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Characters / The Legend of Zelda: Spirit Tracks

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The characters found in the Nintendo DS game The Legend of Zelda: Spirit Tracks.

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Playable heroes



Voiced by: Yuki Kodaira

Link returns yet again, in this incarnation as a young boy just setting out to get his train engineer's certificate from Princess Zelda.

  • Bow and Sword, in Accord: He's as proficient in bows as he is in swords.
  • Blow You Away: The Pinwheel tool, new to the series.
  • Clothes Make the Legend: By this point, Link's iconic attire has become the standard uniform for the royal guard (probably in honor of the Link that founded their homeland; the same one from The Wind Waker). This Link ends up wearing it because he has to sneak out of the castle and dresses up as a royal guard to do it.
  • Cool Train: Both in and out of universe. Better yet, you can upgrade it to many other looks, all cool.
  • Deadpan Snarker: This Link can be quite blunt if you prefer, though mostly in a cutting-to-the-point way.
  • The Dulcinea Effect: Despite having just met Zelda, he's willing to throw himself between her and the guy who just kicked an adult master swordsman's ass.
  • Identical Stranger: No connection is ever made between this Link and Wind Waker/Phantom Hourglass Link, but whatever the case may be, he is identical in almost every way. The character model and animations are reused from Phantom Hourglass.
  • Implied Love Interest: It's heavily hinted that he and Zelda could be a couple, but they never go beyond hugging.
  • Infinity +1 Sword: He gets both the Bow of Light and the Lokomo Sword after the Sand Temple, both of which are superior to their vanilla counterparts.
  • Instant Expert: He's a train engineer, not a warrior, who needs to be trained how to use a sword at all. He's instantly an expert at every weapon and tool he picks up from that point onward.
  • Jaw Drop: Several times, beginning with seeing Princess Zelda for the first time, accompanied by Blush Stickers.
  • Kid Hero: His age is unclear, but he appears to be about twelve.
  • Kleptomaniac Hero: A tradition in the series. Were those Rupees stored in that pot inside your house yours?
  • Wall of Weapons: By the end of the game, he's carrying a sword, shield, pinwheel, boomerang, whip, bow, and probably the optional bombs. And that's not counting the pan pipes, stacks of letters, potions, and treasure.
  • You Have Researched Breathing: Link can't shoot upwards with the bow and arrow at all until the fight against Zelda possessed by Malladus, which would have been extremely useful during the fight against Cragma.
  • Whip It Good: This incarnation brings about the Whip to the franchise, though Skyward Sword Link chronologically used it first.




Voiced by: Akane Omae
Click here to see her Spirit form 
Click here to see her Phantom form 

The princess of Hyrule, although she and her country are mainly governed by her chancellor. She seeks Link's help for a clandestine trip to the Tower of Spirits when he comes to her for his license.

  • Animated Armor: When in her spirit form, she has the ability to possess Phantoms to aid Link inside the Tower of Spirits.
  • Battle Couple: With Link when she's possessing a Phantom, as well as during the final battle after she succesfully returns to her human body. In fact, Link is unable to defeat Byrne without Zelda's help.
  • Character Development: She starts as a garden-variety Damsel in Distress (with a Lampshade hung on it for good measure), then gradually gets into the action as she possesses phantoms. In the final battle, she takes up a bow and fights with Link.
  • City Mouse: Downplayed, but when you introduce her to Aboda Village, she comments on how quaint and charming it is...only to then acknowledge that she doesn’t think she could ever live there, and even seems a bit eager to leave afterward. Even her Teacher, when brought there to search for her, mentions how bored she would be living out in the countryside.
  • Cute Ghost Girl: Becoming a spirit doesn't detract from her cuteness in any way.
  • Damsel in Distress: Strangely, both played straight and played with. Her body is kidnapped and needs to be rescued for most of the game, but her spirit accompanies you and grows into her Damsel out of Distress role over time.
  • Dead to Begin With: She loses her physical body at the start of the game due to Cole's plan to use it as a vessel for Malladus.
  • Demonic Possession: Malladus possesses her empty shell.
  • Eek, a Mouse!!: She becomes paralyzed with fear and needs to be saved by Link if a rat is nearby, even if she’s inhabiting a hulking suit of armor and could squash it under her foot.
  • Exposition Fairy: Her spirit stays with Link throughout the game, and only goes back into her body once you beat Malladus.
  • Girly Bruiser: She's pretty feminine, especially when compared to her predecessor, yet she's also a very competent fighter.
  • Grand Theft Me: She can take control of the Phantoms in the Tower of Spirits.
  • Identical Granddaughter: She looks exactly like Tetra did when she turned back into Zelda in Wind Waker. She's also identical to her ancestor from The Minish Cap — someone who, according to Hyrule Historia, lived well over a hundred years before even The Wind Waker.
  • Implied Love Interest: Her and Link, even more so than other games.
  • Ironic Echo: After Cole betrayed Byrne, Zelda stated that when she gets her body back, she's "gonna have a couple of words" with Byrne (which her motions imply that she wants to beat him up). Byrne later reminds her of that statement when holding Malladus back so Zelda could regain control of her body (and ultimately paying the price for it).
  • Legacy Character: She's unique amongst other Zeldas in that she is confirmed to be directly related to another. Specifically, according to Word of God, she's Tetra's great-great granddaughter.
  • Little Miss Badass: She may be young and small, but she's capable of being very dangerous, whether she's wielding a bow or possessing a Phantom. This time, she actually joins Link on his adventure.
  • Our Ghosts Are Different: Unlike most ghosts, Zelda doesn't become evil, but rather a projection of herself.
  • Parental Abandonment: Her parents are implied to be dead, leaving her to take the reins.
  • Princesses Prefer Pink: Any phantom she possesses turns pink, including their glowing eyes.
  • Princesses Rule: While not the first Zelda to be the reigning monarch during the events of her game (that would be the one from Twilight Princess), she is the first shown to be performing the ceremonial and administrative functions of being head of state. Presumably, her young age is the reason why she hasn't been crowned queen.
  • Promoted to Playable: This is the first time in the whole series where the player gets to control her directly.
  • Properly Paranoid: She wanted to have Link aid her in escaping the castle, as she suspected that Chancellor Cole was not trustworthy. She's right. Unfortunately, Cole doesn't allow her to live long enough to reveal his plans to anyone else.
  • Rebellious Princess: She often sneaks out of the castle for fun.
  • Red Eyes, Take Warning: While possessing a Phantom, her glowing eyes will change from pink to red when she is angry.
  • Royals Who Actually Do Something: On top of aiding Link in his quest, she is the only Zelda in the entire series that's shown actually handling the political aspects of running a country (or at the very least, dealing with paperwork).
  • Tsundere: A dere-dere case, unlike her great-great-grandma. While she's usually nice and good-mannered, she'll get really angry upon the smallest provocation.
  • Video Game Cruelty Punishment: While possessing a Phantom, Zelda is a target for everything in Link's arsenal. Keep it up, however, and she will quickly retaliate with her utter invincibility and BFS. And you still can't change floors if she's not with you.

Major villains



AKA: Mallard (Japanese, European French, European Spanish), Malabuth (Canadian French), Demon King Marardo (German), Mallard The Demon (Italian), Malhadus The Malicious (American Spanish)
Click here  to see him possessing Cole

The main villain of Spirit Tracks is an evil demon that was sealed in the earth long ago, bound by the Tower of Spirits and the Spirit Tracks themselves. He makes his return when Chancellor Cole steals Zelda's body and intends to use it as a vessel for his spirit.

  • Ambiguous Gender: Malladus is perfectly at ease whether in Zelda's body or Cole's.
  • Badass Mustache Courtesy of Cole's body.
  • Big Bad: of Spirit Tracks.
  • Demonic Possession: He succeeds in possessing Zelda's body.
  • Devour the Dragon: Cole, after Zelda regains her body.
  • Dub Name Change: From Mallard to Malladus.
  • Evil Is Not a Toy: Cole and Byrne learn this the hard way.
  • Evil Redhead: While possessing Cole.
  • Final Boss: Not only is he the final boss of the game, but he's also the very last opponent fought, since the final battle also involves the Demon Train and Chancellor Cole.
  • Greater-Scope Villain: The keys to Chancellor Cole's plans, while mostly remaining beneath a giant tower.
  • Large Ham: While having three lines total in the whole game, none of which have voice acting behind them outside of the trademark Zelda "Hyyaaaahhh!", each of them still manages to be incredibly hammy.
  • Meet the New Boss: He looks and behaves a lot like Ganon. The form he takes when possessing Cole is a giant quadrupedal demon, and he possesses Zelda at one point, just like Ganon did in Twilight Princess.
  • Resurrection Sickness: Coming back to the world in Zelda's body leaves him with seizures until the very end of the game.
  • Sealed Evil in a Can: The only reason there are train tracks in the first place is to keep Malladus imprisoned underground.
  • Taking You with Me: After possessing Cole. He realizes that Cole's body is rejecting his spirit and he won't be able to maintain his hold on it for long... but he vows to destroy the world in what time he has left.

    Chancellor Cole 

Chancellor Cole

AKA: Kimaroki (Japanese), Kimado/ Minister Sludge (French), Von Glaiss (Gleis= railway) (German), Minister of Evil Mirona (Italian), Minister Makivelo (Spanish)

The corrupt chancellor of Hyrule in Spirit Tracks who attacks Zelda and steals her body early in the game.

  • Accidental Pervert: When Zelda finds out he has possess her body, she really misinterprets his intent, being grossed out at some dirty old man in her body.
  • Alliterative Name: A variation with his title and given name; Chancellor Cole. It's spelled alliteratively, but not pronounced so.
  • Black Eyes of Evil: He has reverse-colored eyes, with black scleras and white irises.
  • Contrasting Sequel Antagonist: While Ganondorf was a physically powerful Magic Knight and Bellum was an Eldritch Abomination, Cole is a small demon. While Ganondorf had become Affably Evil with age and Bellum was obsessed with feeding on other lifeforms, Cole is a Smug Snake that belittles Link and Zelda every chance he gets. Cole is also the only of the three to be incapable of taking on their heroes by himself, instead relying on Byrne or Malladus for defense while taking cheap shots.
  • Dragon-in-Chief: He might be Malladus's inferior, but he's the one running his faction's plans while the demon is sealed. Even once Malladus is freed, he has to sit out the action and leave things to Cole due to his not being used to Zelda's body.
  • Dub Name Change: From Minister Kimaroki to Chancellor Cole.
  • Evil Chancellor: With particular disdain in regard to the latter part (he thought it would be a position of power, but it ultimately turned out to just mean "royal babysitter").
  • Evil Counterpart: Both he and Link are small, green-clad figures who serve a royal authority. While Link supports Princess Zelda, Cole is trying to revive the evil Malladus.
  • Fate Worse than Death: After Link and Byrne regain Zelda's body, he becomes possessed. His desperate flailing and begging for mercy show just how horrid the experience seems.
  • Giggling Villain: Keeps laughing during his battle with Link.
  • The Heavy: Although Malladus is the greater threat, the plot of the game revolves around Cole's efforts in attempting to return Malladus to his former strength.
  • He Knows Too Much: Subverted. He and Byrne are the only people who know about the Compass of Light that leads to the Demon Train, but despite betraying Byrne once Malladus is resurrected, he doesn't do anything to make sure he's dead. This comes back to bite him once Byrne recovers enough to tell Link and Zelda about the compass.
  • Original Position Fallacy: His plan hinges on finding a suitable body for his master Malladus, but breaks down in fear once Malladus chooses him after losing Zelda.
  • Red Right Hand: He wears two top hats to conceal his prominent horns.
  • Slasher Smile: As evidence that Cole does little (if any) effort to hide his evil nature, he smiles maliciously during his first meeting with Link and (on-screen) Zelda. He does it more frequently after he publicly reveals himself to be Evil All Along.
  • Smug Snake: Subverted. He is incredibly annoying and perpetually smug, but is actually an effective threat.
  • The Unfought: He only aids in the first round of the final battle, he is never fought himself.

    Byrne/ Staven 

Byrne (American English name)/ Staven (European English name)

AKA: D5 (Japanese), Fraisil ("cinder") (Canadian French), Traucmahr (cauchemar= nightmare)(European French), D-Lok (German), Dark Ninja Tristalpin (Italian), Diego (American Spanish), Táligo (European Spanish)

Byrne (or Staven in the European English translation) is Chancellor Cole's right-hand man in Spirit Tracks. He is a renegade member of the Lokomo tribe who turned away from the Spirits of Good and served the Demon King.

  • Ambition Is Evil: He always had the drive to succeed, according to Anjean. This is what drove him to leave her and side with the Demon King when the spirits refused to grant him more power.
  • Beyond Redemption: He once served Anjean as her apprentice, but eventually betrayed her for Malladus, seeking the power the Spirits of God refused to grant him. When he gives his Motive Rant, Anjean declares outright that he's an "unworthy apprentice" and is too far gone to be saved.
    Anjean: Your thoughts are twisted. It's obvious that the time for saving you is past. My words would only be lost on you.
  • Darth Vader Clone: He resembles the Dark Lord in many ways Namely, he's The Dragon to a less-imposing, but no less dangerous, villain. He also has an imposing stature and was once an apprentice to the hero's mentor, and ends up pulling a Hee Face Turn by helping the hero defeat the Big Bad before dying. In addition, his appearance makes him resemble a clone of the prequel-era Vader, especially with his Artificial Limb and bright gold eyes.
  • The Dragon: To the Chancellor and Malladus.
  • Dub Name Change: From Digo to Byrne. And from there the name changes accordingly to each language (including English once again for the European audience). The Latin American Spanish version of the name calls him Diego, which is both a common Spanish name and a subtle nod to his Japanese name.
  • Face–Heel Turn: He once served under Anjean in the Tower of Spirits, but defected to the Demon King in search of power the spirits had declined him.
  • Go Out with a Smile: It's hard to tell because of the scarf, but right before Malladus zaps him to death, Byrne gives a brief and content laugh at the sight of Zelda restored to her body.
  • Grappling-Hook Pistol: He wears what amounts to a really big Hookshot as an Artificial Limb over his left arm.
  • Handicapped Badass: He's crippled by Link's sword strikes and a powerful blow from Malladus, but he still keeps his composure and manages to hold off Malladus long enough at the end for Zelda to get her body back.
  • Hard Work Hardly Works: He prides himself for his ambition, but it only helps him get stuck in a Heel–Face Revolving Door, where he fights Anjean to a stalemate, loses to Link and Zelda, and then gets incapacitated by the Demon King for good measure.
  • Heel–Face Turn: Owing to Cole's betrayal of him and the heroes sparing his life, he defects back to their side and aids them in defeating Malladus.
  • Redemption Equals Death: He manages to repent for his earlier crimes by advising Zelda on how to reclaim her body while he holds off Malladus, who ultimately kills him for his interference.
  • Reincarnation: After his death, Anjean manages to piece his spirit back together, and reveals that he will be reborn in a new form someday, as is the norm for their people.
  • Rewarded as a Traitor Deserves: He apparently never considered how Malladus might react to a former servant of the spirits asking him for power. Thankfully, it's subverted regarding his Heel–Face Turn, after which Anjean welcomes him back as her old friend.
  • Samurai Ponytail: A long topknot protrudes from his otherwise short hair.
  • Shadow Archetype: He's this to the rest of the Lokomo, being fiercely ambitious and independent, and using his prosthetic to enhance his own strength rather than having to rely on it like the others do their wheelchairs.
  • Villain Respect: He continues to address Anjean as his "Master" despite no longer being under her apprenticeship, and it's implied she only survived the battle between them because he chose to let her live. He also acknowledges that Alfonzo has great skill with the sword for a human, though this doesn't stop him from completely brutalizing him and then dismissing it as "hardly a fair fight."
  • We Used to Be Friends: It takes Anjean a while to admit it, as she claims that Byrne was an unworthy apprentice who never listened to her guidance, but at the end of the game, she refers to him as her "old friend" as the two of them depart for the heavens.
  • Wolverine Claws: His mechanical hand has several sharp claws.
  • Would Hurt a Child: He stands by and watches while Cole strips Zelda's spirit from her body, essentially murdering her, and had no qualms about fighting Link and her later on.


The Lokomos



Anjean AKA: Sharin ("wheel") (Japanese), Axelle (Canadian French), Lady Bicelle (French), Shiene (Schiene= traintrack) (German), Doruotea (Italian), Radiel (Spanish)

A woman of the Lokomo tribe, who is in charge of protecting the Tower of Spirits. She has powers similar to a Sage's, and is often referred to as one by Zelda (along with the other Lokomo Guardians), but she doesn't seem to agree with this term. Anjean apparently used to be Tetra's (the Princess Zelda of The Wind Waker) best female friend after they met in New Hyrule, which explains them wearing their hair in a similar fashion.

  • A Pupil of Mine Until He Turned to Evil: It’s revealed that Anjean once trained Byrne but his ambition for power caused him to turn on her.
  • Ascend to a Higher Plane of Existence: Her ultimate fate, along with Byrne and the rest of the Lokomos, who depart to the heavens after Malladus's final defeat, confident that New Hyrule is safe in Link and Zelda's hands.
  • Cool Old Lady: She seems to have picked up one or two habits from Tetra, which makes her an interesting character, especially standing next to Zelda, who is descended from Tetra but a little different in personality.
  • Dub Name Change: From Sharin to Anjean.
  • His Quirk Lives On: She picked up Tetra's habit of keeping one eye closed when she talks.
  • Magic Music: The Spirit Flute used to belong to her, until she gave it to Tetra.
  • Ms. Exposition: Since she's the most in-the-know of New Hyrule's history, she often goes into great detail on the land's backstory.
  • Never Mess with Granny: It's easy to forget, given that it happened offscreen, but she managed to fight Byrne to a standstill.
    Now then... shall we begin?
  • Punny Name: Engine.

The Bystanders



Link's roommate, who is prone to rambling on about history (and a young man that Link reminds him of).



AKA: C62/ Shiro Kuni (shiro kuni= castle of the nation) (Japanese), Gasto (European French), Ferro (German), Vittorino (Italian), Bigboy (European Spanish)

Link's mentor and a famous train engineer. He is a descendant of Tetra's first mate Gonzo. Prior to becoming an engineer, he was a master swordsman and a member of the royal guard.

  • Dub Name Change: From Shirokuni to Alfonzo.
  • Identical Grandson: Of Gonzo, though he has a more dignified personality.
  • Legacy of Service: His family has been serving the royal family for a very long time.
  • Relegated Mentor: Link's older mentor who gets sidelined by injury early in the game.
  • Retired Badass: Although it's more of an Informed Ability, since the one and only time he's seen with a sword he gets his ass handed to him. That said, Byrne does give him props for not having the stance of an amateur, but also notes it doesn't matter since he's only human.


The Bosses


Stagnox, Armored Colossus (American English)/ Armoured Beetle (European English)

AKA: Gargantuan Shellspecies Large Dusknest/ Degu Kuresu (Japanese), Coléoptor ("beetle") (Canadian French), Giant Beetle Nestydas (European French), Armed Colossus Kornules (Italian), Armored Colussus Escaronte (American Spanish), Armoured Giant Escaronte (European Spanish)

The first boss of the game, it's a giant stag beetle creature that appears to be able to cover itself in a toxic gas as a defense mechanism.


Fraaz, Master of Icy Fire

AKA: Ice and Fire Illusionist Freeblaze (Japanese), Elements King Cryobraz (Canadian French), Elemental Sorcerer Cryobraz (European French), Iceflame Mage (German), Freezeburning Master of the Icy Fire Fraaz (Italian), Ficy (fiery-icy, fuélido) Mage Alentor (Spanish)

The second boss of the game, it's a keese-like creature that's capable of shooting regular fire or icy fire.

  • A.I. Roulette: How Fraaz selects what attacks to use. Fraaz only has two choices when it comes to attacks, though, so it isn't as bad as other examples.
  • An Ice Person: One of its attacks involves shooting ice.
  • Balloon Belly: The boss's only (damaging) attack involves inflating itself.
  • Boss Arena Idiocy: Zig-zagged. After Link uses the torches in the room to defeat its first two forms fairly easily, Fraaz destroys said torches so he can no longer use them. ... And then continues alternating between attacks, allowing Link to use the remnants of said attacks to do what the torches did.
  • Boss Subtitles: It's known as the Master of Icy Fire, for a good reason.
  • Cartoon Creature: Most fans assume it's meant to be a Keese, but nobody's really sure what it is.
  • Dual Boss: Its second and fourth phases involve Fraaz splitting into two mini-Fraazes.
  • Early-Bird Boss: Fraaz is pretty difficult compared to the rest of the bosses, having a 4/5 on the threat meter in the official Prima guide when the boss that follows it, Phytops, only has a 3/5. Its projectiles are much faster and it can track the player better than Phytops, its arena can feel claustrophobic when Fraaz gets bigger, and it has five forms.
  • Early-Bird Cameo: It's the only boss shown in the official US commercial, and it's also one of the first bosses mentioned on the official website.
  • Evil Laugh: Gives one before the fight against it, as well as if the player hits Fraaz with a Boomerang that isn't carrying fire or ice on it.
  • Evil Sounds Deep: Judging from how its laugh sounds, one could infer that it had a deep voice normally (if it ever talked on-screen).
  • Expy: Of Twinrova, due to their uses of weaponizing both fire and ice. His design and battle is also heavily based off of Blaaz, only with ice added to the mix.
  • Kill It with Fire: One of its attacks involves shooting fire. Unfortunately, that's also how the player stuns it.
  • Kill It with Ice: One of its attacks involves shooting ice. Unfortunately, that's also how the player stuns it.
  • King Mook: Assuming that it's a Keese, of course.
  • Long-Range Fighter: The only other attack aside from its inflation powers is a wimpy slap that doesn't deal any damage to Link.
  • Made of Iron: It's able to take multiple sword slashes while inflated without popping, and in order to stun the boss, it's required to be hit multiple times with the opposite element.
  • Maybe Magic, Maybe Mundane: Fraaz is the only boss to shoot fire or "icy fire," and it's never mentioned if its powers come from a special kind of magic or if it's just naturally got that ability.
  • Magic Realism: Fraaz is implied to have been the one to create the blizzard outside of the Snow Temple, since the blizzard disappears upon its death, but how exactly it did that is never spoken of.
  • "Pop!" Goes the Human: What its death scene implies, given that it inflates until it reaches its maximum size before it explodes into the snow temple's gem.
  • Puzzle Boss: A downplayed example initially, the player must use either fire or icy fire on Fraaz while it's charging up an attack. Gets played straight when Fraaz destroys the torches in its boss room.
  • Situational Sword: Unlike other bosses, who have one specific weakness, Frazz's entire body is exposed but unable to be damaged without stunning it first.
  • Stomach of Holding: Its stomach is able to hold its attacks, even to the point where its stomach is larger than the rest of its body while deflated and regardless of what attack it's using. It also appears that the snow temple's force gem was inside of Fraaz's stomach, based on the cutscene during its defeat.
  • Tactical Suicide Boss: The boss would be unable to be stunned if it didn't use its magic, or at least used only one type of magic throughout the battle.
  • Too Dumb to Live: While it destroys the torches in its room, it also regularly alternates between elemental attacks.
  • Trailers Always Spoil: Fraaz is probably THE most promoted boss of the game. It is one of the few bosses to appear in the launch trailer, it appears in most screencap collections, and the official website spoils so much of the fight against it the player could use it for a walkthrough if they're stuck.
  • Trampoline Tummy: While not actually used like a trampoline, if the player throws the Boomerang at Fraaz while it's inflated (especially when it's almost about to fire its attack), Fraaz noticeably wobbles from the impact of the Boomerang hitting him.
  • Wake-Up Call Boss: Stagnox is very easy compared to Fraaz, to the point the Prima guide tells the player to prepare before fighting Fraaz.
  • Weaksauce Weakness: Whether it's charging normal fire or icy fire, the respective opposite (icy fire to normal fire and normal fire to icy fire) will stun the boss if it's hit with the element.

    Phytops/ Cactops 

Phytops (American English)/ Cactops (European English), Barbed Menace

AKA: Poison-thorned Parasite Stranglewhipthorn/ Ibarakebara (Japanse), Poisonous Bramble Rubidaïa (French), Poison-thorned Parasite Toxibara (German), Toothy Menace Rovospino/ Bramblethorn (Italian), Toxic Parasite Toxirosa (Spanish)

The third boss of the game, it's a giant octopus-like creature that has giant growths on top of its head, protecting its eyeball, and hides atop a giant island.

    Cragma/ Vulcano 

Cragma (American English)/ Vulcano (European English), Lava Lord

AKA: Molten Flame Giant Rockstomp/ Iwantosu (Japanese), Lava Colossus Lithyonos (French), Lava Demon Iwantoss (German), Lava Master Rocciantos (Italian), Igneous Demon Colosus (Spanish)

The fourth boss of the game, it's a huge golem that hides in a pool of lava before attacking Link. Its weak spot is very easy to find, considering it takes up half of its face.

    Skeldritch/ Capbone 

Skeldritch (American English)/ Capbone (European English), Ancient Demon

AKA: Demon Tribe Muddledbones/ Dosuboon (Japanese), Sandmaster Sahrros (Canadian French), Ancient Demon Draugnir (European French), Eternal Spirit Dosubon (German), Ancient Demon Scafoidos (Italian), Cálaver (calaber= skull, cádaver= corpse) (Spanish)'''

The sixth boss of the game (after the first fight against Byrne), it's a giant skeleton with an unusually large spinal column that it uses to shoot boulders.

    The Demon Train 

The Demon Train

This is the first Final Boss fought in the game, preceding the fight against Chancellor Cole and the Malladus-possessed Zelda at its top.


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