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Characters / The Legend of Zelda: The Wind Waker

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The Triforce Wielders: Link, Princess Zelda, Ganon/Ganondorf
Other Recurring: Goddesses and Allies, Villains and Enemies, Races
Main Series: The Legend of Zelda, Zelda II: The Adventure of Link, A Link to the Past, Link's Awakening, Ocarina of Time, Majora's Mask, Oracle games, Four Swords, The Wind Waker, Four Swords Adventures, The Minish Cap, Twilight Princess, Phantom Hourglass, Spirit Tracks, Skyward Sword, A Link Between Worlds, Tri Force Heroes, Breath of the Wild
Spin-Offs: Philips CD-i Games, Hyrule Warriors, Cadence of Hyrule, Hyrule Warriors: Age of Calamity

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Characters in The Legend of Zelda: The Wind Waker. Be aware of unmarked, very sensitive spoilers in regards of the main characters.

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Main Characters

    Link 
https://static.tvtropes.org/pmwiki/pub/images/ww_link_hd_1.png
Voiced by: Sachi Matsumoto
"[I'm] an ally of justice!"

Link lived a peaceful, happy, giant enemy bird-free life on sunny Outset Island until his birthday, when his adorable little sister Aryll was kidnapped by a giant enemy bird. Link set out to do what any Knight Templar Big Brother would — find his little sister, rescue her, and stab whoever took her, preferably repeatedly. However, it turned out that the kidnapping of his sister was part of something much bigger; having Chronic Hero Syndrome, he decides to put a stop to it.


  • A Birthday, Not a Break: Aryll was kidnapped on his birthday.
  • Animal Motifs: Cats. He has large, cat-like eyes and rides the King of Red Lions. Additionally, in an optional stealth sidequest, if he's heard but not seen, he'll impersonate a cat's cry to keep cover.
  • Badass Adorable: To put things into perspective, he's one of the few Links that actually KILLS Ganondorf instead of sealing him. His badassery doesn't affect his innocence and cheerful attitude.
  • Badass Normal: This incarnation of Link is just a kid with a sword and some special equipment he finds lying around, and a whole lot of determination. The King of Red Lions says he has no connection to the Hero of Time whatsoever. This Link wasn't destined for anything, he's just some kid who repowered the Master Sword, reclaimed the Triforce of Courage, and killed Ganondorf not because of destiny, but to protect his sister and the world. In fact, if the Spirit of the Hero was sent back to the child timeline with the Hero of Time, this Link doesn't even have THAT going for him.
  • Beware the Nice Ones: He's a sweet, slightly dopey little kid until you mess with someone close to him.
  • BFS: The Darknut swords are bigger than him, but he can still swing them about.
  • Big Brother Instinct: When Aryll is first kidnapped, he's so determined to get to her that he nearly runs off a cliff trying to do so.
  • Blade on a Stick: He can take spears from defeated or disarmed Moblins and wield them in battle.
  • Blue Is Heroic: His pajamas.
  • Bow and Sword, in Accord: As with most Links, he gets a nice bow to go along with that awesome sword of his.
  • Breakout Character: Well, not him, but since his debut his design has been extensively used in other Zelda games rather than designing a different child look. Those other games do change his background, though.
  • Brilliant, but Lazy: He's first introduced slacking off on top of a tower. That said, his fencing mentor says he's a natural with a sword, he takes to marksmanship very easily, is a master sailor, slays armies, and is an expert at winning auctions.
  • Camera Fiend: Once you get the Picto Box.
  • The Champion: For Aryll at first, then Daphnes Nohansen Hyrule later (incidentally, not so much for Tetra in this case since she prefers to be a spunky doer instead of a passive observer/hostage).
  • The Chew Toy: A running gag involves him being launched into the air, smacking into a stone wall, and falling several stories.
  • Chronic Hero Syndrome: Even though his main objective is saving his little sister and defeating Ganondorf, he will still help anyone else he can on the way.
  • Clothes Make the Legend: In this case, they're just clothes all boys on Outset Island wear when they reach a certain age (presumably the age that the Link from Ocarina of Time set out on his quest to save Hyrule). So, in this case, the legend defined the clothes (though Link writes his own legend regardless).
  • Cool Boat: He ends up sailing on a talking red boat with a lion's figurehead who saved him from the sea. Can't get much cooler than that.
  • Cool Sword: The Master Sword.
  • Crazy-Prepared: Has a weapon/item for every possible situation.
  • Crouching Moron, Hidden Badass: The King of Red Lions remarks that he's "surprisingly dull-witted." Doesn't seem to stop him from conquering dungeon after dungeon.
  • Determinator: Many obstacles lie between Link and saving his sister. But Link keeps going at it, no matter how many times they knock him down.
  • Die, Chair, Die!: All Links seem to share an instinctive hatred of pottery and tall grass.
  • Dork Knight: Both because of his goofy mannerisms and the fact that unlike most incarnations, this Link was not the Chosen One. Despite all that, he still manages to save the day.
  • Drop the Hammer: The Skull Hammer, and it's as big as he is.
  • Empowered Badass Normal: He gains access to magic in the game (namely, a souped-up spin attack, a full-body barrier, and the fire and ice arrows).
  • Expy: Directly inspired by the Hero of Time. In-universe, he's this to Adult Link while out-of-universe, he closely resembles Young Link, the opposite situation of the Hero of Twilight.
  • Foil: As with the other Triforce bearers, Great Sea-era Link is a foil to his Twilight-era counterpart. While TP!Link is the direct descendant of the Hero of Time and explicitly chosen by the goddesses, TWW!Link is just pissed that someone took his sister and completely disregarded by friend and foe alike until he makes a proper name for himself. Also, Twilight Princess got a serious manga adaptation while Wind Waker got a 4-koma collection.
  • Genre Blindness: Lampshaded by Ganondorf. The monsters that were frozen before he removed the Master Sword unfreeze, and he doesn't suspect that anything was up.
  • Guys Smash, Girls Shoot: When fighting Ganondorf for the final time, he basically hands off his bow and Light Arrows to Zelda, who shoots Ganondorf from afar when the King of Evil is distracted fighting Link.
  • Hair of Gold, Heart of Gold: Heroic, noble, and kind.
  • The Hero: But of course. Though he had to earn his status as such through many trials.
  • Heroic Lineage: Averted. This Link is not related to any previous Link at all. This one just stepped up as the Second Coming, of sorts, of the Hero of Time.
  • Heroic Mime: Usually only talks in dialogue trees. However, this Link does actually speak twicenote .
  • Irony:
    • Most Links are Olympic Swimmers. Meanwhile, he's limited by a stamina meter despite the fact that he should logically be the best swimmer of all (seeing as he grew up on an island in the middle of the ocean).
    • This Link had to earn his position as the legendary hero instead of being hand-picked by divine forces, but his current placement in the timeline means that there were two Links before him that he looks nigh-identical to, right down to their clothes. If it weren't for Ezlo, they'd all be dead ringers for one another!
  • It's Personal: Moreso than other Links of the past, this Link's adventure starts when they hit him in the family.
  • Jumped at the Call: Off a cliff, no less.
  • Kid Hero: Somewhere between 9 and 12 at the start of his journey.
  • Kleptomaniac Hero: If it even vaguely looks useful and isn't nailed down, Link will nab it. (He'll come back later for the nailed down stuff.)
  • Knight Templar Big Brother: Ganondorf sealed his own fate as soon as his bird even dared to touch Aryll.
  • Legacy Character: Though he is not actually "chosen" to be the Hero Of Time's successor at first.
  • Leitmotif: "Hero of the Winds". It's taken from the main Zelda theme.
  • Machete Mayhem: He can take them from defeated or disarmed Bokoblins and wield them in battle. In Dragon Roost Cavern, players actually have to use them to smash wooden barriers.
  • Magic Music: The Wind Waker is a magical baton that lets him control the direction of the wind, teleport himself, and other such things.
  • Nice Hat: Still sports his iconic green hat (Except in New Game+).
  • Nice Job Breaking It, Hero!: He got the Master Sword, only it turns out that removing it also removed the seal on the Triforce of Power, meaning he returned Ganondorf to full strength.
  • Not Quite Flight: He's incapable of flight, yet needs to reach the otherwise inaccessible Forbidden Forest. The Great Deku Tree and his Koroks improvise with a magical Deku Leaf that allows him to glide long-distance.
  • Oddly Visible Eyebrows: In a rare video game example, the graphics make it so that Link's eyebrows show up fully through his hair. If you angle the camera right, you'll even see that his eyes will show through his hair as well.
  • Pajama-Clad Hero: In the New Game+.
  • Parental Abandonment: Though he's raised by his grandma, so his parents are never really brought up.
  • Plot Tailored to the Party: No matter how bizarre the magical knicknacks he picks up, he'll find some way to kill at least one giant monster with it.
  • Raised by Grandparents: His parents are nowhere to be found, or even mentioned; Link and Aryll's grandma is, as far as we know, the one who raised them.
  • Screaming Warrior: Especially when performing a Hurricane Spin. This incarnation of Link is particularly hot-blooded.
  • Second Coming: Years after the Hero of Time failed to return when Ganondorf was released from captivity, a new hero by the name of Link would be recognized by Ganondorf as "the Hero of Time, reborn".
  • Suddenly Voiced: Despite Links in the series being Heroic Mute in nature with dialog trees he makes a lot more vocalizations, which gives him more of a personality to boot.
    • Hilariously, in 4Koma Link's Logbook, Link actually does talk at certain points but he only does it on rare occasions.
  • This Is Gonna Suck: This is his non-verbal reaction to being shot from a catapult into the Forsaken Fortress.
  • Trademark Favorite Food: Grandma's Elixir Soup, which will provide a lot of hearts and double damage to enemies when eaten.
  • The Unchosen One: During the scene with Jabun, the King of Red Lions says that this Link has no connection to the Hero of Time. He actually has to manually gather the pieces of the Triforce of Courage in order to be considered a successor to the Hero of Time, instead of just getting it automatically.
  • Vague Age: Link's age in this game is among the most debated ages in the series, with estimates ranging from as young as 9 (from confirmations that Link in Ocarina of Time is 9 years old and because Link in The Wind Waker is supposed to be the same age as Link from Ocarina of Time) to as old as 17 (from the latter reason above). Most people (and some translations), however, place his age at 12, using both the Nintendo Power guide for the game and trophy information in Super Smash Bros. Brawl.
  • Weak, but Skilled: He's just some kid who starts off with only some swordsmanship training, heck, he's not even a Chosen Hero, just someone who looks like the Hero. Through agility, cunning, and genius, though, he overcomes all obstacles in his adventure as well as any other Link.

    The King of Red Lions 
https://static.tvtropes.org/pmwiki/pub/images/hdredlions_9274.png
Click here to see his true form. 

Link's travel companion is a talking red sailboat, capable of carrying him all over the Great Sea and giving him advice.


  • Animal Motifs: Lions if you haven't guessed from his name. The boat's head, on the other hand, seems to be based on an eastern dragon.
  • Animate Inanimate Object: He's a talking boat for most of the game.
  • Awesome Mc Coolname: His figurine describes his full name as "one that is truly fit for royalty": Daphnes Nohansen Hyrule.
  • Big Good: The counterpart of Ganon, the Big Bad.
  • Bootstrapped Leitmotif: A redux of the Hyrule Castle theme.
  • Chuck Cunningham Syndrome: Despite Link leaving Outset aboard him (or at least his inanimate boat form) during the ending, the King of Red Lions does not reappear at all during Phantom Hourglass, which starts with the hero sleeping on board Tetra's pirate ship instead. What happened to him in between games is never touched upon.
  • Cool Boat: A talking boat who used to be the King of Hyrule.
  • Driven to Suicide: Ultimately chooses to let himself drown with Hyrule, wanting to wash away the past, including himself, for good.
  • Dub Name Change: He's called Red Lion in French, King Drakar in Italian, and Red Figurehead in Spanish.
  • Exposition Fairy: He's Link's guide in this game, and communicates with him via the Pirate's Charm, which is actually a Hyrulean heirloom.
  • Famous Last Words: "I have scattered the seeds of the future..."
  • Foreshadowing: While teaching you how to use the Wind Waker, he starts with three notes for you to conduct. They're the first three notes of "Zelda's Lullaby", a song only royal family members were said to know.
  • Foil: To Ganondorf. They were both kings; both essentially relics of an age long past and a land long forgotten. Both clung to the memory of Hyrule, but Daphnes realized that letting go of the past and inspiring hope for the next generation was what was important, while Ganondorf refused to stop trying to recapture what he had lost in the past.
  • I Choose to Stay: At the end of the game, with Hyrule being permanently flooded around them, Daphnes chooses to stay and drown with Hyrule. To make it even more heart-wrenching is Link desperately trying to reach out to him as he is being pulled back to the surface. For a moment, it appears as though that Daphnes changes his mind and starts to reach up, before standing by his decision and looking away solemnly.
  • King Incognito: Before his true identity is revealed, his title as the King of Red Lions seems to be purely for show.
  • Leitmotif: "Hyrule King Appears"
  • Like a Son to Me: His relationship with Link could be viewed this way. The latter nearly managed to convince him against being washed away in the flood, something his actual descendant Tetra had been unable to accomplish.
  • Lost in Translation: The Japanese rendition of his full name, Dafunesu Nohansen Hairaru, contains the Japanese words for "ship" (fune) and "sailboat" (hansen).
  • Mentor Occupational Hazard: He becomes Link's guide through the game until the end when he stays within the flooded Hyrule. Then again, he was a spirit ever since Hyrule was first flooded....
  • Not So Different: At the end of game, Daphnes realizes that both he and Ganondorf wish to revive Hyrule from its watery grave because of a nostalgic attachment for the land—an attachment that prevents them from integrating into the new world. Not wishing to drag Link's generation into an old conflict that they are not part of, the Hyrule King decides to bury the old kingdom forever (along with himself and Ganondorf) so that Link and Tetra can be free to choose their own destinies.
    King of Red Lions: "Not a day of my life has gone by without my thoughts turning to my kingdom of old. I have lived bound to Hyrule. In that sense, I was the same as Ganondorf. But you... I want you to live for the future."
  • Nothing Left to Do but Die: After finally ensuring Ganondorf's death and the destruction of the last bit of Hyrule, he lets himself drown while Link and Zelda float to the surface.
  • Passing the Torch: It's all but stated that he tried but failed to stop Ganondorf himself before the Great Flood. In a more literal sense, it's implied that he also held the title of "Wind Waker" in the past, before passing the baton onto Link.
  • Really 700 Years Old: He has existed since between the events of Ocarina of Time and the Great Flood.
  • The Reveal: The King of Red Lions is revealed to be the alter-ego of Hyrule's last king: Daphnes Nohansen Hyrule.
  • Royals Who Actually Do Something: As transport, a mentor, and, at the end of the game, screwing Ganondorf out of his final wish on the Triforce.
  • Royalty Super Power: Much like his descendant Princess Zelda, he is blessed with the sorcery from their bloodline's Divine Parentage.
  • Taking You with Me: The King drowns himself along with Hyrule and Ganondorf in order to give Link and Tetra a future.
  • Unusually Uninteresting Sight: The few characters who do react to the King of Red Lions tend to be more surprised that someone Link's age would own his own boat, rather than that said boat has a talking figurehead.
  • Voice with an Internet Connection: Through the Pirate's Charm. This hints at his and Tetra's connection.
  • Walking Spoiler: His very existence proves essential to many plot devices regarding the game's backstory.

    Tetra 
https://static.tvtropes.org/pmwiki/pub/images/hdtetra_3086.png
Click here to see her hidden identity. 
Voiced by: Hikari Tachibana

A young pirate girl sailing the seven seas, she meets Link fairly early in his quest and ends up taking him to the Forsaken Fortress. Even after she fires him from a catapult into the fortress wall and leaves, she and Link keep crossing paths for some reason.


  • Action Girl: A given considering that she's a fearless pirate armed with a cutlass and even kicks Ganondorf to distract him from killing Link. More notably, she's the first Princess Zelda to actively fight alongside Link, using his bow and arrows, during the final fight rather than sit by the sidelines and join in at the very last moment like in Ocarina of Time.
  • Badass Adorable: A cute preteen girl who leads a pirate crew and isn't afraid to try and fight Ganondorf (she fails and he eventually holds her At Arm's Length, but points for trying).
  • Big Damn Heroes:
    • She and her pirates are the reason why the Helmaroc King didn't find and toss Link back into the sea the second time he visits the Forsaken Fortress. When Link rescues the girls, including his sister, from their jail cell, Tetra personally arrives to greet Link and offer the girls a ride home (with a hefty fee, of course).
    • She attempts to rescue Link after he was caught under the mercy of Ganondorf, able to land a few blows on the King of Evil. But it's subverted when Ganondorf grabs her by the throat the moment she attempts to get Link to stand up. In the end, she and Link have to be rescued by the Ritos.
  • Canon Character All Along: At first glance, she appears to be a brand new character made specifically for the game's ocean setting. But she is really the alter-ego of Princess Zelda, similar to that of Sheik. What makes it stand out is that Tetra herself never knew of this, thus making Tetra the default personality rather than Zelda, unlike in Ocarina of Time and Hyrule Warriors.
  • Character Tics: Her signature pose has her crossing her arms and winking.
  • Dark-Skinned Blond: Seeing how as a pirate, she's often exposed to the sun that the tan is natural, and her blonde hair almost has a green tint to it. As Zelda, her tan disappears, though, showing how pale her actual skin tone really was.
  • Deadpan Snarker: She has a lot of stealthy jokes as a Pirate Captain.
  • Do Not Call Me "Paul": Considers herself Tetra before Zelda or a princess.
  • Dub Name Change: She's called Dazel in the Italian dub. Swap the syllables around and you get "Zelda".
  • Elemental Weapon: She takes up the Light Arrows in the final battle.
  • Expository Hairstyle Change: As Tetra, she keeps her hair piled on top of her head (though the game's art style makes it a little tough to determine exactly what the style is). When her true identity as Princess Zelda is revealed and she changes into Zelda's traditional royal dress, her hair is worn down. Her hair then goes back up when she switches back to the Tetra identity during the game's ending.
  • Foil: As with the other Triforce bearers, Tetra manages to be this to Twilight-era Princess Zelda. While TP!Zelda was a born-and-raised princess who couldn't do anything else to help her people until the last moment, Tetra is a constant Action Girl who doesn't even know she is a princess, and even when she becomes one, she proceeds to make a major contribution to Ganondorf's death.
  • Freudian Slip: When she refuses to give her pirates a break on Windfall Island during the Endless Night curse, she makes a small slip of her real reason to get to Outset Island (namely, the fear that Link's island home would be destroyed just like Greatfish Isle). Mako notices that slip, but Tetra immediately denies it, saying she only wants the treasure on Outset.
  • Good Is Not Nice: Comes with the territory of being a pirate captain. There's no denying her morality, but she's initially dismissive of Link's appeals for her help; and demands a wealthy man's fortune in exchange for returning his kidnapped daughter, leaving the both of them in poverty.
  • Guys Smash, Girls Shoot: Although she has a cutlass on her hip, the only weapon Tetra uses in the game is Link's bow and arrows as Princess Zelda during the final fight against Ganondorf, where she shoots Light Arrows at the King of Evil when he is distracted by Link.
  • Heroic Lineage: Unlike Link, she's much more connected to the Triforce of Wisdom, being the descendant of the Zeldas chosen by Hylia. Beyond that, she's the daughter of a pirate captain who left her crew in her hands.
  • Hidden Depths: Players who enter Tetra's cabin on the ship will find a depiction of the Hero of Time hanging over her bed, rather than anything you would expect a pirate to have in such a place while they slept. This puts her interactions with and efforts to help Link—who she meets wearing the same green attire—in a different light.
  • Implied Love Interest: Link's, to be exact. A few characters even note how Link and Tetra seem to have a thing for each other.
  • Improbable Age: Lampshaded. When asked how Tetra can be in command of a gang of pirates before she's even hit puberty, Nudge jokes that she's actually 35 and just looks like a preteen girl.
  • Jerk with a Heart of Gold: Lampshaded by her figurine, and by one her crewmates when they're gathering bombs. "You sound more worried about the island than the treasure."
  • Kicking Ass in All Her Finery: She is in her "Princess Zelda" outfit when fighting Ganondorf in the final battle, royal dress, High-Class Gloves, jewelry etc.
  • Leitmotif: "Inside the Pirate Ship" serves as one for her and her crew. "Zelda's Lullaby" once again returns for her as Zelda.
  • Little Miss Badass: How often do you see preteen female pirate captains?
  • Locked Out of the Loop: Her mother enstrusted her with the protection of the Triforce of Wisdom, but didn't tell her why or what it was.
  • Lovable Rogue: A fairly benign pirate, she'll even go to great lengths to save strangers — provided someone pays up, of course.
  • Mythology Gag: Assuming the portrait is accurate, her mother bore a strong resemblance to Queen Ambi, who herself was the former lover of the captain of a pirate crew with a descendant who underwent a Really Royalty Reveal.
  • Offscreen Moment of Awesome: She claimed that her crew distracted Helmaroc King when Link was infiltrating the Forsaken Fortress, but Link never got to see it.
  • Ornamental Weapon: Tetra never once draws that cutlass of hers. Except during Hyrule Warriors, where the cutlass is her weapon of choice alongside a flintlock pistol.
  • Orphan's Plot Trinket: Wears a pendant under her scarf in the shape of an upside-down V. It's the incomplete Triforce of Wisdom her mother gave to her. King Daphnes has the remaining fragment.
  • Parental Abandonment: Her mother is mentioned as having passed away when Tetra was young, leading her to inherit her crew of pirates and her fragment of the Triforce of Wisdom. Conversely, her father is never even alluded to.
  • Pirate Girl: Like her mother before her.
  • The Pirates Who Don't Do Anything: Her pirates are armed with the usual gear (cutlasses and cannons), but don't seem to do anything of the pirate-y nature, at least onscreen. They wouldn't really make good allies for Link if they were pillaging Windfall Island, however, so this element is downplayed for a reason.
  • Really Royalty Reveal: Her possession of the partial Triforce of Wisdom marks her as a descendant of Hyrule's royal family.
  • Rebellious Princess: Justified in that she didn't know she was Princess Zelda at first.
  • Secret Identity Identity: The King of Red Lions, Jabun and Ganondorf all consider her to be Princess Zelda first and foremost, with pirate Tetra being a cover identity to hide her from the eyes of Ganon. Tetra disagrees; she views herself to be a pirate captain before princess, and expresses dislike to being called Princess Zelda in The Legend of Zelda: Phantom Hourglass. It's not surprising that after Hyrule is permanently flooded, Zelda permanently reverts back into Tetra and her future descendants immortalize her pirate identity and name despite being technically Zelda I of New Hyrule.
  • Silk Hiding Steel: Becomes apologetic and docile after donning a dress in her Zelda form, then she takes part in the final battle against Ganondorf, with Link's bow, and her participation is essential for his success.
  • Tomboy: She acts like one as a pirate.
  • Tsundere: She seems harsh at first glance, but she's kind and sweet when you get to know her.
  • Voice with an Internet Connection: During Link's first attempt to rescue his sister from the Forsaken Fortress. The King of Red Lions takes the role after that.
  • Walking Spoiler: It doesn't take much to figure out why there are so much spoilers here, assuming that it's a secret anymore.
  • Well, Excuse Me, Princess!: Fittingly, as she's actually Princess Zelda.
  • Wise Beyond Their Years: She's quite mature for her age, which is why the other pirates accepted her as their leader following her mother's passing.
  • Young and in Charge: She inherited captaincy and her crew of scallywags from her deceased mother.
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Tetra's Pirates

    Gonzo 
https://static.tvtropes.org/pmwiki/pub/images/hdgonzo_618.png

Apparently Tetra's first mate and also the member most dedicated to her. He shows an initial dislike of Link, though it wears off quicker than he'd willingly admit, claiming to have tricked a postman worried about him into giving him information about the whereabouts of a treasure when, really, he was just as worried about the little guy.


  • The Big Guy: The tallest guy in the crew, with the personality to match.
  • Gentle Giant: Despite his rather abrasive personality, he's never seen actually hurting anyone. This is implied when the pirates are at Windfall Island: Gonzo claims he pretended to be worried about Link in order to trick Quill (his worries were genuine). Aryll thinks this way about him as well.
  • Identical Grandson: Alfonzo from Spirit Tracks is his descendant and looks absolutely identical to him, except for his clothes. Their personalities, however, vary slightly.
  • I Meant to Do That: Gonzo is implied to be genuinely worried for Link, but it is misinterpreted by Mako as a quick-witted emotional facade to have Quill spill the beans to Nayru's Pearl. Gonzo quickly boasts that this was his intention all along.
  • The Lancer: To Tetra, as her apparent first mate.
  • Jerk with a Heart of Gold: Despite his unfriendly behavior, he's shown to be very caring for Tetra and blushes when Mako jokes that they should marry. Later, Aryll claims in one of her letters that underneath all his muscles, Gonzo is just a big softy.
  • Legacy of Service: He and the rest of the pirates are descended from retainers of the Hyrulean Royal Family. Later, his descendant Alfonzo takes up the role of a royal guard before retiring as a train engineer.
  • Manly Tears: Seems to shed Tears of Joy upon finding Tetra safe and sound after being taken by the Helmaroc King, and according to his figurine he is very emotional.
  • Verbal Tic: Tends to end his sentences with "yeah?".

    Nudge 
https://static.tvtropes.org/pmwiki/pub/images/300px_nudge_tww_4.png

One of Tetra's pirates, known for his sense of humor.


  • The Big Guy: Actually surpasses Gonzo in terms of strength.
  • Dub Name Change: He's Naggi in French, Narzo in German, Agor in Italian and Nati in Spanish.
  • Dude Looks Like a Lady: Not quite enough to pass for a girl, but has a definite effeminate flare. Even moreso in the painting at Hyrule Castle, in which his ancestor appears to be a woman.
  • Legacy of Service: He and the rest of the pirates are descended from retainers of the Hyrulean Royal Family.
  • Real Men Wear Pink: Is actually quite good at sewing and embroidery.

    Senza 
https://static.tvtropes.org/pmwiki/pub/images/395px_senza_tww.png

Helmsman and storyteller.


    Zuko 
https://static.tvtropes.org/pmwiki/pub/images/300px_zuko_tww.png

A short pirate with a telescope. He doesn't talk much.


  • Dub Name Change: He's called Zucco in French and Italian and Zuco in Spanish.
  • Legacy of Service: He and the rest of the pirates are descended from retainers of the Hyrulean Royal Family.
  • The Quiet One: He doesn't talk a whole lot, and when he does, it's often unintelligible according to his figurine.
  • The Unintelligible: Variation: it's not that he speaks gibberish like most cases of this trope, it's that he just isn't loud enough for anyone to hear.
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    Mako 
https://static.tvtropes.org/pmwiki/pub/images/300px_mako_tww.png

The most knowledgeable member of the crew.


  • Book Safe: According to his figurine, he keeps a dagger in his book.
  • Dub Name Change: He's called Mokko in the original Japanese, and Maco in Spanish.
  • Knife Nut: He keeps a dagger hidden that big book of his.
  • Legacy of Service: He and the rest of the pirates are descended from retainers of the Hyrulean Royal Family. Minister Potho in The Minish Cap is implied to be his ancestor.
  • Shipper on Deck: He jokingly suggests to Gonzo that if he and Tetra married, their child would be the best pirate of the seas. Gonzo is embarrassed by Mako's words and asks Tetra to ignore it.
  • The Smart Guy: He's called the "brains of the ship", and the "king of invention" according to his figurine.
  • Smart People Wear Glasses: The only member of the crew with glasses, and the trait that makes him most resemble E. Gadd.

    Niko 
https://static.tvtropes.org/pmwiki/pub/images/hdniko_8175.png

The lowest-ranked of Tetra's pirates, Niko is overjoyed when Link joins the crew, because now he at least outranks somebody. He narrates the opening of Phantom Hourglass with his paper cut-outs, and is later seen doing the same in Spirit Tracks. He appears in that game as an old man, presumably the last survivor of the founding generation of new Hyrule.


  • Book-Ends: He makes paper cutouts for both the opening and closing sequences of Phantom Hourglass.
  • Butt-Monkey: He's the lowest-ranked pirate in the crew, and often gets the short end of the stick.
  • Drill Sergeant Nasty: He tries to be this, but fails.
  • Legacy of Service: He and the rest of the pirates are descended from retainers of the Hyrulean Royal Family.
  • Small Name, Big Ego: When Link joins the crew, he's so happy to finally outrank someone that his ego increases tenfold, forgetting that he himself remains almost as low-ranked as ever.
  • Training from Hell: What he thinks he's putting Link through in The Wind Waker. He's a bit bitter when Link actually passes his tests.
  • Video Game Cruelty Potential: Subverted with the test he makes you take to get the bomb bag. He locks himself behind a grate in the room with the treasure, and you're supposed to press a button that will keep it open on a timer and get over there. You can just turn around and leave the ship with him still in there, but he doesn't seem bothered by it and you'll eventually have to come back and pass his test to progress through the game fairly. There's nothing to stop you from re-closing it on your way back out, however.

Outset Island inhabitants

    Aryll 
https://static.tvtropes.org/pmwiki/pub/images/hdaryll_4184.png
Voiced by: Sachi Matsumoto

Link's beloved little sister. She has a similar personality to Malon from Ocarina of Time and is always surrounded by seagulls, which is probably a nod to Marin from Link's Awakening. She is kidnapped along with several other Hylian girls at the beginning of The Wind Waker, setting Link off on his quest.


  • Animal Motif: Seagulls. She loves to play with the gulls and they always follow her around, even when she's locked up in the Forsaken Fortress. She even has little seagull paintings on her telescope.
  • Big Brother Worship: She adores Link so much that she lends him her telescope during his birthday (Link preserves it after she is captured).
  • Cheerful Child: She always has a positive attitude.
  • The Cutie: Adorable and energetic.
  • Damsel in Distress: She is mistaken for Zelda in the beginning of the game and kidnapped. Link was not pleased.
  • Dub Name Change: Arielle in French and Abril in Spanish.
  • Friend to All Living Things: She's always surrounded by seagulls. It even serves as a minor plot point, as Link and Tetra are able to figure out which part of the Forsaken Fortress she's being kept in by the suspicious gathering of seagulls near a window.
  • Genki Girl: She has a cheerful and energetic attitude.
  • Girlish Pigtails: She has a pair of short pigtails.
  • Leitmotif: A short melody, that is part of all BGMs related to her, most prominently The Outset Island theme and the music that plays during her kidnapping scene.
  • Parental Abandonment: That's your fate when you're the sister of Link.
  • Raised by Grandparents: The only elder relative she and Link have by the start of the game is their grandma.
  • Recurring Element: Word of God confirms that during development her name was Maryll, making an even stronger connection between her and Marin/Malon, as the Friend to All Living Things simple girl that is close to Link. Her association with seagulls and hibiscus flowers makes her even more similar to the original Marin than the various Malon farm girls.

    Grandma 
https://static.tvtropes.org/pmwiki/pub/images/hdgrandma_6479.png

Link and Aryll's grandmother, who takes care of them at Outset Island.


  • Break the Cutie: Seeing her granddaughter get kidnapped and her grandson leave on a deathly dangerous quest to save her and the world has caused this poor kind old lady to fall into a Deep Sleep. Fortunately, she gets over it after Link cures her.
  • Deep Sleep: When Link returns to Outset Island, he finds out she's fallen into one of these due to her intense worry for her grandchildren. He is able to wake her up with a little help from a fairy.
  • Granny Classic: Old, warm, and incredibly kind and caring.
  • Informed Attribute: According to her figurine, she has a mischievous streak and enjoys playing the occasional prank on Link. This is never seen in-game, unless you interpret her making Link wear the Hero's Clothes as a joke.
  • Leit Motif: A rather sad song that plays after she finds out Aryll's been kidnapped, and also when Link returns home and she's sick from worry for her grandchildren.
  • Miniature Senior Citizens: She's as short as her granddaughter, and Link is even slightly taller than her.
  • Supreme Chef: Her Elixir Soup can fully heal Link's health and magic, and doubles his strength until he takes damage. It's stated to be her grandchildren's favourite, which you can see in gameplay from the big smile Link has when he drinks it (as opposed to the wince he has when he drinks a standard potion).
  • Unnamed Parent: She's only known as Grandma or Link's Grandma. Even the Nintendo Gallery, which gives nearly every non-enemy NPC figurine individual names, has her figurine simply labeled Link's Grandma.

    Orca 
https://static.tvtropes.org/pmwiki/pub/images/816px_orca.png

An aged former swordsman who lives on Outset Island. Mentors Link in the ways of swordplay. Shares a split-level home with his brother.


  • Animal Theme Naming: Named after the Orca aka Killer Whale.
  • Cool Old Guy: A badass old warrior, and an overall cool guy.
  • Dub Name Change: Most versions of his name are some variation of "The [Adjective] Orca", but he's called Sensei Ken in Italian.
  • Jerk Jock: Geriatric version. Spends all his non-Link-mentoring time honing his physique, repeatedly breaks his brother's possessions without a thought, and considers his studious brother a weak embarrassment for giving up the sword.
  • The Mentor: Teaches Link the ways of the sword.
  • Ocular Gushers: Lets them flow once Link learns the Hurricane Spin. His life's ambition was to find a student capable of learning it, and to pass it on.
  • Retired Badass: Has a Knight's Crest on a shelf. At some point in his life, he defeated a Darknut.
  • Walking Shirtless Scene: He does not wear a shirt at all unlike his brother, representing his continued dedication to sword fighting.
  • We Used to Be Friends: He and Sturgeon used to get along during their youth as swordsmen, searching for the Knight's Crests to master Hurricane Spin technique. But as they grew older, Sturgeon decided to spend his days reading while Orca still practices fighting. It caused a rift between the two brothers, with Orca referring his older brother as a "high-strung" recluse who locks himself in his room to study all day.

    Sturgeon 
https://static.tvtropes.org/pmwiki/pub/images/682px_tww_sturgeon.png

Orca's brother, and also an aged former swordsman. Unlike Orca, Sturgeon has abandoned swordfighting entirely and become an intellectual.


  • Aloof Big Brother: He's the older brother of Orca and he treats his younger sibling with disdain, believing him to be a far less intelligent and "useless hooligan" that would lead Link astray.
  • Animal Theme Naming: Named after the long-lived, fresh water Sturgeon fish.
  • Bookworm: After putting down the sword, he started picking up books. A lot of them, in fact, much to his brother's chagrin.
  • Dub Name Change: He's called the Blue Old Man in the original Japanese, and further renamed Adhoc in French, Daddy Orco in German, Professor Sofo in Italian and Old Man Indigo in Spanish.
  • High-Pressure Emotion: Whenever Orca hits the wall and breaks his shelves and pots.
  • Mr. Exposition: He will give helpful control tips such as L-targeting, and his books contain information regarding Hearts, Save Feature, and Area Maps.
  • My Brain Is Big: His cranium is roughly 70% of his overall mass.
  • Retired Badass: An Informed Attribute. Sturgeon has no mementos from his years as a swordfighter, and displays no outward signs of physical prowess.
  • We Used to Be Friends: He and Orca used to get along during their youth as swordsmen, searching for the Knight's Crests to master Hurricane Spin technique. But as they grew older, Sturgeon decided to spend his days reading while Orca still practice fighting. It caused a rift between the two brothers, with Sturgeon living in a room upstairs away from Orca's training ground and referring to his younger brother as a "hooligan."

    Sue-Belle 
https://static.tvtropes.org/pmwiki/pub/images/220px_sue_belle.png

A young Hylian woman who lives on Outset Island, and Sturgeon and Orca's granddaughter and grand-niece respectively.


  • The Cameo: She appears as an unlockable host for Navi Trackers, a game mode that was only available in Japanese and Korean versions of Four Swords Adventures.
  • Promotion to Parent: According to her figurine, she initially grew up and lived in Windfall Island, but then grew concerned about the health of her grandfather, Sturgeon. She then moved to Outset Island to take care of him.
  • Video Game Cruelty Potential: You can break the jars she's carrying, and she becomes quite mortified with you for doing so.
  • Video Game Cruelty Punishment: She will also angrily charge you 10 rupees for breaking her jar if you dare talk to her afterwards.
  • You Gotta Have Blue Hair: She is curiously one of the few characters in the whole game with an unnatural hair color.

    Mesa 

A hard worker who gets accused of being a slacker due to working at his own pace.


  • The Aloner: If only because he's the only resident of the western island of Outset. His personality is pretty friendly, though.
  • Dub Name Change: He's Masao in Japanese, and further renamed André in French, Pinin in Italian and Pablo in Spanish.
  • Hopeless Suitor: He's currently looking for a wife, but evidently hasn't had much success.
  • The Slacker: His figurine outright calls him this. He tends to shirk cutting the grass in front of his house and sleeps in the whole day. According to him, it's because he's terrified of the monsters now stalking Outset Island and he can't sleep at night, thus leading him to sleep in the whole day.
  • Video Game Cruelty Potential: A secret room behind his bed contains a chest with 20 rupees. Even if he's inside the house, he won't stop you from taking it, but you're still basically committing burglary.

    Abe 
A family man and pig wrangler.
  • Chick Magnet: In his youth, he was quite popular with the ladies, except the one he was actually interested in. He eventually won her over.
  • Dub Name Change: He's Abry in the original, and further renamed Abel in French, Abraham in German and Spanish, and Mr. Giuan in Italian.
  • Hot Guy, Ugly Wife: Unlike Rose, Abe is quite fit and healthy-looking.
  • Messy Pig: His artwork depicts him holding a pig, and early on you see him trying to catch a wild one to keep as a family pet. He teaches Link how to catch them.
  • No Celebrities Were Harmed: Both his name and appearance seem to be based on Abraham Lincoln.

    Rose 
Abe's wife and fellow pig-wrangler.
  • Bad Liar: A variation; it's not that she's a bad liar per se (at least not from what is seen of her), but according to her figurine, she does have a bad habit of trying to laugh her way out of a lie, which gives it away.
  • Gonk: While you can still see how ladies had an interest in her husband, she bears more of a resemblance to the pigs they wrangle at this point.
  • Hot Guy, Ugly Wife: Unlike Abe, Rose is overweight and did not age quite as well.
  • Messy Pig: You can catch three pigs for her which she intends to keep as pets, but when you return to Outset Island there is only one pig (which is named after you) in the pen and it's gotten very big. It's implied that the other two were cooked and eaten, but she denies it and laughs it off.

    Joel & Zill 
Abe and Rose's sons, they're young and curious.
  • Dub Name Change: They're Lukino and Mukino in Italian, Joselito and Juanito in European Spanish, and Turito & Gripín in American Spanish.
  • Generation Xerox: According to Joel's figurine, they both resemble their father. It's not hard to imagine this being the case when they get older.
  • Innocently Insensitive: As his figurine states, Zill "can strike a nerve without realizing it". It shows if you talk to him after returning to Outset Island, where he'll bluntly but innocently ask you if you've rescued Aryll yet, to his brother and mother's shock and embarassment.
  • Snot Bubble: Zill always has one big booger dangling from his nose, and apparently does it on purpose.
  • Those Two Guys: They're rarely seen too far from each other.

    Jabun 
https://static.tvtropes.org/pmwiki/pub/images/600px_tww_jabun.png

A giant fish and the Water Spirit. He is the guardian of one of the three pearls, Nayru's Pearl.


  • Alluring Anglerfish: His head is adorned with a lantern, which is also where he keeps Nayru's Pearl stored away.
  • Foil: To his implied ancestor, Lord Jabu-Jabu, who lacked any agency despite being a patron of the Zora tribe; his greatest significance was as a dungeon for Link to explore inside. By contrast, Jabun is the only one of the three spirits to lack patronage of a given tribe, he is capable of speech, and is the most judgmental of Link's legitimacy as a hero due to not being able to test him as Valoo and the Deku Tree did.
  • Free Sample Plot Coupon: Zig-zagged. Link goes through plenty of trouble to track Jabun down and gain access to the cave where he's hiding, but as Jabun doesn't know any of that and is without a convenient dungeon to test him with, he ultimately leaves it to the Tower of the Gods to verify that Link's courage is true, turning over Nayru's Pearl so that it can lead him there.
  • Hero-Worshipper: The non-comic relief variety. He has deep respect and reverence for the Hero of Time. note 
  • How the Mighty Have Fallen: Thanks to Ganondorf, he's gone from being the proud guardian of Greatfish Isle, to a homeless deity now hiding in a cave.
  • Jerkass Gods: He abandoned Greatfish Isle and its occupants in order to save himself from Ganondorf's attack and, as Tetra alludes to, went into hiding on a similarly populated island whose residents were likewise put in great danger.
  • Jerk with a Heart of Gold: The reason why he's skeptical of The Hero of Winds is because he cares about Hyrule and its people's future.
  • Legacy Character: Hyrule Historia implies him to be a descendant of Lord Jabu-Jabu, patron of the Zoras in Ocarina of Time.
  • Only the Worthy May Pass: Averted. While he is skeptical of handing over his pearl to Link, the King of Red Lions successfully convinces him of your heroic destiny, and he just hands over the pearl.
  • Reality Has No Subtitles: Jabun can only speak in ancient Hylian, which is complete gibberish to Link's ears. This conveniently allows Jabun to freely refer the King of Red Lions as "Hyrule King" and ask the possible whereabouts of Princess Zelda, both of which are major twists in the story. The New Game+ translates it for the players who already beat the game.
  • What Happened to the Mouse?: Once he hands over Nayru's Pearl, he dives beneath the waters of his cavern and is never seen again.

Windfall Island inhabitants

    Mila 
https://static.tvtropes.org/pmwiki/pub/images/300px_mila.png

A spoiled rich girl who lives on Windfall Island, she is captured and imprisoned along with Aryll. Tetra's crew eventually bring her home, but not before demanding her father's entire fortune as a reward. Afterwards, she can be seen in rags working for Zunari, and a sidequest involves Link stalking her to reveal her as the burglar stealing from Zunari.


  • Break the Haughty: She started as a snotty rich girl, then she was kidnapped and her father had to give up the family's fortune to get her back. You can tell how hard being reduced to a poor girl in rags was to her.
  • *Crack!* "Oh, My Back!": Her father seems to consider taking a leaf out of Mila's book and getting a job... before his back pain acts up suddenly.
  • Damsel in Distress: She is one of three girls mistaken for Princess Zelda and taken by the Helmaroc King.
  • Dub Name Change: She's Mool in Japanese, and renamed Felizitas in German and Felicitas in Spanish.
  • Freudian Excuse Is No Excuse: She comes to realize, with some minimal prodding from Link, that the misfortune her life has dealt to her doesn't excuse or justify her nearly resorting to thievery.
  • Good Parents: Her father wasn't swindled out of his money or anything — he willingly paid it all desperately trying to get his daughter retrieved. Despite ending up in poverty, he and Mila take to the change much better than a certain other parent...
  • Jerk with a Heart of Gold: Seems to be this when you get her to confess.
  • NPC Amnesia: Despite seeing Link attempt to rescue her twice from the Forsaken Fortress, and him actually succeeding the second time, she doesn't seem to remember him once she's returned to Windfall and treats him as if he were a total stranger. She even recounts the details of her kidnapping as though Link doesn't already know them.
  • Pauper Patches: After losing her money, she is shown wearing an ugly, patched-up dress.
  • Pimped-Out Dress: Wears this when you first see her at Forsaken Fortress.
  • Princess in Rags: After Link and Tetra save her, she loses all her money and turns into this. She initially hates it, but later matures as she decides to suck it in and work hard and honestly.
  • Self-Made Woman: She's on her way to being this after being left with nothing upon her return home. Though she slips up, she definitely handles the switch to poverty more proactively than her father.
  • Ship Tease: One of the answers Link can tell her when she asks why he won't let her go is that he likes her. This causes her to run off.
  • Spoiled Brat: Averted. She sets it up well, but there's nothing to indicate that she was overtly mean when she was well-off, just that she's had a hard time dealing with having so little money.
  • Stealth-Based Mission: Following her initiates one of these.
  • Tsundere: Many words she speaks to you will consist of assuring you that whatever's happening isn't what it looks like, and that she is not a sappy or cheesy person.

    Maggie 
https://static.tvtropes.org/pmwiki/pub/images/240px_maggie.png

Another one of the girls kidnapped along with Aryll. You can find her father begging for someone to go find her when you first visit Windfall Island. Unlike Mila, she starts off pretty poor.


  • All Girls Want Bad Boys: She falls in love with a Moblin.
  • Animal Motifs: Rabbits. She wears a headdress that looks like rabbit ears, and her letter to Moe is sealed with a rabbit's likeness.
  • Damsel in Distress: She is one of three girls mistaken for Princess Zelda and taken by the Helmaroc King.
  • Dub Name Change: She's Dolores in German and Spanish.
  • I Never Got Any Letters: Her dad refuses to let the mail man deliver letters to her. Helping the mailman out and getting the letters to her earns you a piece of heart.
  • Informed Flaw: She's referred to by Mila as a "slob", but apart from her interest in men, she isn't made out to be anything but a decent person.
  • Interspecies Romance: She seems to have fallen in love with one of the Moblins in the Forsaken Fortress. He even responds to her love letter, though his exact wording ("I like you so much I want to eat you for dinner!") raises some questions on how much he reciprocates her feelings.
  • Pauper Patches: Before becoming rich, she's wearing a patched up dress.
  • Pimped-Out Dress: Wears one after being rescued.
  • Rags to Riches: She brings back a load of treasure from the Forsaken Fortress after being rescued, making her and her father filthy rich.

    Zunari 
https://static.tvtropes.org/pmwiki/pub/images/240px_zunari.png

Hailing from a faraway frigid region in the cursed seas, Zunari had just recently moved to Windfall Island in the hopes of setting up his stall. He's in need of finances and only has a Sail in his stock. Fortunately for him, Link is need of a sail and his purchase helps kickstart the growth of Zunari's small business into a merchant empire.


  • Anti-Frustration Features: Every item you find by trading with the travelling merchants is also put up for sale at his shop. This means that if you make a wrong trade, you can go back to Windfall and buy the item you gave away rather than have to keep trading until one of the merchants sells you another one.
  • Chain of Deals: His shop starts out with only one product, and he enlists Link's help in seeking out merchants with whom he can trade to acquire new ones.
  • Dub Name Change: He's Suzunari in the original Japanese, and further renamed Naglaga in French and Tefregu in Italian.
  • Merchant Prince: What he aspires to be at the beginning of the game. With Link's help, he is able to become an influential resident of Windfall Island, even hosting a nightly auction in the House of Wealth. The final (and most expensive) decoration is a gold statue of Zunari as the Shop Guru, the pride and joy of all merchants.
  • Shopkeeper: He runs a small outdoor stall that sells decorations he hopes will bring joy to the island.

Great Sea inhabitants

    Beedle 
https://static.tvtropes.org/pmwiki/pub/images/169px_beedle_the_wind_waker_hd.png
"OHHHHHHH!"

A local sea merchant of the Great Sea, traveling from island to island with practical goods at hand. He hasn't gotten much luck in his business venture until Link sets foot in his doorstep.


  • Ambiguously Brown: At a time when the only dark-skinned humanoids in the Zelda games were the Gerudo, he was the first and occasionally only non-Gerudo to be portrayed with dark skin.
  • Beetle Maniac: He has a beetle symbol on his shorts, and his name is a pun on Beetle. According to his figurine, he is fond of bugs, especially beetles.
  • Boring, but Practical: Beedle doesn't offer anything rare or fancy (unless he's Masked Beedle), but his exclusive goods are essential for Link's quest. The All-Purpose Bait can lure Fishmen, pigs and rats into the vicinity, the Hyoi Pear allows Link to control a seagull, and both must placed in their own Bait Bag also sold by Beedle.
  • Catchphrase: "OHHHH!" whenever he sees a customer entering his shop.
  • Dub Name Change: Named "Terry" in every other language besides English.
  • Exact Words: The Complimentary Cards. You don't get stuff for free, Beedle compliments you for being a good customer. Not as useless as it sounds. If you redeem these cards while currently injured, the compliments will heal you!
  • Friend in the Black Market: As Masked Beedle, he sells rare items like an Empty Bottle, Piece of Heart, and Treasure Chart at extremely high prices.
  • Gameplay and Story Segregation: Story-wise, Tetra's pirates had planned on using their bombs to get into Jabun's cave up until Link made it there before they did. Gameplay-wise, however, Beedle will start selling the bombs they sold to him as soon as you've nabbed the ones from Tetra's ship on Windfall Island.
  • Gratuitous English: Speaks simple English words like "oh", "thank you" and "bye" even in the Japanese version.
  • Honest John's Dealership: A mild case. His goods are quality and generally not overpriced, but with things like the Complimentary Cards and putting on a Paper-Thin Disguise to sell his premium items, there are still some shady business practices going on.
  • Intrepid Merchant: His Shop Ships can be found all over the Great Sea, even into extremely dangerous areas.
  • Paper-Thin Disguise: The "Masked Beedle" at Rock Spire Isle claims he's not Beedle, despite being obviously Beedle wearing a gold-plated helmet.
  • Shipper on Deck: When Beedle mentions that Tetra gave him the Bombs to add to his stocks, he notices that Link has bashful look on his face and teases him about it.
    Beedle: By the way, Mr. Customer, are you acquainted with that adorable little pirate girl? You have a bashful look on your face, Mr. Customer! You can't hide it from me! Yuk yuk yuk yuk yuk!
  • Took a Shortcut: Go to any of the islands that is marked as Beedle's Shop Ship location, and Beedle will always be there waiting for you. Even if Link teleports from one Beedle location to another.
  • Voice Grunting: Notably, he is one of the few characters to have basic voice acting prior to Breath of the Wild. Said voice acting is simply him saying "OHHHHH!", "THANK YOU!", and "BYE!"
  • Walking Shirtless Scene: He does not wear a shirt and unlike his future designs in Skyward Sword and Breath of the Wild, he only wears pants and sandals (and a gold-plated helmet as Masked Beedle).
  • We Buy Anything: He's perhaps the only shopkeeper who will buy any spoil Link offers, an easy way to get fast cash and ridding the excess amount of items in the Spoils Bag.

    Fishmen 
https://static.tvtropes.org/pmwiki/pub/images/215px_twwhd_fishman_artwork.png

A race of talking fish folks with human-like heads who swim in the Great Sea. They are great cartographers and can offer valuable hints from the gossips they hear, provided that Link has some food to spare.


  • Cartography Sidequest: The insular squares of the Great Sea map can only be filled up by feeding a Fishman in each square block. There are a total of 49 Fishmen.
  • *Crack!* "Oh, My Back!": Many of the Fishmen have aching, stiff backs they want to be relieved of. Once Link obtains the bow, he can play a mini-game where he must strike the Fishman's back with a limit of ten arrows. These arrows don't hurt them. On the contrary, they help fix the pain.
  • Dub Name Change: They're called Poiscomme in French, Neptunos in German, Talking Redfish in Italian, Luis Scales in European Spanish, and Carpógrafos in American Spanish.
  • Fish People: They mostly resemble fish, but their heads are distinctly human with a visible nose and flat face. Not to mention they can talk.
  • Food as Bribe: They won't talk, let alone fill out the Great Sea map, unless they are fed All-Purpose Bait.
  • Interspecies Romance: One of them hints at a past relationship with the proprietor of the cafe bar on Windfall Island. Nothing is ever really made of it, though.
  • Recurring Element: Their gossips and hints are reminiscent of the Gossip Stones of Ocarina of Time and Majora's Mask as well as the Fortune Tellers of A Link to the Past.

     Travelling Merchants 
A trio of Gorons who make their living travelling and trading curios on the Great Sea. In-game, they can be found on Bomb Island, Greatfish Isle, and the Mother and Child Isles, and along with Zunari of Windfall Island, they're the main players in the game's trading sequence.
  • Eat Dirt, Cheap: As their figurines can attest to, rocks are still an important staple of the average Goron's diet.
  • Intrepid Merchant: They all traveled to their respective islands, on tiny rafts and from quite far away, in the hope that they could find rare items to buy and sell.
  • Nice Hat: They wear oversized sunhats that obscure their heads from view. Blowing them into the air with the Deku Leaf reveals their Goron faces underneath.
  • Proud Merchant Race: They're the only Gorons in the game, and all of their interactions with Link center around wanting to barter and trade with him, and by extension, each other. One of them will give him a Piece of Heart in exchange for the final item in the sequence — the fabled Shop Guru Statue.

     The Great Fairies 
Seven Great Fairies who reside on different islands on the Great Sea. They serve to increase the carrying capacity of Link's items and are ruled over by their queen, who appears in a childlike form on the Mother and Child Isles.
  • Anthropomorphic Shift: Inverted. While the regular healing fairies look more human than in other 3D games, the Great Fairies are given a more abstract, doll-like appearance with few human characteristics.
  • Color-Coded for Your Convenience: Like in Majora's Mask, each fairy has a different color scheme to indicate which upgrade she provides — the two pink ones upgrade Link's wallet, the blue ones upgrade his Bomb Bag, the yellow ones upgrade his quiver, and the lone purple one upgrades his magic meter.
  • Creepy Doll: The Queen of Fairies takes the form of a marionette-like child, complete with stilted movements and a Great Fairy doll she carries with her. It's unclear if this is her true form.
  • Eaten Alive: The purple Great Fairy was devoured by the Big Octo near Two-Eye Reef. If Link manages to defeat it and free her, she'll double his magic meter as thanks.
  • The Omniscient: Not only does the Queen of Fairies know of Link's quest to save his sister, but she's also privvy to the identity of the one Ganondorf is truly seeking, and advises Link to return and visit her once he learns it for himself.
  • One-Shot Character: The Great Fairies and their queen vanish from their fountains once they've bestowed their upgrades on Link, leaving a handful of healing fairies in their wake. This also means that purchasing Legendary Pictographs is necessary to acquire their figurines.
  • The Tease: The Queen of Fairies spends a fair bit of her time with Link flirting with him quite shamelessly, telling him just before she departs that he's just her type.

Dragon Roost Island inhabitants

    Rito in general 
A tribe of bird-like humanoids who live on Dragon Roost Island under the protection of Valoo. They are descended from the Zora.
  • Bird People: Evidenced mainly by their beak-like noses. They also grow wings upon getting one of Valoo's scales.
  • Planet of Hats: Their society and interactions with the other inhabitants of the Great Sea seem to revolve mainly around mail. You can even collect idol statues dedicated to Rito mail deliverers.
  • Rite of Passage: Rito children must journey to Dragon Roost Island's peak to receive a scale from Valoo that will let them grow wings (and grow taller as well, judging from Komali's growth spurt).

    Medli 
https://static.tvtropes.org/pmwiki/pub/images/medli_2065.png

Valoo's personal attendant, who helps Link enter Dragon Roost Cavern when the Sky Spirit becomes beset by extreme anger. She is kind and sincere, but since her teacher—Komali's grandmother—passed away before she could complete her training, she lacks confidence in her abilities.


  • The Chosen One: She's the descendant of the Earth Sage Laruto, and therefore destined to take her place.
  • Dub Name Change: She's called Famirè in Italian.
  • Guest-Star Party Member: She joins Link in the Earth Temple dungeon.
  • Harp of Femininity: Medli plays a harp, which is an heirloom of the female Zora Sage, Laruto.
  • Heroic Self-Deprecation: She seems to have doubt in her abilities, but never lets this stop her from doing what she believes in.
  • Implied Love Interest: For Komali.
  • Little Bit Beastly: Besides her beak nose, bird-like lower legs and feet and her arms that can turn into feathery wings, she can quite easily pass for an average Hylian girl.
  • Magic Music: The harp she plays is essential to entering and exploring the Earth Temple and restoring power to the Master Sword.
  • Married to the Job: If you try showing her an Golden Feather, which are quite popular among female Rito, she'll acknowledge her interest in it but say that as an attendant, mastering her harp is more important to her.
  • Meaningful Name: Her name is likely derived from "medley" or "melody", and also sounds similar to "medini", the Sanskrit word for "earth".
  • People Puppets: When inside the Earth Temple, Link can use the Command Melody to control her in order to fly around and redirect light beams using her harp.
  • Slapstick Knows No Gender: When Link throws her up toward high ledges, she can crash head-first into the walls; causing her to yelp as she falls onto her butt. When this happens, she then gets Circling Birdies and babbles incoherently with a dazed smile for several seconds.
  • Video Game Cruelty Potential:
    • There's nothing stopping you from throwing her face-first into a wall. She gets Circling Birdies and speaks nonsensically if you do it;
      Medli: I'm... I'm fiiiine! That... didn't really hurt. What was I saying? Oh yeah! Once... once more! With the wind! Toss away, please!
      Medli: My, what beautiful stars! Twinkle-twinkle...♪ Where were we? Oh yeah! Once... once more! With the wind! Toss away, please!
      Medli: Huh... whuh? Link? Since when did you become triplets? No, I'm five... I mean, file... FINE! C'mon! Don't hold back! Use the wimp... er, WIND and really toss me!
    • Furthermore, the easiest, and safest, way to defeat the Floormaster enemies is to throw her at them and then pelt them with arrows while they reach for her.
  • Video Game Flight: When Link is controlling her, Medli can only fly for a short while before she tires out; though she moves horizontally far better than Makar, and can airlift Link briefly to cross large gaps together.
  • Wise Beyond Her Years: In a stark contrast with Komali when he's introduced, Medli is shown to be very mature for her age.

    Quill 
https://static.tvtropes.org/pmwiki/pub/images/hdquill_8579.png

A member of the bird-like Rito race who works as a postman. Knowledgeable, reliable, and reasonable, Quill is a great ally of Link in his adventure and helps him out on numerous occasions.


  • Adults Are Useless: For all his badassery, his response to learning that a girl resembling Medli was captured inside Dragon Roost Cavern is to stand near the cavern's entrance "keeping an eye on things", assuming it's some sort of mistake and assuring Link that he definitely doesn't need to concern himself with it. Guess what Link does.
  • Badass Armfold: His default pose.
  • Big Damn Heroes: Along with Valoo and Prince Komali, he rescues Link and Tetra from being killed by Ganondorf at the Forsaken Fortress.
  • Deadpan Snarker: At times, particularly when he's talking to Tetra.
  • Dub Name Change: He's Odli in the original Japanese, and further renamed Taf in French, Larciel in German and Fanotipos in Italian.
  • Nice Guy: Most Ritos are friendly, but Quill especially stands out, helping Link more actively than most members of his race.
  • The Reliable One: Apparently he is a high-ranking postman that his co-workers look up to, and the Rito Chieftain trusts him greatly.
  • The Smart Guy: Since his job entails travelling through the entire Great Sea, he's quite up to date on most current events and provides guidance to Link whenever he can.
  • Tall, Dark, and Snarky: Despite his seagull-like feathers his skin is darker than other Rito and had a very snarky way of convincing the pirates to help Link rescue his sister for free.
  • Unstoppable Mailman: He shows no fear and gets the pirates to take Link onto their ship after convincing them that they were indirectly responsible for Aryll's kidnapping, and flies all over the Great Sea in all kinds of weather to both relay information to Link and deliver the mail. Even a storm won't deter him from doing his job.
  • Winged Humanoid: Like all Ritos, his arms turn into wings when he flies.

    Komali 
https://static.tvtropes.org/pmwiki/pub/images/hdkomali_548.png
Click here to see him with wings. 

The young fledgling prince of the Rito tribe and the holder of Din's Pearl. In his first appearance, Komali possesses a reclusive and negative attitude due to the death of his grandmother and the rampage of Valoo. Soon after Valoo calms down, Komali slowly gains his confidence and later repays the favor by being one of the rescuers of Link and Tetra from the Forsaken Fortress. The next time Link meets up with Komali again, he's now a more mature and courageous Rito, and is starting to show affection to Medli.


  • Big Damn Heroes:
    • Along with Quill and Valoo, he arrives just in time to save Link and Tetra from being killed by Ganondorf at the Forsaken Fortress.
    • At the end of the game, he manages to locate Link and Tetra after they resurfaced from the sunken Hyrule. Behind him is the Pirate Ship with Tetra's crew, Aryll, Medli and Makar ready to pick them up.
  • Bratty Half-Pint: He won't give you the pearl until he gets his wings.
  • Costume Copycat: Downplayed, but his attire post-growth spurt definitely seems to take some inspiration from Link's green getup, right down to imitating the cap with his longer hairstyle. It helps that his face and Link's are already pretty similar.
  • Dub Name Change: He's called Scalf in French and Falin in Italian.
  • He Is All Grown Up: Komali was a pretty small Rito when first met. Once he has obtained his wings, he gets a growth spurt and puts him just as tall as a young teenage boy like Link.
  • Hikikomori: His Japanese name even is "Komori". He grows out of it, though.
  • Implied Love Interest: To Medli, based on his apparent crush on her, their history together, and that Medli and Link do seem to be just friends.
  • Memento Macguffin: Din's Pearl, which was given to him by his deceased grandmother.
  • Missing Mom: Which is how he likely developed such a strong connection to his grandmother, as she's the only family member mentioned and he needed Medli to act as his maid as long as he did.
  • Momma's Boy: To his deceased grandmother. As the Din's Pearl is the only connection remaining to his grandma, he refuses to give it up at first.
  • Precocious Crush: Though Medli doesn't appear to be that much older than him, his crush on her can still be seen as this.
  • Took a Level in Badass: Did you really think that the meek young boy you met early on in your journey would later save you from Ganondorf of all people?
  • Winged Humanoid: After he received his wings.

    Valoo 
https://static.tvtropes.org/pmwiki/pub/images/ww_valoo_3352.png

The Great Valoo is the mighty Sky Spirit. He lives atop Dragon Roost Island and is the patron deity and protector of the Rito people that dwell there. He is the guardian of one of the three pearls, Din's Pearl.


  • Adipose Rex: While he doesn't physically rule the island, the fact that he's a deity and is slightly chubby puts him in such a position.
  • Big Damn Heroes: Valoo arrives to Forsaken Fortress to rescue Link and Tetra from Ganondorf, and burns Ganondorf's lair to a crisp.
  • Butt-Monkey: The poor guy gets subjected to quite a lot of abuse. The entire reason he's so angry is because Gohma's been messing with his tail, and defeating Gohma requires Link to similarly pull on his tail by latching on to it with his grappling hook.
  • Dragons Are Divine: Valoo is the patron deity of the Rito people.
  • Famous Ancestor: According to the Hyrule Historia, he's descended from Volvagia, the dragon of Death Mountain in Ocarina of Time.
  • Feathered Dragons: Downplayed. His wings are made of feathers, but his body is covered in scales.
  • Foil: Like the Deku Tree and Jabun, he is this to his predecessor from Ocarina of Time. Volvagia was a monstrous creature viewed as a blight by the people of Hyrule, while Valoo is honored and venerated as the Sky Spirit. Volvagia was renowned for his appetite for Gorons, while Valoo is the protective patron of the Rito tribe. And lastly, Volvagia faced Link in combat as the boss of the Fire Temple, whereas Valoo proves helpful to him numerous times throughout his journey.
  • Giant Flyer: Though his relatively tiny wings should not be able to overcome his own incredible weight.
  • I Dub Thee Sir Knight: He's so grateful for Link saving him, he dubs him with the title "Hero of Winds".
  • Legacy Character: It's hardly the most heroic legacy, but Hyrule Historia implies that he's descended from Volvagia, the boss of Ocarina of Time's Fire Temple.
  • Nice to the Waiter: Prince Komali's grandmother was once his loyal attendant, and he gave her his most precious possession, Din's Pearl.
  • Our Dragons Are Different: Valoo has a western-type body, but with an eastern look; in a departure from the norm in the series, he isn't hostile.

Forest Haven inhabitants

    Koroks in general 
https://static.tvtropes.org/pmwiki/pub/images/tww_koroks_4.png

A plant-like race that lives in the Forest Haven with the Great Deku Tree. They are descended from the Kokiri.


  • Anthropomorphic Shift: Inverted. Their original Kokiri forms resembled human children, but here they are much more plant-like.
  • Green Thumb: The trees they plant grow rapidly provided they are given Forest Water.
  • Plant Person: Wooden, leaf-faced sprites who fly around using leaf propellers.

    Makar 
https://static.tvtropes.org/pmwiki/pub/images/hdmakar_1173.png

A young and clumsy Korok maestro who performs every year for his people's seed-spreading ceremony. He is also somewhat mischievous, which lands him in trouble when he becomes lost in the Forbidden Woods, leading Link to go and rescue him.


  • The Baby of the Bunch: Seems to be this amongst the Koroks; he's even shorter than the rest of them, has a much higher voice, and remains in the Forest Haven with the Deku Tree while most of the others depart to plant new forests.
  • But Thou Must!: Unlike Medli, Makar is scripted to be captured by a Floormaster at one point inside the Wind Temple, and you're forced to continue on your own until you find the Hookshot you need to rescue him.
  • The Chosen One: He's a descendant of the Wind Sage Fado — not that one — and has to take his place.
  • Chuck Cunningham Syndrome: Not necessarily him, but his model is the only one of the Koroks' that isn't reused for their reappearance in Breath of the Wild. He does, however, have an island near the Lost Woods named after him, the Korok Forest theme is based off of a song he practiced on his violin, and the Korok Mask is inspired by his own leaf mask.
  • Cranium Ride: Makar quite amusingly sits on the King of Red Lions' head when en-route to the Wind Temple.
  • Distressed Dude: The entire reason Link has to enter the Forbidden Woods is to rescue him. Then in the Wind Temple, Makar gets unavoidably captured by a Floormaster, meaning Link has to rescue him again at least once.
  • Dub Name Change: He's called Dumoria in French.
  • Fearless Fool: His figurine describes him as being quite frivolous and carefree, which is no doubt what made him bold enough to fly so near to the Forbidden Woods. Thankfully, he promises to be more careful once Link rescues him from inside.
  • Guest-Star Party Member: He joins Link in exploring the Wind Temple.
  • Green Thumb: He can plant seeds that instantly grow into small trees in the right soil. This ability is necessary to complete one of the game's dungeons, due to how they can be grappled on to with the Hookshot.
  • Magic Music: The music he plays on his violin is integral to the Korok Ceremony where the Deku Tree sprouts new seeds each year. Later on, he plays the Wind God's Aria to help you explore the Wind Temple and repower the Master Sword.
  • Meaningful Name: His name is likely derived from "Makoré", a type of wood, and also sounds similar to "makani", the Hawaiian word for "wind".
  • Mickey Mousing: Much like his Korok brethren, Makar makes wooden windchime-like clicking noises as he walks around.
  • Not Quite Flight: He and the rest of the Koroks "fly" by hovering around with leaves.
  • People Puppets: The Command Melody allows Link to control him.
  • Ridiculously Cute Critter: Between his short, pudgy wooden body and the high-pitched warbles through which he speaks, it's only natural.
  • Swallowed Whole: He's gobbled down by Kalle Demos just after Link arrives to save him. Fortunately, he's released unharmed once the boss is defeated.
  • Video Game Cruelty Potential: One puzzle involves moving him among the sliding razor traps frequently found in the series. It's kind of amusing how much of a beating he takes.
  • Video Game Flight: Like Medli, he can only fly for a short amount of time when Link is controlling him. Makar can't carry Link across gaps like Medli can due to how small he is: but he can fly both longer and a far greater vertical height than her, making him great for exploring and scouting ahead.

    Great Deku Tree 
https://static.tvtropes.org/pmwiki/pub/images/868px_tww_great_deku_tree.png

A huge tree and the fatherly guardian of the forest, the Koroks, and guardian of Farore's Pearl.


  • Divine Delegation: He has a grand vision for new forests to be planted so that the land lost during the Great Flood will eventually be reclaimed from the depths. Since he's immobile, he tasks his Koroks with this mission.
  • Fling a Light into the Future: He has the Koroks plant trees across the islands of the Great Sea in the hopes that they'll consolidate into new forests and one day merge the islands into a new large landmass like old Hyrule. However, the trees are vulnerable to Ganon's evil magic and will wither prematurely unless they're given mystical water within Forest Haven.
  • Foil: To his ancestor, the Great Deku Tree from Ocarina of Time, whose primary role was a source of exposition, who spoke in Ye Olde Butchered English, and who withered away and died after the first dungeon. By contrast, this Deku Tree survives through the end of the game and is most concerned with prolonging the life of the forest, and is the only one of the three spirits who can speak the modern Hylian tongue, whereas Valoo and Jabun's speech must be translated for Link.
  • Foreign-Language Tirade: Minus the Tirade part. Unlike Valoo and Jabun, he can speak common just fine, but the first time he meets Link, the sight of the boy's clothes causes him to lapse into "the Ancient Tongue" for a few lines.
  • Legacy Character: He's the descendant of the Great Deku Tree from Ocarina of Time, and is confirmed in the Encylopedia to be the Deku Tree Sprout grown up.
  • Overprotective Dad: To his children, the Koroks.
  • Puppeteer Parasite: What some Chu-Chus attempt to do to the Guardian of the Forest, until Link intervenes.
  • Wise Tree: He has a vast knowledge not only about the Forest Haven, but also about the rest of the Great Sea.

    Carlov 
The proprietor of the Nintendo Gallery, he can sculpt exact replicas of any characters whose pictographs he receives.
  • Bunny-Ears Lawyer: His own figurine description says that he is the world's greatest sculptor but that he hates having people watch him sculpt because he does so in his underwear.
  • Dub Name Change: He's called Hajime in the original Japanese, and further renamed Bill in French, Minitendo in German, Armando Mangialavoro in Italian, Miniato in European Spanish and Carlov in English and American Spanish.
  • Narcissist: If you give Carlov a picture of himself, he will admire the person in the picture as exceptionally handsome, even though he doesn't realize it's his own face.

    Manny 
A figurine-obsessed boy who hangs out around the Nintendo Gallery.
  • Dub Name Change: He's called Otakki in Spanish.
  • Hikkikomori: His figurine description says that he used to rarely go outside before he developed his figurine obsession.
  • Punny Name: His full name in the original Japanese version is "Manny A.", which, if you pronounce the "A" as you would in Japanese, sounds like "mania". In the Spanish version, his name is "Otakki".

Sages of the Master Sword (contains plot spoilers)

    Laruto 
https://static.tvtropes.org/pmwiki/pub/images/hdlaruto_6123.png

A Zora and the former Sage of Earth. She is killed by Jalhalla, one of Ganondorf's monsters, so that her prayers may no longer reach the Master Sword. However, her spirit lingers on, and pleads to Link to find her successor.


  • Animal Motifs: Her crown resembles a shark.
  • Dub Name Change: She's Lart in German and Lartis in Spanish.
  • Fish Person: Notably, the only Zora seen in the game.
  • Harp of Femininity: The same one as Medli.
  • Leitmotif: A very somber arrangement of "The Legendary Hero".
  • Magic Music: Her harp, which she used to play the Earth God's Lyric for the Master Sword before she died.
  • Really 700 Years Old: According to her figurine, she was born in Zora's Domain, meaning she was born before Hyrule was flooded.

    Fado 
https://static.tvtropes.org/pmwiki/pub/images/hdfado_6558.png

A Kokiri and the former Sage of Wind. He is killed by Molgera, one of Ganondorf's monsters, so that his prayers may no longer reach the Master Sword. However, his spirit lingers on, and pleas to Link to find his successor.


  • Identical Stranger: If it weren't for the shut eyes, he'd look nearly identical to Link. Not too surprising, being a Kokiri and all.
  • Informed Attribute: He's described by his figurine as being "somewhat saucy", but due to his limited screentime, he doesn't have much chance to show it.
  • Leitmotif: A tribal arrangement of "The Legendary Hero".
  • Magic Music: His violin, which he used to play the Wind God's Aria for the Master Sword before he died.
  • One Steve Limit: Averted. He shares his name with a Kokiri girl in Ocarina of Time, but there's no known relation to them past that.
  • Perpetual Smiler: That Cat Smile of his never leaves his face.
  • Really 700 Years Old: He explains to Link that, as a Kokiri, his childlike appearance is not indicative of his true age.
  • Undying Loyalty: When he meets Link, Fado reminisces about how the King of Hyrule used to conduct the Sages in song with the Wind Waker he now owns. With that, he then asks Link to tell the King he will continue to play, even in the next world.

Villains and Bosses

    Ganondorf 
https://static.tvtropes.org/pmwiki/pub/images/hdganondorf_7869.png
Voiced by: Takashi Nagasako
"My country lay within a vast desert. When the sun rose into the sky, a burning wind punished my lands, searing the world. And when the moon climbed into the dark of night, a frigid gale pierced our homes. No matter when it came, the wind carried the same thing... death. But the winds that blew across the green fields of Hyrule brought something other than suffering and ruin. I coveted that wind, I suppose."

Several years after being imprisoned in the Dark Realm, Ganondorf is finally able to get free, and the Hero of Time, having been sent back to the past by Zelda, is nowhere to stop him this time around. Free to do as he pleases, he plunges Hyrule into chaos once again. The citizens of Hyrule pray for the Goddesses to intervene, and so they do, by flooding the kingdom and sending selected people to the mountaintops to survive the flood and repopulate the world. Hyrule was left frozen in time undersea, but Ganondorf still managed to escape to the surface, many centuries later, in a fortress that he then seized as his own. His first course of action then is to kidnap every single girl with pointy ears he can, in an attempt to find the current descendant of the Royal Family.


  • Adipose Rex: One of the more rotund Ganondorfs the series has had. This reflects how he has grown older since his appearance in Ocarina of Time.
  • Affably Evil: Unlike his previous appearance, Ganondorf harbors little malice towards the heroes. He only views Link with contempt when it's painfully clear that he has no chance of defeating him, and genuinely praises the young boy as the Hero of Time reborn after he has defeated Puppet Ganon. Likewise, when he forcibly took the Triforce of Courage from Link, Ganondorf spares the boy's life. Even his desire for Hyrule is given a more humane reason beyond the usual lust for power.
  • Alas, Poor Villain: This is by far the most sympathetic portrayal of Ganondorf in the series, and his defeat is played up to be that of tragedy. Because Ganondorf is already doomed to drown with Hyrule thanks to the King's wish, his final duel with Link and Zelda is more of a rabid dog that needs to be put down rather than a fight for the fate of the world. When he dies, Ganondorf mutters about feeling the wind blowing for the last time, a tragic reminder of his original desire before he became corrupted with greed. Even King Daphnes feels empathy for his ancient nemesis, stating that they were Not So Different in their attachment for Hyrule and desire to resurrect the past without considering the current generation.
  • Amazing Technicolor Population: Although the artwork depicts him as Ambiguously Brown, in-game his skin is very unambiguously green.
  • Animal Motifs:
    • Pigs. Most of Ganondorf's minions have pig-like features, especially the Bokoblins and Moblins. Ganon's Tower is embed with pigs and boars. And while he doesn't transforms into Ganon, Puppet Ganon more than makes up for it.
    • He also has a bird motif unique to this game. He is the handler of the Helmaroc King, he has seagulls flying around and inside the Forsaken Fortress, he lives at the top of the Fortress using a sailboat as a perch, and he's up against a hero with cat symbolism.
  • Badass Beard: The first time he sports this.
  • Baddie Flattery: He commends Link for defeating his minions and making it all the way to the Forsaken Fortress, but calls it reckless courage. Then he gleefully reveals that Link pulling out the Master Sword from the pedestal has given the King of Evil his full strength back and that the Master Sword lacks the power to repel evil.
  • Badass Longcoat: With big sleeves that flap and flow on the wind.
  • Battle in the Rain: In the fight at the top of his Castle. But it's no ordinary rain. It's actually the Great Sea spilling into Hyrule as it collapses.
  • Beard of Evil: Now sports this; seemingly grown during the long time he was sealed.
  • Big Bad: As per usual. He is the reason why the Helmroc King has been kidnapping young girls with pointy ears, and much of Link's quest is to undo Ganondorf's machinations and prevent the King of Evil from assembling the Triforce to resurrect Hyrule in his own image.
  • Bishōnen Line: In an Inversion of the usual formula, you first fight the monstrous Puppet Ganon before facing off against the humanoid Ganondorf.
  • Brought Down to Badass: The result of having freed himself from the Evil Realm without the Master Sword's removal. It becomes permanent when Daphnes makes his wish upon the Triforce, taking Ganondorf's powers from the Triforce of Power away for good.
  • Combat Pragmatist: Learning from his previous defeat, Ganondorf avoids a direct confrontation with Link and instead uses indirect means like Puppet Ganon to stop him. When Link confronts him on top of Ganon's Tower with the Master Sword and Triforce of Courage at hand, Ganondorf skips the obligatory duel that cost him victory last time and just ambushes Link; pummeling the Hero of Winds into semi-consciousness before he even has a chance to make his move.
  • Crazy Survivalist: The King of Evil, of all people, has become this since the flood of Hyrule. He has holed himself up in the Forsaken Fortress, a decrepit and remote stronghold lined with cannons that shoot anything that comes too close.
  • The Dark Side Will Make You Forget: Implied by the quote above. He initially set out to conquer Hyrule because he envied its idyllic nature while his people lived in a harsh desert... but when he laid hands on the Triforce, seven years later, all he'd changed is that now the rest of Hyrule is even worse than the desert while he chased the missing pieces of the Triforce.
  • Dark-Skinned Redhead: The red hair comes from his Gerudo heritage, the dark-turned-green skin from his fiendish form. It's practically his trademark.
  • Death Equals Redemption: According to Hyrule Encyclopedia, Ganondorf is freed from his unceasing desire for the Triforce when he is finally killed by Link. Considering that this desire is described to have "clung to him like a curse," he may be the only incarnation of Ganon to have finally escaped the reincarnation cycle of Demise.
  • Die Laughing: Ganondorf chuckles to himself once he realizes that Link finally killed him.
  • Dual Wield: Does this for the final battle.
  • Dying as Yourself: The game's prologue depicts him as a monstrous pig demon infused with the Triforce of Power who was sealed by the Hero of Time, and the various deities of the Great Sea (along with the King of Red Lions) all refer to him as Ganon. By the end of the game, Ganon dies as Ganondorf, a mortal Gerudo who just lost the Triforce of Power, remembering the winds of old that initially motivated his desires.
  • Evil Laugh: Has one when he finally finds Zelda. There's also the 16 uninterrupted seconds of his epic scenery-distorting laugh before he's trolled by the King of Hyrule.
  • Evil Overlord: Of Hyrule for a time, before the Goddesses flooded it. Now that he's reached the surface, he wastes no time re-establishing his rule over his monsters, curses the sea so it's easier for him to stay in control, and is taking precautions to make sure he doesn't get beaten again.
  • Evil Sorcerer: He shows off his magical prowess when he curses the sea to a neverending stormy night.
  • Evil Tower of Ominousness: Ganon's Tower, yet again.
  • Face Death with Dignity: After Link delivers the final blow, Ganondorf ceases all movement, but doesn't bother to inflict a Dying Curse upon his enemies. Instead, he accepts his own death, noting the irony of Hyrule's wind bringing the very thing that he hated about the desert wind.
  • Famous Last Words: "The wind... it is blowing...", while chuckling mirthlessly to himself.
  • Fatal Flaw: Pride. Despite his attempts to temper his arrogance, reflect on his past, and learn from his mistakes, Ganondorf's pride remains the same as it was in Ocarina of Time. It becomes his undoing when he proceeds to flaunt his wish rather than quickly touching the Triforce after it is assembled, an aspect that King Daphnes quickly exploits. Likewise, Ganondorf's pride is the reason why he's unable to adapt in the present despite the Great Sea offering less resistance to his conquest than old Hyrule, as he won't accept anything less than the land he coveted in the first place.
  • Faux Affably Evil: His attitude towards Link until the end of the game. He does give praises when Link confronts him for the first time, but his tone is that of contempt since Link didn't realize that he's holding a powerless Master Sword. However, Ganondorf soon shifts to Affably Evil when he sees Link becoming a worthy successor to the Hero of Time.
  • Foil: As with the other Triforce bearers, Great Sea-era Ganon manages to be this to his Twilight-Era self. While the Twilight Princess Ganondorf dismisses Link out of hand and works through a proxy for most of Link's journey, The Wind Waker Ganondorf has become Older and Wiser as a result of having been defeated once and sealed away for ages on end.
  • Freudian Excuse: In a surprising form of Character Development, Ganondorf reveals that his desire for the Triforce and Hyrule is not just mere greed for power. He explains that his home country was a Death World while Hyrule was a paradise beyond his imagining, symbolized by the differences of their winds. Even though Ganondorf still intends to rule this paradise under a reign of darkness and terror, his solemn expression suggests that there may be some truth in his words.
  • Full-Boar Action: His Ganon form, which only shows up in stylized storybook pictures telling the game's backstory, but even then, this is noticeable. Puppet Ganon as well, since it's modeled after Ganon.
  • Genius Bruiser: Ganondorf is just as cunning and intelligent as he was back in Ocarina of Time, if not more so. He had cut off the Master Sword's power to repel evil long before Link would find it, and only reveals it to the young hero when it was nearly too late. In addition to his powerful dark magic, Ganondorf is also a skilled swordsman with fast reflexes and brute strength, as Link finds out in the final battle.
  • Go Out with a Smile: Upon realizing that Link delivered the fatal blow, Ganondorf simply smiles and notes the irony of feeling the wind as death approaches. His smile can still be seen when he's turned to stone.
  • Grass Is Greener: He claims his desire to conquer Hyrule boiled down to envy. It was lush and prospering, the desert was harsh and unforgiving.
  • Green-Eyed Monster: Specifically, his being destined to be the king of a barren desert where the only comfort (if it could be called that) to offer his people was death, before seeing the fertility and peace of Hyrule.
  • Honor Before Reason: A rare villainous example: During the final fight, after being hit by enough Light Arrows, he approaches Tetra, and, instead of simply cutting her down where she stands, puts away his sword and simply backhands her. Also, he seems to have a habit of, whenever knocking down Link, waiting until he gets back up before he resumes his attack or does a finishing blow. This extends to cutscenes, as well, particularly just before the final battle, where Ganondorf outright tells Link that he has no interest in killing him despite having Link at his mercy; all he wants is the Triforce of Courage that Link currently possesses.
  • Humanoid Abomination: He was human (or very close to it) to start with, but after finding the Triforce, he's become something much, much worse.
  • Impaled with Extreme Prejudice: Variation: Ganondorf attempts to do a last-ditch attack on Link, Link parries it, gains enough air, and then does a downward thrust through Ganondorf's head, burying the sword in up to the hilt.
  • Impoverished Patrician: Subtle, but present. He's still technically a King and he owns his own island, but he has no people to rule over and the island is pretty dilapidated and weathered. He lives in what appears to have been a scuttled ship, and his ornate armor has been replaced with black robes. This extends to his own mooks, who make use of run-down and improvised submarines and watchtowers.
  • Katanas Are Just Better: His sword of choice is a katana-style blade.
  • Killed Off for Real: Stabbed through the head and Taken for Granite at the end of the game. Direct Wind Waker sequels have not used him since (with the exception of a brief cameo appearance in the beginning of the first sequel explaining the backstory of the original), so all signs point to this being the case in the "Adult Era" timeline.
  • Knight of Cerebus: None of his scenes are played for laughs, and he is shown to be a great threat.
  • Laughing Mad: His reaction to the waves coming down on Hyrule from Daphnes' wish to the Triforce.
  • Last of His Kind: Presumably the last of the Gerudo tribe, following the flooding of Hyrule. With his death at the end and the apparent absence of any Gerudo members in Phantom Hourglass and Spirit Tracks, it's likely that they're extinct.
  • Last Villain Stand: When Daphnes wishes on the Triforce for Hyrule to be washed away by the Great Sea and for Link and Tetra to have a future, Ganondorf suffers a Villainous Breakdown and starts gleefully Laughing Mad before drawing his swords and engaging Link in a final showdown.
  • Leitmotif: Same one he always had since A Link to the Past. It is more melancholy and quiet than usual (best heard at Ganon's Tower), reflecting Ganondorf's status as a Tragic Villain from the long forgotten era.
  • Lightning Bruiser: Ganondorf's gotten less reliant on hanging back and chucking magic at you or shifting into his Mighty Glacier Ganon form in favor of up-close and personal swordfights. He proves to be an astonishingly agile opponent while still being bigger and stronger than Link and Stone Walling all but the most advanced sword attacks.
  • Magic Knight: He not only possess powerful magic, but is also unbelievably strong and skilled with a sword. Or two.
  • Marionette Master: He summons Puppet Ganon at the end of the game to attack Link.
  • Meaningless Villain Victory: At the very end of the game, he succeeds in acquiring the complete Triforce, but King Daphnes appears out of nowhere and touches it first, causing his wish to be granted instead of Ganondorf's.
  • Nay-Theist: He acknowledges the existence of the gods of Hyrule, but only so he can curse them for burying Hyrule under the sea. Even the Triforce, the thing that Ganondorf desires the most, is not safe from this vengeful mindset as Ganondorf tries to kill Link and Zelda in a last spiteful attempt to deny the relic of the gods from granting King Daphnes' wish.
  • No-Holds-Barred Beatdown: Delivers a positively brutal one to Link on top of Ganon's Tower.
  • No-Nonsense Nemesis: His defeat in Ocarina of Time has certainly taught him a few things about heroes in green clothes. Shortly after he breaks free from his prison, he kills the Sages of the Master Sword to render the Blade of Evil's Bane useless. When Link fails to put a dent on him with the powerless Master Sword, Ganondorf tries to kill him immediately. Later on, after Link restores the Master Sword's power and reassembles the Triforce of Courage, Ganondorf does everything he can to avoid a personal confrontation with the Master Sword, using a giant marionette of his Ganon form instead of the real thing and knocking out Link quickly before he has a chance to fight. His only mistake is his ever present obsession with the Triforce — and therefore on Link and Zelda — blinding him to all other factors. This leaves him completely unprepared when Daphnes steals Ganondorf's victory right out from under him by touching the Triforce first and then making his wish. This also costs Ganon earlier on, when Quill, Komali, and the enormous Valoo arrive to rescue Link and Tetra, when he otherwise had them dead to rights.
  • Non-Standard Character Design: As befitting of his role as the villain, Ganondorf stands out a lot. While most characters have large heads and expressive eyes, Ganondorf has a massive body, dwarfing the protagonists, and his most prominent facial features are his large nose and facial hair. He shares this design with the King of Hyrule, showing them both as relics that do not belong in the present world.
  • Not-So-Well-Intentioned Extremist: Downplayed. Ganondorf does alludes to his people, the Gerudo, when discussing about the harsh conditions of the desert country he originated from. However, Ganondorf also admits his envy for Hyrule's green fields and gentle winds was a personal one rather than representing the opinion of the Gerudo people. After all, being the only Gerudo left in the game, whatever noble intentions he once had are long gone. All that's left is obtaining the Triforce and resurrecting the past he once knew.
  • Offscreen Villainy: It's all but stated that he completely wiped out whatever was on the Forsaken Fortress and Greatfish Isle when he arrived.
  • Older and Wiser: His depiction here, having had a lot of time to think about things. He still wants to claim the Triforce and take over Hyrule, but he's become more philosophical and explains his original motives.
  • Older Than They Look: This Ganon appears to be an old man, frustrated by his inability to acquire the Triforce in Ocarina of Time. He and the King have been locked in combat over the fate of the frozen Hyrule.
  • One-Winged Angel: Surprisingly averted, as he doesn't transform into Ganon in this game. The one time it looks like he does, it's actually a puppet in his place.
  • Pet the Dog: Although he brutally pulverizes Link to get the Triforce of Courage at the story's climax, Ganondorf spares the young hero's life during the whole procedure. And there is no reason given other than he didn't have to kill Link to reassemble the Triforce.
  • Physical God: The Triforce of Power he holds renders him immortal, and when you pull the depowered Master Sword from its pedestal, you give him back his near-omnipotent magical powers.
  • Pig Man: His Ganon form is hinted at, but never shown. Many ancient texts about Hyrule detail the King of Evil as a humanoid pig-like creature, but he always remains as a Gerudo in-game and the closest thing to Ganon in this game is Puppet Ganon.
  • Pirate: With Hyrule underwater, Ganon has become a pirate warlord, sending his minions and the Helmaroc King out to terroize the seas. He's a darker take on the "Rogue" type, having genuine ideals and a vision despite his evil actions.
  • Post-Final Boss: He plays this in the finale, after Link has destroyed Puppet Ganon and the King wishes for Hyrule's destruction. He's still plenty fast and powerful, but he's lost all of his magical abilities, his attacks are easy to dodge, the player is assisted by a bow-wielding Zelda, and he can be taken down by repeatedly using Parry Attacks and the Light Arrows. There's also the fact that even he does somehow kill Link and Zelda, he would be cursed to drown with the rest of Hyrule.
  • Pure Is Not Good: Unlike how he was in Ocarina of Time, Ganondorf displays all three qualities that embody the Triforce; power, wisdom, and courage. Despite his overwhelming wish to get the Triforce back, he's become philosophical enough to consider the cost of his actions as well as what motivated him in the first place, and has enough confidence to fight Link without using magic and face down Valoo as the dragon prepares to burn him. He still plans on using the Triforce to bring back Hyrule without a thought as to what that would do to the Great Sea.
  • Rage Against the Heavens: "YOUR GODS DESTROYED YOU!"
  • Rasputinian Death: He's come back from the dead or from being sealed away numerous times throughout the series, so they resorted to this to prove he was Deader Than Dead. He's stabbed through the head, Taken for Granite, the tower you fought him on collapses, and the ocean rushes in to bury him underneath miles of water. It's not clear which step actually kept him from coming back, but it seems to have managed to do so.
  • Sealed Evil in a Can: He broke free from the seal of the Seven Sages from Ocarina of Time long ago, only to be sealed again when the Golden Goddesses flooded the world and froze Hyrule in a time stasis. Centuries later, Ganondorf manages to escape to surface though most of his army still remain sealed by the Master Sword. They too eventually escape when Link pulls the Master Sword out from its pedestal.
  • Taken for Granite: After he's killed via sword to the head, he turns to stone before being flooded along with Hyrule for good measure.
  • Taking You with Me: The final boss fight is one last spiteful attempt to kill Link and Zelda before he "drowns with Hyrule".
  • Tragic Villain: Considered by many to be the most sympathetic portrayal of Ganondorf in the series yet. The quote above reveals that he originally wanted a better life for himself and his people, but became consumed by power and lost sight of that, turning into the great evil that would ironically cause Hyrule's destruction.
  • Villainous Breakdown: An epic one right before the final battle. After seeing Triforce and his wish being stolen by King Daphnes (and said wish is to permanently drown Hyrule, the opposite of Ganondorf's goal), Ganondorf could do nothing more than laugh maniacally as his dreams literally come crashing down.
  • Wicked Cultured: He has a cultural flair to his evilness. Dressed in regal robes and retaining his human form for the entire duration of the game, he comes off as unusually civilized compared to his beastly and crude army. Additionally, his speeches contain a poetic nature, especially when he compares Hyrule and the Gerudo Desert through the touch of their winds. This is more explicit with the Japanese version, where his monologue style draws from classical poetry and archaic Japanese from the 19th century.
  • Worthy Opponent: Ganondorf bears little personal malice against Link and actually looks forward to their next confrontation.
  • Would Hit a Girl: Zigzagged. When Zelda starts attacking him with the Light Arrows, Ganondorf backhands her into unconsciousness—but makes sure to sheathe his sword before he does so, when by far the easier and more convenient option would be to simply kill her. This even helps to do him in, as Zelda returns to consciousness not long after near the end of the fight.
  • Wouldn't Hurt a Child: Zigzagged. As Link and Tetra can testify, he's not above attacking children to get what he wants. But in an interesting show of chivalry, Ganondorf takes pains to avoid hurting Tetra more than necessary in order to take her Triforce. Although he does hit her in the final battle, he carefully puts away his swords first, and avoids her entirely for most of the fight. Similarly, when he takes the Triforce of Courage, he punches Link and tells him that he didn't want to kill him. However, after one Villainous Breakdown, his endgame for the final fight is to take Link and Tetra down with him as Hyrule is being washed away.
  • Xanatos Gambit: The Master Sword was actually sealing his powers away (well, most of them, anyway). By taking it from the pedestal, Link granted him access to his full powers. But if he didn't do it, there wouldn't be any way to defeat him.

    Gohma 
https://static.tvtropes.org/pmwiki/pub/images/gohma_the_wind_waker.png

A large fiery insectoid monster that dwelled within the cavern underneath Valoo on Dragon Roost Island. As such, she becomes the boss of Dragon Roost Cavern, the first dungeon (not counting Forsaken Fortress, which is explored first but is the fourth in order of completion).


  • Breath Weapon: A fire-breathing insect who harasses a fire-breathing dragon, fittingly enough.
  • Broken Armor Boss Battle: She begins her fight encased in a thick rocky carapace, but the area she's fought in has a very weak ceiling with a dragon's tail dangling through it. Link can use the Grappling Hook on the tail to collapse the ceiling onto Gohma, repeat until her carapace is completely destroyed, then use the Grappling Hook on her eye to bring her into stabbing range of his sword.
  • Creepy Centipedes: Unlike most other Gohmas, she's not as much a spider as she is a big scorpion-centipede thing.
  • Clipped-Wing Angel: After her armor falls off, Gohma is a lot faster and can deal more damage. However, her eye is extremely vulnerable to attack.
  • Go for the Eye: Double Subverted. Gohma's armored eyelid will close every time Link tries to go for the eye. The only way to bypass this obstacle is to break her armor with the very large rock above her.
  • King Mook: She's a giant Magtail, essentially. This is especially noticeable after her armor has broken off. The only notable visual difference other than size and the aforementioned armor is that she has two large clawed arms.
  • Lava Adds Awesome: It's a classic Gohma fight with burning attacks and a magma arena added into the mix.
  • Playing with Fire: She can breathe fire and spew burning rocks.

    Kalle Demos 
https://static.tvtropes.org/pmwiki/pub/images/kalle_demos.png

A flower-like monster that shields and defends itself with a giant tentacled bulb. It swallows Makar once the latter accidentally falls into the domain of the Forbidden Woods, the second dungeon, and thus has to be fought and defeated as its boss to save the young Korok.


  • Ceiling Cling: It uses its upper set of tentacles for this...
  • Combat Tentacles: ...And has a lower set of much larger root-like tentacles for this.
  • Dub Name Change: It's called Karle Demos in the original Japanese, and further renamed Carniphora in German, Kardemos in Italian and Vilipendulia in Spanish.
  • Glass Cannon: It can strike fast in multiple directions, but its head is small and extremely vulnerable, having only 16 HP in total. With the right sword combo, it is possible to kill Kalle Demos in one round.
  • Just Eat Him: Does this to Makar. It simply swallows him whole before battling Link. Granted, this may be because he has no visible teeth.
  • Kick the Dog: It eats Makar in front of Link just before the Boss Battle.
  • King Mook: He's a larger and more powerful version of the Boko Babas.
  • Man-Eating Plant: Get too cocky near it and you will be swallowed by its much larger home.
  • One-Hit Kill: Years after the game was released, it was discovered that one could kill Kalle Demos simply by... pouring Forest Water on it.
  • Outside-the-Box Tactic: Killing the boss with Forest Water, since it loses its magic properties after just 20 minutes (or 30, in the HD remaster) outside the Forest Haven. While it's possible to clear the Forbidden Woods and reach the boss within that time frame, bringing the bottled water with them isn't something most players would think of.
  • Revive Kills Zombie: Forest Water is a mystical, purified water that can revive dying trees, which is essential to complete the Korok sidequest. Since the evil Kalle Demos thrives on the polluted water of the Forbidden Forest, the Forest Water naturally kills it.
  • Shock and Awe: Subverted. Its tentacles seem to spark and hum with electricity at certain points, but aren't capable of actually electrocuting Link.
  • Trademark Favorite Food: According to its figurine, its "Favorite thing" (to eat, presumably) is simply listed as "Makar".

    Gohdan 
https://static.tvtropes.org/pmwiki/pub/images/gohdan.png
Were it so easy...

A large, apparently mechanical statue guarding the top floor of the Tower of the Gods, the third dungeon, as a final test of the Goddesses for anyone attempting to enter Hyrule to claim the Master Sword.


  • Battle Theme Music: Its battle theme is one which has three forms: The standard one (when Gohdan is facing Link with its hands), the critical one (when the hands are stunned and Gohdan is attacking with its mouth's projectiles), and the sedated one (when it's completely stunned). Strangely, both the game's official soundtrack and all uploads of the theme in YouTube (including fan remixes) omit the second half of the critical track and the first half of the sedated one, instead welding the other halves plus the completed standard theme.
  • Dub Name Change: It's called Quartoxuma in German, Kuznar in Italian, and Deus Probatur in Spanish.
  • Feed It a Bomb: Link can only defeat Gohdan by putting bombs in its mouth while it's stunned.
  • Giant Hands of Doom: What Gohdan uses to attack Link until they're disabled.
  • Hero Antagonist: Unlike the other bosses in the game, Gohdan isn't at the behest of Ganondorf. It only stands in Link's way because the gods need to know that whoever they allow to enter Hyrule is worthy of the title of "hero".
  • Magitek: Gohdan has a very robotic design that fits the futuristic battlefield where it and Link fight. However, it wasn't an advanced technology that created it, but the divine powers of the gods to test the chosen hero.
  • Meaningful Name: Its name in the Spanish dub, Deus Probatur, means "tester god" in Latin.
  • Only the Worthy May Pass: It only lets Link open the way to old Hyrule once Link bests it in combat.
  • Tactical Suicide Boss: If Link runs out of bombs or arrows, both of which are needed to fight him, Gohdan will gladly sneeze some out for him. Justified, since it's a test of Link's skill, not of how many bombs and arrows he entered with.
  • Shock and Awe: Not from the boss itself, but its hands will try to knock Link down onto the lower floors surrounding the arena, which electrocute him sporadically as long as he stands on them.

    Phantom Ganon 
https://static.tvtropes.org/pmwiki/pub/images/320px_phantomganonww_8.png
Muh ha ha ha... ha.. HAA HAA HAA HAA HAA!

A clone of Ganondorf that attacks Link throughout the game. He serves as the second Mini-Boss of Forsaken Fortress and later the main miniboss of Ganon's Tower.


    Helmaroc King 
https://static.tvtropes.org/pmwiki/pub/images/helmaroc_king_artwork_the_wind_waker.png
CAW! CAW! CAW!

A giant Kargoroc that wears a mask under Ganon's control that stalks the Great Sea searching for "girls with long ears" in an attempt to find Zelda. It serves as the boss of Forsaken Fortress, the fourth dungeon.


  • Climax Boss: Fought roughly halfway through the game after it has menaced you several times before and is the boss right before the first proper meeting with Ganondorf.
  • The Dragon: To Ganondorf. While the other bosses (except Gohdan) are always the minions of Ganon, the Helmaroc King stands out for being the catalyst of Link's adventure (for kidnapping Ayrll) and directly serves under Ganondorf rather than being positioned in a secluded area.
  • Dub Name Change: It's called Zeeklock in Japanese, and further renamed Armor King in French, Mask King in German, Elmaroc King in Italian, and Kranos (Greek fro "helmet") in Spanish.
  • Feathered Fiend: Massive, feathered, and villainous. He even explodes into a mess of feathers which rain down when defeated.
  • Giant Flyer: A huge bird who uses his equally huge talons to kidnap young girls with long ears for Ganondorf.
  • It's Personal: Between kidnapping your sister, airlifting you right when you're about to save her, chucking you into the ocean to drown, and probably being closely related to those annoying Kargorocs, bashing this thing's head in with the Skull Hammer can easily turn out to be one of the most satisfying moments in the entire game.
  • King Mook: Like a few of this game's bosses, he's a large version of an enemy. In this case, he's a large Kargoroc. He fights completely differently, though. And doesn't make that annoying noise, either.
  • Left Stuck After Attack: His jamming his beak into the ground is your cue to beat the shit out of him.
  • Mask of Power: Zig-zagged. It doesn't give him power as much as it signifies it, and protects him from damage. Link must crack it open with the Skull Hammer to be able to land sword strikes.
  • Nice Job Fixing It, Villain!: If he hadn't kidnapped Aryll, Link wouldn't have gone on the quest in the first place.
  • Oh, Crap!: Gives a non-vocal one at the start of the game, right before getting decked in the face by one of the pirates' cannonballs.
  • Perpetual Molt: He leaves his feathers everywhere during his fight with Link.
  • Wrong Genre Savvy: He actually had the girl he was looking for when he grabbed Tetra at the start of the game, but he didn't know that, so he went back to his usual plan after the pirates rescued her.
  • Yank the Dog's Chain: Grabs Link in its beak and throws him off into the darkness (after showing him off to Ganondorf) before he can save his sister. He almost does it again when Link reaches the fortress a second time, but upon realizing that all the prisoners have been freed, he opts to flood the room instead.

    Jalhalla 
https://static.tvtropes.org/pmwiki/pub/images/jalhalla_the_wind_waker.png

A gigantic Poe formed from 15 normal Poes fusing together into a mask. It serves as the boss of Earth Temple, the fifth dungeon, and was responsible for the death of the temple's former Earth Sage (Lauruto).


  • Adipose Rex: It's the "lord of the Poes," and its gut is bigger than any other part of its body.
  • The Assimilator: It's made up of a mask and 15 normal Poes. Or just one Poe and a mask.
  • Asteroids Monster: Jalhalla is composed of 15 smaller Poes, and can only be truly defeated where there's no Poes left when it tries to reassemble.
  • Bedsheet Ghost: Subverted. While the normal Poes look to be spirits in sack-like jumpsuits, Jalhalla's head does not look tied-off, and when he briefly lifts his mask in one attack animation, his face can be seen, which matches the color of his body.
  • Blow You Away: One of its attacks is to blow Link into the spikes surrounding its arena.
  • Boss Arena Idiocy: Without the lights from the ceiling to solidify Jalhalla's form, and the wall spikes to split it apart, Jalhalla would be invincible. Justified given Jalhalla is in a sacred area not meant to accommodate it, if anything it was probably designed to counter spectral beings like him.
  • Bunny-Ears Lawyer: It's a goofy, comical boss... that successfully killed the Earth Sage.
  • Critical Existence Failure: With one Poe remaining, Jalhalla is a massive, lantern-swinging, fire-playing ghost in a mask. With zero Poes remaining, Jalhalla is simply a mask.
  • Dub Name Change: It's called Fati Triputis ("trinity's fate" in Latin) in Spanish.
  • Fat Bastard: The same fat bastard who killed Laruto.
  • Floating Mask: Jalhalla seems to be the mask itself and the Poes are giving it a body. While Jalhalla wears the mask most of the time, he lifts it to blow air at Link, revealing a face underneath.
  • Interface Screw: Due to being made out of several Poes, Jalhalla can possess Link, reversing the control stick.
  • King Mook: Giant Poe, obviously.
  • Merger of Souls: Essentially a collective of Poes who merge into one massive Poe. They (he) can only be harmed when they separate.
  • Monochrome Apparition: It's almost completely grey, the only other color on Jalhalla's body besides dark grey being purple and yellow.
  • Mood Whiplash: A very lighthearted and humorous boss battle in a very dark, spooky dungeon.
  • Offscreen Villainy: Did away with Laruto the Earth Sage.
  • Our Ghosts Are Different: This one's an amalgamation of smaller monsters. Jalhalla himself is just a harmless animated mask.
  • Playing with Fire: It shakes its lantern to spread balls of flame, and it can also create a flamethrower by blowing through it.
  • Silly Spook: If its battle music is any indication.
  • Soul Power: Uses the souls of 15 Poes fused together to fight. As more Poes are killed, he becomes smaller and weaker but fiercer.
  • Soundtrack Dissonance: You're fighting the king of all ghosts deep within an ancient burial ground that is full of the undead, and its theme song is... like something that could be played in a circus. Subverted in the Ganon's Tower rematch, which has the same core theme, but is much more fittingly creepy.
  • Standard Status Effects: Going near Jahalla will cause him to body slam onto you, which reverses your controls for a few seconds.
  • Trampoline Tummy: Attacking Jalhalla with certain items will cause it to jiggle violently, especially bombs and the Skull Hammer.
  • Weakened by the Light: Link must direct sunlight at Jalhalla using his mirror shield to make him vulnerable.

    Red Wizzrobe 
A powerful Wizzrobe that Link fights in the Wind Temple as its Mini-Boss.
  • Enemy Summoner: It can summon monsters like the yellow-hooded Wizzrobes, but it is strong enough to summon the likes of Darknuts and other Wizzrobes.
  • Green Is Blue: It's called "Red Wizzrobe" when in fact it has an orange robe.
  • No Name Given: It's never given a name in-game, not even in its figurine.
  • Permanently Missable Content: It is the only Wizzrobe of its kind, as while there are other Wizzrobes capable of summoning other enemies, this one can summon other Wizzrobes (and since the Wizzrobe it summons in-game can summon its own allies, the whole battle can get out of hand if Link doesn't dispatch it first). As a result, it must be pictographed for its figurine in the Nintendo Gallery before it's defeated.
  • Villain Teleportation: He teleports around the room, and must be hit at some points with arrows.

    Molgera 
https://static.tvtropes.org/pmwiki/pub/images/300px_molgera.png

A large worm-like monster that hides beneath the sand and sends smaller larval versions of itself to hunt Link from beneath the ground. It is the boss of the sixth dungeon, Wind Temple, and was responsible for the murder of its sage (Fado).


  • Antlion Monster: When buried in the sand, Molgera will create sand pits that drag Link to their centers at which it patiently awaits.
  • Dub Name Change: It's called Verminus in the Spanish dub.
  • Giant Flyer: Yes, it's a flying giant worm.
  • King Mook: Technically it is. Although they are never seen anywhere else, Lanmolas (a recurring enemy in the Zelda series) appear in the boss arena, serving as distractions to Link.
  • Offscreen Villainy: Ate Fado the Wind Sage.
  • Our Monsters Are Weird: A giant sand worm/ant-lion that weaponizes its offspring and brays like a donkey when injured.
  • Quicksand Sucks: It will make antlion-like sand traps to pull Link in toward its mouth.
  • Reduced to Dust: It turns into pure sand before exploding.
  • Sand Worm: This is the closest thing to defining what sort of creature it is. With its eyes and facial structure, there's no telling.
  • Video Game Cruelty Potential: Try hookshotting its tongue all the way over to the edge of the wall, it's hilarious.
  • Volumetric Mouth: While its head resembles a manta ray of sorts, the mouth is half or most of the mass, and opens sideways along the eyes, opening and closing like a weird flap.

    Puppet Ganon 
https://static.tvtropes.org/pmwiki/pub/images/puppetganon.png

A monstrous shapeshifting puppet that Link must fight in Ganon's Tower, the final dungeon. It is the penultimate boss of the game.


  • Animal Motifs: No matter what form it takes, it always has the face of a boar.
  • Attack the Tail: All three forms share one weakness; a glowing blue ball on the tail that can be struck by Light Arrows.
  • Bait-and-Switch: New players can be forgiven for thinking that they're actually facing off against Ganondorf's usual One-Winged Angel at first.
  • Big Creepy-Crawlies: Its second form is a large-spider like creature.
  • Dark Is Evil: It is an evil marionette painted dark purple.
  • Full-Boar Action: Its first form is a humanoid boar, and it keeps its piggish face for the next two forms.
  • Lightning Bruiser: Puppet Ganon's snake form is extremely fast and hits like a tank.
  • Mighty Glacier: Its boar form is slow, but can launch powerful punches.
  • Not Quite Dead: After Puppet Ganon's first form is defeated, the Boss Clear Fanfare will play and Link will do his Happy Dance... only for both to stop when Puppet Ganon is lifted from the ground and reformatted into a giant spider.
  • Perverse Puppet: It's an enormous puppet used by Ganondorf in combat.
  • Pre-Final Boss: Puppet Ganon is the penultimate boss of the game, with only the final battle against Ganondorf himself left afterwards.
  • Snakes Are Sinister: Puppet Ganon's final form is a Lightning Bruiser snake that mercilessly attacks Link.
  • Suspiciously Similar Substitute:
    • Its boar form is clearly based on Ganon.
    • Its spider form may reference the Skulltula, a common enemy in 3D Zelda games that is otherwise absent from Wind Waker. Its only method of attack matches the Skulltulas' tactic of falling onto Link.
    • Its snake form is based on Moldorm, a worm-like enemy that is only vulnerable on the tail and moves randomly. The way it slithers around is also eerily similar to the Moldorm boss in The Legend of Zelda: A Link to the Past, with it indiscriminately slithering around in all directions.

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