Characters in The Legend of Zelda: The Wind Waker. Be aware of unmarked, very sensitive spoilers in regards of the main characters.
Link, Hero of Winds
Voiced by: Sachi Matsumoto
Link lived a peaceful, happy, giant enemy bird-free life on sunny Outset Island until his birthday, when his adorable little sister Aryll was kidnapped by a giant enemy bird. Link set out to do what any Knight Templar Big Brother would — find his little sister, rescue her, and stab whoever took her, preferably repeatedly. However, it turned out that the kidnapping of his sister was part of something much bigger; having Chronic Hero Syndrome, he decides to put a stop to it.
- A Birthday, Not a Break: Aryll was kidnapped on his birthday.
- Adorkable: A screeching large ham, who gladly helps any in need while proclaiming himself an ally of justice. Also let the record show he once impersonated a cat.
- Animal Motifs: Cats. He has large, cat-like eyes and rides the King of Red Lions. Additionally, in an optional stealth sidequest, if he's heard but not seen, he'll impersonate a cat's cry to keep cover.
- Badass Adorable: To put things into perspective, he's one of the few Links that actually KILLS Ganondorf instead of sealing him. His badassery doesn't affect his innocence and cheerful attitude.
- Badass Normal: This incarnation of Link is just a kid with a sword and some special equipment he finds lying around, and a whole lot of determination. The King of Red Lions says he has no connection to the Hero of Time whatsoever. This Link wasn't destined for anything, he's just some kid who repowered the Master Sword, reclaimed the Triforce of Courage, and killed Ganondorf not because of destiny, but to protect his sister and the world. In fact, if the Spirit of the Hero was sent back to the child timeline with the Hero of Time, this Link doesn't even have THAT going for him.
- Beware the Nice Ones: He's a sweet, slightly dopey little kid until you mess with someone close to him.
- BFS: The Darknut swords are bigger than him, but he can still swing them about.
- Big Brother Instinct: When Aryll is first kidnapped, he's so determined to get to her that he nearly runs off a cliff trying to do so.
- Blade on a Stick: He can take spears from defeated or disarmed Moblins and wield them in battle.
- Blue Is Heroic: His pajamas.
- Bow and Sword, in Accord: As with most Links, he gets a nice bow to go along with that awesome sword of his.
- Breakout Character: Well, not him, but since his debut his design has been extensively used in other Zelda games rather than designing a different child look. Those other games do change his background, though.
- Brilliant, but Lazy: He's first introduced slacking off on top of a tower. That said, his fencing mentor says he's a natural with a sword, he takes to marksmanship very easily, is a master sailor, slays armies, and is an expert at winning auctions.
- Camera Fiend: Once you get the Picto Box.
- The Champion: For Aryll at first, then Daphnes Nohansen Hyrule later (incidentally, not so much for Tetra in this case since she prefers to be a spunky doer instead of a passive observer/hostage).
- The Chew Toy: A running gag involves him being launched into the air, smacking into a stone wall, and falling several stories.
- Chronic Hero Syndrome: Even though his main objective is saving his little sister and defeating Ganondorf, he will still help anyone else he can on the way.
- Clothes Make the Legend: In this case, they're just clothes all boys on Outset Island wear when they reach a certain age (presumably the age that the Link from Ocarina of Time set out on his quest to save Hyrule). So, in this case, the legend defined the clothes (though Link writes his own legend regardless).
- Cool Boat: A talking red boat with a lion's figurehead. Can't get much cooler than that.
- Cool Sword: The Master Sword.
- Crazy-Prepared: Has a weapon/item for every possible situation.
- Crouching Moron, Hidden Badass: The King of Red Lions remarks that he's "surprisingly dull-witted." Doesn't seem to stop him from conquering dungeon after dungeon.
- The Determinator: Practically his superpower.
- Die, Chair! Die!: All Links seem to share an instinctive hatred of pottery and tall grass.
- Dork Knight: Both because of his mannerisms and the fact that unlike most incarnations, this Link was not the Chosen One.
- Drop the Hammer: The Skull Hammer, and it's as big as he is.
- Empowered Badass Normal: He gains access to magic in the game (namely, a souped-up spin attack, a full-body barrier, and the fire and ice arrows).
- Expy: Directly inspired by the Hero of Time. In-universe, he's this to Adult Link while out-of-universe, he closely resembles Young Link, the opposite situation of the Hero of Twilight.
- Foil: As with the other Triforce bearers, Great Sea-era Link is a foil to his Twilight-era counterpart. While TP!Link is the direct descendant of the Hero of Time and explicitly chosen by the goddesses, TWW!Link is just pissed that someone took his sister and completely disregarded by friend and foe alike until he makes a proper name for himself. Also, Twilight Princess got a serious manga adaptation while Wind Waker got a 4-koma collection.
- Genre Blindness: Lampshaded by Ganondorf. The monsters that were frozen before he removed the Master Sword unfreeze, and he doesn't suspect that anything was up.
- Guys Smash, Girls Shoot: When fighting Ganondorf for the final time, he gives up his bow and Light Arrows to Zelda, who shoots Ganondorf from afar when the King of Evil is distracted fighting Link.
- Hair of Gold, Heart of Gold: Heroic, noble, and kind.
- The Hero: But of course. Though he had to earn his status as such through many trials.
- Heroic Lineage: Averted, this Link is not related to any previous Link at all. This one just stepped up as the Second Coming, of sorts, of the Hero of Time.
- Heroic Mime: Usually only talks in dialogue trees. However, this Link does actually speak twicenote .
- Irony: Most Links are Olympic Swimmers. Meanwhile, he's limited by a stamina meter despite the fact that he should logically be the best swimmer of all (seeing as he grew up on an island in the middle of the ocean).
- It's Personal: Moreso than other Links of the past, this Link's adventure starts when they hit him in the family.
- Jumped at the Call: Off a cliff, no less.
- Kid Hero: Somewhere between 9 and 12 at the start of his journey.
- Kleptomaniac Hero: If it even vaguely looks useful and isn't nailed down, Link will nab it. (He'll come back later for the nailed down stuff.)
- Knight Templar Big Brother: Ganondorf was already screwed as soon as his bird even dared to touch Aryll.
- Legacy Character: Though he is not actually "chosen" to be the Hero Of Time's successor at first.
- Leitmotif: "Hero of the Winds". It's taken from the main Zelda theme.
- Machete Mayhem: He can take them from defeated or disarmed Bokoblins and wield them in battle. In Dragon Roost Cavern, players actually have to use them to smash wooden barriers.
- Magic Music: The Wind Waker is a magical baton that lets him control the direction of the wind, teleport himself, and other such things.
- Nice Hat: Still sports his iconic green hat (Except in New Game+).
- Nice Job Breaking It, Hero!: He got the Master Sword, only it turns out that removing it also removed the seal on the Triforce of Power, meaning he returned Ganondorf to full strength.
- Not Quite Flight: He's incapable of flight, yet needs to reach the otherwise inaccessible Forbidden Forest. The Great Deku Tree and his Koroks improvise with a magical Deku Leaf that allows him to glide long-distance.
- Oddly Visible Eyebrows: In a rare video game example, the graphics make it so that Link's eyebrows show up fully through his hair. If you angle the camera right, you'll even see that his eyes will show through his hair as well.
- Pajama-Clad Hero: In the New Game+.
- Parental Abandonment: Though he's raised by his grandma, so his parents are never really brought up.
- Plot Tailored to the Party: No matter how bizarre the magical knicknacks he picks up, he'll find some way to kill at least one giant monster with it.
- Raised by Grandparents: His parents are nowhere to be found, or even mentioned; Link and Aryll's grandma is, as far as we know, the one who raised them.
- Screaming Warrior: Especially when performing a Hurricane Spin. This incarnation of Link is particularly hot-blooded.
- Second Coming: Years after the Hero of Time failed to return when Ganondorf was released from captivity, a new hero by the name of Link would be recognized by Ganondorf as "the Hero of Time, reborn".
- The Southpaw: Just like most Links, he's left-handed.
- Suddenly Voiced: Despite Links in the series being Heroic Mute in nature with dialog trees he makes a lot more vocalizations, which gives him more of a personality to boot.
- Trademark Favorite Food: Elixir Soup, which will provide a lot of hearts and double damage to enemies when eaten.
- The Unchosen One: He actually has to get the Triforce of Courage in order to be considered a successor to the Hero of Time.
- Vague Age: Link's age in this game is among the most debated ages in the series, with estimates ranging from as young as 9 (from confirmations that Link in Ocarina of Time is 9 years old and because Link in The Wind Waker is supposed to be the same age as Link from Ocarina of Time) to as old as 17 (from the latter reason above). Most people (and some translations), however, place his age at 12, using both the Nintendo Power guide for the game and trophy information in Super Smash Bros. Brawl.
The King of Red Lions
Other names: Red Lion (French), King Drakar (Italian), Red Figurehead (Spanish)
Link's sidekick here is a talking red sailboat capable of carrying him all over the Great Sea and giving him advice.
- Animal Motifs: Lions if you haven't guessed from his name. The boat's head, on the other hand, seems to based on an eastern dragon.
- Animate Inanimate Object: He's a talking boat for most of the game.
- Awesome Mc Coolname: His figurine describes his full name as "one that is truly fit for royalty": Daphnes Nohansen Hyrule.
- Big Good: The counterpart of Ganon, the Big Bad.
- Bootstrapped Leitmotif: A redux of the Hyrule Castle theme.
- Chuck Cunningham Syndrome: Despite Link leaving Outset aboard him (or at least his inanimate boat form) during the ending, the King of Red Lions does not reappear at all during Phantom Hourglass, which starts with the hero sleeping on board Tetra's pirate ship instead. What happened to him in between games is never touched upon.
- Cool Boat: A talking boat who used to be the King of Hyrule.
- Driven to Suicide: Ultimately chooses to let himself drown with Hyrule, wanting to wash away the past, including him, for good.
- Exposition Fairy: He's Link's guide in this game, and communicates with him via the Pirate's Charm, which is actually a Hyrulean heirloom.
- Famous Last Words: "I have scattered the seeds of the future..."
- Foil: To Ganondorf. They were both kings; both essentially relics of an age long past and a land long forgotten. Both clung to the memory of Hyrule, but Daphnes realized that letting go of the past and inspiring hope for the next generation was what was important, while Ganondorf refused to stop trying to recapture what he had lost in the past.
- I Choose to Stay: At the end of the game, with Hyrule being permanently flooded around them Daphnes chooses to stay and drown with Hyrule. To make it even more heart-wrenching is Link desperately trying to reach out to him as he is being pulled back to the surface. For a moment it appears as though that Daphnes changes his mind and starts to reach up before standing by his decision and looking away solemnly.
- King Incognito: Before his true identity is revealed his title as the King of Red Lions seems to be purely for show.
- Leitmotif: "Hyrule King Appears"
- Like a Son to Me: His relationship with Link could be viewed this way. The latter nearly managed to convince him against being washed away in the flood, something his actual descendant Tetra had been unable to accomplish.
- Lost in Translation: The Japanese rendition of his full name, Dafunesu Nohansen Hairaru, contains the Japanese words for "ship" (fune) and "sailboat" (hansen).
- Mentor Occupational Hazard: He becomes Link's guide through the game until the end when he stays within the flooded Hyrule.
- Not So Different: At the end of game, Daphnes realizes that both he and Ganondorf wish to revive Hyrule from its watery grave because of a nostalgic attachment for the land, an attachment that prevents them from integrating into the new world. Not wishing to drag Link's generation into an old conflict they are not part of, the Hyrule King decides to bury the old kingdom forever (along with himself and Ganondorf) so that Link and Tetra can be free to choose their own destinies.King of Red Lions: "Not a day of my life has gone by without my thoughts turning to my kingdom of old. I have lived bound to Hyrule. In that sense, I was the same as Ganondorf. But you... I want you to live for the future."
- Really 700 Years Old: He has existed since between the events of Ocarina of Time and the Great Flood.
- The Reveal: The King of Red Lions is revealed to be the alter-ego of Hyrule's last king, Daphnes Nohansen Hyrule.
- Royals Who Actually Do Something: As transport, a mentor, and, at the end of the game, screwing Ganondorf out of his final wish on the Triforce.
- Royalty Super Power: Much like his descendant Princess Zelda, he is blessed with the sorcery from their bloodline's Divine Parentage.
- Taking You with Me: The King drowns himself along with Hyrule and Ganondorf in order to give Link a future.
- Unusually Uninteresting Sight: The few characters who do react to the King of Red Lions tend to be more surprised that someone Link's age would own his own boat, rather than that said boat has a talking figurehead.
- Voice with an Internet Connection: Through the Pirate's Charm.
- Walking Spoiler: His very existence proves essential to many plot devices regarding the game's backstory.
Other names: Dazel (Italian)
Voiced by: Hikari Tachibana
A young pirate girl sailing the seven seas, she meets Link fairly early in his quest and ends up taking him to the Forsaken Fortress. Even after she fires him from a catapult into the fortress wall and leaves, she and Link keep crossing paths for some reason.
- Action Girl: A given considering that she's a fearless pirate armed with a cutlass. More notably, she's the first Princess Zelda to actively fight alongside Link, using his bow and arrows, during the final fight rather than sit by the sidelines like in Ocarina of Time.
- Badass Adorable: A cute preteen girl who leads a pirate crew and isn't afraid to try and fight Ganondorf (she fails and he eventually holds her At Arm's Length, but points for trying).
- Big Damn Heroes:
- She and her pirates are the reason why the Helmaroc King didn't find and toss Link back into the sea the second time he visits the Forsaken Fortress. When Link rescues the girls, including his sister, from their jail cell, Tetra personally arrives to greet Link and offer the girls a ride home (with a hefty fee of course).
- She attempts to rescue Link after he was caught under the mercy of Ganondorf, able to land a few blows on the King of Evil. But it's subverted when Ganondorf grabs her by the throat the moment she attempts to get Link to stand up. In the end, she and Link had to be rescued by the Ritos.
- Canon Character All Along: At first glance, she appears to be a brand new character made specifically for the game's ocean setting. But she is really the alter-ego of Princess Zelda, similar to that of Sheik. What makes it stand out is that Tetra herself is surprised by this revelation, thus making Tetra the default personality rather than Zelda unlike in Ocarina of Time and Hyrule Warriors.
- Character Tics: Her signature pose is crossing her arms and winking.
- Dark-Skinned Blond: Seeing how as a pirate, she's often exposed to the sun that the tan is natural, and her blonde hair almost has a green tint to it. As Zelda, her tan disappears, though, showing how pale her actual skin tone really was.
- Deadpan Snarker: She has a lot of stealth jokes as a Pirate Captain.
- Do Not Call Me "Paul": Considers herself Tetra before Zelda.
- Elemental Weapon: She takes up the Light Arrows in the final battle.
- Foil: As with the other Triforce bearers, Tetra manages to be this to Twilight-era Princess Zelda. While TP!Zelda was a born-and-raised princess who couldn't do anything to help her people until the last moment (and didn't even fight Ganondorf directly), Tetra is an Action Girl who doesn't even know she is a princess, and even when she becomes one, she proceeds to make a major contribution to Ganondorf's death.
- Freudian Slip: When she refuses to give her pirates a break on Windfall Island during the Endless Night curse, she makes a small slip of her real reason to get to Outset Island (namely the fear that Link's island home would be destroyed just like Greatfish Isle). Mako notices that slip but Tetra immediately denies it, saying she only wants the treasure on Outset.
- Guys Smash, Girls Shoot: Although she has a cutlass on her hip, the only weapon Tetra uses in the game is Link's bow and arrows as Princess Zelda during the final fight against Ganondorf, where she shoots Light Arrows at the King of Evil when he is distracted by Link.
- Heroic Lineage: Unlike Link, she's much more connected to the Triforce of Wisdom, being the descendant of the Zeldas chosen by Hylia. Beyond that she's the daughter of a pirate captain who left her crew in her hands.
- Implied Love Interest: Link's, to be exact. A few characters even note how Link and Tetra seem to have a thing for each other.
- Improbable Age: Lampshaded. When asked how Tetra can be in command of a gang of pirates before she's even hit puberty, Nudge jokes that she's actually 35 and just looks like a preteen girl.
- Jerk with a Heart of Gold: Lampshaded by her figurine, and by one her crewmates when they're gathering bombs. "You sound more worried about the island than the treasure."
- Leitmotif: "Inside the Pirate Ship" serves as one for her and her crew. There's also Zelda's Lullaby.
- Little Miss Badass: How often do you see preteen female pirate captains?
- Locked Out of the Loop: Doesn't know that she is the heir of the once-and-future kingdom until meeting Daphnes.
- Lovable Rogue: A fairly benign pirate, she'll even go to great lengths to save strangers — provided someone pays up, of course.
- Offscreen Moment of Awesome: She claimed that her crew distracted Helmaroc King when Link was infiltrating the Forsaken Fortress, but Link never got to see it.
- Ornamental Weapon: Tetra never once draws that cutlass of hers. Except during Hyrule Warriors where the cutlass is her weapon of choice alongside a flintlock.
- Orphan's Plot Trinket: Wears a pendant under her scarf in the shape of an upside-down V. It's the incomplete Triforce of Wisdom.
- Parental Abandonment: Not much is spoken of her mother other than that she was the captain of Tetra's pirates at one time and passed along the helm to her daughter. However, they are both descendants of the Zelda lineage.
- Pirate: Why of course. And a captain, at that.
- Pirate Girl: Like her mother before her.
- The Pirates Who Don't Do Anything: Her pirates are armed with the usual gear (cutlasses and cannons), but don't seem to do anything of the pirate-y nature, at least onscreen. They wouldn't really make good allies for Link if they were pillaging Windfall Island, however, so this element is downplayed for a reason.
- Really Royalty Reveal: Though Tetra sees herself as a pirate, she is really a descendant of the Royal Family and bearer of the Triforce of Wisdom. When she is revealed as such, she is instantly transformed as Princess Zelda.
- Rebellious Princess: Justified in that she didn't know she was Princess Zelda at first.
- Royalty Super Power: As Princess Zelda, she is blessed with the sorcery from her bloodline's Divine Parentage.
- Secret Identity Identity: The King of Red Lions, Jabun and Ganondorf all consider her to be Princess Zelda first and foremost, with pirate Tetra being a cover identity to hide her from the eyes of Ganon. Tetra disagrees; she views herself to be a pirate captain before princess, and hates being called Zelda in The Legend of Zelda: Phantom Hourglass. It's not surprising that after Hyrule is permanently flooded, Zelda permanently reverts back into Tetra and her future descendants immortalize her pirate identity and name despite being technically Zelda I of New Hyrule.
- Silk Hiding Steel: Becomes apologetic and docile after donning a dress in her Zelda form, then she takes part in the final battle against Ganondorf, with Link's bow, and her participation is essential for his success.
- Tomboy: She acts like one in her pirate form.
- Tsundere: She seems harsh at first glance, but she's kind and sweet when you get to know her.
- Voice with an Internet Connection: During Link's first attempt to rescue his sister from the Forsaken Fortress. The King of Red Lions takes the role after that.
- Walking Spoiler: It doesn't take much to figure out why there are so much spoilers here, assuming that it's a secret anymore.
- Well, Excuse Me, Princess!: Fittingly, as she's actually Princess Zelda.
- Young and in Charge: She inherited captaincy and her crew of scallywags from her deceased mother.
Apparently Tetra's first mate and also the member most dedicated to her. He shows an initial dislike of Link, though it wears off quicker than he'd willingly admit, claiming to have tricked a postman worried about him into giving him information about the whereabouts of a treasure when, really, he was just as worried about the little guy.
- The Big Guy: The tallest guy in the crew, with the personality to match.
- Gentle Giant: Despite his rather abrasive personality, he's never seen actually hurting anyone. This is implied when the pirates are at Windfall Island: Gonzo claims he pretended to be worried about Link in order to trick Quill (his worries were genuine). Aryll thinks this way about him as well.
- Identical Grandson: Alfonzo from Spirit Tracks is his descendant and looks absolutely identical to him, except for his clothes. Their personalities, however, vary slightly.
- I Meant to Do That: Gonzo is implied to be genuinely worried for Link, but it is misinterpreted by Mako as a quick-witted emotional facade to have Quill spill the beans to Nayru's Pearl. Gonzo quickly boasts that this was his intention all along.
- The Lancer: To Tetra, as her apparent first mate.
- Jerk with a Heart of Gold: Despite his unfriendly behaviour, he's shown to be very caring for Tetra and blushes when Mako jokes that they should marry. Later, Aryll claims in one of her letters that underneath all his muscles, Gonzo is just a big softy.
- Legacy of Service: He and the rest of the pirates are descended from retainers of the Hyrulean Royal Family. Later, his descendant Alfonzo takes up the role of a royal guard before retiring as a train engineer.
- Manly Tears: Seems to shed Tears of Joy upon finding Tetra safe and sound after being taken by the Helmaroc King, and according to his figurine he is very emotional.
- Verbal Tic: Tends to end his sentences with "yeah?".
Other names: Naggi (French), Narzo (German), Agor (Italian), Nati (Spanish)
One of Tetra's pirates, known for his sense of humor.
- The Big Guy: Actually surpasses Gonzo in terms of strength.
- Dude Looks Like a Lady: Not quite enough to pass for a girl, but has a definite effeminate flare. Even moreso in the painting at Hyrule Castle, in which his ancestor appears to be a woman.
- Legacy of Service: He and the rest of the pirates are descended from retainers of the Hyrulean Royal Family.
- Real Men Wear Pink: Is actually quite good at sewing and embroidery.
Other names: Seneca (Japanese, Italian), Sénèque (French), Seneka (German), Séneca (Spanish)
Helmsman and storyteller.
Other names: Zucco (French, Italian), Zuco (Spanish)
A short pirate with a telescope, he doesn't talk much.
- Legacy of Service: He and the rest of the pirates are descended from retainers of the Hyrulean Royal Family.
- The Quiet One: He doesn't talk a whole lot, and when he does, it's often unintelligible according to his figurine.
- The Unintelligible: Variation: it's not that he speaks gibberish like most cases of this trope, it's that he just isn't loud enough for anyone to hear.
Other names: Mokko (Japanese, German), Mocco (French, Italian), Maco (Spanish)
The most knowledgeable member of the crew.
- Book Safe: According to his figurine, he keeps a dagger in his book.
- Expy: He bears a resemblance to Professor E. Gadd.
- Knife Nut: He keeps a dagger hidden that big book of his.
- Legacy of Service: He and the rest of the pirates are descended from retainers of the Hyrulean Royal Family. Minister Potho in The Minish Cap is implied to be his ancestor.
- Shipper on Deck: He jokingly suggests to Gonzo that if he and Tetra married, their child would be the best pirate of the seas. Gonzo is embarrassed by Mako's words and asks Tetra to ignore it.
- The Smart Guy: He's called the "brains of the ship", and the "king of invention" according to his figurine.
- Smart People Wear Glasses: The only member of the crew with glasses, and the trait that makes him most resemble E. Gadd.
Other names: Nico
The lowest-ranked of Tetra's pirates, Niko is overjoyed when Link joins the crew, because now he at least outranks somebody. He narrates the opening of Phantom Hourglass with his paper cut-outs, and is later seen doing the same in Spirit Tracks. He appears in that game as an old man, presumably the last survivor of the founding generation of new Hyrule.
- Book-Ends: He makes paper cutouts for both the opening and closing sequences of Phantom Hourglass.
- Butt-Monkey: He's the lowest-ranked pirate in the crew, and often gets the short end of the stick.
- Drill Sergeant Nasty: He tries to be this, but fails.
- Legacy of Service: He and the rest of the pirates are descended from retainers of the Hyrulean Royal Family.
- Small Name, Big Ego: When Link joins the crew, he's so happy to finally outrank someone that his ego increases tenfold, forgetting that he himself remains almost as low-ranked as ever.
- Training from Hell: What he thinks he's putting Link through in The Wind Waker. He's a bit bitter when Link actually passes his tests.
- Video Game Cruelty Potential: Subverted with the test he makes you take to get the bomb bag. He locks himself behind a grate in the room with the treasure, and you're supposed to press a button that will keep it open on a timer and get over there. You can just turn around and leave the ship with him still in there, but he doesn't seem bothered by it and you'll eventually have to come back and pass his test to progress through the game fairly. There's nothing to stop you from re-closing it on your way back out, however.
Outset Island inhabitants
Other names: Aril (Japanese, German, Italian), Arielle (French), Abril (Spanish)
Voiced by: Sachi Matsumoto
Link's beloved little sister. She has a similar personality to Malon from Ocarina of Time and is always surrounded by seagulls, which is probably a nod to Marin from Link's Awakening. She is kidnapped along with several other Hylian girls at the beginning of The Wind Waker, setting Link off on his quest.
- Animal Motif: Seagulls. She loves to play with the gulls and they always follow her around, even when she's locked up in the Forsaken Fortress. She even has little seagull paintings on her telescope.
- Big Brother Worship: She adores Link so much that she lends him her telescope during his birthday (Link preserves it after she is captured).
- Cheerful Child: She always has a positive attitude.
- The Cutie: Adorable and energetic.
- Damsel in Distress: She is mistaken for Zelda in the beginning of the game and kidnapped. Link was not pleased.
- Friend to All Living Things: She's always surrounded by seagulls. It even serves as a minor plot point, as Link and Tetra are able to figure out which part of the Forsaken Fortress she's being kept in by the suspicious gathering of seagulls near a window.
- Genki Girl: She has a cheerful and energetic attitude.
- Girlish Pigtails: She has a pair of short pigtails.
- Leitmotif: A short melody, that is part of all BGMs related to her, most prominently The Outset Island theme and the music that plays during her kidnapping scene.
- Parental Abandonment: That's your fate when you're the sister of Link.
- Raised by Grandparents: The only elder relative she and Link have by the start of the game is their grandma.
- Recurring Element: Word of God confirms that during development her name was Maryll, making an even stronger connection between her and Marin/Malon, as the Friend to All Living Things simple girl that is close to Link. Her association with seagulls and hibiscus flowers makes her even more similar to the original Marin than the various Malon farm girls.
The grandmother of Link and Aryll, who takes care of them at Outset Island.
- Break the Cutie: Seeing her granddaughter get kidnapped and her grandson leave on a deathly dangerous quest to save her and the world has caused this poor kind old lady to fall into a Deep Sleep. Fortunately, she gets over it after Link cures her.
- Deep Sleep: When Link returns to Outset Island, he finds out she's fallen into one of these due to her intense worry for her grandchildren. He is able to wake her up with a little help from a fairy.
- Granny Classic: Old, warm, and incredibly kind and caring.
- Informed Attribute: According to her figurine, she has a mischievous streak and enjoys playing the occasional prank on Link. This is never seen in-game, unless you interpret her making Link wear the Hero's Clothes as a joke.
- Leit Motif: A rather sad song that plays after she finds out Aryll's been kidnapped, and also when Link returns home and she's sick of worry for her grandchildren.
- Miniature Senior Citizens: She's as short as her granddaughter, and Link is even slightly taller than her.
- Supreme Chef: Her Elixir Soup can fully heal Link's health and magic, and doubles his strength until he takes damage. It's stated to be her grandchildren's favourite, which you can see in gameplay from the big smile Link has when he drinks it (as opposed to the wince he has when he drinks a standard potion).
- Unnamed Parent: She's only known as Grandma or Link's Grandma. Even the Nintendo Gallery, which gives nearly every non-enemy NPC figurine individual names, has her figurine simply labeled Link's Grandma.
Other names: The Red Orca (Japanese), Orco (French), Daddy Orca (German), Sensei Ken (Italian), Old Man Orca (Spanish)
An aged former swordsman who lives on Outset Island. Mentors Link in the ways of swordplay. Shares a split-level home with his brother.
- Animal Theme Naming: Named after the Orca aka Killer Whale.
- Cool Old Guy: A badass old warrior, and an overall cool guy.
- Jerk Jock: Geriatric version. Spends all his non-Link-mentoring time honing his physique, repeatedly breaks his brother's possessions without a thought, and considers his studious brother a weak embarrassment for giving up the sword.
- The Mentor: Teaches Link the ways of the sword.
- Ocular Gushers: Lets them flow once Link learns the Hurricane Spin. His life's ambition was to find a student capable of learning it, and to pass it on.
- Retired Badass: Has a Knight's Crest on a shelf. At some point in his life, he defeated a Darknut.
- Walking Shirtless Scene: He does not wear a shirt at all unlike his brother, representing his continued dedication to sword fighting.
- We Used to Be Friends: He and Sturgeon used to get along during their youth as swordsmen, searching for the Knight's Crests to master Hurricane Spin technique. But as they grew older, Sturgeon decided to spend his days reading while Orca still practice fighting. It caused a rift between the two brothers, with Orca referring his older brother as a "high-strung" recluse who locks himself in his room to study all day.
Sturgeon, Outset Island's Living Encyclopedia
Other names: The Blue Old Man (Japanese), Adhoc (French), Daddy Orco (German), Professor Sofo (Italian- Wind Waker), Ubimayor (Italian- The Minish Cap), Old Man Indigo (American Spanish, European Spanish- Wind Waker), Mr. Blue (European Spanish- Minish Cap)
Orca's brother, and also an aged former swordsman. Unlike Orca, Sturgeon has abandoned swordfighting entirely and become an intellectual.
- Aloof Big Brother: He's the older brother of Orca and he treats his younger sibling with disdain, believing him to be a far less intelligent and "useless hooligan" that would lead Link astray.
- Animal Theme Naming: Named after the long-lived, fresh water Sturgeon fish.
- Bookworm: After putting down the sword, he started picking up books. A lot of them, in fact, much to his brother's chagrin.
- High-Pressure Emotion: Whenever Orca hits the wall and breaks his shelves and pots.
- Mr. Exposition: He will give helpful control tips such as L-targeting, and his books contain information regarding Hearts, Save Feature, and Area Maps.
- My Brain Is Big: His cranium is roughly 70% of his overall mass.
- Retired Badass: An Informed Attribute. Sturgeon has no mementos from his years as a swordfighter, and displays no outward signs of physical prowess.
- We Used to Be Friends: He and Orca used to get along during their youth as swordsmen, searching for the Knight's Crests to master Hurricane Spin technique. But as they grew older, Sturgeon decided to spend his days reading while Orca still practice fighting. It caused a rift between the two brothers, with Sturgeon living in a room upstairs away from Orca's training ground and referring to his younger brother as a "hooligan."
Othernames: Tea-urn Sister (Japanese), Hydrie (French), Varsha (German), Miss Jade (Italian), Helene (Spanish)
A young Hylian woman who lives on Outset Island, and Sturgeon and Orca's granddaughter and grand-niece respectively.
- The Cameo: She appears as an unlockable host for Navi Trackers, a game mode that was only available in Japanese and Korean versions of Four Swords Adventures.
- Promotion to Parent: According to her figurine, she initially grew up and lived in Windfall Island, but then grew concerned about the health of her grandfather, Sturgeon. She then moved to Outset Island to take care of him.
- Video Game Cruelty Potential: You can break the jars she's carrying, and she becomes quite mortified with you for doing so.
- Video Game Cruelty Punishment: She will also charge you 10 rupees for breaking her jar if you dare talk to her afterwards.
- You Gotta Have Blue Hair: She is curiously one of the few characters in the whole game with an unnatural hair color.
Other names: Masao (Japanese, German, American Spanish- HD), André (French), Pinin (Italian), Pablo (European Spanish, American Spanish- original)
A hard worker who gets accused of being a slacker due to working at his own pace.
- The Aloner: If only because he's the only resident of the western island of Outset. His personality is pretty friendly, though.
- Hopeless Suitor: He's currently looking for a wife, but evidently hasn't had much success.
- The Slacker: His figurine outright calls him this. He tends to shirk cutting the grass in front of his house and sleeps in the whole day. According to him, it's because he's terrified of the monsters now stalking Outset Island and he can't sleep at night, thus leading him to sleep in the whole day.
- Video Game Cruelty Potential: A secret room behind his bed contains a chest with 20 rupees. Even if he's inside the house, he won't stop you from taking it, but you're still basically committing burglary.
Other names: Uncle Abry (Japanese), Abel (French), Abraham (German, Spanish), Mr. Giuan (Italian)
A family man and pig wrangler.
- Chick Magnet: In his youth, he was quite popular with the ladies, except the one he was actually interested in. He eventually won her over.
- Hot Guy, Ugly Wife: Unlike Rose, Abe is quite fit and healthy-looking.
- Messy Pig: His artwork depicts him holding a pig, and early on you see him trying to catch a wild one to keep as a family pet. He teaches Link how to catch them.
- No Celebrities Were Harmed: Both his name and appearance seem to be based on Abraham Lincoln.
Other names: Aunt Rose (Japanese), Miss Rosy (Italian), Miss Rosa (Spanish)
Abe's wife and fellow pig-wrangler.
- Bad Liar: A variation; it's not that she's a bad liar per se (at least not from what is seen of her), but according to her figurine, she does have a bad habit of trying to laugh her way out of a lie, which gives it away.
- Gonk: While you can still see how ladies had an interest in her husband, she bears more of a resemblance to the pigs they wrangle at this point.
- Hot Guy, Ugly Wife: Unlike Abe, Rose is overweight and did not age quite as well.
- Messy Pig: You can catch three pigs for her which she intends to keep as pets, but when you return to Outset Island there is only one pig (which is named after you) in the pen and it's gotten very big. It's implied that the other two were cooked and eaten, but she denies it and laughs it off.
Joel & Zill
Other names: Joël & Jill(French), Joel & Til (German) Lukino & Mukino (Italian), Joselito and Juanito (European Spanish), Turito & Gripín (American Spanish)
Sons of Abe and Rose, they're young and curious.
- Generation Xerox: According to Joel's figurine, they both resemble their father. It's not hard to imagine this being the case when they get older.
- Innocently Insensitive: As his figurine states, Zill "can strike a nerve without realizing it". It shows if you talk to him after returning to Outset Island, where he'll bluntly but innocently ask you if you've rescued Aryll yet, to his brother and mother's shock and embarassment.
- Snot Bubble: Zill always has one dangling from his nose, and apparently does it on purpose.
- Those Two Guys: They're rarely seen too far from each other.
Jabun, Water Spirit
Other names: Splash/ Jabu (Japanese), Jabu (French), Jaboo (German), Yabú (Spanish)
A giant fish and the Water Spirit. He is the guardian of one of the three pearls, Nayru's Pearl.
- Alluring Anglerfish: His head is adorned with a lantern, which is also where he keeps Nayru's Pearl stored away.
- Foil: To his implied ancestor, Lord Jabu-Jabu, who lacked any agency despite being a patron of the Zora tribe; his greatest significance was as a dungeon for Link to explore inside. By contrast, Jabun is the only one of the three spirits to lack patronage of a given tribe, he is capable of speech, and is the most judgmental of Link's legitimacy as a hero due to not being able to test him as Valoo and the Deku Tree did.
- Free Sample Plot Coupon: Zig-zagged. Link goes through plenty of trouble to track Jabun down and gain access to the cave where he's hiding, but as Jabun doesn't know any of that and is without a convenient dungeon to test him with, he ultimately leaves it to the Tower of the Gods to verify that Link's courage is true, turning over Nayru's Pearl so that it can lead him there.
- How the Mighty Have Fallen: Thanks to Ganondorf, he's gone from being the proud guardian of Greatfish Isle, to a homeless deity now hiding in a cave.
- Jerkass Gods: He abandoned Greatfish Isle and its occupants in order to save himself from Ganondorf's attack and, as Tetra alludes to, went into hiding on a similarly populated island whose residents were likewise put in great danger.
- Legacy Character: Hyrule Historia implies him to be a descendant of Lord Jabu-Jabu, patron of the Zoras in Ocarina of Time.
- Only the Worthy May Pass: Averted. While he is skeptical of handing over his pearl to Link, the King of Red Lions successfully convinces him of your heroic destiny, and he just hands over the pearl.
- Reality Has No Subtitles: Jabun can only speak in ancient Hylian, which is complete gibberish to Link's ears. This conveniently allows Jabun to freely refer the King of Red Lions as Hyrule King and ask the possible whereabouts of Princess Zelda, both of which are major twists in the story. The New Game+ translates it for the players who already beat the game.
- What Happened to the Mouse?: Once he hands over Nayru's Pearl, he dives beneath the waters of his cavern and is never seen again.
Windfall Island inhabitants
Other names: Mool (Japanese), Mina (French, Italian), Felizitas (German), Felicitas (European Spanish)
A spoiled rich girl who lives on Windfall Island, she is captured and imprisoned along with Aryll. Tetra's crew eventually bring her home, but not before demanding her father's entire fortune as a reward. Afterwards, she can be seen in rags working for Zunari, and a sidequest involves Link stalking her to reveal her as the burglar stealing from Zunari.
- *Crack!* "Oh, My Back!": Her father seems to consider taking a leaf out of Mila's book and getting a job... before his back pain acts up suddenly.
- Damsel in Distress: She is one of three girls mistaken for Princess Zelda and taken by the Helmaroc King.
- Freudian Excuse Is No Excuse: She comes to realize, with some minimal prodding from Link, that the misfortune her life has dealt to her doesn't excuse or justify her nearly resorting to thievery.
- Good Parents: Her father wasn't swindled out of his money or anything — he willingly paid it all desperately trying to get his daughter retrieved. Despite ending up in poverty, he and Mila take to the change much better than a certain other parent...
- Jerk with a Heart of Gold: Seems to be this when you get her to confess.
- NPC Amnesia: Despite seeing Link attempt to rescue her twice from the Forsaken Fortress, and him actually succeeding the second time, she doesn't seem to remember him once she's returned to Windfall and treats him as if he were a total stranger. She even recounts the details of her kidnapping as though Link doesn't already know them.
- Pauper Patches: After losing her money, she is shown wearing an ugly, patched-up dress.
- Pimped-Out Dress: Wears this when you first see her at Forsaken Fortress.
- Princess in Rags: After Link and Tetra save her, she loses all her money and turns into this. She initially hates it, but later matures as she decides to suck it in and work hard and honestly.
- Self-Made Woman: She's on her way to being this after being left with nothing upon her return home. Though she slips up, she definitely handles the switch to poverty more proactively than her father.
- Ship Tease: One of the answers Link can tell her when she asks why he won't let her go is that he likes her. This causes her to run off.
- Spoiled Brat: Averted. She sets it up well, but there's nothing to indicate that she was overtly mean when she was well-off, just that she's had a hard time dealing with having so little money.
- Stealth-Based Mission: Following her initiates one of these.
- Tsundere: Many words she speaks to you will consist of assuring you that whatever's happening isn't what it looks like, and that she is not a sappy or cheesy person.
Other names: Maggy (French, Italian), Dolores (German, Spanish)
Another one of the girls kidnapped along with Aryll. You can find her father begging for someone to go find her when you first visit Windfall Island. Unlike Mila, she starts off pretty poor.
- All Girls Want Bad Boys: She falls in love with a Moblin.
- Animal Motifs: Rabbits. She wears a headdress that looks like rabbit ears, and her letter to Moe is sealed with a rabbit's likeness.
- Damsel in Distress: She is one of three girls mistaken for Princess Zelda and taken by the Helmaroc King.
- I Never Got Any Letters: Her dad refuses to let the mail man deliver letters to her. Helping the mailman out and getting the letters to her earns you a piece of heart.
- Informed Flaw: She's referred to by Mila as a "slob", but apart from her interest in men, she isn't made out to be anything but a decent person.
- Interspecies Romance: She seems to have fallen in love with one of the Moblins in the Forsaken Fortress. He even responds to her love letter, though his exact wording ("I like you so much I want to eat you for dinner!") raises some questions on how much he reciprocates her feelings.
- Pauper Patches: Before becoming rich, she's wearing a patched up dress.
- Pimped-Out Dress: Wears one after being rescued.
- Rags to Riches: She brings back a load of treasure from the Forsaken Fortress after being rescued, making her and her father filthy rich.
The Shop Guru, Zunari
Other names: Suzunari (Japanese, German), Naglaga (French), Tefregu (Italian)
Hailing from a faraway frigid region in the cursed seas, Zunari had just recently moved to Windfall Island in the hopes of setting up his stall. He's in need of finances and only has a Sail in his stock. Fortunately for him, Link is need of a sail and his purchase helps kickstart the growth of Zunari's small business into a merchant empire.
- Chain of Deals: His shop starts out with only one product, and he enlists Link's help in seeking out merchants with whom he can trade to acquire new ones.
- Merchant Prince: What he aspires to be at the beginning of the game. With Link's help, he is able to become an influential resident of Windfall Island, even hosting a nightly auction in the House of Wealth. The final (and most expensive) decoration is a gold statue of Zunari as the Shop Guru, the pride and joy of all merchants.
- Shopkeeper: He runs a small outdoor stall that sells decorations he hopes will bring joy to the island.
Great Sea inhabitants
A local sea merchant of the Great Sea, traveling from island to island with practical goods at hand. He hasn't gotten much luck in his business venture until Link sets foot in his doorstep.
- Ambiguously Brown: At a time when the only dark-skinned humanoids in the Zelda games were the Gerudo, he was the first and occasionally only Hylian to be portrayed with dark skin.
- Beetle Maniac: He has a beetle symbol on his shorts, and his name is a pun on Beetle. According to his figurine, he is fond of bugs, especially beetles.
- Boring, but Practical: Beedle doesn't offer anything rare or fancy (unless he's Masked Beedle), but his exclusive goods are essential for Link's quest. The All-Purpose Bait can lure Fishmen, pigs and rats into the vicinity, the Hyoi Pear allows Link to control a seagull, and both must placed in their own Bait Bag also sold by Beedle.
- Catchphrase: "OHHHH!" whenever he sees a customer entering his shop.
- Exact Words: The Complimentary Cards. You don't get stuff for free, Beedle compliments you for being a good customer. Not as useless as it sounds. If you redeem these cards while currently injured, the compliments will heal you!
- Friend in the Black Market: As Masked Beedle, he sells rare items like an Empty Bottle, Piece of Heart, and Treasure Chart at extremely high prices.
- Gratuitous English: Speaks simple English words like "oh", "thank you" and "bye" even in the Japanese version.
- Honest John's Dealership: A mild case. His goods are quality and generally not overpriced, but with things like the Complimentary Cards and putting on a Paper-Thin Disguise to sell his premium items, there are still some shady business practices going on.
- Intrepid Merchant: His Shop Ships can be found all over the Great Sea, even into extremely dangerous areas.
- Paper-Thin Disguise: The "Masked Beedle" at Rock Spire Isle claims he's not Beedle, despite being obviously Beedle wearing a gold-plated helmet.
- Shipper on Deck: When Beedle mentions that Tetra gave him the Bombs to add to his stocks, he notices that Link has bashful look on his face and teases him about it.Beedle: By the way, Mr. Customer, are you acquainted with that adorable little pirate girl? You have a bashful look on your face, Mr. Customer! You can't hide it from me! Yuk yuk yuk yuk yuk!
- Took a Shortcut: Go to any of the islands that is marked as Beedle's Shop Ship location, and Beedle will always be there waiting for you. Even if Link teleports from one Beedle location to another.
- Voice Grunting: Notably, he is one of the few characters to have basic voice acting prior to Breath of the Wild. Said voice acting is simply him saying "OHHHHH!", "THANK YOU!", and "BYE!"
- Walking Shirtless Scene: He does not wear a shirt and unlike his future designs in Skyward Sword and Breath of the Wild, he only wears pants and sandals (and a gold-plated helmet as Masked Beedle).
- We Buy Anything: He's perhaps the only shopkeeper who will buy any spoil Link offers, an easy way to get fast cash and ridding the excess amount of items in the Spoils Bag.
Other names: Poiscomme (French), Neptunos (German), Talking Redfish (Italian), Luis Scales (European Spanish), Carpógrafos (Spanish)
A race of talking fish folks with human-like heads who swim in the Great Sea. They are great cartographers and can offer valuable hints from the gossips they hear, provided that Link has some food to spare.
- Cartography Sidequest: The insular squares of the Great Sea map can only be filled up by feeding a Fishman in each square block. There are a total of 49 Fishmen.
- *Crack!* "Oh, My Back!": Many of the Fishmen have aching, stiff backs they want to be relieved of. Once Link obtains the bow, he can play a mini-game where he must strike the Fishman's back with a limit of ten arrows. These arrows don't hurt them. On the contrary, they help fix the pain.
- Fish People: They mostly resemble fish, but their heads are distinctly human with a visible nose and flat face. Not to mention they can talk.
- Food as Bribe: They won't talk, let alone fill out the Great Sea map, unless they are fed All-Purpose Bait.
- Recurring Element: Their gossips and hints are reminiscent of the Gossip Stones of Ocarina of Time and Majora's Mask as well as the Fortune Tellers of A Link to the Past.
Dragon Roost Island inhabitants
The Rito tribe
A tribe of bird-like humanoids who live on Dragon Roost Island under the protection of Valoo. They are descended from the Zora.
- Bird People: Evidenced mainly by their beak-like noses. They also grow wings upon getting one of Valoo's scales.
- Planet of Hats: Their society and interactions with the other inhabitants of the Great Sea seem to revolve mainly around mail. You can even collect idol statues dedicated to Rito mail deliverers.
- Rite of Passage: Rito children must journey to Dragon Roost Island's peak to receive a scale from Valoo that will let them grow wings (and grow taller as well, judging from Komali's growth spurt).
Other names: Médolie (French), Medolie (German), Famirè (Italian)
Valoo's personal attendant, who helps Link enter Dragon Roost Cavern when the Sky Spirit becomes beset by extreme anger. She is kind and sincere, but since her teacher—Komali's grandmother—passed away before she could complete her training, she lacks confidence in her abilities.
- Adorkable: She is very worried about offending Link by suggesting too much to him. Her cheerful-yet-slightly awkward personality is very endearing.
- The Chosen One: She's the descendant of the Earth Sage Laruto, and therefore destined to take her place.
- Guest-Star Party Member: She joins Link in the Earth Temple dungeon.
- Harp of Femininity: Medli plays a harp, which is an heirloom of the female Zora Sage, Laruto.
- Heroic Self-Deprecation: She seems to have doubt in her abilities, but never lets this stop her from doing what she believes in.
- Implied Love Interest: For Komali. As Komali's maid, she's naturally close to him; close enough for the prince of her people to develop a crush on her when he matures, at the very least.
- Little Bit Beastly: Besides her beak nose, bird-like lower legs and feet and her arms that can turn into feathery wings, she can quite easily pass for an average Hylian girl.
- Magic Music: The harp she plays is actually the Earth God's harp, which opens the entrance to the Earth temple and the musical seals.
- Meaningful Name: Her name is likely derived from "medley" or "melody", and also sounds similar to "medini", the Sanskrit word for "earth".
- People Puppets: The Command Melody allows Link to control her.
- Plucky Girl: She went off to calm down the very upset Valoo all by herself, despite still being an apprentice carer. While she doesn't succeed, that certainly took guts.
- Ship Tease: There are hints of her taking a liking to Link as well. She gets a little flustered and looks at the ground as she speaks to him — a sign that she's worried about embarrassing herself by making too much eye contact — and puts her hands on her heart as if to control her breathing.
- Slapstick Knows No Gender: When Link throws her up toward high ledges, she can crash head-first into the walls; causing her to yelp as she falls onto her butt. When this happens, she then gets Circling Birdies and babbles incoherently with a dazed smile for several seconds.
- Vague Age: Appears to be not only a love interest for Komali, but a surrogate mother to him too. There's a few scenes which imply she's Older Than She Looks; especially with how Rito age, as demonstrated by Komali. She could be anywhere from 12 to 17 or possibly even older, depending on your interpretation of those scenes.
- Video Game Cruelty Potential:
- There's nothing stopping you from throwing her face-first into a wall. She gets Circling Birdies and speaks nonsensically if you do it;Medli: I'm... I'm fiiiine! That... didn't really hurt. What was I saying? Oh yeah! Once... once more! With the wind! Toss away, please!Medli: My, what beautiful stars! Twinkle-twinkle...♪ Where were we? Oh yeah! Once... once more! With the wind! Toss away, please!Medli: Huh... whuh? Link? Since when did you become triplets? No, I'm five... I mean, file... FINE! C'mon! Don't hold back! Use the wimp... er, WIND and really toss me!
- Furthermore, the easiest, and safest, way to defeat the Floormaster enemies is to throw her at them and then pelt them with arrows while they reach for her.
- There's nothing stopping you from throwing her face-first into a wall. She gets Circling Birdies and speaks nonsensically if you do it;
- Video Game Flight: When Link is controlling her, Medli can only fly for a short while before she tires out; though she moves horizontally far better than Makar, and can airlift Link briefly to cross large gaps together.
- Winged Humanoid: Her whole race consists of these — so of course, it comes naturally that she'd be one as well!
- Wise Beyond Her Years: In a stark contrast with Komali when he's introduced, Medli is shown to be very mature for her age.
Quill the Postman
Other names: Odli (Japanese, Spanish), Taf (French), Larciel (German), Fanotipos (Italian)
A member of the bird-like Rito race who works as a postman. Knowledgeable, reliable, and reasonable, Quill is a great ally of Link in his adventure and helps him out on numerous occasions.
- Badass Armfold: His default pose.
- Big Damn Heroes: Along with Valoo and Prince Komali, he rescues Link and Tetra from being killed by Ganondorf at the Forsaken Fortress.
- Deadpan Snarker: At times, particularly when he's talking to Tetra.
- Nice Guy: Most Ritos are friendly, but Quill especially stands out, helping Link more actively than most members of his race.
- The Reliable One: Apparently he is a high-ranking postman that his co-workers look up to, and the Rito Chieftain trusts him greatly.
- The Smart Guy: Since his job entails travelling through the entire Great Sea, he's quite up to date on most current events and provides guidance to Link whenever he can.
- Tall, Dark, and Snarky: Despite his seagull-like feathers his skin is darker than other Rito and had a very snarky way of convincing the pirates to help Link rescue his sister for free.
- Unstoppable Mailman: He shows no fear and gets the pirates to take Link onto their ship after convincing them that they were indirectly responsible for Aryll's kidnapping, and flies all over the Great Sea in all kinds of weather to both relay information to Link and deliver the mail. Even a storm won't deter him from doing his job.
- Winged Humanoid: As all Ritos, his arms turn into wings when he flies.
Other names: Komori (Japanese, German), Scalf (French), Falin (Italian)
The young fledgling prince of the Rito tribe and the holder of Din's Pearl. In his first appearance, Komali possesses a reclusive and negative attitude due to the death of his grandmother and the rampage of Valoo. Soon after Valoo calms down, Komali slowly gains his confidence and later repays the favor by being one of the rescuers of Link and Tetra from the Forsaken Fortress. The next time Link meets up with Komali again, he's now a more mature and courageous Rito, and is starting to show affection to Medli.
- Big Damn Heroes:
- Along with Quill and Valoo, he arrives just in time to save Link and Tetra from being killed by Ganondorf at the Forsaken Fortress.
- At the end of the game, he manages to locate Link and Tetra after they resurfaced from the sunken Hyrule. Behind him is the Pirate Ship with Tetra's crew, Aryll, Medli and Makar ready to pick them up.
- Bratty Half-Pint: He won't give you the pearl until he gets his wings.
- He Is All Grown Up: Komali was a pretty small Rito when first met. Once he has obtained his wings, he gets a growth spurt and puts him just as tall as a young teenage boy like Link.
- Hikikomori: His Japanese name even is "Komori". He grows out of it, though.
- Implied Love Interest: To Medli, based on his apparent crush on her, their history together, and that Medli and Link do seem to be just friends.
- Memento Macguffin: Din's Pearl, which was given to him by his deceased grandmother.
- Missing Mom: Which is how he likely developed such a strong connection to his grandmother, as she's the only family member mentioned and he needed Medli to act as his maid as long as he did.
- Momma's Boy: To his deceased grandmother. As the Din's Pearl is the only connection remaining to his grandma, he refuses to give it up at first.
- Precocious Crush: Though Medli doesn't appear to be that much older than him, his crush on her can still be seen as this.
- Took a Level in Badass: Did you really think that the meek young boy you met early on in your journey would later save you from Ganondorf of all people?
- Winged Humanoid: After he received his wings.
Lord Valoo, Sky Spirit
Other names: Valú (Spanish)
The Great Valoo is the mighty Sky Spirit. He lives atop Dragon Roost Island and is the patron deity and protector of the Rito people that dwell there. He is the guardian of one of the three pearls, Din's Pearl.
- Adipose Rex: While he doesn't physically rule the island, the fact that he's a deity and is slightly chubby puts him in such a position.
- Big Damn Heroes: Valoo arrives to Forsaken Fortress to rescue Link and Tetra from Ganondorf, and burns Ganondorf's lair to a crisp.
- Butt-Monkey: The poor guy gets subjected to quite a lot of abuse. The entire reason he's so angry is because Gohma's been messing with his tail, and defeating Gohma requires Link to similarly pull on his tail by latching on to it with his grappling hook.
- Dragons Are Divine: Valoo is the patron deity of the Rito people.
- Foil: Like the Deku Tree and Jabun, he is this to his predecessor from Ocarina of Time. Volvagia was a monstrous creature viewed as a blight by the people of Hyrule, while Valoo is honored and venerated as the Sky Spirit. Volvagia was renowned for his appetite for Gorons, while Valoo is the protective patron of the Rito tribe. And lastly, Volvagia faced Link in combat as the boss of the Fire Temple, whereas Valoo proves helpful to him numerous times throughout his journey.
- Feathered Dragons: Downplayed. His wings are made of feathers, but his body is covered in scales.
- Giant Flyer: Though his relatively tiny wings should not be able to overcome his own incredible weight.
- Handicapped Badass: Though he's trapped by Gohma, the monster responsible for his torment. By using the grappling hook on Valoo's tail, he'll cause the roof to collapse on Gohma, cracking its armor, leaving it vulnerable for Link to attack.
- I Dub Thee Sir Knight: He's so grateful for Link saving him, he dubs him with the title "Hero of Winds".
- Legacy Character: It's hardly the most heroic legacy, but Hyrule Historia implies that he's descended from Volvagia, the boss of Ocarina of Time's Fire Temple.
- Nice to the Waiter: Prince Komali's grandmother was once his loyal attendant, and he gave her his most precious possession, Din's Pearl.
- Our Dragons Are Different: Valoo has a western-type body, but with an eastern look; in a departure from the norm in the series, he isn't hostile.
Forest Haven inhabitants
A plant-like race that lives in the Forest Haven with the Great Deku Tree. They are descended from the Kokiri.
Other names: Makoré (Japanese), Dumoria (French), Makorus (German), Macorè (Italian), Makore (Spanish)
A young and clumsy Korok maestro who performs every year for his people's seed-spreading ceremony. He is also somewhat mischievous, which lands him in trouble when he becomes lost in the Forbidden Woods, leading Link to go and rescue him.
- But Thou Must!: Unlike Medli, you have to rescue Makar in order to get to the last part of the Wind Temple.
- The Chosen One: He's a descendant of the Wind Sage Fado — not that one — and has to take his place.
- Cranium Ride: Makar quite amusingly sits on the King of Red Lions' head when en-route to the Wind Temple.
- Distressed Dude: The entire reason Link has to enter the Forbidden Woods is to rescue him. Then in the Wind Temple, Makar gets unavoidably captured by a Floormaster, meaning Link has to rescue him again at least once.
- Guest-Star Party Member: He joins Link in the Wind Temple dungeon.
- Green Thumb: He can plant seeds that instantly grow into small trees in the right soil. This ability is necessary to complete one of the game's dungeons, due to how they can be grappled on to with the Hookshot.
- Magic Music: He plays his violin as a cello because he's too small to carry it on his shoulders.
- Meaningful Name: His name is likely derived from "Makoré", a type of wood, and also sounds similar to "makani", the Hawaiian word for "wind".
- Together, his and Medli's names sound similar to "medley maker" or "melody maker". Given the game's musical themes, this might be intentional.
- Mickey Mousing: Much like his Korok brethren, Makar makes wooden windchime-like clicking noises as he walks around.
- Not Quite Flight: He and the rest of the Koroks "fly" by hovering around with leaves.
- People Puppets: The Command Melody allows Link to control him.
- Plant People: Makar is a Korok, who are living trees in this game.
- Ridiculously Cute Critter: With his face, short pudgy stature and squeaky voice, Makar is so cute; someone like Kalle Demos could just eat him up.
- Swallowed Whole: Gets lost in the Forbidden Woods. When Link eventually finds him, Kalle Demos swallows him whole. This allows him to be rescued by Link.
- Video Game Cruelty Potential: One puzzle involves moving him among the sliding razor traps frequently found in the series. It's kind of amusing how much of a beating he takes.
- Video Game Flight: Like Medli, he can only fly for a short amount of time when Link is controlling him. Makar can't carry Link across gaps like Medli can due to how small he is: but he can fly both longer and a far greater vertical height than her, making him great for exploring and scouting ahead.
The Great Deku Tree
A huge tree and the fatherly guardian of the forest, the Koroks, and guardian of Farore's Pearl.
- Divine Delegation: He has a grand vision for new forests to be planted so that the land lost during the Great Flood will eventually be reclaimed from the depths. Since he's immobile, he tasks his Koroks with this mission.
- Fling a Light into the Future: He has the Koroks plant trees across the islands of the Great Sea in the hopes that they'll consolidate into new forests and one day merge the islands into a new large landmass like old Hyrule. However, the trees are vulnerable to Ganon's evil magic and will wither prematurely unless they're given mystical water within Forest Haven.
- Foil: To his ancestor, the Great Deku Tree from Ocarina of Time, whose primary role was a source of exposition, who spoke in Ye Olde Butchered English, and who withered away and died after the first dungeon. By contrast, this Deku Tree survives through the end of the game and is most concerned with prolonging the life of the forest, and is the only one of the three spirits who can speak the modern Hylian tongue, whereas Valoo and Jabun's speech must be translated for Link.
- Foreign-Language Tirade: Minus the Tirade part. Unlike Valoo and Jabun, he can speak common just fine, but the first time he meets Link, the sight of the boy's clothes causes him to lapse into "the Ancient Tongue" for a few lines.
- Legacy Character: He's the descendant of the Great Deku Tree from Ocarina of Time, and is possibly the Deku Tree Sprout grown up.
- Overprotective Dad: To his children, the Koroks.
- Puppeteer Parasite: What some Chu-Chus attempt to do to the Guardian of the Forest, until Link intervenes.
- Wise Tree: He has a vast knowledge not only about the Forest Haven, but also about the rest of the Great Sea.
Carlov the Sculptor
Other names: Hajime (Japanese), Bill (French), Minitendo (German), Armando Mangialavoro (Italian), Miniato (European Spanish), Carlov (American Spanish)
The proprietor of the Nintendo Gallery, he can sculpt exact replicas of any characters whose pictographs he receives.
- Bunny-Ears Lawyer: His own figurine description says that he is the world's greatest sculptor but that he hates having people watch him sculpt because he does so in his underwear.
- Narcissist: If you give Carlov a picture of himself, he will admire the person in the picture as exceptionally handsome even though he doesn't realize it's his own face.
Other names: Manny A. (Japanese), Manny A.C. (French), Manni A.C./ Augustus Commodus Manni (German), Manni (Italian), Otakki (Spanish)
A figurine-obsessed boy who hangs out around the Nintendo Gallery.
- Hikkikomori: His figurine description says that he used to rarely go outside before he developed his figurine obsession.
- Punny Name: His full name in the original Japanese version is "Manny A.", which, if you pronounce the "A" as you would in Japanese, sounds like "mania." In the Spanish version, his name is "Otakki."
Sages of the Master Sword (contains plot spoilers)
Other names: Lart (German), Lartis (Spanish)
A Zora and the former Sage of Earth. She is killed by Jalhalla, one of Ganondorf's monsters, so that her prayers may no longer reach the Master Sword. However, her spirit lingers on, and pleads to Link to find her successor.
- Animal Motifs: Her crown resembles a shark.
- Fish Person: Notably, the only Zora seen in the game.
- Harp of Femininity: The same one as Medli.
- Heroic Lineage: Her name and attire heavily imply she's a member of the Zora royal family and a descendant of Ruto, a Zora princess and the Sage of Water.
- Last of Her Kind: Was the last-known Zora in the world until Ganondorf returned to the surface and killed her.
- Leitmotif: A very somber arrangement of "The Legendary Hero".
- Magic Music: Her harp, which she used to play the Earth God's Lyric for the Master Sword before she died.
- Not Quite Dead: Laruto lives on in Medli.
- Princesses Prefer Pink: If she really is a princess, that is.
- Really 700 Years Old: According to her figurine, she was born in Zora's Domain, meaning she was born before Hyrule was flooded.
- Royals Who Actually Do Something: Like Ruto before her, she is a Sage and helped protect the world from evil by empowering the Master Sword.
- Yamato Nadeshiko: Despite her death, she refuses to leave this world until she can pass on her prayers to the next Earth Sage for the sake of the Master Sword and the world which still needs it.
Other names: Fodo (Japanese, German), Frido (Spanish)
A Kokiri and the former Sage of Wind. He is killed by Molgera, one of Ganondorf's monsters, so that his prayers may no longer reach the Master Sword. However, his spirit lingers on, and pleas to Link to find his successor.
- Eyes Always Shut: His default expression.
- Cat Smile: Again, his default expression.
- Identical Stranger: If it weren't for the aforementioned shut eyes, he'd look nearly identical to Link. Not too surprising, being a Kokiri and all.
- Keet: Even as a ghost, he's very chipper and never stops smiling.
- Last of His Kind: Until he was killed by Ganondorf, he was the last-surviving member of the Kokiri tribe in the world.
- Leitmotif: A tribal arrangement of "The Legendary Hero". Unlike Laruto's, his is quite upbeat.
- Magic Music: His violin, which he used to play the Wind God's Aria for the Master Sword before he died.
- Not Quite Dead: Lives on in Makar.
- Perpetual Smiler: That Cat Smile of his never leaves his face.
- Really 700 Years Old: As a Kokiri, this one's a given. He also came from the Kokiri Forest, meaning that like Laruto, he was born before Hyrule was flooded.
- Undying Loyalty: When he meets Link, Fado reminisces about how the King of Hyrule used to conduct the Sages in song with the Wind Waker he now owns. With that, he then asks Link to tell the King he will "carry on playing, even in the next life!".
Villains and Bosses
A large fiery insectoid monster that dwelled within the cavern underneath Valoo on Dragon Roost Island.
- Creepy Centipedes: Though unlike most other Gohmas, she's not as much a spider as she is a big scorpion-centipede thing.
- Breath Weapon: A fire breathing insect who harasses a fire breathing dragon fittingly enough.
- Clipped-Wing Angel: After her armor falls off, Gohma is a lot faster and can deal more damage. However, her eye is extremely vulnerable to attack.
- Go for the Eye: Double Subverted. Gohma's armored eyelid will close every time Link tries to go for the eye. The only way to bypass this obstacle is to break her armor with the very large rock above her.
- King Mook: She's a giant Magtail, essentially. This is especially noticeable after her armor has broken off. The only notable visual difference other than size and the aforementioned armor is that she has two large clawed arms.
- Lava Adds Awesome: It's a classic Gohma fight with burning attacks and a magma arena added into the mix.
- Playing with Fire: She can breathe fire and spew burning rocks.
Other names: Karle Demos (Japanese, French), Carniphora (German), Kardemos (Italian), Vilipendulia (Spanish)'''
A flower-like monster that shields and defends itself with a giant tentacled bulb.
- Ceiling Cling: It uses its upper set of tentacles for this...
- Combat Tentacles: ...And has a lower set of much larger root-like tentacles for this.
- Glass Cannon: It can strike fast in multiple directions but its head is small and extremely vulnerable, having only 16 HP in total. With the right sword combo, it is possible to kill Kalle Demos in one round.
- Just Eat Him: Does this to Makar. It simply swallows him whole before battling Link. Granted, this may be because he has no visible teeth.
- Kick the Dog: It eats Makar in front of Link just before the Boss Battle.
- Man-Eating Plant: Get too cocky near it and you will be swallowed by its much larger home.
- One-Hit Kill: Years after the game was released, it was discovered that one could kill Kalle Demos simply by... pouring Forest Water on it.
- Outside-the-Box Tactic: Considering the water only lasts 30 minutes outside of Forest Haven, you have a lot of dungeon to go through to get to the boss, and there's no clear indication of the water having this effect in the first place, it's clearly something you normally wouldn't think to do.
- Revive Kills Zombie: Forest Water is a mystical, purified water that can revive dying trees, which is essential to complete the Korok sidequest. Since the evil Kalle Demos thrives on polluted water of the Forbidden Forest, the Forest Water naturally kills it.
- Shock and Awe: When enraged, it electrifies its tentacles for greater damage.
Gohdan, the Great Arbiter
Other names: Gordon (Japanese, French) Quartoxuma (German), Kuznar (Italian), Deus Probatur (Spanish- "tester god" in Latin)
A large, apparently mechanical statue guarding the top floor of the Tower of the Gods as a final test of the Goddesses for anyone attempting to enter Hyrule to claim the Master Sword.
- Feed It a Bomb: Link can only defeat Gohdan by putting bombs in its mouth while it's stunned.
- Giant Hands of Doom: What Gohdan uses to attack Link until they're disabled.
- Hero Antagonist: Unlike the other bosses in the game, Gohdan isn't at the behest of Ganondorf. It only stands in Link's way because the gods need to know that whoever they allow to enter Hyrule is worthy of the title of "hero".
- Magitek: Gohdan has a very robotic design that fits the futuristic battlefield where it and Link fight. However, it wasn't an advanced technology that created it, but the divine powers of the gods to test the chosen hero.
- Only the Worthy May Pass: It only lets Link open the way to old Hyrule once Link bests it in combat.
- Tactical Suicide Boss: If Link runs out of bombs or arrows, both of which are needed to fight him, Gohdan will gladly sneeze some out for him. Justified, since it's a test of Link's skill, not of how many bombs and arrows he entered with.
The Monstrous Helmaroc King
Other names: Zeeklock (Japanese), Armor King (French), Mask King (German), Elmaroc King (Italian), Kranos (Spanish- "helmet" in Greek)
A giant Kargoroc that wears a mask under Ganon's control that stalks the Great Sea searching for "girls with long ears" in an attempt to find Zelda.
- Climax Boss: Fought roughly halfway through the game after it has menaced you several times before and is the boss right before the first proper meeting with Ganondorf.
- The Dragon: To Ganondorf. While the other bosses (except Gohdan) are always the minions of Ganon, the Helmroc King stands out for being the catalyst of Link's adventure (for kidnapping Ayrll) and directly serves under Ganondorf rather than being positioned in a secluded area.
- Feathered Fiend: Massive, feathered, and villainous. He even explodes into a mess of feathers which rain down when defeated.
- Giant Flyer: A huge bird who uses his equally huge talons to kidnap young girls with long ears for Ganondorf.
- It's Personal: Between kidnapping your sister, airlifting you right when you're about to save her, chucking you into the ocean to drown, and probably being closely related to those annoying Kargorocs, bashing this thing's head in with the Skull Hammer can easily turn out to be one of the most satisfying moments in the entire game.
- King Mook: Like a few of this game's bosses, he's a large version of an enemy. In this case, he's a large Kargoroc. He fights completely differently, though. And doesn't make that annoying noise, either.
- Left Stuck After Attack: His jamming his beak into the ground is your cue to beat the shit out of him.
- Mask of Power: Zig-zagged. It doesn't give him power as much as it signifies it, and protects him from damage. Link must crack it open with the Skull Hammer to be able to land sword strikes.
- Nice Job Fixing It, Villain!: If he hadn't kidnapped Aryll, Link wouldn't have gone on the quest in the first place.
- Oh, Crap!: Gives a non-vocal one at the start of the game, right before getting decked in the face by one of the pirates' cannonballs.
- Perpetual Molt: He leaves his feathers everywhere during his fight with Link.
- Wrong Genre Savvy: He actually had the girl he was looking for when he grabbed Tetra at the start of the game, but didn't know that, so he went back to his usual plan after the pirates rescued her.
- Yank the Dog's Chain: Grabs Link in its beak and throws him off into the darkness before he can save his sister. He almost does it again when Link reaches the fortress a second time but upon realizing that all the prisoners have been freed, he opts to flood the room instead.
Jalhalla, Protector of the Seal
Other names: Jai Horror (Japanese), Jay Harla (French, Italian), Fati Triputis ("trinity's fate" in Latin) (European Spanish, American Spanish- original), Yaihala (American Spanish- HD)
A gigantic Poe formed from 15 normal Poes fusing together into a mask.
- Adipose Rex: It's the "lord of the Poes," and its gut is bigger than any other part of its body.
- The Assimilator: It's made up of a mask and 15 normal Poes. Or just one Poe and a mask.
- Asteroids Monster: Jalhalla is composed of 15 smaller Poes, and can only be truly defeated where there's no Poes left when it tries to reassemble.
- Bedsheet Ghost: Subverted. While the normal Poes look to be spirits in sack-like jumpsuits, Jalhalla's head does not look tied-off, and when he briefly lifts his mask in one attack animation, his face can be seen, which matches the color of his body.
- Blow You Away: One of its attacks is to blow Link into the spikes surrounding its arena.
- Boss Arena Idiocy: Without the lights from the ceiling to solidify Jalhalla's form, and the wall spikes to split it apart, Jalhalla would be invincible.
- Bunny-Ears Lawyer: It's a goofy, comical boss...that successfully killed the Earth Sage.
- Critical Existence Failure: With one Poe remaining, Jalhalla is a massive, lantern-swinging, fire-playing ghost in a mask. With zero Poes remaining, Jalhalla is simply a mask.
- Fat Bastard: The same fat bastard who killed Laruto.
- Floating Mask: Jalhalla seems to be the mask itself and the Poes are giving it a body. While Jalhalla wears the mask most of the time, he lifts it to blow air at Link, revealing a face underneath.
- Interface Screw: Due to being made out of several Poes, Jalhalla can possess Link, reversing the control stick.
- King Mook: Giant Poe, obviously.
- Merger of Souls: Essentially a collective of Poes who merge into one massive Poe. They (he) can only be harmed when they separate.
- Monochrome Apparition: It's almost completely grey, the only other color on Jalhalla's body besides dark grey being purple and yellow.
- Mood Whiplash: A very lighthearted and humorous boss battle in a very dark, spooky dungeon.
- Offscreen Villainy: Did away with Laruto the Earth Sage.
- Our Ghosts Are Different: This one's an amalgamation of smaller monsters. Jalhalla himself is just a harmless animated mask.
- Playing with Fire: It shakes its lantern to spread balls of flame, and it can also create a flamethrower by blowing through it.
- Silly Spook: If its battle music is any indication.
- Soul Power: Uses the souls of 15 Poes fused together to fight. As more Poes are killed, he becomes smaller and weaker but fiercer.
- Soundtrack Dissonance: You're fighting the king of all ghosts deep within an ancient burial ground that is full of the undead, and its theme song is... like something that could be played in a circus. Subverted in the Ganon's Tower rematch, which has the same core theme, but is much more fittingly creepy.
- Standard Status Effects: Going near Jahalla will cause him to body slam onto you, which reverses your controls for a few seconds.
- Trampoline Tummy: Attacking Jalhalla with certain items will cause it to jiggle violently, especially bombs and the Skull Hammer.
Molgera, Protector of the Seal
Other names: Mold Galer (Japanese), Gayla (French), Mordo Geira (German), Mantara (German, variant), Verminus (European Spanish, American Spanish-original)
A large worm-like monster that hides beneath the sand and sends smaller larval versions of itself to hunt Link from beneath the ground.
- Antlion Monster: When buried in the sand, Molgera will create sand pits that drag Link to their centers at which it patiently awaits.
- Giant Flyer: Yes, it's a flying giant worm.
- King Mook: Technically it is. Although they are never seen anywhere else, Lanmolas (a recurring enemy in the Zelda series) appear in the boss arena, serving as distractions to Link.
- Offscreen Villainy: Ate Fado the Wind Sage.
- Our Monsters Are Weird: A giant sand worm/ant-lion that weaponizes its offspring and brays like a donkey when injured.
- Quicksand Sucks: It will make antlion-like sand traps to pull Link in toward its mouth.
- Reduced to Dust: It turns into pure sand before exploding.
- Sand Worm: This is the closest thing to defining what sort of creature it is. With its eyes and facial structure, there's no telling.
- Video Game Cruelty Potential: Try hookshotting its tongue all the way over to the edge of the wall, it's hilarious.
- Volumetric Mouth: While its head resembles a manta ray of sorts, the mouth is half or most of the mass, and opens sideways along the eyes, opening and closing like a weird flap.
A monstrous shapeshifting puppet that Link must fight in Ganon's Tower. It is the penultimate boss of the game.
- Animal Motifs: No matter what form it takes, it always has the face of a boar.
- Attack the Tail: All three forms share one weakness; a glowing blue ball on the tail that can be struck by Light Arrows.
- Big Creepy-Crawlies: Its second form is a large-spider like creature.
- Dark Is Evil: It is an evil marionette painted dark purple.
- Full-Boar Action: Its first form is a humanoid boar, and it keeps its piggish face for the next two forms.
- Lightning Bruiser: Puppet Ganon's snake form is extremely fast and hits like a tank.
- Mighty Glacier: Its boar form is slow, but can launch powerful punches.
- Not Quite Dead: After Puppet Ganon's first form is defeated, the Boss Clear Fanfare will play and Link will do his Happy Dance... only for both to stop when Puppet Ganon is lifted from the ground and reformatted into a giant spider.
- Perverse Puppet: It's an enormous puppet used by Ganondorf in combat.
- Snakes Are Sinister: Puppet Ganon's final form is a Lightning Bruiser snake that mercilessly attacks Link.
- Suspiciously Similar Substitute:
- Its boar form is clearly based on Ganon.
- Its snake form is based on Moldorm, a worm-like enemy that is only vulnerable on the tail and moves randomly.
Ganondorf, Emperor of the Dark Realm
Voiced by: Takashi Nagasako
Several years after being imprisoned in the Dark Realm, Ganondorf is finally able to get free, and the Hero of Time, having been sent back to the past by Zelda, is nowhere to stop him this time around. Free to do as he pleases, he plunges Hyrule into chaos once again. The citizens of Hyrule pray for the Goddesses to intervene, and so they do, by flooding the kingdom and sending selected people to the mountaintops to survive the flood and repopulate the world. Hyrule was left frozen in time undersea, but Ganondorf still managed to escape to the surface, many centuries later, in a fortress he then seized as his own. His first course of action then is to kidnap every single girl with pointy ears he can, in an attempt to find the current descendant of the Royal Family.
- Adipose Rex: One of the more rotund Ganondorfs the series has had. This reflects how he has grown older since his appearance in Ocarina of Time.
- Affably Evil: Unlike his previous appearance, Ganondorf harbors little malice towards the heroes. He only views Link with contempt when it's painfully clear that he has no chance of defeating him, and genuinely praises the young boy as the Hero of Time reborn after he has defeated Puppet Ganon. Likewise, when he forcibly took the Triforce of Courage from Link, Ganondorf spares the boy's life. Even his desire for Hyrule is given a more humane reason beyond the usual lust for power.
- Alas, Poor Villain: This is by far the most sympathetic portrayal of Ganondorf in the series, and his defeat is played up to be that of tragedy. Because Ganondorf is already doomed to drown with Hyrule thanks to the King's wish, his final duel with Link and Zelda is more of a rabid dog that needs to be put down rather than a fight for the fate of the world. When he dies, Ganondorf mutters about feeling the wind blowing for the last time, a tragic reminder of his original desire before he became corrupted with greed. Even King Daphnes feels empathy for his ancient nemesis, stating they were Not So Different in their attachment for Hyrule and desire to resurrect the past without considering the current generation.
- Amazing Technicolor Population: Although the artwork depicts him as Ambiguously Brown, in-game his skin is very unambiguously green.
- Animal Motifs: Pigs. Most of Ganondorf's minions have pig-like features, especially the Bokoblins and Moblins. Ganon's Tower is embed with pigs and boars. And while he doesn't transforms into Ganon, Puppet Ganon more than makes up for it.
- Badass Beard: The first time he sports this.
- Baddie Flattery: He commends Link for defeating his minions and making it all the way to the Forsaken Fortress, but calls it reckless courage. Then he gleefully reveals that Link pulling out the Master Sword from the pedestal has given the King of Evil his full strength back and that the Master Sword lacks the power to repel evil.
- Badass Longcoat: With big sleeves that flap and flow on the wind.
- Beard of Evil: Now sports this; seemingly grown during the long time he was sealed.
- Big Bad: As per usual. He is the reason why the Helmroc King has been kidnapping young girls with pointy ears, and much of Link's quest is to undo Ganondorf's machinations and prevent the King of Evil from assembling the Triforce to resurrect Hyrule in his own image.
- Bishōnen Line: In an Inversion of the usual formula, you first fight the monstrous Puppet Ganon before facing off against the humanoid Ganondorf.
- Brought Down to Badass: The result of having freed himself from the Evil Realm without the Master Sword's removal. It becomes permanent when Daphnes makes his wish upon the Triforce, taking Ganondorf's powers from the Triforce of Power away for good.
- Crazy Survivalist: The King of Evil, of all people, has become this since the flood of Hyrule. He has holed himself up in the Forsaken Fortress, a decrepit and remote stronghold lined with cannons that shoot anything that comes too close.
- The Dark Side Will Make You Forget: Implied by the quote above. He initially set out to conquer Hyrule because he envied its idyllic nature while his people lived in a harsh desert... but when he laid hands on the Triforce, seven years later all he'd changed is that now the rest of Hyrule is even worse than the desert while he chased the missing pieces of the Triforce.
- Dark-Skinned Redhead: The red hair comes from his Gerudo heritage, the dark-turned-green skin from his fiendish form. It's practically his trademark.
- Death Equals Redemption: According to Hyrule Encyclopedia, Ganondorf is freed from his unceasing desire for the Triforce when he is finally killed by Link. Considering that this desire is described to have "clung to him like a curse," he may be the only incarnation of Ganon to have finally escape the reincarnation cycle of Demise.
- Die Laughing: Ganondorf chuckles to himself once he realizes that Link finally killed him.
- Dual Wield: Does this for the final battle.
- Dying as Yourself: The game's prologue depicts him as a monstrous pig demon infused with the Triforce of Power who was sealed by the Hero of Time, and the various deities of the Great Sea (along with the King of Red Lions) all refer to him as Ganon. By the end of the game, Ganon dies as Ganondorf, a mortal Gerudo who just lost the Triforce of Power, remembering the winds of old that initially motivate his desires.
- Evil Laugh: Has one when he finally finds Zelda. There's also the 16 uninterrupted seconds of his epic scenery-distorting laugh before he's trolled by the King of Hyrule.
- Evil Overlord: Of Hyrule for a time, before the Goddesses flooded it. Now that he's reached the surface, he wastes no time re-establishing his rule over his monsters, curses the sea so it's easier for him to stay in control, and is taking precautions to make sure he doesn't get beaten again.
- Evil Sorcerer: He curses the sea. Need anything else?
- Evil Tower of Ominousness: Ganon's Tower, yet again.
- Face Death with Dignity: After Link delivers the final blow, Ganondorf ceases all movement but doesn't bother to inflict a Dying Curse upon his enemies. Instead, he accepts his own death, noting the irony of Hyrule's wind bringing the very thing that he hated about the desert wind.
- Famous Last Words: "The wind... it is blowing...", while chuckling mirthlessly to himself.
- Fatal Flaw: Pride. Despite his attempts to temper his arrogance, reflect on his past and learn from his mistakes, Ganondorf's pride remains the same as it was in Ocarina of Time. It becomes his undoing when he proceeds to flaunt his wish rather than quickly touching the Triforce after it is assembled, an aspect that King Daphnes quickly exploits. Likewise, Ganondorf's pride is the reason why he's unable to adapt in the present despite the Great Sea offering less resistance to his conquest than old Hyrule, as he won't accept anything less than the land he coveted in the first place.
- Faux Affably Evil: His attitude towards Link until the end of the game. He does give praises when Link confronts him for the first time, but his tone is that of contempt since Link didn't realize he's holding a powerless Master Sword. However, Ganondorf soon shifts to Affably Evil when he sees Link becoming a worthy successor to the Hero of Time.
- Foil: As with the other Triforce bearers, Great Sea-era Ganon manages to be this to his Twilight-Era self. While the Twilight Princess Ganondorf dismisses Link out of hand and works through a proxy for most of Link's journey, The Wind Waker Ganondorf has become Older and Wiser as a result of having been defeated once and sealed away for ages on end.
- Freudian Excuse: In a surprising form of Character Development, Ganondorf reveals that his desire for the Triforce and Hyrule is not just mere greed for power. He explains that his home country was a Death World while Hyrule was a paradise beyond his imagining, symbolized by the differences of their winds. Even though Ganondorf still intends to rule this paradise under a reign of darkness and terror, his solemn expression suggests there may be some truth in his words.
- Full-Boar Action: His Ganon form, which only shows up in stylized storybook pictures telling the game's backstory, but even then this is noticeable. Puppet Ganon as well, since it's modeled after Ganon.
- Genius Bruiser: Ganondorf is just as cunning and intelligent as he was back in Ocarina of Time, if not more so. He had cut off the Master Sword's power to repel evil long before Link would find it, and only reveals it to the young hero when it was nearly too late. In addition to his powerful dark magic, Ganondorf is also a skilled swordsman with fast reflexes and brute strength, as Link finds out in the final battle.
- Go Out with a Smile: Upon realizing that Link delivered the fatal blow, Ganondorf simply smiles and notes the irony of feeling the wind as death approaches. His smile can still be seen when he's turned to stone.
- Grass Is Greener: He claims his desire to conquer Hyrule boiled down to envy. It was lush and prospering, the desert was harsh and unforgiving.
- Green-Eyed Monster: Specifically, his being destined to be the king of a barren desert where the only comfort (if it could be called that) to offer his people was death, before seeing the fertility and peace of Hyrule.
- Hannibal Lecture: Gives Link one, stating that the actions the gods took to stop him condemned the world to a worse fate than what his actions inflicted.
- Honor Before Reason: A rare villainous example: During the final fight, after being hit by enough Light Arrows, he approaches Tetra, and, instead of stabbing her, puts away his sword and simply backhands her. Also, he seems to have a habit of, whenever knocking down Link, waiting until he gets back up before he resumes his attack or does a finishing blow. This extends to cutscenes, as well, particularly just before the final battle, where Ganondorf outright tells Link that he has no interest in killing him despite having Link at his mercy; all he wants is the Triforce of Courage that Link currently possesses.
- Humanoid Abomination: He was human (or very close to it) to start with, but after finding the Triforce, he's become something much, much worse.
- Impaled with Extreme Prejudice: Variation: Ganondorf attempts to do a last-ditch attack on Link, Link parries it, gains enough air, and then does a downward thrust through Ganondorf's head, burying the sword in up to the hilt.
- Impoverished Patrician: Subtle, but present. He's still technically a King and he owns his own island, but he has no people to rule over and the island is pretty dilapidated and weathered. He lives in what appears to have been a scuttled ship, and his ornate armor has been replaced with black robes. This extends to his own mooks, who make use of run-down and improvised submarines and watchtowers.
- Katanas Are Just Better: His sword of choice is a katana-style blade.
- Killed Off for Real: Stabbed through the head and Taken for Granite at the end of the game. Direct Wind Waker sequels have not used him since (with the exception of a brief cameo appearance in the beginning of the first sequel explaining the backstory of the original), so all signs point to this being the case. For this timeline, at least.
- Knight of Cerebus: None of his scenes are played for laughs, and he is shown to be a great threat.
- Laughing Mad: His reaction to the waves coming down on Hyrule from Daphnes' wish to the Triforce.
- Last of His Kind: Presumably the last of the Gerudo tribe, following the flooding of Hyrule. With his death at the end and the apparent absence of any Gerudo members in Phantom Hourglass and Spirit Tracks, it's likely that they're extinct.
- Last Villain Stand: When Daphnes wishes on the Triforce for Hyrule to be washed away by the Great Sea and for Link and Tetra to have a future, Ganondorf suffers a Villainous Breakdown and starts gleefully Laughing Mad before drawing his swords and engaging Link in a final showdown.
- Leitmotif: Same one he always had since A Link to the Past. It is more melancholy and quiet than usual (best heard at Ganon's Tower), reflecting Ganondorf's status as a Tragic Villain from the long forgotten era.
- Lightning Bruiser: Ganondorf's gotten less reliant on hanging back and chucking magic at you or shifting into his Mighty Glacier Ganon form in favor of up-close and personal swordfights. He proves to be an astonishingly agile opponent while still being bigger and stronger than Link and Stone Walling all but the most advanced sword attacks.
- Magic Knight: He not only possess powerful magic, but is also unbelievably strong and skilled with a sword. Or two.
- Marionette Master: He summons Puppet Ganon at the end of the game to attack Link.
- Meaningless Villain Victory: At the very end of the game, he succeeds in acquiring the complete Triforce, but King Daphnes appears out of nowhere and touches it first, causing his wish to be granted instead of Ganondorf's.
- Nay-Theist: He acknowledges the existence of the gods of Hyrule, but only so he can curse them for burying Hyrule under the sea. Even the Triforce, the thing that Ganondorf desires the most, is not safe from this vengeful mindset as Ganondorf tries to kill Link and Zelda in a last spiteful attempt to deny the relic of the gods from granting King Daphnes' wish.
- No-Holds-Barred Beatdown: Delivers a positively brutal one to Link on top of Ganon's Tower.
- No-Nonsense Nemesis: His defeat in Ocarina of Time has certainly taught him a few things about heroes in green clothes. Shortly after he breaks free from his prison, he kills the Sages of the Master Sword to render the Blade of Evil's Bane useless. When Link fails to put a dent on him with the powerless Master Sword, Ganondorf tries to kill him immediately. Later on, after Link restores the Master Sword's power and reassembles the Triforce of Courage, Ganondorf does everything he can to avoid a personal confrontation with the Master Sword, using a giant marionette of his Ganon form instead of the real thing and knocking out Link quickly before he has a chance to fight. His only mistake is his ever present obsession with the Triforce- and therefore on Link and Zelda- blinding him to all other factors. This leaves him completely unprepared when Daphnes steals Ganondorf's victory right out from under him by touching the Triforce first and then making his wish. This also costs Ganon earlier on, when Quill, Komali, and the enormous Valoo arrive to rescue Link and Tetra, when he otherwise had them dead to rights.
- Non-Standard Character Design: As befitting of his role as the villain, Ganondorf stands out a lot. While most characters have large heads and expressive eyes, Ganondorf has a massive body, dwarfing the protagonists, and his most prominent facial features are his large nose and facial hair. He shares this design with the King of Hyrule, showing them both as relics that do not belong in the present world.
- Older and Wiser: His depiction here, having had a lot of time to think about things. He still wants to claim the Triforce and take over Hyrule, but he's become more philosophical and explains his original motives.
- Older Than They Look: This Ganon appears to be an old man, frustrated by his inability to acquire the Triforce in Ocarina of Time. He and the King have been locked in combat over the fate of the frozen Hyrule.
- One-Winged Angel: Surprisingly averted, as he doesn't transform into Ganon in this game. The one time it looks like he does, it's actually a puppet in his place.
- Pet the Dog: Although he brutally pulverizes Link to get the Triforce of Courage at the story's climax, Ganondorf spares the young hero's life during the whole procedure. And there is no reason given other than he didn't have to kill Link to reassemble the Triforce.
- Physical God: The Triforce of Power he holds renders him immortal, and when you pull the depowered Master Sword from its pedestal, you give him back his near-omnipotent magical powers.
- Pig Man: His Ganon form is hinted at, but never shown. Many ancient texts about Hyrule detail the King of Evil as a humanoid pig-like creature, but he always remains as a Gerudo in-game and the closest thing to Ganon in this game is Puppet Ganon.
- Rage Against the Heavens: "YOUR GODS DESTROYED YOU!"
- Rasputinian Death: He's come back from the dead or from being sealed away numerous times throughout the series, so they resorted to this to prove he was Deader Than Dead. He's stabbed through the head, Taken for Granite, the tower you fought him on collapses, and the ocean rushes in to bury him underneath miles of water. It's not clear which step actually kept him from coming back, but it seems to have managed to do so.
- Sealed Evil in a Can: He broke free from the seal of the Seven Sages from Ocarina of Time long ago, only to be sealed again when the Golden Goddesses flooded the world and froze Hyrule in a time stasis. Centuries later, Ganondorf manages to escape to surface though most of his army still remain sealed by the Master Sword. They too eventually escape when Link pulls the Master Sword out from its pedestal.
- Staying Alive: Word of God says there is only one Ganon. Several games imply or outright state it is due to the Triforce of Power making him immortal.
- Taken for Granite: After he's killed via sword to the head, he turns to stone before being flooded along with Hyrule for good measure.
- Taking You with Me: The final boss fight is one last spiteful attempt to kill Link and Zelda before he "drowns with Hyrule".
- Tragic Villain: Considered by many to be the most sympathetic portrayal of Ganondorf in the series yet. The quote above reveals that he originally wanted a better life for himself and his people, but became consumed by power and lost sight of that, turning into the great evil that would ironically cause Hyrule's destruction.
- Villainous Breakdown: An epic one right before the final battle. After seeing Triforce and his wish being stolen by King Daphnes (and said-wish is to permanently drown Hyrule, the opposite of Ganondorf's goal), Ganondorf could do nothing more than laugh maniacally as his dreams literally come crashing down.
- Wicked Cultured: He has a cultural flair to his evilness. Dressed in regal robes and retaining his human form for the entire duration of the game, he comes off as unusually civilized compared to his beastly and crude army. Additionally, his speeches contain a poetic nature, especially when he compares Hyrule and the Gerudo Desert through the touch of their winds. This is more explicit with the Japanese version, where his monologue style draws from classical poetry and archaic Japanese from the 19th century.
- Worthy Opponent: Ganondorf bears little personal malice against Link and actually looks forward to their next confrontation.
- Wouldn't Hurt a Child: Zigzagged. As Link and Tetra can testify, he's not above attacking children to get what he wants. But in an interesting show of chivalry, Ganondorf takes pains to avoid hurting Tetra more than necessary in order to take her Triforce. Although he does hit her in the final battle, he carefully puts away his swords first, and avoids her entirely for most of the fight. Similarly, when he takes the Triforce of Courage, he punches Link and tells him that he didn't want to kill him. However, after one Villainous Breakdown, his endgame for the final fight is to take Link and Tetra down with him as Hyrule is being washed away.
- Xanatos Gambit: The Master Sword was actually sealing his powers away (well, most of them, anyway). By taking it from the pedestal, Link granted him access to his full powers. But if he didn't do it, there wouldn't be any way to defeat him.