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Trivia / The Legend of Zelda: Link's Awakening

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  • Ascended Fanon: The entire game was this, in a sense. Rather than start as an official Zelda title, Link's Awakening was more of a personal project for fun's sake during the dev team's off-time, one that was fortunately received with interest and praise upon being revealed to Nintendo's higher-ups. A happy accident in hindsight, as the remodeled For the Frog the Bell Tolls engine and most of its assets would make development of the Oracle series games a much easier task.
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  • Development Gag: You can visit Richard from For the Frog the Bell Tolls, a reference to Link's Awakening uses a improved version of that game's engine.
  • Fan Nickname:
    • The final boss's last form, DethI, is actually a "Blind Idiot" Translation of Death Eye. Because the uppercase "I" and lowercase "L" look similar in many fonts, a lot of supplementary material and fan sites reported it as "DethI" (with an uppercase "I"), which made people think it was "Dethl" (with an "L"). This extended to Zelda.com and even the Prima player's guide.
    • Once the trailer for the Switch re-release came out, "Chibi Link" became the unofficial fandom name of the redesigned, Super-Deformed Link, in a somewhat similar manner to "Toon Link".
    • Link in the Switch remake is also sometimes known as Playmobil Link due to his resemblance to their figures. Others, for the sake of brevity, simply refer to him as Toy Link.
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  • Flip-Flop of God: Shigeru Miyamoto once said this game could be the sequel to any Legend of Zelda game where Ganon is defeated. Many people saw it as the sequel to A Link to the Past, which was the Zelda game released before this one. This was half-right, as the Hyrule Historia later placed it after the Oracle games, which were sequels to ALttP.note 
  • Quote Source: Shoplift and Die
  • Throw It In!: Takashi Tezuka, the game's director, stated that the game's development was essentially "free-wheeling", noting that the Mario and Kirby cameos were put in as jokes by the development team. He even described the game as "a parody of The Legend of Zelda, as an actual Zelda game."
  • Urban Legend of Zelda: The final dungeon of the game is in the Wind Fish's Egg, a location that you have been practically able to reach since you could get to the second dungeon, but cannot enter until all eight dungeons are cleared. Once inside, you enter a room with nothing special, however the second room is almost completely black, and lacks a floor, forcing you to fall down and do a Lost Woods style puzzle. However, if one looks closely, you can see a set of floor tiles on the other side of the second room, implying there is something over there. There isn't, but childhood rumors flew regarding a second version of the dungeon, one that was more like the rest you had played through during the game. Maybe there was a harder final boss, maybe there was a secret ending, maybe there was a secret ninth instrument that instant-killed the final boss; it all depended on who told you about it.
  • What Could Have Been:
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    • Hyrule Historia includes some storyboards that show a few unused elements from the planning stages. For instance, originally at the Southern Face Shrine, the player would have to ram into a pillar with the Pegasus Boots to get the key — the pillar would break to reveal the relief that the player must read. Also, apparently there were plans for a two-player mode, including a boss that one player would have to throw the other onto to defeat. It looks like they were having trouble with what to do to beat the boss with only one player, so the boss was scrapped along with the two-player mode. The basic concept of the boss (a floating head with hands) would be reused several times later, while the latter concept eventually became a core mechanic in The Legend of Zelda: Tri Force Heroes.
    • During the development of the game, Dark Link was considered to be a form that the Shadow Nightmares took on during the final boss fight. It is likely that he was to act as a sort of Mouth of Sauron, giving the fight some Boss Banter between phases.
    • The announcement trailer for the Switch remake showed Goombas that look identical to their established design in the Super Mario Bros. series, featuring two pointy teeth and constant frowns. By E3 2019, these Goombas were replaced with a new unique model that more closely resembles their sprites in the original Game Boy version of Link's Awakening, featuring a goofy grin, Big Ol' Eyebrows, and lacking visible teeth.
  • Working Title: The game was originally going to be localized with its Japanese title The Legend of Zelda: Dreaming Island at some point during development, before it was changed to Link's Awakening.

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