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Trivia / The Legend of Zelda: Link's Awakening

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  • Development Gag: You can visit Richard from For the Frog the Bell Tolls. Fitting, as both games run on the same engine.
  • Fan Nickname:
    • As it turns out, the final boss's last form, DethI, is actually a "Blind Idiot" Translation of Death Eye. Because the uppercase "I" and lowercase "L" look similar in many fonts, a lot of supplementary material and fan sites reported it as "DethI" (with an uppercase "I"), which made people think it was "Dethl" (with an "L"). This extended to and even the Prima player's guide.
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    • Once the trailer for the Switch re-release came out, "Chibi-Link" became the unofficial fandom name of the redesigned, Super-Deformed Link, in a somewhat similar manner to "Toon-Link".
  • Flip-Flop of God: Shigeru Miyamoto once said this game could be the sequel to any Legend of Zelda game where Ganon is defeated. Many people saw it as the sequel to A Link to the Past, which was the Zelda game released before this one. This was half-right, as the Hyrule Historia later placed it after the Oracle games, which were sequels to ALttP.note  This has since flipped again, with the Oracle games being moved to after Link's Awakening.
  • Quote Source: Shoplift and Die
  • Throw It In!: One of the developers stated that all the Nintendo cameos were merely put in as jokes.
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  • Urban Legend of Zelda: The final dungeon of the game is in the titular Wind Fish Egg, a location that you have been practically able to reach since you could get to the second dungeon, but cannot enter until all eight dungeons are cleared. Once inside, you enter a room with nothing special, however the second room is almost completely black, and lacks a floor, forcing you to fall down and do a Lost Woods style puzzle. However if one looks closely, you can see a set of floor tiles on the other side of the second room, implying there is something over there. There isn't, but childhood rumors flew regarding a second version of the dungeon, one that was more like the rest you had played through during the game. Maybe there was a harder Final Boss, maybe there was a secret ending, maybe there was a secret ninth instrument that instant-killed the final boss; It all depended on who told you about it.
  • What Could Have Been:
    • Hyrule Historia includes some storyboards that show a few unused elements from the planning stages. For instance, originally at the Southern Face Shrine, the player would have to ram into a pillar with the Pegasus Boots to get the key — the pillar would break to reveal the relief that the player must read. Also, apparently there were plans for a two-player mode, including a boss that one player would have to throw the other onto to defeat. It looks like they were having trouble with what to do to beat the boss with only one player, so the boss was scrapped along with the two-player mode. The boss itself appears in the Color Dungeon of the DX version (albeit reworked entirely to become merely a reskinned Hinox), while the latter concept eventually became a core mechanic in The Legend of Zelda: Tri Force Heroes.)
    • The announcement trailer for the Switch remake showed Goombas that look identical to their established design in the Super Mario Bros. series. By E3 2019, these Goombas were replaced with a new unique model that more closely resembles their sprites in the original Gameboy version of Link's Awakening.


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