Tropes that describe the characters of The Legend of Zelda: Phantom Hourglass.
As this game is a direct sequel to The Legend of Zelda: The Wind Waker, be aware of unmarked spoilers, especially in regards to the true identity of some of the main characters. This includes spoilers for this game's Final Boss.
After losing Tetra to the mysterious Ghost Ship, this young hero embarks on an ocean-wide quest to free her, and later, the Ocean King.
- Adorkable: Has several comic relief moments in spite of his heroism.
- Badass Adorable: His cuteness is matched by his high skill in battle and outsmarting Phantoms.
- Battle Boomerang: The player can direct it by drawing lines with the stylus.
- Bow and Sword, in Accord: He gains a sword early in the game, and can gain a bow in the third dungeon. Both are crucial to defeating Bellum.
- Cool Sword: He can get the Phantom Sword near the end of the game. Not only is it forged from three one-of-a-kind metals and has the Phantom Hourglass lodged in its guard, but it's the only weapon powerful enough to kill the otherwise invincible Phantoms.
- Experienced Protagonist: Make no mistake, despite his goofy exterior this is the exact same Link who defeated Ganondorf.
- Flaming Sword: After powering up Leaf, he can have his sword lit on fire.
- Forgotten Fallen Friend: After leaving home in the inanimate King of Red Lions at the end of The Legend of Zelda: The Wind Waker, the opening of this game shows him living on Tetras pirate ship before being whisked off to his new adventure. Whether he got rid of the sailboat or just wasnt using it at the time is not explained.
- Heartbroken Badass: He is devastated when he sees that Tetra has been turned to stone.
- Heroic Mime: Usually, but he subverts it by shouting for Astrid over a wall.
- Infinity +1 Sword: The Phantom Sword.
- Kleptomaniac Hero: As per usual with the incarnations of the hero, but Link starts his quest by swiping Oshus' sword from his hideaway.
- Spin Attack: After gaining the Swordsman's Scroll, he can perform three consecutive spin attacks before conducting the Great Spin Attack, which is as destructive and chaotic as it sounds.
- Sword Beam: He can use this technique after powering up Ciela.
- Time Stands Still: By the end of the game, he can use Ciela's Time Spheres to freeze time.
- Undying Loyalty: To Tetra.
- Worthy Opponent: To Jolene.
Other names: Lineback (Japanese)
The captain of the steamship Link uses in Phantom Hourglass. He's a complete coward, and only agrees to help Link when he learns of the possible treasure involved. He provides most of the comic relief in the game.
- Accidental Hero: He once saved Jolene from a sea monster by ramming it with his ship...when he was trying to escape.
- Amazing Technicolor Population: His skin turns purple after fusing with Bellum.
- Badass Mustache: He has a slight one, and even before meeting Link he was an experienced sailor who was willing to run into the life-draining Temple of the Ocean King.
- Boss Remix: When he becomes possessed by Bellum, the boss music is a remix of his leitmotif.
- Character Development: Notably. He goes from a greedy, cowardly crook to saving Link and Tetra from Bellum, then giving up his original goal of treasure so he can get his ship back.
- Cool Boat: He ends up treasuring his S.S. Linebeck more than the riches he's pursuing.
- Cowardly Lion: Well before his Character Development sets in, he proves himself willing to charge into the dreaded Temple of the Ocean King to find clues about the Ghost Ship. He tends to leave the adventuring to Link once they team up, though.
- Cowardly Sidekick: He never accompanies Link during his adventures in the dungeons or the islands.
- Demonic Possession: He becomes the final boss under the influence of Bellum.
- Did You Just Punch Out Cthulhu?: He rescues Link and Tetra from Bellum by stabbing it in the tentacle with the Phantom Sword. He then gets possessed by Bellum in retaliation.
- Every Man Has His Price: For most of the game, Linebeck won't think of going into danger without some kind of reward. The only thing that initially keeps him on Link's side after finding out the Ghost Ship treasure was a hoax was the promise of a wish from the Ocean King.
- Expy: He bears resemblance to a certain Captain Jack Sparrow.
- Heroes' Frontier Step: Linebeck spends most of the game as Link's Cowardly Sidekick, only really being heroic by association. But when he took up the Phantom Sword to hold off Bellum until Link could wake up he showed everyone that he has the heart of a hero.
- Identical Grandson: Linebeck III is this to him in The Legend of Zelda: Spirit Tracks.
- Jerk with a Heart of Gold: Despite his mean-spirited and cowardly attitude, he is a good person at heart. Good luck getting him to show it.
- Legacy Character: As of Spirit Tracks, he has a descendant living in New Hyrule (Linebeck III).
- Lovable Coward: He's incredibly cowardly, but he's also very endearing at the same time.
- Mundane Wish: Rather than wish for treasure (or three more wishes, as considered at one point), in the end, Linebeck's only request is for the Ocean King to bring his ship back after it was sunk by Bellum.
- Oblivious to Love: Even after all the time he spent with Jolene, he still doesn't understand why she would be so upset at him stealing a treasure from her, even if it wasn't a particularly valuble one.
- Only in It for the Money: He's initially only interested in going after the Ghost Ship so he can get his mitts on the treasure that's rumored to be on board. He's not happy when he finds out that the rumors were exactly that, nearly calling off the quest and refusing to ferry Link around anymore, until Oshus offers him some further incentive.
- Primary-Color Champion: He wears a blue coat with a red scarf. It takes a bit of Character Development, but he finally lives up to the heroism that these two colors imply.
- Psycho Ex-Girlfriend: You're being chased by his ex Jolene throughout the game, and are forced to fight her if she catches up to your ship.
Other names: Sciele (Italian)
A white fairy with Laser-Guided Amnesia, who found Link on the shore. She helps him throughout the game.
- Acrophobic Bird: The two abilities you get from the Spirit of Courage are sword beams and a Time Stop ability neither of which have anything to do with courage as they allow you to attack from a distance or when your enemy can do jack-all to defend themselves.
- But Now I Must Go: An interesting variant in that Link is technically the one who's leaving, but Ciela tells him that as much as she would like to stay with him after the game ends, her place is alongside the Ocean King with the other spirits.
- Deadpan Snarker: Only regarding Linebeck. She doesn't just hate his jerkish, cowardly behaviour, she despises it. Which makes sense for the Spirit of Courage. She does show some appreciation for the "heart of gold" part of him, though.
- Exposition Fairy: She's a Suspiciously Similar Substitute of Navi and Tatl, even having similar attitudes to both of them.
- Laser-Guided Amnesia: She's lost her memories when Link meets her. She regains them twice: when she realises her role as the Spirit of Courage, and during the first fight with Bellum.
- Paper-Thin Disguise: Though it was hardly an intentional disguise on her part, it appears being a white fairy instead of a yellow one was the only thing that kept Leaf and Neri from identifying her as the Spirit of Courage earlier in the game.
- Suspiciously Similar Substitute: Of Navi, even featuring the same voice, albeit her personality is a bit more short-tempered. Once Ciela's true power and "color" are revealed, she becomes a Suspiciously Similar Substitute of Tatl from Majora's Mask.
- Sword Beam: When Link equips her as his cursor, she lets him do these.
- Time Stop: Grants a brief version of this to Link during the final battle with Bellum in the form of Phantom Spheres. Link must draw an hourglass shape to stop time.
Other names: Lief (German)
Leaf, the Spirit of Power. A red fairy who was held prisoner inside the Temple of Fire by a wizard-like creature known as Blaaz.
- But Now I Must Go: Departs from Link's side once the game is over, in order to return to serving the Ocean King.
- Exposition Fairy: He's the one who first informs Link about how dangerous Phantoms are and what must be done to avoid them.
- Failed a Spot Check: Neither he nor Neri realize that Ciela is the Spirit of Courage until her powers are restored, despite her retaining the same name, voice, and personality that she presumably had before.
- Fairy Companion: Once you've upgraded him using Spirit Gems, you can select him to be your guide instead of Ciela, which also ups your attack power.
- Flat Character: He doesn't receive a lot of focus or development as the game progresses.
- Informed Attribute: Unlike Ciela, he lacks anything close to the type of personality you'd expect from the Spirit of Power.
- The One Guy: Not only is he the only male among the three servant spirits, but he's also the only one of two out of all the fairies we've seen in the series. The only other was Tael, the brother of Link's fairy guide in Majora's Mask.
- Playing with Fire: When he's equipped as your ally, he'll cause Link's sword to become engulfed in flames. This is the also the only way to increase Link's attack power in the game, curiously; the Phantom Sword isn't any more powerful than the one Link starts out with otherwise.
Other names: Nelly (Italian)
Neri, the Spirit of Wisdom. A blue fairy who was sealed away inside the Temple of Wind, guarded by a giant flying Octorok known as Cyclok.
- But Now I Must Go: Departs from Link's side once the game is over, in order to return to serving the Ocean King.
- Exposition Fairy: She educates Link on the Phantom Eyes he encounters on the later floors of the Temple of the Ocean King.
- Failed a Spot Check: She evidently failed to realize that Ciela was the Spirit of Courage until it was explained outright.
- Fairy Companion: As with Leaf, you can upgrade her power using Spirit Gems to equip her as a fairy guide. In her case, she'll enhance your defense and your shield.
- Informed Attribute: Apart from telling Link about the Phantom Eyes, she doesn't act or do anything remotely wise or intelligent throughout the game.
- Flat Character: Exists more for plot-based reasons than as an actual character.
- Luckily, My Shield Will Protect Me: Rather than give Link an stronger shield, the game uses her to upgrade the one he starts out with. Having her equipped enables it to deflect most regular attacks, and Link can even stun enemies with it just by walking into them.
- Suspiciously Similar Substitute: If anything, shes this to Navi even more than Ciela is, being a blue Fairy Companion with a similar name whos renowned for her knowledge and intelligence. She and Navi are also both Nice Girls, unlike Ciela with her Jerk with a Heart of Gold tendencies.
Other names: Shiwan (Japanese, European Spanish), Siwan (European French, German)
Ciela's father figure, who lives in a hut on a cliff on Mercay Island. He is a grumpy, ill-tempered Cool Old Guy. He is also the creator of the Phantom Hourglass, i.e. the Ocean King, and he watches over the Great Sea. However, he has been weakened into his human form by Bellum.
- Ambiguously Human: He comes off as an ordinary old man at first, but he demonstrates an ability to teleport almost anywhere and has access to strange magic powers. He's revealed halfway through the game to be a controllable human body created by the Ocean King to escape Bellum.
- Big Ol' Eyebrows: He has a pair, even in his whale-like Ocean King form.
- Cloning Blues: A variation. While Oshus doesn't personally mind being a clone of the Ocean King, he's very jaded by how little a threat he poses to Bellum and how little he measures up to his old self.
- Elderly Immortal: In his Ocean King form.
- Everyone Has Standards: He's visibly taken aback when all Lineback can think of after learning of Bellum and the true purpose of the Ghost Ship is that there was never any treasure to find. He confirms it, seemingly just out of spite.
- Grumpy Old Man: While he's never outright hostile, he tends to be a bit stuffy at times and maintains a mostly-serious demeanor throughout the game.
- Hero of Another Story: He sparsely references his encounter with Bellum and his navigating the Temple of the Ocean King with his creation, the Phantom Hourglass.
- Light Is Good: He's the Big Good of the game and he's a white whale.
- Me's a Crowd: The Oshus that Link encounters above land is actually a clone of the Ocean King.
A young pirate voyaging in search of a new land until her crew encounters the elusive Ghost Ship.
- And I Must Scream: Despite being Taken for Granite, Oshus claims that she is still alive, and she tells Link once revived that she had been dreaming of his journey to try and save her.
- Damsel in Distress: The first half of the game is spent tracking down the Ghost Ship in order to save her from inside, whereas the second half revolves around defeating Bellum in order to restore her stolen life force.
- Do Not Call Me "Paul": Her pirates have made a habit of addressing her as Princess Zelda, despite her objections.
- Honor Among Thieves: The game opens with her assuming the Ghost Ship is just a hoax being run by a group of ordinary people. She claims to want to track them down and remind them even piracy apparently has its rules.
- Late-Arrival Spoiler: The opening outright spoils that she's Zelda.
- Out of Focus: Due to spending most of the game imprisoned or as a statue, she doesnt get a lot of focus or interaction with other characters.
- Pirate Girl: Still shown to be the only girl of her crew.
- Taken for Granite: After the Ghost Ship drains her life force away, shes left as a stone statue for the second time in the series.
A fortune teller who resides on the volcanic Isle of Ember.
- The Aloner: The death of her assistant, Kayo, has left her as the only living resident of the Isle of Ember, yet she doesn't show a desire to pack up and leave anytime soon.
- Chuck Cunningham Syndrome: One of the few characters in the game who isn't referenced through an Identical Grandson in Spirit Tracks. Her theme music is used for the Wise One of Papuchia Village, but there's nothing suggesting they're actually related.
- Didn't Think This Through: Her assistant had her locked in her basement to protect her from monsters, but didn't consider that the door can only be opened from the outside and he's the only one who knows how to open it.
- Due to the Dead: If you go back to check on Kayo's remains later in the game, you'll find that Astrid saw fit to give him a proper burial.
- Fortune Teller: As thanks to Link for saving her, she'll foretell the next step in his journey at no charge whenever he visits her.
- Last of His Kind: Though there could be others out there, she's the last descendant of the Cobble Kingdom who confirms herself as being such.
Other names: Sauz (Japanese, German), Sasu (Canadian French), Sazu (European French), Effesto (Italian)
A blacksmith who has secluded himself on a lone island named after him. He helps in forging the Phantom Sword.
Biggoron & Gongoron
Other names: Maigoron/ Wheelgoron (Japanese), Ptigoron (French), Maigoron (German)
The chief of the Goron tribe and his stubborn young son. Link must prove to both of them that he's worthy of honorary brotherhood in order to claim the first pure metal, the Crimsonine.
- Guest-Star Party Member: Gongoron becomes playable during Link's journey through Goron Temple, helping him solve puzzles and eventually to defeat the boss, Dongorongo.
- Large and in Charge: This is the first time Biggoron has acted as the Gorons' patriarch, and although he's much smaller than his previous four appearances, he's still the largest of his kind to be seen on the island.
- Proud Warrior Race Guy: Biggoron quizzes newcomers on the Gorons and their ways of life to ascertain whether they're worthy of joining the tribe. Unfortunately for Link, just passing it isn't enough to earn Gongoron's respect.
- Rolling Attack: While controlling Gongoron, his means of attack is to bowl over and slam down on enemies from above.
- Tag Team: Link is separated from Dongorongo, the boss of the Goron Temple, by a quicksand pit, so the player has to juggle using Gongoron to flip the boss over and having Link send Bombchu into its mouth from afar.
- Bigfoot, Sasquatch and Yeti: The Yook resemble huge yetis with glowing red eyes.
- Brainwashed and Crazy: The crazed behavior of the Yook is implied to be caused in some way by Gleeok, the boss of the Temple of Ice. Once Gleeok is defeated, they cease attacking Link and even apologize for the trouble they've caused.
- Cloud Cuckoo Lander: Very few of the Anouki actually remember the details of their bad blood with the Yook, they have a habit of burying treasure in their front yards, and almost nothing they say is of significant help toward Link's quest. He only really works with them because they share a common goal.
- Consummate Liar: The Yook are apparently this, according to the Anouki, at least.
- Distressed Dude: Aroo, an Anouki who was abducted and replaced with a Yook impersonator. Defeating Gleeok breaks the seal on him and allows him to escape.
- Feed It a Bomb: The only way to defeat a Yook is by waiting for them to inhale so that you can feed them a bomb and then attacking while they're stunned from the blast.
- Mix-and-Match Critters: The Anouki resemble humans in heavy fur coats, but with penguin-like flippers and antlers atop their heads.
King MutohThe former ruler of the forgotten Cobble Kingdom, whose ruins occupy the far-distant waters of the northeastern sea. He's also the guardian of the third pure metal, the Aquanine, which is kept in his tomb in the basement of Mutoh's Temple.
- Adipose Rex: As can be seen when you meet his ghost, he's a pretty big guy.
- Barred from the Afterlife: He was woken from his eternal rest when the monster Eox took up residence in his temple. Once Link defeats Eox, Mutoh gives him the Aquanine in thanks for helping him return to sleep.
- Glowing Eyelights of Undeath: The ghosts of him and his knights have blank, white eyes, without pupils.
- Mythology Gag: His name and those of his knights (Bremeur, Brant, Doylan, and Max) are in reference to the names of the carpenters (Bremor, Brent, Doyle, and Mack) and their boss, Mutoh, from Majora's Mask and The Minish Cap. Also, the weapon you get from Mutoh's Temple is a hammer, a common carpenter's tool.
- Our Ghosts Are Different: He, his four knights, and Kayo are the only ghosts in the game who take on human forms, which Astrid implies is due to their shared Cobble heritage.
- Unstoppable Mailman: The only explanation for how he would be able to mail Link a letter, complete with a Power Gem, from his secure and remote underground tomb.
Villains and Bosses
The main villain of Phantom Hourglass, Bellum is a malevolent, parasitic creature. It rose from the depths and fed on life force, trapping the Ocean King in a feeble human form while it prowled the seas for victims in a Ghost Ship. It kidnapped Tetra to feed on her life force at the outset of the game. With little characterization, Bellum seems more like a parasitic force of nature than a truly malicious villain.
- Arch-Enemy: To Oshus.
- Attack Its Weak Point: The main eye in its mouth and the eyes on its tentacles.
- BFS: Wields an enormous sword during the final part of its battle, similar to the Phantoms.
- Big Bad: It's the source for all the calamities that occur in the waters of the Ocean King.
- Bishōnen Line: It possesses Linebeck to assume a more humanoid form.
- Boss Subtitles: Bellum, Evil Phantom.
- Casting a Shadow: Gathers dark energy around Linebeck before possessing him.
- Combat Tentacles: Both its means of attack, and its weak points during the first phase of the battle. In the last phase, it uses a tentacle on its back to slap Link around and capture Ciela.
- Contrasting Sequel Antagonist: While Ganondorf was a calculating humanoid that had clear motivations and desires, Bellum is a (supposedly) mindless Eldritch Abomination that consumes any and all nearby life. While Ganondorf based his operations in the Forsaken Fortress and drove away all intruders, Bellum's Ghost Ship attracts victims through false legends of treasure.
- Dark Is Evil: Lampshaded by Oshus.Oshus: I struggled against my attacker in a great clash. But his evil was so dark that it slowly drained away my own life force.
- Demonic Possession: It uses this when it takes over the Ghost Ship, and again when it takes over Linebeck's body.
- Determinator: After losing his first fight to Link that resulted in his lair collapsing on him, Bellum managed to survive to kidnap Tetra again and attempt to escape with her on the Ghost Ship. After Link and Linebeck destroy the Ghost Ship, Bellum emerges and attempts to devour both Link and Tetra, only to be stopped by Linebeck. At that point, Bellum possesses Linebeck to fight Link one last time.
- Dishing Out Dirt: The Sands of Hours, used to fuel the Phantom Hourglass, was used by Bellum to create countless monsters to find more victims.
- Eldritch Abomination: Probably the most straight-up example in the series. Not only does it have a surreal form, but it's impossible to communicate with, lives far beyond the reach of man, uses avatars to interact with the outside world, doesn't think in anything even resembling human terms, and probably isn't even sentient. It more or less just is, which is one of the defining characteristics of a classic abomination.
- Eyeless Face: Its lone eye is hidden in a mouth full of sharp teeth.
- Eyes Do Not Belong There: Its main eye is in its mouth.
- Faceless Eye: On its tentacles and in its mouth, no less.
- Fangs Are Evil: As pictured.
- Final Boss: Bellum is the ultimate source of evil in the game, so it's necessary to confront it to clear the game.
- Flight: Bellum can fly through the air.
- Flunky Boss: In its first fight with Link, it summons goo enemies to assist it in battle.
- Fusion Dance: Its final form has it fusing with Linebeck.
- Generic Doomsday Villain: He makes up for his lack of personality with the amount of threat he brings.
- "Get Back Here!" Boss: Bellum possesses the Ghost Ship to escape with Tetra. Link and Linebeck must chase it down to rescue her.
- Go for the Eye: Bellum's eye(s) in each phase. In its final form, it's set into the back of Linebeck's possessed body, and it occasionally shuts to ward off Link's blows.
- Ghost Ship: The haunted ship that sails the waters of the Ocean King belongs to Bellum, who even possesses it physically during a phase of the final battle to attack Link.
- Hive Mind: It controls the Phantom Guards this way.
- Intangible Man: Bellum can move through walls, which it uses to kidnap Tetra again.
- King Mook: When Bellum possesses Linebeck during the last phase of the final battle, it becomes this to the Phantoms.
- Life Drain: It feeds on Life Force, and possessed the Ocean King's Temple to drain the lives of adventurers.
- Meaningful Name: Bellum is Latin for "war".
- Mother of a Thousand Young: It used the Sands of Hours to create countless monsters to find more victims.
- Nigh Invulnerable: There's only one weapon in all of existence that can harm Bellum: the Phantom Sword. But even then, it takes direct hits to his main eye to actually harm him. Other than that, the thing is pretty durable, surviving having its lair collapse on it and the sinking of the Ghost Ship. And that's not even going into when it possesses Linebeck and turns him into a Phantom, which has hard armor all over him.
- Non-Indicative Name: It is supposedly an Evil Phantom, but there is nothing phantom-like about it (aside from its ability to travel through walls). This is subverted when it possesses Linebeck and turns him into a Phantom-esque knight, thus making his title more meaningful.
- Nothing Is Scarier: We know next to nothing about this thing other than Oshus's backstory. We don't know where it came, what it wants, or if it's even sentient. The fact that it never speaks only adds more to the mystery. It just is.
- Outside-Context Problem: No one had any idea this monster existed before it attacked and bested the Ocean King in battle. And while Ganondorf could be outsmarted and slowed down by different means, Bellum is a completely unpredictable creature who can't be so much as scratched without the Phantom Sword.
- Puppeteer Parasite: It feeds on Life Force and it possesses Linebeck for the final battle.
- Spin Attack: Makes use of this technique after taking enough damage during the final phase; it's similar to Link's Hurricane/Great Spin (first seen in The Wind Waker), but slightly slower.
- Supernatural Gold Eyes: In its mouth and tentacles.
- Super Spit: Spits out toxic goo for the first fight.
- Suspiciously Similar Substitute: Of Majora's Mask: a tentacle user with big, staring eyes, who seems more like a mindless, destructive force rather than a plotting villain.
- Tactical Suicide Boss: Itd be unbeatable during the final battle if it didnt keep needlessly opening its eye every few seconds.
- Taken for Granite: What happens to those it drains of their life force, such as Tetra.
- Vile Villain, Saccharine Show: Even though Phantom Hourglass is more lighthearted than other Zelda games (including its predecessor, The Wind Waker), the happy moments stop once this villain comes into the scene; it's an Eldritch Abomination that feeds on life force, nearly kills Oshus (though he gets better), and is devoid of any humorous traits.
- Villainous Glutton: Its hunger is its only motivation for its actions.
- The Voiceless: Aside from the weird warbling noise it makes, it doesn't utter a single line of dialogue.
- Would Hurt a Child: It kidnapped Tetra at the outset of the game.
Other names: Jolène (French)
Linebeck's ex-girlfiend and a wily sword-wielding pirate. Link must battle her at least twice to complete the game, and can fight her additional times to receive rewards from Linebeck.
- Blade Lock: She can engage in this with Link. If the player wins the struggle, Link knocks the sword from her hand.
- Cool Boat: A small and ornate ship that can easily outmaneuver the S.S. Linebeck and fire tornadoes.
- Dark Action Girl: She's a crazed pirate, but she's also a capable adventurer and swordswoman tough enough to take on Link himself.
- Dash Attack: Her Signature Move is a slash enhanced by a quick burst of speed. If she misses Link, though, she's left wide open for a counterattack.
- Even Evil Has Loved Ones: Adores her younger sister.
- Evil Counterpart: She is this to both Link and Tetra.
- Both Link and Jolene are sword-wielding characters who travel the seas looking for people they know. While Link wishes to save Tetra and the Ocean King, Jolene just wants to settle the score with Linebeck.
- Jolene's a pirate like Tetra, but while Tetra has a band of trusted companions and initially goes against the Ghost Ship because she believes in a sense of ethics among pirates, Jolene relies entirely on herself, cares nothing about the effects of Bellum's actions on the seas, and is single-mindedly focused on revenge.
- Fragile Speedster: Is extremely fast and agile, but cannot withstand more than four strikes from Link.
- Ineffectual Sympathetic Villain: She's a crazed lunatic who's mad at Linebeck and wants him dead. No one's blaming her really.
- Psycho Ex-Girlfriend: Is revealed to be this to Linebeck. They were in a relationship until he stole some treasure and broke off the engagement, and she's been after him ever since.
- Recurring Boss: You're required to fight her at least twice in a given playthrough, and are likely to encounter her a few more times just while sailing the seas.
- Sinister Scimitar: Her weapon of choice is a broad, curved blade. She appears to have a limitless supply of them, considering she leaves one behind every time she loses.
- Sore Loser: With the exception of her last fight, she throws a small fit each time she is defeated by Link.Linebeck: She can't deal with people who are stronger than she is, that's all!
- Worthy Opponent: She comes to see Link as this.
Blaaz, Master of Fire
Other names: Flame Magician Blaze (Japanese, Korean), Fire Master Braziard (French), Fire Master Blaze (German), Fire Ruler Braaz (European Spanish, Italian)
The first boss of the game situated inside the Temple of Fire found on the Isle of Ember. He imprisons the Spirit of Power: Leaf.
- Dishing Out Dirt: He mixes boulders with his signature fire to create meteors.
- King Mook: He's basically a really powerful Wizzrobe with emphasis on fire.
- Long-Range Fighter: He really isn't good at up close combat, the most he can do is bat Link away.
- Me's a Crowd: He splits into three "mini-Blaazs".
- Playing with Fire: His mini forms are all on fire and he'll constantly call down meteors.
- Puzzle Boss: The puzzle actually isn't too complicated, simply throw the Boomerang at the mini-Blaazs in order and he'll be vulnerable.
Cyclok, Stirrer of Winds
Other names: Tornado Demon Sky Fish Windocter/ Fuuokuta (Japanese), Cycloner Poulpatine (Canadian French), Wind Emperor Poulpatine (European French), Wind Inciter Octer (German), Wind Lord Polpolok (Italian), Whirlwind Octer (Korean), Windmaker Cyclok (American Spanish), Ciclóctopus (European Spanish)
The boss of the Temple of Wind found on the Isle of Gust. He imprisons the Spirit of Wisdom: Neri.
Crayk, Bane of Courage
Other names: Gigantic Crustacean Reyard (Japanese), Bane with Pincers Crustère (French), Crustacean of Courage Rejad (German), Courage King Crustula (Italian), Shellfish Lord (Korean), Rage Ruler Crayk (American Spanish), Crustanos (European Spanish)
The boss of the Temple of Courage found on Molida Island. He imprisons the Spirit of Courage: Half of Ciela.
- Camera Screw: The top screen of the DS becomes his perspective, you the player have to use this as your way to strike him.
- Invisibility: It turns invisble, and can only be decamouflaged by shooting it's eye with an arrow.
- King Mook: He's a bigger version of his hermit crablings.
- Turns Red: He becomes much more relentless once his shell breaks.
The Diabolical Cubus Sisters
Other names: Hellish Four Cubus Sisters (Japanese, Korean), The Four Cubus Sisters (French)
The boss of the Ghost Ship, a quadruplet of undead sisters that lead visitors astray.
- Escort Mission: You need to guide the three eldest sisters to the safe spot where there youngest is before they give up their façade and warp you to their boss arena.
- Graceful Loser: Subverted. The last one to fall in battle submits to Links skill and leaves him the key to where Tetras imprisoned, calling it his reward, but its clear from her demeanor that she already knows what hes going to find down there.
- Obviously Evil: They consistently give Link bad advice and steer him away from things that would help him, and occasionally slip into demonic chanting about those who have fallen aboard the Ghost Ship.
- Tennis Boss: They fill the quota for Ganondorf since he's out of commission.
Dongorongo, Armored Lizard
Other names: Heavy Machinery Moving Ankylosaur Bongorongo (Japanese), Armored Lizard Stégoronsaure (French), The Armorlizard Bongorongo (German), Armored Reptile Dongorongo (Italian), Heavily Armored Dinosaur Bongorongo (Korean)
The boss of the Goron Temple, as well as the holder of the Crimsonine that Link needs to collect.
- Flipping Helpless: Gongoron needs to ram the beast on his side in order to be vulnerable.
- Feed It a Bomb: Par for the course for a Dodongo. The first phase requires tripping him up in order to send a Bombchu into his mouth from afar, while the second phase goes the traditional route of feeding him a bomb as he's inhaling for an attack.
- Flunky Boss: Eventually he sends worms at link to preoccupy him.
- Mythology Gag: He's very similar to Dodongos from earlier installments, with him even camping out where Gorons are native.
- Not Quite Dead: He appears to die at first, but gets back up once Gongoron has left the room.
- Playing with Fire: He breaths fire.
Gleeok, Two-Headed Dragon
Other names: Two-Headed Ice-Fire Dragon Gleeok (Japanese, Korean), Two-Headed Dragon Griock (European French, European Spanish, Italian)
The boss of the Temple of Ice, as well as the holder of the Azurine that Link needs to collect.
- An Ice Person: The left head.
- Making a Splash: They'll retreat underwater on occasion in order to send a massive tidal wave at Link.
- Mythology Gag: Gleeok makes its first appearance since Oracle of Seasons, but is given powers similar to that of Trinexx from Link to the Past (one head shoots fire, the other shoots ice).
- Playing with Fire: The right head.
- Tactical Suicide Boss: You need to direct their shots at one another in phase one.
- Tennis Boss: In order to damage them you need to direct their own shots at each other with the Grappling Hook.
Eox, Ancient Stone Soldier
Other names: Ancient Giant Rock Soldier Bigchair/ Ooisu (Japanese), Lithic Soldier Oohiss (Canadian French), Ancient Lithic Soldier Oohiss (European French), Ancient Stone Soldier Ohis (German), Ancient Rock Giant Ois (Korean)
The boss of Mutoh's Temple, as well as the holder of the Aquanine that Link needs to collect.
- Losing Your Head: Even after the rest of his body has fallen apart, his head will continue to hop around the room in an attempt to finish Link off.
- Pressure Point: He has a number of them, which must be struck with the hammer in order to break apart both his stone exterior and the wooden framework holding him up.
- Stone Wall: Almost literally, it takes a number of attacks with the hammer to bring him down to size.