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Characters / The Legend of Zelda: Phantom Hourglass

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Tropes that describe the characters of Phantom Hourglass. Be aware of unmarked spoilers, especially in regards to the true identity of some of the main characters (such as the Final Boss).

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After losing Tetra to the mysterious Ghost Ship, this young hero embarks on an ocean-wide quest to free her, and later, the Ocean King.

He is the same Link from The Legend of Zelda: The Wind Waker. For more information on him, see this character sheet.

  • Adaptational Wimp: He has a revamped backstory in the manga, and as a result does not have the combat experience he had in The Wind Waker.
  • Adorkable: Has several comic relief moments in spite of his heroism.
  • Badass Adorable: His cuteness is matched by his high skill in battle and outsmarting Phantoms.
  • Battle Boomerang: The player can direct it by drawing lines with the stylus.
  • Bow and Sword, in Accord: He gains a sword early in the game, and can gain a bow in the third dungeon. Both are crucial to defeating Bellum.
  • Cool Sword: He can get the Phantom Sword near the end of the game. Not only is it forged from three one-of-a-kind metals and has the Phantom Hourglass lodged in its guard, but it's the only weapon powerful enough to kill the otherwise invincible Phantoms.
  • Experienced Protagonist: Make no mistake, despite his goofy exterior this is the exact same Link who defeated Ganondorf.
  • Flaming Sword: After powering up Leaf, he can have his sword lit on fire.
  • Heartbroken Badass: He is devastated when he sees that Tetra has been turned to stone.
  • Heroic Mime: Usually, but he subverts it by shouting for Astrid over a wall.
  • Infinity +1 Sword: The Phantom Sword.
  • Kleptomaniac Hero: As per usual with the incarnations of the hero, but Link starts his quest by swiping Oshus' sword from his hideaway.
  • Spin Attack: After gaining the Swordsman's Scroll, he can perform three consecutive spin attacks before conducting the Great Spin Attack, which is as destructive and chaotic as it sounds.
  • Sword Beam: He can use this technique after powering up Ciela.
  • Time Stands Still: By the end of the game, he can use Ciela's Time Spheres to freeze time.
  • Undying Loyalty: To Tetra.
  • Worthy Opponent: To Jolene.



The captain of the steamship Link uses in Phantom Hourglass. He's a complete coward, and only agrees to help Link when he learns of the possible treasure involved. He provides most of the comic relief in the game.

  • Accidental Hero: He once saved Jolene from a sea monster by ramming it with his ship...when he was trying to escape.
  • Adaptational Angst Upgrade: His manga incarnation abandoned his crewmates on the Ghost Ship, and for all of his attempts to look indifferent the incident still haunts him.
  • Amazing Technicolor Population: His skin turns purple after fusing with Bellum.
  • Badass Mustache: He has a slight one, and even before meeting Link he was an experienced sailor who was willing to run into the life-draining Temple of the Ocean King.
  • Boss Remix: When he becomes possessed by Bellum, the boss music is a remix of his leitmotif.
  • Character Development: Notably. He goes from a greedy, cowardly crook to saving Link and Tetra from Bellum, then giving up his original goal of treasure so he can get his ship back.
  • Cool Boat: He ends up treasuring his S.S. Linebeck more than the riches he's pursuing.
  • Cowardly Lion: After some Character Development.
  • Cowardly Sidekick: He never accompanies Link during his adventures in the dungeons or the islands.
  • Demonic Possession: He becomes the final boss under the influence of Bellum.
  • Did You Just Punch Out Cthulhu?: He rescues Link and Tetra from Bellum by stabbing it in the tentacle with the Phantom Sword. He then gets possessed by Bellum in retaliation.
  • Every Man Has His Price: For most of the game, Linebeck won't think of going into danger without some kind of reward. The only thing that initially keeps him on Link's side after finding out the Ghost Ship treasure was a hoax was the promise of a wish from the Ocean King.
  • Expy: He bears resemblance to a certain Captain Jack Sparrow.
  • Heroes' Frontier Step: Linebeck spends most of the game as Link's Cowardly Sidekick, only really being heroic by association. But when he took up the Phantom Sword to hold off Bellum until Link could wake up he showed everyone that he has the heart of a hero.
  • Heroic Sacrifice: In the manga, after being possessed by Bellum, he attempts suicide so he won't be able to hurt Link. The only thing that stops him is one of Ciela's Time Spheres.
  • Identical Grandson: Linebeck III is this to him in The Legend of Zelda: Spirit Tracks.
  • Jerk with a Heart of Gold: Despite his mean-spirited and cowardly attitude, he is a good person at heart. Good luck getting him to show it.
  • Legacy Character: As of Spirit Tracks, he has a descendant living in New Hyrule (Linebeck III).
  • Lovable Coward: He's incredibly cowardly, but he's also very endearing at the same time.
  • Only in It for the Money: He's initially only interested in going after the Ghost Ship so he can get his mitts on the treasure that's rumored to be on board. He's not happy when he finds out that the rumors were exactly that, nearly calling off the quest and refusing to ferry Link around anymore, until Oshus offers him some further incentive.
  • Primary-Color Champion: He wears a blue coat with a red scarf. It takes a bit of Character Development, but he finally lives up to the heroism that these two colors imply.
  • Psycho Ex-Girlfriend: You're being chased by his ex Jolene throughout the game, and are forced to fight her if she catches up to your ship.



A white fairy with Laser-Guided Amnesia, who found Link on the shore. She helps him throughout the game.

  • But Now I Must Go: An interesting variant in that Link is technically the one who's leaving, but Ciela tells him that as much as she would like to stay with him after the game ends, her place is alongside the Ocean King with the other spirits.
  • Deadpan Snarker: Only regarding Linebeck. She doesn't just hate his jerkish, cowardly behaviour, she despises it. Which makes sense for the Spirit of Courage. She does show some appreciation for the "heart of gold" part of him, though.
  • Exposition Fairy: She's a Suspiciously Similar Substitute of Navi and Tatl, even having similar attitudes to both of them.
  • Laser-Guided Amnesia: She's lost her memories when Link meets her. She regains them twice: when she realises her role as the Spirit of Courage, and during the first fight with Bellum.
  • Paper-Thin Disguise: Though it was hardly an intentional disguise on her part, it appears being a white fairy instead of a yellow one was the only thing that kept Leaf and Neri from identifying her as the Spirit of Courage earlier in the game.
  • Suspiciously Similar Substitute: Of Navi, even featuring the same voice, albeit her personality is a bit more short-tempered. Once Ciela's true power and "color" are revealed, she becomes a Suspiciously Similar Substitute of Tatl from Majora's Mask.
  • Sword Beam: When Link equips her as his cursor, she lets him do these.
  • Time Stop: Grants a brief version of this to Link during the final battle with Bellum in the form of Phantom Spheres. Link must draw an hourglass shape to stop time.

     Servant Spirits 
A trio of fairy spirits who ordinarily serve the Ocean King, but have all been sealed away by an unidentified evil force. Link must find and free them all in order to track down the Ghost Ship and rescue Tetra.
Spirit of Power
Leaf, the Spirit of Power. A red fairy who was held prisoner inside the Temple of Fire by a wizard-like creature known as Blaaz.
  • But Now I Must Go: Departs from Link's side once the game is over, in order to return to serving the Ocean King.
  • Exposition Fairy: He's the one who first informs Link about how dangerous Phantoms are and what must be done to avoid them.
  • Failed a Spot Check: Neither he nor Neri realize that Ciela is the Spirit of Courage until her powers are restored, despite her retaining the same name, voice, and personality that she presumably had before.
  • Fairy Companion: Once you've upgraded him using Spirit Gems, you can select him to be your guide instead of Ciela, which also ups your attack power.
  • Flat Character: He doesn't receive a lot of focus or development as the game progresses.
  • Informed Attribute: Unlike Ciela, he lacks anything close to the type of personality you'd expect from the Spirit of Power.
  • The One Guy: Not only is he the only male among the three servant spirits, but he's also the only one of two out of all the fairies we've seen in the series. The only other was Tael, the brother of Link's fairy guide in Majora's Mask.
  • Playing with Fire: When he's equipped as your ally, he'll cause Link's sword to become engulfed in flames. This is the also the only way to increase Link's attack power in the game, curiously; the Phantom Sword isn't any more powerful than the one Link starts out with otherwise.

Spirit of Wisdom
Neri, the Spirit of Wisdom. A blue fairy who was sealed away inside the Temple of Wind, guarded by a giant flying Octorok known as Cyclok.
  • But Now I Must Go: Departs from Link's side once the game is over, in order to return to serving the Ocean King.
  • Exposition Fairy: She educates Link on the Phantom Eyes he encounters on the later floors of the Temple of the Ocean King.
  • Failed a Spot Check: She evidently failed to realize that Ciela was the Spirit of Courage until it was explained outright.
  • Fairy Companion: As with Leaf, you can upgrade her power using Spirit Gems to equip her as a fairy guide. In her case, she'll enhance your defense and your shield.
  • Informed Attribute: Apart from telling Link about the Phantom Eyes, she doesn't act or do anything remotely wise or intelligent throughout the game.
  • Flat Character: Exists more for plot-based reasons than as an actual character.
  • Luckily, My Shield Will Protect Me: Rather than give Link an stronger shield, the game uses her to upgrade the one he starts out with. Having her equipped enables it to deflect most regular attacks, and Link can even stun enemies with it just by walking into them.

Spirit of Courage
See Ciela's folder above.


Supporting Cast



Ciela's father figure, who lives in a hut on a cliff on Mercay Island. He is a grumpy, ill-tempered Cool Old Guy. He is also the creator of the Phantom Hourglass, i.e. the Ocean King, and he watches over the Great Sea. However, he has been weakened into his human form by Bellum.

  • Arch-Enemy: To Bellum.
  • Big Good
  • Big Ol' Eyebrows: He has a pair, even in his whale-like Ocean King form.
  • Elderly Immortal: In his Ocean King form.
  • Everyone Has Standards: He's visibly taken aback when all Lineback can think of after learning of Bellum and the true purpose of the Ghost Ship is that there was never any treasure to find. He confirms it, seemingly just out of spite.
  • Grumpy Old Man: While he's never outright hostile, he tends to be a bit stuffy at times and maintains a mostly-serious demeanor throughout the game.
  • Light Is Good: He's the Big Good of the game and he's a white whale.
  • Me's a Crowd: The Oshus that Link encounters above land is actually a clone of the Ocean King.



A young pirate voyaging in search of a new land until her crew encounters the elusive Ghost Ship.

She's the same Tetra from the The Legend of Zelda: The Wind Waker. For more information on her, see this character sheet.



A blacksmith who has secluded himself on a lone island named after him. He helps in forging the Phantom Sword.



The son of Biggoron, the chief of Goron Island. After gaining his respect, Link becomes his honorary brother.

  • Guest-Star Party Member: He's playable during Link's journey through Goron Temple, as well as an optional playable character for the sidequests on Dee Ess Island.
  • Proud Warrior Race Guy: Displays this trait even more than the other Gorons, as even after Link passes his initiation test and is welcomed into their society, Gongoron refuses to accept him as one of them until after Link saves him inside the Goron Temple.

Villains and Bosses


The main villain of Phantom Hourglass, Bellum is a malevolent, parasitic creature. It rose from the depths and fed on life force, trapping the Ocean King in a feeble human form while it prowled the seas for victims in a Ghost Ship. It kidnapped Tetra to feed on her life force at the outset of the game. With little characterization, Bellum seems more like a parasitic force of nature than a truly malicious villain.
  • Adaptational Villainy: The manga version of Bellum is completely self-aware and sapient, meaning that its destructive actions can't be excused by an animalistic nature.
  • Arch-Enemy: To Oshus.
  • Attack Its Weak Point: The main eye in its mouth and the eyes on its tentacles.
  • BFS: Wields an enormous sword during the final part of its battle, similar to the Phantoms.
  • Big Bad: It's the source for all the calamities that occur in the waters of the Ocean King.
  • Bishōnen Line: It possesses Linebeck to assume a more humanoid form.
  • Boss Subtitles: Bellum, Evil Phantom.
  • Casting a Shadow: Gathers dark energy around Linebeck before possessing him.
  • Combat Tentacles: Both its means of attack, and its weak points during the first phase of the battle. In the last phase, it uses a tentacle on its back to slap Link around and capture Ciela.
  • Contrasting Sequel Antagonist: While Ganondorf was a calculating humanoid that had clear motivations and desires, Bellum is a (supposedly) mindless Eldritch Abomination that consumes any and all nearby life. While Ganondorf based his operations in the Forsaken Fortress and drove away all intruders, Bellum's Ghost Ship attracts victims through false legends of treasure.
  • Dark Is Evil: Lampshaded by Oshus.
    Oshus: I struggled against my attacker in a great clash. But his evil was so dark that it slowly drained away my own life force.
  • Demonic Possession: It uses this when it takes over the Ghost Ship, and again when it takes over Linebeck's body.
  • Determinator: After losing his first fight to Link that resulted in his lair collapsing on him, Bellum managed to survive to kidnap Tetra again and attempt to escape with her on the Ghost Ship. After Link and Linebeck destroy the Ghost Ship, Bellum emerges and attempts to devour both Link and Tetra, only to be stopped by Linebeck. At that point, Bellum possesses Linebeck to fight Link one last time.
  • Dishing Out Dirt: The Sands of Hours, used to fuel the Phantom Hourglass, was used by Bellum to create countless monsters to find more victims.
  • Eldritch Abomination: Probably the most straight-up example in the series. Not only does it have a surreal form, but it's impossible to communicate with, lives far beyond the reach of man, uses avatars to interact with the outside world, doesn't think in anything even resembling human terms, and probably isn't even sentient. It more or less just is, which is one of the defining characteristics of a classic abomination.
  • Eyeless Face: Its lone eye is hidden in a mouth full of sharp teeth.
  • Eyes Do Not Belong There: Its main eye is in its mouth.
  • Faceless Eye: On its tentacles and in its mouth, no less.
  • Fangs Are Evil: As pictured.
  • Final Boss: Bellum is the ultimate source of evil in the game, so it's necessary to confront it to clear the game.
  • Flight: Bellum can fly through the air.
  • Flunky Boss: In its first fight with Link, it summons goo enemies to assist it in battle.
  • Fusion Dance: Its final form has it fusing with Linebeck.
  • Generic Doomsday Villain: He makes up for his lack of personality with the amount of threat he brings. Averted in the Manga as he's depicted there with sapience, self awareness and an actual personality.
  • "Get Back Here!" Boss: Bellum possesses the Ghost Ship to escape with Tetra. Link and Linebeck must chase it down to rescue her.
  • Go for the Eye: Bellum's eye(s) in each phase. In its final form, it's set into the back of Linebeck's possessed body, and it occasionally shuts to ward off Link's blows.
  • Ghost Ship: The haunted ship that sails the waters of the Ocean King belongs to Bellum, who even possesses it physically during a phase of the final battle to attack Link.
  • Hive Mind: It controls the Phantom Guards this way.
  • Intangible Man: Bellum can move through walls, which it uses to kidnap Tetra again.
  • King Mook: When Bellum possesses Linebeck during the last phase of the final battle, it becomes this to the Phantoms.
  • Life Drain: It feeds on Life Force, and possessed the Ocean King's Temple to drain the lives of adventurers.
  • Meaningful Name: Bellum is Latin for "war".
  • Mother of a Thousand Young: It used the Sands of Hours to create countless monsters to find more victims.
  • Nigh Invulnerable: There's only one weapon in all of existence that can harm Bellum: the Phantom Sword. But even then, it takes direct hits to his main eye to actually harm him. Other than that, the thing is pretty durable, surviving having its lair collapse on it and the sinking of the Ghost Ship. And that's not even going into when it possesses Linebeck and turns him into a Phantom, which has hard armor all over him.
  • Non-Indicative Name: It is supposedly an Evil Phantom, but there is nothing phantom-like about it (aside from its ability to travel through walls). This is subverted when it possesses Linebeck and turns him into a Phantom-esque knight, thus making his title more meaningful.
  • Nothing Is Scarier: We know next to nothing about this thing other than Oshus's backstory. We don't know where it came, what it wants, or if it's even sentient. The fact that it never speaks only adds more to the mystery. It just is.
  • Puppeteer Parasite: It feeds on Life Force and it possesses Linebeck for the final battle.
  • Spin Attack: Makes use of this technique after taking enough damage during the final phase; it's similar to Link's Hurricane/Great Spin (first seen in The Wind Waker), but slightly slower.
  • Supernatural Gold Eyes: In its mouth and tentacles.
  • Super Spit: Spits out toxic goo for the first fight.
  • Suspiciously Similar Substitute: Of Majora's Mask: a tentacle user with big, staring eyes, who seems more like a mindless, destructive force rather than a plotting villain.
  • Taken for Granite: What happens to those it drains of their life force, such as Tetra.
  • Taking You with Me: In the Phantom Hourglass Manga, it attempts a suicide attack on Oshus, saying they will both die together. Thankfully, Link and the gang managed to stop him.
  • Vile Villain, Saccharine Show: Even though Phantom Hourglass is more lighthearted than other Zelda games (including its predecessor, The Wind Waker), the happy moments stop once this villain comes into the scene; it's an Eldritch Abomination that feeds on life force, nearly kills Oshus (though he gets better), and is devoid of any humorous traits.
  • Villainous Glutton: Its hunger is its only motivation for its actions.
  • The Voiceless: Aside from the weird warbling noise it makes, it doesn't utter a single line of dialogue. This is subverted in the Phantom Hourglass manga, where it's Suddenly Voiced.
  • Would Hurt a Child: It kidnapped Tetra at the outset of the game.


Linebeck's ex-girlfiend and a wily sword-wielding pirate. Link must battle her at least twice to complete the game, and can fight her additional times to receive rewards from Linebeck.

  • Adaptational Heroism: Her manga counterpart forgives Linebeck and helps Link in his quest to defeat Bellum.
  • Blade Lock: She can engage in this with Link. If the player wins the struggle, Link knocks the sword from her hand.
  • Cool Boat: A small and ornate ship that can easily outmaneuver the S.S. Linebeck and fire tornadoes.
  • Dark Action Girl: She's a crazed pirate, but she's also a capable adventurer and swordswoman tough enough to take on Link himself.
  • Dash Attack: Her Signature Move is a slash enhanced by a quick burst of speed. If she misses Link, though, she's left wide open for a counterattack.
  • Evil Counterpart: She is this to both Link and Tetra.
    • Both Link and Jolene are sword-wielding characters who travel the seas looking for people they know. While Link wishes to save Tetra and the Ocean King, Jolene just wants to settle the score with Linebeck.
    • Jolene's a pirate like Tetra, but while Tetra has a band of trusted companions and initially goes against the Ghost Ship because she believes in a sense of ethics among pirates, Jolene relies entirely on herself, cares nothing about the effects of Bellum's actions on the seas, and is single-mindedly focused on revenge.
  • Even Evil Has Loved Ones: Adores her younger sister.
  • Fragile Speedster: Is extremely fast and agile, but cannot withstand more than four strikes from Link.
  • Ineffectual Sympathetic Villain: She's a crazed lunatic who's mad at Linebeck and wants him dead. No one's blaming her really.
  • Psycho Ex-Girlfriend: Is this to Linebeck. Then again, he did steal her treasure before ditching her.
  • Sinister Scimitar: Her weapon of choice is a broad, curved blade. She appears to have a limitless supply of them, considering she leaves one behind every time she loses.
  • Sore Loser: With the exception of her last fight, she throws a small fit each time she is defeated by Link.
    Linebeck: She can't deal with people who are stronger than she is, that's all!
  • Worthy Opponent: She comes to see Link as this.


Blaaz, Master of Fire
The first boss of the game situated inside the Temple of Fire found on the Isle of Ember. He imprisons the Spirit of Power: Leaf.
  • Dishing Out Dirt: He mixes boulders with his signature fire to create meteors.
  • King Mook: He's basically a really powerful Wizzrobe with emphasis on fire.
  • Long-Range Fighter: He really isn't good at up close combat, the most he can do is bat Link away.
  • Me's a Crowd: He splits into three "mini-Blaazs".
  • Playing with Fire: His mini forms are all on fire and he'll constantly call down meteors.
  • Puzzle Boss: The puzzle actually isn't too complicated, simply throw the Boomerang at the mini-Blaazs in order and he'll be vulnerable.


Cyclok, Stirrer of Winds
The boss of the Temple of Wind found on the Isle of Gust. He imprisons the Spirit of Wisdom: Neri.


Crayk, Bane of Courage
The boss of the Temple of Courage found on Molida Island. He imprisons the Spirit of Courage: Half of Ciela.
  • Camera Screw: The top screen of the DS becomes his perspective, you the player have to use this as your way to strike him.
  • Invisibility: It turns invisble, and can only be decamouflaged by shooting it's eye with an arrow.
  • King Mook: He's a bigger version of his hermit crablings.
  • Turns Red: He becomes much more relentless once his shell breaks.

    Cubus Sisters 

The Diabolical Cubus Sisters
The boss of the Ghost Ship, a quadruplet of undead sisters that lead visitors astray.
  • Escort Mission: You need to guide the three eldest sisters to the safe spot where there youngest is before they give up their façade and warp you to their boss arena.
  • Obviously Evil: It's fairly clear that the four sisters you've been helping are evil.
  • Tennis Boss: They fill the quota for Ganondorf since he's out of commission.


Dongorongo, Armored Lizard
The boss of the Goron Temple, as well as the holder of the Crimsonine that Link needs to collect.
  • Flipping Helpless: Gongoron needs to ram the beast on his side in order to be vulnerable.
  • Feed It a Bomb: Par for the course for a Dodongo. The first phase requires tripping him up in order to send a Bombchu into his mouth from afar, while the second phase goes the traditional route of feeding him a bomb as he's inhaling for an attack.
  • Flunky Boss: Eventually he sends worms at link to preoccupy him.
  • Mythology Gag: He's very similar to Dodongos from earlier installments, with him even camping out where Gorons are native.
  • Not Quite Dead: He appears to die at first, but gets back up once Gongoron has left the room.
  • Playing with Fire: He shoots fireballs.


Gleeok, Two-Headed Dragon
The boss of the Temple of Ice, as well as the holder of the Azurine that Link needs to collect.


Eox, Ancient Stone Soldier
The boss of Mutoh's Temple, as well as the holder of the Aquanine that Link needs to collect.
  • Losing Your Head: Even after the rest of his body has fallen apart, his head will continue to hop around the room in an attempt to finish Link off.
  • Pressure Point: He has a number of them, which must be struck with the hammer in order to break apart both his stone exterior and the wooden framework holding him up.
  • Stone Wall: Almost literally, it takes a number of attacks with the hammer to bring him down to size.

Example of: