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Unlike Stock Sound Effect, some sounds are so iconic to a specific character, they might almost be considered a non-verbal catchphrase (and can be used almost as a Shout-Out on their own). They can be connected to a series, or a particular character, leading to that character being Recognizable by Sound.

Compare Signature Roar. If it's a melody that follows to a character rather than a sound effect, that's a Leitmotif.

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     Anime & Manga 
  • The Beam Rifle, the Newtype Flash, and the "suit activating" sound effect from Mobile Suit Gundam.
  • The various energy sound effects used in Dragon Ball Z are all strongly associated with it. Of particular note:
    • The charge-up sound of the Kamehameha
    • The pulsing aura of a Super Saiyan.
    • The whooshing sound of a character flying at high speeds.
    • The beeping sounds made by scouters.
  • Ultimate Teacher: Ganpachi's bug-like rustling sound when he moves fast or close to a wall.
  • The sound of losing or gaining Life Points in Yu-Gi-Oh hasn't changed much in the course of its 10 year run.
  • The sounds made by Tamagotchis moving.
  • Many of the sound effects heard in various anime over the decades are very familiar to viewers, Japanese, American, and elsewhere. One of many examples is the "choom" sound that an explosion makes, and the various "slice" sounds made by swords. Some of these have even cropped up in Western Animation from the 1980s, and have even appeared in video games (fourth generation onwards).
  • Pokémon: The Series: The sound of a Poké Ball opening. Or making the capture.
  • JoJo's Bizarre Adventure is famous for its liberal use of written sound effects. The "DODODODO" and "GOGOGOGO" Japanese sound effects are highly associated with the series even though they aren't exclusive to it. Sometimes the manga also uses nonsensical sound effects such as "MEMETAH" for the sound of a frog being punched, which became iconic within the Japanese fanbase.
    • The 2014 anime version of Stardust Crusaders has the distinct sound of Star Platinum landing its mighty punches, which sounds not dissimilar to a gunshot. Combined with Rapid-Fire Fisticuffs, it sounds like a machine gun firing. When DIO comes into play, there is also the distorted sound effect that plays when The World stops time.
  • One Piece has plenty of signature audio effects in the anime, such as the distinctive "thud" sounds made by larger characters' steps (such as Moria, Kaido and others), but two particular examples in the manga: first, the Lapahns (literal, bear-sized Killer Rabbit beasts) let out a loud sound rendered as "PYOON" written with an extra "maru" (the symbol turning "hi" into "pi"), which, according to Oda, sounds like this: "Without letting your lips touch, you must explosively let out a deep breath and stick your chin out at the same time." Much later, Emporio Ivankov's Hell Blink's manga sound effect is rendered as "BA-CHINKK" with an extra ten to the tenten symbol (which makes the "ha" into "ba"). Again according to the author, it means that you have to enounce with enough strength to send some spittle flying. Finally, Weaponized by Scratchman Apoo, whose Devil Fruit powers turn his body into an orchestra and use onomatopeic sounds to cause a distinctive effect on the people he targets: so far he has shown "Shan" (cuts the target), "Don" (explodes the target) and "Bon" (smash the target).
  • Nobuyuki Fukumoto's works, especially Kaiji and Akagi, are associated with the sound effect "Zawa" (used to describe tension).
  • Guinea pigs in Tomoki Misato's animations make a distinct squeak. It's written out as "Pui" in Pui Pui Molcar, where the titular characters squeak so much it's right in the title.
  • Speed Racer has very distinct sounds for the gadgets in the Mach 5, but specially noticeable were the "chuck-chuck-chuck" of the automatic jacks ("A" button) and the noise made by the robot bird ("G" button).

    Asian Animation 
  • In earlier episodes of Happy Heroes, Smart S.'s magnetism abilities are typically accompanied by a vaguely beeping sound. In Season 2, it changes to a different, wavier sound.

  • In comics, the "snikt" and "bamf!" sound effects are connected to Wolverine and Nightcrawler respectively. Using "snikt" in comic books is actually trademarked.
  • Thwip, the sound of Spider-Man's web shooters.
  • The Pum-SPAK sound effect was consistently used whenever Captain America villain Scourge took out another bit of C-List Fodder, as was his schtick.
  • Depending on the Writer, PLIP! may be used for Venom's "webs."
  • For a long time SHRAK! was standard for Cyclops' eye beams. There's also Zakt! and Zapt!
  • BUDDA BUDDA is oft associated with Marvel and machine guns, but especially when Nick Fury is concerned.
  • POOT! for Stephanie Brown's grappling gun in the third Batgirl series.
  • Empowered has "VORPP" for her energy blasts.
  • GROIK is the only vocalization outside of growls available to "Angry Charlie", a creature that lives in the walls at Project Cadmus and frequents the pages of Superboy (1994) and Guardians Of Metropolis.
  • In Dylan Dog, the iconic sound effect for impalement is SZOCK. Sometimes, it's followed by a KCOZS sound effect when whatever was used to impale is removed from the body.
  • Wonder Woman Vol 1: Glitch's hops are accompanied by an *ihip*.
  • PAF! and TCHAC! are the most common sound effects in Asterix for punching.

     Films — Live-Action 
  • Iron Man: The high-pitched winding-up sound of Iron Man's blasters.
  • Star Wars
    • The "Zzzzmmm" sound from a lightsaber. The books also describe the "snap-hiss" of lightsaber activation fully expecting the reader to know exactly what it sounds like.
    • From the same series, Darth Vader's breathing.
    • Chewbacca's growls, a mashup of animal voices (a major component being from a baby brown bear named 'Pooh').
    • R2-D2's beeps.
    • A TIE Fighter's roaring engines as it zooms past, present in virtually every space battle.
    • The blaster sounds as well, specially those of the TIE Fighters.
  • Godzilla's trademarked Signature Roar, and to a lesser extent, the roars of most of the other monsters in the franchise. Being able to identify monsters by sound alone is a skill that most G-Fans quickly develop.
  • Johnny Weissmuller's trademarked Tarzan yell, which was always the same sound effect.
  • The Mighty Roar of the Tyrannosaurus rex from Jurassic Park. As well as the unique "barking" sound of the Velociraptor.
  • Friday the 13th: The sound of Jason Voorhees' rattling breath.
  • The distinctive vorrrp/ka-chunk sounds used in the Predator films, during POV shots when the hunter-aliens target their ranged weaponry or shift the range/mode of their vision-enhancing masks.
  • The Dark Crystal: the Chamberlain's whimper.
  • An American Werewolf in London has the titular beast's howl, a demonic and agonized sound that definitely does not sound like a normal wolf.
  • The Thing (1982): The Thing's roar or howl, especially when it was possessing Bennings.

     Live-Action TV 
  • The Avengers and The New Avengers: the killer robots called Cybernauts emit a distinctive "swish" sound when karate-chop people or things with their arms.
  • The Boys: When A-Train uses his Super-Speed, a sound not dissimilar to a train's horn accompanies the "WHOOSH!" of his speeding by.
  • Doctor Who
    • The sound the TARDIS makes materialising and dematerialising. Which is rendered in comics as "Vworp Vworp" and often described as a "wheezing, groaning" noise. Lampshaded in The Time of Angels.
      The Doctor: But... it didn't make the noise.
      River: What noise?
      The Doctor: You know, the... [wheezes three times to imitate]
      River: It's not supposed to make that noise. You leave the brakes on.
      The Doctor: Yeah, well, it's a brilliant noise. I love that noise.
    • The vreee sound of the Doctor's sonic screwdriver.
    • The Master's drumming, inspired by the iconic theme tune. Revealed to be that exact rhythm because it's the sound of a Time Lord's double heartbeat.
    • The quiet hum of a stationary TARDIS, and its Evil Counterpart, the pulsing electronic "heartbeat" sound of Dalek technology.
    • The distant clanging of the Cloister Bell which serves as the TARDIS's Oh, Crap! signal indicating that something is very wrong with time or space.
  • The "screeching poof" of a dying vampire in Buffy the Vampire Slayer and Angel.
  • For Babylon 5, the inclining and declining electronic whine of the Earther's plasma pistols powering up or down.
  • Ultraman's Henshin and Color Timer.
  • Xena's "Aiyiyiyiyiyiyi" battle cry.
  • Samantha's "tinka tinka tee" when she wiggles her nose in Bewitched, along with Endora dis/appearing, the latter of which has also been used for other magic related events.
  • Jeannie's "wish granting,etc" sound effect in I Dream of Jeannie.
  • Marvin's clanking trudge ("wh-ksh, wh-ksh") in The Hitchhiker's Guide to the Galaxy (1981).
  • Monkey's cloud-summoning call ("whisshhhh whi-whi-whi-whi-whi-whi whoof") and the piercing whine accompanying Tripitaka's headache sutra.
  • The original Knight Rider has KITT emiting a characteristic sound whenever it lights its frontal scanner and enters "Surveillance Mode". The sound was so associated with KITT that the 2008 series carried the same sound effect (the front scanner light effect was completely different, though).

  • Jimi Hendrix: Actually a Signature Chord - Hendrix loved the sound of the 7#9 chord and used it all over songs like "Purple Haze", "Stone Free", "Voodoo Chile" and his version of "Killing Floor", to the point where musicians sometimes refer to it as the "Hendrix chord".

     Professional Wrestling 
  • An instantly-recognisable "sting" is cited as a key component of the greatest wrestling entrance themes, to let the fans know who's coming out the instant they hear it even before the theme starts so they all pop as one. This is sometimes a spoken line rather than a sound effect (The Rock's "If ya smell...!" or the female voice murmuring "You think you know me..." at the start of Edge's theme), but some of the greatest of all time have been simple distinct sound effects, perhaps most famously "Stone Cold" Steve Austin's shattering glass and Kazuchika Okada's dropped coin bouncing off the ground.

     Puppet Shows 
  • The Muppet Show: The "whisshw" of Gonzo rushing into shot, or a Vaudeville Hook yanking someone offstage.
  • Sesame Street: The "dooong" heard when Harvey Kneeslapper would stick a letter or numeral onto an unsuspecting patsy. Later replaced with a more generic, higher-pitched "boi-oi-oi-oi-oing".

     Tabletop Games 
  • Warhammer 40,000:
    • Boltguns are said to make a distinct hiss-crack sound (bolt rounds use solid propellants and then their own fuel), but they don't really sound alike through various adaptations (or even like particularly hissy-cracky) except that they're loud.
    • The onomatopeia for a gunpowder weapon firing on full-auto is "dakka" (or rather "dakkadakkadakkadakkadakkadakka...", and has spread beyond the 40K fandom.

     Video Games 
  • Deltarune:
  • Girls' Frontline: M1 Garand, despite having absolutely no need to reload her weapon, nonetheless produces her namesake weapon's signature "Ping" sound for every 8th shot she fires.
  • The classic Doom games have several examples, including the Cacodemon death and Arch-Vile alert sound effects. Perhaps the most notable is the "alien speech" that is spoken by the end boss of Doom 2, which was actually a recording of John Romero's voice reading the line "To win the game, you must defeat me, John Romero" played backwards and with extra effects added.
  • Super Mario Bros.: Not a surprise the most iconic video game series in existence would make way for the most iconic video game noises in existence:
    • Mario's jumping noise, the "ping!" of coins, and Yoshi's tongue and mounting noises.
    • The Super Mushroom and 1UP Mushroom jingles.
    • The familiar "glug glug glug" sound doubles as both the "power down" sound as well as traveling through pipes.
    • From the New Super Mario Bros. series: "BAH-BAH!"
    • Yoshi's Island has, unfortunately, Baby Mario's crying.
    • From Mario Kart The "buzz, buzz, buzz, DING!" of the starting line countdown, and the whirring sound of the Spiny Shell that nobody in first place wants to hear. Also, notably in Wii, the warning sound that plays when you're being chased by a homing item like a Red Shell or Spiny Shell.
  • Metroid
    • Ridley's screech from the GBA games, the sound heard when Samus absorbs X-Parasites, and the SA-X's footsteps.
    • The baby metroid's chattering in Super Metroid, which was so iconic it was brought back for the baby's reappearance in Metroid: Samus Returns.
  • The Legend of Zelda
    • Beedle's exclamation of "Thank you!": the first fully voiced sentence in a Zelda game.
    • The "boodle-loodle" sound of Link's spin attack charging.
    • The puzzle-solved jingle.
  • Monster Hunter
    • The sudden, Jaws-esque beat, inspired by Metal Gear, that plays whenever a monster sees you qualifies.
    • "So tasty!" every time you correctly cook a steak. Coincidentally, much like Beedle's "Thank you," these are the only two words ever actually spoken for most of the series until Monster Hunter: World.
  • Pizza Tower:
    • The funk beat that plays when you taunt.
    • The 'WOW!' that plays when you parry.
    • Peppino's scream that plays when you fall into lava, and before most boss fights.
    • Peppino's Italian gibberish that plays during his Idle Animations
    • Pizzafaces Evil Laugh that plays when he starts chasing you. There's just too many to count.
  • Sonic the Hedgehog:
    • Sonic's jumping and spindashing noises.
    • The Rings' SFX, both the collecting and the sound you hear when you lose them are easily recognized.
    • The sound that plays whenever you strike a boss can be satisfying to hear.
    • The gasping sound made when picking up an air bubble, indicating that you've managed to stave off drowning...for now.
  • Fire Emblem: The stinging crack of a Critical Hit.
  • Super Smash Bros.: The "Ping", a loud crack that plays whenever someone lands certain types of super-powerful attacks.
    • The sound effects for flipping through menus has not changed since melee. They're instantly recognizable to any Smash fan.
    • There is a distinct crashing sound effect for any attack that sends an opponent straight down, signifying a Meteor Smash.
    • Ultimate has the sound that plays in a "Final Zoom" which signifies that you've most likely dealt the finishing blow on your opponent in a stock battle.
  • Even in advertising for games, there is the Xbox "whoosh" and Sony's Playstation commercials featuring the "chung" at the beginning and the "Puraystason" at the end.
  • The Konami pause sound.
    • The "Paseli!" clip that plays when paying to play a Konami arcade game using PASELI.
  • Halo: Wort wort wort!, because Elites Are More Glamorous.
    • In the same videogame, the "Thwunk-Whoosh" of the rocket launcher is instantly recognisable before you get blown to bits by a rocket.
    • While not used in the first Halo, Phantoms are very well-known by now for their unmistakable sound effect whenever approaching one's hearing vicinity, usually foretelling that one is about to have a group of dropped-off Covenant troops to deal with.
  • The hyperspace jump sound from Homeworld.
  • In Touhou Project, Utsuho's warning klaxon she declares her spellcards with.
    • Also the sounds of spell card declaration, the player dyingnote , or Marisa's Master Spark.
  • Silent Hill: Clank, clank, thunk, scrape. Pyramid Head has come to rape!
  • The standard "whoosh" of a boss being defeated in most RPG Maker games.
  • The Slender Man Mythos:
  • After hearing most video game consoles boot up enough times, you will always remember the sound (but not all of them are sound effects; some of them are outright music, like the Sega chorus (mostly in the Sonic the Hedgehog games), the GameCube... cube thing for which you could change the "instrument" used, or the Neo Geo chimes). The PlayStation line gets bonus points for using a separate sound effect for advertisements (these days, it's just the final syllable with a background sound, but in the past it has been the whole word accompanied by some background sounds).
  • The "clash" sound effect heard in various Capcom games. One example is in the Mega Man Zero series when the "MISSION COMPLETED" appears after successfully clearing a mission.
  • Speaking of Mega Man:
    • That extremely grating "reeeeeeee" sound every time MM's energy is recharged.
    • The "pow pow pow pow pow..." sound that plays whenever Mega Man or a Robot Master is destroyed, which is even integrated into Mega Man's appearance in Super Smash Bros. whenever he's KO'd.
  • The sound of Pac-Man eating pellets, that familiar "waka waka...".
    • Also, "Eeeeeeeeeeeee—bwop-bwop."
  • Receiver:
    • [BEEP]. This audio cue is used by killdrones whenever they spot you.
    • The whuzzing sound of a hovering shock drone. If you can hear it, one is close-by.
  • Quake III: Arena's railgun shots.
  • Metal Gear's CODEC calls. And the ! sound effect when you're spotted by an enemy.
  • Each Pokémon has its own distinct entry soundbite, although the level to which they are distinct varies.
    • The slight whoosh of a Poke Ball being thrown and the 'ch' of the Ball opening (note that the practiced ear can tell the difference between the 'opening sound' used in the anime and in the games).
    • De-doop. De-doop. De-doop. Pshh. You caught a Pokemon!
    • The healing sound effect of be-do-be-do-be-do-beep is sufficiently iconic of the action that even if it plays out of context, the player knows that their team has just been healed regardless.
    • The battle sound effects, such as the in-battle healing, item use, or the psychic damage effect, proved to be so iconic that they either have never left or were brought back after fans took their replacements poorly.
  • Crimzon Clover's BREAK MODE activation sound.
  • Myst has the voooooooi-ch-ch-ch-ch of linking books.
  • Duck Hunt: The dog's infamous laugh.
  • Kirby has the sound the titular character makes when he's inhaling an enemy, the Copy Ability sound effect, the sound that plays when Kirby enters a door, and, to a lesser extent, the jumping sound effect.
  • SNK fighting games tend to have a distinct KOOWAAAAAAAAH sound when certain special moves hit, particularly any of the Sakazaki family (And Robert and King's) specials. Why? Because that sound first popped up in Art of Fighting.
  • The roar of Lavos in Chrono Trigger. If "Eldritch Abomination" can be summed up with a sound, this is definitely it.
  • The "psssh-tik" sound of entering and exiting VATS and the in Fallout series.
  • Undertale:
    • Flowey's Evil Laugh.
    • The sound effects that play as you scroll through the menus are fairly recognizable.
    • The "!" sound effect is something that you'll hear commonly.
    • The "slashing" sound effect will especially be this when you focus on fighting.
    • Those who pursue the most violent path possible will find the "chak...bwingbwingbwing!" sound of their SOUL shattering ingrained into their head thanks to the two enemies on this route that pose a significant challenge, one of which is the hardest boss in the entire game.
  • The low-pitched continuous scream-like noise that plays whenever the player triggers Uboa's appearance in Yume Nikki.
  • The throbbing noise that the power of Flux and the Black Chronicle make in Radiant Historia.
  • Final Fantasy VI: Kefka's laugh. You just know something bad is about to happen any time you hear it.
  • Wangan Midnight Maximum Tune: The "DING DING DING DING DING..." chimes that play on sharp turn alerts and structure collision hazard alerts.
  • This Jump Scare sound effect is pretty present in the Luna Game franchise.
  • The "OOF!" sound effect when a player dies in Roblox.
  • Splinter Cell: The "bweeeeeeeee" sound of Fisher's goggles activating. It even carried over to his unique gadget in Rainbow Six Siege.
  • Mass Effect: Both the banshee's scream and the Reapers' horn.
  • Rimworld: "Woooooop-BZZZZZZZZT!" means someone just got in trouble, "woooooop-DING!" means something good just happened, "boop-boop-boop!" means someone is feeling bad, and a blaring battle horn means it's time to grab your weapons.
  • Satisfactory: The klak-klak-klak-klak-klak-klak-klak-klak-klak of the Mark I pump's pistons.

  • Homestuck:
    • Some trolls have distinctive noises that they make when talking, and which they consistently transcribe when writing in messaging programs. Gamzee honks, while Feferi makes glubbing noises.
    • Three of the four types of Consort have a sound that they make repeatedly when excited, when speaking, or simply when they've go nothing better to do — "glub" for the salamanders, done while blowing large bubbles form their mouths; "nak" for the crocodiles; and "thhp" for the iguanas, done while flicking their tongues in and out. The turtles are the only ones not to do this, and instead just sweat nervously.
  • Schlock Mercenary: Schlock's plasma cannon makes an, and we quote, OMINOUS HUMMMMM when Schlock powers it up to announce his presence.
  • Mountain Time: Liruses make a distinct SPLURP! noise when popping out of the host bodies that incubate them.
  • Girl Genius and Buck Godot Zapgun For Hire: Death rays and rayguns make a distinctive "ZOWNT!" sound.
  • Goblins: Kore's crossbows always make a sinister KATHUNK.
  • Sluggy Freelance: The KA-CLICK! of Bun-Bun's switchblade.
  • Hiimdaisy: PFFT whenever a boss dies in the Metal Gear Solid comics.
  • The Inexplicable Adventures of Bob!: When a spaceship or other large object crashes into Bob's roof, the result is almost always the word "BOOM" in a particular block lettering, usually with the letters arranged vertically. Voluptua's transformations get a "FLASH!" in a swoopy serif lettering, and borfomite beams get a "KWA-BOOM!" in the same serif style. When a borfomite beam strikes Bob's roof, the letters KWA are in the serif lettering, and the BOOM is in the block lettering. More recently, the strip introduced an official Unsound Effect, the word "Ninj!" - as in, the absence of sound produced by a ninja. Hence, a spaceship exploding in vacuum goes "NINJ!"
  • Skull Kickers: Baldy's gun always goes KRAKOW!

     Web Original 

     Western Animation 
  • Transformers:
    • The sound when the Transformers transform, albeit not in every series. (Basically: G1, RID, and Animated use it for every transformation. Energon and Prime homage it by having their own versions, though the Prime version sounds very much like moving machinery and happens amidst other noises.)
    • In The Transformers, the shot sound effects used for the two enemy factions, but also Megatron's fusion cannon, which gets its own deeper, boomier noise. In Transformers: Animated, it returns, and is definitely the only thing in the series that makes the sound.
  • Looney Tunes:
    • The Meep! Meep! sound of the Road Runner.
    • The "Beeeeyoooup!" sound that usually accompanied the Iris Out.
    • The slide guitar sound that always played over the WB Vanity Plate before shorts.
    • The "Wheee-whi-whi-whi-whi-whi-whi" whistle heard when a character is Running on the Spot.
    • Bugs Bunny munching on a carrot.note 
  • The Loud House: The sound of a crow's cawing, following by a dramatic organ sting, whenever Lucy appears out of nowhere and scares the person near her.
  • My Life as a Teenage Robot: The airplane jet sound effect whenever Jenny is flying and the sound effect whenever she shapeshifts and unfolds to utilize weaponry or other abilities.
  • Woody Woodpecker: Woody's annoying laugh.
  • Tom and Jerry: Tom's incredibly painful scream, which had two variations ("AAAAAAAAAA" and "Aw-a-ho-hoo-aaw!"). Notably, the screams are so iconic to the series that many of the later adaptations and follow-ups directly reuse them (as well as certain other effects, like gulping or Tom's laughs) despite their lower sound quality sticking out compared to the modern sound effects.
  • Goofy: His trademarked Goofy holler, whenever he falls of a cliff or building offscreen.
  • Any of Hanna-Barbera's sound effects. Some even date back to when they were making Tom and Jerry for MGM.
    • Filmation used some of these among sounds from other sources creating a library of "signature" sound effects in their own right.
  • Fleischer Studios' sound effect library, which later carried over to their successor Famous Studios is also very recognizable. It was also used by the Terrytoons studio.
  • The "poof" sound effect from The Fairly Oddparents (with occasionally accompanying orchestra hits).
  • While Ruby-Spears used many of (eventual) sister company Hanna-Barbera's sound effects (and some of their own which themselves are "signature"), one very noticable series of sound effects comes from Thundarr the Barbarian, namely the "Sun Sword" sound effects, which include activating it, deactivating it, and swinging it (the latter was occasionally used for Dirk the Daring swinging his sword in the Dragon's Lair TV series).
  • That four-note ringtone that instantly tells you it's Kim Possible.
  • In 'Family Guy'', Stewie's feet always make a distinctive pitter-patter when he runs.
  • Spongebob Squarepants' shoes make a distinctive squeak with each step.
    • Squidward's footsteps also have a distinctive squishing sound, while Mr. Krabs' shuffling step makes a wooden rapid-fire "ticka-ticka-ticka" sound.
  • My Little Pony: Friendship Is Magic has a small collection of whickering sounds that are used when ponies are startled or confused. There's also a handful of variations on a squeaky chew-toy sound the ponies make when giving sheepish grins.
  • Each Gem in Steven Universe has a distinctive sound effect that plays when they summon their weapon or shapeshift.
    • Additionally, there's the sound that plays when a Warp Pad is activated.
  • Captain Caveman's yell.
  • The Simpsons:
    • Barney Gumble's belch, which soon turned into the standard belching sound effect in the Simpsons universe.
    • The "Chup-chup" of Maggie sucking on her pacifier.
  • The Spectacular Spider-Man has a few of these throughout the Green Goblin's Halloween-themed arsenal, special mention going to his trademark pumpkin bombs; the noise they make when they explode sounds like a shriek of terror.
  • Dexter's Laboratory: Dexter's shoes make a distinctive shuffling sound when he walks. Livewise, Dee-Dee's make a sort of squishing sound when she walks.
  • Capelito: Capelito's nose makes a distinct honking sound whenever he squeezes it to change his hat. For that matter, when his hat changes appearance, it makes its own distinct sound similar to bubbling water.
  • OK K.O.! Let's Be Heroes: Dendy is frequently associated with a sound effect of children shouting "Yay!" Here's a compilation.
  • Dave the Barbarian: The Dark Lord Chuckles the Silly Piggy, when suffering blunt injury (Usually falling or being tossed and slammed into a wall), makes a squeaky squeeze toy sound.

  • T-Mobile's signature four-note ringtone.
    • The Nokia jingle (adapted from a little known classical guitar composition).
  • Some transport operators, such as RATP and SNCF, like to go beyond the usual chimes for their station announcement jingles.
    • The Montreal metro's MR-73 car engines produce a very distinctive three-note melody when they start up, owing to a piece of equipment called a current chopper. It was so distinctive that the transit company based an unforgettably campy musical TV commercial around it ("Il fait beau dans l'métro") in the 1970s soon after the cars were introduced. In 2010, when they introduced a new door-closing chime, the signature melody was an obvious choice—and a lovely way to preserve this piece of auditory heritage, since new train cars whose engines didn't make the noise were on their way.
  • Various boot-up, error, and menu sounds from various computing systems have often showed up in productions, even movies and TV shows. It may be for an authentic flavor, or just cheapness.
    • Much technology in WALL•E (including the eponymous robot) uses Apple sound effects.
  • THX has their iconic sound trademark Deep Note, a synthesized crescendo that goes from narrow to broad within thirty seconds. So iconic that it has been parodied in works such as Tiny Toon Adventures: How I Spent My Vacation and The Simpsons, the latter which used the actual sound with THX's approval.

Unsorted examples:

  • Several sound effects from The Real Ghostbusters ended up in other shows. For example, one episode of Neon Genesis Evangelion depicted the Evas' targeting-computer as making the sound of Egon's PKE Meter (a steady "chk-chk-chk-chk-chk" sound).


Video Example(s):


The Simpsons/THX - Turn it up!

The Simpsons portrays THX's famous Deep Note as being so loud that it can make glass, teeth, exit signs, and even HUMAN HEADS explode. And it's still not loud enough for Grampa!

How well does it match the trope?

5 (16 votes)

Example of:

Main / GlassShatteringSound

Media sources: