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Video Game / Satisfactory

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Attention, pioneers!

Satisfactory is a first-person factory-building game released into early access by Coffee Stain Studios in March 2019 via the Epic Games Store. Heavily inspired by Factorio, players take the role of a “Pioneer”, an employee of the FicSit Corporation dropped onto an alien world to gather resources and manufacture materials for the as-yet mysterious "Project Assembly". To do so, they'll need to mine ore, smelt ingots, and construct and assemble ever more complex machine components, gradually building a massive factory (or a group of multiple factories) to automate the process and sending ever-increasing quantities of items up a Space Elevator to the waiting FicSit facilities in orbit.

The game can be played solo or in online co-op; there's no hard-coded limit to the number of co-op players, but the developers only seriously tested up to 4 players at a time. Being an early access game, there are still a fair amount of bugs and yet-to-be-added content.


Satisfactory contains examples of:

  • Anti Poop-Socking: Starting with a minor update deployed on July 24th, the game will display a notification suggesting players to take a break after being played for 2 hours straight.
  • Chainsaw Good: Both played straight and subverted. You can get a chainsaw once you unlock both the tool and biofuel after completing Hub Level 5 (ie complete Tier 0). Chainsaws are a godsend against large trees that could not be removed bare-handed, allowing one to properly clear out an area to set up a proper base (and harvest wood and leaves, and even gain some limestone and mycelia, while at it). Subverted in that they cannot be used as a weapon and do zero damage against hostile wildlife.
  • Cool Train: With the 'end of June' update, you unlock the ability to build electric trains and stations between your factories once Project Assembly Phase 3 is completed and research tiers 6 and 7 are unlocked.
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  • Double Unlock: Rewards from scanning objects at the M.A.M.S are not immediately available, but once you chose your reward (in the case of a hard drive) or are told what your reward is, you will still need to send up the requested items through the Hub Terminal to fully unlock them.
  • Easy Logistics: Mostly played straight.
    • Ore can be found in two forms: small nodes that must be mined by hand and eventually deplete; and large, flat deposits (usually with one of the aforementioned nodes on top) that never run out. Automated miners can only use the latter (after breaking the node on top).
    • As with Factorio, conveyor belts and portable miners do not need power to operate. Larger machines do, but rarely is a lack of power generation a serious concern.
  • Easter Egg: Hidden in a random difficult-to-access cave can be found a enemy unit from Coffee Stain's earlier game, Sanctum.
  • If You Can Read This: The game also has many small print text on the boilerplate of the machinery in the configuration screen that is barely legiblenote . Also, many of the model numbers printed on the machinery are puns related to their functionality, in leet speak.
  • I Love Nuclear Power: Again, with the 'end of June' update, you can unlock Nuclear reactors as a power source. Nuclear reactors produce the most power of all the power generators available. But you’ll be hard pressed to deal with all the radioactive waste (which can damage you) it produces.
  • Inconveniently Placed Conveyor Belt: As your factory grows in size and complexity, traversing it will probably start to feel like running an obstacle course made of conveyor belts unless you did a fair bit of planning beforehand. Eventually mitigated by the ability to build elevated walkways, and later, overhead conveyor belt systems and a jetpack.
  • Kill It with Fire: Used against the player; one of the hostile creatures attacks players by spitting fireballs.
  • Jet Pack: One of the pieces of personal equipment available in later tech tiers.
  • No OSHA Compliance: You can potentially build your factory as death traps, with conveyor belts snaking all over the place, stairs that do not have handrails, random holes on the floor, and not have any walls, that players can easily just fall out.
  • Not the Intended Use: The Jihaddi Tractor tactic (which takes a page out of the Battlefield 1942 trolling playbook) weaponizes the Tractor in a very creative and explosive way, when on it’s own the Tractor is harmless (and in fact, not meant to be used in that way at all).
  • Pet the Dog: How one befriends Lizard Doggos: Drop a paleberry in front of the doggo and back off. Then wait for the doggo to come forward to eat the berry. Then you may approach slowly note  and pet the doggo to claim it as your pet. As a pet, the doggo will occasionally bring you gifts- sometimes very rare items like purple slugs.
  • Ramming Always Works: The "fluffy-tailed hog" attacks players by ramming them. Be careful near cliffs.
    • Sadly, does not work to your advantage, because ramming does zero damage to creatures. Even if you've got them stuck under your vehicle's wheels for the last mile or so, they'll get up as if nothing happened. It sure helps stun-lock them, though. Ramming with a tractor rigged with nobelisks, on the other hand...
  • Random Number God: The three rewards you get for scanning a salvaged hard drive are determined at random the moment you insert the hard drive and hit the scan button. This makes Save Scumming extremely tempting since if you get three rewards you don’t like, you can always reload the save from before you insert the hard drive to try to change the three rewards.
  • Reality Ensues: Nuclear power plants generate nuclear waste – which, like the raw materials and fuel itself, is very deadly to be around. There is no official way to get rid of it, the only option is long-term storage.
  • Refining Resources: The main point of the game is building machines to do this for you.
  • Ridiculously Fast Construction: Hand-crafting materials is far faster than automating the process—but of course you can only craft one type of item at a time, and you've got other things to do. Also, your build tool can construct everything from a storage container to the Space Elevator's base station in just a few seconds.
  • Save Scumming: A very viable strategy in the game, mainly to beat the Random Number God issue mentioned above, but also so that if you engage in any risky activity (like going up against a pack of firespitters) and fail, you can get back everything quicker.
  • Scenery Porn: Every biome of the planet you're on is gorgeous.
  • Sprint Shoes: One of the pieces of personal equipment you can unlock and build is the Blade Runner, which increases movement speed and jump height and reduces fall damage.
  • Tech Tree: Tiers contain milestones, and each milestone unlocks new things to build. Higher tiers are unlocked by sending materials up the Space Elevator to complete phases of Project Assembly.
  • Utility Belt: Averted; a common request from players is a way to quick-swap handheld equipment instead of having to open the inventory screen. Instead, the hotbar at the bottom of the HUD is used for selecting buildings/machines to construct with the build tool.
    • Played Straight as of the 'end of April' update. The game now allows up to 5 hand slots when fully upgraded and swapped using the mouse wheel.
  • Video Game Cruelty Potential: Even harmless creatures will react to being damaged by the player, and can be killed. You monster.
    • Currently the advice among doggo owners is to fence their doggo(s) in a compound. The reason being the game may sometimes forget that the doggo has been tamed and will make it run away if you don’t. Fencing them in makes it easier to re-tame a doggo that has gone stray. However, to a casual bystander, it looks like you’re being cruel to your doggo.
  • Wide Open Sandbox: Players are mostly free to ignore the plot and just explore the planet or build whatever kind of factory they want in whatever style and methodology they desire.

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