- Amazing Technicolor Population: Beyond these eight, various multicolored background Bombermen started appearing since around Bomberman '93.
- Badass Adorable: Especially when making a (n n) face.
- Big "WHAT?!": In Super R, each of them may do this when they're blown up.
- Color Motif: Certain appearances give them unique personalities to reflect their colorations.
- Depending on the Writer: The eight bombers' exact biological relationships vary between source materials, some referring to them as siblings and others depicting them as mere members of a species of Bombermen.
- Divergent Character Evolution: While the major bombers have been subject to having individual personalities developed over the years, it wasn't until Super R when this trope took effect for all eight.
- Foolish Sibling, Responsible Sibling: In Super Bomberman R, White, Blue, Pink and Aqua are shown to be the responsible siblings to Black, Red, Yellow, and Green's foolish siblings.
- Heroic Lineage: In Super Bomberman R, Vic Viper Bomber claims the 8 siblings all descended from the designs and parts of the legendary Prototype Bomber, granting them the ability to adapt and copy any Bomber's special abilities.
- Kid Heroes: In the Land series, the main bombers appear to be depicted as such. In R, this is played straight with Yellow, Aqua, and Green, but a bit harder to pinpoint for the rest.
- Long-Lost Relative: Pretty Bomber.
- No Mouth: This applies to bombers in general, which becomes more noticeable with voice acting. However, it has been indicated that their mouths may be obscured by their helmets on at least one occasion.
- Nonindicative Name: Despite being officially called the Bomberman Brothers, there are sisters in the group (albeit Outnumbered Siblings).
- Power Copying: Due to them descending from Prototype Bomber, each sibling is capable of adapting and using the special abilities of almost any other bomber.
- Ridiculously Human Robots: Seemingly varies. Earlier games taking place on Earth describe them as robots, but later on, when they seemed to become the population of Planet Bomber and ordinary humans were rarer, this became less clear. Super Bomberman R reconfirms that they are robotic life-forms.
- Sibling Team: It's sometimes White and Black in Co-Op Multiplayer, but Super Bomberman R brings the other six to the main adventure.
- Sleeves Are for Wimps: With the exception of White Bomber, none of the Bombermen typically wear any sleeves or leggings. In R, the women (including Pretty Bomber) also wear them.
- Space Police: Defenders of the universe, even if it's mostly only White taking it seriously.
- Throw Down the Bomblet: The most notable users of explosives in the series.
- Vocal Evolution: During most of Hudson Soft's tenure, all Bombermen sounded alike (with the exceptions being in spinoffs like Panic Bomber and the animes). The voice was often high-pitched and scratchy, and would sometimes get replaced with slightly deeper or softer voices later on. In Super Bomberman R, they each have their own voices to suit their personalities.
The one, the only, the original. Also known as White Bomber or simply Bomberman.
- The Ace: The Bomberman Bros. were made to defend the universe alongside him, but he made himself that way from a simple worker robot. He's also the only one to have ever fought and defeated Godnote .
- Big Brother Instinct: Evident in Super Bomberman R.
- Big Brother Worship: Towards Mighty Bomber in the Jetters anime.
- Big Damn Hero: In some of the games.
- Big Ol' Eyebrows: Has a very intense-looking pair throughout Bomberman Generation.note
- Boke and Tsukkomi Routine: In Super Bomberman R, he's one tsukkomi among seven boke.
- The Cameo: In a 3DS Tetris game.
- Cheerful Child: His personality in the Bomberman Land series.
- Chick Magnet: His implied love interests are Pretty Bombernote , Cutie Bomber, Princess Millian, and Lilith.
- Deadpan Snarker: Played straight in Super Bomberman R. He also gets a few snarks in at Pommy's expense in the good ending of The Second Attack.
- Dub Name Change: Ivory Bomber in Bomberman Hardball, and Cheerful White in the English Bomberman Land localizations.
- Elemental Powers: Bomberman's got a storied history under his belt, and when all he has is bombs, this has made for many, many different kinds of bombs; those harnessing the forces of nature are no exception. Most of these are introduced in Bomberman 64: The Second Attack!.
- Playing with Fire: The standard Bomb, known at times as the Fire Bomb, is just that: a bomb that creates a spreading trail of fire in its wake. Despite its name, however, it's often treated as Non-Elemental.
- Making a Splash: The Aqua Bomb, which didn't appear in The Second Attack!, is used to create underwater explosions in Quest and Tournament. In Generation, it can be used outside water and explodes into water.
- An Ice Person: The Ice Bomb, which... well, does about exactly what you'd expect.
- Blow You Away: The Hurricane Bomb, which creates ferocious gusts of wind that can harmlessly carry him large distances. The Wind Bomb in Generation is similar, but causes damage rather than carry him.
- Shock and Awe: The Lightning Bomb, which calls down a spreading bolt of lightning. The Thunder Bomb in Jetters is similar, but has a cylindrical explosion.
- Dishing Out Dirt: The Napalm/Navarm Bomb, which incites a molten variation of this in unearthing plumes of lava.
- Light 'em Up: The Mute/Light Bomb, which generates an intense flash that both holds potential for one-shot kills as well as stopping time for everything in the blast radius.
- Casting a Shadow: The Gravity Bomb, which creates a localized black hole. Has similar power to the Mute/Light Bomb, as well as being the only force that can counteract it.
- Everyone Calls Him "Barkeep": As the original Bomberman, he's most commonly referred to as Bomberman. Later, he was given other names to differentiate such as White Bomberman and White Bomber.
- Grew Beyond Their Programming: In the early games, he was a robot that produced bombs in an underground factory of the Bungeling Empire, but he grew tired of the monotony and left to become the hero he is today.
- The Hero: Natch.
- Heroic Mime: With certain exceptions.
- In-Series Nickname: Bomber Cop in Bomberman '93, Shiro Bom (White Bomb) in Japanese, and Bomber John in Bomberman Touch.
- Light Is Good: He's the main heroic figure in the series and is colored white.
- Pink Girl, Blue Boy: Blue Boy to Pretty or Pink's Pink Girl (notice he's wearing blue).
- Pinocchio Syndrome: In the 1985 NES game, he was a bomb-making robot that worked with others like him underground. After hearing rumors that a robot can become human by reaching the surface, he decided to escape and later emerged a full human.
- Scarf Of Asskicking: Only in Bomberman Generation.
- Sensitive Guy and Manly Man: In Super Bomberman R, White is the Manly Man to Green's Sensitive Guy, but White is the Sensitive Guy to Red's Manly Man.
- Spin-Offspring: Daughter Alexandra in Lode Runner's Rescue (if one accepts the original storyline of him also being Lode Runner) and son "Atomic Punk" in Bomber Boy (at least according to the USA box and manual).
- Super Drowning Skills: He can't swim, so unless the occasion is an underwater area where Water Is Air, this is usually his Weaksauce Weakness.
- To Be a Master: He's quite diligent about training, much to his siblings' chagrin.
- Weaksauce Weakness: Water. He can't swim and in some cases has a severe case of hydrophobia. In some games, his explosives won't work underwater unless he gets a special bomb type.
- Weapon of Choice: Aside from the obvious, in games which feature Charaboms, he usually prefers to start with Pommy.
Bomberman's friendly rival. Also known as Black Bomber.
- '50s Hair: In Super Bomberman R, he is often drawn with the front corner of his helmet curled upwards, resembling slicked-back hair as befitting his wannabe cool guy nature. See the image to the right to get what we mean.
- Aloof Big Brother: In Super Bomberman R, at least outwardly.
- Badass Cape: In the first two anime series.
- BrotherSister Incest: Despite his bio stating that he doesn't like girls, he gets very visibly flustered when Karaoke Bomber flirts with him. Unknown to him, she's secretly his sister, Pretty Bomber. To their credit, he didn't recognize her at the time, and Pretty seemed to undergo Identity Amnesia of her family.
- Cannot Talk to Women: In Super Bomberman R. While he's said to dislike girls, in truth, he's extremely shy around them.
- Dark Is Not Evil: Except that he originally was. He got better by the time the Super Bomberman games rolled out.
- Dub Name Change: Star Bomber in Bomberman Hardball, and Cool Black in the English Bomberman Land localizations.
- Glowing Eyes of Doom: Gained these in the remotely obscure Hi-Ten Chara Bom.
- Grew Beyond Their Programming: It's stated the reason he was evil was due to a programming error by Dr. Mitsumori.
- HeelFace Turn: Black was once White's main adversary in the TurboGrafx-16 games (excluding '94) and II. Then after getting defeated by a Mecha Bomber in Super, White comes to his aid and they become friends.
- In-Series Nickname: Kuro Bom (Black Bomb) in Japanese.
- The Lancer: Becomes the most recurring ally to White after his HeelFace Turn.
- Narcissist: His personality in Super Bomberman R.
- Redemption Demotion: Once he defected to White's side, Black lost the magic and tech he had used during the final battles of TG-16 Bomberman and '93.
- Scarf Of Asskicking: In Bomberman Kart, Bomberman Generation, Bomberman Battles / Hardball, Bomberman Land 3, and Bomberman Land Portable.
- The Slacker: According to the Super Bomberman R website, he tries to come across as the cool pragmatist, but in reality just wants an excuse to slack off.
- Something About a Rose: His victory pose in Super Bomberman R.
- Surfer Dude: Black tends to say "dude" a lot in the Land localizations.
- Teleport Spam: Starts doing this after the four bombers are defeated in the TurboGrafx-16 Bomberman.
- Wouldn't Hit a Girl: States this when approached by Karaoke Bomber in Super Bomberman R. He regains his composure after Pink Bomber chimes in.
The hot-blooded one.
- Ascended Fanboy: In Super Bomberman R, he is this to White, since he looks up to and idolizes him in his own way. He's also striving to be like White as well.
- Asskicking Pose: In Super Bomberman R, he apparently likes to pull off a so-called "tranformation pose".
- Ball of Light Transformation: Periodically does this as part of the final fight in the TurboGrafx-16 Bomberman.
- The Chick: Some adaptations and spinoffs show Red as female, even though he's male in official installments.
- Cute, but Cacophonic: His cry in Land 2.
- Everything's Better with Princesses: She became one in the Victory anime series.
- Gender Flip: Male in the games, female in the B-Daman Bakugaiden anime series and some manga.
- Heroic Wannabe: He looks up to White in his own way in Super Bomberman R.
- Hot-Blooded: In Super Bomberman R.
- Idiot Hero: Is called baka on the Japanese Super R website.
- In-Series Nickname: Bomberman 2 in the Arcade Bomberman, and Aka Bom (Red Bomb) in Japanese.
- Leeroy Jenkins: in Super Bomberman R, he blasts his way through immediately after White calls for stealth.
- Sensitive Guy and Manly Man: The Manly Man to White's Sensitive Guy.
- Ms. Fanservice: In Bakugaiden.
- O.O.C. Is Serious Business: When Magnet Bomber hits Aqua Bomber, Red immediately stops his hot-blooded behavior and panics, begging Magnet Bomber to apologize to Aqua before it's too late.
- Pimped-Out Dress: In the Victory anime series, she wears a rather puffy one.
- Punched Across the Room: His Soft Block Punch in Bomberman: Bakufuu Sentai Bombermen.
- Scarf Of Asskicking: Only in Bomberman Generation.
- Would Hurt a Child: Assuming he is a kid, he seemed pretty eager to beat up Magnet Bomber in R.
The blue one.
- Ball of Light Transformation: Periodically does this as part of the final fight in the TurboGrafx-16 Bomberman.
- Brilliant, but Lazy: In Super R, he has a technological expertise which rivals Brain Bomber's, but it's overshadowed by his lethargy. The one time he's desperately needed by the others, he refuses until Green steps in and slyly suggests White would've gotten him Ultra-Luxury Soft-Sleep Pillows from Kaboomingdale's or Ultra-Powered Earplugs. Once his attention is gotten, however, he proceeds to brute force the password in less than ten seconds.
- Dub Name Change: Kid Blue in the English Bomberman Land localizations.
- Exhausted Eye Bags: In Super R, he has a perpetually drowsy expression in his eyes even for his victory pose and "shocked" expression in cutscenes.
- Fantastically Indifferent: His reaction to Buggler converting the sun of the Starry Sky Solar System into a universe-swallowing black hole is to casually explain it to everyone, then fall back asleep.
- Fragile Speedster: His Super Dash in Bomberman: Bakufuu Sentai Bombermen.
- Genki Boy: In the Land series, in contrast to R.
- In-Series Nickname: Ao Bom (Blue Bomb) in Japanese.
- The Lancer: In the Bakugaiden anime series.
- The Quiet One: For obvious reasons, he's adverse to loud people.
- Scarf Of Asskicking: Only in Bomberman Generation.
- Sleepyhead: In Super R, as part of Divergent Character Evolution, which seems to be taken from the visual gag in the Super 4 intro.
The bookish one.
- The Baby of the Bunch: The youngest of the siblings according to the official Super Bomberman R website.
- Ball of Light Transformation: Periodically does this as part of the final fight in the TurboGrafx-16 Bomberman.
- Blush Sticker: In Super R.
- The Cutie: In Super Bomberman R, he's shown to be this due to him being the youngest.
- Deliberately Cute Child: In Super R, he uses his cute façade to manipulate his older siblings.
- Dub Name Change: Bookworm Green in the English Bomberman Land localizations.
- Face of an Angel, Mind of a Demon: His personality in Super R.
- In-Series Nickname: Midori Bom (Green Bomb) in Japanese.
- Levitating Lotus Position: Can do this in Bomberman: Bakufuu Sentai Bombermen.
- Obsessed with Food: Yakiniku (western barbecue, especially burgers) in Super Bomberman R.
- Put on a Bus: While he appears in the three TurboGrafx-16 games (which were five-player), he is properly excluded in the first two Super games (which were four-player despite the Multitap adding up the number of possible controllers to five). Two shades of green did appear in Super 2, through Palette Swaps, however. He returned as a full character for Super 3, 4, 5, and World, before going on yet another bus until DS and R.
- The Bus Came Back: Finally, he returned as a playable character in Super Bomberman R where he is, once again, a full character.
- Sensitive Guy and Manly Man: In Super Bomberman R, Green is the Sensitive Guy to White's Manly Man.
- Shock and Awe: His Green Bomb in Bomberman: Bakufuu Sentai Bombermen.
- The Smart Guy: Implied to a degree in Super R, where he convinces his older siblings to do his bidding, including convincing the normally-lazy Blue to help the bombers escape being sucked into cyberspace.
- Smart People Wear Glasses: In the Land series.
- Team Pet: Is called mascot on the Japanese Super R website.
The happy-go-lucky one.
- All-Loving Hero: In R. He even leaves Golem Bomber a card and flowers after his boss fight.
- Attention Deficit... Ooh, Shiny!: The presence of butterflies in Yellow's Super R incarnation will cause Yellow to forget all else.
- The Big Guy: In Bomberman: Bakufuu Sentai Bombermen.
- Cheerful Child: In Super R, thanks to Divergent Character Evolution.
- Cloudcuckoolander: In Super R. Never does he display any emotion other than pure joy.
- Eyes Always Shut: His face is locked into the "(n n)" expression in R.
- Happy Dance: In Super R, he does this whenever he gets to the goal.
- In-Series Nickname: Kiiro Bom in Bomberman B-Daman Bakugaiden, and Ki Bom in the Japanese Super Bomberman R setting, each effectively translating as Yellow Bomb.
- Keet: In Super R, he defaults to this due to his happy, cheerful, and energetic personality.
- The Pollyanna: In Super R.
- Promoted to Playable: In the TurboGrafx-16 games, Yellow was one of Black's henchmen and the only one of them not to be playable (unlike Red, Blue, and Green). Later, the Irem arcade games, Super 2 (via Palette Swap), and eight/ten-player games made him playable.
- Terrible Artist: He likes drawing, but if the opening of Super Bomberman R is any indication, it amounts to doodling on the walls with crayons.
The one with heart.
- Action Girl: In Super Bomberman R, she fought alongside the Bomberman Bros. to defend and bring peace to the universe.
- Ascended Extra: First appeared as an onlooker on the Bomberman '93 Battle Game victory screen.
- Big Sister Instinct: Has an overbearing but ultimately altruistic personality in Super Bomberman R.
- Composite Character: In Super R, through an odd mix of this and Decomposite Character, much of Pretty Bomber's design was transferred over to Pink Bomber, so that the Five Dastardly Bombers' Dark Chick member (now known as Sexy/Karaoke Bomber) could be made more overtly villainous. See "Five Dastardly Bombers" below for more info.
- Cool Big Sis: In Super Bomberman R, she's this to Aqua and her younger siblings.
- Dude Magnet: In one of the ending pictures in Super Bomberman R, she's shown to be singing with Pretty while the audience cheer for both of them, which means she and Pretty are shown to have multiple fans, including fanboys.
- Idol Singer: Well, she may not be an idol, but she's apparently a good singer, contrasting a certain Dastardly Bomber.
- In-Series Nickname: Pink Bom (Pink Bomb) in Japanese.
- Pink Girl, Blue Boy: Pink Girl to White's Blue Boy. In Super R, her personality also seems closest to White in the sense that she actively wants to set an example (to their sister Aqua in particular).
- Pink Means Feminine: Her body color is pink.
- Plucky Girl: In Super Bomberman R, her personality defaults to this, since she's shown to actively listen to White really well. She's also shown to be brave, optimistic, level-headed, and more sensible than Aqua in that game. This might be due to Aqua being her little sister, and Aqua is mostly scared and worried most of the time when she is around fighting and violence (which she doesn't like), while Pink is older than her and acts more relaxed and laid-back.
- Red Oni, Blue Oni: In Super Bomberman R, Pink is the Red to Aqua's Blue. Incidentally, their respective colors are lighter versions of red and blue. And that's saying something!
- Sailor Fuku: Her collar in Super R is evocative of one.
- She's Got Legs: Her poses in Bomberman: Bakufuu Sentai Bombermen.
- Suspiciously Similar Substitute: She is not to be confused with Pretty Bomber, who became a playable regular in the Land games (and was even renamed Cute Pink in their localizations).
- Tertiary Sexual Characteristics: Previously looked like a male Bomberman (due to former lack of differentiation between the main eight by more than color), but officially female in Bakugaiden, Sentai, and Super R (along with Aqua).
- Tomboy and Girly Girl: In Super Bomberman R, Pink is the Tomboy to Aqua's Girly Girl. It's even reflected on how Pink doesn't wear a skirt, but Aqua does. It should be noted that Pink doesn't have eyelashes while Aqua has one eyelash on both her eyes, an ironic inverse between their color schemes.
The baby blue one.
- Ascended Extra: First appeared as an onlooker on the Bomberman '93 Battle Game victory screen.
- Beware the Nice Ones: In Super Bomberman R, she's a sweet and soft-spoken pacifist most of the time. However, get her in a bad mood and she becomes a wild berserker. Magnet Bomber found this out the hard way.(normal): I can't take part in any violence...
(angry): I said... ...no more... VIOLENCE!!!
- Cute Clumsy Girl: In Bomberman Land Touch! 2.
- The Dreaded: Even her bother Red is terrified of her when she's angry.
- Dub Name Change: Acrobat Aqua in the English Bomberman Land Touch! 2 localization.
- In-Series Nickname: Mizuiro Bom in Bomberman B-Daman Bakugaiden, Aqua Bom in the Japanese Touch! Bomberman Land: Star Bomber no Miracle World, and Mizu Bom in the Japanese Super Bomberman R setting, each effectively translating as Aqua Bomb (in reference to the color).
- One Steve Limit: Not to be confused with Aqua Bomber of the Dark Force Bombers (that one is Aqua as in water).
- Red Oni, Blue Oni: In Super Bomberman R, Aqua is the Blue to Pink's Red, as stated in the entry above.
- Reluctant Warrior: In R. Does not like violence whatsoever, but when push comes to shove...
- Tertiary Sexual Characteristics: Originally had a standard cyan design in Hi-Ten, Super 2, Atomic, DS, Live, and Blast, but due to the paler complexion she got in Land Touch! 2, she was properly named Aqua and, as with Pink in Super R, identified female.
- Textile Work Is Feminine: Apparently her hobby in Super Bomberman R.
- Tomboy and Girly Girl: In Super Bomberman R, Aqua is the Girly Girl to Pink's Tomboy. As, once again, stated in the entry above.
Friendly bombers who aren't the above.
Purple, Orange, and Brown Bombers
- Ascended Extra: Before all three became playable in Hi-Ten Bomberman, a purple Bomberman appeared an onlooker on the Bomberman '93 Battle Game victory screen (and numerous ones in the warehouse match stage border), and purple and orange Bombermen appeared in the background on the Super Bomberman Battle Mode victory screen.
- Chuck Cunningham Syndrome:
- After playable appearances in Hi-Ten, Super 2 (via Palette Swap), and Atomic (Orange and Purple only), they have since disappeared.
- In the Bomberman B-Daman Bakugaiden anime, an elderly Orange Bom appears in the first episode as White's trainer, and a voluptuous Purple appears as Shuringe's Secret Identity. Additionally, Professor Brown/Shadow and Momite Bom are antagonistic, brown Bombermen in the same series.
- Flat Character: Unlike the eight main bombers, these three were never subjected to Divergent Character Evolution within the canon of the games.
- HeelFace Revolving Door: In the games, all three of the Bombers' alignments are not clear, but are stated to be good. In the anime, both Purple and the two Browns are clearly villains (with Purple being The Mole and simply a disguise for the villain Shuringe).
- No Name Given: They are presumably named after their colors like the others.
- Nonstandard Character Design: Purple in Bomberman B-Daman Bakugaiden, since she is not actually a Bomberman.
- Throw Down the Bomblet: As typical with a Bomberman.
A treasure hunting Bomberman.
- Decomposite Character: It's been suggested that he may actually be the Bomberman from the original computer game, but this is unconfirmed.
- Everyone Calls Him "Barkeep": Oddly enough, the in-game text refers to him as Bomberman.
- Identical Ancestor: He's supposedly the "Grandfather of Bomberman", and he looks exactly the same save for his jacket, boots, hat, and holster. In Bomberman Touch, Bomberman (as Bomber John) wears similar clothing.
- Named After Somebody Famous: Indy as in, yes, Indiana Jones.
- Older Than They Look: If The Cameos are anything to go by, his exploits take place in the present day.
The only female scientist of the entire Bomber Nebula.
- Gadgeteer Genius: She invented four models of the Motorbomber, which she supplies to Bomberman.
- Expy: Role-wise, Dr. Ein fills in the void she left; design-wise, she gets one in the form of Cat Bomber in Neo Bomberman.
- Implied Love Interest: She displays a Heart Symbol next to Bomberman in the ending.
- Technical Pacifist: She's more than happy to aid Bomberman, but for a bomber, she's never actually seen using bombs.
Born to race.
An oversized, golden Bomberman who usually hangs with Blue and Green.
- Big Fun: He sometimes is.
- Decomposite Character: He's obviously based on the Golden Bomberman (aka Golden Bomber) status that originated in Super Bomberman 2, which was an aesthetic feature to denote who won the previous match.
- Dub Name Change: Gold Bomber in Bomberman Battles / Hardball and the Japanese Bomberman Kart and Bomberman Land games, which isn't to be confused with the aforementioned Golden Bomber.
- Fat Bastard: He's well-meaning, but somewhat self-centered.
- Power Trio: With Blue and Green.
Also born to race.
- Ambiguously Gay: His protectiveness towards White Bomber and lack of attraction to Pretty Bomber can be seen as this, which gets to its extreme when he told him not to rescue her in Land 2.
- Big Brother Instinct: Very protective of White Bomber in Land 2.
- Expy: Of Machbom.
- Keet: Likes to bounce up and down a lot.
- Manchild: Looks noticeably older than the others, is not any more mature.
Various kangaroo-like critters.
- Amazing Technicolor Population: Similar to Bombermen, Roois come in all sorts of colors, but each have their own special ability.
- Evil Counterpart: Warooi in Super Bomberman 5, only ridden by some bosses. Which is just as well, given that he lacks any special ability.
- Power-Up Mount: The most notable and recurring of such in the series, with the species appearing as ridable in '94, Super 3, and Super 5. One green Rooi also appears in select stages to fulfill this role in Bomberman Hero.
- Ridiculously Cute Critter
- Spell My Name with an "S": Rooi in Bomberman '94 and recent translations, but Louie in Mega Bomberman and most localizations.
A bounty hunter who bosses around Kotetu.
- Cowgirl: Sure dresses like one.
- Guys Smash, Girls Shoot: To Kotetu. She wields a revolver while he uses a katana.
- Only Six Faces: Astute fans have noticed her face has a striking resemblance to un-helmeted Pretty Bomber (seen in Hi-Ten artwork and the Super 3 password screen). They're also almost never in the same spot at once, and Honey can even use Pretty Bomber's bombs in Neo Bomberman, leading some to conclude she may be Clark Kenting; however, it is possible to have Honey and Pretty Bomber on-screen together in Bomberman Party Edition.
- Plucky Girl: She apparently just barely scrapes by.
- Promoted to Playable: Became a playable character in Saturn and Neo Bomberman after first appearing as an effect of the "Cosplay" power-up.
- Revolvers Are Just Better: Honey's signature weapon.
- Scarf Of Asskicking: A yellow one.
- The Bus Came Back: After not making an appearance since Bomberman GB 3 in 1996, she makes a cameo in Bombergirl.
A chivalrous samurai who follows Honey around.
- Guys Smash, Girls Shoot: To Honey. He uses a katana while Honey opts for a revolver.
- Katanas Are Just Better: His signature weapon
- Promoted to Playable: Became a playable character in Saturn and Neo Bomberman after first appearing as an effect of the "Cosplay" power-up.
- The Quiet One: Speaks in a very reserved, traditional manner.
- Samurai in Ninja Town: In Saturn Bomberman Fight!!, he displays resentment towards Denta, a ninja swordsman.
- Spell My Name with an "S": Also written as Kotetsu.
- Teleportation: His special move in Neo Bomberman.
Various tyrannosaurus-like mounts.
- Amazing Technicolor Population: Just like Rooi.
- Everything's Better with Dinosaurs
- Evolving Weapon: Unlike Rooi, Tyra have three stages of maturity. It hatches as a baby, but filling its egg gauge via scoring takes it to its next level of growth (or, in Battle Game, by collecting more eggs), making its ability more potent.
- Expy: Of Rooi, as they serve as the Power-Up Mount in Saturn.
- Power-Up Mount: They can also be dismounted, which makes them invulnerable to enemies but not your own bomb blasts.
- Spell My Name with an "S": It's obviously supposed to be Tyra, but they're called "Tirra" in Bomberman Fantasy Race.
Bomberman's Mission Control.
- Bishōnen: When he was younger, as seen in the Bomberman Jetters anime.
- Expy: Of Dr. Mitsumori from the first TurboGrafx-16 game. He's even once claimed to be the creator of Bomberman in the Fantasy Race manual, implying he may be a redesigned Mitsumori.
- Also to Dr. Grey Bomber from the Bakugaiden anime series.
- I Was Quite a Looker: He was a very attractive guy in his younger years as shown in Bomberman Jetters.
- Mission Control
- The Professor: Sometimes called "Professor Ein" to match.
- The Rival: To Buggler in Bomberman Jetters. Both he and Ein were fighting over the love for a female Bomberman named Momo, but she wasn't interested in either of them.
- Spell My Name with an "S": Dr. I in Sega's translation of Saturn Bomberman.
- We Used to Be Friends: To Buggler in the anime when they were kids. But after both fell in love with Momo, White Bomber's grandmother, they became sworn enemies.
An ally of Bomberman during Bomberman 64. Or so it seems.
- Demolitions Expert: He seems to know an awful lot about Bomberman and how to put his bombs to interesting uses.
- Disintegrator Ray: If the first 100 Gold Cards are collected, he uses the Omni Cube as one against Altair and later attempts to do the same on Bomberman.
- Evil All Along: He presents himself as Bomberman's ally and aids him in reaching Altair's fortress and battling its guardians only so that he could steal back his Omni Cube from Altair and use its power to conquer the universe. When his plan succeeds, he thanks Bomberman by putting "Destroy Planet Bomber" first on his list of things to do.
- Foreshadowing: In the third level, he comments on how inefficiently Altair is using the Omni Cube. Most would assume this is just writing in a reason for why Bomberman has so much time to stop him. Turns out there's a reason Sirius has such an accurate gauge for how long it takes for the cube to drain a planet's life force.
- Greater-Scope Villain: If the first 100 Gold Cards are collected, we find out he's worse than Altair.
- It's Personal: Claims this reason for opposing Altair.
- Load-Bearing Boss: His destruction causes the Rainbow Palace to fall, crashing directly into the Black Fortress and blowing them up in the process.
- Spoiler Cover: Regardless of how effective his good guy façade would normally be, Hudson seemed hell-bent on letting the player know that this guy should not be trusted, both in the game's manual and in his first boss battle where he tests Bomberman's training, which Hudson chose to title "Friend or Foe?".
- Throw Down the Bomblet: Specializes in Big Bombs.
- Transforming Mecha: Likes to jump in the air and convert his mechanical wings into a jet.
- "You!" Exclamation: To Regulus after he breaks the Omni Cube.
- You Have Outlived Your Usefulness: If the first 100 Gold Cards are collected, he says this to Bomberman before he retreats to the Rainbow Palace.
Princess of Primus Star, which neighbors Planet Bomber.
- Damsel in Distress: She spends most of the game captured and being whisked further away as bait.
- Implied Love Interest: At least this one might work out.
- Royals Who Actually Do Something: Stole one of the four disks from Garaden, not even knowing that they hold data to restore Buggler.
- Tiny Guy, Huge Girl: She's rather tall in comparison to Bomberman and Pibot.
Princess Millian's robotic operating buddy.
- Dub Name Change: Pipot in Japanese.
- Encyclopaedic Knowledge: Seems to have this given his wide knowledge of planetary terrain, alien creatures, and Bomberman's capabilities.
- Robot Buddy: Acts as one to Princess Millian and Bomberman.
- Taken for Granite: By Boldan, temporarily.
- Tin-Can Robot: He's got the classic build, pincers for hands, tank-like treads, and two Robot Antennae.
- Acrophobic Bird: He reveals he's afraid of heights on Horizon, and depending on his evolution, he can be winged as well.
- Demoted to Extra: Pommy was a main character and even semi-playable in his debut appearance.
- Dub Name Change: His official romanization is still Pommy, but "Pomyu" or "Pomew" would be a closer approximation.
- Expy: Of Kepo from Saturn Bomberman, Ein's seldom-seen fuzzy helper robot.
- Miles Gloriosus: He will run and hide whenever bosses show up in The Second Attack!, then attribute Bomberman's victory to him cheering him on and boosting his morale. He'll occasionally exaggerate his accomplishments around others as well.
- Power-Up Mount: In Max 2 and Jetters.
- Ridiculously Cute Critter
- Shock and Awe: Not natively in The Second Attack!, but in later games with other Charaboms.
- Third-Person Person: Only in the English version of Bomberman 64: The Second Attack!; not in the Japanese version or later games.
A red-haired adventurer who helps Bomberman during Bomberman 64: The Second Attack!. Also not what she seems.
- Big Damn Heroes: She has her moments.
- Did Not Get the Girl: It eventually turns out she and Rukifellth have a thing.
- Dub Name Change: Lily in Japanese.
- Happily Ever After: With Rukifellth in the good ending.
- Heroes Want Redheads: Lilith's first encounter leaves Bomberman with Heart Eyes.
- Heroic Sacrifice: Does one to prevent Bomberman and Pommy from being tricked by Zhael, though she survives due to Mihaele. Of course, given Bomberman's quizzical expression anyway, this could have been a Stupid Sacrifice.
- Heroic Suicide/Together in Death: In the bad ending.
- Interface Spoiler: The game displays her title, "The Scourge of the Spaceways," before she even gets a chance to say "Hi!"
- The item shop still sells her attack guide, revealing that she will become a boss at some point.
- Jump Physics: Does crazy jumps all the time in cutscenes. Oddly unutilized in her battle, though possibly due to Mihaele being unaccustomed to her body.
- Light Is Not Good: The intentions of Mihaele (as Lilith) are revealed to be a little too extreme for Bomberman and Pommy.
- Optional Boss: Will not be fought if the last two planets' gravity generators aren't destroyed due to Mihaele not yet having full possession, but this will result in the bad ending.
- Rapid-Fire Fisticuffs: Would be as a One-Hit Kill, except unlike other bosses, it steers completionist players from the good ending to the bad ending.
- Red Baron: Woman Warrior in Japanese and The Scourge of the Spaceways in English.
- Red Oni, Blue Oni: Red Oni to Rukifellth's Blue Oni.
- Spread Shot
- Symbiotic Possession: The goddess Mihaele allows her to retain her free will, at least for a little while.
- Adaptational Villainy: He was a loyal yet very destructive Elite Mook android in the Bomberman Jetters anime.
- Brainwashed and Crazy: In Bomberman Tournament, he was captured by Brain Bomber and turned into an evil servant who worked on a Giant Mecha known as the "Ultimate Weapon".
- The Bus Came Back: Returns in the Nintendo Switch version of Super R as DLC.
- Emergency Transformation: During a fight with Brain Bomber, Max was badly wounded to the point where he was turned into a bomber cyborg to stay alive.
- Expy: Of Black Bomberman and/or Regulus.
- Foil: To Bomberman. While Bomberman tends to be more carefree, Max is stoic, serious, and sometimes arrogant. While Bomberman will usually do as he is told, Max tends to rush off and do things his own way.
- Good Is Not Nice: His bio in Super Bomberman R states that he is utterly ruthless towards his enemies when protecting peace in the universe.
- I Was Just Passing Through: Does this during certain boss battles in Bomberman Generation.
- Jerk with a Heart of Gold: He's arrogant and a loose cannon who refuses to follow orders, but he's willing to stop the bad guys and help Bomberman when necessary.
- The Lancer: To Bomberman.
- The Rival: To Bomberman, though most often it's a Friendly Rivalry.
- Shock and Awe: With the exception of Bomberman Generation, Max's bombs are usually electric to differentiate from Bomberman.
- Spell My Name with an "S": His name is MAX in Generation and Jetters. The latter due to it being his model code (Mighty Android - X (10)).
- Version Exclusive Content: In Super Bomberman R, he is exclusive to the Nintendo Switch version of the game.
The primary Big Bad for most of the series and related individuals.
Bomberman's most persistent nemesis. In the games, he's affiliated with the Five Dastardly Bombers, the Bomber Shitennou, the Dark Force Bombers, and the Garaden Empire, whereas in the Bomberman Jetters anime he's the head of the Hige Hige Bandits.
- Adaptational Heroism: Well, he's still an antagonist in Jetters, but he falls more into a friendly and sociable anti-villain role in a stark contrast to his ruthless, malevolent incarnation from the games.
- Anti-Villain: The anime version only. In Bomberman Jetters, he's motivated by jealousy towards Dr. Ein, particularly a Love Triangle the two were involved in with Momo.
- As Long as There is Evil: His defeated speech in Super Bomberman R.
- Badass Beard / Beard of Evil: Except in Panic Bomber.
- Ball of Light Transformation: Demonstrates this ability on more than one occasion. His brain, too. Taken to its extreme in Bomberman Hero, where he possesses a Helicopter Pack and Cool Tank after his new body is destroyed.
- Barrier Warrior: Can create shields to protect himself in Super Bomberman 3 and a few other games. He generally uses it immediately after throwing bombs, to avoid blowing himself up.
- Benevolent Boss: In Bomberman Jetters — especially to Mujoe, who he treats more like a close friend than an underling.
- Big Bad: In Bomberman '94, Super Bomberman 3 and 4, Bomberman World, Bomberman Hero, Bomberman Portable, and several other games.
- Greater-Scope Villain: Within the entire series, but most prominently in Bomberman GB 3, where he doesn't make a personal appearance but is mentioned to be the creator of Devil Bomber, the Big Bad of that game and Man Behind the Man in Bomberman Hero.
- And in addition to all that, the anime Bomberman Jetters depicts him as the real leader of the Hige Hige Bandits, with Mujoe being his best friend and second-in-command
- Greater-Scope Villain: Within the entire series, but most prominently in Bomberman GB 3, where he doesn't make a personal appearance but is mentioned to be the creator of Devil Bomber, the Big Bad of that game and Man Behind the Man in Bomberman Hero.
- Brought to You by the Letter B: There's usually a "B" on his forehead. Other times, he has one elsewhere, like his belt.
- Cartoon Creature: Though his appearance in Super Bomberman R is much more human-looking. The game's website states that his body is cybernetic and has been upgraded in the past.
- Colony Drop: Attempted with his artificial comet on the reconstructed Planet Bomber in Bomberman '94.
- The Corrupter: To the Five Dastardly Bombers, and implied he intended to do the same with Bomberman.
- Dark Is Evil: Goes by the name "Dark Bomber" in Bomberman Wars.
- Evil Brit: Sounds like one in the PAL version of Bomberman World for PlayStation, and again in Super Bomberman R.
- Evil Counterpart: To Bomberman. His final phase in Bomberman '94 is a surprise "Bomberman" form.
- Evil Sounds Deep: In Bomberman Hero and especially the Atlus localization of Bomberman World for PlayStation (inverted in the Japanese version and Bomberman Wars, where his voice is rather high-pitched).
- High-Class Glass: Wears a monocle in his common design first seen in Super Bomberman 3.
- Knight of Cerebus: Whatever game he is in, whenever he is on-screen, the stakes raise much higher, and the game's humor and cheerful nature drops dead.
- Love Makes You Evil: His primary motivation in Jetters.
- Made of Evil: He's apparently the physical manifestation of evil in the universe in Super Bomberman R.
- Mad Scientist: He leads a robot army, and his most common character design used from Super Bomberman 3 to Bomberman Portable is sometimes referred to as Professor Buggler.
- Emperor Scientist: Calls himself Emperor Buggler in Super Bomberman R.
- Make My Monster Grow: In Super Bomberman R, his special ability is to transform into Ultimate Buggler.
- The Man Behind the Monsters: In Panic Bomber, he originally had the title of "Maou" (demon king), and his robot army is also composed of a variety of monsters.
- Meaningful Name: His most recent name in R, Buggler, is a letter off from the British slang word "bugger", which is used to express dissatifaction or a reaction towards displeasing behavior. He has a British accent in R, and is also pretty much the Big Bad of the franchise.
- Power Floats: Does this often.
- Promoted to Playable: In Bomberman Fantasy Race.
- Red Eyes, Take Warning: As Ultimate Buggler — or at least, his one visible eye. His monocle turns yellow.
- Spell My Name with an "S": Buglear? Burglar? Bagular? It varies depending on the game and the translation.
- "Bagurā" is his Japanese Romanization, made popular by the Anime-Kraze Fan Sub of Bomberman Jetters. Bomberman '08, a mobile phone version of Bomberman '94, also calls him Bagura.
- Not even Japanese is safe; Bomberman Maniax erroneously typed his original appearance in Bomberman '94 as "Bakurā" (although it could be argued this was an attempt at making it a Decomposite Character).
- As of the series' revival in Super Bomberman R, Konami seems to have settled on calling him Buggler; however, a Planet◊ Technopolis◊ screen spells it as Bugler. Presumably, there are trademark issues with Bugler. However, the Wii U Virtual Console release of the original PC Engine Bomberman Panic Bomber game (which finally found its way outside of Japan for the first time after Super R's release) calls him Bugler in the digital manual.
- Teleport Spam: He has the ability to teleport, and uses it often (most notably Bomberman World and Bomberman Hero). It's generally used as an alternative to the shields, as he teleports out of harm's way after setting bombs.
- Throw Down the Bomblet: He'll often use bouncing rubber bombs to trick the player.
- Unwitting Pawn: The events surrounding his resurrection and his attacks on Planet Bomber and Primus Star in Hero unknowingly further the plans of Devil Bomber in some manner.
- Walking Spoiler: Not so much for the games, where his role in the plot is almost always obvious from the start, but in Bomberman Jetters, where he's the leader of the Hige Hige Bandits and ultimately a decent guy who's extremely bitter over an old rivalry with Dr. Ein.
- We Used to Be Friends: With Dr. Ein in the anime when they were kids. After falling in love with Momo, however, they had a falling out and are now enemies.
- Worthy Opponent: Shows signs of this towards Bomberman in Portable, where he states how impressed he is with how Bomberman defeats him and the progress he makes throughout the game.
A discarded prototype who's too unruly for his creator.
- Badass Cape: Had it in Bomberman GB 3, but lost it in Bomberman Hero in favor of bat-like wings.
- Beta Test Baddie: Was created by Buggler like several other bombers, but was abandoned and imprisoned due to his temperament.
- Dub Name Change: Evil Bomber in the English translation of Bomberman Hero, which is reused for a separate character in Bomberman Land Touch! 2.
- Eviler Than Thou: To Buggler.
- Fuuma Shuriken: May use two of them after his blaze attack.
- One-Winged Angel: Turns giant for his second phase in Bomberman GB 3, complete with Giant Hands of Doom.
- Playing with Fire: Uses projectiles that burst into flames upon touching the ground.
- Razor Wind: One of his special moves.
- Sinister Scythes: Under extremely rare conditions, his wings turn into a burning scythe in Hero.
- Throw Down the Bomblet: While he's never seen using bombs in battle, the 24 Adok bombs planted on four of the Bomber Nebula's planets belonged to him.
Buggler's latest creation and right-hand bomber in Neo Bomberman.
- Bastard Understudy: Like Devil Bomber, he doesn't seem to have a whole lot of respect for his creator, although if his plan is to kidnap Pretty Bomber...can you blame him?
- Battle Aura: In the Normal mode, he'll also generate a blast from his body, but it's just temporary invincibility in the Battle mode.
- Expy: Of Bomber Great... His design is extremely similar, and he even has the same ability!
An oddball alien who misheard Buggler's name and decided to masquerade as him.
A monster who blocks out the sun and has an uncanny resemblance to Buggler.
- Evil Sorcerer: Uses magic in contrast to the professor's science.
- Identical Stranger: Presumably, but their exact relation is unknown.
Five villainous bombers who frequently antagonize Bomberman.
- Ball of Light Transformation: All have demonstrated this ability in Super Bomberman 3 and Bomberman Tournament.
- Brainwashed and Crazy: In Super Bomberman R, it's revealed the reason they're so, well, dastardly is because Buggler had complete control over them.
- Evil Knockoff: Buggler modified them based on Bomberman. The whole plot of Super Bomberman 2 was for them to kidnap the original Bomberman.
- Fusion Dance:
- Everyone except Brain Bomber in Bomberman Tournament does this with a Charabom (against its will).
- In Super Bomberman 3 and Super Bomberman R, all five members do this to create a giant mecha for Buggler.
- HeelFace Turn: In R, the entire gang does this in the final world after the defeat of Great Gattaida.
- One Steve Limit: Their Japanese name, Kyoaku Bomber 5 Ninshuu (Dastardly Bomber 5), is similar to the criminals of Super Bomberman 5, the 8 Kyoaku Bombers.
- The Psycho Rangers: To the Bomberman Bros. in Super Bomberman R.
- Quirky Mini Boss Squad: The earliest example in the series. And easily the most notable/recurring.
- Throw Down the Bomblet: Each has a specially-designed bomb, though they don't use them in every appearance.
- Unlockable Content: After beating Super R's Story Mode, they can be purchased from the store.
Often the first fought of the Dastardly Bombers.
- The Baby of the Bunch: His tininess compared to the rest of the Dastardly Bombers◊ combined with his tendency to easily get upset might imply he's the youngest out of the five of them.
- Berserk Button: In R, he's extremely confident in his image as a threatening, powerful Dastardly Bomber. As a result, he immediately snaps at anyone undermining that.
- Blatant Lies: When Bomberman confronts him in Tournament, he claims that he was the one who took out Max. The very first cutscene in the game shows that Plasma Bomber was responsible for defeating Max. NPCs at later points in the game prove that he didn't even defeat Max in their first invasion as that honor goes to Brain Bomber.
- Brought to You by the Letter "S": Has "N" and "S" on his boxing gloves in R, presumably standing for the North and South poles of magnetism.
- Cry Cute: His tiny frame and attempt at being threatening in R make his frustrated portraits, the ones with a small teardrop in his eye, apply to this.
- Enemy Mine: Magnet Bomber's response when the Dastardly Bombers work with the Bomberman Bros. to stop Buggler and save the universe in Super Bomberman R.
- The Napoleon: In R. Don't insult his height or call him Just a Kid.
- Scarf Of Asskicking: Blue in most appearances, white in Super R.
- Selective Magnetism: Can use magnetic powers to pull in only bombs, or sometimes Bomberman himself. His bombs are also magnetically charged to be attracted to the player character and nothing else.
- Small Name, Big Ego: Is really cocky in his few speaking lines despite always being the first member of the Dastardly Bombers to fall to Bomberman.
- Wake-Up Call Boss: In Super Bomberman R he's the first boss and the player's first exposure the the games ridiculously good boss AI, forcing players to adopt an actual strategy to defeat him unlike every single enemy up to that point.
- Weapon of Choice: Magnet Bombs.
- Would Hit a Girl: To Aqua Bomber in Super Bomberman R, which proves to be his undoing.
The rock-solid, fiery member of the Dastardly Bombers.
- The Big Guy: With superhuman strength to match, at least in Super Bomberman R.
- Cyber Cyclops: In Super Bomberman R.
- Defeat Means Friendship: He befriends Yellow after being defeated in R.
- Flunky Boss: Summons zombie bombers in Tournament.
- Friend to All Living Things: Saturn Bomberman Fight!! states that, surprisingly, he actually has a peaceful nature and loves animals. This is reaffirmed in Super Bomberman R.
- Gentle Giant: He's not always giant, and he's not exactly gentle to Bomberman, but he's otherwise a pacifist. He also spares Yellow in his pre-boss cutscene because he brought flowers.
- Irony: He dislikes anyone who would bring harm to nature despite being heavily aligned with the fire element and serving under Buggler, who occasionally drifts into Omnicidal Maniac territory. Somewhat justified in that Golem Bomber is occasionally brainwashed or simply played as Dumb Muscle.
- Mobile-Suit Human: Er, Mobile-Suit Bomber, in Super Bomberman R.
- Our Ghosts Are Different: His fusion form in Tournament is a ghost with his computerized eyes. He's capable of spitting fire, summoning zombies, and casting thunderbolts which makes the zombies explode.
- Playing with Fire: All of his robots/transformations use at least one fire based attack besides his bombs.
- Robo Speak: In Japanese, his dialog is sometimes written in katakana, and he has a limited vocabulary.
- Weapon of Choice: Golem Bombs which are too heavy for anyone other than himself to move.
The lone female in the Dastardly Bombers. She's a bit of a brat most of the time, but she does have her good moments. She goes by the name Karaoke Bomber in Super Bomberman R at first.
- Action Girl: Sometimes.
- Dark Action Girl: When she's an antagonist.
- Badass Cape: As Karaoke Bomber.
- BrotherSister Incest: She flirts very suggestively with Black Bomber in R even though he's her brother. Justified and subverted, though, as Pretty didn't appear to remember her family when meeting them at Planet Lalaland, and she's wholeheartedly welcomed back as the eldest sister at the end of the game.
- The Cameo: Has a couple, such as in an episode of Bomberman Jetters.
- Cool Big Sis: Karaoke Bomber was the Bomberman Bros.' eldest sister, Pretty Bomber, before being scrapped.
- Cryptic Background Reference: The "accident" she had before Pink Bomber and Aqua Bomber were made is never explained.
- Damsel in Distress: Almost every single Land game.
- Also in Neo Bomberman by Buggler for...some reason.
- Dangerously Short Skirt: As Pretty Bomber.
- Decomposite Character: In Super R, Pretty Bomber's good and evil roles have been separated into two characters; much of her original design along with her heroic traits have been split off into Pink Bomber (see "Bomberman Bros." above for more info), whereas the Dark Chick of the Five Dastardly Bombers has been updated to be more in line with her team.
- Dreadful Musician: Apparently has daily "blood-curling ballads" in Super Bomberman R, which her underlings must endure. She gets better.
- Dub Name Change: Ms. Flashy in the Virtual Boy version of Panic Bomber, and Cute Pink in the English Bomberman Land localizations.
- Dude Magnet: She's shown to have multiple Fanboys in most of the games, more so in Super Bomberman R.
- Eyelid Pull Taunt: Does this if the player inputs a wrong password in Super Bomberman 3.
- Fashionable Asymmetry: Her heartbroken helmet in Super Bomberman R.
- French Jerk: Technically, as she once represented France as a World Bomber in Super Bomberman 3.
- Good Costume Switch: After Pretty Bomber undergoes her HeelFace Turn in Super Bomberman R, she changes into an outfit that resembles her original design.
- HeelFace Revolving Door: Is Bomberman's friend almost as often as she's his enemy. In Super Bomberman R, they just cut to the chase, eventually pulling off a full HeelFace Turn in the ending.
- Implied Love Interest: In the credits of Saturn Bomberman, her head is together with Bomberman's under an ai-ai gasa (lovey-dovey umbrella).
- Karaoke Box: Her namesake pastime in Super Bomberman R.
- Magic Skirt: As Pretty Bomber.
- Ninth Ranger: Pretty Bomber's identity in Super Bomberman R is the scrapped eldest sister of the Bomberman Bros. She reunites with them in the ending.
- Noblewoman's Laugh: In Super Bomberman R, at least when set to Japanese.
- One Steve Limit: Karaoke-Bomber was previously the name of the World Bomber representing Japan (changed to Bomberman) in Super Bomberman: Panic Bomber W.
- Panty Shot:
- In Bomberman Land Wii.
- She can get one in Battles / Hardball very easily.
- Pink Girl, Blue Boy: Pink Girl to White's Blue Boy.
- Pink Means Feminine: Especially as Pretty Bomber.
- Qipao: As Karaoke Bomber, she wears one that shows She's Got Legs.
- Red Oni, Blue Oni: In Super Bomberman R, she and Pink are the Red to Aqua's Blue.
- Scarf Of Asskicking: She wears a yellow neckerchief except in Super Bomberman R.
- Secret Character: In Super R, getting three stars on all story mode stages unlocks Pretty Bomber in the store, although she's just a Moveset Clone of Karaoke Bomber at a higher price.
- Ship Tease: Very much so in the Land games.
- Smitten Teenage Girl: In the Land series.
- Spoiled Brat: In the Land series and Super Bomberman R.
- Tsundere: According to her profile on Bomberman Land Wii, "She's quite self-centered, but has a really kind heart!"
- Weapon of Choice: Remote-Control Heart Bombs in Super Bomberman 2. Proximity Sexy/Karaoke Bombs in Super Bomberman R.
The brains of the Dastardly Bombers. Renamed Phantom Bomber in Super Bomberman R.
- Big Bad: Of Bomberman Tournament.
- Brainwashing: To Max in Tournament.
- The Chessmaster: In Tournament he reviews how the Dastardly Bombers' failed invasion of Phantarion went and devises a new strategy which counters and shuts down the inhabitants' resistance, leaving the planet for easy pickings. This strategy works so well that the Dastardly Bombers end up having full control of the planet for over a year before Bomberman finally shows up to thwart them. And even then he planned for such interference and even succeeded in taking down Max when he was sent first. He even adds a brainwashed Max to said contingency knowing full well that Bomberman would follow.
- Towards the end of Super Bomberman R he manages to figure out a way to turn Buggler's own black hole against him after his HeelFace Turn.
- The Cracker: Is stated to be one in Super Bomberman R.
- The Dragon: Apparently the second-in-command as he was the only one other than Plasma Bomber to lead the team, and always the last one to be fought before Plasma Bomber when he isn't the leader (with Super R being the sole exception).
- The Dreaded: Various characters in Tournament refer to him as a cruel and terrifying monster.
- Evil Genius: His bio on the official Super Bomberman R website states that he may be even smarter and more cunning than Buggler.
- Expy: His fight in Tournament borrows a lot of elements from Buggler.
- Mad Scientist: He used a giant robot based on White Bomber in Super Bomberman 2, and was in the process of making the Ultimate Weapon in Bomberman Tournament. Additionally, the manga in the Japanese Super Bomberman 2 Hudson Koushiki Guidebook credits him with inventing the remote-controlled bombs.
- Power Floats: Whether it's due to mental power or technology is unknown.
- The Strategist: Considers himself the strategic mastermind. His actions in Tournament seem to back this claim.
- Took a Level in Badass: And HOW. He goes from an absolutely laughable boss in Super Bomberman 2 (see Zero-Effort Boss below) to the final boss of Tournament and a reasonable threat even without the use of a giant robot or Charabom fusion.
- Trap Master: Apparently in Super Bomberman R.
- Weapon of Choice: Remote Bombs in Super Bomberman 2. Bouncy Bombs in Bomberman Tournament. Phantom Bombs in Super Bomberman R.
- Zero-Effort Boss: In Super Bomberman 2 he moves very slowly and his bombs are at the weakest power and blast radius possible. Of course, his mech from the second phase averts this.
- Curb-Stomp Battle: Delivers one to Max in the Tournament opening cutscene.
- Don't Make Me Destroy You: Tries to pull this off in Super Bomberman R, arguing that Bomberman will one day end up in his shoes.
- HeelFace Door-Slam: He attempts to befriend Bomberman after his defeat in Super Bomberman 2, but is killed by his own machine.
- Subverted in Super R; a similar scene plays out where Buggler backstabs Plasma Bomber, but he manages to survive this time, which results in a happier ending.
- The Leader: Almost always the person leading the Dastardly Bombers.
- My God, What Have I Done?: In Super Bomberman R, he realized that he was made to protect mankind.
- Noble Demon: Implied in Super Bomberman 2 and stated in Super Bomberman R.
- Pet the Dog: In Super Bomberman R, he, along with the other Dastardly Bombers, assisted the Bomberman Bros. during the final battle between Ultimate Buggler.
- Real Men Wear Pink: He utilizes Freezer Venus in Super Bomberman 3, which looks like a giant princess.
- Scarf Of Asskicking: A red, white, or orange neckerchief.
- An electric one in Super Bomberman R.
- Shout-Out: His robot from Super Bomberman R, Judge Gwinbee, is styled and named after one of the ships from Twinbee, another Konami property.
- Super Supremacist: According to Super Bomberman R, he likes robotic life-forms but hates organic life-forms. He eventually regains his senses when he remembers he was built to protect mankind.
- Weapon of Choice: Plasma Bombs.
- What Measure Is a Non-Human?: His contempt for organic life stems from him and his fellow robots being scrapped. Buggler accentuated this thought when he revived Plasma Bomber to make him outright hate organics.
- Winged Humanoid: In Bomberman Tournament as Plasma Roc.
- Worthy Opponent: Views Bomberman as such and wishes to defeat him in fair combat out of respect for his abilities.
- Would Hurt a Child: Tries to harm the child of one of Planet Scrapheap's workers after his boss fight. Subverted as he quickly realizes he was built to protect humanity, children included.
Four villainous bombers (plus one) that succeeded the Five Dastardly Bombers during Super Bomberman 4, and reappeared alongside the World Bombers from Super Bomberman 3 in the Bomberman Party Edition Battle Game. Not to be confused with the Bomberman Jetters incarnation of the Bomber Shitennou, which consisted of separate bombers (Thunder Bomber and Bomber Mermaid from Bomberman Online, and original characters Flame Bomber and Grand Bomber).
- Ball of Light Transformation: All except Bomber Great display this.
- Non-Indicative Name: The team is actually Five-Man Band.
A green bomber with a spiked ball on a line for an arm.
- Cyber Cyclops: Hammer Bomber has only one "eye".
- Epic Flail: Hammer's left arm is a giant flail (called his "hammer").
- Everything's Better with Spinning: He spins his "hammer" to attack.
A blue bomber with a Jet Pack.
- Missing Backblast: His jetpack leaves a firetrail that hurts other characters.
- Playing with Fire: The fire from his jet exhaust is weaponized.
An orange bomber with three floating orbs.
- One Steve Limit: Sort of. Bomber Lady was one of the "Bomber Family" character skins in the Bomberman '94 Battle Game.
- Stun Guns: The orbs act as these, though they're annoying in that they also make the inflicted lose an item.
A red bomber with a flamethrowing bazooka.
- Arm Cannon: Has a massive bazooka for an arm.
- Playing with Fire: His bazooka acts more like a flamethrower.
The leader of the Four Bomber Kings.
- Battle Aura: Activates temporary invincibility as his special move.
- Spell My Name with an "S": In the Bomberman Party Edition manual, his name is swapped to Great Bomber, though it's still announced as Bomber Great in-game.
An eccentric middle-aged human who dresses like a wrestler.
- Badass Beard: Has a blonde beard that makes him look more like a wrestler.
- Badass Boast: In Bomberman Generation.
- Big Bad: In the games where he appears. In the anime, he's The Dragon to Buggler.
- Dub Name Change: Mr. Meanie in Sega's translation of Saturn Bomberman. It didn't stick.
- Even Evil Has Loved Ones: In Bomberman Jetters, he has a huge crush on Mama, a female alien bartender who seems to reciprocate. The Bomber Shitennou from the same anime also act as his children, more or less.
- Evil Is Hammy: So. Very. Much.
- Expy: Of Carat Diamond from Super Bomberman.
- Faceship: Has a spaceship called the ArmorJoe in Bomberman Generation and the Bomberman Jetters anime.
- A Father to His Men: Acts like this towards the Hige Hige Bandits, and more like a true "father" for the Bomber Shitennou, especially Mermaid Bomber.
- HeelFace Turn: Slowly does this over the course of the anime.
- Large Ham: Whenever he's voice-acted, he's going to be this. Bomberman Generation and Bomberman Jetters are standout examples.
- Muscles Are Meaningless: Despite his massive muscles, Mujoe tends to use mechas to battle Bomberman. The only exception is in Bomberman Jetters: Game Collection where Mujoe uses his strength to toss other characters.
- No Celebrities Were Harmed: Mujoe bears a strong resemblance to Hulk Hogan.
- No Indoor Voice: One must wonder if his dialogue script was written in Caps Lock.
- Pet the Dog: In the anime, he let No. 398, one of the Hige Hige Bandits, stay with his family during Dr. Mecado's attempted takeover.
- Rated M for Manly: He's a Large Ham with a wrestling theme and a Badass Cape. He'd be the poster boy for this trope if he could actually put up a fight.
- Real Men Wear Pink: In DreamMix TV World Fighters.
- The Rival: Most likely to Bomberman.
- Sinister Shades: It's very rare that he takes them off.
- Throw Down the Bomblet: As a battle character in Bomberman Jetters games.
- A Twinkle in the Sky: Pulls off an inexplicable cosmic backflip in the ending of Bomberman Generation, even though he was nowhere near the explosion's proximity.
- The Unfought: He's generally this — justified because he probably doesn't stand a chance in a direct fight against Bomberman, and he knows it. He does, however, fight you in Saturn Bomberman (albeit in a Giant Mecha), and then he shows up as the first of two True Final Bosses in the Bomberman Jetters console game. Okay, he fights you Robotnik style, but it still technically counts. In the Bomberman Jetters console game and Bomberman Jetters: Game Collection for Game Boy Advance, he is a character in battle mode who fights directly.
- Wrestler in All of Us: Deliberately invokes this image.
A human cyborg scientist who is Mujoe's second-in-command.
- Dragon-in-Chief: He's the final boss of both games he appears alongside Mujoe, and apparently created his Sentouin minions.
- Expy: Of Dr. Mook from Super Bomberman.
- Faceship: Has a blimp with the likeness of his face in Saturn Bomberman.
- Flunky Boss: In Saturn Bomberman, he guards himself with 20 flunkies to save himself the trouble.
- Losing Your Head: In Saturn Bomberman, his head jettisons out of his body to board his mecha.
- Mad Scientist: Could potentially give Buggler a run for his money, at least if he stepped out of Mujoe's shadow.
- Put on a Bus: After Saturn Bomberman, he vanished from the series despite Mujoe becoming a semi-regular.
- The Bus Came Back: In Bomberman Jetters.
- Spell My Name with an "S": Dr. Mechado in Sega's translation of Saturn Bomberman, Dr. Mechard in Majesco's translation of Bomberman Jetters for GameCube, and Mecado in Bomberman Jetters Game Collection.note
- They Called Me Mad!: In the Jetters anime, he harbors a grudge towards Buggler for taking over his research, and eventually acts upon it.
Several identical mooks who comprise the bulk of the Hige Hige Bandits, sometimes seen independently.
- The Cameo: They had a few in Bomberman Land Wii.
- The Goomba: Depending on the game. They sometimes share this role with Balloms.
- Mecha-Mooks: Zig-zagged. It's never really said what they are, but there seems to be a production line pumping them out in Saturn Bomberman.
- Perpetual Frowner: Their default expression.
- Promoted to Playable: In Saturn Fight!!, Fantasy Race, and the Jetters console game's multiplayer mode.
- Scarf Of Asskicking: Nice neckerchiefs.
- Verbal Tic: In Bomberman Generation and Bomberman Jetters, they sure like saying "hige" a lot.
- Villains Out Shopping: Sentouin have a distinct habit of doing this in the background.
The civil engineering brothers of the Hige Hige Bandits.
- Boss Subtitles: They give a verbal one in their introduction: "Morph Brothers — Constructor X".
- Calling Your Attacks: The only non-Crush Bomber boss that does this constantly.
- Co-Dragons: To Mujoe in Bomberman Generation, taking the place of Dr. Mecado.
- Combining Mecha: Little Brother's a forklift, Big Brother's an excavator. Together, they are Constructor X.
- Disappears into Light: How he's defeated similar to the other world bosses.
- Dub Name Change: Genbaor X in Japanese. Genba, or Gemba, can refer to a construction site in this context.
- Dynamite Candle: Ejects several in a circle as an attack.
- Hot-Blooded: Very.
- Laser Blade: Can open out of its drill hand, which is swung with respectable reach.
- Shout-Out: To Mazinger Z. The morphing music also sounds loosely based on Air Zonk.
- Sibling Team: Brothers that battle as one.
- This Is a Drill: Has one as the right hand, which can shoot out and retract.
A group of invaders led by Altair who stole the Omni Cube from Sirius prior to the events of Bomberman 64. They go about attacking worlds and draining their life energy before using the planet's remains as an anchor/barrier for their fortress.
- Cool Mask: It's all in the name.
- Dub Name Change: Masker San Ninshuu (Masker Trio) in Japanese.
- Planet Eater: They go around sucking planets of Life Energy with the Omni Cube, then chain remnants of those planets to their Black Fortress.
- Stellar Name: Although Artemis is somewhat the Odd Name Out.
A red-blooded girl who enjoys shouting "You're mine!" and "Bye-bye!" to her prey.
- Dub Name Change: Capella in Japanese, as per Stellar Name.
- Dub Personality Change: Compared to the English dub, the Japanese version depicts her as a noticeably quieter assassin type.
- Power Floats: Demonstrated in cutscenes.
- Dub Name Change: Haut in Japanese, as in Fomalhaut.
- Kick Them While They Are Down: His tactic is to stun Bomberman with his magnetic forcefield, then simply pick him up and toss him in the lava when he's down.
- Gadgeteer Genius: He remodeled Hades from a mining robot into a fighting machine.
- Affably Evil: Regulus seems a lot chipper here than his later appearance, practically shaking hands with Bomberman when he's been bested.
- The Dragon: To Altair.
- I Have the High Ground: He waits for Bomberman on an impossibly narrow peak. In the good ending credits, he messes this iconic scene up as one of the bloopers.
- Jet Pack: Uses it for his dashing attacks and to rescue Altair and later Bomberman.
- Just in Time: Finally shows up to destroy the Omni Cube just before Sirius can use it on Bomberman.
- Rapid-Fire Fisticuffs: Does this if he catches Bomberman in his dash move.
- Rivals Team Up: Against the second phase of Sirius.
- Vengeance: Despite coming to respect Bomberman's abilities, he swears to settle the score one day in the good ending. Cue the sequel.
- Ball of Light Transformation: A method of transportation for the common Bomberman villain.
- Crystal Prison: Sealed in Blue Crystals during the events of both Wars and World.
- Older Than They Look: It's implied some time has passed between Wars and World.
- One Steve Limit: Not to be confused with the Dark Force Bomber of Jetters.
- Stable Time Loop: They seem to be somehow stuck in one.
- Throw Down the Bomblet
He can crack the Earth, apparently.
A witch with Cyclone Power!
- Noblewoman's Laugh: In Japanese.
Wants to burn Bomberman.
- Utility Belt: In World, which he uses for flame bursts.
Overconfident, loves to laugh.
- One Steve Limit: Not to be confused with Aqua Bomber, one of Bomberman's sisters.
- Prongs of Poseidon: Just for show.
- Dub Name Change: Warudosu Teikoku (Dark Force Empire) in Japanese.
A soldier of the Garaden Empire who's almost always one step ahead of Bomberman.
- Brainwashed and Crazy: He was a Bomber Base trainee before being turned to the dark side.
- Cyber Ninja: Seems to be trying to pull off this look.
Four Devils of Garaden
- Dub Name Change: Warudosu no Shitennou in Japanese.
Endol's younger "brother" and star pupil, who is also an eagle.
- Clock Tower: Waits for Bomberman at one.
- Dub Name Change: Baluda in Japanese, possibly a play on the bald eagle.
- Frickin' Laser Beams: Shoots them out with the apparatus on his belly.
- High-Altitude Battle: Fought with the Bomber Copter the first time.
A giant talking Sphinx with shoulder cannons, a satellite dish tail, and petrification breath.
- Chasing Your Tail: Particularly the first battle.
- Shoulder Cannon: As mentioned.
- Taken for Granite: One of his attacks.
- Underwater Boss Battle: Fought with the Bomber Marine the second time.
A Cat Girl with a whip, trained killer animals, and a knack for illusions.
- The Beastmaster: Teamed with Cronus.
A bratty little girl who mistakes Bomberman for a potential boyfriend answering her singles ad.
- Katanas Are Just Better: Or at least, she has a sheathed one strapped to her back, but she never uses it.
A prissy boy who commands electricity.
- Dub Name Change: Elec Commander in Japanese.
A self-important commander.
- Dub Name Change: The English version shortened it to Hurricommander due to space limitations.
The easygoing strongman of the Four Commanders.
- Dub Name Change: Burning Commander in Japanese.
- Floating Limbs: His large hands are independent from his body, and he lacks legs.
- Gentle Giant: Or would be if he weren't following orders.
Leader of the Four Commanders.
- Teleport Spam: Avoids thrown Homing Bombs.
- Rapid-Fire Fisticuffs: Most of them charge up some form of it as a One-Hit Kill.
- Religious and Mythological Theme Naming: All of their names are derived from ancient Near East mythology in some manner. The Japanese generally tends to be more direct, while the English makes it a little less recognizable.
The Astral Knight of the Fire Stone.
- The Baby of the Bunch: Relative to the Astral Knights, as he's the youngest member.
- Boss Subtitles: The Crimson Flame.
- Dub Name Change: Belpher in Japanese, as in Belphegor.
- Walking the Earth: Decides to explore the universe with Behemos in the good ending, at least until the universe itself is threatened once again.
The Astral Knight of the Water Stone.
- Walking the Earth: Decides to explore the universe with Baelfael in the good ending, at least until the universe itself is threatened once again.
The Astral Knight of the Wind Stone.
- Boss Subtitles: Windstorm King in Japanese and Lord of the Winds in English.
- Dub Name Change: Astaroth in Japanese.
- Honor Before Reason: Subverted upon his defeat. He drops his honor code since following through with it would be in direct violation of his primary duty.
- I Surrender, Suckers: When defeated, Ashtarth defies his code of chivalry for the sake of his duties and resorts to tricking Bomberman with an explosive disguised as his Elemental Stone.
- Noble Demon: Ashtarth holds himself to very high standards of honor and chivalry. He deviates from it when defeated and resorts to a dirty trick to try to kill off Bomberman. He justifies it by stating that while the deception might clash with his honor code, simply handing over the Wind Stone to his enemy goes against his primary duty.
The Astral Knight of the Lightning Stone.
- Boss Subtitles: Thunder Empress in Japanese and Mistress of the Storm in English.
- Dub Name Change: Baal in Japanese.
- Giggling Villain: She's not as boisterous as Zoniha, but she still does a fair share of barely-contained chuckling to herself.
- Green-Eyed Monster: Towards Lilith for having Rukifellth's attention.
- Jerkass: Enjoys picking on the male Astral Knights with Zoniha, especially Molok. Much of her verbal abuse is directed towards Molok.
- Murder the Hypotenuse: She planned to murder Lilith in hopes that she would gain Rukifellth's love. Fortunately, it didn't happen.
- Women Are Wiser: Certainly thinks this in regards to herself and Zoniha.
- Yandere: Towards Rukifellth.
The Astral Knight of the Earth Stone.
- Boss Subtitles: The Raging Earth.
- Butt-Monkey: Is often subjected to Zhael and Zoniha's verbal abuse.
- Dub Name Change: Moloch in Japanese.
- Older Than They Look: If Zhael and Zoniha's teasing are any indication, he's the oldest member of the Astral Knights.
The Astral Knight of the Light Stone.
- Boss Subtitles: The Purifying Light.
- Dub Name Change: Zonia in Japanese, as in Amazonia.
- Evil Laugh: Like every other sentence.
- I'm Taking Him Home with Me!: Her reaction upon seeing Pommy for the first time.
- Jerkass: Like Zhael, she enjoys picking on the male Astral Knights, especially Molok. However, she does respect Bulzeeb to some degree.
- Karmic Death: After telling Regulus that he was the only man she really respected, Regulus simply reminds her how rotten she was to Molok before killing her.
- Optional Boss: Although skipping her and Bulzeeb guarantees the bad ending.
- Women Are Wiser: Certainly thinks this in regards to herself and Zhael.
The Astral Knight of the Shadow Stone who has unfinished business with Bomberman. For tropes regarding his appearance as Regulus in Bomberman 64, see "Masked Trio".
- Blood Knight: His only interests are fighting strong opponents and getting stronger. In fact, this, along with settling his score with Bomberman, is the only reason he even worked for the possessed Rukifellth in the first place.
- Boss Subtitles: Dark Sigh in Japanese and The Black Breath in English.
- Char Clone: Has the Cool Mask, rivalry with the main character, darker colour scheme, Red Baron title, and is an Enigmatic Minion.
- Dark Is Neutral: Has dark powers and a black colour scheme, but he usually serves his own interests.
- Do Not Call Me "Paul": Acts this way towards all who refer to him by his old name, Regulus. Subverted in the good ending, where he eschews his identity as the Astral Knight Regulus and resumes his life as the Elemental Knight Regulus.
- Dragon with an Agenda: To Rukifellth.
- Dub Name Change: Beelzebul in Japanese.
- HeelFace Revolving Door: In Bomberman 64, he was an enemy as one of Altair's trio, briefly an ally against Sirius, then left Bomberman as neutral; here, he's more of an antagonistic neutral, and only became an ally when he discovered the true enemy.
- I Have the High Ground: Old habits die hard.
- Jet Pack: Still uses it for his dashing attacks.
- The Only One Allowed to Defeat You: His relationship with Bomberman. After Bomberman 64, he dedicated himself to making himself stronger so they can fight again.
- Optional Boss: Although skipping him and Zoniha guarantees the bad ending.
- Throw Down the Bomblet: The only Astral Knight who uses bombs.
- The Rival: To Bomberman.
- Rumors of My Death Have Been Greatly Exaggerated: Says this in the good ending.
- Boss Subtitles: Dark Messiah in Japanese and The Dark Messenger in English.
- Demonic Possession: Actually a nice guy who happens to be possessed by a demon due to touching the Celestial Stone.
- Dub Name Change: Luciferus in Japanese.
- Evil Laugh: How he ends the scene.
- Happily Ever After: With Lilith in the good ending.
- Peek-a-Bangs: Covers where his right eye would be; he might just be cycloptic, though his artwork is mirrored in the manual.
- Red Eyes, Take Warning: His visible blue eye flashes red whenever he says something dramatic to the audience. This signifies he's Not Himself.
- Red Oni, Blue Oni: Blue Oni to Lilith's Red Oni.
- Taking You with Me: In the bad ending, Sthertoth repossesses Rukifellth and self-destructs the Warship Noah in a last-ditch effort to win.
- Thinking Out Loud: Has a tendency to do this after his meetings. In the good ending credits, one of the bloopers shows him realizing it's not fun without anyone listening, then he laughs anyway.
Leader of the Electric Dragons and boss of Survival Rule. He also appears in Bomberman Jetters as part of the Bomber Shitennou.
- The Dragon: To Mujoe in Jetters.
- Promoted to Playable: In Jetters.
- Roaring Rampage of Revenge: In Jetters. Even though Mujoe actually enjoyed how peaceful his exile turned out to be, Thunder Bomber was completely sickened by the demotion and exile of his father figure. Blaming MAX and White Bomber for ruining Mujoe's reputation, Thunder Bomber set out to kill them in retaliation.
- Unusual Eyebrows: Of the lightning bolt variety.
Leaders of the Red Phoenix and boss of Hyper Bomber Rule.
Leader of the Princess Mariners and boss of Submarine Rule. She also appears in Bomberman Jetters as part of the Bomber Shitennou.
- Adaptation Name Change: In Jetters, her name was swapped to Mermaid Bomber.
- Chuck Cunningham Syndrome: She suddenly stopped appearing.
- Recurring Extra: Until she's gone.
- Super Drowning Skills: Her defeated animation.
Bomber Gun Rock
Leader of the Iron Bulldozers and boss of Panel Paint Rule.
- The Brute
- Earthquake Machine: Can cause the ground to shake and drop boulders from the ceiling.
- Taken for Granite: His defeated animation.
Leader of the Storm Giants and boss of Ring Match Rule.
Hired guns who are ordered to retrieve the coveted Bomb Elements in Bomberman Generation.
- Defeat Means Explosion: Everyone except Bomber Elite.
- Hired Guns: For Mujoe in Generation, to keep Bomberman from foiling his plans.
- The Rival: Ein tells Bomberman that they are "our rivals", so they apparently have some sort of history with the BOMB Research Laboratory.
- Spell My Name with a "The": All members except Bomber Elite refer to themselves in this way, with Beauty Bomber calling herself "the mistress Beauty Bomber" and Assault Bomber calling himself "the master Assault Bomber".
- Throw Down the Bomblet: As with most bombers.
The strength of the Crush Bombers.
- Cyber Cyclops: Only one eye is visibly present.
- Epic Flail: His main weapon.
- Expy: Of Hammer Bomber from Super Bomberman 4.
- Flat Character: Other than he's really strong and dumb as rocks, there's nothing interesting about him. The Japanese dub also doesn't emphasize these traits as much as the English dub, making him even more uninteresting.
- Red Baron: The "Strength" of the Crush Bombers.
- Rhino Rampage: One of his attacks involves charging at you at a high speed.
- Shockwave Stomp: When half of his health is depleted, he hits the ground with his flail, making a shock wave that not only stuns and damages Bomberman (about one big Heart), but also makes him drop whatever bombs he is carrying at the moment, including Big Bombs.
The red jewel of the Crush Bombers.
- Ass Kicks You: Her main method of sending bombs after you is to hit them with her butt, which sends them bouncing after you.
- Expy: Of Lady Bomber from Super Bomberman 4.
- Fem Bot: Though it's not clear whether she's purely a robot or not, this trope still counts, as she has a... very noticeable female chest.
- Impossibly Cool Weapon: Controls a trio of floating laser rockets that serve as mobile teleportation devices, produce protective light barriers, and weapons for attacking the player at will.
- Noblewoman's Laugh: Does this in her introduction.
- Red Baron: The "Symbol of Love and Beauty" and the "Red Jewel" of the Crush Bombers.
- The Smurfette Principle: The only female member of the Crush Bombers, and the only female character in Bomberman Generation as a whole.
- Sore Loser: After she is defeated, she'll throw a tantrum and complain "This really stinks!" before exploding.
The blue falcon of the Crush Bombers.
- Animal Motifs: The Eagle. His helmet visor is shaped like a beak, and he can fly.
- Bishōnen: His model somewhat invokes this trope.
- Death from Above: One of his moves has him fly over the stage and carpet bomb a large area.
- Evil Laugh: Does one of these from time to time.
- Expy: Of Jet Bomber from Super Bomberman 4.
- Jet Pack: Sports one of these, complete with wings of silver.
- Meaningful Name: Named after the eagle, a type of predatory bird (See 'Animal Motifs').
- Red Baron: The "Prince of the Wind" and the "Blue Falcon" of the Crush Bombers.
- Red Eyes, Take Warning: Has a pair of red eyes, and is a villain.
- Wrestler in All of Us: One of his moves involve using an airborne piledriver on you, if you get caught while he's flying around the arena.
The reaper of the Crush Bombers.
- Ax-Crazy: It's been made VERY clear that he is absolutely unhinged. From his psychotic attacks, his entrance in a freaking giant meteor, his maniacal laughter, to his deploying bombs that could level a small town with no semblance of accuracy, and trying to pump Bomberman full of lead, you could tell that he has more than just a few screws loose...
- Blood Knight: There's a reason why he's called the "Reaper" of the Crush Bombers.
- Cyber Cyclops: Has only one visible eye.
- Expy: Of Bazooka Bomber from Super Bomberman 4
- Large Ham: To the point where he could give Mujoe a run for his money.
- Meaningful Name: Assault Bomber
- Red Baron: The "Reaper" of the Crush Bombers.
- There Is No Kill Like Overkill: Assault Bomber seems to love this trope, from his psychotic attack patterns, to his entrance in which he enters the arena in a giant meteor that crashes into the center of the arena then explodes.
- Trigger Happy: The first thing he does when meeting Bomberman was empty a whole cartridge of ammunition while trying to shoot him. And then he proceeds to carpet-bomb the place during his boss battle.
The leader of the Crush Bombers.
- Alas, Poor Villain: His defeat provokes this reaction from Bomberman, as he was seen wiping away a tear in mourning.
- Ball of Light Transformation: He enters the arena in this manner.
- Battle Aura: Most of the time he's surrounded by a bluish aura that protects him until he does a certain attack, after which it drops and leaves him vulnerable.
- Big, Bulky Bomb: What sets him apart from other Bombermen is that he only deploys Big Bombs. Which can make his boss battle a bit difficult since he has a tendency to make them invisible and you happen to discover one of those bombs...
- Crossdressing Voices: Is voiced by a female voice actor, despite being male. It's especially noticeable in the English dub, causing people to see the character as a girl.
- Disappears into Light: How he's defeated compared to the other Crush Bombers.
- Energy Ball: Two of his attacks invoke this trope - one is a large, dark energy ball that sucks in everything and grows over time before exploding. The second has him create four energy balls surrounded by psychic electrical fields that cover almost the entire stage.
- Expy: Of Bomber Great from Super Bomberman 4. Both wear a Badass Cape and have a Battle Aura ability that makes them invincible.
- Friendly Enemy: Despite being on the opposite side, Bomber Elite is a lot nicer than his fellow Crush Bombers and notably less hostile towards Bomberman. He will even ask if he's okay after doing a really powerful attack, and apologize and say he'll take it easier on him next time if he wins the fight early.
- Just Toying with Them: At first. He uses the bare minimum of his powers on Bomberman for his own amusement. However, once his health is down to one heart...
- I Am Not Left-Handed: He'll pull out all the stops and his boss difficulty ramps up several times over. His attacks become a lot harder to avoid as well.
- Larynx Dissonance: Though Bomber Elite is clearly voiced by a woman in English, the character is referred to in dialogue as "he". (Elite's Japanese voice is male, although one with a softer and lighter tone (as seen in this NicoNico video at around 1:50). It should also be noted that Japanese Elite uses the male-associated first-person pronoun boku.)
- Last-Name Basis: The only Crush Bomber to do so.
- Me's a Crowd: Able to produce two identical clones that also wield psychic powers. You won't be able to spot the real one unless you throw a bomb at them.
- Mind over Matter: Most of the things he does are based on this.
- Occult Blue Eyes: Has blue eyes, and wields supernatural powers not found in any Bomberman character.
- Power Floats: Because of his psychic powers, he often levitates across the floor instead of actually walking. Once his health is at one heart, he starts rising into the air through psychokinesis.
- Psychic Children: His voice seems to indicate he's young, though we never find out his age.
- Sucking-In Lines: One of Bomber Elite's attacks involves this trope; he makes an Energy Ball that tries to draw in Bomberman before it explodes. Luckily, he gives off a warning while this happens.
- Worthy Opponent: Sees Bomberman as this since he expresses joy at being defeated before fading away. It is slightly implied that many others have tried to defeat him in the past, but they all failed. He'll even quietly plead that he's "so lonely" if he wins the fight late.
A girl leading the Jetters in Mighty's stead.
- A Child Shall Lead Them: Downplayed. She's likely in her teens and leading the Jetters, which is comprised of adults (minus White Bomber).
- The Captain: The temporary one of the Jetters during Mighty's disappearance. She ends up permanently becoming this after the Jetters learn of his death.
- Defrosting Ice Queen: She's butting heads with White Bomber quite a bit, but she at least grows to tolerate him.
- Hair-Trigger Temper: At points.
- Mission Control: In the game.
- Punny Name: In tandem with her father, their names are Twist and Shout.
- Spell My Name with an "S": Shaut in Majesco's translation of Bomberman Jetters for GameCube.
- Token Human: Disregarding Dr. Ein, who's more of the Mission Control, she's the only human in the Jetters that participates in the scuffles they get into.
- Tsundere: To White Bomber in the anime.
An aloof member of an avian race.
- Aloof Ally: Doesn't socialize with the Jetters that much.
- Badass Normal: With razor feathers and martial arts, he's able to keep up with the various bomber characters.
- Feather Flechettes: His weapon of choice.
- Jerk with a Heart of Gold: Kind of a grumpy jerk a lot of the time, but it's mostly because he's so broken up about Mighty's disappearance.
- Spell My Name with an "S": Birdie in Majesco's translation of Bomberman Jetters for GameCube.
- The Stoic: Outwardly.
- Not So Stoic: Underneath it all, he deeply misses his friend Mighty. He even weeps over Mighty's death in the series finale.
- Winged Humanoid: Though he usually keeps his wings hidden.
Hige No. 398 and his family
One of the Hige Hige Bandits' sentouin.
- Cartoon Creature: All of them.
- Cheerful Child: No. 398's daughter is certainly this.
- The Mole: In the anime, No. 398 was originally planted into civilian life by Mujoe to spy on Bomberman and his friends, disguised as a normal citizen.
- Becoming the Mask: However, he has increasingly become ingrained in his new role, as he was shown having dinner with his family and three Hige Hige Bandits.
- Nonhuman Humanoid Hybrid: No. 398's daughter is half Hige Hige (she has the father's facial structure and eye shape) and half-alien (from the mother).
- Perpetual Frowner: No. 398, like all Hige Hige Bandits.
- Salary Man: Seems to be No. 398's civilian job.
- Tiny Guy, Huge Girl: No. 398 is noticeably much shorter than his wife, being slightly taller than his daughter.
- You Gotta Have Blue Hair: No. 398's wife.
The Grandmother of Bomberman.
- Dub Name Change: Granny Bomber in Majesco's translation of Bomberman Jetters for GameCube.
- I Was Quite a Looker: When she was younger, she was very beautiful enough to make Dr. Ein and Buggler fight for her affections and become enemies later in adulthood.
- Never Mess with Granny: In the anime, she was the one who taught White Bomber (and his older brother Mighty Bomber) how to use bombs.
The technician of the Jetters and one of White Bomber's trainers.
- The Big Guy: And The Smart Guy.
- Pokémon Speak: Downplayed. His Verbal Tic involves saying his name.
- Overly Long Name: His "full" name is Sarusamanbo Kongaragaccha Bosanovavitch Bongoro Dodonpa XXXIV.
- Really Royalty Reveal: He's a prince on his home planet.
- Verbal Tic: He has one, bongo.
The robotic assistant of the Jetters and White Bomber's tutor.
- Leaning on the Fourth Wall: He breaks it a few times at that.
- Running Gag: Bongo modifying him to suit day to day needs against his will.
- Spell My Name with an "S": Gungu in Majesco's translation of Bomberman Jetters for GameCube.
A thief in the anime who had been acquainted with Mighty on one of his solo missions.
- Anti-Villain: Yes, she's a thief, but she has her morals and doesn't go to the lengths of the Hige Hige Bandits.
- HeelFace Turn: The end of the anime implies she might have joined the Jetters.
- Implied Love Interest: For Mighty. She nearly confirms it at the end of the series but gets interrupted.
- Little Bit Beastly: She's some sort of cat woman.
- Villainous Friendship: Downplayed. She's an Anti-Villain who's friends with the Lawful Good Mighty.
A member of the Four Kings (along with Thunder Bomber, Mermaid Bomber, and Grand Bomber).
- Attention Deficit... Ooh, Shiny!: His childlike personality causes him to get distracted very easily.
- Axe-Crazy: He actually enjoys being caught in the explosions of White Bomber's bombs, and almost kills him when he fights back.
- Flat Character: The English dub of the Jetters GameCube game gives him no personality whatsoever beyond "generic bad guy who makes fire puns."
A member of the Four Kings (along with Thunder Bomber, Mermaid Bomber, and Flame Bomber).
Dark Force Bomber
- Fusion Dance: In the anime, it's the result of Dr. Mecado and the Proto-MAX Units using the Super Combined Bomberman Making Machine. In the game, it's a fusion of the four members of the Bomber Shitennou.
- Light Is Not Good: Despite his angelic appearance, he is actually an incredibly evil character.
- One Steve Limit: Not to be confused with the Dark Force Bombers of World and Wars.
- Our Angels Are Different: He is a powerful Bomberman with an angelic motif.
- Big Brother Mentor: To White Bomber in the anime.
- Came Back Wrong: As Bomber Zero, a Proto-MAX Unit.
- Cool Big Bro: White Bomber seems to think so.
- Hero of Another Story: Bomberman Jetters: Densetsu no Bomberman for Game Boy Advance has him as the playable main character.
- Peek-a-Bangs: His visor invokes this trope.
Hige No. 156/SatoshiAnother of the Hige Hige Bandits' sentouin.
- Cartoon Creature
- Even Bad Men Love Their Mamas: Shown when after receiving a letter and a box of daikon radishes from his mother, he starts crying.
- Only Known by Their Nickname: Among Mujoe and the other Hige Hige Bandits, he's "No. 156". His real name is actually Satoshi.
- Paper-Thin Disguise: Attends the B-1 Grand Prix with nothing but a fake Bomberman antennae on his head.
- Perpetual Frowner: Like all Hige Hige Bandits.
- Strong Family Resemblance: His mother looks just like him, except dressed in women's clothes.
- Tender Tears: While reading a letter his mother sent him, he starts crying.
- Wide Eyes and Shrunken Irises: Does this a couple of times, such as when he unexpectedly won a fight against Top Bomber without doing anything.
- Adaptation Species Change: Everyone has been turned into a bomber, complete with the helmets and No Mouth.
- Art Shift: All of them are drawn in the cartoony style of Super Bomberman R.
- Guest Fighter: From Konami's other franchises, although Princess Tomato was originally a Hudson Soft game like Bomberman itself.
- Tournament Arc: They're all introduced into the main story as competitors for the Big Bang Tournament which takes place after Buggler's defeat.
A mysterious, shady, robot who markets and sells Balloms as pets. His attempt to create artificial scarcity to drive up the prices leads to the Balloms absorbing negative emotions from the population and going berserk as a result.
- Capitalism Is Bad: He's certainly lacking in morality and perfectly willing to just leave Planet Bomber in chaos after pinching every penny he can from its residents. The main cast gets rather Anvilicious in calling out just how scummy and amoral his practices are.
- Corrupt Corporate Executive
- Karmic Death: He's crushed and consumed by the monstrosity that formed when the Balloms he hid in his warehouse merged into one massive one.
- Never My Fault: He blames the citizens of Planet Bomber for having so much negative emotions which the Balloms absorbed leading to them going berserk. Even though he was directly responsible for these emotions existing in the first place due to him hiding his stock to artificially inflate demand and profits.
- Precision F-Strike: He drops the only instance of swearing in the game. Granted its just the word "damn."
- We Hardly Knew Ye: He only appears at the very end of World 7 before he is crushed and consumed by the Marbled Ballom. Though he may or may not have survived after the creature is defeated.
Vic Viper Bomber
A Super-Dimensional Bomberman from the Planet Gradius.
An ace fighter in the Gradius Space Force, he spends night and day battling to ward off the invading Bacterian Army. Once he learned of Planet Bomber's peril, however, he came to offer his aid.
He specializes in synchronized attacks performed together with formations of Multiples, or "Options," which also relate to his name's origin.
- Big Good: Leads the heroic bombers in the Big Bang Tournament and even tells White Bomber about his special lineage and hidden ability.
- Guest Fighter: From Gradius
- Signature Move: Speed-Up, which makes him dash to the other end of the arena at high speeds.
An Automated Support Bomberman, developed on Planet Gradius to assist Vic Viper Bomber.
Its data-linking capabilities allow it to lock on to Vic and follow him with precise accuracy, shadowing his movements and performing simultaneous attacks to help him annihilate enemies.
It isn't really self-aware, and as a result can be very stubborn, but what it lacks in flexibility it makes up for in loyalty and ability to follow orders.
- Determinator: Because of its programming, Option Bomber isn't self aware and is extremely stubborn and inflexible when it comes to carrying out orders.
Simon Belmont Bomber
A vampire-hunting Bomberman from the Planet Castlevania.
He is the heir to the Vampire Killer, a sacred whip passed down through the Belmont Clan. As well as his trusty whip, he's also a deft hand with a range of other weapons—bombs included, of course.
In order to destroy his clan's arch nemesis, Dracula Bomber, he battles relentlessly against the monsters that inhabit Castlevania.
- Arch-Enemy: As always, to Dracula (Bomber). Though that aspect is a bit more downplayed here.
- Heroic Lineage: Latest member of the Belmont Clan.
- Walking Arsenal: His bio on the official website states that he carries a wide variety of weapons on him in addition to his whip and explosives.
- Whip It Good
- Weapon of Choice: His Vampire Slayer whip which can pull in enemies and bombs, as well as hurt some vampires.
The Dark Lord Bomberman who presides over Planet Castlevania from his sinister living castle.
An immortal vampire leading an army of darkness, the mere mention of his name strikes fear in the hearts of people everywhere. Even when defeated, he is never completely destroyed, and always rises once more, together with his castle.
He and the Belmont Clan are eternal nemeses, locked in an ongoing battle through the ages.
- Arch-Enemy: To Simon Belmont Bomber and his clan in general.
- As Long as There is Evil: He cannot truly be killed. Or at the very least its extremely difficult to keep him down before he eventually resurrects with his castle.
- The Dreaded: His bio states that the mere mention of his name strikes fear in the hearts of people everywhere.
- Evil Overlord: Seems to lead the villains from the Big Bang Tournament and explicitly states that he plans to use the tournament as a means to crown himself ruler of the universe.
- Forever War: Locked in one with the Belmont Clan.
A half-vampire Bomberman, born to Dracula Bomber. He possesses his father's incredible dark powers and his mother's gentle heart.
Pyramid Head Bomber
Also known simply as the "Pyramid Thing," this mysterious Bomberman roams the wastelands of the fog-shrouded Planet Silent-Hill.
He possesses an immortal body and fearsome super-strength, and the blade of the great knife that he drags behind him is almost as long as he is tall. For this blood-curdling executioner, even the other horrific creatures that inhabit Planet Silent-Hill are no more than prey for the taking.
- The Dreaded: Its official description on the website states that even the other monsters from its home planet fear it.
- Implacable Man: Completely shrugs off Red Bomber's attacks, much to White's horror.
- Signature Move: Execution, which dramaticly slows Pyramid Head's movement speed, but instantly kills anything it touches except larger bosses.
- Super Strength: Explicitly stated to have such on the website. Definitely helps him swing his giant knife around.
- Weapon of Choice: His gigantic knife which is as long as he is tall.
Bubble Head BomberA Monster Bomberman that appears in a ruined hospital on the desolate Planet Silent-Hill.
It's dressed like a nurse, but its true form is unknown.
It and many others of its kind lurk in and around the derelict hospital, and they'll attack anyone who strays inside. Pyramid Head Bomber can sometimes also be seen there hunting them there.
- Signature Move: Curse, which inflicts anyone it touches with a random Skull effect.
A Female Wrestler Bomber from the Planet Rumble-Rose.She's the daughter of legendary female wrestler Kamikaze Rose Bomber, who died in the ring. A determined and devoted athlete, she has followed in her mother's footsteps, and dreams of also becoming a famous wrestler.
She works part-time as a "race queen" model, and the poses she's perfected while doing this play a big part in her wrestling style.——
- Momma's Boy: She frequently asks for her dead mother to watch over her and her primary motivation is to live up to her mother's name and make her proud.
- Signature Move: Body Shield, which erects a ring around her which shields her from explosions.
- To Be a Master
An Orbital Frame Bomberman, born on a space colony that orbits one of Jupiter's moons, and raised on Planet Anubis. Anubis Bomber is her twin sister.
She has been fitted with an artificial intelligence unit called "ADA." Although her personality was originally very robotic, through her interaction with runners Leo and Dingo it has gradually become a little more human-like.
- Signature Move: Zero Shift Alpha, which allows her to teleport next to another Bomber in her line of sight.
The most powerful Orbital Frame Bomberman in existence, said to possess capabilities far beyond those of the models that preceded her.Like her twin sister, Jehuty Bomber, she was born on a space colony that orbits one of Jupiter's moons, and raised on Planet Anubis. She has been fitted with an artificial intelligence unit called "DELPHI," but doesn't really talk much.
- Signature Move: Zero Shift Beta, which allows her to trade places with another Bomber in her line of sight.
- The Stoic: Not much of a talker.
Vic Viper Zero BomberA New LEV Bomberman from Planet Anubis.He is the third prototype as test prototypes.By the implementation of Metatron, he has a unique capability compared with other previous LE Vs.Jehuty Bomber is his rival and also war buddy, and he has the fated history with ADA of Jehuty Bomber.
- Signature Move: Speed Up.
Goemon BomberThe Mystical Ninja Bomberman, a legendary, righteous outlaw from Planet Goemon.
- Hot-Blooded: Boy howdy is he ever.Goemon Bomber: I'll take on all of you at once!
Goemon Bomber: I'll get you if it's the last thing I do!
- Humongous Mecha: His bio on the website states that, like his namesake, he has his own Impact mech.
- Ninja Pirate Zombie Robot: A ninja, robot, thief bomber.
- Signature Move: Odeo Blaster, which is just the Line Bomb ability.
- Weapon of Choice: His pipe.
- You Gotta Have Blue Hair: Has spiky blue hair.
A self-styled "Ninja of Justice Bomberman." He's Goemon Bomber's sidekick, and the two of them go on evil-battling adventures together on Planet Goemon.
He's a big eater, and definitely likes to do things his own way. He always acts the fool—even during some very serious situations—but there's something about him that you just can't help liking.
For some reason, he's incredibly confident about his looks, and thinks he's god's gift to everyone.
Shiori Fujisaki Bomber
A Schoolgirl Bomberman who attends Kirameki High School on the Planet Tokimemo.
She's the sort of girl who's out of everyone's reach. Not only is she cute, smart, and a good pupil, she's also a great all-rounder at sports. She's stolen the hearts of many of the boys at school, but so far none of them have been able to win her over.
Her hobbies are collecting hairbands and listening to classical music.
Ayako Katagiri Bomber
A Schoolgirl Bomberman who attends Kirameki High School on the Planet Tokimemo.She is an open-minded and artistic person, who loves painting and music, and always says whatever is on her mind. She's the type of girl who says she's too embarrassed to do karaoke, but then doesn't let go of the mic.She often visits art museums, and specializes in painting grotesque pictures. She admires Gergi's works.
Princess Tomato Bomber
A princess from the Planet Salad. She's the daughter of King Broccoli and the current ruler of the Salad Kingdom.
She was kidnapped by the power-hungry Minister Pumpkin, who staged a rebellion and held her captive in his castle. Luckily, she was freed by the brave Sir Cucumber.
She now rules over the once again peaceful kingdom in her father's place.
- The Last of These Is Not Like the Others: She's the only character (not counting Bomberman himself) who's based on an old Hudson Soft IP, rather than a Konami-created character.
Solid Snake Bomber and Naked Snake Bomber
A pair of soldiers from the planet Metal-Gear on a mission to defuse bombs.
A legendary Mercenary Bomberman from the Planet Metal-Gear.
Known as "The Man Who Makes the Impossible Possible," he's highly adept at solo infiltration missions, or "sneaking missions." He has a long history with the super weapon "Metal Gear," and has faced off against it numerous times.
He's well-known for using a cardboard box to sneak around.
A Soldier Bomberman from the Planet Metal-Gear.
He is good at sneaking mission, and can infiltrate everywhere without been noticed by the others.Cardboard box is like his partner.He is also good at survival skills and can eat almost everything including snakes and rats.He says Instant Noodles are way too delicious.
- Mythology Gag: Solid Snake Bomber says his infamous line from Super Smash Bros. upon being revealed:Solid Snake Bomber: Kept you waiting, huh?
- Role Reprisal: David Hayter returns to voice both of them.
- Signature Move: Sneaking, which renders Snake completely invisible.
A cyborg Bomberman from the Metal Gear planet.Wall running and slicing up giant unmanned weapons, his physical ability is simply superhuman.His codename is Raiden, but his true name is Jack.He was once known as Jack the Ripper.He can turn off his sense of taste when eating something disgusting, apparently.
- Signature Move: Ninja Run.
A Special Ops Bomberman from Planet Contra's Marine Corps.
He is a member of the Contra Force, an elite special forces unit, and possesses both a ferocious fighting spirit and a gift for guerrilla warfare.
Although proficient with heavy weaponry of all types, his greatest weapon is his own battle-hardened body. Together with his trusty partner, Lance Bomber, he has crushed numerous evil plots.
- Signature Move: Contra Shot
A Special Ops Bomberman from Planet Contra's Marine Corps.
Like his trusty partner, Bill Bomber, he's a member of the Contra Force. The two of them battle night and day to ward off the alien threats and evil armies that endanger their planet's peace.
He's also a formidable spy, and will often sneak into enemy territory alone and return with vital intelligence
- Signature Move: Contra Burst
Xavier Woods BomberA wrestling superstar and video game guru, this Bomber hosts his own video game channel for his millions of fans. Rumor has it, he has plans to broadcast the next Bomber Battle to the entire galaxy!His special skill invloves using his trusty trombone, Francesca 2.
Caesar BomberA fighter plane Bomberman from the Star Soldier planet.
- Version Exclusive Content: Exclusive to the Nintendo Switch version of the game.
Ratchet BomberNew characters from the popular game series Ratchet & Clank make an appearance!Hailing from the Solana Galaxy, Ratchet Bomber is here with his trusty pal Clank strapped to his back!Its time to save a whole new galaxy as the duo team up to bring their own brand of destruction!
- Role Reprisal: Both he and Clank are voiced by the originals' voice actors.
- Version Exclusive Content: Exclusive to the PlayStation 4 version of the game.
Pipo Monkey Bomber
Master Chief BomberMaster Chief Bomberman is a "SPARTAN-II Supersoldier," deployed by the UNSC to defend Humanity from the threat of attack by the aggressive alien alliance known as The Covenant.
This ultimate soldier wears state-of-the-art combat armor, called Mjolnir, and is a highly capable combatant with a vast variety of firearms, armored vehicles, air and spacecraft!
His face remains a mystery, as he never removes his helmet.
- The Faceless: Is stated to never remove his helmet.
- Role Reprisal: He is voiced by the original Master Chief's voice actor.
- Version Exclusive Content: Exclusive to the Xbox One version of the game.
Arbiter BomberA Covenant Bomberman from Planet HALO.A single soldier who reports directly to the Hierarchs, chosen from the elite families at times when the Covenant is in danger.
- Version Exclusive Content: Exclusive to the Xbox One version of the game.
Grunt BomberA species from Planet HALO. They are the core troop of the infantry unit for the unified races military group known as the "Covenant."
- Version Exclusive Content: Exclusive to the Xbox One version of the game.
P-Body BomberA new character from the popular game PORTAL is now available! P-body Bomber is the taller half of an android duo created for the Cooperative Testing Initiative of Portal by GLaDOS. P-bodys orange Aperture Science Handheld Portal Device earned it the distinguished pet name Orange from GLaDOS.
- Version Exclusive Content: Exclusive to the Steam version of the game.