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Video Game / Bomberman Jetters

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"Are you there? White Bomber? It seems you require more training…"

Bomberman Jetters is the 2002 video game adaptation of the Bomberman Jetters anime, which is in itself an adaptation of the video game franchise. In the game, the Hige Hige Bandits send the Dark Star, a planet-sized rocket, hurtling towards Planet Bomber. White Bomber is sent by the Jetters to the Dark Star to deactivate the rocket's engines and foil the Hige Hige Bandits' plot. White Bomber is joined by occasional rival MAX and the Pokémon-like Charaboms.

This game is literally all of Bomberman Jetters that Western audiences got to see, which no-doubt confused many a Bomberman fan (who's Shaut/Birdie/Bongo/Gungu…?). Anyone who was familiar with the anime before the game would have been confused as well: The localized game follows its own plot, makes no reference to the series, and changes MAX's role back from villain to hero, to say nothing about the dialogue and voice acting.


Gameplay-wise, Bomberman Jetters plays like a watered-down Bomberman Generation. The controls are the same, the difficulty is mostly scaled back, you hold less power-ups (one less each for bombs and speed), you find most Charaboms just standing around and only use them for one specific function, there are no Charabom battles and almost no minigames, and there's noticeably less graphical power in the game's engine. However, if you enjoyed Generation's gameplay but not so much its difficulty, you'll probably get some fun out of Jetters. Same if you found some humor in Generation's silly voice acting: Jetters has that in spades (assuming you can put up with your teammates).


This game provides examples of:

  • Adaptational Heroism: An odd example. MAX was a villain in the anime, but he was always a good guy in the non-Jetters continuity.
  • Artistic License – Physics: When an engine is deactivated, the Dark Star doesn't shift course away from Planet Bomber. Also when all four engines are off, it doesn't continue moving towards Planet Bomber due to being in space, and thus having no resistance but plenty of momentum.
  • Awesome, but Impractical: MAX's Hyper Plasma Bomb can hurt everything in your camera's sight, but it takes a long time to charge up, and it only has the attack power of a single bomb. If the game didn't try to shoehorn MAX in with the barriers that only the Hyper Plasma Bomb could destroy, its only practical use would be for clearing out groups of Hige Hige Bandits or picking off hard-to-hit enemies.
  • Mon: The Charaboms. They even say their names when you select them.
  • No Export for You: A minor example. While the game itself made it to Western shores when its source anime didn't, the theme for Bomberman Jetters, "Boku wa Gakeppuchi", was replaced with a generic rock intro. They kept the opening animation, though.
  • No Mouth: Any of the bomber characters.
  • Oh, Crap!: In the multiplayer mode, the characters will say some things when they realize they're stuck between bombs, like:
    Oh no!!!
  • Old Master: Momo in the Bomber Mansion.
  • Pickup Hierarchy:
    • Primary: None. The game does not revolve around any Plot Coupons, though all Lightning Cards are needed to unlock the final level.
    • Secondary: Charaboms, Bomb Merge items/bombs.
    • Tertiary: Powerups, Charabom food.
    • Extra: Jetters cards, Hige Hige cards, Lightning Cards, Heart Pieces/Containers
  • Quirky Miniboss Squad: The bomber bosses, (Mermaid Bomber, Thunder Bomber, Flame Bomber, Grand Bomber, Dark Force Bomber).
  • Recursive Adaptation: The Game of The Anime of the Game.
  • Ridiculously Human Robots: The Bandits. Some levels feature them hard at work gardening, mining, doing scientific studies, or just lounging around in public baths.
  • Spell My Name with an "S": Compared to the anime's popular Fan Sub, Shout is known here as Shaut, Birdy is known here as Birdie, and Gangu is known here as Gungu, among others.
  • Spiritual Successor: To Bomberman Generation, being built but watered-down from the same engine.
  • The Unfought: Bagura, the true leader of the Hige Hige Bandits, does not appear anywhere in the game apart from the intro.
  • True Final Boss: Dr. Mechard. Lampshaded by the level title: "The True Mastermind".
  • Un Evil Laugh: Thunder Bomber's "Ha-ha-haaaah!"
  • Wutai: Hot World.