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Characters / Mortal Kombat X

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Spin-offs: Mythologies: Sub-Zero | Special Forces
Non-video game: The Movie | Conquest | Defenders of the Realm | 2021 Movie
Individual Characters: Scorpion | Sub-Zero I/Noob Saibot | Johnny Cage | Liu Kang | Raiden | Shang Tsung | Sub-Zero II | Kitana | Mileena | Shao Kahn | Shinnok and Quan Chi | Kronika


Spoilers for 9 will be unmarked

Here, we're going to list the characters introduced in Mortal Kombat X.

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    Cassie Cage 

Cassandra Carlton "Cassie" Cage
"You got Caged."

Debut game: Mortal Kombat X (Ashly Burch, English) (Gabriela Guzmán, Latin American Spanish)
Other appearances: Mortal Kombat 11 (Erica Lindbeck, English) (Christina Eenigenburg, Face Model) (Gabriela Guzmán, Latin American Spanish)

The daughter of Johnny Cage and Sonya Blade has a lot to live up to. Her parents were among the few kombatants to survive the wars against Outworld and the Netherrealm, and were instrumental to Earthrealm's victories. Cassie is as strong-willed - and occasionally hotheaded - as her mother and as quick-witted as her beloved dad, which makes her popular within her Special Forces unit.

  • Abhorrent Admirer: In an intro dialogue in 11, Shao Kahn tells Cassie he intends for her to be a concubine, to which she gives a "No. Just... No" Reaction.
  • Affectionate Nickname: Johnny's nickname for her is 'Princess,' although she is a bit too old for 'Punkin.'
  • All Genes Are Codominant: A mundane version. She has her mom's general appearance and profession, her dad's sardonic wit and energy manipulation powers, and her move set incorporates parts of both of her parents'.
  • Alliterative Name: Her full name is Cassandra Carlton Cage.
  • Arch-Enemy:
    • Frost is openly hunting Cassie for revenge in 11. Her response? "Tell that bitch any time, anywhere."
    • Cetrion has a grudge against Cassie for defeating her brother Shinnok.
  • Attack Drone: She has one accompanying her in 11 in some movesets. And yes, it has the same penchant for pelvic destruction as father and daughter.
  • Badass Adorable: Downplayed in X, but dialed up in 11. Between her voice, mannerisms, and the looks and snarkiness of her parents, she is possibly the cutest member of the roster. But make no mistake; she's just as deadly as everyone else in the series, and underestimating her is guaranteed to make her give you a great big can of whoopass. Just ask Corrupted Shinnok.
  • Badass Family: She's the daughter of a Hollywood action movie star and a lieutenant of the Special Forces, both of which survived two Mortal Kombat tournaments and an extradimensional invasion in rapid succession.
  • Badass in a Nice Suit: Her "Undercover" outfit in MKX, unlocked through the Mobile app.
  • Bare Your Midriff: Her alternate 'Endurance' costume in MKX and her Klassic skin in MK11. She also wears midriff-baring tops in the comics.
  • Black Comedy: She could be the poster child for this kind of comedy, seen in her dialogue and her Fatalities.
  • Boobs of Steel: Pretty stacked if her gym outfit is anything to go by, and she beat the crap out of Corrupted Shinnok.
  • Boyish Short Hair: She sports an undercut in MKX and a pixie cut in the comics. Some of her alternate skins in MK11 also have this.
  • Brainwashed and Crazy: In the MKX comics, she and Jacqui succumb to the Blood Code thanks to Skarlet.
  • Breakout Character: Cassie Cage is easily the most popular character to emerge from the new generation, with fans seeing her as a much-needed Action Girl with all of the best traits of both her father and her mother.
  • Bullethole Door: A variant comes in one of her Fatalities in 11. She peppers her victim with a line of bullet wounds from clavicle to navel, and then kicks them in the crotch hard enough to split their upper body in two, sending their skull and spine flying out.
  • Characterization Marches On: Her characterization in X leaned heavily towards her dad, to the point where she could best be described as a genderbent Johnny Cage with a bit more friendliness and less egotism, plus a bigger emphasis on being a Deadpan Snarker. 11 gives her more of a middle-ground spot between her parents while also making her more distinct; she's more serious and focused than her father, but has a better sense of humor and a more relaxed personality than her mother. She also makes references, but her references are more focused on modern references and technology compared to her father being more of a movie focus.
  • Chekhov's Skill: Discovers the same Super Mode that Johnny Cage pulled out of the hat, in near identical circumstances against Shinnok.
  • The Chosen One: She is the Elder Gods' champion to defeat Shinnok—a title which she still holds by the time of 11. She and Liu Kang show each other mutual respect for being "Chosen Ones" in different regards.
  • Composite Character: She has a mix of not only Johnny and Sonya's moves, but also Jax and Stryker with emphasis on each depending on the chosen variation. Her outfit also references Stryker's Mortal Kombat 9 costume, but it's expanded to cover the whole body, like Stryker's costume in Mortal Kombat: Armageddon.
  • Cool Shades: In MKX, she has a pair in her Hollywood variation, which adds more flashy acrobatics ala Johnny to her arsenal. In 11, shades are one of her customizable gear options, though many options look more like sci-fi goggles.
  • Cute Bruiser: Don't let her age and her pretty face fool you, her bloodline and Special Forces training means she is perfectly capable of unleashing a world of hurt. D'Vorah and Shinnok found that out the hard way.
  • Daddy's Girl: Her free-spiritedness often puts her at odds with her strict mom, so she tends to turn to Johnny for support. Given how Sonya acts in Mortal Kombat X and based on what Johnny said about Sonya up and leaving the both of them one day, it's not hard to see why. Moreover, her Super Mode is triggered by seeing Johnny being tortured by a powered up Shinnok.
  • Dating What Daddy Hates: What Mommy Hates, but her offscreen boyfriend is so below Sonya's approval that Ms. Blade can't even remember his name.
    Sonya: So how're things with you and Bob?
    Cassie: For the last time, his name is Dylan.
    Sonya: Why learn his name if he's not sticking around?
  • A Day in the Limelight:
    • Well, more of a story in the limelight in MKX, considering she's one of the protagonists in the Story Mode alongside her father. Played straight in that she's playable in Chapter 12.
    • She also serves as one in the first chapter of MK11. While her role is lessened in the story, she still leads the Special Forces and most of the present Earthrealm forces.
  • Deadpan Snarker:
    • She's Johnny Cage's daughter, after all. Cassie will freely deliver an awesome snarky comment to pretty much any character she meets, even her parents.
      (To Quan Chi) "Hey, Humpty Dumpty."
    • One of her intros in 11 has her slide down a rope upside-down with a nonchalant "'Sup." before dismounting. Her tongue has grown no less sharp, either.
  • Death from Above: In MKX, she can call missiles in her Spec Ops variation.
  • Did You Just Punch Out Cthulhu?: Shinnok must really hate the Cage family, as this happens to him yet again, only this time, with Cassie.
  • Downer Ending: Cassie's MKX Klassic Tower ending lies between this and Bittersweet Ending, as Shujinko is said to have been both sad and relieved before giving out his name with his last dying breath.
  • Dude, Where's My Respect?: Subverted. Several characters comment or make jabs that the daughter of Johnny Cage is just like her father. That being said, many of the Kombatants have a lot of respect for Cassie. While many still question the validity that Johnny beat Shinnok, they're more likely to believe Cassie did it.
  • Empowered Badass Normal: For most of MKX's story, Cassie relies on her skill in armed and unarmed combat. In the story's final battle, she unlocks the same power Johnny used in his fight against Shinnok, allowing her to defeat the Elder God in his Corrupted form and rescue her father.
  • Everyone Has Standards:
    • As much as she likes to make mean-spirited jabs at her opponents and having a bad sense of humor during her Fatalities, she's appalled at Sindel (in her Revenant state) proudly boasting of having killed a number of combatants, including her own daughter Kitana, and calls Sindel out on her horrific killing spree.
      Sindel: Has your mother ever told you what I did to her friends? Killed them all in the blink of an eye.
      Cassie: And your own daughter. You proud of that?
    • She also doesn't care for witty remarks from her dad that implies, albeit by accident, that he's hitting on his daughter:
      Johnny: What's cooking, good-looking?
      Cassie: Ew, NO! Seriously?!
      Johnny: Wait, what? Not what I meant!
  • Flipping the Bird: In MKX, Cassie gives her opponent the middle finger before walking away from the character select screen in Vs. Mode.
  • Foil:
    • To Kotal Kahn. Both struggle to gain respect from their own respective parents of the same gender and are military experts. Cassie has an easygoing attitude but manages to think and act quickly when something unexpected happens, while Kotal is serious and no-nonsense but has trouble keeping his head cool when he's double-crossed. Also, both have an Alliterative Name.
    • MK 11 makes her one to Liu Kang. Both are labeled as The Chosen One, Liu Kang as Mortal Kombat's champion and Cassie for beating Shinnok and surprisingly, both would rather have a simple life but are more than willing to step up when Earthrealm needs them. Cassie grew up with a family, uses military training with powers inherited from her father, and makes wisecracks on everyone; while Liu Kang is an orphan who was raised by the Shaolin, gained all his abilities through training, and is very respectful.
  • The Friend Nobody Likes: Zig-zagged, and for exactly the same reasons as Johnny. She's got a close-knit team of friends and commands some respect from other fighters, but her constant jokes at their expense often sour people's opinions of her. Some even complain that she's inherited his attitude. Intro dialogue with Jacqui in 11 shows that she's at least self-aware.
    Jax: I got bigger things to do than this.
    Cassie: Guess cows don't milk themselves.
    Jax: You don't have to be like your dad, y'know!

    Reptile: Cage.
    Cassie: C'mere. I need to punch something ugly.
    Reptile: Loathssome as your father!

    Cassie: At ease, soldier.
    Jacqui: Letting rank go to your head, Commander.
    Cassie: Yeah, it's the Cage in me.
  • Gaining the Will to Kill: Was very hesitant to finish off Frost in the comics, but decided to go through with it with Jacqui's life on the line. A later encounter with Mavado sees her fatally slash him open when an opportunity presents itself.
  • Generation Xerox: To both of her parents in different ways. Her physical looks aren't far off from what one would imagine Sonya looked like at Cassie's age - Cass herself admits as much when she meets a past version of Sonya in 11, but her personality is practically a Gender Flip of Johnny. She is also close friends with Jax's daughter Jacqui. In terms of her fighting style, she blends Johnny's boastful superhuman martial arts (complete with green energy glow) with Sonya's often ruthless pragmatism and use of military tech.
  • Girliness Upgrade: In her debut, Cassie had Boyish Short Hair and a low-sounding voice. In 11, her hair is long, her voice is higher and she wears pink nail polish.
    • Another girly aspect of her in 11, one likely played for some light fanservice, is that she has a full outline of her bikini panties under her tight workout pants.
  • Girlish Pigtails: Sports a pair of pigtails in her Cassie Quinn skin in MK11.
  • Go-Karting with Bowser: She's apparently friends with other Mortal Kombat characters on a social media website called "Friendships" (including some enemies like Quan Chi, Kano, and Mileena), which you can see if you perform her second fatality in MKX (where she uploads a selfie of herself and her victim). Some kombatants even chime in with comments on the feed, up to and including her victim. And Ed Boon as well. Sonya in particular will ask her about why she has Kano on her friends list.
  • Groin Attack:
    • Inherits Johnny's Nut Cracker. In MK11, it's even got a Krushing Blow which, when triggered, shows a male opponent's testicles exploding.
    • During her throw in MKX, she pulls out a baton and gives her opponent a smack between the legs. In MK11, her throw has her grab the opponent and hold them still while her drone uses a laser to lock on directly onto her enemy's crotch and ram into it at full speed.
    • Her X-ray move has her actually burst her male opponent’s fully animated testicles. The ladies get a cameltoe punch, though this was somewhat censored in the retail version.
    • One brutality has her give one so hard, it pops off her opponent's head.
    • In 11 for her first fatality, she unloads her guns into her opponent before delivering a kick to the unmentionables so powerful, she causes their spine and skull to erupt out of the top of their head. It also marks the first time since Mortal Kombat: Shaolin Monks that a groin shot has served as a fatality.
  • Guns Akimbo: Carries a pair of pistols, flourishing them after a round and using them with certain moves.
  • #HashtagForLaughs: One of her Brutality quotes in 11 is "#You'reDead", and one of her fatalities is named "#GirlPower".
  • The Hero: She's the leader of her squad, AKA the new generation and arguably the main protagonist of MKX, and she lays the smackdown on Shinnok in the end.
  • Hidden Depths: Can fight herself out of almost anything, but she sees herself as little more than a second-rate Cage. She gets a confidence boost.
  • Hilariously Abusive Childhood: Sonya apparently made a habit of surprising Cassie and her friends with random armbars. For what it's worth, she eventually learned to see them coming. This is based on the real-life childhood of Sonya's MK11 voice actress Ronda Rousey, whose judoka mother AnnMaria De Mars did this to her when Rousey was a child.
  • Insult Backfire: Like Father, Like Daughter, and again being on the receiving end of Sonya's snark.
  • It Sucks to Be the Chosen One: Being The General's Daughter:
    Takeda: Tough being the general's daughter?
    Cassie: You have no idea. (...) I've trained all my life... can fight my way out of nearly anything... But still I feel like a second-rate Cage.
  • Kick Chick: Combines many kick attacks from her parents. Especially apparent in her Brawler variation where she can combo a cartwheel into a flying kick.
  • Like Parent, Like Child: She looks almost exactly like her mom, but her attitude is half-her, half-Johnny.
    Liu Kang: Sonya, is that you?
    Cassie: I'm her daughter, Professor Eyesight.
    Liu Kang: ...You most definitely are.

    Sonya: You're just like your father.
    Cassie: I'll Take That as a Compliment.
    Sonya: Just proved my point.

    Sub-Zero: You are talented but brash.
    Cassie: Remind you of anyone we know?
    Sub-Zero: Unfortunately.
  • Medium Awareness: One of her dialogue in 11 during a Mirror Match implies that she's well aware that she's in a video game.
    Cassie 1: Oh cool, mirror match!
    Cassie 2: I love these Cass. Don't you?
    Cassie 1: I know, so meta.
  • Military Brat: Most of her background, and she clearly made a career out of it.
  • Military Maverick: She's Spec Ops, but takes after Johnny in her cocky, devil-may-care attitude.
  • Narrator: She is the one who narrates Terminator's ending in MK11.
  • "No. Just... No" Reaction: Pre-match dialogue with Jacqui Briggs:
    Cassie: Don't speak to me ever.
    Jacqui: I just said your dad's kinda hot-
    Cassie: Stop it!
    • Also has this reaction when a past version of her dad tries flirting with her in 11. To his credit, Johnny is quick to realize how much he just messed up and does his damnedest to run it back.
    • Shao Kahn, on the other hand, doesn't get the hint.
      Shao Kahn: You will join my concubines.
      Cassie: One, eww! Two, piss off!
      Shao Kahn: I like females with fire.
    • And neither does Kollector.
      Cassie: Earthrealm has nothing for you.
      Kollector: My slavers need breeding stock.
      Cassie: Automatic no!
  • OOC Is Serious Business: With every other character, she acts very jokey and cocky, but when it comes to Kano, she's dead serious and pissed.
  • Oral Fixation: Constantly chews gum. One Fatality in MKX even has her stick a piece of gum on an opponent's bleeding forehead and watch it inflate and pop from the High-Pressure Blood.
  • Painted-On Pants: Her Endurance costume in MKX and her Klassic costume in 11 both have very tight and flattering workout pants. They're tight enough in 11 that Cassie has some noticeably visible pantylines.
  • Pistol-Whipping:
    • In one part of her X-Ray move in MKX, she cracks her pistols on both sides of her opponent's head, before shooting their eyes out.
    • Her Fatal Blow in 11 has her doing this, among other things.
  • Pop-Cultured Badass:
    • As shown in the comic, from use of a cell phone to send pictures of her captors to making comments about various pop culture icons, such as calling Frost Elsa.
    • Only Cassie could think the moment she just whacked her opponent's lower jaw clear off their face is the right time to pose for a selfie with her new "friend" and send it to her social media account.
  • Paradox Person: She doesn’t exist in the original timeline. Raiden's meddling altered the timeline and caused Sonya and Johnny to have a deeper relationship than just allies. Thus, Cassie was born.
  • Precision F-Strike: Despite Cassie's penchant for profanity, she has one of the only instances of an uncensored F-bomb in 11; when Revenant Liu Kang topples the stairway of the Bone Temple onto Sonya and her company, Cassie's victory over him is emphasized with a punctuated "Fuck. You."
  • Pretty Little Headshots: One MKX fatality involves this. This being Mortal Kombat, it isn't so much as pretty, as much as a blood spurt that Cassie... uh... fixes with her gum. Averted with her gunshot brutality, which blows a huge hole straight through her opponent's head.
  • Prim and Proper Bun: She wears her hair in this style in X, as is common among women in real life militaries when on duty for the practical purpose of keeping long hair out of the way during combat situations. 11 has her switching to a long ponytail, not unlike the ones that Sonya usually wears.
  • Pungeon Master: An extension of the Deadpan Snarker trope, she casually offers a sublime pun in one of her dialogues when fighting her father.
    Cassie: Cage match.
    Johnny: You didn't just say that.
    Cassie: I am your daughter.
  • Puppet Fighter: In MK11, she gains a drone which she uses for some of her moves. Fitting this trope, one of these moves, which must be equipped in a kustom variation, allows her to directly command it.
  • Rag Tag Bunch Of Misfits: Her teammates include a Shirai Ryu ninja, a Shaolin archer and her best friend.
  • Retractable Weapon: In MKX, she wields a collapsible rod that she uses in several moves, including a Groin Attack against thrown enemies.
  • Selfie Fiend: Hinted at times during her interactions with others
    • One of her fatalities in MKX involves her slashing her opponent's jaw off then taking a selfie with it.
    • One of her unlockable able dialogue options is her taking a selfie then preparing to fight.
    • Her friendship in Mortal Kombat 11 is her taking out her phone and taking several selfies.
  • Sergeant Rock: Her rank in the Special Forces. She gets promoted to commander in MK11's first chapter.
  • Shout-Out: To Johnny's famous $500 sunglasses line from the movie, occasionally said after she performs a shadow kick. In her case, she berates the opponent for bleeding all over her $500 shoes.
    • Here's another good one.
    Shao Kahn: Prostrate yourself, Earthrealmer!
    Cassie Cage: Can't. Took an arrow to the knee.
    Shao Kahn: I will suffer no excuses!
    • And another.
    Johnny: No one is as strong or as fast as a Cage.
    Cassie: You trying to tell me I can dodge bullets?
    Johnny: That when you're won't have to.
  • Sir Swears-a-Lot: Seems awfully fond of the f-word, which is surprising, considering that it's not a word the series likes to use too often. In fact, Cassie swears more in the one game than there has been in the series so far.
  • Smoking Barrel Blowout: Her non-fatality victory animation in MKX.
  • Social Media Before Reason: In MKX, she takes a selfie with her freshly mutilated opponent during the appropriate fatality. It's also possible in 11 with one of her intros, and it became her Friendship when they were added.
  • Spin-Offspring: Of Johnny Cage and Sonya Blade.
  • Stance System: Her variations are Hollywood, Brawler and Spec-Ops.
  • Statuesque Stunner: Just as tall as her mom.
  • Strong Family Resemblance: While Cassie has her dad's personality, her looks clearly came from Sonya, which is lampshades by other people such as Liu Kang.
  • Superpowerful Genetics: As was revealed in Mortal Kombat 9, Johnny Cage is a descendant from a long line of superhuman Mediterranean warriors bred to serve gods, and Cassie continues the bloodline. She has her own, aerial version of Johnny's Shadow Kick, and can do the classic version as a combo string ender, but didn't inherit or hasn't developed her powers enough to use Johnny's Forceballs, instead opting to use military hardware like her mother. However...
  • Traumatic Superpower Awakening: In X's Story Mode, she eventually manifests a protective green energy aura at the end to protect her father from Shinnok, just like her father did to protect Sonya twenty years prior.
    Cassie: Holy shit! It does run in the family!
  • Token White: Among her team. The only other white characters in the game are Kano and her parents.
  • Tomboy with a Girly Streak: In 11, she's still a rough-n-tough tomboy Special Forces soldier, but her new fingerless gloves show off her pink painted nails and one of her new fatalities is very tame, with her merely kicking a hole in her opponent's chest before making a heart with her hands and blowing a kiss through it.
  • Took a Level in Kindness: Cassie in 11 is notably more friendly towards her comrades and allies, and while she still cracks jokes at their expenses every now and then, she is much more collaborative with her crew now that she's Commander.
  • Totally Radical: In-Universe. In 11 she tries her hand at Australian slang during one intro with Kano. Being an actual Aussie, he's not amused by this.
    Cassie: [In a pretty bad Australian accent] Throw another shrimp on the barbie!
    Kano: [Annoyed] You sound like a sh!t-ass American tourist!
  • Unfortunate Names: Kollector claims her name means "dung heap" in the Naknadan language.
  • The Unfought: She and Jacqui are the only characters never fought by the player in 11's story mode.
  • Weak, but Skilled: Played With in regards to her Shadow energy powers in 11. Unlike her father, she doesn’t have the sheer power with them that he does (such as her Shadow Kick not going full screen), but she makes up for it by utilizing her power through a far wider variety of moves, including punches, shoulder bashes, and even channeling the energy into her guns and bullets. To represent this, a weak Shadow Kick is one of her basic moves, rather than a special move.
  • "Well Done, Son!" Guy: In X, she considers herself as a second-rate Cage despite her ability to fight herself out of almost anything. This is mostly exemplified through her strict mother, as Johnny does know what she's capable of and is never less than proud and supportive, but Sonya will (unconsciously) usually push Cassie to the limit to fill her expectations. This comes to an end in the epilogue when Cassie defeats Shinnok, saving the world and rescuing her father; Sonya comes in the scene to see this and feels proud of her daughter.
  • Whole Costume Reference: 11 gives her a DLC outfit based on Harley Quinn.
  • World's Strongest Woman: She inherited her fathers power and defeats Shinnok (who was in his One-Winged Angel form after corrupting and absorbing Earthrealm’s jinsei) therefore giving her a stake on the claim of the strongest female character.
  • Xtreme Kool Letterz: A rare aversion in the Mortal Kombat world. Her first (Cassandra), middle (Carlton), and last (Cage) names are all pronounced as a hard "C" without the first letter being swapped out for a "K". Played for Laughs in 11; one of her intros sees her sipping coffee from Mokap Mokha, and the name on the cup is "Kassie", which is crossed out and corrected to "Cassie".


"This One cares not for Earthrealm... and worships no gods."

Debut game: Mortal Kombat X (Kelly Hu (English), Magda Giner (Latin American Spanish)
Other appearances: Mortal Kombat 11 (Kelly Hu (English), Magda Giner (Latin American Spanish)
Non-game appearances: Mortal Kombat Legends: Battle of the Realms (Emily O'Brien & Debra Wilson)

D'Vorah is of a race called the Kytinn, a species which populates the island realm of Arnyek and whose people are essentially humanoid hive bodies formed by insect colonies. The solitary nature of the Kytinn meant a common defense of their realm was impossible; thus it was conquered and merged with Outworld by Shao Kahn. D'Vorah's loyalty and insightfulness - unusual traits for a Kytinn - led to her quick political rise.

  • Adaptational Karma: Unlike her game counterpart, who got away with killing Mileena, Baraka, and the present-day Hanzo Hasashi, her counterpart in Battle of the Realms got her ass beaten by Sonya.
  • Adaptation Distillation: Her being a double-agent for Shinnok is completely left out of Battle of the Realms. She's simply fighting for Shao Kahn, and no mention is made of her serving the true Big Bad of the movie.
  • Alien Blood: Her blood is an aqua blue color like Reptile's in X and cyan-colored in 11.
  • Always Chaotic Evil: D'Vorah's loyalty to Kotal Kahn is pointed out to be odd for a Kytinn, implying that this is what her race is like. Considering that she later betrays Kotal Kahn for Shinnok, and if her non-canon ending was any indication in that she would betray him as well, she ends up playing this trope absolutely straight.
  • Ambiguously Bi: In MKX, she executes Mileena with a Kiss of Death despite the many ways she could have done otherwise. When she faces Cassie, she wonders if she tastes the same as her father. Considering she doesn't need a partner to reproduce (just victims), gender is probably no object to her.
  • Animal Eyes: At a distance, her eyes appear relatively normal, but in close-up it's apparent she has insectoid compound eyes.
  • Animal Motifs: All sorts of bugs, from wasps to maggots.
  • Bald of Evil: She is shown to have no hair with her hoodless Brood Mother variation. Her true allegiance lies with Shinnok, or possibly herself alone.
  • Barbie Doll Anatomy: Despite wearing clothes, some of D'Vorah's alternate skins show her as naked, but without any... specific parts.
    • 11 reveals she does have visible, uncensored sex organs - those stabby "legs" are ovipositors.
  • The Baroness: Of the Rosa Klebb variety.
  • Black Cloak: Has a matching black hood and cape.
  • Blue-and-Orange Morality: As an insect-like being, she doesn't seem to realize that regurgitating the food you just ate isn't an appropriate way of sharing for humans.
  • Body Horror: Her post-round taunt in MKX has a vertical line down her belly split open, releasing a swarm of tiny bugs, and her non-fatality victory animation has her remove and caress a maggot from the same gap. Her Venomous variation adds to the horror, seeping venom from her hands and gaps in her legs.
  • Bullying a Dragon: In MK11. Telling to Shao Kahn's face that you've personally killed Mileena is a sure way to get killed yourself, D'Vorah... If not for Kronika's shenanigans, you would be dead in several seconds.
  • Chest Burster:
    • Not D'Vorah herself, but one of her Brutalities stabs her opponent with one of her extending legs, leaving it in a bit longer then usual. Then, they writhe around before their chest explodes, and a new addition to D'Vorah's swarm is born.
    • As one of her fatalities in 11, she gives her opponent a Face Full of Alien Wing-Wong. After a rapid gestation, huge spider legs erupt from the victim's chest, their legless upper body becoming the thorax of a gigantic bug (its head tearing free from within the victim's skull).
    • D'Vorah employs it on herself as a tactic in 11. Upon being KO'd for the first time in a match, D'vorah's 'queen' organism will shed the rest of her body like a molt and fly around under the player's control, able to keep fighting as a Last Chance Hit Point.
  • Child Eater: She taunts Sheeva of having eaten Shokan children and also freely admits that Kytinn larvae are delicious.
  • Chronic Backstabbing Disorder: The Kytinn have no loyalty towards any leader, and she isn't an exception. In MKX, she initially aided Kotal and Reptile's campaign of treason against Mileena but then turns her back on Kotal Kahn as well by the time of the game's story, stealing Shinnok's amulet from Outworld to return to the Netherrealm. And her arcade ending implies that her true intention is to use Shinnok's power for her own, by using him as a living incubator for her larvae (Turning them into Kytinn-God hybrids loyal to her) and elevate herself as the true queen of Kytinn, obliterating other realms in doing so.
  • Cruel and Unusual Death:
    • How she executes Mileena in MKX, described in Kiss of Death below.
    • The way she kills Shinnok in her MKX ending is nothing less than brutal and agonizing.
    • She revisits Mileena's execution as a fatality in MK11, and it is no less gruesome.
  • The Dragon: To Kotal Kahn, if being called one of his deadliest warriors is anything to go by. She actually serves as one to Quan Chi and Shinnok.
  • Dragon with an Agenda: In MKX. She faked her loyalty to Kotal Kahn by stealing Shinnok's amulet. Even her arcade ending implies that she intends to betray Shinnok - indicating her true loyalties are to herself.
  • A Day in the Limelight: She's playable in Chapter 6 of MKX's Story Mode.
  • Even Evil Has Standards: Even she hates Kano and finds him, in her own words, "repulsive." As it turns out, however, D'Vorah shares the same bad habits that define Kano most as a person.
  • Evil Genius: She effectively played everyone else with the help of Quan Chi to free Shinnok from his amulet.
  • The Friend Nobody Likes: Nobody likes her in-series - or only do for very short periods of time until she betrays them - and certainly nobody really trusts her nor consider her a friend. Even the nastier characters like Kano or Tanya refuse to deal with her and Kronika herself clearly knows she can't be trusted, much like her daughter.
  • Fan Disservice: Most of the women in the series (Kitana, Sonya, Jade, Sindel, Mileena when she covers her mouth, etc) are quite attractive, whereas D'Vorah, with her compound eyes, grotesque insectoid limbs and horned shoulders, is chillingly creepy, despite her curvaceous silhouette.
  • Fantastic Racism: Many of D'Vorah's intros have her openly express her dislike of humans.
    D'Vorah: Earthrealmers are all the same.
    Jax: You seriously can't tell us apart?
    D'Vorah: As you will die soon, This One cares not to.
  • Friend to Bugs: She affectionately caresses a giant maggot in some of her pre- and post-match animations.
  • From a Single Cell: Got ripped in half? No problem: just unite the biggest amount of bugs you can and make a new body. So, if you hear "This One?" repeatedly, run. Some stray Red Dragon mooks just learned this the hard way.
  • Full-Frontal Assault: Optionally in 11, where she can be customized to forego her cloak. Being an insectoid creature who reproduces using hosts, she doesn't have anything to show.
  • Half the Woman She Used to Be: Gets torn in half by Reiko in the comics, while he's hopped up on blood magik. Knowing that it's a prequel comic (and as shown in the newest chapter, she can reform herself with bugs), she ultimately survives that.
  • Hated by All: By '11'', her only real allies outside the Kytinn seem to be Kronika-aligned warriors, and even they look down on her (Cetrion), or have reason to be absolutely furious with her (Shao Kahn). The heroic characters don't view her any more favorably themselves, with Kotal Kahn even mentioning Mileena pisses him off less than her.
  • Hate Sink: She's a devious backstabber who's killed off numerous fan-favorite characters in the franchise, so the narrative clearly wants her to attract the audience's ire.
  • Hero Killer:
    • In X, she kills both Baraka and Mileena on Kotal Khan's behalf (even using one of her in-game fatalities on the former).
    • 11 sees her fatally poison Hanzo Hasashi. Her intro banter with Kitana in 11 also heavily suggests that D'Vorah is the one who assassinated King Jerrod, and an intro with Kollector implies she may have also done in Ferra/Torr.
      • D'Vorah's claim regarding King Jerrod has been revealed to be a lie, as it was Queen Sindel herself that murdered Kitana's father.
  • Hypocrite: Views the entire human race with unabashed, patronizing contempt. Yet she spends the bulk of Story Mode committing acts that paint only unflattering images for both herself and her people. She finds Kano "repulsive" despite, as it turns out, sharing the same bad habits that define him most as a person. To make things worse, even her official bio deceives; D'Vorah is NOT loyal. Add the fact that said trait's described as "unusual" amongst her kind, and it all suggests a darker, sinister reality about the Kytinn, as a whole. The high-horsing even gets lampshaded by Takeda.
    Takeda: D'Vorah.
    D'Vorah: Your race disgusts This One.
    Takeda: Hi pot! I'm the kettle!
    • Continued in Mortal Kombat 11, as during her tower ending, she remarks that "kin does not kill kin". Yet she delightedly admits to Sheeva that Kytinn eggs and larvae are "delicious".
  • I Fight for the Strongest Side!: If D'Vorah decides that her Hive's survival will have more success on someone else's side, she will change allegiances at the drop of a hat.
  • I Just Want to Be Normal: Bizarrely, considering her endings usually depict her content with godhood, an interaction with the Joker has her expressing she has no desire to ascend to any role of leadership.
  • Immortality: Strongly implied in 11 and hinted before through the comics. Due to D'Vorah's nature, it's uncertain if destroying her body will do anything. She boasts to Shao Kahn that if he wants to kill her, he has to destroy all of Outworld for she supposedly has parts of her being in every corner of it. There’s also an intro with Kitana where she claims to have killed King Jerrod, which would make her well over 10,000 years old.
  • Insect Queen: She controls a variety of insectoid vermin, including vile giant maggots, and a swarm of locust like creatures that devour the opponent for her Fatality.
  • In the Hood: As part of her Black Cloak. Absent from her Brood Mother variation in MKX, and from some of her skins in MK11.
  • Karma Houdini: Leaves the plot after killing Hanzo, and with time resetting it's most likely she will never pay for her crimes.
  • Kick the Dog: While making light of others' suffering in intros is not above her in general, she particularly loves to remind Baraka that she killed his future self and how easily she had done so, something that he does not take sitting down.
  • Kiss of Death: One where she pours insects into her victim's mouth via her own which proceed to tear their face and innards apart (only seen in MKX's story mode though). This is how she executes Mileena.
  • Kneel Before Zod: In MKX comic books she kneels before Mileena and even ready to kiss her boots before being brutally kicked in the face by her, still staying humble after that.
  • Lame Pun Reaction: Johnny Cage causes one from her.
    D'vorah: The impertinent Earthrealmer.
    Johnny Cage: Haven't bugged you, have I?
    D'vorah: Impertinent and unamusing.
  • Last Chance Hit Point: In 11, D'vorah's queen organism can burst from the rest of her body upon a KO. The queen can be controlled by D'vorah's player, able to attack and nimbly fly around the arena.
  • Man of Kryptonite: Skarlet is powered by the spilled blood of others, except Kytinn blood is horribly toxic to her. Of course this has no bearing on gameplay, where Skarlet can wield her blood just fine.
  • Meaningful Name: Her name isn't too far off from "devourer", which is exactly what her legion of insects will do to an opponent's face as a finishing move. It's actually a real name too — Dvorah is the Hebrew form of Deborah, which appropriately enough, means "bee".
  • The Minion Master: Bugs. Even in some of her fatalities.
  • The Mole: She's working for Quan Chi in order to steal back Shinnok's Amulet and succeeds in freeing the former Elder God.
  • Mundane Utility: Her control over bugs and maggots is also useful in treating bullet wounds, and she uses this to heal Kotal Kahn from one in the comics. In X, she picks a lock by simply releasing a swarm of gnat-sized bugs into the keyhole.
  • Multi-Armed and Dangerous: Well, multi-limbed anyway, as her wings are tipped with sharp pincers that she uses offensively during fights, giving her a great deal of reach.
  • Nay-Theist: She point-blank tells Raiden she "worships no gods". But that might have just been a cover for her true allegiance to Shinnok.
    • In 11, several intros with Raiden and Cetrion show that she despises how they won't assist the Kytinn and their scornful attitude toward her and her race.
    D'Vorah: The many's needs outweighs the few's.
    Cetrion: Even insectoids have some virtues.
    D'Vorah: Why so dismissive, Goddess?
  • The Needs of the Many: She claims that her more despicable actions like betrayal and brutality are to ensure her hive's survival and is not afraid of getting her hands dirty in doing so. Most characters don't find this to be a good enough excuse.
  • Poisonous Person: The basis of her Venomous variation in X. While this trait is largely absent in 11, she does however fatally poison Hanzo in story mode.
  • Pretty Butterflies: Becomes one for her MK11 Friendship. Or rather, she remains the same while growing (an admittedly beautiful) pair of wings.
  • The Quisling: As revealed in Chapter #19 of the comics, she pledged (fake) allegiance to Shao Kahn, managing to spare the Kytinn race only for them to become Shao Kahn's slaves.
  • Remember the New Guy?: A cutscene establishes she was present during the events preceeding Mortal Kombat 2. Taken even further in 11, where an intro with Kitana has her claim to have killed King Jerrod.
  • Sadist: One of her MKX post-round taunts outright states "As you suffer, we enjoy." She also uses some gruesomely torturous killing methods during story mode.
  • The Snark Knight: Through her Spock Speak, she can definitely diss out some rather witty remarks.
    D'Vorah: You are a wanted man, Kano.
    Kano: Tell me something I don't know.
    D'Vorah: No one wants you alive!
    • There's also her verbally flipping the bird to Mileena by telling the latter the only time she'll ever only be remembered is when others pass her grave.
    • When she notices the squabble Kung Jin caused over a bread thief, she sarcastically remarks that she should learn more about Earthrealm's "diplomatic techniques".
  • Spider Limbs: Able to use her ovipositors as limbs in this manner for various attacks.
  • Stance System: Her variations are Brood Mother, Swarm Queen and Venomous.
  • Stripperiffic: Her outfit leaves little to the imagination — between her breasts and her footwear is little more than panties, a cloak and jewelry, which is made even more scant in her Wretch costume. It seems D'vorah doesn't have any reason to wear clothes, seeing as she's all carapace and doesn't even have reproductive organs in the human sense, which is taken further in MK11 where she can ditch all clothing.
  • The Swarm: An aspect present in all her forms, but especially emphasized with her Swarm Queen variation, which has an ambient swarm of bugs buzzing around her.
  • Third-Person Person: She doesn't use personal pronouns like "I" or "me", instead referring to herself as "This One" (yes, capitalized) or "The Hive". Justified in that she literally is a walking hive and thus does not consider herself one person, but rather thousands. Averted briefly during a scene of Chapter 6, when she's about to fight Tanya.
    Tanya: Your people believe we avoided your island out of respect for your solitary nature... We just didn't like you.
    D'Vorah: The Kytinn do prefer solitude. Which I will achieve momentarily.
  • Token Competent Minion: D'Vorah is this for Kotal Kahn's court. She is one of the only two villains to get a playable chapter in story mode (the other one being Kotal himself) and in that chapter proves her worth by defeating Rain and Tanya, and killing Mileena. The rest of Kotal's underlings do nothing during story mode but get their asses kicked by the heroes.
  • Token Evil Teammate: Among Kotal Kahn's forces she is the most violent and sadistic. And is eventually revealed to be The Mole for Quan Chi and ends up betraying Kotal.
  • Uncertain Doom: Given that she lived through being bisected in the prequel comics, it's unclear if most fatalities actually kill her, or merely incapacitate her.
  • Undying Loyalty: Willing to take a bullet for her Kahn, to the point of sacrificing herself to save Kotal from Reiko at the battle on Shang Tsung's island. It's all a ruse to get him to trust her more, all going according to Quan Chi and Shinnok's plans. Her true loyalties lie with Shinnok and even then, her Arcade Ending indicates she's using him as well.
  • Villain Episode: When she is revealed to be evil at the end of her story mode chapter in MKX, she's the only playable character to have this alignment.
  • What Happened to the Mouse?: Despite her recurring appearances as an antagonist during 11's main story, she's completely absent from Aftermath.
  • Whole Costume Reference: 11 gives her a DLC outfit reminiscent of the Nurses from Silent Hill.
  • Winged Humanoid: Can project dragonfly-esque wings, which she utilizes in a few of her attacks and her X-Ray.
  • The Worm That Walks: Her species are antisocial colony organisms, being a sentient kollection of insects. It only makes her even more alien.

    Erron Black 

Erron Black
"Think you can handle me alone? You're either brave, or foolish."

Debut game: Mortal Kombat X (Troy Baker (English), Idzi Dutkiewicz (Latin American Spanish)
Other appearances: Mortal Kombat 11 (Troy Baker (English), Justin Tobias Jenkins (Face Model), Idzi Dutkiewicz (Latin American Spanish)

A wandering mercenary with incredible gunplay skills, Erron Black's exact origins are unknown. Born on Earth in Wickett, Texas, he somehow found himself in Outworld. There he spent years wandering its vast territories, selling his amazing weaponry skills to local warlords. Now in the employ of Kotal Kahn, Black shows no inclination to return to Earthrealm - or aid them in their present struggles.

  • Abusive Parents: During one of his interactions with Cassie Cage in 11, he states that he hates his mother and learned to hit back against tough women. An interaction with Cetrion reveals Erron killed his own father, saying he "had it coming".
    Erron Black: From what I hear, you got daddy issues.
    Rain: He disavowed me, then framed me for murder!
    Erron Black: Shoot, is that it? Hell, he ain't got nothing on mine.
    • Certain dialogue intros with characters like the Joker also indicate he had a Creepy Uncle who sexually abused him as a child. The raw hatred in his voice when he talks about it speaks volumes.
    Erron: (grimly) My uncle was a clown.
    Joker: Was he? I hope he was funny!
  • Actor Allusion: This is more of a coincidence than anything else, but Troy Baker also voiced a Texas-accented gunslinger in the form of Revolver Ocelot in Metal Gear Solid 5: The Phantom Pain. Black's voice in MK11 is much closer Troy's take on Ocelot as well.
  • Amazon Chaser: "Girls with guns...always hot," said to Sonya Blade. Also has a thing for Jacqui Briggs, Cassie Cage, Sheeva, and Kitana, and dialogue in ''11' suggests he's been in relationships with Skarlet and Nitara.
    Erron Black: Hello, beautiful.
    Jacqui Briggs: Messing with the wrong girl.
    Erron Black: But it feels so right.
  • Badass Bandolier: In MKX, he has a bandolier for a belt, an armband, and encircling his hat.
  • Badass Baritone: While he exclusively speaks in a calm, dry tone, his voice is very deep.
  • Badass Boast: The caption quote is delivered to Takeda before their fight in the story mode of MKX. He gives plenty more in intro dialogues, some laced with sarcasm.
  • Badass Cape: Rocks a nice looking poncho/cape.
  • Badass Longcoat: As any Old West gunslinger should wear, 11 gives him several colors of tuxedo-style leather dusters.
  • Badass Normal: Played with. Although he states to have some "magic" of his own in one of his intros with Ermac, Erron Black has no special abilities or powers whatsoever, relying solely on firearms and makeshift weapons he is extremely skilled with, enough to fight sorcerers, spec ops soldiers and demon spawns. However, his ability to effortlessly ricochet bullets off of coins thrown in the air and his X-Ray move (see Bizarre and Improbable Ballistics below) would seem to imply his weapons are magical in some way, and his MKX tower ending reveals him to have an extended lifespan courtesy of Shang Tsung.
  • Berserk Button:
    • While he's not prone to going off the handle, insulting him is a good way to get on his bad side (and a few hundred grams of extra iron in your body).
    • Mispronouncing his name, as Johnny demonstrates in 11, will urge him to shoot off your ten-gallon mouth. His words, not ours.
    • Hates being called a coward as Reptile called him this in MKX as well as Liu Kang in MK 11.
  • Bizarre and Improbable Ballistics:
    • His X-Ray move in MKX makes the JFK Assassination's "magic bullet" look positively normal when it comes to ballistics. He shoots his opponent, and the bullet goes from the right side of their hip, circles up to their left shoulder, and exits the shoulder through the jaw.
    • Present in his normal moveset as well. The Gunslinger variation gives him the ability to ricochet his shots up to three times off a coin he flips in the air. Perhaps Erron uses physics textbooks for target practice.
  • Blasting It Out of Their Hands: Erron announces the arrival of Outworld reinforcements in Chapter 32 of the comics by putting a bullet through Havik's hand, releasing Shinnok's amulet in the process.
  • Blood Knight: Aside from money, he's pretty much in it for the thrill of things and would rather encounter the future as it comes. His ending in 11 has him decide he likes the merged timelines and doesn't want it fixed. So much so that he rejects using the time hourglass and drops it into the sea of blood so nobody can ever control it again.
  • Boom, Headshot!: One of his Brutalities incorporates his X-Ray attack, so when the bullet he fires bounces off his shoulder and into his jaw, it obliterates the victim's head.
  • Bottomless Magazines: With revolvers. He does reload between rounds sometimes, but never during actual gameplay. Averted in 11 with his rifle - he only has 8 rounds and must manually reload them after use.
  • Bullet Dancing: His Gunslinger variation features a move called "Stand Off," in which Erron Black adopts a traditional "cowboy shootout"-esque stance. The user then has access to three revolver-attack sequences, one of which sees Erron shoot at the opponent's feet/shins repeatedly. Subverted as the victim never dances to avoid the gunshots— if they're in range and don't block the bullets, they just get shot.
  • Caltrops: Has a move in which he throws out a set of caltrops, which will stop a running/dashing opponent in their tracks, and will also do damage over time while the opponent is standing on them. There's even an achievement for finishing off an opponent using them. 11 removes them for a vial of Reptile's acid, which functions in the same way.
  • Challenge Seeker: In his MK 11 ending, he says that he loves the new challenges and adventures that the Time Crash offers and throws Kronika's Hourglass into the Seas of Blood so no one else can fix it.
  • Combat Pragmatist: Erron's moveset shows that he has no qualms whatsoever about shooting his opponent right in the face, sometimes multiple times in succession at point blank range. This is usually not lethal, except in fatalities and brutalities, where his guns suddenly start leaving fist-sized holes with every shot.
  • Consummate Professional: He takes his work very seriously and makes it clear that he's just doing his job and it's not personal. One way to make it personal is to insult Black or to not take the fight seriously. He also makes it clear to Shao Khan that their contract ended when he dropped dead in the fight against Liu Kang.
  • Cool Sword: His Outlaw variation gives him a severed Tarkatan blade strapped to a handle.
  • Crazy-Prepared: In MKX, he has a Marked Bullet for every Kombatant, including those whose name he doesn't know (his bullet for the Predator is marked "Ugly Mofo"), each of Triborg's variants (including Cyber Sub-Zero, which is really just marked "Sub-Zero") and even one marked for "Me."
  • Creepy Uncle: His interaction with The Joker in Mortal Kombat 11 implies Erron had one.
  • Deadpan Snarker: Much of his dialogue is snarky, and said lines have textbook "deadpan" delivery.
    Erron: The fallen princess...
    Kitana: The wandering fool...
    Erron: Introductions complete, let's go.
  • Deliberate Values Dissonance: Mocks Kenshi for being subordinate to a woman, as you'd expect from someone from the Old West. As in, the original Old West.
  • Delinquent Hair: His Bounty Hunter costume has him with a short mohawk.
  • Dirty Old Man: Hits on both Jacqui and Cassie, who are young women, and technically, he's as old as they come.
  • Does Not Like Magic: Erron has more faith in guns than he does for any god he encounters. He's very dismissive and unfazed by the threats of magic users.
    Erron Black: You're an easy target.
    Sub Zero: As are you.
    Erron Black: Bullets beat snowballs any day.
  • Everyone Has Standards: If 11 intros are any indication, he seems to have a client blacklist that includes Rain and Mileena. For the latter, he notes her instability makes working with her too difficult, and while there's no explanation as to why he turned down the former, the fact Rain tried to have him murdered over it certainly didn't help matters. He also grew tired of the Black Dragon, noting how he can "barely stand" one of them.
  • Flat-Earth Atheist: He's a firm atheist and refuses to bend his knee to any god. Even telling Cetrion that he'll never take anything on faith.
  • Grenade Tag: In 11 his forward throw involves stamping on his opponent's foot, then handing them a lit stick of dynamite.
  • Gun Twirling: In both X and 11, you'd be hard pressed to catch Erron going an entire match without twirling his sidearms at least once (either in his intro, match victory pose, round-win animation, or after certain moves). He occasionally takes it a step further in 11 with a rifle twirl when he wins a round.
  • Guns Akimbo: Wields a pair of gold/bronze revolvers in his regular moveset.
  • The Gunslinger: Among his arsenal are a pair of revolvers and, in his Marksman variation, a rifle.
  • Guyliner: He has dark paint around his eyes in X, probably to cut down on glare and help him aim better.
  • A Handful for an Eye: Throws sand as part of some of his combos and as a special move for his Outlaw variation.
  • Handsome Lech: While his appearance is far from attractive in X, he's way more handsome in 11 and has a firm tendancy to make very obvious passes at any attractive female of the game, to usually mitigated responses.
  • Has a Type: Not just for powerful women, either. Skarlet calls him on it after he specifically cites his being with both her and Nitara in the past.
    Erron Black: Just like living dangerously.
  • He Cleans Up Nicely: When we first see him in X, his appearance is rather disheveled and gnarly, to the point of having his opponents insult his appearance. In 11, he is a lot more presentable, especially so if he wears his alternate costumes featuring a tuxedo-styled duster.
  • Heroic Bastard: Erron manages to be both this and a Bastard Bastard, depending on who he's working with at the moment, but Rain notes they have being bastards in common in one of their intros.
  • Hero Killer: Three arcade ladder endings (Jax, Sonya, and his own) point to him killing Jax.
  • Hollywood Acid: In 11, his bottles of sand are replaced with bottles of Reptile's acid.
  • Hollywood Atheist: Even as he stares down the likes of Raiden, it seems.
    • Takes Ferra/Torr as "Further proof of a godless universe."
    • When fighting against Raiden, one of his in-match taunts after pulling off a combo or throw is "Gods don't exist."
  • Hypocrite: Will sometimes taunt Johnny Cage with "Does anyone like you?" despite the fact that very few people seem to be big fans of Erron himself in-universe.
    • There's also him making a jab about Kenshi working under a woman's orders, despite the fact he's clearly got no issues with taking orders from women himself, considering he worked for Mileena up until Kotal Kahn recruited him with a higher pay.
  • I Hate Past Me: One of his pre-fight exchanges with Kotal Kahn suggests that he's no happier to run into his past self than most of the other fighters.
"I was a bit much, wasn't I?"
  • Informed Flaw: Some of the pre-round banter in MKX has other characters making fun of how butt-ugly Erron is, but ''MK11'' eventually reveals that he's a downright Hunk under that mask.
  • Ink-Suit Actor: In 11, he bears a passing resemblance to his voice actor, Troy Baker.
  • Improbable Aiming Skills: The extent of his marksmanship is revealed in a conversation with Kabal. He hit a hummingbird (likely 13 centimeters in length and 50 miles per hour in speed) from 50 yards away. Even Kabal, who can run at supersonic speeds, is blatantly impressed. His Fatal Blow in MK11 is arguably even more ridiculous. It's his ricochet trick but with his back turned.
  • I Was Quite a Looker: Some of the pre-round banter in MKX has other characters mocking his looks, MK11 has his younger self appear as a character through Kronika's magic and his looks are in stark contrast to his older appearance.
  • Kubrick Stare: Pulls off a damn good one during his X-Ray Attack and his win pose in MKX, each made better if he's sporting the cowboy hat of his Gunslinger variation.
  • Loners Are Freaks: Between pre-fight dialogue, story mode, and the pre-release comic, Erron Black appears to have roughly zero friends. He actually discusses this trope with Scorpion in one of their MK11 intros, noting that it's "hard to kill a man with nothing to lose".
  • Low Culture, High Tech: Despite being an Old West-styled gunslinger, his gear and outfit sport highly modern customization and can be further customized to look even more modern with advanced aesthetics. Given that his past self has been working with Kano and the Black Dragon before breaking away from them, this can be justified.
  • Marked Bullet: The bullet he uses in his X-Ray move in MKX has his opponent's name etched into it, except for the Predator, who simply gets a bullet marked 'Ugly Mofo' and himself, in which case he gets a bullet simply labeled 'Me'.
  • Meaningful Name: His name sounds similar to the word "errant," an adjective meaning either "wandering" (Erron is explicitly described as a wandering mercenary) or "failing to adhere to guidelines or moral standards" (being an assassin for hire and once a member of the Black Dragon, it's not a stretch to say this also applies to him).
  • More Dakka: One of his brutalities involves him tackling his opponent and firing upwards of twenty bullets right into their face.
  • My Nayme Is: ...seemingly a combination of the two spellings of the name Erin/Aaron.
  • Never Bring a Knife to a Gun Fight: One of his intros with Kenshi:
    Kenshi: Care to test me?
    Erron: Never bring a sword to a gunfight.
    Kenshi: I bring much more.
  • Nightmare Fetishist: According to intro dialogues in 11, he has dated Skarlet and Nitara, both of whom have blood-related powers.
  • Ninja Pirate Zombie Robot: His wardrobe combines the classic MK ninja look with a cowboy motif.
  • Noble Demon: To a certain extent. While his morality is questionable and he's driven by greed, he's willing to spare and negotiate with opposing parties if it's of his interest. When he isn't being a troll, in combat, he assures his foe that he's Only in It for the Money and that it isn't anything personal, unless they press a Berserk Button.
    Erron: Sure we haven't met before??
    Kenshi: You're still alive, huh?
    Erron: Hmph, shame I have to put you down.

    Quan Chi: We mustn't fight!
    Erron: It's just money. Nothing personal.
    Quan Chi: I admire your professionalism.
  • No Name Given: An unusual example in X. While his name is of course known to the players, it's worth noting that outside of the comics, nobody ever actually calls Erron Black by his name except for the announcer, Bo' Rai Cho, and Triborg. This is averted in 11, where more characters recognize him by name in both pre-match banter and the Story Mode.
  • Noodle Incident: Seems to have met and killed Xenomorphs based on an intro, which raises questions on how he met them.
  • Nothing Personal: As he's Only in It for the Money, in some intros he tells his opponent that it's nothing personal, only money. Sometimes he gives his opponent a friendly warning before they fight, and if he wins a round he even offers that he would stop if they pay him. Insulting him would make sure he makes it personal, however.
  • Not in This for Your Revolution: His character intros revealed he used to work for Mileena, then jumped ship to Kotal Kahn purely because he paid more money.
    Liu Kang: Are you loyal to anyone?
    Erron: I'm... adaptable.
  • Older Than They Look: As per the terms of a fulfilled contract with Shang Tsung, the sorcerer slowed his aging process. The contract was completed roughly 150 years ago. Discussed by Erron himself in one of his match introductions with Kotal Kahn.
    Erron: You went to Earth long ago.
    Kotal Kahn: How do you know this?
    Erron: I'm older than I look.
  • Only in It for the Money: It's hinted that his loyalty goes as deep as one's pockets. His in-game dialogue makes various mentions of monetary gain with no apparent favoritism, he takes a job that earns his boss' anger in the comics, and sometimes delivers this line when he wins a round:
    Erron: I'll stop if you pay me.

    Raiden: You would oppose a god?
    Erron: If the money were good enough.
  • Perma-Stubble: Modding Erron's model to remove his mask in MKX will reveal he sports one.
  • Pistol-Whipping: Some of his melee attacks strike with his revolvers, providing him with extra range.
  • Politically Incorrect Villain: Mocks Kenshi for taking orders from Sonya in one of his intro dialogues. Makes sense, given his age.
    Kenshi: The friendless wanderer.
    Erron: Least I don't take orders from a woman.
    Kenshi: Which century are you from?
    • Erron mocking Kenshi for being subordinate to a woman is ironic considering other intros reveal that he was aligned with Mileena's faction at one point.
  • Precision F-Strike: More like a BS-word, but still:
    Erron (to Quan Chi): Whatever bullshit you're peddling.
    Erron (to Triborg): My bullets cut through metal... and bullshit.
  • Professional Killer: If you've got the koin, he'll kill for you, no questions asked.
    Mileena: You aided the usurper!
    Erron: He offered more koins.
  • The Quiet One: It takes until chapter #9 of the comics to see him speak, and even then he's not a very talkative guy. This applies to the game itself, as he is relatively quiet in the Story Mode and kombat, with even his intros having him be rather laconic and stoic in delivery.
  • Really 700 Years Old: His Arcade Ending reveals he was hired by Shang Tsung over 150 years ago and in return, his aging was slowed. This could mean he could very well be an actual cowboy from the old Wild West.
  • Samurai Cowboy: Combines his gunslinger Western skills with the use of a sword.
  • The Savage South: Being a cowboy assassin, he evokes this and an intro with Leatherface has Black compliment him for being Texan, with Erron himself revealed to come from Wickett in 11.
    Erron (to Leatherface): Nice to meet a fellow Texan.
  • Seen It All: Almost none of the other Kombatants faze him, now matter how powerful, inhuman or godly. One of his intro dialogues implies that he's met actual Xenomorphs before. Makes sense that he'd have so much experience, considering how long he's been doing this for...
  • Self-Made Orphan: He killed his father and hates his mother.
  • Shooting Gallery: A carnival-style gallery shows up for his Friendship in MK11, with Erron proceeding to shoot all the targets with ease.
  • Stance System: His variations are Marksman, Gunslinger and Outlaw.
  • The Stoic: Erron Black's in-game dialogue has the emotional fervor of a thorazine addict. Even when, by his own admission, someone pisses him off, his voice always has the same deadpan delivery.
  • Sword and Gun: His Outlaw variation lets him wield a Cool Sword made from a severed Tarkatan blade in addition to his Guns Akimbo.
  • Tall, Dark, and Snarky: Snark is the only language Erron Black appears to know, and his alternate costume in MKX shows off his, let's just say it, beautiful tanned body.
  • Tattooed Crook: His Outlaw costume has him with a tattoo on his right arm.
  • Throw Down the Bomblet: In MKX, his regular moveset includes vials of magical sand that Erron uses like grenades, and his "Sand Storm" Fatality makes use of one. In 11 he can use dynamite as a custom variation move.
  • Token Good Teammate:
    • Of the Black Dragon clan. He wanted to keep Cassie Cage and Jacqui Briggs safe when they were being kidnapped by him, and trusted Kano, who called him out on helping people rather than using them. However, he doesn't seem to have much loyalty to the Black Dragon, as he tells Kano he killed Kobra in a pre-fight dialogue.
    • Subverted in his MKX arcade ending, where he kills Cassie Cage and her group without much hesitation.
    • Played more straight in his 11 arcade ending where he's one of the few characters to not use the Hourglass for their own gain and he instead drops it in the Sea of Blood so nobody can tamper with time again.
  • Trap Master: Erron uses weapons like caltrops, Saurian acid or a bear trap made from a monster's teeth to do damage and/or hold his opponents in one place.
  • Troll: Has plenty of quips teasing his opponents with this attitude:
    Mileena: Filthy traitorous beast!
    Erron: You seem upset, Mileena.

    Kotal Kahn: Vermin...
    Erron: Something wrong, Emperor?
  • Verbal Backspace: Sonya makes him rethink his position on military women.
    Erron: Girls with guns. Always hot.
    Sonya: I'll shove 'em up your ass and fire.
    Erron: ...almost always hot.
  • Villain Respect: Villain being used very loosely, in two pre-fight banters he admits it's a shame that he has to kill Sonya and Kenshi. The former when she responds to a snide remark with a sarcastic one of her own, and the latter when he gives an impressive Badass Boast.
  • Vocal Evolution: His voice in 11 has a Southern drawl to better emphasize his cowboy character and Texan origin.
  • Walking Shirtless Scene: In his Outlaw costume.
  • Whole Costume Reference: 11 gives him DLC costumes based on Indiana Jones and Uncle Sam.
  • Worthy Opponent: Considers Jax to be one, if his dialogue in Stage 5 of his personal Towers of Time level in Mortal Kombat 11 is to be believed. He calls him a "fine man and an outstanding commander" before musing that "a job's a job."
  • Would Hit a Girl: Despite his attraction to tough women, he states he learned how to lose qualms with defending himself from women. Specifically the ones he grew up with, going by a dialogue with Cassie.
  • You Killed My Father: On the recieving end of this in MK11 for having assassinated Kollector's brother.


Above: Ferra. Below: Torr.

Voiced by: Tara Strong (Ferra, English), Fred Tatasciore (Torr, English), Susana Moreno (Ferra, Latin American Spanish)

The dual being known as Ferra/Torr is mysterious even to their closest allies. It's rumored that Torr and Ferra were Outworld citizens, captured and permanently tethered to each other by the evil sorcerer Shang Tsung in the bowels of his Flesh Pits. They're more likely members of a forgotten symbiotic race, in which the 'rider' bonds with a 'mount.' The rider, Ferra, serves as the de facto brains of the duo, while the hulking Torr is the muscle. It's possible they communicate with each other telepathically, or that Ferra can actually understand Torr’s booming grunts. Found roaming the Tarkatan Wastes by Kotal Kahn’s troops, Ferra/Torr were pressed into service as the emperor’s personal bodyguards.

  • The Berserker: The Ruthless Variation of their team-up (in which Ferra doesn't wear her feathery headdress and Torr wears a white mask instead of a red one) involves Ferra stabbing Torr to enrage him. It cuts his health down a bit but increases his damage; if Torr attacks the opponent right afterwards he will deal the amount of damage he lost in addition to the damage output.
  • Big Guy, Little Guy: Their team dynamic has shades of this, and various characters lampshade it. Kung Jin even refers to them as a symbiote.
  • Brains and Brawn: Ferra is the brains, Torr is the brawn. Their whole species is like this, the smart Pygmies bonding with the strong Brutes. Eventually, if the pair live long enough, the Brute dies, and the Pygmy develops into a Brute, bonding with a new Pygmy.
  • Collector of the Strange: According to Ferra, she and Torr like to collect eyes. Can be seen in the Story Mode on Chapter 11 before impaling Jacqui with her claws, and on an intro dialogue with Cassie Cage.
    Ferra: Your eyes... Such pretty...
    Cassie: Got a thing for eyes, do you?
    Ferra: We c'lect. Each get one.
  • The Dividual: They're treated as a single character.
  • Expy: Though they share a visual similarity to Master Blaster from Mad Max: Beyond Thunderdome, this is averted in every other aspect of the character. Of course, this doesn't stop Johnny from calling them "Master Blaster" in one intro.
  • Fastball Special: With the exception of the Lackey variation, Torr can outright throw Ferra at their enemies.
    • Taken to its logical extreme in their second fatality, in which Torr winds up and throws Ferra -through- the opponent, lodging her halfway through the midsection, wherein she extends her claws and signals for Torr to yank her back out.
  • Half the Man He Used to Be: Both of their Finishing Moves involve bisecting the opponent. For the first Torr grabs the enemy's arms, Ferra stabs a claw through their head and then flips over to cut them entirely in half. Then Torr does the rest of the work and rips them apart. Their second is a lethal Fastball Special that sees Ferra thrown through the opponent's abdomen then yanked back out with her claws extended, slicing the foe completely in twain.
  • Huge Guy, Tiny Girl: Ferra is a little lady mounted on big, burly Torr.
  • I Owe You My Life: Issue 19 of the prequel comic shows that Ferra and Torr were loyal to Kotal Kahn after he freed them from slavery by the Tarkatans (and fed them the Tarkatans afterwards). Subverted by the pre-fight dialogue, where Ferra and Torr are angry at Kotal Kahn because HE was the one who turned them into slaves.
    Ferra: Ferra/Torr kill Kahn!
    Kotal Kahn: I gave you hope. I gave you purpose.
  • In the Hood: Their Executioner costume has them wear Medieval executioner-style hoods.
  • Shoulder Teammate: Ferra rides on Tor's back.
  • Spiritual Successor: In a sense, to Noob-Smoke, by virtue of fighting two-against-one, with the main character making use of the assist character's special moves. The name construction is also the same (But with a slash instead of a hyphen).
  • Stance System: Their variations are Ruthless, Vicious and Lackey.
  • Synchronization: As revealed in their Arcade Ladder ending, this is how their relationship works; both are members of the same species, Ferra being younger. When she "grows up", so to speak, she'll leave Torr and evolve into a Brute like him, which will result in Torr's death (their race's equivalent of dying of old age) and Ferra will form a partnership with a younger member of her species, now assuming the role Torr did with her.
  • Telepathy: Many of their intro dialogues have Ferra relaying Torr's opinion of the opponent to them. In one such intro, Jax muses that the duo must either have some kind of psychic link, or Ferra is just crazy.
  • Together in Death: Subverted. The developers felt that performing fatalities on Ferra would feel very uncomfortable due to her child-like posture. Hence, she simply remains squirming on the ground/runs away scott-free as the other fighter performs a Fatality on Torr. This is assuming that she and Torr can live without the other, otherwise this trope is very much played straight when Torr is killed.
    • In Mortal Kombat 11, D'Vorah reveals that both Ferra and Torr are dead, as she found their corpses at some point (or possibly made them herself).
  • What Beautiful Eyes!: Ferra and Torr love them some pretty eyes. Being who they are, they try to rip them out of their sockets and keep them for themselves.
  • Worthy Opponent: Dialogue with Goro indicates the Shokan prince views them as such.

Tropes specific to Ferra:

  • Assist Character: She is always either mounted on Torr's back and occasionally attacking, being used as a weapon by him, running to catch up to him, or sitting the fight out entirely except for X-Rays and/or Fatalities.
  • Bare Your Midriff: Her unusual attire gets a strange variant that is higher than most examples, baring from slightly below the breasts to the upper belly region.
  • Depraved Dwarf: A fully grown adult woman the size of a child, which somehow increases how unsettling she is.
  • Dirty Coward: Upon losing a match, she immediately flees to safety off-screen, abandoning Torr to potentially be mutilated and killed by the opponent's Fatality.
  • Does Not Like Shoes: In most of her costumes.
  • Fast Ball Special: She's the ball, and most of her attacks involve being thrown or being a projectile.
  • Hulk Speak: She refers to herself by her name, and most of her sentences, despite being fully understandable, are incomplete. Ironic, considering Torr is the Hulk of the duo.
  • I Got Bigger: As shown in their ending, what will ultimately happen to Ferra should the duo survive long enough. They are both members of the same species with two stages of life; the Pygmy phase in which they are small, lean and deviously cunning; and the Brute phase, in which they're far less intelligent but incredibly strong, and serve as companions and protectors for a chosen Pygmy until it matures into a Brute.
  • Improbable Infant Survival: The fact that she resembles a child is why the developers made Ferra invulnerable to fatalities.
  • Karma Houdini: Despite being possibly the most blood-thirsty character in the game's roster, Ferra cannot be directly targeted by the opponent's attacks (most likely because of her child-like appearance and the game developers wanting to avoid depicting violence towards children). The worst she gets is falling off Torr's back when he takes bigger hits. Even when losing a match, Ferra escapes to safety while Torr is left behind to possibly fall victim to the opponent's Fatality.
  • Lame Comeback: Played for laughs. When someone lets her and Torr know they're not to be trifled with, she'll try to come off with a "not-so well thought" one, meaning you'll either be laughing or facepalming in response. This happens even with Raiden and Shinnok!
    Ferra: Can't-See-Man.
    Kenshi: I am formidable, regardless.
    Ferra: We formable regargles too!
  • Meaningful Name: Ferra is derived from the Latin word ferrus ('iron') which complements her Pintsize Powerhouse character. There's also clear allusions to 'feral' and 'ferocious', which she certainly seems to be.
  • The Nicknamer: She seems to refer to her opponents with descriptors instead of their names. D'Vorah is "Bug Lady", Kung Lao is "Hat Man", Johnny Cage is "Big Mouth", and so forth.
  • Older Than They Look: A small adult, not a child.
  • Psychopathic Man Child: Ferra is very much childish and very much murderous. The jury's still out on whether Torr qualifies for this trope as well.
  • Red Eyes, Take Warning: She displays this trait, though it's much less noticeable than Torr.
  • Third-Person Person: Similar to D'Vorah, she will always refer to herself by her name. Justified, given her vocabulary.
  • Vague Age: Ferra's size, voice and mannerisms suggest that she's a child, while her body makes her more like someone in their early adolescence.
  • Wolverine Claws: Her gauntlets have long blades on them that she uses to cut her opponents with.
  • You No Take Candle: She seems to talk like this, in addition to her Buffy Speak, Hulk Speak, and her tendency to nickname almost everyone.

Tropes specific to Torr:

  • Bittersweet Ending: Ferra's maturation into a Brute will break their lifelong bond, and he will die as a result. Sad, but on the other hand this is the natural life cycle of their species, meaning Torr essentially passes away peacefully of old age having fulfilled his life's purpose. How many Mortal Kombat characters can say that?
  • Black Eyes of Crazy: His exposed eye is shown to be a black color in addition to his red iris.
  • The Brute: He's huge compared to the typical build of fighters in Mortal Kombat (bar bosses, of course.)
  • Facial Horror: Removing Torr's mask with mods in his primary costume reveals... this underneath.
  • Gentle Giant: When it comes to Ferra, such as their 1 Round victory animation where he gently holds her hand and escorts her to the other side of the screen, or how he handles her while retrieving her from one of their Fastball Specials. This gentleness, of course, is extended only to Ferra.
    • This is actually integrated into his gameplay. The Lackey variation makes him fight alone, which allows him to fight much more wildly without having to worry about endangering Ferra.
  • Mighty Glacier: He fights a lot like Bane, Solomon Grundy, and Doomsday.
  • Meaningful Name: A 'tor' is a large, free-standing residual mass (rock outcrop), which suits his huge size.
  • Red Eyes, Take Warning: A tiny rip in his hood reveals that he has at least one red eye.
  • Slasher Smile: The Master & Servant costume shows that Torr has a disturbing grin on his face.
  • The Unintelligible: Torr does not speak any earth language and relies on Ferra to translate for him. The catch is that Ferra isn't very good at communicating with Earthrealmers either.
  • Unskilled, but Strong: He doesn't need fancy kung-fu when his basic kombos can send you flying across the screen.
  • Walking Shirtless Scene: He wears minimal clothing that never includes a shirt.

    Jacqui Briggs 

Jacqueline Sonya "Jacqui" Briggs
"Say my name, bitch!"

Debut game: Mortal Kombat X (Danielle Nicolet (English), Xóchitl Ugarte (Latin American Spanish)
Other appearances: Mortal Kombat 11 (Megalyn Echikunwoke (English), Christina Marie (Face Model), Xóchitl Ugarte (Latin American Spanish)

A champion kickboxer and member of the Special Forces. She is the daughter of Jax, and is close friends with Cassie Cage. Jacqui has dedicated her life to soldiering and excels at it. Unlike her best friend, Jacqui does not have her father's approval regarding her decision to join a secret Special Forces offshoot. Jacqui loves her father but yearns to help Earthrealm in its fight against hostile realms. A part of her wants revenge on those who hurt Jax.

  • Adaptational Curves: Jacqui is far less buxom in Mortal Kombat 11 than she is in Mortal Kombat X.
  • Affectionate Nickname: Known to close friends as Jacqui.
  • And This Is for...: When Ermac confronts her in story mode, he taunts her about tearing off Jax's arms. After she wins, she says "This is for you, dad."
  • Arm Cannon: Uses gauntlets that incorporate various types of guns. Depending on the variation chosen, her gauntlets can be machine guns, missile launchers, shotguns or, in a twist, gauntlets empowered by plasma.
  • Badass Boast:
    Jacqui: "I'm at the top o' my game, Salazar."
    Erron Black: "Good thing I brought a little extra..."
    Jacqui: "Extra blood? You're gonna need it."
  • Battle Couple: With Takeda.
  • Belligerent Sexual Tension: Also with Takeda.
    Takeda: Let's not do this.
    Jacqui: Don't wanna wrestle me to the ground?
    Takeda: Okay, let's do this.
  • Berserk Button: Do not bring up the Fiji Mission.
  • Brainwashed and Crazy: In the comics, Both she and Cassie succumb to the Blood Code thanks to Skarlet
  • Boobs of Steel: A bruiser like her dad, and pretty stacked based on her Boot Camp costume. Though her bust size seems to have been reduced for 11.
  • But Not Too Black: Inverted. In MKX she looked too similar to the Caucasian Cassie, and not similar enough to her father. The only Black attributes she had were her cornrows. As of 11, her skin's a lot darker, she looks a lot more like her father, and she has more varied hairstyles that Black women actually wear.
  • Cute Bruiser: She is often underestimated for someone who is Jax's daughter, but beneath her pretty face lies a punch unlike any other. Jax mentions that he's aware of this when he shoots the breeze with Nightwolf in 11.
    Jax: Baby Girl's good, but she's not me yet.
  • Cyborg: Her cybernetic costume in MKX features an alternate take on Jacqui that insinuates this.
  • Daddy's Girl: Being Jax's only child, and she loves him very much, fighting partially to get revenge on those who wronged him in the past and so that he doesn't face the risk of becoming a revenant again.
  • Dad the Veteran: Thanks to her father Jax.
  • A Day in the Limelight:
    • Similar to Cassie and the rest of her group, Jacqui's one of the main characters in MKX's Story Mode, (although she doesn't have as much focus as Cassie), but this is played straight when she becomes the playable character in Chapter 11.
    • She also serves in Chapter 9 in Mortal Kombat 11, along with her father's past self.
  • Deadpan Snarker: Girl's got damn near Cassie-levels of snark.
    Jacqui: Kano.
    Kano: Your mouth says Kano, your eyes say Kayes-
    Jacqui: Puns are a crime against humanity.

    Jacqui: In the old days, your skin wasn't blue?
    Kotal Kahn: The color is reserved for Osh-Tekk Kahns.
    Jacqui: Then I hope it washes off, Kotal.
  • Dreadlock Warrior: To a minor extent, having several shorter dreads knotted at the back of her head.
  • Empowered Badass Normal: Unlike Cassie, she doesn't even have Superpowerful Genetics, let alone special operations training. However, she is trained in kickboxing, and her gauntlets (and cybernetic legs in MK11) further enhance her strength to the point where she can defeat the likes of Ermac. Kicked up a notch in 11, where she can opt to use Kronika's crown against Cetrion.
  • Friendly Rivalry: Her relationship with Cassie.
  • The Gadfly: She and Cassie go back-and-forth with this trope. Here's a text instance from 11.
    Jacqui: Kano, Kabal, Erron — FMK?
    Cmdr Cage: Kill 'em all!! >:(
  • Good Old Fisticuffs: Her X-Ray in MKX involves a couple of hooks to the ribs leading into a vicious uppercut to the jaw.
  • Hold the Line: Teams up with Takeda to do this at the endgame of MKX, holding off Revenant Liu Kang, Kung Lao, Sindel, Smoke and Kitana while Cassie and Jin enter the Jinsei chamber for the final showdown with Shinnok.
  • I Need a Freaking Drink: Invokes this trope at the end of MKX's Story Mode following Shinnok's defeat.
  • It's Personal: She doesn't get to encounter him in-story due to spending most of it in Outworld, but should Jacqui battle Quan Chi in versus mode in MKX she clearly has nothing but contempt for him. Same goes for Ermac.
  • I Want My Beloved to Be Happy: A familial example. In her Mortal Kombat 11 arcade ending, she uses the power of the Hourglass to save her father from his death and subsequent resurrection by Quan Chi, sparing him years of torment and pain as a Renevant. However, doing so would mean Jax never meets his current wife and Jacqui would never be born, a decision Jacqui is willing to make for the sake of her father's happiness.
  • Likes Older Men: In MKX, one intro dialogue between her and Cassie has a fight sparking over Jacqui mentioning an attraction to Cassie's dad, Johnny. It's also implied that she has a thing for Kenshi during one of their interactions.
    Jacqui: (to Kenshi, salaciously) I like sparring with you.
  • Military Brat: Her father was the Major of the Special Forces, after all. She joins the Special Forces in order to protect him and make him proud. In 11, one of her pre-match intros reveals the military runs in her family as her grandfather was in the Red Tails.
  • Missing Mom: Vera dies of cancer between X and 11.
  • My Eyes Are Up Here: She's a bit more direct about it in one of her round win-quotes.
    Jacqui: Stop staring at my butt!
  • My Nayme Is: She opts for an unusual spelling of her shortened name, as opposed to the much more common "Jackie".
  • No-Nonsense Nemesis: Jacqui's Fatalities in X involve her just blasting her enemy's guts out point-blank or punching a hole in their face. Compare this to the other Kombatants, who seem to make a game out of how badly they can mutilate and humiliate their victims. Subsequently inverted with one of her fatalities in 11 where she systematically fires explosive gel rounds at her opponent and blows each one up individually with the killing blow last, extending the pain for as long as possible.
  • Noodle Incident: Pre-match dialogue in 11 reveals she once went on a mission to Fiji. Whatever happened there, she'd clearly rather not talk about it.
    Jacqui: Old You spilled about the Fiji mission?!
    Johnny Cage: Heard all about the Uzis and umbrella drinks.
    Jacqui: I am going to kill him.
  • Official Couple: With Takeda. And while Takeda doesn't appear in MK11 (despite cameoing in more than one arcade ending), it's implied that they're still together, as one of the skins for Jacqui's grenade is called "Takeda's Bouquet". Dialogue with Scorpion makes it clear they're engaged.
  • Percussive Therapy: She uses this to blow off some steam for her MK11 Friendship. Instead of beating up the opponent, she just beats up an inflatable Kronika bop bag!
  • Power Fist: In addition to being a pair of Arm Cannons, her gauntlets also make her capable of putting a fist-sized hole in someone's head with a strong enough punch.
  • Relationship Upgrade: The end of MKX's Story Mode makes it clear that she and Takeda became a couple. Between X and 11, they even get engaged.
  • Sassy Black Woman: Daughter of Jax, with snarking on level with her teacher Johnny Cage.
  • Senseless Sacrifice: In her Arcade ending in 11. She wipes her father's Dark and Troubled Past from history, in so doing preventing him from ever meeting her mother and thus causing her to cease existing. The senseless part comes from Jax's Arcade ending, in which he manages to give himself (and much of the world) a happy life and have his family.
  • Shoryuken : She does a shoryuken as part of her VTOL kombo.
  • Spin-Offspring: Between Jax and a non-kombatant named Vera.
  • Spotlight-Stealing Squad: In Kotal Kahn's Mortal Kombat 11 trailer, somehow she ends up doing the bulk of all the damage and gets to demonstrate her own finishing move instead of Kotal.
  • Stance System: Her variations are High Tech, Shotgun and Full Auto.
  • Stupid Sexy Flanders: She's rather...impressed with Kitana.
  • Super Strength: Again, thanks to her gauntlets (and cybernetic legs in Mortal Kombat 11), her strength is enhanced to the point that she can go toe-to-toe with most superhumans in the Mortal Kombat Universe.
  • The Team Normal: Jacqui is the only one among Cassie's team with no magical abilities or weapons.
  • The Unfought: She and Cassie are the only characters never fought by the player in 11's story mode.
  • They Do: By the time of 11, Takeda and Jacqui are engaged.
  • Violently Protective Girlfriend: As seen in Chapter 11 after Reptile temporarily wounds Takeda, which then is proceeded by Jacqui giving Reptile a severe beating. It should be noted that Jacqui and Takeda aren't even dating yet at this point.
  • Vitriolic Best Buds: She's Heterosexual Life-Partners with Cassie. That said, she's also willing to hold a ten year grudge against Cassie for taking a guy she liked to prom (according to one of their intros in 11).
  • "Well Done, Son!" Guy: A milder example compared to Cassie. She enlisted in the Special Forces to make her dad proud and prove him that she could protect herself, but she didn't count with his approval. Instead, Jax lives even more worried about her. While Jax progressively learns to live with it, especially considering her performance, the trope comes back with full-force in 11, where the loss of his wife makes him overprotective of Jacqui again and eventually seduced by Kronika to join her in hopes of a future where she never enlisted.
  • Whole Costume Reference: 11 gives her DLC costumes resembling She-Spawn and Ellen Ripley.

    Kotal Kahn 

Kotal Kahn
"History is written in blood, not speeches."

Debut game: Mortal Kombat X (Phil Lamarr (English), Humberto Solórzano (Latin American Spanish)
Other appearances: Mortal Kombat 11 (Phil Lamarr (English), David Hicks (Face Model), Humberto Solórzano (Latin American Spanish), Mortal Kombat (2021) (cameo)

Kotal Kahn was a young boy in the warrior realm of Osh-Tekk when it was merged with Outworld by Shao Kahn. He grew up admiring the Outworld emperor. But Kotal kept hidden from Shao Kahn a secret Osh-Tekk portal to Earthrealm. Kotal's 'magical' appearances and demonstrations of great power in Earthrealm led its inhabitants to declare him a god, whom they called Buluc. Kotal rose to General in Shao Kahn's court, but was betrayed by the Emperor and thrown into Shang Tsung's Flesh Pits to suffer endless torment.

In the new timeline, Kotal escapes his fate after Shang Tsung dies and Shao Kahn is killed in the war with Earthrealm. Kotal then served Shao Kahn’s heir Mileena, but her instability eventually led Kotal to overthrow her and assume the emperorship.

  • A Lighter Shade of Black: He's clearly the lesser evil of the Enemy Civil War, and enters an uneasy alliance with the Earthrealm warriors for most of MKX's Story Mode.
  • Amazing Technicolor Population: Subverted. His greenish-blue skin tone is simply war paint, and his alternate costume shows his true skin tone. In his intro with Jacqui in 11, Kotal reveals that the greenish-blue war paint he wears is a special color worn only by Osh-Tekk in the position of Kahn. It is also less perfect in-game now too, as his regular skin tone shows through.
  • Amazon Chaser: According to Jade, this is what Kotal primarily sees in her.
  • And I Must Scream: According to Word of God, Kotal's absence in the original timeline was due to being locked up in Shang Tsung's Flesh Pits for experimentation.
  • And Show It to You: An Osh-Tekk tradition calls for feasting on their opponents' hearts, and Kotal is all to eager to oblige.
  • Animorphism: New moves in 11 have him transform into a jaguar.
  • Anti-Air: His Air Takedown/Anti-Air Throw command grab in MKX is this, with Anti-Air Throw juggling the opponent.
  • Anti-Hero: During his better moments, he's pretty much this. Even at his worst, it is for the sake of protecting the realm he claims leadership over.
  • Anti-Villain: Between Type III and IV (that is, a Well-Intentioned Extremist and a Villain In Name Only). While he is a blood-drinking warlord, he genuinely cared for the Mayans he ruled, rebelled against Mileena because he felt she was mad, and tries to grudgingly work alongside Earthrealm in the prequel comics. He only embraces his bloodlust after Goro's betrayal and murder of his father. He's nowhere near as megalomaniacal as Shao Kahn, scheming as Reiko, or balls-to-the-wall deranged as Mileena. In fact, he barely even seems villainous at all, solely interested in ruling Outworld, and not in conquering other realms. The most villainous thing he does is try to kill Cassie's group. However he does this to try and save his realm, not for any other reason the previously mentioned villains would do. Come 11, and he's squarely in the Type IV category bar a few outlining moments.
  • Arch-Enemy:
    • D'Vorah. Kotal does not take her betrayal well and actively seeks retribution.
    • He eventually serves as Shao Kahn's second most personal enemy after refusing to vacate rulership of Outworld and outright dismissing him as Kahn.
    • There's also Mileena, who he took the throne from. Considering she wants it back, it goes without saying the two don't really get along, with Outworld involved in civil war between the two for a good portion of X.
  • Asskicking Equals Authority: Kotal became Kahn by overthrowing Mileena and fighting off her many attempts to regain power over the years. He has also defeated Goro and his father, King Gorbak, and when Shao Kahn first returns in 11, Kotal succeeds, albeit with effort, in winning his first fight with his former emperor.
    Kotal Kahn: You are Kahn no more.
  • Badass Baritone: Has a rather deep voice courtesy of Phil Lamarr.
  • Barbarian Hero: A more Mayincatec flavored take, but he ticks off many of the boxes to qualify for the trope.
  • Battle Couple: MK11 reveals that he and Jade have been lovers since even before his introduction to the franchise.
  • Beauty Equals Goodness: His predecessor Shao Kahn is muscular, but also has draconic features, with his appearance under the helmet reflecting that. Kotal, meanwhile, is firmly Tall, Dark, and Handsome in the game where they face off.
  • Been There, Shaped History: Came to Earthrealm's pre-Maya people and benevolently (or so he claims) guided their civilization. One of the aspects he taught them was the cultural trait of eating the hearts of their fallen enemies. This led to their deaths via blood poisoning when the foreign Spanish invaded.
  • Benevolent Boss: He's earned the respect of his generals, doesn't treat Reptile like a toadie but works in a mutually beneficial deal with the Zaterran, offered his father a useful place in his regency and is perfectly willing to hear out the people who had just shot him in the leg instead of blindly attacking. While most of this behavior might be pragmatic in a sense, Outworld has never quite had a ruler like Kotal.
  • Better to Die than Be Killed: One of Kahn's brutalities in MKX involves killing himself with a ceremonial knife. And he's the only combatant to have a brutality that involves suicide that is not a form of Taking You with Me.
  • BFS: His War God variation in X has him using a macuahuitl around half his size. In 11 he seems to have traded up for a more traditional blade in the same style, which he carries regardless of loadout.
  • Blood Lust:
    • One of his MKX Fatalities involves cutting out his opponent's chest, ripping out the heart, crushing said heart, and then drinking the heart's blood. He also has the Blood God variation, which centers around blood totems.
    • In 11, he gains a command grab, which can be equipped as a custom variation move, that has him slash his opponent's torso open and hold them over his head, letting their blood spill into his mouth. This gives him a temporary damage boost that he can stack up to 3 times.
  • Blood Magic: Kotal Kahn cuts his hand with his knife between rounds and during certain match intros in MKX. According to the comics, the knife is a Kamidogu, and he uses it to invoke the power of ancient "Gods before the Gods". This empowers him but drains him physically.
  • Bright Is Not Good: His Tron Lines, especially the Blood God version (in the comics, it's shown that they come from his Self-Harm with a Kamidogu).
  • The Cameo: The 2021 film features a photograph of a bust of him in one scene.
  • Career-Ending Injury: In MK11, during chapter 7, Kotal's spine was snapped by Shao Kahn; some banter intros reveal that he is slowly recovering, which impairs his ability to serve on the front. Either way, given Kitana surpassed him on the diplomatic front, he took it as a hint that his reign was over.
  • Cast From Hitpoints: Blood Offering has him cut himself across the chest to give himself a damage buff for the next three attacks in exchange for a small chunk of his health. He can kill himself this way if used at the wrong time, and is the only character in MKX capable of losing a match via self-inflicted Brutality.
  • The Chains of Commanding: Most of his more questionable decisions as Kahn can be chalked up to him doing what he thinks he must to maintain peace and order. Considering he's trying to rule Outworld, little surprise he believes he can give no mercy to petty thieves and slaughter enemies that may prove disloyal. Jade notes in 11 that his heart has hardened since she knew him before he became Kahn.
  • Chick Magnet: While conversing with Jade, he notes that becoming Kahn of Outworld attracted many suitors hoping to become his queen. He turned them all down, intent on staying faithful to Jade even decades after her death, although D'Vorah in one of their intros in 11 implies there has been a fling between them. Even Sheeva admits in one interaction that she used to have a crush on him.
  • Color-Coded for Your Convenience: In MKX, his Tron Lines change colour based on his variation: yellow for Sun God, blue for War God, and red for Blood God. Each variation also gets a corresponding eye glow.
  • Combat Pragmatist: In his chapter in 11, he bites Shao Kahn's hand during their scuffle. In their second fight he throws sand in Shao Kahn's face.
  • The Comically Serious: Comes off as this in the introduction dialogue of non-canon fights when faced against fighters like Johnny Cage. Then again, so does everyone.
    Kotal Kahn: My fury will be brought to bear!
    Johnny Cage: Well bring it soon, I got dinner plans./Bring all the bears you want.
    Kotal Kahn: Now you will perish.
    • This exchange with Cassie stands out.
      Cassie Cage: Nice miniskirt.
      Kotal Kahn: A joke at my expense?
      Cassie Cage: Nah, it's yours for free.
  • Continuity Snarl: The story is somewhat inconsistent with the nature of Kotal's light-blue skin. The comics suggest that it's his natural skin tone, but then the game claims that it's only war paint, with an alternate costume showing his true skin tone. Then in 11, he claims that his specific color is meant only for Osh-Tekk Kahns, despite the comics showing multiple Osh-Tekk with the same color.
  • Creepy Good: On his better days, when he is not blinded by anger. He may be a blood-drinking demon and warlord, but he is still the most belevolent of the rulers of Demonrealm, cares for his subjects, and is willing to hear out mortals in the prequel comics.
  • Cruel Mercy: He spares Goro after ripping and chopping off all of his arms under the pretext of Shokan tradition. Deconstructed in that this act is seen as a slap in the face to the Shokan people, especially Goro's father, who then nearly wipes out all of the Osh-Tekk .
  • A Day in the Limelight: He's the focus of MKX's and 11's Story Mode Chapter 2.
  • Deadly Disc: (Burning) Sunstone is this, a flaming stone disc with a skull carved into it that Kotal Kahn hurls across the screen.
  • Deadly Hug: One of his fatalities involves him crushing his opponent to death in a bear hug.
  • Death by Irony: Unsuccessfully tries to pull this with Goro by hoping to exploit Shokan tradition after cutting off all four of his arms. with the expectation that Goro would be killed by his father after the latter used Shokan tradition to justify his betrayal. Successfully happens to himself in the Aftermath DLC expansion. One of his last majors act in the original story was attempting to behead all of the Tarkatans in their own war camp, and the last we see of him in Aftermath is his own head being tossed down the boarding plank of the ship Shao Kahn and Sindel commandeered as they make landfall at Kronika's Keep.
  • Democracy Is Bad: Holds a low view of this form of government in 11. One of his intros with Cassie has him stating that "all democracies are doomed to fail". Given that he is an emperor, it makes sense for Kotal to think like this.
  • Despair Event Horizon: This is likely the reason he continued to fight Cassie's group once Shinnok corrupted the Jinsei in MKX. He saw Earthrealm as doomed so he figured that he may as well appease to Shinnok for Outworld's sake while he could.
  • Determinator: For better or worse, Kotal Kahn does not give up easily. He stands against threats from Mileena, Reiko, the Shokan and Havik without trepidation. Even when Shao Kahn is brought Back from the Dead, Kotal repeatedly stands defiantly against him, though this gets his back broken and in Aftermath beheaded.
  • Didn't Think This Through: Happens again after the misunderstanding of D'Vorah's betrayal and Cassie's team breaking free. Apparently, Kotal has a bad habit of acting recklessly and making bad decisions when he's angry.
  • Disproportionate Retribution:
    • In MKX, he tries to publicly execute a bread thief and this trope is lampshaded by Cassie's group.
    • Comments from him in 11 imply that he exterminated all the Tarkatans - including their women and children - for Baraka siding with Mileena. He attempts to do so again when they return, but is stopped by Jade.
    • When Kollector rebukes Kotal's claim of him being a disgrace to his people by expressing he's viewed positively, Kotal immediately vows to banish his entire race from Outworld.
    • While every member of the Black Dragon is a varying degree of scumbag, Kotal has put every member accountable for death solely due to Kano's actions.
  • The Emperor: Kotal becomes this after deposing Shao Kahn's original successor, Mileena. In 11, he gracefully abdicates to Kitana after being paralyzed by Shao Kahn.
  • Everyone Has Standards: He is above kidnapping children, and does not tolerate betrayal. Kotal similarily makes to execute Kollecter because he finds taking such "tribute" from Outworld's people despicable. Aftermath shows that he also has no patience for necromancy, declaring it forbidden, and especially if it involves resurrecting Sindel.
  • Fatal Flaw: Idiocy born of anger. If Kotal's angry, expect him to really clench the Idiot Ball as if it's a part of his body.
    • The first time he got pissed off in the comics, he left Goro armless, but refused to kill him, forgetting that Even Evil Has Loved Ones, and then King Gorbak proceeded to wipe out the Osh-Tekk, making Kotal The Last of His Kind.
    • In MKX's story, when D'Vorah betrayed him, he lets his anger against her and Earthrealm get in the way of reason, deciding to outright kill Cassie's group instead of helping them stop Shinnok, almost bringing ruin to the realms.
    • It comes up again in 11 when he tries to save Jade from the Tarkatans. He gets enraged and attempts to commit genocide on them. This in turn prompts Jade to fight and defeat him, leaving him to be easily captured by Shao Kahn.
  • Fantastic Racism: Views Tarkatans with withering contempt from his experiences with Mileena and Baraka by extension, to the point he is willing to execute any on sight for the former's transgressions. Women and children included. Jade is, naturally, appalled by this and kicks his ass for it.
  • Foil: To Cassie Cage. Both struggle to gain respect from their own respective parents of the same gender and are military experts. Cassie has an easygoing attitude but manages to think and act quickly when something unexpected happens, while Kotal is serious and no-nonsense but has trouble keeping his head cool when he's double-crossed. Also, both have an alliterative name.
  • Forgiven, but Not Forgotten: While a lot of Baraka's match dialogue with Kotal in MK11 indicates he's content with him as he is, he makes it clear Tarkata and him haven't forgotten the past...
    Baraka: All of Tarkata reveres Jade.
    Kotal: An honor richly deserved.
    Baraka: You, on the other hand...
  • Fury-Fueled Foolishness: He has a well-documented record of making poor decisions when he's sufficiently pissed off.
  • The Good Chancellor: Several intros show that he is molding Kitana into a benevolent but effective ruler.
  • Good Counterpart: 11 paints him as Shao Kahn’s as his chapter does its part to establish the differences in how they view leadership of Outworld, with Kotal mostly concerned with keeping his people afloat, while Shao insists that empires will die if they do not conquer. Their differences in ideology is summarized by the Osh-Tekk himself right before they fight:
  • The Good King: Um... as good as it gets in Outworld, anyway. Leagues better than his predecessor or major rival, certainly. He may demand public executions for petty theft (in a time of war, at least), but he doesn't let thugs like Kollector pillage innocent villages, and has no interest in conquering all his neighbors. He does eventually abdicate in favor of Kitana, whom he concedes is probably a much better ruler.
  • Graceful Loser: After getting the sense literally knocked into him by Jade, Kotal comes to agree that his treatment of the Tarkatans was extreme and unjust. His biggest point towards this trope is when Kitana is crowned the new Kahnum of Outworld, Kotal supports her reign. Even in pre-fight dialog, Kotal tries to mentor her in being a fair ruler.
  • Heel–Face Turn: Turned on the heroes in MKX, but is back on their side in 11, and is fully cooperative with them the whole time.
  • Here We Go Again!: His MKX arcade ending has him blindsided by Raiden, who promptly conquers Outworld. In desperation, Kotal beseeches the Elder Gods for help, and they respond by re-establishing the Mortal Kombat tournament, thus repeating history. Only this time the roles are reversed, with Outworld as the underdog defenders and Kotal having to handpick potential fighters with each tournament, just as Raiden had done before.
  • Heroic Build: Though he did have muscles in X, the guy got even more jacked in 11, gaining muscles that would make Jax blush.
  • Hero Killer: Crossing with Ambiguous Situation: Kotal ripped Goro's arms off but left him alive intentionally. Despite Goro last seen embarking on other adventures, passing dialogue in 11 indicates Kotal actually killed him eventually.
  • Hidden Depths: In the comic, he genuinely sympathizes with Johnny and Sonya having their daughter in danger due to being the Last of His Kind and offers his aid in saving her.
  • Honor Before Reason: In MKX, he permits Kung Jin to finish him after the latter defeats him in a trial by kombat for having interrupted the execution of a petty thief. This despite still being the Kahn of all Outworld and having no heir beyond his rival, Mileena.
  • Hooks and Crooks: Aside from his BFS, he carries twin sickles to either parry attacks or carve up his opponents, which Kotal demonstrates on some Tarkatans before confronting Mileena. These sickles are customizable in 11.
  • Hunk: Made more obvious in his alternate costumes in 11 that show him without his body paint.
  • Hypocrite:
    • Refuses to allow Edenia to split off from Outworld for reasons of solidarity and stability. Immediately scraps the Reiko Accords with Earthrealm as soon as they're inconvenient for him, even outright attacking the realm when the very reason they had a non-aggression pact gains the upper hand. Kung Jin even lampshades this in a dialogue quote between him and the emperor, who attempts to justify that by claiming that a leader adapts to the circumstances.
    • Made even worse by the fact that one of reasons cited for his overthrowing Mileena, was the fact that she refused to ally with Earthrealm against Shinnok the first time he was released.
    • In 11, an intro with Shang Tsung has him calling the sorcerer's magic evil. When Shang flips it back and points out how the same can be said for his blood magic, Kotal's response is to justify it as a "necessary evil", which is just a Distinction Without a Difference. Given how both forms of magic basically are almost the same in terms of how one would need to obtain it, it's hypocritical to say the least.
    • In general, Kotal tends to be very consistently unaware of his own flaws and hypocrisy. Osh-Tekk law essentially declares All Crimes Are Equal, considering that Kotal is willing to execute a petty thief who was hungry. And he outright tells Robocop in a pre-fight intro "leniency leas only to greater transgressions." But based on his own people's beleifs, Kotal should be dead many times over for any wrong he's committed against any other. Such as attempting to wipe out the Tarkatans, turning against Earthrrealm when Shinnok returned, or even his own youthful ignorance in incidentally killing off many of the Aztecs due to teaching them to consume the hearts of their enemies, thus leading them to die of blood disease.
  • Idiot Ball: Pissing him off will lead to him holding it like a champ, making things a lot more difficult for him and the heroes.
  • Interspecies Romance: The fact that he's an Osh-Tekk doesn't seem to bother Jade (an Edenian) too much. He's also implied to have been in a relationship with D'Vorah (a Kytinn).
  • Irony: He takes Shinnok's amulet for himself in MKX, chiding that Earthrealm forces can't be trusted with it since it wound up being stolen from them. However just as he's shipping it away for safe-keeping, his own trusted general, D'Vorah, enacts her betrayal and steals it from him.
  • Ironic Echo: He seems fond of making these. First after he chops off Goro's arms Kotal choses not to kill him because Shoakan tradition forbids mercy. And Shoakan tradition was how Goro justified his betrayal. Second, when Kano betrays him in the Story Mode, and they fight. After defeating Kano, Kotal repeats what Kano had said to him regarding how much the Emperor wanted to pay him.
    Kotal Kahn: You're not worth the dirt on my shoe.
  • Kick the Dog: When an innocent Tarkatan gives away his location while scouting Shao Kahn's camps out of sheer fear, he decides to line every last Tarkatan there along with her for beheading until Jade intervenes.
  • Know When to Fold 'Em: In 11, he realizes after Shao Kahn breaks his back and Kitana unites the Outworld people under her that his time as Kahn is up.
  • Last of His Kind: Kotal is the last surviving Osh-Tekk after the death of his father, the rest having been wiped out by Reiko and Goro. Probably mitigated by the time of MKX as several of his forces (which are dubbed as Osh-Tekk in the mobile game) are present.
  • Last Stand: The Alien's ending in MKX. The Xenomorph ends up growing a hive of his own kind by impregnating the various races that live in Outworld. They grow so strong that they swiftly take over Outworld, and Kotal Kahn makes a futile effort to fight them off with the last remaining forces he has left.
  • Light Is Good: For the Mayan civilization that worshiped him at least. He genuinely cared for them and their deaths still weigh on him. May count for Outworld to an extent, as he is more or less the best ruler it's ever had.
  • Light Is Not Good: Especially when angered. Downplayed in that he's the less evil of the two factions in the Enemy Civil War.
  • Love Redeems: Having his Lost Lenore Jade around slowly helps Kotal remind himself of the noble warrior he used to be and she fell in love with before he became Kahn. No doubt her making peace with him influences his decision to cede Outworld's throne to Kitana.
  • Made of Iron: Kotal can take plenty of punishment and return it. In 11, he had a stone pillar dropped on top of him and got up like it was nothing, before proceeding to clean house on Shao Kahn's forces. Three times he falls from great heights (once by Rain, once by Skarlet, and once by D'Vorah) and he gets right back on his feet. That Shao Kahn was able to break his spine later says less about Kotal and more about how freakishly strong his predecessor must be.
  • Magic Knight: Kotal combines godlike strength, skill in weaponry and Blood Magic in battle.
  • Mayincatec: Averted; he is an overall faithful representation of Huitzilopochtli, and his name bears resemblance to Quetzalcoatl. Though the prequel comics establish that he came from a realm known as Osh-Tekk, then ruled over the Mayans when he travelled to Earthrealm. They in turn label him as Buluc, the Mayan War God. He also renovated Outworld into looking more like a Mayan city after taking over as Kahn, getting his warriors to dress up in paint that make them resemble his fellow Osh-Tekk. In the Kotal's Koliseum stage in 11, you can see the visual differences between how it looks now, and how it looked when Shao Kahn was emperor.
  • Meaningful Name: It sounds a lot like Kukulkan, the Mayan God of the Sun, doesn’t it?
  • Mighty Glacier: In 11, he's one of the few characters capable of healing himself, letting him take a bit more punishment than other kombatants. The downside is that his speed took a hit between games, possessing fewer fast attacks and not having any way to close in on a zoning opponent without equipping Tecuani Maul. That said, with his numerous methods of boosting his damage, on top of his already high damage output, you will feel anything he hits you with.
  • Muscles Are Meaningful: He's tall, well-built and strong enough to crush human skulls into pulp even in his youth. Kotal Kahn kills Gorbak, king of the Shokan by pulverizing his head with a clap and grapples somewhat equally with Shao Kahn in 11.
  • Mr. Fanservice: Tall, muscular, stoic, brooding, scantily dressed, with a Dark and Troubled Past and a compelling voice. Taken further in 11 where he not only got taller and more muscular, but he gains a variety of skins that remove his body paint to make him look much more human as a result.
  • Necessary Evil: In 11, he uses this exact term to define his blood magic, and to mark it as a different kind of "dark art" than Shang Tsung's sorcery during their intro dialogue.
  • Never My Fault: During a back-and-forth with Tanya, she says that there will never be peace under Kotal Kahn and he responds that their rebellion is all that prevents it. This is ignoring the fact that Tanya aided Mileena's rebellion because Kotal Kahn refused to free Edenia as an independent realm.
  • Nice Job Breaking It, Hero: Kotal Kahn attacking Cassie and Co. near the end of the story is a minor example of this. Even when they said that they intended to stop Shinnok he was beyond reason at the moment and kept on with his attack. Thankfully he didn't make things any worse than what they already were but he came pretty damn close.
    • Played straight however in taking the amulet from the Earthrealm forces after they finally beat Millena. In doing so, this allowed D'Vorah to easily swipe it from under his grasp and bring Shinnok back into the picture.
  • No-Sell: (Master) Mace Parry sees Kotal Kahn block any attack with his snake sickles and gives Kotal Kahn an opening to attack (with Master Mace Parry even doing additional damage to the attacker).
  • Noble Demon: He is actually very reasonable. He goes out of his way to avoid conflict even when he is shot by Sonya, and in making the Mayan civilization, he tried to make them as strong as possible. His only problem is he didn't realize that humans can get sick from drinking blood and he has some serious anger issues to work out. On the whole, he comes off as decent and reasonable but quick to violence and making decisions that could come back and bite him in the ass. In MKX, he also opts to imprison Cassie's group instead of executing them when he takes Shinnok's Amulet from them and even has his soldiers hand them bread.
    • After Shao Kahn's defeat in 11, Kotal sincerely thanks Baraka and Sheeva for aiding him despite the slights upon their peoples, swearing to return the favor. He subsequently relinquishes the position of Emperor of Outworld to Kitana both because of his Career-Ending Injury and because she proves better at uniting the realm than himself. A decision Shao Kahn would've never made.
  • Not So Above It All: He's well aware that he struck gold with Jade, and isn't above flaunting.
    Erron Black: So you and Jade, eh?
    Kotal Kahn: Jealous, Erron Black?
    • On a darker note, for being A Lighter Shade of Black than Shao or Mileena, Kotal is still willing and able to enact genocide for petty reasons.
  • Not So Stoic: He manages to stay cool-headed even after he's shot, avoiding what would have been a carnage between his minions and Sonya's group. However, when he's angered, he behaves much less rationally.
  • Number Two: Served as Shao Kahn's right hand man; while his boss was busy conquering realms, he ruled the realm for him.
  • Old Shame: In-Universe. A few of his intro quotes in 11 suggest that he's not proud of betraying the heroes back in MKX.
  • OOC Is Serious Business: When confronted with Rain in 11 matches, he raises his voice to an uncharacteristically murderous growl never heard before even when he has enemies like D'Vorah and Shao Kahn.
  • Our Orcs Are Different: His Dark Lord costume has him dress like an Orc.
  • Panthera Awesome: In MK11, he can turn into a black jaguar, appropriately for a Mayincatec-themed character. This might be a call-back to the Animalities from MK 3.
  • Perpetual Frowner: This guy is almost never in a good mood. Unless he's with Jade.
  • The Power of the Sun: Osh-Tekk warriors, like Kotal, are empowered by the sun and weakened by darkness. One of his moves calls down a ray of sunlight, which heals him and damages enemies. His Sun God Throw (in his Sun God variation) in MKX and his ''MK1'' front throw also have him burn the enemy with a sunbeam.
  • Prophet Eyes: His eyes are a blank white, though his variations, Color-Coded for Your Convenience, add a slight glow to match his Tron Lines.
  • Public Domain Character: Sort of. While Kotal Kahn is his own character, he is the figure the Mayans came to worship as Buluc Chabtan, who was a legit deity of the Mayan pantheon.
  • Reasonable Authority Figure:
    • For the most part. Kotal Kahn is very patient and honorable, respects people of other realms and is willing to cooperate with them if necessary, and quite frankly he is the best ruler Outworld has ever had by a long shot. Whenever he snaps however, he tends to make some very stupid mistakes.
    • He further demonstrates this in 11 where he abdicates the Kahnum to Kitana after Shao Kahn breaks his back, and he witnesses Kitana do what he could not: unite all the people of Outworld under her.
    • His 11 Tower ending sees him as one of the very few where the kharacter refuses to use Kronika's powers to reshape the timeline, preferring to let mortals decide their own fate and defending her hourglass against those who would wish to use its power.
  • Red Baron: While trying to salvage a worsening diplomatic incident, Kung Jin addresses Kotal Kahn as "The Fire that Burns the Sun."
  • Redeeming Replacement: For Shao Kahn and the other Outworld leaders before him, concerned entirely with ruling Outworld and defending it, and not at all with expanding. At his worst he does make some very stupid mistakes but nothing worse than what the previous rulers had done, and at his best he's basically Outworld's savior. As he himself notes, previous rulers were too focused on conquering and didn't pay much attention to ruling, even when the latter would be far more prudent.
  • Remember the New Guy?: The comics show that he had been working under Shao Kahn from at least the events of II onward. Word of God has stated that his absence in the original timeline was due to him being tortured and experimented on in Shang Tsung's flesh pits. We're still learning about his past in the sequel, including his affair with Jade.
  • The Rival: Towards Mileena after usurping her throne.
  • Royals Who Actually Do Something: He is the sitting emperor of Outworld but he gets his hands dirty as much, if not moreso, than Shao Kahn did as ruler. As a Proud Warrior Race Guy, he considers it duty and obligation to not only rule one's people, but to fight when approached as well.
  • Self-Serving Memory: In 11, he confronts Raiden's past self and tells him that he becomes a ruthless tyrant who threatens all the realms following their team-up to defeat Shinnok. What actually happened is that Kotal tried to kill Cassie and her team - throwing Earthrealm under the bus in the process - to appease Shinnok and buy time for Outworld.
  • Shout-Out: His design and several attacks resemble Ancient Ogre from the Tekken series to an extent in that they're both based on Huitzilopochtli, and he also seems to be influenced by Ahau Kin from War Gods, a past Midway project.
  • Single-Target Sexuality: Given that he still carries a torch for her over 25 years after her death, it's safe to say that Kotal loves Jade and Jade alone.
    Jade: I'm surprised no woman has claimed your bed and become your queen.
    Kotal Kahn: Many have tried.
    Jade: Yet they failed? Why?
    Kotal Kahn: None of them were you.
    • Although in one of their intro dialogues in 11 D'Vorah implies that she and Kotal were in an intimate relationship after Jade's death. However, Kotal no longer has anything but hatred for her.
      D'Vorah: Did you tell Jade about us?
      Kotal Kahn: There is nothing to tell, D'Vorah.
      D'Vorah: Such deception, Kotal.
  • Spock Speak: Kotal constantly uses metaphors and talks in riddles, possibly thanks to his ego.
  • Stance System: His variations are Sun God, War God and Blood God.
    • Sun God gives Kotal Kahn the Sun God Choke/Moon God Choke – a command grab that powers up each time you use it up to three stages (and makes his tattoos glow brighter), and Soul Scorch – a move that heals Kotal Kahn at the cost of the stored up stocks of the Sun God Choke and some of the super meter. The visual indicator is his eyes' and tattoos' yellow color and a skull within a spiked sun icon.
    • War God gives Kotal Kahn several special moves, but not without removing two of them [(Burning) Sunstone and (Master) Mace Parry]: Saw Blade/Buzz Saw – a mid swing (Buzz Saw is a launcher), Overhead Sword Strike/Overhead Sword Smash – an overhead swing (Overhead Sword Smash is a launcher), Sword Sweep/Sword Takedown – a low swing, (Spinning) Sword Toss – (Burning) Sunstone's replacement (Spinning Sword Toss covers more more vertical area and hits more at close range), and Sword Shake/Sword Quake – a mid swing into an unblockable full-screen ground shockwave (and the move can be cancelled before the ground shockwave). The visual indicator is his eyes' and tatoos' blue color with the Macuahuitl replacing the snake sickles and the Macuahuitl becomes the variation's icon.
    • Blood God gives Kotal Kahn the option to summon three different totems: the Crystal Totem – a crystal green with a green glow totem that temporarily increases his damage output (which combined with his Blood Offering can lead to some ludicrous damage output), the Obsidian Totem – a dark grey totem with a blue glow that temporarily reduces all incoming damage, and the Blood Totem – a stone grey totem with a red glow that steals from the opponent's super meter and grants Kotal Kahn additional health and meter energy after the totem disappears (if Kotal Kahn did not take any damage in the process). The visual indicator is his eyes' and tatoos' red color and the Obsidian Totem is used as the icon.
  • The Starscream: He was Mileena's war chief. His dethroning of her boiled down to her refusal to work with Earthrealm's forces against the Netherrealm army.
  • Surprisingly Realistic Outcome: In the prequel comics, Kotal teaches the Mayan tribe he rules over to drink the blood of their enemies hearts, like the Osh-Tekks do. Unfortunately, with human biology being ill-suited for it, they die of blood poisoning.
  • Tall, Dark, and Handsome: Again, this aspect of him is more obvious with the body paint off.
  • The Time Traveller's Dilemma: His ending in 11 sees him confronted with this, being given the ability to change history as he sees fit, and briefly wondering about it, until he firmly decides that, as every instant, every moment of your life makes you who you are, changing even one of them would mean he is no longer himself, and thus decides to simply guard the Hourglass against anyone who would wish to use it.
  • Took a Level in Jerkass: Pointed out in-universe by Jade: It's clear that his experiences as Kahn have molded him into a much more temperamental person than he was before. He outright tries to publicly execute a peasant for merely stealing bread, wiped out the Tarkatans for aiding Mileena, and is implied to have uneasy relations with the Shokan. It takes a while for him to realize this himself in Mortal Kombat 11.
  • Took a Level in Kindness: Following his Heel Realization and ceding the title of Kahn to Kitana in 11, Kotal is much more reasonable, as shown in his interactions with others. He can give compliments to allies like Hanzo, Sonya or Cassie, repeatedly affirms his support for Kitana, and is genuinely invested in making reparations with Baraka.
  • Trap Master: God Ray/Sunlight has him create rays of sunlight on the battlefield that heal Kotal while harming opponents. A Brutality in MKX involves killing an opponent with the ray.
  • Tron Lines: His body markings. Extra bonus points for glowing during certain moves. They also glow different colors depending on the variation (red for Blood God, blue for War God, orange for Sun God).
  • Unstoppable Rage: In MKX, he did not take news of D'Vorah's betrayal lightly. And since he believed that she conspired with Raiden and Cassie's group to return the amulet to Earthrealm he led an attack against Raiden and even stooped to attempting to kill Cassie Cage's group the next time they crossed paths.
  • Unwitting Pawn: To D'Vorah and her master, Shinnok in MKX.
  • The Usurper: After Shao Kahn's death, Kotal wrested rule over Outworld from Mileena. But not out of greed or self-entitlement; he seeks to bring order to Outworld and actually focus on ruling rather than just conquering like his predecessors.
  • Villain Has a Point:
    • When he gets called out on allying himself with the Black Dragon clan, Kotal responds that he was promised Earthrealm assistance by Raiden and was denied it by Sonya when he asked for it.
    • In MKX, he also takes Shinnok's Amulet from Cassie's group as soon as Mileena is disposed of on the grounds that Earthrealm couldn't be trusted with it. Given that it used to be in Earthrealm's possession until Mileena got her hands on it (and it's not clear who stole it for her, likely Kano or Rain, though Tremor's ladder ending favors Kano as the thief) he's not willing to take that chance a second time. Unfortunately, he manages to bring the amulet straight into D'Vorah's grasp, who is in cahoots with Quan Chi and Shinnok.
  • Walking Shirtless Scene: His armor only covers his shoulders and the top of his chest, leaving the rest of the torso exposed.
  • War God: One of his variations in MKX. His Blood God variation also counts.
  • Weapon of Choice: His favored weapon in the War God variation is a Macuahuitl, an Aztec War Club. He also has a ceremonial dagger.
  • "Well Done, Son!" Guy: Eventually defied in the prequel comics. His father serves under him when he launches his rebellion, indicating that he did manage to win that respect.
  • When He Smiles: In MK11, he's reunited with his lost love Jade and spends most of his time with her in lighter spirits than we've ever seen before.
  • Whole Costume Reference: 11 gives him a DLC costume based on Conan the Barbarian (1982).
  • Wrong Genre Savvy:
    • In the comics, after sparing Goro's life, he thinks that the Shokan will be killed by his father for his failure. He realizes too late that King Gorbak loves his son too much to do so and will gather the Shokan army to fight against him.
    • It also happens in MKX when he decides that Earthrealm isn't trustworthy of protecting the amulet, since Mileena was able to steal it. He gives it to D'Vorah instead, who betrays him and steals the amulet.

    Kung Jin 

Kung Jin
"Kotal Kahn. Under Outworld law, I claim the right of Defense... by Kombat."

Voiced by: Johnny Yong Bosch (English), Irwin Daayán (Latin American Spanish)

A descendant of the Great Kung Lao, and nephew to the current one. After the death of Kung Lao in the second Mortal Kombat tournament, the Kung family line fell on hard times, causing Jin to abandon his home and become a common highwayman. After an attempted theft of Raiden himself, to recover a family heirloom he felt Raiden didn't deserve, he was convinced to give up his ways and join the Shaolin monks. He wields a bow that comes equipped with various arrows and doubles as a staff.

  • Archer Archetype: Has shades of this; in addition to using a bow, he's the one member of his team to vocally oppose Cassie Cage.
  • The Atoner: He was a thief. According to a preview tweet, "he seeks redemption..."
  • Cain and Abel: Since his cousin revived as a revenant in a storywise. Jin is Abel to him.
  • Carry a Big Stick: His bow-staff can be used as a melee weapon, the lower end aiding mobility and the dragon head on the other serving as an excellent cudgel for heavier attacks. His Bojutsu variation specializes in melee combat.
  • Chick Magnet: Played for Laughs, as the many female characters that find him attractive at some point in the game don't realize he's gay.
  • A Day in the Limelight: He becomes the playable character in Chapter 4 of X's Story Mode.
  • Deadly Disc: His Shaolin variation gives him a throwing chakram, imitating Kung Lao and his hat.
  • Deadpan Snarker: No less snarky than his comrades, although whereas Cassie and Jacqui snark at others for laughs, and Takeda does it as a comeback, Kung Jin oftentimes does it as a coping mechanism.
    Look what the cat puked up! (to the Predator in a pre-match intro)
    Still glad you were born? (Round win quote)
    Just rub some dirt in it. (Round win quote)
  • Elemental Weapon: Kung Jin's Ancestral variation uses Fire and Stun arrows, along with Drain arrows that sap the opponent's super meter.
  • Face Your Fears: Seeing his uncle as a revenant, as seen in the Story Mode. However, he had to fight his fear of seeing his cousin as an enemy. Play straight if when you set Kung Lao in revenant form instead of default to evenly match the intro quote.
    Jin: Kung Lao... To see him like this?

    Jin: You were my hero.
    Lao: And now?
    Jin: Just another thing in my way.
  • Failure-to-Save Murder: In the past, he blamed Raiden for Kung Lao's demise and the subsequent hard times his family fell on.
  • Gayngst: A flashback shows him experiencing some self-doubt about being able to honor his ancestors' legacy due to his sexuality. Raiden even comments that "Self-loathing has always been an unfortunate part of (his) makeup." Intro dialogue with Liu Kang doesn't help (though YMMV on that, since Liu Kang may be referring to his past-life as a thief).
    Raiden: Self-loathing has always been an unfortunate part of your makeup. There lies ahead a brighter path. One that will truly honor your ancestors. One that is worthy of you. Go to the Wu Shi academy. Join the Shaolin Monks. Like Kung Lao before you.
    Jin: I can't... They won't... accept—
    Raiden: They care only about what is in your heart. Not whom your heart desires.

    Jin: You never could accept me.
    Liu Kang: I am aware of your proclivities.
    Jin: Wow, thanks for the reassurance.
    • Also, consider the context in this scenario, most Asian cultures actually frown upon homosexuality (particularly those who openly display their sexuality) and LGBT people who found out about their sexuality not only bring shame to themselves and society, but to their family (hence Kung Jin's quote on stating that his ancestors will not accept him), making his Gayngst portrayal as very realistic.
    • A pity that he isn't playable in 11; his famous predecessors are more welcoming of what he is.
      Kung Lao: You know of Kung Jin's interests.
      Raiden: You sit in judgment, Kung Lao?
      Kung Lao: Of my family's shameful treatment of him.
  • Guile Hero: Capable of playing the silver-tongued rogue if needed, and thanks to his knowledge of Outworld law and culture he's the only member of the team to successfully reason with the Outworld kombatants.
  • Hot-Blooded: Despite being an archer, Jin tends to be the first in the group to charge into a fight.
  • In the Hood: His Shadow and Marksman costumes have him wear hoods.
  • Impossibly Cool Weapon: His primary weapon is a combination bow, bo staff, and Magic Staff, having a long lower end that can balance on the ground and a dragon-headed upper end for melee and magical attacks, all while retaining the curve and string for missile attacks.
  • Improbable Aiming Skills: He's a relatively reasonable archer in-battle and in story mode scenes, but the improbable aiming goes up a notch during his fatalities.
  • Incompatible Orientation: The number of females that try to hit on Kung Jin is staggering, but it's usually played for laughs.
    Kung Jin: You face a Shaolin!
    Tanya: Quite a handsome Shaolin.
    Kung Jin: Barking up the wrong tree, sister.
  • Jerk with a Heart of Gold: He's easily the biggest jerk in Cassie's team, to the point of repeatedly bringing up the fact that Jax used to be a revenant despite being told to stop, but he won't stand idly by and watch a starving man be executed for stealing bread.
  • Leeroy Jenkins: Towards the beginning of MKX's story, ignoring Cassie's orders during a covert operation against the Lin Kuei and starting an outnumbered fight that almost got them killed, were it not merely a training exercise. This also comes up again in chapter 4, where Kung Jin engages in a diplomatic negotiation with Kotal Kahn. Luckily, Kung Jin's efforts pay off greatly, and they even gain Kotal Kahn and his royal subjects as allies by the end of the chapter.
  • Magic Staff: The tip of his staff-bow has a big dragon head that can emit fire, including an aerial fireball for his Bojutsu variation.
  • Matchstick Weapon: Jin's bow staff has a dragon head that shoots flames.
  • Mix-and-Match Weapon: His bow doubles as a staff and has a dragon head that breathes fire.
  • Multishot: Capable of shooting multiple arrows simultaneously during EX moves, X-Ray attacks, and fatalities.
  • Retcon: While originally stated to be Kung Lao’s cousin, intros in 11 instead refer to him as his nephew.
  • Running Gag: Kung Jin getting hit on by attractive females.
  • Spin-Offspring: A descendant of the Great Kung Lao and the younger Kung Lao's cousin.
  • Stance System: His variations are Shaolin, Ancestral and Bojutsu.
  • Stepford Snarker: It's heavily implied his jerkass and snarky attitude stems mostly from his self-loathing, due to his family's shameful treatment of his homosexuality and his angst for not thinking he can live up to his family's legacy.
  • Straight Gay: Other than a few small pieces of dialogue and Word of God, you would otherwise have no idea he was homosexual.
  • Stuck in Their Shadow: In-Universe. Unlike his uncle Kung Lao the Second who embraces it, Jin feels stifled under the weight of his ancestor The Great Kung Lao's legacy.
    Jin: My great... whatever Grandfather took down Shang Tsung. Saved Earthrealm. How often do you think THAT comes up at family gatherings?
    Cassie: That was six hundred years ago.
    Jin: And yet you'd think it happened yesterday.
  • Twofer Token Minority: Chinese and gay.
  • Vitriolic Best Buds: Jin comes to respect Cassie as a leader over the course of the story mode, but their pre-fight intros in X remain some of the harshest among the new generation group. In 11, however, he offers via text to support Cassie against Shang Tsung.
    Cassie Cage: Shaolin punk.
    Kung Jin: Military grunt.
    Cassie Cage: I feel a fight comin' on.
  • What Happened to the Mouse?: He is nowhere to be found in 11, though he's mentioned by several characters to have returned to the White Lotus Society.
  • Whole Costume Reference: One of his DLC costumes is clearly based on Arrow.


Takahashi Takeda
"Brave or foolish, I'm alive."

Voiced by: Parry Shen (English), Enzo Fortuny (Latin American Spanish)

The son of Kenshi and a Thai woman named Suchin. Following his mother's death at the hands of the Red Dragon, Kenshi left Takeda in the care of Scorpion and the new incarnation of the Shirai Ryu, with the child eventually growing up to be a very loyal apprentice to the hellspawn. Takeda had no contact with his father for many years, until the day he was to leave Scorpion's tutelage. Kenshi revealed that he had left Takeda with Scorpion to protect him from his mother's murderers. Despite this revelation - and subsequent reconciliation with Kenshi - Takeda has abandonment issues yet to overcome, which makes working with his father in Johnny Cage's Special Forces team a challenge at times.

  • Alliterative Name: Takeda Takahashi.
  • The Apprentice: Seems to be this for Scorpion, rather than having a Like Father, Like Son relationship with Kenshi. His main weapons are futuristic versions of Scorpion's spears.
  • As Long as It Sounds Foreign: While both "Takahashi" and "Takeda" are perfectly legitimate Japanese names, they are both surnames.
  • Badass Boast: Two of his intro dialogues have him assure the opponent (either Sub-Zero or D'Vorah) he was trained by Scorpion.
    Sub-Zero:: Son of Kenshi.
    Takeda: And trained by Scorpion!
    Sub-Zero: Impress me.

    D'Vorah: You are Scorpion?
    Takeda: Trained by Scorpion.
    D'Vorah: This One is unimpressed.
  • Battle Couple: With Jacqui.
    Ferra: Pretty boy.
    Takeda: Sorry, I have a girlfriend.
  • Berserk Button: He has a pretty big one when Kenshi mentions his mother.
    Takeda: Stop, dad...
    Kenshi: I'm glad your mother isn't here to see this.
    Takeda: Don't you TALK about my mother!
  • Big Damn Heroes: Against Havik during their second encounter, to avenge his master and rescue their comrades and a temporary ally, who were manipulated and controlled by Havik.
  • Bishōnen: The second one after Smoke.
  • But Not Too Foreign: Dad's Eurasian, Mom's Thai.
  • Calling the Old Man Out: Before the main timeline of the game, Takeda was extremely resentful of Kenshi for what he perceived as being abandoned. The second fight in his chapter is a good old Father/Son beatdown to work out that anger.
  • Cool Mask: Wears a samurai menpo mask with his Shirai Ryu variation. The comic revealed it to be the clan's traditional mask.
  • Curb-Stomp Battle: In the tie-in comics. Against a brainwashed Cassie and Jacqui? No problem, as they're on his skill level. Against a brainwashed Johnny, Sonya, Kotal Kahn, Mileena and Raiden? Not so much, given they're veterans.
  • Daddy Had a Good Reason for Abandoning You: After Suchin's death, Kenshi leaves Takeda in Hanzo's care in hopes that he will perfect his fighting skills with the Shirai Ryu, as otherwise he would charge unprepared and most certainly die.
    Kenshi: If he knew Suchin was murdered, he'd run away looking for revenge... and find death. He thinks his mother's death was an accident... for now.
    Scorpion: Lying to him won't make him trust you.
    Kenshi: But it will protect him. You of all people know what happens when you devote yourself to vengeance without discipline.
    • On Chapter 7, he finally confronts his dad about this, and learns to get along with his dad in order to complete his training.
  • A Day in the Limelight: He is playable in Chapter 7 of the game's Story Mode.
  • Deadpan Snarker: Nice as he may be, his battle intros show off quite the sharp tongue.
    Johnny Cage: You ready for this?
    Takeda: Wearing your extra-strength denture cream?
    Johnny Cage: Witty repartee - check!

    Mileena: Chujin...
    Takeda: Crime against nature...
    Mileena: Sharp tongue, dull mind!
  • Death by Cameo: His sole physical appearance in 11 is in Shao Kahn's ladder ending, where he seems to be the new reigning Mortal Kombat champion... until Shao Kahn falls on top of him, revealing the champion is him.
  • Disappeared Dad: Considering he's barely even known Kenshi until he was rescued, only to then lose him again due to his father has a lots of duties to protect the Earthrealm from any other Realm's potential threats, this is in effect rather fiercely.
    Jacqui: I thought you and your dad were best friends.
    Takeda: Now. He was a no-show for a long time.
  • Dual Wielding: His whips and his plasma swords.
  • Everything's Better with Spinning: His signature Tornado Strike is a Spin Attack and his Lasher variation replaces his Rapid-Fire Fisticuffs with spinning whips.
  • Gaining the Will to Kill: Fox's demon possession leads to his first ever kill, and his realization that sometimes he will have to fight to protect the people he cares about.
  • Has Two Mommies: Essentially had Hanzo as a surrogate father throughout his adolescence during Kenshi's absence and easily refers to Kenshi as "Dad" after rekindling their relationship.
  • The Heart: Disregarding his mentor, Johnny Cage, Takeda is essentially what keeps the team glued, seeing as he's Jin's closest friend, gets along very well with Cassie, has a mutual love interest in Jacqui, and is the nicest of the four.
  • Heroic Bastard: He was born without his father knowing of his existence, as Kenshi and Suchin were not married and Kenshi had left to continue his journey without knowing of Suchin's pregnancy.
  • I Miss Mom: His mom was the only figure he had, who then went down fighting the Red Dragon assassins. While Kenshi tries to assure him that she's not dead, Takeda's not so gullible to believe that.
  • Laser Blade: Takeda's Ronin variation adds two pulse blades to his arsenal. This represents the swordsmanship skills of his father, Kenshi.
  • Morality Pet: In the prequel comics, he's frequently the one who keeps Hanzo from fully becoming his hated persona, Scorpion.
    "Hanzo! Hanzo—Grandmaster, you don't know what it's like to be controlled, because all the evil you've done was your choice. Vengeance misguided you. Isn't that what you've told me? We have the Kamidogu we came for, so now you have another choice. Give into vengeance like the Blood Demon wants. Burn everything you've worked for. Or help me save the world so we can rebuild the Shirai Ryu, remember? That's the plan."
  • Nice Guy: Easily the most soft-spoken and outwardly kind and gentle of Cassie's team.
    • No Pronunciation Guide: Takeda says his own name as "Ta-kee-da" in one of his mirror match intros, then says it as "Ta-kay-da" in an intro against Jax. In spite of this, everyone else in the cast does indeed pronounce it as "Ta-kee-da", with the exception of Scorpion in 11, who pronounces it as "Ta-kay-da".
  • Official Couple: With Jacqui.
  • Psychic Powers: Like his father, Takeda has shown some telekinetic abilities by being able to move his plasma swords with his mind. He possesses some telepathic power as well, being able to read minds and overload senses with enough concentration.
  • Rapid-Fire Fisticuffs: His aptly-named "Fist Flurry" move.
  • Relationship Upgrade: The end of Story Mode makes it clear that he and Jacqui became a couple. Several of the pre-fight intros in MK11 reveal that they later become engaged.
  • Relative Button: One of his pre-fight conversations shows a very ugly example: the button is pressed by his own father.
    Kenshi: I'm glad your mother isn't here to see this...
  • Rescue Romance: He and Jacqui take turns rescuing each other multiple times, most frequently in the chapter where you play as Jacqui herself.
  • Shoryuken: The "Shirai Ryu Kan", a move exclusive to the "Ronin" variation that has him perform a jumping uppercut with his laser swords.
  • Skeletons in the Coat Closet: His Warrior costume has a metallic skull jawbone he wears while his Shirai Ryu variation has him wear a samurai menpo with a skull motif.
  • Stance System: His variations are Ronin, Shirai Ryu and Lasher.
  • Stock Ninja Weaponry: One of his standard special moves is a downward-thrown kunai.
  • Superpowerful Genetics: He has a limited degree of Psychic Powers. He lacks the ability to telekinetically throw people around like his father Kenshi, but he is capable of telepathy and distracting opponents with psychic white noise projected into their minds.
  • Teach Him Anger: When he is first taken in by Scorpion he is a poor fighter, and over the years he becomes very proficient at evasive maneuvers and defensive combat, but remains too gentle to harm his opponents.
  • Took a Level in Badass: When Forrest Fox is possessed by a demon, he chops his head in two halves the moment he gets the chance. Finally fully this as of the present video game timeline when Havik went too far, such as controlling Raiden two times and seemingly kills his master Scorpion.
  • Walking Shirtless Scene: In his Warrior costume.
  • What Happened to the Mouse?: In MK11, His sole appearance is a cameo in Shao Kahn's and Cassie's Tower Ending, with references to him and Jacqui's romance in a few winquotes between Jax, Jacqui, and/or Scorpion. His absence is especially conspicuous since the worthiness of the new Shirai Ryu is a major driving force behind Scorpion's Heel–Face Turn. An intro featuring Cassie has her claim him to be on a classified mission.
  • Whip Sword: Dual wields a pair of extending whip gauntlets that can project blades on opposite sides of the whip. "Whip It Good" is also the actual name of one of his Fatalities. It was revealed that these equipments, including the skull mask, are gifts from Fujin; after saving the Wind God's life and training with him, Fujin praised that Hanzo has trained Takeda well.
  • You Will Not Evade Me: In his Shirai Ryu variation, he has moves akin to his master Scorpion, pulling his enemy towards him. He also has an aerial version that draws him in towards them.


"We are the Cyber Initiative!"

Voiced by: Vic Chao (English), Gerardo Vásquez (Latin American Spanish)

A Lin Kuei cyborg that possesses the forms of Sektor, Cyrax, Cyber Smoke and Cyber Sub-Zero. Originating as part of a hidden Lin Kuei data storage housing the physical and mental data for the clan's members, a Special Forces weapons lab team recovered and uploaded the files into a test body for study. However, the storage turned out to contain an AI, which combined the files of the aforementioned Lin Kuei and proceeded to destroy the lab before vowing to kill all humans and restore the Lin Kuei. It was made available as part of the Kombat Pack 2 DLC.

  • A.I. Is a Crapshoot: Originated as the result of combining the above Lin Kuei in a test body, causing the robot to become self-aware, kill everyone and develop an urge to kill humans.
  • All Your Powers Combined: Its variations are based on Sektor, Cyrax and Cyber Smoke. Notably, its Death Machine fatality has it use three of their signature weapons to kill the opponent (crusher, saw blade and harpoons respectively). It also has a hidden 4th variation - Cyber Sub-Zero.
  • Arrogant Kung-Fu Guy: Is quite confident in its abilities and a Lin Kuei cyborg at that.
  • Artificial Human: Given that it's made from Cyber Sub-Zero's body.
  • Alien Blood: He bleeds black oil like most of the other cyborgs.
  • The Assimilator: Expresses a desire to forcibly cyberize several kombatants in its intros.
  • Canon Immigrant: Technically, Cyber Smoke is this for the new canon as 9 and X establish him as an Enenra/Revenant hybrid which never took part in the Cyber Initiative. Its ending also establishes this for the Tekunin in the new timeline due to Sektor's death.
  • Combination Attack:
    • Triborg's first Fatality, "Team Work": Cyrax slashes the victim's throat, Smoke plucks out their heart, then both hold the victim in the air while Sektor uppercuts their body in two and snatches their head.
    • His second Fatality, "Death Machine": Triborg becomes a massive machine that draws in the opponent with grappling hooks (ala Smoke), cuts into them with a saw (ala Cyrax), then crushes them (ala Sektor) and spits out their remains in the form of a large cubic lump of meat.
    • One of his Brutalities, "Friendship": after performing his throw, Triborg summons one of his alters to finish the opponent off, either with Cyrax's bombs, Sektor's Teleport Uppercut, Smoke's flesh-melting nanomachine clouds, or Cyber Sub-Zero's cryomancy.
  • Composite Character: Of the four most well-known cyborgs in the MK universe.
  • Cyber Ninja: It is a Lin Kuei cyborg and can imitate the appearance and move sets of four other Lin Kuei cyborgs. It even plans to turn the other kombatants into robot ninjas.
  • Deadpan Snarker: Comes across as this in several intros, often paired with Spock Speak.
  • Detachment Combat: Tosses its head at the opponent's for the first part of its x-ray.
  • Disproportionate Retribution: Evidently has a protocol to kill people for making puns if its intro with Johnny Cage is to be believed.
  • Downloadable Content: Part of the Kombat Pack 2.
  • Evil Cannot Comprehend Good: It seem to be baffled as to why Scorpion (if the player picks the Hanzo Hasashi skin) and Sub-Zero choose to embrace their humanity after being restored to life.
  • Fusion Dance: Its intro shows the other two variations fuse with the main one. They also do this as part of their Death Machine Fatality.
  • Gone Horribly Right: The Lin Kuei has indeed resurfaced with Triborg, but not in a way they might have wanted due to it now seeking the death of all humans. Doubles as this for the SF team studying it due to having built a working robot from the Lin Kuei files, at the cost of their lives.
  • I Am Legion: Triborg is the combined consciousness of Sektor, Cyrax, Smoke, and Kuai Liang.
  • Half the Man He Used to Be: One of its Fatalities has Cyrax and Smoke hold the victim in midair while Sektor flies through them from underneath, bisecting the target.
  • Jerkass: Seems to have picked up Sektor's bad habits and abrasiveness as it is quite unpleasant in many of its intros.
  • Kill All Humans: Its primary goal. In one of the intro-dialogues with Shinnok, the fallen Elder God tries to convince Triborg to join him in this quest but is declined.
  • Last of His Kind: Due to Sektor's death it counts as this for the old Lin Kuei and Sektor's cyborgs, which it seeks to avert by rebuilding the order.
  • Legacy Character: While in practice it is meant to be a composite of the cyborgs, its personality seems to point to Triborg effectively being a reborn Sektor with its abrasive behavior and goal of restoring the Lin Kuei.
    • It's also worth noting that in both his fatalities it is Sektor who finishes off the opponent (check the Combination Attack entry).
  • Meat-Sack Robot: Triborg is a robot, but X-ray attacks and Fatalities done on it as well as at least one intro dialogue with Cassie Cage reveal that its armor and devices are built on a human body which once belonged to Cyber Sub-Zero.
  • Multiversal Conqueror: Its ending has it vow to do this after wiping out Special Forces.
  • Mythology Gag: The cyborgs were all based off the same sprite set. Now they are literally the same person. May also count as one for Chameleon as the Cyborgs were the only ninja set not to have a Chameleon character before Tri-Borg.
  • Nice Job Breaking It, Hero: A Special Forces team wanted to build a working robot ninja they obtained from the Lin Kuei files, so they decided to use the data storage housing the physical and mental files for Sektor, Cyrax, Smoke and Cyber Sub-Zero, into the cybernetic body that Sub-Zero briefly inhabited before being converted into a revenant. Upon activation, the AI suddenly became aware (possibly because Special Forces used four data files instead of one, corrupting the robot and making it go unstable), killing all humans in the lab, before vowing to restore the Lin Kuei to its old glory. But since Sub-Zero had sullied the Lin Kuei name, the robot, now calling itself "Triborg", forms the Tekunin by saving the brainwave data of his fellow Lin Kuei onto the S-F servers and uses the S-F's resources to create new robotic bodies for them; it's also possible that it may have also converted the dead humans in the S-F lab into robots. With an army of robot ninjas at its disposal, Triborg vows to forcibly convert many of the kombatants into cyborgs.
  • Nonindicative Name: Is actually four cyborgs, not three.
  • Only Known by Their Nickname: Subverted. Though he contains the data of at least four cyborgs, with Sektor being the seemingly dominant persona, he doesn't seem to grant himself a name, instead seeing himself as a representation of the Lin Kuei cyber initiative. In a mirror match, however, it's revealed he (or at least a version of him given the unstable timeline referenced in mirror match quotes) designated himself as "Teku".
  • Politically Incorrect Villain: It has a particular scorn for opponents it deems "mental defectives" like Jason and Leatherface.
  • Punny Name: It is a cyborg who can imitate three other cyborgs in appearance and fighting style (although it has a hidden fourth style as well, which kinda ruins the pun).
  • Robotic Psychopath: See the Jerkass trope. It wants to forcibly konvert several kombatants into cyborgs.
  • Spock Speak: Is very technical when speaking, although it is capable of putting out some witty remarks.
  • Start My Own: Forms the Tekunin (in this timeline) due to Sub-Zero having sullied the Lin Kuei name.
  • Teleport Spam: All three are capable of this, but Smoke probably takes the cake.
  • The Reveal: Most characters have a special model shown at the character select screen which is not normally selectable by conventional means. This is their "Variation-less" version. Triborg's Variationless mode is Cyber Sub-Zero (LK-52O), which inadvertently reveals that the test body that the Special Forces used to create Triborg was, in fact, the cybernetic body that Sub-Zero briefly inhabited before being converted into a revenant by Quan Chi.
  • Unwilling Roboticization: Has plans to do this on several characters in its intros such as Goro, Erron Black, Cassie and Sonya.
  • You Are Number 6: Each of the variations include the serial designation for the cyborg in question: "Sektor (LK-9T9)", "Cyrax (LK-4D4)", "Smoke (LK-7T2)", and "Cyber Sub-Zero (LK-52O)".

Guest Fighters

    Jason Voorhees 

Jason Voorhees

A Guest Fighter and the main Big Bad (later Villain Protagonist) of the Friday the 13th series, Jason Voorhees is the implacable and bloodthristy son of the late Pamela Voorhees who guards Camp Crystal Lake while killing to avenge the death of his mother. He was made available as part of the Kombat Pack.

For other tropes which apply to him, check his own character sheet. This is only for these tropes which appear in this game.

  • Adaptational Attractiveness: Thanks to a PC modder who altered some camera angles, we know that Jason doesn't have a lumpy, rotting face here. In fact, he actually looks kind of good, even Tall, Dark, and Handsome. This is probably due to Netherrealm not putting in the effort into modeling the face of a man who constantly wears a mask anyway.
  • Adaptational Species Change: While he somewhat resembles a Revenant Zombie in his home series, his appearance here is more organic and is implied to be a similar kind of being as Scorpion in his ending rather than a rotting corpse.
  • Anti-Escape Mechanism: With a hefty amount of super armor, decent gap closers, and several command grabs, it's very hard to get away from or keep Jason away. Even moreso in his aptly-named Relentless variation, where he gains a teleport and a special that scrambles his opponent's inputs (which is meant to recreate the panic that his victims feel when he's after them).
  • Chained by Fashion: Sports a thick steel chain around his neck for his Unstoppable variation.
  • Deadly Hug: One of his special moves.
  • Downloadable Content: Appropriately enough, the announcement was made on Friday, February the 13th, 2015.
  • Even Bad Men Love Their Mamas: His "Kill For Mother" Fatality is done in honor of his mother.
  • Evil Is Not a Toy: This is what happens to Liu Kang in Jason's ending. He figured that a seemingly mindless zombie would be perfectly willing to do his bidding in exchange for a few massacres. Jason had other ideas.
  • Famed In-Story: Zigzagged. While most characters don't seem to know or care who he is, Shinnok, Liu Kang, Raiden, and Bo' Rai Cho seem to have an indication of who he is with Shinnok and Bo' Rai Cho even calling him by name.
  • Good Old Fisticuffs: Uses his bare hands in his Unstoppable and Relentless variations, despite being known for his machete.
  • Guest Fighter: From the Friday the 13th franchise.
  • Horrifying the Horror: His Relentless variation has a "Pursuit" ability that turns the screen red and inverts the opponent's controls for a short time, interfering with their ability to flee or resist Jason. This ability will deactivate if Jason is harmed while it's active.
  • Impaled with Extreme Prejudice: He jams his machete all the way through his opponent's skull in his X-Ray move.
  • Last Chance Hit Point: His Unstoppable variation lets him recover a portion of his health where he would normally be KO'd. How much health he recovers depends on how much meter he built up beforehand.
  • Leitmotif: Uniquely, Jason is introduced with his distinctive chanting in both his announcement video and the Kombat Pack video. The same theme also plays whenever he is introduced first or pulls off a Brutality.
  • Machete Mayhem: Wields his iconic machete. Oddly enough, his Slasher variation is the only one that makes extensive use of it, but he still pulls it out for his intro, X-Ray, and one of his Fatalities.
  • Malevolent Masked Man: Sports his iconic hockey mask. His Relentless variation turns it golden, and even the Chestburster that comes out of him wears one.
  • Major Injury Underreaction: Even ignoring Jason's legendary indestructible status, the lack of audio reaction to any damage, and the fact that every kombatant walks off X-Ray attacks like they're nothing, Jason's "response" intro animation has him enter with a knife embedded in his jugular and casually removing it before the match like he forgot it was still there. The wound even remains on his character model.
  • Mighty Glacier: Jason, as one would expect, doesn't partake in the acrobatic and fast-paced style of the other fighters. He's possibly the slowest, least agile character in the game, and most of his throws slow the fight down to his preferred pace while he pummels the opponent. Also, the majority of his moves, to put it simply, do absolutely stupid amounts of damage.
  • Neck Lift: Has a move called "Choke" in which he lifts the opponent off the ground with one hand before throwing them across the stage. The enhanced version sees him snap the opponent's neck with one hand.
  • Non-Indicative Title: His second Fatality is called Sleeping Bag Killer. He doesn't use a sleeping bag, but it is inspired by the two sleeping bag kills from the Friday the 13th movies.
  • No-Nonsense Nemesis: The reason for Jason's absurdly high kill count (in films) is at least partially because he is this, and it's reflected throughout his entire moveset (finishing moves and all), where the moves are utilitarian in nature compared to other characters; some of his Fatalities/Brutalities are even nods to specific kills seen in the films.
  • No-Sell: If his "Killing Machine" ability is activated, he gains unlimited armor, meaning that Jason reacts to any non-X-Ray attack with complete apathy. Seeing an opponent pummel Jason with punches, kicks, and special moves, all while he stands there staring at them and looking bored, can be hilarious and scary at the same time.
  • Not Quite Dead: His Unstoppable variation allows him to sit up and continue a defeated round with an extra sliver of health, being revived by lightning. This only happens once per round, however, and how much health he gains back depends on how much meter he had before dying.
  • Nothing Is Scarier: A major factor in what makes Jason so intimidating. He never makes a sound when being harmed, thus furthering the notion that he's merely inconvenienced instead of hurt, and his mask eliminates any facial reactions outside of X-Ray attacks.
  • Offscreen Teleportation: A Shout-Out to the power he inexplicably has in the movies, but it's subverted as Jason is onscreen at all times. His Relentless variation's "Lake Mist" teleport therefore features him disappearing in a cloud of mist and reappearing directly behind his opponent.
  • Quizzical Tilt: Per the norm in his home series, he gives one to the opponent during the stage select sequence as well as during one of his post-round victory animations, and it's also part of his Idle Animation. He also reacts this way during his Slasher variation throw after slicing the opponent's torso with his machete (perhaps reacting in a "That seriously didn't kill you?" way).
  • Scare Chord: His fatalities feature them, done in the same manner as a horror movie. There's even a unique one for when he comes back from the dead in his Unstoppable variation.
  • Stance System:
    • His variations are Slasher, Relentless, and Unstoppable.
    • In more detail, "Slasher" is pretty straightforward; it gives him access to his machete (which his character is always holding in this variation), adding new normals and specials, including the ability to throw the machete.

      "Relentless" is pretty much what it says. It focuses on the You Will Not Evade Me aspect of Jason's character. This variation makes it a chore for the opponent to keep Jason away as a result of Jason gaining a teleport and a move that scrambles the opponent's controls, making it difficult to escape from him (much like a frightened teenager).

      "Unstoppable," meanwhile, encompasses Jason's ability to absorb stupid amounts of physical trauma without dying (visually represented by a thick chain around his neck, which is a nod to the films in which he was hanged by a steel chain and also drowned by being chained to a boulder in a lake). He gains a damage buff, a healing buff, and has the ability to continue a round after losing his entire life bar via a move called "Resurrection," which refills his life bar slightly, based on the amount of super meter he had when he "died."
  • Status Buff: His Unstoppable variation gives him access to two buff variations via the chains wrapped around his neck: One heals him, the other gives him a damage boost
  • Super Armor: Almost all of his EX specials have a point of super armor on them, and he even has a special that grants him infinite armor for a few seconds at the cost of a stun state afterwards (if Jason doesn't pull off an X-Ray or win the match/round before the armor wears off).
  • Throwing Your Sword Always Works: In his "Slasher" variation he gains a special move that allows him to throw his machete at the opponent.
  • Unflinching Walk: It's possible to invoke this with a special move that grants Jason super-armor.
  • Unskilled, but Strong: He doesn't have the colorful martial arts and magical power of the other kombatants, just simply incredible amounts of raw power and endurance. With a temporary special, he's even able to march through the attacks of gods and demons.
  • The Voiceless: He has no pre-intro dialogue and doesn't even as much as grunt while being hit. Even when killed, the most sound he ever makes is a muted gurgling as blood enters his windpipe.
  • Wrestler in All of Us: Uses a backbreaker in two of his variations, alongside a chokeslam and a military press slam.


Predator (Yautja)

A Guest Fighter and the titular creature of the Predator series, the Predator is an extraterrestrial hunter that travels the universe hunting the deadliest life forms it can find. It was made available as part of the Kombat Pack.

For other tropes which apply to the species, check its own character sheet. This is only for these tropes which appear in this game.

  • Alien Blood: It's bright green.
  • Ambidextrous Sprite: Zigzagged. Its sword gauntlet and control panel switch sides depending on his direction, but while in his Hish-Qu-Ten variation, if the Predator faces the other way, his cannon can be seen readjusting itself to whichever shoulder is closest to the opponent.
  • Booby Trap: The crux of the Hunter Variation is a trap that ties up anyone who steps into it. It even has a brutality where it flays the skin off the unfortunate target.
  • Cool Helmet: Comes with the helmet associated with the Predator species. His Warrior variation does away with it, however.
  • Cruelty Is the Only Option: When the Predator wins a fight, the loser isn't coming out alive. His victory animation has him tearing out the opponent's skull and placing it in his trophy room. It's justified, since the Predators only spare people if they're not combat-capable.
  • Downloadable Content: Revealed to be part of the Kombat Pack season pass.
  • Expy Coexistence: The Predator inspired the design of the cyborg ninjas and with Triborg's introduction to the game, the two can now battle.
  • Fake Shemp: The Predator's vocal clips are recycled from the Rebellion Alien Vs Predator game.
  • Famed In-Story: Zigzagged. The majority of kombatants don't seem to know (or at least care) who he is, but Shinnok is at least familiar enough to identify him as "the Predator" in one of his openings.
  • Guest Fighter: From the Predator franchise.
  • Giggling Villain: Gives off an unsettling recording of a laugh after winning a round, which is actually a recording of the opponent laughing (a Shout-Out to the movies in which the Predators do the same thing), except for Scorpion, where the Predator only comments "To hell with you!" (pretty much Scorpion's in-game Catchphrase), and Jason or another Predator, who get the stock laugh.
  • The Gloves Come Off: In the case of his Warrior variation, the helmet comes off. Serves as a Shout-Out to the movies in which the Predator fights without his helmet when he means business or is in desperate/dire straits. This is reflected in gameplay by the fact that the Predator gains a self-destruct mechanism that can actually be used by the player to kill himself and the opponent simultaneously.
  • Healing Potion: Available to the Hunter Variation is a stim-pack, which heals a small portion of the Predator's health.
  • High-Pressure Blood: The Predator bleeds far more than any other kombatant. Where a strike on one opponent might leave a splatter, he leaves a whole pool. After a sufficient beating, the entire fighting area might be green with his blood. Possibly subverted, as his bright green blood stands out more than the darker hues of other kombatants.
  • Humanoid Aliens: He is a bipedal humanoid alien from outer space.
  • Invisibility: Introduces himself in the Kombat Pack teaser by turning off his cloak. In-game, it also acts as a barrier, which grants him some resistance to damage.
  • Magic Knight: In his Arcade Ending, he analyzes the Amulet of Shinnok until he can use sorcery himself, albeit apparently mostly by channeling it through his existing armaments. This makes him even more deadly, capable of taking on the likes of Skarlet, Kotal Kahn, and more.
  • Magic Versus Science: Averted. The Predator has no prior experience with sorcery, but after encountering it he has nothing but the highest regard for it and wishes to learn how to use it. He succeeds and is able to wipe out entire worlds with his combined abilities, gaining the title Apex Predator.
  • Mythology Gag:
    • His Warrior variation has an attack called the "Yautja Strike". Yautja is the name given to his species in the Alien vs. Predator expanded universe, while in the Predator films it goes unnamed.
    • In the same vein as "Yautja", the "Hish-Qu-Ten" variation is named after what later authors called the species in an unrelated expanded universe that started with Predator: Forever Midnight. Given the relative obscurity said rebooted universe received, it's a surprise that said name makes an appearance.
    • When used on the Predator, Erron Black's X-Ray Attack uses a Marked Bullet for "Ugly Mofo": the Predator being referred to as an "ugly motherfucker" is a Running Gag throughout the film series. Bo' Rai Cho also calls him an "ugly motherfucker" in pre-fight dialogue.
    • The Xenomorph's skull in the ending animation is shown in the same manner as the one in Predator 2.
    • His X-ray and most of his Brutalities are named after quotes from Predator, "Anytime", (I ain't got) "Time to Bleed", "If It Bleeds" (we can kill it), and "What The Hell" (are you?).
  • Paint It Black: His Hunter variation features black armor.
  • Plasma Cannon: The "Hish-Qu-Ten" variation of Predator utilizes his signature shoulder-mounted Plasmacaster. It also features in one of the Predator's Fatalities.
  • Precision-Guided Boomerang: The Smart Disks, which can hang in the air for a short while and then home in on the enemy.
  • Proud Warrior Race Guy: His alien culture, the Yautja, revere the challenge of the hunt, as well as the physical and tactical supremacy of their hunters, above all else; naturally, he fits in quite well in Earthrealm.
  • Self-Destruct Mechanism: A special feature of the Warrior Variation. This version is non-fatal, however, allowing for a chance to interrupt whatever the enemy is doing.
  • Shoulder Cannon: Sports the iconic Yautja Plasmacaster in his Hish-Qu-Ten variation and X-Ray.
  • Stance System: His variations are Hunter, Warrior, and Hish-Qu-Ten.
  • Sufficiently Analyzed Magic: In the Predator's arcade ending, he analyzes the Amulet of Shinnok to the point of learning how to use magic himself and incorporate it into his weapons.
  • Taking You with Me: He can use his Self-Destruct Mechanism as a brutality. Cue both the Predator and his opponent dying.
  • Wolverine Claws: Two retractible wrist-mounted metal blades, a classic weapon of the Yautja.
  • Yellow Eyes of Sneakiness: His eyes glow yellow when he activates his stealth camouflage technology.


Leatherface (Jedidiah "Jed" Sawyer)
His chili's to die for.

A Guest Fighter from The Texas Chainsaw Massacre, Leatherface is a Serial Killer who butchers people to turn into meat for his family. According to his biography, his brothers kicked him out of the house until he could bring back new "meat." Stumbling across a portal, Leatherface has now begun butchering the inhabitants of various realms to serve as new Sawyer chili ingredients with Kytinn being his favorite. He was made available as part of the Kombat Pack 2 DLC.

For other tropes which apply to him, check his own character sheet. This is only for these tropes which appear in this game.

  • Acrofatic: Rather hefty but is more than capable of jumping like the rest of the combatants.
  • Arson, Murder, and Jaywalking: His variations are Killer, Butcher, and... Pretty Lady.
  • Badass in a Nice Suit: Leatherface wears a (mostly) formal suit with his "Pretty Lady" variation, taken from the climax of his first film.
  • Badass Normal: Quite possibly the biggest example in the series besides Kurtis Stryker. His only weapons are a chainsaw and a meat hammer, yet he is perfectly able to go toe-to-toe with the other kombatants, including characters such as Shinnok, Ermac, and Goro, and fellow guest fighters Predator and Alien. Even more so in his ending where he manages to kill Shinnok and a large amount of Special Forces.
  • The Butcher: He wears a bloodied butcher's apron in two of his variations, one of them even called Butcher.
  • The Cameo: Drayton is mentioned in his Arcade ending.
  • Chainsaw Good: His signature weapon, utilized in the majority of his special moves in all of his variations.
  • Composite Character: Primarily draws from the first film in his appearance and moveset while his Butcher variant gives him his remake outfit. However, his ending and biography confirm he has the last name Sawyer and answers to Drayton, who is cooking chili like in The Texas Chainsaw Massacre 2.
  • Creepy Crossdresser: His "Pretty Lady" variation presents Leatherface this way, wearing an effeminate suit and a mask covered in makeup.
  • Downloadable Content: Part of the Kombat Pack 2.
  • Drop the Hammer: His "Butcher" variation specializes in quick but fierce hammer blows. It is also used during his X-Ray move.
  • Facial Horror: While unseen in gameplay, his actual face under the mask is covered in welts and features a caved-in nose.
  • Fat Bastard: Has quite a gut.
  • Famed In-Story: Zigzagged and surprisingly played straight. While a lot of characters don't know or care who he is, some also seem to be familiar with Leatherface, which includes the likes of Shinnok, Sub-Zero, Erron Black, and Raiden.
    Sub-Zero: The Sawyer clan will fall.
    Erron Black: Nice to meet a fellow Texan.
  • Genuine Human Hide: Contrary to his name, his mask is made of human flesh.
  • Get Out!: On the receiving end from his brothers until he returns with meat according to his bio.
  • Guest Fighter: From the The Texas Chainsaw Massacre franchise.
  • I am a Humanitarian: Cooks people for his familiy's chili after all. His story even revolves around him traveling the realms in search of new "ingredients" while he butchers Cassie and several SF forces for this purpose in his ending.
  • Impaled with Extreme Prejudice: A sizable number of Leatherface's special moves, EX versions and otherwise, involve shoving his chainsaw straight into his opponent's gut.
  • Improbable Use of a Weapon: Chainsaws are not meant to be thrown as projectiles, as is done with the "Pretty Lady" variation.
  • Malevolent Masked Man: With his mask being Genuine Human Hide. Each of his variations uses a different mask - "Killer" uses the original design, "Butcher" wears the remake's, and "Pretty Lady" has a bunch of makeup on.
  • Non-Dubbed Grunts: He's voiceless, but makes vocal noises such as screaming and grunts.
  • Screams Like a Little Girl: Several of his "receiving damage" grunts are pig-like squeals.
  • Slashers Prefer Blondes: His ending features Cassie, a blonde, falling victim to him.
  • Stance System: His variations are Killer, Butcher, and Pretty Lady. Uniquely, Leatherface wears a different outfit across all three variations, those being his original look, the remake design and his Pretty Lady outfit from the first respectively. The Killer variation uses its own special stance to perform a number of attacks unique to that variation.
  • Sticks to the Back: Leatherface somehow hangs his chainsaw from his back when it isn't in his hands.
  • Stout Strength: Is quite strong and powerful despite his weight.
  • Tantrum Throwing: Leatherface has a short freakout every time he gets up after losing a round.
  • Throwing Your Sword Always Works: Technically not a sword, but his "Pretty Lady" variation can throw his chainsaw as easily as if it were Kung Lao's hat.
  • Unskilled, but Strong: Don't expect to perform long combos with him. You won't need it anyway, as you will be controlling a 7-foot-tall giant with a ridiculously huge chainsaw that deals a LOT of damage.
  • Yandere: His Arcade ending shows that he killed Shinnok all through the hopes of Cassie to notice him, especially after cutting through the Special Forces. When she says no to him, he cuts her face off and plans to let his family use the bodies as meat.


Alien (Xenomorph)

A Guest Fighter from the aptly named Alien series, this unusual creature was born through impregnating the leader of a Tarkatan patrol after he stumbled across an egg from a hidden nest, birthing a deadly Tarkatan Xenomorph from him. Part of an ancient Xenomorph attempt to conquer Outworld that has lain dormant, the newborn Xenomorph proceeded to kill the rest of the Tarkatan patrol before seeking out potential hosts. It was made available through the second Kombat Pack.

For other tropes which apply to the species, check its own character sheet. This is only for these tropes which appear in this game.

  • Absurdly Sharp Claws: The Xenomorph's claws and arm-blades can lacerate and impale even the most heavily-armored opponents.
  • Adaptation Deviation: Doubles as an Artistic License – Biology for the Alien series. The second movie shows that the Alien doesn't generate body heat, rendering the use of thermal vision useless but the Predator can see it with its mask during their intro. There's also the fact its blood is less acidic than it normally is, only causing damage when specifically utilized as an attack. May or may not be the result of being a Tarkatan hybrid, but who knows.
  • Alien Blood: It has yellow-green Hollywood Acid blood, which is weaponized in the Acidic variation.
  • Alien Invasion: Its arcade ending has it starting one of these in Outworld. It succeeds.
  • Apocalypse How: Its ending features a Class 3a on Outworld where it overwhelms the population and will likely spread into the other realms.
  • Art Evolution: In the preview trailer, the Chestburster that emerges from Baraka looks like a normal human-spawned Chestburster. In the game, Chestbursters spawned from Mileena and an enemy Alien will have large fangs and facial spikes inherited from their host's Tarkatan DNA.
  • Assist Character: The Konjurer variation can summon eggs and Drones for a quick assist.
  • The Berserker: While the Xenomorph's melee attacks are in general fast and ferocious, the Tarkatan variant is purely focused on shredding its opponent with rapid, brutal attacks utilizing its arm blades and tail.
  • Beware My Stinger Tail: It has a long, segmented tail with a blade at the tip that is used in multiple attacks. The Acidic variant's tail-blade is damaged, enabling it to spray enemies with acid as a ranged attack.
  • Blade Below the Shoulder: Due to being Tarkatan-born, it sports its parent race's famed arm blades with a Xenomorph-style biomechanical appearance. The Tarkatan variant takes full advantage of these in combination with its serrated, blade-tipped tail to become a whirlwind of laceration and impalement.
  • Blade Spam: Its Tarkatan variant can use Baraka's Chop Chop move.
  • Bloody Murder: The Acidic variation has attacks involving spraying the opponent with its acid blood.
  • Body Horror: It wouldn't be the Xenomorph without it, as the Facehuggers show up as an attack, Brutality, and a Victory animation.
  • Chest Burster: The reveal trailer shows D'Vorah about to perform a fatality on Baraka, but before she can he vomits out blood and a Chestburster rips from his chest. The Chestburster is also used to kill the opponent as a Brutality in the Konjurer variation, and in the Alien's victory animation. Humorously, the ones in the Brutality will have some sort of trait based upon the opponent.
  • Cruelty Is the Only Option: The Xenomorph will take the loser to a nest to be impregnated if they do not kill them via Fatality or Brutality. Justified as the Xenomorph's nature would make it rather hard to swallow letting the opponent live or not getting impregnated for future generations of Xenomorphs to spawn from. The creature knows nothing of mercy and once victory is all but assured for the Alien, it's getting its fatality no matter what.
  • Downloadable Content: Part of the Kombat Pack 2.
  • Eyeless Face: Xenomorphs don't have "regular" eyesight and thus lack eyes on their face. Due to Gameplay and Story Segregation, various kombatants will still Go for the Eye and damage the face where they "should" be.
  • Face Full of Alien Wing-Wong: Fittingly, the Konjurer variant can summon Facehuggers to attack along with a brutality, and the opponent will suffer this if they aren't already killed by a Fatality or Brutality. The chestburster will look different for certain characters, such as a Predalien coming out of the Predator, being made of stone if the loser is Tremor, and having a Tarkatan-like mouth if it's Mileena or - bizarrely - a Mirror Match.
  • Famed In-Story: Zigzagged and played straight. While most seem to not care for the Xenomorph, several at least seem to recognize it as an alien and several appear to be familiar with it, such as Goro, Erron Black, Raiden, Liu Kang, Sub-Zero, Shinnok, and especially Johnny Cage. Triborg's battle intros switches between questioning what it is, and outright knowing that it actually is an alien.
    Raiden: A new breed of Tarkatan?
    Johnny Cage: GAME OVER, MAN!
  • Gameplay and Story Segregation: Although the Xenomorph is renowned for its Hollywood Acid Alien Blood, only the Acidic variation has any acid effect and only with specific attacks. Therefore, random blood splatter from hits and fatalities are unaffected by the blood's acidity.
  • Guest Fighter: From the Alien franchise, being a Xenomorph spawned from the MK-specific Tarkatan race.
  • Hollywood Acid: It has highly corrosive yellow-green blood, and its Acidic variant weaponizes this as an attack.
  • Hybrid Monster: It's technically not any more of a hybrid than any other Xenomorph (since inheriting genetic traits of the host it's born from is a part of its race's standard MO), but being born from a Tarkatan has given it some noticable differences compared to its human-born kin from other media, most notably that it possesses the Tarkatan race's signature armblades. Xenomorphs hybridized from other MK races are shown in its Arcade ending (such as a Shokan-born Xenomorph with four arms) and with the Chestburster in its victory animation after defeating a non-human opponent (such as a Pred-Alien being born from the Predator).
  • I Have Many Names: In-game the creature is called the "Alien", but NRS and Shinnok also use its Ascended Fanon name "Xenomorph".
  • Impaled with Extreme Prejudice:
  • Kill the God: Its arcade mode ends with it killing Shinnok, and its end cutscene shows it about to kill Kotal Kahn.
  • LEGO Genetics:
    • The reason it appears different from the classic Xenomorph: it has assimilated the DNA of its host, an unfortunate Tarkatan warrior.
    • Its non-finisher victory screen and the Alien Baby brutality have a Chestburster emerge from its opponent with traits of whatever species they were. The Alien and Mileena share a Chestburster design with huge fangs and spikes on its sides; the Predator's Chestburster is a Predalien; and Tremor's Chestburster looks like it's made from cracked dirt. The other characters, even non-humans like Goro, Reptile, and D'Vorah, share the human-type Chestburster design.
    • In its Arcade ending, it builds a hive filled with Xenomorphs spawned from various Outworld races, who all have traits of their parent species (Shokan-born have four arms, and two Symbiote-born are seen paired together as mount and rider).
  • Lamarck Was Right: With the Alien Baby brutality, Jason's and Sub-Zero's Chestbursters are wearing their respective masks; Kung Lao's, Raiden's, and Erron Black's Chestbursters wear their respective hats; Kano's Chestburster has a cybernetic eye; and Johnny Cage's Chestburster is wearing sunglasses.
  • Light Is Not Good: Its alternate skin gives it a white exoskeleton.
  • Man Bites Man: Several of its attacks involve biting its opponent both with its main mouth and pharyngeal jaws.
  • Minion Master: The Konjurer variant can summon eggs and drones to ambush and trap opponents.
  • More Teeth than the Osmond Family: Justified by it not only being a Xenomorph but a Tarkatan-born one at that, who are famous for their needle-sharp chompers.
  • Morphic Resonance: Non-shapeshifting example - If you look closely, you can see the Alien has inherited the Tarkatan's distinctive cheekbone-spikes.
  • Moveset Clone: Its Tarkatan variant has several moves taken directly from Baraka, in addition to the Xenomorph's own unique moveset.
  • Multiversal Conqueror: The Xenomorph's ending has it kill Shinnok, then use the other Kombatants to build up a hive until a Queen arises. The Xenomorphs then proceed to conquer Outworld, annihilating everything in their path.
  • Mythology Gag:
    • Many of its attack names, like Kane's Son, Bug Hunt, and Zeta II, are taken straight from the Alien series.
    • If a Predator is defeated, the victory animation shows a Predalien being born.
    • Its "Alien Queen" Fatality has a Queen spear the opponent from behind with its tail before ripping them in half, exactly how the Queen killed Bishop in Aliens
  • Nested Mouths: The Xenomorph has a set of telescopic pharyngeal jaws, which are used in some attacks, including its X-Ray and one of its Fatalities, to "headbite" its opponent.
  • Ninja Pirate Zombie Robot: Not just a Xenomorph, but one born from a Tarkatan. That grants it the race's famous arm blades and enormous fangs.
  • Off-Model:
    • It's a lot more upright than your typical Xenomorph. This is justified in story by it being one born from a Tarkatan's chest cavity rather than a human's and thus taking on some that races features. In addition, the head is a lot less elongated and its arms and general physique are bulkier to match up to the other combatants.
    • The Queen that appears in its Fatality has Tarkatan-style fangs and - more egregiously - is missing her secondary pair of arms. This is bizarre since the Queen that shows up in the Arcade ending cutscene illustration has four arms. The ending mentions that the hive was made from the Outworld's various races, and a dead Shokan is pinned to the wall behind the Queen and another 4-armed Xenomorph.
  • The Remnant: The Alien's bio reveals it's the firstborn of the remains of an attempted Xenomorph invasion of Outworld that has lain dormant for an unknown amount of time.
  • Roar Before Beating: Its introductory cutscene has it roar at its opponent before the battle starts.
  • Self-Harm: The Acidic variant can claw itself to create puddles of acidic blood.
  • Stance System: Its variants are Acidic, Konjurer and Tarkatan, based off the Drone, Praetorian, and Warrior castes from the Alien and Alien vs. Predator series respectively.
  • Tail Slap: The Alien can use its tail as a mid-range weapon to strike, stab, and trip up opponents.
  • The Soulless: Ermac's prefight dialogue says that the Alien doesn't have a soul.
  • Villainous Cheekbones: As noted in Morphic Resonance, this Alien has inherited the spiked cheekbones of its host, a Tarkatan warrior.
  • We Have Reserves: The Acidic variation's damaged tail and Self-Harm moves are due to the variation being the Tarkatan-hybrid's Drone caste, which makes it fairly expendable as far as the hive is concerned.

Comic / Mentioned Only Characters



Kenshi's lover and Takeda's mother, who died defending Takeda in Thailand during a Red Dragon assault on their house.

  • Dying Moment of Awesome: She killed all three of the Red Dragon troops before dying. The first bled out from a Groin Attack, the second had the top half of his head cut off, and the last was a Mutual Kill, stabbing him Moe Greene Special style as he shot her.
  • The Lost Lenore: To Kenshi, since his vendetta against the Red Dragon and Daigon was driven by her death.
  • Mama Bear: Learns that an international crime syndicate is after her son. How does she respond? Hiding her son somewhere safe, waiting for the Red Dragon members to show up, and attacking them with a short sword.
  • Missing Mom: Tragically to Takeda after the Red Dragon murdered her.
  • Posthumous Character: Died some time before the prequel comics began.
  • We Hardly Knew Ye: She appeared in only one chapter.

    Forrest Fox 

Forrest Fox

Similarly to Takeda, Forrest Fox is a teenager taken in by Scorpion as a member of the Shirai Ryu. The two train together for years and become close friends.

  • Batman Gambit: Pushing Scorpion back into his rage-insanity was seemingly done so Scorpion would shank him with the Kamidogu dagger, which dramatically increases his power and starts to regenerate him as soon as it's embedded. Thankfully, Takeda puts a stop to it.
  • Body Horror: The possessing demon forces him to fulfill the "blood code" which involves cutting his entire face off.
  • Demonic Possession: Eventually to be revealed to be Havik.
  • Half the Man He Used to Be: Well, true for his head at least.

    Kotal K'etz 

Kotal K'etz

Kotal K'etz is the father of Kotal Kahn and ruler of the Osh-Tekk realm until Shao Kahn invades and absorbs it into Outworld. He is quick to bend the knee and is granted both his life and continued possession of a portal gem, which he gives to his son in order for him to take a Rite of Passage known as the "Riftwalk" in Earthrealm. He intends to give his son his helm when he returns, but things do not go as expected. Years later, K'etz is sent by his son on a mission to kill Mileena and Reiko, where he is ambused and assassinated by Goro.

  • All Myths Are True: Pronounce his name as "K'etz Kotal" and it becomes all too obvious that he's Quetzalcoatl.
  • Death by Irony: Killed with your enemy using the very weapon that was meant to help you?
  • Disappointed in You: When his son returns from the Riftwalk, this is his reaction. He's seemingly aware that when humans drink the blood of their enemies, they will die of blood poisoning.
  • Drop the Hammer: Kotal Kahn gave him Shao Kahn's Wrath Hammer to help him in his quest.
  • Know When to Fold Them: When Shao Kahn comes knocking (and knocking heads off shoulders at that), he quickly bows the knee.
  • Logical Weakness: Osh-Tekk warriors are empowered by the sun. Rain blocking the sun with his weather powers helped Goro out a big deal.
  • Your Head Asplode: How he dies, thanks to Goro wielding Shao Kahn's Wrath Hammer.

     King Gorbak 

King Gorbak

The current Shokan king and Goro's father.

  • Canon Immigrant: He first appeared in the official MKII comic, which was on shaky ground canon wise, and then made intermittent appearances in the decidedly non-canon (with the games) Malibu comic line. With the MKX comics being considered fully canon with the game, this marks his official full debut in the games' canon. It is as yet unknown if his wife Queen Mai, who was only mentioned in the MKII and Malibu comics is canon.
  • Even Evil Has Loved Ones: He refuses to finish off Goro despite his pleas of being an unworthy heir. Kotal Kahn basically strongarmed him into the Outworld civil war by ripping off his son's arms.
  • Roaring Rampage of Revenge: He did not take kindly to Kotal Kahn mutilating Goro, to say the least. His retaliation? Having a Shokan army led by Kintaro assault the Osh-Tekk when he's at his weakest, in the nighttime.
  • Your Head Asplode: At the end of the aforementioned assault, Kotal Kahn smashes his head in with his bare hands.