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Characters / Mortal Kombat Mythologies: Sub-Zero

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Mortal Kombat Main Character Index
Main series: MK1 (Part 1 | Part 2) | MK2 (Part 1 | Part 2) | MK3 | MK4 | Deadly Alliance | Deception | Armageddon | MK vs. DC Universe | MK9 | MKX | MK11
Spin-offs: Mythologies: Sub-Zero | Special Forces
Non-video game: The Movie | Conquest | Defenders of the Realm
Individual Characters: Scorpion | Johnny Cage | Liu Kang | Raiden | Shang Tsung | Sub-Zero II | Kitana | Mileena | Shao Kahn | Shinnok


Here we're going to list the characters introduced in the spin-off Mortal Kombat Mythologies: Sub-Zero.

While Quan Chi was originally introduced in Mortal Kombat: Defenders of the Realm, he's included here for the sake of narrative, as this is the game which introduced him to the series proper and explained his role in the main story of the games.

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    Quan Chi 

Quan Chi
"You will serve me in the Netherrealm!"

Debut game: Mortal Kombat Mythologies: Sub-Zero (Richard Divizio)
Other appearances: Mortal Kombat 4 (Richard Divizio), Mortal Kombat: Deadly Alliance (Richard Divizio), Mortal Kombat: Deception (non-playable), Mortal Kombat: Armageddon, Mortal Kombat vs. DC Universe (Ronald M. Banks, non-playable), Mortal Kombat 9 (Ronald M. Banks), and Mortal Kombat X (Ronald M. Banks, English; José Gilberto Vilchis, Latin American Spanish)
Non-video game appearances: Mortal Kombat: Defenders of the Realm (Nick Chinlund), Mortal Kombat: Conquest (Adoni Maropis), Mortal Kombat: Legacy (Michael Rogers; first season only), Mortal Kombat Legends: Scorpion's Revenge (Darin De Paul)

A sorcerer from the Netherrealm, Quan Chi is quite easily, one of the most treacherous characters in all the games. While originally supposed to serve the Elder God Shinnok, Quan Chi's true allegiance is only to himself, and he will make and break deals with anyone if it furthers his goals. Quan Chi, contrary to most characters in the series, does not actually belong to either a mortal race or the myriad gods: he used to be an oni, a demonic torturer from hell, who eventually took a humanoid form.

Quan Chi has had a behind-the-scenes presence through a myriad of major events in the series' history. Serving Shinnok, he directly caused the deaths of both Scorpion (and his clan and family...) and the original Sub-Zero, was the one who revived Sindel in order to facilitate Shao Kahn's invasion of Earthrealm, released Shinnok from his imprisonment in the Netherrealm, and brought about Liu Kang's death during the events of Deadly Alliance. He has also betrayed every single ally he ever had at one point or another.

During the events of both Mythologies: Sub-Zero and Mortal Kombat 4, Quan Chi was working to release his master, the banished Elder God Shinnok, from his imprisonment in the Netherrealm. To this end, he also worked with Shao Kahn (bringing back Sindel for him, as previously mentioned). After Shinnok's defeat, however, Quan Chi eventually discovered the tomb of Onaga The Dragon King, which contained within his undead army, which slept in suspended animation. Wanting to control the army to conquer both Outworld and Earthrealm, Quan Chi allied himself with Shang Tsung, eventually bringing down Liu Kang together during the events of Deadly Alliance. Of course, after being victorious over Earthrealm's warriors at the end of Deadly Alliance, Quan Chi turns on Shang Tsung (with Shang Tsung doing the same, of course). They are both attacked by Onaga the Dragon King, however, and both Quan Chi and Raiden are supposedly destroyed during the events of Deception. Quan Chi did survive the events of Deception, but eventually dies along with... well, everybody else, during the events of Armageddon.

Quan Chi has an important role in the events of Mortal Kombat 9: all the aforementioned events which happen during the course of the first three games also happen during this one. It starts with the fact that he slaughters Scorpion's family to convince him to kill the original Sub-Zero, not the younger one - and it only goes downhill from there. Quan Chi manages to get the entire army of fallen Earthrealm fighters under his command, resurrecting them as his revenant slaves.
After Shinnok was imprisoned in his own Amulet at the prologue of Mortal Kombat X, Quan Chi spends the rest of the game finding a way to release him. 25 years later, he manages to recruit D'Vorah - one of Kotal Kahn's servants - to his side. In his weakened state, Quan Chi was captured by Special Forces. The sorcerer counted on this, however: releasing Shinnok in Earthrealm would allow the fallen Elder God to easily get the access to Jinsei Chamber and corrupt it. The intervention of Scorpion (who was resurrected to his former self, Hanzo Hasashi) put an end to Quan Chi's life... but Shinnok was freed from imprisonment in the process.

  • 0% Approval Rating: His Outworld allies, including Shao Kahn and Shang Tsung, distrust and despise him, while his allies in the Netherrealm aren't fond of him either. Scorpion, Drahmin, and Moloch want to kill him for his treachery, Noob Saibot feigns loyalty and secretly wants to overthrow him, and Shinnok hardly acknowledges his sacrifice in Mortal Kombat X. Only the Netherrealm Revenants are loyal to him and that's only because they're under his influence.
  • Actually a Doombot: Baraka's non-canon ending in Gold.
  • Adaptational Superpower Change: In Scorpion's Revenge he has the ability to shapeshift a power he never shows in the main games.
  • Arch-Enemy: Serves as Scorpion's primary foe, at least when Scorpion isn't his pawn.
  • Asshole Victim: He's subjected to a lot of physical abuse in Mortal Kombat X and ends up killed by Scorpion, but hardly any sympathy can be mustered for him and the heroes only wanted him alive to restore the Revenants to their original form.
  • Badass Baritone: This powerful sorcerer's voice is almost as deep as Shao Kahn's.
    • His portrayal in Scorpion's Revenge fluctuates between this and Guttural Growler.
  • Bad Boss: Zigzagged. He is remarkably polite and cordial to his revenant servants and seems to see them as "friends" if pre-match dialogue is anything to go by. On the other hand, he will kill lesser subordinates like Moloch and Drahmin for the pettiest reasons and thinks absolutely nothing of them.
  • Bald of Evil: Not one strand of hair on his head and he doesn't do one single good deed throughout the whole franchise.
  • Bare Your Midriff: Bar the Too Many Belts, he's wearing nothing between his chestplate and his pants in his X incarnation.
  • Bat Out of Hell: His Summoner variation in his X incarnation has him summon a Netherrealm Bat.
  • Beating A Dead Player: Quan Chi's signature finisher, the Leg Beatdown, involves him ripping off his opponent's leg and endlessly smacking them with it long after they're already dead. In 9 this also gets accompanied by Your Head Asplode (though he still just keeps pounding away).
  • Big Bad: Of Deadly Alliance; he's the founder of the titular alliance and clearly the dominant one between him and Shang Tsung.
  • Big Bad Ensemble: Serves as this with Shang Tsung in Scorpion's Revenge being the more personal threat the The Protagonist Scorpion and the one who is behind the massacre of his clan, as well as the Final Boss at the end. While Shang Tsung is the one controlling the tournament so Shao Kahn can conquer Earthrealm.
  • Big Bad Wannabe: In the original timeline, after he started acting on his own (how successful he was with he plotting to overthrow Shinnok is unclear). He nearly succeeds with his plan to revive Onaga's army, only to suffer from an Eviler Than Thou from Onaga himself.
  • Big "NO!":
  • Bond Villain Stupidity: In 4, Quan Chi foolishly reveals that he was the one who killed Scorpion's family just as the ninja specter is about to kill Sub-Zero. Bare in mind that Sub-Zero had simply denied killing Scorpion's family meaning he didn't know who the culprit was either so Quan Chi revealed his actions for nothing. Scorpion grabs onto the sorcerer as he is about to teleport away and he spends the remainder of his time being hunted and tortured by Scorpion until he finds away to escape the Netherealm in Deadly Alliance.
  • Breakout Villain: He was a one-shot villain created for Defenders of the Realm, but ended up showing up in Mythologies and 4, becoming a major antagonist by Deadly Alliance and a major player for the rebooted timeline in 9 and X.
  • Brought Down to Normal: Due to Shinnok being sealed in MK9, he has lost a lot of his former power.
  • Butt-Monkey: Scorpion killing him notwithstanding, after spending a lot of time as a Karma Houdini, X had karma bite him back hard. Pretty much every appearance he makes in the story involves having the shit kicked out of him, and most of what goes right is all D'Vorah's handiwork. Given what he's done over the years, it's almost funny watching him fail so badly, but it gets even funnier in his Arcade ending where he's (apparently) revived by the Elder Gods with the order of killing Raiden - all without his free will.
  • Canon Immigrant and Ascended Extra: He appeared first in the Defenders of the Realm cartoon, with a whole episode where he used a magic jewel to increase the evil emotions in everyone's hearts except Nightwolf. Game-wise, he was introduced in both Mythologies and 4 at the same time as a major character.
  • The Chessmaster: Especially in 9, where he manipulates both Raiden's and Shao Kahn's forces so he could make conquest by Shinnok easier by having the latter disposed of by the Elder Gods as a consequence for violating the Mortal Kombat laws.
  • Chronic Backstabbing Disorder: One of the most treacherous characters in the franchise, probably more so than Shang Tsung. There's not a single character he's allied or bargained with that he didn't later betray.
    • In an inversion, his Arcade ending in 9 has Shinnok betray him first, but he still gets the better of him.
    • Subverted in MKX. Quan Chi serves Shinnok with no doubt. He even sacrifices himself to free the fallen Elder God.
    • In the same game, pre-fight dialogue in a Mirror Match hangs a lampshade on this.
      Quan Chi 1: We mustn't fight!
      Quan Chi 2: I'm afraid we must.
      Quan Chi 1: You were my only friend...
  • Color-Coded for Your Convenience: In his X incarnation, parts of his outfit will change color based on his variation: green on his skull and skeleton hands for Warlock, red on his spikes for Summoner, and purple on his body markings for Sorcerer. The latter two variations also gets a corresponding eye glow.
  • Dark Is Evil: Uses black magic and necromancy as powers, plus the fact that he is a demon from the Netherrealm.
  • Deadpan Snarker: Never loses the polite tone of his voice in many of his intros in MKX, and has a dry sense of humor in several of those.
  • The Dragon: To Shinnok in 4 and 9, but...
  • Dragon with an Agenda: He was plotting against him in the original timeline, as he does with everyone he allies with.
  • Dual Wielding: Wields twin broadswords in the DA-D-A trilogy.
  • Empty Promise: He sees Scorpion as a pawn and nothing more, in every timeline. He even confesses as much to Kuai Liang in 4.
    Scorpion agreed to fight for us in exchange for freedom from the Netherrealm; a deal I had no intention of fulfilling. By killing him, you saved us the trouble. Both you and Scorpion were pawns for Shinnok.
  • Enemy Mine:
    • His "Deadly Alliance" with Shang Tsung is this. They only ever teamed up because they wanted to eliminate their opponents and what they wanted in the end were not mutual and very different. Once they took out the opposition, they quickly fight one another, with Quan Chi prevailing. Eventually, Tsung kills him in the Battle of Armageddon much later on.
    • Also briefly forms one with Raiden and again Shang Tsung to help fend of Onaga when he returns though they arne't able to stop him.
    • Confirmed even further in 11, where Tsung outright thanks Scorpion for killing him.
    • In MK vs. DC, he joins the MK side.
  • Evil Cannot Comprehend Good:
    • In one of his intros with Scorpion in MKX (if the player chooses the Hanzo Hasashi skin), he seems to be baffled that the spectre is no longer his wraith.
    • In several of his intros with the other revived revenants, he seems genuinely confused as to why they fell out of his service and calls them ungrateful despite being told that he turned them into his slaves.
    • Unlike many of his fellow revenants, it's shown that Kung Lao secretly hates being one and wants to find a way to get out of the Netherrealm for good, but could not. [[spoiler:But Kung Jin did not give up hope, and he comes to help his older cousin's aid and redeems him in both of their arcade endings, enabling Kung Lao's Heroic Willpower to overcome the corruption that bound him to the Netherrealm as a revenant and escape to rejoin the side of good, something which neither Quan Chi nor Shinnok did not expect. And while it may be very hard for a revenant to embrace positive emotions as Quan Chi brainwashed them to the point of extreme hatred in MKX, it also shows that Heroic Willpower and familial bonds are much stronger than the Netherrealm's taint, things that neither Shinnok nor Quan Chi wouldn't be able to comprehend.
  • Evil Overlord: In exchange for helping Shinnok overthrow Lucifer, he was granted the chance to rule at his side in the Netherrealm, qualifying him for this trope.
    • In Scorpion's Revenge, Quan Chi is the ruler of the Netherrealm. Until Shinnok gets free from his imprisonment, that is.
  • Evil Sorcerer: One of the biggest users of dark magic in the entire series, whose abilities have been so far the most plot relevant. In 9, he conjures images of Sub-Zero killing Scorpion's family, so that the enraged spectre would kill the Cryomancer; heals Shao Kahn's wounds; resurrects Sindel in Earthrealm; attempts to create a Soulnado and conjures undead versions of the warriors killed by Sindel to attack Raiden.
  • Evil Sounds Deep: Richard Divizio (4) and Ron Banks (vs. DCU onward) portray him with a deep, baritone voice that only seems to enhance his evilness.
  • Excessive Evil Eyeshadow: Also a staple of his appearance. It gives him a more sinister look than he already has.
  • Facial Markings: He seems to have a chakra painted on his forehead. Also, there are two black lines coming out of his eyebrows towards the back of his head.
  • Faux Affably Evil: Best seen when he talks to Raiden towards the end of 9, where he's dripping with contempt toward the Thunder God, but never loses the polite tone in his voice.
    • This is also frequently demonstrated in his intro dialogue in X, in which he maintains a calm and collected tone, even when making threats against his opponent. He even occasionally tries to strike up a "friendship" with his opponent and expresses false sorrow when said opponent wisely rejects the sentiment.
  • Filler Villain: In Defenders of the Realm, he was only around for one episode and didn't show up after that. Not so much in the games, as well as another animated adaptation.
  • Greater-Scope Villain: Could be seen as this in the MKX comic series as he is the one who made an alliance with Havik and got him started on the track to enact his plan. Though Havik ends up betraying him and Quan Chi is pretty much uninvolved in the main conflict after that.
  • Grievous Harm with a Body: Ed Boon went on record as claiming that Quan Chi had both his most and least favorite fatalities in the series.
    • His Leg Rip fatality in 4 and 9, where he tears your leg off and beats you to death with it, was his favorite.
    • In Deadly Alliance, he stretches your neck to cartoony proportions, and while he does it, it can be assumed that he's tearing your spinal kord from the rest of your nerves while keeping your head attached. It's basically Sub-Zero's head rip, but far less bloody. Ed Boon has repeatedly stated that this is his least favorite fatality, and it has the honor of being the only fatality in Mortal Kombat history that he outright regrets putting in an MK game.
  • The Heavy:
    • He is this in Mythologies as he is the one who is driving the plot by employing the Lin Kuei and attempted to get Shinnok's amulet while he is working for Shinnok.
    • Also serves as this is in MKX while Shinnok is the one Quan Chi is working for and ultimately the one who takes center stage at the end. Quan Chi is the one actively working to free him throughout the game and is eventually the one to do so.
  • Heel–Face Brainwashing: In his Mortal Kombat X arcade ending, the Elder Gods acknowledge Quan Chi's slaying of Shinnok by taking away his free will tasking him with destroying Raiden, who had become a new liability for them.
  • Hellish Horse: Can be seen riding one in some of his pre-fight dialogue if he's the first one to speak in Mortal Kombat X. He and the revenants briefly ride some towards the end of story mode.
  • Insistent Terminology: Quan Chi's use of the word "ninja" to refer to Sub-Zero (who's a Lin Kuei), specifically done as a form of mockery.
  • Instant Expert: According to Deadly Alliance's Konquest Mode, the bulk of Quan Chi's knowledge of the martial arts comes from magic. When he was drained of his powers in the fifth plane of the Netherrealm, Quan Chi could only rely on basic Tang Soo Do attacks to ward off Scorpion.
  • Karma Houdini: The ending of 9 makes him one.
  • Karma Houdini Warranty: Subverted. His own gets torn in X, thanks to Hanzo/Scorpion beheading him, but this comes with the consequence of Shinnok reviving and the remaining revenants staying that way.
  • Killed Off for Real: He makes no appearances in 11 despite the circumstances. An intro with Jacqui and Raiden has them discussing this, and Raiden expresses Kronika's plot did not bring him back in any form.
  • Living MacGuffin: Given his magic being the method by which the dead kombatants of 9 were turned into Revenant Zombies, he's this in X, as his magic combined with that of Raiden is the only known method by which the revenant curse can be reversed. Raiden manages to revive Scorpion, Sub-Zero and Jax, as they were present after Sonya beat Quan Chi to unconsciousness. However, years later after Jax captured Quan Chi, Scorpion attacked and killed him before any of the other revenants could be returned to life.
  • Manipulative Bastard:
    • Quan Chi is the one who killed Scorpion's family and clan, not Sub-Zero. He told Scorpion that it was the younger Sub-Zero, because he wanted Scorpion on his and Shinnok's side during the events of MK4.
    • He does it again with Scorpion and the elder Sub-Zero during MK9. In the process, Scorpion's now a much more willing pawn for him, and he's also secured Noob Saibot as his servant. He might also be manipulating Raiden himself, if Raiden's visit to the Netherrealm and the Stinger at the game's end are any indication.
    • Does some with Shinnok as well. After retrieving Shinnok's amulet, he kept the real one for himself and gave Shinnok a fake.
    • MK vs. DCU also allows him to manipulate both forces of the conflict to release him from his chains on the Netherrealm. Raiden's Arcade Ladder ending also gives a bit of foreshadowing to the reboot, as Raiden is forced to use what might well be Kyrptonite as a power source. Quan Chi forces him to be a servant in order to stay alive.
    • Taken to ridiculous levels in X, where he manages to install D'vorah within Kotal Kahn's elite circle and somehow manipulated Kano to assist Mileena in getting Shinnok's amulet, then proceeded to set up a series of events where he would be captured by Special Forces while D'vorah would teleport to the exact location and hand him said amulet, so that Shinnok would be freed in Earthrealm and can corrupt the Jinsei. The only wrench in all of this was Scorpion showing up and cutting his head off, and even then, it only barely failed as he managed to utter the incantation anyways and free Shinnok.
    • Subverted in Scorpion's Revenge. Quan Chi makes a mistake of revealing that he himself killed Scorpion and his family while in disguise.
  • Mind over Matter: In Scorpion's solo movie. To show that he's not as defenseless as titular character might think, Quan Chi lifts him telekinetically into the air and breaks his bones... and then casually continues the conversation.
  • Necromancer: As seen in the opening to Armageddon as well as in the story modes of 9 and X, although he can't do this in gameplay. He can exert limited control over the living as well (see People Puppets below).
    • One of his variaions is based around summoning a bat-like creature to use in combat.
  • Not Me This Time: Havik, through the Kamidogu, is the one behind the second Shirai Ryu massacre, not Quan Chi.
  • Off with His Head!: How he's killed by Hanzo in MKX.
  • Offscreen Inertia: One of the reasons why his leg beating fatality is well-liked. In 4 the game would continue to the next screen while 9 keeps it going until you exit out of the menu.
  • Omnicidal Maniac: In Baraka's Gold ending, Quan Chi has stolen the powers of Shinnok and used it to kill all of the other kombatants as well as everybody in Edenia save for himself and Baraka, his ally. Baraka is infuriated that Quan Chi is such a madman that he is happy to rule over a dead realm and turns on him, so Chi kills him as well.
  • People Puppets: Some of his moves allow him to control his opponent's body for a short period of time.
    • Used in-story in the DC crossover with Kitana, as a way to show the effects of the Rage virus to the MK warriors.
    • His X-Ray move in 9 is all about this.
    • His first Fatality in X has Quan Chi controlling and forcing his victim to walk forward and impale themselves in the mouth on a floating blade before being vertically bisected.
  • Portal Cut: His second fatality in X, around the opponent's midsection.
  • Red Eyes, Take Warning: Not immediately noticeable, but the red eyes are always there. It contributes to his demonic-looking appearance.
    • Made much more obvious in his Summoner variation.
  • Secret Character: Beat the Story Mode in 9 to unlock him.
  • Shapeshifter: While he never shows this ability In-Canon in Scorpion's Revenge he uses it to shapeshift into Sub-Zero to both slaughter the Shirai Ryu and pin it on Sub-Zero.
  • Shout-Out: Inverted. He looks like a modern-day Kratos, but precedes him by a margin of 7-8 years (with his DA design predating GoW by almost three years).
  • Skeletons in the Coat Closet: His chestplate in his X incarnation has a glowing skull in the center and he wears skull knee pads. His Warlock variation also gives him a pair of glowing skeleton hands in his back.
  • Slouch of Villainy: His win pose in 9.
  • So Long, Suckers!: Closely watch the intro to Deception. Quan Chi makes a getaway seconds before Raiden's Heroic Sacrifice kamikaze after calling him out on it.
  • Spikes of Villainy: Present on his original armor from Mythologies and 4, but also included to a degree in his current attire.
  • Spontaneous Weapon Creation: His "On Your Knees" and "Mind Game" Fatalities have him creating a sword of green energy to kill the opponent in gruesome ways. In Scorpion's Revenge, he uses this ability in the climactic fight with the titular character.
  • Stance System: Had Tang Soo Do and Escrima in Deadly Alliance. He keeps the latter in Armageddon.
  • The Starscream: To Shinnok in the original timeline. Subverted in the new timeline, where he continues to serve Shinnok until his death, but some of his intro dialogues and one-liners have him trying to take the Netherrealm.
  • Summon Magic: The appropriately-named "Summoner" variation in X allows him to call forth a demonic bat familiar to sic on his opponent.
  • Suspiciously Similar Substitute: In 4, he is this to Shang Tsung as an Evil Sorcerer who fights with skull fireballs and serves as the chief minion to a more powerful villain.
  • Thanatos Gambit: Subverted. Scorpion cutting his head off only resulted in Shinnok being freed, but part of it was because he finished the incantation in time. Shinnok is also apparently smart enough not to revive him.
  • There's No Kill Like Overkill: His above mentioned Fatality where he beats the victim with their own severed leg. Even when the announcer deems the opponent dead, Quan Chi ignores it and keeps bludgeoning his foe's corpse, past the screen fading to black.
    • Quan Chi himself gets killed in this fashion as of Scorpion's Revenge.
  • Thinking Up Portals: Travels between the Netherrealm and other realms at whim by creating magical gateways. Comes to the fore in Mortal Kombat X, using his "Warlock" variation that enables him to use these creatively to get the drop on his enemy.
  • This Cannot Be!: Has an Oh, Crap! moment upon the return of Onaga. If you listen closely, he actually says this, too.
  • Too Many Belts: His X incarnation has 6 belts arranged in a checker pattern.
  • Tron Lines: His Sorcerer variation in his X incarnation has his body markings glow purple a la Kotal Kahn. Extra bonus points for glowing during certain moves.
  • Ungrateful Bastard: Views those who defect from his services as this.
  • Walking Shirtless Scene: Starting in Deadly Alliance.
  • Was Once a Man: Inverted. He was an oni who became humanoid.
  • Weapon of Choice: Had a spiked mace for 4. Trades it in for a pair of broadswords for the next three games.
  • We Have Reserves: Casually kills one of his own demon minions in Mortal Kombat X just for standing in the way.
  • The Worf Effect: Across the series, he's shown as a force of evil to be reckoned with. Come X, he's hit with the power nerf bat hard.
    • Worf Had the Flu: In the present day in X, he's noticeably weaker than he was earlier, especially during the Netherrealm War, and some characters, notably Sareena, notice this. This is because, with Shinnok being a Sealed Evil in a Can, he doesn't have the fallen Elder God to back him up with his magical potential, and he's using all of his resources trying to break him free.
  • Would Hurt a Child: A few of the Shirai Ryu members included children one of which being Hanzo's own son.
  • You're Insane!: On the receiving end of this from Baraka of all people in the latters MK Gold ending, with Baraka calling him out for being an Omnicidal Maniac rather than just a regular conqueror.



"I am not a being of Light. I am a demon of the Netherrealm, a servant of Quan Chi."

Debut game: Mortal Kombat Mythologies: Sub-Zero (Lia Montelongo)
Other appearances: Mortal Kombat: Tournament Edition and Mortal Kombat: Armageddon. Cameo in Mortal Kombat: Deception, Mortal Kombat 9, and Mortal Kombat X (cameo) (Danielle Nicolet, English; Xóchitl Ugartes, Latin American Spanish).

Sareena is one of Quan Chi's personal assassins. She and her two partners, Kia and Jataaka, were ordered to kill Sub-Zero before he reached Quan Chi. They were defeated, but Sub-Zero strangely spared Sareena's life. Later, as Sub-Zero battled Quan Chi, Sareena suddenly appeared and did a Heel–Face Turn by helping him in defeating the sorcerer. After expressing her desire to escape the Netherealm with him, she's shot in the back with a bolt of energy by Shinnok. She collapses into an enraged Sub-Zero's arms and seems to die...

... Turns out after the events of the game that the only thing Shinnok destroyed was her human form. In Mortal Kombat: Tournament Edition, it's discovered that her essence was banished as punishment for her betrayal, where she would suffer for years. Some time later, Sareena discovered the portal Quan Chi and Scorpion used to escape the Netherealm.

Shortly after regaining her human form, Sareena encountered the younger brother of the Sub-Zero she met years before. Sub-Zero granted her sanctuary with the Lin Kuei back on Earthrealm. In gratitude, Sareena pledged her loyalty to the clan, swearing to help defend it from its enemies.

In Armageddon, it is revealed that Sareena followed Sub-Zero into the Netherrealm, saving him from being killed by Noob Saibot and Smoke. She and Sub-Zero were victorious, but after the battle, Sareena lost control of her human form and returned to her true demon self. Thinking her to be a threat, Sub-Zero attacked and she fled, not wanting to harm him. However, she was later attacked by Noob Saibot, Smoke, and her former master Quan Chi, who demanded she provide them information about the Lin Kuei. At first, Sareena refused, determined to remain loyal to Sub-Zero. But Quan Chi then cast his dark sorcery upon her, returning her to her human form and then convincing her that she can never be good and that she is simply a pure evil demon. Swayed by Quan Chi's corruption, she agreed to serve him once again. However, she ended up recanting her allegiance when she was spared by Taven and would join the Forces of Light in the Battle of Armageddon.

In the rebooted timeline, she appears as an intelligence source for the Special Forces in the Netherrealm, and aids Jax in a fight against the revenants. She also shows up in Kabal's ending as his wife and the mother of his children.

  • Aborted Arc: Word of God dropped a few hints that she had a connection to Reiko, but nothing came of it. All that's known is that they both were once members of the Brotherhood of Shadows.
  • Amazon Brigade: Was once part of one along with Kia and Jataaka.
  • Ascended Extra: She appeared as a sub-boss in one of the more maligned games in the franchise, yet was popular enough to be given a role in Tournament Edition, Armageddon, and X.
  • The Atoner: Following being spared by Bi-Han, she seeks to renounce her allegiance to the Brotherhood of Shadow and assist the heroes in both timelines.
  • Bare Your Midriff: All of her outfits incorporate this.
  • Big Damn Heroes: If you let her live, she pops out during the battle with Quan Chi in Mythologies to deliver the coup de grace. After Deception, she also prevents Noob and Smoke from getting the jump on Sub-Zero.
  • The Cameo: She makes an appearance in the Storymode of X.
  • Bishojo Line: Averted, as it's implied that her true demon form is vastly stronger, but Sareena hates her demonic lineage and will lose control of her actions if she stays in the form for an extended period of time. Sareena assumes human guise out of preference, making this something of an invoked Power Limiter.
    • Informed Ability: That being said, besides the mention of her demon form in her Armageddon bio, it's never been seen in action (possibly justified due to the above), and from what's been discerned, her true form is most likely not a Cute Monster Girl or even an attractive Beastess. Also, while likely, it's unknown if Jataaka and Kia have similar demon forms.
  • Combat Stilettos: Another constant staple of her costumes.
  • Dark Is Not Evil: Despite her dark appearance and insistence on continuing to wear the garb of the Brotherhood of Shadows, Sareena has proven herself to be a valuable ally of the heroes and a force for good. In a Break the Cutie moment at the hands of Quan Chi, Sareena is manipulated into believing otherwise, as seen in the quote above.
  • The Dragon: Arguably one to Quan Chi in Mythologies; she's the only one of the trio seen reporting to him.
  • Early-Bird Cameo: Before appearing in Tournament Edition and Armageddon.
  • Facial Markings: Has distinctive black paint around her eyes.
  • Femme Fatale: Subverted. She looks like one but never acts as one.
  • Gorgeous Gorgon: At least her human form is. We've yet to see her true appearance as a demon.
  • Heel–Face Revolving Door: Sareena pulled a High-Heel–Face Turn in Mythologies and returned as an ally to the second Sub-Zero in Tournament Edition. However, in Armageddon Quan Chi coaxes her back into his services after she is attacked by Kuai Liang when he witnesses her demonic form. She pulls a Heel–Face Turn again in her non-canonical ending and is shown on the heroes' side in X.
  • Hell-Bent for Leather: Wears black leather in all her appearances.
  • High-Heel–Face Turn: The one notable female member of the Brotherhood of Shadow, who is also the only one to turn on the group in both timelines.
  • Hooks and Crooks: During her time with the Brotherhood of Shadow, Sareena brandished twin hookswords.
  • I Am a Monster: Loathes her demon form and is briefly manipulated into believing that she can't be good because of her status as such. Younger Sub-Zero doesn't seem to agree.
  • An Ice Person: Her Armageddon ending has her gain ice powers after defeating Blaze. She uses these powers to freeze Quan Chi dead.
  • Knife Nut: Her main projectile in Armageddon.
  • MacGuffin Guardian: In Mythologies, Sareena guards one of three crystals (the other two protected by Kia and Jataaka) that, when combined together, grants access to a teleporter that sends Sub-Zero to Quan Chi's throne room.
  • Mercy Rewarded: See Big Damn Heroes above.
  • Mid-Boss: In Mythologies.
  • Mini-Boss: In Armageddon.
  • Noble Demon: Though she really isn't very demonic.
  • Redemption Equals Death: Or so it seems. It is later revealed that Shinnok merely destroyed her human form.
  • The Mole: MKX introduces her as the Special Forces' informant within the Netherrealm, but is otherwise fairly similar to her personality in previous iterations. She even mentions Bi-Han saving her when arguing with Quan Chi's revenants.
  • Sai Guy: She uses sai in Tournament Edition.
  • She's Got Legs: Typically wears stockings or short boots that accentuate her figure.
  • Ship Tease: With the Elder Sub-Zero in Mythologies. With the Younger in Armageddon. And now with Kabal.
    • Battle Couple: Seems to be played up as the female half of one with the Sub-Zero bros. Not much happens with the elder one, as she only gets to deliver the finishing blow to Quan Chi before Shinnok "kills" her, but she comes to the younger Sub-Zero's defense to help him force Noob-Smoke to flee and in her Armageddon ending, she and Sub-Zero imprison Quan Chi in the Lin Kuei temple. Take note of how Sub-Zero revives her and how she miraculously gains freezing powers in this ending. Coincidence, right?
    • Interspecies Romance: She's a demoness, and the Sub-Zero brothers are mostly human, partially Cyromancer. Kabal, who she ends up with in his MK 11 ending, is completely human.
    • Loving a Shadow: Her semi-sorta there relationship with Sub-Zero the Younger could possibly be seen in this light in lieu of her previous interaction with his brother in Mythologies.
    • Pair the Spares: With Kabal in MK 11. It's never explained how they ever bonded or even met.
    • Rescue Romance: A variation. Part of the reason for her High-Heel–Face Turn was Sub-Zero sparing her life. She then comes to his aid against Quan Chi, and then requests that Sub-Zero take her with him back to Earthrealm. The younger Sub-Zero also grants her asylum with the Lin Kuei and Sareena pledges eternal loyalty to the clan.
  • Sinister Scythe: In Mythologies, she uses a kama as a throwing weapon.
  • Skunk Stripe: Has streak of white hair towards the front of her face.
  • Stance System: Ba Shan Fan was her unarmed fighting style in Armageddon.
  • Stripperiffic: All of Sareena's outfits show a lot of skin and she was in the running for possessing the most revealing outfit early in the series' run. Notably, she still retains a rather revealing outfit in Mortal Kombat X despite the game toning down the revealing outfits.
  • Voluntary Shapeshifting: Her "human" form is a disguise that she prefers to appear as, although she's lost control of this on at least one occasion. Possibly crosses over with Shapeshifting Squick and Hot Skitty-on-Wailord Action, seeing as she's Sub-Zero's Implied Love Interest and she's a demon...
  • Weapon of Choice: A kama in Mythologies. A pair of sai in Tournament Edition. Demon Fang in Armageddon.
  • Yank the Dog's Chain: Her efforts to be freed from her demonic side are often met with failure.
    • Throw the Dog a Bone: Her time with (the younger) Sub-Zero seems to be a complete 180 from the rest of her life, though. Then there's the shot of her happily smiling and holding a puppy with Kabal and their children in his MK 11 ending.


"How many mortals will die before this ends?"

Debut game: Mortal Kombat Mythologies: Sub-Zero (Tony Marquez)
Other appearances: Mortal Kombat 4 (Tony Marquez), Mortal Kombat: Armageddon, Mortal Kombat 9 (Ken Lally, non-playable, Mortal Kombat X (Troy Baker, English; Idzi Dutkiewicz, Latin American Spanish, non-playable) and Mortal Kombat 11 (Matthew Yang King, English; Andrew Moore, Face Model; Idzi Dutkiewicz, Latin American Spanish).

Fujin is one of the elemental gods assigned by Raiden to guard Shinnok's amulet in Mythologies, and the first of them which was challenged by Sub-Zero. He returned in 4 as one of the Earthrealm gods not being destroyed by Shinnok. He assists Raiden in his battle against Shinnok, and after his defeat, he was ascended to the Earthrealm protector status, while Raiden (who chose him as the replacement) was re-promoted to the Elder Gods pantheon.

In Armageddon, he notices a behavior change in his old friend. While Raiden was, technically, in the good guys' side, he also gained a ruthless side after realizing that Humans Are Bastards and revived Liu Kang's corpse in order to send him to do massive manslaughter. In spite of this, Fujin allied with Kung Lao in order to find a way to save both Raiden and Liu Kang. He learns that Johnny Cage is trying to gather the Forces of Light, and there's also a mention of the brothers Taven and Daegon, whose family has been friends with Fujin over the years. Argus (their father) sent them on a quest which was corrupted by evil. Fujin then goes to search for both brothers, hoping to prevent their progress and learn the true purpose of their quest.

In the new timeline, Fujin cameos in Mortal Kombat X defending the Sky Temple with Raiden. In the comic series, he gets attacked by a Kamidogu possessed Raiden and sends Takeda to help Scorpion stop Havik. He does not appear in the main story for 11, but several intros grimly imply he was Killed Offscreen in the crashing of timelines by Kronika's forces. However, he is set to return in the Aftermath expansion as a playable character for the first time in over a decade and with a story role.

  • A Day in the Limelight: In Mortal Kombat 11: Aftermath, he is the focus of Chapter 15.
  • Action Dad: Averted in that he doesn't have children. However, his intros and ending in 11 heavily imply that he wants to be a father.
  • All-Loving Hero: From his ending, after having lived so many lives as mortals, he goes on to use his powers to bring people closer in goodness and give them a chance to have a better life, even the likes of Shang Tsung from the looks of it. He also tries to reach out to Noob Saibot and Mileena in some of his intros, noting to Mileena he can't help but pity her, and telling Noob he shouldn't underestimate the Jinsei's ability to save his soul.
  • Anime Hair: One outfit in 11 gives him a spiky swept-back hairdo making him resemble Vergil.
  • Armor-Piercing Question: Delivers one to Jax when he tries to justify siding with the Kronika. He points out that Jacqui is on her way - and the only reason he's back on Shang Tsung's Island is just to simply break her heart.
    Fujin: Does that sound like someone who gives a whit about you and your family?
  • Automatic Crossbows: Makes use of a unique crossbow called the "Plasma Crossbow" which fires green bolts made of energy in Mortal Kombat 4, but rarely uses it properly (bar in one Fatality), the bolts can also be shot at a diagonal angle which allows them to bounce/ricochet. In 11 he gains a new one that is much smaller in scale but still doesn't fire normal crossbow bolts, which allows it to fire at a rapid rate. He makes use of it in many of his moves, some of his Brutalities and even in his Fatal Blow.
  • An Axe to Grind: When fighting against the Quan Chi's Demon Army alongside his brother Raiden. He makes use of a weapon that bears a resemblance to the Shaolin Spade. Which is basically a combination between a spade and an axe.
  • Badass Cape: Somewhat befitting his role as a Wind God, he wore a cape in his introduction in Mythologies. Even more fittingly as the cape and his initial design were from a Halloween costume of The Mighty Thor. Gains it back as an alternative costume in Armageddon, and in some of his skins for 11.
  • BFS: In Armageddon, Fujin's weapon is a large sword called Devastator.
  • Blow You Away: As a Wind God, Fujin uses wind to attack his opponents.
  • Bow and Sword, in Accord: In 11, Fujin fights with a sword that he can manipulate using air and he once again uses a crossbow as well.
  • Braids of Action: In Armageddon and 11, his hair is adorned more lavishly than it was back in Mythologies and 4.
  • The Cameo: In 9, in Kratos' ending alongside Raiden.
  • Closet Geek: Fujin really likes Johnny Cage's movies and admits this to him. However, he specifically tells him to say nothing of it, especially to Raiden.
  • Complete Immortality: Like Raiden, he has lived for eons and there is no known way to kill him. If he is destroyed, he eventually reforms.
  • Composite Character: Shinnok is the Wind God in Mortal Kombat: Annihilation.
  • Disproportionate Retribution: Played for Laughs. Fujin really doesn't take kindly to Kano's pissing habits, threatening to perform a fatality on him for happening to piss into the air than downward on one occasion.
  • Early-Bird Cameo: Before appearing in 4 and Armageddon, he was a Mid-Boss in Mythologies.
  • Everything's Better with Spinning: One of his signature moves is a spin that draws opponents in like a cyclone.
  • Fatal Flaw: In 11, there are signs that point to him perhaps being a tad too unwilling to go against his own brother Raiden. Some, like Kotal Kahn, hold his inaction concerning Dark Raiden against him, and his bond with Raiden has led him to unwittingly hand Kronika's crown over to a Shang Tsung disguised as Raiden, not seeing through the sorcerer's treachery until it was too late. It is, however, possible that his giving the crown to Shang Tsung was a knowing action as part of Liu Kang's plan to confront the sorcerer at the hourglass, as Fujin and Liu Kang are shown having a secret conversation at the beginning of the story.
  • Flight: In Mythologies, the player can't throw him to the void. This is how he recovers from his supposed death in that game. Also, he has a torpedo move similar to that of Raiden.
  • Foil: To his own brother Raiden.
    • At least in the past, Raiden asserted that as gods they were to remain distant from mortals as to not take away from their divine duties. Fujin defied this and decided to live among mortals, asserting that this sentimentality for mortal life is what makes warriors like him all the stronger for it.
    • Raiden in general acts very professional as a mentor but shows some shades of detachment as a result and is willing to resort to ruthless methods to defend Earthrealm, but Fujin is very personable in his dealings with mortals thanks to spending time in observation among them and thus shows more care and concern for not just Earthrealm to have many more lines he would not cross to save the realms.
    • How the two gods dealt with a turncoat Jax Briggs also differ: Raiden explained Kronika's hand in Jax's fate which gets Jax to realize that he was fighting for the wrong side - while Fujin instead personally relates to Jax in regards to family using his relationship with his own brother to get through to him.
    • Finally, their own endings also greatly contrast with each other's; whereas Raiden initially banished all emotion from himself to shape history with pure logic before realizing how wrong this choice of action was and worked to reconcile logic and love within himself, Fujin instead is moved by his compassion for people and lives countless lives as virtually all kinds of people to better understand how he can make their lives better. In short, Raiden takes the more logical route first while Fujin takes the more compassionate route instead.
  • Guilty Pleasures: He did not want anyone else to know that he likes Johnny Cage's movies. A pre-match intro with Cassie reveals that Johnny told everyone about it. Fujin was not amused.
    Fujin: Who else knows, Cassandra?
    Cassie Cage: That you are Dad's biggest fan? Uh, everyone.
    Fujin: I told him not to say anything!
  • Hoist by His Own Tornado: How he (supposedly) dies in Mythologies.
  • Killed Offscreen: Was attacked by Frost for Cetrion in 11 and was presumed dead.
    • Averted thanks to Aftermath - he survives these encounters.
  • Mentor: He becomes this to Kung Lao, similar to Raiden and Liu Kang.
    • While he's not quite fitting the trope when he's with Takeda, he does outfit him with his signature bladed whips and a skull mask (which is one associated with the Shirai Ryu) before he goes tracking down Havik.
  • Messianic Archetype: Shows shades of this with him being the more compassionate counterpart to the almost clinical Raiden, as he personally relates with Jackson Briggs to save him from condemning himself to Kronika's bidding. This is shown best in his own arcade ending in 11: Using the hourglass to live thousands upon thousands of different lives—encompassing all species, sexes, and faiths—he more deeply understands the joys and suffering of mortals, and with this knowledge lives among them to grant them a better life. The final scene pans out looking very similar to Jesus Christ's "Last Supper" and even includes the villainous likes of Shang Tsung among some heroic faces at the table together in relative peace and happiness.
  • Mundane Utility: He uses his wind powers to fly a kite with his brother Raiden's image on it as his Friendship in 11. Though it ends up working a little too well, and the kite ends up pulling him across the stage.
  • Nice Guy: More so than Raiden. While Raiden is nice in a sense that he is polite and respectful to others, Fujin is more empathetic and less stern than his stoic brother.
  • Not Quite Dead:
    • He's shown being torn asunder by his own tornado in Mythologies, but he's perfectly fine afterward.
    • Various intros in 11 imply that he was Killed Offscreen, but come the Aftermath expansion and he turns up alive and well with Nightwolf and Shang Tsung, explaining that Kronika trapped them all in a place beyond time so they wouldn't interfere with her plans.
  • Not So Above It All: While he's more often than not shown to be more level-headed than Raiden, he is also far more jovial in some of his battle banter (with the addition of throwing out a handful of wind-related puns here and there), and it is implied (by some intro dialogues leaked through datamining) that he's also Johnny Cage's biggest fan.
  • Physical God: He's the Wind God. He has a more ethereal form, but is required to take a physical one when dealing with mortals.
  • Pungeon Master: Suprisingly enough, Fujin occasionally makes wind puns in his intros.
  • Razor Wind: One of his fatalities in 4 has him use wind to strip the skin off his opponent.
  • Red Oni, Blue Oni: Despite his more personable nature, he is the blue oni to Raiden's red as he is better at keeping a cool head under tense situations. This is almost the inverse in their color schemings; Fujin has red colors in most of his appearances whereas Raiden does not do so—at least not until he becomes Dark Raiden where not only does he incorporate some red into his attire his electricity also switches from blue to red.
  • Related in the Adaptation: In 11, his updated bio states that he is Raiden's brother. The original timeline made no indication that he was related to Raiden. Raiden does call him "brother" once in X's story mode, but at the time one could have just assumed he meant "brother-in-arms" rather than his literal sibling.
  • Secret Keeper: He's the only one who knows of Liu Kang's plan to stop Shang Tsung when he inevitably betrays everyone. The main reason Liu Kang told him alone is to make sure Shang Tsung either keeps his end of the alliance, or acts as a Reliable Traitor, with minimal outside influence.
  • Sheath Strike: In 11, Fujin uses his sheath in conjunction with his sword.
  • Shipper on Deck: To Jacqui and Takeda. An intro with Jax shows him disapproving of Jax's refusal to have the two marry and reminds him that Takeda is Kenshi's son and thus, should be trusted.
  • Short-Range Long-Range Weapon: In 4, he could use his crossbow like a club.
  • Sole Survivor: When Shinnok broke free of his Netherrealm imprisonment, he killed the other three Elemental Gods. A wounded Fujin narrowly escaped and would've been felled himself had it not been for the intervention of Liu Kang and Kai.
  • Stance System: Lui He is his unarmed fighting stance in Armageddon.
  • The Bus Came Back: After being unplayable since Armageddon and not showing up in the story since X, Mortal Kombat 11: Aftermath gives him not only a role in the story - but the chance to be playable, as well.
  • There Is Another: Whenever Raiden is away, the Jinsei-safekeeping duties fall into his hands. Like when Raiden relapsed into possession by the corrupted Kamidogu, got Fujin impaled and joined up with Havik.
  • Time Abyss: Like Raiden, Fujin has been around for an eon or two.
  • Weapon of Choice: He started off with a plasma krossbow in 4 and 11. He was later given a sword called the Devastator in Armageddon, and in 11, he wields a kusanagi and its sheath often in tandem.
  • What Happened to the Mouse?: In the first chapter of the MKX story, Fujin aids Raiden in protecting the thunder god's Sky Temple and the Jinsei Chamber it houses from Shinnok's Netherrealm army. He's ultimately knocked out by a blast of dark magic from Shinnok, but is shown to be relatively unscathed after Raiden traps Shinnok within his amulet and accompanies Raiden to consult with the Elder Gods about their next move. At that point, Fujin vanishes from the story, not even resurfacing for Shinnok's second invasion once freed by Quan Chi. However, he is more prominent in the MKX comics. He also finally makes a return in MK11: Aftermath and even becomes a part of it's story mode.
  • Wuxia: As a contrast to his brother, his design and moveset in MK11 takes quite a bit of inspiration from Wuxia Wire Fu. With some of his moves such as the ability to walk on the air and even use his ability to manipulate air in conjunction with his sword bringing movies from the genre to mind.

    Lin Kuei Grandmaster 

Lin Kuei Grandmaster

Portrayed by: Michael Garvey

  • Be Careful What You Wish For: He raised his own son (Sektor) to be the perfect killing machine. He got exactly what he wanted.
  • The Cameo: The games strongly implied that the Lin Kuei have a Grandmaster. So far, Mythologies is the only game where we see him. He finally makes a reappearance in Sektor's Arcade ending from 9, as he is Sektor's father.
  • So Proud of You: An extremely twisted variation. He willingly allows his own son to kill him in order to inherit the title of Grandmaster and presents him the Dragon Medallion before he is slain.
  • Unwitting Pawn: This can be applied to the Lin Kuei as a whole in Mythologies.

    Earth God 

Earth God

    Water God 

Water God

Portrayed by: Brian Glynn


    Fire God 

Fire God

  • No Name Given: Though fans gave him the name "Hinoka."
  • No-Sell: Being the fire god makes him immune to any of Sub Zero's ice attacks, so it's a straight up fist fight against him.
  • Physical God: Can be described as Raiden if he was a fire elemental.



Portrayed by: Erica Grace (cutscenes), Rachel Herbert (sprites)
Other appearances: Cameo in Mortal Kombat: Armageddon.



Portrayed by: Kerri Hoskins
Other appearances: Mini-Boss cameo in Mortal Kombat: Armageddon.


A god or demon who previously ruled the Netherrealm before Shinnok was banished there and promptly took over.

  • Chaos Is Evil: When Shinnok took over one of the first things he did was build a city whereby some degree of civilisation could operate and sorcerers could use their magic, which of course implies that Lucifer didn't really care about doing any such thing.
  • Eviler Than Thou: On the receiving end of this from Shinnok.
  • The Ghost: Never actually shows up in any game and has only been briefly mentioned in passing by other characters.
  • God of Evil: One character mentions that he is of the same species as Raiden, so presumably he is literally an evil god (unless Satan is Good is put in effect).
  • Satan: Seems to be this, given his name and status as (former) ruler of the Netherrealm, which is basically the MK equivalent of Hell. What else they has in common, if anything, remains to be seen.
  • What Happened to the Mouse?: What happened to him after being overthrown is never elaborated upon.


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