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YMMV / Mortal Kombat Mythologies: Sub-Zero

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  • Anti-Climax Boss: Shinnok turns into this when you realize you can just jump over him when he attacks and then freeze him, allowing you to easily take his amulet, then run away from his One-Winged Angel. If you want to actually defeat him, it’s a different story.
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  • Awesome Music: Quan Chi.
  • Big-Lipped Alligator Moment: At one point in the game, Sub-Zero fights a fire-breathing dinosaur. Where did it come from? Not really explained. It was never brought up earlier, and it's never shown or mentioned after it's killed.
  • Die for Our Ship: Poor Sareena. Don't you know just how much fangirls hate it when a canon female character is paired up with a Mr. Fanservice?
  • Evil Is Sexy: Sareena (at first), as well as Kia and Jataaka.
  • Goddamned Boss: Shinnok's first form. You can only hit him right when he attacks or taunts you, otherwise your attacks will be blocked by his Deflector Shields, which also hurt you if you touch him. And if you take too long reaching him after freezing him, you have to freeze him again. If you freeze him while his shield is up, it will stay up, leading you to take damage when you try to jump over it.
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  • Guide Dang It!: Several bosses and instant death traps require you to either be psychic, or to die at least once figuring out. The most egregious one is probably Fujin, thanks to an instant-death final tornado attack when he's defeated. Surviving it requires Sub-Zero to flee to the other side of the platform and duck to grab on... something you don't do anywhere else in the game, and which is not explained in any way.
  • Ham and Cheese: Rich Divizio's portrayal of Quan Chi. He's far and away the best actor in the game, and is clearly having the time of his life.
  • Harsher in Hindsight: After Bi-Han returns with Shinnok's Amulet, he asks Raiden about what Quan Chi meant by him being tainted with evil what that meant for his future. The thunder god told him that "But only you can control your destiny. Not even the gods can alter your chosen path in life." These words would likely haunt Raiden in light of what happened in Mortal Kombat 9 in which he sent a message to himself into the past to alter the timeline in order to thwart Shao Kahn's victory in the Battle of Armageddon and ended up unwittingly bringing about several heroes' death in the process.
  • Memetic Mutation:
    • Rapidly having Sub-Zero turn back and forth causes Sub-Zero break into this sort of jig/shuffle. It has been dubbed by fans as "The Sub-Zero Dance."
    • Shinnok's epically smug trollface seen after he kills Sareena is also catching on.
  • Narm: The FMVs... are kind of laughable, one example being the cutscenes that play whenever Sub-Zero falls down a bottomless pit. They are quite overdramatic and look very cheap, even using the exact same animation. They sink completely into this by the time you get to the bloopers, showing that while the cast all had a great time on set, they were left Corpsing multiple times.
  • Porting Disaster: Despite being on a more powerful system, the Nintendo 64 port is inferior to the PlayStation original in every way aside from the lack of load times, with muffled audio, blurry sprites and background textures, even worse controls, and the FMV cutscenes replaced by still images accompanied by text.
  • Older Than They Think: The Mortal Kombat fighting engine was first moved to an adventure game by Batman Forever for the Super Nintendo. As you might guess, the game was full of Scrappy Mechanics like here.
  • Scrappy Mechanic:
    • The transition from a fighting game to an action game brought multiple issues:
    • Sub-Zero's walking animation is terribly slow. He walks just like in the fighting game. The player can try running but they will become defenseless.
    • Platforming is incredibly complicated in the second stage. There are platforms that spin 360 degrees and getting to them is close to guessing.
    • Changing direction from left to right requires to press one of R/L buttons rather than the directional buttons. As a result the player will be defenseless while doing it.
    • Players who try Easy will feel slapped in the face when the game ends with a cliffhanger and they have to replay the entire game in a harder difficulty to actually finish it.
  • Special Effect Failure: Sub-Zero's climbing animation. His arms don't quite touch the rope and his legs don't move period. It's often joked that he looks like he's juggling.
  • That One Boss:
    • Fujin, the Wind God, is a pain to everybody. To make it worse, when he is weakened, he tries a Kamikaze technique and figuring out how to avoid it takes some time.
    • Shinnok can also be this if you want to actually defeat him rather than just stealing his amulet. At first he fires projectiles which don't do a lot of damage on their own, but the number he launches racks up damage very quickly. He is also hard to even hit since when he's no attacking his Deflector Shields will block all of your attack and damage you if you touch it. Taking his amulet causes him to break out his One-Winged Angel where he becomes an Advancing Boss of Doom that kills you in three hits, but his long reach means if he hits you once you get hit as soon as you get back up, meaning that getting near him in instant death. The game expects you run away at this point so the portals that would normally take you to the opposite ends of the stage will take to the ending. This means the only reliable way to beat him is spam the Polar Blast and hope you have enough restorative items to use it enough to beat him before he reaches you.
  • That One Level:
    • Level 2 is probably the game's hardest level based on its multiple platforming elements and That One Boss.
    • Even Level 1 can be this due to its incredibly annoying traps.
  • Vindicated by History: Downplayed. While this game still has plenty of flaws as noted above, it is at least something of Cult Class-... er, "Kult Klassic" that has contributed to the mythos of the series (Details concerning the Netherrealm including Shinnok, his past with the other Elder gods, and his Sacred Amulet), added new characters (Fujin and Sareena), and introduced Quan Chi, who originally debuted in Mortal Kombat: Defenders of the Realm, as a canonical character. The same could not be said for Mortal Kombat: Special Forces, which has been virtually retconned out (save for a surprise appearance by Tremor both in the Bonus Challenge Tower of the PlayStation Vita port of Mortal Kombat 9 and Mortal Kombat X proper, as well as Tasia featuring in the MKX prequel comics).


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