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Characters / Mortal Kombat 11

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Main series: MK1 (Part 1 | Part 2) | MK2 | MK3 | MK4 | Deadly Alliance | Deception | Armageddon | MK vs. DC Universe | MK9 | MKX | MK11
Spinoffs: Mythologies: Sub-Zero | Special Forces
Non-videogame: The Movie | Conquest | Defenders of the Realm
Individual Characters: Scorpion | Liu Kang | Raiden | Sub-Zero II | Shao Kahn

Spoilers for 9 and X will be unmarked

Here are the characters introduced in Mortal Kombat 11.

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"Mother seeks balance in all things."

Voiced by: Mary Elizabeth McGlynn (English), Cony Madera (Latin American Spanish)

One of the Elder Gods. She is a sister of Shinnok and daughter of Kronika.

  • Affably Evil: Cetrion is unfailingly polite, and unlike her brother, her politeness is sincere. She still tosses in a mean-spirited remark or two, mostly aimed at Johnny Cage in the versus matches.
  • Amazing Technicolor Population: Her default skin is purple, and many of her kosmetics showcase a wide range of different skin colors.
  • Ambiguous Situation: Given the frequent espousing of the sheer impossibility of the Elder Gods dying (with Shinnok being the prime example), it's unclear if Cetrion truly "died" handing over her soul to empower Kronika. It's also likely that the Elder Gods simply can't be killed by any being much lower than themselves, which would explain Cetrion being able to kill the other Elder Gods in the first place. Alternatively, even if it is possible to kill an Elder God, much like Raiden in the original timeline (releasing his godly essence to stop Onaga and reforming in Outworld), the Elder Gods are likely capable of much of the same feat, and a versus match between herself and Kitana states that she was freed from the hourglass when Kronika was taken out of comission.
  • Anti-Villain: She really stretches the boundary, and as noted by the Kollector, she's Not So Above It All. With that said, a lot of her dialogue, both in Story Mode and intros, makes it clear that she doesn't inherently enjoy violence, that she knows deep down that her mother is evil and needs to be stopped, and the only thing preventing her from pulling a Heel–Face Turn is Kronika's grip on her.
  • Armor-Piercing Question: A good chunk of intros with other fighters have at least one where they deliver such a question to her that she either weakly retorts or as a comeback.
  • Boobs of Steel: One of more well-endowed members of the cast and she is canonically the most powerful playable female character in the series, even being above Raiden.
  • The Baroness: Has shades of this. One of her lines when launching stones at her opponent is, "This is Mercy!". She also raises her leg into the air before stomping her opponent into the ground during her "Good and Evil" Fatality—much like how a dominatrix might do.
  • Became Their Own Antithesis: She started off as the opposite of Shinnok, but by the current game has become little different than him. Like Shinnok, she betrayed the Elder Gods and determined to subjugate the realms to a singular god (in this case her mother's) regardless of the cost or who suffers from it. Snaps out of it only in her arcade ending.
  • Blatant Lies: Tells Scorpion in one intro that she was not responsible for the other Elder Gods' deaths, that being due to the time merger, when it's very clear that they were still around after it happened even with their power weakening, and the place where they gathered was ruined by the time Raiden meets them again, indicating that a battle had occurred.
  • Breast Plate: She's wearing a crystal armor with a plunging neckline.
  • Breath Weapon: One of her fatalities ends with her breathing a beam of light onto her opponent…after growing to planetary proportions.
  • Co-Dragons: With Geras for her mother Kronika.
  • Cruel Mercy: One of her taunts in kombat is to declare: "This is Mercy!"
  • Color-Coded Eyes: As befitting an Elder God who rules over nature, her eyes are a bright and shining green in her default appearances. They change color based on the kosmetics picked for Cetrion.
  • Combat Stilettos: She wears high heeled boots made out of crystals.
  • Daddy's Girl: Or "Mommy's Girl" in this case. Cetrion may be an Elder God, and even feels internal conflict with Kronika's plan, but her loyalty to her mother overrides her doubts. She even sacrifices herself to give Kronika the power she needs to rewind time.
  • Defeating the Undefeatable: Given she towers over the likes of Raiden and Shao Kahn in position and strength, the prospect of defeating her is unfathomable. Because of this, she is the only character to have a bounty pricing unique to herself: $999,999,999.
  • Elemental Powers: As befitting a goddess of nature, Cetrion has mastery over rocks, wind, plants, fire and water (including ice).
  • Emerald Power: Is an Elder God. Wears green-leaf patterned clothes and has greenish crystals hovering around her head. Compare her brother's Red and Black and Evil All Over and her mother's Gold and White Are Divine.
  • Everyone Has Standards:
    • She's just as contemptuous towards Shao Kahn and Frost as everybody else, and makes it clear that she does not enjoy working with them. She's also disgusted when Erron Black expresses pride in killing his abusive dad.
    • Cetrion claims evil and good are relative terms, which makes sense given her existence with Shinnok in Kronika's ploy. But when confronted with Shang Tsung, she describes him as pure evil.
  • Evil Costume Switch: Calling her "good" in the context of the story is pushing it, but her last appearance after Fire God Liu Kang defeats the remaining revenants depicts her with deathly grayed skin like Shinnok's, an red outfit that shows slightly more cleavage, ordinary rocks with molten lights at their tips in place of the gemstons previously featured on her, and her limbs are depicted as molten. This is all punctuated by her reddened eyes. It's by this point she's irrevocably on the villain's side (unless it's her klassic tower ending).
  • Face–Heel Turn: In spite of being a goddess of life and virtue, Cetrion follows Kronika's plans to rewrite time, even wiping out her fellow Elder Gods to do so.
  • Fertile Feet: Her steps cause grass to grow and butterflies to appear.
  • Foil: To Shinnok. Like him, Cetrion is one of Kronika's children and an Elder God who is almost always polite, even towards her enemies. Unlike Shinnok, who represents death and decay while being a fallen Elder God whose affability is surface-deep, Cetrion represents life and fertility while being an active Elder God whose politeness is genuine. However, she ultimately proves to be Not So Different from her brother, as noted below.
  • Giant Woman: Her unlockable fatality "Good and Evil" first has her grow quite large to stomp her entombed opponent (similar to her height when speaking along with the other Elder Gods to Past!Raiden), and then she proceeds to grow astronomically (around as tall as the Earth's diameter) to scream out a ray of searing light down at her hapless victim.
  • God of Good: Subverted in the main story mode. She is supposed to be this especially to counter Shinnok, but instead she did nothing in the previous games whenever evil threatened all of the realms and by now has become not that different from her evil brother. This is of course due to her being The Mole of the Elder Gods for her mother Kronika and likely interfered in their attempts to stop the evil or even encouraged them to sit the conflict out.
  • Good Is Not Nice: Even in her own arcade ending, wherein she decides that good must eventually win out, she deems mortals too sinful despite her best efforts to outright root evil out. Thus, she takes to extreme measures by "baptizing the realms in fire" (not helped by her appearing as her alternate appearance from the story mode during this segment) and having the forces of good battle the forces of evil for aeons until they eventually win, having them be humbled by the harrowing experiences and more than happy to embrace the light.
  • Heel–Face Turn:
    • Pulls one off in her Tower ending, where she realizes the truth of Liu Kang's words, and decides to purge the timelines of evil through her agents. Averted in the Story Mode, where she remains submissive to her mother and never achieves redemption.
    • Some pre-match dialogues indicate that with Kronika defeated, Cetrion is freed from the grip Kronika and her hourglass had on her — but the character she's faced against is usually skeptical that this has reformed her.
  • Hero Killer: Calling the Elder Gods "heroes" is a bit of a stretch, but after this game where they actually gave Raiden advice on saving the realms and give him some parting words of wisdom over his angsting over his grim future, Cetrion's betrayal of them given whose side they're own makes her this. Fujin was also counted among her casualties if versus matches are any indication, though Frost also implies that she was given the order to kill Fujin on Cetrion's command.
  • I Gave My Word: She takes Jacqui Briggs hostage to get her father to hand Kronika's crown over to her. When he complies, Cetrion returns Jacqui to him completely unharmed and leaves.
  • Lady of Black Magic: An unfailingly graceful, polite goddess of nature with the mastery of elements that comes with her position.
  • Light 'em Up: Her Fatal Blow "Weeping Willow" and her unlockable fatality "Good and Evil" feature her firing intense rays of light at her unfortunate opponent.
  • Light Is Not Good: She's described as the Light to Shinnok's Darkness. Even then, she's willingly party to her mother's plans which are arguably even more omnicidal than Shinnok's.
  • Martial Pacifist: Cetrion is as brutal as any kombatant in a fight, but she doesn't inherently like fighting.
  • Mother Nature: She's styled this way.
  • Ms. Fanservice: While the majority of the female characters in 11 have been toned down, Cetrion, while relatively tame compared to the female characters in 9, has the most revealing outfit with a nice bust and has shades of a dominatrix.
  • My Mother, Right or Wrong: Goes along with Kronika's plan despite knowing deep down that Liu Kang is right and it goes against what she stands for. She only opposes her mother in her own ending, using Kronika's Hourglass to root out evil—and when that didn't work rally the forces of good to eradicate the forces of evil.
  • Nature Is Not Nice: A beautiful dryad-like goddess surrounded by butterflies and flowers who has demonstrated savagery on par with any other Kombatant.
  • Not So Different: From her brother Shinnok. She is supposed to be his opposite and balance his evil. Yet her betrayal of the Elder Gods, willingness to aid in large scale genocide, and subjugate the realms to horrible fates regardless of the cost makes her not that different from Shinnok even if she feels kind of bad about it. Her own ending is not much better in that she resorts to extreme methods to eradicate evil by setting trial by fire upon the realms and having them battle evil for aeons until they emerge, an act very similar to Dark Raiden's own methods of dealing with threats to Earthrealm.
  • Offscreen Moment of Awesome: She kills off all the other Elder Gods and possibly Fujin as well according to intros with Raiden.
  • The Only One Allowed to Defeat You: She exists to fight her brother, Shinnok. Thus, she expresses a personal desire to kill Sonya, Johnny, and Cassie because she feels it wasn't their place to do her job for her, despite bearing no real animosity towards them. This is likely only due to their defeat of Shinnok having thrown her mother's plan of balance out of whack.
  • Physical God: An Elder God, just like Shinnok and Raiden (from the original timeline).
  • Pillars of Moral Character: Given the Mortal Kombat franchise's basis in East Asian culture, Cetrion is a very dark perversion of this ideal. She is unfailingly devoted to both her mother and her assigned duties as Shinnok's cosmic opposite. Even when told that her heart is in conflict with this, Cetrion's loyalty is unflinchingly absolute and she even gives her life to further her mother's goals.
  • Plant Hair: She has long vine-like hair.
  • Pure Is Not Good: Cetrion is the pure representation of life, light, and virtue, while her brother Shinnok is the pure representation of death, darkness, and vice. As shown by Kronika's grand scheme, this is not a good thing because it means that both siblings were purposefully pitting the realms against one another in Mortal Kombat, under an inherited belief that this was the only way to achieve true balance in the universe.
  • Redemption Rejection: During the Story Mode climax, when Fire God Liu Kang confronts her, he appeals to Cetrion's belief in virtue triumphing over evil in an attempt to convince her to abandon Kronika. Cetrion bites her lip, obviously conflicted, but ultimately steels herself and sticks with her mother.
  • Shipper on Deck: She of all people tells Kitana that "Liu Kang is her destiny" in their Vs. intro.
  • Shut Up, Kirk!: When Fire God Liu Kang tells her that her heart is in conflict with her loyalty, and tries to sway her to his side, she responds only by apologizing to her mother and then sacrificing her life when commmanded.
  • Sibling Yin-Yang: Her powers over life, nature and fertility directly oppose those of her brother Shinnok, who rules over death and decay.
  • Size Shifter: As demonstrated by one of her Fatalities, she is capable of manipulating her size to the point when she becomes larger than Earth.
  • Top God: Her status as an Elder Goddess makes her this. Her killing of all the other gods only cements this status.
  • Treacherous Advisor: Gives a sort of vibe toward Raiden as when the Elder Gods are sought out for their advice on dealing with the temporal crisis kickstarted by Kronika, he at one point name-drops her and asks for the way to defeat Kronika in which she and the others gives him the answer. Of course, her being Kronika's daughter aiding in her schemes, she'd have to keep up images until no longer necessary at which she promptly ditches the image of being on Raiden's side after murdering the other Gods in cold blood.
  • Undying Loyalty: To her mother, Kronika. Subverted in her arcade ending where she sides with Liu Kang against Kronika's vision.
  • Villain Respect: She admits that she can understand why Raiden is so fond of the Warriors of Light.
  • What the Hell, Hero?: In one of her intros, she tells Sub-Zero that Noob Saibot can be redeemed, and expresses disgust when he disagrees. She's also appalled when he declares that he has no love in his heart.
  • Wreathed in Flames: One of her moves has her cover herself in flames. Another has her ignite a grappled opponent.


"I am timeless."

Voiced by: Dave B. Mitchell (English), Esteban Desco (Latin American Spanish)

A loyal underling of Kronika, intent on carrying out her will to "correct" the flow of time.

  • Alas, Poor Villain: While he does not display any of this in the story mode, versus banter and his ending express Geras is deeply tired of his immortal existence and seeks to be rid of Kronika and his life. It makes his ultimate fate quite harsher in hindsight.
  • Alien Blood: Originally, his blood was blue. The more recent builds of the game have changed it to red.
  • And I Must Scream: His ultimate fate in the story mode. Geras' Resurrective Immortality allows him to survive whatever the heroes throw at him, from being decapitated by Kung Lao to being impaled with a forklift and blown up by Cassie. So how does Raiden finally defeat him? He chains Geras to an anchor and sends him plunging into the Sea of Blood in the Netherrealm. Drowning can't kill Geras, but the sea is bottomless. Meaning he'll keep falling forever. Based on Scorpion's quotation, however, it might not have lasted...
    Scorpion: You escaped the Sea of Blood.
    Geras: I became food for a passing leviathan.
    Scorpion: That was the end of your luck.
  • Anti-Villain: Like master, like servant, and he's fairly polite and dutiful otherwise. His non-canon Arcade ending shows that he actually fits this role better than Kronika, as he realizes that trying to sculpt the perfect timeline with the Sands of Time drove his master to insanity. Now knowing that mortals can shape their own destinies, he performs a Heroic Sacrifice so that the hourglass can run automatically.
  • Bring It:
    • One of his intro quotes when fighting Raiden can read like this;
      Geras: Come thunder, come lightning.
    • And again with Sub-Zero.
      Geras: The coldest death cannot stop me.
      Sub-Zero: Six meters of solid ice will.
      Geras: Do your worst, Sub-Zero.
  • Came Back Strong: After Kung Lao beheads him and he revives, he boasts as such to him and Liu Kang.
    Geras: I, Geras, am a fixed point in time. With every death and rebirth, I grow stronger.
  • Co-Dragons: He and Cetrion serve as this for Kronika.
  • Dishing Out Dirt: His attacks revolve around his control of earth and sand.
  • The Dragon: A loyal servant to Kronika. However, his arcade ending reveals he has started to become wary of his master denying him the chance of freedom or death.
  • The Dog Bites Back: What he does to Kronika in his arcade ending, having witnessed how insane his master had become due to her attempts to create a perfect timeline. He achieves his goal by offering his essence to the hourglass, infusing it with his own will to run automatically and allowing mortals to create their own destinies.
  • Expy: A bald, ageless Scary Black Man with Resurrective Immortality, a gold and white color scheme, and the ability to freeze time? Give him a scythe and he'd be Zasalamel.
  • Fate Worse than Death: Raiden wraps him up in giant chains attached to an anchor, then has that anchor drag him down into a bottomless sea, meaning he will fall forever with his inability to die.
  • Golem: His earth-elemental powers, servitude to Kronika, being artificially created according to his bio, and noted similarity to a robot heavily imply that he is one. Raiden in particular wants to separate him from her so that he can define himself.
  • From a Single Cell: Even after Geras is reduced to Ludicrous Gibs by a grenade blast, courtesy of Cassie Cage, the various chunks of unrecognizable gore scattered across the area begin to slowly slither along the ground to join back together. The protagonists are wise enough to vacate the area before Geras completely reforms.
  • Heel–Face Turn: Only in his arcade ending. Sacrifices himself to let Kronika's hourglass run on autopilot, as he knows Kronika's repeated attempts to create the ideal timeline slowly reduced her to being a raving loon.
  • Heel Realization: Realizing how Kronika's repeated attempts to sculpt the perfect timeline is what drove her to insanity and that mortals should shape their own destinies instead of having someone lording them around, Geras redeems himself by performing a Heroic Sacrifice so that the hourglass can run on auto-pilot in his non-canon arcade ending.
  • Immortality Inducer: Subverted; according to her intro dialogue, Skarlet thinks that Geras' blood is the key to his immortality. While noting that mortals have assumed as much before, Geras pretty handily denies the claim.
  • Implacable Man: Lets just say that he can take a lot of punishment and can't be permanently killed due to being a fixed point in time.
  • Ironic Name: He shares his name with the Greek god of old age yet, as a creation of Kronika, he is a fixed point in time and thus, cannot age.
  • Lag Cancel: Appears to have a universal one that costs offensive meter but returns him to a neutral state from any move, a la an Arc System Works fighting game.
  • Meaningful Name: Geras shares his name with the Greek god of aging, fitting a being who has lived for eons.
  • Noodle Incident: According to one of his intros with Erron Black, Wyatt Earp shot him once in 1881. What Geras was doing there and why Wyatt shot him is never elaborated on.
  • Not So Above It All:
    • Despite his stoic nature, he can't help but chuckle when Johnny Cage refers to himself as 'Earthrealm's savior' in one of their intros.
    Geras: (chuckle) Savior? Where?
    • His arcade ending revealed that despite his nature as an artificial creation of Kronika, he would love nothing more than to finally die in peace once his mission is over.
  • Off with His Head!: Gets a dose of this from past Kung Lao; his head breaks down into sand and reconstitutes back on his body afterwards.
  • Redemption Equals Death: In his non-canon arcade ending, Geras does a Heroic Sacrifice to let Kronika's hourglass run on its own to allow mortals have control over their destiny instead of controlling them, having realized that Kronika's repeated attempts to create the ideal timeline slowly corrupted her mind.
  • Resurrective Immortality: He is presumed to have this power, pointing out to both Scorpion and Baraka that he will keep coming back until they are dead. Not that this stops either of them. One of his intros also shows his head rolling from the ground onto his neck. And according to dialogue with Cassie, he's been at it a billion times.
    Cassie Cage: Ugh, sounds exhausting.
    • Kung Lao should've known better than simply decapitate Geras on the spot.
    Kung Lao (to Liu Kang): That was easy.
    Cue Geras magically reattaching his head.
  • Ridiculously Human Robots: He has a lot of seam lines across his skin, a pair of obviously artificial fabric patches attached perfectly to his shoulders, and a small glowing artifact attached directly to his chest, but other than that looks and acts perfectly human.
  • Scary Black Man: Downplayed. While Geras is intimidating due to his immortality, allegiances, and powers, he is quite affable and never loses his temper even when being threatening.
  • Seen It All:
    • His comment to Dark Raiden has a notion similar to this, as the Thunder God asks him if he fears anything to which Geras responds "Nothing within your power, Raiden".
    • He is unconvinced that the Tarkatans are anything better than slaves and cannon fodder; when Baraka declares that "Tarkatans do not submit!", he retorts that "it is (their) entire history".
  • Significant Anagram: Swap the "a" and the "r" in his name and you get Gears, as in the gears of time.
  • Stealth Pun: He has control over sand and time. Hence, the sands of time.
  • Tempting Fate: Given Geras' immortal nature, you'd think he'd be more modest about it. Gloating about it in front of Raiden during the endgame directly leads to his literal downfall.
    Geras: Drowning cannot kill me, Raiden.
    Raiden: That is unfortunate for you. The Sea of Blood is bottomless. You will fall forever.
  • This Is Gonna Suck: After being impaled on a forklift and pinned against a wall, his reaction to Cassie tossing grenades at his feet is an expression of pained resignation.
  • Time Abyss: A few of his intro quotes seem to imply that he is far older than he seems; at one point he mentions Johnny's ancestors with the tone that he observed their rituals personally. Given that he's implied to be one of many Geras's with a single consciousness shared between them, it makes sense that he could last that long; when one breaks down or is killed Kronika can just make another one.
  • Time Master: Has control over time, including freezing it, rewinding it, and even removing it from the clock.
  • Who Wants to Live Forever?: His Arcade ending reveals that all he really wants is to finally rest in peace after having served Kronika for countless eons. Kronika's death allows Geras to finally see just how corrupted his master had become due to her duty, and achieves his goal by offering his essence to the hourglass, infusing it with his own will to run automatically and allowing mortals to create their own destinies.
  • You Are Already Dead: His fatal blow and other special moves involve him freezing time and battering his opponent, and waiting until time resumes for them to feel it all at once. Ouch.


"Your blood will make fine tribute."

Voiced by: Andrew Morgado (English), Edson Matus (Latin American Spanish)

A member of the Naknada race, the Kollector serves as an insatiably greedy enforcer and debt collector for Shao Kahn.

  • Ax-Crazy: At first he just seems plain crazy, then you see his Fatal Blow and Fatality and realize how utterly insane and brutal he really is.
  • Bag of Holding: Explicitly so - almost every weapon he uses is pulled from it, and he can also put defeated opponents into it.
  • Bag of Kidnapping: As one of his victory animations show, his bag also serves to kidnap his opponents for whatever cruel things he has in mind.
  • Bald of Evil: Underneath his hood is not a single strand of hair.
  • Beating A Dead Player: One of his outros have him somehow stuffing his defeated opponent whole into his magic bag.
  • Bilingual Bonus: "Naknada" is Croation for "charge" (as in money).
  • Bounty Hunter: One of his hobbies to make a buck.
  • Breeding Slave: Horrifyingly, this is what he wants to make of Cassie and possibly other Earthrealmers for some unsavory associates.
  • Collector of the Strange: His penchant for collecting leads to him having some strange trinkets.
  • Combat Pragmatist: His fighting style is all about using every weapon he has in his backpack.
  • Corrupt Bureaucrat: Used his office to rob anyone he came across, with Shao Kahn's quiet approval.Intro lines imply that he embezzles, too.
  • Creepy Souvenir: One of his Fatalities has him tear off chunks of his opponent’s body, including their head, and stuff it in his backpack.
  • Did You Just Scam Cthulhu?: An intro with Shao Kahn has him nervously mentioning missing taxes to the man, obviously implying he stole money. When Shao Kahn clearly has little idea what he's on, Kollector is relieved and drops the subject.
  • Epic Flail: His main weapon. He doesn't actually swing it, but propels it into his opponents with magic.
  • Even Evil Has Loved Ones: Despite being a selfish debt collector, he is clearly enraged when confronting Erron Black in one intro after learning how he killed his brother.
  • Even Evil Has Standards: Averted. There is no low Kollector won't sink to for his self-preservation, including stealing from his people to pay his own debts to Shao Kahn. Sheeva outright lampshades he has no scruples.
    • However, he does call out Cetrion on the fact that she's not as good as she thinks, stating she collects souls just like her brother, Shinnok.
  • Extreme Doormat: He feels so indebted to Shao Kahn that he feels he can't leave his side, even though numerous characters express he could easily be fine without him. Subverted in his tower ending where he takes charge with the power of the hourglass and makes sure everything is his. Kollector just serves Shao Khan because he gets to collect tributes no other leaders would promise.
  • Freudian Excuse: His race is said to fare worse than even Tarkatans as Outworld slave labor, and he himself was a starving wreck before Shao Kahn gave him everything he has now. This explains his thirst for higher living and unfaltering loyalty to Shao Kahn when the Shokan and Tarkatans turn against him.
  • Gadgeteer Genius: He has a lot of weapons in his backpack and he knows how to use all of them.
  • Greed: His character is largely defined by his insatiable greed. This is especially highlighted in an intro and victory animation, where he hoards his treasure jealously.
  • His Name Really Is "Barkeep": This is actually a characteristic of his race, the Naknada. They don't have names in the traditional sense, but are all named after their profession.
  • I Am Not Weasel: Jax initially mistakes him for a Shokan as two of his six arms are kept behind his back, holding his bag.
  • Impossible Thief: Though he had a proper job as a debt collector under Shao Kahn, he became infamous throughout Outworld as a thief following his master's demise. It took decades but by the opening of 11, Kotal caught and planned to execute him.
  • In the Hood: His default costume has him wearing a cloak over his head.
  • Intimidating Revenue Service: Even Shao Kahn's taxman is one nasty piece of work. Regardless of who it is, he asserts all those under the Kahn must pay up or face the death penalty.
  • Knife Nut: Utilizes knives in his moveset.
  • Meaningful Name: He's a debt collector for Shao Kahn and the Naknada enforce this by utilizing names chosen for their professions.
  • Multi-Armed and Dangerous: Has four regular-sized arms and two smaller arms on his back that hold his bag.
  • Multi-Armed Multitasking: While he fights with his four normal arms, he uses his two smaller arms on his back to hold onto his bag. In one of his fatalities, he uses one set of arms to brutalize the opponent while he uses a second set to search through their organs for trophies, even taking his eyes off the carnage to appraise his finds without missing a beat.
  • Organ Theft: If a subject has nothing else of value, he takes body parts as their tribute. He'll give you a demonstration in his Fatality.
    Sonya: State your purpose.
    Kollector: Merely taking stock of your body parts.
  • Red Eyes, Take Warning: An Ax-Crazy debt collector for one of the Big Bads of the Mortal Kombat universe, he has a pair of red eyes to support the image.
  • Remember the New Guy?: Given his status as an important minion of Shao Kahn, this makes him a case of this. Justified since as he pointed out in an intro dialogue against Jade, his job gives him little reason to be involved with Shao Kahn's military affairs.
  • Self-Made Man: Fancies himself as this. Naknadas are starving slaves in Outworld yet he climbed the rank until he became the tax collector of Outworld. He even insults Kitana for being spoon fed as a princess.
  • Slasher Smile: He gives a particularly unsettling one in his Fatal Blow, while slitting his opponent's throat.
  • Steven Ulysses Perhero: His name is Kollector and he is a debt and tribute collector for Shao Kahn. According to the developers, all Naknada names follow this pattern.
  • There Is No Kill Like Overkill: His Fatal Blow. It starts with smacking his opponent over the head with a heavy lamp, then stabbing them multiple times in the chest with four knifes, then finally he impales his opponent through the head with a knife before slitting their throat.
  • Unusual Weapon User: Uses some sort of lamp in his moveset.
  • Xtreme Kool Letterz: As usual with the series, Kollector is spelled with a "K".


Guest Fighters


Spawn (Albert Francis "Al" Simmons)

Voiced by: Keith David (English)

After being betrayed and murdered by his own government, Al Simmons was condemned to Hell for the horrific deeds he committed as a CIA-employed assassin. A demon known as Malebogia, however, had other plans for Simmons, offering him a chance to reunite with his wife in exchange for his immortal soul. Thus was Simmons reborn as a Hellspawn, or simply "Spawn", a vicious demon hunting down the most vile of mortals.

Final Boss

”The arc of the universe bends to my will.”

Voiced by: Jennifer Hale (English), Irina Indigo (Latin American Spanish)

A mysterious goddess who oversees the flow of time, and the first female boss in the series. She greatly disapproves of Raiden's attempt to prevent Armageddon, but it is not until Shinnok's defeat that she is finally spurred into action. Believing that the balance of the universe has been disrupted and shifted too far in favor of the forces of light, Kronika has decided to take matters into her own hands by restarting the timeline anew and placing it back on its "rightful" course.

  • Abusive Parents: Kronika combines the worst attributes of emotional manipulation (Cetrion) and neglect (Shinnok).
  • Affably Evil: Kronika is very manipulative to both allies and enemies, and willing to lie in order to manipulate her pawns, but she also has moments of extreme sincerity. She expresses disappointment that Liu Kang has "chosen the wrong destiny" in yet another timeline during a moment in which she had nothing to gain by telling him so, and after Cetrion sacrifices herself to empower her, Kronika says that she will be exalted in the New Era, again with nothing personal to gain by saying so.
  • Affirmative Action Girl: A variant. While female fighters, including villains, aren't uncommon to the series, Kronika has the unique distinction of being the first female Big Bad.
  • The Ageless: She is immune to the ravages of time, but can be killed through violent means unlike her son, Shinnok.
  • The Announcer: Shares round announcement duties with Shao Khan this time around, her voice occasionally replacing the latter's. She can be selected permanently if you link your console account to the Mortal Kombat mobile game, which unlocks her in the announcer options on the console side.
  • Antagonist Abilities: Her command over time itself renders mortals completely helpless to her power whenever she appears. The only reasons why Kronika hasn't instantly killed her enemies when she could is because A) she considers them to be mere pests unworthy of her attention and B) most of her enemies are past versions of current allies, and killing the former would erase the latter.
  • Anti-Villain: Subverted. While her goal of Balance Between Good and Evil isn't inherently evil, Kronika's idea of balance is about having her two children Cetrion and Shinnok pitting the realms against one another endlessly. Furthermore, she has already wiped out countless timelines trying to put her plan into motion.
  • Balance Between Good and Evil: Her goal is this literally. In her mind, a balanced universe mean that both her children exists and endlessly fought each other. Deconstructed by Raiden, who points out that good and evil being equally powerful is literally the worst possible thing. Geras' Mortal Kombat 11 arcade ending even points out that that her quest to create a perfect timeline where her children fought each other endlessly not only was wasteful, but it also whittled away all of her sanity to the point she became a raving loony.
  • Bald of Evil: Not a single strand of hair on her head, and not a single trace of good in her soul.
  • Bald Women: Other than a nameless Tarkatan woman seen in the Story Mode, Kronika is the sole example of a bald female character in the series.
  • Been There, Shaped History: Even back in the original timeline, she was controlling everything, and everything was going according to her whim, including Armageddon, until Raiden sent his message to the past.
  • Big Bad: Of MK11. The first female main antagonist of the franchise, Kronika decides to join the fray due to Raiden's repeated attempts to tamper with the timeline.
  • Blatant Lies: She promises absolute power and dominion over realms to almost all her followers and has no real intentions to uphold it even if it were possible. A few catch on on this during their arcade endings.
  • Bloodier and Gorier: Her own death at the end of Arcade Mode, compared to previous games since MK9. She gets kicked into her own hourglass, shattering it. It eventually breaks and cuts off Kronika's limbs, as she desperately tries to get the crown. One of the shards slices her head off vertically, and Kronika is finally sucked into the hourglass, restoring it back to normal.
  • Bright Is Not Good: Her aesthetic is sleek metallic white with gold and silver accents everywhere, in contrast to previous antagonists, but her intentions are no less omnicidal. Many of Kronika's allies even receive equipment upgrades with this trademark design as a symbol of their allegiance to the Titaness of Time.
  • Brought Down to Normal: In Kano's Mortal Kombat 11 arcade ending, Kronika willingly relinquished her power over time to him in exchange for her life.
  • Contrasting Sequel Antagonist: She's the first primary female antagonist in the series - and unlike Shinnok and Shao Kahn, who are both warlords, Kronika just wants to course-correct the timeline, which she considers as the right thing to do. This becomes a subversion as it's revealed that she's every bit as ruthless and uncaring as the other two, if not more so.
  • Control Freak: There's not a single character on her side that she doesn't treat like an underling to be ordered or a pawn to be duped. And that "balance" she pays so much lip service to isn't about stability or peace or any higher purpose; it's just her own preference for arbitrary symmetry.
  • Confusion Fu: Part of the challenge she poses as a boss is that some of her attacks have extremely similar, if not outright identical, startup animations. For example, whenever she summons a large blue orb, it may either split into 4 projectiles in a downward spread, or it may fire an unblockable laser that sweeps across the floor and freezes you if you get hit.
  • Cruel and Unusual Death: She's by far the only Mortal Kombat Final Boss who doesn't explode (Shinnok in Mortal Kombat 4 and the Deadly Alliance being exceptions) in Tower Mode. Rather, she gets cut to shreds by the hourglass shards, before one slices her head in half before it repairs itself while dragging her mutilated corpse into it. She got off easier in story mode where Liu Kang turns her into organic glass and destroying her body.
  • Cutting Off the Branches: And she's the one holding the shears; The original timeline through Armageddon, the timeline in MK9, and every single Arcade ladder ending for every character in the entire series is revealed to have been alternate timelines that she allowed to exist in an effort to create a perfect, balanced history, and when none of them measured up she simply erased them and started again. This game is simply the first time we've actually seen her doing the pruning.
  • Dark Action Girl: One who is notable for being the first female main antagonist in the franchise.
  • Devour the Dragon: Before facing off with Liu Kang, Kronika commands Cetrion to sacrifice herself so that Kronika can absorb her elder-god soul for a boost. Cetrion reluctantly consents.
  • Didn't See That Coming: When she senses the merger of Raiden and Liu Kang, resulting in the birth of Fire God Liu Kang, Kronika is forced to admit that Raiden surprised her for the first time ever in all the time she's known him and to acknowledge that her defeat has become a distinct possibility.
    Kronika: Out of desperation comes invention. I had not thought it possible for Raiden to surprise me. Our success is no longer certain. We must make haste.
  • Does This Remind You of Anything?: In many ways, Kronika acts like a video game player obsessed with getting the best scores or results for her game. Her habit of rewinding or stopping time is akin to a player reverting to the latest saved game, restarting a game or cheating when things don't go exactly the way they want. An obsessed gamer is also obsessed with finding the so-called "perfect" game while being unconcerned with everything else, much like how Kronika sees everyone else in the story as little more than disposable playthings. Kronika is basically a cosmic example of unhealthy obsession with a game.
  • Early-Bird Cameo: She appears to Jade in her Mortal Kombat 9 ending (albeit with a different appearance) and is implied to be the one giving Kitana a vision in Mortal Kombat X. She now makes her debut in 11. One of the giant busts in the Jinsei Chamber in X also resembles her.
  • Even Evil Has Loved Ones: Averted. She is the mother of Cetrion, an Elder God, and Shinnok, a fallen Elder God and the ruler of the Netherrealm. Kronika actually has no real empathy towards her children beyond how they serve her cause for Balance Between Good and Evil through eternal conflict. When Shinnok was beheaded by Raiden, Kronika simply saw it as the last straw, having grown tired of Raiden's attempts to Screw Destiny.
  • Gold and White Are Divine: Has this motif going on in both her outfit and on parts of outfits of Kombatants under her protection. This gets lampshaded by Jacqui when they first lay eyes on Jax's Evil Costume Switch.
    Jacqui: Those look like Kronika's design...!
  • Greater-Scope Villain: Of the entire franchise, as she serves this role in both the original and rebooted timelines.
  • Hoist by Her Own Petard: In the Klassic Tower mode, she is killed by her own hourglass, which explodes into glass shards that slice her into pieces.
  • Humanoid Abomination: She doesn't look that much different from Geras at first, but she's ancient and strong enough for her daughter to be an Elder God.
  • Hypocrite: Her claim that Raiden's actions post-MKX have wrecked her precious balance between good and evil and forced her hand rings hollow when it turns out that she has already erased the timeline countless times and in every single one of them, she has manipulated events to pit Raiden and Liu Kang against one another resulting in both their Face Heel Turns; meaning that she is responsible for the very things she blames Raiden for.
  • Immune to Flinching: Kronika doesn't react to hits like the other kombatants, meaning attacks that force an opponent into a secondary hit state (such as being tackled) won't work on her and will whiff. This also means you can't use a Fatal Blow against her.
  • Jerkass God: All she cares about is her goal of a "balanced" universe (read: one where the realms are locked in a Forever War). She is willing to kill, lie, and manipulate anyone (including her own children, Shinnok and Cetrion) to reach that goal, which benefits no-one but herself.
  • It's All About Me: Despite her claims, her goals are ultimately pretty selfish since it's not so much about balance as having things play out as she sees fit and getting antsy whenever things don't go as planned. The fact that she ends up having the Elder Gods killed more or less proves this point. Keep in mind that she was mostly the guiding hand both the original timeline and the start of the new one. And both times were meant to keep Liu Kang and Raidan from stopping her.
  • It Runs in the Family: She's the mother of Shinnok. Let that sink in for a moment.
  • Lack of Empathy: Kronika only truly cares for her selfish idea of cosmic balance and considered the lives of everyone else, including gods, to be beneath her concern. Throughout Mortal Kombat 11's story mode, she treated everyone else around her as either useful but expendable pawns (her allies) or laughably ineffective pests (her enemies). Kronika even seemed to treat her son Shinnok (representing death, darkness and vice) and her daughter Cetrion (representing life, light and virtue) as little more than tools to perpetuate the violent eternal struggle for Balance Between Good and Evil she deemed necessary to maintain her precious balance.
  • Legion of Doom: Forms one out of existing villains and groups across time, which includes Shao Khan's Outworld empire, the Cyber Lin-Kuei, the Black Dragon, the Netherrealm revenants, D'Vorah, Frost, Noob Saibot, Scorpion's past self, and the elder Jackson Briggs.
  • Let's You and Him Fight: This is almost her entire MO across a universal scale: Her idea of balance is constant conflict between the realms, forcing them in an eternal give-and-take where no side truly turns the tide and defeats the other, and when peace seems too close, she instigates conflict anew.
    • Exploited liberally by forcing Liu Kang and Raiden into conflict in every timeline, to avoid their combined might disrupting her vision. She even keeps Revenant Liu Kang in reserve to fight Raiden as a safety precaution.
    • This is also her objective throughout Story Mode; when Revenant Liu Kang grows impatient at her inaction, she assures him that the heroes going through her pawns has left her to work on her hourglass unimpeded; better for them to fight Shao Kahn or Frost than her.
  • Literally Shattered Lives: Liu Kang as a Thunder and Fire God turns her into organic glass before breaking her arms, head, and her body into pieces.
  • Mad God: She hides it better than most, but Kronika is certainly not of sound mind. As her own servant Geras surmises in his non-canon Arcade ending, it's likely because of all her failed attempts at creating her own perfect timeline. Considering that she's erased countless timelines already and had to have been at it since the very beginning of time itself (to where she states that she lost count of how many times she had the conversation with Raiden)…
  • Manipulative Bitch: She deliberately chose potential allies who were fed up with their lot in life (or death) in the current timeline, making them all desperate to make things better by any means necessary. By offering these people a chance to do just that, Kronika is able to gather a vast, loyal army in a frighteningly short amount of time. Unfortunately for them they don't realize that Kronika is under no obligation to fulfill their wishes once the so-called New Era begins.
  • Make Way for the New Villains: Although she doesn't do the deed herself, she shows up after Raiden has incapacitated Shinnok's head to address the fallen Elder God. She is the first antagonist of the new timeline who is a completely new character and not an existing antagonist from the original course of events.
  • Meaningful Name: The name Kronika is a feminization of Kronos, which means time.
  • Nice Job Fixing It, Villain!: Trying to pit Raiden and Liu Kang against each other for the umpteenth time backfired on her spectacularly.
  • No-Nonsense Nemesis: If nothing else, she's efficient; she is actively working on her scheme to reset existence, even conjuring sand duplicates of other characters to buy her more time, in the final boss battle. In story mode, losing a round to her gives her enough time to succeed, resetting enough of the world to erase everything and everyone Liu Kang knows; beating her by that point just gives him opportunity to ensure the next world is a free and happy one.
  • Non-Standard Game Over: Entirely unique to herself, if you lose the final fight against her in story mode, she forms a blade to cut off Fire God Liu Kang's head, then announce that the New Era will begin.
  • No Pronunciation Guide: A developer had to clarify that the I in her name is pronounced with a long E sound.
    • That said, almost everyone in the game itself pronounces it with a long O and a short I instead.
  • Not-So-Well-Intentioned Extremist: She wants to rewind time back to the beginning and restart it so she can restore what she sees as balance to the universe. Although her idea of a Balance Between Good and Evil entails her two children being locked in an eternal conflict that would result in pointlessly fighting just so that she can dictate how everyone's destiny unfolds.
  • An Offer You Can't Refuse: Issues one to Shao Kahn by offering him a new empire to rule.
    Kronika: Will your Outworld armies defend it?
    Shao Kahn (nodding): They shall.
  • Offscreen Inertia: Similar to Quan Chi's leg beating fatality, Kronika never stops tearing and untearing her victim apart onscreen.
  • Oh, Crap!: In the final chapter, she reacts with relative panic when the Liu Kang she has imprisoned disappears, having merged with Raiden and his revenant self. She even admits that she’s been caught off guard, and hurries to finish her plan before anything else can go wrong.
    Kronika: Our success is no longer certain. We must make haste.
  • The Old Gods: She is the first known Titan of the Mortal Kombat universe, making her ancient and powerful by even the Elder Gods' reckoning. In Scorpion's and Sonya's Mortal Kombat 11 arcade endings, Kronika was just the tip of the iceberg, with entire pantheons of hostile, ancient deities inhabiting the multiverse.
  • Order Is Not Good: Considering her obsession with balance, she ironically comes hard on the end of Order, with the caveat of being her specific, selfish vision of an orderly universe.
  • Our Titans Are Different: Explicitly calls herself a Titan in one of the variant scenes in her Story Mode, and she fits as a creature older than even the Elder Gods. Scorpion, Sonya and Shang Tsung discover in their endings that she's hardly the Last of Her Kind.
  • Power Floats: Appears in some cutscenes floating, with her legs vanishing.
  • Pragmatic Villainy: Unlike Shao Kahn and Shinnok, she does not particularly enjoy the suffering of others and would not jeopardize her own plans for such. As a patient Manipulative Bastard, Kronika prefers a tactful approach. When working with allies, she discusses her plans with them and aids them however she could, such as providing aid and resources, usually through temporal manipulation. Despite this, Kronika had every intention of ending them all once they were no longer useful to her. In her own way, Kronika is even more ruthless and uncaring than either Shao Kahn or Shinnok.
  • Pride: This is Kronika's most defining character flaw and it is understandable given that she is more powerful and far older than the Elder Gods themselves.
  • Psychotic Smirk: Wears one in her Arcade Boss fights as she speaks to her opponent.
    Kronika: Come, it is die.
  • She's Got Legs: Her dress is slit up to her hips on both sides. Due to her flying around everywhere, her legs are on constant display.
  • Smug Super: Through most of her appearances in the story, she's brimming with utmost confidence, assured that this time there's no way her plan can't fail even when the Earthrealm warriors start taking down her forces over the course of the story and get closer to stopping her. After all, she's a Goddess of time and can easily just freeze or rewind things if she feels she has to. Plus she's done this before in countless timelines. Even when Raiden does catch on to her, she erases that timeline entirely and starts anew. The difference this time is that she has stockpiled enough power to really control things to the point she can erase undesirables as she sees fit. However once Radien gives up his powers to Liu Kang and makes him a God who, you know, is also the Champion of Mortal Kombat, does this begin to drop as it's one of the few moments she notes something hasn't gone according to her will and in jeopardy of completely derailing her plans.
  • SNK Boss: Her fights only last one round, but she throws everything, the kitchen sink and a few things that aren't even hers at the player. She is completely immune to grapples, fatal blows, and even certain specials, severely hampering the effectiveness of many characters. On top of that, she summons random fighter in her place(who have severely gimped health, but the damage they can inflict remains unchanged) at two thirds and one third health, changes the stage once you kill them and gains a new ability with each shift. Her normal specials are actually even worse, such as a summoning multiple homing projectiles, surrounding herself with a barrier of three sand balls and her most annoying ability, an unblockable, extraordinarily fast laser that, should it connect, heavily damages your fighter, rewinds time for them, resulting in you being unable to attack and leaves you frozen in the air for a few additional seconds just for good measure. And while you're being put through the wringer, Kronika can take all the time in the world to warp around, pulling of combos while you're completely helpless to do anything.
  • Tempting Fate: As the forces arrayed against her approach her fortress, she tells her allies that their enemies will lose. Shortly afterwards, Fire God Liu Kang is born from an unexpected merger of Raiden and Liu Kang, the two heroes she kept at each others' throats over countless timelines.
  • There Is No Kill Like Overkill: In both giving and receiving varieties:
    • Lose to her in Arcade, and she grabs your character telekinetically to rip them apart. Then uses her Time Master ability to put them back together. Then rip them apart again. Then reconstruct. Then rip...
    • Because this is Mortal Kombat, Kronika gets as good as she gives. Defeating her in a traditional arcade ladder results in the most gruesome death of an arcade boss for the series. The Time Sphere explodes and Kronika is quickly acquainted with a hail of broken glass, and every moment of it looks mighty unpleasant.
  • Time Abyss: To the point that her daughter is an Elder God. Considering that the Elder Gods themselves are timeless beings who observe the realms from the moment of their creation...
  • Time Master: Kronika is a goddess who can control the flow of time itself. She can stop time, create a "Groundhog Day" Loop (subjecting the player to an endless loop of gruesome deaths in her Fatality), and pull people and objects from the past into the present. With the proper preparations, Kronika can use the Hourglass at her Keep to enhance her power to the point that she can literally rewind the timeline to beyond the dawn of time itself. Other gods such as Raiden and Fire God Liu Kang are immune to Kronika's control over time to a degree, since gods exist outside the normal laws of time.
  • Vicious Cycle: Kronika can control circumstances so that certain disastrous events are repeated again and again across different timelines in some form. In fact, this is the reason why Liu Kang and Raiden eventually turn against each other in every timeline so far. All this was so that both of them would never join forces and become a true threat to Kronika's plans.
  • Villainous Breakdown: Slightly, as Fire God Liu Kang starts adjusting to his powers and beating down all her revenant guards one by one, she begins to realize that her earlier fears are beginning to come to light and for once, her voice actually has alarm to it, starting to show cracks of her celestial facade.
  • You Can't Thwart Stage One: At the end of the story mode, Kronika successfully restarts the Mortal Kombat timeline. The only consolation is that Liu Kang ends Kronika's life afterwords, ensuring that, for the first time, the timeline is truly free of her meddling, and beating her without losing a round means she hasn't gone so far back that he can't save Kitana or everyone else.
  • You Kill It, You Bought It: Any character who defeats her in the arcade ladder will gain all her time powers for themselves. In the Story Mode, Liu Kang becomes the new master of time after slaying Kronika.


Voiced by: Sean Chiplock (English), Beto Castillo (Latin American Spanish)

The ferryman of the Netherrealm, tasked with taking damned souls across the Sea of Blood aboard his fleet of ships.

  • Complete Immortality: Suggested to be the case, as Kharon speaks with confidence that D'Vorah cannot kill him. Unfortunately, she retorts that her only aim is to render him "unfit to ferry Kronika's enemies."
  • Creepy Good: A pretty creepy looking guy who transports damned souls but otherwise seems to be a benevolent god who wants nothing to do with Kronika's schemes.
  • Distressed Dude: Hanzo finds Kharon All Webbed Up and at the mercy of D'Vorah, as punishment for refusing to assist Kronika's Legion of Doom.
  • Expy: A fairly transparent one of Charon from Classical Mythology, a denizen of the Underworld who ferries the souls of the dead across the River Styx to reach their appointed afterlives.
  • Ghost Ship: His ships seemingly have no crews, and are implied to be controlled remotely by Kharon himself from the helm of his flagship.
  • Keystone Army: Invoked. Raiden explicitly tells Sub-Zero and Scorpion that if Kharon is incapacitated, his fleet will be dead in the water without his guidance. Therefore, the ferryman needs to be protected at all costs.
  • Non-Action Guy: Despite being an immortal Psychopomp, Kharon is no kombatant, and plainly tells Raiden that his humble fleet of barges can't take on Kronika's armored battleship in a straight fight. As such, he leaves the battle to Raiden's forces, and focuses his attention on steering.
  • Psychopomp: Ferries the souls of the dead across the Sea of Blood, which covers the furthest reaches of the Netherrealm and is implied to exist somewhere between all the realms.
  • Prophet Eyes: Sports a set of these.
  • Remember the New Guy?: Scorpion brings him up to Raiden as if Kharon has been a known fixture of the Netherrealm for ages, but 11 is the first time he's ever been mentioned.

    Descendant of Apep 

The Krypt's player character. A masked stranger who journeys to Shang Tsung's island to look for treasure.

  • Heroic Mime: The most you'll hear from him are a few grunts.
  • Kleptomaniac Hero: Aside from his treasure hunting ventures, he straight up steals Ermac's amulet and Kenshi's blindfold from their corpses.
  • No Name Given: He remains unnamed in the game itself, with the Descendant of Apep moniker coming up on the patch notes.


Example of: