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     Melissa Chapman 

Melissa Chapman

Debut: Animorphs #2: The Visitor (1996)




Principal Chapman's daughter and Rachel's estranged best friend. She plays a prominent role in one of the early books and is relegated to a distant background character for the rest of the series.
  • Alternate Self: In the alternate timeline of Megamorphs #03 Melissa has taken Rachel's place on the team. Where's Rachel herself? You don't want to know.
  • Bound and Gagged: Marco leaves her this way in The Conspiracy.
  • Broken Bird: Apparently used to be happier, until her parents started acting strange for reasons she does not understand.
  • Cool Cat: Her pet cat, Fluffer McKitty. He ends up becoming Rachel's very first cover morph.
  • Demoted to Extra: Her appearance in the second book, as well as her ties both to Rachel and a high-ranking Controller, seemed to indicate she would become a much more frequently-recurring character than she did. She only ended up appearing in two other books and actually made more appearances in the infamous television series!
  • Dumb Blonde: Never seen in the main story, but implied of her alternate counterpart in Megamorphs #03.
  • Hostage Situation: In The Conspiracy.
  • Morality Pet: To her parents.
  • Parental Neglect: Or so it appears. In reality, her parents have both made the ultimate sacrifice to protect her.
  • Promoted to Love Interest: In the alternate reality of Megamorphs #03, she is dating Tobias.
  • Recurring Character: She appears in The Visitor, The Conspiracy, and Megamorphs #03: Elfangor's Secret.
  • Stepford Smiler: She tries to put up a brave face to cover for the fact that she's deeply depressed.
  • What Happened to the Mouse?: She and her parents are absent from the ending and it's left unclear whether or not they survived.

     Loren 

Loren

Debut: The Andalite Chronicles (1997)

She's a million light-years from her home, Arbron. Confronting species she never knew existed. Suddenly thrust into the middle of an intergalactic war. I think she is very brave.



The heroine of The Andalite Chronicles and Elfangor's love interest. She's Tobias's mother.
  • Action Girl: Quite tough for a thirteen-year-old up against the future Visser Three.
  • Alien Abduction: Her introduction to the series is thanks to her being abducted by the Skrit Na.
  • Animorphism: From The Diversion on up.
  • Back for the Finale: First appears in The Andalite Chronicles (which is set before the series and was released early on in the series), then reappears in The Diversion, The Ultimate and The Sacrifice, three of the last six books in the series.
  • Badass Normal: In The Andalite Chronicles.
  • Batter Up!: She takes on Esplin's Mortrons with nothing but a baseball bat.
  • Disability Superpower: In The Diversion she is able to master morphing very quickly. The Auxiliary Animorphs later exhibit this same knack, and the Animorphs speculate it may be because they are physically disabled, forcing their minds to become stronger.
  • Disappeared Dad: Her dad, a Vietnam vet suffering from PTSD, walked out on her and her family.
  • First-Name Basis: Like most members of the series.
  • Hair of Gold, Heart of Gold: It's the first thing Elfangor notices about her.
  • Heroes Love Dogs: She has a seeing eye dog named Champ that she loves quite dearly.
  • Interspecies Romance: With Elfangor
  • Laser-Guided Amnesia: Averted, but not completely.
  • Like Parent, Like Spouse: She's a headstrong blonde who can kick ass, much like her son's girlfriend.
  • Little Miss Badass: She repeatedly took on aliens without Elfangor's help—in fact, she had already subdued her Skrit Na abductors when he and Arbron first met her.
  • Mama Bear: In The Diversion.
  • Missing Mom: To Tobias. Justified in that she was blinded and lost her memories in a car accident, and considered herself unfit to raise a child.
  • Motivational Kiss: Gives Elfangor one before he goes into battle. He doesn't understand what it is, but doesn't mind.
  • Mysterious Parent: Tobias knows pretty much nothing about her except her name.
  • Parents as People: As Tobias's mom, she gets her own backstory and adventure in The Andalite Chronicles.
  • Plot-Relevant Age-Up: Messing around with the Time Matrix causes her to age a few years prematurely, from 13 to 18.
  • Plucky Girl: She's more or less Rachel lite.
  • Someone to Remember Him By: The Ellimist wipes her memories of Elfangor and replaces him with a human husband... but leaves her with their son.
  • Starcrossed Lovers: With Elfangor
  • Throwing Off the Disability: She's blind and crippled in The Diversion, but is healed by morphing.
  • Trauma Conga Line: It's revealed in The Diversion that after her adventures in space that she got in a car accident that robbed her of her sight, fought for years with insurance companies only to get shafted by them, and ultimately found herself in a run-down house on the bad side of town.
  • Unexpected Character: While fans had been waiting for elements of her plot to be addressed for quite literally years, no one was really expecting her to pop back into the main story the way she did.
  • What Happened to the Mouse?: She's curiously absent from the last book.
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     Erek King 

Erek King

Debut: Animorphs #10: The Android (1997)

This will be a meeting of allies, Marco. You see, we, too, fight the Yeerks.



Erek King was a member of the Chee, a race of ancient androids that had been living in secret on Earth for thousands of years. He revealed the existence of his people to Marco after it became apparent that they were both secretly fighting for the same cause. Though he was at heart a pacifist and found physical violence abhorrent, he and other Chee helped Animorphs in their missions by gathering information and providing alibis.
  • The Ageless: Still running fine after thousands of years.
  • Android Among Us: Looks just like a kid.
  • Ascended Extra: The Erek character was the result of a Contest Winner Cameo and was only going to appear once. He ended up being one of the most important secondary characters.
  • Actual Pacifist: Thanks to his programming; the one time he was reprogrammed, he was so sickened by what he was capable of that he immediately rewired the violence prohibition back in.
  • Badass Automaton: At "full powers", he completely annihilates a Yeerk force that would've slaughtered the team. After voluntarily resetting himself, he still makes a very effective shield against the Howlers.
  • Badass Pacifist: Seriously, check out some of the stuff he pulls in The Attack. Mostly involving using himself or his holograms and forcefields to tank attacks for the kids.
    • He's no slouch in The Exposed, either. Rachel guesses that it only took him a few minutes after having his functioning restored to leave his house, get to the coast, get so far out to sea, dive down to the location of the Pemalite ship, and activate its own violence prohibition so that the Yeerk forces couldn't hurt the Animorphs. This took the Animorphs hours, and they had to morph sperm whales in order to catch a squid that they could morph in order to dive down that far.
  • Bearer of Bad News: If Erek shows up, it's usually to alert the team to some new Yeerk project. He even points this out in The Sickness when informed of Ax's disease, joking that usually he's the one giving them bad news.
  • Been There, Shaped History: Franklin Roosevelt got the name for the "New Deal" from Erek during a game of poker. Mr. King was Louis Pasteur's lab assistant and gave him the idea to try killing bacteria with heat. Erek's also played many less glamorous roles, such as a slave labourer on the Pyramids.
  • Beware the Nice Ones: In his first appearance, but The Attack and the final book also show he can be quite vengeful without being violent.
  • Contest Winner Cameo: Named after a real-life Animorphs fan whose cameo got a bit further than he expected.
  • Curb-Stomp Battle: In The Android.
  • Deadpan Snarker: "I gotta stop hanging around with you people. You people are just plain strange."
  • Deceptively Human Robots: He appears human as long as he can project his hologram.
  • Do-Anything Robot: To some degree in The Attack.
  • Drop-In Character: Shows up every once in a while to give intel and occasionally help in other ways.
  • Foreign-Language Tirade: In The Answer. See What the Hell, Hero? below.
  • Guest-Star Party Member: In The Attack.
  • Heavy Worlder: The Pemalite home world's gravity was four times stronger than Earth's, accounting for Erek's obscene strength.
  • Historical In-Joke: Five thousand years of possibilities!
  • Hologram: His human form is one, and he can project basically whatever he wants - boulders, dump trucks, and so on.
  • Holographic Disguise
  • Hologram Projection Imperfection: In The Exposed.
  • If I Wanted You Dead...: At first Marco thinks he's working for the Yeerks. Erek shoots him down pretty quick with this.
  • Ignored Epiphany: He learns the truth about the Howlers in The Attack after uploading their memories. He doesn't care, because his hatred for them is too deep to forgive.
  • I Will Punish Your Friend for Your Failure: Inflicted on Erek by Jake in The Answer. He forces Erek to help the group by threatening Chapman's life - while Chapman is no friend of Erek's, his programming forces him to comply to save his life.
  • Just a Machine: In The Exposed, the Drode attempts to justify setting the Chee to self-destruct by invoking this, though the Drode is no stranger to just being an asshole.
  • Mechanical Lifeforms: Variable. The word "Chee" means "friend" in the language of their creators, the Pemalites, but the Drode is able to get around his usual loophole against killing sentient creatures when he sets the Chee to self-destruct. He explicitly points out that the sperm whale he beached for the kids to morph is just sentient enough that he can't kill it, so it will survive, but the Chee? They're just machines.
  • Mission Control: He evolved into this in later books.
  • Mr. Exposition: Lampshaded - Applegate herself admitted she got too reliant on using Erek as an expository device.
  • The Mole: Pretends to be a Controller in order to get information to the main characters.
  • Moral Dissonance: He's forbidden to harm living creatures but keeps a Yeerk captive in his head, bound by wires and effectively as helpless as a Yeerk host would be.
  • Morality Chip: Cannot perform violence for any reason.
  • My God, What Have I Done?: After momentarily having his Morality Chip deactivated.
  • No Hero to His Valet: He's in the unique position of knowing exactly how bad the kids are at the whole "hero" thing and will usually keep his mocking gentle. He has faith in the kids succeeding on any given mission, but openly wonders how they haven't died yet. Interestingly, most of the jobs he talks about having in his past lives — Catherine the Great's hairdresser, Franklin D. Roosevelt's butler, and, yes, Ludwig van Beethoven's valet — would have given him the opportunity to have this view of famous historical people. Much like the Animorphs themselves became.
  • Non-Action Guy: From the end of The Android on up.
  • Nigh-Invulnerability: He and the other Chee can tank Dracon beam shots, though he admits a full power blast, sustained for long enough, would destroy him.
  • Older Than They Look: By several millennia.
  • One-Man Army: Very briefly.
  • Person of Mass Destruction: If he and the Chee had joined the war in earnest, the Yeerks would have been defeated in a week.
  • Photographic Memory: Marco suspects this is the main reason the Chee are programmed to be non-violent. While an organic's memory gets fuzzier over time, any Chee who kills will have to live with a crystal-clear memory of it forever.
  • Really Five Thousand Years Old: At least.
  • Renaissance Man: Five thousand years is a long time to pick up skills. He's been a politician, a hairdresser and a valet - and that's just the tip of the iceberg.
  • Robot Names: In The Android we learn all Chee have their own names, such as Chee-Ionos. Curiously, we never learn Erek's.
  • Robotic Reveal: Originally when his hologram momentarily flickered, later when Marco's morph could see through it.
  • Self-Destruct Mechanism: Built into all Chee. We never see it in action, but they're threatened with it in The Exposed.
  • Super Speed: He's more than capable of it, as is richly demonstrated in The Exposed.
  • Super Strength: Thanks to his being a Heavy Worlder. At one point he is described as being able to fight every person in a mall, beat them all and then tear the mall down. As seen in The Android, this is no exaggeration.
  • Time Abyss: He's been alive for somewhere in the neighborhood of five thousand years.
  • Tinman Typist: His aversion of this is a plot point in the series finale. If Ax, as an organic typist, was capable of hacking the Pool ship, then Erek, with his direct interface capabilities (previously displayed in #26 and #29), wouldn't have been blackmailed by Jake in the final books.
  • What the Hell, Hero?: Two of them during the series' climactic mission.
    • "This is so low. This is so far beneath you, Jake..." [unintelligible] "...I was offering you my opinion of your morals and your ethics and your sense of decency. I was speaking an ancient Mesopotamian dialect known for its wide variety of curse words."
    • "A what?! A what did you need? You're going to tell me you needed a diversion so Jake massacred seventeen thousand sentient creatures? A diversion?!"

     Jeremy Jason McCole 

Jeremy Jason McCole

Debut: Animorphs #12: The Reaction (1997)

Look, Disaster Girl, or whatever you are, how about if you and your friend stumble on out of here? I need to get made up. And I don't need an audience.



A teenage actor who is hired by the Yeerks to be the Sharing's spokesman. The Animorphs (specifically Rachel and Cassie) hope to rescue him from infestation, only to find to their disgust he's aware of what the Yeerks are and is joining them willingly in exchange for making him a major movie star.
  • Ambition Is Evil: Visser Three remarks on Jeremy's ambition and says he wants "so much more than you'll ever get without my help." And, of course, he's selling out his whole species to satisfy that ambition.
  • Bitch in Sheep's Clothing: He's got an unpleasant personality from what we see of him, calling his millions of teenage fans "dopey" and remarking that he's sick of being "Mr. Goody Good" all the time. Odds are David would have gotten along with him.
  • Broken Pedestal: Rachel has a teenage girl's crush on him and dreams of saving him from the Yeerks... until she finds out that he doesn't need saving at all because he's actually making a deal with them.
  • Deal with the Devil: He joins up with the Yeerks when they promise to help him break into Hollywood proper.
  • Dirty Coward: The Yeerk infesting Jeremy bails out of its host when it looks like he's about to become crocodile lunch.
  • Les Collaborateurs: Even after the realizes the Yeerks are aliens, he's perfectly willing to work for them until he realizes what being a Controller actually means.
  • Never Smile at a Crocodile: He almost gets eaten by one.
  • Nice Character, Mean Actor: His Power House character is a nice guy, but the real Jason is anything but.
  • No Celebrities Were Harmed: He's based off 90's teen heartthrob Jonathan Taylor Thomas.
  • The Quisling: Visser Three recruits him in the hopes of making him the public face of the Sharing.
  • Rewarded as a Traitor Deserves: Jeremy's choice to sell out to the Yeerks winds up costing him his freedom (if briefly), his career, and all of his ambitions. And with the truth of the Yeerk war eventually coming out, chances are life didn't get much better for him after the war's end.
  • Screw This, I'm Outta Here!: After his Yeerk is killed, he abandons show business and flees to Uzbekistan.
  • Small Name, Big Ego: He's the lead young actor in a TV show, but it's specifically stated that his career is on the decline, and a producer even calls it "over." This doesn't stop him from giving the Barry and Cindy Sue show crew the always-dreaded "Do you know who I am?" line.

     Dak Hamee 

Dak Hamee

Debut: The Hork-Bajir Chronicles (1998)

These are my people who will die today. Be quiet, Andalite. Be quiet.



A Posthumous Character who led his people the Hork-Bajir against the Yeerks who sought to conquer them. He was a seer, an extraordinarily rare mutant among his people gifted with genius-level intelligence.
  • A Child Shall Lead Them: He's the Hork-Bajir equivalent of a teenager and leads his people in their desperate fight against the Yeerks.
  • Blade Below the Shoulder: Like all Hork-Bajir.
  • Child Prodigy: He was the first chronological Hork-Bajir seer, and his gifts were apparently passed down to his granddaughter Toby.
  • Doomed by Canon: No matter how sympathetic Dak may be, we already know his fight will end in failure because it's long since been established that his people have been Yeerk slaves for generations.
  • Fling a Light into the Future: His rebellion with Aldrea was ultimately crushed, but the things he left behind, through his grandchildren, who became the first free hork-bajir in a generation, through his story, and through a well-hidden weapons cache, ultimately brought a happy ending to his race.
  • Genius Bruiser: He's smarter than most humans and eventually becomes a very capable fighter, much to his sorrow.
  • Good Old Ways: After seeing what the Andalites and Yeerks do with the power of science, he quickly comes to prefer his own people's culture to theirs, no matter how primitive it is by comparison.
    Dak: You Andalites have more respect for the vicious Yeerks or the cowardly Arn than you have for the Hork-Bajir who fight and die at your sides. All that matters to your people is intelligence. Well, I've learned enough about Yeerk and Andalite and Arn intelligence to make me sick.
  • Herbivores Are Friendly: Like all Hork-Bajir.
  • Intelligence Equals Isolation: Before the arrival of the Andalites he was apart from his people, not shunned but viewed as "strange" by the elders and even his own mother. He, in turn, was frustrated at being in many ways the only adult on a planet of children, and initially embraced Aldrea and the Andalites for offering him companionship on his intellectual level. Sadly, he came to learn that intelligence doesn't necessarily equal goodness.
  • Interspecies Romance: After Aldrea becomes a female Hork-Bajir nothlit, they eventually start a family together.
  • La Résistance: Forms one with Aldrea, though they eventually lose.
  • Noble Savage: As a Hork-Bajir with a rare genetic mutation that makes him as intelligent as any other sapient, Dak is still the most sympathetic, moral character in his novel, despite (and perhaps even because of) his primitive culture.
  • One-Shot Character: He only appears in The Hork-Bajir Chronicles.
  • Posthumous Character: By the time the series starts he has been dead for over thirty years.
  • "The Reason You Suck" Speech: He gives a pretty good one to Aldrea telling her all the reasons the Andalites suck.
  • Reluctant Warrior: Never wanted to have to fight, or to teach his people to.
  • Superpowerful Genetics: His high intelligence is the result of an error in the Arn's genetic hardwiring of the Hork-Bajir. They're by default coded to be dim, but one in every ten thousand of them is gifted with high intelligence like Dak's.

     Toby Hamee 

Toby Hamee

Debut: The Hork-Bajir Chronicles (1998)

A fool is strong so that others will see. A wise person is strong for himself. The Hork-Bajir will be strong for the Hork-Bajir. That way, when the Yeerks are all gone, we will still be strong.



The daughter of the first two free Hork-Bajir in generations, Toby Hamee is a seer, a rare anomaly among Hork-Bajir born with genius-level intelligence. Her keen mind and charisma quickly elevate her to leader of the free Hork-Bajir. Generally cautious and levelheaded, she puts the survival and well-being of the Hork-Bajir colony over all else in every situation.
  • A Child Shall Lead Them: The other Hork-Bajir follow her unquestioningly, despite her age.
  • Ambadassador: After the war's end Toby becomes the official liaison between her people and the United States government.
  • Ascended Extra: As leader of the free Hork-Bajir, Toby becomes one of the most important secondary characters.
  • Battlecry: She and her Hork-Bajir have one - "Free or dead!"
  • Blade Below the Shoulder: Like all Hork-Bajir.
  • Child Prodigy: As a Hork-Bajir seer, she is easily the most intelligent of her friends and family.
  • Earn Your Happy Ending: The free Hork-Bajir endured much suffering in slavery to the Empire, then more as resistance fighters. But, eventually, after great hardship, they make a new home on Earth, and live out their days in peace.
  • Foil: For her great-grandfather Dak. He never forgave himself for teaching the Hork-Bajir violence, but having been born after most of their species is enslaved, she feels no guilt for doing anything necessary to defeat the Yeerks.
  • Genius Bruiser: She's a genius pretty much from birth and grows up to be just as tough as any member of her species.
  • Herbivores Are Friendly: Like all Hork-Bajir.
  • La Résistance: The free Hork-Bajir, which she leads.
  • The Leader: Type I meets Type IV.
  • Line in the Sand: Literally. After the Yeerks find out where the Hork-Bajir valley is located, they plan to storm it and kill everyone. Jake and his friends attempt to explain to Toby that going into battle is suicidal, and to demonstrate his point Jake draws a line in the sand and asks the Hork-Bajir to vote on which course of action is the smartest. Jake's point backfires when every Hork-Bajir votes to fight back.
  • Named After Somebody Famous: In-universe; the Hork-Bajir have come to idolise Tobias somewhat for being the key player in freeing them, and Jara named Toby after him as a mark of honour.
  • Noble Savage: Less so than most of her species, though.
  • Rapid Aging: Due to Hork-Bajir biology she is fully-grown in about the space of two years. And thanks to her seer genes, she is capable of speaking clearly just a few days after being born.
  • Rebel Leader: An ally to Jake and the other Animorphs, but decidedly independent from them.
  • Redshirt Army: In the last few books, though Toby herself survives.
  • Superpowerful Genetics: And they're accidental at that! Note that the superpower in question is heightened intelligence, she got extra-human strength on top of being a walking mass of sharp objects from regular genetics.
  • Wise Beyond Their Years: Thanks to being a Hork-Bajir seer.
  • Supporting Leader: She's not a main character and never gets to narrate a book, but she does lead the Hork-Bajir, making her this to Jake.
  • You No Take Candle: Averted—she's the only free Hork-Bajir who doesn't talk this way.
  • Younger Than They Look: During the events of the series she is only a year or two old.

     Quafijinivon 
Debut: Animorphs #34: The Prophecy (1999)

I have very little time, humans. No time at all for pleasantries. I will live for only four hundred and twelve more days, give or take a few hours, that is a biological fact.



The last of the Arn, the race of brilliant bioengineers who created the Hork-Bajir and, basically, their world's current biosphere to terraform it after an ecological catastrophe. He is close to death, and wishes to make up for his race's sins by using cloning technology to recreate Hork-Bajir on their homeworld with samples from the free colony on Earth... and using the ixcilia of Aldrea-Iskillion-Falan to get a head start.
  • The Atoner: Quafijinivon does seem vaguely regretful of his race's sins, and makes no serious effort to justify their past misdeeds. He claims to just want to make up for their previous mistreatment of their creations, and seems sincere.
    "Friend Hork-Bajir: I am deeply grateful for the gift of your DNA. I will do everything in my power to aid the new colony in banishing the Yeerks from your home planet. Believe me, or do not, but I tell you that I, the last of the Arn, will atone for the sins of my people."
  • Bolivian Army Ending: In an ironic mirror of the ending of the series itself, his final fate appears to be this. The Animorphs are successful in retrieving Dak and Aldrea's weapons cache, and he has everything he needs to produce his Clone Army below, but even with these factors he and his Hork-Bajir clones face a planet entirely under Yeerk occupation, and given how well the last resistance ended it's not likely his forces will achieve or did achieve by the series end any meaningful victory. Even when discussing the plan the heroes all admit that it will be at best a sideshow to distract the Yeerks from their invasion on Earth. But, we never hear his little rebellions was stamped out either, so hope springs eternal.
  • Clone Army: He harvests the DNA of the Earth Hork-Bajir colonists to create a clone army to reignite resistance on the Hork-Bajir world. Notably, he does ask for permission, and all the Hork-Bajir give their DNA to him freely.
  • Cool Old Guy: He takes a lot of death threats in stride after arriving on Earth, since he knows his race has a very bad reputation for their handling of the whole situation on their homeworld, and believes they deserve it. In the end, he does right by the Hork-Bajir for the first time in his race's lifespan.
  • Crippling Overspecialization: Like all Arn, Quafijinivon is an incredible master of bioengineering and genetics, and incredibly weak at seemingly every other field of science. He had to steal a Yeerk ship to fly to Earth, since his race never had the technology to build more of their own, and he has no ability to scan for the Hidden Supplies Aldrea and Dak left behind.
  • Fantastic Science: While the Arn's technology has up to his introduction been relentlessly practical, the ixcilia and everything about is is... fantastic. The basic concept of it is scientific in nature (brainwave patterns harvested from a living being before their death), but the way in which it is used (a ritualistic ceremony far more befitting a shaman than a scientist, complete with weird ingredients and a liquid with a Sickly Green Glow) is very out of step with everything else we know about the Arn. Even Quafijinivon himself calls it unusual.
  • Glowing Eyes: Borderline, as like all Arn he has very bright eyes that "glittering intensely like diamonds lit from within".
  • Hero with Bad Publicity: Quafijinivon's goal is heroic, but because of his people's history for cowardice and manipulation none of the Animorphs like him very much. And Aldrea just flat-out hates him. They do, eventually, all come to terms with each other by the end of the novel, after seeing that he is sincere in his desire to help.
  • Hidden Supplies: His reason for bringing Aldrea back (sort of) via the ixcilia process. Before their deaths, Aldrea and Dak stole a Yeerk transport ship filled with weapons, and he hopes that Aldrea can guide them to it.
  • The Immune: Quafijinivon reveals that his race modified a blood vessel in their brains to make infestation lethal to themselves and any Yeerk possessing them, under the logic it would cause the Yeerks to leave them be if they were useless as hosts. Then, sadly, points out it instead made the Yeerks use them for menial slaves, slowly killing them all off with exhaustion, and for sport and target practice.
  • Insufferable Genius: Much less insufferable than the other Arn, but he does have his race's natural haughtiness with regards to biology. The first thing he says when he meets the Animorphs is to criticize their 'unstable platform' (just two arms and two legs, unlike the four-legged arm and 2-legged + tailed Hork-Bajir) and the 'simple bilaterial symmetry' of their biology. Still, he's gentle about it compared to the Smug Snake Arn from The Hork-Bajir Chronicles.
  • Last of His Kind: He himself says he is the last Arn, and that he has a little over a human year before he too will die.
  • Miniature Senior Citizens: He's an elderly Arn, and like all his people is of a diminutive height relative to Hork-Bajir and Andalites.
  • Mission Control: Once the team arrives on the Hork-Bajir world he serves this purpose to them, advising and guiding them on their travels across a planet that is foreign to all of them except Aldrea, who is returning to a world much-changed from how she remembers it.
  • Older and Wiser: The Arn in The Hork-Bajir Chronicles refuse to acknowledge the gravity of their situation for the majority of the novel. Quafijinivon, by contrast, comes across as clear-eyed and without illusions about his situation and the fate of his world.
  • One-Shot Character: He only appears in The Prophecy, and given that book takes place midway through the series it's likely he died before the series end. At the least, he's definitely deceased by the time of the three year timeskip in the final book.
  • Redeeming Replacement: Essentially, the second Arn in the franchise to be named and characterized is also the first Arn to have sympathetic qualities and to try to do right by the Hork-Bajir.
  • Starfish Alien: Like most aliens in the franchise, he looks nothing like a human, having four legs, two arms, wings, being covered in green feathers, and having luminous, crystalline eyes full of pinpricks of light. Artist's impression.
  • The Stoic: Being of a naturally stoic (if smug) race by default, and then having endured decades of Yeerk occupation of his homeworld, he has a dry personality. Cassie notes the emotion in his voice when he asks her if the ixcilia took root and remarks inwardly that it's the first real emotion he's shown since his landing.
  • Virtual Ghost: The Arn apparently have the technology to create personality and memory backups of specific individuals, called ixcilia, though the process is apparently unstable, temporary, and requires a deeply-compatible host.
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     Queen Soco 

Queen Soco

Debut: Animorphs #36: The Mutation (1999)

I will discover the truth, Surface-Dwellers. Have no doubt of that. But I am also a magnanimous queen. Feel free to further explore the Nartec world. We will meet again later. Perhaps.



Queen of the Nartec, a villainous group of merpeople encountered in The Mutation. She plots to take her people into a war with the surface world, but hasn't reckoned on the Animorphs... or Visser Three.
  • Atlantis: Queen of it.
  • The Butcher: Marco dubs her "Queen Psycho."
  • The Caligula: She rules her people with all the restraint and sanity of the trope namer.
  • Conflict Killer: She and her people are enough of a problem to force a temporary alliance between the Animorphs and Visser Three.
  • Cruel and Unusual Death: Likes having survivors of shipwrecks vivisected and stuffed.
  • Evil vs. Evil: She's ambitious, but she really wasn't ready to go up against likes of Visser Three.
  • Eviler Than Thou: See above. They never directly encounter one another, but boy does he flash-fry a bunch of her troops.
  • God Save Us from the Queen!: Blood-thirsty ruler of a dying civilisation, she's enough of a problem to force an alliance between the Animorphs and the Visser.
  • Green Rocks: See below.
  • I Love Nuclear Power: The Nartec don't have it, thankfully, but it's implied their mutation came out because of radiation exposure.
  • Karma Houdini: She's never mentioned again after The Mutation so we never learn if she got her comeuppance or not.
  • Mutants: Her and the rest of the Nartec are all mutated humans.
  • Omniglot: Possibly. At the least she speaks English, German, French, Chinese, one of the Scandanavian tongues and (probably) Japanese.
  • One-Shot Character: She only appears in The Mutation.
  • Our Mermaids Are Different: More amphibious. And totally nuts.
  • Royally Screwed Up: Pretty much a psychopath.
  • Small Name, Big Ego: She seems to think that she's the Big Bad of the series and while she forces the Animorphs and Visser Three to team up to beat her, really isn't a bigger threat than the Yeerk Empire outside of her own domain.
  • Take Over the World: Has delusions of doing this.
  • Unscaled Merfolk: Nartec are more humanoid, though weak outside of water.
  • Villain of the Week: In The Mutation.
  • What Happened to the Mouse?: The Beginning never mentions if the Animorphs dealt with the Nartec post-war like they said they would.
  • Wicked Cultured: She speaks numerous foreign languages and keeps a great museum...of dead people whom she had killed and stuffed.

     General Sam Doubleday 

General Sam Doubleday

Debut: Animorphs #53: The Answer (2001)

See the stars on my shoulder there, son? I'm a major general, U.S. Army. You're a kid who can turn into a bug. I take my orders from the chain of command, and that ain't you.



A three star-general and the leader of ATF-1 (Alien Task Force One), the U.S. Army's answer to the Yeerk invasion. He doesn't take kindly to Jake and the kids at first, but agrees to help them after he's been brought up to speed.
  • Aggressive Negotiations: He has Jake arrested four times before he starts listening to him.
  • Badass Normal: He's no member of the Armchair Military and fights bravely beside his troops on the ground.
  • The Brigadier: He's a no-nonsense ranking officer battling against extraterrestrials.
  • Four-Star Badass: Two Star, actually; he's a Major General.
  • Frontline General: He leads his men personally in the final battle.
  • Last Episode, New Character: He doesn't show up until one book before the end of the series.
  • Last Stand: He leads the US Army's final stand against the Yeerks.
  • The Leader: Type II.
  • Old Soldier: His age is stated as fifty-four years old. It's safe to say he counts.
  • Recurring Character: He appears in the last two books.
  • Suicide Mission: Most of his forces are slaughtered to buy the Animorphs time to take over the Pool ship. The Animorphs manage to save some though, and he attends Rachel's funeral.
  • Supporting Leader: He's Out of Focus compared to Jake and even James, but leads America's armed forces against the Yeerks.
  • The War Room: He runs his campaign against the Yeerks out of one. Jake notes that it seems an awful like what you'd see in a movie; old guys chomping cigars, guys in suits and a big map (that has his hometown crossed out, presumably because it isn't there any more).
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