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Welcome to the Trope Pantheons thread! Please read the rules:

    Rules 
Rules. The following are not suggestions or tips, but things that have to be followed:
  • When writing a profile, take note of the following:
    • Gods cannot be followers or high priests for obvious reasons. The 'gods' have ascended meaning there is no need for said character to be a follower of another if they have ascended.
    • No hype profiles, please. 'Hype Profiles' are profiles that have been made out of ongoing events and have not been around for a long time. This creates 'hype' due to popularity and certain elements either through certain scenes, memes, dramatic acting or considered overly awesome. They are not bad tropes but building a portfolio solely for that is a bad idea, as they do not say a thing about representing the trope best (unless it's those trope concepts that they are trying to embody for a long time)
      • You can see one if the profile is only showing off how awesome they are or suddenly pushing how 'significant' they are thanks to the just very recent events rather than respecting the longstanding good representations of the trope. And usually having... minimum portfolio or flavor texts and being a bit too generalized or self-contained to events from within their home series instead of interacting with other Pantheon members.
  • When posting in the forum, take note of the following:
    • When you suggest a God, please explain why they fit the trope. Not everyone is going to understand just "X should be the God of Y because they exemplify the trope" off the bat, especially if they're unfamiliar with the work.
    • You must use the Trope Pantheons discussion thread in the forums if you wish to add a new deity, story, something else of importance to the Trope Pantheon canon, or reworking an existing deity (be it simply improving their existing profile or changing their title).
      • For new and reworked deities, 3 [tup] means the profile will have a one week waiting period.
      • For new and reworked deities, 4 [tup] is a 3 day waiting period.
      • 5 [tup] is an automatic ascension for new and reworked deities.
      • Speaking of reworks, for anyone that wants to improve such profiles, they have to review the current trope the character(s) has and see if it still holds up or if there is a better rep for their trope.
    • For adding new Treasures to The Great Treasury or new Dominions to the Dominions, the following rules apply:
      • For new Treasures or Dominions, 3 [tup] is a 3 day waiting period.
      • 4 [tup] is an automatic addition to the Great Treasury or Dominions.
    • Do not repost a profile in the forums more than twice in a day if noticeable changes have not been made in between. If a profile is posted a third time in a row without noticeable alterations, it will be downvoted. This is so spamming of no-effort profiles is less frequent and to prevent tropers from getting aggravated seeing the same profile over and over. The minimum acceptable change has to be a single flavour text.
    • The Pantheon is not a mouthpiece for you to voice your opinions on certain characters. You may like certain characters more than others, but do not make the mistake of making profiles for characters you like look like Character Shilling.
    • Tropers new to the Pantheon are barred from approving or downvoting profiles until they have ascended at least two profiles.
    • Do not include fan reception in any profiles. It has nothing to do with the character themselves and will create unnecessary conflict.
    • Write a detailed explanation on why the character is the best candidate for deity of that trope. If people disagree with you, do not force it on the people.
    • Keep in mind that if you still want to try to find a trope for a particular character, you are only given three chances to find a particular trope for them. If a suggestion goes past three possible tropes, then it will come off as shoehorning a character into the Pantheon just for the sake of that character to be there.
      • On a related note, even if a character does have a free trope being suggested, there is still a limit of three attempts for suggesting that character for that trope. If no one responds to that certain proposal after being posted three times, then it will get to the point where the idea will be seen as being shoehorned into the Pantheon. In addition, the idea needs to be considered acceptable and approved because they are good, not for the sake of pitying others because no one is responding to their idea.
  • When posting Pantheon related stuff to the wiki, take note of the following:
    • Do not put a link to these Pantheon pages into the main wiki page. The moment you want to add in a main Characters page that the character is a God of this trope, do not do it. If you see leftovers of this practice, inform the forum and use the cutlist. This also goes to the Trivia page. The only exception to this rule is if a page in the Pantheon could be confused for a page in Main, like Good Colors, Evil Colors and Good and Evil Colors.
    • Rule of Cautious Editing Judgment ALSO applies here. Do not bring things that would incite fights, even if it is what is currently the hot topic and might be 'urgent'. For example, the political scene and some really bad politicians. We are not here to fight at each other, so don't suggest things that go to that direction, this is a fictional Pantheon after all.
    • To add a Pantheon page for a certain work, 4 or more characters coming from the same series/franchise should be ascended before adding the page. For Creator specific pages, 4 deities coming from the same creator and 2 individual work pages coming from the same creator is the minimum to warrant a page.
    • Do not create a trope page for a story until the story is fully completed.

    Instructions and Tips 
Here are some tips one should keep in mind when editing:

  • Preparing to write:
    • First thing to do before present a profile is to go to the Trope Pantheons discussion thread. In the forums, you must discuss with other users on adding ideas and seek their approval with sound reasoning. You can also get some assistance in the forum thread by either asking for help and those interested asking if they can help. Submissions that are added without discussion are likely to be deleted and those who violate those rules by adding Pantheon content without discussion will get reported to the mods.
    • If you feel the need to remove a character for some reason (poor quality, outdated titles, etcetera) and replace him/her with another or outright rework, please see what the other tropers think about this in the discussion thread before doing anything hasty. Use good reasoning to see if your idea can easily replace the character present without drawing out your statement or giving too ambiguous claims most do not understand.
    • Please be sure to consult others in the discussion about what you want to work before making the profile. This is done to see if your proposal is the best representative and so, in case your profile is turned down, you do not waste time writing something that others might not find suitable.
      • In the same vein, if you adopt a profile from another troper, it is recommended that you make an announcement that you have done so on the discussion thread. More often than not, a trope that was reserved for something was given away to someone else. Check the Related tab on the top of a page to see if a trope or character has been reserved by a user.
    • If, for whatever reason, you are writing about a God who just happens to be a person in real life, just try to be very careful about what you decide to say. Do not try to make the editing seem too meta (self-referential) and use the aformentioned creativity to create hypothetical scenarios towards fictional characters.
  • When writing a profile for a character, here are a few things to note:
    • All deities should be sorted by their divine ranking. Put Overdeities on the top of the page and Quasideities on the bottom. Also be sure to add them in alphabetical order by their first/given name (can be reversed if it is Eastern ordered). For a group, if there is no official name for them all list down all their names by order of relevance or (if too long to list) title them as Insert Name Here Main Characters or some other identifiable title along the same lines.
    • The maximum number of tropes that a god can have is two, but do not try to abuse that fact. If you need to use a second trope to specify a certain thing about their position, that can be excused either because said character represents their trope choice very well alongside the first trope. It is still generally encouraged to only have one trope.
    • A trope can only belong to one profile at a time. The only time two profiles can share a trope is if there are explicit variations listed in the trope page proper (e.g. Muscle Angst is held by both Biscuit Krueger and Chihiro Fujisaki as the former represents "Too Much Muscle" and the latter represents "Not Enough Muscle")
    • If the character you are about to add to a House already exists in another, make sure to mention that this person has spots in other House as well. Up to 2 places can be made for a deity, with the sole exceptions being those at the Main House to highlight those characters’ importance to the Pantheon’s lore.
    • For a character's theme song, try to avoid calling it "Theme of God X" or "Theme of (Show where God X originates from)". If possible, try to find out if the song has an actual name through research. Most importantly, it has to be part their series’ official soundtracks from media. Do not list songs that are made by fans or outside sources. If they were not specifically used as music for that specific character, then they do not count. Furthermore, it has to be a general theme specifically made for that characters’ appearances, not some generic music that plays for many other instances not related to the character in question.
    • For images, when adding an image for your chosen character, it is highly recommended to use a stylized image that embodies the character or renders that also highlights a character’s behavior (such as cool poses). Most images should be from the main adaptations of the character, unless the images from the other media are of a higher quality than the adaptation. Unless it is needed, do not use fanart for images. If you are, please attribute to the original artist. Due to the website’s dark mode, removing white backgrounds from an image is paramount. This website is suggested to do the background removal. If an image you have takes up too much bytes, it is suggestible to use this site to reduce the byte size. If the byte is still too big, put the compressed image to other sites (or even the same one) to compress even further. Use wikias to look for better images, as even wikias for the series might not contain good official images.
    • Creativity is your friend. While it is not recommended to get too ditzy at your ideas, it is best that when writing a profile for a certain character, do you think of capable scenarios between X and Y. Tip: do not use shallow examples (X wields a sword and Y wields one too) and try to think of relationships that makes sense (i.e those characters that are shout-outs for another).
  • Pantheon Content:
    • Some series or genres will eventually have greater representation in the Pantheon than others. This is unavoidable, but a little diversity helps to make you not look like a shill per say. Try to ensure that if you add a deity from a popular series, make sure that it is because they are a good representative for the trope in question, and not just because they are connected to another deity in their respective canon.
      • As far as deities from actual mythologies, there is generally expectation to build the profiles off interactions from fictional portrays rather than basing it entire from the actual myth. Therefore, a mythological deity should be more of a Composite Character whose main identity is from the actual myth.
    • Occasionally there will be Gods that carry a title without a trope. This is not forbidden, but it is well advised not to abuse them. The only house that a tropeless profile are wholly allowed is the House of Food. Mainly due to most food items lacking tropes, and adding tropes about said foodstuffs is slightly unnecessary. However, the character being ascended for their choice of a food, or food-related thing must be a decently good representative of said item. (i.e their Trademark Favorite Food, or something that they are closely associated with In-Universe, or both).
    • For Dominions and Treasures profiles, always consider what made those places/objects popular in the first place. Were they plot-important, identifiable imagery or have a unique aspect of it? Do not just bring regular objects under the basis of following a certain canon.
  • For Profile Standards:
    • Flavor text is used to describe certain things about a character, place or object. To avoid short ones, it is recommended to write flavor text with 4-7 sentences that can fill around 2 lines each. Be warned that adding too many sentences does not equal good flavor text as it is not an essay of sorts (unless words are substantial and do add to the overall line).
    • Character Profiles of a certain person should have the following:
      • A portfolio that contains at least 7 (at the minimum) tropes describing their character.
      • Flavor text count for a deity profile should have by minimum, 10 (depending if the character in question has enough relationships/characterization) to 15 with a maximum of 20-25 for an individual profile.
      • On the other hand, group profiles (profiles of a group that has 4 or more members) have their maximum flavor text count to 15 minimum, giving individual lines for the other members of the group (unless the members are not as characterized) up to 30 at max.
    • Dominion profiles of a certain place should have the following:
      • A portfolio that contains at least 5 (at the minimum) tropes describing the context of the place.
      • Flavor text count should range at least 10 to 15.
    • Treasure profiles (inanimate objects without a trope) should have the following:
      • A portfolio that contains at least 6 (at the minimum) tropes that describes the object itself.
      • Flavor text count should be at least 7 flavor text up to 12 to constitute a treasure profile.

    Divine Ranking System 
  • Overdeity: Omnipotent-level Reality Warpers capable of manipulating the entire universe (or at least the world) at will. Within their own universe they are believed to be omnipotent, or at least impossible-to-completely-destroy embodiments or concepts.
  • Greater Gods: High-level Reality Warpers and that are extremely powerful (capable of destroying or changing anywhere from a large city to a planet at will) and very strong non-reality warpers capable of doing the same thing.
  • Intermediate Gods: Deities at this level are capable of strong but specialized powers such as hydrokinesis, pyrokinesis, etc. without major drawbacks and low level Reality Warpers capable of affecting their immediate area at will.
  • Lesser Gods: Capable of highly specific or little power on their own, or suffer from Power at a Price. However, they may be able to ruthlessly exploit their power or combine it with just being badass enough to make up for it.
  • Demigods: Basically the Badass Normals of the pantheon, making up for their lack of abilities with strength, strategy, and/or planning.
  • Quasideities: Any otherwise normal human, human equivalent, or below without any special powers or training will fall here.

    Templates 
Template for adding a new deity:

God X, God/dess of (Insert Trope Here) (Alternate names/Nicknames, Fan Nickname)

  • An image, if possible. Please use official art or a screenshot for a picture.
  • Rank: This can range from Quasideity, Demigod, Lesser God, Intermediate God, Greater God, to Overdeity, based on representation of power mentioned above.
  • Symbol: An image or icon used to represent the deity.
  • Theme Song: Official song (in other words, no fan music, regardless of quality) that usually is used in affiliation with the character. If the deity is a musician this will most likely be their Signature Song. If possible, give a link for reference, preferably on either a website like Soundcloud or YouTube.
  • Alignment: Good, evil, neutral etc. Forget about The Great Character Alignment Debate here, the Pantheon is one of the few places where you can assign Dungeons & Dragons alignment to characters that don't have alignment system. After all, the Pantheon is based on D&D and is made for fun.
  • For Pokémon deities only:
    • Gender: Defines the gender of the Pokémon; if genderless, it instead defines what gender they identify as.
    • Ability: Provides the Pokémon's ability. If they can Mega Evolve, the new ability is listed as well.
    • Moves: Defines the four moves used by a Pokémon. A Z-Move may also be listed.
  • Portfolio: Tropes associated with the character.
  • Domains: Things that the character has influence over.
  • Herald: Non-ascended loyal character that is from the same series as the ascended character.
  • High Priest: Non-ascended like heralds, but not from the same series, and can serve as a worthy replacement in case something would happen. They can be served as part-time workers in case the originals are busy with some jobs. Co-Godhood is accepted depending on the approval of the originals, usually if the co-deity is from the same series.
  • Followers: Non-ascended characters that are not part of the Pantheon, but would probably worship this character by the fact that they share the ascended character's trope.
  • Relationships between ascended characters go here with your chosen character, it goes something like this:
    • Allies: Members of the Pantheon that are allies, those that share the same values as them and would theoretically be friends with them.
    • Rivals: Members of the Pantheon that are rivals, people who may look at your character with suspicion or a challenge.
    • Enemies: Members of the Pantheon that are foes, those who would see your chosen character as a threat, either on their pespective or yours.
    • Additional Character Relationships: Members of the Pantheon that do not fit in various relationships (examples include Enemy Mine, Vitriolic Best Buds, Teeth-Clenched Teamwork, Headbutting Heroes, Friendly Enemy, Friendly Rival, Just Friends, etc.), allies, rivals, or enemies.
    • Partner: Defines a partnership with an ascended deity and Mon-type. (if any)
    • Feared by/Fears: A deity whom the members of the Pantheon notably fear or are feared by.
    • Respected by/Respects: A deity whom the members of the Pantheon respect or are respected by.
    • Opposed by/Opposes: Not necessarily the same as "Enemies", but this is used for any deity whom the members of the Pantheon directly opposes or is opposed by (basically the opposite of "Respects") terms of certain viewpoints, regardless of alignment.
    • Pitied by/Pities: A deity whom the members of the Pantheon feel pity for or are found pitiable by.
    • Conflicting Opinion: Sometimes, the Deities argue over specific themes and philosophies.
  • Add the Intro. The intro is made up of two trivia, the Ascension Text (or just the Ascension) and The Bio. Both are necessary, but which order you use for them may vary depending on the profile in question. It may be better for one profile to have The Bio first and the Ascension second or vice-versa, although for the most part the order is irrelevant:
    • The Ascension Text: This the story of how the character got into the Pantheon and/or was ascended. There are many ways for this to happen. They may be tricked into it or have simply wandered into the Pantheon, they may have had an already ascended character bring them in, they may already be in the Pantheon (via being another deity's Herald or sharing a trope) and got "promoted", or some combination of the above. Anything is possible in the Pantheon, so use your imagination, but try to incorporate their trope into the story, if possible.
    • The Bio: A brief synopsis on the character's backstory. No need for the character's entire life/production history, but just give enough that those who don't know the character can get an idea of how the character works.
  • Now add some random trivia/facts about events/alignments/moments/fights/friendships/relations etc.
  • And some more trivia/facts.
  • And a couple of more.
    • Note: Standard amount of flavor text for Deities/Characters is 10-15 (15-20 for group profiles) at minimum to 20-25 (30 for group profiles) at maximum.

Template for Dominions profiles:

Place X, Place of (Insert Trope Here) (Alternate names/Nicknames, Fan Nickname)

  • An image, if possible. Please use official art or a screenshot for a picture.
  • Theme Song (Optional): Not important as compared to Deity and Dominion profiles but a notable mention if there is an accompanying song in use with the object.
  • Alignment: Refers to the dominion's role in their story, be it those used by villains or used by the Player Character.
  • Portfolio: Tropes associated with the dominion.
  • Domains: Things that the place has links to.
  • Relationships (Optional): Unless the location has a connection with a specific deity, relationships are optional and may not be required. However, if there are deities linked to the same series as where the dominion is linked to, note them using the relationships, this includes deities that theoretically have interest with said dominion, good or evil otherwise.
  • Add the Intro. Here the introduction of the Dominion is added with some tidbits regarding the origins of its' creation and usage in the story. You can also add what made it popular/iconic/important here.
  • Now add some random trivia/facts about events/alignments/moments/fights/friendships/relations etc.
  • And some more trivia/facts.
  • And a couple of more.
    • Note: Standard amount of flavor text for Dominions is 10 at minimum to 15 at maximum.

Template for Treasure profiles:

The name of the item in here (Alternate names/Nicknames, Fan Nickname)

  • An image, if possible. Please use official art or a screenshot for a picture.
  • Appearance: A shortened description of the item's looks with some notable features also mentioned.
  • Class: Refer to the Treasure Classification System in the Great Treasury.
  • Alignment: Refers to the objects' role in their story, be it those used by villains or used by the Player Character.
  • Theme Song (Optional): Not important as compared to Deity and Dominion profiles but a notable mention if there is an accompanying song in use with the object.
  • Museum Check: A note that says whether the item is viewable by the public.
  • Portfolio: Tropes associated with the item.
  • Domains: Things that the item has links to.
  • Relationships (Optional): Unless the item has a connection with a specific deity, relationships are optional and may not be required. However, if there are deities linked to the same series as where the item is linked to (especially the original owner of the item), note them using the relationships, this includes deities that theoretically have interest with said object, good or evil otherwise.
  • Add the Intro. Here the introduction of the Treasure is added with some tidbits regarding the origins of its' creation and usage in the story. You can also add what made it popular/iconic/important here.
  • Now add some random trivia/facts about events/alignments/moments/fights/friendships/relations etc.
  • And some more trivia/facts.
  • And a couple of more.
    • Note: Standard amount of flavor text for Treasures is 7 at minimum to 12 at maximum.

Edited by Willbyr on May 24th 2021 at 7:52:09 AM

RJ-19-CLOVIS-93 from Australia Since: Feb, 2015
#199501: Jun 5th 2023 at 9:33:17 PM

Guys, we're almost at the 200,000th post!

What should I add to these two? Do note that there doesn't seem to be any official images to use. Any pharmacist I should mention?

SCP-179, Goddess of Living Sensors (Sauelsuesornote , SCP-ES-026, The Lookout, Sister Semaphore, Lady of the Vacuum Lake, Pointer sister, Tyche, Estrellite, Sally, Sun Witch)

  • Hall: Support Powers (House of Power and Abilities)
  • Intermediate Goddess (Object Class: Thaumiel)
  • Symbol: The alchemical symbols on her body
  • Alignment: Neutral Good
  • Portfolio: Sensor Character, Guardian Entity, Was Originally From The Spanish Branch's Website Before Becoming SCP-179, Is Roughly 22,700 Years Old, The Power of the Sun, Is A Benevolent Guardian Of The Solar System, Used To Be A Hunter-Gatherer Woman, Power Tattoo, Multi-Armed Multitasking
  • Domains: The Sun, Anomalies, Watchers, Guardians, Detection, Warning
  • "Brother": The Sun
  • Working relationship with: The SCP Foundation
  • Allies
  • Enemies: Those who want to bring The Night That Never Ends, any threat to the Solar System (so by default the Grand United Alliance of Destruction), The Dalek Empire, the Harvesters, Apophis, The Sleeper, the C'Tan, the Grox, Planet Remina, Pinbacker, The Iris
  • Respects: The New Alliance Of Free Stars
  • Wary of: Necrozma
  • Some anomalies in the SCP Foundation aren't just benevolent, but helpful. Anything under the "Thaumiel" class actively helps containment. One of these anomalies is SCP-179, or Sauelsuesor if you will. This name means "Sister of the Sun"; she is a black-skinned humanoid that floats over the southern polar region of the Sun. She is a guardian and watcher of life in the Solar System, and not just Earth; if she senses a danger approaching she'll point it out and thus allow people to react in time. She has several markings, identified as those typically representing the Sun, are placed throughout her bodily midline. She's strongly fond of both the sun, who she refers to as her "brother", and is kind, loving, caring, and benevolent toward all life, earthly or otherwise.
  • The SCP Foundation was somewhat flummoxed by the arrival of SCP-179 to the Trope Pantheon, as they had hoped to restrict access to her for, among other things, preventing their enemies of knowing about any potential attacks they may launch. The GUAG felt this was rather selfish as Sauelsuesor is one of the few wholly benevolent and effective anomalies they have on record, and a worthy warning signal for any threat to enter the various incarnations of the Solar System. The Thaumiel-class anomaly is still on good terms with the SCP Foundation, but she does consider the GUAG a worth organization to ally herself with. She's never seen leaving from her spot next to her "brother" the Sun, so communication with her is sparse and spotty at times.
  • Because of where she lives few deities can even survive reaching her. Those who have gotten close have seen her use sign language to communicate in the vacuum, but she can also speak fluent French...in spite of the fact that she was stationed long before France existed. While "the Star in the Smith" claims that she used to be a star, the more accepted origin is that she was a hunter-gatherer that became what she is somehow, and judged on her very very long hair is around 22,700 years old. And by long, we mean "puts Rapunzel to shame" as it is over 34 kilometers long. It is heavy and strong enough that it was able to tie SCP-096 up, but again good luck at someone other than SCP-179 being able to remove a strand.
  • One of the few people that is able to come close to her is also someone powered by the sun, like her; Superman. Well, she's powered by solar winds and he just needs the sunlight, but it's more a "to-ma-toe to-ma-to" difference. He can't spend too much time that close to the Sun though since it could result in a fatal power overload, though in one timeline he overcomes that and gains immense power from spending millennia in the sun. The two respect one another because of their dedication to protecting the Earth, and generally being heroic. SCP-179 sees all life in the Solar System as precious, and if Superman can't detect danger she'll always be there to warn him and others. Because of his super-hearing, he's actually able to hear what she says if he tunes it carefully enough.
  • While Superman was the character of the superhero genre that approached her first, some might argue that she shares more in common with the Watcher. Granted she's far more likely to interfere and point out danger, but despite his claims the Watcher isn't above interfering if he feels there's an emergency. Both are situated on classical iconic celestial bodies too. Together, the two serve as invaluable "lifeguards" for residents who live around the Sun. Heimdall is fond of SCP-179 and respects the dedication to her job, noting that the two also share a very similar job. A couple other allies in this regard are Absol and Cassandra. Not so much for their awareness of dangers in space, but in time; she doesn't ignore their prophetic warnings and she doesn't think highly of those that ignore or blame them.
  • Her name means "Sister of the Sun", which of course asks the question "which Sun?" It's a question she didn't get at first until SCP-179 realized "wow, there are a lot of them aren't there?" The eldest of these appears to be Ra, the Egyptian Top God who's daily journey is meant to explain, well, the day. He was quick to inform Set that "no, your job won't be effective; I still need your help fighting the dreaded serpent". The Lady of the Vacuum Lake has given Set a heads up when Apophis is going to try and do something unexpected, musing "we're both anomalies, after all". Set scoffs at this as "typical Foundation pride" but accepts the help. Helios, Amaterasu and Apollo were happy for the additional help. They wonder if she counts as an unrecognized demi-goddess.
  • SCP-179 is allied with Apollo, however she thinks he's kind of a jerk because of her aforementioned friendship with Cassandra. Apollo isn't above hitting on her, which she finds annoying, but he's protective of her and dedicated to his role as an "averter of evil". Another ally of hers is Chanticleer, because of his important role in crowing to signal her brother. As she is the sister of a stellar object SCP-179 is allied with Rosalina and Aurelion Sol. She's also very grateful towards Robert Capa for healing her brother. Pinbacker is flippant at this as he's of the belief that SCP-179 is one of the Devil's servants trying to deceive people away from the Judgement Day God has demanded, to which she's mused "only the one in your mind".
  • The main concern of the sister of the Sun is, naturally, interstellar forces that are either completely hostile aliens who would harvest/exterminate the Solar System like the Daleks and Harvesters, or malignant celestial bodies like the Sleeper or Planet Remina. The Grox are on her naughty list too, since she has detected hostile spaceships of theirs breaking through the Kuiper Belt. SCP-179 also regards those who want to bring about The Night That Never Ends as ridiculous and self-destructive. Another enemy is the Iris, who wants to infect and subvert the ecosystems and geology of the different planets in the Solar System for its own purposes, and the C'Tan as they would love to just eat all the souls and poison her brother. Initially SCP-179 would've been in conflict with Necrozma due to their hunger for the Sun's light, but they've had a Heel–Face Turn since then. Not that she trusts him, however.
  • For the most part, even if you're a villain that lives in the Solar System SCP-179 will leave you alone. She doesn't take favorites; she loves and protects all life in the Solar System. Since there are two different belligerent Martian species, she's somewhat upset whenever there is conflict within the system and would rather they stop fighting and think of either uniting against a shared threat, or recognizing they could accomplish more as allies. Sauelsuesor respects the New Alliance Of Three Stars. The Martian Manhunter was interested in her and he's stated that he has a good relationship with both Earth and Saturn; he could help her in keeping order within the Solar System.
  • Though admitting they can be unpleasant at times, she appreciates the spirit of the Blorg Commonality wanting everyone to get along. She's also quite thankful for the Doctor and his TARDIS always coming along to help, and she likes how the TARDIS always warns the Doctor of dangers in the universe (in her words, she always takes the Doctor where he needs to go). She's kind of annoyed when people yeet stuff into the Sun though. Not that she doesn't get why on many an occasion, it's just a pet peeve of hers seeing stuff like this happen to her brother like he's some glorified disposal unit.

dado, God of Mentioning Side Effects

  • Hall: Advertising (House of Commerce)
  • Lesser God
  • Symbol: Any of his medical products like SCP-3521 with an instruction on how to use them
  • Alignment: True Neutral
  • Portfolio: all lowercase letters, Side Effects Include..., Mad Pharmacist, Might Be An Alien, A Demon Or Former Factory Worker, Genius Ditz, Wild Card, Cop Hater, Makes Strange Products, But Not Recreational Drugs, Don't Abuse His Customers Or You'll Pay, Ambiguous Syntax, Unwitting Instigator of Doom, Third-Person Person
  • Domains: Medical Drugs, Pharmacists, Anomalies, Strange Speaking Patterns, Quirkiness
  • Under the watch of: The SCP Foundation
  • Ambiguous relationship with: The Factory
  • Interested in: Vought-American, the more mystical side of the Hall of Diseases like Peyrite, the Hall of Medical Conditions
  • Allies: John A Zoidberg, Apu Nahasapeemapetilon, Bubs, E.Gadd, Buy n Large, Hubert J Farnsworth
  • Customers: Qyburn, Mordin Solusnote 
  • Enemies: Clancy Wiggum, Conal Cochran
  • Opposes: Any and all cops, Nigel West Dickens
  • Sitcom Archnemesis with: Fawful
  • Respects: Bucciarati's gang, Lewis Anthonio, Senku Ishigami
  • Disrespects: Walter White
  • The SCP Foundation has a number of "persons of interest", people not classified as SCPs but associated with them. Many pharmaceutical SCPs are created by the enigmatic dado. A brilliant pharmacist and entrepreneur with an absolutely terrible grasp of communication skills, marketing and especially the English language, dado makes many products with weird and even deadly side effects if used incorrectly. However to his credit dado will always mention the side effects and given an instruction on how to use his medicine. More recently, he's begun diversifying his income with ventures into everything from mundane dry cleaning to anomalous convenience stores.
  • dado is always mentioned in lower case, and like Drax the Destroyer and Amelia Bedalia he's Literal-Minded. He's a foreigner with a bad grasp on English...or human. Depending on who you ask he is a defector from The Factory, an alien who manipulates space-time for money or a greed demon. He has no idea that his English is bad, which funnily enough has lead to him complaining about Fawful's engrish without any irony. The two have ended up feuding on message boards complaining about poor grammar and other relatively meaningless disputes. Tommy Wiseau joined in to make the conversation weirder, bringing up "how is your sex life". Fawful said "what." and dado replied "do you need dado boner pills?" The chat ended afterwards.
  • dado ascended to the Trope Pantheon as he heard the SCP Foundation, who has their eyes on him, has reduced influence there, so moving there would be more financially advisable. Looking to build his influence, he soon met an inventor just as odd as him with his own curious language quirks; Professor E.Gadd. dado tried to reach Mario first in his "Dr Mario" form only for him to not be able to accept in good conscience his weird medicine. E.Gadd was quirkier and more experimental with his stuff, so he was more willing to show dado the ropes. The two want to understand more about each other's crafts. Mordin Solus was dado's first customer, though this is for the sake of studying and synthesizing more reliable versions of his anomalous drugs; he feels he needs to keep an eye on dado so pharmacies don't get screwed over by purchasing from him, so he exploited dado's Greed.
  • Due to it being much harder (or more like an exercise in futility) to hide anomalies in the Trope Pantheon, dado has managed to make money from selling his anomalous drugs. Unfortunately it soon became clear why the SCP Foundation works to contain them. Professionals in the House of Health and Diseases can't ban dado's products but they'll remind you to always consider the side effects dado lists. Some examples of his medicine include
    • SCP-3521 are a bunch of pills that when ingested, spawn enough bananas in the stomach cause death by radiation poisoning. As the amount is 9150 tons of bananas, it immediately causes whoever has the banana pills to explode. Even Donkey Kong was turned off from eating bananas, at least a while, after reading it. Pretty much the only deities who were able to ingest it were Kirby and Gluttony, who are also able to avoid the radiation poisoning that'd kill a human. Researchers are trying to create a machine that can simulate ingesting as a way to get an immediately huge resource of bananas without any squickiness or fatality.
    • SCP-3929 are meant to act as Viagra and greatly boost the libido of the subject however much to the chagrin of the Lust Halls while in effect the user ages by 77 years. Being immortal, Jack Harkness tested these pills and found that if you don't age the negative side-effects are cancelled out. He doesn't want to admit how much he spent on condoms or his search engine though, due how libidinous the pills made him.
    • SCP-3494 is a laxative which while harmless, causes the user to expel more waste than their body weight, let alone what someone should logically excrete. Some have speculated this created the Great Mighty Poo. The Angry Video Game Nerd is investigating these pills, which annoys dado as "super-lax is no toy". This led to the Turbo Toilet 2000 demanding dado's head for...reasons best left unexplained.
    • SCP-4257 transforms someone into an automobile. Instances of SCP-4257-1 are capable of moving in only two directions: the direction opposite of Earth's gravity and forward. Naturally people wonder "why the hell did dado think this was a good idea?" It probably wouldn't have any effect on a Transformer, but none of them want to test it.
  • In hindsight, the banana pills were revealed as "not so much medicine as much as it is pill to make banana and also kill u. very effective treatment for ailment that is life". Basically it's an elaborate assassination tool via radiation poisoningnote  so it seems people just made the mistake of thinking it's a medicinal drug. dado decided to make the side effects clearly in the print with the next batch. He also banned Thief from having any of his stuff. Why? Well first off he's a thief who got in trouble with dado taking his stuff, but the fact he exploits fine print to legally get away with it pisses dado off. Also, Thief gets away not paying his taxes, when even dado makes sure to do his taxes.
  • In an attempt to prevent distribution of his anomalous medicine but lacking the influence in the Trope Pantheon to outright prevent it compared to their sheer power in their native reality, the SCP Foundation chose another tactic; they would push Zoidberg a being dado's biggest promoter! Who else but Zoidberg to give them a bad name by being the main proprietor? Hilariously neither dado or Zoidberg have caught on to this scheme, which has led to plenty of complaints from the Planet Express crew levied at dado...but more at Zoidberg. The exception of these complaints was Professor Farnsworth, as he is contemplating working with dado on something and thinks he could make money moving his anomalies.
    Professor Farnsworth: "Good news everybody! You'll be delivering packages of SCP-3802 to the planet Lepusa 6!"
  • Due to the sometimes hazardous traits his products have, he usually sources people who are willing to make dodgy decisions with selling products like Bubs and Apu. dado wants to branch out to the Hall of Medical Conditions as he wants to make products to help them out, but they consider him more of a nuisance. dado has also been interested in the Hall of Diseases because he wants to figure out how to make anomalous drugs to counter-act the supernatural disease causers. In addition, dado wants to study Compound V and is trying to make a business deal with Vought-International. The SCP Foundation believes what he's really after is befriending their crack team of lawyers so he can better dodge complaints from angry customers.
  • Despite his questionable products, dado still values his customers and would never knowingly harm them. This is where his disgust for Conal Cochran comes from; he outright sells deadly products, and that is unforgivable to dado. dado isn't fond of Nigel West Dickens either, though not to the level of Conal. Some consider this hypocritical given how bizarre and potentially deadly dado's products are, but in his defense they always have some intended purpose and he never truly lies about them. Also, he doesn't intend anything he makes for recreational drug use. dado respects Giorno and his friends from keeping Italy free of drugs (even if to simply prevent his pharmaceutical products being abuse), but has also stated that for legal reasons he cannot publicly endorse gangsters. By contrast, he disrespects Walter White for being a chemistry teacher who used his knowledge for drugs, when dado thinks he should've made money in medicine. Heisenberg can't take dado seriously enough to comment.
  • He has a really low tolerance for cops. He hates them ever since he saw his customers being victimized by Police Brutality. He made a donut-dispensing machine to tempt police, causing them to crap out living squealing pigs that are bigger the more offenses they committed...God only knows how big that'd pig would be if the Dark Judges at one of dado's donuts; Tenpenny and Pulaski shudder at the thought. Few fall for it due to the bad grammar, though Chief Wiggum did. Naturally he was traumatized by the experience and has sworn to bring in dado. Homer loves his donuts and dado's donuts wouldn't affect him negatively, but he's still pretty disgusted by this "perversion of donuty goodness!". Inevitably dado was blacklisted by the Hall of Officers and a rule never to take anything from dado was established for its members.
  • Despite his oddities and questionable inventions dado does respect those who are passionate about science and try and use it for the greater good, like Lewis Anthonio and Senku Ishigami. In particular, that they never give up. They aren't sure about dado's medical inventions, but they'll give him credit for his inventiveness. Qyburn wants to see dado improve his craft as he has been purchasing some of his anomalies for study, and wants dado to make drugs with more utility; ethical considerations notwithstanding. dado was able to get a deal with Buy n Large for additional promotion, along with possibly showing up Jeff Bezos...though the latter doesn't seem to know who dado even is.

Edited by RJ-19-CLOVIS-93 on Jun 6th 2023 at 4:35:48 AM

lawliet-saw-whet Resident Trope Lurker from Your Head, In Your Head, Zombie, Zombie Since: Sep, 2014 Relationship Status: Crazy Cat Lady
Resident Trope Lurker
#199502: Jun 5th 2023 at 9:41:21 PM

The Batter has three thumbs so far. Since there are no additional suggestions, I'm going to count this done but I'm not gonna repost the profile since I don't think there's any major edits needed besides the occasional typo I missed. Other suggestions are always welcome. (Yes, this is a repost because I bottom posted.)


@RJ-19-CLOVIS-93
Can't really think of interactions for your other profiles atm, but I have a few ones for Mercury/Hermes
@wootzits - Vincent Anton Freeman
  • Since Robert Capa is already mentioned, Vincent would likely not like Pinbacker, who had space madness and thinks the sun should die as part of God's judgement.
  • Likely be friendly to the Aerospace Sanitation Janitor, a janitor who has experience working in space occasionally, even if Vincent has no interest in going back to his old profession nor interested in being hired by ASJ's employers.
  • Kaito Momota also dreams of being an astronaut. John Crichton was an astronaut before he and his crew was stuck being an intergalactic space war. Crichton is also good as pretending to be dumb to hide how smart he is. Earth Sciences Club has interest in astrology and likes to stargaze.
  • How about something about his trope? Because of his title, he heard about stories of people cutting body parts to get into security (like people gouging someone's eyes out to get their eyeballs and fool the retina scans). Vincent is likely squicked out by these stories. One story that stood out to him was John Anderton's who, unlike the others, had eye transplant surgery to fool the retina scans and hide his identity. Why was he hiding his identity? Because the Precrime program (that predicts crimes before it happens) where he was assigned to, predicted he was going to kill a person he's never met and Anderton wants to get to the bottom of what all of this means.

Edited by lawliet-saw-whet on Jun 6th 2023 at 8:31:22 PM

Mood Status: Currently suffering from cringe.
nightelf37 The Scrappy and Butt-Monkey of the Pantheon Thread from Hadithi (it's Swahili for 'story') Since: Jul, 2010 Relationship Status: They grew on me like a tumor...
The Scrappy and Butt-Monkey of the Pantheon Thread
#199503: Jun 5th 2023 at 11:09:15 PM

For SCP-179, I think this image would suffice. Maybe.

Feedback Mode

The Unterzee, Celestial Seat of Strange Bodies of Water (The Neath)

https://static.tvtropes.org/pmwiki/pub/images/sunless_sea.jpg
  • Symbol: Itself
  • Alignment: All across the spectrum, with a strong leaning towards Chaos
  • Portfolio: Alien Sea, Alien Geometries, Undergoing Alterations, Nightmare Fuel, Ocean Madness, Ocean of Adventure, Beneath the Earth, Crapsack World, Denizens Are Weakened by the Light, World of Chaos
  • Domain(s): Zees (Seas), Zailing (Sailing), Eldritch
  • Similar Places: Sand Era world, The Amoebic Sea, Marinus, the Jade Sea, Mer
  • Notable Visitors: (Insert Name Here), The Etrian Odyssey Guilds (mainly the Armoroad and Tharsis Guilds), Edward Kenway, Arthur Curry/Aquaman, Green Earth CO Drake, Black Cat Mantaray 5-4, The KanColle ship girls, Captain Nemo, Black Manta
  • Unholy To: Sail-on-wind-dependent sailors, the Star Fleet
  • Banned From Entry: All deities with The Power of the Sun
  • When it comes to the sea, we're familiar with its blue hue as a result of reflecting the sky, its equal parts beauty and danger underwater and over it, as well as the unknown depths. When the sea you find is different from that, starting with the color or (non-water) composition, you get an Alien Sea. Enter the Unterzee, where it is colored a sinister dark green, with the main exception being the far south (where it mingles with the blood of an Eldritch Abomination and dissolves the hulls of ships). All the islands are strange in their own ways, and the laws of reality don't always apply. And under it is far stranger.
  • Access to the Unterzee was made available when a canal inexplicably appeared somewhere in a lake in the Dominions, which incidentally was close enough to Rapture. Being seafarers on the side and explorers to boot, the Armoroad Guild (with a few Court emissaries on board) was tasked with investigating it, and Edward Kenway was assigned as an escort, given his ship is more naval combat-capable while the Guild is more suited to on-foot engagements, even with Zodiacs and Arbalists able to fire from range.
    • On their side, the residents of the Neath underwent another Alteration. However, this would be markedly different, for the Cumaean Canal (which was the only way to reach the Surface and the rest of the world) and its Staging Area was inexplicably replaced by a strange location that would eventually be renamed to Janus Checkpoint (though much of the Staging Area population was still present), and the way through it was a much simpler gateway big enough for an Eschatologue-class dreadnought to pass through with ease, and its waterway deep enough for a zubmarine to zail beneath said dreadnought even if it was a dreadnought itself. It would reveal a straight tunnel, but would turn and leave what lies beyond a mystery to those not sailing down it. This was a serious concern given that some people in Fallen London have now lost contacts to the Surface.
    • That's when the "Trope Pantheons Emissaries" (TPEs) passed through the gateway and established contact. Word soon spread of these newcomers as an embassy was established. It's also discovered that there is no wind in the Neath, so the visitors were unable to go far. They would have to bring their own aerokinetics or vessels that don't rely on the wind to proceed further. But in the meantime, representatives from the "local" ruling territories reached out to them on separate occasions. A few days later, more visitors would arrive, including the Tharsis guild (their airship towed in through the entrance tunnel), Aquaman (who noted to his concern that his command over sea life is greatly contested by the native denizens), and a few modern naval deities like Green Earth CO Drake have set up a standing base.
    • These expedition parties would spread out to Fallen London and the Khanate, the main political parties in the Neath. More would reach out to Dahut, the Grand Geode, the Empire of Hands, the Fathomking's Hold, The Iron Republic, Irem, Saviour's Rocks, the Presbyterate, Varchas, and Wrack.
  • With so much territories of note, they are as follows.
    • First off is Fallen London, a place that (Insert Name Here) is familiar with, for some reason. However, Her Enduring Majesty was wary of these TPEs, and has banned them from entering London itself, restricting them to Wolfstack Docks for trading. But whenever INH happens to have a Zeeside Mansion, TPEs are able to dock near there too, so long as they stay in the mansion grounds.
      • Hunter's Keep is an island east of London. On that island is a mansion in smouldering ruins after a disaster of madness burned the place down. Since London wouldn't reclaim it, the Court of the Gods was able to negotiate a claim for it instead, turning it into another TPE embassy. Though the mansion ruins itself has been mostly cordoned off, native zailors are still allowed to explore it for artifacts.
      • Venderbight is a Tomb Colony, where Fallen London residents are shipped off to (TPEs can partake in this trade too) if they become too ill or too disfigured to be in a polite company, for death isn't permanent in the Neath, but that doesn't mean they're immune to illness or injury. The Tomb Colonists are an odd sort, who enjoy both extraordinarily quiet parties and vicious bloody duels.
    • Second is the Khanate, which is even more distrusting of TPEs, and have banned them from even entering the Copper Quarter in Khan's Heart (which even London zailors can access, albeit under heavy scrutiny), let alone Khan's Glory. This leaves Khan's Shadow as the only Khanate territory TPEs are allowed to visit.
    • Adam's Way in the South is a large inland waterway leading from the southern Unterzee into the Elder Continent, governed by the Presbyterate, one of the other large political parties in the Neath. All ships that approach are intercepted by the Gracious - the Presbyterate's splendidly head-dressed coastguards. Passage is granted by handing over one of three stories; A report on Mt. Palmerston, news from Fallen London, or an unread captain's log. A mandate by the Court of the Gods prohibits TPEs from talking about the Pantheon.
      • Once through, a seed will be planted in the town square, which will quickly grow into a sapling called a Tree of a Single Day, which will grow and eventually die over the course of two-thirds of a single day. Until that happens, visitors can explore the port town, but once time is up, The Gracious will usher them all back to their ships lest they suffer hysteria, rapture, and/or animescence (an endemic disease that sets souls on fire, culminating in spontaneous metaphysical combustion).
    • The Fathomking's Hold is the home and court of His Complexity the Fathomking, ruler of all the drowned. To gain passage to his Court, provide a "zee-ztory", of which there is no short supply to those proficient in zailing the Unterzee. A deal was made between the Fathomking and the Court of the Gods in regards to any TPEs who drown in the Unterzee so that they don't become Drownies under his domain. The details of this deal are unknown, but the Fathomking was accepting of the conditions.
    • The Iron Republic is a Hell-sponsored colony where there is freedom. Freedom from laws and tyrants. All laws and tyrants, no exception. TPEs heavily inclined to order will find themselves driven mad faster than those attuned to chaos. Only the really chaotic TPEs like Discord can make full sense of it all, but conveying it to less chaotic minds is another matter. There are four markets in the Republic, but they cycle and are as unpredictable as the Republic itself.
    • Irem is a land of mysteries and contradictions, right near Parabola. Technically it does not exist yet, but it will. As such, all actions here are in the future tense. Things can get kind of confusing, to say the least. Any who rest in the the House of the Amber Sky will be taken to a strange dream-esque world called the Mirror-Marches.
    • Visage is an island of masks, where the town seems permanently stuck in some sort of performance, and all visitors are expected to join in if they want passage to the island. One has to put on one of the many masks provided, and act the role expected of them, such as the ignorant, oafish frog, the greedy and selfish locust; or the universally disliked bat. Not acting your chosen role is punishable. Thankfully for all TPEs who wish to visit, (Insert Name Here) has compiled a comprehensive guide for each mask in Visage and their expected roles. These masks also seem to alter those who wear them to better match these roles, so shapeshifters like the Spy should exercise extreme caution.
    • Abbey Rock is an island that holds the fortress-convent (officially a military installation) of an order called the Sisterhood, which is an entire company of elite combat nuns, just about the most well-trained and well-disciplined fighting force in the Neath. There's also a winged beast known as the Sisters' Adversary that can be called over for very specific occasions.
    • Aestival is a Deserted Island rich in nature's bounty and the only place in the Unterzee where sunlight shines. Zailors who pass by or stop by for supplies find it baffling that TPEs visiting can gallivant around or even bask under the sun without dying (except when they aren't). Occasionally however, in place of a deserted island, Aestival might instead be a kingdom of its own under INH (named either Aestival, New London, Lastport, Freedom. Utopia Beneath, Sophia, Fiddler's Gold, Peachtree Isle, Bugger Off, Head Office, Sanctuary, or the Empire of Trees), allied either to the Presbyterate, the Khanate, London, or no one. Also, the sunlight is somehow rendered safe for Neath residents during this period.
    • The Avid Horizon is where one always ends up when trying to go North. It consists of a massive gate, guarded by two massive statues known as the Watchers, winged sculptures that represent something not totally known. Fallen London's Admiralty has sent criminals too vile even for the darkest reaches of New Newgate Prison to exile, and to beg for forgiveness, they have to go here. Given the (insert beast here) that patrols it, not to mention how awful it is here, that's a nigh insurmountable task for most zailors. There's also the fact that a zailor also has to come here to collect their names.
    • Port Carnelian, or the Carnelian Coast as some call it, is a colony on the shores of the Elder Continent, famed for its rich sapphire mines. Currently under the control of Fallen London, but bitterly contested by both the New Khanate and the local tigers (the Neath is a strange place, after all) and has all sorts of spies within. The Mountain Of Light has, as in all areas on the Elder Continent, bathed this port in its glow, and things have… changed… under its warm light.
    • The Chapel of Lights is an incongruously bright and welcoming church amid the darkness of Void's Approach. The priest there even offers free food to ship captains, but the Pantheon has been warned that human flesh is (sometimes) served during dinners there. Also, the church there worship the Drowned Man… better known to those in Fallen London as a certain Mr. Eaten.
    • The Chelonate is a city of hunters and cultists, built on the remains of a great turtle the size of a large island, slain ages ago. Actually, said turtle was long dead by the time the Chelonate's founders got there. Said to reek beyond belief, and that once you smell its stench some part of it will stick with you, burned into your nostrils. Refuse and carrion choke the waters. For all its dangers though, it's very profitable to do business there, both importing and exporting. The Eater of Names, an enormous battleship built from the bones of dead sailors and monsters and decked with one of the most powerful guns in the Neath, patrols its waters, and is hostile to all zailors.
    • Gant Pole is the heart of a colossal sea creature taken over by Chelonites. Like their fellows on the nearby turtle, their primary concerns are ritual, hunting and rancid meat. It also serves as an "Elephant Graveyard" equivalent for zee-monsters. Barrels of rotten Mystery Meat that's bought here can be turned over at the Chelonate for a profit. For some reason, Fallen London doesn't believe this place is real. The Irrepressible, a large, strange-looking submarine that packs a hell of a punch, patrols the waters here and is just as hostile as the Eater of Names.
    • Whither is a small fishing town on the northwest coast, notable for two things: a prominent temple to the Gods of the Zee (Stone, Salt, and Storm), and the locals' habit of answering every question with a question, no exceptions. This behaviour is considered extremely tiresome by visitors. Codex is an icy mountain off the coast of Whither, inhabited by that town's exiles (and an inexplicable colony of shivering, bad-tempered monkeys). No one speaks, because they dared to answer questions instead of answer them with questions back when they lived at Whither.
    • The Janus Checkpoint, which has replaced the Cumaean Canal, is the only entryway between the Unterzee and the rest of the Dominions in the Pantheon. Thanks to new treaties arranged between the Bazaar and the Great Game in Fallen London and the Pantheon's Court of the Gods, there's a surprising lack of political shenanigans, corruption, or red tape, aside from the occasional arrest for smuggling certain goods outside the Neath.
    • The Salt Lions are a pair of colossal sphinx statues lying in the middle of the Unterzee. A company of London stonecutters known as the Unmakers have set a camp on the top of the northern Lion to quarry precious Sphinxstone and send it back to London. Zailors can pick up shipments of these as long as their hold has room for them. Exporting Sphinxstone outside the Unterzee is banned, though naturally that means there are smugglers of it.
    • The Grand Geode is at the southwest edge of the Unterzee, therefore always directly south of London and the Janus Checkpoint. It is a naval base with the Royal Navy's emblems, and its inhabitants are happy, fulfilled, and with purpose. Because of the Dawn Machine's subtle brainwashing effects, TPEs are forbidden from going there unless they're selling Sphinxstone, which isn't as profitable. Somewhat adjacent to the Grand Geode is the Dawn Machine, an artificial sunrise built by a breakaway faction of the London Admiralty. It's extremely inadvisable for anyone to zail too close to it, let alone beneath it, since it can drive zailors mad and Terror can skyrocket.
    • Demeaux Island is rich in fungus, which is harvested and shipped to London by the Iron & Misery Company. Conditions are miserable here, with many workers being broken by the banality and isolation, and some others being reduced to little more than walking fungus from spore exposure. Harvesting some is possible, but not recommended.
    • The Empire of Hands is a handful of lush islands ruled by soul-stealing monkeys (though they prefer to be called apes). They build towns, give each other titles and ranks, and wear clothing, in some kind of perverted imitation of human society. A large zeppelin is chained on an island, though sometimes it's missing after its Emperor departed in it. Officially, there's a trade embargo on it for Londoners ("They know what they did."), though zailors rarely heed it. TPEs have no such restrictions, though the apes and their soul stealing are enough of a deterrent for some.
    • A colossal Eye on the zee floor that is usually in the southern part of the zee. It is a terror to behold, so keep your distance.
    • Frostfound is twin castles of ice rising from the northern zee, in the shadow of which Witherns and Iremis meet to play their riddling-games. Their spires are pristine, never scarred by human habitation. But it stands alone in the Boreal Reach for a reason, and one should never enter Frostfound without a reason… and so TPEs are officially banned from entering, for there is nothing substantial to gain. Also, anyone who zails too far North end up here.
    • Gaider's Mourn is a town built on a series of rickety platforms, halfway up the stalagmites of Corsair's Forest. One has to be winched up from zee-level (or have an airship) to reach it. Piracy runs rampant here, and it is very much an unsafe place. Caution is greatly exercised for this reason, though the more nefarious pirate TPEs have managed to make themselves welcome.
    • Godfall is a monastery built on the side of an enormous stalactite that fell from the cavern roof. Its "monks" (who are more like pirates) are rabble-rousers who seem to spend most of their days drinking, fighting, and boasting plus great measures about evolving not just spiritually but physically, by using the Shapeling Arts the Rubbery Men are deft with, and very little time praying. While TPEs can choose to get into fights with them, the monks refuse to fight females, recommending Abbey's Rock for that.
      • Below is a system of tunnels leading to the Shattered Citadel where the Starved Men reside. It's mostly sealed off by the monks of Godfall, but it can be explored at great risk (and bets are made between the monks), and require plenty of foxfire candles or other sources of light, as well as plenty of fighters due to the dangerous monsters and cultists within. Close to the bottom is a way back down to the Unterzee, where one's ship can stop by to fetch their crew.
    • The Isle of Cats is an island of pirates and smugglers, where the single most highly controlled substance (red honey, a.k.a. Gaoler's honey) in the Neath is produced. Don't let the vast flower gardens confuse you, this is not a pleasant place… for red honey is harvested from the memories of prisoners, and ingesting it is excruciating for the victims while the consumer experiences the (pleasant) memories. As such, Red Honey is illegal in Fallen London (though native zailors can smuggle it anyway), and is another product banned from exporting outside the Unterzee. Naturally, this also means there are smugglers of it too.
    • Kingeater's Castle is a half-ruined stone citadel surrounded by vast, mostly-sunken statues. It's an extremely dangerous place and should not be interacted with without a very good reason. One can sacrifice three zailors to heal Wounds, and "sacrificing all of one's zee-stories" can take one either to Irem or Fallen London (at the cost of 1 to 3 crew and minor damage to their ship), but there are less damaging ways to do this.
    • Mangrove College is a centre of philosophical and scientific thought, inexplicably located amid the unnaturally lush jungles of the Autumn Isles. That said, all intellectuals are too absentminded to build more than a barely rudimentary village. A TPE project to do so in their stead is underway. The Wisp-Way swamps outside the village boundaries can be explored. It's teeming with manner of beasts, but persevere and one can find treasure, or even some Solacefruit, which is delightful and refreshing in small quantities, but too much will lead to peaceful death.
    • Mount Palmerston is a volcano-island where devils exiled from Hell plot their return to it. The volcano itself serves as home to the Brimstone Convention, which acts as a Government in Exile for the devils, and they mostly keep to themselves. The human dwellers at the volcano's base actually don't mind the devils for this reason.
    • Mutton Island is a fishing island that's known for its Rubbery Lumps (Lorn-Fluke meat). Seemingly a quiet, peaceful little hamlet known for its seafood, its apple orchards, and its country festivals, it's a popular resting spot for Zailors on their way back to London. It's also secretly in worship of the Drowned Man, it involved with the wrecking of ships, and its ritual human sacrifices. Depending on the Alteration, it has since either become forcibly annexed by London or the Dawn Machine, conquered by the Khanate, abandoned after a Fruits of the Zee Festival, or under permanent quarantine by London's Admiralty.
    • Nuncio is a postal office run by the Postal Rat that regularly receives undelivered mail washed up on its shores. It accepts zailors who take up temporary shifts to help with deliveries. TPEs have a maximum number of hours to do work here before they're required to leave and not return between a few days or forever in order to keep workaholics from obsessing over clearing out the queue. Depsite his experience with managing a post office, Moist von Lipwig is forbidden by Lord Vetinari from visiting Nuncio in fear of losing such a valuable asset. Visiting the back room is restricted to those in good favor with the Postal Rat, but what lays behind is maddening due to a Judgment's law regarding "messages".
    • Pigmote Isle is an island governed by, depending on the Alteration, the House of Cavy (talking guinea pigs, escaped from a wealthy eccentric's collection, seeking to establish a glorious kingdom of their own) or the Republic of Murinia (comprised of common Rattus Faber, often seen in London, looking for a land to practice their engineering arts in peace), after INH helped oust one of the other out (they can't remember which). Or maybe both territories are at peace after being in a feud for so long before INH's arrival (but with one being somewhat superior over the other, or as equals after fighting for independence against Visage and/or the Fathomking). Or it's closed off to INH. Or it's in complete ruins and ruled by neither. For some reason, Fallen London is skeptical of its existence despite how mundane it is compared to the rest of the Neath.
      • In terms of services and supplies, depending on who is/are in charge, the Republic is willing to fix one's ship, or/and the House is willing to trade Scintillack. Regardless of who's in charge, there may be a Fathomking's Ambassador who trades Drowning Pearls, or a Visage Ambassador who trades Secrets, or neither if independence was chosen. Due to the tumultuous state of affairs depending on the Alteration, TPEs are not recommended to visit.
    • Polythreme is the place where everything is alive, from the clothes you wear to the waters you drink, courtesy of the King with a Hundred Hearts, whose very dreams render them all animate. It's also home of the Clay Men, who either voluntarily get shipped to London (payment upon delivery) or can be hired as crew that require no sustenance. These Clay Men are content to serve, and are treated as second-class citizens in London. Some even get exported out of the Unterzee altogether either for similar purposes or to be "liberated". However, a word of warning: there are also variants of Clay Men called the Unfinished Men, who are more inclined to crime and are more free-willed. That said, not all of them are bad, and a few are even helpful. As for how they come to be, here's how.
    • Port Cecil/The Principles of Coral is a London colony built on an eerie blue coral reef, and home to the most fanatical chess tournaments in the Neath. Be careful not to play too much, as the games of chess played here are… quite different than what the average Londoner is used to, and far more damaging to sanity.
    • Saviour's Rocks is a charming series of islands, whose inhabitants are most certainly not held hostage by thousands upon thousands of enormous, intelligent spiders. TPEs are advised to stay away, unless they can tolerate the non-spiders' oppression and are willing to trade for their silk. Muffet has taken interest to the place and hopes to take a trip there one day.
    • Shepherds Isle is a place with no sheep (they're illegal here, in fact), and a lot of Tall Tales.
    • Station III is a land of machinery, warehouses and industry. The truth is The place's main operation is heartmetal production, for use in naval weapons. The metals can only be obtained in useful quantity from letting them grow in human hearts. This result in the Soothe & Cooper Tonics, which are pain tonics that have minute quantities of heartmetal in them. When people consume the Tonics, the heartmetal will start to grow and build up in their hearts. This will eventually kill the user, permanently. After that, their corpse will be locked into a longbox, then shipped to the Station for extraction. For that reason, TPEs are prohibited from prying into Soothe and Cooper Long-Boxes.
    • The Uttershroom is a giant mushroom, located in the Myceligaea sea, home of the blemmigans, and even gianter than the Neath's usual giant mushrooms. There's a tiny, isolated village square on the top of it, and the mushroom itself seems to possess both intelligence and a drive to nurture those living on it. Nothing exciting of note ever occurs there.
    • Varchas is a city that still considers itself part of the kingdom of the sun, separate from the rest of the Neath. No shadows are permitted anywhere in the city — lamps and mirrors illuminate every single corner. However, because of INH's actions, it is in two separate states depending on the Alteration. In some Alterations, the city is barred to all visitors, though after one TPE demonstrated powers over light, they have permitted only those TPEs to visit.
      • According to those TPEs, its citizens are contemptuous of everyone else in the Unterzee for being tainted by shadows, and call them all Taamas. There were also three very important things they had to heed while in Varchas: 1) Don't touch the mirrors. 2) Don't even look into the mirrors. 3) Try very hard not to dream. In other Alterations, the city is in ruins, in darkness, full of broken mirrors, and haunted by certain malicious spirits that reside in mirrors and can prey on dreams.
    • Wisdom is a floating prison built by the Khanate on top of giant incongruous lilypads, but now it answers to a person called the Governor, and he answers to no one. Any TPE who somehow ends up locked here (with the sole exception of INH) will remain there until they die and get revived in the Pantheon, after which they're banned from entering the Unterzee ever again. However, should someone (another TPE, preferably) manage to free them either by breakout, ransom payment, or exchanging a Searing Enigma to the Governor, this ban won't take effect. If the imprisoned TPE is important enough to not be banned, the Court of the Gods will make sure there's enough Echoes to pay.
  • And those are the ones accessible by boat. There are far more locales (and dangers) under the Unterzee, but a zubmarine is required to get there, and they're more prone to Alterations than the Neath already is, not to mention the more threatening monsters there.
    • Aigul is a huge, stationary Lorn-Fluke upon which the vessel Fortas Kettle ran aground. Rather than attempt to extricate it, London turned the sunken vessel into an observation station also called Station VI. The crew have become… attached, addicted to getting prodded by Aigul's needles, which works like red honey in that it allows them to experience memories of others. Depending on what INH has done, either the entire crew is morose and really addicted to the spines and their Captain is dead, or the crew is cheerful, their Captain is alive, and they plan to leave Aigul one day.
    • Anthe is an austere, underwater city of crystal. It's beautiful, but also very sharp. Its inhabitants call it the city of flowers, but the flowers are crystals, spiral matrices grown on the walls of Anthean caves. The inhabitants of Anthe are at least partly crystal too: they call it "going sharp." Becoming more perfect, and clearer, and colder. Zailors can develop this condition called Sharpness as well, granting them deftness bordering on perfection, at the expense of their natural flaws and emotions pertaining to it. TPEs are not recommended to develop Sharpness for too long, since it requires a trip to Polythreme to lose that Sharpness.
    • Dahut is a ghostly, submerged mirror of London, populated by drownies. An air bubble surrounds it to enable air respiration, though some zailors have foolishly wandered away from the livable zone and drowned. There is a glamour in effect that makes the drownies appear beautiful and idyllic. Their "Bonfire" is warm, but doesn't burn or scald, because it isn't fire at all. Time may also feel wonky while inside the settlement. They've also got human prisoners in the cathedral, holding them there until they agree to go drownie as well. As a result, there have been occasional attempts by some TPEs to try and acquire these people, either for liberation or for themselves.
    • On the back of a gigantic beast named Temtum by Arik live exiles from every corner of the Neath. In Hideaway gather the traitors, heretics, artists, fools, and the too-honest. Despite possessing a range of radically different ideologies, these outcasts live together peacefully, mainly because the work required to keep everyone from drowning ensures there's never enough time to spare for old rivalries. When they aren't working maintenance, odds are they're participating in the nightly completely and utterly bizarre festivals. Temtum itself is content with carrying a city on its back, loves its trainer dearly, and has actually been fighting back against the urge to shed its shell to avoid destroying the city, though the call of biology means it's only a matter of time before Hideaway is destroyed anyway. Depending on the Alteration, it's either mostly abandoned after the truth of impending doom was revealed, or people decide to stay despite the truth.
    • Low Barnet is a stone's throw from London, and is the most well known underwater township, a sunken church where congregations gather to regale each other with tall stories. Not much is there in terms of trading, but the church bell has some manner of intelligence, and anyone who rings it loses their soul with no chance of getting it back unlike at the Empire of Hands or Mt. Palmerston. And that's if they're lucky; it could otherwise choose to eat them alive.
    • Nook is an anarchic semblance of civilisation, nestled within the throat of some unknown leviathan of the same as the Masters of the Bazaar. Most visitors need to have diving gear to visit, and it's not certain what effects there would be for those who can beathe underwater. While Nookwater does become breathable for air-breathers after an adjustment period (made easier when wine is imbibed, at least for residents of the Neath), breathing it for too long risks one forgetting air to the point of choosing to never leave. The residents speak in some form of sign language, and just seem to do whatever the hell they want to as long as they enjoy it, be it rob each other, sleep with each other, drug themselves into stupors, or all of the above. The teeth of the leviathan sometimes bear treasure, though of course competition from Nookfolk tooth miners may occur unless they're jewelry, pottery, or Echoes. Phosphorescent Nodules can be found there too and all over Nook, though this is coveted by Nookfolk. Down the Seerated Abyss are giant teeth, some of them even the size of manors in Fallen London, and TPEs are strongly advised not to imbibe on the Nookweed growing there. Deeper down the Bilious Cleft is more blurry and more dangerous to be in, though Phosphorous Nodules and Blemmigans that propagated after a previous zubmariner released one to the place can be found.
    • Rosegate is a cigar shop underneath the Reef of Roses, which should not be strange by now. The more vile TPEs find they get better cigars by doing vile acts there, and so the zumariners among them find it a wonderful place to trade.
    • Scrimshander is a citadel carved out of bone, dedicated to the keeping of history. Do not overstay your welcome, or the scribes will come down on you like a ton of bricks if you do, and you will not be the same afterwards. Be prepared to hand over significantly valuable information (and sackfuls of coffee) in exchange for knowledge you acquire from Scrimshander. As such, any TPEs who aren't highly intellectual or academical are advised to not visit. The "price" for leaving can vary between admitting A Lost Pilgrim to take to Gant Pole (in exchange for Echoes and an Outlandish Artefact), admitting A Scholar of Lost Causes to area of academic interest (preferably to Hideaway in exchange for a number of Echoes), a number of Zee-ztories, a trophy of a past triumph (preferably from the Unterzee), Iron (skill in dealing damage), Hearts (skill of healing and morale), or even a number of fingers.
    • The Undercrow is a small underwater port where the keeper for the Ragged Crow lighthouse (which is visible from above, but is otherwise unnotable) resides. It, the overside, and the keeper himself are infested with various different types of moths, given they're a giant light in the dark. Depending on the Alteration, it may be abandoned completely and left darkened, and where supplies and fuel can be gathered if you're lucky (otherwise you'll be beset by the clouds of moths that threaten to extinguish yor light by their mass alone). Otherwise, the Incomparable Aurelian will need to be found at Venderbright if some other zailor hasn't already escorted him here (in which case he won't be quite as accommodating).
    • Wrack is an arbour of shipwrecks, where the flesh of kelp brings intoxication. However, the local wreckers won't let any "Trespassers" in unless regaled with a Tale of Terror!! (which can be bought in Irem, acquired by observing autopsies in Station III, visiting the Iron Republic, etc.) or if the "Trespasser" successfully wrestles the entire welcoming committee. That said, only the most malicious of TPEs would have a fun time, leading more ships to crash there to further expand itspreimeter. At least there's the store Hull-harvest for everybody, though its wares depend on its prosperity, which varies depending on the Alteration.
  • As for the Dominions Neath zailors visit (which tend to be few in number), they tend to check out only a few places, preferably those that don't have the sun shining on them (which means only indoor places or nighttime places). Trade routes have been established between Andrew Ryan's Rapture, Los Angeles, the (Upper) Londons (but not UnLondon/SCP-1678 after an incident with the Bobbies), Eylstadt, Mashaar, and even Nuka-World, with Darkdrop Coffee trade being the most lucrative one just like before beyond the Cumaean Canal. Other locales they visit include the Yggdrasil Labyrinths (preferably Armoroad's), The Library of Babel, the Far, Far Range, the Succubus Instrict, the Supermarket, The Abyss (though they never go far since they always have to go back lest the Sun affect them aversely), and Mount Volbono. A few zubmarines even zailed close to Atlantica, though panic and Terror ensued for both merfolk and zailors alike that King Triton wanted them out of the territory. There was also an attempt to trade with the frozen New London, but their general distrust means there's barely any progress made. Surprisingly, they have also been invited a few times to participate in Takeshi's Castle's challenges for the chance of prizes.
  • Because of the fact that the sun in their world is one of many Judgments, eldritch beings that enforce the laws of reality and prove lethal to denizens of the Neath, for everyone's safety (both natives and visitors), all deities with The Power of the Sun (e.g. Helios, Ra, Amaterasu, Princess Celestia) are prohibited from entry since they could draw too much attention with their powers or possibly even fall under the control of the Judgments, probably in the case of Helios, which would wreak more havoc in the Pantheon than there already is. Those who merely channel the Sun's power are fair game, though, but are only permitted to freely exhibit their powers in Varchas. On the other hand, catching light with Mirrorcatch Boxes is more feasible for TPEs since most of them aren't affected by sunlight (unless they are) and thus suffer no addiction like Neath-dwellers, though the fact that TPEs are closed off from the Khanate means the boxes have to be acquired at Irem. But due to not knowing what foreign sunlight might do to Neath-dwellers, there's also an embargo on Mirrorcatch Boxes being brought out to the Pantheon (sunlight from sun-channeling TPEs is risky as it is). Naturally, as with all forbidden things, there are always smugglers.
  • While Black Cat Mantaray 5-4 don't sail in a ship, they are Naval aviators specializing in Air-and-Sea rescue, and are sometimes stationed at the Janus Checkpoint to help shipwrecked TPEs. The KanColle Shipgirls tend to go exploring on occasion as well, courtesy of missions taking them to the Unterzee sometimes. However, they are heavily advised to go with a conventional ship to hop onto, given the local creatures could hurt them enough to risk sinking, as well as potentially inciting Terror to non-hostile zailors by their very nature (as humanoid girls cruising over water like it was nothing). Captain Nemo has also made a few visits to the Unterzee aboard his Nautilus, and Black Manta is one of the unscrupulous folks who would want to plunder the Unterzee. He just has to watch out for the wildlife there, some of which are FAR more dangerous than anything Aquaman can call upon.
  • Among other things, the Bedtime Stories Crew have covered various disappearances of ships, planes, and people in the open ocean, ranging from shipwrecks and bodies to no trace of anything whatsoever over their last known location. The Unterzee would inevitably catch their interest immediately, and they'd make a video on this place one day. And ever since the Unterzee came to be, TPEs have reported sightings of little sentient mushrooms called Blemmigans stowing away in their ships, and eventually escaping to the rest of the Pantheon. They were eventually contained as followers of the fungal Pokémon quartet.
  • Despite her affinity for sailing, even Moana knows that traversing the Unterzee is a bad idea, given there's zero wind under there. As for the Star Fleet, who are boats that don't need wind to travel, while they do stand a better chance, fighting other zailing ships and zee creatures is not in their forte, and Grampus is already well beyond his prime to deal with the tougher ones.

[down]My mistake.

[down][down]I don't have a better pic. Oh, you weren't talking about my profile.

Edited by nightelf37 on Jun 7th 2023 at 12:03:51 AM

TV Tropes Pantheon Group Members Database
NitroIndigo ♀ | Small ripples lead to big waves from West Midlands region, England Since: Jun, 2021 Relationship Status: Who needs love when you have waffles?
♀ | Small ripples lead to big waves
#199504: Jun 6th 2023 at 1:58:24 AM

[up]Is "10 to 15 only" placeholder text that you left in by mistake?

RJ-19-CLOVIS-93 from Australia Since: Feb, 2015
#199505: Jun 6th 2023 at 3:02:11 AM

@ nightelf: Eh, it's not that good an image

NitroIndigo ♀ | Small ripples lead to big waves from West Midlands region, England Since: Jun, 2021 Relationship Status: Who needs love when you have waffles?
♀ | Small ripples lead to big waves
#199506: Jun 6th 2023 at 10:32:51 AM

Are there any Pokémon profiles that are in need of a rework? Off the top of my head, I think City of Canals would be better as a dominion, but I can't think of a replacement.

AzureLegacy Since: Sep, 2018
#199507: Jun 6th 2023 at 10:47:38 AM

[up] We have it that a character can use a trope that would normally be for a dominion, as long as the character fits and works with the trope. Also we’ve made it that even if a character has a specific trope, an unrelated dominion can still use it.

nightelf37 The Scrappy and Butt-Monkey of the Pantheon Thread from Hadithi (it's Swahili for 'story') Since: Jul, 2010 Relationship Status: They grew on me like a tumor...
The Scrappy and Butt-Monkey of the Pantheon Thread
#199508: Jun 6th 2023 at 5:13:01 PM

Four days since the third [tup]. Is doing Repost Mode still a thing or not?

Repost Mode

Littlepip, Goddess of Demographic-Dissonant Crossovers (LittlePip, Lil'Pip, Pip, The Stable Dweller, Toaster Repairpony, The Light Bringer, Wasteland Heroine, The Hellmare, The Destroyer, Princess of Stupid Decisions)

https://static.tvtropes.org/pmwiki/pub/images/fo_e_littlepip_cleaned_up_by_rhodarein_d4qerji.png
Her most common artistic interpretation, as drawn by Rhodarein
https://static.tvtropes.org/pmwiki/pub/images/download_1_33.jpg
Her first original design courtesy of johnjoseco
  • Littlepip is an intelligent, young unicorn mare who has spent all of her life in Stable 2, the counterpart to Vault-Tec Vaults. After her idol Velvet Remedy mysteriously departed the Stable, Littlepip made it her mission to follow Velvet out into the dangerous Equestrian Wasteland to bring her home, even after the Overmare has branded the both of them outcasts foe even leaving at all. However, Littlepip's desire to help others alters her course upon seeing the state of her homeland (as well as the faxct that Velvet is adamant in not returning) and she begins a new journey to restore Equestria to its former glory, which in this timeline (diverging from Season 2 after the events of "Lesson Zero", yet somehow before Discord's releasenote ) has been devastated by an energy crisis, war with the Zebra empire over a misunderstanding, megaspell balefire bombs courtesy of the Ministry of Peace giving it to both sides (as a substitute for nukes) destroying much of the land, and the exodus of the pegasi race, who cover the sky in endless cloud, all taking place 200 years before the events of the story. Littlepip is driven by her need to help others and has a knack for hacking computer systems and lockpicking, but is a self-conscious and uncertain pony.
    • Littlepip had been the last among her peers to get her cutie mark. Since she was required to have one to be assigned work in Stable Two, the Overmare used an ancient bylaw to allow her to apprentice under a variety of positions until then. Most of these apprenticeships were administrative and technical. She finally got hers during time under the PipBuck Technician when a couple came in to report their missing son. Since her mentor was asleep at the time, Littlepip used the little-used feature of PipBucks tracking tagged objects, found the colt stuck in a maintenance shed, and picked the lock to get him out. She had been admonished for stealing equipment and lockpicking, but her mentor covered for her, and the Overmare didn't press the issue since that was when Littlepip got her cutie mark. And the rescue sparked her desire to help others regardless of consequences.
    • Over the course of only two months, Littlepip dismantled a raider camp led by a dragon, defeated a Supermutant Alicorn who threatened to assimilate all of ponykind (and purge the rest like zebras and griffons), defeated Red Eye's faction, and removed the Pegasus Enclave from power by sealing herself in the Single Pegasus Project's stasis chamber. Given all the struggle she went through taking a toll on both her mind and body, it was only a matter of time before she would collapse and die, and her stasis state was the only way she could survive. Ten years later, peace is made with the pegasi (many who weren't happy with the Enclave once they discovered the situation below), the other Spirits of Harmony are foundnote  to activate the Gardens of Equestria and restore the land, allowing for agriculture once more, though it would be still up to the inhabitants to deal with raiders, remnants of the war, and live with the mutated creatures.
  • It all started one day while Littlepip was dreaming, having finished talking with Princess Celestia for the day when… the Princess approached her once again, yet she looked different somehow. After ensuring that this conversation never "leaves the room" in case Littlepip refuses, Celestia talks about the Trope Pantheons, and how the Wasteland Heroine has been selected for "ascension". There won't be any need to leave behind the Single Pegasus Project, and after being fully informed of what ascension brings, Littlepip decides it's worth joining… but she warns that given everything she's been through, there's no way she would survive for long once she's out of stasis. Celestia assures her that there is much better medical care available in the Pantheon that would be able to fix her right up.
  • Given just how much she's worn herself down through all her adventures to the point where the stasis is the only thing keeping her alive, Littlepip needed serious treatment moments after her ascension, which consisted of basically copying her entire pod. It took the combined efforts of the good doctors in the House of Health and Diseases to stabilize her body, and they needed to wear protective suits to shield from any Equestrian Wasteland radiation (which may be different from Earth nuclear radiation for all they knew). There was also the issue of her "PipBuck" being melded into her foreleg, yet surgically removing it was too risky for the moment. But thanks to their combined efforts, with Caduceus surgeons Drs. Vaughn and Blaylock on the operating table, Littlepip makes it through with a complete recovery, though they were unable to remove the Taint "mutations" on her.
  • During this operation, Littlepip's mind was shafted to cyberspace, and her avatar being her last self minus all the fatigue. Littlepip expressed relief that she didn't have to be trapped in a healing booth again. One time was enough, and it gave her claustrophobia. There was also an offer made by the doctors trewting her body to extract her PipBuck from her foreleg, make it a legit accessory again, as well as a request by interested parties in the House of Technology for a project to reverse-engineer the thing. The reason the other Fallout protagonists haven't done the same is because of their varying morality, and not being as adept with the intricacies of their Pip-Boys, compared to Littlepip having been a PipBuck technician before she left for the Wasteland. She decided to accept both offers.
  • Here are a short list of Perks Littlepip has acquired throughout her adventure. Not all will be listed such as those that only multiply EXP gains, or add to skill point gains. As for skills that have reached 100% in terms of a Fallout protagonist, they're Science, Lockpicking, Firearms, and Stealth.
    • Cherchez La Filly – +10% damage to the same sex and unique dialogue options with certain ponies.
    • Gunslinger – While using a mouth-held or levitated firearm, your chance to hit in S.A.T.S. increases by 25%.
    • Mighty Telekinesis (level three) – Your telekinesis is Twilight Sparkle tier. You can handle multiple objects with ease; and with enough focus, you could probably carry around an Ursa Minor!
    • Organizer – You are efficient at arranging your inventory in general. This makes it much easier to carry that little extra you’ve always needed. Items with a weight of two or less are considered to weigh half as much for you.
    • Light Trot – You are agile, lucky and always careful; or maybe you have just mastered the art of self-levitation. Either way, you never set off enemy mines or floor-based traps.
    • Math Wrath – You are able to optimize your PipBuck’s targeting spell logic. S.A.T.S. is now 20% cooler.
    • Stable Shot – Your attacks are smooth, graceful and precise. You have a higher chance to score a critical hit on an opponent in combat, equivalent to 5 extra points of Luck.
    • Silent Gallop – You have mastered silent movement, allowing you to move quickly and still remain quiet. You can Sneak at full speed with no penalties.
    • Sniper Pony – Your chance to hit an enemy’s head in S.A.T.S. is increased by 25%.
    • Counter Canter – Your fancy hoofwork (or agile flying if you are a pegasus pony) keeps you out of harm’s way. Opponents suffer a -5 to combat skills when attacking you.
    • Tough Hide (level two) – The brutal experiences of the Equestrian Wasteland have hardened you. You gain +3 to Damage Threshold for each level of this perk you take.
    • Action Filly (level two) – You know your targeting spell like the back of your hoof, making you about 20% cooler in combat. For each level of this perk, you gain +15 action points in S.A.T.S.
    • How We Do It Down on the Farm – In combat, your critical hits are more devastating. Your damage from critical hits, including Sneak Attack Criticals, is increased by 50%. This does not affect the chance to cause a critical hit.
    • Reaper Pony’s Gallop – If you kill a target while using S.A.T.S., 25% of your AP are restored after dropping the spell. This will usually refresh your targeting spell enough to use it again immediately for at least one more attack.
    • Pathfinder – Travel time to remote locations in the Equestrian Wasteland is reduced by 25%. The drain on the Sky Bandit’s spark batteries is likewise reduced.
    • Pony Sutra – You are experienced in the art of giving and receiving physical pleasure. You are more likely to have sexual encounters with specific characters.
    • The Magic of Friendship – When your HP or the HP of any member of your party drops below 30%, all members of your party (including yourself) gain much greater resistance to damage.
    • Clever Prancer – Through agility and reflexes, you have become deft at striking where it hurts while preventing your enemies from doing the same. You gain an additional 5% chance to score a critical hit; your enemies suffer a 25% penalty to their chance to critically hit you. This perk is only effective when wearing light or no armor.
    • A Little Dash – While wearing light armor or no armor, you run 20% faster.
    • Cooler Under Fire – You regenerate Action Points faster. How much faster? You guessed it: 20% faster!
    • Gladiator Pony – The action point cost for all unarmed attacks performed in S.A.T.S. is reduced by 10%.
    • Fillydelphia Survivor – Your vicious fights behind The Wall in the Fillydelphia ruins have left you stronger. Your damage threshold is increased by two and your radiation resistance increases by +3%.
    • Bone-Strengthening Brew – With this perk, your limbs only receive 50% of the damage they normally would.
    • Zebra-Augmented Pony – You have allowed your body to be permanently enhanced through zebra alchemy. You gain +10% to your Poison, Fire and Radiation Resistances and +3 to your damage threshold.
    • Celestia Tier Telekinetics – The things you can do with your levitation magic are the feats of legend. You can effectively fly at the skill level of a novice pegasus. Who knows, maybe you could even move the sun?
    • Touched by Taint (1) – Exposure to Taint has altered your physiology. When under the effects of Advanced Radiation Poisoning (400+ Rads) any crippled limbs will automatically regenerate.
    • My Little Ponies – You have collected one of each of the six Ministry Mares statuettes. Stronger together than they are apart, they have granted you +1 Luck in addition to their normal benefits.
    • Touched by Taint (2) – Exposure to Taint has altered your physiology. You do not take immediate damage from radiation. In fact, you gain extra healing while being exposed to it. However, radiation continues to build up in your system as normal.
    • Touched by Taint (3) – Exposure to Taint has further altered your physiology. You are 20% faster and stronger whenever you’re basking in the warm glow of radiation. Your Action Points regenerate faster and faster the higher your level of radiation sickness becomes. Your natural lifespan has increased dramatically.

  • During her wait in cyberspace while her surgery was in progress, she received a visit from the friendly denizens of Equestria when they decided to enter cyberspace as well to meet this new arrival. While some of them are familiar to her historically, some of them are complete strangers, given the timeline divergence. With a lot of time in their hooves, she decided to narrate what she knows of the cast through the memory orbs she had "read" throughout her adventure.
    • First up, she was surprised to see Twilight Sparkle—the Ministry Mare of Arcane Sciences—as a bonafide alicorn, and not a Super Mutant-styled one after getting assimilated by the mutant Alicorn who called herself the Goddess. Since Trixie was present as well, Littlepip also decided to tell her about her recruitment to the Ministry of Arcane Sciences (which was also called the Ministry of Magic), and the alicorn transformation project she had volunteered for. It seems that Trixie never bought the Alicorn Amulet in that timeline. The Wasteland Heroine also described how Trixie had fallen into a vat of the Alicorn formula when their location was attacked by zebra megaspells, which turned her into the insane assimilating Goddess. Needless to say, Trixie was terrified at her alternate self's fate.
      • Given where the timeline diverged, Littlepip naturally never heard of Twilight's older brother Shining Armor or his wife Princess Cadance, and meeting them was a neutral affair. And it's likely that they didn't exist in that timeline. Cadance wonders what happened to the Changelings (which Littlepip naturally never heard of either, if they even existed either) in that timeline during the war, and if they survived (probably, given Chrysalis's throne, which would not have been shattered by then, nullifies magic and by extension the megaspells that devastate Equestria), though might've starved since most of their food supply was just blown up. And to say nothing of the fates of Sombra, the Crystal Empire, Tartarus and Tirek, whether they were somehow spared the balefire megaspells or if those obliterated them. Of course, with them out here in the Pantheon, Littlepip has promised to do what she can to go against their plans since that's what a hero would do.
    • Applejack, who had been assigned as Ministry Mare of Wartime Technologies (shortened to Ministry of Technology), was a little more significant meeting for Littlepip, since not only was she her ancestor, the Little Macintosh was a commissioned weapon by her in memory of Big Macintosh, who died in the war shielding Princess Celestia from a fatal magical bullet, and she's also the marefriend of one of Littlepip's most reliable allies; the Steel Ranger SteelHooves, though it became strained when he visibly killed Zecora (who was publicly outcast due to being a zebra, whose empire was at war with ponykind, but was secretly recruited as a spy for Equestria by Pinkie Pie) in front of her. When asked how the hay could he have survived all the way to Littlepip's time, the Wasteland Heroine explained that it was as a result of being turned into a Ghoul and infused to his armor. And unlike the others, she met a peaceful end in Stable 2 alongside Sweetie Belle as a result of old age.
    • Fluttershy showed abject horror that her Ministry of Peace, while having done a lot of medical work and research, eventually was ultimately responsible for the devastation of Equestria when she sent the megaspell technology to both sides in hopes of getting the fight to stop, and the Zebra Empire used it to send their balefire bombs everywhere as Fantastic Nukes. She was saved when she (plus Angel Bunny) was teleported out by Rarity (who had been trading spells with Twilight as a result of the war) before the Pink Cloud engulfed all of Canterlot. She was then turned into a tree by the Killing Joke, a more violent and potent variant of the Poison Joke and was turned into a tree. And thanks to the efforts of Littlepip's friends, she was eventually restored to life and able to help with the new world. As for Angel, he allegedly became a war legend in her world, feared by the enemy zebra empire as his mistress's protector note . He does not share the same fate unfortunately, having been petrified by a cockatrice rather than by the Killing Joke, and since the caster had long since passed, this status was permanent, though he is still kept by the restored Fluttershy.
    • Rarity was still as fabulous as always, and as generous as ever even as the Ministry Mare of Image, even though the whole need for propaganda control. She even learned teleportation magic thanks to the war effort necessitating learning it, and was able to detect a zebra under an invisibility cloak from the gems used in it. And then there's the matter of having her soul cut into forty-three pieces courtesy of the Black Book and Snips' cutting magic, and put them all save one that remains with her into collectible Ministry Mare statuettes that Littlepip has found over the course of her journey (she manages to collect one full set, and found another full set to give to Velvet Remedy), which she came out of alive and undamaged enough to see the end of Equestria as she knew it as she teleported Fluttershy (and Angel) out of Canterlot before succumbing to the Pink Cloud. After everyone recovered from what Littlepip has told about Rarity's fate, she commented that this kind of magic should never reach the ears of Horace Slughorn, Dumbledore, or Voldemort, given what the former two know of souls, and how the latter would covet the Black Book for its magic.)
    • While not as extreme as her fellow pegasus, Rainbow Dash's reaction to how things went for her after Littlepip's world's counterpart of her became head of the Ministry of Awesome (she liked the name), a seemingly pointless ministry since she had preferred fighting in the war, but was actually a top secret organization used for black ops and secret research. For one thing, there was the fact that the pegasi had abandoned Equestria altogether and sealed themselves off above the clouds, she had turned against them (as did Fluttershy and Scootaloo, among several others afterward), and her name was basically attributed to "Traitor" when a pegasus wants to go back down, and gets their cutie marks branded off. It stood against her very virtue, and its administration the Enclave would eventually wage war against the Wasteland below. Unlike everyone else, Littlepip doesn't know what ultimately happened to Rainbow (aside from being dead come Littlepip's adventure), and while Gilda there (who never reconciled with her old friend there) had become a mercenary who would be hired to hunt her down (though they did actually sing their cheer one last time before then), it's not known if she ever succeeded. And when said griffonnote  asked about the state of affairs of Griffonstone since it was in a really bad state, she deduced from Littlepip's recollection that in that Equestrian Wasteland timeline, her kind had decided to hire themselves out as mercenaries and remained so throughout the war and even long after. And the fact that a griffon was now a political leader of the new governing bodies post-Enclave actually put a smirk on her face.
    • For Pinkie Pie, who became head of the Ministry of Morale, she had run it with Big Brother-like diligence, and did everything to keep others happy no matter what, and even became addicted to Party Time Mint-Als to boost her Pinkie Sense to detect threats to Equestria, at the cost of her friendship with Twilight. Unlike the others, Pinkie didn't have that severe a reaction to Littlepip's recounting of her fate which ended with her and her Manehattan office blown up by a balefire bomb, and the wasteland pony assumed that this is because of her Pinkie Sense, which was able to even sense Littlepip through her own Memory Orb-copied memories. Pinkie corrected her that she just read Littlepip's story from start to finish, as in it's not just available in her home world but in the Pantheon too, and it was from realizing what kind of setting it was that inspired her to arrange for Littlepip's ascension in the first place. On a lighter note, Littlepip hopes to try out Pinkie's gyrocopter, having operated one before.
    • Next up were the Cutie Mark Crusaders, who have naturally grown up in Littlepip's timeline, and founded Stable-Tec, which ended up being a composite of Vault-Tec and RobCo. Compared to the former, their intentions were truly noble, and the experiments all throughout the Stables weren't out of malice but from trying to figure out what went wrong with Equestria and how to fix it. The deaths in the various Stables weren't at all intentional like in the Vaults, but all unfortunate circumstances. Stable 2 was actually pretty nice though boring, and its only case of death outside natural causes was from Steel Rangers raiding the place, though they thankfully failed thanks to Littlepip's company but not without heavy Stable Dweller casualties. No, Littlepip doesn't know what their cutie marks were in that timeline, though it likely wasn't what they have now. She also decided not to tell what Scootaloo intended with Vault 1.
    • Compared to the canon timeline, there were plenty more dragons in Canterlot in the past (though they've all become ghouls), and at least a few others in Littlepip's time given the raider leader Topaz. Littlepip felt weird meeting Spike in the flesh in his youth (wings aside). And that the Elements of Harmony's origins were quite different, weren't meant to be passed down on the regular, and we're eventually destroyed for good. There's also the sobering fact that not only did he outlive his old friends, they did not all die from natural causes, and at least two of them have suffered worse fates than that and only one managed to make it back whole.
      • Spike was also surprised to hear that Littlepip used his sending flame to enter the Single Pegasus Project past its impenetrable barrier out of a leap of faith courtesy of memory orb messages left by Pinkie Pie. He let her know that he can actually breathe regular burning fire, since he's sure that during the Storm King's invasion that he actually burned at least one of them to death, so the gamble was far bigger than she thought it would be (which she did realize after the fact). And despite hearing Littlepip's feat, he's not sure if he can actually send living things through his flame.
    • Regarding Princess Celestia, Littlepip is surprisingly cordial and casual with her (well, surprising to her subjects) given how she met her. The Wasteland Heroine laid bare everything she had done, the tragedy that led to the war with the Zebra empire, everything until her demise getting her mind transferred to the SPP in an attempt to control it, only for sabotage by Rainbow Dash to ensure that only a living pony can operate it, keeping her from using it. She naturally also covered Princess Luna's fate, from the school in her name that was lost, to taking the throne after Celestia stepped down in shame of the disaster, founding the Ministries and assigning them to the Spirits of Harmony, and her eventual demise when the Zebra Empire unleashed the Pink Cloud on Canterlot, which proved fatal even to the Princesses. That's also when Littlepip realized Luna looked way different from what she was like during the memory orbs (darker-coated, more confident, perhaps even taller [though that's just from posture]). The younger alicorn sister decided to test the point of divergence in Littlepip's timeline by asking her what she knows of Nightmare Night (her reply was "What's Nightmare Night?"), and then decided to explain what that holiday is, as well as her role over the dream world. She also had to explain that her other self Nightmare Moon is in the Pantheon too as a separate entity, which means Littlepip has also promised to go against her plots for eternal night.
    • The wall-eyed pegasus was there too, though she states she usually goes by the name Derpy Hooves (though she does accept the name Ditzy Doo as well). Sure, she's not a ghoul, and is able to speak, but Littlepip has a softer spot for her than most others given out of everyone else besides Celestia, she met this pony in the flesh (even though the one she knew has less flesh than this one). And during her deliveries later on, Littlepip always has more patience for her than most, even always catching her via telekinesis before she crashes. DJ-Pon3, the original one, was also present in this meet-up, and Littlepip told her about how her stage name became a legacy all the way to her marefriend Homage, but also mentioned where she met her demise at one of the faulty Stables.
    • After helping quell Littlepip's brief panic attack where she tried to throttle the draconequus around (since she had no guns to shoot him with), Discord asked what happened to him in that world. Given the war, he was sure it would've set him free. Littlepip could only provide three theories, all which came from some Red Eye cultists. 1) The attack on Canterlot woke him up, only for the Pink Cloud to prove as lethal to him as it was for the Princesses (Luna died, and Celestia was not long after). 2) He was still a statue, which was eventually destroyed along with the rest of Canterlot when the Enclave obliterated it. 3) He ended up so weakened after his release that he's now just a tiny spirit adding ammo and bottle caps into random containers for anybody (slavers and heroes alike) to find.
    • Littlepip was soon introduced to a few other ponies she hasn't seen before after Princess Cadance and Shining Armor; Twilight's new apprentice Starlight Glimmer, who actually used to be an antagonist, and former anti-cutie mark cultist striving for equality (where Littlepip started getting leery since that was exactly what Red Eye desired, though she used to be isolationist until the intervention, after which she then started messing with time). Once it was made clear that Starlight has left that behind, Littlepip was also told of the ex-cult leader's feats of self-levitation, which piqued her interest and envy given how Starlight made it look easy, and is wondering if she can get some advanced lessons. And then there's Sunset Shimmer (who showed up to this meeting in pony form to keep Littlepip from getting more confused), former student of Princess Celestia, and also former antagonist (though she had also put that life behind her), and Littlepip wondered where she had gone off to if she even existed in her timeline. If she did, it's likely that she eventually stayed in the other world and probably got cut off there (if she didn't become a casualty in Equestria while snooping around given the paranoid state of affairs). There's also the curious nature of the world Sunset had fled to, as well as the concept of humans (besides the ones operating on her right this moment).
    • This meeting was wrapped up with introductions exchanged to those humans, specifically the counterparts of the Ministry Mares, plus Crystal and Medley Brook (probably still living in the Zebra Empire before the megaspells sent by the pony cities rendered them most likely extinct), and Megan Williams (who despite being at first intimidated by the PipBuck fused to her leg, could see that Littlepip was still a good pony).
  • At the conclusion of the operation, as well as getting her now re-detached PipBuck back, Littlepip was mentally returned to her body, she gave thanks to her doctors, and she was soon escorted to her temple, which resembled her first homestead after leaving Stable 2, Junction R-7, and included some elements of Tenpony Tower. Upon entering the place, she was greeted by some sights she didn't expect to see; most of her friends in the Wasteland; Velvet Remedy, her balefire phoenix Pyrelight, Deadshot Calamity, SteelHooves brought Back from the Dead, Xenith, Littlepip's marefriend Homage, and Life Bloom. After a heartwarming reunion and a confusing set of questions and explanations as to why and how they're here, the answers of which will not be known to us, the day eventually ended with Littlepip and Homage making some really loud love together. The next morning then heralded the beginning of Littlepip's first day of the rest of her life in the Trope Pantheons.
  • As stated before, while Littlepip's repertoire of spells is less than stellar, her telekinesis is nothing short of spectacular. Not only can she lift extremely heavy stuff such as a train boxcar, but several different items of great mass at the same time. Among those can be liquids, and she can even shape them into a shield or a cover while also carrying herself, another equine (a zebra), and some weapons. She's even able to pick locks without a lockpick by visualizing the tumblers inside, and if she has schematics of a machine and can visualize them accurately, she can manipulate its workings without the need to see them (though she still has to be near the machine in question). She's also powerful enough to send several hellhounds (i.e. mutated Diamond Dogs) skyward until they're only specks, then leaving them to gravity's embrace a few seconds later. She's also mastered the art of self-levitation, a feat only mimicked by a canon character (Starlight) seasons later. And courtesy of the Black Book, Littlepip also has the power of hemokinesis, though she has limited herself to making artifical clots on bleeding subjects, bandage- and cast-shapes to staunch bleeding, and once to write a message, though she can easily make blades out of them.
  • One of the first things in order was to find a place to resupply her weapons. Well, weapon, since when she was brought over to the Pantheon, the keepsakes she had put in the SPP's stasis pod were the only things that got carried over with her (she returned Calamity's hat to him), and in terms of weaponry that was the Little Macintosh double-action revolver. Thankfully, she discovered that it uses .44 Magnum ammo, and not only was such an ammo type available in the Pantheon, it was surprisingly similar to .44 Magnum ammo in her world. Still, she knew she needed to acquire more weapons, and went to the House of Weapons to find substitutes to her arsenal, with a preference for sniper rifles, assault rifles, and incendiary rounds (unless a gun has the ability to turn all bullets incendiary like the zebra rifle she once had). While she can manage most just fine thanks to telekinesis, Littlepip has also tested firing them with her mouth in the event she suffers magic burnout again, and had to get used to different models that might have trigger guards a tad too small for her tongue or a bit bigger than she's used to. It was annoying for the weapons providers to have to clean up her saliva once she was done with them. She's also ordered from Marcus Kincaid's vending machines and Drebin 893, and is honestly surprised that firearms are so readily available.
  • A number of things that happened in the Equestrian Wasteland and the time before it happened to have occured later on in the canon timeline. There actually is a pony (a colt) named Pipsqueak (and Zecora called him Little Pip during Nightmare Night), Trixie had also been corrupted by an enhanced source of magic (though thankfully the Alicorn Amulet was reversibly by voluntary removal), the Everfree Forest mutated into a more deadly place for a while as a result of the Elements of Harmony being removed (in the canon timeline, it was because Discord pre-reformation had left some corruptive seeds before being sealed for a while by Princesses Celestia and Luna), Pinkie Pie did actually find a way to be in so many places at once (via the Mirror Pool, though she had to stop using it), Fluttershy once actually contracted a disease that almost turned her into a tree, and during the Legion of Doom's attack, the pegasi closed up the sky and tried to sit the crisis out where it can't reach them… just like what they did in Littlepip's timeline once the megaspells went off.
  • Due to her stance against raiders and slavers (to be met with violent death, though she can never bring himself to kill a child participating in these activities), she's not allowed in Nuka-World due what she would do there. She was briefly obsessed with going there to see Redeye, just like the one she met in her home universe. Eventually, she stopped after hearing he's just a humble radioman there, and that even the Sole Survivor doesn't know where to find him. She does make frequent raids against the other Slavers, and their men are always surprised whenever Littlepip gets into a fight against them. While most of the ascended denizens of Equestria are willing to throw down if need be, the former Stable mare was not only utterly ruthless against her enemies, she uses all manner of guns and telekinetic pushes, grabs, throat crushes, and gravity lifts and drops. She also doesn't have it in her to shoot undead kids, but as long as they aren't, she shows no hesitation against enemies who are the type to strike down the defenseless, and willing to blow up a kids party, just like the Steel Rangers led by Blueberry Sabre had.
  • Unlike all ascended ponies, Littlepip actually has a taste for meat. To her, she thought that was just what ponies of the Wasteland ate, and because she had gotten tired of eating nothing but apples back at Stable Two. This gets her a lot of stares not only from her fellow Equestria denizens, but everyone who knows them, and everyone who knows equines in general. That said, she doesn't actually look forward to it these days, because the whole revelation of the village of Arbu being cannibals—and her subsequent rampage-massacre of them—has traumatized her off of the stuff. This is why she also hates all forms of cannibalism, which runs the risk of driving her into a frenzy like before with Arbu, and she almost tarnished her reputation doing so. Someone who read her tale has compared this to Anakin slaughtering the Tusken Raiders who killed his mother.
  • Just as she encountered the denizens of Equestria, it also came time to meet with the other half of the crossover: the denizens of the American Wasteland. While the only similarities between it and the Equestrian Wasteland are lands ruined by radiation, raiders and mutated creatures running amok, and the fact that war can still go on even after the apocalypse, Littlepip was advised to familiarize herself with them. It would make sense to know who can be trusted and who cannot.
    • First up was Arthur Maxson, who leads his world's counterpart of the Steel Rangers, called there the Brotherhood of Steel, complete with tendencies of technology hoarding. That said, he proclaims that not even he would go so far as to advocate raiding perfectly functional Vaults and slaughtering all their (non-mutated) inhabitants just for their technology. However, Littlepip still doesn't trust him given his racism against ghouls (given one of her best friends is a very, very nice ghoul), synthetics, and mutants. Sure, she's never met any synthetic beings until the Pantheon, but the fact that she's practically partially mutated herself means he can very easily turn on her despite otherwise being noble.
    • Her encounter with the Courier was a neutral affair, and it seems that while they could've gone so far as to support the slave-driving Caesar's Legion, this iteration definitely hasn't at any capacity, though whether they stood for NCR (the C standing for California rather than Canterlot), Mr. House, or themselves is uncertain. The Courier for their part doesn't mind Littlepip's company. Because the Yes Man is aligned with the Courier no matter what, as well as the reason behind most of their varied endings, she's not sure what to think of him (not to mention having to comprehend the idea of sentient robots and them having assigned genders).
    • Speaking of Robert Edwin House, she doesn't trust his overtly controlling tendencies, his warped morality, his stance against non-feral ghouls and super mutants (though they can at least visit his Strip as long as they have a human who will take responsibility for their actions, and even then it's not heavily enforced), his pettiness, his Securitron Army, and and his bad judgment of character. His present state also serves as a perverted reminder of her own final fate in the mortal realm. That said, she can't deny the good things he can bring on occasion, and his desire for progress and disinterest in tyranny. And who knows what would've happened if Littlepip had been in the Courier's place? Would she have helped House and try to be his conscience of sorts? Would she have aided the NCR in securing the Mojave Wasteland? Would she have tried the Independence path? Or would she have found a different path altogether?
    • Regarding House's former lackey Benny, she has nothing but contempt for the Courier's failed murderer and would not hesitate to kill him if he decides to cross her or any of her allies. Joshua Graham she expresses a lot of concern with given his ruthless past (not that she has any room to talk given the Arbu massacre), but the two have at least come to an understanding. For the Think Tank, it wouldn't be right to have a singular opinion since despite being rather mad scientists they are still distinctly different people even from each other, though what they did to the Courier gives her bad memories of Red Eye. Given her own experience with almost getting cut up, Littlepip is most uncomfortable around Dr. Dala, Dr. 8 is incomprehensible to her (though the Courier claims he's the nicest out of everyone), and she distrusts everyone else except Dr. Mobius who did what he could to keep them in line even though he's not the leader. Due to his opposition to the Courier and Maxson (racism aside), as well as his opinions against free will and his first actions upon ascending to the Pantheon, Father Elijah became one more enemy to Littlepip.
    • As far as Littlepip's concerned, the American Enclave from the other world is worse than the Grand Pegasus Enclave back at her world (and she'll use the term "American" in order to differentiate it from the other one). And she's already seen all sorts of atrocities done at their hooves, including the slaughter of innocent Wastelanders, not sparing children (as Littlepip personally witnessed, and kept a jar of one filly's ashes as a reminder), continuing to fire on a defenseless settlement and immediately turning on dissenters who don't wish to bully them anymore, abandoning its own people who might contradict their regime and brand them as dead, and so on. Littlepip is considering trying to find a way to subvert the American Enclave's power via its workforce, just as the Pegasus Enclave lost its power after its populace realized that there were still survivors down below when she took over the SPP and removed enough of the cloud cover to expose the Pegasus Enclave's lies, but she only managed to accomplish that with two months of gathering a network of allies, and she has a feeling that the American Enclave is more wary of and prepared for her than the Pegasus Enclave ever was.
    • After an encounter with Brotherhood of Steel Knights attacking a bickering community of non-humans, and seeing the Courier come to the latter's defense, prompting Littlepip to do the same to drive the Knights out, she came to meet the ghoul Set and the super mutant Marcus. Despite having befriended a ghoul before, she found Set to be really unpleasant not only with his attitude, but because he not only chose to become a ghoul willingly, he had forced the same fate to his Vault-mates. Marcus on the other hoof was a more amicable fellow, though he still thinks the Unity's ideals weren't wrong. It that reminds her of the mutant Alicorns and she realizes that these Super Mutants are the American Wasteland's counterparts of those Alicorns. It… doesn't disturb her as much as she thought it would, given how wildly different the two sterile races are though a way to reproduce was found for the Alicorns.
  • Hates taking drugs, ever since her Party Time Mint-als got her in too much trouble, the whole issue with the filly Silver Bell doped up on those drugs for a good long while, seeing a memory orb where Pinkie has become an addict to that drug, hearing a recording of Pinkie admonishing those same drugs but also needing them to get ahead in the war effort due to them boosting her Pinkie Sense, and a forced visit to a doctor to flush Littlepip of it and everything else she had been through since leaving Stable Two before then, after which she went cold turkey and flushed it all down the drain. And then she had taken in just one more time (and flushed it from her system as soon as she was done) in order to come up with the plan to kill the mad Alicorn Goddess, which ended in a lot of dead Hellhounds, and the death of Steelhooves in their retaliation against Littlepip. Despite this, if one has to manufacture and sell drugs to get by, as the case had to be with Zebratown, she won't begrudge them entirely, but only if there are literally no other options. Littlepip was also surprised to hear that Radaway in the American Wasteland is intravenous rather than being ingested.
  • During her first sighting of the sun and moon in the sky at the same time, she started to panic and wonder what Princesses Celestia and Luna were doing before being told of the myriad of sun and moon deities in the Pantheon, and of their regular conflicts. And then she had to be explained about this again for when she saw an eclipse for the first time, which brought her panicking again given how… badly the above-cloud pegasi fared before the Pegasus Enclave quelled things and took over. Weeks later, she heard someone talk about how his "first girlfriend became the moon", Littlepip approached this blue-clad human and listened in, curious as to how someone could actually date the moon, now that she knows that it's a ginormous celestial body. A few hours later, she and this Sokka were exchanging tales of their adventures, and they both realized that they're both adept at making plans on the fly and a friendship was fostered.
    • And then he learned about Littlepip's… involuntary dabble in blood magic after a skirmish left him badly wounded and without medical supplies on hoof. Littlepip was too quick to apologize and worry that this would end things between them, but turns out he understood. As it was, his sister Katara had also learned a shady technique, this one called bloodbending, mainly due to her mentor forcing her to pick it up to protect herself and her friends. Thanks to this pep talk, Littlepip has become a bit less self-loathing regarding her Black Book-earned magic. That said, given the trauma tied to learning the art, not to mention still being partly afraid of the power, the unicorn knows better than to ask Sokka's sister about her talents, as tempting as it is to "exchange notes".
  • As someone who has no problem hanging around a ghoul and is really good friends with her, while she will put down the feral kind with little compunctions (unless they're children, which just becomes distressing to her), Littlepip dislikes those who discriminate against the undead with little regard for whether they might be friendly or not. Of course, she will oppose the actively malevolent undead such as the Scourge, Dr. Zomboss, the Special Infected, Lord Raptor, etc.
  • Some people expected her to be antsy around zebras, given they were responsible for the Wasteland, but Littlepip had made friends with one, and helped a village full of their foals. Her encounter with the only zebra in the Pantheon so far, Marty of the Zoosters, was a decent affair, though he was certainly really too carefree, though he certainly has a hoof in building Bamboo Technology. That said, when she heard how his escape led to his fellow Zoosters following him, it reminds her how Velvet Remedy's flight from Vault 2 prompted Littlepip to do the same. The main difference is that Alex, Gloria, and Melman were already Marty's friends, whereas Velvet was merely an idol to Littlepip, and it's only much later on that they became friends (and no more than that, despite Littlepip's orientation, and Velvet gets together with someone else anyway).
  • When she heard Monterey Jack was in the Pantheon, Littlepip decided she wanted to pay him a visit, and the tone of her voice implied it wasn't for friendly reasons. However, she found not a stubbornly and suicidally honest earth pony, but a mouse who is a connoisseur of cheese, that trait being the only thing he has in common with the pony Littlepip knew. Besides his tendency to cook too much, and his occasional "cheese attacks", this Monterey was an overall nice individual. It also helped that he had been baking plenty when she arrived, and despite very rarely having had cheese, she actually enjoyed the meal.
    • When the Rescue Ranger rodent asked why she approached him with hostile intent at the start, she explained that her world's Monterey Jack showed ungratefulness to her by robbing her after she had saved him from slavers. And when she encountered him again at the prestigious Tenpony Tower, when she had accused him of his actions back there, despite being able to deny these claims and get away with it, he confessed to them, got himself arrested in accordance to the Tower's laws, and got himself executed, leaving his business and his children to her custody, all to teach her a lesson since the Tower's laws dictate that she would have to throw them out for not being productive. Thankfully for those foals, Littlepip already had arrangements made to send them to a safer (though not as prestigious) location before she discovered that crueler segment of his Thanatos Gambit. That's why Littlepip also dislikes ungratefulness, screwing oneself over out of a stubborn need to be honest, or getting executed just for feeding one's own family.
  • Given the disappointment she had at Tenpony Tower, which just had the same food served only in tiny artistic portions being served as "luxury" food, being beheld the real pre-apocalypse deal was life-changing, and their very high prices are actually justified. Of course, she knows not to splurge on these and treat them for what they are; luxuries.
  • It wasn't hard for her and Big Jack Horner to become enemies. Him for his desire for her horn and her magic, and her for his incredible pettiness and vileness. And unlike her fellow Equestria denizens, she won't hesitate to just kill him as soon as she gets the chance. And there's all those de-horned unicorns (shorn off since babyhood, no less!) she wants to save, and the Baker's Dozen who continue to serve him no matter how many times he throws their lives away.

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Rmpdc Ghoulish Brain Worm from Philippines Since: May, 2015 Relationship Status: Shipping fictional characters
Ghoulish Brain Worm
#199509: Jun 6th 2023 at 5:54:08 PM

[up][tup]

1 day since Rudolf Ulbricht von Sturmgeist received 3 approvals. Made some additional interactions and minor revisions as well. Still need 2 more to be finished with him.

Hauptsturmführer Baron Rudolf Ulbricht von Sturmgeist, God of Aristocratic Nazis

https://static.tvtropes.org/pmwiki/pub/images/artworkmedal_of_honor_frontline1080x10802002_05_02240.jpg
In full dress uniform 
  • [tup]s: 3 (Crimson, Excessive, Faso)
  • Lesser God
  • Symbol: His Algemeine-SS uniform, and a StG44 assault rifle
  • Themes: Sturmgeist's Armored Train and Escaping Gotha
  • Alignment: Lawful Evil
  • Domains: Nazis, Aristocrats, Secret Weapons Projects
  • Portfolio: A German Baron, and a Hauptsturmfuhrer in the Waffen-SS, who uses his wealth to fund advanced weapons projects, A member of the German aristocracy, and very much an unrepentant Nazi, A high-ranking Waffen-SS officer who can give the likes of Jimmy Patterson a good fight, A Nazi fanatic, and not an inch of hair on his head, Uses the Sturmgewehr 44 assault rifle as his primary weapon, Wears a Waffen-SS officer's cap initially, before losing it when Patterson attacks his train, Spends most of his time fleeing from Patterson, only to finally prove himself to be a tough adversary upon being cornered by him, Dies guns blazing to Patterson, Noticeably old-looking, and is a Nazi, Being the final threat to Patterson before he can accomplish his mission, Fights alongside several dozen Luftwaffe and Waffen-SS personnel, His name translating to "Storm Ghost", Responsible for funding wonderweapons projects like the Ho.IX, Has "Von" in his name, and is a pretty dark example
  • Allies:
  • Enemies:
  • A Baron of the German nobility, and a Hauptsturmfuhrer (equivalent to the rank of Captain) in the Waffen-SS, Rudolf Ulbricht von Sturmgeist was responsible for personally funding and supervising the development of various Secret Weapon projects in the German Armed Forces. He was also notably part of Heinrich Himmler's inner circle, which, in addition to his vast amount of wealth, made him a very important figure within both the Waffen-SS and the Nazi High Command. In addition, he was also tasked with conducting inspection tours of various weapons production facilities both in Germany and within the Occupied Territories, which included projects intended for the Kriegsmarine and Luftwaffe.
    • The most recent and most prominent of these projects was the German Luftwaffe's latest fighter-bomber design: the Horten Ho.IX. This brand-new fighter-bomber design, part of Hermann Goring's so-called "3X1000" Project, used a then-revolutionary concept known as Flying Wing technology, and mended it with their latest jet engines. The end result was a fighter that came remarkably close to the Program's high standards, able to fly at close to 1000 km/h, with a range greater than 1000 km, and able to carry a 1000kg payload of bombs.
  • Lt. Jimmy Patterson's first encounter with the Hauptsturmfuhrer would take place in August 1944, when the latter was inspecting the Lorient shipyard and U-boat pens. However, he wouldn't attract the attention of the OSS until September of that same year. Following the successful rescue of a Dutch Resistance operative named Gerritt, who had managed to snatch top secret German intelligence detailing the Ho.IX's existence and technical specifications, the threat that this aircraft posed was realized. The Horten could easily outperform even the latest and fastest Allied fighters, and could easily intercept bomber formations and shoot them down. Patterson was thus ordered to stop the project for good, which included him going after and killing von Sturmgeist.
  • After helping American and British Airborne forces accomplish their objectives at Nijmegen and Arnhem, Patterson, with the help of Dutch Resistance and OSS contacts, was smuggled into Emmerich, Germany. There, he would attempt to assassinate Sturmgeist while also attempting to board his personal armored train, and arrive at the Gotha facility where the Ho.IX prototype was being kept and tested. Despite getting his cover blown, Emmerich itself being subject to an ongoing Allied bombing raid, and German troops hampering his advance to the platform where Sturmgeist's train was, Patterson was able to jump onto one of the flatbed cars at the rear of the train.
  • Sturmgeist, having successfully arrived at Gotha, was ordered by German High Command to defend the facility, and especially the Ho.IX, at any cost, until they could either stop Patterson or get the prototype to a safer location. It would be here that he would make his Last Villain Stand. Despite the Hauptsturmfuhrer alerting the entire facility of an upcoming attack, Patterson was able to successfully infiltrate Gotha. From there, the Lieutenant would acquire American weapons thanks to a scientist sympathetic to the Allies, fight his way through the facility's defenders, steal the Ho.IX's plans, and call in Allied bombers to pound the facility into oblivion.
  • Despite his death, failure to kill Jimmy Patterson, letting the Ho.IX prototype get stolen, and getting the Gotha facility destroyed, this would not be the last time that Rudolf Ulbricht von Sturmgeist would be seen nor encountered by the Allies. In his quest to conquer the Pantheon under the Nazi banner, Johann Schmidt, head of the Nazi Science Division HYDRA, and one of Hitler's most dangerous minions, has been searching alternate worlds for fellow Nazi Germans or their equivalents. Specifically, he was looking for those who were sympathetic to his ideals, and would also prove useful to him by helping reinforce the Nazi presence in the Pantheon. Sturmgeist, just so happened to perfectly fit the bill. He was already a dedicated Nazi to begin with, had a massive pool of funds thanks to his aristocratic heritage, and personally oversaw wonderweapons production when Germany was backed into a corner. With a track record like this, and support from other high-ranking Nazis like Wilhelm "Deathshead" Strasse, it was decided to resurrect and ascend Rudolf Ulbricht von Sturmgeist as one of their subordinates.
  • During one clear evening, at a railway station in War-Torn Berlin, a Panzerzug belonging to Hauptsturmfuhrer Baron Rudolf Ulbricht von Sturmgeist arrived on schedule. Unsurprisingly, the German Baron himself emerged from the train, having received orders to immediately report to his new superiors, Johann Schmidt, and Wilhelm "Deathshead" Strasse. Upon making it to the Reich Chancellery building, Sturmgeist was greeted by Schmidt and Strasse, who promptly appointed him as the God of Aristocratic Nazis. Immediately, Sturmgeist was given personal command of his own detachment of Waffen Storm Leaders and Nazi Storm Elites.
    • Much like he had done in his own universe beforehand, the Hauptsturmfuhrer was also ordered to help fund and personally oversee a number of ongoing wonderweapons projects being manufactured in different parts of the Pantheon. Sure enough, the Baron's immense wealth once again proves incredibly useful, as this fresh supply of new funds allows several of the Nazis' wonderweapons projects to finally bear fruit. Either they were finally in the mass production stage, the factories that had been attacked by the Allies had been restored to full capacity, or had finally reached prototype and pre-production testing. In addition, Sturmgeist's funding allowed existing German units already in the Pantheon to be re-equipped with more advanced conventional weapons and vehicles such as assault rifles, semi-automatic sniper rifles, and newer German tank designs. As such, the Baron would, much like in his own universe, would conduct regular inspection tours of both the aforementioned production facilities and the combat units.
    • One of these very weapons projects that Sturmgeist end up up funding would be Project "Weisshexe", a top-secret project personally approved by both Schmidt and Strasse, and supervised by former Germanian Empire officer Lt. Col. Arnold Berkman. While the Hauptsturmfuhrer was initially unaware of the Project's true nature, believing to be another jet or missile project for the German Luftwaffe, he would soon get a glimpse of what exactly "Weisshexe" was. At a former V2 rocket assembly plant in Berlin converted into a secret laboratory, Sturmgeist would be among several high-ranking Nazi officers attending Berkman's unveiling of the new weapon. Rather than a rocket, a jet fighter, or even a new generation of small arms, "Weisshexe" turned out to be the cloning, and ascension, of the White Witch Sophie, someone capable of obliterating entire Allied cities, and, more importantly, sympathizing with Schmidt's and Strasse's bloodlust and desire to conquer and destroy. Sturmgeist himself was rather impressed by the project, given that not only did they successfully revive a centuries-old witch, but that they also improved the cloning technology used, and even enhanced her further via the use of a Super Serum concocted by HYDRA scientist Dr. Arnim Zola. While the unveiling was interrupted by OSS agent Lt. Mike Powell detonating bombs on a few of the machines used to clone Sophie, on top of stealing several documents on the Project, the Nazis had otherwise successfully ascended, through artificial means, their own deity capable of matching even the likes of enhanced individuals like Steve Rogers, William J. Blazkowicz, and even the Witches of the 501st JFW.
  • Following the ascension of the Principality of Eylstadt, an Alternate Timeline equivalent of Austria, and from the universe where Berkman and Sophie were originally from, the Nazis would invade and subsequently occupy the Alpine nation. This was part of their deal with the latter in exacting revenge on the nation for betraying her past self. Sturmgeist, as the commander of the Waffen Storm Leaders and Nazi Storm Elites, would serve as part of the occupation force based in Landsbruck, the Eylstadt capital. In this position, the Hauptsturmfuhrer would also serve as Schmidt's personal representative, helping the Nazis and HYDRA pillage thousands of priceless artworks and treasures from the country. He and his men, alongside HYDRA scientists Dr. Arnim Zola and Werner Reinhardt, also stole and gathered any information, artifacts, etc. related to witches like Sophie (of which several were found in the Landsbruck Palace and the surrounding countryside). Thanks to past experience with his timeline's equivalent of the SS, who served as Kaiser Otto's personal bodyguards and enforcers, Lt. Col. Arnold Berkman refused to work directly alongside the Hauptsturmfuhrer and his Allgemeine-SS unit, as he feared that Sturmgeist and his men would turn on him much like the Kaiser's SS did.
    • When the Nazis, through Sophie and Berkman, found out about the Allied Forces successfully ascending Izetta, Eylstadt's own Propaganda Hero and White Witch, into the Pantheon, Sturmgeist would play another major role. Following the still-crippled White Witch's ascension, a team of Schutzvollstrecker soldiers supported by both Berkman and Sophie manage to apprehend their old enemy, forcing the Allied team who ascended her to fall back. Upon being notified of Izetta's capture, both Schmidt and Strasse ordered that the witch be brought back to War-Torn Berlin to be studied and interrogated. For this, Sturmgeist, alongside several of his men, were ordered to transport the witch on Schmidt's personal train, the Schnellzug EB912. Berkman and Sophie, despite some initial reluctance, ultimately follow their new superiors' orders, and hand Izetta over to Sturmgeist and his men.
    • Unfortunately for the Baron, the Allies would soon send another team of soldiers, including his old Arch-Enemy Lt. Jimmy Patterson, after him and his precious cargo. A squad of operatives, including Steve Rogers, Bucky Barnes, and Lt. Mike Powell, raided the train, engaging the Waffen Storm Leaders and Nazi Storm Elites onboard. Sturmgeist himself would confront the Allied soldiers, proving to be a match for even a Super-Soldier thanks to his combat experience and expertise in wielding an assault rifle. However, the aforementioned Lt. Patterson would, quite literally, derail the Hauptsturmfuhrer's plans just as he and his Waffen-SS goons were getting the upper hand. Having set up several Satchel Charges at the base of a rail bridge leading into Germany, Patterson promptly sent said bridge into the nearby river. Sturmgeist, upon realizing the danger, decided to give up on Izetta, and promptly separated the forward part of the train from the section where she was held. Escaping from the train just as it plunged into the river, the Hauptsturmfuhrer managed to catch a glimpse of his old nemesis, and promptly swore revenge, as he and his men swam away. Despite this setback, however, the German officer would not be punished for his failures, being far too important for their war effort, and giving both Sophie and Berkman further motivation to help their new Nazi allies in the ongoing Forever War.
  • Upon finding out about the Ho.IX prototype making it into the Pantheon following Lt. Jimmy Patterson's ascension, Sturmgeist would play yet another major role. While he and his men couldn't outright steal the prototype due to it being in The Great Treasury, a neutral zone where conflict is strictly prohibited, he could, at the very least, restart the program from scratch. With help from expert spies like Berkman, Sophie, HYDRA agent Heinz Kruger, and even Dr. Rene Belloq, who were able to take hundreds of photographs of both the Horten itself as well as a copy of the aircraft's plans on display, the Hauptsturmfuhrer was able to successfully fund the building, testing, and pre-production of the Horten Ho 229 for use by the German Luftwaffe. The first few dozen planes, based directly on the V3 prototype and upgraded with technology from similar flying wing designs already in the pantheon, would be used by the Nemesis Squadron, with its commander Oberst Krieger being one of the pilots assigned to the new plane. These Horten Flying Wings would also be requested by Sophie to be her personal escorts when on combat missions, due to the Ho.IX being one of the few aircraft in the German arsenal capable of consistently keeping up with her.
  • Because of their status as high-ranking members of the Italian Fascist Government, as well as the fact that they were assisted and guarded by members of the SS in their timeline, the Four Libertines are amongst those that Baron von Sturmgeist and his men are often tasked with protecting. That said, despite being a fanatical Nazi himself and having a few war crimes committed in his name (namely the imprisonment and torture of at least one suspected Dutch Resistance member), even he's rather repulsed by their infamous reputation and actions against innocent civilians.
  • Being a high-ranking Nazi, on top of being a German aristocrat, it's unsurprising that Rudolf Ulbricht von Sturmgeist would be a target of both Western Allied and Soviet soldiers and assassins. What these attempted assassins, save for Jimmy Patterson, don't expect is that von Sturmgeist is very much capable of defending himself, and that the men guarding him are some of the best that the Waffen-SS have to offer. One such group of attempted assassins, the Basterds, learned this the hard way. When they attempted to use their usual loud tactics that they had used dozens of times against other Nazis on Sturmgeist and his men, the OSS unit had been caught completely off guard when Sturmgeist and his men returned fire, outgunning the Americans thanks to possessing both assault rifles and light machine guns. Unsurprisingly, Lt. Aldo Raine, leader of the unit, ordered his men to retreat, having severely underestimated their foes this time around. During the routine inspection of a frontline unit, the Hauptsturmfuhrer and his armored train were attacked by US Paratroopers from the 101st Airborne Division as well as the crew of the M4A3E8 "Fury", with them expecting an easy kill. However, much like their OSS counterparts, they severely underestimated how much firepower the Baron carries with him, with the Panzerzug having the firepower equivalent of a platoon of Sherman tanks. As a result, this Assassination Attempt also ends up failing, with the "Fury" herself getting badly damaged, having its engine burned out and losing its left track from sustained 75mm and 88mm fire.
  • While most deities would steer clear from high-ranking Nazis like Baron von Sturmgeist, this would not be the case with the Tediz, who emulate the Nazis in a lot of ways. In fact, it's because of their shared fanaticism and penchant for brutal methods that they look up to and become allies with the likes of both Sturmgeist and his fellow Allgemeine-SS thugs, and by extension to other high-ranking Nazis in the Pantheon like Schmidt and Strasse. Having come to respect his new allies, von Sturmgeist provides the Tediz with the latest in Nazi German small arms, particularly the Sturmgewehr 44, an assault rifle highly coveted by both the Germans as well as any Allied units lucky enough to get their hands on one.
"I admire a man who doesn't give up! Today you die, American!"

The Fight Continues!
SailorVenus372 Since: Nov, 2019 Relationship Status: You cannot grasp the true form
#199510: Jun 6th 2023 at 6:26:09 PM

Will add the feedback from Lawliet. But for enemies, Galactic Conquerors, Fantastic Racists and/or Final Solution practitioners? Or Omnicidal Mania born from a tragic event? Also evil AI. Any suggestions regarding enemies?

No-Thumbs Mode

Sash Lilac, Carol Tea, and Milla Basset, Goddess Triumvirate of the Three Approach System (Sash Lilac: The Dragon Girl, Little Miss Heropants; Carol Tea: The Wildcat; Milla Basset: The Hound, Mutant Milla)

https://static.tvtropes.org/pmwiki/pub/images/498ad6f1_43b1_4384_8308_45dcf1b79ff3.png
L-R:Carol Tea, Sash Lilac and Milla Basset.
L-R:Carol Tea, Sash Lilac and Milla Basset during the first game 

Edited by SailorVenus372 on Jun 6th 2023 at 6:26:46 AM

I’m plotting my schemes wherever I go! They’re perfect in every way…
Excessive-Menace MaDitto from the Velvet Cage (Not-So-Newbie) Relationship Status: Dancing with myself
MaDitto
#199511: Jun 6th 2023 at 6:30:24 PM

[up] For galactic conquerors, there's Thanos, Nicol Bolas and Kang the Conqueror. Count Bleck was driven to end all existence after he fell into a deep despair when he was forcibly separated from his beloved Timpani. For evil A.I.s, there's SHODAN and SKYNET.

YAWK YAWK YAWK YAWK
DoodSlayer136 Woagh from Pizza Tower (Experienced, Not Yet Jaded) Relationship Status: Shipping fictional characters
NitroIndigo ♀ | Small ripples lead to big waves from West Midlands region, England Since: Jun, 2021 Relationship Status: Who needs love when you have waffles?
♀ | Small ripples lead to big waves
#199513: Jun 7th 2023 at 12:27:50 AM

I'm considering suggesting a Temtem dominion, but I'm worried it won't get approved due to my track record.

PuzzarianIdeal Unfettered Gouyoku Mastermind from Abandoned Hell of Blood Pools (Apprentice)
Unfettered Gouyoku Mastermind
#199514: Jun 7th 2023 at 12:55:24 AM

[up][up][up][up] They’re anthropomorphic animal characters. Keiki Haniyasushin isn’t too fond of characters like that given her own experiences with the Animal Spirit Matriarchs.

Edited by PuzzarianIdeal on Jun 7th 2023 at 12:55:47 PM

nightelf37 The Scrappy and Butt-Monkey of the Pantheon Thread from Hadithi (it's Swahili for 'story') Since: Jul, 2010 Relationship Status: They grew on me like a tumor...
The Scrappy and Butt-Monkey of the Pantheon Thread
#199515: Jun 7th 2023 at 3:22:34 AM

Thus ends the Ascension Rite.

And thus, the Court of the Gods has chosen: the Wasteland Heroine Littlepip appointed by Nightelf37 shall be ascended. Absolved of her misdeeds. Brought to glory in the Pantheon.

His other profiles and those of all other tropers shall remain…

…to await their own turn and judgments.

TV Tropes Pantheon Group Members Database
molokai198 Since: Oct, 2012
#199516: Jun 7th 2023 at 7:36:10 AM

Ok, rerunning Essun for final check, I believe I have two checks so I need one more? Only thing I changed is adding one extra relationship.

Essun, Goddess of Discrimination Subtext (Damaya, Syenite)

  • Rank: Intermediate Goddess (Greater Goddess when using the Obelisk Gate)
  • Symbol: An obelisk in its smaller form.
  • Alignment: Chaotic Neutral
  • Portfolio: controls geological activity and can freeze the environment around her as Required Secondary Powers, goes through a lot of horrible things in her life, outlived two of her children (one of which she killed herself to save from a Fate Worse than Death), multiple identities that are revealed to be the same character, slowly turning to stone from use of the Obelisk Gate, Walking the Earth in order to find her daughter but had treater her abusively herself to hide her powers, cynical about the world and the ability of people like her to coexist with those without powers, due to her own past, sought out by all sides for the ability to use the Obelisk Gate, destroyed her own hometown, named after a gem like all the other Imperial orogenes when she was in the Fulcrum.
  • Domains: Discrimination, Earth, motherhood, natural disasters
  • Herald: Hoa
  • Allies: Max Eisenhardt/Magneto, Princess Luna, Usagi Tsukino/Sailor Moon, Selene, Sethe, Edward Elric, Joel
  • Enemies: Moon Man, Ozai, William Stryker, Fenrir Grayback, Copen Kamizono,
  • Fears: Gaea, Anti-Mage, Tirek
  • Pities: Ultimecia
  • Conflicting Opinion: Charles Francis Xavier/Professor X, Remus Lupin
  • Additional Character Relationships: Medea, Toph Beifong, Albus Dumbledore
  • Essun was surprised to find herself in the pantheon after her final confrontation with her daughter Nassun. It turns out that Hoa had figured out a way to bring her back to life without turning her fully into a Stone Eater and thus risking her losing her memories and identity - reviving her as a god in the pantheon instead. She is very surprised to be alive and fascinated to hear about all of the other worlds different gods came from, places where apocalyptic natural disasters aren't a constant.
  • Born into a world where the earth itself is angry at its inhabitants and the people living there had to prepare themselves for world-altering disasters called "fifth seasons" where geologic activity caused long-lasting ash clouds in the sky with resulting cold temperatures and starvation every few centuries, Essun had to also deal with being an orogene, a group of people Randomly Gifted with (or sometimes inheriting) powers that allowed them to control geologic activity themselves. Orogenes are seen as agents of the evil Earth itself who are at best to be controlled and treated as less than human and at worst to be killed as soon as one is identified. Initially trained by the Fulcrum of the Sanze empire to user her power for government-sanctioned purposes, her mentor and Super Breeding Program partner Alabaster helped her realize that orogenes were still treated as less than human even there, and the two escaped but were later separated when the Guardians of the fulcrum came to capture them again. She made a new life with a family that did not know of her orogeny, but eventually her past caught up to her when her husband, Jija, killed their son Uche in a rage at discovering his powers and kidnapped their daughter, Nassun. With a season far more powerful and dangerous than normal going on at the same time, she set out to find her daughter, but instead ended up embroiled in a Secret War where she was sought after for having the power to use the Obelisk Gate, with which she could bring the lost moon back to the Earth to placate it and end the seasons forever.
  • She very must distrusts and fears Gaea, knowing how the earth in her world is aggressive and cruel and was responsible for a lot of the suffering in her world. She doubts Gaea's claims to care about protecting the planet from things like pollution - no matter how much life on Gaea gets killed, the planet herself will be fine, so why should she care about something that doesn't affect her?
  • Has a complicated relationship with the house of Family and Relatives. She hates people like Ozai who abuse their children, though he has argued that she is no better with how cruel she was to Nassun in training her to control her orogeny, even breaking her hand like the Fulcrum did to Essun herself. Essun insists that it's different, that she had to do that to protect her when revealing her powers would get her killed, but deep down she isn't so sure of that, and regrets what she's done to her daughter. She relates to Medea with how they both killed their own children to supposedly protect them, though Essun never is fully kind to her because she is always suspicious Medea's motives were really just about spite for her husband. However she did get along very well with Sethe, with them having very similar stories of being exploited by others and believing the only way to save their child from this was to kill them.
  • Tends to agree with Magneto in his philosophy that people with powers can't peacefully coexist with those who discriminate against them, and is opposed to Professor X as a result, though she has respect for how he tries to do things the idealistic way, anyway; it reminds her of Ykka from her own world. She just thinks the whole thing is horribly deluded in the end. When she found out from them about William Stryker being in the pantheon she was not happy, recognizing in his rhetoric the things she has heard in her own world.
  • Despite his attempts to claim he is different from Stryker and would never go as far, Essun is not and will never be convinced Copen Kamizono is any different. If he were really just about attacking individual people with powers who are bad, he wouldn't blame all of them - their humanity and right to not be just a category should be non-negotiable.
  • She has a lot of sympathy for Ultimecia for how she felt she was driven to her actions due to being persecuted for her powers, while she herself ultimately wouldn't go as far as threatening the world or dooming it by inaction despite some of the Stone Eaters around her assuming she would, she can understand very well why someone who felt the world's dehumanization of them gave them no other choice would act in the way she did.
  • Is very curious about the lunar-related deities due to how her world didn't have a moon and hadn't for many millennia. She ended up striking friendships with Princess Luna, Usage Tsukino, and Selene. Luna in particular loves how Essun really appreciates just how important the moon is given how she's had a history of others not appreciating it.
  • She tried starting a conversation with Moon Man once, thinking he was another lunar deity, only to find he despised her for having dark-colored skin. Essun has never encountered that particular kind of bigotry, but his attitude is very familiar given all the discrimination she's faced in her own life, so she hates him and anyone like him.
  • She immediately tried to act as a mother and mentor figure to Toph Beifong, seeing as they have similar powers and she reminds Essun of her own daughter who's around the same age. The feeling doesn't seem to be mutual, though - Toph just sees Essun as another controlling parent figure trying to tell her what to do and make her suppress who she is to "protect" herself.
  • She and Remus Lupin relate to each other in how he has been discriminated against for being a werewolf, similarly to her, though like Professor X he finds her cynicism off-putting and overly gloomy. When she heard about Fenrir Grayback, she initially was willing to give him the benefit of the doubt, knowing that in her world orogenes like Misalem who were remembered as evil and fully embracing the stereotypes of causing destruction with their powers were actually victims of a Historical Villain Upgrade, but she's yet to see any sign he's not what everyone says he is. Though she still remains skeptical, she doesn't like him because of him fitting and encouraging the stereotypes.
  • Anti-Mage terrifies her with his power to resist and drain magic and his mission to track down and kill magic users, because he reminds her too much of the Guardians from her own world, who had similar Anti-Magic powers and implacability in hunting down and controlling or killing orogenes, and she's suffered a lot of trauma at their hands. She fears Tirek for the same reason, knowing he could easily drain her powers and leave her helpless, though she doesn't have the same visceral hatred for him as she does for Anti-Mage since he's not doing it out of any sort of bigotry.
  • She spends a lot of time in the house of Magic and Sorcery, getting a chance to learn how magic works in all of the worlds different members of the Pantheon hail from. She's never had the curiosity and skill of understanding such things that Alabaster did, but for his sake she wants to be able to understand how it works - and for pragmatic reasons, if she has to defend herself. She's even surprised that magic is such a common term in these worlds, because in hers it was an ancient term for the energy that underpinned orogeny that was lost in modern times, which she had to learn to understand to harness the Obelisk Gate. She was quite interested in Edward Elric's claims that his universe's alchemy was a kind of science, and talked to him quite a bit about it, with Essun herself sharing what she knows of how it works in her world. She thinks he's a considerably less frustrating teacher than Alabaster was. She has also talked to Albus Dumbledore about the magic in his world, though she doesn't find him entirely trustworthy with how he always seems to be planning something and acting like a paternalistic teacher.
  • Essun has formed a strong bond with Joel, as the two have found they are similar in many ways - both are practical, cynical people who have used their skills to survive an apocalypse, and are protective of their children owing to having lost a child (two, in Essun's case) in the past in a horrific manner. Being cynical about anyone who tries to sell her on making grand sacrifices to save the world when that world has oppressed and used her for her whole life, she is one of the people who completely agrees with Joel about being willing to kill the Fireflies and sabotage the cure to save Ellie, and she'll defend him from anyone who tries to criticize him for it. For her own part, while she was willing to sacrifice her own life to save the world she couldn't, in the end, bear to let her daughter die even if it meant she "won".

Also, my next draft of Kris Kringle, should this be the final draft or does anyone have any other suggestions? If no one does I guess I will make this a final draft/fishing for thumbs up.

Kris Kringle, God of Santa's Ambiguous Existence

https://static.tvtropes.org/pmwiki/pub/images/screen_shot_2023_04_23_at_93938_pm.png

  • Rank: Supposedly Quasideity, claims to be Greater God
  • Symbol: A Santa hat underneath the banner for Macy's
  • Alignment: Neutral Good
  • Portfolio: May or may not be Santa Claus, possibly deluded into thinking he is, gets along well with children, Alliterative Name, nice but capable of fighting back if provoked, which gets turned against him to "prove" he's violent and dangerous, knows the languages of children he talks to who don't speak English
  • Domains: Christmas, altruism, law, (supposed) mental illness
  • Herald: Fred Gailey
  • Allies: Santa Claus, All children in the pantheon (especially those who had unfortunately lives like The Baudelaire Orphans, Seita and Setsuko, Edward Scissorhands, Scrooge McDuck
  • Rivals: Dexter
  • Enemies: Nurse Ratched
  • Prospective Defense Attorneys: Harvey Birdman, Wright Anything Agency
  • Conflicting Opinion: Nicholas Saint North
  • Special Relationship: Frasier Crane
  • At first appearing to be an ordinary mall Santa at a Macy's in Manhattan, Kris Kringle got everyone's attention with his insistence that he in fact truly was Santa Claus. Many challenged his claims and believed him to be delusional, especially the psychiatrist Mr. Sawyer, who tried to have him committed. He was saved by a legal trial in which his defense attorney, Fred Gailey, used the defense that he might actually be Santa Claus - which, despite sounding ridiculous to everyone involved, worked.
  • After the great publicity his trial garnered, Kris was soon getting letters to Santa Claus from kids all over the country. one such letter claimed to be from a place called the Pantheon, who apparently wanted him to show up and talk to the children there so he could be a Santa for an event there. When he got there, he was ascended as a god due to him perfectly representing someone whose identity as Santa Claus was ambiguous.
  • No one in the pantheon can agree on whether he really is Santa either. Kris Kringle finds it ridiculous that there would be any doubt anymore, because unlike his own world the pantheon is filled with people with fantastic abilities and stories, but plenty of deities also come from worlds where there is no Santa Claus and he very idea of him existing is ridiculous, and just because something's possible in one world doesn't mean it's possible in another. Some people have tried to use as evidence against him that there already is a Santa Claus in the pantheon, but Santa himself pointed out that there are many Santas throughout fiction and the identity he takes the form of in the Pantheon is not the only one in existence, so him being there doesn't mean anything. Upon actually meeting the supposed impostor, Santa found the two were naturally very similar, and the children of the pantheon are happy to have two Santas giving presents to them on Christmas!
  • As for Nicholas St. North, the other Santa in the Pantheon, Kris Kringle isn't that happy about having a tough and intimidating Santa around when he himself has been accused of being violent, and feels that the ideal Santa should be gentle and approachable. However, he does see Nicholas is a good person who truly has the spirit of Christmas in his heart, and thus still ultimately respects him. And it's not like Kringle doesn't have a backbone when the time calls for it either.
  • He spends lots of time in the House of Childhood and Adolescence, asking the children what they want and seeming to have an uncanny ability to predict what they want from just a little knowledge of them. He is unfazed by even the scarier children who some people think are evil, which some point to as evidence that he is a more powerful god than he appears to be so he faces no physical threat from them - or it could just mean he sees the good in everyone.
  • He pays particular attention to the children who had a horrible life and haven't had much chance to know love and kind gifts. Kris Kringle eventually befriended the Baudelaire Orphans despite their earned distrust of adults in their life and initial thought that this man pretending to be Santa Claus was ridiculous, especially winning them over by getting Klaus books that he likes and Violet access to a far wider variety of tools to invent things with than the limited things she had to make do with before. They are especially impressed that, in addition to. Just as he can understand the languages of children he talks to, he's also, to the siblings' surprise, capable of understanding Sunny's Baby Talk.
  • Similarly, he also greatly sympathized with Seita and Setsuko's story and how going through a war left them with nothing and led to their eventual deaths, and always pays special attention to them and gives them lots of gifts to ensure they will never be deprived like that instead. Seita sometimes says he doesn't deserve Kris's care for him because it was his fault he and his sister died, and Kris Kringle responds that he wants the world to be a good enough place that a child does not feel they need to be perfect to deserve life and joy.
  • Some lawyer deities in the pantheon were not impressed by how Kris Kringle won his case, citing the large amount of blatant legal inaccuracies, and have suggested that the Pantheon should re-litigate the whole matter. Harvey Birdman jumped at the chance to be his defense attorney, saying that he's handled far crazier than Kringle's case. The Wright Everything Agency also showed interest in his case. He was a bit leery of Athena Cykes for her use of analytical psychology, knowing how a psychiatrist tried to use his expertise as a smokescreen to justify institutionalizing him, but due to Athena's ability to sense emotions she can tell he is a genuinely kind person who is certainly not Insane Equals Violent and definitely shouldn't be institutionalized - even as her powers aren't enough to tell her whether he is really Santa Claus or not.
  • As for the other psychologists and psychiatrists in the pantheon... Kris Kringle has a complicated relationship with Frasier Crane. As he has said before, he greatly admires psychiatry as a field, but doesn't like when people use it as an excuse to pathologize everything, even good, noble qualities like altruism, and mistreat the mentally ill. While Frasier initially reminded him of Mr. Sawyer with his arrogance about his intelligence and psychological skill, leading to Kringle strongly distrusting him, he has become, if not friendly, at least more understanding of Frasier over time as Kris grew to realize Frasier wasn't truly cynical about any good humans can do the way Sawyer is. Though he does have to sometimes sit through Frasier wondering what in his childhood made him identify so strongly with Santa Claus...
  • He empathizes deeply with Edward Scissorhands for how, like Kris Kringle himself, he was judged as being violent and someone who should be separated from society despite his kindness and good intentions. Edward inspired him to make it a mission to defend those who are misunderstood and made out to be threats or someone who should be locked away, and you have better not get in his way. Kringle is impressed by his sculptures and makes sure to deliver him supplies for Christmas to make bigger and better ones.
  • Dexter has a track record for being skeptical of Santa's existence and trying to disprove it, and while he has learned his lesson that some Santas really exist both in his own world and in the Pantheon, he is still scientifically rigorous enough to know that doesn't mean all Santas are real! Therefore he has sometimes made efforts to try and determine once and for all if Kris is really Santa, though this time he has tried to be less violent and abrasive about it than he used to be when he encountered Santa in his own story. He can still be a bit forceful about it, though, but Kris Kringle seems to have a lot of patience for his antics - after all, however smart he is, Dexter is just a kid and Kris always wants to give children a chance to explore their curiosity and do what he loves. He doesn't see Dexter as the same noxious type of person as the others who have tried to disprove him.
  • Nurse Ratched, on the other hand, is exactly the kind of person he hates, and the feeling is mutual. After hearing about how he once struck a person with an umbrella, Ratched quickly decided that it was a mistake not to have institutionalized him, and she has been crusading throughout the Pantheon trying to get everyone else to agree. To her frustration, despite the confusion about his identity he seems to be mostly loved by other members of the Pantheon, and she just doesn't get it - why can't they see that he is clearly insane and violent, just because there is all sorts of ludicrous fantasy nonsense in the Pantheon doesn't mean that that should just be accepted! Don't the violently crazy people constantly threatening the Pantheon prove that everyone shouldn't just accept him? Kris Kringle, for his own part, is very disappointed that even here, he can find people like her that think this way, and has tried to defend himself without getting too angry in a way she would interpret as proving her point (though it's very hard, since she is such a horrible person).
  • Scrooge McDuck has had a complicated relationship with Santa in his world, but eventually reconciled with him. He and Kris Kringle had a conversation about their thoughts on Christmas - Kringle understands and sympathizes with how he would think coal is a practical gift rather than a punishment, and knows there is value in practical things. But in the end, he feels that's not his job or place in the world, his place is to allow children to be children and achieve their wildest dreams, and it's this kind of attitude of wanting to remove the whimsy from society that lead to people wanting to put him in an institution and get rid of him. Allowing yourself to believe in something can be helpful, as he saw with Doris Walker. But Kris Kringle respects him (although he wishes he would stop being as concerned with making money); it's clear he does care about Christmas and making people happy in the end, and in turn has a lot of respect for him and the other Santas in the pantheon.

Edited by molokai198 on Jun 7th 2023 at 11:16:01 AM

wootzits Since: Apr, 2010
Excessive-Menace MaDitto from the Velvet Cage (Not-So-Newbie) Relationship Status: Dancing with myself
MaDitto
#199518: Jun 7th 2023 at 1:35:10 PM

[up][up] [tup] for Kris Kringle (I believe I already gave Essun a [tup], but if I didn't, [tup] for her as well)

YAWK YAWK YAWK YAWK
wootzits Since: Apr, 2010
#199519: Jun 7th 2023 at 3:19:45 PM

Whip It Good is extremely close to having all its wicks removed, so I've deleted Simon from Blunt Weapons, knowing there are plans to group him with the Belmont clan for Heroic Lineage.

Edited by wootzits on Jun 7th 2023 at 11:20:29 AM

Shinobi TV Tropes' dedicated hee-ssential worker. from Arizona, USA Since: Jul, 2018 Relationship Status: Having tea with Cthulhu
TV Tropes' dedicated hee-ssential worker.
#199520: Jun 7th 2023 at 5:34:38 PM

On the SCP profiles that use them, should the Confinement-related images be swapped out? Namely mention this due to Bung being involved in some pretty nasty incidents as of late, those being the attempting slandering of Kwite, spending a fair chunck on the money he got for the series on weed, and the controversies surrounding a... particular scene in the leaked Episode 8. Can give further details, if needed, although a few users already know by me mentioning it elsewhere.

[down]

Sorry for being unclear, but yes, as Bung is the creator of the series.

Edited by Shinobi on Jun 7th 2023 at 5:58:45 AM

WhirlRX Since: Jan, 2015
#199521: Jun 7th 2023 at 5:53:16 PM

[up]Are those images created by them or something?

M1gamiTensei The Scrappy of the Trope Pantheon, God of Thumps from Punished “Brainwashed” M1gami Since: Oct, 2017 Relationship Status: 700 wives and 300 concubines
The Scrappy of the Trope Pantheon, God of Thumps
#199522: Jun 7th 2023 at 6:00:06 PM

I wonder if anybody is into the concepts I present here.

Galeem and Dharkon, Dueling Deities of Order Versus Chaos (Galeem: Kiira, Kilaire, Kyra, Lúmina, Kiaran, Siyan, The Lord of Light, The Ultimate Enemy | Dharkon: Darz, Sumbra, Dhars, Lúgubra, Teneber, Murak, The Embodiment of Chaos and Darkness)

https://static.tvtropes.org/pmwiki/pub/images/galeem.png
Galeem
https://static.tvtropes.org/pmwiki/pub/images/dharkon_ssbu.png
Dharkon
  • Overdeities
  • Symbol: Their respective cores: A ball of light (Galeem) and a purple eye (Dharkon)
  • Theme Song:
  • Alignment: Lawful Evil (Galeem) and Chaotic Evil (Dharkon)
  • Portfolio: Big Bad Ensemble, Sworn Enemies with Each Other, Attack Its Weak Point, Eldritch Abomination, Evil Versus Evil, Unable to Cooperate to Take Down the Smash Fighters, Satanic Archetype, No-Nonsense Nemesis, World-Wrecking Wave
  • Domains: Order and Chaos, Creation and Destruction, Light and Darkness, Conflict, Crisis, Spirits
  • Underlings:
  • Allies:
  • Rivals: The Nothing, The Sleeper
  • Enemies: Cosmos, Melkor, Lucifer, Lord Chaos, Lord Fuse, Shinryu, Howard and Kreese, Xehanort, Devola and Popola, Spongebob Squarepants, Son Goku, Master of Chaldea, Mash Kyrielight, Kang the Conqueror, The Console Patron Units, Havik and Hotaru
  • Interests: Kronika, Zanza
  • Opposed by: Thanos
  • On that day when the sky fell away, their world came to an end. The fifth Smash Bros Tournament was meant to be the greatest celebration of video gaming the world has seen yet. All previous participators made a shocking return with a handful of anticipated newcomers. Everyone's joy was cut short when Lord of Light, Galeem arrived with his army of Master Hands. The Smash Brothers (and Bash Sisters) stood their ground against Galeem but nearly all were atomized by Galeem’s light. Galeem’s light did not end with them as it reached across universes and time itself to turn everything to ashes. Rising upon those ashes were the Spirits of those who had fallen, and those Spirits inhabit a new world created in Galeem's vision. The defeated fighters were trapped in a purgatory, where their trapped bodies produced clones in their images for the Spirits to inhabit. Meanwhile as Galeem reigned over his new world, his dark counterpart was waiting in his dark hell where no light could shined. That being was the Embodiment of Chaos and Darkness, Dharkon. The survivors of Galeem's onslaught would traverse the new universe they found themselves, freeing their fellow fighters and fighting the endless Spirits from Galeem and later Dharkon's command. Galeem and Dharkon were inevitably defeated, and the Spirits they captured spiraled away back to their respective world and the times they belonged to. The conflict between Galeem and Dharkon could have expanded to the entire omniverse if the fighters did not seal them as Spirits themselves. It was the ultimate brawl for survival, bringing an end to the worlds of light and worlds of dark.
  • To say that the entire Pantheon was freaking out throughout this situation would be an understatement of the eon. It would have been pretty horrific to lose almost all the fighters as is, though to lose perhaps an endless amount of people to Galeem's light was unprecedented. The true victim count probably exceeded quadrillions, though the Spirits that hounded the fighters were hundreds at a time in both Galeem's and Dharkon's realms. As a result of this crisis, before any more universes could be lost, the council behind the Pantheon made a decision. They would seal away all universes that involved Galeem and Dharkon until their fighters rectified their conquest. How so is that the tournmane would be in a "Groundhog Day" Loop where the fighters are victorious and threats against the omniverse are not present. It would be easy on paper to send extremely powerful people from the Pantheon to resolve this, but not even Overdeities were exempt from being turned to Spirits. The remaining deities who could manipulate time sped up these loops so that the crisis could resolve itself sooner for the Pantheon. A worryingly two weeks and a half passed, meaning that the cycle of stopping Galeem and Dharkon took billions of varying loops until the fighters earned their final victory and neutralized the Galeem and Dharkon threats without further issues.
    • To explain these “World of Light” loops, there are a few commonalities between the loops. Galeem will always arrive first, the fifth Smash tournament begins relatively unscathed aside from the more extreme newcomers arriving, the Smash invitations are finalized before the attack. Who survives the slaughter, when Dharkon appears, and what world Galeem crafts are the primary variables that a loop follows. Once the Smash-connected universes were sealed away, contact from the Pantheon to the tournament was severed. It was presumed by the fighters that Master Hand was sealing information away to prevent “leakers” of the tournament's surprises. They all thought Master Hand sent those pesky ninjas again. It was fortunate that the fighters and Spirits lack memories from anything outside the final loop as the struggles they faced over billions of years would have taken a massive toll on their mental health.
  • The final loop had Kirby escaping Galeem’s assault via the Warp Star. The newcomers who arrived later were spared from Galeem’s attack, with them eventually joining Kirby and the other rescued fighters to stop Galeem. Galeem would be defeated by their accumulated forces, only for Galeem to retreat when Dharkon moved to attack his vulnerable nemesis. As the Smash fighters were accidentally sent to Dharkon's realm where the abomination took control of around half of Galeem's Spirit army and the remaining captured fighters. The Smash fighters braved through this nightmarish land to defeat Dharkon as they did with Galeem. By then, Galeem recovered enough to begin a counterattack against Dharkon. The Smash fighters were thrown into a final battle between Galeem and Dharkon with their Spirit armies clashing to universal war. All fighters dove in to end the madness, defeating Galeem and Dhakon in quick succession. With their defeats and no other threats emerging, the loops were broken and they finally escaped back to the Pantheon.
  • What Galeem and Dharkon are exactly is never answered, it is undeniable these two despise each other so much that the fighters relied on them doing a Mutual Kill across different loops. It should not even be said that if a single attack from one destroyed different universes, then nobody wants to see what they do unleashing everything they have. It is noted by the fighters that their devastating capabilities are a bit of a deterrent towards using their complete strength. After all, charging up the attack that kills everybody leaves them vulnerable not only to each other but to entities who are capable of ending them too. After their defeat, they did not die. They were turned into Spirits themselves, likely as a final effort to preserve themselves. It was decided by the highest Pantheon authorities to lock them away in the [[Timeless Halls]] to take Melkor's place so they get as far away from video gaming as possible. Melkor always said he wanted to drag people with him if he was ever imprisoned again... This is not what he had in mind.
  • Spirits are typically found possessing the empty shells Galeem and Dharkon produced from the fighters. What abilities and boons they carry are dependent on the Spirit (which can range from individuals, groups, or objects), with the personality of the Spirit transplanting onto the body they inhabit and also being subservient to their respective controller's whims. Not to say that being turned to a Spirit is irreversible as Galeem and Dharkon forced more than a few Spirits to regain form, like Galleom and Dracula to impede the fighters with their power. The fighters upon destroying a Spirit’s body used them as equipment and even manifested their physical forms as means to an end. Though it was relatively easy to transport their over a thousand Spirits with them to use as weapons, tools, and transport, the average fighter would say that they wished that the Spirits were less communicative so that their traits wouldn't rub off of them.
    Mario: Snake. Why are we-a still here? Just to-a suffer? Every night, I can feel my-a leg... and my arm... even my-a fingers. The body I've lost... our fighters I've lost... won't stop-a hurting... It's like they're all-a still there. You feel it, too, don't-a you? I'm the one who headlined Smash Bros. A crossover above-a others... even Fortnite. And I was the plumber in-a front, of the tournament’s cover art. They came after us in Lylat… Then-a Hyrule... Galeem... just keeps growing. Swallowing everything in its-a path... Getting bigger and bigger... Who knows how big now? Snake. I'm gonna make them give back our-a game! Take back everything that we've lost! And I won't rest... until we-a do!
    Snake: Mario... I think you've been talking to Master Miller's Spirit for too long.
    Mario: Why did they kill my brother, David?
    Snake: ...
  • To explain what constitutes as a threat worthy of a loop's restart, threats that classify as "multiverse destroying atrocities" include Galeem and Dharkon. Both entities are capable of manifesting more of these classified threats, but the real danger comes from having to deal with Galeem and Dharkon themselves. The fighters cannot pick them off individually as one's death means the other will arrive to finish everybody off with their multiverse-wiping attack. A Spirit of Galeem and Dharkon can also be equipped by a surviving Spirit with a body or a fighter, bringing back Galeem or Dharkon in a new form. If the fighters have all been defeated with no chance of surviving, the time resets back to the start of the tournament before Galeem arrives. Even if they were warned by one of the latter invited characters, it would be too late since the timeframe is short to stop Galeem or rescue Master Hand from Galeem's grasp.
    • The fighters usually become aware of the loops due to newcomers from the Pantheon joining before or after Galeem's attack. With this awareness, many fighters across the timelines had their loops restart for a variety of reasons, likely due to not thinking that their current reality and future is worth saving. There are more than a few methods that the fighters found that allowed them a reset without their enemies' outright victory or their own deaths. The Time Gears, the Conduit, or the Time Stones were utilized in different loops, causing even more timelines to branch out. The Pantheon begged Kang to prune those timelines since he is experienced in dealing with unwanted realities. Kang did not pass up on the opportunity as he can have the Pantheon owe him anything for his efforts.
  • The Smash invitations were supposed to be a simple affair before the loops happened. Master Hand would deliberate on more twelve fighters to join during the tournament. Since the loops happened just when the Smash tournament began, Master Hand came to numerous results on who he should invite. Two Smash invitations had already been sent out by then, one being for Pirahna Plant and the other one meant for Sora, but Master Hand was unsure if negotiations could be completed on time for the latter. Many video game characters were considered, and Master Hand decided to give the Smash invitations teleportation properties to make travel easier. With the loops, so many video game characters in the Pantheon were invited because Master Hand chose them across the different loops. They all knew that they should not go considering the danger, but opening the letter itched their curiosity. Why most never return for subsequent loops is due to newcomers being kicked back to the Pantheon once the reset occurs, losing memories of the encounter as time rewound for them too. Another invite is necessary to return as a fighter for the fifth tournament and is the key to entering a loop.
    • The newcomer fighters from the final loop discounting Piranha Plant and Sora were Joker, the Luminary, Erdrick, Solo, Eight, Banjo with Kazooie, Terry, Byleth, Min Min, Steve, Alex, Zombie, Enderman, Sephiroth, Pyra, Mythra, and Kazuya. A few were not traditionally invited to the tournament like Joker who stole his invitation. Terry's invitation floated down to him after many other people tried nabbing it. Sothis somehow got an invitation to give to Byleth (a higher being have a lot of connections). Sephiroth killed someone for an invitation so that he could [[hunt Cloud down]] which for a loop had him as the universal threat. The One-Winged angel murdered so many people for those invitations.
    • Considering how the loops went by a faster time for the Pantheon, it meant that in perhaps minutes or even seconds, many invited characters had multiple invitations from multiple loops in their mail. Since multiple invitations were given from different loops to the same person, they sometimes popped back from their first tournament, only to return again with their next invitation believing it was their first. Those who did not want to be invited managed to make pretty pennies from selling the tickets off, making a short-lived black market for Smash invitations. Even people not from video games tried to get in, only to realize too late that it did not work on them. Beerus did his best to stop Goku from dressing up as a monkey to sneak his way into the tournament.
    • Fighters who could be potentially invited could have already at the tournament, whether as bystanders, being active elements in the fight, or having simple references to their existence. There are many clamoring for the likes of Shovel Knight, Shantae, or the favorited Waluigi to join Smash. Maybe they shouldn't have harassed Master Hand with emails though. Most of those who had these aspirations would admit that after being rendered without bodies and seeing how the fighters fought tooth and nail to survive, Smash maybe not what it was cracked up to be.
  • Galeem and Dharkon were perfectly capable of having Spirits take their original form to serve under them, often forcing transformations even if they are fighters. On the final loop, Galeem had Giga Bowser, Rathalos, and Galleom. On the other hand, Dharkon had Ganon, Dracula, and Marx. That is not getting into timelines where Galeem had Peace Walker, Anankos, Mega Rayquaza, and Jubileus. Meanwhile, Dharkon had Perfect Chaos, Phantoom, Princess Shroob, and Ra Moon. The point is that Galeem and Dharkon could have manifested anything to wreak havoc on each other and the fighters as seen in numerous loops. It is a miracle that the fighters secured costly victories against Morsayati, Providence, Numidium, Sinistar, System No. XX, Moon Lord, the Gravemind, Absolute Radiance, Mundus, Gohma Vlitra, Negativitron, and freaking ORT in a single loop as an illustration of their desperate circumstances.
    Wesker: I'll get to the point. Millenniummon has infected Star Dream and the entity is now in pursuit of us.
    Fox: I thought Geno, Lara, and R.O.B. sacrificed themselves to stop it. It took me a few hours to find Geno's head...
    Wesker: Millenniummon may have uploaded itself to The Internet before the erasure was complete. A Spirit must have been in the proximity of Star Dream who was carrying an internet-connected device on them. But we have another similar problem we must address.
    Gex: Looks like our butts are going down harder than The Hindenburg already with a Milleniummnon-infected Star Dream. What can be just as bad as that, Captain?
    Wesker: The plan to stop The End failed. It broke from its prison and Dark Samus fused with the entity. It could be a grab for power or to save itself but regardless, that was what Kaslana informed me before the communicator failed. I don't know if she, Link, and the others survived.
    Fox: Falco was with them... darn it. With Star Dream pursuing us, we can't get to them. Any bright ideas?
    Wesker: A few. All of them involve the crashing Great Fox with us alongside it.
    Fox: Why did I expect better news? Better make the announcements that we have to get our seatbelts on. We’re somewhere we’ll not crawl out of.
  • Dharkon only uses Spirits as a means to an end against his counterpart, not wanting the same stagnate existence his counterpart desires. The only thing that Dharkon wants outside of Galeem's death is to create a hellscape where no life outside his own cannot exist. His multiverse-ending beam does not disintegrate and then reconstruct the worlds as Galeem does. Instead, everybody just simply dies and corpses litter the new world of darkness of Dharkon's vision. Almost everybody would be horrified by this except similar abominations who indulge in the monstrous visions of reality that they have. Nekron could only whistle at the thought of having Dharkon's power to handle all of the threats against him. Finding out where Dharkon's Spirit is what Nekron seeks as equipping it will have him unstoppable. That being said, he has to find Dharkon's Spirit first and not a single person who was in those crisis meetings is budging on the location. Not even Melkor would want to speak on it, even if universal destruction is something he would have approved of if it was by his own hands.
  • Tabuu may be an abomination who similarly annihilated the fighters during the third Smash tournament, Tabuu became another victim of Galeem and Dharkon by being turned into a Spirit too. Tabuu was not even given the courtesy of taking a physical form for the final loop, being snatched away by Dharkon and placed as a powerful obstacle for them to overcome. Granted, there were many loops where Galeem and Dharkon did use Tabuu in a clever fashion, manifesting Tabuu to be either's conqueror against the fighters. The fighters may not have even seen Galeem or Dharkon at all due to them fighting somewhere beyond their reach, leading to the fighters mistaking Tabuu as the mastermind of the new reality they arrived at. Not to say that dealing with Tabuu is any easier for the fighters despite their increased numbers.
    Reimu: Why can’t you all just dodge like me? I managed to dodge Galeem’s lasers, and that was pretty easy. Dodging these waves should be easier for everyone.
    Sonic: But you couldn’t dodge Galeem’s final attack when he nuked the universe.
    Reimu: And you were too slow to save Pikachu, isn’t that right?
    Sonic: … Low blow, Hakurei.
  • A person who could have greatly helped the Smashers was Sans of all skeletons and it should be clear to those who know Sans' true powers. He has an awareness that is immune to resetting timelines, so Sans is the perfect vector for creating effective strategies against Galeem and Dharkon. The problem is that Sans straight up quit after a few loops since it took too much energy from him and he any lacked personal stakes outside of the fighters he hung out with. Not that one could blame him as Sans was already worn by not just dealing with Spirits but less than cooperative fellow fighters who would rather fight to the death than be in Galeem or Dharkon’s grasp. A trip to Grillby's is all that he wants. At least he left a costume of himself and a mixtape as an apology gift to his Smasher friends.
  • Polygon Man took invitations that were circulating around to "invite" Pantheon members who were in that tournament he arranged to the fifth Smash tournament where he used his powers to enter a loop with no issue. He does this so that may destroy Master Hand, then torture the fighters from both tournaments with his machinations. Polygon Man was only made aware of the real crisis while he was giving a monologue to the distracted fighters by the cliffside, Polygon Man turned around to see the army of Master Hands approaching them to discover how out of his depth he was. The fighters Polygon Man sent invitations to paid no mind to what happened to Polygon Man... until [[Video Game/Uncharted Nathan Drake]] quipped the possibility of Galeem using Polygon Man's ability to fuse realities to come after their worlds next. The Playstation All-Stars reluctantly used their invitations to go to the fifth tournament to retrieve Polygon Man's Spirit before those powers could be used at a greater scale. It is a good thing that Polygon Man spent a pretty on so many invitations, as they had a pile to use. Some All-Stars even went to the tournament before Galeem's attack to give invitations to fellow All-Stars like Raiden and Heihachi so they may be counted as fighters too. The Playstation fighters get along well enough with the Smash counterparts, though were completely thrown off by the lack of Super Moves when it comes to fighting.
    Mimir: Why didn't ye go to that loop with everybody else when they finally got that floating crystal back? Ye don't strike me as the kind of person to get cold feet, laddie.
    Kratos: You could only enter that tournament upon being given an invitation. It happens that my supply of invitations became lost to me.
    Mimir: And you lost them how laddie?
    Mimir: Aye. Tough shit.
    • Whole Zeus is a pop culture icon, it is hardly argued that he is a video game icon. Master Hand intended the tournament to be a celebration of video gaming and would not invite video game icons who do not come from a video game-started franchise as fighters. Zeus had an idea to get to the fifth Smash tournament by disguising himself as his son Heracles to witness such glorious battles. But then Zeus got cold feet upon seeing a man putting fur on himself to pretend to be a monkey, realizing how in over his head he was. The only thing Zeus could do is hold onto his seething hatred.
  • Galeem and Dharkon regard Sora as one of their greatest threats, as the Keybearer's power of waking can bring back the fighters from imprisonment just by showing up. In one loop, all the fighters were trapped by Galeem and the Keyblade called upon Mario to summon Sora, who has been the most desired newcomer by Master Hand since the fourth Smash tournament. It was when Mario summoned the Keyblade, Sora arrived from a gate of light to shine upon the purgatory the fighters were trapped in. Though a restart caused by the power of waking was imminent, Mario shook Sora's hand in thanks for saving them and would want to meet him again in the next loop. Galeem and Dharkon were perfectly aware of Sora and his role in the conflict between light and darkness but were both actually afraid of getting the attention of any Keyblade wielder by how unpredictably powerful they can become, especially Sora or Xehanort. Speaking of the latter, Xehanort says Galeem and Dharkon are proof of the destructive imbalance between light and darkness. He would have gone after Galeem and Dharkon himself to end their strife if he wasn't... so dead that his body left reality.
    Dark Pit: He's another sword character. Anime keyfighter, no less. There are too many swordsmen in this tournament, we're being suffocated!
    Sephiroth: Do not talk poorly about Sora. He's overcome me and Cloud with his skills and powers alone. Do you wish to see the attacks from my end he had to face?
    Dark Pit: P-please don't gimp me.
    • Vanitas likes Dharkon well enough and has actually appeared in Dharkon's realm in a loop, thriving on its chaos as the Spirits hunted the fighters trapped inside. Dharkon did not send any Spirits after Vanitas, recognizing that not only is Vanitas, not a fighter but also a kindred Spirit to himself. Likely because Dharkon is aware Vanitas is a Darkness incarnated to a new form.
  • Galeem and Dharkon completely destroying entire universes has been so traumatizing that it has been compared to more than a few genocidal actions too. It has been compared to wiping out half of all life across the universe that Thanos had done, though Thanos would point it is objective that Galeem and Dharkon are WAY more destructive than what the Infinity Stones could bring. Plus, Thanos does not like being compared to these two since not even Death could escape their grasp. Majin Buu's Human Extinction Attack is also brought up though again, a planetary-wide attack pales to a multiversal attack. Majin Buu at least is in Dharkon's good graces by sending Buu to eat at Galeem's Gourmet Race area. Zamasu could actually rival Galeem and Dharkon after becoming Infinite Zamasu where he consumed the universe and tried breaking out of it before Zeno annihilated him. Zamasu respects Galeem for controlling sinful mortals and has tried breaking Galeem out of the loops to "discipline" the Pantheon. When that did not work, Beerus came to beat Zamasu into oblivion for trying this.
  • A god who has been prominent in maintaining the loops was Kronika and Zanza who did not do so out of benevolence as many of the entities who deliberately or forcibly volunteered for. They find seeing almost countless versions of the same scenario to have small differences from the invitations sent to the layout of the worlds Galeem and Dharkon created. Being entities with similar ambitions, Kronika and Zanza observed the loops with curiosity about what scenarios may be brought. Both gods actually went to manipulate some scenarios themselves by replicating invitations and spreading them to those they deem would be interesting choices such as Sash Lilac or The Heavy to be dropped to the ultimate Smash tournament. They would want to actually speak to Galeem and Dharkon but the two are uncommunicative as they come, with no words told but their actions and environments speaking volumes. This disappoints Kronika as there were many Mortal Kombat tournaments where she heard much banter between combatants, including herself. Kronika simulated dialogue if Galeem and Dharkon were to verbally confront a fighter out of boredom.
    Galeem (to Young Link): I cannot give you credit, young Hero of Time. Your legacy that began with the Hero of the Skies shall end here, consumed by my molten light.
    Dharkon (to Ryu): I smell the Satsui no Hadou that dwells in you, martial artist. If you survive me, I will ensure that evil will fester in you until your inevitable demise.
    Galeem (to Yoshi): Has Mario send you out to die again? Such a sad fate for a loyal creature.
    Dharkon (to Mega Man): One day, you will be whittled to nothing but useless scrap. You will meet that fate when I break you.
    • Shinryu is the reason why the loops are not called cycles, so people do not mistake a similar scenario to what Shinryu had done. As perverted as Shinryu’s actions in the cycles were, Galeem and Dharkon have little relation to him. Cosmos is more concerned if Shinryu is a maintainer the loops are absorbing the memories of the participants, much like how Shinryu did so with the Warriors (Cloud and Sephiroth say hi). Cosmos is right on this end, as Shinryu is absorbing the memories of the fighters. Not just the fighters, but the Spirits too and Shinryu hates it. He is actively trying to suppress the amount of memories he gets since the loops are going by so fast and there are literally trillions of memories he cannot moderate, [[the third loop already overloaded his senses]]. He is thankful that Galeem and Dharkon were tossed somewhere so he can never experience that trauma again.
  • The Nothing had taken ques from Galeem and Dharkon and became a threat seen on par with them. As a result of the Nothing beginning to purge the entire Warner Bros.-produced multiverse, many from different universes collided to stop the Nothing's destruction... not before [[beating the crud out each other up in arenas]]. No action against the Nothing has happened yet since the Nothing's progress is quite slow on the multiversal destruction front and those dragged into that situation [[took an extensive break]] on beating each other. It was a break so long that the fifth tournmant came out of the loops by that point. Meanwhile, Spongebob Squarepants went to propose a tournament he headlined to fill the void the fifth Smash tournament left. It wasn’t for fun or for glory, it was to lift people’s hopes in a dark time for the Pantheon where Smash cannot be watched by the massesSidenote . People found the Nicktoons tournament a relatively inoffensive distraction before returning to focus on Smash which is objectively more momentous and grand.
  • Lord Fuse had been more than curious about what Spirits could mean for his army. Much like how Galeem created an army of clones, Fuse can do so just by just extracting the DNA of those he wants under him. However, there are clear discrepancies in power his Fusions have against their originals which equipping Spirits will circumvent. Fuse has been trying to find a way to bring a Spirit trafficking ring to the Pantheon, though his hopes were dashed when Galeem and Dharkon were defeated. Maybe Fuse can develop a way to turn others into Spirits like Galeem could though that is too far of an effort at the moment for his army.
    Fuse: Deliberately place familiar locations on my planet? People will only go to the safer areas they recognize. Nobody is that foolish.
    Meanwhile in one loop.
    Pit: Huh, this place is… what were those letters Isabelle taught me? S… i… l-e-n-t… H-i… l... l… Silent Hill? The town's a bit foggy but looks perfectly nice to relax around before I regroup back with the team. There should hopefully be a hot spring around these parts.
  • The Sleeper may grow to be something like Dharkon once it grows up. It is the Sleeper's fate to evolve into an entity with similar powers to The Heart of Darkness, leading to humanity's horrendous end. The Sleeper may not be able able to end universes but that significant power the Sleeper holds would prove to be a liability to the Smashers if the Sleeper attempts to break into a loop to absorb Galeem or Dharkon. Maybe it will also try to mature itself faster too since the loops go by at a faster time. Either idea being used is terrifying to anyone who knows how dangerous alien lifeforms could be.
  • Kreese originally didn't care for Galeem and Dharkon, brushing them off as more Overdeities that the Pantheon make up mountains over molehills over... until he heard that one of the beings that turned into spirits are a Labrador Retriever and a Toy Poodle. After that, he started advocating for their destruction, though is only able to talk smack about them as people fight the two. Howard joins him but for a different reason. He thinks that Galeem, given his angelic appearance, is possibly out to judge him for... everything.
  • Havik and Hotaru are microcosms of Galeem and Dharkon's ideals and conflicts. Both represent order and chaos due to their upbringings from Chaosrealm and Orderrealm respectively. Due to their extremely opposing values, the two end up being archenemies. Does that sound familiar? Granted, not even Havik or Hotaru could say that what Galeem and Dharkon created is utopia as even they see that it does not benefit anybody. You either are a floating ghost with no will or a dead person in a black abyss. It made them slightly reflect on their own characters until they both realized they are faltering because of two entities who are far removed from where they are. Such thoughts only harm them in the end.
  • The CPUs were completely flipping out on seeing Galeem wipe out video game franchises when he first arrived, only for their hearts sinking further when seeing iconic video games be wiped out by lasers for the next two weeks. Being frustrated on standing idly by, Neptune went in alone to a loop despite protests from her fellow CPUs. She gave a worded piece of mind to Galeem when she with many others faced him and his Master Hand army on that cliff.
    Purple Heart: What a joke you are, coming out of the woodwork to control our lives. I know my being here at all is selfish and I know that I'm probably not making it out of here alive. But I won't stop. I won't let you take the freedom that lets me love all these people around me. Bring it, Galeem! We'll win this, I know we will!

FAILURE

Edited by M1gamiTensei on Jun 7th 2023 at 6:13:13 AM

Pantheon server for all who click here. Freaking lost $410 and I am hunting down for a nuke to reign down.
SailorVenus372 Since: Nov, 2019 Relationship Status: You cannot grasp the true form
#199523: Jun 7th 2023 at 6:43:36 PM

[up] Dharkon would be Allies with The Shroobs and Giygas (who never became a spirit which might cause further intrigue and curiosity from Dharkon as well). Likewise, he’d ally with Sailor Chaos and its ascended creations (Death Phantom, Pharaoh 90 of the Death Busters and Nehelenia of the Dead Moon Circus). In the case of the latter, he’d find her Story-Breaker Power curses very useful. Galeem would ally with Moebius. Predictably, their foes would recognize the threat both pose and would be enemies with them. Kefka seems like someone Dharkon would wanna work with as well.

[down] Shroobs are ravenous as shit and destroy said better planets’ ecosystems and life like a bunch of lunatics. Teeth-Clenched Teamwork may work better? If not outright enemies because thinking back I doubt either Princess Shroob would take being enslaved well.

Edited by SailorVenus372 on Jun 7th 2023 at 7:19:06 AM

I’m plotting my schemes wherever I go! They’re perfect in every way…
M1gamiTensei The Scrappy of the Trope Pantheon, God of Thumps from Punished “Brainwashed” M1gami Since: Oct, 2017 Relationship Status: 700 wives and 300 concubines
The Scrappy of the Trope Pantheon, God of Thumps
#199524: Jun 7th 2023 at 7:10:39 PM

But I did mention the Shroobs with Princess Shroob being made a boss for Dharkon in a loop. Plus, why would the Shroobs like a being who wants to kill all life when they left their planet to find better ones.

Also, I want to add in the profile now thag Giygas was turned into a Spirit but is so far gone that he doesnt care. Nobody is exempt unless they somehow escaped like Kirby

Edited by M1gamiTensei on Jun 7th 2023 at 7:14:22 AM

Pantheon server for all who click here. Freaking lost $410 and I am hunting down for a nuke to reign down.
RadioRavenRide It's Radioing Time from The End of Time Since: Mar, 2023 Relationship Status: Tsundere'ing
It's Radioing Time
#199525: Jun 7th 2023 at 7:23:40 PM

Are the time loops the explanation for the trailer continuity? Interesting. Maybe you should add something about how in a loop the Chorus Kids, Geno, Isaac, Shadow, and Mach Rider were fighters as a reference to the infamous Grinch Leak.

It's time to face your fears

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