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"Something's gone wrong in the happy-go-lucky world of Nintendo!"
Don LaFontaine in the Super Smash Bros. commercial
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Super Smash Bros., known in Japanese as Dairantō Smash Brothers (literally Great Fray Smash Brothers), is Nintendo's and Masahiro Sakurai's very own Massive Multiplayer Crossover Platform Fighter with a twist. Remember all those times when, as a kid, you put all your Transformers, G.I. Joe, Masters of the Universe and Teenage Mutant Ninja Turtles toys together and made them fight (and you know you did)? Super Smash Bros. takes that idea and runs with it.note 

The first game on the Nintendo 64 began with a small selection of characters from Nintendo's large stable of games, ranging from Mario and Pikachu, to Link and Samus Aran, to Kirby and Donkey Kong, to Fox and Captain Falcon. Since then, the roster has expanded to over dozens of major Nintendo characters, such as Bowser, Marth, Pit, Wario, Villager, and Inkling, as well as some not-so-major Nintendo characters, like Mr. Game & Watch, the Duck Hunt duo, the Wii Fit Trainer, and even Piranha Plant. Additionally, starting with Brawl, the series began featuring characters from various third-party companies among the likes of Sonic, Mega Man, Ryu and Ken, Cloud Strife, Simon Belmont, and Terry Bogard.

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Though ostensibly a fighting game, Super Smash Bros. takes a very different approach to combat goals. The objective of the game is not to reduce your opponents' Hit Points to zero, but rather to punch them right out of the arena; hence the "Smash" in the title. Dealing damage to them will help you accomplish this — the higher your damage level, the farther you get pushed by any given attack, and past a certain point even the cherriest of taps will send you flying. In support of this goal, almost every stage is depicted as some sort of floating environment with specifically delineated boundaries (not dissimilar to Soulcalibur).

To add to the chaos, several stages have platforms, bringing the carnage to multiple levels, whereas others have native dangers, such as rising acid and random airstrikes. In addition, various weapons may appear randomly on the field, from barrels and hammers from Donkey Kong, to beam swords, Super Stars, the old SNES Super Scope, and even Pokémon and characters from other games to help you out.

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Finally, some attention must be drawn to the play controls. Whereas fighting games are notorious for their complicated controls, Smash Bros. simplifies things down. Most commands in the game require no more than one button press and one joystick input to execute, from basic attacks (hit the A button) to "strong" attacks (hit the A button whilst holding the joystick up, down, or forward) to "smash" attacks (flick the joystick in the desired direction whilst hitting A) to the special moves (B, or B + a direction). Additionally, these commands work for all characters, preempting the need to memorize complicated commands that only work on one particular fighter (and/or their Moveset Clones). The end result is a game that is very accessible to people of all levels of experience and dexterity.

Yet, despite the simple controls, the various interactions between the fighters and the playing field combine to make a fighter that is just as complex as its Fighting Game brethren. As a result, it boasts a major competitive scene, and various installments have been featured in fighting game tournaments like EVO; Melee's popularity in the fighting game community in particular led to it being a featured game at EVO up until 2018, nearly 17 years after its initial release.note 

The series holds the honor of popularizing the Mascot Fighter AND Platform Fighter sub-genre in one-go.

See also SmashWiki and Smashpedia, which have extensive info on the series and its Meta Game here and here, respectively. You can discuss the series here.


Pages on each game in the series:


    open/close all folders 

    Features playable characters from: 

And third-party characters from:

Note: Companies credited are based on who holds the license, not necessarily the developing studio.

    Features Assist Trophy characters from: 
Note: Assist characters that were later Promoted to Playable are not repeated here.

And third-party Assist Trophies from:

    Features other gameplay elements from: 
Note: This list does not include series/games that playable and Assist characters are drawn from, listed above.

And third-party elements from:

  • Art of Fighting (Ryo Sakazaki Mii Brawler costume)
  • Assassin's Creed (Altair Mii Swordfighter costume)
  • Cuphead (Cuphead Mii Gunner costume)
  • Dig Dug (Pooka enemy in Smash Run)
  • Fallout (Vault Boy Mii Gunner costume)
  • Galaga (Boss Galaga item)
  • Ganbare Goemon (Goemon Mii Swordfighter costume)
  • GoldenEye (Motion Sensor Bomb item (Smash 64 and international versions of Melee only)note 
  • Mega Man Battle Network (Megaman.exe Mii Gunner costume)
  • Perfect Dark (Motion Sensor Bomb (Japanese version of Melee only) and Cloaking Device items)note 
  • Rally-X (Special Flag item (shared with Xevious))
  • Raving Rabbids (Rabbid Mii hat)note 
  • Samurai Shodown (Nakoruru Mii Swordfighter costume)
  • Tales of Symphonia (Lloyd Irving Mii Swordfighter costume)
  • Tekken (Heihachi Mii Brawler costume)
  • The Tower of Druaga (Gil Mii Swordfighter costume)
  • Undertale (Sans Mii Gunner costume)
  • Xevious (Special Flag item (shared with Rally-X), Bacura Smash Run enemy)

    Other games referenced: 
All games listed provide collectibles (Trophies, Stickers, or Spirits) unless otherwise noted.

And third-party elements from:


Unmarked spoilers for the unlockable content of all games will be included in the following general trope subpages.



 
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Joker's Final Smash

In Super Smash Bros. Ultimate, Final Smashes are powerful, exclusive moves that can be unleashed by playable fighters while under certain circumstances, such as after breaking a Smash Ball item. To punctate their power, a cut-in of the fighter's UI portrait will appear on the screen when they perform their Final Smash.

Joker's Final Smash is the All-Out Attack, which is taken directly from his game of origin, Persona 5, complete with additional character portraits that appear for Joker and his fellow Phantom Thieves when the attack is performed.

(Footage courtesy of TheBassSinger from YouTube)

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Main / SuperMovePortraitAttack

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