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Sandbox / Sonic the Hedgehog - Recurring Characters

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Classic Era

    Mighty the Armadillo
Voiced by: Yusuke Numata (Japanese, 1993)

One of the more obscure Sonic characters, Mighty the Armadillo is an old friend of Sonic the Hedgehog. He is similar in speed to Sonic, but is apparently stronger, hence his name. For many years, he only appeared in two games: 1993's SegaSonic the Hedgehog Arcade game, and Knuckles Chaotix in 1995.

He also appeared on a missing poster in Sonic Generations. It's only in 2018 that he finally managed to return to the series as a playable character in Sonic Mania.

Mighty is considered by Sega a character exclusive to Classic Sonic's world, as such, he cannot appear in Modern Sonic material.

  • Armor-Piercing Attack: Mighty's Hammer Drop in Mania Plus can allow him to circumvent certain enemy protections (such as the bumper on the back of the Bumpalos in Mirage Saloon).
  • Attack Reflector: Mighty's shell in Mania Plus can deflect enemy bullets as if he were wearing a shield. This can be done either when he's crouched or spinning. While he's spinning, he's also immune to spiked objects (he'll either bounce off them or hit them and absorb the damage without actually losing rings or his shield).
  • Berserk Button: Harming or threatening Ray, as seen in Sonic Mania Adventures.
  • The Bus Came Back: Mighty makes a long-overdue comeback as a playable character in the Updated Re-release of Sonic Mania.
  • The Cameo: On a missing poster in Sonic Generations. Knuckles Chaotix being supposedly deemed non-canon may be why said poster says "Missing since 1993" rather than "Missing since 1995".
  • Chuck Cunningham Syndrome: Has not made an appearance in the franchise since at least Knuckles Chaotix. Lampshaded by his missing poster in Sonic Generations. He later returned after a twenty-three year long absence in Sonic Mania. A lot of this may have to do with unexpected reactions in the audience to certain characters. Ray and Mighty were positioned to be part of the series main cast by character designer Manabu Kusunoki. However, internal discussions and a company-wide submission contest ended up with Tails usurping Ray's spot as Sonic's number one sidekick. Mighty, on the other hand, was seemingly undone by Takashi Thomas Yuda inventing Knuckles to be a minor one-shot antagonistic rival character, only for the character to become a fan-favourite that appeared throughout the series more frequently than anticipated. Mighty, who has an extremely similar theme and personality, no doubt suffered as a result.
  • Divergent Character Evolution:
    • If early artwork from the canceled Falling Blocks puzzle arcade game SegaSonic Bros. is any indication, it is likely Mighty's earliest conception was simply a red version of Sonic intended to be his brother. Manabu Kusunoki took the character's palette and reworked it into a more distinct character design for SegaSonic the Hedgehog, deciding on an armadillo since it was roughly the same size as a hedgehog and equally obscure in Japanese culture.
    • This is also inverted with Mighty's design. Concept art shows that at one point Mighty was taller and skinnier than Sonic. His current design has the same build as Sonic.
  • Ground Pound: His special "Hammer Drop" ability in Mania is a strong ground pound that can break through the floor, damage enemies around him, and break some obstacles like ice spikes.
  • Informed Ability:
    • He is apparently a strong character, hence his name, but it is never shown in his first two appearances. Mania gives him a slam ability that can destroy objects beneath him while nullifying damage taken, and in the release date trailer, he stops the elevator door from closing and throws it open with his bare, er, gloved hands.
    • Completely averted in Mania Adventures, where he beats up Metal Sonic with a boulder larger than he is, and when he lightheartedly punches Ray in the arm, he sends Ray flying.
  • Informed Species: He doesn't really look like an armadillo.
  • Lightning Bruiser: While his speed is currently unknown, he's at least shown to keep pace with Sonic as seen in SegaSonic the Hedgehog. He's also intercepted Metal Sonic's assault on Ray before the robot even reached him while shielding his attack with his seemingly impenetrable shell. His shell allows him to not only reflect small projectiles from certain badniks but can also plow through spikes, something that even Knuckles can't do. As for his strength, he's chucked a boulder at Metal Sonic as if it were a dodgeball, punched him dozens of feet away, and staggered him with an uppercut. What's most impressive was that Metal Sonic was empowered by the Chaos Emeralds in the episode Metal Mayhem (In Sonic 3, Knuckles has encountered and destroyed Mecha Sonic, who's absorbed energy from the Master Emerald which is basically more powerful than all of the Chaos Emeralds combined) which implies that Mighty is possibly just as strong as Knuckles.
  • Luckily, My Shield Will Protect Me:
    • In addition to the "Hammer Drop", Mania also gives Mighty a passive ability to repel small enemy projectiles with his shell like some of the shield power-ups, provided he's curled into a ball when they hit. He's also immune to spikes while jumping or rolling, but only once per jump.
    • In Mania Adventures, he uses his shell to protect Ray from Metal Sonic's claws.
  • Moveset Clone: Has the same abilities as Sonic in Knuckles Chaotix.
  • Nice Guy: He's a sincere and compassionate dude, which is a no brainer as his pacifistic personality was described in the manual of Knuckles Chaotix. In the last scene of the trailer of Sonic Mania Plus he's giving Knuckles a bro-fist, given their interaction in Chaotix which gives off a Bash Brothers vibe. In the scene where rescues Ray, he has a brotherly relationship with him that's inherently similar to Sonic and Tails.' There's even a moment in the last episode of Mania Adventures where after he punches Metal Sonic away from Sonic, he teams up with the him to take down Metal Sonic and Eggman. After the evil duo were (unexpectedly) defeated by Knux, Mighty eats chili dogs with Sonic and Tails which shows that he's happy to join in on Sonic's activities.
  • Non-Indicative Name: In his first two appearances his moveset simply clones Sonic's (or in the case of Chaotix, what Sonic's would have been) so he is an entirely speed-centric character. It wasn't until Mania Plus that he gained abilities that actually did the "Mighty" in his name justice.
  • Removable Shell: In SegaSonic arcade, his shell will fly off of him during a fall!
  • Simple, yet Awesome: In Sonic Mania Plus, his protection from spikes and enemy bullets when he's spinning is an immensely useful ability, probably moreso than his flashier "Hammer Drop" attack. It becomes especially clear just how great this ability actually is when you realize how many bosses in the game use spikes to attack and defend with: Mighty can attack far more aggressively than any of the other characters without risking himself.
  • Super Speed: Roughly as fast as Sonic in his game appearances.
  • Super Strength: Not present in the games until Sonic Mania Plus.
  • Suspiciously Similar Substitute: He is used as a stand-in for Sonic in Knuckles Chaotix, with his sprites being obvious doll-ups of Sonic. This was because Sega of Japan feared that the 32X flopping would've hurt the series brand image if Sonic headlined the game, forcing them to replace Sonic with Mighty in-game.
  • Technical Pacifist: His backstory in the games claims this.
  • Wall Jump: In his Chaotix appearance.

    Ray the Flying Squirrel
Voiced by: Hinako Yoshino (Japanese, 1993)

Another of Sonic's early friends. Like with Mighty, he used to be missing from the franchise ever since his sole game appearance in 1993 (save for a nod to him in Sonic Generations) before showing up again as a playable character in 2018 with Sonic Mania.

Ray is considered by Sega a character exclusive to Classic Sonic's world, as such, he cannot appear in Modern Sonic material.

  • The Bus Came Back: Ray makes a long-overdue comeback as a playable character in the Updated Re-release of Sonic Mania.
  • Butt-Monkey: Ray's animations in SegaSonic are by far the clumsiest of all three characters.
  • The Cameo: Appears alongside Mighty on a missing poster in Sonic Generations.
  • Cheshire Cat Grin: His default smile stretches from cheek-to-cheek (as opposed to staying on just one side of his face, which most Sonic characters' smiles do).
  • Chuck Cunningham Syndrome: Even more so than Mighty. Mighty at least got two game appearances! In fact, it took nearly twenty-five years for him to appear in the games again!
  • The Ditz: Usually portrayed as fairly airheaded compared to the other members of the Classic Sonic cast.
  • Divergent Character Evolution: If early artwork from the canceled Falling Blocks puzzle arcade game SegaSonic Bros. is any indication, it is likely Ray's earliest conception was simply a yellow version of Sonic intended to be his brother. Manabu Kusunoki took the character's palette and reworked it into a more distinct character design for SegaSonic the Hedgehog, deciding on a flying squirrel since it would have roughly the same body proportions as a hedgehog.
  • Informed Ability: Any flying ability he has doesn't get used in SegaSonic, despite its potential for useful applications (such as when the bridge falls). He doesn't do any flying until Mania Plus.
  • Flight: Allegedly at first. It wasn't shown in SegaSonic in-game. Mania gives Ray an "Air Glide" ability that allows for gliding that can be extended into very fast flight with proper altitude and momentum management, ala Mario's Cape Feather.
  • Hostage for MacGuffin: Becomes Metal Sonic's hostage in exchange for an emerald Mighty is holding in Sonic Mania Adventures, which he unfortunately accedes.
  • Keet: Very cute, hyperactive, and not too bright. This is reflected by how his default smile stretches from cheek-to-cheek (as opposed to staying on just one side of his face, which most Sonic characters' smiles do).
  • Plucky Comic Relief: Of the three playable characters in SegaSonic, Ray is the most wacky (most noticeable by the odd way he crosses hang bars). However he's just as capable as the other two in escaping the island.
  • Prehensile Tail: Ray uses his tail like a hand, particularly if he’s crossing a set of monkey bars by flipping from his hands to his tail as he goes.
  • Ret-Canon: Ray's Sonic Mania redesign gives him double-striped blue shoes, matching the kind he wears in the Archie comics. Mania also establishes that him and Mighty are close friends, another trait that was carried over from the comics.
  • Sidekick: To Mighty, though he was originally designed to be Sonic's.
  • Suspiciously Similar Substitute: To Tails. Justified, because he was originally going to be Sonic's sidekick before Tails replaced him. Manabu Kusunoki submitted the character to be Sonic's sidekick in an internal company contest for Sonic 2. However, Yasushi Yamaguchi's concept for "Miles the Tanuki" (latter reworked into Tails the Fox) won instead.
  • Video Game Flight: In Sonic Mania Plus, Ray gains the ability to use his patagia to glide through the air; staying aloft with balance and momentum. He can't gain height or control his flight as easily as Tails, but he's much faster while airborne and can cover more distance with practice.

Modern Era

    Maria Robotnik

"Shadow, what do you think it's like on Earth?"

Voiced by: Yuri Shiratori (Japanese), Moriah Angeline (English, 2001), Rebecca Honig (English, 2005)

Granddaughter of Gerald Robotnik and cousin of Ivo "Eggman" Robotnik, she was a terminally-ill patient on the Space Colony ARK and close friend of Shadow.

  • A Saint Named Mary: White Sheep Maria was a sweet and loving child. She also fit the blue clothes motif associated with the trope.
  • All-Loving Heroine: One of THE biggest examples in the series. Possibly rivaling Sonic himself in terms of pure-heartedness. A flashback stage in Shadow the Hedgehog during the GUN attack has Maria wanting to help save the injured researchers and despite the fact that the GUN soldiers are actively trying to kill them, she still doesn't want to see them hurt and gets actively upset if Shadow tries to fight back.
  • All There in the Manual:
    • The Sonic Adventure 2 manual states that Maria is Eggman's cousin.
    • Maria having NIDS isn't mentioned in-game in Sonic Adventure 2. Manuals, strategy guides, and her Sonic Channel bio explain Maria's illness.
  • Beauty Equals Goodness: Maria was quite attractive compared to her relatives, and has never been a villain like them.
  • Delicate and Sickly: She had Neuro-Immune Deficiency Syndrome, which motivated her grandfather into finding a cure via his Project Shadow research.
  • Depending on the Writer: Sources differ on whether Maria was born ill or the disease was transmitted, though most sources imply it's hereditary.
  • Does Not Like Shoes: At least, in Sonic Adventure 2. In later entries, she was given blue shoes - even for the scenes SA2 had already established her outfit for.
  • Early Installment Character-Design Difference: In Adventure 2, Maria's clothes was a lighter blue, she had longer sleeves, and she didn't wear shoes. Maria's model also had long eyelashes in the Dreamcast version.
  • Females Are More Innocent: She tries to make GUN have peace with her grandfather and wants Shadow to do the same.
  • Fictional Disability: Maria was sick with terminal Neuro-Immune Deficiency Syndrome, which is a disease that weakens the immune system. In Japan, it's described as a "primary immunodeficiency" disorder, which are real, but the specific disease NIDS is fictional.
  • Hair of Gold, Heart of Gold: Her hair matches her personality very well.
  • Heroic Sacrifice: She stayed on the ship while letting Shadow initiated his escape pod, as she begged him to protect all the people on Earth.
  • Hidden Depths: Shadow the Hedgehog reveals she was fully aware of Black Doom, and even of Gerald's plan to use the Eclipse Canon against the Black Arms. This, in turn can give some new interpretations on why she let Shadow escape: to stop the Black Arms.
    Maria: Don't worry grandfather, Shadow and I will protect this planet! Right, Shadow?
  • Killed Off for Real: Offscreen in Sonic Adventure 2, but not in Shadow the Hedgehog, where GUN agents shoot her.
  • Kill the Cutie: You get to see how she dies in Shadow the Hedgehog at the hands of GUN.
  • Morality Chain: For Gerald and Shadow. The former jumped off the slippery slope after her death and the latter was very willing to go through with the former's Colony Drop had he not been talked out of it by Amy. He does however struggle with Black Doom's plan for revenge on the humans and Maria wanting to reconcile.
  • Nice Girl: The main reason why Shadow has a soft spot for her. She's an innocent girl who just wants the world to be a better place. Even after a G.U.N agent pointed a gun at her, she still begged Shadow to help the humans.
  • Plot-Triggering Death: It's her death that starts Gerald's Start of Darkness, and by extension the one who motivates Shadow upon awakening.
  • Posthumous Character: She's long dead by the time of Sonic Adventure 2.
  • Suddenly Always Knew That: She's playable in two levels in Shadow the Hedgehog, and to facilitate this, she's suddenly strong enough to slap robots to death. She's still the weakest playable character by far, though, with her jump being the lowest and her speed being the slowest.
  • Token Heroic Orc: She's a member of Eggman's infamous family, but is the only one that wishes to help mankind instead of conquering them through machines or killing them for revenge.
  • Too Good for This Sinful Earth: This is what Gerald thought of her, and she dies at a young age and is a pure-hearted girl.
  • True Blue Femininity: Wears a blue dress.
  • Vague Age: She seems somewhere between 10 and 14, but her exact age in the game continuity is never given. The Sonic X incarnation of Maria is indicated to have been 12 at the time of her death.
  • White Sheep: The only known member of the Robotnik family that ISN'T a Mad Scientist.

Team Dark

    Tropes Applying to the Group as a Whole
Rouge: Oh yeah, Baby! This makes us a team.

  • Aloof Ally: All three of them are this to Team Sonic, as unless their interests line up with the former, they're much more content to do their own thing, no matter what the cost may be.
  • Anti-Hero Team: None of the three are truly villainous. Rouge is a thief who's mostly only looking out for herself, but she does help the heroes in saving the world when a threat endangers it. Shadow finds himself in a struggle between choosing justice or revenge. Omega is a robot created by Eggman to destroy anyone who's a threat to him, but ends up on the side of justice.
  • Anti-Hero Team: Since Sonic Heroes, they've started working for G.U.N, whereas before, only Rouge did.
  • Badass Crew: The ultimate lifeform, a walking armory, and a treasure hunter/super spy/cat burglar who takes no sass from anyone. Yeah, don't mess with them!
  • Brains and Brawn: Rouge is the brain to Omega and Shadow's Brawn. Though sometimes Shadow is portrayed as the brain and brawn, depending on the game.
  • Cast Herd: As of Sonic Heroes, they are rarely seen apart. If they are, it's always Shadow without the other two. Sometimes it's Shadow and Rouge without Omega.
  • Dark Is Not Evil: They aren't completely good, but they aren't evil, either.
  • Darker and Edgier: This trope sums them up pretty well, and it's invoked for good measure. Compared to fun-loving Sonic, the honorable Knuckles and excitable Tails, Team Dark is composed of the cynical Shadow, the violent Omega and the greedy Rouge.
  • Elemental Powers: Due to the game mechanics of Sonic Heroes, they were (like every other team) each given an element. This didn't really stick with them after Heroes, and they have occasionally been associated with other elements at different times (Shadow has used all three of them, amusingly enough).
  • Fighter, Mage, Thief:
  • Fire-Forged Friends:
    • Shadow and Rouge started off as aloof when they first met in Sonic Adventure 2, but during the course of the series, they both grow to care for another and have become close friends.
    • Omega to Shadow and Rouge in Sonic Heroes. Omega greeted Shadow by shooting at him and didn't really care about Rouge being caught in the crossfire, but over the course of the game and further into the series he went from threatening to destroy them if they deviated from the hunt for Eggman to considering them his Only Friends.
  • Friendly Rival: Rouge is one with Knuckles, Shadow is one with Sonic, and Omega and Shadow are this to each other.
  • Freudian Trio:
    • Id: Omega, Destructive and vengeful towards Eggman for sealing him away and his first response to any threat is to terminate it with extreme levels of violence, and tends to not be open to alternative solutions otherwise.
    • Superego: Shadow is quiet, reserved and mainly focused on getting the job done in the most efficient way possible, but has no patience for anyone he sees as beneath him.
    • Ego: While Rouge is pretty selfish and vain, she is neither as destructive as Omega or as emotionally distant as Shadow and leads the group.
  • Image Song: "This Machine".
  • Informed Flaw: Word of God is that Team Dark is not a thing in-universe and are not friends. However, the games, comics and their official Twitter Takeover themselves, all abide by the notion that these three are a very tight nit group of friends.
  • Jerk with a Heart of Gold: They're somewhat selfish and aloof to anyone outside their trio, but they all have signs that they care much more than they let on.
  • Just a Machine: Surprisingly, Shadow and Rouge treated the new robot (Metal Sonic) on their team like that in "Sonic Free Riders". However, they never thought of Omega in such a way.
  • Let's You and Him Fight: Shadow and Rouge fought in Sonic Rivals 2.
  • Limit Break: Their Team Blast "Chaos Inferno" in Sonic Heroes, which damages enemies and temporarily stops time.
  • Meaningful Name: They are a special ops team that is able to take on missions without need of authority ("going dark") or participate in ones that are deemed too dangerous to others. For example, Sonic Heroes has their missions tougher and longer than others.
  • Moveset Clone: Even when none of the teams are particularly different from each other in their abilities, they're still nearly identical-playing to Team Sonic.
  • Nice Mean And In Between: A downplayed example.
    • Nice: Rouge. Despite her selfish, greedy ways, she's the closest to nice in the group and by far the most social.
    • Mean: Omega. A Killer Robot who's on the team for the sake of destroying anything related to Dr. Eggman.
    • In-Between: Shadow. Cynical, aggressive, hard-headed, and rough. Underneath it all, however, he does have a caring side to him and remains on the side of justice.
  • Odd Friendship: Rouge's friendship with Omega and Shadow is far from what would expect. She's social, upbeat, and somewhat of a tease while Shadow is quiet, cold and cynical Omega is violent, blunt, and can be somewhat single minded.
  • Playing with Fire: Omega. He could shoot Shadow and Rouge out of his hands, covering them with an aura of fire, and had an AOE where he shot fire out of his arms like flamethrowers. Shadow previously had this element in Sonic Adventure 2, where he could perform a flaming somersault.
  • The Psycho Rangers: Whenever they're in the same game as Team Sonic, they always have comparable stats to them.
  • Ragtag Bunch of Misfits: A brooding Artificial Hedgehog, a treasure hunting bat, and an Ax-Crazy Robotic Psychopath.
  • Satellite Character: Since Shadow is the one with the most screen-time and plot connections, Rouge & Omega are often reduced to this role.
  • Shock and Awe:
    • Rouge could launch an electrified Shadow and Omega at enemies in Sonic Heroes.
    • Shadow's Chaos Spears sometimes have an electrical effect.
  • The Smurfette Principle: Well, Omega's a robot, but he's identified as a male, making Rouge the only female member.
  • Snark-to-Snark Combat: Anytime whenever Rouge fights with Knuckles and Shadow fights Sonic. Omega during his two battles with Mephiles.
  • Terrible Trio: Rouge is the leader (albeit only in Sonic Heroes is this explicit, though she's the one giving out orders to the other two), Shadow and Omega (and at one point Metal Sonic) are the henchmen.
  • Took a Level in Jerkass: While Shadow and Rouge aren't the most pleasant people to talk to, Sonic Free Riders takes their antagonistic tendencies up to eleven. Shadow's ego and Rouge's greed are inflated to the point of Flanderization and they treat everyone around them like dirt. And that's not even going into the horribly apathetic way they treat E-10000B, working the poor robot to the point where his circuits are overheating from exhaustion (a stark contrast to their treatment of Omega). The other teams are outright disgusted at their behavior and Cream in particular begs them to get E-10000B fixed, which falls on deaf ears.
  • True Companions: They're a surprisingly tight group. They provide both combat and moral support for each other.
  • Wild Card: While they always end up doing the right thing, their allegiances are shaky at best; Shadow fights whoever gets in the way of his goals, Rouge is only interested in jewels, and Omega attacks whatever the former two point him at.
  • Undying Loyalty: For a group of distrustful Wild Cards, all three have this for each other. Even Rouge, which is proven by her words to Shadow.
    Even if you believe everyone will go against you, know that I'll always remain by your side.

    Shadow the Hedgehog 

See his page here.

    Rouge the Bat

"I despise anyone who takes jewels from me... all the world's gems are mine to keep!"

Voiced by: Rumi Ochiai (Japanese); Lani Minella (English, 2001-2004), Kathleen Delaney (English, 2005-2010), Karen Strassman (English, 2010-present); Marie Lenoir (French, 2011-present)

A treasure-hunting bat in search of gemstones. She also works as a freelance government agent — paid in jewels, of course. After Eggman had released Shadow, GUN had assigned her to infiltrate their inner circle and gather as much info on "Project Shadow" as possible. Sometime later, she came across the Master Emerald and tried to add it to her collection, but an intervention by Eggman and Knuckles thwarted her attempt. Afterward, she continued with her mission while trying to gather any Master Emerald shards before Knuckles could. After her mission was completed, she tried to make off with every set of emerald shards, but after a threat from Shadow and a final confrontation with Knuckles, she cut her losses and tried to escape before Professor Gerald's plan forced her to work with the rest of the cast to save the planet. Soon after, she gets wind of Eggman having a secret treasure and opts to loot it for herself, but only discovered an amnesic Shadow and the walking armory Omega, Rouge assumes leadership over the operation and an unlikely alliance is formed in order to get answers. Afterward, Rouge makes occasional appearances apart of Team Dark.

Rouge is vain, shady, manipulative and cunning. She loves getting her way and absolutely despises people who deny her that. Despite her questionable personality and motives, she does have a conscience. While it started off as professional, she does grow to genuinely care about her comrades' well-being, and shows gratitude towards gestures of kindness. She's also willing to put aside her selfish ways when there's a big enough threat.

  • Affably Evil: She might seem like an evil, chiropteran thief working for Eggman and Shadow, but she actually works for GUN, which means that she was on the good side, so she's obviously not evil. She also acts polite towards her friends.
  • Affirmative Action Girl: The first additional female character added to the series after Amy and debuted as The Rival to Knuckles in Sonic Adventure 2.
  • All Girls Want Bad Boys: She has shown romantic interest in both Knuckles and Shadow. The former is a hard-headed guardian of Angel Island, and the latter is an Anti-Hero with a violent streak.
  • Almost Kiss: With Knuckles after he saves her from falling into a molten metal pit in Sonic Adventure 2. Also shares one with Shadow in Sonic Battle after letting him spend the night in her house so he could recover from a fight.
  • Anti-Hero: Of the Nominal Hero variety. She's a spy for the government, but is greedy, vain and expects to be paid with valuable jewels. The larger picture of what her actions might do to the world does not concern her.
  • Authority in Name Only: Played With. She's the official leader of Team Dark, but she's much less stubborn in her goals compared to Shadow, who is far more aggressive and stubborn in his goals, so more often than not, she follows his lead. Though she's the one most likely coordinating them as a team and giving out orders, so she does have some authority in the team.
  • The Artifact: Rouge being an agent of the government and GUN tends to be referenced quite a bit, even though none of these elements had a prominent role since 2006 and humans haven't appeared in the games since 2008. By the time of Sonic Forces, her background is a complete mystery.
  • Badass in Distress: She was locked inside a safe on Prison Island in Sonic Adventure 2. Shadow saved her before the island exploded.
  • Badass Normal: Shadow was developed to be the ultimate life form, and Omega is and was meant to be a walking arsenal of weapons. Aside from her flight, Rouge doesn't have any special powers, getting by only with her tools, weapons, cunning and combat prowess. She does have unique powers in multiplayer mode for balance reasons and some spin-offs, but not in the main series.
  • Beauty Is Bad: She is the Ms. Fanservice of the Sonic series, and is manipulative, sassy, and full of herself. This trope applies most strongly most in her first appearance as an antagonist in Sonic Adventure 2.
  • Because You Were Nice to Me: This is the main reason that she gives Knuckles the remaining Master Emerald pieces after he saves her life in Sonic Adventure 2.
  • Berserk Button: Don't get in the way of her and jewels if you know what's good for you.
  • Boobs of Steel: She has the largest bust out of the Sonic girls, and also happens to be one of the strongest female characters in the games, being a highly-skilled government spy, an expert burglar, and a martial artist.
  • Buxom Beauty Standard: She's consistently treated as the most attractive character in the cast, and has the largest bust by far.
  • Casting a Shadow: Her "Black Wave" Limit Break from Sonic Adventure 2 as a boss and 2P Battle Mode character.
  • Characterization Marches On: In Sonic Adventure 2 and Sonic Heroes, Rouge was haughty and expressive, but in games released after Sonic X premiered, she's a sultry Deadpan Snarker. Notably, the latter portrayal is more in-line with her character art from Adventure 2, if not her actual in-game role.
  • Classy Cat-Burglar: While she'll insist that she's a "treasure hunter", Rouge is a thief well-known for getting into just about any high-tech security system if it means stealing what she wants.
  • Combat Stilettos: Equipped with metal soles on her boots that allow her to dig into the earth like Knuckles does, and also aid her in combat.
  • Cool Car: Has one in Sonic Adventure 2 and it's shaped just like the Batmobile.
  • Cute Little Fangs: She has subtle fangs in her mouth.
  • Dark Action Girl: In her debut, she was an Enigmatic Minion with questionable agenda at best. Afterward, she's more or less working for the good guys, if only because she's often forced into it.
  • Dark Is Not Evil: Downplayed. Despite using attacks of darkness like "Black Wave", she's more of an Anti-Villain than pure evil. Certainly when compared to the likes of the Black Arms or Mephiles the Dark, Rouge is a moral paragon by comparison.
  • Deadpan Snarker: She never holds back her sass. She's particularly fond of riling up Knuckles with it.
  • Deep Cover Agent: In Sonic Adventure 2, despite acting as The Mole for G.U.N., she frequently destroys their robots, steals the three Chaos Emeralds located in their vault on Prison Island, battles with Flying Dog, and nearly becomes a casualty during Prison Island's destruction in order to maintain her cover.
  • Defrosting Ice Queen: She became a much more caring person after striking up a friendship with Shadow. By the time of Sonic Generations, she's the only member of her team to be on such good terms with Sonic and his friends that she was invited to his birthday party.
  • Demoted to Extra: While she was the founder and leader of Team Dark when it first appeared in Sonic Heroes, Shadow the Hedgehog and Sonic the Hedgehog (2006) relegated her to Shadow's supporting cast when he became The Face of the team.
  • Divergent Character Evolution: To two separate characters no less! Rouge started off as a Moveset Clone of Knuckles in Sonic Adventure 2, retaining all of his techniques such as gliding and digging. Upon returning in Sonic Heroes, Rouge was reworked as a Fly-type character to contrast with Knuckles' Power-typing, granting her a completely different moveset from him. However, she was made a Moveset Clone of Tails instead, to the point of retaining all of his moves, even his dummy ring bomb attack on-foot. Later appearances such as Sonic Battle give her a completely different moveset than either of them, and Sonic the Hedgehog (2006) gave her her now-signature bat bombs.
  • Dude Magnet: Both Shadow and Knuckles have a thing for her, and a mini-game in Sonic Generations shows that she's so sexy that even Eggman's robots fall for her. Adaptations exaggerate this quite a bit.
  • Evil Versus Oblivion: The reason that Rouge is so quick to work with the rest of the heroes for the sake of stopping world-ending threats is because she can't steal the gems she covets if there's no world to steal them from.
  • Fanservice: She exists specifically for this trope, what with her overtly flirty attitude, large bust, wide hips, and tight, low-cut, backless outfit. Her unlockable outfits in Sonic Adventure 2 cement this further, with at least one of them being outright fetish-wear that bumped up the game's rating when it was discovered.
  • The Face: Being The Social Expert, The Tease and The Heart, Rouge serves as someone who knows how to socialize and liven things up the way she wants.
  • Femme Fatale: She's sexy, and she knows it. She often uses it as a distraction or to get what she wants.
  • Flight or Not Quite Flight: Depending on the game, her wings allow her to either fly, or glide like Knuckles does.
  • Foe Romance Subtext: She has plenty of Ship Tease with Knuckles, who guards the Master Emerald which she wants to steal for herself; she often flirts with him and enjoys seeing him get flustered, and he in turn seems to reluctantly enjoy her company. It's downplayed in later games after both end up Out of Focus, but still present in games such as Sonic Rivals 2 (where they pull an Enemy Mine) and Sonic Generations (where they have a friendly conversation during Sonic's party).
  • Furry Reminder: In Sonic Adventure 2, when Rouge first introduces herself to Shadow and Eggman on the ARK, she appears hanging upside down from the ceiling, just like real bats do when they perch.
  • Girly Girl with a Tomboy Streak: She dresses and behaves in a very ladylike manner at the surface, but her way of thinking and some of her interests are masculine.
  • Guile Heroine: She's quite clever and crafty. She manages to talk her way onto Eggman's team in Sonic Adventure 2 despite spying for G.U.N, and even gets pretty close to breaking Shadow's morale in the same game with information about Project Shadow.
  • Greed: Part of what makes her a Wild Card is that she's often just interested in what benefits her, even if that means screwing over her allies in the process. She loves jewels a bit too much - she wishes that all the world's gems were hers, and doesn't have a problem with simply stealing them. She has special interest in the Master Emerald in Sonic Adventure 2, despite Knuckles warning her that it's the only thing that keeps Angel Island afloat. This gets downplayed as time goes on, mainly because she gets wrapped up in plots that take priority over her own vices.
  • Hartman Hips: She is noticeably curvy on the hips, which also fits her status as Ms. Fanservice.
  • The Heart: A very downplayed and non-traditional case. Rouge is both the one who gets Omega and Shadow to stop fighting as well as the one to band them together, even being their leader to help them be a cohesive unit. However, she's very much not this to anyone else, as while she can be nice and help out others, she's usually just focused on her self-interest rather than trying to support anyone emotionally.
  • Heel–Face Revolving Door: She was a heel first, turned face by the end of Adventure 2 by helping save the world, turned heel again in Heroes by forming Team Dark, then turned face again by Shadow the Hedgehog. These days, she's mostly settled into her role as a face government agent, even if she is a little less straight-laced than a few other heroes.
  • Heroic Neutral: She would prefer to be entirely left alone with her jewels, or planning heists to steal said jewels. The various forces that threaten the world often give Rouge no choice but to act, lest she lose any chance at stealing what she wants.
  • Hidden Heart of Gold: She may be a thief and obsessed with jewelry, but she's far from being one of the bad guys. When push comes to shove, she will help others and do the right thing.
  • Hot Witch:
  • Humanoid Female Animal: Aside from her head, ears, wings, and tail, she has the most human-like body proportions in the series.
  • Image Song: "Fly in the Freedom".
  • Improbable Age: She's a high-ranking government agent at the age of 18 years old.
  • It's All About Me: She likes to act this way, though she's smart enough to know it's not actually true.
  • Jerk with a Heart of Gold: She's a selfish, sassy, and vain seductress who feels that all of the world's gems are hers to keep. But she's capable of expressing gratitude when someone helps her, and shows genuine concern for her two comrades. She changes more as the series goes on, and slowly becomes more heroic.
  • Kick Chick: In contrast to Knuckles' punches, Rouge mainly attacks with her feet. She even has metal soles on her boots for digging, using them to drill into the ground.
  • The Leader: What the manual to Sonic Heroes ''says'' she is, but in practice, Shadow is the one who tends to be front and center and acting as the figurehead. That said, she does seem to be the one with her head in the game most of the time and giving out orders.
  • Light Feminine and Dark Feminine: The Dark to Amy's Light Feminine.
  • Limited Wardrobe: Averted. Unlike most characters which basically keep the same outfit game after game, she regularly had different costumes. Her outfit from Sonic Adventure 2 is her most common one, but she also had different outfits in Sonic Heroes.
  • Lovable Alpha Bitch: A downplayed example, as most of the time the "lovable" far outweighs the "alpha bitch" part, but still certainly knows how to use her looks and sex appeal to get her way.
  • Lovable Rogue: She's a government agent, but she's still a thief, too.note 
  • Make Me Wanna Shout: The basis of her "Shot" attack in Sonic Battle, complete with a sound clip of a vaguely bat-like screech that plays whenever she fires it.
  • Male Gaze: She intentionally poses in ways that highlight her cleavage.
  • Manipulative Bitch: Sometimes treads into this territory when jewels are involved. She tried breaking Shadow's resolve in Sonic Adventure 2 even though it didn't work, tried stealing the Master Emerald for no reason except that she wanted it.
  • The Mole: In Adventure 2.
  • Moveset Clone: Of Knuckles in her first appearance in Sonic Adventure 2, then of Tails in Heroes.
  • Ms. Fanservice: She was obviously designed to be the sexiest of the sonic girls by a wide margin.
  • Ms. Vice Girl: Despite being heroic, no matter what side of the line she is on at the time, she wants "all the world's jewels".
  • Narcissist: Her victory quotes in Sonic Adventure 2 has her bragging about her accomplishments. She in general holds herself in very high esteem.
    (getting a "B" rank) It's all too easy for me!
    (getting an "A" rank) How was that? Perfect, like me?
  • New Job as the Plot Demands: A thief in some media, but is also either a treasure hunter like Knuckles or an agent of Team Dark.
  • Nice Mean And In Between: Downplayed but the nice one of the three. Though she isn't the friendliest person in the world, she's the closest to nice in the group and by far the most social.
  • Non-Indicative Name: Zigzagged. Despite being named after the French word for "red" she doesn't have any red on her (unless you count pink as a kind of red). On the other hand, "rouge" is a catch-all term for makeup, which Rouge is definitely wearing.
  • Non-Standard Character Design: Her design eschews the Rubber-Hose Limbs of the rest of the cast and gives her actual anatomy, namely human-like breasts and hips.
  • Odd Friendship: Despite not interacting much, she gets along fairly well with Sonic despite him being Shadow's rival and her being Knuckles and Amy's rival.
  • Only in It for the Money: If Rouge is on the scene, that's because there are jewels and/or gems nearby. She does her "treasure hunting" when not on government business.
  • Parent Service: Her appearance and many of her quirks were built for titillation.
  • Pink Means Feminine: Her shirt which is shaped like a pink heart.
  • Promoted to Playable: After three games of being a non-playable rival character in the Olympics series, Rouge finally becomes playable in Mario & Sonic at the Rio 2016 Olympic Games, but only in the Volleyball Event.
  • Proud Beauty: Can be very vain about her looks.
  • Punny Name: Rouge the Bat —> Baton Rouge.
  • Remember the New Guy?: In Sonic Adventure 2, it's heavily implied that Knuckles has had to deal with Rouge before.
  • Satellite Character: In Sonic the Hedgehog (2006), she's mostly there just to help Shadow out.
  • Sensual Spandex: This comes naturally with wearing her skin-tight outfit. In Sonic Adventure 2 her in-game model shows a conspicuously noticeable cameltoe.
  • Sexy Backless Outfit: Her outfit has no back on it. Unlike all the other Fanservice tropes surrounding her, it's justified by the fact that she has wings.
  • Shadow Archetype: To Knuckles. While he cares about his emerald because of his job as its guardian, she believes that it's her job to collect all the jewels in the world for her own personal gain. Also, though they both have a tendency to stay calm in tough situations, Knuckles is far more hot-headed, which is one of the reasons why she likes teasing him as well.
  • Ship Tease: She gets this a lot with both Knuckles and Shadow.
  • Skewed Priorities: In any scenario she's in that involves jewelry, the jewels always come first.
  • Slap-Slap-Kiss: With Shadow and Knuckles (to a lesser extent).
  • The Smart Girl: She's easily the most cunning and clever of Team Dark, and in general, her craftiness is right up there with the likes of Eggman.
  • Smarter Than You Look: Said to be mistaken for a ditz due to her frivolous and flighty nature, but she's very sharp, cunning, and it's very well likely her intention.
  • Smug Snake: When she thinks she's right, she'll love rubbing it in her target's face. When she confronted Shadow in Adventure 2 with information that he wasn't the "original" Shadow, she lowered her eyes and put on a knowing smirk. Too bad for her that Shadow didn't really care.
  • The Social Expert: Rouge is quite smart, and knows just how to manipulate people to help her get what she wants without throwing a single punch. Granted, it doesn't always work in her favor, but her skill is there regardless. She'd also have to be this when she's considered True Companions with two antisocial, stubborn and generally unpleasant people like Shadow and Omega.
  • Spy Catsuit: Her standard outfit, complete with Impossibly-Low Neckline. Her Sonic Heroes outfit has a Cleavage Window instead.
  • Stealth Expert: One of two people in Sonic's universe that can really qualify for this, she's shown being able to frequently sneak up on people and infiltrate all sorts of areas with relative ease.
  • Team Mom: Not as much as Amy is to Team Rose, but it's still pretty apparent that Rouge treats the rest of Team Dark like this in Sonic Heroes.
    Rouge: Now you two make up so we can start looking for Eggman together!
    (After she tries getting Shadow and Omega to form a Team Hand-Stack with her)
    Rouge: Ah yeah baby, this makes us a team!
  • The Rival: Her relationship with Knuckles skirts between this and sexual tension. She and Amy aren't on particularly good terms either.
  • The Tease: She sarcastically flirts with just about every male character. There is some debate over how "sarcastic" her flirting really is with Knuckles and/or Shadow.
  • Teen Genius: She's an expert treasure hunter and government agent despite being only 18 years old.
  • Teen Superspy: Rouge is a master thief who works for the G.U.N. military force. She is also 18 years old.
  • Teeth-Clenched Teamwork: With Knuckles in Sonic Rivals 2.
  • Throw Down the Bomblet: Uses Dummy Ring Bombs in Sonic Heroes and Heart Bombs in 06 and Generations.
  • Took a Level in Kindness: As time goes on, we see she is willing to do the right things without the rewards, putting her closer and closer to an actual heroine.
  • Token Flyer: She is the "flight" member of Team Dark. Shadow can fly either by using his Tricked-Out Shoes or entering his Super State.
  • Token Good Teammate: Of the Dark Side path in Adventure 2. She had no truly villainous or vengeful intentions, but she was still assisting Eggman to complete the Eclipse Cannon.
  • Tragic Keepsake: When Shadow supposedly dies in the last story of Sonic Adventure 2, Sonic gives Rouge Shadow's limiter ring.
  • Tsundere: Kinda gives off a Type B vibe; she is normally outgoing and charismatic, with a very deeply hidden soft side.
  • Undying Loyalty: In '06, she tells Shadow that even if the world turns against him, she will always be by his side.
  • Ungrateful Bitch:
    • Invoked in Sonic Adventure 2, where she has an Almost Kiss with Knuckles after he saved her from falling down to the lava, only for her to reel back and start insulting him to ward off any chance of Rescue Romance. Nonetheless, she gives him back the pieces of the Master Emerald that she stole, under the premise that 'they stink like echidnas do'.
    • In spin offs, she has a habit of manipulating people who honestly just wanted to work with her to accomplish a goal.
  • Vaporwear: The top half of her outfit is backless, and it's pretty clear from that fact that she's not wearing a bra. It's pretty clear that she's not wearing any panties, either.
  • Villain Protagonist: Her role in some of the darker alternate media versions is this.
  • Vitriolic Best Buds: With Shadow post Heroes, even declaring to stand by his side no matter what in Sonic '06. Although she and Shadow tend to snark at each other on occasions.
  • Vocal Dissonance: Kathleen Delaney's Rouge voice makes her sound like she's in her thirties, even though Rouge is only 18 years old.
  • Weak, but Skilled: Rouge is a fully fledged Badass Normal, with her only real "ability" being flight, however, she is quite skilled to keep her relevant in terms of her thievery, her manipulation, and a general know-how to get things down, making her invaluable as an asset.
  • When She Smiles: Look carefully in Sonic Adventure 2 after her fight with Knuckles. After he leaves, she makes not one but two genuinely beautiful smiles that are completely different from her normal devious and seductive expressions.
    • In the same game she genuinely throws sonic a smile when he gives her one of his limiter release bracelets showing the apparent love and affection she developed with Shadow as a team mate to friend and how much his sacrifice meant to her.
  • White Hair, Black Heart: She's not evil, but she's selfish and manipulative enough to qualify.
  • Winged Humanoid: She's a Humanoid Female Animal with impossibly tiny bat wings that she can fly with.
  • Younger Than They Look: Even keeping up with Rouge's greediness and obssession with jewels and treasure, her status as The Tease, Vaporwear and Team Mom makes her seem to be much closer to an adult woman, but she's in reality no older than eighteen.

    E-123 Omega

"I am Omega, the ultimate E-series robot!"

Voiced by: Taiten Kusunoki (Japanese); Jon St. John (English, 2004), Jeff Kramer (English, 2005), Maddie Blaustein (English, 2006-2008), Vic Mignogna (English, 2010-2017), Aaron LaPlante (English, 2019-present); Luc Boulad (French, 2017-present)

The last robot in Eggman's E-series line, fittingly named "Omega". After Eggman had moved onto to building bigger and better robots, he locked Omega away in one of his bases, with the implied purpose being to contain Shadow. After Rouge unwittingly awakened him, he decides to take revenge upon his creator to prove his worth, joining Rouge and Shadow on their quest. Sometime later, he would join his two friends as apart of GUN.

Fittingly, Omega has a very robotic personality, only single mindlessly focused on his revenge mission and nothing else. He does grow to consider Shadow and Rouge close friends though, and will always prioritize their word above anything else. Since he was designed as a battle robot, his first directive is to shoot first and ask questions never.

  • Ambiguous Situation: For a time, it's unknown if Omega has a Flicky powering himself like Gamma and the rest of the E-series. But given that Omega is still active 200 years later in Sonic 06, it's doubtful he has anything organic in him.
  • And Then What?: It's only made explicit in Shadow The Hedgehog, but after Omega achieves his revenge, he's perfectly willing to rule over a robot empire and in a couple non-canon endings, he does just this with Shadow.
  • Anti-Hero: In Sonic the Hedgehog (2006), seeing how he also expresses regret when it was revealed that he was the one who sealed Shadow away, and it was implied to be against his will.
  • Anti-Hero Substitute: To E-102 Gamma, who was a Anti-Villain before making a Heel–Face Turn out of care for others. Omega is a Anti-Hero who's less "reformed" than "on the side that lets him defeat Eggman".
  • Arch-Enemy: Considers himself Eggman's, but it's pretty one-sided on his part as Eggman barely acknowledges him as a threat.
  • Arm Cannon: Two that have many weapons in them.
  • Arrogant Kung-Fu Guy: He considers himself to be the best of Eggman's creations; every other robot created before or after he was? Complete rubbish in his (robotic) eyes. To be fair, he's legitimately powerful and probably is one of Eggman's best. In Episode Shadow of Sonic Forces, Infinite even refers to him as "the world's most powerful robot," and treats his effortless victory over the mech as further proof of the Phantom Ruby's immense power. If there was any doubt about his power, Omega even defeated Shadow and sealed him away in the Bad Future in Sonic the Hedgehog (2006).
  • Berserk Button: Anything relating to Dr. Eggman. Also, in 06, Mephiles referencing his (presumably unwilling) participation in sealing Shadow in the future.
  • The Big Guy: He's considered the "Power" of Team Dark and it shows.
  • Beta Test Baddie: Being abandoned by Eggman in favor of other robot models has lead him to seek and destroy them to prove he is the best.
  • Blood Knight: He shows more shades of this in the Japanese version of Heroes, which is justified due to him being driven by revenge. He consistently shows an aptitude for violence and frequently voices a desire to destroy.
  • Brutal Honesty: He's rather blunt, and doesn't care to filter out his thoughts, which makes it incredibly awkward for anyone outside of his True Companions trying to know him better, as he'll make it known he just doesn't care to share the sentiment. It also makes it that much more notable when Omega comforts Rouge when she's uncertain if Shadow's the real deal or not.
  • Card-Carrying Villain: He seems to consider himself an evil force, since he taunts Eggman by claiming that Team Dark will "show him what true evil is". He sort of gets better on later games, though.
  • The Comically Serious: A few remarks of him sound like this, seeing as he is, after all, a robot (this is especially present in the Japanese version).
    "Beaten by fruits. How weak they must be."
    "Calculating odds: Jackpot."

    Shadow: BINGO on this table.
    Omega: Just a reminder, but...
    Rouge: I know, I KNOW. But we can't work without having a bit of fun!
  • Contrasting Replacement Character: Like Gamma, Omega is a member of the E-100 line of robots, has also turned against Eggman, and even somewhat shares Gamma's character design. However, Omega is a lot more violent and destructive than Gamma is, as Omega will destroy anything that gets in his way, whereas Gamma only destroyed what needed to be destroyed.
  • Deadpan Snarker: This observation for when the rest of Team Dark fall off the stage arena in Heroes, and continues this attitude throughout his portrayals:
    Well, that's a load off my back.
  • Determinator: Probably the most stubborn and determined character in the franchise, it doesn't matter what happens to him, he'll keep pushing forward no matter what.
  • Do-Anything Robot: He has a weapon built in for any situation.
  • Dumb Muscle: A notable aversion. Despite seeming like a dumb bucket of bolts craving nothing but violence, Omega is actually decently observant and capable of being empathetic and analytical. However, he chooses to really only focus on destruction.
  • Evil Sounds Deep: Despite his robotic voice, he does show a good level of this in his voice tone; more so in Japanese. Downplayed, however, as Omega isn't evil so much as very anti-heroic and a jerk.
  • Fire-Breathing Weapon: He uses them in Heroes for his combo, at a certain level.
  • The Friend Nobody Likes: Downplayed, but he's only actually friends with Shadow and Rouge, to everyone else he's kind of an ass who doesn't really care about what anyone thinks beyond whether or not it lines up with his own personal goals. As such, Sonic, Tails and the like are simply allies that never really know what to say to him and inevitably end up arguing with him at some point or the other.
  • Gatling Good: Has concealed machine guns.
  • Heroic Comedic Sociopath: He's usually on the good guys' side (even if his motives aren't that heroic), but he enjoys violence a bit too much and his dialogue can be rather disturbing at times.
  • Hidden Depths: Despite all of his Killer Robot tropes, Omega is capable of empathy. When Rouge shows concern in Sonic Heroes that Shadow might not be the real Shadow, Omega states, in a roundabout way, that the real Shadow must exist which gives Rouge hope. He's also shown to be genuinely upset when told by Mephiles that he'll betray Shadow, attacking the former and telling the latter of this as soon as possible.
  • Hyperspace Arsenal: There is no other explanation for all his weapons. In Heroes he even launches multiple missiles that seem larger than his entire arm, and that's after his hands retract and seemingly vanish into thin air.
  • Image Song: This Machine.
  • Jerkass: He can be pretty violent and Trigger-Happy, and never addresses any character by name other than Shadow, Rouge and Dr. Eggman.
  • Jerkass Has a Point: No one's going dispute the fact that being created as a ridiculously powerful robot only to be sealed away for an indefinite amount of time isn't reason to lash out as Eggman and his creations.
  • Jerkass to One: Inverted. He's a jerk to everyone but Rouge and Shadow.
  • Jerk with a Heart of Gold: Just like Shadow and Rouge. Much like them, Omega is on the side of good (although in some cases not for the same motives) and he genuinely cares for his teammates, even if he doesn't really show it traditionally.
  • Killer Robot: On the very subtle end of the spectrum.
  • Lack of Empathy: Unless he's talking to Shadow or Rouge, he could care less about anyone else.
  • Large Ham: He'd loud, dramatic, and violent.
  • Last of His Kind: He's the final model of the E-100 line of robots, fitting as Omega is the last letter of the Greek alphabet.
  • Leeroy Jenkins: In Issue Three of the Sonic Forces prequel comic, Looming Shadow, Team Dark was supposed to use stealth to infiltrate Eggman's base, but Omega decides to abandon that strategy and goes in head first and guns-blazing, much to Rouge's annoyance. This ends up biting him hard in his shiny metal ass when he encounters Infinite, who wastes no time dealing out a Curb-Stomp Battle.
  • Machine Monotone: How he talks in every game, though some voice actors add a bit of "monster truck announcer" inflection on top of it.
  • Macross Missile Massacre: Has missile launchers.
  • Made of Iron: In addition to being one of the physically strongest heroes, he's also undoubtedly the toughest.
  • Meaningful Name: Omega is the last letter in the Greek alphabet. He is the last in the line of the E-100 series of robots.
  • Mighty Glacier: He's very powerful, but a lot slower than most other Sonic characters. That being said, he can at least keep up with his faster teammates with his jetpacks. He was designed to keep Shadow contained after all.
  • More Dakka: He's a walking arsenal who's packing more heat than the US Military can dream of.
  • Motive Decay: He seems to have gotten over his grudge against Eggman for abandoning him, although there is a sense that he still loathes him.
  • Nice Mean And In Between: Mean to Rouge's Nice and Shadow's In between. A Killer Robot who's on the team for the sake of destruction.
  • Noisy Robots: Definitely. Especially noticeable in 06.
  • Nominal Hero: He only ever does anything heroic either because it involves his goal of getting revenge on Eggman for abandoning him for other robots, or because Shadow and Rouge asked him to help them out.
  • Not So Above It All: A few of his lines in Heroes have him (in his monotone robot voice) reacting to stuff much like his teammates. He can also have fun with his teammates, as Team Sonic Racing Overdrive (and the comics based around the game) portrays him as perfectly willing to participate in the race despite it being non-violent beyond driving cars. He's also willing to dress up for Hallowween despite looking down on organics.
  • O.O.C. Is Serious Business:
    • Considering his single-minded desire to destroy Eggman, you know it's a big deal when he formally changes targets to Metal Sonic in Sonic Heroes.
      Omega: New target acquisition! Sights locked on Metal Sonic!
    • In Sonic the Hedgehog (2006) he makes no attempt to attack Eggman, who is in the vicinity while Solaris is destroying everything.
      Omega: Our targets are the Chaos Emeralds. I will begin the search immediately.
  • Only Friend: Rouge and Shadow are his True Companions and the only ones he'll really listen to and respect; everyone else however, has a far more strained relationship he doesn't much care for.
  • Out of Focus: He's easily the character with the least amount of screen time or appearances in Team Dark and when he is on screen, his interactions are more often than not with Shadow or Rouge. This is partially justified however, unlike Shadow who often has connections to other characters plotwise, and Rouge who is by far the most social and willing to cooperate, Omega is antisocial when it comes to anything outside of his desires and uninterested in interacting with anyone but his friends.
  • Pet the Dog: Despite his single-minded obsession with killing Eggman, he comforts Rouge at the end of their story in Heroes when she worries Shadow might be a clone or android.
  • Pintsized Powerhouse: Compared to Gamma. Omega is only 4 feet and 11 inches tall, whereas Gamma was 7 feet and 1 inch.
  • Power Floats: As with Gamma, he too can hover, though he doesn't seem to use this ability as often.
  • Pride: For a robot Omega has a ridiuclous amount of pride, outshining the likes of Shadow and Sonic; he constantly views himself as the strongest thing around and won't accept the idea that he can't beat an opponent, which risks him running into Too Dumb to Live territory when he gets in danger despite being told of risks beforehand and simply brushing it aside.
  • Purple Is Powerful: Omega isn't purple himself, but he has a purple "aura" in Sonic Heroes when performing actions like jumping and is the physically-strongest member of Team Dark, capable of defeating and containing even Shadow (as seen in the Bad Future for 06).
  • Red and Black and Evil All Over: Downplayed; Omega is red and black and is a both a Nominal Hero who only wants revenge on Eggman and a major Jerkass to everyone except Shadow and Rouge.
  • Red Eyes, Take Warning: How he's first seen in Sonic Heroes, he doesn't live down the menace, much.
  • Red Is Violent: His color scheme is red and he's pretty Trigger-Happy.
  • Red Oni, Blue Oni: By contrast with the stoic and collected Shadow, he's pretty violent and hammy.
  • Revenge: He wants revenge on Eggman for abandoning him for other robots, but is willing to hold off on it if there is a significant threat that must be dispose of such as Metal Sonic or Solaris. Even when he has a clear shot at Eggman who is in the vicinity.
  • Robo Speak: "Affirmative." Sonic Heroes played this mildly, with a cold monotone befitting an unfeeling robot but fairly smooth speech, 06 plays this painfully straight, with noticeable pauses between every syllable. Forces seems to have gone back to his Heroes speech pattern.
  • Robot Buddy: To Shadow and Rouge. Those two are the only people that Omega would consider to be his "friends".
  • Robotic Psychopath: Omega is a relatively heroic example but he still counts, having a penchant for violence.
  • Satellite Character: Became one to Shadow and Rouge after Sonic Heroes - he never shows up without them and anything not related to destroying Eggman's robots is related to Team Dark somehow.
  • Skewed Priorities: No matter what situation he faces, destroying Eggman and his armies always comes first. Especially shown in Shadow the Hedgehog where despite the fact there was an alien invasion happening, his only priority was Eggman. Which is jarring considering there are other times he changes targets such as in Sonic Heroes where his priority is Metal Sonic and in Sonic the Hedgehog (2006) where his priority is to gather the Chaos Emeralds to defeat Solaris. Even when he has a clear shot at Eggman who is in the vicinity.
  • Spectacular Spinning: His entire body rotates while his legs stay still. In Heroes, if Omega's leveled up, the third hit of his Power Combination attack involves spinning around to shoot at pretty much everything in sight (with either bullets, flamethrowers or missiles, depending on his current level). He also does this for Team Dark's Team Blast.
  • Strength Equals Worthiness: One of his many motivations for fighting Eggman and his robot armies, and the main motivation for his destructiveness in general.
  • Superior Successor: He has far more weaponry than his "brother" Gamma ever did. While Gamma only had a single lock-on blaster and a jetpack, Omega has machine guns, flamethrowers, missiles and giant claws, in addition to being far more durable as well.
  • Suspiciously Similar Substitute: Omega has been on both sides of this trope. He replaced E-102 Gamma from Sonic Adventure, and he was replaced by Chaos Gamma in Sonic Battle (released closely to Sonic Heroes) and E-10000 B in Sonic Free Riders.
  • Teeth-Clenched Teamwork: Initially with Shadow in Heroes. They get better in later games.
  • Telescoping Robot: How his Arm Cannons seem to function.
  • Tin Man: As a robot, he's mostly emotionless, but he is capable of understanding the emotions of others and reacting accordingly.
  • Token Robot: While he's not the only robotic companion in Sonic's franchise, he's the only returning one on the side of good in the main games.
  • Token Evil Teammate: Not so much evil as he is a Nominal Hero. Omega's just a violent, revenge filled person with no worries about anything other than the status of his friends and pursuit of his goals. In non-canon Shadow routes, Omega has no issues helping Shadow do morally grey actions and makes no attempt to steer him on a better path, even intending to rule an empire by his side.
  • Token Good Teammate: Technically. He's the only (active) Eggman robot that's frequently working against Eggman and actively despises him, even if his motivations aren't too heroic.
  • Trigger-Happy: Not that he means to, but his shooting sprees do usually come out of left field.
  • Turned Against Their Masters:
    • If there was one word to describe him, his relationship with Eggman, it certainly wouldn't be "loyal".
    • In Shadow the Hedgehog, Omega wants to take control of Eggman's army to create his own robot empire.
  • Unexplained Recovery: In Sonic Forces, his encounter with Infinite leaves him damaged and offline, with Tails being unable to fix him despite his best efforts. After Tails' attempt to fix him, he is never seen or mentioned until the Resistance's final stand against Eggman and Infinite, where he abruptly returns in inexplicably perfect condition to get his revenge on Infinite.
  • Unknown Rival: To Eggman, who never really seems to acknowledge him as a threat.
  • Unskilled, but Strong: Omega seems to be this: He's got quite the powerful arsenal and he's up there with one of the physically strongest character, but his strategy tends to be More Dakka and destroying everything as fast as possible with no remote hint of finesse.
  • Wave-Motion Gun: Combines this with Spectacular Spinning during Team Dark's Team Blast in Heroes.
  • What Measure Is a Non-Human?: Shadow and Rouge treat him with more respect than they do most people, and are tolerant of his violent comments and occasional single mindedness. For the most part, Sonic and friends treat him as if he were flesh and blood (even if they can be uncertain of how to interact with him). Eggman treats him as a failed, replaceable machine.
  • Worthy Opponent: He considers Shadow to be the only person worthy of being his rival, and will occasionally express desire to test out which one would come on top, a sentiment Shadow shares.

Team Chaotix

    The Chaotix

Espio: "I've got a bad feeling about this..."
Vector: "Espio, don't be silly. Besides, you know our policy: We never turn down work that pays."
Charmy: "Yeah, you know our policy!"

Classic Debut: Knuckles' Chaotix (as the Chaotix Crewnote )
Modern Debut: Sonic Heroes (as Team Chaotixnote )

A band of detectives constantly trying to earn a living. Vector the Crocodile, Espio the Chameleon, and Charmy Bee initially made their debut being captured by Dr. Eggman, but Knuckles managed to save them and the four of them along with now defunct member, Mighty the Armadillo drove Eggman off the island. The crew didn't appear for almost a decade until Sonic Heroes, which gave them all new redesigns and seemingly ignored the team's history with Knuckles. Since then, they've appeared occasionally taking on any job they can to support themselves.

These guys are a rather dysfunctional bunch, often serving as the Plucky Comic Relief with their antics.

  • Anti-Hero Team: They will do good, but they expect to be paid - handsomely. They do have altruistic moments free of charge, especially Vector, such as finding a kid's lost toy for free, but they will not take kindly to free loaders who try to con them (Eggman was implied to suffer a mafia-style beatdown for making them work for money he didn't have).
  • Beware the Silly Ones: They often serve as the comic relief squad, though can keep up with Sonic at the top of their game and are often integral to exposing the bad guys' schemes from the inside. The rather sinister beating they issued to Eggman also suggests it's a very bad idea to con them out of money.
  • Brown Note:
    • They sound dreadful. Their music is so bad, it actually serves as their Limit Break in Heroes.
    • In the Olympic crossovers, Vector's special moves are augmented by musical notes.
  • Bunny-Ears Lawyer: The Chaotix are goofy, clumsy, and mostly inefficient as detectives, but they always get the job done.
  • Canon Discontinuity: Espio, Charmy and Vector's classic incarnations introduced in Knuckles Chaotix are not in continuity with the series, with the characters being reintroduced in Sonic Heroes. This also explains why Mighty's cameo in Generations states he has been missing since 1993, and not 1995.
  • Canon Immigrant:
  • Cast Herd: They are rarely ever seen apart, which makes sense seeing as the three run a business together. Espio and Vector appear frequently in other games, but Charmy is never seen without them. Exceptions are listed below:
    • Espio is playable in Sonic the Fighters, while the others don't appear.
    • In Sonic Free Riders, Vector is part of Team Rose, but the rest of Team Chaotix is neither seen nor mentioned.
    • Espio works alongside Silver in Sonic Rivals 2. At least Vector actually has something to do with this game.
    • Vector is the only playable one in the Mario and Sonic at the Olympic Games series, but Espio and Charmy routinely appear as officials or NPCs. Espio becomes playable in the 2016 Rio installment, but only for the triple jump.
    • Vector again becomes the only member of the team to be playable in Team Sonic Racing, putting him in charge of the aptly named Team Vector, composed of himself, Blaze the Cat and Silver the Hedgehog, weirdly enough. During the Story Mode it is revealed that Tails asked the Chaotix to gather information about Dodon Pa, and while Vector was acting as the infiltrator, Charmy and Espio were investigating off-screen all along.
  • Comic Trio: Vector is the schemer, Charmy is the dumb follower, and Espio is the reasonable but powerless one.
  • Egocentric Team Naming: Not Team Chaotix itself, but Vector leads Team Vector (consisting of himself, Silver and Blaze) in Team Sonic Racing.
  • Freudian Trio: Vector is the Id, Charmy is the Ego, and Espio is the Superego.
  • Greed: Charmy and especially Vector love cold hard cash.
  • Image Song: "Team Chaotix"
  • Intergenerational Friendship: Vector, Espio, and Charmy are 20, 16, and 6, respectively.
  • Limit Break: Their Team Blast, "Chaotix Recital", in Sonic Heroes.
  • Musical Assassin: Their Team Blast in Sonic Heroes destroys robots by singing and playing instruments.
  • Only in It for the Money: When they're playable, their initial motivation is often money and will often only later be dragged into saving the world. Though Vector will occasionally do a job for free if he's feeling good enough, much to Espio's annoyance.
  • Parental Substitute: Vector and Espio are pretty much Charmy's legal guardians.
  • Perpetual Poverty: It seems like no matter what they do, they can't seem to make enough to pay for their expenses.
  • Plucky Comic Relief: They're usually little more than comic relief whenever they appear, with their wacky antics stealing the scene.
  • The Power of Rock: Their Team Blast attack in Sonic Heroes. It sounds horrible though.
  • Power Trio: Vector is the brawn, Espio's the brains, and Charmy's the speed.
  • Punch-Clock Hero: They fight evil for a paycheck. Sonic Forces is an exception, because when the world is conquered by Eggman, there is no job for them.
  • Reptiles Are Abhorrent: Averted with Vector and Espio, a crocodile and chameleon respectively. They are good guys, albeit ones who still need to work for a living.
  • Ret-Canon: Following their return in Heroes the team have curious resemblance to their Sonic the Comic counterparts that contrast with their original appearances and bios. Most evidently Charmy is a Cloud Cuckoo Lander Annoying Younger Sibling, though Vector is also now the gruff leader of the group (he also takes the role as The Smart Guy like in the comic, though reimagined as a detective). Espio carries the least similarities, though both takes are similarly rather serious and cool headed Blue Onis to their Red Oni comrades.
  • Secondary Color Nemesis: Averted. Vector and Espio are green and purple respectively, and Charmy wears orange clothing. They are unambiguously good guys.
  • Spanner in the Works:
    • During the Last Story of Shadow the Hedgehog, while the three are trying to hack into data disks they discovered earlier, Charmy manages to activate a recording left by Professor Gerald when he was still sane wherein he and Maria urge Shadow to fight back against the Black Arms. Their inspirational words give Shadow the strength to break free of Black Doom's control and fight on.
    • Their investigations during Team Sonic Racing would reveal that Dodon Pa was neutral, eliminating any suspicions of him and kicking off the third act where Eggman finally takes up a more active role. If this hadn't been noted, the game would have remained on a much more relaxed note with Eggman quite possibly winning by simply racing and taking the engine when it was done.
  • Vitriolic Best Buds: They're often comically arguing or annoying each other, but all the same have a deep camaraderie, more or less acting as an honorary Dysfunctional Family.

    Vector the Crocodile

Voiced by: Kenta Miyake (Japanese), Marc Biagi (English, 2004), Jimmy Zoppi (English, 2005), Dan Green (English, 2007-2010), Keith Silverstein (English, 2010-present), Yann Le Madic (French, 2003), Philippe Roullier (French, 2011-current)

Vector is the leader and the one who makes the big decisions on jobs; he's loud, immature for his age, and somewhat of a seedy individual. Despite these faults, he has a good heart and is even willing to do a job without pay (much to Espio's chagrin).

  • Abnormal Ammo: He can fire off musical notes and bubblegum bombs at his enemies.
  • Big Eater: Due to his low income, Vector dreams of having 50 five-course meals in Sonic Free Riders.
  • The Big Guy: Vector is the Power Type member of the Chaotix. Unlike most Power Types, he is also the leader of his team.
  • Breath Weapon: Vector in Heroes. He can breathe fire, bubblegum bombs and musical notes. The former two traits haven't been seen since then.
  • Butt-Monkey: In Free Riders, his low income and being baddly treated by Amy is the source of the game' jokes.
  • Conjoined Eyes: Vector has conjoined eyes, making him stand out among the Sonic cast outside of the hedgehogs.
  • Face of a Thug: As a big buff crocodile, Vector looks somewhat rough, but he's really a big softie.
  • Fighting Clown: In Sonic Heroes, the Chaotix are already a Comic Trio, but Vector takes the cake—his selection of Breath Weapons include his terrible singing, bad breath, and explosive bubblegum. His contribution to the Team Blast is even more terrible singing—about how great he is.
  • Genius Bruiser: Vector is both the muscle and the brains behind the bunch. Well, sometimes the brains.
  • Genius Ditz: Vector might seem like the Dumb Muscle, but he's still a great detective. In Sonic Heroes, he knew all along that Dr. Eggman was their client, and in Sonic Generations, he's the first to suspect that someone might be controlling the Time Eater, a hunch that later proves to be correct. However, he can be pretty silly and would rather listen to or make music in his free time.
  • Informed Poverty: Vector is apparently so broke that he can't even afford dinner, which is his reason for participating in the Grand Prix in Sonic Free Riders.
  • I Knew It!: An in universe example. Vector figures out Eggman hired Chaotix in Heroes a good few boss fights into the game, but doesn't reveal this explicitly to Espio and Charmy until the end.
  • Large and in Charge: Vector is much taller than the rest of the team. He's also the second-tallest heroic character, second only to Big the Cat.
  • The Leader: Vector leads the team whenever all three appear together. He also leads Team Vector (consisting of himself, Silver and Blaze) in Team Sonic Racing while Espio and Charmy secretly investigate the competition off-screen.
  • Lightning Bruiser: Vector initially started as this before he eventually became a Mighty Glacier.
  • Make Me Wanna Shout: One of Vector's Breath Weapons.
  • Manchild: Vector, though the oldest of the team, has moments where he doesn't act quite his age. Arguing constantly with six-year-old Charmy doesn't help much.
  • Meaningful Name: "Vector" was initially this, due to being able to air-dash in eight different directions in his Chaotix appearance (a "vector" being a line or movement with distance and a direction), but this ability was scrapped for his Sonic Heroes reinvention, making his name another Odd Name Out until Generations allowed Vector to hurl Classic Sonic along a trajectory.
  • Money Fetish: He can be very motivated by money to get involved in things he'd otherwise pass over, though unlike Rouge, this doesn't turn into straight up dangerous levels of Greed where he compromises his morals or allies because of it.
  • Mr. Vice Guy: Vector is not only pretty greedy, he is gluttonous and somewhat short-tempered. Beneath it all, however, he's a playful softie, and implied to take a few free cases for those who deserve it.
  • No Indoor Voice: Vector tends to speak in a shout, even on the phone.
  • O.O.C. Is Serious Business: After realizing Eggman duped them into rescuing him, and doesn't have the money to pay him, rather than throwing a loud shit-fit like usual, Vector, without even changing mood, cooly scolds the doctor for promising what he doesn't have, and begins cracking his knuckles menacingly. Eggman realises he is in immediate danger.
  • Playing with Fire: One of Vector's attacks in Sonic Heroes has him spitting out flames.
  • Saved for the Sequel: Vector the Crocodile was actually intended to appear as a keyboardist in the original Sonic the Hedgehog, along with other members of a musical band featuring Sonic. The band was apparently meant to appear together in the sound test, the startup screen, and the ending sequence, as well as individually throughout the game, but was cut due to time constraints in favor of the iconic "SEGA" chant from Japanese television commercials, which ended up taking 1/8 of the 4 megabit ROM. Vector was brought back for the games, but the other bandmates — Max the Monkey, Mach the Rabbit, and Sharps the Parakeet — weren't so lucky.
  • Smarter Than They Look: Vector by all appearances is a goofy, loud guy who doesn't take things all too seriously. In truth, he's goofy, but also one of the keenest eyed people in the series, as he's able to figure out twists pretty early on.
  • Super Strength: Vector is the "Power" of the three, and is a powerhouse in most of his appearances.
  • Vocal Dissonance: His voice is very consistently portrayed as rather goofy sounding in the English Dub, which doesn't quite fit the look of a tall crocodile whose no slouch in brains or muscle. However, it does fit his personality of a goofy schemer who's always looking to make some money.
  • Wall Crawl: In Knuckles Chaotix, Vector was able to grip onto and scale walls in a similar way to Knuckles by Vector Dashing into them. Unlike Knuckles, however, you had to keep the jump button held down or else he'd lose his grip and fall.
  • Yellow Eyes of Sneakiness: Vector's eyes have taken on a more golden appearance over the years. They were vermilion when he re-debuted in Heroes, but now, orange-gold would be a more accurate description.

    Espio the Chameleon

Voiced by: Yūki Masuda (Japanese), Bill Corkery (English, 2004), David Wills (English, 2005-2010), Troy Baker (English, 2010-2016), Matthew Mercer (English, 2016-present), Antoine Nouel (French)

Espio is the team's ninja expert and Vector's right hand man; a quiet and serious-minded individual who constantly hones his skills as a ninja. He prefers not to use his skills for dishonorable means, but is constantly goaded into doing so by his peers.

  • Aloof Ally: Averted pretty hard. Despite having a cold, stoic, mysterious personality of a Gratuitous Ninja, he's always ready to help Sonic or Shadow or anyone else if need be.
  • Badass Baritone: In English, Espio sports one of the deepest voices among his peers despite only being 16 (compare this to similarly-aged characters or even Vector, who is four years Espio's senior). Coupled with his lack of eccentricities, this only serves to make Espio come across as even more serious. He's more of a tenor in Japanese.
  • Characterization Marches On: Espio has always been quiet and reserved, but his first appearance in Heroes has him as prone to ham his phrases, like "behold! ninja power!". Later games would portray him as straight up serious, without much comical traits other than being the Straight Man to Vector and Charmy.
  • Depending on the Writer: Espio is considered a flexible character, as he is either The Comically Serious to go with the lighthearted tone of the Chaotix, or he can be a serious hero in his own right.
  • Fuuma Shuriken: Espio uses comically large shuriken in Sonic Heroes.
  • Good Is Not Soft: He's one of the more vocal good guys when it comes to this, he's shown to have no issue killing his enemies even telling Eggman in Heroes to end his villainous life.
  • Gratuitous Ninja: Espio is a detective who happens to be a ninja, because that's cool.
  • Invisibility: Espio can turn invincible via blending with his surroundings. Sonic Generations names it "Ninja Art: Camouflage."
  • Meaningful Name: Espio's name comes from either "espionage", or the Spanish word for "I spy."
  • The Lancer: Espio often acts as the second-in-command to Vector.
  • Lovable Lizard: A lot more serious than most examples, but is nonetheless a heroic lizard.
  • Not So Above It All: Despite being the Straight Man to Vector and Charmy, he's loudly playing his instrument and singing along with the other two when they use Chaotix Recital.
  • Only Sane Man: Charmy is a hyperactive child, and Vector is an eccentric detective. Espio, on the other hand, is very quiet and serious.
  • Stealth Expert: A given, considering he's a Ninja. But he's the quietest of the three, and is the only known character that can turn invisible on his own.
  • The Stoic: Espio, who usually shares Straight Man duties with Vector. Originally in Heroes, he was prone to ham it, but his stoic attitude took over his personality.
  • Super Speed: Espio is the "Speed" of the three, and is quite fast on his own.
  • Thinking Out Loud: When getting ranked in Sonic Heroes and Espio is the one who has the most points, he will almost always talk like he is talking to one person; when they get an E rank, he will say "Insulting. Your training has been a waste of time.", D rank gets you "Be on guard! Focus, and prepare yourself." He also always looks directly at the camera, implying he is either talking to the viewer or he could be talking to himself.
  • Wall Crawl: Of the three characters that can use the triangle jump in my Sonic Heroes,note  Espio is the only who can stick to walls indefinitely. Being a ninja chameleon probably helps.
  • Yellow Eyes of Sneakiness: Espio has yellow eyes since his debut in Heroes, which go well with his aloof personality.

    Charmy Bee

Voiced by: Yōko Teppōzuka (Japanese), Emily Corkery (English, 2004), Amy Birnbaum (English, 2005-2010), Colleen O'Shaughnessey (English, 2010-present), Marie Millet (French)

Charmy is the team's youngest member, and by far its most childish. He spends most of his time being a typical kid; hyperactive and constantly getting on Vector's nerves, but he does look up to his peers and does occasionally prove useful in the team's efforts.

  • Conjoined Eyes: Charmy has conjoined eyes in his design.
  • Crossdressing Voices: Charmy is always voiced by voice actresses. In Heroes, this makes him stand out as Tails was voiced by a child actor.
  • Flight: Charmy is always shown flying, and is the Flight member of the team.
  • Four-Legged Insect: He has only four limbs.
  • Goggles Do Nothing: Charmy rarely, if ever, wears his helmet-goggles over his eyes.
  • Hero-Worshipper: From Charmy's point of view, Shadow is the greatest animal to walk this planet.
  • Informed Ability: Charmy is said to have excellent tracking skills, which is the reason Vector and Espio put up with him but never showcases this in any media proper.
  • Insect Gender-Bender: Charmy is a male bee, but he has a stinger.
  • Kid-Appeal Character: Charmy is the youngest member of Team Chaotix (and the main cast), being six years old. He is associated with the color yellow too. Unlike Tails and Cream though, he's more realistic of a hyperactive kid rather than the Child Prodigy Tails is, or the seemingly perfect child Cream is.
  • Kid Hero: Charmy is tied with Cream as the youngest recurring character in the series, being only six years old.
  • Keet: Charmy is extremely energetic.
  • Never Bareheaded: Charmy has never been seen without his pilot helmet on his head.
  • Odd Name Out: Unlike most of the characters' names, Charmy's doesn't seem particularly meaningful.In the original western bios at least, Charmy was stated as having a polite demeanor about him, ie. a charming personality. Given his later incarnation's character, his name could almost be considered ironic.
  • Species Surname: For some reason, Charmy's name is Charmy Bee, and not Charmy the Bee.
  • Teleporters and Transporters: Charmy can do this via pollinating flowers in Heroes.
  • Token Flyer: Charmy is the Chaotix's Flight member.
  • Token Wholesome: Unlike most members of the male cast, Charmy wears an orange vest and goggles for clothing.
  • Verbal Tic: Will sometimes copy the last few words Vector says, especially if they're trying to make a point to Espio.
  • Vibrant Orange: Charmy is a hyperactive, scatterbrained kid. His attire includes an orange vest, shoes and goggles.
  • Virtuous Bees: A well meaning bee who is a member of a detective agency.

Team Rose and related

    Tropes Applying as a Whole
Cream: It's a victory for Team Rose!

A bit more loose as a group than the other teams, Team Rose does not appear nearly as frequently as Team Sonic or Team Dark. Amy herself tends to spend more time as Team Sonic's unofficial fourth member, while Cream and Big would rather spend their days peacefully staying at home and fishing respectively. Nevertheless, if Amy ever needs backup, Cream and Big are always ready to help out.

Note that while Amy, Cream, and Big are the most recurrent and iconic members of the team, it has had several configurations throughout the years:

  • In Sonic the Hedgehog (2006), Amy was a part of the unofficial "Team Silver" alongside Silver the Hedgehog and Blaze the Cat.
  • In Sonic Free Riders, Team Rose had Amy and Cream as usual, but Vector from Team Chaotix filled Big's usual role as the team's muscle.
  • In Sonic Runners, Team Rose consisted solely of Amy and Blaze the Cat. Cream and Big instead joined with Silver the Hedgehog forming Team Easy.
  • In Team Sonic Racing, Team Rose's racers consist of Amy and Big, with a group of Chao led by Omochao replacing Cream as the group's third racer.

  • Alphabetical Theme Naming: Amy, Big and Cream.
  • Big, Thin, Short Trio: Big (well, Big), Amy (Thin), and Cream (Short).
  • Cast Herd: Averted. Compared with the other teams in Heroes, the trio aren't as united. Amy has been an independent character since her debut, and is mostly seen without her team; Cream debuted independently in Advanced 2, and is usually seen with Amy afterwards or with Blaze; Big only appeared with Amy in Heroes, Chronicles, and Team Sonic Racing. It doesn't help that compared with the others, their union happened off-screen despite Amy never interacting with Cream or Big in their debut games.
  • Cute Bruiser: All three of them: Amy is your average cheery and energetic young girl yet wields a huge hammer around like no one's business, Cream who's even younger can lay the smackdown with Cheese when she feels like it, and despite Big being a fluffy Gentle Giant most of the time, don't provoke him unless you want to get hurt.
  • Distaff Counterpart: Amy and Cream to Sonic and Tails. A hotheaded hedgehog speedster and a mild mannered younger flyer.
  • Hufflepuff House: Part of what makes the team so interchangeable is that Team Rose very rarely has the plot relevant subplots, or if they do, it's Amy who's relevant while Big and Cheese (or whomever is on the team at the time) are regulated to less important matters.
  • Image Song: "Follow Me". However, the song is different from the other team songs as it's not really a team song, but is mostly a song from Amy's perspective about her love for Sonic.
  • Kid Hero: Amy is 12 years old, and Cream is only 6.
  • Limit Break: Their Team Blast "Flower Festival" in Sonic Heroes.
  • Little Miss Badass: Amy and Cream can kick ass like every one else can, depending of the game.
  • Out of Focus: Of all four "teams" introduced in Heroes, Team Rose is by far the one with the least focus on them. Not helping things was the subplots that all three were initially just trying to find someone, and when they were found, each went their different ways. Even when new members are introduced, they don't play a terribly big role.
  • Power Trio: Played With. They were united in Heroes to act as a trio, but the three only appear as a team in two games (and the latter, Cream is optional to encounter), every other time either Big or Cream is replaced by someone else. This also applies in adaptations, where Team Rose has never been adapted faithfully.
  • Rude Hero, Nice Sidekick: Because of them being Distaff Counterparts to Sonic and Tails, Amy and Cream have these role respectively. The latter is far nicer than the former who is easy-going, but is sometimes hot-headed.
  • Tomboy and Girly Girl: Amy (Tomboy) and Cream (Girly Girl).
  • Two Girls and a Guy: With Amy and Cream being the two girls, and Big being the sole guy.
  • Two Girls to a Team: Most evident in the Sonic Advance Trilogy, Amy and Cream are the two girls of the 5 members of the heroes, the other three being Sonic, Tails, and Knuckles

    Cream the Rabbit & Cheese the Chao

"A friend of a friend is always a friend!"

First appearance: Sonic Advance 2 (true debut), Sonic Mega Collection (as artwork)
Debut as a character: Sonic Advance 2
Voiced by: Sayaka Aoki (Japanese); Sarah Wulfeck (English, 2004), Rebecca Honig (English, 2005-2009), Michelle Ruff (English, 2010-present); Marie Millet (French, 2011-present)

A very young rabbit and her pet Chao, Cheese. Cream made her debut after her mother Vanilla was kidnapped by Dr. Eggman in another one of his schemes, but was ultimately rescued by Sonic. Due to her young age, she tends to stay out of the action most of the time, but can easily step up if the situation calls for it.

Due to her upbringing, Cream is an extremely docile and polite individual. She refers to almost every character by attaching the prefix "Mr." or "Ms." to their name. She's also rather timid, but nonetheless tries her best to help her friends out when they need it.

  • Action Pet: Cheese usually does most of the attacking for Cream.
  • A Day in the Limelight: She's a rather minor supporting character in the series, but she does get a substantial role in Sonic Rush as Blaze's primary partner and part of the reason she lightens up.
  • Adaptational Wimp: Cream is an odd case in adaptations, such as Sonic X, and the two comic book series, where she is shown to be weak, and in need of constant protection from other characters, despite her coming across as capable in gameplay. Granted, she's still a year or two younger than Tails.
  • Action Girl: She can sometimes be one, as shown in Sonic Advance 2 and Sonic Heroes.
  • Ambiguous Gender: Cheese's gender varies depening on the media, though Chao in general are gender neutral. Cheese is male in a vast majority, though female in Sonic X (at least in the English dub). The IDW comic series has Cheese stick closer to the neutral ["They"] gender.
  • Badass Adorable: Cream is the youngest playable character in the series, and she kicks ass just as well as the rest of them. Cheese is this too.
    • Sometimes, even better than her older teammates. Amy and Big both have a few games where they're completely reliant on their hammer or fishing rod, respectively, to attack. As often as she utilizes Cheese to similar effect, Cream's always got the option of curling into a ball and slamming into enemies herself like Team Sonic always does.
  • Badass Pacifist: As a child, Cream has strong reservations against violence and tries to solve problems through other means. But if all options are exhausted, she will use force if necessary.
  • Beware the Nice Ones: She's kind, polite, and soft-spoken, but if you force her hand, she can and she will kick your ass.
  • Bunnies for Cuteness: Cream is a friendly little bunny girl.
  • Cheerful Child: Despite all of the dangerous situations she finds herself in, Cream is always polite and respectful.
  • Cowardly Lion: As she's a young child, she is easily frightened. However, she does have her moments of bravery, and will get involved if she has to.
  • The Cutie: A sweet-natured bunny.
  • Damsel in Distress: Cream is repeatedly kidnapped throughout the series. In her debut, she is held hostage by Eggman and has to be rescued by Sonic. She is saved by Shadow in her only appearance in Shadow the Hedgehog. Eggman captures her once again in Rush, and she is unable to escape without Blaze's assistance. Finally, in Sonic Chronicles, she can only join the party if the player helps her reunite with Cheese.
  • Demoted to Extra: She was very prominent around the early-to-mid 00's (particularly in the handheld titles such as Advance and Rush), but has since become a minor background character that rarely gets to be playable.
  • Depending on the Writer: Is Cream a capable character, or is she a realistic child that needs to be protected? It depends on the game, much more if she is playable or not.
  • Disappeared Dad: Strangely enough, despite being the only character with a parental figure.
  • Early-Bird Cameo: In Sonic Mega Collection as concept art.
  • Ears as Hair: Her ears resemble Girlish Pigtails.
  • Ear Wings: Can achieve flight by flapping her ears. While she can't go as high as Tails or attack in mid-air, she flies faster and can easily cover a lot of ground quickly.
  • Empathy Pet: Cheese often mirrors Cream's feelings and gestures.
  • Flight: Is able to fly by flapping her ears.
  • Extremely Protective Child: As seen in her debut, she's more than willing to fight through hordes of Eggman's robots to rescue her mother.
  • Free-Range Children: The only character shown to have a parent, and she's still seen to go wherever she wants, often without supervision.
  • The Heart: One of the most innocent and passive characters in the cast. While she can fight if need be, she prefers to stay on the sidelines.
  • Informed Attribute: According to the Sonic Generations bio for her, Cream is stated to have curiosity, and according to her Sonic Channel Japanese profile — per Google Translate — is stated to have a desire for knowledge. This isn't particularly seen in-game, nor any of her game appearances.
  • Innocently Insensitive: In Sonic Rush, when introducing Amy and Knuckles, who she calls "short-sighted" and "not very bright" respectively, to Blaze.
  • Intergenerational Friendship: Most of her friends are twice her age and over.
  • Japanese Politeness: With her tendency of bowing politely and calling everyone "Mr." or "Miss", Cream seems distinctly more Japanesey than the other characters. Especially when you consider that while most of her friends are older than her, the majority of them are still only preteens/teenagers.
  • Kawaiiko: Cute in a specifically Japanese sensibility (using honorifics or "Mr." or Ms" when addressing a character) in the series, contrasting with the rest of the cast's more Western behavior.
  • Kid Hero: Cream is tied with Charmy as the youngest of the heroes, at age 6.
  • The Lancer: She's Amy's best friend and acts as a calmer, nicer foil to Amy's Tsundere ways. She also acts as a Lancer of sorts to Blaze, as Cream helps her get over her antisocial ways.
  • Like Brother and Sister: She considers Sonic to be like a big brother to her.
  • Little Miss Badass: She is shown to be surprisingly strong despite her age; being fast, strong and able to perform the Spin Dash and Spin Jump at only six years old; which isn't even getting to how useful Cheese is as a projectile attack. It's stated she often offers even Eggman a polite curtsey before going on the attack.
  • Loyal Animal Companion: She never goes anywhere without her Chao friend Cheese.
  • Meaningful Name:
    • Cream has cream-colored fur.
    • Cheese, perhaps unintentionally, since sending him onto badniks and bosses throughout the Advance series with minimal limit allowed players to "cheese" the game.
  • Morality Pet: For Blaze throughout Sonic Rush.
  • Nerf: Cream can fly though, she lacks the extra utilities that come with it. She can't carry other players nor can she swim underwater, and unlike Tails' propeller tails, Cream is completely vulnerable when flying. Likely done for moderation purposes, Cream with both full flying use and Cheese at hand would have rendered Tails redundant.
  • Nice Girl: She's the sweetest, most gentle character in the whole series. Vanilla taught her good manners.
  • Prone to Tears: She's usually a Cheerful Child, but she's highly sensitive and prone to tears.
  • Replacement Flat Character: Inverted. When Cream was introduced, she took on most of Amy's positive traits, such as her kindness and child-like innocence, while Amy's infatuation with Sonic was flanderized.
  • Ridiculously Cute Critter: She's an adorable bunny.
  • Sailor Fuku: Her dress resembles a simplified version of one of these.
  • Satellite Character: Most of the time she gets a prominent role, it's usually a secondary one at best for other, more central characters. Mainly Amy & Blaze respectively.
  • Sidekick: To Amy, and later Blaze.
  • Skip of Innocence: In Sonic Battle.
  • Spoiled Sweet: It's said that her mother treats her like a princess, but she's a friendly, albeit naive and sheltered girl.
  • Strong Family Resemblance: Cream looks a lot like her mother outside of attire and body shape.
  • Super Drowning Skills: Not really brought to the player's attention very much, but the closest she ever comes to swimming is using a floatie to stay on top of the water. Underwater, trying to activate her flying simply does not work. Considering she's only six and thus likely hasn't learned to swim yet, though, it makes some sense.
  • Super Speed: As per usual for Sonic characters, she can at least keep up with the blue blur himself.
  • Super Strength: Surprisingly so. While still nothing impressive compared to actual power-type characters, she's still strong enough to carry Big the Cat.
  • Sweet Tooth: Cream loves ice cream.
  • Tagalong Kid: Especially when paired with the older characters.
  • Tomboy and Girly Girl: The Girly Girl to Amy's Tomboy
  • Technical Pacifist: She dislikes violence, but will get involved in a fight if there are no other options, though it's often Cheese that does all the fighting.
  • Theme Naming: Combine her name with her mother's and pets' names, and you get "Cream Cheese" and "Vanilla Ice Cream".
  • Trademark Favorite Food: Ice cream, much like Amy. Her idle animations in Sonic Advance 2 and Sonic Rush show her eating an ice cream cone. Likewise, Cheese is shown to be fond of chocolate.
  • Voluntary Shapeshifting: In Sonic Advance 3, Cheese can take the form of the Sonic, Tails, Knuckles, and Amy Chaonote  depending on whom Cream enters a Tag Team with.
  • Yamato Nadeshiko: Closest thing to it in the series, and one of the reasons she's not too popular outside of Japan.

    Big the Cat

"Froggy! Where are you?"

Voiced by: Shun Yashiro (Japanese, 1998-2001), Takashi Nagasako (Japanese, 2003-present); Jon St. John (English, 1999-2004, 2009), Oliver Wyman (English, 2010, 2016), Kyle Hebert (English, 2010, 2019-present); Antoine Nouel (French, 2016-present)

A very large purple cat who lives in the Mystic Ruins along with his pet frog, Froggy.

During the events of Sonic Adventure, Froggy ate a piece of Chaos which made him act strange and swallow the Chaos Emerald Big had found. Worried about his friend, Big set out to rescue him and gets caught up in the events as a result. Since then, he's become a good friend of Amy and Cream.

Despite his large size and strength to match, Big is a very gentle creature. He's also very laid-back preferring to spend his days fishing and sleeping in his house. Despite that however, Big is always there when his friends need him and really shows his true power when they're in danger.

  • Ace Pilot: He's skilled enough to pilot Tails's plane in Sonic Adventure.
  • Acrofatic: Big may be fat, but he is a decent jumper and is very fast for someone of his size, fast enough to keep up with Amy Rose and Cream the Rabbit in Heroes. In Sonic Adventure, he can climb ladders the fastest out of any of the playable characters.
  • Action Survivor: Unlike the rest of the cast in Sonic Adventure, who are all trying to stop Eggman (or in Amy and Gamma's case, helping a bird and finding its family respectively), Big is just someone who got caught up in the conflict because his pet was possessed by Chaos and he went on a journey to find him.
  • A Day in the Limelight: Big's Big Fishing Adventure 3: The Trial, a game created by Sega of Virgin Islands for April Fools' Day 2016.
  • Apologetic Attacker: In Team Sonic Racing, he apologizes to the other racers when he hits them.
  • Beady-Eyed Loser: He lacks sclera unlike the other characters in the series and is bit of a klutz at times.
  • Berserk Button: Don't threaten his frog or his friends.
  • Beware the Nice Ones: It's not nice to tease Big's friends.
  • Big Fun: Big is very easy-going and fun to be around. He even lets people ride on his shoulders.
  • Big Brother Instinct: Seems to play this role in Team Rose, especially for Cream. Bullying her is about the one point he is shown to be genuinely angered.
    Cream: I'm kinda scared...
    Big: Don't worry, I'll be right by you.
  • Big Friendly Cat: What else can you say with a cat who's a Gentle Giant?
  • Cats Are Lazy: Big the Cat is a very fat cat who spends most of his time fishing, rarely ever partaking in the series' adventures. Whenever he does, it's usually to find his pet frog, Froggy, whenever he goes missing.
  • Character Exaggeration: Happens to Froggy. In Sonic Adventure, Big is looking for Froggy because he ran off after being possessed by Chaos. In Sonic Heroes, Big is looking for Froggy because he was abducted. In more recent appearances, however, Froggy often disappears on Big for no apparent reason. This actually happens twice in the aforementioned A Day in the Limelight, with Eggman mocking Big for it and questioning whether Froggy even likes him.
  • Chuck Cunningham Syndrome: Sega and Sonic Team rather deliberately pretended Big didn't exist for a few years , due to having little use for a character who's primary trait was being astonishingly slow-witted. He's starting to pop up more often now, though.
  • Cloudcuckoolander: Has a strange thought process, due in part to his rather easygoing nature.
  • Crouching Moron, Hidden Badass: While he is seemingly dim and klutzy, he can pick up boulders and cars easily, exchange his fishing lure with an inner tube and a flail (on fire) and manages to stand up to not only Chaos, but Metal Overlord, actually telling the latter that they would pay for their actions prior and deals most of the damage to him during the Team Rose portion of the fight.
  • Dumb Muscle: Subverted, as Big is more of a slow thinker as opposed to actually being stupid.
  • Epic Flail: In Heroes, after gaining enough power-up boxes, his fishing pole upgrades to a fishing pole with a flail in the place of a lure; oh, and it's on fire, too.
  • The Everyman: In contrast to how the series' universe is usually a fast-paced Fantasy Kitchen Sink, and how most of its cast are particularly action-oriented or goal-driven, Big stands out as just a simple guy who takes it easy, likes to fish, and gives a helping hand when he can, without any real concern about the crazier stuff going on in his world so long as the people he cares about are okay.
  • Expy: Well, not of a specific character per se, but he's very similar in personality to a typical Hayao Miyazaki creation, e.g. Totoro.
  • Fat Idiot: Subverted: he's not really stupid, just simple.
  • Fishing Minigame: His gameplay in Sonic Adventure.
  • The Fool: Big and his Quest for the Possessed Frog spend pretty much all of Sonic Adventure being completely incidental to the plot of the game.
  • Funny Background Event: In Sonic Adventure 2, he can often be seen in silly situations, hidden in the background of certain stages and boss battles. Not in the Battle remake / port, unfortunately.
  • Furry Ear Dissonance: His ears are much longer and pointier than a normal cat's.
  • Genius Ditz: Implied to be, considering he can pilot the Tornado 2 without wrecking it as well as Eggman's mech in multiplayer mode for Sonic Adventure 2.
  • Gentle Giant: Probably the most easygoing character in the series, despite being ostensibly one of its strongest.
  • Good Cannot Comprehend Evil: In Team Sonic Racing, not only does he apologise to everyone he hits (implying he hit them on accident), but he also doesn't understand that items are intended to hit others, sometimes even thinking someone hit him by accident.
  • Heroes Gone Fishing: In a literal sense. If his Image Song was any indication, it may as well be his philosophy.
  • Image Song: "Lazy Days (Livin' in Paradise)"
  • Kindhearted Simpleton: Possibly one of the dimmest protagonists, as well as one of the most gentle and soft tempered.
  • Lightning Bruiser: In Heroes: like Knuckles, he's not hampered by loops and just runs through them.
  • Meaningful Name: He's big, just like his name implies.
  • Mega Neko: Appropriately, as he's a big cat.
  • Mighty Glacier: One of the slowest characters in the series, but is quite strong, enough to be classified as a Power-type in Heroes. He can effortlessly lift a car right over his head, throw boulders and smash right through stone obstacles.
  • Nice Guy: Docile, placid, gentle, protective, good-natured.
  • Non-Standard Character Design: Despite sharing most features with the other anthro characters, his facial structure and limb proportions are different to most of the others. Even Blaze, another cat, looks drastically different from him.
  • Out of Focus: Due to the reception of his gameplay in Adventure, his appearances were decreased from being playable to the point where he was only occasionally mentioned. This has skewed back in the other direction in recent years.
  • Parasol Parachute: In Sonic Heroes.
  • Purple Is Powerful: Big has purple fur, and is the largest and strongest of Team Rose.
  • Recurring Extra: He shows up a lot less frequently than other characters, which kinda makes his odd appearances stand out more.
  • Rod And Reel Repurposed:
    • In Sonic Adventure, while he does use his fishing pole primarily for fishing, he can use it to attack enemies from a distance by aiming his lure at them. He can also use his fishing pole as a club if he is close to an enemy.
    • In Sonic Heroes, Big can use his fishing pole as a bat, and Amy and Cream as balls to attack enemies. He can also swing his fishing pole in a circle to attack enemies around him with his lure.
  • Running Gag:
    • Occasionally seen throughout both campaigns as Easter Eggs in Sonic Adventure 2.
    • In Sonic and the Secret Rings, he mysteriously pops up in the world of the Arabian Nights. By stopping at some particular places in particular missions, Sonic can see him. It's then possible to hear about this weird trip of his in the Bonus Book. Among the pictures you can get in the Bonus Book, many of those are about him trying to go fish... and one of those has him trying to fish in lava.
  • Shoulder Teammate: Amy and Cream can ride on his shoulders in Sonic Heroes
  • Simpleton Voice: Once initially provided by Jon St. John, normally known for voicing Duke Nukem!
  • Stock Animal Diet: Likes fish since y'know, he's a cat.
  • Stout Strength: Especially when he can lift up a car underneath a pothole in Sonic Adventure.
  • Supernatural Gold Eyes: Inverted. His eyes have a yellow tint to them. This makes him look more like a regular cat, making him look more like the Kindhearted Simpleton he is.
  • This Is Unforgivable!: His line to Metal Madness in Sonic Heroes where he flat out tells him that he's in for a world of hurt for all the crap he's pulled.
    Big: You're going to pay for this!
  • Took a Level in Badass: While having some degree of Super Strength, he had a rather limited range of abilities in Sonic Adventure and could only walk very slowly. In Sonic Heroes he can not only keep up with the rest of his team, but acts as their powerhouse, his weak pole attack now able to turn into a flaming flail that can take out mass enemies from a far away distance.
  • Trademark Favorite Food: Fish.
  • Unexpected Gameplay Change: Sonic Adventure; In an action-platform game series, Big is a fisherman.
  • Younger Than They Look: He's 18 years old, the same age as Rouge.
"Hi, I'm Omochao! I'm here to help you!"

Voiced by: Etsuko Kozakura (Japanese), Lani Minella (English, 2001-2004), Liza Jacqueline (English, Sonic Riders), Rebecca Honig (English, Sonic and the Secret Rings), Laura Bailey (English, 2010-2016), Erica Lindbeck (English, 2019-present), Delphine Braillon (French)

A robotic Chao who appears in a variety of games and places to serve as an informant for characters and offer hints and advice to players whether they want it or not. He also works as a TV personality.

As of Team Sonic Racing, Omochao is considered a member of Team Rose.

  • Abnormal Ammo: One of the bonus guns in Shadow the Hedgehog is the Omochao gun, which, you guessed it, fires Omochao. The Chao Walkers in Adventure 2: Battle also use an Omochao as their melee attack.
  • Ascended Extra:
    • Omochao started as a background character in the original Sonic Adventure, with multiple versions of him dancing with the Chao. By Adventure 2, Omochao replaces Tikal as the hint advisor following her story role being fullfiled.
    • Sonic Runners promotes Omochao to a standard character and makes him relevant to the story, living amongst the animals and interacting with Team Sonic on a regular basis. When trouble arrives, the animals turn to Omochao, and Omochao turns to Team Sonic. Team Sonic Racing finishes the deal by making him a member of Team Rose, replacing Cream the rabbit. Omochao is the leader of a group of Chao who ride in their own special vehicle for Dodon Pa's race.
  • Butt-Monkey: He can be this when the player picks him up and abuses him by either throwing him at an enemy with Sonic, Shadow, Knuckles, or Rouge or shooting him with Tails or Eggman.
  • Captain Obvious: Omochao's advice can often be as insultingly obvious as "Keep your health meter above zero."
  • The Chew Toy: Players always make him get abused whenever possible.
  • Drama Queen: He'll turn into this when he gets picked up or abused.
  • Easy Amnesia: Can sometimes fall under this after being broken. He returns to normal very quickly, though.
  • Exposition Fairy: His most prominent role, and one of the most infamous examples in video gaming.
  • Grievous Harm with a Body: You can throw him as a projectile against an enemy in Sonic Adventure 2, which shows that he's strong enough to destroy jets. He's also used as a boxing glove by the Chao Walkers in the multiplayer mech shootouts.
  • Large-Ham Announcer: Becomes one in Sonic Free Riders.
  • Mission Control: To some extent in some games.
  • Portmanteau: His name is a combination of Omochanote  and Chao since he's a chao. His name can literally mean Toy Chao.
  • Robot Buddy: Serves as one to everyone.
  • Self-Deprecation: A Dummied Out line in Sonic Adventure 2 suggests he's aware of how annoying he is.
  • Take That!: Because of his inherently annoying nature, as well as the Video Game Cruelty Potential surrounding him, Omochao comes off as more of a jab at Annoying Video Game Helpersinvoked in his earlier appearances. This is even more likely as The Legend of Zelda: Ocarina of Time, home of one of the most infamous examples in gaming, was still fresh in people's minds when Sonic Adventure 2 first came out.
  • Verbal Tic: In Japanese, he nearly always adds "Chao" in the ends of his sentences.
  • Video Game Cruelty Potential: Just like anyone would do with a Chao, Omochao can be picked up, carried around everywhere, thrown about, and shot at in his debut game. He even makes for a satisfying weapon against enemy robots, complete with him breaking.
  • What the Hell, Player?: Doing any of the abuse in Video Game Cruelty Potential above will provoke him to call you out on your behavior.

Click here to see his appearance as Gemerl. 

"Show me your power... OR I sh...all not ob...ey... I represent all things, and Sha...ll become Gizoid, the conqu...erer of a...ll.."

An ancient robot called a Gizoid that can learn to copy the traits and skills of others; Emerl is a unique model that can also absorb Chaos energies. Said to have wiped out the civilization that made him. As a Gizoid, Emerl is bound to a "link", serving whoever awakened him, which became Sonic after Eggman threw him as a failure. Emerl picks up better traits by hanging out with Sonic and his friends — but has to be destroyed once his old programming kicks in.

Emerl was discovered by Gerald Robotnik in the past, and the doctor reprogramed him to "bring hope to humanity". He is said to have inherited the soul of Gerald's granddaugther, Maria.

Emerl only appears in Sonic Battle, but has been referred to since. Sonic Advance 3 has Robotnik build his own Gizoid, Gemerl, that can merge with machines. It's stated that Gemerl was created from the remains of Emerl.

  • Ambiguous Situation: It is unknown if Gemerl has the memories of his previous self, Emerl, due to Gemerl not appearing ever since his debut.
  • A.I. Is a Crapshoot: Played with throughout Sonic Battle. He grows out of it, quite literally. And then gets forced back into this state thanks to Eggman due to him ''obliterating a galaxy'' with the Death Egg Blaster, forcing Emerl to copy a level of power he couldn't handle.
  • Anti Anti Christ: He was the most powerful of many robots with the power to level an entire civilization. Emerl, thanks to the bond he created with Sonic and co., goes on to help save the world... at the cost of his life.
  • Back from the Dead: Gemerl is actually a rebuilt and reprogrammed Emerl. After being defeated, Tails gets rid of the program that made him so violently loyal to Eggman, effectively reviving Emerl.
  • Badass Adorable: He's a robotic Person of Mass Destruction who can defeat even the toughest enemy and has the power to level entire civilizations and possibly entire worlds, but his Innocent Blue Eyes and kind-hearted nature make him so endearing. And make his demise all the more tragic.
  • Badass Automaton: He is the most powerful Gizoid created by the Nocturne Clan and likely the most powerful sentient machine ever created in the Sonic universe. Professor Gerald theorized that he'd able to destroy the earth single-handedly. He nearly did due to going mad after absorbing the Final Egg Blaster data while charged with all seven Chaos Emeralds.
  • Book Ends: At the beginning of Sonic Battle, Emerl is found deactivated on Emerald Beach by Sonic. In the ending of Sonic Advance 3, he's found deactivated by Cream and Vanilla on a beach which may or may not be Emerald Beach.
  • The Cameo: His name appears as a random name for save files in Sonic Colors.
  • Character Customization: Due to his nature as a Gizoid, you can assign him any of the characters' movesets in Sonic Battle, even the Idle Animations and color schemes.
  • Chuck Cunningham Syndrome: Gemerl, despite living with Cream and her mother, hasn't made an appearance in the franchise since his debut in Sonic Advance 3. He doesn't get mentioned nor appears when Blaze visits Cream's house in Sonic Rush, and in Sonic Chronicles: The Dark Brotherhood he is referenced as Emerl, but otherwise doesn't get acknowledged even if Cream is recruited by the player.
  • Decoy Protagonist: In a drastic and surprising departure from most Sonic games, Emerl is basically the main hero for most of Sonic Battle. The other characters spotlighted in each chapter play the role of guiding him and helping him through his development. Then comes the final story mode where after being overloaded with too much energy, the player is forced to, as Sonic, put him down.
  • Earn Your Happy Ending: After sacrificing himself to save his friends at the end of Sonic Battle, and then being revived as Eggman's henchmen, he finally gets his due when he's found and reprogrammed by Tails to his old self and is last seen playing happily with Cream.
  • Final Boss: In both Sonic Battle and Sonic Advance 3:
    • After absorbing too much energy from the Death Egg Blaster destroying a galaxy, and awakening as the Gizoid, he goes berserk and threatens to destroy the world. Sonic is forced to put him down.
    • After Eggman's failure, Gemerl betrays him and takes the Chaos Emeralds for himself. Super Sonic has to team up with Eggman to neutralize Gemerl.
  • Flight: Gemerl uses a jetpack to fly while Emerl can fly by copying Tails, Cream or Chaos Gamma's capabilities (he swings his arms like a copter to copy Tails or flaps them like Cream's ears).
  • Foreshadowing: His quote upon being found by Sonic hints on his true nature as a weapon of mass destruction.
  • From a Certain Point of View: The Nocturnus appear to have been drawn into the Twilight Cage when they got too powerful, thanks in no small part to their Gizoid armies — and Emerl was the pinnacle of that technology, so he did lead to their downfall according to Professor Gerald's research.
  • Good Counterpart: To Metal Sonic in a sense, as both are robots who can copy the powers of others. Unlike Metal Sonic, Emerl/Gemerl has a soul, and joined the good guys.
  • Grow Beyond Their Programming: Zigzagged, in that he was programmed to do exactly that in order to override his Gizoid directives. He Didn't Make It.
  • Innocent Blue Eyes: Has blue eyes and is quite innocent to the ways of the world.
  • Lightning Bruiser: When he awakens as the Gizoid, he has access to all of his Ultimate Skills, making him stronger and faster than anyone in the game.
  • Like a Son to Me: Amy, in her delusional love, thinks of Emerl as her son with Sonic as the robot's dad. While Emerl never calls Sonic his father, he does endearinly call Amy "mom", and Rouge's "aunt".
  • Lost Technology: Emerl is all that exists of the Fourth Great Civilization from 4000 years ago. He's still impressive cutting edge, even compared to Eggman's creations.
  • Macross Missile Massacre: As Gemerl, he can fire a hail of missiles. By the final confrontation with him, he's able to even curve their trajectory.
  • Nice Guy:
    • He learns to be this from Sonic and friends. It helps that he's heavily implied to have developed a soul, due to Gerald Robotnik's interference and the days living together with Sonic and the gang.
    • He had shades of this even back when he was a brutal One-Man Army back thousands of years ago. Enough to have a friend in Nestor the Wise. However, according to Nestor, he "always had such a temper," likely showing that he was a true weapon of mass destruction in the past.
  • No Man Should Have This Power: Given how the Twilight Cage seems to exist to imprison the most dangerous races and just how powerful Emerl is, it's implied the creation of Emerl was the last straw. It's likely possible why he was left behind in the first place.
  • No Mouth: He isn't drawn with a mouth. Not that he would need one, being a robot and all.
  • One-Winged Angel: Gemerl turns into an orb with flexible arms and lasers capable of stunning Super Sonic.
  • Override Command: After Emerl went out of control in the ARK and was sealed away, Professor Gerald, who couldn't find a way to destroy his core, installed a free-willed emotions-based AI program into him should Emerl ever awaken and act this way again. The phrase to activate it was "Bring hope to humanity", after Maria's last words.
  • Person of Mass Destruction: The Nocturnus Clan designed him to be their most powerful robot in their military, with the power to level entire civilizations and as theorized by Gerald Robotnik, possibly destroy the very world itself if possessing enough power (such as through the Chaos Emeralds.)
  • Pet the Dog: As Gemerl, he became a friendly, gentle, and supportive robot with the personality of Emerl. He even befriended Cream and came to live with her and Vanilla during the good ending of Sonic Advance 3.
  • Power Copying: His main superpower is basically copying the powers and weapons of his enemies. He can also augment said powers, weapons and capabilities with his frightening amounts of power.
  • Punny Name:
    • It's a variation on "Emerald", which was originally one of the few things he took interest in.
    • Some versions of Advance 3 spell Gemerl's name as "G-Mel", a pun on gemel, twin.
  • Recurring Boss: once every odd-numbered stage in Sonic Advance 3, just like his new master.
  • Robot Buddy: To nearly the entire recurring cast, but mostly for Cream.
  • Robo Speak: In the Japanese version, his speech is written entirely in katakana, giving this effect. In English, it's averted, however, where he speaks normally.
  • Screw the Rules, I Have Supernatural Powers!: It's likely the Chaos Emeralds are giving the ability to have all ultimate skills regardless of the Skill Point requirement.
  • SNK Boss: When you face Emerl awakened as the Gizoid, he has access to every Ultimate Skill available. As the player has their Skill Points capped at 500, there is no way a player could replicate this feat outside of hacking.
  • Superpower Meltdown: As shown in Sonic Battle and Sonic Advance 3, too much energy or too many copied abilities causes him to go berserk.
  • Suspiciously Similar Substitute: As a robot with the power to copy his opponents that accompanies Eggman in his missions, and in the end ends up betraying him, Gemerl is the closest Sonic Advance 3 has to Metal Sonic. Unlike Metal Sonic though, Gemerl got redeemed at the end of the game.
  • Third Eye: When he awakens as the Gizoid, the eye on his forehead opens.
  • Took a Level in Kindness: After spending the brunt of Sonic Advance 3 as Eggman's pawn, Gemerl's arc finds some closure in the game's true ending. Tails rebuilds and programs him to be a friendly, gentle, and supportive robot, causing him to be much like Emerl. He's seen befriending Cream and goes on to live with her and Vanilla.
  • Turn the Other Cheek: After beating Eggman, he tells him that he's grateful to him for waking him up. Which makes it all the more tragic when Eggman inadvertently drives him insane with power.
  • Ultimate Life Form: While there may have been other models and varieties of Gizoids, Emerl was stated to be the most powerful of his kind. Rouge even says that Emerl was like Shadow in the sense of being the ultimate lifeform, just 4000+ years older.
  • Voice Changeling: Using certain skills allows him to use voice clips of the characters he copied (excluding Chaos).
  • Woobie, Destroyer of Worlds: He's reawakened as the Gizoid after being exposed to the Chaos Emeralds and witnessing Eggman's elipse cannon being fired. By this point he has gained emotions, but is unable to control the overwhelming power inside of him and goes on a rampage.
  • Wouldn't Hurt a Child: Subverted, as he eventually does fight Cream, but he outright states that the worst thing he could ever do is make a young girl cry.

    Vanilla the Rabbit

The mother of Cream the Rabbit is and a team rose support character. She was initially kidnapped by Dr. Eggman in one of his schemes and was rescued by her daughter and Sonic. She raised her daughter to be a polite individual.

  • Ears as Hair: Just like Cream, her ears resemble Girlish Pigtails. Unlike her daughter though, she isn't able to fly.
  • Good Parents: She is this to Cream, being a caring mother and all.
  • Hartman Hips: Has these to go with her adult woman look.
  • Housewife: She stays at home in her cottage, raising Cream. She's apparently a skilled housekeeper.
  • Humanoid Female Animal: She has the most human-like body of all the female characters, even compared to Rouge.
  • Meaningful Name: If you combine her name with her daughter's, you will get "Vanilla Ice Cream".
  • Nice Girl: You can see where Cream got it from.
  • Non-Standard Character Design: Vanilla is the only anthropomorfic character from the Sonic games with an adult design, with her being visibly taller than most members of the cast. By comparison, Pachacamac is roughly the same size as Tikal despite being supposedly a middle aged character.
  • Out of Focus: She hasn't made any more appearances in the games after Sonic Rush, though she still gets the occasional mention from Cream.
  • Parents in Distress: Kidnapped twice by Eggman during the events of Sonic Advance 2. The first time she's kidnapped, her daughter has to rescue her. The second time, Super Sonic rescues her.
  • Strong Family Resemblance: She looks a lot like her daughter outside of attire and body shape.

    Blaze the Cat

"I am the guardian of the Sol Emeralds. It is a fate that forces me to live with my curse, my flames... Because of my powers, I have always been alone... It's also why I must do this alone! It is my responsibility!"

Debut: Sonic Rush
Voiced by: Nao Takamori (Japanese); Erica Schroeder (English, 2005-2010), Laura Bailey (English, 2010-2016), Erica Lindbeck (English, 2019-present); Delphine Braillon (French, 2011-present)

A pyrokinetic cat from the Sol Dimension, and guardian of the Sol Emeralds. Blaze initially ended up in Sonic's world due to both of their worlds being on the verge of merging and breaking apart due to her own dimension's equivalent to Dr. Eggman, Eggman Nega. Blaze initially didn't care much for teamwork and preferred to solve her problems without anyone's aid, but thanks to bonding with Cream and Sonic reaching out to her, she eventually grew to embrace her friends and together with Sonic, stopped the two Eggmen. Afterward, she returned to her own dimension, but she does make occasional appearances now and then.

Blaze is a very introverted person; she doesn't socialize much, and even after growing fond of her friends, she generally dislikes having to rely on others. But this is just a facade to hide a very shy individual, as Blaze often gets flustered when she's forced to interact with new people. When Blaze is on duty, though, she's far more strait-laced and focused on her task. She's also rather temperamental and reckless when her buttons are pressed.

  • Affirmative Action Girl: The second one after Rouge, but notably she's the first female character to explicitly be The Hero's equal in combat, something only Knuckles and Shadow were really noticeable for before that (and it doesn't get much more affirmative than that!). She's also the only female character to have a Super Mode of her own.
  • All of the Other Reindeer: She was shunned and made fun of her pyrokinetic powers. Though, this may not be true for Rush Blaze. She never says that anyone mistreated her because of her powers, only that she was alone because of them and having to guard the Sol Emeralds. During Rush's ending, she reflects on what she's learned, and realizes that her duties and insistence on doing things alone caused her to shut others out. Furthermore, no one in Rush Adventure, which takes place in her dimension, seems to have a problem with Blaze or her pyrokinesis, and Setter, a koala, is even honored to have her grace his home with her presence.
  • Alternate Dimension: In the Rush series, she is from an alternate world, but can travel to Sonic's by harnessing the power of the Sol Emeralds.
  • Anti-Hero: Starts out as an antisocial loner. She evolves into more of a pure hero over the course of Sonic Rush with Cream's influence.
  • Apocalypse Maiden: She possibly implied she's one in Sonic Generations, as she states that Crisis City was her fault. Whether it's due to her own power, Solaris's power she possesses, or releasing Iblis isn't clear like a lot of details regarding 06.
  • Badass Bookworm: She's quite knowledgeable on the geography and history of her world, and even knows how to read the language of an ancient civilization. A Sonic Channel wallpaper also shows reading to be a hobby of hers.
  • Barrier Maiden: She becomes Iblis's new can at the end of Silver's story in Sonic the Hedgehog (2006).
  • Because You Were Nice to Me: This is why she's so protective of Cream at the end of Sonic Rush.
  • Beneath the Mask: She comes across as level-headed and reserved, but is far more emotional and insecure than she lets on, though these traits do come to surface from time to time in some games.
  • Berserk Button: Teasing her about her small bust size is a sure-fire way to anger her, supposedly.
  • Be Yourself: One of the lessons she learns from Sonic in Rush.
    Sonic: Listen, don't bite off more than you can chew. And be yourself. You don't need to do everything on your own.
  • Brutal Honesty: When Marine proves to be too much of a nuisance, Blaze proceeds to tell it to her face.
  • Bullying a Dragon: When she was younger, she had trouble controlling her powers, and other kids teased her for it.
  • Burning with Anger: Does this when she gets mad at times. Sometimes Played for Laughs, other times not.
  • Cats Are Mean: Mostly averted. While standoffish at first, at her core Blaze is a goodhearted person.
  • Cats Are Snarkers: An anthropomorphic cat who, while generally serious, does have quite the dry wit to her.
  • Character Development: For most of Rush, she was very shy, and set on doing things alone. By Rush Adventure, due to the influence of Sonic and his friends in the previous game, she's become much more sociable and willing to work with others.
  • Characterization Marches On: While she showed shades of it in the Rush games, in spin-offs such as the Riders and Olympics series, Blaze is shown to have become far more confident. Nearly all of her lines involve her bragging about how awesome she is, and she doesn't take losing well... Not unlike Sonic, one of the main influences behind her Character Development.
  • Cool Big Sis: Has played this role towards Silver (despite being the same age), Cream, and it's implied she may have become one to Marine.
  • Combat Stilettos: And no, they do nothing to slow her down or mess with her agility.
  • The Comically Serious: Her poor social skills (and being the one serious-minded member of the team) lean her into this, Depending on the Writer at least.
  • Compassionate Critic: It's implied that she only berated Marine as harshly as she did so that she wouldn't follow them into danger and get herself hurt. The cutscene where it happens is even titled Cruel to Be Kind.
  • Curb-Stomp Battle: In Rush, she takes Knuckles down without breaking a sweat.
  • Cursed with Awesome: Before she and Sonic became friends, she hated her powers, as they brought her nothing but loneliness and misery.
  • Crush Blush: Caliburn telling them to "save the hugs and kisses for later" after Sonic saved her from falling caused Percival to blush.
  • Deadpan Snarker: Mostly in Sonic Rush, she has a tendency to make sarcastic remarks. In Adventure she's generally more polite, but still lets them slip every so often.
  • Defeat Means Friendship: They knew they weren't enemies, and only ended up fighting because Blaze was too stubborn to accept Sonic's help. Nonetheless, they become friends after duking it out.
  • Defrosting Ice Queen: Ironically, given her fire powers, Blaze lacks the expected Hot-Blooded temper and is instead cold and distant to everyone. Her interaction with Cream makes her much more sociable on the long run, and by the end of her first game she openly considers Sonic and Tails her friends.
  • Determinator: A bit too much for her own good at first. She's extremely dedicated to her duties, and will stop at nothing to protect the Sol Emeralds. Even Sonic tells her that he admires her fortitude.
  • Deuteragonist: Of the Sonic Rush Series. Her and Sonic are the only playable characters in the series.
  • Did You Get a New Haircut?: Upon being saved by Classic Sonic in Sonic Generations, she points out that he's not as spiky as the Sonic she knows.
    Blaze: I wish I hadn't needed your help, Sonic, but thank you. By the way, you seem look less... spiky!
  • Dimensional Traveler: In her Japanese profile on Sonic Channel, it is mentioned that she can manipulate the Sol Emeralds to travel through time and space into Sonic's world and presumably return to her own world as long as she retains control over the Sol Emeralds.
  • Don't Call Me "Sir":
    • Hates it when Guardon calls her Your Highness, and frequently corrects him.
    • She's called "Miss Blaze" in London Party, suggesting she also doesn't like to be called "Princess".
  • Fatal Flaw: Her aloofness made it difficult for her to cooperate with Sonic initially, and at one point halted progress after starting a fight with him. It also made her rather cold-natured towards Marine. Character Development has toned this down to some degree.
  • Fate Drives Us Together: Seems to suggest this to Sonic at the end of Sonic Rush Adventure.
    Blaze: Do you think that maybe you were brought here for a reason?
    Sonic: Brought here? By who?
    Blaze: (smiling) By the Emeralds.
    Sonic: (pauses, looking confused, then smiles) Heh, well, you never know.
  • Fiery Stoic: Not only has fiery powers, but is also a cold, aloof loner who keeps her emotions boiled up. Introverted or not, it's not a good idea to make her angry.
  • Flight: Is capable of hovering by conjuring small jet-like flames under her feet. Her Burning Blaze form can fly at high speed, courtesy of the power imbued by the Sol Emeralds.
  • Flat Character: Blaze's incarnation in 06 has very little in the terms of character. She is Silver's older sister figure, and gives him the words about the Chaos Emeralds's power to move forward in his quest, but she herself has none of the flaws nor focus her Rush self had.
  • A Friend in Need: Despite her antagonistic nature at first, everyone nonetheless tried to reach out to her and offer her friendship. It takes the entirety of Sonic Rush for her to accept.
  • Friendless Background: In the Sonic Rush Series; in Sonic the Hedgehog (2006), however, she was Silver's childhood friend.
  • Furry Female Mane: Her mane, like Shadow's, extends from her lower neck down to her chest.
  • Four-Temperament Ensemble: Melancholic
  • Gameplay and Story Segregation: Her fear of heights doesn't stop her from being incredibly acrobatic during gameplay.
  • Good is Not Nice: A mild example (cold, detached loner) at first. Gets better with Character Development.
  • Graceful Ladies Like Purple: A purple cat and one of the more elegant, regal characters in the franchise.
  • Held Gaze: Can be seen doing this with Sonic a couple of times, first in Sonic Rush and then later as Percival in Sonic and the Black Knight.
  • Heroic Lineage: The Jeweled Scepter, and presumably the Sol Emeralds as well, have been guarded by Blaze's royal family for generations.
  • Heroic Sacrifice: In Sonic the Hedgehog (2006), she becomes Iblis's vessel and seals herself in another dimension, possibly dying in the procces.
  • Holding Hands: With Sonic at the end of Sonic Rush. They don't let go of each other until their dimensions tear them apart.
  • Hurricane Kick: In the boss defeat cutscenes in Sonic Rush, Blaze uses her "Axel Jump" to gain momentum and kick Eggman into the distance.
  • Image Song: Vela Nova is presented as her theme as of Sonic and the Black Knight, although aside from the periodic "step by step," the song has no lyrics. Raisin' Me Up, which is from her point of view towards Sonic, is a better example.
  • Ineffectual Loner: At first. She's still a bit of a loner after her Character Development, but accepts help from others far more easily.
  • Inferiority Superiority Complex:
    • Rather aloof and a bit above it all, but socially awkward and insecure.
    • She also becomes very defensive and snappy when Silver claims that he could have taken the robots out without her in Sonic Colors, immediately claiming that she could have taken them out without him as well.
  • Informed Ability: We see less of her guarding the Sol Emeralds and more of her hopping over to Sonic's dimension to have fun. Although her Japanese profile on Sonic Channel mentions that she needs the Sol Emeralds to even travel to Sonic's dimension in the first place.
  • Informed Attribute:
  • Interdimensional Travel Device: The Sol Emeralds she carries allow her to travel between dimensions. Sonic Generations implies that Blaze visits Sonic's dimension often.
  • Intergenerational Friendship: She bonds with Cream in her first game despite being much older than her. While her relationship with the also childish Marine is rocky at first, they both grow very close by the end of Rush Adventure.
  • Ironic Fear: She's an agile feline who can jump high and pull amazing aerial stunts, and can even outright fly, but she's terrified of heights. Cats are usually afraid of heights in real life. On the flip side, despite being a fire cat, she averts Cats Hate Water and is shown in Mario and Sonic at the Olympic Games to be a good swimmer.
  • I Work Alone: In Sonic Rush she insists that it's her job and hers alone to retrieve the Sol Emeralds and fix everything, which comes to a head when she fights Sonic because he won't stay out of her business. She grows out of it after that, and is happy to accept Sonic's aid in Rush Adventure.
  • Jack of All Stats: Like Amy, Blaze is able to hit hard enough (thanks to her flames) and run substantially fast. She is classified as a Balanced Character in Mario and Sonic at the Olympic Games.
  • Jerk with a Heart of Gold: Despite being introduced into the series as a cold, grumpy, stubborn and somewhat harsh loner, Blaze is mostly a good person trying to protect the Sol Emeralds and the world itself.
  • Kid Hero: She's only 14, yet is a Little Miss Badass.
  • Lady of War: Her fighting style is always poised and elegant, with graceful spins and twirls. Don't let her royal appearance fool you, she's a master of fiery arts.
  • Large Ham: She dips into this from time to time. An example is when Eggman refuses to return the Sol Emeralds.
    Blaze: Hmmm, it seems you like to play with fire. Let me light up your fingers then!
  • Leave Me Alone!: At first until she learns to accept Sonic and the others' offer of friendship.
  • Leeroy Jenkins: Shown near the end of Sonic Rush Adventure. When she gets angry, she has a tendency to blindly rush into battle. Fortunately, Sonic manages to calm her down.
  • Lethal Chef: She's apparently not very good at cooking.
  • Like Brother and Sister: With Silver in Sonic '06. Due to Sonic '06 being erased from canon, the two are no longer childhood friends, being from different worldsnote . Though they do briefly interact in the DS version of Sonic Colors, and the console versions of Sonic Generations.
  • Loner-Turned-Friend: She was extremely insociable until Sonic met her.
  • Married to the Job: She initially pushed people away in part because of her duties as Princess and Guardian of the Sol Emeralds; until she learned that carrying the world solely on her own shoulders was putting the world at more risk than allowing others to help.
  • Modest Royalty: Her coat is stylish but not ostentatious, and she wears no crown or other obvious markers of royalty. In fact, she seems to dislike being treated as such.
  • No Social Skills: In Sonic Rush, the other characters' overt friendliness clearly confused her, and she is known to be direct and blunt in her approach. She has since improved, though she is still somewhat brusque.
  • Not So Similar: Blaze is often similar to Knuckles due to both being both guardians of powerful artifacts (Knuckles with the Master Emerald and Blaze with the Sol Emeralds) and both have served as Foils to Sonic where they started off as opponents before becoming friends of his. A few differences is that Knuckles fought Sonic due to Eggman's manipulations while Blaze fought Sonic due to her stubbornness in accepting his help. Also, both Blaze and Knuckles started off as anti-social loners; the only difference being that Blaze's development from loner to friend was more explicit while Knuckles' development was rather subtle. As for temperaments, while both characters are serious, Knuckles is rather hot-tempered while Blaze is more calm, but can get riled up on occasions.
  • Not So Stoic: One of her character flaws is her tendency to lose her cool in critical situations.
  • Not Quite Flight: Can hover by igniting flames under her feet.
  • Only Sane Man: Although she was harsh about it, Blaze was the only one seriously worried about getting the Sol Emeralds and getting back to her world, because bad things could have happened if she didn't return on time.
  • Parental Abandonment: In Sonic Rush, she states that she was always alone due to her powers and having to guard the Sol Emeralds. But in Sonic Rush Adventure, we learn that she did have a living family.
  • Perpetual Frowner:
    • Before and during Sonic Rush; she was honestly surprised when Cream pointed out that she was smiling.
    • In the Mario and Sonic series, she is portrayed as much more jovial and enthusiastic, frequently displaying a large wide open smile, suggesting she maybe has more a Serious Business treatment of her duties rather than being negative in personality.
  • Personality Powers: Played with. Usually, unlike most fire-wielders, she plays the Blue Oni to her more reckless and emotional teammates; however, when things get tense...
  • Playing with Fire: Obviously; her name is Blaze the Cat, after all. Oddly enough, she only seems to throw fireballs in her super form. In her normal form, she fights like Sonic, but with fire.
  • Power of Friendship: Had to learn about this before she could utilize the power of the Sol Emeralds.
  • Pungeon Master: Not as frequent as most examples of the trope, but she tends to let out a few fire-based puns.
  • Purple Is Powerful: She's a purple and powerful cat.
  • Red Oni, Blue Oni: Blaze is usually calm and reserved, making her the Blue to Sonic's Red. However, when things get tense, they swap.
    • In Sonic the Hedgehog (2006), she serves as the calm, mature Blue to Silver's inexperienced, rash Red.
  • Ripple-Effect-Proof Memory: Blaze recalls the events of Sonic the Hedgehog (2006) in Sonic Generations despite said events having been erased from time.
    Blaze: "I never thought I'd find myself in Crisis City again. This world is full of surprises."
  • The Rival: Blaze was a bit of a rival to Sonic during the first half of Sonic Rush. This element of hers is long ignored afterwards, though.
  • Royal Rapier: Wields one as Percival in Sonic and the Black Knight.
  • Royals Who Actually Do Something: Despite being a princess, Blaze prefers to solve problems by taking action herself. This leads her to go after Whisker in Rush Adventure without any back-up.
  • Satellite Character: To Silver in 06. She spends most of her screentime by his side and only interacts with him — even in cutscenes involving other characters, she mostly just stands off to the side while Silver does the talking. Averted in most other games featuring both despite their friendship still standing, as she gets plenty of interactions and dialogue that doesn't involve Silver in any way.
  • Savvy Guy, Energetic Girl: Inverted, Blaze is the Savvy Girl to Sonic's Energetic Guy.
  • Sealed Inside a Person-Shaped Can: She used herself as the host to seal away Iblis in Sonic 06.
  • Senseless Sacrifice: Her Heroic Sacrifice in Sonic the Hedgehog (2006), which has her become Iblis's vessel and seals herself in another dimension. Besides getting the power of Solaris and the possibility of it remaining unchanged, the outcome of Sonic the Hedgehog (2006) wasn't able to be prevented as the Last Story reveals.
  • Ship Tease: With both Sonic and Silver at various points.
    • After the fight with Sir Percival, the knight falls from a cliff and Sonic saves her. This leads to Sonic say "whim is my other master", which led to Caliburn to say "save the hugs and kisses for later." This leads to Percival to visibly blush.
    Sonic: What? You're jealous or something?
    Caliburn: From a knave such as you? Ridiculous!
  • Shrinking Violet: Blaze is an outcast due to her fire powers, which took a dent on her social skills. This led to her becoming increasingly anxious as Cream attempts to befriend her. And she's purple, to boot!
  • Socially Awkward Hero: Her standoffish behavior is less her disliking people and more just not knowing how to deal with them, having grown up with no friends and a great deal on her shoulders.
  • Spy Catsuit: Her Sonic Riders outfit.
  • Story-Breaker Power: Burning Blaze would be a tremendous help in most occasions. It doesn't come up often for this very reason.
  • Sugar-and-Ice Personality: Tends to be cold and aloof towards strangers due to shyness, but once she warms up to someone, she shows a caring, albeit awkward and brusque, side to her.
  • Super Mode: Burning Blaze is her world's equivalent to Super Sonic. So far, she's the only female character in the entire series to have one.
  • Super Speed: She's the fastest female character, and can actually give Sonic a run for his money in this department, in high heels no less.
  • Super Strength: She's classified as a Power character in Sonic Runners.
  • Tomboy and Girly Girl: Tomboy to Amy and Cream's girly girl.
  • Through a Face Full of Fur: Percival blushed when Sonic saved her in Black Knight.
  • Token Wholesome: Out of the anthro cast (especially the females), Blaze tends to cover the most fur, barring Mario and Sonic at the Olympic Games (where she bares her midriff).
  • Villain-Beating Artifact: The Sol Emeralds she carries are capable of turning Blaze into Burning Blaze, allowing her to burn the problems away. However she doesn't use the Sol Emeralds for that as often as she should. Then again, the plot for some games would be a lot shorter.
  • Warrior Prince: She's a princess and formidable fighter.
  • When She Smiles: An In-Universe reaction. When Blaze smiles in "Sonic Rush," Cream acts very surprised and asks Blaze if she's really smiling.
  • Why Did It Have to Be Snakes?: As shown in both Sonic Rush titles, she has acrophobia. It makes sense when you consider that cats are usually afraid of heights in real life, yet it conflicts with her acrobatic prowess during gameplay.
  • Wise Beyond Their Years: She is very mature and intelligent for her age. However, she's also younger and less experienced than Sonic, and loses her cool more easily than he does.
  • Women Are Wiser: Albeit Depending on the Writer. In Sonic the Hedgehog (2006) and Sonic and the Black Knight, she is much more composed and "normal" acting than her other team members. In titles such as the Sonic Rush Series, however, she is a hammy Grumpy Bear.
  • Youkai: While lacking the signature second tail, her being a cat that walks upright as well as her ability to control fire evokes the image of a kasha, a supernatural, grave-robbing creature whose true appearance is said to be that of a nekomata wreathed in flames.
  • Younger Than They Look: Despite what their personalities would lead you to believe, Blaze is actually a year younger than Sonic. To be exact, Sonic is 15, and she's 14, the same age as Silver.

    Silver the Hedgehog

"I will protect the future!"

Debut: Sonic the Hedgehog (2006) (erased timeline possibly)
Proper Debut: Sonic Rivals
Voiced by: Daisuke Ono (Japanese); Pete Capella (English, 2006-2010), Quinton Flynn (English, 2010-2017), Bryce Papenbrook (English, 2019-present); Hervé Grull (French, 2011-present)

A telekinetic hedgehog from 200 years in the future.

In the original timeline, Silver's future was destroyed by the "Flames of Disaster", known as Iblis. He and his friend Blaze spent their days defending their home from Iblis in an never-ending conflict. One day though, a mysterious individual named Mephiles the Dark approach him with the opportunity to travel to the past, and destroy the one who awakens Iblis, the Iblis Trigger: Sonic the Hedgehog. Silver goes to the past alongside Blaze to kill Sonic, but is eventually stopped by Shadow, who reveals Mephiles true intentions: to reunite with Iblis and destroy all of existence. Silver eventually make amends with Sonic, and returns to the future with the method to seal Iblis with the Chaos Emeralds. Once he defeats Iblis, Blaze seals Iblis within herself, saving the future.

After the destruction of Solaris, a new timeline was created. Silver came from a future where the evil Doctor Eggman Nega is a recurring pest. He travels back in time to capture Eggman Nega and bring him back to the future, and later, to prevent Eggman Nega from summoning a fire demon named Ifrit, who has destroyed the world in the future.

Silver is idealistic, headstrong, and more than a bit naive. His one true desire is a place where people can be happy and free from harm, but he's pretty rash and quick to make judgments without all of the details.

  • Adorably Precocious Child: He's a little older than usual for this trope, but he is portrayed as a young boy who carries the world on his shoulders.
  • Ambiguously Related: Shadow and Silver have similar abilities, personality traits, and chest fur. Sonic And The Black Knight has Shadow as Lancelot and Silver as Lancelot's son Galahad. They get a special winning animation in the Sochi Olympic Games, too, which is intended for characters with some kind of relationship. There's a lot of father-son feeling in theirs, with Silver trying to copy Shadow and look tough, when most of his winning poses have him floating around like a kid. Despite this, Word of God is that the two aren't related.
  • Anti-Hero:
    • In Sonic the Hedgehog (2006), he is desperate to save the future, making him an easy target for Mephiles' machinations. This leads to him spending the majority of his arc relentlessly pursuing Sonic, blinded by his belief that murdering the blue hedgehog is key to preventing Iblis' release. In every game after, he is unambiguously on the side of good.
    • Silver behaves similarly in Sonic Rivals, as his intense desire to save the world causes him to be rude and hostile towards anyone he meets.
  • Anime Hair: His hair is pointed upwards.
  • Badass Adorable: He looks like a younger Sonic, but his psychic powers make Silver one of the most powerful characters in the franchise.
  • Blood Knight: He is very eager to have sparring matches with Sonic in Sonic Generations.
  • Cosmic Retcon: His debut in Sonic the Hedgehog (2006) is no longer applicable, due to the events of that game being erased by Elise. His first encounter with Sonic and friends was in Sonic Rivals.
  • Carpet of Virility: He has a tuft of fur much like Shadow's, but subverted in that he is less competent and mature than some other characters.
  • Cast Herd: When Blaze isn't present, Silver tends to be sorted with the Chaotix - He teams up with Espio in Sonic Rivals 2, is usually with them at the base in Sonic Forces, and joins Team Vector (alongside Blaze) in Team Sonic Racing. Silver may be considered an unnoficial member of the team.
  • Catch and Return: His specialty is grabbing objects with his psychic powers and hurling them at his foes. When truly enraged, Silver will sometimes use his telekinesis directly on his opponent.
  • Conjoined Eyes: Just like Sonic and Shadow.
  • Deadpan Snarker: Shows a pretty sarcastic side to him in Sonic Colors DS.
  • Depending on the Writer: Fluctuates in personality between games arguably moreso than any character in the franchise, no doubt due to different teams handling him in his infrequent appearances.
    • In 06, written by Shiro Maekawa, he was a serious but approachable individual who had a sense of wonder about the past.
    • In the Rivals games, written by Takashi Iizuka, he was rude and hostile with little patience for those who he thought were in the way of his goals. He was still approachable though, albeit much less so, having a playful side with the Chao.
    • In Colors and Generations he's much more light-hearted, with a playful and sarcastic attitude similar to Sonic's.
    • In Team Sonic Racing, with the English version written by Ken Pontac and Warren Graff, he's far more socially awkward and naive than in his previous appearances, similar to how he acts in the comics. He doesn't understand Sonic trash-talk, but is overall a sweet kid.
  • Determinator: Much like Sonic, nothing will keep Silver down for too long.
  • Deuteragonist: In Sonic '06, he fights against one half of the main villain (Iblis), whereas Shadow fights the other half (Mephiles).
  • Easily Forgiven: He tries to kill Sonic and allows Eggman to swoop up Elise twice. The third time they cross paths, he requests helping Sonic to save Elise. Sonic's response is a smile and a "no hard feelings" fist pump.
  • Expy: His role and characterization are based primarily on Future Trunks; his entry in the game's script even ends with "basically, think Trunks from Dragon Ball Z". In the Sonic's 27th Anniversary Charity Stream for Syntero Mental Health, Shiro Maekawa confirms the resemblance is intentional, saying they took "the base model from Trunks".
  • Fatal Flaw: To a more visible extent but "Pride" and "Wrath" seem to be Silver's more negative personality traits. He represents wrath, because Silver is shown to get constantly stressed and frustrated about saving his endless future crisis and he seems to really lose his temper whenever someone keeps interfering in his missions, and pride, because silver tends to be more cocky and competitive than other characters as shown in the Sonic Rivals series.
  • Fire-Forged Friends: With Sonic in Sonic the Hedgehog (2006) after learning that Mephiles deceived him into thinking he was the Iblis Trigger. However, as the events of the game were erased, Silver Took a Level in Jerkass and he and Sonic clashed again in the Sonic Rivals series. It wasn't until Sonic Colors DS that the two got along again.
  • Flight: By turning his telekinesis on himself, Silver can fly through the air.
  • Forgot About His Powers: In Forces, he encounters Infinite in Mystic Jungle and attempts to fight him, but never once thinks to just immobilize him with his telekinesis. This is especially jarring when in the final battle with Eggman's army, he uses his telekinesis to immobilize three of Infinite's virtual reality constructs for Team Chaotix to hit them.
  • For Great Justice: Sometimes he doesn't know what to do due to these two motives clashing; he wants people to be happy and to bring peace to his world, but he also wants to bring justice upon those who harm the future. Sometimes he leans more towards one side than the oother.
  • Four-Temperament Ensemble: Choleric
  • Friendly Rival: Seems to take this role in later titles, particularly in his boss battle in Sonic Generations. He is giving Sonic all he's got, and they both seem to be enjoying it.
  • Good is Not Nice: In the Rivals games, he has shown to be impatient, bossy, rude and short-tempered to people unprovoked, but still fights to save his world.
  • Good Is Not Soft: Because of his strong sense of justice, he holds this demeanor towards the evils that would harm his future. Can sometimes double with Good is Not Nice because this can lead him into conflict with the other characters whom he feels are preventing him from saving it, which may have been the case of his attitude in the Sonic Rivals series.
  • Humans Are Psychic in the Future: Silver has powerful psychich abilities compared to the main cast from the present, but has no in-story reason as for why (compared with Shadow's background). Blaze likewise is pirokinetic, although this is due to her connection with the Sol Emeralds in Rush.
  • Hair-Trigger Temper: In Sonic Rivals and Sonic Rivals 2 he communicated to his peers in a very angry, abrasive and hostile manner. He's usually like this if he feels frustrated when dealing with some future crisis.
  • Heel–Face Turn:
    • Initially starts out as a pawn of Mephiles, but after Shadow helps him to see that he's being used, he fights against Mephiles along with the others.
    • Repeated again in the Rivals series, where he started out antagonistic towards Sonic because he felt Eggman Nega was his duty. He got better, and considers the cast his friends.
  • Hero Antagonist: In Sonic the Hedgehog (2006), He fights to protect the future and falsely believes that Sonic is the Iblis Trigger and attempts to kill him but is stopped by his (Sonic's) allies Amy, and Shadow and eventually realized that he was tricked by Mephiles.
  • Horrible Judge of Character: In his debut, he's easily duped by the Obviously Evil Mephiles into thinking Sonic is the cause of his Bad Future. It takes Shadow calling him out on it, and going back in time to witness the failure of the Solaris Project, for him to realize the truth.
  • Image Song: "Dreams of an Absolution".
  • Informed Flaw: He's been stated to be insecure when he's alone, but he's never really seemed to be for more than a moment.
    Silver: (having just arrived in the present, separated from Blaze) Blaze? Blaze! *looks around for a few moments* Now I must fight for the future!
  • Inspector Javert: Played straight. He caused a lot of problems for Sonic in Sonic 06. Said problems included nearly killing him twice in a row, allowing Eggman to kidnap Elise yet again. Ironically, Eggman kidnapping Elise those times actually might have turned out better in the short run, given what happened when Mephiles killed Sonic himself in front of Elise.
  • In Spite of a Nail: While his original future was averted, he still exists in its replacements and they never seem to be peaceful. So he keeps coming back to fix things.
  • Instant Expert: Just like Sonic, he learnt Chaos Control in Sonic 06 by watching Shadow do it. He learns it even quicker than Sonic does with even less information about what Shadow was doing.
  • Interface Screw: His special ability in Sonic Rivals has him using his powers to scramble the opponent's controls.
  • Jerk with a Heart of Gold: Silver is abrasive, rude and hostile in the Sonic Rivals series and is often shown making rash and impatient decisions that come to bite him and his friends later, but he does care about others and tries to remain on the side of justice.
  • Kid Hero: He's 14 years old, one year younger than Sonic, and the same age as Blaze.
  • Knight Templar: Although (mostly) kept in check by Pet the Dog moments, he is utterly merciless in his debut, coming very close to straight up murdering Sonic in two separate occasions, only being stopped thanks to Amy and Shadow intervening.
  • Large Ham: Silver's first English actor, Pete Capella, has gone on record during an interview stating that it's difficult to do Silver's voice quietly.
    "IT'S NO UUUSE!!!"
  • Light Is Good: His dominant color is silver, he has a Golden Super Mode and he is a hero at heart.
  • Long-Range Fighter: He mainly attacks using telekinesis but isn't really good in up close brawls, especially compared to Sonic and Shadow.
  • Mind over Matter: His main superpower is telekinesis.
  • Mundane Object Amazement:
    Silver: This looks so beautiful.
    Amy: What? You mean this desert?
    Silver: Everything is so great here, isn't it? The sky is gorgeous, and everyone's happy...
  • Nice Guy: He can be one when he isn't stressing out about some future crisis.
  • Perpetual Frowner: It's very rare to see Silver smile in his debut games, although this often has to do with him stressing over a crisis harming his future. He is noticeably more outgoing and optimistic from Sonic Colors onwards, claiming that everyone in his timeline has a smile on their faces, and since then has generally been more upbeat.
  • Physical God: In 06 he can transform into his Super form thanks to the seven Chaos Emeralds, in this form he is powerful enough to destroy a the entire world and was able to fight Solaris.
  • Psychic Powers: Aside from his telekinesis, he can perform telepathy, but it's very limited and can only disorient foes at the most.
  • Psychic Teleportation: One of his Psychic Powers.
  • Red Oni, Blue Oni: He serves as the rash and inexperienced Red to Blaze's more experienced and mature Blue in Sonic the Hedgehog (2006).
    • In Sonic Rivals 2, he serves as the short-tempered and bossy Red to Espio's calm and stoic Blue.
  • The Rival: To an extent, he started as one to Sonic due to Mephiles' manipulation (and briefly with Shadow). Then after Sonic 2006 was retconned, they started as rivals again (he also had some bouts with Shadow and Knuckles). After the Rivals series, they become friendly towards each other.
  • Rivals Team Up: Does this with Shadow and then Sonic in Sonic 2006 after finding out the truth about Mephiles and Iblis' origin.
  • Set Right What Once Went Wrong:
    • In his debut, he's trying to stop the Bad Future caused by Iblis from happening. He doesn't really succeed as the end result is Solaris being recreated and nearly destroying reality, and it's Sonic who has to pull this trope to fix it.
    • In Forces the prequel comic has him trying to stop a different Bad Future from happening involving Eggman's victory bringing the world to ruin. He actually succeeds this time without even realizing it, as he knocks the Prototype Phantom Ruby off Infinite in their fight, which is instrumental to defeating Eggman in the end.
  • Skilled, but Naive: A mix of this and Unskilled, but Strong. Due to his young age, his skill in actual hand-to-hand combat is lacking and he can easily be manipulated, but his Psychic Powers make both of these relatively moot points.
  • Spirited Competitor: His reaction towards getting challenged to a rematch in Sonic Generations shows elements of this.
    Silver: This should be fun! Let's go, Sonic!
  • Super Mode: He becomes Super Silver and joins Sonic and Shadow in the final battle against Solaris. This form greatly enhances his telekinetic skills, letting him stop several meteors travelling at high-speed and hurl them back at Solaris with enough force to shatter the deity's arms. It is interesting to note that, unlike any other transformation, Super Silver is largely ignored, remaining a One-Shot Character.
  • Super Speed: Unlike Sonic and Shadow, Silver did not possess this ability in his debut, at least on foot. He could fly fast in cutscenes, but on foot and in-game, he was rather slow. In later appearances, his running speed has been greatly increased, being comparable to Sonic and Shadow's.
  • Teleport Spam: In Sonic Generations 3DS, he can keep up with the Sonic Boost by repeatedly teleporting in front of Sonic.
  • Time Travel: Silver is from 200 years in the future, so any of his appearances in Sonic's era inevitably involve this. How this is accomplished besides 06 is unknown, with a Japanese manual stating he uses Chaos Control.
  • Timey-Wimey Ball: Silver's Bad Future doesn't exist, yet somehow he does. In his appearances, something affects the past from an outside source in history (Eggman Nega machinations, Eggman finding the Phantom Ruby, Dodonpa sending him an invitation for a racing contest), creating a Bad Future he has to correct.
  • Took a Level in Badass: His powers are much stronger in Sonic Generations, to the point where he can compress several tons of cars and debris into a massive ball and send it rolling after Sonic.
  • Took a Level in Cheerfulness: Silver goes from a conflicted Anti-Hero who broods over the idea of killing someone if it means saving the world to a cheerful, high-spirited Nice Guy and consistent ally to Sonic.
  • Took a Level in Jerkass: In the Sonic Rivals games, he acts much ruder to everyone than in his debut. He's gotten better since his cameo in Sonic Colors DS.
  • Took a Level in Kindness: Initially a conflicted Anti-Hero in 06 and a full-blown Jerkass in the Rivals series, later games have significantly scaled back Silver's meanness and depicted him as more of a kind, cheerful Nice Guy. Downplayed in that he was never really that mean outside of his role as an Unwitting Pawn, but some spin-offs like Team Sonic Racing characterize him as much more innocent and friendly right off the bat. Considering that together with his Character Development into a nicer person in the mainline games, the implication is that this is just what Silver is like if you remove him from the context of having to avert a Bad Future as he usually does.
  • True Companions: Blaze is his only friend in the future ruined by Iblis. He is devastated when she sacrifices herself to seal away Iblis, a role that he intended to fulfill by himself. The DS version of Colors plays with this, as Tails muses that it's almost as if Silver and Blaze were partners at some point when he witnesses the two teaming up against Eggman's robots, and the two still appear together in Team Sonic Racing.
  • Unwitting Pawn: Mephiles tricks Silver by convincing him that Sonic is the Iblis Trigger.
  • Well-Intentioned Extremist: He has no qualms against killing Sonic to save his future, but getting an earful from Amy made him question if it's truly right to kill someone for his own ends.