A list of characters in Dragon Quest VIII.
As with many character pages, merely knowing that a trope applies to a character can be a major spoiler. Hiding said spoilers is against the Spoiler Policy, so they will be unmarked.
A member of Trodain's palace guard, and the sole person who survived Trodain's curse unscathed. He has a pet mouse named Munchie. Princess Medea discovered his unconscious self in the woods when they were young and they became best friends. He was taken under the care of the castle at her request and is greatly indebted to King Trode as a result, but he has no recollection of his life before these events.
- Adorkable: Several scenes have him just staring at what's going on in dumbfounded disbelief and make him look like this.
- Affectionate Nickname: Yangus calls him "Guv," King Trode calls him "My boy," and in the second new ending in the 3DS version, Jessica starts calling him "Hubby."
- Amnesiac Hero: He doesn't remember anything from before he started to live at Trodain. He is half Dragovian and his memory was wiped to keep their existence a secret.
- Asskicking Equals Authority: He was a palace guard before the game began, and his efforts during the game earned him promotion to Captain of that same guard.
- Chekhov's Gun: The Argon Heart obtained by helping Prince Charmles complete his Rite of Passage becomes one of these in the good ending for the Hero. Because the hero is actually related to the royal family, and since he successfully completed the trial, he is allowed to marry Princess Medea.
- Choice of Two Weapons: Four weapons in this case:
- Blade on a Stick: Appropriate considering that in Castle Trodain he was just a mere Spear Carrier.
- Battle Boomerang: Which can be used to hit all the enemies at once, though the damage is gradually decreased with each enemy struck.
- Heroes Prefer Swords: As one might expect, his default weapon is a sword. His best weapons are also swords.
- Good Old Fisticuffs: Like everyone else, he can fight with his bare hands if the player so chooses.
- Combat Medic: He's got the most powerful attacks, and makes an excellent back-up healer to Angelo. He also gets "Omniheal," which heals everyone completely.
- Cursed with Awesome: Literally. As a child, a curse was used to wipe his memories of the Dragovian Sanctuary, which had the side effect of making him immune to any other curses... including the one cast on Trodain.
- Curtains Match the Window: Brown hair, brown eyes.
- Dragon Knight: Hero's Spear weapon-tree contains many skills that are typically associated with Dragon Knights. At level 70, the Hero is capable of learning "Dragon Soul", a move that actually calls onto the powers of Dragons. Two of the hero's special armors, Metal King Armor and Dragovian Armor even look very similar to the "Dragoon" Armor you'd find from the Final Fantasy series. The reveal of the Hero's true heritage as Half-Human, Half-Dragovian makes him a literal Dragon Knight.
- Elemental Punch: His fists can produce Razor Wind if leveled properly.
- Gameplay and Story Integration: Not only did he survive the curse on Castle Trodain unscathed, but he has a natural immunity to curses in battle. He can also remove cursed equipment with no penalty.
- Guest Fighter: He's one of the four playable heroes that represent Dragon Quest in Super Smash Bros. Ultimate.
- Half-Human Hybrid: Half human, half Dragovian.
- Hello, [Insert Name Here]: The voice acting deals with this by having his teammates generally refer to him by the nickname "Guv," or omitting his name completely (i.e. the text will say "Right [hero's name], my boy," but the voice actor will say "Right, my boy.")
- Heroes Prefer Swords: While he's free to pick up and use any of the above mentioned weapons, he starts the game with a sword, is usually depicted holding it and has a special, very powerful attack that can only be obtained by reaching the maximum level of both "Sword" and "Courage".
- Heroic BSoD: Has a minor one in the new Golden Ending after King Clavius royally chews him out. Angelo even says he "looked ready to throw in the towel."
- Heroic Mime: He has no voice whatsoever, though the game shows him talking several times, with other characters Repeating so the Audience Can Hear. Lampshaded by Red in the ending by calling him the strong, silent type.
- Heroic Spirit: His special skill, "Courage".
- Hyper-Competent Sidekick: Towards King Trode. Technically, he's the king's retainer, as the only surviving soldier of Dhoulmagus cursing the castle.
- In-Series Nickname: "Guv". (Short for "guv'nor", with both being British slang for "boss".) Mainly used by Yangus; over time, Jessica picks it up, too.
- I Want My Beloved to Be Happy: Potentially regarding Medea, who is arranged to be married to Charmles. The Hero is clearly upset about this but does not get in the way if it is what Medea wants. She realizes it isn't.
- Jack-of-All-Stats: He doesn't have the speed or the magic of Jessica, but he has above-average health and attack.
- Lady and Knight: As a member of the palace guard, he is the loyal and brave White Knight Medea's gentle and compassionate Bright Lady.
- Laser Blade: Gigaslash and its powered up version, Gigagash.
- Magic Knight: More on the Knight side, but he does learn the entire Sizz line of spells.
- Magnetic Hero: While Trode thinks of the party as his retainers, Yangus (and in the 3DS remake, Morrie) joined up for the hero's sake specifically, while Jessica and Angelo joined the group as a whole. This inadvertently makes him the unofficial Leader.
- Official Couple: In the original version of the game, he could potentially end up with Medea at the end of the game. With the 3DS version, he can now end up with either Medea or Jessica.
- One Curse Limit: He's already cursed, and can't be affected by curses from anyone else anywhere in the game, including Dhoulmagus. He's cursed to not remember he was born in the Land of the Dragovians.
- Playing with Fire: Can learn some fire spells.
- Power Dyes Your Hair: Toriyama + First 3-D Dragon Quest = Inevitability. In the PS2 English version, when he reaches maximum tension, he looks almost exactly like a Super Saiyan with purple hair.
- Razor Wind: The Thin Air special attack.
- Royals Who Actually Do Something: He doesn't learn until post-game (that is, after saving the world and all) that he's the son of the previous crown prince of Argonia and thus has royal blood.
- Shock and Awe: He's the only party member who can use lightning by powering up his Courage skill set.
- Shout-Out: Maxing out his Tension makes him look like a pink-haired Super Saiyan.
- Standard Hero Reward: He marries Princess Medea in the true ending of the original game, but that had more to do with uncovering his secret legacy.
- Strong Family Resemblance: To his father, which is immediately noticed by his paternal uncle, the king of Argonia.
- Suicide Attack: With the Kamikazee spell, which sacrifices the user to deal heavy damage to enemies.
- Take My Hand: With Yangus before the game proper begins.
- Uncanny Family Resemblance: He's the spitting image of his deceased father Prince Eltrio of Argonia, so much so that King Clavius is startled when he first sees the Hero. Interestingly enough, his mother Xia bares an uncanny resemblance to the Hero's love interest, Princess Medea.
- Undying Loyalty: Towards King Trode and Princess Medea. In the 3DS remake he even dreams about his first meeting with Medea when trapped on Purgatory Island.
- Victorious Childhood Friend: He can potentially marry Medea in one of the endings.
The Hero's pet mouse who lives in a pouch at the hero's side. While not seen often, he can provide some amazing support in battle thanks to the many cheeses that can be fed to him.
- The Atoner: Left the Dragovian Sanctuary with the hero in order to watch over him.
- Breath Weapon: What some of the cheeses do in battle.
- My God, What Have I Done?: Blames himself entirely for the death of his only daughter and the exiling of his grandson.
- Non-Human Sidekick: A tiny mouse that fits in the hero's pocket.
- Luke, I Am Your Father: He's actually the Hero's grandfather, a Dragovian shapeshifter.
- Papa Wolf: Downplayed version, but he does leave the Dragovian settlement to watch over and protect his grandson as Munchie.
- Ridiculously Cute Critter: A tiny little pet mouse totally loyal to the Hero.
- Significant Anagram: Of his real name, Chen Mui.
- Team Pet: Though he doesn't show as often as most pets do. However, you can see his head poking out of the hero's coat pocket.
- Trademark Favorite Food: Cheese!
- Voluntary Shapeshifting: He reveals himself in the Bonus Dungeon to be the Hero's grandfather, and thus not really a mouse..
- Walking Spoiler: He's mostly there for Rule of Cute during 99% of the game, but has many revelations about his true identity in the post-game content.
Originally a bandit from the town of Pickham, since trying to reform after the Hero saved his life.
- Acrofatic: He's rather agile for a guy his size and weight.
- Ain't Too Proud to Beg: Gets on his knees to plead with Red after she claims she's keeping the party's horse and carriage after all. Turns out she just wanted to see his reaction.
- Anti-Hero: Type II - a brash bandit whose doing good out of a sense of respect for someone truly heroic.
- Badass Normal: He doesn't have the versatility and dragonic legacy of the hero and possesses the least magical ability of the core four party members. He just hits really, really hard to make up for it.
- The Big Guy: The slowest and the strongest of the traveling adventurers, as well as using the heaviest weapons.
- Boisterous Bruiser: His weapon of choice during a pub brawl? A chair. With another patron still sitting in it.
- Catchphrase: "COR BLIMEY!" An expression of mock surprise whenever Trode appears in a scene out of nowhere.
- Character Development: From ridiculous, unsuccessful bandit to honorable, big-hearted hero.
- Choice of Two Weapons: Five weapons in this case.
- An Axe to Grind: One of his most effective weapons is the axe.
- Carry a Big Stick: His second choice, which includes Drop the Hammer.
- Sinister Scythe: Some of the most powerful ones though looks more like polearms or even billhooks. Boost his scythe skills to allow Yangus to do some Video Game Stealing.
- Good Old Fisticuffs: As strong as he is, his fists are good weapons.
- Epic Flail: Two skippable weapons (one is obtained by visiting Red late in the game and the other one is the prize for gathering enough mini medals): they're both quite damaging and can hit multiple enemies, but they don't have a skill set.
- Combat Medic: Eventually learns some healing magic, but not nearly as powerful as the Hero's or Angelo's. Except Kerplunk.
- Delusions of Eloquence: Played with. Yangus occasionally tries to show off by calling on turns of phrase he's heard educated people use — probably Brains, his friend from Pickham — but while he almost always mispronounces them, he never actually misuses them.
- Face of a Thug: The main reason why his first attempt at reforming failed is he looks scary.
- Gentle Giant: Despite his rugged appearance, he's quite sensitive and is often hit the hardest by the various Tear Jerkers and Player Punches the team encounters.
- Encountered in one of his skills: Humanity.
- He's even this towards Trode, besides their bickering. When Trode is starting to feel really down in the dumps about always being stuck waiting outside of town, Yangus is the one who suggests going to Pickham so Trode can at least get a drink somewhere and have SOME measure of dignity.
- Heroic Sacrifice: His "Kerplunk" spell, the most powerful healing ability in the game, completely revives and heals all other party members... at the cost of all of his HP and MP.
- Heterosexual Life-Partners: Best buds with the Hero. Yangus thinks so, at least, ever since he was saved by him.
- Honor Before Reason: During the hunt for the orbs of the seven sages, if you consult with him in Arcadia, he wonders if maybe they should get Dominico to get them a summoning spell... but then thinks Empyrea might get mad at them for "cheating" and decides against it.
- How We Got Here: The game begins with him already traveling with the guv; he later recounts how they met to Jessica in a Flashback.
- I Owe You My Life: The reason he travels with the party is because the hero saved his life, even after he tried to rob them.
- Master of None: He looks like he should be a Mighty Glacier, with a build that suggests Stout Strength and An Axe to Grind. He's certainly slow enough, but his damage output is average at best and pales next to Jessica's spells and whips, Angelo's bows and arrows, and the Hero's swords or spears. He can get a few healing spells if you put points into Humanity, but his healing potential is limited by a small MP pool, and unlike the Hero and Angelo he never gets any way to regain magic points or mitigate casting costs. He's can wear some of the best armor in the game and has a massive HP pool, which qualifies him as a Stone Wall, but since there's no way for him to pull aggro he can't really tank for squishier party members. Early in the game he's useful in boss fights as a debuffer, although Jessica can do that as well or better. In the late game, he's mostly useful to hold on to a Sage's Stone, Rune Staff, and Resurrection Staff and act as a secondary buffer and healer, not so much because he's particularly good at it as because he's the only party member with nothing better to do. This is averted in the remake where Yangus gets a significant strength boost starting at level 21. He will eventually end up with the highest strength among the playable characters and is more of a Mighty Glacier.
- My Greatest Failure: He admits he's no saint, readily enough, but if there's one thing that makes him feel guilty, it's his failure to get Red the Venus' Tear like he promised years ago.
- Nice Hat: A spiked cap.
- Odd Friendship: With King Trode. Yangus calls Trode "granddad" and Trode thinks of Yangus as a smelly brute, but they've got each other's backs. Yangus's ultimate ability in his "Humanity" skill tree even calls on Trode for help.
- Perma-Stubble: Yangus is perennially unshaven, but never with an actual beard.
- Reformed, but Rejected: His first attempts at reforming fell flat because nobody was willing to give him a chance... until he met the Hero.
- Running Gag: His reaction to Trode's skill at the Stealth Hi/Bye maneuver is "COR BLIMEY!". This is lampshaded when he starts to react once, then stops and states he's gotten sick of that old gag.
- Ship Tease: With Red.
- There is, of course, his old unfulfilled promise to get her the romantically-named Venus Tear.
- In the second phase of the Heavenly Dais, Yangus is sufficiently intimidated by the fact that the whole zone is free-floating in midair. Not the kind of place he'd pick for a stroll with Re- er, nevermind.
- Stout Strength: The heaviest hitter, he's also the shortest and the fattest.
- Undying Loyalty: Yangus has been absolutely devoted to the Guv since his life was saved, like some butler with a battle-axe. He gets down on hands and knees to beg Red to return a certain horse and cart for the Guv's sake, and it's a Berserk Button of his that someone would dare put the Guv in prison.
- Video Game Stealing: At about 1/4th the item's drop rate, meaning a 1/16 chance becomes 1/64. Upgrades to 1/2 chance.
- "X" Marks the Hero: The X-shaped scar on his cheek is most likely an emblem of banditry but he's a hero now.
- You Are Better Than You Think You Are: Downplayed. In one of the consultations you can have partway through the Arcadia chapter, Yangus confesses sorrow that he misjudged Dominico — he'd been hoping the magician would have a change of heart and be a better person if the party gathered the Kran Spinels for him, like Yangus had a HeelFace Turn after the Hero saved his life. Angelo interrupts and suggests perhaps Yangus always had his heart of gold; Dominico is an entirely different type of person. As a matter of fact, Dominico does reform, but at a much higher cost than Yangus anticipated.
A magician from Alexandria who is from a long line of nobles and joins up with the party after Dhoulmagus kills her older brother, Alistair. Hot-tempered and sharp-tongued, but a capable spellcaster with plenty of potential.
- Action Girl: The only female combatant in the PS2 version, and the person most likely to take charge against an opponent.
- An Ice Person: Can learn how to cast ice spells.
- And I Must Scream: She describes her Brainwashed and Crazy moments as a long, terrible dream that she couldn't wake up from.
- Arranged Marriage: In a distinct parallel to Princess Medea, Jessica is betrothed to the son of Argonia's chancellor, an effete fop named Lorenzo. While not as abrasive as Prince Charmless himself, Lorenzo takes his wealth and surroundings for granted and nearly everyone considers him to be worthless. (He briefly winds up as an apprentice Stone Mason in Arcadia, a task at which he is no good.)
- Ass Kicks You: Her Hip Drop attack.
- Bare Your Midriff: Achievable with a few of her alternate costumes, including the Dancer's Costume, Bunny Suit in the 3DS version, and the Magic Bikini.
- Black Mage: Though she can get a group healing ability at the end of her Sex Appeal skill tree, she mostly sticks to offensive spells and abilities that increase the party's power.
- Brainwashed and Crazy: She is possessed by Rhapthorne's sceptre at one point.
- Bunny Girl: A Dragon Quest staple, when she has the Bunny Suit, Fishnet Stockings, and Bunny Ears equipped.
- Chainmail Bikini: Many of her alternate outfits qualify, the Magic Bikini in particular. Funnily enough, you can get the bikini right before you get to the snow-covered region of the game.
- Changing Clothes Is a Free Action: If you equip her with one of her outfits while she's in the overworld, she'll fade out and back in to existence in the new outfit.
- Choice of Two Weapons: Four weapons in her case.
- Knife Nut: Which can be upgraded to Heroes Prefer Swords with enough training. Some of her knife-skills automatically poisons when attacking.
- Magic Staff: She's a mage by default, after all, so she is good with magic staves
- Whip It Good: Her starting weapon type is a whip, which strikes a whole group of enemies.
- Good Old Fisticuffs: Like everyone else, she can punch enemies even if she has a daintier frame than them.
- Curtains Match the Window: She has vivid red hair and red eyes.
- Cute Witch: Played up with the Hexlet costume in the 3DS version, which looks like a modern Halloween costume.
- D-Cup Distress: Gets frustrated when King Clavius uses her Ms. Fanservice status to motivate Prince Charmles. (Ironically enough, she's being used as a stand-in for Medea, who's actually quite petite).
- Distracted by the Sexy: As her "sex appeal" stat rises, enemies have a random chance of losing a turn by gazing in admiration. The skill also allows her to learn abilities which can produce the same effect.
- Dude Magnet: Many NPCs are attracted to her including Angelo and even Hero, and her sex appeal can even distract enemies. On top of all that she's probably one of the (if not the) most attractive females in the Dragon Quest universe according to fans, to the degree that her ability to attract men is a running gag in other materials.
- Establishing Character Moment: Powering up a fireball to launch at the hero's head, then breaking down into tears when she hears her brother's voice.
- Evil Makeover: Possessed Jessica sports an unhealthy greenish skin and a perpetual grimace coupled with a Death Glare, not to mention that her voice becomes a croaky Voice of the Legion.
- Fiery Redhead: Literally. She is a spirited red-headed girl whose default spells involve fire.
- Flunky Boss: Constantly summons black shadows during her boss battle to fight for her.
- Full Set Bonus: Downplayed. Some of Jessica's outfits require more than one piece — you can equip her with the Bunny Suit, but she won't become a full Bunny Girl unless she's wearing the Bunny Ears and the Fishnet Stockings, for example.
- Girlish Pigtails: Despite all her possible costume changes, her hairstyle never changes, unless you choose to marry her in the alternate ending of the 3DS version, where it briefly changes to a formal bun.
- Hot Witch: She can use her sex appeal stat to perform magic-like techniques in battle. It's even exploited by King Clavius, trying to motivate his son.
- I Have Boobs, You Must Obey!: Several of her Sex Appeal skills allows her to cast status effects on the enemy. The Sexy Beam in particular allows her to make an enemy into an ally.
- Impossible Hourglass Figure: There's a scene that highlights her figure. I.e. VA VA VOOM!
- Impossibly-Low Neckline: Her standard outfit shows a lot of cleave with its low cut. Her other outfits tend to avoid this altogether, but generally shows more of her legs.
- Innocent Fanservice Girl: Downplayed. Remember, the cast's Ms. Fanservice has zero skill with Sex Appeal when she starts out — she only begins to figure out the whole fanservice thing after she starts traveling with the guys... if she ever does at all!
- Jiggle Physics: When she casts magic, they bounce. Or just by doing as much as turning around, taking a step or picking up something.
- Kill It with Fire: The Frizz and Sizz line of spells are fire based.
- Kill It with Ice: The Crack line of spells are ice based.
- Lady of Black Magic: Despite her reputation for hot-headedness, Jessica is actually quite mature and level-headed when not actively grieving her brother's death, or dealing with her Proper Lady mother.
- Leotard of Power: The Divine Bustier is a potent armor.
- Magic Dance: Upon reaching the highest level of Sex Appeal, she can do a special dance while holding slime-shaped maracas. It seems nonsensical at first, but it heals about 100 HP to each member and costs no MP.
- Magic Idol Singer: In the 3DS version, the Nitid Tutu makes Jessica look like one, complete with a headset.
- Magic Knight: If you chose to equip her with daggers and then swords then she can use them alongside her magic.
- Male Gaze: Used hilariously when the King of Argonia tries to persuade Prince Charmles to marry Medea. VA VA VOOM! This is much to Jessica's embarrassment.
- Marshmallow Hell: Weaponized by her "Puff Puff", though it fails to work on certain enemies, especially the female ones, obviously.
- Monster Arena: While initially dubious of Morrie and his Monstrous Pit, Jessica soon gets in the swing of things — by the time you win Rank S, she's such a fan that, in a 3DS Consultation, she considers finding a place to live nearby.
- Ms. Fanservice: She has lots of fanservicey outfits, not to mention that her special skill revolves around sex appeal. In the 3DS update she can now marry the Hero instead of Medea. This was done because a lot of male players wanted the option to marry the most attractive character in the game. Ms. Fanservice, indeed.
- Naïve Newcomer:
- Downplayed; between being the Innocent Fanservice Girl, her terribly impractical Adventurer Outfit, and her decision to go chasing off after Dhoulmagus entirely on her own (she figures she'll have it done in time to get back to Alexandria without unduly delaying The Hero and Yangus), it becomes apparent that while she's got her heart in the right place, she doesn't realize right away how in over her head she is.
- When the ghost of Captain Crow appears, she wonders if fighting him to take his treasure counts as armed robbery.
- Of Corsets Sexy: Dangerous Bustier and Divine Bustier include corsets for the fan service.
- Official Couple: In the 3Ds version, she can marry the Hero. In the original, they're more like Platonic Life-Partners
- Petal Power: Her Pink Typhoon ability, which blasts foes with a tornado of cherry blossom petals.
- Pervert Revenge Mode: Her interactions with Angelo whenever he is being lecherous is a swift smack or fireball.
- Playboy Bunny: One of her outfits, which is a Dragon Quest staple, of course. The remake removes the overt similarities to true Playboy Bunnies and makes it into more of a black two-piece with rabbit ears.
- Playing with Fire: The first thing she does upon seeing the Hero and mistaking him for Alistair's killer? Shoot fireballs at him.
- Promoted to Love Interest: In the 3DS version, there is a new alternate ending where she and the hero get married.
- Rebellious Princess: Although in Jessica's case, her idea of rebelling is going off to avenge her dead brother rather than be a proper lady.
- Royals Who Actually Do Something: Not a princess, but her house is one degree away from royalty, thus making her a Noblewoman Who Actually Does Something.
- Sarcasm Mode: She "thanks" her mum for giving her such a great life after she's disowned and storms out of the mansion.
- Screw the Rules, I'm Doing What's Right!: She refuses to stay home and do nothing because tradition dictates it. She takes the first chance she gets to go out and avenge her brother.
- Second Love: Potentially becomes one to the hero in the 3DS update. There's added Relationship Values events between the two and, if all completed, she can be married in the ending instead of Medea.
- She-Fu: Jessica's Fisticuffs techniques are very elegant and acrobatic.
- She's Got Legs: Not seen in her regular outfit, but several of her alternate ones showcase them nicely.
- The Smurfette Principle: Well, besides Medea, but she's the only female party member (and Medea spends the game as a horse). It's averted in the 3DS remake when Red joins the party.
- So Long, and Thanks for All the Gear: Averted when she's possessed by the sceptre. She only carries the sceptre with her and all her clothing and equipment will stay with the main party.
- Sphere of Destruction: The Magic Burst spell.
- Squishy Wizard: She can wipe out whole enemies with her spells and can dish out decent damage, but she's not very resistant to damage herself.
- Stripperific: Most of her special outfits show a lot of skin.
- Stuff Blowing Up: Her Bang-family class of spells.
- Tsundere: Looks like she'll be a full blown tsun-tsun when you first meet, but it's mostly because you've caught her at a really bad time... her default tends to be dere-dere.
- The Unchosen One: Variation; it turns out her bloodline is one of the living seals on Rhapthorne, which is why her brother was killed.
- The Unfavorite: Has a very poor relationship with her mother, to the point that she's disowned upon deciding to join the heroes. If you take her to talk to her mother regularly throughout the main quest, their relationship will start to improve, and by the epilogue, they are mentioned to get along very well.
- Vengeance Feels Empty: Unlike Yangus and Angelo, she doesn't express any elation upon their victory over Dhoulmagus, knowing that it wasn't going to bring Alistair back. Barring the brief disappearance she makes from the party afterward, she is nevertheless compelled to carry on the fight against her brother's true murderer, Rhapthorne.
- Wings Do Nothing: Part of her Divine Bustier outfit are a pair of nonfunctional wings.
- Zettai Ryouiki: The above mentioned Divine Bustier includes a mini-skirt and long stockings. Achievable with the Hexlet costume, as well.
A Templar from Maella Abbey, who joins the party under orders to hunt down Dhoulmagus after the jester kills the head abbot.
- Agent Scully: If it's supernatural or fantastic enough, Angelo is probably going to be the one to doubt it.
- All of the Other Reindeer: The other Templars at the Abbey look down and sneer at Angelo, what with his gambling, womanizing, drinking, etc. However, it's heavily implied that they'd been doing this since way before he started delving into vices because they were following the lead of Marcello, the Abbey's golden boy, and Angelo developed the habits as a means of coping. How noble of them.
- At Least I Admit It: Downplayed; while he never gets especially confrontational about it, it's clear the gambling lech regards the Corrupt Church with some disgust.
- Backstory: Daddy was a philanderer who left behind a huge debt when he died, leaving Angelo with no place to go other than the Abbey. When he got there, the first person he met was Marcello, who welcomed him warmly and comforted him... until learning just who he was, at which point he violently rejected him.
- Bishōnen: A fairly good-looking young man who also happens to be relatively heroic. Relatively.
- Blow You Away: His Woosh-family class of spells.
- The Casanova: Morrie even calls him this.
- Casting a Shadow: Being the healer of the group doesn't stop him from learning instant death spells.
- Changeling Fantasy: Deconstructed. Angelo finds out that he has an older half-brother... who hates him merely for existing, as Marcello was cast out of the house when Angelo was born.
- The Charmer: It's his fricking superpower; his personal skill is Charisma, which (in a pleasant historical pun) grants him enough divine favor to open portals to heaven at its highest level.
- Chivalrous Pervert: He loves to hit on good-looking ladies, particularly Jessica, but his heart's in the right place.
- Choice of Two Weapons: Four weapons.
- Church Militant: As mentioned above, he's a Templar.
- Coat Cape: A rather dashing red and stylized cape at that.
- Combat Medic: A lot of his abilities revolve around healing. He doesn't get quite as many as the hero, but Angelo learns his healing spells much faster.
- Cruel Mercy: Saves Marcello after his half-brother completely ruined his own career through his own actions.
- Custom Uniform: No other Templar has a uniform like Angelo's. Even though Marcello's uniform is stylistically similar (and in contrasting colors too), it's sewn and tailored completely differently from Angelo's. Hell, most of the Templars seem to have crusader-like outfits from the 1000-1200s, while the white gaiters on Angelo's boots didn't come into fashion until almost the 1900s.
- The Cynic: If you talk to him enough in party chats, you'll notice he tends to be the most negative about the locations the group visits or what the next goal is, especially in places of religious significance. Towards the end he can even become outright hostile if he feels that the player is wasting time before fighting the final boss.
- Deadpan Snarker: Growing up in a place where everyone seemed to dislike him led him to becoming cynical and snarky.
- Defrosting Ice Queen: He starts out distrustful of the others, but starts warming up to them after revealing his backstory to King Trode, of all people.
- Dirty Old Monk: This is mixed with Sexy Priest and downplayed. Angelo's got quite the local reputation for being the one Knight Templar (which appears to be a religious order of men) with a habit for gambling and flirting.
- Dub Name Change: Kukuru -> Angelo
- Establishing Character Moment: After cheating at card games, he sips a glass of red wine while a fight breaks out. He quickly dodges the brawl, sneaks Jessica and the Hero out of the bar, then takes the opportunity to flirt with Jessica.
- Foil: Angelo's entire initial sketch as a character is a study in contrasts with the Templars as a whole and Marcello in particular. The Templars are rude but obstinate in their duty whereas Angelo is smooth but whiles away his time in sin; the Templars bar the party's path further inside of the abbey while Angelo gives them the means to get in; the Templars wear blue whereas Angelo wears red. (Marcello has relatively short dark hair whereas Angelo's is long and white).
- Freudian Excuse: He is disobedient and smarmy in large part because he has issues with Marcello.
- Friend to All Children: He was orphaned as a child, and the Abbot took him in. As of the Epilogue, he opens an orphanage for kids in similar situations to help carry on the late Abbot's legacy.
- Grumpy Bear: Suffers from moodiness and Arbitrary Skepticism, almost to Flat-Earth Atheist levels, in a game where the objective is to relieve a kingdom and its people of a demonic curse. He is constantly finding things he would never have believed true.
- Handsome Lech: Fairly attractive young man, but also completely shameless in his flirting.
- Hidden Depths: Introduced as a flirtatious pretty boy who doesn't take his station seriously; turns out to have a pretty damn tragic history and to honestly care about the church.
- Holy Hand Grenade: An ability that lets him call forth bolts from the blue at the end of his Sword tree. His "Pearly Gates" spell also blasts enemies with holy light and deals extra damage to zombies.
- Jerk with a Heart of Gold: Angelo is not short of complaints about the journey. Very often, he will complain about the Hero's Chronic Hero Syndrome tendencies and voice out his overall disdain for the most unfortunate situations they are in. Luckily, he's not as bad as Maribel was. Under all the snark, he does have a good heart.
- Katanas Are Just Better: In the 3DS version, Angelo's new ultimate sword, Demonsbane, is a katana.
- Lady Killer In Love: Played with, he spends a good deal of the game hitting on Jessica, but his attraction also doesn't stop him from flirting with other women as well.
- Laser Blade: His penultimate sword, the Shamshir of Light.
- Magic Knight: Like most Priests in the series, Angelo has a decent selection of weapons and armour and is capable of dealing damage with his spells, as well.
- Male Gaze: In-Universe he subjects Jessica to a full-body one upon meeting her for the first time, much to her dismay.
- Momma's Boy: Averted, even unto the point of accusing sailors who put their faith in the Goddess of being tied to their mother's apron strings.
- Mr. Fanservice: While he doesn't have the revealing outfits like Jessica does, Angelo is a very flirtatious, handsome man with a charismatic side, which attracts the female fans out-of-universe and women in-universe.
- Mr. Vice Guy: A consummate flirt and gambler.
- Mystical White Hair: Quite fitting for a skilled healing mage.
- No Guy Wants an Amazon: Not a big fan of "aggressive women", which he (perhaps snarkily) admits made it easier to fight against Jessica during her Demonic Possession.
- One-Hit Kill: As with most playable characters of the Priest class throughout the series, he can learn the Whack-family of instant death spells. Two of his bow skills allow him to do the same, as well.
- Out of Character Is Serious Business: Downplayed. Angelo becomes downright moody when visiting certain holy sites, as it reminds him of his own backstory and the Corrupt Church.
- The Paladin: Essentially fulfills this role, wielding elegant swords like rapiers and learning great healing magic.
- Quick Draw: Some of his attacks, despite being mostly performed with western weapons, are highly reminiscent of iaijutsu.
- Red Oni, Blue Oni: Red compared to his half-brother, Marcello. Angelo is charming, sociable, with a quick wit and a sense of humor compared to his stern and humorless brother. They even have contrasting hair and uniform colours.
- Reused Character Design: Greatly resembles Future Trunks, another character designed by Akira Toriyama.
- Ronin: Dress him in the Oriental Warrior Wear, and arm him with his new ultimate sword, Demonsbane, and Angelo will fit the bill quite nicely. He doesn't have a master after all (despite Trode insisting that he's part of the royal retinue).
- The Runt at the End: Marcello and the Knights Templar are introduced, big and brash in their blue uniforms at Maella Abbey — you only later meet smooth-talking Angelo, in his bright red uniform, in a Simpleton pub.
- Screw This, I'm Outta Here!: It becomes apparent during several consultations that Marcello assigning him to the hunt for Dhoulmagus also doubled as a quiet dismissal from the Templars; Angelo is well aware of this though, and actually rather pleased about it — making it clear he intends to return to the world of wine and women afterwards. Then Jessica disappears with Dhoulmagus's staff, he realizes that Abbot Francisco has not truly been avenged, and decides to stick around for the chase.
- Shipper on Deck:
- The Southpaw: The only left-handed party member. Considering his status as a templar indulging in sin, it fits the stereotype.
- Standard Status Effects: In addition to his fantastic healing powers, his abilities mostly focus on debuffing enemies and subtly turning the tide of battle.
- White Mage: His primary role, especially in the endgame, is to heal instead of hurt.
- Yank the Dog's Chain: The moment in his Backstory where Marcello welcomes him to the Abbey with a smile and a "Don't worry; we're your family now!", only to take it all back upon realizing who he is.
- Yin-Yang Bomb: Angelo's fully maxed Sword Skill allows him to wield even cursed swords.
An old associate of Yangus. They have quite the history together... Originally she was just an NPC in the PS2 version of the game, but was changed to be a playable character in the 3DS version.
- Action Girl: Red's a thief, not a fighter. Fighting isn't "her cuppa tea" as she put it. Of course, she locks herself into a fight with Captain Crow when she realizes Yangus is watching and gets blasted across the room. She plays this straight in the 3DS remake, however, and joins the party after beating Captain Crow.
- Affirmative Action Girl: Being made a playable character in the 3DS version brings the number of female combatants up to two.
- Alternate Character Interpretation: Given Yangus is willing to toss aside his pride for her and they wind up Walking the Earth as traders in the ending, he probably has a crush on her and is too shy to admit it.
- Childhood Friend Romance: Downplayed with Yangus; they've known each other since they were children and she's sore that he never got her the Venus' Tear like he promised her years ago. She and Yangus start the game at the opposite ends of adjacent continents.
- Contrived Coincidence: She comes sailing into the Pirate's Cove right as you begin the dungeon. Coincidence? Morrie thinks not.
- Dance Battler: The special abilities she learns from her Fan skillset are all dances.
- Dub Name Change: Geruda -> Red
- Epic Flail: "Lends" one to Yangus for the final battle if you visit her. But she wants it back!
- Exact Words: Red is first introduced when she comes into possession of a certain horse and cart through the Pickham black market, and only in exchange for the legendary Venus' Tear will she think about returning them to the party. Once you've provided her with the jewel, it turns out she has thought about it... and decided not to. (Although it's also possible she always was going to do it and she just wanted to see how far Yangus would go.)
- Expy: Appearance-wise, her outfit is almost completely identical to Aishe/Aira's.
- Faux Action Girl: In Pirates' Cove. Despite her reputation, she's not nearly as successful an adventurer as the party (she completely misses the switch needed to progress in a supposed "dead end"... unless she ), but she is quick to capitalize on their progress for her own sake. She also tries to take on Captain Crow with a single, nondescript knife and is promptly knocked unconscious. Given that Captain Crow poses a suitable challenge for the hero and his entire party, this is somewhat understandable. She's a fully-fledged action girl as a playable character in the 3DS remake.
- Foil: To Yangus.
- Red dresses fancily, surrounds herself with comfort and wealth, and is almost at pains to establish that she's a hard woman, despite how slender she is. Yangus wears furs like she does, but only has shabby gear, loses his axe (probably the most expensive thing he had) before the events of the game, and has both an exceptionally large heart and an exceptionally large stomach.
- Bonus points for their mechanical differences — she's the Fragile Speedster to his Mighty Glacier.
- Best seen when Red decides not to give back the party's horse and cart even after being furnished with the Venus' Tear; Yangus responds by begging her on hands and knees to return the horse and cart, not for his sake but for the Hero. Red is shocked by the sight, chastises him for not being a man, and insists she was only doing it for a laugh, anyway.
- Fragile Speedster: She has the highest base speed of any party member, and with training can come close to the Hero for damage output. There's a reason one of her alternate costumes is a ninja.
- Grumpy Bear: Her dourness is underscored whenever sweethearted Yangus is around, doubly so when they're on the same party.
- Hard-Drinking Party Girl: In the ending montage, all of the other women are drinking from goblets of wine while she's chugging from a pint of beer.
- Iron Lady: She's quite ruthless and demands respect from her male henchmen, but they still love her.
- It's All About Me: Consult her in Pickham and she'll reveal her golden rule is "Look out for number one."
- The Lad-ette: Red is no stranger to fighting, drinking, and cursing.
- Lady of War: A little less so than Jessica, but she's still quite feminine, especially when using her fan.
- Perpetual Frowner: Her default facial expression is a big scowl and the number of times that changes can be counted on one hand.
- Pirate Girl: She comes sailing into Pirate's Cove to race you for the treasure. In the 3DS version, one of her costumes gives her the appearance of a pirate captain.
- Pretty in Mink: She wears a wrap skirt of brown fur. It looks stylish, but still tough enough to fit her pirate image.
- Promoted to Playable: In the 3DS remake, she joins the player party.
- She-Fu: Her fisticuffs techniques are very acrobatic and agile.
- Ship Tease: With Yangus.
- She's been sore at Yangus for who knows how many years since he failed to get the Venus' Tear for her. Note that, of all the things the gem could be named, its namesake is the implied grief of a goddess of love.
- She "lends" Yangus a personal weapon to help him in the final chapter of the game — and makes it very clear that, when it's all over, she expects him to bring it back.
- She and Yangus enter some kind of partnership together after the Big Bad is defeated. Jessica wonders how they got to such a state — when last she saw them they couldn't "exchange two words without three insults".
- Red chastises the hero (in the 3DS version) for not keeping in contact with Yangus, even if he is the strong, silent type. She makes a point of harping on how Yangus was so upset when he showed up at the door, afraid the Guv' might've forgotten about him.
- In a 3DS consultation during the last leg of the Dark Citadel, she pulls the hero aside to thank him for being such a good influence on Yangus.
- You're Insane!: In a Consultation following the Prison Island chapter, Red figures she's seen Marcello's true colors.Red: Yeah, 'is true, stark ravin' bonkers colours.
Moro "Morrie" Mozzarella
An eccentric fellow who runs a Monster Arena known as the MONSTROUS PIT, along with his assistants Marrie, Merrie, Mirrie, and Murrie.
- Ambiguously Bi: Many of his comments to the hero are laden with double entendres. Morrie is filled with PASSION for the hero due to his ability with monsters. Even Marrie is shocked at how good of a mood Morrie's been in lately because of him. He really wants to show off his monstrous pit and tells the hero that he won't know the depths of his own passion until he plays with himself. Humorously, one of his boomerang abilities in the 3DS version is called "Swings Both Ways."
- The Beastmaster: He's able to utilize the monsters from his pit, such as being able to summon Sabrecats to maul his enemies.
- Carpet of Virility: His outfit prominently displays his chest hair. He's a type 1 compared to Yangus.
- Combat Medic: As a playable character. He has healing abilities and is something of a mix between the Martial Artist and Minstrel classes from IX.
- Cool Old Guy: Downplayed. Yangus is notably older than the hero, and Morrie was already grown when Yangus and Red were kids.
- Cursed with Awesome: Discussed — Morrie quietly wishes he'd been turned into a monster like Don Toad, because he thinks that it would help him understand the hearts of monsters better. He also thinks that being possessed by Rhapthorne turned Jessica into some kind of The Chosen One, and being chosen is like being special, and being special is like being the best!
- Double Entendre: His speech is thoroughly peppered with them. The fact that he manages the "Monstrous Pit" is just the start.
- Dramatic Wind: His scarf and tunic billow indoors.
- Fighting Clown: Morrie is by far the wackiest teammate in the 3DS version with his Passione and his Gusto, has an entirely eclectic skill-set based around monsters and being Hot-Blooded, and his alternate costume is a jester suit.
- Glass Cannon: The worst vitality in the game, made up for with some of the most powerful single target attacks in the game and the easiest character to reach max tension. He also has roughly the same equipment choices as Angelo, being able to equip robes and lightweight tunics.
- Gratuitous Italian: Morrie uses quite a lot of Italian words in his normal speech and his English voice actor even speaks in an exaggerated Italian accent.
- Hot-Blooded: Morrie's so damn hot and bothered about his Monstrous Pit that his personal space will occasionally explode into flame. These flames actually form the basis of one of his special attacks in the 3DS remake.
- Hot Blooded Sideburns: Combined with Badass Mustache. So hotblooded they meet in the middle! (The technical term is "Friendly Muttonchops").
- Kavorka Man: He's old, he's hairy, and he's an oddball... and yet, he's constantly attended by four beautiful blonde Bunny Girls.
- Large Ham: You need to be able to handle the Passione and the Gusto if you intend to deal with Morrie, yes, you do.
- Luck-Based Mission:
- The Monster Arena, to an extent. You can pick what sort of monsters to send into the Arena, but you can't control them directly. Also, increasing the Hero's level will also strengthen the monsters he employs (up to a certain point).
- His ultimate skill Monster Mia summons monsters to assist the party in battle, but which set of monsters is up in the air.
- Malaproper: He often bungles his English idioms, and he gets even more of them in the 3DS remake, resulting in this.
- The Nicknamer: He has nicknames in Italian for all of the main characters: ragazzo (boy) for the hero, signore (sir) for Yangus, bimba (baby) for Jessica, casanova (self-explanatory) for Angelo, rosa rossa (red rose) for Red, and Don Toad for King Trode. After the heroes beat Rank S in the arena, he refers to everyone as champione or championessa, which isn't really Italian but it gets the meaning across.
- Playing with Fire: When Morrie is feeling particularly passionate, flames will appear out of nowhere behind him. It turns out that his passion actually lets him control fire.
- Promoted to Playable: In the 3DS remake, he joins the player party.
- Polyamory: Implied with the bunny girls Marrie, Merrie, Mirrie, and Murrie.
- Scarf Of Asskicking: And it is always blowing in the wind. Even indoors!
- Shipper on Deck: In the 3DS, recently inspired by an encounter with the godbird Empyrea's hatchling to gush about babies and their Gusto. The thought of babies prompts him almost immediately to think of signore Yangus and the rosa rossa... only for him to catch himself.
- Shout-Out: A mustachioed Italian adventurer who dresses in red and green? Why is that so familiar? (Bonus Points for his Bunny Girls, the "Super Morrie-o Sisters").
- Support Party Member: He definitely fills the role of the team cheerleader, having a number of support abilities such as Oomph and being able to increase another character's Tension (much like Minstrels from Dragon Quest IX).
- Uncle Pennybags: He's actually one of the richest men in the world.
The titular "Cursed King" of Trodain, transformed into a green-skinned, troll-like creature by Dhoulmagus. Set out on the titular journey in hopes of tracking the jester down, regaining the sceptre, and restoring his kingdom and his true form.
- Baleful Polymorph: Dhoulmagus turned him into a troll as a pun on his name. Though when he's back to human he still looks like a troll.
- Big Ego, Hidden Depths: While Trode initially comes off as a self-absorbed blowhard, he is actually a man of boundless compassion and surprising wisdom.
- Break the Haughty: A downplayed example. He never really gets very humble despite his experiences, but he at least goes from demanding things to politely asking.
- Bunny-Ears Lawyer: For all of his wackiness, he proves himself to be a very competent and dedicated ruler.
- Character Development: His time as a monster renders him much more humble as the game goes on. He still thinks very highly of himself and his station, but he no longer looks down upon commoners or his party members. He also becomes less controlling of his precious daughter Medea, eventually letting her make her own marriage decisions.
- While initially eager to drink from the Mystical Spring and regain his original form, he eventually decides to refrain and leave its use specifically for Medea's benefit alone. He also orders the hero to take Medea to the spring often to make sure she can benefit from it.
- Crouching Moron, Hidden Badass: Often claims in the tips he gives that his experience is direct. In the finale, he disarms and knock out several polearm-wielding guards while armed with a stick.
- Dirty Old Man: Just look at his comments after equipping Jessica with any of her Battle Bikini. Also, if you equip a piece of the Bunny Girl outfit on Jessica, he practically screams at you to finish getting the rest.
- Freak Out!: He does not deal well with stressors, like being treated like the monster he appears to be or Medea getting horsenapped.
- Gonk: Even in his human form, he's short and troll-like.
- The Good King: As goofy and blustering as he is... and when he's stopped feeling sorry for himself, Trode is repeatedly shown to be a kind, reasonable King who truly wants to save his kingdom. He is also surprisingly open to listening to the thoughts and feelings of others.
- Good Parents: He's a terrific father to Medea, who grew into a well-mannered and gentle young woman under his and his late wife's care. He also is virtually a father to the Hero, and their relationship is more of a father and son than of a king and his vassal. In the best ending, he even becomes Hero's father by marriage, an arrangement he clearly is pleased with.
- Guest-Star Party Member: The player assumes direct control of him any time the party visits Tryan Gully since it's the only town in the game where it's safe enough to walk around freely without being chased out of town or having Medea stolen out from under him.
- Hidden Depths: Starts off seeming shallow, spoiled, and bossy, but reveals other sides of himself over time.
- Honor Before Reason: Not a big fan of running away — in his youth he apparently spent two weeks in a hospital because he had a run-in with monsters he refused to run away from. He'll chastise you for running away from battle too many times.
- Horrible Judge of Character:
- He first describes Medea's Arranged Marriage as "A match made in heaven," until he actually meets Charmles.
- He alludes to himself being one when he fell for Dhoulmagus's act that eventually gave him access to steal the scepter.
- Hypocrite: Chastises Rylus posthumously for being a careless master and not being in tune with his servants' feelings, even while considering his own "retainers" to be useful for his own every whim (the only person officially in his retinue is the hero).
- I Gave My Word: Struggles with this regarding Medea's Arranged Marriage once it becomes apparent that it will not be a case of Happily Ever After.
- Item Crafting: He personally manufactures, improves, and manages the Alchemy Pot.
- It's All About Me: Sort of, although he has his kinder side.
- Talk to him enough and it'll become apparent that the only member of the party whose suffering he really cares about is his own (and, less often, his daughter's). By the same token, he considers his own opinion to be the decisive one. Bonus points for considering every new addition to the Character-Magnetic Team to be a personal retainer.
- Trode knows how to take a thing way too far. Consulting with him during the Tryan Gully chapter reveals he considers everyone he's ever spoken to to be a personal retainer. He later claims his life philosophy is to commandeer services from others.
- Nice Guy: While he's very egotistical, Trode is actually courteous to everyone he meets and does his best to support the party throughout the quest.
- Non-Action Guy: Despite being on the party, he never actively participates in battle. He does occasionally get physical when he needs to though, and he proves to be surprisingly capable when he does.
- Old Master: Downplayed, but the little robed troll has plenty of experience in combat and knows enough to manufacture an Alchemy Pot.
- Papa Wolf: He absolutely loves his daughter with all his heart (which is, frankly, one of his few redeeming qualities). He'll throw himself into harm's way if it means keeping Medea out of danger, and when she's been kidnapped, he stops at nothing to find her. Comes to a head in the normal ending when He helps break up Medea's wedding despite the potential political fallout with Argonia, but King Clavius is on his side and he just doesn't know that.
- Reason Before Honor: In the normal ending he says that an agreement made by his grandparents shouldn't dictate what Medea does with her life if she doesn't want to go through with it.
- Stealth Hi/Bye: Why is he a ninja? He's insanely good at popping up out of nowhere, startling the heck out of Yangus and the rest.
- Team Dad:
- The oldest of the group, which is why Yangus consistently refers to him as "grandad." He listens to Angelo's backstory as a paternal figure, and comforts the hero during his minor Heroic BSoD in the second new ending in the 3DS version.
- Ugly Guy, Hot Wife: His wife is very pretty and it's obvious she is where Medea got her looks from. Trode himself? No comment.
- Vitriolic Best Buds: Frequently argues with Yangus, yet comes to respect him enough that the bandit can even learn a team-up move with him.
- What the Hell, Player?: King Trode keeps the Battle Records, and so provides commentary on how you're doing. He'll rake you over the coals if you aren't playing "correctly", such as if you're taking too long to get to the next plot point... or if you're going too quickly.
The princess of Trodain, transformed into a horse by Dhoulmagus on the very brink of her wedding to the Prince of Argonia. She uses this form to its best advantage by pulling the party's wagon.
- Altar Diplomacy: Averted. While it would certainly tie Argonia and Trodain closer together, Medea's betrothal to Charmles isn't about politics so much as it is an attempt to fulfill an ancient marriage vow by the previous rulers of those kingdoms.
- Anguished Declaration of Love: Downplayed. After Rhapthorne is fully released from the scepter, Medea reveals that she considers that marrying Prince Charmless would mean she'd lose the hero, which is a prospect that she hates; she'd rather remain a horse forever and carry the hero around on her back than be wed to her betrothed.
- Apologizes a Lot: She'll apologize any time she feels like she's being selfish, such as asking to be brought to the Mystical Spring every so often. King Trode seconds the request because of how rarely she actually asks for anything, and then redoubles it into an order, just to make sure.
- Arranged Marriage: With Prince Charmless. Naturally, she escapes it either by becoming a Runaway Bride or marrying another Prince of Argonia, which the hero turns out to be.
- Bad Dreams: Not her own, but she offers to share the Hero's nightmares with him (like that one about being lost in a cave filled with giant dragons that might stomp on him he told her about), at least so they might be afraid together.
- Baleful Polymorph: Changed by Dhoulmagus and his curse. Trode may whine about his hideous appearance and the trouble it's caused, but Medea can't even speak and can only contribute to the cause as a beast of burden.
- A Birthday, Not a Break: She reaches her 18th birthday in the middle of the journey while she's still turned into a horse. She had grass instead of cake.
- Can't Hold Her Liquor: During the ending montage she looks tipsy after what looks like a couple of sips from her goblet of wine.
- Character Development: Princess Medea is the game's central conflict in microcosm, who spends the game being as dutiful as she can... only to encounter Prince Charmless and discover that her Arranged Marriage with him is the most loathsome duty of all. As the game progresses, she wavers more and more, thinking of her miserable grandmother (who couldn't Marry for Love), and how she'd much rather spend the rest of her days Walking the Earth with the hero, even if she has to remain in horse form, and how guilty she feels about his insistence on sticking around (which even King Trode admits is above and beyond the call of duty). Before the Final Boss, she at last resolves to see things through and marry Charmless anyway. Depending on the ending, either she decides not to go through with it and to run away with the Hero, or she goes through with it and is rewarded with the discovery that she gets to marry the hero anyway.
- Childhood Friend Romance: Downplayed. Medea is suggested to have feelings for the hero repeatedly, and they've known each other since they were children.
- Cool Horse: Despite being a princess, she can pull the party's wagon with little trouble.
- Elegant Classical Musician: She's a talented grand pianist. During the epilogue, with the looming prospect of her marriage to Prince Charmless, she's been playing only sad and melancholy songs.
- Establishing Character Moment: When her father is being stoned by angry villagers for his monstrous appearance, she interposes her own body inbetween him and the hurled rocks, while glaring determinedly at his attackers.
- Everyone Can See It: Downplayed; it's a well-known fact at Castle Trodain that she and the hero have been joined at the hip for as long as they've known each other; at least half the staff mention how her Arranged Marriage will be breaking up the dream-team, so to speak. Even during their travels, the other party members notice how close the pair is.
- Everything's Better with Princesses: She is the daughter of the eponymous "Cursed King" (and is herself cursed).
- Expy: She and her father are ones to the Princess and King of Moonbrooke from Dragon Quest II. As the game begins, her castle gets attacked and she gets cursed into an animal body by a villainous sorcerer. Unfortunately, her curse is not lifted until Rhapthorne is defeated.
- Fairytale Wedding Dress: She wears a grand, lacy dress at the end, which fits nicely when she either runs off with the hero or marries him, depending on the ending.
- Fate Worse than Death: She outright states that if given the choice to marry Prince Charmles or remain cursed as a horse for the rest of her life, her choice is, "Make mine a grass sandwich!"
- To her father, who is squat, obnoxious, egotistical, and ugly to highlight how lithe, demure, beautiful, and humble she is in turn.
- Also to Prince Charmles, and for all the same reasons (her hair is also long and dark to contrast with Charmles' being a short-cut blond); bonus points for the fact that the Mystical Spring becomes available to the party at the same time as Argonia.
- She draws implicit contrasts between the hero and Charmles after the Prison Island chapter when she wishes Charmles could be more like the hero (who is so absolutely necessary to the quest that Trode couldn't stop jabbering about him while he was away).
- Follow the White Rabbit: In a flashback, it is revealed that she first meets the unconscious Hero in the woods after Munchie gets her to follow him. Also, in one of her other memories, an attempt by her and the hero when they were younger to sneak to Farebury was ruined when they got lost, and it was by following Munchie that they made their way home.
- High Class Gloves: Her wedding dress includes long gloves.
- Honor Before Reason: Conversations with her at the Mystical Spring and in dreams reveal she really doesn't want to get married to Charmles but will go ahead with it because it's her duty as a princess. Fortunately for her, by this point her father doesn't want her to marry him either.
- I Hate Past Me: Downplayed. Medea readily admits that she's not always been such a proper young woman and was something of a terror in her youth. She hopes Charmles has it in him to change after they've married.
- I Want My Beloved to Be Happy: In the 3DS version, should the hero complete the requirements for Jessica, Medea will turn down the Hero's marriage proposal despite being in love with him and tell him to follow his heart.
- The Ingenue: She's not naive about the world, but still sweet and innocent.
- "Leave Your Quest" Test: Averted. After the Empycchu chapter, Medea tells the hero that she knows he has his own life to live (which she overheard from her father mentioning it) and that she's absolutely okay if he decides to give up on searching for a cure, and she means every word.
- Like Brother and Sister: When they were younger, Medea considered them to be much like brother and sister... but in a dream conversation she reveals that, of late, she can't help but consider him a man.
- Marry for Love: Her grandmother was unable to do so and was lonely and miserable for the rest of her life; Medea, who has an Arranged Marriage with Prince Charmless, really wishes she could do this herself.
- Missing Mom: Her mother died when she was very young and it often led her to run away from the castle to cry.
- Nice Girl: Dutiful to a fault.
- Official Couple: She grew up with the hero, and has been attracted to him before the game starts. In some endings she can end up with him, if the player chooses her over Jessica.
- Pimped-Out Dress: Her main dress and wedding dress have gold trimming.
- Please Don't Leave Me: In a Mystical Spring conversation after the Purgatory Island incident, she quietly implies she nearly hit the Despair Event Horizon because she couldn't contact the hero in his dreams and had begun to think he'd died. She asks him not to go anywhere she can't follow. She immediately claims this is because she's an only child and he's like a brother to her, but this comes after the revelation mentioned under Like Brother And Sister.
- Primal Fear: She quietly admits "it's a little scary in the dark" during a dream sequence in Dark Empycchu, but also that she'd not be scared with the hero around.
- Proper Lady: So proper, in fact, that the Blind Seer the party encounters says she outshines every princess he's ever seen, while stuck in a horse's body.
- Psychic Link: Once she drinks of the Mystical Spring water, she develops one with the Hero. Resting at inns will allow them to communicate in their dreams.
- The Quiet One: It's not possible to directly interact with Medea with standard consultation (for obvious reasons), so it's all the more significant the first time she speaks up; after leaving Purgatory Island, she neighs to agree with her father on how it's impossible to relax without the hero around.
- Red Sky, Take Warning: The sudden appearance of Rhapthorne spooks her something fierce and makes her think of how insignificant her own problems are in comparison, but she still worries that she might be trapped a horse forever even if Rhapthorne is defeated.
- Royals Who Actually Do Something: Again, she pulls the wagon.
- Runaway Bride: In the normal ending she runs off with the hero.
- Screw the Rules, I Have Connections!: Downplayed; she confesses the hero became a palace guard because she suggested it to her father.
- Secretly Selfish: Discussed. It's suggested repeatedly that Medea feels guilty for even having problems of her own in the face of such massive problems as what the party faces. She's actually rebukes herself at least twice for risking to let her personal feelings hijack her dream conversations with the hero.
- Ship Tease: Exclusively with The Hero.
- You know how the Hero and Medea are nearly joined at the hip when in human form? Everyone Can See It.
- If you go the Mystical Spring and haven't met the requirements for a new conversation, Medea and the Hero share "a stolen moment" together.
- Late in the game, she considers that even if she never is free from her curse, she'd be content as long as she could be by the hero's side.
- Upon realizing the Hero is Prince Charmles' cousin, literally the first thing she does is lament how cruel fate is.
- Simple, yet Opulent: Her dresses are grand yet simple.
- The Speechless: On account of being a horse. Though midway through the game the party encounters a mystical spring whose waters can temporarily dispel the effects of the curse, giving her a chance to speak her mind.
- Spoiled Sweet: Implies herself to have been a spoiled brat in her youth (and with a father as devoted as hers, it's not surprising). She's since grown up, but her father still dotes on her.
- Strong Family Resemblance: To her mother at least, who looks almost exactly alike.
- Super Drowning Skills: It was a dream of hers as a child to be able to grow wings and fly (as in, away from her boring books), but not to become a fish. Definitely not a fish. She hates the ocean. She can't swim.
- Tender Tears: In her Dream Sequence following the Orkutsk chapter, she weeps over the tragedy, but quickly stifles it, distracting herself by chatting about her first ever time seeing snow.
- The Ugly Guy's Hot Daughter: Trode is a short, impish fellow even in his normal form, while Medea has a normal lady design. She's considered beautiful by both the rest of the party and pretty much any NPC that has something to say about her, even while she's in her horse form.
- Unbroken Vigil: During his time on Purgatory Island, the hero dreams of when he and Medea first met in a 3DS-exclusive cutscene. Medea was wandering in the woods (again) lamenting her Missing Mom when she first encountered Munchie, who led her to the hero when he was terribly sick. She arranged to have him brought back to the castle and insisted on staying by his side until he woke up.
- Victorious Childhood Friend: She marries the Hero in the original ending, though you can choose to marry Jessica in the 3DS version.
- Walking the Earth: After the boss fight on Neos Isle, she confesses in a dream that all she wants to do is travel the world with the hero, even if she is never freed from her curse.
- World's Most Beautiful Woman: She has this reputation and is mentioned to be the fairest princess in the world. A tourist guide even says getting to see Medea is worth the trip to Trodain
The king of Ascantha, whom the party helps out of a massive Heroic BSoD.
- Beauty Is Never Tarnished: Emma and the castle chef talk about how he's stopped eating and taking care of himself in his sorrow, but of course looks and acts perfectly healthy.
- Chekhov's Gunman: He promises a reward for the heroes after they help bring him back to normal, but the actual reward isn't given until much later when they return to Ascantha to ask for the Moonshadow Harp.
- Heroic BSoD: His wife died and he keeps the country in a state of national mourning for two years! He finally snaps out of it when memories of his queen help him realize that not moving on is the worst thing he could ever do for her.
- Manly Tears: Over the loss of his wife every night for two years.
Crown Prince of Argonia, and the Prince Charmless. His father is determined to make the best possible heir out of him that he can, but it's hard when he's reluctant to perform the initiation... or anything else that requires he, uh, work.
- Acrofatic: He runs away quite quickly during battles against Argon lizards.
- Arranged Marriage: With Medea based on a promise made by their grandparents. King Trode was looking forward to it... until actually meeting Charmles.
- Break the Haughty: The ending has his father calling him out and pointing out that at the moment, he is neither worthy of the throne or princess Medea. And it is awesome. Interestingly, this is shown more explicitly in the "lesser" ending, but still happens in the Golden Ending.
- Character Development: Defied. In a game where nearly every supporting character overcomes a character flaw after encountering the party, he is the one who learns absolutely nothing and refuses to change while still expecting everything in life to simply be handed to him. Much like everything else, it comes back to bite him hard!
- Comically Missing the Point: Fails to understand why the rite of passage is so important, expecting to just lie and cheat his way through it.
- Compensating for Something: A non-sexual example as he wants the largest Argon Heart available to showcase what a true hero he is and to command the respect he thinks he deserves. Jessica is very quick to Lampshade this in an aside. King Clavius points out afterwards that the size of the Argon heart doesn't matter at all since that wasn't the point of the test.
- Dick Dastardly Stops to Cheat: Thanks to the party, Prince Charmles actually does get the legitimately large Lizard Heart that he was searching for — one big enough that it certainly would have impressed his father. Instead, Charmles decided to buy a fake heart during the Bazaar just because it's even bigger — and he's caught in the act.
- Dirty Coward: He forces the party to fight the Argon Lizards for him. In Gameplay and Story Integration he also flees every battle against the Argon Lizard.
- Entitled Bastard: A textbook example as he treats everyone who isn't his father as though they exist simply for him to trod all over.
- Expy: Follows in the footsteps of Prince Harry and Prince Holse; unlike either one, however, he learns nothing from his trials and expects to coast through life on the backs of other people.
- Gonk: To say he's unattractive is an understatement. His portrait in the castle shows what he could look like if he wasn't a fat slob.
- Guest-Star Party Member: Albeit a damn near worthless one; he'll maybe attack at the very beginning of the battle for a paltry one hit point of damage, and then flee at the next moment he gets, leaving Hero, Yangus, Jessica, and Angelo to do what should be his job.
- Hate Sink: There is not a single redeeming feature about the boy. Even when presented with ample opportunities to do the right thing, Charmles always fails the test.
- Hoist by His Own Petard: By buying a heart instead of using one of those the Hero and the others obtained for him during the hunt, he unintentionally proves to his father that he isn't even remotely ready to take the throne. Not only does he get very publicly called out on this in the end, but he ends up losing the right to rule and the right to marry Medea to his long-lost cousin, who already went through the trial and harvested a beautiful heart. In fact, his cousin only even has the heart because he was trying to help Charmles get one, so he was hoist by his own petard on multiple levels!
- In-Series Nickname: Prince Charmless. The first one to call him that in required dialogue is King Trode himself.
- It Is Pronounced "Tro-PAY": His own father calls him "Charmulls", but he insists upon "Sharm-LAY" to the party.
- It's All About Me: His motivation for finding the largest Argon heart possible: to rub it in the faces of his subjects while they laud him as a great hero.
- Jerkass: He isn't satisfied with the Argon Hearts the party give him until they claim one from the Great Argon Lizard. Even then he decides to simply buy a fake Argon Heart from a local merchant simply because of how much larger it is.
- Kick the Dog: His desire to obtain the largest gem possible during his initiation, regardless of the cost. The way he abuses Medea as a horse is also a perfect example, as after he pulls that crap, it's rather amazing he makes it back from the initiation in one piece.
- Lazy Bum: He never wants to do any work and expects his servants to do everything for him.
- Prince Charmless: While his father pronounces it "Charmulls", and he insists on "Sharm-LAY", everyone calls him Charmless, to his face no less. Even Medea, easily the nicest and most polite member of the cast, calls him this at one point.
- Rite of Passage: The Argonian Rite of Succession to determine if he's worthy of taking the throne. He isn't.
- Royal Brat: Much to the protagonists' disdain.
- Screw the Rules, I Have Money!: After all the hard work of his initiation, he up and BUYS a fake Argon Heart, effectively blowing off all the hard work you did obtaining one for him. This eventually bites him HARD later on.
- Speech Impediment: He sounds a bit like Elmer Fudd.
- Spoiled Brat: He expects his dad to solve all his problems and never learns from his mistakes.
- Why Did It Have to Be Snakes?: He's totally afraid of lizards of all kind; that's why he's so reluctant to face the initiation, which consists of taking down a large Argon Lizard.
Unlike his son, the current ruler of Argonia is a reasonable, thoughtful man just trying to do the best he can.—-
- Calling the Old Man Out: Inverted awesomely during the ending, when Charmles tries to get Daddy to fix his problems again and Daddy puts his foot down.
- Chekhov's Gun: That large Argonian Heart that Charmles insisted you tramp all over the hunting grounds to find? Well, you end up giving it to Clavius after Charmles bribes his way to victory. In the normal ending he pulls it out to show Charmles that he knew he'd been lied to; but in the TRUE ending, he uses it as proof that the Hero is a much more able and worthy heir than Charmles.
- Covert Pervert: Perhaps, in the way he gets Charmles to agree to attempt the initiation involves mentioning Jessica's... assets. This is the only time he does it (or singles out Jessica in any way) though, so it could also just be seen as an attempt to play to his son's base desires.
- Foolish Sibling, Responsible Sibling: Eltrio and Clavius; while Eltrio was the original heir apparent to the throne, he eventually left the kingdom to pursue his beloved Xia, leaving Clavius to take the throne. Since then, he's been trying to serve his father's wishes and his country's needs.
- The Good King: Unlike his son, he's a compassionate, heroic and respectable man all around.
- I Have No Son!: Downplayed. He publicly disinherits but doesn't disown Charmles in the Golden ending by taking both the crown and Medea away from him at the last second with the simple statement of, "I have found an heir." (The wording was changed in the 3DS version.)
- Honor Before Reason: Fully intends to honor the Arranged Marriage promise between Argonia and Trodain set up by his father even if it means wedding Medea to Charmles, believing that marrying a good woman will change him for the better. He reconsiders in every ending either by himself or after speaking with King Trode. The Golden Medea ending allows the promise to be fulfilled with Medea marrying the hero, though.
- My God, What Have I Done?: It's hard to spot, but he does show regret at pushing Charmles to complete the rite of succession and even bending the rules to send escorts along before he was clearly ready to do so. In either ending, he's torn between his son or what's best for his kingdom. He chooses the kingdom in both.
- Parents as People: He wants his son to become a good and just ruler. But, at the same time, he is too lenient with him and has troubles to actually be strict, as Charmles is his only family left since the passing of his wife. Charmles is, naturally, a Spoiled Brat.
- Reasonable Authority Figure: He's not perfect, but he is a well-respected ruler and will put his foot down when he has to, especially after realizing that Charmles is too immature to take the throne or a wife.
- Stealth Insult: Delivers one to his son after Charmles presents the fake Argon Heart he bought at the market (an event which he witnessed, unbeknownst to Charmles and the party):"I accept this as proof of your true character."
- Unexpected Successor: His brother was supposed to become king instead of him, but disappeared from Argonia, leaving him to take the throne.
- What the Hell, Hero?:
- Starts to call out the Hero and his party when he thinks they tried to fake Charmles's rite by buying an Argon Heart, but corrects himself and apologizes profusely after learning the truth of the matter.
- Gives one to the hero if he opts to marry Jessica in the new ending for having the gall to ask him to call off the wedding between Charmles and Medea and risking creating a succession crisis because of his heritage.
- You Shall Not Pass!: Does an inverted version of this to his own son by telling him to, instead of sending the guards after the party, to go after Princess Medea himself in the normal ending. Of course, Charmles being a Dirty Coward, tries to weasel out of it, leading to Clavius finally having enough and revealing he knows the truth about what happened during the Rite of Ascension.
The keeper of the Moonshadow Land, he possesses a magical harp with the power to bring memories to life. The party meets Ishmahri twice. The first meeting is in Ascantha, where the party leads him to King Pavan to soothe his broken heart. Ishmahri creates past images of the late Queen Sasha by playing a melody on his harp. The second time involves him using his powers to restore an old ship to seaworthy condition.
- Aura Vision
- Cryptic Conversation: Not as bad as most mystics out there.
- Curtains Match The Windows: He has indigo-colored eyes and hair.
- The Empath
- The Force: Ishmahri's connection to the realm of Moonshadow, plus his powers in general.
- Magic Music: His powers are dependent on the Moonshadow Harp, which he plays in order to restore memories from the past.
- Older Than They Look: Ishmahri says that he is from the world of ancients, yet he looks like he's in his 20s or 30s.
- Pointy Ears
- Psychometry: Ishmahri states that ordinary objects, such as furniture and clothing, and even the land and the sky have memories just like living beings do. He is able to read them with his powers.
- Rapunzel Hair: Very long indigo hair that reaches past his back.
High Priest Rolo
A high-ranking member of the Church. He longs to become the new Lord High Priest and tries to use Marcello to fulfill his ambition.
- Break the Haughty: Being outsmarted by Marcello and sent to Purgatory Island forced him to eat a big slice of Humble Pie.
- Corrupt Church: He embodies all the negative aspects of the Church, basically being Abbot Francisco's Evil Counterpart in that regard.
- Even Evil Has Standards: He's ambitious and corrupt, but he never even considered murdering the Lord High Priest to be a solution to fulfill his ambition and is horrified when he learns that Marcello may have assassinated him.
- Fat Bastard: He's fat and corrupt.
- HeelFace Turn: After being betrayed by Marcello, sent to Purgatory Island and having heard of the death of the Lord High Priest, he realizes the errors of his ways and becomes an ally of the party.
- Heroic Sacrifice: He helps the party espace Purgatory Island and stays behing to activate the elevator, knowing full well that the guards would kill him for that. Subverted later, as it turns out that he somehow survived, but he wasn't expecting it.
- Large Ham: His attempt to pretend that he's sick to trick the guards at Purgatory Island has to be seen to be believed.Rolo: My gold rosary! I swallowed it. And now the pain is un-BEAR-rra-BLE!!
- Redemption Earns Life: He did a HeelFace Turn and made a Heroic Sacrifice, but survived thanks to sheer luck when the elevator fell and crushed the guards that were about to kill him. He even managed to get a Karmic Jackpot, as he has become the new Lord High Priest in the epilogue.
- Smug Snake: He's very full of himself, but nowhere nearly as competent as he thinks he is, and Marcello ends up easily outsmarting him.
Cash and Carrie Golding/Fougu and Yukke
The adopted twins of the late Mr. Golding, who established a fantastic casino and left them quibbling about which of them gets to run it now that he's passed on. To settle the score, they have to run a little test... one they both need help with.
- Brother-Sister Team: By the end of their scenario.
- But Thou Must!: The party must act as bodyguards to one or the other sibling during their test.
- Dub Name Change: Fougu -> Cash, Yukke -> Carrie
- Happily Adopted
- Lost Forever: While the exclusive bosses of their quest can be fought as wild encounters, the quest itself can be easily missable and can conclude by itself after a little while.
- Sibling Rivalry
- Sibling Seniority Squabble: Their first lines, especially since Carrie makes the point that they're both orphans and don't know for sure who is the older one.
- Spoiled Brat: Both until the end of their scenario.
- Theme Twin Naming
- We Can Rule Together: In a non-villainous example of the trope, they settle on this after facing the trials of the Dragon Graveyard and inherit the Golding estate together.
- You Gotta Have Blue Hair: Blue for Cash (the brother), and green for Carrie (the sister).
Empyrea is referred to as the Godbird. She has the power to travel between worlds. The demon Gemon held her offspring's egg hostage at the top of Godbird's Eyrie. The party tries to recover it for her, but Gemon sacrificed himself to destroy the egg. Empyrea's child, who died before birth, appeared as a spirit before the heroes, and the pair decide to aid them in their quest.
- Breath Weapon: One of her most powerful abilities.
- Continuity Nod: Her ability to travel between worlds takes on a whole new meaning when you learn her real name at the end of the game. She's actually Ramia from Dragon Quest III.
- Dimensional Traveller: She has the unique power to travel between the Light and Dark worlds. And considering that she originated from the world of the Erdrick Trilogy, she may well be able to access the entire multiverse.
- Dub Name Change: Letis -> Empyrea
- Friend to All Living Things: She hates that Gemon forces her to attack people. (The player might hate it too.)
- Giant Flyer: Empyrea is so large that she can carry everyone in the party on her back.
- Good Thing You Can Heal: Not Empyrea, but her son.
- Out of Character Is Serious Business: The people of Dark Empycchu are agitated because Empyrea has recently attacked the village. A few have kept their heads enough to realize something must be up. Her egg is being held hostage by Gemon and she is thus forced to attack the human settlement at his command, but at the same time she is also attempting to recruit fighters strong enough to defeat Gemon for her since she cannot take action against Gemon directly.
- The Phoenix: A textbook example.
- Power Gives You Wings: After you meet Empyrea, her son becomes a power-up that literally "gives you wings".
- Secret Test of Character: Gives one to the party by first having them follow her shadow to the Dark World, thus establishing their bravery, and then having them best her in combat, thus establishing their strength, in order to ascertain if they can help her by defeating Gemon.
- Shock and Awe: Knows the Zap spell and is quite fond of using it in battle.
- You Don't Look Like You: Empyrea is a new design of the old Godbird Ramia.
A reknowned sorcerer and former master of Dhoulmagus. He was killed before the events of the story by his apprentice.
- Poor Communication Kills: He was very uncaring and frequently scolded Dhoulmagus for trying to go out of his way to learn magic. In truth, Rylus was hard at work at developing a solution to release Dhoulmagus' magic power, but he only apologizes for his behavior too late once Dhoulmagus comes back, already possessed by Rhapthorne... and is then killed by him
- Unwitting Instigator of Doom: His attitude towards his apprentice pretty much sets off the story and one long murder spree across the world.
Jessica's older brother, who was an accomplished swordsman. Killed by Dhoulmagus before the hero could catch up with the foul jester. His death comes as a serious blow to the town of Alexandria.
- The Chosen One: Inherited the strength to serve as part of Rhapthorne's seal. Hence his death.
- Magic Knight: He is (well, was) a skilled swordsman and wizard.
- Posthumous Character: Already dead when the party arrives at Alexandria.
The head of Maella Abbey, Abbot Francisco is compassionate, caring, understanding, and the ideal representative of everything a Saintly Church should be. One of the few members of the Abbey who hasn't dabbled in corruption... and, unfortunately, one of Dhoulmagus's targets.
- Good Shepherd: As mentioned in his description, he embodies all the best aspects of the Saintly Church.
- Hidden Depths: A noble and compassionate religious figure, but also a man who loved bad puns and even wrote a book about them.
- Hope Spot: At first, it seems like he may be the first of Dhoulmagus's targets that you actually arrive in time to save. Alas...
- It Always Rains at Funerals: It does at his...
- Mentor Occupational Hazard: Was Angelo's and Marcello's father figure and probably taught them as well when they were still kids.
- Morality Pet: For Marcello. While not explicitly shown (and he does try to put on a brave face afterward), the implication is that the abbot's murder is what ultimately sends Marcello off the deep end.
- Parental Substitute: Acted as more of a father to Marcello and Angelo than their actual father ever did.
- Reasonable Authority Figure: He's reasonable and compassionate when it comes to deal with commoners and doesn't turn them away just because they're not rich. Unfortunately, due to his old age, he doesn't have a lot of influence on the Abbey anymore.
- Too Good for This Sinful Earth: A kind and compassionate soul who gives shelter to orphans. His death is the first Player Punch of the game, and is the catalyst for the normally aloof and free-spirited Angelo to join the hero's party to avenge his murder.
The owner of the popular casino at Baccarat.
A seemingly unassuming wanderer who lives in Arcadia. He works (and is abused) by his master Dominico, who took him in when he had arrived and collapsed at Arcadia. He originally lived in Tryan Gully.
- Extreme Doormat: A big part of the reason why Dominico's abuse keeps going is because of David being eternally grateful to him for saving him. No matter how much unfair punishment he suffers, David will still smile and try to brush it off.
- Walking the Earth: It's a miracle he came from the barred off Tryan Gully and ended in Arcadia.
A lonely old woman living away from Orkutsk in a cabin, helping travelers traverse the cold land.
- Too Good for This Sinful Earth: The sweetest old woman you meet who is stabbed through her heart by Sir Leopold.
Lord High Priest
The head of the church. A respected figure among the many corrupted officials.
A vengeful magician with the appearance of a jester. He stole the magical sceptre in Castle Trodain and unleashed the curse upon the kingdom. As the party pursues him throughout the world, he begins to commit a series of systematic murders to some unknown end...
- Alas, Poor Villain: He really wasn't such a bad guy before stealing the spectre, simply frustrated after years of his master refusing to teach him magic. After one particular scolding from Rylus however, his anger and desire for power got the better of him and by the time he took hold of the sceptre it was far too late.
- An Ice Person: Downplayed. He and his clones resist ice magic (and the main one also resists icy breath attacks). His One-Winged Angel form is that much more resistant to ice and also resists fire... but is curiously much more susceptible to dance.
- Be Careful What You Wish For: He wanted Trodain's sceptre because of its tremendous magic, hoping to harness it and become more powerful. Unfortunately for him, the staff was far more powerful for him to handle — in fact, once it left the confines of its magic circle, it started to handle him.
- Big Bad Wannabe: Although he does start off the main plot due to the fact he stole the sceptre in hopes of becoming insanely powerful, he winds up a pawn of Rhapthorne.
- Brainwashed and Crazy: Just like anyone who holds Rhapthorne's staff. Actually pretty subtle, as the flashback showing his initial attack on Castle Trodain before being possessed by the staff shows he wasn't a good guy to begin with.
- Catchphrase: "Such a pity." The player later finds out it's actually Rhapthorne's Catchphrase, considering that he says it at least once per vessel. And that's when he's NOT feeling talkative.
- Deadly Upgrade: Dhoulmagus' body physically can't handle the power after he kills Golding, so he retreats to the Dark Ruins to incubate in evil magic.
- Disc-One Final Boss: Defeating him is the party's goal for the first half of the game. While they succeed, it turns out things are a little more complicated than that.
- Dramatic Irony: He did have potential on his own and Master Rylus was about to finish an elixir that would awaken his latent magical power when he sought Trodain's scepter to become a powerful magician. If only Rylus told him that... For an extra dose of irony, Rylus manages to finish his elixir right when Dhoulmagus comes back in Farebury. But by this point, it's already too late for Dhoulmagus as he is possessed by Rhapthorne.
- Expansion Pack Past: The 3DS version shows his backstory as Master Rylus's apprentice in Farebury.
- Evil Sorcerer: He didn't have much magic until he picked up the staff, then he really got rolling.
- Guy Liner: Makes sense, seen as he's disguised as a jester.
- Heroic RRoD: Downplayed — Dhoulmagus is repeatedly suggested to have been too weak to handle the sceptre as it grew in power, probably due to his limited magical ability. Once he's killed Golding, he retreats to the Dark Ruins to magically alter his body to compensate.
- Just for Pun: What seems like his motivation when he transformed the King Troll and Maredea."Hmm. I see the mare, but you look more like a toad than a troll.
- I Just Want to Be Special: His motivation to steal Trodain's sceptre. He wanted to become a powerful magician.
- Knight of Cerebus: A rather dark-humored fellow, often mocking people after he's just killed them.
- Lean and Mean: He's also uncannily tall.
- Locked into Strangeness: In the flashback his hair is black and he has a more normal skin tone before he takes the scepter. Rhapthorne's staff has cursed him, and there's no way to remove it. The party even kills him before he can be helped.
- Me's a Crowd: The first thing he does during his boss fight is to create two clones of him. Which still needs to be defeated first and will heal up their colleagues when damaged.
- Monster Clown: A former court jester who still partially looks the part... and a serial killer.
- The 3DS version's flashback shows that he only has the appearance of a jester because he posed as one to gain entrance into Castle Trodain, a ploy to steal its fabled sceptre. Presumably Rhapthorne didn't care enough to change his host out of the getup afterwards.
- Practically Joker: A Serial Killer and former court jester with a dark sense of humor, he's like a magic-oriented version of The Joker.
- Time to Unlock More True Potential: The reason he retreats to the Dark Ruins — he's trying to strengthen his body so he can properly wield the staff.
- One-Winged Angel: Combines with the staff to turn into a blue demon with blood-red wings upon being defeated — almost identical to the demon statue at the beginning of the Dark Ruins; Rhapthorne later imposes a radically similar transformation on Sir Leopold.
- Primal Stance: In his One-Winged Angel form.
- Taken for Granite: After you kill him, he turns into a stone statue... and then into dust.
- Villain Respect: When fighting him for the first time, Dhoulmagus recognizes that the party is trying to stop him to break King Trode's curse. Dhoulmagus outright calls their loyalty "admirable." Not to mention, once he recognizes that the party aren't pushovers, he stops kidding around.
- He also seems to show some degree of this toward Alistair in their confrontation. It doesn't stop Dhoulmagus from murdering him, though.
- We Hardly Knew Ye: Once it's clear just how fast Rhapthorne is capable of possessing the bearer of his sceptre, it becomes a given that the only time the player actually sees the real Dhoulmagus is during King Trode's flashback and the optional flashback unlockable in the 3DS Version. Every other instance in the game he appears in is just Rhapthorne underneath his guise.
- White Hair, Black Heart: Dhoulmagus has snowy white hair, and spends his time murdering people.
- Who's Laughing Now?: His motivation to steal the scepter. He wanted to get back at the people who used to mock him.
- Why Don't You Just Shoot Him?: Averted, he doesn't waste too much time when it comes to killing his targets. Also, after the boss battle he'll try to get rid of the party by shooting them with the vine curse used on Trodain... Only for it to utterly fail due to the Hero's immunity to curses, leaving him amazed and forced to resort to transformation.
- Woobie, Destroyer of Worlds: The 3DS version reveals that Dhoulmagus was treated pretty harshly by Rylus. This leads to him seeking out the power of Rhapthorne's sceptre to prove him wrong.
A strange, bright red Merman who has the unique distinction of being the only one of his kind to live in a freshwater envionment. Ever since he was smashed over the head with a Crystal Ball years ago, he's been guarding it so he can personally confront the owner when they come for it and give them what for.
- Berserk Button: People dropping stuff in the waterfall leading to his cavern, expecially when said stuff drops on his head.
- But for Me, It Was Tuesday: Inverted, He talks to the hero like he's the one responsible for his bad luck, but he really isn't. He's disappointed to find out that the hero's not the culprit.
- Degraded Boss: He's overall the same as the mermen enemies met later at sea, though they are stronger and do not have the scar.
- Fangs Are Evil: Has some pretty noticeable fangs that makes him a lot more fiercer and sinister than he is, and also give him a lisp.
- Fish People: The only Merman to live in a fresh water enviroment, he's also red.
- Malaproper: His way of speaking is this, plus a lisp.
- Scars Are Forever: He still bears the scar and the swollen cranium from when he was hit on the head by Kalderasha's Crystal Ball.
- Tap on the Head: He surely made him really, really angry and he still feels the pain from the scar to this very day. In fact, his defeat animation has him clutching his wound in pain rather than falling down. His way of speaking may be a consequence of the trauma.
A monstrous squid with multiple personalities (one for him and each of his two main tentacles) who hates it when things pass over his head, like ships with people on them or magically-empowered clowns.
- Brainwashed and Crazy: Normally he's quite a jovial guy, is just that Dhoulmagus' spell turned him evil and aggressive.
- Boke and Tsukkomi Routine: Engages in this with his own tentacles. The bestiary entry mentions that he also dreams of owning a cabaret show.
- Breath Weapon: He can attack both heroes at once by breathing fire.
- Cloud Cuckoo Lander: He's a pretty goofy guy, even during his brainwashed period.
- Combat Tentacles: It goes without saying, these are his weapons of choice. They also have separate names.
- Defeat Means Friendship: After being beaten senseless by the Hero and Yangus, he asks for a truce and offers a precious treasure to make amend for his misdeeds.
- Giant Squid: The larges type of Giant Squid in the world, you don't encounter others like him.
- Non-Malicious Monster: Before the curse he was rather harmless, and even when Dhoulmagus walked on his head he simply tried to chastise him.
- Threshold Guardian: He's forced by Dhoulmagus to attack every ship trying to set sail from Port Prospect.
- Wake-Up Call Boss: Not only he strikes hard, but can move twice in a turn and even strike everyone with his fire breath.
Evil Sir Leopold
A giant black dog with a temper equal to its master, Dominico. Used by Dominico to torment David. Used by Rhapthorne to continue murdering the sages' heirs.
- Brought Down to Normal: After being defeated by the party in his possessed state and dropping the staff, Leopold turns back to normal before collapsing to the ground, presumably dead.
- Jerkass: As much as a regular dog can be. He seems to enjoy being mean to David, much like his master Dominico.
- One-Winged Angel: While holding the staff, changes from a normal large dog to one with large bat-like wings. He uses this form to track down the final heir to the sages and to battle the party.
- Summon Magic: While using the scepter, Leopold is able to summon and control frost wolves. He uses these wolves to track down Marta.
- What Happened to the Mouse??: After his defeat, it is unclear if he is dead or alive as he is not seen again. Signs point to him being dead though — prior to confronting Marcello at Neos, a potential party chat with Angelo will result in him musing over the possibility of having to face and potentially kill his half-brother in battle, taking note of the fact that out of the three sceptre-bearers the party had defeated thus far, two of them ultimately perished at their hands. Since Jessica is very much alive, this seems to point to Leopold being dead after all.
Angelo's older half-brother, who trains as a Templar at Maella Abbey. Despite being a studious monk and soldier, he harbors an old grudge against Angelo, and at times struggles with getting others to recognize his deeds because of his low-born roots.
- Aloof Big Brother: Angelo's. He generally acts like they aren't related at all, and only uses their relation to mock or guilt Angelo.
- Ambition Is Evil: Ultimately becomes corrupted because of his ambition.
- Arc Villain: The main antagonist for a substantial part of the game's second half, though it's at a point where the player is already aware that Rhapthorne is the true threat.
- The Atoner: Suggested to have become this in the 3DS version's bonus dungeon.
- Backstory: Tied into Angelo's history: Their father was a rich philanderer. After Marcello was born, he made various promises to his mother that he'd leave his wife and make him his heir... until his wife became pregnant with Angelo, at which point he abandoned them. Marcello ended up at the Abbey after his mother passed on, and fought his way up the ranks despite others looking down upon him for being a commoner born out of wedlock.
- Badass Longcoat: His Templar captain uniform has a longer coat than the others, giving him this sort of appearance. He wears a black trenchcoat during his Bonus Dungeon appearance in the 3DS version.
- Bastard Bastard: He's the illegitimate child. Heck, he could possibly be the Trope Namer.
- Bitch in Sheep's Clothing: An interesting case in that we almost only ever see the bitch side. In most situations, Marcello is a charismatic, dedicated and polite person, but he immediately shows his inner callousness when in the presence of Angelo.
- Break the Haughty: Suffers quite the fall from grace.
- Cruel Mercy: Angelo saves his life after he gives a "The Reason You Suck" Speech to a stadium full of civilians, gets publicly possessed by Rhapthorne, and breaks his seal. Needless to say, his career's pretty much unsalvageable at this point.
- Deadpan Snarker
- Determinator: The only scepter-bearer in the game shown to outright resist the control of Rhapthorne, out of sheer willpower. He stabs himself in the arm to fend off his influence (on the PS2 version; the scene was toned down to him using some sort of magic instead in the 3DS version), afterward delivering his picture quote. It's only when the party defeats him in battle that Rhapthorne is able to gain full control of his body.
- Freudian Excuse: He's a condescending prick to Angelo because he screwed things up for him just by being born. Also has issues with being looked down upon due to his common blood, especially since his aristocratic father abandoned him because he was the bastard son he had with a commoner.
- Guest-Star Party Member: In the 3DS remake's new bonus dungeon. He fights alongside the party as an uncontrollable ally as a fifth party member against the Bonus Boss.
- Hoist by His Own Petard: Happens late in the game, when he chooses to make his big acceptance speech where Rhapthorne's body was sealed while holding the sceptre, then spends so long with his Evil Gloating that the heroes are able to confront him there, breaking his concentration. Then he blames everything on the good guys. Again.
- I Owe You My Life: Angelo's Cruel Mercy is for Marcello to live knowing his hated brother saved his life. In the 3DS version, he's so damn determined to settle that score that he follows the heroes all the way to Juggerwroth's lair to save them; he does this in spite of his terrible unhealed wounds from Neos (in a dream conversation, Medea admits she saw him following them).
- Jerkass: Not a pleasant person, even when he was still technically on the side of the good guys.
- Jerkass Has a Point: His entire speech in Neos does make sense as you've seen multiple times during the game when people get power just because they were born to the right family at the right time, and how they tend to use said power poorly or selfishly.
- Jumping Off the Slippery Slope: Played with; Marcello was already an ambitious jerk even before Neos, but gaining Rhapthorne's scepter certainly must've been a strain. Rhapthorne even implies that he was not in control of Marcello when he killed the Lord High Priest.
- Kick the Dog: "So... you intend to destroy this life I've made, just like my old life, do you?"
- Knight Templar
- Light Is Not Good: He can cast the same holy spells that Angelo can, being a Templar knight himself.
- Magic Knight: A capable warrior, mage and cleric. With a power boost from Rhapthorne's staff he's more than a match for the party on his own.
- Motive Rant: Combined with New Era / "The Reason You Suck" Speech when accepting his new position as head of the church.
- Never My Fault: Feels the heroes are singlehandedly to blame in a mess that never would've happened had he not taken the staff housing the soul-possessing demon that had taken over every single host thus far.
- Nice Job Breaking It, Hero!: Attempts this after the heroes' defeating him also weakens him enough that Rhapthorne manages to possess him and free his body, ignoring how he was stupid enough to take a staff holding the devil's spirit to bring about a better world, and arrogant enough to think he could fight Rhapthorne off indefinitely. (Granted, at this point, it's clearly Rhapthorne doing the talking for him.) Immediately before the party fights him, the trademark dual-voice effect of Rhapthorne's possession slips between the cracks, showing that he was already losing control and once he is defeated, it comes out in full force.
- Pet the Dog: An important part of his and Angelo's Backstory. When Angelo first came to the Abbey, Marcello was the first person he met, and greeted him with kindness. And then told him that he would be seen as family. Even when it turned into full out Kick the Dog, Angelo never forgot that one moment of kindness.
- Pride: So, so damn much. Once he encounters the evil spirit that has been indulging itself with serial killing, and after it tries to enslave him, no less, he decides to keep it around for his own purposes. Although, it is not explicitly stated how much of this is due to his own desire for the sceptre's power, and how much is due to Rhapthorne gaining some limited degree of influence over him despite his resistance.
- The Resenter: Angelo's appearance at Maella Abbey was all it took for Marcello to turn and walk a darker road.
- Tall, Dark, and Handsome: Compared to the fair-featured Angelo, Marcello is much sharper and darker in appearance, but is still good looking.
- Tall, Dark, and Snarky
- Took a Level in Kindness: The 3DS version's new bonus dungeon featuring him shows that he has come to regret his actions immensely and seeks to do whatever he can to atone. He's also shown to have grown past his hatred of Angelo, though he's still reluctant to try and get closer with him.
- Ungrateful Bastard: After Angelo saves his life, he attempts to go all Nice Job Breaking It, Hero! on the heroes despite him bringing the entire mess on himself. His arrogance and stupidity in trying to overcome a force of evil that had taken over every single being who touched the staff would've easily been his eventual downfall even without the hero's intervention, and he had to be stopped regardless as they caught him in the midst of a declaration of war and high treason, telling the entire population to accept him as their ruler or die.
- Walking the Earth: Revealed to be his fate post-defeat in the 3DS version.
- With Us or Against Us: He makes it pretty clear to the crowd at Neos that they have only one option if they want to live.
The ghost of a former abbot, restlessly lurking in the dungeons beneath Maella Abbey in endless torment. He died during the plague and his inability to move on has been driving him mad.
- Degraded Boss: Like Geyzer, enemies with his model reappear in the late game.
- Our Liches Are Different: He's essentially an undead high priest with magical powers.
- Summon Magic: He'll sometimes summon undead enemies to fight by his side.
- Tragic Villain: All he wants is an end to his sufferings. Upon being killed by the party, he welcomes death as it means he can finally ascend to the heavens.
- The Undead: What he is, and what he commands.
A spring-loaded skeletal surprise waiting for anyone who dares to seek the Venus' Tear.
- Degraded Boss: Monsters identical to this boss reappear in the Dark Citadel.
- He Was Right There All Along: You see that big chest at the bottom of the dungeon, visible from the very beginning? That was him, sleeping.
- King Mook: Downplayed. Imagine a Cannibox on steroids and you have the Trap Box.
- MacGuffin Guardian: Guards the Venus' Tear from any intruder.
- Spikes of Villainy: Has them on his hands, which he uses to crush the heroes to death.
A massive mole who leads a cohort of diggers into the basement of Ascantha Castle to make off with the Moonshadow Harp just as the heroes realize they need it. Unfortunately, his musical ambitions far outsize his actual talent, much like he outsizes his diggers.
- Brown Note: Even in battle, his singing can confuse his allies as well as the heroes!
- Dreadful Musician: Even with the Moonshadow Harp his skills are dreadful.
- Fat Bastard: He's incredibly obese, almost spherical, and his main attack is to bodyslam the heroes in a tidal wave of jiggling fat.
- King Mook: For the Diggers.
- Large and in Charge: He greatly outsizes his own subjects.
Great Argon Lizard
Prince Charmles' ambitions prove obnoxiously boundless when he realizes he needs put in little effort. After hunting down three Argon Lizards (an endangered species, no less) and proving dissatisfied with the spoils, the prince learns of a truly hulking lizard and immediately demands the heroes collect its gemstone core.
- Degraded Boss: Its model is later reused for another Dragon enemy in the late game.
- King Mook: For the Argon Lizards.
- MacGuffin Guardian: Like all Argon Lizards, it keeps inside its body a massive Argon Heart gemstone.
- Large and in Charge: The largest of the Argon Lizards, and possibly their pack leader.
- Reptiles Are Abhorrent: For Charmless for sure, and also to the player, once he finds out how much stronger than a typical Argon Lizard it is.
Red Horn and Blue Fang
The biggest, toughest monsters infesting the Dragon Graveyard. They interrupt Cash & Carrie's competition by very nearly slaughtering whoever approaches the goal fist.
- The Brute: All they can do is to increase tension and attack.
- Dual Boss
- Horn Attack: Red Horn's favourite attack method.
- MacGuffin Guardian: They guard the door to Golding's family shrine.
- No-Holds-Barred Beatdown: Their Combination Attack is this on a party member, even worse if one of them was under tension before.
- Optional Boss: The entire Cash and Carrie sub-plot is optional, but it does unlock the Baccarat Casino.
- Red Oni, Blue Oni: Subverted, though they certainly look the part, they don't seem to have distinct personalities, though they do have slightly different fighting styles.
- Tag Team: One of their attacks is a Combination Attack.
Legendary sailor of the seas, ol' Cap'n Crow built himself a base with a secret sea-level entrance and hid his treasure away. In the years since his passing, his old haunt has been overrun by monsters, but the treasure is free for the taking... by anyone who can pry it from his ghostly grip!
- Anti-Magic: One of the many bosses capable of using the Disruptive Wave.
- Covert Pervert: Is rather vulnerable to Puff-Puff of all things!
- Distracted by the Sexy: Is actually a good idea to have Jessica perform her Puff-Puff on him to make him waste a turn and nullify his built-up tension.
- Graceful Loser: After being bested in combat he gladfully leaves his treasure to the party.
- MacGuffin Guardian: Like all self-respecting ghost pirates, Captain Crows guards his treasure against thieves.
- Riddle for the Ages: Has an interest in the Godbird Empyrea, but nobody knows why.
- Sinister Scimitar: Wields a cutlass with deadly precision, even more so when he buffs himsef.
- The Undead: A ghost pirate captain.
A wicked bird monster and servant of the Dark Lord who stalks the Godbird's Eyrie near Dark Empycchu. He invaded the Godbird Empyrea's nest and took her egg hostage to force her to attack the local settlement.
- Dirty Coward: Takes the egg of Empyrea hostage rather than fighting her himself.
- Expy: Of Jamirus, another Gryphon-based King Mook from DQVI. They appear side-by-side in DQM Joker 2.
- Giant Mook: He's an oversized Dark Gryphon with a horn in his head.
- Playing with Fire: Can breath fire to attack.
- Taking You with Me: As a final act of spite, he ensures his death will destroy Empyrea's child.
A demon that appears only in the 3DS Updated Re-release. The mightiest servant of Rhapthorne that was sealed away by the seven sages. Rhapthorne's complete revival causes the seal on Juggerwroth to weaken, which prompts the spirit of Mr. Golding to alert the heroes about it.
- Blow You Away: Knows Kaswoosh.
- Bonus Boss: Fighting him is completely optional.
- Death from Above: If he's not summoning lightning, he's crushing the entire party beneath massive stones.
- The Dragon: To Rhapthorne.
- Dragon Their Feet: The sages fought him only after they defeated Rhapthorne.
- Gravity Master: Creates a specialized field that causes the heroes to literally be "crushed by their own weight" after he stops playing around, allowing Juggerwroth to finish them off at his leisure. Luckily a Big Damn Heroes from Marcello cancels the field and allows the heroes to fight him on even ground.
- Large Ham: Along with plenty of Chewing the Scenery.
- It'sPersonal: He's beyond pissed with the Seven sages sealing him, as he swears to kill them after he's done with the party (unaware that they have been dead a long time ago)
- Power-up Full Color Change: His second phase,in which he becomes purple, mixed with Turns Red. He also jumps from Warm-Up Boss to Wake-Up Call Boss.
- Sealed Evil in a Can: The ancient sages couldn't defeat him properly so they sealed him away. He busts out the very instant you approach him.
- Shock and Awe
- Taken for Granite: How he was sealed.
- Turns Red: Glows bright purple in the second phase of his battle.
- Time Abyss: He knows it's been a long time since he was sealed away, but he doesn't seem to know how long. Rhapthorne was sealed away generations ago, but Juggerwroth is delighted he's "already" free upon busting himself out.
- Worf Had the Flu: Juggerwroth confronted the sages while they were still licking their wounds from their battle against Rhapthorne. Due to this they were only able to petrify him rather than sealing him in an inanimate object.
An ancient Lord of Darkness who was battled and sealed away eons ago. During the events of the game, he begins to murder the seven sages that are holding him prisoner by using the possessor of his sceptre to act as his proxy.
- And I Must Scream: The fate of anyone he possesses. Usually.
- Beard of Evil: His final form sports a goatee and he's the true villain of the game.
- Big Bad: Though not immediately apparent, he's the ancient evil, and is the cause of all of the misery in the main characters' lives.
- Dark Is Evil: Not only is it evil, but it makes anyone who so much as glances it evil.
- Demonic Possession: What he does in order to give himself a body while trapped inside the scepter. Anyone who touches the scepter with their bare skin instantly becomes possessed by Rhapthorne. As noted by Sir Leopold, this vessel does not have to be human.
- Our Demons Are Different: There's a statue of a be-winged demon in the Dark Ruins that in the 3DS version is implied to be a former incarnation of his. Dhoulmagus and Leopold both have One-Winged Angel forms very similar to that statue.
- Evil Makes You Monstrous: His magical "enhancements" gradually turn his host into a blue-skinned red-winged demon as necessary. Dhoulmagus is given a Power-up Full Color Change after he removes the scepter from its enchanted seal, and then his body undergoes a Fusion Dance with the scepter to produce a One-Winged Angel. Jessica has substantially more power than Dhoulmagus and so only got as far as blue skinnote . Sir Leopold also gets the One-Winged Angel treatment, but the seal was almost completely undone by that point, so Rhapthorne could impose it on him without combining him with the staff.
- Evil vs. Evil: Marcello has enough sheer ego to actually contend with Rhapthorne's will, even after the blood seal has been undone. After Marcello's boss fight, it becomes apparent the leader of the Templars had designs on using or taking Rhapthorne's power and becoming a Dark Messiah to impose a new world order.
- Fat Bastard: His true form, by far. He's as big as a castle, and significantly rotund.
- Full Potential Upgrade: A twisted version — Rhapthorne is in the habit of magically altering his host so they can handle more and more of his power.
- Hidden Villain: An example of this done well. His presence isn't felt until a ways into the game, but neither is he a Giant Space Flea from Nowhere.
- I'm Having Soul Pains: Inverted. Rhapthorne experiences the physical suffering of his host, and when his current host can't handle the power, he upgrades the body.
- Large and in Charge: So it seems, judging from the pictures in the Dark Ruins. Subverted by his first form which is incredibly small, and played straight by his true form, which is a gargantous obese demon.
- Made of Evil: He requires ancient sages and a godbird of light to even challenge his corrupt form.
- Man Behind the Man: He's the reason Dhoulmagus, Jessica, and Sir Leopold all went insane with power. Marcello resists him for a time, but even he ends up succumbing.
- Meaningful Name: He's associated with thorns, and one of the first things he does after possessing Dhoulmagus is to wrap Trodain Castle in them.
- More Than Mind Control: Downplayed; Rhapthorne exploits the darkness in a person's heart in order to gain control and subvert their ego to his own will — Dhoulmagus was The Resenter, Jessica hated Dhoulmagus, and Sir Leopold (who was just a mean, scary dog) had no ego of which to speak. Marcello, on the other hand, manages to resist for a time because he just has that much ego.
- The Napoleon: In his base form, he's actually rather tiny. This does not last long.
- Nice Job Breaking It, Hero!: He taunts the heroes on Neos Isle because their defeat of Marcello weakened the Templar enough to let Rhapthorne properly take control.
- One-Winged Angel: After manifesting into his true form, he eventually grows to the size of an entire castle.
- He also gradually imposes this on anyone who holds his cursed Scepter.
- Power Limiter: Two — the strength of the scepter's seal limits how much of his own power he has access to, while his host body determines how much of that "open" power can be called upon at once — Dhoulmagus' magic potential was limited and so he had to be modified; Jessica had much more natural power to work with (he could rip open inter-dimensional holes in her body); but the most he could really do in Sir Leopold's original body was become the alpha of a wolf-pack (telepathy notwithstanding) and stab people. When he wants more power, he either magically modifies his host or murders people accordingly.
- Power-up Full Color Change: His standard is to give his host blue skin, Red Eyes, Take Warning, and often white hair.
- The Rival: Has a great personal enmity with the Godbird Empyrea, who led the Sages in sealing him away.
- Sealed Evil in a Can: Although he can use dark magic while sealed. And in this case, his "can" is a wooden scepter.
- Sleep-Mode Size: Rhapthorne's first form is far less intimidating than his reputation and actions would imply. He's still every bit as vile regardless, however.
- Villain Respect: Though he is the Lord of Darkness and is murdering the heirs of the Sages, he seems to at least respect their blood lines and compliments David and Martha's noble origins.
- Vile Villain, Saccharine Show: The world of Dragon Quest VIII isn't perfect, but it does have some rather light-hearted moments and a Good Shepherd or two. Rhapthorne, however, is so nasty that his evilness pollutes the world.
- Voice of the Legion: His voice noticeably echoes a bit when fighting him for the last time.
- Walking Spoiler: His existence and essentially everything about him following his reveal.
The party's guide in the Dragovian Sanctuary. He appears before them right as the party first enters the gate, even though he's been away from the sanctuary for twenty years. Upon learning of the fate of his people, he appeals to the party to sort out the Dragovian Lord. He knows a great deal about the party for someone they just met, and the Elder Council, of which he is a part, seems to know of The Hero.
- The Atoner: He forced his daughter Xia to return to the Dragovian Sanctuary after she left to meet humans, but by that point she'd already been betrothed to Eltrio, who died trying to get her back. The loss of his daughter soon after shattered him, and he's spent his life trying to make up for it.
- The Fettered: His society was nearly consumed with anti-human settlement when he left it so the Dragovian Lord forbid him to appear to his grandson in his natural state, which is why he's twenty years as a mouse.
- Old Master: For a time, at least. He introduces the party to Dragovian society and escorts them along.
- "Rashomon"-Style: His recounting of the Hero's parents' past told through pictures shows him drawn rather more dashing and serious as an old man, something which isn't lost on Angelo.
- The Reveal: He's the hero's grandfather and has been watching over him as Munchie.
- Significant Anagram: Munchie.
- Trademark Favorite Food: He provides the party with a feast consisting entirely of cheese as thanks for their agreeing to help with the Dragovian Lord. Jessica even theorizes that all the powers he uses as Munchie when fed cheese were natural abilities of his all along; he may have only been using them so he could be fed more cheese.
XiaChen Mui's daughter, who's boundless curiosity about humans led her to leave the Dragovian Sanctuary to learn about them. Chen Mui, furious, pursued her and dragged her back to the Sanctuary, but not before she had been betrothed to a human prince named Eltrio. Eltrio pursued her, but died before reaching the gates of the sanctuary; after discovering his fate, she died in grief soon afterwards.
- Grave-Marking Scene: Downplayed. Her grave lies on the road to the Heavenly Dais in a cave with several other graves, but hers is the only one not completely destroyed. It's also completely fake. Xia is buried right next to Eltrio on the Dragovian Path.
- Like Parent, Like Spouse: Xia would have been Identical Strangers with Princess Medea.
- Posthumous Character: She's an important part of the Dragovian Sanctuary's history.
- Someone to Remember Him By: Eltrio died trying to chase her to the Dragovian Sanctuary, but after she'd discovered his death, she fell into grief. It soon became apparent that she was pregnant with Eltrio's child, but the strain was too much for her, and she passed away not long after giving birth.
- Star-Crossed Lovers: With Eltrio; so star-crossed are they that her grave was placed on the opposite side of the sanctuary from Eltrio's just to keep them apart.
The most powerful of all Dragovians, almost twenty years ago he decided to abandon his Draconic Humanoid form entirely in favor of pure dragonhood. However, such a form requires immense amounts of energy, more than he could constantly provide — the ritual he used, therefore, compensated by inflicting Vampiric Draining on all of the other Dragovians. He remains apart from them, driven mad by his own power.
- Bishounen: Down to the Pretty Boy looks and the long blonde hair.
- Bonus Boss: Of the original Bonus Dungeon.
- Brainwashed and Crazy: He did this to himself on accident by locking himself into his dragon form. By the time the heroes first engage him, he decides that the party has come to offer themselves as Human Sacrifices.
- Easily Forgiven: The Dragovians are apparently just that happy to be alive that none of them so much as chew him out for nearly wiping out the race.
- Expy: Of the Dragonlord; their dragon forms have very similar proportions, even if the Dragovian Lord employs a more Primal Stance. It's when his dragon forms rears back to intimidate the party that he resembles the classic pose best.
- One-Winged Angel: Played with. You originally fight him while he's stuck in his OWA form. Once he's defeated, he reverts to his actual Draconic Humanoid form, and from there he can jump to any of a number of alternate dragon forms.
- Red Right Hand: While he has the same blood-red Pointy Ears as the other Dragovians, he also has a red left hand that he keeps wrapped in his long left sleeve. You can see it whenever he goes One-Winged Angel.
- Staff of Authority: He has a kind of mandala with a dragon design on the head.
- Vampiric Draining: It takes Dragovians a lot of energy to maintain their dragon forms, so the Dragovian Lord, who locked himself into his dragon form, has been feeding on the life force of the Dragovians to compensate.
- We Are as Mayflies: It's been, what, a thousand years since the last time he'd had someone undergo the Dragovian Trials?