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Characters / Devil May Cry Villains

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This page lists tropes related to villains who appear in the classic Devil May Cry continuity.

For other characters that appear in the DMC franchise, see the Devil May Cry Character Index. For tropes related to villains in the alternate continuity reboot, see the DmC: Devil May Cry Character Page.

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    Vergil/Nelo Angelo
Click here to see Nelo Angelo 

"Foolishness, Dante, foolishness. Might controls everything. And without strength, you cannot protect anything. Let alone yourself."

Voiced by: David Keeley (Nelo Angelo, DMC), Jonathan Mallen (young, DMC), Dan Southworth (DMC3, Viewtiful Joe: Red Hot Rumble, Ultimate Marvel vs. Capcom 3, DMC4: Special Edition), Hiroaki Hirata (Ultimate Marvel vs. Capcom 3, DMC4: Special Edition, Project X Zone 2; Japanese)

The Anti-Villain-slash-Anti-Hero Half-Human Hybrid son of an Ascended Demon named Sparda and a human named Eva, and twin brother of Dante. While Dante became a hotheaded but selfless Anti-Hero after demons killed their mother, Vergil grew to be a cool and collected Anti-Villain out for his own gain.

In the prequel game Devil May Cry 3, Vergil came into conflict with his brother Dante when Vergil attempted to open a giant Hell Gate to obtain the power of their father. After multiple battles between the two, Dante emerged the ultimate victor. Vergil meanwhile chose to stay on the other side of the Hell Gate he had opened, only to come face-to-face with the demonic god his father had sealed away there: Mundus.

In Devil May Cry, we learn Vergil lost to Mundus, and was enslaved by the Big Bad to operate as his top enforcer under the name "Nelo Angelo." After several more clashes with his brother Dante, Vergil is seemingly killed and vanishes in a flash of light.

Being half-demon, Vergil has Super Strength, Nigh-Invulnerability and a Healing Factor, along with the ability to transform into a demonic Super Mode called Devil Trigger. His weapon of choice was originally a Japanese sword of his father's named Yamato, followed by a nameless giant demonic sword after becoming Nelo Angelo.
  • Absurdly Sharp Blade: His signature katana Yamato is so sharp it can literally cut through dimensions; Vergil can cut through any object regardless of its size or distance, hence the name of its signature technique, "Judgment Cut". There are very little things he can't cleanly cut with it; usually objects imbued with demonic powers comparable to his (such as the Rebellion). Although if the user is weakened, this trope is subverted (it cannot even cut through Lady's very mundane Kalina Ann cannon).
  • The Ace: To Dante during the beginning of 3, as he defeats Dante with little effort in their first battle. Even as Dante catches up since Vergil doesn't gain as many power ups as Dante does during their respective journeys in Temen-ni-gru, Vergil still proves an even match for Dante during their second and third battle, even if he does lose the latter.
  • A Day in the Limelight: He's the protagonist of his own story in 4:SE, which takes place before 3.
  • Alas, Poor Villain: Dante ends up mourning his death. Twice.
  • Aloof Big Brother: Fits this trope very well. He always treats Dante coldly through most of the game and is the older twin.
  • Always Identical Twins: Him and Dante. Their hair is actually the same length, which means they look completely identical, but Vergil slicks his hair back so it distinguishes them normally.
  • Ambiguously Evil: He's definitely a villain (for the most part), but just how evil he really is is left up to interpretation. Tellingly, in the games he doesn't have any moments where he crosses the line and his motivation is solely for power to protect what matters.
  • Ambition Is Evil: His entire arc in 3 is about his desire for more power. It ultimately led to his downfall into literal hell. Shortly after, he marches straight off to fight Mundus.
    "If my father did it, I should be able to do it too."
  • Anti-Villain: He's honorable enough to seek out a fair duel with his opponents and know when to draw the line (i.e. Arkham), but not enough to prompt a true Heel–Face Turn.
  • Ascended Extra: Nelo Angelo was a Mauve Shirt in the first game, used to turn Dante's feud with Mundus into a personal grudge. The third game would significantly flesh out Vergil's character, and the fourth game makes him a Posthumous Character.
  • Badass Boast: Vergil's flair for awesomely demeaning lines might just outdo his (almost) peerless swordsmanship. Hearing his Boss Banter is literally half the fun in all three of his 3 boss battles, Ultimate Marvel vs. Capcom 3, and 4:SE.
    "This may be fun."
    "Rest in peace."
    (in Devil Trigger) "You're going down."
    (in Devil Trigger) "You are not worthy as my opponent."
    (using Judgement Cut End) "My power shall be absolute!"
    (using Judgement Cut End) "You shall die!"
  • Badass Cape: As Nelo Angelo.
  • Badass Creed: Read that excerpt underneath his image (or the above quote for the full line). That might very well be his most iconic line in the game.
  • Badass in a Nice Suit: As Gilver in the now now-canon light novel prequel to DMC 1. Interestingly enough, concept art for 3 depicts Vergil in a black suit with a Scarf Of Asskicking, not unlike that of Gilver.
  • Badass Longcoat: A blue longcoat to contrast Dante's red one.
  • Bandaged Face: As Gilver in the novelization.
  • Batman Gambit: In the first prequel novel, he sets Nell up to willingly perform a Heroic Sacrifice on Dante's behalf, in order to awaken Dante. It worked.
  • Beat Them at Their Own Game: Inverted when he uses Sparda's other broadsword (Force Edge) to fight Dante at the end of 3. It doesn't work.
  • Berserk Button: Dante's quip about Vergil never being like Sparda touched a nerve.
  • Big Bad: Of 3. But not really, although he remains a prominent obstacle to Dante's quest nevertheless.
  • Big Bad Duumvirate: With Arkham for the third game. Is Out-Gambitted by Arkham (who goes on to become the main antagonist), although he still serves as the Final Boss of 3. See also Dragon-In-Chief.
  • Big Brother Bully: Spends most of 3 as this, but shows shades of Big Brother Instinct in the ending when he urges Dante to leave the entrance to Hell as soon as possible, and takes a suicidal fall into Hell in order to prevent Dante from being stuck in the Demon World.
  • Big Damn Villains: Shows up to help out Dante against Arkham.
  • Black Knight: As Nelo Angelo. Fittingly so, his name (if Nelo was spelled as Nero) is Italian for "Black Angel."
  • Blue and Orange Morality: Has this dynamic with his brother as a result of choosing to embrace his Demonic heritage over his Human heritage, in contrast to Dante, who bases his personal code on Human morality.
  • Boss Banter: Chock full of it in 3. The lines you hear depend on how you're faring, ranging from "Now, I'm motivated!" to "Don't get cocky."
  • Brainwashed and Crazy: As Nelo Angelo.
  • Breakout Villain: Not the main villain in any of his appearances (although 3 originally built him up as such), but easily the most memorable, particularly thanks to his appearance in 3. Technically inverted, given the series' Anachronic Order.
  • Byronic Hero: He's an Anti-Villain, but nonetheless has many traits of this archetype. He is a Jade-Colored Glasses cynic with a Dark and Troubled Past who considers his own values and passions as being above everyone else's and thus is doggedly determined to follow his values and passions, even if it means trampling over others (more specifically, seeking to acquire the power of his father in order to re-establish the Kingdom of Sparda). As for the romantic element common to many Byronic Heroes, there is the possible tryst that produced his son Nero.
  • Cain and Abel: The Cain to Dante's Abel.
  • Cannot Spit It Out: A non-romantic example. Supplemental materials state that Vergil still has a great deal of respect for his younger brother. This is perhaps best seen at the end of 3, where Vergil tells Dante to not follow him and advises him to escape from the Demon World before the portal closes.
  • Character Tics: His Hair Flip, which gives his hair its characteristic spikiness and reveals his forehead. This is done to further differentiate himself from Dante, as their hairstyles are identical when his hair is wet. In homage to his brother, when Dante obtains the Yamato in 4, he runs his hand through his hair in the same manner as Vergil while entering Dark Slayer style.
  • Cool Sword: Yamato, a sword given to him by his father.
  • Cryptic Conversation: The above quote, which led to a metric ton of Alternative Character Interpretation.
  • Dark Is Evil: Yamato is a blade said to have been forged in darkness, and allows its wielder to the "Dark Slayer" style, which gives them the power of darkness.
  • Darth Vader Clone: Let's count the ways. Evil Counterpart to the Hero? Check. Formerly a good person that went through a Face–Heel Turn? Check. Brainwashed into serving an evil Emperor? Check. Wears a mighty suit of armor while serving said Emperor? Check. Name change to hide his identity from the Hero as part of his Evil Makeover? Check. Horribly disfigured appearance after said brainwashing? Check. Pulls a last minute save to protect the Hero from the Emperor's plot? Check. Luke, I Am Your Father reveal after their last battle? Check.
  • Deflector Shields: In 3, he'll put one up to signify one of his deadlier moves (Devil Trigger in the second and third battle, Judgement Cut Storm in the third, and, in Dante Must Die mode, Summoned Swords and its derived moves in all three fights).
  • Demoted to Dragon: After being corrupted into Mundus's servant.
  • Disappeared Dad: Has one (Sparda) and is one (for Nero). A rare twofer.
  • Doesn't Like Guns: Is stated to think that firearms are dishonorable weapons. He gives them a shot near the end, though. This also does not stop Vergil from using his Summoned Swords.
  • Dragon-in-Chief: While Arkham does out-gambit him and serves as one of the two main villains in 3, it's blatantly obvious Arkham could never have gotten as far as he did without Vergil's presence.
  • Dual Wielding: He neatly wields both Yamato and Force Edge near the end of 3 as well as in all of his playable appearances.
  • Even Bad Men Love Their Mamas: Despite his dislike of humanity, Vergil never once speaks ill of his mother. Notice that when he's finally defeated by Dante in 3, the first thing he reaches for is his half of the Perfect Amulet. It can also be inferred that Nelo Angelo's pain when seeing Dante's half in 1 is due to the memories of childhood with Eva and Dante.
  • Even Evil Has Loved Ones: Ultimately, deep down, Vergil seemingly does still care quite a bit for his younger brother.
  • Even Evil Has Standards: He follows a strict code of honor, and shows disgust towards anyone who uses cheap tactics or betrayal for their own agenda such as Arkham.
  • Evil Albino: His CGI-rendered scans in 3 have Vergil significantly paler than his bro. Nelo Angelo's skin is also of a ghastly pallor.
  • Evil Counterpart: Guess to who. Both went through the same trauma of losing their mother, yet reacted very differently to it. Vergil chose to embrace his demonic side so he could become more powerful.
  • Evil Former Friend: It comes with being twins. Hard to believe considering how their relationship ended up, but he and Dante were close growing up, until their separation.
  • Evil Twin: A textbook example. When they fight in the rain, Vergil's hair falls down, so he looks even more exactly like Dante.
  • Failure Knight: Hinted at more than once throughout 3. It seems his initial motivation for wanting more power was due to a feeling of complete helplessness when Eva was killed, and wanting to protect Dante afterward. But, like any obsessive and dangerous thirst for more power, it corrupted him and he soon forgot even why he wanted that power. Arkham promptly attempted to capitalize on this.
  • Fearful Symmetry: A viable tactic in any fight with Vergil is to parry his attacks with well-timed strikes of your own, putting a kibosh on his offensive while giving you a window of opportunity to counter. It's practically a necessity with Nelo, who tends to come back raring for another go with that blade of his even after being successfully warded off.
  • Final Boss: In 3.
  • Final Boss Preview: Vergil mostly uses the same attacks in the three battles you fight against him, but will add new ones each time he gains new weapons. In the first fight, he only carries his Yamato. In the second battle, he adds the Beowulf gauntlets and greaves into his arsenal, and will use his Devil Trigger. In the end, he lost his Beowulf in exchange for the Force Edge, will use a stronger Devil Trigger that lasts much longer that also enables him to perform his Limit Breaks. In Dante Must Die mode, he will use Summoned Swords in all three of his fights.
  • Fingerless Gloves: Like Dante, he wears these as well.
  • Flash Step: He does this a lot. It's part of his fighting style, called the Dark Slayer Style which focuses on teleportation and swordsmanship. Due to this, Vergil is more adept at teleportation than Dante because of his greater experience and knowledge with his demonic powers. Even in 4, Dante still isn't quite as capable as Vergil with teleportation, despite his attempts of replicating the Style. As Nelo Angelo, it becomes less effective as Vergil seems to lose some of his techniques in exchange for more raw power.
  • Good Hair, Evil Hair: His slicked back 'do. If wet, he looks exactly like Dante.
  • Half-Human Hybrid: Half-human, half-demon, like Dante.
  • Heads I Win, Tails You Lose: The first fight against him in 3.
  • Iaijutsu Practitioner: His main fighting style consists of drawing Yamato against his enemies for quick and precise slashes.
  • "Instant Death" Radius: Summoned Swords - Spiral Swords, used by Nelo Angelo during his final fight and by Vergil during 3's Dante Must Die mode. Hope that you wrote your will.
  • Is That What He Told You?: Stated word-for-word in 3. Lady is under the impression that Vergil was manipulating her father, Arkham, and was the reason he murdered Kalina Ann. In reality, it's the other way around. Appropriately, Vergil drops the trope name, calls her a foolish girl, and Lady begins to start piecing together the facts for herself.
  • It Was a Gift: Same deal as Dante, only replace "Rebellion" with "Yamato."
  • Katanas Are Just Better: His Weapon of Choice is his father's nodachi "Yamato". Even when equipping the Force Edge broadsword, he also intersperses it with strikes from the katana as well. He is also an Iaijutsu Practitioner when using the katana alone, as all his attacks are done from the draw. Dante and Nero both get to use the sword as well (with Nero using it as the key to unlocking his demonic side and Dante using Vergil's iai techniques).
  • Killed Off for Real: Averted. Evidence originally implied this with his explosion after his last fight with Dante in the first game as well as the angelos being stated to have been built with parts of his armor. However not only are these both circumstantial (Nelo Agnelo leaves every fight in that fashion so death isn't explicitly implied and it only states that his armor was used to make the angelos in Fortuna, not his body) trailers from 5 make it pretty clear Vergil is going to make an appearance in that game (which is the farthest chronologically in the time line).
  • Lack of Empathy: While Vergil is never shown to actively try to hurt innocent people in his role for 3, he is not shown to care for the number of people who died in the surge of Temen-ni-gru, the demon portal tower he participated in its summoning to further his goals.
  • Limit Break: Judgement Cut Storm in his final battle in 3, where Vergil turns into Devil Trigger and disappears before spamming dimensional Razor Winds that follow you around. He also has another, unnamed one in the same battle in which he enters DT and repeatedly teleports above Dante and cuts downward with Force Edge, with each teleport he will drop at a lower height and faster rate. In his playable appearance during 4:SE, Vergil has Judgement Cut End, which is fundamentally Judgment Cut Storm: he charges up for a second, then cuts up every enemy on-screen with Judgment Cuts. End can only be used if Vergil is in Devil Trigger and his Concentration Gauge is topped off, but does enough damage to one-shot every non-boss enemy in the game except for Blitz.
  • Luke, I Am Your Father: Thought it's only hinted at in-game and the Deadly Fortune novelization, the Devil May Cry: 3-1-4-2 Graphic Arts finally confirms that Vergil is Nero's father in 4.
  • Malevolent Masked Men: As Nelo Angelo. And as Gilver, in the first novel (although it's not entirely his fault).
  • Man of Wealth and Taste: As Gilver in the prequel novel, he wears a nice suit. His 3 outfit is far classier than Dante's trench coat and cargo pants.
  • Might Makes Right: Lives by this phrase. He thoroughly explains it to Dante as he's impaling him.
  • Mirror Boss: Especially as Nelo Angelo, where his entire moveset consists of stronger versions of Dante's moves with longer range.
  • Mirror Monster: When you first meet him in 1.
  • Monster Knight: As Nelo Angelo. Dante is surprised to find "a man with guts and honor" at a place like Mallet Island, and all of their battles are, unsurprisingly, fair, honorable duels with no tricks involved.
  • Names to Run Away from Really Fast: Nelo Angelo means "Black Angel" in Italian. Why mess with someone with that name?
  • Never Be Hurt Again: His desire to never again be powerless, like he was when his mother was killed, is what turned him into the power-obsessed individual he became by the time of Devil May Cry 3. See Failure Knight above for details.
  • No Doubt the Years Have Changed Me: When Nelo Angelo reveals himself to be Vergil, Dante doesn't seem to recognize him. Most likely, this is chalked up to the series' Anachronic Order.
    • Or it could be chalked up to the retcon brought about by Dante having met Vergil in 3. Had they never seen each other since they were children (resulting in Vergil being Mundus' slave for twenty years as opposed to just nearly a decade), there would have been enough time for Dante to not recognize/forget about him/consider him dead and gone.
  • Nonchalant Dodge: Does the Type 1 variety in the cutscene where he fights a pack of Abyss.
  • Not So Stoic: During his brief Villainous Breakdown. "Why isn't it working?!", indeed. He cracks a few more times later on.
  • Oedipus Complex: Played straight: Vergil's entire goal in the third game is to gain power and be like/surpass his father, and he's stated in the manga to dislike Dante (as a substitute for Sparda) simply because he thought Eva favored him more.
  • Orphan's Plot Trinket: Half of the amulet. Same as Dante.
  • Parental Abandonment: He lost both his parents, and later abandoned his own son Nero. In Vergil's defense on that last point, he seems to have left Fortuna as quickly as he arrived, so it's likely that he didn't know his (presumed) one-night stand with Nero's mother (heavily implied to be a prostitute at that) led to a pregnancy. Regardless, outside of one mental encounter in the Deadly Fortune novel, it's unclear as to how Vergil would've interacted with his son if they ever met in person.
  • Perfect-Play A.I.: Not a fully straight example. He walks to you and counters your attacks, but the strategy to defeat him is just that: let him attack first, dodge, and then retaliate. In 4:SE, his Concentration Gauge fills up the more he acts like this: slowly walking towards enemies, never missing his attacks, and never getting hit, which in return makes his moves more powerful.
  • Polar Opposite Twins: He and Dante - Vergil focuses more on his demon side, uses his demonic powers primarily for himself, wears blue clothing, is far more stoic with an aloof and colder attitude (even though the stoic facade cracks every once in awhile), his fighting style is that of efficiency and doesn't really use firearms, and is a loner who doesn't really care for anybody else short of them being useful for his goals.
  • Power Glows: Nelo Angelo's zweihander is surrounded by some sort of blue fire as he swings it, while his armor and sword pulsate several different colors to show the player how much life he has left. The latter was removed from Vergil's bonus DT costume in 3: Special Edition. Nelo also gains a bluish Battle Aura similar to his fire during the final battle with Dante.
  • Power Makes Your Voice Deep:During DT and as Nelo Angelo, complete with Power Echoes.
  • Practical Taunt: In 4:SE, the taunt where he twirls a small Summoned Sword on his finger can be used to juggle enemies.
  • Razor Wind: His Yamato's signature ability, Judgment Cut, looks like this. In 3 its use is signaled by the screen blurring, before summoning a distortion in space in the form of a transparent blue orb, before the Razor Wind of Vergil's slashes cut up anything in its radius. In 4, Judgment Cut's early signal is removed, and the blue orb is much darker and more distorted in color and visibility. Vergil's Limit Break Judgment Cut Storm/End is basically spamming Judgment Cuts at a rapid rate.
  • Recurring Boss: You fight him three times in 3. Factor in his appearances as Nelo Angelo in 1 and you have a whopping total of six battles against him, the most in the entire series.
  • Red Eyes, Take Warning: Nelo Angelo after his unmasking, along with Tainted Veins. Vergil's "Corrupted Vergil" costume in 3 retains these features while making the Tainted Veins more prominent.
  • Red Oni, Blue Oni: Blue Oni to Dante's Red Oni. It's even implied by their clothing.
  • Retcon: Just his presence alone in 3 completely wipes out what was implied in the first game. Dante not recognizing him as Nelo Angelo, as well as dialogue stating he believed Mundus killed Vergil in 1 makes it clear that Vergil was originally meant to have "died" as a child in the same attack that killed Eva.
  • Ride the Lightning: Nelo's escape after his second loss has him disappearing in a current of bluish-purple electricity.
  • The Rival: To Dante, throughout 3. Though he serves as the Final Boss, it is Arkham who is the true villain of the game.
  • Secret A.I. Moves: Mostly averted - the only things his player version in 3:SE can't do that boss version can is firing off more than 3 Judgement Cuts at once, teleporting arbitrarily (player version can only to an enemy, above-and-forward, and below-and-backward) and using Limit Breaks. In fact there are three moves that only player Vergil can do (Aerial Rave with Yamato, Lunar Phase with Beowulf and High Time with Force Edge). Averted for the Vergil in Devil May Cry 4: Special Edition though, where his moveset is extended and even has access to some of Boss Vergil's Limit Breaks.
  • Shaping Your Attacks: As mentioned above, Vergil doesn't like guns. He gets around this with his Summoned Swords, spectral projectiles modeled after his father's Force Edge that can be fired off individually, encircle Vergil, or hang over Dante's position until Vergil signals them to drop Damocles-style.
  • Shock and Awe: Nelo Angelo uses electrified gauntlets and greaves in battle (not unlike how Vergil wielded Beowulf back in 3), switching to them whenever he decides regular swordplay just isn't cutting it (mainly in the cutscene after his first duel with Dante and then during their second encounter).
  • Sibling Yin-Yang: Yin to Dante's Yang.
  • Signature Move: The Judgment Cut. Vergil draws back and unsheathes the Yamato so fast that it cannot be seen by the naked eye. Nothing happens at first but then some distance away, a dimensional hole opens up and a group of slashes appear out of nowhere to cut up the target. Dante can also do this attack in 4 once he has the Yamato/Dark Slayer style, where it is called "Slash Dimension" instead (and has a different appearance as well as somewhat less precision).
  • Sizeshifter: For some odd reason, Nelo Angelo grows to be about 1.5x the size of Dante when he unmasks and powers up for his final duel with Dante.
  • The Slow Walk: All part of his aforementioned Perfect-Play A.I. status. If Vergil is going to kill you, you had better believe that he's not going to actually run up to you. Teleportation is perfectly acceptable, though. In 4:SE, his Concentration Gauge fills up quicker if he walks towards his enemies rather than runs.
  • The Stoic: No matter what, it's hard for him to speak in other than a calm, collected tone.
  • Storm of Blades: Once Vergil gets rolling with his Summoned Swords, you'd best start dodging like mad.
  • Super Mode: Like his brother, Devil Trigger. Vergil actually activated his before Dante did, but doesn't break it out until his second battle with his brother in 3. In 4:SE, his Concentration Gauge also counts as this when filled up, as his moves become more powerful and when combined with DT he can perform a screen-clearing attack similar to his Judgment Cut Storm in the third game.
  • Technician vs. Performer: Vergil's play style leans heavily on being a "technician," whereas Dante's showy and cocky fighting style is most definitely the "performer." Particularly his delicate and precise use of the Yamato sword shows he always strikes knowing where he'll hit. This is demonstrated at its best in 4:SE where his gameplay now includes a feature called "Concentration," wherein he can buff his attacks the more efficient and controlled he fights.
  • Technicolor Fire: As mentioned above, one of Nelo Angelo's distinctive traits is his control over blue flames. His sword is coated in them when he swings it, his Flash Steps now have Nelo move around in a wisp of fire, and he's able to launch them from his fist as projectiles.
  • Theme Naming: In the Special Editon versions of 3 and 4, his special moves with Beowulf are all named after astrological and celestial bodies (Starfall, Rising Sun, Lunar Phase, Meteor).
  • Tron Lines: Nelo Angelo's armor and sword sports these.
  • Used to Be a Sweet Kid: The implications are everywhere, from his former sibling bond with Dante as children or the happy times he spent with his family in the past.
  • Utopia Justifies the Means: "Utopia" is not exactly the right word, but reclaiming Force Edge in order to re-establish Sparda's kingdom is certainly his preferred alternative to the human world's present state.
  • Villain Forgot to Level Grind: While Vergil easily bests Dante in their first fight, Dante ends up catching up to him and ultimately beats him thanks to unlocking his Devil Trigger and his growing repertoire of weapons. Vergil meanwhile remains relatively stagnant throughout 3; the only changes to his moveset throughout the story are his own Devil Trigger (which he already unlocked and deliberately didn't use in the first fight), Beowulf (which he loses after the second battle with him), and Force Edge (which he only gets at the end of the game).
  • Villain's Dying Grace: After their final fight, Vergil stops Dante from reaching out to him, letting himself stay behind in hell in order to give his brother a chance to escape.
    "Leave me and go, if you don't want to be trapped in the demon world."
  • Villainous Rescue: In the second-to-last mission of 3, he shows up in the nick of time to help Dante battle against the Sparda-powered Arkham.
  • Voice Grunting: This is how Nelo Angelo communicates.
  • The Voiceless: Minus the grunts and the Evil Laugh, Nelo Angelo doesn't speak.
  • Wake-Up Call Boss: While he's only the boss of Mission 4 in 1, Nelo Angelo is a tank and will crush players who think that they can aimlessly combo him to death. He also happens to be only a few missions after the fight with Phantom, the first Wake-Up Call Boss of 1.
  • White Hair, Black Heart: A great example outside of RPGs. He has the same white hair as his brother, but also a wicked lust for power which his brother does not share. Yet, he is an Anti-Villain.
  • Wild Card: Complete with the obligatory Enemy Mine and Heel–Face Revolving Door.
  • Worthy Opponent: Sees Dante as one by the end of 3, as evidenced by his demeaning lines when he Devil Triggers in the second battle ("You are not worthy as my opponent!"), which he then stops using in the final battle. As Nelo Angelo, Vergil seems to be motivated by the same general mindset to have a good fight with Dante above anything else.
  • You Have Outlived Your Usefulness: After Arkham opens the final gate in the Temen-ni-gru, Vergil offs him, saying that his services are no longer needed. Of course, Arkham wasn't actually down for the count, and Vergil knew that Arkham was planning to do this to him first, making this a subversion.

Devil May Cry Villains

"Again I must face a Sparda... strange fate, isn't it?"
"So sad that humans will always be humans, no more. Has the Sparda blood been spoiled over the ages?"

Voiced by: Tony Daniels

Two thousand... several thousand... a really long time ago, the human and the demon worlds were at war, and the dark emperor Mundus was at the head of the demon side. His plan was to rule both worlds, but Sparda defeated Mundus, sealing him and a number of portals to the demon world away. Needless to say, the Prince of Darkness was not very happy.

He serves as the main villain of the first Devil May Cry game. Planning to use a portal on Mallet Island to return to the human world, he used Trish to lure Dante there and sent his generals, particularly Nelo Angelo, to kill him. They all failed. Trish, too, failed him, but Mundus decided to try a trick instead of outright killing her.

Once Dante arrived in his lair, Mundus used Trish as a hostage ("Blink, and she dies!"), and took advantage of Dante being distracted to attack him. Trish took the killing blow for Dante, which wound up making Dante very unhappy.

So the two fought a legendary battle. As Dante was trying to escape Mallet Island afterwards, Mundus showed up again, this time falling apart. Trish then showed up, and helped Dante send Mundus back to the demon world. As he disappeared, he promised that he would return.

Mundus uses his considerable powers in combat.

Plot points throughout the first game and the series in general heavily imply that Mundus was the one responsible for the death of Eva, the mother of Dante and Vergil. (Dante himself believes this and tells Trish so after Mundus offs Griffon.) Nothing has officially been disclosed.
  • Advancing Boss of Doom: Mundus, Round 3.
  • Agony Beam: If you're not up to par, expect to receive this.
  • Beard of Evil: His older form sports one.
  • Big Bad: The main antagonist of the original game.
  • Big "NO!": Both after you defeat him the second time and when Dante seals him away with help from Trish.
  • Blob Monster: His true form is implied to be a slimy orange mass with a lot of arms and eyeballs.
    • Not just implied, his marble outer shell slowly but surely crumbles as you face him in mortal combat. By the time you've vanquished him for good, most of his grotesque, fleshy true form — nothing more than a writhing mass of living tissue, complete with three eyeballs dangling from their eyestalks and hundreds of arms - is exposed.
  • Clipped-Wing Angel: The third and final battle with him.
  • Even Evil Has Standards: It's pointed out in the enemies files that even Mundus despises the Nobodies, hence why they never have an actual title.
  • Evil Counterpart: To Sparda. The Greater-Scope Villain to Sparda's Greater-Scope Paragon, the Big Bad to Sparda's Big Good, but is everything Sparda wasn't. Mundus was a gigantic fallen angel to Sparda's ascended demon. Both have three eyes in their true forms. Mundus has angelic, feathered wings and his benevolent appearance is a shell that hides his hideous true form. Sparda's disguise is far more human, and unlike Mundus's stone shell is much less creepy.
  • Eldritch Abomination: More evident once you see his third form.
  • Eviler Than Thou: Some of the cast in MvC3 like to deride his ability or diminish his accomplishments (that is to say, being The Devil in the Devil May Cry universe) by saying they've faced worse or are worse.
    Ghost Rider (intro to Trish): "I eat demons like Mundus for breakfast."
    Phoenix (when beating Vergil): "Perhaps if I'm not too busy, I'll take care of Mundus, too."
    Dormammu (win quote against Dante): "As you can see, not all demons are created equal. Stick to fighting Mundus, boy!"
  • Evil Sounds Deep: He has a very low voice fit for a villain.
  • Eye Beams: Three of them.
  • Extra Eyes: He's commonly associated with three-points of lights for the placement of his eyes.
  • Eyes Do Not Belong There: Besides the eye-like core that is his weak spot, there's the whole Blob Monster with three barely-connected eyes thing...
  • Fallen Angel: Is deliberately set up to look like this.
  • Final Boss: He's the last enemy Dante encounters.
  • Final Boss Preview: Remember how tough Griffon was? Mundus one-shots him. Remember how strong Vergil was? Mundus beat him easily and enslaved him.
  • Grandpa God: His old man form definitely invokes this, but he's really more like Satan than anything.
  • Greater-Scope Villain: Of the series, more or less. A lot of events can be traced back to his battles against Sparda back in the day.
  • Light Is Not Good: He looks like an angel (with three eyes, but still), and even has his lair in what looks like a church, for crying out loud!
  • Living Statue: Mundus in general is a living statue with an angelic theme. Except for his third form.
  • Load-Bearing Boss: Defeating Mundus for the second time results in the gradual collapse of Mallet Island. Not that Mundus can take a hint to stay down...
  • Meaningful Name: In a way, given Mundus' resemblance to Satan, "mundus" is Latin for "the world" and is the root of the word "mundane."
    • Furthermore, "Rex Mundi" ("king of the world" in Latin) was an euphemism used by some Christians to refer to the Devil (stemming from mentions of Satan as the "prince of the world" in the New Testament), as well as a title the Cathars equated to the Gnostic Demiurge, whom they saw as a false God and the embodiment of all evil. All are traits true of Mundus.
  • Perpetual Molt: Upon unveiling his old man form and wings.
  • Physical God: The best Sparda and Dante could do was kick his ass and then seal him away. Mundus proclaims vengeance; Dante tells him to give his regards to his son.
  • Post-Final Boss: Ironically, he's this to himself. While not a pushover, Mundus' third form is considerably easier than the two that preceded it, even with the loss of Sparda. It won't take much more than Vortex spam from Alastor to burn away his health. After that, all you need to do is gather three Devil Trigger runes by blasting away at him and then activate your Devil Trigger to blow Mundus out of the water for good.
  • Puny Earthlings: Looks down on humanity as a whole, and wanted to also conquer the Human World.
  • Red Baron: The Dark/Devil Emperor and The Devil King. In 3, Vergil also refers to him as the Prince of Darkness before rushing in to face him in a hopeless battle. Inscriptions in the first game also call Mundus by the name of Pluto.
  • Satanic Archetype: Mundus harbors many parallels to Satan. He fancies himself as God in his throne room, which is filled with light and made of perfect white marble, he calls down fire from heaven as one of his attacks, summons a serpentine dragon as another and appears as a multi-winged angel who fell from the heavens. Of course, those images are a mask to his true Blob Monster form.
  • Sadistic Choice
    Mundus (holding Trish captive): "Don't even think about it. Blink, she dies."
  • Sealed Evil in a Can: What Sparda did to him prior to the events of 1.
  • Third Eye: His three glowing eyes are his calling card.
  • We Will Meet Again: He pulls a variant of this; when Trish gives Dante the power to reseal Mundus, he promises to return someday. Dante is nonplussed, and implies that he will pass on the responsibility to stop Mundus to a future generation.
    Mundus: "Dante, I will return! AND I WILL RULE THIS WORLLLLLLLLLLLLLLLLLD!!!!!!!"
    Dante: "Goodbye. And when you do come back, give my regards to my son, willya?"
  • Winged Humanoid: As vaguely as this one can be applied, given what he really looks like underneath that marble shell. Only displays this during his first phase and, weirdly, during his Big "NO!" after phase two.
  • You Have Failed Me: He kills Griffon for failing to kill Dante (even relishing the moment with an Evil Laugh), and dialogue implies he's done the same to others that failed him in the past. Dante doesn't approve of this.
  • You Killed My Father: Dante confirms Mundus was the one who murdered his mother and brother although his brother was actually still around at the time...

"Ack... argh... You... you're not just any ordinary human... What are you?"

Voiced by: Howard Jerome

The first of Mundus' servants, he attacks Dante in a chapel in the castle at Mallet Island and later on the roof, as well as appearing as an Advancing Wall of Doom in certain areas. He appears again for some reason in DMC2 as a boss when you attempt to open the gate to the demon realm.
  • Advancing Wall of Doom: In some areas.
  • Beware My Stinger Tail: Will occasionally attack Dante with it.
  • Breath Weapon: He can shoot heat beams out of his maw.
  • The Dragon: One of Mundus' generals and apparently his right-hand man. Whether or not he was Co-Dragons with Sparda before the demon knight's defection or became Mundus' general in Sparda's absence is unknown.
  • Evil Sounds Deep: Has a deep, harsh voice. So deep and harsh, the game turns on a closed caption feature to make sure the player understands what he's saying.
  • Giant Space Flea from Nowhere: In the second game he literally falls from the sky. And no explanation is given.
  • Giant Spider: He's basically this. Made of stone and lava, that is.
  • Hoist by Their Own Petard: It's possible for him to kill himself during his final battle in 1; if he performs his body smash enough times on the glass centerpiece of the boss arena, he'll end up falling through and triggering his own death scene.
  • Impaled with Extreme Prejudice: He eventually falls from the ceiling and gets impaled on the Knight Statue's spear.
  • Magma Man: He manifests via earth and magma.
  • Playing Tennis with the Boss: If you're feeling especially cocky, you can deflect his fireballs back at him with a well-timed sword slash, which does good damage.
  • Recurring Boss: With 5 appearances (4 in 1 and 1 in 2), he's second only to Vergil as the most recurring boss in the series. He also holds the record of having the most recurrences in a single game.
  • Scary Scorpions: He has pincers and can turn his fat back into a long scorpion-tail.
  • Time Travel: An excerpt from the Guidepost suggests that Phantom was brought through some "door to the past" for his appearance in 2.
  • The Voiceless: In 2. Possibly justified, as he was only there for one boss battle.

"You! Are you the human, the son of Sparda, who challenges the Darkness Mundus?"

Voiced by: Howard Jerome

The second of Mundus' servants to face Dante, Griffon appears as a huge demonic eagle which attacks Dante several times in his journey. He's eventually defeated and destroyed by an angry Mundus. His death prompts Dante to become more serious.
  • Body Horror: His "face."
  • Cognizant Limbs: For your final battle with Griffon, he loses his left wing once he's down to about 2/3 of his health, permanently grounding him for the remainder of the battle.
  • Feathered Fiend: Evil eagle-like demon.
  • Giant Flyer: Emphasis on "Giant."
  • Giant Space Flea from Nowhere: In 2, Griffon is one of the heads of the Final Boss Argosax the Chaos along with some other bosses, including the above-mentioned Giant Space Flea from Nowhere Phantom. However, what makes this worse than Phantom's is that unlike all the other bosses, Griffon was never fought in the story and, in fact, did not even make an appearance in the whole game. Which means that he literally comes out of nowhere to be a part of the final boss. Quite possibly the most baffling version of this trope ever.
  • Heel–Face Turn: In 5, alongside Shadow and Nightmare, Griffon appears as one of V's summons, though its unknown if this is the same one Dante killed or a demon of the same race.
  • Impaled with Extreme Prejudice: Is pinned to a sacrificial pentagram by a giant pointy rock sent by Mundus when Griffon pleas for his master to aid him after Dante defeats him the final time.
  • Recurring Boss: He attacks Dante three times.
  • Shock and Awe: With red lightning.
  • Villainous Valor: Even after getting a wing torn off, he still fights. Then he's crushed underneath a stone pillar. Griffon still refuses to give up. Dante even tells him he's mortally wounded, and Griffon acknowledges that Dante is the son of Sparda, but that he must keep fighting him for his master. Unfortunately for him, he's killed by Mundus.
  • You Have Failed Me: Said word-for-word by Mundus, who fries him when he's defeated for the third time. This doesn't sit well with Dante at all.

A bionic demon-weapon built by Mundus that is sent after Dante. It appears as a large Blob Monster with a lot of nasty powers. Dante will require the help of some special platforms to make it solid and hurt his cores.
  • An Ice Person: In "slime" form, Nightmare sends out little black slugs that latch onto Dante, freeze him, and explode into ice. In "solid" form, standing directly in front of it will prompt it to fire a high-damaging ice beam with a long duration from its "mouth."
  • Attack Drone: Sends out several to cover its core, as well as make life for Dante hell in general.
  • Attack Its Weak Point: The cores.
  • Blob Monster: The most obvious one.
  • Boss Arena Idiocy: Whenever it appears, there will be blue stones to keep it solid. Subverted as its description implies that the same stones allow it to exist in the world in the first place, and charging them to solidify it is a necessary drawback, not this trope.
  • Combat Tentacles: Which can become spears.
  • Frickin' Laser Beams: Its main attack when in "solid" state is an ice version of this.
  • Nigh-Invulnerability: Whenever it's a writhing pile of gloop. You have to activate the pedestals located in the room in order to force Nightmare to turn solid and reveal its weak point.
  • Nightmare Sequence: If it absorbs Dante, he is trapped in a dream world (really just a smallish arena with floating skulls), and must beat a (much weaker) hallucinatory version of a previous boss. Success gives Dante a Green Orb (which heals him) and causes him to break violently out of Nightmare, tearing out a large chunk of its mass but not damaging the core.
  • No-Sell: As the Nightmare-β was designed in a similar fashion to the real Nightmare, its lasers (which are game-breaking if even three runes of Dante's Devil Gauge are charged) are ineffective against its brother bioweapon. Presumably, the same would apply for Trish's Nightmare-γ in 2.
  • Power Parasite: Each time Nightmare absorbs Dante, it takes away some of his health and his Devil Trigger bar. If allowed to do this enough times, it will be able to activate a Devil Trigger of its own.
  • Recurring Boss: It's fought three times, all towards endgame (Missions 16, 18, and 20), and also again in Devil May Cry 2

Devil May Cry 2 Villains

"The world is already warped. Everything that belongs to the demons will eventually revert to its original form."

Voiced by: Sherman Howard

The president of an international public corporation named Uroboros, he wishes to revive the demon king Argosax the Chaos and absorb his power. To complete this task, he travels to Dumary Island in search of the Arcana, magical artifacts necessary for breaking Argosax's seal.

It is revealed that Arius is the creator of Lucia, a "defect" who he abandoned long ago.

In the end, his ambition is thwarted by Dante's trickery, who sets up Arius by switching the Arcana Medaglia with his own lucky coin. While defeated by Dante, Arius is revived as a demon... who is ultimately destroyed by his own faulty creation, Lucia.
  • Affably Evil: He's quite polite and refined... until the Villain Decay kicks in.
  • Badass Arm-Fold: Does a smug little one to signify his teleportation spell.
  • Badass Fingersnap: How all his magic is cast aside from his barrier (Arius holds up his hand for that) and his translocation ability (see directly above). He even has different animations depending on if he's merely summoning more flunkies or directly attacking.
  • Badass in a Nice Suit: He wears some pretty snazzy formal clothes, with a fur-lined longcoat over that... with a cape attached to that.

    The Servants of Arius
From the top right: Orangguerra, Jokatgulm, Infestant, Nefasturris, Furiataurus, Tateobesu, Bolverk, Noctpteran, Tartarussian & Plutonian, and Trismagia.
A series of powerful demons met by Dante and Lucia during the course of the game in many locations, they're powerful monsters serving Arius. The most noticeable are Orangguerra, Jokatgulm, Infestant, Nefasturris, Furiataurus, Tateobesu, Bolverk, Noctpteran, Tartarussian & Plutonian, and Trismagia. Nefasturris, Orangguerra, Jokatgulm, and Furiataurus reappear later merged in Argosax's body.
  • Advancing Boss of Doom: The Infested Chopper. It chases Dante through a burning building and across several rooftops.
  • All Your Powers Combined: Trismagia's strongest attack is to recombine and then fire a blast of powerful magical energy utilizing all three elements.
  • A Load of Bull: Furiataurus.
  • Attack of the 50-Foot Whatever: Nefasturris, which was brought to life from a skyscraper.
  • Big Creepy-Crawlies: Noctpteran and her larvae.
  • Blade on a Stick: Bolverk's weapon of choice is an extendable spear with a huge blade. It also further cements his status as a Shout-Out to Odin (see Meaningful Name below).
  • Body Horror: Trismagia, Tartarussian & Plutonian, and Nefasturris. Trismagia, in particular, literally rips himself apart in order to separate (complete with blood splashing into the air). And then there's Nefasturris continuing the battle as the deformed head known as Nefascapitas...
  • Boss Arena Idiocy: To an extent, Trismagia. Every once in a while, the white head will summon four pillars of ice to land on the platform you're fighting on top of. Hacking away at and breaking these icicles is a good method for building up your DT meter, which is the fastest way to shave off sizable chunks of health from his lifebar.
  • Breath Weapon: Nefasturris can shoot a devastating laser beam. Orangguerra, Furiataurus, and Trismagia all can spit projectiles (or in Furiataurus' case, a jetstream of flames) from their mouths as well.
  • The Brute: Orangguerra.
    Enemy File - Orangguerra: "A giant and hostile monster that possesses prodigious strength and agility."
  • Bullet Hell: Trismagia attacks randomly and without discretion, usually having his heads fire upon you in quick succession. Prepare to dodge... a lot.
  • Bullfight Boss: Subverted. As expected of a bovine demon, Furiataurus has a charging attack, but the only things it can collide into in the arena are you and the crates holding Green Orbs, so the only mileage you'll get out of dodging is ensuring that you aren't flung halfway across the helipad.
  • Casting a Shadow: Bolverk. Comes complete with a dark-purple fume cloaking his upper body.
  • Cheshire Cat Grin: Trismagia's blue head always sports this. Creepy is an understatement here, folks.
  • Cognizant Limbs: Target Orangguerra's arms and you can eventually lob them off. Jokatgulm's tentacles need to be eliminated from the equation if you want a clear shot at her head.
  • Color-Coded for Your Convenience: Trismagia's heads: the happy one is blue and controls lightning, the angry one is red and controls fire, while the sad one is white and controls ice.
  • Combat Tentacles: Jokatgulm.
  • Death from Above: Orangguera will latch onto the ceiling to move around the arena and then pounce on Dante/Lucia with a rolling spin. Bolverk will also perform a diving slash if Dante tries to attack him while he's deflecting bullets with his lance.
  • Deflector Shields: Jokatgulm can erect one to protect herself should Dante or Lucia make it on top of her belly. It has a nasty habit of sending them flying across the room.
  • Degraded Boss: Orangguera shows up as an enemy a few missions after your boss fight with it in Dante's disc. He also shows up randomly as a Boss in a corresponding mission of Lucia's.
  • Dem Bones: Bolverk's body is skeletal in appearance.
  • Do Not Touch the Funnel Cloud: When swinging around its preferred weapon over its head, Furiataurus' hammer creates a vacuum effect that sucks in Dante towards Furiataurus, its hammer, and the orbs of fire it conjures up around its body. The only real way to offset this is to constantly abuse the Dodge button's generous invincibility frames.
  • Drop the Hammer: Furiataurus' weapon.
  • Eldritch Abomination: Nefasturris. Nefascapitas isn't much better in this regard.
  • Enigmatic Minion: Bolverk is an odd example in that he never speaks, so his personality and motives are very hazy. However, it's never clarified if he's actually a follower of Arius or just lurking around Dumary Island and Arius' HQ in wait for Dante.
  • Epic Flail: Tartarussian and Plutonian have huge spiked balls in lieu of hands.
  • Everything's Better with Spinning: Tartarussian and Plutonian tend to flail their maces around in wide, sweeping arcs.
  • Everything's Better with Monkeys: Orangguerra, which is probably an orangutan-like demon.
  • Evil Laugh: Trismagia has a very creepy one.
  • Extra Eyes: Orangguerra and Tateobesu. Four to be exact.
  • Eyes Do Not Belong There: The Infested Tank and Infested Chopper, being techno-organic monstrosities, sport a single eye. Naturally, these are the demons' weak points.
  • Fire/Ice/Lightning: Trismagia's powers.
  • Flat Character: Unlike the bosses of the other games, they lack personality and charm, except maybe Bolverk and Trismagia.
  • Flunky Boss: Bolverk is backed up by Freki and Geri, Plutonian can summon Agonofinis demons to aid him, Orangguerra does the same with the Msira, and Noctpteran continually lays eggs that hatch into Larvae which continue to attack even after their mother's death.
  • Fog of Doom: Jokatgulm tends to spew a poisonous mist that saps away your strength if you stay on her belly for too long.
  • Frickin' Laser Beams: Nefasturris and Nefascapitas, full stop.
  • Gatling Good: Infested Chopper.
  • "Get Back Here!" Boss: Trismagia loves to hang back just outside the range of your firearms and only one of the three heads is vulnerable at a time.
  • Giant Flyer: Noctpteran.
  • Giant Space Flea from Nowhere: Many of them, including Orangguerra, Noctpteran, Jokatgulm, and Nefasturris.
  • Glowing Eyes of Doom: Tateobesu. It actually uses their glow to temporarily blind Lucia before their fight, though the flashing lights have no effect on her during gameplay.
  • Hellfire: Furiataurus is made of it; it even bleeds lava when attacked.
    Enemy File - Furiataurus: "Haunted by death, agony, and resentment of the condemned, its four limbs are still in flames."
  • Horned Humanoid: Furiataurus, to complete its classic Devil-inspired look.
  • Invisible Monster: Tateobesu is an odd variation. It can become invisible "by assimilating its body to water," but you can still see it as clear as day. While in this state, however, you can't lock-on to it. Naturally, it's stuck in its invisible state in Lucia Must Die mode.
  • Just Eat Him: Tateobesu tries this frequently as you battle it.
  • King Mook: Orangguerra for the Msira enemies and Tartarussian and Plutonian for the Finis enemies.
  • Laser Blade: One of Bolverk's more potent attacks is empowering his spear and then performing a Stinger-like attack where a blade of energy extends from his (already long) weapon.
  • Living Structure Monster: Nefasturris, the Tower of Sin, is so massive that it uses a skyscraper as a conduit into the human world.
  • Macabre Moth Motif: Again, Noctpteran and her larvae.
  • MacGuffin Guardian: Tartarussian guards the Arcana Spada and Plutonian guards the Arcana Medaglia.
  • Make Me Wanna Shout: Orangguerra can fire a bubble-like projectile of concussive force from its mouth.
  • Meaningful Name: Nefasturris (Tower of Sin), Nefascapitas (Head of Sin), Furiataurus (Bull of Fury), Noctpteran (Night Wing), Trismagia (more or less, Three Mages; could also draw comparisons to the Magi). Tartarussian and Plutonian come from Tartarus and Pluto. Bolverk is an alias Odin once took while masquerading as a human, while Freki and Geri were two wolves who accompanied him in tales.
  • Mini-Boss: Infested Tank. You face three as Dante and one as Lucia.
  • Mix-and-Match Critter: Jokatgulm. She has the head of a cobra, the body of a jellyfish, and the tentacles of an octopus.
  • Moth Menace: Noctpteran is a humongous moth demon.
  • Multiple Head Case: Tartarussian and Plutonian.
  • Non-Mammal Mammaries: Perhaps the only way you can discern Jokatgulm is one of the few female bosses in the game.
  • No-Sell: Averted. Trismagia, whether whole or separated, is not immune to his respective elements. The trick to the boss fight is instead figuring out which of the three heads is the vulnerable one and concentrating your attacks on it until your targets swap around and you're forced to play the guessing game all over again.
  • Playing with Fire: Trismagia's red head and Furiataurus.
  • The Power of Hate: Bolverk, possibly. According to his enemy file, "his single eye possesses both knowledge and malice."
  • Punny Name: Oranguerra is a play on orangutan and guerra, the Spanish, Italian, and Portuguese word for "war."
  • Recurring Boss: Bolverk and his wolves. Dante first faces the two wolves alone as mini-bosses in Mission 5. They later reappear alongside their master in Missions 11 and 16.
  • Religion Is Magic: Trismagia is the oracle of Demon World. Overlaps with Evil Sorceror.
  • Rooftop Confrontation: Infested Chopper and Furiataurus.
  • Savage Wolves: Bolverk's pet demon wolves, Freki and Geri. They're actually the reincarnated forms of his battle-mates.
  • Shielded Core Boss: Jokatgulm subverts this. You can go straight for her head, but it's a lot easier without her tentacles in the way.
  • Shock and Awe: Trismagia's blue head. Plutonian can also call forth electric beams to shoot out of the walls in its arena in order to attack Dante and entrap him by limiting his area of movement. Tateobesu's Prehensile Tail appears to be electrified.
  • Spin to Deflect Stuff: Bolverk.
  • Surprise Vehicle: Infested Chopper.
  • Taking You with Me: When drained of all his health, Trismagia reforms to deliver one final blast that bites a chunk out of your lifebar. You need to survive or (more preferably) dodge it so that Trismagia can finally die. If it kills you (and given the length and structure of the battle, you'll probably be low on health at the time), you have to fight him all over again.
  • Tank Goodness: Not exactly in the case of the Infested Tanks.
  • "The Reason You Suck" Speech: Trismagia gives one to Dante. Dante, unfazed, counters with a Shut Up, Hannibal! (see his entry).
  • Third Eye: All three of Trismagia's heads sport these.
  • Trick Boss: Nefasturris —> Nefascapitas. Have fun.
  • Underwater Boss Battle: Tateobesu, exclusive to Lucia's disc.
  • The Voiceless: All of them, barring Trismagia (who gets maybe three lines).
  • Voice Grunting: Bolverk at times. Jokatgulm also delivers a screechy wail as a death cry.
  • The Worm That Walks: Nefasturris is composed by swarms of lesser demons called "Nefasverminis" (Worms of Sin).
  • Worthy Opponent: Bolverk fought Sparda in the past, and now he wants a rematch against his son.

    Argosax the Chaos/The Despair Embodied
The King of the Demon World, Argosax is an ancient demon who was defeated by Sparda with the help of the Vie de Marli and sealed using four magical artifacts. Arius seeks the Arcana to undo the seal, revive Argosax, and then absorb his power.

Despite Dante and Lucia thwarting Arius' plans, the resurrection ceremony commences anyway, opening a portal to the Demon World. Ultimately, Dante volunteers to go forth and defeat him. Argosax then assumes a sleeker and more powerful form, The Despair Embodied. After a long and tenuous battle, Dante is ultimately victorious, blasting the former Demon King to bits.
  • Final Boss: Of Dante's story in the second game.
  • Flash Step: A specialty of The Despair Embodied is disappearing from sight and then blindsiding you with one of its attacks.
  • Giant Space Flea from Nowhere: Not the slightest mention was given to The Despair Embodied in the story. It simply bursts out of a cocoon that ejects from Argosax's withering husk and challenges Dante.
  • Glass Cannon: The Despair Embodied has much less health than Argosax, but zips around the place and hits like hell.
  • Greater-Scope Villain: All of Arius's plotting in 2 is done so that he can revive Argosax and take the demon king's power for his own.
  • Horned Humanoid: The Despair Embodied.
  • Marathon Boss: Argosax has a ton of health, but most of its heads can be safely blasted with the rocket launcher from outside their attack range.
  • Names to Run Away from Really Fast: The Despair Embodied.
  • No, I Am Behind You: How Dante finishes off The Despair Embodied. He charges at the entity with his sword, and Dante's opponent counter attacks. When the dust clears, the Rebellion falls into the ground and Dante is nowhere in sight. The Despair Embodied then checks his surroundings. Cue Dante, standing right next to him with his gun pointed at the side of his head. Dante smirks and then pulls the trigger, right as The Despair Embodied gives an Oh, Crap! reaction (well, as best as a being with no eyes can), and the shot shatters the Demon King into millions of pieces.

Devil May Cry 3 Villains

"Let's welcome chaos!"

Voiced by: Adam D. Clark

Lady's father, who helped Vergil release the Temen-ni-gru from confinement. He's well-versed in the knowledge of the dark arts, even going so far as to sacrifice Lady's mother to gain more power and knowledge for himself.

He manipulates Vergil, Lady, and Dante, bringing them together, as all three characters were necessary to break Sparda's seal and open the portal to the Demon Realm. He often disguises himself as Jester in order to weaken them and keep all of them alive at the same time. He tries to claim Force Edge and Sparda's power, only to be mutated into a giant blob-like mass, which wasn't the power of Sparda, but in reality a reflection of the evil in his heart. In the end, after being severely weakened by the Sparda brothers and being thrown out of the demon realm, he meets his end by Lady's hand.
  • Archnemesis Dad: To Lady.
  • Badass in a Nice Suit: His default outfit is a good-looking suit.
  • Bald of Evil: Part of his Obviously Evil appearance is his menacing chrome-dome.
  • Bare-Handed Blade Block: As Jester, he does this against Vergil in Mission 13.
  • Big Bad: In 3. He is the one who manipulates the events of the game to open the portal to Hell.
  • Big Bad Wannabe: However, after gaining Sparda's powers, he degenerates into a larger, dumber demonic blob monster and is easily beaten by both Dante and Vergil, the latter of whom goes on to be the Final Boss. Arkham is repeatedly shown to be a non-entity without Vergil's support as a Dragon-in-Chief. Arkham may have manipulated Vergil but he couldn't have accomplished anything without Vergil's aid.
  • Big "NO!": Before his death.
  • Blob Monster: The form he takes when Dante confronts him in Mission 19.
  • Bond Villain Stupidity: He goes into a Bond villain-style monologue in Mission 13 detailing his plan in manipulating the twins and his daughter into spilling their blood to undo the seal. He undid the final part of the seal by stabbing Lady with her bayonet through the leg, but failed to finish the job by killing her outright, which would have prevented her from getting up and turning her weapon on him... It also would have stopped her from killing him at the end, too.
  • Bullet Dancing: Jester does this when Dante shoots at him. Parodied when he starts doing the Charleston. Jester does this frequently in his boss battle, too.
  • Card-Carrying Villain: He refers to the word "Evil" with almost religious reverence. Vergil ignores him in these moments.
  • Clipped-Wing Angel: In his monster form, Arkham is much slower and dumber than he was in the form of Sparda, to the point that Dante and Vergil run rings around him and cleave him apart. The flavor text states that the evil in his heart made him unable to control Sparda's power properly.
  • Conflict Killer: Subverted as the Dante-Vergil sibling rivalry picks up immediately after they team up to kick his ass.
  • Despotism Justifies the Means: As he states, upon acquiring Sparda's power, he will "become the ultimate ruler of this wasteland engulfed with pandemonium."
  • Dirty Coward: Unlike his partner Vergil, Arkham displays no honor in combat. Even after gaining Sparda's power, he resorts to tactics like ambushing Dante, going into hiding during the Flunky Boss phase of his boss fight, and begging Dante and Vergil not to shoot him when he's defeated. He's also genuinely scared when Lady encounters and kills him.
  • Divide and Conquer: The entire plot of the third game revolves around Arkham deliberately pitting Dante, Vergil, and Lady against each other and then capitalizing on their strengths and contributions to his plan when the time is right.
  • Double Entendre: Calling the Temen-ni-gru tower a "thick shaft that causes women to shudder."
  • Drunk on the Dark Side: He reaches near Chewing the Scenery levels when he opens the portal to Hell in Mission 13.
  • Evil Cannot Comprehend Good: He apparently thinks that the only reason Sparda sealed off the demon realm was to "become a legend."
  • Evil Laugh: When he gets to open the portal to Hell.
  • Expy: His Jester form is an expy of The Joker. He was even called "Joker" in development.
  • Foreshadowing: During his second (optional) boss fight in SE, he summons a large, sentient ball to ride, whose scarred face calls Arkham to mind.
  • Gag Nose: Jester has one.
  • A God Am I: His ultimate objective is to possess the power of Sparda, thus becoming a god.
  • Good Scars, Evil Scars: The burned, pulsating side of his face.
  • Happy Harlequin Hat: Unsurprisingly part of his Jester outfit.
  • I Let You Win: The additional Jester battles in Special Edition.
  • It's All About Me: Rationalizes all of his evil deeds — including the murder of his wife — as necessary steps in his goal to become a god right before Lady kills him.
  • The Jester: Uses this guise to manipulate Dante.
  • Lack of Empathy: His defining character trait.
  • Large Ham: One of the hammiest characters in the whole series.
  • Laughably Evil: As Jester, he can get pretty funny with his antics.
  • Malevolent Masked Men: Assuming it isn't a part of his anatomy as Jester.
  • Manipulative Bastard: Plays everyone for a fool.
  • Monster Clown: As Jester, he looks kinda scary.
  • Not-So-Harmless Villain: Seriously, you thought he was The Dragon to Vergil, didn't you? His manipulation of the three main characters comes across as very unexpected.
  • Obviously Evil: Does a guy in a black suit with half of his face pulsating and one red eye look like a good guy to you?
  • One-Winged Angel: That blob thing he turned into.
  • Power Makes Your Voice Deep: Both his regular voice and his voice as Jester are reasonably pitched, but the moment he absorbs Sparda's power, his voice drops considerably.
  • Recurring Boss: Both subverted and played straight. You're only required to fight him twice: once as Jester and once as his Blob Monster One-Winged Angel. The extra fights added in Special Edition are optional.
  • Red Right Hand: His connection to the supernatural is signified by the pulsating burn scar on the left side of his face.
  • A Storm Is Coming: Says this almost word-for-word.
  • Shared Unusual Trait: His heterochromia is used to hint both at Arkham's connection to Lady as well as the fact that he's Jester.
  • Shout-Out: To Batman. He shares his name with the famed mental institute in the comics, while his alter-ego shares many similarities with The Joker.
  • The Stoic: In spite of the above Large Ham tendencies, Arkham manages to remain reserved in most cases while serving as Vergil's "advisor" of sorts. All bets are off once Vergil "kills" him, though.
  • Treacherous Advisor: To Vergil and Lady. Jester is something of a Stealth Mentor to Dante.
  • Troll: As Jester, he loves to taunt and insult his foes. So much that even Dante finds him annoying.
  • Understatement: As Jester, in his first encounter with Dante.
    Dante: "Zip it. Or I'll pierce that big nose of yours."
    Jester: "... That could be a problem."
  • Villainous Breakdown: After he's defeated, forced to change back into a human and mortally wounded. He's confronted by his daughter Lady. He feebly tries to rationalize his actions but only comes out looking like a selfish prick pathetically throwing a temper tantrum at the power he lost. This reaches it's apex when Lady put a gun to his head to finish him off as he can only scream in terror.

    Guardians of Temen-ni-gru 
The various high-level Devils that guarded the demonic tower, a passageway between the human world and the demonic domain. Many of them fought Sparda in the past. All of them are later defeated, and (excepting Leviathan) are turned into Devil Arms (or powers) for Dante to use. They are Cerberus, Agni & Rudra, Leviathan, Nevan, Beowulf, Geryon, and Doppelganger.

The entire group

Cerberus the Ice Guardian

"Leave now, mortal! The likes of you are forbidden in this land! You who are powerless are not worthy to set foot here!"

Voiced by: Larry Leong

Agni & Rudra the Firestorm

"We must entertain our guest."
"You're right, we need to be gracious hosts."

Voiced by: Larry Leong

  • Achilles' Heel: Agni to Cerberus's ice but only when replaying the mission after obtaining Cerberus.
  • Affably Evil: They muse about how they've been bad hosts for their visitor (Dante) and act quite cordial towards him. They only attack when Dante expresses his desire to pass through the gate they're guarding and then, upon defeat, show admiration of his skills.
  • Blow You Away: Rudra has wind powers.
  • Boke and Tsukkomi Routine: With Dante as the Straight Man. The subversion comes from the fact that the two aren't stupid (although Rudra apparently doesn't know what a sigh is), but are extremely chatty, much to Dante's annoyance.
  • Conservation of Ninjutsu: If one is defeated and the other isn't finished off quickly, the survivor grabs the other sword and starts Dual Wielding.
  • Dual Boss: They are Bash Brothers, after all, although they have a tendency to bicker with one another and can actually hurt each other with their slashes in-battle by accident.
  • Degraded Boss: In the Bloody Palace.
  • Dual Wielding: When one is defeated, the other picks up his fallen brother's sword and resorts to this.
  • Evil Laugh: During the Million Slash combo. As a Call-Back to their agreement to remain quiet while traveling with Dante, Dante will yell "SILENCE!" as the combo finisher.
  • Evil Sounds Deep
  • Graceful Loser: They decide to work for Dante after he defeats them.
  • Logical Weakness: Cerberus, but only against Agni. Rudra doesn't have a specific weapon he's weak against.
  • Loyal Phlebotinum: In a sense. Having spent their imprisonment waiting for someone stronger than them to appear, the brothers hastily plead with Dante to take them along with him on his journey.
  • Playing with Fire: Agni has fire powers.
  • Red Baron: The Firestorm.
  • Red Eyes, Take Warning: Rudra.
  • Sadly Mythtaken: They are no longer the Hindu gods of fire and the storm respectively, but instead sentient scimitars wielded by headless brutes. While Rudra in Hindu mythology does have a secondary rubric in storms (and thus connected to winds), his primary shtick is as an archer. The Hindu god of wind is Vayu.

Leviathan, the Evil God-Beast

  • Achilles' Heel: The hearts. Using Agni and Rudra on them will deal more damage.
  • Eldritch Abomination: Leviathan, whose body is a living gateway to the Hell of Envy.
  • Extreme Omnivore: In Leviathan's stomach, you can find several ships, a bus, some skyscrapers, and the remains of a bridge.
  • Giant Flyer: Leviathan is probably the largest boss of the whole series.
  • Just Eat Him: Leviathan does this to Dante. Backfires when Dante sliced apart the heart of the behemoth from inside.
  • Missing Secret: The only boss who doesn't give you a new weapon or style. Though considering how much damage the heart's lasers and bombs do to enemies, that's probably for the best.
  • Red Baron: The Evil God-Beast.
  • Womb Level: Due to his size, Leviathan is fought from the inside out, traveling through his body to kill his heart.

Nevan, the Lightning Witch

"I'll treat you so nicely, you'll never want to leave."

Beowulf the Lightbeast

"It's the stench of betrayal, the odor of that accursed Sparda. I will annihilate every last blood relation of Sparda!"

Voiced by: Larry Leong

  • Achilles' Heel: His eye. While Dante lacks a specific weapon which is super effective against Beowulf, Vergil's Yamato makes his own fight against Beowulf easier due to its darkness which counters the beast's light.
  • Asshole Victim: Beowulf ends up being blinded and killed by the Sparda bloodline, but considering how Ax-Crazy he was, his Humiliation Conga was fully deserved.
  • Desecrating the Dead: Done very casually by Vergil. Vergil tests out the gauntlets and greaves he acquired from Beowulf by smashing the Lightbeast's corpse around and then bisecting it.
  • Dropped a Bridge on Him: Unceremoniously killed by Vergil after being defeated by Dante.
  • Eye Scream: Had his left eye sliced by Sparda, and after his fight Dante takes care of the right one.
  • Family-Unfriendly Death: Beowulf attacks Vergil and ends up having his head diced by him.
  • Half the Man He Used to Be: Posthumously; Vergil slices his corpse in two while demonstrating his new powers.
  • I'll Kill You!: Says this during Dante's fight with him.
  • It's Personal: With Sparda, and with Dante by proxy.
  • Knight of Cerebus: He's the most antagonistic guardian of the tower; all of his compatriots are either monstrous forces of nature of Affably Evil enough to give the devil hunter his due. Beowulf, on the other hand, has a murderous vendetta against Sparda's bloodline and is played completely seriously as a character, never showing a moment of lightheartedness or humor.
  • Light 'em Up: His element, as well using beams of light attack Dante.
  • Light Is Not Good: He has angelic wings and the power of sacred light, but he's still a devil.
  • Logical Weakness: Darkness, but the catch is Dante doesn't have any weapon with that element. Vergil's Yamato, on the other hand, exploits the weakness.
  • MacGuffin Guardian: His room contains a fault generator you must take.
  • The Nose Knows: Tracks down Dante because his scent is so similar to that of Sparda's. After being blinded, he retreats, only to follow the scent's trail again... leading him right to Vergil.
  • Oh, Crap!: Ensues when he realizes that there's not only a second son of Sparda, but that Vergil is about to kill him.
    Beowulf: "Y-You are not the one I faced before... But this smell... There are two of them! That excrement Sparda had two sons...!"
  • Red Baron: The Lightbeast.

Geryon the Timesteed

Doppelganger the Deathvoid

  • Battle Aura: Always shrouded in shadowy, dark aura unless when under a particularly strong ray of light.
  • Boss Banter: Using Dante's trademark brand of Trash Talk, no less.
  • Casting a Shadow: The shadowy demon appears as a dark copy of its opponents by using his body mass of darkness to refract light around its true form. Bonus points for actually appearing from Dante's shadow.
  • Dark Is Evil: The Doppelganger is basically a malevolent shadow with murderous tendencies.
  • Doppelgänger: With his powers, he can replicate Dante's Ebony and Ivory, Rebellion, and even Devil Trigger, and his is permanently active unless flashed upon.
  • Enemy Without: He is not actually Dante's, but the symbolism underlining the fight (particularly, understanding that the shadow represents a part of the person they must overcome) is actually lampshaded by Dante.
    Dante: "I know why you're here. You want to ask me some questions. Well, too bad. I've already answered them myself. I don't need you anymore. Come on, you poser."
  • Living Shadow: That can morph and refract light to take any form he wants.
  • Logical Weakness: Beowulf, due to utilizing light.
  • Nigh-Invulnerability: Even if you attack him, Dante can't even damage him as he simply morphs to phase through your attacks. You either have to weaken him by turning the lights of his arena on, or reflect his projectiles back at him.
  • Playing Tennis with the Boss: If you don't want to turn on the lights, you can stall and wait until he decides to fire a dark ball of explosive energy at you. You can deflect it back with your sword, which he will reflect back. The projectile gets quicker with each deflect, but keep it up and it will end up taking out a nice chunk of his health. Repeat this enough times and he will be defeated entirely by his own attacks.
  • Puzzle Boss: The quickest way to defeat him is by turning the lights on as he approaches and forces him out of his Darkness Devil Trigger.
  • Red Baron: The Deathvoid.
  • Red Eyes, Take Warning: In what seems to be his default form, his face resembles a Ghostly Gape but with black complexion and red eyes and mouth.
  • Voice Changeling: Naturally emulates Dante's voice, but his tone randomly switches between Dante's normal inflection and higher/lower pitches.
  • Weakened by the Light: You can only directly hurt him after shining light on him. Using Beowulf in this state also deals more damage to him.

Devil May Cry 4 Villains

"You jest so lightly in a time of crisis?"

Voiced by: T.J. Rotolo (English)/Rikiya Koyama (Japanese)

The well-respected Supreme General of the Holy Knights of Fortuna, a position he gained through his incredible skill with a blade and his unwavering loyalty to the Order of the Sword and its ideals. Likewise, he holds the same loyalty for Sanctus and his teachings. He is the older brother of Kyrie and treats Nero as family, despite not agreeing with Nero's lifestyle habits. When demons attack Fortuna, Credo leaves the task of demon-slaying to Nero.

Behind the scenes, he is plotting with Sanctus as well as overseeing the situation regarding Dante. He also expresses mixed concern behind the motives of Gloria. Eventually, he is charged with the job of defeating Nero. In the conclusion of their fight, Kyrie is kidnapped by Agnus, a move that shakes Credo's faith in the Order. He makes one final charge against Sanctus later on to free Nero, but things end bleakly. In his dying plea, he requests that Dante save Nero and his beloved sister.
  • Anti-Villain: He's actually not evil at all and Nero doesn't really have a problem with him (at least any more than he does with typically any other authority figure, and he gets along with him for Kyrie's sake). The battle you have to fight with him is simply because he was told to subdue Nero, so he's Just Following Orders. He's not privy to any of the real machinations of the Holy Order, and when Sanctus shows his true colors, he immediately turns his back on his organization and urges Dante to stop Sanctus.
  • BFS: His sword as Angelo Credo.
  • Big Brother Instinct: Towards Kyrie. Oddly enough, he's not vehemently against Nero and Kyrie's mutual attraction, but he does take major exception to Sanctus's use of her in his Evil Plan.
  • Big Brother Mentor: It's implied that he plays this role to some degree in regards to Nero.
    • According to the Deadly Fortune novel, it was Credo who taught Nero how to use a sword. Nero also admired Credo for his kindness and sense of justice (much like the rest of his adoptive family), which was part of the reason Nero decided to join the Order in spite of being an atheist (the other was to protect the home of his beloved Kyrie).
  • Defector from Decadence: He turned on Sanctus in disgust when he decided to use Kyrie against Nero.
  • Disappears into Light: Credo's death after issuing his final words.
  • The Dragon: He's Sanctus' right-hand man.
  • Forgotten Fallen Friend: No one, not even Kyrie, mentions him by the game's close.
  • Hero Antagonist: Credo genuinely wants to protect the citizens of Fortune and believed that the Ascension ceremony was a good idea.
  • Informed Ability: His swordsmanship. You do get to see it, but by that point, he's not even human.
  • Knight Templar: Shades of it. When ordered to go kill his friend Nero, he just goes and does it. Or tries, anyway...
  • Knight Templar Big Brother: Completely betrays the Order when he learns that Sanctus and Agnus used Kyrie in their plans. He implies he has more philosophical reasons for his flip, but this is clearly his primary objection.
  • Last Request: Credo, in his dying moments, asks Dante and Trish to save Kyrie, as he is in no condition to perform the task himself.
  • Luckily, My Shield Will Protect Me: Supposedly, the shield also symbolizes his willingness to remain loyal to the Order of the Sword.
  • Mirror Boss: His fighting style is an odd combination of the first Dante battle and a souped-up Blanco Angelo armor. He also shares a few traits with Vergil in the use of summoned swords.

"Humans, they are but stubborn and foolish. It takes a journey to Hell for them to accept and praise their God! A fact that tickles irony's judgment."

Voiced by: T.J. Storm (English)/Yuya Uchida (Japanese)

The Chief alchemist of the Order of the Sword, he is the one responsible for artificially creating several of the game's Mook enemies, such as the Cutlass, Gladius, Basilisk, and the Angelo Armors. He even takes credit for creating the Hell Gates that the bosses and other enemies use to enter the human world (since he had to use many of their souls in the creation of the armors), but due to his shut-in behavior, few among the Order know of his existence.
  • Bare-Handed Blade Block: Against Nero. With pinkies extended.
  • Berserk Button: Don't refer to Agnus's lab as a "hellhole" or mock his stutter.
  • Big Creepy-Crawlies: His demon-form is a humanoid insect.
  • BFS: The Gladius Demons he uses as his swords are not exactly small.
  • Chewing the Scenery: No, seriously...
  • Dirty Coward: Likes to send minions after you instead of facing you himself like Credo does, and for your first fight against him, he's behind a tough-to-break glass window. He's also quite fond of dirty tactics in Angelo form (such as his opening cheap shot).
  • The Dragon: While Credo is Sanctus' Noble Top Enforcer, Agnus is the guy responsible for much of the Order's more evil doings aside from Sanctus himself, and is the final opponent that both Dante and Nero fight before their requisite final battles.
  • Energy Absorption: One of his attacks.
  • Everything Is Better With Spinning: One of his attacks has him spin around on the battlefield while two Cutlasses are attached to his arms. He then hurls them. Buster him at the wrong time and he'll spin-kick you away too.
  • Evil Genius: He's an alchemist and is working with the bad guys. Bonus points for personally creating the angelic-looking demons.
  • Fantastic Racism: He hates humans viewing them as inferior. He was all too willing to shed his own humanity in pursuit of power.
  • Flunky Boss: Puts a spin on it, as his summoned creatures act as his weapons instead of attacking independently.
  • Genius Bruiser: He personally created many of the various mooks, he fights you himself in his One-Winged Angel form, and to reiterate, in his human form he catches Nero's sword bare-handed. With pinkies extended.
  • Large Ham: Did we mention this guy tried to out-ham Dante? He had a good try at it, too, what with the posturing, and pausing every word or two...
  • Mad Scientist: Everything he does is For Science!.
  • Mad Scientist's Beautiful Daughter: It was confirmed in the updated 3-1-4-2 Special Edition artbook that he was the father of Nico.
  • Moe Greene Special: How Dante kills him. With the added effect of destroying all of his written research.
  • Non-Standard Character Design: Most of the human characters look realistic with the exception of the hammy and cartoonish Agnus.
  • One-Winged Angel: Angelo Agnus, the One-eyed Dark Knight.
  • Recurring Boss: This guy is fought a total of four times. Nero fights him three times, once in his normal form where he just sends Gladius demons your way, another in his Angelo form, and the last during the Boss Rush in Mission 19. Dante, on the other hand, only fights him once in order to reclaim Yamato, and this fight is Agnus's last.
  • This Cannot Be!: Goes into this when Nero resurrects Yamato and awakens his Devil Trigger for the first time. "This is preposterous! Preposterous!"
  • Verbal Tic: His s-s-s-stutter, which Nero naturally mocks.

"When I came to this world 2,000 years ago, there was no such human as the likes of you."

Voiced by: Larry Leong (English)/Taiten Kusunoki (Japanese)

The Conqueror of the Fire Hell, Berial is a huge, centaur-like devil who's wreathed in flames from hell. He fights Nero in an abandoned mine village, but is defeated. He later reappears, but is stopped and slain by Dante. His Hell Gate is powered by the Lucifer Devil Arm, which Dante claims.
  • BFS: In this case, F can also stand for Flaming.
  • "Blind Idiot" Translation/Spell My Name with an "S": It's supposed to be "Belial" but is misspelled Berial, and as such, his English VA pronounced it "burial."
  • Burning with Anger: Stun him and his flames go out. Once he recovers, he gets pissed and his fire gets bigger than it was at the start.
  • Continuity Nod: He's said to be the conqueror of the Fire Hell, from which the devil Furiataurus (met by Dante in 2) probably came from. (But remember, 4 takes place before 2.) The novel states he is Mundus's heir as well.
  • Defiant to the End: After defeating him, Dante offers to spare his life if he'll go back quietly through the Hell Gate he came from. Berial refuses and performs a last desperation attack on Dante instead, getting blown away for his trouble.
  • Playing with Fire: He's a huge, centaur-like devil who's wreathed in flames from hell. Of course he has fire powers.
  • Recurring Boss: He's fought twice in total, one with Nero and one with Dante. He is also fought in the Boss Rush in Mission 19.
  • Silence, You Fool!: Roars this in response to Nero's quip after the quote above ("Wanna make it another two thousand?").
  • Taking You with Me: Attempted on Dante but failed.
  • Villainous Valor: He wanted to avenge all the fellow Devils slain by Dante (which, by now, are quite a lot).
  • Wake-Up Call Boss: Especially in Bloody Palace, where the 101 stages are filled with enemies of increasing difficulty with bosses every 20 stages; the mooks preceding and after him are at Devil Hunter (Normal) difficulty level, but he himself is at DMD (Harder Than Hard).

    Bael and Daegon
"Don't think this is the end... there are more of us."

Voiced by: Kyle Hebert (English)/Kosei Hirota (Japanese)

Two twin devil toads from the coldest inferno. Bael attacks Nero in the castle on Fortuna but is slain by Nero. Later, his brother Dagon assaults Dante but meets the same fate. Their Hell Gate is powered by the Devil Arm Pandora, which Dante claims after killing the latter.

"You may jest, but the kindest fate I offer is to unify and spend eternity with a child of mine!"

Voiced by: Mary Elizabeth McGlynn(English)/Urara Takano (Japanese)

A huge demon who has infested the forest on Fortuna Island. Appears as a huge serpent-like dragon, but hides her true body in the mouth and can appear as a part woman-part serpent devil. She's laying a bunch of eggs which gives birth to the hellish Chimera. Her Hell Gate is powered by a Devil Arm, the Gilgamesh, which Dante claims after slaying her.

  • Giant Flyer: She hovers over the forest the whole time.
  • Green Thumb: She seems to have some relationship with plants.
  • Just Eat Him: Attempted again on Dante.
  • Mama Bear: She gets pissed when Nero blows her eggs out of the sky with Blue Rose and when Dante starts kicking them around like footballs.
  • Meaningful Name: Named after the monster from Greek myths. Echidna's name meant "she-viper," and she was the mother of various other monsters, including the Chimera and (humorously enough) Cerberus. This explains her appearance and Mama Bear tendencies (never mind the fact that serpents are seen as symbols of fertility in certain cultures).
  • Non-Mammal Mammaries: Her real appearance may be unmistakably feminine, but she's still a reptilian demon at the end of the day.
  • Ominous Fog: When Dante ventures through Mitis Forest, the area is now shrouded within a dense fog accompanied by a fierce thunderstorm. Set up by Echidna to prevent Dante from making his way to her, the fog creates dimensional warps that make the task of navigating the forest even more haphazard and difficult than usual. All the while, you can hear Echidna's laugh echoing in the distance. Naturally, the forest clears up when Echidna is finally slain.
  • Puny Earthlings:
    Echidna (trying to escape from Nero): "How shameful to be beaten by a human...!"
  • Recurring Boss: Same deal as Berial and Bael/Dagon. She is also fought in the Boss Rush.
  • Snakes Are Sexy: Her humanoid form, maybe?
  • Vagina Dentata: It doesn't help that the mouth of her serpentine form folds back to resemble a Venus Flytrap when she reveals her true self.
  • Villainous Valor: She really cares for her children. And her forest.
    Echidna (shortly before her death): "My forest...! My children...!"

"2,000 years ago... the Dark Knight Sparda, turned against his demon brethren and took up his sword for the sake of mankind. Though despite his brave efforts in our names, I fear some have forgotten the great truth of that great sacrifice."

Voiced by: Liam O'Brien(English)/Ikuya Sawaki (Japanese)

The Vicar of Sparda, Sanctus is the leader of the Order of the Sword (and by proxy, Fortuna). He is a kindly and benevolent man who is praised and loved by his subjects. In the middle of one his Sparda-centered sermons, Dante swoops in and kills him, setting off the events of the game.

Shortly afterward, he is revived via the Ascension ceremony. It is revealed that he is the mastermind of the Order's plot to conquer the world using the vast power of The Savior. He lures Dante to Fortuna by using the Yamato to open up Hell Gates so that he can use Dante as The Savior's core, but switches his plans when he kidnaps Kyrie to instead goad on Nero. While he does gain immense power thanks to the Sparda sword, Dante and Nero work together to quell his goal of world domination.
  • Villain with Good Publicity: Is absolutely revered and adored by the inhabitants of Fortuna. Of course, this was probably made null around endgame, where the dwellers of Fortuna see him on top of The Savior, cackling as demons swarm the city. According to the semi-canon tie-in novel Deadly Fortune, some of the citizens had a hard time believing Nero's words about Sanctus' true nature until Kyrie vouched for him.
  • Wake-Up Call Boss: If you don't know how to move quickly in the air, and especially the use of Calibur, you will have a bad time against Sanctus.

    The Warriors of the Order 

Devil May Cry 5 Villains

"Your blood... is a very precious sacrifice... Eating you would do me no good."

Voiced by: Patrick Seitz

A large demon encountered by Nero in Red Grave City. He seeks to become the King of the Underworld.
  • Belly Mouth: He can suck anything close to him into the mouth on his stomach and spit out a huge fire storm or magical fire balls in return.
  • Boss Subtitles:
    Incandescent Colossus: Goliath
  • Dumb Muscle: Mocked by Nero to be not the sharpest tool in the shed.
  • Extra Eyes: He has eyes all over his body, mixing with Eyes Do Not Belong There.
  • Extreme Omnivore: As a result of his Belly Mouth's sucking in anything nearby.
  • Groin Attack: One of in battle quotes has him screaming "My balls!", indicating you may have nailed him in the gonads.
  • Precision F-Strike: Sometimes when being hurt, Goliath can drop some swear words, such as F-bombs.
  • Vacuum Mouth: One of his attacks involves using his Belly Mouth to violently suck up everything around him. If caught, Nero can escape this attack by detonating one of his Devil Breakers.
  • You Have Got to Be Kidding Me!: Says this nearly verbatim if you manage to stun him in the third phase of the fight.

    Cavaliere Angelo 

A powerful demon encountered by Dante elsewhere in the city. Seems to have a real problem with Sparda.

  • BFS: He wields a serrated one with multiple blades on one hilt that's about as long as he is tall.
  • Boss Subtitles:
    Voltaic Black Knight: Cavaliere Angelo
  • Cape Wings: Has a pair of metallic ones that he likes to use as a shield against Dante.
  • Shock and Awe: Likes to make with the lightning as well as the swordplay.
  • Teleportation: Uses this every once in a while to get away from Dante.

"It has begun!"
"I will show you your worst nightmares. I will give you despair, and... death."

A demon king behind the demonic invasion in Red Grave city and the primary antagonist of Devil May Cry 5. According to V, Urizen is a demon stronger than even the likes of Mundus.
  • All Your Powers Combined: Can use Goliath's fireballs, Artemis' lasers, the time slowing magic of Geryon, and so on.
  • Amazing Technicolor Population: A demon with blue skin.
  • Barrier Warrior: Can generate crystals made of demonic energy that in turn create barriers that block any attack against him, forcing you to first crush the crystal completely to actually damage him.
  • Big Bad: Of 5, as the one in control of the demonic Quilpoth tree terrorizing Redgrave City. If V's words are any indication, he's also responsible for Nero losing his arm and may be even more powerful than Mundus.
  • Combat Tentacles: He can use the demonic tree tentacles covering his body and throughout the Quilpoth to stab his enemies.
  • Demon Lords and Archdevils: He's referred to by V as "Urizen the Demon King".
  • Evil Is Hammy: A villainous demon behind the invasion of Red Grave city who talks about over the top things like bringing about people's worst nightmares, a world of demons, despair, and of course death. Also isn't above unnecessarily shouting "It has begun!" when the Quilpoth starts doing something everyone can clearly see.
  • Eyes Do Not Belong There: Has a multitude of eyes growing on his body. Like Mundus before him, he has an eye in the middle of his forehead as well.
  • Glowing Eyes of Doom: A powerful demon with eyes that glow bright blue.
  • Hero Killer: He single-handedly wipes out all the heroes and even wrecks Dante's sword, Rebellion.
  • Homing Lasers: Can generate multiple laser blasts that fly into the air before homing in on you.
  • Impaled with Extreme Prejudice: One of his moves has him using the giant pointed roots of the Qliphoth to stab straight through your body.
  • Large and in Charge: He's a demon king who's about 2 or 3 times bigger than a normal person.
  • No Name Given: His name was completely left out of Capcom's promotional material, only starting to show up once news sites started running their own previews of the game.
  • Orcus on His Throne: Urizen doesn't seem to have any interest in actively aiding his fellow demons in wreaking havoc, just intent on lounging around inside that hellish tree of his. That being said, he's far from incompetent.
  • Playing with Fire: Can summon fireballs into his hands or generate balls of flaming magma around his body and then send them hurtling at you.
  • Scary Teeth: Like Dante in Devil Trigger form or Sparda, despite his humanoid appearance, his mouth is filled with jagged teeth.
  • Slouch of Villainy: He is shown sitting contently on his throne with an elbow propped against the armrest, giving off a bored vibe. He clearly has the power to back up this attitude as he appears fight the heroes while sitting in this pose and effortlessly crushes Dante in Devil Trigger, who is at the strongest we've seen him the series.
  • Spikes of Villainy: The tree roots/tentacles on his body end in spikes that cover the top of his head and shoulders, just so you're clear he's a villain.
  • The Friend Nobody Likes: While the demons don't seem to consider themselves friends, Goliath does not like this guy, on account of Goliath wanting to be the new ruler of the Underworld.
  • Third Eye: His face contains not only two regular eyes, but a third one in the middle of his forehead.
  • Time Master: Can create spheres of energy that slow down everything caught inside them to a crawl.
  • Throne Made of X: Has a throne made of nothing but demonic tree roots and demon skulls.
  • When Trees Attack: Seems to have some level of control over the demonic Qliphoth tree, using its roots as weapons or making it erupt in fountains of blood on command. His armor/body similarly appears to be covered in demonic tree roots.
  • Wrecked Weapon: Invokes this trope by doing something that no villain in the series up to this point has done before: shattering Rebellion into a million pieces!

Devil May Cry Other Villains

    Lesser Demons 

  • Degraded Boss: Hell Vanguards in 3.
  • Giant Mook: Mega Scarecrows, Abyss, Green Arachne and Fausts in 4.
  • Mini-Boss: Hell Vanguard, Green Arachne, Shadows, Fausts, the Fallen and Blitz.
  • Mooks: Marionetes, the Finis demons, Msira demons, the 7 Hells and Scarecrows fulfill this role, are generally weak and only pose a threat if there are many of them.
  • Nice Hat: The Fausts
  • The Worf Effect: Assault and Abysses.

Devil May Cry Manga and Anime-exclusive Villains


The main villain of the Devil May Cry 2 prequel light novel, the head of an underworld crime syndicate who seeks the power of the Beastheads. Dante and Beryl join forces to stop him.

  • Diabolical Mastermind: He is a crime lord who uses his wealth to study and acquire demons and arcane artifacts.
  • Evil Laugh: Does this when he discovers something to his benefit.


Voiced by: Nachi Nozawa (Japanese), Chris Ayres (English)

A villain who is featured in the anime series.

  • Big Bad Wannabe: Subverted when he manages to acquire the powers of Abigail and becomes a legitimate threat. He even manages to rough up Dante for a bit, though the favor is returned in full once Dante activates his Devil Trigger. Offscreen. In a matter of seconds.
  • Evil Cannot Comprehend Good: When Dante tells him that love is superior in strength to selfishness shortly after Sid is Brought Down to Normal, he simply accuses him of being a lying bastard.
  • From Nobody to Nightmare: He appears in the very first episode and is spared by Dante. He later comes to regret that when Sid gains Abigail's power.
  • I Have Your Wife: Holds Patty's mother hostage and uses her as leverage so that he can obtain Aeron's Tear and unseal Abigail from his prison.
  • One-Winged Angel: In the last two episodes of the anime.
  • You Can't Thwart Stage One: Subverted in that Dante could've easily thwarted the first stage if he simply took care of Sid in their first meeting. Because Dante didn't deem Sid a threat (which was an admittedly valid assessment at the time), he let him go, an act of mercy that came back to bite him the ass when the Myth Arc of TAS was front and center during the final three episodes.