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Characters / Devil May Cry Heroes

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This page lists tropes related to heroes who appear in the classic Devil May Cry continuity.

For other characters that appear in the DMC franchise, see the Devil May Cry Character Index. For tropes related to the heroes in the alternate continuity reboot, see the DmC: Devil May Cry Character Page.

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See Dante

"I dress to impress!"
Click here to see her DMC 4 self 
Click here to see her DMC 4 disguise  Gloria
Click here to see her DMC 2 self 
Click here to see her DMC 1 self 

"It looks like we have a winner."

Voiced by: Sarah Lafleur (DMC, Viewtiful Joe: Red Hot Rumble), Cristina Pucelli (Viewtiful Joe note ), Luci Christian (The Animated Series), Danielle Burgio (DMC4, Marvel vs. Capcom 3), Wendee Lee (DMC5), Atsuko Tanaka (The Animated Series, Marvel vs. Capcom 3, DMC4: Special Edition, DMC5; Japanese)
Face Model: Ariana Diamant (DMC5)

A mysterious woman with lightning powers, Super Strength, and a striking resemblance to Dante's deceased mother who hired Dante to stop Mundus in the first Devil May Cry.

It is eventually revealed in that game that Trish is actually a demon made by Mundus to kill Dante. However, after multiple failed attempts, Mundus decides to use her as bait for Dante instead, only for Trish to betray her master and together with Dante seal the demon lord away for good.

Trish now works as Dante's Hypercompetent Sidekick at his devil-hunting business Devil May Cry.

Her moveset in 4SE has her use the Devil Sword Sparda. Trish can toss Sparda out and leave it spinning in mid-air, upon which she results to simply beating her enemies to death with lightning-enhanced martial arts. Her main advantage is that a lot of her moves set up area-of-effect attacks to continually damage enemies, and most of her martial arts moves leave lightning trails behind her as she attacks. The result is that while Trish doesn't do a whole lot of damage on her own, she fills the playable arena with tons of stuff for enemies to take damage from- and that damage certainly adds up.

  • Absolute Cleavage: As Gloria.
  • Action Girl: To the point that she is one of the few beings besides Mundus and Nelo that is capable of hurting Dante in the first game.
  • Artificial Human: Or Artificial Demon anyway.
  • Ascended Demon: A demon Mundus created to lure Dante into a trap and kill him. Dante's selflessness and Mundus' ruthlessness convinced her to side with Dante and she's been helping him hunt down demons ever since.
  • Asshole Victim: And given her actions in the first game, there's not much sympathy to be had for her. Then she takes a hit for Dante, comes back to life, and reforms.
  • Assist Character: Serves as this for Nightmare in Dante's final battle with the creature, periodically shocking Dante from behind the barrier separating them once Nightmare is on its last legs and Trish decides to show her true colors.
  • Back from the Dead: If it wasn't a Disney Death.
  • Bare Your Midriff: Her corset shows her belly off.
  • Becoming the Mask: She's just posing as Dante's guide, but after his anger towards her for revealing her true alignment, she decided to be his friend for real.
  • Big Damn Heroes: Comes to Dante's aid and lends him her power to defeat Mundus.
  • Biker Babe: For a brief Dynamic Entry in the first game. Trish's preferred method of transportation in the anime is also a motorcycle. She takes it up to Crazy Awesome levels in a trailer for Marvel vs. Capcom 3, where she starts breakdancing on it.
  • Breakout Character: She joins Dante in the Marvel vs. Capcom 3 lineup.
  • Combat Stilettos: She wears high-heeled boots.
  • Cool Shades:
  • Damsel in Distress:
    • Subverted near the end of the first game when she gets out of this on her own to save Dante from being killed by Mundus.
    • In Devil May Cry 5, she and Lady are defeated and taken prisoner by Urizen at the beginning of the story.
  • Dark Is Not Evil: Not at first, but by the end of 1, she's this. Full-blood electrical demon who wears black clothing, but fights to protect humanity.
  • Dark-Skinned Blond: As Gloria..
  • Defeat Means Friendship: In the first game after Nightmare's third death.
  • Demoted to Extra: The romantic nature of her relation to Dante was completely toned down once Kamiya was no longer at the helm of anything Devil May Cry related; at the end 1 she and Dante grew to be very close (their final theme tune is even called “Seeds of Love – Trish & Dante”), in Viewtiful Joe they appear as pretty much a Battle Couple; however everything after that gave a new angle to their relationship, in 2 Trish isn’t in the story at all, Dante is alone and she is merely an one-note unlockable character, the anime made Trish work far away from Dante very often and played the fact she weirds him out due having his mother’s appearance, 3 introduced the fact Dante is not very lucky with girls despite his appearance, and in 4:SE Trish even teases Dante about his inability to “get the girl” at the end (contrasting him with Nero and Kirye), showing the two are mostly just good partners currently.
  • Depending on the Writer: Trish’s personality as Dante’s partner was somewhat different in Kamiya’s vision when portrayed in Viewtiful Joe; Trish was more of a traditional partner who follows the hero, Dante, being the voice of reason and expressing deep concern for him, coupled with jokes that Trish was being too “motherly”. Trish in Itsuno’s vision, and effectively the canon version of Trish as it stands, is more of a playful independent spirit, who, while undoubtedly loyal to Dante, she isn’t above playing tricks and teasing him, such as increasing his debt and delivering Sparda right into the enemies' hands to make things more fun; still, Dante has also been adjusted accordingly, being able to take all of Trish’s playfulness.
  • Dual Wielding: Uses two retractable knives as Gloria.
  • Diving Kick: One of her bread and butter moves because it generates a lightning trail which will shock enemies continuously.
  • Elemental Punch: Her Bare Knuckle fighting style is filled with lightning-charged punches and kicks.
  • Erotic Eating: She seems to enjoy eating pizza a bit more than most.
  • Et Tu, Brute?: When Mundus ended up trapping her to a wall by the time Dante arrives to his throne room.
  • Even Evil Has Standards:
    • Trish may have been working for Mundus, but she doesn't like Dante being angry with her over it.
    • When Dante is fuming at how Mundus treats his henchmen after seeing him callously kill off Griffon and then briefly recounts the story of how Mundus took the lives of his family, Trish gives him a genuine look of sympathy. First signs of her future alignment shift?
  • Evil Cannot Comprehend Good: She can't understand why Dante saves her, despite betraying him.
    Trish: Dante, why did you save my life?
    Dante: Because you look like my mother.
  • Fanservice Pack: Trish was actually somewhat petite and slender in the original game. You wouldn't know that judging by 4 and MvC3 where the size of her breasts as well as how much cleavage was shown off were increased (not to mention the amount of bounce given to her). 5 returns her proportions to being more similar to the first game.
  • Femme Fatale: Prior to her Heel–Face Turn, although bits and pieces of this pop up again from time to time.
  • Gradual Grinder: Trish's playstyle in 4:SE. She doesn't do a lot of damage in a single attack, but many of her attacks hit multiple times, and she's meant to use Sparda's Round Trip skill to keep enemies staggered while she goes to town with hard, single punches or a Death of a Thousand Cuts with her kicks.
  • Guns Akimbo: Luce and Ombra, as seen in 2 and 4. These guns were originally Sparda's handguns (though, in spite of that, the "For Tony Redgrave" engraving still appears on them).
  • Hell-Bent for Leather and Of Corsets Sexy: She's a whip short of being a dominatrix.
  • Hello, Nurse!: As Gloria.
  • Heroic Sacrifice: At the end of 1, when Mundus is about to fire his Agony Beam on Dante, Trish pushes the latter out of the way and is killed. She gets better.
  • High-Heel–Face Turn: After her Heel Realization causes her to see exactly how much emotional turmoil she's putting Dante through. The look on her face by the end of Mission 20 shows it.
  • Honey Trap: The role(s) she was created by Mundus to carry out; it was Trish's job to seduce Dante/earn his trust and lure him to his doom at Mallet Island. Eventually, she becomes what she pretended to be due to Dante becoming so angry towards her for revealing her true alignment that he breaks off all contact with her.
  • Hunter of His Own Kind: A full-blooded lightning devil who also takes up devil hunting jobs.
  • Hurricane Kick: She can do an electric charged spinning bird kick maneuver for one of her combo finishers.
  • I Owe You My Life: This is why she doesn't attack Dante after Nightmare's third death and tried to reason with him about her betrayal before he cuts her off.
  • Identical Stranger: For Eva. Dante is at a loss for words the moment Trish takes off her sunglasses in the first game and reveals that she looks just like his mother.
  • It Amused Me: Pretty much functions as the linchpin of 4's plot due to this trope.
  • Jiggle Physics: Her breasts seem to bounce somewhat arbitrarily. Works just fine for the viewers, though.
  • Just Following Orders: This is what Trish tries telling Dante about her betrayal to him before he interrupts it with a "The Reason You Suck" Speech to her.
  • Kick Chick: 2 notwithstanding, what scant amount we see of Trish's actual fighting ability outside of her electrokinesis and all assorted weaponry seems tailored around kicking. This carries over to MvC3 and 4:SE.
  • Knife Nut: As Gloria.
  • The Lady's Favour: She lends the Devil Arm Sparda back to Dante later on in 5, as he continues into the heart of the demonic Qliphoth tree.
  • Living Battery: In 5 she is used as one for Cavalier Angelo.
  • Love-Interest Traitor: Played with. While Trish legitimately comes to care for Dante, any perceivable Ship Tease doesn't surface until after Trish switches sides, and then gets dropped/downplayed in later entries. Before then, Trish was simply Dante's client and Mysterious Backer, although her uncanny resemblance to his late mother is one of two main motivating factors in Dante taking the job.
  • Make-Out Kids: In 4:SE, witnessing a smooching session between Nero and Kyrie is too disgustingly sweet for Trish apparently, as she gets visibly irritated upon seeing it and immediately walks away from it. Odd since her running for Dante’s embrace in the final moments for 1 was just as mushy.
  • The Missus and the Ex: In the anime, with Lady being the "ex" (since she knew Dante first).
  • Mistreatment-Induced Betrayal: Mundus taking her hostage finally causes her to completely turn on him and start honestly helping Dante.
  • Ms. Fanservice: She's an attractive woman in nothing but a skimpy Bare Your Midriff bodice and Painted-On Pants.
  • Murderous Thighs: As Gloria, no less. Given her status as the above trope, it's justified. It also was a wonder that Capcom wasn't called out for that entire sequence.
  • Must Make Amends: The driving force behind her actions near the end of the first game after realizing her creator sees as nothing but a disposable tool, while Dante actually treats her like a person.
  • Named Weapons: Her default equipment, guns Luce and Ombra ("Light" and "Shadow" in Italian), as well the sword Sparda.
  • Nice Job Fixing It, Villain!: In 1, by revealing to Dante that she's working for Mundus, she pisses him off to the point of almost killing her. Way to go, Trish.
  • Not So Different: From Lady. Both oppose Dante, at first, and are manipulated by the Big Bad of the work into doing their bidding. Eventually, both pull a Heel–Face Turn to side with him, and fight the villain together.
  • Painted-On Pants: Her leather pants are so tight they look more like latex paint than actual clothing.
  • Paper-Thin Disguise: Inverted. Both Dante and Sanctus are immediately able to tell who Gloria is. Dante laughs when he sees her, and Sanctus even mutters, "Oh, it's you, Gloria" to Trish when she's not even Gloria anymore. Yet Trish and Gloria look nothing alike, so the fans couldn't tell who Gloria is until The Reveal and assumed she was a new character.
  • Please Don't Leave Me: Begs Dante not to leave her behind because of The Reveal that she's working for Mundus in 1, but it fails.
  • Pretty Freeloader: She and Lady like to hang around Dante's place and make him pay their bills and eat his pizza.
  • Promoted to Playable: She's a selectable character in 2 and 4:SE.
  • Rapunzel Hair: She skirts the line, with hair reaching down to the bottom of her waist that gives her a slightly motherly look, illustrating she was made originally to remind Dante of his dead mother Eva.
  • Redemption Equals Death: Earns her Heel–Face Turn whe she dies protecting Dante from Mundus. She gets better (possibly thanks to Eva) not too long after though.
  • Reverse Mole: Hinted to be working for the Order in 4 to help out Dante. Of course, she doesn't actually bother to tell Dante that she's stealing Sparda, just leaving a note instead...
  • Say My Name: Happens a lot between her and Dante in the first game, most of it during the last few missions.
  • She-Fu: A bit of this when she roughs up Dante at the beginning of 1. This comes back in full force when she's masquerading as Gloria, but given the circumstances, she was probably playing it up. Averted with her playable stint in 2, where all of Trish's attacks when she's not wielding Sparda are taken from Dante's repertoire with Ifrit in the previous game. 4:SE also depicts Trish with a less exaggerated combat style that employs a mix of her natural lightning powers, footwork, and swordplay skills.
  • Shipper on Deck: Makes fun of Lady being "clumsy" note  and Dante being "dense" regarding each other in Vol.1 of the Audio Drama CD. Although it could just be Trish simply teasing both of them.
  • Shock and Awe: She has a number of electrical abilities that she uses in combat, or for torturing people.
  • The Smurfette Principle: The only female subordinate of Mundus (and, in fact, the only living female in 1). Gloria is also the only female executive of the Order of the Sword.
  • Stance System: In 2. By default, her moves with Sparda mimic Dante's in the first game. She can also Sword Plant the blade, allowing her to access his moves with Ifrit and then subsequently call back the sword to her hand to switch back to swordfighting.
  • Super Mode: Possesses a Devil Trigger in 2 and 4:SE, but it merely manifests as Trish donning her sunglasses and gaining a golden aura. Kamiya, however, assumes that Trish really does have a natural demonic form. If canon (possibly backed by fellow artificially-created demon Lucia), this would imply Trish merely does so out of preference.
  • Symbol Motif Clothing: Her corset features a thunderbolt pattern right down the middle, representative of her command over lightning.
  • Sword and Fist: In both of her playable appearances, Trish's fighting style revolves around the combination of Sparda and her bare hands for combos.
  • Taking the Bullet: Throws herself in front of Dante to shield him from one of Mundus's Agony Beams.
  • Tears of Remorse: Sheds them as part of her Heel Realization in 1.
  • Teleportation: One of her powers.
  • Throwing Your Sword Always Works: When she's not shooting lightning (especially in 4:SE), Trish can also rely on Round Trip. For added effect, Sparda takes the form of a scythe as it racks up hits.
  • There Was a Door: How she introduces herself to Dante, which ends up being taken in stride by the incredibly relaxed demon hunter. Again, this is in spite of her riding a motorcycle through his house.
    Dante: Whoa! Slow down, babe!
  • Token Heroic Orc: The only full-blooded demon among the main heroes.
  • Took a Level in Badass: In 1, she can shoot lightning and ends up with the Sparda sword while working as Dante's partner at the end, but is the only one in Mundus's group who does not have a boss fight. In 4, she shows herself to be a more capable fighter both as Gloria and as herself, although this is only seen in cutscenes. The Animated Series, and Trish's playable appearances in 2, MvC3, and 4:SE, however, fully give off the impression that the girl can fend for herself just fine when Dante's not around.
  • Undying Loyalty: Towards Mundus. She goes back to him after Dante leaves her behind despite knowing of her punishment for failing him. However, she gradually loses this loyalty towards him when he has taken her hostage in the second-to-last mission of 1 and transfers this to Dante instead.
  • The Unfought: In 1. The most she does is hang out behind the barrier of Nightmare's arena in the third battle and zap you with lightning. She's also this, as Gloria, in 4.
  • Vapor Wear: As Gloria in 4. It actually makes her usual look seem conservative!
  • Victoria's Secret Compartment: A cutscene in 4:SE shows her keeping lipstick in her corset.
  • Whole Costume Reference: Her black leather number and dual pistols are lifted directly from the eponymous lead of 1996's Barb Wire.

"Till next time, son of Sparda."
"Dante told me... devils never cry!"

Voiced by: Francoise Gralewski

A red-haired woman raised by the island of Vie de Marli's Clan of demon-human hybrid warriors. She protects the island from demons and helps Dante fight a Corrupt Corporate Executive named Arius who's trying to open a Hell Gate in Devil May Cry 2. She uses an array of throwing knives and daggers in combat, along with the ability to transform into a white birdlike demon.

She is eventually revealed to be a defective artificial demon created by Arius. However, after a Heroic BSoD where she pleads for Dante to kill her out of fear she'll turn against the very people she wants to protect, and a Get a Hold of Yourself, Man! from the leader of her clan, she decides she is a hero regardless. When Dante goes through the Hell Gate to fight Bigger Bad Argosax in the climax, Lucia stays behind to kill a deformed, possessed Arius.

At the end of Devil Mary Cry 2 she is last seen in Dante's office, waiting for him to return, but returns briefly in the prequel light novel of 5, to assist Dante on the island against a new threat.
  • Badass in Distress: After finding out about her connection to Arius, she sets off to defeat him (and perhaps take herself down with him), but is captured merely because he is a more skilled combatant. Dante saves her, and she later gives Arius his just desserts.
  • Bare Your Midriff: Evident by her default costume.
  • Braids of Action: A small one that's over her left shoulder.
  • The Bus Came Back: After nearly 16 years of being absent from the franchise, Lucia finally returns in the prequel novel for 5.
  • Cloning Blues: Subverted, albeit not at first. By the end of the game, however, Lucia realizes that (thanks to Dante and her Parental Substitute Matier) it doesn't matter if she's one of several artificially-created demons as long as she has close ties to her friends and family.
  • Combat Stilettos: And unlike the other ladies, she actually uses them in battle.
  • Dark Is Not Evil: Aside from her white cape and red hair, she has a dark, muted color scheme and turns out to be a full-blooded artificial demon but still hunts demons to defend her home and family.
  • Dark-Skinned Redhead: In contrast to Dante's white hair and relatively pale skin. All of Arius' Secretaries sport this look. Seems he Has a Type.
  • Death Seeker: On the verge of a Despair Event Horizon and fearing that she'd lose control of her demonic nature and end up hurting her loved ones and other humans, Lucia ventures through the second half of her story with a suicidal depression. She even asks Dante to kill her before the final battle, although Dante's kind words help her cope with who she is.
  • Do Not Call Me "Paul": She doesn't like being called Chi.
  • Dual Wielding: Just about every weapon she uses.
  • Everything Sounds Sexier in French: She has a vaguely French accent.
  • Feather Flechettes: In her Devil Trigger form she will launch feathers from her arms instead of throwing knives.
  • Fingerless Gloves: What her default costume has her wearing.
  • Flawed Prototype: According to Arius, she's defective. His Bodyguard Babes are supposedly stronger than her, but Lucia goes on to defeat Arius himself when he's transformed into a full demon.
  • Foil: To Trish. One wears black clothing, the other is perhaps best identified by her white scarf. As Trish is shown to be proficient with knives while moonlighting as Gloria in 4, they share a Weapon of Choice as well. Both are clients and eventual partners of Dante who hire his services to draw him out to a remote island in the middle of nowhere in order to deal with the Big Bad's threat and generally do their own thing for the rest of the game, only crossing paths with Dante sparingly. Both women also happen to be creations of said villain, although Trish is aligned with Mundus, whereas Arius discarded Lucia like a broken toy because he saw her as defective, leading to her upbringing at Matier's hands. Trish has a change of heart and feels terrible for how she strung Dante along, whereas Lucia fears her demonic nature means she'll turn on humanity; Dante ends up alleviating their sadness with the same phrase: "Devils never cry." As such, each woman is reassured that that they're not only human in looks, but human in spirit because they can in fact shed tears and feel genuine emotion towards others.
  • Gaiden Game: Her story could be seen as this. This is despite the fact that Lucia is arguably the true protagonist of 2 as opposed to Dante and not its deuteragonist.
  • Happily Adopted: It turns out that Matier isn't Lucia's birth mother, but she doesn't care because the love was real.
  • Heroic BSoD: Has a massive freakout after getting The Reveal she's an artificial demon herself.
  • Hunter of His Own Kind: Her entire clan consists of demon-human hybrids that are willing to hunt down demons to protect their home. Her even moreso after The Reveal that she's a full-blooded demon.
  • I Will Wait for You: According to Before the Nightmare, Lucia returned to her homeland and waits to see Dante again. She knows that Dante is unlikely to marry her, but merely wants "one happy memory" with him, which Dante continuously avoids.
  • Knife Nut: A heroic version. It's her ranged Weapon of Choice.
  • The Lady's Favour: Subverted/gender flipped. While it is Dante who ventures forth to fight Argosax, he is the one who entrusts his lucky coin to Lucia, asking her to keep it safe for him. It is then that she discovers that it's a trick coin. Lucia is later seen flipping it in the epilogue, but leaves it behind as she fervently rushes out to reunite with Dante.
  • Light Is Good: Her Devil Trigger form is mostly white and angelic looking in contrast to the darker Fallen Angel look that the other Secretaries have in DT mode.
  • Luke, I Am Your Father: She was created by Arius, the second game's main antagonist.
  • Mark of Shame: The χ-shaped symbol on her left shoulder, which Arius uses to pound home the fact that she's nothing more than a "mannequin."
  • More Expendable Than You: She says, but if anything, this actually made her more worthy of living than himself in Dante's eyes.
  • Paper-Thin Disguise: Inverted. She infiltrates Arius' office disguised as one of his Sexy Secretary Bodyguard Babes — all of whom are part of the same set of lookalike clones she's a prototype of, so a change of clothes would presumably be all that's needed to fool Arius. Yet impressively enough, Arius is not fooled.
  • Peek-a-Bangs: Her official character artwork as well in-game cutscenes has her left eye covered.
  • Put on a Bus: Despite 5 officially taking place after 2, Lucia hasn't appeared in any of the promotional material for 5, making her current status unknown.
  • She-Fu: Her fighting style employs various acrobatic maneuvers and dance-esque kicks.
  • Super Mode: Devil Trigger.
  • Throw Down the Bomblet: Aside from her knives, she has access to compact bombs called Cranky Bombs, which can be either set or thrown. They're also one of two subweapons usable underwater (the other being the bowgun).
  • Tomato in the Mirror: Downplayed. She always knew she had demonic powers but assumed that it was because she comes from The Vie de Marli's Clan which consists of demon-human hybrid protectors of the island. Arius later reveals that she was never human at all but rather one of several artificial demons designed to serve him and was discarded for being defective. She still pushes onward but Arius's claim that she's destined to turn on humanity gives her a lot of emotional turmoil for the rest of the game.
  • Unresolved Sexual Tension: Debatable, but Lucia definitely appears to warm up to Dante by the end of the game. It's mostly one-sided, though Dante does seem to warm up to Lucia somewhat as well despite his more detached attitude.
  • Unrequited Tragic Maiden: Before the Nightmare shows she has a fairly transparent crush on Dante that he doesn't return and their lifestyles keep them apart regardless.
  • What Measure Is a Non-Human?: She has a complex with this after realizing she's a demon.
  • White Sheep: A telltale sign between Lucia and the other Secretaries is the lack of malicious-looking bird-esque eyes.
  • Winged Humanoid: To contrast with Dante's more demonic visage while DT'ed, her Devil Trigger form is some sort of angelic bird woman resembling a dove. Her wings are actually on her arms (with her feathers being used as projectiles in place of her knives) and she doesn't gain wings to fly with unless she has the Aerial Heart equipped. Lucia's unlockable Secretary outfit is instead patterned after a raven/Fallen Angel.
  • You Are Number 6: Her original name is Chi (χ), the 22nd letter of the Greek alphabet. While it's unknown if Arius made 21 or more demons like Lucia, he's shown to have at least a few around.

"Date a demon? I'm not that desperate!"
Click here to see her DMC 4 self 
Click here to see her DMC 3 self 

"Mary died a long time ago. My name... is Lady."

Voiced by: Kari Wahlgren (DMC3, DMC4), Melissa Davis (The Animated Series), Kate Higgins (DMC4:SE, DMC5; credited as Kate Davis), Fumiko Orikasa (The Animated Series, Project X Zone, DMC4: Special Edition, DMC5; Japanese)
Face Model: Andrea Tivadar (DMC5)

A Badass Normal demon slayer formerly known as Mary who first meets Dante in Devil May Cry 3. Her current name came from Dante's penchant to just call her "Lady" after she refused to introduce herself in that game.

In 3, she seeks to kill her demon-worshiping father Arkham as revenge for Arkham murdering her mother years earlier, only to turn out to unwittingly be part of the key to Arkham and Vergil opening a Hell Gate. At climax of the game, she is finally able to kill her father and together with Dante seal the Hell Gate he opened for good. Afterwards, she continues her work as a demon hunter, and eventually hires Dante to investigate the Order of the Sword in 4.

Being a normal human who lacks demonic powers or brute strength, Lady employs Gun Fu and a Hyperspace Arsenal of weapons in battle instead, including twin uzis, throwing knives, grenades, and her custom rocket launcher "Kalina Ann." She becomes playable in 4SE, putting all of these weapons to good effect, and trades out her uzis and knives for a pair of high-caliber handguns. Lady has limited fighting ability due to being a normal human, but can still keep up due to her guns putting out a surprising amount of damage. Indeed, firearms are mostly combo tools in Devil May Cry games rather than substitutes for your sword, but for Lady most of her damage and style points come from said firearms. Her DT is also a powerful, room-clearing shower of grenades rather than a transformation. While this does a huge amount of damage, it also means she can't heal, which incentives she stay at a distance and pelt away at her foes from safety.
  • Absolute Cleavage: Her barely-buttoned business jacket shows off the entirety of her cleavage in 4. She dresses a bit more conservatively in 5.
  • Action Girl: She can take out demons with enormous ease, despite being a normal human being.
  • An Axe to Grind: She uses Kalina Ann's bayonet as one for her melee attacks.
  • Almost Kiss: With Dante in 3, but she turns her head away.
  • Ambiguously Bi: While she all but states she has interest in men in the anime (and the has Ship Tease with Dante in 3), she constantly eyeballs the somewhat unmodestly-dressed Nico from in the shower during some of the van scenes.
  • Anti-Hero: Pragmatic Hero to a degree, more demonstrated in 3 and TAS
  • Appropriated Appellation: She refuses to tell Dante her true name and tells him to call her whatever he wants, to which Dante responds, "Whatever, lady." At the end of the game, she embraces "Lady" as her name, telling her father that "Mary died a long time ago."
  • Apocalypse Maiden: Is crucial to Arkham's plan with the Temen-ni-gru, even more so than the Sons of Sparda.
  • A-Team Firing:
  • Badass Biker: It's a pretty snazzy ride to boot (complete with Weaponized Exhaust!). Too bad that Dante wrecks it.
  • Badass Normal: Whether she's this or has a Charles Atlas Superpower is hard to say, but she's basically the only competent demon slayer we meet in the series who's not part demon, full demon, or turning themselves into a demon. She's just a human with some guns. Well, a whole lot of guns, but still.
  • Bare Your Midriff: Both of her main outfits count, although her jacket in 4 covers it up a bit more. Her 5 doesn't show as much.
  • Bayonet Ya: Kalina Ann comes with a bayonet that also functions as a grappling hook. In 4:SE, she can whack enemies with it.
  • Belligerent Sexual Tension: Her relationship with Dante in 3.
  • BFG: Kalina Ann, a rocket launcher which she carries on her back, even while doing acrobatic maneuvers.
  • Breakout Character: Although she didn't join Dante in MvC3 (the best she got was a card for Heroes and Heralds mode in Ultimate), she does show up as a playable (Solo) unit in Project X Zone and eventually became playable in 4:SE.
  • Charles Atlas Superpower: She's a normal human who's able to keep up with naturally more powerful demons. Her training regimine must be amazing.
  • Charged Attack: As a playable character, all of her guns can be charged up up to three levels. Her handguns charge up the fastest, while Kalina Ann takes the longest to charge up, but is also one of her most powerful attacks.
  • Combat Stilettos: In 4, although they're not as high as Trish's. Her boots in 5 lack the heels.
  • Cool Bike: She had one in 3 before Dante completely wrecks it after using her bike to destroy several demons in Temen-ni-gru. She later rides a red 1974 Ducati 750 Supersport in TAS.
  • Cool Shades: In 4.
  • Cry Cute: Twice. The first is when she discovers her father's dying body in Temen-ni-gru (actually a ruse by Arkham). The second is when she actually kills him for good at the tower's apex.
  • Cry Laughing: At the start of Mission 20, after she finishes off her father Arkham. After unloading a whole clip from her gun in him, she drops to her side, laughing into the air before being overcome with tears mid-laughter.
  • Cute Bruiser: She's 18 or probably less during her first appearance!
  • Daddy's Girl:
    • Although it's not outright stated, it's hinted at that Lady at one point loved her father deeply. One of the first hints was when Arkham faked his death she almost immediately believed his lies about being manipulated, and accepted what Arkham said without any hesitation or questions. The second hint is near the ending. After being defeated by Dante in a duel, she requests that Dante free her father from his madness revealing that hatred isn't the only thing motivating her. Finally After being defeated by Dante and Vergil Arkham is killed by Lady, despite all that Arkham had done Lady still continues to refer to him as her father before pulling the trigger. Lady's crying afterwards hints that she really didn't want to do it despite all of her hate, and shows she was trying to convince herself to hate him the entire time.
    • When trying to convince Nero not to confront Vergil after learning he was his Vergil's son in 5, she sorrowfully mentions that killing one's own father is never to be taken lightly and always worth a second thought, no matter what the reasons are.
  • Damsel in Distress: She and Trish are defeated and captured by Urizen at the beginning of Devil May Cry V and has to be rescued by Nero.
  • Dangerously Short Skirt: In her debut. It's partially obscured by all of the ammo and weaponry she's lugging around, and Lady is actually wearing Modesty Shorts under it.
  • Dash Attack: She has her own version of Stinger, but she does it with a shotgun. If the player follows up with O/A, she'll follow the initial shot with an extremely powerful buckshot that pushes her farther back than when she started. (Dante could previously use these moves, Gun Stinger and Point Blank, in 3 while using Gunslinger Style, appropriately enough.)
  • Defeat Means Friendship: Between her and Dante.
  • Defrosting Ice Queen: She's very tense and cold for most of the game. It's not until the above trope comes into play that Lady starts to lighten up.
  • Demoted to Extra: In 4 and 5, she has relatively little to do with the plot, instead having become one of Dante's work associates who collaborates with him on various demon hunting contracts.
  • Depleted Phlebotinum Shells: How does she fight demons with no magic? Increasingly more dangerous ammunition, from hollow-points, napalm, to explosive rounds.
  • Determinator: Even though she more than likely knows that she's outmatched in various ways by both Dante and Vergil, she still doesn't give up on her mission throughout 3.
  • Difficult, but Awesome: In 4:SE, her Kalina Ann is quite the high risk, high reward weapon. On the risk side, everything but its melee attacks and Double Jump require you to stand still. On the reward side, it has damage and spread on par with the Shotgun, but without the need to be at close range (on top of the two moves that are basically Macross Missile Massacres).
  • Do Not Call Me "Paul": She doesn't like using her real name, Mary.
  • Fanservice Pack: In 4, just like Trish, the size of her breasts is increased and she shows off considerably more skin that her first appearance. 5 returns her to resembling her original proportions closer.
  • Fingerless Gloves: Wears a pair in 5.
  • Living Battery: In 5 she is used as one for Artemis.
  • Glass Cannon: She's this in 4: Special Edition (what with her focus on ranged combat).
  • Good Scars, Evil Scars: She has numerous scars, including one running across the bridge of her nose and, after the events of 3, a rather large one on her thigh. However, as she's one of the good guys, they're all pencil thin and detract very little if at all from her overall looks.
  • Grappling-Hook Pistol: Kalina Ann's bayonet is actually a harpoon that can be fired out to reel enemies in or to rappel up walls.
  • Ground Pound: One of her aerials includes plunging Kalina Ann's bayonet into the ground, which creates a small shockwave on impact.
  • Guns Akimbo: She dual wields a pair of automatic pistols.
  • The Gunslinger: More so than the other heroes, if only because she carries even more of them.
  • Hollywood Healing: Played straight and averted at different times. Although both the anime and 4 show she has a nasty scar on her leg from when Arkham stabbed her with her own bayonet, only Charles Atlas Superpower explains how she got back up and kept fighting after it happened.
  • I Call It "Vera": Kalina Ann, her rocket launcher which she named after her mother.
  • The Lady's Favour: Her temporary relinquishing of Kalina Ann to Dante in 3 with the request to "save" her father Arkham, minus the part about being a love interest (possibly). And no, this was not Just for Pun.
  • Long-Range Fighter: Gameplay-wise, Lady relies entirely on firearms, with her melee attack mostly useful for knocking enemies away and giving her some breathing room. Luckily, her guns do more damage than other characters' and she can charge them up to three levels.
  • Macross Missile Massacre: Hysteric, which fires a cluster micromissles and you can button mash to fire even more.
  • Mad Scientist's Beautiful Daughter: She's actually Arkham's daughter.
  • Made of Iron: Gets stabbed through the thigh with the giant bayonet on the aforementioned giant rocket launcher, has it wiggled around in a way that would normally cripple the leg for life if you didn't bleed out first, but she's back up for a boss fight shortly afterward. And then she climbs up the outside of a damn tower. She lacks the Healing Factor that the sons of Sparda have, yet manages to shake off almost as much as they do.
  • Male Gaze: Her introduction to the story in 4? Dante's POV, aimed squarely at her cleavage, before looking up.
  • Mechanically Unusual Fighter: In a game full of melee specialists, she's the only character in 4:SE with a focus on firearms. On top of that, she doesn't have a Super Mode (with her Devil Trigger gauge instead powering a Combo Breaker that involves throwing several grenades around herself).
  • Mismatched Eyes: A condition she shares with her father. She wears sunglasses in 4 because of it.
  • Missing Mom: Her mother was killed by her father.
  • The Missus and the Ex: In the anime, with Trish being the "missus" (being the newer of Dante's female friends).
  • More Dakka: Her entire fighting style in 4:SE.
  • Ms. Fanservice: Her outfit in 4 shows off much more skin with her Absolute Cleavage and shorts with a lack of skirt than it did in 3. While it gets toned down in 5 we're still treated to quite a few nice shots of her body as she spends some of early scenes buck naked before Nico finally gets her some clothes. A main menu scene in New Game+ playthroughs has Lady poke her head out of a shower in the van, obviously naked yet again.
  • Older Than They Look: In 4. Although her explicit age is never mentioned, she could hypothetically be old enough to be Nero's mother. However, that doesn't stop her from looking very young. The end of 5 draws a minor bit of attention to this, as Lady states that she's been thinking it might be time for her to settle down soon.
  • Only Known by Their Nickname: Since she dislikes her real name, she goes by Lady.
  • Platonic Life-Partners: With Dante. Itsuno had to clarify this further by specifically stating that their relationship is not romantic, but whatever bond their shared is more focused on understanding what the other had gone through.
  • Plucky Girl: Not even getting her ass kicked by Dante is enough to stop her. Her determination does pay off in the end — she gets to kill Arkham after all.
  • Pretty Freeloader: She and Trish like to hang around Dante's place and make him pay their bills and eat his pizza.
  • Progressively Prettier: Compare Lady in her debut to Lady at the time of 4 and 5. Semi-justified since she's several years older. And she wasn't exactly unattractive to begin with, as her fandom will attest.
  • Rocket Jump: Her double jump as a playable character has her shooting the ground with Kalina Ann while airborne, since she's a Badass Normal who can't summon magic platforms like the other characters.
  • Spin Attack: Bayonet Sweep is one which is handy for getting enemies away due to its high knockback.
  • Self-Made Orphan: Although when your father is Arkham, it has to be done.
  • She's Got Legs: Shows this off in 4.
  • Ship Tease: She develops a crush on Dante and gets jealous of Trish in TAS.
  • Shout-Out: According to character designer Daigo Ikeno, her original appearance was inspired by "the black-haired Julia Volkova of the Russian girl group" t.A.T.u..
  • Swiss Army Gun: As well as fire off regular missiles, Kalina Ann can fire off volleys of homing mini-missiles as well as the bayonet as a grappling hook.
  • That Man Is Dead: At the end of 3, she tells Arkham that Mary died a long time ago, embracing "Lady" as her name.
  • Throw-Away Guns: After using Trigger Happy or Two Hand, Lady will throw away her pistols and pull out a new pair rather then reloading them.
  • Throw Down the Bomblet: As a playable character, her replacement for Devil Trigger is her tossing grenades around her in a screen-clearing attack, based upon an evasive tactic she uses against Dante when faced as a boss in 3, she can also throw a cluster of grenades at enemies with her Scatter attack, which is also handy for dodging.
  • Took a Level in Cheerfulness: Throughout much of 3, she's driven by the desire to have revenge for her mother. In TAS and 4, while still somewhat playfully professional in her dealings with Dante, she doesn't display as much of her old temperament of being cold towards demons, shown by her working with Trish. In 5, Lady's eagerly rushing to join in the hunt with Trish and Dante.
  • Trying Not to Cry: Upon killing Arkham, her father.
  • Tsundere: Shows shades of this in the anime when Trish wonders if she is in love with Dante.
  • Ungrateful Bastard: In 3, Dante saves her from falling to her death when Arkham tosses her off the tower. Lady's response is to demand he let her go, and then shoot him in the face. Dante is rightfully pissed and calls her out on it.
    Dante: What the hell was that for? Here I am trying to help you, and you show your thanks by shooting me?!
  • Unorthodox Reload: Approximately three guns at once, all of which spent some time in the air during their reloading process. While fighting in close quarters.
  • Van Helsing Hate Crimes: At first. She later gets over it.
  • Vengeance Feels Empty: She's spent years pursuing her father for killing her mother, and hates him for all the atrocities he's committed... but despite everything, she can't bring herself to completely hate him. When she finally kills Arkham in 3, she breaks down Cry Laughing, and in 5, she tells Nero that killing Vergil, recently revealed to be the latter's father, will leave a huge emotional scar on him, obviously speaking from experience.
  • Victoria's Secret Compartment: In episode 5 of TAS, she casually tucks in a large stack of bills into her shirt.
  • Walking Armory: Lady has visible bags and pouches of ammunition and weaponry in her every attire and always carries at least two hand guns, two SMGs, and Kalina Ann on her person. 5 gives her the sobriquet "The Walking Arsenal".
  • Weak, but Skilled: Has no demonic powers but is still a competent demon hunter.
  • What Measure Is a Non-Human?: Likewise. Lady goes from outright hating all demons to realizing that there are not only demons out there with noble, heroic spirits, but humans with hearts blacker than that of any demon.
  • Who Wears Short Shorts?: Hidden underneath her ammo pouches in 3 and 5, prominently noticeable in 4.
  • Woman in White: Probably done to create an intentional dichotomy with her personality. For most of 3, she could convincingly be read as a gun-toting Catholic schoolgirl with a skirt made of rifle magazines, who has an incredibly violent grudge against demons.

"This baby sure can pack a punch."
Click here to see his DMC 4 self 

"To this day, I hate myself for not having enough strength. But this time is different. I swear! I'M NOT LETTING YOU DIE!"

Voiced by: Johnny Yong Bosch (English, all appearances), Kaito Ishikawa (DMC4: Special Edition, DMC5; Japanese)
Face Model: Karlo Baker (DMC5)

An orphan raised as a demon slayer by the Sparda-worshipping church, the Order of the Sword, with a seemingly demonically-possessed superpowered right arm, first appearing in Devil May Cry 4.

At the start of the game, Nero is sent by the Order to track down Dante after the Son of Sparda seemingly kills the Order's leader, Sanctus. However, Nero soon discovers a series of Hell Gates are being opened all over the island he lives on, his childhood love Kyrie has been kidnapped, and that he isn't possessed at all, but a quarter-demon descendant of Sparda himself, specifically, Vergil's son.

As a part-demon, Nero has Super Strength, Nigh-Invulnerability, and a Healing Factor, along with the power to form spectral projections and an outright Guardian Entity through his demonic right arm, the Devil Bringer. His weapons of choice are Red Queen, a custom single-edged messer, a double-barreled revolver called the Blue Rose, and a Japanese sword of Sparda's discovered in Agnus' underground lab (later given to him as a gift for good by Dante) named Yamato.

Returns as one of the protagonists of Devil May Cry 5. Now with a shorter haircut, Nero no longer has the Devil Bringer, having had his arm severed by one of the new antagonists in the lead up to the game. After acquiring a new mechanical prosthetic from his equipment supplier, a woman named Nico, the pair venture into Red Grave City to combat the spread of first demon invasion in years, and the demonic tree at the center of it all.

Nero has two major combat mechanics- Exceed and the Devil Bringer. Exceed allows Nero to rev his sword and "overclock it", so to speak, increasing it's damage, knockback, and altering a few of it's properties. He can overclock it a total of three times, with each successive level of Exceed stacking more damage and knockback. The Devil Bringer allows Nero to do a "Buster" on an enemy- when an enemy is vulnerable, Nero can grab and toss them around for massive damage. Nero can also use the Devil Bringer to drag enemies to him, or pull himself over to them depending on their size. Nero trades out the Devil Bringer for the Devil Breakers in 5, which is a series of mechanical arms that have different functions. For example, Overture causes him to shoot out a massive clawed energy hand, Punchline causes him to fire his hand out like a rocket, and so on. Nero regains his ability to Buster at the end of the game, when he finally unlocks his true Devil Trigger, and he can now use both the Devil Bringer and the Devil Breakers at the same time.

  • 11th-Hour Superpower: Gains his own Devil Trigger in 5 just in time to stop Dante and Vergil from killing each other and have a Final Boss fight against Vergil. Included in the package is the return of Nero's "Buster" move and you get to keep this ability on subsequent playthroughs (along with buying all the stuff you were missing from 4 like Charge Shot and Maximum Bet) in addition to keeping all his Devil Breaker options (via Nico modifying the Devil Breakers into gauntlets for a human arm rather than mechanical replacements), meaning you get to play a completely synergized form of Nero that has complete access to both his 4 and 5 movesets.
  • Archnemesis Dad: Vergil starts off 5 with ripping off Nero's Devil Bringer so that he can regain the Yamato stored within. Then again, Vergil was effectively on the edge of death and not in a sane state of mind, and neither Nero nor Vergil realized who exactly the other was. To Vergil's credit as V, he does feel guilty about this, and when recombined he does hold a respect for Nero especially as his father and a fighter.
  • Ace Custom: His sword, Red Queen, is a modified version of the rank and file grunt Order of the Sword "Caliburn" and "Durandal" weapons; which were already swords customized with propulsion systems to make them effective against demons. It's said that if Nero were a normal human, its power would rip his arm off.
  • Adult Fear: Nero ends up losing his Devil Bringer arm in 5. And as unpleasant as losing all the abilities from his demonic arm is, losing a limb itself is something anyone in the real world can relate to.
  • Air Guitar: One of his more extreme taunts in 4. If you stop and listen, there's actual music playing. Returns as a taunt here and here at the 2:35 mark in 5. Even better, he keeps playing indefinitely until the taunt is interrupted, either by being attacked or from a player command. And your Style rank rises all the while.
  • Always Someone Better:
    • Make no question of it, Nero is one of the most badass combatants in the world... but Dante is on an entirely higher level. In their duels against each other, Dante is playfully toying with the dead-serious Nero, and it's repeatedly made obvious that Dante could easily whip Nero's ass at any time.
    • Vergil applies as well, since he doesn't play around as much as Dante does and is far more skilled with Yamato than Nero is. That said Nero still comes out on top thanks to discovering his own Devil Trigger and Vergil being winded from abusing his Sin Devil Trigger against Dante.
  • Anti-Hero: Pragmatic Anti-Hero. Oh sure, he'll do the right thing and will save the girl... He'll just snark, swear, and insult everyone he comes across, and his social skills leave much to be desired. He's also not so big on mercy, is pretty brutal while fighting, and has a massive case of Good Is Not Nice with a healthy dose of Knight In Sour Armor. However, he really does care (no matter how deep down those feelings may be).
  • Artificial Limbs: In 5 Nero no longer has the Devil Bringer after it gets ripped off by a dying Vergil. In place of it his new business partner Nico sells him replacement artificial limbs, dubbed the "Devil Breaker", that can perform many of the same functions (such as Snatch and Buster) but also with new features (such as being able to detach it from his arm as a rocket that he can then surf, similar to Dante surfing on Lady's rocket in 3). However, the Devil Breakers break if he's attacked while using them or if he uses a Break Age.
  • An Arm and a Leg: Loses his Devil Bringer to the Mysterious Hooded Figure straight up yanking it off, forcing Nero to later use Devil Breakers.
  • Arm Cannon: Several of Nero's Devil Breakers in 5 can be used to fire electricity or lasers.
  • Badass Longcoat: Moreso the one he wears in 4 than the one in 5, the 4 Order of the Sword version being longer, but it still applies to 5.
  • Badass in Distress: Captured by Sanctus for nearly the second half of 4.
  • Berserk Button: In 5, he flips out upon being called "dead weight" by Dante and spends a good portion of the game trying to prove himself again.
  • Boring, but Practical: In 4, Nero was designed to have a simpler playstyle compared to Dante, to get new players accustomed to the mechanics. He definitely had very advanced mechanics (such as Exceed), but these are far less daunting to get accustomed to than Dante's complex moveset. In fact, the complaints that Nero was too simple and boring to play led to the creation of his Devil Breaker system in 5, which adds a lot more complexity (but is also extremely accessible).
  • Bottomless Magazines:
    • Played straight during gameplay in 4. He does have to reload during one cutscene.
    • Zigzagged in 5 where the in-game HUD now displays bullets underneath his health gauge. He technically never runs out of normal bullets when firing regularly, but he does have to reload his explosive "color up" high shots.
  • Brought Down to Badass: At the start of 5, Nero gets his Devil Bringer ripped from his body alongside the Yamato, removing all related abilities along with ability to Devil Trigger. He still has his superhuman physical prowess however, and thanks to Nico, he gets prosthetic arms with many abilities to compensate.
  • The Bus Came Back: After a ten year absence from the franchise, he's now one of the playable protagonists in Devil May Cry 5.
  • Calling the Old Man Out: The final battle of 5 has him calling out both Vergil and Dante for their never-ending Sibling Rivalry and Vergil in addition to the rivalry, for his dismissive attitude towards him.
    Nero: Takin' me seriously now?! Feeling accepting yet?
    Vergil: Of your strength? Or your existence?
    Nero: Both, you fuckin' asshole!
  • Calling Your Attacks: Sometimes when doing the EX Split, Double Down, he'll shout the attack's name.
  • The Cameo: The DMC5 version of him is an event-only character alongside Dante and V in a collaboration with SHIN MEGAMI TENSEI Liberation: Dx2 from March 14, 2019 until April 3, 2019.
    • The DMC4 version of him was a support card in the mobile card game TEPPEN, until TEPPEN announced after TGS 2019 that his DMC5 version will be playabe.
  • Charged Attack:
    • In 4, Nero channels demonic energy via the Devil Bringer into Blue Rose for his Charged Shots. The Exceed system on Red Queen allows him to rev up three times for stronger attacks.
    • In 5, the new skill Color Up charges up Blue Rose's shots like in 4, while the Tomboy Breaker super charges to a ridiculous degree. The Exceed system for Red Queen makes a return as well.
  • Composite Character: An odd example, as in New Game+, he basically becomes a combination between his 4 self and his 5 self, combining aspects of both, and becoming a composite of himself.
  • Cool Gun: A double-barrel over-under revolver where the caliber is about that of the .500 S&W Magnum which shoots out two bullets at once, that he fires usually with one hand.
  • Cool Sword: Has two of them.
  • Cursed with Awesome: His Devil Bringer. Lampshaded in the finale, where Nero states that he now knows his hand was made for sending guys like Sanctus back to Hell.
  • Curb-Stomp Battle: He doesn't last a single second against the Hooded figure, who yanks off his Devil Bringer in a mere instant.
  • Dark Is Not Evil: Wears dark blue/navy blue coats with red shirts as well being part-devil, but like his uncle Dante, fights to protect others.
  • Defeat Means Friendship: He and Dante, sorta.
  • Difficult, but Awesome: The EX-Act (and then its ramped-up counterpart, the MAX-Act), a mechanic exclusive to Nero and unique for any Devil May Cry game. Once purchased, the EX-Act allows you to rev up one bar of Exceed instantly by hitting the trigger as you slash. Every sword attack can be revved like this (including attacks mid-string, which is the only way an entire string can be revved), meaning a really proficient Nero player will have to master the timing of all of his attacks in order to use EX-Act on all of them. However, the damage output will be substantially higher and your style meter will rise faster by using revved strikes. MAX-Act is even tighter (akin to a "Just Frame" attack in a fighting game), but doing it will give you a completely full Exceed gauge (i.e. three bars of Exceed instead of just one), allowing you to have three segments of Exceed power for a single tap of the trigger.
  • Discard and Draw: In 5, he can destroy and swap his mechanical arm, provided he has collected, equipped or purchased spares.
    • In 4, Nero unlocks a pseudo-devil trigger by channelling through the Yamato. At the beginning of 5, the Yamato (and by extension his demonic arm) is taken from him, removing his ability to DT. At the end of the game, he unlocks a natural DT that he can use at will and without needing a devil arm to channel through.
  • Elemental Punch: The Overture Devil Breaker can blast enemies with an electrical current via a palm strike as its ability.
  • Emergency Weapon: Of a sort. Nero loses his Devil Bringer at the very start of the game, and thus loses natural access to the Devil Buster grab attack. He later gains the Buster Breaker which has the exact same function as the grab attack from 4, but as a Devil Breaker, it can be destroyed. Upon reaching the final chapter and gaining access to Devil Trigger, Nero gains permanent access to a grab attack mapped by default to R2 using the spectral arms Nero gained. This grab attack can be used at any time regardless of what Devil Breaker Nero is using, but even a grab while DT'd is weaker than a grab performed with the Buster Breaker; and a charged Buster Breaker grab is around sixteen times stronger than a Devil Triggered grab without the Buster Breaker.
  • Energy Weapon: In 5 Nero can create a katana out of magical energy in his Devil Trigger mode in the absence of Yamato.
  • Establishing Character Moment: The opening intro to 4 pretty much establishes most of Nero's character. While he's sprinting through the streets to reach the cathedral where Kyrie is singing at, he encounters a pack of Scarecrows baring his way. With Red Queen being repaired, Nero rips the blade off of one Scarescrow and proceeds to go to town on them, even with his right arm in a sling and slight show of frustration indicating some lack of patience. It also shows that he fights much more aggressively compared to Dante and doesn't use as much flair as Dante does. After reaching the cathedral, Kyrie turns to see him sitting at his designated spot after the end of her performance, and Nero gives her a genuine smile that she happily returns.
  • Extremity Extremist: Most of his primary attacks are with his left hand, either with his sword or his gun. In the tutorial fight for 4 he can't even use his right hand yet because it's still in bandages, and in the start of 5 it's been ripped off so it's off the table entirely.
  • Fingerless Gloves: Wears one on his left hand in 5.
  • Firing One-Handed: Only when firing normal shots what is essentially a .500 S&W Magnum. However, when firing Charged Shots in 4, Nero actually has to use both hands to either soften the recoil or let his Devil Bringer charge it. In 5, Tomboy Breaker also subverts it by supercharging Blue Rose, forcing him to manually aim, no lock-on.
  • Flipping the Bird:
    • When he's slowly absorbed into the Savior in 4 to Dante.
    • He also does this in 5 when activating his Devil Trigger for the first time in gameplay, coupled with a loud "Fuck you!"
  • Foe-Tossing Charge: Do not get between this man and his woman.
  • Freakiness Shame: Nero's reaction to Kyrie grabbing and holding his Devil Bringer arm at the end of 4 shows he has shades of this. She doesn't care.
    Nero: Kyrie... If I'm a demon, and not a human anymore... is this what you want?
    Kyrie: Nero, you're you. And it's you I want to be with... I don't know anyone who is as human as you are.
  • Good Thing You Can Heal: Nero gets impaled by Agnus with a Gladius. Thankfully, Nero's Devil Trigger awakens not long after.
  • Hand Cannon: His Blue Rose is the size of his head and fires explosive shells.
  • Handicapped Badass: Losing his arm hasn’t stopped him from fighting demons.
  • Healing Factor: One of the perks of being a quarter-demon, active when in DT. Notably however, Nero's healing factor is much weaker than Dante or Vergil's; Even after unlocking his Devil Trigger he falls to his knees and needs several moments left alone to breath and recover when mutually impaling his father during their duel, while Vergil is only stunned for a moment and is recovered before his son even hits the ground.
  • The Heretic: Goes against the Order of the Sword's teachings just to save the love of his life.
  • Heroes Want Redheads: His main love interest, Kyrie, is red-headed.
  • Heroic Bastard: His mother and Vergil weren't married, and Deadly Fortune has Sanctus (and the rest of Fortuna) assume that Nero's mother was a prostitute.
  • Heroic BSoD: He briefly goes through one after learning that Vergil is his father and that he and Dante plan on killing each other. Despite Trish and Lady trying to keep him out of it, Nero is conflicted until he makes a call to Kyrie who tells him he always knows what's right and wrong. At that point, Nero's self-doubt ends.
  • Heroic Lineage: Grandson of the righteous demon knight Sparda.
  • Hide Your Otherness: Nero hides his Devil Bringer in public by wearing an arm sling and a glove in 4, or by rolling down the sleeve of his jacket. Averted in 5 due to the loss of the Bringer and him using the Breaker.
  • Hollywood Atheist: Nero was never particularly religious to begin with, but he lost all faith in God with the death of Credo and Kyrie's parents, thinking that if God existed, He wouldn't have let the kindest people Nero knew who supported and believed in him die. Nowadays, he only hangs around the Order because of the siblings, not because he cares about their preachy sermons. His line before destroying Sanctus/The False Savior for good does suggest he's backtracked a little bit on this stance since.
    Nero: You know, God, I always hated that you made my arm like this... But now with it, I can destroy this thing. Who would've thought...
  • Hot Blade: The Red Queen can be revved up with a flammable propellant to power up its blows.
  • Hot-Blooded: Certainly more than Dante. Nero is much more overtly aggressive in combat and prone to lots of shouting. His fighting style reflects this, as a lot of his attacks are over-committed and forceful compared to Dante's controlled and systematic attacks.
  • Hot Wings: Nero's Devil Trigger in 5, comes with a pair of energy wings that double as an extra pair of arms.
  • Human Mom Nonhuman Dad: Vergil's his half-demon father.
  • Hunter of His Own Kind: Nero's a quarter-demon courtesy of his father Vergil.
  • Hypercompetent Sidekick: It's clear he's much better at the whole business part of the devil-hunting business than the guy who set him up with the gig, Dante. At the start of 5, Nero's Devil May Cry franchise is easily supporting his, Kyrie and Nico's living expenses, and he has a large array of equipment like a (presumably) armored van, while Dante has gone into debt to the point of the city turning off his utilities.
  • I Am a Monster: Suffers with this complex for a bit, until Kyrie assures him that she loves him for who he is.
  • I Let Gwen Stacy Die: 5 reveals he's still beating himself up over his failure to prevent Credo's death in 4, and he utterly refuses to allow his father and uncle to kill each other in the final showdown because of it.
  • Impaled with Extreme Prejudice: What Agnus does to him with a Gladius, an oversized living and demonic gladius, much like Dante.
  • Interspecies Romance: He and Kyrie.
  • I Shall Taunt You: With a "Come on!"
  • Jerk with a Heart of Gold: Despite being anti-social and a bit of a dick, Nero has a sense of justice rivaling Dante's, and can be quite amicable and kind once you get to know him. He's also unfailingly gentle and tender in all his interactions with Kyrie, bordering on Adorkable. The prequel novel Before the Nightmare for 5 states when he isn't on a demon hunting job, he's helping Kyrie run an orphanage, and acts as a surrogate father to many less fortunate children who've lost their parents, even putting most of the money he makes into caring for them. It's best displayed at the beginning of 5 upon noticing the hooded figure's haggardness, the first thing he does is offer him a meal wondering if he's hungry, and a place at his table, someone who is, it should be noted, a complete stranger. Sadly a case of No Good Deed Goes Unpunished.
  • Like Father, Like Son: Before the Nightmare reveals that Vergil used to hate being called "dead weight" in his youth. Guess what Nero absolutely cannot let go of throughout the entirety of 5? In addition, some of his barks when fighting are just like Vergil, and he particularly has the same cadence when saying "Scum".
    • Moreover, both are motivated to prove their strength due to their failure to protect their family. However, while Vergil only thinks of gaining power for himself, Nero wants to use it to protect those close to him.
  • Like Father, Unlike Son: From the attitude to his morals, Nero is very different from Vergil and can be said to be a mix of both his father and his uncle.
  • Line-of-Sight Name: In-universe, Nero was named as such because he was found outside of an orphanage wrapped up in a black blanket.
  • Little "No": In 5 when he learns Vergil is his father. Its a bit faint when he says it.
  • Logical Latecomer: Played up in 5, in the final missions. Unlike every other character, who have come to view the Cain and Abel rivalry between Dante and Vergil as an inevitable clash of ideologies where one will eventually kill the other, Nero thinks the whole thing is stupid. He unlocks Devil Trigger just to stop their fight and then beats Vergil himself to make them focus on what's more important.
  • Manly Tears: Upon screaming out Kyrie's name while being absorbed into the Savior's core. He comes very close to a Despair Event Horizon.
  • Messianic Archetype: Think about it for a second. Good-aligned rebel of sorts? Thought of as a nuisance by the powers that be at the time? Stabbed while in a crucifixion-esque pose? Blood relation to the religion's god? Sounds about right to us.
  • Moment Killer: He sets out to do this on purpose at the end of 5 to Vergil. Vergil spends the entire game in his various forms to try and get his greatest duel with Dante and kill him. Vergil finally gets what he wants at the end of the game, but Nero decides to ruin it for him because it's the only way to stop either of them from dying. When Nero blocks the the lethal blows, he knocks Dante out of the fight with a cheap shot. Vergil can be seen losing his composure in the background watching his victory be stolen, but quickly recovers, desperately grasping for what straws he can by deciding for himself that if he can beat Nero it means he won the duel by default, but at this point Dante doesn't care who wins anymore. Unfortunately for Virgil this is an extremely poor decision, as the combination of exhaustion from his fight with Dante and Nero's Unstoppable Rage just turns him into Nero's punching bag until Virgil gives up.
  • My Greatest Failure: Although it is somehow not brought up at all in 4, Nero reveals he's still quite torn up over not being able to prevent Credo's death in 5 and it motivates him to stop Dante and Vergil from killing one another.
  • Mystical White Hair: Indicative of his demonic heritage from Grandfather Sparda via his father Vergil, much like his uncle Dante.
  • Mythology Gag: Uses a number of Zangief's moves from the Street Fighter series, also made by Capcom.
  • Named Weapons: His gun Blue Rose, sword Red Queen, and his Devil Breakers in 5: Overture, Gerbera, Ragtime, Punch Line, Buster Arm, Tomboy, Helter Skelter, and Rawhide.
  • Names to Run Away from Really Fast: If you know your history...
  • Ninja Pirate Zombie Robot: As of 5, he is now a Quarter-Devil Cyborg.
  • No-Sell: In the final battle of 5, a couple of his Buster moves against Vergil have him no selling the attacks thrown at him. If his opponent is down, Nero will clash with the boss and get impaled with his enemy's sword. He promptly pulls it out of his body and returns the favor and suffers no health penalty. If the boss tries to dive-bomb him, Nero can stop the boss by doing a DDT.
    Nero: You will accept my existence!
  • Official Couple: He and Kyrie were already very close at the start of 4 to begin with, but by 5, they are apparently living together.
  • Older and Wiser: As of 5, Nero seems to have mellowed out a lot and seems generally more mature, which is perfectly encapsulated by his shorter crew cut compared to his longer hairstyle that he had in 4.
  • One-Handed Zweihänder: While Red Queen doesn't match Rebellion's length, it's still a BFS that Nero easily swings around with one hand in most of his attacks, being a quarter-devil.
  • Oni: While Dante's Devil Trigger makes him look like a Western-styled Satan, and Vergil's resembles a Western Dragon, Nero's matured Devil Trigger at the finale makes him look like a Japanese Oni, complete with horns and facepaint.
  • Parental Abandonment: His alleged dad is Deader Than Dead (and Nero never met him, outside of a brief exchange in Nero's mind during the novelization when he's activating his Devil Trigger), and his mother's identity is unknown. Subverted somewhat. Vergil never knew his visit to Fortuna had resulted in Nero, and neither find out about their parent-child relation until 5. We still don't know about Nero's mother.
  • Patrick Stewart Speech: To Sanctus.
  • Platonic Life-Partners: With Nico in 5; she spends most of her time onscreen with him, but Nero's heart clearly belongs to Kyrie and the two women are implied to be close enough that Kyrie sees nothing unusual about cooking dinner for her.
  • Plot-Induced Stupidity: He could have saved Kyrie with his Devil Bringer on at least two occasions. The thought never crosses his mind. It could be argued that he has a love-hate relationship with it (at least until end-game), and he's never seen doing anything gentle with the spectral arm, but the fact remains he doesn't even try.
  • Politically Incorrect Hero: Granted, the man he's mocking is one of the villains, but Nero is not above making fun of someone's speech impediment.
    Agnus: Just as foul-mouthed as I had heard. The rumors prove true. As will the new ones concerning your d-d-d-demise.
    Nero: Don't you think that's a little harsh? Killing me because of the way I t-t-t-t-talk?
  • Power Gives You Wings: Nero's Devil Trigger in 5 has a pair of energy wings, in fact these wings will be present even in his human form for the entirety of the final battle.
  • Power Makes Your Hair Grow: When in Devil Trigger form in 5, Nero's crew cut grows out to shoulder length.
  • The Power of Love: In 4 and 5, his desire to protect his loved ones such as Kyrie awakens tremendous power within him. He spells it out at the end of 4, claiming that what made Sparda so powerful was that he had a heart that could love others. In the endgame of 5, his desire to keep his father and uncle from killing each other awakens Nero's own Devil Trigger. As a bonus, he regains his Devil Bringer arm (which looks fully human this time).
  • Protagonist Title: A subtle example, since the wings Nero spawns as he fully awakens to his demonic blood form the stylistic Roman Numeral V in the logo for 5.
  • Punch-Packing Pistol: Blue Rose with both Charged Shot and Color Up in 5 has explosive firepower comparable to a missile.
  • Punny Name:
    • The Exceed version of Nero's Calibur is named EX Calibur, a play on Excalibur, the legendary and mythical weapon of King Arthur.
    • There is also EX-Act, the ability to gain one Exceed lamp instantly by pressing the Exceed button at the exact time of a sword attack.
  • Put on a Bus: At the least, he is not present in any form in DmC, though it's somewhat justified considering that the game is set in an Alternate Continuity with a much younger Dante and Vergil. Then again, with that Vergil's views on humans and the events of both the main game and Vergil's Downfall, the possibility of Nero existing in the DmC verse was shaky at present if Vergil was still intended to be his father.
  • Put Their Heads Together: In the final battle of 5, one of his Buster moves is to grab Vergil and his Devil Trigger doppelganger and mash their heads together.
  • Razor Wings: In his Devil Trigger form in 5 his arm-wings will lash out and swipe at enemies with his melee attacks.
  • "The Reason You Suck" Speech: Delivers one in his final fight against Sanctus in 4.
    Nero: Never could take those legends too literally. But I do know that Sparda had a heart. A heart that could love another person, a human. And that is what you lack.
  • Red Eyes, Take Warning: Upon activating his Devil Trigger for the first time, complete with Theme Music Power-Up, Power Echoes, Battle Aura, and a Badass Creed. It happens again when Angelo Agnus escapes with Kyrie, leaving Nero to deal with some Mooks. The red eyes, along with the aura and voice distortions, are hallmark features of Nero's DT.
  • Red Oni, Blue Oni: Meant to be a synthesis of both his father and uncle, as evidenced by how his clothes incorporate both colors. As for his interactions with other characters; he's angry, brash, and cocky so he'd probably be a Red anywhere else but the plot continuously makes him play the straight man to larger than life characters like his lackadaisical Memetic Badass uncle and Wrench Wench Mad Scientist Nico. Also note how his hue of blue is royal blue instead of cyan, he's literally a warmer Vergil.
  • Red Right Hand: His demonic heritage is most noticeable via his Devil Bringer, an inhuman right arm that has claws, glowing blue flesh, and is covered in red scales.
  • Repeat Cut: Can be done with the Devil Bringer's animation during the final battle against Sanctus in 4.
  • Revolvers Are Just Better: Blue Rose. Not just any revolver: it's a custom-made, double-barreled over-under revolver.
  • The Right Hand of Doom: While the Devil Bringer 4 itself is the size of a regular arm, using it conjures a phantom image of a massive claw. The Buster Arm in 5 is also large and bulky enough to actually count as this.
  • Right Makes Might: Maybe Jester did beat both Sparda brothers at the Temen-Ni-Gru that one time because they were tired, but Nero's victory over them has more to do with thematic relevance.
  • Rocket-Powered Weapon: Red Queen is a sword with an engine built into it.
  • Rocket Punch: In 5, with the Punch Line Devil Breaker he can launch his fist like a missile that can stun-lock enemies.
  • Rocket Ride: Like Dante did to Lady's missile in 3, Nero can surf on his Punch Line Breaker in 5.
  • Scarf Of Asskicking: Part of his alternative costume in 4:SE that was based off of one of his earlier concept art.
  • Shout-Out: His 4 Devil Trigger mode, while being reminiscent of Vergil's in appearance, takes the form of a blue armored demon that floats above Nero and encircles him. This is a common depiction of Susanoo-no-Mikoto, the God of Storms.
  • Sir Swears-a-Lot: Definitely more than Dante and... well, really anyone else until DmC hit.
  • Son of a Whore: Sanctus hints that his Missing Mom is/was a prostitute in the Deadly Fortune novel. Growing up, other kids mocked Nero relentlessly for this, as with Fortuna's small population and tight-knit community (and the prevalence of prostitutes at the time), many assumed that he was a bastard child, as no one gave birth around the time Nero was discovered.
  • The Southpaw: Kind of justified, as his right arm is used for grabbing enemies (on top of being demonic in an anti-demon order). He does, however, use Yamato with his right hand.
  • Spectral Weapon Copy: One of his strongest Devil Trigger attacks has him create a copy of Yamato from his demonic power before using it and Red Queen to hack enemies apart in a flurry of attacks that can cut entire swathes of enemies to bloody ribbons.
  • Spinning Piledriver: A Devil Trigger-powered Buster performed on an Alto Angelo involves suplexing him twice before jumping and pulling off the Izuna Drop.
  • Straight Man: Moreso in 5, wherein a lot of his banter with Nico comes from playing off her geekiness and bizarre actions, such as when she's sniffing dead demon parts.
    Nico: Woo-e! I'm gonna make somethin' amazing out of this!
    Nero: Did you just sniff that? Do you have any idea where that's been?
    Nico: Up your butt?
    Nero: Focus on the mission!
  • Strong Family Resemblance: He shares the same white hair and blue eyes as his Uncle Dante, Daddy Vergil, and Grandpa Sparda. Becomes a plot point retroactively in 5 as Dante tells Nero that he suspected the relation Nero shared to his brother back when he first met him in 4. Then he saw how Nero was able to trigger the Yamato and that confirmed his guess that he was looking at his own nephew.
  • Super Mode: Although his Devil Trigger is an oddball in that Nero himself doesn't change (aside from the glowing red eyes and Battle Aura), but instead gains a spectral Guardian Entity that fights alongside him. Not only does this being use Yamato, but it resembles a fusion of Vergil's DT and Nelo Angelo. Deadly Fortune, on the other hand, states that the being is a corporeal manifestation of Nero's soul. He gains a more traditional Devil Trigger near the end of 5, just in time to stop Dante and Vergil's Duel to the Death.
  • Supporting Protagonist: In 4, he is largely that Audience Surrogate character and the hero with the deeper character arc. Dante is there mostly as a Trickster Mentor figure and the ace-in-the-hole to take care of the main villain. This seems to continue in 5, where we again start from Nero's perspective before returning to the reawakened Dante, who takes over in defeating the Big Bad...right up until the end, where Nero ultimately subverts this trope and takes the reins of the story and finish things himself.
  • Sword and Fist: His Red Queen and Devil Bringer/Breaker combine to form this fighting style.
  • Sword and Gun: When he uses his Red Queen and Blue Rose in tandem, they form this trope.
  • Take a Third Option: In 5, the other heroes try to keep Nero out of the final battle so that he won't have to kill his own father. Instead, Nero interrupts the fight anyway and declares he won't allow anyone to die.
  • Tall, Dark, and Handsome/Tall, Dark, and Snarky: Tall? Both in-game models and the life-sized statue of Nero put him at 190cm (about 6 feet, 3 inches) tall. Dark? Demonic powers and slightly dark clothing. Handsome and snarky? Both in spades.
  • Theme Music Power-Up: At the end of 5, he unlocks his own Devil Trigger for the first time and gets to fight the Final Boss to an awesome techno remix of "Devil Trigger".
  • Theme Naming: Many of Nero's attacks are named after gambling and/or card game terminology, for example Roulette Spin, High Roller, Streak, Split, Double Down, Shuffle, Maximum Bet, and Showdown.
    • The historic emperor Nero was a poet, like Dante and Vergil.
  • This Is a Drill: His Helter Skelter arm has a drill on the end, which makes it excellent for breaking through guards.
  • Time Master: Using Ragtime, he's able to slow time in either a small space (standard effect), or in the entire universe (using it's Breakage) for a short time.
  • Took a Level in Badass: In 4, by coming in contact with the Yamato, he unlocks his unique Devil Trigger, whereby his demonic energy takes the form of a spectral demon. He doesn't gain regeneration but he now hits multiple times with each move, can use Summon Swords and throw in extra moves when bustering enemies. Nero gets a massive one towards the end of 5. Throughout both his appearances, while he's powerful he's always been less than the final boss at their strongest and far behind uncle and father. In desperation to save them both he unlocks his full Devil Trigger and interrupts their fight. Both are exhausted from battle but are still in weakened versions of their Sin Devil Triggers. He not only manages to hold them back long enough for them to change back to their human forms, he's able to knock the weakened Dante hard enough that he gives up on the fight and takes his father down one on one. In a case of Gameplay and Story Integration, during their fight Vergil hits aren't as powerful as they were in the previous battle, when in Devil Trigger he no longer regenerates health and he takes a lot more damage from hits. Nero makes him submit (as much as Vergil can admit submission) without trying to kill him. He impresses them both so much that they have no problem Passing the Torch while taking a possible one-way trip. His father leaves him his book of the works of William Blake, and promises that he'll have a rematch with him one day. His Devil Trigger is now usable in replays, coming with a brand new set of gaming mechanics based off of his original moveset from 4.
  • Took a Level in Cheerfulness: Downplayed, as Nero was already a bit like Dante in 4, the only real differences being Nero's more serious demeanor. By 5, Nero seems to have developed much of his sass and casual taunting towards his foes and overall seems to be over much of the angst he exhibited from the previous game.
  • Took a Level in Kindness: While he was never really bad, or even mean, Nero was always a bit rough and usually angry. By 5, he has considerably mellowed out. Hell, the first thing he does in the game is offer food to a complete stranger.
  • Trash Talk: He does a lot more trash-talking than Dante does. That is, until DmC was released.
  • Uneven Hybrid: Story details in Deadly Fortune and the 3142 Graphics Art artbook puts him as a quarter-demon courtesy of Vergil being his father.
  • Unknown Relative: Vergil doesn't realize Nero's his son instead of Dante's until Dante spells it out for him at the end of 5, thus also revealing to Nero that Dante's his uncle.
  • Unorthodox Reload: Only done once in early cutscene for 4, but reloading for Nero basically means tossing the bullets and then spinning. In 5 he can do this as a taunt, which also loads his gun with Color Up rounds.
  • Unskilled, but Strong:
    • Compared to Dante, at least. While the latter is all about speed and instant switches in 4, Nero fights with wide, heavy swipes, is a bit slower, and most of his special moves and upgrades (MAX-Act, Charge Shot, Devil Trigger) are about dealing maximum damage with minimum effort, provided you learn to use them properly. Compared to most, however, he's more like a plain ol' Lightning Bruiser.
    • Equip the Tomboy Breaker in 5 and Nero's slashes become wild and reckless as he puts every ounce of strength he can into his powered-up strikes.
  • Vitriolic Best Buds:
    • By the time the final boss battle rolls around and they wind up saving the day together, he and Dante have this dynamic. They'll both throw sarcastic quips at each other, but through it all, Dante has settled into the role of a Big Brother Mentor and is fond enough of Nero to entrust him with Yamato, for which Nero is very visibly grateful, and even hopefully asking if they will meet again.
    • In 5, he very much has this dynamic with Nico. She's living with him, is his "pet mechanic" and is putting her life in very real danger to help him fight Urizen. The two of them also can't talk for more than a minute without throwing shade or lapsing into bouts of familial bickering.
  • Weapon of Choice: Red Queen, a sword with a motorcycle-type handle that allows him to rev it. Said revving allows him to light the blade on fire for certain attacks by coating it in flammable liquid and lighting it with the gears in the handle, sending him spinning and sliding all over the place with explosive force. Blue Rose is used to supplement his attacks when it comes to long-distance targets, or flying enemies too far away for him to use Snatch in 4 and Wire Snatch in 5.
  • "Well Done, Son!" Guy: An uncle/nephew version, although unknown to Nero at first. By 5, it's clear Nero wants to prove himself to Dante and takes it REALLY personally when Dante says that he will only be dead weight if he stays around. Nero holds onto that line for the rest of the game, wanting to prove Dante wrong.
  • The Worf Effect: The first trailer for 5 has him tossed around, lose his arm and can only scream for Kyrie to run as he bleeds on the floor thanks to a hooded figure.
    • To be fair the hooded figure is Vergil.
  • Wave Motion Gun: His Gerbera arm fires a massive continuous beam when fully charged.
  • Whip It Good: The Rawhide arm has a razor edged whip built into it.
  • "World of Cardboard" Speech: A variant in 5, as he had already decided on his motives; he was simply declaring it aloud. Having failed to save Credo, Nero is determined to stop Dante and Vergil, his uncle and father, respectively, from killing one another, and as he declares this, he manages to not only regenerate his lost right arm, but unlock his true Devil Trigger.
    Nero: I couldn't protect Credo. To this day, I hate myself for not having enough strength. But this time is different, I swear! I'M NOT LETTING YOU DIE!!!
  • Wrestler in All of Us: Knows how to perform Zangief's Final Atomic Buster as well as landing a dropkick on Dante's face of all people. The dropkick itself is an actual move of Nero's in-game, usable by taunting while in a full-on sprint. 5 adds powerbombs and DDTs to his arsenal.
  • You Remind Me of X:
    • Berial gets some serious Dante vibes from Nero, better hinted at in the novelization.
    • After their first duel in 4, Deadly Fortune has Dante muse about Nero having the same look in his eyes as Vergil did.

"What evil lurks... I must destroy."

Voiced by: Brian Hanford (English), Kouki Uchiyama (Japanese)
Face Model: Owen Hamze (DMC5)

The mysterious third Playable Character of Devil May Cry 5. After enticing Dante with a cash-up-front offer and Nero with information on the hooded man who attacked him to ostensibly stop the resurrection of a powerful demon, he soon becomes embroiled in the battle for Red Grave City himself.

He fights by utilizing three demons: Griffon, Shadow and Nightmare. Griffon is mapped to the gun button and functions as the primary ranged attacker, dealing damage with lightning-based projectiles and giving V air support by allowing him to glide. Shadow is the melee attacker, and deals powerful and wide sweeping strikes. Nightmare is summoned when V DT's, being an autonomous but incredibly strong golem-like demon who beats his enemies down with its bulk and fires a powerful laser from his eye. With an upgrade called "Promotion", V can directly take control of him by piercing its body with his sword cane. However, all three of his familiars share the same problem: they cannot actually kill any demon they attack, leaving V to finish them off himself (though a Promoted Nightmare can bypass the problem and kill enemy demons directly).
  • A Day in the Limelight: He's the protagonist of the manga Visions of V, which details his beginnings following Vergil splitting himself into V and Urizen, making a contract with Griffon and so on.
  • Adorkable: Downplayed, but his gameplay shows that the air of mystery he presents himself with hides a much sillier side to him. His taunts, in particular, have him playing an air violin, conducting an imaginary orchestra, tap dancing, and performing Singing In The Rain.
  • Ambiguous Situation: If you manage to defeat Urizen during the prologue mission (which is doubtful you'll be able to on your first run through it), V's fate becomes ambiguous as the photograph only shows off his cane as he approaches the DMC crew. It's unknown if he's still going to die, or if he managed to reform into Vergil after Urizen's defeated earlier than expected.
  • Ambiguously Human: He seems human and his body clearly lacks the supernatural strength of a demon, but other characters aren't quite convinced. He can also use Devil Trigger, which isn't something normal humans can do on their own. It's ultimately revealed he is the living personification of Vergil's human heritage, so he probably qualifies as human on some level, although his demonic powers certainly stem from Sparda's lingering influence on him.
  • Anti-Hero: Unscrupulous Hero. V is a very ruthless demon hunter, having no qualms with stealing, using Black Magic and injuring, or even killing humans if it achieves his goals. He's also a little Ax-Crazy when fighting demons and shows absolutely no mercy. That being said, he's staunchly opposed to all evil, worried about the survival of innocent people, and does his hardest to try and minimize civilian collateral damage, he may Pay Evil unto Evil, but he's on humanity's side for the right reasons. It's very telling that even Vergil's good side is so ruthless.
  • Air Guitar: One of his S-rank taunts has him miming playing a violin in the air, where he actually plays the opening part of Niccolò Paganini's Caprice No. 24. Another one has him conduct an air orchestra performing Richard Wagner's "Ride of the Valkyries".
  • The Atoner: He considers what happened to Red Grave city to be his fault.
  • Attack Animal: Griffon and Shadow are bestial demons and serve as his ranged and melee attacks respectively.
  • Ape Shall Never Kill Ape: V's familiars cannot destroy other demons so V himself must deliver the finishing blows with his cane. This is because V describes his demon familiars as "dreams" that can inflict pain but can never actually kill anything. Notably, the only way his demon Nightmare can get around this is for V himself to manually control the familiar with the skill Promotion, so in a sense it is still V himself who kills his enemies.
  • Badass Bookworm: V is often reading a book of Willam Blake's poetry and a letter from his past has the man who gave him the book calling him a bibliophile, Griffon even refers to him as "Shakespeare".
  • Badass Fingersnap: V summons his Super Mode familiar, Nightmare, by snapping his fingers together. Even more badass is that it can deflect projectiles and one-shot enemies.
  • Belly Flop Crushing: One of the ways V can summon Nightmare, having him drop from the sky and fall flat on enemies.
  • The Beastmaster: He fights primarily by utilizing three creatures to do most of the fighting for him.
  • Being Good Sucks: Trying to help people in the month between the prologue and the first mission of 5 is just killing his dying body even faster. He still does it anyway.
  • Berserk Button: V looks absolutely livid when he and Nero meet the Proto and Scudo Angelos for the first time. No doubt, the sight of them brought back memories of his, or rather Vergil's, time as Nelo Angelo.
  • Blob Monster: Nightmare is an amorphous creature of shadowy ooze that manages to cobble together a roughly humanoid shape, but it can emerge and dissolve into a puddle of goo to enter and exit battle.
  • Body Horror: As the game progresses, V's body begins to start falling apart. Early in the process, you just see what looks like skin flakes constantly falling away, but as it progresses, cracks start appearing all over his body.
  • Break the Haughty: In Before the Nightmare, he notes to himself after Dante tells him "There's no crime in turning tail V, these things might be a little too much for you." in the Qliphoth, that once upon time being told something like that would have angered him to no end, but now he is no longer motivated by such excessive pride.
  • Call-Back: His demons are all enemies from the first game who worked for Mundus. And Nero Angelo had authority over them.
  • The Cameo: He shows up alongside Dante and Nero as an event-only character in a collaboration with SHIN MEGAMI TENSEI Liberation: Dx2 from March 14, 2019 until April 3, 2019.
  • Cane Fu: Utilized with V's Checkmate finishing moves, although some of his attacks are fairly down and dirty stabs with his cane, others are more flashy; such as hooking an enemies limbs, brutal beheadings and crushing skulls using the head as an impromptu hammer.
  • Cast from Lifespan: V's body slowly decays over time, and him exerting his abilities only serves to accelerate the process.
  • Chess Motifs: Most of his summons's moves are based off of chess terms, such as Checkmate, Double Check, Hedgehog, Promotion, Round Robin, and Royal Fork.
  • Classy Cane: Carries an ornate antique cane with him, and he utilizes Cane Fu to finish off enemies - violently jabbing enemies or impaling them upon it. Nico comments the cane itself seems to be a mundane object but it is forged with an unknown metal which makes it an ideal conduit for channeling demonic energy. As such, the cane can be used as both a conduit to channel magic and a synchronisation medium to control demon familiars, and it can possibly even absorb the power of defeated demons because V evidently needs the cane to merge himself back with Urizen.
  • Continuity Nod: His familiars are all enemies you fought in the original Devil May Cry. This is not a coincidence.
  • Creepy Good: His mannerisms (especially in combat) can come off as rather sinister, but he's firmly on the side of the heroes.
    V: Scorch them... Gouge them... Pin 'em to the wall...
  • Cultured Badass: V constantly gives off the impression of someone with an impressive classical education: His love of literature, poetry, and classical music. As he is the human half of Vergil, it makes sense since he spent most of his childhood with his nose buried in books, with a special fondness for poetry and William Blake in particular.
  • Dark Is Not Evil: He's ruthless and uses a lot of demonic summoning magic, but he's on the side of the good guys and is concerned about innocent bystanders.
  • The Determinator: Even when dead on his feet V keeps picking himself back up to finish his duty.
  • Death from Above: One of the ways he is able to summon Nightmare is as a meteor falling from the sky.
  • Death of Personality: After becoming Vergil once more, the more affable and humble V's personality is subsumed into the arrogant and overly stoic Vergil.
  • Difficult, but Awesome: He is described as "tricky" and a strategic character: Powering up his abilities generally requires moving V closer to enemies he can't stagger himself and limiting his movement options. Further, his summons can be temporarily knocked out if you're not careful. However, he also allows you to carry out attacks with 4 different characters at once by using V and his summons in conjunction.
  • Disability-Negating Superpower: Short-range teleportation and assistance from summons help V compensate for his otherwise limited mobility.
  • Does Not Like Shoes: Downplayed. He does wear sandals, which makes him the first character in the entire series to wear something open-toed, whereas almost everyone else is wearing boots.
  • Enemy Without: A heroic version, where he's made of all the human qualities like compassion, empathy, and sense of humor Vergil disdained in his quest for power. As a result, he's outright ashamed of the enormous Jerkass Vergil could be, and helps fight his demonic side, which he nicknamed Urizen.
  • Eerie Pale-Skinned Brunette: It's a little hard to tell given the tattoos covering most of his body, but he is quite the pale fellow. The jet black hair is pretty distinctive, however.
  • Elemental Shapeshifter: Shadow, V's panther familiar can transform into a shadow to help V move quickly.
  • False Flag Operation: Minor example. He fakes trying to stab Dante through the head with Sparda in hopes his Killing Intent will be enough to jolt the guy awake.
  • Familiar: V's demons are described this way, bound in service to him by magic.
  • The Farmer and the Viper: Noble as he might be, he's still Vergil and betrays Dante's trust to resurrect himself by reuniting with Urizen.
  • The Fettered: Despite living on borrowed time, he feels duty bound to stop the Qliphoth Tree and Urizen and spends the month after the prologue doing whatever he can to save whoever he can at great expense to his already short life.
  • Fingerless Gloves: Wears one on his right hand.
  • Finishing Move: While his familiars are the primary damage dealers, V has to finish off enemies himself.
  • Flash Step: His dodge has him move in this manner rather then rolling like other characters, but only when Shadow is available. He can also do one as one of his finishers.
  • Foreshadowing: There are multiple hints to his true nature as a part of Vergil.
    • Him having demons associated with Mundus as familiars hints at his past as Nelo Angelo.
    • His true hair color being white hints at his half-demon heritage.
    • His choice of a vest, Badass Longcoat and Fingerless Glove on the hand he uses a weapon with mirrors Vergil's own taste in clothing.
    • His battle theme, "Crimson Cloud", includes the lyrics "split myself in two". That's not just edginess for edginess's sake. Vergil really did split himself in two.
    • Urizen's name is a William Blake reference; and he quotes William Blake all the time. The "I am but two days old" quote counts in the sense that V was separated from Vergil on May 1 and then meets up with Dante on May 3, two days later.
    • And of course, there's his name , Vergil.
    • When he gets his hands on the Sparda and struggles to lift it before dropping it back down, he notes that the sword is "still too strong" for him. Vergil had dreamed of wielding the Sparda for years yet had never had the chance to wield its true unsealed form (the closest being the sealed Force Edge in 3, and Dante still kicked his ass).
    • Though he says at the time that it was just a ploy to make Dante wake up through natural instincts, V seems pretty genuine in his anger towards Dante when he fakes stabbing his unconscious body. Right before fusing with Urizen, he notes that his feelings towards Dante are the one thing he and Urizen share.
    • While in combat, V often uses the same lines as Vergil and, sometimes, Nero, use ("Die!", "Begone!" "Blast!", "Scum"); he also can use a line that will be used later by Urizen ("What an eyesore."). V also has access to a Dark Slayer style "near-enemy" teleport (a move nobody but Vergil and Trickster-using Dante know), which he performs to finish up distant enemies. His "Royal Fork" skill also resembles Vergil's Summoned Swords move. The way V swings his cane is identical to how Vergil swings Yamato while it's sheathed.
    • One of his taunts is the line "I need more strength." Series fans may find this reminiscent of Vergil saying "I need more power."
  • Fusion Dance: V forcefully re-merges with Urizen after Dante beat the crap out of the demon to make a recompleted, The Fettered Vergil again.
  • Gameplay and Story Segregation: V grows increasingly sickly and reliant on his cane as the game goes on, but when played he can leap and sprint around as easily as Dante or Nero, and his showier finishing moves stay as showy as ever.
  • Good Counterpart: To Urizen, being Vergil's cast off human side made manifest. Though it turns out "good" is relative when it comes to Dante, make no mistake, V is out to save as many human lives as he can, but even he possesses the same hatred of Dante as Urizen, as he notes that the power to defeat Dante is the one thing he and Urizen share right before he fuses with Urizen back into Vergil proper.
  • Handicapped Badass: The cane isn't just to look cool, as he walks with an increasingly noticeable limp as the game goes on. This comes across in gameplay, as he doesn't run as much like the other past playable characters, but instead surfs on Shadow or teleports to cross large distances.
  • Hazy Feel Turn: V's motivation is rather cloudy, he expresses disdain for Urizen's depravity in the name of quest for power, to the point where he blames himself entirely for Urizen's entire existence. He also sincerely regrets his past actions and attitude as Vergil, as detailed in Before the Nightmare novel. However, in the finale V seizes the opportunity to take the power Urizen had obtained and becomes Vergil once more to challenge Dante to a Duel to the Death, cryptically implying that even while separated from his demonic half and after undergoing Character Development, he still cannot rid himself of his lust for power and his resentment for Dante.
  • Hidden Depths: In chapter 9 of the Visions of V manga, when trapped in Nightmare’s pocket dimension we see that deep down that V, and by proxy Vergil, feels that Dante cares for him and will protect him. While V himself believes that Nightmare is showing him he will never be a powerful as Dante, it should be notes that the illusionary Dante was able to save V from a Nightmare version of Nelo Angelo and even open a path directly to Nightmare’s core, meaning V’s feelings towards his brother were stronger than Nightmare’s own power.
  • The Heartless: His demon familiars are in fact manifestations of his negative emotions over the time he spent as Nelo Angelo in the first game. In a twist on the trope, they actually deeply care about their original self, and happily commit Suicide by Cop at Dante's hands to free Vergil from their pain.
  • Helpless Good Side: He's all Vergil's humanity with almost none of his demonic power, making him no match on his own for the fully demonic Urizen. Notably, he's so weak he can barely even lift Sparda, the devil arm he spent years dreaming of wielding, when he actually gets his hands on it.
  • I Hate Past Me: His internal monologue in Before the Nightmare reveals he feels deep shame about his past self's Pride and It's All About Me attitude.
  • I Just Want to Be Loved: V tells Trish that all he had wanted growing up was for people to love and protect him.
  • Incurable Cough of Death: One of his taunts is actually him doubling over in a brief coughing fit before he collects himself.
    V: Have to keep going...
  • Jerk with a Heart of Gold: Not V himself, but his familiar Griffon. A cocky storm bird who spends most of his time insulting his teammates, and snarking endlessly. He however, shows a deeply compassionate side, as he's always putting himself in danger trying to protect V as well as Nero. He ultimately sacrifices his life to help Vergil in a Suicide by Cop and wishes Dante a sincere farewell after their duel, and even the Demon Hunter mourns him, and admits he had a good heart.
  • Know When to Fold 'Em: He's not stupid enough to pick fights with demons he has no hope of beating.
    V: [faced with a 30-foot tall metallic demonic monstrosity] I'm afraid that...that's a little bit more than I can take on right now.
  • Literal Split Personality: He's Vergil's human half. Similarly, his familiars are his twisted thoughts and emotions from Vergil's time as Nelo Angelo.
  • Living on Borrowed Time: He walks with an increasingly noticeable limb, and one of his taunts is an Incurable Cough of Death. He later reveals to Trish that his body is falling apart and decaying, and what little demonic power he has left after being split from Vergil is the only thing keeping him alive.
  • The Load: Although he and his demons are fairly formidable, he still considers many of the bosses in the game above his pay grade requiring Nero to fight them in his stead. The earliest example probably being when Gilgamesh, the giant four-legged demon appears. V's first reaction to seeing it is to run for his life, while Nero's first reaction is "Welp, guess I need to take care of that" and proceed to destroy it. This becomes especially so near the end of the game when V's body begins to degrade. Eventually Nero has to basically start dragging him onward when he is no longer able to stand on his own.
  • Manipulative Bastard: He's a good person overall, but he's still ultimately using Dante and Nero for his own ends. While it's hazy just how much he loathed his old self, there's no doubt that his true intentions required Dante and Nero beating Urizen into submission long enough so he may re-merge into Vergil. Thankfully, V's experience and better nature triumphed, making Vergil into a better man in the end.
  • Master of Illusion: Used briefly in his Checkmate against Cavalier Mirage, who stabs him only for what he stabbed to vanish while V appears behind him unharmed and finishes the job with his cane.
  • Mechanically Unusual Fighter: He's basically the Devil May Cry equivalent to a Puppet Fighter, a la Zato-1/Eddie. Most of his attacks are done by summoning familiars, and the only attack he does, himself, is a finishing blow with his cane.
  • Memento MacGuffin: His book of poems is a treasured keepsake from his childhood that he used to often read, fantasizing it was a Tome Of Prophecy And Fate predicting a future Hero's Journey for himself through a world of magic and myths.
  • Must Make Amends: Feels personally responsible for the events in Red Grave City, and is commited to making it right.
    V: I have a duty to see this through.
  • My God, What Have I Done?: By separating from his demon half, V regains enough presence of mind to see creating a completely unfettered pure demon version of himself was a terrible, terrible idea. He sought out Dante in hopes that maybe he could help him fix it. He even asks Trish, likely because of how much like his mother she looks, if she thought he could do it.
  • My Greatest Failure: He regards what's happening in Red Grave City specifically the existence of Urizen to be all his fault and is committed to doing whatever it takes to set this mistake right.
  • Mysterious Stranger: Basically shows up out of nowhere with a load of cash and a lot of info on what's going on in Red Grave City, offering Dante a job and serving as the contact Nero is looking for in his hunt for the hooded figure who took his arm.
  • Mystical White Hair: V's hair is actually a natural white, shown when he summons Nightmare as the magical ink used to dye his hair dissolves to give Nightmare form. This of course is a sign that he is of Sparda's bloodline.
  • Necessarily Evil: He got the money to pay Dante by stealing from mercenaries with his demons. It is noted he only injured rather than killed them though.
  • Nice Guy: While his stoicism and aloofness make this a bit of a downplayed trope, he is still regardless polite and kind to everyone who isn't an enemy. During the one-month period after the crew got their asses kicked by Urizen in the first round, he spent the whole time in the city rescuing people and fighting off whatever demons he could, to his increasing detriment. After V re-merges into Vergil, this trait actually rubs off on Vergil even if only just a little bit, mellowing him out some.
  • No-Gear Level: In his final level V is trapped in another dimension where he must fight a Boss Rush and has to retrieve his demons one at a time.
  • No Name Given: Lampshaded when he first meets Dante, as "V" sounds more like a nickname than an actual one. As it turns out, he was only kidding about not having a name.
    V: "I have no name, I am but two days old." ...just kidding. You can call me "V".
  • Not Hyperbole: Turns out that crack about him being two days old wasn't a joke.
  • No Shirt, Long Jacket: He actually does wear a vest underneath his Badass Longcoat, but it too is open, exposing most of his chest.
  • Not Quite Flight: V himself cannot, but he can hitch a ride by having Griffon carry him.
  • Not Quite Human: Multiple other characters keep noting he seems somehow "off", not quite acting or moving like a normal person should, despite it being clear he's basically a normal human without his Power Tattoos.
  • Not So Above It All: V may be the most serious of the three protagonists, but he's not above jokes as evidenced by his using a literary quote to describe himself as two days old before clarifying that he's kidding. Three of his taunts also include doing a little tap dancing jig, playing an air violin, and pretending to conduct an orchestra. His Ex Provocation taunt is the dance from Singin' in the Rain. TVTropes shits you not.
  • Older Than He Looks: V looks like a young man around Nero's age, but he acts like someone much older, calling Nero a "boy" or a "child" many times. This is explained as he is Vergil, a man at least in his forties.
  • One-Letter Name: He typically goes simply by the letter "V".
  • Power Incontinence: His theme song includes the line "Summoning the power, drag myself through pain" implying his Summon Magic is causing him immense pain. Similarly, as the game goes on, he has increasing trouble walking, his skin begins cracking, and his veins start turning black.
  • Power Tattoo: His tattoos are actually where his demons are summoned from. When he summons his creatures, his tattoos will dissolve to give them form.
  • Pre-Asskicking One-Liner: When dealing the final blow to a boss, V always caps it off with a quote from a William Blake poem that usually relates to the boss in some way.
    (To Goliath) "Little Wanderer. Hie thee home!"
    (Before fighting Nidhogg) "As the air to a bird, or the sea to a fish, so is contempt to the contemptible."
    (To Nidhogg) "The cut worm forgives the plow". What do you say?
    (Before fighting Elder Geryon Knight) "I see. I know what you are. Don't worry, I'll be gentle."
    (To Elder Geryon Knight) "The hours of folly are measur'd by the clock, but of wisdom, no clock can measure". Die.
  • Psychotic Smirk: When Nero agrees to help him get to where Dante and Urizen are fighting near the end of the game, he flashes one satisfied smirk.
  • Really Was Born Yesterday: Though he claims to Dante he was "just kidding" when saying he's two days old (actually quoting William Blake), he really was not: He was born indeed two days before he met Dante at his Devil May Cry shop.
  • Redemption Demotion: Vergil is one of the strongest characters in the franchise, while his human half can barely run under his own power and uses demon familiars to fight for him.
  • The Reveal: He is in reality the human half of Vergil, left behind when Vergil used Yamato to cut out the human part of himself in hopes of saving his life from the various damage he'd taken from Mundus's torture and his multiple duels to the death with his brother. Similarly, his familiars are the Shell-Shocked Veteran parts of his personality from the time he spent as the slave of the demon who killed his mother.
  • Rhymes on a Dime: Since he regularly quotes William Blake poetry, he often says lines that rhyme with each other. Griffon occasionally also teases him about it.
    Griffon: Okay Shakespeare, just remember this: You and I like to exist. So get rid o' those demons quick, 'cause killin' ain't my shtick! I've got your back! Cuz dyin' is whack!
  • Secret Identity: Goliath appears to recognize him, but is killed by V before the demon can explain how.
    Goliath: Why? Why are you...
    V: Little wanderer... hie thee home! *Stab*
  • Shape Shifter Weapon: Shadow, V's panther familiar transforms into lashing tentacles, sharp spines and blades in order to attack enemies.
  • Shock and Awe: Griffon, V's bird familiar attacks with red lightning from long range.
  • Skill Gate Character: V is easy to use on a lower difficulty setting because he can stay safely at long range while his summons do the heavy lifting, but on higher difficulties he receives a significant difficulty spike because managing the vitality of said summons becomes a bigger priority with the more powerful enemies.
  • Slasher Smile: The closer he gets to Urizen, he starts breaking out these. This is because he is eager to restore himself into his original form alongside claiming Urizen's power. By the time he reaches Urizen, he is positively grinning while insisting that he deliver the finishing blow and promptly sports a Cheshire Cat Grin while standing over him.
  • The Slow Walk: When he is locked on an enemy he doesn't really run like Dante or Nero do and just calmly strides around the chaos while summoning monsters and occasionally intervening himself. However, he can sprint around normally otherwise.
  • Snarky Non-Human Sidekick: Griffon who can be chatty and obnoxious to contrast with V's more subdued personality.
  • Speaks in Shout-Outs: A ton of his lines are just quotes from William Blake poems.
  • Spectral Weapon Copy: He can conjure copies of his cane to launch at enemies as projectiles Storm of Blades style to finish off all critical enemies.
  • Spell Book: Downplayed. By reading from his book, V will restore his Devil Trigger gauge and the closer he is to enemies the quicker it will restore. The book itself is just a book of poems though, and V is only reading from it to focus himself.
  • Spiritual Successor: V is described in interviews as a more bookish, intellectual character, making him very similar to the original concept for Nero when he was envisaged as a more Victorian, Sherlock Holmes-esque character.
  • Squishy Wizard: He is not physically gifted as the other characters, needing a cane to hobble along and having less knockback resistance than the other playable characters. V also cannot heal himself with his Devil Trigger making him even more vulnerable.
  • Suicide by Cop: His familiars all throw themselves at Dante rather than re-merging with Vergil, even though they know they can't possibly beat him, so Vergil can finally be free of all the trauma from his time as Nelo Angelo they represented in him.
  • Summon Magic: His gameplay revolves around him summoning three of the first game's enemies to attack demons.
  • Sword Cane: A variant; looking closely enough at V's cane reveals a very distinct bladed edge, which means he is, essentially, using a sword AS a cane. This also neatly explains why it functions as a weapon, though V doesn't seem to have enough strength to actually inflict damage to demons without his familiars weakening them first.
  • Tall, Dark, and Snarky: Tall? According to in-game models, he's just a bit taller than Nero, so, check. Dark? Black hair and and clothes, check. Snarky? He can deliver as good as Nero and Dante can.
  • Tattoo as Character Type: His body is covered in various symbols, symbolizing his link with the occult.
  • Teleportation: He can throw his cane and use it as a teleportation beacon.
  • Tragic Hero: A slowly dying human trying to fix his failure before he falls apart completely and who is being drawn to recombine into his former Anti-Villain self in something akin to More Than Mind Control.
  • Tranquil Fury: When V is confronted by one of Vergil's lingering "nightmares", which happens to be Phantom, he becomes eerily quiet when the overgrown spider mocks him when Griffin suggests he form a contract to survive, claiming that there is absolutely no reason, much less sense, that he should serve a "pathetic human." V's response?
    V: Ah, is that so. I understand. flashes a Slasher Smile I have no need for you.
  • Trauma Button: Reacts poorly to seeing the Proto Angelo and Scudo Angelos, seemingly momentarily overcome before becoming enraged. This is of course because they are the prototype version of the Nelo Angelo armor Vergil was trapped in.
  • Undying Loyalty: While this Griffon differs greatly from the previous Griffon in terms of personality, as he is a more loose and extroverted demon in contrast to the original’s very formal and composed self, in the end both share a common sense of loyalty towards their masters, Griffon in 1 was loyal to Mundus to the very end even when his master had enough and killed him for failing to kill Dante several times while Griffon in 5 choose to die as a mean to erase Vergil’s unpleasant memories as Nelo Angelo.
  • Voice for the Voiceless: Since Griffon is the only one who can speak the human language, he speaks on behalf of Shadow and Nightmare.
  • Warrior Poet: V is a skilled warrior on his own, capable of facing hordes of demons with his cane and familiars, all while quoting his favorite poet, William Blake. This is best seen before he faces a group of Angelos: he recites a quote from Blake's poems before proceeding to kick their asses.
  • Weak, but Skilled: Aside Nightmare's attacks he lacks damaging attacks to stagger the stronger enemies and on higher difficulty his summons can get stalemated fast. However being able to mix range and melee attack while recovering Devil Trigger at the same time makes it very easy to get style points and offers better crowd control.
  • Younger Than He Looks: His use of the William Blake poem was surprisingly on point. He was born exactly two days before meeting and enlisting Dante's help for stopping Urizen.
  • Your Days Are Numbered: His body is slowly decaying, with the process accelerating the more he exerts himself.

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