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Characters / Devil May Cry: Nero

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Main characters index | Heroes (Dante | Nero | V) | Villains (Vergil) | Other | DmC: Devil May Cry

"This baby sure can pack a punch."
Click here to see his DMC 4 self 

"To this day, I hate myself for not having enough strength. But this time is different. I swear! I'M NOT LETTING YOU DIE!"

Voiced by: Johnny Yong Bosch (English, all appearances), Kaito Ishikawa (DMC4: Special Edition, DMC5; Japanese)
Face Model: Karlo Baker (DMC5)
Image Songs: The Time Has Come (DMC4), Devil Trigger (DMC5)

An orphan raised as a demon slayer by the Sparda-worshipping church, the Order of the Sword, with a seemingly demonically-possessed superpowered right arm, first appearing in Devil May Cry 4.

At the start of the game, Nero is sent by the Order to track down Dante after the Son of Sparda seemingly kills the Order's leader, Sanctus. However, Nero soon discovers a series of Hell Gates are being opened all over the island he lives on, his childhood love Kyrie has been kidnapped, and that he isn't possessed at all, but a quarter-demon.

As a part-demon, Nero has Super Strength, Nigh-Invulnerability, and a Healing Factor, along with the power to form spectral projections and an outright Guardian Entity through his demonic right arm, the Devil Bringer. His weapons of choice are Red Queen, a custom single-edged messer, a double-barreled revolver called the Blue Rose, and a Japanese sword of Sparda's discovered in Agnus' underground lab (later given to him as a gift for good by Dante) named Yamato.

Returns as one of the protagonists of Devil May Cry 5. Now with a shorter haircut, Nero no longer has the Devil Bringer, having had his arm severed by one of the new antagonists in the lead up to the game. After acquiring a new mechanical prosthetic from his equipment supplier, a woman named Nico, the pair venture into Red Grave City to combat the spread of first demon invasion in years, and the demonic tree at the center of it all.

Nero has two major combat mechanics- Exceed and the Devil Bringer. Exceed allows Nero to rev his sword and "overclock it", so to speak, increasing it's damage, knockback, and altering a few of it's properties. He can overclock it a total of three times, with each successive level of Exceed stacking more damage and knockback. The Devil Bringer allows Nero to do a "Buster" on an enemy- when an enemy is vulnerable, Nero can grab and toss them around for massive damage. Nero can also use the Devil Bringer to drag enemies to him, or pull himself over to them depending on their size. Nero trades out the Devil Bringer for the Devil Breakers in 5, which is a series of mechanical arms that have different functions. For example, Overture causes him to shoot out a massive clawed energy hand, Punchline causes him to fire his hand out like a rocket, and so on. Nero regains his ability to Buster at the end of the game, when he finally unlocks his true Devil Trigger, and he can now use both the Devil Bringer and the Devil Breakers at the same time.


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  • 11th-Hour Superpower: Gains his own Devil Trigger in 5 just in time to stop Dante and Vergil from killing each other and have a Final Boss fight against Vergil. Included in the package is the return of Nero's "Buster" move and you get to keep this ability on subsequent playthroughs (along with buying all the stuff you were missing from 4 like Charge Shot and Maximum Bet) in addition to keeping all his Devil Breaker options (via Nico modifying the Devil Breakers into gauntlets for a human arm rather than mechanical replacements), meaning you get to play a completely synergized form of Nero that has complete access to both his 4 and 5 movesets.
  • Archnemesis Dad: Vergil starts off 5 with ripping off Nero's Devil Bringer so that he can regain the Yamato stored within. Then again, Vergil was effectively on the edge of death and not in a sane state of mind, and neither Nero nor Vergil realized who exactly the other was. To Vergil's credit as V, he does feel guilty about this, and when recombined he does hold a respect for Nero especially as his father and a fighter.
  • Ace Custom: His sword, Red Queen, is a modified version of the rank and file grunt Order of the Sword "Caliburn" and "Durandal" weapons; which were already swords customized with propulsion systems to make them effective against demons. It's said that if Nero were a normal human, its power would rip his arm off.
  • Action Hero: Just like his uncle.
  • Adult Fear: Nero ends up losing his Devil Bringer arm in 5. And as unpleasant as losing all the abilities from his demonic arm is, losing a limb itself is something anyone in the real world can relate to.
  • Air Guitar: One of his more extreme taunts in 4. If you stop and listen, there's actual music playing. Returns as a taunt here and here at the 2:35 mark in 5. Even better, he keeps playing indefinitely until the taunt is interrupted, either by being attacked or from a player command. And your Style rank rises all the while.
  • Always Someone Better:
    • Make no question of it, Nero is one of the most badass combatants in the world... but Dante is on an entirely higher level. In their duels against each other, Dante is playfully toying with the dead-serious Nero, and it's repeatedly made obvious that Dante could easily whip Nero's ass at any time.
    • Vergil applies as well, since he doesn't play around as much as Dante does and is far more skilled with Yamato than Nero is. That said Nero still comes out on top thanks to discovering his own Devil Trigger and Vergil being winded from abusing his Sin Devil Trigger against Dante.
  • Anti-Hero: Pragmatic Anti-Hero. Oh sure, he'll do the right thing and will save the girl... He'll just snark, swear, and insult everyone he comes across, and his social skills leave much to be desired. He's also not so big on mercy, is pretty brutal while fighting, and has a massive case of Good Is Not Nice with a healthy dose of Knight in Sour Armor. However, he really does care (no matter how deep down those feelings may be).
  • Artificial Limbs: In 5 Nero no longer has the Devil Bringer after it gets ripped off by a dying Vergil. In place of it his new business partner Nico sells him replacement artificial limbs, dubbed the "Devil Breaker", that can perform many of the same functions (such as Snatch and Buster) but also with new features depending on the Devil Breaker type equipped. However, the Devil Breakers break if he's attacked while using them or if he uses a Break Age.
  • An Arm and a Leg: Loses his Devil Bringer to the Mysterious Hooded Figure straight up yanking it off, forcing Nero to later use Devil Breakers.
  • Arm Cannon: Several of Nero's Devil Breakers in 5 can be used to fire electricity or lasers. He can also use Mega Man's Mega Buster through DLC. It modifies his jumping and dodging moves into resembling Mega Man's, and it can rapidfire small shots while moving, although it can't lock on to enemies or shoot diagonally (unless you're using its Breakage move). When you're not shooting with it, it automatically charges, making the next shot stronger.
  • Attack Reflector: His Gerbera Devil Breaker can be used to deflect incoming attacks.
  • Badass Longcoat: Moreso the one he wears in 4 than the one in 5, the 4 Order of the Sword version being longer, but it still applies to 5.
  • Badass in Distress: Captured by Sanctus for nearly the second half of 4.
  • Berserk Button: In 5, he flips out upon being called "dead weight" by Dante and spends a good portion of the game trying to prove himself again. Near the end of the game, he even gets to call Dante "dead weight" after Nero sucker punches him with his Devil Trigger wing.
  • Blade Spam: His Devil Trigger-only move, "Showdown", has him barraging his target with slashes from both Yamato and Red Queen, alongside the "spectral figure" over his head.
  • Blood Knight: Nero loves fighting demons just as much as Dante does, as he often enjoys many of challenges that are often put in front of him from even the most dangerous foes. This is especially in 5 as he tries to prove himself from the previous "dead weight" comment made by Dante, but at the same time he's having an absolute blast testing out his new Devil Breaker arms. During the final battle with his now resurrected father Vergil he ends up unintentionally trying to get him to acknowledge his existence through his nefound strength via being his complete Devil Trigger.
  • Boring, but Practical: In 4, Nero was designed to have a simpler playstyle compared to Dante, to get new players accustomed to the mechanics. He definitely had very advanced mechanics (such as Exceed), but these are far less daunting to get accustomed to than Dante's complex moveset. In fact, the complaints that Nero was too simple and boring to play led to the creation of his Devil Breaker system in 5, which adds a lot more complexity (but is also extremely accessible).
  • Bottomless Magazines:
    • Played straight during gameplay in 4. He does have to reload during one cutscene.
    • Zigzagged in 5 where the in-game HUD now displays bullets underneath his health gauge. He technically never runs out of normal bullets when firing regularly, but he does have to reload his explosive "color up" high shots.
  • Brought Down to Badass: At the start of 5, Nero gets his Devil Bringer ripped from his body alongside the Yamato, removing all related abilities along with ability to Devil Trigger. He still has his superhuman physical prowess however, and thanks to Nico, he gets prosthetic arms with many abilities to compensate.
  • Bulletproof Human Shield: One of the enhancements for Devil Bringer allows him to take a hold on one of the mooks to be used as this, shielding him from other mooks' attacks.
  • The Bus Came Back: After a ten year absence from the franchise, he's now one of the playable protagonists in Devil May Cry 5.
  • Calling the Old Man Out: The final battle of 5 has him calling out both Vergil and Dante for their never-ending Sibling Rivalry and Vergil in addition to the rivalry, for his dismissive attitude towards him.
    Nero: Takin' me seriously now?! Feeling accepting yet?
    Vergil: Of your strength? Or your existence?
    Nero: Both, you fuckin' asshole!
  • Calling Your Attacks: Sometimes when doing the EX Split, Double Down, he'll shout the attack's name.
  • The Cameo: The DMC5 version of him is an event-only character alongside Dante and V in a collaboration with Shin Megami Tensei Liberation: Dx2 from March 14, 2019 until April 3, 2019.
    • The DMC4 version of him was a support card in the mobile card game TEPPEN, until TEPPEN announced after TGS 2019 that his DMC5 version will be playabe.
  • Character Development:
    • Over the course of 4, he lets go of a bit of his anti-social behavior and learns to let himself be vulnerable around Kyrie. As well, he also learns that the Devil Bringer isn't specifically a curse- since he uses its fearsome power to ruthlessly beat the shit out of demons, it can't be all bad. He develops even further in the interim between 4 and 5, losing even more of his cold exterior and becoming much nicer overall. It's mentioned in supplementary material that Nero has basically become the foster father to an entire orphanage of kids who look up to him ala Kazuma Kiryu, and his first reaction to seeing the mysterious stranger at the beginning of 5 is to mistake him as a homeless person and offer him a free meal.
    • During the events of 5 he slowly becomes more and more frustrated about his lack of ability (especially in comparison to Dante), and in particular takes Dante's offhanded "dead weight" comment pretty poorly. Upon learning that Vergil is his father and that him and Dante are going to kill each other over a blood feud several years in the making, he finally snaps and speeds off to stop them. After a short talk with Kyrie, Nero resolves to never lose anyone close to him again, finally pulls a Devil Trigger of his own and interrupts the fight Vergil and Dante are having by force. This is symbolically represented by him regrowing his normal human hand and moving his Devil Bringer to a spectral wing form of sorts, finally showing that he's at peace with himself.
  • Charged Attack:
    • In 4, Nero channels demonic energy via the Devil Bringer into Blue Rose for his Charged Shots.
    • In 5, the new skill Color Up charges up Blue Rose's shots like in 4 through him loading a stronger set of bullets; he can have up to 3 powered-up shots at a time. After gaining his full Devil Trigger, he can use the old-style charged shot again. Also, his Devil Breakers have the "Break Age" moves; by holding the Devil Breaker button until it shines, he performs a stronger attack (depending on the specific arm used), but the arm will break afterward and he'll equip a new one. In particular, the Tomboy Devil Breaker allows him to supercharge Blue Rose's shots, at the cost of having to manually aim it.
  • Composite Character: An odd example, as in New Game+, he basically becomes a combination between his 4 self and his 5 self, combining aspects of both, and becoming a composite of himself.
  • Cool Gun: A double-barrel over-under revolver where the caliber is about that of the .500 S&W Magnum which shoots out two bullets at once, that he fires usually with one hand. The blurb says that the 2 bullets of each shot fly one after another, one to penetrate the demons' hides and another to deal the damage (akin to Dante's Ebony & Ivory).
  • Cool Sword: Has two of them.
    • Red Queen is his trademark sword. Essentially, a BFS with a built-in engine that can be revved up to make attacks stronger. When fully powered, his special moves with his sword set the blade alight in flames.
    • Yamato, one of Sparda's swords, and used to be wielded by Vergil. He mostly uses it to enhance his demonic power (by absorbing it with Devil Bringer), allowing him to enter Devil Trigger state; he only physically uses the sword in his "Showdown" move (can only be used in Devil Trigger).
  • Cursed With Awesome: His Devil Bringer. Lampshaded in the finale, where Nero states that he now knows his hand was made for sending guys like Sanctus back to Hell. And knowing that his arm changed after a shoulder injury and that the Devil Bringer was part of his real Devil Trigger all along changes the entire context of the "curse" surrounding his demonic arm. The latent power in his blood had reacted to his bum shoulder in such a way that it left his right arm stuck in DT mode, while the rest of him stayed human because he had yet to learn how to hone and harness his true power. This is also the reason it didn't grow back after being ripped off; as the rest of his power was still dormant, any chance he could access his natural Healing Factor like that was taken with the arm. When the matured and experienced Nero was utterly overcome by refusal to let Dante and Vergil die, this finally awakened his full power, regrowing his arm in complete sync with the rest of his body as well as unlocking his full Devil Trigger, thus breaking the curse.
  • Curb-Stomp Battle: He doesn't last a single second against the Hooded figure, who yanks off his Devil Bringer in a mere instant.
  • Dark Is Not Evil: Wears dark blue/navy blue coats with red shirts as well being part-devil, but like his uncle Dante, fights to protect others.
  • Dash Attack: His "Streak" attack is a dashing slash attack with Red Queen on the ground; when done with filled Exceed gauge, he'll do extra spinning slashes. His "Shuffle" attack has him backstepping first, then dashing towards the enemy for a powerful strike with Red Queen; with Exceed, he does an extra, more powerful strike. His "Caliburn" attack is similar to Streak, but in midair; with Exceed, the slash emits a wave of fire for more damage.
  • Death from Above: His "Split" attack is a falling chop attack from midair akin to Dante's Helm Breaker. If done with Exceed gauge, he instead does a Sword Plant with his sword ablaze, called "Double Down". In 5, he gains another attack called "Payline" where he dives diagonally from the air sword-first. With Tomboy Devil Breaker, he gains a special air attack with his sword where he performs a rolling slash that keeps going until he hits the ground.
  • Death-or-Glory Attack: Nero can use his Buster to counter certain boss attacks and deliver a heavy blow to them. Of course, if he messes up, he gets hit with how much he intended to dish out.
  • Defeat Means Friendship: He and Dante, sorta.
  • Difficult, but Awesome:
    • The EX-Act (and then its ramped-up counterpart, the MAX-Act), a mechanic exclusive to Nero and unique for any Devil May Cry game. Once purchased, the EX-Act allows you to rev up one bar of Exceed instantly by hitting the trigger as you slash. Every sword attack can be revved like this (including attacks mid-string, which is the only way an entire string can be revved), meaning a really proficient Nero player will have to master the timing of all of his attacks in order to use EX-Act on all of them. However, the damage output will be substantially higher and your style meter will rise faster by using revved strikes. MAX-Act is even tighter (akin to a "Just Frame" attack in a fighting game), but doing it will give you a completely full Exceed gauge (i.e. three bars of Exceed instead of just one), allowing you to have three segments of Exceed power for a single tap of the trigger.
    • The Knuckle Bringer skill, only available in a New Game+ in V for EXTREMELY good reason. By default it binds to the R2 button/trigger, and can only be used within frames of any of Nero's attacks, making it a companion to MAX-Actnote . As for what it does? Resets the knockback on any enemy it hits by having his spectral arm punching the enemy while also guaranteed stunning them. While this sound simple and underwhelming on paper, recall that all of Nero's combo finishers end in wide sweeps that blow the enemy away, requiring closing the gap with movement or by snatching them back. Resetting their hitstun and knockback can basically let Nero juggle enemies infinitely, flowing easily from one combo to another without ever letting them fight back.
  • Discard and Draw:
    • In 5, he can destroy and swap his mechanical arm, provided he has collected, equipped or purchased spares. The move can also damage close enemies. The DLC-only "Pasta Breaker" allows him to change the order of the Devil Breaker he'll swap into next.
    • In 4, Nero unlocks a pseudo-Devil Trigger by channeling through the Yamato. At the beginning of 5, his demonic arm (and Yamato with it) is taken from him, removing his ability to DT. At the end of the game, he unlocks a natural DT that he can use at will and without needing a devil arm to channel through.
  • Elemental Punch: The Overture Devil Breaker can blast enemies with an electrical current via a palm strike as its ability.
  • Emergency Weapon: Of a sort. Nero loses his Devil Bringer at the very start of the game, and thus loses natural access to the Devil Buster grab attack. He later gains the Devil Breaker "Buster Arm", which has the exact same function as the grab attack from 4, but, like other Breakers, it can be destroyed. Upon reaching the final chapter and gaining access to Devil Trigger, Nero gains permanent access to a grab attack mapped by default to R2 using the spectral arms Nero gained. This grab attack can be used at any time regardless of what Devil Breaker Nero is using, but this trope comes in where even a grab while DT'd is weaker than a grab performed with the Buster Arm; and the Super Buster charged grab is around sixteen times stronger than a Devil Triggered grab without the Buster Arm, so as to not make the Devil Breaker obsolete.
  • Energy Weapon: In 5 Nero can create a copy of Yamato out of magical energy in his Devil Trigger mode in the absence of Yamato.
  • Establishing Character Moment: The opening intro to 4 pretty much establishes most of Nero's character. While he's sprinting through the streets to reach the cathedral where Kyrie is singing at, he encounters a pack of Scarecrows baring his way. With Red Queen being repaired, Nero rips the blade off of one Scarescrow and proceeds to go to town on them, even with his right arm in a sling and slight show of frustration indicating some lack of patience. It also shows that he fights much more aggressively compared to Dante and doesn't use as much flair as Dante does. After reaching the cathedral, Kyrie turns to see him sitting at his designated spot after the end of her performance, and Nero gives her a genuine smile that she happily returns.
  • Extremity Extremist: Most of his primary attacks are with his left hand, either with his sword or his gun. In the tutorial fight for 4 he can't even use his right hand yet because it's still in bandages, and in the start of 5 it's been ripped off so it's off the table entirely.
  • Fingerless Gloves: Wears one on his left hand in 5.
  • Firing One-Handed: With what is essentially a .500 S&W Magnum, but only for normal shots. When firing Charged Shots in 4, Nero actually has to use both hands to either soften the recoil or let his Devil Bringer charge it. In 5, Tomboy Breaker also makes him use this mechanical hand alongside his shooting hand to supercharge his shots.
  • Flaming Sword: What happens when the Red Queen has at least one bar of Exceed stocked. However, it's not technically the sword itself on fire but rather the fuel inside the blade that then ignites the sword when it's swung.
  • Flipping the Bird:
    • When he's slowly absorbed into the Savior in 4 to Dante.
    • He also does this in 5 when activating his Devil Trigger for the first time in gameplay, coupled with a loud "Fuck you!"
  • Foe-Tossing Charge: Do not get between this man and his woman.
  • Freakiness Shame: Nero's reaction to Kyrie grabbing and holding his Devil Bringer arm at the end of 4 shows he has shades of this. She doesn't care.
    Nero: Kyrie... If I'm a demon, and not a human anymore... is this what you want?
    Kyrie: Nero, you're you. And it's you I want to be with... I don't know anyone who is as human as you are.
  • Gathering Steam: His Red Queen sword has the "Exceed" system that lets you rev it in order to power it up. You'd need to do quite a number of revs in order to fully power it up (up to 3 levels), but the "EX-Act" and "MAX-Act" mechanics let him rev his sword while attacking (see Difficult, but Awesome above for details).
  • Good Thing You Can Heal: Nero gets impaled by Agnus with a Gladius. Thankfully, Nero's Devil Trigger awakens not long after.
  • Grapple Move: His signature "Buster" technique, using his Devil Bringer, is a grab move with specific details depending on the enemy; when in Devil Trigger, the "Devil Buster" is similarly powered up. Against stronger mooks or bosses, Nero would need to find the opportunity first (like after some of their moves, or after he beats them up enough) before he can perform Buster on them; otherwise he'll fail to grab his enemy. In 5, this ability is replicated with his Devil Breaker, "Buster Arm".
  • Hand Cannon: His Blue Rose is the size of his head and fires powerful bullets.
  • Handicapped Badass: Losing his arm hasn’t stopped him from fighting demons.
  • Hates Their Parent: Played with. While Nero may not have forgiven and is infuriated by his father, Vergil, for ripping off his Devil Bringer arm among his many crimes, and during their fight in the last mission of 5, Nero gives an atomic middle finger to the guy for insulting his existence, one would be hard pressed to argue he'd still try as hard as he did to prevent his duel to the death and protest his departure to Hell if he truly hated him in the end. In short, he hated what his father did (especially to his son), but Nero still sees him as a family, and that's important for him.
  • Healing Factor: One of the perks of being a quarter-demon, active when in DT. Notably however, Nero's healing factor is much weaker than Dante or Vergil's. Even after unlocking his Devil Trigger he falls to his knees and needs several moments left alone to breath and recover when mutually impaling his father during their duel, while Vergil is only stunned for a moment and is recovered before his son even hits the ground.
  • Heal Thyself: The DLC-only Devil Breaker, "Sweet Surrender", lets him slowly heal his HP by activating it. Note that when it is activated, any attack from enemies that hit him will make the arm explode. Its Break Age move is a bigger, quicker heal, but the arm is gone afterwards.
  • The Heretic: He would later goes against the Order of the Sword's teachings just to save the love of his life. Though it helps that Sanctus, its leader, have done some questionable things as well beyond just kidnapping Kyrie.
  • Heroes Want Redheads: His main love interest, Kyrie, is red-headed.
  • Heroic Bastard: His mother and Vergil weren't married, and Deadly Fortune has Sanctus (and the rest of Fortuna) assume that Nero's mother was a prostitute.
  • Heroic BSoD: He briefly goes through one after learning that Vergil is his father and that he and Dante plan on killing each other. Despite Trish and Lady trying to keep him out of it, Nero is conflicted until he makes a call to Kyrie who tells him he always knows what's right and wrong. At that point, Nero's self-doubt ends.
  • Heroic Lineage: Grandson of the righteous demon knight Sparda.
  • Hide Your Otherness: Nero hides his Devil Bringer in public by wearing an arm sling and a glove in 4, or by rolling down the sleeve of his jacket. Averted in 5 due to the loss of the Bringer and him using the Breaker.
  • Hollywood Atheist: Nero was never particularly religious to begin with, but he lost all faith in God with the death of Credo and Kyrie's parents, thinking that if God existed, He wouldn't have let the kindest people Nero knew who supported and believed in him die. Nowadays, he only hangs around the Order because of the siblings, not because he cares about their preachy sermons. His line before destroying Sanctus/The False Savior for good does suggest he's backtracked a little bit on this stance since.
    Nero: You know, God, I always hated that you made my arm like this... But now with it, I can destroy this thing. Who would've thought...
  • Hot Blade: The Red Queen can be revved up with a flammable propellant to power up its blows.
  • Hot-Blooded: Certainly more than Dante. Nero is much more overtly aggressive in combat and prone to lots of shouting, especially when he's outside of fighting where it shows that he has a bad temper as he expresses himself very loudly whenever he's trigged and thus resulting in him being very reckless and impulsive whenever he's faced with a situation. His fighting style often reflects this, as a lot of his attacks are over-committed and forceful compared to Dante's controlled and systematic attacks. He mellowed out a bit in 5, where his lines in battle are more relaxed and playful akin to Dante's, but his techniques remain rather forceful and he can still be easily angered at times.
  • Hot Wings: Nero's Devil Trigger in 5, comes with a pair of energy wings that double as an extra pair of arms
  • Human Mom, Non-Human Dad: Vergil's his half-demon father.
  • Hunter of His Own Kind: Nero's a quarter-demon courtesy of his father Vergil and he hunts demons.
  • Hypercompetent Sidekick: It's clear he's much better at the whole business part of the devil-hunting business than the guy who set him up with the gig, Dante. At the start of 5, Nero's Devil May Cry franchise is easily supporting his, Kyrie and Nico's living expenses, and he has a large array of equipment like a (presumably) armored van, while Dante has gone into debt to the point of the city turning off his utilities.
  • I Am a Monster: Suffers with this complex for a bit, until Kyrie assures him that she loves him for who he is.
  • I Let Gwen Stacy Die: 5 reveals he's still beating himself up over his failure to prevent Credo's death in 4, and he utterly refuses to allow his father and uncle to kill each other in the final showdown because of it.
  • Impaled with Extreme Prejudice: What Agnus does to him with a Gladius, an oversized living and demonic gladius, much like Dante. Later in 5, in the fight against Vergil, using his Buster on the boss will lead to a cinematic where Nero is impaled with the boss' sword, but then he pulls it out and uses it to impale the boss back.
  • Interspecies Romance: He and Kyrie. Downplayed in that he's at least a quarter demon.
  • I Shall Taunt You: With a "Come on!"
  • Jerk with a Heart of Gold: Despite being anti-social and a bit of a dick, Nero has a sense of justice rivaling Dante's, and can be quite amicable and kind once you get to know him. He's also unfailingly gentle and tender in all his interactions with Kyrie. The prequel novel Before the Nightmare for 5 states when he isn't on a demon hunting job, he's helping Kyrie run an orphanage, and acts as a surrogate father to many less fortunate children who've lost their parents, even putting most of the money he makes into caring for them. It's best displayed at the beginning of 5 upon noticing the hooded figure's haggardness, the first thing he does is offer him a meal wondering if he's hungry, and a place at his table, someone who is, it should be noted, a complete stranger. Sadly a case of No Good Deed Goes Unpunished.
  • Joke Weapon:
    • The DLC-only Devil Breaker, "Pasta Breaker". Its primary function is less as a weapon, and more to aid Nero in eating his pasta. In gameplay, its main attack is the weaker version of Punch Line, and its Break Age move is a weaker version of Overture's. However, while weak, the attacks deal a lot of hits and keep the enemy stunned for a few seconds, opening them for his other attacks. It also changes how the Devil Breakers are swapped around.
    • The Xbox One-exclusive Devil Breaker, "Monkey Business". It's a reskin of his Helter Skelter and functions just as similarly, but with a goofy "banana bunch" look and goofier effects during its attacks.
  • Like Father, Like Son: Before the Nightmare reveals that Vergil used to hate being called "dead weight" in his youth. Guess what Nero absolutely cannot let go of throughout the entirety of 5? In addition, some of his barks when fighting are just like Vergil, and he particularly has the same cadence when saying "Scum". Moreover, both are motivated to prove their strength due to their failure to protect their family. However, while Vergil only thinks of gaining power for himself (in a big case of Motive Decay), Nero wants to use it to protect those close to him.
  • Like Father, Unlike Son: From the attitude to his morals, Nero is very different from Vergil and can be said to be a mix of both his father and his uncle.
  • Line-of-Sight Name: In-universe, Nero was named as such because he was found outside of an orphanage wrapped up in a black blanket.
  • Little "No": In 5 when he learns Vergil is his father. It's a bit faint when he says it.
  • Locked into Strangeness: It was hinted in 4 that the Devil Bringer, and the spectral incomplete Devil Trigger, was the result of his right arm being permanently locked into something of a real DT as a reaction to the shoulder injury he suffered before the events of 4. Confirmed in 5. After Vergil rips out his demonic forearm to take back the Yamato, forcing him to make do with Nico's prosthetic work, the arm never grows back... until he learns just who his father is and decides once and for all that his family will not murder itself in a stupid feud. Then the arm grows back, fully human like the rest of him, and then his true Devil Trigger finally comes, complete with forearms that look about identical to how the Devil Bringer appeared before Vergil ripped it off. And yes, he can switch back and forth between human and DT at will, including his arm now.
  • Logical Latecomer: Played up in 5, in the final missions. Unlike every other character, who have come to view the Cain and Abel rivalry between Dante and Vergil as an inevitable clash of ideologies where one will eventually kill the other, Nero thinks the whole thing is stupid. He unlocks Devil Trigger just to stop their fight and then beats Vergil himself to make them focus on what's more important.

  • Manly Tears: Upon screaming out Kyrie's name while being absorbed into the Savior's core. He comes very close to a Despair Event Horizon.
  • Messianic Archetype: Think about it for a second. Good-aligned rebel of sorts? Thought of as a nuisance by the powers that be at the time? Stabbed while in a crucifixion-esque pose? Blood relation to the religion's god? Sounds about right to us.
  • Motifs: Most of his moves are named after betting and games of chance. His launcher is named High Roller, his Stinger Expy is named Streak (as in winning streak), his charged shot ammo type upgrade in 5 is called Colour Up (referring to the practice of exchanging a ton of low value poker chips for higher level ones in order to reduce clutter on the table) and so on. One of his most powerful moves, where he uses Red Queen and Yamato to shoot out a massive Sword Beam, is called Maximum Bet, and his other most powerful move Showdown may refer to the fact that many games of chance like poker or blackjack tend to boil down to a one-on-one as people get eliminated from the pool.
  • Moment Killer: He sets out to do this on purpose at the end of 5 to Vergil. Vergil spends the entire game in his various forms to try and get his greatest duel with Dante and kill him. Vergil finally gets what he wants at the end of the game, but Nero decides to ruin it for him because it's the only way to stop either of them from dying. When Nero blocks the lethal blows, he knocks Dante out of the fight with a cheap shot. Vergil can be seen losing his composure in the background watching his victory be stolen, but quickly recovers, desperately grasping for what straws he can by deciding for himself that if he can beat Nero it means he won the duel by default, but at this point Dante doesn't care who wins anymore. Unfortunately for Vergil this is an extremely poor decision, as the combination of exhaustion from his fight with Dante and Nero's Unstoppable Rage just turns him into Nero's punching bag until Vergil gives up.
  • Muscles Are Meaningless: Nero's build is roughly the same as Dante and Vergil's, yet he is capable of greater feats of physical strength than the other two thanks to his Devil Bringer. With the right input, you can pick up most enemies and even giant bosses like Berial and throw them around for damage.
  • My Greatest Failure: Although it is somehow not brought up at all in 4, Nero reveals he's still quite torn up over not being able to prevent Credo's death in 5 and it motivates him to stop Dante and Vergil from killing one another.
  • Mystical White Hair: Indicative of his demonic heritage from Grandfather Sparda via his father Vergil, much like his uncle Dante.
  • Mythology Gag: Uses a number of Zangief's moves from the Street Fighter series, also made by Capcom.
  • Named Weapons: His gun Blue Rose, sword Red Queen, and his Devil Breakers in 5: Overture, Gerbera, Ragtime, Punch Line, Buster Arm, Tomboy, Helter Skelter, and Rawhide.
  • Names to Run Away from Really Fast: In-universe, his name is just coincidental, but having someone named Nero around a heavily Christian-themed group should sound quite a few alarms, right? Like that Nero, this Nero also ends up going against said religion.
  • Ninja Pirate Zombie Robot: As of 5, he is now a Quarter-Devil Cyborg.
  • No-Sell: In the final battle of 5, a couple of his Buster moves against Vergil have him no selling the attacks thrown at him. If his opponent is down, Nero will clash with the boss and get impaled with his enemy's sword. He promptly pulls it out of his body and returns the favor and suffers no health penalty. If the boss tries to dive-bomb him, Nero can stop the boss by doing a DDT.
    Nero: You will accept my existence!
  • Official Couple: He and Kyrie were already very close at the start of 4 to begin with, but by 5, they are apparently living together.
  • Older and Wiser: As of 5, Nero seems to have mellowed out a lot and seems generally more mature, which is perfectly encapsulated by his shorter crew cut compared to his longer hairstyle that he had in 4.
  • One-Handed Zweihänder: While Red Queen doesn't match Rebellion's length, it's still a BFS with mechanical components that Nero easily swings around with one hand in most of his attacks, being a quarter-devil.
  • Oni: While Dante's Devil Trigger makes him look like a Western-styled Satan, and Vergil's resembles a Western Dragon, Nero's matured Devil Trigger at the finale makes him look like a Japanese Oni, complete with horns and facepaint.
  • Parental Abandonment: His alleged dad is Deader Than Dead (and Nero never met him, outside of a brief exchange in Nero's mind during the novelization when he's activating his Devil Trigger), and his mother's identity is unknown. Played with in that Vergil never knew his visit to Fortuna had resulted in Nero, and neither find out about their parent-child relation until 5. And we still don't know about Nero's mother.
  • Patrick Stewart Speech: To Sanctus.
  • Platonic Life-Partners: With Nico in 5; she spends most of her time onscreen with him, but Nero's heart clearly belongs to Kyrie and the two women are implied to be close enough that Kyrie sees nothing unusual about cooking dinner for her.
  • Politically Incorrect Hero: Granted, the man he's mocking is one of the villains, but Nero is not above making fun of someone's speech impediment.
    Agnus: Just as foul-mouthed as I had heard. The rumors prove true. As will the new ones concerning your d-d-d-demise.
    Nero: Don't you think that's a little harsh? Killing me because of the way I t-t-t-t-talk?
  • Power Fist: Many of his large arsenal of Devil Breaker arms he uses during combat are attributed to this.
  • Power Gives You Wings: Nero's Devil Trigger in 5 has a pair of energy wings, in fact these wings will be present even in his human form for the entirety of the final battle. They also double as extra pair of arms; he can punch, pull and grab enemies, and glide in the air with them.
  • Power Makes Your Hair Grow: When in Devil Trigger form in 5, Nero's crew cut grows out to shoulder length.
  • The Power of Love: In 4 and 5, his desire to protect his loved ones such as Kyrie awakens tremendous power within him. He spells it out at the end of 4, claiming that what made Sparda so powerful was that he had a heart that could love others. In the endgame of 5, his desire to keep his father and uncle from killing each other awakens Nero's own full Devil Trigger. As a bonus, he regains his right arm, which is now fully matching the rest of his form, whether human or DT.
  • Practical Taunt: While not as good as a real Double Jump, his air taunt does give him more altitude and can be good in a pinch. This video demonstrates the utility of it (since Nero doesn't have the Air Hike at the start of the game, the player uses the air taunt to keep out of Urizen's reach).
  • Primary-Color Champion: In 4, Nero wears wears a blue coat with red inner lining and a red hoodie underneath. His Devil Bringer has red scales and glowing blue flesh. In 5, he wears a dark blue hooded jacket and dark crimson shirt. His outfit colors reflect how he is a combination of Dante and Vergil who wear red and blue respectively.
  • Protagonist Title: A subtle example, since the wings Nero spawns as he fully awakens to his demonic blood form the stylistic Roman Numeral V in the logo for 5.
  • Punch-Packing Pistol: Blue Rose with both Charged Shot and Color Up in 5 has explosive firepower comparable to a missile.
  • Punny Name:
    • The Exceed version of Nero's Calibur is named EX Calibur, a play on Excalibur, the legendary and mythical weapon of King Arthur.
    • There is also EX-Act, the ability to gain one Exceed gauge instantly by pressing the Exceed button at the exact time of a sword attack.
  • Put on a Bus: At the least, he is not present in any form in DmC, though it's somewhat justified considering that the game is set in an Alternate Continuity with a much younger Dante and Vergil. Then again, with that Vergil's views on humans and the events of both the main game and Vergil's Downfall, the possibility of Nero existing in the DmC verse was shaky at present if Vergil was still intended to be his father.
  • Put Their Heads Together: In the final battle of 5, one of his Buster moves is to grab Vergil and his Devil Trigger doppelganger and mash their heads together.
    Nero: You dropped this!
  • Rage Breaking Point: Nero was never really calm to begin with and is normally Hot-Blooded but whenever something emotionally triggers him he often times let's loose his anger in a more chaotic way.
  • Razor Wings: In his Devil Trigger form in 5 his arm-wings will lash out and swipe at enemies with his melee attacks.
  • "The Reason You Suck" Speech: Delivers one in his final fight against Sanctus in 4.
    Nero: Never could take those legends too literally. But I do know that Sparda had a heart. A heart that could love another person, a human. And that is what you lack.
  • Recoil Boost: In the fifth game, he can use the Gerbera Devil Breaker to propel himself to a direction with the recoil from its blast. If done close to an enemy, this can also deal damage. The GP 01 version (DLC only) makes him able to propel himself upward (on the ground) and straight down (in the air).
  • Red Eyes, Take Warning: Upon activating his Devil Trigger for the first time, complete with Theme Music Power-Up, Power Echoes, Battle Aura, and a Badass Creed. It happens again when Angelo Agnus escapes with Kyrie, leaving Nero to deal with some Mooks. The red eyes, along with the aura and voice distortions, are hallmark features of Nero's DT.
  • Red Oni, Blue Oni: Meant to be a synthesis of both Dante and Vergil, as evidenced by how his clothes incorporate both colors. As for his interactions with other characters; he's angry, brash, and cocky so he'd probably be a Red anywhere else but the plot continuously makes him play the straight man to larger than life characters like his lackadaisical Memetic Badass uncle and Wrench Wench Mad Scientist Nico. Also note how his hue of blue is royal blue instead of cyan, he's literally a warmer Vergil.
  • Red Right Hand: His demonic heritage is most noticeable via his Devil Bringer, an inhuman right arm that has claws, glowing blue flesh, and is covered in red scales.
  • Reflecting Laser: Gerbera Devil Breaker's Breakage move in the air, Petal Ray, has him shoot multiple small beams that ricochet off surfaces. If done in a small space, this move can fill the room with lasers.
  • Repeat Cut: Can be done with the Devil Bringer's animation during the final battle against Sanctus in 4.
  • Revolvers Are Just Better: Blue Rose. Not just any revolver: it's a custom-made, double-barreled over-under revolver.
  • The Right Hand of Doom: While the Devil Bringer 4 itself is the size of a regular arm, using it conjures a phantom image of a massive claw. The Buster Arm in 5 is also large and bulky enough to actually count as this.
  • Right Makes Might: Maybe Jester did beat both Sparda brothers at the Temen-Ni-Gru that one time because they were tired, but Nero's victory over them has more to do with thematic relevance.
  • Rocket-Powered Weapon: Red Queen is a sword with an engine built into it.
  • Rocket Punch: In 5, with the Punch Line Devil Breaker he can launch his fist like a missile that can stun-lock enemies. He can also perform a powerful, rocket-boosted uppercut akin to Real Impact with it (or, in the air, a strong downward punch), but the arm explodes powerfully afterwards.
  • Rocket Ride: Like Dante did to Lady's missile in 3, Nero can surf on his Punch Line Breaker in 5.
  • Rule of Cool: The Red Queen's Exceed function doesn't make any sense at all (it's some combination of fuel, cranking the sword's handle, and somehow that creating ignition and improving the sword's performance) but you'll be too busy trying to time your swings to your trigger pulls to get the most of your fancy combos to think about this.
  • Scarf of Asskicking: Part of his alternative costume in 4:SE that was based off of one of his earlier concept art.
  • Shoryuken: Like Dante's High Time, his High Roller move with Red Queen can be turned into a jumping upward slash by holding the "sword" button. If done with Exceed gauge filled, he rises much higher while spinning, dealing extra hits.
  • Sir Swears-a-Lot: Definitely more than Dante and... well, really anyone else until DmC hit, he then reverts back to this during 5.
  • Son of a Whore: Sanctus hints that his Missing Mom is/was a prostitute in the Deadly Fortune novel. Growing up, other kids mocked Nero relentlessly for this, as with Fortuna's small population and tight-knit community (and the prevalence of prostitutes at the time), many assumed that he was a bastard child, as no one gave birth around the time Nero was discovered.
  • Southpaw Advantage: Very justified, as his right arm is used for grabbing enemies (on top of being demonic in an anti-demon order). He does, however, use Yamato with his right hand.
  • Spinning Piledriver: A Devil Trigger-powered Buster performed on an Alto Angelo involves suplexing him twice before jumping and pulling off the Izuna Drop.
  • Straight Man: Moreso in 5, wherein a lot of his banter with Nico comes from playing off her geekiness and bizarre actions, such as when she's sniffing dead demon parts.
    Nico: Woo-e! I'm gonna make somethin' amazing out of this!
    Nero: Did you just sniff that? Do you have any idea where that's been?
    Nico: Up your butt?
    Nero: Focus on the mission!
  • Strong Family Resemblance: He shares the same white hair and blue eyes as his Uncle Dante, Daddy Vergil, and Grandpa Sparda. Becomes a plot point retroactively in 5 as Dante tells Nero that he suspected the relation Nero shared to his brother back when he first met him in 4. Then he saw how Nero was able to trigger the Yamato and that confirmed his guess that he was looking at his own nephew.
  • Super Mode: Although his Devil Trigger is an oddball in that Nero himself doesn't change (aside from the glowing red eyes and Battle Aura), but instead gains a spectral Guardian Entity that fights alongside him. It adds extra strikes to his melee attacks, and it throws Summoned Swords to his targets when he shoots with his Blue Rose. It also enhances his Devil Bringer moves. Not only does this being use Yamato, but it resembles a fusion of Vergil's DT and Nelo Angelo. Deadly Fortune, on the other hand, states that the being is a corporeal manifestation of Nero's soul. He gains a more traditional Devil Trigger near the end of 5, just in time to stop Dante and Vergil's Duel to the Death. Instead of a spectral swordsman, the wings that appear off his shoulders provide the extra hits.
  • Supporting Protagonist: In 4, he is largely that Audience Surrogate character and the hero with the deeper character arc. Dante is there mostly as a Trickster Mentor figure and the ace-in-the-hole to take care of the main villain. This seems to continue in 5, where we again start from Nero's perspective before returning to the reawakened Dante, who takes over in defeating the Big Bad...right up until the end, where Nero ultimately subverts this trope and takes the reins of the story and finish things himself.
  • Sword and Fist: His Red Queen and Devil Bringer/Breaker combine to form this fighting style.
  • Sword and Gun: When he uses his Red Queen and Blue Rose in tandem, they form this trope.
  • Take a Third Option: In 5, the other heroes try to keep Nero out of the final battle so that he won't have to kill his own father. Instead, Nero interrupts the fight anyway and declares he won't allow anyone to die.
  • Tall, Dark, and Handsome: Tall? Both in-game models and the life-sized statue of Nero put him at 190cm (about 6 feet, 3 inches) tall. Dark? Demonic powers and slightly dark clothing. Handsome? In spades.
  • Tall, Dark, and Snarky: He's about 6'3", he's a quarter-demon who dresses in dark blue, and he's extremely snide.
  • Theme Music Power-Up: At the end of 5, he unlocks his own Devil Trigger for the first time and gets to fight the Final Boss to an awesome techno remix of "Devil Trigger".
  • Theme Naming:
    • Many of Nero's attacks are named after gambling and/or card game terminology, for example Roulette Spin, High Roller, Streak, Split, Double Down, Shuffle, Maximum Bet, and Showdown.
    • The historic emperor Nero was a poet, like Dante and Vergil.
  • This Is a Drill: His Helter Skelter arm has a drill on the end, which makes it excellent for breaking through guards. Using its Breakage move, he'll fly forward while powerfully drilling through his foes.
  • Time Master: Using Ragtime, he's able to slow time in either a small space (standard effect), or in the entire universe (using its Breakage) for a short time.
  • Took a Level in Badass:
    • In 4, by coming in contact with the Yamato, he unlocks his unique Devil Trigger, whereby his demonic energy takes the form of a spectral demon. He doesn't gain regeneration but he now hits multiple times with each move, can use Summoned Swords and throw in extra moves when bustering enemies.
    • Nero gets a massive one towards the end of 5. Throughout both his appearances, while he's powerful he's always been less than the final boss at their strongest and far behind uncle and father. In desperation to save them both he unlocks his full Devil Trigger and interrupts their fight. Both are exhausted from battle but are still in weakened versions of their Sin Devil Triggers. He not only manages to hold them back long enough for them to change back to their human forms, he's able to knock the weakened Dante hard enough that he gives up on the fight and takes his father down one on one. In a case of Gameplay and Story Integration, during their fight Vergil hits aren't as powerful as they were in the previous battle, when in Devil Trigger he no longer regenerates health and he takes a lot more damage from hits. Nero makes him submit (as much as Vergil can admit submission) without trying to kill him. He impresses them both so much that they have no problem Passing the Torch while taking a possible one-way trip. His father leaves him his book of the works of William Blake, and promises that he'll have a rematch with him one day. His Devil Trigger is now usable in replays, coming with a brand new set of gaming mechanics based off of his original moveset from 4.
  • Took a Level in Cheerfulness: Downplayed, as Nero was already a bit like Dante in 4, the only real differences being Nero's more serious demeanor. By 5, Nero seems to have developed much of his sass and casual taunting towards his foes and overall seems to be over much of the angst he exhibited from the previous game.
  • Took a Level in Kindness: While he was never really bad, or even mean, Nero was always a bit rough and usually angry. By 5, he has considerably mellowed out. Hell, the first thing he does in the game is offer food to a complete stranger.
  • Trash Talk: He does a lot more trash-talking than Dante does. That is, until DmC was released.
  • Uneven Hybrid: Story details in Deadly Fortune and the 3142 Graphics Art artbook puts him as a quarter-demon courtesy of Vergil being his father. However it doesn't really matter as he's just as powerful as any other foe that crosses his path and can even unlock his own Devil Trigger.
  • Unknown Relative: Vergil doesn't realize Nero's his son instead of Dante's until Dante spells it out for him at the end of 5, thus also revealing to Nero that Dante's his uncle.
  • Unorthodox Reload: Only done once in early cutscene for 4, but reloading for Nero basically means tossing the bullets and then spinning. In 5 he can do this as a taunt, which also loads his gun with Color Up rounds.
  • Unskilled, but Strong:
    • Compared to Dante, at least. While the latter is all about speed and instant switches in 4, Nero fights with wide, heavy swipes, is a bit slower, and most of his special moves and upgrades (MAX-Act, Charge Shot, Devil Trigger) are about dealing maximum damage with minimum effort, provided you learn to use them properly. Compared to most, however, he's more like a plain ol' Lightning Bruiser.
    • Equip the Tomboy Breaker in 5 and Nero's slashes become wild and reckless as he puts every ounce of strength he can into his powered-up attacks.
  • Unstoppable Rage:
    • He goes into a brief one when Agnus captured Kyrie and being unable to save her, Nero loses it for a moment by punching the ground beneath him with angry sobbing and yelling.
    • Once he faces Vergil with his newfound Devil Trigger power, Nero ends up losing his cool and unleashing all of his frustration out on Vergil by utterly dominating over him in their fight.
  • Vitriolic Best Buds:
    • By the time the final boss battle rolls around and they wind up saving the day together, he and Dante have this dynamic. They'll both throw sarcastic quips at each other, but through it all, Dante has settled into the role of a Big Brother Mentor and is fond enough of Nero to entrust him with Yamato, for which Nero is very visibly grateful, and even hopefully asking if they will meet again.
    • In 5, he very much has this dynamic with Nico. She's living with him, is his "pet mechanic" and is putting her life in very real danger to help him fight Urizen. The two of them also can't talk for more than a minute without throwing shade or lapsing into bouts of familial bickering.
  • Weapon of Choice: Red Queen, a sword with a motorcycle-type handle that allows him to rev it. Said revving allows him to light the blade on fire for certain attacks by coating it in flammable liquid and lighting it with the gears in the handle, sending him spinning and sliding all over the place with explosive force. Blue Rose is used to supplement his attacks when it comes to long-distance targets, or flying enemies too far away for him to use Snatch in 4 and Wire Snatch in 5.
  • "Well Done, Son!" Guy: An uncle/nephew version, although unknown to Nero at first. By 5, it's clear Nero wants to prove himself to Dante and takes it REALLY personally when Dante says that he will only be dead weight if he stays around. Nero holds onto that line for the rest of the game, wanting to prove Dante wrong.
  • The Worf Effect: The first trailer for 5 has him tossed around, lose his arm and can only scream for Kyrie to run as he bleeds on the floor thanks to a hooded figure.
    • To be fair the hooded figure is Vergil.
  • Wave-Motion Gun: His Gerbera arm fires a massive continuous beam when fully charged.
  • Whip It Good: The Rawhide arm has a razor edged whip built into it. Aside from whipping enemies around, it also enhances his Snatch move, and its Breakage move has him grab onto an enemy and then spin/smash it around with the whip arm, possibly hitting other enemies around him.
  • Why Am I Ticking?: In 5, Overture Devil Breaker's Breakage move is him jamming his hand into the target's body and then detaching it, turning it into a time bomb that explodes after a few seconds. He can also detonate it early with his gun.
  • "World of Cardboard" Speech: A variant in 5, as he had already decided on his motives; he was simply declaring it aloud. Having failed to save Credo, Nero is determined to stop Dante and Vergil, his uncle and father, respectively, from killing one another, and as he declares this, he manages to not only regenerate his lost right arm, but unlock his true Devil Trigger.
    Nero: I couldn't protect Credo. To this day, I hate myself for not having enough strength. But this time is different, I swear! I'M NOT LETTING YOU DIE!!!
  • World's Strongest Man: With a twist of the final mission of DMC5, Nero with his new Devil Trigger is possibly in a similar league as Dante and Vergil being a contender as one of the strongest. Even if he's not as experienced or as powerful as they are with his new Devil Trigger powers he still outclasses mostly any threat that's put in front of him so far and could one day reach their level with his potential.
  • Wrestler in All of Us: Knows how to perform Zangief's Final Atomic Buster as well as landing a dropkick on Dante's face of all people. The dropkick itself is an actual move of Nero's in-game, usable by taunting while in a full-on sprint. 5 adds powerbombs and DDTs to his arsenal.
  • You Remind Me of X:
    • Berial gets some serious Dante vibes from Nero, better hinted at in the novelization.
    • After their first duel in 4, Deadly Fortune has Dante muse about Nero having the same look in his eyes as Vergil did.
  • You Will Not Evade Me: His Snatch move allows him to pull enemies closer to him, or (for large enemies) pull himself closer to them. It's changed to Wire Snatch in 5, which works similarly, regardless of the Devil Breaker he's equipped with. He regains the regular Snatch alongside his "true" Devil Trigger in the end, and now in DT he can pull 2 enemies at a time with his wing-arms.


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