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One day like any other, you find yourself walking down the streets of Akihabara, lonely, apathetic, and aimless. Your call for anything exciting to happen is swiftly answered by a mysterious app appearing on your phone, introducing you to an all-too-exciting hidden underworld of demon summoners called Devil Downloaders. Quickly, you are recruited into a group of Dx2, short-form for Devil Downloader, called the Liberators and brought into the midst of an on-going feud against the Acolytes, a conflict that holds the fate of the world in its balance.

SHIN MEGAMI TENSEI Liberation: Dx2 is a free-to-play spin-off mobile game adaption of Atlus's notoriously hardcore, demon-summoning Shin Megami Tensei series. Taking place in an Urban Fantasy setting that hearkens back to the same series's Devil Survivor spin-off, this adaption notably attempts to cram features from many different Shin Megami Tensei adaptions into one game, acting as sort of celebration of the series.

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SHIN MEGAMI TENSEI Liberation: Dx2 contains examples of:

  • Absurdly Low Level Cap:
    • Your demons' level cap is 50. Not only reaching this cap can be quite easy since the game can sometimes be generous with Exp, you will start running into enemies who break that level cap long before you max out your demons with brands, spiritizations and mitamas.
    • Dx2 characters' initial level cap is 30, then you need to limit break them to reach their maximum potential of level 50. For all the Dx2s you obtain from story mode, this can be done within your first month of playing.
  • Adam Smith Hates Your Guts: Macca can sometimes become scarce if you have a lot of Brands to enhance, but it doesn't compare to how miserably hard it is to farm Magnetite, which you will need tons of to fuse demons with.
  • Adults Are Useless: Averted with Meat Balloon a.k.a. Gakuto Inoue who is willing to help anyone in need.
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  • All Your Base Are Belong to Us: In Chapter 6, the Acolytes, fed up with Liberator involvement, gather a massive force of Homunculi and march upon Akihabara, invading the hideout. A good part of the chapter involves kicking them out of several parts of the hideout.
  • Alternate Self: The MC who underwent the events of the alternate Chapter 7 and joined the Acolytes witnesses the Intermission's events, and asks to be sent from their apocalyptic world to the main timeline, with the caveat that the resident MC is a different gender.
    • This is also the basis for the Dimensional line of demons, which are presented as Summons influenced by an alternate dimension, identified by the extra A in their names, and others such as General Masakado and Hero Masakado and Fiend Alice and Undead Alice.
  • Anti-Frustration Features: Several:
    • Fusion Errors are completely excluded, given how difficult amassing Magnetite can be.
    • Later items change demon archetypes, whether at random or allowing direct selection of a new archetype (except Common) in order to access different Awaken Skills, though you're stuck with the extra gacha skill.
    • Blank Genomes reduce the strain of transferring gacha skills by allowing to simply take the skill instead of sacrificing the demon.
    • The 3.0 Update changes how evolving demons works, allowing them to keep their current level when they evolve rather than going back down to one each time they evolve.
    • The introduction of 5★ Universal Spirits allows for the generation of blank Spirits that can be used to increase the level of 5★ demons without having to sacrifice another copy of the demon.
    • If you're not confident on taking on player-made Pv P teams, especially since after some point you are penalized for losing, the game offers a few relatively easier AI opponents so that you can still farm for Pv P-exclusive Battle Points currency.
    • Considering that Aura Gate bosses are far harder than the Random Encounters preceding them, the game will not automatically engage them even if you set it to Auto-Move/Auto-Battle so as to avoid your party getting totaled from auto-battling a boss.
  • Apocalypse How:
    • The Acolytes attempt to cause a Regional scale disaster by dealing critical damage to the Dragon Stream, which would potentially destroy all of Japan if the Dragon Stream sustained too much damage. The Liberators decide to put an end to their plot by getting to the heart of the Acolyte threat, starting with Hayate.
    • It's revealed on the alternate route that Vanitas will exterminate humanity on a global scale due to determining humanity has no value. This and the "Extinction Event" Einherjar and Jabo know about are unavoidable in the future and will bring about the end of the world if left unchecked.
  • Armor-Piercing Attack: The Pierce property causes attacks to ignore resistances, including Resist, Null, Absorb, and Repel. This allows you (and Demonic Spiders) to hit straight through with attacks that the opposing party would otherwise ignore. There is, however, Alilat, a demon made exclusively through Multi-Fusion that can No-Sell Pierce if you have demons with Repel. Likewise, Rama and Atavaka, gacha-exclusive demons, have similar abilities, Rama's protecting when the demons can Drain it and Atavaka's when the attack can be Repelled.
  • Artificial Human: Homunculi are a common sight, created by the Acolytes with alchemy. They're distinguished by their featureless faces, and attack the Liberators with demons.
  • Artificial Stupidity:
    • The original auto-attack AI never heard of such silly things as "passing turns". When set to Auto-Battle, the computer would attempt to do something every single turn, even if the demon had absolutely zero options to use against the enemy or enemy party. This led to shenanigans like your demons using Attack on enemies that Null/Repel Physical and throwing away Press Turn Icons, and doing this repeatedly. However, a later update gave the AI the ability to pass.
    • The AI also doesn't understand things like MP conservation. As long as it can cast something effectively, it will attempt to cast that skill instead of saving up for a more expensive but powerful skill. Imagine the frustration of having your healer spamming cheap attacks instead of saving up MP for the expensive heal skills, though this can be lessened with a new item that allows you to shift the AI's priorities.
  • Assist Character:
    • Each Dx2 has an assist skill that can randomly activate, doing things like buffing your demons or inflicting ailments on the enemy.
    • During battles, random players may assist with skills of their own.
  • Attack Backfire: Absorb and Repel both help the demon you're attacking by either converting the damage into HP or reflecting the attack back at you, which in itself can be Absorbed. However, you can break through Absorb and Repel with Pierce.
  • Awesome, yet Impractical: Eileen's battle skills that rely/affect random attacks, while they are good, like gaining an extra press turn or casting Lydia or Barrier when killing an enemy with a random attack, there is the risk that the random attack can hit an enemy that's immune to that attack (unless you use it on a singular enemy) and/or the risk that it does it's minimum attacks (which her "Fragrant Lilly" skill can mitigate by increasing the minimum attacks by 1), not doing enough damage to the enemy to kill it.
  • Badass in Distress:
    • Templar Dragon and Eileen are captured when they're goaded into surrendering by the villains. They only escape unscathed when Meat Balloon rams a truck doused in gasoline into the venue, distracting the man who was going to torture them to death.
    • In Chapter 5, Shionyan is kidnapped by the boss while the rest of the Liberators are occupied trying to fend off Fengshui mercenaries. She correctly guesses that the boss intends to use her due to her background, but the Liberators manage to track her down and rescue her.
  • Be Careful What You Wish For: You wanted excitement? Well here you go!
  • Big Damn Heroes: When the Liberators are backed against a wall fighting Hayate and his army of Acolyte Dx2s, Einherjar suddenly makes an entrance and starts wiping the floor with the cannon fodder, allowing the Liberators to challenge Hayate directly to finish the fight.
  • Bilingual Dialogue: For whatever reason, both the Bayonetta and Devil May Cry 5 events have both sides communicating with each other perfectly. In the case of Bayonetta, it's possibly justified with magic, but in the case of the DMC crew...not so much.
  • Black-and-White Morality: In contrast to Shin Megami Tensei's usual Grey-and-Gray Morality or Evil vs. Evil, Liberation is a fairly simple "Liberators good, Acolytes bad" story. At the beginning, at least...
  • Bland-Name Product: MegaTube is this to YouTube (with a little MegaTen thrown in for good measure.)
  • The Blank: Nameless and very minor NPCs are drawn without any facial features.
  • Blue-and-Orange Morality: Many of the events involving demons have this as a recurring theme. For example, in one such event, a Silky, furious at the theft of several items of the mansion she dwells at, very nearly squeezes the thief to death with her telekinesis until the Liberators point out that the resulting blood splatters will be hard to scrub off.
  • Bonus Boss:
    • The Kiwami battles are all insanely powerful Lv. 73 demons with overpowered stats and skills such as Dragon Eye (free Press Turns) and Brahmastra+ (3 Almighty One-Hit Kill attacks).
    • Aura Gate 2 contains several demons who are much, much more powerful than the enemies and boss you find in the same floor. Examples are the demons you have to beat before you can create them via Multi-Fusion (the first of which, Parvati, is found on 7th floor), as well as the level 90+ Celestials you can first find on 8th floor.
  • Book Ends: At the end of the Alternate Chapter 7, you're just as aimless, lost and confused as you were at the beginning of the game... but now it's worse, as you've thrown your lot in with the Acolytes and alienated the Liberators.
  • Boring, but Practical:
    • Tier 1 skills such as Agi or Zio. Due to how MP works in this game, their cheaper MP cost means they're much more spammable than their stronger counterparts at the cost of only a small loss of power. In addition, their single-target nature means you can safely use them as opposed to multi-hit/multi-target spells which may be drained/nulled/repellednote . Lastly, they're much easier to find and require much less skill points to transfer. For example, Zan has 120 power, but can be obtained easily from a lowly Pixie and only requires 1 point to transfer. Meanwhile, Zandyne has 160 power, but requires a whopping 9 points. Plus, its earliest source is Loki, who is still an extremely expensive demon to create. Considering how difficult it is for high grade demons to obtain skill points, many players stick to transferring tier 1 skills for elemental coverage.
    • Pyro Jack and Jack Frost, both 1★ Demons, have access to the Skill "Tag" when made into the Protector archetype (which requires downgrading 3★ gacha demons). Tag allows you to Pass without consuming half a Press Turn Icon, essentially making Passing a free action. When combined with offensive Demons, you can rapidly and effectively hammer out repeated attacks from the same two Demons with zero cost in between.
  • Bribing Your Way to Victory: There are plenty of opportunities to pay real money to quickly gain progress or items to become stronger. You can use free gems to get some of these benefits, however.
  • Cap:
    • A demon's level cap depends on their star rating, ranging from 25 for one-star demons to 50 for six-star demons.
    • Dx2s initially cap at level 30, but by completing a special task and associated story fights, the cap can be raised to 50.
  • Cast From Hit Points:
    • The skill Power Hit inflicts heavy physical damage to an enemy, at the cost of 10% of the caster's HP.
    • When Talking to a demon, they might ask you to sacrifice some HP to gain their favor, and thus recruit them. The amount of HP given up can vary by circumstance; if the demon is sufficiently upset, they might force you to throw away upwards of 75% of your party's HP, which can put you in a dangerous position if you choose to accept.
  • Chekhov's Gunman: At the start of Chapter 3, Megakin shows his viewers a segment of a video where a man named Gakuto gets into a fight with a fellow Shionyan fan, forcing the police to intervene. At the end of Chapter 4, Gakuto (who is revealed to be a Liberator codenamed "Meat Balloon") saves the protagonist, Megakin, and Chalk Eater from literally fighting to the death with a conveniently-timed improvised explosion.
  • Chest Monster: Starting from 11F of Aura Gate 2, you can find yellow treasure chests containing Magnetite, Macca, or even a Mitama Extract. In rare cases, however, these yellow chests may instead release demons.
  • Clone by Conversion: Reiko Kashima's passive, You're Next, does this to any demon it kills with a single-target attack, transforming them into a Lv. 1 Reiko Kashima if they are revived in any way.
  • Combat Exclusive Healing: Healing spells have their effectiveness heavily decreased in this game as part of the game's balance, and gain a use cap per battle. The single two exception to this cap, and thus the only spammable healing spells in the game, is Lakshmi A's Virtuous Prosperity and Barong's Barong Dance.
  • The Computer Is a Cheating Bastard:
    • In most of the game modes, you can encounter enemies whose levels are much higher than the level caps would usually allow. The final enemy of each Brands of Sin quest, for example, is at Level 65, when your own demons max out at Level 50 (and that's for 6★ demons). However, the absolute crowner so far are the ultra-buffed Level 90+ Feng Huang, Baihu, Gui Xian, Long and Huang Long camping in Aura Gate 2, though the dungeons' regular bosses are rapidly catching up to them.
    • Bosses have infinite MP, and they're all too happy to spam their strongest skills at you. This is especially bad when the skill they spam is either Almighty damage, which is unblockable unless you're lucky enough or have grinded long enough to have a Huang Long, or a Physical attack with pierce, which can critical and there's little you can do about it other than pray it misses.
    • The last Hell's Park boss, King Frost, is a Level 100 abomination that Nulls everything, and Pierce does squat against him due to his Hell Shield passive. The only thing that can even touch him is Almighty, and only the extremely rare Almighty (Phys) property (found only in Shiva A's Third Eye, Asura Lord's Slaughter All and the Skull Knight's Sword of Actuation) can crit him.
  • Contrived Coincidence: The majority of the Liberators are, in fact, people whose interests and professions (usually associated with some branch of pop-culture) are the usual answer to the very boredom and lack of excitement you lamented about before becoming a Devil Downloader.
  • Damage-Sponge Boss: Each segment of Aura Gate 1 comes with a Gatekeeper, a preset demon summoned on a random floor every time the Aura Gate is generated. The weakest Gatekeeper already boasts 550,000 HP, and they can only be fought for at most five turns at a time, meaning that taking one down will require several players working together engaging it several times.
  • Deader Than Dead: Skull Knight and Tzitzimitl each has a unique attack which disables resurrection if the enemy is killed with that attack.
  • Deadly Upgrade: At the end of Chapter 6, Hayate goes One-Winged Angel in a last ditch attempt to kill the Liberators by fusing with a large mass of Homunculi, causing him to transform into a half-human, half-demon monster. However, as Shionyan points out, the effect this has on his human body would cause his internal organs to disintegrate rapidly, giving him about an hour of life at best and then collapsing on himself afterwards. The Liberators can either attempt to make a break for it to stall out Hayate until he dies (in which case he catches them and forces them into one last fight) or just stand their ground and fight until he drops of his own accord.
  • Death Is a Slap on the Wrist: Losing a battle just kicks you back to the previous menu, with only your stamina and time lost.
  • Death-or-Glory Attack: Attacks that have a chance to critical or miss are this, especially if they are multi-target/multi-hit. Scoring any critical gives you a bonus turn even if the enemy has no weakness, but if a multi-hit attacks criticals multiple times but misses just once, you lose your press turn. Physical attacks are this by default, and only a few rare non-physical attacks have this property.
  • Death Seeker: The nameless man and woman in 11F~20F of the Aura Gate. They're mostly under the influence of the angel of death Azrael. When Azrael is defeated, they promptly snap out of it and return to the normal world. However, the desire to die was something they already desired; Azrael simply amplified this desire.
  • Demonic Possession: During Chapter 2, the Liberators are deployed to investigate an issue involving a digital drug that uses VR to induce a high through heavy audio and visual Sensory Overload. Unfortunately, it also causes demons to possess those who take the "drug", which results in some people to becoming enslaved and others Driven to Suicide.
  • Difficult, but Awesome: Multi-Fusion can be a tricky task, as Multi-Fusion only accepts Common Archetype demons, meaning gacha demons aren't usable and you'll probably have to execute long chains of various Fusions to gather your components. However, Multi-Fusion demons typically have useful, unique attributes that can't be found on other demons, like Hare of Inaba, who has a Passive that nulls Dark Zone effects and greatly reduces Poison Trap damage while in the Aura Gate.
  • Disc-One Nuke:
    • "Teal Ose," an Ose of the Elementalist archetype will gain the passive ability "Null Phys" upon awakening, making him impervious to all physical damage, while already having no weaknesses by default. As a result, he's gained a reputation as this, especially for carrying players through the early game. Compounding this is that he's very easy to obtain, as he's only a 3★ demon, and the player starts with an Elementalist Setanta, requiring only a little creative fusion to pass on to Ose.
    • A free giveaway gave early adopters an Aragami Thor, a 5★ demon with respectable stats and access to a plethora of potent Skills, such as Charge, Megaton Raid, and the unique multi-hit Lightning Skill Mjolnir, with access to Gigantomachia upon Awakening. This gives him strong Physical/Lightning presence on early-game teams and allows you to punch your way through early content given proper training.
    • Similarly, the Devil May Cry 5 event had a easy giveaway for the normal, four star version of Dante. Even in this state, he's a powerful force that can easily solo his way through early content like the above if leveled properly.
    • Players who log in during Berserk crossover event are rewarded with a Common archetype Guts, a tanky powerhouse with a cheap-but-decent AoE with Phys Pierce, bonus critical chance, and denial of death prevention on subsequent uses, coupled with a plethora of passives that jacks up his critical rate and accuracy on top of providing a slightly stronger Enduring Soul.
  • Double Unlock: Five Multi-Fusion demons can only be produced after finding and destroying them in the Aura Gate 2 dungeon: Kartikeya, Cybele, Parvati, Neko Shogun, and Lucifuge. Furthermore, Lucifuge only spawns after defeating the last Aura Gate 2 boss.
  • Driven to Suicide: Megakin notes that suicide rates have spiked since the digital drug started being distributed on the streets. As it turns out, those with high EQ who take the drug fall under Demonic Possession and subsequently attempt to kill themselves to clear a path for the Acolytes. The Liberators manage to save a hospitalized girl from slashing her wrists by kicking the crap out of the demon possessing her.
  • Dump Stat:
    • Downplayed. Strength and Magic are mainly offensive stats, but they respectively also contributes to Physical Defense and Magic Defense (although less than Vitality, which contributes to both). Still, it's not really preferable to have a magic attacker with high Strength or a physical attacker with high Magic.
    • While acting first is absolutely advantageous in most PvE content, some PvP team strategy prefer having low Agility to act second. This is because going first in PvP only let you start with 2 MP, while going second make you start with 5 MP so you can fire the more expensive skills right off the bat. Furthermore, there are powerful skills like Intimidating Stance and Makara Shift which only activate when your team is going second. Finally, the loss of accuracy/evasion has mostly no effect on magic users because magic never miss, while physical attackers in these teams have high Luck to compensate.
  • Dungeon Crawler: While most of the game runs on the standard "battles per stage" formula typical of mobile games, the Aura Gate utilizes first-person dungeon crawling reminiscent of classic MegaTen games, complete with Random Encounters.
  • Earn Your Bad Ending: The Odaiba Alternate level is the result of the MC deciding to see if taking Jabo's path is better, attempting to make peaceful contact with Joshua Hawke, to the detriment of the Liberators. In fact, it can only progress beyond a certain point by outright joining the Acolytes. However, we're shown a glimpse of the unavoidable Bad Future in which Tokyo has been leveled by nuclear missiles, with only the God Aion being mentioned before it ends.
  • Eldritch Abomination: Vanitas is revealed to be this by Jabo on the alternate route, its origin being alien even to demonkind. They only know it is able to judge humanity and bring about disasters that cause growth amongst humanity. However, technology has advanced enough that if it fully activates again, human extinction will be the result.
  • Evil Former Friend: In Gakuto's Dx2 Quest, you face his friend during his days as a mercenary, who has become a demon smuggler working with the Acolytes. Subverted, as the friend is revealed to not be a bad guy in the end. He wanted to quit the Acolytes, and was asking Gakuto for help.
  • Experience Booster:
    • The protagonist passively boosts EXP earned when he/she is the lead Dx2. You can upgrade the boost by investing Skill Points.
    • You can use items that increase the amount of EXP earned by demons for a limited time.
    • Kanbari, a 2★ demon obtained from Multi-Fusion, has a Passive called "Luck" that increases both EXP and Macca earned from fights by 20%.
  • Explain, Explain... Oh, Crap!: When investigating the Ikebukuro bombers, Shionyan figures that the Acolytes are using Homunculi capable of transforming into bombs. Megakin asks her what's stopping them from using the bombs against the Liberators. Shionyan scoffs, saying those bombs are more of an emergency measure, to which Megakin asks her what's stopping the Acolytes from considering an intrusion into Ikebukuro an emergency. Cue a homunculus approaching and Shionyan realizing what it means.
  • Fanservice
    • Rika's skirt happens to be a wraparound. It certainly comes in handy when she needs to reach for the gun strapped to her thigh.
    • Shiori's battle portraits depict her wearing her idol costume. This is particularly jarring as story scenes have her wearing a more casual outfit when she's not performing idol duties.
  • Female Gaze: The opening alone has a few separate clips of two guys working out, including a Shirtless Scene.
  • Fight Clubbing: Chapter 4 has the Liberators investigate an underground arena. As it turns out, it's not just an arena, but also a place where people are auctioned off to others to do to as they please, a la Hostel.
  • Forced Level-Grinding: As with other MegaTen games, your Player Level needs to be a certain level before you're allowed to fuse demons of specific tiers and rarity. The way this works is different from previous games, however; instead of being unable to fuse demons of a higher level than you, it simply comes down to reaching specific level tiers to unlock new demons to fuse.
  • Fragile Speedster:
    • Yatagarasu is considered one of the strongest 4★ demons within the rarity thanks to access to Phys Boost as a Common Archetype demon and the terrifying Speedster passive, which boosts his Ag by 50%. Just having him on your team gives you decent odds for getting initiative, which can be enhanced by pairing him with other fast demons. The problem is that his Vitality stat is abysmal, giving him just a few hundred hit points to work with and being difficult to break into four digit HP.
    • Among all demons, Feng Huang has the highest Agility and Luck combined, making it capable of evading most physical attacks. It's also the demon with the lowest Vitality in the entire game. Worse, it's also weak to physical attacks (unless its archetype is Elementalist), so if an attack connects it will likely take a massive chunk of its health, if not killing it outright.
  • Fusion Dance: Demon Fusion is back in full force, but has a few extra rules thrown in for good measure. For example, you must use at least one Common Archetype Demon in the Fusion process; using just rare Archetypes (like anything pulled from the gacha) will not work.
  • Gainaxing: Subtle, but it's there. It's seen most clearly when the girls are in their swimsuits.
  • Gameplay and Story Segregation: Everyone makes sure to tell you that the demon battles are dangerous and can kill you. Should you lose a battle, Death visits you, and you get the option to revive for a price or accept death. However, the worst that happens is that you make no progress, and you only lose the stamina and time you spent on the battle.
  • Gender-Equal Ensemble: Ignoring the protagonist, there are five male playable characters (Megakin, Chalk Eater, Kangaroo Boxer, Meat Balloon and Vince) and five female (Templar Dragon, Eileen, Shionyan, Seiran, and Xana). The equality remains true if you add the four non-playable Liberators, with two male (Vagit and Kazufumi) and two female (Arisa and Himika).
  • Ghostly Goals: The "Salvation for a Soul" event has Jeng Yun make contact with a Phantom intent on identifying the person who killed him in a car crash and fled the scene. Between Jeng Yun and Templar Dragon, the Liberators find the culprit and hand him over to the authorities, exorcising the Phantom.
  • Glass Cannon: Several demons have egregiously high offensive stats at the cost of defense. The prime example is Titania. She has the third highest Magic stat in the game, Elec Boost to boost her damage, and when Psychic Archetype, she also gets Back Attack to increase her damage even more if she hits a weakness. On the other hand, she also has the second lowest Vitality and HP in the game.
  • Guest Fighter:
    • From Bayonetta, the title character, Jeanne, and a Beloved were recruitable demons during the "The Umbra Witches" event.
    • As part of a crossover with Devil May Cry, Dante, Nero, and V were summonable during the "Souls of the Devil Hunters" event.
    • The Berserk event adds Guts, Schierke, Skull Knight, and Mozgus in.
  • Halloween Episode: The Halloween event. The Liberators have a party in which they dress up as some of the game's demons...which gets crashed by a clueless Pyro Jack, who thought it was an actual demon gathering.
  • Healing Loop: This can easily happen if you fight a boss who is programmed to spam a certain element, the boss drains that element, and you bring a demon that repels that element. The boss will attack, your demon repels it, which then heals the boss as it drains the attack. If your demon is the last party member left, it's unlikely it alone can outdamage the boss' absorb-heal, and the boss also has no way to kill it, making the battle an endless loop. Many made the mistake of bringing Rangda (repels physical) against the Siegfried boss in Aura Gate (the boss does physical attacks and absorbs physical damage).
  • Here We Go Again!: The Books of Evil event. After confiscating the demon-spewing books, everyone leaves to destroy them. Cue Arisa pulling a last book from under the couch and curling down for a read.
  • Hypocritical Heartwarming: In the MC's character story after you "kill" Gakuto, Shionyan calls him an annoying sweaty fat-ass, but swears to avenge him because "he was my fatass." Considering the whole scenario was an act, and Gakuto could hear her, this makes it sweeter, if anything.
  • I Ate WHAT?!: The U-Ded event. A mysterious promoter keeps giving away samples of energy drinks that give the drinker lots of energy for a couple of days, after which they crash fairly hard. It turns out the lady is actually a disguised Mokoi, and the drink is, well, parts of the demon, which it shaves off and boils to produce the drink.
  • Invisible to Normals: Decoherence Fields prevent non-Dx2s from seeing the superpowered demon battles happening right on the streets. In Chapter 4, Hayate owns a technology that allows normal people to see demon battles in a Decoherence Field, though the muggles assume those are merely super-advanced CGI.
  • Jumped at the Call: You join the Liberators without a second thought.
  • Karma Meter: Based on your dialogue choices in the story cutscenes, the icon on your profile will show either Law, Chaos, or Neutral. This has no effect until the second story.
  • Kill Streak: In PvP matches, keeping an unbroken kill streak will increase your team's HP, attack and points earned.
  • Knight Templar Parent: A Hollow father is encountered in the later parts of Hollow World with his two daughters, trying to escape past the demons that pose a threat to his girls and study up on demons and fusion. He reveals as he's dying he fuses his daughters with demons so that they can survive and not be killed, with his youngest being implied to have given him his injuries. His oldest daughter(Cerberus) understands their father was trying to protect them, but they were losing their minds to their demonic halves, asking to be Mercy Kill before it happens.
  • Last Chance Hit Point: Death prevention skills such as Endure stops a fatal hit from killing a demon once per battle and leaves the demon with its last HP. However, if an attack deals multiple hits, having Endure trigger on anything but the last hit will still kill the demon. There are also stronger versions of Endure which heals the demon some HP instead of leaving them with only 1 HP.
  • Later Installment Weirdness: Owing to it being a mobile game, Dx2 takes several liberties in adapting the standard MegaTen formula.
    • Instead of having an MP stat for each demon that grows with them, every demon has a standardized, non-increasing pool of 10 MP that regenerates by 3 MP at the start of each turn.
    • Hama and Mudo Skills have been downgraded to standard elemental magic and no longer inflict a One-Hit Kill.
    • Physical Skills cost MP instead of being Cast From Hit Points.
    • This is one of the few mainline MegaTen games where Fusion Accidents are out. This is more of an Anti-Frustration Feature than anything else, as Magnetite is a resource that's difficult to come by in large quantities and fusing high rarity demons requires a lot of the stuff.
    • In addition to Talking and Fusing to acquire new demons, there is now a gacha for demons, which is standard mobile game trappings. However, Fusion hasn't been obsoleted, as many of the best demons can be obtained through Fusion, and many of the rarer gacha demons cannot be used as Fusion materials without a Common Archetype demon as the second material.
  • Let's You and Him Fight:
    • Both crossover events have the heroes end up in fights with the Guest Fighters, with the exception of the real Nero (although you do fight a bunch of Nero doppelgangers summoned by Alice).
    • This is Mother Harlot's true plan during the Devil May Cry crossover: she didn't care whose souls she got to eat: the heroes', or the demons'. She powered herself on either just as well.
  • Lighter and Softer: The initial entry point story is noticeably toned down in content compared to mainline MegaTen games, as it takes place in a contemporary, non-post-apocalyptic setting and follows a more typical Monster of the Week approach. The story afterwards is due to be significantly closer to mainline MegaTen in tone, however - especially after the Light of Divine Judgment event, in which the Archangels Gabriel, Uriel and Raphael sucker the Liberators into giving their tacit agreement to join God's army...
  • Limited Move Arsenal: Demons are limited to six skills and passives in total. While four of them are fixed, they can inherit skills into the other two slots.
  • Love Makes You Crazy: During "My Fair Angel" event, a woman falls madly in love with a Dominion who accidentally saves her life by killing a demon he is tasked to kill. She then goes to great lengths to summon a Dominion to make into her guardian angel, which nearly kills her when a man manipulates her to become an unwilling sacrifice to summon his demon.
  • Loyalty Mission: Each Dx2 has a special set of missions that unlocks under certain conditions. They give that Dx2 A Day in the Limelight, where the player character accompanies them on a personal task, and reveals a bit about their backstory. Completing the missions increases their level cap and unlocks more skills for them to learn.
  • Luck-Based Mission:
    • The gacha, obviously, but even worse than that is gacha-exclusive demons if you're hunting for specific Archetypes of them. Fortunately, most of them are viable regardless of Archetypes, although some are obviously better than others (e.g. Elementalist White Rider gets Null Force that covers his only weakness, while Psychic White Rider gets the extremely situational Null Bind).
    • Finding that perfect Brand for your demons is a pure slog since each Brand has so many properties that can be mixed-and-matchednote . Getting a Spell Brandnote  that grants accuracy or critical bonusnote  is just the tip of the iceberg.
  • Luck Stat: Luck is one of the five basic stats of a demon. It's surprisingly useful, as it governs accuracy along with Agility, as well as critical and ailment infliction rates. A demon with low Luck can expect to receive a lot of critical hits and get bogged down by ailments a lot.
  • Magikarp Power:
    • Some demons you get can become fairly powerful with enough investment into them. The best example is the 2-star demon Shadow. It has one of the highest base magic stats, 195 at 6-stars, higher than 84% of all demons. As a Psychic Archetype (meaning you have to fuse it using a 3-star Psychic Archetype demon), it only gains an extra 5 agility, but it also has a great agility stat innately, and speed is king and most strats are built on going first and hitting hard. Finally, it can get skill points easily thanks to being a 2-star demon, unlike rarer and "stronger" demons.
    • In the sixth area of Hell's Park, demons of lower grades will deal higher amounts of damage.
    • Even some high-grade demons can become magikarps due to Spiritization: These demons start off unimpressive for their rarity, but once their panels are unlocked one by one, they become monsters.
  • Manipulative Bastard: Lucifuge tricks Tokisada into amassing enormous amounts of power by presenting himself as a "voice from the heavens", and cheats him out of it all at the end of the God's Tragic Hero event.
  • Microtransactions: As expected of a mobile game, there are plenty of purchases you can make with real money to get an edge in battle. Sometimes, you'll use gems that can be acquired through in-game means as well, but others require a cash transaction.
  • Monster of the Week: The plot format. Every Chapter can largely be summed up as "A suspicious thing is happening, and it's the Acolytes' fault! Go stop the bad guys before they cause more damage!".
  • Mundane Solution: Hayate's Dangerous Forbidden Technique will kill him within the hour. The MC can make the suggestion to run until he's dead, But Thou Must! fight him anyways.
  • Mythology Gag:
  • Nerf: Compared to other games in the franchise, healing spells have been heavily watered down due to the game's mana system. Not only healing spells tend to heal pitiful amount of health for their cost on top of having a limited number of usesnote , Diarahan spells no longer fully heal all HP; the only way to fully heal a demon now is to let them die before you use the once-per-battle Samarecarm and its variants.
  • Night of the Living Mooks: Nebiros' passive, Call of the Dead, will automatically resurrect all of his teammates with 10% HP if even one enemy is Cursed.
  • Non-Standard Character Design: Most of the demons have 2D art, but the Devil May Cry 5 characters use their 3D renders, and are more realistically designed, making them stick out like a sore thumb.
  • Non Standard Game Over: In the alternate Chapter 7, if you refuse to commit fully to your Face–Heel Turn by betraying the Liberators for the Acolytes, the story ends on the spot.
  • One-Hit Kill: Unlike most Megami Tensei titles, Hama and Mudo skills here only inflict elemental damage. Instead, now we have a few rare skill that inflict Mortal status effect, a.k.a. instant kill: First is God's Bow, a Light-elemental skill exclusive to White Rider that has a 50% chance to kill the target. The other is Die For Me!, exclusive to Alice, which has 100% chance to kill unless the target Nulls, Drains or Repels Dark; it's especially notable in that using it doesn't trigger Last Chance Hit Point abilities. Masakado's Occult Flash is a Physical move with a 100% chance of Mortal. Ixtab's Yaxche inflicts Mortal on an enemy who kills her.
  • One Stat to Rule Them All: Ag, or Agility, is the most important stat in the game due to how much difference getting first initiative can mean in mid-game to endgame fights and Player Versus Player. Because the collective Ag stats of each demon in your party are added up into a general "Battle Speed" statistic that determines who gets to go first, having slow demons in your party can weigh heavily against you when attempting to get initiative.
  • One Steve Limit: Although you may own duplicates of any demon in your inventory, you cannot put multiple copies of a given demon into a single team. By the same token, you cannot have General Masakado and Hero Masakado in the same team. Dimensional demons and support demons are exempt from this rule; it is possible to have two demons of the same name if one of them is normal and the other is Dimensional alternate, and you are allowed to pick any available demon as your support.
  • Out-of-Character Moment: At the end of Chapter 5, Shionyan thanks the Liberators for saving her, stating that it's out of character for her to thank someone. Everyone else just lets the moment seep in... except Meat Balloon, who gets overexcited and starts shedding Tears of Joy.
  • Parental Abandonment: Part of the backstory of Shiang Sun. The emotional scars inflicted from said experience briefly causes him to fall under a Demonic Possession.
  • Pay Evil unto Evil: A Moh Shuvuu the MC fed during "Kindness Pays" event decides to help them by killing a pedophile who has been eluding the Liberators.
  • Peninsula of Power Leveling: Each chapter has a specific leveling quest which contains weaker demons you can fight to powerlevel yours. The quests even let you take a second party so you can level up a lot of demons at once! In general, the latter the leveling quest is found, the better the payout per stamina is.
  • Percent Damage Attack: Some demons such as the Horsemen of the Apocalypse (except White Rider) have skills that deal damage based on the enemy's HP up to a cap.
  • Piñata Enemy: Mitamas in the Aura Gate. Their drops can be used in Infusion to increase a demon's stat points; using the Mitamas themselves gives more points. Rare demons will also drop larger amounts of Magnetite when compared to normal battles there.
  • Play Every Day: As expected of a mobile game, there are plenty of incentives to play every day, like login bonuses and daily missions.
  • Pocket Dimension: Demon battles on Earth typically take place inside a sealed space called a Decoherence Field that protects the outside world from harm and hides the demons from plain sight. Cracking open Decoherence Fields tends to leave residual energy, which the Liberators can use to track enemy Acolyte activity.
  • Police Are Useless: Justified during Chapter 5. The police gave up the bomb search because there was no evidence to be found, but as Shionyan points out, any possible evidence wouldn't be detectable by the police anyways since the Acolytes are involved.
  • Posthumous Character: After defeating the Chairwoman in Chapter 3, her body disintegrates. The Liberators discover that the Chairwoman has already been dead for a while, and that the Chairwoman controlling the film club was an animated corpse.
  • Power Creep: Defied. In order to make or keep older 5★ demons competitive, the Spiritization mechanic was introduced: by sacrificing copies of the demon, a certain amount of Spirits can be obtained (Common demons can be sacrificed for 60 Spirits; any other color will render 100). These can be used to activate a series of panels, both to increase base stats and introduce a series of extra effects to increase the demon's viability.
  • Power Equals Rarity:
    • Zigzagged with demons. Higher grade demons have unique skills that are often better versions of skills owned by lesser demons, and 5★ demons have better spiritization bonuses than 4★ demons. However, some lower grade demons may have more useful stats, skills and resistances, on top of having higher mitama infusion limit.
    • Played straight with Brands. Rarer Brands, up to 6★, always confer better primary and secondary bonuses than lower-rarity brands.
  • Precision F-Strike: During the Bayonetta crossover, Rodin has the honor of dropping the game's first F-bomb. Despite this, the game is still rated 12+ in the App Store.
    Rodin: For fucks sake. Well, at least we found you.
  • Purely Aesthetic Gender: You can choose to play as a male or female. Aside from some slight dialogue changes, there is no difference playing as one or the other. The alternate MC from the events of Chapter 7B will always be the opposite of the chosen gender.
  • Pyrrhic Victory: An unfortunate amount of events end up with a fair amount of people dead. Megakin is the one who usually takes it the hardest, even if he tries to use this as motivation to get stronger.
  • Ragtag Bunch of Misfits: The Tokyo branch of the Liberators is composed of an average everyday person, an internet celebrity, a gun nut, a Cosplay Otaku Girl, a Playful Hacker, a Taiwanese martial artist, a sharp-tonged Idol Singer, and an ex-mercenary Otaku. Together, they defend the world from the Acolytes.
  • Randomly Generated Levels: Aura Gate 1 floors are randomly generated every hour.
  • Reality Ensues: In one event, Eileen tries to make money by selling photographs of demons on the internet. She claims that they are real photographs, so the Muggles assume that they are hoax pictures and don't buy any.
  • Red Is Heroic: Taro, the leader of the Liberators, wears a red blazer, while another member of Liberators Jeng Yun Tsai wears a zip-up maroon vest.
  • Required Party Member:
    • The plot prohibits certain Dx2s from participating in a Story Quest at certain points. For example, when the Liberators need to talk to people in Templar Dragon's school in Chapter 3, the protagonist and Chalk Eater are forced to stay outside (the latter because it's an all-girls school), so only Templar Dragon and Eileen can play the Story Quest.
    • During the Devil May Cry 5 collaboration event, Nero is required to fill the Support Demon slot for three battles while Dante and V are required for four each.
  • Rocket-Tag Gameplay: Quite prevalent in PvP: If the team who attacks first fails to take out their opponent, they can expect getting wiped out in retaliation.
  • Schmuck Bait: Some players have been known to deliberately put a severely underleveled demon in their otherwise maxed-out Pv P team. These demons are usually someone with Intimidating Stancenote  which only works if the team goes second, something that can be achieved by having an underleveled demon, or an Ixtab who actually wants to get killed quickly.
  • Secret A.I. Moves: Most of the harder enemies have skills that your demons can never have.
  • Secret Art: All 5★ demonsnote , some 4★ demons and a rare few lower grade ones have one or two skills that are unique to them and cannot be transferred.
  • Set Bonus:
    • How the Brands work: the different Sets require either two or three Brands of the same Set to activate a bonus for the demon, from increasing its various stats, providing temporary protection from ailments, enhancing healing capabilities, or even add extra MP to their natural regeneration.
    • There are some demons who reward you for fielding multiple demons of the same race in a team. Examples are the Heralds Gabriel, Raphael and Uriel, who each use an offensive ability with an added debuff when used in a team with two other Heralds, and Tyrant Lucifuge, whose Hell's Ministry passive and panel each allow for all Tyrants' Almighty skills to be used for 1 MP less, intended to work with Lucifer to allow him to spam his Morning Star.
  • Set Right What Once Went Wrong: The Intermission has an interesting variant: the divergent Alternate Universe of Chapter 7 ends with that timeline's version of the MC, who is the opposite gender, alone as the last human alive. However, after conferring with Jabo and witnessing the Intermission's events, the alternate MC asks to be sent back to the main timeline's place and time.
  • "Shaggy Dog" Story:
    • The "Happy Hellmark" event sees Shiang Sun collecting Hellmarks that can be exchanged for various prizes. He eventually finds the one he's supposed to exchange the Hellmarks to, only to learn that they were only supposed to be given to demons, and the only way to exchange them is to become a demon. Shiang Sun leaves with only his humanity.
    • In "Star Festival", a stack of wishes the Liberators gathered suddenly goes flying everywhere from a gust of wind, and Gakuto enthusiastically gathers them up, in hopes that he'll get a peek at what Shiori wrote. When Gakuto gathers them all up, he pulls out the one he thinks belongs to Shiori, which reads "I'd like to get to know Meat Balloon better." It isn't until Gakuto faints that it's revealed that Jeng Yun wrote that wish. Shiori wouldn't do something as unscientific as write a wish.
    • "Operation: Money Maker" has Ririn hatch a scheme to take pictures of demons and sell them online to make big money. As it turns out, no one buys them because they think they're edited ghost photos.
    • In "Demon Cosplayer: Ririn", the Liberators spend a while making some costumes for Ririn to cosplay in. When she sees the results, she's greeted with heavy and unwieldy costumes like Kinmamon or Arahabaki, and opts for the horribly stinky costume of a Pellaidh. As she leaves, Megakin stares at her, revealing those costumes were jokes and he intended to give her a Lilim costume.]
  • Shoot the Medic First: One actual in-game hint specifically suggests you to take out healers first to increase your chances of winning.
  • Skill Slot System: Each demon has six slots for skills and passives. Three of them are fixed skills that the demon always knows. One of them is an Awakening skill, which can change depending on the demon's Archetype. The last two are slots that can be used to inherit other skills. 3-Star demons and above, when pulled from the gacha, will receive an additional move in one of the free slots.
  • Smug Snake: All of the bosses, who are pretty fond of taunting the Liberators while shoving lackeys down their throats until the boss is caught. Even after being backed into the corner, the boss will go on a rant telling the Liberators about how they could never hope to understand the purpose of their actions. Of course, this is usually followed by a This Cannot Be! after they're (predictably) defeated.
  • Socialization Bonus:
    • You can bring one of your friends' shared demons into battle, giving you a fifth party member to fight against the enemy.
    • You can choose to assist other random players with attacks, and they can similarly assist you with theirs.
  • Snuff Film: One of the Acolytes' plans is to produce these, to recruit more "like-minded" members. Even worse, they're holding a high school film club hostage to produce them.
  • Spell Levels: As usual, with a few extra added to fill out extra space between tiers, such as the "-ra" tier between Dia and Diarama. The amount of tier prefix/suffix combining starts to get ridiculous the farther up the ladder you go even by MegaTen standards; ever wanted to use such fantastic Skills like Mahashibabooon, Mahamarin Karinon, and Mahapoismaon?
  • Squee!: During Chapter 1, Templar Dragon halts the investigation abruptly to fangirl over an airsoft shop, breaking her serious image in the process.
  • Standard Status Effects: The game has the standard status effects you expect from an RPG:
    • Series standard Tarunda, Rakunda, and Sukunda, decreasing the party's offense, defense, and accuracy/evasion. They act as debuffs to the whole party rather than to individual demons. They and the respective -kaja buffs cancel each other out.
    • Poison deals damage to the inflicted every time they gets their turn.
    • Bind prevents the target from dodging and acting, instantly skipping their turn
    • Charm causes the target to do actions beneficial to the enemy, like attacking their allies or healing the enemies.
    • Mute prevents the target from using any skills, limiting them to only basic attacks or pass. Despite being less potent than Bind and Charm, Mute usually lasts longer.
    • Curse reduces the potency of healing magic to only 1/5 the usual amount. The effect is weaker than other ailments, but it lasts longer and has higher chances to stick.
    • Weak does nothing on its own, but other status spells cast on a Weakened target has a 100% infliction rate. Like Curse, spells inflicting Weak has higher accuracy.
  • Status Buff:
    • The series standard Tarukaja, Rakukaja, and Sukukaja, increasing the party's offense, defense, and accuracy/evasion respectively. Here they act as buffs to the whole party instead to individual demons. They also cancel each other with the respective -nda debuffs.
    • Tetrakarn and Makarakarn erects a one-time shield that reflects physical and magical attacks, respectively. They don't stack and a later -karn spell will override the earlier one. The 5-star demon Huang Long has the unique skill Five Elements, which reflects magic attacks, including Almighty attacks (Almighty bypasses regular Makarakarn).
    • Charge and Concentrate greatly increases the damage of the next physical and magical attack, respectively. They don't stack with each other. There is also the Might buff, which ensures the next physical attack is a critical hit. This one stacks with Charge, and a 4-star demon Girimekhala even has a skill that casts both Charge and Might together.
    • Lydia heals the target by a small amount everytime they take a turn.
    • Barrier prevents the target from getting inflicted by status ailments.
  • Status-Buff Dispel:
    • The series standard Dekaja and Dekunda. The former dispels all -kaja buffs on the enemies and the latter dispels all -nda buffs on the allies.
    • Discord removes all Charge, Concentrate, and Might buffs from the enemies.
    • Tetra Break, Makara Break, Lydia Break, and Barrier Break. Exactly What It Says on the Tin, they dispel Tetrakarn, Makarakarn, Lydia, and Barrier.
    • Silent Prayer is the ultimate dispel skill, as it removes any and all kinds of Status Buff and Status Ailment from allies and enemies alike. Only things it doesn't dispel are -kaja buffs and -nda debuffs.
  • Stellar Name: While Aura Gate's Gatekeepers are modeled after existing demons in the game, they are instead usually given distinct names taken from Real Life stars.
  • Tag Team: While traversing Aura Gates, you can have a second Dx2 accompany you and switch between them when needed.
  • Taking You with Me: Ixtab's unique passive, Yaxche, inflicts Mortal to an enemy who kills her.
  • Tempting Fate: You just HAD to ask for something exciting to happen!
  • There Can Be Only One: The main character's Interlude is a Shout Out to the Holy Grail War, pitting you against the other Liberators for "Gehenna's Holy Grail". It's basically an impromptu melee between friends meant to amuse the local shrine maiden.
  • Timed Mission: Player Versus Player fights have an element added to them called a Defense Field. If you fail to defeat the enemy party within 3 turns, the Defense Field will activate and deal heavy, increasing damage to your party at the end of each turn until either party is wiped out. Unfortunately, this had the inadvertent side effect of making stall teams top tier in Dx2 Duels defensively, since why fight the enemy party when you can just get the game to kill them for you? However, this has decreased after the Defense Field damage and the rate at which it increases were considerably toned down.
  • To Be Continued:
    • Chapter 6 ends with the Liberators raring to assault the Acolyte HQ. As it was the last chapter available at the game's worldwide launch, it ends with "To be continued...".
    • When Chapter 7 was released, the normal version also ended with a "To be continued...". The alternate version ends with a bad ending.
    • A similar result happens at the end of the Aura Gate dungeon, as the hole in reality at the bottom of the Gate is closed following Metatron's defeat, again with the defeat of White Rider in the second Aura Gate's tenth level, Beelzebub's in the twentieth, Mara's in the thirtieth, and Orcus' in the fortieth.
    • The Talons in the Night event. Turns out the demon Camazotz was run out of its usual lair by something, which was why it started making a new home in Tokyo and hunting humans, succeeding in killing several. However, after the Liberators apparently finish clearing the demon's hideout, a final victim desperately attempts to run out... only to be caught by something, brutally killed, and dragged back into the dark. It would later turn out the attacker who displaced Camazotz and killed the last victim was Undead Alice.
  • Useless Useful Spell: Poison and curse are among the worst status effects in this game, especially compared to the likes of charm. Poison is useful in paper for dealing potentially lethal Damage Over Time, but the damage is too miniscule in a game where Rocket-Tag Gameplay is often the norm. Curse is even worse, as healing spells are next to useless in serious gameplay especially PvP (where resurrections are instead the norm), and in PvE you're either dealing with demons with pitiful or no healing, or Contractual Boss Immunity. These two statuses are only ever used because there are demons who have very powerful skills that require the enemies to suffer from those statuses: Pale Rider for poison, and Undead Alice and Nebiros for curse.
  • What Happened to the Mouse?:
    • In Chapter 1, an Akiba girl gets kidnapped by the Acolytes to be used as a sacrifice. While you do arrive to save her, her final fate is left unknown.
    • In Chapter 4, a girl is severely injured by a man before the Liberators step in to stop him. The area they're in begins collapsing after that, and what happens to the girl afterwards is unknown.
    • The Books of Evil event ends with the books seized and destroyed, but Arisa still has one and the Liberators haven't even found the source of the books.
  • Why Won't You Die?: It's possible to stack multiple death prevention skills and revival abilities into a team of demons, resulting in demons who just keep surviving hits and refuse to stay dead. In response, there are demons who can specifically counter these abilities with attacks that negates death prevention, and skills that disables revival.
  • Uncanny Valley: In-Universe, the Hollows featured in Aura Gate 2. They're incomplete humans, and through their experiences begin to grow closer to a real person. However, they have little to no society, due to a variety of factors on each floor:
    • The Hollows in 1-10F, the Luminous Realm, are far too innocent and trusting, taking no action even as they are killed one by one.
    • The 11-20F Hollows, the Harmonious Realm, begin developing religion with the associated intolerance and persecution.
    • The 21-30F Hollows, the Free Realm, are obsessed with freedom, even at the cost of others and their own well-being.
    • The 31-40F Hollows, the Subjugated Realm, develop an imaginary corporate culture and a parody of the trappings of capitalism.
    • The 41-50F Hollows, the End Realm, never succeed in making anything of themselves given the Aura Gate 2 begins preparing to complete its main purpose.
  • Wham Episode: Chapter 8, the first of the game's second arc. A new player, the Brotherhood of Harmony, massacres the Acolytes, destroys all Liberator cells save for Akihabara's and frames the Liberators as terrorists. Chapter 9 keeps the tempo, introducing the Elements, the Chaos counterparts to the Brotherhood, and begins introducing uncomfortable questions about the continuing involvement of the Liberators.
  • Zerg Rush: The Acolytes' plan to defeat the Liberators in Chapter 6 involves throwing seemingly endless waves of Dx2s at them until they're too worn down to continue.
  • Zombie Apocalypse: The Anniversary of the Dead event. An Acolyte, nostalgic about the materialistic era and economic bubble of The '80s, summons a horde of Bodyconians and Man Eaters in an attempt to bring it back.
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