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Video Game / Shin Megami Tensei V

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"The God you cravenly revere is dead. [...] Order itself has crumbled. Chaos shall envelop the world... and from that chaos, there shall be a true rebirth—a wholly new future. All that remains is for me to sow the seeds that shall sprout into this grand reality."

Shin Megami Tensei V is a Post-Apocalyptic Urban Fantasy RPG, and the fourth Numbered Sequel in Atlus's Shin Megami Tensei franchise. Kazuyuki Yamai, director of Shin Megami Tensei IV, returns as the lead producer. SMT V is the first game developed by Atlus on the Unreal 4 Game Engine. The game had a simultaneous global launch (another first for an Atlus game) over November 11-12th, 2021 for Nintendo Switch.

You play as a third-year Ordinary High-School Student in Tokyo, Japan, who one day on his way home from school, finds himself accidentally drawn into an alternate, After the End Tokyo overrun by angels, demons, and gods following the death of the world's Creator, called "Da'at". The protagonist is soon attacked by a pack of bloodthirsty demons after witnessing a classmate taken away by Angels, and in order to survive accepts the help of a mysterious god named Aogami. In the process, the two fuse to become a "Nahobino", a forbidden being that is neither human nor demon. Now, as the ambitions of gods and man clash amidst the horror of a dying world, the newly-forged Nahobino and his friends must decide what is worth saving, and prepare to sacrifice everything in its name. In a world without its Creator, which path will you choose?


Previews: Teaser, Announcement Trailer, Release Date Trailer, Gameplay Trailer, Story Trailer, Bethel Trailer, Nahobino Trailer, World in Ruins Trailer, Order and Chaos Trailer, Launch Trailer

Shin Megami Tensei V contains examples of

  • Absentee Actor: Of the mainstays of Law and Chaos factions, Satan is oddly absent from the game beyond few mentions.
  • Actually Four Mooks: While you can see demons on the world map, once you enter in battle with them, extra demons teleport in to fight with it. This sometimes pulls in other nearby symbols, but just as often pulls reinforcements from thin air.
  • And the Adventure Continues: If you choose to destroy the throne, the world is not created anew and humanity must continue to fight on, with it being clear that many will perish, though the Nahobino remains hopeful humanity will win with new found powers.
  • Anti-Frustration Features:
    • If you're unable to recruit a demon due to your stocks being full, they'll automatically join if you speak to them again with an available slot.
    • If you have trouble locating all the Miman, a Cironnup can be found and offers to mark their location on the map in exchange for Macca.
    • A new inclusion to the game is small health and mana balls the player can find while traveling. These are automatically picked up once you get near but also provide a small percent of HP and MP back. In addition, they respawn at a decent rate, allowing the player to avoid unwinnable situations where they have no money to revive their demons or heal.
    • For those who found it tedious to fulfill the conditions to net the game's hidden ending, there's some good news for you. So long as you completed the necessary steps required to unlock the ending in a prior playthrough, you will not be locked out of the ending on future cycles.
    • Physical demons like Kin-Ki or Siegfried are finally given more utility here with Dracostrike skills, which are elemental spells that scale to the user's Strength stat rather than their Magic stat, so physical demons don't have to rely on getting criticals for Press Turns anymore.
  • Art Evolution: Downplayed since while Jack Frost's base design is relatively the same, he now also has white linings on the edges of its hat and collar.
  • Attack of the 50-Foot Whatever: The demons roaming Da'at come in all shapes and sizes with some, like the elephantine Girimekhala and the golem Ouyamatsumi, dwarfing the teenager-sized Nahobino. Special mentions go to Lucifer and Surt, the former of which is just as big, if not even bigger than Tokyo Tower.
  • Audience? What Audience?: In a conversation between Cerberus and Hydra, Cerberus points out that them finally meeting only happened in the fifth gamenote . Hydra is confused by what he means by "game", with Cerberus telling it that it's not important.
  • Befriending the Enemy: Much like the previous entries, if you want to recruit demons outside of the World of Shadows, you need to negotiate with them and get them on your side.
  • Big Bad: Played with. There are antagonists, but none of them are people you can't negotiate with — Lucifer only started this whole thing to destroy the objectively terrible Vicious Cycle of the Mandala, while all the faction leaders have an ultimately humanitarian end; Hayao/Tsukuyomi wants a diverse world where all gods and people can coexist, Abdiel wants to restore the old order which protected humanity even if she has to stop The Evils of Free Will to do it, and Nuwa is just sick of the whole thing and wants to stop demons ruling over humanity at all.
  • Bittersweet Ending: Regardless of which ending you get, each comes with their own ups and downs and share one commonality: all your comrades and friends die, either by your hand, or by their competitors, and it is implied the Nahobino is eternally separate from the world.
    • The "Create a world for humanity alone" ending is more sweet than bitter but has its own downsides: All your friends are alive again, the world returns to a pre-apocalypse state and no gods or demons will ever interfere again and the Protagonist is living a happy normal life … only it’s a clone of the protagonist, as the Nahobino (the one we were playing as) is only allowed to observe the new world but he’s not allowed to be a part in it. However, it's an Ambiguous Situation if he and the other Gods are still around and forced to observe only, or if the Nahobino himself is choosing not to intervene to keep up his promise. Regardless, while the Nahobino has restored the world, he has made it clear he is not above his own laws, and his glimpse at his clone hints of the normal life he could have lived.
  • Bookends: The first and last cutscenes of a "Create a World for Humanity Alone" run both have Aogami reach out for the protagonist. The first one has them become a Nahobino. The second one has them say goodbye.
  • Bonus Boss:
    • Shiva acts as an additional challenge for the player to overcome this time around rather than showing up as a boss in the main story proper.
    • DLC bosses include Cleopatra and Mephisto from IV Apocalypse, as well as the Fiends and the protagonist of III Nocturne, the Demi-fiend, in "Return of the True Demon" DLC.
  • Boring, but Practical:
    • While you can test out random elements to check for resistances, you can also use a Spyglass, which reveals information about one demon, including their resistances. This is especially effective against Mitamas as it allows you to find their weakness immediately, netting a free rare item with zero guesswork. Spyglasses cost only an affordable 100 Macca at the shop and you can carry 50 of them at once.
    • The default Magatsuhi Skill, Omagatoki: Critical, is fairly basic and bland, but making it so every attack made is a Critical Hit is very useful for every demon that receives it, and can be a godsend when used correctly. Especially early on with skills like Bestial Bite, which deal extra damage if the attack is a crit.
  • Boss in Mook Clothing: Each area in Da'at has a giant demon which is considerably more powerful than any other demons nearby. The earliest one you'll encounter is in Minato, which is Level 46 whereas all the others are under Level 20.
  • Bragging Rights Reward: After you beat Vasuki, you're free to challenge Shiva, who comes at you at Level 96.note  If you do manage to beat him, you get the chance to fuse him as well as gain his essence. However, beating him means you're able to barrel your way through pretty much everything else in the game, except Lucifer.
  • Breaking Old Trends:
    • For the first time in the series (and the franchise as a whole), the fourth tier (severe) elemental spells have an official suffix (-barion) instead of a different name (though the usual names of the severe tier spells are still present, although as strong spells with a piercing effect).
    • Similar to Shin Megami Tensei Apocalypse, the Hama (Light) and Mudo (Dark) spells, which were previously Useless Useful Spells that either insta-killed a target or did nothing and outright didn't work against bosses, have been changed to now doing Light and Dark elemental damage. The Smirk system in Apocalypse doesn't exist however, so the insta-kill effect is potentially triggered instead if the target is vulnerable to them. They also share in the (-barion) suffix naming scheme, albeit for third tier spells.
    • Alice's unique spell "Die for ME!" is no longer the sole third tier Dark spell, but is instead a medium multi-hit spell.
    • The previous games have often had a pattern in their Lawful, Chaotic, and Neutral heroes: the Lawful hero is a calm, collected and patient person who strives for peaceful options but ends up supporting a hurtful regime, the Chaotic hero is a brash but friendly person who puts personal strength above all and ends up becoming obsessed with power, and the Neutral hero is a kindhearted and valorous person who ultimately puts their faith in humanity. In this game, Dazai seems like the archetypal Chaos hero with his brash personality and desire for power, but is actually the Lawful representative following his Character Development into a more confident person. Asuta seems like a dead ringer for a Lawful or Neutral hero, but is in reality the game's Chaotic representative and is working to achieve the goals of Tsukuyomi. And lastly, Shohei seems like the Chaotic hero of the bunch thanks to his stoic demeanor and his relationship with Nuwa, but is in reality the Neutral hero instead.
  • Bribing Your Way to Victory: Like the previous games, this game features paid DLC to grind for EXP, Macca, and Glory. In a twist, however, rather than being 3 separate maps, they're instead a toggle option to greatly increase the spawn rate of Mitama in the overworld, which normally spawn very rarely.
  • Brought Down to Badass: In V, it's stated that God forcibly robbed his fellow rival deities of their Knowledge, debasing them to mere lowly demons while leaving Him the sole "true" deity with any real power. This didn't stop a "treacherous snake" i.e. Lucifer from giving humans Knowledge themselves and kickstarting the Great Offscreen War that was Armageddon, pitting every former god against the Creator.
  • The Bus Came Back:
  • Call-Back:
    • The game's premise, in which the world has been destroyed and needs to be recreated through supernatural means borrows heavily from Shin Megami Tensei III: Nocturne. The concept of a "Throne" with which an entity can claim supremacy over the laws of the world similarly evokes elements from Shin Megami Tensei IV: Apocalypse.
    • Da'at's design as a ruined Tokyo covered in sand is very similar to previous versions of Tokyo after their respective apocalyptic events, mainly the Vortex World and Blasted Tokyo.
    • The Jouin U. Medical Research Center in Tokyo and the Tokyo Diet Building in Da'at both have Amala Drums.
    • The first demon you enter a negotiation with to join your party is Pixie. In Nocturne, the first demon to join the Demi-fiend's party was a Pixie.
    • The "Return of the True Demon" DLC serves as a recreation of the True Demon route in Nocturne with you receiving a Candelabra from a major NPC and then having to battle through the Fiends and another video game's protagonist to obtain the Candelabra they also hold, with the entire questline leading to the toughest boss fight in the game as well.
    • There's a relic called Old Magazine that's description says it's "An 18-year-old occult magazine full of articles on the supernatural", a nod to Hijiri's occult magazine Ayakashi Monthly that comes up a number of times in the opening of Nocturne.
    • During the parademonic summit between the Bethel branches, Koshimizu calls the creation of Da'at 18 years ago The Conception.
    • Should you seek to destroy the throne of the Creator, Abdiel will specifically call you a "Proto-fiend" rather than a "Nahobino", referencing the Fiends and the Demi-fiend's role as world destroyers in SMT III: Nocturne.
    • To illustrate how Lucifer have consumed the Creator's knowledge and power, as the Final Boss he will use the Inferno / Hailstorm / Lightning / Tornado of God skills, all of which are skills YHVH had from Shin Megami Tensei IV: Apocalypse.
    • Lucifer's plans are a mirror of his scheme in Shin Megami Tensei III: Nocturne: namely creating half-human hybrids with the strength to overcome the other gods and demons, and even the systems of the Great Will itself. He further serves as the True Final Boss of all but one ending route as a Strength Equals Worthiness test, just like in Nocturne's True Demon route.
    • The Throne of the Creator revealed in the endings borrows heavily from the design of Kagutsuchi from Nocturne, a glowing ball made of identical geometries layered over each other.
  • Chekhov's Gun:
    • Completing 75% of the Demon Compendium has Sophia give you the Seed of Life key item, which does nothing but look pretty. It later becomes relevant in the final dungeon, where you can either unlock Maria, Inanna, or Danu based on which ending route you chose.
    • After completing Isis's request to kill Horus, she carries his head home with her. The head, along with the Winged Sun Crest from Amon's sidequest, turns out to be a vital piece of unlocking Khonsu's true power, enabling his transformation into Khonsu Ra.
  • Chest Monster: In the overworld, any notable treasure locations marked by a navigator will have a chance of being an encounter with demons.
  • Continuing is Painful: There are no Auto Saves so the game highly advises to save frequently, especially if you plan to battle a challenging opponent. A Game Over will send you straight to the title screen and any progress that hasn't been saved will be lost. However, like the fourth game with Burroughs and Dagda, Aogami will inform you of a powerful presence ahead (ie: you're about to walk into a boss) allowing you to backpedal and save if you haven't.
  • Convection Schmonvection: Zigzagged in the Chiyoda arc. As the forces of Law ready themselves against Surt in his introductory cutscene, they burst into flames before getting within spitting distance of the fire giant due to how much heat he's putting out. Because of this, the Nahobino has to find an amulet that will let him get close enough to take out Surt without burning up. In the overworld, however, two Powers can be seen standing right outside a wall of flame Surt created with no ill effects.
  • Degraded Boss: Certain bosses, both from the main story and from sidequests, appear later on in the game as regular encounters.
  • Developers' Foresight: If you have certain demons in your party, they will have special interactions with a demon you're attempting to recruit, such as if your trying to recruit Cerberus and you have Hydra.
    • In the "Goddess in Training DLC" after you defeat Artemis, Zeus' voice can be heard from the sky and encourages his daughter to do better and learn from the Nahobino's example. If you have Zeus in your party, he will appear himself and tell the Nahobino to look after her after giving her advice.
  • Disc-One Nuke:
    • If you go out of your way for it, you can fuse Idun at roughly early mid-game. Idun has the unique skill Golden Apple, a Healing skill that combines the effects of Mediarama and Luster Candy. At the point in the game you can fuse her, Luster Candy is still very far off, and having a skill that buffs and heals the party simultaneously does wonders for slot efficiency and utility, making Idun extremely powerful as a supporter. There is an enhanced version of this skill called Light of Order which also cleanses debuffs, but you get it relatively late compared to Idun and its user is a Guest-Star Party Member so you don't have access to it for 60% of the game.
    • Amanozako's Essence can be obtained when your party is around Level 50 and gives the skills of a Level 76 demon, including two "severe"-strength attacks and a full heal for the entire party. Its affinities are just as powerful — it makes the Nahobino resist Light, immune to Force and Dark, and reflect Elec, at the cost of becoming weak to both Fire and Ice (and even then, those can be mitigated by passive skills or Dampener items).
  • Downloadable Content: There are seven in total; three that increase the appearance of the Mitama that drop EXP and Glory boost items, and four that pit you against Mephisto, Cleopatra, Artemis, the Fiends and the Demi-fiend.
  • "End of the World" Special: As is standard for the series, despite Tokyo being reduced to a sand filled, demon infested chaotic nightmare, the world can be reborn anew, this time around by reaching the throne of the now dead God, and it's up for you to chose the path you wish for it to take.
    Announcement Trailer: And within the throes of chaos, the world can be reborn, a future yet unknown. In a world without its Creator, which path shall you choose?
  • Everybody Lives: As far as humans are concerned, recreating a world for humanity has the Nahobino restore his friends and a human clone of himself to live in a world that he will oversee the order of as Top God, but cannot intervene on a personal level due to his own laws. It is also implied to happen in the law ending where the Nahobino restores what was lost.
  • Everything's Sexier in French: One unique demon conversation has Manananggal smitten for Loup-garou, a French werewolf.
  • Exactly What It Says on the Tin: In Japanese and Chinese, the protagonist's demon race after fusing with the mysterious fallen god is 合一神 (for "fused god"). In English the race is simply "Nahobino" for UI localization reasons.
  • Fantasy Kitchen Sink: The game features mythological figures from numerous cultures, including but not limited to Japanese Mythology, Chinese Mythology, Norse Mythology, Hindu Mythology, Egyptian Mythology, Celtic Mythology, Kabbalah, and The Bible.
  • Flash Step: The basic dodge animation for most demons is portrayed as one of these.
  • Flower Motifs: The protagonist's school uniform has a floral print on it. In the teaser, stylized flower petals also erupt as the main character and Tao are consumed by Daemons.
  • Foreshadowing:
    • The game hints constantly at Aogami's true identity as Susano-o:
      • One of the very first allies you meet in this game is Amanozako, Susano-o's "daughter" in Japanese myth, who also has the same blue-colored hair as her "father" in this incarnation.
      • Your first boss fight after fusing with Aogami is against the multi-headed dragon Hydra, recreating one of Susano-o's most famous myths; defeating the multi-headed serpent Yamata no Orochi.
      • Many of your unique skills, including summoning a tsunami, creating a tornado, conjuring a massive magic blade, bringing down a bolt of lightning, and so on, are often associated with traditional symbols of Susano-o, as he is the Japanese god of the seas and storms who wields a legendary sword.
    • Crossed with Interface Spoiler, unlike other Shin Megami Tensei games, none of the Amatsu are available or even appear in this game. Not only are Aogami and Koshimizu actually the Amatsu Susano-O and Tsukuyomi (and you can't recruit the latter), most of the Amatsu were even revealed to have been wiped out in Armageddon.
  • Forced Level-Grinding: Unlike previous Shin Megami Tensei games, there is a new level scaling mechanic that harshly penalizes you for fighting enemies of noticeably higher level than you. You will need to keep your party within at least a tiny handful of levels below your target at minimum, as the penalty's effects increase with greater level gaps to the point where levels matter more than stats if the difference is big enough.
  • Freeze-Frame Bonus: In the opening cutscene, the protagonist can be seen reading a book for a brief instance. A closer look reveals it to be the Man'yōshū.
  • Full-Frontal Assault: Preta was always depicted as this, but the HD graphics makes his junk look more detailed and brighter than before, having it full on display.
  • Godhood Seeker: With the Creator dead, countless demons seek to take the God of Law's now vacant spot on the Empyrean Throne and become the new Creator. When Bethel disbands, each god in charge of its branches go out to find the humans with their Knowledge so they can become Nahobino and make for the Empyrean throne. Notably, Khonsu is the only god among them who doesn't want to become the new Creator.
  • God is Dead: Your first flashback into Aogami's memories after the first area in the game have Lucifer claim he just climbed the throne of heaven and killed God, before exploding into magatsuhi himself. Later on, it's basically confirmed that "the Creator" or whatever that represents the Great Will or God here is already killed by Lucifer from the get-go. Since Tokyo was upheld by the Creator alone through a miracle, it fades slowly before someone takes the emptied throne.
  • Gotta Catch 'Em All: There are 200 Miman hidden throughout Da'at, 50 or so in each area (barring Jouin High School, the Demon King's Palace, the Temple of Eternity, and the Pillar Empyrean.) Gustave gives out a reward for every five Miman brought back.
  • Gravity Screw: Downplayed. Some formerly normal skyscrapers now have disintegrated into floating blocks that stretch up to the sky. This is despite the rest of the world seemingly having no such issues.
  • Great Offscreen War: A war that began well before the events from 18 years ago that kickstarted the main plot of the game. Beginning when Lucifer gave humanity the Knowledge taken from former gods, demons and the God of Law battled for countless years. Things came to a head when during a Conception Lucifer brought the war to an end and informed all in attendance that God is Dead.
  • Guide Dang It!:
    • Getting one of the endings is a chore in of itself, as you have to complete a set of requirements you might not pick up the first time around. In order to unlock the "Create a world for humanity alone" ending, you have to side with Nuwa and Yakumo and complete a series of sidequests, among of which involve the Fairy Village, Fionn, Amanozako, and Khonsu. The quests involving the latter are the most sensitive requirement as you have to spare Khonsu in order to progress that particular questline. Kill him, and you'll be locked out of the ending. Additionally, you must also kill the game's resident superboss Shiva. If Nuwa questions what the Nahobino intends to do when they reach the Empyrean Throne, you will have unlocked the fourth ending. If she doesn't show up, the "Destroy the Throne" ending will continue. On the plus side, you will not have to repeat those steps if you did all of them in a prior playthrough.
    • The DLC battle against the Demi-Fiend can easily become this. Unlike in Digital Devil Saga, the conditions for him to use Gaea Rage is actually avoidable this time around, and with some very careful playing it's entirely possible to completely prevent him from using this attack by exploiting his AI. However, none of that is written anywhere in the game, and you will actually have to take multiple trial-and-error attempts until you find out that specific condition where he doesn't use Gaea Rage to annihilate your whole party.
  • Hostage Situation: After the Nahobino and some of his friends return from Da'at, the demon Lahmu invades and kidnaps some of your fellow classmates, forcing the Nahobino to return to Da'at in an attempt to save them.
  • Home Guard: Bethel is an organization tasked with defeating any and all demons from Da'at threatening to invade the human world, and align themselves with angels and other gods. As the game is set in Japan, Bethel Japan receives the most focus and is at the forefront of all conflicts the protagonist finds himself in.
  • Hopeless Boss Fight: If you try to engage Ishtar as soon as her fight becomes available, she will have eight Press Turns per enemy phase, meaning that she can quite easily blitz through your entire party. However, a Decarabia you meet before her will tell you that she has devices set up to flow Magatsuhi into her to make her that strong, and destroying them will weaken her to the point that she will only have one Press Turn if you destroy all of them.
  • The Imp: Daemon, a member of the Brute Race, is shown to look like a stereotypical imp-like demon: black skin, crooked teeth, red eyes, bat-like wings and wielding pitchforks.
  • Keep It Foreign: Japanese demons with no speaking role in the game's plot (Neko Shogun, Azumi, the Four Devas, etc.) retain their Japanese language Voice Grunting in the localized versions.
  • Killer Rabbit: An Abcess in Taito has a set of demons who were encountered at the beginning of the first area of the game — Slime, Pixie, Preta, and Onmoraki. At first this is an odd combo to encounter at this point in the game... until you see that all four of them are at level 99. They also have two Press Turns each, making a total of eight. And unlike the Ishtar boss fight, you are forced to endure that amount of Press Turns per enemy phase. This will catch unsuspecting players expecting a simple fight off guard.
  • Kill the Ones You Love: As is tradition for the series, you will have to kill some of your classmates and friends. Some fall to demon possession, while others end up having incompatible views on what to do about the latest "End of the World" Special, forcing you to battle and kill them in endgame if you don't agree with their vision for a new world. And no, unlike in previous instances, you're all alone in this and have to take down basically anyone in your way.
  • Later Installment Weirdness:
    • Ironically, this is the first numbered game where Yoshitsune actually has its Signature Move, Hassou-Tobi, which was previously popularized by its appearances in SMT spinoffs and the Persona franchise.
    • Just like in Apocalypse, Light and Dark skills deal actual damage to foes, although the instant-kill requirement will activate if it's hitting a weakness (of course, it still won't instantly kill bosses). This is to prevent them from being dead-weight in crucial encounters.
    • This is the first numbered Shin Megami Tensei game to alter buff/debuff mechanics. While buffs/debuffs can still stack, V buffs and debuffs are now similar to the system popularized by Persona, with stat changes being temporary and stat-altering spells being split up into single target and multi-target variations.
  • Last-Second Ending Choice: Downplayed in regards to the normal routes as the alignment lock happens right before entering The Very Definitely Final Dungeon and you can choose all three choices regardless of your prior actions, albeit characters will have different reactions based on if your past alignment actions actually match your choice or not. Played straight in the Golden Ending as right after the Tsukuyomi fight, you can choose to either Destroy the Throne like what would normally happen, or you can choose to instead Create a world for humanity alone.
  • Lighter and Softer: Relative to the rest of the series. This time around, the Law faction is sincere in their desire to bring peace and prosperity rather than just keep the previous God in power. The Chaos faction wants the world to return to the way it was, just with a pluralistic choice of god to follow. And the neutral faction is actively trying to escape the Vicious Cycle their path usually is doomed to. Which is a far contrast to the previous games (especially in IV and Apocalypse where Law and Chaos forces are In-Universe flanderized caricatures) where most sides tend to have ill designs for the human race or just returns things to a status quo that led to apocalypse in the first place.
  • Limit Break: When the Magatsuhi gauge is full, you can unleash powerful skills or buffs that can easily turn the tide of any battle. All party members get access to one that makes all of the party's attacks that turn guaranteed critical hits, and demons get a second one based on their race.
  • Literally Shattered Lives: All enemies defeated with Bufu skills and frozen and fall to pieces.
  • Magic Music: This time around, the demon fusion happens when the Nahobino plays a set of mystical keyboards in the Cathedral of Shadows, producing an organ-like sound.
  • Masquerade: What exactly the current, normal-looking Tokyo is in this game. It's merely upheld because of a miracle by the Creator, and it has been destroyed 18 years ago by clashing forces of Order and Chaos. With the Creator also destroyed by Lucifer, it's a matter of time before Tokyo itself fades.
    Tao: If I told you the Tokyo you'd been living in this whole time was a lie...would you believe me?
  • Mercy Kill:
    • The Nahobino, following his death at Lahmu's hands and his resurrection by Tao, does this to Sahori both to put her out of her misery and kill Lahmu for good.
    • Two sidequests have you doing this to specific demons — a Succubus requests you put down her old friend Kumbhanda after he lost his sanity, and Isis requests that you bring her the head of her son, Horus, for the same reason.
  • Metal Slime: Mitamas return from the previous games as the demons that grant tons of rewards, except this time, they're significantly much more annoying to take down. They nullify all damage, resist Almighty, and only have one weakness that is completely random, which means you either land that weakness or they're gone. Rather than being exclusive to a DLC map however, they can spawn rarely in the overworld, and a paid DLC can considerably increase their spawn rate at a toggle, so you aren't forced to use it.
  • Multiple Endings: As is per usual with SMT games, though unlike past entries, your alignment only slightly affects which ending you're aiming for - in fact, being a specific alignment locks you out of none of them.
    • Restore God's Order Ending: The protagonist decides to take up the posthumous will of the God of Law, teaming up with Abdiel and Dazai to bring it back. The Nahobino succeeds in taking the Empyrean Throne, restoring all those lost to the war between order and chaos, and resumes the old order the God of Law upheld, having humanity live prosperous through devotion, though the existence of free will is questionable in a world where humans do not think for themselves. Notably one where there are fewer negative side effects and the Nahobino seems the happiest, and even Lucifer admits the world will be freed to an extent, with the added bonus of it being hinted that the Nahobino has restored those who have been lost, which may include his allies.
    • Rebuild The World Ending: The Nahobino sides with Koshimizu and Atsuta's vision of creating a world where a myriad of gods share power and dominion over mankind. Humanity offers their faith in each god equally, choosing a life of diversity and building an ever-changing society in the process. But this world inevitably derails into one of eternal strife as warring ideologies between humanity's factions break out. While saddened, the Nahobino still sticks to his convictions of ensuring humanity's right to choose is preserved rather than be chosen for.
    • Destroy the Throne Ending: The Nahobino achieves Yakumo and Nuwa's goal of destroying the Throne of Creation. The world is not remade and the demons still present begin to war with humanity, kickstarting an age of strife which claims numerous casualties and destroys what is left of the old world. But with the Nahobino ascending themselves and the means to combat demons left behind, humanity has a chance to eventually win against hostile demonic hordes and claims the world for themselves. Nahobino doesn't appear to be as happy as he is on the Law ending, but remains pleased by his hope for the outcome of the ensuing bloody battles.
    • The Golden Ending: The fourth and final ending that can only be achieved by meeting various hidden requirements during New Game+ and picking the "Destroy The Throne" ending. After defeating Abdiel, Nuwa reappears to reveal that her and Yakumo's ultimate goal wasn't just to destroy the Throne. Instead, they sought to use its power to create a new world free from demons and gods alike. With this option now in mind, The Nahobino decides to claim his right as Ruler and sit on the Throne of Creation. As the new Top God, the Nahobino creates a new world mirroring that of the old but free from all gods and demons, including Aogami who passes away approving of the protagonist's decision. Every human character who died during the events of the game are now alive and well, living their normal lives to the fullest. However, the ending is one of contradictions as it can only be upheld by the great will of the Nahobino, who as the only Top God, has secured a position that the God of Law himself wished to be in. Thus as the Nahobino doesn't see himself as above his own laws, he must exist outside of this new world, instead letting a clone take his place who he observes from afar, possibly pondering of the life he could have had while he must maintain the paradox of a world without other gods and demons upheld by the will of a single Creator who cannot invervene.
  • Mythology Gag:
  • New Work, Recycled Graphics:
  • No Body Left Behind: Every living thing that dies fades away into Magatsuhi.
  • Numbered Sequel: As the name suggests, it is the 5th main game in SMT franchise, though far from the fifth actual game in the series, between spin offs and sequels like Shin Megami Tensei: Strange Journey and Shin Megami Tensei IV: Apocalypse, respectively.
  • Order Is Not Good: Double or perhaps triple subverted. While the angels want to bring back God, they don't necessarily believe in His The Evils of Free Will ideology, leading to them wanting to create a world where both He and free will can exist in unison. Unfortunately, Abdiel, the current leader of the angels, is the only one who still wants to bring forth God's will to the point that she chooses to become a Fallen Angel in protest to His orders - which also means she's the only one able to serve as a Law representative in the ending. On the other hand, the Nahobino appears to be the happiest in the Law ending with even Lucifer admitting that the world can still be freed, and as a chaotic Nahobino can choose the path with an implication that he has a gentler touch, leaves it ambiguous as to how much of Abdiel's extremism will persist.
  • Order vs. Chaos: As usual, the story's various factions are split over questions of freedom, safety, and free will. Abdiel's faction believes in bringing back God's order stronger than ever, creating a paradise where everyone can be safe and happy at the cost of giving up free will and solely worshiping the Creator. Bethel wishes to place a new Creator God on the throne who will allow all gods to exist and give humanity the freedom to choose who they worship, though it will inevitably lead to conflict between the many factions. Shohei and Nuwa meanwhile advocate for destroying the existing system, making it impossible for a Creator to recreate the world, but also making it so no god can control or harm humanity again. Or, once again as usual, you can reject everyone's solution to Da'at, and seek to create a new world, but for mankind alone. In a twist, however, the protagonist's personal alignment doesn't matter; you can even recruit opposite aligned demons regardless of your alignment, just so long as you choose to realize their vision for a new world.
  • Poke the Poodle: In an optional demon conversation, a Jack Frost asks the player's Black Frost how to be evil. Black Frost advises Jack to grab a carton of milk from the back of the shelf the next time it goes shopping.
  • Promoted to Playable: Danu debuted in Shin Megami Tensei IV: Apocalypse but wasn't playable, acting solely as an NPC. In V she returns as a fully recruitable endgame demon.
  • Put on a Bus: Mido, the Minister from previous games, is no longer in charge of the Cathedral of Shadows. Instead, a woman by the name of Sophianote  runs the show.
  • Real-Place Background: As with the other numbered Shin Megami Tensei entries, the game is set in and features multiple real world locations from Tokyo, Japan. For instance, the protagonist gets transported to Da'at after going through the Takanawa Bridge Overpass, and the opening area has you heading first for Tokyo Tower, followed by the National Diet Building.
  • Redemption Demotion: Certain demons that were fought as bosses lose their unique skill when fused as allies — specifically, Ishtar loses Dreadful Gleam, and Khonsu Ra loses both Mesektet's Path and Heliopolis Dawn, though the latter is at least replaced with Trisagion (a similar resistance-piercing fire attack, but only targets one enemy as opposed to the entire party).
  • Religious and Mythological Theme Naming:
    • The small imp-like demons in the first three trailers are "Daemon", the Ancient Greek word for minor spirits.
    • The demon infested alternate Tokyo is called Da'at, the central state of unity of the Sefirot in Kabbalah.
    • The protagonist's Half-Human Hybrid form is called the Nahobino, a play on Nahobi-No-Kami (直毘神), Shinto deities of purification that restore the world after catastrophe.
  • Same Plot Sequel: While the details are different, the game's story heavily mirrors the overall plot Shin Megami Tensei III: Nocturne, with an Ordinary High-School Student becoming a Half-Human Hybrid after being transported to an Eldritch Location After the End Tokyo where various gods and humans seek to use an "End of the World" Special to implement their own vision for a new world. And meanwhile Lucifer, the one who planted the seeds that allowed you to become a Half-Human Hybrid, seeks to destroy the universal systems that create this particular apocalypse time and time again, becoming the True Final Boss as a Strength Equals Worthiness test of your power to bring his dream to life.
  • Schmuck Bait: Early in the game you can come across a chest tucked away in the corner of the map. Grabbing it triggers up to five Slime demons to drop down and ambush you. You can see them standing by when you do this, making it obvious what will happen if you go for it.
  • Shown Their Work: A usual staple for the series, but Atlus Japan posts YT videos for a Daily Demon Showcase note  that goes into the lore of these demons.
  • The End... Or Is It?: While the Golden Ending is meant to be viewed as Nahobino breaking the world out of the Mandala System by creating a world for humanity alone, the narrator ponders if a world can actually exist outside the Mandala as the camera zooms into player's face who is having thoughts about the normal life he has cast away, implying that while humanity itself cannot bring back the demons and gods anymore, there is nothing stopping you for doing the same.
  • There Can Be Only One: There can only be one on the throne of the Creator, and only one whose will can remake the world. Even should you to choose to align with Ichiro and Abdiel, Yuzuru and Tsukuyomi, or Shohei and Nuwa, one of the other two pairs will kill your allies while you are forced to take the others out, leaving only you to implement a vision for a new world.
  • Took a Level in Kindness: The angels of Bethel, unlike most Law-aligned factions in previous games, have a more benevolent goal in mind. While they still wish to bring back God, they also want to retain humanity's free will, as they believe the two can coexist freely. This doesn't sit well with Abdiel at all, though even she respects humans - she just believes in The Evils of Free Will.
  • Trapped in Another World: Subverted. The protagonist was seemingly drawn from ordinary Tokyo to another, desolate version of Tokyo, but that is not an alternate world but the real Tokyo, and it's been destroyed 18 years ago. It just looks normal due to a miracle from the Creator, but even that doesn't hold long.
  • We Cannot Go On Without You!: Unlike the IV games which largely bucked this trend, V returns to the standard practice where, if the Nahobino dies, it's game over.
  • Weird Moon: Despite it not really being visible, especially in the starting area, the moon is still a present element of the ruined world and effects demons differently depending on the cycle, going through cycles in quick secession. Primarily it affects the ability to talk to them; some demons will go into a Despair Event Horizon when the moon is essentially gone and refuse to talk, while at full moons will be overly chatting and easier to talk to.
  • The Very Definitely Final Dungeon: Empyrean, the pathway to the throne of the world's Creator, which is a pure white space with a tower made of cathedrals stuck together in Alien Geometries that ascends into the heavens.
  • Wake-Up Call Boss: The Tokyo Tower Hydra, the first boss, is the part where the training wheels come off. Its attacks hit like a tank, most demons under level 18 are weak to fire (which Hydra specializes in alongside poison), and its attacks can hit multiple times and targets. You either learn to make use of multiple mechanics like guard, the magatsuhi gauge, elemental weaknesses and resistances, and press turns, or you die painfully.
  • Wide-Open Sandbox: For the first time in a Megaten game the game's overworld is not only fully visible but also completely open and fully explorable. However as a callback to previous games, exploring Tokyo (not Da'at) has the player explore the streets from an extreme bird's eye view while represented as a simple player piece. There's not much to do here though.
  • We Used to Be Friends: The final act of the game has fissures erupt between those of Bethel Japan, who've spent much of the game working together to save Tokyo, and particularly between Dazai and Atsuta, the former of whom used to admire the latter greatly. In every ending, one of them eventually kills the other, or both end up being killed by the protagonist.
  • Wham Line: In past Shin Megami Tensei games, the conflict was almost always between Lucifer and YHVH, or at least their proxies. However, at the end of the first area, Lucifer reveals that's not going to be the case this time around:
    Lucifer: The God you cravenly revere is dead. Slain by my own hand, that humanity might finally live unbound from their chains.
  • You Don't Look Like You: Since Devil Summoner, Angel has been commonly depicted as a winged blonde woman in bondage gear. The Daily Demon showcase videos show that their designs have been completely overhauled as androgynous winged figures in white robes who wear golden masks.
  • Your Size May Vary: While many of the demons are shown as being massive in the overworld, many of the larger ones shrink down when they are on your side and in battle. For example, King Frost as a NPC is large enough where Nahobino only reaches halfway to his padlock, but when he is on your side, Nahobino reaches up to his collar.


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