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Video Game / Sherlock Holmes: The Devil's Daughter

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An evil legacy awakes.
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Sherlock Holmes: The Devil's Daughter is a 2016 adventure mystery video game. It is the eighth game to be released in the Adventures of Sherlock Holmes series by Frogwares, and is confirmed as taking place in a new and separate continuity from previous entries in the series. It can be played on Xbox One, PlayStation 4, and PC.


This game provides examples of the following:

  • Absurdly Spacious Sewer: London Sewers where Holmes investigates the Rasco gang's break.
  • Adorably Precocious Child: Katelyn, Sherlock's daughter.
  • Adult Fear: Holmes full-on in the last chapter after Katelyn gets kidnapped by Alice.
  • Age Lift: At least visually. Though Holmes mentions having been working as a detective for at least twenty years prior to the game, he and Watson now appear to be in their thirties, perhaps placing them in their forties, making them younger than their pre-Crime and Punishment incarnations.
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  • Always Murder: Subverted. The last case is a kidnapping.
  • And Now for Someone Completely Different: You play as Wiggins, one of the Baker Street Irregulars, while tailing a suspect, and control him through a variety of mini-games during the chase.
  • The Artful Dodger: While Wiggins doesn't seem completely happy with his lot in life, he's incredibly savvy and observant for a kid who looks to be barely in his teens, and very willing to use this to his advantage when helping Holmes on a case.
  • Avenging the Villain: Alice De'Bouvier wants to do this for her father, who was one of Sherlock's arrestees.
  • Balcony Escape: Holmes uses the balcony to get inside Alice's apartment.
  • Bed Trick: An emotional one. A young woman with an inheritance who lives with her mother and stepfather is tricked by the latter in disguise into believing he's a charming gentleman caller. He disappears in order to put her off men permanently. She reacts with appropriate horror to the revelation.
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  • Big Bad: Alice De'Bouvier kidnaps Sherlock Holmes' daughter with plans on brainwashing her into evil.
  • Big "WHY?!": Katelyn when asking Holmes why he killed her father.
  • Canon Foreigner: Even the most casual fan will probably immediately identify Holmes's daughter Katelyn as one.
  • Concealing Canvas: In Prey Tell, Holmes finds a safe behind a painting in Lord Marsh's house.
  • Continuity Reboot: Word of God confirms that these versions of Holmes and Watson are not the same iterations of the characters as those seen in the seven earlier games - hence the replacement of the voice actors, despite initial indications that the cast would remain the same as it had been for Testament and Crimes and Punishments. (Though since Holmes had already had three different voice actors in the series before the reboot and Watson even more, it's helpful that they clarified.)
    • However, Katelyn is not a surprise if you played through Testament, implying that this game still uses some of the previous ones as backstory, at least in Broad Strokes.
  • Cool Hat: Alice De'Bouvier sports an exceptionally lovely one.
  • Curse of the Pharaoh: What drives the mystery in A Study in Green.
  • Dark Action Girl: Alice De'Bouvier who is the loyal disciple of Moriarty as a Dark Messiah.
  • Disaster Dominoes: The inciting accident in Chain Reaction is this, including Bookshelf Dominoes.
  • Expy: Alice De'Bouvier is one for Bellatrix Lestrange. She's a former disciple of Professor Moriarty and fantastically devoted to him from beyond the grave. She's also completely insane. Played with as it's highly likely Alice never met Professor Moriarty and just took up his cause as a way to ruin Sherlock Holmes.
  • Grievous Bottley Harm: During the Bar Brawl, Holmes defends himself and Orson Wilde by hitting an opponent with a bottle over the head.
  • Happily Adopted: Holmes's daughter, Katelyn, is aware that she's adopted and (despite the highly unusual circumstances of being raised by an adoptive single father and his close male friend in Victorian Britain) seems to be perfectly content with her situation in life. In fact, it's learning the identity of her biological father that sends her temporarily off the rails.
  • Hollywood Exorcism: Holmes performs one to fool a witness into believing he is a priest. Amusingly, while he sets up the "supernatural occurrences" beforehand, he appears to be making it up as he goes along when it comes to the exorcism itself.
    (shouting dramatically) "Fire and brimstone
    Are much better for crumpets
    Than fire toothed demons!
    "Amen!"
  • Hotter and Sexier: The new character models for Holmes and Watson seem to owe a lot to the 2009 film and its sequel, which made much of the sex appeal of the lead actors, Robert Downey Jr. and Jude Law. Previous entries in the series had based their appearances on the older, less self-consciously attractive portrayals from the Grenada TV series.
  • How We Got Here: Prey Tell begins with Sherlock being pursued in the woods. Then we cut back to 3 days earlier to see how this all started and return to the forest scene in the climax.
  • Hunting the Most Dangerous Game: What the Quartermain Club does in the first case. They recruit the poor to serve as their targets under the guise of philanthropy.
  • I'm a Monster: Katelyn thinks this of herself in the climax after some brainwashing by Alice.
  • Incredibly Obvious Bomb: The bomb meant to destroy Bakerstreet in Infamy is a ticking clock with wires and some explosives. Lampshaded later by Holmes who deduces that the bomb builder was poor and couldn't afford a more advanced type.
  • The Man Behind the Man: Alice De'Bouvier is carrying out a post-mortem plan by Moriarty.
  • Ms. Fanservice: Alice De'Bouvier is an extremely attractive woman in flattering period attire.
  • Mythology Gag: A clue in one case is a copy of The Strand Magazine, the periodical in which the Sherlock Holmes short stories first appeared; the names of Sherlock Holmes and of Arthur Conan Doyle can just be made out on the cover. (Specifically, it's the November 1903 issue, containing "The Adventure of the Norwood Builder", although the dateline has been altered to 1893 to better fit the setting of the game.)
  • No Celebrities Were Harmed: Orson Wilde, a playwright from America? Sounds like a crossover of Orson Welles and Oscar Wilde.
  • Off to Boarding School: A rare use of this trope by the protagonists. Katelyn apparently spends the vast majority of her time at boarding school, presumably to explain how Holmes can freely go off detecting for weeks at a time and share a small two-bedroom flat with Watson without his daughter getting in the way. (Also, possibly, to appease fans who might regard the idea of Holmes having a child dubiously, by explaining that he doesn't actually see her very often.) However, the rest of the trope more or less fits: Katelyn is an adopted/step-child (check), Holmes did away with her biological father before assuming parenting responsibilities (check), and though her mother is never even mentioned and so naturally Sherlock didn't marry her (cross), he seems to worry that more prolonged contact with him would lead Kate to uncover dark family secrets such as the truth about her original dad (check).
  • Outside Ride: When the man Wiggins is tailing for Holmes gets into a carriage, Wiggins rides along on the back.
  • Paper-Thin Disguise: Holmes is supposed to be a master of disguise, but simply wearing glasses or a little facial hair will be enough to fool everyone.
  • Pay Evil unto Evil: Sir George Hurst plans this as he hunts down the members of the Quartermain Club after they hunt his fellow members of the working class for sport. The climax has him planning to slit Lord Marsh's throat after revealing the man decapitated numerous individuals. You can shoot George to stop him but most players don't.
  • Reality Is Unrealistic: Of the Tiffany Problem sub-category. The name "Katelyn" for Holmes/Moriarty's daughter sounds painfully modern (not helped by the spelling or her Canon Foreigner status, of course), but "Caitlin" (though it should really be pronounced "Cat-lin", as the Irish version of Catherine) isn't really out of place for the time period given the character's Moriarty ancestry.
  • Removed from the Picture: In A Study in Green, Marley was painted over in a photograph.
  • Roofhopping: Wiggins during his Stalking Mission.
  • Secret Room: Holmes discovers one behind Marley's office in A Study in Green.
  • Shrine to the Fallen: Alice has a shrine room for her deceased father. In fact, she keeps her mummified father in the room as well.
  • Spanner in the Works: Orson Wilde is making Holmes' life hard. First he destroys Holmes' lab station and later he compromises his undercover mission at the tavern. Turns out it was done on purpose.
  • Stalking Mission: Wiggins has to stalk the doctor across town in the first case.
  • Stealth-Based Mission: The end of Infamy has a sequence where Holmes has to sneak around a number of guards in order to get into a church where Wilde is held.
  • Temple of Doom: Holmes enters one in A Study in Green. It comes with all sorts of relevant Death Trap tropes like Ghost Butler, a boulder to escape from, Spikes of Doom, an Advancing Wall of Doom, Deadly Gas and a dangerously failing Rope Bridge.
  • Thanatos Gambit: Alice is fully intending to commit suicide with Kate by crashing the boat and causing it to explode.
  • Title Drop: Twice: at the end of "Fever Dreams", a distraught Kate claims that she doesn't deserve saving, as she's the Devil's daughter. Minutes later, after saving Kate from the Madam Destiny's fiery wreck, Holmes mutters that Alice was "truly the Devil's daughter".
  • Two Shots from Behind the Bar: The Bar Brawl in Infamy has a barkeeper going for Holmes with a shotgun.
  • Unexpected Gameplay Change: The adventure gets interrupted as several points for time-critical mini-games.
  • Unflinching Walk: The cover art shows Holmes and Watson rather casually strolling away from a London that looks downright apocalyptic, with menacing and unnaturally red storm-clouds and what appears to be a rubble-strewn roadway. Even the US cover gets in on it which otherwise depicts Sherlock and Watson chasing after someone by adding a few citizens acting completely unfazed by the goings-on.
  • Victorian London: A major setting for the game, as might be expected. One interesting aspect of this game's use of its setting is that you get to experience it from different perspectives: while Holmes finds welcome reception in the homes of gentlemen and can go in disguise to seedy workingmen's pubs, Wiggins sees the city from the point of view of an underclass child, being hired to shine shoes and sweep chimneys but otherwise generally disregarded by adults and the higher classes.
  • You Killed My Father: One of the first conversations between Holmes and Watson reveals that Holmes killed Katelyn's real father and subsequently adopted her, though she is unaware of this. One possible reason for his decision could be his attempts to avert this trope. And also because said father was Moriarty.

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