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Video Game / Sherlock Holmes: The Awakened

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Sherlock Holmes: The Awakened is a point and click adventure game developed by Frogwares which features Holmes and Watson investigating a mystery involving the Cthulhu Mythos. It was originally released in 2006, with an Updated Re-release arriving in 2008.

This game provides examples of the following:

  • A Foggy Day in London Town: Watson mentions the fog at the beginning of the game.
  • Apocalyptic Log: Some of the notes you find have a definite air of this, as befits the subject matter.
  • Batman Gambit: Holmes uses one on Watson to fool the enemy, not quite trusting Watson's acting ability.
  • Bedlam House: The Black Edelweiss, where it's implied that they just bash the patients over the head and fill them up with sedatives.
  • The Big Easy: One of the main locations in the game.
  • Bloodier and Gorier: The first of Frogwares' Sherlock Holmes games to be rated M, it features considerable blood and gore.
  • Body Horror: The first corpse you find has been cut up and had large parasites implanted inside. Which then pop out and crawl around for a bit.
  • Call-Back: A couple to the previous game in the series, Sherlock Holmes: Secret of the Silver Earring, including a newspaper article that goes some way to resolving the dangling plot thread/Red Herring of the actress's missing red wig, and a large sign for Bromsby & Co. appearing on the side of one of the warehouses at the London Docks location.
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  • Corrupt Hick: The three men in New Orleans who are actively impeding Holmes' investigation. By shooting at him.
  • Early-Bird Cameo: Arsène Lupin turns up in a couple of newspaper articles; he's the main antagonist of the next game in the series.
  • Foreshadowing: An article buried in the newspaper you get early on mentions priceless jewels stolen by a thief who leaves a calling card with the initials "AL", a preview of the next game in the series.
  • The Greatest Story Never Told: Watson did not write a book about this adventure. Holmes clarifies that this is because they want to keep the knowledge of the (potentially) supernatural occurrences out of the wrong hands.
  • Guide Dang It!: You are occasionally asked to type in the answer to a question to proceed. While the clues to the answer ARE found within the game, how they fit together can be rather obtuse.
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  • Hooker with a Heart of Gold: Lucy, who works in the New Orleans whorehouse.
  • Mad Scientist: Dr. Gygax has been cutting out parts of patients' brains.
  • Master of Disguise: One of Holmes's many talents on display.
  • Maybe Magic, Maybe Mundane: It's never definitively determined if the supernatural stuffs in the game are real or not, such as the ritual to summon Cthulhu and the part where Holmes knocks out a person with a sigil and incantation.
    • Although there is a chance that it could be possible real based on the fact that a lot of mysterious and unexplained things that happen in the game as well, like the time a statue was used to summon a Deadly Book, and Barnes going back after reading said book.
  • Mistaken for Gay: It's not exactly an honest mistake, but the Madam of the New Orleans brothel suggests that Holmes and Watson, being together, are not entirely out of options if they can't afford the services offered at her establishment.
  • Sequel Hook: Holmes mentions at the end that freeing Moriarty from the Black Edelweiss would have consequences despite The End of the World as We Know It being averted; this comes to pass a few installments down the line.
  • Shout-Out:
  • Unexpected Gameplay Change You chase a thief that's stolen your luggage in New Orleans. A definite change from deliberately-paced investigation.
  • Tome of Eldritch Lore: As usual for a work in which Cthulhu is involved, you find one of these kinds of books.
  • The Watson: The original appears, and is playable at some points.