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Characters / Devil May Cry: Dante

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Character subpage for Dante, the primary character from Devil May Cry.

Be aware that some spoilers will be unmarked. Read ahead at your own risk of being spoiled.

"This party's getting crazy!"
Click here to see his DMC 4 self 
Click here to see his DMC 3 self 
Click here to see his DMC 2 self 
Click here to see his DMC 1 self 

"This whole business started with my father sealing the entrance between the two worlds. And now, my brother is trying to break the spell and turn this place into Demonville. This is my family matter, too. Quite frankly, at first, I didn't give a damn. But because of you, I know what's important now. I know what I need to do."

Voiced by: Drew Coombs (DMC, Viewtiful Joe, Viewtiful Joe: Red Hot Rumble), Jonathan Mallen (young, DMC), Matthew Kaminsky (DMC2, Shin Megami Tensei: Nocturne), Reuben Langdon (DMC3, DMC4, DMC5, The Animated Series, Marvel vs. Capcom 3, Marvel vs. Capcom: Infinite, TEPPEN), Toshiyuki Morikawa (The Animated Series, Marvel vs. Capcom 3, Project X Zone, DMC4: Special Edition, Project X Zone 2, DMC5, TEPPEN, Shin Megami Tensei: Nocturne HD Remaster; Japanese)
Face Model: Adam Cowie (DMC5)
Image Songs: Devils Never Cry (DMC3), Lock And Load (DMC4), Subhuman (DMC5)

The Anti-Hero Demon Slaying Half-Human Hybrid son of an Ascended Demon named Sparda and a human named Eva. After losing his mother to demons as a child, Dante grows up to become a demon-hunting mercenary who runs his own devil-hunting business named Devil May Cry.

Being half-demon, Dante has Super Strength, Nigh-Invulnerability and a Healing Factor, along with the ability to transform into a demonic Super Mode called Devil Trigger. His weapons of choice are two custom handguns known as Ebony & Ivory, and a memento broadsword of his father's named Rebellion.

While often cocky, deep down he is a compassionate man devoted to fighting for the good of humanity and helping his friends. Still, he does like getting paid for it.

Dante's fighting style (popularized by the third game) revolves around his... well, Styles, which are toggle-able movesets that change what the Circle/B button does depending on what weapon he has equipped and the situation at hand. Dante has a total of four styles, two offensive and two defensive. Swordmaster adds new Devil Arm abilities that improve his damage with them significantly, and Gunslinger makes his firearms much more versatile and adaptive. Trickster gives him a dash move, an air dash, and a teleport, and Royalguard allows him to block, as well as allowing him to absorb the blocked damage and redirect it back at his enemies. Devil May Cry 3 also grants him Quicksilver and Doppelganger. In 4, Dante can switch between these styles at will, and judicious usage of his abilities turns him into a Master of All, but Some Dexterity Required.

His Devil Trigger gives him a Healing Factor, increased defense, and enhanced strength. Some of his attacks also come off differently while in this state, usually giving him higher damage potential. In 5, Dante gains an advanced Devil Trigger form called Sin Devil Trigger, which completely changes his moveset and massively buffs his damage. To access this form, Dante must "sacrifice" bars of his DT gauge to fill the SDT gauge.

He also now has his own Self-Demonstrating page.

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  • The Ace: In 4, where he upstages Nero at every turn.
  • Action Hero: He's a snarky demon hunter with superhuman abilities and expertise in multiple weapons.
  • Alas, Poor Villain: See Angsty Surviving Twin. He is shown to mourn Vergil after both of his deaths.
  • All of the Other Reindeer: Heavily implied. While it’s not really that seen heavily, it’s shown that Dante’s supernatural troubles has prevented him from living a normal life.
    • The biggest example of this is in the DMC anime, where a town Dante was in when he was younger got burned down because a demon was trying to kill him. While the demon was eventually killed later on, it earned him the hatred of a normal human, viewing him as a monster.
    • Fridge Horror kicks in when you think about it: How many times did Dante have to cope with the idea of an entire town being turned on its head because of a demon wanting to kill him?
  • Always Identical Twins: He and Vergil. The only thing distinguishing them is that Vergil styles his hair. This change after enough time in completely separate worlds, to the point the two have different face models in 5.
  • Ancestral Weapon: His sword Rebellion is suggested to be another memento from Sparda.
  • Angels Pose: Pulls this alongside Trish and Lady at the end of 4.
  • Angsty Surviving Twin: Dante is this after both of Vergil's deaths. The first time he simply denies it, and the second time it is not dwelled on, but the sorrow on his face as he picks up Vergil's amulet, and his reminiscing of one of their birthdays makes this apparent.
  • Annoying Younger Sibling: A rare protagonist example. He's snarky to everyone, but his taunting of Vergil in 3 reeks of this trope. Especially when contrasted with Vergil's perpetual stoicism and seriousness. However, Vergil is also a Big Brother Bully at the same time, so they're somewhat even.
  • Anti-Hero: Pragmatic Hero in most of his appearances, Disney Anti-Hero in 1 and 2.
  • Anything but That!: The sheer prospect of being forced to go to Patty's eighteenth birthday is enough for Dante to accept V's job right then and there in 5. Before the Nightmare gives context to Dante's fear: he dreads being around and forced to socialize with so many "normal people" because he considers himself a freak, and he was still planning to celebrate Patty's birthday with her afterwards, just not around her friends.
  • Arm Cannon:
    • One of the more unusual traits of Dante's Devil Trigger in 2 was that the palms of his hands had six-barreled, rapid-fire mini-cannons protruding out of them.
    • One of his weapons in the third game is Artemis, a laser gun strapped to his arm that lets him fire purple beams; it can be charged to make him fire homing orbs, and he can also make it rain beams with it.
  • Armed Legs: Dante wields these with his Beowulf Devil Arm in 3. It returns in the form of Gilgamesh in 4 and Balrog in 5.
  • Armor Is Useless: While the gauntlets/gloves and greaves that is Ifrit in 1, Beowulf in 3, Gilgamesh in 4, and Balrog in 5 can technically also double as armor, they don't really offer protection when equipped. Although Dante's default outfit in 2 includes what looks like a breastplate, it's more of a harness than any actual armor. He does manage to avoid his usual habit of being made into a human shish kebab (outside of a boss battle if the player fumbles), so there's that.
  • Artistic License – Martial Arts: The gauntlet-type Devil Arms (Ifrit, Beowulf, Gilgamesh, Balrog), Cerberus in 3 (which is a tripartite nunchaku instead of a traditional two-part nunchaku) and King Cerberus's three forms (tripartite nunchaku, bo staff, and three-section staff) in 5 have moves based on actual martial arts, but enhanced by elemental properties and/or Dante's Super Strength. For example, a one-inch punch from Gilgamesh wrecks a huge monolith in 4.
  • Awesome, but Impractical: In 3, 4, and 5, Dante has a recurring uppercut move called "Real Impact" that does tremendous amounts of damage, but it only targets one enemy at a time, has a long start-up animation and short range, all of which make him vulnerable when fighting in crowds.
  • Back-to-Back Badasses: With both Lady and Vergil in 3.
  • Badass Biker: As seen in 2, 3 and especially 5. In the third game, Dante even goes as far as to unleash some Bike Fu, though at the cost of Lady's motorcycle. And he later acquires a wicked looking demonic motorcycle in 5, which he gets to use as a weapon.
  • Badass Crew: With Trish and Lady.
  • Badass in Distress: To show how serious is the situation in 5, Dante gets hit by The Worf Effect and, not only gets Rebellion shattered by Urizen, but also gets himself captured by the villain. Though he does manage to break free, he is left in a month-long coma, of which he wakes up from at full condition.
  • Badass Fingersnap: The full gesture for switching to Gunslinger Style in 4 (i.e. if Dante is stationary) is this.
  • Badass Longcoat: He's rarely seen without a red coat. The coats are different in each game, however.
  • Bag of Spilling: Most of the firearms and Devil Arms he acquires in the games don't get carried over between them. Chronologically speaking, the only ones that do are Force Edge note , Rebellion note  and the Shotgun note . One reason is that the Devil Arms from 1 and 3 were given to Enzo, his former agent mentioned in 1's manual, as a form of collateral on his debt. Enzo cancels the debt so Dante can use them to destroy another Devil Arm, but Dante leaves the Devil Arms behind in part of feeling guilty for having to amputate one of Enzo's arms due to a Devil Arm trying to possess Enzo before the anime, as told by Morrison in Vol.1 of the Audio Drama CD.
  • Boss Subtitles: In 5 SE for Vergil Mode.
    The Legendary Devil Hunter: Dante
  • Battle in the Rain: His first battle with Vergil in 3.
  • Berserk Button: Bringing up Vergil or trying to use him to earn his cooperation is a surefire way to get Dante uncharacteristically pissed at the offending party. In the manga Visions of V, V himself learned that lesson when Dante briefly leaks his demonic power and gives V one hell of a Death Glare.
  • Beware the Silly Ones: He constantly messes around with the demons trying to kill him. The reason he acts like this, however, is because he's just that powerful that none of these are an actual threat to him. He could easily defeat any demon that faced him, but that's not nearly as fun as toying with them first.
  • BFS:
    • His trademark claymore sword Rebellion, a memento from his father Sparda. Also, said father's own namesake sword, which can shapeshift into other melee weapons as well. Dante acquires several other demonic swords that also qualify for this trope over the course of the series.
    • During the course of 5 Rebellion gets shattered but he holds onto the hilt of the weapon afterwards. For a few missions he uses his father's BFS, Sparda, before merging himself with Sparda and Rebellion to create a new BFS called "Dante" that also gives him a new Devil Trigger form.
  • Big Good:
    • Of 4, being the major force of good opposing the Order of the Sword; he does, however, come off as the bad guy at first.
    • In 5, he serves as a major force of good against the demon invasion in Red Grave City.
  • Big "NO!": Gives one when Trish does a Heroic Sacrifice to save him from Mundus's Agony Beam.
  • Bizarre and Improbable Ballistics: Dante is a prime offender of this, showing off feats like:
    • Deflecting bullets with other bullets.
    • Firing six bullets into the base of a broadsword, in order to make it pierce through a group of gargoyles, while running down along the side of a building.
    • Firing bullets in mid-air to keep your self and/or enemies aloft.
    • There's also the description of Dante's "Trick Shot" ability with the anti-tank rifle Spiral in 3. It states that he ricochets the bullet so it ends up travelling faster with each rebound, making it an authentic non-conservation-of-momentum gun.
  • Black Swords Are Better: In 5, Dante's iconic sword Rebellion is destroyed by the Big Bad Urizen. After finally realizing the true nature of his sword, Dante stabs himself with its remains, with it and Sparda unlocking the most powerful stage of his Devil Trigger and gaining a new sword called the Devil Sword Dante made of a substance resembling hardened lava.
  • Blade Spam: Million Stab is one of Dante's iconic moves throughout the games. It's a blinding whirlwind of sword stabs with one hand, followed by a finisher.
  • Blessed with Suck: Being a Son of Sparda has granted him powerful abilities that allows to go toe to toe with every demon that comes his way, but it’s also made him a supernatural bullseye to The Legions of Hell, not to mention being the same reason why he took up devil hunting in the first place.
  • Blinding Bangs: Depending on the game.
  • Blocking Stops All Damage: Dante has his Royal Block skill that can negate anything if properly done, including explosions, electrified floors, and 100ft tall statues dropkicking him. Mistime it, and Dante will take damage and the guard will be broken.
  • Blood Knight: Heroic example; Dante really enjoys his job as a demon hunter. According to the first game's manual that Dante will usually refuse any jobs he dislikes regardless of the pay, but will immediately take any jobs involving the supernatural, especially involving demon hunting, with or without pay. He usually loves to demonstrate his demonic like powers along with the new weapons he's obtained throughout the story to fight in the most flashy and extravagant way.
    Dante: Well bring it on! I love this! This is what I live for! I'm absolutely crazy about it! (Cheshire Cat Grin)
  • Boring, but Practical: One of his weapons in 4, Pandora, has (among other things) a giant laser, a mobile turret that shoots missiles, and the ability to weaponize all the evil within to nuke everything on screen. What're the most used forms in combo videos? The chaingun (the aerial version specifically) and boomerang-glaive.
  • Born Winner: Being the offspring of a very powerful demon hero, Dante and his brother have inherited some of his powers.
  • Boss Subtitles: As the Final Boss of Vergil's story in 5: Special Edition.
    The Legendary Devil Hunter: Dante
  • Bottomless Magazines: Dante can run out of ammo, but his weapons refill automatically given time. According to the manual for the first game, one of his demonic powers actually creates more bullets in his guns.
  • Boxing Battler: The Blow portion of Balrog's moveset in 5 uses boxing moves including weaving and Rapid-Fire Fisticuffs and a Shoryuken.
  • Bring My Red Jacket: Red longcoat in every game, check. Constantly impaled, check.
  • Broken Ace: A devil hunter with badassery only a few can match...but is compounded with several tragedies hidden underneath his playful and carefree attitude.
  • Butt-Monkey: Surprisingly, he's shown to be this in the anime, 4 and 5 thanks to his financial troubles: he goes into debt, doesn't have enough money to buy food, has his water shut off, and other ridculous indignities. Patty even quips that Dante has to be the unluckiest guy she's ever met. Lady goes so far as to call Dante undateable after Trish accuses her of being jealous, countering that Dante's general attitude as a slob when not working would be a turn-off anyone from being interested in him romantically.
  • Cain and Abel: The Abel to Vergil's Cain.
  • Calling Your Attacks: Sometimes not the attacks' actual names, but war cries and phrases that is associated with each move, like him finishing with "Breakdown!" after performing Million Stab. He does shout out "Rising Dragon!" on executing Rising Dragon when using Beowulf in 3, Gilgamesh in 4, and Balrog in 5.
  • The Cameo:
  • Catchphrase:
    • "Jackpot!", usually said right before defeating the Big Bad. It sees its fair share of usage by Vergil and Nero as well.
    • "Devils never cry" seems to be one as well, seeing as he's said those words to Trish, Lucia, and Lady near or at the climax of the first three games (in the first two instances, he was trying to comfort Trish and Lucia, while the latter was Dante trying to deny the pain he felt when he believed Vergil to be dead).
  • Celibate Hero: Despite meeting rather attractive new women in nearly every single installment, Dante has shown zero outward interest of actually getting with any of them. Trish looking exactly like his mother aside, he has never had anything more than a professional relationship with Lady and Lucia either. Casual flirting isn't off the table however, as is the repeated amounts of trash-talking he, Lady and Trish give each other. Lucia, in fact, has directly propositioned him for sex, which Dante declined on the grounds that it would simply get in the way of his work.
  • Character Development: Though his main personality is the same in each game, chronologically he matures quite a bit. Witness his change from thrill-seeking (3) to guilt-ridden (1) to cool-headed (4). This is clearly seen in 3 where he begins as being resentful towards his father for being absent and for creating a plan to seal gates to the Demon world using his mother's amulet. Over time after seeing Lady's own struggles with coming to terms that her human father Arkham is a complete monster, he begins to change his attitude towards his father. While still able to crack jokes at Sparda's expense, Dante comes to respect and understand his ideals and the sacrifices he made because of his love towards humanity.
  • Character Exaggeration: Suffers from it in the anime. The Rule of Cool that he adheres by in the games seems to have become the equivalent of air for him in The Animated Series, to the point of Destructive Savior tendencies.
  • Characterization Marches On: In the first game, Dante was portrayed as a cocky but otherwise coolheaded demon hunter with plenty of snark. The second game ramped up the coolheadedness and greatly toned down his humorous side, while the third game brought it back up to full gear while reinventing him as a campy Large Ham. The fourth game onwards, however, solidified his characterization as a level-headed, but still show-offy guy.
  • Charged Attack: The hand-to-hand weapons of 1, 3, and 4 (Ifrit, Beowulf, and Gilgamesh, respectively) can add increased attack power (or even new attacks) by holding down the input on each strike. However, this makes an already slow weapon even slower, so use this feature wisely. He can also charge up attacks on Ebony and Ivory, and Coyote-A in 4. In the fifth game, Dr. Faust's strongest attack (meteors made of big Red Orbs) need to be charged first, while the Double Kalina Ann's attack, when charged, will make him combine the 2 rocket launchers into one and then fire a quick, powerful laser that hits all enemies on its path.
  • Chekhov's Gun: He comes across a few, but the best examples would most likely be his half of the Perfect Amulet (in both 1 and 3) and his lucky coin (actually a trick coin) in 2, which is later used to thwart the Big Bad's plan.
  • Chick Magnet: While he does play the role of Handsome Lech towards Lady at first, every single female lead of the first three games became a viable love interest for him towards endgame, Unresolved Sexual Tension and everything. It doesn't hurt that he has the air of The Charmer about him. In the case of Trish and Lady, the romantic tension was dialed back for their joint reappearance in 4. Here, it's obvious that Dante sees his ladyfriends at least as True Companions; any non-platonic feelings are negated by Dante's lack of (or suppression of) perverted qualities. As for Lucia, chronologically, she's the last girl Dante meets, so the matter of Dante's love life could have taken one of several different directions. However, he instead remains a Celibate Hero because he thinks romance will get in the way of his work.
  • The Collector of the Strange: Has several demon skulls in his office as well as various weapons mounted on his wall.
  • Competitive Balance: Dante being able to use his ultimate form at will in DMC5 has put some little limitations to how it previously worked in DMC2, Sin Devil Trigger is ridiculously powerful but the Majin Form still boasts characteristics that the former doesn’t, such as two special attacks that will instantly kill any enemy and bosses that can get hit by it (the majority of them in DMC2), the normal attack damage output data for the Majin Form remains slightly bigger than the Sin Devil Trigger as well, and Majin Form is absolutely untouchable and can not be pushed back in any way, as in it doesn’t even react to incoming attacks or stage hazards, if Sin Devil Trigger remained as broken as Majin Form while still being easily accessible it would just void DMC5 of any semblance of difficulty.
  • Continuity Nod:
    • The Animated Series initially invoked this when it used Dante's alias of "Tony Redgrave" (the same name inscribed on his guns) from the seemingly non-canon prequel novel for 1. Further nods to the novel were found in Dante's guns. Ebony and Ivory contain an inscription that reads "By .45 Art Works". In another nod to the novel, .45 Art Works is a gun shop owned by a female proprietor named Nell Goldstein (who has a tendency to misspell the name of her shop as ".45 Art Warks"). Goldstein apparently helped "Tony" construct E&I, as well as Sparda's Luce and Ombra (which bear the same engraving). Devil May Cry 5 contains multiple references to Tony Redgrave and Nell Goldstein, details the .45 Art Works and introduces Nico, Nell's adopted granddaughter, as a main character.
    • His taste for strawberry sundaes comes from a prequel novel that was kicked out of canon by 3.
  • Cool Bike: Cavaliere is his motorcycle Devil Arm in 5, made from the parts of a devil boss fused with a motorcycle, that can also transform into a pair of giant chainsaws BFSs he can dual wield.
  • Cool Guns: His signature twin pistols, Ebony and Ivory, a pair of custom-designed M1911A1-type handguns with several special features.
  • Cool Loser: Dante constantly struggles to make ends meet, is often the subject of mockery by his friends and has never been shown in a relationship. He's also an incredibly powerful and highly skilled demon hunter. And while he has never had a girlfriend in any of the games, it has been shown that this doesn't stop women from falling for him like Lucia in 2 and it seems his lack of dating experience is partly by choice; that, and beyond his charming aura, he's rather slobbish when he's not working.
  • Cool Old Guy: In 5, he's sporting longer, grayer hair and meaner stubble, but he's just as cocky as ever.
  • Cool Sword: Rebellion, a sword that was passed down from his father, is what connects him to his demonic side once awakened. He's also used several other swords throughout all four games including the Force Edge/Sparda (his father's Devil Arm), the Alastor, Agni and Rudra and his own Devil Arm, the Devil Sword Dante.
  • Cool Uncle: According to the semi-canon novel Deadly Fortune, finally confirmed in the artbook Devil May Cry: 3-1-4-2 Graphic Arts. Dante is this to Nero. It actually puts a new spin on his Trickster Mentor attitude towards Nero, and his letting him keep the Yamato despite saying "it should be kept in the family." Dante further cements it in 5 when he reveals to Nero that the newly-revived Vergil is his father.
  • Counter-Attack: Starting from 3, Dante can use his Royalguard Style to nullify damage taken and strike back with a punch move known as "Release". A unique Rage meter fills up every time he blocks attacks, and is consumed every time he executes "Release". Meanwhile, "Royal Release" is a stronger variant and a more true-to-form counter-attack, but it relies heavily on a "Just Frame" Bonus.
  • Crucified Hero Shot: Dante loves this pose when getting impaled, to the point where it doubles as a Running Gag. While it usually happens on the floor or in a wall, the anime adaptation shows him pinned to a life-sized cross.
  • Cruel to Be Kind: Dante constantly tries to distance Nero from Urizen/Vergil. He shoos Nero away by calling him dead weight and criticizes V's decison to bring Nero in, all in order to keep the truth from his protege. His attempts fail and drive a wedge between them that's not resolved until Nero intervenes in the fight between Dante and Vergil.
  • Curb Stomp Cushion: Is subject to this when Vergil comes back from V and Urizen's Fusion Dance. Dante is in no condition to fight Vergil, but he's still able to stagger him with Yamato's sheath.
  • Cutscene Power to the Max: While you can certainly pull of some decently badass-looking moves in-game, the kind of flashy and acrobatic stunts that Dante does in cutscenes is jaw-droppingly ridiculous.
  • Dance Battler: The kick portion of Balrog in 5 has him fight in a capoiera-esque fighting style, with lots of Hurricane Kicks and a Diving Kick.
  • Dark and Troubled Past: Dante and Vergil have the entire business with Mundus killing their mother Eva during a demon attack, their father Sparda later disappeared and died from unrevealed circumstances. The demon attack on their household and their mother's death shaped them into who they become. The brothers even briefly discuss their childhood in 5.
  • Dark Is Not Evil: Wears "dark" colors like red and black, but is a fairly decent guy. Not to mention being a half-demon who fights to protect humanity from demons.
  • Dash Attack: The Stinger attack works like a pair of Sprint Shoes in some situations, as it moves far faster than his usual running speed, albeit with a cooldown or recovery animation. Dante will dash along the ground before stabbing his sword into the first enemy encountered.
  • Deadpan Snarker: The man certainly has a penchant for dishing out wisecracks and trash talk like no one's business, especially in comparison to the more stoic and no-nonsense Vergil.
  • Death from Above: Can perform this with Dr. Faust in 5 once he's accumulated enough Red Orbs.
  • Death-or-Glory Attack: The Royal Release is one risky Counter-Attack. With the proper timing, Dante can unleash a powerful punch. Mistime it otherwise, and it will just be a regular Release. Missing this attack completely can also make him briefly vulnerable to whiff punishes.
  • Defeat Means Friendship:
    • Dante develops this kind of relationship with some characters after battling them. There's Lady in 3, Nero in 4 (where he even allows the young man to keep Yamato), and with Trish in 1 (after Nightmare's third and final death, that is).
    • Dante must defeat the Devil Arms before he can use them as weapons. Agni and Rudra in particular are very enthusiastic about this trope, practically begging Dante to take them with him.
  • Demon Slaying: Dante's stock in trade, and the primary point of the series. This also becomes the "job" of his allies in the Devil May Cry joint.
  • Desperation Attack: His Devil Trigger Majin Form (Desperation/Desperate Devil Trigger or DDT for short) in 2. When Dante's health is critical, he can transform into a towering, invincible behemoth (complete with two blades that protrude out of his arms, fireballs, and a chargeable light-dark laser beam/Sphere of Destruction) and mow down his enemies with the greatest of ease. This includes the Final Boss. The only drawbacks are the increased meter consumption and once-per-life use, but when you're capable of delivering one-shot kills to most enemies, it's not that big of an issue.
  • Death Glare: Despite his laidback demeanor, he flashes V an absolutely vicious one in the Visions of V manga when V declares that the name of the demon about to terrorize Redgrave City is none other than Dante's brother Vergil. To emphasize how deadly serious he is, Dante's pupils narrow into demonic slits.
  • Deuteragonist:
  • Difficult, but Awesome: He's this in 4:SE compared to all the other characters and (possibly) every other version of himselfnote , thanks in part to no less than four Styles available at any given moment. Advanced play as Dante in that game involves the use of tons of really difficult techniques, as detailed in the video series that this video starts (spoiler warning, though). That said, he's leagues more fun and stylish than Nero if you master him.
  • Discard and Draw: Happens three separate times during 5. [[spoiler:He briefly is playable with Rebellion as his standard weapon, but as we see in the prologue, it gets shattered by Urizen. After that, for a few missions, he uses Sparda, his father's sword, which plays identically to Rebellion. After that, he fuses the power of Rebellion and Sparda to create a brand new sword drawn from Dante's own demonic power (that is even named after him). This is the sword he keeps for the remainder of the game, and Swordmaster style permanently changes (the Style attack button summons energy swords while all of the Swordmaster style abilities have been remapped elsewhere.) After beating the game, the player can use any of the 3 swords in gameplay.
  • Discontinuity Nod:
  • Diving Save: Pulls one to save Trish from falling debris in the aftermath of Nightmare's defeat.
  • Does Not Like Spam: He loves his pizza, but the one topping he won't eat is olives. In the Animated Series, every pizza he orders explicitly comes with the tag of "no olives".
  • Double Entendre: His interaction with Nevan and his acquisition of Lucifer. Both are cases of Does This Remind You of Anything? and the latter is something of a Badass Creed.
  • Double Jump: The Air Hike technique has him creating a demonic circle under his feet in midair, which he then jumps off of. In Devil Trigger, he can do more air jumps.
  • Dual Wielding: His Agni and Rudra in 3 are a pair of scimitars, one with fire powers and the other with wind powers.
  • Et Tu, Brute?: How he felt when he learns that Trish was created by Mundus to kill him.
  • Everyone Has Standards:
    • He is appalled when Mundus kills Griffon for the latter failing to kill Dante. So much so, that he decides to kill Mundus himself.
    • He can't stand Jester, who he thinks is too talkative even by his own standards.
  • Experienced Protagonist: Even with 3 being Dante's origin story, he already appears to have a decent amount of experience under his belt, as seen with his casual butchery of a group of Hell Prides.
  • Expy: Hideki Kamiya states that Dante's attitude was based off of Cobra's, just without any allusions to smoking. Dante's design and backstory also seem to borrow from a number of popular late 90s manga characters, including Vash the Stampede from Yasuhiro Nightow's 1995 Trigun (red leather Badass Longcoat, black and white guns, bounty hunter, evil rival brother), Rumiko Takahashi's 1996 character Inuyasha (white hair, red jacket, half demon, BFS from father, evil rival brother) and Alucard from Kouta Hirano's 1997 Hellsing (red leather Badass Longcoat, Waistcoat of Style, black and white guns, demonic Super Mode, Hunter of His Own Kind).
  • Fakin' MacGuffin: How he plays Arius for a chump in 2. All according to plan.
    Dante: A false coin, for a false god.
  • Feeling Their Age: One of his death quotes in 5 is him grunting out "Man, I'm old" as he crumples over.
  • Fetish Retardant: In-Universe. According to Lady, despite Dante's power, charisma and morality, he's a major slob and very irresponsible, which she says makes him "undateable".
  • Fighting with Chucks: The Cerberus Devil Arm is a set of three nunchaku on a ring with ice powers, its bigger badder cousin King Cerberus in 5 can also become a three section staff with lightning powers and a Simple Staff with fire.
  • Fight Magnet: Dante always attracts demon-related trouble due to his job as a demon hunter and due to his reputation as the Son of Sparda.
  • Final Boss:
    • In 4, he's the last enemy faced in that game's Bloody Palace.
    • Dante replaces Vergil himself as the final challenge to overcome in Vergil's bonus campaign in 5 Special Edition. He also replaces Nero in Mission 20, instead having a second battle where Dante isn't afraid to use Sin Devil Trigger against the player.
  • Finger-Twitching Revival:
    • The end result of "acquiring" Alastor in 1.
    • Subverted in 3. You see his fingers twitch, and Vergil stabs him again without missing a beat.
  • Fingerless Gloves: Traditional fingerless gloves in 3 and 5, sans-thumb-and-index-finger type in 4.
  • Flash Step: The "Air Trick" technique that Dante learns after maxing out the Trickster Style would make him teleport in a short distance.
  • Fun Personified: He is almost always seen smiling and wisecracking, and enjoys showing off for the sake of showing off.
  • Firing One-Handed: Dude can fire shotguns and more supernaturally-empowered weapons (Nightmare Beta, Artemis) with one hand. Must be that demon blood in him.
  • Flanderization: Dante started out in 1 as a good mix of badass and Jerkass. He was certainly cocky and had a flair for showmanship, but still knew when to be serious, despite always having a few snappy remarks prepared. Later games and spin-offs all but ditched the serious side of his personality, replacing it with more cockiness and one-liners. With some Character Development, he became a Jerk with a Heart of Gold. But even then, most of his screen time always involves him focusing on the fun side of fighting, even going as far as toying with his enemies.
  • Foolish Sibling, Responsible Sibling: Dante has a very complicated case of this with Vergil. At the first glance, you can assume that Dante with his devil-may-care attitude cares only about entertaining himself, barely taking responsibility for anything in his life, while the calm and composed Vergil is the responisible twin that takes everything seriously. However, their actions under pressure can testify otherwise: Dante becomes a bit more serious when things get tough, while Vergil shows cracks in his persona, easily becoming irritated when something doesn't go his way. Dante surprisingly also displayed a lot of maturity in his teens, saving up enough money to buy space for his shop and intending to become a Devil Hunter, while Vergil ran around the world in pursuit of power, even fathering Nero during a one-night stand, which shows that despite his cold and calcutaing facade, the older brother can still be prone to impulsive decisions.
  • Funny Bruce Lee Noises: While he only did it with the Cerberus nunchaku Crazy Combo in 3, he does it for every single nunchuck move in 5. Of course, unlike the usual examples, Dante does know how to fight - it's just him being irreverent in the face of battle as usual.
  • Gameplay and Story Integration: You know how crazy Dante can be when you control him but how about a taste of being on the other side of the sword? Nero is a novice compared to Dante, despite being a decently accomplished fighter in his own right, and during the second battle against Dante in 4 you will know exactly how Nero feels. Dante isn't even an SNK Boss, he is actually just THAT hard to defeat. In the story Nero doesn't even win, Dante just doesn't kill him at the end. Nero can't even say he fought Dante to a stalemate even though you as a player put every ounce of effort into the fight.
  • Gangsta Style: How Dante holds Ebony and Ivory when firing and strafing. Also, when he executes the "Honeycomb Fire" move which somehow enables him to shoot faster.
  • Gathering Steam: Compared to his other gauntlets & greaves weapons, which uses Charged Attack, the fifth game's Balrog uses this mechanic. By hitting enemies 10 times (in Blow stance) or holding the attack button after any attack (in Kick stance), he sets his gauntlets and greaves in flames, strengthening them. There are also 2 attacks with the weapon in Swordmaster style that requires him to be in his "ignited" state.
  • Generation Xerox: To his father Sparda in several ways:
    • While it took some time for him to accept this role he ultimately follows in Sparda's footsteps as humanity's protector against demons.
    • If the alternate costumes are to be believed, Sparda also had white hair in his human form and wore a Badass Longcoat.
    • Like Sparda, Dante fights primarily using a BFS and a pair of guns. Dante even sometimes uses the BFS his father once used.
    • Dante has defeated both Mundus and Argosax, two demon lords his father once fought. In 2 and Before The Nightmare, Dante fights alongside Lucia just as his father and Lucia's mother Matier fought side-by-side in the past.
    • Glimpses of Sparda's demon form look very much like Dante and Vergil's Devil Trigger forms.
  • Good Is Not Nice: While Dante is unambiguously a good guy, he's prone to a load of Jerkass behavior, particularly since 3. It's downplayed in that game, as the other characters he's interacting with are either major villains or tried to kill him at least once before he says anything to them. In 4, however, the first thing we see him do is shoot a helpless but NOT innocent old man in the face in front of a church full of innocent people. The old man in question is the Big Bad of that game, and Dante was trying to cut the head off the snake. In 5 he's a complete dick to Nero for most of the game, because the main villain is Nero's father, and the last thing Dante wants is to have Nero kill his own dad. Dante is too familiar with that kind of guilt.
  • Good Thing You Can Heal: As mentioned elsewhere on this page, Dante seems to have a habit of being gruesomely impaled. He'd likely be dead several times over if not for his Healing Factor.
  • Gosh Dang It to Heck!: The infamous "Flock off, featherface!" line from the first game. Doubles as an intentional pun, considering that Griffon was a bird. Later games and the anime avert this, and Nero is probably the most foul-mouthed character in the series. Prior to DmC, that is.
  • Gratuitous Japanese: Majin Form, a Japanese name for a very western-looking demon/fallen angel design; it's also one of the very few Japanese terms in the entire franchise.
  • Ground Punch: The Inferno ability, along with all its offshoots (Volcano, Shocking!) have Dante smash the ground with his fist to create either a wave of lava, a blast of Hard Light, or a heavy shockwave.
  • Guns Akimbo:
    • He only ever uses Ebony or Ivory by themselves in cutscenes. Whenever you're playing as Dante he always keeps both pistols out if he's using them. The fifth game notably changes how the guns work if he's in Gunslinger mode: the normal gun button makes him shoot with Ivory (weaker, but shoots more rapidly), while the Style button makes him shoot with Ebony (deals more damage and hitstun, but isn't as rapid). His "style attacks" will still have him use both guns at the same time, however.
    • In 5, if he can find the original Kalina Ann rocket launcher (hidden in one of the stages) after having received Kalina Ann II from Nico, he can get to wield both at the same time, giving him more firepower. He can also combine the 2 together to perform an even more powerful shot.
  • The Gunslinger: Dante blends all four types of this trope together, with near-flawless accuracy and Offhand Backhand shots, a crazy rate of fire and a variety of explosive weapons, superhuman agility, and the ability (both in and out of cutscenes) to draw quickly yet still fire accurately. Of course, he has a Style explicitly named Gunslinger that enhances his firearm moveset

  • Half-Breed Angst: Dante resents being half-human, half-demon, seeing his demonic heritage as a curse.
  • Half-Human Hybrid: Dante is 1/2 demon, 1/2 human.
  • Hand Cannon: Dante's signature pair of pistols look like handcannons, but they're more like heavily customized Colt .45 M1911s. What gives them their Hand cannon status, however, is that the bullets fired by them are charged (and somehow reloaded) by Dante's power.
  • Hat of Power: Dr. Faust from 5, also manifesting a Scarf Of Ass Kicking, is a long-range Devil Arm cowboy hat that allows him to use Red Orbs to attack his enemies, while also letting him summon a meteor-like attack once he's accumulated enough Red Orbs.
  • Headbutting Heroes: In 5, he and Nero clash a lot over how to deal with the new threat of Urizen: Nero is eager to fight him but Dante harshly berates him, telling to stand back and saying he is "dead weight" and leave the fighting to him. The harshness was deliberate on Dante's part because he didn't want Nero to realize at the time that Urizen was actually Vergil, who is revealed to be his father.
  • Heads or Tails?: Picks up this quirk in 2 for unexplained reasons, using his coin to determine whether or not he'll help Lucia and Matier, most notably when deciding who between him and Lucia will go into Demon World and slay the recently-revived devil king Argosax and most likely be trapped there for eternity. Lucia notices in the epilogue that it's a trick coin, and the coin itself later comes in handy when Dante switches his own lucky coin with the Arcana Medaglia to fool Arius near the end of the game. Dante retains this trait during his guest appearance in Shin Megami Tensei III: Nocturne. Savvy players can actually recruit Dante for only one Macca if they know about the trick coin. However, in a bit of a Call-Forward, Dante in the first episode of TAS promptly picks heads when Morrison challenged him to a coin toss on whether or not to take the job of being Patty's bodyguard. (It's tails.)
  • Healing Factor: He's gotten shot in the head, electrocuted, impaled in five places, and impaled in the chest... a lot. Yet no wounds ever stay. It does have some limits as extreme exhaustion seems to reduce its effectiveness, as seen at the end of his first fight with Vergil and when Arkham makes his big play. Even in those cases, Dante makes a complete recovery within minutes. Gameplay and Story Integration does help explain this - Dante's Devil Trigger heals him when he attacks while it's active, which is very useful during long boss battles.
  • The Hero: For the entire franchise except 4, although Nero does share much of the role in 5.
  • Hero Antagonist: For the first half of 4, he's an enemy of Nero. In 5, Dante is the Final Boss of Vergil's campaign in the Special Edition.
  • Heroic BSoD: He has a minor one when Trish pushes him out of the way from Mundus's blast, causing her to take it instead and go unconscious.
  • Heroic Neutral: At the start of 3. He does hunt demons, but only as a paying job (and because he's having fun doing it); he initially doesn't share his father's sentiments about protecting humanity, but later he comes to terms with his father's ideas as the events of the game unfolds.
  • Hidden Depths:
    • Dante happens to be a music aficionado. His office contains a drum set (complete with a guitar in 3) and an antique jukebox, and Dante is shown to be a very accomplished musician when he obtains Nevan in 3. Dante himself lampshades this in the preview to the episode "Rock Queen" from the anime, where he notes that you wouldn't expect a guy like him to understand the deeper messages conveyed through music.
    • Though it is only used for a gag, Dante briefly quotes Shakespeare after the boss fight against Agnus in 4, and understands the line well enough to use it in the correct context.
    • Ever since Devil May Cry 2, there have been subtle hints that Dante’s Large Ham personality traits are somewhat of a facade. It’s impossible to argue that he doesn’t enjoy fighting demons and acting like a fool, but there has been increasing evidence that suggests that he suffers from depression, best shown in the anime and DMC2 where he's quiet, lazy and lacking a drive to really do anything, which makes sense as they follow the events of DMC1 and the death of Vergil, with Dante only showing real signs of recovering upon meeting Nero, his nephew.
  • Hired Guns: Although people like him, Trish, and Lady happen to be a different sort of mercenary breed.
  • Horrible Judge of Character: Concerning Trish in the first game. Again, it seems like he's solely drawn to her because she looks like his mother, even after Trish tries to kill him. Twice. She spares no time in mocking him when the ruse is dropped... and Dante still saves her after, but not before angrily giving a "The Reason You Suck" Speech about how she lacks his mother's soul (or a soul at all). Later, though, Dante's kindness towards Trish convinces her to pull a Heel–Face Turn.
    Trish: (laughs) You Fool! You're so easy!
    Dante: Trish?! You?!
    Trish: You humans. What sweets. You should know better than to trust a stranger!
  • Human Mom, Non-Human Dad: Eva's his human mother and Sparda's his demon father.
  • Hunk: A white-haired example if there ever was one, for sure.
  • Hunter of His Own Kind: He's part demon and hunts demons.
  • Hybrid Power: Dante is often stated to have surpassed his father in strength; it basically boils down to the fact that although he has the power of demons, it's also because he has the soul of a human that makes him more powerful, which can easily be applied to Nero as well. Director Hideki Kamiya of DMC1 has tweeted that it's because humans have heart, which demons lack, as well that Dante chooses to live as a human. In 4, he tells Agnus point-blank that he's stronger than him and was able to defeat him because Agnus surrendered his humanity while Dante did not.
  • Hyperspace Arsenal: Dante acquires a variety of BFGs and BFSes in every game, and other large weapons up to and including a motorcycle Devil Arm, but you never see him carry anything other than what is currently equipped.
  • Iaijutsu Practitioner: In 4 after he gains Yamato. The Dark Slayer style in this case ends up referring to Dante's use of the sword as opposed to Vergil's teleportation moves and he uses the sword as Vergil did, on the draw.
  • I Am a Monster: While he doesn't share Nero's level of supernatural self-loathing nor does he really show it in-game, Before the Nightmare notes that Dante's not fond of socializing around "normal people" and does consider himself a freak.
    Dante: Even as a child I had powers, there's demonic blood in me.
  • I Just Want to Be Normal: Dante would much rather be "just some guy" living a normal human life than a Son of Sparda. One of the reasons Dante hates Vergil so much is that by awakening Dante's Devil Trigger, Vergil virtually destroyed his brother's ability to pretend to be just an especially talented human. By the time of 5 he's better than he used to be, but still not comfortable enough with himself to attend a birthday party unless it's only attended by those extraordinarily close to him. Finally averted once Dante realizes the sheer love and trust Sparda placed in him by giving him Rebellion rather than Yamato, helping Dante come to terms with his nature.
  • Impaled with Extreme Prejudice: A frequent occurrence for him and often on his own sword to boot, with his demonic Healing Factor ensuring it doesn't slow him down for more than a couple of seconds. He chooses his fashion sense well This reaches its zenith in 5 where he stabs himself with the remains of Rebellion, causing him to merge with it and the Sparda sword to turn it into the Devil Sword Dante. And in gameplay, Sin Devil Trigger is activated by him getting impaled by the Dante sword.
  • Implacable Man: Cutscenes only, but Dante himself is a rare heroic example. The opening mission of Devil May Cry 3 has Dante impaled by no less than four different scythes, only to calmly walk it off, pulling the blades out of his body and tossing them around the room, destroying his attackers.
  • Impossibly Cool Weapon: Many of the weapons in his arsenal could qualify, but a few stand out:
    • Nevan, a literal electric guitar that shoots homing bats.
    • Pandora, a briefcase that can morph into 666 different forms of weaponry, among which are a heavy machine gun, a turret-launcher missile station, and a mini Wave-Motion Gun.
    • Lucifer, a backpack that generates endless amounts of demonically powered swords which Dante throws to his enemies, turning them into Human Pincushions. He can will the swords to explode at any time, and they do so on their own after a short while or after there's too many of them on screen.
    • Cavaliere, the motorcycle he acquires in 5 doubles as dual wielded chainsaws that Dante is able to split the bike into at will, and use its motorcycle form as well for some Bike Fu.
    • Dr. Faust, a Nice Hat that absorbs Red Orbs to use as a resource and can unleash many powerful attacks, such as Red Orb meteorites, at Dante's enemies.
  • Improbable Aiming Skills: Amongst many examples that could be given:
    • In 3, Dante both flips a billard table over and proceeds to shoot the white ball, initiating an aerial game of pool to take place which knocks out a couple of demons when the balls hit their heads, AND, at a later point, he also deflects bullets by shooting them out of their trajectory path.
    • Dante can block Lady's pistol shots by shooting them out of the air with Ebony and Ivory when you fight her in 3. This also happens in 4 when he is fought as a boss.
    • Dante puts a round through the Mad Scientist Agnus' papers. When Agnus picks one up to examine the damage, Dante puts another round through the exact same hole to kill him.
    • Dante later repeats the trick when getting Echidna's attention in 4, replacing the billiard balls with seeds. And shoving Yamato into the heart of the False Savior by shooting it with 8 bullets that stack up one right behind the last.
  • Immune to Flinching: Majin Form is a walking fortress; it is the only Devil Trigger in series so far to grant Dante true invulnerability, as in he can’t possibly be hurt knocked down in this form — be it a Mook or the Final Boss, he is untouchable.
  • Improbable Weapon User: Dante with his Devil Arms.
    • In 3, Cerberus has an unusual configuration for a three-section nunchaku. Then there's Nevan, the scythe-equipped electric guitar... which sees more use in combat as a guitar than a scythe. (And shoots bats, sound waves, and electricity.) Well, given that Cerberus's form is clearly meant to represent his three heads and Nevan may be a Leanashe/Dearg-Due/Dearg-Dul, this could be justified. Could.
    • Pandora in 4. Regardless of how awesome all of its forms are, let's face it: You're blasting stuff to pieces with a suitcase.
  • Informed Attribute: It's frequently implied that the reason Dante is so powerful is because of his love for humanity, something normal demons aren't capable of. However, while it's frequently stated that Dante loves humanity, he never actually shows much interest in humanity as a whole at all in any of games, unless saving the ones who haven't already died via killing the final boss counts. In fact, it's shown that he'll downright turn down helping people with demon problems if it doesn't sound interesting enough to him, to the point he'd rather just lay around and do nothing than help. If he does love humanity, his actual acts of love must all be off-screen. The anime just makes it worse, with him frequently looking bored and disinterested when normal humans die right in front of him. There's even a scene where a man gets killed within arms reach after Dante gives him some sarcastic sounding advice that he should probably move, and Dante doesn't react. It can be chalked up to both his wisecracking/sarcastic nature, as well as how he doesn't feel comfortable interacting with "normal people" unless they're personally close to him.
  • Ink-Suit Actor: Reuben Langdon in 3 and 4, providing voice and Motion Capture in both games, voice in the anime and MvC3 In 5, Reuben is still Dante's voice actor and mocap actor, but Dante's appearance is portrayed by Adam Cowie.
  • Instant Expert: It's explicitly stated that one of Dante's abilities is instantaneous and thorough knowledge of how to use any weapon to its fullest potential. In fact, this extends to any object or device—even ones that aren't inherently weapons, such as a motorcycle.
  • Invincible Hero:
    • From a narrative standpoint, Dante is this to the forces of evil in 2. Unlike other villains, Dante is barely fazed by Big Bad Arius and his army, easily defeating all of them with the blatant implications Arius doesn't even remotely stand a chance vs him. His master Argosax doesn't fare much better, and Dante later in his life can't even be bothered to remember its name.
    • Again in 4, where he keeps his more laid-back and goofy persona of 3 while being just as unfazed by the enemies he faces in Fortuna as he was back in Vie de Marli. Even more so is that you fight him as a boss as Nero and, despite winning in gameplay, it canonically results in a draw. No matter how much effort Nero (and the player) puts in the battle, Dante is always ahead in terms of power.
  • I Shall Taunt You: More noticeable in 3, where he treats Cerberus like a regular dog. He's also occasionally teased others over the various medias, and it's a game mechanic in 3, 4, and 5, as stopping to taunt will raise your Style Meter, albeit at the cost of leaving Dante open to attack.
  • It Was a Gift: Rebellion was a memento from Sparda. There's also his half of the Perfect Amulet, given to him by Eva on his birthday.
  • It's All About Me: In 5, Dante is unusually selfish and confrontational, insisting on keeping Nero out of the fight with Urizen and claiming that the entire mission is his gig, which Nero complains about. This is actually because he knows that Urizen is actually Vergil, or at least a part of him, and refuses to let Nero bare the burden of killing his father, and when the time comes to actually kill Urizen, he allows V to do so instead, making this an Averted Trope.
  • It's Not You, It's My Enemies: More shown than told. Dante doesn’t go out of his way to befriend anyone is because of his troubles with the underworld. The only people he frequently talks to are Morrison (for contracts) his demon hunting partners (since they’re in the same business, as well as Patty (whom he met in a contract) and Nero. The amount of normal people he talks to that doesn’t involve with any demonic matter whatsoever can be counted on one hand.
  • Jerkass Has a Point:
    • "The Reason You Suck" Speech he gives to Trish when she betrays him to Mundus includes calling her a devil and saying she lacks a soul. Harsh, but she realized he's right about this.
    • While Dante could have been a bit kinder about it, he was absolutely right to try and get Nero away from Urizen, as A - If Dante couldn't beat Urizen, then what chance did a recently crippled Nero have, B - Nero would be the only hope for humanity, and C - Nero, at that point, really was "Dead Weight." He's lost his Devil Trigger, missing his buster, and was outright missing an arm. Hell, the whole "Deadweight" comment wasn't even malicious, just desperate.
  • Jerkass Façade: Downplayed. Dante isn’t really someone who you’d call an asshole, but isn’t above being snarky and throwing in the occasional rude comment. It’s his way of coping with the circumstances of having the entire underworld after his ass and doesn’t want anyone getting hurt because of his troubles.
  • Jerk with a Heart of Gold: For all his rudeness, Dante shows a deeply compassionate side such as with Lucia during her Heroic BSoD, or even Trish after her return from the dead, and even with Brad in the animated series, when he realizes the latter is a good guy and in love. He's also surprisingly friendly with Nero at the end of the fourth game. Sure, he'll snark endlessly about it and complain about being in debt, but make no mistake: Dante's got a strong sense of right and wrong and will always end up saving the day simply because it's the right thing to do, and has been known not to enforce payment from people who cannot afford it.
  • Jumped at the Call: He does... only if the caller shows up in person. A comical example of this in literal context happens in 3. He picks up the phone, blows whoever is calling him off, hangs up, and then instantly goes to Temen-ni-gru when Arkham shows up in person. For all we know, that was Arkham himself calling on the phone. In general, Dante loves his work and actively flaunts his powers whenever possible, especially if someone requests him for help.
  • "Just Frame" Bonus:
    • Some charged attacks have a small window in which letting go of the attack button right as the attack hits max charge results in either a more powerful or faster attack. This applies to Dante's Drive, and most of his moves using the Gilgamesh.
    • Dante's Royalguard style takes advantage of such proper timings when an opponent is about to hit him. "Just" Block nullifies all damage, while "Just" Release is a stronger Counter-Attack.
  • Just Toying with Them: With his penchant for this in nearly every game, the series might as well be called "Dante Might Care" for what it's worth. As said below in Let's Get Dangerous!, the times he's not doing this are an indication that you're merely going to get your ass kicked much harder and much faster.
  • Kamehame Hadoken: While in his Physical God form, Majin Devil Trigger, Dante has a massive laser beam as one of his special attacks, the attack can One-Hit Kill everything, bosses that can actually be hit by it included.
  • Kiai: While using Cerberus' Satellite. In its return for DMC5, Dante expresses the kiai grunts and yells way more often upon using the classic nunchaku stance, most swings get a noise.
  • Knight in Sour Armor: His defining characteristic, in 1, the anime and 2. Dante’s someone who pritoritizes his morals over cash and will fight the good fight, but countless tragedies and hardships of being a Son of Sparda has made him snarky, cynical and more withdrawn. He gets over this in the fourth and fifth games, being back to his wisecrack self while maintaining his maturity.
    • In the first game, Dante, while throwing in the occasional flippant comment, is usually acting serious.

    • The anime has Dante lacking the desire to do anything except drink himself silly and kill demons.

    • The second game has him act at his most serious, not too different from his brother.
  • The Lady's Favour: Gender flipped in 2, where Dante bequeaths his lucky coin to Lucia before heading into Demon World to face Argosax.
  • Large Ham: He acts like a cocky sonofagun almost constantly during the story. This is especially evident in the opening cutscenes of 3 and 4, where Dante isn't fighting so much as playing with his enemies. It's also famously demonstrated against Agnus in 4, resulting in a Ham-to-Ham Combat.
  • Laser-Guided Amnesia: In the first prequel novel, though he's actually just in denial.
  • The Law of Diminishing Defensive Effort: Dante usually just tanks whatever is thrown at him in cutscenes, pulling out swords or blades like splinters and spitting out a bullet shot in his mouth, all thanks to his healing factor. However he's been shown to struggle against Mundus, the Savior, and especially Urizen. If he starts blocking or evading properly, then you know the fight's serious.
  • Le Parkour: Air Trick aside, this is Trickster Style in a nutshell. Dashing in and out of tight spots (including in the air), running up walls, using enemies as springboards, you name it.
  • Let's Get Dangerous!: His default face is usually a Cheshire Cat Grin, or at least some kind of cocky smirk. The moment he loses it, that is your cue to run (and pray that he's merely been overcome by boredom), because Dante is now deadly serious.
    • In 4, you fight him as Nero in a tutorial fight. After being impaled by his own sword again, he admits to underestimating Nero. The next time they fight, he doesn't hold anything back, and many players consider him to be That One Boss.
    • In 3, once Dante realizes what he should really be fighting for, just about everyone, from Lady to Vergil, learns the hard way that Dante is not one to be trifled with. And who could forget that Curb-Stomp Battle against Mundus in the first game?
    • During the course of 5, Dante tries to put on his usual face but it's fairly obvious as the ordeal goes on that he's feeling the effects of it at a personal level and quips to himself that this isn't the time to be messing around. To give proper gravitas to his more focused mentality, during the course of the game he ends up in several situations that put him on his back, which isn't typical for the legendary devil hunter.
  • Lightning Bruiser: Extremely fast and agile, and very hard-hitting, especially in the hands of a particularly skilled player, wherein he can clean house against a room full of mooks without ever taking a hit with breathtaking alacrity. Can be taken Up to Eleven in 4 since he can switch styles at will and use Trickster, Swordmaster, Royal Guard, and Gunslinger simultaneously. See Difficult, but Awesome above.
  • Limit Break: He gains one in 5 in form of Sin Devil Trigger. Unlike regular Devil Trigger, he has to accumulate DT energy to a special red gauge, and it can only be used when the gauge is full. Once he enters this mode, he gains entirely new, destructive attacks, including a wide-ranging attack that deals massive damage to a lot of enemies at once, but consumes the remaining of the gauge (akin to Vergil's Judgment Cut End in the fourth game).
  • Living Legend: Post-1, he's revered as "the Legendary Devil Hunter" (compare this to his father, "the Legendary Dark Knight"), and with good reason.
  • Lured into a Trap: Trish leads Dante to Mallet Island in the first game under the orders of Mundus so that the Demon Emperor can have his revenge for Sparda's betrayal ages ago.
  • Major Injury Underreaction: And how! To elaborate, see Implacable Man above.
  • Manchild: Subverted. While Dante is often irreverent and goofy, he's shown to be a self-assured person. This is in contrast to Vergil, who acts mature but has defined his goals and life by his childhood trauma.
  • Manly Tears:
    • At the end of 3. Of course, "It's just the rain" because "Devils never cry."
    • He also sheds a few tears when he believes Trish to be dead.
  • Married to the Job: According to Before the Nightmare, Dante rarely (and perhaps never) engages in sexual trysts because he is completely focused on his Devil Hunting and shuns anything that gets in the way of that. He also refuses Lucia's offer in 2 because he claims that it'll just get in the way of his job.
  • Master of All: Especially in 4 and 5, Dante is number 1 in just about every category of combat compared to Nero. Even ignoring Swordmaster and Gunslinger styles, he has much more options for melee and ranged combat than Nero does, he has much better evasive abilities when in trickster form, and he can straight up tank attacks with Royal Guard stance, something Nero cannot do. And in 4, Dante's Devil Trigger is MUCH stronger than Nero's, though it was nerfed somewhat in 5 until Dante unlocks his Sin Devil Trigger at least. About the only two things Nero has that Dante doesn't is the ability to pull enemies to him (and technically vice versa, though Trickster form lets him warp towards enemies) and the ability to grab enemies for special attacks. But Dante is so powerful that not having those abilities hardly slows him down.
  • Meaningful Echo: Thanks to some comforting words from Lady ("Maybe somewhere out there even a devil may cry when he loses a loved one"), "Devils never cry" morphs from an utterance of sorrowful denial in the face of Vergil's death to Dante's words of choice for providing similar emotional support for Trish and Lucia in their times of need. It was Lady's change in perspective on demons that indirectly allowed Dante's other two female companions to cope with who and what they were.
  • Meaningful Rename: In accordance with the above, the title of his shop goes from "Devil May Cry" to "Devil Never Cry" at the end of 1. TAS and 4 shows that the shop is once again named "Devil May Cry," due to Trish requesting that Dante make the change before TAS as "Devil Never Cry" meant that they owned the shop together and she wanted to go travel the world solo, according to Vol.1 of the Audio Drama CD.
  • Mellow Fellow: This is Dante's chief characterization. A happy-go-lucky guy who takes everything easy and likes to goof around, which often cause his enemies to underestimate him, despite being the Son of Sparda. He can be angered, but he'll just go with a Tranquil Fury expression and then trash his enemies thoroughly. He fits right between his cold and no-nonsense twin Vergil and his more emotional, Hot-Blooded young partner Nero.
  • Memento MacGuffin:
    • His half of the Perfect Amulet, gifted to him by Eva. Vergil uses it to partially unseal Temen-ni-gru in 3, and when Vergil drops it as Nelo Angelo in 1, Dante combines it with his half to unseal Force Edge into Demon Sword Sparda.
    • Rebellion is often said to be a memento from Sparda. When Urizen shatters it in 5, Dante uses Rebellion's hilt to combine it with Demon Sword Sparda to form Demon Sword Dante.
  • Menacing Stroll: Compare this to Vergil, who favors the more traditional Slow Walk.
  • Momma's Boy: His fascination with Trish, preference for humanity over demons, and his conversation with Vergil at the end of DMC5:SE indicate that Dante was always better with his mum, Eva, than with his father, Sparda.
  • Money Dumb: Dante is revealed to be exceptionally bad with money, to the degree that his utilities and rent are constantly late (the events of Devil May Cry 5 begin with Dante's business having no electricity or running water). His character profile also states that he often needs to borrow money from Lady, which is something she considers a massive turn-off. However, this is largely self imposed, as he refuses to take money from those that need it and often rejects jobs that either don't involve demons or he believes are wrong, such as when he refused to kill Brad after assessing that he had good intentions, regardless of how profitable they would be. It should be noted that, despite this, he was able to get enough money to buy his office by the age of 18.
  • More Dakka: Dante's "Honeycomb Fire" is a move for the Ebony & Ivory which increases his fire rate at the cost of standing still.
  • Mirror Boss: He plays this role to Nero in 4. During the tutorial, he's a Warm-Up Boss who also wields a sword and handguns to match Nero's. Both are also acrobatic and have similar jumps and dodges. Played straighter in Bloody Palace if one is playing as Dante, pitting him against a pitch-black clone of himself in a Mirror Match.
  • Mr. Fanservice: Gains some costumes that reveal his chiseled abs and he gets some Walking Shirtless Scenes in later games down the road.
  • The Musketeer: A Gunslinger and Swordmaster.
  • Mystical White Hair: He's a half-demon with silver hair.
  • Named Weapons: The majority of the weapons he can equip, from his default guns Ebony and Ivory, to the electric guitar-sycthe Nevan in 3, to the transforming weapons-platform-suitcase Pandora in 4. A slight aversion for some in 2, like the Submachine Guns and Rocket Launcher; his shotgun is also simply called "Shotgun" until 4, where it's called "Coyote-A". In 5 he lends his own name to his new Devil Sword forged from fusing Rebellion and Sparda within himself.
  • Nerf:
    • The Devil Trigger offers special abilities and attacks in 1 and 2; it is all but nerfed in 3. The increased footspeed, increased offensive power, increased resistance to flinching, and Healing Factor are still quite useful. On top of that, special abilities still do exist with certain Devil Arms (i.e. Air Raid with Nevan).
    • The Styles were nerfed in 4 as a price for being able to switch them on the fly.
    • In 5, Dante's regular Devil Trigger mode isn't as powerful as it was in 4. Justified in that he was powerful enough in 4 to not have to take any of the conflict seriously on any level, but apparently this time, things are serious enough that even he can't take the whole thing as a joke. Of course that isn't counting the new "Sin" Devil Trigger that he gets during the game, which is insanely powerful.
  • Never Be Hurt Again: The prequel manga for 3 suggests that this might be what drove him to become powerful.
  • Never Gets Fat: Dante is mostly shown eating ice cream and pizza all the time, as well as drinking alcohol occasionally. Yet he still has a flat stomach with a six-pack. Justified as he is a half-demon and his line of work involves killing supernatural monsters, so he needs a lot of calories to burn.
  • Nice Hat: In 5, Dante acquires Dr. Faust, a slick-looking white fedora that comes with its own Scarf of Asskicking. It also doubles as a Hat of Power that can expend Red Orbs to attack.
  • No-Sell: Played with. When Nero duels Dante at the beginning of 4, Nero thinks he's beating Dante within an inch of his life, but Dante knows better, as does the player. His only reaction while tanking Nero's savage pummeling is a partial DT (his hand, presumably resonating with Nero's Devil Bringer), and after being impaled by his own sword courtesy of Nero, Dante slides back down and pulls out the blade like it's a harmless splinter.
  • No Shirt, Long Jacket: His outfit in 3 and 3 only.
  • The Nose Knows: He can smell Dagon from a mile away, but intentionally screws around with him and pretends to fall for his tricks to humor himself.
    Dante: You can hide that body. But that smell, woo!
  • Occult Blue Eyes: Dante has bright blue eyes, a common trait of those who share Sparda's blood and demonic heritage.
  • Oedipus Complex: Subverted in a weird way only befitting of the series. In 3, Dante outright denies that he has a father due to his hatred of his demonic lineage (one of the many factors leading to his mother's death). However, unlike Vergil, he never tried to match or outdo his father. By the end of 3, he has a newfound understanding of and respect for Sparda, which can be seen in brief flashes in each of the (chronologically) later games. On the mother angle of things, Dante appears to be drawn to Trish solely on the basis of her resemblance to his departed mother, but nothing comes to pass. Later games scaled down the romantic context, and Dante seems to be slightly disturbed by Trish's appearance in TAS. Patty in Vol.1 of the Audio Drama even calls him out on it.
  • Offhand Backhand: In every game after the first, Dante can fire one of his twin pistols in a direction he's not facing, a move referred to as "Twosome Time"; notable in that Dante will frequently pick improbable poses for this (i.e. firing forward and left has him point his left gun forward and his right one behind his back). There's also a move that lets him swing his shotgun around like it's a nunchaku, hitting enemies in every direction without specifically having to turn towards them.
  • Older and Wiser: In 4, whilst still keeping his wit and eccentric personality, Dante is much more mature and responsible than the earlier titles and eventually acts as somewhat of a mentor to Nero. 5 plays with this a bit more, in that Dante is visibly older than all of the previous games and has the experience to go with it, but Nero still finds his rivalry with Vergil to be ridiculous considering the alternatives and the far more important matter of the Qliphoth being a continued threat to the world whilst the two brothers try to kill each other.
  • One-Handed Zweihänder: Be it Rebellion or Sparda or any of the other BFSs such as Alastor, Dante has no problem swinging them with one hand, and even demonstrates incredible flair and dexterity with them. Justified on account of his clearly superhuman strength owing to him being a half-devil.
  • One-Man Army: He's perfectly capable of mowing through entire hordes of demons, be it in cutscenes or under a particularly skilled player's control.
  • Opposites Theme Naming: Dante's handguns are named "Ebony" and "Ivory". They are also appropriately colored.
  • Orphan's Plot Trinket: His half of the Perfect Amulet.
  • OOC Is Serious Business:
    • Whenever the subject of Vergil comes up, Dante starts getting serious—or at least more serious than he usually is. This is taken to an extreme in 5, where Nero decides to put an end to their feud once and for all because he finds the whole thing stupid.
    • When he faces Urizen for the first time and realizes just how insanely strong he is, he tells Nero and V to run.
    • And when he finds the ruins of his childhood home, he can only quietly express his wonder that it hasn't been completely destroyed.
    • Dante's language is fairly clean most of the time, but in the fifth game he finally unleashes everything at the now Qliphoth boosted Urizen.
      Urizen: "This is true power. The power I've sought for so long."
      Dante: You've been chasing this for an eternity. And it's nothing but useless shit!
  • Painful Transformation: His (chronologically) first Devil Trigger in 3, judging by his howling.
  • Papa Wolf:
    • Becomes very protective as a babysitter for Patty in the anime.
    • Has shades of this toward Nero in 5, trying to keep him away of danger and is seriously angry at Vergil for tearing his own son's arm off, being more resolved at killing his brother than before.
  • Parrying Bullets: Dante usually prefers to block enemy fire by shooting it, but there are times when he swats them away with Rebellion, like what he briefly did to Nero's shots in the first mission of 4.
  • Passing the Torch: At the end of 5, Dante and Vergil elect to venture to the underworld together to sever the roots of the Qliphoth and seal the portal to the demon world, leaving the two trapped there. Dante makes it explicitly clear that the reason both of them can go is because Nero is there to protect the human world.
  • Parental Abandonment: Although it's more so implied than outright stated, his childhood took a turn for the worse after his eighth birthday. The disappearance of his father and death of his mother also doubles as the beginning of the major schism between Dante and Vergil, which comes to a head between them in 5.
  • Patrick Stewart Speech: Gives one to Agnus in 4, and again to Sid in The Animated Series.
  • Peek-a-Bangs: Something that most people forget, his hair is usually combed like this. Most noticeable in 2.
  • Perfect-Play A.I.: When he fights Nero a second time in 4 as a boss fight, and it hurts.
  • Perma-Stubble: Spends the entirety of 4 with a five o'clock shadow. It grows out into a beard in 5, before he uses a spinning bladed demon to shave it, at which point it returns back to a light stubble.
  • Perpetual Poverty: Something that early as 1 was only shown in side-materials has increasingly been given spotlight in the games proper, where Dante simply cannot rid himself of being in debt towards someone to the point of it being some sort of sad joke. Viewtiful Joe went as far as to poke fun about Dante needing to pawn off some of his Devil Arms to pay some debts, it's usually brought up in TAS, to where it reached a point in 5 that Dante got the running water in his office cut. According to Morrison, Dante is very bad at holding on to money, often needing Lady to help bail him out of financial trouble (which she considered a major turn-off).
  • Physical God: It's implied that Dante has the potential to surpass his father (who also qualifies for this trope). By 2, he slaughters Argosax the Chaos, King of the Demon World, and the Despair Embodied (its Bishōnen Line of a One-Winged Angel) with little visible effort. And that's when he's in his normal form. Devil Trigger (Majin Form), anyone? In the 5 prequel novel, Argosax was so inconsequential he doesn't remember his name. By 4, he can take a blow from The Savior and still be relatively unscratched. In 5, he unlocks his final form, Sin Devil Trigger, which takes on a form which is a hybrid of his normal Devil Trigger and his Majin from 2 and gains his own Devil Arm, Demon Sword Dante. He's powerful enough that he's able to dominate Urizen one-on-one, who had previously overpowered Dante without even getting out of his chair. Dante's only equal is Vergil after he acquires his own Sin Devil Trigger.
  • Polar Opposite Twins: With Vergil - Dante prefers his human side and sides with humanity, uses his demonic powers on protecting those weaker than him, wears red clothing, a more laid-back attitude while occasionally acting over the top with glimpses of compassion and kindness, fights with a lot of flair and uses firearms, and has friends who stick by him even though they all poke fun at each other (mostly poking fun at him).
  • Poor Communication Kills: He gets a lot of heat (literally!) from Lady in 3 for implicating himself as her father's killer.
  • Possession Implies Mastery: If he picks up a weapon (no matter how cool), he will instantly know how to use it (complete with a flashy demonstration), ranging from being Musical Assassin with Nevan to becoming an expert martial artist with Ifrit, Beowulf, and Gilgamesh to deftly using his own brother's Yamato. This could be justified since his Devil Arms are actually demons subjugated to his will.
  • Power Fist: One recurring weapon type that he can aquire is a pair of gauntlets, such as Ifrit in 1, Beowulf in 3, Gilgamesh in 4, and Balrog in 5. The latter three combine this trope with Armed Legs.
  • Power Gives You Wings: Some of Dante’s DTs gives him wings: Alastor and Sparda in 1, his own in 2 and 4, and Nevan in 3. However, the absolute examples is the Majin Form DT in 2 and Sin Devil Trigger in 5, showing two pairs of wings. If being in line with some angelic mythos that the more wings one has, the more powerful one is, the Majin Form DT and then later Sin Devil Trigger in 5 is by far Dante’s most powerful form(s).
  • Power Makes Your Voice Deep: While using his Devil Trigger Majin Form, his voice becomes very deep.
  • Pre-Asskicking One-Liner: Tends to pop off these before various boss fights, or during cutscenes preceding a scripted fight.
  • Precision F-Strike: He usually doesn't use anything stronger than "damn", "hell," or "ass", but in 5, he finally snaps at the futility and sheer destructiveness of Urizen's aka Vergil's failed plan to achieve ultimate power.
    Dante: You've been chasing this for an eternity. And it's nothing but USELESS SHIT!
  • Pre-Mortem One-Liner: Partial to the phrase "Jackpot" just before he finishes a major demon off.
  • Purple Is Powerful: The fire blasts, body energy, and overall color theme for the Majin Form DT is a mix of Black and Purple, and its power of course is ridiculously strong, making the Sparda DT look normal in comparison.

  • Razor-Sharp Hand: He cuts a slab of stone, and then many slabs, when he acquires Gilgamesh (a set of supposedly non-sharp gauntlets and boots). Unfortunately, that only worked in a cutscene.
  • "The Reason You Suck" Speech:
    • Dante gives out one to Trish upon learning she was created by Mundus to kill him in 1.
      Dante: Don't come any closer, you devil! You may look like my mother, but you're nowhere close to her. You have no soul! You have the face, but you'll never have her fire!
    • Delivers a glorious one to Urizen in 5
      Urizen: How... How are you so powerful?! You never lost anything!
      Dante: It's not about loss... Strength is a choice! Fighting like hell to protect what matters! You threw away everything you ever had! No wonder you have no true power!
      Urizen: Danteeeeee!
  • Red Eyes, Take Warning: In 1, having witnessed the death of Trish at the hands of Mundus, Dante's eyes glow red as he gains a Battle Aura. In a rare break from his wisecracking personality, he delivers both a Death Glare and Shut Up, Hannibal!. His Sparda Devil Trigger then activates. Mundus gets trounced. They're also present on the cover to 2, but not in gameplay.
  • Red Is Heroic: Red is his primary color due to his coat, and he's a good guy.
  • Red Oni, Blue Oni: To both Vergil and Nero's Blue Oni. His comparison with Nero is a bit of a oddball in this regard. Nero, wearing blue, is the one prone to emotional outbursts, though he is still pretty levelheaded. Dante, wearing red, is the mysterious and somewhat more stoic one, though he still keeps his brand of wacky. He spends a boss fight getting Nero to cool off. Dante progressively becomes more Red during his own section of DMC4, though not by much.
  • Refuge in Audacity: Standard operating procedure. For instance: need to kill the leader of an order of holy knights with demonic powers? Show up during one of the guy's sermons and cap him in the face.
  • Rejected Apology: In 1, Trish, who now regrets betraying him, attempted to approach and talk to him, and how does Dante react? Point a gun at her and tell her off, leaving her behind with her guilt.
  • Reverse Grip: Dante switches to reverse grip for the Drive shockwave attack.
  • Right Makes Might: Dante is a firm believer in this philosophy. In the anime he tells Sid that power means nothing if you don't have a soul. In 4, he tells Agnus that the reason he lost is because he threw away his humanity for power. This is also part of his "The Reason You Suck" Speech against Urizen above.
  • Rocket Ride: In one of 3's many memorably zany moments, a disinterested and mildly irked Lady fires her Kalina Ann upon an annoying flirty Dante, who proceeds to ride the missile like a surfboard through the air, whooping and laughing all the while.
  • Rogue Protagonist: The first interaction Nero has with Dante in 4 is when Dante crashes a church service to put a bullet between the Vicar's eyes. No well-meaning devil hunter would ever murder an innocent priest, right? Turns out Nero was actually fighting for the wrong side the whole time.
  • Rule of Symbolism: He wears a red Badass Longcoat over his clothing, just as his mother Eva wore a red shawl, referencing that he chose his mother's humanity over his father's power.
  • Running Gag: In almost every game (save for 2 in the final fight against the Despair Embodied if the player isn't careful), Dante has been impaled through the chest in one way or another and yet despite that, he manages to get back up like it was nothing. Sometimes this has been Played for Drama, like when Vergil stabs Dante with his own sword in their first battle in 3 and when Dante stabs himself with the broken Rebellion in 5 to fully unleash his power.
  • Sad Clown: Often the life of the party and always full of baggage.
  • Sarcastic Clapping: Does this after seeing Sanctus unleash The Savior after Agnus opens the Hellgate to Demon World.
  • Save the Villain: Negated with his attempted Take My Hand moment at the end of 3. He gets a cut across his hand for his troubles, mainly because Vergil wanted to stay in Demon World and had just told Dante to leave before he too was stranded there with no hope of escape.
  • Sawed-Off Shotgun: Dante uses a double-barrel shotgun in every game, given the name of Coyote-A as of 4.
  • Scarf of Asskicking: Gains one made out of Red Orbs when he has Dr. Faust equipped in 5.
  • Screw the Money, I Have Rules!: Constantly complains about living in debt, but seems to take jobs for the sake of good, and will not take a job he doesn't like, even if it pays high.
  • Secret Keeper: He knew early on in 4 that Nero was Vergil's son but kept it to himself, looking out for his nephew without interfering too much. It isn't until Vergil returns in 5 that Dante drops that bombshell. Likewise, he figures out very quickly that Urizen is none other than Vergil sans his humanity.
  • Sequential Boss: As the Final Boss of Vergil's story in 5: Special Edition, he is fought in two stages. He makes use of Kalina Ann II and King Cerberus and is far more aggressive with Sin Devil Trigger in the second round.
  • Shirtless Scene: The beginning of 3. You can unlock that outfit (or lack thereof) upon beating the game.
  • Shoryuken: Dante has a jumping uppercut move in most of his gauntlet-type weapons, particularly Ifrit, Gilgamesh and Balrog.
  • Shout-Out: Dante's character is based off of the eponymous hero of Space Adventure Cobra, and the Nightmare gun is meant to resemble the Psychogun.
  • Shout-Out Theme Naming: He's named after Dante Alighieri, the author and main character of the poem, The Divine Comedy.
  • Show, Don't Tell: While it's never outright stated, there's plenty of evidence that Dante has all but surpassed his old man in power. In Devil May Cry 2, he was able to kill Argosax, a demon on par with Mundus, who Sparda could only seal away, in Devil May Cry 4, Dante is able to effortlessly beat the Saviour, which uses the power of Sparda in conjunction with Nero, and in Devil May Cry 5 the Devil Sword Sparda, the weapon that permanently had the power and damage output of Alastor in Devil Trigger at all times, acts only as a small damage boost which can be increased with Dante’s own devil trigger, showing that, while the DSS is better than Rebellion, it’s not too significant of a power boost for Dante. Not to mention how the Devil Sword Dante and Sin Devil Trigger completely eclipse everything shown prior.
  • Showy Invincible Hero: Though we do see foes in 1, 3 and 5 who are much closer to (or even above) Dante's level giving him a hard timenote . Those rare occurrences aside, Dante cleans out the trash with ease, and a skilled enough player can be just as unstoppable and untouchable in-game.
  • Shut Up, Hannibal!:
    • At least two; one to Mundus at the end of the first game, and another to Arius in 2 after your second fight with him. The second case is more flashy, as it was a Shut Up, Hannibal! performed with bullets.
    • Another case from 2.
      Trismagia: The Son of Sparda. You must repent your sins!
      Dante: Don't speak, just die!
  • Sibling Rivalry: Dante and Vergil, constantly. It's natural for such a diametrical pair. As Dante says before fighting him in Mission 19 in 5, as far as he can remember, they've always fought. Even when they're trapped in the Underworld undertaking the grand task of cutting the Qliphoth at its roots and demons are liable to jump in and try to kill them at any time, they'll take the time to duel each other yet again.
  • Sibling Yin-Yang: Yang to Vergil's Yin.
  • Silver Fox: As of 5, Dante has visibly aged (something noted by Lucia in Before the Nightmare, although he's shown musing on just how long his lifespan will be and he's still not sporting a single full wrinkle), but he is still extremely good-looking.
  • Sins of Our Fathers: Several devil bosses have major grudges against Sparda for siding with humanity, and they take it out on Dante. This happens on him often enough that he lampshades this trope in 3, as he got sick of it.
    Dante: "Why do I gotta take the heat for my father?"
  • Smug Super: In 3 and 4 (in 1 and 2, not so much). Especially in the latter, where he will lesson Nero, play the three big demons of the game while clearly holding back, and never seem the least bit shaken by the chaos occurring.
  • Sniper Rifle: In 3, he can acquire the Spiral anti-tank rifle, which is capable of ricocheting its shots.
  • Spontaneous Weapon Creation: The Devil Sword Dante in 5 can conjure four floating energy swords to attack on Dante's behalf. The swords behave differently depending on his style: As Swordmaster, the swords follow his melee attacks with any weapon in different ways to deal extra hits; as Gunslinger, the swords repeatedly fly towards the target; as Trickster, the swords allow him to dash and jump more times at once; and as Royalguard, it improves his blocking, allowing him to gather energy more quickly.
  • Stance System: Starting in 3, Dante is given access to specialized movesets which determine how the Son of Sparda fights in addition to his basic combat skills with each individual weapon. He starts with Trickster, Swordmaster, Gunslinger, and Royal Guard, later obtaining Quicksilver and Doppelganger as spoils for defeating Geryon and Doppelganger. 4 drops Quicksilver and Doppelganger, only keeping the default four from 3, but allows Dante (while name calling the respective Style) to switch between them on the fly as the player sees fit (instead of being restricted to one and only one unless at a Mission Start screen or Divinity Statue). Midway through his segment of the game, Dante unlocks Dark Slayer, a homage to Vergil's single style of battle in 3; unlike Vergil, Dante doesn't focus on Vergil's various teleportation "Trick" techniques, instead using Yamato to emulate a few of his brother's trademark moves. In 5, he's back to the basic 4 again.
  • Sticks to the Back: He carries his swords on the back when not using them, even if there's actually nothing that would strap them to his coat. It's even more apparent in cutscenes where he just touches the sword in his back and it sticks there. The most egregious example happens when his topless outfit is selected, the sword sticks to his skin.
  • The Stoic: Dante is eerily Vergil-like in 2.
  • Strong and Skilled: In addition to the various superpowers that come with his demonic heritage, Dante is a Multi-Melee Master and expert with guns.
  • Sword Beam: Dante's "Drive" move causes a shockwave to jet across the ground and damage all enemies in its path.
  • Summon to Hand: He can recall his swords back after tossing them during Round Trip. This is actually an inherent trait to Devil Sword Dante, as he can store and call it from Hammerspace.
  • Superhero Packing Heat: Throughout his career, Dante has acquired and used a collection of firearms, alongside swords and other close range weapons in addition to already having superhuman strength, speed, and durability via his demonic heritage. He has the explicit power of channeling his demonic power through his guns, making them quite effective weapons against his demonic foes alongside his other weapons.
  • Super Mode: Devil Trigger, which unleashes the full extent of Dante's demonic power. It's implied that Devil Trigger causes Dante to assume his true form. In 2 he gains his Majin form, which is a super mode to his Devil Trigger and in 5 he absorbs Rebellion's hilt and Sparda together to transform into Sin Devil Trigger, which eclipses everything prior.
  • Tall, Dark, and Handsome: Tall? Check, as the character height sheets for his anime self puts him at 190cm tall (about 6 feet, 3 inches), while his in-game 5 model has him a bit taller than Nero (whose own life-sized statue is 190cm tall). Dark? Demonic powers, and he has worn black. Handsome and snarky? Both in spades.
  • Teased with Awesome: Sparda Devil Trigger in 1, Majin Devil Trigger in 2 (since the conditions to trigger it are Awesome, but Impractical and this DT depletes very quickly; to top it off, there's no infinite DT unlockable for this game); also his obtaining of Lucifer and Pandora (right before switching back to Nero) in 4. At least you have New Game+ and Bloody Palace in the case of the latter...
  • Technician vs. Performer: Dante's play style leans heavily on being a "Performer," whereas Vergil's methodical and little-wasted movement fighting style is most definitely the "Technician." With the four main styles of Trickster, Gunslinger, Swordmaster, and Royalguard mentioned in the Stance System entry above, he can freely switch between all four in 4 and 5 (plus Dark Slayer in 4). Add real-time weapon switching in 3, 4, and 5, Dante can create some of the most over-the-top and flashiest combos at the hands of skilled players.
  • Tell Me About My Father: Averted. Dante couldn't care less about the fables revolving around his father (Lady apparently knows more about the legend of Sparda in 3 than Dante does). In 2, when Matier bribes him with a tale about Sparda as payment for his help, Dante passes up on the offer, coming to the conclusion that it parallels his own quest in the game.
  • Theme Twin Naming: Dante and Vergil are named after Dante Alighieri and Virgil, the Roman poet whom the former admired and wrote as his guide through Hell and Purgatory.
  • Throwing Your Sword Always Works: His Round Trip technique is especially notable because it turns Dante's sword into a Precision-Guided Boomerang.
  • Time to Unlock More True Potential:
    • Majin Devil Trigger. Nothing in the series so far dared to claim someone or something stronger than Sparda (and Mundus); when Dante attained his father's form, it seemed that he reached the top of his game, then Dante apparently impersonated Goku and got a more powerful form off-screen.
    • In 5, he impales himself with the remains of Rebellion, and it merges with his father's sword to create a new weapon called "Devil Sword Dante". This weapon lets him access a new tier of Devil Trigger called "Sin Devil Trigger" with absolutely ludicrous power, although it lacks the health regeneration of normal Devil Trigger. Whether or not this surpasses the Majin form is unclear, but at the very least, he seems to have reached some sort of perfect balance between his human and devil ancestries that lets him use the best of both, making him at least stronger than any full-blooded demon.
  • Too Many Belts: In 1 and TAS, and the number of belts on his boots in 5.
  • Took a Level in Badass: Simply put, anytime he unlocks a Devil Trigger.
    • First happened after his fight with Vergil at the top of the Temen-ni-gru in 3. This new ability gives him a Super Mode with increased speed, endurance, strength, attack rate and a Healing Factor. Later in the events of 2, he gains another level of DT when at 10% of health, in which he becomes invulnerable and Immune to Flinching.
    • And then in 5, at the ruins of his family's home, he unlocks his most powerful transformation so far: The Sin Devil Trigger, which allows him to turn the tables against Urizen, who had kicked his ass. In the process, he gains the Devil Sword Dante, the most powerful of his Devil Arms in the game.
  • Took a Level in Jerkass: In 5 Dante is unusually more of a dick than usual. He spends most of the game trying to keep Nero away from Urizen, calling him as "dead weight" and rudely hangs up on Patty, refusing to attend her 18th birthday party. However, this is actually averted for both scenarios, as in regards to Nero, the deadweight comment was made right before he was defeated by Urizen, and he was trying desperately to stop Nero from needlessly throwing his life away against a threat even he couldn't beat, and his later attempts to dissuade Nero are explained as him trying to prevent him from killing his father Vergil, as Dante knows the pain of killing family. With regards to Patty, the prequel novel Before the Nightmare explained that he had full intentions of dropping by to see Patty, just in a more private situation, making it more of a facade.
  • Trademark Favorite Food:
    • Pizza! As well as strawberry sundaes in the anime (a nod to a prequel novel meant to be the groundwork for the series, until 3 kicked it out of canon). Trish and Lady give him endless amounts of shit for eating it all the time in the anime, but aren't averse to splitting some, too.
    • The 3 prequel manga also gives Dante a fondness for tomato juice, though this was changed to beer in the English translation by Tokyopop, where Dante notes he was so wasted, he ended up proposing to a mop. He's additionally seen with what appears to be a bottle of Jack Daniel's on his office desk, though no other references to Dante having a taste for alcohol exist in-series (barring the aforementioned liberty taken in the first volume of the manga).
  • Trash Talk: Mixed with I Shall Taunt You, although not to Nero's level.
  • Translation Style Choices: 5 finally gave prominence to Dante's ultimate form, but its name in English has been revised; what was known as "Majin Devil Trigger" in English is called "Shin Majin" in Japanese, as in "True Devil Trigger" being a more accurate equivalent due Japan calling the Devil Trigger simply "Majin", yet 5 came and gave Dante's true form an actual English name: Sin Devil Trigger, which can make people in the west think it is a new form unrelated to what was known as Majin Devil Trigger, but Japan still calling it Shin Majin makes perfectly clear that it is the same form Dante debuted in DMC2 but given a proper revised concept.
  • Tranquil Fury: While Dante is usually upbeat and goofy nature, when Dante gets serious, he defaults to this trope, as seen when facing Vergil in the climax of 3, after Mundus kills Trish in the first game, or when facing Urizen in 5. While this may seem surprising considering his hot blooded personality, it contrasts well with Vergil's immature habit of going into an Unstoppable Rage when things don't go his way, showing Dante to be the more calm, focused and mature of the twins.
  • Trickster Mentor: To a small degree, he's like this towards Nero. It starts developing into a Big Brother Mentor complex near endgame.
  • Underestimating Badassery:
    • Dante frequently runs into opponents who assume he will be easy prey either because of his humorous nature or his human heritage. Dante proves them wrong every single time.
    • In 5, Dante does this to Urizen. While he is mildly impressed at Urizen defeating Lady and Trish, it is not until the villain destroys Rebellion that Dante finally understands the severity of what he is dealing with and he can only cry out for Nero to run.
  • Undying Loyalty: Towards Trish. Even after alienating himself from her after she's revealed to be working for Mundus, he ended up being concerned for her capture by his hands, and is also enraged at him for her death.
  • Waistcoat of Style: A red one that's seen more often in the anime when he's in his office without his long coat.
  • Wake-Up Call Boss: After beating Son of Sparda Mode in 4, some may step into Dante Must Die Mode full of confidence since the first fight isn't that hard. If they are lucky, they will be woken up by Pandora's laser beam two seconds into the fight and die before knowing what's happening. Ouch.
  • Walking Shirtless Scene: Has a few costumes where he's completely shirtless (or at least on Bare Your Midriff territory).
  • Weapon Across the Shoulder: Dante does this very often... on the sharp side of the blade. While it usually happens with Rebellion, he likewise rests a sheathed Yamato across his shoulders during a late-game cutscene of 4.
  • Weapon of Choice: Regardless of the Devil Arms and new weaponry he picks up, Dante will usually stick with Rebellion, Ebony and Ivory.
  • What Measure Is a Non-Human?: Played with. Despite his chosen profession, Dante appears to only fight evil demons, and has little qualms with accepting good ones. In the ending of the first game, he reassures a crying Trish that the fact that she possesses human emotions makes her the equivalent of a human, and only those who cannot shed tears are true devils.
  • Who You Gonna Call?: Ghostbusters? All jokes aside, this is the reasoning behind Devil May Cry; he's the only one who can protect humans from demonic infestation.
  • Willfully Weak: It's perfectly clear that Dante never goes all out in any of his adventures, barring the fight against Mundus and Vergil/Nero Angelo, mostly due to his laid-back personality and that he likes to have fun hunting each demon personally (or because he's Passing the Torch in Nero's case). This is most evident in his incarnations from 4 and 2, the former where an enemy states that he has surpassed his father in strength and the latter in which Dante has proven the statement to be correct, rendering Sparda's powers useless to him by attaining the Majin Devil Trigger, basically becoming the top Physical God in the series. He can probably decimate demon-populated countries by just flicking his fingers by 2. This even applies to his Weapon of Choice: Despite having full access to the Sparda Devil Arm after the first game, Dante still uses the fairly basic Rebellion sword in all his subsequent appearances, instead passing the Sparda on to Trish. Come 5, however, he's faced with a roadblock in the name of Urizen; he realizes that he has to get serious, and then he gains a new power boost in form of Sin Devil Trigger (and Devil Sword Dante) that finally allows him to overcome Urizen. It helps that Urizen is Vergil's demon half, thus being the only one who can match Dante.
  • Will They or Won't They?: This dynamic is usually avoided within the games themselves, with the story ending just as Dante and the Girl of the Week become partners in Devil Hunting. However, it's brought up both in the anime and in Before the Nightmare that there are often obstacles (specifically, Dante's own character flaws) between Dante and the women in his life that prevent them from consummating.
  • Worf Had the Flu: Happens twice. In 3 he's heavily curb-stomped by Arkham after exhausting himself battling up Temin-Ni-Gru and multiple fights with Vergil. In 5 after continuous battles throughout the Qliphoth, including Urizen and Vergil, both brothers struggle to stand. He's then knocked on his back by a backhand from the newly Devil Triggered Nero and is so exhausted he doesn't bother getting up while Vergil and Nero battle.
  • The Worf Effect: Dante is by a fair margin the most powerful protagonist character in the series and one of, if not the, strongest individual in the first 4 games. So there's no better way to show Urizen is serious business by having him completely overpower Dante's Devil Trigger, seemingly with little effort, and shatter the Rebellion sword.
    Morrison: This can't be happening... Dante lost?!
  • "World of Cardboard" Speech:
    • He gives one to Vergil right before their final battle in 3, coupled with a "The Reason You Suck" Speech.
      Dante: What are you gonna do with all of that power, huh? No matter how hard you try, you're never gonna be like father.
      Vergil: You're wasting time!
      Dante: We are the sons of Sparda! Within each of us flows his blood, but more importantly, his soul! And now my soul is saying it wants to stop you!
    • He has another one in the first game, right after Griffon is vanquished for good (by Mundus).
      Dante: A three-eyed
      Trish (appearing in a flash of lightning): You beat him. Maybe it was too easy for you.
      Dante: Mundus... His heinous ways make me sick; killing even his own, like they were nothing. He's the one that took the life of my mother, my brother, for sure. My mother used to always tell me that my father was a man who fought for the weak. He had courage and a righteous heart. In the name of my father, I will kill Mundus.
  • World's Strongest Man: You could probably count the number of people or demons capable of giving Dante a real fight on one hand. In 2 he's gained the invincible Majin form. By 4 he's able to block a blow from the the Savior and it's pretty obvious he's not even bothering to go all out. And by the end of 5, he and the fully restored Vergil are on a level of their own above anybody else.
  • Would Hit a Girl: In 3, his boss fight with Lady is this. Next, in 1, his attempt to shoot down Trish when she reveals her true colors of working for Mundus. He also has no qualms plowing through the series' handful of demonesses you encounter as bosses either. At any rate, Dante retains his usual flippant affability when interacting with Nevan and Echidna.
  • You Are Better Than You Think You Are: "Devils never cry."
  • You Remind Me of X: In 1, Phantom, Griffon, and Mundus all remark on how similar Dante is to Sparda. Nevan also compares him to Sparda in 3, although she's commenting more on appearance and sex appeal than personality and demeanor.
  • Youngest Child Wins: Conversations and in-game information indicate that Dante is the younger twin (which is finally confirmed at various points in 5). This culminates literally at the end of 3 as Dante wins his duel against Vergil. Not that he's happy about it, however.


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