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Characters / Kirby - Other Bosses

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Bosses and mini-bosses in the Kirby series that aren't the main antagonists of games or recurring bosses.

There will be spoilers, both marked and unmarked.


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Kirby's Adventure/Nightmare in Dream Land

    Mr. Tick-Tock 
https://static.tvtropes.org/pmwiki/pub/images/mr_tick_tock.png
A living alarm clock mini-boss that attacks by launching music notes and making short-ranged sound waves. Gives the Mike ability.

    Rolling Turtle 
https://static.tvtropes.org/pmwiki/pub/images/ka_rolling_turtle_1.png
An anthropomorphic turtle mini-boss that attacks with wrestling moves. Gives Throw ability.

    Phan Phan 
https://static.tvtropes.org/pmwiki/pub/images/phanphan.png
A playful elephant-like mini-boss creature. Gives Throw or Suplex as a mini-boss depending on the game.

    Fire Lion 
https://static.tvtropes.org/pmwiki/pub/images/kssu_fire_lion_artwork.png
A mini-boss lion mastering the power of flames. Gives Burning or Fire depending on the game.
  • Bullfight Boss: He can be stunned by having him charge into a wall.
  • The Bus Came Back: He returns in Super Star Ultra after only being present in Adventure and its remake
  • The Cameo: He appears as a sticker in Planet Robobot.
  • Dual Boss: In the final level of Super Star Ultra, Dedede sics two of them at Kirby.
  • Fiery Lion: A lion with a mane and tail tuft made out of fire, which uses a combination of Natural Weapons and fire attacks against Kirby.
  • Grapple Move: He may sometimes try to grab Kirby; if he hits, he'll then claw Kirby repeatedly for high damage.
  • Playing with Fire: Surprisingly only used in a Dash Attack. He's constantly on fire, at least.
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    Heavy Mole 
https://static.tvtropes.org/pmwiki/pub/images/nidl_heavy_mole_6.png
A large, one-eyed, brass robot that tunnels under the ground, and the boss of Yogurt Yard. Kirby follows and fights it from behind as it works through the dirt with its saw-like appendages and mouth.
  • Auto-Scrolling Level: The gimmick of the fight is that Kirby has to follow it as it tunnels, which depending on where it goes, can lead to Bottomless Pits, or Kirby getting crushed if the player isn't careful.
  • The Cameo: Appears as a keychain in Triple Deluxe.
  • Cyber Cyclops
  • Flunky Boss: Fires off projectiles called Dygclops as an attack. Brown ones give the hammer ability, while red ones give Sleep, which, considering the nature of the fight, can be a death sentence.
  • Hidden Depths: A rare, non-positive example combined with a Pun - according to Kirby's Avalanche, Heavy Mole is a powerful Underworld figure who's known for underhanded tactics.
  • Reality Ensues: A big machine like Heavy Mole would naturally heat up fairly quick and have to vent itself out at some point. Naturally, these points are where it slows down to cool and gives Kirby an easy chance of catching up and attacking.
  • Tunnel King: specializes in creating tunnels underground.

Kirby's Dream Land 2

    Efreeti 
https://static.tvtropes.org/pmwiki/pub/images/kdl2_efreeti.png
A strange black creature that can manipulate fire. Gives Burning ability.

    Jumpershoot 
https://static.tvtropes.org/pmwiki/pub/images/dreamland3_scans_jumpershoot1.png
An umbrella with one foot, one eye, and a mouth. The only mini-boss to date that gives Parasol ability.
  • Karakasa: It's based on one.
  • King Mook: It's a giant Drifter, though it has more body parts than its enemy counterparts.
  • Spell My Name with an "S": It's Jumpershoot in Dream Land 2 and Jumper Shoot in Dream Land 3.

    Master Green 
https://static.tvtropes.org/pmwiki/pub/images/kdl2_master_green.png
A big jellyfish imbued with electricity. Gives Spark ability.
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    Captain Stitch 
https://static.tvtropes.org/pmwiki/pub/images/captain_stitchpng.png
A large Gordo as a miniboss. Invincible as long as he has his spikes. Gives Needle ability.

    Waiu 
https://static.tvtropes.org/pmwiki/pub/images/kdl2_waiu.png
A humanoid ninja that throws cutter projectiles. Gives Cutter ability.

    Nruff & Nelly 
https://static.tvtropes.org/pmwiki/pub/images/kdl2_nruff.png
A large wild boar and boss of Big Forest, Nruff runs across a series of dilapidated bridges hung between a pair of hollowed out trees with her minions, the smaller Nellys.
  • The Cameo:
    • In the anime, they can be seen alongside other woodland creatures.
    • They appear as a keychain in Triple Deluxe.
  • Composite Character: Nruff became more like Nelly after their first major appearance, gaining the juvenile back markings, losing the tusks, but keeping the eyes and name.
  • Dash Attack: Runs wildly around to attack Kirby.
  • Degraded Boss: Nruff at first is the boss of Big Forest in Kirby's Dream Land 2. She became a normal enemy afterwards, sometimes being a mount for Waddle Dees.
  • Eyes Always Shut: For some reason, Nruff's eyes are like this.
  • Flunky Boss: The Nellys follow Nruff around to serve as ammo for Kirby.
  • Full-Boar Action: One of the earliest examples in video games at that.
  • Mad Bomber: She occasionally tosses bombs.
  • Monster Is a Mommy: According to the official Kirby Twitter, an illustration for Mother's Day 2019 suggests that she is the mother of the Nellys she appears with.
  • Turns Red: After getting down to half health, Nruff begins mixing up her charging, and actively jumps from bridge to bridge mid-charge to confuse the player.

    Sweet Stuff 
https://static.tvtropes.org/pmwiki/pub/images/kdl2_sweet_stuff_0.png
An angler fish and the boss of Ripple Field.
  • Alluring Anglerfish: Naturally.
  • The Bus Came Back: It reappears as a boss in Kirby Mass Attack's Kirby Quest sub-game.
  • Degraded Boss: It's one of the bosses that Adeleine draws in Dream Land 3, and it can be defeated in less amount of hits. It also bounces around as the fight isn't underwater.
  • Flunky Boss: In Kirby's Dream Land 2, it is aided by Squishies and cyclopian starfish; in Mass Attack, it's aided by a Squishy and a Flotzo.
  • Punny Name: Possibly; anglerfish is called "ankou" in Japanese, which sounds the same as the word for sweet bean jelly, i.e "sweet stuff". The very name also is fitting for someone who tries to lure their prey.
  • Shock and Awe: It fires sparks from its lure.
  • Underwater Boss Battle: Its entire boss fight takes place underwater.

Kirby Super Star/Kirby Super Star Ultra

    Iron Mam 
https://static.tvtropes.org/pmwiki/pub/images/iron_mam.png
An armored female miniboss creature with the shape of an egg. Gives Fighter ability.

    Jukid 
https://static.tvtropes.org/pmwiki/pub/images/jukid.png
A martial artist miniboss with a pair of expandable, floating hands. Gives Suplex ability.

    Fatty Whale 
https://static.tvtropes.org/pmwiki/pub/images/fatty_whale_kssu_artwork_1.png
A large blue whale in a sailor suit. He's fought in both the Great Cave Offensive and Milky Way Wishes.
  • Acrofatic: He is a large physical fighter that performs some impressive jumps.
  • Bouncing Battler: Two of his moves are simply him bouncing multiple times sideways.
  • Clothing Damage: His defeat sprite in Super Star Ultra shows his attire in tatters.
  • Collapsing Ceiling Boss:
    • When he shoots water from his blowhole, rocks and Blippers fall from the ceiling onto the arena.
    • After performing his tidal wave attack, more rocks will fall from the ceiling.
  • Distinguished Gentleman's Pipe: One of the only tobacco references in Kirby.
  • Fat Bastard: He's a big and fat whale.
  • Limited Animation: In the original Kirby Super Star, he is only composed of three sprites, which are rotated and/or stretched during attacks. The DS remake adds in more sprites.
  • Making a Splash: He can spit a torrent of water from his blowhole (like most whales do) that can hurt Kirby. His heavy splashing also causes a huge water wave to engulf the screen, although this does not do damage and only blows Kirby upwards.
  • Mighty Glacier: Appropriately for his size, he moves slowly and is powerful, although certain moves can be deceptively fast.
  • Sailor Fuku
  • Wingding Eyes: His eyes turn into stars when defeated in Super Star Ultra.

    Computer Virus 
https://static.tvtropes.org/pmwiki/pub/images/kss_computer_virus_1.png
Some strange surreal entity that acts as a parody of turn-based role-playing games. Appears as the second boss of Great Cave Offensive and Planet Halfmoon's boss in Milky Way Wishes.
  • Absurdly Sharp Claws: The Red Dragon/Great Dragon has a slashing attack that takes the form of a spread of spinning discs.
  • Adaptation Name Change: In Ultra, the Dancing Doll becomes the Puppet, the Witch becomes the Magician, and the Red Dragon becomes the Great Dragon (the last change makes the most sense, since Ultra recolors the dragon to be orange and, later on, purple).
  • Black Knight: In "Helper to Hero", the Evil Knight has black armor.
  • Blob Monster: Its Slime form is a green goo monster.
  • Blow You Away: The Red Dragon/Great Dragon can flap its wings to attack, as well as blowing Kirby backward.
  • Breath Weapon: The Red Dragon/Great Dragon can breath fire.
  • Computer Virus: Not exactly; it's more of a game program that happens to be running in Kirby's reality, not a malicious piece of software. This was the result of a Dub Name Change.
  • Defend Command: The Witch/Magician, Evil Knight, and Red Dragon/Great Dragon can spend their turn guarding (by casting a protection spell, raising its shield, and petrifying itself, respectively). This heavily reduces damage done to them, but it also stops them from attacking for a turn.
  • Disc-One Final Boss: Initially seems to be the end-boss of "Milky Way Wishes" (it's the boss of Planet Halfmoon, which is intended to be the final planet Kirby visits), but Marx hijacks the plot directly afterwards.
  • Dub Name Change: It was called "Battle Windows" in Japanese, which was more descriptive of the boss, but ran the risk of being confused with the more well-known Windows. In Ultra particularly, Great Dragon is called "Grand Dragon" in Japanese, which is also the epithet of the leader of the Ku Klux Klan in the States.
  • Flechette Storm: The Evil Knight can attack by throwing knives, which manifests as knife projectiles raining from the ceiling.
  • Giant Space Flea from Nowhere: It pops up out of nowhere in "The Great Cave Offensive" as Kirby moves from one area to the next. Its appearance in "Milky Way Wishes" makes slightly more sense, since Planet Halfmoon is a surreal place.
  • An Ice Person: The Witch/Magician has an ice spell, and the Evil Knight has a freezing slash.
  • Mook Chivalry: Justified by the implementation of RPG mechanics; Computer Virus is the only boss in the game that attacks just once at a time and gives you free time to attack it back. It even provides you with Copy Essences!
  • Nonstandard Character Design: Most of its forms are either more realistic-looking or more humanoid than the typical Kirby style. Unlike other bosses, they have Limited Animation with only three or so different sprites each. And, well, no other bosses in any Kirby game is a computer program, much less the way this boss looks and fights.
  • Obviously Evil: The Evil Knight has it in its name, as well as its outfit of a horned, skull-like helmet and a skull-bearing shield.
  • Our Dragons Are Different: Compared to the Ice Dragon, the Red Dragon/Great Dragon is a much more traditional portrayal of the creature.
  • Perverse Puppet: It has a Dancing Doll/Puppet form, though it's no more threatening than the Slime.
  • Playing with Fire: The Witch/Magician has a fire spell, and the Red Dragon/Great Dragon has fire breath.
  • Purple Is Powerful: The Magician and Great Dragon in Milky Way Wishes and Helper to Hero are colored purple, and the strongest incarnation of them. Subverted with the Evil Knight, as it starts with purple in his weaker form and turns black in his stronger form.
  • Razor Wind: The Red Dragon/Great Dragon's wing attack sends out wind slashes that damage Kirby, but the slashes can be broken with attacks or even inhaled.
  • Retraux: Its battle theme is an 8-bit remix of the usual boss battle theme in the game, to capture the "retro RPG" feel.
  • RPG Elements: The whole boss is a parody of it, with the battle turning into a "turn-based" one, a text box at the top saying about what's happening, and after the battle, you get "EXP" and "stat points" (not that they matter).
  • Shows Damage: The description window will tell you how much damage the player deals at the enemy.
  • Sinister Scimitar: The Evil Knight uses a curved sword, and is, well, evil.
  • Status Buff: The Evil Knight can "store up power", making his next attack more powerful.
  • Sudden Game Interface: Computer Virus forms a game inside the game, consisting of three windows that display the current enemy, a health counter for the enemy, and descriptive battle text.
  • Sword Beam: When the Evil Knight "brings his sword down", a crescent flies out of it to strike the player character.
  • Turns Red: Subtle, but their attacks are usually more intense when their health goes low.
  • Unique Enemy: The Slime and Dancing Doll/Puppet are only fought in "The Great Cave Offensive" (both the mode itself and when Meta Knight runs through it in "Meta Knightmare Returns"). The Arena versions of the fight use the version from "Milky Way Wishes" with the Evil Knight and Red Dragon/Great Dragon.
  • Wind from Beneath My Wings: The Red Dragon/Great Dragon's wing-flap attack pushes the player towards the right of the screen.
  • Wizard Classic: Its Witch/Magician form resembles this.
  • Zero-Effort Boss: Its Slime and Dancing Doll/Puppet forms only occasionally attack with a star shot (which can be blocked for no damage) and otherwise waste their turns with pointless actions. Its other three forms put up a bigger fight.

    Chameleo Arm 
https://static.tvtropes.org/pmwiki/pub/images/chameleo_arm_kssu_artwork.png
A chameleon-like foe that can change color at will.
  • Adaptation Name Change: In the SNES version of Super Star, he was named Ghameleo Arm, which was closer to his Japanese name. Ultra went ahead and changed the G into a C.
  • Bonus Boss: The Old Tower area of "The Great Cave Offensive" is completely optional to explore, so you only need to fight Chameleo Arm there if you're collecting all the treasures. No matter what, however, you still have to fight him on Hotbeat in "Milky Way Wishes".
  • Death Throws: When he's defeated, he falls off the screen with a shocked, wide-mouth look on his face.
  • Hollywood Chameleon: Freely changes color after becoming visible.
  • Just Eat Him: He can eat Kirby or his Helper by pulling them in with his tongue, which he follows by spitting them into a wall.
  • Logical Weakness: The Paint ability, which can be absorbed from his paint globs, both deals heavy damage to him and removes his invisibility by splattering him with color. He can still go invisible after this, however.
  • Multiple-Tailed Beast: He has two tails.
  • Multipurpose Tongue: He uses his tongue to grab and eat Kirby/his Helper, though it's only involved in one attack of his.
  • Prehensile Tail: He can stretch out his tail to grip onto the walls of his room.
  • Rolling Attack: He curls up and rolls along the floor as a ground attack.
  • Rubber Man: His double-tail stretches out pretty far, which he uses in a few attacks by either extending it outwards (which he may or may not follow by pulling himself towards where his tail goes) or by pushing his body downwards while hanging from it.
  • Visible Invisibility: Periodically goes invisible, but you can track him by looking for background distortions.
  • Wall Crawl: He can jump up and then cling to the background wall.

    Wham Bam Rock 
https://static.tvtropes.org/pmwiki/pub/images/kssu_wham_bam_rock_artwork.png
A Flying Face with rocks for hands. He serves as the Final Boss of The Great Cave Offensive.
  • Battle Theme Music: In Ultra, he shares the Castle Lololo theme with Dyna Blade and Wham Bam Jewel (in the original, he had the normal boss theme).
  • The Cameo: Appears in Return to Dream Land as one of Stone's forms, and in Team Kirby Clash Deluxe as one of the equipments for Hammer Lord.
  • Death from Above: Most frequently by slamming his fist, and later palm, onto the player character. Also snaps his fingers to summon rocks that fall down, and makes his stone fingers fall down one by one.
  • Dishing Out Dirt: His hands are made of stones, which he can drop on Kirby. They can be inhaled for the Stone Ability as well.
  • Final Boss: Of the Great Cave Offensive.
  • Giant Hands of Doom: Most of his attacks would later be used by Master Hand.
  • Grapple Move: He can attempt to grab Kirby/the Helper/Meta Knight with his hand, then crush them with his fingers slowly. Mash buttons to escape!
  • Megaton Punch: Has a punching attack that sends Kirby to the opposite wall.
  • Same Character, but Different: His face was different in the original Super Star (think Mr. Popo) before it somehow changes into a Mayincatec-like face that looks more rocky. The hand is still the same, however.note 
  • Trick Boss: Is set up to be the Final Boss of Helper to Hero, only to have Wham Bam Jewel to follow.

    Twin Woods 
https://static.tvtropes.org/pmwiki/pub/images/kss_twin_woods.png
A pair of sentient trees that share an appearance and abilities with Whispy Woods.
  • Blow You Away: They shoot air shots out of their mouths.
  • Death from Above: By dropping apples, just like Whispy Woods. They can also drop Gordos and bugs.
  • Detachment Combat: Unlike regular Whispy, Twin Woods can swap pieces of their trunks.
  • Dual Boss: Right in the name. Defeating one tree allows the player to focus on the other.
  • Sequential Boss: In Revenge of Meta Knight, they are immediately fought after defeating Whispy (again).
  • Warm-Up Boss: They're the first boss in Milky Way Wishes.
  • When Trees Attack: Just like Whispy, except there's two of them.

    Heavy Lobster 
https://static.tvtropes.org/pmwiki/pub/images/kssu_heavy_lobster.png
"This time, we will succeed! Heavy Lobster, away!"
Captain Vul

A lobster-like robot serving under Meta Knight, tasked with guarding the Halberd. Another version of the robot also appears in Planet Mecheye in Milky Way Wishes.


  • Animal Mecha: A giant, lobster-shaped robot.
  • Battle Theme Music: In its second encounter in Revenge of Meta Knight (only in Ultra), this theme plays. It also plays during its battles in Milky Way Wishes, The Arena, and Helper to Hero.
  • Confusion Fu: Heavy Lobster will frequently bounce around, dash forwards at high speeds, and pick from one of several different attacks to launch from its claws. This gives it a level of unpredictability that makes it especially dangerous.
  • Fire-Breathing Weapon: Comes equipped with a flamethrower in its claws.
  • Flunky Boss: Can deploy a smaller lobster robot and a living slime-like enemy. The latter can be inhaled for the Paint ability.
  • Giant Enemy Crab: And a mechanical one, at that!
  • A Handful for an Eye: The Paint ability will blind it, causing it to act even more erratically.
  • Interface Screw: In Mass Attack, touching his paint globs will cause part of the screen to be splattered with paint.
  • The Juggernaut: When deployed after Kirby, it walks right through the Halberd's walls, smashing everything with ease.
  • Lightning Bruiser: While it doesn't have a particularly fast walking speed, Heavy Lobster can easily outrun Kirby by jumping around, sprinting, and rocketing around.
  • Macross Missile Massacre: Downplayed: in Mass Attack (Kirby Brawlball sub-game), it only fires three, non-homing missiles at a time.
  • We Need a Distraction: When Kirby arrives at the Halberd for the first time, the crew sends Heavy Lobster to keep him busy while their ship is taking off, causing him and the robot to be blown away.

    Combo Cannon 
A two-in-one cannon that serves as the main armament of Battleship Halberd. It's also armed with a metallic claw on chains.
  • Adaptation Name Change: This happened twice - once in the 4Kids dub of the anime (where it was bizarrely called the "Gravity Disruptor") and again in Kirby Super Star Ultra (where it was called "Main Cannon #2"). The latter is considered a simple misinterpretation of the Japanese rendition (2連主砲), in which 「2連」 means double or twin and 「主砲」 means main or big gun; effectively Combo Cannon.
  • BFG: It's the Halberd's main gun. The top turret shoots big cannonballs while the bottom cannon shoots lasers.
    • In Kirby Fighters Deluxe a miniature version of the Combo Cannon (called Team Cannon) appears as one of the pick-up items (although it's still larger than Kirby). It normally just shoots small shots, but if a teammate mounts it together with you, the Kirbys can fire a devastating Wave Motion Gun with it.
  • Flunky Boss: In Epic Yarn a UFO periodically flies by and attacks.
  • Grapple Move: The chained claw can grab Kirby and either slam him to the ground, or hold him in front of the laser cannon.
  • Stationary Boss: Being an immobile turret.
  • Throw Down the Bomblet: The chained claw drops bombs every so often. They can be inhaled for the Bomb ability.
  • Wave Motion Gun: The bottom cannon attacks with a large laser beam.

    Halberd's Reactor 
The Reactor is the main engine that keeps the whole Halberd flying, and has similar defensive measures like the Combo Cannon.

    Wham Bam Jewel 
https://static.tvtropes.org/pmwiki/pub/images/whambamjewel.png
A Flying Face with jewel-constructed hands, he knows more moves compared to Wham Bam Rock. Exclusive to the DS version.
  • Battle Theme Music: He shares the Castle Lololo theme with Dyna Blade and Wham Bam Rock.
  • Cool Crown: Wears a bejeweled crown.
  • Death from Above: He has the same "fist/palm fall" and "falling rocks" move that Wham Bam Rock has.
  • Fangs Are Evil: He has prominent underbite fangs.
  • Final Boss: Of Helper to Hero.
  • Finger Gun: One of his attacks is to fire an energy blast from his finger. He can shoot consecutively as his health gets low.
  • Floating Limbs: Not just the hands. His whole face consists of separated parts floating within proximity of each other, as mentioned below.
  • Flying Face: Aside from the diamond hands, The True Arena intro cutscene reveals that Wham Bam Jewel's visible features are... actually his entire body.
  • Gemstone Assault: His hands are made of jewels, though Kirby will still gain the Stone ability if he inhales them.
  • Giant Hands of Doom: Just like Wham Bam Rock.
  • Grapple Move: In the same way as Wham Bam Rock.
  • Megaton Punch: He can perform a more powerful version of Wham Bam Rock's punch where the fist flies across the screen while on fire.
  • Third Eye: No reason other than to make him look more creepy.
  • Throw Down the Bomblet: Unlike Wham Bam Rock, Wham Bam Jewel can drop exploding tiki heads. They can be inhaled for the Bomb ability.
  • Turns Red: Begins attacking faster as he loses his health. One immediate cue is when Jewel starts using open-handed slams, whereas he keeps his fists clenched when slamming at higher health.
  • Underground Monkey: He's a stronger version of Wham Bam Rock.

Kirby's Dream Land 3

    Yuki 
https://static.tvtropes.org/pmwiki/pub/images/kdl3_yuki_artwork.png
A creature shaped like a snowman. Gives Ice ability.
  • An Ice Person: Gives Ice ability when swallowed.
  • Off with His Head!: It sometimes knocks its own head off, though it always grows it back. It's vulnerable when it has its head.
  • Snowlems: It's a snowman, duh.

    Boboo 
https://static.tvtropes.org/pmwiki/pub/images/boboo.png
A living flame with eyes and feet. Gives Burning ability.

    Haboki 
https://static.tvtropes.org/pmwiki/pub/images/haboki.png
A giant broom mini-boss. Gives Cleaning ability.

    Acro 
https://static.tvtropes.org/pmwiki/pub/images/acro64.png
An orca that spits a variety of projectiles at Kirby. He is the boss of Ripple Field in Kirby's Dream Land 3 and the boss of Aqua Star in Kirby 64. Like the Ice Dragon, he's a native to the "Dark Matter" games.
  • Animal Gender-Bender: Has a short fin in his debut, although it seems to be more of a result of the game's cutesy, chibi art style rather than biology ignorance, since his fin is the correct shape in Kirby 64: The Crystal Shards.
  • Brainwashed and Crazy: By Dark Matter in Dream Land 3.
  • Defeat Means Friendship: Collecting all the Heart Stars in Ripple Field in Kirby's Dream Land 3 will free him from Dark Matter's control, and he will be friendly the next time Kirby enters his arena.
  • Devious Dolphins: An antagonistic orca, although he's normally docile unless he's possessed.
  • Dishing Out Dirt:
    • In Kirby's Dream Land 3, his main attack in the first half of the battle is to slam into one of the cave walls, launching a boulder that Kirby can use against him. In the second half, he will slam into a wall to create an underwater avalanche.
    • In Kirby 64, he can perform an underwater backflip and crash into the ground, creating two rocks between him that can be inhaled and spat back.
  • Flunky Boss: Spawns Acro Jr.s in Dream Land 3, and Fishbones in Crystal Shards.
  • Robot Me: Mech Acro obstacles appear in Planet Robobot.
  • Sdrawkcab Name: "Orca" backwards.
  • Sequential Boss: The fight in Kirby 64 is fought in two phases—phase 1 plays similarly to the second half of his battle in Kirby's Dream Land 3, while phase 2 is an automatic upward scrolling segment as Acro chases Kirby to the surface.
  • Spell My Name with an "S": Akro the Whale in the Dream Land 3 manual.
  • Spike Balls of Doom: In Kirby 64, he can sometimes spit out Gordos.
  • Super Spit: His main ability is to spit out whatever projectiles at Kirby, whether it's anchors, human skulls, or torpedoes.
  • Underwater Boss Battle: In Kirby's Dream Land 3, the first part of the battle starts off on land until he takes enough damage, then he destroys the floor to shift the battle into water. In Kirby 64, his entire fight takes place underwater.

    Pon & Con 
https://static.tvtropes.org/pmwiki/pub/images/normal_poncon.png
A duo of a tanuki (Pon) and a kitsune (Con), or alternatively a raccoon and fox. They get possessed by Dark Matter in Dream Land 3 and fight Kirby at the end of Sand Canyon. After being freed, they vanished from the series for a long time before being unwillingly recruited as Jambastion's guards in Kirby Star Allies.
  • Armor Is Useless: They're dressed in guard armor adorned with Jambastion's sigil in Star Allies, though it doesn't offer them any extra defense.
  • Boss Subtitles: They get the title of "Dual Defenders" in Star Allies.
  • Brainwashed and Crazy: First by Dark Matter in Dream Land 3, then once again by Jambastion's magic in Star Allies.
  • The Bus Came Back: Originally two of the most neglected characters in the franchise's history with just one game to their name... until Star Allies reintroduced them as significant bosses.
  • The Cameo:
    • In the anime, they can sometimes be seen alongside the other woodland creatures.
    • They get a keychain in Kirby: Triple Deluxe. In Kirby and the Rainbow Curse, they appear in one of Elline's diary entries about TV shows; apparently they've decided to do comedy specials, complete with bow ties and bowler hats.
  • Cunning Like a Fox: Con is a fox/kitsune who fights Kirby, though he's normally docile unless possessed by something.
  • Defeat Means Friendship: Played with in Dream Land 3; they only become good after you collected all the Heart Stars in Sand Canyon. In Star Allies, after they're defeated, you can throw a Friend Heart at them to make them open the Jambastion's gate for you.
  • Dual Boss: The lone two-enemy boss fight in Dream Land 3; despite having the same health bar, they each have their own health that must be depleted. Star Allies keeps this - if you focus on one, you can knock him out of the fight early.
  • Eyes Always Shut: Appropriately for a kitsune, Con's eyes are slanted and closed.
  • Lost in Translation: The English manual refers to them as just a raccoon and fox, since the mythological significance is lost outside of Japan.
  • Mad Bomber: For unknown reasons, big skull-marked bombs fall from the sky during their fight. Star Allies reveals that it's their mini mooks that do it.
  • Mini Mook: They're trailed by miniature raccoons and foxes (and sometimes a Waddle Doo in Star Allies), which may or may not be their children. They serve as Kirby's ammo should he lack an ability.
  • Rascally Raccoon: Pon is a raccoon/tanuki who fights Kirby, though like Con, he's friendly when not possessed.
  • Suspiciously Similar Substitute: The equivalent of both Lololo & Lalala and Nruff & Nelly for Dream Land 3, as they're fought as a pair, they rush back and forth along the arena, and they bring along smaller, inhaleable animals, similar to how Nruff is aided by her Nellys.
  • Youkai: Pon is a tanuki and Con is a kitsune, though they don't display any mystical powers related to their species. Averted in the English localization, where they're just a raccoon and fox.

Kirby 64: The Crystal Shards

    Pix 
https://static.tvtropes.org/pmwiki/pub/images/pix.png
A strange trio of diamond-like objects that appear and fight Kirby one by one on an elevator, before being fought properly at a high point of Rock Star.
  • Chromatic Arrangement: Each one is colored after the primary colors of light.
  • Elevator Action Sequence: They're first fought while Kirby is ascending an elevator.
  • Laser Cutter: They can fire lasers that they sweep around, forcing Kirby to jump.
  • Puzzle Boss: Downplayed - during the battle, there'll be some "atomic structures" with different colors that Kirby can inhale; for instance, if Kirby shoots the red atoms to Pix's red crystal, it'll go down in two strikes, otherwise four.
  • Sinister Geometry: They are hostile octahedrons.
  • Wolfpack Boss: You fight all three of them at once.

    Magman 
https://static.tvtropes.org/pmwiki/pub/images/k64_magman_4.png
A large being made entirely out of magma that's fought inside Neo Star's active volcano.

    HR-H/HR-E 
https://static.tvtropes.org/pmwiki/pub/images/k64_hr_h.png
A strange lighthouse-shaped robot fought above the abandoned city on Shiver Star.

Kirby Tilt 'n' Tumble

    Orbservor 
https://static.tvtropes.org/pmwiki/pub/images/orbservor_artwork.png
A common name used to refer to cycloptic spherical creatures who appear as bosses in nearly every level in the game.
  • Blob Monster: Were described as having slime-like body in the Japanese website of the game.
  • Dub Name Change: Called "Megitor" in Japanese (with the I letter pronounced as "eye").
  • Go for the Eye: Their weak point is, you guessed it right, the eye.
  • Palette Swap: They all have different palettes depending on the level. Orbservor in Level 1 has green and yellow color palette. The one in Level 2 has brown palette. The ones in Levels 4 and 7 are grey. The one in Level 5 is blue.
  • Punny Name: They are orbs with one eye with which they observe, hence Orbservors.

Kirby & The Amazing Mirror

    Box Boxer 
A dog-like miniboss who fights by fighter moves. Gives Fighter ability when inhaled.
  • Bare-Fisted Monk: To the point of pulling out a Kamehame Hadoken. He notably punches with his long ear-arms.
  • Dub Name Change: Called "Vow Fighter" in Japanese.
  • Grapple Move: He has a move where he grabs Kirby, then throws Kirby above him and then claps Kirby in midair with both hands.
  • King Mook: Of the Boxin mooks.
  • Punny Name: A "boxer" is also a dog breed, and he fights mainly by punching.

    Boxy 
A living, rabid gift box miniboss that'll try to bite Kirby. Gives Magic ability if inhaled.
  • Animate Inanimate Object: a living gift box.
  • Dash Attack: One of her attacks is to quickly dash at Kirby with mouth wide open. If she hits the wall, she'll get stunned for a few moments.
  • Helpful Mook: More like Helpful Miniboss, but still, the small gift box that she spits out may sometimes contain food, cell phone battery, or (in Squeak Squad) a 1-Up. It might also contain a bomb that can be inhaled for Bomb ability.
  • Tertiary Sexual Characteristics: wears a ribbon on her head, which is derived from gift box ribbons.
  • Unique Enemy: After completing the Ghost Medal in Squeak Squad, which will replace all of her miniboss appearances with Tedhaun, except for one level in Secret Sea.

    Batafire 
https://static.tvtropes.org/pmwiki/pub/images/batafire.png
A giant, flaming bat miniboss. Gives Burning ability when inhaled.

    Bombar 
A living jet plane miniboss that attacks with missiles and bombs. Gives Missile ability when inhaled.

    King Golem 
https://static.tvtropes.org/pmwiki/pub/images/king_golem.png
A sentient stone tower that is the first boss, found deep in Moonlight Mansion.

    Moley 
https://static.tvtropes.org/pmwiki/pub/images/moley_5.png
A large mole that is the boss of Cabbage Cavern. Reappears in Kirby Mass Attack as a mid-boss in Stage 6 of Green Grounds.

    Mega Titan 
https://static.tvtropes.org/pmwiki/pub/images/mega_titan.png
A flying robotic suit of armor with four rocket-propelled fists. It lurks inside Carrot Castle and is fought unlike many other bosses in the series.

    Gobbler 
https://static.tvtropes.org/pmwiki/pub/images/gobblerkatam.png
A strange shark like creature with a propeller that wears a life preserver and fights by leaping out of the water. The boss of Olive Ocean.
  • The Cameo: Appears in Triple Deluxe as a keychain and in Planet Robobot as a sticker.
  • Dub Name Change: Apparently called "Gabriel" in Japanese. The name's written as "Gaburieru", where "gabu" means "guzzling".
  • Eating the Enemy: He can try to swallow Kirby, then chew him for big damage before spitting him out.
  • Flunky Boss: Summons tiny red sharks to attack like torpedoes. Inhaling them, strangely, gives Sword ability.
  • Suspiciously Similar Substitute: A battle against a water predator who summons smaller versions of himself with both an underwater and out-of-water portion? He's definitely Acro's Mirror World counterpart.
  • Threatening Shark: Both Gobbler and the Mini Mooks he spawns.
  • Underwater Boss Battle: Partially, at least, as there's a platform on the water's surface.
  • Wingding Eyes: His eyes turn into Xs when defeated.

    Wiz 
https://static.tvtropes.org/pmwiki/pub/images/wiz_katam.png
A magician-like enemy with a hat of nasty spells. He is fought in Peppermint Palace.
  • Badass Cape: Wears a wide red cloak, befitting his profession.
  • Car Fu: He can summon miniature cars at Kirby that can be inhaled for Wheel ability.
  • Cumulonemesis: Can summon small clouds that can electrify Kirby. They can be inhaled for Spark ability.
  • Floating Limbs: A pair of white gloved hands without arms.
  • Flunky Boss: Can summon Bronto Burts and Droppys.
  • Invisible Anatomy: His body seems to be almost entirely invisible.
  • Magicians Are Wizards: Has traditional magician attire, but is able to pull objects and enemies out of his hat indefinitely.
  • Magic Wand: A magician staple.
  • Nice Hat: A black top hat, like many stereotypical magicians. It also floats on his "head".
  • Poison Mushroom: The poisoned apple that he summons will grant Sleep if inhaled.
  • Suspiciously Similar Substitute: Wiz has many similar patterns to Paint Roller, and is ostensibly Paint Roller's Mirror counterpart.
  • Throw Down the Bomblet: He can summon bombs out of his hat. They can be inhaled for Bomb ability.
  • Weaponized Ball: One of the things he summons is a football.
  • Yellow Eyes of Sneakiness: His eyes are yellow, and they're the few parts of his body that aren't invisible at all.

    Master Hand and Crazy Hand 
https://static.tvtropes.org/pmwiki/pub/images/masterhand2_1.png
The final bosses of the Super Smash Bros. series make their Kirby debut as the bosses of Candy Constellation. In addition, Master Hand appears as a recurring mini-boss that gives the Smash Bros. ability upon defeat.

For a list of their tropes, see here.

Kirby: Squeak Squad

    Buboo 
A crab miniboss that covers itself with bubbles. Gives Bubble ability if inhaled.
  • Bubble Gun: Can attack by shooting bubbles.
  • Elemental Barrier: Its bubbles act as protection.
  • Power Floats: Can float around while being covered in bubbles. If they're all popped out, it'll run back and forth on the ground.
  • Stock Animal Behavior: Crabs are known for blowing bubbles, hence its Bubble ability.

    Gao Gao 
A mammal-like beast miniboss. Gives Animal ability when inhaled.

    Big Metalun 
A miniboss in form of a big, living chunk of metal. Gives Metal ability when inhaled.
  • Collapsing Ceiling Boss: As it moves slowly, it'll cause quakes that makes boulders fall from the ceiling.
  • Cyclops: It has a single eye, unlike the Metaluns.
  • Extra Oredinary: With a body (almost) entirely made of metal.
  • King Mook: Of the Metalun mooks.
  • Rolling Attack: Its sole attack is to retract its limbs and then roll forward. When it hits a wall, more rocks fall down from above.
  • Spell My Name with an "S": Also called Big Metalum (likewise for Metalum mooks).
  • Stone Wall: Doesn't have much in terms of attacking capabilities (and it moves slowly as well), but it's very durable.

    Tedhaun 
A special miniboss that can only be encountered after collecting all the Ghost Medals. Gives the unique Ghost ability when inhaled.
  • Bedsheet Ghost: It has this general look.
  • Cyclops: It only has one eye. Its Caper summons also have one eye each.
  • Fangs Are Evil: Has a wide grin with a pair of fangs.
  • Flunky Boss: Its only means of attack is to summon mini ghosts (called "Caper" in Japanese) to assault Kirby.
  • Orbiting Particle Shield: Tedhaun mainly commands its Capers to encircle it, protecting it from attacks.
  • Punny Name: Its name is "Haunted", but flipped around.

    Mrs. Moley 
https://static.tvtropes.org/pmwiki/pub/images/ksqsq_mrs_moley.png
Moley's wife, and the boss of Nature Notch.

    Mecha Kracko 
https://static.tvtropes.org/pmwiki/pub/images/ksqsq_mecha_kracko_artwork.png
A cloud-creating robotic version of Kracko piloted by Doc, which fights Kirby in Cushy Clouds.
  • Cumulonemesis: Artificial, that is. Unlike Kracko (but like Kracko's Revenge), who's white, Mecha Kracko is dark grey.
  • Cyber Cyclops: What do you expect for a Robot Me version of Kracko?
  • Flunky Boss: Can summon Waddle Dees, Starmen and Waddle Doos to attack Kirby.
  • No Name Given: Its name is only found in the Japanese player's guide; it's simply called "Kracko" in the game's files.
  • Platform Battle: At the start of the second phase, it'll immediately try to sweep through and disperse the cloud platform you're standing on. Then it'll fly back and recreate a new (set of) cloud platform(s) with gaps on them. It may sometimes repeat the process after other attacks.
  • Sequential Boss: The only boss in the game with a second health bar.
  • Shock and Awe: Can shoot lightning and cover itself in electricity.

    Yadogaine 
https://static.tvtropes.org/pmwiki/pub/images/yadogaine.png
A titanic hermit crab-like robot piloted by Doc that serves as the boss of Jam Jungle.

    Bohboh 
https://static.tvtropes.org/pmwiki/pub/images/bohboh.png
A fiery flying owl monster with a raccoon tail that attacks Kirby in Vocal Volcano.

Kirby's Epic Yarn/Kirby's Extra Epic Yarn

    Wicked Willow 

A cycloptic purple tree that inhabits Grass Land's Weird Woods. It is fought in Kirby's Saucer form.


    Blast Mariner 

A huge Mariner with a cannon on his head that fires missiles. Appears in the Boom Boatyard.


    Space Kracko 

Kracko's distant relative from space that attacks by shooting comets. Appears in the Outer Rings stage in Space Land and is faced by Kirby's Rocket form.


  • Cumulonemesis: Just like his terrestrial relative, he's an evil thundercloud...but from space.
  • Shock and Awe: Can cover himself in electricity, produce spinning electric beams, and shoot a powerful bolt of lightning.
  • Shows Damage: Once you shoot him, he shrinks and becomes smaller. He shrinks two times before he's finally destroyed.

    Fangora 

A classic dragon that guards the magic yarn of Grass Land.


    Hot Wings 

A flaming bird that guards the magic yarn of Hot Land.


  • Dash Attack: She can do a flaming flying tackle attack. You can foresee it by looking at the edges of the screen, where you can see the glow that indicates from where she's going to fly out.
  • Dub Name Change: Called "Phoenicrow" in Japanese.
  • Flunky Boss: She releases Embirds at you.
  • Hot Wings: She's literally called Hot Wings.
  • Playing with Fire: She's the flaming bird.
  • Shows Damage: The more you damage her, the thinner her yarn outline in her flaming form becomes.
  • Tactical Suicide Boss: If she never released her chicks at you, you would never get an ammo to stun her.
  • Weaponized Offspring: She attacks you by using her own children. And you are trying to do the same to her.

    Squashini 

A pumpkin-headed magician that guards the magic yarn of Treat Land.


  • Cartoon Bomb: One of his attacks is to wrap Kirby to a giant one. Also, he can throw them out of his red rag.
  • Death Dealer: He can throw cards in one of his attacks.
  • Dub Name Change: Called "Lumpkin" in Japanese.
  • Magicians Are Wizards: He's the magician that can use literally magic tricks.
  • Nice Hat: Wears a big top hat with a rose.
  • Painting the Medium: The fight with him is presented as a magic show, with yarn Waddle Dees sitting in the "audience" with their backs to the Fourth Wall. They also give away Squashini's secret during the hat trick.
  • Pumpkin Person: He's the pumpkin-headed magician.
  • Shows Damage: The more you damage him, the thinner his yarn outline becomes.
  • Tactical Suicide Boss: If he just stuck with his bomb attack, he would never make any projectiles that could be thrown back at him. Possibly justified, as he decides his attacks by a slot machine, so he can't really choose what to attack with.

    Capamari 

A giant octopus (that resembles a squid when wearing its cap) that guards the magic yarn of Water Land.


  • Berserk Button: It literally Turns Red with rage when its cap in unraveled.
  • Degraded Boss: It reappears during Yin-Yarn's boss fight, but it can be defeated with getting hurled only once.
  • Dub Name Change: Called "Ikasutakosu" in Japanese.
  • Flunky Boss: In the second phase, it summons Octopeas for assistance.
  • Giant Squid: It's a giant octopus (that resembles a squid when its cap is not unraveled).
  • Sequential Boss: In the second phase, it literally Turns Red and becomes a round octopus, changing its tactics and attacking by summoning Octopeas, spewing ink (which is followed by tentacles attack) and posing as one of the red blobs coming out of four pipes.
  • Shows Damage: In the second phase, the more you damage it, the thinner its yarn outline becomes.
  • Tactical Suicide Boss: In its second phase, if it didn't attack with tentacles or send Octopeas out, then there would be no ammo for you to hit it.
  • Tentacled Terror: A giant octopus that disguises itself as a squid with its cap.
  • Underwater Boss Battle: You fight it underwater.
  • Unexplained Recovery: Despite the fact that it got destroyed after its defeat in the Water Land, it reappears unharmed during the battle with Yin-Yarn when he fills the arena with water. Though it's possible that Yin-Yarn recreated it offscreen similarly to how he recreated Fangora at the beginning of his boss fight.

Kirby Mass Attack

    Big Birdee 

A large Birdee and a head of Birdee family. Initially she's hostile to Kirbys because they accidentally hit her from the cannon and made her drop fruits, but after Kirbys save her children, she turns friendly and her family assists Kirbys in various ways.


  • Adult Fear: During her absence, her children were kidnapped by Gegs and kept in cage, and she didn't know how to save them.
  • Dub Name Change: Big Tory in Japanese.
  • Expy: Of Dyna Blade. Both are bird characters who start out antagonistic to Kirby, both turn out to be mothers, and both pull Heel–Face Turn after Kirby helps their children.
  • Feathered Fiend: She's an antagonistic bird that throws spiked fruits at Kirbys. Subverted after her Heel–Face Turn.
  • Half-Dressed Cartoon Animal: She wears overalls, but doesn't wear any shirt underneath.
  • Heel–Face Turn: After Kirbys rescue her children, she stops antagonizing them and becomes their ally. Her family does the same.
  • King Mook: She's a large Birdee and a head of their family.

    Big Warwiggle 

A giant Warwiggle with a Goal Door in its neck.


  • Attack Its Weak Point: Similarly to its smaller relatives, it must be attacked in its swollen neck segment.
  • Back from the Dead: Reappears as one of undead bosses that are refought in Stage 9 of Volcano Valley.
  • King Mook: It's a giant Warwiggle.
  • Sand Worm: It's a giant worm that lives in the sand.
  • Spikes of Doom: It wears a spiky metallic helmet. When it returns as The Undead, its segments (sans neck) are also covered in spikes.

    Tortletummy 

A big-bellied turtle who attacks Kirbys after they disturb its nap.


    Dekacsan 

A giant, towering Stactus who hides in the sand and emerges from it, trying to hit any Kirbys above it.


  • All Deserts Have Cacti: It's the cactus mid-boss fought in the desert ruins.
  • Attack Its Weak Point: It must be attacked in the head to be defeated. But the head must be attacked only when it's not covered in spikes.
  • Cat Smile: It always wears this expression on its face.
  • King Mook: It's a giant Stactus.
  • Punny Name: Its name is a pun on "deka" ("big" in Japanese) and Cacsan (Stactus' Japanese name).
  • Segmented Serpent: Its body is split into five segments (a head and 4 body segments).
  • Spikes of Doom: Its body is covered in spikes, and it can cover the head as well. However, it retracts its spikes back after attack.

    Great Gear 

An ancient guardian of the ruins. At first he appears in an inactive state, but when Kirbys roll him to mechanism which reenergizes him, he comes active and attacks them.


  • Attack Its Weak Point: Kirbys needs to attack his internal gears in his forehead. But first they need to destroy the glass that protects his gears.
  • Back from the Dead: Reappears as one of undead bosses that are refought in Stage 9 of Volcano Valley.
  • Dub Name Change: Guru Giant in Japanese.
  • Flunky Boss: Summons Gear Pawns and Gear Spikes that hold him upright. Destroying them is required for the player to turn him upside down and reveal his weak point. During the rematch in the Volcano Valley, he can also summon Mumbies.
  • Puzzle Boss: The player needs to make sure the Great Gear would turn upside down and reveal his weak point. To do so, the player needs to destroy Gear Pawns that hang on chains and balance his position, so he would end up turning upside down.
  • Quicksand Sucks: In the rematch, he spits a sand from mouth and turns the ground into a quicksand.
  • Spike Balls of Doom: Spits out spiked fruits from his mouth as his main attack.

    Giganyokki 

A giant, mechanical Clanksprout that hangs from the ceiling.


  • Cyber Cyclops: It has only one eye and it's mechanical in nature.
  • Death from Above: Unlike its smaller relatives, Giganyokki attacks from above instead of emerging from the ground. When it grabs a Kirby, it drags him offscreen and instantly KOs him.
  • Hoist by His Own Petard: At the end of the battle, after Kirbys pull its head hard enough and launch it into its own mouth, it ends up chewing its own head to pieces.
  • King Mook: It's a giant, mechanical Clanksprout.
  • Monstrous Mandibles: Similarly to its smaller relatives, it has massive mandibles, albeit mechanical.
  • Punny Name: Giga + Ganyokki (Clanksprout's Japanese name).
  • Tactical Suicide Boss: If it never deployed the bomb blocks, it would've been unbeatable.

    King Eelongo 

A giant, metallic Eelongo with its body split into chunks.


    Steelsnapper 

A huge, metallic underwater snake whose body is split into segments.


    Block Waddle Dee 

A big Waddle Dee wearing an armor made of giant Star Block.


  • Collapsing Ceiling Boss: Its main attack is pounding the ground which results in the trapdoor on the ceiling opening up and releasing all the Star Blocks that were stored there.
  • Flunky Boss: At second and third phases, it can drop down Bluckos instead of Star Blocks.
  • Improvised Armor: Wears a Star Block as an armor.
  • King Mook: A Waddle Dee mid-boss.
  • Oh, Crap!: Destroy its armor and it starts panicking and running around. Hey, it's Waddle Dees, they are always panicky.

    Freezy Rex 

A giant icy dinosaur that chases Kirbys across the entire stage.


  • Advancing Boss of Doom: It chases Kirbys across the entire stage.
  • Breath Weapon: Occasionally, it can breathe ice and freeze Kirbys.
  • Dub Name Change: Blizzardon in Japanese.
  • Gravity Is a Harsh Mistress: After Kirbys open up a trapdoor beneath its feet, it takes a while for Freezy Rex to realize it's standing on the air. When it notices, it promptly falls into the chasm.
  • An Ice Person: A giant dinosaur made of ice.
  • The Juggernaut: It's completely unstoppable, to the point that it can destroy even a Gordo. At the end, the only way for Kirbys to defeat it is to trap it in the chasm, because nothing else would've worked.
  • Tyrannosaurus rex: The basis of its design.

    Hamsturr 

A round hamster with a shield and a flail.


    Quadgun 

A giant four-eyed tank with tons of cannons. Kirbys confront it in their own tank.


    Skullseer 

The leader of the Skullys who appears to fight the Kirbys in his shadowy domain.


    Shadowbite 

A shadowy creature living in the mansion and chasing Kirbys down after materializing.


  • Advancing Boss of Doom: He chases Kirbys across the final section of the stage.
  • Dark Is Evil: An evil sentient shadow.
  • Darkness = Death: When it's pitch dark, he will appear and try to kill Kirbys. The only option is to run.
  • Implacable Man: He cannot be stopped by normal means. He just breaks through any obstacles, and when the light flashes, he just reappears again once the light fades out. It's only after he's on the receiving end of the Megaton Punch from the giant Kirby statue when he's finally defeated.
  • Living Shadow: He's a sentient monstrous shadow.

    Buzzybat 

A yellow bat with a big family that dwells in the crypt, guarded by undead versions of some familiar mid-bosses.


  • Bat Out of Hell: He's a villainous bat with lots of his equally sinister relatives.
  • Cyclops: His Mono Grave form has only one eye.
  • Death from Above: He can consume his relatives to transform into Mono Grave. As Mono Grave, he can crush Kirbys underneath, instantly KOing them.
  • Dub Name Change: Buzzbat in Japanese.
  • Flunky Boss: He summons swarms of Lilbats. In second and third phase, he summons spiny Pricklebats as well.
  • Red Eyes, Take Warning: He has red irises.
  • Turns Red: In the third phase, he gets more furious and literally turns red, and his attacks become quicker and more frantic.

    Mothership 

The mothership operated by Space Oohroos. It is confronted in space, where it fights against Kirbys' own spaceship.


    Lady Ivy 

A giant plant queen of Sandy Canyon that serves as a second boss of the game.


  • Demonic Possession: Possibly. After her defeat, she spits out a flame similar to ones emerging from Whispy Woods and King Dedede, which might imply she was under control of Necrodeus and the Skull Gang.
  • Dub Name Change: Utopatora in Japanese.
  • Flunky Boss: Summons Stacti for assistance.
  • God Save Us from the Queen!: Described as the queen of desert. And she's definitely not benevolent.
  • Green Thumb: Several of her attacks involve spitting thorns and Stacti, and ensnaring the part of the seesaw with a giant plant bulb.
  • Tactical Suicide Boss: If she never conked her head against the seesaw, you'd never be able to defeat her.

    Skullord 

A greedy pig granted dark powers by Necrodeus and transformed into a monstrous boar inhabiting the volcano. He serves as a boss of Volcano Valley and penultimate boss of the game.


  • Attack Its Weak Point: Kirbys need to attack the bump on his head caused by them falling on his head after firing themselves out of the cannon.
  • Authority Equals Asskicking: He has the lord title and packs quite a wallop.
  • Cranial Eruption: After Kirbys fire themselves out of the cannon and land on his head, it grows a bump. This is his weak point.
  • The Dragon: To Necrodeus. While Necrodeus himself is the leader of the Skull Gang, Skullord is in charge of the Skullys invading the islands, and defeating him results in Skullys disappearing, which lets Kirbys freely move between the islands without being reduced only to one Kirby.
  • Dub Name Change: Called Dokuro Daiou in Japanese, which literally means "Skull King".
  • Flaming Hair: He's got flames erupting from the sides of his head.
  • From Nobody to Nightmare: According to Daroach, he was just a greedy pig. Then Necrodeus came along and gave him dark powers.
  • Magma Man: Shoots magma boulders from his snout.
  • Pig Man: A giant, monstrous pig inhabiting the volcano.
  • Skeleton Motif: His face resembles a skull and he has bone-like formations on the top of his head, as well as a small skull on his forehead.
  • Spikes of Villainy: The top of his head is covered in spikes. When Kirbys fire themselves from the chain of cannons, they need to be careful to not hit the spikes.

Kirby's Return to Dream Land

    Sphere Doomers 
https://static.tvtropes.org/pmwiki/pub/images/sphere_doomer.png
A regular Sphere Doomer
Feathered creatures from Another Dimension, acting as minibosses. They are found in dimensional rifts and hold two Energy Spheres each. They are only found in levels with a Super Ability.
  • Color-Coded Elements: Regular is purple, Fire is red, Spark is green, and Ice is a whitish grey.
  • Cyclops: Their Extra Mode counterparts each have only one eye.
  • Dash Attack: Fire Sphere Doomer has an attack where it does a flaming flying tackle like the Burning ability. Its Extra Mode version may stop halfway to try to re-aim its dash at Kirby. All variants also have an attack where they try to ram into Kirby from the background while spinning.
  • Degraded Boss: They're summoned as flunkies in Magolor's boss fight.
  • Dual Boss: You fight the regular one alongside the fire one in 7-3 and both Arena modes (and their holograph versions in Planet Robobot).
  • Dub Name Change: Called "Sphere Lowper" in Japanese.
  • Energy Ball: Their main attack is to shoot/drop differently-colored balls of energy.
  • Feathered Fiend: All of them have feathered wings and tails.
  • Fire, Ice, Lightning: Three of the four variants, but the ice appears after the lightning. Their Energy Balls can also be inhaled for Fire, Ice and Spark too.
  • Interface Screw: The Ice variety can flip the screen upside-down in Extra Mode.
  • Lovecraft Lite: Not nearly as noneuclidean as the Grand Doomer, but they still are what you'd expect for a creature from a foreign dimension.
  • Orbiting Particle Shield: Ice Sphere Doomers can use their ice balls to circle them as protection.
  • Recurring Boss: Just with a little bit of a difference in the battlefield and their abilities each time.
  • Sphere of Destruction: Ice Sphere Doomers can try to float near the player character(s), then release 1 to 3 explosions from its body.
  • Teleport Spam: The Ice variety utilizes this.
  • Unrealistic Black Hole: All varieties can create these in Extra Mode.

    King Doo 
https://static.tvtropes.org/pmwiki/pub/images/skc_king_doo.png
A giant miniboss Waddle Doo. Gives Beam ability.

    Water Galboros 
A giant, miniboss version of the newly-introduced Water Galbo. As expected, it gives Water ability.

    Moundo 
A large brown rock miniboss with a pair of feet. Gives Stone ability.

    Dubior 
A UFO-shaped robot miniboss. Gives Spark ability.
  • Confusion Fu: Its EX/2.0 version is more unpredictable in its attacks, with it moving faster in the sky.
  • Cyber Cyclops: Its EX/2.0 appearance has only one eye.
  • Flunky Boss: Summons Dubior Jrs. as an attack.
  • Flying Saucer: Its general shape.
  • Ramming Always Works: It can surround itself in electricity and try to ram into the player.
  • Shock and Awe: All of its attacks involve this. Its signature ability lets Kirby do the same.
  • Tactical Suicide Boss: Its ramming attack has it fly towards the wall and crash into it, leaving it vulnerable for a few seconds.

    Kibble Blade 
https://static.tvtropes.org/pmwiki/pub/images/kibbleblade.png
A giant Sir Kibble as a miniboss, with a massive cutter. Gives Cutter ability.
  • Battle Boomerang: Just like the smaller counterparts, only its cutter is bigger and stronger. It can also throw its cutter in various ways, as well as charging it beforehand to throw a larger cutter.
  • Cyborg: Gets some mechanical enhancements along the other returning mini-bosses in Planet Robobot; in this case, it has visible nuts and bolts on its shoulder plates, visor, and boots.
  • Degraded Boss: Inverted; it becomes a proper boss in Team Kirby Clash Deluxe and Super Kirby Clash.
  • Dub Name Change: Called "Zan Kibble" in Japanese.
  • King Mook: A giant version of the Sir Kibble enemy.
  • Ramming Always Works: Can lower its head to charge at the player. Kibble Blade EX/2.0 can move a lot faster than usual.
  • Spin Attack: It gains this move in Planet Robobot.
  • Tactical Suicide Boss: Its ramming attack will make it run towards the wall and then crash onto it, leaving it vulnerable for a few moments.
  • Weaponized Headgear: Just like Sir Kibble, it uses the blade on top of its helmet as a weapon.

    Mr. Dooter 
https://static.tvtropes.org/pmwiki/pub/images/mr_dooter.png
A genie-like entity with various tricks. He guards the Lor Starcutter's right wing in Raisin Ruins.
  • Badass Mustache: He gets one along with his Extra Mode recoloring to represent him being tougher.
  • Ballistic Bone: He doesn't just throw the skulls, he juggles them. And in Extra Mode the skulls are on fire (and can be inhaled for Fire ability).
  • Death from Above: He has an attack where he repeatedly jumps up and down trying to land on the player character.
  • Dub Name Change: Called "Mr. Doubter" In Japanese.
  • Failed Attempt at Drama: Before the boss fight, he tries to make his intro by revealing his body...except it doesn't appear, after which he furiously punches his turban until his body appears.
  • Floating Limbs: His hands are separated from the body.
  • Flunky Boss: He can summon Dooter Snakes or Babuts to attack.
  • Grapple Move: Mr. Dooter EX can grab one of the player characters and then juggle them around, dealing multiple hits.
  • Jackass Genie: Not in the fact that he makes wishes backfire, but in the fact that he will whup your ass if you let him.
  • Law of Chromatic Superiority: Mr. Dooter EX has a red body and is stronger.
  • No Mouth: He doesn't seem to have any mouth, but his EX version has a mustache where his mouth would be.
  • Our Genies Are Different: Well, duh.
  • Rocket Punch: After he Turns Red he has an attack where he launches flaming fists at you, and in Extra Mode they can also cover the ground on fire.
  • Sizeshifter: After he Turns Red he can grow bigger for certain attacks.
  • Spike Balls of Doom: After he Turns Red, he may juggle some Gordos alongside other things.
  • Suspiciously Similar Substitute: The way he summons smaller enemies is very similar to how Wiz does it in Kirby & The Amazing Mirror.
  • Throw Down the Bomblet: He may sometimes juggle and throw bombs. They can be inhaled for Bomb ability.
  • Tornado Move: He wraps himself in a tornado to bounce and hover and hit the heroes.

    Fatty Puffer 
https://static.tvtropes.org/pmwiki/pub/images/fatty_puffer.png
A pufferfish that can inflate to a massive size. It guards the Lor Starcutter's left wing in Onion Ocean.

    Goriath 
https://static.tvtropes.org/pmwiki/pub/images/goriath.png
A yeti mastering ice and Ki Manipulation. He holds the Lor Starcutter's emblem in White Wafers.

    Grand Doomer 
https://static.tvtropes.org/pmwiki/pub/images/grand_doomer.png
A giant Sphere Doomer and apparent king of the Doomers. It holds the Lor Starcutter's mast in Nutty Noon.
  • Bouncing Battler: In the "extra phase", it has an attack where it bounces from the background to the foreground, trying to slam onto Kirby, like one of Drawcia Soul's attacks.
  • Climax Boss: Fought at the halfway point between Planet Popstar and Halcandra, and it really stands out as a boss. In the Main/Extra Mode it also has to be finished off with the Ultra Sword.
  • Dark Is Evil: Grand Doomer EX has a dark red coloration.
  • Dash Attack: It uses the Sphere Doomers' swooping attack, the "fly to the foreground" attack, and, in the Extra Mode, the Fire Sphere Doomer's flaming tackle.
  • Disc-One Final Boss: Certainly set up like a final boss. If it weren't for how early in the game it is, you'd have no reason to believe there's anything after it.
  • Dub Name Change: Called "Grand Lowper" in Japanese.
  • Eldritch Abomination: What did you expect from the king of all Sphere Doomers?
  • Energy Ball: Like Sphere Doomers, it can attack by firing/dropping balls of energy, only that its balls are larger. After it Turns Red, it may rapidly pump out a machine gun of energy balls (especially in Extra Mode).
  • Feathered Fiend: Like all of the other Sphere Doomers in the game.
  • Fire, Ice, Lightning: It uses the attacks of the Sphere Doomers in Extra Mode.
  • Flunky Boss: Only in Main/Extra Mode, during the "extra phase" where it gains a rocky protection, it'll summon several enemies, one of them being a Super Blade Knight that gives Ultra Sword, the thing that can break said protection.
  • King Mook: One can assume that this thing rules over all of the Sphere Doomers.
  • Letting the Air Out of the Band: When Kirby and co approaches the arena, they find the sphere containing Lor Starcutter's mast floating around. Kirby walks to it and then the usual fanfare and Goal Game theme occurs... before it slows down to a halt as the sphere gets devoured by Grand Doomer, setting up the battle.
  • Light Is Not Good: In its normal form, it is colored gold.
  • Monochromatic Eyes: It has red eyes in normal mode, and white eyes in Extra Mode.
  • Ramming Always Works: It has an attack where it flies up, then four black circles appear in the background before Grand Doomer flies out of one of them towards the foreground. In Extra Mode, the four circles move around, and Grand Doomer comes out of them thrice.
  • Red and Black and Evil All Over: Its Extra Mode color scheme.
  • Smashing Survival: In one of its attacks, it hides in the shadows, which is shown by a black puddle moving side to side (akin to one of Marx's attacks). If Kirby or friends touches this puddle, they will be eaten, and they can only escape with the Control Pad.
  • Teleport Spam: It teleports all over the place, like many Kirby final bosses.

    Metal General 
https://static.tvtropes.org/pmwiki/pub/images/metal_general_0.png
A short robot found in Egg Engines.
  • Arm Cannon: In a way, his right arm is a multi-purpose weapon launcher that can fire mines and missiles.
  • Degraded Boss: Weaker versions of Metal General, called Security Force, appear as mini-bosses in Kirby: Planet Robobot.
  • Determinator: The biggest among the Return to Dream Land bosses. In the Main Mode, Metal General was a regular boss who came in between the tense, climactic fights between the Grand Doomer and Landia. In Extra Mode (but not in The True Arena), not only does he take control of HR-D3, but Kirby and his friends cannot directly defeat him. He is only stopped when HR-D3 collapses and explodes, with Metal General EX still piloting it.
  • Drone Deployer: Can summon three to six bits that fire spark shots. They can be inhaled for Beam ability.
  • Frontline General: If Metal General's name is anything to go by, he's this.
  • Homing Projectile: He fires homing missiles.
  • Katanas Are Just Better: Metal General's Cyber-Katanas. Not only can he perform a Dash Attack and fence with them incredibly quickly in a similar manner to Meta Knight, he can also spin them incredibly quickly in front of himself to block projectiles.
  • Law of Chromatic Superiority: Metal General EX is red and is stronger than the regular one.
  • Ramming Always Works: He has an attack taken from Dubior where he electrifies himself and then tries to crash onto Kirby. He can also ram his rocket onto Kirby.
  • Red and Black and Evil All Over: Metal General EX's color scheme.
  • Shock and Awe: A good number of his attacks are this. He can perform an electrified Shuttle Loop, summon the aforementioned bits, fire small spark darts, or (Extra Mode only) deploy spark mines.
  • Shows Damage: Played with: Metal General flashes small, electronic numbers when hit, indicating how much damage he has taken. Then it's played straight at his halfway mark when he starts to spark and twitch.
  • Suspiciously Similar Substitute: As Meta Knight is playable, Metal General is the knight-like boss for the game.
  • Throw Down the Bomblet: Aside from laying explosive mines, he can also pull out a big rocket that he then rides to ram Kirby and co multiple times, and then fall from above to the ground, causing part of the ground to be covered in flames. In Extra Mode, he fires out two of those rockets, then rides on the third one. Said rockets can be destroyed before they crash onto the ground, and even super-inhaled for Crash ability.
  • Victory Fakeout: In Extra Mode, instead of breaking down after he's defeated, Metal General EX retreats to the background and pilots HR-D3 as his Last Stand against Kirby and friends.
  • Waddling Head: A waddling robotic head, that is.

    HR-D3 
https://static.tvtropes.org/pmwiki/pub/images/hr_d3.png
A Humongous Mecha built in King Dedede's image. It appears as one of the game's two Bonus Bosses.
  • Background Boss: Initially, it fights in the background, with its hands coming onto the foreground for Kirby and co to hit them. During the second phase, it shifts to fighting directly on the battlefield, though it may retreat into the background to fire missiles and Eye Beams.
  • BFG: HR-D3 hides one inside its neck, which fires a devastating Wave Motion Gun.
  • Bonus Boss: Exclusive to the Extra Mode and The True Arena.
  • Death from Above: HR-D3 starts off its second phase by bouncing multiple times on the ground to either side of the arena, trying to crush Kirby and friends, and it will always do this after performing its background attacks. It can also attack by leaping high up in the air and body slamming onto the ground.
  • Elemental Punch: In its second phase, its punches are electrified.
  • Expy: HR-D3 has a striking similarity to the Dedede Robot that was first seen in the E3 2005 trailer for the unfinished Kirby game for the GameCube (which surprisingly showed up in Kirby Mass Attack's Kirby Quest minigame), but with a few design differences as it is Metal General EX's mecha instead of King Dedede's.
  • Eye Beams: Fired while in the background.
  • Macross Missile Massacre: When in the background, Metal General EX may open up the cockpit and fire a volley of missiles from one side of the screen to another.
  • Meta Mecha: It's a mecha driven by another robot.
  • Red and Black and Evil All Over: Shares Metal General EX's color scheme.
  • Sequential Boss: Two phases.
  • Shock and Awe: It may electrify its arms to increase their power.
  • Shows Damage: Loses more parts as it takes more damage, leaving nothing more than a steel-frame skeleton, two headlights, and an engine.
  • Spin Attack: It may heat up its arms and spin around.
  • This Is a Drill: Its right arm is equipped with one.
  • Unusual Weapon Mounting: Its BFG is hidden inside its neck.
  • Walking Spoiler: Nothing foreshadows its appearance beforehand, hence why its tropes are in unmarked spoiler territory.

Kirby: Triple Deluxe

    Flame Galboros 
https://static.tvtropes.org/pmwiki/pub/images/skc_flame_galboros.png
A large Galbo. Gives Fire ability.

    Hornhead 
https://static.tvtropes.org/pmwiki/pub/images/skc_hornhead.png
A large rhinoceros beetle with a big horn. Gives Beetle ability.
  • Big Creepy-Crawlies: It's a giant rhinoceros beetle.
  • Blade Spam: It's capable of slashing rapidly with its horn.
  • Bullfight Boss: It charges at Kirby. A lot.
  • The Bus Came Back: It returns in Super Kirby Clash after being absent from Planet Robobot to Star Allies.
  • Dash Attack: Has a dashing attack with its horn as its main attack. If he misses Kirby and hits the wall, it'll become dazed momentarily and leave a star for Kirby.
  • Dishing Out Dirt: May use its horn to unearth a rock or two from the ground.
  • Dub Name Change: Called "Helmehorn" in Japanese.
  • Four-Legged Insect: Despite being a beetle, it only has four legs instead of six.
  • Horn Attack: It can use its big horn for picking up foes and other horn-based attacks.
  • Japanese Beetle Brothers: The Kabuto counterpart to Bugzzy's Kuwagata.
  • King Mook: of the Beetley mooks.
  • Rhino Rampage: Well, rhino beetle rampage. It clearly behaves like a rhino, constantly charging at Kirby and trying to ram him with its horn.
  • Sword Beam: A variant; it can fire "cutter beams" from its horn.
  • Sword Plant: Hornhead DX can fly above Kirby and then try to fall down from above horn-first, stabbing the ground with it.

    Flowery Woods 
https://static.tvtropes.org/pmwiki/pub/images/flowery.png
Once a small blooming flower grown into a tree by Taranza's magic, it shares an appearance and abilities with Whispy Woods. The boss of Fine Fields.
  • Background Boss: Becomes one during its second phase.
  • Blow You Away: Can shoot air shots from its mouth. In the second phase, the air shots from the background are larger.
  • Bright Is Not Good: Its trunk is in various shades of green (red and purple in Dededetour), and its canopies are vividly colored star-shaped clumps with large flowers on them.
  • Combat Tentacles: It can extend its roots to attack.
  • Death from Above: In its second phase, it'll try to jump and then land on Kirby/King Dedede.
  • Dub Name Change: Called "Whispy Flowers" in Japanese.
  • Foul Flower: A more, well, flowery version of Whispy Woods. It can also attack by launching spinning cutter flowers.
  • Sizeshifter: When it jumps to the background, it becomes larger. Flowery Woods DX will also grow its body before it lands on Kirby or Dedede.
  • Spike Balls of Doom: Flowery Woods DX can drop Gordos. After it Turns Red, it can throw out Big Gordos from the background.
  • Spin Attack: Flowery DX, after it Turns Red, can jump and then spin to fly in the air with its roots outstretched, dealing multiple hits if Kirby/King Dedede gets caught in it.
  • Suspiciously Similar Substitute: It is Whispy Woods as a flower. Its DX version's Flavor Text states that its relation to Whispy Woods is unknown.
  • Wake-Up Call Boss: Flowery starts off as standard Whispy Woods fare, but once it Turns Red, it becomes a Background Boss with devastating attacks, which can be jarring to those expecting the traditional Whispy encounter.
  • When Trees Attack: Same as Whispy Woods, but it attacks with pollens and flowers instead of apples.
  • The Worf Effect: During the third encounter with it (in stage 5-5), Kirby has Hypernova with him. He proceeds to inhale its flowers, leaves, and even its health bar before inhaling its main body in the end.

    Paintra 
https://static.tvtropes.org/pmwiki/pub/images/paintra_6.png
A colorful witch that was once a painting before Taranza's interference. The boss of Lollipop Land. Upon defeat, she turns back into a painting.
  • Art Attacker: Attacks with brush strokes and paintings that come to life.
  • Bright Is Not Good: She wears a brightly colored witch outfit and has pink hair. Paintra DX is less brightly colored, wearing a black-and-purple outfit and having purple hair.
  • Cute Witch: Compared to Drawcia, Paintra looks cuter with pink curly hair and brighter outfit.
  • Death from Above: She may either cause a rain of paint in a localized area, or draw things on floating canvases (huge iron balls, spiked pillars, and Landia) to attack from above; in the latter, one of the drawings are fake and will fall harmlessly like paper.
  • Doppelgänger Spin: She can draw copies of herself to confuse Kirby/Dedede. The fake Paintras then explode, potentially hurting him. Paintra DX can also command her copies to move towards Kirby/Dedede before they explode.
  • Dub Name Change: "Paincia" in Japanese.
  • Energy Ball: She can shoot colorful balls of energy at Kirby/Dedede.
  • Giggling Villain: Lets out a manic, high-pitched cackle.
  • Interface Screw: Her paint globs attack may sometimes hit the screen, covering parts of it. She may also sometimes paint lines on the screen directly to obscure the view.
  • Long-Lost Relative: She and Drawcia were separated after they were created.
  • Nice Hat: A bright red pointy witch hat with ribbons. Paintra DX has a black crooked witch hat with blue flowers on it.
  • Rose-Haired Sweetie: Subverted - she may have pink hair but she's antagonistic. Her Dededetour appearance gives her purple hair instead.
  • Shadow of Impending Doom: In a variant, she may cover the whole background in canvas. Then, her silhouette can be seen through the canvas, trying to follow Kirby, before she charges through the canvas trying to hit him.
  • Spin Attack: Paintra DX has an unique attack where she spins around, hitting her opponent with her "brush legs" multiple times.
  • Wicked Witch: Wicked in that she's a boss to fight anyway.

    Coily Rattler 
https://static.tvtropes.org/pmwiki/pub/images/tdx_garaga.png
A snake statue that was animated to life by Taranza's black magic. The boss of Wild World.
  • Attack Its Weak Point: The only part of its body that can take damage is the head. Its Flavor Text lampshades this.
  • Death from Above:
    • It has an attack where it simply tries to fall on top of Kirby/Dedede.
    • After detaching its body, the segments then rain down on the arena, with the head falling last.
  • Dub Name Change: Called "Togu Ro Garaga" in Japanese, which effectively means the same thing but has odd formattingnote .
  • Grapple Move: After it Turns Red, it has an attack where it tries to aim at Kirby/Dedede from above and then grab him with its mouth. If it succeeds, it'll then grind him across the ground and the wall before spitting him towards the screen for heavy damage.
  • Horns of Villainy: The red band surrounding Coily Rattler DX's half-orb bends upward into horns.
  • Living Statue: It was once a statue until Taranza animated it.
  • Rings of Death: It can turn into a flaming ring perpendicularly to the ground, then moves forward. Kirby/Dedede has to either pass through or jump over to avoid.
  • Rolling Attack: Can curl into a wheel to try to squish the player.
  • Segmented Serpent: Made of 12 segments, including the head. It can detach its segments and send them to attack.
  • Snakes Are Sinister: Definitely so. It was meant to be a symbol of peace by the People of the Sky, but Taranza animates it and commands it to attack Kirby.
  • Super Spit: Spits out volcanic rocks. They can be inhaled for Fire ability.
  • Tail Slap: When it slithers towards Kirby or Dedede, it will attempt to strike either of them with a flurry of blows from its tail.

    Pyribbit 
https://static.tvtropes.org/pmwiki/pub/images/skc_pyribbit.png
A fat orange frog that resides in a volcano. The boss of Endless Explosions.
  • Awakening the Sleeping Giant: He was having a restful sleep until either Taranza throws a stone at him and then bails out, leaving Kirby alone, or Dedede trips and accidentally throws his hammer at him. In both cases, he's angered and becomes the boss.
  • Background Boss: During the second phase, he spends large chunks of time attacking in the safety of the background. This becomes a problem in Team Kirby Clash Deluxe and Super Kirby Clash as the fights against him (like with every other boss) are timed.
  • Bouncing Battler: He has an attack where he bounces off rocks in the background before launching himself to the foreground.
  • Cool Crown: Wears a jeweled crown on his head that spouts fire. He can create a fountain of lava out of it, too. Pyribbit EX/DX has a larger crown.
  • Death from Above: Has a move after he Turns Red where he jumps into a volcano, then launches four flaming rocks and himself out, and then they fall one by one onto the foreground.
  • Dub Name Change: Called "Volgerom" in Japanese.
  • Family-Unfriendly Death: His death is more graphic than others in the game: he struggles as he's drowning in lava, then the four floating rocks he summoned fall onto him on top of each other one by one, the last one driving him into the bottom of the lava pool.
  • Giant Wall of Watery Doom: Substitute "water" for "lava", this is an attack he launches from the background after he Turns Red.
  • Grapple Move: He has an attack where he submerges in lava, then tries to snag Kirby/Dedede with his tongue. If he succeeds, he'll then pull Kirby/Dedede into his mouth, then jumps towards the rocks on the background and then spits Kirby/Dedede to the foreground.
  • Interface Screw: During his fire breath attack, he may spin around, creating a line of soot at the screen that blocks the view.
  • Mythology Gag: One of his attacks is to create large pillars of lava with faces that is reminiscent of Magman.
  • Playing with Fire: He can breathe streams of fire, create rings of fire on the ground and also manipulate lava. The Flavor Text says that he likes living in such an extreme habitat and thrives himself off lava and hot rocks.
  • Super Spit: He can shoot volcanic rocks out of his mouth.
  • Suspiciously Similar Substitute: Like how Flame Galboros replaces Water Galboros, Pyribbit is one to Fatty Puffer.
  • Tactical Suicide Boss: If he stayed in the background the whole time during the second phase, then Kirby/Dedede wouldn't be able to hurt him.

Kirby and the Rainbow Curse

    Mecha Cotta 

A giant, mechanical Cotta.


    Deepsee 

A fully-grown Mini Deepsee that attacks by firing missiles and inhabits the back of a blue crab-like creature.


    Hooplagoon 

An ancient-looking machine that inhabits the ruins and serves as the second boss of the game. Later, he's refought as the fifth boss.


  • Attack Its Weak Point: The player needs to destroy his armor plates. The last one is made of metal, so Kirby needs to use Star Dash to destroy it.
  • Dub Name Change: He's called "Bound Goon" in Japanese.
  • Frickin' Laser Beams: His main form of attack is by firing laser beams in any of the four directions. After receiving damage, he fires more lasers until he gets the ability to fire all four of them at once.
  • Recurring Boss: You fight him twice in the game: first time in the second world, second time in the fifth.
  • Shock and Awe: He can surround himself with electric fields.
  • Turns Red: In the last phase, he gets furious and literally turns red before growing to the largest possible size and using the strongest variations of his attacks.
  • Underwater Boss Battle: His rematch takes place underwater, where Hooplagoon wears a scuba mask.

    The Claykken 

A giant squid with a blowpipe that appears as a third boss of the game. Later on, he reappears as a boss of the sixth world, where he lives in the lava.


  • Attack Its Weak Point: The player needs to attack the bulb under his tentacles.
  • Background Boss: In the first phase, he sits on the background, sending out his tentacles.
  • Distinguished Gentleman's Pipe: He has a blowpipe in his mouth. However, according to his figurine description, he uses it to blow sea-foam bubbles. In his rematch, he ditches it.
  • Dub Name Change: He's called "Squid Lance" in Japanese.
  • Eyepatch of Power: During the rematch, he wears one on his left eye.
  • Giant Squid: He's a giant squid.
  • Hidden Depths: According to his figurine description, he uses his blowpipe for one of the most innocent purposes: to blow sea-foam bubbles.
  • Recurring Boss: You fight him twice in the game: first time in the third world, second time in the sixth.
  • Rugged Scar: Has one over his right eye. Later on, he gets multiple ones over his body.
  • Sequential Boss: His battle is split in two parts: at the first part, he sends out his tentacles to attack, but at the second part he himself appears to fight Kirby.
  • Spell My Name with a "The": The Claykken.
  • Tentacled Terror: He's a giant squid that attacks with tentacles.
  • Underwater Boss Battle: His first fight takes place underwater.

Kirby: Planet Robobot

    Invader Armor 
A small mech made by the Haltmann Works Company and driven by Haltworkers. Appears as a mini-boss in several levels, and some levels also contain vacant armors for Kirby to quickly ride on.
  • Cyber Cyclops: A symbolic case; the red light in front resembles an eye, further proven by its gray mouth that makes it resemble a face.
  • Death from Above: It has an attack where it jumps up and then drops itself onto Kirby.
  • Degraded Boss: Star Dream can summon flying Invader Armors as flunkies. Your shots can destroy them quickly.
  • Dub Name Change: Called "Invade Armor" in Japanese.
  • Floating Limbs: Its arms and legs aren't attached to its body.
  • Mini-Mecha: It's about the size of a mini-boss.
  • Power Fist: It mainly attacks by punching with its fists.
  • Victor Gains Loser's Powers: Defeating it allows Kirby to transform it into his Robobot Armor.

    Miasmoros 
https://static.tvtropes.org/pmwiki/pub/images/skc_miasmoros.png
A (possibly mutated) Galboros that seems to be made of poison. Gives Poison ability.

    Telepathos 
https://static.tvtropes.org/pmwiki/pub/images/skc_telepathos.png
An unusual creature with psychokinetic powers. Gives ESP ability.

    Security Force 
https://static.tvtropes.org/pmwiki/pub/images/security_force_dazyxacu0ae1igk_2.png
A short, gray robot manufactured by the Haltmann Works Company. They serve as guards in Access Ark.
  • Arm Cannon: Their right arms are multi-purpose weapon launchers that fire mines and missiles.
  • Degraded Boss: They are weaker versions of Metal General from Kirby's Return to Dream Land, having a similar design and abilities. Word of God reveals in Miiverse that President Haltmann acquired a blueprint from another planet that lets him manufacture the Security Force. Security Force 2.0 is blue like Metal General.
  • Drone Deployer: Can summon three to six bits that fire spark shots.
  • Dub Name Change: Called "Security Service" in Japanese.
  • Laser Blade: Like Metal General, they fight with cyber-katanas.
  • Ramming Always Works: It has two attacks like this, both taken from Metal General: one where it spins its laser blade in front of them and then dashes forward, and one where it flies, then creates an electric barrier around their body and then dashes at Kirby.
  • Self-Destruct Mechanism: After it's defeated, it will push a button, causing it to explode and leave behind fire on the ground for a few seconds. If the player is quick enough, they can destroy it before it self-destructs, preventing the fire from appearing.
  • Shows Damage: Like Metal General, numbers will fly out of it when it gets hit, and when its health goes below half it'll release sparks.
  • Waddling Head: A waddling robotic head, that is.

    Gigavolt 
https://static.tvtropes.org/pmwiki/pub/images/kpr_gigavolt.png
A massive mechanical monstrosity manufactured by the Haltmann Works Company. It appears as a mini-boss twice: once in Patched Plains stage 3, and once in Access Ark stage 5 as an upgraded form, Gigavolt II. Kirby has to attack it with Robobot Armor.
  • Attack Its Weak Point: The screws on its head and hands.
  • Background Boss: It tries to attack Kirby in the background.
  • Degraded Boss: Star Dream in phase 2 of its battle can summon Gigavolts as flunkies. A few shots are all it takes to destroy them.
  • Didn't Need Those Anyway!: When Kirby unscrews a hand's screw, it dislodges an arm, but neither loss of its arms eases its difficulty. It's only truly defeated when the head's screw is unscrewed.
  • Dub Name Change: Downplayed; its full name translates to "Iron Giant Weapon Gigavolt" in Japanese.
  • Green and Mean: Regular Gigavolt is colored green and is indeed very mean.
  • Humongous Mecha: The largest mini-boss in the series.
  • King Mook: Of the Vol robots, who are similarly defeated by unscrewing their heads.
  • Macross Missile Massacre: As Kirby tries to unscrew the head, Gigavolt will fire six (nine for Gigavolt II) missiles that close in on him. May also double as Taking You with Me.
  • Purple Is Powerful: Gigavolt II is purple and stronger than the previous Gigavolt.
  • Shielded Core Boss: In order to expose its hands' weak points, Kirby must repeatedly attack the protective covering with the Robobot Armor. Gigavolt II takes it further with two layers of protective armor.
  • Shockwave Stomp: Gigavolt II can create shockwaves with a hand slam.

    C.O.G.S. 
https://static.tvtropes.org/pmwiki/pub/images/cogs_dbbenoxuwaaivqj.png
A mechanical base with a series of large cogs and five turrets created by the Haltmann Works Company. Kirby encounters it twice in the Robobot Armor's Jet Mode: in Resolution Road stage 2, and Gigabyte Grounds stage 4.
  • Dub Name Change: Its Japanese name translates to "Ngyua Base".
  • Fire-Breathing Weapon: The biggest, innermost turret can fire flame jets.
  • Frickin' Laser Beams: All five turrets can fire these. The innermost turret can be a Wave Motion Gun. It can also fire a series of Reflecting Lasers.
  • Fun with Acronyms: Its name apparently is an acronym that spells out C-O-G-S, i.e what the boss essentially is. It's never revealed what they stand for.
  • Subsystem Damage: Its five turrets can be damaged separately, and it's only defeated after all turrets are destroyed.
  • Trick Boss: It shows up for round two in Gigabyte Grounds, but after it's defeated there, Core Kabula emerges from the wreckage, setting up a second boss battle.
  • Unexpected Gameplay Change: It is fought in a shoot-em-up style battle both times it's encountered, due to the Robobot Armor's Jet Mode.

    Clanky Woods 
https://static.tvtropes.org/pmwiki/pub/images/kpr_clanky_woods_infobox_6.jpg
Whispy Woods, undergone a mechanical transformation by the Haltmann Works Company. The boss of Patched Plains.
  • Advancing Boss of Doom: In the very first stage of the game, he chases after Kirby. The player must either quickly attack him until he goes down or escape through the pipe. He shows up for round 2 in the final Secret Level in Access Ark, this time against Kirby in his Robobot Armor.
  • Cyber Cyclops: Clanky 2.0 has a single long red eye visor.
  • Dishing Out Dirt: His drill-like roots can dig rocks from the ground. They can be inhaled for Stone ability.
  • Dub Name Change: Called "Whispy Borg" in Japanese.
  • The Juggernaut: In the levels where he chases after Kirby or Meta Knight, he marches through blocks, objects, and enemies, smashing them with ease.
  • Left Stuck After Attack: In his third phase, he hangs from above and tries to strike Kirby/Meta Knight with his drill-legs. The third strike will cause the legs to get stuck on the ground, leaving them open to attack.
  • Lightning Bruiser: He can move surprisingly fast, especially in his 2.0 mode.
  • Paint It Black: Clanky 2.0's "leaf canopies" are colored black.
  • Recurring Boss: He is encountered thrice: once in Patched Plains stage 1, once as the boss of Patched Plains, and once in the second secret stage of Access Ark. Only the second encounter isn't an Advancing Boss of Doom.
  • Skewed Priorities: Clanky 2.0's Flavor Text describes him as the Haltmann Works Company trying for an environmentally friendly initiative, with fewer emissions and better fuel efficiency and costing half of the regular Clanky Woods. This is despite them hurting the environment itself (by mechanizing a living tree) to manufacture him in the first place.
  • Spider Tank: He resembles one, but his legs aren't just for walking.
  • Tears from a Stone: Like the other Whispys, after he's defeated, he'll cry a Single Tear, in this case a tear of oil.
  • Tennis Boss: In his third phase (when his health is low enough), when he throws his leaf canopies from the background, Kirby/Meta Knight can hit them with his attacks to send them back towards him, dealing damage.
  • This Is a Drill: His legs are drills that skewer and dig.
  • Throw Down the Bomblet: He can drop his "leaf canopies" like bombs, which will cover the ground in flames.
  • Unwilling Roboticization: As confirmed by the intro cutscene being titled "Victim of Mechanization" and his pause description.
  • Wake-Up Call Boss: This boss can pose more of a challenge than players would expect for the first boss, and his attacks can give you a hard time if you're not prepared. And he even attacks you in the very first stage of the game. If you quickly defeat him, though, you get a rare sticker.
  • When Trees Attack: And a steampunk one at that.

    Holo Defense API 
https://static.tvtropes.org/pmwiki/pub/images/holo_defense_ciffuwgugaawdwk.jpg
A security system composed of four diamond-like objects that summon holograms to fight. It is the boss of Resolution Road.
  • Composite Character: It shares its design with Pix and borrows tactics from Ado/Adeleine. Its 2.0 version even states that the HWC uses a blueprint from another planet to build it.
  • Dual Boss: The Holo-Doomers, which is composed of a Fire and a regular Sphere Doomer.
  • Dub Name Change: Called "Holograph Defense Systems" in Japanese.
  • Fire, Ice, Lightning: Holo-Fire Doomer uses fire, Holo-Ice Dragon uses ice, and Holo-Kracko and Holo-Coily Rattler both wield electricity.
  • Hard Light: Despite being just holograms, they can not only cause damage, but they can also be damaged.
  • Hologram Projection Imperfection: The holograms are colored light green (purple in Meta Knightmare Returns) and are slightly distorted visually (with visible black and white squares).
  • Mini-Boss: Three of the four holograms (Doomers, Ice Dragon, and Kracko) reappear as mini-bosses in Access Ark stage 5. This time, you fight them with Robobot Armor.
  • Non-Indicative Name: API stands for Application Programming Interface, which are building blocks for creating software, not actual working systems.
  • One-Hit Point Wonder: After the four holograms are defeated, Holo Defense API attacks directly, flying haphazardly across the arena and dropping stars. At this point, one hit will end it.
  • Purple Is Powerful: In Meta Knightmare Returns, the holograms are all colored purple.
  • Sequential Boss: In order: Holo-Kracko, Holo-Doomers, Holo-Ice Dragon, Holo-Coily Rattler, and finally the defense system itself.
  • Sinister Geometry: It's a quartet of octahedrons. Holo Defense API 2.0 is composed of cross-shaped crystals instead.

    Mecha Knight 
https://static.tvtropes.org/pmwiki/pub/images/mecha_knight_dakwqa_umaaynpz.png
"Let me tell you a story. Not long ago, I met someone who impressed me very much. He was strong and full of confidence... A knight of the highest order. I was so impressed... I gave him a complete remodel! And I hired him as a company security guard. Heehee! I wonder what you'll make of him?"
Susie

When Meta Knight tried to face the invaders, he ended up undergoing Unwilling Roboticisation and serves as a security guard. He appears as the boss of Gigabyte Grounds, then is faced in an upgraded form in the Access Ark, called Mecha Knight+.

In Meta Knightmare Returns, the Haltmann Works Company planned on making mass-produced copies called Stock Mecha Knight, incorporating both forms of the previous model.


  • Brainwashed and Crazy: As a result of being a victim to Unwilling Roboticization. When Kirby breaks off the mask, Meta Knight returns to his senses.
  • The Cameo: Appears as one of Meta Knight's alternate costumes in Kirby Battle Royale.
  • Collapsing Ceiling Boss: One of his attacks is dropping debris on Kirby.
  • Cyber Cyclops: He has a single robotic eye in the eye hole on his mask that can move around to the left or right. It can fire Eye Beams.
  • Darth Vader Clone: Even more than Meta Knight himself - he used to be a good guy until the bad guys captured him and mechanized him, gave him a Laser Blade and turned him against the hero, who's related to him. He turns back to his senses in the end and help the hero finishes the main villain, as well.
  • Defeat Equals Explosion: Stock Mecha Knight explodes when defeated.
  • Defend Command: Can block with his sword, just like Meta Knight.
  • Disney Villain Death: Subverted. After Kirby defeats him, he falls off the platform to his demise, but his later appearance shows that it didn't kill him.
  • Dub Name Change:
    • Meta Knight Borg to Mecha Knight.
    • Meta Knight Borg Kai (Revision) to Mecha Knight+.
    • "Reinforced Mass Production Meta Knight Borg" to Stock Mecha Knight.
  • Jet Pack: His wings have added thrusters that allows him to fly faster.
  • Laser Blade: Wields an energy version of Galaxia. Mecha Knight+ can enlarge its size.
  • Midseason Upgrade: Mid-game upgrade, but the same principle applies.
  • Pillar of Light: He can create a laser column that moves forward, akin to the Tornado Move that his regular self uses.
  • Recurring Boss: He is faced at Gigabyte Grounds and Access Ark, the latter being fought right before President Haltmann.
  • Reforged into a Minion: The result of Meta Knight's failed attempt to fight off the invaders.
  • Robot Me: Stock Mecha Knight is the fully robotic version of him.
  • Shoulders of Doom: With cannons on them, capable of firing missiles.
  • Sphere of Power: Mecha Knight can emit a spherical aura around him that damages Kirby whenever he comes near. He's still vulnerable to long-ranged attacks, however, and he moves slower when he walks and leaves stars on his trail.
  • Sword Beam: After growing a robot tail, he may try to hang on it and then fires crescent beams from his sword to multiple directions.
  • Sword Plant: One of his attacks, taken from Meta Knight.
  • Tail Slap: Mecha Knight+ can grow a long mechanical tail when he Turns Red. He uses it to slam the ground, lift himself to the air, hang from the ceiling, and even do a Spam Attack with it. Stock Mecha Knight also has one.
  • Walking Spoiler: The fate of Meta Knight was left ambiguous after his Halberd gets shot down in the opening, so seeing him as the 4th world's boss is a spoiler.

    Dedede Clone 
https://static.tvtropes.org/pmwiki/pub/images/dedede_clone_dft6ueav0aeqtjg.png
"He was created from the latest in nanogenetic technology. He's ruthless. He's driven. He's...a clone of royal proportions! Heehee! And it seems he has a long-standing grudge against you!"
Susie

A clone of the king made by the Haltmann Works Company, it has the ability to split into smaller clones and take control of a giant cannon. The boss of Rhythm Route.


  • Asteroids Monster: It splits into three smaller clones once it takes enough damage, turning the fight into a Wolfpack Boss.
  • BFG: The D3 Cannon. Its main cannon can fire jets of flame and massive laser beams.
  • Big, Bulky Bomb: The cannon fires these when it Turns Red. They can be sent back at the clones.
  • Boss Remix: The music that plays during phase 2 is a medley of the theme when flying around the Halberd, King Dedede's theme, and "My Friend in the Setting Sun".
  • Clone Degeneration: Every time the clones regenerate, they become smaller and weaker, until the final time where each are about as small as Kirby himself. Its 2.0 description also says that some of its trial models were only interested in food, some were fearful of a certain insect, and all were imperfect (a nod to Dedede's description from the Super Smash Bros. series).
  • Defeat Equals Explosion: The cannon explodes upon defeat, followed by the clones themselves, each exploding into the letter "D".
  • Drop the Hammer: Like the real Dedede, it wields a hammer.
  • Dub Name Change: Called "Clone Dedede" in Japanese
  • Elevator Action Sequence: The clones are fought in an ascending elevator. By the time you defeat them, the elevator stops at the top, revealing the D3 cannon for the clones to use for the second phase of the battle.
  • Energy Ball: Dedede Clone 2.0 can fire these from its hammer, similar to Shadow Dedede (and Star Rod Hammer Dedede).
  • Evil Knockoff: Of King Dedede, obviously.
  • Guns Akimbo: Flanking the main turret of the D3 Cannon are twin machine guns.
  • Sequential Boss: You fight the clones in phase 1, then the cannon in phase 2.
  • Spam Attack: Once the clone splits into three, they can move back and forth as they repeatedly slam their hammers in front of them before (only as Dedede Clone 2.0) leaping up for a massive smash that causes a shockwave, similar to what the real king did in Kirby Fighters Deluxe.
  • Vacuum Mouth: It has a much stronger inhale compared to its original self, capable of inhaling Kirby or Meta Knight from across the screen.

Team Kirby Clash Deluxe

    Team Colossal 
https://static.tvtropes.org/pmwiki/pub/images/skc_team_colossal.png
Colossal versions of regular enemies fought in previous games. Members include: Colossal (Spear) Waddle Dee, Colossal Kabu, and Colossal Hot Head. In Super Kirby Clash, Colossal Driblee joins the team.
  • Angry Eyebrows: Colossal (Spear) Waddle Dee constantly features these.
  • Blade on a Stick: In Super Kirby Clash, Colossal Waddle Dee becomes Colossal Spear Waddle Dee who can jab with or throw his spear.
  • Breaking the Fourth Wall: As an Easter Egg in the game, if the player drags the fight with Colossal (Spear) Waddle Dee for too long, it might turn to the screen and wave at the player. During that, it notably drops its angry expression and will look more cheerful when doing so.
  • Breath Weapon: Colossal Hot Head spews jets of flame as his main attack.
  • Dub Name Change: They are called "Grand (enemy name)" in Japanese.
  • Everything's Better with Spinning: Colossal Kabu can spin in place, which kicks up the damaging dust around him.
  • Fireball: Colossal Hot Head can fire three fireballs at Team Kirby.
  • King Mook: All of them are boss versions of regular enemies that made an appearance in previous Kirby titles.
  • Living Statue: Colossal Kabu, just like its regular-sized relatives, is a sentient statue taking the form of only a head.
  • Making a Splash: Colossal Driblee attacks by using various water-based attacks.
  • Playing with Fire: Colossal Hot Head can use various fire-related powers.
  • Technicolor Eyes: Colossal Waddle Dee has purple eyes. They are absent from Colossal Spear Waddle Dee, though.
  • Teleportation: Colossal Kabu can teleport into the air to drop down on Team Kirby.

    Greater Doomer 
https://static.tvtropes.org/pmwiki/pub/images/skc_greater_doomer.png
A feathered creature from Another Dimension, it's the stronger variant of the Sphere Doomers. It's attracted by the energy emanated from the Dream Kingdom.
  • Composite Character: Aside from using the basic movements and attacks of the Sphere Doomers, it also has Fire and Ice Sphere Doomer's attacks.
  • Dash Attack: It has the Doomers' regular swooping attack, the "flying to the foreground" attack and Fire Sphere Doomers' burning dash attack.
  • Dub Name Change: Called "Large Lowper" (or "Large Roper") in Japanese.
  • Energy Ball: Like Sphere Doomers, it mainly attacks by shooting and dropping balls of energy. It can also use the balls as an Orbiting Particle Shield.
  • Feathered Fiend: Much like the Sphere Doomers. In particular, its tail feathers are as numerous as Grand Doomer's.
  • King Mook: Downplayed; it's a bigger and stronger version of the Sphere Doomers and is fought as a proper boss, but it's still weaker than the Grand Doomer.
  • Lovecraft Lite: Not nearly as noneuclidean as the Grand Doomer, but it still is what you'd expect for a creature from a foreign dimension.
  • Sphere of Destruction: In the second fight against it (the "Tougher" category), it has the same "body explosion" move that Ice Sphere Doomer has.
  • Teleport Spam: Like the Ice Sphere Doomer, it teleports across the battlefield, making it difficult to hit.

Kirby Battle Royale

    Robo Bonkers 
The boss of the game mode of the same name.
  • Drop the Hammer: It can turn its forearm into a hammer to smash the player characters and expose harmful electric lines on the floor.
  • Eye Beams: After it Turns Red, it can fire a laser from its eyes that tries to track one of the player characters.
  • Gold-Colored Superiority: Robo Bonkers SDX is the strongest variant of the robot and is colored mainly golden.
  • Law of Chromatic Superiority: Robo Bonkers DX is colored red and is stronger than the regular one.
  • Pivotal Boss: It's fought in a circular arena with it in the center; the player characters can't reach or attack it, except with the cannons in the arena that can be loaded with missiles or the opponents to be fired at it, scoring points if successful. After it's hit enough with the cannon, it'll get dizzy and its head falls onto the foreground, allowing the players to whale on it to deplete its health. In the second phase, there'll be big missiles that you can use to deal big damage.
  • Robot Me: A Humongous Mecha version of Bonkers.
  • Sequential Boss: It has two phases with separate health bars.
  • Spikes of Villainy: Robo Bonkers DX has spikes on its forearms, while Robo Bonkers SDX has additional spikes on its shoulders.

    Dededestroyer Z 
"Ha! I've got something special for you up my sleeve. Follow me, Kirby!"
King Dedede

A mech made in King Dedede's image that serves as the Final Boss of the story.


  • Attack Its Weak Point: Attacks aimed at the cockpit or the middle of its body does more damage than anywhere else.
  • Background Boss: As it stands on the background, Kirby cannot reach or attack it... until Bandanna Waddle Dee comes in and throws a cannon onto the arena to help Kirby. Unlike the Robo Bonkers battle, there are no missiles, but instead you can use the copy Kirbys as ammo for the cannon to be shot at the mech. After hitting it enough, its cockpit will fall onto the foreground, allowing Kirby to attack it until it goes back up.
  • Drop the Hammer: Its right arm ends with a huge hammer that it can use to smash Kirby, leaving exposed electrical lines on the ground.
  • Dub Name Change: Called "Dede Dededen Z" in Japanese, a reference to the Japanese title of Dedede's Drum Dash Deluxe.
  • Flunky Boss: It has Dedede's Kirby Printer in the middle, allowing it to create copy Kirbys to fight against Kirby.
  • Foreshadowing: In the Cake Royale (the story mode), if you talk to a certain Waddle Dee, he'll say "King Dedede is obsessed with making Robo Bonkers stronger! He must like robots a lot." As it turns out, he's made another giant robot as a Final Boss which is fought the same way as the Robo Bonkers.
  • Macross Missile Massacre: Under 50% health, it can cover most of the screen in crosshairs, then fire multiple giant missiles towards them. You have to move Kirby to a safe spot to avoid them.
  • Robot Me: A Humongous Mecha version of Dedede.
  • Walking Spoiler: Aside from the Foreshadowing above, nothing really indicates its existence until the finale, and it also spoils about Dedede's true motives for hosting the tournament in the first place.
  • Wave Motion Gun: It can fire a giant laser from beneath its cockpit, which sweeps to the sides.

Kirby: Star Allies

    Vividria 
https://static.tvtropes.org/pmwiki/pub/images/vividria_kirby_star_allies_artwork_7.png
A seemingly young magician girl miniboss with a paintbrush in her hair, capable of painting pictures that come to life. She gives the Artist ability when inhaled.
  • Art Attacker: Is both the Friend for and the only source of the Artist ability, and thus she can attack with brush strokes, living paintings and stone sculptures regardless of which side she's on.
  • Artsy Beret: Which was clearly borrowed from Adeleine.
  • The Baby of the Bunch: Seems to be younger than her sisters, as she wants to be as good as them and hopes to get into art school (implying she's young enough to still need it).
  • Combat Medic: Her Friend Ability, Still Life, has her paint Fridge Kirby that spits out healing food. This is on top of her combat capabilities.
  • Death from Above: She has an attack as a miniboss where she flies high, then turns upside down and starts raining colorful paint down, similar to one of Paintra's attacks.
  • Dual Boss: As a miniboss, she sometimes appears in a group of two.
  • Dub Name Change: Called "Vivitia" in Japanese, "Vividia" in French, "Strahlhex" (Vividwitch) in German, and "Vividria" in English and other languages.
  • Even Evil Has Loved Ones: She's implied to be the sister of Drawcia and Paintra due to their similar looks (moreso to Paintra), names, and abilities. Vividria's pause screen even mentions that she has sisters.
  • Flunky Boss: As a miniboss, she can paint the parachute bombs from Canvas Curse, Sawyer from Crystal Shards and a smaller Kracko to attack the player characters.
  • Nice Hat: A red paint-spattered beret, which is also the basis for the Artist hat, thus she keeps it even as a Friend.
  • Outside-the-Box Tactic: Her brush attacks are extra effective against Flamberge and Zan Partizanne as much as actual water attacks. The paint might've been watercolor.
  • Power Floats: Is the only miniboss that floats in the air, and one of the two Friends that floats by default.
  • Prehensile Hair: She can move her hair-brush freely.
  • Say It with Hearts: The actual line of dialogue on her pause screen averts it, but both her Guest Star subtitle and pause description replace the word "heart" with a Heart Symbol.
  • Shaping Your Attacks: She can sculpt a stone into a fist, then launch it forward. As a Friend, she can sculpt the same things that Artist Kirby makes.
  • Shows Damage: her brush attacks will paint the opponent in random colors.
  • "Well Done, Sister! Girl": Implied. Her pause screen mentions that she wants to prove herself to her sisters.
    "Watch me, sisters! I'll do my best!"

    Yggy Woods 
"No—that’s not Whispy Woods! This venerable elder is Yggy Woods, ancient king of trees. Any travelers who stray into his neck of the woods will feel the full force of nature's wrath!"
A large, old tree serving as the boss of Falluna Moon.
  • Badass Mustache: He has two leaves hanging off his nose that act as mustache. He's also stronger than Whispy Woods.
  • Big Ol' Eyebrows: His eyes are covered by two leaves acting as eyebrows.
  • Blow You Away: He can blow out big air shots.
  • Boss Subtitles: "Old Growth Elder, Yggy Woods".
  • Death from Above: He mainly attacks by dropping rotten cherries (that hurts Kirby if inhaled) and Blados (bladed variant of Gordos). After he Turns Red, he'll jump to the middle of the arena and start raining cherries, ending with a bunch of Blados. Occasionally he may release glowing apples that explode, which can be inhaled for Fire ability. He may also jump up and then try to fall directly onto one of the player characters.
  • Dub Name Change: Called "Yggdral Woods" in Japanese.
  • Easter Egg: Among the rain of cherries, there's a golden cherry that can be inhaled for Festival ability.
  • Evil Old Folks: Not only does his face look like an old man, he has dark patches on his bark and old autumn leaves. He's also described as the "ancient king of trees".
  • Mythology Gag: Old Growth Elder, Yggy Woods, is undoubtedly based on the "Elder Woods" concept artwork dating back to the original Twinkle Popo development.
  • Sequential Boss: He's fought right after you fight Whispy Woods (again).
  • Vacuum Mouth: He may try to inhale your group; if at least one of them gets eaten, you have to either mash buttons or have their friends beat the tree to make him spit them back out.
  • Weak to Fire: After he Turns Red, attacking him with a lot of fire attacks at once will make him catch fire, dealing high damage and leaving his bark charred after he's defeated.
  • When Trees Attack: Similarly to Whispy Woods before him.
  • The Worf Effect: He's fought again in the final Secret Level, Secret Planet Delta. You're now riding the Friend Star, which can finish him quickly (especially if you're Fire Kirby or Burning Leo).
  • World Tree: Named after the Yggdrasil of Norse myth, a fitting name for an old, powerful tree. In particular, the Yggdrasil is said to hold nine worlds, and Yggy Woods is the ninth boss (not counting the rematch with Whispy Woods).

    Goldon & Silvox 
"Fighting off treasure hunters is hard work, and these two dream of setting off on an adventure. Rumor has it they've built a raft... so why not leave? 'Because we'll sink! Can't you see we're made of metal?!'"
A duo consisting of a raccoon (Goldon) and a fox (Silvox). They are stronger versions of Pon & Con and are fought in Mareen Moon.

    Grand Mam 
"Grand Mam prides herself on her impenetrable steel armor! Even the bullets of the Friend Star bounce off her harmlessly. Team up and experiment with abilities to find her weak points, and bring that clanking calamity down!"
A colossal version of Iron Mam with big black bombs for hands. She is fought in Grott Moon.

    Morpho Knight 
https://static.tvtropes.org/pmwiki/pub/images/ksa_morpho_knight_model.png
"On the day of judgment, this fluttery fiend will fly into action. Brought into existence by ”the greatest warrior in the galaxy“ and reborn as a knight of doom through years of adversity—now begins an epic battle with a pure being twisted by a dark past."

A mysterious knight that serves as the Final Boss of Kirby Star Allies' Guest Star mode.


  • Ambiguous Situation: It's unclear whether Morpho Knight is another form of Galacta Knight or a different character entirely. What can be only seen in the opening is that after Galacta Knight appears, a mysterious orange butterfly lands on his lance, then he disappears into light, and the butterfly suddenly turns into Morpho Knight. The Japanese version is much less ambiguous and suggests that the later is true.
  • The Berserker: Morpho Knight EX's pause description implies that his original version was holding back his true power. It shows during his battle, with him quickly moving and throwing attacks at a faster rate.
  • BFS: In a possible Call-Back to the Ultra Sword ability from Return to Dream Land, he can enlarge his swords to a massive size before swinging them in a wide arc.
  • Black Knight: Morpho Knight EX wears a black mask with purple highlights and black and purple shoes. Combined with his red wings and eyes, it invokes Red and Black and Evil All Over.
  • Boss Subtitles:
    • "Reborn Butterfly, Morpho Knight".
    • "Dark-Winged Disaster, Morpho Knight EX".
  • Brainwashed and Crazy: During the second phase, his wing beats emit a sonic pulse that drives your friends mad. Use a Friend Heart to return them to normal.
  • Bug Buzz: The waves of energy that turn Kirby's friends against each other are accompanied by a droning hum, suggesting this.
  • Butterfly of Death and Rebirth: His overall theme, as seen by his title, "The Reborn Butterfly". In a way, the butterfly "killed" Galacta Knight, then he (or the butterfly) is reborn as Morpho Knight.
  • The Cameo: An armor and weapon set based on him and his sword appears in Super Kirby Clash.
  • Chekhov's Gunman: The orange butterfly that turns into Morpho has made innocuous appearances since Return to Dream Land in 2011. Some fans even like to extrapolate that retroactively every butterfly since the first game was him all along. Including instances of multiple ones, since the ending to Planet Robobot shows several of them at once.
  • Cool Helmet: A rather sinister horned red-orange one, in contrast to Meta Knight's and Galacta Knight's masks.
  • Counter Attack: Morpho EX gains Parallel Meta Knight's counter move, but instead of retaliating with a single sword strike, he performs a Blade Spam on the victim.
  • Disappears into Light: He glows and then dissolves into butterfly-shaped sparks upon defeat.
  • Dual Wielding: In his second phase, he can create a second sword and attack with both.
  • Dub Name Change: Called "Burfley Knight" in Japanese, seemingly derived from the English words "butterfly" and "flame".
  • Fallen Hero: His pause screen describes him as “a pure being twisted by a dark past.”
  • Flynning: Like Meta Knight in this game, you can try hitting his sword (when he swings it) with your own, and his attacks will get interrupted.
  • Giant Space Flea from Nowhere: Galacta Knight showing up at the end of Guest Star ???? Star Allies Go! was already iffy and unexplained, but at least most are already used to him showing as a Bonus Boss. Then that innocuous butterfly comes in and things take an even more unexpected turn...
  • Glowing Eyes of Doom: His eyes shine white from beneath his helmet.
  • The Grim Reaper: Much more blatant in the Japanese version's descriptions. Morpho Knight's concept runs on a variation of Butterfly of Death and Rebirth where this entity decides the fates of the dead effectively making him the Kirby universe's equivalent to the grim reaper.
  • Magic Knight: He's more "knight" than "mage", but he can do supernatural stuff that other Knights can't: teleporting, emitting magical soundwaves that brainwashes your friends, and summoning orange smoky ghosts, among other things.
  • Mythology Gag: His design actually comes from a piece of concept art from the cancelled Kirby GCN. He would have been a boss in the game.
  • No Mouth: Most other Knights have their face covered with masks. Morpho Knight doesn't, but he doesn't seem to even have a mouth.
  • Red Eyes, Take Warning: As Morpho Knight EX.
  • Sword Beam: His sword swings may sometimes fire crescent beams.
  • Sword Drag: He has a move taken from boss Meta Knight's new move, where he drags his sword as he dashes forward for a Shoryuken (Sword Kirby's Upper Slash) with his sword. If anybody gets hit by it, they'll be carried to the air and become victim to the knight's Blade Spam afterward.
  • Teleport Spam: He's constantly warping around the arena during the second half of the fight.
  • Tornado Move: Can summon multiple tornadoes, like Galacta Knight and Meta Knight.
  • Valkyries: Implied; the butterfly "chooses the slain" (i.e., Galacta Knight) on the "day of judgement" to reincarnate as a warrior. Additionally, his Japanese name can translate to "Val-fley Knight".
  • Walking Spoiler: He's the final boss of Guest Star ???? Star Allies Go! with near-zero foreshadowing to his existence before the actual fight. What were you expecting?

Super Kirby Clash

    Mr. Floaty 
https://static.tvtropes.org/pmwiki/pub/images/skc_mr_floaty.png
A fat blue walrus resembling Mr. Frosty that wields water powers instead of ice.
  • Acrofatic: A slow boss, but can be surprisingly agile despite his size.
  • Belly Flop Crushing: He can leap in the air and fall on his stomach, producing small water globules from the ground. It also squishes anyone who's underneath it.
  • Dub Name Change: He's called "Mr. Swimmy" in Japanese.
  • Goggles Do Nothing: Wears a pair of swimming goggles and a snorkel, which are purely cosmetic.
  • Instant Flight: Just Add Spinning!: Can spin around and hover while spraying water around him.
  • Making a Splash: In place of the ice moves Mr. Frosty uses, he attacks with water. He can create globules of water and kick them at his foes, or shoot a water blast from his mouth.
  • Shaking the Rump: He taunts his foes this way, sometimes when preparing an attack.
  • Underground Monkey: He's an alternate version of Mr. Frosty.
  • Wily Walrus: Another anthromorphic walrus who antagonizes Kirby.

    Electric Dragon 
https://static.tvtropes.org/pmwiki/pub/images/skc_electric_dragon.png
A Dedede-sized dragon that attacks with electricity and crushing foes with its girth. It resembles the Ice Dragon.
  • Cute Monster: Like the Ice Dragon, it's a cuter depiction of a dragon.
  • Heli-Critter: Able to propel itself into the air with its stumpy tail.
  • Keet: As big and tough as it is, watching it walk and jump around brings a sense of excitement than ferocity.
  • Our Dragons Are Different: Most dragons have the ability to breathe fire. This one wields electric powers.
  • Shock and Awe: Its main ability, in case the name doesn't make it obvious. It can breathe electicity, summon thunderbolts, or create electric orbs. After it Turns Red, it can also create an electric field around itself.
  • Spikes of Villainy: Its spines resemble cartoon thunderbolts.
  • Super Spit: It spits out electrified disks in place of the giant snowflakes the Ice Dragon spits.
  • Underground Monkey: It's an alternate version of the Ice Dragon.

    Spark Bonkers 
https://static.tvtropes.org/pmwiki/pub/images/skc_spark_bonkers.png
A variant of Bonkers with an electrified mallet.

    Ignite Edge 
https://static.tvtropes.org/pmwiki/pub/images/skc_ignite_edge.png
A knight decked in intimidating red armor, wielding a flaming sword and shield. He is a stronger version of Gigant Edge.

    Frost Kibble Blade 
https://static.tvtropes.org/pmwiki/pub/images/skc_frost_kibble_blade.png
A version of Kibble Blade with a cutter imbued with the power of ice.
  • Battle Boomerang: Just like Kibble Blade, except its cutter is coated with ice.
  • Dub Name Change: Is named "Frost Zan Kibble" in Japanese.
  • An Ice Person: Naturally. When its cutters hit the ground, they create frozen spikes.
  • King Mook: Is this to Kibble Blade, who itself is a giant Sir Kibble.
  • Ramming Always Works: Can lower its head to charge at the Kirbys.
  • Spin Attack: It does this with its cutter. After the move, it temporarily creates a ring of ice around itself.
  • Weaponized Headgear: It uses the icy blade on top of its head as a weapon.

    Venom Kracko 
https://static.tvtropes.org/pmwiki/pub/images/venom_kracko.png
A toxic thundercloud resembling Kracko who attacks with poison.
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