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Characters / Kirby - Other Bosses

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Bosses and mini-bosses in the Kirby series that aren't the main antagonists of games or recurring bosses.

Click here for the main character index.

There will be spoilers, both marked and unmarked.


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Kirby's Adventure/Nightmare in Dream Land

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    Mr. Tick-Tock 
https://static.tvtropes.org/pmwiki/pub/images/mr_tick_tock.png
A living alarm clock mini-boss that attacks by launching music notes and making short-ranged sound waves. Gives the Mike ability.

    Rolling Turtle 
https://static.tvtropes.org/pmwiki/pub/images/ka_rolling_turtle_1.png
An anthropomorphic turtle mini-boss that attacks with wrestling moves. Gives Throw ability.

    Phan Phan 
https://static.tvtropes.org/pmwiki/pub/images/phanphan.png
A playful elephant-like mini-boss creature. Gives Throw or Suplex as a mini-boss depending on the game.

    Fire Lion 
https://static.tvtropes.org/pmwiki/pub/images/kssu_fire_lion_artwork.png
A mini-boss lion mastering the power of flames. Gives Burning or Fire depending on the game.
  • Bullfight Boss: He can be stunned by having him charge into a wall.
  • The Bus Came Back: He returns in Super Star Ultra after only being present in Adventure and its remake
  • The Cameo: He appears as a sticker in Planet Robobot.
  • Dual Boss: In the final level of Super Star Ultra, Dedede sics two of them at Kirby.
  • Fiery Lion: A lion with a mane and tail tuft made out of fire, which uses a combination of Natural Weapons and fire attacks against Kirby.
  • Grapple Move: He may sometimes try to grab Kirby; if he hits, he'll then claw Kirby repeatedly for high damage.
  • Playing with Fire: Surprisingly only used in a Dash Attack. He's constantly on fire, at least.

    Heavy Mole 
https://static.tvtropes.org/pmwiki/pub/images/nidl_heavy_mole.png
A large, one-eyed, brass robot that tunnels under the ground, and the boss of Yogurt Yard. Kirby follows and fights it from behind as it works through the dirt with its saw-like appendages and mouth.
  • Auto-Scrolling Level: The gimmick of the fight is that Kirby has to follow it as it tunnels, which depending on where it goes, can lead to Bottomless Pits, or Kirby getting crushed if the player isn't careful.
  • The Cameo: Appears as a keychain in Triple Deluxe.
  • Cyber Cyclops
  • Flunky Boss: Fires off projectiles called Dygclops as an attack. Brown ones give the hammer ability, while red ones give Sleep, which, considering the nature of the fight, can be a death sentence.
  • Hidden Depths: A rare, non-positive example combined with a Pun - according to Kirby's Avalanche, Heavy Mole is a powerful Underworld figure who's known for underhanded tactics.
  • Reality Ensues: A big machine like Heavy Mole would naturally heat up fairly quick and have to vent itself out at some point. Naturally, these points are where it slows down to cool and gives Kirby an easy chance of catching up and attacking.
  • Tunnel King: specializes in creating tunnels underground.
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Kirby's Dream Land 2

    Efreeti 
https://static.tvtropes.org/pmwiki/pub/images/kdl2_efreeti.png
A strange black creature that can manipulate fire. Gives Burning ability.

    Jumpershoot 
https://static.tvtropes.org/pmwiki/pub/images/dreamland3_scans_jumpershoot1.png
An umbrella with one foot, one eye, and a mouth. The only mini-boss to date that gives Parasol ability.
  • Karakasa: It's based on one.
  • King Mook: It's a giant Drifter, though it has more body parts than its enemy counterparts.
  • Spell My Name with an "S": It's Jumpershoot in Dream Land 2 and Jumper Shoot in Dream Land 3.

    Master Green 
https://static.tvtropes.org/pmwiki/pub/images/kdl2_master_green.png
A big jellyfish imbued with electricity. Gives Spark ability.

    Captain Stitch 
https://static.tvtropes.org/pmwiki/pub/images/captain_stitchpng.png
A large Gordo as a miniboss. Invincible as long as he has his spikes. Gives Needle ability.
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    Waiu 
A humanoid ninja that throws cutter projectiles. Gives Cutter ability.

    Nruff & Nelly 
A large wild boar and boss of Big Forest, Nruff runs across a series of dilapidated bridges hung between a pair of hollowed out trees with his minions, the smaller Nellys.
  • The Cameo: They appear as a keychain in Triple Deluxe.
  • Composite Character: Nruff became more like Nelly after their first major appearance, gaining the juvenile back markings, losing the tusks, but keeping the eyes and name.
  • Dash Attack: Runs wildly around to attack Kirby.
  • Degraded Boss: Nruff at first is the boss of Big Forest in Kirby's Dream Land 2. He became a normal enemy afterwards, sometimes being a mount for Waddle Dees.
  • Eyes Always Shut: for some reason Nruff's eyes are like this.
  • Flunky Boss: The Nellys follow Nruff around to serve as ammo for Kirby.
  • Full-Boar Action: One of the earliest examples in video games at that.
  • Suspiciously Similar Substitute: They are, in essence, replaced by Pon & Con.
  • Turns Red: After getting down to half health, Nruff begins mixing up his charging, and actively jumps from bridge to bridge mid-charge to confuse the player.

    Sweet Stuff 
An angler fish and the boss of Ripple Field.
  • Alluring Anglerfish: Naturally.
  • The Bus Came Back: It reappears as a boss in Kirby Mass Attack's Kirby Quest sub-game.
  • Degraded Boss: It's one of the bosses that Adeleine draws in Dream Land 3, and it can be defeated in less amount of hits. It also bounces around as the fight isn't underwater.
  • Flunky Boss: In Kirby's Dream Land 2, it is aided by Squishies and cyclopian starfish; in Mass Attack, it's aided by a Squishy and a Flotzo.
  • Punny Name: Possibly; anglerfish is called "ankou" in Japan, which sounds the same as the word for sweet bean jelly, i.e "sweet stuff". The very name also is fitting for someone who tries to lure their prey.
  • Shock and Awe: It fires sparks from its lure.
  • Underwater Boss Battle: Its entire boss fight takes place underwater.

Kirby Super Star/Kirby Super Star Ultra

    Chef Kawasaki 
https://static.tvtropes.org/pmwiki/pub/images/ksa_chef_kawasaki_artwork_5.png
An egg-shaped creature dressed in chef's attire. He is one of the few providers of the rare Cook ability. He would later appear in other games following his debut, sometimes as an ally, sometimes as an enemy.
  • Adaptational Heroism: The anime portrays him as a citizen of Cappy Town and an ally to Kirby.
  • Black Bead Eyes: His eyes are simply black ovals.
  • The Cameo: Appears as a keychain in Triple Deluxe and a figurine in Rainbow Curse.
  • Chef of Iron: A cook who's also a miniboss and, in Star Allies, a playable character who kicks (and cooks) asses.
  • Evil Albino: His stronger mini-boss appearance in Star Allies has white skin.
  • Friendly Enemy: He sometimes has this relationship with Kirby.
  • Improbable Weapon User: Attacks with cups, spoons, dishes, a Frying Pan of Doom, and a ladle. His figurine in Rainbow Curse lampshades it, saying that he actually uses his frying pan and ladle as weapons more often than he uses them for cooking.
  • The Medic: In Star Allies he can heal others with his cooking move, but there'll be a lengthy Cooldown in between uses.
  • Metal Slime: In the Kirby Quest minigame in Mass Attack, he's an unique enemy that doesn't attack and holds a Maxim Tomato. If the Kirbys miss their attack, he'll flee with the tomato; otherwise, the Kirbys can get the tomato for a big amount of EXP.
  • Nice Hat: Wears the classic chef's toque.
  • Pie in the Face: In the Samurai Kirby minigame in Super Star, when he appears as an enemy, Kirby takes him down this way.
  • Promoted to Playable: Kirby Star Allies is his first playable appearance.
  • Robot Me: Kawasaki doesn't appear in Kirby's Return to Dream Land, but a Humongous Mecha version of him called Mecha Kawasakinote  appears in the Scope Shot minigame.
  • Smart Bomb: His Cook Pot move in Star Allies can suck all enemies/debris/stars on screen to be then cooked and turned into healing food. His Souper Supper is the stronger variant where he cooks more intensely, resulting in a blast of broth out of his pot that can deal high damage to bosses (when they'd otherwise be unaffected by Cook Pot).
  • Spell My Name with an "S": He's called Cook Kawasaki in earlier appearances, which also his Japanese name, but Chef Kawasaki as of Nightmare in Dream Land.
  • Your Size May Vary: In Star Allies, mini-boss Kawasaki is always larger than Friend Kawasaki.

    Iron Mam 
https://static.tvtropes.org/pmwiki/pub/images/iron_mam.png
An armored female miniboss creature with the shape of an egg. Gives Fighter ability.

    Jukid 
https://static.tvtropes.org/pmwiki/pub/images/jukid.png
A martial artist miniboss with a pair of expandable, floating hands. Gives Suplex ability.

    Fatty Whale 
https://static.tvtropes.org/pmwiki/pub/images/fatty_whale_kssu_artwork_1.png
A large blue whale in a sailor suit. He's fought in both the Great Cave Offensive and Milky Way Wishes.
  • Acrofatic: He is a large physical fighter that performs some impressive jumps.
  • Bouncing Battler: Two of his moves is simply him bouncing multiple times sideways.
  • Collapsing Ceiling Boss:
    • When he shoots water from his blowhole, rocks and Blippers fall from the ceiling onto the arena.
    • After performing his tidal wave attack, more rocks will fall from the ceiling.
  • Distinguished Gentleman's Pipe: One of the only tobacco references in Kirby.
  • Fat Bastard: He's a big and fat whale.
  • Lightning Bruiser: Downplayed. He usually moves slowly, but can be surprisingly quick for certain moves.
  • Making a Splash: He can spit a torrent of water from his blowhole (like most whales do) that can hurt Kirby. His heavy splashing also causes a huge water wave to engulf the screen, although this does not do damage and only blows Kirby upwards.
  • Sailor Fuku

    Computer Virus 
https://static.tvtropes.org/pmwiki/pub/images/kss_computer_virus_1.png
Some strange surreal entity that acts as a parody of turn-based role-playing games. Appears as the second boss of Great Cave Offensive and Planet Halfmoon's boss in Milky Way Wishes.
  • Absurdly Sharp Claws: The Red Dragon/Great Dragon has a slashing attack that takes the form of a spread of spinning discs.
  • Adaptation Name Change: In Ultra, the Dancing Doll becomes the Puppet, the Witch becomes the Magician, and the Red Dragon becomes the Great Dragon (the last change makes the most sense, since Ultra recolors the dragon to be orange and, later on, purple).
  • Black Knight: In "Helper to Hero", the Evil Knight has black armor.
  • Blob Monster: Its Slime form is a green goo monster.
  • Blow You Away: The Red Dragon/Great Dragon can flap its wings to attack, as well as blowing Kirby backward.
  • Breath Weapon: The Red Dragon/Great Dragon can breath fire.
  • Computer Virus: Not exactly; it's more of a game program that happens to be running in Kirby's reality, not a malicious piece of software. This was the result of a Dub Name Change.
  • Defend Command: The Witch/Magician, Evil Knight, and Red Dragon/Great Dragon can spend their turn guarding (by casting a protection spell, raising its shield, and petrifying itself, respectively). This heavily reduces damage done to them, but it also stops them from attacking for a turn.
  • Disc-One Final Boss: Initially seems to be the end-boss of "Milky Way Wishes" (it's the boss of Planet Halfmoon, which is intended to be the final planet Kirby visits), but Marx hijacks the plot directly afterwards.
  • Dub Name Change: It was called "Battle Windows" in Japan, which was more descriptive of the boss, but ran the risk of being confused with the more well-known Windows. In Ultra particularly, Great Dragon is called "Grand Dragon" in Japan, which is also the epithet of the leader of the Ku Klux Klan in the States.
  • Flechette Storm: The Evil Knight can attack by throwing knives, which manifests as knife projectiles raining from the ceiling.
  • Giant Space Flea from Nowhere: It pops up out of nowhere in "The Great Cave Offensive" as Kirby moves from one area to the next. Its appearance in "Milky Way Wishes" makes slightly more sense, since Planet Halfmoon is a surreal place.
  • An Ice Person: The Witch/Magician has an ice spell, and the Evil Knight has a freezing slash.
  • Mook Chivalry: Justified by the implementation of RPG mechanics; Computer Virus is the only boss in the game that attacks just once at a time and gives you free time to attack it back. It even provides you with Copy Essences!
  • Nonstandard Character Design: Most of its forms are either more realistic-looking or more humanoid than the typical Kirby style. Unlike other bosses, they have Limited Animation with only three or so different sprites each. And, well, no other bosses in any Kirby game is a computer program, much less the way this boss looks and fights.
  • Obviously Evil: The Evil Knight has it in its name, as well as its outfit of a horned, skull-like helmet and a skull-bearing shield.
  • Our Dragons Are Different: Compared to the Ice Dragon, the Red Dragon/Great Dragon is a much more traditional portrayal of the creature.
  • Perverse Puppet: It has a Dancing Doll/Puppet form, though it's no more threatening than the Slime.
  • Playing with Fire: The Witch/Magician has a fire spell, and the Red Dragon/Great Dragon has fire breath.
  • Purple Is Powerful: The Magician and Great Dragon in Milky Way Wishes and Helper to Hero are colored purple, and the strongest incarnation of them. Subverted with the Evil Knight, as it starts with purple in his weaker form and turns black in his stronger form.
  • Razor Wind: The Red Dragon/Great Dragon's wing attack sends out wind slashes that damage Kirby, but the slashes can be broken with attacks or even inhaled.
  • Retraux: Its battle theme is an 8-bit remix of the usual boss battle theme in the game, to capture the "retro RPG" feel.
  • RPG Elements: The whole boss is a parody of it, with the battle turning into a "turn-based" one, a text box at the top saying about what's happening, and after the battle, you get "EXP" and "stat points" (not that they matter).
  • Shows Damage: The description window will tell you how much damage the player deals at the enemy.
  • Sinister Scimitar: The Evil Knight uses a curved sword, and is, well, evil.
  • Status Buff: The Evil Knight can "store up power", making his next attack more powerful.
  • Sudden Game Interface: Computer Virus forms a game inside the game, consisting of three windows that display the current enemy, a health counter for the enemy, and descriptive battle text.
  • Sword Beam: When the Evil Knight "brings his sword down", a crescent flies out of it to strike the player character.
  • Turns Red: Subtle, but their attacks are usually more intense when their health goes low.
  • Unique Enemy: The Slime and Dancing Doll/Puppet are only fought in "The Great Cave Offensive" (both the mode itself and when Meta Knight runs through it in "Meta Knightmare Returns"). The Arena versions of the fight use the version from "Milky Way Wishes" with the Evil Knight and Red Dragon/Great Dragon.
  • Wind from Beneath My Wings: The Red Dragon/Great Dragon's wing-flap attack pushes the player towards the right of the screen.
  • Wizard Classic: Its Witch/Magician form resembles this.
  • Zero-Effort Boss: Its Slime and Dancing Doll/Puppet forms only occasionally attack with a star shot (which can be blocked for no damage) and otherwise waste their turns with pointless actions. Its other three forms put up a bigger fight.

    Chameleo Arm 
https://static.tvtropes.org/pmwiki/pub/images/chameleo_arm_kssu_artwork.png
A chameleon-like foe that can change color at will.
  • Adaptation Name Change: In the SNES version of Super Star, he was named Ghameleo Arm, which was closer to his Japanese name. Ultra went ahead and changed the G into a C.
  • Bonus Boss: The Old Tower area of "The Great Cave Offensive" is completely optional to explore, so you only need to fight Chameleo Arm there if you're collecting all the treasures. No matter what, however, you still have to fight him on Hotbeat in "Milky Way Wishes".
  • Death Throws: When he's defeated, he falls off the screen with a shocked, wide-mouth look on his face.
  • Hollywood Chameleon: Freely changes color after becoming visible.
  • Just Eat Him: He can eat Kirby or his Helper by pulling them in with his tongue, which he follows by spitting them into a wall.
  • Logical Weakness: The Paint ability, which can be absorbed from his paint globs, both deals heavy damage to him and removes his invisibility by splattering him with color. He can still go invisible after this, however.
  • Multiple-Tailed Beast: He has two tails.
  • Multipurpose Tongue: He uses his tongue to grab and eat Kirby/his Helper, though it's only involved in one attack of his.
  • Prehensile Tail: He can stretch out his tail to grip onto the walls of his room.
  • Rolling Attack: He curls up and rolls along the floor as a ground attack.
  • Rubber Man: His double-tail stretches out pretty far, which he uses in a few attacks by either extending it outwards (which he may or may not follow by pulling himself towards where his tail goes) or by pushing his body downwards while hanging from it.
  • Visible Invisibility: Periodically goes invisible, but you can track him by looking for background distortions.
  • Wall Crawl: He can jump up and then cling to the background wall.

    Wham Bam Rock 
https://static.tvtropes.org/pmwiki/pub/images/kssu_wham_bam_rock_artwork.png
A Flying Face with rocks for hands. He serves as the Final Boss of The Great Cave Offensive.
  • Battle Theme Music: In Ultra, he shares the Castle Lololo theme with Dyna Blade and Wham Bam Jewel (in the original, he had the normal boss theme).
  • The Cameo: Appears in Return to Dream Land as one of Stone's forms, and in Team Kirby Clash Deluxe as one of the equipments for Hammer Lord.
  • Death from Above: Most frequently by slamming his fist, and later palm, onto the player character. Also snaps his fingers to summon rocks that fall down, and makes his stone fingers fall down one by one.
  • Dishing Out Dirt: His hands are made of stones, which he can drop on Kirby. They can be inhaled for the Stone Ability as well.
  • Final Boss: Of the Great Cave Offensive.
  • Giant Hands of Doom: Most of his attacks would later be used by Master Hand.
  • Grapple Move: He can attempt to grab Kirby/the Helper/Meta Knight with his hand, then crush them with his fingers slowly. Mash buttons to escape!
  • Megaton Punch: Has a punching attack that sends Kirby to the opposite wall.
  • Same Character, but Different: His face was different in the original Super Star (think Mr. Popo) before it somehow changes into a Mayincatec-like face that looks more rocky. The hand is still the same, however.note 
  • Trick Boss: Is set up to be the Final Boss of Helper to Hero, only to have Wham Bam Jewel to follow.

    Twin Woods 
A pair of sentient trees that share an appearance and abilities with Whispy Woods.
  • Blow You Away: They shoot air shots out of their mouths.
  • Death from Above: By dropping apples, just like Whispy Woods. They can also drop Gordos and bugs.
  • Detachment Combat: Unlike regular Whispy, Twin Woods can swap pieces of their trunks.
  • Dual Boss: Right in the name. Defeating one tree allows the player to focus on the other.
  • Sequential Boss: In Revenge of Meta Knight, they are immediately fought after defeating Whispy (again).
  • Warm-Up Boss: They're the first boss in Milky Way Wishes.
  • When Trees Attack: Just like Whispy, except there's two of them.

    Heavy Lobster 
https://static.tvtropes.org/pmwiki/pub/images/kssu_heavy_lobster.png
"This time, we will succeed! Heavy Lobster, away!"
Captain Vul

A lobster-like robot serving under Meta Knight, tasked with guarding the Halberd. Another version of the robot also appears in Planet Mecheye in Milky Way Wishes.


  • Animal Mecha: A giant, lobster-shaped robot.
  • Battle Theme Music: In its second encounter in Revenge of Meta Knight (only in Ultra), this theme plays. It also plays during its battles in Milky Way Wishes, The Arena, and Helper to Hero.
  • Confusion Fu: Heavy Lobster will frequently bounce around, dash forwards at high speeds, and pick from one of several different attacks to launch from its claws. This gives it a level of unpredictability that makes it especially dangerous.
  • Fire-Breathing Weapon: Comes equipped with a flamethrower in its claws.
  • Flunky Boss: Can deploy a smaller lobster robot and a living slime-like enemy. The latter can be inhaled for the Paint ability.
  • Giant Enemy Crab: And a mechanical one, at that!
  • A Handful for an Eye: The Paint ability will blind it, causing it to act even more erratically.
  • Interface Screw: In Mass Attack, touching his paint globs will cause part of the screen to be splattered with paint.
  • The Juggernaut: When deployed after Kirby, it walks right through the Halberd's walls, smashing everything with ease.
  • Lightning Bruiser: While it doesn't have a particularly fast walking speed, Heavy Lobster can easily outrun Kirby by jumping around, sprinting, and rocketing around.
  • Macross Missile Massacre: Downplayed: in Mass Attack (Kirby Brawlball sub-game), it only fires three, non-homing missiles at a time.
  • We Need a Distraction: When Kirby arrives at the Halberd for the first time, the crew sends Heavy Lobster to keep him busy while their ship is taking off, causing him and the robot to be blown away.

    Combo Cannon 
A two-in-one cannon that serves as the main armament of Battleship Halberd. It's also armed with a metallic claw on chains.
  • Adaptation Name Change: This happened twice - once in the 4Kids dub of the anime (where it was bizarrely called the "Gravity Disruptor") and again in Kirby Super Star Ultra (where it was called "Main Cannon #2"). The latter is considered a simple misinterpretation of the Japanese rendition (2連主砲), in which 「2連」 means double or twin and 「主砲」 means main or big gun; effectively Combo Cannon.
  • BFG: It's the Halberd's main gun. The top turret shoots big cannonballs while the bottom cannon shoots lasers.
    • In Kirby Fighters Deluxe a miniature version of the Combo Cannon (called Team Cannon) appears as one of the pick-up items (although it's still larger than Kirby). It normally just shoots small shots, but if a teammate mounts it together with you, the Kirbys can fire a devastating Wave Motion Gun with it.
  • Flunky Boss: In Epic Yarn a UFO periodically flies by and attacks.
  • Grapple Move: The chained claw can grab Kirby and either slam him to the ground, or hold him in front of the laser cannon.
  • Stationary Boss: Being an immobile turret.
  • Throw Down the Bomblet: The chained claw drops bombs every so often. They can be inhaled for the Bomb ability.
  • Wave Motion Gun: The bottom cannon attacks with a large laser beam.

    Halberd's Reactor 
The Reactor is the main engine that keeps the whole Halberd flying, and has similar defensive measures like the Combo Cannon.

    Wham Bam Jewel 
https://static.tvtropes.org/pmwiki/pub/images/whambamjewel.png
A Flying Face with jewel-constructed hands, he knows more moves compared to Wham Bam Rock. Exclusive to the DS version.
  • Battle Theme Music: He shares the Castle Lololo theme with Dyna Blade and Wham Bam Rock.
  • Cool Crown: Wears a bejeweled crown.
  • Death from Above: He has the same "fist/palm fall" and "falling rocks" move that Wham Bam Rock has.
  • Fangs Are Evil: He has prominent underbite fangs.
  • Final Boss: Of Helper to Hero.
  • Finger Gun: One of his attacks is to fire an energy blast from his finger. He can shoot consecutively as his health gets low.
  • Floating Limbs: Not just the hands. His whole face consists of separated parts floating within proximity of each other, as mentioned below.
  • Flying Face: Aside from the diamond hands, The True Arena intro cutscene reveals that Wham Bam Jewel's visible features are... actually his entire body.
  • Gemstone Assault: His hands are made of jewels, though Kirby will still gain the Stone ability if he inhales them.
  • Giant Hands of Doom: Just like Wham Bam Rock.
  • Grapple Move: In the same way as Wham Bam Rock.
  • Megaton Punch: He can perform a more powerful version of Wham Bam Rock's punch where the fist flies across the screen while on fire.
  • Third Eye
  • Throw Down the Bomblet: Unlike Wham Bam Rock, Wham Bam Jewel can drop exploding tiki heads. They can be inhaled for the Bomb ability.
  • Turns Red: Begins attacking faster as he loses his health. One immediate cue is when Jewel starts using open-handed slams, whereas he keeps his fists clenched when slamming at higher health.
  • Underground Monkey: He's a stronger version of Wham Bam Rock.

Kirby's Dream Land 3

    Yuki 
A creature shaped like a snowman. Gives Ice ability.
  • An Ice Person: He's made of snow, duh.
  • Losing Your Head: He sometimes knocks his own head off, though he always grows it back. He's vulnerable when he has his head.

    Boboo 
A living flame with eyes and feet. Gives Burning ability.

    Haboki 
A giant broom mini-boss. Gives Cleaning ability.

    Acro 
https://static.tvtropes.org/pmwiki/pub/images/acro64.png
An orca that spits a variety of projectiles at Kirby. He is the boss of Ripple Field in Kirby's Dream Land 3 and the boss of Aqua Star in Kirby 64. Like the Ice Dragon, he's a native to the "Dark Matter" games.
  • Animal Gender-Bender: Has a short fin in his debut, although it seems to be more of a result of the game's cutesy, chibi art style rather than biology ignorance, since his fin is the correct shape in Kirby 64: The Crystal Shards.
  • Flunky Boss: Spawns "Co-Acros" in Dream Land 3, and Fishbones in Crystal Shards.
  • Robot Me: Mech Acro obstacles appear in Planet Robobot.
  • Sdrawkcab Name: "Orca" backwards.
  • Spell My Name with an "S": Akro the Whale in the Dream Land 3 manual.
  • Underwater Boss Battle: In Kirby's Dream Land 3, the first part of the battle starts off on land until he takes enough damage, then he destroys the floor to shift the battle into water. In Kirby 64, his entire fight takes place underwater.

    Pon & Con 
https://static.tvtropes.org/pmwiki/pub/images/normal_poncon.png
A duo of a tanuki (Pon) and a kitsune (Con), or alternatively a raccoon and fox. They get possessed by Dark Matter in Dream Land 3 and fight Kirby at the end of Sand Canyon. After being freed, they vanished from the series for a long time before being unwillingly recruited as Jambastion's guards in Kirby Star Allies.
  • Adaptation Species Change: The English manual refers to them as just a raccoon and fox, since the mythological significance is lost outside of Japan.
  • Armor Is Useless: They're dressed in guard armor adorned with Jambastion's sigil in Star Allies, though it doesn't offer them any extra defense.
  • Boss Subtitles: They get the title of "Dual Defenders" in Star Allies.
  • Brainwashed and Crazy: First by Dark Matter in Dream Land 3, then once again by Jambastion's magic in Star Allies.
  • The Bus Came Back: Originally two of the most neglected characters in the franchise's history with just one game to their name... until Star Allies reintroduced them as significant bosses.
  • The Cameo:
    • In the anime, they can sometimes be seen alongside the other woodland creatures.
    • They get a keychain in Kirby: Triple Deluxe. In Kirby and the Rainbow Curse, they appear in one of Elline's diary entries about TV shows; apparently they've decided to do comedy specials, complete with bow ties and bowler hats.
  • Cunning Like a Fox: Con is a fox/kitsune who fights Kirby, though he's normally docile unless possessed by something.
  • Defeat Means Friendship: Played with in Dream Land 3; they only become good after you collected all the Heart Stars in Sand Canyon. In Star Allies, after they're defeated, you can throw a Friend Heart at them to make them open the Jambastion's gate for you.
  • Dual Boss: The lone two-enemy boss fight in Dream Land 3; despite having the same health bar, they each have their own health that must be depleted. Star Allies keeps this - if you focus on one, you can knock him out of the fight early.
  • Eyes Always Shut: Appropriately for a kitsune, Con's eyes are slanted and closed.
  • Mad Bomber: For unknown reasons, big skull-marked bombs fall from the sky during their fight. Star Allies reveals that it's their mini mooks that do it.
  • Mini Mook: They're trailed by miniature raccoons and foxes (and sometimes a Waddle Doo in Star Allies), which may or may not be their children. They serve as Kirby's ammo should he lack an ability.
  • Rascally Raccoon: Pon is a raccoon/tanuki who fights Kirby, though like Con, he's friendly when not possessed.
  • Suspiciously Similar Substitute: The equivalent of Lololo and Lalala for Dream Land 3, as they're fought as a pair, they rush back and forth along the arena, and they bring along smaller, inhaleable animals similar to how Lololo and Lalala pushed inhaleable blocks.
  • Youkai: Pon is a tanuki and Con is a kitsune, though they don't display any mystical powers related to their species. Averted in the English localization, where they're just a raccoon and fox.

Kirby 64: The Crystal Shards

    Pix 
https://static.tvtropes.org/pmwiki/pub/images/pix.png
A strange trio of diamond-like objects that appear and fight Kirby one by one on an elevator, before being fought properly at a high point of Rock Star.
  • Chromatic Arrangement: Each one is colored after the primary colors of light.
  • Elevator Action Sequence: They're first fought while Kirby is ascending an elevator.
  • Laser Cutter: They can fire lasers that they sweep around, forcing Kirby to jump.
  • Puzzle Boss: Downplayed - during the battle, there'll be some "atomic structures" with different colors that Kirby can inhale; for instance, if Kirby shoots the red atoms to Pix's red crystal, it'll go down in two strikes, otherwise four.
  • Sinister Geometry: They are hostile octahedrons.
  • Wolfpack Boss: You fight all three of them at once.

    Magman 
A large being made entirely out of magma that's fought inside Neo Star's active volcano.

    HR-H/HR-E 
https://static.tvtropes.org/pmwiki/pub/images/hrhalt.jpg
A strange lighthouse-shaped robot fought above the abandoned city on Shiver Star.

Kirby & The Amazing Mirror

    Box Boxer 
A dog-like miniboss who fights by fighter moves. Gives Fighter ability when inhaled.
  • Bare-Fisted Monk: To the point of pulling out a Kamehame Hadoken. He notably punches with his long ear-arms.
  • Dub Name Change: Called "Vow Fighter" in Japanese.
  • Grapple Move: He has a move where he grabs Kirby, then throws Kirby above him and then claps Kirby in midair with both hands.
  • King Mook: Of the Boxin mooks.
  • Punny Name: A "boxer" is also a dog breed, and he fights mainly by punching.

    Boxy 
A living, rabid gift box miniboss that'll try to bite Kirby. Gives Magic ability if inhaled.
  • Animate Inanimate Object: a living gift box.
  • Dash Attack: One of her attacks is to quickly dash at Kirby with mouth wide open. If she hits the wall, she'll get stunned for a few moments.
  • Helpful Mook: More like Helpful Miniboss, but still, the small gift box that she spits out may sometimes contain food, cell phone battery, or (in Squeak Squad) a 1-Up. It might also contain a bomb that can be inhaled for Bomb ability.
  • Permanently Missable Content: Almost. In Squeak Squad, completing the Ghost Medal will replace all of her miniboss appearances with Tedhaun, except for one level in Secret Sea.
  • Tertiary Sexual Characteristics: wears a ribbon on her head, which is derived from gift box ribbons.

    Batafire 
https://static.tvtropes.org/pmwiki/pub/images/batafire.png
A giant, flaming bat miniboss. Gives Burning ability when inhaled.

    Bombar 
A living jet plane miniboss that attacks with missiles and bombs. Gives Missile ability when inhaled.

    King Golem 
https://static.tvtropes.org/pmwiki/pub/images/kinggoloom.png
A sentient stone tower that is the first boss, found deep in Moonlight Mansion.

    Moley 
https://static.tvtropes.org/pmwiki/pub/images/moley_5.png
A large mole that is the boss of Cabbage Cavern. Reappears in Kirby Mass Attack as a mid-boss in Stage 6 of Green Grounds.

    Mega Titan 
https://static.tvtropes.org/pmwiki/pub/images/mega_titan.png
A flying robotic suit of armor with four rocket-propelled fists. It lurks inside Carrot Castle and is fought unlike many other bosses in the series.

    Gobbler 
https://static.tvtropes.org/pmwiki/pub/images/gobblerkatam.png
A strange shark like creature with a propeller that wears a life preserver and fights by leaping out of the water. The boss of Olive Ocean.
  • The Cameo: Appears in Triple Deluxe as a keychain and in Planet Robobot as a sticker.
  • Dub Name Change: Apparently called "Gabriel" in Japanese. The name's written as "Gaburieru", where "gabu" means "guzzling".
  • Eating the Enemy: He can try to swallow Kirby, then chew him for big damage before spitting him out.
  • Flunky Boss: Summons tiny red sharks to attack like torpedoes. Inhaling them, strangely, gives Sword ability.
  • Suspiciously Similar Substitute: A battle against a water predator who summons smaller versions of himself with both an underwater and out-of-water portion? He's definitely Acro's Mirror World counterpart.
  • Threatening Shark: Both Gobbler and the Mini Mooks he spawns.
  • Underwater Boss Battle: Partially, at least, as there's a platform on the water's surface.

    Wiz 
https://static.tvtropes.org/pmwiki/pub/images/wiz_katam.png
A magician-like enemy with a hat of nasty spells. He is fought in Peppermint Palace.
  • Badass Cape: Wears a wide red cloak, befitting his profession.
  • Car Fu: He can summon miniature cars at Kirby that can be inhaled for Wheel ability.
  • Cumulonemesis: Can summon small clouds that can electrify Kirby. They can be inhaled for Spark ability.
  • Floating Limbs: A pair of white gloved hands without arms.
  • Flunky Boss: Can summon Bronto Burts and Droppys.
  • Invisible Anatomy: His body seems to be almost entirely invisible.
  • Magicians Are Wizards: Has traditional magician attire, but is able to pull objects and enemies out of his hat indefinitely.
  • Magic Wand: A magician staple.
  • Nice Hat: A black top hat, like many stereotypical magicians. It also floats on his "head".
  • Poison Mushroom: The poisoned apple that he summons will grant Sleep if inhaled.
  • Suspiciously Similar Substitute: Wiz has many similar patterns to Paint Roller, and is ostensibly Paint Roller's Mirror counterpart.
  • Throw Down the Bomblet: He can summon bombs out of his hat. They can be inhaled for Bomb ability.
  • Weaponized Ball: One of the things he summons is a football.
  • Yellow Eyes of Sneakiness: His eyes are yellow, and they're the few parts of his body that aren't invisible at all.

    Master Hand and Crazy Hand 
https://static.tvtropes.org/pmwiki/pub/images/masterhand2_1.png
The final bosses of the Super Smash Bros. series make their Kirby debut as the bosses of Candy Constellation. In addition, Master Hand appears as a recurring mini-boss that gives the Smash Bros. ability upon defeat.

For a list of their tropes, see here.

Kirby: Squeak Squad

    Buboo 
A crab miniboss that covers itself with bubbles. Gives Bubble ability if inhaled.
  • Bubble Gun: Can attack by shooting bubbles.
  • Elemental Barrier: Its bubbles act as protection.
  • Power Floats: Can float around while being covered in bubbles. If they're all popped out, it'll run back and forth on the ground.
  • Stock Animal Behavior: Crabs are known for blowing bubbles, hence its Bubble ability.

    Gao Gao 
A mammal-like beast miniboss. Gives Animal ability when inhaled.

    Big Metalun 
A miniboss in form of a big, living chunk of metal. Gives Metal ability when inhaled.
  • Collapsing Ceiling Boss: As it moves slowly, it'll cause quakes that makes boulders fall from the ceiling.
  • Cyclops: It has a single eye, unlike the Metaluns.
  • Extra Oredinary: With a body (almost) entirely made of metal.
  • King Mook: Of the Metalun mooks.
  • Rolling Attack: Its sole attack is to retract its limbs and then roll forward. When it hits a wall, more rocks fall down from above.
  • Spell My Name with an "S": Also called Big Metalum (likewise for Metalum mooks).
  • Stone Wall: Doesn't have much in terms of attacking capabilities (and it moves slowly as well), but it's very durable.

    Tedhaun 
A special miniboss that can only be encountered after collecting all the Ghost Medals. Gives the unique Ghost ability when inhaled.
  • Bedsheet Ghost: It has this general look.
  • Cyclops: It only has one eye. Its Caper summons also have one eye each.
  • Fangs Are Evil: Has a wide grin with a pair of fangs.
  • Flunky Boss: Its only means of attack is to summon mini ghosts (called "Caper" in Japan) to assault Kirby.
  • Orbiting Particle Shield: Tedhaun mainly commands its Capers to encircle it, protecting it from attacks.
  • Punny Name: Its name is "Haunted", but flipped around.

    Mrs. Moley 
https://static.tvtropes.org/pmwiki/pub/images/ksqsq_mrs_moley.png
Moley's wife, and the second boss of the game (of Nature Notch).

    Mecha Kracko 
https://static.tvtropes.org/pmwiki/pub/images/ksqsq_mecha_kracko_artwork.png
A cloud-creating robotic version of Kracko piloted by Doc, which fights Kirby in Cushy Clouds.
  • Cumulonemesis: Artificial, that is. Unlike Kracko (but like Kracko's Revenge), who's white, Mecha Kracko is dark grey.
  • Cyber Cyclops: What do you expect for a Robot Me version of Kracko?
  • Flunky Boss: Can summon Waddle Dees, Starmen and Waddle Doos to attack Kirby.
  • No Name Given: Its name is only found in the Japanese player's guide; it's simply called "Kracko" in the game's files.
  • Platform Battle: At the start of the second phase, it'll immediately try to sweep through and disperse the cloud platform you're standing on. Then it'll fly back and recreate a new (set of) cloud platform(s) with gaps on them. It may sometimes repeat the process after other attacks.
  • Sequential Boss: The only boss in the game with a second health bar.
  • Shock and Awe: Can shoot lightning and cover itself in electricity.

    Yadogaine 
https://static.tvtropes.org/pmwiki/pub/images/yadogaine.png
A titanic hermit crab-like robot piloted by Doc that serves as the boss of Jam Jungle.

    Bohboh 
https://static.tvtropes.org/pmwiki/pub/images/bohboh.png
A fiery flying owl monster with a raccoon tail that attacks Kirby in Vocal Volcano.

Kirby's Return to Dream Land

    Sphere Doomers 
https://static.tvtropes.org/pmwiki/pub/images/sphere_doomer.png
A regular Sphere Doomer
Feathered creatures from Another Dimension, acting as minibosses. They are found in dimensional rifts and hold two Energy Spheres each. They are only found in levels with a Super Ability.
  • Color-Coded Elements: Regular is purple, Fire is red, Spark is green, and Ice is a whitish grey.
  • Cyclops: Their Extra Mode counterparts each have only one eye.
  • Dash Attack: Fire Sphere Doomer has an attack where it does a flaming flying tackle like the Burning ability. Its Extra Mode version may stop halfway to try to re-aim its dash at Kirby. All variants also have an attack where they try to ram into Kirby from the background while spinning.
  • Degraded Boss: They're summoned as flunkies in Magolor's boss fight.
  • Dual Boss: You fight the regular one alongside the fire one in 7-3 and both Arena modes (and their holograph versions in Planet Robobot).
  • Dub Name Change: Called "Sphere Lowper" in Japanese.
  • Energy Ball: Their main attack is to shoot/drop differently-colored balls of energy.
  • Feathered Fiend: All of them have feathered wings and tails.
  • Fire, Ice, Lightning: Three of the four variants, but the ice appears after the lightning. Their Energy Balls can also be inhaled for Fire, Ice and Spark too.
  • Interface Screw: The Ice variety can flip the screen upside-down in Extra Mode.
  • Lovecraft Lite: Not nearly as noneuclidean as the Grand Doomer, but they still are what you'd expect for a creature from a foreign dimension.
  • Orbiting Particle Shield: Ice Sphere Doomers can use their ice balls to circle them as protection.
  • Recurring Boss: Just with a little bit of a difference in the battlefield and their abilities each time.
  • Sphere of Destruction: Ice Sphere Doomers can try to float near the player character(s), then release 1 to 3 explosions from its body.
  • Teleport Spam: The Ice variety utilizes this.
  • Unrealistic Black Hole: All varieties can create these in Extra Mode.

    King Doo 
A giant miniboss Waddle Doo. Gives Beam ability.

    Water Galboros 
A giant, miniboss version of the newly-introduced Water Galbo. As expected, it gives Water ability.

    Moundo 
A large brown rock miniboss with a pair of feet. Gives Stone ability.

    Dubior 
A UFO-shaped robot miniboss. Gives Spark ability.
  • Confusion Fu: Its EX/2.0 version is more unpredictable in its attacks, with it moving faster in the sky.
  • Cyber Cyclops: Its EX/2.0 appearance has only one eye.
  • Flunky Boss: Summons Dubior Jrs. as an attack.
  • Flying Saucer: Its general shape.
  • Ramming Always Works: It can surround itself in electricity and try to ram into the player.
  • Shock and Awe: All of its attacks involve this. Its signature ability lets Kirby do the same.
  • Tactical Suicide Boss: its ramming attack will make it fly towards the wall and then crash onto it, leaving it vulnerable for a few moments.

    Kibble Blade 
https://static.tvtropes.org/pmwiki/pub/images/kibbleblade.png
A giant Sir Kibble as a miniboss, with a massive cutter. Gives Cutter ability.
  • Battle Boomerang: Just like the smaller counterparts, only its cutter is bigger and stronger. It can also throw its cutter in various ways, as well as charging it beforehand to throw a larger cutter.
  • Cyborg: Gets some mechanical enhancements along the other returning mini-bosses in Planet Robobot; in this case, it has visible nuts and bolts on its shoulder plates, visor, and boots.
  • Degraded Boss: Inverted; it becomes a proper boss in Team Kirby Clash Deluxe.
  • Dub Name Change: Called "Zan Kibble" in Japanese.
  • King Mook: A giant version of the Sir Kibble enemy.
  • Ramming Always Works: Can lower its head to charge at the player. Kibble Blade EX/2.0 can move a lot faster than usual.
  • Spin Attack: It gains this move in Planet Robobot.
  • Tactical Suicide Boss: its ramming attack will make it run towards the wall and then crash onto it, leaving it vulnerable for a few moments.
  • Weaponized Headgear: just like Sir Kibble, it uses the blade on top of its helmet as a weapon.

    Mr. Dooter 
https://static.tvtropes.org/pmwiki/pub/images/mr_dooter.png
A genie-like entity with various tricks. He guards the Lor Starcutter's right wing in Raisin Ruins.

    Fatty Puffer 
https://static.tvtropes.org/pmwiki/pub/images/fatty_puffer.png
A pufferfish that can inflate to a massive size. It guards the Lor Starcutter's left wing in Onion Ocean.

    Goriath 
https://static.tvtropes.org/pmwiki/pub/images/goriath.png
A yeti mastering ice and Ki Manipulation. He holds the Lor Starcutter's emblem in White Wafers.

    Grand Doomer 
https://static.tvtropes.org/pmwiki/pub/images/grand_doomer.png
A giant Sphere Doomer and apparent king of the Doomers. It holds the Lor Starcutter's mast in Nutty Noon.
  • Bouncing Battler: In the "extra phase", it has an attack where it bounces from the background to the foreground, trying to slam onto Kirby, like one of Drawcia Soul's attacks.
  • Climax Boss: Fought at the halfway point between Planet Popstar and Halcandra, and it really stands out as a boss. In the Main/Extra Mode it also has to be finished off with the Ultra Sword.
  • Dark Is Evil: Grand Doomer EX has a dark red coloration.
  • Dash Attack: It uses the Sphere Doomers' swooping attack, the "fly to the foreground" attack, and (Extra Mode only) the Fire Sphere Doomer's flaming tackle.
  • Disc-One Final Boss: Certainly set up like a final boss. If it weren't for how early in the game it is, you'd have no reason to believe there's anything after it.
  • Dub Name Change: Called "Grand Lowper" in Japanese.
  • Eldritch Abomination: What did you expect from the king of all Sphere Doomers?
  • Energy Ball: Like Sphere Doomers, it can attack by firing/dropping balls of energy, only that its balls are larger. After it Turns Red, it may rapidly pump out a machine gun of energy balls (especially in Extra Mode).
  • Feathered Fiend: Like all of the other Sphere Doomers in the game.
  • Fire, Ice, Lightning: It uses the attacks of the Sphere Doomers in Extra Mode.
  • Flunky Boss: Only in Main/Extra Mode, during the "extra phase" where it gains a rocky protection, it'll summon several enemies, one of them being Super Blade Knight that gives Ultra Sword, the thing that can break said protection.
  • King Mook: One can assume that this thing rules over all of the Sphere Doomers.
  • Letting the Air Out of the Band: When Kirby and co approaches the arena, they find the sphere containing Lor Starcutter's mast floating around. Kirby walks to it and then the usual fanfare and Goal Game theme occurs... before it slows down to a halt as the sphere gets devoured by Grand Doomer, setting up the battle.
  • Light Is Not Good: In its normal form, it is colored gold.
  • Monochromatic Eyes: It has red eyes in normal mode, and white eyes in Extra Mode.
  • Ramming Always Works: It has an attack where it flies up, then four black circles appear in the background before Grand Doomer flies out of one of them towards the foreground. In Extra Mode, the four circles move around, and Grand Doomer comes out of them thrice.
  • Red and Black and Evil All Over: Its Extra Mode color scheme.
  • Smashing Survival: In one of its attacks, it hides in the shadows, which is shown by a black puddle moving side to side (akin to one of Marx's attacks). If Kirby or friends touches this puddle, they will be eaten, and they can only escape with the Control Pad.
  • Teleport Spam: It teleports all over the place, like many Kirby final bosses.

    Metal General 
https://static.tvtropes.org/pmwiki/pub/images/metal_general_0.png
A short robot found in Egg Engines.
  • Arm Cannon: In a way, his right arm is a multi-purpose weapon launcher that can fire mines and missiles.
  • Degraded Boss: Weaker versions of Metal General, called Security Force, appear as mini-bosses in Kirby: Planet Robobot.
  • Determinator: The biggest among the Return to Dream Land bosses. In the Main Mode, Metal General was a regular boss who came in between the tense, climactic fights between the Grand Doomer and Landia. In Extra Mode (but not in The True Arena), not only does he take control of HR-D3, but Kirby and his friends cannot directly defeat him. He is only stopped when HR-D3 collapses and explodes, with Metal General EX still piloting it.
  • Drone Deployer: Can summon three to six bits that fire spark shots. They can be inhaled for Beam ability.
  • Frontline General: If Metal General's name is anything to go by, he's this.
  • Homing Projectile: He fires homing missiles.
  • Katanas Are Just Better: Metal General's Cyber-Katanas. Not only can he perform a Dash Attack and fence with them incredibly quickly in a similar manner to Meta Knight, he can also spin them incredibly quickly in front of himself to block projectiles.
  • Law of Chromatic Superiority: Metal General EX is red and is stronger than the regular one.
  • Ramming Always Works: He has an attack taken from Dubior where he electrifies himself and then tries to crash onto Kirby. He can also ram his rocket onto Kirby.
  • Red and Black and Evil All Over: Metal General EX's color scheme.
  • Shock and Awe: A good number of his attacks are this. He can perform an electrified Shuttle Loop, summon the aforementioned bits, fire small spark darts, or (Extra Mode only) deploy spark mines.
  • Shows Damage: Played with: Metal General flashes small, electronic numbers when hit, indicating how much damage he has taken. Then it's played straight at his halfway mark when he starts to spark and twitch.
  • Suspiciously Similar Substitute: As Meta Knight is playable, Metal General is the knight-like boss for the game.
  • Throw Down the Bomblet: Aside from laying explosive mines, he can also pull out a big rocket that he then rides to ram Kirby and co multiple times, and then fall from above to the ground, causing part of the ground to be covered in flames. In Extra Mode, he fires out two of those rockets, then rides on the third one. Said rockets can be destroyed before they crash onto the ground, and even super-inhaled for Crash ability.
  • Victory Fakeout: In Extra Mode, instead of breaking down after he's defeated, Metal General EX retreats to the background and pilots HR-D3 as his Last Stand against Kirby and friends.
  • Waddling Head: A waddling robotic head, that is.

    HR-D3 
https://static.tvtropes.org/pmwiki/pub/images/hr_d3.png
A Humongous Mecha built in King Dedede's image. It appears as one of the game's two Bonus Bosses.
  • Background Boss: Initially, it fights in the background, with its hands coming onto the foreground for Kirby and co to hit them. During the second phase, it shifts to fighting directly on the battlefield, though it may retreat into the background to fire missiles and Eye Beams.
  • BFG: HR-D3 hides one inside its neck, which fires a devastating Wave Motion Gun.
  • Bonus Boss: Exclusive to the Extra Mode and The True Arena.
  • Death from Above: HR-D3 starts off its second phase by bouncing multiple times on the ground to either side of the arena, trying to crush Kirby and friends, and it will always do this after performing its background attacks. It can also attack by leaping high up in the air and body slamming onto the ground.
  • Elemental Punch: In its second phase, its punches are electrified.
  • Expy: HR-D3 has a striking similarity to the Dedede Robot that was first seen in the E3 2005 trailer for the unfinished Kirby game for the GameCube (which surprisingly showed up in Kirby Mass Attack's Kirby Quest minigame), but with a few design differences as it is Metal General EX's mecha instead of King Dedede's.
  • Eye Beams: Fired while in the background.
  • Macross Missile Massacre: When in the background, Metal General EX may open up the cockpit and fire a volley of missiles from one side of the screen to another.
  • Meta Mecha: It's a mecha driven by another robot.
  • Red and Black and Evil All Over: Shares Metal General EX's color scheme.
  • Sequential Boss: Two phases.
  • Shock and Awe: It may electrify its arms to increase their power.
  • Shows Damage: Loses more parts as it takes more damage, leaving nothing more than a steel-frame skeleton, two headlights, and an engine.
  • Spin Attack: It may heat up its arms and spin around.
  • This Is a Drill: Its right arm is equipped with one.
  • Unusual Weapon Mounting: Its BFG is hidden inside its neck.
  • Walking Spoiler: Nothing foreshadows its appearance beforehand, and thus it's naturally spoileriffic.

Kirby: Triple Deluxe

    Hypernova-exclusive Enemies 
Tropes relating to the unique enemies/bosses encountered in Hypernova sessions.
  • Amazing Technicolor Wildlife: The Mowlee Bros. come in orange, red, purple, and black colors. The Gigant Chicks come in green, turquoise and purple colors.
  • Attack Its Weak Point: The House is taken down by shooting at its wooden legs three times. Each time they're shot down, the Waddle Dees operating it will be increasingly freaked out.
  • BFG: The House is mainly armed by a big rocket launcher turret.
  • Blow You Away: The Gigant Chicks can attack by shooting air shots.
  • Boss Rush: The final Secret Level 6-8 will have Kirby encounter many of them again.
  • Breath Weapon: The last of the Winged Eggers will breathe fire to mix things up, alongside its usual egg spit.
  • Camera Abuse: The third and last Gigant Chick is smashed into the front of the screen when you defeat it.
  • Death Throws: Like Chameleo Arm and Goriath before them, the first two Gigant Chicks will let out an Oh, Crap! face and then fall down outside the screen.
  • Dishing Out Dirt: Mowlee Bros. mainly throw giant rocks at Kirby to attack. Kirby can inhale them and then spit them back.
  • Dub Name Change:
    • Morris Brothers to Mowlee Bros.
    • Egger Wings to Winged Eggers.
    • Gigant Cocks to Gigant Chicks.
  • Eating the Enemy: Ace and King Foorlowber are defeated by Kirby directly inhaling them in.
  • Glass Smack and Slide: The first two Mowlee Bros, when defeated, will be launched at the screen and then splat on it before sliding down. The third and final Gigant Chick also meets its doom this way.
  • Glowing Eyes of Doom: Ace Foorlowber and King Foorlowber have their eyes shine from beneath their masks.
  • Grievous Harm with a Body: Upon getting hit by Kirby's attack, the third Mowlee Bro will be thrown towards a boulder in the background, that then cracks open and reveals the level's exit. The fourth one (after Kirby hits it) will also be thrown to the background, this time onto the already beaten down Winged Eggers, causing them to fall into a large chasm.
  • Improvised Weapon: To fight the Gigant Chicks, Kirby has to inhale respawning giant turnips on the ground to be hurled onto the flying chicks.
  • King Mook: Ace Foorlowber and King Foorlowber are ones for the Foorlowber mooks.
  • Luckily, My Shield Will Protect Me: The Winged Eggers carry shields that they use to protect themselves from Kirby's attacks. They can only be attacked when one of them puts their shield down when it attacks.
  • Nice Hat: Ace Foorlowber wears a purple pointy hat. King Foorlowber has the same hat, plus a crown over it.
  • Our Dragons Are Different: The Winged Eggers are a group of 4 round, fat Armored Dragons with small wings and big shields.
  • Poltergeist: Ace Foorlowber possesses suits of armor to animate them, while King Foorlowber possesses pieces of furniture.
  • Rodents of Unusual Size: The Mowlee Bros. are huge moles.
  • Shout-Out:
    • When King Foorlowber possesses a piano, it turns into something resembling the Mad Piano from Super Mario 64.
    • The Waddle Dees' House is part of a parody of the tale Three Little Pigs, with Hypernova Kirby as the Big Bad Wolf and the Waddle Dees as the pigs. Kirby first comes across a Waddle Dee in a house made of straw, which Kirby inhales, causing the Waddle Dee to run. Next, he encounters a wooden log house with two Waddle Dees inside that he inhales similarly. However, instead of a brick house (like in the tale), he encounters a giant cannon tower with the previous Waddle Dees operating it.
  • Spike Balls of Doom: The fourth Mowlee Bro (in Stage 6-8) sometimes throws a spiked ball that is on fire. Kirby cannot inhale it, so watch out.
  • Spiritual Successor: The Mowlee Bros. are ones to Moley (and Mrs. Moley), being big moles who throw out stuff at Kirby and hide underground.
  • Super Spit: True to their name, Winged Eggers spit eggs at Kirby as projectiles.
  • Whack-a-Monster: In a variant, during the fight with the Mowlee Bros., they may sometimes pull out a cardboard decoy from their hole to trick Kirby into shooting their inhaled projectile at it.
  • Wolfpack Boss: The first three Mowlee Bros. are fought back to back, while the Winged Eggers and Gigant Chicks are all fought together. The last of the Mowlee Bros., Gigant Chicks and Winged Eggers in each scenarios are harder than the rest.

    Flame Galboros 
A large Galbo. Gives Fire ability.

    Hornhead 
A large rhinoceros beetle with a big horn. Gives Beetle ability.

    Flowery Woods 
https://static.tvtropes.org/pmwiki/pub/images/flowery.png
Once a small blooming flower grown into a tree by Taranza's magic, it shares an appearance and abilities with Whispy Woods. The boss of Fine Fields.
  • Background Boss: Becomes one during its second phase.
  • Blow You Away: Can shoot air shots from its mouth. In the second phase, the air shots from the background are larger.
  • Bright Is Not Good: Its trunk is in various shades of green (red and purple in Dededetour), and its canopies are vividly colored star-shaped clumps with large flowers on them.
  • Combat Tentacles: It can extend its roots to attack.
  • Death from Above: In its second phase, it'll try to jump and then land on Kirby/King Dedede.
  • Dub Name Change: Called "Whispy Flowers" in Japanese.
  • Foul Flower: A more, well, flowery version of Whispy Woods. It can also attack by launching spinning cutter flowers.
  • Size Shifter: When it jumps to the background, it becomes larger. Flowery Woods DX will also grow its body before it lands on Kirby or Dedede.
  • Spike Balls of Doom: Flowery Woods DX can drop Gordos. After it Turns Red, it can throw out Big Gordos from the background.
  • Spin Attack: Flowery DX, after it Turns Red, can jump and then spin to fly in the air with its roots outstretched, dealing multiple hits if Kirby/King Dedede gets caught in it.
  • Suspiciously Similar Substitute: It is Whispy Woods as a flower. Its DX version's Flavor Text states that its relation to Whispy Woods is unknown.
  • Wake-Up Call Boss: Flowery starts off as standard Whispy Woods fare, but once it Turns Red, it becomes a Background Boss with devastating attacks, which can be jarring to those expecting the traditional Whispy encounter.
  • When Trees Attack: Same as Whispy Woods, but it attacks with pollens and flowers instead of apples.
  • The Worf Effect: During the third encounter with it (in stage 5-5), Kirby has Hypernova with him. He proceeds to inhale its flowers, leaves, and even its health bar before inhaling its main body in the end.

    Paintra 
https://static.tvtropes.org/pmwiki/pub/images/paintra_6.png
A colorful witch that was once a painting before Taranza's interference. The boss of Lollipop Land. Upon defeat, she turns back into a painting.
  • Art Attacker: Attacks with brush strokes and paintings that come to life.
  • Bright Is Not Good: She wears a brightly colored witch outfit and has pink hair. Paintra DX is less brightly colored, wearing a black-and-purple outfit and having purple hair.
  • Cute Witch: Compared to Drawcia, Paintra looks cuter with pink curly hair and brighter outfit.
  • Death from Above: She may either cause a rain of paint in a localized area, or draw things on floating canvases (huge iron balls, spiked pillars, and Landia) to attack from above; in the latter, one of the drawings are fake and will fall harmlessly like paper.
  • Doppelgänger Spin: She can draw copies of herself to confuse Kirby/Dedede. The fake Paintras then explode, potentially hurting him. Paintra DX can also command her copies to move towards Kirby/Dedede before they explode.
  • Dub Name Change: "Paincia" in Japanese.
  • Energy Ball: She can shoot colorful balls of energy at Kirby/Dedede.
  • Giggling Villain: Lets out a manic, high-pitched cackle.
  • Interface Screw: Her paint globs attack may sometimes hit the screen, covering parts of it. She may also sometimes paint lines on the screen directly to obscure the view.
  • Long-Lost Relative: She and Drawcia were separated after they were created.
  • Nice Hat: A bright red pointy witch hat with ribbons. Paintra DX has a black crooked witch hat with blue flowers on it.
  • Rose-Haired Sweetie: Subverted - she may have pink hair but she's antagonistic. Her Dededetour appearance gives her purple hair instead.
  • Shadow of Impending Doom: In a variant, she may cover the whole background in canvas. Then, her silhouette can be seen through the canvas, trying to follow Kirby, before she charges through the canvas trying to hit him.
  • Spin Attack: Paintra DX has an unique attack where she spins around, hitting her opponent with her "brush legs" multiple times.
  • Wicked Witch: Wicked in that she's a boss to fight anyway.

    Coily Rattler 
https://static.tvtropes.org/pmwiki/pub/images/tdx_garaga.png
A snake statue that was animated to life by Taranza's black magic. The boss of Wild World.
  • Attack Its Weak Point: The only part of its body that can take damage is the head. Its Flavor Text lampshades this.
  • Death from Above:
    • It has an attack where it simply tries to fall on top of Kirby/Dedede.
    • After detaching its body, the segments then rain down on the arena, with the head falling last.
  • Dub Name Change: Called "Togu Ro Garaga" in Japanese, which effectively means the same thing but has odd formattingnote .
  • Grapple Move: After it Turns Red, it has an attack where it tries to aim at Kirby/Dedede from above and then grab him with its mouth. If it succeeds, it'll then grind him across the ground and the wall before spitting him towards the screen for heavy damage.
  • Horns of Villainy: The red band surrounding Coily Rattler DX's half-orb bends upward into horns.
  • Living Statue: It was once a statue until Taranza animated it.
  • Rings of Death: It can turn into a flaming ring perpendicularly to the ground, then moves forward. Kirby/Dedede has to either pass through or jump over to avoid.
  • Rolling Attack: Can curl into a wheel to try to squish the player.
  • Segmented Serpent: Made of 12 segments, including the head. It can detach its segments and send them to attack.
  • Snakes Are Sinister: Definitely so. It was meant to be a symbol of peace by the People of the Sky, but Taranza animates it and commands it to attack Kirby.
  • Super Spit: Spits out volcanic rocks. They can be inhaled for Fire ability.
  • Tail Slap: When it slithers towards Kirby or Dedede, it will attempt to strike either of them with a flurry of blows from its tail.

    Pyribbit 
https://static.tvtropes.org/pmwiki/pub/images/ktd_pyribbit.png
A fat orange frog that resides in a volcano. The boss of Endless Explosions.
  • Awakening the Sleeping Giant: He was having a restful sleep until either Taranza throws a stone at him and then bails out, leaving Kirby alone, or Dedede trips and accidentally throws his hammer at him. In both cases, he's angered and becomes the boss.
  • Background Boss: During the second phase, he spends large chunks of time attacking in the safety of the background. This becomes a problem in Team Kirby Clash Deluxe as the fight against him (like any other boss) is timed.
  • Bouncing Battler: He has an attack where he bounces off rocks in the background before launching himself to the foreground.
  • Cool Crown: Wears a jeweled crown on his head that spouts fire. He can create a fountain of lava out of it, too.
  • Death from Above: Has a move after he Turns Red where he jumps into a volcano, then launches four flaming rocks and himself out, and then they fall one by one onto the foreground.
  • Dub Name Change: Called "Volgerom" in Japanese.
  • Family-Unfriendly Death: His death is more graphic than others in the game: he struggles as he's drowning in lava, then the four floating rocks he summoned fall onto him on top of each other one by one, the last one driving him into the bottom of the lava pool.
  • Giant Wall of Watery Doom: Substitute "water" for "lava", this is an attack he launches from the background after he Turns Red.
  • Grapple Move: He has an attack where he submerges in lava, then tries to snag Kirby/Dedede with his tongue. If he succeeds, he'll then pull Kirby/Dedede into his mouth, then jumps towards the rocks on the background and then spits Kirby/Dedede to the foreground.
  • Interface Screw: During his fire breath attack, he may spin around, creating a line of soot at the screen that blocks the view.
  • Mythology Gag: One of his attacks is to create large pillars of lava with faces that is reminiscent of Magman.
  • Playing with Fire: He can breathe streams of fire, create rings of fire on the ground and also manipulate lava. The Flavor Text says that he likes living in such an extreme habitat and thrives himself off lava and hot rocks.
  • Super Spit: He can shoot hot rocks out of his mouth.
  • Suspiciously Similar Substitute: Like how Flame Galboros replaces Water Galboros, Pyribbit is one to Fatty Puffer.
  • Tactical Suicide Boss: If he stayed in the background the whole time during the second phase, then Kirby/Dedede wouldn't be able to hurt him.

Kirby: Planet Robobot

    Invader Armor 
A small mech made by the Haltmann Works Company and driven by Haltworkers. Appears as a mini-boss in several levels, and some levels also contain vacant armors for Kirby to quickly ride on.

    Miasmoros 
A (possibly mutated) Galboros that seems to be made of poison. Gives Poison ability.

    Telepathos 
An unusual creature with psychokinetic powers. Gives ESP ability.

    Security Force 
https://static.tvtropes.org/pmwiki/pub/images/security_force_dazyxacu0ae1igk_2.png
A short, gray robot manufactured by the Haltmann Works Company. They serve as guards in Access Ark.
  • Arm Cannon: Their right arms are multi-purpose weapon launchers that fire mines and missiles.
  • Degraded Boss: They are weaker versions of Metal General from Kirby's Return to Dream Land, having a similar design and abilities. Word of God reveals in Miiverse that President Haltmann acquired a blueprint from another planet that lets him manufacture the Security Force. Security Force 2.0 is blue like Metal General.
  • Drone Deployer: Can summon three to six bits that fire spark shots.
  • Dub Name Change: Called "Security Service" in Japanese.
  • Laser Blade: Like Metal General, they fight with cyber-katanas.
  • Ramming Always Works: It has two attacks like this, both taken from Metal General: one where it spins its laser blade in front of them and then dashes forward, and one where it flies, then creates an electric barrier around their body and then dashes at Kirby.
  • Self-Destruct Mechanism: After it's defeated, it will push a button, causing it to explode and leave behind fire on the ground for a few seconds. If the player is quick enough, they can destroy it before it self-destructs, preventing the fire from appearing.
  • Shows Damage: Like Metal General, numbers will fly out of it when it gets hit, and when its health goes below half it'll release sparks.
  • Waddling Head: A waddling robotic head, that is.

    Gigavolt 
A massive mechanical monstrosity manufactured by the Haltmann Works Company. It appears as a mini-boss twice: once in Patched Plains stage 3, and once in Access Ark stage 5 as an upgraded form, Gigavolt II. Kirby has to attack it with Robobot Armor.
  • Attack Its Weak Point: The screws on its head and hands.
  • Background Boss: It tries to attack Kirby in the background.
  • Degraded Boss: Star Dream in phase 2 of its battle can summon Gigavolts as flunkies. A few shots are all it takes to destroy them.
  • Didn't Need Those Anyway!: When Kirby unscrews a hand's screw, it dislodges an arm, but neither loss of its arms eases its difficulty. It's only truly defeated when the head's screw is unscrewed.
  • Dub Name Change: Downplayed; its full name translates to "Iron Giant Weapon Gigavolt" in Japanese.
  • Green and Mean: Regular Gigavolt is colored green and indeed very mean.
  • Humongous Mecha: The largest mini-boss in the series.
  • King Mook: Of the Vol robots, who are similarly defeated by unscrewing their heads.
  • Macross Missile Massacre: As Kirby tries to unscrew the head, Gigavolt will fire six (nine for Gigavolt II) missiles that close in on him. May also double as Taking You with Me.
  • Purple Is Powerful: Gigavolt II is purple and stronger than the previous Gigavolt.
  • Shielded Core Boss: In order to expose its hands' weak points, Kirby must repeatedly attack the protective covering with the Robobot Armor. Gigavolt II takes it further with two layers of protective armor.
  • Shockwave Stomp: Gigavolt II can create shockwaves with a hand slam.

    C.O.G.S. 
https://static.tvtropes.org/pmwiki/pub/images/cogs_dbbenoxuwaaivqj.png
A mechanical base with a series of large cogs and five turrets created by the Haltmann Works Company. Kirby encounters it twice in the Robobot Armor's Jet Mode: in Resolution Road stage 2, and Gigabyte Grounds stage 4.
  • Dub Name Change: Its Japanese name translates to "Ngyua Base".
  • Fire-Breathing Weapon: The biggest, innermost turret can fire flame jets.
  • Frickin' Laser Beams: All five turrets can fire these. The innermost turret can be a Wave Motion Gun. It can also fire a series of Reflecting Lasers.
  • Fun with Acronyms: Its name apparently is an acronym that spells out C-O-G-S, i.e what the boss essentially is. It's never revealed what they stand for.
  • Subsystem Damage: Its five turrets can be damaged separately, and it's only defeated after all turrets are destroyed.
  • Trick Boss: It shows up for round two in Gigabyte Grounds, but after it's defeated there, Core Kabula emerges from the wreckage, setting up a second boss battle.
  • Unexpected Gameplay Change: It is fought in a shoot-em-up style battle.

    Clanky Woods 
https://static.tvtropes.org/pmwiki/pub/images/kpr_clanky_woods_infobox_6.jpg
Whispy Woods, undergone a mechanical transformation. The boss of Patched Plains.
  • Advancing Boss of Doom: In the very first stage of the game, he chases after Kirby. The player must either quickly attack him until he goes down or escape through the pipe. He shows up for round 2 in the final Secret Level in Access Ark, this time against Kirby in his Robobot Armor.
  • Cyber Cyclops: Clanky 2.0 has a single long red eye visor.
  • Dishing Out Dirt: His drill-like roots can dig rocks from the ground. They can be inhaled for Stone ability.
  • Dub Name Change: Called "Whispy Borg" in Japanese.
  • The Juggernaut: In the levels where he chases after Kirby or Meta Knight, he marches through blocks, objects, and enemies, smashing them with ease.
  • Left Stuck After Attack: In his third phase, he hangs from above and tries to strike Kirby/Meta Knight with his drill-legs. The third strike will cause the legs to get stuck on the ground, leaving them open to attack.
  • Lightning Bruiser: He can move surprisingly fast, especially in his 2.0 mode.
  • Paint It Black: Clanky 2.0's "leaf canopies" are colored black.
  • Skewed Priorities: Clanky 2.0's Flavor Text describes him as the Haltmann Works Company trying for an environmentally friendly initiative, with fewer emissions and better fuel efficiency and costing half of the regular Clanky Woods. This is despite them hurting the environment itself (by mechanizing a living tree) to manufacture him in the first place.
  • Tears from a Stone: Like the other Whispys, after he's defeated, he'll cry a Single Tear, in this case a tear of oil.
  • Tennis Boss: In his third phase (when his health is low enough), when he throws his leaf canopies from the background, Kirby/Meta Knight can hit them with his attacks to send them back towards him, dealing damage.
  • This Is a Drill: His legs are drills that skewer and dig.
  • Throw Down the Bomblet: He can drop his "leaf canopies" like bombs, which will cover the ground in flames.
  • Unwilling Roboticization: As confirmed by the intro cutscene being titled "Victim of Mechanization" and his pause description.
  • Wake-Up Call Boss: This boss can pose more of a challenge than players would expect for the first boss, and his attacks can give you a hard time if you're not prepared. And he even attacks you in the very first stage of the game. If you quickly defeat him, though, you get a rare sticker.
  • When Trees Attack: And a steampunk one at that.

    Holo Defense API 
https://static.tvtropes.org/pmwiki/pub/images/holo_defense_ciffuwgugaawdwk.jpg
A security system composed of four diamond-like objects that summon holograms to fight. It is the boss of Resolution Road.
  • Composite Character: It shares its design with Pix and borrows tactics from Ado/Adeleine. Its 2.0 version even states that the HWC uses a blueprint from another planet to build it.
  • Dual Boss: The Holo-Doomers, which is composed of a Fire and a regular Sphere Doomer.
  • Dub Name Change: Called "Holograph Defense Systems" in Japanese.
  • Fire, Ice, Lightning: Holo-Fire Doomer uses fire, Holo-Ice Dragon uses ice, and Holo-Kracko and Holo-Coily Rattler both wield electricity.
  • Hard Light: Despite being just holograms, they can cause damage.
  • Hologram Projection Imperfection: The holograms are colored light green (purple in Meta Knightmare Returns) and are slightly distorted visually (with visible black and white squares).
  • Mini-Boss: Three of the four holograms (Doomers, Ice Dragon, and Kracko) reappear as mini-bosses in Access Ark stage 5. This time, you fight them with Robobot Armor.
  • Non-Indicative Name: API stands for Application Programming Interface, which are building blocks for creating software, not actual working systems.
  • One-Hit-Point Wonder: After the four holograms are defeated, Holo Defense API attacks directly, flying haphazardly across the arena and dropping stars. At this point, any hit will end it.
  • Purple Is Powerful: In Meta Knightmare Returns, the holograms are all colored purple.
  • Sequential Boss: In order: Holo-Kracko, Holo-Doomers, Holo-Ice Dragon, Holo-Coily Rattler, and finally the defense system itself.
  • Sinister Geometry: It's a quartet of octahedrons. Holo Defense API 2.0 is composed of cross-shaped crystals instead.

    Mecha Knight 
https://static.tvtropes.org/pmwiki/pub/images/mecha_knight_dakwqa_umaaynpz.png
"Let me tell you a story. Not long ago, I met someone who impressed me very much. He was strong and full of confidence... A knight of the highest order. I was so impressed... I gave him a complete remodel! And I hired him as a company security guard. Heehee! I wonder what you'll make of him?"
Susie

When Meta Knight tried to face the invaders, he ended up undergoing Unwilling Roboticisation and serves as a security guard. He appears as the boss of Gigabyte Grounds, then is faced in an upgraded form in the Access Ark, called Mecha Knight+.

In Meta Knightmare Returns, the Haltmann Works Company planned on making mass-produced copies called Stock Mecha Knight, incorporating both forms of the previous model.


  • Brainwashed and Crazy: As a result of being a victim to Unwilling Roboticization. When Kirby breaks off the mask, Meta Knight returns to his senses.
  • The Cameo: Appears as one of Meta Knight's alternate costumes in Kirby Battle Royale.
  • Collapsing Ceiling Boss: One of his attacks is dropping debris on Kirby.
  • Cyber Cyclops: He has a single robotic eye in the eye hole on his mask that can move around to the left or right. It can fire Eye Beams.
  • Darth Vader Clone: Even more than Meta Knight himself - he used to be a good guy until the bad guys captured him and mechanized him, gave him a Laser Blade and turned him against the hero, who's related to him. He turns back to his senses in the end and help the hero finishes the main villain, as well.
  • Defeat Equals Explosion: Stock Mecha Knight explodes when defeated.
  • Defend Command: Can block with his sword, just like Meta Knight.
  • Disney Villain Death: Subverted. After Kirby defeats him, he falls off the platform to his demise, but his later appearance shows that it didn't kill him.
  • Dub Name Change:
    • Meta Knight Borg to Mecha Knight.
    • Meta Knight Borg Kai (Revision) to Mecha Knight+.
    • "Reinforced Mass Production Meta Knight Borg" to Stock Mecha Knight.
  • Jet Pack: His wings have added thrusters that allows him to fly faster.
  • Laser Blade: Wields an energy version of Galaxia. Mecha Knight+ can enlarge its size.
  • Midseason Upgrade: Mid-game upgrade, but the same principle applies.
  • Pillar of Light: He can create a laser column that moves forward, akin to the Tornado Move that his regular self uses.
  • Recurring Boss: He is faced at Gigabyte Grounds and Access Ark, the latter being fought right before President Haltmann.
  • Reforged into a Minion: The result of Meta Knight's failed attempt to fight off the invaders.
  • Robot Me: Stock Mecha Knight is the fully robotic version of him.
  • Shoulders of Doom: With cannons on them, capable of firing missiles.
  • Sphere of Power: Mecha Knight can emit a spherical aura around him that damages Kirby whenever he comes near. He's still vulnerable to long-ranged attacks, however, and he moves slower when he walks and leaves stars on his trail.
  • Sword Beam: After growing a robot tail, he may try to hang on it and then fires crescent beams from his sword to multiple directions.
  • Sword Plant: One of his attacks, taken from Meta Knight.
  • Tail Slap: Mecha Knight+ can grow a long mechanical tail when he Turns Red. He uses it to slam the ground, lift himself to the air, hang from the ceiling, and even do a Spam Attack with it. Stock Mecha Knight also has one.
  • Walking Spoiler: The fate of Meta Knight was left ambiguous after his Halberd gets shot down in the opening, so seeing him as the 4th world's boss is a spoiler.

    Dedede Clone 
https://static.tvtropes.org/pmwiki/pub/images/dedede_clone_dft6ueav0aeqtjg.png
"He was created from the latest in nanogenetic technology. He's ruthless. He's driven. He's...a clone of royal proportions! Heehee! And it seems he has a long-standing grudge against you!"
Susie

A clone of the king made by the Haltmann Works Company, it has the ability to split into smaller clones and take control of a giant cannon. The boss of Rhythm Route.


  • Asteroids Monster: It splits into three smaller clones once it takes enough damage, turning the fight into a Wolfpack Boss.
  • BFG: The D3 Cannon. Its main cannon can fire jets of flame and massive laser beams.
  • Big, Bulky Bomb: The cannon fires these when it Turns Red. They can be sent back at the clones.
  • Boss Remix: The music that plays during phase 2 is a medley of the theme when flying around the Halberd, King Dedede's theme, and "My Friend in the Setting Sun".
  • Clone Degeneration: Every time the clones regenerate, they become smaller and weaker, until the final time where each are about as small as Kirby himself. Its 2.0 description also says that some of its trial models were only interested in food, some were fearful of a certain insect, and all were imperfect (a nod to Dedede's description from the Super Smash Bros. series).
  • Defeat Equals Explosion: The cannon explodes upon defeat, followed by the clones themselves, each exploding into the letter "D".
  • Drop the Hammer: Like the real Dedede, it wields a hammer.
  • Dub Name Change: Called "Clone Dedede" in Japanese
  • Elevator Action Sequence: The clones are fought in an ascending elevator. By the time you defeat them, the elevator stops at the top, revealing the D3 cannon for the clones to use for the second phase of the battle.
  • Energy Ball: Dedede Clone 2.0 can fire these from its hammer, similar to Shadow Dedede (and Star Rod Hammer Dedede).
  • Evil Knockoff: Of King Dedede, obviously.
  • Guns Akimbo: Flanking the main turret of the D3 Cannon are twin machine guns.
  • Purple Eyes: In both of its forms.
  • Sequential Boss: You fight the clones in phase 1, then the cannon in phase 2.
  • Spam Attack: Once the clone splits into three, they can move back and forth as they repeatedly slam their hammers in front of them before (only as Dedede Clone 2.0) leaping up for a massive smash that causes a shockwave, similar to what the real king did in Kirby Fighters Deluxe.
  • Vacuum Mouth: It has a much stronger inhale compared to its original self, capable of inhaling Kirby or Meta Knight from across the screen.

Team Kirby Clash Deluxe

    Greater Doomer 
A feathered creature from Another Dimension, it's the stronger variant of the Sphere Doomers. It's attracted by the energy emanated from the Dream Kingdom.
  • Composite Character: Aside from using the basic movements and attacks of the Sphere Doomers, it also has Fire and Ice Sphere Doomer's attacks.
  • Dash Attack: It has the Doomers' regular swooping attack, the "flying to the foreground" attack and Fire Sphere Doomers' burning dash attack.
  • Dub Name Change: Called "Large Lowper" (or "Large Roper") in Japanese.
  • Energy Ball: Like Sphere Doomers, it mainly attacks by shooting and dropping balls of energy. It can also use the balls as an Orbiting Particle Shield.
  • Feathered Fiend: Much like the Sphere Doomers. In particular, its tail feathers are as numerous as Grand Doomer's.
  • King Mook: Downplayed; it's a bigger and stronger version of the Sphere Doomers and is fought as a proper boss, but it's still weaker than the Grand Doomer.
  • Lovecraft Lite: Not nearly as noneuclidean as the Grand Doomer, but it still is what you'd expect for a creature from a foreign dimension.
  • Sphere of Destruction: In the second fight against it (the "Tougher" category), it has the same "body explosion" move that Ice Sphere Doomer has.
  • Teleport Spam: Downplayed in that it doesn't teleport as often as the Sphere Doomers do.

Kirby Battle Royale

    Robo Bonkers 
The boss of the game mode of the same name.
  • Drop the Hammer: It can turn its forearm into a hammer to smash the player characters and expose harmful electric lines on the floor.
  • Eye Beams: After it Turns Red, it can fire a laser from its eyes that tries to track one of the player characters.
  • Gold-Colored Superiority: Robo Bonkers SDX is the strongest variant of the robot and is colored mainly golden.
  • Law of Chromatic Superiority: Robo Bonkers DX is colored red and is stronger than the regular one.
  • Pivotal Boss: It's fought in a circular arena with it in the center; the player characters can't reach or attack it, except with the cannons in the arena that can be loaded with missiles or the opponents to be fired at it, scoring points if successful. After it's hit enough with the cannon, it'll get dizzy and its head falls onto the foreground, allowing the players to whale on it to deplete its health. In the second phase, there'll be big missiles that you can use to deal big damage.
  • Robot Me: A Humongous Mecha version of Bonkers.
  • Sequential Boss: It has two phases with separate health bars.
  • Spikes of Villainy: Robo Bonkers DX has spikes on its forearms, while Robo Bonkers SDX has additional spikes on its shoulders.

    Dededestroyer Z 
"Ha! I've got something special for you up my sleeve. Follow me, Kirby!"
King Dedede

A mech made in King Dedede's image that serves as the Final Boss of the story.


  • Attack Its Weak Point: Attacks aimed at the cockpit or the middle of its body does more damage than anywhere else.
  • Background Boss: As it stands on the background, Kirby cannot reach or attack it... until Bandanna Waddle Dee comes in and throws a cannon onto the arena to help Kirby. Unlike the Robo Bonkers battle, there are no missiles, but instead you can use the copy Kirbys as ammo for the cannon to be shot at the mech. After hitting it enough, its cockpit will fall onto the foreground, allowing Kirby to attack it until it goes back up.
  • Drop the Hammer: Its right arm ends with a huge hammer that it can use to smash Kirby, leaving exposed electrical lines on the ground.
  • Dub Name Change: Called "Dede Dededen Z" in Japan, a reference to the Japanese title of Dedede's Drum Dash Deluxe.
  • Flunky Boss: It has Dedede's Kirby Printer in the middle, allowing it to create copy Kirbys to fight against Kirby.
  • Foreshadowing: In the Cake Royale (the story mode), if you talk to a certain Waddle Dee, he'll say "King Dedede is obsessed with making Robo Bonkers stronger! He must like robots a lot." As it turns out, he's made another giant robot as a Final Boss which is fought the same way as the Robo Bonkers.
  • Macross Missile Massacre: Under 50% health, it can cover most of the screen in crosshairs, then fire multiple giant missiles towards them. You have to move Kirby to a safe spot to avoid them.
  • Robot Me: A Humongous Mecha version of Dedede.
  • Walking Spoiler: Aside from the Foreshadowing above, nothing really indicates its existence until the finale, and it also spoils about Dedede's true motives for hosting the tournament in the first place.
  • Wave Motion Gun: It can fire a giant laser from beneath its cockpit, which sweeps to the sides.

Kirby: Star Allies

    Vividria 
https://static.tvtropes.org/pmwiki/pub/images/vividria_kirby_star_allies_artwork_7.png
A seemingly young magician girl miniboss with a paintbrush in her hair, capable of painting pictures that come to life. She gives the Artist ability when inhaled.
  • Art Attacker: Is both the Friend for and the only source of the Artist ability, and thus she can attack with brush strokes, living paintings and stone sculptures regardless of which side she's on.
  • The Baby of the Bunch: Seems to be younger than her sisters, as she wants to be as good as them and hopes to get into art school (implying she's young enough to still need it).
  • Combat Medic: Her Friend Ability, Still Life, has her paint Fridge Kirby that spits out healing food. This is on top of her combat capabilities.
  • Death from Above: She has an attack as a miniboss where she flies high, then turns upside down and starts raining colorful paint down, similar to one of Paintra's attacks.
  • Dual Boss: As a miniboss, she sometimes appears in a group of two.
  • Dub Name Change: Called "Vivitia" in Japanese, "Vividia" in French, "Strahlhex" (Vividwitch) in German, and "Vividria" in English and other languages.
  • Even Evil Has Loved Ones: She's implied to be the sister of Drawcia and Paintra due to their similar looks (moreso to Paintra), names, and abilities. Vividria's pause screen even mentions that she has sisters.
  • Evil Albino: Her stronger mini-boss form has a combo of white hair and red eyes, on top of wearing red and black clothing.
  • Flunky Boss: As a miniboss, she can paint the parachute bombs from Canvas Curse, Sawyer from Crystal Shards and a smaller Kracko to attack the player characters.
  • Nice Hat: A red paint-spattered beret, which is also the basis for the Artist hat, thus she keeps it even as a Friend.
  • Outside-the-Box Tactic: Her brush attacks are extra effective against Flamberge and Zan Partizanne as much as actual water attacks. The paint might've been watercolor.
  • Power Floats: Is the only miniboss that floats in the air, and one of the two Friends that floats by default.
  • Prehensile Hair: She can move her hair-brush freely.
  • Say It with Hearts: The actual line of dialogue on her pause screen averts it, but both her Guest Star subtitle and pause description replace the word "heart" with a Heart Symbol.
  • Shaping Your Attacks: She can sculpt a stone into a fist, then launch it forward. As a Friend, she can sculpt the same things that Artist Kirby makes.
  • Shows Damage: her brush attacks will paint the opponent in random colors.
  • "Well Done, Sister! Girl": Implied. Her pause screen mentions that she wants to prove herself to her sisters.
    "Watch me, sisters! I'll do my best!"

    Yggy Woods 
"No—that’s not Whispy Woods! This venerable elder is Yggy Woods, ancient king of trees. Any travelers who stray into his neck of the woods will feel the full force of nature's wrath!"
A large, old tree serving as the boss of Falluna Moon.
  • Badass Mustache: He has two leaves hanging off his nose that act as mustache. He's also stronger than Whispy Woods.
  • Big Ol' Eyebrows: His eyes are covered by two leaves acting as eyebrows.
  • Blow You Away: He can blow out big air shots.
  • Boss Subtitles: "Old Growth Elder, Yggy Woods".
  • Death from Above: He mainly attacks by dropping rotten cherries (that hurts Kirby if inhaled) and Blados (bladed variant of Gordos). After he Turns Red, he'll jump to the middle of the arena and start raining cherries, ending with a bunch of Blados. Occasionally he may release glowing apples that explode, which can be inhaled for Fire ability. He may also jump up and then try to fall directly onto one of the player characters.
  • Dub Name Change: Called "Yggdral Woods" in Japanese.
  • Easter Egg: Among the rain of cherries, there's a golden cherry that can be inhaled for Festival ability.
  • Evil Old Folks: Not only does his face look like an old man, he has dark patches on his bark and old autumn leaves. He's also described as the "ancient king of trees".
  • Mythology Gag: Old Growth Elder, Yggy Woods, is undoubtedly based on the "Elder Woods" concept artwork dating back to the original Twinkle Popo development.
  • Sequential Boss: He's fought right after you fight Whispy Woods (again).
  • Vacuum Mouth: He may try to inhale your group; if at least one of them gets eaten, you have to either mash buttons or have their friends beat the tree to make him spit them back out.
  • Weak to Fire: After he Turns Red, attacking him with a lot of fire attacks at once will make him catch fire, dealing high damage and leaving his bark charred after he's defeated.
  • When Trees Attack: Similarly to Whispy Woods before him.
  • The Worf Effect: He's fought again in the final Secret Level, Secret Planet Delta. You're now riding the Friend Star, which can finish him quickly (especially if you're Fire Kirby or Burning Leo).
  • World Tree: Named after the Yggdrasil of Norse myth, a fitting name for an old, powerful tree. In particular, the Yggdrasil is said to hold nine worlds, and Yggy Woods is the ninth boss (not counting the rematch with Whispy Woods).

    Goldon & Silvox 
"Fighting off treasure hunters is hard work, and these two dream of setting off on an adventure. Rumor has it they've built a raft... so why not leave? 'Because we'll sink! Can't you see we're made of metal?!"
A duo consisting of a raccoon (Goldon) and a fox (Silvox). They are stronger versions of Pon & Con and are fought in Mareen Moon.

    Grand Mam 
"Grand Mam prides herself on her impenetrable steel armor! Even the bullets of the Friend Star bounce off her harmlessly. Team up and experiment with abilities to find her weak points, and bring that clanking calamity down!"
A colossal version of Iron Mam with big black bombs for hands. She is fought in Grott Moon.

    Morpho Knight 
https://static.tvtropes.org/pmwiki/pub/images/ksa_morpho_knight_model.png
"On the day of judgment, this fluttery fiend will fly into action. Brought into existence by ”the greatest warrior in the galaxy“ and reborn as a knight of doom through years of adversity—now begins an epic battle with a pure being twisted by a dark past."

A mysterious knight that serves as the Final Boss of Kirby Star Allies' Guest Star mode.


  • Ambiguous Situation: It's unclear whether Morpho Knight is another form of Galacta Knight or a different character entirely. What can be only seen in the opening is that after Galacta Knight appears, a mysterious orange butterfly lands on his lance, then he disappears into light, and the butterfly suddenly turns into Morpho Knight.
  • The Berserker: Morpho Knight EX's pause description implies that his original version was holding back his true power. It shows during his battle, with him quickly moving and throwing attacks at a faster rate.
  • BFS: In a possible Call-Back to the Ultra Sword ability from Return to Dream Land, he can enlarge his swords to a massive size before swinging them in a wide arc.
  • Black Knight: Morpho Knight EX wears a black mask with purple highlights and black and purple shoes. Combined with his red wings and eyes, it invokes Red and Black and Evil All Over.
  • Boss Subtitles:
    • "Reborn Butterfly, Morpho Knight".
    • "Dark-Winged Disaster, Morpho Knight EX".
  • Brainwashed and Crazy: During the second phase, his wing beats emit a sonic pulse that drives your friends mad. Use a Friend Heart to return them to normal.
  • Bug Buzz: The waves of energy that turn Kirby's friends against each other are accompanied by a droning hum, suggesting this.
  • Butterfly of Death and Rebirth: His overall theme, as seen by his title, "The Reborn Butterfly". In a way, the butterfly "killed" Galacta Knight, then he (or the butterfly) is reborn as Morpho Knight.
  • Chekhov's Gunman: The orange butterfly that turns into Morpho has made innocuous appearances since Return to Dream Land in 2011. Some fans even like to extrapolate that retroactively every butterfly since the first game was him all along. Including instances of multiple ones, since the ending to Planet Robobot shows several of them at once.
  • Cool Helmet: A rather sinister horned red-orange one, in contrast to Meta Knight or Galacta Knight's masks.
  • Counter Attack: Morpho EX gains Parallel Meta Knight's counter move, but instead of retaliating with a single sword strike, he performs a Blade Spam on the victim.
  • Disappears into Light: He glows and then dissolves into butterfly-shaped sparks upon defeat.
  • Dual Wielding: In his second phase, he can create a second sword and attack with both.
  • Dub Name Change: Called "Burfley Knight" in Japanese, seemingly derived from the English words "butterfly" and "flame".
  • Fallen Hero: His pause screen describes him as “a pure being twisted by a dark past.”
  • Flynning: Like Meta Knight in this game, you can try hitting his sword (when he swings it) with your own, and his attacks will get interrupted.
  • Giant Space Flea from Nowhere: Galacta Knight showing up at the end of Guest Star ???? Star Allies Go! was already iffy and unexplained, but at least most are already used to him showing as a Bonus Boss. Then that innocuous butterfly comes in and things take an even more unexpected turn...
  • Glowing Eyes of Doom: His eyes shine white from beneath his helmet.
  • Magic Knight: He's more "knight" than "mage", but he can do supernatural stuff that other Knights can't: teleporting, emitting magical soundwaves that brainwashes your friends, and summoning orange smoky ghosts, among other things.
  • Mythology Gag: His design actually comes from a piece of concept art for Meta Knight from the unfinished GameCube game.
  • No Mouth: Most other Knights have their face covered with masks. Morpho Knight doesn't, but he doesn't seem to even have a mouth.
  • Red Eyes, Take Warning: As Morpho EX.
  • Sword Beam: His sword swings may sometimes fire crescent beams.
  • Sword Drag: He has a move taken from boss Meta Knight's new move, where he drags his sword as he dashes forward for a Shoryuken (Sword Kirby's Upper Slash) with his sword. If anybody gets hit by it, they'll be carried to the air and become victim to the knight's Blade Spam afterward.
  • Teleport Spam: He's constantly warping around the arena during the second half of the fight.
  • Tornado Move: Can summon multiple tornadoes, like Galacta Knight and Meta Knight.
  • Valkyries: Implied; the butterfly "chooses the slain" (i.e., Galacta Knight) on the "day of judgement" to reincarnate as a warrior. Additionally, his Japanese name can translate to "Val-fley Knight".
  • Walking Spoiler: He's the final boss of Guest Star ???? Star Allies Go! with near-zero foreshadowing to his existence before the actual fight. What were you expecting?
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