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Characters / Kirby - Dark Matter

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This page is reserved for the Dark Matter antagonists of the Kirby games. To reach the other character entries, head back to the main characters page.

There are some unmarked spoilers below, reader discretion is advised.

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    Dark Matter (cloud) 

Debut: Kirby's Dream Land 3

An amorphous, malevolent, sentient, cloud-like substance seen in Kirby's Dream Land 3 and Kirby 64: The Crystal Shards, not to be confused with the boss character also called Dark Matter. They greatly resemble Real Dark Matter, except they are generally depicted as fuzzier and without a ring of spheres.

  • Alien Invasion: Arrives from outer space to corrupt Popstar. After failing to conquer the planet, it later sets its sights on Ripple Star.
  • All Your Base Are Belong to Us: Done in Dream Land 3 where King Dedede's tower is implied to be claimed by them (as it has Zero's eye on it). Also done in Kirby 64 where Ripple Star's corruption is most evident at the castle. Potentially averted for Dark Castle though.
  • Ambiguous Situation: As applied to an entire entity; it's not entirely known what Dark Matter is. The name "Dark Matter" is applied to both the entire massive cloud and the various offshoots it spawns (in English, at least; see Dub Name Change below). There's also the question of how it relates to the being found in the cloud's innermost depths.
  • Arc Villain: For Kirby's Dream Land 3 and Kirby 64: The Crystal Shards.
  • Beat the Curse Out of Him: In Kirby 64, this is Kirby's way of freeing the possessed. Subverted in Kirby's Dream Land 3, where, without the Heart Stars, Kirby cannot exorcise it from its host.note 
  • Casting a Shadow: It isn't called Dark Matter for nothing.
  • Dark Is Evil: The Dark Matter clouds possess people and cover planets for no adequately described reason at all.
  • Demonic Possession: The clouds have an en masse influence and possess Ado/Adeleine and King Dedede in both games, as well as Whispy Woods, Acro and Pon & Con in 3 and a Waddle Dee and the Ripple Star Queen in 64.
  • Dub Name Change: Whereas the English version always referred to the species as Dark Matter, Japan didn't call it that until the release of the 20th Anniversary Hoshi no Kirby Pupupu Taizen, while still making a distinction between the character (Real/True Dark Matter) and the species (Dark Matter Clan/Tribe/Invaders), as opposed to the English version only ever calling both simply "Dark Matter".
  • Eldritch Abomination: No idea where it came from, lots of unanswered questions about how it works, no idea why it does what it does, and Dark Matter does not resemble any familiar life forms too closely. Kirby 64 shows that the Dark Matter clouds are also capable of splitting into three miniature copies of itself. Even a supercomputer on par with Nova was only able to partially analyze the data of a particularly noteworthy specimen, and the clone it creates (which pushed the computer to its limits, mind you) is still flawed.
  • Evil Tower of Ominousness: Another recurring theme with the Dark Matter is that any stronghold they capture is usually a tower of some sort. This leads to Kirby having to climb it.
  • Genius Loci: The Dark Matter clouds are able to join together and become an intangible, giant mass, which is implied to be controlled by Zero. Kirby 64 takes it further by showing that Dark Matter can practically become a planet. Curiously enough, the purple clouds surrounding Dark Castle in Dream Land 2 do not seem to be sentient.
  • Good Hurts Evil: They are defeated by the Love-Love Stick in Dream Land 3, which is made of the feelings of love and gratitude from all of Popstar.
  • Homing Projectile: When Dedede is under its influence in Dream Land 3 and Kirby 64.
  • Implacable Man: In Kirby 64, one of the Dark Matter fragments chasing Ribbon slams through an asteroid without blinking.
  • Knight of Cerebus: Kirby games will always become darker when these things show up.
  • Leitmotif: Whenever it shows up in cutscenes in Kirby 64, it usually has a distinct droning scale of notes, contrasting with the usually upbeat music. The bad ending is the sole exception, instead using a simmering scale of notes which is also used in Star Allies for failing to retrieve at least 100 hearts in Heroes in Another Dimension.
  • Mook: Whilst Dark Matter usually takes on a cloud-like form, Kirby 64 heavily implies that the N-Z are some sort of offshoot; They fall from the roof in stage 3 of Ripple Star (which has been overtaken by the darkness from Miracle Matter's influence) and they're the only enemies in Dark Star.
  • No Ontological Inertia: Large Dark Matter masses such as the Hyper Zone, Dark Star or the cloud that originally attacked Ripple Star have some kind of leader that functions as a Hive Queen. When the leader dies, the mass usually explodes shortly afterwards.
  • Oculothorax: Commonly depicted as a black blob with a single eye.
  • Red and Black and Evil All Over:
    • The Hyper Zone in Dream Land 3 is a massive black cloud with a lone red eye.
    • Dark Star in Kirby 64 is primarily black with a red sky, though the crystalline platforms of the platforming setions have a bit more color.
  • Red Eyes, Take Warning: A recurring motif with its cores are that they have a single red eye (or multiple, in Miracle Matter's case). The Hyper Zone from Dream Land 3 also carries a red eye (presumably from Zero) and its used as a sigil on Dedede's tower. Downplayed with the race itself to varying degrees.
  • That's No Moon!: In Kirby 64, 100% completion leads to Kirby flying out to a planet-sized mass of Dark Matter, called Dark Star.
  • The Night That Never Ends: Dark Matter can cover entire worlds like storm clouds as it attempted in Dream Land 3. With no Kirby around, it successfully does so to Ripple Star in Kirby 64.
  • Transformation of the Possessed: The effects of the clouds' possession vary: Adeleine gains red eyes and a Slasher Smile; Dedede's eyes become slits, and suffers outright Body Horror whenever you do him enough damage with an eye and a mouth emerging from his belly; most bizarrely, the Waddle Dee that Kirby befriends is turned into a Waddle Doo. None of the common enemies and bosses change at all.
  • The Unfought: Unlike Dark Matter Blade or Real Dark Matter, the Dark Matter clouds are never fought outside their host bodies, although other relatives of it do show up as final bosses.
  • Weakened by the Light: Generally, Dark Matter does the exact opposite and blots out light, but certain sources of light, like Ripple Star's Crystal, hurt Dark Matter badly... but not so badly that it can't shatter these objects, forcing Kirby to reassemble them.

    Dark Matter (character) 

Debut: Kirby's Dream Land 2
Dark Matter (Blade) in Kirby's Dream Land 2
(Real) Dark Matter in Kirby's Dream Land 3

The lone alien that serves as the main antagonist and True Final Boss of Kirby's Dream Land 2. To face it, Kirby must acquire the Rainbow Sword and exorcise it from King Dedede. Dark Matter first takes the form of a humanoid swordsman also known as Dark Matter Blade, but after Kirby defeats that form, it takes on its core form also known as Real Dark Matter.

  • Adaptive Ability: Its clone shows the ability to utilize the Rainbow Sword's power, due to Dark Matter's memories of it, though whether or not Dark Matter itself can do so is unclear.
  • A Dog Named "Dog": A consequence of the English localization of Kirby 64: Crystal Shards giving the species the same name as the character. The Japanese-exclusive 20th Anniversary Hoshi no Kirby Pupupu Taizen would eventually refer to their species as the "Dark Matter Tribe", though this along with the character being called "Real Dark Matter" in Japanese still distinguishes the two better than the English version.
  • All There in the Manual:
    • Officially, the original Dark Matter character is often referred to as "Dark Matter" and is taken synonymously; however, its individual forms both have obscure names. "Real Dark Matter" was given as the name of its second form, as seen in the Japanese player's guide for Kirby's Dream Land 2. The True Arena in Planet Robobot calls the "Dark Matter Clone" based on its first form "Dark Matter Blade", and a closer look at the Japanese version shows it was meant to be "Dark Matter Blade Clone" in full, making it a likely name change.
    • Dark Matter is rarely given a concrete motive outside of the original Dream Land 2 manual claiming that it wants to turn Dream Land into a "Dark World" and Team Kirby Clash Deluxe describing it as plotting to "shroud the world in darkness." A Japanese Kirby book released in 1995, "The Latest Kirby of the Stars Encylopdia", describes it as being lonely and attacking Dream Land after becoming envious of the residents' camaraderie. It also claims that Dark Matter created Dark Castle using magic.
  • Anime Hair: Though it isn't real, Dark Matter Blade's spiky hair is a clear emulation of this.
  • Art Initiates Life: In Kirby 64, the possessed Adeleine creates a replica of Real Dark Matter as it appeared in Dream Land 3.
  • Back from the Dead: A Japanese guide book for Dream Land 3 confirms that the Dark Matter fought in the Hyper Zone is indeed the same one from finale of Dream Land 2.
  • Badass Long Robe: Dark Matter Blade manifests a grey robe which billows as it flies.
  • Beat the Curse Out of Him: Downplayed. Kirby does need to defeat Dedede, but needs the Rainbow Sword to force Dark Matter out.
  • Big Bad: This one serves as the main antagonist of Dream Land 2, and wouldn't reappear as the final boss until the Kirby Quest sub-game of Mass Attack.
  • Bonus Boss: A clone of Dark Matter Blade is the first secret boss of Planet Robobot.
  • The Cameo:
    • Dark Matter Blade appears in one of the unlockable artworks in Squeak Squad.
    • Dark Matter Blade appears as a keychain in Triple Deluxe.
    • Both Dark Matter Blade and Real Dark Matter appear as stickers in Planet Robobot.
    • Dark Matter Blade appears as one of the gears for Sword Hero in Team Kirby Clash Deluxe, complete with Real Dark Matter as its shield.
  • Chekhov's Gun: The fact that the cloned Dark Matter Blade turns into Real Dark Matter (its true form) upon defeat becomes important when you face Sectonia Clone immediately after. note 
  • Cloning Blues: In Planet Robobot, Star Dream makes a clone of it to fight Meta Knight.
  • Costume Evolution: Subverted. Dark Matter Blade was given a new design in the Kirby Quest sub-game in Kirby Mass Attack with a green-ish robe, a blue eye in its visor and a bandana with a necklace. However, both the clone in Planet Robobot and its armor set in Team Kirby Clash Deluxe use the original Dream Land 2 design.
  • Demonic Possession: Possessed King Dedede in Kirby's Dream Land 2, which in this case is induced sleepwalking.
  • Demoted to Dragon: In Kirby's Dream Land 3, (Real) Dark Matter merely serves as the penultimate boss. The real Big Bad is revealed to be Zero.
  • Depending on the Artist:
    • Later games give it some special aesthetic effect, though the effect itself varies: In Kirby Quest it has blue lightning coursing around it, in Planet Robobot it emanates particles of darkness and the Bad Boss Brothers picture from Star Allies gives it blue flames.
    • Dark Matter Blade's eye in its visor also changes a lot: In Dream Land 2 and the armor set in Team Kirby Clash Deluxe, Dark Matter's eye is normal. In Planet Robobot and unlockable artwork in Star Allies, the eye is orange or red ( Planet Robobot's case might be explained as it being an imperfection of the clone, but that doesn't explain the eye looking fine when it moves to its stomach). Meanwhile, Kirby Quest depicts the eye as a blue, this being the only time this has been done.
  • Early Installment Character-Design Difference: Artwork for Dream Land 2 depicts Real Dark Matter's petals as purple rather than orange. Additionally, its eye had a simpler design with a black iris and no pupil.
  • Eye Beams: Real Dark Matter always shoots them diagonally, except in Kirby Quest.
  • Final Boss: Of Kirby's Dream Land 2, and of Kirby Quest in Mass Attack.
  • Frickin' Laser Beams: It's able to shoot large beams from its eye in Kirby Quest.
  • Genetic Memory: According to Word of God, the reason the Dark Matter Clone wields the Rainbow Sword is because it recognized Meta Knight's power, and so materialized what it remembered as a powerful weapon to fight him with.
  • High-Altitude Battle: In Dream Land 2, you're fighting outside of the atmosphere, and even though you do not seem to be falling very quickly, guess what happens if you take too long during the second phase?
  • Homing Projectile: The purpose of the purple or orange orbs on Real Dark Matter's back is to shoot them off at Kirby.
  • Irony: In Planet Robobot, Dark Matter Blade fights Meta Knight using the Rainbow Sword, the same weapon Kirby needed to kill it in Dream Land 2.
  • Loners Are Freaks: An old Japanese Kirby encyclopedia states that Dark Matter turned to villainy and targeted Dream Land's lifestyle because no one wanted to be its friend.
  • Multi-Directional Barrage: Real Dark Matter can shoot rapid shots to multiple directions. Dark Matter Clone can do the same after it Turns Red.
  • No Name Given: Dark Matter Blade went unnamed for the longest time, leading to Fan Nicknames such as "Dark Matter Swordsman" to distinguish it from the other Dark Matter.
  • Noodle Incident: The Haltmann Works Company somehow managed to tear a piece off of it some point prior to Planet Robobot, which they used to produce its clone.
  • Oculothorax: As Real Dark Matter, but not so much as Dark Matter Blade. Although if its clone is any indication, it can pull the Dedede trick.
  • Ominous Floating Castle: Its base in Dream Land 2 is Dark Castle, which floats in the sky and houses a whooping seven stages. For bonus points, the final stage and subsequent boss fight take place in a tower.
  • Orbiting Particle Shield: The Dark Matter Clone is able to materialize orange orbs around itself as a shield.
  • Pulling Themselves Together:
    • In Dream Land 2, Dark Matter Blade explodes after it is defeated, but then the pieces come back together as Real Dark Matter.
    • In Dream Land 3, Dark Matter reforms from particles of the Hyper Zone.
  • Purple Is Powerful: Its secondary color motif in Dream Land 2 was purple (Dark Castle's palette when playing on the Super Game Boy is purple and Real Dark Matter's artwork depicts its "petals" as purple rather than the familiar orange).
  • Red Baron: In Planet Robobot, the cutscene the Dark Matter Clone appears in is called "The Dark Rainbow Thief".
  • Red Eyes, Take Warning: Not so much its actual eye, but its visor turns red after losing about half its health in Planet Robobot.
  • Shock and Awe: Real Dark Matter can shoot black lightning from its eye. Dark Matter Blade also has blue electricity coursing around it in the Kirby Quest sub-game.
  • Sword Beam: Dark Matter Blade can fire these from the tip of its blade.
  • Tennis Boss: The orbs it uses as projectiles and the energy balls created by its blade can be hit back at it for heavy damage.
  • This Was His True Form:
    • Invoked by the name of its second form, "Real Dark Matter".
    • After Dark Matter Clone is defeated, its body distorts, then briefly turns into Real Dark Matter a split-second before it explodes and truly dies.
  • True Final Boss: Of Dream Land 2. Also, one serves as the first True Final Boss of Dream Land 3, before Zero, the real True Final Boss, shows up.
  • Weapon of X-Slaying:
    • In Dream Land 2, Kirby has to complete the Rainbow Sword first so he can rid Dark Matter out of Dedede's body before he can fight it.
    • In Mass Attack, in Kirby Quest, if the Kirbys managed to get the Galaxia beforehand, they can use it on Dark Matter afterward to deal massive damage.
  • Woobie, Destroyer of Worlds: Dark Matter Blade (and by possible extension, the species as a whole) had no friends to speak of, and it was driven to invade Popstar after growing jealous of the abundance of camaraderie between its many natives.
  • You Cannot Grasp the True Form: In Kirby: Planet Robobot, this is the given reason why Star Dream could only create a clone of Dark Matter Blade. It's the only version of it that could be analyzed at all — even then, Star Dream is said to have been pushed to its limits to manage that much, and the resulting clone is still flawed. Yes, Dark Matter is such a bizarre and incomprehensible being that not even a sentient, reality-warping, wish-granting supercomputer on par with Nova can wrap its mind around this thing. It's just way too alien for anyone to truly explain.


Debut: Kirby's Dream Land 3

Zero is a huge, white mass with a red eye who is revealed to be the leader of the Dark Matter forces in Kirby's Dream Land 3.

  • Amazing Technicolor Battlefield: The Hyper Zone where you fight Zero has a blue background with scrolling black ellipses. The Boss Butch version emphasizes the "Technicolor" aspect by using a yellow background with red and bluenote  ellipses.
  • Ambiguously Related: Despite 02 having a more than passing resemblance to it, and a name that literally is read as "Zero Two", both 20th Anniversary Hoshi no Kirby Pupupu Taizen and the unlockable Rogues Gallery image in Star Allies list them separately.
    • Void in Star Allies uses Zero's palette, fights with similar attack patterns, and uses the above-mentioned technicolor Hyper Zone for his splash screen. Additionally, Hyness' boss description in the Ultimate Choice refers to him as "the progenitor of darkness" whereas one of Zero's attacks in its boss fight implied that it was the progenitor of Dark Matter and the name "Void Termina" is synonymous with "Final Zero". Tellingly, the form in which Void most closely resembles Zero is also the one to drop the Termina/"Final" part of the name. It's left unclear whether they are the same being, one's a creation to the other, or some other option.
  • Archnemesis Dad: To Gooey, technically, not that Gooey seems to remember or care...
  • Big Bad: Hidden in Dream Land 3.
  • Bloody Murder: It sometimes cuts red lines on its body and then shoots what appears to be blood out of them.
  • The Cameo: After somehow not appearing in the Boss Butch keychain in Triple Deluxe (the original Boss Butch image has it included) nor being in the Rogues Gallery picture in Squeak Squad, Zero appears as a sticker in Kirby: Planet Robobot.
  • Camera Abuse: Sometimes Zero's shots splatter on the screen.
  • Eldritch Abomination: It is the leader and apparent source of Dark Matter and is just as mysterious.
  • The End... Or Is It?: In the bad ending of Dream Land 3, there'll be a hint of its presence, similar to Dark Matter in Dream Land 2.
  • Eye Scream: Infamously, in Kirby's Dream Land 3, Zero breaks its red eye out of its body in a last-ditch attempt to defeat Kirby.
  • Flunky Boss: Zero can conjure multiple smaller Dark Matters against Kirby.
  • Generic Doomsday Villain: It has no stated motivation for invading planets and spreading darkness around. It also has (seemingly) no personality or even lines.
  • Giant Space Flea from Nowhere: Aside from its eye peering from the Hyper Zone in Dream Land 3, there is not even the slightest hint of its existence until its actual battle.
  • Go for the Eye: Subverted, since attacking its eye will do no more damage than attacking anywhere else on his body.
  • Greater-Scope Villain: Of Kirby's Dream Land 2 (where it doesn't appear) due to being Dark Matter's leader.
  • Hive Queen: Zero is the core of the Hyper Zone. Due to its appearance, it is also believed that Dark Matter itself is an instrument of its will.
  • Knight of Cerebus: Dark Matter was pretty bad, but its appearance signifies a change in tone for each game.
  • Kubrick Stare: It gives one of these in its Boss Butch credits artwork.
  • Lack of Empathy: Attacks completely innocent planets without a care in the world.
  • Light Is Not Good: In contrast to Dark Matter, this one's completely white.
  • Lightning Bruiser: Its attacks are much quicker than Dark Matter's. They are also much more damaging and its overall mass is much larger than its cohorts.
  • Load-Bearing Boss: After its defeat, the clouds it commands go along with it. This is subtly acknowledged in the Hyper Zone: The blobs in the background move faster when Zero appears and even faster when Zero enters its final phase.
  • The Man Behind the Man: Is this to Dark Matter, although this was not officially confirmed until the 20th Anniversary Hoshi no Kirby Pupupu Taizen.
  • Monster Progenitor: It is shown to create miniature versions of Real Dark Matter from its mass to attack Kirby and Gooey. Additionally, the mass of Dark Matter it's fought in grows more unstable as the fight goes on and blows up shortly after it dies.
  • Mood Whiplash: Didn't expect to be ripping out eyeballs in Kirby, did you?
  • Names to Run Away from Really Fast: My Hero Zero? It's the complete opposite.
  • Ramming Always Works: One of Zero's attacks has it moving in an erratic pattern to hit Kirby with its own body. Due to its size, it's tricky to avoid.
  • Spell My Name with an "S": Prior to Planet Robobot, Zero's name was never mentioned in English sources. In fact, there was no indication it even had one in the games until Kirby 64, so naturally fans assumed it was spelled "0" in correspondence with "02".
  • The Spook: Virtually nothing is known about Zero other than its status as the leader of Dark Matter. Its motives, backstory, and even its exact goals are all unclear. Kirby Star Allies does give it a connection that may hint at its nature, but given that said connection is to Void Termina...
  • Surprise Creepy: Dark Matter sort of was already, so Zero had to take it Up to Eleven.
  • Tears of Blood: Which it uses as a weapon.
  • Trick Boss: You're only given a couple seconds after defeating Dark Matter before being thrown into Zero's fight.
  • True Final Boss: Of Dream Land 3. Collecting the heart stars is required to get the good ending.
  • Unexpected Shmup Level: The battle suddenly turns into a horizontal shooter game when you fight it.
  • Vile Villain, Saccharine Show: One of the more well known video game examples. While brought up slightly less than 02, the moment of its eye ripping out is infamous.


Debut: Kirby 64: The Crystal Shards

The new(?) leader of Dark Matter and True Final Boss of Kirby 64. An angelic-looking being, with wings, a halo, and a green cactus-like tail.

  • Amazing Technicolor Battlefield: Dark Star is a somewhat dark example, with a predominantly black background, but it's still covered in red mists (almost akin to Giygas). During 02's boss fight, the space around it and Kirby & Ribbon also adds rings of black barcodes around them.
  • Ambiguously Related: It's painfully obvious it's related to Zero, the question being whether it's exactly the same character.
  • Angelic Abomination: Looks like an angel, and it definitely isn't fluffy.
  • Attack Its Weak Point: Its weak spot is the cactus tail that appears when it's stunned. Before that, you have to shoot at its eye, and then its halo, in order to make the tail appear.
  • Back from the Dead: Implied to be Zero reborn, but in the sense of a reincarnation rather than an outright revival, to the point that the 20th Anniversary artbook and a Rogues Gallery Showcase in Star Allies list them as separate characters.
  • Beware My Stinger Tail: Played with, as it usually keeps its stinger retracted and will only involuntarily pull it out when stunned, after which Ribbon will fly Kirby in position to shoot it. All the same, it leaks deadly clouds that can damage them if they're not careful.
  • Big Bad: Hidden, just like the bosses in 2 and 3.
  • Depending on the Artist: Its wings are much more stylized in-game compared to its concept art. Later depictions and references to it, such as Star Allies' pictures, use the in-game wings.
  • Eldritch Abomination: Just look at it.
  • The End... Or Is It?: As per tradition, in Kirby 64, there's an ominous hint about it.
  • Eye Scream: Kirby needs to shoot at 02's eye to stun it, letting him go after its other weak points.
  • Fallen Angel: Invoked with its design.
  • Gamebreaking Injury: You can aim directly at its wings. It does not damage its life bar, but it can stun them. Damaging both wings will take away its ability to aim at you, so you can freely avoid most of its shots and go straight for its halo.
  • Generic Doomsday Villain: Just another Zero, with the exact same amount of character, or lack therof.
  • Giant Space Flea from Nowhere: No real explanation is given for its appearance, nor is there any hint to it existing at all, aside from the ominous ending if the play did not manage to gather all Crystal Shards and the sketch of its false face during the bad ending credit roll.
  • Go for the Eye: You don't have to go for the eye, but doing so will temporarily make it stop shooting and hang stationary so you can hit its halo and tail.
  • Knight of Cerebus: Just like in Kirby's Dream Land 3, it brings the very cute and lighthearted Kirby 64 to a (literally) unholy conclusion.
  • Light Is Not Good: It's white, it's got angelic wings and a Holy Halo. Despite this, it's the leading force of evil in the game.
  • Load-Bearing Boss: Much like Zero, the Dark Star blows up shortly after it is defeated.
  • Meaningful Appearance:
    • Its appearance in general is this, depending on whether or not one believes that it truly is Zero Back from the Dead.
    • The bandage on top of its head is commonly cited as the link between Zero and Zero Two, with the implication being that it's covering the wound left by the Eye Scream move Zero used in Dream Land 3.
    • Given Void's heavily implied connections to both Kirby and Zero, as well as the fairly recent "Kirb" meme, it's entirely possible that through its "fake face" at the start of its battle, 02 was trying to mimic Kirby the entire time!
  • Meet the New Boss: It pretty much picks up where Zero left off, namely corrupting planets using Dark Matter. This is assuming Zero Two isn't just a resurrected Zero.
  • Mind Screw: 02 displays a beady-eyed full face with a blissfully-happy expression for merely a moment, then its "mouth" opens wide, revealing it to be its real eye. Why? Does it say something about it? Who knows? Notably, Void Termina displays a similar face when you fight it, just adding to the strangeness.
  • Mood Whiplash: Its battlefield and theme is right next to Shiver Star Factory in terms of melancholy.
  • Names to Run Away from Really Fast: Just like Zero, it completely averts the My Hero Zero trope. The fact that its name is written as numbers adds another layer of eerieness.
  • No Pronunciation Guide: "Zero Two" (ゼロツー) is the official pronunciation of 02's name, although that hasn't stopped people from pronouncing it as "Zero-Squared", "Oh-Two", "Oh-Squared", or even Oxygen (which is literally O2).
  • Poisonous Person: Spews poison from its tail.
  • Point of No Return: After you get to the fight against 02, you can't quit — either you beat it, or it beats you till it's Game Over.
  • Red and Black and Evil All Over: Its arena is a red void with black barcode-esque stripes.
  • Red Eyes, Take Warning: Just like Zero.
  • Spread Shot: 02's primary form of attack.
  • The Stoic: Granted Zero wasn't exactly brimming with emotion, but the only time Zero Two's eye changes from its half open-esque state is when it's squinting in pain from having its eye shot. Even when it's withering in pain from having its bandage shot, it doesn't look any more surprised than it does in the rest of the fight. Compare this with Zero who could at least open its eye wide and give off the appearance of emoting in both the Boss Butch game over and secret clear screens.
  • Surprise Creepy: A staple at the point of its game's release, but still effective.
  • Tears of Blood: In its official artwork.
  • True Final Boss: You can only fight it and get the good ending if you collect all the crystal shards.
  • Unexpected Shmup Level: Its battle suddenly turns the game into a Rail Shooter.
  • Vile Villain, Saccharine Show: Infamous for it. Whenever somebody tells you Kirby is "kiddy", show them a picture of this guy.

    Dark Rimuru, Dark Rimura, and Dark Rimuro 

Debut: Kirby 64: The Crystal Shards

A trio of Dark Matter beings who appear in Kirby 64: The Crystal Shards as early bosses, possessing Kirby's future party members.At the start of the game, they split from the greater dark cloud in order to chase after Ribbon and the Crystal.

They look completely identical , so for the reference:

  • Dark Rimura is the one who posesses Adeleine.
  • Dark Rimuro is the one who posesses King Dedede.
  • Dark Rimuru is the one who posesses Waddle Dee.

  • All There in the Manual: Their names are only ever mentioned in a Japanese guidebook for Kirby 64.
  • Beat the Curse Out of Him: Unlike the Dark Matter from Dream Land 2 or the Hyper Zone from Dream Land 3, they easily give up and flee upon being beaten.
  • Call-Back: Dark Rimura and Dark Rimuro function as this, with their hosts being easier versions of their Dream Land 3 counterparts.
  • Demonic Possession: Fight Kirby by possessing his friends, and unlike other members of their kind, they never fight him in their true forms.
  • Implacable Man: As they are chasing Ribbon, one of them slams through an asteroid without blinking.
  • Mook Lieutenant: What they appear to be to the likes of Miracle Matter and 02, in comparison to the N-Zs.
  • One-Shot Character: They haven't appeared since Kirby 64 outside of a minor cameo in Star Allies.
  • Small Role, Big Impact: Their appearance is brief, but they are the ones who end up shattering the Crystal, kickstarting the search for the titular Crystal Shards.
  • Sorting Algorithm of Evil: Dark Rimuru is fought first and the easiest to beat, Dark Rimuro is fought last and acts as the actual boss of Popstar. Though their strength likely depends on the body they're possessing.
  • Transformation of the Possessed:
    • Dark Rimuru's possession of Waddle Dee is notable for being one of the most drastic changes a character possessed by a Dark Matter-like being goes through by turning him into a Waddle Doo.
    • Dark Rimuro subjects King Dedede, once again, to Body Horror by making his stomach turn into either a mouth or an eye.
  • The Unfought: Played With: They're fought via the hosts they possess, but are never encountered in-game in their true forms, much less fought.
  • Warm-Up Boss: All three of them are relatively easy compared to the bosses faced later on in the game.
  • What Happened to the Mouse?: They are never seen again after they're beaten, even though the cutscene after beating Dark Rimuru implies they escape, rather than being destroyed.

    Miracle Matter 

Debut: Kirby 64: The Crystal Shards

A 20-sided die with a red eye on each side. Miracle Matter is a creature of Dark Matter appearing in Kirby 64: The Crystal Shards as the Final Boss, but second to 02.

  • Adaptive Ability: Played With: After being damamged with a certain element enough times, Miracle Matter will stop using the equivalent form.
  • All Your Powers Combined: Can use each of the seven basic Copy Abilities of Kirby 64.
  • Amazing Technicolor Battlefield: Though it isn't "technicolor" so much as "near total darkness".
  • Barrier Change Boss: It has seven forms, one for each of the seven basic Copy Abilities of Kirby 64, and the only way to hurt it is by using the element that it's currently using.
  • Colour-Coded for Your Convenience: The colors of its forms corresponds with the ability it is currently using. This is most obvious with its Needle and Cutter forms.
  • The Dragon: While initially appearing to be the Big Bad, the true ending reveals it to be this to 02.
  • Elemental Shapeshifter: It displays element-based abilities, but it also has the unique ability to completely change its form.
  • Eye Scream: Those are irises and pupils on each of its sides. They explode as you continue to fight it.
  • Final Boss: Though there is a True Final Boss if you get all of the Crystal Shards.
  • Final-Exam Boss: You don't need all of the Copy Abilities, but you at least need to fire projectiles of the same property as each.
  • Final Boss, New Dimension: Its arena has shades of this, being fought in a room with nothing but pulsating waves of darkness. It can even be seen from the final room of the previous level.
  • Giant Space Flea from Nowhere: One of the few major antagonists not foreshadowed in any way except at the very end of the preceding level.
  • Hoist by His Own Petard: How it's defeated. All of its attacks can be launched back at it in some way, and this is the only way to hurt it.
  • No Ontological Inertia: Averted in the bad ending where the Dark Matter mass it was in charge of simply flees the planet. Played straight on the route to the good ending where it blows up instead.
  • Puzzle Boss: Each form can only be hit using a Copy Ability or projectile of the same ability it's using, being the only boss in a main series game since the first to effectively cancel out the Copy Abilities (not counting those that are only fought with 11th-Hour Superpower).
  • Red Eyes, Take Warning: Multiplied by twenty, with one eye on each of its sides.
  • Sinister Geometry: Miracle Matter is an icosahedron (20-sided solid).
  • The Spook: Even worse than Zero in this regard: nothing is known about it aside from it working for 02 and while it contains elements that imply it to have a connection of some kind to the Zeros (white color scheme with red eyes, Hive Queen to a cloud of Dark Matter) and it displays unique attributes including the ability to No-Sell any ability it is not using itself, none of this is ever explained or even acknowledged outside of its boss fight.
  • Suspiciously Similar Substitute: Downplayed. Its color scheme is the same as Zero, it seems to be Hive Queen and apparent leader of the invasion of Ripple Star and, on the path to the good ending, the cloud it controls explodes after it's defeated, much like the Hyper Zone did after Zero's demise. However, Miracle Matter's gimmick and fight are very different from Zero's and an entity more closely resembling to Zero appears as a True Final Boss.
  • Tactical Suicide Boss: If you don't copy and attack it with the ability it's currently using, it would be impossible to defeat it. Of course, it can't really attack outside of them...

    Dark Nebula 

Debut: Kirby: Squeak Squad

The Greater-Scope Villain and Final Boss of Kirby: Squeak Squad that was sealed away in a chest. The Squeak Squad believed the chest to be a source of power, while Kirby believed it contained a delicious shortcake that was stolen from him, leading to the events of the game. Only Meta Knight knew the secret of the chest and tried to prevent anyone from opening it.

  • Amazing Technicolor Battlefield: It can change the backdrop of where Kirby fights it, but said backdrop also changes tint depending on what element its currently using.
  • Ambiguously Related: Given its Japanese name it stands to reason that it could have a connection to Zero and/or 02. The 20th anniversary booklet does state that their relation is unclear.
  • Ambiguous Situation: It was sealed in a chest, but how and by whom? Daroach found it in King Dedede's castle, but how did it get there? Meta Knight knew what was in there, what was his role in all this?
  • Astral Finale: It's fought at the end of Gamble Galaxy.
  • Beat the Curse Out of Him: Dark Nebula only leaves Daroach's body after being beaten by Kirby.
  • The Cameo: Appears in Triple Deluxe (along with Drawcia) and Star Allies as one of Stone's forms. In a later update of the latter game, the playable Daroach can pull out a chest that contains a dummy version of Dark Nebula on a spring.
  • Dark Is Evil: Not just from the name, but also from the color and possibly being connected to Dark Matter in some way.
  • Dark Reprise: The background melody of both its chase and boss music is an ominous version of the Sparkling Star theme from Kirby's Dream Land.
  • Dub Name Change: Named "Dark Zero" in Japanese. Presumably the name change was to avoid confusion with the existing Zero. This is thought to be a rogue Dark Matter-related being, not the original Zero.
  • Demonic Possession: It did this to Daroach and the Squeaks until Kirby freed them.
  • Elemental Shapeshifter: Downplayed. Dark Nebula's texture changes depending on which ability it's using, but otherwise, it stays the same shape. Kirby will also get burned, frozen, or electrified if he touches it, depending on its current state.
  • Suspiciously Similar Substitute: It is described as a cloud of smoke when it initially appears and is shown possessing people much like Dark Matter. Additionally it is shown to have elemental powers like a (very toned down) Miracle Matter and its Japanese name is Dark Zero. While it is shown in the 20th anniversary booklet for the "Dark Matter Invaders", it is presumably there since the text mentions it as having an unknown connection to Zero (along with Zero Two).
  • Final Boss: Though not as hard as the one right before it.
  • Fire, Ice, Lightning: Its three main attacks besides simply ramming Kirby and shooting stars are a giant exploding fireball, a laser beam of ice that turns the floor icy, and a square of green electricity.
  • Generic Doomsday Villain: We have no idea what any of its motives are; it's only seen in one late-game cutscene and then the final battle.
  • Giant Space Flea from Nowhere: Its appearance isn't hinted on until late into the game.
  • Greater-Scope Villain: It's the final villain of Kirby: Squeak Squad but only makes an appearance during the final world. Prior to that point, Daroach was the main villain, attempting to steal the chest it was sealed in without knowing what was inside.
  • Oculothorax: It's a star-shaped creature with a single eye.
  • Purple Is Powerful: It has a purple aura. Its eye is also purple in artwork, but maroon in-game. A later reissue of the artwork corrects its eye color to the in-game color.
  • Red Baron: It is described as the "Ruler of the Underworld" during the ending. In the Japanese version, it is instead called the "Lord of the Dark".
  • Red Eyes, Take Warning: It has a big red eye and is the Final Boss of the game.
  • Sealed Evil in a Can: An evil star sealed up in a chest that was mistakenly believed to be a source of power (by Daroach) and a stolen cake (by Kirby).
  • Shapeshifter Swan Song: Downplayed, similar to the above: When Dark Nebula is defeated, its body shifts between each of its textures.
  • Spiritual Successor: It's this to Miracle Matter, being a Dark Matter-esque being who uses multiple elements.
  • Super Smoke: Its initial appearance describes its star particle form as "a dark, eerie cloud of smoke". It assumes a more solid form for the final battle.
  • Transformation of the Possessed: Does this to Daroach, turning him to Dark Daroach. More commonly shown is his dark blue fur, violet cape, and larger claws, as shown in his official artwork.
  • Walking Spoiler: Due to the twist that occurs at the end of World 7 and being the Final Boss, it's definitely a spoiler character.


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