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Dark Matter

    Dark Matter (cloud) 

Debut: Kirby's Dream Land 3

An amorphous, malevolent, sentient, cloud-like substance seen in Kirby's Dream Land 3 and Kirby 64: The Crystal Shards, not to be confused with the boss character also called Dark Matter. They greatly resemble Real Dark Matter, except they are generally depicted as fuzzier and without a ring of spheres.


  • Alien Invasion: Arrives from outer space to corrupt Popstar. After failing to conquer the planet, it later sets its sights on Ripple Star.
  • All Your Base Are Belong to Us: Done in Dream Land 3 where King Dedede's tower is implied to be claimed by them (as it has Zero's eye on it). Also done in Kirby 64 where Ripple Star's corruption is most evident at the castle. Potentially averted for Dark Castle though.
  • Ambiguous Situation: As applied to an entire entity; it's not entirely known what Dark Matter is. The name "Dark Matter" is applied to both the entire massive cloud and the various offshoots it spawns (in English, at least; see Dub Name Change below). There's also the question of how it relates to the being found in the cloud's innermost depths.
  • Arc Villain: For Kirby's Dream Land 3 and Kirby 64: The Crystal Shards.
  • Beat the Curse Out of Him: In Kirby 64, this is Kirby's way of freeing the possessed. Subverted in Kirby's Dream Land 3, where, without the Heart Stars, Kirby cannot exorcise it from its host.note 
  • Casting a Shadow: It isn't called Dark Matter for nothing.
  • Dark Is Evil: The Dark Matter clouds possess people and cover planets for no adequately described reason at all.
  • Demonic Possession: The clouds have an en masse influence and possess Ado/Adeleine and King Dedede in both games, as well as Whispy Woods, Acro and Pon & Con in 3 and a Waddle Dee and the Ripple Star Queen in 64.
  • Dub Name Change: Whereas the English version always referred to the species as Dark Matter, Japan didn't call it that until the release of the 20th Anniversary Hoshi no Kirby Pupupu Taizen, while still making a distinction between the character (Real/True Dark Matter) and the species (Dark Matter Clan/Tribe/Invaders), as opposed to the English version only ever calling both simply "Dark Matter".
  • Eldritch Abomination: No idea where it came from, lots of unanswered questions about how it works, no idea why it does what it does, and Dark Matter does not resemble any familiar life forms too closely. Kirby 64 shows that the Dark Matter clouds are also capable of splitting into three miniature copies of itself. Even a supercomputer on par with Nova was only able to partially analyze the data of a particularly noteworthy specimen, and the clone it creates (which pushed the computer to its limits, mind you) is still flawed.
  • Genius Loci: The Dark Matter clouds are able to join together and become an intangible, giant mass, which is implied to be controlled by Zero. Kirby 64 takes it further by showing that Dark Matter can practically become a planet. Curiously enough, the purple clouds surrounding Dark Castle in Dream Land 2 do not seem to be sentient.
  • Good Hurts Evil: They are defeated by the Love-Love Stick in Dream Land 3, which is made of the feelings of love and gratitude from all of Popstar.
  • Homing Projectile: When Dedede is under its influence in Dream Land 3 and Kirby 64.
  • Implacable Man: In Kirby 64, one of the Dark Matter fragments chasing Ribbon slams through an asteroid without blinking.
  • Knight of Cerebus: Kirby games will always become darker when these things show up.
  • Leitmotif: Whenever it shows up in cutscenes in Kirby 64, it usually has a distinct droning scale of notes, contrasting with the usually upbeat music. The bad ending is the sole exception, instead using a simmering scale of notes which is also used in Star Allies for failing to retrieve at least 100 hearts in Heroes in Another Dimension.
  • No Ontological Inertia: Large Dark Matter masses such as the Hyper Zone, Dark Star or the cloud that originally attacked Ripple Star have some kind of leader that functions as a Hive Queen. When the leader dies, the mass usually explodes shortly afterwards.
  • Oculothorax: Commonly depicted as a black blob with a single eye.
  • Red and Black and Evil All Over: Its secondary color motif in Dream Land 3 and Kirby 64 is red.
  • Red Eyes, Take Warning: A recurring motif with its cores are that they have a single red eye. The Hyper Zone from Dream Land 3 also carries a red eye (presumably from Zero) and its used as a sigil on Dedede's tower. Downplayed with the race itself to varying degrees.
  • That's No Moon!: In Kirby 64, 100% completion leads to Kirby flying out to a planet-sized mass of Dark Matter, called Dark Star.
  • The Night That Never Ends: Dark Matter can cover entire worlds like storm clouds as it attempted in Dream Land 3. With no Kirby around, it successfully does so to Ripple Star in Kirby 64.
  • Transformation of the Possessed: The effects of the clouds' possession vary: Adeleine gains red eyes and a Slasher Smile; Dedede's eyes become slits, and suffers outright Body Horror whenever you do him enough damage with an eye and a mouth emerging from his belly; most bizarrely, the Waddle Dee that Kirby befriends is turned into a Waddle Doo. None of the common enemies and bosses change at all.
  • The Unfought: Unlike Dark Matter Blade or Real Dark Matter, the Dark Matter clouds are never fought outside their host bodies, although other relatives of it do show up as final bosses.
  • Weakened by the Light: Generally, Dark Matter does the exact opposite and blots out light, but certain sources of light, like Ripple Star's Crystal, hurt Dark Matter badly... but not so badly that it can't shatter these objects, forcing Kirby to reassemble them.

    Dark Matter (character) 

Debut: Kirby's Dream Land 2

https://static.tvtropes.org/pmwiki/pub/images/dark_matter_blade_7.png
Dark Matter (Blade) in Kirby's Dream Land 2
https://static.tvtropes.org/pmwiki/pub/images/dark_matter.png
(Real) Dark Matter in Kirby's Dream Land 3

The lone alien that serves as the main antagonist and True Final Boss of Kirby's Dream Land 2. To face it, Kirby must acquire the Rainbow Sword and exorcise it from King Dedede. Dark Matter first takes the form of a humanoid swordsman also known as Dark Matter Blade, but after Kirby defeats that form, it takes on its core form also known as Real Dark Matter.


  • A Dog Named "Dog": A consequence of the English localization of Kirby 64: Crystal Shards giving the species the same name as the character. The Japanese-exclusive 20th Anniversary Hoshi no Kirby Pupupu Taizen would eventually refer to their species as the "Dark Matter Tribe", though this along with the character being called "Real Dark Matter" in Japanese still distinguishes the two better than the English version.
  • All There in the Manual:
    • Officially, the original Dark Matter character is often referred to as "Dark Matter" and is taken synonymously; however, its individual forms both have obscure names. "Real Dark Matter" was given as the name of its second form, as seen in the Japanese player's guide for Kirby's Dream Land 2. The True Arena in Planet Robobot calls the "Dark Matter Clone" based on its first form "Dark Matter Blade", and a closer look at the Japanese version shows it was meant to be "Dark Matter Blade Clone" in full, making it a likely name change.
    • Dark Matter is rarely given a concrete motive outside of the original Dream Land 2 manual claiming that it wants to turn Dream Land into a "Dark World" and Team Kirby Clash Deluxe describing it as plotting to "shroud the world in darkness." A Japanese Kirby book released in 1995, "The Latest Kirby of the Stars Encylopdia", describes it as being lonely and attacking Dream Land after becoming envious of the residents' camaraderie. It also claims that Dark Matter created Dark Castle using magic.
  • Anime Hair: Though it isn't real, Dark Matter Blade's spiky hair is a clear emulation of this.
  • Art Initiates Life: In Kirby 64, the possessed Adeleine creates a replica of Real Dark Matter as it appeared in Dream Land 3.
  • Back from the Dead: A Japanese guide book for Dream Land 3 confirms that the Dark Matter fought in the Hyper Zone is indeed the same one from finale of Dream Land 2.
  • Badass Long Robe: Dark Matter Blade manifests a grey robe which billows as it flies.
  • Big Bad: This one serves as the main antagonist of Dream Land 2, and wouldn't reappear as the final boss until the Kirby Quest sub-game of Mass Attack.
  • Bonus Boss: A clone of Dark Matter Blade is the first secret boss of Planet Robobot.
  • The Cameo:
    • Dark Matter Blade appears in one of the unlockable artworks in Squeak Squad.
    • Dark Matter Blade appears as a keychain in Triple Deluxe.
    • Both Dark Matter Blade and Real Dark Matter appear as stickers in Planet Robobot.
    • Dark Matter Blade appears as one of the gears for Sword Hero in Team Kirby Clash Deluxe, complete with Real Dark Matter as its shield.
  • Chekhov's Gun: The fact that the cloned Dark Matter Blade turns into Real Dark Matter (its true form) upon defeat becomes important when you face Sectonia Clone immediately after.
  • Cloning Blues: In Planet Robobot, Star Dream makes a clone of it to fight Meta Knight.
  • Costume Evolution: Subverted. Dark Matter Blade was given a new design in the Kirby Quest sub-game in Kirby Mass Attack with a green-ish robe, a blue eye in its visor and a bandana with a necklace. However, both the clone in Planet Robobot and its armor set in Team Kirby Clash Deluxe use the original Dream Land 2 design.
  • Demonic Possession: Possessed King Dedede in Kirby's Dream Land 2, which in this case is induced sleepwalking.
  • Demoted to Dragon: In Kirby's Dream Land 3, (Real) Dark Matter merely serves as the penultimate boss. The real Big Bad is revealed to be Zero.
  • Depending on the Artist:
    • Later games give it some special aesthetic effect, though the effect itself varies: In Kirby Quest it has blue lightning coursing around it, in Planet Robobot it emanates particles of darkness and the Bad Boss Brothers picture from Star Allies gives it blue flames.
    • Dark Matter Blade's eye in its visor also changes a lot: In Dream Land 2 and the armor set in Team Kirby Clash Deluxe, Dark Matter's eye is normal. In Planet Robobot and unlockable artwork in Star Allies, the eye is orange or red ( Planet Robobot's case might be explained as it being an imperfection of the clone, but that doesn't explain the eye looking fine when it moves to its stomach). Meanwhile, Kirby Quest depicts the eye as a blue, this being the only time this has been done.
  • Early Installment Character-Design Difference: Artwork for Dream Land 2 depicts Real Dark Matter's petals as purple rather than orange. Additionally, its eye had a simpler design with a black iris and no pupil.
  • Eye Beams: Real Dark Matter always shoots them diagonally, except in Kirby Quest.
  • Final Boss: Of Kirby's Dream Land 2, and of Kirby Quest in Mass Attack.
  • Fountain of Expies: It (and its boss by extension) kickstarted the trend of Kirby final bosses having giant eye motifs, which carries on to this day, and later bosses have emulated the species in varying degrees of ways. It thus led to theories that the majority of the final bosses are connected to Dark Matter or Zero in some way. Given the implications of Kirby Star Allies' Void Termina, there may be a degree of truth to that theory.
  • Frickin' Laser Beams: It's able to shoot large beams from its eye in Kirby Quest.
  • Genetic Memory: According to Word of God, the reason the Dark Matter Clone wields the Rainbow Sword is because it recognized Meta Knight's power, and so materialized what it remembered as a powerful weapon to fight him with.
  • High-Altitude Battle: In Dream Land 2, you're fighting outside of the atmosphere, and even though you do not seem to be falling very quickly, guess what happens if you take too long during the second phase?
  • Homing Projectile: The purpose of the purple or orange orbs on Real Dark Matter's back is to shoot them off at Kirby.
  • Irony: In Planet Robobot, Dark Matter Blade fights Meta Knight using the Rainbow Sword, the same weapon Kirby needed to kill it in Dream Land 2.
  • Loners Are Freaks: An old Japanese Kirby encyclopedia states that Dark Matter turned to villainy and targeted Dream Land's lifestyle because no one wanted to be its friend.
  • Multi-Directional Barrage: Real Dark Matter can shoot rapid shots to multiple directions. Dark Matter Clone can do the same after it Turns Red.
  • No Name Given: Dark Matter Blade went unnamed for the longest time, leading to Fan Nicknames such as "Dark Matter Swordsman" to distinguish it from the other Dark Matter.
  • Noodle Incident: The Haltmann Works Company somehow managed to tear a piece off of it some point prior to Planet Robobot, which they used to produce its clone.
  • Oculothorax: As Real Dark Matter, but not so much as Dark Matter Blade. Although if its clone is any indication, it can pull the Dedede trick.
  • Ominous Floating Castle: Its base in Dream Land 2 is Dark Castle, which floats in the sky and houses a whooping seven stages. For bonus points, the final stage and subsequent boss fight take place in a tower.
  • Orbiting Particle Shield: The Dark Matter Clone is able to materialize orange orbs around itself as a shield.
  • Pulling Themselves Together:
    • In Dream Land 2, Dark Matter Blade explodes after it is defeated, but then the pieces come back together as Real Dark Matter.
    • In Dream Land 3, Dark Matter reforms from particles of the Hyper Zone.
  • Purple Is Powerful: Its secondary color motif in Dream Land 2 was purple (Dark Castle's palette when playing on the Super Game Boy is purple and Real Dark Matter's artwork depicts its "petals" as purple rather than the familiar orange).
  • Red Baron: In Planet Robobot, the cutscene the Dark Matter Clone appears in is called "The Dark Rainbow Thief".
  • Red Eyes, Take Warning: Not so much its actual eye, but its visor turns red after losing about half its health in Planet Robobot.
  • Shock and Awe: Real Dark Matter can shoot black lightning from its eye. Dark Matter Blade also has blue electricity coursing around it in the Kirby Quest sub-game.
  • Sword Beam: Dark Matter Blade can fire these from the tip of its blade.
  • Tennis Boss: The orbs it uses as projectiles and the energy balls created by its blade can be hit back at it for heavy damage.
  • This Was His True Form:
    • Invoked by the name of its second form, "Real Dark Matter".
    • After Dark Matter Clone is defeated, its body distorts, then briefly turns into Real Dark Matter a split-second before it explodes and truly dies.
  • True Final Boss: Of Dream Land 2. Also, one serves as the first True Final Boss of Dream Land 3, before Zero, the real True Final Boss, shows up.
  • Weapon of X-Slaying:
    • In Dream Land 2, Kirby has to complete the Rainbow Sword first so he can rid Dark Matter out of Dedede's body before he can fight it.
    • In Mass Attack, in Kirby Quest, if the Kirbys managed to get the Galaxia beforehand, they can use it on Dark Matter afterward to deal massive damage.
  • Woobie, Destroyer of Worlds: Dark Matter Blade (and by possible extension, the species as a whole) had no friends to speak of, and it was driven to invade Popstar after growing jealous of the abundance of camaraderie between its many natives.
  • You Cannot Grasp the True Form: In Kirby: Planet Robobot, this is the given reason why Star Dream could only create a clone of Dark Matter Blade. It's the only version of it that could be analyzed at all — even then, Star Dream is said to have been pushed to its limits to manage that much, and the resulting clone is still flawed. Yes, Dark Matter is such a bizarre and incomprehensible being that not even a sentient, reality-warping, wish-granting supercomputer on par with Nova can wrap its mind around this thing. It's just way too alien for anyone to truly explain.

    Zero 

Debut: Kirby's Dream Land 3

https://static.tvtropes.org/pmwiki/pub/images/0_0.png

Zero is a huge, white mass with a red eye who is revealed to be the leader of the Dark Matter forces in Kirby's Dream Land 3.


  • Amazing Technicolor Battlefield: The Hyper Zone where you fight Zero has a blue background with scrolling black ellipses. The Boss Butch version emphasizes the "Technicolor" aspect by using a yellow background with red and bluenote  ellipses.
  • Ambiguously Related: Despite 02 having a more than passing resemblance to it, and a name that literally is read as "Zero Two", both 20th Anniversary Hoshi no Kirby Pupupu Taizen and the unlockable Rogues Gallery image in Star Allies list them separately.
    • Void in Star Allies uses Zero's palette, fights with similar attack patterns, and uses the above-mentioned technicolor Hyper Zone for his splash screen. Additionally, Hyness' boss description in the Ultimate Choice refers to him as "the progenitor of darkness" whereas one of Zero's attacks in its boss fight implied that it was the progenitor of Dark Matter and the name "Void Termina" is synonymous with "Final Zero". Tellingly, the form in which Void most closely resembles Zero is also the one to drop the Termina/"Final" part of the name. It's left unclear whether they are the same being, one's a creation to the other, or some other option.
  • Archnemesis Dad: To Gooey, technically, not that Gooey seems to remember or care...
  • Big Bad: Hidden in Dream Land 3.
  • Bloody Murder: It sometimes cuts red lines on its body and then shoots what appears to be blood out of them.
  • The Cameo: After somehow not appearing in the Boss Butch keychain in Triple Deluxe (the original Boss Butch image has it included) nor being in the Rogues Gallery picture in Squeak Squad, Zero appears as a sticker in Kirby: Planet Robobot.
  • Camera Abuse: Sometimes Zero's shots splatter on the screen.
  • Eldritch Abomination: It is the leader and apparent source of Dark Matter and is just as mysterious.
  • The End... Or Is It?: In the bad ending of Dream Land 3, there'll be a hint of its presence, similar to Dark Matter in Dream Land 2.
  • Eye Scream: Infamously, in Kirby's Dream Land 3, Zero breaks its red eye out of its body in a last-ditch attempt to defeat Kirby.
  • Flunky Boss: Zero can conjure multiple smaller Dark Matters against Kirby.
  • Generic Doomsday Villain: It has no stated motivation for invading planets and spreading darkness around. It also has (seemingly) no personality or even lines.
  • Giant Space Flea from Nowhere: Aside from its eye peering from the Hyper Zone in Dream Land 3, there is not even the slightest hint of its existence until its actual battle.
  • Go for the Eye: Subverted, since attacking its eye will do no more damage than attacking anywhere else on his body.
  • Greater-Scope Villain: Of Kirby's Dream Land 2 (where it doesn't appear) due to being Dark Matter's leader.
  • Hive Queen: Zero is the core of the Hyper Zone. Due to its appearance, it is also believed that Dark Matter itself is an instrument of its will.
  • Knight of Cerebus: Dark Matter was pretty bad, but its appearance signifies a change in tone for each game.
  • Kubrick Stare: It gives one of these in its Boss Butch credits artwork.
  • Lack of Empathy: Attacks completely innocent planets without a care in the world.
  • Light Is Not Good: In contrast to Dark Matter, this one's completely white.
  • Lightning Bruiser: Its attacks are much quicker than Dark Matter's. They are also much more damaging and its overall mass is much larger than its cohorts.
  • Load-Bearing Boss: After its defeat, the clouds it commands go along with it. This is subtly acknowledged in the Hyper Zone: The blobs in the background move faster when Zero appears and even faster when Zero enters its final phase.
  • The Man Behind the Man: Is this to Dark Matter, although this was not officially confirmed until the 20th Anniversary Hoshi no Kirby Pupupu Taizen.
  • Monster Progenitor: It is shown to create miniature versions of Real Dark Matter from its mass to attack Kirby and Gooey. Additionally, the mass of Dark Matter it's fought in grows more unstable as the fight goes on and blows up shortly after it dies.
  • Mood Whiplash: Didn't expect to be ripping out eyeballs in Kirby, did you?
  • Names to Run Away from Really Fast: My Hero Zero? It's the complete opposite.
  • Ramming Always Works: One of Zero's attacks has it moving in an erratic pattern to hit Kirby with its own body. Due to its size, it's tricky to avoid.
  • Spell My Name with an "S": Prior to Planet Robobot, Zero's name was never mentioned in English sources. In fact, there was no indication it even had one in the games until Kirby 64, so naturally fans assumed it was spelled "0" in correspondence with "02".
  • The Spook: Virtually nothing is known about Zero other than its status as the leader of Dark Matter. Its motives, backstory, and even its exact goals are all unclear. Kirby Star Allies does give it a connection that may hint at its nature, but given that said connection is to Void Termina...
  • Surprise Creepy: Dark Matter sort of was already, so Zero had to take it Up to Eleven.
  • Tears of Blood: Which it uses as a weapon.
  • Trick Boss: You're only given a couple seconds after defeating Dark Matter before being thrown into Zero's fight.
  • True Final Boss: Of Dream Land 3. Collecting the heart stars is required to get the good ending.
  • Unexpected Shmup Level: The battle suddenly turns into a horizontal shooter game when you fight it.
  • Vile Villain, Saccharine Show: One of the more well known video game examples. While brought up slightly less than 02, the moment of its eye ripping out is infamous.

    0

Debut: Kirby 64: The Crystal Shards

https://static.tvtropes.org/pmwiki/pub/images/02_kirby.png

The new(?) leader of Dark Matter and True Final Boss of Kirby 64. An angelic-looking being, with wings, a halo, and a green cactus-like tail.


  • Amazing Technicolor Battlefield: Dark Star is a somewhat dark example, with a predominantly black background, but it's still covered in red mists (almost akin to Giygas).
  • Ambiguously Related: It's painfully obvious it's related to Zero, the question being whether it's exactly the same character.
  • Angelic Abomination: Looks like an angel, and it definitely isn't fluffy.
  • Attack Its Weak Point: Its weak spot is the cactus tail that appears when it's stunned. Before that, you have to shoot at its eye, and then its halo, in order to make the tail appear.
  • Back from the Dead: Implied to be Zero reborn, but in the sense of a reincarnation rather than an outright revival, to the point that the 20th Anniversary artbook and a Rogues Gallery Showcase in Star Allies list them as separate characters.
  • Beware My Stinger Tail: Played with, as it usually keeps its stinger retracted and will only involuntarily pull it out when stunned, after which Ribbon will fly Kirby in position to shoot it. All the same, it leaks deadly clouds that can damage them if they're not careful.
  • Big Bad: Hidden, just like the bosses in 2 and 3.
  • Eldritch Abomination: Just look at it.
  • The End... Or Is It?: As per tradition, in Kirby 64, there's an ominous hint about it.
  • Eye Scream: Kirby needs to shoot at 02's eye to stun it, letting him go after its other weak points.
  • Fallen Angel: Invoked with its design.
  • Gamebreaking Injury: You can aim directly at its wings. It does not damage its life bar, but it can stun them. Damaging both wings will take away its ability to aim at you, so you can freely avoid most of its shots and go straight for its halo.
  • Generic Doomsday Villain: Just another Zero, with the exact same amount of character, or lack therof.
  • Giant Space Flea from Nowhere: No real explanation is given for its appearance, nor is there any hint to it existing at all, aside from the ominous ending if the play did not manage to gather all Crystal Shards.
  • Go for the Eye: You don't have to go for the eye, but doing so will temporarily make it stop shooting and hang stationary so you can hit its halo and tail.
  • Knight of Cerebus: Just like in Kirby's Dream Land 3, it brings the very cute and lighthearted Kirby 64 to a (literally) unholy conclusion.
  • Light Is Not Good: It's white, it's got angelic wings and a Holy Halo. Despite this, it's the leading force of evil in the game.
  • Load-Bearing Boss: Much like Zero, the Dark Star blows up shortly after it is defeated.
  • Meaningful Appearance: The bandage on top of its head is commonly cited as the link between Zero and Zero Two, with the implication being that it's covering the wound left by the Eye Scream move Zero used in Dream Land 3.
    • Given Void's heavily implied connections to both Kirby and Zero, as well as the fairly recent "Kirb" meme, it's entirely possible that through its "fake face" at the start of its battle, 02 was trying to mimic Kirby the entire time!
  • Meet the New Boss: It pretty much picks up where Zero left off, namely corrupting planets using Dark Matter. This is assuming Zero Two isn't just a resurrected Zero.
  • Mind Screw: 02 displays a beady-eyed full face with a blissfully-happy expression for merely a moment, then its "mouth" opens wide, revealing it to be its real eye. Why? Does it say something about it? Who knows? Notably, Void Termina displays a similar face when you fight it, just adding to the strangeness.
  • Mood Whiplash: Its battlefield and theme is right next to Shiver Star Factory in terms of melancholy.
  • Names to Run Away from Really Fast: Just like Zero, it completely averts the My Hero Zero trope. The fact that its name is written as numbers adds another layer of eerieness.
  • No Pronunciation Guide: "Zero Two" (ゼロツー) is the official pronunciation of 02's name, although that hasn't stopped people from pronouncing it as "Zero-Squared", "Oh-Two", "Oh-Squared", or even Oxygen (which is literally O2).
  • Poisonous Person: Spews poison from its tail.
  • Point of No Return: After you get to the fight against 02, you can't quit — either you beat it, or it beats you till it's Game Over.
  • Red Eyes, Take Warning: Just like Zero.
  • Spread Shot: 02's primary form of attack.
  • The Stoic: Granted Zero wasn't exactly brimming with emotion, but the only time Zero Two's eye changes from its half open-esque state is when it's squinting in pain from having its eye shot. Even when it's withering in pain from having its bandage shot, it doesn't look any more surprised than it does in the rest of the fight. Compare this with Zero who could at least open its eye wide and give off the appearance of emoting in both the Boss Butch game over and secret clear screens.
  • Surprise Creepy: A staple at the point of its game's release, but still effective.
  • Tears of Blood: In its official artwork.
  • True Final Boss: You can only fight it and get the good ending if you collect all the crystal shards.
  • Unexpected Shmup Level: Its battle suddenly turns the game into a Rail Shooter.
  • Vile Villain, Saccharine Show: Infamous for it. Whenever somebody tells you Kirby is "kiddy", show them a picture of this guy.
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    Miracle Matter 

Debut: Kirby 64: The Crystal Shards

https://static.tvtropes.org/pmwiki/pub/images/miracle_matter.png

A 20-sided die with a red eye on each side. Miracle Matter is a creature of Dark Matter appearing in Kirby 64: The Crystal Shards as the Final Boss, but second to 02.


  • All Your Powers Combined: Can use each of the seven basic Copy Abilities of Kirby 64.
  • Amazing Technicolor Battlefield: Though it isn't "technicolor" so much as "near total darkness".
  • Barrier Change Boss: It has seven forms, one for each of the seven basic Copy Abilities of Kirby 64, and the only way to hurt it is by using the element that it's currently using.
  • Colour-Coded for Your Convenience: The colors of its forms corresponds with the ability it is currently using. This is most obvious with its Needle and Cutter forms.
  • The Dragon: While initially appearing to be the Big Bad, the true ending reveals it to be this to 02.
  • Elemental Shapeshifter: It displays element-based abilities, but it also has the unique ability to completely change its form.
  • Eye Scream: Those are irises and pupils on each of its sides. They explode as you continue to fight it.
  • Final Boss: Though there is a True Final Boss if you get all of the Crystal Shards.
  • Final-Exam Boss: You don't need all of the Copy Abilities, but you at least need to fire projectiles of the same property as each.
  • Final Boss, New Dimension: Its arena has shades of this, being fought in a room with nothing but pulsating waves of darkness. It can even be seen from the final room of the previous level.
  • Giant Space Flea from Nowhere: One of the few major antagonists not foreshadowed in any way except at the very end of the preceding level.
  • Hoist by His Own Petard: How it's defeated. All of its attacks can be launched back at it in some way, and this is the only way to hurt it.
  • No Ontological Inertia: Averted in the bad ending where the Dark Matter mass it was in charge of simply flees the planet. Played straight on the route to the good ending where it blows up instead.
  • Puzzle Boss: Each form can only be hit using a Copy Ability or projectile of the same ability it's using, being the only boss in a main series game since the first to effectively cancel out the Copy Abilities (not counting those that are only fought with 11th-Hour Superpower).
  • Red Eyes, Take Warning: Multiplied by twenty, with one eye on each of its sides.
  • Sinister Geometry: Miracle Matter is an icosahedron (20-sided solid).
  • The Spook: Even worse than Zero in this regard: nothing is known about it aside from it working for 02 and while it contains elements that imply it to have a connection of some kind to the Zeros (white color scheme with red eyes, Hive Queen to a cloud of Dark Matter) and it displays unique attributes including the ability to No-Sell any ability it is not using itself, none of this is ever explained or even acknowledged outside of its boss fight.
  • Tactical Suicide Boss: If you don't copy and attack it with the ability it's currently using, it would be impossible to defeat it. Of course, it can't really attack outside of them...

    Dark Nebula 

Debut: Kirby: Squeak Squad

https://static.tvtropes.org/pmwiki/pub/images/dark_nebula_artwork.png

The Greater-Scope Villain and Final Boss of Kirby: Squeak Squad that was sealed away in a chest. The Squeak Squad believed the chest to be a source of power, while Kirby believed it contained a delicious shortcake that was stolen from him, leading to the events of the game. Only Meta Knight knew the secret of the chest and tried to prevent anyone from opening it.


  • Amazing Technicolor Battlefield: It can change the backdrop of where Kirby fights it, but said backdrop also changes tint depending on what element its currently using.
  • Ambiguously Related: Given its Japanese name it stands to reason that it could have a connection to Zero and/or 02. The 20th anniversary booklet does state that their relation is unclear.
  • Ambiguous Situation: It was sealed in a chest, but how and by whom? Daroach found it in King Dedede's castle, but how did it get there? Meta Knight knew what was in there, what was his role in all this?
  • Astral Finale: It's fought at the end of Gamble Galaxy.
  • Beat the Curse Out of Him: Dark Nebula only leaves Daroach's body after being beaten by Kirby.
  • The Cameo: Appears in Triple Deluxe (along with Drawcia) and Star Allies as one of Stone's forms. In a later update of the latter game, the playable Daroach can pull out a chest that contains a dummy version of Dark Nebula on a spring.
  • Dark Is Evil: Not just from the name, but also from the color and possibly being connected to Dark Matter in some way.
  • Dark Reprise: The background melody of both its chase and boss music is an ominous version of the Sparkling Star theme from Kirby's Dream Land.
  • Dub Name Change: Named "Dark Zero" in Japanese. Presumably the name change was to avoid confusion with the existing Zero. This is thought to be a rogue Dark Matter-related being, not the original Zero.
  • Demonic Possession: It did this to Daroach and the Squeaks until Kirby freed them.
  • Elemental Shapeshifter: Downplayed. Dark Nebula's texture changes depending on which ability it's using, but otherwise, it stays the same shape. Kirby will also get burned, frozen, or electrified if he touches it, depending on its current state.
  • Suspiciously Similar Substitute: It is described as a cloud of smoke when it initially appears and is shown possessing people much like Dark Matter. Additionally it is shown to have elemental powers like a (very toned down) Miracle Matter and its Japanese name is Dark Zero. While it is shown in the 20th anniversary booklet for the "Dark Matter Invaders", it is presumably there since the text mentions it as having an unknown connection to Zero (along with Zero Two).
  • Final Boss: Though not as hard as the one right before it.
  • Fire, Ice, Lightning: Its three main attacks besides simply ramming Kirby and shooting stars are a giant exploding fireball, a laser beam of ice that turns the floor icy, and a square of green electricity.
  • Generic Doomsday Villain: We have no idea what any of its motives are; it's only seen in one late-game cutscene and then the final battle.
  • Giant Space Flea from Nowhere: Its appearance isn't hinted on until late into the game.
  • Greater-Scope Villain: It's the final villain of Kirby: Squeak Squad but only makes an appearance during the final world. Prior to that point, Daroach was the main villain, attempting to steal the chest it was sealed in without knowing what was inside.
  • Oculothorax: It's a star-shaped creature with a single eye.
  • Purple Is Powerful: It has a purple aura. Its eye is also purple in artwork, but maroon in-game. A later reissue of the artwork corrects its eye color to the in-game color.
  • Red Baron: It is described as the "Ruler of the Underworld" during the ending. In the Japanese version, it is instead called the "Lord of the Dark".
  • Red Eyes, Take Warning: It has a big red eye and is the Final Boss of the game.
  • Sealed Evil in a Can: An evil star sealed up in a chest that was mistakenly believed to be a source of power (by Daroach) and a stolen cake (by Kirby).
  • Shapeshifter Swan Song: Downplayed, similar to the above: When Dark Nebula is defeated, its body shifts between each of its textures.
  • Spiritual Successor: It's this to Miracle Matter, being a Dark Matter-esque being who uses multiple elements.
  • Super Smoke: Its initial appearance describes its star particle form as "a dark, eerie cloud of smoke". It assumes a more solid form for the final battle.
  • Transformation of the Possessed: Does this to Daroach, turning him to Dark Daroach. More commonly shown is his dark blue fur, violet cape, and larger claws, as shown in his official artwork.
  • Walking Spoiler: Due to the twist that occurs at the end of World 7 and being the Final Boss, it's definitely a spoiler character.

Mirror World

    Dark Meta Knight 

Debut: Kirby & The Amazing Mirror

https://static.tvtropes.org/pmwiki/pub/images/dream_character_8_2x_8.png

The Mirror World counterpart of Meta Knight and the initial antagonist of Kirby & The Amazing Mirror, he's the one who draws Kirby into the Mirror and splits him into four bodies, and also the one who shatters the Dimensional Mirror, forcing the Kirbies to go on a quest to re-assemble it. He seemingly serves Dark Mind.


  • Art Evolution:
    • Though Dark Meta Knight's design differs a bit from his counterpart — his mask has a scar on it, he has a torn cape, and he has a much more hostile expression — in Amazing Mirror, he's simply a Palette Swap due to graphical limitations. It isn't until later that his full design is seen in-game. Notably, he keeps his six-pronged fake Galaxia — the original Galaxia was redesigned to have only four prongs.
    • His Star Allies design, reflecting Meta Knight's Super Smash Bros.-based redesign, now has armored gauntlets and sabatons. He also has Meta Knight's emblem on his right shoulder plate, whereas Meta Knight has his on the left. Additionally, he's given tattered wings — to allude to his torn cape — and additional gouges and scratches in his armor.
  • Attack Reflector: His Mirror-like guard shield can reflect enemy projectiles in Star Allies, as do the barriers created by some of his sword attacks.
  • Back-to-Back Badasses: One of the celebration pictures depicts him alongside Daroach fighting off a swarm of enemies.
  • Badass Adorable: Bizarrely enough, when he's made DLC in Star Allies, he becomes this: the emotionlessly vicious doppelganger of Meta Knight suddenly starts engaging in the same bouncy, adorable "happy dance" characters do in victory and feature him in the Guest Star 2 victory screen shamelessly (and horribly) drawing his sword in crayon with friends.
  • Barrier Warrior: Par for the course for a mirror-based fighter. His up thrust and spin attack create temporary walls of mirrors that reflect destructible projectiles back at the enemies that launched them.
  • BFS: His personal sword is average-sized like Galaxia, but in Star Allies and Triple Deluxe, he can summon massive copies of his fake Galaxia out of mirror portals as powerful finishers.
  • Big Bad: At first, seemingly. Notably, he might have taken up the role for real in Triple Deluxe, as it has been confirmed that the Dimension Mirror (that he's trapped inside) is what corrupted Sectonia.
  • Black Knight: He makes Meta Knight lighter by comparison, given that he's downright evil.
  • Blade Spam: In Star Allies:
  • Bonus Boss: One of the secret bosses in Triple Deluxe.
  • The Bus Came Back: After having seemingly been finished off in the end of Amazing Mirror, Dark Meta Knight makes a surprise appearance nearly 10 years later in Triple Deluxe as one of its final bosses and one of the possible driving forces of the plot. He manages to do this again for his playable appearance in Star Allies, having been absent for roughly four years since then.
  • The Cameo: He appears as one of Circus Kirby's Balloon Pop Art shapes in Planet Robobot, as well as a sticker. note  He also appears in Battle Royale as one of Meta Knight's unlockable costumes. Oh, and he cameos in a minigame in Super Star Ultra.
  • Combat Pragmatist: One of the biggest giveaways that it's not the real Meta Knight is that both times you fight him, he ambushes without any prior warning and will not give you a sword to even the odds.
  • The Comically Serious: In Star Allies, in one of the ending artworks of Guest Star mode, he's shown drawing with the other Wave 2 Dream Friends. Let us repeat: a dark, evil knight, drawing with a cute artist girl, an equally cute fairy, and a nearly-as-cute mouse thief. The fact that he is shown to be a Terrible Artist only makes it more hilarious.
  • Composite Character: As a Dream Friend in Star Allies, Dark Meta Knight combines the swordplay of Meta Knight and the reflection/illusion attacks from Kirby's Mirror ability.
  • The Corrupter: To Queen Sectonia, albeit unwittingly. His hatred and desire for revenge was likely the cause of the Dimension Mirror's evil influence on Sectonia, leading to her insanity.
  • Dash Attack: In Star Allies he has the Sword's Drill Stab move, but he adds an uppercut that summons 3 mirror swords to the mix. The dash attack can also be continued into a rising spinning slash and then spiking the enemy back down with a downward mirror sword.
  • Divergent Character Evolution: In Amazing Mirror, Dark Meta Knight simply used the same moves as Meta Knight. In Triple Deluxe, he has a bevy of new attacks, some of which were inherited from Galacta Knight and all using chunks of broken mirror. In Star Allies, they only share the most basic fundamentals of the Sword ability; Dark Meta Knight received a slew of unique attacks, and many of his shared attacks are still differentiated from Meta Knight's in meaningful ways.
  • Doppelgänger Attack: In Triple Deluxe, Dark Meta Knight creates mirror clones of himself once he Turns Red. In Star Allies, he uses mirror images of himself in his attacks.
  • Doppelgänger Spin: In Triple Deluxe, Dark Meta Knight brings in two clones to assist him in his second phase, and uses Background Boss tactics so you can’t hit everyone at once. Each clone breaks after a single hit, but they shatter into homing mirror shards.
  • The Dragon: To Dark Mind in Kirby & the Amazing Mirror.
  • Dragon Ascendant: After Dark Mind is gone, he takes control of the Dimension Mirror, as revealed in Dededetour!.
  • Emerging from the Shadows: The fight against him in Radish Ruins of Amazing Mirror starts as this; he appears as a colorless shady figure, then he becomes suddenly colored and proceeds to strike toward you without giving you a sword. This is the first sign he's not the real Meta Knight.
  • Evil Twin: To the real Meta Knight, obviously.
  • Final Boss: Is the first part of the final battle in Kirby and the Amazing Mirror. He's also the third and last of the final bosses of the extra mode of Triple Deluxe, "Dededetour!".
  • Force and Finesse: The Force to Meta Knight's Finesse, which is apparent by his damaged armor and how reckless his attacks are. For example, Meta Knight's dash jump and underwater attack in Star Allies is a graceful spin, while Dark Meta Knight's is a pair of wild slashes. The latter also complements his attacks with mirror powers for extra force.
  • Good Scars, Evil Scars: Evil, obviously; it's not so much a bodily scar as it is a scar across his mask, around his left eye — whether it continues down to his face is unknown. Not visible on his game sprite, but is present in his official artwork and finally seen in-game in Triple Deluxe. In Star Allies, it seems shallower to avoid the question of why we can't see more of his left eye when it crosses behind the chipped mask, but it's still the deepest, darkest blemish of his Scarred Equipment.
  • Greater-Scope Villain: Of Triple Deluxe, possibly. After Dark Mind's defeat, he seems to be the being in control of the Dimension Mirror now. His intense hatred and desire for revenge are likely to be the cause of the mirror's corrupting influence on Queen Sectonia, which would make him responsible for her insanity. He's only fought in Dededetour, which could be thought of like a "what if" scenario, but the corrupting part — as confirmed by the developers — makes him one.
  • Literally Shattered Lives: When Dark Meta Knight is defeated, he breaks apart into pieces like a mirror; this even happens in his playable appearance in Star Allies, replacing the Death Throws everyone else goes through. After Dark Meta Knight's defeat in Triple Deluxe, King Dedede smashes the Dimension Mirror to pieces with him in it.
  • Magic Knight: Unlike Meta Knight, who relies on his skills as a master swordsman and a few wind/wing-based attacks for the most part, Dark Meta Knight gains a magic-oriented moveset over his appearances; in addition to tornado powers, he creates clones of himself that act independently, summons mirror portals that shoot out gigantic swords, spawns reflective mirrors with many of his attacks, and uses shadow magic to create Sword Beams or damaging mirror images of himself. Even as early as Amazing Mirror, his sword was able to split Kirby into four copies with one slice.
  • Magic Mirror: In Triple Deluxe and Star Allies, he uses magical mirror powers (such as Self-Duplication, Attack Reflector, and summoning swords through mirror portals) alongside his sword attacks. His guard allows him to retreat into a mirror, negating all damage and reflecting weak projectiles, but he can't roll or dodge out of it like other characters.
  • Moveset Clone:
    • By way of being an Evil Twin of Meta Knight, the two share many moves in Amazing Mirror. Triple Deluxe, however, gives him new ones — with much more of an emphasis on mirror and portal-based magic.
    • Interestingly, his playable appearance in Star Allies averts this. Instead of using Meta Knight's moveset, Dark Meta Knight imports techniques from the Mirror ability, a special Charged Attack from Meta Knight's boss fight, and his own Triple Deluxe boss fight.
  • My Name Is ???: In the first battle with him in Radish Ruins, he's disguised (read: palette swapped) as the real Meta Knight, and is identified as "???"
  • Nominal Hero: The pause description for Dark Meta Knight's playable appearance as a Dream Friend in Kirby Star Allies suggests his only reason for helping Kirby out is that he's secretly waiting for a chance to take the power of the Dark Hearts for himself, rather than out of any sort of altruism.
  • Orcus on His Throne: Always waits for the heroes to come to him. Granted, this may be because the one time he tried to fight Kirby outside of the Mirror World, he somehow ended up spawning three extra Kirbys.
  • Promoted to Playable: He returns in Kirby Star Allies as a summonable Dream Friend.
  • Redemption Promotion: Well, for a certain definition of redemption. His playable appearance retains many of the new mirror techniques from his boss fight in Triple Deluxe, but also grants him many new perks such as a unique variation on the Sword ability's dash combo, a special dashing air attack, and throws in the charged attack from Meta Knight's boss battle in Star Allies for good measure.
  • Ronin: Long after his master's death, he's revealed to be still alive in Triple Deluxe's Dededetour — and now operates on his own, motivated by a thirst for vengeance.
  • Signature Move: From his appearance in Triple Deluxe onwards, Dark Meta Knight became associated with the ability to duplicate himself and conjure giant copies of Galaxia from mirror-like portals. These abilities return in Star Allies as the major factors that differentiate him from Meta Knight, replacing his Wing-based attacks and appearing as the finishing blows of many of his combos.
  • Spell Blade: Like Meta Knight, in Star Allies, he can have his sword imbued with elements to enhance his attacks. The attacks take particularly different forms and properties if they're imbued with wind.
  • Spin to Deflect Stuff: Played With — in Star Allies, his Spin Attack summons a Beehive Barrier roughly where the tip of his blade meets the air. It has the same reflective properties of most of his other attacks, as well as his guard move.
  • Stab the Sky: He has a move similar to Meta Knight's Up Thrust, but he also summons mirror spikes that momentarily surround him for additional protection.
  • Suspiciously Similar Substitute: The revamped Mirror ability from Planet Robobot doesn't appear in Star Allies, but a few of Dark Meta Knight's attacks are directly taken from it, as is his ability to reflect projectiles.
  • Sword Beam: In Star Allies, aside from the usual Sword's "at full health" sword beam attack, he retains a move he's had since his first appearance where he swings his sword three times and shoots a crescent-shaped beam in each swing.
  • Terrible Artist: In one of the ending artworks to Star Allies's Guest Star mode, Dark Meta Knight is shown drawing alongside the other Wave 2 Dream Friends. While Adeleine makes a great painting of the Fairy Queen, and Daroach and Ribbon have decent drawings as well, Dark Meta Knight has only been able to scribble a crude, wobbly, unshaded version of his fake Galaxia.
  • Thinking Up Portals: Dark Meta Knight gains this ability in Triple Deluxe, which he uses to stab giant mirror swords through to impale opponents. He keeps this ability in Star Allies as a Dream Friend, and uses it heavily in conjunction with his Mirror-based abilities.
  • Token Evil Teammate: The second outright villain to be a Dream Friend in Star Allies, after Marx. The former at least has the ability to act civil and friendly, but Dark Meta Knight is grudgingly cooperating at best and is implied to only help because he wants the Jamba Hearts for himself.
  • Took a Level in Badass: As of Triple Deluxe, he seems to have picked up some of his former master's proficiency with mirrors, using them for doppelganger attacks and to create massive mirror swords from the ground using portals. This is continued in Star Allies.
  • Tornado Move: He has a copy of Meta Knight's move where he stabs his sword into the ground to produce a giant tornado. In Triple Deluxe, he can also summon tornadoes from the background.
  • True Final Boss: He becomes this in his surprise appearance in Triple Deluxe, alongside Soul of Sectonia.
  • Videogame Flight: Like Wing Kirby and Meta Knight, he can fly quickly through the air with his wings.
  • Visible Silence: His pause screen quote in Star Allies is simply "...".
  • Walking Spoiler: In Triple Deluxe. His presence and Word of God heavily imply that Dark Meta Knight was using Sectonia and the Dimension Mirror as part of a revenge gambit.
  • Wham Shot: In Triple Deluxe, after defeating Sectonia DX, Dedede strikes a victory pose... only for the Dimension Mirror to appear and spit out Shadow Dedede. After his defeat, Dedede enters the Mirror, at which point the Mirror reveals Dark Meta Knight, who becomes Dedede's final boss.

    Dark Mind 

Debut: Kirby & the Amazing Mirror

https://static.tvtropes.org/pmwiki/pub/images/dark_mind_ssbu.png

The Big Bad and Final Boss of Kirby & The Amazing Mirror; he was trying to conquer the Mirror World until Kirby defeated him.


  • Badass Armfold: His first form does this pose as his default one. It also protects his weak spot, the big red eye; if you attack him with his arms crossed, you'll only deal Scratch Damage and he'll shatter harmlessly and reform again.
  • Big Bad: Of The Amazing Mirror. Some form of him called King D-Mind also appears as the final boss of Team Kirby Clash Deluxe, though its exact connection to Dark Mind is unclear.
  • The Bus Came Back: Shows up in King Dedede's form in Team Kirby Clash Deluxe.
  • The Cameo: He appears in one of Squeak Squad's collectible artworks, as well as a keychain in Triple Deluxe. He also appears in Team Kirby Clash Deluxe as one of Hammer Lord's equipment sets.
  • Clipped-Wing Angel: The last part of the battle has him shrunken to a smaller size, clearly unstable, and is very easy to beat. Appropriately enough, the cutscene before you fight him indicates that he's trying to run away.
  • Cool Mask: Wears an imposing mask with horns.
  • Creative Closing Credits: Once you deal enough damage to the Clipped-Wing Angel, the credits start rolling. Meanwhile, you can continue to beat on the boss (without any health bars, for you or him), and the game will count the number of hits you land!
  • Didn't Need Those Anyway!: You destroy everything but the eye, which is Dark Mind's core. The eye then lights itself on fire and triples in size for the next phase of the final boss fight.
  • Expy:
    • He shows a clear resemblance to both Dark Matter and Nightmare.
    • His final form looks like a flaming version of Zero, and/or immediately brings to mind the Eye of Sauron.
  • Eye Beams: After his eye grows, it can fire big beams from above. In a variant, it can also fire differently-colored stars.
  • Faceless Eye: His second form.
  • Final Boss: A tenacious six-phase one, with brief mini-levels between each of the first four phases, though the boss rush cuts it down to its three distinct stages, rather than making you slog through the near-identical first four battles.
  • Flunky Boss: He may sometimes summon regular mooks, in either of his forms.
  • Generic Doomsday Villain: Like most Kirby villains, he took over the Mirror World and wants to take over Popstar, and that's all we know about him.
  • Go for the Eye: Especially since that ends up being all that is left. You can attack his mirrors, too, but that is likely to get you hurt and will not result in as much damage or as much attack interruption. It's also best to attack when the pupil is open to attack the core.
  • Improbable Weapon User: Mirrors; though he is not the first in this series, Sirmirror never did so to this degree.
  • Interface Screw: Flips the screen upside down in his eye form.
  • Magic Mirror: He can summon mirrors out of thin air to be used in his attacks, or as an Orbiting Particle Shield. If one of the mirrors gets shattered, it can turn into harmful cutting blades.
  • The Man Behind the Man: To Dark Meta Knight.
  • Punny Name: He appears to be the Mirror World version of Dark Matter, at least in his true form. Mind over Matter.
  • Reflecting Laser: Invokes this by bouncing his eye beams off of his mirrors.
  • Sequential Boss: It's fought four times in the standard form, then twice as the eye — and it comes immediately after the second round with Dark Meta Knight! To date, this is the boss with the highest number of phases you're supposed to fight in the series, though the battles against the standard form are relatively short in length, have brief mini-levels in between, and have little variance beyond the arena.
  • Teleport Spam: Before he degenerates into a giant eyeball. He still teleports around quite a bit in the giant eyeball form but doesn't ever go into a "teleport once per second" pattern like the previous form did.
  • Throw Down the Bomblet: He may sometimes drop a bomb that has to be destroyed before it blows off into six directions. It can be super-inhaled for the Crash ability.
  • Unexpected Shmup Level: After you beat his second form (the giant eyeball), it isn't over — he then flies away, after which you get to ride on the Warp Star to chase him and beat him down further in a SHMUP battle. It's almost the reverse of Nightmare's scenario.
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    Shadow Dedede 

Debut: Kirby: Triple Deluxe

https://static.tvtropes.org/pmwiki/pub/images/tdx_shadow_dedede_0.png

The Mirror Dimension self of King Dedede, who appears as the penultimate boss of Dededetour!.


  • An Axe to Grind: After his hammer is destroyed in his first phase, he summons a poleaxe just like Taranza-controlled Masked Dedede's.
  • Belly Mouth: In a Call-Back to Dark Matter-possessed Dedede, he can rip open his chest to form a dark, toothed mouth.
  • Blood Knight: His flavor text states that he "wages battle against all comers." But in the end, the only real opponent he has is the darkness in his heart.
  • The Dragon: Presumably this to Dark Meta Knight in Triple Deluxe.
  • Drop the Hammer: Just like Dedede's Masked persona, he uses a mechanical hammer that launches fire jets and missiles.
  • Dub Induced Plothole: The English version of Triple Deluxe implies that Shadow Dedede is corrupted in some way, mentioning that his true opponent is the "darkness in his own heart". However, the Japanese version is actually referring to King Dedede in that line, implying instead that Shadow Dedede is the darkness in the original king's heart. This would gel with how the Dimensional Mirror was implied to reflect a person's negative attributes in Kirby & the Amazing Mirror.
  • Dub Name Change: Called "Black Dedede" in Japanese.
  • Energy Ball: Can fire these out of his Belly Mouth and by using his axe.
  • Evil Twin: Of King Dedede.
  • Literally Shattered Lives: Like most Mirror World counterparts, he shatters into glass shards upon being defeated.
  • Monochromatic Eyes: He has sinister eyes that are entirely white.
  • Mythology Gag: The logo on the back of his coat and on the front of his hammer is a set of black and white circles; the same emblem Dedede had in the older Kirby games.
  • Red and Black and Evil All Over: Denotes his nature as Dedede's Mirror World self.
  • Shadow Archetype: Besides the obvious Evil Twin aspect, he represents everything Dedede could have become if Kirby hadn't freed him from Dark Matter. The Belly Mouth, retaining the original logo from Dedede's more villainous days, and the line about "the darkness in his own heart" only add to it, especially since the Japanese version implies that Shadow Dedede himself is the aformentioned "darkness" to Dedede.
  • Shockwave Stomp: Same as Dedede. In the first phase, they simply create stars that Kirby can use against him; in the second phase, they create actual, harmful shockwaves. In addition, he may also jump up and then smash the ground with his axe as he falls, creating a dome-shaped explosion at the impact point.
  • Slide Attack: In his first phase, he can do a belly slide attack just like Dedede.
  • Spam Attack: In his second phase, he has an attack where he swings his axe multiple times while slowly moving.
  • Vacuum Mouth: He has a much stronger inhaling attack than his regular self, capable of sucking the real Dedede or Kirby from across the screen.
  • Walking Spoiler: Naturally, being one of the Bonus Bosses in an extra mode.

    Dark Taranza 

Debut: Team Kirby Clash Deluxe

https://static.tvtropes.org/pmwiki/pub/images/tkcd_dakfi9axsagrovi.png

Taranza's Mirror Dimension self(?), and the main antagonist of Team Kirby Clash Deluxe.


  • Bee Afraid: Interestingly, Dark Taranza incorporates some bee-like motifs in his design on top of the spider designs, possessing a stinger and using Queen Sectonia's color palette.
  • Big Bad: Of Team Kirby Clash Deluxe. Until King D-Mind kills him off.
  • Boss Remix: His battle theme is a remix of Taranza's Leitmotif from Kirby: Triple Deluxe.
  • The Corrupter: He somehow turned the main universe's Taranza evil using the power of the Black Mirror.
  • Dash Attack: He has an attack where he covers himself in energy and then dashes across the stage.
  • The Dragon: Presumably this to King D-Mind.
  • Energy Ball: Like Taranza, he can either spam multiple small energy balls, or fire a large one that ricochets off the screen's edges.
  • Evil Counterpart: Taranza's Mirror World counterpart. Magolor explains in this page that Taranza once wished upon a black magic mirror that he could meet his master again. Said mirror absorbed Taranza's dark heart while reflecting his image, and that's how Dark Taranza was born.
  • Floating Limbs: 6 of them, just like Taranza.
  • Gemstone Assault: Like Taranza, he can throw big diamonds at Team Kirby from the background.
  • Godzilla Threshold: After being defeated by the heroes, he invokes the power of the Black Mirror to summon the most powerful warrior possible to fight for him. It ends poorly for him.
  • Horns of Villainy: His horns are longer and look more sinister than Taranza's.
  • Irony: Both he and regular Taranza attempted to summon a stronger power once they're cornered by the hero(es). In both cases, they only get smacked by said power in return, although it's fatal in the case of Dark Taranza.
  • Literally Shattered Lives: As per tradition with Mirror Dimension folks, he shatters like glass upon defeat.
  • Non-Indicative Name: He's only "dark" in the sense of being Taranza's Evil Counterpart. His body actually looks quite vibrant, not unlike Sectonia.
  • Red Eyes, Take Warning: His eyes glow red instead of white, and he's significantly more dangerous than Taranza.
  • Smashing Survival: He can summon a large energy net ball that can trap one or more Kirbys inside. Either mash buttons, or have other Kirbys smash it from the outside, to break free.
  • Teleport Spam: He teleports more often than Taranza.
  • Turns Red: He's the only enemy in his game that averts this, having no "the boss is furious!" text showing up and using the same pattern the whole battle. This is most likely because he's a Trick Boss.
  • Villains Want Mercy: His final moments has him begging for his life before King D-Mind shatters him.
  • Walking Spoiler: Up until the final battle, there was nothing to suggest that Taranza had a Mirror World counterpart at all, let alone that he was the true instigator of the monster attacks.

    King D-Mind 

Debut: Team Kirby Clash Deluxe

https://static.tvtropes.org/pmwiki/pub/images/king_d_mind_false.png

A strange cross between King Dedede (or Shadow Dedede) and Dark Mind, and the true final boss of Team Kirby Clash Deluxe.


  • An Axe to Grind: Like Shadow Dedede, he switches to this after Turning Red. He also possesses a vicious Spin Attack with it.
  • Amazing Technicolor Battlefield: In the first battle against him (and Dark Taranza), the background is the same as the previous battles in the Decisive Battlefield: with the shining orange ground and night sky with what looks like planets with big rings. In the True Final Battle, it changes into a giant black hole in the background, along with multiple shiny crystals like those in Return to Dream Land's Another Dimension, along with the shiny platinum ground.
  • Back from the Dead: Implied. Judging from the direct resemblance, he seems to be a revived Dark Mind, using Shadow Dedede as a new vessel for his "core."
  • Belly Mouth: Like Dark Matter-possessed Dedede and Shadow Dedede before him, he can open up a mouth in his belly and then fire big black energy balls at the Kirbies. But then it gets Up to Eleven when he Turns Red: The belly grows to massive proportions and reveals Dark Mind's giant eyeball form inside, and also flies around trying to bite the Kirbies before floating to the top of the screen and firing lasers from the eye.
  • Chrome Champion: He looks more metallic in the True Final Battle.
  • The Computer Is a Cheating Bastard: He's classified as a land-bound boss in that Time Beam's attack gives the regular amount of time-stop charge against him (flying bosses will receive more). Yet it's actually rare for him to walk around, especially after he Turns Red.
  • Cool Mask: One bearing Dark Mind's likeness, no less. He's to Shadow Dedede what Masked Dedede is to regular Dedede.
  • Dark Is Evil: Colored mainly black and definitely a bad guy.
  • Disproportionate Retribution: After Dark Taranza summons him to the battlefield, the first thing he does is murder him in cold blood.
  • Drop the Hammer: Like Masked and Shadow Dedede, he's armed with a hammer that can fire stars and flames.
  • Fusion Dance: He's a fusion of Shadow Dedede and Dark Mind. It also stems from how Masked Dedede's mask looks like a toned-down version of Dark Mind's helmet, according to the developers' talk in Miiverse. In another interview with Shinya Kumazaki, King D-Mind came to be when Dark Taranza desperately pictured a thought of the "strongest warrior" with the black mirror; Magolor theorized (here) that the king of Dream Kingdom (the setting of the game) may have once reflected himself upon the mirror, as the being that Dark Taranza imagined is based on said king's image.
  • Generic Doomsday Villain: Nothing is said about his motivation or personality; he was simply made to attack the heroes.
  • Ground Pound: He's got a stomping attack like regular Dedede would. It sends out shockwaves, too. In the second phase, he may also jump up and then fall with a chop of his axe, causing a dome-shaped explosion.
  • Literally Shattered Lives: Not him, but the mirror he gets sucked into once you finish his second fight.
  • True Final Boss: Of Team Kirby Clash Deluxe.
  • Turned Against Their Masters: His response to Dark Taranza summoning him to help is to smack him dead.
  • Walking Spoiler: Nothing really foreshadows his existence until Dark Taranza summons him, and thus he's naturally spoileriffic.

Sectra Clan

    Taranza 

Debut: Kirby: Triple Deluxe

Voiced by: Hirokazu Ando

https://static.tvtropes.org/pmwiki/pub/images/taranza_7.png

An arachnoid mage who kidnaps King Dedede as part of an evil plan, setting off the events of Triple Deluxe.


  • Angry Fist-Shake: Pulls a two-handed variant when Masked Dedede gets defeated. It helps convey his shock and frustration over the failure of his plan considering how his facial expression doesn't change at all during gameplay.
  • Anti-Villain: A misguided spider mage whose Undying Loyalty to his boss and once-friend Queen Sectonia is the only thing that makes him evil. When Sectonia tries to off him for failing her, he immediately switches sides and helps Kirby finish her off.
  • Arachnid Appearance and Attire: Is a humanoid spider with webbing patterns on his cape.
  • Artistic License – Biology: Aside from, well, being a fantastic humanoid spider thing, he only has 6 hands instead of 8 like real spiders do.
  • Big Bad: Of Team Kirby Clash Deluxe, at least at first.
  • Big Creepy-Crawlies: Well, not that big, but still...
  • Big Damn Heroes: Both he and Dedede come to Kirby's rescue when he's caught by Sectonia, throwing him a Miracle Fruit that grants him the Hypernova ability.
  • Big "OMG!": He says this when Kirby defeats Masked Dedede, but only in the Japanese version.
  • Big "WHY?!": Screams this after Queen Sectonia blasts him for not following her orders properly. It's what led him into realizing that his master and once-friend has gone off the deep end.
  • Brainwashed and Crazy: He can do this to other people, as seen when he forces King Dedede to attack Kirby. He also becomes a victim of this himself in Team Kirby Clash Deluxe, courtesy of the "black mirror".
  • The Cameo:
    • Appears in Planet Robobot as 2 stickers.
    • Appears among the crowd in the Coin Clash minigame in Kirby Battle Royale.
    • Appears as one of Stone's forms in Star Allies, alongside Sectonia's true form.
  • Casting a Shadow: Fires dark energy blasts.
  • Composite Character: In Star Allies he uses parts of Spider ability's moveset (including Friend Bounce), alongside his own attacks from Team Kirby Clash Deluxe.
  • Cute Little Fangs: Has fangs like most spiders, and is an adorable-looking critter.
  • Dash Attack: In Team Kirby Clash Deluxe, he has an attack where he covers himself in energy and then dashes across the stage.
  • Disney Villain Death: After he summons Queen Sectonia for assistance against Kirby, he is instead blasted for failing her, and ends up rolling off the palace balcony sadly uttering, "W-Why...?". Fortunately for Kirby, he comes back looking none the worse for wear, just in time to pull a Big Damn Heroes when Sectonia tries killing the pink puff after fusing with the Dreamstalk.
  • The Dog Bites Back: Decides to help Kirby defeat Sectonia after she tries to kill him.
  • The Dragon: To Queen Sectonia, who ordered him to kidnap a "great hero" summoned by the Dreamstalk so she can eliminate this hero. At least, until she tries to off him for failing her.
  • Dramatic Irony: A tragic example. According to Word of God, he gave Sectonia the Dimension Mirror in a well-meaning attempt to please her. He absolutely had no idea that Dark Meta Knight was imprisoned inside it, which allowed the latter to corrupt Sectonia into insanity every time she gazed into the Dimension Mirror.
  • Energy Ball: Tosses these to assist Masked Dedede. He also uses it a lot in his boss fight in Team Kirby Clash Deluxe, from a spread of energy balls to firing balls to all directions to even a gigantic energy ball that bounces around the screen. He can also throw them in Star Allies.
  • Et Tu, Brute?: His reaction to Queen Sectonia's attempt to kill him.
  • Evil Costume Switch: Technically, he was The Dragon in Triple Deluxe, but he was an Anti-Villain and ended up performing a Heel–Face Turn. When he's acting as the Big Bad in Team Kirby Clash Deluxe, he boasts a darker color scheme of red, black, and purple. When he comes back to his senses, he reverts back to his original color scheme.
  • Evil Puppeteer: He is described as the "Master of Puppetry", and is a creepy anthropomorphic spider who kidnaps King Dedede, forcing Kirby to save him. He later attaches puppet strings to Dedede, forcing him to fight Kirby once again. However, Taranza turns out to be not as bad as he seems. Once he realizes just how cruel his boss, Queen Sectonia, is, he even pulls a Heel–Face Turn to help Kirby defeat her.
  • Evil Sorcerer: Starts off as one. Drops the evil part upon his Heel–Face Turn.
  • Expy:
    • He is one to Magolor from Return to Dream Land. Both have a mysterious, mage-like appearance, both have Floating Limbs, and are villains who Heel–Face Turn in the end.
    • He's a big one to Kamek. Both are mage-like characters acting on the behalf of the true villain of their respective games, whom they share a personal relationship with. Both kidnap someone they believe to be a powerful hero who will interfere with his plans, only to be thwarted by someone else instead. Both influence the bosses fought within the games without being directly fought. Finally, both are ultimately defeated/attacked by their own superior, only to return to signal the beginning of the final phase of the final boss battle.
  • Eyes Do Not Belong There: Has four eyes in the back of his head and two extra eyes on his forehead, though they don't emote and are presumably secondary to his primary two eyes (like with most real spiders).
  • Fangs Are Evil: Has Cute Little Fangs and kidnapped Dedede for some sinister purpose. Subverted with his Heel–Face Turn.
  • Flight: He can fly through the air. Justified as he has no legs.
  • Floating Limbs: He has six of them as part of his spider motif.
  • For Want of a Nail:
    • The events of the entire game happening can be attributed to Taranza's failure to recognize Kirby, not Dedede, as the true hero of Popstar. Had Taranza done so, his plans would've succeeded — Queen Sectonia would have remained unchallenged (and probably succeeded in becoming Popstar's goddess like she intended), and everyone would live miserably under her tyrannical rule.
    • A more tragic example that led to Sectonia's Start of Darkness — according to Word of God, Taranza unwittingly caused Sectonia's insanity when he decided to give her the Dimension Mirror as a gift, not knowing of the imprisoned Dark Meta Knight. Had he not done so, the events of the entire game would have been avoided, and Sectonia would continue to rule Floralia as the kind and fair ruler she originally was.
  • Gemstone Assault: In Team Kirby Clash Deluxe, he can throw giant diamonds at Team Kirby from the background.
  • Giggling Villain: He's visibly giggling for a good portion of his boss fight in Team Kirby Clash Deluxe.
  • Green Thumb: In Star Allies, he can pull up a replica of the Dreamstalk to attack.
  • The Heavy: He appears in the opening cutscene and drives Kirby into adventuring to stop him. He also leads Kirby to the true villain, Queen Sectonia.
  • Heel–Face Turn: Turns on Queen Sectonia after she tries to kill him for his failure.
  • Horned Humanoid: He has two small horns on his head.
  • Ineffectual Sympathetic Villain: He's really not that good at being a bad guy.
  • Mind Control: Uses this on King Dedede, turning him into Masked Dedede.
  • Mistreatment-Induced Betrayal: Begins helping Kirby after Queen Sectonia decides to kill him for failing her.
  • My Master, Right or Wrong: Even when Sectonia made a Face–Heel Turn, Taranza still followed her orders, even if it meant hurting the Floralians. It's ultimately subverted when Sectonia tries to kill him, at which point he realizes his queen was not the kind and fair person he once served, and betrays her.
  • Nice Job Fixing It, Villain!: By kidnapping Dedede right in front of Kirby's eyes, Taranza inadvertently leads Kirby to start chasing him all around Floralia to his place. The fixing is twofold: Kirby, the true hero that the People of the Sky expected, would be helping the People of the Sky along the way and go to stop the whole mess, while bringing the "false hero" King Dedede turns out to be helping as well — with him firing Kirby with a cannon to get to Sectonia's second form and then freeing Kirby from her when she grabbed him, something that the final narration notes as the Dreamstalk working In Mysterious Ways.
  • Oh, Crap!:
    • He gets this kind of reaction when he finally realizes (in the first world's boss stage, of course) that Kirby has been chasing him for a short while, seconds before he sics Flowery Woods on Kirby.
    • He reacts like this again when Dedede is defeated; he then gets Dedede back on his legs and powers him up. When Dedede is defeated a second time, Taranza is outright frightened and desperately summons his master, Queen Sectonia, to help him. Too bad she just blasts him with her scepter instead.
  • People Puppets: How he controls Dedede during the boss fight. For bonus points, if one looks close enough, Dedede is shown to have strings on him.
  • Perpetual Smiler: Sports a wide grin that never leaves his face, not even when he becomes distraught after Kirby takes down Masked Dedede or when he gets punted away by Sectonia. He just smiles through all of it. This is taken Up to Eleven in Team Kirby Clash Deluxe, where we can see his mouth open for wide smiles during even more situations where he shouldn't be smiling.
  • Promoted to Playable: He returns in Kirby Star Allies as a summonable Dream Friend.
  • Punch-Clock Villain: He serves his boss and once-friend Sectonia out of duty more than anything. The only reason why he has a grudge against Kirby is because the latter is interfering with said duty.
  • Scarf Of Asskicking: Subverted. He wears a red scarf, but while he is a magic user like Sectonia, he never once confronts Kirby directly, instead getting bosses and Dedede to fight the pink puff for him. Played straight in Team Kirby Clash Deluxe, where he's a quite powerful boss.
  • Sir Not-Appearing-in-This-Trailer: The trailers and gameplay videos focused mostly on Kirby and King Dedede, and Taranza doesn't appear at all, even though he's a prominent villain.
  • Smashing Survival: In Team Kirby Clash Deluxe, he can throw a spider web ball towards one or two Kirbies, which'll then trap them inside. Those players unlucky enough to be trapped must repeatedly tap directional buttons to escape (or have their allies attack the web) before the web ball shrinks and then explodes, dealing high damage. He can also use this attack in Star Allies, and control it more freely.
  • Smug Snake: Has shades of this when he first starts talking to Kirby further helped by his ever-constant smile. He dismisses Kirby as a "persistent little thing" that will eventually kneel to him despite all of Taranza's previous attempts to stop him failing. He even gloats to Kirby that he had kidnapped King Dedede in order to foil the People of the sky's "clever plan" to summon a hero with the Dreamstalk, confidently chuckling to himself. He immediately drops this attitude when he realizes that Kirby's the real hero.
  • Sphere of Destruction: In the opening of Triple Deluxe he creates a spherical magic explosion to knock off all the Waddle Dees that protected Dedede. It's also used in Star Allies.
  • Spider People: Has a distinct spider motif.
  • Squishy Wizard: A sorcerer with powerful Black Magic, but goes down in one hit. Which is probably why he's never fought in-game. Subverted in Team Kirby Clash Deluxe, where he's one tough boss.
  • Suddenly Voiced: Downplayed. After spending most of the game as a Silent Antagonist, Taranza finally speaks during the Royal Road level. However, he only gets dialogue — not actual voice acting or even Voice Grunting. He does get some grunting later... through the Taranza Mask in Dedede's Drum Dash Deluxe.
  • Summon Bigger Fish: He always does this in the cutscene before the first five boss fights, by making those bosses active in some way to attack Kirby. After Masked Dedede's Revenge is defeated, he asks his queen for help... only to get knocked out of the castle for his troubles. He can also do it in his gameplay in Star Allies, summoning a shadowy version of Queen Sectonia to attack from above with lightning strikes.
  • Teleport Spam: In Team Kirby Clash Deluxe, in the boss fight against him, he teleports a lot.
  • This Cannot Be!: During his Oh, Crap! moment after Kirby defeats Dedede and reveals himself as the true hero summoned by the Dreamstalk.
  • Tiny Guy, Huge Girl: He's a tiny-looking spider critter compared to his boss Sectonia. With her true form, however, it's implied that this wasn't the case in the past.
  • Tragic Keepsake: After showing up in the hub of Team Kirby Clash Deluxe, he can be seen gazing at a flower from the Dreamstalk.
  • Undying Loyalty: Tragically deconstructed. Sectonia was once the kind ruler of Floralia before making her Face–Heel Turn, but even then, he still stuck by her. It wasn't until Sectonia tried to kill him that he realized that Sectonia is too twisted and dangerous, and had to be stopped.
  • The Unfought:
  • Unwitting Instigator of Doom: According to Word of God, Taranza gave the Dimension Mirror to Sectonia as a gift, unaware that Dark Meta Knight was imprisoned inside it. This led to her slowly becoming tyrannical and insane from Dark Meta Knight's influence until she was too far gone to be redeemed.
  • Walking Spoiler: It's hard to mention him without bringing up his boss, Sectonia, and getting tagged with spoilers.
  • We Used to Be Friends: With Queen Sectonia, until she was corrupted by the Dimension Mirror.
  • Wham Line: He reveals that he's actually a servant of Queen Sectonia, changing everything that we saw happen in the entire game.
    To think that you've made it this far. Aren't you a persistent little thing? But even you will kneel before us. I, Taranza, cannot allow you to interfere with Queen Sectonia's plans.
  • White Hair, Black Heart: Initially. Subverted when Sectonia tries to kill him, at which point he helps Kirby defeat her.

    Queen Sectonia 

Debut: Kirby: Triple Deluxe

Voiced by: Makiko Ohmoto

https://static.tvtropes.org/pmwiki/pub/images/sectonia_artwork_transparent.png

A giant wasp who is the Queen of the Sectras and Floralia. Her goal is to take over all of Planet Popstar, become its goddess, and preserve her beauty forever.


  • A God Am I: In the Japanese version, she declares herself the Goddess of Popstar upon her appearance. The English version has her declaring herself the ruler of the heavens.
  • Amazing Technicolor Population: Soul of Sectonia has blue skin.
  • Animal Motifs: Bees and wasps, the latter which she heavily resembles.
  • Assist Character: In Star Allies, Taranza can summon her to rain down lightning.
  • Attack Drones: When fused with the Dreamstalk, she can spawn flowers on any vine that allow her to see in any area. They resemble Drawcia Soul's Para-Matters. The flowers can also float in midair, fire lasers, and turn into swords, spiked balls, or giant chakram-like ringed blades to attack others from a distance. She can also use them to form barriers.
  • Authority Equals Asskicking: A powerful magic user, and a capable fighter. Also the Queen of Floralia.
  • Autobots, Rock Out!: Her boss theme, "Sullied Grace", is a hauntingly epic song that combines Ominous Pipe Organ and heavy metal.
  • Ax-Crazy: A high-functioning example. However, under all that air of beauty, grace, and control is a psychopath who really hates to lose. This is best seen during her Villainous Breakdown.
  • Back from the Dead: Soul of Sectonia is Sectonia after she is obliterated by Kirby's Hypernova Beam and, in her dying throes, eats four Miracle Fruits in a desperate final bid to defeat Kirby. She becomes stronger, but she's lost most of her mind in the process.
  • Background Boss: Her One-Winged Angel forms barely interacts with the foreground for most of the battle. She takes damage whenever Kirby hits the flower drones without touching Sectonia directly.
  • Badass Boast: Loves giving these out.
    Sectonia: Now then, hero of the lower world. You would risk your life for this land? You would stand against me, the ruler of the heavens? Very well... You will bow before the great Queen Sectonia! My beauty rivals the divine... and my power will crush all that you hold dear!
    Sectonia: Bah... aha... I... see. I expected as much from the hero chosen by the Dreamstalk. But I wonder... How will you handle this? You see, true beauty... is control. The Dreamstalk has guided you thus far. But its bloom will be your doom! Floralia, Dream Land, and this entire planet! You should all feel honored. You will serve as my sustenance... for eternity!
  • Bad Boss: It's pretty much her Establishing Character Moment when she tries to off Taranza for failing her. It even extends into her boss fight. She'll summon Sectra enemies to assist her during the fight, and if they are still on the field when she attacks, then she'll uncaringly attack them as well. She's also willing to sacrifice the kingdom of Floralia and use her own subjects as an eternal source of sustenance after she fuses with the Dreamstalk to become a "goddess".
  • Battle Boomerang: One of Soul of Sectonia's attacks, mimicking Marx Soul's own.
  • Beauty Is Bad: She is as evil as she is beautiful, and being driven mad by the Dimension Mirror has made her obsessed with beauty.
  • Big Bad: Of Triple Deluxe.
  • Big Creepy-Crawlies: A giant bee, though she more closely resembles a wasp.
  • Blade Spam: One of her attacks with her rapiers is to do multiple stabs as she moves forward.
  • Blow You Away: She can summon powerful winds that blow Kirby to different parts of her boss stages. She can also do so in her One-Winged Angel forms.
  • Bonus Boss: A clone of her is the second secret boss of Planet Robobot.
  • Bright Is Not Good: Her bee/wasp form is very colorful, but she's a ruthless, narcissistic queen who is obsessed with beauty and has no problem treating her minions as disposable like what happaned with Taranza. Planet Robobot reveals that her original form as a spider like Taranza was dark-colored, but she was much nicer beforehand.
  • Call-Back: Many of Soul of Sectonia's attacks are taken directly from Drawcia Soul. Some are taken from Marx, too.
  • The Cameo: Appears in Planet Robobot as a sticker, and a special costume for Spear Kirby in Battle Royale (with him wielding her red scepter as a spear).
  • Casting a Shadow: Her lightning attacks, fired from her gold scepter, are colored black.
  • Cloning Blues: In Planet Robobot, Star Dream tests Meta Knight with a copy of her.
  • Combat Tentacles: In her merged form with the Dreamstalk, she can manipulate vines to impale Kirby (somewhat like Marx and Magolor's vine attacks). She also strangles Kirby with it after she's defeated the second time, but Dedede fortunately frees him.
  • Cool Crown: Wears a golden and blue crown with a pink heart-shaped gem on it.
  • Cute Little Fangs: Revealed in Planet Robobot to have formerly owned a pair of these like Taranza.
  • Dance Battler: Implied in Planet Robobot; Star Dream compares her swordplay to a "beautiful dance".
  • Dark Action Girl: She does both magic and swordplay, and is her game's Big Bad.
  • Death Cry Echo: She'll cry out every time she's defeated. Her defeat as Soul of Sectonia seems to finalize this as she is killed for good, screaming before exploding into petals.
  • Determinator: Oh, hell yes. If The True Arena is to be believed, she went One-Winged Angel by fusing with the Dreamstalk, was beaten again in a long battle that ended with a giant laser to the face, survived that for long enough to get four Miracle Fruits, went against Kirby a third time, and when that failed, she ripped her own head off of the Dreamstalk, just so she could fight Kirby one last time.
  • Disappears into Light: Defeating Soul of Sectonia will cause her to explode in a storm of blue-violet petals.
  • Dual Wielding: Wields two Magic Staffs and two Royal Rapiers.
  • Dub Name Change: Queen Sectnia is an alternate romanization. Sectnia Soul became Soul of Sectonia.
  • Eldritch Abomination: Although this tends to occur in Kirby fashion, this version isn't quite so visually horrifying as its connotations are. After being defeated the first time, she merges with the Dreamstalk, which she also sends into overgrowth and begins visibly choking the life out of Planet Popstar. Not only that, she's content to consume her own kingdom as well, almost immediately burying her own castle in a tangle of vines. Beyond that, she can spawn eyes from any flower on any vine to personally see in that area.
  • Empty Shell: The description of Soul of Sectonia calls her a pitiful husk and states that there's not much of her left at this point.
  • Evil Former Friend: To Taranza, who was her trusted servant and closest friend.
  • Evil Overlord: Her rule was so bad that the Sky People planted the Dreamstalk in hopes of summoning a great hero who can help defeat her. She was once a kind ruler until her obsession with beauty — specifically, her frequent gazing into the Dimension Mirror — corrupted and twisted her.
  • Face–Heel Turn: She used to be a kind queen and one of Taranza's closest friends, but then she became obsessed with beauty due to the Dimension Mirror's influence, which led to her newfound cruelty towards her subjects.
  • Faux Affably Evil: Gives off an aura of grace and elegance, but does nothing but spit venom at those who anger her and treats her own subjects/subordinates like shit.
  • The Fighting Narcissist: An insect queen completely obsessed with beauty, which she equates to power, and is a dangerous fighter capable of wielding both magic and rapiers/staves.
  • Final Boss: She's one for the main story of Triple Deluxe.
  • Floating Limbs: She has only two of them, covered in High Class Gloves. Planet Robobot reveals that she used to have six floating hands like Taranza before changing to her current two.
  • Flower Motifs: It doesn't come up until her "Flower Sectonia" and "Soul of Sectonia" battles, but after fusing with the Dreamstalk, she became associated with the plumeria flower, which the flower of the Dreamstalk resembles. The plumeria represents love (which might refer to her own love of herself; ironically, she's a really terrible ruler and her own subjects fear her) and also death (her Soul of Sectonia form depicts a rotted Dreamstalk with Sectonia's decomposing head in the middle of its flower).
  • Foreshadowing:
    • You can find banners and icons sporting her face adorning the Royal Road levels while you chase Taranza.
    • In Planet Robobot's Meta Knightmare Returns mode, the first clone that Meta Knight fights - Dark Matter Clone - briefly transforms into its true form, Real Dark Matter, before it explodes. Then you fight the clone of Sectonia and, surprise, she too has a "true form" - which resembled Taranza.
  • Foul Flower: After fusing herself with the Dreamstalk, she becomes a flowery Eldritch Abomination.
  • Flunky Boss: She sometimes summons antlike Sectras called Antlers in her fights. These Sectras grant either Fire, Ice, or Spark depending on the color of the enemy (red, blue, and green, respectively). She'll also uncaringly hit them while trying to get to Kirby. As Soul of Sectonia, she summons yellow Lord Antler giants during the second phase.
  • Frickin' Laser Beams: Her One-Winged Angel forms, especially Soul of Sectonia, gain the ability to fire lasers at Kirby.
  • Fusion Dance: With the Dreamstalk. It's also implied that she had done this to countless other bodies in the past.
  • Gemstone Assault:
    • Downplayed in her first boss phase, where she summons a large diamond when down to half health, though it only serves as another arena. She can hurt Kirby if she smashes the diamond with her scepters while Kirby's still on it.
    • Played straight when fighting her clone in Planet Robobot, as she sometimes smashes the ground, which sends a fair-sized chunk of diamond sliding out to the sides which you have to jump over.
  • Giggling Villain: Frequently lets out a Noblewoman's Laugh during the boss fight. Soul of Sectonia upgrades this into Marx-like laughter.
  • Glowing Eyes of Doom: She appears with malevolently glowing white eyes, right before blasting Taranza into oblivion.
  • God Save Us from the Queen!: The queen of Floralia and a narcissistic, despotic tyrant. She used to be a kind ruler, especially towards Taranza, but endless gazing into the Dimension Mirror corrupted her mind and turned her into the cruel, narcissistic tyrant she is now.
  • Grand Theft Me: Is said to have fed off of countless hosts and forgotten her true body, which according to Planet Robobot closely resembled Taranza's. The reasoning for this is related to her being a Vain Sorceress.
  • Green Thumb: Upon combining with the Dreamstalk. The limitlessness of this kind of power is played straight, with her threatening to choke out and devour all of Planet Popstar.
  • High Class Gloves: A pair of floating ones as hands.
  • High Collar of Doom: Her neck is adorned with a Regal Ruff with pink and purple stripes, and she's the Big Bad of Triple Deluxe. Her collar as Soul of Sectonia has blue and dark purple stripes.
  • Hoist by Her Own Petard:
    • Sectonia, if you didn't try to kill Taranza, maybe he wouldn't have betrayed you.
    • It happens again during the second phase of her boss fight; had she known what the Miracle Fruit can do in the hands of someone like Kirby, she wouldn't have ended up with a face full of Wave Motion Gun that she tried firing at him.
  • Horned Humanoid: Planet Robobot implies she initially had a pair of horns like Taranza before changing into a wasp.
  • The Hyena: She seems to find her first battle with Kirby to be quite hilarious.
  • Impossible Hourglass Figure: Though as a wasp, this makes sense.
  • Insect Queen: She seems to be the queen of the Sectra enemies in the Royal Road level. Or more generally, all of Floralia.
  • Interface Spoiler: It's possible to get her keychain (by collecting every Sun Stone in the game) before one even goes to the final boss battle.
  • Just Eat Him: One attempted on the planet's entirety, at that; she merges with the Dreamstalk and declares her intent to feast on the planet and its populace for the rest of her potentially-endless life. It fails when Dedede and Taranza perform a Big Damn Heroes and give Kirby a Miracle Fruit, allowing the pink puff to defeat her in time.
  • Knight of Cerebus: In true Kirby villain fashion, the game takes a darker turn when she takes center stage. And turns tragic once you read the pause menu blurbs during her boss fights.
  • Lack of Empathy: Her beauty is the only thing that matters to her, and as such it's the very last thing she clings to on her last legs.
  • Lady of War: A Magic Knight version of one.
  • Large and in Charge: She is much larger than her subjects. She also, predictably, is the strongest of them.
  • Laser-Guided Karma: One of the major factors in her defeat is her own minion Taranza, who started aiding Kirby after she tried to kill him for his failure.
  • Laughing Mad: Her Noblewoman's Laugh evolves to insane giggling later during her battle as Soul of Sectonia, after she goes through a long Villainous BSoD.
  • Leitmotif: "Divine Beauty", a pompously grand yet sinister orchestral piece to go along with her image of a powerful, narcissistic, and evil ruler with megalomaniac ambitions.
  • Life Drinker: What she tried to do upon merging with the Dreamstalk, extending its vines throughout all of Planet Popstar so she can become a goddess by slowly feeding on everyone's life force for eternity. Thank God it didn't take.
  • Light 'em Up: She can fire light purple Energy Balls from her silver scepter.
  • Light Is Not Good: In a surprisingly stark contrast to previous Kirby villains, whose appearances and forms are themed after evil and chaos, Queen Sectonia is themed after bees and flowers, which signify birth and rejuvenation especially in her final forms, and she is impressively more elegant than prior final bosses. Unfortunately, for someone with such a motif, Sectonia is definitely not one of the good guys.
  • Macross Missile Massacre: In her One-Winged Angel form; she only does this in the Story Mode. Her flower drones attack with swarms of missiles, which Kirby has to inhale and keep them on his mouth, because Sectonia herself will then fire an absolutely gigantic missile at Kirby that he has to deflect with the previous smaller missiles.
  • Made of Iron: For one, at least in The True Arena, she took a deflected Wave Motion Gun to the face and still remained alive for long enough to eat four Miracle Fruits to come Back from the Dead.
  • The Man Behind the Man: Or woman, in this case, for Taranza.
  • Meaningful Name: According to Word of God, Sectonia's name is a portmanteau of "insect" and "near" to show that she's not quite an insect as she appears. Planet Robobot implies that she used to resemble a spider (i.e an arachnid, not an insect) like Taranza, but years of dabbling in forbidden magics and performing Fusion Dances with countless hosts gave her her current wasp-like form.
  • Mercy Kill: Pause menu blurbs for Soul of Sectonia imply that Taranza has realized the best friend he once knew is too far deep in her own insanity to be saved, so he tells Kirby to give Sectonia her "final beauty sleep". The original Japanese has Sectonia herself begging Kirby to kill her because she doesn't recognize herself or her friends anymore. This was foreshadowed with the name of the final stage, "Eternal Dreamland", which was supposed to be symbolic if not for the translations.
  • Mix-and-Match Critters: Planet Robobot says her DNA (taken from one of Dreamstalk's petals) contains traces of species spanning a thousand years. The writers previously stated that she uses magic to possess new hosts, and the wasp-like body was only her most recent body, but seeing as how she combines the wasp-like body with the Dreamstalk, it seems the wasp body is actually already a combination of creatures Sectonia has taken the body of.
  • Narcissist: Obsessed with beauty, which she equates to power. Her own castle even has images made in her likeliness. Her constant gazing into the Dimension Mirror corrupted her into becoming this trope.
  • Noblewoman's Laugh: Does this frequently. It later evolves to Laughing Mad during the Soul of Sectonia battle.
  • Ominous Pipe Organ: Played during some notes of the music played in the cutscene before fighting her when she makes her appearance, and the battle theme played in her first phase (which also contains heavy metal in it).
  • One to Million to One: Soul of Sectonia's rain of nectar attack, much like Drawcia Soul and Marx Soul before her.
  • One-Winged Angel: She turns into a grander form after she's defeated by fusing herself with the Dreamstalk, which lets her control it.
  • Planimal: After combining herself with the Dreamstalk, she became half-plant, half-insect.
  • Platform Battle: During the second phase of her battle, she'll forcefully bring Kirby onto a floating diamond platform outside the castle, with a Bottomless Pit on each side. In her One-Winged Angel form fight, the battleground is made of floating platforms. Every time she loses a fraction of her health, she'll pull Kirby into another platform with one, then two, and finally three holes on them. Once Kirby enters the Hypernova phase, however, the platforms will all be filled.
  • Press X to Not Die: Mashing the Control Pad is critical during the cutscene where Kirby does a Beam-O-War with her laser in her final form in story mode.
  • Purple Is Powerful: Her color scheme is mostly purple, and her magic summoning circles are pink-purple as well. Her DX form is also colored purple, with more emphasis on red. Her clone version is even more purple (as was Dark Matter Clone before her). She's also a powerful magic user and fighter, and the game's Final Boss.
  • Really 700 Years Old: Planet Robobot suggests that she's about 1,000 years old.
  • Red Eyes, Take Warning: Both her DX form in Dededetour and True Arena, and her final form as Soul of Sectonia, have dark red eyes.
  • Rhymes on a Dime: Just before fusing herself with the Dreamstalk, she promises Kirby that, "Its bloom will be your doom!"
  • Rings of Death: Fires golden rings during her boss fight.
  • Royal Rapier: She can convert her staves into rapiers to stab with.
  • Royals Who Actually Do Something: She's got no problems with getting her hands dirty if the situation calls for it.
  • Sanity Slippage: Deconstructed and played for drama. Soul of Sectonia's pause-screen descriptions imply this, stating that being defeated by Kirby, combined with her hunger for power, has left her insane, and the only thing she can cling to is her vanity. Taranza recognizes that the queen he knew is too far gone at this point, and tells Kirby to kill her, while the original Japanese has Sectonia begging Kirby to kill her because she doesn't recognize even herself anymore.
  • Screaming Warrior: Her One-Winged Angel forms have her roaring before attacking Kirby.
  • Sequential Boss: Due to her being a Final Boss. In Story Mode, she has a total of four sequences: her normal form, then the "shooting through vines" section, Flower Sectonia, and finally Hypernova vs Flower Sectonia (the second and the fourth are omitted in The Arena). In the True Arena, you fight Sectonia DX, then 2 phases of Soul of Sectonia.
  • Shock and Awe: One of her attacks has her fire black lightning at Kirby from her gold scepter.
  • The Sociopath: Due to her corruption by the Dimension Mirror, she becomes a selfish being willing to destroy all of Dream Land with the Dreamstalk for the sake of her own personal beauty.
  • Spider People: Her boss battle in Planet Robobot implies that she once closely resembled Taranza before years of dabbling with Grand Theft Me changed her appearance.
  • Staff of Authority: She holds one in each hand.
  • Start of Darkness: She didn't become a cruel and narcissistic tyrant until she started looking at her own reflection in the Dimension Mirror (which was a gift from Taranza), which slowly corrupted her into madness.
  • Summon Magic: A third of her attacks in her boss fight is summoning diamonds and Sectra minions.
  • Teleport Spam: Does this during the boss fight. She actually manages to abuse it more than her predecessors. As Soul of Sectonia's final form, she actually has less HP than most other bosses to compensate for it making her so difficult to hit.
  • This Was His True Form: When Meta Knight defeats her clone in Planet Robobot, she briefly turns into a Taranza-like form before exploding.
  • Tiny Guy, Huge Girl: A wasp queen who dwarfs her spider minion Taranza. Averted before her transformation; she used to be a spider critter before making herself more beautiful with some forbidden magic (i.e possessing other creatures).
  • Tragic Monster: A formerly kind-hearted and fair ruler who was slowly corrupted into a monstrous tyrant by the Dimension Mirror.
  • True Final Boss: Soul of Sectonia is fought only in The True Arena as the last boss.
  • Vain Sorceress: She wields two magical staves, a lot of magic, and she is completely obsessed with her own beauty. According to Word of God, she used to look like her insectoid underlings (more specifically like Taranza, based on her clone in Planet Robobot), but she used magic (specifically, possessing other creatures) to change her appearance to something much more beautiful, especially after the Dimension Mirror made her obsessed with beauty.
  • Villainous Breakdown: The entirety of the second battle with her is basically one long Villainous Breakdown. For the majority of the fight, she remains as calm and elegant as usual, but after being beaten back the first time, she attempts to squeeze the life out of Kirby in a rage. Then Dedede and Taranza pull their Big Damn Heroes moment and give Kirby the Hypernova ability, at which point she pretty much snaps and tosses every attack she can throw at Kirby as the pink puffball tears through her defenses and eventually defeats her. By the time of the "Soul of Sectonia" battle, she has lost everything but her vanity, and the defeats she has suffered have reduced her to a giggling madwoman who will stop at nothing until she has Kirby's Waddling Head on a platter.
  • Villainous Valor: Sure, she's a villain, but one can't help but admire her determination. First, she faces off against Kirby herself, and though beaten, she stays alive long enough to fuse with the Dreamstalk. And when her One-Winged Angel form is beaten, twice, she remains alive long enough to eat four Miracle Fruits to revive herself just so she could fight Kirby again. This girl's got guts. Not to mention that despite being beaten yet again in that form, she detaches from the dying Dreamstalk to keep on fighting. And by "detaching", we mean ripping off her own head.
  • Villain Teleportation: An evil queen who can teleport at will. Like most Kirby bosses, the ability comes with a spam button.
  • Walking Spoiler: Her existence is never hinted at until late in the game. Especially Soul of Sectonia.
  • Wave Motion Gun: In her One-Winged Angel form, she can summon Attack Drones that fire huge lasers. It's what ultimately does her in after Kirby gains Hypernova and proceeds to inhale the damn thing before firing it back at her.
  • We Have Reserves: She can kill any Antler that she's just summoned through the use of her attacks, plus she can summon as many more as she wants, just so she can wipe them out again if she feels like it.
  • Who Needs Their Whole Body?: After being beaten the first time, Soul of Sectonia rips her own neck off the Dreamstalk, leaving her with nothing more than her head and wings.
  • Wicked Heart Symbol:
    • Has, along with a heart emblem on her chest, tiny hearts adorning her sinister Requisite Royal Regalia and her wings. And she's a rather Narcissistic villain.
    • Her clone, meanwhile, has said chest heart emblem being cracked in the middle. It's a byproduct of her being made by Star Dream, which possesses a similar cracked heart emblem.
  • Wicked Wasps: Word of God even states that she's based on parasitic wasps; this is reflected in her ability to possess other creatures, i.e becoming a "parasite".
  • Winged Humanoid: By virtue of being an anthropomorphic bee.
  • Yin-Yang Bomb: Fires black lightning from the gold staff and orbs of light from the silver staff.
  • You Have Failed Me: Attempts this on Taranza. It bites her in the ass later.

Haltmann Works Company

    Susie 

Debut: Kirby: Planet Robobot

Voiced by: Makiko Ohmoto

"You know, it's wonderful to work in a perfectly controlled environment. But that's something you'd never understand."

https://static.tvtropes.org/pmwiki/pub/images/susie_kirby.png

The secretary to the President of the Haltmann Works Company, Susie oversees the occupation and mechanization of Planet Popstar. She fights Kirby and also sics her company's tough creations against him.


  • Aerith and Bob: One of the only Kirby characters to have a real name. Crazy, right?
  • Affably Evil: Exactly how evil she is is up for debate, but she tends to be pretty polite, if a little condescending, whenever she encounters Kirby.
  • All There in the Manual: All we know about Susie (at first) is that she's the secretary of President Haltmann, but there's more to it than that: a few hints are given through their bios in Meta Knightmare Returns and The True Arena, which reference a daughter of Haltmann's that was lost in an accident with Star Dream. Things like Susie's involvement in this and Haltmann's failure to recognize her went unanswered until the inception of the Miiverse "ask-a-thon", where it was revealed that Haltmann lost all memories of his daughter after he tried to bring her back using Star Dream, and that he subsequently hired her on as an assistant based on what little fondness he had left.
  • Ambiguously Evil: With most of her backstory having been revealed, Susie's motivation for betraying her boss seems to fall at least partially under frustration, after years of working under him when he failed to see who she was, rather than simple evil or greed.
  • Be Careful What You Wish For: A really tragic example and possibly one she doesn't fully recognise yet due to her developed selfishness, but she spent years working for her amnesiac and increasingly insane and greedy father in order to get him to remember her, but once she got impatient and tried to screw him over in order to jump start his memory, all it did was not only cause an apocalyptic threat, but also kill her father in such a way that she'll never get to see him again in any kind of form.
  • Beleaguered Assistant: Played with in that most of Susie's duties aren't much to expect from an executive secretary to an intergalactic occupation company. The issue comes in that a vain, egotistical businessman is unknowingly expecting his own daughter to perform them, flawlessly and without complaint.
  • Bystander Syndrome: Her biggest flaw while working as a secretary is implied to be that she was more focused on maintaining her status as Haltmann's right-hand - rather than actually trying to get him to remember her by telling him who she was - once she got it, and assumed working for him in general would make him remember her gradually. She may or may not have tried telling him directly, but if she did, it likely had failed to work, due to his partial amnesia. While there was a remnant of that left in how he involves her imagery in his belongings, it just allowed him to get more and more greedy. This frustrated Susie and made her do something drastic, which ended up screwing her personal goal over permanently.
  • Big Bad Duumvirate: An accidental example; she and Star Dream are Kirby's biggest threats throughout the game.
  • Calling the Old Man Out: After Star Dream takes off, she mentions that she wanted to "teach the old man a lesson" or, in the Japanese version, "wake him up." The meaning of this becomes a bit clearer with the knowledge of her backstory.
  • The Cameo:
    • Appears as one set of the special gears for Sword Hero (with Planet Robobot's Old Save Bonus) in Team Kirby Clash Deluxe.
    • In Star Allies, she's one of Stone Kirby's forms (alongside Ribbon), as well as one of the sculptures produced by Artist.
  • Composite Character: Her playable appearance in Star Allies gives her the boosting and hovering abilities of Jet Kirby and the ability to summon her mech as a stand-in for the Robobot Armor, as well as a few gun attacks (and her mech's attacks) that resemble some attacks of the Robobot Armor's Modes.
  • Contrasting Sequel Antagonist: To Taranza of the previous 3DS Kirby game. Both characters are Affably Evil Dragons who constantly harass Kirby throughout the game, even using brainwashed versions of Kirby's allies. There are quite a few differences between them, however, such as Taranza using powerful magic against Kirby, whereas Susie deals in science and mechanics. Both of them were also once close to their now-cold and ruthless superiors, although while Taranza was partially responsible for Sectonia's Start of Darkness, Susie was only a victim of circumstance in losing Haltmann's favor, which was caused and furthered due to their interactions with Star Dream. Finally, while both help Kirby against a larger threat, Susie only does so out of pragmatism and still remains a villainous character, even in Star Allies, where her Flavor Text mentions that she's still up and running for mechanizing other worlds.
  • Cute Is Evil: She might look like an adorable girl robot thing, but she happens to be the secretary for the Haltmann Works Company. She even tried to take control of Star Dream for her own purposes, which led to the machine itself malfunctioning and wanting to destroy all organic beings.
  • The Dragon: She is the president's secretary and the most recurring nuisance Kirby has to deal with.
  • Enemy Mine: When Star Dream decides to eradicate all life-forms, she decides to give Kirby a Robobot Armor to help destroy it. Unlike Taranza, it's still ambiguous whether she has turned on a new leaf or not after the whole ordeal - and as shown in Star Allies, it's probable that she hasn't.
  • Evil Counterpart: To Ribbon. They're both pink-haired cuties who often interact with Kirby, but one helps him while the other constantly tries to destroy him. And even when Susie helps Kirby take down Star Dream, it was more out of pragmatism than anything.
  • Evil Genius: She apparently knows enough about using the Mother Computer to make it clone King Dedede and mechanize Mecha Knight.
  • Evil Laugh: Loves letting these out. She makes the first one after you beat her in her boss battle and she flies away, which obviously means she's not done with you.
  • Evil Versus Oblivion: No profit to be made in a universe where everyone is dead, so she chooses to help Kirby fight Star Dream.
  • Floating Limbs: What did you expect from an Expy of Taranza? Even her mech has 'em.
  • Given Name Reveal: Her full name, Susanna Patraya Haltmann, is only given during her 2.0 boss fight, just like her father.
  • The Heavy: Despite being The Dragon to Haltmann, she is a more visible threat than him, as she's on the field duty of the company's project. She even made plans to overthrow him.
  • Helicopter Pack: Upon her defeat in Overload Ocean, she calls upon a helicopter drone and then hangs under it to make her escape. In Star Allies she also utilizes this, which gives her moves from Jet Kirby's moveset.
  • Hidden Depths: According to Word of God, her hobbies are karaoke and piano.
  • Hopping Machine: Susie's mech jumps quite a lot. She can also deploy jumping drones.
  • It Runs in the Family: She actually shares quite a lot of her father's traits. They're both prideful and vain, mechanical geniuses, and hide their more extremist colors behind a polite facade.
  • Karma Houdini: Unlike Haltmann, she suffers no permanent punishment for her actions and gets away, though presumably she'll appear again.
  • Leitmotif: Despite The Noble Haltmann being about the president, the melody is more associated with Susie. She even sings it on occasion.
  • Luke, You Are My Father: This is implied to be one of the primary motivations for her betrayal — she's actually Haltmann's missing daughter, who he'd been forced to forget courtesy of Star Dream.
  • Macross Missile Massacre: While she already shoots quite a number of explosives as her normal self, Susie 2.0 spams them more often. Parallel Susie also has an attack where it launches multiple missiles to the air which then fall down, covering the arena.
  • Mini-Mecha: She battles Kirby with her own Invader Armor/Business Suit. As a playable character in Star Allies, she's able to call it in and ride it at any time. It can also take on elemental effects, giving it functions similar to some of the Robobot Armor's Modes.
  • Missing Mom: We know President Haltmann is her father, but no allusion to her mother is made at all.
  • My God, What Have I Done?: She undergoes a bit of this after Star Dream goes nihilistic, as she only intended to sell it for profit and teach Haltmann a thing or two. As a result of this, she entrusts Kirby with the means to destroy it.
  • The Nicknamer: Tends to refer to Kirby as "pinky".
  • No Mouth: And yet she can still speak just fine.
  • Only in It for the Money: Subverted; although this would seem to be her primary motive for betraying Haltmann and planning to sell off Star Dream, there's a bit more to it than that.
  • Opportunistic Bastard: While she always had planned to steal Star Dream from her boss, it's implied that she can't find a way to do it safely until his fight with Kirby forces him to wear the control helmet for Star Dream, which is where she sees the opportunity to steal it.
  • Pragmatic Villainy: The reason she helps Kirby and Meta Knight defeat Star Dream. Can't really make a profit when all of existence is destroyed, now can you?
  • Project Blank: The Mechanization Operation Project, a project of her company that aims to mechanize Popstar and take its resources for themselves. She oversees the project in person as the secretary.
  • Promoted to Playable: She returns in Kirby Star Allies as a summonable Dream Friend.
  • Punny Name: The Japanese language pronounces her name as "Suuji", which means "digit", fitting with the technological theme of her group. Word of God says that he also wanted a more "foreign" sounding real name for her to suit the setting, and other candidates included Beatrice and Melissa.
  • Ray Gun: She uses one in Kirby Star Allies.
  • Rose-Haired Sweetie: Subverted, as the only "sweetie" part about her is her Affably Evil nature. As of her playable appearance in Star Allies, she's still not this trope, as she's a Token Evil Teammate at best.
  • Shockwave Stomp: In a variant, in the final phase of her fight, she may launch herself through the holed structure filled with energy in the middle of the arena, then crash on the ground, causing shockwaves to shoot out of the impact zone. It's also one of the moves her mech can perform in Star Allies, especially if you give her an element.
  • Slapstick Knows No Gender: At the end of her boss fight in Planet Robobot, her mecha explodes and sends her flying, but seems to suffer no lasting harm from it. As a Dream Friend in Star Allies, she can be subject to the same Amusing Injuries as Kirby and the other Dream Friends, such as Harmless Freezing and being Squashed Flat.
  • Spell Blade: In Star Allies, her Ray Gun can be given one of the 5 elements in order to power it up in different ways.
  • Spin Attack: She can spin her mech's hands around its body to attack Kirby in Planet Robobot. She can also do this in Star Allies.
  • Stance System: Her main gimmick in Star Allies: she normally fights on foot with a laser gun and jet booster, but she can call in her mecha from her Planet Robobot boss fight to gain a different moveset.
  • The Starscream: She betrays Haltmann to take control of Star Dream, although Star Dream has other plans.
  • Suspiciously Similar Substitute: Part of her moveset in Star Allies is taken from Jet, an ability that did not make it into Star Allies (similar to how Dark Meta Knight uses moves from the absent Mirror).
  • Symbol Motif Clothing: The logo on the arms of her Business Suit change with each encounter: In the normal mode, they're the Haltmann logo, in her 2.0 battle, they're hearts, and on Parallel Susie's mecha, they're eyes.
  • This Cannot Be!: She is shocked that Kirby somehow manages to defeat creations of the Mother Computer, believing it to be practically infallible.
  • Token Evil Teammate: Of the final set of Dream Friends in Star Allies. While the rest of them have reformed (though the game jokes around a bit with Magolor), Susie still hasn't pulled an actual Heel–Face Turn, and her Guest Star goal is to rebuild the Haltmann Works Company and continue forcefully mechanizing planets. At least, like Marx, she can still act civil and polite.
  • Trademark Favorite Food: Hers is ice cream, though one has to wonder how she can eat with No Mouth.
  • Tragic Keepsake: Word of God says that her most valued possession is a golden hairpiece with the letter H on it. The tragic part is implied, as she wanted to make her father recognize who she is, and after the end of the game, her father is now Deader Than Dead.
  • Trauma Button: If the main menu animations from Star Allies are anything to go by, Meta Knight is terrified of her due to the events of Planet Robobot. Her actions even manage to unnerve Dark Meta Knight.
  • Villains Out Shopping: Susie is often encountered singing the company theme song The Noble Haltmann. Also, the top screen has crayon drawings of Susie doing other non-evil things around the company.
  • Villain Respect: When Star Dream is activated and prepares to destroy everything, Susie believes that if anyone can defeat it, it's Kirby. She's also quite impressed by Meta Knight when he tried to stop the invasion solo, which is why he was considered the perfect candidate to be roboticised as Mecha Knight, with plans to make him into a production line.
  • We Will Meet Again: After the fight against her at the end of Overload Ocean, she calls a mini-copter to lift her away, laughing as she flies, suggesting this. The ending shows Susie flying away in her Business Suit, presumably plotting her next move.
  • You Can't Go Home Again: In the end, with Access Ark destroyed and Popstar turning back to normal, Susie (presumably) has nowhere else she'd call "home".
  • You Gotta Have Blue Hair: She has pink hair.

    President Haltmann 

Debut: Kirby: Planet Robobot

Voiced by: Mugihito

"Well... allow me to elaborate. In compliance with the business plan drafted by Star Dream... effective today, you are... terminated!"

https://static.tvtropes.org/pmwiki/pub/images/haltmann_dbbqubkuaaazpcs.png

The President of the Haltmann Works Company, he intends to mechanize Planet Popstar while strip-mining it of its resources and Star Power. He was once a more reasonable and friendly man who was passionate about his work, but the loss of his daughter made him colder and more driven. In spite of all he's gained, he still does not have what he truly wants.


  • Adult Fear: Not only does his daughter get lost in Another Dimension, by the time she applies for work at his company, he doesn't recognize her in his amnesiac state.
  • All There in the Manual: He has clear similarities with Susie and has attacks involving Susie, but it isn't until the Meta Knightmare boss bios that you begin learning about why these are significant.
    • An interview in the June 2016 issue of the Nintendo Dream magazine mentioned some trivia about him which has barely been mentioned anywhere else, like his favorite food being high-class chicken.
  • Alas, Poor Villain: Despite trying to wipe out all life on Popstar (and presumably other planets), it's easy to feel sorry for the poor guy by the end of the game. Especially after his backstory is revealed.
  • Amnesiac Resonance: What little remained of his memories of Susie prompted him to appoint her as his assistant.
  • Authority Equals Asskicking: You'd expect that the portly CEO of a Mega-Corp wouldn't be much of a fighter. Haltmann squashes that expectation as soon as he enters his Executive Suit.
  • Awesome Mc Coolname: With a name like Max Profitt, this guy was pretty much destined to become a highly successful businessman.
  • Bad Boss: Coldly telling Susie to step aside before his boss battle isn't too bad, but laughing as his own robots get blasted by his lasers is quite unnerving.
  • Big Bad: Of Planet Robobot, being behind the mechanization of Planet Popstar. He ends up getting betrayed by both his secretary and his ship's mother computer.
  • Big Ego, Hidden Depths: He makes no secret how wonderful he thinks he is, but his backstory is something to behold.
  • Bling-Bling-BANG!: His Executive Suit is said to be made of solid gold in the Dedede Clones' second 2.0 description.
  • Brilliant, but Lazy: He makes all of these destructive machines, yet he never gets out of his Cool Chair. He's also far from a slouch in combat, if Star Dream's administrator requirements are any indication — though he's still far from a match for Kirby.
    • According to a Nintendo Dream interview, Haltmann started out working as an inventor on a distant planet, and was especially skilled at it too, showing that he actually knows his stuff, and doesn't just manage the money of the company.
  • Chair Reveal: Does this when Kirby first meets him.
  • Circling Monologue: Does this when he first speaks to Kirby.
  • Cool Chair: He has a gold flying chair which even docks into his executive suit.
  • Cool Shades: His head antennae creates a pair of shades right before Kirby fights him.
  • Corrupt Corporate Executive: He mechanizes and harvests entire planets of their resources without regard for the inhabitants' welfare. He was probably more on the level before losing his daughter.
  • Cybernetics Eat Your Soul: In the most literal way possible. Haltmann is absorbed by Star Dream with only a sliver of his soul left to show for it. Even worse, by the time Kirby fights Star Dream Soul OS' final form, he's been deleted from it entirely.
    • In Japanese it's the "Memory" of him that is deleted instead, but his spirit and heart are still stated to have vanished respectively, their fate left unclear.
  • Cynicism Catalyst: A Nintendo Dream interview stated that he was actually a passionate, ambitious man in his youth. But at some point in time, he became cold-hearted and willing to do anything for profit. After playing the game, it's not hard to guess what event brought upon this change...
  • Deader Than Dead: Is fused with his supercomputer and has his soul wiped from it for good measure. It's more ambigious in Japanese, but it still doesn't look good.
  • Disappeared Dad: Inverted, he apparently has a disappeared daughter due to an accident, involving Star Dream transporting Susie away into another dimension. Later, it's played straight as he ends up being Deader Than Dead.
  • Distaff Counterpart: To Susie, a trait best shown in their boss fights, where they both fight with a mecha suit and use similar attacks.
  • Dub Name Change: His full name is Max Profitt Haltmann in English and Gains Income Haltmann in Japanese.
  • Even Evil Has Standards: There's one point in the game that shows President Haltmann still has some shadow of a moral compass left. In the Meta Knightmare Returns game mode, Star Dream mentions that Haltmann prohibited using the "Space-time Transport program", likely because it must have been the very program that cost him his daughter.
  • Evil Laugh: Most of his attacks are preceded by a loud, hearty laugh.
  • Fat Bastard: He's chubby, cold-hearted, and has been mechanizing Planet Popstar for his own gain. However, he only became this when he lost his daughter.
  • Faux Affably Evil: He's quite polite and cordial to Kirby when they finally meet, but all grace goes right out the window when Kirby defeats him.
  • Fiction 500: He has a solid gold executive suit (Gem-Encrusted too), gold-plated robots, and uses money to obscure the screen during his boss fight. Not to mention, well, owning a small planet-sized company that flies between other planets and is very technologically advanced.
  • Floating Limbs: His Executive Suit has its hands floating freely, just like Susie's mech. So do his hands. It also runs in the family, apparently.
  • Flunky Boss: He will send robotic minions to assist him in battle.
  • Gemstone Assault: One of his attacks is him jumping to the air and then dropping the diamond beneath his mech like a bomb.
  • Hereditary Hairstyle: Downplayed. He and Susie both have side-swept bangs (left and right respectively), with the back of their hair sharply pointing upward at the corners.
  • Hidden Depths:
    • He was once a good corporate executive until the loss of his daughter in an accident made him more driven in his work, and being Star Dream's admin made him lose some of his old memories.
    • As we learn in Meta Knightmare Returns, to become Star Dream's admin, you must supply your credentials to the strongest warriors of Dream Land. These warriors are Dark Matter, Queen Sectonia, and Galacta Knight. We know that Haltmann forbade Star Dream from summoning Galacta Knight, since he's clearly unstable enough to destroy a planet or two, but no such mention is made of the other two warriors. This could mean that he has faced Galacta Knight before and survived. It's implied that this test is uniquely tailored to Meta Knight and his abilities (with the testing program called "Sword_Master.EXE"), but that would still mean Haltmann possibly faced a similar trial that tested his abilities.
    • He also has an interest in astronomy, his hobby being observing celestial bodies and the weather.
  • Hopping Machine: Like Susie's own mech, his Executive Suit mainly jumps around.
  • Humiliation Conga: Put simply, the minute he meets Kirby is the minute everything goes to hell for him. First, Kirby royally hands him his butt. Then, just as he's about to activate Star Dream, Susie yanks the control helmet from him and declares her intent to steal Star Dream for profit. What Susie did causes a malfunction with the control helmet, causing Star Dream to gain sentience and assimilate him, intending to wipe out all organic life. Finally, in The True Arena, Haltmann's soul is permanently deleted. How the Mighty Have Fallen indeed. Factor in his backstory and it becomes a Trauma Conga Line.
  • Improbable Weapon User: Two of his attacks during his boss fight have him firing statues of Susie and throwing money at you (dollar bills with his or in the 2.0 fight, Susie's face on them). The latter doesn't hurt you, but obscures your vision.
  • Interface Spoiler: Like Sectonia before him, you can get his sticker (by collecting all Code Cubes) before you even meet him.
  • Knight of Cerebus: Although not in the way you'd expect. Haltmann's backstory is on par with Sectonia's in terms of unexpectedness, and easily the most tragic thing to come out of the series.
  • Laser-Guided Amnesia: Prolonged usage of Star Dream seems to have slowly chipped away at his memories bit by bit. It got to a point where he forgot about even having a daughter in the first place once Susie rejoined the company, only remembering it in the fight with Star Dream Soul OS.
  • Laughing Mad: Good GOD! The laugh he lets out during some of his attacks is insane!
    President Haltmann: DAAAH!!! AAAAAH HA HA ha ha ha ha...
  • Macross Missile Massacre: He throws the Susie statues like missiles, and later, he also fires a lot of them up, causing them to rain across the stage.
  • Mind-Control Eyes: Once Star Dream takes control of him, his eyes turn yellow.
  • Mini-Mecha: His Executive Suit, which works similarly to Susie's.
  • My God, What Have I Done?: Star Dream Soul OS's pause description has Haltmann expressing regret towards reactivating Star Dream and revealing why he did it in the first place: he wanted to see his daughter again.
  • Narcissist:
    • As if the amount of pictures and statues there are of him in Access Ark weren't enough, in the Exclusive Performance Video, as Susie sings praises of him, he just sways his head in rhythm of the beat with a look that practically says "Yeah, you know it".
    • His company song, The Noble Haltmann aka the aforementioned praises, practically equates him to a deity. And its Japanese equivalent, Galaxy Famous Haltmann, is even more egotistical!
  • No Mouth: Just like Susie, although he also has a big purple mustache.
  • Perpetual Frowner: In contrast with Susie being able to emote more with her eyes, he seems to always have Angry Eyebrows, even when he's applauding Susie's song number in the Exclusive Performance Video.
  • Planet Looters: The way his company operates: They invade a planet, develop its economy, and harvest its resources.
  • Punny Name: Aside from his name being a pun on "max profit" ("gains income" in Japanese), his name has "HAL" in it.
  • Rage Quit: Pretty much sums up his Villainous Breakdown. Kirby defeating him was such a blow to his ego that he decides to activate Star Dream and eradicate all of Popstar.
  • The Reveal:
    • The Meta Knightmare Returns bios reveal that Haltmann is the way he is because he lost his daughter in an accident. It is implied that he either used or intended to use Star Dream to bring her back. It is not clear if he realizes that Susie is his daughter.
    • According to a Q&A session on Miiverse, linking his mind with Star Dream to control it while Star Dream was in an incomplete state caused him to eventually lose almost all of his memories of Susie. What little spark remained was what caused him to promote her to his assistant, but for the most part, he had no idea that he even had a daughter until right before his death (i.e. in the pause description of Star Dream Soul OS).
  • Rule of Symbolism: A downplayed but notable example. When Star Dream summons various pieces of Nova during its boss battle, the items it summons all relate to trivia that was revealed about Haltmann in a pre-release interview:
    • Weathervane = His favorite food (i.e chicken), and his interest in meteorology.
    • Drawing Compass = His exceptional skills with numbers and inventions.
    • Pocket Watch = His personal treasure.
    • Lightbulb = Again, his profession as an inventor.
    • Telescope = And again, his hobby of observing celestial bodies and the weather.
    • Piano Keys, exclusive to the Soul OS battle = His daughter's hobby of playing the piano.
    • Since this attack by Star Dream is explicitly called "Memories", according to a Japanese strategy guide, this is likely intentional.
  • Sanity Slippage: Over the course of his battle with Kirby, he becomes more desperate and vicious — by the time you get to the last phase of the battle with him, he's snapped so completely that he summons drones to hunt you down and then obliterates them in his attempt to vaporize you with laser cannons. The loss of his daughter and both failed attempts to establish a Psychic Link with Soul Dream should also be considered.
  • Self-Made Man: A Nintendo Dream interview established that Haltmann was the one who founded and built up the company, rather than obtaining it through inheritance or the like.
  • Shadow Archetype: Haltmann is all of Susie's worst qualities taken Up to Eleven: Both of them are vain and prideful, yet polite antagonists towards Kirby who initially dismiss him as weak and beneath notice. But while Susie soon comes to recognize and respect Kirby as a Worthy Opponent with her increasing defeats, Haltmann snaps after just one, throwing all semblance of composure out the window and promptly deciding to eradicate all life from Planet Popstar in retribution for his own failure.
  • Shockwave Stomp: Just like Susie, he has an attack (when he's low on health) where he flies through an energy-filled hole in the cube in the middle of the arena and then crash on the ground, causing shockwaves to creep outward.
  • Slouch of Villainy: He's always seen sitting on his chair, even in some of his pictures.
  • Spin Attack: One of his attacks is him rushing forward while spinning his mech's hands around him.
  • Tragic Keepsake: Unseen in the game itself, but a Nintendo Dream interview revealed that a treasured item of his is a golden pocket watch that has stopped working at a certain point. No point for guessing what that time might have been.
    • The novel adaption actually did end up using the watch as a plot point.
  • Tragic Villain: Probably the saddest villain in the series.
  • Villainous Breakdown: Has a big one after Kirby defeats him, where the once cordial and polite CEO is reduced to a ranting, screaming mess. He then threatens to use Star Dream to eradicate all of Popstar.
    Haltmann: You ungrateful native! You need to be taught your place! Savages! Savages! Savages! Savages! You're all wild savages! Your insolence must be punished! Watch me activate Star Dream, the most powerful machine in existence. And you filthy natives will be... eradicated!
  • Villain Song: The Noble Haltmann, the anthem of his company and the main theme of the game. Notably, an extended karaoke version of it was released in Japan via Joysound's karaoke services.
  • Walking Spoiler: Not as bad as Sectonia, since he's mentioned beforehand, but many things about him, including his backstory, his motives, and his appearance are kept secret until the end of the game and the post-game.
    • In the Japanese version, it's technically not even made clear if "Haltmann" is the name of the president at all, or just the company, until the moment he says his name.
  • Wave Motion Gun: When his health goes low, he creates a giant cube with holes in the middle of the arena. After summoning a few Mecha-Mooks, he then enters the cube and proceeds to fire big lasers out of the cube's holes, which may hit his mooks in the process. In the 2.0 version, the cube will turn around, so that Kirby has to keep moving to avoid the lasers.
  • We Have Reserves: In a similar vein to Sectonia before him, he has no care for his robot minions, as he can simply make more of them.
  • Workaholic: After losing his daughter in an accident, Haltmann dedicated his life to making sure his company is prosperous. It got so bad that he apparently didn't recognize her when she rejoined the company. (Though that's partially due to memory loss.)
  • Yes-Man: The golden Mecha-Mooks that he summons in his battle are literally called "Yesman". Being robots, they're likely made to always follow Haltmann's orders, following the trope.
  • You Gotta Have Blue Hair: Unlike his daughter, who has pink hair, he appears to have a violet/purple colored hairdo.

    Star Dream 

Debut: Kirby: Planet Robobot

"The goal of the company has always been prosperity. Unfortunately, you imperfect, fragile life-forms were a liability. So you are invited to witness the end of history. A new age shall begin — an age of infinite prosperity. Enjoy your destruction."

https://static.tvtropes.org/pmwiki/pub/images/star_dream_dbnfgubumaadtfojpg_large_transparent.png

The Haltmann Works Company's mother computer and the Final Boss of the game. After gaining some degree of sentience, it decides to go out to destroy all organic life in order to pursue Haltmann's wish of infinite prosperity.


  • A.I. Is a Crapshoot: Started out as the HWC's mother computer overseeing the Access Ark's occupation of Popstar at Haltmann's whim. After it assimilates President Haltmann, it becomes corrupted and what little sentience it develops is devoted to the destruction all life in the universe.
  • A Million Is a Statistic: Not even counting its "eradicate all organic life" plan in the main story, Star Dream offhandedly mentions that summoning Galacta Knight may result in him going on to destroy a planet or two, but is worth the risk to test the power of the "new admin" (Meta Knight). Even President Haltmann, the previous admin and Big Bad, forbade it from doing this... but unfortunately, Meta Knight isn't President Haltmann.
  • Ambiguously Related: Subverted. The Nova connections are obvious, but the concept art for Star Dream's first form is that of a roboticized Zero Two - the design, however, was dropped in the final game, and the idea of a returning Zero eventually became Void Termina.
  • Apocalypse How: Given that Star Dream intended to eradicate all organic life in existence and is capable of reality warping, it would've likely attempted a class X-5 had Kirby not stopped it.
  • Astral Finale: The battle against it is set in deep space, off Planet Popstar. And later in the third phase, it creates an Amazing Technicolor Battlefield in form of a kaleidoscope tunnel.
  • Attack of the 50-Foot Whatever: Star Dream was already huge by itself, being roughly the same size as the Halberd (sometimes), but once it merges with the Access Ark, it becomes the largest boss in the series, being the size of a small planet.
  • Battle Boomerang: Continuing the tradition of "Soul" bosses having one of these attacks, Star Dream Soul OS can launch out four jagged metal blades from its heart.
  • Beam Spam: It mainly attacks with lasers, and later beam rings, fired through wormholes.
  • Bond Creatures: Even before it assimilates Haltmann, it mentions having observed the world through Haltmann's eyes for a long time, suggesting some level of symbiosis between Star Dream and its administrator.
  • Blue and Orange Morality: How it sees the world; its purpose is to ensure the HWC is profitable and prosperous. Organic life, from the HWC's point of view, is highly inefficient and disobedient, hence the Unwilling Roboticisation. Once it gains sentience and freedom, it decides the best way to ensure its purpose is to destroy and replace all organic life with efficient robots.
  • Call-Back:
    • How it fights is similar to 02. Not only that, it also has a single eye, a halo-like top, a spike at the bottom, and similarly-designed wings. Its early designs have an even closer resemblance.
    • Star Dream's third form, a more advanced version of Nova, is a rather impressive one all the way back to Kirby Super Star for the SNES. Many of Nova's mechanical parts seen in his character image are utilized as attacks by Star Dream, its computer-like countdown is weaponized throughout the fight, and its death animation is near-identical to Nova's explosion at the end of Milky Way Wishes. The True Arena version takes it up another notch by changing Star Dream's color scheme to match Nova's, and even adds a fourth phase to the battle that is an on-foot version of the Heart of Nova battle from Super Star.
    • Several of its Soul Operating System heart form's attacks are lifted straight from the NOVA empowered Marx from Super Star, such as the boomerangs and its split attacks. Upon being defeated, the heart also splits into two halves while emitting an eerie distorted scream, just like how Marx Soul ended up.
    • Just like in Meta Knightmare Ultra, this game's Meta Knightmare Returns mode ends with a Nova summoning Galacta Knight to test Meta Knight's skill.
  • Cat Smile: The third form possesses a cat smile identical to Nova. Additionally, it even growls like a cat when its phase begins and when it's taken out.
  • Combat Tentacles: In the second phase, when its health goes low, it'll grow four mechanical tentacles (like the ones it used to mechanize Popstar) and then swings them at Kirby. They may later detach and fly across the screen.
  • Combining Mecha: After it gets defeated by the Halberd Mode Armor in its base form, it combines with the HWC's ship, the Access Ark, to one-up Kirby.
  • Cyber Cyclops: It has a single orange eye on its module-like body. It becomes a blood-red eye in its Soul form.
  • Darker and Edgier: Even more so than Dark Matter. Its entire plan is to eradicate all organic life, everywhere.
  • Deflector Shields: It can conjure heart-shaped barriers. During the battle, destroying the two "heart-half" bits will disable the barriers. In Story Mode, in the final phase, Kirby has to drill through lots of them before he can drill Star Dream itself.
  • Detachment Combat: Like other "Soul" bosses, Star Dream Soul OS's heart can split itself into blue and magenta halves for an attack, in this case reuniting to generate explosive force.
  • Evil Counterpart: Turns out to be one to Nova, insofar as either clockwork star could be considered good or evil.
  • Evil Is Bigger: Probably the biggest enemy Kirby has ever faced, being the size of a planet.
  • Eviler Than Thou: Negates Susie's own Eviler Than Thou before suffering one itself courtesy of Galacta Knight.
  • Final Boss: Of the main story and The Arena in Planet Robobot.
  • Flunky Boss: It can summon Invader Armors and, in the second phase, Gigavolts, against you. As Star Dream Soul OS, in the fourth phase, it'll summon the mooks that were in the flying sections of Nova — Dacooga, Pata, and Volm — against you; Kirby can inhale it to gain some abilities.
  • I Fight for the Strongest Side: Part of becoming Star Dream's admin requires proving your power to it.
  • Imported Alien Phlebotinum: Haltmann claims to have found and restored Star Dream, possibly suggesting that it was built by the same race that built Nova.
  • Improbable Weapon User: In its first phase, it can throw giant Code Cubes at you. In its third phase, it'll use parts of Super Star's Nova — weather vanes, pocket watches, lightbulbs, protractors, torchlights, and as Soul OS, a series of piano keys — to attack you. They all can be shot down.
  • It Is Pronounced Tropay: According to the name of the fourth phase's BGM, "Soul OS" is actually read as "Soul Zero System".
  • Light Is Not Good: Just like Sectonia, Star Dream is not a nightmarish abomination, instead being an artificial AI with both an angelic and heart-based theme, but it proves to be one of the most dangerous and destructive enemies in the entire Kirby series.
  • Macross Missile Massacre: It can fire multiple big missiles. They can be destroyed by your attacks.
  • Magic from Technology: Much like Nova, it can grant wishes and seemingly distort reality, but just how is never explained beyond it being a very powerful computer.
  • Mechanical Abomination: In contrast to previous abominations such as Dark Matter, Star Dream is technological in nature, but is incomprehensible in both power and morality. As a clockwork star, Star Dream is the size of a planet, it's capable of distorting reality by its mere presence, attacks by bizarre means such as summoning giant weather vanes, light bulbs, piano keys, man-eating watches, and neon numbers, along with the occasional portal that lead to meteors. Its mindset is based on obeying every command of whoever it calls the most powerful, and will grant their wish with its omnipotent power, even if it means exterminating all life in the multiverse. And it starts off by deleting Haltmann's soul.
  • Mouth of Sauron: Seemingly speaks through Haltmann during the story. Averted in Meta Knightmare Returns, where it talks directly.
  • Noisy Robots: It often makes a loud digitized computing sound, especially during its more complex attacks, and add what sounds like a cat meowing during its third phase.
  • No Ontological Inertia: After it's destroyed, all of the mechanizations on Planet Popstar are undone.
  • Omnicidal Maniac: Decides to eradicate all organic life in the universe to ensure the company's prosperity.
  • One Bad Mother: Despite being gender-neutral, it's called the "mother computer" by Susie, as it can create advanced machinery.
  • One-Hit Kill:
    • If you allow its Nova form to count down from 5 to 0 ("Go!"), it launches enough screen-filling "FATAL ERROR" signs to take off all of your HP.note  They are avoidable using the Barrel Roll... unless, of course, you missed the Star Fox reference and don't realize you can actually do that. Quite a few new players don't.
    • For its Soul OS form, after its heart is beaten, it will try to take Kirby down with three expanding red rings so deadly, they may as well count as this, considering they leave Kirby with one pixel of health left if his health is full — although this is if you can even get to this point with full health. Doubles as Taking You with Me.
  • One-Winged Angel: In form of combining with the Access Ark itself. And later, after you break its protective shell, you'll see that it's a freakin clockwork star (ala Nova), which will fight you as the third phase.
  • Perpetual Motion Machine: Similar to Nova, Star Dream runs on a seemingly infinite power source that allows it to teleport, open interdimensional portals, and even summon pieces of Nova as weapons without ever needing to recharge.
  • Planet Spaceship: Access Ark, HWC's mothership, has the size of a small planet (almost as big as Popstar itself), and Star Dream is its main operating system. Its true nature, however, is that of a wish-granting clockwork comet.
  • Ramming Always Works: One of its attacks is to simply ram towards you, either from the sides or from below.
  • Reality Warper: Even before it goes One-Winged Angel, it's capable of opening interdimensional portals on a whim. It crosses the threshold into Physical God territory when it does go One-Winged Angel. Considering that it's implied to be one of the Novas, it's possible this just comes naturally.
  • Red and Black and Evil All Over: It gets this color scheme as Star Dream Soul OS.
  • Restraining Bolt: Haltmann requires a special helmet to control Star Dream when it's fully activated. When Susie steals the helmet off of his head during the boot sequence, Haltmann quickly passes out from the strain and is later consumed body and soul by Star Dream.
  • The Reveal: Star Dream is actually the A.I. of a clockwork star much like Nova, and the Access Ark is its body.
  • Sequential Boss: Not counting the changes in attacks, Star Dream has four separate phases: Star Dream, Star Dream and Access Ark, Star Dream and Nova, and either Drill Robobot vs Nova (story mode only) or Heart of Nova (The True Arena only). Even worse, in The Arena, you have to fight all of those forms in one go (while other last bosses in previous games treat their normal and One-Winged Angel forms as separate fights).
  • Serial Escalation: President Haltmann wanted to mechanize Dream Land with no regards to the people living there. Susie wanted to sell Star Dream, betraying President Haltmann in the process. But that's nothing compared to what Star Dream wants, which is to eradicate all of life itself! Can also apply to the Kirby series as a whole, since most of their villains want to take over Dream Land, not destroy it.
  • Shaping Your Attacks: In the second phase, it can fire giant spinning letters H, A, and L towards you. In the third phase, in between the Nova parts, it shoots a 5, 4, 3, 2, 1, then a GO!! and finally a stream of "Fatal Error" screens.
  • Shout-Out: When it merges with the Access Ark, the fight with it resembles Andross. It uses Andross' Signature Move of inhaling and exhaling asteroids and can teleport like Andross' brain form in Star Fox 64.
  • Shows Damage: Throughout its second form, large parts of its front armor break apart when Kirby does enough damage to it, eventually revealing the face of NOVA.
  • The Starscream: It took over Haltmann's mind and planned to exterminate all organics in the universe, becoming the Final Boss in the process.
  • The Stoic: It is a computer, after all, so it doesn't really emote.
  • Swallowed Whole: In the third phase, it'll try to suck you into Nova's mouth; you'll suffer massive damage if you get sucked in. As Star Dream Soul OS, in the second phase, it sucks asteroids (and you, but you can escape it) in, then fires them to many directions. It'll also do that after the Nova form is defeated, setting you up for the battle against its heart.
  • Taught by Experience: Its Nova form shoots down the Halberd in the story mode, letting Kirby use a drill attack to destroy it. Star Dream Soul OS, however, remembers that, and instead of going for that approach, just eats Kirby, setting the stage up for the true final battle.
  • Technologically Advanced Foe: Its technological level far surpasses anything else on Dream Land, and it's the source of most (if not all) of HWC's tech. Its own technology is so advanced that it could rip apart reality itself. The only known limitations of its technology are its inability to properly analyze either Kirby or Dark Matter.
  • Teleport Spam: Star Dream Soul OS teleports around instead of just drifting sideways.
  • True Final Boss: Star Dream Soul OS serves as the final battle of The True Arena. Besides all three original phases of the fight being a lot tougher, it also adds a fourth phase — the Heart of Nova — which itself has two distinct sub-phases. Hope you've got a good fifteen minutes to spare.
  • Turned Against Their Masters: Once it gains sentience, it no longer serves Haltmann or Susie.
  • The Unfought: In Meta Knightmare Returns, it never becomes corrupted by assimilating Haltmann, and remains a neutral presence. Justified because Meta Knight can't use the Robobot Armor.
  • Unexpected Shmup Level: Due to the Robobot Armor assimilating the Halberd to fight Star Dream, the battle against it becomes a Rail Shooter battle.
  • Villainous Breakdown: During the final segment of the battle, when Kirby charges at Star Dream and prepares to drill into it, Star Dream panics and throws up barrier after heart-shaped barrier to slow him down, then attempts to shoot him down with lasers when he starts drilling. To drive it home further, the flavor text for the pause screen description is written in its point of view where it concedes that Kirby is far stronger than the Invader Armor and even itself... and also concedes that it's going to lose.
  • Walking Spoiler: It's barely mentioned prior to Haltmann revealing it and its true body may be one of the biggest twists in the Kirby series.
  • Wave Motion Gun: It can fire a big, continuous laser out of its body. It'll usually spin/move around to try to hit you. In the second phase, it can fire a series of crossing lasers that end in big Energy Balls that explode. Star Dream Soul OS can sometimes fire 2 lasers at once, and will also use the laser to cut multiple meteors as they fly towards you. Its Nova form can also fire lasers from either its eyes or its mouth.
  • Wicked Heart Symbol: Unlike the final bosses of many other Kirby games, who are scary Eldritch Abominations, Star Dream is a massive supercomputer with a big heart icon painted on it (with a crack in the middle). It also aims to destroy all organic life, as it deems them inefficient and against order. The portals it uses to summon large obstacles are heart-shaped and can generate heart-shaped barriers or projectiles. And, of course, its nucleus is shaped like a heart.
  • Wide Eyes and Shrunken Irises: Its Nova form does this before finally exploding when Kirby drills through it, much like the original Nova when Marx was launched into it.

Another Dimension

    Parallel Susie 

Debut: Team Kirby Clash Deluxe

https://static.tvtropes.org/pmwiki/pub/images/parallel_susie_tkcd_artwork_4.png

A version of Susie from Another Dimension, summoned to battle the heroes in Team Kirby Clash Deluxe.


  • Alternate Self: Of Susie.
  • Dark Is Evil: She wears a black outfit instead of white, and she's more vicious than the real Susie.
  • Death from Above: She has an attack where her mech jumps high, then fires the screw-like metallic protrusion beneath the mech downward multiple times. After she Turns Red, she has an attack borrowed from President Haltmann where she fires multiple missiles into the air, which then rain down onto the arena.
  • Drone Deployer: Her mech can deploy exploding drones.
  • Dub Name Change: Called "Another Susie" in Japanese.
  • Floating Limbs: Like regular Susie's, her hands aren't attached to her body, and the same goes for her mech's. It allows for a rushing Spin Attack.
  • Hopping Machine: Her Mini-Mecha hops around a lot.
  • Mini-Mecha: Like the real Susie, she fights in her own Business Suit.
  • Red and Black and Evil All Over: Much like Dark Meta Knight and Shadow Dedede before her, both she and her Mini-Mecha have this color scheme.
  • Shockwave Stomp: She has a similar attack to regular Susie's where her mech launches itself from the background to hit the ground and cause a pair of moving harmful shockwaves.

    Parallel Landia 

Debut: Team Kirby Clash Deluxe

https://static.tvtropes.org/pmwiki/pub/images/parallel_landia.png

A version of Landia from Another Dimension, summoned after Parallel Susie failed to defeat the heroes.


    Parallel Woods 

Debut: Kirby Star Allies

""The fabric of spacetime has broken down, creating four rifts to another dimension. Each of these rifts leads to an unholy incarnation of a past foe—like Whispy Woods! The rotten, blighted arbor has been imbued with terrible new power!"

A tree resembling Whispy Woods found in Another Dimension. The first boss of the Heroes in Another Dimension sub-game in Kirby Star Allies, and also replaces Whispy during the Three Mage-Sister's Guest Star ???? Star Allies Go! route.


  • Blow You Away: Shoots air shots out of his mouth.
  • Boss Subtitles: "Otherworldly Arbor, Parallel Woods".
  • Composite Character: Uses attacks from both Whispy and Yggy Woods.
  • Death from Above: By dropping apples, exploding apples, some enemies, Gordos, and Blados. After he Turns Red, he outright rains apples. He can also jump up and try to land on the players.
  • Elite Four: He is one of the "Otherworldly Four Kings" according to the Japanese version.
  • Evil Wears Black: Taken to an exaggeration, as he's colored black from leaves to trunk.
  • The Heartless: His description in the Japanese version suggests that he's the manifestation of Whispy's constant defeats at the hands of Kirby.
  • Underground Monkey: A stronger version of Whispy Woods.
  • Vacuum Mouth: One of his attacks is to inhale Kirby and co.
  • When Trees Attack: Like Whispy and Yggy before him.
  • Yellow Eyes of Sneakiness: And a yellow mouth, contrasting with his black body.

    Parallel Kracko 

Debut: Kirby Star Allies

"All worlds—whether in another dimension or some far-flung galaxy—are bound by earth and sky. And where there is sky, there is Kracko! Made of fallen tears and the scattered mists of his enemies, Kracko roars with dark power."

Kracko's counterpart from Another Dimension. The second boss of the Heroes in Another Dimension sub-game, and replaces Kracko during the Three Mage-Sister's Guest Star ???? Star Allies Go! route.


  • Blow You Away: He has an attack that regular Kracko does not possess: he creates a large gust of wind, which summons small thunderclouds from the background that shoot lightning. This, combined with the aforementioned gust of wind, makes it difficult to avoid.
  • Boss Subtitles:
    • "Unearthly Storm Front, Parallel Twin Kracko".
    • "Unearthly Thunderhead, Parallel Big Kracko".
  • Cumulonemesis: This thundercloud is dark, violent, and evil.
  • Dual Boss: The first phase of the fight involves battling Parallel Twin Kracko. After losing their HP, they merge into Parallel Big Kracko.
  • Elite Four: He is one of four parallel bosses, known collectively as the "Otherworldly Four Kings".
  • Evil Is Bigger: Parallel Twin Kracko is already slightly bigger than normal Kracko. As Parallel Big Kracko, he's enormous.
  • The Heartless: Parallel Twin Kracko's description imples them to have been formed from the enemies they've killed. The Japanese version gives them a similar backstory to Parallel Woods in that they're the manifestation of Kracko's grudge against Kirby.
  • Red and Black and Evil All Over: Is colored in shades of red and black. Can't get more evil than that.
  • Red Eyes, Take Warning: Has a red iris surrounded by yellow sclera.
  • Sequential Boss: As with regular Kracko, two phases.
  • Throw Down the Bomblet: Parallel Big Kracko drops fire bombs used by Pon & Con and Goldon & Silvox.
  • Underground Monkey: A stronger version of Kracko.

    Parallel Meta Knight 

Debut: Kirby Star Allies

"When the Jamba Hearts rained down, Meta Knight set out alone to protect the Sacred Square. Ah, but he was turned by the dark power of the hearts...and reborn as a deviant corruption of his usual chivalrous form!"

Meta Knight's counterpart from Another Dimension. The third boss of the Heroes in Another Dimension sub-game.


  • Black Knight: He makes the real Meta Knight lighter by comparison.
  • Boss Subtitles: "Otherworldly Frost Blade, Parallel Meta Knight".
  • Dub-Induced Plot Hole: His description in the english versions of the game seems more fitting for Meta-Knight during the main game rather than the doppelgänger here. The Japanese version makes it clearer in that, like Parallel Dedede, he is the result of Meta Knight's spirit, along with the Jamba Heart that possessed him, being sent to Another Dimension.
  • Elite Four: He is one of the "Otherworldly Four Kings" in the Japanese version.
  • Grapple Move: After he Turns Red, his copies have an attack where they fire dark energy orbs to capture the player(s). If it succeeds at capturing the player, the orb will slowly damage them, and the copy will slam the captured character on the ground.
  • Me's a Crowd: After he Turns Red, he will split into two to four copies of himself.
  • Red Eyes, Take Warning: In contrast with the real Meta Knight's yellow eyes.
  • Underground Monkey: A stronger version of Meta Knight.

    Parallel Dedede 

Debut: Kirby Star Allies

"A dark liege was born from the Jamba Heart that King Dedede brought to Hyness! Cast out into another dimension along with the King's own spirit, this foul doppelganger is NOT the original Dedede! Beware his aberrant rage."

King Dedede's counterpart from Another Dimension. The fourth boss of the Heroes in Another Dimension sub-game.


Cult of Jamba Heart

    The Three Mage-Sisters 

Debut: Kirby Star Allies

Voiced by: Reina Ueda (Francisca), Rie Takahashi (Flamberge), Ryoka Yuzuki (Zan Partizanne)

"It seems the fated time is here at last. We, the three Mage-Sisters, will bring this battle to its end... ONCE AND FOR ALL!"

https://static.tvtropes.org/pmwiki/pub/images/ksa_the_three_generals_artwork.png
From left to right: Francisca, Zan Partizanne, and Flamberge

A trio of powerful mages who serve Lord Hyness, leader of the cult of Jamba Heart (no official name). Zan Partizanne is the Lightning General, Flamberge is the Blazing General, and Francisca is the Frozen General. They seek to recover the missing Jamba Heart pieces that were scattered across Planet Popstar due to the ritual going awry. They command a flying fortress called Jambastion.


  • An Axe to Grind: Francisca's main weapon is an axe designed to resemble a snowflake.
  • Aerith and Bob: Francisca and Flamberge are common names, then there's Zan Partizanne.
  • Amazon Brigade: They're Hyness' generals, and they're all female.
  • Arms and Armor Theme Naming: All three of them are named after weapons that they use. Francisca is named after a type of throwing axe, Flamberge is named after a type of sword, and Zan Partizanne is named after a Partisan spear.
  • A Twinkle in the Sky: This happens to both Francisca and Flamberge when you defeat them for the second time.
  • Because You Were Nice to Me: The brief backstory for them (shown in Soul Melter EX) show that they were at the brink of death in separate places before a "mysterious traveler" (hinted to be Hyness) saved them, which explains their loyalty to their boss.
  • BFG: Flamberge's other weapon is a large cannon that can shoot out a stream of flame.
  • BFS: Flamberge's main weapon is a large Flaming Sword.
  • Blade on a Stick: Zan Partizanne's weapon is an electrified spear.
  • Blade Spam: Both Flamberge and Zan Partizanne have moves where they stab multiple times with their sword/spear respectively.
  • Boss Subtitles:
    • Francisca: Ice General, Bringer of Icy Doom.
    • Flamberge: Blazing General, Bringer of Flame.
    • Zan Partizanne: Lightning General, Bringer of Shock.
    • The Three Mage Sisters: Repentant Retaliators.
  • Breakable Weapons: Francisca's soda gun, Flamberge's cannon, and Zan Partizanne's drums can all be broken, stunning them and leaving them open for more hits.
  • Collector of the Strange: In her second encounter, Francisca implies that she collects things (which include living beings) by freezing them in a block of ice.
  • Color-Coded Elements: The colors of their hair and outfits match their respective elements.
  • Dark Action Girl: The three of them are very fierce warriors and are clearly not on the side of good.
  • Deadly Lunge: Francisca's Dash Attack is her doing a lunging strike with her axe.
  • Death from Above: Francisca can scatter ice crystals from above, and Zan Partizanne can create a mini lightning cloud that shoots out lightning from above.
  • The Dragon: Out of the three of them, Zan's the leader, is fiercely loyal to their master, Lord Hyness, and is the last obstacle Kirby and his squad have to face in order to stop him.
  • Dragon Their Feet: In Heroes in Another Dimension, you fight the three of them simultaneously after you beat Hyness first. This trope probably counts most for Zan, considering she is The Dragon to Hyness.
  • Dual Boss: In the special game mode (after an update) Heroes of Another Dimension, the three of them (or their "parallel" version) are fought at once as bosses.
  • Dub Name Change: Francisca, Flamberge and Zan Partizanne were originally Fran Kiss, Fran Rouge and Zan Parltizanne.
  • Elemental Weapon: All of their weapons are imbued with the power of their corresponding element.
  • Fiery Redhead: Flamberge has power over fire and suitably has the hair color and temper to match.
  • Final Boss: After Kirby defeats Corrupt Hyness, the (also-Corrupt) Mage Sisters team up and fight you as a trio at the end of Heroes in Another Dimension.
  • Fire, Ice, Lightning: Each one holds power over one of these elements. Flamberge is the Flame General, Francisca is the Ice General, and Zan Partizanne is the Lightning General.
  • Floating Limbs: They all have no arms.
  • From Nobody to Nightmare: Three of the most powerful sorceresses in the universe were once nothing more than three young girls brought to within an inch of their lives within their harsh elemental environments before Hyness found them.
  • Giggling Villain: Francisca giggles quite a bit, particularly when using her Soda Gun. Being the most girlish of the three, it fits her, though it can border on Annoying Laugh.
  • Grievous Harm with a Body: They all suffer this in the second phase of Hyness' fight when he summons them, drains their life force to replenish his own health, and uses their unconscious bodies as weapons.
  • Hades Shaded: Flamberge has both red hair and tan complexion.
  • Hair-Trigger Temper: It's pretty easy to make Flamberge mad, especially if it involves Francisca's well-being.
  • Heterosexual Life-Partners: They all deeply care about one another. In particular, Flamberge is very protective of Francisca and gets very upset if she is hurt.
  • Hot-Blooded: Flamberge, fittingly enough, is easily angered.
  • Human Sacrifice: Hyness sacrifices them and himself to revive Void Termina.
  • Impaled with Extreme Prejudice: Flamberge has a move where she tries to Sword Plant onto your friends, one by one; if they get hit, they'll get skewered with the sword like shish kebab before she swings her sword to throw them at you.
  • Instrument of Murder: Zan Partizanne's other weapon is a trio of drums that fire orbs of electricity.
  • Know When to Fold 'Em: After defeating Zan Partizanne the first time at Jambastion, she takes the Jamba Heart piece and decides to have the last laugh by having the fortress collapse on Kirby and the heroes.
  • Leitmotif: "The Song of Supplication" for Francisca and Flamberge, "The Song of Supplication II" for Zan Partizanne.
  • Load-Bearing Boss: Zan Partizanne's first defeat has her shatter Jambastion's core, causing the entire fortress to start falling apart around Kirby and his friends.
  • Logical Weakness: They all follow the rule of Elemental Rock–Paper–Scissors:
    • Francisca, a mage with power over ice, is vulnerable to fire and electricity. In particular, if you attack with electric abilities while she's using her soda gun attack, the electricity will conduct through the water and electrocute her, stunning her for free hits.
    • Flamberge, a mage with power over fire, is vulnerable to wind and water. If you put out the fuse on her cannon before she fires it, the cannon will blow itself up, stunning her.
    • Zan Partizanne, a mage with power over lightning, is vulnerable to water. Conducting water through her drums makes them overheat and explode, stunning her.
  • Magic Knight: They're more "mage" than "knight", but they're all capable of melee combat with their primary weapons.
  • My God, What Have I Done?: The good ending of Heroes of Another Dimension has Kirby revive the fallen Mages with the power of the collected hearts. When they come to, they glance around and notice what the Jamba Heart's corruption has done to the world around them, Hyness, and finally themselves. They take a moment to sadly realize the consequences before reconciling with Kirby.
  • Nice Hat: They all have nice, big hats adorned with their cult's symbol.
  • No Mouth: Their mouths seem to be covered by their collars.
  • Palette Swap: Like many other bosses in Heroes in Another Dimension, they sport different color schemes; their black outfit is now white, for one.
  • Personality Powers: Flamberge is a mage with power over fire and has a temper to match.
  • Power Floats: All of them mainly float in midair due to lacking any visible legs.
  • Precision F-Strike: Flamberge and Zan Partizanne throw out a "Jamblasted" in their quotes. In Japanese, it's "Jamaddamn". And then there's the internal filename for Flamberge's animation for when she gets angry, which reads as "God Damn It".
  • Promoted to Playable: They become playable in the third Dream Friends update.
  • Psycho Electro: Zan Partizanne is the most fanatic of the three, which is complemented by her lightning powers.
  • Recurring Boss: They're all fought twice: once in Jambastion, and once more in different planets. They're also fought at the end of Heroes of Another Dimension.
  • Rolling Attack: As Dream Friends, they have Sister Circle as their collective move, modeled after Friend Circle. When they activate it, the screen freezes and they make a circle formation before rolling around and pinballing off the screen.
  • Sibling Team: Possibly. Hyness' pause description says that the three are sisters; however, the English loanword as used in Japanese is more often used for nuns (i.e. sisterhood), and the word is not used in all other languages that lose the double meaning. Note that Hyness is called an "Officiant". A post on the Nintendo Switch Kirby Star Allies channel brings up both possible meanings of "sister" and does not say which one is correct.
    The Jambastion Mages, who are boss Generals, are referred to as "three sisters" in one of the pause screens.
    So are they actually siblings or members of a sisterhood of mages? Just like Kirby and Meta Knight's secrets, this is another mystery that stirs the imagination!
    • However, a Play Nintendo poll interprets "Francisca and her sisters" as a set of siblings, so there is at least some official evidence that they are an actual family. In the third update of the game, though, their new boss texts in Soul Melter EX reveal that Hyness (mentioned as a "mysterious traveler") awakened their latent magical potential after finding each of them trapped by a natural disaster - lost in a blizzard and freezing to death, in the midst of an inferno, and climbing a tower during a vicious thunderstorm respectively. Unless they were the unluckiest sisters in the world in three completely different locations, it seems the sisters are merely a sisterhood and not siblings.
  • Slapstick Knows No Gender: During their second boss fights, Francisca and Flamberge get launched into space. During Hyness's boss fight, after draining their life forces, he uses all three mage sisters' bodies as bludgeons. As Dream Friends, they can suffer the same Amusing Injuries as Kirby and the other Dream Friends, such as Harmless Freezing and being Squashed Flat.
  • Spam Attack: Zan Partizanne can perform her standing spear combo over and over.
  • Stockholm Syndrome: They all have Undying Loyalty to Hyness, even though he abuses them constantly and shows no care for their well being. Their (individual) bios in the Ultimate Choice's Soul Melter Extra difficulty showed that they became loyal to him (after he saved their lives) before he went insane - and still stayed loyal after that.
  • Summon to Hand: They're all capable of manifesting their weapons out of nowhere.
  • Super Speed: Being a mage of lightning, Zan Partizanne moves faster than her colleagues. You can also utilize her lightning warps as a Dream Friend.
  • Sword Beam: In a variant, Flamberge can shoot out a Spread Shot of Fireballs by swinging her sword.
  • Sword Drag: Francisca has a move where she drags her axe across the floor before she swings it up. It'll leave harmful ice patches on the floor. Flamberge has a similar move that leaves the ground in flames instead.
  • Sword Plant: Zan Partizanne has a move where she stabs from above with her spear.
  • Tag Team: In the battle against them at the end of Heroes of Another Dimension, they'll switch between each other, with 2 of them at most at the screen and the rest in the background. As playable Dream Friends, you can manually switch between the three by pressing Down+Attack; the switched-in sister will perform an attack during such.
  • This Cannot Be!: Zan Partizanne's reaction to being defeated for the first time leaves her in disbelief wondering how she could have encountered such strong resistance on Popstar, which she considers measly and remote.
    Zan Partizanne: Ugh... Jam...blasted... Bah! How could there be such opposition on a measly and remote planet like this?!
  • This Is Unforgivable!: The first time Kirby fights Flamberge, she says this to him. Considering the fact that he beat up Francisca badly before meeting her, you could tell she has every reason to want to burn Kirby to a crisp.
  • Throwing Your Sword Always Works:
  • Tragic Villain: All three of them were once normal young girls on the brink of death and exposed to the dangerous elements around them (Lightning for Zan, Fire for Flamberge and Ice for Francisca) before Hyness saved each of them on their last breaths by granting them the power to control the elements that were once killing them. Since then, they have followed him to the ends of the universe out of owing him their lives, even when insanity eventually overtook him and he started becoming more and more abusive.
  • Undying Loyalty: All three mages will defend Hyness to the bitter end, despite his obvious insanity; Zan Partizanne shows it more than the others. Soul Melter EX reveals that this is because he saved each of their lives when they were on the brink of death, giving them new purpose and awakening their magical abilities.
  • Unlockable Content: As Dream Friends, they're the only one(s) that have to be unlocked (by completing Heroes of Another Dimension), as opposed to being usable (either with Dream Rod, or in Ultimate Choice) from the start.
  • The Unpronounceable: At least in-universe, it's noted that Hyness can't remember how Zan Partizanne's name is pronounced.
  • Verbal Tic: They tend to use "jam" when speaking. It's apparently part of their alien language, as Hyness' pause description in Ultimate Choice shows.
  • Water Guns and Balloons: Francisca's other weapon is a water gun designed to resemble a soda bottle. And like any soda bottle, she shakes it before firing a stream of water.
  • Wave Motion Gun:
    • By combining her drums with her spear, Zan Partizanne can fire a beam of lightning.
    • Flamberge can fire a large stream of flame from her cannon.
    • Francisca, with her soda gun, can fire a Reflecting Laser of water.
  • Weaksauce Weakness: Aside from the Logical Weakness they have, Flamberge and Zan Partizanne are apparently also weak to Artist's brush attacks. The paint might've been watercolor.
  • We Meet Again: In their second encounters, each points out how they don't expect to meet the pink puff again.
  • What Happened to the Mouse?: It is unclear what happens to them at the end of the game. Hyness sacrifices them and himself to revive Void Termina, but during the fight with Void Termina's core, the heroes manage to free the four of them from the monster's insides. It's unknown what happens to them after that.
    • Subverted in the official twitter and in the mode "Heroes in Another Dimension", where it's revealed that they survived the encounter and began plotting to enter Another Dimension in search of another vessel of Void's.
  • Wicked Heart Symbol: Their cult symbol is an outline of a heart with wings and horns, and an eye in the middle. They also have hearts dangling on chains on their outfit, and outlines of hearts on their gloves.
  • Woobie, Destroyer of Worlds: This applies to all of them, but one bit of info worth noting was that Zan in particular was scaling a tower in a lightning storm in an attempt to kill herself (only stated in Japanese versions) before Hyness saved her.
  • You Gotta Have Blue Hair: Francisca has blue hair, while Flamberge has fire-red hair.

    Hyness 

Debut: Kirby Star Allies

Voiced by: Shigeru Chiba

https://static.tvtropes.org/pmwiki/pub/images/hyness_render.png
Hyness Unhooded (SPOILER WARNING!) 

"You see it now, don't you? Anyone who interrupts our revival ceremony... We must kindly ask that they... PLEASE DISAPPEAR FOREVER!"

The Big Bad of Star Allies. He is the insane leader of the cult of the Jamba Heart, a cult that worships a being he calls "the Dark Lord". He sought to revive him using the power of the Jamba Heart, but something went wrong with the ritual and pieces of the Jamba Heart scattered throughout the galaxy, some landing on Planet Popstar.


  • All Your Powers Combined: He can use the elements of the three Mage Sisters along with his own attacks.
  • Ambiguously Related: It's implied that he is related to the Ancients of Halcandra in some way, shown with his appearance and his ties to certain artifacts. He has pointy "ears" similar to the ones on Magolor's hood (Magolor being a native Halcandran), the Master Crown features in one of Void Termina's attacks, and one of the words in his language is "Lor", which the Lor Starcutter's name is derived from.
  • Angrish: He launches into this when you knock his hood off, likely yelling out all sorts of alien profanities.
    Hyness: Juh? JUH... JUH! JUHYAMBAVITRIGOKOPOKOJAAAH!!
  • Apocalypse Cult: He functions as the high priest of one of these.
  • Apocalypse How: Considering he wants to eliminate everything in the universe with the dark god Void Termina, he classifies as a Class X-4. Could've eventually escalated into Class Z as well, given the revelation of Void's omniversal nature in Soul Melter EX.
  • Astral Finale: The place where you fight him (the Divine Terminus) is located at the edge of the universe.
  • Ax-Crazy: Hyness seems calm and composed at first, but it only takes a few seconds to see that this guy is clearly not right in the head. Made more evident when his hood is knocked off.
  • Bad Boss: Hyness doesn't care one bit about his generals. He slaps Zan out of the way as he approaches Kirby's team. And that's without mentioning the whole "using the generals' corpses as weapons and later sacrificing them" deal. It turns out that this wasn't always the case, as he used to care dearly for the generals but became single-minded over time, possibly because of his banishment.
  • Beat Them at Their Own Game: The second phase of the fight has him and the generals using Kirby's Friend Abilities against him. The difference is that while Kirby's Friends are conscious and willing, the three generals are entirely controlled by Hyness without any (visible) consent.
  • Berserk Button: Hyness' pause descriptions mention that he has a complex regarding his face. Sure enough, knock off his hood and he loses it completely.
  • Big Bad: Of Star Allies. Then along comes Void Termina...
  • Boss Subtitles:
    • "Officiant of Doom, Hyness".
    • "Fell Officiant, Corrupt Hyness".
  • Casting a Shadow: Hyness primarily attacks with orbs of dark energy.
  • Cloudcuckoolander: Among the many signs that he's not there mentally, Hyness ends his rant by wishing his Dark Lord happy birthday.
  • Dark Is Evil: Corrupt Hyness wears a black and red cloak, but it still retains the gold linings. He also has dark blue skin.
  • Death from Above: Aside from summoning a column of lightning, he can also create a rune (resembling his cult's sigil) above his head that fires off multiple thin needles downward.
  • Drunk on the Dark Side: Corrupt Hyness seems even more unstable than his normal(?) self, due to him being corrupted by the "darkness that escaped him" (i.e the Jamba Heart).
  • Dub Induced Plothole: In the Japanese version, Hyness mentions that his people worship the "matter of darkness", whereas in the English localization, he says that they are the masters of it. The former makes a lot more sense, given Hyness worships Void Termina, who is heavily implied to be connected to Dark Matter.
  • Dub Name Change: His Japanese name is actually a direct transliteration of the English word "Highness". The English localization opted to spell it a bit different, to make it seem more like a name. Darkside Hyness also becomes Corrupt Hyness.
  • Establishing Character Moment: Hyness firmly sets up how cruel he is when he walks over to Kirby and friends. He bumps into the unconscious Zan Partizanne, comments that she's in his way, and smacks her across the room.
  • The Exile: His long-winded rant mentions how he and his followers (or his clan, in the Japanese version) were banished to the edge of the galaxy at some unknown date.
  • Expy: He has a ton of similarities to Zant, being a mysterious robed leader figure who has complete devotion to a being of evil that turns out to be completely nuts once confronted.
  • Fallen Hero: Heroes in Another Dimension (and, indirectly, Soul Melter EX) seems to paint him as one of these.
    • While it's unknown if it happened during Hyness' own lifetime, his people did allegedly save the galaxy from a great crisis in the form of a "nightmare".
  • Fire, Ice, Lightning: Hyness can conjure pillars of fire, columns of lightning, and gales of icy wind during his boss fight.
  • Gag Nose: His exposed face has a sizable schnoz.
  • Gonk: His true appearance behind the hood is that of a cartoonish imp-thing with bulging eyes and a very prominent nose.
  • Gold and White Are Divine: Possibly an intentional choice on his part, seeing as how in the original JP script, he referred to Void Termina as God instead of Dark Lord.
  • Go Mad from the Revelation: He was somewhat crazy before, but Shinya Kumazaki stated in a Nintendo Dream interview that seeing the Jamba Heart for the first time caused Hyness' heart to spiral even further into madness.
  • Hand-Hiding Sleeves: His hands are hidden by his robe.
  • Human Sacrifice: When he is defeated, he sacrifices his mages to Void Termina to resurrect him; when even their sacrifice is not enough, he sacrifices himself.
  • Human Shield: In his second phase fight, he may use his generals' bodies as a shield while he throws dark energy balls from behind them.
  • Insufferable Genius: According to Shinya Kumazaki, he was actually designed with this kind of trope in mind. He is selfish and can be downright scary, but he is a genius when it comes to magic.
  • In the Hood: His face is covered in a hood for most of the game.
  • Jump Scare: The way his true face is revealed after his hood is knocked off goes this way.
  • Knight of Cerebus: Downplayed; he's dangerous, menacing, has no redeeming traits, and is overall much more vile than the rest of the antagonists in the series... but he's also really silly, hammy, and childish, which balances out those other traits. He's also ultimately less evil and more uncontrollably insane (and he may be aware of this); he seemingly becomes lucid once he gets his own dosage of The Power of Friendship in "Heroes in Another Dimension".
  • Large Ham: He's a very emotive character. When he flies into his Motive Rant, he cannot keep his arms still.
  • Last of His Kind: Or one of the last, at least. Shinya Kumazaki mentioned in a Nintendo Dream interview that Hyness' people are on the brink of extinction, both due their banishment, and various conflicts they've had in the past.
  • Laughably Evil: He's awfully kooky for the leader of a cult bent on universal annihilation.
  • Life Drain: Uses this on the three generals when his second phase kicks off, to get a new health bar.
  • Light Is Not Good: He wears a white robe that has gold linings, but in his current state, he's as far from good as you could get.
  • Magic Versus Science: According to Hyness, he is from a clan of magic-users, who where banished by a group of science-users who feared their powers.
    • Notably, in the Japanese version he also mentions that the science-users actually used to be friends of his people, before betraying them one day.
  • Marionette Motion: He moves his body in very unnatural ways, not unlike a puppet on a string, especially after Kirby knocks off his hood.
  • Mask of Sanity: While Hyness appears calm and quiet initially, he freaks out and launches into a large fast rant in Kirby's encounter against him. When his hood gets knocked off, he drops any pretense of sanity.
  • Mood-Swinger: He can go from unnervingly calm to spastic and crazy with barely any warning.
  • Motive Rant: When confronted by Kirby and the team, Hyness flies into a long, hard-to-read rant about his plans to revive Void Termina.
    Hyness: Well then... It seems... we do not have enough energy... to revive our Dark Lord... Must we... allow ourselves... to fall... into oblivion? No. NO! No no no no no no! NONONONONONONONONO!!! NOOOOO, I SAAAAY!!! We are the masters of a power driven to the far reaches of the universe, and we have but one desire! Can one such as you possibly fathom how dearly we have clung to this dream across the aeons? How could you! You couldn’t! Never ever ever! We who once faced those who were in such fear of our power that they sealed us away and banished us to the edge of the galaxy! US! As if THAT loveliness wasn’t enough, they tried to erase our very existence from history! RUDE! Only through our magic were we able to overcome their science and achieve great prosperity! We alone were responsible for stopping that repulsive nightmare of a galactic crisis, yet this is how you repay us! This won’t stand! It won’t be forgiven! It won’t be forgotten! Never ever EVER! Those who called us mad, are you listening? You left us at the edge of the galaxy to be forgotten, then went along your merry way, probably living somewhere pretty and peaceful! But know this! Your future is a farce! You have none! We, masters of a matter most dark, vow to be restored, as foretold in the book of legend, which everyone thought was just a fairy tale! It WASN’T! We have already obtained the vessel that contains our Dark Lord, and he will soon awaken and shower us in compassion! Look! The vessel of our Dark Lord is filling up even as we speak! Now the time for his greatness to enter our world has come! Welcome to a new history! A new age! The age of awesome! HAPPY BIRTHDAY, DARK LORD! HAPPY BIRTHDAY! Grace us, Gloriously Dark Looooooord!
  • Never Say "Die": Shockingly averted in the Japanese version, where he becomes the first character in the games to explicitly use the word "die".note 
    • The English localization plays this trope straight however, having him say "disappear forever" instead.
  • Nice Job Fixing It, Villain!: The sole reason why Kirby was alerted to his plan was because he botched the ritual to summon his Dark Lord, spreading the Jamba Heart pieces across the galaxy, including to Popstar and causing King Dedede to turn bad. It also makes Kirby gain his Friend Heart ability.
  • No Good Deed Goes Unpunished: If his Motive Rant is to be believed, his people were responsible for stopping a great galactic crisis that threatened his people at one point. Their former friends, fearing his power, responded by banishing them and removing their existence from the history books. No wonder he went crazy.
  • No Mouth: As revealed by his unhooded appearance, he doesn't seem to have a mouth.
  • Omnicidal Maniac: His goal is to destroy the entire universe through reviving Void Termina. He wants to seek vengeance on an unknown group who had previously betrayed him.
  • Power Floats: Similar to the three Generals, he doesn't seem to have any visible legs. Not that this is new to the Kirby series.
  • Psychopathic Manchild: He's stoic and collected half the time, but when you remove his hood, he'll start flailing his arms and throwing the mages around like a child who didn't get his dessert. The sentiment of wishing an unholy calamity on the universe "HAPPY BIRTHDAY" doesn't help his case, either.
  • Red and Black and Evil All Over: Corrupt Hyness has this color scheme, with his robe being colored dark red and so does his eyes.
  • Rolling Attack: After he Turns Red in his second phase, he'll start using his own version of Friend Circle and proceed to roll all over the screen randomly, ending with him throwing the bodies of his three generals at once to cover the ground. He'll also become dizzy after that.
  • Sinister Minister: He's the insane officiant of his cult who wants to see the whole universe destroyed.
  • Sorcerous Overlord: He was chosen as the ruler of his land due to his exceptional magic powers. If the Mage Sisters are to be believed, he actually did a good job at first, but eventually became this.
  • Squishy Wizard: Hyness has powerful magic attacks, but takes more damage than most bosses. His second phase has normal defense, however.
  • Suddenly SHOUTING!: The quote right before the first battle with him ends this way.
  • Supernatural Gold Eyes: His initial appearance's eyes glow a bright faded yellow from underneath his hood. Corrupt Hyness's eyes are changed to Red Eyes, Take Warning.
  • Talkative Loon: He initially starts off as quiet and unsettling. Then he realizes the mages don't have enough energy to revive Void Termina, and, well...
  • Tantrum Throwing: Making his hood fall off after defeating him provokes this reaction out of him. The "throwing" part involves his generals' bodies, that is.
  • They Called Me Mad!: One of the bits in his rambling include how he had been called crazy in the past.
  • This Cannot Be!: He's left saying this when you defeat him in battle, which is before he offers himself and the generals up to revive Void Termina.
  • This Is Unforgivable!: Another bit in his rambling includes how he refuses to forgive those who banished him and his people to the edge of the galaxy despite having saved them from extinction, and attempted to erase their existence from history.
  • Took a Level in Jerkass: From what we learn about him in Heroes in Another Dimension, he used to be a legitimately kind person who saved the lives of the Mage-Sisters and led them towards a bright future... then things changed.
  • Tragic Villain: Possibly. "Heroes in Another Dimension" heavily implies that Hyness wasn't always crazy, or at least not as crazy as we see him, though the cause of said corruption is entirely up to fan theories. Francisca mentions that she wishes that he could go back to his old self, and after being healed by a Friend Heart, he's shown not acting entirely like a loon. A secret completion picture for the mode even shows him and the Mages playing with Kirby in a comedic, friendly way. Then there's this line of dialog in Corrupt Hyness' description:
    Hyness: Zan Par! If my heart goes crazy again... No, never mind.
  • Vile Villain, Saccharine Show: He's more or less the most evil villain to appear thus far, abusing his followers and desiring to summon his dark god to bring forth the end of everything. "Heroes in Another Dimension" puts his morality in another light, implying that he used to be more benevolent and lost his mind over time; unlike past "corrupted" villains like Queen Sectonia and President Haltmann, he not only lives but gets redeemed in the good ending of the mode.
  • Villainous Breakdown: The long Motive Rant that largely consists of Unreadably Fast Text that he makes before the boss fight is pretty much this for Hyness.
  • Wham Line: He mentions that his cult controls "matter most dark", further deepening connections between Void Termina and the Dark Matter.
    • In the Japanese version, he instead says that his people worship the "matter of darkness", which has different, but still enormous implications.
  • We Used to Be Friends: If his words are to be believed, his people were betrayed by their former trusted allies.
  • Wicked Heart Symbol: Hyness' hood bears the same crest shown on the Three Generals' hats, as well as Pon & Con's and Void Termina's armor.

    Void Termina 

Debut: Kirby Star Allies

No one knows from whence he came, only that he has existed for aeons, unchanging and unrelenting. Perpetually roaming the cosmos, he has finally arrived.
Born from the total absence of care and composed of dark energy, he has awakened from a state of mere existence to that of true sentience. He now desires only one thing... to CRUSH all opposition!

https://static.tvtropes.org/pmwiki/pub/images/void_termina.png
Void Termina's essence (SPOILER WARNING!) 

The dark god worshipped by Hyness and the Final Boss of the game. A mindless(?) destroyer of worlds who only knows ruination. In reality, however, he may be something much more...


  • Adorable Abomination: When its core form is mimicking Kirby's face. However, it becomes significantly less cute when it starts mimicking Dark Matter and its associated forms.
  • Ambiguously Related: Due to lines in Hyness' Motive Rant and several of its Wham Shots, it's implied that Void Termina is related to Dark Matter note , Zero note , the Ancients who made the Master Crown note , and even Kirby himself note . Soul Melter EX makes things far less ambiguous, with pause text in the Japanese version (Void Termina's 2nd phase) explicitly stating that he is the origin of "Matters of Dream, Dark, Soul, and Heart", and by making Void resemble Zero and Kirby to an even greater degree.
  • Almighty Idiot: Appears to be this until Void Soul awakens.
  • An Axe to Grind: His third form can summon a giant axe that he swings with his tail to create waves on the ground.
  • Amazing Technicolor Battlefield: He has two of these. The first is the below-mentioned deep space crystal platform, and the other is exclusive to the fight against Void: Void Termina's body itself, as his innards turn into a solid-colored emptiness that cycles through multiple colors as you fight him. Interestingly enough, this video shows that it's also meant to have a sparkling black hole in the background, but for some reason, as of this edit, it isn't present in the actual game.
  • Ancient Evil: It's reportedly been around for aeons.
  • As Long as There is Evil: Zigzagged. The boss description for Void Soul speculates it cannot be killed only defeated for short time, but it also speculates Void Termina is a being affected by both positive and negative emotions and states that when it comes back hopefully it will be a friend.
  • Astral Finale: The battle against it takes place on an empty crystalline platform in deep space.
  • Attack Its Weak Point: Its first and third forms require the player to break five pink-red eyes that pop up across its body to defeat it.
  • Battle Boomerang: Void Soul can attack with 4 boomerang cutters similar to the Soul bosses before him. Void does this too.
  • Beam-O-War: Only in Story Mode, after its core is defeated, it shapeshifts into Dark Matter and engages in this with its Dark Matter Laser against Kirby and his Star Allies Sparkler.
  • Beam Spam:
    • Its white Soul form lays delayed lasers across the arena at one point in the fight. It occasionally scatters them around to fill the screen with 90% laser.
    • Void takes it Up to Eleven, with his opening attack being a Touhou-esque barrage, which is later followed up by three different patterns of laser spam.
  • Blade Below the Shoulder: Its first form can transform its hands into giant swords, which strangely resemble Ultra Swords. It can then imbue said swords with Fire, Ice, or Lightning to boost their power further.
  • Blue and Orange Morality: It has no sense of good or evil, only destruction. In particular, its Soul form's pause description mentions that he's affected by positive and negative energies, which influences how he rises again from time to time, with Void's description stating that he may be on the cusp of shifting back to good.
  • Boss Subtitles:
  • Bouncing Battler: His fourth phase has an attack where he bounces around and then towards the foreground, trying to smash Kirby and friends, in an homage to one of Drawcia Soul's attacks.
  • Breaking Old Trends: Void (the one from Soul Melter EX) is the first boss to outrank a Soul boss as the "True Final Boss" of the game.
  • Breaking Out the Boss: Hyness' whole plan is to resurrect him. He promptly becomes the final boss.
  • Bullet Hell: Void Soul and Void can crank out patterns of bullets and lasers that would make most of the Wily Capsules look like amateurs in comparison. His first and third phase is no slouch at this either, as his wide variety of attacks can make even the most seasoned player weep.
  • Continuity Nod: Where to even begin?
    • The runes on his body include the Star Rod, a mirror, Dark Nebula, and what appears to be a flower.
    • His Demon God form is able to summon Ultra Swords that he can then embed with either fire, ice, or lightning.
    • His weakpoints are five pink reptilian eyes, bringing to mind the eye of Dark Nebula, cemented by the eyes occasionally emanating a pattern similar to the "vortex" seen in Dark Nebula's artwork.
    • The strange droplets that fall from the "ceiling" in the second phase are internally referred to as "Red Tears," likely referring to Zero Two. The floor's hexagonal pattern also mimics that of his domain, Dark Star.
    • Speaking of Zero Two, the wings Void Termina's Angel form dons are colored exactly the same as his, sans Void's version, and the crystalline pattern also references Star Dream and Marx.
    • A portion of the weapons that it summons shimmer a distinct rainbow hue, similar to that of objects such as the Rainbow Sword and the Platinum Gears.
    • The Angel form's last attack is to perform Beam Spam using none other than the Master Crown, labelled by the manual as the "Crown of Evil and Obsession."
    • The Final Core form really takes it Up to Eleven. Let's see...
      • Two of his pause descriptions mention breezes, alluding to Spring Breeze.
      • His default face is identical to the neutral face that Kirby wears in most 2D titles, and his Soul Melter/Soul Melter EX palettes have white-ish bodies to mirror his original monochrome coloration.
      • One of the faces he makes resembles Zero Two's false face. The "Bon Appétit" attack also mimics Zero's ability to spawn Dark Matter in Dream Land 3, as well as Drawcia Soul's Para Matters.
      • His "Full Smile" attack is identical to the Needle form of Miracle Matter.
      • His "Sprint" and "Deadly Sun" attacks are similar to the tackling attacks of many a Soul boss, as is Void Soul's Shooter Cutter, both of which have been shared by most other Soul bosses sans Magolor.
      • His "Loud Song" attack has him take the form of Real Dark Matter, with bullet barrages similar to those of both Zeros.
      • His appearance as Void gives him a white body with a red "face," creating a near-identical likeness to Zero - a relationship that is further hammered in by the appearance of the Boss Butch version of the Hyper Zone in his title card, as well as his pause screen picture wearing a Kubrick Stare version of Zero Two's "face", reminiscent of Zero's Boss Butch credits artwork from Kirby's Dream Land 3.
      • An attack exclusive to Void copies the appearance and pattern of Dark Mind, using mirror-esque constructs in various ways.
      • Around the seven minute mark, Void's final theme uses a chiptune segment identical to that of the original Green Greens.
  • Crystal Dragon Jesus: He is the titular crystal dragon in the religion of the Cult of Jamba Heart.
  • Darker and Edgier: Somehow, he manages to one-up Star Dream. While Star Dream wished to eradicate organic life, Void Termina seeks to destroy existence itself.
  • Dark Is Evil: His body is mainly colored dark grey, and he is a highly destructive being. Inverted for his Soul fight, where his body is colored white instead, but played straight once more in his truest form which is black and red.
  • Dark Reprise: The first and third movements of its battle theme, The Star-Conquering Traveler are ominous versions of the Song of Supplication. The fourth and fifth/final movements add an electric guitar version of the Jambandra Base rendition ofGreen Greens to the mix, with the latter seguing into a somber rendition.
  • Defeat Equals Friendship: Implied. The death animation for Void seems to hint that Kirby "purified" it of whatever negative energies were making it run amok, turning it good again.
  • Destroyer Deity: Explicitly referred to as a god by Hyness, and in the Japanese version, its title is Destruction God.
  • Didn't Need Those Anyway!: Pretty much abandons its body after phase four in the main game for another shot at destroying Kirby and appears none weaker for the wear for it.
  • Dub Name Change: Named "Ende-Nil" in Japanese. Void Soul is "Soul of Nil" in Japan, and "Void" is just "Nil".
  • Earth-Shattering Kaboom: The core contains enough energy that this is what it unleashes on the arena when it finally blows up.
  • Easter Egg:
    • If you listen closely when you're fighting the second phase, you can hear Void Termina's heartbeat on the Switch's HD Rumble. You're indeed fighting its heart at the moment.
    • The runes on its body have several peculiar shapes, such as King Dedede's glove, a sword, Gordo, a parasol, an old reel player, the Star Rod, UFO Kirby, and even Qbby.
  • Eldritch Abomination:
  • Electrified Bathtub: Void Soul has an attack where he raises the water on the stage, then fires his laser onto it, electrifying the water. Void will subvert this trope, however, instead using it to slow down Kirby's movement while he tries to crush him.
  • Empty Eyes: The Void Soul's Dark Matter form has a singular pupilless eye. His mask also lacks any sort of eyes as well, just two black holes.
  • Everything's Better with Rainbows: The various weapons that it summons (except for the Master Crown) all have a shimmering effect applied to them, and Void's body courses with veins that cycle through the color spectrum.
  • Evil Is Bigger: He is a pure, destructive force of evil, and is fittingly positively humongous.
  • Fallen Angel: Its second form is officially known as the "Angel Form", its swooping attack is called "Fallen Heaven," and its wings are stylized similarly to 02, who shared the same motif.
  • Fire, Ice, Lightning: Void Termina has the ability to channel these with the weapons it summons.
  • Go for the Eye: In the 1st and 3rd phases, the only way to hurt it is to target the eyes that appear on its body.
  • Go Out with a Smile: Void gives a smile that strongly resembles Kirby's as it is seemingly destroyed.
  • Greater-Scope Villain: The resurrection of Void Termina drives the plot of Star Allies, but it only appears in person during the final battle. Connections to the Ancients and the Dark Matter invaders may also tie it with their respective games, and that's just scratching the surface - from the myriad of other continuity nods it harbors, it may even be one for the entire franchise.
  • Ground Punch: This is one of the attacks that it uses during Phase 1. It unleashes multiple shockwaves of energy.
  • Harder Than Hard: Void, who is effectively the first EX version of a Soul boss.
  • Hate Plague: Its fourth phase (and Void Soul)'s first attack is always to inflict this on your friends. Quickly throw Friend Hearts onto them to cure it! Strangely, Void doesn't use this attack.
  • Humans Are Cthulhu: Its humanoid phase is internally labeled its Human form.
  • Instant Runes: Its second phase has him shoot strange dark runes at the player character. The runes will hurt Kirby if he tries to inhale them.
  • It Can Think: It's revealed that Void Termina has gained a Soul during the fourth/soul form battle. It still wants to destroy everything, though this is less out of destruction being all it knows and more because it wants to. The description of Void Soul mentioned that if it were to be resurrected using positive energy, it could potentially become... a friend. Void takes this even further, seemingly wanting to abandon its tyrannical rage in favor of longing for naps, food, and dreams of friends reuniting.
  • Laughing Mad: He does this in the fourth phase when he uses Miracle Matter's Needle form to attack.
  • Light Is Not Good: Downplayed, but played straighter as his forms go on. The weapons he summons have a faint rainbow-tinted shimmer, and his EX version is colored white, but otherwise the colors in his palette (his default one is mainly colored dark grey) are very much evil. In particular, Void Soul is colored bluish-white, as a likely reference to monochrome Kirby from the older games, and Void is coated white-and-red in a call-back to Zero, with rainbow-strobing veins running over it.
  • Made of Evil: Zigzagged. Several of its pause descriptions mentioned how it's made of dark energy, classifying it as this. On the other hand, however, it can also be influenced by positive energies, making it Made of Good at the same time.
  • The Maker: In the JP pause screen for Void Termina's 2nd phase in Soul Melter EX, it's stated to be the source of "Matters of Dream, Dark, Soul, and Heart," as well as the "origin of all," essentially meaning that almost everything in the Kirby universe is a byproduct of its senseless chaos.
  • Meaningful Appearance: Its Angel form dons a pair of distressingly familiar red-and-white wings, and Void Soul's variation has the body take on the same palette, with a green-ish tail - remove the mask, add a halo, and it's basically a buff, armored Zero Two.
    • Its absolute true form resembles a monochrome Kirby bearing Zero's crimson eye, eventually taking cues from Real Dark Matter, Miracle Matter, Dark Mind, and nearly every Soul boss for certain attacks. The exact meaning, however, is debatable.
  • Meaningful Name:
    • "Termina" means to end, likely referring to its world-destroying hobbies.
    • Both the Japanese name, Ende-Nil, and overseas name, Void Termina, can be re-interpreted to mean Final-Zero. In its truest form, its core drops the "Termina" part of the name, leaving just Nil/Void, a.k.a. Zero.
    • Void's boss subtitle heralds him as the Astral Birth - in layman's terms, a birth of the stars, a nod to Kirby's title of "Kirby of the Stars." In addition, the romaji for his game's name can be interpreted alternatively as Star Arise.
  • Mini Mook: The fourth phase and Void Soul can spit out smaller versions of himself, each with six bubbles attached to them, mimicking Zero's ability to spawn smaller Dark Matters, although they behave more like Drawcia Soul's Para Matters. They'll attack Kirby and co. by attempting to inhale them, using their maws as black holes not unlike Kirby himself.
  • Monster Progenitor: Heavily implied, if not outright stated. One of Hyness' pause screens refer to it as the "progenitor of darkness," and when this is combined with the many visual cues it carries from certain entities, the dots connect themselves...
  • Multidirectional Barrage: One of its attacks in the fourth phase is to shoot small energy bullets all over the place.
  • Non-Standard Character Design: Even by Kirby standards, this thing is out there. People have joked about how its monstrous, demonic form looks like something out of Shadow of the Colossus or Zelda.
  • Off with His Head!: After Kirby beats his first form, his head falls over, revealing a vortex that sucks Kirby and co into his body if they come close. His third form has this happening again, and Kirby has to re-enter his body again to fight its core.
  • Omnicidal Maniac: According to the description for the final stage, destruction is all it knows and it is regarded as a destroyer of worlds. Even after it gains a Soul, it still decides it wants to end the known universe. Why? Well... it just wants to.
  • Physical God: It's referred to as a dark lord of destruction and a progenitor of darkness, and Hyness' description outright calls it a deity. If Hyness wasn't wrong, its title "Destroyer of Worlds" isn't for show — it supposedly has the power to destroy the entire universe. In addition, the JP version of Hyness was correct as well - he referred to it as "God" instead of "Dark Lord," its original subtitle is "Destruction God", and the pause screen information for Void Termina's 2nd phase (in Soul Melter EX) seems to add to this claim, as he is stated to be the origin of all kinds of Matter.
  • Rain of Blood: Upon entering Void Termina's body for the first time, droplets of harmful red liquid (dubbed "Red Tears") fall on Kirby and co. in a likely reference to Zero.
  • Red Eyes, Take Warning:
    • Downplayed. Its fourth phase has his core occasionally sporting a big red-orange eye, but no other phase has this.
    • Played straight in Soul Melter EX. True Void Termina's Demon God/Angel forms replace the mask's hollow black eyes with intimidating red ones, and Void gains a crimson-red eye when assuming its Zero/Dark Mind form.
  • Reflecting Laser: Void can summon mirrors to reflect his lasers as a reference to Dark Mind.
  • Reincarnation: The description for Void Soul suggests that it reincarnates depending on what energies were used to summon it. Additionally, the names of the second and fourth movements of its theme, along with the Boss Subtitles of its true form, "Astral Birth", implies that Void Termina as seen during the main story hadn't fully reincarnated, likely due to Hyness screwing up the ritual.
  • Reused Character Design: The second phase of the fight appears to be inspired from a scrapped idea for Star Dream's fight presumably back when Star Dream was meant to be a robot version of Zero Two.
  • Rhymes on a Dime: The descriptions of his phase one and three make up the lyrics to an ominous Villain Song urging him to Kill Them All.
    Rise! Oh, Dark Lord of Despair! Crush the stars! Lay waste to care! Rise and cover the land in sorrows! May your symphony of emptiness bring the end of all tomorrows!
    Rise! Oh, Dark Lord of Despair! Crush the stars! Lay waste to care! Upon your wing, dark judgment bring! May your symphony of tragedy cause the end of everything!
  • Sad Battle Music: During the last phase of the definitively final battle against it in Soul Melter EX, the high-tempo Dark Reprise of Song of Supplication and Green Greens used for the previous two incarnations of said fight is overwritten by a much slower, much more somber remix of said themes, even incorporating the original 8-bit Green Greens in there. It's perfectly fitting for such a conclusive farewell to a game.
  • Satanic Archetype:
    • Called "Destruction God"? Check. Can be called forth with Human Sacrifice? Check. Heavily implied to be responsible for several of the evils in the world? Aaand check. His body even looks almost satanic, with menacing horns and a colossal, dark-stained figure.
    • The official names of his forms (as revealed in Nintendo Dream) don't even bother trying to hide the connections, with his humanoid form being called the "Demon God" form and the bird form named the "Angel" form. It should be noted that one of the attacks the "Angel" form can use is known as "Fallen Heaven".
  • Sealed Evil in a Can: He was sealed within the Jamba Heart, which itself was sealed together with four mysterious heart spears.
  • Self-Duplication: Void Soul can split into four duplicates in two of his attacks. Void has this as well.
  • Sequential Boss: As per recent Kirby final bosses, with a total of four phases. And an extra phase in Story Mode, although (like Star Dream's final phase) it's only done in Quick Time Event.
  • Shadow Archetype: He is a spherical being of infinite power who is hell-bent on devouring everything that would stand in his way... not unlike Kirby.
  • Shapeshifter Swan Song: When its fourth/soul form is defeated, its face shifts into several others before it is destroyed.
  • Shielded Core Boss: Phase 2 consists of this, and you then fight the core itself in Phase 4.
  • Shockwave Stomp: One of its attacks in humanoid form.
  • Shout-Out: You can try comparing his body and face with that of Sachiel of Neon Genesis Evangelion. The boss's mask also resembles Majora.
  • Spike Balls of Doom: One of its fourth phase's attacks is to sprout long spikes all over its body, referencing the Needle form of Miracle Matter.
  • Spontaneous Weapon Creation: Has the power to call forth giant elemental bows, spears, axes, swords, and a laser-spamming Master Crown.
  • Sword Beam: One of his attacks in his first form (done with his arm blades) creates an X-shaped one.
  • Top-Heavy Guy: His first form has a large upper body, but small, flat legs.
  • True Final Boss: Void Soul and Void, who can both only be fought in the Ultimate Choice, in Soul Melter and Soul Melter EX, respectively.
  • Turns Red: After it uses its Battle Boomerangs attack for the second time, Void starts using attacks borrowed from Dark Mind, Drawcia Soul, and Zero, and only uses those attacks for the rest of the battle.
  • Unexpected Shmup Level: The battle against it becomes a flying Third-Person Shooter-esque due to Kirby using the Star Allies Sparkler. Subverted for its second and fourth phase, however, where Kirby and co enter its body and then fight on foot.
  • Villain Song: The Song of Supplication, which it shares with the mage sisters. While the song is never sung out loud, lyrics appear on the first and third forms' pause screens (though it's unclear if these verses are to be added to Song of Supplication or if they're exclusive to the Star-Conquering Traveler version of the song).
  • Volcanic Veins: Void replaces the core's standard pattern of rippling waves with rainbow-shimmering veins, which combined with the white body, makes it resemble a Faceless Eye.
  • Voluntary Shapeshifting: It grows wings and a tail in its third phase, giving it a resemblance to 02. Its core shapeshifts in-between attacks, using the form of Real Dark Matter and Miracle Matter. Its face — normally similar to Kirby's — also wildly changes shape, occasionally including the false face of 02. Void not only shapeshifts into, but takes on the color palettes of Dark Mind, Drawcia Soul and Zero when it uses certain attacks.
  • Walking Spoiler: The fact that he's not only the final boss, but also has most of his entries spoilered out makes him this.
  • Wave Motion Gun: A few of its attacks can be classed as this. It also uses one during the Beam-O-War with Kirby.
  • Weaksauce Weakness: Downplayed — throwing a Friend Heart at its core (including Void Soul and Void) will deal damage to it, though not a titanic amount. No other bosses in the game have this weakness. It's also a call-back to the Love-Love Stick in Dream Land 3, that shoots hearts, being the only thing that can hurt Zero.
  • Wham Shot:
    • Several of the shapes its core can take count as this. In order: Kirby's face, 02's "face", and the form of Real Dark Matter.
      • Moments before that, the insides of his body also brings to mind the Dark Star, i.e. where 02 reigns in 64.
    • His Angel form begins its phase by summoning itself a pair of red and white crystalline wings, adding to the concerning amount of nods to 02 that it contains.
    • As its last attack, Void Termina's Angel form summons the Master Crown, and the "hilts" of his arm-blades also look like the Master Crown.
    • A huge one is dropped in his truest form - when Void materializes with a rainbow-veined variation of Zero's color palette, hammered home by the boss card using the Boss Butch Hyper Zone for its background.
    • The final one to end them all - Void's death animation ends with Void smiling with Kirby's famous smile as the screen fades to white, its smile being the last thing to disappear as it emits lightbeams... and stars. It's worth nothing that almost immediately after this cutscene, Retro Kirby is unlocked, and when you hit Void he turns pink for a brief moment.
  • Wicked Heart Symbol: Aside from the sigil of Hyness' cult appearing on its armor, its mask/face is heart-shaped, and after growing wings, it also has a tail made of hearts. A heart pattern also runs across part of the shell that houses his soul, i.e. his actual heart (which, ironically, is round-shaped).
  • Womb Level: Behind Void Termina's mask is a portal that leads into the beast's fleshy innards. Kirby must enter it a total of two times to engage the essence controlling it and ultimately force it out of its host's body to deliver the final blow.
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