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Characters / Kirby - Recurring Bosses

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This page is reserved for the recurring bosses and mini-bosses of the Kirby games.

There are some unmarked spoilers below, reader discretion is advised.

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Recurring Mini-Bosses

    Poppy Bros. Sr. 

Debut: Kirby's Dream Land

A jester who jumps around and tosses bombs, and the very first mid-boss to be encountered in the series. Kirby can inhale him for Crash or Bomb ability depending on the game.

  • Dual Boss: He may sometimes appear with another Poppy Bros. Sr. as two bosses in one.
  • Early Installment Character-Design Difference: Adventure portrays him as shorter, with purple attire and Black Bead Eyes. Starting with Super Star, however, his looks change into the more iconic one (see pic).
  • Fragile Speedster: He moves rather erratically, occasionally doing a longer jump or sliding around to mess with Kirby. He also has lower health than most other minibosses.
  • The Jester: He has the look of one.
  • King Mook: He's essentially the stronger version of the Poppy Bros. Jr. mooks.
  • Spell My Name with an "S": It's "Poppy Brothers" in the Kirby's Pinball Land manual and "Poppy Bro Sr." in Kirby Super Star Ultra.
  • Throw Down the Bomblet: Fights mainly by throwing bombs. Inhaling him gives Kirby the same bomb-throwing ability (in some games).
  • Villainous Harlequin: Despite being an evil clownlike creature, he's hardly intimidating.
  • Warm-Up Boss: Definitely the easiest miniboss to deal with.

    Mr. Frosty 

Debut: Kirby's Adventure

A fat walrus who tosses ice blocks. Gives Ice or Freeze depending on the game.

  • Acrofatic: A slow mid-boss, but still very mobile despite being so large. Especially so in Triple Deluxe, where he can hover with one attack.
  • Belly Flop Crushing: He can perform a belly flop that produces stars upon hitting the ground. In Triple Deluxe onward, it's modified that it can squish anyone with it and occasionally creates an icicle on the ground.
  • The Cameo: Appears as one of Paint Roller's paintings in Canvas Curse.
  • Degraded Boss: Inverted; he becomes a proper boss in Planet Robobot's "Team Kirby Clash" mode, its expanded game, and Super Kirby Clash.
  • Dual Boss: In Adventure and Star Allies, sometimes two of them may appear at the same time.
  • Elemental Rock–Paper–Scissors: Logically, he's weak against fire attacks.
  • An Ice Person: Uses ice blocks to attack, and gives ice-related abilities to Kirby when inhaled.
  • Shaking the Rump: He often taunts Kirby by shaking his rear. Note that he's actually creating an ice block at the same time.
  • Spell My Name with an "S": Translation errors led to his name being translated as Mr. Flosty for Amazing Mirror.
  • Spin Attack: Gains one in Triple Deluxe. It resembles Ice Kirby's Ice Sprinkle attack.
  • Volumetric Mouth: Shown off in the 2D games when it runs or jumps. It helps him for swallowing Kirby (Ice's Ice Suction move).
  • Warm-Up Boss: Not as obvious as Poppy Bros. Sr., but in terms of difficulty, he tends to be easier than the other minibosses, and is usually encountered very early in the games he appears in.
  • Wily Walrus: A humanoid walrus that frequently antagonizes Kirby.

    Grand Wheelie 

Debut: Kirby's Adventure

A big wheel that fights by rolling around. It gives out the Wheel ability when inhaled.

  • Art Evolution: In Triple Deluxe, it gets a new visual design from being just a giant Wheelie to resembling the Wheelie Bike.
  • Confusion Fu: Its movements can be unpredictable in Triple Deluxe, from driving in a zigzag pattern to driving forward before turning back and turning forward again.
  • Death from Above: In Triple Deluxe, it can do a rushing attack from above.
  • King Mook: It's basically the stronger version of the Wheelie mooks.
  • Mook Maker: It can throw out Wheelies as one of its attacks.
  • Rolling Attack: Being basically a giant wheel, this is its main offense.
  • Spin Attack: It gains this move in Triple Deluxe.
  • Squashed Flat: It's possible for the player to be squished by it when it's rolling in Triple Deluxe.


Debut: Kirby's Adventure

"Ook ook! I love bananas!"

A delinquent monkey known for wielding a massive hammer and tossing coconuts. He's the only creature in the series known to give the Hammer ability.

  • Adaptational Heroism: He's a boss with a chip on his shoulder for Kirby in the original games. In the anime, he's a good guy who idolized Kirby who is used as a tool by Dedede to take out the pink puff.
  • All Drummers Are Animals: In one of the official illustrations for Kirby's 25th anniversary (in Twitter), Bonkers plays his drums rather... wildly.
  • Ax-Crazy: Somewhat: Star Allies describes him as someone who'll smash anyone standing on his way, whenever he likes.
  • The Cameo: He appears in Super Smash Bros. Brawl as a trophy and sticker and in Super Smash Bros. Ultimate as a Spirit.
  • Cyborg: Gets some cybernetic enhancements in Planet Robobot alongside the other returning mid-bosses, in this case metal ears and jaw.
  • Degraded Boss: Inverted; he becomes a proper boss in Team Kirby Clash Deluxe and Super Kirby Clash.
  • Delinquent Hair: His hair/helmet looks like sideburns and a pompadour.
  • Drop the Hammer: His signature weapon is a huge hammer, which Kirby can get by inhaling him.
  • Dual Boss: At least once in Super Star, you can encounter two Bonkers. In Star Allies, he may also come in pairs.
  • Early Installment Character-Design Difference: In the original Adventure he was supposed to wear red and actually have eyes, as opposed to his purple wear and the Hidden Eyes he has since Super Star.
  • Edible Ammunition: He throws out coconuts—exploding coconuts, in fact. In some games, he can throw huge ones.
  • Hero Worship: Of Kirby in the anime continuity.
  • Killer Gorilla: He's a gorilla-like monster with a bone to pick with Kirby.
  • King Mook: Return to Dream Land features Super Bonkers, a stronger version of Bonkers that drops Grand Hammer upon defeat. Battle Royale also features a Humongous Mecha version of him named Robo-Bonkers.
  • Mad Bomber: His coconuts are explosive, though that property isn't exclusive to the ones he throws.
  • Playing with Fire: Gains the Hammer Flip in Return to Dream Land, which cloaks his hammer in flames for a powerful attack. His version of Hammer Twirl will also lit the hammer and the ground on fire.
  • Promoted to Playable: One of two playable mid-bosses in Super Star, the other being Bugzzy. Also playable in Star Allies.
  • Punny Name: Aside from him being (possibly) "bonkers" (i.e crazy), he also bonks people with his hammer.
  • Secret Art: Is currently, and most likely always will be, the only inhalable enemy in the series that gives the Hammer ability, aside from Heavy Mole's Dygclops that act more like projectiles. Justified, given that Hammer is generally one of the more powerful abilities in all games.
  • Spell Blade: In Star Allies, his hammer can be enchanted with elements.
  • Spin Attack: Can spin around with his hammer out in a few games, causing him to float upwards and weave in and out of the battle area.
  • Trademark Favorite Food: Fitting for a gorilla, he loves bananas, and is always on the hunt for more.
  • You Gotta Have Blue Hair: His hair matches the color of his armor, which comes in many varieties but is normally purple. The games don't make it clear if it's a helmet or if it's real hair.


Debut: Kirby's Adventure

"I was the king of insects!"

A stag beetle who doubles as a wrestler. He gives out either Backdrop or Suplex when inhaled.

  • Big Creepy-Crawlies: A beetle that's the same size as other mid-bosses.
  • Dash Attack: He mainly attacks by dashing forward to grab his opponent.
  • Death from Above: His Pinpoint Kick attack is him falling directly downward to stomp on the opponent's head.
  • Early Installment Character-Design Difference: His artwork in Kirby's Adventure depicts him with two yellow antennae, which are not seen on his in-game sprite. They are absent since Kirby's Avalanche onward.
  • Four-Legged Insect: He's a beetle, yet he has four limbs instead of six.
  • Grapple Move: His main ability is to grab his opponent with his mandibles, followed by him performing powerful takedowns.
  • Japanese Beetle Brothers: The stag beetle half of the combo. The rhinoceros beetle half was unseen until the Beetley mooks and the Hornhead mid-boss in Triple Deluxe, who give the Beetle ability.
  • Mook Maker: Produces Bugs to serve as projectiles, though they are easily inhaled and spat back at him.
  • Passing the Torch: He was once known as the king of insects, but has since passed the title down to Beetley due to age, according to his pause screen blurb in Kirby Star Allies.
  • Promoted to Playable:
    • One of two playable mid-bosses in Super Star, the other being Bonkers.
    • After a long absence, Bugzzy returns as a miniboss/friend in Kirby Star Allies, wearing the Suplex abilty's trademark belt on his head while an ally.
  • Suspiciously Similar Substitute: Bugzzy is nowhere to be seen in Triple Deluxe, but you instead encounter Hornhead, another massive beetle that gives out an ability that shares traits with Suplex (such as a charging attack and enemy grabbing).
  • The Unintelligible: In Kirby's Avalanche, he only roars in his pre-fight dialogue. Kirby is not impressed.
  • Wrestler in All of Us: Performs some very elaborate takedowns when he grabs Kirby. His signature ability lets Kirby do the same.


Debut: Kirby's Dream Land 2

A stone cube with legs and a face, originating from the "Dark Matter trilogy" games. As expected, he holds the Stone ability.

  • Armless Biped: He only has two legs with no arms.
  • Background Boss: Whenever he grows in size, he jumps the the background and slides alongside Kirby, eventually slamming down on him.
  • The Bus Came Back: Originally thought to be another character never to appear again after Dream Land 3, he made a surprise return in Mass Attack (in Kirby Brawlball, together with Lololo & Lalala as a Shout-Out to HAL's Eggerland) and Triple Deluxe.
  • Degraded Boss: Inverted; he becomes a proper boss in Team Kirby Clash Deluxe and Super Kirby Clash.
  • Dishing Out Dirt: Technically is rock-based, but like the Stone ability, he's mostly focused on crushing and brute force. He does leave damaging rocks behind from his slamming, which act as ammo.
  • Frankenstein's Monster: As a reference to this, his mechanical modification in Planet Robobot is massive electrical bolts stuck to the sides of his head.
  • King Mook: He's a giant Rocky, though there aren't many visual similarities between the two enemies.
  • Perpetual Smiler: Prior to Triple Deluxe, he was almost always smiling. But from Triple Deluxe onward, he never smiles at all.
  • Rock Monster: A living stone creature.
  • Rolling Attack: He can even "roll" up the wall!
  • Size Shifter: In Triple Deluxe onwards, he gains the ability to double in size for a special background attack.
  • Squashed Flat: Many of his slamming attacks cause this to Kirby.
  • Suspiciously Similar Substitute: His return in Triple Deluxe makes him one to Moundo from Return to Dream Land. Both are rock formations with crushing, sliding, and size-changing attacks, and both give out the Stone ability.
  • Taken for Granite: He has the ability to solidify himself, preventing any kind of damage.
  • Waddling Head: A big brick with a face on it, with two flat brick feet to move around.

    Chef Kawasaki 

Debut: Kirby Super Star

"Extreme feast? Eep! I'll get cooking!"

An egg-shaped creature dressed in chef's attire. He is one of the few providers of the rare Cook ability. He would later appear in other games following his debut, sometimes as an ally, sometimes as an enemy.

  • Adaptational Heroism: The anime portrays him as a citizen of Cappy Town and an ally to Kirby.
  • Black Bead Eyes: His eyes are simply black ovals.
  • Breakout Character: Among the mini-bosses, he gained a spike in popularity thanks to appearing as a playable Friend in Kirby Star Allies, as one of the mascots of the reopened Kirby Café, and even as an Assist Trophy in Super Smash Bros. Ultimate.
  • The Cameo: Appears as a keychain in Triple Deluxe, a figurine in Rainbow Curse, and a sticker in Super Kirby Clash.
  • Chef of Iron: A cook who's also a miniboss and, in Star Allies, a playable character who kicks (and cooks) asses.
  • Friendly Enemy: In Kirby's Dream Land 3, he appears as a friendly character found on stage 3 of Iceberg. He challenges Kirby to a game of skill in order to earn a Heart Star, testing him to correctly match the sound he makes with his frying pan with a Gordo that produces the same noise.
  • Improbable Weapon User: Attacks with cups, spoons, dishes, a Frying Pan of Doom, and a ladle. His figurine in Rainbow Curse lampshades it, saying that he actually uses his frying pan and ladle as weapons more often than he uses them for cooking.
  • The Medic: In Star Allies he can heal others with his cooking move, but there'll be a lengthy Cooldown in between uses.
  • Metal Slime: In the Kirby Quest minigame in Mass Attack, he's a unique enemy that doesn't attack and holds a Maxim Tomato. If the Kirbys miss their attack, he'll flee with the tomato; otherwise, the Kirbys can get the tomato for a big amount of EXP.
  • Nice Hat: Wears the classic chef's toque.
  • Pie in the Face: In the Samurai Kirby minigame in Super Star, when he appears as an enemy, Kirby takes him down this way.
  • Promoted to Playable: Kirby Star Allies is his first playable appearance.
  • Robot Me: Kawasaki doesn't appear in Kirby's Return to Dream Land, but a Humongous Mecha version of him called Mecha Kawasakinote  appears in the Scope Shot minigame.
  • Smart Bomb: His Cook Pot move in Star Allies can suck all enemies/debris/stars on screen to be then cooked and turned into healing food. His Souper Supper is the stronger variant where he cooks more intensely, resulting in a blast of broth out of his pot that can deal high damage to bosses (when they'd otherwise be unaffected by Cook Pot).
  • Spell My Name with an "S": He's called Cook Kawasaki in earlier appearances, which is also his Japanese name, but Chef Kawasaki in English as of Nightmare in Dream Land.
  • Your Size May Vary: In Star Allies, mini-boss Kawasaki is always larger than Friend Kawasaki.

    Gigant Edge 

Debut: Kirby's Return to Dream Land

A knight decked in green armor and wields a big sword and shield. Kirby can inhale him for the Sword ability.


Recurring Bosses

    Whispy Woods 

Debut: Kirby's Dream Land

"Please don't tread on my roots, it would not be a wise decision."

A big, sentient tree who tries to attack Kirby & co. by dropping apples and shooting air blasts, and is notable for being the very first boss faced in the series. In the anime, he only starts off hostile, but becomes Kirby's friend and ally later.

  • Adaptational Heroism: In the anime, he's a certain ally to Kirby. Here, while he does have his moments, he's always, willingly or not, the enemy.
  • Ambiguously Related: To other Woods enemies and bosses, like Twin Woods and Flowery Woods.
  • The Beast Master: He rips off the Twin Woods' worm dropping during Whispy's Revenge and EX.
  • Beat Them at Their Own Game: In Return to Dream Land and Star Allies, he'll do his best Kirby impression and try to inhale the pink puffball and his friends, chewing on them until they mash themselves free if they get caught in his mouth.
  • Blow You Away: He can shoots air blasts like Kirby. They're much longer-ranged, though. In Revenge of the King and Return to Dream Land, he can sometimes shoot out small tornadoes, which are stronger.
  • Boss Subtitles: "Guardian of the Forest, Whispy Woods" in Kirby Star Allies.
  • Breakout Character: He's (almost) always one of the bosses in every game in the series, even appearing outside of the franchise.
  • Butt-Monkey: In Dream Land 2, his loopy-eyed glasses and breathing mask indicate that he suffers pollen allergies; in Epic Yarn, Kirby fights him with the Tankbot; in Planet Robobot, he goes through a horrific Unwilling Roboticization; and in Star Allies, he is possessed by evil power, and you can set him on fire.
  • The Cameo: Appears in the background of the Waddle Dee battle in Super Star Stacker, the title screen in Squeak Squad, and the Dream Land and Green Greens stages in Super Smash Bros. series.
  • Chrome Champion: In Rainbow Curse, he's fought twice, the second time having him being plated with some kind of metal. In that state, he can only be hurt with Star Dash.
  • Composite Character: Downplayed. Whispy has adopted attacks from other Woods characters over the years, including his ability to drop enemies from his branches (originally Twin Woods') and leaping around the stage (from Flowery Woods).
  • Death from Above: Whispy Woods' main attack is dropping apples from his branches. He may sometimes drop Gordos and harmful caterpillars (frequently as his harder incarnations). In Team Kirby Clash he also can jump around and smash Kirby with his own weight. In Star Allies he outright rains apples after he Turns Red.
  • Demonic Possession: Like all of Dream Land 3's bosses, his hostility (and unusual aggression) in that game is the result of Dark Matter influence. Also in Star Allies, where he's possessed by the purple Jamba Shard.
  • Flunky Boss: In Kirby 64, he has a group of Whispy Woods Jr.s accompanying it, tiny little jumping saplings who have air shot attacks. In Return to Dream Land, aside from Gordos, he can drop Waddle Dees, Bronto Burts, Comos, and (as EX) Scarfies.
  • Friendly Enemy: He's sometimes shown to be friendly with Kirby. You can also choose to be one in Star Allies by throwing him a Friend Heart after you defeat him; he'll then drop lots of Point Stars, food items and some Picture Pieces.
  • Logical Weakness: In Star Allies, he takes more damage if he's set on fire, fitting for a tree. If Kirby and his friends all attack with fire abilities, not only will they rack up damage quickly, but they'll eventually set him on fire and quickly whittle away the remainder of his HP if he isn't KO'd before then. He'll also end up charred from all the fire.
  • Purple Poison: A possible reason why the purple apples hurt to inhale during Whispy's Revenge.
  • Recurring Boss Template: Whenever he doesn't appear (and sometimes even when he does), a boss made in his likeness appears. These include:
    • Twin Woods: A pair of two slightly smaller Whispys who can lob sections of themselves as an attack.
    • King Golem: A stone tower version of Whispy residing in the Mirror Dimension.
    • Flowery Woods: A more colorful member of the Woods family living in Floralia who uses pollen instead of apples.
    • Clanky Woods: Whispy Woods having undergone Unwilling Roboticisation. Ironically, considering that Clanky is the original Whispy, it should be noted that this version is the least Whispy-like Woods character of all.
    • Yggy Woods: An elder counterpart of Whispy Woods from another planet who uses cherries instead of apples.
    • Parallel Woods: a Whispy Woods from Another Dimension, colored mostly black and is more aggressive than Whispy.
    • Aside from those, there are also minor enemies based on him, such as Twiggy Woods in Epic Yarn and many others in Mass Attack.
  • Single Tear: After defeating him, he usually sheds a sad tear.
  • Spell My Name with an "S": It's "Wispy-Woods" in the Kirby's Pinball Land manual and "WhispyWoods" in the Kirby's Dream Land 3 manual.
  • Spikes of Doom: By sending his roots through the ground in Kirby 64 and Return to Dream Land. Also, Whispy sometimes displays the ability to turn his nose into a spike.
  • Stationary Boss: Incidentally, he is capable of moving but usually just stays put, like the tree that he is.
  • Took a Level in Badass: Even if he's usually the easiest boss in any Kirby game featuring him, he also gets better in each appearances. From just a stationary tree with easy-to-avoid attacks, to being able to walk on his roots, to being able to deploy Whispy Woods Jr.s, to being able to shoot tornadoes, spikes of roots from the ground and even inhaling Kirby, to being able to attack with vines and bombs and reinforce himself with metallic plating, to (in Planet Robobot) borrowing Flowery Woods' tactic of jumping to the background and attacking from far away. Then there's Star Allies, where he goes from dropping a few pieces of fruit to a fruit avalanche.
  • Trap Master: In Rainbow Curse, he can lay bombs as traps.
  • Turns Red: In Dream Land 3, after hitting him enough times, Whispy will come out of the ground and chase after Kirby on his roots. In Kirby 64, he gets steaming mad after all the "Whispy Woods Jr.s" are destroyed. In Return to Dream Land, he'll get big and try to inhale Kirby. In Planet Robobot (Team Kirby Clash), he'll jump to the background and attack from there, like Flowery Woods. In Star Allies, he'll jump to the middle of the stage, grow larger, and start raining down apples.
  • Unexplained Recovery: Somehow, Whispy recovered from his Unwilling Roboticization after the events of Planet Robobot.
  • Unwilling Roboticisation: A victim of this as Clanky Woods in Planet Robobot. And we know for sure it's the real Whispy and not just a robotic tree built just like him, as confirmed by Clanky's pause description and his cutscene being titled "Victim of Mechanization." Unlike regular Whispy, he can run on his mechanical drill-roots, shoot missiles, drill out rocks and throw his "leaf canopies" like bombs.
  • Wake-Up Call Boss: No, really. Whispy's been this a few times, especially if he's not the first boss or he's in an EX mode.
  • Warm-Up Boss: In almost every game he appears in. He's fairly tough in Kirby's Epic Yarn, thoughnote . Return to Dream Land improves his abilities a bit, but overall, he's comparatively easy. In Adventure, certain stationary Copy Abilities reduce him to a Zero-Effort Boss.
  • When Trees Attack: Mostly by dropping fruit.

    Lololo & Lalala 

Debut: Kirby's Dream Land

A pair of Waddling Heads who live in Castle Lololo, situated in the islands. Normally hostile, they appear as Kirby's friends in the anime Kirby: Right Back At Ya!.

  • Ambiguously Related: They're are almost never seen apart, and their only differences are their colors and Lalala's bow. While the games never elaborate on the relationship between the two, the characters they were based on, Lolo and Lala, are in a romantic relationship. The anime (which is in an Alternate Continuity to the games) has the two as separate halves of one monster, Fofa, who was split apart for having a useless ability and not wanting to fight.
  • Battle Couple: They would appear to be one, since they are directly based on a couple, though they were originally stated in the Kirby's Dream Land manual to be the "not so famous twins".note 
  • Block Puzzle: They adopt their predecessors' block-pushing gameplay as their main offense. They usually push out blocks, but they may push out Gordos if their health is low. In Kirby's Blowout Blast their "Revenge" version can even push flaming blocks that leave trails of fire.
  • The Bus Came Back: They were last seen in Mass Attack (in Kirby Brawlball) before returning in Kirby Fighters (Deluxe) as stage hazards, and Kirby's Blowout Blast as bosses.
  • The Cameo: Appear in Triple Deluxe as a keychain, and as stickers in Planet Robobot.
  • Dual Boss: In Kirby's Dream Land, you first encounter Lololo by himself kicking boxes at Kirby. Then you find them both pushing boxes at the end of the castle. All future games always have them together (except for Kirby's Blowout Blast, which has them play out the same way as the original Dream Land).
  • No Mouth: Like Waddle Dees.
  • Pink Girl, Blue Boy: Though not readily apparent in their first appearance, Kirby Super Star makes it clear; it's basically the only thing distinguishing them.
  • Reused Character Design: They're essentially Lolo and Lala from the Eggerland games, plus an additional "Lo" and "La".
  • Tertiary Sexual Characteristics: Aside from colors, the only distinguishing feature between them is a ribbon on Lalala's head.
  • Waddling Heads: It's what they are.


Debut: Kirby's Dream Land

An airship-like mechanism armed with cannons, also known as Kaboola. King Dedede tasks her with patrolling the skies.

  • BFG: In Super Star Ultra, she can open up her front half to reveal a big cannon that fires Banzai Bill-esque giant missiles. As Core Kabula, she has a similar cannon inside her nose that can fire jets of flame and a laser beam.
  • Bootstrapped Leitmotif: In the first game, the power-up theme overrides the boss music since Kirby needs a Mint Leaf to fight her. Since power-ups were removed from all subsequent games, the song became associated with Kabula herself in future titles.
  • The Bus Came Back: She disappeared from the series almost entirely after the first game, save for Kirby's Block Ball and a very brief cameo in the Super Famicom game Kirby's Super Star Stacker. She was excluded from Spring Breeze in Super Star, before being brought back in Super Star Ultra and made more regular appearances.
  • The Cameo: Cameos in the intro of Super Star Stacker and the Scope Shot minigame in Return to Dream Land, where she can be shot down for bonus points. Also in Triple Deluxe as a keychain.
  • Cool Airship: A zeppelin-esque airship with a menacing grin and armed with a cannon (sometimes two). How about that? As Core Kabula, she becomes even cooler.
  • Everything's Better with Spinning: In between cannon fire, she will occasionally spin and try to tackle Kirby.
  • Guns Akimbo: Has two cannons in Kirby's Block Ball. Core Kabula sports two small cannons in addition to her middle big cannon.
  • Sentient Vehicle: Doesn't seem to be anyone driving.
  • She Is the King: She's erroneously referred to as "sky lord" in her Super Star Ultra's description.
  • Shoot the Bullet: In her first appearance, Kirby cannot do this to her normal bullets. In Super Star Ultra, he can (thanks for him using the Starship instead of the Mint Leaf).
  • Spell My Name with a "The": Planet Robobot Flavor Text refers to her as "the" Kabula.
  • Spell My Name with an "S": Originally known as Kaboola until her reappearance in Super Star Ultra, where she was known as "Flying Fortress Kaboola" in the Japanese version.
  • Spike Balls of Doom: She can occasionally shoot Gordos, which are indestructible to your shots.
  • Tertiary Sexual Characteristics: Her redesign in Super Star Ultra gives her more feminine eyelashes.
  • There Is Another: Kabula is seemingly controlled by King Dedede, but Core Kabula acts as a security force to the far more powerful Haltmann Works Company. Though it is possible the company took the original, upgraded her, and controlled her, similar to what they did to Whispy.
  • Trick Boss: In Planet Robobot, you fight C.O.G.S for the second time. This time, however, the battle doesn't stop after you deplete its health, as Core Kabula emerges from its wreckage, setting you for the next battle.
  • Unexpected Gameplay Change: Every single one of her fights turned the game into a shoot em up style game.


Debut: Kirby's Dream Land

"KRRR- RACKK!!!! Dance to my deadly music, or fry like a moth! HA HA!!"

A malevolent storm cloud with a large eye, who attacks mostly with lightning. He first appears as Kracko Jr., but quickly matures into his spiky adult form. He is usually faced in a cloudy environment.

  • Advancing Boss of Doom: Kracko Jr. in Kirby's Adventure.
  • Alternate Self:
    • An interesting aversion in Amazing Mirror. While other recurring foes like Whispy Woods and Meta Knight are replaced with their Mirror World counterparts (i.e., King Golem and Dark Meta Knight), Kracko is the same as always. If Star Allies is any indication, Kracko can exist in any dimension as long as there are clouds in the sky.
    • Parallel Kracko, the second boss in Star Allies' Heroes of Another Dimension mode. He starts as Parallel Twin Kracko, then as he's defeated, the two cloud bodies merge into Parallel Big Kracko. He's definitely stronger than regular Kracko.
  • Amazing Technicolor Population: Sure, Kracko might be a cloud, but Kracko DX in Triple Deluxe is a green cloud. Kracko's Revenge (from Super Star Ultra and Blowout Blast) and Parallel Kracko (from Star Allies) are black storm clouds with purple/red shading. Justified with Holo-Kracko in Planet Robobot, the green/purple coloring comes from the holographic projection.
  • Baleful Polymorph: Kracko appears in Epic Yarn as yarnified, after being transformed by Yin-Yarn.
  • Boss Subtitles: "Cycloptic Stormcloud, Kracko" and "Dual Thunderheads, Twin Kracko" in Kirby Star Allies.
  • Call-Back: Even in games where Kracko Jr. doesn't appear, such as Triple Deluxe, he still grows from a smaller form into a large cloud.
  • The Cameo: Appears as one of the obstacles in the "Crazy Theater" game mode and one of the unlockable hats for Tornado Kirby in Battle Royale, a trophy in Super Smash Bros. Brawl, and a Spirit in Super Smash Bros. Ultimate.
  • Cumulonemesis: Cloud? Check. Sentient? Check. Evil? Check.
  • Determinator: The most recurring Kirby boss after Whispy Woods. Notably, in Amazing Mirror, while other bosses are Mirror World counterparts of Dream Land/Popstar's characters, Kracko is still himself in said game. Triple Deluxe's flavor text puts it best: " long as the clouds still hang in the sky, Kracko will never give up the fight!" Even on another planet, as Super Star and Star Allies can attest. And as of Heroes in Another Dimension, it's revealed that his ability to form wherever there's a sky isn't limited to planets—it covers entire dimensions. He really wants to beat Kirby.
  • The Dragon: To King Dedede in Kirby Fighters Deluxe.
  • Dual Boss: In Star Allies, after you defeat him, it's not over - instead he splits into two large clouds, becoming Twin Kracko with a new health bar. The trick is reversed with Parallel Kracko; he starts out as twins, which merge into an even bigger cloud upon defeat.
  • Dub Name Change: Not Kracko himself, but his Co-Krackos became Li'l Krackos in Kirby's Epic Yarn.
  • Faceless Eye: The eye is usually the last thing that remains before he explodes on defeat.
  • Flunky Boss: If he didn't do this, you wouldn't be able to beat him without a copied power. He throws either Waddle Doo (gives Beam ability), Starman (gives Hi-Jump ability), Flamer (gives Burning ability), Twister (gives Tornado ability), or Co-Kracko (no ability). Chilly (Ice ability) appears rarely in Star Allies.
  • Fragile Speedster: Kracko Jr. has less health, but compensates by being faster.
  • Fricking Laser Beams: Like the Waddle Doos (the Beam Whip), but Kracko uses two at a time.
  • Hellish Pupils: Kracko's Revenge has a slit eye. Holo-Kracko 2.0 reproduces this.
  • Interface Screw: In Kirby Fighters Deluxe he can throw out keychains that block the screen.
  • Logical Weakness: A recurring one; his downpour attack can be completely nullified with the Parasol ability, even though the stubby, round characters often have the parasol off to one side. In Star Allies, it also works against him via ice (no damage, but freezes him solid) or electricity (current rides the water into him).
  • Making a Splash: He has a rainfall attack to go with his storm cloud theme.
  • Non-Indicative Name: Kracko Jr. is not his son — it's his previous form.
  • Oculothorax: Only has a single eye.
  • Platform Battle: Upon its first defeat, Mecha Kracko dissipates the cloudy platform you're standing on, then creates a new one with holes on them. In Triple Deluxe, the battle against Kracko himself turns into this once he Turns Red, with him uncovering another platform in the background that you have to go back and forth into; said background platform consists of three floors with Bottomless Pits inbetween.
  • Promoted to Playable: Adeleine and Ribbon's Ado's Painter ability in Star Allies can let them ride and attack with a Kracko painting. This is the first time Kracko has had any sort of playability.
  • Really 700 Years Old: Holo-Kracko's boss bio in Planet Robobot implies that Kracko has been around since ancient times.
  • Recurring Boss Template: Even if he does appear as a boss or not, another boss imitating him will show up. These include:
    • Mecha Kracko - A cloud-creating Robot Me version of him piloted by Doc. According to his pause description in Kirby Fighters Deluxe, he's not very happy about it.
    • Space Kracko - A distant relative of Kracko found in space, who attacks with comets instead of Co-Krackos. This Kracko is a mini-boss instead of a fully-fledged boss.
    • Parallel Kracko - Kracko's counterpart from Another Dimension, colored mostly red and black and is more aggressive than him.
    • Venom Kracko - A toxic version of Kracko, colored in shades of yellow, purple, and green and fights with poison.
  • Red Eyes, Take Warning: Kracko's Revenge and Kracko Jr.'s Revenge have this in Super Star Ultra, combining it with a dark gray body like a storm cloud. Kracko's eye also Turns Red when he does in Triple Deluxe, in both normal and DX forms.
  • Resurrective Immortality: Pause screen descriptions from various games suggest that Kracko cannot be permanently defeated, as he can just reform himself in the sky of any world or dimension.
    Kirby: Triple Deluxe pause description (Kracko DX): Kirby has defeated Kracko countless times, but as long as the clouds still hang in the sky, Kracko will never give up the fight!
    Kirby Star Allies pause description: Even in the far-flung reaches of space, as long as there's a sky, Kirby's long-time nemesis Kracko can show up and cast a shadow across it.
  • Shock and Awe: Just touching him has this effect in later games, and from Adventure onward, he is able to sweep across the stage with a lighting bolt. He can use the Spark ability in Canvas Curse, and his Revenge version in Super Star Ultra can shoot electricity diagonally. Triple Deluxe enhanced him further: he can fire a swarm of electric balls, a gigantic electric ball that splits into smaller ones, and growing larger and cover the whole screen in lightning strikes.
  • Shielded Core Boss: In Canvas Curse.
  • Single Tear: He usually drops a tear whenever he's hit.
  • Spikes of Villainy:
    • A Faceless Eye surrounded by a cloud which is itself surrounded by the spikes. He is not always villainous, but usually has no good reason to be antagonizing Kirby.
    • In Triple Deluxe, Kracko DX has two spikes that act as horns. Both forms of Kracko can also grow giant drill spikes to the sides of himself to attack Kirby with.
  • Spin Attack: In Triple Deluxe and Kirby Fighters Deluxe, he may sometimes spin around with spikes extending from his sides.
  • Staying Alive: According to Triple Deluxe, he simply reforms himself from clouds every time Kirby defeats him.
  • Throw Down the Bomblet: Uses this in Dream Land's Extra Game. It's also used by Kracko Jr.'s Revenge.
  • Took a Level in Badass: In Triple Deluxe, Kracko has become MUCH harder than ever before, being able to use Kracko's Revenge's lightning bolts. He can now also enlarge himself and let loose a DEVASTATING rain of thunder which does a massive amount of damage, and has learned a few attacks that seem similar to that of the Beam and Spark abilities combined... And in Kirby Star Allies, when you think you've beaten him thanks to emptying his (suspiciously quickly-depleting) life gauge, he splits in half and the fight starts anew against the Twin Kracko.
  • Wake-Up Call Boss: Kracko's among the strongest of the Kirby series' recurring bosses, and first-time Kirby players slam into a brick wall when they meet him.
  • Woobie, Destroyer of Worlds: If his pause description unique to Very Hard mode (which is written from his POV) in Kirby Fighters Deluxe is of any indication.
    "YOU...! Did you think I'd forget? The time you smashed into me with your Hi-Jump! That time I was betrayed by Helpers! Or when I was replaced by that mechanical cloud! I-I... Sniff... there's something in my eye..."

    Paint Roller 

Debut: Kirby's Adventure

"Let me paint you a lovely portrait... of you losing to me, HA HA HA!"

An artist on the go who attacks Kirby by drawing enemies.

  • Action Bomb: Has them chasing after Kirby in Canvas Curse.
  • Art Attacker: His paintings come to life to attack Kirby. He can easily inhale them, however; some of them might even give Kirby some abilities!
  • Art Initiates Life: He can make a painting of Kirby, though it is inferior to the original. He can also draw Waddle Dees. This makes sense in hindsight, when Dream Land 3 introduced Batamon, which looked just like Kirby but were as weak as Waddle Dees.
  • The Cameo: Appears as one of the card graphics in the Card Swipe minigame in Super Star Ultra. He's also a sticker in Planet Robobot.
  • Car Fu: Can paint fast-moving cars to hit Kirby. They can be inhaled for Wheel ability.
  • Cumulonemesis: He can draw mini-clouds that can shoot lightning at Kirby. They give him Spark if inhaled.
  • Irony: Drawcia in Canvas Curse draws a copy of Paint Roller and sics it at Kirby as a boss.
  • Marathon Boss: In a mercifully optional encounter for 100% completion in Kirby: Canvas Curse. Specifically, the third time.
  • Mook Maker: Via art, of course.
  • Nice Hat: his nice baseball cap is one of his defining features.
  • No Mouth: Like Waddle Dees, he has no mouth.
  • Parasol of Pain: Can paint parasols to be sicced at Kirby. They can be inhaled for (what else?) the Parasol ability.
  • Rollerblade Good: Well, roller skates, but the effect is the same.
  • Spikes of Doom: His course in Canvas Curse ends with a spike in case Kirby manages to get through it but takes too long to crack the final code.
  • Throw Down the Bomblet: Can paint bombs that explode after a few seconds. They can be inhaled for the Crash ability.
  • Wall Jump: In Kirby's Adventure.
  • Weaponized Ball: One of his art creations is a baseball that flies straight at Kirby. It can be inhaled for the Ball ability.

    Mr. Shine & Mr. Bright 

Debut: Kirby's Adventure

"We rule both the night and the day! This leaves no time for you Kirby! Be gone!!"

Mr. Shine is the moon, and Mr. Bright is the sun. While they don't seem to have actual control of the weather, they nonetheless attack Kirby using solar and lunar-themed attacks.

  • Battle Boomerang: Mr. Shine can throw cutter boomerangs at Kirby.
  • The Cameo: They appear as one of the images Paint Roller draws in Canvas Curse.
  • Combination Attack: Their eclipse attack from Dream Land 2.
  • Dual Boss: One fights on the ground while the other floats in the sky and rains down star shaped projectiles.
  • Fusion Dance: An Easter Egg of the Kirby Mass Attack's "Strato Patrol" minigame; every time Mr. Bright is destroyed, Mr. Shine will restore him to full health. Kill Mr. Bright four times, and Mr. Shine will restore and combine with him.
  • Light 'em Up: Both of them.
  • Pillar of Light: More like Pillar of Fire, but Mr. Bright can create them to limit Kirby's moving space.
  • Playing with Fire: Mr. Bright even uses the Burning ability.
  • Ramming Always Works: Mr. Bright.
  • Rolling Attack: Mr. Shine.
  • Sinister Sentient Sun: Mr. Bright.
  • Solar and Lunar: Being a literal sun and moon, they have this theme.
  • Tactical Suicide Boss: The only reason it's possible for Kirby to avoid taking damage from their Eclipse attack in Dream Land 2 is because Mr. Shine creates a safe spot.

    Ice Dragon 

Debut: Kirby's Dream Land 2

A Dedede-sized dragon that engages in combat by crushing its enemies under its feet and freezing them with its breath. Has the unique distinction of being "quasi-present" in games after its debut, with the majority of its appearances being some kind of living artwork or even a hologram.

  • Badass Adorable: Very much like Kirby himself, it's a cute little monstrosity.
  • Breath Weapon: Breathes ice, and in Planet Robobot (as Holo-Ice Dragon 2.0), it can spit giant snowflake shurikens.
  • The Bus Came Back: Twice, both within a single year.
    • The Ice Dragon was native to the "Dark Matter trilogy" and otherwise absent from other Kirby releases until its surprise reappearance as part of the Holo Defense API boss in Planet Robobot.
    • It also appeared in Team Kirby Clash Deluxe, in the flesh for the first time in more than twenty-two years since it first appeared in Dream Land 2.
  • The Cameo: Appears as one of the cards in the Card Swipe minigame in Super Star Ultra, and as a keychain in Triple Deluxe.
  • Cute Monster: It always had a cute design, but watching it prance around in Clash Deluxe really highlights just how cute it is.
  • Evolutionary Levels: At least twice in franchise history, the Dragon has been presented with an "adult" form of some kind, either the massive, more ferocious version of itself from the Right Back at Ya anime or the recolored version of itself with more developed spines and belly markings from Planet Robobot. The latter ends up appearing in Team Kirby Clash Deluxe later into the game, among the "Tougher" category of battles.
  • Heli-Critter: The living versions are known to propel themselves into the air by spinning their moderately stumpy tails.
  • An Ice Person: Naturally.
  • Keet: As big and tough as it is, watching it jump around in Clash Deluxe brings to mind more a sense of excitement than ferocity.
  • Legacy Boss Battle: You face an Ice Dragon of some sort in each installment of the Dark Matter trilogy, though the second and third encounters are against living paintings of it rather than the beast itself. It returns in Planet Robobot as a hologram and again in Team Kirby Clash Deluxe in person.
  • Our Dragons Are Different: A cuter depiction of a dragon. In particular, Planet Robobot mentions that most dragons breathe fire, but this one has ice powers.
  • Promoted to Playable: As always, Adeleine can paint one in Star Allies, giving it limited playability.
  • Recurring Boss: In Team Kirby Clash Deluxe, where it comes in "Normal", "Tough", and "Tougher" varieties. And in Super Kirby Clash as well, where it comes in "Tough", "Tougher" and "Toughest" varieties, and as a part of Team Frozen Stiff and Team Kaiju Trio.
  • Sizable Snowflakes: Holo-Ice Dragon 2.0 spits large snowflake shurikens. The Ice Dragon itself also uses this attack in Team Kirby Clash Deluxe.
  • Stalactite Spite: In all of its appearances in flesh, it can stomp the ground to cause harmful icicles to fall from the ceiling. In Planet Robobot, Holo-Ice Dragon can use this attack as well (despite the fact that icicles cannot grow at where it's fought in).

    Galacta Knight 

Debut: Kirby Super Star Ultra

"Let us bring back a legendary swordsman from a forgotten time. He may end up destroying a planet or two, but such is life. The benefits of this final battle outweigh the collateral damage. Prepare yourself... Executing Space-Time Transport... Extra-dimensional road... Booting... 3... 2... 1... ...BEGIN!"
Star Dream

Galacta Knight is the greatest warrior in the galaxy, but was sealed away for fear that he was too powerful. He first appears as the Final Boss of the Meta Knightmare Ultra game in Kirby Super Star Ultra, where Meta Knight unseals him in order to challenge him to a fight. He also shows up out of nowhere in Return to Dream Land's The True Arena, as the third-to-last boss. He once again appears as the surprise final boss in the Meta Knightmare Returns mode in Planet Robobot.

  • Ambiguously Evil: Although he was sealed away out of fear of his powers, it's never explicitly stated that he's evil. Even his supposed planet-destroying is merely something he's said to be capable of rather than something that he's actually done. And in Super Kirby Clash, he's referred to as "Aeon Hero" and is said to be an ancient hero. His message for wehen he Turns Red is also different from the other bosses; instead of becoming "furious" like the explicitly villainous bosses, Galacta Knight's message simply says that his "power has been unleashed".
  • Ambiguously Related: He's never been seen without his mask, but his resemblance to Meta Knight would suggest that he's also a member of Kirby's species.
  • Autobots, Rock Out!: Has an awesome guitar-led rock battle theme.
  • Ax-Crazy: There's only one thing Galacta Knight knows how to do — destroy.
  • Bait-and-Switch Boss:
    • Appears to go for round four in the "Guest Star" mode of Star Allies, but a butterfly appears and lands on his lance, and Galacta Knight suddenly vanishes into light, while the butterfly and the light then morph into Morpho Knight, the real boss.
    • And then he's on the delivering end in Super Kirby Clash. Apparently Parallel Nightmare hasn't learned his lesson after King D-Mind.
  • Blade Spam: One of his attacks in Super Star Ultra is a series of long-ranged stabs that do high damage. In his two subsequent appearances, the move is changed into resembling Meta Knight's own Blade Spam, i.e short-ranged and shooting a Sword Beam at the end.
  • Bonus Boss: He only physically appears in unlockable modes, which are more or less deemed as "parallel" to the main stories. Specifically, he appears as the Final Boss in Meta Knightmare Ultra of Super Star Ultra, serves as the third-to-last in The True Arena of Kirby's Return to Dream Land, and is the third and last final boss in Meta Knightmare Returns of Planet Robobot. Super Kirby Clash finally subverts this, where he's both the Final Boss and True Final Boss under the name Aeon Hero.
  • Boss Subtitles: "Temporal Warrior, Galacta Knight" in Kirby Star Allies.
  • Breakout Villain: The fact that he's one of the few antagonists to appear in more than one game speaks to his popularity.
  • The Cameo: Appears in Triple Deluxe as a keychain and in the Kirby Master video, Super Smash Bros. for Wii U as a trophy, and Battle Royale as Meta Knight's special amiibo costume.
  • Chasing Your Tail: One of his attacks has him point his sword upward and then fire a laser from its tip that circles the screen. Kirby or Meta Knight have to encircle it to avoid it (or pass through it with an Invulnerable Attack).
  • Cool Mask: It has a cross-shaped slit in the front, matching the design on his shield.
  • Disproportionate Retribution: In Planet Robobot, when Star Dream brings him from his dimension, Galacta Knight's response is to slice it in two, leaving a huge gash in it.
  • Dub Name Change: Minor, but his Japanese name is Galactic Knight, although that was also used as the title of Galacta Knight's introductory video in Kirby Super Star Ultra.
  • Evil Counterpart: Played With, since while Meta Knight (enigmatic as he is) is usually good in general, Galacta Knight has no known motivations or goals. Galacta Knight is another mysterious enemy cast in Meta Knight's image (handheld weapon, mask, wings), but his design very notably zigs where Meta Knight zags — Meta Knight is blue, Galacta is a darker shade of pink; Meta Knight has bat wings, Galacta's are angelic; Meta spends most of his time grounded, while Galacta is usually reluctant to descend.
  • Fallen Hero: In Super Kirby Clash, he is titled "Aeon Hero" and uses the heart spears from Kirby Star Allies in his boss fight, suggesting that he was one of the ancient heroes who sealed away Void Termina with said spears. While it's ambiguous as to whether or not he's fully turned evil, he is always hostile to the protagonists and has been said to regularly destroy planets.
  • Final Boss: Of Meta Knightmare Ultra in Kirby Super Star Ultra and Meta Knightmare Returns in Kirby: Planet Robobot. As Aeon Hero, he's also this for the Story Quests in Super Kirby Clash, with a stronger version being fought as the True Final Boss.
  • Flunky Boss: In Super Star Ultra, he can summon his own versions of the Meta-Knights.
  • Generic Doomsday Villain: All that is known about his character and backstory is that he is dangerous and powerful, so much that he can destroy a planet or two in his rampage. Notably, he (presumably) lacks the excuse of being an Eldritch Abomination like other examples from the series.
  • Ground Wave: His Knight Spin technique launches an energy wave upon striking the ground.
  • Horns of Villainy: His mask notably has horns on it. It's unknown if he's really evil, but he's definitely destructive.
  • Insistent Terminology: He's referred to as a swordfighter, even though he uses a lance. Then again, he does use it like a sword.
  • Jousting Lance: Despite this, he gives the Sword ability. And he can slice and dice as well as Meta Knight with it.
  • Know When to Fold 'Em: When defeated, he'll usually attempt to fly away as he turns bright white and apparently activates his seal. He does get sealed in a crystal in the end of Meta Knightmare Returns, but in The True Arena he appears inside a crystal again before it breaks, setting him free.
  • Light Is Not Good: There is no way of knowing if he is "bad", but the player never has a peaceful encounter with him.
  • Luckily, My Shield Will Protect Me: Galacta Knight has a shield. It serves as both a weapon and protection.
  • Magic Knight: He's more "knight" than "mage", but the pink warrior can shoot lasers out of his lance, summon his own minions, create multiple ethereal swords to be spread around, and summon multiple lightning columns.
  • Moveset Clone: Uses a lot of the same animations and moves as Meta Knight. Later installments do add or adjust these attacks to make them notably unique, but they do all bear striking similarities to the original moves by Meta Knight.
  • Omnicidal Maniac: Galacta Knight has little known motivation, but he can always be counted on to attempt to destroy anything in front of him, as both Star Dream and Parallel Nightmare learned the hard way.
  • Person of Mass Destruction: After some years of guessing, Star Dream in Planet Robobot finally gives some insight as to just why Galacta Knight was sealed away: he has the power to take out entire planets.
  • Playing with Fire: Only in Super Star Ultra, he can summon a series of flaming spikes on the ground. His fire abilities come back in Super Kirby Clash, where his stronger forms add a fire aftereffect to his rotating laser.
  • Power Floats: He usually just hovers above the ground. At least in Super Star Ultra, due to this, Kirby or Meta Knight can avoid some of his attacks by crouching.
  • Precursor Hero: Not yet confirmed, however his use of the Heart Spears and the title of "Aeon Hero" implies Galacta Knight initially defeated the most powerful evil in the universe.
  • Real Men Wear Pink: His armor is white with pink accents, and he has a pink body as well. He's also among the strongest beings in the Kirby universe.
  • Red Eyes, Take Warning: He was sealed away out of fear of his destructive power and originally had dark red eyes. From Star Allies onwards though, his eye color was changed to glowing pink.
  • Sealed Badass in a Can: Galacta Knight was sealed in a crystal prison that transcends time and space, for fear of his immense power. In his Return to Dream Land appearance, he appears from within some crystal structure. In Planet Robobot, Meta Knight manages to reseal him in a crystal, only for Kirby to free him again afterwards.
  • Shield Bash: It can even shoot energy attacks similar to those of Galaxia.
  • Shock and Awe: From Return to Dream Land onward, he can summon columns of lightning.
  • Stab the Sky: His signature pose is him pointing his lance above him, usually to launch his attacks.
  • Storm of Blades: Becomes a signature technique of his in Return to Dream Land, in the form of his lance leaving behind sword-shaped energy beams that he can fire off, sometimes in huge numbers.
  • Super Mode: As the true final battle of Story Quest, he absorbs light energy to achieve his Light form, making his attacks much deadlier. For the final Party Quest in Super Kirby Clash, he uses a new Dark form that makes his attacks even more powerful.
  • Took a Level in Badass: With each appearance, he gains a new attack. In Return to Dream Land, he gains the ability to fire a Storm of Blades which has since become his Signature Move, as well as columns of lightning. In Planet Robobot, he gains the ability to cut a hole in space itself and use it as a Wave Motion Gun. Super Kirby Clash doesn't give him new moves in any of his fights, but instead upgrades his existing moves.
  • Tornado Move: Like Meta Knight, he has two moves like this: one where he spins like a tornado in the air while trying to stab Kirby from above, but his version is more capable of tracking the player than Meta Knight's. The second is where he summons a tornado as tall as the screen and sends it forward. Aeon Hero (Dark) in Super Kirby Clash can use both of these moves in a combo.
  • True Final Boss: Aeon Hero (Dark) in Super Kirby Clash, who can only be fought by clearing all Story and Party Quests.
  • Turns Red:
    • In Return to Dream Land and Planet Robobot, he first fights similarly to Meta Knight as the boss. If you depleted his health enough, then he'll stop briefly, strike his signature pose, and let out a shining Battle Aura while a remix of his theme plays. After that, he whips out much stronger attacks.
    • In Super Kirby Clash, he will let out a Battle Aura and start using stronger attacks after his health drops to half in his battles. Unique to him, the battle text displays "Aeon Hero's power has been unleashed!" when he does this instead of "[Boss] is furious!" for every other boss.
  • Unexplained Recovery: His first appearance in Kirby Super Star Ultra seems to depict him blowing up in a similar fashion to Nova, but then again, he might not be strictly following a linear timeline.
  • The Unfought: In Star Allies. At the end of Guest Star ???? Star Allies Go, he emerges from the Jamba Heart and his theme music kicks in...and then an orange butterfly lands on his lance, causing him to vanish into thin air, creating Morpho Knight instead.
  • The Un-Reveal: Unlike Meta Knight (who looks adorable when unmasked), Galacta Knight's mask doesn't come off when defeated.
  • Walking Spoiler: In both Star Allies, which uses him as a bait and switch that raises even more questions about him, and Super Kirby Clash, where he gets to be part of the main story for the first time in the franchise and has two new forms as the True Final Boss.
  • World's Best Warrior:
    • He's the first foe to have a rock song for his battle theme, and it shows — if calling down the wrath of Zeus, cutting open reality to use extradimensional space as a Wave Motion Gun, and generating hails of energy swords that fill the sky wouldn't tip one off first.
    • According to the 20th Anniversary CD and his trophy in Super Smash Bros for Wii U, his battle theme is titled The Strongest Warrior in the Galaxy. The aforementioned trophy's description certainly thinks he earned the right to use that title.
    • Galacta Knight's strongest attack is him simply stabbing you in the face several times and deals 1/2 your health. In comparison, Marx's strongest attack is a Hell Gate that does about 1/3 of your health.
    • The supercomputer that tore apart time and space just to bring him over? The reality-bending OS of a Nova? Galacta Knight one-shots it just for waking him up. He does the same thing to Parallel Nightmare in Super Kirby Clash.
    • In Super Smash Bros. Ultimate, Galacta Knight appears as one of over a thousand Spirits in the game. If you rank every Primary Spirit in order of max stats, Galacta Knight is the third strongest Spirit in the game, with only that game's final bosses ending up with higher stats.
    • In Super Kirby Clash, it's suggested that he was one of the four heroes who went toe-to-toe with Void, the "origin of all" and progenitor of matter. If you can successfully slay your world's practical god, you'd better believe people are going to be scared of your power.


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