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This page contains all other characters that are not selectable champions, but present in the game nonetheless via lore, or some notorious NPC's, old designs of a characters that are reworked, other planned champions among other things.

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    Baron Nashor 
https://static.tvtropes.org/pmwiki/pub/images/baron_nashorsquare.png
"This is a very powerful hostile monster, approach with caution! Killing this monster will yield great monetary and magical rewards to the team, but it should not be confronted alone."

Baron Nashor is a giant, worm-like monster that dwells within Summoner's Rift. Considered the most powerful monster on the map, and for good reason, Baron Nashor is nearly impossible for one to slay alone. He is the second greatest late game objectives, behind only the Nexus itself. Slaying Baron Nashor grants all teammates alive during his death an aura that buffs nearby lane minions with Void power, increasing their size and effectiveness, as well as cutting recall speed in half. As such, slaying him is almost imperative to sieging an enemy base.


  • Boss Battle: The closest thing to it in League.
    • Bonus Boss: It's not necessary to fight it to win, but it can give the killing team a crucial advantage. However, fighting him at the wrong time can be disastrous if the enemy steals it or kills your team while they're weakened.
  • The Dreaded: Baron Nashor is a massive undertaking. An entire team of 6 people can easily kill him, but if your attention is diverted for a second by, for example, the enemy team, the Baron can easily rip your team to shreds and offer an advantage to your enemy. Because of this, people often steer clear of the Baron pit unless they have a critical advantage on the map.
  • Early-Bird Cameo: The redesigned Baron Nashor (a gigantic hydra-like tentacled abomination) made a surprise appearance at the end of the 'A Twist of Fate' animation over a year and a half before he replaced the old version (a simple and rather goofy-looking pink wurm) when the updated version of Summoner's Rift was launched at the end of 2014.
  • Eldritch Abomination: Whatever he is, it ain't natural. His presence seems to corrupt the rift around him. Now confirmed to come from The Void, where this is par for the course.
  • Extra Eyes: He has eyes all over his face.
  • Glowing Eyes of Doom: Very bright, and a good sign of his power alone.
  • Hollywood Acid: His attacks involve spitting acid at the players.
  • Kaiju: He towers over everyone else, making even the dragon look like a small lizard.
  • Power of the Void: A creature spawned from the Void, just like the Void champions.
  • Purple Is Powerful: Purple and is the strongest neutral mook.
  • Significant Anagram: His name is anagramatic to Roshan from DotA2, and they both are the ultimate Bonus Boss of their respective games.

    The Dragons 

"The scent of chaos fuels the flames in the heart of the Dragon. Drawn to this war-torn land, the mightiest of beasts has settled deep within the Summoner's Rift, awaiting the next great war. To those who wake this slumbering ancient, beware: for his sharp teeth and suffocating breath have been tempered by the bravest of champions, and yet it is he that still thrives in the depths of the Rift."

The Elemental Dragons are the second most powerful neutral monsters on the rift, while the Elder Dragon rivals Baron Nashor in power. Elemental beasts who command the southern jungle, dragons are mini-bosses that give teams great rewards for naming themselves dragonslayers, defeating them.

Dragons spawn at the southeastern nest every six minutes and grant buffs every time they are slain. There are four variants of dragons that will randomly spawn for the first 35 minutes, each one granting a unique type of buff that will stack if dragons of the same variant are slain. Cloud Drakes grant bonus movement speed when out of combat, Infernal Drakes grant bonus attack damage and ability power, Mountain Drakes grant bonus true damage towards other epic monsters and turrets, and Ocean Drakes grant bonus health and mana regeneration.

After 35 minutes, elemental drakes will stop spawning and will instead be replaced by the much more powerful Elder Dragon that spawns every ten minutes. Slaying it will grant the Aspect of the Dragon, temporarily doubling the buffs you obtained from any Elemental Dragons earlier in the game while giving you a deadly burn on all of your attacks and spells.


  • Bonus Boss: Of course, it's not required to slay the dragon to win the game, it only helps towards that goal.
  • Boss Battle: Each variants' attacks are slightly different between one another, but overall Dragons are strong enough to be monsters you typically don't want to fight alone. Much like Baron Nashor, Dragons are something that must be planned around not just for the enemy team, but for the damage they themselves can inflict.
    • The Elder Dragon rivals Baron Nashor as the ruler of the Rift, with more health than the other drakes and much more damaging attacks.
  • Four-Element Ensemble: The mid-season 6 updates added variants clearly based on this structure.
    • Playing with Fire: The Infernal Drake attacks with high damage balls of fire that deal damage around it's target.
    • Blow You Away: The Cloud Drake moves faster than the other drakes, so if you try to leave it during a fight it could chase you down. It also sports the highest attack speed of all the drakes. Aside from the Elder, it's the most difficult drake to defeat alone.
    • Dishing Out Dirt: The Mountain Drake deals less damage than the other drakes, but has higher health, armor, and magic resistance, making it take longer to defeat.
    • Making a Splash: The Ocean Drake's attacks put a debilitating slow on it's victims, making it risky to try and fight with enemies around.
  • Instant Awesome: Just Add Dragons!: Of course. This is the only 'animal' type dragon in the game, though, with both Aurelion Sol and Shyvana being intelligent dragonspawn.
  • Noble Bird of Prey: All the dragons draw heavy inspiration from birds. You'll notice it as soon as you watch their spawn animations.

    Rift Herald 
https://static.tvtropes.org/pmwiki/pub/images/image_502.jpg
Protect your towers.

"An extremely powerful lane pusher whose sole purpose is to crush any minion, Tower and Inhibitor on its path to the Nexus Obelisk. Better own it or kill it while you still have a base."

Originally a Rift Scuttler that mutated due to the Void energy coming from the Baron's pit, the Rift Herald is an epic monster that is only available during the early parts of the game. Possessing high resistances and health, she's very difficult to take down alone, but she has a weakspot in the eye on her back that helps killing her faster. Slaying her grants the Eye of Herald to the one that picks it up, which replaces the trinket slot for up to 4 minutes and, upon being used, summons the Rift Herald again to push the closest lane mercilessly, until either everything in her path is destroyed or she's finally put down for good.

  • Attack Its Weak Point: Attacking the eye on her back when it's open deals 12% (When fought in the pit) or 20% (When fought as a summon) of the Rift Herald's maximum hp as true damage, which helps in killing her faster.
  • Boss Battle: Just like the Dragons and Baron.
    • Bonus Boss: Yet again, it's not necessary to kill her to beat the game, but she does give an advantage to the team that slays her.
    • Degraded Boss: When used as a summon, she's not as powerful as she was in the pit, having less health, losing health every second and when she uses her headbutt attack, taking more damage from being attacked on her back's eye, and being susceptible to crowd control.
  • Cast from Hit Points: Her headbutt attack, which deals 25% of her current health both to herself and to the structure she hits.
  • Disc-One Nuke: Being able to destroy 2-3 turrets on her own, it can certainly become one when slain early.
  • Easter Egg: If enough champions use their /dance commands near her, she'll join in. This same dance also occurs if she is present when the enemy Nexus is destroyed, making it a Happy Dance.
  • Glowing Eyes of Doom: The eye on her back, when open, glows brightly to signify it's possible to attack it.
  • King Mook: To the Rift Scuttler, being a stronger (and actually damaging) mutation of one.
  • Mighty Glacier: She's very slow, either in attacking or moving, but very resistant and strong when she gets to her target.
  • Permanently Missable Content: If not slain until then, she permanently despawns at 19:45 (19:55 if in combat) to give place to Baron Nashor.
  • Power of the Void: She was originally a Rift Scuttler that mutated by being exposed to the void energy, so it's a given.
  • Purple Is Powerful: Capable of taking down an entire row of towers if left unchecked.
  • Ramming Always Works: One of her most powerful attacks is a headbutt that deals 200% AD damage to everyone it hits, and deals a massive amount of damage to any structure it hits.
  • Selective Obliviousness: When she's summoned, she completely ignores enemy champions, focusing solely on minions and structures. While this means enemy champions aren't in any danger of dying to her, it also means that the only way to stop her from destroying their towers is focusing her down.
  • Was Once a Man: Well, a Rift Scuttler, but it's the same idea.

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Non-Player Characters

    Greyor 

Voiced by: Unknown (English), Gabriel Jiménez (European Spanish)

"If you hear me sound the horn, the Watchers have returned! If that happens you must come at once! Bring an army, bring ten armies! Throw those damned Watchers back into the Abyss!"

The ghost of a Freljordian Iceborn warrior. He was ritually killed and his spirit bound to the Howling Abyss by Avarosa herself to blow a magic horn if the Watchers ever return, and also serves as the southern shopkeeper on the Howling Abyss.


    Lymere and Geeves 

Voiced by: Unknown (English), Ángel Amorós (European Spanish)

"These runes say, 'Beware the Frozen Watchers'. Hmm... does that mean anything to you?"

Lymere and his robot Geeves are the northern shopkeepers on the Howling Abyss. Lymere is Ezreal's uncle and an archaeologist from Piltover studying the Abyss.


    The Lady and the Lord 

The Lord voiced by: Unknown (English), Gabriel Jiménez (European Spanish)

The Lady voiced by: Unknown (English), Ana Ángeles García (European Spanish)

Two spirits bound to the altars in Twisted Treeline, the Lady is one the west side while the Lord is on the east. They have special dialogue when captured by a Shadow Isles champion.


  • The Atoner: The Lady encourages remorse and humanity in the Shadow Isles champions.
  • Cast from Lifespan: The Lord ordered the mages of his land to cast magic using the lifeforce of the islands itself, thus creating the Shadow Isles.
  • Continuity Snarl: The ruined king's wife, who the botched reanimation spell that created the shadow isles was for, was supposed to be the lady, but after Yorick's VGU she is strongly implied to be the Maiden of the Mist. If that is the case, who is the lady? And if it isn't, who is the Maiden?
    • Yorick also talks about the Ruined King as if he's still up and about, but the Lord is still stuck in his alter in the treeline.
  • Evil Weapon: It is implied that the Blade of the Ruined King item once belonged to the Lord.
  • Happily Married: At least they were.
  • Kill Them All: Actually said by the Lord.
  • Love Makes You Evil/Love Makes You Crazy: It was the Lady's death that drove the Lord mad, causing him to destroy the Bright Isles trying to revive her and turning them into the Shadow Isles.

    Bubbs and Finn 
A pair of Bilgewater shopkeepers each occupying ends of the Butcher's Bridge, Bubbs is a deep-sea diving researcher who offers discovered treasure for gold, and Finn is a former sailor-turned-angler offering fresh catch. Not to be confused with those other two shopkeepers in the Howling Abyss.
  • Arbitrary Skepticism: Bubbs instantly calls Nami a fake in a costume because "merfolk don't exist," but he doesn't seem too taken aback by the existence of Fizz.
  • The Bore: Bubbs is implied to be one if his various research topics are to be believed:
    Bubbs: Have I read you my thesis on sea-slugs?
  • Cool Helmet: Bubbs wears a cool diving helmet that he never removes, complete with a fin at the top.
    Bubbs: The helmet never comes off! Well, except when I get hungry.
  • Dressed to Plunder: While Bubbs is wearing most of a diving suit and helmet, Finn's outfit fits to an absolute tee despite him not being a sailor anymore.
  • Fishing for Sole: Referenced in one of Finn's lines (which incidentally might explain where he got the boots he potentially sells you):
    Finn: For every sunken treasure promised, you find about ninety-nine old boots.
  • Genre Blindness: Bubbs is remarkably skeptical to a lot of fantasy concepts in Runeterra, including advanced gadgetry in Piltover and extinct overlords in the Freljord. He also thinks Nami is somehow a fake, demanding her reveal her zipper.
  • Genre Savvy: In contrast to above, Bubbs recognizes Tahm Kench and instantly sees him as no good.
    Bubbs: Tahm Kench? What sort of protracted ruination would buy me a trip to the ocean floor?
  • Grail in the Garbage: The two are "shopkeepers" who sell treasure (i.e. items) they discovered while deep-sea diving or fishing. While neither are really sure what their found items do, they know they're valuable, and Bubbs needs funding for his next expedition, while Finn's just trying to make a living.
  • Locked Out of the Loop: Bubbs doesn't recognize the Not Quite Dead Gangplank, only thinking he's just another captain in Bilgewater. Finn also appears to owe him some debt, but judging by his lack of surprise, he likely also doesn't realize exactly who he is.
  • Noodle Incident: Finn recognizes Nami, and forlornly apologizes to her about "the net incident."
  • Retired Badass: Finn retired to a life of angling after the increasing hardships of sailing, many of which he comments as being lucky to have survived.
    Finn: I'll take bug bites over shark bites any day.
  • Suspiciously Similar Substitute: Personality and voice-wise, Bubbs and Finn are almost identical to Lymere and Greyor of the Howling Abyss, though otherwise, they're completely different characters. That said, Bubbs seems to recognize Ezreal as a family friend.
  • This Is Gonna Suck: Finn is really unhappy to see Karthus.
    Finn: Ugh... not the Harrowing again...
  • Your Costume Needs Work: Bubbs criticizes Nautilus' suit for looking incapable of reaching the bottom of the ocean.
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    Senna 
Lucian's late wife, with whom he used to hunt evil creatures with powerful gun artifacts. She was tricked and killed by Thresh and her soul is now trapped in his lantern.
  • Battle Couple: With Lucian.
  • Fate Worse than Death: Having her soul trapped in Thresh's lantern.
  • Good Is Not Nice: Before her death, she worked together with Lucian and she was the more zealous and unforgiving of the two. After her death, Lucian took up both her weapon and her merciless nature.
  • The Gunslinger: Used a holy relic that fired purifying light.
  • The Lost Lenore: Her death hardened Lucian's heart and set him on a path of revenge.
  • The Paladin: Hunted demons and the undead in the name of righteousness.
  • Posthumous Character: Killed by Thresh before Lucian joins the League.
  • Unexpected Character: She appears in the climax of 'Shadow and Fortune' when Thresh uses her to taunt Lucian (who thought she was merely dead, unaware that Thresh held her soul captive) and drive him to despair, only for her to lead the captive souls in rebellion against Thresh and weaken his defenses long enough for Lucian to strike him down.

    General Du Couteau 
One of the higher Noxian generals, the father of Katarina and Cassiopeia, Talon's master, and political rival to Swain. He disappeared without a trace and has not been seen or heard from in quite some time.
  • Knife Nut: His skill with a blade is unmatched.
  • Present Absence: His disappearance affects at least three League champions.

    Professor Stanwick Pididly 
The most prominent scholar in Zaun, Professor Pididly is responsible for a fair number of behind-the-scenes activities of questionable ethics.
  • Evil Counterpart: Or at least a more chaotic counterpart, to Heimerdinger.
  • Glory Seeker: Took credit for creating Blitzcrank despite having nothing to do with it.
  • Karma Houdini: He constantly plagiarized Viktor's researche, including the creation of Blitzcrank, driving Viktor into desperation and eventually be seen as a villain by the likes of Jayce and Ekko, yet no one ever blames him, essentially he made Viktor become his fall guy to be blamed for whatever he comes up with, and still steals Viktor's credits.
  • Mad Scientist: Comes with living in Zaun.

    Quilleta 
Darius's childhood friend and former love interest introduced in the Blood of Noxus comic.
  • Ain't Too Proud to Beg: When the healers have to cut off her infected arm, she becomes hysterical and tries to resist.
  • An Arm and a Leg: Loses an arm after being exposed to the remains of Singed's chemical attacks.
  • Heel Realization: The invasion of Ionia and subsequent chemical attacks, as well as the death of her own son, cause her to form a rebellion against Noxus.
  • Killed Off for Real: At the end of Blood of Noxus, she's betrayed by her second-in-command and implied daughter to save the city.

    Jarvan III 
Father of Jarvan IV and reigning monarch of Demacia.
  • The Good King: As seen in his appearance in "What Once Sailed Free", J3 is an understanding and patient king. Even praising Xin when he easily stomps his elite guard.

    Urf the Manatee 
Urf was a manatee who chose to leave the peaceful lifestyle of his people behind to become a champion in the League. He greatly admired Jax for his strength in combat, and sought to become a weapon master of his own by mastering a spatula and fish. Tragically, Urf was cut down in the prime of his life by Warwick, ending his fLeague career before it even began. Even in death, however, Urf can still be seen around the League; his skin is used by Warwick, and his ghost haunts Summoner's Rift during the Harrowing. He also appears in the League of Legends Season 1 Bloopers and Lee Sin's Art Spotlight.
  • April Fools' Day: Urf is a regular feature during April Fools updates.
  • Easter Egg: Urf's grave on the Harrowing map. As a bonus, Urf's ghost attacks Warwick with its spatula whenever the wolf comes by in his Urf The Manatee Skin, although it doesn't deal any damage.
  • Ghostly Goals: Vengeance, according to the ingame tooltip for his ghost.
  • Joke Character: Never made it into the game as a proper champion, though.
  • Making a Splash: His proposed skillset had a lot of water themes to it.
  • Posthumous Character: Since he died before he could be released, all Urf's subsequent appearances in other champion's skins count as this. His spirit lives on in the Spirit Guard Udyr skin, as he rises up into the air from Udyr's body when Udyr tells a /joke.

    Poros 
Small, white furry creatures that inhabit the Howling Abyss. Some of them hang around on the arches and are completely inaccessible, while some of them can be interacted with on the map.
  • All Animals Are Dogs: The way they stick their tongues out and pant while idle, you can't help but think this.
  • Badass Adorable: While they don't do any actual fighting, they can easily withstand the Nexus Turret, something even the toughest champions can't do for more than a few seconds. They used to die instantly in a really really sad way, but then they "went through an 80's action movie montage" and became the adorable little badasses we know and love to this day.
    • Some skins (the more comical ones, natch) weaponize poros. Malzahar and Lulu team up with them in their Snowdown skins, while Poro Rider Sejuani replaces Bristle with a giant poro.
  • Badass Mustache: Get one from Braum if fed a Poro-Snax from him. Correlates with the "Trials of the Poro" video, and the stache even remains if the poro dies.
  • Breakout Character: Originally added to the Howling Abyss because playtesters found the map too dark and serious, Poros have since been worked into multiple winter skins, featured in the "Trials of the Poro" video, gotten their own wards, been featured in multiple summoner icons, and had an entire Featured Game mode built around them with "Legend of the Poro King".
  • Explosive Breeder: Feed a single poro enough and it will burst with a comical puff and leave a flock of little poros behind.
  • Fastball Special: The "Legend Of the Poro King" has the Poro Toss spell that lobs poros at enemies for true damage that ignores spell shields and even wind walls.
  • Large and in Charge: The Poro King, which is larger than even most champions
  • Lord British Postulate: Prior to patch 3.8, Poros could be killed by chasing them into the spawn area, now it only knocks them away. The only way to "kill" a Poro now is to feed it enough that it explodes into smaller poros.
  • Ridiculously Cute Critter: They've pretty much solidified themselves as the Ridiculously Cute Critters of the game.
  • Trademark Favourite Food: Poro Snax. Poros will normally run away from champions, but they'll chase after champions with Snax. When fed they'll run around giving off hearts and grow in size.

    Minions 
Minions are allied or enemy units that spawn automatically to charge into battle with the purpose of attacking enemy units in the lanes they are assigned. Lorewise, they're magical constructs created by the Nexuses to support the champions.
  • Attack! Attack! Attack!: All four mook types simple deal damage in different ways.
  • Cannon Fodder: Their entire purpose of the game is to draw fire away from turrets for you to take them down.
  • The Cavalry: Minions will break from their pathing to help a champion being attacked by an enemy champion, often discouraging really low-on-health enemies from engaging with them around.
  • Close-Range Combatant: One of the two basic minions is a melee swordfighter.
  • Elite Mooks: The super minion.
  • Giant Mook: Again, the super minion.
  • Helpful Mook: "Winions" is a slang term for minions who are destroying enemy turrets, Nexuses without the help of an allied champion or being able to sufficiently kill an enemy champion.
  • Homing Boulders: The projectiles fired by caster minions.
  • Kill Steal: Getting the 'last hit' on enemy minions is a big part of earning gold.
  • Malevolent Masked Men: The red minions are designed to look more evil than the blue minions, since they always represent the enemy.
  • The Pawns Go First: "Stay behind the minions" is a core concept in LoL strategy.
  • Replacement Mooks: New waves of mooks will arrive to replace the earlier ones.
  • We Have Reserves: Hoo boy, do we.
  • What Measure Is a Mook?: They're non-sentient magical constructs. Don't feel bad about killing them.

Completely reworked Characters

This section is for those champions whom Riot deemed sub-par and decided to give a complete overhaul, be certain it was advertised as such before moving the champion's previous incarnation here.

Criteria for moving a champion here include:

  • New lore which renders the previous one hundred percent invalid.note 
  • New gameplay mechanics
  • New theme
  • New voicelines, with or without a new voice actor/actress
    Aatrox, the Darkin Blade 
https://static.tvtropes.org/pmwiki/pub/images/aatrox_originalloading.jpg

Voiced by: Erik Ireland (English), Jorge García Insúa (European Spanish), Emilio Sabini (Mexican Spanish), Isshin Chiba (Japanese)

"I am not your enemy. I am THE enemy."

One of the ancient darkin, Aatrox was once a peerless swordmaster who reveled in the chaos of battle. Trapped within his own blade by the magic of his enemies, he waited for millenia until he found a suitable host to wield him - a mortal warrior, corrupted and transformed by the living weapon until Aatrox was reborn. Though tales of the darkin have now passed into legend, Aatrox remembers all too well the destruction of his race, and now intends to wreak vengeance until all lands in Runeterra are painted red with blood.

Aatrox is a Diver champion capable of razing the earth and sustaining through long, chaotic fights, whose ruinous presence presents an ultimatum: flee, or die. His passive, Deathbringer Stance, periodically causes his next auto-attack to gain bonus range and deal percent-max-health damage, also weakening any heals or shields they'll receive. His first ability, The Darkin Blade, allows him to swing down the titular blade up to three times, each with a different area of effect. Those caught by the edge of his blade are also knocked up, with his third swing dealing significantly more damage. His second ability, Infernal Chains, has him slam the ground and creating a wave that strikes the first enemy hit. Those hit become chained to the impact area, and if they don't escape in time, they'll be yanked back to receive even more damage. His third ability, Umbral Dash, passively grants him bonus healing for all his damage dealt, and can be activated for a simple short-range dash that can store up to two charges. With his ultimate ability, World Ender, Aatrox unleashes the full might of his true form, fearing nearby minions on activation, and gaining overall bonus damage and movement speed. He also gains a Blood Well that stores health over this ability's duration, and if he takes lethal damage, he revives himself with it while reverting back to normal.

Aatrox's alternate skins include Justicar Aatrox, Mecha Aatrox, and Sea Hunter Aatrox.


  • Anti-Villain, Anti-Hero: Is a Black Knight, Blood Knight, and a Noble Demon. Whether or not he's good or evil doesn't matter to him- all he cares about is that someone, somewhere is being murdered. He seems to lean much more towards Villain, though.
  • Art Evolution: Aatrox was originally slated for just a gameplay update in 2018 to fix his in-game kit, but at some point during development, the devs felt his then-current design wasn't working to communicate his new power and weight, leading them to go the full visual/gameplay update, with new visuals, voiceover, and artwork.
  • Attack! Attack! Attack!: He has a very aggressive kit, and is in many situations better off forcing a fight with his lane opponent than just trying to poke them. In addition, he can survive typically fatal situations thanks to his Blood Thirst and passive revive, meaning that you can live by fighting as opposed to fleeing.
  • Badass Army: Whenever he shows up in front of a losing army, he turns them into this.
  • BFS: Held with one hand, to be exact. It gets even larger during his ult.
  • Big Damn Heroes: Of a sort, depending on how you look at him. He regularly did this throughout history, entirely on his own. It always worked. Also, since Dark Flight can bypass some terrains, Aatrox can use this to do a Big Damn Heroes through another fight as long as he's located in another side blockaded with obstacle (like Dragon/Baron Nashor's lair)
  • Blood Knight: His philosophy is all about fighting for fighting's sake. He instills this mentality in those he assists as well.
  • Blood Magic: Two of Aatrox's normal skills and his passive rely on blood. Even the two skills that don't seem to have anything to do with blood still cost health to cast.
    • Also mentioned by Varus that Runeterran blood magic originates from the Darkin.
  • Back from the Dead: Part of his passive, which stores a portion of the health spent on his other abilities and revives him with the total stored amount, plus a bonus, when his HP hits zero.
  • Been There, Shaped History: On Valoran. He appears in countless folk tales, as well as in the iconography of some of the continent's leading city-states. His teaser was a collection of artifacts Ezreal had curated, from nearly every country and time period, depicting him or his sword.
  • Cast from Hit Points: Along the lines of Mordekaiser, Aatrox uses his own health to cast his abilities instead of mana, empowering a second defensive resource.
  • Colour-Coded for Your Convenience: In his Mecha Aatrox skin, his sword changes color depending on if Blood Thirst/Blood Price is active. Green for Healing (Blood Thirst) and Orange for Damage (Blood Price).
  • Combat Aestheticist: Of a sort. Some of his quotes seem to imply he sees war and combat as a form of art. Just look at his selection quote above.
  • Cool Sword: It seems composed of bat-like segments that can extend and retract, and the entire thing glows a bloody red. Even more so when using his ultimate.
  • Cultured Warrior: He quotes Do Not Go Gentle Into That Good Night.
  • Dare to Be Badass: Bids the dying army to keep fighting until the end. His taunts in-game are this to the enemy team.
  • Dark Is Evil/Dark Is Not Evil: He appears to the losing side and grants them the strength to win, almost like an angel of victory... but the bloodlust he inspires drives them to commit genocide and other atrocities afterward. The first part is the reason he seems to have such favor with nearly every culture in Valoran. The second part is why Noxus (ironically the most naturally warlike city-state in Runeterra) seems to view him less favorably, having been on the losing side on at least one occasion.
  • Determinator: Gameplay-wise, his passive and his life-restoring Blood Thirst lets him keep fighting through situations that would have long since forced other champions to turn and run - and possibly win. On a similar note, he was the one who first pushed Tryndamere into a state of such fury that he would not die. Aatrox is proud of this achievement and calls Trynd his "greatest creation."
  • Dissonant Serenity: Nothing gets through Aatrox's utterly calm demeanor. He has no shouting lines at all.
  • Draconic Humanoid: Leathery wings, claws, spines, hints of scale...
  • Emotion Bomb: Appears to invoke one of the anger variety in the soldiers to whom he lends aid, turning them into fearless killing machines.
  • Evil Counterpart: For a given value of evil, granted (see Anti-Villain above), but to Tryndamere. Both are Blood Knights, but Trynd still seems to have some sense of honor and justice, while Aatrox just believes in war for war's sake... and would like Trynd to see it that way too. In a subtler way, he could also be seen as one to Bard. Both are enigmatic supernatural figures who weave their way in and out of history to influence it, but whereas as Bard is concerned with cosmic balance, Aatrox is concerned with spreading as much war as possible. There are other contrasts: Bard's agenda is very disconnected with humanity, while Aatrox's appeals to very visceral human instincts; and while Aatrox is noted as being an inspiring and charismatic figure, to the extent of being a Warrior Poet, Bard is the second champion in the game not to communicate in human speech at all.
  • Expy: Of Khorne. Both like fighting for its own sake and are associated with bloodshed.
  • Fan of Underdog: He always fights with the losing side, turning a lost cause into a total victory.
  • Friendless Background: Until the release of Tahm Kench, he was the only character in the League to have no friends at all. Only a rival, in Tryndamere.
  • Gameplay and Story Segregation: His lore makes him out as a warlord who appears out of nowhere and induces a frenzied bloodlust in the losing side, who then proceeds to win against all odds, while his kit is that of a generic bruiser/jungler. It has been stated by the developers that Aatrox players should see themselves as that warlord to inspire the rest of their team.
  • Ground-Shattering Landing: Anyone standing exactly where he crash-lands with Dark Flight will be sent flying.
  • Humongous Mecha: His Mecha Aatrox skin shows it being built with Super Galaxy Rumble in the foreground, and it is suitably large.
  • I Can Still Fight!: Even after his Blood Well has been used, Aatrox is very resilient in a straight-up fight because his Blood Thirst healing is significantly increased when he reaches less than 50% health. As such, confident Aatrox players may choose to duke it out in a situation where anyone else would be running for their lives.
  • Last of His Kind: Played with. He's one of the last five, anyway.
  • The Last of These Is Not Like the Others: Aatrox is the third "melee ADC" after Fiora and Master Yi, but his kit, which is heavily reliant on auto attacks and high sustain, makes him fundamentally different from them. He can't blitz turrets as quickly as either, but his early game sustain makes him harder to keep down during the laning phase. Fiora and Yi have a stronger chase, burst, and dueling potential in the late game, but Aatrox's kit is almost completely Ao E and, again, revolves around sustain, meaning he can be built tanky and have much more presence in a teamfight than Yi or Fiora.
  • Lightning Bruiser: With sky-high life gain and great attack speed buffs coupled with a decent amount of natural bulk, don't expect to easily stop him once he's got a few items under his belt.
  • Living Legend: Literally. He has been a symbol of heroics in battle for centuries.
  • Living Weapon: Aatrox is the weapon, not the being wielding it. Who was likely corrupted as Rhaast does to Kayn.
  • Magnum Opus: He refers to Tryndamere as "his greatest creation", since much of Tryndamere's constant fury is a result of Aatrox's machinations.
  • Names to Run Away from Really Fast: It comes from "atrocity".
  • '90s Anti-Hero: If he even IS a hero, he's one of the most deliberate examples in the game. All he lacks are pouches and a gun.
  • Power Floats: A side effect of his ultimate.
  • Pretty Boy: He's remarkably feminine for such a demonic being, with a slender build and a smooth face. Word of God states they intentionally made him androgynous to emphasize his skill and grace in combat.
  • Rousing Speech: Seems to be a fan of this kind of rhetoric, given how his taunts are more darkly inspiring than insulting.
  • The Corrupter: To Tryndamere, to whom he refers as his "greatest creation". And to whoever his host body really is - "Aatrox"'s true identity was lost to the blade before recorded history.
  • The Corruption/Jumping Off the Slippery Slope: It's been hinted that his Justicar skin, as well as how the people whose side he takes see him, may be close to how Aatrox himself really used to be before his Living Weapon corrupted him.
  • The South Paw: Seen carrying the blade in his left hand.
  • Time Abyss: Some of the artifacts depicting him are from civilizations so old as to be undocumented.
  • Tranquil Fury: His voice is really level despite talking constantly much about combat, killing, and war, and encouraging participation in said combat, killing, and war. Not even the lines he has when using his ultimate are any louder.
  • Turns Red: Literally when activating Massacre in his Mecha Skin.
  • Unstoppable Rage: Instills this in the armies he aids.
  • War Is Glorious: Pretty much sums up his character. Aatrox loves fighting for fighting's sake, and considers war, battle and bloodshed his artistic masterpieces.
  • War Is Hell: What the soldiers he "inspires" realize once his influence over them washes away, coupled with a good dose of My God, What Have I Done?.
  • Warrior Poet: He enjoys battle as art and philosophy, and he's very poetic about it.
  • Wicked Cultured: See Cultured Warrior.
  • Winged Humanoid: With a pair of glowing, demonic wings, which notably resemble a pair of tattered war banners.
  • Why Won't You Die?: To properly kill him, one must deplete his health bar and the life restored to him from Blood Well after he "dies" the first time.

    Akali, the Fist of Shadow 
https://static.tvtropes.org/pmwiki/pub/images/akali_originalloading.jpg

Voiced by: Laura Bailey (English), Inés Blázquez (European Spanish), Norma Echevarría (Mexican Spanish), Ryoko Shiraishi (Japanese)

"The Fist of Shadow strikes from the cover of death itself. Do not impede the balance."

A prodigy in the fighting arts and a member of the ancient Ionian martial order known as the Kinkou, Akali is part of a triumvirate of warriors that uphold the order's causes in the world. She inherited the position of Fist of Shadow from her mother, who began training her as soon as she could make a fist, and with it the sacred duty of Pruning the Tree - eliminating those who threaten the balance. Though her role may seem morally questionable to some, Akali judiciously follows her mother's discipline to mantain harmony across Ionia.

Akali is an Assassin champion who specializes in using her mobility to relentlessly chase her targets, eliminating one after another with her sizeable burst damage. Like the other ninja champions, she uses a fixed Energy meter as a resource instead of mana. Her passive, Twin Disciplines, empowers Akali's next two basic attacks every few seconds. Discipline of Might causes the first attack to heal Akali, while Discipline of Force causes the subsequent attack to deal bonus damage. With her first ability, Mark of the Assassin, Akali throws one of her kama at an enemy, damaging and marking them for a short duration. Akali's next basic attack against a marked target consumes the mark to deal bonus damage and restore Energy. Her second ability, Twilight Shroud, teleports Akali to a target location and creates a smoke cloud there for a few seconds, slowing enemies inside while making Akali invisible and granting her a large movement speed bonus when inside the smoke. With her third ability, Crescent Slash, Akali flourishes her kamas, damaging nearby enemies. If the ability kills a unit, its cooldown is greatly reduced. Her ultimate ability, Shadow Dance, passively stores charges over time, as well as whenever Akali kills or helps kill an enemy champion, up to a maximum of three. When activated, Akali consumes one charge to dash towards an enemy with a flying kick, damaging them.

Akali's alternate skins include Stinger Akali, Crimson Akali, All-Star Akali, Nurse Akali, Silverfang Akali, Blood Moon Akali, Headhunter Akali, and Sashimi Akali.


  • Achilles' Heel: Anything that can reveal invisible units makes her very vulnerable when using Twilight Shroud to maneuver or escape. Any team can accomplish this with the Sweeper Trinket or Vision Wards to limited degrees though she's really out of luck if enemy champions have anti-stealth abilities like Lee Sin, Rengar, or Twisted Fate.
  • Action Girl: A deadly ninja warrior, skilled in stealth and assassination.
  • Ancient Tradition: Acts as the Fist of Shadow in the Kinkou order.
  • Breaking the Fourth Wall/Medium Awareness:
  • Conservation of Ninjutsu: An inherent rule built into the game. Ninja champions have one less point of health (out of, at minimum, a few hundred) per other ninja in the match.
  • Cool Mask: Featured in her Blood Moon Akali skin. But rather than wearing it over her face, she keeps it pushed onto the top of her head.
  • Crutch Character: Strangely, she manages to be both at once. Akali shines during the middle portion of the game, where she can roam the map and help her allies pick up easy kills on small groups of enemies. Once the last stage of the game, which usually involves entire teams attacking together, she has a harder time making her presence known until her allies manage to disorganize enemy champions. That said, she can help her allies snowball during the mid game and gain a huge advantage before the last phase can begin, allowing them to dominate it.
  • Everything Is Better With Spinning: Crescent Slash has her spin both of her kama.
  • The Faceless: Ultimately averted, as two skins have been released which show her face.
  • Fanservice: This is concept art released as a preview. This is her final design after fan criticism.
  • Fragile Speedster: Akali might be fragile, but good luck catching her before she kills you, between her uses of Shadow Dance to quickly rush from target to target and Shroud of Twilight to get out of a bad situation.
  • Glass Cannon: A fed Akali will shred through your squishy teammates faster than you can blink... and falls just as easily if she gets focused (though her smokebomb shroud can get her out of a sticky situation). Rarely the case nowadays as she does quite well with 2-3 damage items, building full tank afterwards. Akali top building full tank also appears to be a viable way to play her. The lifesteal from her passive also makes her quite tough to kill. Furthermore, most people who take her to three top lane use defensive masteries and the grasp of the undying keystone, which causes the champion using it to leech a percentage of its health off an enemy champion. The more HP she has with her tank items, the more she leeches, increasing hey impressive sustain even further.
  • Gameplay and Story Segregation: People have complained that the Kinkou don't play the way ninja would be expected to. While this is not untrue (see the next entry down), other champions (Shaco and Evelynn) got to that playstyle first.
  • Gratuitous Ninja: She's a flippin' ninja!
  • Highly Visible Ninja: She does get a smoke bomb to conceal herself and slow all enemies in it, but other than that her stealth abilities are limited to hiding in the tall grass scattered around the maps, which all champions can do. Including the pirate.
  • Hybrid Power: Scales well with both AD and AP, making hybrid items like Hextech Gunblade very useful on her. This is further emphasized by her Twin Disciplines passive, which lets her AP boost her attacks as bonus magic damage and her AD benefit her abilities by giving spell vamp.
  • Kill Steal: As an assassin, of course she throws a lot of stuff out at once and bursts enemies down so naturally assassins will run in and Kill Steal. Akali however seems programmed to receive kills no matter what. It's been said that she can just sit back and dance during a team fight and receive a pentakill.
  • Magikarp Power: Weak before she hits level 6 but once she is, Do. Not. Feed. Her. Teams that do and let her snowball out of control learn the hard way. And by that we mean they'll suddenly be seeing their champions drop like flies as she targets them, leaps from nowhere, kills them within two seconds, and ducks back under cover as if nothing had happened.
  • Ms. Fanservice: Not as blatant as the likes of Miss Fortune, but memetically considered one of the most desirable characters in the game by the fanbase.
  • Naughty Nurse Outfit: One of her skins.
  • Ninja: A flippin' one!
  • One-Man Army: Once she's got her core items, there's not much you can do to stop a good Akali.
  • Passing the Torch: She inherited the "Fist of Shadow" title from her mother.
  • Power Trio: With Kennen and Shen.
  • Rapunzel Hair: She has an exceptionally long ponytail.
  • Sideboob: This featured prominently in her old splash art. Her new artwork nearly removes it.
  • Sinister Scythe: Wields twin kama (scythes) in battle.
  • Smoke Out: Her Twilight Shroud uses a smokebomb- though enemies' vision is mostly unobstructed, they just can't see her.
  • The Spock: Her role as the Fist of Shadow has her "...do that which must be done." in her role to preserve balance. It's said what she's done wouldn't necessarily be considered morally acceptable. She's also on the trio who advocates that Zed crossed the Moral Event Horizon and needs to die, period, which is more to say than Shen (who has been wronged by Zed the most, but considers about looking for another way if possible), and Kennen (who even considers him still worthy of forgiveness)
  • The Stoic: She's emotionless about her killings, accepting it as what needs to be done.
  • Teleport Spam: Once she has some levels under her belt, she'll likely use Mark of the Assassin into Shadow Dance over and over in fairly rapid succession in fights as she dashes from target to target or keeps pursuing the same one.
  • Zettai Ryouiki: Her Nurse skin. Grade A.

    Evelynn, the Widowmaker 
https://static.tvtropes.org/pmwiki/pub/images/evelynn_original.jpg

Voiced by: Unknown (English), María Blanco (European Spanish), Rebeca Patiño (Mexican Spanish), Mie Sonozaki (Japanese)

"The night is my veil."

Swift and lethal, Evelynn is one of the most deadly - and expensive - assassins in all of Runeterra. Able to merge with shadows at will, she patiently stalks her prey, waiting for the right moment to strike. While Evelynn is clearly not entirely human, and her heritage remains unclear, it is believed that she hails from the Shadow Isles – though her link with that tortured realm remains shrouded in mystery.

Evelynn is an Assassin champion who uses stealth to move around the map and stalk enemies from the shadows, surprising them by appearing out of nowhere. Her passive, Shadow Walk, causes Evelynn to become camouflaged after being out of combat for a few seconds. While camouflaged, Evelynn is invisible to all enemies until she attacks or moves too close to an enemy champion or turret, and rapidly regenerates her missing mana. With her first ability, Hate Spike, Evelynn sends out a wave of spikes that automatically target the last enemy she has attacked, damaging all enemies they pass through. This ability has an extremely short cooldown, allowing it to be repeatedly used over time. Her second ability, Dark Frenzy, removes all slowing effects from Evelynn and grants her a movement speed bonus. The cooldown of this ability is reduced everytime she damages an enemy champion with an ability, and resets entirely if she kills or helps kill an enemy champion. With her third ability, Ravage, Evelynn slashes a nearby enemy twice with her talons, damaging them with each strike and gaining an attack speed bonus. Her ultimate ability, Agony's Embrace, impales all enemies in a target location with spikes, damaging them by a percentage of their current health and slowing them. For each enemy champion hit, Evelynn gains a damage-absorbing shield.

Evelynn's alternate skins include Shadow Evelynn, Masquerade Evelynn, Tango Evelynn, and Safecracker Evelynn.


  • Achilles' Heel: True Sight is a hard counter to her perma-cloak, making Vision Wards and Oracles Elixir effective deterrents against her sneaking up on anyone. This was lessened by game-wide changes to vision which let her have a fighting chance against True Sight.
    • You do not have access True Sight enough to expect to track Evelynn. Reworked Frost Queen's Claim might help, but putting pinks in her jungle is just feeding her free gold. A safer way to track her is to ward jungle camps with regular, green wards, as she reveals herself whenever she uses abilities or attacks. In general, she was purposefully made severely underpowered, so her ganks might be more surprising, but have less impact on the ongoing lane fight.
  • Amazing Technicolor Population: Unlike most normally humanoid champions, Evelynn is bright blue by default, with only Shadow Evelynn changing her to a normal skin tone. Why is unexplained, although it's suggested that the Shadow Isles may have something to do with it.
  • Anime Hair: It's bright pink and sticks up, looking rather like a tongue of flame.
  • Anti-Frustration Features: When her stealth was re-worked, she also gained indicators that warn her if she's close to "visible" range of an enemy champion/tower (yellow exclamation point) and one to alert her when she's entered "visible" range (red exclamation point). This addressed concerns that testers had about players not knowing if their cover was blown yet or not since it's not specified how far towers or champions can see her from.
  • Ax-Crazy: Will tear a man to tiny shreds and enjoy every second of it.
  • Backstab: Previously her Ravage skill only shredded enemy armour and magic resist if she hit from behind. It was removed because it was considered unnecessarily limiting.
  • Beast and Beauty: An inverted example; In the old lore, Evelynn is exes with Twisted Fate. Yes, she's shockingly beautiful, but she's also capable of ripping a man into tiny shreds with her talons and enjoying every second of it. When she broke up with him, he didn't take it very well. Drunkenly so.
  • Bloody Murder: While not explicitly stated, her graphical animations for Hate Spike and Agony's Embrace appear to be spikes of blood erupting from the ground. In the first year of the game, Hate Spike was pink lightning.
  • Combat Stilettos: Hilariously lampshaded in one of her quotes.
  • Crutch Character: She was infamous for being able to absolutely devastate newer players due to them not knowing how to counter stealth, but useless once players knew better. Nerfs to said counters have made her a somewhat greater threat to players on the more experienced end of the spectrum again.
    • She's this in individual matches as well. Her permanent stealth gives her amazing ganking potential, but once the laning phase ends she's a glorified minion if she isn't fed.
  • Dark Action Girl: Very much fits the design of one.
  • Dhampyr: One possible explanation for her origin and her appearance.
  • Dominatrix: She invokes this a bit, her shadow skin particularly.
  • Evil Feels Good: She loves being cruel.
  • Evil Is Sexy: One of the most blatantly sexualized champions, and also an Ax-Crazy assassin.
  • Expy: At least originally - in appearance and many of her abilities (permanent invisibility and an attack that was more effective when attacking from behind), she was obviously based on Riki from Dota.
  • Femme Fatalons: Uses them to slash her targets.
  • Impaled with Extreme Prejudice: Hate Spike, and Agony's Embrace do this.
  • In Name Only: The first remake Riot eventually produced for Evelynn changed almost EVERYTHING about her, being by far the most drastic overhaul any champion in the game had received up to that point (although full champion "relaunches" have followed since, which Evelynn herself has now gotten if one could not tell). Her passive was replaced by her W, which was changed to function totally differently, she was given an all-new W and ultimate and her Q and E skill were drastically reworked. She's effectively an all-new champion, with totally new mechanics and play style and almost nothing in common with the original Evelynn.
  • Invisibility: The only champion with a permanent stealth ability, even if it has its limitations.
  • Kick Chick: Previously, although changed when her animations were redone so she attacks with her Femme Fatalons as well.
  • Loves the Sound of Screaming: See Dominatrix.
  • Mating Dance: Evelynn and her ex-boyfriend Twisted Fate made quite a splash at the Royal Masquerade Ball (inspiring their Tango skins). They're both guest instructors at the Crown Dance Academy in Demacia.
  • Multiple-Choice Past: She intentionally propagates different theories about herself to keep her past (and motives) a mystery.
  • Not the Intended Use: Evelynn's had a long history of surprisingly viable builds that defy the style her multiple past kits were designed around, mostly due to her gameplay theme relying on stealth, which is notoriously hard to balance. Despite being marked as a mage-assassin, she's also seen an equal amount of success as a tank-mage hybrid, depending on the meta and what currently favors her.
  • The Power of Hate: Hate Spike, and maybe all of her moves. Come to think of it, what exactly ARE those spikes made of?
  • Spam Attack: Her Hate Spike has an extremely low cost and cooldown, and has very high damage potential when continuously spammed.
  • Spikes of Villainy: Her boot straps are covered in small spikes, as well as her collar. Though how villainous she is is hard to say.
  • Stealth Expert: Her re-worked Invisibility made her into a true example of this by letting her sneak around invisible but having her be revealed if she gets close enough and begins her assault on an enemy. This meant that Evelyn-players now played a Solid Snake-like game of lurking in the shadows and not being detected (complete with the "your cover is blown!" red exclamation point) until it was time to strike, as opposed to being invisible all the time and only killable if the enemy had True Sight.
  • Stripperiffic: It's one of the reasons her complete revamp made her into a succubus instead of an assassin- that metal bikini she seems to be wearing isn't a very practical clothing choice for a hitwoman.
  • Took a Level in Badass: She was indirectly buffed greatly at the start of Season 4 by the changes to True Sight. Between Oracles Elixir being removed, players being limited to one Vision Ward per person, and Vision Wards being vulnerable to being destroyed, Evelyn became significantly greater as a threat and is being taken seriously once again (though she still has to watch out for the Sweeper Trinket revealing her).
  • Tricked-Out Shoes: The heels on her... stilettos... are very literal. She uses them extensively in her attack animations.
  • The Vamp: Both literally as well as metaphorically — she's not only Ms. Fanservice, she's also dangerously sultry.
  • Violation of Common Sense: Her ultimate deals damage based on a percentage of her enemies' current health and hits everyone within the area. To maximize this she would have to initiate on a number of full health enemies, which is a bad idea for assassins, or else let her damage output suffer. At least the shield she gets with it helps.
    • Oddly enough some Eve players built like tanks, which with her shield made her initiation very nasty. She sprang out, got everyone to focus her, then refused to die.

    Galio, the Sentinel's Sorrow 
https://static.tvtropes.org/pmwiki/pub/images/galio_originalloading.jpg

Voiced by: David Lodge (English), Juan Carlos Lozano (European Spanish), Shunsuke Sakuya (Japanese)

"There is no such thing as redemption. Only penance."

Galio is a golem in the shape of a gargoyle crafted by the artificer Durand to guard him while he made other magical golems to protect the border villages of Demacia from Noxus. Galio failed to fulfill his duty; Durand was assassinated by Noxians, causing Galio to fall into deep depression. It wasn't until years later, when he saw Poppy stoically delivering her cargo of a Demacian helm to complete her father's final task, that he was inspired to fight for the city-state his master loved.

Galio is a Warden champion adept at protecting allies and disabling enemies while he absorbs and deals magical damage. His passive, Runic Skin, transforms a percentage of his magic resistance into ability power, allowing Galio's spells to deal more damage as he becomes more resilient to enemy spells. With his first ability, Resolute Smite, Galio releases a concussive blast of energy from his eyes, damaging and slowing enemies in a nearby area. His second ability, Bulwark, protects himself or an ally with a shield that increases their armor and magic resistance, and also heals Galio when the shielded target takes damage. With his third ability, Righteous Gust, Galio flaps his wings, releasing a typhoon that flies forward, damaging all enemies in its path and leaving behind for a brief duration a draft of wind that increases the movement speed of allies that enter it. His ultimate ability, Idol of Durand, transforms Galio into an immobile statue that channels for a few seconds, taunting nearby foes and forcing them to attack him at reduced damage. At the end of the channel Galio bursts out of his rocky shell, damaging all nearby enemies depending on how many times he was hit during the channel.

Galio's alternate skins include Enchanted Galio, Hextech Galio, Commando Galio, Gatekeeper Galio, and Debonair Galio.


  • Achilles' Heel: His passive that allows him to build lots of magic resistance and a reasonable amount of damage in return makes him strong against teams that are incredibly AP heavy. Against an AD heavy team, however, building magic resistance wouldn't do much and autoattacks and AD scaling skills that deal physical damage will shred him like paper.
  • The Atoner: He'll never forgive himself for his master's death but he's still trying to make up for it.
  • Big Red Devil: Gatekeeper Galio.
  • Blow You Away: And afterwards he and his allies can surf the jetstream it leaves behind to gain a speed boost.
  • Cool Shades: Like all members of the Demacian Commando unit, Commando Galio has a pair.
  • Energy Absorption: Bulwark boosts an ally's defense and heals Galio each time said ally is hit with an attack. With enough defenses and AP under his belt, turret shots will start healing him with Bulwark on.
  • Evil Costume Switch: Gatekeeper Galio turns him into a Big Red Devil with darker lines and voice in addition to more ghostly Faux Flame effects.
  • Exact Words: Bulwark will heal a targeted ally (including himself) every time they take damage for a few seconds. Because of how damage-over-time spells work, this means that each tick (which is either every second or every half-second) of damage will also trigger the heal, making Galio a strong counter to DoT reliant mages like Cassiopeia or Malzahar.
  • Eye Beams: One of his abilities, Resonating Smite, is depicted by its icon to be this. - although it looks more like a circular blast in game.
  • Foil: Riot intends for him to be a new foil and rival to the newly reworked Sion. They saw potential in a rivalry between them - Galio is an unwavering, eternal guardian, while Sion is an unstoppable, relentless juggernaut. They also saw irony in how Galio is a golem given sentience and a sense of humanity, and Sion is a former human who lost his humanity and has become little more than a war machine.
  • Gameplay and Story Integration: His "everlasting shame" is that he failed to protect his charge Durand. In game, Galio is a tank, a class meant to protect the damage dealers - and his greatest drawback is that he has no way to draw attention to himself and away from said damage dealers. Except for his ultimate, which mind controls nearby enemies to force them to attack him and then blows them up. Unfortunately it has one of the longest cooldowns of any champion ability in the game, and if it is down during the big teamfight, you will have to sit there and watch helplessly as the enemy runs past you and plows through your carries... and you will lose the game and it will be all your fault. It becomes Fridge Brilliance if you realize his ultimate is named "Idol of Durand." It's highly possible Galio learned the ability after Durand died so he wouldn't fail at protecting anyone again, and named it after the master he failed to save.
  • Heroic BSoD: Had one for years after Durand died. Poppy helped him get better.
  • I Shall Taunt You: His ultimate, which is one of the best AoE taunts in the game.
  • Last of His Kind: Not only is his creator, the great artificer Durand, dead (an in-universe example of Author Existence Failure) but sanctions now exist to prevent golems from being instilled with the amount of intelligence he has. He really is on his own.
  • Mage Killer: Naturally turns magic resistance into ability power, has an ability to temporarily raise himself or an ally's armor and magic resistance for a massive amount for a few seconds. Properly timed, it can largely invalidate the burst damage that makes up mages' value.
  • Mighty Glacier: One of few tanks in the game that actually hurts more as he makes himself tougher to kill. The "glacier" part is apparent when attempting to position optimally for Idol of Durand (i.e. in the middle of the enemy team) when the closest thing he has to a gap-closer aside from Flash is a speed boost.
  • My Greatest Failure: His inability to protect Durand.
  • The Needless: Sentient golems don't need food or sleep- this became a problem when Noxus got sick of having to deal with 24/7 guards everywhere in Demacia and decided to do something about his creator...
  • Not the Intended Use: He was originally conceived as a tank support, with 3 of abilities being ostensibly to aid his teammates. He's more commonly used as a mid lane mage at the moment, with players exploiting his passive to build so much magic resistance that enemy mages will want to tear their hair out while still dealing respectable amounts of damage in turn.
  • Obfuscating Stupidity: It's mentioned that he was designed to look like a large simpleton to hide his mental acuity.
  • Our Gargoyles Rock: Averted, he's a golem made in the image of a gargoyle but was given sentience.
  • Red Eyes, Take Warning: He serves the well-meaning (but very lawful) Demacia after his master of the city-state was killed, so the trope's impressions of evil is pretty much averted.
  • Self-Inflicted Hell: His ultimate has him voluntarily turn into stone, force everyone to attack him instead of his teammates, then unleash a lot of damage as payback when he breaks out. Fittingly, he probably does it to protect his team the way he would have protected Durand if he could.
  • Situational Sword: Highly effective against AP-heavy teams (and especially champions that rely on damage-over-time spells like Cassiopeia or Malzahar), much less effective against AD-heavy teams.
  • The Stoic: The only time his voice isn't calm and serious is his roar at the end of this ult (perfectly understandable). Played for laughs when one year's April Fools Day patch claimed that he would now shout "DEMACIA!" instead.
  • Too Awesome to Use: His ultimate is one of the best abilities in the game, capable of locking down an entire enemy team and heavily damaging them. It also has the longest cooldown in the game, so long that it will probably not be up by the next teamfight... which may well be game deciding and you may well lose because you cannot ult yet.
  • Top-Heavy Guy: Galio has a huge torso and a buff set of arms...and tiny little legs that couldn't ever hold all that up. Thankfully, he seems to fly everywhere he goes.
  • Warrior Therapist: His wisdom apparently has a calming effect on the rage of half-dragon and fellow Demacian warrior Shyvana.
  • Weaksauce Weakness: His ultimate is a channelled ability and can therefore be interrupted by any stun or silence effect. Enemies spellbound by it cannot use abilities, but there are a few champions (Xin Zhao, Leona, Udyr) that can activate a stun that will go off on their next auto attack. If there is one on the other team, you will likely stun yourself every time you use your ultimate and you be rendered almost completely useless.

    Irelia, the Will of the Blades 
https://static.tvtropes.org/pmwiki/pub/images/irelia_originalloading_9.jpg

Voiced by: Unknown (English), Celia de Diego (European Spanish), Unknown (Mexican Spanish), Sayaka Ohara (Japanese)

"The sword flourishes, as though painting with blood."
— Taken from a Noxian Field Report

The Ionians have developed some of the most breathtaking and deadly martial arts in all of Runeterra — just one manifestation of their pursuit of enlightenment. The most remarkable blade style to emerge, however, was the unusual byproduct of foreign intervention.

Master Lito was a swordsman whose teachings were sought by ruling classes from nearly every city-state. His art was a highly-guarded secret, but it was said that swords would breathe in his grasp. He withered unexpectedly from a mysterious disease which baffled the brightest of Runeterran physicians. When he died, he left behind Zelos and Irelia, his son and daughter, and a truly unique weapon. Zelos became a sergeant in the Ionian military and left to seek assistance from Demacia immediately prior to Noxus' invasion of Ionia. Irelia, charged with the protection of their home until Zelos returned, was alone when the Noxian forces struck.

The Ionians fought admirably, but soon Ionian blood stained the land beneath the prints of foreign boots. At the Great Stand of the Placidium, Ionians prepared for surrender, but were inspired to maintain their resistance when the young Irelia lifted her father's enormous blade and pledged to hold until her brother returned. In the chaos of the ensuing fight, Irelia was cursed with dark Noxian Necromancy.

As her life ebbed, Soraka, the Starchild, made a final attempt to anchor her fading soul. Unwilling to relinquish her home, Irelia rose at the brink of death, and her father's weapon lifted into the air alongside her. Irelia rushed back to the fore, unfazed by the blade's sudden animation. The weapon danced around her effortlessly, cutting down Noxians as they gaped in horror. The decimated invaders were forced to retreat from the Placidium, and Irelia was appointed Ionia's Captain of the Guard for her brave defense of her homeland.

Irelia is a Diver champion who combines innate survivability and resilience with strong single target sustained damage. Her passive, Ionian Fervor, reduces the duration of crowd control effects on Irelia depending on how outnumbered she is: if there are more enemy champions that allied champions nearby she gets a great reduction, if the number is even she gets a small reduction, and if she and her allies outnumber nearby enemies she gets no reduction. With her first ability, Bladesurge, Irelia dashes to a nearby enemy, damaging them. If the ability kills its target, the cooldown is instantly refreshed and she regains half the mana cost. Her second ability, Hiten Style, passively makes all basic attacks heal Irelia for a small amount of health, and can be activated to double the healing and make all basic attacks deal bonus true damage for a few seconds. With her third ability, Equilibrium Strike, Irelia stabs a nearby enemy with her blades, damaging and slowing them. If the target's health percentage is higher than Irelia's, they are stunned instead of slowed. Her ultimate ability, Transcendent Blades, summons four floating blades that Irelia can individually fire to pierce all enemies in a target direction, damaging them and healing her for a percentage of the damage dealt.

Irelia's alternate skins include Nightblade Irelia, Aviator Irelia, Infiltrator Irelia, Frostblade Irelia, and Order of the Lotus Irelia.


  • Action Girl: Charges into the fray and starts hacking away, with dashes, slows and bladethrows galore.
  • Back from the Dead: Kinda, in the sense that her life ebbed away, but not completely, thanks to Soraka anchoring her soul to Runeterra.
  • BFS: A Logical Extreme to being able to wield it effortlessly — she doesn't even hold it! Somewhat of a subversion as it's actually four smaller swords in one.
  • Bring My Red Jacket: Her clothing's copious use of red kinda brings this trope up since she practically died in her background, along with her death animation being rather violent and explicit compared to other champions.
  • Came Back Strong: Brought back from the brink of death with telekinetic powers.
  • The Captain: Well, In Name Only, as her character doesn't really have any other use of the trope.
  • Damn You, Muscle Memory!: Unlike other melee assassins whose gap closer / Crowd Control is "E", her charge is her "Q" and her crowd control and damage is her "E".
  • Deadpan Snarker: While ingame her personality is very no-nonsense, in her League Judgement, she has her moments.
    Zelos: "Irelia, dad's really hurt!"
    Irelia: "Well, he does have a sword sticking out of him."
  • Death by Origin Story: She got better, thanks to Soraka, even if she didn't completely die.
  • Determinator: She was described rising from the brink of death due to being unwilling to relinquish her home to the Noxian invaders. Although, that a fellow champion from the league used her magic to anchor her soul to Runeterra probably helped. In-game, surrounding her with superior numbers just means that she'll regard your crowd control as even more of a joke as she does her best to slice her way out of the situation.
  • Disappeared Dad: Master Lito from an unknown illness, leaving her and brother Zelos.
  • Empathic Weapon: "The sword flourishes, as though painting with blood." It's not stated, but it could be why Irelia can use the weapon without touching it. It has a mind of its own.
  • Empowered Badass Normal: Already a gifted swordfighter before her "death", she became even more deadly with her Soul Jar acting as telepathic blades.
  • Family-Unfriendly Death: Upon falling in battle, her psychic blades rise up for a moment... and stab her in the chest. Possibly a Shout-Out to the Demon Hunter of Warcraft, who did the same.
  • Gameplay and Story Integration: In her backstory, Irelia (nearly) died fighting many enemies to defend her home and was able to resurrected due to her sheer willpower. This is reflected in her passive, which grants her the ability to shrug off inhibiting crowd control effects the more outnumbered she is.
  • Gameplay and Story Segregation: Borders on Informed Attribute. One of the biggest reasons Riot gave her a VGU is because, aside from her animations and ultimate (the latter of which could easily be explained as throwing knives), Irelia didn't do anything with her "telekinetic" blades that other champions couldn't do with normal weapons.
  • Heroic Second Wind: Definitely invoked with her passive, which grants her greater crowd control reduction the more outnumbered she is, and her third ability, which is empowered if she's at lower health than the enemy she uses it on.
  • Homage: With her bright red clothing, ability named "Hiten Style," and elements of blinding speed kills in her Bladesurge ability, Irelia may be one to Himura Kenshin. Her femininity still helps this as Kenshin's a guy that has caused much Viewer Gender Confusion and was voiced by a woman in the Japanese anime. Xypherous confirmed that she is indeed based on Kenshin.
  • Implacable Man: Her passive, combined with Mercury's Treads, allows her to shrug off a SHITLOAD of crowd control when surrounded by enemies; it still affects her, but it lasts for such a short amount of time that it barely even matters. Combined with Olaf and there is a duo of berserk chargers coming your way.
  • Implausible Fencing Powers: Her character and gameplay gives a bit of reference to this trope — her easy use of her BFS is a Justified Trope since she wields it telepathically, and using Bladesurge as long as she has enough mana on weak targets when she's strong enough will lead to a razor storm of One Hit Kills.
  • Lady of War: She's calm and reserved, and her use of her sword without even holding it gives her attacks a graceful quality. It's practically a Logical Extreme of the belief that ladies don't rely on strength to fight.
  • Lightning Bruiser: Has a dash, is tough as hell, and can dish out good damage. After a bit of time for the community to figure her out, she proved to be such a Egregious example of the trope she received a slew of Nerfs to balance her. After some base-stat increases, she went back to being a ticking bomb on a fairly short-fuse to her enemies, and saw a lot of play/banning at the Season Two World Championships. One of the game's developers suspected her existence power creeped the top-lane she generally went to as champions that hoped to be competitive there would desperately need to shut her down hard, and quickly. Irelia could be seen as the codifer for a particular brand of Lightning Bruiser in League of Legends with powerful mobility, means of sustainability, and their own forms of crowd control all in one. Many new champions have taken this formula since.
  • Living Weapon: Her father's ability with swords was rumored to "make them able to breathe." Now she uses one without even touching it.
  • Magikarp Power: Starts out a bit unimpressive. Arises to near-One-Man Army status in a bit of time.
  • Mind over Matter: After being brought Back from the Dead by Soraka, her sword rose along with her, and she fought without even touching it. It has not been stated if she can do this over other objects, so it's assumed she can't.
  • Ninja: Nightblade Irelia replaces her polished parade armor with a dark, purple-and-black outfit.
  • One-Man Army: After she gets going, she can easily charge into mobs and slice her way through without any fear of dying thanks to her massive damage output, enormous crowd control reduction, natural tankiness, and sizable lifesteal, not to mention that she's one of the few characters in the game capable of dealing all three types of damage (physical, magic, and true), making it extremely difficult to itemize against her.
  • Our Liches Are Different: Word of God has stated on multiple occations that Irelia is one after being brought Back from the Dead — she's also as far away from your typical lich as you can get — the only thing that makes her one is the Soul Jar she now has, and that's it. No death-centric theme, no necromatic abilities, no looking like a corpse — just a woman charging into the fray and hacking people to pieces with said Soul Jar.
  • Over-the-Shoulder Pose: The splash art of her Frostblade skin uses this to display her rear end, earning it the nickname "Frostbutt".
  • Seppuku: One possible interpretation of her death animation is that she commits this instead of dying. Although another interpretation is that she loses control of her blades, which opens up some Fridge Horrorher own Soul Jar wants her dead, and only her control over it is preventing this.
  • Soul Jar: Thanks to some quick thinking by Soraka, her sword has become one — it's why she's able to move it effortlessly..
  • Stone Wall: Irelia can be hard to kill or force out of lane early on, as her Equilibrium Strike allows her to freely choose when and when not to fight if her opponent engages her, and her Hiten Style gives her impressive sustainability. However, before she levels up Hiten Style or builds her core Trinity Force, her killing potential is mostly limited to patiently waiting for her foe to make a mistake. This suits her fine, as she scales well into the mid game and doesn't need to force an early kill to be effective later on. Late game tends to become this again, as her damage levels off later on. She's still frighteningly good at fighting squishy carries later on, but she's not likely to do as well against sturdy bruisers.
  • Storm of Blades: Her Transcendant Blades flings some around.
  • Vapor Wear: You can see her nipples through her coat on her Aviator skin if you look closely.
  • You Gotta Have Blue Hair: Her default splash depicts her hair as being a light, almost silvery blue, but her in-game sprite and Chinese art have it as dark blue.

    Karma, the Enlightened One 
https://static.tvtropes.org/pmwiki/pub/images/KarmaSquare_2013.png

Voiced by: Danielle McRae (English), Victoria Angulo (European Spanish)

"Her fan technique is a deadly art of grace and poise, but her truest strength lies in the hearts of those willing to die alongside her."
Irelia

An Ionian leader and diplomat, Karma possesses almost supernatural composure. Karma was an extremely important figure in the Ionian resistance to the Noxus/Zaun invasion, at the end of which she decided to join the League. She fights with twin fans and channels a supernatural resource called Mantra.

Karma is a hybrid mage and support-type champion who can unleash a spray of blades from her fans, create a bond of energy between her and another unit that speeds up allies and slows and damages enemies, and place a shield on a friendly unit. Karma is unique in that her ultimate skill, Mantra, is available from level one and can never be upgraded. Over time, she stores charges of Mantra and expends them to add a powerful secondary effect to her other the skills: healing to her blade attack, doubling the slow/haste of her bond, and an area of effect blast to her shield. Her passive gives her extra ability power based on how much health she's missing.

Karma's alternate skins include Sakura Karma and Sun Goddess Karma.


  • Ambiguously Brown: Karma has much darker skin than the average Ionian champion, most notable on her Sakura/Lotus skin.
  • Animal Motif: Her Mantra fans fly around her in a shape similar to butterflies. Her attacks also release a small burst of flowers.
  • Awesome, but Impractical: Even though she can do some pretty neat things, her pros still don't outweigh her cons. Not having an ultimate ability sets her behind the other supports just for STARTERS. Not for nothing is she one of the least-played champions in the entire game.
  • Combat Medic: She's a magic damage and support hybrid champion. All of her abilities have both a directly offensive component along with a defensive or support component when using her Mantra passive with them. She also takes hits like her dress is made out of Kevlar — making it even better, because unlike other support champions, she has to be within melee range to heal someone.
  • Difficult, but Awesome: Mastering Karma is incredibly difficult as she is by orders of magnitude the most complicated support character to play. You have to keep an eye on her Mantra and know when to best deploy it offensively or defensively. She also requires considerable amounts of farm to be effective (where the majority of support champions do not and are often deliberately played with NO farm to let their lanemate have it all) as she is highly dependant on cooldown reduction to keep her Mantra on hand when she needs it. Still, she can do some pretty neat things once you've got the hang of her...
  • Flip-Flop of God: Her Sakura skin was originally referred to alternately as either "Sakura" or "Lotus" in different parts of the game until Riot settled on "Sakura".
  • I Can Still Fight!: Gains extra ability power corresponding to the percentage of her health she's missing. Combined with her shield and Mantra heal, this makes her deceptively more durable.
  • Joke Character: While her small pool of dedicated defenders would disagree, the simple undeniable fact is that Karma is the least used and least successful champion in the game, regarded by most as a being completely non-viable on any competitive level. Luckily, Riot remade her.
    • Note that this only applied to summoner rift. Karma was surprisingly good in dominion and ARAM (before she was remade). Post-remake, she is only marginally more played, marginally more viable but is still a beast in ARAM.
  • Mayincatec: The theme behind Sun Goddess Karma.
  • Not So Above It All: In a video made by StephanosRex (the voice actor for several League characters including Shaco, Tryndamere, and Jax) in which Shaco tries to get one of his fellow champions to rap, we have this exchange (done by Karma's actual voice actor to boot!)
    Karma: I have more fans that you ever will.
    Shaco: I'm afraid hand fans don't count.
    Karma: Fuck off, clown.
  • Paper Fan of Doom: She throws the blades from her her fans at enemies for her basic attack, a trick based on real-life weapons.
  • Sexy Walk: An ironic example. She's probably one of the more conservative girls in the game, yet her moving animation has her swish her hips quite a lot.
  • Shoot the Medic First: Unless they're focusing a carry such as Gangplank, expect to be focus-fired first if you're playing as Karma. not only can she throw shields with huge amounts of health on, but she can also heal... and it's not a fixed amount, it's a percentage. It doesn't help that she winds up having to practically be in melee range to use her heal. She is also a much tougher nut to crack than the typical healer, because she can cast all the above goodness on herself as well and it even gets more powerful when she is about to die.
  • The Stoic: Her background itself states her composure is virtually superhuman. Her League Judgement, showing her inner thoughts, clearly shows she does feel emotion, but she probably doesn't show it very much. She cries out in pain from being struck by corrosive acid, but quickly changes her outward reactions to that pain to blinking.
  • Violation of Common Sense: Oftentimes, people want you to harass her because then they'll put a shield nuke up and hurt you, or heal their lane partner for a boatload of health. She can also be quite tanky, meaning that if you Shoot the Medic First, you'll really regret it.

    Kayle, the Judicator 
https://static.tvtropes.org/pmwiki/pub/images/kayle_originalloading.jpg

Voiced by: Lisa Lindsley (English), Noora Louhimo (As the Pentakill vocalist), Conchi López (European Spanish), Laura Ayala (Mexican Spanish)

"Justice comes on swift wings."

A great hero and the strongest among her kind, Kayle is an angelic warrior dedicated to purging those beyond redemption. After conflict divided her people, she took up her enchanted armor and flaming sword in the name of order, disowning her very flesh and blood in the process. When Kayle descends upon the field of battle, her justice is swift—for none can escape the light of divine and righteous fury.

Kayle is a Unique champion who excels at dealing mixed damage while also supporting her team with her assortment of strong utility spells. Her passive, Holy Fervor, causes Kayle's attacks and abilities to reduce the armor and magic resist of enemies they damage, stacking up to five times. With her first ability, Reckoning, Kayle smites a nearby enemy with a blast of light, damaging and slowing them. Her second ability, Divine Blessing, blesses a nearby allied champion, healing them and granting them a movement speed bonus. Her third ability, Righteous Fury, passively causes Kayle's basic attacks to deal bonus magic damage. When activated, Kayle ignites her sword with holy fire for a few seconds, making her basic attacks ranged and causing them to deal even more bonus magic damage that also spreads to enemies around her target. With her ultimate ability, Intervention, Kayle protects herself or an allied champion with a shield of light, completely blocking all incoming damage to the target for a few seconds.

Kayle's skins include Silver Kayle, Viridian Kayle, Unmasked Kayle, Battleborn Kayle, Judgement Kayle, Aether Wing Kayle, Riot Kayle, Iron Inquisitor Kayle, and Pentakill Kayle.


  • Absolute Cleavage: Subverted forever, except in Pentakill Kayle.
  • Action Girl: She doesn't sit on the sideline and watches other deal out damage - as her selection quote suggests, she's often found in the middle of the fray.
  • Ancient Artifact: Her armor is stated to be enchanted, and the only existing masterpiece of an extinct race of craftsmen.
  • Art Evolution: Much of Aether Wing Kayle's art assets were made from scratch, resulting in a much more dynamic model, particle effects, and animations. Her auto-attack animations in specific feel much smoother than the somewhat clunkier ones found in her regular skins, to a point where many Kayle players consider using her Aether Wing skin to be a straight-up buff due to the clarity.
  • Bare Your Midriff: Pentakill Kayle.
  • Beautiful All Along: Weren't kidding about this in the lore.
  • BFS: One of the largest in the game behind Tryndamere´s and Commando Jarvan. Bonus points for wielding it with one hand.
  • Breast Plate: Her old model barely had any feminine features other than a slim wasteline. Her new model pushed out her features somewhat. She remains completely covered, but her anatomy is more feminine. Played completely straight by her Battleborn Kayle skin.
  • Cain and Abel: With Morgana.
  • Combat Medic: She has an ability that heals and speeds up whoever it targets, also did we mention the armor and the sword?
  • The Dark Chick: Takes a notable turn as the newest member of Pentakill, with her golden, conservative armor replaced by black, much more revealing leather and plate, and she wears black lipstick with an eyebrow piercing and her hair in a side-cut. Her sword has a microphone on the hilt, and the spell effects are replaced with fire effects with guitar riffs in the background.
  • Difficult, but Awesome: Her ultimate, Intervention, which makes an allied target immune to all damage for a few seconds. Properly timed, this ability can largely nullify the abilities of the enemy team and pretty much the very purpose of the mage and assassin champion archetypes. Communication with her team can pay huge dividends if she coordinates to use Intervention offensively on someone who can wreak havoc on the enemy team with abandon- trying this on someone that's unaware of her intentions will likely just waste it.
  • The Faceless: Was always fully-armored with a face-concealing helmet in official pictures of her and in-game. Now there are two skins that can be bought with her helmet off. Her background states she avoids showing her face — this is due to her constant fighting for thousands of years taking a toll on her spirit, and wearing her helmet constantly to fittingly match how she feels the justice she dispenses to be an ugly thing.
  • Flaming Sword: An ability which temporarily makes her attacks affect enemies within an area around her target, become ranged and do extra damage.
  • Good Is Not Soft: Word of God is that she's one of the few unambiguously good champions in the League... though she seems much more firmly lawful than good.
  • Hidden Buxom: In her classic skin people will often mistake her for a man, but her newer skins show she's definitely not lacking under that armor.
  • Holy Hand Grenade: Her entire kit's theme though only one of her abilities deals instant damage by itself.
  • I Meant to Do That: Her joke with the Aether Wing skin.
  • Informed Attractiveness: Was officially described as "incredibly beautiful," but she's also always covered head to toe in official sources... Well, she was.
  • Innocent Blue Eyes: Seen on her Unmasked and Aether Wing skins, to help her angelic image.
  • Jack-of-All-Trades: Kayle is literally the only champion in the game who can viably be played in ANY position: top, jungle, mid, ADC or support (although playing her as a primary ADC takes some effort since she's only ranged during Righteous Fury, which causes her to push the lane unintentionally, not a good thing during laning). Because of this, she is the only champion in the game that could feasibly make use of any item or build (though obviously this depends on what role she intends to take), leaving her damage options open as to whether to build a hybrid of AP, AD, and/or AS or just focus on AP or AD.
    • Confusion Fu: As a result, seeing Kayle in the enemy team will tell you very little about what she'll be doing.
  • Lethal Harmless Powers: Intervention makes an ally invulnerable for a few seconds, which sounds like the perfect defensive tool to save a teammate. It's suddenly a lot less harmless-looking when a fed ally of hers (which can include herself) uses it offensively to tear through the enemy team with abandon using this window of invulnerability.
  • Light Is Not Good: Something of a theme in her lore (but not entirely clear). Morgana definitely feels this way about her. At the same time though she's one of the few very good champions.
  • Magikarp Power: Don't let her kit fool you, just because half her abilities are defensive doesn't mean she won't scale into a deadly carry if she builds toward AP or DPS.
  • Meaningful Name: Her name might be derived from caelum ('cale-UHM', Latin: 'sky','heaven') and/or Kelila (Hebrew: 'laurel wreath'), both are very fitting for an angel.
  • Nigh-Invulnerability: Her Ultimate gives an herself or an ally this for a few seconds.
  • Our Angels Are Different: Kayle's people appear to be a natural race of Winged Humanoids with an obsession with enforcing order and destroying evil, rather than divine servants of any kind of god.
  • Palette Swap: Her Viridian and Silver Kayle skins.
  • Really 700 Years Old: According to her lore, she was fighting in the war in her own world for over ten thousand years.
  • Samus Is a Girl: Her color scheme is even based on Samus's.
  • Shoulders of Doom: She has some pretty big shoulder pads in any skin, especially her Battleborn Kayle skin.
  • Splash Damage Abuse: Holy Fervor gives her attacks additional range and an area of effect, making it possible to shred multiple opponents at once by attacking the only one within her reach.
  • Theme Song Reveal: Tear of the Goddess reveals Kayle as the newest singer in the Pentakill, adding her angelic voice to the mix of metal and fire.
  • Tomboy and Girly Girl: Compared to Morgana, she's seems to be more of a tomboy — she's heavily armored and utilizes her physical attacks more, though both use their abilities heavily as part of their gameplay. Taken to the max with her reveal as the boisterous female vocalist of Pentakill.
  • Utopia Justifies the Means: Her Aether Wing Kayle skin has this as her backstory. The lore also implies this is played COMPLETELY straight and that the utopia is a good thing.

    Nunu, the Yeti Rider (and Willump the Yeti) 
https://static.tvtropes.org/pmwiki/pub/images/nunu_originalloading.jpg

Nunu voiced by: Cristina Ulloa (English), Yolanda Pérez (European Spanish), "Antonio" — Acapela voice synthesizer's male voice (European Spanish/Nunu Bot), Romina Marroquín Payró (Mexican Spanish), Ayumi Fujimura (Japanese)

Willump the Yeti voiced by: Brian Sommer

"Willump and I have a whole world to explore. Don't get in our way!"

Sometimes bonds of friendship become stronger than even bonds of blood. When those bonds link a fearless boy to a fearsome Yeti, the bond becomes a force to be reckoned with. Given the responsibility of taming a terrifying beast, Nunu forged a friendship where others would have forged chains. Now Nunu and his burly pal Willump are an inseparable pair who combine youthful exuberance and brute strength with the mythical powers of the Yeti to overcome obstacles insurmountable to any ordinary duo.

Nunu and Willump are a Warden champion duo with a strong emphasis on buffing allies and debuffing foes, their wide variety of skills making them very versatile. Their passive, Visionary, makes their next spell free to cast and one rank stronger after a certain number of basic attacks. With their first ability, Consume, Willump bites a nearby enemy minion, dealing large unblockable true damage and regaining health. If he bites a jungle minion they will gain a buff for a long duration, granting Nunu increased health, size and out-of-combat movement speed, and stacking up to five times. Their second ability, Blood Boil, heats both their and a nearby ally's blood, granting both of them increased movement speed, attack speed, and ability power (up to a cap) for a duration. With their third ability, Ice Blast, Nunu throws a ball of ice at a nearby enemy, damaging them and slowing their movement and attack speed. Their ultimate ability, Absolute Zero, makes them channel, sapping a large area around them of heat, which slows the movement and attack speed of all nearby foes. When the channel ends or the ability is reactivated Nunu and Willump unleash an icy explosion, dealing massive damage to all surrounding foes depending on how long they channeled.

Nunu's alternate skins include Sasquatch Nunu, Workshop Nunu, Grungy Nunu, Nunu Bot, Demolisher Nunu, and TPA Nunu.


  • Ascended Meme: Nunu Bot, named and based on a series of YouTube videos about how horrible the AI version of the champion can be.
  • Big Eater: That Yeti can eat minions riding self-propelled cannons, aswell as Dragons, Lizards, Golems and more.
  • Bigfoot, Sasquatch and Yeti: Rides a Yeti by default and a Sasquatch in his Sasquatch Nunu skin.
  • Boring Yet Practical: Playing Nunu as a support involves constantly casting Blood Boil on your carry and throwing a snowball at the enemy once in a while. Not very flashy, but the attack speed buff from the former and attack speed debuff from the latter will almost guarantee that any duels between the two carries will end in your side's favor.
  • Charged Attack: His ultimate is a three second channel, during which nearby enemies are slowed. If you manage to complete the entire channel without getting interrupted, you pretty much win the teamfight by default.
  • Crutch Character: When played as a solo laner he can shut down most rivals with his ice blasts and heal back any damage taken with Consume, making it tough to beat him in lane. When played as a jungler he excels at counter-jungling by stealing important buffs and jungle creeps, shutting down many junglers. However, he doesn't have too much going for him late game due largely in part to his unreliable ultimate- it's easier to count the champions that cannot interrupt it.
  • Difficult, but Awesome: His ultimate is an absolute bitch to land, as almost all champions can interrupt casting, and some of those who cannot can escape it in time. When fully channeled, through clever use of brush, proper teamwork and timing it is the absolute most powerful thing in the game. Nunu's ult has one of the highest base damages of any ability ever, and the AP scaling (2.5 damage for one point of AP) is more than some champions have across their entire skill set.
  • Fan Vid: Amazingly, a whole series starring the game's Nunu Bot and player Angry Goran. Check the first one out here. Also an Ascended Meme: Riot honored the series with an actual Nunu Bot skin, featuring a robotic yeti that mimics the voice from the series.
  • Hyperactive Metabolism: Devour instantly restores hit points, not unlike Cho'Gath.
  • Jack-of-All-Stats: In terms of gameplay.
  • Not the Intended Use: One of the most common uses for Nunu at the moment is as a 0 CS botlane support, leaning on his ability to buff the AD carry with Blood Boil and slowing the enemy carry with Ice Blast.
  • Retcon: Nunu's lore has changed multiple times throughout the game's history, including flipping him from a boy to a girl and then back to a boy.
  • Skill Gate Character: Teaches you some basics of jungling like sustain (Consume) and counter ganking (Ice Blast). More experienced players will choose a jungler who excels better in ganking and sustaining power (for example, Xin Zhao) or know how to interrupt his ultimate in teamfights. However, Nunu comes back into vogue in very high level play, since he is an extremely oppressive jungler who can set the enemy jungler far back by stealing his/her camps and counterganking. Late game his blood boil gives a competent ADC an extremely good buff and his ultimate, while easy to interrupt, is great for peel and forces an enemy team to divert resources and crowd control onto Nunu instead of a carry.

    Poppy, the Iron Ambassador 
https://static.tvtropes.org/pmwiki/pub/images/poppy_originalloading.jpg

Voiced by: Unknown (English), Pilar Coronado (European Spanish)

"Poppy may be small, but Whomper — or her will — is not."

A Yordle who used to work at her father's smithy. Her father was killed by Noxian assassins while transporting a helmet commissioned by a general of Demacia, but Poppy took it upon herself to finish her father's delivery. The general was so impressed with her iron-willed determination he sent a recommendation back to Bandle City, who instituted her as ambassador of the Yordles to Demacia. With her father's hammer Whomper, she joined the League to crush Noxus.

Poppy is a fighter-assassin champion whose abilities are geared largely towards going after and quickly taking out a single opponent of the enemy team, making her a very bulky assasin. Her passive, Valiant Fighter, halves any damage that exceeds 10% of her current health, giving her great resistance to bursts of damage and making her deceptively tanky when she gets low on health. Her first ability, Devastating Blow, makes her next basic attack deal bonus damage equal to a percentage of the target's maximum health. Her second ability, Paragon of Demacia, passively increases her armor and attack damage everytime she receives or deals damage stacking up to five times, and can be activated to give her maximum stacks and grant her a movement speed bonus for a brief duration. With her third ability, Heroic Charge, Poppy tackles a nearby enemy, damaging then and pushing the target back with her. If they collide with terrain, the target is stunned and is damaged again. With her ultimate ability, Diplomatic Immunity, Poppy focuses on a nearby enemy champion so intensly that, for a brief duration, she becomes completely immune to damage and crowd control effects from other enemies, and also deals bonus damage against that target.

Poppy's alternate skins include Blacksmith Poppy, Noxian Poppy, Lollipoppy, Ragdoll Poppy, Battle Regalia Poppy, and Scarlet Hammer Poppy.


  • Action Girl: Charges straight into the vanguard and starts bashing faces in. She's notable for being the only Yordle classified as a pure fighter (Rumble is a fighter-hybrid mix) and she's female, no less.
  • Ambadassador
  • American Kirby Is Hardcore: This is your Poppy. This is your Poppy on Chinese art.
  • Awesome, but Impractical: Even by melee carry standards, a fed Poppy is one of the scariest possible things late-game, being able to 1v5 reliably and fairly easily. However, she has a good risk of getting shut down before then and becoming rather useless if the enemy team is aware of this possibility. There is basically no middle-ground between being dead weight and single-handedly carrying because of how binary she tends to be.
  • Badass Adorable/Cute Bruiser: She's a Yordle warrior, of course she is (though less so than Tristana or Lulu).
  • Drop the Hammer: She calls it Whomper for good reason.
  • Foe-Tossing Charge: Her 'Heroic Charge' ability will knock back even champions twice her size.
  • Gameplay and Story Segregation: Her ult works by making it so Poppy focuses on its target with all her will, ignoring everything else. This doesn't stop her user from triggering her ult upon a target and then attacking somebody else, allowing her to nonsensically focus on an individual, and then proceed to ignore said individual in favor of beating up someone else.
  • Glowing Eyes of Doom: Her Scarlet Hammer skin is actually quite menacing, largely due to these.
  • I Call It "Vera": "Whomper"
  • I Can Still Fight!: Her passive works best when she has low health, practically halving all damage she receives when below a certain threshold.
  • It Only Works Once: Poppy's role is essentially to use her ult to brutally beat to death one member (usually the most deadly) of the enemy team very quickly and efficiently, however, she might not survive the getaway after the enemy is dead. Or you could target the least threatening person on their team, ignore him/her completely and make to smash in the enemy carry with invulnerability.
  • Knight in Shining Armor: Battle Regalia Poppy pulls off the look.
  • Lightning Bruiser: Her Paragon of Demacia skill makes her pretty darn speedy.
  • Magikarp Power: Has a bad early game due to her atrocious farming, but becomes an unstoppable force of destruction capable of winning an entire game on her own once she gets her core items. A common joke is that Poppy doesn't farm minions, she farms champions. Changes to the meta over time have made Poppy's early game issues less significant. She is a passable jungler and a strong solo top vs most AD top lane champions. Farming has become a lot less about how many creeps you can sweep up in a few moves, and more about beating your opponent to death in the lane, therefore preventing him from getting farm while you take the creep waves free and clear. Poppy is, if anything, really good at fighting, even in the early game.
  • My Greatest Failure: Riot themselves have admitted that she's, together with Sion, one of their worst designed champions gameplay-wise, mainly because of her incredibly powerful ultimate and how non-flexible she is (she either dominates the game, or is useless). She has a really bad early game, which makes her un-fun during that time period, but if she actually gets fed she can trainwreck an entire team by herself at late game. She has no hard counters, since her ult basically makes her invincible for 8 seconds, more than enough time to kill or heavily damage the whole team if she targets a non-threatening opponent with it. Since she's hard to play, she isn't seen much in high-level games, but Riot has admitted that if she did, they would need to heavily nerf her.
  • No Sense of Humor:
  • No-Sell: Diplomatic Immunity doesn't just negate damage, but all forms of debuff and crowd control from anyone but her target.
  • One-Man Army: A Poppy focusing on attack damage or a mixture of attack and ability damage can easily butcher the entire enemy team single-handedly and essentially eliminate even the basic concept of a teamfight come endgame. And, unlike other melee carries, she's FAR harder to shut down once she reaches that state.
    • For reference, Poppy can stomp Jax, generally considered the king of one-on-one once he has the items he needs.
  • Pintsized Powerhouse: It doesn't matter how big a champ is, she can shove them with her charge.
  • Take Up My Sword: Well, hammer anyway.
  • Technical Pacifist: She wants peace, and makes some references to diplomacy. Of course, there is none in the game.
  • When All You Have Is a Hammer...: Literally. She's an ambassador but on the Fields of Justice the only diplomacy to be found is the weapon or spell in your hand.
  • You Killed My Father: Noxian spies killed her father, and so she joined their rival, Demacia, to fight against them.

    Ryze, the Rogue Mage 
https://static.tvtropes.org/pmwiki/pub/images/ryze_originalloading.jpg

Voiced by: Adam Harrington (English), Miguel Ayones (European Spanish)

"There is no doubt. Ryze is no longer a mage — he has become a creature of magic."

A traveling mage and hermit who acquired forbidden and dangerous magic from around the world. Ryze is covered in magical tattoos that make his magic more potent, and carries a dangerous scroll on his back containing forbidden knowledge he seeks to protect from the world. Through the League, he continues his studies among the best mages Runeterra has to offer.

Ryze is a mage-fighter champion who offsets his short range with powerful multi-target damage and the ability to launch a continuous barrage of spells. All his damaging abilities deal damage based on his maximum mana as well as his ability power, allowing Ryze to build tankier than most mages and not lose too much damage in return. His passive, Arcane Mastery, grants Ryze a stack everytime he uses an ability. When he reaches five stacks, Ryze becomes supercharged for a few seconds, during which he gains a damage-absorbing shield equal to a percentage of his maximum mana and reduces the cooldown of all his other abilities when he casts one by an amount equal to the cooldown of his first ability. With his first ability, Overload, Ryze launches an large blast of energy forward in a line, damaging the first enemy hit. His second ability, Rune Prison, encases a nearby enemy in a cage of runes that damages and immobilizes them for a brief duration. With his third ability, Spell Flux, Ryze fires a ball of energy at a nearby enemy that damages and reduces their magic resistance by a percentage for a few seconds. The ball then splits into several bolts that target up to four nearby enemies, applying the same effects to them. The bolts then return to Ryze's original target, damaging it depending on how many additional targets they hit before returning. His ultimate ability, Desperate Power, unleashes Ryze's full power for a few seconds, increasing his movement speed, making all his spells heal him for a percentage of the damage dealt and causing all his spells to deal a percentage of the damage they inflict to all enemies around their main target. Each rank of this ability also passively reduces the cooldown of Ryze's abilities and increases the duration of his passive's supercharged state.

Ryze's alternate skins include Human Ryze, Tribal Ryze, Uncle Ryze, Triumphant Ryze, Professor Ryze, Zombie Ryze, Dark Crystal Ryze, Pirate Ryze and Ryze Whitebeard.


  • Amazing Technicolor Population: The magical energies running through his body turned his skin purple.
  • Bad Ass Bookworm: To its logical extreme: the "Twist of Fate" CGI features Ryze channeling his power through the runes in his book.
  • Boring Yet Practical: Requires no skillshots, has an ultimate that's essentially a self-buff, and has combos that can be executed as "press all the buttons". Still a very effective mage that can lock down and lay the damage onto single targets quite nicely.
  • Button Mashing: His passive reduces his cooldowns by a one second every time he uses an ability. His ability Overload has a very short cooldown, and passively grants more cooldown reduction. With a cooldown-reducing item or two, this short-cooldown ability becomes even shorter and the other two become fairly short. And keeping in mind that as his cooldowns get shorter, his passive triggers more often; using Overload, something else, using Overload again, and something else, rinsing and repeating, allows him to cast his abilities over and over.
  • Combos: Players usually have their own spell casting order they prefer though Q->W->E->Q is a classic one for harassing and Q->R->Q->W->E-Q->E->Q->Ignite works well for all-out fights. Or they just hit them all in no particular order, that works too.
  • The Danza: Named after Riot Games CEO Brandon "Ryze" Beck.
  • Desperation Attack: Appropriately enough, Desperate Power can give him the Heroic Second Wind he needs to turn a fight around, though it can be activated at any time, including the start of a fight.
  • Energy Being: Averted, he could have gone down Xerath's path if he wanted but stayed human (and sane), albeit a human that's a very powerful conduit for energy magic.
  • Expy:
    • Of Rhasta the Shadow Shaman.
    • Also shows some parallels to the Patryn of The Death Gate Cycle, particularly his Power Tattoos, rumors about surviving a "Rune Prison" and lack of squishiness resulting. However, these may be coincidences.
  • Foil: To Xerath. Both are more or less beings of energy magic but Ryze is more like a master of his magic and is morally good (if somewhat of a jerk) while Xerath let his magic consume him and is ambitious enough to not stop there.. Gameplay wise the two are opposites: Ryze is a low skill-cap mage champion with low spell range, no dependence on skillshots, and a spell that locks his opponents in place and Xerath is a much more difficult champion with some of the best ranges in the game, depends heavily on aimed abilities, and locks himself in place with a spell.
  • Good Is Not Nice: His goal is to protect the world from the forbidden magics only he knows about and is quite sane compared to other spellcasters that have reached his level of power. Still a bit of a Jerkass.
  • Human Notepad: Easily the most obvious part of his character. He's tattooed himself with spells from head to toe. The term "living conduit of magic" comes up in fluff pertaining to him.
  • Humanoid Abomination: He's not evil, however. He also has a VERY dim opinion of Xerath who like Ryze became a master of energy magic. Ryze states how he despises Xerath's lack of self control making him a mere slave to magic whereas Ryze has controlled his magic. Case in point, Ryze doesn't need skillshots to hit his enemy.
    "The creature called Xerath is an abomination of a mage. To master magic is not to lose oneself to it entirely! The power at his command, however great it might be, he's holding in a feeble grasp. His own will can't match the will of the arcane. The ancient mages of Shurima did everyone a favor locking Xerath away, and the Institute of War would be wise to follow their example!"
  • I Did What I Had to Do: He stole the scroll on his back from his teacher (and implied lover) Lilith, claiming she would have brought ruin on the world if he hadn't. He's clearly bothered by the act and how his "betrayal" upset Lilith.
  • Insufferable Genius: One would be hard pressed to describe him as "patient" or "nice".
  • Jerkass: He's kinda unpleasant in his lines.
  • Magikarp Power: He has a well-deserved reputation for having awful early levels due to his low attack and spell ranges as well as his low mana pool, making it difficult to both farm and counter-harass simultaenously. However, he scales hard even by mage standards into late-game due to high consistent area-of-effect damage and potential tankiness from mana items that keeps him alive as he blasts away.
  • Mighty Glacier: By caster standards, Ryze will end up resilient from buying tanky mana items and still remain powerful but he lacks any blink abilities to help his mobility (though the movement speed boost from Desperate Power helps).
  • Pirate: His Pirate Ryze skin.
  • Power Tattoo: The key to his unknown magical abilities.
  • Pure Energy: He even has abilitites that scale off of his mana, rather than AP.
  • Purple Is Powerful: He's noted as having a high amount of magical strength, to the point of being called a magical being rather than a mage. Taken to the logical conclusion with this one, as his sheer power turned his skin purple.
  • Series Mascot: You can pretty much count on him showing up in any official art or promotional materials. The season 1 CGI trailer even featured him as the leader of the protagonist team and he's the only character to appear in all 3 of the CGI battle videos (the Season 1 trailer, the Dominion trailer and the Twist of Fate trailer).
  • Skill Gate Character: Ryze's mp scaling is unusual among mages, and thus he teaches players to pay attention to how abilities scale and to consider unusual itemization to best suit their strengths. He also teaches how to combo skills together: while it's true that simply Button Mashing can do a lot of damage, executing a proper combo can burst down enemies before they even knew what hit them.
  • Spam Attack: Ryze using his 3 abilities as a combo probably won't burst as hard as another mage's 3 spells. The solution? Go for quantity over quality and keep casting while the enemy is waiting for their own cooldowns.
  • Splash Damage Abuse: An attribute of his ultimate gives his spells splash damage, so his Spell Flux potentially quadruples in damage output if his targets are standing near each other.
  • Squishy Wizard: Though he is this at the start of games, will most likely be averted. Because he powers up his spells with Mana as well as AP, he can get away with building tons of items made for tanks. It is possible for Ryze to be the single toughest person on your entire team if you don't have a true tank.

    Sion, the Undead Champion 
https://static.tvtropes.org/pmwiki/pub/images/SionSquare_171.png

Voiced by: J.S. Gilbert (English), Juan Carlos Lozano (European Spanish)

"For Noxus, death is a promotion."
Pantheon

Sion was an insane berserker and warrior of Noxus who was captured and executed by Demacian forces. His remains were stolen and he was brought back to life as a zombie/golem, adding dark magic abilities to his already formidable physical strength, to fight once more for his city.

Sion is a fighter-mage champion who can be built as either a resilient attacker or a burst mage, in both cases preferring to fight up close and personal. His passive, Feel no Pain, grants him a chance to ignore a percentage of damage taken from basic attacks. His first ability, Cryptic Gaze, damages and stuns a nearby enemy with a terrifying gaze. His second ability, Death's Caress, surrounds Sion with a damage-absorbing shield made of souls for a duration. When the duration ends or the ability is reactivated the shield bursts, damaging nearby enemies. His third ability, Enrage, is a toggled ability that, at the cost of some health per attack, increases Sion's attack damage and grants him a permanent bonus to his maximum health whenever he kills a unit. With his ultimate ability, Cannibalism, Sion goes berserker for a duration, gaining a large bonus to his attack speed, making his basic attacks heal Sion for a percentage of the damage dealt, and also healing all nearby allies for a percentage of the amount healed to Sion.

Sion's alternate skins include Hextech Sion, Barbarian Sion, Lumberjack Sion, and Warmonger Sion.


  • Affably Evil: Even as an undead behemoth, Sion and his Choppa don't seem very sinister. His death sounds calm compared to Nocturne and like Singed is just plain calm in battle.
  • The Ahnold: Half his lines are Arnold Schwarzenegger shout-outs.
  • The Artifact: Since the % chance of slowing an enemy on Phage / Frozen Mallet / Trinity Force got reworked, Sion's passive is literally the only element of chance in the game (besides critical hit chance). Since the developers' stated goal was to remove RNG mechanics from the game (the exception being crit chance), this is going to be the first thing to go when Sion gets his re-work.
  • An Axe to Grind: It's huge... and named Choppa.
  • Awesome, but Impractical: A Sion with many accumulated stacks of Enrage to boost his max HP as well as a full build (including an Atma's Impaler to convert bonus HP into AD) will be nigh-unstoppable as hacks everything to death in his path. However, he requires the majority of a game's length to farm to make this happen, which ends up making him a liability compared to other fighters that can achieve sufficient amounts of damage with much less investment.
  • The Berserker: Once he's built properly, a Sion can probably just run into the enemy team and chop them all to pieces.
  • Blood Knight:
  • The Brute: Probably the least intelligent of the Noxian champions and also among the strongest.
  • Combat Medic: He doesn't fulfill the healer's role per-se, but his ultimate causes his physical attacks to heal both himself and his allies close by for the duration. When built as a physical DPS, Sion can easily keep his whole team alive with this massive lifesteal.
  • Crutch Character: As AP, He starts off very good, but falls off late game.
  • Dissonant Serenity: He's a raging undead berserker that for some reason never raises his voice, not even when dying.
  • Feel No Pain: The name of his passive, verbatim.
  • Frankenstein's Monster: Pieced back together and resurrected in a similar way.
  • Glowing Eyes of Doom: It's even incorporated into his ability, Cryptic Gaze.
  • I Call It "Vera":
  • Implacable Man: A fully leveled Sion is virtually impossible to kill and can take disgusting amounts of punishment thanks to Enrage's permanent health boosts, Cannibalism's sky-high lifesteal, and his natural bulk. There's gameplay footage of a fully-built Sion killing an entire enemy team from full health in their spawn while the 1000-damage-per-second laser is damaging him, a feat that pretty much no one else can do.
  • Life Drain: His ultimate grants this to his melee attacks for him and his allies during its duration.
  • Magikarp Power: With an AD build he needs to farm to be of any use lategame, but becomes a true beast when fully built. Enrage lets him permanently stack HP for each minion killed and without a limit, giving him the highest feasible HP pool in the game (and potentially highest AD with Atma's Impaler converting HP to AD). This means that like Nasus or Veigar his effectiveness is directly proportional to how many creeps he's farmed over time.
  • Our Zombies Are Different: He's less of a "mindless, shambling, brain-eating" zombie and more of a resurrected berserker who's also ridiculously hard to kill now that he's undead.
  • My Greatest Failure: Riot has admitted that, together with Poppy, he's one of their worst designed champions, both gamplay and flavor-wise. He's a huge hulking zombie with an axe, but he isn't very encouraged to fight at melee and doesn't make any use of the axe in any of his abilities, and has some abilities that don't make sense flavor-wise (why is a warrior zombie able to emit stunning, glittering eyebeams and generate exploding energy shields?). Gameplay-wise, he has only two builds: an AP mage build, which completely ignores and doesn't make use of his E and R, or an AD-build, which also gets no use out of his W ability. The main problem thus is that his abilities and gameplay don't mesh well with his appearance, and that he's forced to forego several of his abilities if he wants to be viable. They have already announced that, if he gets reworked, he's going to undergo pretty hefty changes.
  • Not the Intended Use: While Sion is made to be a fairly beefy physical-damage bruiser, a few players haven noted his ridiculously high magic scaling. Thus, AP Sion, who is known for his ability to kill most champions with only two spells.
  • Red Eyes, Take Warning: He's undead too, do you need anymore reason to keep away?
  • Shoot the Medic First: In one of the strangest (and most counter-intuitive) examples in game, killing him while his Cannibalism effect is active will make killing his team significantly easier. Targeting the giant bruiser in front instead of the squishies behind him is not often the best way to proceed in teamfights.
  • Unskilled, but Strong: Described as a "human battering ram" in his lore.
  • Weaksauce Weakness: One of the biggest problems with AP Sion is that if his shield gets broken before it blows up (a very real possibility late game), it eliminates roughly half of his damage output.

    Swain, the Master Tactitian 
https://static.tvtropes.org/pmwiki/pub/images/swain_original.jpg

Voiced by: Unknown (English), Jon Ciriano (European Spanish), José Luis Orozco (Mexican Spanish)

"If you haven't yet lost the ability to ask, you may not yet ask for relief."

The earliest account of Swain's existence comes from a Noxian infirmary doctor's notes. According to them, Swain limped into the ward without cry or complaint; his right leg was snapped in half, with bone protruding from the skin. A small, scowling bird seemed affixed to his shoulder. The doctor gawked in horror as the young adolescent answered questions about his health and age with a calm, even stare. Even behind the echoing crack as the sand counterweights reset his tibia, Swain's measuring gaze never flickered, nor did his eyes twitch from the pop of his fibula. He refused the doctor's recommendation of magical treatment for the leg's inoperable damage, requesting only a spare crutch before shuffling away. He next surfaced in documents from the Noxian military, although it is evident that they are incomplete. Normally a crippled boy would be turned away in shame from Noxus' proud legion, but the records indicate his first designation was that of a ranking officer.

The men who've served under him (and survived) have remained in his charge with unshakable faith and loyalty. He leapt through the High Command's hierarchy, often ascending when superiors requested demotions to join his unit. A cunning strategist, Swain was decorated after every battle he fought, regularly hobbling in contemplation at the front of the assault. His rise to power seemed unceasing until he was suddenly removed from the order of battle prior to the Ionian Invasion - a bewildering decision which reeked of bureaucratic subversion. If Swain was upset by the events which unfolded, he never revealed it. His face was so implacable that it was popularly rumored to be a mask, disguising something utterly inhuman beneath. More controversy surrounded the bird that never left his shoulder, whose name he whispered only to it.

Swain is a Battle Mage champion who can take a lot more punishment than the usual fragile mage, while also dealing powerful sustained damage on his own. His passive, Carrion Renewal, restores a small amount of mana whenever he kills an enemy unit, and a much larger amount if he kills or helps kill an enemy champion. With his first ability, Decrepify, Swain sends his pet raven Beatrice on a target location to fire a beam of energy at nearby enemies for a few seconds, continuously damaging and slowing the nearest available target or one recently affected by Torment, until the duration ends or they run away. His second ability, Nevermove, creates a magical mark at a nearby area that, after a small delay, will make giant talons erupt from it, damaging and briefly immobilizing all enemies inside. His third ability, Torment, curses a nearby enemy unit, damaging them over time for a few seconds and increasing all damage they take from Swain for the same duration. With his ultimate ability, Ravenous Flock, Swain transforms into a giant, six-eyed demon raven, constantly sending out crows to attack nearby enemies, damaging them and healing Swain for a portion of the damage dealt. This transformation has no set duration, instead consuming an ever-increasing amount of mana per second until it runs out or Swain turns it off, returning to his regular form.

Swain's alternate skins include Northern Front Swain, Bilgewater Swain, and Tyrant Swain.


  • Achilles' Heel: Ravenous Flock's sustain makes him a notoriously tough bastard to bring down. Solution? Apply Grevious Wounds from the summoner spell Ignite, an item like Morellonomicon, or an ability like Miss Fortune's Impure Shots, and watch the healing get cut in half for a few moments.
  • Authority Equals Asskicking: He might be crippled, but he's still a powerful mage whose demonic ravens will tear you apart.
  • Asskicking Equals Authority: Rose to power after defeating Boram Darkwill's son in a duel, who was the only opposition to Swain for the position of Grand General after Boram's passing. Had already gained a lot of respect and support among the military command and the Noxian public due to Swain being the only General actively fighting on the battlefield due to the Kalamanda incident, and his battles on Summoner's Rift in the League of Legends (which are broadcasted matches in-universe and source of entertainment).
  • Big Good: Despite being seen as a war criminal by Demacia, he's a national hero in Noxus and many Noxus champions see him as this.
  • The Chessmaster: Normally this, though he can really grab the Idiot Ball regarding Demacia's knight and king pieces...
  • Combos: Torment first for extra damage on all his abilities, Decrepify next to slow (making it easier to land Nevermore), Nevermore to root them in place, then finally Ravenous Flock and Ignite to pour damage onto his helpless victim.
  • Cool Ship: Swain's personal warship, the Leviathan, was the pride of the Noxian fleet, until Gangplank made off with it.
  • Creepy Ravens: He turns into a gigantic demonic one, as well as having demonic raven minions
  • Death of a Thousand Cuts: Unlike most mages Swain doesn't burst you with three or four spells, he basically throws so much stuff at you at once you die after a while. Eye Beams, green fire, demon crows...
  • The Dog Was the Mastermind: Some speculate that the raven may be the one controlling him.
  • Evil Old Folks: Can't be younger than 50 and he's still the ruthless, tyrannical leader of Noxus.
  • Evil Overlord: He was made the high-general of Noxus and his Tyrant Swain skin was released at the same time.
  • Expy: Some of his backstory implies that Swain may have died as a child and was resurrected under the control of a demon crow, which is a familiar-sounding origin.
  • Eye Beams: Decrepify has one of his demonic ravens do this to his target, slowing them down as long as they're in range.
  • Eyepatch of Power: His Bilgewater Swain skin.
  • Feathered Fiend: Evil birds are pretty much his theme.
  • Feel No Pain: His earliest appearance in any records was when he limped into an infirmary with a compound fracture in his leg. He gave no sign of pain, even as the bone was snapped back into place. He requested a spare crutch and hobbled away. The bird never left his shoulder.
  • From Nobody to Nightmare: There isn't much known about Swain except for his meteoric rise through the Noxian ranks. No one knows where he came from, how he got into the army, or what the raven on his shoulder really is. Reached its zenith as of the final Journal of Justice entry, which reports that Swain has officially become the Grand General of Noxus, the highest position in the state.
  • Gradual Grinder: Compared to most other mages, his kit is based more around effects that deal damage over time rather than sheer burst damage. He has one ability that deals high immediate damage, and it's typically used because it also provides an area of effect snare. However, like Morgana and Malzahar, if Swain lands the snare and throws all his damage-over-time at once (including an Ignite), two of which require staying within range of him, it can be just as bad as getting bursted down.
  • Handicapped Badass: He has a very noticeable limp from a severe leg injury from his youth. Despite this, his magical ability and tactical genius made him one of Noxus' most valuable military assets and he eventually still managed to rise to Grand General rank. Tyrant Swain does away with his limp, however.
  • Healing Factor: His ultimate keeps restoring health to him when damaging something and his passive restores a sizable amount of mana per enemy target killed to keep his ultimate going. It's not for nothing he has a reputation for being infinitely sustainable when used right.
  • A Hero to His Hometown: Universally despised by Demacia, but is a national hero in Noxus
  • Humanoid Abomination: Possibly.
  • Idiot Ball: While otherwise a brilliant tactician, Swain has a severe habit of underestimating Jarvan and Garen, the Bash Brothers of Demacia. It was to the point that he brought no backup with him when he ambushed Jarvan at the League. He got lanced through the chest, lifted up by the neck, slammed against the wall, and nearly choked to death as a result.
  • Insufferable Genius: As a tactician and strategist himself, he has some back-talk to the summoner controlling him.
  • Magikarp Power: Like Anivia and her Glacial Storm, Swain's power is subpar prior to reaching level 6 and once he has access to Ravenous Flock, he runs into severe mana problems using it for more than a few seconds. In due time, he goes from being a moderate nuisance to a terror once he accumulates a sufficient mana pool and tankiness from his build, as the direct metric of his usefulness is how long both will keep him alive as he devastates in demonic raven form.
  • Mana Meter: For most mages, the mana meter determines how many spells they can cast before they run dry. In Swain's case, he needs to keep an extra close eye on it since it costs a lot to stay in his raven form continuously.
  • Manipulative Bastard: Is really shaping up to be one of these.
  • Man of Wealth and Taste: Referred to as such during his champion sneak peek.
    Meet Swain, the Master Tactician. In addition to being a distinguished Noxian gentleman of impeccable wealth and taste, Swain also just happens to be a fan of our feathered friends.
  • Mighty Glacier: Slow and has nothing to aid his mobility, but can fry anything he encounters with his combo.
  • Obfuscating Disability: Joked about in his dance, in which he carefully looks around him, then lets go of his cane and dances wildly. Also potentially made canon, as his Tyrant Swain skin — which depicts his successful attainment of the highest military rank in Noxus — has no limp.
  • Old Flame: Hinted towards High Councilor Vessaria in his League Judgement, if their conversation (and the latter caressing the former's cheek) is anything to go by. If not, then at the very least, they do seem to know each other somehow.
    • More heavily hinted with fellow League champion LeBlanc. In her League Judgement, her memory is one where she meets Swain not long after she becomes the Matron of the Black Rose. They drink tea, reveal that Swain used to be part of the Black Rose, and notably LeBlanc is upset that Swain had to give up a part of his identity in order to reach the status he currently has in Noxus, to the point she reached out and held his hand. On Swain's part, he says he "made sacrifices. But I made them for us."
  • One-Winged Angel: Downplayed. His demon-raven form transformation from an evil sorcerer certainly turns him into a deadly monster but this form (though powerful and resilient) is by no means invincible and can inconveniently end the moment he's out of mana.
  • Pet the Dog: He's quoted as complimenting the power of Sona's music, which is probably one of the nicest things he's mentioned to do.
  • Pragmatic Villainy: One of the reasons he overthrew the previous Grand General is because of the former Noxian regime's tendency to waste resources doing somewhat petty things For the Evulz, like sending assassins to kill the smith responsible for forging King Jarvan III's crown (in Poppy's backstory) instead of someone actually useful to the Demacian war effort. He himself is ruthlessly efficient and believes that a competent regime doesn't need to resort to Kick the Dog to intimidate people.
  • Pirate: Bilgewater Swain trades his crow for a parrot, not to mention the obligatory eyepatch and pegleg.
  • Sorcerous Overlord: Wields powerful dark magic, and rules Noxus as its Grand General.
  • Squishy Wizard: Averted. Extremely durable for a mage; while not as ridiculous as Morgana, he can still take a good beating with ease and keep on fighting as Ravenous Flock continually heals him.
  • Stop Poking Me!: Swain does not take well to you repeatedly asking a giant demon bird to tell a joke.
  • Tactical Withdrawal: He's quoted as saying this verbatim in the info for the Retreat ping.
  • The Strategist: A bit of Story and Gameplay Segregation here. While in the backstory, he's almost entirely responsible for every political upheaval or underhanded Noxian ploy that wasn't caused by LeBlanc, in-game, his being a Master Tactician is not reflected in any of his abilities, which are fairly standard mage spells. He is one of the most combo reliant mages alongside LeBlanc and Veigar, and his abilities are geared towards making fights more one-sided. He even lampshades this in his /joke command:
  • Ugly Guy, Hot Wife: Though not married, Riot has now pushed the Ship Tease Swain has with LeBlanc into the forefront with the promotional webpage for Sion's rework and LeBlanc's new Ravenborn LeBlanc skin. Several fans see their possible relationship as this, since Swain is the second visibly oldest LoL champion (next to Zilean), and LeBlanc is the Ur-Example of sexy female LoL champions. Stems from May–December Romance, but since their relative backstories make their real ages debatable, it is mostly because Swain is visibly at least in his 50s and LeBlanc not more than her 30s.
  • Voluntary Shapeshifting: Can switch from human to demon-raven form at will, though there's a short cooldown before he can go back to raven form again.
  • Villain with Good Publicity: An interesting case is that the state of Noxus itself is the 'villain' to many of the other factions of Runeterra except Zaun or the Shadow Isles, with Swain being one of the most iconic Noxian champions. So while he is a 'villain' to others, he is effectively a 'national hero' to Noxus itself. Notably it is mentioned in his League backstory that he was already on the rise to power prior to becoming a champion in League of Legends, but was removed from active duty due to his political rivals. When Demacia started placing more champion representatives in the League, Swain got recalled to active duty primarily to represent Noxus in the League. These matches are broadcasted in-universe, meaning that Swain's exploits on Summoner's Rift became known to the Noxus public. There were several other PR methods, both legitimate and shady, that was used to sway public and political support to Swain's side over the course of League lore:
    • During the Ionia vs Noxus event, the Journal of Justice ran an article that explained why Swain wasn't up for champ selection during the match. He had recently been promoted and there was a gala being held in his honor. At this gala, LeBlanc was his date and the article particularly noted how it was rare to see the Matron out in public at all, and that she 'hung onto (Swain's) arm' during the whole event. This had the effect of showing the Black Rose's unabashed support for Swain.
    • Darius' introduction was framed around his loyalty and support for Swain as his right-hand man and muscle. Given his personality and position in the Noxian military command, he represents Noxus' respect for strength and results. Darius has practical reasons for choosing to follow Swain, which would reflect the majority of the military command's reasoning as well - that Swain was simply the strongest and most intelligent among the Generals. His public support of Swain would also contribute to the political position that Swain was attaining.
    • During the Kalamanda incident (aka the introduction of the Dominion map event), Swain was on-site as a representative of the Noxian military, butting heads with Demacian forces led by his nemesis Jarvan IV. However, Jarvan IV was noted as acting out-of-character during the whole time, and it was he who attacked Swain first. In the high resolution version of the published image of the fight between Jarvan IV and Swain in raven form, one can clearly see it is LeBlanc's face reflected in Swain's breastplate as he is facing 'Jarvan', adding to his uncharacteristic behavior up to that point, it is pretty much confirmed that it was LeBlanc masquerading as Jarvan the entire time, working in cahoots with Swain. The result is that Swain appears as being the innocent party because he did not instigate the fight; instead he appears to be defending Noxus' rights to Kalamanda against an aggressive Demacia. The Journal of Justice article on the incident also noted that effectively made Swain the only General on active duty on an actual battlefield. This elevates Swain's popularity within the military high command as well as with the Noxian public. With the release of Sion's new lore in his rework, it has now been proven that it was indeed Leblanc impersonating Jarvan IV using samples of his blood.
    • The last political rival to Swain for the position of Grand General was one of Boram Darkwill's sons, Keiran Darkwill. During the duel, Swain notably never used his strongest ability - that is to turn into a giant demon raven. It is heavily hinted that until the last moment, it was likely LeBlanc who was fighting in his stead due to the lack of his signature abilities being used and that one of the quotes 'he' was saying was a quote that LeBlanc often uses. The killing blow/execution was also dealt by Darius and not him. Although this is purely speculation, the effect might be to belittle Keiran by showing that Swain did not see him worth fighting to his full capacity and that he was not an opponent worth personally killing. Another possibility as to why Swain would not turn into a raven, is that Noxus is officially described as xenophobic by Riot - Swain might not have wanted to turn into a raven so that the Noxian public would not be reminded of his non-human abilities.
  • Weaksauce Weakness: Heavily limited by his Mana Meter even by mage standards due to his Ravenous Flock consuming increasingly more mana over time. He's one of few spellcasters in the game that can have Tear of The Goddess, Chalice of Harmony, and the Ancient Golem buff and still run dry.
    • The summoner spell Ignite (and any source of Grevious Wounds) is basically Swain's Kryptonite, since he relies very heavily on regenerating from Ravenous Flock and halving that healing is a huge Oh, Crap! moment for his summoner.
    • As of December 2015 it got worse as Executioner Calling made its return, providing cheap and easy to use source of Grievous Wounds.
  • When All You Have Is a Hammer...: For all his talk about strategy and tactics, Swain doesn't have too many options outside "tactical withdrawal" and "kill everything in front of him with magic".
  • Who's Laughing Now?: It's highly advisable to keep your distance from him because of his proximity-reliant spells. Due to his being a Mighty Glacier, an assassin that attempts to all-in him (as if he were a squishier foe) but fails to kill him will likely regret that decision as he holds them in place, pours on the damage, and heals a good deal of it back.
  • Wicked Cultured: Is mentioned to attend some of Sona's concerts, so presumably he has a bit of free time in between his scheming and running of a powerful city-state.
  • Worthy Opponent: Averted. He's got too much of an ego to consider anyone to be on his level.

    Taric, the Gem Knight 
https://static.tvtropes.org/pmwiki/pub/images/taric_originalloading.jpg

Voiced by: Dennis Collins Johnson (English), Abraham Aguilar (European Spanish)

"As Taric's father taught him, every stone has its meaning. For Taric's enemies, they all mean trouble."

The son of a magical healer who learned his father's skills, Taric was determined to incorporate his fascination with gemstones into his craft. He decided to master his craft and become more than a healer, becoming a wandering knight who fought for justice until he was pulled into Valoran by League summoners. Deciding this world needed his abilities, he agreed to stay.

Taric is a support-fighter champion who prefers to aid allies in close-quarters combat with his array of buffs, being much tankier than the average support. His passive, Gemcraft, makes his next basic attack after using an ability deal bonus damage equal to a percentage of his armor and reduce the cooldown of all his abilities. With his first ability, Imbue, Taric uses earthen energy to either heal both an ally and himself at the same time, or only himself for a bonus amount of health. His second ability, Shatter, passively protects Taric with a crystal armor that grants him bonus armor and also emits an aura that increases the armor of nearby allies. When the ability is activated, Taric shatters the crystal, damaging all nearby enemies and reducing their armor, but losing the passive armor bonus while the ability is on cooldown. His third ability, Dazzle, fires a blast of light from his shield at a nearby enemy, stunning them and damaging them depending on how close they are to him. With his ultimate ability, Radiance, Taric slams the ground with his hammer, damaging all nearby enemies and, for a brief duration, emitting an aura of light that gives himself and nearby allies an offensive stat bonus.

Taric's alternate skins include Emerald Taric, Armor of the Fifth Age Taric, and Bloodstone Taric.


  • All Gays Love Theater: According to the Journal of Justice, he was the lead designer for an incredibly colorful and frilly musical called The Sound of Magic.
  • All-Natural Gem Polish: Reconstructed... somewhat. Taric's classic art shows him in a cave of rock crystals, but these have the flaws and irregular shapes you'd expect from uncut minerals.
  • Ambiguously Gay: Word of Gay claims this was the intention.
  • Badass Baritone: A nonstandard example: His voice is remarkably deep and rich (loamy, you might even say), but it's also soft-spoken and gentle.
  • Boring Yet Practical: Of all the "aggressive" supports (those intended to set up kills for the carry in lane and initiate in teamfights), Taric takes the least amount of skill compared to others like Leona or Blitzcrank. Unlike them, he also only has one skill (his stun) that is useful for securing kills. However, his other abilities make him a useful hybrid between "sustain" supports and "aggressive" ones that even beginners can utilize well and makes for a solid support because of this.
  • Camp Gay/Manly Gay: Zig Zagged Trope, if one assumes he's actually gay. On one hand he's a durable mage knight in very heavy armor and weaponry and has a deep manly voice. On the other, he has long hair, speaks in a gentle tone, directs flashy musicals, and LOVES his gemstones.
  • The Cape
  • Combat Medic: Even if he can heal people, then the very term 'knight' would logically imply this. He can take a lot of punishment, especially for a healer, and attacking in melee both restores his mana and reduces the cooldown on his heal substantially, meaning that he's actually a better medic when he's attacking something. His widely-preferred use in lane is stunning a target with Dazzle and reducing their armor with Shatter for him and his allies to tear them up, using the medic as secondary aspect to him.
  • Computers Are Fast: Taric Bot is annoying to fight because he'll always manage to pull his stun off at the worst possible time, and manage to do it from max range almost every time. If you dink around and let them farm or receive all their items on a timer, it gets worse.
  • Darker and Edgier: Bloodstone Taric discards the cape and dons a new set of red armor and even has menacing red eyes.
  • Dissonant Serenity: Never raises his voice, ever. Not even when threatening his enemies with death, or when he's killed. Even then, he just sort of sighs or moans.
  • Drop the Hammer: It's rather big, alongside of his shield, and seems to be made out of gemstones.
  • Gemstone Assault: Basically his entire schtick.
  • Heart Is an Awesome Power: Enemies won't be laughing at Taric while he's using his gem-enchanted hammer to smash their faces in. He's not just as sparkly as a gem; he's as durable as one too, and he can use his magic to keep himself and his allies in the fight for a very long time.
  • Knight in Shining Armor: Both literally and figuratively. Three of his abilities revolve around it, in fact.
  • Magic Knight: Magic? Check. Beautiful armor? Check. Hideously heavy-looking melee weapon? Double check.
  • Master of None: Does a bit of each support role: healing, buffing, debuffing, and crowd control, but does not particularly stand out in any area.
  • The Medic: At one time, he was good enough at chucking out heals that he often did this and nothing else. After some game-wide sustain changes, Taric still has arguably one of the best heal-others abilities, and certainly has the best heal cooldown rates assuming he's in the thick of it.
  • Meaningful Name: Taric's name most likely originates from the Arabian name "طارق/Tariq", which means "The striker." A commonly used Quranic idiom of tariq also relates it to brilliant stars, furthering its connection to him as a character.
  • Mutual Disadvantage: Activating Shatter removes Taric's sizable Armor bonus and lowers surrounding enemies' by the same amount for a few seconds. While Taric can probably live without it, suddenly losing 30 or so Armor is a very bad thing for his enemies if his AD carry happens to be nearby.
  • Not the Intended Use: Some players would take Taric as a solo-laner against a physically-inclined opponent, building armor and supportive items to simply outlast his foes and boost the power of his Shatter ability. This strategy became particularly effective after the introduction of the Iceborn Gauntlet, which provided the armor, cooldown reduction, mana, and damage he needed to stone wall most AD-based characters while also dealing surprising amounts of damage in return. An upgrade to his Gemcraft passive also allowed him to constantly refresh his cooldowns by going toe-to-toe with his enemies. Thus he became a nigh-unkillable Mighty Glacier against champions that are heavily reliant on basic attacks.
  • Orgasmic Combat: Taric's death cries tend to be the subject of many jokes confirming he's gay. His Japanese voice over though... You might wanna have headphones on.
  • Performance Artist: His day job? Musical theater director.
  • Real Men Wear Pink: His Fifth Age skin is very, very pink.
  • Shield Bash: One of his auto-attacks is to smash his giant gem shield into his enemies.
  • Shoot the Medic First: Tanky or no, he will find himself the center of the enemies' attention more often than not.
  • Skill Gate Character: His easy-to-use stun teaches players when and where to catch opponents out of position and initiate fights, which carries over to other initiator champions that require skillshots to do the same.
  • Stone Wall: When Taric heals his allies, it heals himself as well, potentially making anyone resilient along with him. And if he heals just himself, it heals even more. On top of that, his second skill passively increases his defenses, so he's able to start soaking damage that way anyways. Since another defensive aura also applies to his allies based on his own defense, Taric players have good reason for building lots and lots of it.
  • The Southpaw: Taric is likely left handed, as that is the hand that wields his hammer (though some of his splash art portrays him holding it in his right).
  • Took a Level in Badass: For a while he was regarded as a sub-par support since nerfs to his stun duration and defensive aura made him less capable of being a sturdy defender for his team. Season 4 changed him significantly to be more offense-oriented, re-working his passive to give him much stronger autoattacks and reducing his cooldowns to encourage aggression as well as shifting his ability scalings to Armor and HP instead of AP, letting him empower himself by buying defensive items.

    Trundle, the Cursed Troll 
https://static.tvtropes.org/pmwiki/pub/images/TrundleSquare_5557.png

Voiced by: Unknown (English), Paco Vaquero (European Spanish)

"I've learned a thing or two about pain! Let me show you."

Born to the Ruhgosk trolls who were cursed with leprosy by a vengeful necromancer, Trundle's regenerative abilities were far beyond his peers. He selflessly took on his entire tribe's curse through magic, but his body could only heal slightly faster than the disease could damage it, leaving him in a state of unending pain. He has joined the League to seek somebody who can purge his flesh of the affliction.

Trundle is a fighter-type champion who specializes in stealing his opponents' strength to boost his own. He can deliver an attack damage-stealing bite, infect an area with his curse to increase his movement and attack speed and reduce the duration of disables placed on him, call forth a pillar of ooze to block and slow enemies, and steal an enemy's health and defensive stats for himself, building them up over the duration to double the initial amount. His passive absorbs the life of any nearby enemy units who die, healing Trundle for a percentage of their maximum health.


  • Artificial Brilliance: When the CPU controls him, he is very annoying to fight because he'll put the pillar in the worst possible spots.
  • Artificial Stupidity: Unless he's trying to escape, in which case he has a habit of cutting off his own escape route or knocking himself back into the enemy team with it.
  • Black Sheep: To the point where he took on his tribe's curse as a desperate attempt to be accepted. It didn't work, because he was then, naturally, a horribly-afflicted leper.
  • Body Horror: His skin is covered with boils and scabs and one of his eyes bulges out.
  • Carry a Big Stick: He uses a rocky club as tall as he is!
  • Cursed with Awesome: To some extent. The curse of his people on him is extremely painful, but it's pretty useful for combat since his body can regenerate past it. His people have been Blessed with Suck in some way by having their curse removed, since it's apparently grown into their regenerative factor; removing the curse has also removed that.
  • Geo Effects: Created by himself — he temporarily infects a large area with his Contaminate, which improves his stats while he's standing on it. He also may make an immovable pillar that can't be passed through while it lasts, which also slows enemies. Place in front on enemies running away or to you to keep em' stiller than they'll want.
  • Implacable Man: Contamiate, along with a tenacity granting item, allows Trundle to shrug off crowd control like it's water off a duck's back.
  • Lightning Bruiser: Can throw down Contaminate and become fast as hell on it, able to run down nearly any opponent and beat them to a pulp while using his ultimate to simultaneously make himself hardier than your toughest champion and making that guy less durable.
  • My Species Doth Protest Too Much: Subverted, he certainly didn't like being bullied or ostracized, but he feels that if there was another target that would be considered beneath even him to that everyone would have bullied, he would have joined in as well.
  • Pungeon Master: Almost as bad as Vladimir.
  • Status Buff: There may be tons within the game, but he's unique in that he causes Ability Down (Rabid Bite steals Attack Damage while Agony steals Health, Armor and Magic Resistance) to his enemies while giving a proportionate Ability Up to himself.

    Urgot, the Headman's Pride 
https://static.tvtropes.org/pmwiki/pub/images/urgot_originalloading.jpg

Voiced by: Unknown (English), Miguel Ayones (European Spanish), Mario Castañeda (Mexican Spanish)

There are warriors who become great for their strength, cunning, or skill with arms. Others simply refuse to die. Urgot, once a great soldier of Noxus, may constitute a case in support of the latter. Prone to diving headlong into enemy battle lines, Urgot sowed chaos throughout the enemy ranks, often sustaining grievous injuries in the process.

When his body was unable to weather further abuse, the crippled Urgot was delegated to the position of High Executioner of Noxus. By this time, his hands had been ruined and he could barely walk. Scythe-like grafts affixed to his maimed limbs served to carry out his bloody work.Urgot finally met his end at what should have been his finest hour. Because of his military background, he often accompanied detachments into foreign territory to carry out judgment. After ambushing an enemy force, Jarvan IV, Crown Prince of Demacia, fell into the clutches of Urgot's division. Too far from Noxus to risk transporting their prize for ransom, Urgot prepared to dispose of their captive. At the final moment, however, Garen led the Dauntless Vanguard to intervene, and Urgot was cut in two by the zealous warrior as he scrambled to free his Prince.In recognition of his service, the executioner's remains were remanded to the Bleak Academy for reanimation. However, a lifetime of abuse had left his body in a catastrophic state, proving problematic to the necromancers' craft. Professor Stanwick Pididly, the prevailing scholar of Zaun, offered a solution. Within Pididly's laboratories, a nightmarish new body was forged for Urgot.

Now, as much machine as man, with necromantic energies coursing through his metal veins, Urgot searches for the man who ended his life.

Urgot is a Unique champion who dominates his lane with his extreme damage and bullying potential early on, but transitions into more of a utility tank later in the game. His passive, Zaun-Touched Bolt Augmenter, causes Urgot's basic attacks to reduce the damage their target deals for a few seconds. With his first ability, Acid Hunter, Urgot fires a bladed missile in a target direction, damaging and applying his passive to the first target it hits. This ability has an extremely short cooldown and mana cost, allowing it to used repeatedly. His second ability, Terror Capacitor, protects Urgot with a damage-absorbing shield. While the shield holds, Urgot's basic attacks and Acid Hunter slow targets they hit. His third ability, Noxian Corrosive Charge, launches an acid bomb to a target location, dealing damage-over-time and reducing the armor of all enemies inside for a few seconds. Additionally, if Urgot holds his cursor over an enemy afflicted by the acid, his Acid Hunter missiles will lock onto the target, ignoring all other units and flying directly at them from a humongous range. With his ultimate ability, Hyper-Kinetic Position Reverser, Urgot targets a nearby enemy champion and, after a brief channel, swaps his position with theirs, slowing them and fearing all enemies around the location he teleported to. Additionally, for a few seconds after swapping, Urgot takes reduced damage from all sources.

Urgot's alternate skins include Giant Enemy Crabgot, Butcher Urgot, and Battlecast Urgot.


  • Arm Cannon: Also a Swiss Army Weapon; It shoots bolts of green stuff, canisters of more green stuff, and green missiles which home towards targets hit by the canisters of green stuff.
  • Ascended Meme: Someone made a joke post on Reddit about an Urgot rework in 2017. In this rework, Urgot's new lore was "Urgot has a dark, secret past." Then on patch 5.5, Riot buffs Urgot, and guess what they said about him?
  • The Berserker: Was one of these until Garen chopped his hand off while he was attempting to dislodge his axe from a tree that wasn't Garen.
  • Body Horror: Being crippled with countless injuries over a long time-frame didn't help his physique. Being cut in half, killed, possibly mutilated further, and stitched back together with techmaturgy didn't either.
  • Butt-Monkey: As far as the fandom is concerned, Urgot is a variation of this, if people draws an art of him, it'd be about how he's ignored by everyone else. If there are comments about ignored champions towards Riot, you can bet that Urgot will be mentioned, moreso than other ignored ones like Poppy. His currently not-at-all-pretty look is also a factor, it seems. Also, lore-wise, Garen didn't seem to remember cutting him off so he's like reduced to an Unknown Rival.
  • Cursed with Awesome: He's bristling with tons of incredibly dangerous and powerful weaponry and is far deadlier than he was in his berserker days, but the extreme, neverending agony he's in is a pretty significant downside.
  • Crutch Character: Subverted. While Urgot is hard to catch up with if he loses his lane badly, it turns out the huge amount of armor penetration on his kit makes him amazing at killing targets he can nail with his grenade, especially tanks.
  • Cyborg: A hideous, weaponized cyborg of different body parts in constant agony and rage. Before was cut in half and as High Executioner, he also had several weapon attachments to replace his missing body parts.
  • Determinator: It's explicitly stated by Stanwick Pididly that all other attempts at creating cyborgs like him ended in the death of the subject and that the only reason Urgot is still alive is because of his immense, all-consuming hatred for Demacia in general and Garen specifically.
    "There are warriors who become great for their strength, cunning, or skill with arms. Others simply refuse to die."
  • Expy: Of Yagrum Bagarn, the corpus-infected Dwemer from Morrowind. Mojo also comes to mind.
  • Fate Worse than Death: Urgot considers his reanimation this; given the agony he's obviously in, it makes perfect sense why. He doesn't completely hate it, however — not as long as he's still alive to get his revenge on Garen.
  • Giant Enemy Crab: Giant Enemy Crabgot
  • Gonk: See Jiggle Physics
  • Half the Man He Used to Be: Garen got him with a sword. Twice.
  • Jiggle Physics: UGH.
  • Leeroy Jenkins: This was essentially his job prior to his first disfigurement.
  • Macross Missile Massacre: If you get locked on with the acid, expect a lot of Missile Hunters to fly at your face.
  • Mighty Glacier: Fairly slow and cumbersome, but can waste anything he sets his sights on, not to mention being naturally bulky and benefiting from a fairly tanky build. Something of a misconception: Urgot is actually FASTER than the majority of AD carries (base 335 movement speed where most of them have only 325 or 330) but feels slower due to his shorter autoattack range (425, by far the shortest of any of them). This forces him to do a lot more running and get much closer than is generally safe for an AD carry to attack if he can't get his Acid Hunter locked, which is why he's more often built as a semi-bruiser.
  • Missile Lock-On: Once you're hit by a Corrosive Charge, locked-on Acid Hunters can hit you from anywhere; good movement prediction allows Urgot players to hit targets they can't even see anymore.
  • My Greatest Failure: On the part of the developers, who almost uniformly consider his mechanics (ranged-DPS-mage-tank hybrid) the most muddled thing they ever made. A few adjustments helped him find a stronger place in the game. He was Riot's first attempt to integrate some of the more advanced HoN and DotA abilities: his ultimate ability causes him to swap places with an enemy. Of course the HoN version comes on a support champion while Urgot is a ranged damage dealer and has no reason to even want to plant himself into the middle of the enemy team. The DotA version can also be used on anyone, friend or foe. After much confusion the community declared him useless and he stayed that way for a while. Then they realized that his early and mid-game damage was absolutely staggering and that a lane with Urgot was a lane that essentially belonged to his team and that his late-game damage was still pretty impressive, plus his ult made for excellent ganks, tower dive thwarts, and initiations. Mind you, he only got better after removing quite a bit of the "mage" aspect he had on release by changing his missiles from magical attacks into physical attacks.
    • However, the developers still consider him a failure. While nowadays he's much more effective and playable than what he was at the beggining, Urgot is still a very niche character whose only strong point is bullying opponent during lane, as late game he can't deal noticeable damage. He's slated for a rework to make him less binary.
  • The Power of Hate: A letter to the Journal of Justice enquired why Professor Pididly hadn't begun mass-producing Urgot-like killing machines. Pididly replied that no other subjects had shown the necessary mental fortitude for the cyborgization/reanimation process to work, theorizing that "Urgot’s raw hatred is what keeps him alive, even battling back from behind the jaws of death."
  • Revenge: His outright purpose for joining the League as shown in his League Judgement, on Garen.
  • Spam Attack: Acid Hunters is not an ability made to be cast merely once. A Missile Lock-On with his Corrosive Charge ability will make doing so much easier for you.
  • Unstoppable Rage: This is the sole thing that gives him the resolve needed to stay alive.
  • We Can Rebuild Him: We have the techmaturgy.
  • Who Wants to Live Forever?: Urgot sure doesn't, and he's quick to remind you of just how painful his immortality is. Mind you, that doesn't mean he wants to die — at least, not before avenging the necessity of his new life against Garen.
  • Woobie, Destroyer of Worlds: He may be a monster, both inside and out, but with most of his lines expressing how painful his immortality is, it's hard not to feel a little sorry for him. On the other hand, lore outright states that the current in-universe theory by Urgot's creator for why Urgot is able to live in constant agony while all other attempts to create similar projects have failed is because of his all-consuming hatred and desire to kill Garen.

    Warwick, The Blood Hunter 
https://static.tvtropes.org/pmwiki/pub/images/warwick_original.jpg

Voiced by: Brian Sommer (English), José Ángel Fuentes (European Spanish)

"Eventually the beast catches up with all of us."

A ruthless manhunter employed by the amoral scientists of Zaun to bring them human test subjects, Warwick bit off more than he could chew when he asked his friend Singed to create a potion that would allow him to surpass his human limitations in his hunting. To obtain the final ingredient, the heart of a celestial being, Warwick set his sights on Soraka the Starchild of Ionia, befriending her and tricking her into losing her immortality. Although he stabbed her, she drove him off with her powers, leaving him disfigured and disgraced. Enraged and desperate, he returned to Singed and demanded the incomplete potion, which transformed him into a vicious wolf-man form. While he exalted in the power the tranformation gave him, he began to lose control of himself, succumbing to the vicious beast instincts of his new body. Now he is faced with a race against time, to slay Soraka and consume her heart to stabilise his transformation before he loses his last traces of self and becomes nothing more than a slavering beast.

Warwick is a Diver champion who specializes in sustaining himself as he fights while he picks off and mauls a target of his choice. His passive, Eternal Thirst, makes his basic attacks deal bonus damage and heal Warwick for a small amount of health, with these effects stacking up to three times if he keeps attacking the same target. With his first ability, Hungering Strike, Warwick slashes a nearby opponent with his claws, damaging them based on their maximum health and healing himself for a percentage of the damage dealt. His second ability, Hunter's Call, lets out a bloodthirsty howl that grants Warwick an attack speed bonus and half that bonus to all nearby allies. His third ability, Blood Scent, is a toggled ability that reveals all enemy champions with less than half health in a large area around Warwick and grants him a movement speed bonus if any enemies are revealed this way, but lets the affected targets know Warwick is near. With his ultimate abillity, Infinite Duress, Warwick jumps to a nearby enemy champion, keeping them completely immobilized as he savagely mauls them for a brief duration, damaging them and healing himself for a percentage of the damage dealt.

Warwick's alternate skins include Grey Warwick, Urf the Manatee, Big Bad Warwick, Tundra Hunter Warwick, Feral Warwick, Firefang Warwick, Hyena Warwick, and Marauder Warwick.


  • Ax-Crazy: He doesn't just hunt out of necessity, it's obvious he enjoys it thoroughly.
    "It's only fun if they run!"
  • Blessed with Suck: His transformation has turned him into an amazing hunter, but he's at risk of losing his sanity every passing day.
  • Expy: Of Strygwyr the Bloodseeker, the demon-orc hybrid wearing wolf pelts from Defense of the Ancients: All-Stars.
  • Foil: To Ahri. Warwick is a human who gained a wolf form, and enjoys the merciless cruelty he can inflict on others, even though he is slowly losing his sanity due to the wolf form. Ahri is a fox who gained a human form, who intends on atoning for her past life after gaining a conscience that came with the human form.
  • Genius Bruiser: Warwick is a very intelligent and cunning hunter, setting up a very clever plan to ensnare Soraka, but the threat of losing his human intelligence is hanging over his head like the Sword of Damocles. In his old lore he was a brilliant alchemist who apprenticed Singed.
  • Healing Factor: He's one of few junglers that can consistently keep his health high throughout his entire clearing route.
  • The Hyena: Hyena Warwick. Naturally in fitting with this trope, he also has a more crazed laugh that he does a lot more.
  • Injured Vulnerability: Press "E" to turn on Blood Scent and reveal low-health enemies and increase your own movement speed. Though they are now aware that you're in the area, that's alright, because it's only fun if they run!
  • Jerkass: 'Asshole' is probably too nice a word to describe Warwick even before his transformation. See here for more details on how much of an asshole he can be, then make a guess on who's more of an asshole: Him or Singed.
  • Lightning Bruiser: He's naturally durable and hard-hitting, but when he's stalking his prey, he can speed up greatly with Blood Scent and immediately close gaps in Infinite Duress for the kill.
  • Man on Fire: Firefang Warwick
  • Psycho for Hire: A manhunter who specialises in acquiring "test subjects" for the mad scientists of Zaun.
  • Psycho Serum: Drank a transformation elixir made by Singed, though the Psycho part comes from it being incomplete (lacking a celestial being's heart) and thus unstable.
  • Retcon: Was originally a brilliant chemist that apprenticed Singed that was transformed into a werewolf by Soraka (in the old lore).
  • Savage Wolves: Huge, strong, and without a shred of pity.
  • Screaming Warrior: Howling, really, but close enough. Often the first thing you hear before Warwick even appears on the screen is the howl from his Blood Scent ability.
  • Skill Gate Character: Being on the low end of the IP cost spectrum makes him and Nunu a likely choice for a new player's first jungler. Warwick in has high innate sustain that makes it easy to clear camps as well as an enemy-revealing ability, both of which make him a safe choice to learn how to jungle. However, his dependence on Infinite Duress to gank means he's practically limited to ganking after level 6 (which can be bad) and in general his kit is lacking in options compared to more difficult but more versatile junglers like Jarvan IV, Lee Sin, or Elise.
    • Averted when you take him top lane, however.
  • Super Senses: If you're at low health, it can trigger one of his abilities and reveal your location to him. On the other hand, it can also warn you that he's in the area.
  • Super Toughness: When built fully defensive, Warwick's innate sustain makes him extremely difficult to kill, as the sustain from his passive is independent of the damage his auto attacks deal and he has arguably the single best attack speed steroid in the game. Even if he only has two or three defensive items built, Warwick can hold the line against an entire enemy team far longer than you'd expect.
  • What Could Have Been: Warwick's first lore was similar to that of Varus', being forced to defend a stronghold against hopeless odds in the Ionian Invasion (and fighting for Ionia). He drinks a potion that turned him into a werewolf and since then became a free agent to avoid being hunted down by all sides. Interestingly, this concept was revisited in his third lore, drinking an incomplete and unpredictable potion that transforms him. Only he does it of his own free will this time.

    Yorick, the Gravedigger 
https://static.tvtropes.org/pmwiki/pub/images/yorick_originalloading.jpg

Voiced by: Unknown (English), Vicente Gil (European Spanish)

"Die first, then we’ll talk."

Hundreds of years ago, Yorick was a gravedigger on the mysterious Shadow Isles and next in line in a family who considered their jobs a sacred duty. Although he performed his task in life, he never produced an heir and died in shame. He didn't stay dead long, however, as his spirit returned to ferry souls to the next stage of the afterlife. After centuries, he started to fear that he would never redeem himself and, when he couldn't find his old body, he turned to the League for help in passing on.

Yorick is a fighter-mage champion who makes extensive use of the summoning mechanic, continuously summoning undead creatures to help and support him in battle. All his basic abilities summon Ghouls in addition to their other effects, which have a percentage of Yorick's health and attack damage, continuously lose health and authomatically attack nearby enemies. His passive, Unholy Covenant, reduces the damage Yorick takes and increases the damage of his basic attacks for each Ghoul he has out. His first ability, Omen of War, increases the damage of his next basic attack and makes it summon an Spectral Ghoul that grants Yorick a movement speed bonus as long as it lives. His second ability, Omen of Pestilence, summons a Decaying Ghoul at a nearby area in a violent explosion, damaging and slowing all nearby enemies. The Decaying Ghoul also emits an aura of death that slows all surrounding foes. His third ability, Omen of Famine, damages a nearby enemy and heals Yorick for a percentage of the damage dealt, while also summoning a Ravenous Ghoul that attacks that target. The Ravenous Ghoul heals Yorick everytime he attacks an enemy. His ultimate ability, Omen of Death, creates a Revenant, a ghostly clone of a nearby ally champion or himself that Yorick can control, which has a percentage of the target's health and attack damage. Additionally, if the cloned target dies while the Revenant still lives, the Revenant will sacrifice itself to bring them back to life for a few seconds, giving them a short chance to take revenge in death.

Yorick's alternate skins include Undertaker Yorick and Pentakill Yorick.


  • Ancestral Weapon: His shovel has been passed down his family for generations. Well, the weapon part likely only really happened with Yorick since his ancestors were all gravediggers.
  • The Atoner: Yorick has always regretted not managing to continue on his family's name. His undead state and inability to finally rest, however, eventually led him to find a way to make up for letting his family fade — being a champion within the League.
  • Crutch Character: Yorick can both take and dish out plenty of damage in the laning phase, but his lack of mobility and mediocre scaling with offensive stats cripple his potential afterwards. A lot of his usefulness come lategame revolves around his ultimate on your team's strongest autoattacker, with Yorick himself acting as the frontline and soaking as much damage as possible.
  • Cursed with Awesome: Sure, he feels ashamed about his family dying out with him, is unable to rectify that, and can't die to end that shame, but he's still a hulking immortal who can summons ghouls. And now he uses that within the League of Legends.
  • Dark Is Not Evil: He just wanted to finally pass out of this world. Unable to do that, he decides to bring his family's name back into the light by being a champion.
  • Expy: His Pentakill skin makes him look like Slash.
  • Fate Worse than Death: Yorick, after reaching undeath somehow, ferried souls in the haunted Shadow Isle in the hopes he would at some point fulfill a quota from a legend to let him ascend. He did that to no avail for centuries. Funnily enough, being afflicted by his Game-Breaking Bug would probably be a Fate Worse than Death also.
  • Game-Breaking Bug: It was possible for someone resurrected by his ult to keep dying every second, so people could have over a hundred deaths even if they were swimming in the summoning pool.
  • Glowing Eyelights of Undeath/Supernatural Gold Eyes: An undead gravedigger would fit these tropes, wouldn't he?
  • Gradual Grinder: He's a summoner type, so it should go without saying that sustained damage is where he shines. Though he has a very simple counter to his abilities (kill his summons, cripple his damage and tankiness all at once), his potential damage output is positively staggering if left unattended, as is often the case in a chaotic teamfight.
  • Heavy Metal: Is the bassist of the Pentakill band, with Mordekaiser, Sona, Olaf, and Karthus.
  • Horsemen of the Apocalypse: Referenced in the names of his abilities.
  • Magic Knight: He's very resilient because otherwise he wouldn't live long enough for his damage to make a difference. He has to get in close and bash someone to summon his most damaging ghoul because otherwise his resilience wouldn't be put to the test.
  • Meaningful Name: His last name is Mori. As for his first name, where else have we seen a Yorick in a graveyard setting?
  • My Greatest Failure: The reason he's a champion is because he felt ashamed that he died without an heir, letting his family's cemetary and their traditions fall from memory. Champions, though, are quite famous.
  • Necromancer: He summons ghouls out of the ground. However, it isn't explained how a gravedigger in life (and in undeath for centuries as well) got these powers. The Journal of Justice explicitly considers it necromancy, dealing with how necromancy is outlawed for summoners — only for summoners though, as the champions are apparently perfectly free to use it. A more likely explanation is that the ghouls aren't necessarily undead. Yorick is a gravedigger, meaning he's constantly around the dead, even moreso in his undeath state. It would make sense that ghouls started to follow him around simply because they knew when he was done there would be a fresh meal in the dirt. Centuries past and the ghouls made sort of a symbotic relationship with Yorick. He's not summoning undead, he's calling his pets in for a meal.
    • Alternatively, Yorick could simply have a Grandfather Clause. After all, he's been an immortal undead with necromantic powers for centuries at this point. If he had these powers when he was alive, then Yorick would have been a necromancer since the first Rune War.
  • Odd Friendship: Is the bassist in a band with Sona, Karthus, and Mordekaiser, and Olaf.
  • Our Ghouls Are Creepier: No legs, spindly arms, and teeth. Lots and lots of teeth.
  • Revenant Zombie: Fits all the characteristics (no obvious major physical deterioration, retained intelligence and memories, driven by a single all-important purpose), though it's up in the air whether he's actually a true zombie or something else.
  • Shout-Out to Shakespeare: Obviously, "Alas, poor Yorick."
  • Shovel Strike: His Weapon of Choice is his family shovel.
  • Token Good Teammate: Of the Shadow Isles champions. While he seems more neutral than good, Yorick is very laid back compared to his fellow Isles residents and is the only one to have a sympathetic (and fully explained) backstory. The altars on the Twisted Treeline reflect this, with the eastern altar treating him like a hired laborer rather than an ally and the western altar granting him sympathy while it condemns the other Shadow Isles champions.
  • The Undead: He's not exactly dead, but he sure isn't alive anymore.
  • Who Wants to Live Forever?: Yorick finding himself alive on the Shadow Isles didn't make him think "I could do something with this immortality." He just acted as a ferryman for the souls on the Shadow Isles since he thought that would allow him to go past the place he was.

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