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This page contains all champions beginning with the letters X to Z.


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    Xayah, the Rebel 
https://static.tvtropes.org/pmwiki/pub/images/xayah.jpg
"I can never resist an invitation to dance."

Voiced by: Laila Pyne (English), Ana Isabel Rodríguez (European Spanish), Jessica Ángeles (Mexican Spanish), Nanako Mori (Japanese)

"Ever been stabbed by a feather?"

Deadly and precise, Xayah is a vastayan revolutionary waging a personal war to save her people. She uses her speed, guile, and razor-sharp feather blades to cut down anyone who stands in her way. Xayah fights alongside her partner and lover, Rakan, to protect their dwindling tribe, and restore their race to her vision of its former glory.

Xayah is a Marksman champion who scatters razor-sharp feather daggers across the field, using them to skewer through multiple enemies at once. She and Rakan are the first individual champions whose abilities specifically interact with one another.

  • Her passive, Clean Cuts, enhances Xayah's next three basic attacks after using an ability, causing them to pierce through the main attack target, dealing reduced damage to other enemies they pass through and leaving a Feather on the ground at the end of their path. If Rakan is on her team, the pair gain access to a second passive, Lover's Leap, allowing them to join the other's recall to return to base together.
  • With her first ability, Double Daggers, Xayah throws two feather blades in a target direction, damaging enemies they pass through and leaving two Feathers on the ground at the end of their path. Enemies hit beyond the first take reduced damage.
  • Her second ability, Deadly Plumage, surrounds Xayah in whirling feathers for a few seconds, increasing her attack speed and the damage of her basic attacks and granting her a short burst of movement speed after attacking an enemy champion. If Rakan is nearby when the ability is activated, he'll gain the same bonuses.
  • Her third ability, Bladecaller, recalls all Feathers that are currently on the ground from Xayah's other abilities to her, damaging enemies they pass through and briefly immobilizing those hit by at least three Feathers.
  • With her ultimate ability, Featherstorm, Xayah leaps into the air, becoming briefly untargetable and immune to damage and crowd-control, and then throws a volley of feather blades in a cone in the target direction, damaging enemies in their path and leaving behind five Feathers on the ground at the end of their path.

Xayah's alternate skins are Cosmic Dusk Xayah, Sweetheart Xayah, SSG Xayah and Star Guardian Xayah.

In season 3 of Teamfight Tactics, Xayah is a 1 cost Celestial Blademaster. With her Deadly Plumage ability, she creates a storm of blades, gaining bonus Attack Speed for 8 seconds.
  • Anti-Frustration Features: Since Bladecaller can't be activated without at least one Feather on the ground, Xayah can't unlock it at level 1 to prevent her from having a "dead level" (similarly to Azir).
  • Anti-Hero: Xayah is trying to restore wild magic and keep her people from going extinct. Her methods to do so are callously violent, and she has precisely zero care if any innocent humans die in the crossfire.
  • Aw, Look! They Really Do Love Each Other: Or Xayah really does love Rakan, as the trailer for season 3 of the Star Guardian skin line had many players feeling sympathy for Rakan as all of his attempts to assist Xayah went ignored. This comes into play, because even after the multiple scenes of her brushing Rakan off and shoving him away, Xayah still goes back to save him when the floor begins collapsing and he’s too injured to escape on his own.
  • Battle Couple: With Rakan, if they're on the same team and he's nearby. Rakan's Battle Dance can be cast from further away if he is dashing towards Xayah, while Xayah's Deadly Plumage is also applied to Rakan. Additionally, they can both recall together at the same time whenever one begins to channel the recall, and the other moves next to them and chooses to recall as well, leaving together with whoever began channeling first.
    Xayah: Ugh, I hate everyone today.
    Rakan: I know what'll make you feel better!
    Together: Murdering everyone~!
  • Blood Knight: She definitely loves fighting. She even has a taunt for Kled that's her just amusedly saying "I wanna travel the world with you!"
  • Bomb-Throwing Anarchists: Her rebellion is this in the end, as she relishes the idea of spreading chaos and returning the world back to when it and magic were still wild.
  • Category Traitor: Xayah herself isn't called one, but she has voice lines where she calls enemy Vastayans (and Ahri, specifically) "race traitor" in the Vastayan language.
  • Cuteness Proximity: She's surprisingly rather taken with Amumu, of all people.
    "Aw, poor sad little mummy! I just want to take you home."
  • Deadpan Snarker: She's remarkably bored-sounding most of the time, but also very sarcastic, especially in her many, many taunts.
    (Referring to Illaoi's totem) "Where can I get one of those delightful chthonic god clutch purses? Does it come in purple? The god, not the bag."
  • Emo Teen: She's got shades of this. She dresses in dark colors, rebels against authority, and hates light and the sun. Funnily enough, she doesn't really seem to take well to this accusation:
    "The next one to call me 'edgy' is getting choked to death."
  • Fantastic Racism: Hates humans and yordles. Humans because she believes they drove Vastayans out of their original homes, and yordles for giving Vastayans a bad name.
  • Feather Flechettes: Xayah is capable of magically turning her own feathers into effectively razor sharp throwing daggers, which of course leads to...
  • Flechette Storm: ...her primary form of attacking being based around throwing (or recalling the one's she's already thrown) as many of her "daggers" as possible. Her Ultimate is even called Featherstorm, and does exactly as the two combined tropes would imply.
  • Foil: To her lover, Rakan. Xayah is an AD carry focused on dealing major damage while Rakan is a support who plays to keep her and the rest of the team safe. She's a borderline-Emotionless Girl that often sounds really bored most of the time, while he's a loud, cocky and brash showman. Also, she wears mostly purple with a wing on her left side while Rakan is mostly yellow with his wing on his right.
  • For Halloween, I Am Going as Myself: Though not named, she makes an appearance in the short story "Perennial". Attending a festival with a pair of " lifelike fuzzy ears atop her head" as her 'costume'.
  • Half-Human Hybrid: She's a Vastayan, a race of people who descended from humans who fled to a far corner of Ionia to escape the Great Void War, and were accepted and had relationships with the spirit like shapechangers that resided there.
  • Hates Everyone Equally: She just doesn't like people who aren't Rakan, though she's willing to tolerate her fellow Vastayans.
    (After killing Lux) "Wasn't she just a ray of sunshine? [beat] I hate sunshine."
    (taunting Ivern) "I want your happiness to evaporate."
  • Hates Small Talk: "Talking to people makes me want to stab them. So I do."
  • Indy Ploy: While she does battle on the Rift with a clear initial goal in mind, this interaction seems to indicates she has to wing it sometimes.
    Rakan: This is the plan, right!?
    Xayah: It is now!
  • Jerkass: Xayah is mean, or even outright violent, towards everyone except Rakan. And Amumu, weirdly enough.
  • Meet Cute: How she met Rakan... though "cute" is a bit subjective.
  • Nightmare Fetishist: One of the very few champions to have any kind words for Amumu, despite being pretty close to the last person you'd expect to.
  • "No. Just... No" Reaction: If an nearby enemy champion makes a joke, one of Xayah's responses is "Just... no."
  • Official Couple: Her and Rakan. This extends into gameplay, where the two have unique animations if they recall near each other, share skin lines, and have enhanced abilities if they are on the same team.
  • Pardon My Klingon: Vastayans seem to have their own language, and Xayah calls Ahri "mu'takl" for wanting to be human.
  • Politically Incorrect Hero: Whether or not she's meant to be this or a Politically Incorrect Villain is unclear, but Xayah's a person who (not completely without reason) cares about the Vastaya above all else, considers Vastaya who try to blend in with or become human traitors to their heritage, detests other species, relishes the idea of killing and causing chaos, openly scorns multiple different countries, makes no bones about her desire to spread her rebellion beyond Ionia, and is generally an unpleasant and misanthropic person.
  • Precision F-Strike: When she first launched on the PBE, in what would have been a first for the game, she surprisingly used "shit" completely uncensored in a few lines, and even called minions "little shits." Those lines were removed from the final release for fear of pushing the game's parental rating higher.
  • Red Baron: Has earned the moniker of "The Violet Raven" among those who talk about her.
  • The Smart Guy: In comparison to the slightly ditzier Rakan. Not only is she leading the Vastaya rebellion, but she actually goes into battle with an actual basic strategy.
    Rakan: Alright, let's go! This way or that way?
    Xayah: Stick to the plan.
    Rakan: We have a plan?
    Xayah: We always have a plan.
    Rakan: Oh. Really?
  • Smug Super: She's very strong in a fight, and equal parts snarky and utterly bored most of the time. To boot, she has six different lines for scoring a pentakill, one of her lines is a thoroughly unimpressed "Hooray. They all died."
    "As far as obstacles go, that was about a... three outta ten?"
  • Tsundere: Was initially this toward Rakan in her bio.
  • Unfortunate Names: Very narrowly averted. Originally her name was supposed to be "Xaya", and it almost made it through the localization process until the dev team found out it was a medical term for testicles in Azerbaijani. Avoiding future accidentally-NSFW Google image searches seems to be just a matter of adding an extra "H".
  • Winged Humanoid: Well, one giant wing on her left. This is poked fun at in her joke emote, showing it's not strong enough for her to actually fly.

    Xerath, the Magus Ascendant 
https://static.tvtropes.org/pmwiki/pub/images/xerath_originalloading25.jpg
"I will be free."

Voiced by: Michael McConnohie (English), Javier Gámir (European Spanish), Gerardo Reyero (Mexican Spanish), Kosuke Takaguchi (Japanese)

“A lifetime as a slave has prepared me for eternity as your master.”

Xerath is an Ascended Magus of ancient Shurima, a being of arcane energy writhing in the broken shards of a magical sarcophagus. For millennia, he was trapped beneath the desert sands, but the rise of Shurima freed him from his ancient prison. Driven insane with power, he now seeks to take what he believes is rightfully his and replace the upstart civilizations of the world with one fashioned in his image.

Xerath is an Artillery Mage champion whose specialty is in long-range bombardment, blasting down opponents from the safety of his humongous range with volleys of arcane power.

  • His passive, Mana Surge, periodically causes Xerath's next basic attack to restore some mana, with the amount of mana restored being doubled if he attacks an enemy champion.
  • With his first ability, Arcanopulse, Xerath starts charging-up arcane energy for a few seconds, moving at reduced speed. When the ability is reactivated he fires a powerful energy beam in a target direction, damaging enemies in its path, with the range of the beam increasing the longer he charged it.
  • His second ability, Eye of Destruction, calls down a blast of energy at a target location, damaging and slowing enemies inside. Enemies hit in the center of the blaster take bonus damage and receive a stronger slow.
  • His third ability, Shocking Orb, sends out an energy sphere in a target direction, damaging and stunning the first enemy it hits, with the stun duration increasing based on how much distance the sphere traveled.
  • With his ultimate ability, Rite of the Arcane, Xerath channels for a few seconds as he unleashes his full arcane might, becoming immobile and gaining the ability to fire up to five arcane missiles at any location in a huge radius around himself, each missile damaging and briefly revealing nearby enemies upon landing.

Xerath's alternate skins include Battlecast Xerath, Runeborn Xerath, Scorched Earth Xerath, Guardian of the Sands Xerath, and Dark Star Xerath.

In season 3 of Teamfight Tactics, Xerath uses his Dark Star Xerath skin and is a 5 cost Dark Star Sorcerer. His ability is Abyssal Bombardment, which makes Xerath summon meteors in place of his basic attacks for a few seconds, dealing magic damage to random targets. Meteors that kill their targets stun and deal a reduced amount of damage to adjacent enemies.
  • Ambition Is Evil: Originally a slave, his ambition was simply wishing to be free. When said freedom seemed no closer despite having been promised for years, he began scheming to claim it for himself.
  • A Fate Worse Than Death: He was entombed for centuries with only Renekton for company.
  • Boss Battle: He serves as the boss in the Ascension game mode and is heftily beefed up like. Defeating him causes the defeater to become an Ascended and receive a massive power upgrade, but he will respawn if the Ascended is killed. Funnily enough, you can still select Xerath in the mode, so it's possible to have normal!Xerath fighting against boss!Xerath.
  • Crosshair Aware: His energy bolt attack telegraphs a line on the ground before it actually fires. It still fires off fast enough that it's very hard to dodge on reaction.
  • Cutscene Power to the Max: While Xerath himself isn't shown, "The Climb" features Taliyah surfing through an enormous energy volley that's clearly supposed to be his ultimate, and he's firing WAY more than is possible in-game.
  • Difficult, but Awesome: With high cooldowns and mana costs, missing his spells is quite painful. The ability to consistently stay at a safe range and properly aim separates Xeraths that are nuisances and those that are utter terrors.
  • Eldritch Abomination: More or less became a magical one as a result of the corrupted Ascension ritual.
  • Energy Being: What Xerath is now. In fact, what most people would see as being 'his body' is actually the torn-apart sarcophagus that Nasus and Renekton tried to seal him inside - Xerath himself is 'just' the bluish white energy inside it.
  • Expy:
    • Being an "higher" being with a blue glow who floats over the ground and is specialized in long-range artillery shots, he clearly reminds of Ramiel from Neon Genesis Evangelion, particularly his version from Rebuild of Evangelion. Even his techniques mirror those of Ramiel, having one that is basically an energy beam and another that attacks the ground under him.
    • A good portion of his pre-retcon backstory, as well as his power-set and general demeanor, seem fairly similar to that of Doctor Manhattan.
  • Go Mad from the Isolation: We don't get to see much of the recently Ascended Xerath before Renekton and Nasus seal him in the tomb, but if it wasn't the corrupt Ascension ritual that drove him to unheard degrees of The Unfettered, this trope is the most likely explanation of why the Xerath we see in the present is even more obsessed with freedom than he was as a slave. Sure, he might have had Renekton for company in that tomb, but being two locked away in isolation for centuries is only marginally better than being alone. We know Renekton emerged from the tomb as an insane butcher, radically different from the guardian that did a Heroic Sacrifice, and it's thus highly doubtful that Xerath survived 'intact' as well.
  • Godhood Seeker: While he never quite says he is a god himself, his aspirations seem pretty close to this idea.
  • Heel–Face Door-Slam: In his lore, he realizes Azir always intended to keep his promise of Slave Liberation, right after Xerath's plan has advanced too far for either of them to stop it.
  • Immortality: It's unknown currently if the Ascended have Complete Immortality, but it is known that they are The Ageless. They also don't need to sleep or eat.
  • Kick the Dog: Pun completely unintended. His new taunt to Nasus is perhaps one of the cruelest in the game. Listen for yourself.
  • Kill Sat: This is essentially his ultimate and Eye of Destruction skill.
  • Lava Adds Awesome: Scorched Earth Xerath
  • Long-Range Fighter: Emphasis on long. He's fully capable of hitting you from outside your vision range without fear of retaliation.
  • Made of Magic: What he is after his Ascension.
  • Manipulative Bastard: Was the very person who drove Renekton to insanity and tricked him into believing that Nasus betrayed him. And before all that, he manipulated Azir's hubris to have him initiate Ascension, only for him to sabotage the ritual with the intent of causing his own Slave Liberation.
  • Meaningful Name: In-story the nameless slave boy was given the name Xerath, meaning "one who shares" by Azir, due to Xerath helping the young prince read a difficult passage.
  • Mind Rape: One theory is that Go Mad from the Isolation wouldn't have been enough to break Renekton, and that Xerath spent the time entombed with him to turn him from a noble hero that protects Shurima into an insane butcher.
  • Mighty Glacier: One of his abilities roots him in place to give him three massive range nukes.
  • My God, What Have I Done?: He sabotaged the Ascension ritual to free himself from enslavement once and for all. Unfortunately, he was legitimately freed by Azir just prior to the commencement of the sabotaged ritual; instead of rejoicing, Xerath silently wept at the knowledge that it was now far too late to prevent Shurima's ruination.
  • No-Sell: When anchored during his ultimate, you cannot dislodge Xerath through any means - try doing so regardless while playing Thresh and Xerath will mock you at your feeble attempt to yet again restrain him.
  • Physical God: He's an Ascended. It's par for the course.
  • Poor Communication Kills: In the worst way possible. Azir promised to free Xerath from slavery as a child... And possibly kept on saying that he intended to keep his promise. He thought Xerath was happy as his slave and thus wasn't in a rush to grant him his freedom before he could make a symbolic gesture just prior to his Ascension - the truth couldn't be further away, and by the time Azir had his royal guards salute Xerath as he granted not only Xerath, but all Shuriman slaves their freedom, Xerath's resentment for the unkept promise had already put wheels in motion that neither of them could stop.
  • Pure Energy: He fires it by blasting energy bolts that look like the game's representation of mana (neon cerulean liquid energy).
  • Pure Magic Being: See the entry for Energy Beings and Made of Magic.
  • Retcon: In his very original backstory in 2011, Xerath was simply an ancient, yet unassuming Shuriman mage who underwent a dangerous ritual to ascend his physical form, turning into a being of pure magical energy who proved to be so catastrophic that he was imprisoned and forgotten for centuries, until he finally broke himself out by present day. With the 2014 Shurima lore event and debut of Azir, elements of his lore was shifted around, including changing his background to being a slave who became Azir's personal adviser and became an Ascended similar to Azir, Nasus, and Renekton.
  • Sealed Ambition In A Tomb: After the sabotaged ritual killed Azir and caused Xerath to become a corrupt Ascended being, Nasus and Renekton sealed him in a sarcophagus. When said sarcophagus couldn't hold him, Renekton did a Heroic Sacrifice by means of Sealed Evil in a Duel untill Nasus could close the tomb they were in. As so often is with Sealed Evils in their cans, the tomb was, eventually, reopened.
  • Shock and Awe: His abilities revolve around shooting lightning at people. There's even a joke for it.
  • Slave Liberation: After saving Azir as a young child, Xerath was promised his freedom. He was educated, was taught magic, became Azir's top advisor, but the promised freedom was never given to him. This caused him to scheme to achieve it on his own. Eventually, just as his plans were about to bear fruit, he was granted his freedom as Azir began to ascend by means of a ritual Xerath had corrupted - by that point, it was too late to stop his schemes already in motion, and Xerath could only watch as he knew an empire-destroying doom was mere seconds away.
  • Squishy Wizard: Played straight - the hard part is getting to him as a good Xerath will be the League's answer to heavy artillery, hiding behind a strong frontline and pelting you with one blast of Pure Energy after another.
  • The Unfettered: After he had been promised freedom for years but never actually received it, Xerath began scheming with the singular purpose of attaining his freedom.
    • Whether this is a result of the corrupt Ascension shredding away his emotions, or from Go Mad from the Isolation from being locked away in a tomb for so long, this applies to the present Xerath too: He is consumed by the thought of freedom and may whatever gods you pray to grant you mercy if you stand in his way, because he won't let anything stop him.
  • Vocal Evolution: While he didn't receive a full visual update, Xerath's voiceover was updated in 2014 to coincide with the Shurima lore event and the Ascension game mode, gaining several new lines and champion-specific taunts.
  • Was Once a Man: Was formerly a slave turned into one of Azir's top mages and advisors - but still a slave none the less. Now he's an Ascended.
  • Where I Was Born and Razed: It may have possibly been due to the "nature" of the sabotaged ritual, but the moment Xerath ascended, Shurima was reportedly buried in a huge sandstorm.
  • Would Hurt a Child: During their youth, Xerath was so determined to protect Azir from his father's wrath, that he secretly used magic to kill any unborn child Azir's mother would conceive. And on the night that the emperor and empress died, Xerath also killed the newborn baby. Azir never found out.

    Xin Zhao, the Seneschal of Demacia 
https://static.tvtropes.org/pmwiki/pub/images/12e0617a2ff09653.png
"To the arena!"

Voiced by: Richard Epcar (English), Juan Amador (European Spanish), Mario Castañeda (Mexican Spanish), Kosuke Takaguchi (Japanese)

"Death is inevitable; one can only avoid defeat."

Xin Zhao is a resolute warrior loyal to the royal family of Demacia. Once condemned to the fighting pits of Noxus, he survived countless gladiatorial bouts. It was not until he faced the forces of King Jarvan III in battle that he decided to relinquish his past life, in favor of serving what he saw as a more honorable cause. Armed with his favored three-talon spear, Xin Zhao now fights for his adopted kingdom, audaciously challenging any foe, no matter the odds.

Xin Zhao is a Diver champion who excels at dashing straight into the middle of the enemy team, scattering them apart while he initiates a one-on-one duel with a single enemy.

  • His passive, Determination, causes Xin Zhao's every third consecutive basic attack to deal bonus damage and heal him.
  • His first ability, Three Talon Strike, enhances Xin Zhao's next three basic attacks, causing them to deal increased damage and reduce the cooldown of his other abilities. The third attack also becomes an upwards strike that knocks-up his target.
  • With his second ability, Wind Becomes Lightning, Xin Zhao first sweeps his spear a wide arc in front of him, then thrusts the spear forward in a line, damaging enemies hit by each strike and briefly slowing those hit by the thrust attack.
  • With his third ability, Audacious Charge, Xin Zhao dashes to a nearby enemy, damaging and briefly slowing them and other surrounding enemies. He also gains increased attack speed for a few seconds.
  • His ultimate ability, Crescent Guard, passively marks the last enemy champion attacked by Xin Zhao as Challenged for a few seconds. When activated, Xin Zhao spins his spear around him, damaging surrounding enemies based on their max health and knocking-back all non-Challenged opponents. For a few seconds afterwards, Xin Zhao is surrounded by a circle of enhanced awareness, becoming immune to damage from enemies outside the circle; the duration of this effect is extended by hitting enemies with attacks and abilities.

Xin Zhao's alternate skins include Commando Xin Zhao, Imperial Xin Zhao, Viscero Xin Zhao, Winged Hussar Xin Zhao, Warring Kingdoms Xin Zhao, Secret Agent Xin Zhao, Dragonslayer Xin Zhao and Cosmic Defender Xin Zhao.

In season 3 of Teamfight Tactics, Xin Zhao is a 2 cost Celestial Protector. With his Three Talon Strike, he quickly strikes his target three times, dealing Basic Attack damage and applying on-hit effects. The third strike deals bonus magic damage and knocks his target up for 1.5 seconds. In season 4, he is reworked into a Tier 3 Warlord Duelist using his Warring Kingdoms skin. His new ability is Crescent Guard, which sweeps his spear around him to damage surrounding enemies while marking them as challenged for a few seconds. Xin Zhao's basic attacks deal increased damage to challenged targets and he takes greatly reduced damage from all other sources when at least one enemy is challenged.
  • Attack! Attack! Attack!: His entire kit is based around charging into mobs and causing as much chaos as possible until the fight is over or he's dead.
  • Ascended Meme: Patch Notes at this rate have started inserting lyrics of "I'll Make A Man Out Of You" when it comes to Xin Zhao changes.
  • The Artifact: Xin Zhao's character design is badly outdated, owing to rewrites to his lore that had him join Demacia long before the present day of the story, making him much older than Garen and Jarvan IV (whose ages have not changed from their original creation). By the time of current events (Sylas' rebellion and the death of Jarvan III) his hair is starting to go grey with age, and he should more accurately be a Cool Old Guy or Old Master.
  • Badass Boast: Makes more than the average champion, owing to his warrior mindset and possibly Demacian sayings.
  • Blade on a Stick: "Here's a tip- and a spear behind it!"
  • Blood Knight: Dutiful or not, ultimately he lives for being in the fray and finding challenging foes to face.
  • Button Mashing: His 3 main abilities synergize together so well in a brawl that it's possible to just keep pressing them over and over again.
  • Crutch Character: He used to be viewed as a "pub-stomper" (champion with a kit only effective against noobs) due to inexperienced players not knowing how to deal with someone whose entire shtick is "stab you to death as fast as possible". In Season 3, itemization and meta-game changes brought him back to viability, and he remained a solid, reliable pick since then.
  • Dash Attack: A pretty straightforward point-and-click Audacious Charge, which serves as his main initiation tool. It also deals magic damage and scales with ability power.
  • Death of a Thousand Cuts: Is mainly built and works as a DPS melee attacker, being quite the duelist who can deal a good amount of damage with very quick successive hits, and if fed can deal a good amount of damage per hit as well.
  • Determinator: His passive heals him every third attack and encourages sustained fighting of the player, and is even called Determination.
  • Expy:
    • Of Zhao Yun from Dynasty Warriors, down to his surname. Made completely transparent as of the "Warring Kingdoms" skin.
    • Even adds to Bilingual Bonus: His name in the Chinese servers is written as "Zhao Xin", with his name being in Western order in the NA servers (and with the characters 趙信, lit. meaning "Nimble Trust/Faith"). In Japanese on'yomi, it's read as either "Shin Chou" (Western order) or more traditionally as "Chou Shin" (Eastern order).
  • Foe-Tossing Charge: Crescent Sweep knocks away all enemies within its reach, except for the one marked by his passive as "Challenged".
  • Gladiator Games: When he was captured by Noxus, he was made into a gladiator of the Reckoning under the name "Viscero", proving to be one of the most successful and feared.
  • Honorary Uncle: With a touch of Cool Uncle to boot. Though not blood related, young Jarvan IV took to calling him uncle. He still refers to him as such in the present.
  • Immigrant Patriotism: A native of Ionia, but completely devoted to Demacia and their rulers.
  • Implacable Man: Xin Zhao is most famous for his sheer stickiness. His Q is a spammable knockup. Flashed away? His E covers the same distance. Finally get to the safety of your support or tank? He ults you all, isolates you again, and now your teammates can't help you without putting themselves within stabbing range. God help you if he has something like red buff, Spirit of the Lizard Elder, Frozen Mallet, Trinity Force or Youmuu's Ghostblade.
  • It Is Pronounced "Tro-PAY": His given name Xin is actually pronounced as "Sheen", and his family name Zhao is actually pronounced as "Ja-ow". Of course, most Westerners pronounce it as "Zin Zaow".
  • Kiai: Well known for shouting during his abilities and attacks. His ultimate has him yell out a louder one.
  • Leeroy Jenkins: Any champion described as an Diver is meant to do this: throw themselves into a crowd of enemies, drop their disables, lay some smackdown, and hope their team can capitalize on the resultant chaos. Basically, they're a human nuke, and Xin Zhao performs this role very well. Xin Zhao, as an assassin, has an ability that of course puts him right in the fray.
  • Line-of-Sight Name: During his service in the Noxian Reckoning, he went by the title of "Viscero". Appropriately threatening-sounding, but he probably didn't tell anyone that it was taken from the fishing boat he used to work on.
  • Made a Slave: Formerly just a cabin boy of an Ionian fishing boat, but was captured by Noxian vessels when it ventured too far into their territory, coming to serve then-emperor Boram Darkwill as a Reckoner and soldier.
  • My Greatest Failure: Considers failing to protect King Jarvan III this.
  • Named After Somebody Famous: Shares the same family name as Zhao Yun. Yes, THAT Zhao Yun. He may also be named after the Zhao Xin (趙信) who was a Han General (formally from Xiongnu).
  • Names to Run Away from Really Fast: His gladiatorial name was "Viscero", the Latin root from which we get "visceral" or "of the guts".
  • Nigh-Invulnerability: His ultimate gives him a very specific type in the form of a surrounding field that negates all incoming damage, with only enemies within the field and in close range able to actually hurt him. While he usually wants to be in close range, this allows him to charge a vulnerable target without having to worry about their long-distance reinforcements.
  • Not the Intended Use: While Xin Zhao's design and kit point players towards an Attack Damage-based bruiser, the quirks of how his spells scale with other stats is strong enough to enable an alternative build. With Ability Power, 'AP' Xin Zhao can heal himself for insane amounts with Battle Cry's passive; come late-game, it's not uncommon to see 400-500 heals on every third attack. Combined with heavy burst damage with Audacious Charge, and Cooldown Reduction from Three Talon Strike and items, this build makes Xin Zhao a powerful Lightning Bruiser, crowd control not withstanding.
  • Older Than He Looks: In his early 40's, but still looks like he could pass for a man in his 20's. However in "Aftermath" his hair is describe as being streaked with iron grey from the onset of age, contrary to his character model.
  • One-Man Army: He didn't get a chance to fight 300 opponents at once, but apparently survived numbers that were likely still very impressive. His ultimate ability grants him defensive stats based on the number of enemies that are surrounding him. He may be outnumbered, but not even the odds can stand against him.
  • Rapunzel Hair: His ponytail is around the length of his body.
  • Rated M for Manly: His charge is virtually instantaneous in speed, he knocks you upward into the air with a hook-swing from the back-end of his spear, and his ultimate can turn a teamfight into a duel between you and him with a sweep of his spear.
  • Rule of Three: Both his passive and Three Talon Strike empower his third consecutive basic attack.
  • Screaming Warrior: He tends to yell a lot during his strikes, including his ultimate. He used to even have an ability called Battle Cry in which he did just that, granting him bonus attack speed.
  • Skill Gate Character: To some extent. If anyone is looking for a champion that excels in 1v1 scenarios in the jungle or the top lane, Xin Zhao is the guy who is capable of doing so and someone that a newer player can easily master with. Thus being said, even compared to the other duelists with harder mechanics but superior dueling potential (Lee Sin and Jax for example) and going beyond the gate part of things, he is still a viable pick in competitive play and solo queue alike.
  • The Stoic: He's this in the backstory in order to keep his past from surfacing among his new Demacian lieges.
  • Win Your Freedom: In a somewhat roundabout method. After building a reputation as one of the deadliest Reckoners in Noxus, he was sold out and conscripted as a soldier to combat Demacia's forces (similar Reckoners of the same fate simply deserted after realizing they were surely doomed). However, Jarvan III had no intention of needless death and offered Xin Zhao the chance to leave peacefully, and not only did he accept the offer, he pledged loyalty to the king for his mercy.

    Yasuo, the Unforgiven 
https://static.tvtropes.org/pmwiki/pub/images/yasuo_originalloading6.jpg
"Death is like the wind - always by my side."

Voiced by: Liam O'Brien (English), David García Vázquez (European Spanish), Alfredo Gabriel Basurto (Mexican Spanish), Tomokazu Sugita (Japanese)

An Ionian of deep resolve, Yasuo is an agile swordsman who wields the air itself against his enemies. As a proud young man, he was falsely accused of murdering his master—unable to prove his innocence, he was forced to slay his own brother in self-defense. In time, his master’s true killer was revealed, and his brother mysteriously returned from death, yet Yasuo still could not forgive himself for all he had done. Now, he wanders the world with only the wind to guide his blade.

Yasuo is a Skirmisher champion that uses the wind to maneuver and protect himself, striking down his opponents with combo-based abilities. He does not use mana or any other resources, with his abilities only being limited by cooldowns.

  • His passive, Way of the Wanderer, has two separate effects:
    • Resolve generates Flow, a unique resource, as Yasuo moves around. Upon reaching maximum Flow, Yasuo will consume it the next time he takes damage from an enemy champion or monster, converting his Flow into a shield.
    • Intent doubles Yasuo's critical strike chance, in exchange for reducing the damage dealt by his critical strikes. Critical strike chance above 100% is partially converted into bonus attack damage.
  • With his first ability, Steel Tempest, Yasuo thrusts his sword forward, damaging enemies in front of him. This ability has an extremely short cooldown, and hitting an enemy with it grants Yasuo a stack of Gathering Storm. Upon reaching two stacks, Yasuo's next use of Steel Tempest will instead send a tornado in a target direction, damaging and knocking up enemies in its path.
  • His second ability, Wind Wall, creates a wall of wind that moves slowly in a target direction for a few seconds, blocking and intercepting all projectile attacks and abilities that hit it.
  • With his third ability, Sweeping Blade, Yasuo dashes to a nearby enemy, damaging them. This ability has an extremely short cooldown, with each use increasing the damage of the next dash, but cannot be used on the same target more than once every few seconds. Yasuo can also use Steel Tempest while dashing with Sweeping Blade, changing from a forward thrust or tornado into a whirling strike that hits surrounding foes.
  • His ultimate ability, Last Breath, can only be activated if a nearby enemy champion is currently knocked up into the air. When activated, Yasuo teleports to that champion and strikes them and other nearby airborne enemies with a devastating sword combo, damaging and suspending them into the air for an even longer duration. Afterwards, Yasuo's critical strikes will gain increased armor penetration for a few seconds.

Yasuo's alternate skins include High Noon Yasuo, PROJECT: Yasuo, Blood Moon Yasuo, Nightbringer Yasuo, Odyssey Yasuo, Battle Boss Yasuo, True Damage Yasuo, and Spirit Blossom Yasuo.

In season 1 of Teamfight Tactics, Yasuo is a Tier 5 Exile Blademaster, a unique origin that gives him a shield if he starts the battle not adjacent to any ally. With his ability, Steel Tempest, he stabs enemies up to 2 hexes away on first two casts, then fires a tornado that damages and knocks up all enemies in a straight line on third cast. In season 2 he was changed to a Tier 2 Cloud Blademaster. His ability was changed to Last Breath, which causes him to blink to the enemy with the most items, knocking them into the air and suspending them there while he hits them several times, applying on-hit effects with each hit. He returns largely the same in season 3 besides using his Odyssey skin and Rebel replacing Cloud as his origin. In season 4, he returns to using his base skin as a Tier 1 Exile Duelist; his previously unique Exile origin now shared between him and Yone. His new ability is Striking Steel, which strikes in a two-hex line for a percentage of Yasuo's attack damage and applies on-hit effects. Before casting, he may also dash a short distance to a position where he can strike two targets if possible.

In Legends of Runeterra, Yasuo is a 4-mana 4/4 Ionia Champion with Quick Attack, who deals 2 damage to any enemy that is Stunned or Recalled to its controller's hand. When his controller has Stunned or Recalled 5 or more units (including their own) Yasuo levels up, gaining +1/+1 and striking enemy units when they are Stunned or Recalled instead. His signature spell is Yasuo's Steel Tempest.
  • And This Is for...: Invokes this with one of his shouts when using Wind Wall.
  • The Alcoholic/Drowning My Sorrows: He dissolved into a drunken wreck after killing Yone and didn't really come out of it until he met Taliyah. He still drinks, just not to excess.
  • Anti-Armor: Last Breath grants a massive amount of armor penetration against enemies' bonus armor with his crits, which differentiates him from most other users of Armor-Piercing Attack in that it strikes harder against heavily-protected enemies than less-protected ones. This prevents him from cleaving straight through squishy enemies' base armor to deal true damage, though he's not exactly a slouch at cutting them to ribbons either.
  • Anti-Frustration Features: In order to address complaints during testing about his high dependence on knock-ups to start Last Breath, a line is shown between Yasuo and any enemies currently treated as knocked into the air to alert the player. This was because responding to ally's knock-ups required really fast reactions at times and due to varying spell lengths, it was often the case that a Yasuo would run toward a group of enemies attempting to cast Last Breath only to find that the airborne effect had worn off.
  • Arrogant Kung-Fu Guy: Up until his fall from grace. Even in game, he shows open scorn towards his fellow Ionian Champions, particularly the ninjas.
  • Ascended Meme: Like Vi's verbal reference to "getting dunked", an interaction between Yasuo and Master Yi is a clear reference to another one of the latter's memes.
  • The Atoner: Subverted. His name is cleared and his brother Yone is back from the dead (in a fashion), but Yasuo remains "The Unforgiven" because he is unable to forgive himself.
  • Badass Normal: His wind manipulation is a hard-to-master Ionian sword technique.
  • Bare Your Midriff: Male example. The upper part of his torso is usually covered but his (wind-related) animations end up showing off some more skin too.
  • Barrier Warrior: Of a sort. His passive grants a shield that absorbs incoming damage, and he can create a wall of wind that destroys most projectile attacks.
  • Bilingual Bonus: Yasuo frequently slips into an ancient Ionian dialect based on the Japanese language.
  • Black Sheep: The unplanned by-blow from a Disappeared Dad, Yasuo grew up thinking he was a mistake, and naturally he looked even worse compared to his reserved and disciplined half brother.
  • Blood Knight: His arrogant and aggressive tendencies were the start of his misfortunes. Even in present day his lines still carry a certain willingness to fight.
  • Bloodless Carnage:
    • Played straight in "Kin of the Stained Blade", where his blade (ironically) drips nothing but rain.
    • Averted in game: every strike from his sword causes blood to splash on the ground near his target. It's subtle, but noticeable.
  • Blow You Away: His abilities are heavily wind-based.
  • Brick Joke: Ties in with his distaste with Master Yi and the Wuju style, AND Master Yi's own punny joke:
    Master Yi: Wuju pass me that potion?
    Yasuo: Wuju? ... No, I wouldn't.
  • BFS: His blade, which is somewhat akin to either a tachi or nodachi due to its length. It gives him a melee attack range in line with Xin Zhao (spear), and Tryndamere (massive BFS which is so heavy he drags it behind him).
  • Cain and Abel: The Cain to Yone's Abel... allegedly. Like Cain, he killed his brother and was forced into exile.
  • The Chosen One: Of sorts. Because of his mastery over the wind technique, many assumed that he was destined to be a hero — and then certain events led them to think otherwise.
  • Clear My Name: The central theme of Yasuo's lore. As of Confessions of a Broken Blade his name IS cleared, with the truth revealed that Riven was (accidentally) responsible for his master's death, but Yasuo remains in exile because he can't forgive himself.
  • Combos: Much like any attack damage caster, Yasuo's abilities directly depend on each other to be executed optimally: Steel Tempest needs to be used during Sweeping Blade to get the most out of it, getting three stacks of Gathering Storm from Steel Tempest is needed to knock enemies Airborne for Last Breath to be used, finishing the knock-up on Last Breath will reset the cooldown on Sweeping Blade, and so on.
  • Cool Sword: Clearly. It changes depending on what skin it is.
    • Gunblade: High Noon Yasuo has a shotgun built into the hilt of his katana, which fires when he uses Steel Tempest's forward air stab.
    • Hard Light/Hot Blade: PROJECT: Yasuo changes it out to a laser katana.
  • Critical Hit Class: His intended build path, since Yasuo's passive doubles his critical hit chance (but lowers his crit damage slightly). Yasuo himself is an Ionian swordsman of the assassin-variety, so you'd expect him to strike efficiently. Much like Master Yi's Alpha Strike, Yasuo's Steel Tempest can critically strike with a 100% AD scaling ratio (though like Gangplank's Parrrley it's also more of an on-hit-basic-attack-style ability with 100% AD scaling), and this also applies to the tornado on the third cast with both on-hit effects and critical strike chance.
    • What's more, any crit-based item or setup (like runes) is said to be more cost efficient on him than any other item in the game. With enough crit, Yasuo can build items like Frozen Mallet and still do decent damage. Riot is trying to push him away from tankier builds, however; after patch 6.18, his bonus armor penetration buff from using Last Breath only affects his critical strikes, making it obligatory for him to build crit-chance items.
  • Cutscene Power to the Max: A chronic offender.
    • His appearance in "The Climb" displays his Wind Wall as far taller and wider than it is in game and shows him dashing repeatedly through an open field (in-game Sweeping Blade only lets him dash to an enemy).
    • His appearance in "Awaken" portrays his whirlwind from Gathering Storm as an actual tornado, casting dozens of soldiers airborne so he can carve them up with an equally-exaggerated Last Breath.
  • Cyborg: PROJECT: Yasuo is clearly this, as expected of a homage to Raiden and Jetstream Sam. He turned out to be the first of a whole line of PROJECT skins.
    • Cybernetics Eat Your Soul: Implied from the skin's release announcement. However, all his quotes are the exact same as his previous skin despite the robotic rendering. He seems to retain more of his humanity than the other PROJECT skins: his faceplate flips up during his joke, taunt and dance emotes to show his usual face and remove the 'robotic' filter on his voice.
  • Death of a Thousand Cuts: Despite the utility his abilities can give him in the vein of most attack damage casters, Yasuo is still mainly a melee auto-attack DPS champion. Even his stacking Q, Steel Tempest, scales off attack speed rather than cooldown reduction.
  • Deflector Shield: Wind Wall creates one for all projectiles just by the rapid movement of his sword.
  • Difficult, but Awesome: He's not slippery enough to be a real AD assassin, but his kit requires too much crit to let him build tank items and go bruiser. His passive shield can pop too early, his dash can leave him stranded in a bad spot, and his ult can only be cast on Airborne foes. But played well, and with a team that can set him up, he can carve through everyone with grace and style. Like all hyper carries, he either gets fed and goes on to cut his foes to ribbons or falls behind very hard due to poor choices and ends up useless.
  • Drunken Master: Downplayed. Most of his lines and gameplay don't touch on it, but his joke and recall show him drinking from a flask and very skillfully manipulating it with his sword. Some old sources from Riot also state the flask of his actually contains milk, and that he drinks responsibly (which you'd expect from someone whose life is constantly in danger).
  • Excuse Me While I Multitask: The "You Really Got Me" Wild Rift trailer shows him fending off numerous assassins while trying to enjoy a cup of tea. He has an utterly bored look on his face while doing this. For extra humiliation, he defeats one with his tea spoon.
  • Expy: His resemblance to Mitsurugi has not gone unnoticed. As well as Haohmaru, seeing that Yasuo's taunt is very much similar to Haohmaru's opening pose (take a drink, spit on the sword to 'bless' it).
    • What's more, the Chinese servers write his Steel Tempest as "Zhengangshan", which when read in Japanese is "Zankousen". It literally means "Slashing Steel Flash", and is the exact same name as Haohmaru's hugely-damaging Awesome, yet Impractical attack.
      • He's also pretty obviously based on Miyamoto Musashi, whom Haohmaru is also based off of. The facial appearance and ponytail in particular are very similar to popular artistic portrayals of Miyamoto, and his combat style is similar to Miyamoto's prior to his creation of his famous twin-sword style.
      • His combat/movement style, including the gun-sheath, is fairly similar to Samuel "Jetstream" Rodrigues from Metal Gear Rising: Revengeance.
  • Fashionable Asymmetry: Wears a torn muffler over his left side and an ornate wing-shaped armguard on his right arm.
  • Fighting Fingerprint: Sword-based wind techniques. This naturally drew suspicion to him when his elder was discovered slain by a wind technique.
  • Foil: To Riven. Both are combo champions, both use the wind style, both seek atonement for their actions, yet come from opposite sides in a war, and are of contrasting appearances (female with short white hair versus male with long dark hair.) Naturally he has interactions with her, including a comment on the similarity of her technique:
  • Fragile Speedster: His abilities all revolve around dashes and rapid slashes and his passive encourages high movement speed and constant running around to generate his Flow meter. The "fragile" part is helped by a decent-sized innate shield that he gets when he has maximum Flow, though he's normally fragile both during early game and if he builds like a full AD assassin.
  • Full-Contact Magic: It's not acknowledged as magic, but he is able to amplify the usual displacement of air from a sword thrust or slash into a powerful blast that can damage enemies or send them flying. While most of his attacks scale off his (physical) attack damage, Sweeping Blade has an AP scaling that increases as he dashes from target to target.
  • Glass Cannon: A usual build path for Yasuo not unlike how one would build Fiora and Trynadmere, due to his cost efficiency with all sorts of critical chance items and his possible burst damage from his Q and ult alike. However, due to his situational mobility with his E, his Q's narrow range, and his possibly very squishy early game, it's more safe to build him as a bruiser if you don't snowball as early. Building him with all AD tends to warrant very good mobility skills, as Yasuo may take too much incoming damage before he reaches his target(s).
  • Good Scars, Evil Scars: Sports one across the bridge of his nose, courtesy of Yone.
  • Gratuitous Foreign Language: Shouts in an Ionian dialect based on the Japanese language during at least two of his abilities
  • Good Old Ways: Implicitly suggested by his sole use of his sword (no magic) and his background. Officially, his Japanese shouting is regarded as an ancient dialect of Ionian, which no other Ionian uses, not even the ninja preserving the Ancient Tradition. The only other such speaker is Karma, who chants another ancient Ionian dialect that's more vaguely Hindi-like.
  • Hurting Hero: Tired and desperately lonely. Some of his lines make him sound like he's teetering on the edge of the Despair Event Horizon.
    Yasuo: Is a leaf's only purpose to fall...?
  • Iaijutsu Practitioner: Yasuo runs around with his blade sheathed out of combat. Naturally when he starts attacking, he's not going to pause to draw before he strikes. When his sword is drawn and he later goes out of combat, he does a motion of Swipe Your Blade Off before sheathing it.
  • Ignored Epiphany: His brother attempted to teach him humility. It seemed to work, if only for a while. Subverted when the Elder was killed.
  • It's All My Fault: After "Confessions," he has taken the blame for Souma's accidental death, thinking he should have been there to prevent it.
  • Katanas Are Just Better: His Weapon of Choice, befitting his Ionian background. Though it's actually more of either a tachi or a nodachi as explained above.
  • Launcher Move: Whenever his Q reaches its third cast when its Gathering Storm passive has been fully stacked. Also revolves around this type of crowd control solely for his ultimate to be activated.
  • Lightning Bruiser: Yasuo's recommended build path as a primary "fighter"/bruiser. Yasuo's build paths and his rune page setups aren't that static (no joke intended with one of the items he often rushes), and thus he can build both damage and defense via a flexible build path. Doing so allows Yasuo to live longer and deal more sustained damage, despite the burst potential in his all AD builds. His cost efficiency with any crit-based item in the game also helps, as he can even build only one or two crit items and focus on other offensive stats like more attack damage, attack speed and/or life steal. A tanky/bruiser-build Yasuo with the proper mix of both damage/attack speed and defense that's in the right hands is hard to shake off and will be a solid presence in any teamfight.
    • His numbers using builds like that got so high that Riot nerfed him as of patch 6.18, along with one of the items (Frozen Mallet) that made him so powerful. Even then, bruiser Yasuo is still very powerful, just not as before.
  • Luck-Based Mission: Since he's a crit-class-based character/champion, he has double critical strike chance but less damage per crit. Because of his potential to snowball once he gets items, he starts out with low base AD and barely any crit chance, making most of his early damage heavily reliant on a luck-based mechanic.
  • Magikarp Power: Like most melee carries. His laning is nothing to sneeze at but he is way too fragile for jungle (especially ever since 4.18) and usually pitted against ranged champions mid, and sometimes in top lane but only on occasion. He's strongest in teamfights where he can spam dashes, do multi-knockups, block several skillshots with his Wind Wall, and take out several champions with his ultimate. Compare to other melee carries such as Tryndamere, who needs to force duels to be strongest, and Jax or Yi, who are better at cleanup and also need to often force duels.
    • Yasuo's base stats are also a bit lacking, especially his base AD. Despite his passive making crit items very cost effective on him, he doesn't have much other stats to back it up since crit chance is still luck-based, so a good number of tanks can rush defensive items against him quite early; this also hurts his mid-game as well ironically enough, where he won't have enough AD built for his ultimate to do enough reasonable damage nor will he be possibly tanky enough to survive in a skirmish since he needs to get in close to stack his Q. However, once he does farm up for enough items, his damage can be a sight to behold.
  • Master Swordsman: He was noted to have an unusual talent for the blade ever since he was young and was the sole pupil of his sword school to be instructed by Elder Souma in the ancient wind techniques. Once he was framed and forced to run, he cut down all of his pursuers as they came at him in droves.
  • Meaningful Name/Meaningful Rename: Yasuo has several variant spellings in kanji. The variants are: 保夫, "protective, preserve, husband", 安生, "tranquil; content, life, birth", 康郎, "happy, healthy, son; young man", 靖男, "calm; peaceful, son; male, baron", 泰雄, "great; exalted, superior, male", 八洲夫, "eight; many, continent; island, husband." Yasuo is not his birth name. He was given this new name when he joined the sword school in an effort to steady his wild nature. Judging by this, his name would be rendered as 安生 (tranquil; content, life, birth) or 靖男 (calm; peaceful, son; male, baron) in kanji.
    • However, Riot decided the kanji used for his name is 康夫, meaning "healthy man".
  • Miscarriage of Justice: Subverted. Yasuo ultimately pardons Souma's true killer, deciding the guilt rightfully belongs to him.
  • Mentor Archetype: Served as Taliyah's mentor for a short period of time, trying to teach her self-control regarding her powers.
  • Mr. Fanservice: Increasingly as time goes on. His original splash makes him look weathered, grimy, and older than he's probably meant to be, but Odyssey and Spirit Blossom bring the fanservice. In Kin of the Stained Blade, he has a shirtless scene to demonstrate that even "base" Yasuo is built like a fitness model.
  • My Greatest Failure: He left Elder Souma unguarded the night he was killed, leading others to believe he was the killer. Even after discovering his master died in an accident, he still blames himself, thinking he could have saved him had he been present when Riven's sword exploded.
  • Not the Intended Use: Yasuo was conceived as a top lane duelist-type of champion but sees a lot of play in the mid lane. This is because his kit makes him unusually suitable for fighting mages by fighter standards, as he can quickly dodge skillshots by using Sweeping Blade to a minion, nullify projectiles with Wind Wall, harass back with Steel Tempest's tornado, and get the jump on his opponent once he has Last Breath. This also helps in that Yasuo's secondary build style is of the assassin variety, which is a common archetype that's also reserved mostly for mid lane.
    • His Frozen Mallet build, in which he builds Frozen Mallet (duh), sometimes Phantom Dancer, and tanky items, making him extremely durable while still letting him deal respectable damage, similar to the tank builds that Fizz and Ekko used in the past. And, just like them, Yasuo (and Frozen Mallet) got nerfed for it, though not as hard as the two, and with only a few adjustments (build Phantom Dancer, sometimes Infinity Edge, before building Frozen Mallet), he can still use the build quite well.
  • Only Friend: Originally Yone, then Taliyah.
  • Order Versus Chaos: Nightbringer Yasuo is on the side of chaos against Dawnbringer Riven on the side of order.
  • Please Kill Me If It Satisfies You: He directly tells his resurrected brother to have his revenge in Kin of the Stained Blade, but Yone refuses.
  • Poor Communication Kills: Yasuo initially did not know why he was suspected of killing his elder and escaped before he could find out. He only found out after Yone tracked him down, and even then neither took the time to explain themselves until it was too late.
    [Yasuo's] mission drove him ever forward, until he was tracked down by the one foe he dreaded most – his own brother, Yone... Bound by a common code of honor, the two warriors bowed and drew their swords.
    • This also applies in-game; Yasuo being very team-comp dependent with his ult means it's a good idea to speak up early if your kit has any knock-ups he can exploit. Even the millisecond of cc in Vayne's Condemn might be enough for him to get in with Last Breath.
  • Pragmatic Hero: He wants to prove his innocence, but when his fellow Ionian warriors came after him, he didn't hesitate to cut them down.
  • Real Men Wear Pink: Several of his alternate skins are addicted to utterly frivolous reading material, like romance novels or Star Guardian manga.
  • Ronin: His archetype — a wandering swordsman looking for purpose.
  • Rule of Three: Steel Tempest is a three-stage combo move that knocks enemies up on the third hit, like a certain ex-Noxian's Broken Wings ability. This is repeated in his ultimate, Last Breath, which does two dramatic slashes before he lands to the ground with one final slamming slash.
  • Samurai Cowboy: The High Noon skin, giving Yasuo a cowboy get-up and a gunblade to match.
  • Samurai in Ninja Town: Given how he has special derisive taunts to all four of the ninjas, it's likely that he doesn't think too highly of them.
  • Samurai Ponytail: Part of his ronin-esque design, though Taliyah's release lore added a new meaning to it. He wears his hair tied back with the thread she gave him as a parting gift.
  • Situational Sword: He cannot use his ult unless his target is already airborne. This makes him somewhat dependent on the team comp, though of course he has no trouble getting his foes into the air by himself.
  • Slice-and-Dice Swordsmanship: Inverted. His standard first-two animations with Steel Tempest show him stabbing and thrusting with his katana (often regarded as a primarily slicing weapon), as well as slashing with it solely in his auto-attack animations (and if you count his Steel Tempest just after a Sweeping Blade). Standard Steel Tempest in particular, features wind that accompanies the said thrust to hit enemies a decent distance behind his initial target.
  • Spin Attack: Sweeping Blade into Steel Tempest (which can miss if he has already dashed too far past the target). Gives him solid area-of-effect, and still counts as an on-hit skillshot that can't be deterred by blind and/or dodge regardless. It can also pop his foes into the air if it's his third cast of Steel Tempest, setting up Last Breath.
  • Teen Genius: Was this when he was younger, but also so insufferably arrogant that he turned down the tutelage of a famous swordmaster who only took the best pupils. It took Yone's pleading with Yasuo to accept the Elder's teachings.
  • The Unfettered: Subverted. His preview (from the point of view of Yone) made him out to be an uncontrollable killer, a sword without a sheath, before his canonical backstory was released and it became apparent that he was framed. Played straight as Nightbringer Yasuo in the Order vs. Chaos skinline.
  • Too Many Belts: Yasuo's bracers are fastened by six belts...each.
  • Video Game Dashing: Sweeping Blade does this and has a nearly non-existent cooldown when the ability is maxed out. Marking targets with it and being mid-dash is important to setting up his Steel Tempest combo. However, unlike most dashes in the game, it can easily be stopped by almost any sort of hard crowd control effect, so Yasuo can easily dash the wrong way into something that might kill him.
  • Visual Pun: He plays a flute (or similar) for his /dance command. It's a wind instrument.
  • Walking the Earth: Ever since he failed his duty, Yasuo has struggled to find any new path and had been wandering Ionia for years. He was eventually forgiven both for Souma's accidental death and for Yone's death (the latter by the man himself), and with these major regrets settled, he decided that he no longer needed to remain in Ionia and was last seen departing for Bilgewater in the company of Ahri.
  • Wutai: The heavy Japanese overtones of his backstory - including a reference to the rising sun - further add to Ionia's Asian themes.
  • You Can't Go Home Again: After "Confessions of a Broken Blade, revealed the true account of Souma's death, he still doesn't consider himself exonerated, though the town magistrate does not blame him and instead encourages him to forgive himself.
  • Your Mom: A possible taunt to an enemy ninja uses this.
    • Becomes incredibly hilarious if used on Zed since his mask is metal.

    Yone, the Unforgotten 
https://static.tvtropes.org/pmwiki/pub/images/yoneloadscreenyone.jpg
"One to cut. One to seal."

Voiced by: Noshir Dalal (English), Carlo Vázquez (Mexican Spanish), Atsushi Miyauchi (Japanese)

"They look at me and see only the mask. I look at them and see only their fears."

In life, he was Yone—half-brother of Yasuo, and renowned student of his village’s sword school. But upon his death at the hands of his brother, he found himself hunted by a malevolent entity of the spirit realm, and was forced to slay it with its own sword. Now, cursed to wear its demonic mask upon his face, Yone tirelessly hunts all such creatures in order to understand what he has become.

Yone is a Skirmisher/Assassin hybrid champion who switches between a steel and demon sword, diving into the backline and cutting through any foes. He does not use mana or any other resources, with his abilities only being limited by cooldowns.

  • His passive, Way of the Hunter, has two separate effects:
    • Duality causes Yone's basic attacks to alternate between his steel sword and his demon sword, with the first dealing regular physical damage and the second dealing half of its damage as physical and half as magic damage.
    • Intent doubles Yone's critical strike chance, in exchange for reducing the damage dealt by his critical strikes. Critical strike chance above 100% is partially converted into bonus attack damage.
  • With his first ability, Mortal Steel, Yone thrusts his steel sword forward, damaging enemies in front of him. This ability has an extremely short cooldown, and hitting an enemy with it grants Yone a stack of Gathering Storm. Upon reaching two stacks, Yone's next use of Mortal Steel will instead have him dash in a target direction, damaging and knocking up enemies in his path.
  • His second ability, Spirit Cleave, cleaves an area in a cone in the target direction with Yone's demon sword, damaging enemies inside based on their max health and granting him a shield if at least one enemy was hit; the shield strength increases for each enemy champion that was struck.
  • His third ability, Soul Unbound, causes Yone to leave his body behind and enter a spirit form for a few seconds, gaining increased movement speed and marking enemy champions he damages, storing a percentage of the damage he dealt to them. When the duration ends or the ability is reactivated, Yone's spirit dashes back to his body and all marked enemy champions take damage equal to the amount stored.
  • With his ultimate ability, Fate Sealed, Yone briefly channels and then quickly dashes in a target direction, appearing behind the last enemy champion hit, damaging and knocking all enemies in his path towards him.

Yone's alternate skin is Spirit Blossom Yone.

In season 4 of Teamfight Tactics, Yone is a Tier 5 Exile Adept; his Exile origin being unique to him and Yasuo. His Seal Fate ability causes him to dash along a path in front of him, dealing a fixed amount of magic damage split among all enemies hit, knocking them up and marking them for death, reducing their armor and magic resistance. When at least one enemy is marked for death, Yone's spell is replaced with Unforgotten, which dashes to the marked enemy with the lowest health and strikes them for magic damage based on their missing health.

In Legends of Runeterra, Yone's appearance predated his reveal as a Champion so, like Senna, Sentinel of Light, Yone, Windchaser is a Follower rather than a Champion, representing him before his tragic fatal encounter with Yasuo. He's a 7-mana 6/6 Ionia Follower who casts Staggering Strikes, a skill that stuns 2 enemy units, when played. Being a Follower, he has no signature spell.
  • The Aloner: He appears to have little to no ties to humanity anymore, hunting azakana and other demons on his own. The only substantial connections he has right now are with Yasuo — though they last spoke on good terms and agreed to part ways peacefully — and Lillia, whom he shares his friendliest interactions with and vows to protect in specific from demons.
  • Anti-Hero: A tragic warrior with demonic powers and an equally demonic-looking appearance, but Yone ultimately fights for his own humanity against demons, so he's definitely not a bad guy.
  • Ascended Extra: Yone was introduced posthumously as a major character in Yasuo's backstory. Almost 7 years later, Yone has come back from the dead and as a full-blown playable champion.
  • Ass-Kicking Pose: He has a particular stance where he crosses his arms in front of him so his blades are on either side of his head. This is so distinctive that Yasuo instantly recognizes Yone once the latter performs it in Kin of the Stained Blade.
  • Astral Projection: His third ability, Soul Unbound is this, leaving his body behind to attack his foes as a spirit before snapping back to body when the ability's duration ends, allowing him to make risky trades and still have a way out. His physical body becomes invulnerable while in this state, but his spectral form can still be damaged normally.
  • Back from the Dead: He was originally slain by Yasuo years ago, but was brought back to the mortal realm after an azakana pursued him in death, seeking to overpower what remained of him. That being said, Riot has deliberately made it unclear as to exactly brought him back; the most we know is that he's not traditionally "undead," whatever that means.
  • Bait-and-Switch: As Yone's return was being teased, many elements were pointing in the direction that Yone would be brought Back from the Dead based on his hatred towards Yasuo, with the assumption that he would end up returning as his enemy (especially since his appearance is very villainous-looking). However, "Kin of the Stained Blade" revealed that Yone intends to kill demons, not his brother. The two end up working together to slay the azakana preying on Yasuo, and afterwards, they decide to leave on good terms.
  • Bash Brothers: He teams up with Yasuo to slay the azakana haunting him at the end of Kin of the Stained Blade.
  • Barred from the Afterlife: Yone died and entered the spirit realm, but was brought back for reasons unknown (we can assume that it had something to do with the azakana preying on him, but the actual cause was left deliberately vague). While he's since dedicated himself to fight against the azakana, he's also audibly frustrated in being unable to rest peacefully. Meeting Kindred on the rift has him longingly ask if they're here to return him to the natural cycle of death.
  • Blow You Away: While his insight on it is nowhere near as extensive as Yasuo's, Yone possesses some knowledge of the ancient sword technique that channels the wind. This manifests as the ability Mortal Steel, which behaves in a very similar fashion to Yasuo's Steel Tempest with its triple-stack interactions and power to launch enemies into the air. His ultimate "Fate Sealed" similarly knocks enemies up with a gale of wind.
  • Cain and Abel: The older half-brother of Yasuo, slain in battle after confronting him over presumably killing their elder. However, despite coming back from the dead based around his anger towards Yasuo, he's since become largely disinterested in pursuing this conflict, allowing them to continue on their separate paths.
  • Call-Back: He references the "road to ruin" in one of his lines just like his brother. While Yasuo comments that it's "shorter than you think," Yone ruminates on how he's "walked it once before."
  • Came Back Strong: Yone was brought back to life by an azakana trying to seize his spirit and body... except Yone ended up winning, so he came back with azakana powers that he can now use for good.
  • Character Title: He's the titular Kin of the Stained Blade of the cinematic featuring him, with Yasuo as the Stained Blade.
  • Clingy Costume: His azakana mask is sealed to his face and he cannot remove it without defeating the demon that powers it.
  • Close-Range Combatant: His longest-ranged ability is his Spirit Cleave, which reaches a relatively short distance in front of him when compared to Yasuo's tornadoes.
  • Combos: Like his brother Yasuo, Yone's first ability consists of two stabs used in succession before unlocking the ability to knock enemies into the air, only with a dash rather than a skillshot tornado.
  • Cool Mask: Granted, it's the product of an azakana and it won't come off, but there's no denying that his mask looks incredibly cool. Apparently, all azakana are reduced to masks upon discovering their true names, which he keeps on his belt after slaying them.
  • Critical Hit Class: Like Yasuo, his passive doubles his critical hit chance (at the cost of reduced damage per critical hit), and Mortal Steel applies on-hit effects like critical strikes, just like Yasuo's Steel Tempest. It should be no surprise that he's intended to be played as and built in a similar way to Yasuo, maximizing the amount of basic attacks and abilities as he possibly can per combo.
  • Cursed With Awesome: The bad news: an azakana took hold of Yone while in the spirit realm, and now forever remains a part of him. The good news: it also brought him back to the land of the living, and thanks to Yone's triumph over it, Yone remains in the driver's seat. Even better is that he gained the ability to detect other azakana, allowing him to hunt them down.
  • Dark Is Not Evil: His Undeathly Pallor, blood-red blade, and Guttural Growler tendencies all point to him as someone to be feared and avoided, but ultimately he'd much rather slay azakana than other champions on the Rift.
  • Demon Slaying: Using his azakana weaponry and ability to detect azakana, Yone is on a crusade to slay them, hopefully to uncover the one attempting to possess him and find peace.
  • Demonic Possession: A variant. Yone was brought back to the mortal realm by the power of an azakana, a lesser demon that preys on individuals and their vulnerabilities. The goal of azakana is to break their hosts and eventually possess them, ascending to becoming "true" demons, but fortunately for Yone, he was able to slay his as it brought him back to life, giving him control... for now.
  • Difficult, but Awesome: Without a Wind Wall to stop projectiles and an on-demand dash to weave through crowds and chase foes, Yone is less consistently mobile and durable than Yasuo in a typical fight. Yone makes up for it with his ability to make risky trades and plays with Soul Unbound at the cost of leaving his original body defenseless as well as potentially having larger burst and tanking potential with his two knockups and the shield from Spirit Cleave. Also, unlike Yasuo, his kit doesn't have a crazy learning curve and it's quite straight forward, but still allows for high-skill plays (pretty much like Zed).
  • Dual Wielding: He wields two blades, one of which is tinged in azakana magic. Fittingly, his passive makes him alternate between the two in basic attacks, with aforementioned blade dealing bonus magic damage, and each blade has a dedicated ability. The Kin of the Tainted Blade cinematic shows that he fought with two swords even before his resurrection, as does his card art from Legends of Runeterra.
    "One blade carries the weight of my past. The other holds the key to my future."
  • Face of a Thug: He hunts down demons while looking exactly like one. It's frightening enough that Yasuo, unaware that an azakana is attacking him in the guise of a priest, assumes Yone is an evil spirit pursuing a helpless old man.
    "Many mistake me for the nightmares I slay. Hmph... let them."
  • Forgiveness: Downplayed. He has mostly forgiven Yasuo for killing him, but that doesn't stop Yone from giving him some pointed verbal barbs. Ah, brothers...
  • Good All Along: In the lead-up to his reveal, it was hinted that Yone would be brought back to life by his obsessive anger at Yasuo. Then his trailer actually came out, and he turned out to be an undead demon hunter who, while jaded and tired, is willing to let the past go.
  • Gratuitous Foreign Language: Just like Yasuo, some of his attacks have him shout out words in an ancient Ionian dialect reminiscent of Japanese.
  • Guttural Growler: All of his lines are spoken with a hissing growl to show how much he's changed.
  • Handwraps of Awesome: Yone wears bandages around his entire arms, mainly because he's experienced and faced death quite a lot, but also because visually, it looks really cool.
  • Hoist by His Own Petard: Under most conditions, Soul Unbound will return Yone to his initial starting position and is intended to be used to engage onto enemies. A very common beginner's mistake is to reflexively activate the ability while trying to escape enemies, which is a quick way to effectively gift-wrap a kill for them after a few seconds.
  • Horrifying the Horror: Even though he's an half-azakana who spends most of his time fighting and sealing other azakana, and is openly hostile to full-blown demons like Tahm Kench and Evelynn, he's rendered almost speechless by Fiddlesticks.
  • I Know Your True Name: Once he realizes an azakana's true name, Yone can seal them into inert masks. He often invokes this phrase against the enemies he fights, and claims to know the real name of Tahm Kench (whose name was actually taken from one of his victims) at the very least.
    "Fear, once named, controls no one."
  • Improbable Use of a Weapon: He somehow manages in his "dance" emote to use his sword as the bow of a stringed instrument without cutting the strings.
  • Irony: Yone gained the ability to detect, identify the true names of, and slay azakana... except for the one that pursued him and currently powers said abilities.
  • Katanas Are Just Better: And two katanas are even better than that.
  • Lean and Mean: But only in appearance. Yone is much lankier than his brother, giving the two more unique design silhouettes.
  • Leaning on the Fourth Wall: One of his lines for Yasuo has him saying that the wind tastes salty around him, reflecting the popular characterization of a Yasuo main as a salty, self-important jerk who hates losing.
  • Miles to Go Before I Sleep: He's exhausted from being ripped away from death, and his current occupation of hunting and defeating other azakana certainly isn't making him less tired.
    "No sleep, no rest... there is no time."
  • Moveset Clone: Downplayed; while Yone possesses a distinct moveset like with every other champion, his designers made him with the intent of evoking Yasuo's gameplay a la an "echo fighter", done primarily to encourage diversity in similar playstyles. To boot, they share the same critical hit modifiers (double chance, but reduced damage per critical hit) and similar ramping three-strike first abilities and Launcher Move ultimates.
  • Muscles Are Meaningless: Despite his lighter build, he puts his brother on the ground twice in "Kin" and that was just to get him out of the way. If he'd actually been going for the kill, it would have been a Curb-Stomp Battle.
  • My Greatest Failure: He believed it was his responsibility to make a good and honorable Ionian out of Yasuo. When he died, his frustration and anger both summoned and defeated the azakana which had been feeding on it.
  • Nothing Personal: Played for Laughs with a few lines of dialogue, largely to play into the "nothing personal, kid" meme (exacerbated by how his ultimate literally has him teleport behind his foes with blades).
    (using Fate Sealed) "Nothing personal!"
    (while respawning) "Now... it's a little personal."
  • Odd Friendship: Surprisingly, his lines imply that he, an undead Demon Slayer, is friends with Lillia, a Shrinking Violet dream spirit.
  • The Power of Hate: Subverted: the azakana that pursued Yone did so to feast on his negative emotions towards Yasuo, and it was through that which allowed it to pursue him after his death. However, Yone managed to overcome its influence while returning, so his negative emotions have yet to consume him, leaving him able to largely forgive Yasuo for killing him to focus on other matters.
  • Promoted to Playable: Like Senna before him, Yone spent years as a Posthumous Character whose death played a key role in another champion's backstory before being returned to life and made into a champion as well.
  • Undeathly Pallor: In life, he was as tan as his brother Yasuo. In undeath, his skin is starkly white.
  • Walking Shirtless Scene: Like Yasuo, he bares his torso. Unlike Yasuo, the effect is slightly closer to Fan Disservice, as while Yasuo is more designed to be "rugged" in an attractive way, Yone's design leans more into how unnatural and undead he's become.
  • Warrior Therapist: He can free people from their inner demons — hopefully before they manifest as outer demons.
    "Long before blades and sorcery are needed, words can save a soul."
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    Yorick, the Shepherd of Lost Souls 
https://static.tvtropes.org/pmwiki/pub/images/yorick_new_loading_screen.jpg
"Fear not... I will make use of your corpse."

Yorick voiced by: Unknown (English/Current), Unknown (English/Pre-VGU), Vicente Gil (European Spanish), César Árias (Mexican Spanish/Current), Ruben Moya (Mexican Spanish/Pre-VGU), Koji Ochiai (Japanese)

Maiden of the Mist voiced by: Unknown (English), Adelaida López (European Spanish)

"These isles… How they scream."

The last survivor of a long-forgotten religious order, Yorick is both blessed and cursed with power over the dead. Trapped on the Shadow Isles, his only companions are the rotting corpses and shrieking spirits that he gathers to him. Yorick’s monstrous actions belie his noble purpose: to free his home from the curse of the Ruination.

Yorick is a Juggernaut champion who makes extensive use of summoning, calling forth undead creatures to his side to support him in battle or besiege enemy structures.

  • His passive, Shepherd of Souls, has two separate effects:
    • Final Service causes enemies that die around Yorick to leave behind a grave (sometimes from minions, always from champions and monsters), up to a maximum of four.
    • The Horde allows Yorick to, through his Awakening ability, raise up to four Mist Walker from these graves to aid him in combat, which attack nearby enemies and last until killed.
  • His first ability, Last Rites, empowers Yorick's shovel with necromantic power, causing his next basic attack to deal increased damage, heal him and, if it kills its target, create a grave. If there are at least three graves nearby, Yorick can reactivate the ability to use Awakening, raising Mist Walkers from nearby graves.
  • His second ability, Dark Procession, summons a wall of corpses that encircle a target location for a few seconds, blocking enemy movement. Enemy champions can destroy the wall through basic attacks.
  • With his third ability, Mourning Mist, Yorick hurls a globule of Black Mist at a target location, damaging enemies it hits based on their max health, slowing them and marking enemy champions and monsters for a few seconds. Yorick and his summons gain increased movement speed when moving towards marked foes.
  • His ultimate ability, Eulogy of the Isles, summons the Maiden of the Mist, a powerful spirit, to Yorick's side, which lasts until she is killed. The Maiden can have her own entourage of up to four Mist Walkers, bringing some alongside her when summoned and automatically raising more when nearby enemies die. The Maiden normally follows Yorick around and attacks his targets, with Yorick's attacks dealing bonus damage based on the target's max health if he attacks the same enemy as the Maiden. If the ability is reactivated, Yorick sets the Maiden free, sending her alongside her Mist Walkers to attack the nearest lane by herself until she dies.

Yorick's alternate skins include Undertaker Yorick, Pentakill Yorick, Arclight Yorick, Meowrick and Resistance Yorick.

In season 2 of Teamfight Tactics, Yorick uses his Arclight Yorick skin and is a Tier 4 Light Summoner. His ability is Shepherd of Souls, which blesses his allies so that when they die they're reanimated as Minions of Light which count as Light units.
  • Air Guitar: His dance emote has him use his shovel as one, and you can actually faintly hear the bassline from Pentakill's "Lightbringer" coming from it. If you use his actual Pentakill skin, it becomes perfectly audible, complete with percussion!
  • The Aloner: By all indications, Yorick's only companions in his long task are the Mist Walkers and the Maiden.
    Yorick, reacting to enemy taunts: I'm just happy to have company.
  • Anti-Hero: Easily the most heroic of all the Shadow Isles champions, given that all the others are evil. But his singlemindedness towards his goal to undo the damage of the Black Mist and guide all undead souls to their final rest, before dying himself, takes precedence over everything. Yorick will act heroically, so long as those actions do not interfere with his mission.
  • Badass Baritone: Has a simultaneously very deep, yet oddly smooth and serene voice.
  • Badass Beard: With his relaunch, Yorick is now sporting a pretty snappy beard.
  • Badass Boast: Reworked Yorick has several of these:
  • Badass Cape: Tailor-made from the Black Mist itself.
  • Cold Ham: Yorick rarely gets loud, speaking most of his lines in a very reserved, almost whispery tone to reflect just how exhausted and weary he's become. This does nothing to dampen the gravity of his words and the sheer determination behind them.
  • Creepy Good: He's a good guy, but he still summons souls to attack people, and has a very grim demeanor.
  • Cursed With Awesome: The ruination of the Shadow Isles has turned Yorick into a spooky Revenant Zombie with necromantic abilities in concert with the Black Mist. However, this makes him among the most qualified to undo the disaster.
  • Dark Is Not Evil: He's a soul-summoning undead, but he's one of the few, possibly the only, beings cursed by the Shadow Isles who resists its call. He is spending the remainder of his time on the mortal plane trying to undo the damage that was done when his kingdom fell.
  • Determinator: Yorick has resisted the corruption of the Shadow Isles, a corruption that claimed even the once-heroic Kalista, and works to undo the damage done by the Ruined King, constantly traveling the world and trying to gather up lost souls and free them from the curse of the Shadow Isles. And it's quite clear from the way he talks, particularly when the Maiden speaks to him.
    Yorick: I am enough.
  • Death Seeker: By all indications from his lines, he wants to die. But his curse is keeping him alive and immortal. Just look at his taunt directed towards Kindred (who remember, is the personification of death itself).
  • Enemy Within: The Maiden of the Mist constantly tries to break his will by tempting him to let her in. Her less than cooperative attitude is even reflected in-game through Yoricks Maiden of the Mist Ultimate, where he summons her personally to fight alongside him and can deal %Max Health damage if they target the same enemy, but can't be commanded; Yorick can either let her do her own thing or have to be strung along with her.
  • Expy: Visually, his Pentakill skin makes him look like Slash.
  • Fog of Doom: The semi-sentient, haunting Black Mist native to the Shadow Isles makes up Yorick's "cape". Mourning Mist has him chuck a cloud of it at enemies, which in addition to dealing slight damage and slowing them down also attracts the attention of his Mist Walkers.
  • Foil: To Karthus. While Karthus possessed no supernatural abilities before his journey to the Shadow Isles, yet was obsessed with the idea of communication with spirits since he was a child, Yorick was born with his ability to communicate with the dead, and took up his task to guide lost souls with a heavy heart. As well, Karthus dreams of sharing with the living his eternal state of undeath, while Yorick is determined to lay trapped souls to rest, including his own, when the time comes.
  • Foreshadowing: A lot of his, and the Maiden of the Mist's, quotes reference the Ruined King, and Yorick plans on battling him, which gives the implication that the Ruined King will either become a champion, or a lore event in the future.
  • Friendly Enemy: He is listed as one of Mordekaiser's enemies with his rework. Apparently that doesn't stop either of them from forming the Pentakill band and playing in it together.
  • Glowing Eyelights of Undeath/Supernatural Gold Eyes: An undead gravedigger would fit these tropes, wouldn't he? Undertaker Yorick switches the Gold eyes for red ones instead.
  • Guttural Growler: Just a few times when he's angry.
  • Heal It with Water: That small vial Yorick keeps around his neck contains the Tears of Life, waters from a sacred spring of the Blessed Isles that managed to survive the ruination and kept Yorick alive. While unable to directly undo the effects of undeath, it still appears to have healing effects, and Yorick believes it will be vital to combating the Shadow Isles' curse.
  • Heavy Metal: Is the bassist of the Pentakill band, with Mordekaiser, Sona, Olaf, and Karthus.
  • Hunter of His Own Kind: Yorick is one of the undead of the Shadow Isles, seeking to undo the curse of undeath that was unleashed by the corruption of the Isles. As such, his biggest targets tend to be his fellow undead, whether they originate from the Isles or not.
  • Instrumental Weapon: Pentakill Yorick swaps out his monk's spade with a bladed bass guitar. Normally, his dance emote has him play Air Guitar with his shovel, but with this skin, he actually plays his riff from Pentakill's "Lightbringer".
  • Magic Knight: He's very resilient because otherwise he wouldn't live long enough for his damage to make a difference. He has to get in close and bash someone in tandem with the Maiden of the Mist to really pour on the damage.
  • Meaningful Name: His last name is Mori. As for his first name, where else have we seen a Yorick in a graveyard setting before?
  • The Minion Master: While he can still pack a wallop on his own, he has likely the greatest focus on summoning units than any other champion, with his Mist Walkers and Maiden of the Mist building up a significant part of his damage and overall power, the latter potentially excelling at pushing and independent split-pushing.
  • Mythology Gag: One of pre-VGU Yorick's most iconic lines was "You will remember Yorick Mori," based around how his important ancestral legacy and line of work was the main driving force keeping him stuck in undeath. Come his update, this plot was overhauled without this aspect, but he gets a new line nodding to it for his new circumstance.
    "Remember my name. For one day, I will not."
  • Odd Friendship: Is the bassist in a band with Sona, Karthus, and Mordekaiser, and Olaf.
  • Retcon: Before his 2016 relaunch, Yorick Mori was pretty much just a lumbering zombie gravedigger of the Shadow Isles, eternally bound to serve his ancestral line of work until he could "bury his quota" (what that entails has never been revealed). Following his relaunch, he's since become a much more proactive character, now an undead Warrior Monk who fights to rid the Shadow Isles of their curse.
  • Revenant Zombie: Fits all the characteristics (no obvious major physical deterioration, retained intelligence and memories, driven by a single all-important purpose), though it's up in the air whether he's actually a true zombie or something else.
  • Sadistic Choice: In his color story "Last Rites", Yorick encounters a shipwrecked man near death, unaware of what happened to the Isles. As the man pleads for help, Yorick briefly considers using what remains of the Tears of Life to heal him, but sadly realizes that he's doomed either way and the waters are too precious to spare, allowing the Black Mist to take him.
  • Shout-Out to Shakespeare: An obvious one coming from the Lady shrine of the Twisted Treeline: "Alas, poor Yorick."
  • Shovel Strike: His Weapon of Choice is his shovel, specifically a monk's spade, a crescent-bladed weapon used by ancient Chinese Buddhist monks that also functioned as shovels to give the dead a proper burial.
  • Shut Up, Hannibal!: The majority of Yorick's interactions with the Maiden of the Mist end up like this.
    Maiden of the Mist: There is no hope.
    Yorick: There is some.
  • Token Good Teammate: Of the Shadow Isles champions. Yorick has resisted the corruption of the Shadow Isles for as long as they have existed, and uses his necromantic powers to aid his efforts to break the curse.
  • The Undead: He's not exactly dead, but he sure isn't alive anymore.
  • Warrior Monk: Reworked Yorick is specifically based on eastern monks, who carried with them a weapon that doubled as a spade, so that they could defend themselves and others, and also perform burial rites as was their duty, at any time.
  • Who Wants to Live Forever?: With his rework, Yorick is invoking this trope on all the undead champions, by force if necessary. He believes death is essential to the world, sees himself as cursed, and fully intends to die—but only after he's helped other undead souls move on to the Mists. He, at least, fully believes in this trope.

    Yuumi, the Magical Cat 
https://static.tvtropes.org/pmwiki/pub/images/2bc582ae058a9051_1.jpg
"You and me? We got this!"

Voiced by: Cassandra Lee Morris (English), Estefanía Piedra (Mexican Spanish), Emiri Katou (Japanese)

"Cats are made of twilight and tricks, dogs are made of barks and sticks! Book's just old trees."

A magical cat from Bandle City, Yuumi was once the familiar of a yordle enchantress, Norra. When her master mysteriously disappeared, Yuumi became the Keeper of Norra’s sentient Book of Thresholds, traveling through portals in its pages to search for her. Yearning for affection, Yuumi seeks friendly companions to partner with on her journey, protecting them with luminous shields and fierce resolve. While Book strives to keep her on task, Yuumi is often drawn to worldly comforts, such as naps and fish. In the end, however, she always returns to her quest to find her friend.

Yuumi is an Enchanter champion who specializes in attaching to a single ally and supporting them with helpful magic, jumping from ally to ally to dispense her aid and evade enemies.

  • The basis of Yuumi's kit is her second ability, You and Me!. With it, Yuumi dashes to a nearby allied champion and attaches herself to them, following their movement and becoming untargetable to everything except tower attacks. While in this state, Yuumi becomes unable to attack, but can still use abilities, and grants both herself and her attached ally increased attack damage or ability power, depending on what they have more of. By reactivating the ability, Yuumi can unattach herself from her ally, or dash to another nearby ally and attach herself to them.
  • Her passive, Bop 'n' Block, periodically causes Yuumi's next basic attack to restore mana and grant her a shield that remains until broken and is transferred to the next ally she attaches to.
  • With her first ability, Prowling Projectile, Yuumi fires an erratic missile in a target direction that damages the first enemy it hits. The missile deals bonus damage based on the target's current health and briefly slows them if it remains in flight long enough before hitting. While attached, instead of being sent in a fixed trajectory, the projectile will follow the player's mouse, allowing Yuumi to control its flight path to better aim it.
  • Her third ability, Zoomies, heals Yuumi and increases her movement and attack speed for a few seconds. While attached, the heal and speed bonuses are instead granted to her attached ally.
  • With her ultimate ability, Final Chapter, Yuumi opens up Book in a target direction and channels for a few seconds, launching waves of magic over the duration that damage enemies they hit and immobilize them if hit by three or more. Yuumi can still move and use You and Me! and Zoomies while using Final Chapter.

Yuumi's alternate skins include Battle Principal Yuumi and Heartseeker Yuumi.

In season 1 of Teamfight Tactics, Yuumi is not a champion at all, but an item (created by combining the Spatula with a Needlessly Large Rod). She grants the champion who equips her the Sorcerer class and large Ability Power boost. She was removed from season 2 along with the Sorcerer class. She makes her debut as a champion proper in season 4 as a Tier 3 Spirit Mystic. Her Zoomies ability makes her dash to the lowest health ally, healing them based on their missing health and increasing their attack speed for a few seconds. She then does the same to the farthest ally from her current position.
  • Animal Jingoism: Yuumi is extremely against Twitch, isn't very impressed by the dog-like Warwick or Nasus, and the presence of the fish-like Nami and Fizz get her very excited.
  • Animate Inanimate Object: Book doesn't speak, but it has a mind of its own, one occasionally at odds with Yuumi. According to Yuumi's writer, Book was given a sentience enchantment by a previous owner as a defense mechanism, allowing it to defend itself from falling into the wrong hands.
  • Attention Deficit... Ooh, Shiny!: Yuumi may genuinely love her master and will search every corner of Runeterra for her, but she's also very easily distracted, sometimes chasing mice or taking catnaps at inopportune times, frustrating Book to no end.
  • Casting Gag: Yuumi isn't the first time Cassandra Lee Morris voiced a Funny Cat character. Good thing this time she's not telling the player to go to sleep.
  • Cats Hate Water: Moving across the river prompts a pretty strong reaction from Yuumi.
  • Cats Have Nine Lives: After a respawn, she sometimes reminds herself that it's not a problem because she has six lives left.
    Yuumi: ...or was it five?
  • Comedic Sociopathy: Yuumi isn't exactly mean, nor is she a particularly damaging champion, but she does occasionally revel in her allies' violence a bit much at times, though it's exclusively Played for Laughs.
    (while attached to an attacking ally) "Now kill 'em! Kill 'em!"
  • Cute Kitten: She's The Magical Cat, and she's utterly adorable.
  • Demoted to Extra: She does appear in Teamfight Tactics, but she's an Equippable Ally instead of regular champion.
  • Familiar: Yuumi's the pet of a yordle enchantress named Norra, and used to travel with her during their expeditions across the various realms. Yuumi's current solo adventures are motivated by tracking down her master after she went missing. Her kit is also based around being a familiar to whatever champion she attaches to, boosting their powers.
  • Fragile Speedster: As you might expect from a small cat, Yuumi has some of the lowest base health and defense of any champion, always putting her one wrong step away to being popped by attentive enemies. The tradeoff is that her ability to zoom between allies makes her hard to catch, with the additional shields, healing, and speed she provides able to keep them even more safe.
  • Furry Reminder: Hooooo boy. If her appearance somehow doesn't get across the fact that Yuumi is just a cat, Riot added a ton of elements they were clearly having a ton of fun coming up with to remind you.
  • Irony: Yuumi expresses revulsion when attached to Twitch, a rat champion. Twitch also happens to be one of the AD carries she has the most synergy with, as she can go invisible with him and accompany him while he roams, and her ultimate can keep slippery enemies in place from stealth while he bombards them with poison.
  • I Will Find You: Yuumi's motivation is finding her master after she teleported somewhere dangerous and never returned, with the only hint being a shard of her pottery hidden in the Void-infested Shuriman catacombs.
  • Leitmotif: Like every champion since Lulu, Yuumi has her own "login" theme, but notably, she lacks an actual login screen and appearance on the in-game client. This was primarily due to her release coinciding with MSI 2019, the respective Mid-Season trials and introduction of competitive houses, and the release of Battle Academia skins, all of which were interrelated and ultimately decided to have higher priority (though as consolation, this is why she had a more detailed backstory video).
  • Lighter and Softer: Riot went in creating Yuumi with the intention of making a champion "whose personality and theme [would] be a complete 180 from [their] last support, Pyke." As she stands, she's one of the most whimsically lighthearted and unabashedly silly characters in the entire game.
  • Loyal Phlebotinum: The Book of Threshold's powers of transporting between the physical and spirit realms requires that it choose you as a "Keeper", and will steer itself away from those it knows will use it for bad intentions. Yuumi is its current Keeper as the two are searching for her master Norra, who Book is still just as loyal to.
  • Mechanically Unusual Class: Her mounted Q is the first skillshot in the game that is completely guided by the mouse, distinct even from the click-drag style used by Viktor and Rumble. Also since Yuumi can bind herself to any ally, many players forgo buying boots or even taking Flash as she can simply rely on her teammates for mobility.
  • Non-Standard Character Design: Yuumi is, as her title states, a cat. A magical, talking one who rides on a magic floating book, but a housecat nonetheless. This bizarrely makes her distinct among yordles or even other non-humanoid champions like Skarner, Rek'Sai, or Aurelion Sol by looking the most simultaneously cartoony yet (relatively) mundane.
  • Not the Intended Use: "Carry Yuumi". Yuumi is the one support champion who literally cannot be moved to a different lane or the jungle, because her stats are so fragile and her abilities so ally-dependent that solo action is totally impossible for her. However, around mid-late Season 9, professional team Fnatic worked out a unique strategy involving pairing her with Garen in the botlane and, while still giving Garen the carry's share of the farm to build up itemsnote , the two could be built as a sort of "mobile turret": Yuumi would build full AP for straight damage, allowing her to rain down constant Prowling Projectiles, and combined with Garen's natural tankiness, CC reduction, deadly close-range power, and Yuumi's additional supporting powers like Zoomies and Final Chapter, the two could be near-unstoppable. In FNC's first win over Clutch Gaming at Worlds 2019, Yuumi inflicted the most damage of any champion in the game, and it wasn't even close! This strategy was so unintended that Riot did their level best to nerf the crap out of it, gutting the damage potential of Prowling Projectile as much as they could get away with.
  • Player-Guided Missile: Her Prowling Projectile turns into one when she's Attached to an ally, and is one of the few abilities in the game that continuously follows the mouse. Probably because she's a cat.
  • Punny Name: "Yuumi" sounds suspiciously close to "you and me," which is not only one of her ability names and a borderline Catchphrase, but also encapsulates her supporting gameplay of sticking close to her friends as much as possible. Indeed, the canonical reason she's called Yuumi is because she misinterpreted Norra saying "you [...] me" and assumed it was her name.
  • Really Fond of Sleeping: Wouldn't be a Cute Kitten without a fondness for catnaps, even if the times she decides to do so are pretty inappropriate.
    "If I didn't have to protect Book, I'd just be a normal magical cat floating around Bandle City! Okay, napping around Bandle City."
  • Shoot the Medic First: Actively defied. As much as one would want to kill Yuumi first, with her ability to give allies bursts of healing and root enemies en masse with her ultimate, You and Me makes this all but impossible as she becomes untargetable for as long as she remains attached to an ally for. By level 11, this ability has no cooldown, allowing her to instantly hide behind another ally if her current one dies, meaning in most circumstances, the only way Yuumi is going down is if every ally around her dies first.
  • Shoulder Teammate: Yuumi "attaching" to teammates manifests as her hovering to their side and automatically following them until she leaves for something else, even with things like recalls or the Teleport summoner spell.
  • Spell Book: The Book of Thresholds, affectionately named "Book", allows its reader to instantly teleport anywhere in the world depicted in its pages. It's also sapient and likes to act on its own. Formerly owned by Yuumi's master Norra, as well as several other past yordle mages who have explored and researched the various gateways to and from Bandle City.
  • Squishy Wizard: Yuumi is a Justified example; magical or not, she's just a little housecat. - she has the lowest base HP pool in the entire game by a long waynote  and also has the lowest MR in the game toonote - she almost makes Sona look like a tank.
  • Support Party Member: Yuumi is an "Enchanter" champion, a type of support champion who focuses on buffing and healing their allies, as opposed to "Catchers", whose job it is to disrupt and lock down enemies. Notably, Yuumi is the first Enchanter released since Nami, over six years prior.
  • Trademark Favorite Food: Fish, to a point where finding as much of it as possible is as much a priority as finding her master. Her champion trailer has her almost caught by Fizz's ultimate Chum the Waters, since he casts it by throwing a fish at the target location. A Threatening Shark soon follows, which would have caught Yuumi had Book not pulled her back.
    (attaching to a fish-like champion) "You smell tasty!"

    Zac, the Secret Weapon 
https://static.tvtropes.org/pmwiki/pub/images/zac_originalloading11.jpg
"I was made for this... literally."

Voiced by: Unknown (English), Roberto Cuadrado (European Spanish), Jorge Badillo (Mexican Spanish), Kōichi Yamadera (Japanese)

"The angrier you get, the more this is going to hurt..."

Zac is the product of a toxic spill that ran through a chemtech seam and pooled in an isolated cavern deep in Zaun’s Sump. Despite such humble origins, Zac has grown from primordial ooze into a thinking being who dwells in the city’s pipes, occasionally emerging to help those who cannot help themselves or to rebuild the broken infrastructure of Zaun.

Zac is a Vanguard champion who excels at manipulating his gelatinous body in combat, stretching, squashing and bouncing it around for great mobility, area-of-effect damage and crowd control. Instead of mana, he uses health to cast his abilities.

  • His passive, Cell Division, causes a chunk of Zac's body to break off him and land nearby whenever he hits an enemy with an ability. Picking up a chunk heals Zac based on his max health; enemies can walk over chunks to destroy them. This ability also has a second effect that splits Zac into four blobs of goo upon death, each with a portion of his max health and defenses, that attempt to recombine, reviving Zac with the same total health they had if they succeed; enemies can stop this by destroying the blobs before they can recombine. This effect has a long cooldown before it can be used again.
  • With his first ability, Stretching Strikes, Zac stretches one arm in a target direction, damaging and briefly grabbing onto the first enemy it hits. His next basic attack will also become a stretching strike that damages and grabs onto the target from a distance. If each strike hits a different enemy, Zac will then fling them towards each other, damaging them again and briefly stunning them if they slam against each other.
  • His second ability, Unstable Matter, causes Zac's body to burst outwards, damaging nearby enemies based on their max health. The ability's cooldown is reduced whenever Zac picks up a Cell Division chunk.
  • With his third ability, Elastic Slingshot, Zac anchors his arms to the ground and channels for a few seconds. When the ability is reactivated, Zac launches himself at any location in a cone in front of himself, damaging and knocking nearby enemies back upon landing; the range of the jump increases the longer he charged.
  • His ultimate ability, Let's Bounce!, causes Zac to start bouncing for the next few seconds, increasing his movement speed. He bounces four times, damaging and slowing enemies he bounces upon, and knocking them back the first time he hits them. This ability also passively increases the heal from Cell Division chunks.

Zac's alternate skins include Special Weapon Zac, Pool Party Zac, SKT T1 Zac and Battlecast Zac.
  • Asteroids Monster: His passive reflects this in two distinct ways.
  • Attack of the 50-Foot Whatever: His physical size scales on his maximum HP, so despite starting off slightly taller than the average adult male, he could very well end up giving Cho'gath a run for his money with enough tank items. Conversely, just barely escaping with a sliver of health left makes him barely larger than a Yordle for a while.
  • Badass Boast:
  • Bad Powers, Good People: A Blob Monster Super Soldier created by mad scientists, and yet he's a self-described protector of the innocent.
    "Even if you don't have a spine, you still have to stand up for yourself!"
  • Beware the Nice Ones: He's one of the, if not the nicest champion in the league, and also an absolute menace.
  • Big Eater: Has a large appetite befitting someone of his size.
  • Boisterous Bruiser: His quotes speak for themselves.
  • Blob Monster: In appearance, sure. But when talking personality there's not much 'monster' about him.
  • Bouncing Battler: His ultimate made concise.
  • Button Mashing: His abilities, especially his Unstable Matter are on a fairly low cooldown especially when maxed out, allowing a Ryze-like rapid fire combo: leap onto an enemy, explode, rubber punch, 1 auto attack, explode, 1 auto attack, rubber punch, leap, etc.
    • Zac's early levels in the jungle can be summarized as "press W repeatedly until the creeps are slain".
  • Cast From Hit Points: Though thankfully a small blob breaks off with each ability cast which he can pick up to refund some of it.
  • Casual Danger Dialogue: His dialogue sounds the most like a Real Life person than any other champion. He actually says "How's it going?" and "Why thanks! I do work out." in the middle of beating his enemies to death.
  • Chekhov's Gunman: Watch the League of Legends Mac Client commercial again. That green blob activating Caitlyn's Snap Trap? It's an early pre-announcement appearance by Zac! He also appears in the background of the splash art for Battle Bunny Riven, a skin released nearly a year before Zac.
  • Confusion Fu: Not generally speaking, but his Elastic Slingshot is a perfect example. Using it, he can come in from any angle to attack, or he was walk up to where the enemy can see him, charge it up, and then not use it to drive them off an objective or just to screw with them.
  • Defusing the Tyke Bomb: Originally designed as a living weapon, but given a moral, relatively normal upbringing by the scientists who created him.
  • Dissonant Serenity: His voice is downright calm most of the time and stays that way no matter what (even as he "dies" and has to recombine). He does raise his voice whenever he's being a Large Ham though.
  • Dynamic Entry: He has pretty fantastic range and speed on his slingshot ability, being able to cast it safely from several bushes and still cover a fair portion of the lane. And when he comes in, you can expect pain. It gets to the point where charging it up visibly is a good way to force opponents to back away from an area momentarily if they've experienced getting jumped on several times already.
    "WHOOOOOHOOOOOOOO"
  • The Empath: Zac is enriched from the thoughts and feelings of people around him and will sometimes absorb the dominant emotions in his environment when overstimulated, for good or ill.
  • Expy: Best described as Flubber combined with Majin Buu. Like the latter, instead of dying he breaks up into several pieces of goo that can fuse together and regenerate.
    • His upbringing and personality reminds one of Superman. For bonus points, Warburton voiced Superman once in a commercial with Jerry Seinfeld.
  • Face of a Thug: Looks terrifying. Protects the helpless and innocent.
  • First Of Its Kind: And until Zaun can figure out how to replicate the process, he'll remain the only one.
  • Foil: To Camille. She was purposefully crafted for her job and protects Piltover out of duty to the well-being of her house and suppresses her emotions, he's an accidental creation who protects Zaun simply because it's the right thing to do and is The Empath. She is a noblewoman in a position of great importance, he's a Blob Monster who hides in the city's ducts and pipes. She is a precision champion who excels at single-target lockdown and dueling and who uses bladed weapons, his job is to incite chaos by flinging himself into the enemy team and employing massive amounts of Ao E damage and displacement effects and utilizes blunt force.
    • Dr. Mundo surprisingly acts as a Shadow Archetype to Zac. Both are strange beings that were found by shady organizations, both have strange reactions to human reactions (Zac is emotional, Dr. Mundo is physical.) Both were experimented on, both had upbringing that made them who they are, and both patrol Zaun with the goal to help people. The difference is Zac adopted parents actually cared for him and taught him the morality that made him a hero, while Dr. Mundo “parents” never saw him as anything more then a test subject and inadvertently taught him causing pain is ultimately a good thing. Dr. Mundo is what Zac would be like if he never had loving parents.
  • From a Single Cell: His passive, although it's closer to From A Single Blob.
  • Fun Personified: He's a Gentle Giant with a sweet tooth and a knack for hanging out with his opponents off of the Rift. In-game he uses his Elastic Slingshot and Let's Bounce! abilities like he's doing a cannonball dive into a pool and bouncing on a trampoline, respectively, complete with enthusiastic lines all the while. And then of course he shows off how goofy it can be to be able to take the form of basically anything on a regular basis.
  • Fun with Acronyms: Zaun Amorphous Combatant.
  • Gentle Giant: He has a serene voice and he's an overall good guy that just happens to gain in physical size as he builds HP and can give his opponents a smackdown just like anyone else.
  • Glowing Eyes of Doom: Averted, he's a good guy.
  • Good Parents: The Happily Married scientists who created him, who decided to flee with Zac in tow and give him a proper upbringing.
  • I Can Still Fight!: His passive enables this in two ways: the more obvious one is his splitting-on-death that brings him back into the fight at partial HP if the blobs survive long enough. The less obvious part is his passive restoring a percentage of his maximum health per blob picked up (dropping blobs costs the same percentage of his current health), meaning a heavily wounded Zac can still stay in lane and spam his abilities on minions to recover his health in short order.
  • Incoming Ham: "Woohoo!"
  • It Can Think: Showed signs of being sentient when he was just a tiny bloblet, leading his creators to realize he was more than a mindless slime.
  • Jack-of-All-Stats: Among junglers. One reason Zac isn't played much on a competitive level is because he's not the best at any one thing, and thus gets passed over for others who do the one thing a team needs better than him. But he does everything second best at once, with long-range initiation, good sustained damage, lots of AoE CC, and extremely efficient use of tank stats.
  • The Juggernaut: He's not that quick, and while he is capable of Dynamic Entry, the fact that the power needs to be charged makes using it to chase a bit of a challenge, and to escape nearly impossible. However, because he's tough, can heal himself to the point that his powers are practically free, and brings plenty of pain to nearby opponents...
  • Leaning on the Fourth Wall: He mentions that he's "not as squishy as he looks" which besides the obvious meaning might mean he's aware that players commonly call a fragile champion "squishy".
  • Leeroy Jenkins: His passive, moveset, and the fact that he's usually tanky as all get out make Zac the patron saint of performing this trope successfully.
  • Lightning Bruiser: He will slingshot himself from the bush and into your face, then proceed to punch, explode, and bounce a metric ton of goo all over you while he remains tanky as hell, and is able to heal off the blobs he leaves behind.
  • Let's Get Dangerous!: Most of his lines spoken when he's moving around make him sound like somewhat of a Reluctant Warrior. Once he starts attacking though...
  • Major Injury Underreaction: Again, his passive.
  • Nice Guy: Due to being one of the few characters without a tragic backstory or war trauma, Zac is a nice guy who just happens to take part in a bloodsport.
  • No Plans, No Prototype, No Backup: The method to create him couldn't be reproduced, so they tried to capture him again for further study. They failed.
  • Oblivious Adoption: Growing up, he couldn't figure out why he was so different from the other kids, like why he could take any shape he wanted but they couldn't. Everything was eventually explained to him.
  • Odd Friendship: He and Ekko have struck up a friendship, mainly since they are the only two sane champions of Zaun, and Ekko being interested in Zac's... Peculiar biology.
  • Oh, No... Not Again!: He's only fairly annoyed when "dying" and splitting into 4 recombining chunks from his passive. One has to wonder how often this happens to him.
  • Percent Damage Attack: Notable for having two kinds: Unstable Matter deals damage as a percentage of his target's health and his passive mechanic which costs him 4% of his OWN current HP to use abilities (though picking up blobs to restore 4% of his maximum HP mitigates this).
  • Retcon: While Zac’s lore has mostly stayed the same, small details have changed. For one it was changed that he was found in a pond instead of being created by scientists. Also in the original lore Zac adopted parents were still alive but in the new lore they were killed by chemtech.
  • Rubber Man: Most obvious with Stretching Strike.
  • Silliness Switch: He's a fighting force to be reckoned with, sure, but his theme overall seems a bit comical for a fighter-type champion. Especially if one is used to playing badass warriors or terror-inducing creatures then transitions to playing a giant blob monster that bounces all over the place to splatter enemies, explodes himself regularly to inflict damage, and picks up pieces of himself as a requisite gameplay mechanic. Not to mention him being a total softie with a sweet tooth that's just as concerned with what's for lunch as he is with the fighting.
  • Super Soldier: Intended to be the living-weapon variant.
  • Sweet Tooth: Loves candy and in fact stole some sweets from his "parents" in the lab. Also appeared in a recent League commercial to be attempting to steal the cupcake inside Caitlyn's Yordle Snap Trap.
  • Terror Hero: Not in personality, but as far as gameplay goes, if you're against a Zac you should act like you're a participant in a Mook Horror Show and the enemy is Batman. Zac can come from just about any direction, and he's one of the most difficult enemies to ward against because of it.
  • Token Good Zaunite: Before Zac, all the other champions who align themselves with Zaun fit the city-state's reputation for being rather amoral (or at the very least unstable). The lone exception (Blitzcrank) was more from Zaun than aligned with it in a concrete way.
  • Unskilled, but Strong: Unlike many other champions that honed their fighting skills (be it spell or blade) from early on in their lives, Zac only took to fighting after growing up and never had any proper instruction. Good thing he's a living weapon with flexibility, durability, and brute force.
  • Upbringing Makes the Hero: The main reason he ended up being a hero instead of a monster.
  • Why Won't You Die?: Unless a team collectively focuses him (which can backfire heavily), he takes a while to go down, especially when he's bouncing around, disrupting one's team, and collecting blobs all the while to keep him healthy. He also splits into four blobs upon lethal damage and can stay alive if any one of them survive long enough, making killing him take even more effort than normal.
    • Heroic Second Wind: If you barely beat Zac and are unable to kill off his bloblets, he's going to perform this. If a team is prepared to go all-in for a fight, Zac will lead the initiation of that fight for this reason.

    Zed, the Master of Shadows 
https://static.tvtropes.org/pmwiki/pub/images/zed_originalloading25.jpg
"The unseen blade is the deadliest."

Voiced by: Donny James Lucas (English), Jorge García Insúa (European Spanish), Oliver Magaña (Mexican Spanish/1st Voice), Daniel del Roble (Mexican Spanish/Current), Kenji Nomura (Japanese/1st Voice), Kenjiro Tsuda (Japanese/Current)

"Balance is a fool's master."

Utterly ruthless and without mercy, Zed is the leader of the Order of Shadow, an organization he created with the intent of militarizing Ionia’s magical and martial traditions to drive out Noxian invaders. During the war, desperation led him to unlock the secret shadow form—a malevolent spirit magic as dangerous and corrupting as it is powerful. Zed has mastered all of these forbidden techniques to destroy anything he sees as a threat to his nation, or his new order.

Zed is an Assassin champion with a complex skillset, based around summoning shadow clones that he can use to move around and attack his foes from unexpected angles. He uses a fixed Energy meter as a resource instead of mana.

  • His passive, Contempt for the Weak, causes Zed's basic attacks against enemies below half health to deal bonus damage based on their max health. This effect cannot happen more than once every few seconds on the same target.
  • His first ability, Razor Shuriken, throws Zed's spinning blades in a target direction, damaging enemies in their path and dealing reduced damage to enemies hit beyond the first.
  • His second ability, Living Shadow, sends an immobile shadow clone to a target location for a few seconds. The clone mimics Zed's other basic abilities, restoring some Energy to Zed if both him and his clone strike the same target with an ability. Zed can also reactivate the ability to swap places with the shadow clone.
  • With his third ability, Shadow Slash, Zed spins his blades, damaging nearby enemies. Zed's slash reduces the cooldown of Living Shadow for each enemy champion hit, while his clone's slash slows enemies it hits.
  • With his ultimate ability, Death Mark, Zed dashes to a nearby enemy champion, leaving behind a shadow clone at his location and marking the target for a few seconds. The mark stores a percentage of damage dealt by Zed or his clones to the marked enemy, dealing the amount of damage stored to the target once the mark expires. Zed can also reactivate the ability to swap positions with the shadow clone he left behind.

Zed's alternate skins include Shockblade Zed, SKT T1 Zed, PROJECT: Zed, Championship Zed, Death Sworn Zed, Galaxy Slayer Zed and PsyOps Zed.

In season 1 of Teamfight Tactics, Zed is a Tier 2 Ninja Assassin. His ability, Razor Shuriken, throws a shuriken up to 4 hexes away that damages all enemies it passes through. In season 2, he was changed to use his Shockblade Zed skin and changed to a Tier 5 Electric Assassin Summoner. His ability was changed to Living Shadow, which creates a perfect copy of himself behind his current target, which can also cast Living Shadow itself. He was initially removed in season 3 but returned in the Return to the Stars mid-set update using his Galaxy Slayer Zed skin as a 2 cost Rebel Infiltrator. His new ability, Contempt for the Weak, is a passive that makes Zed deal bonus magic damage and steal a percentage of his target's attack damage upon every third basic attack. In season 4, he returns to using his base skin as a Tier 2 Ninja Shade, retaining Contempt for the Weak as his ability.

In Legends of Runeterra, Zed is a 3-mana 3/2 Ionia Champion with Quick Attack who summons an attacking Living Shadow (an Ephemeral unit with the same stats as Zed) when he attacks. When either he or his Living Shadows have struck the enemy Nexus twice he levels up, gaining +1/+1 and causing his Living Shadows to copy his keywords as well as his stats. His signature spell is Zed's Shadowshift.
  • A Lighter Shade of Black: A highly unfettered and dangerous assassin, but he at least has motivations one could arguably call noble and in Ionia's interest. Compare this to the other major Ionian villain, Jhin, who has none. Naturally, the two are opponents.
  • Arch-Enemy: Shen. Killing your rival's father, wiping out most of his clan, then taking over their temple tends to make him into one of these.
  • Armor Is Useless: Wears highly visible plate armor, yet he has a distinct lack of durability.
  • Badass Army: Formed the Order of the Shadow to counter the Kinkou Order and Noxus, and their numbers are large.
  • Blade Below the Shoulder/Dual Wielding: Wears two jagged knives on his wrists.
  • Casting a Shadow: Zed and his order unsealed the ancient "Tears of the Shadow", a magical ichor that grants them access to this type of magic. Zed in specific uses it to create dark clones of himself and teleport around.
  • Characterization Marches On: Zed was initially introduced as a straight-up villain, one who cold-bloodedly usurped the Kinkou and began a murderous conquest in Ionia just to prove his power. Riot has since toned down his villainy by giving him more sympathetic motivations and backstory, changing the Order of Shadows' current sovereignty to be bringing more of an "uneasy accord" than all-out violence, and introducing the even-worse Jhin, making Zed seem outright noble in comparison.
  • Cutting the Knot: Zed's take on his personal philosophy, based on shooting the dog. As he recounts in "Zed #4", as an acolyte, his master Kusho set him to meditate on a spider's web for three days, then explained why beetles can't be trapped by the web and moths suffer more because of their futile attempts to escape it, as a metaphor for preserving the balance. He then asked Zed how many insects he'd saved from the spider web over the course of the three days?
    "None," I responded. Because I had killed the spider the first day.
  • Dangerous Forbidden Technique: Shadow magic, imprisoned by the Kinkou for disrupting the balance of Ionia, but eventually embraced by Zed and the Yanléi/Order of Shadows (Riot waffled between whether it was a technique or an element Zed discovered, but the effect is the same). It was later explained that a big reason for its ban was because it invites Nocturne, although there have yet to be visible consequences of this.
  • Dark Is Evil: He has black shadow clones deal additional damage and he makes a big deal about the dark and shrouded path.
  • Deceptive Disciple: Came back to the Kinkou to murder his old master then overthrow them.
  • Decoy Getaway: Switching positions with his Living Shadow is essential to escaping bad situations. Repeated experiences of this can lead to a game of I Know You Know I Know as his opponents try to anticipate whether he'll swap with his shadow or if he'll just keep running and play them like fools.
  • Depending on the Writer: How antagonistic Zed is differs between which medium you're in. In League and Legends of Runeterra, he's played akin to a Card-Carrying Villain with dialogue that is often threatening, boastful, and sometimes outright malicious. In official lore like in his comic, he's played as much more professional and pragmatic, simply wanting do his dirty business than pick petty fights, and overall prefers to keep personal or philosophical conflict on a neutral level.
  • Difficult, but Awesome: While Zed doesn't exactly have a high skill floor as his individual abilities are actually pretty straightforward, he's a fragile melee assassin with mediocre base damage and punishing Energy costs, and demands pulling off dizzying combos to be effective. Excelling at this unlocks a champion with incredible mobility and solid killing power that scales well into the late-game.
  • Doppleganger Attack: His Shadow Clone mimics his other abilities, which goes a long way to maximize his burst before applying Death Mark.
  • Easily Forgiven: Despite betraying his clan and then marching his disciples against them, Zed's master was ready to accept him back if he renounced his shadow powers. This easiness would turn out to be a hint that the two were already in cahoots and staging the entire coup in a Zero-Approval Gambit.
  • Empowered Badass Normal: Equaled only by Shen as a ninja disciple, then he became an entirely different sort of powerful when he got a hold of the box containing the Tears of the Shadow.
  • Enemy Mine: He and Shen came to an agreement to cease hostilities between each other when Jhin's return was made known, simply because they both know they're the only two who stand a chance of capturing him, Zed himself was even the one who proposed the truce because he didn't think he alone could handle Jhin, who he has something of a personal vendetta against.
  • Even Evil Has Standards:
    • Zed is just as disgusted at Jhin as Shen is, to the point that he is willing to (and in fact initiated) a truce with his Arch-enemy so that they can take him down.
    • He also sent out Kayn to destroy the Darkin Scythe Rhaast, as it's much too destructive and dangerous for even him to tolerate (especially if the scythe ends up being used against Ionia).
  • Evil Counterpart: according to the developers, he serves as an "evil ninja" to Shen. They serve in two opposing orders that serve different philosophies within the ninjas (Shen is part of the Kinkou Order where the ninjas preserve balance of Ionia of good/evil, order/chaos, etc. as means of harmony- they do acknowledge evil must exist in society as long as it's Sealed Evil in a Can. Zed's Order of the Shadow have ninjas reject balance as a form of weakness and have ninjas embrace their shadows and dark side as "true ninjas" and means of bringing terror to their enemies who oppose them).
  • Evil Laugh: Has one that players love to spam. If you hear it while he's dashing toward you and slicing you apart together with his shadow clone, he's using his ultimate and you're probably screwed.
  • Evil Sounds Deep: Is voice is deep, raspy and menacing, befitting a powerful and ruthless ninja.
  • Expy: Is that you, Shredder? In addition, his metal mask looks a lot like that of a different Lord Zedd.
  • Finishing Move: Death Mark deals 100% of his Attack Damage plus up to 50% of all damage he's dealt to the target beforehand. His passive also helps out with this, dealing additional damage as a percentage of max health if his target is below half health.
  • Foil: To Shen. Besides their connection and rivalry in their backstories, they play opposing roles; Shen as a warden that takes the damage for his team, and Zed as an assassin that eliminates enemy threats with burst damage. Ironically, this makes them very potent when they're on the same team: a very solid initiation strategy is having Zed close in on a target with Death Mark then Shen using Stand United on him to protect Zed from inevitable retaliation so he can either escape or have breathing room to inflict even more damage.
  • Fragile Speedster: Very tricky to avoid and capture due to his high mobility, even for assassins, but dies quickly if he can't make a getaway.
  • From Nobody to Nightmare: Zed was just another abandoned child taken in by the Kinkou. After everything he went through, he ended up as one of the deadliest warriors in Ionia and the leader of one of its most powerful and influential factions.
  • Glass Cannon: A Zed can creep in and make exposed squishy champions rapidly implode... and will die just as quickly to their teammates if he isn't skilled at using his shadow to make his getaway.
  • Highly Visible Ninja:
    • For all his talk about being unseen, he's blatantly visible most of the time (and had no stealth mechanics in his kit at all). A good Zed, however, can make it so that his assassination target doesn't realize they're being marked for death until it's too late.
    • He also wears very conspicuous and glimmering plate armor, a fact Tahm Kench is quick to mocknote :
    Tahm Kench, taunting enemy Zed: "So, shiny attire seem like the thing to wear? You are the most intelligent ninja in the world."
  • Hope Spot: Many assassination targets barely make it out of Zed's burst combo alive then notice the Death Mark above them about a split-second before it blows them up.
  • I Did What I Had to Do: In issue 5 of Zed, he finally gives his reasoning to Shen for why he killed Kusho and splintered the Kinkou with his uprising and formation of the Yanléi: the truth is, he believed that Kusho was ultimately right in that the Kinkou had to exist to preserve peace and order in Ionia, but Ionia itself needed protection from outsiders, and Zed was aware that many members of the Kinkou — Shen included — were willing to abandon their sacred balance just to go to war with Noxus. While he saw this unfettered nationalism as a Necessary Evil lest Ionia crumble before them, he couldn't bear to see the Kinkou fall to such a cause, so his solution? Forge his own order to take its place, then establish themselves as opposition to the Kinkou so they would never join them, appearing to kill Kusho to seal the deal. Even in issue 6 when Kusho was revealed to be alive all along and it turns out not as altruistic as we had believed, Zed still abides by his principles and kills him or real once it's learned that he unleashed Jhin from prison and wanted to take their violent approach even further.
  • I Have Many Names: Ionians have multiple names depending on the individual culture they inhabit. He was named "Govos" as a lowly peasant, "Usan" as a member of the Kinkou, and now "Zed" as the Master of Shadows.
  • Ironic Name: Zed means "Justice of God". Gains another level of irony when you realize "Shen" itself means "God" in Chinese.
  • Knife Nut: Wields twin bladed claws and saw-like shurikens.
  • Necessarily Evil: He and his order are cloak-and-dagger specialists and assassins. They justify their work as small acts of violence that prevent greater suffering.
  • Ninja: The first release of one since the Kinkou trio, though he directly opposes their goal of worldly balance.
  • Ninja Log: Before you pursue a Zed too far, remember that he can just switch places with his shadow clone, leaving you with a dead imitation for your troubles.
  • Parental Abandonment: As recounted in the 4th issue of his comic, Zed's father abandoned him as a child before he was taken in by the Kinkou.
  • Pet the Dog: When a young Kayn attempted to attack him in the aftermath of a Noxian battle, Zed allowed Kayn to join his order out of respect for his tenacity. Later after years of apprenticeship in issue 3 of the Zed comic, he openly declares Kayn his best student and swears him as his successor, even making sure there are witnesses within the order to set it in stone.
  • Psycho Electro: Shockblade Zed. You wouldn't want to end up under this surgeon's knife when all of them are supercharged with electricity.
  • Power Tattoo: A somewhat backwards case where the tattoos are the result of power. The Tears of the Shadow used to grant Zed and his order their shadow magic physically manifests as tattoos, and in issue #5 of Zed, we can see that his entire torso is covered with them.
  • Relative Button: Intentionally presses Shen's if he taunts near him. Whether or not a fight between the two breaks out is entirely up to the players controlling them.
  • Screw Destiny: Villainous example. He rejects the Kinkou's ancient tradition of balance and order and is actively working against them.
  • Sealed Evil in a Can: The secrets to shadow magic were imprisoned in a box by the Kinkou for centuries. Once Zed got a hold of it, his rise to power was inevitable.
  • Secret Keeper: He's been hiding from Shen the fact that he helped Master Kusho fake his death to control the Navori Brotherhood and Yanlei from the shadows, and only recently killed him for real when it became clear just how monstrous he became. This consequently means that Zed has to deal with Shen's disillusionment of him and not knowing the truth about his own father, but he seems prepared to take it to the grave as the alternative would likely be astonishingly worse for Shen.
  • Shock and Awe: Shockblade Zed, giving Kennen a run for his money.
  • Shoot the Dog: The purpose of his Yanléi Order is to do the dirty work so that the Kinkou can remain pure.
  • Simple, yet Awesome: Much of the fun in playing Zed comes from his uncanny ability to look impossibly cool in the hands of even moderately-skilled players.
  • Sore Loser: Played for Laughs in his /joke. If he wins his game of janken (rock-paper-scissors) with his shadow clone, it bows and disappears. If he loses, he angrily stabs and kills it.
  • Staying Alive: He uses his shadow abilities to "cheat" death. His death animation has him make a hasty retreat.
  • That Man Is Dead: Cast away his Kinkou name of Usan to become Zed.
  • The Unfettered: Believes that Ionia should remain strong as Noxus violently beat down its doors, but will ignore any notions of disrupting Ionian "balance" to protect it. Ironically, he's ultimately still more fettered than Kusho, who had well fallen past any concerns for excessive collateral damage in the pursuit of order, which Zed is very much against.
  • Unscrupulous Hero: Zed is currently depicted as this, especially in his comic series. He's a scary assassin with scarier shadow powers, but his opposition extends to those who seek to ruin Ionia. To that end, he never targets civilians (at his worst that we've seen, he takes out hits on people who already oppose him), and he directly opposes and is thoroughly disgusted by the sadistic serial killer Jhin.
  • Villain Protagonist: Zed has his own comic series, is its central protagonist, and takes place long after he's formed the Yanléi and standing in opposition to Shen. However, as it goes on, it develops him into being more of an Unscrupulous Hero fighting against an antagonist who's very clear-cut evil.
  • Weaksauce Weakness: Getting combo'd by Zed, with Death Mark always finishing you off? Zhonya's Hourglass or Stopwatch to the rescue! Once a champion has one of these items, they're usually more or less removed as a viable target for Zed unless they can be baited into using the ability before he goes for them.
  • Well-Intentioned Extremist: Zed ultimately does what he does to protect Ionia, but will do everything from uncovering a Dangerous Forbidden Technique to use en masse to discarding his nation's traditional ideologies to do so.
  • We Used to Be Friends: More than that— Zed and Shen used to be as close as family before Zed betrayed the order and murdered Shen's father.
  • You Are Already Dead: Barely survive Zed's burst? The Death Mark above your head is about to finish you off in a few seconds as you walk away.
  • Zero-Approval Gambit: This is what his motive for (seemingly) killing Master Kusho ultimately amounts to. By killing the Kinkou Order's master, he ensures that they'd never work with him as he leads his own order against Noxus, thereby preventing them from falling astray from the path of harmony he deems necessary for Ionia's well-being.

    Ziggs, the Hexplosives Expert 
https://static.tvtropes.org/pmwiki/pub/images/ziggs_originalloading.jpg
"This'll be a blast!"

Voiced by: Unknown (English), Jorge Teixeira (European Spanish), Oliver Magaña (Mexican Spanish), Natsuki Hanae (Japanese)

"Ziggs? Unpredictable, dangerous, yes yes. But quite brilliant!"
—Heimerdinger

With a love of big bombs and short fuses, the yordle Ziggs is an explosive force of nature. As an inventor’s assistant in Piltover, he was bored by his predictable life and befriended a mad, blue-haired bomber named Jinx. After a wild night on the town, Ziggs took her advice and moved to Zaun, where he now explores his fascinations more freely, terrorizing the chem-barons and regular citizens alike in his never ending quest to blow stuff up.

Ziggs is an Artillery Mage champion who excels at using his powerful hexplosives to harrass enemies from afar, control the battlefield and demolish opposing structures.

  • His passive, Short Fuse, periodically causes Ziggs' next basic attack to deal bonus damage, doubled against structures. This effect's cooldown is reduced whenever he uses an ability.
  • With his first ability, Bouncing Bomb, Ziggs throws a bomb to a target location that explodes after bouncing forward twice or hitting an enemy, damaging nearby foes. The range of the bounces depends on how far away Ziggs threw the bomb.
  • His second ability, Satchel Charge, lobs an explosive charge to a target location that reveals its surroundings and explodes after a few seconds, or upon reactivating the ability, damaging and knocking back nearby enemies. If Ziggs is within the explosion radius, he will also be knocked back a longer distance. Additionally, if the satchel is thrown at a low-health enemy tower, it will instantly detonate and immediately demolish the tower.
  • His third ability, Hexplosive Minefield, scatters mines over a target location that explode on contact with an enemy, damaging and slowing them, with each explosion beyond the first to hit a foe dealing less damage.
  • With his ultimate ability, Mega Inferno Bomb, Ziggs deploys his ultimate creation, hurling a massive bomb to any location in a huge radius around him. The bomb explodes upon reaching its destination, dealing heavy damage to surrounding enemies that increases against opponents in the epicenter of the explosion.

Ziggs' alternate skins include Mad Scientist Ziggs, Major Ziggs, Pool Party Ziggs, Snow Day Ziggs, Master Arcanist Ziggs, Battle Boss Ziggs, Odyssey Ziggs, Sugar Rush Ziggs and Hextech Ziggs.

In season 3 of Teamfight Tactics, Ziggs is a 1 cost Rebel Demolitionist. With his Bomb ability, he tosses a bomb at a nearby enemy, dealing magic damage.
  • A Lighter Shade of Grey: Compared to Jinx, his partner in crime and explosives. While they both revel in destruction, Ziggs wants to destroy buildings, not people. Jinx considers people blood-filled buildings.
  • Anti-Structure: His Satchel Charge instantly destroys towers if they're below a certain health threshold, and his Short Fuse passive doubles his damage against structures. Combined with being one hell of a wave pusher, he can ideally back enemies into hiding behind their towers only to destroy them with his unrelenting spam.
  • Big, Bulky Bomb: His Mega Inferno Bomb.
  • Birds of a Feather: Finds an odd friend in fellow explosive nut, Jinx.
  • Bomb Disposal: He has an... unorthodox way of dealing with them.
  • Cartoon Bomb: Throws them for his basic attacks and most of his abilities.
  • Cheshire Cat Grin: So apparent that his placeholder icon in development was basically a different picture of him doing his tremendous grin while facing straight at you. It even extends to his glamoured human disguise.
    Customer: You claimed your pyro-gel would clear out my chimneys. The bloody stuff blew up my entire east wing! And you're smiling!
    Ziggs: (grinning ear to ear) This is how I express remorse.
  • Death by Irony / Hoist by His Own Petard: In his death animation the bomb on his back malfunctions, lifts him into the air and explodes, as he leaves behind the bombs he carries in his hands on the ground.
  • Death from Above: If you see a skull where you're standingnote , run.
  • Demolitions Expert: His auto-attack boosting passive deals extra damage against structures and his excellent waveclear makes him a good pusher. Oh, and he uses bombs. That probably helps.
  • Does This Remind You of Anything?/G-Rated Sex: In "Paint the Town", his first encounter with Jinx has the two of them tossing ammunition at each other when laughing. When two collide and they're both thrown back against the wall, the first thing Jinx asks him is whether that was "good for [him] too". Almost immediately after a scene occurs with the aftermath resulting in Ziggs straddling Jinx with a huge multicoloured explosion going off in the background (though the two are fully clothed). These two scenes break Ziggs resolve to ignore Jinx, and the rest of the night they spend together then has the structure of a date.
  • Eat the Bomb: Played for laughs as his joke animation.
  • Endearingly Dorky: Ziggs is an unkempt Yordle with a fascination with explosives that Heimerdinger considers psychopathic. None of these traits stop Jinx from finding him adorable and fancy when she meets him.
  • Everyone Has Standards: He won't let children get harmed, putting himself in harm's way to make sure two Zaunite children aren't hurt by his explosives in Bombs: A Tribute.
  • Everything Makes a Mushroom: Ziggs' ultimate, Mega Inferno Bomb, produces one, just as its icon indicates. Getting hit by it is generally ill-advised.
  • Glass Cannon: Capable of frightening amounts of damage in a short period of time if he gets going, but he's screwed if anyone comes near him for more than a second. At least his Satchel Charge and Hextech Minefield help him out to blast himself to safety and slow pursuers down, respectively.
  • Good Angel, Bad Angel: Ziggs' conscience is represented by these in "Paint the Town", and pop up as he considers whether to join Jinx's explosion-filled crime spree or not. At first, both are represented by his superior, Heimerdinger, but later, the "bad angel" becomes Jinx.
    Heimerdinger!Angel: If you weigh the moral pros and cons with a verisimilitudinous eye towards utilitarianism, the act of taking lives is itself a contradiction and therefor-
    Jinx!Angel: DO IT DO IT DO IT DO IT DO IT THEN EAT TEN CAKES DO IT DO IT DO IT DO IT
  • The Hyena: He has quite a range of maniacal laughter. Notably, he's the only one that unpredictably laughs when ordered to move or attack- all other champions either only laugh on command or do so reliably on kills and the like.
  • Hypocritical Humor: One of his movement lines is "Impatient? I'm not impatient." Another is "Come on, come on, come on!" Needless to say, Hilarity Ensues when the former is spoke and coincidentally followed by the latter right after.
    • Another strike against him is having a passive named Short Fuse.
  • In Love with Your Carnage: He and Jinx end up having a blast together in blowing up the city, although he panics when she acknowledges there are a lot of people inside one building, but intends to blow it up anyway.
  • Kill It with Fire: All of his spells (which is just throwing bombs, really) result in some kind of fireball occurring.
  • Laughing Mad: Minor example since he's not quite as insane entirely... though he's a certainly bit unstable. His /laugh animation is rather indulgent in its enthusiasm, and as stated by a fan-made wiki... "...Ziggs makes several laughing noises as he moves about and attacks on a regular basis, with no determinate script or occasion as to when he does so. This is unique to other champions, whom only play audible sounds on action by the player."
  • Mad Bomber: Well, not exactly mad per se, but not quite all there and definitely loving the explosions his job lets him produce, even if they end up being too excessive for he and Heimerdinger's customers.
  • Mad Scientist: More manic than mad, but his Mad Scientist Ziggs skin evokes the trope. The skin was eventually canonized with his "Bombs: A Tribute", showing that it's his look ever since he took up residence in Zaun, specifically at Jinx's lab.
  • Morality Pet: As of "Paint the Town", he ends up becoming one to Jinx, and she even assumes he's just a semi-real figment of her conscience. He doesn't manage to stop her from blowing up a Piltie warden station (though he stalled long enough for there to be no casualties), but he does manage to make her "feel bad about it for, like, eight seconds. Which is a new record."
  • No Kill Like Overkill: Official art depicts Ziggs using explosives to go fishing as part of Bandle City's annual Great Hunt contest.
  • Not So Stoic: He's deeply hurt by Heimerdinger's rejection of him after the events of "Paint the Town", which lead him to fully embrace Jinx's chaotic lifestyle.
  • Not the Intended Use: Professionally, Ziggs is rarely played in his intended midlane due to him being rather prone to shutdowns in spite of his potential damage output. Starting from Season 7 however, he's seen occasional play and success as an AP botlaner in place of a typical AD marksman due to his low-risk and VERY spammy playstyle, having much more options for zoning (with his Hextech Minefield) and pushing (with his Satchel Charge) than other AD carries, and having a support that can give him more much-needed survivability.
  • Pinball Projectile: A minor example in his Bouncing Bomb ability, which bounces in arcs up to two times and then explodes or immediately explodes when it hits an enemy target. This can give the ability a range far beyond the range indicator for casting it. The ability can even bounce over walls!
  • Recursive Ammo: His Hexplosive Minefield ability totals in at 11 bombs.
  • Retcon: In Ziggs' original story, back when yordles were a more commonly-known race in Runeterra, he was originally a brilliant, if carelessly volatile scientist who saved a group of kidnapped professors from Piltover's Yordle Academy using his hexplosives, earning a title as the "Dean of Demolitions". After the mass Continuity Reboot made yordles more secretive, Ziggs instead developed a new backstory where he was working with Heimerdinger in Piltover under a disguise, but ended with him becoming friends with Jinx, getting outed as a yordle, and travelling with her back to Zaun.
  • Rocket Jump: Using Satchel Charge while he is in range of the ability does not damage him, but knock him away to make the ability double as a potential escape.
  • Science Foils: With his mentor, Heimerdinger. While the two respect each other and collaborate together (running a shop in Piltover, building mecha Malphite), Ziggs is more chaotic and prone to bending the rules to enjoy his experiments. He also specifically specializes in explosives, which can get on Heimerdinger's nerves.
    Heimerdinger: Have you considered making quieter hexplosives?
  • Ship Tease: His and Jinx's meeting as depicted in Paint the Town involved the two fighting with explosives, with plenty of Visual Innuendo and Double Entendre. Then they go on a date.
  • Snowball Fight: Snow Day Ziggs lobs snowballs and exploding snowmen.
  • Spam Attack: Bouncing Bomb has a short cooldown for the damage it does, so expect to see one thrown over and over again. At max rank and 20% cooldown reduction (a reasonable amount for an AP Carry build), he can do it almost every 3 seconds- heaven help you if he builds even more!
  • Squishy Hexplosives Expert: His bombs deal magic damage and they hurt. His health pool is small and a lot of things hurt him as significantly too.
  • Stealth Pun: He has a line getting annoyed and yelling out "Come on!" while his Short Fuse passive is active. It apparently doesn't just refer to his bombs.
  • Stuff Blowing Up: Just... look at his title. Of course his abilities have Stuff Blowing Up!
  • Token Good Teammate: Between him and Jinx. He likes to blow buildings up and objects to killing people, while Jinx just sees people as buildings with blood.
  • Throw Down the Bomblet: Ziggs' abilities in a nutshell... if his title didn't give it away for ya.
  • Violation of Common Sense: His method of disposing a bomb in his joke is by eating it. His taunts are only slightly better since it consists of him clapping the two bombs in his hands together causing them to explode intentionally.
  • Water Guns and Balloons: His Pool Party skin, replacing his bomb explosions and dynamite charges with balloon pops, splashes, and a duck float.
  • When All You Have Is a Hammer...: Bombs, bombs, and more bombs, of course.
    "Don't worry! I got this!"
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    Zilean, the Chronokeeper 
https://static.tvtropes.org/pmwiki/pub/images/zilean_originalloading.jpg
"I knew you would do that..."

Voiced by: Unknown (English), Roberto Encinas (European Spanish), José Lavat (Mexican Spanish), Masayuki Omoro (Japanese)

"There is no greater grief than for a loss that is yet to come."

Once a member of Icathia’s governing council, Zilean is a prodigious elemental mage who seeks mastery over time itself. After using his powers in an attempt to save his people from the Void, he now drifts through the past, present, and future, bending and warping the flow of time around him. Zilean has traveled from Runeterra’s mysterious creation, all the way to its seemingly inevitable ending, searching tirelessly for any strand of fate that might undo his homeland’s destruction.

Zilean is a Specialist champion that uses his mastery over time to support his allies and impair his foes, slowing or speeding up time, bestowing experience or even reversing death itself.

  • His passive, Time in a Bottle, causes Zilean to store experience over time. Once he has stored enough experience, Zilean can impart it upon a nearby allied champion, granting them enough experience to level-up; Zilean himself gains as much experience as he bestows. This effect has a long cooldown before it can be used again.
  • With his first ability, Time Bomb, Zilean tosses a ticking bomb to a target location that sticks to the first target that walks close to it, prioritizing champions. After a few seconds the bomb explodes, damaging the target (if they're an enemy) and nearby foes. Placing a bomb on a target that already has one will instantly detonate the previous one, briefly stunning enemies hit by the explosion.
  • His second ability, Rewind, greatly reduces the cooldown of Zilean's Time Bomb and Time Warp abilities upon activation, allowing him to quickly use them again.
  • With his third ability, Time Warp, Zilean bends time around a nearby champion for a few seconds, either massively increasing their movement speed if they're an ally or greatly slowing them if they're an enemy.
  • His ultimate ability, Chronoshift, places a rune on an allied champion for a few seconds, rewinding time if they are killed while under its protection, bringing them back to life after a short delay with a set amount of health.

Zilean's alternate skins include Old Saint Zilean, Groovy Zilean, Shurima Desert Zilean, Time Machine Zilean, Blood Moon Zilean, and Sugar Rush Zilean.

In season 4 of Teamfight Tactics, Zilean is a Tier 5 Cultist Mystic using his Blood Moon skin. His Rewind Fate ability places protective runes on the two allies with the lowest health. When protected allies die, they are resurrected after a few seconds with a flat amount of health, are cleansed of all negative effects, and gain bonus attack speed for the rest of the round.
  • The Ageless: He's specifically stated to be immortal - although he looks old, not Age Without Youth old, but old enough to avert Immortality Begins at 20.
  • Ascended Meme: Zilean's hatred of Volibear comes from Riot Games' design director Tom 'Zileas' Cadwell, who was strongly (though jokingly) against the inclusion of an armored bear champion in the game.
  • Auto-Revive: Chronoshift, his ult, gives allies a permanent example if it's timed right.
  • Bears Are Bad News: If you play as Zilean in a match against Volibear, he gains the buff 'Armored Bear Hater.' The buff secretly gives him a bonus 10 gold if he kills Volibear.
    "In my day, we would never have allowed an armored bear into the League of Legends."
  • Boring, but Practical: His kit is extremely bare-bones, with his Time Bomb being his only skillshot, damage, and (if landed properly) hard, immobilizing crowd control, with the rest of his kit either being point/click buffs and debuffs, a cooldown management buff, or a long-cooldown experience-dispensing mechanic. In spite of this and his poor early game, he's extremely consistent and powerful in his niche of fusing burst damage and support power come mid-late game, with Chronoshift being one of the most powerful abilities in the game in terms of raw value and utility. It's telling that while he doesn't have great playrates and is often written off as a bore, Riot has rarely felt the need to re-balance himnote  as he always has solid winrates and his in-game impact is that palpable.
  • Combos: His Time Bomb actually has quite a lot of potential for combos with other Champions, such as putting it on an allied Pantheon just before he leaps, adding an extra bit of burst upon arrival, on an ally under stealth for an extra surprise on arrival, or a minion before Syndra picks it up and throws it at the enemy. He can also use enemy Champions' features against them, such as placing one on a teleporting enemy Shen to harm whoever Shen is going to aid, possibly securing a kill since Shen is likely to have teleported to a low-health ally, or placing it on Malzahar's Voidlings to snag Malzahar himself.
  • Difficult, but Awesome: Chronoshift is surprisingly hard to land, as dying players often instinctively run away and a badly timed ult just makes enemies kill an ally again. A well timed Chronoshift can pretty much turn teamfights into 6v5s.
  • Does Not Like Shoes: ...or maybe he doesn't feel the need for them. After all, he moves around by levitating.
  • Fragile Speedster: Tends to build for speed, due to it synergizing well with Time Warp, but is VERY squishy.
  • Hope Spot:
  • Magikarp Power: Rather vulnerable and squishy early game, especially due to high mana costs meaning he can't effectively lob Time Bombs around for harassment, but once he gets enough levels going, with some items to offset the mana costs and boost his AP, he can become a force to be reckoned with, especially once he uses a standard combo of Time Warp to slow you down, lobbing a high-scaling Time Bomb on you while you can't move, Rewind-ing himself to lob another one for the stun, which might hit your allies if you decided to group up, and if that doesn't kill you, his allies are likely not far off. Even if you do manage to shrug off all of that and chase after him, he still has Time Warp handy to speed away from the fight. And even if you manage to kill him, chances are he used Chronoshift and will just continue running. The biggest downside to Zilean at this point is that he needs to get within an ADC's "Instant Death" Radius to use any of his spells on them.
  • Only Sane Man: During the days of Icathia, while he was a patriot who understood the discontent his city-state had of Shurima's ever-increasing encroachment, he also understood that attempting a rebellion alone would be a terrible idea against Shurima. When he sought out help from other factions (only to be rejected), he came back to learn the new Icathian mage order elected to instead access The Void for power, which he understandably saw as an even worse idea. Sure enough, they should've listened to him.
  • Power Floats: How he does it is never really explained.
  • The Red Mage: Two of his skills define him: one is a spell that deals high AOE damage upon exploding with a four second delay and has nice scaling, another one revives the target and heals it for an amount of health, and the scaling on that is just absurdly high — technically a healing spell, but used mostly to give the carry a second life.
  • Reset Button: Are your non-ultimate skills on cooldown? Pop Rewind and they suddenly aren't any longer - and your ult just got ten seconds closer to being ready once more. Ten seconds might not sound like much, but with enough cooldown reduction and use of rewind, you can reduce his normally 180-second-cooldown-ultimate to a mere 28 seconds of cooldown.
  • Retcon: His original lore had him be a part of a city of indefinite location called Urtistan (or Urizan), with the increasing approach of the Rune War prompting him to study time magic, only for an accident to cause him and his tower to become Unstuck in Time. His current version changed the location to Icathia and tied him in with the lore of the great Shuriman/Icathian/Void war, also changing the circumstances of him becoming Unstuck in Time to be more purposeful in nature.
  • Spinning Clock Hands: Appears on the target of his Time Warp ability. Red and slowing means that you aren't going to escape anytime soon - yellow and speeding up means you just got Super Speed'ed.
  • Time Is Dangerous: His ability to manipulate time and create anomalies separated from the concept from it are described as powerful, but especially dangerous, not helped by the fact he has no idea how to reverse the effects of his actions.
  • Time Master: His lifework and fundamental power, with his greatest feat in using magic to separate an entire tower from time itself, away from the threat of the Void.
  • Unstuck in Time: In a last-ditch effort to save Icathia from the arrival of the Void, Zilean completely separated an entire tower of him and many Icathian citizens from time. Zilean is the only one who knows how to move freely through time as a result of this, although he's unsure of how to become re-stuck back into time and prevent the even bigger unmaking to come.
  • Why Am I Ticking?: The Time Bomb skill turns the target into one of these, ticking for four seconds before exploding. This can be cast on anyone, including friendly minions and champions, even stealthed ones. He can even apply two bombs on the same target using Rewind, immediately detonating the first followed by the second moments after.

    Zoe, the Aspect of Twilight 
https://static.tvtropes.org/pmwiki/pub/images/zoeloadscreenchamp138_mage.png
"Yes! This'll be fun! Right?"

Voiced by: Erica Lindbeck (English), Laura Pastor (European Spanish), Melissa Gedeón (Mexican Spanish), Sumire Morohoshi (Japanese)

"I bring a message for you all — a warning, a sigil. But first, I wanna see the sparkleflies!"

As the embodiment of mischief, imagination, and change, Zoe acts as the cosmic messenger of Targon, heralding major events that reshape worlds. Her mere presence warps the arcane mathematics governing realities, sometimes causing cataclysms without conscious effort or malice. This perhaps explains the breezy nonchalance with which Zoe approaches her duties, giving her plenty of time to focus on playing games, tricking mortals, or otherwise amusing herself. An encounter with Zoe can be joyous and life affirming, but it is always more than it appears and often extremely dangerous.

Zoe is a Burst Mage champion with a chaotic skillset, popping around the battlefield and confusing opponents with sparkles and bubbles before steamrolling them with a heavy-hitting spell.

  • Her passive, More Sparkles!, causes Zoe's next basic attack to deal increased damage whenever she uses an ability.
  • Her first ability, Paddle Star, sends a star in a target direction, which explodes upon hitting an enemy, damaging surrounding foes. If the star doesn't hit an enemy it will linger for a short duration at its final destination, during which Zoe can choose to reactivate the ability to redirect the star towards a location near her, once again exploding upon hitting an enemy. The star's damage drastically increases based on how far it traveled before hitting a target.
  • Her second ability, Spell Thief, causes enemies that use summoner spells or item actives near Zoe to drop a corresponding Spell Shard that she can pick up; enemy minions will also sometimes drop a random Spell Shard on death. Zoe can activate the ability to mimic the effects of the collected Spell Shard. This ability also passively grants Zoe a short burst of movement speed and summons three bubbles that she then hurls at the closest enemy, damaging them, whenever she activates Spell Thief or uses one of her own summoner spells.
  • With her third ability, Sleepy Trouble Bubble, Zoe kicks a bubble in a target direction, with its range increasing the first time it crosses a wall, that stops upon hitting an enemy, damaging and making them drowsy, briefly slowing them before causing them to fall asleep for a few seconds. The next ability or attack that hits a sleeping enemy deals increased damage and immediately wakes them up. If the bubble doesn't hit an enemy, it will become a trap at its final location, applying the same effects to the first enemy to walk near it.
  • With her ultimate ability, Portal Jump, Zoe opens a portal at her feet and hops into it, teleporting to a nearby location for a short duration, during which she can see over walls, attack and use abilities, before returning to her original location. This ability has an extremely short cooldown, allowing it to be used repeatedly.

Zoe's alternate skins are Cyber Pop Zoe, Pool Party Zoe, Star Guardian Zoe, Arcanist Zoe, and Arcanist Zoe Prestige Edition.

In season 3 of Teamfight Tactics, Zoe is a 1 cost Star Guardian Sorcerer. With her Sleepy Bubble Trouble ability, she kicks a bubble at the enemy with the highest health, dealing magic damage and stunning them.

Zoe has not been released in Legends of Runeterra yet, but datamining uncovered voice lines for her (and for other characters reacting to her), confirming her to be coming to the game soon. She has also already appeared on several other cards released in the first wave of the Targon expansion, such as the full art for the Porofly.

    Zyra, Rise of the Thorns 
https://static.tvtropes.org/pmwiki/pub/images/zyra_originalloading.jpg
"Feel the thorns' embrace."

Voiced by: Karen Strassman (English), Mercedes Cepeda (European Spanish), Irina Índigo (Mexican Spanish), Atsuko Yuya (Japanese)

"Closer to the flower, closer to the thorns."

Born in an ancient, sorcerous catastrophe, Zyra is the wrath of nature given form—an alluring hybrid of plant and human, kindling new life with every step. She views the many mortals of Valoran as little more than prey for her seeded progeny, and thinks nothing of slaying them with flurries of deadly spines. Though her true purpose has not been revealed, Zyra wanders the world, indulging her most primal urges to colonize, and strangle all other life from it.

Zyra is a Catcher champion who plants seeds around the field that sprout into vicious vegetation through her spells, granting her significant area control and sustained damage.

  • Her passive, Garden of Thorns, periodically causes seeds to spawn around Zyra's location, lasting for a long duration and being destroyed when an enemy champion steps on them. These seeds sprout into plants through Zyra's abilities, attacking nearby enemies at her command for a few seconds.
  • With her first ability, Deadly Spines, Zyra sprouts a patch of thorny vines at a target location after a short delay, dealing damage to enemies inside. Nearby seeds will sprout into Thorn Spitters that fire sharp thorns at enemies from range.
  • Her second ability, Rampant Growth, passively stores charges over time, up to two; killing an enemy speeds up the generation of charges, and instantly grants one upon killing an enemy champion or monster. When activated, Zyra spends a charge to plant a seed at a target location — these seeds last longer than the ones from her passive, grant vision of their surroundings and briefly reveal enemy champions that step on them.
  • Her third ability, Grasping Roots, sends entangling vines in a target direction, damaging and immobilizing enemies in their path. Nearby seeds sprout into Vine Lashers that hit nearby enemies with slowing attacks.
  • With her ultimate ability, Stranglethorns, Zyra summons a twisted thicket of vines that spreads over a target location, dealing damage to enemies inside. After a short delay, the vines snap and contract, knocking up enemies still inside. Additionally, any Thorn Spitters or Vine Lashers inside the thicket are enraged for a few seconds, healing them, refreshing their duration and increasing the damage they deal with their attacks.

Zyra's alternate skins include Wildfire Zyra, Haunted Zyra, SKT T1 Zyra, Dragon Sorceress Zyra and Coven Zyra.

In season 2 of Teamfight Tactics, Zyra uses her Wildfire Zyra skin and is a Tier 1 Inferno Summoner. He ability is Rampant Growth, which summons multiple Flame Spitters at a random location along the edge of the arena that attack the nearest enemy for a few seconds. She was removed in season 3.
  • Absolute Cleavage: Not in all of her skins, but most of the time just the side and nipple of her breasts are covered (although we're not sure if she even has nipples).
  • Assimilation Plot: Her ultimate goal, and despite being a plant, she's shown to be disturbingly effective at it. In "With the Flowers", a single sapling manages to in a single night consume an entire house and its inhabitants.
  • Botanical Abomination: The Zyra collective is depicted as very close to this, a morally-divorced Hive Mind of inhuman plants who wants to turn everything into its garden, consuming any other life in its wake.
  • Combat Stilettos: Despite not actually wearing shoes.
  • Combos: Most players use Rampart Growth to lay seeds right after using Deadly Bloom or Grasping Roots (but before the ability actually hits) so opponents can't step away from the resulting plant. A common combination is to use Grasping Roots plus a seed to snare, Deadly Bloom plus a seed to damage, then Stranglethorns for damage, knockup, and supercharging the two recently spawned plants.
  • Curb-Stomp Battle: On the receiving end of one from Ahri in A New Dawn, a pretty accurate representation of a camp-reliant catcher going up solo against a mobile mage assassin.
  • Evil Counterpart:
    • She is one to Maokai: both are plants brought to life by magic, but while Maokai despises his existence and wishes to be turned back into a plant, Zyra relishes in the opportunities brought by her new form and has no intention of abandoning it. In-game, Maokai is a tank that focuses on protecting his allies, while Zyra is a mage that focuses on causing as much harm as possible.
    • Her origin story is also similar to Ahri's, but where Ahri used the power of a dying mage to ascend to a humanlike body and gained a human conscience, Zyra consumed a sorceress to create a body that, while technically smaller and less powerful than she once was, puts the whole world within her grasp — and she doesn't seem to have any conscience at all. Fittingly, they fight each other in A New Dawn.
  • The Evil Genius: Of the Evil Sorcerer variant in A New Dawn on Darius' team.
  • Expy: Reminds many of Poison Ivy.
  • Fertile Feet: The lore states that new life springs from her footsteps, and fittingly, her in-game passive causes her to spontaneously spawn seeds around her every few seconds that she can convert into plants, just like the ones she places with her W.
  • Form-Fitting Wardrobe: Could hardly be MORE form fitting since her "clothes" are actually part of her body (meaning she's technically stark naked).
  • Gaia's Vengeance: It's unknown what directly motivated the original Gardens of Zyr to become the destructive presence they are today aside from elemental magics tainting their soil from the Rune Wars, but Zyra herself is more explicitly angry of her existence being rejected by every realm, being too monstrous for mortals and too corporeal to be respected by capricious ethereal beings.
  • Garden Garment: Although it's not just her clothing that's plant.
  • Genius Loci: The sentient, carnivorous magic plants formerly of the Garden of Zyr are collectively known as "Zyra", with the champion we know as Zyra being a unique, humanoid manifestation of it.
  • Gradual Grinder: A good potion of her damage comes through her plants' attacks (that scale with AP). While the burst from her full combo is sizable, Zyra depends on using her snare and her knockup to keep her opponents locked down so that her plants can get as much damage off as possible. Even early on she's capable of taking small chunks out of her enemies' life bar, plant by plant.
  • Green Thumb: Those seeds she plants can grow into full-grown plants in less than a second.
  • Hive Mind: "Zyra" isn't merely the identity of one character, but the collective identity of all the magically-enhanced carnivorous plants of the Shuriman jungles. In-game, she even speaks with an occasional Voice of the Legion-style effect to her voice.
  • Humanoid Abomination: Zyra (the champion herself) is implied to be a result of natural magic of the Gardens of Zyr colliding with human sorcery circa the Rune Wars. The result looks somewhat human, but it's pretty easy to tell that she's about as far from anything recognizably human beyond appearance as you can get.
  • Lotus-Eater Machine: In "With the Flowers", she demonstrates the ability to sedate a woman with blissful visions of a natural paradise free of poverty, war, and death as she becomes one with the flowers.
  • Man-Eating Plant: And now, after consuming the energies from a sorceress, she walks.
  • Ms. Fanservice: Yes. She definitely has one of the most shamelessly erotic dance animations in the game.
  • Not the Intended Use: She was originally designed to be an AP carry, but is seen as a common bot-lane support, using her plants for poking (aggressive) and zoning (defensive) purposes. She provides some decent peel with her Grasping Vines and Stranglethorns abilities, making her a caster-turned-support with actual viability.
    • Less-commonly, she's also sometimes played in the jungle, using plants to tank the jungle monsters for her so she can clear safely then gank with her potent CC. Riot even buffed the damage her plants do to monsters as one of many changes in a patch designed to increase the variety of junglers.
  • Organic Bra: Since she wears a Garden Garment grown from her own body.
  • Pointy Ears: Although they may not actually be ears, she has two pointy petal-like growths on each side of her head.
  • Squishy Wizard: She's like Lux in that she's a strong nuker that's fragile and depends very heavily on a snare to keep her safe. If she botches this (or the enemy circumvents it), she's screwed to an even greater extent because she completely lacks defensive abilities.
  • Starfish Language: In "With the Flowers", she manages to impart that her name is "Zyra" to a normal woman through her fragrance.
  • Stripperific: Notable for only having leaves covering (or rather, growing over) her body. Also has a gratuitous Toplessness from the Back in her preview art.
  • Turns Red: Any plants within the Stranglethorns area of effect get greatly buffed (with a visible red indicator) for several seconds, making them to attack faster while her opponents are knocked up and slowed by the ultimate itself.
  • The Turret Master: For a given definition of "turret." Her seeds will turn into one of two kinds of aggressive, stationary plant depending upon what spell she hits them with: either a Thorn Spitter that spits thorns at distant opponents or a Vine Lasher that strikes and slows enemies at melee range.
  • Unflinching Walk: In A New Dawn, while advancing on Ahri.
  • Unusual Ears: Four ears, and even then they look more like leaves.
  • Voice of the Legion: Gets this on occasion at the end of some of her normal lines. All her taunts and jokes also possess this quality.
  • When Trees Attack: While not a full tree like Maokai, she is a humanlike plant.

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