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This page contains all champions beginning with the letters X through Z.


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    Xayah, the Rebel 
https://static.tvtropes.org/pmwiki/pub/images/xayah.jpg

Voiced by: Unknown (English), Ana Isabel Rodríguez (European Spanish), Jessica Ángeles (Mexican Spanish)

"Ever been stabbed by a feather?"

Deadly and precise, Xayah is a vastayan revolutionary waging a personal war to save her people. She uses her speed, guile, and razor-sharp feather blades to cut down anyone who stands in her way. Xayah fights alongside her partner and lover, Rakan, to protect their dwindling tribe, and restore their race to her vision of its former glory.

Xayah is a Marksman champion who scatters the field with razor-sharp feather daggers, using them to skewer multiple foes at once. She, along with Rakan, are the first individual champions whose abilities interact with one another.

  • Her passive, Clean Cuts, enhances her next three basic attacks upon using an ability, causing them to pierce through her primary target, damaging all other enemies they pass through, and leave a Feather on the ground at the end of their path. If Rakan is also on the battlefield the pair gain access to a second passive, Lover's Leap, which allows them to recall to base together.
  • With her first ability, Double Daggers, Xayah hurls two feather blades in a target direction, damaging all enemies they pass through and leaving two Feathers on the ground at the end of their path.
  • Her second ability, Deadly Plumage, empowers Xayah's basic attacks for a few seconds with bonus attack speed, extra damage and granting her a short burst of movement speed upon attacking an enemy champion. If Rakan is nearby when the ability is activated, he will gain the same effects.
  • Her third ability, Bladecaller, returns all Feathers that are currently on the ground from her other abilities to Xayah, damaging all enemies they pass through. If an enemy is struck by at least three feathers, they will be briefly immobilized.
  • With her ultimate ability, Featherstorm, Xayah leaps into the air, becoming briefly immune to damage and crowd control effects, and then throws a volley of feather blades in a cone in the target direction, damaging all enemies they hit and leaving five Feathers on the ground at the end of their path.

Xayah's alternate skins are Cosmic Dusk Xayah, Sweetheart Xayah, SSG Xayah and Star Guardian Xayah.
  • Anti-Frustration Features: Since Bladecaller can't be activated without at least one Feather on the ground, Xayah can't unlock it at level 1 to prevent her from having a "dead level" (similarily to Azir).
  • Battle Couple: With Rakan, if they're on the same team and he's nearby. Rakan's Battle Dance can be cast from further away if he is dashing towards Xayah, while Xayah's Deadly Plumage is also applied to Rakan. Additionally, they can both recall together at the same time whenever one begins to channel the recall, and the other moves next to them and chooses to recall as well, leaving together with whoever began channeling first.
    Xayah: Ugh, I hate everyone today.
    Rakan: I know what'll make you feel better!
    Together: Murdering everyone~!
  • Blood Knight: She definitely loves fighting. She even has a taunt for Kled that's her just amusedly saying "I wanna travel the world with you!"
  • Bomb-Throwing Anarchists: Her rebellion is this in the end, as she relishes the idea of spreading chaos and returning the world back to when it and magic were still wild.
  • Category Traitor: Xayah herself isn't called one, but she has voice lines where she calls enemy Vastayans (and Ahri, specifically) "race traitor" in the Vastayan language.
  • Cuteness Proximity: She's surprisingly rather taken with Amumu, of all people.
    "Aw, poor sad little mummy! I just want to take you home."
  • Deadpan Snarker: She's remarkably bored-sounding most of the time, but also very sarcastic, especially in her many, many taunts.
    (Referring to Illaoi's totem) "Where can I get one of those delightful chthonic god clutch purses? Does it come in purple? The god, not the bag."
  • Emo Teen: She's got shades of this. She dresses in dark colors, rebels against authority, and hates light and the sun. Funnily enough, she doesn't really seem to take well to this accusation:
    "The next one to call me 'edgy' is getting choked to death."
  • Fantastic Racism: Hates humans and yordles. Humans because she believes they drove Vastayans out of their original homes, and yordles for giving Vastayans a bad name.
  • Feather Flechettes: Xayah is capable of magically turning her own feathers into effectively razor sharp throwing daggers, which of course leads to...
  • Flechette Storm: ...her primary form of attacking being based around throwing (or recalling the one's she's already thrown) as many of her "daggers" as possible. Her Ultimate is even called Featherstorm, and does exactly as the two combined tropes would imply.
  • Foil: To her lover, Rakan. Xayah is an AD carry focused on dealing major damage while Rakan is a support who plays to keep her and the rest of the team safe. She's a borderline-Emotionless Girl that often sounds really bored most of the time, while he's a loud, cocky and brash showman. Also, she wears mostly purple with a wing on her left side while Rakan is mostly yellow with his wing on his right.
  • Half-Human Hybrid: She's a Vastayan, a race of people who descended from humans who fled to a far corner of Ionia to escape the Great Void War, and were accepted and had relationships with the spirit like shapechangers that resided there.
  • Hates Everyone Equally: She just doesn't like people who aren't Rakan, though she's willing to tolerate her fellow Vastayans.
    (After killing Lux) "Wasn't she just a ray of sunshine? [beat] I hate sunshine."
    (taunting Ivern) "I want your happiness to evaporate."
  • Hates Small Talk: "Talking to people makes me want to stab them. So I do."
  • Immortal Immaturity: Vastayans are explicitly immortal. Xayah (and Rakan) looks and acts like a teenager.
  • Indy Ploy: While she does battle on the Rift with a clear initial goal in mind, this interaction seems to indicates she has to wing it sometimes.
    Rakan: This is the plan, right!?
    Xayah: It is now!
  • Meet Cute: How she met Rakan... though "cute" is a bit subjective.
  • "No. Just... No" Reaction: If an nearby enemy champion makes a joke, one of Xayah's responses is "Just... no."
  • Pardon My Klingon: Vastayans seem to have their own language, and Xayah calls Ahri "mu'takl" for wanting to be human.
  • Politically Incorrect Hero: Whether or not she's meant to be this or a Politically Incorrect Villain is unclear, but Xayah's a person who (not completely without reason) cares about the Vastaya above all else, considers Vastaya who try to blend in with or become human traitors to their heritage, detests other species, relishes the idea of killing and causing chaos, openly scorns multiple different countries, makes no bones about her desire to spread her rebellion beyond Ionia, and is generally an unpleasant and misanthropic person.
  • Precision F-Strike: When she first launched on the PBE, in what would have been a first for the game, she surprisingly used "shit" completely uncensored in a few lines, and even called minions "little shits." Those lines were removed from the final release for fear of pushing the game's parental rating higher.
  • The Smart Guy: In comparison to the slightly ditzier Rakan. Not only is she leading the Vastaya rebellion, but she actually goes into battle with an actual basic strategy.
    Rakan: Alright, let's go! This way or that way?
    Xayah: Stick to the plan.
    Rakan: We have a plan?
    Xayah: We always have a plan.
    Rakan: Oh. Really?
  • Smug Super: She's very strong in a fight, and equal parts snarky and utterly bored most of the time. To boot, she has six different lines for scoring a pentakill, one of her lines is a thoroughly unimpressed "Hooray. They all died."
    "As far as obstacles go, that was about a... three outta ten?"
  • Tsundere: Was initially this toward Rakan in her bio.
  • Unfortunate Names: Very narrowly averted. Originally her name was supposed to be "Xaya", and it almost made it through the localization process until the dev team found out it was a medical term for testicles in Azerbaijani. Avoiding future accidentally-NSFW Google image searches seems to be just a matter of adding an extra "H".
  • Winged Humanoid: Well, one giant wing on her left. This is poked fun at in her joke emote, showing it's not strong enough for her to actually fly.

    Xerath, the Magus Ascendant 
https://static.tvtropes.org/pmwiki/pub/images/xerath_originalloading25.jpg

Voiced by: Michael McConnohie (English), Javier Gámir (European Spanish), Gerardo Reyero (Mexican Spanish)

“A lifetime as a slave has prepared me for eternity as your master.”

Xerath is an Ascended Magus of ancient Shurima, a being of arcane energy writhing in the broken shards of a magical sarcophagus. For millennia, he was trapped beneath the desert sands, but the rise of Shurima freed him from his ancient prison. Driven insane with power, he now seeks to take what he believes is rightfully his and replace the upstart civilizations of the world with one fashioned in his image.

Xerath is an Artillery Mage champion who specializes bursting down several opponents at once from the safety of his humongous range.

  • His passive, Mana Surge, periodically empowers his basic attacks to restore some mana. If he attacks an enemy champion, the mana restored is doubled.
  • With his first ability, Arcanopulse, Xerath charges energy for a few seconds, moving at reduced movement speed. When reactivated, he fires a powerful energy beam in a target direction, damaging all enemies it hits. The range of the beam increases the longer he charges it up.
  • His second ability, Eye of Destruction, calls down a blast of energy at a target location, damaging and lightly slowing all enemies inside. Enemies hit in the center of the blast take bonus damage and are inflicted a much stronger slow.
  • His third ability, Shocking Orb, sends out a sphere of mana in a target direction, damaging and stunning the first enemy it hit. The stun duration increases the longer the sphere travels.
  • With his ultimate ability, Rite of the Arcane, Xerath anchors himself to the ground and unleashes his full power for a few seconds, becoming immobile and gaining the ability to fire several bolts of energy at a target location in a ridiculously large range around him, damaging all enemies inside.

Xerath's alternate skins include Battlecast Xerath, Runeborn Xerath, Scorched Earth Xerath, and Guardian of the Sands Xerath.
  • Ambition Is Evil: Originally a slave, his ambition was simply wishing to be free. When said freedom seemed no closer despite having been promised for years, he began scheming to claim it for himself.
  • A Fate Worse Than Death: He was entombed for centuries with only Renekton for company.
  • A God Am I: While he never quite says that, his aspirations seem pretty close to this idea.
  • Boss Battle: He serves as the boss in the Ascension game mode and is heftily beefed up like. Defeating him causes the defeater to become an Ascended and receive a massive power upgrade, but he will respawn if the Ascended is killed. Funnily enough, you can still select Xerath in the mode, so it's possible to have normal!Xerath fighting against boss!Xerath.
  • Crosshair Aware: His energy bolt attack telegraphs a line on the ground before it actually fires. It still fires off fast enough that it's very hard to dodge on reaction.
  • Cutscene Power to the Max: While Xerath himself isn't shown, "The Climb" features Taliyah surfing through an enormous energy volley that's clearly supposed to be his ultimate, and he's firing WAY more than is possible in-game.
  • Difficult, but Awesome: With high cooldowns and mana costs, missing his spells is quite painful. The ability to consistently stay at a safe range and properly aim separates Xeraths that are nuisances and those that are utter terrors.
  • Eldritch Abomination: More or less became a magical one as a result of the corrupted Ascension ritual.
  • Energy Being: What Xerath is now. In fact, what most people would see as being 'his body' is actually the torn-apart sarcophagus that Nasus and Renekton tried to seal him inside - Xerath himself is 'just' the bluish white energy inside it.
  • Expy:
    • Being an "higher" being with a blue glow who floats over the ground and is specialized in long-range artillery shots, he clearly reminds of Ramiel from Neon Genesis Evangelion, particularly his version from Rebuild of Evangelion. Even his techniques mirror those of Ramiel, having one that is basically an energy beam and another that attacks the ground under him.
    • A good portion of his pre-retcon backstory, as well as his power-set and general demeanor, seem fairly similar to that of Doctor Manhattan.
  • Go Mad from the Isolation: We don't get to see much of the recently Ascended Xerath before Renekton and Nasus seal him in the tomb, but if it wasn't the corrupt Ascension ritual that drove him to unheard degrees of The Unfettered, this trope is the most likely explanation of why the Xerath we see in the present is even more obsessed with freedom than he was as a slave. Sure, he might have had Renekton for company in that tomb, but being two locked away in isolation for centuries is only marginally better than being alone. We know Renekton emerged from the tomb as an insane butcher, radically different from the guardian that did a Heroic Sacrifice, and it's thus highly doubtful that Xerath survived 'intact' as well.
  • Heel–Face Door-Slam: In his lore, he realizes Azir always intended to keep his promise of Slave Liberation, right after Xerath's plan has advanced too far for either of them to stop it.
  • Immortality: It's unknown currently if the Ascended have Complete Immortality, but it is known that they are The Ageless. They also don't need to sleep or eat.
  • Kick the Dog: Pun completely unintended. His new taunt to Nasus is perhaps one of the cruelest in the game. Listen for yourself.
  • Kill Sat: This is essentially his ultimate and Eye of Destruction skill.
  • Lava Adds Awesome: Scorched Earth Xerath
  • Long-Range Fighter: Emphasis on long. He's fully capable of hitting you from outside your vision range without fear of retaliation.
  • Made of Magic: What he is after his Ascension.
  • Manipulative Bastard: Was the very person who drove Renekton to insanity and tricked him into believing that Nasus betrayed him. And before all that, he manipulated Azir's hubris to have him initiate Ascension, only for him to sabotage the ritual with the intent of causing his own Slave Liberation.
  • Meaningful Name: In-story the nameless slave boy was given the name Xerath, meaning "one who shares" by Azir, due to Xerath helping the young prince read a difficult passage.
  • Mind Rape: One theory is that Go Mad from the Isolation wouldn't have been enough to break Renekton, and that Xerath spent the time entombed with him to turn him from a noble hero that protects Shurima into an insane butcher.
  • Mighty Glacier: One of his abilities roots him in place to give him three massive range nukes.
  • My God, What Have I Done?: He sabotaged the Ascension ritual to free himself from enslavement once and for all. Unfortunately, he was legitimately freed by Azir just prior to the commencement of the sabotaged ritual; instead of rejoicing, Xerath silently wept at the knowledge that it was now far too late to prevent Shurima's ruination.
  • No-Sell: When anchored during his ultimate, you cannot dislodge Xerath through any means - try doing so regardless while playing Thresh and Xerath will mock you at your feeble attempt to yet again restrain him.
  • Physical God: He's an Ascended. It's par for the course.
  • Poor Communication Kills: In the worst way possible. Azir promised to free Xerath from slavery as a child... And possibly kept on saying that he intended to keep his promise. He thought Xerath was happy as his slave and thus wasn't in a rush to grant him his freedom before he could make a symbolic gesture just prior to his Ascension - the truth couldn't be further away, and by the time Azir had his royal guards salute Xerath as he granted not only Xerath, but all Shuriman slaves their freedom, Xerath's resentment for the unkept promise had already put wheels in motion that neither of them could stop.
  • Pure Energy: He fires it by blasting energy bolts that look like the game's representation of mana (neon cerulean liquid energy).
  • Pure Magic Being: See the entry for Energy Beings and Made of Magic.
  • Retcon: In his very original backstory in 2011, Xerath was simply an ancient, yet unassuming Shuriman mage who underwent a dangerous ritual to ascend his physical form and turned him into a being of pure magical energy, who proved to be so catastrophic to the empire that he was imprisoned and forgotten for centuries until he finally broke himself out. With the 2014 Shurima lore event and debut of Azir, elements of his lore was shifted around, including changing his background to being a slave who became Azir's personal adviser and became an Ascended similar to Azir, Nasus, and Renekton.
  • Sealed Ambition In A Tomb: After the sabotaged ritual killed Azir and caused Xerath to become a corrupt Ascended being, Nasus and Renekton sealed him in a sarcophagus. When said sarcophagus couldn't hold him, Renekton did a Heroic Sacrifice by means of Sealed Evil in a Duel untill Nasus could close the tomb they were in. As so often is with Sealed Evils in their cans, the tomb was, eventually, reopened.
  • Shock and Awe: His abilities revolve around shooting lightning at people. There's even a joke for it.
  • Slave Liberation: After saving Azir as a young child, Xerath was promised his freedom. He was educated, was taught magic, became Azir's top advisor, but the promised freedom was never given to him. This caused him to scheme to achieve it on his own. Eventually, just as his plans were about to bear fruit, he was granted his freedom as Azir began to ascend by means of a ritual Xerath had corrupted - by that point, it was too late to stop his schemes already in motion, and Xerath could only watch as he knew an empire-destroying doom was mere seconds away.
  • Squishy Wizard: Played straight - the hard part is getting to him as a good Xerath will be the League's answer to heavy artillery, hiding behind a strong frontline and pelting you with one blast of Pure Energy after another.
  • The Unfettered: After he had been promised freedom for years but never actually received it, Xerath began scheming with the singular purpose of attaining his freedom.
    • Whether this is a result of the corrupt Ascension shredding away his emotions, or from Go Mad from the Isolation from being locked away in a tomb for so long, this applies to the present Xerath too: He is consumed by the thought of freedom and may whatever gods you pray to grant you mercy if you stand in his way, because he won't let anything stop him.
  • Vocal Evolution: While he didn't receive a full visual update, Xerath's voiceover was updated in 2014 to coincide with the Shurima lore event and the Ascension game mode, gaining several new lines and champion-specific taunts.
  • Was Once a Man: Was formerly a slave turned into one of Azir's top mages and advisors - but still a slave none the less. Now he's an Ascended.
  • Where I Was Born and Razed: It may have possibly been due to the "nature" of the sabotaged ritual, but the moment Xerath ascended, Shurima was reportedly buried in a huge sandstorm.
  • Would Hurt a Child: During their youth, Xerath was so determined to protect Azir from his father's wrath, that he secretly used magic to kill any unborn child Azir's mother would conceive. And on the night that the emperor and empress died, Xerath also killed the newborn baby. Azir never found out.

    Xin Zhao, the Seneschal of Demacia 
https://static.tvtropes.org/pmwiki/pub/images/12e0617a2ff09653.png

Voiced by: Richard Epcar (English), Juan Amador (European Spanish), Mario Castañeda (Mexican Spanish)

"Death is inevitable; one can only avoid defeat."

Xin Zhao is a resolute warrior loyal to the royal family of Demacia. Once condemned to the fighting pits of Noxus, he survived countless gladiatorial bouts. It was not until he faced the forces of King Jarvan III in battle that he decided to relinquish his past life, in favor of serving what he saw as a more honorable cause. Armed with his favored three-talon spear, Xin Zhao now fights for his adopted kingdom, audaciously challenging any foe, no matter the odds.

Xin Zhao is a Diver champion who excels at diving straight into the enemy team and scattering it apart while he focuses down a single target.

  • His passive, Determination, causes Xin Zhao's every third consecutive basic attack to deal bonus damage and heal him for a small amount of health.
  • His first ability, Three Talon Strike, empowers Xin Zhao's next three basic attacks, causing them to deal bonus damage and reduce the cooldown of his other abilities. The third attack will also knock its target up into the air.
  • With his second ability, Wind Becomes Lightning, Xin Zhao sweeps his spear in an arc before stabbing it in a line, damaging enemies hit by each strike and slowing those hit by the stab.
  • With his third ability, Audacious Charge, Xin Zhao dashes to a nearby enemy with his spear, damaging and slowing them and other surrounding enemies and gaining an attack speed bonus.
  • His ultimate ability, Crescent Guard, passively marks the last enemy champion that Xin Zhao has attacked as Challenged. When activated, Xin Zhao unleashes a powerful spear cleave, damaging all enemies around him by a percentage of their max health and knocking back all targets hit except for his Challenged enemy. For a few seconds afterwards, Xin Zhao creates a circle of enhanced awareness around him, completely negating all incoming damage to him from enemies outside that circle. The duration of this effect can be extended by using attacks and abilities.

Xin Zhao's alternate skins include Commando Xin Zhao, Imperial Xin Zhao, Viscero Xin Zhao, Winged Hussar Xin Zhao, Warring Kingdoms Xin Zhao, Secret Agent Xin Zhao, Dragonslayer Xin Zhao and Cosmic Defender Xin Zhao.
  • Attack! Attack! Attack!: His entire kit is based around charging into mobs and causing as much chaos as possible until the fight is over or he's dead.
  • Ascended Meme: Patch Notes at this rate have started inserting lyrics of "I'll Make A Man Out Of You" when it comes to Xin Zhao changes.
  • Badass Boast: Makes more than the average champion, owing to his warrior mindset and possibly Demacian sayings.
  • Blade on a Stick: "Here's a tip- and a spear behind it!"
  • Blood Knight: Dutiful or not, ultimately he lives for being in the fray and finding challenging foes to face.
  • Button Mashing: His 3 main abilities synergize together so well in a brawl that it's possible to just keep pressing them over and over again.
  • Crutch Character: He used to be viewed as a "pub-stomper" (champion with a kit only effective against noobs) due to inexperienced players not knowing how to deal with someone whose entire shtick is "stab you to death as fast as possible". In Season 3, itemization and meta-game changes brought him back to viability, and he remained a solid, reliable pick since then.
  • Dash Attack: A pretty straightforward point-and-click Audacious Charge, which serves as his main initiation tool. It also deals magic damage and scales with ability power.
  • Death of a Thousand Cuts: Is mainly built and works as a DPS melee attacker, being quite the duelist who can deal a good amount of damage with very quick successive hits, and if fed can deal a good amount of damage per hit as well.
  • Determinator: His passive heals him every third attack and encourages sustained fighting of the player, and is even called Determination.
  • Expy:
    • Of Zhao Yun from Dynasty Warriors, down to his surname. Made completely transparent as of the "Warring Kingdoms" skin.
    • Even adds to Bilingual Bonus: His name in the Chinese servers is written as "Zhao Xin", with his name being in Western order in the NA servers (and with the characters 趙信, lit. meaning "Nimble Trust/Faith"). In Japanese on'yomi, it's read as either "Shin Chou" (Western order) or more traditionally as "Chou Shin" (Eastern order).
  • Foe-Tossing Charge: Crescent Sweep knocks away all enemies within its reach, except for the one marked by his passive as "Challenged".
  • Gladiator Games: When he was captured by Noxus, he was made into a gladiator of the Reckoning under the name "Viscero", proving to be one of the most successful and feared.
  • Immigrant Patriotism: A native of Ionia, but completely devoted to Demacia and their rulers.
  • Implacable Man: Xin Zhao is most famous for his sheer stickiness. His Q is a spammable knockup. Flashed away? His E covers the same distance. Finally get to the safety of your support or tank? He ults you all, isolates you again, and now your teammates can't help you without putting themselves within stabbing range. God help you if he has something like red buff, Spirit of the Lizard Elder, Frozen Mallet, Trinity Force or Youmuu's Ghostblade.
  • It Is Pronounced Tro Pay: His given name Xin is actually pronounced as "Sheen", and his family name Zhao is actually pronounced as "Ja-ow". Of course, most Westerners pronounce it as "Zin Zaow".
  • Kiai: Well known for shouting during his abilities and attacks. His ultimate has him yell out a louder one.
  • Leeroy Jenkins: Any champion described as an Diver is meant to do this: throw themselves into a crowd of enemies, drop their disables, lay some smackdown, and hope their team can capitalize on the resultant chaos. Basically, they're a human nuke, and Xin Zhao performs this role very well. Xin Zhao, as an assassin, has an ability that of course puts him right in the fray.
  • Line-of-Sight Name: During his service in the Noxian Reckoning, he went by the title of "Viscero". Appropriately threatening-sounding, but he probably didn't tell anyone that it was taken from the fishing boat he used to work on.
  • Made a Slave: Formerly just a cabin boy of an Ionian fishing boat, but was captured by Noxian vessels when it ventured too far into their territory, coming to serve then-emperor Boram Darkwill as a Reckoner and soldier.
  • My Greatest Failure: Considers failing to protect King Jarven III this.
  • Named After Somebody Famous: Shares the same family name as Zhao Yun. Yes, THAT Zhao Yun. He may also be named after the Zhao Xin (趙信) who was a Han General (formally from Xiongnu).
  • Names to Run Away from Really Fast: His gladiatorial name was "Viscero", the Latin root from which we get "visceral" or "of the guts".
  • Nigh-Invulnerability: His ultimate gives him a very specific type in the form of a surrounding field that negates all incoming damage, with only enemies within the field and in close range able to actually hurt him. While he usually wants to be in close range, this allows him to charge a vulnerable target without having to worry about their long-distance reinforcements.
  • Not the Intended Use: While Xin Zhao's design and kit point players towards an Attack Damage-based bruiser, the quirks of how his spells scale with other stats is strong enough to enable an alternative build. With Ability Power, 'AP' Xin Zhao can heal himself for insane amounts with Battle Cry's passive; come late-game, it's not uncommon to see 400-500 heals on every third attack. Combined with heavy burst damage with Audacious Charge, and Cooldown Reduction from Three Talon Strike and items, this build makes Xin Zhao a powerful Lightning Bruiser, crowd control not withstanding.
  • Older Than He Looks: In his early 40's, but still looks like he could pass for a man in his 20's.
  • One-Man Army: He didn't get a chance to fight 300 opponents at once, but apparently survived numbers that were likely still very impressive. His ultimate ability grants him defensive stats based on the number of enemies that are surrounding him. He may be outnumbered, but not even the odds can stand against him.
  • Rapunzel Hair: His ponytail is around the length of his body.
  • Rated M for Manly: His charge is virtually instantaneous in speed, he knocks you upward into the air with a hook-swing from the back-end of his spear, and his ultimate can turn a teamfight into a duel between you and him with a sweep of his spear.
  • Rule of Three: Both his passive and Three Talon Strike empower his third consecutive basic attack.
  • Screaming Warrior: He tends to yell a lot during his strikes, including his ultimate. He used to even have an ability called Battlecry in which he did just that, granting him bonus attack speed.
  • Skill Gate Character: To some extent. If anyone is looking for a champion that excels in 1v1 scenarios in the jungle or the top lane, Xin Zhao is the guy who is capable of doing so and someone that a newer player can easily master with. Thus being said, even compared to the other duelists with harder mechanics but superior dueling potential (Lee Sin and Jax for example) and going beyond the gate part of things, he is still a viable pick in competitive play and solo queue alike.
  • The Stoic: He's this in the backstory in order to keep his past from surfacing among his new Demacian lieges.
  • Win Your Freedom: In a somewhat roundabout method. After building a reputation as one of the deadliest Reckoners in Noxus, he was sold out and conscripted as a soldier to combat Demacia's forces (similar Reckoners of the same fate simply deserted after realizing they were surely doomed). However, Jarvan III had no intention of needless death and offered Xin Zhao the chance to leave peacefully, and not only did he accept the offer, he pledged loyalty to the king for his mercy.

    Yasuo, the Unforgiven 
https://static.tvtropes.org/pmwiki/pub/images/yasuo_originalloading6.jpg

Voiced by: Liam O'Brien (English), David García Vázquez (European Spanish), Alfredo Gabriel Basurto (Mexican Spanish), Tomokazu Sugita (Japanese)

"Follow the wind... but watch your back."

An Ionian of deep resolve, Yasuo is an agile swordsman who wields the air itself against his enemies. As a proud young man, he was falsely accused of murdering his master — unable to prove his innocence, he was forced to slay his own brother in self defense. Even after his master’s true killer was revealed, Yasuo still could not forgive himself for all he had done, and now wanders his homeland with only the wind to guide his blade.

Yasuo is a Skirmisher champion that uses the wind to maneuver and shield himself on the battlefield, striking down foes with combo-based abilities. He does not use mana or any other resource for his abilities — as long as they're not cooling down, he can cast them. Instead, he uses a unique resource called Flow that he gains by moving.

  • His passive, Way of the Wanderer, grants him two different bonuses:
    • Intent reduces the damage of his critical hits, but doubles his critical strike chance.
    • Resolve activates whenever he takes damage and has maximum Flow, converting all of his Flow into a damage-absorbing shield that lasts for a brief duration.
  • With his first ability, Steel Tempest, Yasuo thrusts his sword forward, damaging all enemies in front of him and applying on-hit effects on the first target hit. Connecting with it procs Gathering Storm, which at 2 stacks causes the third cast to instead send a tornado traveling forward in a line, damaging and knocking up all enemies in its path.
  • His second ability, Wind Wall can be activated to create a wall of wind that moves forward, blocking all projectiles that hit it, be they basic attacks or abilities.
  • With his third ability, Sweeping Blade, Yasuo dashes to a nearby enemy target, damaging them, generating Flow and increasing the damage of the next dash. The ability has an extremely short cooldown with Yasuo being able to activate Steel Tempest during it to change it into an area-of-effect spin attack, but Yasuo is unable to use it again on targets he has recently dashed to.
  • His ultimate ability, Last Breath, can only be activated if a nearby enemy champion is knocked up into the air, and makes Yasuo dash to that target with a sword combo that damages them and all nearby airborne enemies, suspending them into the air for an even longer duration, also granting Yasuo's critical hits bonus armor penetration for a duration.

Yasuo's alternate skins include High Noon Yasuo, PROJECT: Yasuo, Blood Moon Yasuo, Nightbringer Yasuo, Odyssey Yasuo, and Battle Boss Yasuo.

In Teamfight Tactics, Yasuo is a Tier 5 Exile Blademaster. With his ability, Steel Tempest, he stabs enemies up to 2 hexes away on first two casts, then fires a tornado that damages and knocks up all enemies in a straight line on third cast.
  • And This Is for...: Invokes this with one of his shouts when using Wind Wall.
  • The Alcoholic/Drowning My Sorrows: He dissolved into a drunken wreck after killing Yone and didn't really come out of it until he met Taliyah. He still drinks, just not to excess.
  • Anti-Armor: Last Breath grants a massive amount of armor penetration against enemies' bonus armor with his crits, which differentiates him from most other users of Armor-Piercing Attack in that it strikes harder against heavily-protected enemies than less-protected ones. This prevents him from cleaving straight through squishy enemies' base armor to deal true damage, though he's not exactly a slouch at cutting them to ribbons either.
  • Anti-Frustration Features: In order to address complaints during testing about his high dependence on knock-ups to start Last Breath, a line is shown between Yasuo and any enemies currently treated as knocked into the air to alert the player. This was because responding to ally's knock-ups required really fast reactions at times and due to varying spell lengths, it was often the case that a Yasuo would run toward a group of enemies attempting to cast Last Breath only to find that the airborne effect had worn off.
  • Arrogant Kung-Fu Guy: Up until his fall from grace. Even in game, he shows open scorn towards his fellow Ionian Champions, particularly the ninjas.
  • Ascended Meme: Like Vi's verbal reference to "getting dunked", an interaction between Yasuo and Master Yi is a clear reference to another one of the latter's memes.
  • The Atoner: The reason he is still "the Unforgiven". He's already been exonerated, but he still blames himself.
  • Badass Normal: His wind manipulation is a hard-to-master Ionian sword technique.
  • Bare Your Midriff: Male example. The upper part of his torso is usually covered but his (wind-related) animations end up showing off some more skin too.
  • Barrier Warrior: Of a sort. His passive grants a shield that absorbs incoming damage, and he can create a wall of wind that destroys most projectile attacks.
  • Bilingual Bonus: Yasuo frequently slips into an ancient Ionian dialect based on the Japanese language.
  • Black Sheep: The unplanned by-blow from a Disappeared Dad, Yasuo grew up thinking he was a mistake, and naturally he looked even worse compared to his reserved and disciplined half brother.
  • Blood Knight: His arrogant and aggressive tendencies were the start of his misfortunes. Even in present day his lines still carry a certain willingness to fight.
  • Bloodless Carnage: Another aversion in the same vein as Darius; every strike from his sword causes blood to splash on the ground near his target. It's subtle, but noticeable.
  • Blow You Away: His abilities are heavily wind-based.
  • Brick Joke: Ties in with his distaste with Master Yi and the Wuju style, AND Master Yi's own punny joke:
    Master Yi: Wuju pass me that potion?
    Yasuo: Wuju? ... No, I wouldn't.
  • BFS: His blade, which is somewhat akin to either a tachi or nodachi due to its length. It gives him a melee attack range in line with Xin Zhao (spear), and Tryndamere (massive BFS which is so heavy he drags it behind him).
  • Cain and Abel: The Cain to Yone's Abel... allegedly. Like Cain, he killed his brother and was forced into exile.
  • The Chosen One: Of sorts. Because of his mastery over the wind technique, many assumed that he was destined to be a hero — and then certain events led them to think otherwise.
  • Clear My Name: The central theme of Yasuo's lore. As of Confessions of a Broken Blade his name IS cleared, with the truth revealed that Riven was (accidentally) responsible for his master's death, but Yasuo remains in exile because he can't forgive himself.
  • Combos: Much like any attack damage caster, Yasuo's abilities directly depend on each other to be executed optimally: Steel Tempest needs to be used during Sweeping Blade to get the most out of it, getting three stacks of Gathering Storm from Steel Tempest is needed to knock enemies Airborne for Last Breath to be used, finishing the knock-up on Last Breath will reset the cooldown on Sweeping Blade, and so on.
  • Cool Sword: Clearly. It changes depending on what skin it is.
    • Gunblade: High Noon Yasuo has a shotgun built into the hilt of his katana, which fires when he uses Steel Tempest's forward air stab.
    • Hard Light/Hot Blade: PROJECT: Yasuo changes it out to a laser katana.
  • Critical Hit Class: His intended build path, since Yasuo's passive doubles his critical hit chance (but lowers his crit damage slightly). Yasuo himself is an Ionian swordsman of the assassin-variety, so you'd expect him to strike efficiently. Much like Master Yi's Alpha Strike, Yasuo's Steel Tempest can critically strike with a 100% AD scaling ratio (though like Gangplank's Parrrley it's also more of an on-hit-basic-attack-style ability with 100% AD scaling), and this also applies to the tornado on the third cast with both on-hit effects and critical strike chance.
    • What's more, any crit-based item or setup (like runes) is said to be more cost efficient on him than any other item in the game. With enough crit, Yasuo can build items like Frozen Mallet and still do decent damage. Riot is trying to push him away from tankier builds, however; after patch 6.18, his bonus armor penetration buff from using Last Breath only affects his critical strikes, making it obligatory for him to build crit-chance items.
  • Cutscene Power to the Max: A chronic offender.
    • His appearance in "The Climb" displays his Wind Wall as far taller and wider than it is in game and shows him dashing repeatedly through an open field (in-game Sweeping Blade only lets him dash to an enemy).
    • His appearance in "Awaken" portrays his whirlwind from Gathering Storm as an actual tornado, casting dozens of soldiers airborne so he can carve them up with an equally-exaggerated Last Breath.
  • Cyborg: PROJECT: Yasuo is clearly this, as expected of a homage to Raiden and Jetstream Sam. He turned out to be the first of a whole line of PROJECT skins.
    • Cybernetics Eat Your Soul: Implied from the skin's release announcement. However, all his quotes are the exact same as his previous skin despite the robotic rendering. He seems to retain more of his humanity than the other PROJECT skins: his faceplate flips up during his joke, taunt and dance emotes to show his usual face and remove the 'robotic' filter on his voice.
  • Death of a Thousand Cuts: Despite the utility his abilities can give him in the vein of most attack damage casters, Yasuo is still mainly a melee auto-attack DPS champion. Even his stacking Q, Steel Tempest, scales off attack speed rather than cooldown reduction.
    • The Last of These Is Not Like the Others: However, Steel Tempest in particular for an on-hit procing ability (and/or auto-attack reset) is also unique in that, via the aforementioned attack speed effects, works much more like an auto-attack in that sense. It's also an on-hit procing ability that uniquely works as a skillshot that is always set on quick cast for each standalone cast, and can proc melee-only on-hit effects; only the third final cast with full stacks of Gathering Storm actually acts as a standard projectile akin to Gangplank's Parrrley. Even then, all versions of his Steel Tempest cannot be deterred by dodge and/or blind because of their unique skillshot programming.
  • Deflector Shield: Wind Wall creates one for all projectiles just by the rapid movement of his sword.
  • Difficult, but Awesome: He's not slippery enough to be a real AD assassin, but his kit requires too much crit to let him build tank items and go bruiser. His passive shield can pop too early, his dash can leave him stranded in a bad spot, and his ult can only be cast on Airborne foes. But played well, and with a team that can set him up, he can carve through everyone with grace and style. Like all hyper carries, he either gets fed and goes on to cut his foes to ribbons or falls behind very hard due to poor choices and ends up useless.
  • Drunken Master: Downplayed. Most of his lines and gameplay don't touch on it, but his joke and recall show him drinking from a flask and very skillfully manipulating it with his sword. Some old sources from Riot also state the flask of his actually contains milk, and that he drinks responsibly (which you'd expect from someone whose life is constantly in danger).
  • Expy: His resemblance to Mitsurugi has not gone unnoticed. As well as Haohmaru, seeing that Yasuo's taunt is very much similar to Haohmaru's opening pose (take a drink, spit on the sword to 'bless' it).
    • What's more, the Chinese servers write his Steel Tempest as "Zhengangshan", which when read in Japanese is "Zankousen". It literally means "Slashing Steel Flash", and is the exact same name as Haohmaru's hugely-damaging Awesome, yet Impractical attack.
      • He's also pretty obviously based on Miyamoto Musashi, whom Haohmaru is also based off of. The facial appearance and ponytail in particular are very similar to popular artistic portrayals of Miyamoto, and his combat style is similar to Miyamoto's prior to his creation of his famous twin-sword style.
      • His combat/movement style, including the gun-sheath, is fairly similar to Samuel "Jetstream" Rodrigues from Metal Gear Rising: Revengeance.
  • Fashionable Asymmetry: Wears a torn muffler over his left side and an ornate wing-shaped armguard on his right arm.
  • Fighting Fingerprint: Sword-based wind techniques. This naturally drew suspicion to him when his elder was discovered slain by a wind technique.
  • Foil: To Riven. Both are combo champions, both use the wind style, both seek atonement for their actions, yet come from opposite sides in a war, and are of contrasting appearances (female with short white hair versus male with long dark hair.) Naturally he has interactions with her, including a comment on the similarity of her technique:
  • Fragile Speedster: His abilities all revolve around dashes and rapid slashes and his passive encourages high movement speed and constant running around to generate his Flow meter. The "fragile" part is helped by a decent-sized innate shield that he gets when he has maximum Flow, though he's normally fragile both during early game and if he builds like a full AD assassin.
  • Full-Contact Magic: It's not acknowledged as magic, but he is able to amplify the usual displacement of air from a sword thrust or slash into a powerful blast that can damage enemies or send them flying. While most of his attacks scale off his (physical) attack damage, Sweeping Blade has an AP scaling that increases as he dashes from target to target.
  • Glass Cannon: A usual build path for Yasuo not unlike how one would build Fiora and Trynadmere, due to his cost efficiency with all sorts of critical chance items and his possible burst damage from his Q and ult alike. However, due to his situational mobility with his E, his Q's narrow range, and his possibly very squishy early game, it's more safe to build him as a bruiser if you don't snowball as early. Building him with all AD tends to warrant very good mobility skills, as Yasuo may take too much incoming damage before he reaches his target(s).
  • Good Scars, Evil Scars: Sports one across the bridge of his nose.
  • Gratuitous Foreign Language: Shouts in an Ionian dialect based on the Japanese language during at least two of his abilities
  • Good Old Ways: Implicitly suggested by his sole use of his sword (no magic) and his background. Officially, his Japanese shouting is regarded as an ancient dialect of Ionian, which no other Ionian uses, not even the ninja preserving the Ancient Tradition. The only other such speaker is Karma, who chants another ancient Ionian dialect that's more vaguely Hindi-like.
  • Hurting Hero: Tired and desperately lonely. Some of his lines make him sound like he's teetering on the edge of the Despair Event Horizon.
    Yasuo: Is a leaf's only purpose to fall...?
  • Iaijutsu Practitioner: Yasuo runs around with his blade sheathed out of combat. Naturally when he starts attacking, he's not going to pause to draw before he strikes. When his sword is drawn and he later goes out of combat, he does a motion of Swipe Your Blade Off before sheathing it.
  • Ignored Epiphany: His brother attempted to teach him humility. It seemed to work, if only for a while. Subverted when the Elder was killed.
  • It's All My Fault: After "Confessions," he has taken the blame for Souma's accidental death, thinking he should have been there to prevent it.
  • Katanas Are Just Better: His Weapon of Choice, befitting his Ionian background. Though it's actually more of either a tachi or a nodachi as explained above.
  • Launcher Move: Whenever his Q reaches its third cast when its Gathering Storm passive has been fully stacked. Also revolves around this type of crowd control solely for his ultimate to be activated.
  • Lightning Bruiser: Yasuo's recommended build path as a primary "fighter"/bruiser. Yasuo's build paths and his rune page setups aren't that static (no joke intended with one of the items he often rushes), and thus he can build both damage and can build up tankiness via a flexible build path. Doing so allows Yasuo to live longer and deal more sustained damage, despite the burst potential in his all AD builds. His cost efficiency with any crit-based item in the game also helps, as he can even build only one or two crit items and focus on other offensive stats like more attack damage, attack speed and/or life steal. A tanky/bruiser-build Yasuo with the proper mix of both damage/attack speed and defense that's in the right hands is hard to shake off and will be a solid presence in any teamfight.
    • His numbers using builds like that got so high that Riot nerfed him as of patch 6.18, along with one of the items (Frozen Mallet) that made him so powerful. Even then, bruiser Yasuo is still very powerful, just not as before.
  • Luck-Based Mission: Since he's a crit-class-based character/champion, he has double critical strike chance but less damage per crit. Because of his potential to snowball once he gets items, he starts out with low base AD and barely any crit chance, making most of his early damage heavily reliant on a luck-based mechanic.
  • Magikarp Power: Like most melee carries. His laning is nothing to sneeze at but he is way too fragile for jungle (especially ever since 4.18) and usually pitted against ranged champions mid, and sometimes in top lane but only on occasion. He's strongest in teamfights where he can spam dashes, do multi-knockups, block several skillshots with his Wind Wall, and take out several champions with his ultimate. Compare to other melee carries such as Tryndamere, who needs to force duels to be strongest, and Jax or Yi, who are better at cleanup and also need to often force duels.
    • Yasuo's base stats are also a bit lacking, especially his base AD. Despite his passive making crit items very cost effective on him, he doesn't have much other stats to back it up since crit chance is still luck-based, so a good number of tanks can rush defensive items against him quite early; this also hurts his mid-game as well ironically enough, where he won't have enough AD built for his ultimate to do enough reasonable damage nor will he be possibly tanky enough to survive in a skirmish since he needs to get in close to stack his Q. However, once he does farm up for enough items, his damage can be a sight to behold.
  • Meaningful Name/Meaningful Rename: Yasuo has several variant spellings in kanji. The variants are: 保夫, "protective, preserve, husband", 安生, "tranquil; content, life, birth", 康郎, "happy, healthy, son; young man", 靖男, "calm; peaceful, son; male, baron", 泰雄, "great; exalted, superior, male", 八洲夫, "eight; many, continent; island, husband." Yasuo is not his birth name. He was given this new name when he joined the sword school in an effort to steady his wild nature. Judging by this, his name would be rendered as 安生 (tranquil; content, life, birth) or 靖男 (calm; peaceful, son; male, baron) in kanji.
    • However, Riot decided the kanji used for his name is 康夫, meaning "healthy man".
  • Miscarriage of Justice: Subverted. Yasuo ultimately pardons Souma's true killer, deciding the guilt rightfully belongs to him.
  • Mentor Archetype: Served as Taliyah's mentor for a short period of time, trying to teach her self-control regarding her powers.
  • Mr. Fanservice: A reasonably attractive male champion that, apart from his mantle and armguard, has a bare upper torso. Odyssey Yasuo is explicitly called handsome and generally looks younger and less careworn.
  • My Greatest Failure: He left Elder Souma unguarded the night he was killed, leading others to believe he was the killer. Even after discovering his master died in an accident, he still blames himself, thinking he could have saved him had he been present when Riven's sword exploded.
  • Not the Intended Use: Yasuo was conceived as a top lane duelist-type of champion but sees a lot of play in the mid lane. This is because his kit makes him unusually suitable for fighting mages by fighter standards, as he can quickly dodge skillshots by using Sweeping Blade to a minion, nullify projectiles with Wind Wall, harass back with Steel Tempest's tornado, and get the jump on his opponent once he has Last Breath. This also helps in that Yasuo's secondary build style is of the assassin variety, which is a common archetype that's also reserved mostly for mid lane.
    • His Frozen Mallet build, in which he builds Frozen Mallet (duh), sometimes Phantom Dancer, and tanky items, making him extremely durable while still letting him deal respectable damage, similar to the tank builds that Fizz and Ekko used in the past. And, just like them, Yasuo (and Frozen Mallet) got nerfed for it, though not as hard as the two, and with only a few adjustments (build Phantom Dancer, sometimes Infinity Edge, before building Frozen Mallet), he can still use the build quite well.
  • Only Friend: Originally Yone, then Taliyah.
  • Order Versus Chaos: Nightbringer Yasuo is on the side of chaos against Dawnbringer Riven on the side of order.
  • Poor Communication Kills: Yasuo initially did not know why he was suspected of killing his elder and escaped before he could find out. He only found out after Yone tracked him down, and even then neither took the time to explain themselves until it was too late.
    [Yasuo's] mission drove him ever forward, until he was tracked down by the one foe he dreaded most – his own brother, Yone... Bound by a common code of honor, the two warriors bowed and drew their swords.
    • This also applies in-game; Yasuo being very team-comp dependent with his ult means it's a good idea to speak up early if your kit has any knock-ups he can exploit. Even the millisecond of cc in Vayne's Condemn might be enough for him to get in with Last Breath.
  • Pragmatic Hero: He wants to prove his innocence, but when his fellow Ionian warriors came after him, he didn't hesitate to cut them down.
  • Ronin: His passive and several of his quotes highlight how he is a wanderer now.
  • Rule of Three: Steel Tempest is a three-stage combo move that knocks enemies up on the third hit, like a certain ex-Noxian's Broken Wings ability. This is repeated in his ultimate, Last Breath, which does two dramatic slashes before he lands to the ground with one final slamming slash.
  • Samurai Cowboy: The High Noon skin, giving Yasuo a cowboy get-up and a gunblade to match.
  • Samurai in Ninja Town: Given how he has special derisive taunts to all four of the ninjas, it's likely that he doesn't think too highly of them.
  • Samurai Ponytail: Part of his ronin-esque design, though Taliyah's release lore added a new meaning to it. He wears his hair tied back with the thread she gave him as a parting gift.
  • Single-Stroke Battle: When Yone confronted him, he was cut down by Yasuo's first and only strike.
  • Situational Sword: Yasuo is the only champion in the game whose ultimate ability cannot be cast unless an enemy is affected by a specific type of crowd control, knock-up. This is extremely useful when placed on a team with champions like Janna, Jarvan, or Xin Zhao, who can all knock up enemies, but otherwise he relies on his own knock-up from executing the Steel Tempest combo correctly, which is limiting if he's stopped from doing so or messes it up.
    • THEN comes the fact that he needs to make sure to ult the correctly launched target, or he may as well use it on the wrong one, wasting his damage.
    • Likewise, the usefulness of his Wind Wall varies from "extremely high" to "waste of a skill slot" depending on how projectile-heavy the enemy champions are. This and Last Breath's dependence on knock-ups make him one of the most team composition-reliant (both his own and his enemy's) champions Riot has released to date.
    • However, it has been recently discovered that Yasuo's ultimate doesn't rely on only knock-ups. Knock-ups were the only one stated by Riot to be usable. Nearly any displacement ability can be ulted off of, from Vayne's Condemn to Maokai's Arcane Smash. However, knock-ups are the most reliable, as they displace enemies long enough where you don't have to mash "R" to ult.
  • Slice-and-Dice Swordsmanship: Inverted. His standard first-two animations with Steel Tempest show him stabbing and thrusting with his katana (often regarded as a primarily slicing weapon), as well as slashing with it solely in his auto-attack animations (and if you count his Steel Tempest just after a Sweeping Blade). Standard Steel Tempest in particular, features wind that accompanies the said thrust to hit enemies a decent distance behind his initial target.
  • Spin Attack: Sweeping Blade into Steel Tempest (which can miss if he has already dashed too far past the target). Gives him solid area-of-effect, and still counts as an on-hit skillshot that can't be deterred by blind and/or dodge regardless. It can also pop his foes into the air if it's his third cast of Steel Tempest, setting up Last Breath.
  • The Unfettered: Subverted. His preview (from the point of view of Yone) made him out to be an uncontrollable killer, a sword without a sheath, before his canonical backstory was released and it became apparent that he was framed. Played straight as Chaos in the Vs. skinline.
  • Too Many Belts: Yasuo's bracers are fastened by six belts...each.
  • Video Game Dashing: Sweeping Blade does this and has a nearly non-existent cooldown when the ability is maxed out. Marking targets with it and being mid-dash is important to setting up his Steel Tempest combo. However, unlike most dashes in the game, it can easily be stopped by almost any sort of hard crowd control effect, so Yasuo can easily dash the wrong way into something that might kill him.
  • Visual Pun: He plays a flute (or similar) for his /dance command. It's a wind instrument.
  • Walking the Earth: Just count how many times words like "road," "path," and "journey" show up in his dialogue.
  • Wutai: The heavy Japanese overtones of his backstory - including a reference to the rising sun - further add to Ionia's Asian themes.
  • You Can't Go Home Again: After "Confessions of a Broken Blade, revealed the true account of Souma's death, he still doesn't consider himself exonerated, though the town magistrate does not blame him and instead encourages him to forgive himself.
  • Your Mom: A possible taunt to an enemy ninja uses this.
    • Becomes incredibly hilarious if used on Zed since his mask is metal.

    Yorick, the Shepherd of Lost Souls 
https://static.tvtropes.org/pmwiki/pub/images/yorick_new_loading_screen.jpg

Yorick voiced by: Unknown (English/Current), Unknown (English/Pre-VGU), Vicente Gil (European Spanish), César Árias (Mexican Spanish/Current), Ruben Moya (Mexican Spanish/Pre-VGU), Kōichi Yamadera (Japanese)

Maiden of the Mist voiced by: Unknown (English), Adelaida López (European Spanish)

"These isles… How they scream."

The last survivor of a long-forgotten religious order, Yorick is both blessed and cursed with power over the dead. Trapped on the Shadow Isles, his only companions are the rotting corpses and shrieking spirits that he gathers to him. Yorick’s monstrous actions belie his noble purpose: to free his home from the curse of the Ruination.

Yorick is a Juggernaut champion who makes extensive use of the summoning mechanic, continuously summoning undead creatures to help and support him in battle.

  • His passive, Shepherd of Lost Souls, allows Yorick to have up to four Mist Walkers in his service at once. Mist Walkers decay if they move too far from either Yorick or the Maiden of the Mist. A grave is occasionally created when enemy minions or neutral monsters die near Yorick, and all enemy champions that die near him leave a grave.
  • His first ability, Last Rites and Awakening, makes Yorick's next basic attack deals bonus damage and restores some health. If Last Rites kills a target, it creates a grave. If there are at least three graves nearby and Last Rites is on cooldown, Yorick can instead cast Awakening to raise Mist Walkers from the graves.
  • His second ability, Dark Procession, has Yorick summon a destructible wall of corpses that encircles a target area for a few seconds.
  • His third ability, Mourning Mist has Yorick hurl a globule of Mist that deals magic damage, applies a slow, and marks a target. Yorick and Mist Walkers get a movement bonus when heading toward marked targets.
  • His ultimate ability, Eulogy of the Isles, causes Yorick to summon the Maiden of the Mist (at higher ranks, she'll bring some Mist Walkers with her). The Maiden moves and attacks on her own, and can also summon her own entourage of Mist Walkers from nearby enemy deaths. When Yorick attacks the Maiden's target, he'll deal bonus magic damage based on the enemy's maximum health. She will initially follow Yorick's general range, but the ability can be reactivated to set her free, allowing to push the nearest lane herself until she dies.

Yorick's alternate skins include Undertaker Yorick, Pentakill Yorick, Arclight Yorick and Meowrick.
  • Adorkable: To an extent. In spite of his grim demeanor, some of Yorick's lines are charmingly awkward.
  • The Aloner: By all indications, Yorick's only companions in his long task are the Mist Walkers and the Maiden.
    Yorick, reacting to enemy taunts: I'm just happy to have company.
  • Anti-Hero: Easily the most heroic of all the Shadow Isles champions, given that all the others are evil. But his singlemindedness towards his goal to undo the damage of the Black Mist and guide all undead souls to their final rest, before dying himself, takes precedence over everything. Yorick will act heroically, so long as those actions do not interfere with his mission.
  • Badass Baritone: Has a simultaneously very deep, yet oddly smooth and serene voice.
  • Badass Beard: With his relaunch, Yorick is now sporting a pretty snappy beard.
  • Badass Boast: Reworked Yorick has several of these:
  • Badass Cape: Tailor-made from the Black Mist itself.
  • Continuity Snarl: A minor one, but prior to Yorick's VGU, the Ruined King and his wife were heavily implied to be the respective Lord and Lady of the Twisted Treeline shrines, but after the introduction of the Maiden of the Mist, it's also heavily implied that she's the Lady. If this is true, who's supposed to be in the shrine? If it's not, who's the Maiden?
  • Creepy Good: He's a good guy, but he still summons souls to attack people, and has a very grim demeanor.
  • Cursed with Awesome: The ruination of the Shadow Isles has turned Yorick into a spooky Revenant Zombie with necromantic abilities in concert with the Black Mist. However, this makes him among the most qualified to undo the disaster.
  • Dark Is Not Evil: He's a soul-summoning undead, but he's one of the few, possibly the only, beings cursed by the Shadow Isles who resists its call. He is spending the remainder of his time on the mortal plane trying to undo the damage that was done when his kingdom fell.
  • Determinator: Big time in his rework. Yorick has resisted the corruption of the Shadow Isles, a corruption that claimed even the once-heroic Kalista, and works to undo the damage done by the Ruined King, constantly traveling the world and trying to gather up lost souls and free them from the curse of the Shadow Isles. And it's quite clear from the way he talks, particularly when the Maiden speaks to him.
    Yorick: I am enough.
  • Death Seeker: By all indications from his lines, he wants to die. But his curse is keeping him alive and immortal. Just look at his taunt directed towards Kindred (who remember, is the personification of death itself).
  • Enemy Within: The Maiden of the Mist constantly tries to break his will by tempting him to let her in. Her less than cooperative attitude is even reflected in-game through Yoricks Maiden of the Mist Ultimate, where he summons her personally to fight alongside him and can deal %Max Health damage if they target the same enemy, but can't be commanded; Yorick can either let her do her own thing or have to be strung along with her.
  • Expy: Visually, his Pentakill skin makes him look like Slash.
  • Fog of Doom: The semi-sentient, haunting Black Mist native to the Shadow Isles makes up Yorick's "cape". Mourning Mist has him chuck a cloud of it at enemies, which in addition to dealing slight damage and slowing them down also attracts the attention of his Mist Walkers.
  • Foil: To Karthus. While Karthus possessed no supernatural abilities before his journey to the Shadow Isles, yet was obsessed with the idea of communication with spirits since he was a child, Yorick was born with his ability to communicate with the dead, and took up his task to guide lost souls with a heavy heart. As well, Karthus dreams of sharing with the living his eternal state of undeath, while Yorick is determined to lay trapped souls to rest, including his own, when the time comes.
  • Foreshadowing: A lot of his, and the Maiden of the Mist's, quotes reference the Ruined King, and Yorick plans on battling him, which gives the implication that the Ruined King will either become a champion, or a lore event in the future.
  • Friendly Enemy: He is listed as one of Mordekaiser's enemies with his rework. Apparently that doesn't stop either of them from forming the Pentakill band and playing in it together.
  • Glowing Eyelights of Undeath/Supernatural Gold Eyes: An undead gravedigger would fit these tropes, wouldn't he? Undertaker Yorick switches the Gold eyes for red ones instead.
  • Guttural Growler: Just a few times when he's angry.
  • Heal It with Water: That small vial Yorick keeps around his neck contains the Tears of Life, waters from a sacred spring of the Blessed Isles that managed to survive the ruination and kept Yorick alive. While unable to directly undo the effects of undeath, it still appears to have healing effects, and Yorick believes it will be vital to combating the Shadow Isles' curse.
  • Heavy Metal: Is the bassist of the Pentakill band, with Mordekaiser, Sona, Olaf, and Karthus.
  • Hunter of His Own Kind: Yorick is one of the undead of the Shadow Isles, seeking to undo the curse of undeath that was unleashed by the corruption of the Isles. As such, his biggest targets tend to be his fellow undead, whether they originate from the Isles or not.
  • Instrumental Weapon: Pentakill Yorick swaps out his monk's spade with a bladed bass guitar. Normally, his dance emote has him play Air Guitar with his shovel, but with this skin, he actually plays his riff from Pentakill's "Lightbringer".
  • Magic Knight: He's very resilient because otherwise he wouldn't live long enough for his damage to make a difference. He has to get in close and bash someone in tandem with the Maiden of the Mist to really pour on the damage.
  • Meaningful Name: His last name is Mori. As for his first name, where else have we seen a Yorick in a graveyard setting before?
  • The Minion Master: While he can still pack a wallop on his own, he has likely the greatest focus on summoning units than any other champion, with his Mist Walkers and Maiden of the Mist building up a significant part of his damage and overall power, the latter potentially excelling at pushing and independent split-pushing.
  • Odd Friendship: Is the bassist in a band with Sona, Karthus, and Mordekaiser, and Olaf.
  • Retcon: Before his 2016 relaunch, Yorick Mori was pretty much just a lumbering zombie gravedigger of the Shadow Isles, eternally bound to serve his ancestral line of work until he could "bury his quota" (what that entails has never been revealed). Following his relaunch, he's since become a much more proactive character, now an undead Warrior Monk who fights to rid the Shadow Isles of their curse.
  • Revenant Zombie: Fits all the characteristics (no obvious major physical deterioration, retained intelligence and memories, driven by a single all-important purpose), though it's up in the air whether he's actually a true zombie or something else.
  • Sadistic Choice: In his color story "Last Rites", Yorick encounters a shipwrecked man near death, unaware of what happened to the Isles. As the man pleads for help, Yorick briefly considers using what remains of the Tears of Life to heal him, but sadly realizes that he's doomed either way and the waters are too precious to spare, allowing the Black Mist to take him.
  • Shout-Out to Shakespeare: An obvious one coming from the Lady shrine of the Twisted Treeline: "Alas, poor Yorick."
  • Shovel Strike: His Weapon of Choice is his shovel, specifically a monk's spade, a crescent-bladed weapon used by ancient Chinese Buddhist monks that also functioned as shovels to give the dead a proper burial.
  • Shut Up, Hannibal!: The majority of Yorick's interactions with the Maiden of the Mist end up like this.
    Maiden of the Mist: There is no hope.
    Yorick: There is some.
  • Token Good Teammate: Of the Shadow Isles champions. Yorick has resisted the corruption of the Shadow Isles for as long as they have existed, and uses his necromantic powers to aid his efforts to break the curse.
  • The Undead: He's not exactly dead, but he sure isn't alive anymore.
  • Warrior Monk: Reworked Yorick is specifically based on eastern monks, who carried with them a weapon that doubled as a spade, so that they could defend themselves and others, and also perform burial rites as was their duty, at any time.
  • Who Wants to Live Forever?: With his rework, Yorick is invoking this trope on all the undead champions, by force if necessary. He believes death is essential to the world, sees himself as cursed, and fully intends to die—but only after he's helped other undead souls move on to the Mists. He, at least, fully believes in this trope.
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    Yuumi, the Magical Cat 
https://static.tvtropes.org/pmwiki/pub/images/2bc582ae058a9051_1.jpg

Voiced by: Cassandra Lee (English), Estefanía Piedra (Mexican Spanish)

"Cats are made of twilight and tricks, dogs are made of barks and sticks! Book's just old trees."

A magical cat from Bandle City, Yuumi was once the familiar of a yordle enchantress, Norra. When her master mysteriously disappeared, Yuumi became the Keeper of Norra’s sentient Book of Thresholds, traveling through portals in its pages to search for her. Yearning for affection, Yuumi seeks friendly companions to partner with on her journey, protecting them with luminous shields and fierce resolve. While Book strives to keep her on task, Yuumi is often drawn to worldly comforts, such as naps and fish. In the end, however, she always returns to her quest to find her friend.

Yuumi is an Enchanter champion specializing dishing out heals and shields for her and her friends while constantly escaping enemy attacks.

  • Her passive, Bop 'n' Block, periodically makes her next basic attack against an opponent grant her a shield, which remains until it's broken and is transferred to the next ally she attaches to.
  • With her first ability, Prowling Projectile, Yuumi fires a missile that deals magic damage to the first enemy hit, dealing bonus damage and slowing if it remains in flight long enough. When Attached, the missile's flight path can be controlled with the player's mouse.
  • With her second ability, You and Me!, Yuumi dashes to an ally and Attaches herself to them, following their movement and using abilities from their position, becoming untargetable by everything except towers, and granting each other a share of AD or AP converted to Adaptive Force, though she can't use basic attacks. She can Unattach after a cooldown or Attach to another ally for no cooldown.
  • Her third ability, Zoomies, comes in two charges, granting her or her Attached ally a burst of healing and movement speed.
  • With her Final Chapter, Yuumi opens Book, launching waves of magic damage that root enemies after multiple hits. While casting, Yuumi can move, Attach to allies, and heal.

Yuumi's alternate skin is Battle Principal Yuumi.

In Teamfight Tactics, Yuumi is not a champion at all, but an item (created by combining the Spatula with a Needlessly Large Rod). She grants the champion who equips her the Sorcerer class and large Ability Power boost.

    Zac, the Secret Weapon 
https://static.tvtropes.org/pmwiki/pub/images/zac_originalloading11.jpg

Voiced by: Unknown (English), Roberto Cuadrado (European Spanish), Jorge Badillo (Mexican Spanish), Kōichi Yamadera (Japanese)

"The angrier you get, the more this is going to hurt..."

Zac is the product of a toxic spill that ran through a chemtech seam and pooled in an isolated cavern deep in Zaun’s Sump. Despite such humble origins, Zac has grown from primordial ooze into a thinking being who dwells in the city’s pipes, occasionally emerging to help those who cannot help themselves or to rebuild the broken infrastructure of Zaun.

Zac is a Vanguard champion with a chaotic skillset based around his unique body, granting him sustain, mobility and area of effect damage and crowd control. He uses health as a resource instead of mana.

  • His passive, Cell Division, causes a chunk of his gelatinous body to break off him and land at a close location whenever he strikes an enemy with an ability, where he can pick it up to restore some of his health. Additionally, his passive has a secondary effect that only works once before going on cooldown, which splits Zac into four separate balls of goo when he dies, each with a portion of his maximum health and defensive stats, that attempt to recombine, reviving Zac with the same total health they had if they succeed.
  • With his first ability, Stretching Strikes, Zac stretches one arm forward in a line, grabbing the first enemy struck. His next basic attack on a different enemy will cause him to slam the two different targets together, stunning them briefly.
  • His second ability, Unstable Matter, releases a shower of goo from Zac's body that damages all nearby enemies based on their maximum health.
  • With his third ability, Elastic Slingshot, Zac anchors his arms to the ground and starts charging up for a brief duration. When the ability is reactivated Zac launches himself at an area in a cone in front of him, where he will damage and knock back all targets. The range of the jump depends on how long he charged it up.
  • His ultimate ability, Let's Bounce!, makes him start bouncing around for the next few seconds, becoming unable to use attacks but damaging and slowing enemies on impact, knocking them back on the first bounce.

Zac's alternate skins include Special Weapon Zac, Pool Party Zac and SKT T1 Zac.
  • Asteroids Monster: His passive reflects this in two distinct ways.
  • Attack of the 50-Foot Whatever: His physical size scales on his maximum HP, so despite starting off slightly taller than the average adult male, he could very well end up giving Cho'gath a run for his money with enough tank items. Conversely, just barely escaping with a sliver of health left makes him barely larger than a Yordle for a while.
  • Badass Boast:
  • Bad Powers, Good People: A Blob Monster Super Soldier created by mad scientists, and yet he's a self-described protector of the innocent.
    "Even if you don't have a spine, you still have to stand up for yourself!"
  • Beware the Nice Ones: He's one of the, if not the nicest champion in the league, and also an absolute menace.
  • Big Eater: Has a large appetite befitting someone of his size.
  • Boisterous Bruiser: His quotes speak for themselves.
  • Blob Monster: In appearance, sure. But when talking personality there's not much 'monster' about him.
  • Bouncing Battler: His ultimate made concise.
  • Button Mashing: His abilities, especially his Unstable Matter are on a fairly low cooldown especially when maxed out, allowing a Ryze-like rapid fire combo: leap onto an enemy, explode, rubber punch, 1 auto attack, explode, 1 auto attack, rubber punch, leap, etc.
    • Zac's early levels in the jungle can be summarized as "press W repeatedly until the creeps are slain".
  • Cast from Hit Points: Though thankfully a small blob breaks off with each ability cast which he can pick up to refund some of it.
  • Casual Danger Dialogue: His dialogue sounds the most like a Real Life person than any other champion. He actually says "How's it going?" and "Why thanks! I do work out." in the middle of beating his enemies to death.
  • Chekhov's Gunman: Watch the League of Legends Mac Client commercial again. That green blob activating Caitlyn's Snap Trap? It's an early pre-announcement appearance by Zac! He also appears in the background of the splash art for Battle Bunny Riven, a skin released nearly a year before Zac.
  • Confusion Fu: Not generally speaking, but his Elastic Slingshot is a perfect example. Using it, he can come in from any angle to attack, or he was walk up to where the enemy can see him, charge it up, and then not use it to drive them off an objective or just to screw with them.
  • Defusing the Tyke Bomb: Originally designed as a living weapon, but given a moral, relatively normal upbringing by the scientists who created him.
  • Dissonant Serenity: His voice is downright calm most of the time and stays that way no matter what (even as he "dies" and has to recombine). He does raise his voice whenever he's being a Large Ham though.
  • Dynamic Entry: He has pretty fantastic range and speed on his slingshot ability, being able to cast it safely from several bushes and still cover a fair portion of the lane. And when he comes in, you can expect pain. It gets to the point where charging it up visibly is a good way to force opponents to back away from an area momentarily if they've experienced getting jumped on several times already.
    "WHOOOOOHOOOOOOOO"
  • The Empath: Zac is enriched from the thoughts and feelings of people around him and will sometimes absorb the dominant emotions in his environment when overstimulated, for good or ill.
  • Expy: Best described as Flubber combined with Majin Buu. Like the latter, instead of dying he breaks up into several pieces of goo that can fuse together and regenerate.
    • His upbringing and personality reminds one of Superman. For bonus points, Warburton voiced Superman once in a commercial with Jerry Seinfeld.
  • Face of a Thug: Looks terrifying. Protects the helpless and innocent.
  • First Of Its Kind: And until Zaun can figure out how to replicate the process, he'll remain the only one.
  • Foil: To Camille. She was purposefully crafted for her job and protects Piltover out of duty to the well-being of her house and suppresses her emotions, he's an accidental creation who protects Zaun simply because it's the right thing to do and is The Empath. She is a noblewoman in a position of great importance, he's a Blob Monster who hides in the city's ducts and pipes. She is a precision champion who excels at single-target lockdown and dueling and who uses bladed weapons, his job is to incite chaos by flinging himself into the enemy team and employing massive amounts of Ao E damage and displacement effects and utilizes blunt force.
    • Dr. Mundo surprisingly acts as a Shadow Archetype to Zac. Both are strange beings that were found by shady organizations, both have strange reactions to human reactions (Zac is emotional, Dr. Mundo is physical.) Both were experimented on, both had upbringing that made them who they are, and both patrol Zaun with the goal to help people. The difference is Zac adopted parents actually cared for him and taught him the morality that made him a hero, while Dr. Mundo “parents” never saw him as anything more then a test subject and inadvertently taught him causing pain is ultimately a good thing. Dr. Mundo is what Zac would be like if he never had loving parents.
  • From a Single Cell: His passive, although it's closer to From A Single Blob.
  • Fun Personified: He's a Gentle Giant with a sweet tooth and a knack for hanging out with his opponents off of the Rift. In-game he uses his Elastic Slingshot and Let's Bounce! abilities like he's doing a cannonball dive into a pool and bouncing on a trampoline, respectively, complete with enthusiastic lines all the while. And then of course he shows off how goofy it can be to be able to take the form of basically anything on a regular basis.
  • Fun with Acronyms: Zaun Amorphous Combatant.
  • Gentle Giant: He has a serene voice and he's an overall good guy that just happens to gain in physical size as he builds HP and can give his opponents a smackdown just like anyone else.
  • Glowing Eyes of Doom: Averted, he's a good guy.
  • Good Parents: The Happily Married scientists who created him, who decided to flee with Zac in tow and give him a proper upbringing.
  • I Can Still Fight!: His passive enables this in two ways: the more obvious one is his splitting-on-death that brings him back into the fight at partial HP if the blobs survive long enough. The less obvious part is his passive restoring a percentage of his maximum health per blob picked up (dropping blobs costs the same percentage of his current health), meaning a heavily wounded Zac can still stay in lane and spam his abilities on minions to recover his health in short order.
  • Incoming Ham: "Woohoo!"
  • It Can Think: Showed signs of being sentient when he was just a tiny bloblet, leading his creators to realize he was more than a mindless slime.
  • Jack-of-All-Stats: Among junglers. One reason Zac isn't played much on a competitive level is because he's not the best at any one thing, and thus gets passed over for others who do the one thing a team needs better than him. But he does everything second best at once, with long-range initiation, good sustained damage, lots of AoE CC, and extremely efficient use of tank stats.
  • The Juggernaut: He's not that quick, and while he is capable of Dynamic Entry, the fact that the power needs to be charged makes using it to chase a bit of a challenge, and to escape nearly impossible. However, because he's tough, can heal himself to the point that his powers are practically free, and brings plenty of pain to nearby opponents...
  • Leaning on the Fourth Wall: He mentions that he's "not as squishy as he looks" which besides the obvious meaning might mean he's aware that players commonly call a fragile champion "squishy".
  • Leeroy Jenkins: His passive, moveset, and the fact that he's usually tanky as all get out make Zac the patron saint of performing this trope successfully.
  • Lightning Bruiser: He will slingshot himself from the bush and into your face, then proceed to punch, explode, and bounce a metric ton of goo all over you while he remains tanky as hell, and is able to heal off the blobs he leaves behind.
  • Let's Get Dangerous!: Most of his lines spoken when he's moving around make him sound like somewhat of a Reluctant Warrior. Once he starts attacking though...
  • Major Injury Underreaction: Again, his passive.
  • Nice Guy: Due to being one of the few characters without a tragic backstory or war trauma, Zac is a nice guy who just happens to take part in a bloodsport.
  • No Plans, No Prototype, No Backup: The method to create him couldn't be reproduced, so they tried to capture him again for further study. They failed.
  • Oblivious Adoption: Growing up, he couldn't figure out why he was so different from the other kids, like why he could take any shape he wanted but they couldn't. Everything was eventually explained to him.
  • Odd Friendship: He and Ekko have struck up a friendship, mainly since they are the only two sane champions of Zaun, and Ekko being interested in Zac's... Peculiar biology.
  • Oh, No... Not Again!: He's only fairly annoyed when "dying" and splitting into 4 recombining chunks from his passive. One has to wonder how often this happens to him.
  • Percent Damage Attack: Notable for having two kinds: Unstable Matter deals damage as a percentage of his target's health and his passive mechanic which costs him 4% of his OWN current HP to use abilities (though picking up blobs to restore 4% of his maximum HP mitigates this).
  • Retcon: While Zac’s lore has mostly stayed the same, small details have changed. For one it was changed that he was found in a pond instead of being created by scientists. Also in the original lore Zac adopted parents were still alive but in the new lore they were killed by chemtech.
  • Rubber Man: Most obvious with Stretching Strike.
  • Silliness Switch: He's a fighting force to be reckoned with, sure, but his theme overall seems a bit comical for a fighter-type champion. Especially if one is used to playing badass warriors or terror-inducing creatures then transitions to playing a giant blob monster that bounces all over the place to splatter enemies, explodes himself regularly to inflict damage, and picks up pieces of himself as a requisite gameplay mechanic. Not to mention him being a total softie with a sweet tooth that's just as concerned with what's for lunch as he is with the fighting.
  • Super Soldier: Intended to be the living-weapon variant.
  • Sweet Tooth: Loves candy and in fact stole some sweets from his "parents" in the lab. Also appeared in a recent League commercial to be attempting to steal the cupcake inside Caitlyn's Yordle Snap Trap.
  • Terror Hero: Not in personality, but as far as gameplay goes, if you're against a Zac you should act like you're a participant in a Mook Horror Show and the enemy is Batman. Zac can come from just about any direction, and he's one of the most difficult enemies to ward against because of it.
  • Token Good Zaunite: Before Zac, all the other champions who align themselves with Zaun fit the city-state's reputation for being rather amoral (or at the very least unstable). The lone exception (Blitzcrank) was more from Zaun than aligned with it in a concrete way.
  • Unskilled, but Strong: Unlike many other champions that honed their fighting skills (be it spell or blade) from early on in their lives, Zac only took to fighting after growing up and never had any proper instruction. Good thing he's a living weapon with flexibility, durability, and brute force.
  • Upbringing Makes the Hero: The main reason he ended up being a hero instead of a monster.
  • Why Won't You Die?: Unless a team collectively focuses him (which can backfire heavily), he takes a while to go down, especially when he's bouncing around, disrupting one's team, and collecting blobs all the while to keep him healthy. He also splits into four blobs upon lethal damage and can stay alive if any one of them survive long enough, making killing him take even more effort than normal.
    • Heroic Second Wind: If you barely beat Zac and are unable to kill off his bloblets, he's going to perform this. If a team is prepared to go all-in for a fight, Zac will lead the initiation of that fight for this reason.

    Zed, the Master of Shadows 
https://static.tvtropes.org/pmwiki/pub/images/zed_originalloading25.jpg

Voiced by: Donny James Lucas (English), Jorge García Insúa (European Spanish), Oliver Magaña (Mexican Spanish), Kenji Nomura (Japanese)(1st Voice), Kenjiro Tsuda (Japanese)(Current/Galaxy Slayer)

"Balance is a fool's master."

Utterly ruthless and without mercy, Zed is the leader of the Order of Shadow, an organization he created with the intent of militarizing Ionia’s magical and martial traditions to drive out Noxian invaders. During the war, desperation led him to unlock the secret shadow form—a malevolent spirit magic as dangerous and corrupting as it is powerful. Zed has mastered all of these forbidden techniques to destroy anything he sees as a threat to his nation, or his new order.

Zed is an Assassin champion with a complex ability set based around summoning shadow clones that he can use to move and attack from unexpected angles. Like the other ninja champions, he uses a fixed Energy Meter as a resource instead of mana.

  • His passive, Contempt for the Weak, causes his first basic attack against an enemy below half health to deal extra magic damage based on the target's maximum health, although this effect can only happen on the same target once every few seconds.
  • With his first ability, Razor Shuriken, Zed hurls his spinning blades in a target direction, damaging the first enemy hit and then a smaller amount to those behind them.
  • His second ability, Living Shadow, summons an immobile shadow clone at a target location. This shadow clone mimics Zed's basic abilities, and Zed will regain some Energy if both him and his clone strike the same target with an ability. Additionally, Zed can reactivate the ability at any moment to swap positions with his shadow clone.
  • His third ability, Shadow Slash, is a spinning slash that damages all opponents around Zed. Zed's slash will reduce the cooldown of Living Shadow for each enemy champion hit, while the shadow clone's slash will slow any enemies struck for a short duration.
  • With his ultimate ability, Death Mark, Zed dashes to a nearby enemy champion and marks the target for a short time. When the mark expires, the target will take damage based on how much damage Zed dealt to them while they were marked. Death Mark also summons a shadow clone at Zed's previous location, which will imitate his basic spells and can be used to swap positions with.

Zed's alternate skins include Shockblade Zed, SKT T1 Zed, PROJECT: Zed, Championship Zed, Death Sworn Zed, and Galaxy Slayer Zed.

In Teamfight Tactics, Zed is a Tier 2 Ninja Assassin. His ability, Razor Shuriken, throws a shuriken up to 4 hexes away that damages all enemies it passes through.
  • Arch-Enemy: Shen. Killing your rival's father, wiping out most of his clan, then taking over their temple tends to make him into one of these.
  • Armor Is Useless: Wears highly visible plate armor, yet he has a distinct lack of durability.
  • Badass Army: Formed the Order of the Shadow to counter the Kinkou Order- and their numbers are large.
  • Blade Below the Shoulder/Dual Wielding: Wears two jagged knives on his wrists.
  • Casting a Shadow: Played with. He has access to deadly shadow magic though in game this mostly manifests in his shadow clones letting him shift positions and increasing his damage output as he slices his target up.
  • Dangerous Forbidden Technique: The Box. His shadow powers are immense but he got thrown out of his master's order for using it.
  • Dark Is Evil: He has black shadow clones deal additional damage and he makes a big deal about the dark and shrouded path.
  • Deceptive Disciple: Came back to the Kinkou to murder his old master then overthrow them.
  • Decoy Getaway: Switching positions with his Living Shadow is essential to escaping bad situations. Repeated experiences of this can lead to a game of I Know You Know I Know as his opponents try to anticipate whether he'll swap with his shadow or if he'll just keep running and play them like fools.
  • Difficult, but Awesome: A fragile melee assassin with mediocre base damage and punishing Energy costs... but when used well, Zed's shadow images can allow him to harass and snipe foes from all angles, while quickly getting in or out of the fray with his ability to swap locations with each shadow. Zed also scales much better into the late game than many other assassin champions, due to his Living Shadow passively multiplying his bonus AD from items, and Death Mark effectively increasing his damage by a whopping 50% upon a target of his choice. The first half of this video is a potent demonstration of what exactly a well-played Zed is capable of... as well as a Zed played not so optimally.
    • Do note that not every aspect of Zed is highly difficult. He possesses a passive that helps him last-hit minions, reasonable wave-clear for an assassin, an escape using Living Shadow, and some potentially infinite poke through using energy instead of mana. That being said, while merely playing Zed does not have a high skill-floor, excelling as him by consistently taking out targets and maximizing his abilities is the difficult part and has a high skill-floor that continues to pay greater dividends as one gets closer to maximizing him.
  • Doppleganger Attack: His Shadow Clone mimics his other abilities, which goes a long way to maximize his burst before applying Death Mark.
  • Easily Forgiven: Despite betraying his clan and then marching his disciples against them, Zed's master was ready to accept him back if he renounced his shadow powers.
  • Empowered Badass Normal: Equaled only by Shen as a ninja disciple, then he became an entirely different sort of powerful when he got a hold of the Box.
  • Enemy Mine: He and Shen came to an agreement to cease hostilities between each other when Jhin's return was made known, simply because they both know they're the only two who stand a chance of capturing him, Zed himself was even the one who proposed the truce because he didn't think he alone could handle Jhin, who he has something of a personal vendetta against.
  • Even Evil Has Standards: It's heavily implied that Zed is just as disgusted at Jhin as Shen is, to the point that he is willing to (and in fact initiated) a truce with his Arch-enemy so that they can take him down.
    • He also sent out Kayn to destroy the Darkin Scythe Rhaast, as it's much too destructive and dangerous for even him to tolerate (especially if the scythe ends up being used against Ionia).
  • Evil Counterpart: according to the developers, he serves as an "evil ninja" to Shen. They serve in two opposing orders that serve different philosophies within the ninjas (Shen is part of the Kinkou Order where the ninjas preserve balance of Ionia of good/evil, order/chaos, etc. as means of harmony- they do acknowledge evil must exist in society as long as it's Sealed Evil in a Can. Zed's Order of the Shadow have ninjas reject balance as a form of weakness and have ninjas embrace their shadows and dark side as "true ninjas" and means of bringing terror to their enemies who oppose them).
  • Evil Laugh: Has one that players love to spam. If you hear it while he's dashing toward you and slicing you apart together with his shadow clone, he's using his ultimate and you're probably screwed.
  • Evil Sounds Deep: Is voice is deep, raspy and menacing, befitting a powerful and ruthless ninja.
  • Expy: Is that you, Shredder?
    • Quite a few people have pointed out that, name aside, his metal mask looks a lot like that of Lord Zedd.
  • Finishing Move: Death Mark deals 100% of his Attack Damage plus up to 50% of all damage he's dealt to the target beforehand. His passive also helps out with this, dealing additional damage as a percentage of max health if his target is below half health.
  • Foil: To Shen. Besides their connection and rivalry in their backstories, they play opposing roles; Shen as a warden that takes the damage for his team, and Zed as an assassin that eliminates enemy threats with burst damage. Ironically, this makes them very potent when they're on the same team: a very solid initiation strategy is having Zed close in on a target with Death Mark then Shen using Stand United on him to protect Zed from inevitable retaliation so he can either escape or have breathing room to inflict even more damage.
  • The Faceless: Befitting a ninja, we never see his face.
  • Fragile Speedster: Very tricky to avoid and capture due to his high mobility, even for assassins, but dies quickly if he can't make a getaway.
  • Glass Cannon: A Zed can creep in and make exposed squishy champions rapidly implode... and will die just as quickly to their teammates if he isn't skilled at using his shadow to make his getaway.
  • Highly Visible Ninja: For all his talk about being unseen, he's blatantly visible most of the time. A good Zed, however, can make it so that his assassination target doesn't realize they're being marked for death until it's too late.
    • He also wears very conspicuous and glimmering plate armor, a fact Tahm Kench is quick to mock:
    Tahm Kench, taunting enemy Zed: "So, shiny attire seem like the thing to wear? You are the most intelligent ninja in the world."
  • Hope Spot: Many assassination targets barely make it out of Zed's burst combo alive then notice the Death Mark above them about a split-second before it blows them up.
  • Ironic Name: Zed means "Justice of God". Gains another level of irony when you realize "Shen" itself means "God" in Chinese.
  • Knife Nut: Wields twin bladed claws and saw-like shurikens.
  • Ninja: The first release of one since the Kinkou trio, though he directly opposes their goal of worldly balance.
  • Ninja Log: Before you pursue a Zed too far, remember that he can just switch places with his shadow clone, leaving you with a dead imitation for your troubles.
  • Pet the Dog: When a young Kayn attempted to attack him in the aftermath of a Noxian battle, Zed allows Kayn to join his order out of respect for his tenacity.
  • Psycho Electro: Shockblade Zed. You wouldn't want to end up under this surgeon's knife when all of them are supercharged with electricity.
  • Relative Button: Intentionally presses Shen's if he taunts near him. Whether or not a fight between the two breaks out is entirely up to the players controlling them.
  • The Rival: To Shen.
  • Roaring Rampage of Revenge: His goal now seems to be to destroy Shen and his clan.
  • Screw Destiny: Villainous example. He rejects the Kinkou's ancient tradition of balance and order and is actively working against them.
  • Sealed Evil in a Can: The box.
  • Shock and Awe: Shockblade Zed, giving Kennen a run for his money.
  • Simple, yet Awesome: Much of the fun in playing Zed comes from his uncanny ability to look impossibly cool in the hands of even moderately-skilled players.
  • Sore Loser: Played for Laughs in his /joke. If he wins his game of janken (rock-paper-scissors) with his shadow clone, it bows and disappears. If he loses, he angrily stabs and kills it.
  • Staying Alive: He uses his shadow abilities to "cheat" death. His death animation has him make a hasty retreat.
  • The Unfavorite: Equaled Shen as top of their class but he could never get his master's favor over him.
  • The Unfettered: Believes that there should be no limits to power and those who believe otherwise don't deserve any.
    • Moreover, according to one of the writers who worked on him, Zed is pretty much entirely focused on securing the dominance of his Order of the Shadow's dominance over the old Kinkou order, to the extent that he doesn't even have opinions on matters that don't relate to his battle. (For instance, he couldn't really care less whether Noxus conquers his homeland, Ionia, or not; he just wants to destroy Shen and the other Kinkou ninjas.)
  • Token Evil Ionian: An evil Ionian ninja who only cares for attaining more power and dominance and rejecting the form of 'balance'. Unsurprisingly, Zed and Syndra are listed as 'Allies' to each other, and they have no one else.
  • Weaksauce Weakness: While considered one of the deadliest midlane assassins, there are 2 items which can largely neuter Zed's assassination capabilities by cancelling the effect of his Death Mark- Zhonya's Hourglass for mages (as well as giving armor, the stasis active will block the delayed burst of damage from Death Mark) and Quicksilver Sash/Mercurial Scimitar for AD-based champions (the cleanse active will simply remove the Death Mark altogether). Once a champion has one of these items they're usually more or less removed as a viable target for Zed unless they can be baited into using the ability before he goes for them.
    • However if Zed gets ahead early, as he can do by getting a few kills before these items are complete, he is capable of bursting a squishy carry down without Death Mark's "pop". Death Mark is then simply used to get on top of a carry, kill them with his standard abilities and escape from retaliation.
    • Quicksilver Sash was nerfed in patch 6.9 to only remove crowd control effects, rather than any debuff. It's now literally useless against Zed (what, you're going to use it to cleanse of the 1.5 second slow from his shadow E?) leaving non-AP characters with no easy defense against him.
  • What Does She See in Him?: According to the devs, Zed is disappointed at Akali for sticking with the Kinkou Order and say that she's just wasting her talents on that order. This paves way about some guessing that Akali has more personal reasons in wanting Zed to die without being given any chance of mercy.
  • You Are Already Dead: Barely survive Zed's burst? The Death Mark above your head is about to finish you off in a few seconds as you walk away.

    Ziggs, the Hexplosives Expert 
https://static.tvtropes.org/pmwiki/pub/images/ziggs_originalloading.jpg

Voiced by: Unknown (English), Jorge Teixeira (European Spanish), Oliver Magaña (Mexican Spanish), Natsuki Hanae (Japanese)

"Ziggs? Unpredictable, dangerous, yes yes. But quite brilliant!"
—Heimerdinger

With a love of big bombs and short fuses, the yordle Ziggs is an explosive force of nature. As an inventor’s assistant in Piltover, he was bored by his predictable life and befriended a mad, blue-haired bomber named Jinx. After a wild night on the town, Ziggs took her advice and moved to Zaun, where he now explores his fascinations more freely, terrorizing the chem-barons and regular citizens alike in his never ending quest to blow stuff up.

Ziggs is an Artillery Mage champion adept at harassing opponents from afar, controlling the battlefield and dealing high multi-target damage with his powerful explosives.

  • His passive, Short Fuse, causes his next basic attack every few seconds to deal bonus magic damage, which is doubled against enemy structures. The cooldown of this effect is reduced every time Ziggs uses an ability.
  • With his first ability, Bouncing Bomb, Ziggs lobs a bomb to a nearby location that explodes upon contacting an enemy or bouncing three times, damaging all nearby enemies. The range of the bounces depends on how far away he threw it.
  • His second ability, Satchel Charge, sets an explosive charge at a nearby area that detonates after a few seconds or when Ziggs reactivates the ability, damaging and knocking back all nearby enemies. If Ziggs is in the area of the explosion he will also be knocked back a larger distance, allowing him to use it for mobility. Additionally, if used on an enemy tower below 25%-35% health, it will instantly detonate and destroy it.
  • His third ability, Hexplosive Minefield, scatters several proximity mines over a nearby area that will explode upon entering contact with an enemy, damaging and slowing them.
  • With his ultimate ability, Mega Inferno Bomb, Ziggs hurls an enormous bomb to any location in a humongous area around him that will explode upon reaching its destination, damaging all enemies around its landing point, the damage increasing depending on how close they were to the center of the explosion.

Ziggs' alternate skins include Mad Scientist Ziggs, Major Ziggs, Pool Party Ziggs, Snow Day Ziggs, Master Arcanist Ziggs, Battle Boss Ziggs, and Odyssey Ziggs.
  • Big, Bulky Bomb: His Mega Inferno Bomb.
  • Birds of a Feather: Finds an odd friend in fellow explosive nut, Jinx.
  • Bomb Disposal: He has an... unorthodox way of dealing with them.
  • Cartoon Bomb: Throws them for his basic attacks and most of his abilities.
  • Cheshire Cat Grin: So apparent that his placeholder icon in development was basically a different picture of him doing his tremendous grin while facing straight at you. It even extends to his glamoured human disguise.
    Customer: You claimed your pyro-gel would clear out my chimneys. The bloody stuff blew up my entire east wing! And you're smiling!
    Ziggs: (grinning ear to ear) This is how I express remorse.
  • Death by Irony / Hoist by His Own Petard: In his death animation the bomb on his back malfunctions, lifts him into the air and explodes, as he leaves behind the bombs he carries in his hands on the ground.
  • Death from Above: If you see a skull where you're standingnote , run.
  • Demolitions Expert: His auto-attack boosting passive deals extra damage against structures and his excellent waveclear makes him a good pusher. Oh, and he uses bombs. That probably helps.
  • Eat the Bomb: Played for laughs as his joke animation.
  • Everything Makes a Mushroom: Ziggs' ultimate, Mega Inferno Bomb, produces one, just as its icon indicates. Getting hit by it is generally ill-advised.
  • Glass Cannon: Capable of frightening amounts of damage in a short period of time if he gets going, but he's screwed if anyone comes near him for more than a second. At least his Satchel Charge and Hextech Minefield help him out to blast himself to safety and slow pursuers down, respectively.
  • Good Angel, Bad Angel: Ziggs' conscience is represented by these in "Paint the Town", and pop up as he considers whether to join Jinx's explosion-filled crime spree or not. At first, both are represented by his superior, Heimerdinger, but later, the "bad angel" becomes Jinx.
    Heimerdinger!Angel: If you weigh the moral pros and cons with a verisimilitudinous eye towards utilitarianism, the act of taking lives is itself a contradiction and therefor-
    Jinx!Angel: DO IT DO IT DO IT DO IT DO IT THEN EAT TEN CAKES DO IT DO IT DO IT DO IT
  • The Hyena: He has quite a range of maniacal laughter. Notably, he's the only one that unpredictably laughs when ordered to move or attack- all other champions either only laugh on command or do so reliably on kills and the like.
  • Hypocritical Humor: One of his movement lines is "Impatient? I'm not impatient." Another is "Come on, come on, come on!" Needless to say, Hilarity Ensues when the former is spoke and coincidentally followed by the latter right after.
    • Another strike against him is having a passive named Short Fuse.
  • In Love with Your Carnage: He and Jinx end up having a blast together in blowing up the city, although he panics when she acknowledges there are a lot of people inside one building, but intends to blow it up anyway.
  • Kill It with Fire: All of his spells (which is just throwing bombs, really) result in some kind of fireball occurring.
  • Laughing Mad: Minor example since he's not quite as insane entirely... though he's a certainly bit unstable. His /laugh animation is rather indulgent in its enthusiasm, and as stated by a fan-made wiki... "...Ziggs makes several laughing noises as he moves about and attacks on a regular basis, with no determinate script or occasion as to when he does so. This is unique to other champions, whom only play audible sounds on action by the player."
  • Mad Bomber: Well, not exactly mad per se, but not quite all there and definitely loving the explosions his job lets him produce, even if they end up being too excessive for he and Heimerdinger's customers.
  • Mad Scientist: More manic than mad, but his Mad Scientist Ziggs skin evokes the trope.
  • Morality Pet: As of "Paint the Town", he ends up becoming one to Jinx, and she even assumes he's just a semi-real figment of her conscience. He doesn't manage to stop her from blowing up a Piltie warden station (though he stalled long enough for there to be no casualties), but he does manage to make her "feel bad about it for, like, eight seconds. Which is a new record."
  • No Kill Like Overkill: Official art depicts Ziggs using explosives to go fishing as part of Bandle City's annual Great Hunt contest.
  • Not the Intended Use: Professionally, Ziggs is rarely played in his intended midlane due to him being rather prone to shutdowns in spite of his potential damage output. Starting from Season 7 however, he's seen occasional play and success as an AP botlaner in place of a typical AD marksman due to his low-risk and VERY spammy playstyle, having much more options for zoning (with his Hextech Minefield) and pushing (with his Satchel Charge) than other AD carries, and having a support that can give him more much-needed survivability.
  • Pinball Projectile: A minor example in his Bouncing Bomb ability, which bounces in arcs up to two times and then explodes or immediately explodes when it hits an enemy target. This can give the ability a range far beyond the range indicator for casting it. The ability can even bounce over walls!
  • Recursive Ammo: His Hexplosive Minefield ability totals in at 11 bombs.
  • Retcon: In Ziggs' original story, back when yordles were a more commonly-known race in Runeterra, he was originally a brilliant, if carelessly volatile scientist who saved a group of kidnapped professors from Piltover's Yordle Academy using his hexplosives, earning a title as the "Dean of Demolitions". After the mass Continuity Reboot made yordles more secretive, Ziggs instead developed a new backstory where he was working with Heimerdinger in Piltover under a disguise, but ended with him becoming friends with Jinx, getting outed as a yordle, and travelling with her back to Zaun.
  • Rocket Jump: Using Satchel Charge while he is in range of the ability does not damage him, but knock him away to make the ability double as a potential escape.
  • Snowball Fight: Snow Day Ziggs lobs snowballs and exploding snowmen.
  • Spam Attack: Bouncing Bomb has a short cooldown for the damage it does, so expect to see one thrown over and over again. At max rank and 20% cooldown reduction (a reasonable amount for an AP Carry build), he can do it almost every 3 seconds- heaven help you if he builds even more!
  • Squishy Hexplosives Expert: His bombs deal magic damage and they hurt. His health pool is small and a lot of things hurt him as significantly too.
  • Stealth Pun: He has a line getting annoyed and yelling out "Come on!" while his Short Fuse passive is active. It apparently doesn't just refer to his bombs.
  • Stuff Blowing Up: Just... look at his title. Of course his abilities have Stuff Blowing Up!
  • Throw Down the Bomblet: Ziggs' abilities in a nutshell... if his title didn't give it away for ya.
  • Violation of Common Sense: His method of disposing a bomb in his joke is by eating it. His taunts are only slightly better since it consists of him clapping the two bombs in his hands together causing them to explode intentionally.
  • Water Guns and Balloons: His Pool Party skin, replacing his bomb explosions and dynamite charges with balloon pops, splashes, and a duck float.
  • When All You Have Is a Hammer...: Bombs, bombs, and more bombs, of course.
    "Don't worry! I got this!"

    Zilean, the Chronokeeper 
https://static.tvtropes.org/pmwiki/pub/images/zilean_originalloading.jpg

Voiced by: Unknown (English), Roberto Encinas (European Spanish), José Lavat (Mexican Spanish), Masayuki Omoro (Japanese)

"There is no greater grief than for a loss that is yet to come."

Once a member of Icathia’s governing council, Zilean is a prodigious elemental mage who seeks mastery over time itself. After using his powers in an attempt to save his people from the Void, he now drifts through the past, present, and future, bending and warping the flow of time around him. Zilean has traveled from Runeterra’s mysterious creation, all the way to its seemingly inevitable ending, searching tirelessly for any strand of fate that might undo his homeland’s destruction.

Zilean is a Specialist champion that specializes in using his mastery of time to harass and disable opponents, as well as support allies.

  • His passive, Time In A Bottle, causes Zilean to passively store experience over time. When Zilean's stored experience is enough to give a nearby ally a level, Zilean can impart them enough experience to level them up, gaining as much experience as he gives.
  • With his first ability, Time Bomb, Zilean tosses a bomb to a nearby location that will stick to the first target to walk close to it, prioritizing champions. After a small delay the bomb explodes, damaging the target (if it's an enemy) and all nearby foes. Placing a bomb on a target that already has one will automatically detonate the previous one, briefly stunning all targets damaged by the explosion.
  • His second ability, Rewind, reduces the cooldown of his other two basic abilities by 10 seconds, allowing him to quickly recast them.
  • With his third ability, Time Warp, Zilean bends time around a nearby champion for a few seconds, either granting them a massive movement speed bonus if they're an ally or massively slowing them if they're an enemy.
  • His ultimate ability, Chronoshift, places a time rune on an allied champion for a few seconds. If that champion dies while protected by the rune, they will come back to life after a brief delay with a fixed amount of health.

Zilean's alternate skins include Old Saint Zilean, Groovy Zilean, Shurima Desert Zilean, Time Machine Zilean, and Blood Moon Zilean.
  • The Ageless: He's specifically stated to be immortal - although he looks old, not Age Without Youth old, but old enough to avert Immortality Begins at 20.
  • A God Am I: More in terms of knowledge than power.
  • Ascended Meme: Zilean's hatred of Volibear comes from Riot Games' design director Tom 'Zileas' Cadwell, who was strongly (though jokingly) against the inclusion of an armored bear champion in the game.
  • Auto-Revive: Chronoshift, his ult, gives allies a permanent example if it's timed right.
  • Bears Are Bad News: If you play as Zilean in a match against Volibear, he gains the buff 'Armored Bear Hater.' The buff secretly gives him a bonus 10 gold if he kills Volibear.
    "In my day, we would never have allowed an armored bear into the League of Legends."
  • Bullet Time: Can give this to his allies.
  • Clock King: Goes hand-in-hand with his time motif. The countdown for his bomb ability even looks like a round clock.
  • Combo: His Time Bomb actually has quite a lot of potential for combos with other Champions, such as putting it on an allied Pantheon just before he leaps, adding an extra bit of burst upon arrival, or sticking it on a minion before Syndra picks it up and throws it at the enemy. He can also use enemy Champions' features against them, such as placing one on a teleporting enemy Shen to harm whoever Shen is going to aid, possibly securing a kill since Shen is likely to have teleported to a low-health ally, or placing it on Malzahar's Voidlings to snag Malzahar himself.
    • Placing a bomb on stealth champion can kill the the enemy seemingly out of nowhere. It is also possible to place a bomb on low health enemy minion, than kill him, making the bomb go off immediately.
  • Difficult, but Awesome: Chronoshift is surprisingly hard to land, as dying players often instinctively run away and a badly timed ult just makes enemies kill an ally again. A well timed Chronoshift can pretty much turn teamfights into 6v5s.
  • Does Not Like Shoes: ...or maybe he doesn't feel the need for them. After all, he moves around by levitating.
  • Fragile Speedster: Tends to build for speed, due to it synergizing well with Time Warp, but is VERY squishy.
  • Hope Spot:
  • Magikarp Power: Rather vulnerable and squishy early game, especially due to high mana costs meaning he can't effectively lob Time Bombs around for harassment, but once he gets enough levels going, with some items to offset the mana costs and boost his AP, he can become a force to be reckoned with, especially once he uses a standard combo of Time Warp to slow you down, lobbing a high-scaling Time Bomb on you while you can't move, Rewind-ing himself to lob another one for the stun, which might hit your allies if you decided to group up, and if that doesn't kill you, his allies are likely not far off. Even if you do manage to shrug off all of that and chase after him, he still has Time Warp handy to speed away from the fight. And even if you manage to kill him, chances are he used Chronoshift and will just continue running. The biggest downside to Zilean at this point is that he needs to get within an ADC's "Instant Death" Radius to use any of his spells on them.
  • Mental Time Travel: He's doing this constantly and cannot stop.
  • Power Floats: How he does it is never really explained.
  • The Red Mage: Two of his skills define him: one is a spell that deals high AOE damage upon exploding with a four second delay and has nice scaling, another one revives the target and heals it for an amount of health, and the scaling on that is just absurdly high — technically a healing spell, but used mostly to give the carry a second life.
  • Reset Button: Are your non-ultimate skills on cooldown? Pop Rewind and they suddenly aren't any longer - and your ult just got ten seconds closer to being ready once more. Ten seconds might not sound like much, but with enough cooldown reduction and use of rewind, you can reduce his normally 180-second-cooldown-ultimate to a mere 28 seconds of cooldown.
  • Spinning Clock Hands: Appears on the target of his Time Warp ability. Red and slowing means that you aren't going to escape anytime soon - yellow and speeding up means you just got Super Speed'ed.
  • Time Is Dangerous: His ability to manipulate time and create anomalies separated from the concept from it are described as powerful, but especially dangerous, not helped by the fact he has no idea how to reverse the effects of his actions.
  • Time Master: His lifework and fundamental power, with his greatest feat in using magic to separate an entire tower from time itself, away from the threat of the Void.
  • Unstuck in Time: In a last-ditch effort to save Icathia from the arrival of the Void, Zilean completely separated an entire tower of him and many Icathian citizens from time. Zilean is the only one who knows how to move freely through time as a result of this, although he's unsure of how to become re-stuck back into time and prevent the even bigger unmaking to come.
  • Why Am I Ticking?: The Time Bomb skill turns the target into one of these, ticking for four seconds before exploding. This can be cast on anyone, including friendly minions and champions, even stealthed ones. He can even apply two bombs on the same target using Rewind, immediately detonating the first followed by the second moments after.
  • You Can't Fight Fate: Why he hates being around people.
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    Zoe, the Aspect of Twilight 
https://static.tvtropes.org/pmwiki/pub/images/zoeloadscreenchamp138_mage.png
"Yes! This'll be fun! Right?"

Voiced by: Erica Lindbeck (English), Laura Pastor (European Spanish), Melissa Gedeón (Mexican Spanish)

"Nobody has to grow up if they don't want to. Or maybe they do. I don't though."

As the embodiment of mischief, imagination, and change, Zoe acts as the cosmic messenger of Targon, heralding major events that reshape worlds. Her mere presence warps the arcane mathematics governing realities, sometimes causing cataclysms without conscious effort or malice. This perhaps explains the breezy nonchalance with which Zoe approaches her duties, giving her plenty of time to focus on playing games, tricking mortals, or otherwise amusing herself. An encounter with Zoe can be joyous and life affirming, but it is always more than it appears and often extremely dangerous.

Zoe is a Burst Mage possessing ludicrous range and quirky utility, adept at popping around the battlefield before steamrolling her targets with a single, heavy-hitting spell.

  • Her passive More Sparkles!, causes her next basic attack after a spell is cast to do bonus damage.
  • With her first ability, Paddle Star, Zoe fires a star towards an area that deals magic damage in a small area to the first enemy it collides with. If it doesn't immediately hit an enemy, the star temporarily lingers at its destination, allowing her to recast the ability mid-flight to redirect the star towards a new position near her. The star's damage drastically increases based on the net distance it travels before impact.
  • Her second ability, Spell Thief, causes enemy uses of summoner spells or active items around Zoe to drop a shard she can pick up. Enemy minions will sometimes also drop a random spell shard on death. Zoe can activate the ability to consume the most recently collected shard and mimic its effects. Additionally, casting Spell Thief or using one of her own summoner spells grants Zoe a brief burst of movement speed and calls three orbs that hurl themselves at the nearest enemy, dealing damage.
  • Her third ability, Sleepy Trouble Bubble, has Zoe punt a ball of magic in a direction. The ball travels until it hits its maximum range, with each wall it travels over increasing that range. The first enemy champion hit takes magic damage and becomes drowsy, causing them to fall asleep after a delay. If the bubble reaches its maximum range without finding a target, it will instead spread over the ground, afflicting the next enemy champion to step in the area with drowsiness. While enemies are asleep, the next basic attack or ability that hits them deals double damage (up to a cap) and immediately wakes them up. Additionally, putting an enemy to sleep refunds a portion of the ability's cooldown.
  • Her ultimate ability, Portal Jump, has a low cooldown, allowing Zoe to hop through a portal that teleports her a short distance away, and after a brief moment returns her back. During the teleport, she can use abilities and attack normally, and see over walls, but cannot move.

Zoe's alternate skins are CyberPop Zoe, Pool Party Zoe and Star Guardian Zoe.

    Zyra, Rise of the Thorns 
https://static.tvtropes.org/pmwiki/pub/images/zyra_originalloading.jpg

Voiced by: Karen Strassman (English), Mercedes Cepeda (European Spanish), Irina Índigo (Mexican Spanish)

"Where are your friends? Mine are all around…"

Born in an ancient, sorcerous catastrophe, Zyra is the wrath of nature given form—an alluring hybrid of plant and human, kindling new life with every step. She views the many mortals of Valoran as little more than prey for her seeded progeny, and thinks nothing of slaying them with flurries of deadly spines. Though her true purpose has not been revealed, Zyra wanders the world, indulging her most primal urges to colonize, and strangle all other life from it.

Zyra is a Catcher champion who plants seeds that sprout into vicious vegetation with her spells, granting her massive damage potential and area denial.

  • Her passive, Garden of Thorns, causes seeds to periodically spawn around Zyra's location, lasting for a long duration but being destroyed if an enemy champion steps on them. These seeds will sprout into temporary plants when struck by some of her other abilities, attacking nearby enemies at Zyra's command.
  • With her first ability, Deadly Spines, Zyra sprouts thorny vines at a target location after a small delay, damaging all enemies inside. Nearby seeds will sprout into Thorn Spitters that fire spikes at enemies from range.
  • Her second ability, Rampant Growth, stockpiles seeds over time. When activated, Zyra manually plants a seed at a target location — these seeds last longer than the ones from her Garden of Thorns passive, and also grant vision of their surrounding area, as well as revealing enemy champions that step on them for a few seconds.
  • Her third ability, Grasping Roots, sends a wave of entangling vines in a target direction, damaging and immobilizing all enemies they hit. Nearby seeds will sprout into Vine Lashers that attack enemies with slowing, short range lashes.
  • With her ultimate ability, Stranglethorns, Zyra causes a twisted thicket of vines to expand over a target location, damaging all enemies inside. After a small delay, the vines snap and contract, knocking up all enemies inside that area. Additionally, any plants inside the thicket have their damage greatly enhanced for a few seconds and their duration is refreshed.

Zyra's alternate skins include Wildfire Zyra, Haunted Zyra, SKT T1 Zyra, and Dragon Sorceress Zyra.
  • Absolute Cleavage: Not in all of her skins, but most of the time just the side and nipple of her breasts are covered.
  • Assimilation Plot: Her ultimate goal, and despite being a plant, she's shown to be disturbingly effective at it. In "With the Flowers", a single sapling manages to in a single night consume an entire house and its inhabitants.
  • Botanical Abomination: The Zyra collective is depicted as very close to this, a morally-divorced Hive Mind of inhuman plants who wants to turn everything into its garden, consuming any other life in its wake.
  • Combat Stilettos: Despite not actually wearing shoes.
  • Combos: Most players use Rampart Growth to lay seeds right after using Deadly Bloom or Grasping Roots (but before the ability actually hits) so opponents can't step away from the resulting plant. A common combination is to use Grasping Roots plus a seed to snare, Deadly Bloom plus a seed to damage, then Stranglethorns for damage, knockup, and supercharging the two recently spawned plants.
  • Curb-Stomp Battle: On the receiving end of one from Ahri in A New Dawn, a pretty accurate representation of a camp-reliant catcher going up solo against a mobile mage assassin.
  • Dark Counterpart:
    • She is one to Maokai: both are plants brought to life by magic, but while Maokai despises his existence and wishes to be turned back into a plant, Zyra relishes in the opportunities brought by her new form and has no intention of abandoning it. In-game, Maokai is a tank that focuses on protecting his allies, while Zyra is a mage that focuses on causing as much harm as possible.
    • Her origin story is also similar to Ahri's, but where Ahri used the power of a dying mage to ascend to a humanlike body and gained a human conscience, Zyra consumed a sorceress to create a body that, while technically smaller and less powerful than she once was, puts the whole world within her grasp — and she doesn't seem to have any conscience at all. Fittingly, they fight each other in A New Dawn.
  • The Evil Genius: Of the Evil Sorcerer variant in A New Dawn on Darius' team.
  • Expy: Reminds many of Poison Ivy.
  • Fertile Feet: The lore states that new life springs from her footsteps, and fittingly, her in-game passive causes her to spontaneously spawn seeds around her every few seconds that she can convert into plants, just like the ones she places with her W.
  • Form-Fitting Wardrobe: Could hardly be MORE form fitting since her "clothes" are actually part of her body (meaning she's technically stark naked).
  • Gaia's Vengeance: It's unknown what directly motivated the original Gardens of Zyr to become the destructive presence they are today aside from elemental magics tainting their soil from the Rune Wars, but Zyra herself is more explicitly angry of her existence being rejected by every realm, being too monstrous for mortals and too corporeal to be respected by capricious ethereal beings.
  • Garden Garment: Although it's not just her clothing that's plant.
  • Genius Loci: The sentient, carnivorous magic plants formerly of the Garden of Zyr are collectively known as "Zyra", with the champion we know as Zyra being a unique, humanoid manifestation of it.
  • Gradual Grinder: A good potion of her damage comes through her plants' attacks (that scale with AP). While the burst from her full combo is sizable, Zyra depends on using her snare and her knockup to keep her opponents locked down so that her plants can get as much damage off as possible. Even early on she's capable of taking small chunks out of her enemies' life bar, plant by plant.
  • Green Thumb: Those seeds she plants can grow into full-grown plants in less than a second.
  • Hive Mind: "Zyra" isn't merely the identity of one character, but the collective identity of all the magically-enhanced carnivorous plants of the Shuriman jungles. In-game, she even speaks with an occasional Voice of the Legion-style effect to her voice.
  • Humanoid Abomination: Zyra (the champion herself) is implied to be a result of natural magic of the Gardens of Zyr colliding with human sorcery circa the Rune Wars. The result looks somewhat human, but it's pretty easy to tell that she's about as far from anything recognizably human beyond appearance as you can get.
  • Lotus-Eater Machine: In "With the Flowers", she demonstrates the ability to sedate a woman with blissful visions of a natural paradise free of poverty, war, and death as she becomes one with the flowers.
  • Man-Eating Plant: And now, after consuming the energies from a sorceress, she walks.
  • Ms. Fanservice: Yes. She definitely has one of the most shamelessly erotic dance animations in the game.
  • Not the Intended Use: She was originally designed to be an AP carry, but is seen as a common bot-lane support, using her plants for poking (aggressive) and zoning (defensive) purposes. She provides some decent peel with her Grasping Vines and Stranglethorns abilities, making her a caster-turned-support with actual viability.
  • Pointy Ears: Although they may not actually be ears, she has two pointy petal-like growths on each side of her head.
  • Squishy Wizard: She's like Lux in that she's a strong nuker that's fragile and depends very heavily on a snare to keep her safe. If she botches this (or the enemy circumvents it), she's screwed to an even greater extent because she completely lacks defensive abilities.
  • Starfish Language: In "With the Flowers", she manages to impart that her name is "Zyra" to a normal woman through her fragrance.
  • Stripperific: Notable for only having leaves covering (or rather, growing over) her body. Also has a gratuitous Toplessness from the Back in her preview art.
  • Turns Red: Any plants within the Stranglethorns area of effect get greatly buffed (with a visible red indicator) for several seconds, making them to attack faster while her opponents are knocked up and slowed by the ultimate itself.
  • The Turret Master: For a given definition of "turret." Her seeds will turn into one of two kinds of aggressive, stationary plant depending upon what spell she hits them with: either a Thorn Spitter that spits thorns at distant opponents or a Vine Lasher that strikes and slows enemies at melee range.
  • Unflinching Walk: In A New Dawn, while advancing on Ahri.
  • Unusual Ears: Four ears, and even then they look more like leaves.
  • Voice of the Legion: Gets this on occasion at the end of some of her normal lines. All her taunts and jokes also possess this quality.
  • When Trees Attack: While not a full tree like Maokai, she is a humanlike plant.

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