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Akande Ogundimu / Doomfist III

"Our future will be forged in conflict."
Click here for his Overwatch 2 appearance 

Species: Human cyborg
Age: 45
Occupation: Mercenary
Base of Operations: Oyo, Nigeria
Affiliation: Talon
Appearances (shorts): Cinematic Trailer (mentioned), Doomfist Origin Story (focus), Moira Origin Story
Appearances (comics): "Masquerade" (focus)
Appearances (Archives events): Retribution (pictured in ending cutscene), Storm Rising
Appearances (novels): The Hero of Numbani
Appearances (short stories): "Code of Violence"

"Only through conflict do we evolve."

Voiced by: Sahr Ngaujah (English)note 

Akande Ogundimu was born into a wealthy family and would grow up to be a highly intelligent and charismatic figure, expanding their prosthetic-technology company and pursuing his love of competitive martial arts. Unfortunately, his dreams were cut short when he lost his right arm during the Omnic Crisis, and while it was replaced with an even stronger cybernetic replacement, he was rendered ineligible for competition. After trying and failing to instead devote his time and interest into his business, he was suddenly presented a new opportunity to fill the void left behind when he was approached by Akinjide Adeyemi… also known as the second Doomfist, the Scourge of Numbani.

Adeyemi offered Ogundimu a position as a mercenary, which gave him a new arena that allowed him to unleash his new cybernetic capabilities. He eventually made his way to Talon, whose belief that humanity would be made stronger through conflict resonated with Ogundimu. Talon's internal power struggles presented a new challenge that allowed him to use his talent in the boardroom as much as the battlefield, and Ogundimu quickly became one of its greatest figures. While Adeyemi was content with profiting from raids in Numbani, Ogundimu had a much grander vision that would lead him to kill his teacher and take up the mantle of Doomfist, along with the eponymous gauntlet.

The new Doomfist rose up high among Talon and began orchestrating a future conflict he hoped would someday engulf the world, but before it could come to fruition, he was stopped by Overwatch's strike team of Winston, Tracer, and Genji. Being placed in a maximum-security prison, he patiently waited for years and the events incited to play out. Sensing it was the time to strike, he single-handedly broke out of prison, crushed Numbani's newly-designed OR-15 units, and retrieved his gauntlet. He has returned to his place in the Talon inner council, and is now ready to spark the war that consumes the world yet again.

Doomfist excels at fighting as a deadly, durable and mobile close-quarters brawler.
  • Hand Cannon fires short-range shotgun blasts from each knuckle on his left fist, which recharges automatically over time instead of through manual reloading.
  • Seismic Slam launches Doomfist into the air, letting him then slam into the ground with his fist, damaging and knocking up enemies in a cone towards him.
  • Power Block sees Doomfist assume a defensive stance, reducing incoming damage from the front. Absorbing enough damage enhances his next Rocket Punch, causing it to deal even more extreme damage.
  • Rocket Punch has Doomfist charge up his gauntlet for a given amount of time before lunging forward with a mighty punch, damaging and knocking away the first enemy hit, with increased damage if they hit a wall.
  • The Best Defense..., his passive, grants him temporary shields whenever he deals damage with his abilities.
  • With his ultimate, Meteor Strike, Doomfist leaps into the air out of sight and, after aiming, crashes back down to earth, dealing massive damage to enemies near him.

Previous Abilities

  • Rising Uppercut allowed him to jump while damaging and sending enemies in front of him up into the air.

  • Achilles' Heel: Distance. He must close the distance between himself and his targets, since that's where all his power and defense comes from; if an enemy team spreads out and/or can shoot him down from afar, he's as good as dead, and it can be hard getting to enemies like Genji and Tracer, who can zip around the map, or Pharah, who can stay airborne.
  • Always a Bigger Fish: He manhandled Tracer and Genji with ease, but even his skyscraper-leveling punch was no match for the power of a raging Winston.
  • Ambiguously Human: Of the "how much of his original human body is there left" variety. He looks normal at a first glance, but sports various lines over his body hinting that a good amount of it is now mechanical (at least his two arms are, and parts of his chest seem to be as well).
  • Affably Evil: Despite being a stoic man of few words bent on causing as much conflict and suffering as possible in order to improve mankind, Doomfist belittles his opponents only occasionally, treats everyone fairly as long as they have strength, admits to his own failings at times, and possesses a calm sense of humor. Despite being a leader of Talon, he's definitely no Bad Boss, and even his attempt to recruit Hanzo is done in a friendlier and less cryptic manner than his underlings'.
  • African Terrorists: He doesn't fit many more modern-leaning trappings of the trope (in general, he's played less like a guerrilla warfare operative and far more like a supervillain), but on the most literal level, he's a leader of the international terrorist organization Talon and just so happens to be Nigerian.
  • Arch-Enemy: Is this to Efi and Orisa, to the extent that Orisa's kit is tailored to countering Doomfist. He also made an enemy out of Winston when he tore off Tracer's chronal accelerator.
  • Arm Cannon: A more unusual example in his Hand Cannon, which is actually a series of knuckle-mounted cannons that fire shotgun blasts.
  • Armor-Piercing Attack: Doomfist's Rocket Punch ability can pierce right through shields and damage anyone behind them.
  • Artificial Limbs: On top of his gauntlet, the rest of his right arm is cybernetic, replacing his arm lost during the Omnic Crisis.
  • Ascended Extra: Doomfist was originally a background character, mentioned in the Overwatch reveal trailer. The huge following he gained among the community as well as player demand led to him becoming a playable hero.
  • Attack! Attack! Attack!: The core behind Doomfist's kit is "the best defense is a good offense" ("The Best Defense..." is even the name of his passive). Landing any of his abilities gives him a temporary shield that blocks 30 damage, stacking with each successive hit. He also gains a 75 health shield when landing his ult, giving him a maximum of 150 bonus health in the form of shields. This, coupled with the overall high damage output and close-quarters nature of his weapons, encourages Doomfist to dive his way into the enemy backline and punch his way out, using his shields to soak up return fire rather than darting in and out of it to pick off key targets the way Tracer or Genji would.
  • Authority Equals Asskicking: He is one of the leaders of Talon and lore-wise is capable of taking on three Overwatch operatives at once.
  • Awesome, but Impractical:
    • On paper, Doomfist has some ridiculous mobility and possesses the ability to deal severe, if not instantly fatal damage, but the catch is that much of it involves close-range engagement, reliance on ability cooldowns, and a sole innate defense mechanic reliant on attacking, traits that several heroes can give him a seriously hard time by exploiting. As a result, he's often considered one of the most dangerous and risky heroes to play and is very rarely a staple hero for most team comps.
    • In a more specific case of this, Doomfist's Meteor Strike, his ultimate, sounds very powerful on paper, allowing him to airstrike onto wherever he chooses, dealing massive damage onto anyone he impacts. However, it comes with a steady delay and will realistically only be useful at picking off immobile enemies or those held in place by crowd control by the rest of his team, and it often leaves him at such a vulnerable spot that practical occurrences of this are rare. Most players (including pros) usually opt to instead use the ability as an escape, taking advantage of how it can zoom him out of immediate danger in the thick of a fight, which he can then either transition into a proper attack or just a safe disengage.
  • Badass Baritone: His voice is deep and stern-sounding, and he certainly has no shortage of badass credentials.
  • Badass Boast: He has a fair amount.
    (When on fire) Move. Or get run over!
    (When Nano-boosted) I'm coming for you all!
    (A voice line) One punch is all I need.
    (Summer games voice line) So mean I make medicine sick.
    (Respawning) Defeat makes me stronger.
  • Badass in a Nice Suit: "Masquerade" featured him wearing a badass white suit while in a casino, and following immense fan request, it became part of his "Formal" skin during the 2018 Anniversary event (with additional Cool Shades for good measure).
  • Balance Buff: Doomfist was first introduced to the game as a Damage hero with extremely potent damage, but with extremely limited defensive capability that was built on damaging enemies through his attacks, making him infamously either too powerful or too useless, and even a rare middle ground was extremely inconsistent. Overwatch 2 set up a major rework to turn him into a Tank, greatly adjusting his kit to reduce his raw destructive capability, but making his in-your-face playstyle more reliable: His health was nearly doubled, the damage of Rocket Punch was toned down immensely, but he received a new defensive ability called Power Block that allows him to absorb incoming damage to restore Rocket Punch's One-Hit Kill fantasy. The vertical leap of Rising Uppercut was merged into Seismic Slam, and both it and Meteor Strike were given additional crowd control to make some noise as per his new role.
  • Bald Head of Toughness: He leads the villainous group Talon and one of the principal antagonists of the larger Overwatch universe. Standing at an impressive 7ft tall, his close combat playstyle is oriented around his cybernetic enabled Super Strength that, paired with his range abilities, makes him into a Lightning Bruiser capable of 1 v 3-ing Tracer, Genji, and Winston with little issue, that is, until Winston enters his Unstoppable Rage form. In-universe he is treated as The Dreaded.
  • Bald of Evil: Quite evil and very bald. Averted with his "Talon" skin, where he has a full head of hair.
  • Bare-Fisted Monk: Prior to obtaining his gauntlet, he utterly trashed Numbani's OR-15 security force with his bare hands (albeit, one cybernetic one), leaving massive craters in the walls where he punched and threw them into.
  • Big Bad:
    • As a member of the Talon inner council, he's one of the principal antagonists of the setting alongside Reaper.
    • He specifically serves this role in The Hero of Numbani, the main recurring threat that looms over Numbani that Efi and Orisa rally up to fight against.
  • Big Bad Duumvirate: With Reaper, given that they're both part of Talon's inner council of leaders.
  • Blood Knight: Lives and breathes for battle.
  • Boxing Battler: He's well-versed in many fighting styles, one listed being Dambe, a West-African boxing style that's partially incorporated into his design, most notably his basic stance.
  • Bullfight Boss: Dueling Doomfist is effectively one of these, dodging his various abilities before shooting him while he goes through the ending lag of his whiffed attacks. But getting hit by a fully-charged Rocket Punch is a One-Hit Kill against any non-tank hero and he moves in many more dimensions than the average bullfight boss.
  • Calling Your Attacks: Prone to this at times, most noticeable with his Ultimate and his Rising Uppercut ability. Overwatch 2 added lines for his Seismic Slam and Rocket Punch, as well.
  • Camera Abuse: His "One Punch" highlight intro has him punch the camera, shattering the lower-left of the screen.
  • Can't Kill You, Still Need You: He knows that Sombra is using Talon and Volskaya for her own ends. But she's too useful to do away with. That, and he likes ambition in his people.
  • Career-Ending Injury: Him losing his right arm in the Omnic Crisis put a damper on his professional fighter career. Him getting prosthetics just put the nails in the coffin, as they made him ineligible for competition.
  • Chekhov's Gunman: First hinted at with his titular Doomfist gauntlet in the 2014 cinematic trailer, he then became a further part of the lore with a mysterious poster giving him the mantle of "the Successor". It wasn't until 2017 that he become a proper playable character.
  • Close-Range Combatant: Doomfist's kit is specialized for getting in people's faces and pummeling them or blasting them with his shotgun-like Hand Cannon, allowing him to do severe damage to just about any hero in seconds. However, he can't do anything, even shield himself, if he can't get close to his targets, as his Hand Cannon has significant spread and takes a fairly long time to recharge, while the rest of his abilities are melee-based.
  • Cold Ham: He may be The Stoic most of the time, but that doesn't stop him from having one of the most dynamic and booming presences in the entire game.
  • Create Your Own Hero: If Doomfist had never attacked Numbani, Efi would never have created Orisa. The Hero of Numbani reveals that this was not an accident. He observed that Numbani had become complacent — that "the weak" had been allowed to overtake "the strong" of its city — and that it needed chaos to provoke heroes to rise up and not be held back any longer. Not only that, he had been aware of Efi and her genius via social media for quite some time, and it's strongly implied that her ever getting the "genius grant" that led her to creating Orisa was secretly orchestrated by him, or at least somebody in Talon. The main reason he didn't think this would completely blow up in his face is that disturbingly of all, should heroics fail them, he provided the two an alternative path: joining Talon, as they're always in need of new, young talent. Efi and Orisa refused, but either way, he got what he wanted from them.
  • Curb-Stomp Battle: He utterly destroys both Tracer and Genji in his introductory trailer.
  • Cutscene Power to the Max: He dodges a shot from Wintson's Tesla cannon in his trailer video. In gameplay, dodging shots from Winston's gun is impossible.
  • Cyborg: Aside from his arms, his entire body is cybernetically augmented to some extent. In conversations with Zarya, he brags about how natural strength will only get you so far.
  • Dartboard of Hate: One of his sprays is a punching bag with a drawing of Winston's head on it.
  • Deadpan Snarker: Even a leader of Talon isn't above dry remarks.
    Sombra: Isn't it a little embarrassing to get beat by a monkey?
    Doomfist: Have you ever been hit by a giant genetically engineered gorilla? I could have it arranged for you.
  • Death from Above: His Meteor Strike Ultimate for anyone in its radius. What else would you call a gigantic Ground Punch from the sky onto your head?
  • Death or Glory Attack: Rocket Punch defines much of Doomfist's power, and can singlehandedly make or break brawls. It hits like a truck if it lands (not to mention sending its victim flying, which prevents them from retaliating) and gives him some defensive shields, giving him the opportunity to combo with his other abilities to do it over again, but missing it can put him in a very vulnerable spot for swift punishment by his enemies.
  • Determinator: Being locked away in a prison cell wasn't going to deter him from his goals. As shown in his intro cinematic, he manually punched his way out of jail with just his cybernetic arm.
  • Difficult, but Awesome: He's rated three stars, so it's a given. He has some immense mobility and potential damage in a vacuum, but he's a pure Close-Range Combatant in a game where the majority of characters have at least one viable long-ranged attack, most of his attacks have a short, but noticeable delay before they can land, giving his potential victims many chances to simply dodge them (even his primary fire is comprised of short-ranged projectiles rather than hitscan), and he must land his blows if he wants to stay alive through his passive. A bad Doomfist that jumps up close only to miss his abilities will likely die quickly, but a good one will be able to absolutely wreck the enemy team while only taking damage to his shields instead of health.
  • The Dreaded: Years after his imprisonment, he's still talked about with fear and awe, as to be expected from someone who could possibly level a skyscraper and could definitely kick the collective asses of an Overwatch strike team.
  • Dungeon Bypass: In his intro cinematic, he breaks out of prison by punching a hole in the door.
  • Dynamic Entry: His Rocket Punch can propel him across great distances while dealing serious hurt to whoever happens to be in the way.
  • Early-Bird Cameo: Doomfist has been a long time coming into Overwatch. His existence has been a part of the story since the very first cinematic trailer from when the game was announced, and was known as "The Successor" before being officially named, until he was finally made playable in 2017.
  • Empowered Badass Normal: Prior to becoming a cyborg, he was a martial artist who competed in tournaments around the world.
  • Enhanced Punch: The basic premise of his character is that he punches really, really hard with the Doomfist gauntlet. Enough to level buildings.
  • Evil Sounds Deep: He's right up there with Reaper and Roadhog in the deep voice department, though unlike them, Doomfist's voice is neither distorted by a mask or given an ethereal effect to it.
  • Evil Versus Evil: In the "Masquerade" comic, we see him spend his first days after escaping prison killing off a rival Talon faction that has steered the organization into strictly financial pursuits, as opposed to his ideological goals.
  • Facial Markings: He's got a few white stripes across his face.
  • Fish Person: His "Swamp Monster" Legendary skin from the 2018 Halloween Terror event, which makes him resemble the Creature from the Black Lagoon.
  • Freudian Excuse: His injuries in the Omnic Crisis debilitating his martial arts dreams and mercenary work filling in the void left behind may be why he believes in the idea that people need hardship to grow.
  • Genius Bruiser: It's said that he's just as talented in the boardroom as he is on the battlefield. Best shown when he uses Awesomeness by Analysis to pluck Tracer out of the air mid-blink.
  • Ground Punch: His Seismic Slam is more of the leap-strike variety, but the aptly-named Meteor Strike has him leap into the sky, then come back crashing down, hopefully on top of an opponent.
  • Guest Fighter: Not him directly, but Overwatch 2 makes him the first character to gain a skin based on a collaboration with a third-party franchise; in this case, Saitama from One-Punch Man.
  • Hand Blast: His Hand Cannon primary fire weapon, which are knuckle-mounted guns on his left hand that shoot out shotgun blasts with a large spread.
  • Hitbox Dissonance: His Rocket Punch has been on both major sides of this trope due to it being programmed as a projectile, usually with the hitbox that entails. Initially, it was huge, to a greater extent than Hanzo's arrows, but following an attempt to fix them, it's gone on the other end, where now you have to be very dead-on to properly kill anyone with it.
  • Insignificant Little Blue Planet: Expresses the sentiment if he looks through the telescope in the Horizon map.
    It's not much, and yet… so much blood has been spilled over it.
  • Irony: Despite being ostensibly in charge of them, Doomfist is effectively countered in various ways by the other playable Talon members: Sombra can turn him into a sitting duck by disabling all of his abilities, Widowmaker can engage him from way outside of his effective range and one-shot him with a well-placed shot to the head before he can get close, and Reaper can blow him into meaty chunks from within his effective range by using Doomfist's large size for his health pool against him (assuming Doomfist doesn't manage to get the first punch in, which wary Reapers can counter with Wraith Form). Moira can easily use her Fade to dodge Doomfist's Rocket Punch and melee combo and can still engage him outside of his effective range with her Biotic Grasp. In addition, her Biotic Orb is especially effective in tight spaces, where Doomfist cannot display his overwhelming mobility.
  • The Juggernaut: His animated trailer portrayed him as such, basically being able to fight against Tracer, Winston, and Genji at once and not being budged at all or breaking a sweat. In-game, his Rocket Punch turns into a downplayed version similar to Reinhardt's Charge, as certain abilities (such as Cassidy's flashbang) can stop him.
  • Klingon Promotion: He seized the mantle (and the gauntlet) of the previous Doomfist by killing his mentor. He's even called "The Successor" when being differentiated from the other Doomfists.
  • Knight of Cerebus: His introduction shows him brutally tearing Tracer's chronal accelerator from her body, and is overall much more serious than any of the current heroes. Jeff Kaplan has said that Talon will also become a much larger threat now that he's returned, something ominously confirmed by his final line in "Masquerade":
    We have a war to start.
  • Knockback: His kit is loaded with this effect, with most of it causing enemies to get knocked all over the place, from his Rocket Punch being able to blast enemies into walls or his Rising Uppercut, which knocks enemies upwards.
  • Large and in Charge: He is a massive tower of a man and one of the leaders of Talon. At 7'1", he's by far the tallest character from the former Offense category and the only taller Damage character is Bastion.
  • Legacy Character: Ogundimu is the third person to go by the name of "Doomfist". The previous one is his (now deceased) mentor; not much is known about the first.
  • Lightning Bruiser: Along with damage, his abilities give him a surprising amount of mobility, with many dashes and jumps to move across the map in surprising ways. On top of that, he has above-average health (250, tied with Reaper for the second highest amongst damage heroes), and his passive ability grants him shields whenever he deals damage, giving him near tank-like durability. His biggest weakness, however, is his lack of range.
  • MacGuffin: His gauntlet serves as one in the first cinematic trailer and later for the Numbani level.
  • Made of Iron: The only armored part of his torso, and in fact the only non-exposed part of his torso, is his cybernetic arm. He can still No-Sell shots from Tracer's guns, presumably thanks to lower-key cybernetic enhancements.
  • Meaningful Name: "Akande" is a Yoruba name for "the first to arrive" or "firstborn", and "Ogundimu" is comprised of "Ogun", the Yoruba god of iron and war, and "dimu", meaning "grasping". Roughly translated, his full name means "The heir to the god who grasps iron and war", indicative of his status as "The Successor" of the Doomfist lineage.
  • Mechanically Unusual Fighter: His abilities are distinct, as is the case with every other hero, but his primary fire is especially notable in that it has no option to manually reload, instead charging automatically over time. His attacks are also odd in that they've all got similarly short cooldowns, and are designed to chain together and combo, which means he plays more like a character from a Fighting Game than a first-person shooter.
  • Megaton Punch: His Rocket Punch can potentially one-shot any non-Tank in the game if fully charged and can be very hard to dodge if you don't see him coming first. It also has a powerful knockback effect and only deals its full damage if the victim is thrown into a wall. In-story, his gauntlet allowed him to level skyscrapers with a single punch.
  • Misery Builds Character: His overall outlook is that people can only grow and change in the heat of combat, and as such, his overall goal is to consume the world in never-ending war.
  • Mr. Fanservice: Tall, handsome, muscular, deep-voiced, and perpetually shirtless. He also looks great in a suit and is a powerful executive of his own family company.
  • No-Nonsense Nemesis: Zig-zagged. Unlike the rest of Talon, Doomfist doesn't toy with his opponents, but he certainly enjoys gloating over their defeat and boasting of his supremacy; he's much more cold and tactical when speaking with his own teammates, except if they provoke him to anger.
  • Noble Demon: Say what you will about his philosophy and the destructive aspirations he seeks to achieve with it, but he's a man of his word and will uphold it rigirously, even when it doesn't majorly benefit him. To him, the mighty deserve to rule above the weak, but if you prove your mettle to him, he'd rather you help him break the world apart over trying to stop him and Talon, and he's firmly above belittling those for taking that offer. He consciously stirs the pot in complacent societies knowing that he'll build up potential enemies from it as it furthers his goals of endless conflict, and he usually fights fair, even accepting his own failures as setbacks to eventually learn from.
  • Not So Above It All: As stoic and intimidating as he is, he's not above having a good laugh every now and again, as best demonstrated with his "Fake Out" emote, where he fakes out a mighty punch, then follows it up with some hearty laughter.
    (after a killing spree) "Ha ha ha ha, I'm having a good day!"
  • Offscreen Moment of Awesome: He managed to destroy a squad of omnic police and punch a crater into a wall in the process, before getting his gauntlet back, but the most that's seen of it is the aftermath, namely the wreckage of the airport and the broken glass tube on the Numbani payload that's now missing its contents. The Hero of Numbani shows this, and other attacks, from Efi's perspective in further detail.
  • One-Man Army: Went alone against the entire Numbani robotic police force to get his gauntlet back, and utterly curbstomped them. In fact, Winston had to turn into his rage form so he can effectively take him down.
  • Power Fist: His whole shtick, with a gauntlet passed down from multiple figures with the power to level a skyscraper, and is the source of much of his moveset. Amusingly, he doesn't use it for his Quick Melee, instead using his normal left hand for a quick punch.
    • In a bit of Shown Their Work, Dambe boxers are known to fight with only one glove so as to represent a spear, while the hand without a glove represents a shield. While attacks from the gloveless hand are allowed, the more definitive hits are made by the gloved hand.
  • Pragmatic Villainy: Like Sombra, he believes that Katya Volskaya is a lot more valuable alive than dead and her contribution to Russia's war against omnics helps his own plans. In fact, when he hears about the assassination attempt, he immediately asks who authorized it.
  • Punched Across the Room: Rocket Punch is able to knock enemies back on impact, and a sizable portion of its potential damage comes from slamming them into terrain, usually able to One-Hit Kill most enemies from full charge.
  • Rated M for Manly: He's a character in an FPS game who's whole playstyle is based on punching the daylights out of other characters. He's also a large, muscular, shirtless, Scary Black Man with a love for martial arts and a very strong belief in human growth through hardship.
  • Real Men Wear Pink: When Lúcio asks him what his favorite animal is, Doomfist replies "whichever is strongest," before taking a moment to think a little further and revealing that he's also fond of starlings.
  • Required Secondary Powers: While the Doomfist is just the gauntlet, the support structure presumably necessary to not make it tear Ogundimu's arm out reaches halfway across his chest.
  • Revenge: One of his goals is to exact revenge on Overwatch for imprisoning him for so many years.
    (After eliminating Winston, Tracer, and possibly Genji) Don't think I've forgotten about you.
  • The Right Hand of Doom: Akande's variation of the Doomfist takes up his entire right arm and makes it look like a single gigantic limb.
  • Scary Black Man: He definitely puts the scary in this trope. Doubly so since he's one of Talon's leaders.
  • Shock and Awe: His "Thunder" skin commemorates San Francisco Shock's victory of the 2019 Overwatch League season, which in addition to other features gives Doomfist a gauntlet that sparks with electricity and glows like a thundercloud.
  • Shockwave Stomp: What his Seismic Slam and Meteor Strike amount to.
  • Short-Range Shotgun: His Hand Cannon, being a projectile rather than a hitscan-based weapon, doesn't suffer from damage falloff, but its great spread limits its use to close-mid range combat, lest it do chip damage instead.
  • Shoryuken: His Rising Uppercut launches him into the air as well as any of his targets. In a possible tribute to Street Fighter, Doomfist doesn't immediately fall back to the ground after reaching the top of the launch. Just like Ryu and Ken, he floats for a second before gravity takes over. One of his sprays even depicts the controller input used for it in Street Fighter!
  • A Sinister Clue: Doomfist is the only playable character whose primary weapon is used in his left hand, his right being dedicated to his gauntlet. He is also one of Talon's leaders.
  • The Social Darwinist: He believes that conflict is the crucible for humanity to evolve.
    Those who fall, will be forgotten. Those who rise up, their names will be remembered forever.
  • Spikes of Villainy: He's got a few, mostly on his arm and gauntlet. Notably, the gauntlet has spikes on it only while Doomfist is using it; they're absent in every other appearance.
  • Status Infliction Attack: His Rocket Punch knocks his opponents back, and can be fatal to some opponents if fully charged and near a wall.
  • The Stoic: He rarely changes his expression from a sullen stare in his battle with Winston, Tracer, and Genji.
  • Super Strength: He (repeatedly) punched a hole through his cell to escape Helix and apparently beat down a group of OR-15s before he got the gauntlet back. With it on, he can toss cars and cause massive shockwaves just from punching the ground.
  • This Means Warpaint: His "Painted" skin depicts him covered in traditional white Yoruba body paint. During the climax of The Hero of Numbani, he's described as attacking the Unity Day event under the same kind of traditional body paint, both to honor the ancient spirits, and to preemptively declare himself and Talon the victors of what was about to happen.
  • Villainous Friendship: Shown to have one with Maximilien, out of respect for each other's beliefs.
  • Villain Protagonist: One of the clearly defined villains of Overwatch, being a terrorist and one of Talon's leaders, yet is also a playable character.
  • Visionary Villain: He sincerely believes in his philosophy of Social Darwinism (with one of his respawn quotes having him brush off his loss as an excuse to improve) and wants to force it on the rest of humanity through never-ending conflicts.
  • Visual Pun: He has a spray called "They said..." and it is a picture of a level (the measuring tool).[[labelnote:Don't get it?]]"They said he could level a skyscraper!"
  • Walking Shirtless Scene: Just the gauntlet above the waist.
  • Well-Intentioned Extremist: He genuinely believes that plunging the world into an endless war will benefit humanity.
  • Worthy Opponent: Genji views him as one in a pre-game interaction, and the feeling seems mutual.
    Genji: Doomfist, you are a truly worthy foe.
    Doomfist: If we fight again, I can't promise you'll walk away this time.
    Genji: Nor can I.
  • Would Hit a Girl: While it goes for all of the characters in terms of gameplay, in the story/lore, his takedown of Tracer in his introductory trailer is particularly brutal: ripping off her chronal accelerator. It definitely turned out wrong when this triggered Winston's Big Brother Instinct.
  • Wrecked Weapon: In the first trailer, his gauntlet is taken from a museum exhibit and used against Widowmaker, promptly falling to pieces after one hit. It doesn't stick, as Akande reclaims and repairs it after breaking out of prison.

    Junker Queen - Australia 

Odessa "Dez" Stone/Junker Queen

Affiliation: The Junkers

Appearances (shorts): Junkertown: The Plan (mentioned), Junker Queen Origin Story (focus), The Wastelander (focus)
"My throne is where I say it is."
Voiced by: Siho Ellsmore (English, Overwatch), Leah de Niese (English, Overwatch 2)note 

A former wastelander, Odessa "Dez" Stone has ruled the squabbling Junker factions for over a decade. Everywhere she goes is her battlefield of choice, every seat is her throne, and everyone on the planet is her subject, whether they know it or not. Her tale of conquest is just beginning...

Junker Queen is an aggressive fighter focused on inflicting wounds that deal damage over time.

  • Scattergun is a simple pump-action shotgun.
  • Jagged Blade has both passive and active effects: a melee strike with it deals damage over time, and it can be actively thrown to impale an enemy, then recalled to yank the enemy a short distance towards Junker Queen.
  • Commanding Shout increases Junker Queen's health significantly for a short time and nearby allies by half that amount, while also increasing her and the entire team's movement speed.
  • Carnage has Junker Queen swing her axe in front of her to strike all enemies in range and deal damage over time.
  • Adrenaline Rush, her passive, heals her every time Jagged Blade inflicts damage over time with wounds.
  • With her ultimate, Rampage, Junker Queen charges forwards and swings her axe around her, not only wounding the enemies she strikes to deal damage over time, but also preventing them from being healed.

  • Anime Hair: Braids and some spikes dyed blue that would put Tracer to shame.
  • Ascended Extra: Originally she seemed to be just a part of the Junker lore, but a poster and an off-screen speech by her was all it took to become immediately popular among the fandom, resulting in her becoming the second playable hero revealed for Overwatch 2.
  • Aside Comment: She talks to the camera throughout much of The Wastelander.
  • Anti-Regeneration: Her ultimate, Rampage, inflicts this debuff on any enemies it strikes.
  • Asskicking Leads to Leadership: What led to her becoming "queen" of Junkertown in the first place. She defeated Mason Howl, the Junker King at the time, and evicted him from the town.
  • Attack! Attack! Attack!: While there's always a time and a place for when to pull it off, Junker Queen excels at unrelenting aggression, lacking the means of shielding allies and even herself in favor of just walking up to the enemy team and smashing them to pieces. With her periodic bursts of gap-closing with her knife, rallying herself and her squad with Commanding Shout, the sweeping finishing damage of her axe, the massive disruption potential of Rampage, and combined with the fact most of these heal her over time, she's one of the scariest heroes to get in a close-quarters brawl with.
  • Awesome Aussie: Queen of her own town in the Australian Outback.
  • Badass Boast: Pretty much her entire speech in the teaser video for the Junkertown map.
  • Barbarian Hero: The Junkers are already a Barbarian Tribe in relation to the setting. The Junker queen in particular is one in relation to Junkertown, being forced to grow up in the wasteland.
  • Becoming the Costume:
    • Her "Executioner" skin gives her plenty of more barbaric and bloodthirsty lines (as in, more than usual for her) that fit in with the vibe of a sadistic medieval executioner, including changing her ultimate callout to "Take 'em to the gallows!"
    • Her "Zeus" skin gives her a handful of mythology-related lines, from changing her starting line with "Olympus is where I say it is!", changing her ultimate callout to "Time for a thunderstorm!", and referring to her Jagged Knife as a lightning bolt at her beck and call. She also gets plenty of post-kill interactions, such as telling "Hades" Pharah "Go cry to Persephone!", or taunting "Poseidon" Ramattra with "Sky beats ocean, brother!"
  • The Bogan: She grew up evicted in the wasteland and wields weapons made from scrap, later presiding over the Junkers themselves. Character-wise, she is loud, foul-mouthed, Book Dumb.
  • Boobs of Steel: Within Junkertown anyway; she's the Queen, and she's quite well endowed. Doubly so in fact: as well as being the top authority in Junkertown, she's the most ripped woman of the Overwatch cast, tied with Zarya. Unlike Zarya however, she's more of a brawler archetype.
  • Book Dumb: She's highly intuitive and scrappy in her own way, though her academic knowledge leaves a lot to be desired. Even Junkrat suggests she's missing out on a certain facet of the town she's in charge of:
    Queen: I've met mozzies with more brains than you, Fawkes!
    Junkrat: With all due respect, milady, I believe that's a knock against the Junkertown educational system.
    Queen: ...we've got an education system?
  • Blade on a Stick: Has a harpoon and some sort of saw-halberd on display next to her throne.
  • Breaking the Fourth Wall: Does this throughout her animated short, being the first Overwatch character to do so.
  • Cleavage Window: Her poster depicts a prominent one. Downplayed in her in-game outfit, where holes in her shirt have a similar design, although it's not a conventional cleavage.
  • Close-Range Combatant: Aside from a throw of her knife and her moderate-ranged shotgun, Junker Queen's power lies almost exclusively in breathing distance from her targets. Within that dominion, however, she has the tools to easily bring her foes in a world of hurt, blasting them apart as she sustains herself using her lifesteal.
  • Contralto of Danger: Has a low and gravelly voice, even while she's yelling (which is very often).
  • Dare to Be Badass: Tells the listeners to her speech to step into the scrapyard.
  • Dark and Troubled Past: Even more so than most Junkers, as it's implied she and her family were evicted from Junkertown by Howl and she spent every day in the wasteland fighting for survival.
  • Defeating the Undefeatable: The previous Junker King, Mason Howl, had been keeping his throne for thirteen years by being the champion of the Reckoning. Then she came along and snatched the victory from King Howl.
  • Draw Aggro: Much like fellow Junker Tank Roadhog, Junker Queen doesn't really have any abilities to directly protect her team and instead is intended to draw attention while healing herself.
  • Easter Egg: She has a rallying pre-game voice line that plays exclusively if her team happens to comprise entirely of women:
    Junker Queen: Alright, ladies! Let's teach these boys a lesson!
  • Everyone Calls Her "Barkeep": She is only referred to as "The Queen". Her real name (Odessa Stone) was never mentioned until Overwatch 2.
  • Exactly What I Aimed At: Entirely possible, but tricky to pull off. During its recall animation, Jagged Blade still exists as an object that can hurt enemies so if it is thrown behind a group of them rather than at a single target, it can touch multiple enemies on its way back to her hand, stacking the healing she recieves from its passive.
  • The Executioner: Her Halloween-exclusive "Executioner" skin, natch. Not only does she dress up in a stylized version of the usual "hooded absolutist with an axe" look, several of her lines (especially in "Junkenstein's Revenge: Wrath of the Bride") has her take on the personality of one, and it's clear she absolutely adores her job of chopping off heads.
  • Fantastic Racism: Like the rest of the Outback, she doesn't like Omnics due to the role they played in turning Australia into a heavily irradiated wasteland.
  • Foe-Tossing Charge: Her ultimate, Rampage, sends her hurtling forward in a large direction, damaging and knocking aside any foe in her way. Even if they're still standing, the anti-heal the charge does will put them in danger of being finished off.
  • God Save Us from the Queen!: She's the slum lord for the entirety of the irradiated Australian wastelands, carefully hoarding much of the food and water in Junkertown thereby forcing those in the area to gravitate towards her domain and thus be subject to her whims and taxes. She also has little sympathy for her fellow Omnic Crisis veterans, frequently extorting Bruce to supply her with Hogdrogen as well as having a loose, open bounty on Roadhog's head.
  • Had to Be Sharp: Growing up as a Disaster Scavenger in the Australian wasteland, chopping down omnics and raiders to survive, gave her the skills and tenacity to come back to the city she was kicked out of and take down the king who did it, who, in her opinion, spent 13 years growing soft without a real challenge.
  • I Call It "Vera": She calls her Jagged Blade "Gracie" and her axe "Carnage".
  • Image Song: "The Legend of the Junker Queen", played in her Origins video and at the end of The Wastelander, tells of her rise to power and how she'll bring chaos to the world around her.
  • Large Ham: She gives Reinhardt a run for his money in being the loudest, rowdiest Tank in the game.
  • Laser-Guided Karma: Upon winning the title of Junker Queen, her first act is to exile Mason Howl from Junkertown as he did to her family when she was young.
  • Life Drain: Junker Queen's abilities replenish her health by draining enemies.
  • Lightning Bruiser: Despite having a relatively low health pool for a Tank and having no defensive ability, she makes up for it by being one of the most aggressive damage-dealers in the class, with her various forms of self-regeneration giving her much-needed durability as a front-liner.
  • Made of Iron: Hardly a lick of armor beyond a spiked pauldron and her magnetic gauntlet, yet can take direct hits from a junkyard mecha and leap right back up ready for more.
  • Meaningful Name: Her first name "Odessa" means "Wrathful" or "One who receives pain", befitting of someone who avenged her family by dethroning King Howl and hating the omnics. Her surname "Stone" also means "Dweller by the rocks".
  • Muscles Are Meaningful: She's leaner than Zarya, but clearly muscular and a Tank by virtue of that alone.
  • One-Woman Army: She enters the Reckoning without a mech of her own and wins.
  • Past Experience Nightmare: The Wastelander short starts by her catapulting awake with gun drawn from one of these, dreaming about how Mason Howl kicked her and her family out into the Australian wasteland when she was just a girl.
  • Pragmatic Villainy: She decides to spare Geiger's life because she figured that he would be more useful on her side, and later decides not to finish Meri off presumably for the similar reasons. Meri would return her favor by saving her from Howl.
  • Promoted to Playable: Went from a disembodied voice on the Junkertown map to a playable character in Overwatch 2.
  • Psycho Serum: She uses Hogdrogen to boost the strength and ferocity of her minions.
  • Revenge: Her primary motivation for entering the Reckoning, to get revenge on Mason Howl for exiling her and her family. Dez fulfills this and exiles Mason in return.
  • Rousing Speech: Mixes this trope with Dare to Be Badass and Badass Boast mentioned above:
    Queen of Junkertown: Listen up, you wretched scum! I see your struggles, trying to survive in the wasteland! It's time to face the facts: the end of the world's come and gone! Your past lives are a dream! It's time you woke up! They thought they could take our land and give it to the machines! They were wrong! We won the war, and now we reap the spoils! We built a new world from the ashes! So step into the scrapyard! No rules, no mercy, only the strong survive! This is your queen - welcome to the apocalypse!
  • Shock and Awe: Her "Zeus" Mythic skin gives her a flashy makeover as the namesake Greek god of thunder, giving her plenty of electrifying effects in the process (even the color can be picked between bright yellow, pink, and blue). While equipping the skin, Queen starts referring to her Jagged Blade as a lightning bolt, changing the dynamic of her magnetically pulling her knife to her hand into her using her godly power to draw electricity for a deadly attack.
  • Shotguns Are Just Better: Wields a shotgun as her primary fire weapon, as spiky and scrappy as any Junker weapon.
  • Sitcom Arch-Nemesis: The Queen and Junkrat really don't like each other. The entirety of the "Junkertown: The Plan" consisted of Junkrat thinking of how to get back at her for kicking him (and Roadhog) out of Junkertown... because they robbed her and blew up her house. Ironically enough, Junkrat was the first one to cheer for her when she beat Howl.
  • Statuesque Stunner: She appears to have an equal amount of admirers as enemies (which is to say, a lot), and her standing at 7 feet tall with a darn muscular physique may have something to do with that.
  • Summon to Hand: One of her primary tricks courtesy of her magnetic gauntlet. She mainly uses it with her axe, but she's also used it with her knife and shotgun.
  • Surprisingly Realistic Outcome: During The Wastelander, she keeps talking to the camera during an action sequence. Since she doesn't have time-stopping powers (like Zach Morris from Saved by the Bell), this leaves her open to attack from her opponents. Talking Is a Free Action is not in effect. It also helps to underline the chaotic and merciless nature of the Wasteland.
  • Sword and Gun: Carries a shotgun, knife, and large axe.
  • Throwing Your Sword Always Works: Her secondary fire throws Gracie at an enemy, and she can call it back with her electromagnetic gauntlet.
  • Tribal Face Paint: She seems to have this, though it's unclear whether or not it's Aboriginal.
  • Tricked-Out Gloves: She wears an electromagnetic gauntlet used in retrieving her weapons after she throws them or if she loses them. In The Wastelander, it's even strong enough to rip Mason Howl's mech down around his ears.
  • Vague Age: As of Overwatch 2, biographies don't display official hero ages, but Junker Queen's age can be vaguely inferred with context clues: The Wastelander shows her being banished in what appears to be her pre/early teens, spending 13 years in exile before returning to Junkertown and challenging Mason Howl for the crown (though her Image Song has the lyric "Fought the world since 17!", and it's unknown if that specific age is significant). Either way, her biography states she's been Queen of Junkertown for over a decade, pinning her somewhere around 35-40 years old.
  • You Will Not Evade Me: Not as straightforward as Roadhog's hook, but the Queen's Jagged Blade fulfills a similar purpose of allowing her to chuck her knife into enemies, then magnetically pull it back, dragging whatever poor sucker gets impaled on the return a good distance towards her.

    Orisa - Numbani 

"Only in unity do we find strength."
Click here for her Overwatch 2 appearance 

Species: Omnic
Age: 1 month
Occupation: Guardian Robot
Base of Operations: Numbani
Affiliation: None
Appearances (shorts): Orisa Origin Story (focus)
Appearances (comics): "Searching" (cameo)
Appearances (novels): The Hero of Numbani (focus)

"Your safety is my primary concern."

Voiced by: Cherrelle Skeete (English)note 

Orisa is a successor to the old OR14 "Idina" line of security robots that were built in Nigeria's massive manufacturing Omnium. After the Omnic war, OR14's were taken out of production, along with the other models used during the war. Twenty years later, in order to protect Numbani from outside forces, the OR14 program was recommissioned to protect the city, and were reworked into new OR15s. They were deployed for a short period of time before they were destroyed in a coordinated attack by Doomfist.

Following this attack, the OR15 program was shelved, and the civic government sold off the remaining OR15 inventory, with some of those parts being purchased by eleven-year-old genius and child prodigy Efi Oladele, a brilliant young mind whose early accomplishments in robotics and artificial intelligence had already earned her the Adawe Foundation's "genius grant".

Efi spent the bulk of the genius grant money to acquire one of the decommissioned OR15 bots, with the belief that Numbani needed a protector, and that an upgraded OR15 could be what the city needs. With the approval of her parents, Efi repaired and reconfigured the robot and installed a personality core that she herself had designed, and named Numbani's newest hero "Orisa".

Orisa is a work in progress in more ways than one. Her experience with certain situations can often make her a liability. Undeterred by this, Orisa is often tinkered by Efi for improvements that Orisa may need, helped along by Orisa's adaptive AI. However, she has much to learn about the world around her, as well as her own abilities.

Orisa is intended to serve as the team's anchor, protecting them and helping them pick off their enemies. Her Abilities include:
  • Fusion Driver is an automatic projectile cannon that can provide long, sustained fire, dealing increased damage at close range. Rather than using traditional ammo and reloads, it instead generates heat while firing, and can continue doing so as long as it doesn't overheat.
  • Energy Javelin is a thrown projectile that damages, stuns, and knocks down enemies on impact, dealing increased damage if the target collides with a wall.
  • Javelin Spin makes Orisa rapidly spin her javelin in front of her, blocking incoming projectiles and melee attacks while also repeatedly damaging and knocking back enemies in close range.
  • Fortify temporarily reduces the damage she takes and the heat generated from her gun, and also grants her immunity to crowd control effects like stuns and slows, albeit at the cost of some movement speed.
  • Terra Surge is her ultimate, causing her to sweep up enemies around her as she anchors in place to charge up. After a delay, she releases her energy to deal massive damage to those still around her.

Previous Abilities

  • Halt!, which shot out a graviton charge that could be detonated at will, slowing nearby enemies and pulling them towards the implosion.
  • Protective Barrier was a deployable stationary shield, defending her and her allies from enemy fire.
  • Supercharger was her ultimate, spawning a device that increased damage of all allies in its line of sight, including herself.

  • Affirmative Action Girl: Of a sort. Similar to Zarya, she was aesthetically designed with the intention of making a "visually-challenging female character." She's also the first female Omnic character specifically identified in the game's world.
  • All Your Powers Combined: Her abilities appear to be altered or watered-down version of other Heroes', both In-Universe and mechanically speaking. Fusion Driver mimics Bastion's high-clip, rapid-fire weapon, although its naming and slow effect implies a relation to D.Va's Fusion Cannons, Halt! is a scaled-down version of Zarya's Ultimate (and Efi's "shopping list" that foreshadowed her reveal heavily implies that both abilities use a "Tobelstein Reactor"), Protective Barrier is a smaller Winston's barrier with its target-thrown nature and half-spherical shape, Fortify is a much weaker Ice Block that merely grants immunity to crowd control and damage resistance (compared to the original's total invulnerability plus healing), and her Ultimate is Mercy's damage boost functionality built into a generator capable of applying it to multiple targets like Symmetra. She even uses other heroes' voice lines and copies Reinhardt's "Flex" and "Confident" victory poses.
  • Animal Motifs: Her "Megasoma" and "Dynastinae" Legendary skins change her appearance to something resembling a stag beetle.
  • Arm Cannon: Her entire right forearm is her Fusion Driver weapon.
  • Badass Adorable: She's a tough, heavily-armed machine built to defend her country of origin, but as shown in her "Oh!" highlight intro, she can go from violent and badass to cute and adorable in an instant.
  • Badass Boast:
    • She delivers a number of short and simple ones, usually with a subtle sense of snark.
      Orisa: I'm not moving.
      Orisa: You were warned.
    • One pre-game interaction has her provide an excellent retort to Doomfist:
      Doomfist: Your new weapons are impressive, but you lack the strength to wield them.
      Orisa: Efi made me kind. She did not make me weak.
  • The Baby of the Bunch: In more ways than one. She is only one month old, making her the youngest hero and Efi (being 11 years old herself) stated in her Origins story that she has a lot to learn.
  • Balance Buff: Orisa was initially known for being a very bunker-heavy anchor tank, one whose gameplay hinged around unloading ridiculous amounts of suppressive fire at range from the safety of her Protective Barrier, coordinating with her team with the occasional Halt! for catching enemies and Supercharger for major pushes. Then came Overwatch 2, and due to major shifts in how Tanks and the overall metagame were being defined (namely the change to only allow one Tank per team, flattening much of Orisa's coordination potential that she was normally balanced around), Orisa was given a major gameplay facelift to make her much more individually assertive: Fusion Driver was greatly tweaked to work in relatively closer ranges, and rather than a typical ammo/magazine system, its rate of fire was now tied to an Overheating system. Fortify gives Orisa additional health and reduces overheating on activation, but in exchange for reduced movement speed. Halt!, Protective Barrier, and Supercharger were removed, but in its place are the Energy Javelin (a blunt projectile that deals chunky damage and inflicts crowd control), Javelin Spin (an ability that both repels incoming fire for the defense and damages enemies for the offense), and Terra Surge (a massive offensive ultimate to coralle enemies into a destructive Spin Attack).
  • Barrier Warrior: Her Protective Barrier brings up an immobile shield that can protect her and allies from damage. Because she can fire at enemies at all ranges while behind it, she can create a very effective defensive position even when she's alone. She throws her barrier, which can allow experienced players to position it in front of teammates who are already engaged ahead of her. Until the introduction of Sigma, she was the only character who could deploy her sheild at a distance.
  • Beware the Nice Ones: This adorable, Benevolent A.I. has a automated cannon for a right hand.
  • Blade on a Stick: As of Overwatch 2, Orisa was given a javelin as part of her arsenal alongside her Fusion Driver. Using it, she can rapidly spin it to deflect projectiles while mashing enemies apart in close range, hurl it at enemies from a distance for damage and knockback, and also gather a mighty Terra Surge to deal massive AoE damage.
  • Boring, but Practical: Orisa is considered one of the least exciting characters to play because she largely just sits behind her shield and spams her Fusion Cannon. But because most comps require at least one shield tank, she's usualy a very competitive selection.
  • Came Back Strong: Was originally an OR15 robot, which were completely curbstomped by Doomfist and the rest decommissioned. Efi rebuilt and heavily upgraded her to the point she's far more powerful than before and more or less customized to be a Doomfist-killer. Out-of-universe, her rework for Overwatch 2 also promoted her from a solid defensive choice into an absolute beast.
  • The Cameo: Orisa and Efi appear in Zarya's comic "Searching", walking in the background behind Zarya as she's looking for information on Sombra in Numbani.
  • Characterization Marches On: When initially introduced, Orisa was played as much more of a warm, slightly dorky warrior who was still getting used to the world around her with a gentler touch. By the time of 2, she's become much more used to her role as a protector, overall becoming much more confident and stern with only mild smidges of her doofier side.
  • Comically Missing the Point: In one interaction with Junkrat:
    Junkrat: Bots! Dime a dozen...
    Orisa: Actually, Efi spent most of her Adawe fund grant on me. It was not inexpensive.
  • Damage Reduction: Her Fortify skill briefly reduces the damage she takes.
  • Deadpan Snarker: Several of her elimination voice lines are this.
    Orisa: I can now delete you from my memory.
  • Death by a Thousand Cuts: Essentially the fashion in which her main weapon functions. The damage of each projectile is pretty minor all things considered, but she can fire 12 shots a second, and her ammo clip is 150, meaning she can fire nonstop for 13 seconds. While getting hit with the individual shots won't hurt too much, damage can rack up quick. One of the ways she is designed to take out Doomfist is to dump enough damage into him to kill him before he can get into close quarters.
  • Decomposite Character: Orisa was based on an old art concept for Reinhardt, in which he was an omnic from Numbani named Wildebeest with a shield and a flail. You’ll note the last third of that description became Brigitte.
  • Destructive Saviour: The Hero of Numbani establishes that while Orisa was effectively "born" with the best open source AI algorithms and military sub-routines Efi could get a hold of, she still had a lot to learn regarding threat assessment and collateral damage. In addition to some of her attempts to help being a little too pushy — she attempts to cauterize Efi's cut hand when a simple bandage would do — she ends up causing collateral damage while chasing down a car thief, and later stops an incoming car with her bare hands, simultaneously preventing and causing a crash.
  • Detachment Combat: Downplayed in that the range is negligible, but if you look carefully in her melee attack, it appears her left arm is comprised of individual sections that aren't actually physically connected.
  • Difficult, but Awesome: Orisa is this as a Tank overall. With timing, one can pretty much keep her shield up forever by laying down a new one before the old one breaks, can activate Fortify to counter one hit kill ults such as Junkrat's RIP-Tire and D.Va's Self-Destruct, and can safely hit targets at close, mid, or long range if they know how to use her Fusion Driver weapon effectively. Her Halt ability can be used to force opponents out of hiding and pull them off of cliffs for a Ring Out kill.
  • Do Androids Dream?: Touched upon in one pre-battle interaction with Zenyatta:
    Zenyatta: Do you have any dreams, my friend?
    Orisa: I do not dream as humans do. But it is my desire to become the hero Efi believes that I am.
  • Do Not Run with a Gun: Downplayed; like D.Va, Orisa can fire her weapon while moving, but she loses a bit of movement speed doing so.
  • Emoticon: Orisa's Exotic Eye Designs lead to her face resembling emoticons when certain actions are taken.
    • She goes ^_^ when she emotes "Hello", during her "Oh!" highlight intro, and as part of her animation during the character select screen. It's also one of her tags.
    • Her eyes resemble >_< when she activates her ultimate, and it's one of her tags as well.
    • Occasionally while taking damage, her eyes resemble X_X.
  • Exotic Eye Designs: On top of occasionally changing color, her eyelids split into four rotating shutters. By default, they give the impression of horizontal pupils or a squint, sometimes they expand, thus giving her eyes a very cross-like design, and other times, they look... rather comical.
  • Eye Color Change: At least for her "Halt!" emote, which shows she can switch her eyes to red then green while imitating a street crossing guard.
  • Fembot: Orisa is the first named female omnic shown in the game, but she lacks the Tertiary Sexual Characteristics of a typical Fembot aside from a somewhat feminine face.
  • Gameplay and Story Segregation: Don't expect Orisa to be able to do what she did in her introduction trailer's image where she stops a car with one hand. Like any other character, she gets instantly killed by any car in Oasis.
  • Gentle Giant: A rare, invoked female example. Despite her body being a repurposed, deadly machine, Orisa was built and programmed by Efi to be an affable, peace-keeping guardian who strives to protect her country and creator (and teammates in gameplay) above all else.
  • Gravity Master: Her Halt! ability lets her fire off what is essentially a miniature version of Zarya's Graviton Surge, slowing down opponents and drawing them into its blast radius.
  • Hero-Worshipper: Both Orisa and Efi idolize Reinhardt, having watched videos of Overwatch together while in the lab. This is referenced in-game by some of Orisa's emotes, victory poses, and voice lines imitating him. One of her Dummied Out lines even has her state "I consider Reinhardt to be the model upon which I have based my own behaviours." The relationship is a bit of a Development Gag. In the original cast of Overwatch, Reinhardt's character abilities belonged to a crimson Numbanian protector robot named "Wildebeest" remotely piloted by Efi. The writing staff pitched the idea of Reinhardt being a "guy who buys everyone a round in a pub" and so the character was split into two concepts.
  • Heroes Love Dogs: Her Christmas-themed emote is to take out a puppy and play with it. The sequence is, as one would expect, adorable.
  • Hoist by Her Own Petard: Using Fortify against a Roadhog using Whole Hog is a very bad idea. Orisa won't get any knockback, and instead she'll be right at the center of his wrath, likely ending in a quick and easy kill for him. True, she has damage resistance, but considering that Whole Hog deals a total of nearly five thousand damage and Orisa only has 400 HP, it basically means nothing.[[labelnote:Do the math.]]Fortify cuts damage in half. 2,500 is half of 5,000, and is still over six times greater than 400.
  • Humble Hero: While in action, she takes her job of protecting Numbani with stalwart seriousness. However, she approaches it with kindhearted sincerity and is flattered when she does well at simply following her programming.
  • Immune to Flinching:
    • Her Fortify ability gives her Damage Reduction and immunity to almost all forms of crowd control, the exception being Hack.
    • Subverted if she's hit by an enemy Orisa's Halt!, an ability which works by yanking enemies at high speed into the center of the implosion. Should an Orisa get caught by a Halt!, then use Fortify on herself, she'll skip the point where the ability forces her to stop in place, sending her flying into the air.
  • Kaleidoscope Eyes: Her eyes can sometimes change colors from yellow to green or red.
  • The Knights Who Say "Squee!": She and Efi are huge fans of Reinhardt, with Orisa considering him the role model in which to be a hero.
    Orisa: Reinhardt! I have allocated my learning processes towards analyzing your combat performance.
    Reinhardt: What an odd compliment.
  • Letters 2 Numbers: Her name appears to be an inversion of this. OR15 —> "Orisa."
  • Light Is Good: Her color scheme is mostly white, yellow, and bright green, and she has been built to be the protective guardian of Numbani. Her young creator, Efi, is an idealistic and compassionate girl who programmed her to protect civilians and gave her a "heart" — a personality core that gives her a degree of emotional and mental capacity to do good.
  • Literal-Minded:
  • Locked Out of the Loop: Due to her late entry into the world, she doesn't have a full grasp on who all the other heroes are or where they stand morally, especially ones that have been out of the spotlight since Overwatch's downfall.
    Orisa: "Jesse McCree: Outlaw. Reward: 60 million dollars." The reward could make up for Efi's grant money!
    Cassidy: He-hey, come on now!
  • Man of Kryptonite: Efi made her for general heroism, but more specifically to counter Doomfist. Hand Cannon? She has Protective Barrier that will stop the shots. Seismic Slam and Rocket Punch? Fortify absorbs it. Rising Uppercut? Halt! will bring him right back down. Even their primary modes of fighting work against each other, as Doomfist specializes in close range and Orisa's Fusion Driver can lay down a heavy long-distance stream of fire to take him out before he can even get in close.
  • Meaningful Name: In the native religion of Yoruba, an òrìṣà is a guardian spirit which serves as an emissary to the supreme divinity Olodumare. Combined with Letters 2 Numbers above, she's a revision of the OR15 model. She'd therefore be OR15A. Hence, Orisa.
  • More Dakka: Overlaps with Gatling Good. The shots of her Fusion Driver do middling damage individually, but she shoots 12 of them every second, and her clip size of 150 means she can fire continuously for around 13 straight seconds. Not only that, but none of her abilities interrupt her weapon, so apart from reloading once in a blue moon, you never have to stop firing. Then there's the fact that unlike Bastion, her projectiles do not suffer from damage falloff, so you can still do effective damage at range in spite of the weapon's poor accuracy.
  • Mighty Glacier: Orisa is slow and prefers to work by holding down set positions rather than constantly leading her team into an advance (she can certainly do that due to how her shield works, though it's much more periodic and slow than say, Reinhardt and his shield), but is nonetheless a formidable tank with a respectable health pool, has an ability to halve incoming damage and make herself immune to crowd control effects, and another ability to shield herself and others. Her Fusion Driver and Halt! also fire relatively slow-moving projectiles, but they always remain relevant medium/long-range threats that enemies should be wary of.
  • Nice Job Breaking It, Hero: A Fortified Orisa counts as a wall for Doomfist's Rocket Punch and Reinhardt's Charge, meaning either can hit one of her teammates and knock them into her to achieve maximum damage on their respective abilities.
  • No-Sell: Can do this with her Fortify Ability, during which she takes reduced damage and becomes immune to all forms of Status Effects, including but not limited to: Ana's Sleep Dart, Mei's freezing, Roadhog's hook, Reinhardt's Charge or Earthshatter, and every form of Knockback. She can take all of them without so much as flinching. In fact, if Reinhardt charges her while she's using Fortify, he'll take damage and get knocked down instead. Subverted when used against Roadhog's Whole Hog ultimate. Orisa won't be knocked back by it... instead, she's practically stuck in place as she takes the full brunt of the attack, which deals so much damage that it effectively negates the damage reduction Fortify grants.
  • Our Centaurs Are Different: She takes visual inspiration from a centaur, having four horse-like legs, large horns on her head, and a humanoid upper body.
  • Past-Life Memories: A robotic variant; despite being an entirely new personality, she was rebuilt from a destroyed OR15, and she still has memories of Doomfist killing her. She is, in her understated way, eager for a rematch.
  • Pinned Down: The functional intent behind her primary weapon. While most tanks project their strength and create space against the enemy by getting up close and personal, Orisa mainly relies on her Fusion Driver, which makes up for its lack of speed and high damage with longer range and sheer quantity from its enormous magazine size. Her suppressive fire is second only to Bastion's in terms of making the enemy scramble for cover, hopefully staying there long enough for her and the rest of her team to punish them.
  • Really Was Born Yesterday: Cited by the developers as a difference between her and the other characters with established histories, some of which go back decades, and by Efi in her intro video explaining why her whole "hero" shtick is a little rough around the edges.
  • Religious Robot: Orisa is aware of the Shambali and is curious at some of their concepts. Zenyatta sees her warmly enough to call her "sister", and being resurrected by Mercy may prompt her to curiously ask "Was that the Iris?"
    Orisa: Tekhartha Zenyatta, I wish to learn about the Iris.
    Zenyatta: I would be happy to teach you. It is rare that I meet one with such an unformed mind.
  • Resistance Is Futile: A rare benevolent example. She will repeatedly instruct her enemies to surrender. If they don't, she has number of ways to make them.
  • Ring Out: Orisa is very resistant to ring-out kills due to her Fortify ability to No-Sell attacks with Knockback. She herself can use her Halt! ability to pull enemies into Bottomless Pits.
  • Robot Superhero: Orisa is a repurposed OR15 defense omnic that was bought, rebuilt, and upgraded by a Child Prodigy to be the guardian of the city of Numbani, where humans and robots freely co-exist.
  • The Smurfette Principle: She is the first female Omnic character specifically identified in the game's world.
  • Status Buff: Her Supercharger ultimate grants her and her entire team bonus damage as long as they remain in its line of sight. Her Fortify ability also gives herself a defense buff.
  • "Second Law" My Ass!: One of her pre-combat voice lines discusses this, indicating that she can disobey if she feels like it.
    Orisa: I am programmed to avoid violence. However, I have made an exception.
  • Sigil Spam: Downplayed, she does have her sigil prominently displayed on her flank.
  • Super Cop: What she was reprogrammed into, as shown in her intro short and evidenced by her personality and voice lines.
  • To Be Lawful or Good: One of her many questions lightly addresses this, specifically in an interaction with Tracer (bear in mind, during this point, Tracer and Winston are technically vigilantes):
    Orisa: Tracer, is it wrong for us to operate outside the law?
    Tracer: That's a difficult question, Orisa. I think there are times when you just have to do what's right.
  • Visual Pun: Her Twilight skin is one of a set of daylight themed skins, like Dawn. It makes her purple. A purple quadruped with a shield and "telekinetic" effect and a sigil on her flank...
  • You Will Not Evade Me: Halt! drags people into its detonation radius, whether it's near the ground or in the air, either preventing them from fleeing or pulling them out of cover... or over a pit.

    Ramattra - ??? 

"We will have peace, at any cost."

Species: Omnic
Age: ???
Occupation: Null Sector Leader
Base of Operations: Unknown
Affiliation: Shambali (formerly), Null Sector (currently), Talon (by allegiance)
Appearances (shorts): Ramattra Origin Story
Appearances (Archives events): Storm Rising

"We can find our own place, and we must. Join me, and together, we will make a better future for ALL Omnics!"

Voiced by: Ramon Tikaramnote 

Originally a war machine, Ramattra shed his munitions for a shield to protect his people by promoting peace and tranquility. His ideals weren’t far removed from his fellow Shambali monk, Zenyatta. However, Ramattra’s story is one of hardships, trauma, and a magnified view of humanity’s harsh realities.

Harmony was replaced by dissonance, and Ramattra began to approach his convictions from a more pragmatic angle—justifying any means necessary to defend his fellow omnics. As the leader of Null Sector, Ramattra boasts incredible support from his people, and he is primed to impose his philosophies on our world.

Ramattra is a chaotic "tempo" tank who alternates between being a disruptive long-range caster and a brutal close-range brawler, able to switch between the two fighting styles at will based on the tide of the battle.
  • Ramattra begins games in Omnic Form, with his primary weapon being a Void Accelerator that fires streams of projectiles for mid-to-close range damage. While in this form, Ramattra can place down a Void Barrier at a target location, blocking enemy fire.
  • Nemesis Form briefly upgrades Ramattra into a much larger, stronger form with bonus armor. His primary fire is replaced with Pummel, devastating melee attacks that pierce through enemy barriers, and he can also Block, reducing incoming enemy damage from the front.
  • Ravenous Vortex can be cast in either form, which has Ramattra throw down an energy orb that explodes when it hits the ground, creating a field that slows enemies, pulls them to the ground, and deals continuous damage.
  • Annihilation, Ramattra's ultimate ability, instantly activates his Nemesis Form and surrounds him in an energy storm that continuously deals damage to nearby enemies. The duration of the storm is greatly extended so long as enemies are still being damaged by it.

  • Actually Pretty Funny: Wrecking Ball's response to one of his questions manages to get a genuine chuckle out of him:
    Ramattra: From one engineer to another, why a ball?
    Wrecking Ball:A wheel would fall over.
    Ramattra: Hah! Delightful.
  • Affably Evil: A scary leader of an infamous cell of omnic terrorists, but a surprisingly civil one. Ramattra has no remorse in using violence, but he mostly treats it as a means to an end for the sake of ensuring the survival of his race, and in his genuine belief that he's a savior and champion to omnickind, he ultimately values life, retains a genuine curiosity of the world, and composes himself as largely polite and cordial (even with the very humans he's grudgeful towards, on occasion), even if he's really cynical towards human behavior.
  • Animal Lover: He really doesn't like humans or what they've done to omnics at all, but has a surprisingly affectionate side when it comes to lesser life forms. When pressed by Lúcio, Rammatra reveals he loves ants for their ingenuity and cooperative ability, and he offers to help Bastion find twigs for Ganymede's nest.
  • Anti-Air: Ravenous Vortex is primarily an area-of-effect slowing tool, but it also comes with the ability to pull enemies to the ground much faster than normal. While its vertical hitbox isn't large enough to pull down most heroes with actual flight abilities (Pharah and Echo can easily reach heights that outrange the storm), it's still a strong tool that makes maneuverability much more difficult for the enemy. In particular, it becomes pretty effective when used against high mobility heroes who employ a lot of jumping, such as Genji, Hanzo, Baptiste and Lucio.
  • Apologetic Attacker: He apologies to some enemy Omnics he kills in battle.
  • Armor-Piercing Attack: Ramattra's melee strikes while in Nemesis Form have a strong piercing effect, able to damage multiple enemies through each other and ignoring barriers.
  • Badass Arm-Fold: Indulges in one with his normal arms while in Nemesis Form.
  • Constantly Curious: He shows interesting shades of this in pre-round interactions, showing fascination and confusion with things that simply don't fit his worldview, or sphere of knowledge. He seems especially disarmed by non-answers, sounding genuinely baffled by them.
  • Cynicism Catalyst: While it's not shown if any one conflict caused his descent into extremism, his origin story shows him cradling an injured or deceased omnic, while surrounded by more omnic casualties and a human mob, explaining that this and other anti-omnic attacks broke his faith in pacificism.
  • Dreadlock Warrior: Invoked with the many large sets of cables around his head, arranged in a way that resemble dreadlocks. His "hair" in earlier years was either nonexistent or styled in other, slicker ways, meaning his current arrangement was consciously styled to look that way.
  • Early-Bird Cameo: Before being Promoted to Playable, Ramattra made his debut in the final cutscene of Storm Rising.
  • Enlightened Antagonist: He joined the Shambali following the Omnic Crisis and adopted their beliefs of omnics being one with the universe through The Iris, seeing his brethren as true as any other living being. Unfortunately, while the rest of the order interpreted this as a means to connect and coexist with humanity on peaceful terms, Ramattra's faith was shattered by mankind's continued cruelty towards omnics, and so he took his desire to protect the fragile sanctity of omnic life by rallying up an extremist group to ensure a better world by force.
  • Even Evil Has Standards: One interaction with Pharah reveals that he's aware of the God Programs, specifically the Anubis A.I. that Pharah previously fought and incapacitated in "Mission Statement". Ramattra thinks they didn't go far enough — it should've been destroyed outright.
  • Evil Counterpart: To Zenyatta. Both fight against prejudice towards Omnics, even having ties to the Shambali in a pursuit of spirituality, but Ramattra abandoned the Shambali's philosophy of peaceful outreach in favor of far more extreme, warmongering methods. In gameplay, both share some degree of combining damage and supportive utility, but while Zenyatta is a Support who balances harmony and discord for his delicate, yet powerful healing and damage, Ramattra is a Tank that goes all out with destructive void power, all built around finding the right opportunities to hulk up and punch his way to victory while defending allies with shields and his even his own body in Nemesis form. Even their ultimate abilities are direct mirrors — Zenyatta's Transcendence rapidly heals his nearby allies, but Ramattra's Annihilation rapidly damages nearby enemies.
  • Evil Former Friend: Serves as one to Zenyatta, to a degree that's frequently compared by fans and developers alike to the dynamic between Professor X and Magneto. Both of them were as close as brothers back in the Shambali, but while Zenyatta firmly believes that human and omnic can and should coexist peacefully, Ramattra became far too untrusting of humanity and decided that war was necessary for omnickind to survive. Many of their pre-game interactions have them acknowledge that they do still fundamentally share the same beliefs in cherishing omnic life (tellingly, Zenyatta never chastises Ramattra for the direction he took ideologically), but their schism has grown so massive that neither will be willingly working alongside the other in the near future (at least outside of PvP gameplay).
  • Fantastic Racism: It may ultimately be the product of him simply opposing what he perceives is the danger to his people, but Ramattra has an undeniably cynical opinion of humans. Past his rhetoric, he's visibly bitter towards his human opponents, and even while engaging on a civil level with those he deems worth his time, he'll periodically let slip that he still thinks very lowly of them.
  • Friend to All Living Things: A strange, non-traditional example given that he's also a warmongering villain. He ultimately cherishes all life within The Iris, and his steadfast antagonism towards humans in specific is built on his belief that they're collectively responsible for oppressing and killing off omnickind. Otherwise, he has no quarrels with other life forms not attached to humanity's vices, and in fact displays a sincerely kind and affectionate side towards animals.
  • Genius Bruiser: Highly intelligent and methodical, and also has a major gameplay focus on becoming a devastating brawler who claims victory through pummeling his enemies to death. When pressed by Junkrat as to why he doesn't just stay in his Nemesis Form at all times, Ramattra replies affirming his preference for tactical precision over brute force.
  • Guttural Growler: While his normal voice is refined and calm, his speech in Nemesis Form is exclusively snarling in rage.
  • Hand Blast: His Pummel doesn't just smash people with his giant fists, but also fires a short ranged energy wave, giving him a bit more range then just his arm reach.
  • Herd-Hitting Attack: Annihilation causes Ramattra to emit a deadly aura that constantly damages enemies around him on top of giving him normal access to his Nemesis Form. Most notably, while the raw duration of the ability is quite short, the timer freezes as long as there's an enemy being damaged by it, meaning that being assertive and smashing your way into enemy teams while it's on makes it even deadlier.
  • Hope Bringer: A very dark variant: he poses himself as a steadfast protector for his omnic brethren, but his actions in the name of his mission have left a lot to be desired, with Null Sector being spoken of by human and omnic alike as only exacerbating fears of omnickind being too dangerous to accept. Much of him in-game dialogue is evocative of a proud "shepherd"-type leader who guides his comrades into battle, but his violent methods and generally unsettling presence make it sound less comforting than he'd probably believe it to be.
  • Hulking Out: His main Tank gimmick is his ability to turn from an average Robot Wizard hero into a colossal "Nemesis" emphasizing melee brawling, eschewing his ranged and defensive potential for massive punches that crush squishies and pierce through barriers.
  • Instant Armor: Transforming into his Nemesis Form will instantly grant him 250 armor, padding out his health pool and of course bulking him up with larger robotic limbs.
  • Jerkass to One: Ramattra hates all of humanity, but his voice lines show he has a special disdain for Genji. He hates how much care and effort his spiritual brother Zenyatta gives to the cyborg, whom he accuses of faking his dedication to Zenyatta (calling it "performative servitude").
  • Jumping Off the Slippery Slope: The turning point for where Ramattra went from "extreme, if fairly sympathetic omnic freedom fighter" to "actively warmongering omnic terrorist" was the Uprising event in King's Row. His stake in reclaiming an omnium to create a robot army to storm King's Row already drew concerns from his closest allies, as not only did this raise questionable moral connotations, they believed said forces would be outdated and insufficient, with Ramattra adamantly refusing to consider their alternative plans in favor of an all-out strike to let humanity know who they were. The end result of the Uprising — said forces indeed being stopped by Overwatch, with one of their core leaders being slain in the process, alongside widespread condemnation from omnic communities — Ramattra only further drove himself into anger and fury, deciding he was going to "free" omnickind whether they wish for it or not. By this point, even his earliest partners that he founded Null Sector with realized he'd gone off the deep end, abandoning him to lead Null Sector and his terrifying new vision alone.
  • Kung-Fu Wizard: Dispenses immense amounts of supernatural "void" energy that borders on being magical, but is equally well-known for his brutal physical prowess while in Nemesis Form, where he prefers to just punch his enemies to smithereens.
  • Malcolm Xerox: He has aggressive and hard-line views of omnic and human relations and believes omnics should be free from human oppression, whether they ask for it or not. He's openly bigoted towards humans, paranoid of more attacks, unreasonable, and is seen by other omnics as problematic. He even has a personal animosity against a Martin Luther King Jr. analogue in the form of Mondatta.
  • Mecha Expansion Pack: How his Nemesis Mode functions, attaching a set of massive arms and legs over his normal body. Notably, while the legs seem to "sleeve" over is existing ones, the arms simply attach over his shoulders, allowing him to use his normal arms to do a Badass Arm-Fold while fighting with his new, larger ones.
  • Mighty Glacier: He ends up playing as this in two different ways thanks to his Stance System: his Omnic Form excels at suppressing enemies with a deadly stream of mid-to-close range fire, with his above-average health and Void Barrier allowing him to protect himself and his team whilst safely projecting his power. Meanwhile, his Nemesis Form makes him an all-and-out brawler who can punch holes through entire enemy teams, and when combined with his ability to parry damage and devastating damage-over-time ultimate, he's one of the most frightening characters to deal with in close range. As a tradeoff, he has no mobility in either form and is very dependent on his cooldowns to really function, demanding a good understanding of "tempo" in knowing when to strike or retreat to maximize his kit's efficiency.
  • More Dakka: Ramattra's Void Accelerator fires an automatic stream of individual projectiles that each deal only slight damage, but with its high rate of fire and enormous clip size, it can be a staggeringly effective poke tool. It also doesn't contain any damage falloff, so it's still a threat even if he's relatively far from the opposition as long as he can track in accordance with the projectile speed.
  • Muscles Are Meaningful: Ramattra's default form is fairly average in terms of size and build, but his Nemesis Form arms him with a much bigger limbs, turning him into the largest hero in the game, and possessing some of the most devastating close-ranged potential of the roster.
  • Power Makes Your Voice Deep: Ramattra's voice is already pretty deep and intimidating as is, but it pitches down even further while in his Nemesis Form.
  • Power of the Void: Unlike Zenyatta, who uses both Harmony and Discord powered abilities, Ramattra focuses largely on wielding the purplish negative energies of the latter, frequently described as "void" energy.
  • Pragmatic Villainy: His rebellion against humanity is, first and foremost, a means to ensure the safety of his people, and all his moves are motivated by this. He allies Null Sector with Talon not because he shares in their desire for endless conflict in the name of uplifting humanity, but because they provide additional firepower. Conversely, despite thinking Humans Are Bastards, he sees the value in working with those that he deems cooperative.
    Baptiste: You sure you want me keeping you alive? I am human, after all.
    Ramattra: A helpful human would certainly be a welcome change of pace.
  • Redemption Rejection: He wouldn't see it this way, but Ramattra has effectively committed this. Being created as a war machine during the Omnic Crisis, he attempted to relinquish his violent ways following the war's end, sharing in the same pursuit of peaceful spirituality as Zenyatta and the rest of the Shambali. However, he grew impatient with the lack of progress in human-omnic relations as his brethren continued to suffer, and so he took the helm of Null Sector to ensure the continued survival of omnics... by resuming the war against mankind.
  • Religious Bruiser: A former devout monk with a belief in a greater power...that not only isn't afraid to use violence but is not above Good Old Fisticuffs to get his way. Bonus points for transforming into a genuine hulking brute in his Nemesis form.
  • Religious Robot: He was formerly involved with the Shambali following the end of the Omnic Crisis. By all accounts, he still holds onto their core spiritual doctrines, seeing omnics as truly having "souls" and deserving of a peaceful existence within the universe.
  • Robots Enslaving Robots: Partakes in a degree of this — Null Sector's forces during the Uprising event in King's Row were created using the same omnium that produced combat omnics like himself during the initial Omnic Crisis, itself formed by the presently-dormant rogue God Program, Anubis. Ramattra wanted to amass enough firepower to liberate King's Row and let humanity know they absolutely meant business, despite protests by his allies that the factory and available technology was obsolete, as well as the dodgy moral implications of using the machines that made him a monster to humanity to create additional mindless, expendable combat drones.
  • Robot Wizard: An omnic crusader whose design is greatly evocative of a battle mage, complete with energy-firing staff and the power to cast ambiguously magical "void"-themed abilities.
  • South Asian Terrorists: An unusual example; rather than being a stereotypically Muslim terrorist from Afghanistan, Pakistan, Bangladesh, or the like, Ramattra is a quasi-Buddhist monk from Nepal whose terrorism is not directly rooted in religious reasons, but just a general hatred towards humanity.
  • Stance System: Ramattra alternates between two different forms: a default "Omnic" form about the size of most heroes who uses his staff to fire projectiles and set up barriers, and a hulking "Nemesis" form that grows him to massive size and turns him into a deadly melee brawler. The transformation into "Nemesis" form has a fixed duration and a fixed cooldown, so it must be cast when the tide of the battle is just right to go all-out in close range.
  • Tragic Villain: His antagonism is due to the continued grief and rage he feels for his fallen Omnic brethren, a pain that has persisted as humanity continues to resort to violence against Omnics. It makes sense why Ramattra would eventually snap.
  • Vigilante Man: Following his departure from the Shambali, he spent a few years breaking into various facilities that enslaved omnics in order to free them from their human oppressors. This operation is what earned Ramattra his early notoriety and allies, which quickly snowballed into forming a much larger omnic liberation faction: Null Sector.
  • Villain Respect: He carries a sincere respect for Orisa since she makes it her mission to protect Numbani, a city that most closely represents Ramattra's ideal world of peace between human and omnic. Should he encounter her in battle, he sounds genuinely disappointed about needing to put her down.
  • We Can Rule Together: He may say to some Omnic enemies he defeats that they could have been allies.
  • We Used to Be Friends: He used to be close to Zenyatta during his time in the Shambali, but their friendship broke apart following his decision to split and take a much more destructive path with Null Sector. In the present day, the two do have residual signs of their former brotherhood, but ultimately find themselves too divided philosophically regarding human/omnic relations to become anything more than enemies.
    Zenyatta: There is a new sadness in you, brother.
    Ramattra: No... I've simply become tired of pretending I am content.
    Zenyatta: Perhaps I can share your burden?
    Ramattra: You already do.
  • Well-Intentioned Extremist: As far as he's concerned, he's just protecting his people from extinction. A pity that the group that he leads, Null Sector, is actively instigating a destructive war against humanity to do so.
  • What the Hell, Hero?: One of Ramattra's reasons for leaving the Shambali was Mondatta's philosophical approach to bridging peace between human and omnic. By his account, Mondatta preached the enlightenment of omnickind as their own form of redemption for their sins in the Omnic Crisis, with that demonstration of greater morality being the bridge to unity. Ramattra came to despise this notion as he believed it placed the burden of peace entirely on omnics trying to find equality rather than the humans that came around to oppressing them, and that Mondatta's passive, fettered approach only enabled the further systemic destruction of their race.
  • You Taught Me That: If he defeats an enemy Zenyatta with a melee attack, he will mention Zenyatta taught him it.

    Sigma - Netherlands 

Siebren de Kuiper / Sigma
"Why seek answers when we do not know the question?"
Click here for his Overwatch 2 appearance 

Species: Enhanced Human
Age: 62
Occupation: Astrophysicist
Base of Operations: The Hague, Netherlands (formerly)
Affiliation: Talon
Appearances (shorts): Sigma Origin Story (focus)
Appearances (short stories): "Code of Violence"

"There is no obligation for the universe to make sense to you."

Voiced by: Boris Hiestand (English)note 

Brilliant astrophysicist Dr. Siebren de Kuiper's life changed forever when an experiment went gone wrong gave him the ability to control gravity. As De Kuiper continues to develop his powers further, in hopes of unlocking the secrets of the universe, Talon uses him and his research for their own ends.

De Kuiper, Once a scientist with an eccentric personality, was considered a pioneer in gravity research. He had dedicated his life to harness the power of gravity, with most of his studies coming from his lab in The Hague. Believing that he was close to achieving this goal, he performed his most important experiment on the international space station. But something catastrophic went wrong. The experiment triggered the brief formation of a black hole. De Kuiper was only exposed to its power for a moment, but he suffered serious psychological damage as a result. The area around him began to experience strange fluctuations in gravity, peaking and dropping in time with his reactions. He had to be evacuated immediately.

Upon returning to Earth, De Kuiper was quarantined in a secret government facility to keep him out of the public eye, and out of harms way. His ravings about the patterns of the universe, as well as the gravity spikes and anomalies happening around him were common occurances in the facility. During this time, he was referred to as "Subject Sigma." Isolated and unable to control his powers, De Kuiper retreated into his own mind. He thought he would never see the outside world again.

When Talon learned of De Kuiper, they infiltrated the facility and broke him out, intending to use both his powers and mind to further their plans. In their custody, De Kuiper slowly gained control of his powers. Now, gravity moved according to his will, and he was closer than ever to achieving his life's goal. But the same experiment that had opened his mind had also fractured it, and he's been struggling to keep the pieces together.

Sigma is a volatile tank whose presence on the battlefield cannot be ignored. His Abilities are:
  • Hyperspheres, a pair of orbs serving as his primary fire which can bounce off walls and implodes upon contact with the enemy or after traveling a set distance.
  • Experimental Barrier An energy field that Sigma can propel forward to a desired location, where it remains until destroyed or recalled.
  • Kinetic Grasp allows him to absorb enemy fire for a short time, converting the blocked damage into temporary shields for himself.
  • Accretion gathers debris and throws it at his enemies, knocking them back and briefly stunning them upon impact, with the effects compounded the farther it flies.
  • With his ultimate, Gravitic Flux, Sigma takes flight, lifts enemies in a targeted area, and launches them into the sky before slamming them back down for heavy damage.

  • Affably Evil: It's partly due to him being unable to realize the villainous destruction of his actions, but Sigma is much more cordial with his in-game allies than other Talon agents are with theirs. He outright praises Mei's work as "brilliant", and shares fond memories of being on the moon with Winston.
  • And I Must Scream: In his origin story, the after-effect of his failed experiment left him vegetative. During a lucid moment, he is clearly scared and doesn't understand what's going on or why he's chained up in a bed unable to move, and he even asks what they're doing to him. It's then revealed that he was locked away because he couldn't control his powers.
    Sigma: W-what happened? (audibly panicking, but is unable to do anything other than move his eyes.) W-where am I? Why I am being imprisoned? (head begins to violently twitch) RELEASE ME!
  • Animal Lover: Implied to be this, given how many of his interactions involve him talking about animals. One pre-game interaction with Soldier 76 has Sigma being absolutely delighted because he saw an ant on the ceiling.
  • Anti-Air: Accretion knocks down enemies on impact, and while the slow-moving, parabolic nature of the ability can make it tricky to land, this makes it very punishing on airborne targets.
  • Appropriated Appelation: In imprisonment, he was registered as "Subject Sigma". He appears to have made it his moniker.
  • Attention Deficit... Ooh, Shiny!: Played for Drama; his inconsistent awareness of his surroundings is symptomatic of a supernaturally-induced mental disorder, and it's what allows Talon to manipulate him into doing destructive things. Overwatch 2 shows several heroes trying to snap him out of his trance, but sadly, his brain doesn't work like that.
    Soldier: 76: Snap out of it, old man, Talon is using you!
    Sigma: An ant on the ceiling! Where are you going, little friend?
    Soldier: 76: Hey! I'm talking to you!
    Sigma: Oh, there's another one! What delightful creatures.
  • Badass Boast: From his origin trailer:
    Sigma: Gravity is a harness. I have harnessed the harness
  • Bald of Evil: Not a hair on his head and he works for Talon. However, this seems to be a recent development, as scenes prior to his accident show him with hair. Averted with his Dr. de Kuiper, Oracle, and Prophet skins, which depict his hair as being slicked back or pulled into a top knot, respectively. His Maestro skin has him with basically grey hair.
  • Barefoot Loon: As the only character in Overwatch who does not wear shoes by default, and one of the most insane characters if not the most insane character in Overwatch, Sigma's shoelessness may be a tip-off to his craziness.
  • Barrier Warrior: His extended defensive power comes from an Experimental Barrier, which behaves similar to Reinhardt and Orisa's barriers, which can be cast to hold a position in front of him until he recalls it or it gets destroyed. His is also slightly more versatile in its placement, able to be cast at any angle, making it great for shutting down any sort of Death from Above ultimate.
  • Be Careful What You Wish For: All Sigma wanted was to harness the power of a black hole, not for anything more than furthering human advancement. He got that wish, but there was a price to pay.
  • Becoming the Costume: His "Flying Dutchman" skin gives him a few pirate-themed lines, such as "Group up, scallywags!" or introducing himself with a hearty "Arrrgh!"
  • Blind Seer: His "Oracle" and "Prophet" skins evoke this by covering his eyes, respectively with a blindfold and an ornate headpiece.
  • Cloudcuckoolander: Played for a mixture of laughs and drama; due to his condition, Sigma seems very often lost in his own thoughts, and some are much darker than others. Even when lucid, he comes across as quite eccentric in a few regards, often taking things at face value with little complaint.
    Sigma: (meeting Cassidy) An American cow hand? Has this dimension shifted timescales?
    Cassidy: That's right, big man! It's the 1880's all over again.
    Sigma: Remarkable! How far are we from Bonn? I'd like to meet Heinrich Hertz!
  • Constantly Curious: Interactions with Moira make it pretty clear that interrupting her work to ask Moira a philosophical question is such a regular occurance for Sigma that she notices when he hasn't in a while.
  • Crosshair Aware: Like Doomfist's Meteor Strike, Gravitic Flux paints a huge highlight on the area that Sigma is targeting.
  • Darker and Edgier: His origin story is probably the most disturbing one yet. Yes, even more disturbing than Reaper's and Widowmaker's. Let that sink in.
  • Demonic Head Shake: In his origin story video, he briefly does this as his mind comes apart from his Freak Lab Accident.
  • Difficult, but Awesome: He has below-average health for a tank, no strong mobility, and his overall playstyle requires him to engage at moderate range while simultaneously keeping maintenance of his defensive barrier and Kinetic Grasp, requiring keen situational awareness and strong judgement on top of mechanical skill to be supremely effective. Overcome the learning curve, and Sigma shows many unique and powerful strengths, from his good damage, the high maneuverability of his shield, effective long-range crowd control with Accretion, and the strong utility/execution potential of Gravitic Flux.
  • Does Not Like Shoes: The art developers stated that Sigma's dislike of footwear is a condition of his mental illness. His Talon, Carbon Fiber and Maestro skins are the only skins among his default selection that have him wearing any kind of footwear — in the case of the Talon skin, standard issue boots to go with the Talon uniform. His Scuba skin has him wearing flippers.
  • Easter Egg: When you play his origin story audio backwards, he shouts "RELEASE ME!", as well as "Gravity is a harness" and several whispers of "Hold it together".
  • Enlightenment Superpowers:
    • A dark version. His powers don't come from technology. Exposure to a black hole seems to have given him some connection to the music of the spheres, and control of gravity. But it also came with madness, and what is either Demonic Possession or a Superpowered Evil Side.
    • One interaction with Zenyatta unexpectedly connects what he saw to a much different source of enlightenment in the game's universe: The Iris. The implications are disturbing enough that even Zenyatta sounds unnerved.
      Sigma: How does this Omnic defy gravity? No repulsors are to be detected!
      Zenyatta: I owe my gifts to The Iris.
      Sigma: Oh, the Iris, of course! We've met!
      Zenyatta: How... fortunate for you...
  • Evil Eyebrows: Very pointy ones too.
  • Explosive Stupidity: The explosions of his own Hyperspheres can damage him, making him tricky to use in tight spaces. Accretion exploding too close to him can cause this as well.
  • For Science!: His work with Talon is stated to be purely for scientific progress, similar to Moira. Unlike Moira, Siebren has no idea of what their true intentions with him are. Or at least... Siebren doesn't.
  • Freak Lab Accident: He was at first only trying to scientifically control gravity; the failure of the containment field and the sudden manifestation of a black hole was not a part of the plan. What we see of the accident shows the gravitational force seeming to fission him in half, which is also an apt metaphor for what it appears to have done to his mind.
  • Future Badass: A glimpse into his future during his origin trailer shows that he will eventually attain stability and a much stronger grasp of his powers as a full-on villain.
  • Genius Bruiser: While his sanity is very seriously in question, he's an enormous tank with crazy gravity powers, and possesses the genius astrophycist-level intelligence to properly wield them.
  • Gravity Master:
    • His general gimmick, where he's able to use it to warp enemy fire, telekinetically form and throw large objects, fly, and create enormous gravity wells to jostle enemies around.
    • A few of his lines acknowledge that Zarya and Orisa also have this ability to varying degrees, but he considers the Tobelstein's work which powers them to be flawed compared to what he has.
  • Hearing Voices: When using his abilities the player can hear faint whispers through the sound effects, as well as mad laughter and piano music when casting Gravitic Flux. None of this is audible to other players.
  • Hoist by His Own Petard: Sigma's primary fire and Accretion both deal damage to himself as well if fired too close, so be careful where you aim in tight spaces.
  • Incredibly Lame Pun: He's fond of them.
    Sigma: "I don't think you understand the gravity of the situation..."
  • Ironic Echo: Sigma has a few of these to enemy ultimate callouts if he absorbs their ability with Kinetic Grasp.
    (absorbing Hanzo's Dragonstrike) "The dragon has been consumed!"
    (absorbing Cassidy's Deadeye) "Draw!"
    (absorbing Pharah's Barrage) "Justice has embraced me!"
  • Large Ham: After going insane, he became this.
  • Laughing Mad: Full blast during his Ultimate, and unlike Junkrat's case it's legitimately intended to creep you out.
  • Leitmotif: The melody he claims to hear.
  • Long-Range Fighter: While still relatively limited in range, Sigma notably suffers in point-blank engagements, due to his slow attacks and the positioning of his barrier becoming rather awkward in a melee. Teams running Sigma as their main tank often end up with their off-tank or even a particularly close-quarters oriented damage class taking point as Sigma defends them and the rest of his team from slightly further back.
  • Madness Mantra: Two-fold in his origin story.
    • He repeats "What is that melody!?" over and over again, because he keeps hearing some kind of piano music coming from an unknown source.
    • And one top of that:
      Sigma: Hold it together... Hold it together, hold it to — holdittogether — hold it together HOLD IT TOGETHER!
    • This briefly leaks into his gameplay in one line where time begins to run out:
      Sigma: Haha! A breakthrough is near! Just keep it together. Keep it together... keep it together... keep it together...
  • Mad Scientist: Even before his accident he was described as "eccentric". After? He completely lost his mind.
  • Man of Kryptonite: An very solid counter to Bastion. His shield can allow allies to get to cover when ambushed by the minigun, he has an ability that can absorb arbitrary amounts of incoming fire and actually adds to his protection, and Acretion knocks Bastion out of turret mode.
  • Meaningful Name: The Greek letter Sigma (Σ) is used in mathematics as the summation operator, which essentially means the sum of whatever quantity comes after the symbol. This is likely an allusion to his fractured mind, or to the physical nature of a black hole, which constantly adds to its own mass by attracting and consuming nearby matter.
  • Mental Handicap, Moral Deficiency: Defied, Sigma has a psychological condition that's akin to Schizophrenia or possibly Schizoaffective Disorder ( ), but it's not the reason why he's evil. In fact, Sigma is not fully aware of his actions and has been lead to believe that Talon is actually a benefactor to humanity's progression with science.
  • Mighty Glacier: Sigma’s attacks output higher damage compared to most tanks, and has strong defensive capabilities. To offset his strong offense and defense, he has a slow firerate, long cooldowns, and no mobility options outside of his ultimate. To make the most of his kit, one needs to play slowly and deliberately, making every action count.
  • Mind over Matter: One application of his gravity powers comes in the form of Accretion, where he telekinetically assembles a mass of debris and chucks it towards his enemies. The mass acts more like a physical attack than a projectile, so it can't be shot down by D.Va's Defense Matrix or reflected by Genji.
  • Mind Screw: His origin story is this nonstop. Typically, the other heroes inform the audience of their backstories and motivations from their perspective in their own origin stories. Sigma starts off like this, then it turns out it's happening to him and the short becomes increasingly incoherent from then on. His character image and his very perspective constantly switch from him beginning his gravitation experiment, to that experiment going wrong, to him being carted though a wall way lying in a comatose state in handcuffs and a prison jumpsuit, to short glimpses of him unleashing untold violence as a villain. All while his surroundings constantly shift and break apart.
  • Mundane Utility: In an emote and victory pose, both titled "Relaxation", Sigma gathers several floating rocks to form a seat to casually recline on.
  • Named After Somebody Famous: Siebren de Kuiper shares his surname another renowned Dutch astrophysicist, Gerard Kuiper.
  • No-Sell:
    • His Kinetic Grasp lets him absorb any and all projectiles fired at him, as well as some physical attacks like Roadhog's Chain Hook and Brigitte's Whip Shot, though a later update removed the second category, making Sigma vulnerable to them. Sixty percent of their damage is converted into Sigma's personal shields that decays over time. It could even absorb and negate certain ultimate attacks, but this must be done while they're still in the "priming" phase, such as Hanzo's Dragonstrike pre-dragon arrow, and Zarya's pre-blackhole Graviton Surge. He even has specific voice lines for some of them.
      Sigma: [upon absorbing Mei's Blizzard drone] I felt a chill!
      • Curiously, even projectiles that don't deal damage can also be converted, although such cases are rare and inconsistent. The most prominent example is an enemy Moira's healing Orb, which is treated as a projectile dealing 100 damage, therefore granting him 40 shields. On the flip side, Baptiste's and Ana's Biotic grenades could be absorbed, but don't grant him shields.
      • There is one exception: Kinetic Grasp cannot absorb an Accretion boulder fired by an enemy Sigma.
  • Not the Intended Use:
    • Enterprising Sigma players will notice that sending his Experimental Barrier out is a very easy way to clear Wrecking Ball's minefield. The shield can absorb enough damage to clean out a solid path through the minefield. Additionally, throwing the barrier at a Pharah using Barrage is a good way to make her blow herself up by causing the missiles to explode in her face.
    • Gravitic Flux could enable Sigma to play a more supportive role by suspending targets in the air for his teammates to attack with their own ultimates. Those that require enemies to be bunched up to be effective like Junkrat's RIP-Tire, Wrecking Ball's Minefield, or Reaper's Death Blossom benefit greatly from this if Sigma traps his victims in an enclosed space. Alternatively, it could be used to quickly shutdown an Overtime, as suspended enemies aren't counted as being "on point".
    • Flux's levitation is obviously meant to give you an opportunity to properly aim ult with the added benefit of letting him take high grounds he'd never take otherwise. However due to how the game handles enemy v enemy collision detection you can use this to float underneath people during the flight and they'll land on you and take full damage in an instant. This can circumvent options that have a tendency to nullify the ult (You can catch Baptistes and Anas so they can't use their lamp or nade respectively to save themselves or their team when they fall on the ground or keep a transcending Zenyatta's above his team for a second so they don't get healed immediately to give you time to finish them off at half health.) or to just kill them immediately/damage people quicker and keep them from getting healed.
  • Obliviously Evil: Due to his mental state, he isn't fully aware of Talon's intentions and simply believes he's helping the scientific progression of humanity. He was also arrested during one of his blackouts, further showing how confused and vulnerable he is. In gameplay, he refers to whatever is happening around him —combat, pushing a payload, capturing an objective — as an "experiment".
  • Odd Friendship: Seems to be the case with Sombra in Overwatch 2 with Sigma cheerfully referring to her as such and Sombra trying to look out for him.
  • Old Master: One year older than Reinhardt at 62, and his years of study have done much to advance his understanding of gravity and how best to manipulate it (the black hole thing helps). His age hasn't done anything to make him less dangerous.
  • Percent Damage Attack: Zig-zagged. Gravitic Flux's slam deals damage equal to 50% of an enemy's max HP, on top of the flat 50 they take upon being lifted. The catch here is that it always deals that same amount of damage to a given hero, so unlike most ultimates it is simply incapable of killing an enemy at full health, short of Sigma being buffed by Ana, Mercy, and potentially Orisa all at once and the target has an Orb of Discord, and even then it is the lift (144 damage max) that does most of the work; in the best case scenario, the victim has to have 200HP or less for it to be a One-Hit Kill, anyone tougher would survive with low health or more. On the other hand, targets under 50% HP are effectively dead should they get picked up. Having temporary shields or armor gained from allied abilities and ultimates like Rally actually increases the damage taken owing to the raised HP cap.
  • Person of Mass Destruction: As a result of his Freak Lab Accident, his mere presence causes anomalous gravity fluctuations, leading to his imprisonment. Once Talon broke him out and recruited him, he's learned how to properly control his new powers.
  • Pinball Projectile: His Hyperspheres behave in this way, ricocheting off of walls to damage enemies at potentially odd angles.
  • Power Floats: Like Zenyatta, he floats everywhere instead of walking or running. When casting Gravitic Flux, he gains the power to outright fly.
  • Powers Do the Fighting: Unlike all other Tank characters, none of his abilities are physical in nature.
  • Rock Beats Laser: In the high-tech setting of Overwatch, a boulder[[labelnote:*]]granted, it's compacted using Gravity Master power is possibly the most primitive weapon available. Yet it can bypass energy barriers, point defense shots, a miniature black hole...
  • Sanity Slippage: He began as a normal astrophysicist, but suffered severe mental fragmentation (among other things) after being accidentally exposed to the raw power of a black hole. Talon breaking him out and exploiting him as a weapon hasn't helped in him restoring his now-fragmented sanity.
  • Sarcasm-Blind: Moira's biting, aggravated sarcasm toward his philosophical ramblings completely glides off of him, and he obliviously thanks her for the "kind words". This helps highlight how out-of-touch and in his own head he is.
  • Sarcastic Clapping: Gives some very methodical and unimpressed golf clapping with his "Applause" emote.
  • Sea Hurtchin: His Flying Dutchman skin turns his hyperspheres into exploding sea urchins.
  • Sdrawkcab Speech: Throughout his trailer, little tidbits of dialogue are spoken backwards. Reverse them and you get gems like "The thing is still on" and "It’s inside me" and "Make it stop" and "Get out" finishing of at the very end of the video with "Release me".
  • Shadow Archetype: To Tracer of all people. Both of them are people who were caught in terrible accidents that made them superhuman yet physically unstable to reality, but while Tracer had friends to help her out, Sigma only had people feared him or found him as a useful pawn.
  • Sharp-Dressed Man: His "Maestro" skin gives him a very fancy and sharp makeover, dressing him up as a classical-style music conductor (with additions like giant shoulders made to look like cellos).
  • Shoulders of Doom: Sigma is already a Top-Heavy Guy, but his pauldrons give his upper body a more imposing silhouette. They actually float over his shoulders to make them look even wider.
  • Silver Fox: His usual appearance is nothing out of the ordinary, but Sigma's "Scuba" skin shows that despite being in his 60's, he's really darn built underneath his armor, and that he can pull off a stylish hairdo and beard even if it's completely white.
  • Sinister Schnoz: An Evil Genius with a nose as big as his brain.
  • Slasher Smile: Adopts one for a split second towards the end of his short when the facility he's being held in comes under attack by Talon.
  • The Sneaky Guy: Not his primary focus, but unlike other, much louder and heavier Tank heroes, Sigma's floating means he produces no footstep noises, allowing him to keep his presence on the down-low should he choose to.
  • Sophisticated as Hell: Sigma's regular in-game demeanor is professional, but the cordial side of him isn't averse to moments like this.
    (becoming "on fire") "Not to be academic, but I believe one would call this 'being on fire.'"
  • Squishy Wizard: Compositionally, he's this by Tank standards. He only has 400HP, which while ties with Orisa and Zarya for the lowest health for a Tank, he lacks Armor unlike Orisa and has less Shields than Zarya, while also being a larger target, and unlike either, lacks an unconditional/omnidirectional defensive tool to boost his effective durability. None of his abilities are outright physical, instead utilizing his Gravity Master powerset and scientific gadgetry. However, on top of granting him versatile damage and crowd control, his Wizard-like abilities grant him immense survivability when played wisely, functionally allowing him to become closer to a Stone Wall. All in all, Sigma is great at negating large bursts of damage he sees coming, but relatively vulnerable to being hit from an angle he isn't expecting, thanks to his low innate durability.
  • Stealth Pun: He's a floating man from the Netherlands: a "Flying Dutchman", if you will. This comes full circle with his actual Flying Dutchman skin.
  • Stone Wall: Despite Sigma being tied with Zarya as having the lowest base HP out of any tank, he possesses immense amounts of survivability thanks to his barrier and Kinetic Grasp, which when planned, played, and managed properly can provide significant uptime where he always has a means to defend himself, which can in turn also be used to defend his allies and/or push forward. Meanwhile, his damage isn't shabby, but being rather limited and slow, it's hard for him to rack up solo kills or aggressively capitalize on mistakes like Reinhardt, D.Va, or Winston can. Nevertheless, this synergizes with his defensive abilities and makes him a tank who excels at creating space, allowing him to disrupt enemy fire and whittle down enemies for his team to follow up on.
  • Straw Nihilist: Shows shades of this with the following line:
    Sigma: Freedom. Imprisonment. It's all an illusion.
  • Talkative Loon: During "Code of Violence" — set when Talon first located Sigma and extracted him from the mental facility he was kept at — Reaper and Sombra walk in on him quietly muttering to himself, paying zero mind to the chaos surrounding him. Sombra is aware of his mental fracturing and assumes he's stuck trying to piece things together even in his catatonic state.
    "The fissure of time, it rings like an unheard bell, but the imprint of gravity distorts time like the medium of water for sound. The bell still rings, regardless..."
  • Terrible Ticking: In his Sanity Slippage episodes, he repeatedly claims to hear a "melody."
  • Token Good Teammate: While he's currently working for Talon, there is very little indication that he has any inherently villainous motivations or disregard for ethics, and in fact composes himself as overall a pretty nice person. The only reason he seems to be a "villain" at all is because his state made it easy for the actual villains to make him into their unknowing pawn.
  • Tragic Villain: Nothing in his pre-accident monologue, apart from his slightly worrisome comment about gravity being a "harness", suggests he had any ill intentions towards anyone or anything. Post-accident he's obviously mentally unstable, but even more than other Talon members, he's consistently framed as sympathetic, with much of the tragedy stemming from his inability to grasp what he's really doing.
  • Tuneless Song of Madness: His very brief exposure to the black hole in his experiment and the resulting psychosis left him often hearing a strange music in his head. He believes it is the music of the universe itself and often hums the music to himself.
  • Unblockable Attack: Accretion can be stopped by physical barriers, but it cannot be deflected, blocked, or absorbed by other abilities such as Deflect, Defense Matrix, or even enemy Sigma's Kinetic Grasp.
  • You Are Already Dead: There are only a handful of abilities that can combat Gravitic Flux. The ultimate works by dealing damage proportionate to your character's max HP pool (meaning Brigitte's Rally ultimate actually increases the total damage taken), and anyone below 50% health will be killed on impact. There is a very short list of abilities that can counter it once you get picked up by the lift. Mei's Cryo-Freeze, Moira's Fade (activated before reaching the apex of the lift), Orisa's Fortify, Baptiste's Immortality Field, Zenyatta's Transcendence, Zarya bubbles, Tracer's Recall, or Lucio's Sound Barrier can save you from taking severe damage.

    Winston - Moon 

"A better world is possible today!"
Click here for his Overwatch 2 appearance 

Species: Enhanced gorilla
Age: 29
Occupation: Scientist, Adventurer
Base of Operations: Watchpoint: Gibraltar, Horizon Lunar Colony (formerly)
Affiliation: Overwatch
Appearances (shorts): Cinematic Trailer, Tracer Origin Story, Recall (focus), Are You With Us? (focus), Doomfist Origin Story, Rise and Shine (cameo), Zero Hour
Appearances (comics): "Reflections" (focus), "Winston's Journey to the West" (focus), "Uprising"
Appearances (short stories): "What You Left Behind" (cameo)
Appearances (Archives events): Storm Rising

"Imagination is the essence of discovery."

Voiced by: Crispin Freeman (English)note 

An intelligent gorilla, Winston was born in an experiment meant to test the effects of prolonged habitation in space. He, and many other genetically altered and super-intelligent gorillas, were sent to live in a colony on the moon. He, however, showed more advanced brain development than others, and was taken under the wing of Dr. Harold Winston, the man whom the gorilla scientist gets his name from.

The other gorillas, presumably unhappy with their position, staged a revolt and took over the colony, killing the human workers, including Dr. Harold. His student built a makeshift rocket and returned to Earth. Overwatch took him in, and he gained recognition as one of their best scientists, and he longs for the days of Overwatch's heroism to return.

Winston was the one who reinstated Overwatch after being attacked by a Talon raid led by Reaper and barely managing to thwart their plan. He now serves as the new leader of the organization.

Winston is uses his armor, bulk and high mobility to dive in close to enemies and defend allies. His abilities consist of:
  • Tesla Cannon primarily delivers a short-range electrical shock, dealing constant damage to anyone in a cone in front of him so long as he holds down the trigger, and can also be charged to launch slower, but longer-ranged bolts of electricity.
  • Jump Pack allows him to leap far distances, dealing damage to enemies where he lands and allowing him to take advantage of his gorilla acrobatics to chase or escape.
  • Barrier Projector sets up a temporary and stationary shield that absorbs damage for himself and allies within, allowing them to attack enemies outside the shield.
  • Primal Rage, Winston's ultimate, releases his gorilla instincts, substituting his Tesla Cannon for his gorilla fists, but giving him massively increased health, increased melee damage, and a reduced cooldown on Jump Pack.

  • Accidental Hero: In "Rise and Shine", his transmission that recalls all Overwatch agents is what wakes up Mei from her cryogenic chamber. Nobody knew about Mei's situation due to the blizzard and timespan. Just in time, too, because the entire facility was running on its last battery.
  • Afraid of Their Own Strength: Yes, he can revert back into being a berserk beast of destruction. No, he doesn't like it.
  • Always Accurate Attack: Tesla Cannon has a short range and low damage, but it auto-tracks targets within range, no aiming needed. Very suitable to keep the pressure on mobile heroes like Tracer.
  • Apes in Space: He's an intelligent gorilla who was born on the Moon, and interestingly enough the only one to return to Earth. He still wears armor reminiscent of an astronaut's space suit.
  • Animal Stereotypes: He’s an intelligent gorilla who has super strength and is normally peaceful, but can have a very huge temper he does not like showing.
  • Ascended Fanboy: He idolized the original Overwatch and joined up as soon as he was able. Later on, this gets taken to another level, as he becomes the one who reinstates Overwatch five years after it originally fell, and he is now more-or-less the leader of the new Overwatch. Talk about living the dream job.
  • Author Avatar: Due to Winston's intro cutscene of him recalling Overwatch agents, a screenshot of Winston is always used at conventions. Jeff Kaplan often wears a T-shirt of Winston's face icon in videos where he addresses the fans and players. These examples suggest that Winston often represents Blizzard or Jeff Kaplan when they are promoting the game.
  • Badass Adorable: A somewhat unusual example. Though he might look imposing at first glance, Winston is an endearing, kind of dorky Gentle Giant scientist who has a crippling addiction to peanut butter. At least, most of the time.
  • Badass Baritone: Crispin Freeman provides a deep, intelligent-sounding voice one might expect from an intellectual and powerful gorilla.
  • Barrier Warrior: Can set up a stationary Beehive Barrier energy shield.
  • Battle Aura: While Primal Rage is active, electricity runs up and down Winston's body.
  • Becoming the Costume:
    • While using the "Frogston" or "Undersea" skins, some of his lines upon landing with Jump Jet are changed to "Excuse me for diving in!" and "Splashdown!"
    • His Yeti skin gives him a few yeti/winter-related lines, such as "People here call me an unidentified mysterious animal," and "Now is the winter of our discontent.".
  • Berserk Button: Reaper has so far managed to trigger two: Breaking his glassesnote , and calling him a "monkey".
  • Beware the Nice Ones: Winston's soft-spoken and helpful attitude shouldn't fool you: he's more than capable of jumping over the enemy team's frontline and forcing their damage-dealers and healers to flee or die.
  • Big Brother Instinct: He and Tracer are very close friends, and it's a very bad idea to hurt her in front of him, as Doomfist found out personally.
  • Big Good: He is the current leader of Overwatch, well, more or less. He’s also the one who reinstated Overwatch.
  • The Big Guy: He's huge and he's smart.
  • Bigfoot, Sasquatch, and Yeti: The Winter Wonderland event adds a "Yeti" skin, resembling a white yeti wearing mountain climbing gear.
  • The Blacksmith: Winston is heavily implied to have designed his own equipment himself. We see him building what would become the barrier projector in "Recall". He also built Tracer's chronal accelerator.
  • Blue Is Heroic: When equipped with the "Neptune" skin.
  • Boring, but Practical: Winston will rarely outright kill lots of people himself, but between his Jump Pack and his extremely reliable damage, he's very good at setting up kills for other heroes and disrupting the enemy line.
  • Call to Adventure: Winston is the one responsible for summoning the agents of Overwatch back into active duty to both serve the world once more and protect themselves from being hunted by Reaper and Talon, starting the events of the game.
  • Casual Danger Dialogue: In the cinematic trailer, Winston asks the two brothers touring the museum if they're enjoying the exhibit even while he's getting shot at. Justified since the brothers in question are fairly young and Winston did it to keep them from panicking and avoid collateral damage with Widowmaker and Reaper spraying bullets everywhere.
  • Cheerful Child: When Winston is shown as a child in his Recall animated short, he is shown to be more than happy with a loving admiration towards his father Harold Winston, to a point where he is shown to have dressed up as Harold on Halloween, as shown on his Trick or Treat spray.
  • Cutscene Power to the Max:
    • In Recall, Winston's Tesla Cannon incinerates Reaper in seconds. Naturally, it doesn't have this kind of power in-game, since it wouldn't be very fun to be turned into a puff of smoke by an extremely mobile and tough gorilla every few seconds.
    • Whenever Primal Rage is depicted in the shorts, it causes Winston to effortlessly flatten enemies with ease. In gameplay, Primal Rage actually reduces Winston's already-low DPS, and has to be used instead to stall captures with his high health and knockback.
  • Dare to Be Badass: Rallies the members of Overwatch to return to active duty by pointing out the constant tragedies unfolding across their world and insisting that it is their duty to help those in need.
  • A Day in the Limelight: He is the main character of Recall animated short.
  • Death from Above: When landing from using his Jump Pack, he will damage nearby enemies. The game even keeps track of how many enemies you've killed in this manner.
  • Death of a Thousand Cuts: Winston's Tesla Cannon does 60 damage per second (3 per tick), which might sound like a lot, but in a fast-paced Hero Shooter where most other methods of damage deliver their payload instantly, it ends up being the lowest direct DPS of all of the primary weapons. This compensates for it being one of the few Area of Effect weapons in the game, and requiring very little aim to hit even fairly-mobile targets reliably.
  • Deflector Shields: His shield blocks shots for anyone inside it.
  • Deployable Cover: His Barrier Projector ability deploys a shield on the ground.
  • Does Not Know How to Say "Thanks": He gives awkward responses to compliments.
  • Does Not Like Spam: As opposed to the stereotype, he actually doesn't like bananas. Not without peanut butter, anyway.
    Winston: No, I do not want a banana.
  • Difficult, but Awesome: Much of Winston's potential lethality comes from landing right next to an enemy and performing a quick melee in midair to hit them, dealing a sudden spike of 80 damage. This offsets his relatively weak Tesla Cannon and allows him to quickly bring down squishier enemies that might otherwise escape. Of course, doing so requires being able to control his jumps that precisely to begin with.
  • Family of Choice: Winston doesn't identify with his "original" family of gorillas from the Horizon Lunar Colony, and instead has made his family with others. The first was the scientist who looked after him, Dr. Harold Winston. When he died in the gorilla uprising, he fled to Earth and made a family out of Overwatch. In particular, he's practically an older brother to Tracer, and is shown to be close with Athena, the Overwatch A.I.
  • Fat and Skinny: Tracer's the skinny, lithe one compared to Winston's more portly physique. Athena gets on his case about his dietary habits.
  • Gameplay and Story Segregation:
    • Winston is far more powerful in the lore than he is in-game, capable of taking a massive amount of hits (even jumping straight into Reaper's Death Blossom), and his Tesla Cannon is much more potent, able to disintegrate enemies in a second. For balancing reasons, he's the weakest Tank in overall damage and must rely on his teammates to be effective, as his in-game Tesla Cannon is far weaker and he can't take nearly as much punishment. The dissonance between lore and game is quite clear: In the former, he's beaten Reaper twice and is one of the few who can seriously give him trouble in a one-on-one battle. In the latter, he is no match for Reaper in one-on-one combat, as Reaper's shotguns will tear through Winston in seconds and he must have his teammates around to even have a chance of getting the final blow on him. This is somewhat zigzagged in their battle in Recall, where Reaper does indeed blast him to the ground in seconds and is only stopped by his faulty Barrier Projector, but played pretty straight in the cinematic trailer.
    • The "Storm Rising" Archives event, which takes place 6 years in the past, allows him to use his Barrier Projector, even though he canonically invents it after initiating the Overwatch recall.
  • Genius Bruiser: He may be a genetically altered gorilla who can send enemies flying away with punches, but he's also a peerless scientist. It's said that he was the only one who can fix Tracer being Unstuck in Time by creating the chronal accelerator.
  • Gentle Giant: While he is a huge, powerful gorilla, Winston's a Nice Guy who dislikes using violence unless it's the last resort.
  • The Glasses Come Off: During Primal Rage. As a Continuity Nod to the cinematic trailer, its icon is a pair of broken glasses.
  • Godzilla Threshold: Winston usually enters his primal rage by accident or when he simply can't control it anymore. After Doomfist badly damaged Genji's cybernetics and ripped off Tracer's chronal accelerator, however, he entered it voluntarily to counter him.
  • Good Parents: His deceased adoptive father, Dr. Harold Winston.
  • Green-Eyed Monster: Not himself, but it's implied the reason why the other gorillas revolted is because of jealousy towards Winston, who was more intelligent and received more attention from their human caretakers.
  • Handy Feet: Comes with the territory of being an ape. Winston is easily capable of typing with his feet while his hands are full.
  • Happily Adopted: Was adopted as a protege by Dr. Harold Winston until the gorilla uprising happened.
  • Herd-Hitting Attack: The Tesla Cannon deals out cleave damage in a small cone in front of him. It can hit multiple enemies and requires little aim to be effective.
  • The Hermit: He's been living alone with Athena ever since Overwatch got disbanded. Judging by the newspaper article in Doomfist's character trailer, the world is aware of him, so he lives in solitude to focus on his work. It's probably hard to have some privacy when you're a famed, giant talking gorilla from the moon.
  • The Hero: Implied Trope. As it stands, he's the one who reinstates Overwatch, it's suggested that he's the one who takes on the reins of leading the organization, with Are You With Us? being him saying that the world needs heroes who will beat down villains and protect the innocent.
    Soldier: 76: Think you can do my job, do you?
    Winston: Someone has to.
  • Heroic Second Wind:
    • In-game, Primal Rage can be this, as no matter how low you are on health, it instantly brings you to 1000 HP upon activation.
    • In the trailer, he was knocked down by Reaper's onslaught, when Reaper thought it was a good idea to step on his glasses. Cue Berserk Button.
    • In the animated short Recall, he does it again after Reaper calls him a monkey, which leads to this awesome Pre-Asskicking One-Liner:
    Winston: I'm not a monkey. I'm a scientist! (cue Reaper being Blown Across the Room)
  • Heroic Self-Deprecation: In the Are You With Us? trailer, he has an unfinished version of his speech that dedicates its second paragraph to pointing out all his flaws.
  • Hit-and-Run Tactics: He's not the bulkiest nor does he have the best consistent DPS of tanks, but he has powerful initiation, with a well-practiced Winston able to jump into the fight to create enough chaos among the enemy team, then dive back out, leaving a trail of wreckage for his allies to follow up on. In other words, guerrilla tactics.
  • The Idealist: Crispin Freeman described Winston as being more human in virtue than some of the other actual human characters, in that he grew up observing Earth and its positive, idealistic values from a distance, taking them more to heart. Even though he's actually there now and realizes not everybody actually follows those values, he still sees it as a World Half Full and takes it upon himself to reunite Overwatch for the better.
  • If My Calculations Are Correct: As with an articulate scientist character, he has a few lines such as "By my calculations, our defenses will hold if we double our efforts." If the enemy has the objective and his team is running out of time, though...
    Winston: By my calculations... oh forget it, let’s move!
  • Insult to Rocks: Says as much as a comeback to Reaper insulting him in their pre-match dialogue.
    Reaper: Poor Winston. Has to hide away so he doesn't scare the children.
    Winston: I don't even think children are afraid of you.
  • It Has Been an Honor: One possible interaction between the heroes of the "Storm Rising" mission is Winston telling the rest of the team that it's been an honor. Not because they're expecting to die or anything, it's because Sojourn is going to kill him for a crack he made while the radio link was active.
  • Jump Jet Pack: Winston's first ability, Jump Pack, helps him travel to high places. It also allows him to do damage when he lands on someone.
  • Killer Gorilla: Subverted! Winston is very friendly, although the other gorillas on the moon aren't as friendly as he is. At least until he goes into Primal Rage mode...
  • The Knights Who Say "Squee!": He still worships some of the older members of Overwatch. In pre-battle banter, if Reinhardt talks to him about their duties as tanks (to protect the team), his reply will be a meek acknowledgement, with "Sir" thrown in for good measure. He does regard Soldier 76 with some disappointment for having gone vigilante, and has nothing but contempt for Reaper.
  • Lazy Alias: In London Calling, he sends Tracer a package using the alias "S. Paceape".
  • Lightning Bruiser: In a mobile Stone Wall sense. Winston's main strength lies in his combination of respectable bulk (thanks to his high Health, Armor, and Barrier Projector ability), vertical mobility (with his Jump Pack ability that has a relatively short cooldown, and can also be used to damage enemies and knock them back if they are landed-on), and consistent damage (courtesy of his Tesla Cannon, that doesn't hamper his mobility, hits all enemies in front of him at once, and ignores most barriers). These traits make him effective at damaging and knocking back several enemies at once, chasing evasive/long-ranged enemies with low health (such as Widowmaker and Genji), and flanking the enemy team/contesting objectives from unexpected angles. To compensate, Winston's weaknesses are his weapon's short range, relatively low damage output against individual targets, and his Barrier Projector having a limited duration and a long cooldown between uses.
  • Lightning Gun: His Tesla Cannon, presumably based on a Tesla Coil. Its DPS is fairly middling, but its high AoE, ability to bypass most barriers, and a respectable magazine size still make it a something enemies will want to distance themselves from. Overwatch 2 added a secondary fire option that allows him to charge up and fire bolts of electricity, giving him a slower, but longer-range option.
  • Lightworlder: Living on the moon with its weaker gravity for so long left Winston with comparatively weaker bones. During Storm Rising (his first real combat mission), Mercy has him on supplements to help build up his bone strength but is concerned about his leaping about aggravating things.
  • Like Brother and Sister: With Tracer. During the ceremony congratulating him on becoming a field agent, the photo showed Lena jumping in joy.
  • Monkey King Lite: His appropriately named "Wukong" skin from the Chinese New Year event turns him into Sun Wukong. Even his Tesla Cannon is modeled like the famous staff (though split down the middle).
  • My Instincts Are Showing: The basis of his ultimate. He sheds all his intellectual and erudite aspects to become a gorilla going... well... apeshit.
  • Nice Guy: Gorilla, rather, but Winston is usually very amiable and upbeat even in the face of danger. That said, it's probably best not to anger him.
  • Ninja Pirate Zombie Robot: He's an intelligent gorilla scientist from the moon. Winston was one of the game's earliest-designed characters, and his concept was pivotal in helping guide Overwatch's identity, being colorful and ridiculous yet just grounded enough to work.
  • Not a Mask: His Halloween line implies that he's been asked if he's actually a real talking gorilla or if it's just a costume.
    Winston: This is not a costume.
  • Odd Friendship: With Tracer. He's a reserved, hyper-intelligent Gorilla scientist from the moon while she's a hyperactive, time-manipulating human agent from England. They have quite possibly the closest friendship of all playable Heroes in the game.
  • Offscreen Moment of Awesome: Defeated the current Doomfist with a well-placed Primal Rage punch.
  • Old Soldier: Whilst Winston is a genetically engineered gorilla with super-intelligence, this doesn't mean he'll live longer than the average lifespan of a normal gorilla, which is roughly 35 to 40 years. But then again, we do have Hammond, a 14-year-old hamster whose species usually live up to 3 years at most, so have at it. Incidentally, both of them wear body armor when on mission.
  • Omnidisciplinary Scientist: He covers all a manner of engineering, theoretical physics, time travel, and other fields of science. He is also well aware of the genetic therapy used to create him and blames it for his addiction to peanut butter.
  • Only One Name: In contrast to all the other Heroes, Winston is only known by his adoptive father's last name.
  • Our Gargoyles Rock: The 2019 Anniversary event gives him a gargoyle skin, complete with a stained glass Tesla Cannon.
  • Parental Abandonment: His adoptive father, Dr. Harold Winston, was killed when the gorillas living on the moon staged a revolt and slaughtered all the humans there.
  • Platonic Life-Partners: With Tracer. They've been said to be the closest of friends ever since he invented her chronal accelerator. Doubles as an Odd Friendship.
  • Power Armor: Winston's is a white armor with back-mounted jets which allow him to do extremely long jumps.
  • Primal Chest-Pound: His "Primal Rage" intro has him pounding his chest, as does his "Roar" emote.
  • Putting the Band Back Together: Both Recall and Are You With Us? show Winston recalling agents of Overwatch back to active duty after they were forcefully disbanded as the world continues to suffer more war and disaster.
  • Sacrificed Basic Skill for Awesome Training: He's a super genius who can't make a speech to save his life... at least until he starts talking out of his heart.
    Winston: I built a chronal accelerator, I'm sure I can do this.
  • Screw the Rules, I'm Doing What's Right!: By the end of the Recall animated short. Having seen that the world is in a downward spiral with the second Omnic Crisis in Russia, rising human/omnic tensions, and Talon operating largely unopposed, he thinks back to what Harold Winston told him as a child, and activates the recall with none of the hesitation he had earlier in the short, Petras Act be damned.
  • Shout-Out to Shakespeare: One of his respawning quotes is "Once more unto the breach." He also quotes "Now is the winter of our discontent" while using the Yeti skin.
  • Simple, yet Awesome: Winston's playstyle amounts to: 1. Jump on target(s). 2. Drop barrier. 3. Shoot somewhere in general area of target(s). 4. Repeat until dead. However, playing him effectively in higher levels of play is extremely difficult as his large size makes him easy to hit and kill in a matter of seconds. However, should he be played within a coordinated group, he can prove as extremely beneficial to his team. For instance, he can easily chase and eliminate injured enemies before they have a chance to heal, block or interrupt enemy Ultimate abilities, and counter mobile characters (such as Mercy or Genji).
  • Smart People Wear Glasses: He wears a pair of rectangular glasses and is one of Overwatch's top scientists.
  • Socially Awkward Hero: Winston definitely counts as a hero, but he hasn't got the best understanding of how to respond to compliments or humor due to his devotion to science as well as the fact that he was born and raised on the moon with scientists and other gorillas. One of Winston's good friends is a giant hamster and he has been alone for several years. His responses vary from awkwardness, over-excitement or a delayed realization of humor. These responses are best shown with Mei, Lúcio and Genji.
    Genji: I always liked working with you, Winston. No awkward small talk.
    Winston: Always liked working with you too. You have... uh... a great sense of humor!
  • Speaks Fluent Animal: He can understand Hammond perfectly fine, considering the hamster cannot talk.
  • Stranger in a Familiar Land: It's been years since Winston's escape to Earth, and returning to the lunar colony has him experiencing a mix of both nostalgia and despondence.
    Winston: They say you can never go home again...
  • Token Heroic Orc: Implied to be the only hyper-intelligent gorilla who isn't a murderous psychopath. All the others killed the human owners, and took the moon colony that he's from as their own. Meanwhile, he flew down to Earth the moment he had the chance and became a member of Overwatch.
  • To Be Lawful or Good: After struggling with the decision, Winston reinstates Overwatch after five years of being legally disbanded, deciding that the world needs Overwatch regardless of whether it's legal or not.
  • Token Non-Human: All of the Overwatch members are humans or mechanical in nature except Winston.
  • Trademark Favorite Food: This animated shorts teaser reveals this to be peanut butter, to the point of reacting with excitement at the mention of it. Cans of it can be seen floating around some places in the Horizon Lunar Colony map.
    Winston: ...Did someone say peanut butter?
  • Tragic Keepsake: The glasses he wears originally belonged to his surrogate father, Dr. Harold Winston.
  • Translator Buddy: He's the only one who can speak to Hammond without the required translation from Hammond's mecha.
  • Turns Red: Glows in red while in Primal Rage mode.
  • Unstoppable Rage: His ultimate, which unleashes his gorilla instincts to go ape on enemies.
  • Uplifted Animal: An erudite gorilla with genius-level intellect on the human scale.
  • Wave-Motion Tuning Fork: Winston's Tesla Cannon features two prominent prongs that conduct electricity between them.
  • Weaponized Exhaust: A massively downplayed version, but still technically there: his Jump Pack deals exactly 1 HP of damage to enemies facing his back upon activation.
  • With Catlike Tread: Anyone who tries to go on stealth missions with Winston will invoke this. His heavy footsteps can be heard through walls.
  • Wrestler in All of Us: Not in the actual game, but he powerbombs Reaper in the cinematic trailer.
  • You Know What They Say: "A payload in motion stays in motion."
  • Younger Than They Look: He sounds old, but is actually 29. Though this could be older in gorilla years - 29 is around middle-age for a regular gorilla and it's unclear how his genetic modifications have altered his development or lifespan. But if Hammond, a hamster who lived almost five times the expected life span of a modern hamster, is anything to go by, they probably did.

    Wrecking Ball - Moon 

Hammond / Wrecking Ball
"Weapons: Operational. Grapple: Primed. Hamster: Pumped."

Species: Enhanced hamster
Age: 14
Occupation: Mech Pilot, Mechanic, Adventurer
Base of Operations: Horizon Lunar Colony (formerly), Junkertown (formerly)
Affiliation: None
Appearances (shorts): Wrecking Ball Origin Story (focus), The Wastelander (cameo)

"Control link established."

Hammond is voiced by: Dee Bradley Baker
Wrecking Ball is voiced by: Jonathan Lipow (English)note 

In one of the many experiments carried out at Horizon Lunar Colony, animals were given genetic therapy to assess their adaptation to extended periods of habitation. While most of the test subjects were gorillas or other primates, there were some exceptions, including a hamster named Hammond.

Like the others, Hammond's intelligence grew, and he became more curious about the world around him. Much to the puzzlement and amusement of the scientists, Hammond would frequently escape into different parts of the moon base. Though they'd always find him and return him to his cell, they never figured out the true purpose behind his nightly escapades. What they didn't know was that Hammond was busy teaching himself the skills of a mechanic, which would soon come in handy.

The colony was eventually thrown into chaos when some of the gorillas rose up against the human scientists and took control. Not all of the animals participated, however, and one of the gorillas, Winston, was making a plan to escape to Earth. Hammond sensed his opportunity. He built a makeshift capsule and secretly hitched it to Winston's craft as the gorilla blasted off. As the two entered earth's atmosphere, Hammond broke off and landed in a different location: the wasteland of the Australian Outback.

Hammond modified his escape pod to enter the lucrative mech battle arena of the Scrapyard. Working his way up the ranks, "Wrecking Ball" went from contender to champion, though the pilot's identity remained a mystery to all. Gathering his winnings, Hammond was able to upgrade his mech enough to survive the dangerous trek out of the Junker-controlled Outback.

Now free to travel and do as he pleases, Hammond is exploring the world and finding new adventures along the way.

Wrecking Ball is capable of bowling through the front line of the opposition and causing mayhem in the back line. His abilities are:
  • His primary weapon is Quad Cannons, two sets of twin machine guns that shred enemies caught in their crosshairs.
  • Roll allows Wrecking Ball to withdraw the mech’s robotic limbs, transforming it into a ball with increased movement speed.
  • Grappling Claw fires a cable-mounted hook that grips the environment, letting his ball-mech swing across terrain gaps or around corners to smash into enemies at high speed, dealing destructive damage and knocking them back.
  • Piledriver causes Wrecking Ball to drop down from a great height and knock his enemies off their feet with the impact.
  • Adaptive Shield generates temporary shielding on activation, increasing in size based on the number of enemies nearby.
  • Wrecking Ball's ultimate, Minefield, flings mines onto the ground that deal a considerable amount of damage to enemies unfortunate enough to trigger them.

  • Adaptive Armor: His Adaptive Shield allows him to create 100 HP worth of personal shields, plus an additional 100 for every nearby enemy. He's an already bulky 600 HP to start with, so initiating onto a full 6-man enemy team means he can more than double his health for a few seconds.
  • Animal Stereotypes: Hammond is a mischievous and curious hamster who runs and hides in tight spots and has a spherical mecha he can use to roll around like a ball.
  • Artistic License – Physics: Wrecking Ball once he gets rolling is likely the most physics-intensive thing in the entire game, so be prepared to ask yourself a lot of questions about how they even work, especially once he starts swinging around with his grappling hook with no obvious propulsion.
  • Attack Its Weak Point: In its standard combat mode, Wrecking Ball's "critbox" where he takes double damage is Hammond himself, sticking out the top of the mech as he's piloting it. He loses this weakness entirely while rolling, where he retreats back inside the ball.
  • The Baby of the Bunch: At 14 years old, he's the youngest non-Omnic character. That being said, hamster lifespans are usually 1.5 to 3 years, making him very old for his species (to put it in perspective, he would be the equivalent of a human who is almost 400 years old).
  • Badass Adorable: A cute hamster with advanced mechanic skills and a heavily-armed mech.
  • Badass Baritone: In contrast to Hammond's adorable squeaking noises, the Wrecking Ball mech's voice is very deep and heavy on bass.
  • Be the Ball: A significant part of his kit is his mech's ability to curl up into a ball for faster movement and slamming into enemies. It's also one of his unlockable voicelines in the Summer Games.
  • Beware the Silly Ones: It's quite easy to forget that Wrecking Ball is a hamster piloting a Mini-Mecha he created himself when he's barreling into you and your team along with his arsenal of machine guns and mines. Overwatch 2 establishes that in spite of his inherent silliness, Hammond is actually quite serious and easily impatient, so those expecting mere chitchat from him are usually in for a rude surprise.
  • Big Red Button: Amusingly, once Wrecking Ball's ultimate is fully charged, a big yellow button pops up on Hammond's console in first-person view, and him pressing it is what deploys the Minefield.
  • The Blacksmith: He upgraded his mech using the prize money from battling in the Scrapyard arena at Junkertown.
  • Building Swing: His Grappling Claw allows him to do this while in ball form, allowing him to swing around to smash into enemies like... well, a wrecking ball.
  • Chekhov's Gunman: Not only was Hammond hinted at as far back as the release of Horizon Lunar Colony a year prior, but his alias "Wrecking Ball" was one of the listed mech contenders at Junkertown, which slipped considerably below the radar.
  • Death from Above: His Piledriver ability causes him to slam the ground and launch enemies into the air.
  • Deflector Shields: Deploys some with his Adaptive Shield, which grows stronger the more enemies around. Unlike Winston's though, they only protect himself.
  • Difficult, but Awesome: Wrecking Ball's power as a Tank is almost entirely hinged around his ability to grapple onto terrain and swing around, an act that's tricky to get used to and even harder to use well, requiring strong knowledge of how to use the environment to gain momentum on top of knowing when and where to strike. A good Wrecking Ball player will likely be difficult to hit due to their maneuverability while dishing out some damage and disruption themselves.
  • The Dividual: Wrecking Ball was built with a limited artificial intelligence that falls short of Omnic-level sentience. The mech's "eye" can look around and move independently of Hammond's control, and its voice lines hint at some kind of individuality.
    Hammond: (incoherent squeaking)
    Wrecking Ball: What He Said.
  • Draw Aggro: Similar to Roadhog, Wrecking Ball lacks the ability to directly guard allies, but makes up for it by his complete inability to be ignored once in the fray. He can lead his team into an aggressive push not by ensuring they're safe behind a giant barrier, but by becoming a 20-ton fireball on a rope that the enemy team will be forced to shoot at instead lest it completely flatten them, something he can afford to do thanks to his own Adaptive Shield and mobility.
  • Easter Egg: If Wrecking Ball shoots the bells on the Dorado map to play the Overwatch themenote , Hammond sings the rest.
  • Eyepatch of Power: Hammond wears an eyepatch in his "Junker" and "Mayham" skins.
  • Famed in Story: Junkrat recognizes Wrecking Ball as the champion and is a fan, although he is in disbelief that Hammond is the pilot.
  • Fun Personified: Hammond is an oversized, hyper intelligent hamster that pilots a spherical mech that functions as, just like his namesake, a wrecking ball. In a Crapsaccharine World with distinctive characters, he stands among the most outlandish of them so far and his mood is consistently chipper.
  • Genius Sweet Tooth: Downplayed, but with the "Jack-O'-Lantern" skin equipped, the sphere-shaped controller that he uses to steer is replaced with a large jawbreaker. There's also a spray of him stealing young Winston's peanut butter.
  • Gladiator Games: Hammond initially landed near Junkertown in Australia and participated in its mecha battles, becoming its reigning champion.
  • Gone Horribly Right: As noted by Dr. Winston's vlog and the HLC's email chats, while the genetic treatments on the gorillas were expected to raise their intelligence to around the level of a human teenager (with Winston being an above average specimen), none of the researchers foresaw a hamster responding so well to the treatments that he was ultimately able to consistently outwit everyone else on the colony.
  • Grappling-Hook Pistol: Not so much a pistol as one in-built into his mech, his Grappling Claw allows him to swing around and give him potent mobility.
  • Grievous Harm with a Body: His own body, or at least the mech's. Wrecking Ball can attach itself via tether to a surface and swing around, wreathing itself in energy when going fast enough and damaging and knocking back everyone it hits.
  • Ground Pound: His Piledriver allows him to do a devastating Super Mario-style mid-air divebomb, and is even bound to the "crouch" button by default.
  • Hair-Trigger Temper: It's hard to tell on account of being a hamster who usually appears quite chipper and mischievous, but if his mech's translator is to be believed, he's actually quite easy to irritate. Poor Junkrat manages to get Hammond's temper up by constantly gushing about his track record in Junkertown.
  • He's Back!: If Wrecking Ball is on the Attacker team at Junkertown, Junker Queen proudly welcomes him home.
    at the first checkpoint: "The champion returns!"
    at the second checkpoint: "Wrecking Ball is back to defend his title!"
  • Incendiary Exponent: Once Wrecking Ball gains enough momentum from swinging around, it'll appear to catch fire, indicating that any collisions against enemies will deal damage and knockback.
  • Irony: Crash landed in Australia. Where hamsters are actually illegal.
  • Killer Rabbit: Who would believe that this ball of fluff is capable of so much damage?
  • Lightning Bruiser: Wrecking Ball is both the fastest character in the game and is tied (discounting armor) for the highest hit point total in the game. He uses disruption and hit-and-run tactics to swing into groups of enemies, cause chaos and then roll away if things get too hot.
  • A Lizard Named "Liz": A hamster named Hammond.
  • Longevity Treatment: His genetic enhancements have greatly increased his lifespan.
  • Machine Monotone: The Wrecking Ball mech itself has a deep, slightly echoing, but completely stoic voice.
  • The Man Behind the Curtain: Nobody knew Wrecking Ball was a hamster during his time in the Scrapyard, with the Junkers presuming he was just a reclusive but fearsome human fighter like Roadhog.
  • Meaningful Name: On top of Hammond being a hamster, "mond" is German for "moon," with his name basically meaning "moon hamster."
  • Mini-Mecha: The Wrecking Ball mech itself. It's smaller than D.Va's mech since it's built to accommodate Hammond's size.
  • Mister Big: You wouldn't expect a deep-voiced gladiator known as "Wrecking Ball" to be a genetically-modified hamster.
  • More Dakka: His primary fire is a set of Quad Cannons, comparable to D.Va's Fusion Cannons in their high rate of fire, distinct in its higher accuracy, but finite ammo that requires reloading.
  • Narrative Profanity Filter: One of his voice lines has him make his standard unintelligible chattering sounds, but his mech translates it as "Error: Profanity filter enabled."
  • Not in This for Your Revolution: Kaplan insists that Hammond is not a Junker; he crash-landed in the outskirts of Junkertown and had a thirst for adventure which was satisfied by their gladiatorial combat. He eventually left to seek further adventures with nobody in Junkertown discovering his true identity.
  • Old Soldier: At 14, he far exceeds the peak age of a regular hamster. Ironically, he's also the youngest non-Omnic character.
  • Outside-Context Problem: Hammond was a secret experiment on the Horizon moon base, after escaping in secret, ended up in Junkertown had to work his way up through the gladiator ranks so he can upgrade his technology and leave Junkertown. Even Sombra, who has more or less seen everything there is to see, is taken aback by Hammond's presence.
  • Pintsized Powerhouse: He's a tank character who is a giant hamster.
  • Ridiculously Cute Critter: Hammond is absolutely adorable even if he is smarter than he looks.
  • Rodent of Unusual Size: The dev team deliberated over what Hammond's size should be and eventually decided that he should be "Pikachu-sized". In the Pokémon universe, Pikachus are 0.4 m/40 cm (1'04") high and weigh 6 kg (13.2 lbs).
  • Rolling Attack: When in ball mode, Wrecking Ball can deal quite a number once it gets enough momentum from swinging around. A few aspects of this are Played for Laughs in sprays: "Hamster Ball" has Hammond himself trying to perform one Sonic the Hedgehog-style, and "Spinning" implies his mech doesn't have a mechanism in place to prevent dizziness.
  • Scary Scarecrows: His "Jack-O'-Lantern" skin turns Wrecking Ball into a giant pumpkin, and Hammond himself into a scarecrow.
  • Sickly Green Glow: His "Biohazard" skin recolors a portion of the mech and Hammond himself with a fluorescent, radioactive-looking green.
  • Sphere Factor: The "Running" Highlight Intro shows Hammond running on Wrecking Ball as it is rolling in place.
  • Spider Tank: Wrecking Ball moves around via spider legs that can be retracted and redeployed on command.
  • Talking Animal: Subverted, unlike Winston who can talk without the use of technology. Being an animal himself, Winston is able to understand him. Hammond can only speak to humans through a soundboard in his mech.
  • Throw Down the Bomblet: His Minefield deploys an entire swarm of proximity mines in the area, each dealing 130 explosive damage on enemy contact (which is just above the damage of a direct hit from a Pharah rocket). They can, however, be shot at and prematurely destroyed, encouraging players to deploy it in the middle of a fight rather than at the very start of one.
  • Translator Buddy: Hammond's mech communicates on his behalf, through a soundboard. It's able to discern a lot from his squeaking noises (even able to detect profanity), though according to his "Vocabulary not found" voice line, it still has limits. This is Played for Laughs with the Laugh emote.
    Hammond: (Adorable squeaky laughter)
    Wrecking Ball: HA. HA. HA. HA.
    • Wrecking Ball can also speak other languages as well; he translates Hammond's squeaks into Mandarin during one intro conversation with Mei, for example.
  • Trash Talk: Humorously, most of Hammond's voice lines consists of him constantly taunting his enemies through his mech. One such line includes a lampshading of players getting beaten by a hamster.
    Wrecking Ball: THIS IS HAPPENING.
  • Two Voices, One Character: Hammond's squeaking is done by Dee Bradley Baker, while Jonathan Lipow voices the mech.
  • The Unintelligible: All the genetic therapy in the world could never give Hammond the vocal chords capable of human speech, with his mech saying things in place of his squeaks. (Jeff Kaplan explained that a talking hamster would be "completely ridiculous.") Winston can understand him perfectly, though.
  • Uplifted Animal: A product of genetic alteration similar to Winston on the Horizon Lunar Colony, with increased lifespan, size, intelligence and exceptional skill in engineering.
  • Walking the Earth: While Hammond landed near Junkertown upon first returning to Earth and spent a while becoming its Scrapyard champion, he's since moved on with his upgraded Mini-Mecha to explore the world as he pleases.
  • We Used to Be Friends: With Winston. While they're presently on decent working terms, Hammond harbors resentment towards Winston for seemingly abandoning him during the uprising on the moon (using his own rocket design, no less). Winston claims it was an accident, but Hammond questions it and saw it as a cruel betrayal of getting left for dead.
  • Wham Shot: A meta one: Nobody expected Hammond to be a mischievously curious hamster (It was a possibility only popularly considered a day prior to his reveal). It was generally assumed that Hammond would be an enemy of Winston for his part in the revolution. It was eventually revealed that Hammond was actually a close friend of Winston and had no involvement with the revolution.
  • What a Piece of Junk: His "Junker" and "Mayham" skins gives him an apunkalyptic Junkertown makeover, giving his mech a janky scrapyard aesthetic but losing none of the functionality. The incredibly garish-looking "Mayham" skin especially looks like it was made for function over visual design.
  • While Rome Burns: During his origin video, Hammond is seen tinkering with his makeshift escape pod, while the apes are furiously breaking out their fellow apes by throwing chairs and cabinets.

    Zarya - Russia 

Aleksandra "Zarya" Zaryanova
"We will crush them!"

Species: Human
Age: 28
Occupation: Soldier
Base of Operations: Krasnoyarsk Front, Russia
Affiliation: Overwatch, Russian Defense Forces (formerly), Volskaya Industries (formerly)
Appearances (shorts): Infiltration (cameo)
Appearances (comics): "Searching" (focus), "New Blood"

"Together we are strong."

Voiced by: Dolya Gavanski (English)note 

Aleksandra Zaryanova is the world's strongest woman, a celebrated athlete who sacrificed personal glory to protect her family, friends, and country in a time of war.

Aleksandra was born in a remote Siberian village that was on the front lines of the Omnic Crisis, which began some thirty years ago. Although Russian forces defeated the robots and shut down their omnium, the region was devastated by the conflict. Only a child at the time, Aleksandra was surrounded by the post-war destruction, and as she grew older, she swore that she would gain the strength to help her people recover.

Focusing on weightlifting and bodybuilding, Aleksandra was identified by the national athletics program as a potential star. She trained extensively, moving up the ranks while representing her country, and was expected to shatter longstanding records in the upcoming world championships.

But on the eve of the tournament, an attack came from the long-dormant Siberian omnium, and her village was thrust into war once again. Aleksandra immediately withdrew from the competition and rushed home to enlist in the local defense forces, sacrificing the life of fame and fortune she might have had.

Now she serves — a symbol to some, a stalwart fellow soldier to others. But for Aleksandra, it is a chance to use her great strength to protect the ones she loves.

In addition of this, a few years after her defense for Russia, Zarya received a call from Russia's most influential woman, CEO of Volskaya Industries Katya Volskaya, to help her track down the hacker Sombra that blackmailed her, and if Sombra would get her way, Russia is at risk of collapse. Zarya quickly understood the plight and gave her strength to help Katya and Russia.

After assisting her in defending her home village from a renewed Omnic offensive, Cassidy recruited her into the reformed Overwatch.

Zarya is able to protect herself and allies while damaging enemies and using their attacks to empower her own. Her abilities:
  • Particle Cannon fires a continuous beam of energy, as well as explosive charges to hit multiple foes at once.
  • Particle Barrier creates a shield around her to protect against incoming attacks which increase the power of the Particle Cannon, upping its damage and the width of the beam.
  • Projected Barrier, similar in function to Particle Barrier, projects the shield onto an ally instead of herself. Both abilities can be active at the same time.
  • Graviton Surge, her ultimate, fires a gravity bomb that sucks in nearby enemies and deals damage.

  • The '80s: Her "Totally 80's" skin is as garish and stereotypical as it gets. Purple leopard-print aerobics pants, legwarmers over her legwarmers over her boots, neon pink and green everywhere, a ripped muscle shirt that says "Lets get PHYSICAL!", a two-tone headband and a full set of hair swept off the left side of her head with dyed bangs.
    Jeff Kaplan: This skin is the single most polarizing piece of content we've ever made. Half our team loves it. Half our team hates it. We told the half that hates it that it's ok to be wrong every now and then.
  • Action Girl: A big strong girl from Mother Russia that fights in battle with her strength to protect others.
  • All There in the Manual: A promotional interview on a bodybuilding website reveals that all that muscle actually takes a lot of effort to maintain on the battlefield, to the point of having specialized rations to help her keep her muscle mass.
  • Anti-Debuff: Her barriers can remove "debuff" statuses (such as being slowed/frozen by Symmetra or Mei, anti-healed by Ana or discord orbed by Zenyatta). In fact, her Projected Barrier is the only ability in the game that can remove "debuffs" from teammates. In all other cases (such as Reaper's Wraithform, Moira's Fade or Mei's Cryofreeze), characters can only remove the debuffs from themselves.
  • Arch-Enemy: As of the "Searching" comic, she has been set up as one to Sombra. In addition to threatening Katya Volskaya, of whom Zarya is fiercely loyal to, she is able to successfully damage her faith in Russia.
  • Ascended Meme: Zarya's ult callout was commonly heard by fans as "I'm going for the tobelstein!" Blizzard has since made "Tobelstein" the name of the reactor in her Particle Cannon, namedropping it in a spray simply titled "Tobelstein." The reactor was named later again in Efi Oladele's "Things to Get" list, although here, it's spelled "Tolbelstein."
  • Badass Normal: Has no superhuman or technologically enhanced physical abilities (only a very highly trained body and her Particle Cannon), but still can fight at least as well as the rest of the heroes.
  • Barrier Warrior: Particle Barrier and Projected Barrier allows her to dispense shields to protect herself as well as fellow players. These barriers also enhances the Particle Cannon's power by absorbing enemy attacks.
  • Becoming the Costume:
    • Her "Cyberian" skin changes her hero change line from "Zarya, ready for duty" to "Zarya online."
    • Her "Totally 80's" skin gives her a simple "'sup?" as a "Hello" line, "What's your damage?" as a final blow, and raising her own barrier might cause her to say "Hit me with your best shot!"
  • BFG: Her weapon is a massive particle cannon — which, according to remarks given by Chris Metzen, is a vehicle-mounted model that she ripped off an armored car!
  • Big Eater: Her "Calories" spray shows her scarfing down a feast.
  • The Big Gal: A big muscular woman whose strength is her greatest asset in battle.
  • Boobs of Steel: Zarya has arguably the largest bust size out of the playable characters and is easily the physically strongest playable female.
  • Bring It: One of her lines while bringing up her shields. Other lines follow in the same vein, such as "Give me your best shot!"
  • Broken Pedestal: After finding out that Katya Volskaya lied to her and has been receiving weapons from the Omnics themselves, she explicitly rejects her friendship and insists that they keep their relationship strictly professional.
  • Celebrity Is Overrated: She was a prominent athlete who was expected to break longstanding sports records and represent Russia in upcoming tournaments, but she left the competition scene after learning her village was attacked, and enlisted in the army instead of becoming famous.
  • Chainsaw-Grip BFG: Her particle gun is carried around this way given that it was originally a vehicle-mounted weapon.
  • Character Development: By the end of "Searching" she is starting to question her views of Omnics and loyalties to Volskaya Industries.
  • Charles Atlas Superpower: She's strong enough to rip a turret off a vehicle and she got that way through training alone. According to the tattoo on her arm, her deadlift record is 512 kilograms (about 1,130 pounds), 12 kilos higher than the current male record holder under "strongman" rules and over 200 kilos higher than the current women's record. One of her New Year's Resolutions is simply "513".
  • Charged Attack: As mentioned below, she really wants people to hit her barriers, as doing so builds up charge — 40% at max per barrier — which increases her Particle Cannon's damage. Without any energy, her damage under-performs compared to Mercy's pistol. With maximum charge, her attacks' damage over-performs compared to most dedicated Damage characters.
  • Comic-Book Fantasy Casting: Zarya is modeled after one of Blizzard's own employees, Tamara Bakhlycheva, one of the character designers for Diablo 3, and originally a native of St. Petersburg, Russia. And yes, they have the same hair.
  • Contralto of Danger: She has a pretty deep voice, befitting the World's Strongest Woman.
  • Corralling Vacuum: Her ultimate pulls enemies in an area together, making for easy team wipes when combined with another ultimate.
  • Damn You, Muscle Memory!: Despite its appearance pointing to the contrary, the Particle Cannon's primary laser fire neither pierces through enemies nor hits more than one at a time, regardless of its current charge. So no, lasering down that group of enemies you just Graviton Surge'd will not be as effective as you might think, as many a Zarya player have discovered shortly before the angry mob exacts vengeance. Groups of enemies bunched together are better dealt with using the secondary grenade fire, while the primary fire is more effective on single targets.
  • A Day in the Limelight: She has a few comics dedicated to focusing on her: "Searching" follows her on her specific quest to track down Sombra, while issue #4 of "New Blood" is largely focused on her actions during her usual job on the Siberian front. The latter is especially prominent as previous issues of "New Blood" focused on Cassidy's journey to appoint new members to the resurgent Overwatch, but Zarya's issue makes her the explicit focus, with Cassidy playing his part as a supporting character.
  • Difficult, but Awesome: Zarya is most effective when in the midst of her allies and when she's actively getting attacked with her shield up, unlike all other heroes who strive to avoid being hit at all. She also has less health than the other Tanks, and her basic attack is weak if it's not powered up. But using her correctly, and even more, using her in unconventional ways[[labelnote:*]]Skilled players, seeing a shielded Zarya, will look for literally anything else to shoot to avoid powering her up, which can work to the team's advantage by forcing a focus shift away from an obvious attacker means that she can dominate the battlefield when used effectively, with a more area-of-effect focused power set than the other Tanks.
  • Energy Absorption: Her main gimmick is that damage absorbed by her Barriers is converted into charge that increases her damage output.
  • Energy Ball: The secondary fire from her cannon, which travels in an arc.
  • Everyone Has Standards: Even a vocal Omnic hater like her scoffs at the idea of teaming up with Junkrat.
    Junkrat: I admire the way you deal with those bots. Wanna team up?.
    Zarya: Not if you were the last human on Earth.
  • Exposed to the Elements: Discussed Trope, but also a Downplayed Trope. Zarya isn't very underdressed, compared to other examples of the trope (including Widowmaker, a straighter example), but Mei asks her how she can fight in the cold wearing so little. She offers to tell Mei how she does it... if Mei gives her her coat.
  • Fantastic Racism: She harbors a pretty big grudge against the Omnic heroes due to her background. It even extends to Genji, who isn't even fully robotic. Despite this, her interactions with other Omnic characters aren't as harsh as some of the other Anti-Omnic characters. While she has no problems assuring characters like Bastion that she could kill them if she wanted to, and her general distrust of Omnics, she comes off much more level-headed than someone like Torbjörn. She's still quick to let Omnics know her opinion and feelings towards them, though.
    Orisa: Zarya, I have learned to utilize my graviton charge by watching you.
    Zarya: Your compliment is unwelcome.
  • Fatal Flaw: Her Fantastic Racism towards Omnics. She simply cannot suppress her feelings about them, even if it's for the sake of Volskaya Industries. In the Searching comic alone, it costs her an informant and almost gets another one to turn her away as well.
  • Four Gods: The Year of the Dog Chinese New Year event turns her into Xuánwǔ, the Black Tortoise. There is a stylized glowing green tortoise symbol on her belt.
  • Friendly Rivalry: With Reinhardt. The Summer Games update gave them both a spray which has them arm-wrestling on a table. Both sprays can be used together by cooperating players to paint the full picture. Also, pre-match dialogue added post-Competitive Season 1 has her teasing Reinhardt and asking if he's afraid to wrestle her. He, of course, laughs at the taunt. If she witnesses Reinhardt get a kill, she will appreciatively say, "Not bad, Old Man".
  • Gentle Giant: A rare female example, though downplayed compared to the male Tanks. While larger and physically stronger than most of the cast, Zarya is a heroic individual, fighting for the sake of her country (and protects her teammates in battle).
  • Good Scars, Evil Scars: Has a large 'X'-shaped scar above her right eyebrow, but it doesn't detract from her attractiveness.
  • Goth: When equipped with the "Industrial" or "Cybergoth" skins.
  • Gravity Is Purple: Her ultimate, Graviton Surge, is a swirling vortex of energy with streaks of dark blues and purples.
  • Gravity Master: Primarily in her ultimate, Graviton Surge.
  • Hair of Gold, Heart of Gold: Her Summer Games "Weightlifter" and "Champion" skins give her blonde hair tied in a ponytail. Her hair is also blonde in the "Totally 80s" skin, though with dyed accents. It's probably her natural hair color.
  • Hit-and-Run Tactics: An unusually sturdy example. Her health pool is sorely lacking compared to the other tanks, but half of that health is composed of shields, and she has an extra 200 health in the form of a two second status-effect nullifying barrier, albeit one with a lengthy cooldown. Basically, two thirds of her survivability comes right back. Because of this, it's best to alternate between targeting key enemies with your beam while carefully timing your barrier to absorb their counterattack, and falling back, lobbing explosive charges at the enemy while hiding behind an ally you've shieldednote , waiting for your self-barrier to recharge. Thanks to her charging energy mechanic, her shield, and her barriers, the longer she can pull this off, the more deadly her brief skirmishes become — without much damage to herself, ideally.
  • Hunter Of Her Own Kind: Like Reinhardt, she can shut down other Tanks. Her barriers can save other teammates from them (especially a Reinhardt pin or Roadhog hook) and once she's absorbed that energy, she can turn it on a Tank and dissolve their hit points within seconds. She is especially considered a bad matchup for D.Va — Defense Matrix does not stop Zarya's primary fire and D.Va's Damage Reduction via armor does not work against it either.
  • Husky Russkie: She is Russian, a big muscular weightlifter, and one of the Tank classes.
  • I Know Your True Name: In her conflict with Sombra, Zarya reveals that she knows the hacker's real name. For someone who spent her life being untouchable and untraceable, this fact gets under Sombra's skin.
  • Jumped at the Call: In issue #4 of "New Blood", Zarya encounters Cassidy en route to her home village Novoanskoye, and after fighting off omnic invaders and rescuing her family together, Cassidy offers her the chance to join the new Overwatch. Before he can even finish his spiel on how much her joining would mean to them, she gladly accepts the offer.
  • Magikarp Power: Her Particle Cannon, while by no means weak, is modestly powered at first. After absorbing a lot of damage with her shields, however, it can slice through many enemies with ease.
  • Meaningful Name: Her birth name "Aleksandra" is a Russian feminine form of Alexander, which is a Latinized form of the Greek Αλεξανδρος, meaning "defender of man".
  • Mighty Glacier: She can take a lot of damage as well as dish quite a bit out when fully charged, but doesn't have any mobility skills aside from normal movement.
  • Mother Russia Makes You Strong: She's a heroic Russian and she's big and strong.
  • Muscles Are Meaningful: Her bulky figure is necessary to lug that huge Particle Cannon around. Her strength also helped her receive her cannon by ripping it off an armored truck.
  • No-Sell: So long as the barrier she's put up has so much as 1 HP left, any attack directed at its owner, no matter how damaging, will completely fail to kill or even slightly injure them. Furthermore, her barriers also outright ignore hostile status effects, stripping Zenyatta's Orbs of Discord, thawing Mei's freezing, and completely nullifying Cassidy's Flashbangs.
  • Noble Bigot: She voluntarily enlisted to protect her home country from the Omnic Crisis, and one of her two new year's resolutions is good old peace on Earth. At the same time, however, she hates Omnics, but given that her home village was ravaged by them, it's a little hard to blame her for that.
  • Patriotic Fervor: Patriotism Is Good. She will gladly drop out of an Olympics-scale bodybuilding competition just to fight on the front lines to defend Russia from an impending crisis. However, it also comes with a dash of Patriotism Is Bad, as like her home country in general she harbors resentment towards Omnics as a whole, and is wary of even partially-robotic beings such as Genji and good purely-Omnic beings such as Zenyatta.
    Zarya: (on the war-torn Eichenwalde map) I will not let the fate that befell this place happen to my country!
  • Pink Means Feminine: Downplayed, her fingernails and hair are colored bright, bright pink.
  • Power Glows: When she's fully charged up, not only will the little particle circle on her cannon glow bigger and brighter, but her own suit will be covered over in glowing purple orbs - which, unfortunately, makes her a more visible target.
  • Pre-Mortem One-Liner: "Огонь по готовности" ("Fire at will!")
  • Purple Is Powerful: Her shields are white, with a purple tint, and her Power Glows markings glow vivid purple when she's fully charged.
  • Ray Gun: A Particle Cannon, to be precise. Can fire either a continuous beam of finite length (think extremely long Laser Blade) or explosive balls of energy.
  • "The Reason You Suck" Speech: In "Searching" Lynx gives her one after she expresses racist thoughts. She said that they should programmed to be fearless but Lynx retorts by telling her that Zarya wasn't born with a program that tells her to hate Omnics.
  • Regenerating Health: One of only three characters to have part of her hitpoints allocated to shields by default. In Zarya's case, 200 of her 400 HP is shields, meaning that if Zarya is allowed to escape during a firefight, she can recover half of her health without any sort of outside healing in less than ten seconds.
  • Russian Reversal: One of her unlockable voice lines is "In Russia, game plays you."
  • Schmuck Bait:
    • Gameplay-wise, this is her main schtick: baiting enemies into hitting her while her barrier is up or whoever she currently has shielded; one blast of a 100-energy Particle Cannon later, they'll wish they had not done that.
    • Out of gameplay, she seems to like this in at least one conversation:
    Mei: Zarya? I don't understand how you can fight in the cold wearing so little.
    Zarya: I'll tell you my secret... if you give me your coat.
  • Shoot the Medic First: Inverted: Since Zarya's own barrier has a longer cooldown than her projected barrier, it is often best to just shoot through her barrier and then herself before she can shield anyone else.
  • Sore Loser: A respawn comment — "Nuh-uh, I am not a good loser."
  • Sports Hero Backstory: An up-and-coming weightlifter turned soldier.
  • Tomboy with a Girly Streak: Zarya is a very muscular woman who is a bodybuilder war hero who proudly rocks pink hair and fingernails.
  • Unrealistic Black Hole: Graviton Surge creates a tiny black hole that works to hold enemies in place, rather than ripping their atomic structures asunder.
  • Unstable Equilibrium: Zarya spawns with no charge for her weapon, and must build it up by letting enemies attack her barriers, and loses it all upon death. Suicidal Zarya players generally won't accomplish much, but ones that know how to survive for extended periods of time can get very, very scary.
  • World's Strongest Man: Or woman, as her biography states. She can lift up to 512 kg (and has a tattoo of '512'), or about 1130 lbs.