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     D.Va - South Korea 

Hana Song / D.Va

Species: Human

Age: 19

Occupation: Pro Gamer (formerly), Mech Pilot

Base of Operations: Busan, South Korea

Affiliation: Mobile Exo-Force of the Korean Army

Appearances (Shorts): Shooting Star (Focus)
"Love, D.Va."

"I play to win!"

Voiced by: Charlet Chung (English)Other Languages 

D.Va, a former professional gamer, who now uses her quick reflexes and piloting skills inside of a state-of-the-art mech to defend South Korea.

Twenty years ago, South Korea was attacked by an Omnic threat originating from the East China Sea, in which it caused massive damage to the coastal cities of the nation, which then drove back into the ocean. In response to this attack, the South Korean government developed a mechanized armored drone unit called MEKA. Its purpose is to protect South Korea from this Omnic threat. As time went on, the Omnic threat returned to wreak havok, and was time and again repelled by the MEKA units. But the Omnic learned over time about the weaknesses of the MEKA units, and as Pilots became harder to come by, the government of South Korea turned to an odd pool of pilots to choose from; professional eSports players. One such person was Hana Song, better known as D.Va.

D.Va proved to be a fearless pilot, charging into battle alongside the rest of her MEKA squad, always on call to protect her country, which brought her no amount of attention from fans and enemies alike.

D.Va's Abilities consist of:
  • Fusion Cannons, a pair of miniguns that output a constant barrage of bullet fire without having to reload (though with the drawback of the mech having to move slower during use).
  • Boosters allow her to fly through the air, changing direction easily while knocking away any enemy heroes she slams into.
  • Defense Matrix, a shield that which blocks ands absorbs enemy projectiles in front of her.
  • Micro Missiles, which allows her mech to fire out a salvo of missiles straight ahead of her.
  • Self-Destruct is D.Va's Ultimate, in which she sets the mech reactor to detonate and cause a massive explosion shortly after D.Va ejects, damaging enemies and destroying deployables upon detonation in a fairly large radius.

    Whenever her mech is destroyed (by using her ultimate or by taking too much damage), D.Va will eject and fight on foot instead. In this mode, she can only use melee combat, as well as a Light Gun to fight with. D.Va has increased Ultimate charge in this state, and can activate Call Mech to bring down a brand new mech and continue fighting.

  • The Ace: She's a pro gamer, an expert mech pilot, a pretty good shot with her energy pistol (managing to impress even McCree with her shooting), and if the posters in the Hollywood stage are anything to go by, a successful actress as well.
  • Action Bomb: Her mecha has a self-destruct ability that does 1,000 damage to anything in direct radius of its Area of Effect. It's not supposed to be able to do this; as revealed in Shooting Star, it's something she jury-rigged as a last-ditch attack in a fight against Omnics.
  • All Up to You: Shooting Star reveals how much she feels this is in effect, especially during and after the Gwishin attack. She was the last one operational after the Gwishin nearly killed her teammates, and thus the only one left uninjured to handle any other attacks in the aftermath.
  • Always Someone Better: Amusingly, despite being one of the most mechanically-skilled players in existence, one of her pre-battle lines is "솔직히, 스타로 아빠는 못 이기겠더라" translating to "Honestly, I can't beat dad at StarCraft."
  • Animal Motifs:
    • Her default motif is a rabbit. Her gameplay icon consists of a white bunny, her Mini-Mecha somewhat looks like a bipedal rabbit with machine guns for hands, and one of her emotes has her mecha bunny-hopping. Her basic skins carry the motif further: she usually has a bunny decal sticker on her chest, her gun has a pink rabbit keychain, and her Facial Markings resemble rabbit whiskers. According to screens in the MEKA base, her default pink mecha is actually named 토끼/Tokki, which is Korean for "rabbit".
    • Her "B.Va" skin has a bee theme, complete with yellow-black color scheme and stylized insect wings and carapace, in addition to being a shout-out to the Transformers character, Bumblebee. The "Junebug" skin, its recolor, is alternatively based on June bugs.
    • Her "Black Cat" skin gives her a cute Cat Girl motif, complete with adding ears and a tail onto the mecha and adding a bunch of cat-themed decals, including one in the style of her ultimate icon.
    • Her "Waveracer" skin has dolphins on her gun.
  • Artistic License – Military: Given how much of a tactical and security risk it would be, it's unlikely that someone like D.Va would be allowed to stream her combat operations, let alone expressly displaying real, dangerous battles for entertainment purposes. Shooting Star implies that this is actually for propaganda purposes, though this explanation isn't entirely watertight, either.
  • Ascended Meme:
    • Though she doesn't transform into a nastier diminutive version of herself, one of D.Va's new emotes of August 2016 has her chowing down on D.Vas and soda while playing video games like her infamous "Gremlin" counterpart. In Shooting Star, her garage is also covered in soda cans, potato chips, and instant noodle containers.
    • The Halloween 2016 update turned Cardboard Mecha D.Va into an official spray tag.
  • Aside Glance: In Shooting Star, she voices her gratitude to Dae-Hyun and rolls her eyes when he tries to step into the spotlight and asks for VIP tickets at a fancy restaurant.
  • Attack Its Weak Point: While every character receives critical damage when shot in the head, D.Va's weak point in her mech is her cockpit, which is comparatively easy to hit because it's in the center and very large. This is to offset her mecha's high HP pool of 600, the fact that the weak point can be hit only from the front, and her ability to completely shield it with Defense Matrix.
  • Attention Whore: She's a very visible celebrity, appearing in live streams, movies, and other forms of mass media. Some of her dialogue gives the impression that she's more interested in putting on a good show and getting cheers than whatever the mission is about. Her "Selfie" highlight intro is a good example of this, showing her taking a selfie as her mecha self-destructs in the background. However, as shown in the short Shooting Star, this is mostly a front meant to reassure the public; Hana herself takes her mission to defend South Korea very seriously.
  • Audience Surrogate: She's a massive, loving tribute to Blizzard's massive Korean fanbase.
  • The Baby of the Bunch: Though technically an adult, she's by far the youngest human member of the cast (Orisa is even younger at one month, but being an Omnic, her case is more ambiguous; Wrecking Ball is also younger at 14 years, but he's a hamster who's ancient for his species), leading some of the older characters to brush her off as Just a Kid.
  • Badass Adorable: She's a 19-year old girl who bedecks herself in pink and has a bunny rabbit motif. She's also a highly skilled mech pilot who can keep up with seasoned combatants.
  • Badass Armfold: Her default pose in the game's menus is folding her arms and leaning against her mecha with a defiant expression. After Shooting Star, it is implied that this is part of her "tough gamer" persona.
  • Balance Buff:
    • Initially, her mecha's self-destruct fuse was four seconds long and she could get damaged, if not outright killed, by the explosion. A patch later reduced the fuse to three seconds and granted her immunity from the explosion's damage.
    • Pre-patch, D.Va's Defense Matrix was rather lackluster: it only lasted for a few seconds, had a monstrous cooldown, and would shut off immediately if she fired her main weapon. Since her main weapon only does good damage at point-blank, this made D.Va a non-issue at a distance and (thanks to her unforgiving headshot hitbox) laughably easy to kill in close quarters, which is pretty bad for a Tank class. Post-patch, Defense Matrix's cooldown was instead replaced with a charge meter a la Bastion's self-heal, giving the player more control over it and making it much easier for D.Va to do her job. For a while, it was actually too good at shutting down entire Ultimates and pushes (as players realised that lowering and raising it with good timing made it possible to shut down some characters indefinitely), with D.Va replacing Reinhardt as the obligatory tank, until its duration was sharply limited and the cooldown after cancelling it was increased.
  • Bare Your Midriff:
    • Her "Junker" and "Scavenger" skins replace her jumpsuit with a cropped top and a pair of pants.
    • Her "Cruiser" skin has the shirt she wears to tied up above her navel.
    • Her "Waveracer" skin has a small top that sits above her navel.
  • Becoming the Costume:
    • Her "B.Va" and "Junebug" skins give her a few bug-related lines, including "All systems buzzing!" or "Did that sting?"
    • Her "Junker" and "Scavenger" skins adds "Hear me baby? Just hold it together," as one of her respawn quotes.
    • Her "Officer" skin gives her a few enforcement-related lines with kills, including "You're going to get a parking ticket!" and "You have the right to remain... oh." In addition, her mecha blares police sirens while boosting.
    • Her "Cruiser" skin gives her a lot of quotes of 50s teenybopper/rockabilly slang, including "Get bent!" after a kill, or "Hey, daddy-o!" as a "Hello" voice line. After she respawns, she'll sometimes say "I'm cruisin' for a bruisin'!"
  • Beneath the Mask: The Shooting Star short shows that a lot of the cuter and idol-like aspects of D.Va's public persona are put on for propaganda purposes. In reality, she's very aware that everyone's counting on her to prevent the complete destruction of Korea and that if she messes up even once it's all over, and it weighs heavily on her.
  • Bilingual Bonus: Her name means "one" in Korean, and she has voice lines saying "I'm number one!" in Korean and English.
  • Bland-Name Product: No, those aren't Doritos she's chowing down on in her "Game On" emote. Those are "D.Vas".
  • Bling-Bling-BANG!:
    • All versions of D.Va's handgun have keychains.
    • Her "Palanquin" skin gives her mech quite a lot of decorations.
  • Blue Is Heroic: Her suit is predominately blue-violet. She's also one of the playable characters and genuinely committed to the defense of South Korea when the Omnic struck there.
  • Bottomless Magazines: She can fire her mech's Fusion Cannons all day long, no reloading needed. The catch is that her movement speed drops to a crawl, and they don't do very much damage outside of close range.
  • Bubblegum Popping: Does this during one during her "Lying Around" highlight intro.
  • Bunny-Ears Lawyer: While most heroes have this to some degree, D.Va is notable in that she talks and acts like combat is simply one big video game to her. Yet she's a hero to South Korea who was deployed on the front lines. Justified, in that the government was scrambling to find new recruits and decided that drafting professional gamers was the best answer. Shooting Star shows that this is mostly a front she puts up for the press and that she is actually solemn and serious about her role in protecting South Korea from the Gwishin.
  • Car Fu: Her Boosters give her mech enough momentum to damage and knock enemies down.
  • Celebrity Is Overrated: Heavily implied in Shooting Star; Hana, propaganda aside, seems less interested in the celebrity lifestyle than one would assume from her in-game appearances and interactions.
    Dae-hyun: [to D.Va] Hey, why aren't we on leave with the rest of the squad? I could use a little "glitz and glamour" in my life, you know?
    D.Va: It's overrated, Dae-hyun. [gestures to the garage] This! This is where the magic happens!
  • Charles Atlas Superpower: She must've had a very good practice regimen, because fans have calculated her typical Actions Per Minute is superhuman (in the several thousands, as opposed to the real life record being in hundreds).
  • The Chew Toy: If D.Va is the last of her team left alive after a failed skirmish, it's in the enemy team's best interests to leave her alive as long as feasible and not allow D.Va to kill herself or to regain her mech, either. This is because her team will either have to delay their next attack until after she respawns or risk the engagement without her. Even in professional matchs, the commentators often joke about how much this looks like "bullying".
  • Chicken Walker: Her mecha has this design, with back-bent legs and very claw-like toes.
  • Childhood Friends: According to an interview with Michael Chu, Dae-hyun and Hana have been close friends since childhood.
  • Child Soldiers: While she is technically an adult, and her MEKA teammates assumed to be adult as well, they absolutely fit this mold: kids who were basically press ganged into becoming soldiers due to their gaming skill, to fight omnics that otherwise threatened the entirety of Korea.
  • Close-Range Combatant: Her mech's Fusion Cannons deal well above-average DPS at point-blank range, but at a distance deals some of the worst. She can also use her boosters to ram an opponent and follow up with a quick melee. This starkly contrasts her Mechless form, which is a Long-Range Fighter.
  • Comically Missing the Point: D.Va is fully aware of the fact that Sombra is a hacker, but the reason the latter has earned the gamer's ire is the fact that D.Va thinks Sombra uses her skills to cheat at video games, making it easier for less skilled gamers to believe that the skill of professional gamers are not genuine. Sombra is rather baffled at this accusation, though later she turns out to be guilty of hacking the high score of the Skeeball game in Blizzard World.
  • Competition Freak: Like many things, this is part of her public persona as "D.Va".
    • From her dialogue, this seems to be her reason for fighting at her best. She seems to treat battle like a game, but one she "play[s] to win".
    • In the Hanamura arcade, she boasts, "No one's beating my high scores!" This can be particularly funny if the player is currently destroying the games.
  • Concealment Equals Cover: In regards to her mech's ultimate, as long as you get out of its line-of-sight, it won't even scratch you. This led to some funny situations initially, where standing behind a pole about an inch wide would allow you to survive the explosion completely unscathed.
  • Conscription: She, along with other top Korean gamers, was drafted into service.
  • Corporate-Sponsored Superhero: While her primary backers may be the Korean government, she still has some outside sponsers, as signified by the logos plastered along the right thigh of her suit, notable among them being AltFuture!Blizzard (she was a professional Starcraft player, after all). Her Nano skin takes this Up to Eleven by having her go all-in for one brand, the titular Nano Cola. Wonder if they also make DVAS?
  • Cosplay Otaku Girl: Her "Black Cat" D.Va skin turns her into an Elegant Gothic Lolita Cat Girl.
  • Cowboy Cop: Her "Officer D.Va" skin, earned from a limited-time event in Heroes of the Storm, transforms D.Va into a police officer. With her character's attitude and her kit's playstyle, she's bound to be this no matter what.
  • Damage Reduction: D.Va's mech health partially consists of armor, which generally causes significant portions of the damage-per-bullet to be reduced. However, the effect is negated by other factors in her design — particularly, the wide hitbox of the mech, as well as the absurdly large critical hitbox directly in the center of it. Also, armor is not very effective against weapons with high damage bursts (such as Pharah's rockets, Junkrat's grenades, or Zarya's fully-charged Particle Cannon — all of which, again, are easy to hit her with thanks to her bulk). Thus, she takes so much damage and so easily that many players don't even realize she even has Damage Reduction. Her armor has been adjusted multiple times to make her more or less viable in the various metas.
  • A Day in the Limelight: The short "Shooting Star" focuses on her.
  • Deadpan Snarker: She has some quite memorable lines when shutting down her enemies' ults.
    Pharah: Justice rains from above!
    D.Va: Good thing I brought an umbrella!
  • Death from Above:
    • Since the Self-Destruct takes a few seconds before it actually explodes, a common tactic from D.Va players is to boost her mech upwards before she activation, since they'll continue boosting for a few moments after she bails out. Ideally, once it times out and falls back to earth, the enemy team will suddenly be faced with a 1,000-point damage explosion dropping onto them with only milliseconds to react.
    • As of April 2021, the act of summoning a mech while on foot also now counts as this. It used to do a mere 50 damage and light knockback on impact, but it was since spiked up to a whopping 250, enough to instakill unprotected non-tanks and seriously bust up just about everyone else.
  • Disintegrator Ray: Defense Matrix completely atomizes any projectiles in range, hence why explosives don't even detonate.
  • Draw Aggro: While D.Va is more offensive-oriented, like all tanks, she does well by drawing the fire of the enemy team. Her large size makes her a attractive target, but her high durability, Defense Matrix, and ability to eject make her very hard to get rid of.
  • Drop Pod: It's never specified, but her Call Mech ability looks like an orbital deployment via teleportation, and it can be used to flatten people.
  • Early-Bird Cameo: She was initially revealed on Blizzard's Battle.Net page as a Starcraft II player who had to retire to defend her nation. Also, in a few stages, she appears on the poster of a movie called "Hero of My Storm"; apparently her pro-gaming sensation turned her into a celebrity/actress as well.
  • Eject... Eject... Eject...: When her mech is about to be destroyed, she gets a warning about imminent ejection; a bright red message will flash on her HUD, reading 비상탈출 (pronounced as bisangtalchul), or "Emergency Escape".
  • Ejection Seat: Her mech is equipped with an ejection system. No matter how much damage it takes, she can always eject after its destruction at her full (mechless) health. Jumping just before ejection will catapult her high into the air. Technically, however, the mech has no seat, since she lies horizontally in it.
  • Elegant Gothic Lolita: Her legendary "Black Cat" skin is styled after this, and includes elements like black and purple coloring, a layered skirt, and hair decorations.
  • Energy Weapon: Her Defense Matrix fires very small lasers that shoot down incoming projectiles and other hazards.
  • Explosive Stupidity: Averted in the current patch, but back when D.Va was subject to the same "Your own explosives hurt you" rule as every other character, she was notorious for dying to her own Self-Destruct Ultimate. The devs mercifully removed this weakness later on, partly due to Self-Destruct's countdown being made shorter.
  • Fair Cop: One of her alternate skins, "Officer D.Va", is a police uniform, and her mecha is modified like a police cruiser. The sirens blare when she uses her boosters.
  • The Face: D.Va seems to be the most recognized and de facto leader of the MEKA Squad, being placed square in the center foreground of press conferences and on news reports. Despite this, she doesn't soak in the spotlight as much as her in-game interactions would suggest and refuses to go on leave when her teammates are injured in the fight.
  • Facial Markings: Pink "whiskers" on her cheeks.
  • Famed in Story: D.Va apparently has a large fan following. She streams her combat engagements, endorses products and appears in films. Her pre-game banter with Lucio has him asking for her autograph and her responding in kind.
  • Fighting Your Friend: If she kills a character she's friends with, she'll lovingly quip, "I still love you!"
  • Finger Gun: Apparently one of her signature gestures. Her default highlight intro has delivering a finger gun to the camera. One of her sprays is also a lifelike representation of defiantly finger-gunning.
  • Flashback Stares: Gives one in Shooting Star as she remembers just how desperate the last Gwishin fight was, contrasting with how easy the news made the fight sound.
  • Frothy Mugs of Water: She can be seen on advertisements for "Nano Cola," which looks exactly like Soju. This ad can also be unlocked as a spray. Later, the animated short Shooting Star confirms Nano Cola *is* soda, complete with a soda can.
  • Future Spandex: She wears high tech skin-tight jumpsuit.
  • Fun with Acronyms: Looking closely on her default skin, will reveal that MEKA stands for: Mechanical Exo-force of the Korean Army.
  • Gameplay and Story Segregation: There are a lot of liberties in Shooting Star that portray D.Va as the hero she was envisioned as.
    • Detonating her mech is treated as a last-ditch Desperation Attack that puts her at serious risk of being caught in the blast after bailing out, and takes several minutes to set up. In-game, she casually detonates her mech as her ultimate (which takes no more than a few seconds, even if it's taken enough damage that she's already ejecting), and can't be killed by the blast (after a patch several months into the game's release).
    • D'Va's mech is capable of sustained flight in the short, while in the game her Boosters give her only a few seconds of thrust before a lengthy cooldown.
    • While she waits for her assistant to set her mech to self-destruct, she resorts to using her sidearm from the cockpit to do little more than distract the enemy she was grappling with. Her in-game Light Gun is surprisingly powerful (even against Omnics like Bastion), and can't be used until she bails out. Unlike the short, it also can't be used to detonate her mecha early after setting off her ultimatenote .
    • The final shot of the short shows her building a new mecha from scratch. In-game, she can summon one in the field via some sort of orbital drop and hop right in. This takes no more than a few moments of combat, or can be done right away if she detonated her mech.
  • Gamer Chick: She's a professional gamer. It seeps into her actual combat speech; when using her Defense Matrix, she calls it raising her APMnote  and when she activates her mech's Self-Destruct Mechanism, she boasts "Nerf this!" Additionally, her mecha makes distinct low-bit sounds that one would expect from an older video game, and her sidearm is called the Light Gun, even going as far as to resemble a controller from a light gun game rather than having realistic ammunition and firearm colors.
  • Gatling Good: Her mech is armed with twin rotary Fusion Cannons.
  • Genki Girl: Her public persona of D.Va is this, treating the action around her like a game rather than an actual combat zone and always having a quip at the ready. Hana herself, while good-natured, is more serious, with her experiences in combat and her mission to protect South Korea clearly weighing heavily on her shoulders.
  • Germans Love David Hasselhoffinvoked:
    • In an In-Universe example, according to the lore blurb for her "Junker" and "Scavenger" skins, mech battles are one of the most popular forms of entertainment in Junkertown. The skins style her after the Junkers and some similar-looking mechs found in the map.
    • Her whole character is a nod to South Korea being one of the most competitive countries for StarCraft.
  • Glass Cannon: In her mech-less state, D.Va can do surprisingly high amounts of damage with just her pistol, but she can die to one or two high damage attacks and has no means of escape or defense.
  • Glory Hound: She overloaded a hoverbike to win a race and in-game she treats the fight as a livestream.
  • Godlike Gamer: D.Va is Blizzard's love letter to the professional StarCraft community. As such, she's a pro-gamer whose skills at a mech combat game have been transferred to piloting a Mini-Mecha to fight an Omnic Kaiju which attacks South Korea every few years. Notably, she holds all the high scores in every map set in an Arcade (beating out Genji's old scores, and discounting Sombra's questionable ones).
  • Goomba Stomp: It's difficult, but very possible, to crush someone with D.Va's mech when calling it in.
  • Gradual Grinder: Outside of short range, D'Va's Fusion Cannons don't do very much damage, but their high spread, constant rate of fire, and Bottomless Magazines mean that D.Va can just keep firing and hitting, gradually wearing down her enemies.
  • Gun Twirling: Does this as part of her Light Gun reloading animation. She'd probably reload much faster if she didn't do it, but it wouldn't look nearly as cool.
  • Hair Flip: Performs an epic and sexy flip of her hair in front of her exploding mech in her "Selfie" Highlight Intro.
  • Hell-Bent for Leather: Her "Junker" and "Scavenger" skins give her leather chaps, bracers, and a cropped vest.
  • Heroic Sacrifice: Just as she's about to bail out and shoot her own mech's core to detonate it and the Gwishin omnic attached to it in Shooting Star, she tells Dae-hyun that she'll see him "at the finish line". Just afterwards, as she lines up her shot in the air, she seems to have tears in her eyes, suggesting that she was fully aware of the possibility that she would die in the blast.
  • Hidden Depths: Some of her pre-match dialogue suggests there's more going on behind her cutesy exterior than you would expect. A conversation with Mei reveals that D.Va has an adventurous side. She loves reading the former's journal, and wishes she could visit all the different places that the climatologist explores. And if she's put into play on Eichenwalde, she sounds uncharacteristically solemn when she observes that the omnic-wrought destruction reminds her of home. The Shooting Star short explores her character in a lot more detail, revealing that behind the bubbly D.Va facade, Hana Song takes her job extremely seriously and is more than a bit of a workaholic.
  • I Call It "Vera": Her default pink Mini-Mecha is named 토끼/Tokki, which is Korean for "rabbit".
  • I Know Mortal Kombat: Her mastery of video games, including (but not specifically from) Starcraft II gave her the reflexes and instincts necessary to pilot the mech. Downplayed a little by her short revealing that she'd already had some experience with using and maintaining heavy machinery (her assistant even being a childhood friend).
    McCree: D.Va, just tell me one thing. Where'd you learn to shoot like that?
    D.Va: 16-Bit Hero!
  • Improbable Age: She's only 19, in a game where almost all the other characters are at least in their mid-20s, if not 30s and up. Doesn't stop her from kicking ass alongside and against fighters with far more experience.
  • Improbable Aiming Skills: In Shooting Star, D.Va, in a last-ditch effort to win the fight against some of the Gwishin's drones, ejects herself from her mech and plummets towards the ocean. As she's in free fall, she fires her blaster at the exposed reactor on top of her mecha, currently seized by the last drone, and manages to make it detonate.
  • In-Vehicle Invulnerability: Nothing can hurt D.Va personally until her mech is destroyed and she gets out, though Sniping the Cockpit does do more damage to the mech for some reason.
  • In the Back: D.Va's design makes flanking or attacking enemies from the rear the best way to use her offensively. Going head-to-head with anyone is a bad idea because they can "headshot" her much more easily than she can do the same to them. For the most part, D.Va's job in a head-on fight is to cover the rest of her team with Defense Matrix until the other team falls apart and scatters.
  • I Work Alone: Downplayed but definitely still present, as revealed in the Shooting Star short. She works in a team of MEKA pilots, but as The Ace she seems to put the burden of protecting South Korea solely on her shoulders. She also willingly throws herself into combat alone when the rest of the team is down and has trouble asking for help when she needs it.
  • Jack-of-All-Trades: In terms of a tank, she has the basic tools to achieve whatever the team needs (she has decent mid-to-close-range DPS, mobility and flanking options with Boosters, and her on-foot form system gives her slightly more survivability and long-range options). She excels in primarily two areas. One, her Defense Matrix destroys any projectile that comes near it and effectively has infinite health (its limitations being strictly time-based), allowing her to counter most forms of burst damage. Two, her ultimate itself has the highest burst damage of any attack in the game, making it instant death if the enemy is stunned or has nothing to get behind.
  • Jerk with a Heart of Gold: At first glance, D.Va looks to be a bit bratty and arrogant and absolutely relishes the spotlight, but she takes her mission seriously and her interactions show her to be pretty chummy with other heroes, accepting without a second thought to sign autographs for Reinhardt and Lúcio and complimenting Mei on her travel journal. As of Shooting Star, this is revealed to be a subversion, in the sense that the "jerk" part is attached to a much more exaggerated public persona, with her pensive and kindhearted moments being more indicative of what really lies under the mask.
  • Jet Pack: Her Boosters ability.
  • Jettison Jetpack Attack: D.Va has her ultimate attack, in which she rigs her jet-propelled mecha suit to self-destruct and "drops" it with all momentum being applied. It deals 1000 damage to anything in rangenote  when not blocked by a shield, and is often used to clear away points of interest, such as control points or payloads.
  • Kid Hero: Slightly older than the usual example, but is otherwise the closest example of one in Overwatch, being that she's 19 in a game where the majority of the cast are above 30.
  • The Knights Who Say "Squee!": Is a fan of Lúcio's music. When Lúcio asks her for an autograph, she will ask for his as well.
  • Knockback:
    • Her Boosters can push enemies out of the way, disrupting their positions at the least and potentially sending them into a nearby Bottomless Pit.
    • Call Mech will push back any enemies in proximity of the incoming mech, meaning that someone who tries to go against a mech-less D.Va may suddenly find themselves falling off a cliff to their deaths.
  • Leaning on the Fourth Wall: D.Va is a character in a video game who (in her public persona) approaches life like a video game. Many of her lines reference video games.
    • Soldier: 76 calls her out for treating war as a game, to which she responds with "Are you sure life isn't a game?"
    • When she scores in Capture the Flag mode, she sings the four-note triumphant jingle that plays.
    Da-da da-DA!
    • When resurrected by Mercy, she has a chance of saying "Huge rez". This is the name of Mercy's achievement for resurrecting 6 heroes.
  • L33t L1ng0: Her "Scavenger" and "Junker" skins have vanity license plates that read "WR3KD". Many of her voice lines include gamer and chat lingo like "LOL" and "GG."
  • Lethal Joke Character: It's tempting to see a mechless D.Va as an afterthought that simply needs to be mopped up after destroying her mech, but she's still surprisingly dangerous. She's got a very small hitbox, and her Light Gun can pump out a significant amount of damage. Due to the gun's perfect accuracy and lack of damage falloff, she's a more dangerous Long-Range Fighter than when in her mecha. If the player's aim is good, it's entirely possible for her to take most non-tank enemies from full HP to zero with one clip. She gains a lot of Ultimate charge on each hit, so a good on-foot D.Va can get a new mecha within seconds, essentially negating what would be death for any other character.
  • Lightning Bruiser: Due to her Boosters, D.Va is one of the most mobile characters in the game and can zip around quickly, moving between high and low ground at will. She also has the highest hit point total in the game when factoring in armor (though her central head location makes her easy to crit). Her Defense Matrix can also block an unlimited amount of projectile fire for a few seconds at a time. All of this combined makes her an effective flanker, using hit-and-run tactics to attack enemies at close range from unexpected directions. Outside of her mech, she becomes a Long-Range Fighter.
  • Long-Range Fighter: Outside of her mecha, D.Va has access to an extremely accurate automatic pistol with no damage drop-off at range. Provided that she can land all of her shots (preferably headshots), she can kill most average-health characters in seconds. However, in that form, she has no mobility tools, no offensive or defensive abilities, and low health, so most characters that close the distance can kill her easily.
  • Macross Missile Massacre: Her Micro Missiles ability sends out a barrage of missiles wherever D.Va is aiming with deadly precision. It's similar to Pharah's Rocket Barrage, but with more accuracy and an 8-second cooldown, and less damage per missile than Soldier 76's Helix Rockets.
  • Meaningful Name: Her first name, Hana, means "one" in Korean. She was originally a world champion professional gamer. One of her voice lines is "I'm number one!"
  • Mechanically Unusual Fighter: She has two different states (in mech and on foot), and a different Limit Break for each (manually self-destructing the mech and summoning a new mech, respectively). She also becomes quite fragile when outside her mech, and she can stay alive after her mech is destroyed if she can survive long enough to summon a new one.
  • Me's a Crowd: If there are two D.Va players on the same team, the two may acknowledge each other. Like Tracer, they take seeing another copy of themselves rather well on its own, but they come to the conclusion that someone must be hacking and fret over the idea that they might get banned for it.
  • Military Superhero: Originally a pro gamer in her civilian life, she was drafted into MEKA — "Mobile Exo-Force of the Korean Army".
  • Mini-Mecha: Rides around in her mecha, which is a relatively small mech shaped like a bipedal rabbit. She calls it a "suit" when summoning it, but it's not actually Powered Armor, since it uses a cockpit and its limbs are controlled via joysticks.
  • Modesty Shorts: When wearing her "Palanquin" skin, she has a pair of white biker shorts under her skirt, which is a good thing considering how often the skirt rides up when she is taken out on foot.
  • Ms. Fanservice: She isn't the most curvaceous female member in the cast, but that bodysuit is pretty form-fitting (in addition to several other skins that show a bit more). Additionally, D.Va also fulfills the non-looks fanservice, being a Gamer Chick that drops in a lot of gaming lingo and references, thus she's also won the hearts of male players in the 18-21 age range.
  • Mundane Utility: Apparently, her mecha's Defense Matrix can also be used for dancing lights, playing a top-down shooter, and reading her stream feed.
  • Nice Girl: Her private persona, as shown in Shooting Star; when not performing, she's sweet, polite, and humble.
  • No-Sell:'s Defense Matrix has a very small effective zone compared to Reinhardt, Winston, or Orisa's barriers, but theirs will eventually break under fire. As long as hers is up, she will stop every projectile that meets the shield. She can negate an entire Roadhog ultimate, completely nullify Pharah's ultimate, and prevent Hanzo's, Mei's, and Zarya's ults from happening at allnote  with her shield.
  • On-Ride/On-Foot Combat: Part of her main gimmick.
  • Once Done, Never Forgotten: She overloaded Dae-hyun's hoverbike to win a race, and he'll never let her forget it.
  • OOC Is Serious Business: Her voice lines for Eichenwalde and Volskaya Industries are one of the few, if only, times she's actually looking over a situation seriously. And not in her usual perky attitude.
    D.Va: The destruction caused by the omnics here... It reminds me of home.
  • Ooh, Me Accent's Slipping: D.Va's English combines a regional American accent with a non-native Korean accent that comes and goes.
  • Out of Focus: Compared to other characters, D.Va makes minimal appearances in supplemental story material. Until the release of her short two years after the game came out, she was almost entirely absent save for a single second-long appearance in the middle of a montage.
  • Pink Means Feminine: Her default skin has a very strong pink motif, which carries over into her sprays. It goes along with her overall "cutesy" aesthetic.
  • Post-Apunkalyptic Armor: Her "Junker" and "Scavenger" skins wouldn't be out of place in Fallout or Mad Max.
  • Pre-Explosion Buildup: Precedes her mech's self-destruction, complete with Pre-Explosion Glow and Sucking-In Lines.
  • Product Displacement: It isn't clear just what type of soda Hana drinks during her "Game On" emote. The white label over the can completely obscures whatever it could be.
  • Product Placement: Referenced and parodied In-Universe with her own brand of chips named D.Vas in the "Game On" emote, and played straight in the real world with Blizzard Entertainment's logo can be seen on her right leg of her out-of-mech suit.
  • Propaganda Hero: She and her fellow MEKA pilots are heavily implied to be this in Shooting Star. Holovids sing her praises, severely downplay how serious the fight against the Gwishin are, and make her team out to be jet-setting celebrities off the clock, all to treat the Gwishin as a problem well in hand. The news even claims she got off 'without a scratch' we see her in a full leg cast working on a new mech.
  • Punch-Clock Hero: Albeit one who seems pretty good-natured by her own accord. She's still primarily a career hobbyist whose main qualifier for being a "hero" is being drafted into a war effort which she has an odd tendency to treat like a game. The Shooting Star short reveals that this is a propaganda front. News programs speak at length about the "glitz and glamor" when she is supposedly off-the-clock when she's actually in her garage, still working. According to Dae-hyn, she's never "off the clock".
  • Punch-Packing Pistol: At range, her Light Gun is more deadly than her mech's Fusion Cannons... and more accurate, too.
  • Ramming Always Works: Her Boosters cause her mecha to deal damage when running into enemies, potentially killing them if they're low enough on health. Ramming in this way penetrates barriers such as Reinhardt's shield. However, ramming Reinhardt's charge ability does not work at all.
  • Ranged Emergency Weapon: Her Light Gun has no damage dropoff from range, and has no accuracy spread. If you can line up every shot at a distance, you can deal massive damage in one clip.
  • Reality Ensues: As shown at the end of Shooting Star, someone has to rebuild the mech from scratch after it detonates.
  • Self-Destruct Mechanism: Her ultimate has her eject from her mech while it self destructs dealing a wide area damage.
  • Selfie Fiend: Cool girls don't look at explosions, they just turn around and take a selfie.
  • Sensual Spandex: The bodysuit she wears is completely form-fitting.
  • Shell-Shocked Veteran: Shooting Star shows that Hana has some minor hangups over the fact that her and the MEKA team only barely beat the Gwishin the last time around. It doesn't affect her much, but she has her reservations.
  • She Cleans Up Nicely: While she was never unattractive to begin with, her "Palanquin" skin has her wear a traditional hanbok and a braided haircut, and she looks gorgeous.
  • Ship Tease: Her friend Dae-hyun is implied to have a crush on her. However, she seems to see him as a friend.
  • Shoot the Bullet: Her Defense Matrix ability is actually two laser arrays plus incredibly fast reflexes.
  • Short-Range Shotgun: Her Fusion Cannons have a spread fire as well as a drastic damage falloff at medium and long range. At short range, she does highly serviceable damage, but merely peppers her enemies farther away.
  • Shown Their Work: D.Va's officer uniform is a stylized, but otherwise faithful recreation of the female police uniform worn in Seoul, South Korea.
  • Sniper Pistol: Her Light Gun is almost perfectly accurate at any range, though as a projectile weapon there can be significant time-to-target at range, so she can only really sniper stationary targets by firing a burst directly at them.
  • Soft Water: She falls at least 20 stories at the end of Shooting Star and suffers a broken arm and foot. Falls around 250 feet are usually fatal.
  • Sore Loser: When she's killed and revives, she says, "I'm not a good loser!" That seems fitting, considering that she was a professional gamer.
  • Spirited Competitor: Has a highly competitive streak.
  • Stance System: Using D.Va in her mech and outside of it means essentially learning to play as two separate characters: one, a Lightning Bruiser mixed with an Action Bomb, and the other a Long-Range Fighter Glass Cannon.
  • Stepford Smiler: She's a downplayed case. In her public persona, she acts gleeful and excited on the field, soaking up the attention her heroics get her, but Shooting Star reveals that this is more or less an exaggeration. Behind the scenes, she's a workaholic who's constantly worried about what could happen to Korea if she slips up even once in combat, though she still does have a sincerely jokey, personable side, albeit much softer than one might expect.
  • Super Reflexes: Implicitly. Her mech is entirely manually controlled, Torbjorn even complimenting the fact that it has no AI assists. And she can run the defense matrix, while shooting well enough to impress McCree. To elaborate, when she uses her Defense Matrix her Mech deploys holographic distance markers and lets her individually shoot down every projectile that comes into it. Fans have done the math, and it turns out her APM is indeed superhuman: she can fully withstand Roadhog's ultimate, which according to this post fires approximately 145 projectiles per second. If she were to face against 10 Roadhog ultimates (5 enemy Roadhogs and 5 on her team deflected by an enemy Genji), in a best-case scenario, her maximum APM would be 87500 APM. To put this into perspective, the highest real-life APM ever recorded was Park Sung-joon's 818.
  • Throw-Away Guns: Taken to an extreme whenever D.Va's mech is destroyed or she triggers its Self-Destruct Mechanism. Given a little time, she'll just summon a new one without incident.
  • Totally Radical: Played for Laughs with her "Cruiser" skin, a 1950s rockabilly outfit, which adds in a lot of additional voice lines with silly outdated slang.
    Cruiser D.Va: Hey, daddy-o!
  • Unflinching Walk: Cool girls don't look at explosions... they whip their hair and snap selfies with them in the background.
  • Unsportsmanlike Gloating:
    • One of her post-kill lines has her boasting about expecting the victim to be a challenge.
    • One of her unlockable voice lines has her rhetorically asking "Is this EASY MODE?"
  • [Verb] This!: The player and enemy team hear this when she uses her Ultimate. "Nerf this!"
  • Victory by Endurance: Early versions of a D.Va vs D.Va fight was this by default, given that D.VA moves so slowly while shooting, doesn't need to reload, and couldn't fire while activating her defense, meaning that the player with the higher hit point total would always win. With the inclusion of her Micro-Missles, however, the timing of her missiles and Defense Matrix can give one player an edge.
  • V-Sign: Does this during one of her intros and victory poses.
  • Wearing a Flag on Your Head: Her Summer Games skin changes her bodysuit and mech's colors to those of the South Korean flag.
  • What a Piece of Junk: Unlike her shiny, high-tech regular mechs, her "Junker" and "Scavenger" ones look like they were made from whatever parts were scavenged from the nearest scrapheap, but perform just as well.
  • What You Are in the Dark: Shooting Star shows that despite her celebrity and gamer facade, she takes her duty with MEKA seriously... perhaps excessively so, all juxtaposed by her and her friend/assistant subsisting on soda, chips, and ramen while she obsessively works on her mech for the next attack.
  • Who Wears Short Shorts?: Her "Waveracer" skin gives her shorts that aren't much bigger than underwear.
  • The Workaholic: As shown in the Shooting Star animated short. She's constantly working on her mecha despite the pleas of her friend and assistant to take a break. Even after she ends up in two casts and the news reports that she's "taking some time off" the camera cuts to show her right back to the same work she was doing at the start of the short.
  • Wrench Wench: The Shooting Star animated short shows that Hana performs her own maintenance on the mecha.

     Orisa - Numbani 


Species: Omnic

Age: 1 month

Occupation: Guardian Robot

Base of Operations: Numbani

Affiliation: None

Appearances (shorts): Orisa Origin Story (focus)

Appearances (comics): "Searching" (cameo)
"I am simply following my programming."

"Your safety is my primary concern."

Voiced by: Cherrelle Skeete (English)Other Languages 

Orisa is a successor to the old OR14 "Idina" line of security robots that were built in Nigeria's massive manufacturing Omnium. After the Omnic war, OR14's were taken out of production, along with the other models used during the war. Twenty years later, in order to protect Numbani from outside forces, the OR14 program was recommissioned to protect the city, and were reworked into new OR15s. They were deployed for a short period of time before they were destroyed in a coordinated attack by Doomfist.

Following this attack, the OR15 program was shelved, and the civic government sold off the remaining OR15 inventory, with some of those parts being purchased by eleven-year-old genius and child prodigy Efi Oladele, a brilliant young mind whose early accomplishments in robotics and artificial intelligence had already earned her the Adawe Foundation's "genius grant".

Efi spent the bulk of the genius grant money to acquire one of the decommissioned OR15 bots, with the belief that Numbani needed a protector, and that an upgraded OR15 could be what the city needs. With the approval of her parents, Efi repaired and reconfigured the robot and installed a personality core that she herself had designed, and named Numbani's newest hero "Orisa".

Orisa is a work in progress in more ways than one. Her experience with certain situations can often make her a liability. Undeterred by this, Orisa is often tinkered by Efi for improvements that Orisa may need, helped along by Orisa's adaptive AI. However, she has much to learn about the world around her, as well as her own abilities.

Orisa is intended to serve as the team's anchor, protecting them and helping them pick off their enemies. Her Abilities include:
  • Fusion Driver is an automatic projectile cannon that can provide long, sustained fire at the cost of slowing her movement.
  • Halt! is her secondary fire, letting her shoot out a graviton charge that can be detonated at will, slowing nearby enemies and pulling them towards the implosion.
  • Fortify temporarily reduces the damage she takes, and grants her immunity to crowd control effects like stuns and slows.
  • Protective Barrier is a deployable stationary shield defending her and her allies from enemy fire.
  • Supercharger is her Ultimate, which spawns a device that increases damage of all allies in its line of sight, including herself.

  • Affirmative Action Girl: Of a sort. Similar to Zarya, she was aesthetically designed with the intention of making a "visually-challenging female character." She's also the first female Omnic character specifically identified in the game's world.
  • All Your Powers Combined: Her abilities appear to be altered or watered-down version of other Heroes', both In-Universe and mechanically speaking. Fusion Driver mimics Bastion's high-clip, rapid-fire weapon, although its naming and slow effect implies a relation to D.Va's Fusion Cannons, Halt! is a scaled-down version of Zarya's Ultimate (and Efi's "shopping list" that foreshadowed her reveal heavily implies that both abilities use a "Tobelstein Reactor"), Protective Barrier is a smaller Winston's barrier with its target-thrown nature and half-spherical shape, Fortify is a much weaker Ice Block that merely grants immunity to crowd control and damage resistance (compared to the original's total invulnerability plus healing), and her Ultimate is Mercy's damage boost functionality built into a generator capable of applying it to multiple targets like Symmetra. She even uses other heroes' voice lines and copies Reinhardt's "Flex" and "Confident" victory poses.
  • Animal Motifs: Her "Megasoma" and "Dynastinae" Legendary skins change her appearance to something resembling a stag beetle.
  • Arm Cannon: Her entire right forearm is her Fusion Driver weapon.
  • Badass Adorable: She's a tough, heavily-armed machine built to defend her country of origin, but as shown in her "Oh!" highlight intro, she can go from violent and badass to cute and adorable in an instant.
  • Badass Boast: She delivers a number of short and simple ones, usually with a subtle sense of snark.
    Orisa: I'm not moving.
    Orisa: You were warned.
  • The Baby of the Bunch: In more ways than one. She is only one month old, making her the youngest hero and Efi (being 11 years old herself) stated in her Origins story that she has a lot to learn.
  • Barrier Warrior: Her Protective Barrier brings up an immobile shield that can protect her and allies from damage. Because she can fire at enemies at all ranges while behind it, she can create a very effective defensive position even when she's alone. She throws her barrier, which can allow experienced players to position it in front of teammates who are already engaged ahead of her. Until the introduction of Sigma, she was the only character who could deploy her sheild at a distance.
  • Benevolent A.I.: She is an Omnic with a Declaration of Protection.
  • Beware the Nice Ones: This adorable, Benevolent A.I. has a automated cannon for a right hand.
  • Boring, but Practical: Orisa is considered one of the least exciting characters to play because she largely just sits behind her shield and spams her Fusion Cannon. But because most comps require at least one shield tank, she's usualy a very competitive selection.
  • Came Back Strong: Was originally an OR15 robot, which were completely curbstomped by Doomfist and the rest decommissioned. Efi rebuilt and heavily upgraded her to the point she's far more powerful than before and more or less customized to be a Doomfist-killer.
  • The Cameo: Orisa and Efi appear in Zarya's comic "Searching", walking in the background behind Zarya as she's looking for information on Sombra in Numbani.
  • Comically Missing the Point: In one interaction with Junkrat:
    Junkrat: Bots! Dime a dozen...
    Orisa: Actually, Efi spent most of her Adawe fund grant on me. It was not inexpensive.
  • Damage Reduction: Her Fortify skill briefly reduces the damage she takes.
  • Deadpan Snarker: Several of her elimination voice lines are this.
    Orisa: I can now delete you from my memory.
  • Death by a Thousand Cuts: Essentially the fashion in which her main weapon functions. The damage of each projectile is pretty minor all things considered, but she can fire 12 shots a second, and her ammo clip is 150, meaning she can fire nonstop for 13 seconds. While getting hit with the individual shots won't hurt too much, damage can rack up quick. One of the ways she is designed to take out Doomfist is to dump enough damage into him to kill him before he can get into close quarters.
  • Declaration of Protection: She says in her origins video "My name is Orisa, I will keep you safe. That is my primary function," with "you" being the citizens of Numbani.
  • Decomposite Character: Orisa was based on an old art concept for Reinhardt, in which he was an omnic from Numbani named Wildebeest with a shield and a flail.
  • Detachment Combat: Downplayed in that the range is negligible, but if you look carefully in her melee attack, it appears her left arm is comprised of individual sections that aren't actually physically connected.
  • Difficult, but Awesome: Orisa is this as a Tank overall. With timing, one can pretty much keep her shield up forever by laying down a new one before the old one breaks, can activate Fortify to counter one hit kill ults such as Junkrat's RIP-Tire and D.Va's Self-Destruct, and can safely hit targets at close, mid, or long range if they know how to use her Fusion Driver weapon effectively. Her Halt ability can be used to force opponents out of hiding and pull them off of cliffs for a Ring Out kill.
  • Do Androids Dream?: Touched upon in one pre-battle interaction with Zenyatta:
    Zenyatta: Do you have any dreams, my friend?
    Orisa: I do not dream as humans do. But it is my desire to become the hero Efi believes that I am.
  • Do Not Run with a Gun: Downplayed; like D.Va, Orisa can fire her weapon while moving, but she loses a bit of movement speed doing so.
  • Emoticon: Orisa's Exotic Eye Designs lead to her face resembling emoticons when certain actions are taken.
    • She goes ^_^ when she emotes "Hello", during her "Oh!" highlight intro, and as part of her animation during the character select screen. It's also one of her tags.
    • Her eyes resemble >_< when she activates her ultimate, and it's one of her tags as well.
    • Occasionally while taking damage, her eyes resemble X_X.
  • Exotic Eye Designs: On top of occasionally changing color, her eyelids split into four rotating shutters. By default, they give the impression of horizontal pupils or a squint, sometimes they expand, thus giving her eyes a very cross-like design, and other times, they look... rather comical.
  • Eye Color Change: At least for her "Halt!" emote, which shows she can switch her eyes to red then green while imitating a street crossing guard.
  • Fembot: Orisa is the first named female omnic shown in the game, but she lacks the Tertiary Sexual Characteristics of a typical Fembot aside from a somewhat feminine face.
  • Gameplay and Story Segregation: Don't expect Orisa to be able to do what she did in her introduction trailer's image where she stops a car with one hand. Like any other character, she gets instantly killed by any car in Oasis.
  • Gentle Giant: A rare, invoked female example. Despite her body being a repurposed, deadly machine, Orisa was built and programmed by Efi to be an affable, peace-keeping guardian who strives to protect her country and creator (and teammates in gameplay) above all else.
  • Gravity Master: Her Halt! ability lets her fire off what is essentially a miniature version of Zarya's Graviton Surge, slowing down opponents and drawing them into its blast radius.
  • Hero-Worshipper: Both Orisa and Efi idolize Reinhardt, having watched videos of Overwatch together while in the lab. This is referenced in-game by some of Orisa's emotes, victory poses, and voice lines imitating him. One of her Dummied Out lines even has her state "I consider Reinhardt to be the model upon which I have based my own behaviours." The relationship is a bit of a Development Gag. In the original cast of Overwatch, Reinhardt's character abilities belonged to a crimson Numbanian protector robot named "Wildebeest" remotely piloted by Efi. The writing staff pitched the idea of Reinhardt being a "guy who buys everyone a round in a pub" and so the character was split into two concepts.
  • Heroes Love Dogs: Her Christmas-themed emote is to take out a puppy and play with it. The sequence is, as one would expect, adorable.
  • Hoist by Her Own Petard: Using Fortify against a Roadhog using Whole Hog is a very bad idea. Orisa won't get any knockback, and instead she'll be right at the center of his wrath, likely ending in a quick and easy kill for him. True, she has damage resistance, but considering that Whole Hog deals a total of nearly five thousand damage and Orisa only has 400 HP, it basically means nothing.Do the math. 
  • Humble Hero: While in action, she takes her job of protecting Numbani with stalwart seriousness. However, she approaches it with kindhearted sincerity and is flattered when she does well at simply following her programming.
  • Immune to Flinching:
    • Her Fortify ability gives her Damage Reduction and immunity to almost all forms of crowd control, the exception being Hack.
    • Subverted if she's hit by an enemy Orisa's Halt!, an ability which works by yanking enemies at high speed into the center of the implosion. Should an Orisa get caught by a Halt!, then use Fortify on herself, she'll skip the point where the ability forces her to stop in place, sending her flying into the air.
  • Jack-of-All-Trades: She could be considered very defensively well-rounded in comparison to D.Va's more offensive options. While she lacks innate mobility, she does a respectable amount of DPS, can shield her team from enemies, can easily shrug off damage and crowd control, and her ultimate provides a team-wide damage buff.
  • Kaleidoscope Eyes: Her eyes can sometimes change colors from yellow to green or red.
  • The Knights Who Say "Squee!": She and Efi are huge fans of Reinhardt, with Orisa considering him the role model in which to be a hero.
    Orisa: Reinhardt! I have allocated my learning processes towards analyzing your combat performance.
    Reinhardt: What an odd compliment.
  • Letters 2 Numbers: Her name appears to be an inversion of this. OR15 —> "Orisa."
  • Light Is Good: Her color scheme is mostly white, yellow, and bright green, and she has been built to be the protective guardian of Numbani. Her young creator, Efi, is an idealistic and compassionate girl who programmed her to protect civilians and gave her a "heart" — a personality core that gives her a degree of emotional and mental capacity to do good.
  • Literal-Minded: Similarly to Zenyatta, played with in her "on fire" quote.
    Orisa: I'm on fire. Please, do not alert emergency services.
  • Locked Out of the Loop: Due to her late entry into the world, she doesn't have a full grasp on who all the other heroes are or where they stand morally, especially ones that have been out of the spotlight since Overwatch's downfall.
    Orisa: Jesse McCree: Outlaw. Reward: 60 million dollars. The reward could make up for Efi's grant money!
    McCree: He-hey, come on now!
  • Man of Kryptonite: Efi made her for general heroism, but more specifically to counter Doomfist. Hand Cannon? She has Protective Barrier that will stop the shots. Seismic Slam and Rocket Punch? Fortify absorbs it. Rising Uppercut? Halt! will bring him right back down. Even their primary modes of fighting work against each other, as Doomfist specializes in close range and Orisa's Fusion Driver can lay down a heavy long-distance stream of fire to take him out before he can even get in close.
  • Meaningful Name: In the native religion of Yoruba, an òrìṣà is a guardian spirit which serves as an emissary to the supreme divinity Olodumare. Combined with Letters 2 Numbers above, she's a revision of the OR15 model. She'd therefore be OR15A. Hence, Orisa.
  • More Dakka: Overlaps with Gatling Good. The shots of her Fusion Driver do middling damage individually, but she shoots 12 of them every second, and her clip size of 150 means she can fire continuously for around 13 straight seconds. Not only that, but none of her abilities interrupt her weapon, so apart from reloading once in a blue moon, you never have to stop firing. Then there's the fact that unlike Bastion, her projectiles do not suffer from damage falloff, so you can still do effective damage at range in spite of the weapon's poor accuracy.
  • Mighty Glacier: Orisa is slow and prefers to work by holding down set positions rather than constantly leading her team into an advance (she can certainly do that due to how her shield works, though it's much more periodic and slow than say, Reinhardt and his shield), but is nonetheless a formidable tank with a respectable health pool, has an ability to halve incoming damage and make herself immune to crowd control effects, and another ability to shield herself and others. Her Fusion Driver and Halt! also fire relatively slow-moving projectiles, but they always remain relevant medium/long-range threats that enemies should be wary of.
  • Nice Job Breaking It, Hero!: A Fortified Orisa counts as a wall for Doomfist's Rocket Punch and Reinhardt's Charge, meaning either can hit one of her teammates and knock them into her to achieve maximum damage on their respective abilities.
  • No-Sell: Can do this with her Fortify Ability, during which she takes reduced damage and becomes immune to all forms of Standard Status Effects, including but not limited to: Ana's Sleep Dart, Mei's freezing, Roadhog's hook, Reinhardt's Charge or Earthshatter, and every form of Knockback. She can take all of them without so much as flinching. In fact, if Reinhardt charges her while she's using Fortify, he'll take damage and get knocked down instead. Subverted when used against Roadhog's Whole Hog ultimate. Orisa won't be knocked back by it... instead, she's practically stuck in place as she takes the full brunt of the attack, which deals so much damage that it effectively negates the damage reduction Fortify grants.
  • Only One Female Mold: Like Zarya, she was created to avert the trope by providing a female character whose physical dimensions were "challenging".
  • Our Centaurs Are Different: She takes visual inspiration from a centaur, having four horse-like legs, large horns on her head, and a humanoid upper body.
  • Past-Life Memories: A robotic variant; despite being an entirely new personality, she was rebuilt from a destroyed OR15, and she still has memories of Doomfist killing her. She is, in her understated way, eager for a rematch.
  • Pinned Down: The functional intent behind her primary weapon. While most tanks project their strength and create space against the enemy by getting up close and personal, Orisa mainly relies on her Fusion Driver, which makes up for its lack of speed and high damage with longer range and sheer quantity from its enormous magazine size. Her suppressive fire is second only to Bastion's in terms of making the enemy scramble for cover, hopefully staying there long enough for her and the rest of her team to punish them.
  • Really Was Born Yesterday: Cited by the developers as a difference between her and the other characters with established histories, some of which go back decades, and by Efi in her intro video explaining why her whole "hero" shtick is a little rough around the edges.
  • Religious Robot: Orisa is aware of the Shambali and is curious at some of their concepts. Zenyatta sees her warmly enough to call her "sister", and being resurrected by Mercy may prompt her to curiously ask "Was that the Iris?"
    Orisa: Tekhartha Zenyatta, I wish to learn about the Iris.
    Zenyatta: I would be happy to teach you. It is rare that I meet one with such an unformed mind.
  • Resistance Is Futile: A rare benevolent example. She will repeatedly instruct her enemies to surrender. If they don't, she has number of ways to make them.
  • Ring Out: Orisa is very resistant to ring-out kills due to her Fortify ability to No-Sell attacks with Knockback. She herself can use her Halt! ability to pull enemies into Bottomless Pits.
  • The Smurfette Principle: She is the first female Omnic character specifically identified in the game's world.
  • Status Buff: Her Supercharger ultimate grants her and her entire team bonus damage as long as they remain in its line of sight. Her Fortify ability also gives herself a defense buff.
  • "Second Law" My Ass!: One of her pre-combat voice lines discusses this, indicating that she can disobey if she feels like it.
    Orisa: I am programmed to avoid violence. However, I have made an exception.
  • Sigil Spam: Downplayed, she does have her sigil prominently displayed on her flank.
  • Super Cop: What she was reprogrammed into, as shown in her intro short and evidenced by her personality and voice lines.
  • To Be Lawful or Good: One of her many questions lightly addresses this, specifically in an interaction with Tracer (bear in mind, during this point, Tracer and Winston are technically vigilantes):
    Orisa: Tracer, is it wrong for us to operate outside the law?
    Tracer: That's a difficult question, Orisa. I think there are times when you just have to do what's right.
  • Up to Eleven: Her Supercharger gives everyone on her team 50% increased damage. This also stacks with the damage increases Ana's Nanoboost and Mercy's Caduceus Staff give, meaning that a Nanoboosted teammate with Orisa and Mercy's beams on them will do 130% more damage.
  • Visual Pun: Her Twilight skin is one of a set of daylight themed skins, like Dawn. It makes her purple. A purple quadruped with a shield and "telekinetic" effect and a sigil on her flank...
  • You Will Not Evade Me: Halt! drags people into its detonation radius, whether it's near the ground or in the air, either preventing them from fleeing or pulling them out of cover... or over a pit.

     Reinhardt - Germany 

Reinhardt Wilhelm

Species: Human

Age: 61

Occupation: Adventurer

Base of Operations: Stuttgart, Germany

Affiliation: Overwatch

Appearances (shorts): Cinematic Trailer (cameo), Recall (cameo), Ana Origin Story (cameo), King's Row Uprising Origin Story, Honor and Glory (focus), Zero Hour

Appearances (comics): "Dragon Slayer" (focus), "Reflections" (cameo), "Uprising"

Appearances (Archives events): Uprising
"I salute you."

"Justice will be done."

Voiced by: Darin De Paul (English)Other Languages 

A highly decorated German soldier, Reinhardt joined Overwatch as part of the original strike team to end the Omnic Crisis. When Overwatch grew to a global organization, Reinhardt became one of its leading faces, owing to his endless glory and pride.

While he was a reliable Overwatch member, he was also its harshest critic, being quick to expose corruption or misdeeds in Overwatch's work. When forced to retire due to his age, he watched from the sidelines as the beloved organisation he once worked for fell into anarchy and corruption. The day Overwatch disbanded was the day Reinhardt took up his armor again, and vowed to fight threats across Europe, like a knight of old. When he got the call to reform Overwatch, he jumped at the call without a moment's hesitation.

Reinhardt's main focus is to be an unstoppable juggernaut who pushes his team through the frontlines. His Abilities include:
  • Rocket Hammer, which deals massive damage in an arc with every swing.
  • Steadfast is a passive which gives him increased resistance to knockback effects.
  • Barrier Field deploys a shield in front of him that absorbs a large amount of damage before it's destroyed, but renders Reinhardt unable to attack.
  • Charge sends him careening forward, grabbing enemies in his path and taking them along for the ride. If he collides with a wall, any enemy grabbed will take significant damage.
  • Fire Strike, causes him to swing his hammer through the air, making a flaming projectile that damages foes and passes through barriers.
  • Earthshatter is his ultimate, has him slam his hammer into the ground, damaging and knocking down enemies in front of him; while in this vulnerable state, he or his allies can easily finish them off.

  • Achilles' Heel: Reinhardt's giant shield is a powerful asset for a team, but he doesn't have much in the way of long range or speed. As such, anyone who can quickly burst his shield down (like Junkrat or Bastion) or disable it entirely (like Sombra) will leave him very vulnerable, leaving him having to wait behind cover to recharge, or possibly out in the open to get shredded by his enemies with not many options to fight back.
  • Advancing Wall of Doom: Turns into one when he activates his Charge. If he activates it, get out of the way, because nothing short of death, a sudden wall in his path, or hard crowd control is going to stop him, and if you're not a tank yourself, you're dead if he hits you.
  • Agent Peacock: In "Honor and Glory", he had a high opinion of himself and had no respect for orders from his superiors, often charging into battles without any concern for his team and his own safety. At the end of the short, he gains humility after causing a fatal injury to his close friend and mentor.
  • An Axe to Grind: His legendary skins "Blackhardt" and "Bloodhardt" replace his war hammer with a large battle-ax, complete with appropriately slashing sound effects.
  • Animal Motifs: The lion; the gauntlet that projects his Barrier Field is decorated like one. His "Lionhardt" skin, naturally, takes this Up to Eleven (as does its Palette Swap "Stonehardt"), with six depictions of Lions on his person. His face also looks similar to a lion due to his connected beard and long hair resembling a lions mane, his deep voice can also be compared to a growling lion. On the other hand, his original Crusader armor from his younger days as shown in Honor and Glory seemed to prefer Gryphons as a central motif.
  • Armor-Piercing Attack: His Fire Strike projectile goes through shields and barriers and even keeps going through any enemies it hits.
  • A Scar to Remember: The scar over his eye is from an OR14 unit, he broke formation by charging it and he had to be rescued by his friend and mentor, Balderich. Balderich died from his wounds after fighting the omnics and Reinhardt lives to honour his mentor's sacrifice and follow in his footsteps by fighting to protect others.
  • Attention Deficit... Ooh, Shiny!: His voice line from the summer games is spoken with the enthusiasm of a distracted child.
  • Awesome, but Impractical: Charge can be used to push away D.Va's self-destructing mecha, but the situations in which this is a practical option are limited, especially since simply blocking the explosion makes more sense. Even then, Reinhardt has to quickly pick the best place to charge to, because a wrong direction could prove even worse than the original target.
  • Badass Baritone: When he's not shouting, which is almost never, Reinhardt has one of the deepest voices in the game. He gets to show it off nicely during his stint as narrator for Junkenstein's Revenge.
  • Badass Beard: He's got a full beard under that helmet and some of his skins (such as "Bundeswehr" and "Lionhardt") show it off. In his younger days as a Crusader, he just had a noticeable goatee; nowadays, he has a full beard with a Badass Mustache to match. It gets put Up to Eleven if he has the Guan Yu skin on, making it reach his stomach. He also sports a much bigger set of whiskers in "Zero Hour"; one wonders how he fits it all in his helmet.
  • Badass Boast: He has a lot:
    (after a kill) "Do I have your attention yet!?"
    (when "on fire") "I am on fire! Come here and get burned..."
    (after multiple enemy kills in a row)'' "When All You Have Is a Hammer..., everyone else is a nail!"
  • Badass Creed: The Crusader's motto: "Live with honor, die with glory."
  • Badass Mustache: Reinhardt had a mustache that was separated from his beard in his days as an Overwatch lieutenant. In his later years, it's merged with his Badass Beard.
  • Barrier Warrior: One of his main abilities is using his shield to protect himself and allies behind him. With 1,600 hit points, it is the strongest barrier in the game (aside from Symmetra's Photon Barrier, which is an ultimate rather than a regular ability).
  • Becoming the Costume: His Gridironhardt costume has him say American football phrases such as "Blitzing!" when charging and "Touchdown!" when using his ultimate.
  • Becoming the Mask: A meta example. On April Fool's Day 2017, Reinhardt players on PC gained his hamminess through a chat filter which put their messages in all caps, added exclamation marks, and added one of his unlockable voice lines to the end of the message, also in all caps with exclamation marks.
    Player types: gg all
  • Beware the Nice Ones: If people have problems, Reinhardt will come to solve them. If violent thugs are the problem, Reinhardt solves it by breaking their spines.
  • BFS: His hammer is bigger than any other weapon in the game. Hell, it's bigger than some of the smaller heroes. His "Blackhardt" and "Bloodhardt" skins turns the hammer into an equally large axe.
  • The Big Guy: Reinhardt is considered the largest character, always taking the center spot on victory screens, even though some characters like D.Va tend to look bigger than him on that screen. A few photos reveal he's just as big out of the Powered Armor as he is in it.
  • Big Guy, Little Guy: The Big Guy to Torbjörn's Little Guy, being Vitriolic Best Buds.
  • Big "YES!": If a friendly Mercy provides a damage boost.
  • Bishie Sparkle: Not in the game proper, because he's obviously not a Bishōnen, but there's three sparkles around his helmet in his "Glorious" spray.
  • Blade on a Stick: His "Guan Yu" skin turns his hammer into a giant guando.
  • Bling of War:
    • His default armor is pretty fancy, but his Lionhardt skin takes this trope and runs with it by tricking him out in gold plating, a purple tabard and detailed lion designs on his chestplate and pauldrons.
    • The "Balderich" Legendary skin gives him his old commander's armor, which is even more fancy and elaborate.
    • The "Paragon" is his normal armor, decked out with gold and ivory plating.
    • The armor he wore in the Crusaders was blinged up to a level similar to Balderich's. Covered in ornate gryphon motifs, feather-like patterns, and blue glowing lights galore.
  • Blood Knight: He loves a good fight. As shown in Honor and Glory, he was even more enthusiastic in his youth, but his reckless Glory Seeker attitude jeopardized the mission when he charged ahead to fight the approaching Bastion units and OR14 units, even though he was told to protect and stay with his unit. On a more tragic note, his behavior caused the death of his friend and mentor Balderich.
    (While his barrier is taking damage) "Bring. It. On! I LIVE for this!"
    (After respawning) "Hahahaha!! AGAIN! AGAIN!!"
  • Boisterous Bruiser: He's great fun to his allies, and a terror to his enemies.
  • Bomb Disposal: If he can't simply find cover or block it with his shield, Reinhardt can Charge a Self-Destructing mecha away from his allies, preferably into a room where it's out of line of sight to his teammates, but ideally to a corner where he can then put a shield and tank the full blast. DO NOT charge the mecha towards his teammates.
  • Boring, but Practical: Being the only character whose primary weapon (until Brigitte was added) is melee in an FPS game, a majority of Reindhardt's gameplay is him deploying his shield while moving at a snail's pace. Given the shield can block abilities that are otherwise One-Hit Kill, this is a very important job.
  • Born in the Wrong Century: He — and by extension, the rest of the Crusaders — acts like a Knight in Shining Armor in a futuristic superhero setting, and the folks at Blizzard have explicitly compared him to Don Quixote. Thankfully, with his mighty Powered Armor and Rocket Hammer, he makes it work.
  • Break Out the Museum Piece: Sometime after joining Overwatch, Reinhardt switched from his early Crusader armor (as seen in Honor and Glory) to the one he's seen in now; he's used that same one ever since, pushing it around 40 years old. Yet it, and other sets of Crusader armor, are still very formidable weapons in an age of laser pistols, hard light constructs, and other extremely advanced weapons.
    • That said, the museum piece in question was cutting edge in it's day. And it's being maintained by his goddaughter Brigitte, who is a world expert in defensive technology and powered armor.
  • Break the Haughty: In his younger days, he was just as Hot-Blooded as he is today, but he's also more headstrong and reckless. He grew out of it when his mentor saved his life at the cost of being mortally wounded and died holding off a wave of Omnics.
  • Bring It: Some of Reinhardt's voice clips and one of his emotes are this. One of his unlockable voice lines has him accusing his foe of cowardice ("Are you afraid to fight me?") and he will sometimes dare his opponents to come at him when using his shield or capturing the objective, whereas his Taunt emote will beckon them to a fight. Reinhardt also uses this trope in his Incoming Ham when he demands the local gang known as "the Dragons" to "face him in honorable combat" as well as when he's on fire.
    Reinhardt: I have found the enemy. Come and face me!
  • Bullfight Boss: Despite being a PvP game rather than one where you primarily face CPU Bosses, Reinhardt's Charge plays with the trope, as he's a Big Guy with a powerful tackle ability. His Charge is pretty fast — meaning it can be difficult to dodge without a roll, leap, knockback, or teleportation ability available. If he is avoided, however, Reinhardt is vulnerable both before and slightly after he comes to a dead stop, and he might just go hurtling off of a cliff as well. (Note that Reinhardt hitting you won't stop him from tumbling headlong over a cliff, but if he does, he'll drag you down with him.)
  • Character Development: His appearance in "Honor and Glory" shows him as an egotistical Glory Hound who ignored his superiors and never understood the weight of the Omnic Crisis; a far cry from the lionhearted paragon we see in-game.
  • Close-Range Combatant: Strangely for a character in a First-Person Shooter, Reinhardt is almost entirely melee-based.
  • Clothes Make the Superman: His Crusader armor allows him to take quite a beating, has a shield generator for him to protect himself and his team, and has a rocket pack to propel him for his Charge. "Dragon Slayer" deconstructs this; out of his armor Reinhardt, while a massive man with large muscles, is still the second oldest character in the roster. When he takes on a gang of thugs outside of his armor he is battered and beaten thoroughly in not time flat. Once he puts on his armor and goes for round two the fight ends twice as fast, but with Reinhardt as the victor.
  • Cloud Cuckoolander: "Dragon Slayer" momentarily shows how he sees the world, with his motorcycle-riding opponents appearing as horse-riding lizardmen and a literal dragon. His engineer comments that he has an "active imagination" and that others should be careful what they say around him, lest they give him ideas. The writers have even compared him to Don Quixote, though luckily, he's grounded enough in reality to at least be able to target actual threats instead of a windmill.
  • Cool Helmet: His Crusader armor is topped off with a stylish crowned helmet that completely hides his face.
  • Cool Old Guy: He fervently believes in the ideals of superheroism, and old age has done nothing to dull his desire to uphold justice.
  • Covered in Scars: Besides the massive scar over his eye, his upper body is covered in battle-scars accrued from a lifetime of combat. Many are probably due to him taking blows meant for someone else.
  • *Crack!* "Oh, My Back!": Signs of his age are shown in one of his highlight poses, where he flexes and cracks his back, then grabs it in pain and seemingly asks for a moment.
  • Curb-Stomp Battle: In "Dragon Slayer", Reinhardt is at first on the receiving end of one from a local gang known as "the Dragons" after their leader threatened to hurt innocent bystanders if he tried to stop the gang from harassing the citizens. Afterwards, the leader tells Reinhardt to leave the city and never return. When he dons his armor, he easily defeats them without much effort and demands that they leave the city and never return.
  • Damn You, Muscle Memory!: Your natural reaction after a successful multi-target Earthshatter is probably to immediately Charge them and pin one of them to kill them instantly, but the entire combo will only deal slight damage to everyone else. What you're supposed to do is attack them while they're down for these three seconds, then Charge through them to finish them off. One of Reinhardt's character-specific achievementsnote  practically exists to teach you this.
  • Dash Attack: Reinhardt's Charge will knock into an enemy and carry them with him until either his back engine peters out or he crashes into something solid. Besides the Double Knockout example below, Orisa's Fortify allows her to stop Reinhardt cold in his tracks (and make him take heavy damage to boot).
    • Double Knockout: If a charging Reinhardt collides with another charging Reinhardt, a Doomfist using Rocket Punch, a Brigitte using Shield Bash, or a charging B.O.B. In those instances, both of them will be knocked to the ground as if they were just hit by an Earthshatter, making them both easy targets for anyone nearby, and doing quite a bit of damage to each other besides.
  • Death-or-Glory Attack: His Charge deals massive damage and pretty much kills any non-Tank on impact. The problem is that he's vulnerable before, during, and after it's active, it turns his back to any surviving enemies, and, if badly aimed, takes him out of squad formation and fails to do any significant damage at all.
  • Dented Iron: All his bumps and bruises are starting to catch up with him in his old age. His armor visually compliments this, with scuffs, dents, and chips all over the suit... but it is still going strong!
  • Depending on the Artist: The design of Reinhardt's eye scar varies slightly between his game, comic, and trailer appearances. Sometimes it's a thin line that bisects his left eye; other times, it's wide enough to fully cover his eye.
  • Determinator: Determined to fight under Overwatch's wing, despite his advanced age. Retirement? What's that?
    Mercy: Reinhardt, don't you think it's time you hung it up? You're not getting any younger.
    Reinhardt: Never. I will fight to my last breath!
  • Difficult, but Awesome: Charge is a Death-or-Glory Attack and his reduced turning capacity while Charging makes it unwieldy to control to actually hit the enemy. But as this video shows, landing a Pinning Charge is one of Rein's most important roles, as it initiates a teamfight, it gives the other team a disadvantage of 300 hp on their Tank or outright One-Hit Kill one of their team members, and it also disrupts positioning. A good Pinning Charge followed by Earthshatter is generally a recipe for a Total Party Kill on the enemy. Furthermore, Reinhardt's Fire Strike is one of his most difficult attacks to master, but is essential for using him effectively. Its difficulty stems from being a slow-moving projectile, which can easily be dodged, reflected by Genji, or absorbed by Zarya/D.Va if he uses it carelessly.
  • Dragons Versus Knights: The supplementary comic "Dragon Slayer" pits him against a group of gangsters called the Dragons, with a heavy emphasis on medieval knight-and-dragon imagery.
  • Draw Aggro: Less-experienced players can be drawn into futilely hammering on his shield in hopes of bringing it down. Players are also quick to turn their attention on him when his shield is down or pointed in another direction.
  • Drop the Hammer: Reinhardt weilds a massive rocket-driven warhammer.
  • Dynamic Entry: Considering how telegraphed his Charge is, charging from out of the enemy's sight significantly improves your chance to land a pinning charge, and a successful pin can easily initiate a teamfight. And let's admit it, everyone has been on a receiving end of an enemy Rein barreling out of nowhere.
  • Every Scar Has a Story: Reinhardt's blinding eye scar was the result of recklessly charging into an enemy OR14 and failing to destroy it. The tables were turned, and his eye was cut out with a heated knife. He would have died if his master, Balderich, wasn't there to bail him out. However, Balderich was fatally wounded in the process, and then sacrificed himself. Reinhardt's scar is a constant reminder of the tortuous guilt he suffered over indirectly causing his friend and mentor's death.
  • Evil Costume Switch: "Blackhardt" and its Palette Swap "Bloodhardt" have ample Spikes of Villainy, replace the lion motif with a bat/gargoyle motif, replace the hammer with An Axe to Grind, and have an ominous glowing core in the torso surrounded by what looks like a monstrous, fang-lined mouth. That said, it's just a cosmetic change and Reinhardt still acts exactly the same while wearing them.
  • Excalibur in the Rust: His Griefhardt skin gives this aesthetic, being Balderich's hammer and armor, overgrown with vegetation, dirt, and rust.
  • Eye Scream: In "Honor and Glory", it's revealed that Reinhardt lost his eye to the heated blade of an OR14 after he thoughtlessly charged into the Omnic ranks.
  • Face of a Thug: He has a rather ugly scar over his eye, and a thick beard to accompany it. That said, he's likely the kindest member of Overwatch.
  • Fanboy: Pre-battle banter has him asking D.Va of all people for her autograph.
  • Feeling Their Age: If Reinhardt charges into a wall, he'll make a loud groan and sometimes complain, "I'm not as young as I used to be." Also, one of his highlight intros shows him flexing heroically, until his back cracks and he has to stop.
  • Foe-Tossing Charge: His Charge ability allows him to charge in a straight line, pinning the first target he hits and knocking away any other that runs into him. If he hits a wall, he will deal A LOT of damage, and he can even toss himself off of a cliff, taking his opponent with him.
  • For Great Justice: Justice and protecting those in need is what motivates Reinhardt to keep fighting, even at his age. This could relate to him believing that his retirement was one of the main factors that led to the downfall of Overwatch and he will always remind himself about what he is fighting for at the start of a match.
    Reinhardt: Justice will be done.
  • Freudian Slip: Talks about how his armor's accumulated damage, yet it applies to himself as well.
    Reinhardt: When has that ever stopped us before? Even old and worn... this armor can still serve its purpose. One day it may fall apart. But until that time, we will fight.
  • Friendly Rivalry: Following the Summer Games update, he and Zarya share matching sprays that depict the two of them in an arm-wrestling match. Two players can each choose one and make a complete picture on a wall. Also, in pre-match dialogue, Zarya playfully teases Reinhardt and accuses him of being afraid to wrestle her, which Reinhardt scoffs at. He also taunts her by saying that if she keeps training, maybe one day she'll handle a "real" weapon (like his hammer), which she scoffs at.
  • The Friend Nobody Likes: In "Honor and Glory", it's implied that Reinhardt was this to the crusaders and German soldiers before he matured. When Balderich told them to stay together, Reinhardt winked at his teammates, but they looked embarrassed by this news. When Reinhardt failed to defeat an OR14 unit, Balderich was the only one to be concerned. Granted, they were in the middle of a war zone and there was only one other crusader who was protecting the other soldiers; however, it's not hard to believe that the other soldiers lost concern for him due to his reckless arrogance.
  • Friend to All Children: Reinhardt states in "Dragon Slayer" that one of the rewards for dispensing justice is to see the children smile, and in Reflections, he is seen reading a book to Torbjörn's grandchildren on Christmas Eve.
  • The Gadfly: Reinhardt loves ribbing others, usually to stoke a friendly rivalry between them. For example, he and Torbjörn hurl insults at each other and dare each other to get more kills. He challenges Zarya to arm-wrestling match, tells her to keep training to handle a "real" weapon, and says she isn't strong enough if he eliminates her. He also mocks Hanzo's Animal Motif by stating that he slays dragons. This is on top of the general mockery and boasting he does in combat, all aimed at rising to a challenge. In the Halloween comic, he dismisses McCree's ghost story as being for kids, and tells anyone too squeamish to leave the room. In all cases, though, he genuinely has respect for the people he's mocking — even his enemies, as he wishes to face them honorably. In "Honor and Glory", he responds to another soldier's heckling by stealing his drink.
  • Gameplay and Story Segregation: In-game, Reinhardt serves more as The Juggernaut, and Bastion is one of his biggest counters, as the bot can rip his shield, and him, to shreds in seconds. In story, Reinhardt (and all the Crusaders) is a Lightning Bruiser who is capable of tearing through dozens of Bastion units in seconds.
  • Gentle Giant: He's a hulking behemoth of an elder... who's more than happy to fix your problems for you, no matter how far he'll have to travel to fix them. Doesn't mean you should pick a fight with him, as the Dragons quickly learn.
  • Germanic Efficiency: References it in one of his voice lines. He himself, however, is not an example of it whatsoever, being a big ol' Boisterous Bruiser. He's probably talking about his armor.
    Reinhardt: Precision German engineering.
  • Germans Love David Hasselhoff: In-universe, and literally so! One bit of team banter has Lúcio complain about Reinhardt's taste in music. Reinhardt insists that he loves listening to "the classics, like Hasselhoff."
  • Glory Seeker: He seeks honor, glory and justice in every battle. Flashbacks show that he initially sought this only for himself, but Balderich's sacrifice taught him to be a team player, and now he desires this for his allies as well.
    Reinhardt: JOOOOOIN me in GLOOORY!
  • Good Feels Good: Reinhardt doesn't care about any rewards the people he saves may give him, as he considers dispensing justice and making people happy rewarding enough.
    Reinhardt: To see justice done is its own reward. That, and a child's smile.
  • Good Scars, Evil Scars: He has a long scar running over his left eye, given to him by an OR14 in the Battle of Eichenwalde.
  • Go Through Me: The entire point of his barrier, which allows his team to shoot at the enemy safely.
  • Guttural Growler: Reinhardt has a deep, growling voice.
  • Hair of Gold, Heart of Gold: Was blonde in his youth, but despite the color of his hair fading his idealism, kindness, and strong sense of justice remain.
  • Handicapped Badass: His "Bundeswehr" and "Lionhardt" skins reveal he's blind in one eye. Doesn't stop him from fighting for justice and hammering his foes to death.
  • The Heart: Kept Overwatch together with his strong morals and reminders of their original purpose. With his (forced) retirement, Overwatch quickly fell to corruption and disbanded in disgrace.
  • Heavily Armored Mook: Back in the day, there was an entire order of his kind — melee-oriented knights wearing Crusader powered armor. Gameplay-wise, his armor makes him resistant against small arms fire and his shield can tank a lot of damage for his team, so common tactics against HAM such as armor piercing attacks and flanking also work against him.
  • Helmets Are Hardly Heroic: Usually averted, but played straight with his "Bundeswehr", "Lionhardt", "Stonehardt", "Coldhardt", and "Lieutenant Wilhelm" skins.
  • Herd-Hitting Attack: He swings his Rocket Hammer in wide cleaving arcs, able to hit multiple enemies caught in its area of effect. It also deals a hefty amount of damage, so keep your distance from him.
  • Heroic Sacrifice: A Reinhardt can — and will — use Charge to throw both himself and an unfortunate enemy off a cliff. As one of the few heroes who can move a mecha about to Self-Destruct, it's not uncommon for a Reinhardt to charge it away from his team, usually dying in the process... though if you don't feel like dying, his shield can easily block the explosion.
  • Heroic Willpower: Reinhardt will not be held back by his age and will never stop being a hero. No matter the circumstances.
  • Hidden Depths: He's surprisingly enough, a fan of D.Va, and if they're on the same team, he will meekly ask her if she can sign something for him before the match starts.
  • Hitbox Dissonance:
  • Homage: Reinhardt's delusions of being an anachronous Knight in Shining Armor and seeing his enemies as monsters from a medieval romance seem to be inspired by Don Quixote.
  • Hot-Blooded Sideburns: Soldier: 76's origin trailer reveals that Reinhardt has these, along with a Badass Beard.
  • Huge Guy, Tiny Girl: Naturally, since he's so huge that nearly everyone looks tiny next to him. His companion, Brigitte, barely reaches his chest level and she's at least six feet tall herself; if she were a more average height she'd look positively miniscule by comparison.
  • Hunter of His Own Kind: Reinhardt can be used to shut down other tanks. For example, his barrier can block Tank ultimates to save his team, his Charge lands more easily on them and chunks down their durability, and it's also a very effective tool for forcing an ulting tank away from his team. His Fire Strike and Rocket Hammer also go straight through barriers, making him effective against Winston and other Reinhardts. An exception is Zarya, as none of his attacks go through her Barrier and, in fact, charge it and make her stronger. He can win a battle of attrition against her, but that can also swing her way.
  • I Have This Friend...: In one of his pre-battle conversations, he asks D.Va for an autograph, claiming it's "for a friend".
  • Immune to Flinching: Downplayed; he has a passive that reduces the impact of incoming knockback. While this still leaves him vulnerable to harder forms of crowd control (such as Roadhog's hook, Orisa's Halt, or Zarya's Graviton Surge), this does make him harder to dislodge as he serves as his team's frontliner.
  • Incoming Ham: When he enters the Dragons' base of operations, Reinhardt makes his presence known by challenging them to a fight.
    Reinhardt: Dragons! My name is Reinhardt Wilhelm, and I stand as champion for the innocents of this land. Face me now in honorable combat!
  • "Instant Death" Radius: The closer you are to him, the less likely you are to react in time to avoid his charge, and if he does land it on you, it's a death knell for almost anyone, especially if the Reinhardt is willing to throw the both of them off a cliff.
    • In a more downplayed example, Reinhardt can kill the average hero with three strikes of his hammer, which has wide arch of attack, and has an all around easier time hitting people than most heroes who need to aim to be effective. Unless you have an ability that can close the distance from him, being near Reinhardt in general means you're in for a world of hurt.
  • Insult Backfire: In an interaction with Symmetra she calls his armour medieval but he gives a sarcastically chivalric response.
    Symmetra: Armor? How positively medieval!
    Reinhardt: I will take that as a compliment, my lady
  • I Was Quite a Looker: Subverted, during the Omnic Crisis, as depicted in Honor and Glory, he was downright ravishing, still having the long blonde hair he himself reminisces about when Pharah mentions an old poster of him. Yet, even in his old age, Reinhardt still looks extremely handsome.
    • Lampshaded by Ana who expresses some wonderment at how he has aged so well.
  • Jerk with a Heart of Gold: Downplayed. While he was still a playful Boisterous Bruiser in his youth during the Omnic Crisis, he would abandon his team just to take out his enemies, stating that the team "slowed him down". Seeing his commanding officer Balderich sacrifice himself helped mellow him out into the valiant, self-sacrificing Nice Guy we know him as today.
  • Jetpack: There's a large thruster built into his armor, which allows the Charge ability.
  • The Juggernaut: Downplayed. He can be stopped, but that won't be an easy task. First, he can plod forward slowly but unflinchingly while his Barrier Field is up, and while it can be taken down to stop his advance, it will take a lot of firepower and is much harder to do so when his teammates are returning fire from behind the barrier. Second, when he uses his Charge ability; get out of the way, because only a handful of abilities can stop that, and if he pins you to the wall, it's almost always an instant death.
  • Knight Errant: After being forced to retire from Overwatch, Reinhardt traveled the world with his engineer Brigitte doing good deeds wherever he can.
  • Knight in Shining Armor: He styles himself as a noble and heroic knight, and he acts the part to the fullest.
  • Knuckle Cracking: In "Dragon Slayer", he does this in order to intimidate two criminals from robbing a civilian. The same panel in which the deed is done also serves to demonstrate how huge he is compared to the average Joe. This combination leaves the two troublemakers visibly flinched.
  • The Lancer: Reinhardt played this role to his friend and mentor, Balderich von Adler, being the second-most powerful crusader during the latter's lifetime, and a young glory hog to Balderich's older, wiser leader.
  • Lantern Jaw of Justice: A bit difficult to see under the Badass Beard, but Reinhard's chin is nothing to scoff at. This is made even clearer during his youth in Honor and Glory, where he only has a goatee, allowing the viewer to see his chin in all its glory.
  • Large and in Charge: The largest character in game, and can easily initiate teamfights with Earthshatter or a pinning Charge. He also led the strike team during the King's Row Uprising.
  • Large Ham: Befitting a Boisterous Bruiser, he's probably the hammiest character in the cast.
  • The Leader: Of the Overwatch strike team that was deployed during the King's Row Uprising.
  • Leeroy Jenkins:
  • Lightning Bruiser: While his normal foot speed is average, and his barrier slows him to a crawl, his Charge ability allows him to rocket forward faster than most characters can run away from. This allows him to rapidly close the distance to an enemy to introduce them to his hammer (or to pancake them, lethally, into the nearest wall).
    • Honor and Glory suggests he was even moreso in his youth when both he and his armor were in prime condition. He and Balderich show far more control during a charge than he is capable of in-game.
  • Light Is Good: One of his skins is decorated in white and gold colors, and is appropriately titled "Paragon".
  • Long-Haired Pretty Boy: In the Crusader's prime, he had some amazing flowing, golden locks.
  • Luckily, My Shield Will Protect Me: Reinhardt's Barrier Field comes with a whopping 1,600 HP (for comparison, Tank characters generally hover around 500, and non-Tanks around 200) to make up for his lack of projectile options. It also recharges after a few seconds of being down (either by choice or by being broken) at a staggering rate of 225 shield per second.
  • Major Injury Underreaction: In "Honor and Glory", he doesn't have much of a reaction towards being blinded in one eye.
  • Manchild: A far more positive and fun example than most, but his Mr. Imagination tendencies coupled with his Boisterous Bruiser personality in battle, plus his sheer enthusiasm about everything, make him come across as this. He can even bellow "Again, agaaain!" like a kid on a roller coaster after respawning.
  • Mark of Shame: Reinhardt's scar over his left eye serves as a daily reminder of him failing his mentor, Balderich, at the Battle of Eichenwalde.
  • Meaningful Echo: At the start of "Honor and Glory", Balderich says "I have been called. I must answer." in reference to being recruited to Overwatch, but he dies and sends Reinhardt in his place. When Brigitte protests Reinhardt returning to Overwatch after the way they forced him out originally, he answers, "I have been called. I must answer. Always."
  • Meaningful Name: Reinhardt means "strong counsel" in German. He was a member and adviser for Overwatch, until he was forced to retire due to advancing age.
    • Ironic Name: By contrast, it was this during his younger days as seen in "Honour and Glory", when he was a hot-head whose impetuosity almost lost his side the battle and indirectly led to the death of his mentor.
  • The Mentor: Trained his goddaughter Brigitte to fight alongside him.
  • Metallic Motifs: In "Dragon Slayer", he is given side by side comparisons to his armor, specifically about their durability and refusal to quit.
    Reinhardt: (After Brigitte tells him about the condition of his armor) When has that ever stopped us before? Even old and worn, this armor can still serve its purpose. One day it may fall apart. But until that time, we will fight.
  • Mighty Glacier: His barrier is tough and his hammer packs a wallop, but to use it, he has to be in melee range, and his only movement ability is his Charge move, which is more intended as a Death-or-Glory Attack that's unwieldy to control and can leave him vulnerable.
  • Military Superhero: He was a decorated soldier before he joined Overwatch. His background is further implied with one of his skins being titled "Bundeswehr", which in Real Life is the unified armed forces of Germany.
  • Mr. Imagination: Visualizes a gang of roving thugs (named "The Dragons") as a green dragon and Lizard Folk on horseback.
  • My Greatest Failure: It was Reinhardt's foolhardiness during the battle for Eichenwalde that resulted in his mentor, Balderich, taking a mortal stab wound from an OR14. He shrugs it off and tells Reinhardt to continue his mission and get back to the soldiers he was supposed to protect in the first place. Reinhardt agrees, and Balderich stays in the castle to Hold the Line. In the end, the omnics were defeated, and he takes his final resting place on the throne as he dies from blood loss. On some level, Reinhardt knew this could've been avoided, and years later swears to redeem himself by answering Winston's call.
  • The Narrator: Of the special Halloween event Junkenstein's Revenge.
  • Nice Guy: Reinhardt loves helping people, and is among the most honorable and kind members of the Overwatch Organization. The man is essentially a physical personification of everything Overwatch stood for in its glory days.
  • No-Sell: Downplayed. Although his barrier can be broken with sufficient firepower, they will block massive damage abilities that are otherwise One-Hit Kill, to the tune of 1600 HPnote . You see that mecha about to self-destruct, Reaper going for Death Blossom, or hear McCree declaring that it's High Noon? Raise your shield, have your teammates hunker behind you, and watch as those ultimates get wasted for nothing.note 
    • Played straight in the Honor and Glory animated short, where his attempt to charge an OR14 is brought to a halt by the robot's back legs. Orisa can do the exact same thing to Reinhardt in-game with her Fortify ability.
  • Nostalgia Filter: Is not particularly fond of 2070's kids' taste in "techno music", and tells Lúcio that he should listen to "classics" like David Hasselhoff.
  • Officer and a Gentleman: He's devoted to protecting the innocent and is thus incredibly kind and polite to civilians, doing good for the sake of doing good at his own expense without recompense... except for seeing a child's happy smile. He's also chivalrous with Ana and they have positive interactions with each other, with Reinhardt saying that she is "looking as lovely as ever".
    Reinhardt: [shaking the mayor's hand] To see justice done is its own reward. That, and a child's smile.
  • Oh, Crap!: Briefly has one during the Battle of Eichenwalde when he charges against an OR14, but the omnic stops his momentum dead and picks him up off the ground (armor, hammer, and all!). His look starts out as shock, followed by confusion, and ending with Oh, Crap! when it finally dawns on him what just happened and is about to happen.
  • Old Soldier: The second-oldest character so far at 61 years old, yet also the biggest and one of the toughest. It helps being clad head to toe in Power Armor. He was also one of the founding members of Overwatch, a small strike team that would later grow into one of the most prominent superhero organizations.
  • One-Hit Kill: Charge does 300 damage if he slams the pinned victim into a wall. Only other tanks have more than 300 health, and even if those smaller characters are armored or shielded, one quick hammer swing or Fire Strike while they're stunned is all it takes to finish them off. Even Zenyatta's Transcendence can't save a pinned ally, because the 300 damage is instant, and thus can't be healed. However, Reinhardt is very vulnerable while charging, so any move that causes a stun (such as Sleep Dart, Flashbang, or Chain Hook) will stop the charge instantly and Barriers from Zarya or Lúcio can also save a teammate. Without outside help, though, that character's a goner.
  • Only Sane Man: Reinhardt is the only original Overwatch member who is still relatively well-adjusted. Unlike Ana, who suffers guilt and PTSD over her actions, he is still a Boisterous Bruiser Blood Knight with an unwavering moral compass. Unlike Torbjörn,who has an intense dislike towards Omnics even today, Reinhardt didn't share such hatred even as he fought some berserk Omnics during the Crisis, understanding the good within them. Unlike Morrison, the destruction of Overwatch didn't compel him to become a law-breaking vigilante. And unlike Reyes, he doesn't resent the organization even after the way it collapsed and forced him out — his only motivation is to see justice done. Also deconstructed, as his departure essentially sounded the death knell for Overwatch.
  • One-Man Army: Due to his high durability, damage output, and enemy lockdown, a well-played Reinhardt can take on multiple enemies at once and keep them busy for awhile if he doesn't simply wipe them all out. This aspect of him is also shown in the "Dragon Slayer" comic, where he devastates a gang of thugs that have been terrorizing Europe.
  • OOC Is Serious Business:
    • The most somber and serious we've ever seen Reinhardt is when he visits Eichenwalde, the site of his greatest failure and where many of his fellow Crusaders died, including his master Balderich. On that map, he talks in such an utterly unenthusiastic, deep, and solemn tone that players might think someone other than him is speaking at first.
    • In Honor and Glory, we see a very quiet, somber Reinhardt, standing before his fallen commander.
  • The Paragon: Of Valor, Justice, and Courage in particular. One of his skins is even called "Paragon", turning his Knight in Shining Armor bling Up to Eleven.
  • Powered Armor: Covered from head to toe in his huge "Crusader" armor, sometimes sans helmet in his alternate skins.
    • The armor he wears in game is actually his second known suit. During his time as a Crusader, he wore a much more ornate set covered in griphon motifs. Between joining Overwatch and leading the strike on Null Sector, he retired this suit for the simpler suit he is known for.
  • Rated M for Manly: He's over 7 feet tall, old yet still fights for justice for its own sake, refuses to retire, dressed in Powered Armor styled after a knight, has the mannerisms of a knight, defends his teammates with a shield, beats his enemies with a rocket powered hammer, and constantly yells at the top of his lungs like he's having the time of his life.
  • Reality Ensues: In his youth, Reinhardt had a tendency to rush in and attack, regardless of the threat. This resulted in him losing his eye and Balderich being killed.
  • Reluctant Retiree: Was forced to retire by his Overwatch superiors when it was clear he was getting on in age. note  After that, he sat by and watched as the organization he swore to uphold fell to corruption and sedition until it disbanded in disgrace. When asked when he plans on retiring again, his answer is NEVER.
  • Replacement Goldfish: Turns out Overwatch actually wanted to recruit his mentor Balderich instead. When he died, Reinhardt joined Overwatch in his place.
  • Rocket-Powered Weapon: His primary weapon is his Rocket Hammer, which is a rocket-propelled hammer.
  • Scars Are Forever: Even after around 30 years, that scar on his eye has never fully faded.
  • Shockwave Stomp: A variant. Reinhardt's ultimate, Earthshatter, has him swing his hammer down so hard it produces a shockwave in front of him, leaving everyone hit by it stunned and completely at his mercy for three seconds.
  • Sickening "Crunch!": Reinhardt and any poor sap pinned down will hear this upon impact if the target dies, complete with a fleshy "SQUISH" to accompany it. While there's no blood to show for it, it's probably the most explicitly gory and violent sound effect in the entire game.
  • Sigil Spam: His "Lionhardt" skin has no less than six depictions of a lion.
  • Silver Fox: For 61 years old, he's quite good-looking and is impressively built underneath all that armor. When compared to images of him during the Omnic Crisis, he looks like he's barely aged ten years, let alone over thirty. Ana even remarks at how good he looks, believing that his lifestyle must agree with him quite well.
  • Simple, yet Awesome:
    • Reinhardt is incredibly easy to play, even if all you do is just right clicking to keep Barrier Field up. But any damage absorbed by the Barrier is damage not hitting your teammates, which means by the end of a match, it would have absorbed damage that would eviscerate your team a dozen times over. In the hand of a veteran, Reinhardt is an even more potent threat, what with his potential to instakill any non-tank, deal heavy area-of-effect damage, and disable the entire enemy team for a few seconds. It's telling that despite being ranked as 1 star in difficulty, he's always been among the top-tier Tank heroes, if not the top.
    • Key to his power as a Tank is how his Barrier Field can be activated on-demand with no cooldown whatsoever aside from its health. This gives him the unique ability among Tanks to quickly if not instantly react to incoming danger simply by turning his shield towards the perpetrator, without ever being tied up with cooldown management.
  • Stepford Smiler: Downplayed, but Honor and Glory puts his present-day boisterousness into focus and suggests that some of it is a lingering facade of his attitude from younger days, hiding some serious Survivor Guilt over Balderich's death.
  • Still Wearing the Old Colors: 30 years after the fall of the Crusaders, Reinhardt is still wearing the same armor as always and still fighting for the ideals that the group was founded on.
  • Stone Wall: While he has a lot of health and his barrier can soak up insane amounts of damage, the fact that he's limited to a melee weapon, can't attack while keeping his shield up, and his only ranged attack has a 6-second cooldown means he often does not have as many opportunities to deal damage as most other characters. Can be a literal stone wall in his "Stonehardt" skin, which gives him armor made out of rock.
  • The Storyteller: As part of Reinhardt's Hidden Depths, there are two occasions where he's demonstrated an ability to tell compelling stories. The first is the Halloween comic (and its corresponding Brawl, Junkenstein's Revenge), where everything is narrated by Reinhardt in very dramatic fashion. The second is a short scene in the Christmas comic, where he's reading to all of Torbjörn's children and they're gleefully hanging onto his every word. In Brigitte's trailer, she is seen reveling in Reinhardt's story with Torbjörn.
  • Sword Beam: His Fire Strike attack has him send a crest of fire at an enemy. It's incredibly effective due to being relatively fast, dealing 100 HP damage (reducing most non-tanks to half health), and it goes through most shields and characters, hitting everything in a straight line from its origin.
  • Survivor Guilt: It's implied that Reinhardt considers himself responsible for Balderich's death. And he isn't wrong. If he had stayed and protected his team, and not bull-rushed that OR14, then Balderich wouldn't have gotten mortally wounded rescuing him.
  • Take Up My Sword: Balderich gave him the Overwatch challenge coin and asked him to join the organization in his stead, when it was clear his mentor would not survive holding the line. In a literal example, Reinhardt then gave Balderich his hammer to aid him in his defense.
  • Taking You with Me: If Reinhardt is about to die anyway, a player can attempt a final Charge at an enemy. To guarantee that they die, it's probably best to aim for a pit, otherwise a healer or barrier may let them survive. This is even more effective against Winston under Primal Rage, which solves the problem of his additional hit points, and D.Va because even if her mecha survives, both she and it will fall to their doom... unless her Boosters are off cooldown.
    • A Dummied Out voice line from the Ana patch references this, with Reinhardt shouting "IT WAS WOOOOOORTH IIIIIIIIIT," supposedly as he takes an enemy — and himself — off a cliff.
  • Tiny-Headed Behemoth: Absolutely huge, the largest character in game in fact, with a head that looks disproportionately small. He might even be able to fit his entire head in his gloved hand! The comic Dragon Slayer and short Honor and Glory shows that most of it is actually just his armour, though — he's much more well-proportioned out of it.
  • Took a Level in Kindness: In "Honor and Glory", Reinhardt was recklessly arrogant and often failed to see the bigger picture. Considering his age and behavior in the flashback. He may have been recently initiated and had only just finished training due to the fact that he thought little of protecting his teammates and disobeyed orders in favor of vanity and glory. Either way, he learned to put others before himself due to the fact that he might have unintentionally caused the fall of the Crusaders as well as the death of his friend.
  • Top-Heavy Guy: His in-game model, especially with Shoulders of Doom like that; his hands are actually bigger than his head. Subverted when he's out of his armor though, he looks quite well proportioned as shown in "Dragon Slayer" comic.
  • Trademark Favorite Food: In the comic "Dragon Slayer", it's revealed that he really likes currywurst, which is steamed fried pork sausage topped with a ketchup sauce mixed with curry powder. His partner Brigitte complains that their van often stunk of currywurst for a week whenever he eats it inside.
  • Tragic Keepsake: Honor and Glory reveals that Reinhardt kept the challenge coin that Balderich got when it was he, not Reinhardt, that was being recruited by the proto-Overwatch, and given to Reinhardt to tell him to Take Up My Sword just before his tragic Hold the Line. Years later, Reinhardt returns it to Balderich's remains on the throne of Eichenwalde castle as he swears to rejoin Winston's recalled Overwatch.
  • [Trope Name]: One of his quips is just him shouting "Catchphrase!"
  • True Companions: With Torbjörn. This was cemented after he saved Torbjörn in operation White Dome. Since that day, Reinhardt is a firm friend of the Lindholm family and godfather of Brigitte.
  • Two First Names: Reinhardt and Wilhelm are both valid first names in German. However, Reinhardt is much more commonly seen as a surname, which is ironic considering it's his first name.
  • Unstoppable Force Meets Immovable Object: If two Reinhardts charge into each other, both of them are knocked on their backs as if they'd simultaneously used Earthshatter. The same thing also happens if a Reinhardt and a Doomfist use Charge and Rocket Punch at each other.
    • More in line with the name, if a Charge hits a Fortified Orisa, it's the immovable object that will win, and Reinhardt will be knocked down. As seen in Honor and Glory, this is a case of Gameplay and Story Integration, since older OR14s were capable of halting a charging Crusader dead in their tracks (something Reinhardt learns for himself, and is scarred for it); naturally, their successor units should be capable of the same feat.
  • Vitriolic Best Buds:
    • His pre-fight banter with Torbjörn involves the two of them ribbing each other, with Torbjörn insulting Reinhardt's intellect and Reinhardt laughing about how short Torbjörn is. However, one bit of pre-fight banter involves the two of them making a bet on who gets the most kills, loser buying drinks. Additionally, if a friendly Torbjörn dies, Reinhardt will be very upset and promises to avenge his fallen comrade. The 2016 Christmas comic showed that Reinhardt even reads to Torbjörn's kids and grandkids for Christmas. According to Brigitte, Torbjörn may have hated how Reinhardt was forced to leave Overwatch.
    • He also teases Zarya in pre-match dialogue, stating that if she keeps training, maybe one day she'll handle a "real" weapon. Zarya also has one of her own, where she accuses Reinhardt of being too nervous to arm wrestle her.
    • In the Halloween comic, he teases McCree and tells him his haunted story is a good one...for kids. He then starts to go into the story of Junkenstein's Revenge, which he also narrates in that season's brawl. McCree, in turn, taunts Reinhardt right back and asks him when he's going to get around to making the story scary.
  • Warrior Monk: His Wujing skin directly references the monk from Journey to the West. Between Reinhardt's armor, neck beads, and gigantic rocket-powered Monk's Spade for a weapon, he fits the bill.
  • Weapon Across the Shoulder: He often poses with his hammer slung across his shoulder. It's even his official picture.
  • When All You Have Is a Hammer...: Reinhardt speaks the iconic line of this trope when he lands his ult on (or eliminates) enough enemy heroes.
    Reinhardt: When all you have is a hammer, everyone else is a nail."
  • Wipe the Floor with You: In Honor and Glory, Reinhardt used his Charge ability to grab and wipe an enemy Bastion on the ground before throwing it at its allies.

     Roadhog - Australia 

Mako Rutledge / Roadhog

Species: Enhanced human

Age: 48

Occupation: Enforcer (formerly), Bodyguard

Base of Operations: Junkertown, Australia (formerly)

Affiliation: Junkers (formerly)

Appearances (shorts): A Moment in Crime Special Report: "The Junkers" (focus), Junkertown: The Plan (focus)

Appearances (comics): "Going Legit" (focus), "Junkenstein", "Reflections" (cameo), "Wasted Land" (focus)
"Welcome to the apocalypse."

"I'm a one-man apocalypse."

Voiced by: Josh Petersdorf (English)Other Languages 

Roadhog is a ruthless killer with a well-earned reputation for cruelty and wanton destruction.

Mako Rutledge was one of the many inhabitants of the Australian Outback whose land was seized and used for the construction of an Omnium. However, in the wake of the Omnic Crisis, the australian government gave the land to the Omnics, the very same ones who had nearly destroyed their country, as a peace offering. Mako and many of the other were driven away from their homeland.

In retaliation, Mako and the residents formed the Australian Liberation Front, and fought to take back the lands that had been stolen from them. The battle escalated further, concluding with the ALF sabotaging the Omnium's fusion core, an action that produced a violent explosion. Mako watched these events unfold right before his eyes, and it changed him. The explosion littered the Outback with twisted metal and wreckage for miles around, which also irradiated the surrounding grounds.

He adapted swiftly into the persona of "Roadhog", wearing a mask to cover his face, and set off to make trouble in the outback of Australia.

His role as a Tank is to deal heavy damage and draw enemies from range while still being in the fight. Roadhogs Abilities include:
  • Scrap Gun fires blasts of high-damage shrapnel at a wide angle, though it has a short range; it also has a secondary fire, a shrapnel ball that explodes and deals the same damage from farther away.
  • Take a Breather has him inhale from his Hogdrogen gas can, healing himself over a brief period and granting him 50% damage resistance while he does so.
  • Chain Hook, he tosses a chain at his target and pulls them in close if it hits.
  • Whole Hog is his ultimate, in which he attaches a top-loader onto his gun and fills it with ammo, cranking out shrapnel that pushes enemies back and deals heavy damage.

  • Abnormal Ammo: His weapon uses scrap for ammo. This includes wiring, silverware, dead watches, and basically anything that's both broken and metal.
  • Acrofatic: Downplayed, but he can pull off a mean powerwalk under the effect of Lúcio's speed boost.
  • The Aloner: He unintentionally destroyed and irradiated the outback and had eventually lost his ideals and good nature to a combination of wasteland brutality and the guilt of destroying everything he held dear. Before partnering with Junkrat as his bodyguard, he lived outside of Junkertown as a recluse who barely scrapes by on income and wealth.
  • Ambiguously Brown: Roadhog is from Australia, but some of his skins, dialect, and developer comments imply he's a migrant from New Zealand or at least has Polynesian heritage.
  • Ambiguously Human: Roadhog still looks human, but his insane durability while wearing no armor (he has more raw HP than someone wearing power armor and a robot built for warfare), and great strength with his Chain Hook (able to yank in a Mini-Mecha with one hand), seem to indicate something's off about him. Since he is affected by Australia's radiation in canon, a common interpretation is he was mutated somehow. It should be noted that he's also classified as an enhanced human like Tracer or Reaper. The fact that he's practically soaking in Hogrogen, an improvised Healing Potion presumably using pig dna, doesn't help.
  • Anchors Away: His "Mako" and "Sharkbait" skins replaces his hook with an anchor. One of his skin-exclusive quotes even is "Anchors away!"
  • Animal Motifs: Pigs. His outfit, items, and weapons all have pig references on them. He even has a pig tattoo on his belly, and a pig-shaped gas mask! Even his Scrap Gun is shaped like a pig's snout. Though he also has a second animal in sharks, being what he replaces pigs with on his pirate skins as well as his real name (Mako) being a type of shark well known for its vicious temper. In the 2017 Winter Wonderland event, he gains a walrus motif.
  • Are You Pondering What I'm Pondering?: In "Junkertown: The Plan", he and Junkrat seem to think alike due to Roadhog's lack of objections to (the overall structure of) Junkrat's plan. When Roadhog silently dampens the match and fuse, Junkrat immediately understands Roadhog's objections and tailors his plan for Roadhog.
  • Ass Kicks You: In "Going Legit", he destroys a security bot by jumping off a roof and landing on it.
  • Awesome Aussie: An Australian villain that's potentially a mutant, who uses scrap and drugs to rob banks all over the world and in-game can fight with a cast using high-tech futuristic equipment. The only thing lacking is the accent.
  • Ax-Crazy: The radiation poisoning and guilt have eroded his sanity, turning him into the violent bandit he is now.
  • Badass Baritone: Has one of, if not the deepest voice of the entire cast.
  • Badass Biker: In his and Junkrat's backstory short "A Moment in Crime", he rides an old Harley-Davidson Chopper with a side-car, so old it has actual wheels instead of floating off the ground like almost all other vehicles in the Overwatch universe.
  • Badass Boast: Several.
    • (select quote) "I'm a one-man apocalypse."
    • (claiming an objective) "The point is mine. Property of Roadhog!"
    • (respawn) "Roadhog rides again!"
    • An exchange with McCree says everything.
    McCree: I heard there's a nice reward for bringing you fellas in.
    Roadhog: Try me.
  • Balloon Belly: His stomach inflates greatly whenever he inhales from his Hogdrogen gas can via his Take a Breather ability.
  • Becoming the Costume:
  • Beware the Quiet Ones: He's not shy or a pushover, but he's definitely not a talker and prefers to maintain a reclusive and private lifestyle. When someone gives him too much lip or tries to rob him, then he will show them how dangerous he can be.
  • BFG: His Scrap Gun is huge, almost about as big as his head.
  • Blood Knight:
    • In the "Going Legit" short, he seems to be excited before fighting the robots in the warehouse.
    • Using him in Uprising's All Heroes mode also confirms this; whereas other characters warn each other to be careful when encountering the Eradicator, his reaction is a laugh followed by "This should be good."
  • Bodyguarding a Badass: Junkrat, a rather catastrophic and dangerous fellow on his own, hired Roadhog to protect him. While a violent criminal himself, Roadhog would prefer it if his client listened to his repeated orders that he "stay out of trouble", as it would make his job significantly easier.
  • The Bogan: Like his friend Junkrat, Roadhog is a crass, destructive Australian criminal, carrying a hook and a gun that fires literal scraps at people. That said, his accent is not Australian.
  • Breakable Weapons: Not a weapon, but an upgrade for it. Whole Hog is a top loader that turns his Scrap Gun into an autocannon. It breaks after eight seconds of continuous fire.
  • Breakout Mook Character: In a meta sense. Jeff Kaplan stated that Roadhog was born from general concept art for an unrelated project, and was added since his design was strong and it helped reinforce the theme of how "anyone can be a hero."
    Kaplan: In some other game, this would just be like some enemy fodder that you'd be fighting, but in our game, this is a character you get to play.
  • Big Eater: It doesn't come as a surprise, but it was confirmed by his "Feast" highlight intro. In the Junkertown map, we see that his bowl of food is massive compared to Junkrat's more normal-size bowl, and his bed includes a dish, presumably for late-night snacking.
  • The Big Guy: Early promotional material pegged him to be almost as big as Reinhardt (in armor), who already towers over the rest of the cast. The "Moment in Crime" video teasing him lists his height and weight at 7' 3" and 550 lbs., or about 2.2 meters and 250 kg., making him the second-largest human character, and the largest without armor.
  • Big Guy, Little Guy: The Big Guy to Junkrat's Little Guy, though it's a relative thing; Junkrat's 6'6" tall, but Roadhog is simply massive and Junkrat is hunched.
  • Brains and Brawn: The brawn to Junkrat's brains. Junkrat is the one who makes the plans for the pair, but as both the "Going Legit" comic and several of his in-game voice lines make it very clear, he's very scatterbrained and easily distracted. Roadhog often has to refocus him and help him iron out flaws in his plans. This is also shown in an interaction with McCree when he mentions the bounty on the pair. Junkrat tries to bargain with him, whereas Roadhog challenges him.
  • Bullying a Dragon: Three thieves in "Wasted Land" thought it would be a good idea to rob him, but when one of the other thieves was too loud, he had to be reminded by one of his partners that previous thieves had not survived their encounters with Roadhog. In the end, the same thief said "we're dead" when Roadhog manages to find them and give them a Death Glare after breaking down a door. Later in the comic, one of the thugs interrogating Junkrat made a big mistake in mocking Roadhog.
  • Camera Abuse: Two of his highlight intros. One features him hooking and pulling the camera to him; another features him using his ultimate on it, destroying the edges of the frame.
  • Can-Crushing Cranium: One of his emotes has him crush two of his gas canisters in this fashion.
  • Cerebus Rollercoaster: Roadhog often has some moments as a legitimate threat as a criminal when he's alone, but when he's with Junkrat, he's the straight man to Junkrat's wise guy. For example, in "Wasted Land", there isn't any comedic moments and Roadhog is nihilistically solemn until he meets Junkrat in the third act. In "Junkertown: The Plan", the short has plenty of moments of comedy with the duo.
  • Chain Pain: His hook is his signature weapon.
  • Cloudcuckoolander's Minder: Being the bodyguard and partner in crime of Junkrat, Roadhog has to protect Junkrat from anyone that might target him, and also from his own stupidity.
    • One pre-battle exchange has him remind Junkrat, though evidently it might not be the most effective method so far.
    Roadhog: Try and stay out of trouble for once.
    Junkrat: I'll be on me best behaviour.
  • Deadpan Snarker: Sometimes he's very direct about addressing his annoyances, but other times, he can pass for this as well.
    Roadhog: (spawning in Nepal) Mm... Pretty place. Be a shame to have to kill someone here.
  • Defrosting Ice King: He's still a psychotic criminal and he's still reserved in his speech, but he seems to have lightened up to Junkrat despite begrudgingly agreeing to protect him. Compare "Wasted Land" to his and Junkrat's coordinated sprays and anniversary emotes.
  • Difficult, but Awesome: Unlike many Ultimates, Whole Hog requires tremendous diligence, patience, and teamwork to use correctly. Unlike Pulse Bomb or Dragonstrike, he can't simply throw it out and fish for kills. Unlike Dragonblade or Tactical Visor, he doesn't retain his mobility or other abilities while it's active. Unlike EMP, it does absolutely nothing if he gets stunned or killed after activating it. And unlike Graviton Surge or Earthshatter, it doesn't set up teammates for kills. However, when used carefully and properly (such as waiting for enemies to be near walls or pits, or caught in setups by his teammates), it's one of the most devastating Ultimates in the game and thoroughly screws over anyone unfortunate enough to be caught by it.
  • Do Not Go Gentle: After the Omnic Crisis, he was content to slowly waste away on his old (and barren) farm as punishment for his role in destroying his nation. He is roused from his stagnation by some encouraging words from his old friend, Bruce, who tells him not to just stand by and allow himself to be forgotten. Ultimately, the end of "Wasted Land" frames his crime sprees as acts of highly publicized revenge against the world for handing his land to the Omnics in the first place.
  • The Drag-Along: While he doesn't exactly complain about the plan in "Junkertown: The Plan", his interactions with Junkrat imply that he's getting sick of Junkrat's impulsiveness, since it makes his job slightly more difficult than it has to be. This voice line in Junkertown cements it.
    Roadhog: Time to pay off the queen! Aw... this is not a good plan.
  • Draw Aggro: One of the main reasons for his Tank status other than his huge health pool. He's unusual among tanks in that he doesn't have any shielding or global utility except for his ultimate, but his devastating hook/left-click combo gives him absurd kill pressure for a tank, meaning he can't be ignored in a teamfight, and if he isn't killed right away, he can simply heal himself, which also builds up his Ultimate fairly quickly. He's less of a bulky carry-protector and more of a damage sponge that has to be taken down quickly lest he wreak havoc.
  • The Dreaded: In "Wasted Land", three thieves were in the middle of robbing his house and one of them wanted them to be as a quiet as possible and didn't believe her partner when he claimed that he could kill Roadhog. Apparently there were other thieves who had tried to rob Roadhog, but it cost them their lives, and when Roadhog breaks down the door and gives them a Death Glare, all she says is "We're dead".
  • Early-Bird Cameo: He appeared on an early promotional poster for Overwatch when it was revealed by Blizzard at a 2014 Blizzcon event. Come 2015...
  • Evil Is Bigger: He is among the most naturally tall characters in the game, and is an asocial anarchist.
  • Evil Laugh: He sometimes lets out a very sinister chortle, only to begin to hack and wheeze. It's possible all the Hogdrogen he has to take to stave off the radiation has ruined his lungs. When he drops his ult, he does this for about six seconds while mercilessly emptying his Scrap Gun. It's also an emote.
  • Evil Sounds Deep: He speaks this way, possibly due to his gas mask.
  • Evil Virtues: Roadhog does honour the deals he makes. In Wasted Land, when one of the thieves offers his possessions in exchange for safety, Roadhog lets all three of them escape unharmed. He also hates the population of Junkertown (with the exception of Bruce) because they corrupted the ideals of the A.L.F. The A.L.F. just wanted to get their homes back, not to turn it into a sanctuary for criminals.
  • The Faceless: We don't know what he looks like underneath his gas mask. In fact, unlike Reaper, his face hasn't even been teased at or shown in any capacity thus far.
  • Facial Composite Failure: In comparison to Junkrat's wanted poster, whose face is fairly accurate, Roadhog's wanted poster face is... less so. Granted, we've never seen his actual face, either, but it's probably safe to assume that he's not a literal pig-man under that pig-like gas mask.
  • Failure Hero: Roadhog had legitimate reasons for his hatred towards omnics; they nearly caused an extinction event and they annexed him from his home. He tried to reclaim his home with the Australian Liberation Front, but the destruction of the omnium caused a catastrophic event that irradiated the outback and turned it into a haven for Junkers and any other criminals. His interactions with Bruce lean into this; Bruce still treats him as a friend and lets him have free hogdrogen "for old times sake", suggesting that Roadhog was considered a good person before things escalated with the A.L.F.
  • Fallen Hero: For a certain value of hero, but the meltdown sent him over the Despair Event Horizon, making him into the vicious criminal he is today. In "Wasted Land", one of the Queen's thugs and Roadhog's old friend Bruce allowed Roadhog to have some liberties, "for old times sake".
  • Fan Disservice: His Olympic sport of choice is diving. He wears a Speedo.
  • Fantastic Drug: His Hogdrogen gas, whose container has the following text written on it:
    Please consult instructions before using. Improper handling of device can cause serious injury, death, or mass destruction.
    UN 3498885 2
  • Fantastic Racism: Like his partner, Roadhog would rather see all Omnics as scrap metal than ever coexist with them after the Omnic Crisis, which robbed him of the well-being of his homeland Australia after his attempts to fix the crisis actually made it worse. To him, this wouldn't have happened to Australia if Omnics never existed.
  • Fat Comic Relief: He's not as humorous as his partner Junkrat but alot of his sprays seem to run on this due to pig connotations and Roadhog wearing a speedo in two of his sprays.
  • Fat and Proud: Judging by his "Little Piggy" highlight intro, he is unashamed of his weight. In the "Going Legit" comic, Junkrat is more offended than him when a police officer regards him as "the fat one."
  • Fat and Skinny: The fat partner to the skinny Junkrat.
  • Fat Bastard: He's a violent and dangerously obese fat-ass of a man. Gameplay-wise, he's probably the most selfish of the Tank heroes, lacking any way to directly aid or protect the rest of his team.
  • Faux Affably Evil: Especially when compared to Junkrat's Affably Evil. He has some funny and goofy moments, but is nonetheless much more serious and violent than Junkrat is.
  • Fingerless Gloves: Wears a pair of these.
  • Fingore: His fingernails are black, and have been confirmed to not be because of nail polish.
  • Firing One-Handed: He holds his Scrap Gun with only one hand while he fires scrap metal from it.
  • From Nobody to Nightmare: From an angry man who was made homeless after the Omnic Crisis affected Australia, to one of the most dangerous criminals in the world.
  • Get Out!: Roadhog uses this phrase when the enemy team attempts to capture an objective he's defending.
    Roadhog: You're in my house. Get out!
  • A Glass in the Hand: When one of the queen's thugs calls him a pig, Roadhog crushes the beer mug in his hand before handing the group their collective backsides.
  • Guttural Growler: The dangerous chemical gas he has to constantly inhale to stave off radiation poisoning hasn't done wonders for his voice.
  • Grappling-Hook Pistol: Subverted in that he throws the hook, but there's a winch mechanism attached to his back that presumably does the heavy pulling.
  • Ham and Deadpan Duo: The Deadpan to Junkrat's Ham.
  • Handicapped Badass: He suffers from radiation poisoning, requiring him to inhale Hogdrogen to fight off its effects. He also appears to either have melanoma or is extremely close to developing it, judging by the gigantic moles on his sunburnt back.
  • Heal Thyself: Unlike all other tanks, which have some ability to block damage, Roadhog's survivability comes from simply absorbing large amounts of damage and healing it with his Take A Breather ability.
  • The Hermit: Roadhog has a high value of his privacy and wants to be left alone. He ended up partnering with Junkrat as his personal bodyguard, who soon became his housemate.
  • Hidden Depths:
    • Apparently, he has an appreciation for beautiful landscapes, and if he spawns on either Ilios or Nepal, he will comment that it's a shame that he has to kill someone there.
    • As revealed by his comic, he can be very introspective, reflecting on what "people" or "the world" "deserve".
    • Roadhog also seems to have a fondness towards music as he parodies a line from Snoop Dogg's "Gin and Juice" Note  and has a headbanging emote.
  • Hitbox Dissonance: Roadhog's hook has a deceptively large hitbox, which is pretty average horizontally but utterly ridiculous vertically, being nearly twice as tall as most characters. This can be used to hook someone from above their head, even if you can't see them.
  • Homage: Roadhog's general aesthetic is an homage to Mad Max, with his Post-Apunkalyptic Armor, Australian origin, and vehicular name. Blizzard acknowledges that Immortan Joe from Mad Max: Fury Road in particular was the main inspiration for his character design.
  • Hooks and Crooks: Uses a huge chained hook to catch opponents. He also punches with it as his melee attack.
  • Hunter of His Own Kind: Roadhog's ludicrous kill potential, while usually more effective to be used on squishier healers or DPS enemies, can also easily shut down tanks due to their larger hitboxes, making them easier to hook onto and making his Scrap Gun's damage all the more chunkier. That alone might not be able to completely kill them, but the damage is still far from negligible and will usually put them in a vulnerable spot to die seconds afterwards. Often times, the biggest pain for a Roadhog player is another Roadhog player.
  • Improbable Aiming Skills: "Wasted Land" showcases his skills at grabbing people with his hook.
  • Intelligible Unintelligible: In the "Going Legit" comic, most of Roadhog's dialog consists of "...", though Junkrat understands him just fine.
  • Intergenerational Friendship: With Junkrat, for a certain value of "friendship", but still he's his bodyguard and is twenty-three years older than him.
  • Jerk with a Heart of Gold: While he does has some rude quotes towards Junkrat, he also has moments showing he cares about his boss independent from his role as bodyguard. In "Wasted Land" he allows three thieves to escape after one of them offered money, scrap metal and weapons, given his reputation you'd expect him to kill them then take the items.
  • Jiggle Physics: His stomach is shown to jiggle when he fires and reloads his shotgun, particularly in "Wasted Land".
  • Little Guy, Big Buddy: Roadhog's bodyguard duty means not only is he protecting Junkrat from other criminals, it has him basically babysitting Junkrat to protect the skinny idiot from his own recklessness.
  • Kevlard: He is ridiculously fat and incredibly muscled, wears little to no body armor, and ties with D.Va for the most HP of any Hero in the game at 600. It hasn't been explained how he's more durable than a man clad entirely in futuristic armor, an armored gorilla, and a large Omnic that can stop a car with one hand. A common fan theory is that he became a Mutant following the Omnium explosion, which stems from the fact that he originally was portrayed as an unambiguous mutant in the original concepts.
  • Knockback: Whole Hog's flak barrage not only inflicts damage, it pushes enemies back, something that the Scrap Gun normally can't do, making it doubly difficult to deal with near pits. When it pushes enemies onto walls, Whole Hog gets to do its terrifying damage. Ironically, Orisa's Fortify makes her even more vulnerable to Whole Hog, as the knockback doesn't affect her, but the damage does.
  • Knuckle Tattoos: Wears a set of rings on his left hand that spell out "LEFT".
  • Lack of Empathy: Upon seeing the ruins of Eichenwalde, he just laughs at the ruins when other characters look in shock and promise to protect their homelands.
  • Land Downunder: He hails from Australia, and while it wasn't originally an uninhabitable wasteland before the game began, it sure became one. Notably though, he seems to integrate traits with New Zealand, with his "Toa" and "Islander" skins bringing to mind the Māori, and he mentions "wop-wops" in one voice clip.
  • Laughing Mad: Most of his emotes involve maniacal laughter and many of his voice lines are rather demented.
  • Made of Iron: Subtle, but noticeable when you compare his health bar with other Tanks. The rest have either armor or shields to make up their large health pool, but Roadhog has none at all, yet ties with D.Va's mecha in having the most total health in the game at 600.
    • In-universe, there is the fact that all the other tank heroes have something justifying their "tankiness"; they either wear armor, have personal shield generators, pilot enclosed mecha, or are armored machines themselves. In Hog's case, he is a guy walking around almost shirtless.
  • Malevolent Masked Men: He's a killer who wears a pig-themed gas mask.
  • Meaningful Name:
    • During his early years as a bandit biker, he "hogged" the road, killing anyone and anything in his way and refusing all offers of peace or alliances. Junkrat might be the first long-time partner he has ever had.
    • His first name was taken from the mako shark, a large, powerful, and terrifying member of the mackerel sharks. It is also a Māori word meaning "shark" or "shark tooth", which explains the Spikes of Villainy on his costume and weapons.
    • One of his Legendary skins (also named "Mako") actually switches his pig mask out for a shark one made out of skin that was taken from a shark.
  • Metalhead: Judging by his cheer (headbanging and sign of the horns), he loves metal.
  • Mighty Glacier: The straightest example of all the tanks: Roadhog has the highest health, self-healing, a powerful Short-Range Shotgun, and no movement ability at all — instead he has an ability to counter an opponent's mobility.
  • Morality Pet: Not Junkrat, who Roadhog seems to regard as a useful annoyance at best. In general, he seems willing to write off the whole Junker population as the sort of scum he thinks the world deserves. Except for one: an elderly mechanic named Bruce who serves as his gas supplier. They appear to be quite amicable with each other, and Roadhog considers him to be the one bright spot in the entire ramshackle hellhole that is Junkertown.
  • More Dakka: His Ultimate has him jam a large amount of scrap into his gun and crank it out for 8 seconds of continuous fire.
  • Nerf: He received a rather significant one in June 2017 that cut down on his Scrap Gun's damage, demoting his status as a terrifying insta-kill machine, with Blizzard finding his hook/one-shot combo being too much of an effective death sentence for how simple it was. He would later get side-buffed in other respects, such as increasing his fire speed, giving him a slightly larger magazine, and also tweaking his self-heal to improve his survivability, and it wasn't until August 2020 where he was finally given a bit of damage back.
  • Never My Fault: His final monologue in "Wasted Land" indicates that he blames the world for the Outback's destruction and he believes that his and Junkrat's crime spree is retribution for what has happened to them. This is also the reason why he hates the Omnics; he believes that the Outback wouldn't have been irradiated if the Omnics never existed. While he did have some legitimate grievances this this is still pretty hard to swallow. The escalating violence and nuclear destruction of the Omnium were after a peace treaty had been reached, and it would have been easy to simply move away.
  • Not Even Bothering with the Accent: Speaks with a generic American accent, despite his background as a native of the Australian Outback. Made more noticeable by the fact that his partner, Junkrat, sports a prominent Australian accent.
  • No Sense of Humor: He lets the louder Junkrat do the talking, and when Junkrat tries to make a joke with him or tries to get him to socialise by mentioning a joke he allegedly made, Roadhog either responds with with an annoyed grunt or telling Junkrat to shut up.
  • Not So Above It All: Roadhog appears to be the opposite of Junkrat due to his seriousness and refusal of speech, but in the comics and trailers, he's shown to be enjoying the adventures that he and Junkrat go on. One of his pre-battle lines in King's Row has him directly admitting that he misses the crown he stole.
    • His Year of the Dog emote named "Best Friend" involves him taking out a pachimari plushie and squeezing it, before quickly putting it away before anyone can see it.
  • Not with Them for the Money: "Wasted Land" implies that while he sees the need for it, he doesn't commit crimes to acquire money, but to rain pain and havoc upon the rest of the world for standing by while his homeland burned.
  • Odd Friendship: Some of Roadhog's interactions with Junkrat indicate a friendship, but a majority of the time, it's basically a job that Roadhog is paid to do. One of Roadhog's interactions has him threatening to leave Junkrat: "One of these days I'm just gonna leave you." "Wasted Land" tries to give an answer, though it leaves their friendship in question due to Junkrat being a Motor Mouth and Roadhog hating talkers. In sprays and "Reflections", a friendship seems to be displayed between the two.
  • Older Sidekick: Without Junkrat's misguided schemes and erratic ambition, Mako would never have pulled himself away from the outskirts of Junkertown (he believed it to be impossible), much less rampage around the world.
  • One-Hit Kill: His Scrap Gun, hook or not, can usually kill most non-tanks at close range.
  • One-Man Army: An unarmed Roadhog single handedly defeated four of the Queen's goons in "Wasted Land".
  • Ornamental Weapon: Carries another shotgun on his back that he never uses in battle.
  • Pet the Dog: It's implied that, deep-down (very deep-down), he may actually care for Junkrat.
  • Pig Man: He is themed around pigs and the trope is directly shown with his sprays.
  • The Pig-Pen: The appropriately themed "Pig Pen" skin, which has him covered in mud and be generally quite grimy.
  • Post-Apunkalyptic Armor: Wears attire that wouldn't be uncommon in an Apunkalypse setting. However, he's the only person in Junkertown who actually bothers to wear one anymore.
  • Psychopathic Manchild: While he's far more serious than his partner in crime Junkrat, in his and Junkrat's "A Moment in Crime" trailer, Roadhog is shown using his hook to steal ice cream and is seen running off with a pile of toys in an arcade. His Year of the Dog emote named "Best Friend" involves him taking out a pachimari plushie and squeezing it, before quickly putting it away before anyone can see it.
  • Psycho for Hire: He begrudgingly agreed to be Junkrat's bodyguard after being promised 50% of their spoils. In "Going Legit" both he and Junkrat were hired to rescue some hostages from Omnic Terrorists. This turned out to be a trap, as the businessman was simply using them to gain the insurance money and possibly claim their $25,000,00 bounty. In "Junkertown: The Plan", Roadhog was the only one to take the stolen wealth into consideration when Junkrat nearly lit the fuse. In "Wasted Land", he left three thieves alive because one of them offered his weapon, money, and scrap metal. Even though he has a history of killing those who try to rob him.
  • Put Them All Out of My Misery: He isn't an apocalyptic threat (despite his "one-man apocalypse" boasting), but his grievance with the world has shades of this. Mako has fought and sacrificed for his homeland and seen it deteriorate into a savage wasteland for his trouble, which has led him to conclude that the world is a harsh, cruel, and uncaring place that deserves the kind of turmoil people like Junkrat and himself bring into it.
  • The Quiet One:
    • In the "Going Legit" comic, Roadhog communicates through ellipses that only Junkrat understands, and he only says a single word in the "Junkertown: The Plan" short. In gameplay, he can speak just fine, but he doesn't say much, only really speaking to Junkrat (and in one case McCree on the subject of the bounties on their heads). Everything else tends to be a lot more focused on the battle rather than making small talk.
    • In "Wasted Land", the only times the reader understands what Roadhog is saying is through his thought bubbles. When Roadhog is speaking to another character the words aren't shown and are shown as "...". This seems to suggest that due to his mask muffling his voice, people can only understand him when they are in earshot. The only time when both the reader and a character understand what Roadhog says is when Roadhog tells Junkrat his price for protection.
  • Real Men Wear Pink: He seems to be a big fan of Pachimari plushies and cutesy cartoon pigs.
  • Red Baron: In "Wasted Land", he's nicknamed "The Hog" by the thieves.
  • Red Oni, Blue Oni: The Blue Oni to Junkrat's Red Oni.
  • Retired Badass: He was one before meeting Junkrat.
  • Retired Monster: He is a veteran of the Australian Liberation Front and was on the front lines in the civil war for the Outback. The Outback became irradiated when the fusion core of the Omnium exploded, and Roadhog was forced to adapt and become a ruthless psychopath. At some point, he quit as a Junkertown enforcer and soon returned to his former life as a reclusive farmer. He developed money trouble and soon agreed to be Junkrat's bodyguard for 50% of his treasure as well as his own personal reasons.
  • Rock Beats Laser: In stark contrast to the rest of the cast using highly advanced and futuristic weapons and equipment, Roadhog's means of combat consist of weapons built entirely from scrap. His Scrap Gun literally fires scrap at his enemies, and yet it has some of the game's most direct killing potential.
  • Scary Impractical Armor: He's feared by anyone in Junkertown who tries to rob him, but his armor is only practical for the Outback. His trademark gas mask doesn't let him see what's directly in front of him and his outfit doesn't give him any form of protection from melee or ranged attacks.
  • Shadow Archetype: Like the other Tanks, he has a history of protecting his home from invading Omnics (D.Va and Zarya in the present, Reinhardt during the Omnic Crisis in the past, and Winston wanting to prevent a second one in the future by rebooting Overwatch), but destroyed everything he loved in the process, turning him into a deranged brute. Can also work this way to Lúcio; while Lúcio's fight for freedom succeeded and freed his people, Roadhog's fight for freedom backfired horribly and made his people suffer.
  • Shell-Shocked Veteran: His nihilism and stoicism is a result of the civil war between the Australian Liberation Front and the Omnic refugees. He hates Junkertown because it's a reminder of his loss; not only that, but he's been molded by the harsh, cutthroat society that he unintentionally created.
  • Short-Range Shotgun: Even compared to other users such as Reaper, Roadhog's Scrap Gun is a perfect example of this trope in action. A target at point-blank range will more often than not be One-Hit Killed by it, while to targets at medium range, it might deal Scratch Damage at best. Its alt-fire gives it a little extra range, though unless you know exactly how it works (it projects a ball that then explodes into a regular shotgun blast) and are at the exact range where it does the most damage (right after the range where it explodes), it's likely just for extra chip damage.
  • The Silent Bob: The "Junkertown: The Plan" animated short has Junkrat understanding Roadhog's argument despite him only silently dampening Junkrat's matches and explosive fuse.
  • Silly Rabbit, Idealism Is for Kids!: When he and Zarya are on the same team in Eichenwalde, she'll claim that Russia will not fall to the Omnics as the aforementioned town did. Roadhog simply responds with a cruel, skeptical laugh. This also applies to the "Going Legit" comic, where Junkrat tells him off for being skeptical about starting honest work and going legit.
  • Simple, yet Awesome: Roadhog is one of the most simple characters in the game, with a playstyle that revolves almost entirely around hooking an enemy and then killing them, and then healing when necessary. However, he is also one of the most effective characters in the game, capable of turning the tide of a battle by hooking one troublesome enemy, such as a Bastion or almost anyone about to use an Ultimate.
  • Spikes of Villainy: His outfit and weapons have spikes all over the place, and he's a Villain Protagonist.
  • Start of Darkness: He was once a decent man who had good intentions for his people, but the anti-Omnic rebellion he staged to get their homes back worked... a little too well (see his backstory above). It's implied that the immense guilt he had for his part in turning his country into a toxic wasteland, combined with watching his people suffer because of his actions and his incredible rage at the entire unfairness of it all, drove him deep into madness and turned him into the infamous criminal he is today.
  • Still Wearing the Old Colors: Still wears his Junker attire, despite having cut ties with them.
  • The Stoic: Roadhog shows very little to no emotions other than anger and sadistic laughter. He is also a man of a few words and allows the louder Junkrat to do the talking as long as Roadhog isn't involved. If Junkrat mentions him, then he will either respond with an annoyed grunt or telling Junkrat to shut up.
  • The Stoner: Of a sort. He's a habitual user of a fictional drug called "Hogdrogen", basically a special type of gas, which functions as a gameplay mechanic aptly called Take a Breather, allowing him to restore his health.
  • Stout Strength: Despite all of his girth, Roadhog can pull anyone, be it Bastion or Reinhardt, to him with a good tug on his chain.
  • Straight Man: Plays one to Junkrat in the "Going Legit" comic. He repeatedly reminds Junkrat about the conditions of their job, while his partner forgets or brushes off all of the details outside of "kill Omnics".
  • Straw Nihilist: He has low views of humanity and thinks pessimistically about everything. This is shown in Eichenwalde when witnessing the aftermath of the crisis, he responds by cruelly laughing as other heroes make solemn vows to protect their countries. In "Going Legit", he voices his pessimism when Junkrat speaks of his optimism towards leaving the life of crime.
  • Sword and Gun: He is the only hero to wield a gun and a melee weapon at the same time.
  • Taking You with Me: If he's been knocked off into a pit, he can make a last-ditch revenge effort by hooking the attacker to him, sending them to their death with him. While it may not work on Heroes with mobility-improving abilities (such as Genji, D.Va, or Pharah), there's virtually nothing to lose from trying.
  • Tattooed Crook: Has a large pig tattoo centered around his belly button (which is shaped like a pig's snout).
  • Terse Talker: Roadhog isn't a fan of talking, and when he does speak, it's usually brief and straightforward.
  • Those Two Bad Guys: With Junkrat.
  • Tiny-Headed Behemoth: Proportionally speaking, his head is fairly small compared to the rest of him if you don't catch it at first glance.
  • Tragic Villain: All Mako Rutledge wanted was the freedom of his people, who had been sold out to Omnics by the Australian government. But the very same fight for freedom instead backfired out of his control and turned his homeland into a radioactive wasteland. The combination of horror and guilt at his actions and the ensuing environment made Mako snap, and he became the ruthless terrorist Roadhog.
  • Unorthodox Reload: Roadhog reloads by shoving a handful of scrap into his break-open gun. Not enough? His ultimate adds a crank-powered hopper that holds together for about eight seconds before falling apart in his hands.
  • Unskilled, but Strong: Compared to the other tank heroes who have military training and possess shields or use offensive/defensive protection, Roadhog's main skill is to use his hook to drag any unfortunate soul towards him, regardless of them being a robot, in a mech, or in armor. Also compared to other tanks, Roadhog's weapons are not very advanced and are custom-made with unusual ammo.
  • Unusually Uninteresting Sight: He doesn't have much to say when he sees the earth from space, only saying "well, okay then".
  • Unwitting Pawn: In the comic short "Going Legit", he and Junkrat are hired by a wealthy Corrupt Corporate Executive to take the fall for an insurance fraud scheme under the guise of "rescuing" some factory workers from Omnic terrorists. Once Roadhog and Junkrat catch on, they kill the guy by hanging him with chains several hundred stories high in the air and then blowing him (and his office building) to kingdom come.
  • Vader Breath: Roadhog's poor health and gas mask make it so his breathing is really heavy. Notable in that even if you're trying to be stealthy by crouch-walking (muting your footsteps), his breathing (and clanking of his chains) can still be heard through walls.
  • Vagabond Buddies: Junkrat and Roadhog have travelled around the world together in pursuit of revenge against The Queen of Junkertown. The authenticity of their friendship is yet to be defined.
  • [Verb] This!: Early on in the game's life, Roadhog used to shout "Eat! This!" while casting his ultimate. Now it's just evil laughter.
  • Villain Protagonist: He's an infamous criminal and murderer, and Junkrat's partner in crime, but also one of the playable characters.
  • Villain Takes an Interest: The main reason he saved Junkrat from the queen’s goons — thinking the world deserves both of them.
  • Villainous Underdog: Like his companion, Junkrat, Roadhog is an outcast in Junkertown due to his solitary nature and for being a vetran of the A.L.F during their fight against the Omnics. He believes the Junkers have disgraced the ideals of the Australian Liberation Front by turning Junkertown into a sanctuary for criminals. Unlike Junkrat, Roadhog is asocial and thinks little of Junkertown.
  • Visible Silence: In the comics, Roadhog rarely speaks and only says a word or two when he wants to. Junkrat is able to understand him but the reader only sees Roadhog's dialogue as ellipses, even though it has been established that Roadhog's mask doesn't affect his voice and he's capable of speaking clearly.
  • Vitriolic Best Buds: He seems to have this relationship with Junkrat, as while he has some cruel quotes towards his boss, he also has his moments where he shows cares about him. In Junkrat's case, he takes it very personally when other people insult or eliminate Roadhog... since Junkrat is the only one allowed to do so. They also tend to both have coordinated sprays (and even high-five each other in their dances).
    • An interesting study of this comes from a pre-battle interaction: In the normal game, Junkrat says "You hook 'em, I'll cook 'em!", to which Roadhog either grumbles or tells him to shut up, but in the PTR, Roadhog will say "I'll hook 'em!", then Junkrat finishes with "And I'll cook 'em!"
    • In "Wasted Land", it reveals that Junkrat and Roadhog met in a bar. Junkrat was being interrogated by three thugs sent by the Queen of Junkertown and Roadhog had no interest in protecting him, despite Junkrat nervously shouting his percentage offer of his treasure to Roadhog. Roadhog only intervened because one of the thugs kept insulting him; after defeating all of the thugs, he regarded Junkrat as an idiot and told him that he'll join him for 50% of Junkrat's treasure. The final quote seems to sum up their relationship.
    Roadhog: He's a liar. Lies to himself, most of all. But he's not the quiet type. The world deserves him. Deserves both of us. And we'll make sure they don't forget it.
  • Walking Shirtless Scene: Both he and Junkrat never wear shirts (probably due to Australia's blistering heat, shoulder gear notwithstanding), but unlike Junkrat, who's scrawny yet all muscle, Roadhog is all fat belly and huge muscles.
  • What a Drag: His hook is used to break formations and drag enemies into pits, traffic, or off cliffs (or, failing any of that, into the optimal range of his own Scrap Gun).
  • We Used to Be Friends: In "Wasted Land", Roadhog seemed to have had friends within Junkertown; however, Bruce is the only the friendship that Roadhog somewhat maintains. Before the bar fight, one of the Queen's goons threateningly told Roadhog that he'll leave him alone "for old times' sake", which suggests that Roadhog was partnered with the goon while he was a Junkertown enforcer.
  • Whip It Good: His infamous hook deals 30 points of damage and can kill low-health enemies. His hook essentially acts as a lasso to drag and stun enemies into range for a point-blank shot of his Scrap Gun.
  • White Hair, Black Heart: Has white hair, and is a notorious criminal.
  • You Will Not Evade Me: His hook to pull enemies towards him, and that includes when they're airborne. After they're pulled in, they'll be stunned just long enough for a shotgun blast that can deal pretty massive damage to most heroes.
  • Younger Than They Look: With his raggedy appearance and grey hair, it's easy to mistake Roadhog for being older than 48 years, especially since the audience never sees how aged his face looks.

     Sigma - Netherlands 

Siebren de Kuiper / Sigma

Species: Enhanced Human

Age: 62

Occupation: Astrophysicist

Base of Operations: The Hague, Netherlands (formerly)

Affiliation: Talon

Appearances (shorts): Sigma Origin Story (focus)
"I don't think you understand the gravity of the situation."

"There is no obligation for the universe to make sense to you."

Voiced by: Boris Hiestand (English)Other Languages 

Brilliant astrophysicist Dr. Siebren de Kuiper's life changed forever when an experiment went gone wrong gave him the ability to control gravity. As De Kuiper continues to develop his powers further, in hopes of unlocking the secrets of the universe, Talon uses him and his research for their own ends.

De Kuiper, Once a scientist with an eccentric personality, was considered a pioneer in gravity research. He had dedicated his life to harness the power of gravity, with most of his studies coming from his lab in The Hague. Believing that he was close to achieving this goal, he performed his most important experiment on the international space station. But something catastrophic went wrong. The experiment triggered the brief formation of a black hole. De Kuiper was only exposed to its power for a moment, but he suffered serious psychological damage as a result. The area around him began to experience strange fluctuations in gravity, peaking and dropping in time with his reactions. He had to be evacuated immediately.

Upon returning to Earth, De Kuiper was quarantined in a secret government facility to keep him out of the public eye, and out of harms way. His ravings about the patterns of the universe, as well as the gravity spikes and anomalies happening around him were common occurances in the facility. During this time, he was referred to as "Subject Sigma." Isolated and unable to control his powers, De Kuiper retreated into his own mind. He thought he would never see the outside world again.

When Talon learned of De Kuiper, they infiltrated the facility and broke him out, intending to use both his powers and mind to further their plans. In their custody, De Kuiper slowly gained control of his powers. Now, gravity moved according to his will, and he was closer than ever to achieving his life's goal. But the same experiment that had opened his mind had also fractured it, and he's been struggling to keep the pieces together.

Sigma is a volatile tank whose presence on the battlefield cannot be ignored. His Abilities are:
  • Hyperspheres, a pair of orbs serving as his primary fire which can bounce off walls and implodes upon contact with the enemy or after traveling a set distance.
  • Experimental Barrier An energy field that Sigma can propel forward to a desired location, where it remains until destroyed or recalled.
  • Kinetic Grasp allows him to absorb enemy fire for a short time, converting the blocked damage into temporary shields for himself.
  • Accretion gathers debris and throws it at his enemies, knocking them back and briefly stunning them upon impact, with the effects compounded the farther it flies.
  • Gravitic Flux his ultimate, in which Sigma takes flight, lifts enemies in a targeted area, and launches them into the sky before slamming them back down for heavy damage.

  • Affably Evil: It's partly due to him being unable to realize the villainous destruction of his actions, but Sigma is much more cordial with his in-game allies than other Talon agents are with theirs. He outright praises Mei's work as "brilliant", and shares fond memories of being on the moon with Winston.
  • Ambiguous Disorder: The accident that gave him his powers has clearly done a number on his mental state. In his origin video, he's seemingly unable to keep his thoughts coherent, hears voices and music that aren't actually there, and seems only partially aware of his surroundings.
  • And I Must Scream: In his origin story, the after-effect of his failed experiment left him vegetative. During a lucid moment, he is clearly scared and doesn't understand what's going on or why he's chained up in a bed unable to move, and he even asks what they're doing to him. It's then revealed that he was locked away because he couldn't control his powers.
    Sigma: W-what happened? (audibly panicking, but is unable to do anything other than move his eyes.) W-where am I? Why I am being imprisoned? (head beings to violently twitch) RELEASE ME!
  • Anti-Air: Accretion knocks down enemies on impact, and while the slow-moving, parabolic nature of the ability can make it tricky to land, this makes it very punishing on airborne targets.
  • Appropriated Appelation: In imprisonment, he was registered as "Subject Sigma". He appears to have made it his moniker.
  • Badass Boast: From his origin trailer:
    Sigma: Gravity is a harness. I have harnessed the harness
  • Bald of Evil: Not a hair on his head and he works for Talon. However, this seems to be a recent development, as scenes prior to his accident show him with hair. Averted with his Dr. de Kuiper, Oracle, and Prophet skins, which depict his hair as being slicked back or pulled into a top knot, respectively. His Maestro skin has him with basically grey hair.
  • Barefoot Loon: As the only character in Overwatch who does not wear shoes by default, and one of the most insane characters if not the most insane character in Overwatch, Sigma's shoelessness may be a tip-off to his craziness.
  • Barrier Warrior: His extended defensive power comes from an Experimental Barrier, which behaves similar to Reinhardt and Orisa's barriers, which can be cast to hold a position in front of him until he recalls it or it gets destroyed. His is also slightly more versatile in its placement, able to be cast at any angle, making it great for shutting down any sort of Death from Above ultimate.
  • Be Careful What You Wish For: All Sigma wanted was to harness the power of a black hole, not for anything more than furthering human advancement. He got that wish, but there was a price to pay.
  • Blind Seer: His "Oracle" and "Prophet" skins evoke this by covering his eyes, respectively with a blindfold and an ornate headpiece.
  • Crosshair Aware: Like Doomfist's Meteor Strike, Gravitic Flux paints a huge highlight on the area that Sigma is targeting.
  • Darker and Edgier: His origin story is probably the most disturbing one yet. Yes, even more disturbing than Reaper's and Widowmaker's. Let that sink in.
  • Demonic Head Shake: In his origin story video, he briefly does this as his mind comes apart from his Freak Lab Accident.
  • Difficult, but Awesome: He has below-average health for a tank, no strong mobility, and his overall playstyle requires him to engage at moderate range while simultaneously keeping maintenance of his defensive barrier and Kinetic Grasp, requiring keen situational awareness and strong judgement on top of mechanical skill to be supremely effective. Overcome the learning curve, and Sigma shows many unique and powerful strengths, from his good damage, the high maneuverability of his shield, effective long-range crowd control with Accretion, and the strong utility/execution potential of Gravitic Flux.
  • Does Not Like Shoes: The art developers stated that Sigma's dislike of footwear is a condition of his mental illness. His "Talon", Carbon Fiber and Maestro skins are the only skins among his default selection that has him wearing any kind of footwear — in the case of the Talon skin, standard issue boots to go with the Talon uniform.
  • Easter Egg: When you play his origin story audio backwards, he shouts "RELEASE ME!", as well as "Gravity is a harness" and several whispers of "Hold it together".
  • Enlightenment Superpowers: A dark version. His powers don't come from technology. Exposure to a black hole seems to have given him some connection to the music of the spheres, and control of gravity. But it also came with madness, and what is either Demonic Possession or a Superpowered Evil Side.
  • Evil Eyebrows: Very pointy ones too.
  • Explosive Stupidity: The explosions of his own Hyperspheres can damage him, making him tricky to use in tight spaces. Accretion exploding too close to him can cause this as well.
  • For Science!: His work with Talon is stated to be purely for scientific progress, similar to Moira. Unlike Moira, Siebren has no idea of what their true intentions with him are. Or at least... Siebren doesn't.
  • Freak Lab Accident: He was at first only trying to scientifically control gravity; the failure of the containment field and the sudden manifestation of a black hole was not a part of the plan. What we see of the accident shows the gravitational force seeming to fission him in half, which is also an apt metaphor for what it appears to have done to his mind.
  • Future Badass: A glimpse into his future during his origin trailer shows that he will eventually attain stability and a much stronger grasp of his powers as a full-on villain.
  • Genius Bruiser: While his sanity is very seriously in question, he's an enormous tank with crazy gravity powers, and possesses the genius astrophycist-level intelligence to properly wield them.
  • Gravity Master:
    • His general gimmick, where he's able to use it to warp enemy fire, telekinetically form and throw large objects, fly, and create enormous gravity wells to jostle enemies around.
    • A few of his lines acknowledge that Zarya and Orisa also have this ability to varying degrees, but he considers the Tobelstein's work which powers them to be flawed compared to what he has.
  • Hearing Voices: When using his abilities the player can hear faint whispers through the sound effects, as well as mad laughter and piano music when casting Gravitic Flux. None of this is audible to other players.
  • Hoist by His Own Petard: Sigma's primary fire and Accretion both deal damage to himself as well if fired too close, so be careful where you aim in tight spaces.
  • Incredibly Lame Pun: He's fond of them.
    Sigma: "I don't think you understand the gravity of the situation..."
  • Ironic Echo: Sigma has a few of these to enemy ultimate callouts if he absorbs their ability with Kinetic Grasp.
    (absorbing Hanzo's Dragonstrike) "The dragon has been consumed!"
    (absorbing McCree's Deadeye) "Draw!"
    (absorbing Pharah's Barrage) "Justice has embraced me!"
  • Large Ham: After going insane, he became this.
  • Laughing Mad: Full blast during his Ultimate, and unlike Junkrat's case it's legitimately intended to creep you out.
  • Leitmotif: The melody he claims to hear.
  • Madness Mantra: Two-fold in his origin story.
    • He repeats "What is that melody!?" over and over again, because he keeps hearing some kind of piano music coming from an unknown source.
    • And one top of that:
      Sigma: Hold it together... Hold it together, hold it to — holdittogether — hold it together HOLD IT TOGETHER!
    • This briefly leaks into his gameplay in one line where time begins to run out:
      Sigma: Haha! A breakthrough is near! Just keep it together. Keep it together... keep it together... keep it together...
  • Mad Scientist: Even before his accident he was described as "eccentric". After? He completely lost his mind.
  • Man of Kryptonite: An very solid counter to Bastion. His shield can allow allies to get to cover when ambushed by the minigun, he has an ability that can absorb arbitrary amounts of incoming fire and actually adds to his protection, and Acretion knocks Bastion out of turret mode.
  • Meaningful Name: The Greek letter Sigma (Σ) is used in mathematics as the summation operator, which essentially means the sum of whatever quantity comes after the symbol. This is likely an allusion to his fractured mind, or to the physical nature of a black hole, which constantly adds to its own mass by attracting and consuming nearby matter.
  • Mental Handicap, Moral Deficiency: Defied, Sigma has a psychological condition that's akin to Schizophrenia but it's not the reason why he's evil. In fact, Sigma is not fully aware of his actions and has been lead to believe that Talon is actually a benefactor to humanity's progression with science.
  • Mighty Glacier: Sigma’s attacks output higher damage compared to most tanks, and has strong defensive capabilities. To offset his strong offense and defense, he has a slow firerate, long cooldowns, and no mobility options outside of his ultimate. To make the most of his kit, one needs to play slowly and deliberately, making every action count.
  • Mind over Matter: One application of his gravity powers comes in the form of Accretion, where he telekinetically assembles a mass of debris and chucks it towards his enemies. The mass acts more like a physical attack than a projectile, so it can't be shot down by D.Va's Defense Matrix or reflected by Genji.
  • Mind Screw: His origin story is this nonstop. Typically, the other heroes inform the audience of their backstories and motivations from their perspective in their own origin stories. Sigma starts off like this, then it turns out it's happening to him and the short becomes increasingly incoherent from then on. His character image and his very perspective constantly switch from him beginning his gravitation experiment, to that experiment going wrong, to him being carted though a wall way lying in a comatose state in handcuffs and a prison jumpsuit, to short glimpses of him unleashing untold violence as a villain. All while his surroundings constantly shift and break apart.
  • Mundane Utility: In an emote and victory pose, both titled "Relaxation", Sigma gathers several floating rocks to form a seat to casually recline on.
  • Named After Somebody Famous: Siebren de Kuiper shares his surname another renowned Dutch astrophysicist, Gerard Kuiper.
  • No-Sell:
    • His Kinetic Grasp lets him absorb any and all projectiles fired at him, as well as some physical attacks like Roadhog's Chain Hook and Brigitte's Whip Shot, though a later update removed the second category, making Sigma vulnerable to them. Forty percent of their damage is converted into Sigma's personal shields that decays over time. It could even absorb and negate certain ultimate attacks, but this must be done while they're still in the "priming" phase, such as Hanzo's Dragonstrike pre-dragon arrow, and Zarya's pre-blackhole Graviton Surge. He even has specific voice lines for some of them.
      Sigma: [upon absorbing Mei's Blizzard drone] I felt a chill!
      • Curiously, even projectiles that don't deal damage can also be converted, although such cases are rare and inconsistent. The most prominent example is an enemy Moira's healing Orb, which is treated as a projectile dealing 100 damage, therefore granting him 40 shields. On the flip side, Baptiste's and Ana's Biotic grenades could be absorbed, but don't grant him shields.
      • There is one exception: Kinetic Grasp cannot absorb an Accretion boulder fired by an enemy Sigma.
  • Not the Intended Use:
    • Enterprising Sigma players will notice that sending his Experimental Barrier out is a very easy way to clear Wrecking Ball's minefield. The shield can absorb enough damage to clean out a solid path through the minefield. Additionally, throwing the barrier at a Pharah using Barrage is a good way to make her blow herself up by causing the missiles to explode in her face.
    • Gravitic Flux could enable Sigma to play a more supportive role by suspending targets in the air for his teammates to attack with their own ultimates. Those that require enemies to be bunched up to be effective like Junkrat's RIP-Tire, Wrecking Ball's Minefield, or Reaper's Death Blossom benefit greatly from this if Sigma traps his victims in an enclosed space. Alternatively, it could be used to quickly shutdown an Overtime, as suspended enemies aren't counted as being "on point".
    • Flux's levitation is obviously meant to give you an opportunity to properly aim ult with the added benefit of letting him take high grounds he'd never take otherwise. However due to how the game handles enemy v enemy collision detection you can use this to float underneath people during the flight and they'll land on you and take full damage in an instant. This can circumvent options that have a tendency to nullify the ult (You can catch Baptistes and Anas so they can't use their lamp or nade respectively to save themselves or their team when they fall on the ground or keep a transcending Zenyatta's above his team for a second so they don't get healed immediately to give you time to finish them off at half health.) or to just kill them immediately/damage people quicker and keep them from getting healed.
  • Obliviously Evil: Due to his mental state, he isn't fully aware of Talon's intentions and simply believes he's helping the scientific progression of humanity. He was also arrested during one of his blackouts, further showing how confused and vulnerable he is. In gameplay, he refers to whatever is happening around him —combat, pushing a payload, capturing an objective — as an "experiment".
  • Old Master: One year older than Reinhardt at 62, and his years of study have done much to advance his understanding of gravity and how best to manipulate it (the black hole thing helps). His age hasn't done anything to make him less dangerous.
  • Percent Damage Attack: Zig-zagged. Gravitic Flux's slam deals damage equal to 50% of an enemy's max HP, on top of the flat 50 they take upon being lifted. The catch here is that it always deals that same amount of damage to a given hero, so unlike most ultimates it is simply incapable of killing an enemy at full health, short of Sigma being buffed by Ana, Mercy, and potentially Orisa all at once and the target has an Orb of Discord, and even then it is the lift (144 damage max) that does most of the work; in the best case scenario, the victim has to have 200HP or less for it to be a One-Hit Kill, anyone tougher would survive with low health or more. On the other hand, targets under 50% HP are effectively dead should they get picked up. Having temporary shields or armor gained from allied abilities and ultimates like Rally actually increases the damage taken owing to the raised HP cap.
  • Person of Mass Destruction: As a result of his Freak Lab Accident, his mere presence causes anomalous gravity fluctuations, leading to his imprisonment. Once Talon broke him out and recruited him, he's learned how to properly control his new powers.
  • Pinball Projectile: His Hyperspheres behave in this way, ricocheting off of walls to damage enemies at potentially odd angles.
  • Power Floats: Like Zenyatta, he floats everywhere instead of walking or running. When casting Gravitic Flux, he gains the power to outright fly.
  • Powers Do the Fighting: Unlike all other Tank characters, none of his abilities are physical in nature.
  • Rock Beats Laser: In the high-tech setting of Overwatch, a boulder is possibly the most primitive weapon available. Yet it can bypass energy barriers, point defense shots, a miniature black hole...
  • Sanity Slippage: He began as a normal astrophysicist, but suffered severe mental fragmentation (among other things) after being accidentally exposed to the raw power of a black hole. Talon breaking him out and exploiting him as a weapon hasn't helped in him restoring his now-fragmented sanity.
  • Sarcastic Clapping: Gives some very methodical and unimpressed golf clapping with his "Applause" emote.
  • Sea Hurtchin: His Flying Dutchman skin turns his hyperspheres into exploding sea urchins.
  • Sdrawkcab Speech: Throughout his trailer, little tidbits of dialogue are spoken backwards. Reverse them and you get gems like "The thing is still on" and "It’s inside me" and "Make it stop" and "Get out" finishing of at the very end of the video with "Release me".
  • Shadow Archetype: To Tracer of all people. Both of them are people who were caught in terrible accidents that made them superhuman yet physically unstable to reality, but while Tracer had friends to help her out, Sigma only had people feared him or found him as a useful pawn.
  • Sharp-Dressed Man: His "Maestro" skin gives him a very fancy and sharp makeover, dressing him up as a classical-style music conductor (with additions like giant shoulders made to look like cellos).
  • Shoulders of Doom: Sigma is already a Top-Heavy Guy, but his pauldrons give his upper body a more imposing silhouette. They actually float over his shoulders to make them look even wider.
  • Sinister Schnoz: An Evil Genius with a nose as big as his brain.
  • Slasher Smile: Adopts one for a split second towards the end of his short when the facility he's being held in comes under attack by Talon.
  • The Sneaky Guy: Not his primary focus, but unlike other, much louder and heavier Tank heroes, Sigma's floating means he produces no footstep noises, allowing him to keep his presence on the down-low should he choose to.
  • Sophisticated as Hell: Sigma's regular in-game demeanor is professional, but the cordial side of him isn't averse to moments like this.
    (becoming "on fire") "Not to be academic, but I believe one would call this 'being on fire.'"
  • Squishy Wizard: Compositionally, he's this by Tank standards. He only has 400HP, which while ties with Orisa and Zarya for the lowest health for a Tank, he lacks Armor unlike Orisa and has less Shield and than Zarya, while also being a larger target, and unlike either, lacks an unconditional defensive tool to boost his effective durability. None of his abilities are outright physical, instead utilizing his Gravity Master powerset. However, on top of granting him versatile damage and crowd control, his Wizard-like abilities grant him immense survivability when played wisely, functionally allowing him to become closer to a Stone Wall. All in all, Sigma is great at negating large bursts of damage he sees coming, but relatively vulnerable to being hit from an angle he isn't expecting, thanks to his low innate durability.
  • Stealth Pun: He's a floating man from the Netherlands: a "Flying Dutchman", if you will. This comes full circle with his actual Flying Dutchman skin.
  • Stone Wall: Despite Sigma being tied with Zarya as having the lowest base HP out of any tank, he possesses immense amounts of survivability thanks to his barrier and Kinetic Grasp, which when planned, played, and managed properly can provide significant uptime where he always has a means to defend himself, which can in turn also be used to defend his allies and/or push forward. Meanwhile, his damage isn't shabby, but being rather limited and slow, it's hard for him to rack up solo kills or aggressively capitalize on mistakes like Reinhardt, D.Va, or Winston can. Nevertheless, this synergizes with his defensive abilities and makes him a tank who excels at creating space, allowing him to disrupt enemy fire and whittle down enemies for his team to follow up on.
  • Straw Nihilist: Shows shades of this with the following line:
    Sigma: Freedom. Imprisonment. It's all an illusion.
  • Terrible Ticking: In his Sanity Slippage episodes, he repeatedly claims to hear a "melody."
  • Token Good Teammate: While he's currently working for Talon, there is very little indication that he has any inherently villainous motivations or disregard for ethics, and in fact composes himself as overall a pretty nice person. The only reason he seems to be a "villain" at all is because his state made it easy for the actual villains to make him into their unknowing pawn.
  • Tragic Villain: Nothing in his pre-accident monologue, apart from his slightly worrisome comment about gravity being a "harness", suggests he had any ill intentions towards anyone or anything. Post-accident he's obviously mentally unstable, but even more than other Talon members, he's consistently framed as sympathetic, with much of the tragedy stemming from his inability to grasp what he's really doing.
  • Tuneless Song of Madness: His very brief exposure to the black hole in his experiment and the resulting psychosis left him often hearing a strange music in his head. He believes it is the music of the universe itself and often hums the music to himself.
  • Unblockable Attack: Accretion can be stopped by physical barriers, but it cannot be deflected, blocked, or absorbed by other abilities such as Deflect, Defense Matrix, or even enemy Sigma's Kinetic Grasp.
  • You Are Already Dead: There are only a handful of abilities that can combat Gravitic Flux. The ultimate works by dealing damage proportionate to your character's max HP pool (meaning Brigitte's Rally ultimate actually increases the total damage taken), and anyone below 50% health will be killed on impact. There is a very short list of abilities that can counter it once you get picked up by the lift. Mei's Cryo-Freeze, Moira's Fade (activated before reaching the apex of the lift), Orisa's Fortify, Baptiste's Immortality Field, Zenyatta's Transcendence, Zarya bubbles, Tracer's Recall, or Lucio's Sound Barrier can save you from taking severe damage.

     Winston - Moon 


Species: Enhanced gorilla

Age: 29

Occupation: Scientist, Adventurer

Base of Operations: Watchpoint: Gibraltar, Horizon Lunar Colony (formerly)

Affiliation: Overwatch

Appearances (shorts): Cinematic Trailer, Tracer Origin Story, Recall (focus), Are You With Us? (focus), Doomfist Origin Story, Rise and Shine (cameo), Zero Hour

Appearances (comics): "Reflections" (focus), "Winston's Journey to the West" (focus), "Uprising"

Appearances (short stories): "What You Left Behind" (cameo)

Appearances (Archives events): Storm Rising

"Imagination is the essence of discovery."

Voiced by: Crispin Freeman (English)Other Languages 

An intelligent gorilla, Winston was born in an experiment meant to test the effects of prolonged habitation in space. He, and many other genetically altered and super-intelligent gorillas, were sent to live in a colony on the moon. He, however, showed more advanced brain development than others, and was taken under the wing of Dr. Harold Winston, the man whom the gorilla scientist gets his name from.

The other gorillas, presumably unhappy with their position, staged a revolt and took over the colony, killing the human workers, including Dr. Harold. His student built a makeshift rocket and returned to Earth. Overwatch took him in, and he gained recognition as one of their best scientists, and he longs for the days of Overwatch's heroism to return.

Winston was the one who reinstated Overwatch after being attacked by a Talon raid led by Reaper and barely managing to thwart their plan. He now serves as the new leader of the organization.

Winston is uses his armor, bulk and high mobility to dive in close to enemies and defend allies. His abilities consist of:
  • Tesla Cannon. It delivers a short-range electrical shock, dealing constant damage to anyone in a cone in front of him so long as he holds down the trigger.
  • Jump Pack, allows him to leap far distances, dealing damage to enemies where he lands and allowing him to take advantage of his gorilla acrobatics to chase or escape.
  • Barrier Projector, sets up a temporary and stationary shield that absorbs damage for himself and allies within, allowing them to attack enemies outside the shield.
  • Primal Rage, His ultimate releases his gorilla instincts, substituting his Tesla Cannon for his gorilla fists, but giving him massively increased health, increased melee damage, and a reduced cooldown on Jump Pack.

  • Accidental Hero: In "Rise and Shine", his transmission that recalls all Overwatch agents is what wakes up Mei from her cryogenic chamber. Nobody knew about Mei's situation due to the blizzard and timespan. Just in time, too, because the entire facility was running on its last battery.
  • Afraid of Their Own Strength: Yes, he can revert back into being a berserk beast of destruction. No, he doesn't like it.
  • Always Accurate Attack: Tesla Cannon has a short range and low damage, but it auto-tracks targets within range, no aiming needed. Very suitable to keep the pressure on mobile heroes like Tracer.
  • Apes in Space: He's an intelligent gorilla who was born on the Moon, and interestingly enough the only one to return to Earth. He still wears armor reminiscent of an astronaut's space suit.
  • Animal Stereotypes: He’s an intelligent gorilla who has super strength and is normally peaceful, but can have a very huge temper he does not like showing.
  • Ascended Fanboy: He idolized the original Overwatch and joined up as soon as he was able. Later on, this gets taken to another level, as he becomes the one who reinstates Overwatch five years after it originally fell, and he is now more-or-less the leader of the new Overwatch. Talk about living the dream job.
  • Author Avatar: Due to Winston's intro cutscene of him recalling Overwatch agents, a screenshot of Winston is always used at conventions. Jeff Kaplan often wears a T-shirt of Winston's face icon in videos where he addresses the fans and players. These examples suggest that Winston often represents Blizzard or Jeff Kaplan when they are promoting the game.
  • Badass Adorable: A somewhat unusual example. Though he might look imposing at first glance, Winston is an endearing, kind of dorky Gentle Giant scientist who has a crippling addiction to peanut butter. At least, most of the time.
  • Badass Baritone: Crispin Freeman provides a deep, intelligent-sounding voice one might expect from an intellectual and powerful gorilla.
  • Badass Mustache: Winston has one on him when using the "Safari", "Explorer", and "Yeti" skins.
  • Barrier Warrior: Can set up a stationary Beehive Barrier energy shield.
  • Battle Aura: While Primal Rage is active, electricity runs up and down Winston's body.
  • Becoming the Costume:
    • While using the "Frogston" or "Undersea" skins, some of his lines upon landing with Jump Jet are changed to "Excuse me for diving in!" and "Splashdown!"
    • His Yeti skin gives him a few yeti/winter-related lines, such as "People here call me an unidentified mysterious animal," and "Now is the winter of our discontent."
  • Berserk Button: Reaper has so far managed to trigger two: Breaking his glassesnote , and calling him a "monkey".
  • Beware the Nice Ones: Winston's soft-spoken and helpful attitude shouldn't fool you: he's more than capable of jumping over the enemy team's frontline and forcing their damage-dealers and healers to flee or die.
  • Big Brother Instinct: He and Tracer are very close friends, and it's a very bad idea to hurt her in front of him, as Doomfist found out personally.
  • The Big Guy: He's huge and he's smart.
  • Bigfoot, Sasquatch and Yeti: The Winter Wonderland event adds a "Yeti" skin, resembling a white yeti wearing mountain climbing gear.
  • The Blacksmith: Winston is heavily implied to have designed his own equipment himself. We see him building what would become the barrier projector in "Recall". He also built Tracer's chronal accelerator.
  • Blue Is Heroic: When equipped with the "Neptune" skin.
  • Boring, but Practical: Winston will rarely outright kill lots of people himself, but between his Jump Pack and his extremely reliable damage, he's very good at setting up kills for other heroes and disrupting the enemy line.
  • Call to Adventure: Winston is the one responsible for summoning the agents of Overwatch back into active duty to both serve the world once more and protect themselves from being hunted by Reaper and Talon, starting the events of the game.
  • Casual Danger Dialogue: In the cinematic trailer, Winston asks the two brothers touring the museum if they're enjoying the exhibit even while he's getting shot at. Justified since the brothers in question are fairly young and Winston did it to keep them from panicking and avoid collateral damage with Widowmaker and Reaper spraying bullets everywhere.
  • Cheerful Child: When Winston is shown as a child in his Recall animated short, he is shown to be more than happy with a loving admiration towards his father Harold Winston, to a point where he is shown to have dressed up as Harold on Halloween, as shown on his Trick or Treat spray.
  • Cutscene Power to the Max:
    • In Recall, Winston's Tesla Cannon incinerates Reaper in seconds. Naturally, it doesn't have this kind of power in-game, since it wouldn't be very fun to be turned into a puff of smoke by an extremely mobile and tough gorilla every few seconds.
    • Whenever Primal Rage is depicted in the shorts, it causes Winston to effortlessly flatten enemies with ease. In gameplay, Primal Rage actually reduces Winston's already-low DPS, and has to be used instead to stall captures with his high health and knockback.
  • Dare to Be Badass: Rallies the members of Overwatch to return to active duty by pointing out the constant tragedies unfolding across their world and insisting that it is their duty to help those in need.
  • A Day in the Limelight: He is the main character of Recall animated short.
  • Death from Above: When landing from using his Jump Pack, he will damage nearby enemies. The game even keeps track of how many enemies you've killed in this manner.
  • Death of a Thousand Cuts: Winston's Tesla Cannon does 60 damage per second (3 per tick), which might sound like a lot, but in a fast-paced Hero Shooter where most other methods of damage deliver their payload instantly, it ends up being the lowest direct DPS of all of the primary weapons. This compensates for it being one of the few Area of Effect weapons in the game, and requiring very little aim to hit even fairly-mobile targets reliably.
  • Deflector Shields: His shield blocks shots for anyone inside it.
  • Deployable Cover: His Barrier Projector ability deploys a shield on the ground.
  • Does Not Know How to Say "Thanks": He gives awkward responses to compliments.
  • Does Not Like Spam: As opposed to the stereotype, he actually doesn't like bananas. Not without peanut butter, anyway.
    Winston: No, I do not want a banana.
  • Family of Choice: Winston doesn't identify with his "original" family of gorillas from the Horizon Lunar Colony, and instead has made his family with others. The first was the scientist who looked after him, Dr. Harold Winston. When he died in the gorilla uprising, he fled to Earth and made a family out of Overwatch. In particular, he's practically an older brother to Tracer, and is shown to be close with Athena, the Overwatch A.I.
  • Fat and Skinny: Tracer's the skinny, lithe one compared to Winston's more portly physique. Athena gets on his case about his dietary habits.
  • Gameplay and Story Segregation:
    • Winston is far more powerful in the lore than he is in-game, capable of taking a massive amount of hits (even jumping straight into Reaper's Death Blossom), and his Tesla Cannon is much more potent, able to disintegrate enemies in a second. For balancing reasons, he's the weakest Tank in overall damage and must rely on his teammates to be effective, as his in-game Tesla Cannon is far weaker and he can't take nearly as much punishment. The dissonance between lore and game is quite clear: In the former, he's beaten Reaper twice and is one of the few who can seriously give him trouble in a one-on-one battle. In the latter, he is no match for Reaper in one-on-one combat, as Reaper's shotguns will tear through Winston in seconds and he must have his teammates around to even have a chance of getting the final blow on him. This is somewhat zigzagged in their battle in Recall, where Reaper does indeed blast him to the ground in seconds and is only stopped by his faulty Barrier Projector, but played pretty straight in the cinematic trailer.
    • The "Storm Rising" Archives event, which takes place 6 years in the past, allows him to use his Barrier Projector, even though he canonically invents it after initiating the Overwatch recall.
  • Genius Bruiser: He may be a genetically altered gorilla who can send enemies flying away with punches, but he's also a peerless scientist. It's said that he was the only one who can fix Tracer being Unstuck in Time by creating the chronal accelerator.
  • Gentle Giant: While he is a huge, powerful gorilla, Winston's a Nice Guy who dislikes using violence unless it's the last resort.
  • The Glasses Come Off: During Primal Rage. As a Continuity Nod to the cinematic trailer, its icon is a pair of broken glasses.
  • Godzilla Threshold: Winston usually enters his primal rage by accident or when he simply can't control it anymore. After Doomfist badly damaged Genji's cybernetics and ripped off Tracer's chronal accelerator, however, he entered it voluntarily to counter him.
  • Good Parents: His deceased adoptive father, Dr. Harold Winston.
  • Gradual Grinder: Winston's Tesla Cannon has the lowest damage output of any weapon in the game, which he compensates for by being able to hit multiple targets, ignoring the slight hitboxes of smaller characters, and utilizing his own resilience to outlast them.
  • Green-Eyed Monster: Not himself, but it's implied the reason why the other gorillas revolted is because of jealousy towards Winston, who was more intelligent and received more attention from their human caretakers.
  • Handy Feet: Comes with the territory of being an ape. Winston is easily capable of typing with his feet while his hands are full.
  • Happily Adopted: Was adopted as a protege by Dr. Harold Winston until the gorilla uprising happened.
  • Herd-Hitting Attack: The Tesla Cannon deals out cleave damage in a small cone in front of him. It can hit multiple enemies and requires little aim to be effective.
  • The Hermit: He's been living alone with Athena ever since Overwatch got disbanded. Judging by the newspaper article in Doomfist's character trailer, the world is aware of him, so he lives in solitude to focus on his work. It's probably hard to have some privacy when you're a famed, giant talking gorilla from the moon.
  • The Hero: Implied Trope. As it stands, he's the one who reinstates Overwatch, it's suggested that he's the one who takes on the reins of leading the organization, with Are You With Us? being him saying that the world needs heroes who will beat down villains and protect the innocent.
    Soldier: 76: Think you can do my job, do you?
    Winston: Someone has to.
  • Heroic Second Wind:
    • In-game, Primal Rage can be this, as no matter how low you are on health, it instantly brings you to 1000 HP upon activation.
    • In the trailer, he was knocked down by Reaper's onslaught, when Reaper thought it was a good idea to step on his glasses. Cue Berserk Button.
    • In the animated short Recall, he does it again after Reaper calls him a monkey, which leads to this awesome Pre-Asskicking One-Liner:
    Winston: I'm not a monkey. I'm a scientist! (cue Reaper being Blown Across the Room)
  • Heroic Self-Deprecation: In the Are You With Us? trailer, he has an unfinished version of his speech that dedicates its second paragraph to pointing out all his flaws.
  • Hit-and-Run Tactics: He's not the bulkiest nor does he have the best consistent DPS of tanks, but he has powerful initiation, with a well-practiced Winston able to jump into the fight to create enough chaos among the enemy team, then dive back out, leaving a trail of wreckage for his allies to follow up on. In other words, guerrilla tactics.
  • The Idealist: Crispin Freeman described Winston as being more human in virtue than some of the other actual human characters, in that he grew up observing Earth and its positive, idealistic values from a distance, taking them more to heart. Even though he's actually there now and realizes not everybody actually follows those values, he still sees it as a World Half Full and takes it upon himself to reunite Overwatch for the better.
  • If My Calculations Are Correct: As with an articulate scientist character, he has a few lines such as "By my calculations, our defenses will hold if we double our efforts." If the enemy has the objective and his team is running out of time, though...
    Winston: By my calculations... oh forget it, let’s move!
  • Insult to Rocks: Says as much as a comeback to Reaper insulting him in their pre-match dialogue.
    Reaper: Poor Winston. Has to hide away so he doesn't scare the children.
    Winston: I don't even think children are afraid of you.
  • It Has Been an Honor: One possible interaction between the heroes of the "Storm Rising" mission is Winston telling the rest of the team that it's been an honor. Not because they're expecting to die or anything, it's because Sojourn is going to kill him for a crack he made while the radio link was active.
  • Jump Jet Pack: Winston's first ability, Jump Pack, helps him travel to high places. It also allows him to do damage when he lands on someone.
  • Killer Gorilla: Subverted! Winston is very friendly, although the other gorillas on the moon aren't as friendly as he is. At least until he goes into Primal Rage mode...
  • The Knights Who Say "Squee!": He still worships some of the older members of Overwatch. In pre-battle banter, if Reinhardt talks to him about their duties as tanks (to protect the team), his reply will be a meek acknowledgement, with "Sir" thrown in for good measure. He does regard Soldier 76 with some disappointment for having gone vigilante, and has nothing but contempt for Reaper.
  • Lazy Alias: In London Calling, he sends Tracer a package using the alias "S. Paceape".
  • Lightning Bruiser: In a mobile Stone Wall sense. Winston's main strength lies in his combination of respectable bulk (thanks to his high Health, Armor, and Barrier Projector ability), vertical mobility (with his Jump Pack ability that has a relatively short cooldown, and can also be used to damage enemies and knock them back if they are landed-on), and consistent damage (courtesy of his Tesla Cannon, that doesn't hamper his mobility, hits all enemies in front of him at once, and ignores most barriers). These traits make him effective at damaging and knocking back several enemies at once, chasing evasive/long-ranged enemies with low health (such as Widowmaker and Genji), and flanking the enemy team/contesting objectives from unexpected angles. To compensate, Winston's weaknesses are his weapon's short range, relatively low damage output against individual targets, and his Barrier Projector having a limited duration and a long cooldown between uses.
  • Lightning Gun: His Tesla Cannon, presumably based on a Tesla Coil. Its DPS is actually fairly middling, but its high AoE, ability to bypass most barriers, and a respectable magazine size still make it a something enemies will want to distance themselves from.
  • Like Brother and Sister: With Tracer. During the ceremony congratulating him on becoming a field agent, the photo showed Lena jumping in joy.
  • Monkey King Lite: His appropriately named "Wukong" skin from the Chinese New Year event turns him into Sun Wukong. Even his Tesla Cannon is modeled like the famous staff (though split down the middle).
  • My Instincts Are Showing: The basis of his ultimate. He sheds all his intellectual and erudite aspects to become a gorilla going... well... apeshit.
  • Nice Guy: Gorilla, rather, but Winston is usually very amiable and upbeat even in the face of danger. That said, it's probably best not to anger him.
  • Ninja Pirate Zombie Robot: He's an intelligent gorilla scientist from the moon. Winston was one of the game's earliest-designed characters, and his concept was pivotal in helping guide Overwatch's identity, being colorful and ridiculous yet just grounded enough to work.
  • Not a Mask: His Halloween line implies that he's been asked if he's actually a real talking gorilla or if it's just a costume.
    Winston: This is not a costume.
  • Not So Different: With Soldier: 76. One of his interactions has Winston telling Soldier: 76 that someone will put a stop to his illegal activities. To that, Soldier: 76 retorts that Winston and his friends are doing the exact same thing by reinstating Overwatch after the PETRAS Act made it illegal.
  • Odd Friendship: With Tracer. He's a reserved, hyper-intelligent Gorilla scientist from the moon while she's a hyperactive, time-manipulating human agent from England. They have quite possibly the closest friendship of all playable Heroes in the game.
  • Offscreen Moment of Awesome: Defeated the current Doomfist with a well-placed Primal Rage punch.
  • Old Soldier: Whilst Winston is a genetically engineered gorilla with super-intelligence, this doesn't mean he'll live longer than the average lifespan of a normal gorilla, which is roughly 35 to 40 years. But then again, we do have Hammond, a 14-year-old hamster whose species usually live up to 3 years at most, so have at it. Incidentally, both of them wear body armor when on mission.
  • Omnidisciplinary Scientist: He covers all a manner of engineering, theoretical physics, time travel, and other fields of science. He is also well aware of the genetic therapy used to create him and blames it for his addiction to peanut butter.
  • Only One Name: In contrast to all the other Heroes, Winston is only known by his adoptive father's last name.
  • Our Gargoyles Rock: The 2019 Anniversary event gives him a gargoyle skin, complete with a stained glass Tesla Cannon.
  • Parental Abandonment: His adoptive father, Dr. Harold Winston, was killed when the gorillas living on the moon staged a revolt and slaughtered all the humans there.
  • Platonic Life-Partners: With Tracer. They've been said to be the closest of friends ever since he invented her chronal accelerator. Doubles as an Odd Friendship.
  • Power Armor: Winston's is a white armor with back-mounted jets which allow him to do extremely long jumps.
  • Primal Chest-Pound: His "Primal Rage" intro has him pounding his chest, as does his "Roar" emote.
  • Putting the Band Back Together: Both Recall and Are You With Us? show Winston recalling agents of Overwatch back to active duty after they were forcefully disbanded as the world continues to suffer more war and disaster.
  • Reality Ensues:
    • Living on the moon with its weaker gravity for so long left Winston with comparatively weaker bones. During Storm Rising (his first real combat mission), Mercy has him on supplements to help build up his bone strength but is concerned about his leaping about aggravating things.
    • To Tracer's amusement, in Storm Rising he also reveals that despite being a gorilla from the moon, now that he lives on Earth, he does pay taxes (to Switzerland, where the Overwatch HQ is).
  • Sacrificed Basic Skill for Awesome Training: He's a super genius who can't make a speech to save his life... at least until he starts talking out of his heart.
    Winston: I built a chronal accelerator, I'm sure I can do this.
  • Screw the Rules, I'm Doing What's Right!: By the end of the Recall animated short. Having seen that the world is in a downward spiral with the second Omnic Crisis in Russia, rising human/omnic tensions, and Talon operating largely unopposed, he thinks back to what Harold Winston told him as a child, and activates the recall with none of the hesitation he had earlier in the short, Petras Act be damned.
  • Shout-Out to Shakespeare: One of his respawning quotes is "Once more unto the breach." He also quotes "Now is the winter of our discontent" while using the Yeti skin.
  • Simple, yet Awesome: Winston's playstyle amounts to: 1. Jump on target(s). 2. Drop barrier. 3. Shoot somewhere in general area of target(s). 4. Repeat until dead. However, playing him effectively in higher levels of play is extremely difficult as his large size makes him easy to hit and kill in a matter of seconds. However, should he be played within a coordinated group, he can prove as extremely beneficial to his team. For instance, he can easily chase and eliminate injured enemies before they have a chance to heal, block or interrupt enemy Ultimate abilities, and counter mobile characters (such as Mercy or Genji).
  • Smart People Wear Glasses: He wears a pair of rectangular glasses and is one of Overwatch's top scientists.
  • Socially Awkward Hero: Winston definitely counts as a hero, but he hasn't got the best understanding of how to respond to compliments or humor due to his devotion to science as well as the fact that he was born and raised on the moon with scientists and other gorillas. One of Winston's good friends is a giant hamster and he has been alone for several years. His responses vary from awkwardness, over-excitement or a delayed realization of humor. These responses are best shown with Mei, Lúcio and Genji.
    Genji: I always liked working with you, Winston. No awkward small talk.
    Winston: Always liked working with you too. You have... uh... a great sense of humor!
  • Speaks Fluent Animal: He can understand Hammond perfectly fine, considering the hamster cannot talk.
  • Stranger in a Familiar Land: It's been years since Winston's escape to Earth, and returning to the lunar colony has him experiencing a mix of both nostalgia and despondence.
    Winston: They say you can never go home again...
  • Token Heroic Orc: Implied to be the only hyper-intelligent gorilla who isn't a murderous psychopath. All the others killed the human owners, and took the moon colony that he's from as their own. Meanwhile, he flew down to Earth the moment he had the chance and became a member of Overwatch.
  • To Be Lawful or Good: After struggling with the decision, Winston reinstates Overwatch after five years of being legally disbanded, deciding that the world needs Overwatch regardless of whether it's legal or not.
  • Token Non-Human: All of the Overwatch members are humans or mechanical in nature except Winston.
  • Trademark Favorite Food: This animated shorts teaser reveals this to be peanut butter, to the point of reacting with excitement at the mention of it. Cans of it can be seen floating around some places in the Horizon Lunar Colony map.
    Winston: ...Did someone say peanut butter?
  • Tragic Keepsake: The glasses he wears originally belonged to his surrogate father, Dr. Harold Winston.
  • Translator Buddy: He's the only one who can speak to Hammond without the required translation from Hammond's mecha.
  • Turns Red: Glows in red while in Primal Rage mode.
  • Unstoppable Rage: His ultimate, which unleashes his gorilla instincts to go ape on enemies.
  • Uplifted Animal: An erudite gorilla with genius-level intellect on the human scale.
  • Weaponized Exhaust: A massively downplayed version, but still technically there: his Jump Pack deals exactly 1 HP of damage to enemies facing his back upon activation.
  • With Catlike Tread: Anyone who tries to go on stealth missions with Winston will invoke this. His heavy footsteps can be heard through walls.
  • Wrestler in All of Us: Not in the actual game, but he powerbombs Reaper in the cinematic trailer.
  • You Know What They Say: "A payload in motion stays in motion."
  • Younger Than They Look: He sounds old, but is actually 29. Though this could be older in gorilla years - 29 is around middle-age for a regular gorilla and it's unclear how his genetic modifications have altered his development or lifespan. But if Hammond, a hamster who lived almost five times the expected life span of a modern hamster, is anything to go by, they probably did.

     Wrecking Ball - Moon 

Hammond / Wrecking Ball

Species: Enhanced hamster

Age: 14

Occupation: Mech Pilot, Mechanic, Adventurer

Base of Operations: Horizon Lunar Colony (formerly), Junkertown (formerly)

Affiliation: None

Appearances (shorts): Wrecking Ball Origin Story (focus)
"Shut down."

"Control link established."

Hammond is voiced by: Dee Bradley Baker
Wrecking Ball is voiced by: Jonathan Lipow (English)Other Languages 

In one of the many experiments carried out at Horizon Lunar Colony, animals were given genetic therapy to assess their adaptation to extended periods of habitation. While most of the test subjects were gorillas or other primates, there were some exceptions, including a hamster named Hammond.

Like the others, Hammond's intelligence grew, and he became more curious about the world around him. Much to the puzzlement and amusement of the scientists, Hammond would frequently escape into different parts of the moon base. Though they'd always find him and return him to his cell, they never figured out the true purpose behind his nightly escapades. What they didn't know was that Hammond was busy teaching himself the skills of a mechanic, which would soon come in handy.

The colony was eventually thrown into chaos when some of the gorillas rose up against the human scientists and took control. Not all of the animals participated, however, and one of the gorillas, Winston, was making a plan to escape to Earth. Hammond sensed his opportunity. He built a makeshift capsule and secretly hitched it to Winston's craft as the gorilla blasted off. As the two entered earth's atmosphere, Hammond broke off and landed in a different location: the wasteland of the Australian Outback.

Hammond modified his escape pod to enter the lucrative mech battle arena of the Scrapyard. Working his way up the ranks, "Wrecking Ball" went from contender to champion, though the pilot's identity remained a mystery to all. Gathering his winnings, Hammond was able to upgrade his mech enough to survive the dangerous trek out of the Junker-controlled Outback.

Now free to travel and do as he pleases, Hammond is exploring the world and finding new adventures along the way.

Wrecking Ball is capable of bowling through the front line of the opposition and causing mayhem in the back line. His abilities are:
  • Quad Cannons, two sets of twin machine guns that shred enemies caught in their crosshairs.
  • Roll, allows Wrecking Ball to withdraw the mech’s robotic limbs, transforming it into a ball with increased movement speed.
  • Grappling Claw fires a cable-mounted hook that grips the environment, letting his ball-mech swing across terrain gaps or around corners to smash into enemies at high speed, dealing destructive damage and knocking them back.
  • Piledriver, causes Wrecking Ball to drop down from a great height and knock his enemies off their feet with the impact.
  • Adaptive Shield, which generates temporary shielding which increases based on the number of enemies nearby.
  • Minefield, which flings mines onto the ground that deal a considerable amount of damage to enemies unfortunate enough to trigger them.

  • Adaptive Armor: His Adaptive Shield allows him to create 100 HP worth of personal shields, plus an additional 100 for every nearby enemy. He's an already bulky 600 HP to start with, so initiating onto a full 6-man enemy team means he can more than double his health for a few seconds.
  • Animal Stereotypes: Hammond is a mischievous and curious hamster who runs and hides in tight spots and has a spherical mecha he can use to roll around like a ball.
  • Artistic License – Physics: Wrecking Ball once he gets rolling is likely the most physics-intensive thing in the entire game, so be prepared to ask yourself a lot of questions about how they even work, especially once he starts swinging around with his grappling hook with no obvious propulsion.
  • Attack Its Weak Point: In its standard combat mode, Wrecking Ball's "critbox" where he takes double damage is Hammond himself, sticking out the top of the mech as he's piloting it. He loses this weakness entirely while rolling, where he retreats back inside the ball.
  • The Baby of the Bunch: At 14 years old, he's the youngest non-Omnic character. That being said, hamster lifespans are usually 1.5 to 3 years, making him very old for his species (to put it in perspective, he would be the equivalent of a human who is almost 400 years old).
  • Badass Adorable: A cute hamster with advanced mechanic skills and a heavily-armed mech.
  • Badass Baritone: In contrast to Hammond's adorable squeaking noises, the Wrecking Ball mech's voice is very deep and heavy on bass.
  • Be the Ball: A significant part of his kit is his mech's ability to curl up into a ball for faster movement and slamming into enemies. It's also one of his unlockable voicelines in the Summer Games.
  • Big Red Button: Amusingly, once Wrecking Ball's ultimate is fully charged, a big yellow button pops up on Hammond's console in first-person view, and him pressing it is what deploys the Minefield.
  • The Blacksmith: He upgraded his mech using the prize money from battling in the Scrapyard arena at Junkertown.
  • Building Swing: His Grappling Claw allows him to do this while in ball form, allowing him to swing around to smash into enemies like... well, a wrecking ball.
  • Chekhov's Gunman: Not only was Hammond hinted at as far back as the release of Horizon Lunar Colony a year prior, but his alias "Wrecking Ball" was one of the listed mech contenders at Junkertown, which slipped considerably below the radar.
  • Death from Above: His Piledriver ability causes him to slam the ground and launch enemies into the air.
  • Deflector Shields: Deploys some with his Adaptive Shield, which grows stronger the more enemies around. Unlike Winston's though, they only protect himself.
  • Difficult, but Awesome: Wrecking Ball's power as a Tank is almost entirely hinged around his ability to grapple onto terrain and swing around, an act that's tricky to get used to and even harder to use well, requiring strong knowledge of how to use the environment to gain momentum on top of knowing when and where to strike. A good Wrecking Ball player will likely be difficult to hit due to their maneuverability while dishing out some damage and disruption themselves.
  • The Dividual: Wrecking Ball was built with a limited artificial intelligence that falls short of Omnic-level sentience. The mech's "eye" can look around and move independently of Hammond's control, and its voice lines hint at some kind of individuality.
    Hammond: (incoherent squeaking)
    Wrecking Ball: What He Said.
  • Draw Aggro: Similar to Roadhog, Wrecking Ball lacks the ability to directly guard allies, but makes up for it by his complete inability to be ignored once in the fray. He can lead his team into an aggressive push not by ensuring they're safe behind a giant barrier, but by becoming a 20-ton fireball on a rope that the enemy team will be forced to shoot at instead lest it completely flatten them, something he can afford to do thanks to his own Adaptive Shield and mobility.
  • Easter Egg: If Wrecking Ball shoots the bells on the Dorado map to play the Overwatch themenote , Hammond sings the rest.
  • Eyepatch of Power: Hammond wears an eyepatch in his "Junker" and "Mayham" skins.
  • Famed in Story: Junkrat recognizes Wrecking Ball as the champion and is a fan, although he is in disbelief that Hammond is the pilot.
  • Fun Personified: Hammond is an oversized, hyper intelligent hamster that pilots a spherical mech that functions as, just like his namesake, a wrecking ball. In a Crapsaccharine World with distinctive characters, he stands among the most outlandish of them so far and his mood is consistently chipper.
  • Genius Sweet Tooth: Downplayed, but with the "Jack-O'-Lantern" skin equipped, the sphere-shaped controller that he uses to steer is replaced with a large jawbreaker. There's also a spray of him stealing young Winston's peanut butter.
  • Gladiator Games: Hammond initially landed near Junkertown in Australia and participated in its mecha battles, becoming its reigning champion.
  • Gone Horribly Right: As noted by Dr. Winston's vlog and the HLC's email chats, while the genetic treatments on the gorillas were expected to raise their intelligence to around the level of a human teenager (with Winston being an above average specimen), none of the researchers foresaw a hamster responding so well to the treatments that he was ultimately able to consistently outwit everyone else on the colony.
  • Grappling-Hook Pistol: Not so much a pistol as one in-built into his mech, his Grappling Claw allows him to swing around and give him potent mobility.
  • Grievous Harm with a Body: His own body, or at least the mech's. Wrecking Ball can attach itself via tether to a surface and swing around, wreathing itself in energy when going fast enough and damaging and knocking back everyone it hits.
  • Ground Pound: His Piledriver allows him to do a devastating Super Mario-style mid-air divebomb, and is even bound to the "crouch" button by default.
  • He's Back: If Wrecking Ball is on the Attacker team at Junkertown, Junker Queen proudly welcomes him home.
    at the first checkpoint: "The champion returns!"
    at the second checkpoint: "Wrecking Ball is back to defend his title!"
  • Incendiary Exponent: Once Wrecking Ball gains enough momentum from swinging around, it'll appear to catch fire, indicating that any collisions against enemies will deal damage and knockback.
  • Irony: Crash landed in Australia. Where hamsters are actually illegal.
  • Killer Rabbit: Who would believe that this ball of fluff is capable of so much damage?
  • Lightning Bruiser: Wrecking Ball is both the fastest character in the game and is tied (discounting armor) for the highest hit point total in the game. He uses disruption and hit-and-run tactics to swing into groups of enemies, cause chaos and then roll away if things get too hot.
  • A Lizard Named "Liz": A hamster named Hammond.
  • Longevity Treatment: His genetic enhancements have greatly increased his lifespan.
  • Machine Monotone: The Wrecking Ball mech itself has a deep, slightly echoing, but completely stoic voice.
  • The Man Behind the Curtain: Nobody knew Wrecking Ball was a hamster during his time in the Scrapyard, with the Junkers presuming he was just a reclusive but fearsome human fighter like Roadhog.
  • Meaningful Name: On top of Hammond being a hamster, "mond" is German for "moon," with his name basically meaning "moon hamster."
  • Mini-Mecha: The Wrecking Ball mech itself. It's smaller than D.Va's mech since it's built to accommodate Hammond's size.
  • Mister Big: You wouldn't expect a deep-voiced gladiator known as "Wrecking Ball" to be a genetically-modified hamster.
  • More Dakka: His primary fire is a set of Quad Cannons, comparable to D.Va's Fusion Cannons in their high rate of fire, distinct in its higher accuracy, but finite ammo that requires reloading.
  • Narrative Profanity Filter: One of his voice lines has him make his standard unintelligible chattering sounds, but his mech translates it as "Error: Profanity filter enabled."
  • Not in This for Your Revolution: Kaplan insists that Hammond is not a Junker; he crash-landed in the outskirts of Junkertown and had a thirst for adventure which was satisfied by their gladiatorial combat. He eventually left to seek further adventures with nobody in Junkertown discovering his true identity.
  • Old Soldier: At 14, he far exceeds the peak age of a regular hamster. Ironically, he's also the youngest non-Omnic character.
  • Outside-Context Problem: Hammond was a secret experiment on the Horizon moon base, after escaping in secret, ended up in Junkertown had to work his way up through the gladiator ranks so he can upgrade his technology and leave Junkertown. Even Sombra, who has more or less seen everything there is to see, is taken aback by Hammond's presence.
  • Pintsized Powerhouse: He's a tank character who is a giant hamster.
  • Ridiculously Cute Critter: Hammond is absolutely adorable even if he is smarter than he looks.
  • Rodent of Unusual Size: The dev team deliberated over what Hammond's size should be and eventually decided that he should be "Pikachu-sized". In the Pokémon universe, Pikachus are 0.4 m/40 cm (1'04") high and weigh 6 kg (13.2 lbs).
  • Rolling Attack: When in ball mode, Wrecking Ball can deal quite a number once it gets enough momentum from swinging around. A few aspects of this are Played for Laughs in sprays: "Hamster Ball" has Hammond himself trying to perform one Sonic the Hedgehog-style, and "Spinning" implies his mech doesn't have a mechanism in place to prevent dizziness.
  • Scary Scarecrows: His "Jack-O'-Lantern" skin turns Wrecking Ball into a giant pumpkin, and Hammond himself into a scarecrow.
  • Sickly Green Glow: His "Biohazard" skin recolors a portion of the mech and Hammond himself with a fluorescent, radioactive-looking green.
  • Sphere Factor: The "Running" Highlight Intro shows Hammond running on Wrecking Ball as it is rolling in place.
  • Spider Tank: Wrecking Ball moves around via spider legs that can be retracted and redeployed on command.
  • Talking Animal: Subverted, unlike Winston who can talk without the use of technology. Being an animal himself, Winston is able to understand him. Hammond can only speak to humans through a soundboard in his mech.
  • Throw Down the Bomblet: His Minefield deploys an entire swarm of proximity mines in the area, each dealing 130 explosive damage on enemy contact (which is just above the damage of a direct hit from a Pharah rocket). They can, however, be shot at and prematurely destroyed, encouraging players to deploy it in the middle of a fight rather than at the very start of one.
  • Translator Buddy: Hammond's mech communicates on his behalf, through a soundboard. It's able to discern a lot from his squeaking noises (even able to detect profanity), though according to his "Vocabulary not found" voice line, it still has limits. This is Played for Laughs with the Laugh emote.
    Hammond: (Adorable squeaky laughter)
    Wrecking Ball: HA. HA. HA. HA.
  • Trash Talk: Humorously, most of Hammond's voice lines consists of him constantly taunting his enemies through his mech. One such line includes a lampshading of players getting beaten by a hamster.
    Wrecking Ball: THIS IS HAPPENING.
  • Two Voices, One Character: Hammond's squeaking is done by Dee Bradley Baker, while Jonathan Lipow voices the mech.
  • The Unintelligible: All the genetic therapy in the world could never give Hammond the vocal chords capable of human speech, with his mech saying things in place of his squeaks. (Jeff Kaplan explained that a talking hamster would be "completely ridiculous.") Winston can understand him perfectly, though.
  • Uplifted Animal: A product of genetic alteration similar to Winston on the Horizon Lunar Colony, with increased lifespan, size, intelligence and exceptional skill in engineering.
  • Walking the Earth: While Hammond landed near Junkertown upon first returning to Earth and spent a while becoming its Scrapyard champion, he's since moved on with his upgraded Mini-Mecha to explore the world as he pleases.
  • Wham Shot: A meta one: Nobody expected Hammond to be a mischievously curious hamster (It was a possibility only popularly considered a day prior to his reveal). It was generally assumed that Hammond would be an enemy of Winston for his part in the revolution. It was eventually revealed that Hammond was actually a close friend of Winston and had no involvement with the revolution.
  • What a Piece of Junk: His "Junker" and "Mayham" skins gives him an apunkalyptic Junkertown makeover, giving his mech a janky scrapyard aesthetic but losing none of the functionality. The incredibly garish-looking "Mayham" skin especially looks like it was made for function over visual design.
  • While Rome Burns: During his origin video, Hammond is seen tinkering with his makeshift escape pod, while the apes are furiously breaking out their fellow apes by throwing chairs and cabinets.

     Zarya - Russia 

Aleksandra "Zarya" Zaryanova

Species: Human

Age: 28

Occupation: Soldier

Base of Operations: Krasnoyarsk Front, Russia

Affiliation: Russian Defense Forces, Volskaya Industries (formerly)

Appearances (shorts): Infiltration (cameo)

Appearances (comics): "Searching" (focus)
"Strong as a mountain."

"Together we are strong."

Voiced by: Dolya Gavanski (English)Other Languages 

Aleksandra Zaryanova is the world's strongest woman, a celebrated athlete who sacrificed personal glory to protect her family, friends, and country in a time of war.

Aleksandra was born in a remote Siberian village that was on the front lines of the Omnic Crisis, which began some thirty years ago. Although Russian forces defeated the robots and shut down their omnium, the region was devastated by the conflict. Only a child at the time, Aleksandra was surrounded by the post-war destruction, and as she grew older, she swore that she would gain the strength to help her people recover.

Focusing on weightlifting and bodybuilding, Aleksandra was identified by the national athletics program as a potential star. She trained extensively, moving up the ranks while representing her country, and was expected to shatter longstanding records in the upcoming world championships.

But on the eve of the tournament, an attack came from the long-dormant Siberian omnium, and her village was thrust into war once again. Aleksandra immediately withdrew from the competition and rushed home to enlist in the local defense forces, sacrificing the life of fame and fortune she might have had.

Now she serves — a symbol to some, a stalwart fellow soldier to others. But for Aleksandra, it is a chance to use her great strength to protect the ones she loves.

In addition of this, a few years after her defense for Russia, Zarya received a call from Russia's most influential woman, CEO of Volskaya Industries Katya Volskaya, to help her track down the hacker Sombra that blackmailed her, and if Sombra would get her way, Russia is at risk of collapse. Zarya quickly understood the plight and gave her strength to help Katya and Russia.

Zarya is able to protect herself and allies while damaging enemies and using their attacks to empower her own. Her abilities:
  • Particle Cannon fires to fire a continuous beam of energy, as well as explosive charges to hit multiple foes at once.
  • Particle Barrier, creates a shield around her to protect against incoming attacks which increase the power of the Particle Cannon, upping its damage and the width of the beam.
  • Projected Barrier, similar in function to Particle Barrier, projects the shield onto an ally instead of herself. Both abilities can be active at the same time.
  • Graviton Surge, Her ultimate, fires a gravity bomb that sucks in nearby enemies and deals damage.

  • The '80s: Her "Totally 80's" skin is as garish and stereotypical as it gets. Purple leopard-print aerobics pants, legwarmers over her legwarmers over her boots, neon pink and green everywhere, a ripped muscle shirt that says "Lets get PHYSICAL!", a two-tone headband and a full set of hair swept off the left side of her head with dyed bangs.
    Jeff Kaplan: This skin is the single most polarizing piece of content we've ever made. Half our team loves it. Half our team hates it. We told the half that hates it that it's ok to be wrong every now and then.
  • Action Girl: A big strong girl from Mother Russia that fights in battle with her strength to protect others.
  • Anti-Debuff: Her barriers can remove "debuff" statuses (such as being slowed/frozen by Symmetra or Mei, anti-healed by Ana or discord orbed by Zenyatta). In fact, her Projected Barrier is the only ability in the game that can remove "debuffs" from teammates. In all other cases (such as Reaper's Wraithform, Moira's Fade or Mei's Cryofreeze), characters can only remove the debuffs from themselves.
  • Arch-Enemy: As of the "Searching" comic, she has been set up as one to Sombra. In addition to threatening Katya Volskaya, of whom Zarya is fiercely loyal to, she is able to successfully damage her faith in Russia.
  • Ascended Meme: Zarya's ult callout was commonly heard by fans as "I'm going for the tobelstein!" Blizzard has since made "Tobelstein" the name of the reactor in her Particle Cannon, namedropping it in a spray simply titled "Tobelstein." The reactor was named later again in Efi Oladele's "Things to Get" list, although here, it's spelled "Tolbelstein."
  • Badass Normal: Has no superhuman or technologically enhanced physical abilities (only a very highly trained body and her Particle Cannon), but still can fight at least as well as the rest of the heroes.
  • Barrier Warrior: Particle Barrier and Projected Barrier allows her to dispense shields to protect herself as well as fellow players. These barriers also enhances the Particle Cannon's power by absorbing enemy attacks.
  • Becoming the Costume:
    • Her "Cyberian" skin changes her hero change line from "Zarya, ready for duty" to "Zarya online."
    • Her "Totally 80's" skin gives her a simple "'sup?" as a "Hello" line, "What's your damage?" as a final blow, and raising her own barrier might cause her to say "Hit me with your best shot!"
  • BFG: Her weapon is a massive particle cannon — which, according to remarks given by Chris Metzen, is a vehicle-mounted model that she ripped off an armored car!
  • Big Eater: Her "Calories" spray shows her scarfing down a feast.
  • The Big Gal: A big muscular woman whose strength is her greatest asset in battle.
  • Boobs of Steel: Zarya has arguably the largest bust size out of the playable characters and is easily the physically strongest playable female.
  • Bring It: One of her lines while bringing up her shields. Other lines follow in the same vein, such as "Give me your best shot!"
  • Broken Pedestal: After finding out that Katya Volskaya lied to her and has been receiving weapons from the Omnics themselves, she explicitly rejects her friendship and insists that they keep their relationship strictly professional.
  • Celebrity Is Overrated: She was a prominent athlete who was expected to break longstanding sports records and represent Russia in upcoming tournaments, but she left the competition scene after learning her village was attacked, and enlisted in the army instead of becoming famous.
  • Chainsaw Grip BFG: Her particle gun is carried around this way given that it was originally a vehicle-mounted weapon.
  • Character Development: By the end of "Searching" she is starting to question her views of Omnics and loyalties to Volskaya Industries.
  • Charles Atlas Superpower: She's strong enough to rip a turret off a vehicle and she got that way through training alone. According to the tattoo on her arm, her deadlift record is 512 kilograms (about 1,130 pounds), 12 kilos higher than the current male record holder under "strongman" rules and over 200 kilos higher than the current women's record. One of her New Year's Resolutions is simply "513".
  • Charged Attack: As mentioned below, she really wants people to hit her barriers, as doing so builds up charge — 40% at max per barrier — which increases her Particle Cannon's damage. Without any energy, her damage under-performs compared to Mercy's pistol. With maximum charge, her attacks' damage over-performs compared to most dedicated Damage characters.
  • Comic-Book Fantasy Casting: Zarya is modeled after one of Blizzard's own employees, Tamara Bakhlycheva, one of the character designers for Diablo 3, and originally a native of St. Petersburg, Russia. And yes, they have the same hair.
  • Contralto of Danger: She has a pretty deep voice, befitting the World's Strongest Woman.
  • Corralling Vacuum: Her ultimate pulls enemies in an area together, making for easy team wipes when combined with another ultimate.
  • Damn You, Muscle Memory!: Despite its appearance pointing to the contrary, the Particle Cannon's primary laser fire neither pierces through enemies nor hits more than one at a time, regardless of its current charge. So no, lasering down that group of enemies you just Graviton Surge'd will not be as effective as you might think, as many a Zarya player have discovered shortly before the angry mob exacts vengeance. Groups of enemies bunched together are better dealt with using the secondary grenade fire, while the primary fire is more effective on single targets.
  • Difficult, but Awesome: Zarya is most effective when in the midst of her allies and when she's actively getting attacked with her shield up, unlike all other heroes who strive to avoid being hit at all. She also has less health than the other Tanks, and her basic attack is weak if it's not powered up. But using her correctly, and even more, using her in unconventional ways means that she can dominate the battlefield when used effectively, with a more area-of-effect focused power set than the other Tanks.
  • Energy Absorption: Her main gimmick is that damage absorbed by her Barriers is converted into charge that increases her damage output.
  • Energy Ball: The secondary fire from her cannon, which travels in an arc.
  • Everyone Has Standards: Even a vocal Omnic hater like her scoffs at the idea of teaming up with Junkrat.
    Junkrat: I admire the way you deal with those bots. Wanna team up?.
    Zarya: Not if you were the last human on Earth.
  • Exposed to the Elements: Discussed Trope, but also a Downplayed Trope. Zarya isn't very underdressed, compared to other examples of the trope (including Widowmaker, a straighter example), but Mei asks her how she can fight in the cold wearing so little. She offers to tell Mei how she does it... if Mei gives her her coat.
  • Fantastic Racism: She harbors a pretty big grudge against the Omnic heroes due to her background. It even extends to Genji, who isn't even fully robotic. Despite this, her interactions with other Omnic characters aren't as harsh as some of the other Anti-Omnic characters. While she has no problems assuring characters like Bastion that she could kill them if she wanted to, and her general distrust of Omnics, she comes off much more level-headed than someone like Torbjörn. She's still quick to let Omnics know her opinion and feelings towards them, though.
    Orisa: Zarya, I have learned to utilize my graviton charge by watching you.
    Zarya: Your compliment is unwelcome.
  • Fatal Flaw: Her Fantastic Racism towards Omnics. She simply cannot suppress her feelings about them, even if it's for the sake of Volskaya Industries. In the Searching comic alone, it costs her an informant and almost gets another one to turn her away as well.
  • Four Gods: The Year of the Dog Chinese New Year event turns her into Xuánwǔ, the Black Tortoise. There is a stylized glowing green tortoise symbol on her belt.
  • Friendly Rivalry: With Reinhardt. The Summer Games update gave them both a spray which has them arm-wrestling on a table. Both sprays can be used together by cooperating players to paint the full picture. Also, pre-match dialogue added post-Competitive Season 1 has her teasing Reinhardt and asking if he's afraid to wrestle her. He, of course, laughs at the taunt. If she witnesses Reinhardt get a kill, she will appreciatively say, "Not bad, Old Man".
  • Gentle Giant: A rare female example, though downplayed compared to the male Tanks. While larger and physically stronger than most of the cast, Zarya is a heroic individual, fighting for the sake of her country (and protects her teammates in battle).
  • Good Scars, Evil Scars: Has a large 'X'-shaped scar above her right eyebrow, but it doesn't detract from her attractiveness.
  • Goth: When equipped with the "Industrial" or "Cybergoth" skins.
  • Gravity Is Purple: Her ultimate, Graviton Surge, is a swirling vortex of energy with streaks of dark blues and purples.
  • Gravity Master: Primarily in her ultimate, Graviton Surge.
  • Hair of Gold, Heart of Gold: Her Summer Games "Weightlifter" and "Champion" skins give her blonde hair tied in a ponytail. Her hair is also blonde in the "Totally 80s" skin, though with dyed accents. It's probably her natural hair color.
  • Hit-and-Run Tactics: An unusually sturdy example. Her health pool is sorely lacking compared to the other tanks, but half of that health is composed of shields, and she has an extra 200 health in the form of a two second status-effect nullifying barrier, albeit one with a lengthy cooldown. Basically, two thirds of her survivability comes right back. Because of this, it's best to alternate between targeting key enemies with your beam while carefully timing your barrier to absorb their counterattack, and falling back, lobbing explosive charges at the enemy while hiding behind an ally you've shieldednote , waiting for your self-barrier to recharge. Thanks to her charging energy mechanic, her shield, and her barriers, the longer she can pull this off, the more deadly her brief skirmishes become — without much damage to herself, ideally.
  • Hunter Of Her Own Kind: Like Reinhardt, she can shut down other Tanks. Her barriers can save other teammates from them (especially a Reinhardt pin or Roadhog hook) and once she's absorbed that energy, she can turn it on a Tank and dissolve their hit points within seconds. She is especially considered a bad matchup for D.Va — Defense Matrix does not stop Zarya's primary fire and D.Va's Damage Reduction via armor does not work against it either.
  • Husky Russkie: She is Russian, a big muscular weightlifter, and one of the Tank classes.
  • I Know Your True Name: In her conflict with Sombra, Zarya reveals that she knows the hacker's real name. For someone who spent her life being untouchable and untraceable, this fact gets under Sombra's skin.
  • Magikarp Power: Her Particle Cannon, while by no means weak, is modestly powered at first. After absorbing a lot of damage with her shields, however, it can slice through many enemies with ease.
  • Meaningful Name: Her birth name "Aleksandra" is a Russian feminine form of Alexander, which is a Latinized form of the Greek Αλεξανδρος, meaning "defender of man".
  • Mighty Glacier: She can take a lot of damage as well as dish quite a bit out when fully charged, but doesn't have any mobility skills aside from normal movement.
  • Mother Russia Makes You Strong: She's a heroic Russian and she's big and strong.
  • Muscles Are Meaningful: Her bulky figure is necessary to lug that huge Particle Cannon around. Her strength also helped her recieve her cannon by ripping it off an armoured truck.
  • No-Sell: So long as the barrier she's put up has so much as 1 HP left, any attack directed at its owner, no matter how damaging, will completely fail to kill or even slightly injure them. Furthermore, her barriers also outright ignore hostile status effects, stripping Zenyatta's Orbs of Discord, thawing Mei's freezing, and completely nullifying McCree's Flashbangs.
  • Noble Bigot: She voluntarily enlisted to protect her home country from the Omnic Crisis, and one of her two new year's resolutions is good old peace on Earth. At the same time, however, she hates Omnics, but given that her home village was ravaged by them, it's a little hard to blame her for that.
  • Patriotic Fervor: Patriotism Is Good. She will gladly drop out of an Olympics-scale bodybuilding competition just to fight on the front lines to defend Russia from an impending crisis. However, it also comes with a dash of Patriotism Is Bad, as like her home country in general she harbors resentment towards Omnics as a whole, and is wary of even partially-robotic beings such as Genji and good purely-Omnic beings such as Zenyatta.
    Zarya: (on the war-torn Eichenwalde map) I will not let the fate that befell this place happen to my country!
  • Pink Is Feminine: Downplayed, her fingernails and hair are colored bright, bright pink.
  • Power Glows: When she's fully charged up, not only will the little particle circle on her cannon glow bigger and brighter, but her own suit will be covered over in glowing purple orbs - which, unfortunately, makes her a more visible target.
  • Pre-Mortem One-Liner: "Огонь по готовности" ("Fire at will!")
  • Purple Is Powerful: Her shields are white, with a purple tint, and her Power Glows markings glow vivid purple when she's fully charged.
  • Ray Gun: A Particle Cannon, to be precise. Can fire either a continuous beam of finite length (think extremely long Laser Blade) or explosive balls of energy.
  • Reality Ensues: A promotional interview on a bodybuilding website reveals that all that muscle actually takes a lot of effort to maintain on the battlefield, to the point of having specialized rations to help her keep her muscle mass.
  • "The Reason You Suck" Speech: In "Searching" Lynx gives her one after she expresses racist thoughts. She said that they should programmed to be fearless but Lynx retorts by telling her that Zarya wasn't born with a program that tells her to hate Omnics.
  • Regenerating Health: One of only three characters to have part of her hitpoints allocated to shields by default. In Zarya's case, 200 of her 400 HP is shields, meaning that if Zarya is allowed to escape during a firefight, she can recover half of her health without any sort of outside healing in less than ten seconds.
  • Russian Reversal: One of her unlockable voice lines is "In Russia, game plays you."
  • Schmuck Bait:
    • Gameplay-wise, this is her main schtick: baiting enemies into hitting her while her barrier is up or whoever she currently has shielded; one blast of a 100-energy Particle Cannon later, they'll wish they had not done that.
    • Out of gameplay, she seems to like this in at least one conversation:
    Mei: Zarya? I don't understand how you can fight in the cold wearing so little.
    Zarya: I'll tell you my secret... if you give me your coat.
  • Shoot the Medic First: Inverted: Since Zarya's own barrier has a longer cooldown than her projected barrier, it is often best to just shoot through her barrier and then herself before she can shield anyone else.
  • Sore Loser: A respawn comment — "Nuh-uh, I am not a good loser."
  • Sports Hero Backstory: An up-and-coming weightlifter turned soldier.
  • Tomboy with a Girly Streak: Zarya is a very muscular woman who is a bodybuilder war hero who proudly rocks pink hair and fingernails.
  • Unrealistic Black Hole: Graviton Surge creates a tiny black hole that works to hold enemies in place, rather than ripping their atomic structures asunder.
  • Unstable Equilibrium: Zarya spawns with no charge for her weapon, and must build it up by letting enemies attack her barriers, and loses it all upon death. Suicidal Zarya players generally won't accomplish much, but ones that know how to survive for extended periods of time can get very, very scary.
  • World's Strongest Man: Or woman, as her biography states. She can lift up to 512 kg (and has a tattoo of '512'), or about 1130 lbs.
  • You Gotta Have Blue Hair: Her default hair color is a brightly-colored pink, and she has purple with teal tips with her "Cybergoth" skin. Her two Summer Games skins suggest that her natural hair colour is blonde.


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