This page relates to characters that appear exclusively in the Overwatch Halloween Terror event, "Junkenstein's Revenge", which takes place in a Story Within a Story in the Overwatch universe. Thus, though the characters share many similarities with their regular story counterparts, they can be considered entirely different people.
NOTE: Costume tropes can be split between here and the main entry, since the actual character still wears them in the true game.
- Alliterative Name: Jamison Junkenstein
- Badass Bandolier: Like the real Junkrat, he has two bandoliers strapped across his shoulders. The difference is that instead of grenades and other weapons, it's filled with unspecific liquids and chemicals.
- Big Bad: The main source of the conflict in "Junkenstein's Revenge"; he's under the Witch's influence, but he's the one trying to attack the castle and its people.
- Creating Life Is Bad: Dr. Junkenstein's greatest wish was to learn the secret to Creating Life, and when he couldn't figure it out through science, he gladly accepted help from sorcery.
- Despair Event Horizon: The Witch appeared to him at the exact moment he'd suffered one failure and mockery too many, and was about to abandon his work.
- Die Laughing: If Dr. Junkenstein dies last, the narration says he let out one last laugh before falling to the flagstones below.
- The Dog Bites Back: The impetus for Junkenstein's attack was the abuse he suffered at the hands of the castle lord.
- Dr. Fakenstein: He's a Junkrat-like Mad Scientist who's an obvious reference to Dr. Frankenstein.
- Einstein Hair: Technically, it's just Junkrat's hair dyed white and with extra locks, but it's still this.
- Expy: Of Dr. Victor Frankenstein of the the novel of the same name.
- Goggles Do Nothing: He wears goggles that have no stated purpose.
- Laughing Mad: The very first thing he does as the brawl begins is giggle and prance around like mad.
- Loves the Sound of Screaming: When the Monster first went on his rampage, Junkenstein was delighted to hear the pleas and screams of the people who'd once taunted him.
- Mad Scientist: He dreamed of creating life so badly that he was willing to work with an evil witch.
- Morally Ambiguous Doctorate: He seems to have no empathy for anyone or anything, but holds the title of "Doctor".
- My Rules Are Not Your Rules: Unlike the real Junkrat, the Doctor has a much higher rate of fire, never needs to reload, and can send out Shock-Tires like mad. We don't even know where they're coming from or how he gets them going.
- Villainous Breakdown: The narration can say that by the time Dr. Junkenstein joins the fight, he had gone mad(der), driving his creations forward while completely consumed with his need for vengeance.
- White Hair, Black Heart: He has disheveled white hair, making him look more like a mad scientist than the original Junkrat. And he just might be more villainous than Junkrat, as he wants to destroy an entire town out of revenge.
- Badass Longcoat: He wears a black longcoat with a high collar.
- Blessed with Suck: He is cursed to walk the earth and serve the Witch forever.
- The Dragon: He is the Witch's guardian and main servant.
- Evil Former Friend: As in canon, this incarnation of Reaper was a friend of The Alchemist and The Soldier who became evil (although this one's Fallen Hero status is due to the Witch binding him to her services), with the Narrator saying the Alchemist felt "a moment of sadness for the man she had once known" if she's the one to kill him.
- Evil Sounds Deep: He speaks in a deep, echoing voice.
- Fallen Hero: He used to be someone that the Soldier and the Alchemist knew.
- High Collar of Doom: His coat has a high collar that makes him look all the more menacing.
- Lightning Bruiser: Of the Elites, he moves the fastest, hits the hardest, and has above-average health.
- Mystical High Collar: Of course, he is a magical being, so the high collar also gives him a mystical look as well.
- Pumpkin Person: He has a Jack O'Lantern for a head, and in the title screen, can remove it a la the Headless Horseman.
- Resurrective Immortality: He can't be killed. Partly because of his nature as The Undead and partly because his mistress won't let him. This gets cranked Up to Eleven in Endless mode, where it's not uncommon to fight the Reaper 4-7 times in a row without pause.
- Spell My Name with a "The": Unlike the real Reaper, there's a "The" before his name.
- Too Many Belts: He has three belts strapped across his chest, as well as two on his waist.
- Was Once a Man: As the Narrator says, he was once a man, but now betrays no evidence of who he once was.The Shieldmaiden: What was that thing?
The Viking: A man who fell to shadow.
- You Don't Look Like You: When the Halloween event first started, the Reaper was portrayed by Reyes' Pumpkin skin in-game as well as in all the promotional material, but from 2017 onward it was changed to the Dracula skin.
- Ax-Crazy: The first thing he did after coming to life was run out and start terrorizing innocent people.
- The Brute: The strongest and toughest of all of the Elites.
- Damage-Sponge Boss: It actually takes quite a lot to wear down and eventually defeat Junkenstein's Monster, even on normal difficulty. It doesn't help that he can recover his HP as Roadhog often does.
- Expy: Of Frankenstein's Monster, down to almost having the same name.
- Frankenstein's Monster: A very obvious Expy.
- Letters 2 Numbers: His belt buckle has the word "D3AD" on it.
- Magnum Opus: Dr. Junkenstein considers him his greatest creation, to the point that he doesn't even care that the Monster disobeys him. He had no intention of using it as a servant.
- Pig Man: The monster has a pig snout and the lower lip of a pig grafted onto his body.
- Turned Against Their Masters: Despite being Junkenstein's creation, he has no intention of being controlled. Which is fine for Junkenstein, who doesn't care who the Monster hurts.
- All There in the Manual: The reasons behind her presence are only detailed in the 2nd Junkenstein comic, which states that she is an another ally of the Witch of the Wilds.
- Deal with the Devil: Or with the Dragon. According to interactions between the Viking and the Swordsman, the Summoner got her powers that way.
- Draconic Humanoid: She's portrayed by Symmetra's "Dragon" skin.
- Outside-Context Problem: Is not forshadowed in any way before she shows up, does not appear to have any relations with Junkenstein, the Reaper, and/or the Witch, and isn't resurrected by the Witch's appearance.
- Nerf: The Summoner now plays the same Symmetra rework 3.0. She activates a photon barrier as soon as she's summoned, but it still lasts only as long as the barrier does. Her primary attack can no longer auto-lock onto players, so she loses out on some damage potential. During her introductory year, her shield generator was tucked away near her spawn point and actually gave the bosses some good durability.
- Adaptational Villainy: Unlike the other elites, who are portrayed by characters who are evil or at least antagonistic in Overwatch canon, the Witch is portrayed by the usually heroic Mercy.
- Bad Powers, Bad People: Zig-Zagged. She's still the same Mercy with the same powers, but now we get to see what happens when they're used in villainous ways. In this story, however, her powers are referred to as dark magic that toys with the fabric of life itself, something even the Alchemist is quick to distance from her craft.
- Bilingual Bonus: The book strapped to her waist has "Vitae" written to it, which is Latin for "Life" what she has power over.
- Black Magician Girl: Played With. She uses white magic, like the real Mercy, but in this universe it comes from some dark source.
- Dark Is Evil: Dresses in black and dark red, and is the overarching villain of the story.
- Deal with the Devil: She gives Junkenstein the spark to create life, under the condition that when she one day asks for a favor, he will grant it no matter what it is.
- Final Boss: She is the final boss to Junkenstein's Revenge.
- Flunky Boss: Her main power is to resurrect the dead, so (combined with The Reaper's Resurrective Immortality) her boss battle throws absolutely every enemy you've ever fought against you at the same time, while she heals them.
- Flying Broomstick: Her staff doubles as a broomstick, and while she still uses her wings for flight, it seems to be an alternate form of transport according to the title screen image.
- Gratuitous Latin: Her book, which has "Vitae" written on the cover.
- Greater-Scope Villain: She is in some way behind every other villain in Junkenstein's Revenge (aside from the Summoner), but is distant enough that she doesn't really qualify as the Big Bad.
- Hidden Agenda Villain: We may never know what the "favor" she wanted from the Doctor was or what her overall plans for her minions were, for that matter.
- Hot Witch: Just take a look at the picture of her.
- Life Energy: What she hands to the Doctor to let him finish his work. Naturally, it looks exactly like the little wisps that Mercy uses for her Resurrect power.
- Non-Action Big Bad: She doesn't appear in the battle until she has to and even then, she mostly acts as support for the rest of her servants.
- No Ontological Inertia: If the Witch dies last in the match, the narration states that once she died, so did her magic. All of Junkenstein's creations, powered by the Witch's magic, fell lifeless to the ground shortly after her. Averted if she isn't the last to die, however, as Zomnics continue to spawn until the battle is over.
- Rise from Your Grave: A much more literal example compared to her precursor, Mercy. The Witch actually has control over life and death and can raise the dead to serve her.
- Sensible Heroes, Skimpy Villains: With ample cleavage, high heels, and Zettai Ryouiki, she definitely invokes the trope.
- Sequel Hook: The "Uprising" update added a description of the Witch costume in Mercy's Hero Gallery. It says that the Witch of the Wilds appears in not only the tale of Junkenstein, but many other stories as well. The Endless version added in 2017 add hen she's revived that it was by "an even more powerful evil".
- Spell Book: She has a book strapped to her waist which may either be this or a Tome of Eldritch Lore.
- Wicked Witch: Her true motives are never revealed, but she's not nice and practices dark, evil magic gained from dubious sources.
- The Woman Behind the Man: She gave Dr. Junkenstein the means to create his monster in the first place, the Reaper is her enchanted servant and she is the final challenge of "Junkenstein's Revenge", raising both the monster and scientist from the dead with a twist on her usual ultimate ability phrase.
- Elite Mook: In Name Only compared to the other ones, but they're still classified as Elites for the kill counter.
- Glass Cannon: They inflict heavy damage on the door, but are even more vulnerable than standard zomnics.
- Suicide Attack: Like normal zomnics, their only purpose is to crash against the castle's door.
- Doing In the Scientist: While all the heroes preserve their abilities in gameplay, their explanations and justifications are significantly shifted to fit the more fantasy-inspired setting. For instance, Ana's Biotic Grenade and Nano-Boost are "healing potions" and "alchemical boosts", and Tracer's Super Speed abilities, rather than being attributed to her chronal accelerator, are instead due to her being a will-o-the-wisp.
- Fire-Forged Friends:
- The Gunslinger and the Archer form a Friendly Rivalry during their brief time knowing each other, and even discuss going for drinks later.
- The Deserter forms strong bonds with pretty much everyone in the party (Countess aside). In particular, the Soldier calls him a "stalwart companion" and despite a rocky start, he and the Viking become Vitriolic Best Buds.
- Four-Temperament Ensemble: Of the original quartet:
- The Soldier is choleric, being focused strongly on getting the mission done and, while not being the most talkative, is still willing to respond to the Gunslinger when asked questions.
- The Gunslinger is sanguine, as he's the most extroverted and talkative of the group.
- The Archer is phlegmatic. He speaks the least of the quartet but has Nerves of Steel and calmly performs his duty.
- The Alchemist is melancholic, being very concerned with the safety of her comrades but also moody and defensive when the Gunslinger questions her abilities.
- Magnificent Seven Samurai: They're a group of twelve warriors who accepted the task to face to save a defenseless village from a nigh-unstoppable army.
- No Name Given: None of them have actual names. In fact, the Soldier is called a "nameless soldier" by the narration.
- Ragtag Bunch of Misfits: The Soldier and the Alchemist have worked together before, but the four of them are still a random assortment of warriors with widely different motivations, abilities, and personalities.
- The Stations of the Canon: Several characters retain defining features from their canonical counterparts, either regarding their backstory or ongoing relationships. The Archer is an atoner seeking to find peace after thinking he killed his brother, The Viking and Shieldmaiden are a father-daughter team, The Countess is hunting The Renegade for desertion, The Alchemist, Soldier, and Reaper all have personal history with each other, etc.The Gunslinger: You seem awfully familiar. You sure we haven't met before?
The Soldier: Maybe in another life.
- Aerith and Bob: Despite the fantastic names of the setting, the Soldier still grew up in Bloomington, Indiana.
- Birds of a Feather: He bonds well with The Alchemist and The Viking, who are both Old Soldiers like him, but also shows a deep respect for The Deserter whom, despite his age, has both the skill and demeanor of a veteran soldier.
- Have We Met?: The Gunslinger feels like he's met the Soldier before, though the Soldier only quips that they might have "in another life".
- Mercy Lead: Offers one to the Outlaw, by telling her he won't tell the authorities he saw her.
- Old Soldier: As the Narrator says, the Soldier has been fighting countless battles throughout his life.
- We Used to Be Friends: Apparently he and the Alchemist both knew the Reaper at some point.
- Arbitrary Skepticism: He's skeptical and critical of alchemy, despite living in a setting where undead abominations and black magic walk the earth.
- Blood Knight: Doesn't particularly care that the things he's fighting are abominations, he's just searching for a good fight (Although at later stages of the map, he worries that the horde never stops coming).
- My Friends... and Zoidberg: He is referred to by the Soldier as an "oddity".
- Only in It for the Money: He admits in several lines he has no personal stakes in defending the Lord's castle, and is participating because of the pay.
- Wouldn't Hit a Girl: Downplayed, just like McCree in the main game, but if he's the one to kill the Witch, the narration mention he "felt no joy in killing a woman, even one as twisted as the Witch of the Wilds."
- The Atoner: In the Narrator's words, he's a man from the East, running away from his past.
- Bring It: When the Gunslinger is worried about the never-ending tide of monsters, he answer he never misses an opportunity to train.
- Only in It for the Money: Similar to The Gunslinger, he doesn't have any personal history with anyone involved in their mission, and is simply a wandering mercenary for hire.The Gunslinger: You think this lord's good for the money? Castle looks like it's seen better days.
The Archer: If he breaks his word, he has made some powerful enemies.
- Alchemy Is Magic: Defied. She is quick to state that her alchemy is much different than the magic used by the Witch.Alchemist: Science is a tool and a method. The Witch... uses something darker.
- Deadpan Snarker: When the Gunslinger questions her use of alchemy, she snarks that she could leave him to die if he prefers.
- Bad Powers, Good People: Defied. When the Gunslinger says that her powers are like the Witch, she denies it. She uses the power to heal through alchemy and states that it's different from the dark powers the Witch possesses.
- The Medic: She is the main healer of the quartet, although the Soldier can heal as well.
- We Used to Be Friends: Both she and the Soldier once knew the Reaper.
- All Asians Wear Conical Straw Hats: He wears a conical hat and hails from the East.
- The Apprentice: To the Monk.
- Compliment Backfire: When he says that the Countess moves as well as any swordsman he's know, she calls it "an insulting comparison".
- The Faceless: His appearance features a straw hat that obscures his face and an additional metal mask underneath it. When asked by The Shieldmaiden why:The Swordsman: So that others may look upon me without fear... or pity.
- Noodle Incident: He and The Will-o'-the-Wisp have previously fought in battle alongside one another, though the context is never specified.The Swordsman: When this is done, we should fight together again.
The Will-o'-the-Wisp: There are still many enemies roaming the world.
- Not Quite Dead: The circumstances are unclear, but game file voice lines suggest that Hanzo still killed Genji in this continuity, and Mercy still brought him back to life.
- The Stoic: Very little emotional or interpersonal banter happens with him. Downplayed with the 2018 version, where he speaks much more, but even then his answers remain short and to the point.
- Student and Master Team: Like their canon counterparts, The Swordsman is the apprentice to The Monk.
- Adaptational Heroism: Unlike most of the wanderers who are portrayed by at least good hearted characters, the Countess is portrayed by Talon member Widowmaker.
- Ambiguously Evil: While she is credited as a renowned monster hunter, there are numerous "stories" about what else she might get up to with her time. In particular, conversations with The Deserter reveal that she has some sort of hidden agenda that he refused to continue taking part in and remains traumatized by.
- Ambiguous Situation: The "Return of Junkenstien" comic implies she may be some kind of monster herself, most likely a vampire. Confirmed by interactions added in the 2020 version, which mentions her beign extremely pale, being centuries old, and only dining with a single person.
- Bad Boss: The Deserter left her service both because her cause wasn't something he agreed with and because he couldn't stomach working for her.
- Cursed With Awesome: Her attitude towards her condition.The Monk: How long have you been cursed, Countess?
The Countess: It is absolutely not a curse.
- Dude Magnet: She credits her incredible shooting skill with having "too many suitors".
- Emotionless Girl: She feels no joy or sorrow.
- The Friend Nobody Likes: Everyone, except the Soldier and the Viking, is hostile to (or at least extremely wary of) the Countess, because they either know what she is or have inklings about it. The feeling is quite mutual.
- Horror Hunger: The only thing she feels now is an "endless hunger" that, if her canon counterpart is any indication, translates to a compulsion towards killing, as it is the only thing that will sate it.
- Is That the Best You Can Do?: She's not impressed by the Monster.The Countess (upon killing the Monster): Step your game up, Junkenstein.
- Mercy Lead: Once they finish defending the castle, she offers the Renegade a head start before she starts hunting him. He retorts that if he needed one, she would have already caught him.
- Non-Idle Rich: The Narrator describes her as a rich countess who spends her time killing monsters.
- Noodle Incident: If she kills the Witch, the narrator mention that she "finally killed her, as she had sworn many years ago.", but nothing is added as to why or how she'd swear such a thing. An interaction between the Will-o-the-Wisp and the Cultist also reveals that she murdered the latter's master, just as in canon.
- The Stoic: To an even greater degree than the Swordsman. She emotes very little.
- Tragic Monster: According to the Gunslinger, her tale is "a tragic one". She states: "Aren't all good tales?"
- Really 700 Years Old: According to an interaction with the Gunslinger, she was young when the castle they're fighting to protect was built, and that was "a couple centuries ago".
- Action Dad: Just like their canon counterparts, The Viking is the father of The Shieldmaiden.
- An Axe to Grind: He carries two axes, but prefers a hammer.
- Arch-Enemy: He seeks revenge on the dragon that burned his village down and took his arm, as well as those who ally themselves with it like The Summoner.
- A Friend in Need: An old bash brother to the Lord of Adlersbrunn, he came to help his friend (and to spill some blood).
- The Blacksmith: An interaction with the Shieldmaiden reveals him to be one.
- Comically Missing the Point:
- Offers for the Countess to feast with the party after the battle is done, one of the few characters unaware of her true nature.
- When The Deserter claims he saw a dragon, he doesn't get the joke and continues to question where it was spotted.
- The Dragonslayer: The "Return of Junkenstein" comic introduces him while fighting a dragon and he has special animosity for the Draconic Humanoid Summoner. He asks the Swordsman what he knows about dragons, but it's a touchy subject for him.The Shieldmaiden: How goes your search for the dragon?
The Viking: Ive fought it once or twice, and Ive been lucky to only lose what I have.
The Shieldmaiden: ...Im not if sure momma would feel the same.
The Viking: Im still quite handsome!
- Drop the Hammer: He wields a large hammer, as both a crafting tool and a weapon to slay monsters.
- Eye Scream: Just like the canon Torbjörn, he's missing an eye. He has two different stories for how he lost it, either in a Bar Brawl (as he tells the Gunslinger,) or because he traded it to an old man for a drink in his well à la Odin.
- Is That the Best You Can Do?: Much like the Countess, he's quite disdainful of the Monster.The Viking (upon killing the Monster): Ha! And you call THAT a monster?
- It's All My Fault: According to the Monk, the Viking blames himself for the Dragon's reign of tyranny.
- Magic Versus Science: He's an inventor with little respect for the magic users he opposes.
- Warrior Heaven: Valhalla awaits the Viking if he is the last to fall. He will fight in the afterlife until the fated day of Ragnarok, but the same cannot be said of his comrades.
- Cthulhumanoid: His face is adorned with tentacles.
- The Exile: It's explicitly said that the Monk is an outcast, unlike Zenyatta who simply parted ways with the Shambali.
- Keeper of Forbidden Knowledge: Either what he is or is trying to become, indicated by his selection quote (which one is unclear), as his order aims to discover the secrets of the universe.
- Martial Pacifist: Doesn't like to fight at all, but is still part of the team defending the castle.The Swordsman: It is strange seeing you fighting, master.
The Monk: There are battles that even I cannot ignore.
- The Sleepless: One interaction has him claim he never needs sleep, only requiring meditation for sustenance.
- Student and Master Team: Like their canon counterparts, The Monk is the master to The Swordsman.
- Teeth-Clenched Teamwork: One interaction claims that similar to canon, his master was killed by The Countess. He offers this regarding the matter:The Will-o'-the-Wisp: How can you trust the countess after she slew your master?
The Monk: Did I say I trusted her?
- The Spook: No one really knows who or what he is, not even his apprentice. It doesn't help that, when asked about himself or his powers, he provides non-answers.The Shieldmaiden: Your master's a very mysterious fellow. what do you know about him?
The Swordsman: He taught me many things, but very little about himself.
- Token Non-Human: Portrayed by the Omnic Zenyatta (and since the "Cultist" skin is the Monk's canonical skin he seems to be a Mechanical Abomination in addition being an Omnic).
- Badass Family: Just like their canon counterparts, the Shieldmaiden is the daughter of the Viking.The Viking: Youre better than me in a fight, Ill grant you that — but I still have the edge on you in smithing!
The Shieldmaiden: Eh, give it time.
- The Blacksmith: As her father, although she isn't quite at his level (yet).
- Cursed With Awesome: She doesn't seem to be all that bothered by her condition and makes the most of it, no longer seeking to return to the world as she's made peace with it.
- Noodle Incident: She and The Swordsman seem to have history together in combat, implied to have not ended well for either of them.The Will-o'-the-Wisp: I'm happy to fight at your side again.
The Swordsman: Let us hope that this time, it works out better in the end.
- Our Ghosts Are Different: Despite being able to interact with reality, several lines make it clear that she's currently in her afterlife. With this setup, her super fast time-warping abilities can be instead explained away as being spectral in nature.The Will-o-the-Wisp: You look like a man haunted by his past.
The Gunslinger: How did you know?
The Will-o-the-Wisp: Haunting things is my specialty!
- The Sleepless: One interaction has her claim she never gets tired, which she considers an upside to her curse.
- Will-o'-the-Wisp: She became this after a magical accident tore her spirit from her body, effectively becoming a ghost, but is still capable of interacting with the physical world.
- Badass Boast:Viking: "Vikings are the greatest raiders of wealth and treaure the world has ever seen!"
Outlaw: "Vikings never met me."
- Not So Different: She says that she and the Deserter have a lot in common, although he says that unlike her, he's running away from trouble.Rebel: "Where's the fun in that?"
- Only in It for the Money: The only reason she will do anything is to get paid.
- 100% Adoration Rating: Everyone likes or at least respects the Deserter. The Soldier and Viking consider him a great ally, The Rebel is impressed at his unique skillset. Even the Countess, despite wanting him dead for deserting her, offers to give him a Mercy Lead when the battle is over.
- Blessed with Suck: He considers his unique skillset as a Combat Medic to be this, due to how many people are after his services.
- Bring It: His reaction to The Countess offering to give him a Mercy Lead after the battle."If you were capable of catching me, I'd be dead already."
- The Gadfly: Not above teasing some of his teammates, in particular the Viking.
- Big Good: For a certain measure of "good". After pissing off Dr. Junkenstein, the Lord hired the four heroes to protect himself and his subjects from the mad doctor's wrath.
- ...But He Sounds Handsome: Reinhardt based the Lord's appearance on himself, and makes sure that you're aware of how "handsome" he is as he tells the story.
- The Good King: According to Reinhardt's narration, the Lord was a man of wisdom and justice. The only person he really treated like crap was Dr. Junkenstein, which led to the events of the brawl.
- Jerkass: He treated the Doctor like crap, and also dismissed his creations as mere "slaves" to do with as he pleased.
- Jerk with a Heart of Gold: This may all be his fault, but he's still doing what he can to protect his people from the ramifications.
- Kick the Son of a Bitch: The Lord never liked Junkenstein, largely due to the doctor's personality and unethical work. Because of this, he saw fit to mistreat Junkenstein and mock both him and his creations. Junkenstein has finally had enough by the time of the Brawl.
- Large and in Charge: Since he's modeled after Reinhardt, the Lord is absolutely MASSIVE.
- Action Bomb: The Zomnics march towards the Castle doors and explode when they're near, doing damage to both the doors and the players.
- Ninja Pirate Zombie Robot: They have the "Zombie Robot" part down, alright.
- Punny Name: "Zomnic" is already a pun on "Zombie" and "Omnic", but you also have the "Zombardier", which combines the prior two with "bombardier".
- Siege Engines: The Zomnics are basically walking, robotic, undead siege engines, being used to breach the walls of the castle. In particular, there's the "Zombardiers" which lob magical grenades at the players.
- Slave Mooks: Although Junkenstein once saw them as his creations, the Lord of the castle treated them as nothing more than slaves. During the brawl, even Junkenstein is willing to throw wave after wave of them at the heroes, because now his favorite is the Monster.
- Zerg Rush: One Zomnic by itself isn't particularly dangerous, as all it does is slowly advance towards the door ignoring everyone else and then blows up, and it doesn't take much damage to destroy it. The real danger lies in them advancing in large numbers.