Follow TV Tropes

Following

Characters / Monster Hunter Civilization

Go To

The world of Monster Hunter may be full of monsters, but it also holds many intelligent races who somehow thrive despite the overabundance of world-destroying dragons roaming around.

Main Index | Civilization | Hunters | Main Series Monsters | First Generation Monsters | Second Generation Monsters | Third Generation Monsters | Fourth Generation Monsters | Fifth Generation Monsters (World & Iceborne | Rise) | Frontier Monsters | Online Monsters
Advertisement:


    open/close all folders 

General/Multiple Generations

    Hunters 
See Hunters.

    Riders 
Riders are the main characters of the Monster Hunter spin off Monster Hunter Stories. They're an extremely rare order of warriors who tame and fight alongside monsters rather than hunt them. They fight much like a normal hunter, using much of the same gear, but lack much of the individual skill of Hunters since their monsters are inevitably the heavy lifters of their team.
  • Arch-Enemy: Fatalis. Riders are one of the only things that can combat the Black Blight the monster produces.
  • Ape Shall Never Kill Ape: Riders are no strangers to engaging in competitive, if friendly, matches with each other, but the rules forbid attacking the other Rider directly. They can, however, deal Splash Damage to each other as long as the opponent's monster is the primary target.
  • Applied Phlebotinum: Kinship Stones, which are made from a rare ore, allow Riders to connect with (though not necessarily command) monsters. It also can cleanse the Black Blight which drives all life to madness.
  • The Beastmaster: Riders forge bonds with dangerous and powerful monsters, bringing these beasts into battle alongside them. These creatures can include truly terrible monsters like Deviljho and even elder dragons.
  • Elite Mooks: Rider monsters are noticeably stronger than their wild kin of the same species despite often being smaller in size. Not only do they have access to powerful super attacks that wild monsters don't, but through the Rite of Channeling they can also have abilities that their species would normally be incapable of, such as a Rathian breathing a blast of lightning at you. Having a human mind assisting in directing their actions also enables them to fight more intelligently and strategically than they may otherwise.
  • Elites Are More Glamorous: At their core Riders are just hunters with a monster as a partner, however this makes them magnitudes more dangerous than a full Hunter team and they can crush even elder dragons in short order if they and their partner are powerful enough.
  • Friend to All Living Things: Most Riders are this. However, they understand that monsters are dangerous and don't hesitate to kill wild ones if it becomes necessary.
  • Genius Bruiser: A necessity for being a good Rider. Not only does a Rider need to be able to reliably predict what enemy monsters are going to do, they need to account for their own monsters too (as while they can use their bond to command their monster to do specific actions, most of the time the monster will act according to its own tendencies during combat).
  • Glass Cannon: Riders don't dodge very much. Instead they counter attacks, directly clashing with their opponent head on even if it's a 50 meter dragon. This combat style renders them overall less mobile, and they'll come out of every exchange suffering at least some damage. In spite of this, provided they win their exchanges, the enemy monsters will suffer far more and can be toppled over, rendering them even more vulnerable. As such, they can have much more difficulty against large groups of weaker monsters (like the raptors) or monsters that can hit fast enough to overwhelm them (like Kirin), but on the flip side can easily stop the likes of many Elder Dragons cold.
  • Hidden Elf Village: Riders tend to live in remote settlements that shun contact with outside civilization, which is why most people don't know about them or at most have only heard rumors. Some Rider villages are so isolated that they don't even know other Rider villages exist.
  • Irony: Riders have generally been mentioned in the descriptions of lances, whose designs are often hinted to have been adopted by Hunters. Amusingly, Riders in Stories can't wield the weapon type they are most famous for, likely because the Riders in that game are young and might not be able to wield such a huge weapon one handed. In Stories 2, where the protagonist and other Riders featured are a bit older, Gunlances are among the available weapon types.
  • LEGO Genetics: The Rite of Channeling allows Riders to pass the genes of one of their monsters on to another, even of an entirely different species. This can produce some startling results, such as giving a Gravios access to an ice attack. It's noted these new powers are also dependent on the bond between Rider and monster to function, so such altered monsters don't end up passing on their new abilities if they are subsequently released into the wild.
  • Messianic Archetype: Redan, the first Rider, was essentially the Monster Hunter Jesus and drove back the Black Blight, returning light to the world and ending war. All other True Riders follow in his footsteps.
  • Multi-Melee Master: While not nearly to the extent of Hunters, Riders can still wield Great Swords, Sword & Shields, Hammers, Hunting Horns, Bows and Gunlancesnote  with equal skill.
  • No-Sell: When a Rider mounts one of their monsters, nothing save for actual damage will have an effect on them, with even Kushala Daora's winds rendered useless. Their monster also takes all damage meant for both of them, and even a sure-kill attack will at worst send its HP to 1 and force a dismount.
  • The Power of Friendship: Kinship Stones are powered by the bonds between Riders and their monsters, allowing them to charge up super devastating abilities that wild monsters simply can't perform.
  • Shrouded in Myth: Most Riders are this to the rest of the world. They come from a few remote, highly isolated villages and most hardly ever leave them. Until the protagonist in Stories started their journey, most people thought Riders were purely mythological figures or had never heard of them at all.
  • Unskilled, but Strong: Compared to Hunters, at least. Riders don't possess the level of individual martial prowess a good Hunter has, but they don't need it since they bring their own monsters to even the playing field.
  • Untrusting Community: Most of the world is highly distrustful of Riders at first because of the monsters that follow them around. People tend to come around rather quickly, but some never stop expecting their monsters to go on a rampage.

    Companions 
Even when they're playing offline, a hunter does not need to go alone. Several games in the franchise allow the player to bring along a couple of computer-controlled allies that can assist in a large number of ways. They may not have the damage or survivability of a player, but bringing them along is better than going out alone.

Cha-Cha and Kayamba

https://mediaproxy.tvtropes.org/width/350/https://static.tvtropes.org/pmwiki/pub/images/0c6d6109d348dfe89e803088c0990cf5.png

Appearances: 3 (Only Cha-Cha) / 3 Ultimate

"Cha-Cha no run! Cha-Cha make tactical retreat-treat!"
"Kayamba save your bacon. You pay later. In bacon."

Two Shakalaka children and bitter rivals, these self-proclaimed brave warriors travel the land seeking the legendary "ultimate mask." They may talk big, but they are really capable of truly heroic deeds. Assuming you're backing them up, of course. They don't feel as confident without the help of their favorite minion, after all.

Though it may not seem like much, the Shakalaka Warriors bring a lot of utility with their wide array of tribal dances. These dances can do anything from healing to increasing stats, and the two can dance together to strengthen the effect of the dance. In addition there is a great number of masks available for them to wear, and each mask changes their attributes, fighting style and even their personalities.


  • Ancient Astronauts: The Cosmic Mask looks like one. It actually resembles a Dogū figurine, which is the same reference used for Huitzil in Darkstalkers.
  • Bullying a Dragon: Kayamba is introduced in a cutscene where he tosses his boomerang at the weighted tail of the comparatively gigantic Duramboros. Said cutscene ends with him running away for dear life.
  • Cowardly Lion: Cha-Cha, especially if he's wearing the Fluffy Mask.
  • Dung Fu: The Stink Mask lets the wearer throw Dung Bombs around.
  • Eat Me: The Kebab-Boo Mask is a chunk of meat that allows wearers to pose as bait, effectively luring most monsters into traps.
  • Enemy Scan: The Fluffy Mask allows them to pinpoint large monsters on the map, along with information on monster type, movement patterns and temperament (aggressive or docile). Players can also trigger this ability manually by signaling the Shakalaka wearing the Fluffy Mask every few minutes.
  • Gameplay and Story Segregation: Even if you get their Chum-Chum level all the way to Max, preventing them from fighting amongst themselves when they're both with you, their village dialogue will still consist of them talking trash about each other. They do eventually come to terms with each other in the ending cutscenenote , but their generic village chatter will still consist of talking behind each other's backs.
  • Heroic RRoD: The Ultimate Mask gives them this attribute, increasing the wearer's attack power greatly during rage mode at the cost of slowly draining their health until they get knocked out.
  • Hollywood Torches: The Lamp Mask functions as one when the wearer is summoned, illuminating dark areas and warding off certain monsters like small Neopterons.
  • Human Cannonball: When one of them is wearing the Artillery Mask, they can turn the other into this. It's surprisingly effective.
  • Item Caddy: Like the Felynes in other games, Cha-Cha and Kayamba will help you gather items at gathering spots. Unlike the Felynes, they'll also help you carve dead monsters for parts, which is extremely beneficial against the game's notorious Desire Sensor.
    Cha-Cha: "Ahh...nothing like chop-chopping up monster after hunt-hunt."
  • Item Crafting: The Mystery Pot Mask allows the wearer to transmute any item you hand over by putting it into the mask and processing it.
  • Kiss of Life: The Ancient Mask allows you to replenish your oxygen underwater by summoning its wearer to yourself and breathing through the apparatus, implying this trope in a somewhat...disturbing fashion.
    Cha-Cha: "Smell fresh air! Smell sweet flowers! Take good, deep breath!"
  • Leeroy Jenkins: Kayamba is introduced trying to pick a fight with a Duramboros.
  • Mad Bomber: When Cha-Cha or Kayamba wears the Felyne Mask, they attack with nothing but bombs.
  • Magic Antidote: The Nulberry Mask lets the wearer cure the hunter of elemental Blights when summoned.
  • Magic Dance: Replacing the Felyne Comrades' field horn abilities, Cha-Cha and Kayamba can instead perform ritual dances that either boost your stats, heal your wounds or unleash mayhem on the enemy.
  • Mask Power: Cha-Cha and Kayamba can wear different masks which give them different abilities. Even their personalities change depending on the mask.
  • Mundane Utility: The BBQ Mask allows you to cook meat, the Lamp Mask functions as a light source, and the Whetstone Mask allows you to sharpen your weapon from time to time. That said, the Whetstone Mask is actually one of the stronger masks in the game in terms of raw power, to say nothing of the arsonist tendencies the BBQ and Lamp Mask wearers get when angered.
  • Non-Human Sidekick
  • No-Sell: The Ultimate Mask grants the wearer a 100% chance to block every attack and nullify any status effect. When they get pissed off, however, they fly into an Unstoppable Rage that is Cast from Hit Points.
  • Pit Trap: The Pitfall Mask allows the wearer to set up a pitfall trap when summoned. Naturally, this won't work underwater or on certain types of terrain.
  • Playing with Fire: They can use fire if they get angry while wearing the BBQ Mask, Lamp Mask, or Rathalos Mask.
  • The Power of Friendship: Get their Chum-Chum levels high enough and they will begin performing combination dances that give you even greater power boosts and other benefits than normal.
  • Small Name, Big Ego: Both of them believe their contributions to the hunt to be a lot bigger than it really is.
  • Super Mode: When wearing masks that allow them to get enraged, they will unleash brand new moves that are specific to the mask they're wearing. Some of these moves are quite strong.
  • Video Game Cruelty Potential: Players can feed them things like burnt or poisoned meats, which they are all too eager to take from you and gobble down. Subverted in that this angers them and makes it easier to trigger their Rage Modes, but still...What the Hell, Hero?
  • Video Game Stealing: The Mock Melynx mask allows the wearer to filch things off of monsters in a fight, similar to its namesake creature.
  • Vitriolic Best Buds:
    • Cha-Cha and Kayamba are this in 3U; until players can get their Chum-Chum levels up, they will occasionally bicker with each other on the field, which can be detrimental if you're fighting a boss monster and they're too busy squabbling to help out. Once you get them to reconcile, though, The Power of Friendship comes into full effect.
    • They're still this in their Episodic Quest line in 4U and their Village Request line in Generations. In 4U in particular, the Moga Sweetheart tells you to not only rescue them from a Deviljho but also to give them a "kick in the butt" (i.e. get them to stop bickering with each other).
  • You No Take Candle: Both of them talk like this, though certain masks can end up changing their dialect slightly.

Felyne Comrades / Palicos

https://static.tvtropes.org/pmwiki/pub/images/6eb0ca9690cacb702d4644b21ec1b3ff.jpg

Appearances: Freedom Unite / Portable 3rd / 4 / 4 Ultimate / Generations (Playable) / World / Rise

"Do you really think you can face the Ace, nya?"

Felyne mercenaries who travel the world looking for hunters who will hire them in exchange for food and housing. Each Palico has a unique set of skills and abilities, but they are usually too skittish and panicky to hunt on their own.

The Palicos differ from the Shakalakas in that you can hire them in far great numbers, but each one has a much more limited skillset compared to the flexibility of Cha-Cha and Kayamba. The exception to this is the Ace Palico, whose role and skills can be changed by switching around which Palicos are on duty. This allows the player to either keep them as they are, specialize them in a single skillset, or mix and match to get a wider variety of abilities.

For information specific to the Ace Palico, refer to their section under the Capital C Caravan section.


  • Aerith and Bob: Can be invoked by the players, of course, but even the default names fall into this. One Palico you scout may get a name like "Ibuki", "Yuna", or "Chives", the next one may literally be named "Bob".
  • All or Nothing: The Last Stand Palico Skill. Simply possessing it gives the Palico a massive Attack and Defense boost. However, once he's down for the count, he's gone for the rest of the Quest.
  • Amazing Technicolor Population: Palicoes come in a wide variety of fur colors, including colors that don't naturally occur on real-life cats such as purple and green.
  • Badass Adorable: They're 3ft tall cat people, and they're your trusty allies in combat, of course they are this! The Meownster Hunter Mini-Game in 4 Ultimate has a team of 1-5 Palicoes taking on monsters—the same monsters you fight, no less—with no human assistance necessarynote . Generations takes it a step even further by making them directly playable - and they can hold their own as well as any human hunter. World double-downs on both these aspects and more: they accompany you on every mission, they can be sent out in groups of three on their own hunts, and they can recruit fellow Palicos and Grimalkynes out in the wild.
  • Battle Boomerang: They can use boomerangs to perform ranged attacks, and can use them infinitely unlike hunters. These boomerangs can be enhanced with Big Boomerangs, which makes the boomerangs bigger and stronger, and Piercing Boomerangs, which allow the boomerangs to hit multiple times. Both buffs can be stacked together.
  • Big, Bulky Bomb: Palicos of the Bombing Forte sometimes use large barrel bombs, which are much bigger than their entire bodies.
  • Came Back Strong: The Nine Lives Palico Skills, which grant a stacking Attack and Defense boost (depending on whether it has the Attack or Defense variant, or both) every time the Palico faints. This boost stacks up to nine times.
  • Character Name Limits: The Felyne Comrades had to be renamed to Palicoes in Monster Hunter 4 Ultimate due to the lower limit for character names. The term stayed in World.
  • Combat Medic:
    • Healing Forte Palicoes, who excel in restoring your HP and curing Poison/Severe Poison. They'll also occasionally drop healing items when escaping combat, which you can pick up to use.
    • Healing-support Palicoes/Prowlers in Generations have access to True Healing Horn, the most potent form of healing avaliable on Palicoes. Furthermore, Healing Prowlers can have up to three boomerangs out at one time instead of two unlike most other support types, making them viable for offense.
  • Composite Character: The Gathering Palicoes from Generations combine the abilities of the Treasure and Stealing Palicoes from 4 Ultimate.
  • Death of a Thousand Cuts: The Piercing Boomerangs buff allows boomerang attacks to hit multiple times per trip. Combined with the Big Boomerangs buff, it is relatively easy for a Prowler to shred through a monster's health, and it's not uncommon to hear the "DING!" sound of stun/exhaust damage 4-5 times in rapid succession with each boomerang thrown.
  • Enemy Scan:
    • Support Forte Palicoes can show you where large monsters are at the beginning of the quest for a few seconds, and has a chance of reusing this ability for every 5 minutes thereafter. On top of that, having them with you gives you extended info about marked monsters, such as what type of monster, whether they're docile or aggressive, and what direction they are facing and/or moving in. They will even tell you when monsters are tired or weak enough to tranquilize, which is very helpful in Capture quests, as well as whether a particular monster's paint is about to wear off.
    • In Generations and Generations Ultimate, Prowlers can always see monster locations on the map. They can augment this with the Monsterdar skill, which also displays the type of monster, its stance, whether it's on aggro or not, and when it's ready to capture.
  • Escape Rope: In Generations Ultimate, Prowlers can use Far-Cat-Ster, which is functionally identical to the Farcaster item.
  • Fragile Speedster: The Prowlers possess many fast attacks and can run with their weapon out unlike a hunter, but their weapons and armor are weaker than a hunter's.
  • Gathering Steam: In contrast to human Hunters, whose performance can potentially diminish over time as they go through their finite supplies (especially health potions and, for Gunners, ammunition), Prowlers instead get more effective the longer a fight lasts, thanks to the Support Gauge and not using their Item Pouch. This is especially evident with boomerang-based builds; at the start of the hunt, they do barely any damage, but once they get their boomerang buffs going with enough buildup of the Support Gauge through attacks, the monster is headed for pain town and the Prowler will stay effective for the rest of the quest, no matter how long it takes (so long as they don't run out the quest timer).
  • Head Pet: One of the head armor items you can earn through DLC Event Quests in 4 Ultimate is a Palico on your head, who gives you 10 points in the Potential skill.
  • Hello, [Insert Name Here]: Your Palicoes come pre-named, their names being pulled from a list of default names, but you can rename them upon hire if you wish.
  • Infinite Supplies: Prowlers can keep using their items so long as they can keep building up the Support Gauge, unlike Hunters who can eventually run out of supplies. This becomes advantageous when it comes to traps and capturing; whereas a Hunter can only carry two traps and eight Tranq Bombs at a time, Prowlers can potentially deploy more traps and have infinite Tranq Bombs, ensuring that a capture quest never becomes Unwinnable by Design.
  • Invulnerable Attack: When a Prowler or Palico enters Felyne Fury Mode, they are invincible as long as the animation is playing. As such, it can be exploited to avoid an attack that would otherwise guarantee an Acorn or a cart.
  • Item Caddy:
    • Your Felyne allies help you gather items at gathering spots, unless they have the skill Gathering Ban. Treasure Palicoes excel in this, with their double capacity item pouches and other skills that improve their ability to gather, at the cost of not being able to fight.
    • The Prowlers in Generations excel at gathering items. They don't have to worry about ammo or weapon sharpness; they don't have a stamina gauge, allowing them to run infinitely and not have to carry food; they have a special bug net and pick axe that take no inventory space and are unbreakable; and they gather items more quickly than hunters.
  • Jump Physics:
    • Launching Palicoes excel exclusively in throwing Hunters into the air so they can perform Jump Attacks. They also possess skills that increase the Mounting Gauge when a Hunter is mounting a monster, and attacks that increase the odds of a Hunter mounting a monster with a Jump Attack.
    • In XX, Fighting Palicoes can perform a vault jump like Aerial Style if they use their support move Furr-ious.
  • "Just Frame" Bonus: In GU, Bombing Prowlers can perform an Insta-Evade much like Hunters in Adept Style. Doing so releases a Mini Barrel Bomb and causes the Prowler to roll around, with the option to string it into a melee combo.
  • Loophole Abuse: In Genenerations and GU, several quests (most notably the Deviant capture quests that are level 7 or 8) prohibit you from bringing your own items, instead having you rely on provisional items provided in the supply chest. This creates a problem when it comes to traps in particular, as only one is provided at the start of the quest. For Prowlers who have one of the Purr-ison skills, which are their version of the trap items that run off a Mana Meter rather than being part of their inventory, this is not a problem, so long as they are able to build up the necessary amount of meter before the monster becomes weak enough to capture, just like with any other capture quest.
  • Mad Bomber: Bombing Forte Palicos are prone to be this. Their primary skill is even called Mad Bomber.
  • Made of Indestructium: The Prowlers' Pickaxes and Bug Nets never break, unlike those of Hunters, and their weapons have entirely fixed Sharpness thus eliminating the need to sharpen them.
  • Made of Iron: The Palicos in World simply refuse to be removed from a fight. Even if they're completely knocked out, their only penalty is being prone for a few seconds followed by having to sit through their recovery animation as they chug a potion or two.
  • Magic Music: The Palico Horns. Also, the Purrtuoso Team Attack, where your Palicoes break out a giant horn and (poorly) play a tune on it that restores a large amount of HP to Hunters and permanently boosts a Hunter's maximum HP and Stamina.
  • Mana Meter: Prowlers in Generations have this. As opposed to having an inventory, Prowlers have an inventory-esque skill set paired with a notched red bar. The bar fills over time, and you can use segments of the gauge to perform Prowler-exclusive skills, whose corresponding number denotes how many segments of the gauge you need to activate it, as opposed to how many of that item you are holding onto. For example, dropping a Trampoline costs one segment of the gauge, while deploying a Shock Trap costs four.
  • Mini-Game:
    • The Fishing Machine in 4 Ultimate lets you cast a net to catch fish or occasionally a Plesioth, which your Palicoes, which number up to five at a time when using the machine, then reel in. Most Palicoes have special skills that do things such as bias the fishing rewards in favor of a particular kind of fish, enlarge the size of the net, and slow down schools of wish.
    • Meownster Hunters in 4U has a team of up to five Palicoes go out and fight monsters or gather treasure in up to three different quests. The minigame is primarily automated, with your only control being to determine what attacks Palicoes use in rounds of Elemental Rock–Paper–Scissors, although you can fully automate the trip if you wish. Doing this nets Scrap that can be used towards forging Palico gear; this is the only way to get new gear for your Palico outside of certain limited-time DLC.
    • Generations redesigns Meownster Hunters from the ground up. You pick up to four Palicoes and then are presented with a map with colored circles representing resources or monsters, with each type of Support represented by a different color. Each Palico has a circle with its size dependent on their Enthusiasm level, and you fire them out of a cannon with your choice of direction and shot power and they bounce around the board until they step; if their circle overlaps with other circles, they will obtain materials from those circles, moreso if the circle colors match, and it's possible for a Palico's collection circle to overlap with multiple board circles at once. After you complete a non-gathering quest, the Palicoes you dispatched will come back with what they managed to gather. Unlike 4U's Meownster Hunters, this is not the only way to obtain Scraps, as you can also convert other types of material into Scraps.
  • No Biological Sex: Generations indicates that they do not have a gender. If you switch to Prowler mode, save your game, and then go to the "load game" screen, there will be a blank where your gender should be. As an exception, Felcote and the Grammeowster Chef do identify as female.
  • No-Sell: Like other kinds of AI companions, Palicoes are immune to hot and cold climates, and this extends to Prowlers as well. No need to worry about bringing drinks! The same applies to the Stench status, likely because even if they were to get Stenched, they don't use items and as such the ailment is completely pointless.
  • Non-Human Sidekick: They are your non-human allies on the field.
  • Non-Lethal K.O.: Palicoes who run out of health won't die. Just like the average Felyne and Melynx, they will dig into the ground and stay out of sight for a while while their HP recovers. However, their Enthusiasm will drop as a result, causing them to slack off more often and not perform their abilities as well as they would with a full Enthusiasm meter.
  • Pintsized Powerhouse: A properly-built Prowler can demolish big hulking monsters just as well as human Hunters can.
  • Promoted to Playable: Generations introduces Prowler Mode, where the player takes control of the Felynes for the first time and accompanies Hunters or other Palicoes on Hunting Quests, replete with unique weapons and abilities, such as being able to ride small monsters after mounting them.
  • Pungeon Master: Like all Felynes, their speech is filled with cat puns and the like.
  • Oh, Crap!: When certain events happen, such as a large monster becoming angry or two large monsters appearing in the same area, the Palico might start panicking, running around in circles before collapsing on the ground.
  • Rocket Ride: The Flying F-Bomb Team Attack in 4/4U, where your Palicoes board a wooden rocket and fly towards a large monster's face. If successful, the Palicoes hop onto the large monster's face and try to claw its eyes out, providing a distraction and giving Hunters free attack opportunities.
  • Secret A.I. Moves: Prowlers have to separately activate the Piercing Boomerangs and Big Boomerangs buffs, but Palicoes can do both in a single action, which they explicitly call "Big Piercing Boomerangs".
  • The Slacker: Sub Palicoes with low Enthusiasm may sometimes start slacking off by sitting around and doing absolutely nothing, which is noted by an accompanying message unrelated to hunting, such as your Palico talking about the beautiful scenery. Your Main Palico specifically has a skill to prevent this, although some Sub Palicoes may come with a useful skill that causes them to recover HP while slacking.
  • Spring Jump: Trampoliner allows a Palico to place a trampoline that can be used by everyone to perform jump attacks.
  • Support Party Member:
    • Since their introduction, they've always been this to Hunters. They fall in combat more often and are more reckless thanks to AI, but they possess useful skills that assist Hunters, have a degree of versatility that allows Hunters to change up their deployed Palico according to their playstyle of preference, and usually have infinite lives.
    • Prowlers allow you to become this. Prowler can take far less punishment than a Hunter and have pitiful range, but they can also survive more KOs than a Hunter and possess certain advantages over regular Hunters, such as a burrowing ability, double gather speed, and small size. They also wield a special inventory based around a Mana Meter that allow them to deploy certain buffs and items in battle, such as various Horns, a trampoline that launches both Hunters and Prowlers, and when in a pinch, special attacks as well, including the Rath-of-Meow.
    • In Rise, instead of having options between attack- and support-based assistance, they are now dedicated support companions, to allow Palamutes to be dedicated attack specialists.
  • Tank Goodness: The Rath-of-Meow Team Attack in 4/4U, where your Palicoes board a two-Palico mini-tank and drive around while shooting Rathalos-esque fireballs at large monsters.
  • Took a Level in Badass:
    • By Generations, Palicoes are able to hunt by themselves and hold their own against monsters.
    • The Palico companions in World are just as tough as their hunters; they never slack or panic, refuse to be knocked out for more than a few seconds, and can be recruited to run expeditions of their own.
  • Trap Master: The Support Forte's other advantage besides its Enemy Scan properties is the ability to set up Shock Traps. This can be advantageous when attempting to catch a monster or if you need to wallop it and/or break a part, unless you're fighting a Gypceros or a charged Zinogre.
  • Turns Red: If a Palico or Prowler takes enough damage (they don't neccessarily have to be low on health, just take a lot of damage on one life, hence why this isn't Critical Status Buff), they will go into Felyne Fury Mode, represented by a Cross Popping Vein on their head and an Attack buff. In Generations Ultimate, Fighting Support Palicoes gain a special forward jumping dodge that turns into a somersault jump if they touch an enemy or another player in the process, and that turns into a spin attack if they have their weapon out. Fighting Palicoes can additionally trigger Felyne Fury Mode manually by using the Furr-ious Support Move.
  • Verbal Tic: Support Forte Palicoes like to express things in terms of "purrcents", reflecting their Enemy Scan specialties.
    "The Boss is 100 purrcent in trouble!"
  • Video-Game Lives: Prowlers in Generations have two acorn icons where a Hunter's Stamina gauge would be. If a Prowler faints, the Prowler gets up, chows down on an acorn, and comes back to life with a portion of their health restored. If the Prowler faints after consuming both of its acorns, it will cart the same way a regular Hunter does. This effectively gives Prowlers nine lives... ya know, like a cat.
  • Video Game Stealing: Stealing Forte Palicoes in 4/4U, who excel in using the Boomerang to distract or otherwise hinder large monsters, then pooch materials off of them. The friendly counterpart to Melynxes, if you will. In Generations and Generations Ultimate, Stealing was consolidated with the Gathering support type, which now has special Plunder and Plunderang abilities that steal drops from the first monster they hit.
  • Virtual Paper Doll: Like the Hunters, you can dress them up in various weapons and armor. While this feature only served a cosmetic purpose in earlier games, by 4 it has expanded to the point where you can craft specialized equipment with varying looks and stats for them, similar to the Shakalaka Masks in 3.

Canyne Companions / Palamutes

Appearances: Rise

Palamutes are a species of Canyne used by the Hunters of Kamura Village as partners in hunts. They are smart enough to use a variety of weapons to fight alongside Hunters, and large enough that they can be mounted and rode into battle.


  • Aerith and Bob: Default names can range anywhere from "Jill", to "Cookie", to "Ryu", to "Rush."
  • Big Friendly Dog: They stand taller and larger than certain real-world breeds of dog, such as the English Mastiff, and are very sweet to Hunters.
  • Canine Companion: Natch.
  • Creator In-Joke: Some of the possible default names for Buddies in Rise are Shout Outs to other Capcom franchises.
  • Canis Major: They're big enough for a hunter to ride on, and tough enough to take several hits from even the strongest monsters.
  • Cutlass Between the Teeth: They hold their weapons in their mouths.
  • Fast Tunnelling: Like the Palicos, Palamutes can dig at seemingly impossible speeds and use this to rejoin their Hunter within moments of the Hunter using a Wirebug or other means to zip across large parts of a map.
  • Horse of a Different Color: They are used in a similar fashion to horses, serving as mounts for Hunters to quickly travel. Being able to climb rapidly and leap fair distances enables them to traverse most environments with ease.
  • Non-Human Sidekick: Just like Palicoes, Palamutes are there to support and aid the player.
  • Support Party Member: They act as backup to the hunter, mainly by attacking other monsters. They're also generally pretty good about knocking sleeping or stunned players out of their status ailments.
  • Virtual Paper Doll: They can be equipped with armor to look however the player likes, including Layered Armors. Some of these armors aren't exactly compatible with their anatomy, such as the Almudron armor that turns them into a Robot Dog.

Cohoots

Appearances: Rise

Large owls that, as of this writing, have replaced the Poogie in Kamura village. They serve in a more intelligence-based role, tracking down and scouting monsters, and sending out join requests. They can even take photos in the sky for their Hunter.


  • Cute Owl: They're very adorable-looking. Elder Fugen likes them so much that he keeps three as pets.
  • Good Luck Charm: Their appearance is based on the Daruma doll.
  • Noble Bird of Prey: Basically how they're used on a hunt; they won't attack monsters, but they will scout them out for you.
  • Ominous Owl: To the monsters they're tracking down.
  • The Owl-Knowing One: Downplayed as they are mostly regular animals, but they are notably smart enough to identify particular monsters and communicate their identity and location to the Hunter, and can even operate a camera for bird's eye view pictures, making them much more intelligent than real owls.
  • Support Party Member: Whenever they are not in the village, Cohoots will scout out monsters and send out join requests.
Advertisement:

    Wyverians 
Appearances: All titles

A very human-like race, with pointed ears and talon-like feet. Wyverians are a more "behind-the-scenes" race, mainly appearing as NPCs ranging from blacksmiths to farmers to sea traders to scientists to village elders to hunters. Culturally, they have a Japanese vibe in contrast to the slightly more European look of the humans we see in the series.


  • The Blacksmith: Many of the blacksmiths that appear throughout the series are Wyverian. The Man, the resident Smithy in 4/4U, even states that it basically runs in the family.
  • Does Not Like Shoes: Not the race as a whole, but those with more reptilian feet don't bother with shoes of any sort.
  • Fantastic Science: They tend to dabble in this, and are usually the ones responsible for gathering information on monster ecologies.
  • Four-Fingered Hands: Wyverian hands vary from four to five fingers. Their feet on the other hand, are very reptilian and usually have three or four toes with talon-like claws on them. Later games started giving the non-elderly Wyverians plantigrade feet, rather than the original digitigrade feet they had, but Monster Hunter: World gave them their old digitigrade feet back, and they've been walking on their toes in every game since.
  • Gratuitous Japanese: It goes without saying. The hub town in Portable 3rd is a damn hotspring resort village. Taken Up to Eleven with the Argosy Captain in Tri and 3 Ultimate, who has a peculiar habit of saying words in Japanese and translating it for you afterwards.
  • Half-Human Hybrid: They're believed to half-human half-wyvern.
  • Long-Lived: Wyverians can live for at least a few centuries (it's unclear if they all do or what the average lifespan is), and maintain a fairly young appearance for much of this time. The example of Master Hojo in Rise suggests that when they do become elderly in appearance it happens comparatively rapidly and late in life (since he is quite elderly in the time of the game but was young enough physically to be a highly regarded Hunter just 50 years before this).
  • Miniature Senior Citizens: Many Wyverians greatly shrink as they age. Although there are exceptions, such as the Dundorma Elder.
  • Pointed Ears: All Wyverians have pointed ears.
  • Promoted to Playable: Sort of, in Rise. Cosmetic Wyverian ears were added to allow player characters to look like Wyverians. Their one other consistently non-human trait, having 4 digits on their hands, still can't be replicated, though.

Veggie Elder

An enigmatic Wyverian who can be found somewhere on most maps throughout the series. Hunters can talk to him for free items or trade for rare items, but only if he's in a good mood.
  • Black Comedy Rape: The Veggie Elder in Frontier's April Fool's 2017 quest is implied to have date-raped your hunter following the completion of the Dating Sim he hosts in said quest. When all five hearts are earned, he'll blow a kiss at the hunter, which releases a heart that instantly sedates them. Once the hunter is asleep, the quest cuts to the hunter waking up in the base camp's bed alone, then immediately falling to the ground sick once they get out of it. This is all Played for Laughs.
  • Blown Across the Room: The Veggie Elder in Frontier's April Fool's 2017 quest will send your hunter flying away with a blast of energy if they get too many of his questions wrong. Fortunately, this deals no damage, nor does it prompt a quest failure, but you'll have to partake in the Dating Sim again if you want to complete the quest.
  • Cool Old Guy: When he's in a good mood, he'll give players free items and allow them to trade for rare items.
  • A Day in the Limelight: An April Fool's quest introduced in Frontier back in 2017 puts focus on him instead of gathering items or hunting monsters. When the hunter interacts with him, they'll be put in a Dating Sim-like situation where they have to gain his affection by correctly answering questions pertaining to the history of his appearances. A pink heart appears on the screen for each question answered correctly, and the player must make five hearts appear in order to complete the quest. See it for yourself.
  • Dirty Old Man: As mentioned above, it's implied that the Veggie Elder date-rapes your hunter at the end of the Dating Sim hosted in an April Fool's quest released in Frontier back in 2017.
  • Grumpy Old Man: When he's in a bad mood, he'll insult hunters and tell them to go away.
  • Luck-Based Mission: Be sure you only carry the items you want to trade for, because the Veggie Elder won't let you choose which item to trade. How many times you can talk to him before he loses his patience is also random, unless you have the Felyne Charisma skill to maximize the number of times you can talk to him.
  • Instant Sedation: The Veggie Elder in Frontier's April Fool's 2017 quest will immediately knock out the hunter by blowing a heart-shaped kiss at them if they get all five hearts in his Dating Sim. It then cuts to the hunter waking up, getting out of bed, and then getting sick and falling to the ground, which implies that he had his way with them during this time.
  • Miniature Senior Citizens: As is the case for most old Wyverians, he's short.
  • Mood-Swinger: One minute he's a Cool Old Guy who will give you free stuff and trade for rare items, the next minute he's a Grumpy Old Man who wants you to scram. You can't do anything with the Veggie Elder when he's in a bad mood, and can only talk to him again on a new quest.

    Sea People 
Appearances: 2 / 3 / 3 Ultimate

A mysterious sea-faring race. First appeared in 2 with the Shipwright, before having a slightly more active role in 3/3 Ultimate.


  • All There in the Manual: The only lore about them appears in the Monster Hunter Illustration 2 artbook.
  • Barbie Doll Anatomy: They lack nipples and navels. Justified, as they're Fish People, thus they have no need for those parts.
  • Fish People: They have two-toned skin and webbed hands and feet.
  • The Ghost: From an in-game lore standpoint, almost nothing has been revealed about them. Even in the artbook, info about them is sparse.

    Troverians 
Appearances: 4 / 4 Ultimate

A race of stout, dwarf-like beings who reside within the village of Harth, deep inside the interior of an active volcano. They are known for their gung-ho attitude and mining and crafting expertise.


  • The Blacksmith: They make weapons and armor, and polish rusty ones found in the Everwood on Expeditions.
  • Convection Schmonvection: Lava from the nearby volcano flows right through and underneath their town as their renewable heat source for their forges.
  • Dug Too Deep: They keep digging out monster lairs: including Tetsucabra, Gravios and even Teostra... of course, the Hunter is the one tasked to get rid of said monsters so they can continue mining.
  • The Engineer: They are based off your standard dwarves, after all. With the help of The Man, they design a boat, the Arluq, for the Caravan, and later attach a blimp on it to turn it into an airship.
  • Interspecies Adoption: The chief of Harth raised the human girl Little Miss Forge as his daughter.
  • Lava Adds Awesome: Harth has a lava creek running underneath it, which is used in the Troverians' blacksmithing operations.
  • Our Dwarves Are All the Same: They have the usual traits associated with a standard high fantasy Dwarf, including being stocky, engaged in mining and blacksmiting, the preference for axes as weapons, having horned helmets and the males sporting huge beards. However, Troverians stand just about as tall as humans. They also tend to have short lives on average than humans.
  • 10-Minute Retirement: When you arrive at Harth for the first time, some issues with a Tetsucabra have the Troverians down in the dumps, due to the inability to perform their mining operations. After the Hunter takes care of the monster, they are back to their usual cheery selves.

    Lynians 
Lynians are diminutive sapient creatures known for their intelligence, organization, and language. They are also distinguishable by being some of the only monsters who don't die — they merely dig into the ground and escape to live another day.

Felyne (Airou)

https://static.tvtropes.org/pmwiki/pub/images/felyne_8333.png
Appearances: All titles

Small, but intelligent cat-people commonly seen as assistants and companions to Hunters. Starting with the second generation, Felynes can be hired as chefs and battle comrades.

For information referring specifically to Palicoes / Felyne Comrades, see their respective section in the "Companions" folder above.


  • Big, Bulky Bomb: Wild Felynes will sometimes use large barrel bombs, which are twice their size.
  • Color-Coded for Your Convenience: White.
  • Cute Kitten: Their cat noises and gestures make them adorable.
  • Fantastic Drug: They're very fond of Felvine, the MonHun equivalent of catnip. This is most evidenced by hitting them with a Felvine Bomb; rather than simply smell of Felvine, they will become effectively drunk. Additionally, if an enemy monster is hit with a Felvine Bomb, they will attack that monster.
  • Fantastic Racism: They tend to be looked down upon by society despite their contributions to it due to them being seen as weak by human standards. Nekoht/Felcote even goes out of her way not to speak in her species' cat puns to avoid this treatment.
  • Funny Background Event: They are masters of this.
  • Hurricane of Puns: They love making puns off of cat-based terms, such as "StreetPaws" (StreetPass), "purrcent" (percent), and "Meowster Fishernyan" (Master Fisherman).
  • Lethal Chef: Mess up ingredient combinations, and they easily become this. To be fair, it is your fault for picking combinations that lead to Tipsy status or activating Unlucky Cat.
    Street Cook: "Hei, nya! Do not overindulge! Hic!"
  • Mad Bomber: When a wild Felyne gets provoked, it'll sometimes use a barrel bomb on you, although it often ends up blowing itself up as well.
  • Made of Iron: One of the only monsters that never actually die. They merely run away via digging after their health is low enough.
  • Mascot: Arguably, of the entire series.
  • Mushroom Samba: If hit with a Felvine Bomb, its response is something that can be described as "drunk on Felvine".
  • Non-Malicious Monster: Though Felynes are technically monsters as well, even wild Felynes quite docile unless provoked. The same can't be said for the Melynxes, though.
  • Ridiculously Cute Critter: They're walking cats with adorable cat sounds.
  • Supreme Chef: Put a Felyne in a kitchen and it will work miracles. They're flashy, they're showy, and they create some of the most delicious food ever seen in gaming.
  • Verbal Tic: Often insert cat-related puns in their speech.

Melynx

https://static.tvtropes.org/pmwiki/pub/images/melynx_5542.png
Appearances: 1 / G / Freedom / 2 / Freedom 2 / Freedom Unite / 3 / Portable 3rd / 3 Ultimate / 4 / 4 Ultimate / Generations / Generations Ultimate / Rise

The Evil Counterpart to the Felynes, recognizable by their black fur. While the majority of Melynxes are petty thugs and pickpockets who will happily mug any Hunter that crosses their path, a few are willing to hire themselves out as chefs and mercenaries.


  • Bandit Mook: They don't hurt you, but they'll swipe your items and escape with them if you're not fast enough.
  • Cats Are Mean: Unlike the Felynes, these cats will attack you unprovoked.
  • Cute Kitten: Subverted. They may look as cute as Felynes, but they're also greedy pickpockets.
  • Color-Coded for Your Convenience: Black
  • Evil Counterpart: To the Felynes.
  • Fantastic Drug: Much like Felynes, they really like Felvine and will target monsters who smell of it. If you have any Felvine in your inventory they will prioritize stealing it over anything else you have.
  • Made of Iron: Like their cousins, they never die, only retreat.
  • Mushroom Samba: Like the Felynes, they go into a stupor if hit with a Felvine Bomb.
  • Too Dumb to Live: An Elder Dragon is nearby? They're some of the only ones that don't flee, and unlike Remobras, there isn't a logical explanation.
  • Video Game Stealing: They steal your items if they attack you. You can sometimes get your items at the cat statue on the map though, and if you have Felvine, they will always steal it instead of anything else you have.
  • Wild Take: They leap into the air flailing their limbs when they spot a hunter, before moving in to rob them.

Shakalaka / King Shakalaka

https://static.tvtropes.org/pmwiki/pub/images/monster_hunter_shakalaka_king_shakalaka_5431.png
Appearances: 2 / Freedom 2 / Freedom Unite (King) / 3 (Cha-Cha) / 3 Ultimate (Kayamba)

Small masked Lynians that, like Melynxes, tend to attack and harass Hunters with their small swords. As of Freedom Unite, some herds are led by an alpha, distinguishable by the BBQ Spit on its head for a crown and a large club. The third generation introduces two friendly shakalakas: Cha-Cha in 3 and Kayamba in 3 Ultimate.


  • Ape Shall Never Kill Ape: Shakalakas will never attack each other, even if they come from different tribes. Doesn't stop them from trying to attack anything else they come across, though. True to this description, wild Shakalakas are nowhere to be found in the third generation, as it would be questionable for Cha-Cha and Kayamba to relentlessly attack those they're supposed to be on good terms with.
  • Chameleon Camouflage: Though they actually hide underground and use props such as rocks and mushrooms to mark their location.
  • Fragile Speedster: The Shakalakas move quickly, but like many other small monsters they can't take much punishment.
  • King Mook: The King Shakalaka, introduced as a boss monster in Freedom Unite and the leader of the smaller Shakalaka specimens.
  • Made of Iron: Like Felynes, they dig away when you defeat them, leaving their mask behind.
  • Pintsized Powerhouse: The King Shakalaka is surprisingly powerful for his size.
  • Playing with Fire: That BBQ Spit the King Shakalaka wears isn't for decoration. It will gladly toast you by spitting fire at you from it.
  • Poisonous Person: Shakalakas can inflict Poison to their enemies.
  • Species Loyalty: Will never attack each other, even if they come from different tribes.

    Poogies 
https://static.tvtropes.org/pmwiki/pub/images/e579d733639cda72bb6ea9b014c79711.jpg
Appearances: 1 / G 1 / Freedom 1 / 2 / Freedom 2 / Freedom Unite / 3 / Portable 3rd / 3 Ultimate / 4 / 4 Ultimate / World

*Grunt* *Snort*

Poogies are a species of domesticated herbivores that are kept as house pets, often seen alongside shop owners and wandering merchants to keep them company. They serve as the secondary mascots of the Monster Hunter franchise, next to the Felynes.


  • And Your Reward Is Clothes: In 4, rescuing wild Poogies on Expeditions may reward you with unique costumes for your own Poogie.
  • Berserk Button: Petting one for too long causes the Poogie to retaliate and run away. (Fortunately it comes back when you re-enter the area.)
  • Call a Rabbit a "Smeerp": Beginning in Tri, they began to be called "Poogies"; they were known simply as "Piggies" in prior titles.
  • Ridiculously Cute Critter: They even perform cute little dances!
  • Series Mascot: Alongside Felynes, they serve as this for the franchise, at least in Japan.
  • Sleepy Head: The ones that serve as pets tend to take naps a lot. In some games, when you save by going to bed in your house, your Poogie goes to sleep with you too.
  • Team Pet: Serves as this to Hunters.
  • Took a Level in Badass:
  • Virtual Paper Doll: Beginning in Dos, players could outfit them in different pet clothes. Later games also give players the option to unlock more Poogie Costumes via trading, doing quests or running Expeditions.
Advertisement:

    Ancient Civilization 
Appearances: Lore

An ancient civilization that mysteriously vanished during times of old. Though extinct, remnants of their culture remain, most notably the various Towers, the Dragonators, and the Artian armor. Though they have never made an official appearance in the games, they are a major part of the lore, setting off the events that occur in the games, specifically the Elder Dragon attacks that frequently take place.


  • Angry Guard Dog: Or Angry Guard Monster in this case; the Ancients have trained some monsters to act as guards in order to protect their settlements from outsiders. The most notable one is the Frontier exclusive Duremudira.
  • Bullying a Dragon: They treated the Elder Dragons around them like mindless cattle that only exist to fuel their scientific research despite knowing how dangerous they are. The dragons did not take it well.
  • Death by Irony: The Fatalis trio melted them and wore them as armor, similar to how they (and hunters in general) would kill monsters and turn their remains into armor, specifically to enact this trope.
  • Flesh Golem: They created the Equal Dragon Weapon, a hulking monstrosity made from the corpses of hundreds of dragons, during their pursuit of science. Fortunately, it was never put to use.
  • For Science!: Their main motivation for everything, whether it be building towers from slain Kushala Daoras or creating a Flesh Golem from hundreds of dragon corpses. It's what led to their demise.
  • The Ghost: They have never appeared in the games, instead being mentioned only through lore.
  • Nice Job Breaking It, Hero!: Their unethical treatment of the Elder Dragons around them is what caused them to become aggressive towards humans in general, setting off the games' events.
  • Pet the Dog: Despite their cruelty to the monsters around them, they have accepted some of them as their equals and treated them as such. The only one known thus far is the Explore exclusive Nefu Garumudo.
  • Posthumous Character: All of them were killed by Elder Dragons prior to the games' events.
  • Sins of Our Fathers: Their callous treatment of the Elder Dragons they shared their home with caused them to hate humanity in general, including modern humans who had nothing to do with it. It is later revealed in World that the Elder Dragons already forgave modern humans for this though, with the exception of Fatalis.
  • What Measure Is a Non-Human?: They cared very little for the monsters around them, treating them as nothing more than mindless cattle. This behavior came back to haunt them with a vengeance.

First Generation

    Kokoto Village and Minegarde Town 
Kokoto Village appearances: 1 / G 1 / Freedom 1 / 2 / Generations
Minegarde Town appearances: 1 / G 1

Kokoto Village is a small forested farming local within the Schrade Region, while Minegarde Town is a mining outpost in the south western-most edge of the Hinmerum Mountains.

Kokoto Hunter

A resident of Kokoto Village who wishes to be a hunter.


  • Oddball in the Series: Before the fifth generation game Rise introduced the Kamura Hunter, the Kokoto Hunter was the only player character to be a native resident of the village that the single player campaign takes place in.

Hero of Kokoto

The Kokoto Village elder, a retired Wyverian hunter who single-handedly slew both a Monoblos and a Lao-Shan Lung.


  • Dual Wielding: His weapon of choice was a set of Dual Blades.
  • The Lost Lenore: He was engaged in his youth to a Wyverian huntress. When he went to help slay a Lao-Shan Lung, she insisted on going along and was slain by the Elder Dragon.

Minegarde Sweethearts

A pair of guild receptionists that appear in the Minegarde Gathering Hall, and later the Kokoto Gathering Hall. The red-clad receptionist appears in a DLC quest in 4 Ultimate as the Minegarde Sweetheart.


  • Alcohol-Induced Idiocy: Becky's been known to cause trouble when drunk. Doris usually has to step in and keep her antics under control when this happens in order to prevent violence from breaking out.
  • All There in the Manual: The red-clad receptionist's name is Becky, while the blue-clad receptionist's name is Doris.
  • Crouching Moron, Hidden Badass: In a manner of speaking. Becky's day job is being a guild receptionist. The canonical light novel Commandment of the Hunt reveals that she's a member of the Minegarde Guild Knights and can hold her own in a fight.
  • Deadpan Snarker: Becky tends to talk in a condescending tone. Naturally, Doris has to step in to keep this behaviour under control so violence doesn't break out between her and the hunters she offends.
  • Hard-Drinking Party Girl: Becky loves to party with the other Guild Gals and binge on alcohol, and she will sometimes complain about hangovers caused by said binging when you talk to her.
  • Straight Man: Doris is the more level-headed of the two, and laments having to keep Becky in line.

Hell Hunters

A pair of haughty brothers who are well known across the world for their showboating and their nonchalant attitudes towards hunting. While they were alluded to in 4 Ultimate, Gens is where they made their first official appearance.


  • Bash Brothers: They go on hunts together.
  • Color-Coded Characters: The Red Hell Hunter wears red while the Black Hell Hunter wears green.
  • Glory Days: They're said to have been much better at hunting before Tigrex made them fall from grace regarding a humiliating defeat, and they'll refuse any requests to hunt the wyvern out of fear of history repeating itself.
  • Miles Gloriosus: Subverted. In 4U, the brothers brag about how great they are while making you do low-level quests meant for them, making it seem like they're chickening out of doing said quests, and they claim that they're going to hunt down a Lunastra and an Ashen Lao-Shan Lung during the Felyne butler's quest chain despite neither monster appearing in the game, which appears to be a standard case of Blatant Lies. It's later revealed that they did find the dragons (and effortlessly destroyed them, no less), and that they were skipping the low-level quests so they could focus on the higher-level ones. However, if it wasn't for you handling the quests they skipped over, they probably wouldn't have made it home unscathed.
  • Smug Super: Their abilities far exceed that of ordinary hunters, and they're quite boastful about it. They even have a habit of skipping over low-level quests and passing them onto ordinary hunters, claiming that they're child's play.
  • Offscreen Moment of Awesome: They simultaneously took on a Lunastra and an Ashen Lao-Shan Lung and defeated them without any effort on their part during the Felyne butler's quest chain in 4U, and trade their parts with the Wycoon so the player can access them.
  • Why Did It Have to Be Snakes?: They are afraid of Tigrex due to it making them fall from their Glory Days, and thus they tend to pass any quest involving the wyvern onto other hunters out of fear.

The Legendary Gunner

Formerly a very skilled hunter, he's now forced to retire due to injury and can be seen sitting around the village.


  • Career-Ending Injury: He's forced to retire from hunting due to leg injury.
  • Glory Days: Often talk about his hunting days and sometimes about the techniques he invented during that time that has become the standard today.
  • So Proud of You: What he thinks about the current generation hunters (especially gunners), saying that they have surpassed him in skills and creativity.

Second Generation

    Jumbo Village 
Appearances: 2

A coastal port town located near a jungle.

Jumbo Village Chief

A relatively young Wyverian man with a serious case of wanderlust.


  • Passing the Torch: After the Jumbo Hunter fights off the Kushala Daora attacking the village, the Chief leaves the village in the Hunter's hands.

Jumbo Blacksmith

An elderly human woman who was the Legendary Artisan's only human apprentice.


  • The Blacksmith: Serves as the blacksmith of Jumbo Village. Notably, she's the only female blacksmith in the series.

Shipwright

A Sea Person and former hunter.


  • Career-Ending Injury: He lost his right leg and earned a wicked scar along his left arm in a Plesioth hunt gone wrong.
  • Drop the Hammer: His signature weapon, which he created from a ship anchor.
  • Fish People: As befitting his race. He even styles his facial hair like catfish whiskers.

Jumbo Sweetheart

The guild receptionist for Jumbo Village. A notorious workaholic.


Wyverian Lady

An unnamed Wyverian woman who works for the Elder Dragon Observation Center. She shows up in the Jumbo Tavern once it's been upgraded to Rank 3.


  • Drinking Contest: The mini-game you can play with her.
  • Never Gets Drunk: She's notorious for being able to drink anyone under the table. She even has a giant sakazuki cup.

    Pokke Village 
Appearances: Freedom 2 / Freedom Unite / Generations

Pokke Village Elder

An elderly female Wyverian and sister to Treshi, she founded Pokke Village in her youth and has been it's leader ever since.


  • Granny Classic: She acts this way in Freedom 2/Freedom Unite, very laid back and nonchalant. Her appearance in the Western version of Generations is a lot more flamboyant.

Treshi and Trenya

A 350-year-old male Wyverian and brother to the Pokke Village Elder. Runs the Pokke Village farm and, despite his age, is a seasoned treasure hunter. Trenya is a Felyne and is Treshi's greatest apprentice.


  • Long-Lived: Even at the age of 350, Treshi leads a very active lifestyle as a treasure hunter.
  • No Name Given: Averted. Both Treshi and Trenya are one of the few characters with their names given within the games.
  • Suspiciously Specific Denial: When he enlists your help in Generations, Trenya is quick to assure you that you're equal partners, and that he's not just taking the credit for your victories. He still rewards you either way, though.
  • Vague Age: Averted. Treshi is the only character with a given age.
  • What the Hell Is That Accent?: For some reason, both Treshi and Trenya have a bad Australian accent in the English translations.

Nekoht/Felcote

A Felyne always seen in the presence of the Pokke Elder. She and her sister appear in 4 Ultimate in a DLC quest chain.


  • Ambiguous Gender: Averted. She and her sister are two of the few Felyne NPCs with a confirmed gender.
  • Crouching Moron, Hidden Badass: She acts as a covert Guild Knight for the Hunter's Guild.
  • Dub Name Change: She was renamed from Nekoht in Freedom Unite to Felcote to 4 Ultimate.
  • No Name Given: Averted. She is one of the few characters with a given name.
  • Verbal Tic: She goes out of her way to not speak with her race's "nya" and "meow" puns, as Felynes are looked down on in society and she believes that speaking like that looks bad on the Guild. Although she does slip back into it when she's particularly scared or flustered.

Pokke Blacksmith

A young Wyverian who helps his mother with the village forge.


Guild Girls

The guild receptionists and the guild manager. In a contrast to most guild managers, the Pokke Gathering Hall is managed by a young Wyverian woman.


Third Generation

    Moga Village 
Appearances: 3 / 3 Ultimate

Moga Village is a small fishing village attached to a deserted island which appears to be an archipelago in the middle of a great ocean. After many years of peace, unexplainable earthquakes begin to shake and rattle the islands.

Tropes that apply to the village in general:

  • Adventure Town: Earthquakes are rattling the islands, causing a myriad of problems.
  • Grail in the Garbage: There's a strange statue in the cave connected to the farm. It's wearing the Ancient mask, which enables Cha-Cha to provide you with enough air during the Ceadeus mission to ultimately save the village.
  • Port Town: The village is especially known for dealing in fish, honey and exotic monster parts, making them well sought out by the rest of the world. The Argosy Captain serves as their primary liaison.

Village Chief

A former hunter who settled down in Moga.


  • Career-Ending Injury: Received one at the hands of the Ivory Lagiacrus.
  • Cool Old Guy: He's a very chill elderly retired Hunter who treats the player hunter like one of his children.
  • Good Smoking, Evil Smoking: Good Smoking example. He is a wise, grandfatherly figure who smokes a pipe.
  • Retired Badass: Once the Ceadeus is discovered to be the source of Moga Island's earthquakes, he reveals himself to be a former Hunter who had tangled with it long before he established the village. Unfortunately, the injuries he received in his youth were too much for him to be of any direct help any longer.

Chief's Son

The son of Moga Village's chief. His job is to award you resource points for successful hunts in the Moga woods.


  • In-Series Nickname: Junior. Doubles as an Embarrassing Nickname since he hates being referred to as thus, but eventually grows into it.
  • Papa Wolf: Once had to face down a Great Jaggi to rescue one of the village children, despite not being a fighter.
  • Supporting Leader: Acts as the de facto leader of Moga Village, with the player Hunter being the real protagonist.

Argosy Captain

Appearances: 3 / 3 Ultimate / 4 Ultimate

"Now: we trade! Make world go 'round!"

A Wyvernian merchant who travels from town to town trading wares.


Fishmongress

The local fish merchant in charge of supervising the Moga Fishermen's activities.


Guild Sweetheart

The Guild's liaison for Moga Village. While she tries her best to keep the village Hunter well-informed regarding quests, the bureaucracy surrounding the events at Moga Island have caused her a bit of trouble relaying crucial information.


  • All There in the Manual: Her real name is Aisha.
  • Captain Obvious: Her information book is filled with candidly-worded and painfully obvious data. Consequently, she just tells you to go see things for yourself to find out new information on them, although she does give some tangentially useful hints from time to time.
  • Deadpan Snarker: Sometimes tends to be this towards the hunter.
  • The Ditz: Played for laughs. While she still appears to be street smart and handles her job well, she's portrayed as having shades of the Valley Girl stereotype.
  • My Biological Clock Is Ticking: She keeps dropping hints about wanting a boyfriend.
  • Plucky Girl: She's incredibly lively for a Desk Jockey and tends to crack lame jokes 24/7. Even when Ceadeus threatened the village, she mostly took it all in stride. The only time she broke character was when a Deviljho appeared during a routine Jaggia-slaying quest.
  • Screw the Rules, I'm Doing What's Right!: Once the Ceadeus is discovered, the Guild orders her to issue an immediate evacuation notice to the residents of Moga, with the Hunter being told to stand down. Realizing that this would simply result in the destruction of the Moga residents' homes and livelihoods, she puts her own job on the line and lies about the evacuation order to the Guild, allowing the Hunter to take on Ceadeus by him/herself.

Wyverian Artisan

The rather brusque old Blacksmith of Moga Village, in charge of making the player's weapons and armor.


Itinerant Cook

A Felyne cook who formerly served aboard the Argosy, the Itinerant Cook was reassigned to Moga Village due to being unsuited for nautical travel.


  • Gratuitous French: He even lampshades this while explaining how he understands the player's language even though he speaks French.
  • Green Around the Gills: Despite being the Argosy's ship cook, he doesn't really possess any sea legs, leading to often having to heave his lunch over the rails. It's the reason why the Argosy Captain decided he would be better off serving as Moga's restaurateur for the time being.

Head Farmer

An elderly Wyvernian in charge of Moga's farm, the Head Farmer oversees the operations of his Felyne farmers, until the first series of earthquakes drove them all away.


  • Debut Queue: At the start of the game, the earthquake has scared his Felyne workers into fleeing Moga Village. As you progress, one by one they find their way back home.
  • Scatterbrained Senior: Tends to forget what exactly he wants you to do or what he wants to reward you with for fulfilling his requests in Generations. It all comes back to him in the end of said requests, however.

The Fishermen

A trio of sea dogs in charge of hauling in fish and treasure for Moga's residents.


  • Badass Normal: After upgrading their vessels, they are able to take on monsters by themselves if they are sent on Hunting expeditions.
  • Dreadful Musician: They insist on singing you songs about the ocean, their ventures on the high seas or your exploits. The songs are just as dreadful to read as they are probably to listen to.
  • Miles Gloriosus: The three have shades of this, bragging about being able to hunt as well as any Hunter could despite the fact that their boats were completely wrecked by a Gobul the first time the player meets them. Eventually subverted once the player upgrades their fishing vessels, as they are then able to take on even Lagiacruses on their own.
  • Talk Like a Pirate: Their speech is peppered with "yarr"s and "matey"s.
  • 10-Minute Retirement: When they are first introduced, they were unable to perform their duties after getting their boats wrecked by a Gobul. Once the player hunts down the creature and brings the materials needed for repairing the vessels, they offer their services almost immediately.
  • True Companions: While the three are very close, they eventually begin considering the player as one of them after he/she defeats the Lagiacrus and Ceadeus.

    Port Tanzia 
Appearances: 3 Ultimate

A port town which replaces Loc Lac City as the multiplayer hub for 3 Ultimate.

Tanzia Sweethearts

The four guild receptionists for Port Tanzia. Only three of them are named: two quest givers and the gong ringer. Incidentally, the two named quest givers are sisters.


  • All There in the Manual: The receptionist in blue is Kathy, the receptionist in red is Laura, and the gong ringer in black with black hair is Erina.
  • Beware the Nice Ones: Erina once blew the Tanzia Guild Master halfway across the Port when he was drunk around Kathy.
  • Big Eater: Kathy tends to bring up food whenever you talk to her, and after fulfilling her requests in Generations, it turns out that she ate all the food she was supposed to use to promote tourism for Port Tanzia (she claims a ghost did it, though). Fearing the wrath of Laura for this mistake, she decides to go into hiding by becoming your housekeeper.

    Yukumo Village 
Appearances: Portable 3rd / Generations

A very remote village near the Misty Peaks area. Despite how remote it is, the village is a well-traveled destination for it's many natural hot springs.

Yukumo Village Elder

A young Wyverian woman who serves as both the village elder and the hostess for the civilian resort.


Spring-Keeper

A Felyne who runs, guards, and manages the hot spring located within the Yukumo Gathering Hall.

Yukumo Sweethearts

Sisters who work as guild receptionists in the Yukumo Gathering Hall.


Fourth Generation

    Capital C Caravan 
Appearances: 4 / 4 Ultimate

A caravan of eccentric characters that travels from town to town with the Hunter in 4 Ultimate.


  • Added Alliterative Appeal
  • Cool Boat: The Arluq, a whale-shaped ship built for the Caravan by the Troverians after you restore their forging operations. It's armed with cannons, Ballistas, and even a Dragonator in the event a monster attacks them in mid-voyage. Which happens during a sea voyage out of Harth, courtesy of one Gore Magala. Later, after a second trip to Harth, it gets outfitted with a blimp, becoming an airship that can travel to the mountain village of Cathar.
  • The Fellowship Has Ended:
    • Appears to happen after the defeat of Shagaru Magala, but they get back together after a relatively short time apart. Some of them describe their time apart as being like a vacation.
    • This is actively encouraged by the Caravaneer regarding individual members. He tells everyone to stick with the Caravan until they can no longer grow within it, then leave it behind in order to continue forward. Though he points out the door is always open if ever you want to come back.
  • True Companions: They gradually become this with you as the game progresses.

"Doodle"

The Capital C Caravan's hunter, who was brought in after their last hunter moved on to a different job.
  • Character Development: Even the Heroic Mime gets some, seen during the quest cutscenes introducing each new monster. At first, they're easily distracted by gathering and exploring the environment and often blindsided by the monsters they're looking for. By the time you hit High Rank, the hunter is more switched on, and usually seen more patiently scouting out their marks and seeing how they behave from a distance. As well as fitting the story of being a greenhorn when they met the Caravaneer, this mirrors a player's development.
  • Dub Name Change: Or Dub Nickname Change to be specific. In the Japanese version of 4 Ultimate, the Guildmarm uses a polite version of the word hunter to refer to the hunter. In the English version, she calls them Doodle.
  • Hello, [Insert Name Here]: Not that anyone will ever call you by your name.
  • Heroic Mime: You never see your hunter talk, although your hunter is capable of speaking judging by the other characters' responses.
  • In-Series Nickname: Doodle, Kindred Hunter, and Sir in the English version of 4 Ultimate.
  • The Not-Love Interest: Seems to have this going on with the Ace Commander.
  • Only in It for the Money: Implied. The character is technically part of the Egg Syndicate and gets a higher position with each quest completed for them. However, s/he never bothers to share in the Syndicate's antics, which include singing their hymn; the only activity of the Syndicate in which the Hunter engages is the money-making one.
  • Only Known by Their Nickname: No one calls you by your actual name. The Caravaneer calls you "Kindred Hunter", the Guildmarm calls you "Doodle", and Little Miss Forge calls you "Sir". The Man even admits that he forgot what your real name is in one of his conversations, due to all the nicknaming going on.
    • And it's not just you, as one can seriously doubt that their names are actually things like "Caravaneer" or "the Man".
  • Only Sane Man: Your hunter comes across as this when talking to the more eccentric people in the Caravan. This is often seen through the other characters' reactions.
  • Silent Snarker: Your character sometimes responds to the other characters' antics this way, usually by preparing to leave.

Caravaneer

The leader of the Capital C Caravan, and the first NPC the player meets in 4 Ultimate.
  • Adventurer Outfit: Wears a fedora and Archaeologist ensemble that would make Indiana Jones proud. It even comes with a whip!
  • Affectionate Nickname: He refers to the player as "Kindred Hunter".
  • The Alcoholic: Downplayed, while he isn't obsessed with alcohol, and you never see him drunk, the other characters note that he gets drunk a lot, and one chain of quests even revolves around retrieving blueprints he lost while he was drunk.
  • Badass Bookworm: That armor he's wearing? It's rarity 9 G-Rank gear. For the majority of the story he's much better equipped than you, at least defensively. You never see him fight, but he could probably hold his own.
  • Bold Explorer: The primary reason for putting together the Capital C Caravan is his love for exploration and research.
  • Catchphrase: "You're the one to get it done!" He says this to the hunter whenever the hunter is about to tackle a challenging quest.
  • Cool Old Guy: Age hasn't diminished his thirst for adventure one bit.
  • Cowboy: His outfit, manner of speech and occupation makes him a version of one.
  • Heterosexual Life-Partners: With The Man, who co-founded the Capital C with him.
  • MacGuffin: The Article that he keeps under his hat; his motivation for adventuring is to find out its origins. It turns out to be a scale from the Shagaru Magala.
  • Nice Hat: He wears a red Stetson-style hat, which is where he keeps the Article. The player even retrieves it for him in the opening of the game.
  • Non-Human Sidekick: He has a Noble Bird of Prey that serves as his messenger bird.
  • The Smart Guy: Is actually a respected scholar from the Guild Academy.
  • Supporting Leader: While he's the actual leader of the group, the player is the protagonist.

Ace Palico

A Palico who once fought with the Ace Lancer, but stayed with the Caravan when he left. They're your Main Palico throughout the game. Famous for their skill and bravery, they help keep the Palicos in line, and lead them into battle. Though they may seem arrogant and self-centered, the Ace Palico cares very much for their number one minion.

For more information about Palicos in general, refer to the Palicos / Felyne Comrades section above.


  • The Ace: They're definitely the best Palicos in the game, and were even trained by the Ace Lancer himself.
  • Ambiguous Gender: The Ace Palico's gender is never explicitly mentioned, with the closest indication being the female Headwhiskress from Sunsnug Isle fawning over them.
  • Arrow Catch: Done in a cutscene in the Cheeko Sands arc.
  • Badass in Distress: When the Ace Lancer and Ace Cadet stayed behind to distract Gore Magala so the other Ace Hunters could escape with important information, the Ace Palico tried to save them himself. The three of them would have been badly screwed over if you hadn't arrive. You reunite with the Ace Palico to escort the two Ace Hunters to safety.
  • Get A Hold Of Yourself Man: When using the Leadership Forte, they have the Slacker Slap ability, which snaps the accompanying Sub Palico out of their slacking spell.
    Ace Palico: Snap to it, you slacking Palico!
  • Hello, [Insert Name Here]: You get to decide their name when you create a new file.
  • Master of All: The Leadership Forte's unique trait is the ability to use skills from all other Fortes, depending on what Fortes are set under his 1st Stringers and how many of each. This gives the player complete control over what the Main Palico can or can't do.
  • Nerves of Steel: With their Leadership forte, the Ace Palico will never panic in a situation where another Palico would. In fact, the Ace Palico usually becomes angry in such a situation, becoming stronger in the process. They'll still panic if they get Blastblight though.
  • Required Party Member: Some of the quests of the Cheeko Sands arc will trigger cutscenes in which the Ace Palico is visible along with the Hunter. The Hunter won't be allowed to take these quests without the Ace Palico tagging along.
  • Secret Art: They're the only Palico that can perform an attack that resembles a lance charge, which they apparently learned from the Ace Lancer. Stated to be a technique they hope to teach to all palico companions, it seems that by the time of Generations a version of this move has been taught to many palico, as there is a charge-attack reminiscent of this move in the Prowler moveset.
    Ace Palico: Purr-pare to face my sensei's lancing technique!
  • Turns Red: With their Leadership forte, the Ace Palico will become angry under certain conditions, increasing their attack power and fully restoring their health.
    Ace Palico: Why you... Face my wrath, meow!

The Man

A large Wyverian blacksmith who forges and upgrades the player's equipment. He is friendly but has difficulty expressing his feelings.
  • Beware the Quiet Ones: The Caravaneer is legitimately worried when he accidentally loses the plans for something The Man was working on. He says that while The Man almost never gets angry, when he does, he's terrifying.
    The Caravaneer: If I don't get those blueprints, The Man's wrath will make the Seregios look like a snoozin' Felyne!
  • The Big Guy: The tallest and bulkiest member of the Caravan.
  • The Blacksmith: He serves as your only blacksmith in the game.
  • Gentle Giant: Despite his strength and girth, he's a very soft-spoken man.
  • Heterosexual Life-Partners: With the Caravaneer. Their friendship led them to establish the Caravan, and unlike others who eventually left, he stuck with it through all of their adventures.
  • Huge Guy, Tiny Girl: With his apprentice Little Miss Forge.
  • Number Two: Apparently the vice leader of the Caravan, as he is the one who gathers the Caravan members to go to Dundorma after receiving a message from the Caravaneer.
  • The Quiet One: His Voice Grunting makes it clear that he's a pretty quiet person.
  • The Stoic: Most of his dialogue is rather candid, though he does end up making a few funny observations from time to time.

Guildmarm/Sophia

A quirky young woman who assigns caravan quests. Her dream is to gather comprehensive notes about all the monsters the player encounters.
  • Admiring the Abomination: In particular, she's an enormous Brachydios Fangirl. One Brachydios hunting quest that she gives you is worded less like "neutralize this monster" and more like "please say hi to this beautiful hunk for me!"
  • Affectionate Nickname: Calls the player "Doodle" for the entirety of the game. In Generations after completing her requests she starts calling the Wycadamy hunter "Squiggle".
  • All Love Is Unrequited: Just as she's too oblivious to the Ace Cadet's advances, the monsters she crushes on are unsurprisingly anything but interested in doing anything with humans other than attacking them on sight.
  • All There in the Manual: Her real name is Sophia.
  • Cloud Cuckoolander: She starts off by calling you "Doodle" and only escalates from there. She occasionally drops very bad puns, elbows the fourth wall a lot, namedrops Dungeons and Dragons in a universe where the game doesn't even exist, harbors crushes on monsters instead of people, jokes about using The Man as her personal valet, mistakes some children for spies just because they keep looking in her notebook, claims to be part of two clubs (one of which has herself as its only member), insists that you take her on Quests by putting her in your pouch...the list goes on.
  • Cute Clumsy Girl: Often drops her books and plushies and trips while carrying them. Early in the game, she even fails at packing up her mobile quest counter and had all of her paperwork dumped on her head as a result. This is implied to be the result of being a...
  • Desk Jockey: Implied to be the reason for her Geek Physique. She even lampshades this with a comment on how Mistentoe, a plant that thrives in the Heaven's Mount, is a time-tested remedy for back pain, and that she didn't learn this by trying out some of it herself after sitting on her butt for long periods.
  • Geek Physique. Is very clumsy on her feet and can barely even carry her books around. The Man even lampshades this:
    The Man: "The Guildmarm often travels on foot to locations that don't have Guild facilities. How her legs keep up with her enthusiasm is beyond me."
  • Genius Ditz: She's a lot more knowledgeable about monsters and ecosystems than her best friend, the Guild Sweetheart from Moga Village. It doesn't stop her from acting just as silly, though.
  • Girls Love Stuffed Animals: One cinematic shows her making plushies based on various monsters.
  • Hidden Depths: She may appear to be a bit loony at times, but that doesn't mean she can't spout deep insights on the things that really matter the most in life.
  • Meganekko
  • Nerds Are Sexy: She's very attractive for a girl with an apparent Geek Physique.
  • The Nicknamer: She refers to the Caravan's Hunter as "Doodle". In Generations, if you complete her quest chain and unlock her as a housekeeper, she'll call you "Squiggle".
  • Nightmare Fetishist: She really loves monsters. Her first love was a Brachydios, and she mentions being the head of the "League of Monsterphiles", whose only member is her.
  • Noodle Incident: Pun aside, whatever crazy shit happens when she gets drunk, at least according to the Caravaneer.
  • Oblivious to Love: Played straight in that she never notices the Ace Cadet having the hots for her. Subverted in that she's too smitten with monsters and monster hunting to do so in the first place.
  • Quest Giver: Although you often receive Caravan quests from other clients, she's the person you go to in order to initiate and cancel said quests.
  • Terrible Artist: Her drawings of monsters are very childish. She even mentions that most people who see her drawings burst into laughter.

Street Cook

A Felyne chef recruited by Capital C Caravan. He can cook the player meals before going on quests in order to grant him or her improved abilities and special skills.
  • Bucket Helmet: Of the cooking pot variety. It's a wok that he wears like a typical Chinese cone-shaped hat.
  • Butt-Monkey: He gets the short end of the stick in the cutscenes. When everyone is preparing to move, the Street Cook slips on a fish while carrying a stack of bowls, his games with the Wycoon usually get ruined by something messing up his dice roll, and he slips while trying to enter a hot bath.
  • Camp Cook
  • Eyes Always Shut: He never opens his eyes.
  • Gratuitous Foreign Language: He occasionally speaks Chinese.
  • No Hero Discount: Lampshaded. He says that no matter how much the hunter has accomplished, they still have to pay for their meals.
  • Team Chef: He serves as the Caravan's chef.
  • Teleport Spam: As his kitchen becomes more advanced, the Street Cook starts teleporting between each facility in his kitchen. This isn't just a hardware limitation either; in one cinematic, which uses far more advanced graphics than the game, he's still shown teleporting as he's cooking.
  • Vitriolic Best Buds: With the Wycoon. The two are constantly making bets on you, they sometimes play games with each other, and the Street Cook mentions he spends his free time thinking of ways to prank the Wycoon. One cinematic even shows them sharing a hot bath with each other.
  • What the Hell, Player?: He gets irked if you try to have two drinks for a mealnote .
    "Hei, nya! Do not overindulge! Hic!"

Wycoon

A Wyverian merchant with an extensive network. The player can trade with the Wycoon to obtain parts from monsters not found in 4 Ultimate or duplicate existing items.
  • Catchphrase: "Zenny thanks!"
  • Cool Old Guy: Very old, very rich and has tons of connections around the world.
  • Corrupt Corporate Executive: There isn't any concrete proof he's this, but the Guildmarm thinks he is.
    "Doodle, I wish I could unsee what I just saw. The leer that crosses the Wycoon's face when you ask him to multiply items for you! Just what unimaginable things does he do to make those deals, anyway!?"
  • The Gadfly: He really gets a kick out of messing with people. He enjoys watching the crowd leave when he runs out of rare items, only for them to scramble over each other when he reveals he has another rare item. Some of the quests he provides also require players to handicap themselves, from going into a quest without any items, to fighting two Deviljho in the Arena without armor.
  • Intrepid Merchant: Being a member of the Caravan, he goes wherever they go.
  • Knows a Guy Who Knows a Guy: He has a lot of connections with other Wyvernian traders across many locations in the Monster Hunter world, including villages from past games. This forms the bulk of his item trading mechanics.
  • Miniature Senior Citizens: Like most old Wyverians, he's short.
  • Money Fetish: Has a thing for the Cathangea plant and the Cathangeafish species, which he describes as being "as valuable to Wyvernians as cold, hard cash."
  • Portmanteau: His title is a combination of "Wyverian" and "tycoon", as in a business tycoon.
  • Signature Laugh: His laugh is "Whee hee!"

Little Miss Forge

The daughter of the Troverian chief. She leaves Harth to serve as The Man's assistant and see the world.
  • Bare Your Midriff: She usually keeps the straps of her overalls down, exposing a lot of her midriff. When she's busy working, she wears her overalls properly, completely covering herself.
  • The Blacksmith: In addition to helping The Man make your weapons and armor, she's the one who makes all of your decorations. Some quest chains involve helping her gather materials so she can make something.
  • Child Prodigy: Despite her young age, she's a very accomplished blacksmith.
  • Daddy's Girl: It's clear she adores her adoptive father.
  • Drop the Hammer: Besides carrying one around herself, she seems to be incredibly fond of hammers. At one point you gather items to help her create a special hammer (which she gives to you as a present) and later on she forges a superior hammer for her Pops after he breaks his old one.
  • Genki Girl: The cutscenes show she's a very energetic girl.
  • Happily Adopted: She loves her adoptive father wholeheartedly.
  • Sixth Ranger
  • Token Mini-Moe: She's the only child in the caravan.
  • WTH, Costuming Department?: In-Universe, she thinks that plaid and polka dots are cool armor designs.

    Ace Hunters 
Appearances: 4 / 4 Ultimate

An elite team of hunters that the Guild sends on particularly dangerous missions.


  • The Ace: It's in their name, after all.
  • Chekhov's Gunman: The first time you're likely to see three out of four of them is as your instructor during the weapon training quest. The Ace Commander is seen as part of the hunters that help out in the introduction before this.
  • Badass in Distress: You have to rescue them and the Ace Palico from a Gore Magala during 4-star quests.
  • Guest-Star Party Member: They join you as AI-controlled helpers during the fight against the Rusted Kushala Daora.
  • The Worf Effect: Their "Ace Hunters" status is used to show how deadly the Gore Magala is; two of them are sent to hunt the Gore Magala, and it manages to do a number on the pair, forcing you to bail them out and repel the Gore Magala.

Ace Commander/Julius

The leader of the Ace Hunters, the Ace Commander is a very critical man who takes his job very seriously.
  • Can't Catch Up: The Ace Commander eventually reveals in some minor dialogue that he feels this way towards the player character after witnessing all that s/he has accomplished, although he doesn't harbor too many ill feelings about it.
  • The Comically Serious: For someone so serious, he can end up in pretty funny situations sometimes, such as reciting the Ace Cadet's pun-riddled dialogue, or pretending to forget how to use a weapon in order to distract the Ace Cadet.
  • Ironic Echo: When the Ace Commander was a rookie hunter, his recklessness resulted in the Master of Defense being forced to save him from a Kushala Daora at the cost of a Career-Ending Injury. He spends much of the postgame blaming himself for it and failing to comprehend why his mentor would do such a thing. Cue the Rusted Daora battle, where he does the same thing for the Ace Cadet—and the situation would almost have ended in a similar fashion, had not the other Ace Hunters dived in to save the day. At the end, the Master of Defense passes his prized camp knife to him, and long after that the Guildmarm points out how he's beginning to pick up some of the Master's habits.
  • It's All My Fault: He blames himself for the Master of Defense's Career-Ending Injury; see Trauma Button below.
  • No Social Skills: Of the Not Good with People variety. He will sometimes try to tell you something, but choose to keep it to himself in the end. The Ace Lancer even tells you that he considers you as his best friend even though he couldn't spit it out. At one point he even gives you a short lecture on sharing Guild Cards...then claims that he must be the most popular person on the planet because he has four of them. Now go and count how many members of the Ace Hunters there are.
  • Offscreen Moment of Awesome: During the Where Are They Now cutscene, he and the Ace Gunner prepare to drive off an attacking Dah'ren Mohran. Later, after defeating the Rusted Kushala Daora, he mentions how he managed to finally get over his fear of Rathians and has even hunted and defeated one without any more trouble on his part (see Trauma Button).
  • Sergeant Rock: He may be strict around his subordinates, but it doesn't diminish their importance to him.
  • The Stoic: Tries so hard to be serious most of the time. Of course, he doesn't always succeed especially when Kushala Daoras and Rathians are involved. He eventually gets better, though.
  • Trauma Button: The mere mention of Rathians makes him lose his composure a little. This is explained after a quest to hunt a Pink Rathian to upgrade the Street Cook's kitchen: While hunting a Rathian with the Master of Defense, a Kushala Daora intruded on their hunt. He nearly gets beaten down by it, only for the Master of Defense to defend him by taking a Career-Ending Injury from the Elder Dragon's attacks.
  • Tsundere: Rare male example, towards the player character of all people. Overlaps with a platonic version of Cannot Spit It Out, since (as the Ace Lancer reveals) he considers you his closest friend after saving his men from the Gore Magala incident.
  • We Need a Distraction: During the "Ace Cadet trying to impress the Guildmarm" quest line, he feigns forgetting how to use his weapons in order to distract the Cadet from trying to risk life and limb.
  • Weapon of Choice: The Dual Blades.

Ace Lancer

An acquaintance and former traveling companion of the Caravaneer, and the Ace Palico's mentor.

Ace Gunner

The only woman in the Ace Hunters, the Ace Gunner possesses keen instincts that help her on the field.
  • Ambiguously Brown: She has dark skin that makes her look African.
  • Bare Your Midriff: Her outfit exposes her belly.
  • Deadpan Snarker: Often takes friendly jabs at the Ace Commander's stubborn attitude.
  • The Empath: Often has insights on how other characters feel or think. See Hyper-Awareness.
  • Gut Feeling: She relies on her intuition to get her out of trouble while on quests, and even tells you to do the same should you get lost during an Expedition.
  • Guys Smash, Girls Shoot: Not only is she the only woman in the Ace Hunters, she's also their only gunner.
  • Hyper-Awareness: Her keen situational awareness and decision making, combined with her intuition, are described to be her greatest assets. It's heavily implied that not even a Chameleos is able to hide from her.
  • The Medic: Seems to play this role for the Ace Hunters, and will mention how important it is to properly treat wounds when spoken to in town.
  • Offscreen Moment of Awesome: She manages to track and capture a Rathian by herself while the player hunter was busy dealing with a Seregios.
  • Stripperiffic: Tame compared to typical examples, but whereas the other Ace Hunters are in full sets of armor, her outfit seems to primarily consist of a halter top, hot pants and a trailing skirt.
  • Sugar-and-Ice Personality: Acts a bit distant and isn't afraid to tease the player Hunter, but quite obviously cares for everyone around her.
  • Weapon of Choice: The Light Bowgun, specifically a Rathling Gun with Long Barrel.

Ace Cadet/Excitable A-Lister/Aiden

The youngest member of the Ace Hunters, the Ace Cadet is an outgoing, if reckless young man. Reappears in World as a member of the Fifth Fleet, having been selected by the Commission to be one of the Hunters sent to the New World.
  • All Love Is Unrequited: He has a huge crush on the Guildmarm, which she barely even notices. Played for Laughs during the quest chain in which he constantly tries to impress her by hunting monsters way out of his league—and the Guildmarm falls in love with the monsters instead.
  • Born Lucky: He mentions that he always gets rare random drops like gems and plates on his first try, and he manages to get out of many dangerous situations unscathed.
  • Butt-Monkey: Some cutscenes in 4U show him getting the short end of the stick, whether it be him being late to the Master of Defense's departure or getting pushed aside by a hunting party as he's flirting with the Guildmarm.
  • Fool for Love: He'll do anything for the Guildmarm's affections, including trying to hunt down a Rajang, trying to bag a Gore Magala, and not laughing at her sketchbook when everyone else did.
  • Leeroy Jenkins: Is way too eager to run headlong into dangerous situations, as evidenced by the outrageous hunting plans he had in mind for wooing the Guildmarm. This almost gets him killed during the battle with the Rusted Kushala Daora, had not his comrades intervened.
  • The Medic: During the Rusted Kushala Daora boss battle, he's in charge of healing you and the rest of the group using an infinite supply of Lifepowders. He does it again during Nergigante's attack on Zorah Magdaros in World and again during the Fatalis fight in Iceborne.
  • No Name Given. An aversion, shockingly enough. After Fatalis is defeated in Iceborne, the General calls him Aiden as he notes that the man's exploits have reached his master. In turn, the A-lister asks the General that if he crosses pathes with his master again - who's also given a namedrop (Julius) - to give him a message about how he kept his promise.
  • Pungeon Master: Incorporates monster names into his sentences as puns. By the time of World, he tries to keep it under control, but lets some slip from time to time.
    "Long time, no Ceadeus!"
  • Took a Level in Badass: In Iceborne's final DLC hunt, he joins the Sapphire Star in fighting Fatalis itself to buy everyone time to get to safety, wielding a Heavy Bowgun. And afterward, while they're running to the safe zone while Fatalis is using his 'nova' breath, the A-Lister sees the fire catching up and instantly realizes they're not gonna make it in time; without hesitation, he pushes the Sapphire Star out of the way/behind cover, letting himself take the brunt of it. He survives, albeit too hurt to further help out.
  • Weapon of Choice: Eventually resorts to the Sword and Shield, although at the beginning you'll see him carry either an Insect Glaive or a Charge Blade at different points. In Iceborne, he also uses a Heavy Bowgun once.

    Dundorma 
Appearances: 2 / 4 Ultimate

The multiplayer hub for 2. At the start of 4 Ultimate, it has been heavily battered by a dragon attack, and the spends much of the High rank caravan story arc rebuilding it before the next attack. Dundorma serves as the main headquarters of the Hunter's Guild.

The Professor

An elderly Wyverian scientist. He gets put in charge of studying the Frenzy Virus during the Dundorma questline.

Research Assistant

The Professor's assistant, she's a young Wyverian with a laid-back attitude.
  • Brilliant, but Lazy: Is the one whose research helped the Professor create the Wystones. Her habit of procrastinating is just as well known as her intelligence, though.
  • Eyes Always Shut: Likely to show how carefree she is.
  • Professional Slacker: While she's not much of a slacker as most other examples, she delays coming over to Dundorma by hanging out in the Ancestral Steppe village for a Spot of Tea. The Seltas Queen attacking the steppes only served as an extra justification for her laziness.
  • Sixth Ranger: Joins after the other Dundorma characters.
  • Spot of Tea: She's not British, but she sure does love her tea. Players can even see her pouring a few cups at her shop counter. It's even implied that she's one of the members of the Guildmarm's "Tea Lovers' Club".

Master of Defense

A retired veteran hunter who has been summoned Dundorma to restore its defenses.
  • But Now I Must Go: Leaves after the Rusted Kushala Daora has been successfully repelled.
  • Career-Ending Injury: He used to be a prestigious hunter before suffering an injury that forced him to retire. He suffered this injury while protecting the Ace Commander from a Rusted Kushala Daora.
  • Good Scars, Evil Scars: He has a diagonal scar across his face.
  • Tragic Keepsake: Some of the Ace Hunters point out how he carries his camp knife with him at all times, even though he's already retired from hunting. It's most likely to remind him of the accident that resulted in his Career-Ending Injury. In the end, he chooses to pass it on to the Ace Commander before leaving Dundorma.
  • Sixth Ranger: He's summoned to Dundorma after the Hunter begins the high-rank Caravan quests.

His Immenseness

A massive Wyverian living at the top of Dundorma. The Hunter meets him for the first time before the Rusted Kushala Daora battle and can freely come and go from his space in G-Rank quests.
  • Bizarre Alien Biology: Unlike most older Wyvernians who shrink with age, His Immenseness is... well...immense. Also, he's not wearing a hat.
  • BFS: Carries a gigantic Longsword that appears to be 3/4ths of his height.
  • Big Ol' Eyebrows: That curl down past his mouth.
  • The Giant: His Immenseness is almost as big as a Rathalos.
  • Large and in Charge: The ruler of Dundorma City is around as tall as a three-storey building.
  • My Brain Is Big: His Immenseness may look like he's wearing a high-domed helmet of some sort, but that's just his bald head.
  • Reasonable Authority Figure: As the ruler of Dundorma, his number one concern is protecting the people within it, and he's quite amicable despite his position.
  • The Don: Once you clear the very final Egg Syndicate quest involving a Crimson Fatalis, the Relay Hunter sends you a message from their leader—which happens to begin with a rather familiar Verbal Tic that only His Immenseness is fond of using.
    "Harrumph! Egg-cellent work! I knew you had the eggs to pull it off!"
  • Verbal Tic: Likes to clear his throat with a hearty "Harrumph!" before speaking his mind. This is your clue as to who the real leader of the Egg Syndicate is.
  • Wrestler in All of Us: His Immenseness has been known to wrestle with Lao-Shan Lungs from time to time.

    Bherna Village 
Appearances: Generations

A mountainous shepherding village that hosts the Wycademy, a research group dedicated to surveying monsters. The local Hunter's Hub serves as the Wycademy's main office, while the village also hosts a Palico Ranch. Unfortunately for the Wycademy, their scholars have to double as members of the Hunter's Guild.


  • Fantasy Counterpart Culture: The design aesthetic for the village is based on the mountain villages of Switzerland and Tyrol.
  • Grumpy Bear: Many of the Wycademy researchers stationed in Bherna aren't too happy about being forced to take up positions normally relegated to Guild members, and will take their anger out on you if you talk to them.

Bherna Elder

The village elder of Bherna. One of the few human village elders.
  • Cool Old Guy: He tends to act in a calm and reasonable matter.

Bherna Gal

The guild appointed sweetheart for Bherna. Wants to turn Bherna into a serious tourist destination.

Chief Researcher

A member of the Wycademy and the Wycademy Hunter's chief superior during the single player campaign.
  • Mistaken Identity: Mistakes the hunter for his deputy at the start of the game. Even after realizing his mistake and apologizing for it, he continues to task you with finding information on monsters, but at least keeps rewarding you for your efforts.
  • Perpetual Smiler: Is always seen with a smile on his face. The Bherna Gal doesn't know how he does it, stating that hers would cramp up if she tried smiling all day, not helped by the fact her shoes are incredibly tight.

Manvil Smithy

A Wyverian blacksmith servicing Bherna.

Purr-prietress

A female Felyne that serves as the village chef.
  • Ambiguous Gender: Averted, as her name and her hair show. Although the hair might be a wig.
  • Supreme Chef: Comes up with all the dishes that are served in Generations.

Flight Cattendant

A Felyne that runs an airship dock. Lets the Wycademy Hunter travel between villages.

Ranch Paw

A Felyne that runs the village Palico Ranch.
  • Ambiguous Gender: Has no given gender. For simplicity's sake, will be referred to with masculine pronouns.
  • Verbal Tic: Averted. He speaks perfect English, but catches himself and forcibly injects the typical Lynian puns into his speech.

Meowstress/Catalina/Caty

A young Wyverian girl that works as a Palico Scout.

d'Artanyan

Local leader of the Meownster Hunters.

Guild Manager

The manager of the Hunter's Hub.

Wycademy Gal

A Wycademy researcher that doubles as the guild sweetheart for the Hunter's Hub.

Gourmew Chef

A... rather large... Felyne that serves as the Hunter's Hub chef.

    The Soaratorium 
Appearances: Generations

An research airship used by the Guild to scout out new areas and the monsters that live in them. Acts as a fifth "village" where the Ruined Pinnacle quests are first made available.


  • Cool Airship: It's a massive airship used to conduct monster research, and is adjoined by bridges to a merchant ship where you can purchase items and Horns, a pub on an airship that serves as the venue for G-rank Hub quests.

Wyventurer

A young Wyverian boy who leads the Soaratorium, he is an upbeat boy who is determined to stop Valstrax from harming people.
  • A Child Shall Lead Them: He leads the Soaratorium despite his young age.
  • Heroic BSoD: After some Kokoto villagers were injured by a Gravios while looking for signs of Valstrax for him, and the hunter was attacked by Valstrax, he feels incredibly guilty and depressed about what he's done, since it all could have been avoided if he followed the orders to retreat. It takes words of encouragement from the village chiefs and the chiefs convincing the Wycademy that the Wyventurer is the only person who can stop Valstrax to snap him out of it.
  • Keet: The other residents note that the Wyventurer is quite perky and energetic.
  • Screw the Rules, I'm Doing What's Right!: Despite being ordered by the Wycademy not to engage Valstrax, he chooses to ignore it because he believes the Soaratorium is ready to stop Valstrax. Unfortunately, his rashness causes people to get injured and the hunter to be attacked by Valstrax, triggering a Heroic BSoD in him.

Pub Manager/Lavanda

A mysterious and sultry Wyverian. She acts as something of the "Village Elder" for the Hunter's Pub.
  • The Ace: She was regarded as one of the Wycandemy's best Hunters, specializing in hunting Deviant monsters to the point of completing many Deviant armor sets (which is no easy feat for a player, as it takes dozens of hunts to fully upgrade a single Deviant armor set). That is, until a Bloodbath Diablos showed itself to be too much of a challenge, even by Deviant standards, and forced her to give up for the safety of herself and Wehner.
  • Everyone Calls Him "Barkeep":
    • Her name is Lavanda.
    • Averted when she talks to you. She is the only NPC in the entire series to actually address the player Hunter (or Prowler) by their name.
  • Lady of Adventure: Used to be a hunter, with Wehner as her hunting partner.
  • Retired Badass: Used to be a G-Rank Hunter and the Questender's partner before retiring for unknown reasons. It's hinted to be because or Wehner, who retired due to a hunt that proved too dangerous for the two of them.
  • Revenge Before Reason: When she finds out that the Bloodbath Diablos is back, she's clearly pissed off and insists on hunting it. Wehner has to calm her down and prevent her from meeting the end of her life to one more failed hunt, and convince her to let you hunt the monster in her stead.
  • The Worf Effect: Was a top-class Wycademy Hunter back in her day, until she failed in her efforts to hunt the Bloodbath Diablos, forcing her to retire from hunting.

Questender

A courteous of shy and quiet bartender and Guild Receptionist in the Hunter's Pub. He seems to know a few closely kept secrets, but keeps them to himself.
  • Bald of Awesome: Used to be a hunter.
  • Cool Shades: Wears a pair of round sunglasses, which might actually be an armor piece.
  • Everyone Calls Him "Barkeep": And he actually is a Bar Tender. His name is Wehner.
  • Retired Badass: Used to be a renowned hunter until the Bloodbath Diablos convinced him to try something with a longer life expectancy.

Mewstress/Felicity/Millsy

The Meowstress's younger sister. Wears a similar outfit, but based on a Melynx rather than a Felyne.

Fifth Generation

    Astera 
Appearances: World

A village built by the First Fleet after they set foot on the New World and serves as the base of operation for the Research Commission.

Hunters of the Fifth Fleet

The player hunters of World.


  • The Ace: As all PC hunters are. They get a lot of recognition for this trait though, especially among the older fleet members/leadership, and eventually even earns the title of "Sapphire Star", essentially meaning they're the Commisson's guiding light.
    • Just to drive it home, when Geralt of Rivia shows up he offers to take care of the Leshen in the Ancient Forest. During the quest, you can find out from the Handler that your character is tasked with keeping the local monsters out of the forest. All of them. Alone. Even Geralt is impressed, remarking that if they were in his world, bards would be writing songs about the Hunter.
    • When coming across Shara Ishvalda in Iceborne - immediately after winning the last fight with Ruiner Nergigante, which left them somewhat winded - the Tracker suggests they retreat, but the player motions for them to leave while they take it on. She's a bit exasperated, but the Handler knows full well that they can trust them to get the job done.
      Handler: Don't worry about her/him. S/He can take care of her/himself. I know, as I've been her/his partner this whole time. Believe me, s/he's the only one who can do this; s/he's a master hunter of the Fifth Fleet, the best we have!
  • The Chosen Many: The Fifth was comprised mostly of fresh hunters, and a lot of the game progress is attributed to their collective efforts, not just a single hunter, allowing the plot to make sense whether the quests are played solo or as a group.
  • Experienced Protagonist: A good deal of hunting experience and skill was needed to qualify for the Research Commission, separating these hunters from the usual greenhorns from previous games, who would typically get very caught off-guard by the monsters.
    • This is best exemplified by most of the monster introduction cutscenes. World's hunter, while certainly showing surprise/concern when it's appropriate, have very quick reflexes and stay calm/take charge under pressure. They also take their time and observe the monsters' behaviors whenever possible, even when monsters are fighting each other mere feet away from them, and distracts/hurts the monster beforehand if the opportunity presents itself. A key example of the latter is their first hunt against the Anjanath, where they creep around and distract it toward a specific spot, before triggering the falling rocks trap and wounding it before the actual hunt begins.
  • Genius Bruiser: While they're mostly charged with field work, it's subtly made clear that the Hunter's not just Dumb Muscle. It's them who collects field samples (including noticing and tracking details past hunters would overlook, like footprints and evidence of past battles), and their private quarters in Astera includes piles of books and a work desk that appears well-used. Additionally, they can sometimes be seen taking out their notebook and writing something in it as a post-victory animation.
  • The Hero: Called this outright by the Handler when Geralt of Rivia asks about them.
    "One day they'll be a talked about as a legendary hero! It's a great time to be alive!"
  • Heroic Mime: As usual, although they emote a bit more than in the past.
  • In-Series Nickname: Quiet a few actually. Your handler calls you Pard and/or Partner. Most of the commission will refer to you as Fiver, referencing your position with the Fifth Fleet. Other Fifth Fleet hunters call you A-Lister as you're one of the fleet's elite hunters. Eventually, the entire commission refers to you as Sapphire Star, literally naming you their guiding light.
  • Schrödinger's Player Character: Downplayed. All the other player hunters are assumed to have arrived with you, but in your game, it's your Hunter who works with The Handler and acts as the fleet's representative at council meetings.
  • Weapon of Choice: Downplayed. The cutscenes don't show your character using any of your equipped weapons, but they do repeatedly use the Slinger; they get pretty creative with it too, introducing a few mechanics that the player might not have thought of yet. In Iceborne, during Rajang's attempt to vaporize the Handler and the Admiral (who's holding up a giant rock in defense), the Hunter also uses the Clutch Claw to grapple onto Rajang, buying time for them to get away.

The Handler

https://static.tvtropes.org/pmwiki/pub/images/mhw_handler_4.png

Voiced by: Eden Riegel (English), Makoto Koichi (Japanese)

In a departure from the previous games where you'd have a few guild receptionists serving all hunters, the Astera expedition assigns handlers to each individual hunter to find their hunter missions and take care of the paperwork. The player character's Handler is a very energetic, cheerful girl happy to explore new ecosystems and figure out what's best to eat.


  • The Ace: When it comes to the paperwork side of things, she is an A-list Handler. After the Serious Handler's tenure with the player in Iceborne, if the player talks to her, she mentions that she's not sure how the Handler can keep up with your exploits full-time.
  • Audience Surrogate: Both your character and she are newcomers to the continent, but since you're a Heroic Mime, it's up to her to ask the questions.
  • Bare Your Midriff: Her bikini and samba dancer outfits show off her belly, and the former gets this reaction from her when you make her wear it:
    "Hehe, my belly button is showing!"
  • Big Eater: Whoo boy... Rather than manning an actual desk, she parks her ass at the Astera canteen and commandeers one of the tables for herself, covering it in a mountain of books and keeping a plate of food at her side (and doing the same at Seliana's canteen in Iceborne). One of the NPCs also notes that her field guide has rather... meticulous notes as to which of the local flora are safe to eat. Heck, her motto is even "If in doubt, take a bite!"
  • Catchphrase: "When in doubt, take a bite!"
  • Character Development: In World, she has a habit of getting herself into trouble, such as running into an unknown area of the Rotten Vale and almost getting killed by an Odogaron. Come Iceborne, she's far less likely to go running headfirst into unknown danger by the time they venture to Seliana, actively knowing when its time to leave when an area gets too dangerous, such as the encounters with Shrieking Legiana and Stygian Zinogre.
  • Combat and Support: While not one to aid the player in battles, she is still a Handler: she manages the paperwork side of things, organizes quests that might get their attention, and is standing by at camp to prepare in-quest meals and/or call in Felynes to cart the player back to camp if they faint.
  • Cosplay: Her DLC costumes to varying degrees, with the most obvious one being her Chun-Li costume.
  • Damsel in Distress: Often in cutscenes, but it's resolved by the time the player is given control again. The one instance it's played completely straight in gameplay is when Deviljho first arrives in the New World, she ends up on its back when it attacks the Great Jagras that was initially attacking her, and the player has to topple it before she loses her grip and becomes Jho's lunch.
  • Deuteragonist: The protagonist role is split fairly evenly between your silent self covering the action side of things and the Handler taking care of the dialogue and moving the plot along.
  • Elegant Gothic Lolita: Her special Autumn Festival dress is the MonHun equivalent of one and her personality puts her into Perky Goth territory.
  • Genki Girl: She is very energetic to say the least, often joining your Hunter in venturing to unexplored locations, leading to a lot of accidental face-to-face meetings with the potentially dangerous local monsters.
  • The Handler: Duh.
  • Hero-Worshipper: Downplayed, as for the most part, her praise for the Hunter's victories is normal stuff. However, after they've earned quite the creed as the Sapphire Star, she has a few comments in this vein, such as calling them the best of the Fifth Fleet, or that one day they'll be talked about as a legendary hero. Her comment before the Fatalis fight in particular sums up her unyielding view of them as a Master Hunter:
    "This thing is a reality, Partner. But that just means... I know you can kill it!"
  • Leeroy Jenkins: Everyone who came to the New World expected to face danger at every turn, particularly those who go into the field (even if they can't fight), but the Handler is definitely the most gung-ho about exploring; she's simply not afraid of potential danger - only actual danger - and it doesn't matter how many times something almost happens, because she will keep coming back to explore no matter what. Even so, whenever the Hunter motions for them to leave while they take care of things (and in the case of Stygian Zingore, before they unintentionally met the monster in person), she will without hesitation.
    • Lampshaded when the scholars lay down the ground rules for hunting Deviljho, by making very specific mention of her having to sit this one out. Unfortunately she's already in the forest working on a personal project before she could even be warned. The Scholars don't realize this until it's too late.
      Lively Scholar: Due to the extreme danger Deviljho presents, no one except the Research Team will be allowed to enter the Ancient Forest. That means the Handler needs to be on standby at camp. It's far too dangerous for her to be in the Ancient Forest.
  • Letting Her Hair Down: The only costume she wears her hair loose is her Summer Festival bathing suit.
  • Ms. Fanservice: Not normally, but several of the Handler's event costumes make her look very attractive. Standouts are her Summer Festival bikini (where her long hair flows freely), her skimpy samba outfit for the Spice Fest, and even her more conservative Full Bloom Festival outfit is a stunning red dress that flatters her figure. Players can purchase them so they can enjoy the Handler's more fanservicy looks full-time.
  • Youthful Freckles: She has a light dusting of them across her nose.

Field Team Leader

https://static.tvtropes.org/pmwiki/pub/images/mhw_field_team_leader.png

Voiced by: Matthew Mercer (English)

Grandson of the First Fleet Commander, born and raised on the New World.


  • BFS: His signature weapon is a Bone tree Greatsword.
  • Big Damn Heroes: First show up to rescue the Handler from a hungry Great Jagras.
  • The Mentor: Since he was born and raised on the New World, he is already an experienced Hunter and teaches your Hunter some basic tips and introducing certain characters to you.
  • You Are in Command Now: In Iceborne, once the Seliana base is up and running, the Commander entrusts the leadership of it to his grandson while he continues to lead Astera's operations. He expresses that they can still use his grandfather's leadership in this new land, and he does have some doubts about his own abilities, but otherwise he does the best he can.

Commander

https://static.tvtropes.org/pmwiki/pub/images/mhw_commander.png

Voiced by: Jamieson Price (English)

De facto leader of Astera, the Commander was a member of the First Fleet who set out for the New World about 40 years before the events of the game.


  • Badass Baritone: Courtesy of Jamieson Price.
  • Borrowed Catchphrase: Occasionally ends his speeches with "We're the ones to get it done!" This is Caravaneer's Catchphrase from 4 Ultimate. Like him the Commander says it whenever something big is about to go down.
  • Not So Above It All: He's usually very composed, even in the face of serious danger, but when he witnesses the player Hunter slay Fatalis, he's at total loss for words and starts laughing in relief.
  • Oh, Crap!: A very calm and reasonable man, even he has a moment of panic when he hears that a Deviljho is spotted in the New World. Given that it's Deviljho, his reaction is warranted.
  • Old Soldier: Served as a Hunter before joining the First Fleet, set up Astera after they landed on the New World, and has been leading the village ever since.

Meowscular Chef

https://static.tvtropes.org/pmwiki/pub/images/mhw_meowscular_chef.png

The head chef at the Astera canteen.


  • BFS: He has a sword strapped to his back that looks a lot like Guts' Dragon Slayer, albeit with a broken blade.
  • The Big Guy: He's about a head taller than the other Felynes and way more muscular.
  • Chef of Iron: Astera's premier chef, former battle-worn field agent, and still the toughest Felyne in the New World.
  • Heroic BSoD: During one hunt his weapon broke, which resulted in his becoming despondent and giving up hunting. The Grandmeowster Chef took him under her wing and taught him how to cook, giving him a new purpose in life.
  • Heroic Build: His Punny Name isn't just for show. The third cooking cutscene shows he's swol AF.
  • Large and in Charge: Leads the chef-felyne and is one of the largest felyne in the series period.
  • Mundane Utility: That massive BFS he has? Its main use is as a cooking knife, and occasionally a spatula.
  • Rated M for Manly: He towers over other Felynes, has a scarred and rugged appearance, maintains a Badass Armfold at all times, wields a sword almost as big as he is, has a title that explicitly alludes to how brawny he is, and is always boasting about how his food will make you tougher and stronger than you already are. He's about as masculine as a cat can get.
  • Real Men Cook: He's very burly for a Felyne and he prides himself on the badass meals he produces.
  • Retired Badass: He was the Admiral's Palico partner back in the day, before retiring from the field to work as a chef.
  • Rugged Scar: He has a scar across his right eye, which he appears to have lost during his hunting days.
  • Supreme Chef: His cooking is so good that many people volunteered to go on the expedition to the New World just to enjoy his food.

Second Fleet Master

https://static.tvtropes.org/pmwiki/pub/images/mhw_2nd_fleet_master.png

Voiced by: Xander Mobus (English)

The leader of the Second Fleet and the blacksmith of Astera, he is the one that craft new and improve the equipment of Hunters for the challenges of the New World.


  • The Blacksmith: It's his job.
  • Eyepatch of Power
  • Gadgeteer Genius: He's implied to have built the contraption that is Astera's forge.
  • Genius Bruiser: As both a blacksmith and an engineer, his duties require brains and brawn both.
  • Hopeless with Tech: Averted despite his advanced age, which sets him apart from the other older characters. He even complains about them not using the slingers!
  • Ultimate Blacksmith: Downplayed considering he's one of the only senior blacksmiths around, but he can handily make Elder-dragon weapons if you can bring him the right parts.

The Seeker

https://static.tvtropes.org/pmwiki/pub/images/mhw_seeker.png

Voiced by: Keith Silverstein (English)

A Wyverian and one of the member of the First Fleet who set out for the New World. He ventured out alone to investigate the cause of the Elder Crossing, emerging from isolation to catch up with the current situation of the latest Elder Crossing with the player Hunter.


  • Be Careful What You Wish For: Wanted to discover the true cause of the Elder Crossing. He got it in the form of Xeno'jiiva and almost got killed by the awakened monster.
  • Blade on a Stick: Is always seen with a Insect Glaive that have a First Fleet flag wrapped around it that interestingly, seems to lack a Kinsect.
  • I Work Alone: Downplayed, he set out alone to discover the cause of the Elder Crossing on his own but still cares for his companions, telling the player Hunter to informs the others that he is fine.
  • We Will Meet Again: Told the player Hunter this on their first meeting. You meet him again with the Admiral at the Confluence of Fates, the domain of Xeno'jiiva.

The Huntsman

https://static.tvtropes.org/pmwiki/pub/images/mhw_huntsman.png

Voiced by: Matthew Mercer (English)

One of the member of the First Fleet, the Huntsman is an accomplished Hunter that serves the Commander as his right hand man.


  • Badass Armfold: Is often seen sitting with his arms crossed, although it is mentioned by other characters that sometimes he is actually asleep while doing so.
  • Badass Baritone: Has a deep, booming voice, even deeper than the Commander.
  • Big Damn Heroes: Shows up out of nowhere on Zorah Magdaros's back to fend off Nergigante that is attacking the player Hunter and other Hunters.
  • The Faceless: His face is never revealed in the game; even in the celebration feast after the defeat of Xeno'jiiva where everyone is eating and celebrating, he is still seen wearing his helmet. The celebration after the death of Shara Ishvalda even lampshades it by having one shot show his helmet off (from the neck down)... then a bit later in the cutscene, he's drunk and his helmet is back on.
  • Friendly Rivalry: He believes hunters should foster this kind of relationship — based on mutual respect, but also a constant drive to match and surpass one another.
  • Hopeless with Tech: Noticeably does not uses the new Slinger and Scoutflies introduced in World, because he doesn't understand how things have changed since his time. He is also unable to grasp the Clutch Claw in Iceborne as well.
  • The Lancer: Serve as the right hand man of the Commander.
  • Mythology Gag: He is very much a nod to the "Old World way" (i.e. the player characters of previous games). He never shows his face, he uses an older set of armor specifically designed for blademasters, and he doesn't take advantage of new gameplay features like slingers or scoutflies.
  • Old Soldier: Just like the Commander, the Huntsman is one of the oldest Hunters to still remain on Astera, and yet is still active enough to fight monsters.
  • Senior Sleep Cycle: He has a tendency to nod off where he's sitting, which can be hard to tell with the helmet always covering his face.
  • Still Wearing the Old Colors: The only Hunter that is still wearing the older generation of Rathian Blademaster Armor. With the new expansion and update, the Rathian Blademaster Armor makes a return and is available for the player character to obtain. The only difference between his and the player's armor is that his armor has a long cloth that decorates the torso of his armor and both armors have different details. And now his entire armor set is available for the player character to craft and wear under the name of "Guildwork Armor Set" with Alpha and Beta variations.
  • Weapon of Choice: A Rathian Longsword, possibly Wyvern Blade "Verde" or Wyvern Blade "Holly".
  • Worthy Opponent: As the plot turns to Elder Dragon hunts, he regards past experiences with another Teostra fondly and is excited to fight one again. As he said it himself "... What? Teostra! Ha ha! My old friend. My old enemy ..."

The Tracker

https://static.tvtropes.org/pmwiki/pub/images/mhw_tracker.png

Voiced by: Cindy Robinson (English)

The First Fleet's expert monster tracker and scout, whom the Hunter and the Handler meet in the Rotten Vale. She is the one who discovers the purpose the continent of Astera, of the Rotten Vale specifically and of the Elder Crossing.


  • Cool Old Gal: Still adventuring despite her age, and the Handler and the Hunter instantly take a liking to her.
  • Goggles Do Nothing: Averted. Her goggles, along with her gas mask, are part of her survival gear to deal with the Rotten Vale's effluvium.
  • Hopeless with Tech: Averted. She must be one of the Second Fleet Master's favorite people, cause she DOES use the Slinger extensively. In fact, it seems to be her primary weapon!
  • Innocent Blue Eyes: She has beautiful, bright, piercing blue eyes. She's not "innocent" in the naive sense, but in the sense that she's indisputably a good gal.
  • Mentor Archetype: The Handler instantly takes a liking to her, and the Tracker is the one who helps her and the Hunter discover the purpose of the Rotten Vale and the Elder Crossing.
  • Old Soldier: She's at least as old as the Admiral, the Commander and the Huntsman, and just like them, she is still spry and actively adventuring. She's badass enough to survive an encounter with an Odogaron without a scratch.
  • Scarily Competent Tracker: It's her job.
  • Silver Fox: She must be around her mid 50's to early 60's, and yet she still looks great. In particular, she is in fantastic shape, as shown by her fight with Odogaron and her jacked arms.
  • Still Wearing the Old Colors: Her Slinger is not the standard arm-worn one Hunters use, but a hand-held one, which means it's most likely an older version of it before the worn one became standard.
  • Weapon of Choice: Unlike the Huntsman and the Admiral, she uses the Slinger extensively and effectively, and appears to actually use it as her primary weapon. Hers in particular seems to be an older model of slinger; meant to be used as a separate device, akin to a crossbow, rather than worn in a forearm mount.
  • Wild Hair: Her hair is long and spiky.

The Admiral

https://static.tvtropes.org/pmwiki/pub/images/mhwi_the_admiral.png

Voiced by: Richard Epcar (English)
Potrayed by: Ron Perlman (Monster Hunter movie)

The man in charge of the entire Research commission. Though he leaves planning to the Commander and spends most of his time exploring the New World he does check in for time to time and keeps tabs on what his people are doing.


  • Animal Motifs: Has been compared to a Rajang by both in-game characters and fans alike, due to his bulging muscles, spiky blonde hair, and his tendency to work alone.
  • Big Damn Heroes: Is forced to abandon the fight with Xeno'jiiva to get the Seeker to safety, but he returns just in time to save you from a likely fatal fall. In Iceborne when the Handler is about to be vaporized by Rajang's thunder beam, he dashes in, grabs a huge chunk of rock, and uses it to block the beam head-on for several seconds.
  • Bold Explorer: Unlike other members of the Commission, the Admiral mostly keeps to himself and explorers the New World alone. He keeps in contact, but otherwise tends to work alone.
  • Boisterous Bruiser: He's big, strong, likes a good fight, is loud, and laughs a lot. In Iceborne's final cutscene, he's even ready to take on Shara Ishvalda, seemingly bare-handed.
  • Genius Bruiser: He's implied to be one of the Commissions best fighters and also shows a lot of intellect, both via observations. More or less a requirement to lead the Research Division.
  • Hopeless with Tech: Like the Huntsman, he doesn't make use of the slinger. He says it's because he's too big for it to work right for him, but nobody believes him.
  • Large and in Charge: He's the big boss and towers over everyone else.
  • Mildly Military: Does very little actual commanding and mostly roams the new world doing his own thing, to the point of being absent for the whole Zorah Magdaros fight.
  • Old Soldier: We never get to see him in a straight fight, but he never backs off and conversations imply he's one of the very best fighters in the fleets, despite also being one of the older members. His ability to brace a giant rock against a Rajang's thunder beam for several seconds - the same monster who eats Kirin horns - shows that he's definitely still got it, even if he's no longer in his prime.
  • Weapon of Choice: Surprisingly averted for this series, as he's one of the few NPC Hunters who's never shown with any kind of weapon equipped other than the bog-standard carving knife. Considering his actions when dealing with Rajang and the revived Shara Ishvalda, he might actually fight monsters bare-handed.
    • In the movie, he's shown to favor the Switch Axe.
  • Wild Hair: He has a mane of long, unkempt hair. Combined with his height it makes him look rather intimidating. Funnily enough, his hair has a slight resemblance to headgear based on Rathalos.

Others

The Lasses

A quartet of young women that work around Astera and later Seliana.

  • Colour-Coded for Your Convenience: They all wear the same outfit with different colours.
  • Flat Character: Initially, none of them had very unique personalities, but Iceborne would go on to give each of them distinctive dialogue that gives the player a good idea of who they are. Interestingly, the old dialogue is still available at the Astera gathering hub.
  • Sexy Secretary: They carry on dutifully with their work, and each of them is a sight for sore-eyes.

Arena Lass

https://static.tvtropes.org/pmwiki/pub/images/arena_lass_art.jpg
“All right, now. Let’s get to pickin’ a quest!”

  • Affectionate Nickname: Sometimes calls the Hunter "Sugar".
  • Cool Big Sis: The closest an NPC in Monster Hunter can get to the player character.
  • Quest Giver: She serves this purpose along with Hub Lass in the gathering hub. She gives out arena quests to hunters.

Hub Lass

https://static.tvtropes.org/pmwiki/pub/images/hub_lass.jpg
“So, you wanna do a quest?”

  • All Love Is Unrequited: She has an obvious crush on the player's hunter, but because there are no dialogue options, and this isn't that kind of game, her love is never recuperated.
  • Ambiguously Bi: She'll crush on the hunter regardless of gender.
  • Quest Giver: Along with Arena Lass, she's who you go to to activate quests in the gathering hub.
  • Pink Means Feminine: She wears pink clothing, and is the most girly of the Lasses.

Hub Provisions Lass

https://static.tvtropes.org/pmwiki/pub/images/hub_provisions_lass_art.jpg
“OK! What can provisions provide for you today?”

  • Genki Girl: She's quite cheerful and energetic. She's always ecstatic during a holiday festival.

Resource Center Lass

https://static.tvtropes.org/pmwiki/pub/images/resource_center_lass_art.jpg
“Ready with a report, Hunter? I’m all ears.”

  • Flat Character: Among the lasses, she has the least distinctive personality, as her main discerning trait is being a hard worker.
  • Meganekko: Fits this trope to a T.


    Research Base 
Appearances: World

An outpost located in the Coral Highlands and crewed by scholars from the Third Fleet. Originally an airship converted from the flagship of the Third Fleet, it has been grounded for some time as of the start of World.

Third Fleet Master

https://static.tvtropes.org/pmwiki/pub/images/mhw_3rd_fleet_master.png

Voiced by: Sally Saffioti (English)/Hiroko Kiso (Japanese)

An elegant and knowledgeable Wyverian who led the Third Fleet to the New World. A specialist in many fields of study, she oversees the Research Base.


  • Ahem: If she has a quest for you, this is how she tries to get your attention when you approach her.
  • Aloof Little Sister: The younger sister of the Analytics Director. He seems to be intimidated by her and their relationship is implied to be strained.
  • Barefoot Sage: She does not wear shoes, displaying her clawed Wyverian feet.
  • Berserk Button: Played for Laughs when the Player Character apparently tells her she's a lot like her brother.
  • Catchphrase: Tells you to "...run along now" at the end of most of her quest-related dialogue, even in quest descriptions.
  • The Comically Serious: Most of the humor surrounding her comes from her stoic but eccentric behavior.
  • Death Glare: According to the Analytics Director, she broke his glasses by glaring at him the first time they saw each other in twenty years.
  • Dramatic Pause: Virtually all of her dialogue begins with or includes these.
  • It Seemed Like a Good Idea at the Time: She came up with the plan to cross the Great Ravine with balloons twenty years ago. It might have worked, too, were it not for a territorial Legiana grounding them. She does not regret it, though, and is actually baffled by the suggestion.
  • OOC Is Serious Business: When Alatreon shows up in the new world, she rushes to Seliana to warn the bigwigs ASAP and sounds like she's only barely restraining her fear of the Elder Dragon.
  • Reclining Reigner: She's usually in a very regal recline when found at the Research Base, surrounded by books and other research materials.
  • Smoking Is Cool: She is usually seen reclining in her study with a lit pipe.

Geralt of Rivia

https://static.tvtropes.org/pmwiki/pub/images/mhw_geralt.png
"Geralt of Rivia, witcher."

Voiced by: Doug Cockle (English), Kazuhiro Yamaji (Japanese)

A traveler from another world who lands in the Research Base from a mysterious portal. Geralt is a witcher, a human that has undergone rigorous training & magical modifications to make him an unparalleled hunter of the supernatural.


  • Adaptational Badass: In his series, he typically is a finesse fighter who really only uses Witcher swords. Here, he's a Multi-Melee Master who can use any weapon type (even Greatswords as big as his horse, Roach).
  • Boring, but Practical: Compared to the more flashy and extravagant weapons typically wielded by the hunters of the Research Commission, Geralt instead kills monsters using a plain old sword made out of silvernote . After completing the event, players can forge a copy of it themselves.
  • Crossover: With The Witcher 3: Wild Hunt. Geralt's mission plays like a quest straight from the game and features several sidequests that can affect the outcome. The various members of the Research Commission out in the wild are even given Witcher-style dialogue trees!
  • Darker and Edgier: Geralt is largely this to your Hunter. Both are Genius Bruisers who have made a name for themselves fighting powerful creatures and achieving the seemingly impossible. But while your hunter is somewhat goofy and carries around weapons as big as themselves to fight multi-coloered dinosaurs and dragons, Geralt is more cynical and the creatures he typically fights are notably less majestic. Which makes seeing Geralt prance like a Hunter all the more entertaining.
    • Lighter and Softer: Yes, both, at least when compared to his usual self. Because Astera is a much more lively world than the Northern Kingdoms/Nilfgaardian Empire, and because the Research Commission's personnel are much friendlier, helpful and accepting of his profession than his usual employers (he IS a Hunter by Monster Hunter standards, after all), Geralt actually acts much kinder and less cynical in this game than in his usual demeanor.
  • Guest Fighter: Since magic is a foreign concept in their world, the Research Commission leaves the job of figuring out the cause of the portals to Geralt. This marks the first time in the main franchise where you play as someone who isn't your own custom character.
  • Hidden Heart of Gold: Geralt acts pretty mercenary to the Research Commission, making it clear from the beginning he won't work for free, and even asks a scholar for compensation for freeing him from some roots. However, he turns down the reward at the end - explaining that coin from their world likely wouldn't have any worth in his - and asks that it go to the Player Character instead, along with giving them an Igni rune stone (in case another Leshen appears).
  • Instant Expert: Geralt has no problem using any of the typical hunter weapons and tools, even though a lot of them are just plain bizarre and most are technologically beyond anything he has ever seen in his world.
  • Klingon Promotion: Geralt inadvertently finds himself made chief of the Gajalaka on account of beating them up not long after their old chief went missing. He accepts his new position only insomuch as to help him find out what happened to their previous leader, and makes it clear that once he's found, the old chief will get his position back.
  • Magic Knight: In addition to being a master swordsman, Geralt uses simple spells called "Signs" in combat. In-game, he is able to use Igni during the hunt (and gives your Hunter an item that lets them do the same afterwards) and his unique Sword & Shield set removes the shield, replacing the blocking & shield-bash animations with the Quen and Aard Signs, respectively.
  • Playing with Fire: Can cast the Igni sign, which unleashes a short blast of fire. It's the only sign that can actually be used in-game, though Aard and Quen get represented via his unique sword.
  • Running Gag: Geralt's bad luck with portals continues, this time taking him from his own universe and dropping him in the middle of the Research Base. And this wouldn't be the first time his portal sent him to another world, which is slightly referenced to.
    Geralt: Not Again! Damned portal! And folk wonder why I hate 'em.
  • Took a Level in Kindness: Still a little gruff as his usual self, but is surprisingly quite friendly towards the Research Base members, Gajalakas, and the Pukei-Pukei he can rescue.
  • Wrong Context Magic: Magic is virtually unheard of in the Monster Hunter world, so the fact that he can use any at all in the form of signs already has him playing under different rules from everybody else. Upon completing his mission, Geralt gives the player a rune stone that allows them to use the Igni sign as well.

    Seliana 
Appearances: World: Iceborne

After investigating a sudden Legiana migration, a new snowy landmass was discovered, with the New World fleets quickly establishing a second base of operations there.

Grammeowster Chef

https://static.tvtropes.org/pmwiki/pub/images/mhwi_grammeowster_chef.png

The Felyne chef of the Seliana canteen; she mentored the Meowscular Chef.


  • Always Someone Better: To the Meowscular Chef's chagrin, many characters compliment on her cooking being tastier than his.
  • Ambiguous Gender: Averted. Her gender is confirmed to be female.
  • Berserk Button: Do not leave her canteen without eating a proper meal, or she'll go upside your head with a ladle.
  • Chubby Chef: Her heavy build goes hand-in-hand with her cooking skills.
  • Cool Old Lady: Unlike her student, she's pretty chill and has mannerisms one would associate with a grandma.
  • Large and in Charge: She stands taller than a regular Felyne, and is pretty rotund.
  • Punny Name: She's old, so she's a Grandma...and because she's a Grandmaster Chef due to the fact that she taught the Meowscular Chef. And that's before you get to the cat pun in her name.
  • Supreme Chef: She mentored the Meowscular Chef, so she's more skilled than he is at cooking; her specialty is in stews and gratins.

    Kamura Village 
Appearances: Rise

The setting of Monster Hunter Rise. Kamura is a village known for its Tatara Steel, as well as being a popular destination for tourists thanks to its beautiful architecture, great food, and idyllic atmosphere.


  • Close-Knit Community: Everyone in Kamura regards each other as practically like family, with even the most grumpy or standoffish characters treated with affection and understanding most of the time. Their close bonds and cooperative nature are some of the keys that have enabled them to prosper despite their remote location and large monster populations. They also warmly accept outsiders looking for a new home as their own.
  • Everyone Calls Him "Barkeep": Notably averted! For the first time in the series, all of Kamura's residents are given actual names (except for the Housekeeper).
  • Ninja: The default armor, the Kamura set, is clearly meant to evoke a ninja.
  • Wutai: Kamura, much like Yukumo, takes many cues from Japanese culture.

Fugen the Elder

Voiced by: Chris Tergliafera (English), Takaya Hashi (Japanese)

The elder of Kamura Village. Big-hearted and heroic, he is the unshakeable pillar of Kamura, keeping up morale in the midst of the Rampage attacks. He's a formidable warrior who used to be known throughout the land as one of the best hunters, and his long sword skills are second to none. Likes to laugh uproariously.


  • A Father to His Men: The leader of the village who everyone looks to for guidance which he gladly gives.
  • Ancestral Weapon: In the cutscenes, Fugen holds a sheathed Long Sword called the Hand-Me-Down Sword. After defeating Magnamalo in the Village Quest story, he tells the player that the Hand-Me-Down Sword is an ancient sword that has been passed down from generation to generation in Kamura Village. He then proceeds to reward the player with the Hand-Me-Down Sword, showing his belief that the player has become a worthy warrior of using the sword to protect Kamura Village.
  • Animal Motifs: His hair and beard give a serious canine look to him, as do his pointed upper teeth. The stripe tattoos on his face also throw a bit of tiger into the mix.
  • Authority Equals Asskicking: Being the head of a hunting village, he's also one of its best warriors.
  • Cool Old Guy: He's friendly, warm-hearted, and acts the part of a fun grandfather to the village youths like Iori and Yomogi. And as shown by how powerful he is during Rampage Quests, old age hasn't slowed him down a bit.
  • Gathering Steam: During Rampage Quests, if Fugen is summoned as an Assist Character, he will wait for monsters to get near before delivering three successive slashes with his Long Sword, each more powerful than the last (something to the degree of 300, then 450, then 1500), more than enough damage to instantly defeat any non-Major Threat monster on the field, then retreat.
  • Hot-Blooded: He may be an old man, but Fugen's blood still boils with youthful enthusiasm.
  • Katanas Are Just Better: He carries two katana Dual Blades on his back, but he personally prefers the Long Sword.
  • Retired Badass: While he's no longer an active duty hunter, he remains very capable in combat with monsters and will lend his power when defending the village from the Rampage. The example of the Kamura Hunter over the course of the game inspires him to consider coming out of retirement.
  • Secret Keeper: Is one of the few to know about how Yomogi ended up in the village.
  • Silver Fox: Cuts quite the dashing figure for a man likely going on 70 (he was already a Hunter 50 years ago, and generally you're a young adult before getting accepted into the Guild).

Tropes Applying to Hinoa and Minoto


  • Always Identical Twins: The only ways to tell Hinoa and Minoto apart are slight differences in wardrobe and eye shape.
  • Assist Character: They can be summoned together in the Rampage.
  • Childhood Friends: While the people of Kamura regard each other as like family and are generally close, this is particularly true of Hinoa and Minoto with the player character hunter. It's noted the twins have been close to them for pretty much their whole lives, though Hinoa is more outgoing regarding the depth of their bond. However, toward the end of the game (with the Kamura Hunter's accomplishments ever growing and the possibility they could be scouted by other lands for their abilities becoming likely), both admit in their own ways how much they care; Hinoa stating the mere thought of them leaving makes her want to cry, and Minoto outright asking if the hunter could stay in Kamura forever due to how much she'd miss them if they left.
  • Decomposite Character: Each of the twins seems to have inherited certain aspects of the Handler's personality. Hinoa has her irrepressible cheer and voracious appetite, while Minoto — despite her apparent seriousness — got the clumsiness and somewhat flighty tendencies.
  • Eye Color Change: When resonating with Ibushi and Narwa their eyes change color, blue for Hinoa (Ibushi) and gold for Minoto (Narwa). NPC dialog mentions how the twins eventually become so used to resonating with Ibushi and Narwa that they can be seen casually walking about in the village with their eyes having changed color.
  • Expy: You'd be forgiven for mistaking them for some interpretation of the Mothra Twins from the Godzilla series.
  • Four-Fingered Hands: Like many Wyverians. They also have digitigrade feet, though this isn't obvious at first glance since they wear shoes and socks over them.
  • Kicking Ass in All Her Finery: Even when you summon the duo in a Rampage, they're still wearing their white and red garb, and are capable of inflicting massive damage onto the advancing monsters.
  • Miko: Not for nothing are Hinoa and Minoto titled the Quest and Hub Maidens, with white and red garb, hime cuts, and the ability to commune with 'divine' entities.
  • Pointed Ears: Like all Wyverians.
  • Polar Opposite Twins: Hinoa is outgoing and openly friendly, while Minoto is more reserved and distant. Hinoa is a graceful Bow user; Minoto wields the larger and heavier Lance.
  • Psychic Link: They have the power to "resonate" with others and experience their thoughts and feelings. When they resonate with the Elder Dragons Ibushi and Narwa, the dragons' thoughts repeatedly 'possess' the twins for short periods and give voice to their intentions and desires.
  • Secret Keeper: They are among the few to know about how Yomogi ended up in the village.
  • Speak in Unison: They often do this when near each other, as well as Finishing Each Other's Sentences.

Hinoa (Hinoe) the Quest Maiden

Voiced by: Maureen Price (English), Rina Sato (Japanese)

Hinoa serves as the mediator for Village Quests. Her gentle nature and inerasable smile make her like a sun that brightens the entire village.


  • Archer Archetype: Keeping with the miko theme, she prefers the bow.
  • Big Eater: Decides to not offer to share her Bunny Dango with the hunter at the start of the game due to being this, a girl's gotta eat after all. She and Fugen also polish off the food stores in record time during the first Rampage quest. She later notes this tendency is why she decided to not pursue Hunter certification. Her fighting skills are top notch but she simply goes through field rations too quickly.
  • Cool Big Sis: She treats the player character like a sibling and always lends them support. And certain moments in Kamura Village show Hinoa inviting the children, Komitsu and Seihaku, to eat lunch with her. While they are the same age, Minoto regards her as this as well.
  • Growling Gut: Discussed before the player fights Magnamalo for the first time, where she mentions her tummy growling in anticipation of the feast that will be held once the monster's slain.
  • Insert Song: She sings Kamura's Song of Purification.
  • Lady of War: Gluttonous quirks aside, she's a beautiful and dignified woman who's a good shot with a bow.
  • Mind Rape: Her initial resonance with Ibushi is treated much like her being the victim of this, though most of the trauma is only told to us rather than shown (it is mentioned how in the aftermath Hinoa looked and felt horribly sick for a time, Hinoa referring to herself as "spiraling" due to having never resonated with a monster before, and Minoto gaining a deep hatred for Ibushi for the state he put her sister in). Downplayed in that the experience was not intentional on Ibushi's part and much of the trauma was due to Minoto simply not being ready for it.
  • Nice Girl: She does everything she can to help the village and to show her support she personally put together a lot of the basic stuff the hunter uses at the start of the game.
  • Perpetual Smiler: Never without a soft smile on her face.
  • Rain of Arrows: Hinoa's attack when summoned alongside Minoto is to unleash a rain of paralyzing arrows down on a targeted area.
  • Sweet Tooth: When she's not on duty, she's stuffing her face with Bunny Dango at the tea shop. Even when she's on-duty, she can sometimes be seen snacking with some of the local children.
  • Tareme Eyes: Her eyes have an inward slant that emphasizes her approachable personality.

Minoto the Hub Maiden

Voiced by: Heather Gonzalez (English), Shizuka Ito (Japanese)

Hinoa's twin sister who handles the Hub Quests. She seems cold and indifferent, but she's really a kind person.


  • Big Sister Worship: Although she is her twin and thus the younger sister only by technicality, Minoto idolizes Hinoa. While not above criticizing her, she openly admits that she sees Hinoa as a genius who can accomplish anything she sets her mind to, and wishes to be more like her.
  • Did I Just Say That Out Loud?: In the description of the HR2 Urgent Quest, Minoto mentions that she saw a picture of a Tetranadon and blurted out that it looked just like Master Hojo. To her horror, Hojo heard her and mistakenly assumed she was talking about a Mizutsune, leaving her to desperately hope he wouldn't find out the truth.
  • Heroic Self-Deprecation: Due in part to how much she looks up to Hinoa, Minoto tends to downplay her own skills and accomplishments. Her prowess at cooking and unparalled power with a lance? That's just duty, to her it's not worth comparing to how brilliant she considers her sister to be at most everything. Various villagers note it's a recurring issue trying to get across that they consider her just as amazing as her sister.
  • Hidden Depths: Has recently taken up painting as a hobby.
  • Jousting Lance: Despite her build, she uses the Lance. When summoned alongside Hinoa during a Rampage, Minoto delivers stabs powerful enough to create rippling waves that deal AoE damage.
  • Lady of War: She's the very image of beauty and grace, and is deadly with a lance.
  • Nice Girl: Don't let her seemingly frigid demeanor fool you: she's just as sweet as her sister is.
  • Perpetual Frowner: Her default expression looks cold and stern.
  • The Shut-In: Downplayed, but it's noted repeatedly she prefers to stay indoors. Hinoa notes this is why she decided to not seek a Hunter qualification from the Guild, despite having the fighting skills.
  • Sugar-and-Ice Personality: On the surface she seems like an ice queen, but she's really just shy and clumsy with people and wants to be more like Hinoa. It's noted everyone in Kamura is aware of her real nature and thus have no issue with how cold she can seem.
  • Terrible Artist: Minoto wishes to emulate Master Hojo's artwork, and he even comments that she has potential, but her drawings tend to come out rather cutesy and silly-looking (as seen in the MHRise Hunting Guide) compared to Hojo's elegant and graceful monster pictures. One of her idle animations in the Hub shows her secretly painting on a scroll paper, only to grow frustrated and throw the paper away, pretending to cough and checking to see if anyone saw.
  • Tsurime Eyes: Her eyes have an upward slant that makes her look sterner than her sister.

Yomogi the Chef

Voiced by: Erika Harlacher (English), Kana Asumi (Japanese)

Yomogi works at the Tea Shop in Kamura Village. She's always cheerful and full of energy. The Bunny Dango she makes are the village's specialty, and a popular product throughout the land. According to Fukashigi the Informant, she was an orphan left in the care of Kamura Village by a mysterious Wyverian hunter who then disappeared.


  • Badass Adorable: She's good with a Heavy Bowgun, and pulls off impressive acrobatic feats while making dango. It doesn't stop her from being cute as a button, but it's clear that she has a bright future ahead of her as a Hunter.
  • Cute and Psycho: Downplayed; she's in no way a psychopath and is a very nice young lady, but she has a little too much fun when she's summoned during a Rampage. As she unloads entire clips of ammo into monsters, she laughs hysterically.
  • Genki Girl: Perky and friendly.
  • Guys Smash, Girls Shoot: She is shown to wield a Heavy Bowgun. This contrasts Iori, who uses a Charge Blade.
  • Knife-Throwing Act: In her dango making cutscene, she throws dango sticks like throwing knives to stick the dango balls on.
  • Hidden Depths: Nothing beforehand can prepare you for the fact that this teenage girl is not only a fledgling hunter, but a Heavy Bowgun wielder.
  • More Dakka: She mans a Machine Cannon as an Assist Character during Rampage Quests, unleashing a continuous stream of bullets on any monsters that come near. While active, she also buffs the properties of normal Hunting Installations, allowing the players to get in on the fun with amped-up Machine Cannons of their own.
  • Really Royalty Reveal: According to Fukashigi the Informant, she exudes an aura suggesting she may be a lost child of a distant aristocracy, or even a royal family.
  • Small Girl, Big Gun: Yomogi's a petite teenage girl, but she can carry a Heavy Bowgun with ease.
  • Supreme Chef: Her Bunny Dango are a local delicacy.

Hamon the Blacksmith

Voiced by: Daman Mills (English), Mugihito (Japanese)

The village's blacksmith. He used to be a prolific hunter, prowling the fields with Fugen the Elder and Master Hojo. He doesn't talk much and he's quite obstinate, but his desire to protect the village is true, and he will spare no expense to craft the best gear he can to keep everyone safe.


  • The Blacksmith: He makes your weapons and armor and is so good at forging Kamura's famous Tatara Steel that his skills are respected even in distant nations.
  • Meaningful Name: Hamon is the pattern on the edge of a blade that materializes with the hardening process. Fitting for a blacksmith.
  • My Greatest Failure: He led the fight against Magnamalo 50 years ago, but was unable to defeat it. Nor could he prevent the damage it did to the village. Getting closure regarding his failure is one goal he has in helping the Hunter get Magnamalo into a vulnerable state.
  • Perpetual Frowner: He's far from a grumpy old geezer, but his face seems to be stuck in a near-permanent, stoic frown.
  • Retired Badass: He used to go on hunts with Fugen, but retired to tend to gear.
  • The Stoic: Very calm and taciturn.
  • Why Did It Have to Be Snakes?: He eventually confides in the Hunter that the real reason he opposed Iori's decision to study Buddies rather than follow in his footsteps as a blacksmith is that he was bitten by a stray Canyne as a small child and has had a fear of them ever since. Even in his hunting days, he exclusively kept Felyne companions, to the point of running after Fugen and Hojo on foot while they rode their Palamutes.

Kagero the Merchant

Voiced by: Todd Haberkorn (English), Yuichiro Umehara (Japanese)

A mysterious wyverian peddler who likes to cover his face with a piece of cloth. He has a peaceful personality and is always polite to his customers, making him a popular figure around the village.


  • Call-Back: His clothing is very similar in style to that worn in Yukumo Village from Portable 3rd and Generations. This is in contrast to the style more typically worn in Kamura, which is closer to real Japanese clothing.
  • The Faceless: Has his face hidden behind a cloth. The player never gets to see what he looks like, though it may be due to the injuries he sustained long ago when he was a hunter.
  • Hand-Hiding Sleeves: Always has his hands inside his sleeves.
  • Hidden Depths: As a former hunter he is able to provide a learned perspective on certain events in the game, such as recognizing that Magnamalo was well fed when the Hunter first encounters it and that due to the extra power this granted it the Hunter made the right choice to flee.
  • Mysterious Past: According to his in-game profile, his past is unknown to the people of Kamura, and he's content to leave it that way. However, Fukashigi reveals that he was once a Hunter of some renown. Kagero himself gives some hints to his past, namely in the story he gives of how he came to live in Kamura village. Namely he arrived some years ago bearing terrible injuries that he was sure would mean the end of him, only for Zenchi the Doctor to manage to fix him up and the villagers helping him build a new life for himself in Kamura.

Buddy Handler Iori

Voiced by: Kyle McCarley (English), Natsuki Hanae (Japanese)

The proprietor of of Kamura's Buddy Scout facility, and an expert in all things related to Felynes and Canynes. He lends his expertise to Hunters by helping them pair up with Palicoes and Palamutes. He is also the grandson of the blacksmith Hamon.


  • Animal Lover: He absolutely adores Felynes and Canynes, and the feelings are mutual.
  • Assist Character: Can be summoned during Rampage Quests to help fend off particularly troublesome monsters.
  • Attack Animal: When summoned during Rampage Quests, he sends a personally-trained Palico and Palamute at any monsters that come near, hounding them relentlessly.
  • Guys Smash, Girls Shoot: As an assist character, he uses a Charge Blade to hack and slash through monsters. Compare with Yomogi, who uses a Heavy Bowgun with exceptional Wyvernheart output.
  • Kind Hearted Cat Lover: As well as a Kind-Hearted Dog Lover, Iori's a nice guy who is good with animals.
  • Luckily, My Shield Will Protect Me: He wields a Charge Blade sword and shield in the Rampage Quests. Despite his small stature, he's capable of carrying both big weapons.
  • Parental Abandonment: Downplayed as it's not implied to be an example of neglect and there are no hard feelings, but Iori mentions his parents are off on a indefinitely long journey to teach and spread the use of Palamutes to other lands.
  • Peek-a-Bangs: His hair covers his left eye.
  • Pint-Size Powerhouse: Like Yomogi, Iori's a pretty small teenager, but that doesn't stop him from carrying the Charge Blade, which is almost his size.

Guild Master Hojo

Voiced by: Lucien Dodge (English), Kenichi Ogata (Japanese)

A elderly wyverian, he is the guildmaster of Kamura Village, and overseer of the Gathering Hub. He was once a Hunter himself, teamed up with Fugen and Hamon and fought using a mysterious "Tetsucabra style." Even for someone of his age, he is jovial and brimming with vitality. Considered the senior figure in the village, with Fugen himself showing great respect, Hojo has cared for the Hunter since they were in diapers (and indeed used to change them himself) and treats them as his grandchild.


  • Big Fun: His personality is as big as he is.
  • Cool Old Guy: Hojo's goofy, cheerful personality makes him a fun guy to be around.
  • Cool Pet: He rides on top of a baby Tetsucabra named Tetsy.
  • Eccentric Artist: Hojo is a talented painter — in-universe, he's the one who drew the game's monster pictures. He's also a bit of a goofball, apparently believing he is svelte and attractive despite all evidence to the contrary.
  • Eyes Always Shut: He's usually seen with a jolly squint. He opens them when things get serious.
  • Miniature Senior Citizens: He's one of the shortest residents of the village, despite being one of the heaviest.
  • Parental Substitute: To the player, who Hojo raised since they were a baby. Despite the confidence he has in their skills it's noted by Minoto he worries about them like a parent whenever they are off on hunts.
  • Retired Badass: He was a powerful Hunter in his youth, much like Hamon and Fugen.
  • Secret Keeper: Is one of the few to know about how Yomogi ended up in the village.
  • Signature Laugh: "Johoho!"
  • Verbal Tic: Has a tendency to repeat words in some of his sentences, perhaps for emphasis.
    Get with it-with it, young hunter! Johoho!

Rondine the Trader

Voiced by: Katelyn Gault (English), Yui Ogura (Japanese)

A merchant from a faraway nation who travels to Kamura aboard the Argosy to trade. Her assistant lets slip that she's actually a powerful hunter as well who wields a long sword and that she serves directly under her country's queen. For some unknown reason she wants this kept secret.


  • Bad Liar: While it takes a while for her to reveal the full truth, she makes it pretty obvious in various chitchat scenes that she is not really a merchant. Her Felyne assistants are even worse, letting slip that they aren't what they claim to be in pretty much every other conversation you have with them.
  • Hidden Depths: She is apparently the first person seen in Kamura to share Master Utsushi's intense passion for monster masks, buying them up and trying to find ways to sell them abroad, much to the confusion of those who don't share this passion.
  • I Choose to Stay: She tells the player that she was sent by her kingdom to recruit a blacksmith from Kamura Village because of the positive rumors about its Tatara Steel. She was going to ask Hamon join her back to her kingdom, but she decided to change her mind and stay in the village a little longer after being inspired by the player, who fended off both Ibushi and Narwa. She does plan to one day return and substitute her kingdom's request with Kamura Technology blessed by the village instead.
  • Knight in Shining Armor: In her country powerful hunters are knighted and tasked with defending the kingdom and its people from rogue monsters. She is one such knight, and apparently one of the most renowned in her land as well as a lady of great valor and kindness. Her Felyne assistants make no secret of how much they look up to and adore her.
  • Secret Keeper: At Hunter Rank 7 she willingly reveals that she serves a royal kingdom from another continent to the player.

Felyne Chief Kogarashi

Voiced by: N/A

The personal Palico of Fugen, and the strongest Felyne in Kamura. Even though he is retired from active duty, he still lends his aid to the village by leading the Meowcenaries, recon teams of Felynes and Canynes.


  • A Twinkle in the Sky: If the player sends Palicoes and Palamutes on Rampage Meowcenary Missions, Kogarashi will blow them so far into the air that they become small twinkles in the sky.
  • Badass Adorable: He strikes such a cool and commanding presence that it's almost easy to forget he's a little cat person.
  • Badass Armfold: Pretty much his default pose is to stand authoritively with his arms folded neatly over his chest.
  • Blow You Away: He literally does this to Palicoes and Palamutes on Meowcenary Missions by using a giant folding fan to blow them far into the air while they are strapped to large kites on their backs.
  • Cat Ninja: He's a Felyne who styles himself as a shinobi and leads the village's reconnaissance teams.
  • Combat Hand Fan: He uses a large folding fan to send Palicoes and Palamutes on Meowcenary Missions.
  • The Comically Serious: His painfully stoic and serious nature makes it all the funnier when he whips out a humongous fan and uses it to blow the Meowcenaries away to their destination. Even funnier is that he's still an adorable kitty cat despite acting the part of a serious ninja.
  • Cool Mask: He wears a fully covered mask similar to ones worn by Japanese Kuroko Puppeteers.
  • The Faceless: He's never seen without his ninja mask.
  • Fell Asleep Standing Up: Occasionally, you'll see him nodding off, still standing on his podium with his arms crossed.
  • Retired Badass: Used to run with Fugen, but now stays in the village to oversee the Meowcenaries.
  • The Stoic: Very calm and to the point.
  • Suspiciously Similar Substitute: Of the Meowscular Chef from World. Like him, Kogarashi is a very manly Felyne who rules over his personal domain with a Badass Armfold, served as the Palico partner for the leader of the local hunter base, and has long retired from hunting. His meows are also a lot deeper and gruffer than the average Felyne.
  • Verbal Tic: Averted. Unlike most Felynes, he's able to speak without interspersing his dialogue with meows.

Master Utsushi

Voiced by: Brandon Winckler (English), Kishow Taniyama (Japanese)

The mentor who teaches about fighting monsters in Kamura Village. Master Utsushi teaches new students all about fighting monsters, but he can sometimes get carried away while training them since he is so lively.


  • Anime Hair: His light hazel colored hair is very spikey.
  • Big Damn Heroes: If the final gate is heavily damaged on a Rampage Quest, there's a chance where Utsushi immediately volunteers and tells players to summon him so he can help. Thanks to his wide range attack that leaves monsters in Wyvern Riding states, you can certainly count on him to ease up the battle. If summoned before that point, he can also induce a seven minute Counter Signal, which is far long than just ringing the gong itself would do.
  • Blade Spam: In Rampage Quests as an Assist Character, he creates thousands of slashes in an area with Ironsilk wires. This causes heavy damage to all monsters in the area and forces them into a Wyvern Riding-vulnerable state.
  • Cool Mask: Not only does he wear a chainmail turtleneck sleeve mask to cover his lips, he also specializes in making monster masks for people to wear (though its noted few show any interest). His personal favorite mask is a Zinogre Mask he carries around.
  • Cool Teacher: He's the mentor to many of his students including the player character and he's a very supportive as well as having an awesome look to him.
  • Nice Guy: Don't let his appearance scare you. He may look like a serious guy, but he's absolutely the most friendliest person you could ever meet.
  • Ninja: You can tell Utsushi is a ninja/shinobi by the way his outfit is designed as well as his mannerisms. He also serves Fugen as his higher up and reports information to him.
  • Overt Operative: He serves Fugen and acts as a scout who spies and reports unnatural occurences near Kamura Village.
  • Rugged Scar: He has a noticeable scar on his left eye.
  • Scarf of Asskicking: He wears a long grey scarf for his outfit.
  • Totally Radical: He constantly talks about "thrashing" monsters and calls things "gnarly".

Fukashigi the Informant

Voiced by: N/A

A Felyne that hides behind the scroll panel in your home. When spoken to, he reveals information about some of the minor NPCs in Kamura Village.


  • Cat Ninja: A more subtle one: he lacks the garb and weapons of a stereotypical ninja but is incredibly stealthy and good at gathering information.
  • Mr. Exposition: He reveals secret information on several characters.
  • Secret Keeper: While he gives his information to the player as a reward for discovering him in their home, he does so knowing it stays between the two of them.

Zenchi the Doctor

Voiced by: N/A

A Felyne who serves as Kamura village's main doctor. Despite preferring to simply laze about and give obvious bits of health advice rather than actually do any work, he is very capable when he needs to be. In one notable example, he saved Kagero from seemingly mortal wounds.


Seihaku the Rice Ball Artist

Voiced by: N/A

A young boy and the son of the village's rice merchants. He has a crush on Komitsu.


  • Cannot Spit It Out: Has an incredibly obvious crush on Komitsu. However, he's quick to brush it off in an unconvincing way whenever he slips up. He can sometimes be seen sitting on the bench with Hinoa and Komitsu, looking like he's about to say something before just sinking down and licking his candy apple. When the Hunter is getting ready to fight Narwa, Seihaku says that if the Hunter comes back safe then he'll admit to Komitsu his crush on her. However, after Narwa is driven away, Seihaku will claim he wasn't serious and was only trying to motivate the Hunter.
  • Cowardly Lion: When he got lost in the shrine ruins with Komitsu, he was too afraid to move. After she held and comforted him until it was safe to leave, he started trying to get stronger to impress her but hasn't really overcome his fear.
  • Everyone Can See It: Other characters seem to be well aware of his feelings for Komitsu, despite his attempts to keep it secret. Then again, he's not very good at it.
  • Green-Eyed Monster: Part of what pushes him to be stronger and "cooler" is because of how much Komitsu looks up to the hunter. The other part is a lot less selfish, simply admiring her perseverence and courage.
  • Puppy Love: Fell hard for Komitsu, the candy apple vendor who once protected and comforted him when they got lost in the Shrine Ruins according to Fukashigi.
  • Running Gag: No matter what he's talking about, he'll eventually say something potentially embarrassing and will freak out about it.
  • Supreme Chef: His rice balls are said to be exceptionally good. Not that the player gets to try one.

Komitsu the Sweettooth

Voiced by: Laura Stahl (English)

A young girl who sells candied apples near the Canteen.


  • Cheerful Child: Her definining characteristic is her unshakable happiness as she sells goodies to the townsfolk.
  • Genki Girl: Always full of energy and wanting to help other members of the village, especially if it means bringing a smile to their faces.
  • Oblivious to Love: Doesn't seem to notice Seihaku's affection, despite how bad he is at hiding it.
  • Plucky Girl: She's optimistic and courageous, and never seems to worry because she believes the player can do just about anything. And according to Fukashigi, she protected and comforted Seihaku while they were hiding from a horde of monsters after getting lost in the Shrine Ruins. Despite her fear, she kept a brave smile and told him he would everything would be fine, which is what made Seihaku fall for her.
  • Perpetual Smiler: She always smiles, even in the most dire circumstance. She didn't let that smile waver even once when she and Seihaku were hiding from monsters in the Shrine Ruins, despite her own fear.
  • Precocious Crush: Seems to have one on the player's hunter character, though she could also just be looking up to them as a role model.
  • Supreme Chef: While the player never gets to try them, her candy apples are delicious and popular with the citizens of Kamura Village.

High Rank Hunter Ayame

Voiced by: N/A

A high-ranking hunter who was taken out of commission by a leg injury, leading her to spend her days hanging around the Gathering Hub while she heals.


  • Bare Your Midriff: Thanks to wearing Nargacuga armor, her stomach is covered by a layer of fishnets that show a lot of skin.
  • Beauty Mark: Has one near her right eye.
  • Big Eater: She has a big appetite for dango, and claims that it isn't doing her waistline or finances any favors.
  • Career-Ending Injury: Her leg was badly injured on a hunt and she has been unable to fight since. It's ultimately subverted, however, as over the course of the game she realizes that, while her body might never again be what it was before, that doesn't mean she can't fight anymore, and takes on various rehabilitation measures in Kamura. Once a Great Sword main, she finds the Light Bowgun she is offered during the Ibushi Rampage to not be so bad once she tries it out. She even gets a special bowgun model made for herself by Hamon.
  • Friendly Rivalry: Decides to start one with the Kamura Hunter after she's inspired by their exploits, declaring she will one day match and exceed them.
  • Nice Girl: Despite not being happy with her current circumstances, she's friendly with the player and rewards them with unique weapon designs if you help her with her sidequests.
  • Retired Badass: Was quite a skilled hunter before her forced early retirement. She eventually declares she's coming out of retirement.
  • Stranger in a Familiar Land: Ayame was born in Kamura, but moved away to another village at the tender age of three due to her parent's work, then spent many years traveling as a hunter before returning. Nonetheless she never forgot Kamura, and as soon as she was hurt she wanted to return there. She mentions feeling lost in her hometown after being away for so long though, especially given how close-knit the community is. By the end she integrates herself back and is very touched at how supportive everyone is of her.
  • Weight Woe: She complains about gaining weight because of her recently sedentary lifestyle and love of gorging herself on dango. In her own words, "My zenny pouch is getting lighter and my pants are getting tighter!"

Mihaba the Apprentice

Voiced by: N/A

A young man apprenticing under Master Hamon. Looks up to the retired senior hunters of Kamura and has a serious crush on Hinoa.


  • Foil: To Seihaku. Where Seihaku is a boy with an extremely obvious crush that he vehemently denies, Mihaba readily admits his crush to the hunter at every opportunity. Yet where Seihaku actually has a somewhat decent relationship with Komitsu, Mihaba admits to lacking the courage to even speak with Hinoa, and goes through the game simply admiring her from afar. And whereas pretty much everyone in Kamura (except Komitsu) is aware of Seihaku's crush, nobody mentions Mihaba's aside from the man himself.
  • Running Gag: Remarking on how wonderful, beautiful, powerful, etc. Hinoa is but also on how unwilling/unable he is to actually say anything to her. For her part Hinoa never so much as remarks on Mihaba existing, suggesting she's oblivious to his crush on her.

Umbrella Merchant Hinami

Voiced by: N/A

An umbrella seller stationed near the front gate of Kamura. Assigned to close the front gate to the village to give everyone a chance to flee if the Rampage ever breaks through the Stronghold.


  • Running Gag: Stating in various ways how seriously she takes her task of closing the front gate should the Stronghold ever fall to the Rampage, to the point of equating herself as being of similar importance to the Kamura Hunter in assuring the village's safety, and one of her few voiced lines being "leave the gate to me," despite never actually having to even close the gate.

Spin-Offs

    Hakum Village 

A secluded village where humans and monsters coexist. It does not have connections to the outside world, which is due to a rare order of warriors known as Riders keeping the art of monster riding a secret to the rest of the world.

Navirou

A young Felyne whose past is unknown due to amnesia. Acts as the player's guide throughout the course of Stories.


  • Amnesiac Hero: Loses his memory after escaping Manelger's Laboratory due to trauma he suffered prior to washing up on Koapni Village's shores. With help from the player and the Numbers, he regains it, remembering that he was one of the Numbers, and that he was the one who came up with their plan to escape Manelger's Laboratory.
  • Big Damn Heroes: Takes on his Thunder Form and finishes off the seemingly-dead Blighted Yian Garuga after it makes another attempt at attacking Pansy.
  • Butt-Monkey: He is never taken seriously in the Ride On anime, with various characters making snide and insulting comments on his appearance, gluttony, uselessness, and ego, and a Running Gag involves him getting set on fire by Ratha.
  • Catchphrase: In the Ride On anime, he's prone to saying "Navi-rule" if someone comments on his plans.
  • Combat Commentator: Will comment on various actions that occur during battle, from the usage of items to monsters activating special skills.
  • Dub Induced Plothole: His name is a portmanteau of "navigator" and "Airou", the Japanese term for Felyne. The English translation preserves "Navirou" instead of coming up with a new pun.
  • Exposition Fairy: He acts as the player's guide, explaining the events of the story and the abilities of the monsters they face.
  • Fartillery: In the Ride On anime, he has access to doughnut-scented farts thanks to The Channeler's modifications, and likes to put them to good use, to everyone else's dismay.
  • Gonk: He looks very strange compared to other Felynes, having an enlarged head, small eyes, and a chubby body.
  • It's Not You, It's My Enemies: Kept his Thunder Form a secret from the other Felynes in Koapni Village during his time there and left the village without warning out of fear that he was attracting harm to it. This leads to a case of Poor Communication Kills, with the villagers thinking that he selfishly abandoned them until he clears things up with the player's help.
  • Meaningful Name: Navirou's name is based on the word "navigator", and he serves as your guide.
  • Miles Gloriosus: Will sometimes take all the credit for himself if the player defeats a monster or Rider despite not taking part in the battle itself, and is prone to boasting about his abilities when in reality, he gets the player to do what he says he'll do.
    Navirou: Victory! I'm the best!
  • Shock and Awe: In his Thunder Form.
  • Trademark Favourite Food: He loves eating doughnuts.
  • Third-Person Person: Frequently refers to himself in third person in the Ride On anime.
  • Unflinching Walk: Parodied in the Molten Tigrex Kinship Attack, where after the monster slams the ground and sends explosive powder everywhere, Navirou simply walks out of the dust cloud with a smirk and uses his electric powers to spark the combustion... albeit he's so close that he also gets sent flying when the powder goes off.
  • Vitriolic Best Buds: In the Ride On anime, he and Lute frequently trade barbs with each other and barely tolerate each other's presence, but are always by each other's side.
  • You Are Number 6: He was known as Number Five during his time with the Numbers.

Lilia

An energetic young girl who wishes to explore the world. Initially interested in becoming a Rider, she chooses a different career path and becomes a Scrivener instead.


  • Deadpan Snarker: Makes friendly jabs at the player and Cheval from time to time.
  • Fire-Breathing Diner: In the Ride On anime, her homemade Energy Drinks are feared among friends and strangers alike due to them being incredibly spicy, causing their drinkers' faces and even their whole bodies to turn red and making smoke blow out their noses.
  • Genki Girl: She's very energetic and enthusiastic.
  • Hero Worship: She's very enthusiastic about Simone, the leader of the Scriveners, due to her acts of heroism.
  • I Just Want to Be Special: Her motivation for becoming a Scrivener is wanting to do something no one else in Hakum Village can do in addition to helping out her friends.
  • Ms. Exposition: Explains how to take Subquests in Stories.
  • The Power of Friendship: She believes in this, insisting that she can get Cheval to snap out of his single-minded drive for revenge if she can get him to realize just how important the bonds he once valued are.
  • What the Hell, Hero?: Calls out Cheval for wanting to destroy every monster affected by the Black Blight, stating that, according to the Rider's Code, Riders are supposed to form bonds with monsters instead of seeing them as enemies.

Cheval

A young boy who dreams of becoming a Rider. Once a gentle, timid soul, he became obsessed with vengeance and power after his mother was killed by a Nargacuga under the influence of the Black Blight.


  • Bad Boss:
    • He treats Rathi as nothing but a tool for him to use throughout the course of the game. This comes back to bite him in the rematch against him in the Pondry Caves, where Rathi refuses to obey his orders due to the abuse she suffered. He gets better.
    • In the Ride On anime, this extends to other Monsties as well as Mil and Hyoro after they joined his cause, with him viewing them as tools and abandoning them when they fail him and display weakness in his eyes.
  • The Chosen One: Versa Pietru recognizes him as Redan thanks to the influence of one of Dr. Manelger's inventions, and allows him to become its Rider and bring him closer to his goal of destroying the Black Blight. It doesn't last due to the machine's failures causing Versa itself to become corrupted by the Blight, though.
  • Fighting Your Friend: He frequently clashes with the player throughout the course of Stories despite being close friends with them at the start of the game, insisting that they're too idealistic, that their bonds with their Monsties are only holding them back, and that Ratha should be put down due to exhibiting signs of the Black Blight despite the player and Navirou insisting that he'll be fine.
  • Foil: To the player character of Stories. While the player character bonds with their Monsties, treats Ratha like a good friend, tries to save Ratha after he falls under the Black Blight's influence, and succeeds in wiping out the Black Blight with the help of their bonds, Cheval views bonds as a weakness, treats Rathi as nothing but a tool, attempts to kill Ratha after he exhibits signs of the Black Blight, and is recognized as a legendary Rider through artificial means until the device in question malfunctions and, along with his drive for revenge above all else, causes the very thing he sought to destroy.
  • Freudian Excuse: His actions throughout Stories were influenced by anger and grief over Vlau's death, with an NPC saying that it's understandable how different he's become as a result of it.
  • Knight Templar: He becomes obsessed with eradicating every monster under the influence of the Black Blight, insisting that it's the only way to stop the spread of it, and will use any means to achieve his goal, even if it means harming those he's grown close to. He realizes the error of his ways after Versa Pietru becomes Makili Pietru, however.
  • Misplaced Retribution: Although monsters are just as victims of the Black Blight as humans are, going into an uncontrollable, frenzied state and suffering throughout it, he primarily directs his anger of the Blight towards the monsters themselves, treating them like vermin that should all be exterminated. In contrast, the player character doesn't hold the monsters' actions against them, acknowledging that focusing on the branches of evil instead of the roots solves nothing, and this trope is what primarily sets up the conflict between him and the player.
  • Nice Job Breaking It, Hero!: His inner darkness along with Manelger's device malfunctioning is what causes Versa Pietru to become corrupted by the Black Blight, transforming it into the more aggressive and potentially world-ending Makili Pietru.
  • Red and Black and Evil All Over: His Kinship stone is coloured red and black, symbolizing his inner darkness. Subverted in that he isn't really evil, just obsessed with revenge and power.
  • Revenge Before Reason: He's obsessed with enacting revenge on the Black Blight, and becomes hostile to friend and foe alike without stopping to think about the consequences of his actions. He gets better.
  • Took a Level in Badass: Goes from a timid non-combatant to a powerful Rider throughout the course of Stories.
  • Took a Level in Jerkass: He goes from a kind boy who wanted to bond with monsters to a ruthless, power-hungry Knight Templar after the death of his mother.
  • Tragic Keepsake: Vlau's necklace, which he holds onto after her demise.
  • Weapon of Choice:
    • He wields Eternal Strife in battle.
    • His signature Monstie is a Rathian named Rathi.

Dan

An excitable Rider who teaches young Riders how to ride monsters.


  • Adaptational Personality Change: In the Ride On anime, Dan is notably less bombastic and more reserved in his manner of speech, with his loudness and Berserk Button being given to an original character named Gamigami instead, though his pep talks still retain a hammy flair.
  • Anger Born of Worry: He gets angry at the player and their friends for walking into the forest because he cares about their safety, knowing full well that they can't fend off wild monsters unless they become real Riders.
  • Big Damn Heroes: Is among the Riders that chase off the Blighted Nargacuga before it can inflict any more harm to Hakum Village and its residents.
  • Berserk Button: Entering the forest without permission, like the player, Lilia, and Cheval do early in the game, really sets him off. This is due to how dangerous monsters can be for inexperienced Riders.
  • Catchphrase: Is prone to saying "AWESOME!" when excited in English versions of Stories. In Japanese versions of the game and all versions of the Ride On anime, he yells "In top form!" instead.
  • He Knows About Timed Hits: He describes the Tactical Rock–Paper–Scissors and Head-To-Head mechanics and how they play out when the player faces their first monster.
  • Heroic Sacrifice: In the second season of the Ride On anime, when he and the other Riders of Hakum Village are pursued by the Black Riders, who intend to steal their Kinship Stones on behalf of their boss and are shown to be powerful and capable combatants while the heroes lack experience in fighting other Riders, he along with the other adults opt to stay behind and hold them off while the children escape into Darj Mountains, which costs them their Kinship Stones.
  • Large Ham: Passionate and excitable, Dan is prone to yelling things out loud while making exaggerated gestures. This is exemplified by his Voice Grunting, which is quite boisterous compared to the other villagers'.
  • The Mentor: Teaches the player how to become a Rider.
  • Warm-Up Boss: He's the first Rider fought in Stories, and serves as a tutorial for Rider Battles, explaining the mechanics to you, using the low-level Rider's Armour and Hunter's Dagger, and having a Velocidrome for a Monstie. This extends to the Japan-exclusive Black Riders Tower, where he's the earliest, and easiest, of the Riders faced there, even on the higher floors.
  • Weapon of Choice:
    • He wields a Hunter's Dagger in battle.
    • His Monsties of choice are an Aptonoth and a Velocidrome. On the higher levels of the Japan-exclusive Black Riders Tower, he'll use a Qurupeco.
  • What the Hell, Hero?: He calls the player out for venturing into the forest twice without permission, stating that it's too dangerous to be out there due to them having no prior experience as a Rider.

Chief Omna

The leader of Hakum Village. Laid-back and reasonable, he's open to the idea of sharing the secrets of Hakum Village to the outside world.


  • Cool Old Guy: He praises the player for being able to bond with Ratha without the use of a Kinship Stone, and lets them off with a warning instead of punishing them when they wander into the forest without permission.
  • The Mentor: Instructs the hunter as to how to be a proper Rider.
  • Miniature Senior Citizens: Like most old Wyverians, he's short.
  • Reasonable Authority Figure: He lets off Lilia, Cheval, and the player with a warning after their first offense instead of punishing them right away, and is understanding towards Navirou, Lilia, and the player's desire to see the outside world despite initially being against the idea, allowing them to go on an adventure after they prove their worth despite Dan's concerns.
  • Rhymes on a Dime: He incorporates rhymes into almost every sentence he makes. Averted in the Ride On anime, where he talks normally.
  • Ritual Magic: He enacts the Kinship Ritual, which allows Riders to form bonds with monsters and ride them.

Top

How well does it match the trope?

Example of:

/

Media sources:

/

Report