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Characters / Monster Hunter Third Generation Monsters

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Monsters that premiered in the third generation of games (Monster Hunter 3, Monster Hunter Portable 3rd, and Monster Hunter 3 Ultimate). Japanese names are noted in italics; if the English name is identical to the Japanese or is an accurate translation, the Japanese will not be listed.

Main Index | Civilization | Main Series Monsters | First Generation Monsters | Second Generation Monsters | Third Generation Monsters | Fourth Generation Monsters | Fifth Generation Monsters | Frontier Monsters
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    Herbivores 

Epioth

https://static.tvtropes.org/pmwiki/pub/images/monster_hunter_epioth_2364.png

Appearances:
Monster Hunter 3, 3 Ultimate

Peaceful plesiosaur-like herbivores that inhabit the deep waters of the third-generation world.


Rhenoplos

https://static.tvtropes.org/pmwiki/pub/images/rhenoplos_7743.png

Appearances:
Monster Hunter 3, Portable 3rd, 3 Ultimate
Monster Hunter 4, 4 Ultimate, Generations, Generations Ultimate

Rhinoceros-like herbivores whose poor eyesight is compensated for by acute hearing.


  • Bullfight Boss: Not exactly a boss, but defeating it usually requires doing this — allowing it to ram at you carelessly enough to not notice rocks will temporarily stun it.
  • Hard Head: They get stunned if they run into a rock, but they're otherwise unharmed.
  • Herbivores Are Friendly: No they're not! They'll charge at you on sight!
  • Mighty Glacier: They move slowly, but have decent defenses as far as Herbivores go.
  • Rhino Rampage: They're highly territorial, charging hunters on sight.
  • Suspiciously Similar Substitute: To the Apceros: aggressive, armored desert-dwelling herbivores that are more of a nuisance than a threat.
  • Use Your Head: Their attacks consist of headbutting and charging headfirst.

Slagtoth (Zuwaroposu)

https://static.tvtropes.org/pmwiki/pub/images/slagtoth_1258.png

Appearances:
Portable 3rd, 3 Ultimate
Monster Hunter 4, 4 Ultimate, Generations, Generations Ultimate

Large herbivores who, despite their frame and fat appearance, can hold their own with body slams or a bone lump on their noses.


  • Camera Screw: Their large bodies and slow speed causes them to block the camera more often than not.
  • Herbivores Are Friendly: Subverted, they attack on sight.
  • Mighty Glacier: They move slowly, but can take more punishment than the average Herbivore.
  • Mix-and-Match Critters: A hippopotamus-sized herbivore with a floppy, frog-like hide and a rhinoceros horn.

    Fishes 

Fishes

Appearances:
Monster Hunter 3, 3 Ultimate
Monster Hunter: World

While fishes can be caught since the first game, the third generation marks the first time they can be hand-caught — at least in the games with underwater gameplay. These fishes include Sharqs, jellyfish, molas, catfish (renamed Gajau in World), tuna, and arowanas. Hand-caught fish tend to quickly bolt away once they have low health, though if speared with a harpoon one can carve parts from their carcasses.


    Neopterons 

Bnahabra

https://static.tvtropes.org/pmwiki/pub/images/bnahabra_6128.png

Appearances:
Monster Hunter 3, Portable 3rd, 3 Ultimate
Monster Hunter 4, 4 Ultimate, Generations, Generations Ultimate

Third-generation successors to Vespoids, filling their role as the games' resident flying annoyances, though unlike their earlier kin, Bnahabras can also shoot corrosive liquids that reduce the target's elemental resistance depending on the region.


  • Color-Coded for Your Convenience: The color of their wings depends on where they're found. In Tri, this indicated which elemental resistance the Bnahabra would lower with its projectiles, but in all other games they simply lower all elemental resistances, making the color of the wings an aesthetic quality.
  • Fragile Speedster: They're fast and agile, but go down quickly.
  • Standard Status Effects: Like the Vespoids, their stings can paralyze hunters.
  • Status Ailment: In addition to paralyzing stings, Bnahabras can also shoot elemental defense-reducing liquids.
  • Suspiciously Similar Substitute: To Vespoids, as the common flying insect that can paralyze hunters with their stings.

Altaroth

https://static.tvtropes.org/pmwiki/pub/images/altaroth_3028.png

Appearances:
Monster Hunter 3, Portable 3rd, 3 Ultimate
Monster Hunter 4, 4 Ultimate, Generations, Generations Ultimate

Third-generation successors to Hornetaurs as the resident ground-based insectoids, though this time based on ants. Unlike Hornetaurs, however, Altaroths can now spit a defense-reducing liquid, and unlike the rest of its kin, it remains valuable even when killed: because it absorbs berries, plants, mushrooms etc. onto its belly sac, the player can receive a "shiny" item once it is killed.


  • Color-Coded for Your Convenience: If you missed them feeding, you can see what they ate by the color of their abdomens. Blue is mushrooms, Gold is Honey, Green is other plants, and grey is their own body parts/fluids.
  • Glass Cannon: It's fairly powerful compared to the majority of small monsters, but shatters easily.
  • Made of Plasticine: While most Neopterons have a rare chance of dying with their body intact if they're killed normally, Altaroth are so fragile that they will never leave a body behind if they're killed normally. The only way an Altaroth can be carved is if it's killed with poison.
  • Money Spider: In contrast to other Neopterons, Hunters now have the alternative of killing Altaroths for "shiny" items. Some Vendor Trash can only be gotten by letting an Altaroth feed.
  • Status Ailment: It can fire a defense-reducing fluid from its abdomen.
  • Strong Ants: Still not very powerful, but strong enough to actually damage players.
  • Wall Crawl: They can climb up walls.

    Bird Wyverns 

Theropod Bird Wyverns

Jaggi / Jaggia (Jagiinosu) / Great Jaggi (Dosujagii)

Dog Wyvern

https://static.tvtropes.org/pmwiki/pub/images/jaggi_7757.png

Appearances:
Monster Hunter 3, Portable 3rd, 3 Ultimate
Monster Hunter 4, 4 Ultimate, Generations (Jaggi and Jaggia only), Generations Ultimate (Jaggi and Jaggia only)

The third-generation successors to the Velocipreys, Jaggis are small Theropod Bird Wyverns with pink-and-purple scales and head-frills. Though sociable, Jaggis often bring harm upon themselves by spending as much time barking threats against intruders as they actually attack with tackles, bites, and tail-spins. Hunters may also come across Jaggias, larger females with more purple scales, as well a larger alpha male with a spiked tail and even more prominent purple scales.


  • Bizarre Sexual Dimorphism: Jaggias are the female counterparts to Jaggis, and stand twice as large as them, though in turn they stand around half in size to Great Jaggis.
  • Blood Knight: So competitive it may even attack other large monsters, which tends to end... poorly for it. Let's just say there's a good reason why species low on the food chain in real life tend not to exhibit this sort of behavior.
  • Boisterous Weakling: They love to fight and taunt just as much as they attack, but they don't have much power to back it up.
  • Bullying a Dragon: They have an unfortunate habit of harassing monsters that are clearly out of their league.
  • Butt-Monkey: They are this for in-universe monster introductions, ecology videos, and the player base.
  • Fearless Fool: They're fearless enough to actively pick fights with larger monsters, which often ends poorly for them.
  • Flunky Boss: To compensate for lack of any ailment-inflicting Breath Weapon, Great Jaggis instead howl for reinforcements.
  • Foil: To the Maccao line. Both species consist of weak, non-elemental raptors led by a larger alpha male who serves as a Warm-Up Boss, but while the Jaggis are prone to to picking fights they can't win, the Maccaos tend to avoid any real danger.
  • Force and Finesse: Great Jaggi was designed to be the Force to the Velocidrome's Finesse, with the former using brute strength to overwhelm its opponents while the latter uses quick bites and pounces.
  • Fragile Speedster: G-Rank Great Jaggi attack very quickly, but they have less health than the other large monsters.
  • In a Single Bound: They can make some big leaps when they need to get somewhere.
  • King Mook: The Great Jaggi.
  • Mighty Glacier: Jaggia are more powerful and durable than Jaggis, but move slower than them.
  • More Deadly Than the Male: Played with. The Jaggias are more dangerous than the countless young Jaggis that make up their groups, but they aren't nearly as powerful as Great Jaggis.
  • Put on a Bus: Great Jaggi does not appear in Generations despite being a mainstay since Tri. Word of God states that they did it because it needed a break from being the punching bag of the series. Oddly, despite this, the Jaggi and Jaggia do appear in Generations.
  • Raptor Attack: These are simple raptors with frills around their heads.
  • Rare Random Drop: Great Jaggi Heads in Low Rank, Bird Wyvern Gems in High Rank, and Fey Wyvern Gems in G Rank.
  • Real Men Wear Pink: Pink scales, that is.
  • Suspiciously Similar Substitute: To the Velociprey/Velocidrome line, as the weak, common raptor enemy with no special abilities. When both were featured in 4U, Great Jaggis stayed the same while Velocidromes began to emphasize high jumping strikes.
  • Too Dumb to Live: Name one ecology scenario featuring them where they aren't Bullying a Dragon or otherwise harassing other creatures without consideration for the bigger fishes out there.
  • Turns Red: Unlike the Dromes, Great Jaggis now act like proper boss monsters, such as a rage mode and breakable frills.
  • Warm-Up Boss: The Great Jaggi is one of the first large monsters you have to hunt, and it's by far the easiest; its only ability other than physical attacks is summoning Jaggis and Jaggias, and weapons of any level of sharpness will damage it. 4 Ultimate even has a bunch of beginner quests that teach players how to use each weapon, all of which require killing a Great Jaggi in the arena to complete.
  • The Worf Effect: Not that it means much, nor is it the only time the Jaggi species suffers such abuse, but the Deviljho is formally introduced in a cutscene where it pounces on and tears apart a Great Jaggi.

Baggi / Great Baggi (Dosubagii)

Blue Lullaby

https://static.tvtropes.org/pmwiki/pub/images/monster_hunter_baggi_great_baggi_5610.png

Appearances:
Monster Hunter 3, Portable 3rd, 3 Ultimate

The third-generation successors to Giapreys, Baggis sport blue scales and a head crest. Residing in the Tundra, Baggis attack using body slams, bites, tail spins, and a sleep-inducing fluid. Certain packs are led by a larger alpha with a larger crest.


  • Blood Knight: Like its Jaggi kin, Great Baggis may also attack other large monsters on sight.
  • Breath Weapon: Baggis and Great Baggis bear a nasty narcotic spit.
  • Combat Pragmatist: Great Baggi will prioritize sleeping targets and use its strongest attacks against them.
  • Fragile Speedster: The G-Rank Great Baggi have very fast attacks, but they have less health than the other large monsters.
  • In a Single Bound: Can make big jumps when they need to reach an out-of-reach place.
  • King Mook: The Great Baggi.
  • Raptor Attack: They are arctic raptors with tranquilizing spit.
  • Rare Random Drop: Bird Wyvern Gems in High Rank and Fey Wyvern Gems in G Rank.
  • Suspiciously Similar Substitute: To the Giaprey/Giadrome line, as the arctic-dwelling raptors, although their abilities are different.
  • Turns Red: Like its Jaggi kin, the Great Baggi can become enraged and can have its crest broken.
  • Yellow Eyes of Sneakiness: Great Baggi's eyes glow yellow when it's in dark areas.

Wroggi (Furogi) / Great Wroggi (Dosufurogi)

Poison Dog Wyvern

https://static.tvtropes.org/pmwiki/pub/images/monster_hunter_furogi_great_furogi_6387.png

Appearances:
Portable 3rd, 3 Ultimate

Introduced in Portable 3rd, Wroggis are the third-generation successors to the Iodromes, and like them, also reside in volcanoes and forests. Sporting orange scales and a pair of throat sacs, Wroggis occasionally churn out toxic fumes. Certain herds are led by a larger alpha, which sports a single, larger throat sac.


  • Blood Knight: Again, Great Wroggis tend to attack other large monsters they can lay their eyes on.
  • Breath Weapon: The Wroggi line can churn out noxious fumes.
  • Combat Pragmatist: If a hunter gets poisoned, Great Wroggi will prioritize them and start using its strongest attacks on them.
  • Fragile Speedster: The Great Wroggi attacks very quickly in G-Rank missions, but it has less health than the other large monsters.
  • In a Single Bound: They reveal themselves to be good jumpers when they need to go someplace high.
  • King Mook: The Great Wroggi.
  • Poisonous Person: They can spit poisonous gases.
  • Raptor Attack: They're poisonous raptors with throat sacs.
  • Rare Random Drop: Bird Wyvern Gems in High Rank, and Fey Wyvern Gems in G Rank.
  • Suspiciously Similar Substitute: To the Ioprey/Iodrome line, as the poisonous raptors, although the Wroggis spit poison in the form of a cloud instead of globs.
  • Turns Red: Like its Jaggi kin, the Great Wroggi can become enraged and can have its poison sac broken.

True Bird Wyverns

Qurupeco (Qurupecco) (variant: Crimson Qurupeco)

Colorful Bird (Crimson Colorful Bird)

https://static.tvtropes.org/pmwiki/pub/images/monster_hunter_qurupeco_7463.png
Crimson Qurupeco 

Appearances:
Nominate subspecies:
Monster Hunter 3, Portable 3rd, 3 Ultimate
Crimson subspecies:
Portable 3rd, 3 Ultimate

A bright-green Bird Wyvern with a red throat sac that it uses to imitate the calls of other monsters and attack using pecks, tail spins, combustive spit, and using flints on its wingtips to create sparks. Portable 3rd introduces a red-feathered Subspecies which instead generates electricity.


  • Achilles' Heel: Like the Yian Kut-Ku before it, Qurupecos are prone to being stunned by Sonic Bombs while making calls. Putting a crack in its beak drastically increases the amount of time it has to spend to complete any of its special calls, and smashing the flint claws off of its wings makes it harder for it to use its flame attack.
  • Berserk Button: Stealing its fishes, as a bunch of Jaggis learned.
  • Feathered Fiend: If it succeeds in summoning a large monster, it will rub it in your face by shaking its tail at you.
  • Fragile Speedster: It has quick attacks, but isn't particularly durable.
  • Hell Is That Noise: When you hear it mimicking that signature booming roar of the Deviljho, things are going to go south soon. For both the Qurupeco and you. And everything else in the area.
  • Hoist by His Own Petard:
    • The nastiest thing it can do to a hunter is summon a Deviljho. It's also a suicidal tactic for the Qurupeco, since Deviljhos are so aggressive that they'll also attack the Qurupeco. You can see where this leads in the end.
    • G-Rank Qurupecos can put every monster in the current area to sleep using a certain song. If the Qurupeco is exhausted, it'll put itself to sleep, too.
  • Light 'em Up: The Crimson Qurupeco can charge its flints and clap them together to produce a blinding flash. This will stun you if you're in range (unless you block or evade), but only stuns other monsters who are looking at it in that same range.
  • Lightning/Fire Juxtaposition: Subspecies versus normal.
  • Mook Maker: It can call smaller monsters to its aid... or bigger ones.
  • No Cure for Evil: Averted, some of its calls restore its HP, or raise attack or defense. Attacking it enough while it's making one of these calls will cause it to screw up and heal/buff your party instead.
  • Oh, Crap!: Interrupting their healing calls will actually cause it to panic and start running away in a single direction. The Qurupeco will regain its composure after it falls to the ground.
  • Playing with Fire: The normal species.
  • Shock and Awe: The red-colored Subspecies.
  • Squishy Wizard: They aren't particularly powerful or durable, instead relying on Status Buffs, Status Ailments, and trickery to get the job done.
  • Stock Animal Diet: They love to eat fish.
  • Status Ailment: They can spit combustive mucus at hunters, decreasing their resistance to the Fire (vanilla version) or Thunder (the subspecies) elements.
  • Summon Bigger Fish: Sometimes, a Qurupeco will summon a monster much tougher than it is. God help you if it summons Deviljho.note 
  • Suspiciously Similar Substitute: Of the Yian Kut-Ku and Gypceros, being a fire breathing Bird Wyvern that causes ailments.
  • Voice Changeling: It can seemingly sound like any kind of fauna by imitating their calls. This ranges from dangerous (such as under Summon Bigger Fish), to the outright bizarre (where it mimics Felynes).
  • Wake-Up Call Boss: The two six-star Moga Village Qurupeco quests teach you to start taking its summon calls very seriously. How? By way of a Deviljho appearing and kicking your ass if you let the Qurupeco finish its call.

Gargwa

Round Bird

https://static.tvtropes.org/pmwiki/pub/images/gargwa_2918.png

Appearances:
Portable 3rd, 3 Ultimate
Monster Hunter 4, 4 Ultimate, Generations, Generations Ultimate

A Bird Wyvern that, surprisingly, behaves more like a Herbivore. Gargwa are famous for laying eggs when they're surprised.


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    Flying Wyverns 

Pseudo Flying Wyverns

Giggi / Gigginox (Gigi-Nebra) (variant: Baleful Gigginox)

The Creeping Venom, Creeping Venom Wyvern (Creeping Thunder Wyvern)

https://static.tvtropes.org/pmwiki/pub/images/monster_hunter_giggi_gigginox_116.png
Baleful Gigginox 

Appearances:
Nominate subspecies:
Monster Hunter 3, Portable 3rd, 3 Ultimate
Baleful subspecies:
Portable 3rd, 3 Ultimate

A rather disturbing pale-skinned Pseudo Flying Wyvern that lives in cold places. It spits poison and lays eggs that hatch into bloodsucking larvae called Giggis. Portable 3rd introduces a gold-skinned form that spits electric fluids instead. Explore has a Blue-and-yellow watery variant, as well as a fire-breathing version with markings that give it a resemblance to Dhalsim.


  • Explosive Breeder: They are capable of laying hundreds of eggs in a day. They are even capable of doing it mid-battle, meaning you have an egg sack that can spawn multiple giggis at a time.
  • Flunky Boss/Mook Maker: Lays eggs that hatch into Giggis. The subspecies lacks this ability. In G Rank, the regular Gigginox can lay eggs onto its back, allowing Giggi to jump at you immediately.
  • Glowing Eyes of Doom: Gigginox possess bioluminescent patches of skin on both ends of its body. These may serve as eyes of some description, seeing as unlike Khezu, it can spot the player.
  • A Head at Each End: Gigginox has mouths and sensory organs at both ends of its body, with the posterior orifice used for laying eggs. Both "heads" can also roar individually. Which one's the weak point depends on whether Gigginox is enraged or not.
  • Kill It with Fire: The regular species. On the other hand...
  • Kill It with Water: Baleful Gigginox is more vulnerable to water.
  • Lightning Bruiser: Gigginox is very fast and agile, and hits like a truck.
  • Mix-and-Match Critters: Like its relative Khezu, possesses similar traits to leeches and flatworms. It also appears to be patterned after the mythical Amphisbaena and the real-life reptile named after it.
  • No-Sell: Gigginox is unaffected by Flash Bombs and Sonic Bombs.
  • Poisonous Person: The Gigginox mostly attacks with various forms of poison. The Giggi can spit a glob of poison if they drain enough health from a hunter.
  • Rare Random Drop: Fearsome Maws in Low Rank and Nightmarish Maws in G Rank.
  • Shock and Awe: The Baleful subspecies.
  • Standard Status Effects:
    • The Gigginox possess a variety of attacks that inflict poison. This poison only gets worse on higher ranks.
    • Some of the Baleful Gigginox's attacks can paralyze the hunter. These attacks are yellow instead of blue.
  • Suspiciously Similar Substitute: Of the Khezu. Its Baleful subspecies, which spits out electric fluids instead, only exemplifies this.
  • Vampiric Draining:
    • The Giggi can latch onto you and slowly suck away at your HP unless you roll around and shake them off.
    • Gigginox can swing down from the ceiling, swallow you wholenote , and drain your HP to recover its Stamina.
    • The Baleful Gigginox attempts to pounce on you instead of swinging from the ceiling. It will still eat you to refresh its Stamina if you get caught.
  • Turns Red: The subspecies takes this literally, turning a copper-red when in rage mode. The regular form turns black. For both varieties, the weak point changes from the head to the tail when enraged.
  • Yellow Lightning, Blue Lightning: Baleful Gigginox's electricity is yellow and can inflict paralysis, but when the head is broken, the ball lightning attack turns blue and no longer inflicts paralysis.

Barioth (Berioros) (variant: Sand Barioth)

Knight of the Tundra (Tornado Tusk Wyvern)

https://static.tvtropes.org/pmwiki/pub/images/mhwi_barioth_render_001_8.png
Sand Barioth 

Appearances:
Nominate subspecies:
Monster Hunter 3, Portable 3rd, 3 Ultimate
Generations Ultimate, World: Iceborne
Sand subspecies:
Portable 3rd, 3 Ultimate

A Smilodon-like Pseudo Flying Wyvern that prowls the Tundra. Sporting white scales, amber fangs, and wing-arms, Barioths tear through their enemies with body slams, tail swipes, and a breath attack that can encase any unfortunate traveler in snow. Portable 3rd introduced a yellow subspecies that prowls the deserts.


  • Badass Longcoat: In an interesting case of wildly differing aesthetics from lower to higher rank armor sets; the Barioth's strongest blademaster equipment makes use of sleek longcoats on both genders, completely ditching the vaguely tribal/ninja-esque look of the early rank gear.
  • Beef Gate: Its Iceborne incarnation is the third non-variant monster the player is required to hunt in Master Rank. Its combination of speed, power, bulk, and early placement means this fight is typically the point where players are forced to forge Master Rank gear instead of limping along with High Rank equipment.
  • Blow You Away: Both the original version and the desert subspecies can create brief small twisters to launch themselves at hunters.
  • The Bus Came Back: A peculiar example, specifically for Western players, as Barioth wasn't available in 4 Ultimate or the base version of Generations. Once XX/Generations Ultimate brought it back, for a brief while the game was seemingly poised to remain only in Japan until the Switch version went worldwide. It’s worth noting that Barioth even gets the honor of being the showcase monster for the opening of XX/Generations Ultimate despite not being a flagship for the entry.
  • Canon Immigrant: Like other main series monsters before it, it was introduced to Frontier in Frontier G9, contrasting with Hypnocatrice and Lavasioth, who were first introduced in Frontier before becoming part of the main series.
  • Cat-like Dragons: With the twist that it's based on saber-toothed cats, specifically. It moves with a fairly catlike gait, its horns resemble ears, its face is structured like a big cat's and it has a pair of large, blade-like canines much like the machairodonts' distinctive sabers.
  • Covered in Mud: Get on the wrong end of its attacks, and chances are you'll end up a snowman.
  • Death from Above: If you're in the same area as a Barioth as it enters, it'll try to get the drop on you with an air-to-ground spin attack.
  • Fangs Are Evil: Sports a pair of amber tusks which can be broken for loot (minus the "evil" part; it's an animal, after all).
  • Fighter, Mage, Thief: Forms a trio of this setup with the other two pseudowyverns in its trio. Tigrex is the Fighter; it’s insanely strong and hardy, and while it’s fairly quick in a straight line, it can’t control its movement that well. Nargacuga, meanwhile, is the Thief; not as strong or durable as Tigrex, but its agility is unmatched. Barioth is the Mage; its physical abilities strike a middle ground between the other two, but it also wields an element and attacks much more creatively.
  • An Ice Person: The normal species.
  • Lightning Bruiser: They possess incredible speed, can leap across the field in a flash, and possess some very painful attacks.
  • Logical Weakness: Its wings help it move freely atop ice with ease. Naturally, breaking them will make it spend more time recovering after attacking, and it will occasionally slip on ice, dropping a shiny while doing so.
  • Mix-and-Match Critters: What do you get when you crossbreed a dragon and a Smilodon? Pain. Lots and lots of pain.
  • Nerf: Starting with Portable 3rd, it no longer leaps around like Nargacuga. Instead, it only uses its straight charge, and will usually stop to taunt hunters after using it. The affinity of the weapons made from it was also decreased.
    • In Generations Ultimate however, perhaps for it being a comeback for the Barioth, it was given some of its kick back. Weapons forged from it still have reduced affinity (often only half that of Nargacuga weapons at best), but Barioth itself takes to pouncing more often and is for the most part as aggressive as the Nargacuga.
    • Come Iceborne the changes that were applied in Generations Ultimate would reach their logical conclusion and turn Barioth into a full blown Wake-Up Call Boss, see Took a Level in Badass.
  • Panthera Awesome: It's a Wyvern mixed with a Smilodon.
  • Razor Wings: Those spikes on its wingarms can really hurt.
  • Suspiciously Similar Substitute:
    • Of the Blangonga. Its subspecies, which lives in the desert and similarly colored to Blangonga's subspecies, only exemplifies this. Their weapons also share the same characteristics, with Blangonga/Barioth's being ice elemental weapons and their subspecies' being powerful raw weapons.
    • Of Tigrex as well, being an earthbound wyvern that lives in both snow and (via subspecies) the desert.
    • The Low/High Rank Female armor sets also look a lot like those from the Kirin, particularly the white hair-like helmet, but not as skimpy (this similarity is lost on the G-Rank design).
    • It was also this towards the Nargacuga before the latter would return in Portable 3rd, both being feline-like flying wyverns.
  • Red Eyes, Take Warning: The regular Barioth's eyes when it Turns Red.
  • Took a Level in Badass: Between Portable 3rd and finally its most recent appearance in Iceborne Barioth went from being a lesser cousin to Nargacuga and Tigrex to what most consider the expansion's first proper Wake-Up Call Boss. The Barioth is introduced as a proper apex-level predator capable of going claw-to-claw with other Flying Wyverns and is now considered in the same class of threat as the Rathalos, as besting its introductory fight is what opens up the rank that allows hunters to take on the latter formally (it's armor is also in the same grouping). In-battle it is now constantly moving and pouncing while using its icicle shots and mini-ice-tornado breath to prevent the hunter from keeping up, it also makes use of any walls if available to jump hunters from above.
  • Wall Jump: If Barioth leaps backwards into a wall, it will jump off it to pounce at the hunter.

    Piscine Wyverns 

Delex

https://static.tvtropes.org/pmwiki/pub/images/delex_5738.png

Appearances:
Monster Hunter 3, Portable 3rd, 3 Ultimate
Monster Hunter 4, 4 Ultimate

The only Piscine Wyverns introduced (and shown) in the third generation (until the Plesioth reappeared in 3 Ultimate), Delex are small, icthyosaur-like Piscine Wyverns that move in schools on deserts.


  • Achilles' Heel: Like the Cephalos before them, Sonic Bombs or enemy roars (which now include Jhen Mohran) disturb them.
  • Gang Up on the Human: Just like the Cephalos. Like them, they also quickly escape once low on HP.
  • Mook: They're the most common small monsters found in the Sandy Plains and Dunes. They also appear in the Great Desert during the Jhen Mohran quests.

    Fanged Beasts 

Ursid Fanged Beasts

Arzuros (Aoashira) (variant: Redhelm Arzuros)

Blue Bear Beast

https://static.tvtropes.org/pmwiki/pub/images/monster_hunter_aoashira_7291.png
Redhelm Arzuros 

Appearances:
Nominate subspecies:
Portable 3rd, 3 Ultimate
Generations, Generations Ultimate
Redhelm deviant:
Generations, Generations Ultimate

The first boss encountered in Portable 3rd, the Arzuros is a bear-like creature that lumbers around and loves to eat Honey, even attacking and stealing it from Hunters that wander close enough. Generations adds the deviant Redhelm Arzuros.


  • Acrofatic: While not too fat, it's seemingly too large to attack as fast as it does. That said, it doesn't attack constantly, and is a relatively easy monster to defeat.
  • Ass Kicks You: In High-Rank and G-Rank, Arzuros will attempt to sit on you if you stand behind it. The Redhelm deviant does this regardless of rank.
  • Bears Are Bad News: Subverted as it's quite easy to beat. Played straight with Redhelm Arzuros, who is a much bigger threat.
  • Berserk Button: Don't try to steal its honey.
  • Blood Is the New Black: It's implied that the Redhelm deviant dyes its hair with the blood of its victims.
  • Butt-Monkey: Used to be one for both in-universe monster introductions and the player base, which culminated into two big surprises:
    • a) when players see that "Winnie the Pooh" gets a position as one of the 10 deviant monsters of Generations, and
    • b) when they actually face this red "Winnie the Pooh" on the field and expect an easy fight.
  • From Nobody to Nightmare: Originally one of the series' punching bag, its Deviant makes it a legitimate threat.
  • Jack-of-All-Stats: Arzuros' stats aren't particularly good or bad as far as early-game monsters go, having middling health, attack power, and movement speed overall.
  • Mighty Glacier: The original species is pretty soft in general, but the deviant Redhelm Arzuros has an impenetrable lower body and paws that hit like a truck; even though it is still clumsy and slow, many players still have a hard time fighting it due to their weapons bouncing off all the time and how much damage this creature dishes out.
  • Not-So-Harmless Villain: The Redhelm Arzuros. Arzuros used to be the Butt-Monkey for the player base, but the Redhelm Arzuros is acknowledged by a significant portion of the player base as the toughest monster among the 10 deviant monsters, which are basically all Bonus Bosses on their own right.
  • Our Dragons Are Different: Not an actual dragon, but one of Redhelm's claw swipes shows a glimpse of draconic energy. It seems to be strictly visual though.
  • Red and Black and Evil All Over: Redhelm Arzuros isn't really evil, but its color scheme backs up that it's extremely dangerous and powerful.
  • Suspiciously Similar Substitute: For a lack of Subspecies in Generations, Redhelm is this towards Stygian Zinogre, having the same color motifs. Ironic considering the rivalry.
  • Stone Wall: As a Monstie, Arzuros in Stories has a measly Attack stat of 1/5, but makes up for it by having an above average Defense stat of 4/5.
  • Trademark Favorite Food: Honey, fitting for a bear. If you have some in your inventory, it'll steal some when it lands a pin attack.
  • Wake-Up Call Boss: HR-2 Hunters who take on Redhelm Arzuros, the first Deviant available, thinking it'll be just a little bit tougher than normal Arzuros will be in for a very rude awakening, best seen when it roars. Unlike the regular Arzuros, the Redhelm Arzuros WILL stun you with a roar. Furthermore, Redhelm is an equivalent to a late High Rank monster even though you can fight the thing in low rank, hitting a lot harder and being a lot more durable.
  • Warm-Up Boss: Of Portable 3rd. It serves as the introduction to capturing in 3 Ultimate.

Lagombi (Urukususu) (variant: Snowbaron Lagombi)

White Rabbit Beast

https://static.tvtropes.org/pmwiki/pub/images/lagombi_1787.png
Snowbaron Lagombi 

Appearances:
Nominate subspecies:
Portable 3rd, 3 Ultimate
Monster Hunter 4, 4 Ultimate, Generations, Generations Ultimate
Snowbaron deviant:
Generations, Generations Ultimate

An Ursid Fanged Beast that makes its home in the Tundra, where it rapidly moves about by sliding around on its belly and attacks Hunters with a combination of body slams, ice attacks, and spins. Generations adds the deviant Snowbaron Lagombi, who can carry large snowballs to attack hunters. Explore adds a variant that looks like a Witch.


  • Acrofatic: Even more than the Arzuros, as it can slide on its iron belly and perform flips and spin attacks.
  • Ass Kicks You: If you stand behind it, it won't hesitate to try and sit on you. In current installments, it can now jump into the air to ground pound you.
  • Covered in Mud: If you're unlucky enough, the ice chunks it throws at you can cause the "Snowman" status ailment.
  • Dire Beast: One DLC quest in 4 Ultimate has you fighting a triple-size Lagombi.
  • Ground Pound: In 4 Ultimate, it can leap into the air and slam down to the ground.
  • From Nobody to Nightmare: Normal Lagombi isn't too bad of a threat, but its Deviant is another story.
  • Hair-Raising Hare
  • An Ice Person: Throws chunks of ice in addition to its body attacks.
  • Jack-of-All-Stats: It's fairly balanced in terms of stats, having average health, power, defenses, and mobility. Its quick sliding attacks do make it lean towards being a Lightning Bruiser, however.
  • Killer Rabbit: And that is one big rabbit. The Deviant Snowbaron is even deadlier.
  • Lightning Bruiser: Slides all over the place, making close-range attacks difficult.
  • Mix-and-Match Critters: A combination of a hare, bear, and koala that slides around on the ice like a penguin.
  • Wake-Up Call Boss: Like with Redhelm Arzuros, Snowbaron Lagombi punishes unsuspecting low rank players thinking Snowbaron is only slightly more powerful.

Volvidon (Rangurotora)

Red Roller

https://static.tvtropes.org/pmwiki/pub/images/monster_hunter_rangurotora_2718.png

Appearances:
Portable 3rd, 3 Ultimate
Generations, Generations Ultimate

An Ursid Fanged Beast, the Volvidon is a red-scaled beast that moves across great distances by curling up into a ball and rolling around.


  • Acrofatic: Again, more than the Arzuros, as it can bounce around in ball form.
  • Bouncing Battler: Often rolls up and launches itself forward multiple times. It's most damaging attack is launching itself into the air and slamming down on its opponent.
  • Dung Fu: Can release a brown gas from its body that gives off the Soiled ailment.
  • Jack-of-All-Stats: Its stats are fairly average, with it having a balanced amount of power, durability, and speed.
  • Mix-and-Match Critters: A combination of an armadillo, a crocodile, and a bear that lives in volcanoes.
  • Never Smile at a Crocodile: Its face is long and crocodilian, and it's covered in a tough, scaly hide.
  • Overly Long Tongue: Has an extendible one with which it catches Bnahabras or you.
  • The Paralyzer: Its spit can cause paralysis.
  • Rolling Attack: Though this also extends to moving across great distances.

     Leviathans 

Ludroth / Royal Ludroth (Roarudorosu) (variant: Purple Ludroth)

Water Beast (Purple Water Beast)

https://static.tvtropes.org/pmwiki/pub/images/monster_hunter_ludroth_royal_ludroth_8765.png
Purple Ludroth 

Appearances:
Ludroth/Royal Ludroth nominate subspecies:
Monster Hunter 3, Portable 3rd, 3 Ultimate
Generations, Generations Ultimate
Purple subspecies:
Portable 3rd, 3 Ultimate

Amphibious creatures that look like a cross between a sea snake and a crocodile, and can swim and fight underwater. Males grow into lion-like Royal Ludroths, identifiable by their massive size and large spongy mane. A Cherry Blossom-themed subspecies also exists, whose spit is poisonous.


  • Bizarre Sexual Dimorphism: Like the Great Jaggi, the Royal Ludroth is several times the size of the females.
  • Blood Knight: Royal Ludroth will attack a Gobul if they see one, and it might attack a Great Jaggi if one shows up.
  • Breath Weapon: Both kinds have a watery spit.
  • Degraded Boss: The third large monster to appear in Moga Woods at daytime. It's also one of the few large monsters of which two can appear on a given day. The Purple Ludroth is the first to appear at nighttime, given it needs to be defeated to be able to go to Moga Woods at night.
  • Flunky Boss: Royal Ludroth can call on female Ludroth to help it fight hunters.
  • Glowing Eyes: The Royal Ludroth, when underwater.
  • Irony: The Royal Ludroth spits out gunk that completely saps the stamina of anyone getting hit by it. It also drops the Dash Extract, an ingredient for Mega Dash Juice that gives you infinite stamina for an amount of time.
  • Jack-of-All-Stats: Doesn't have any stats that stand out although not of them are particularly lacking either.
  • King Mook: It's got "royal" right there in the name!
  • Lightning Bruiser: When underwater, Royal Ludroth becomes a lot faster and starts using stronger attacks.
  • Making a Splash: Both the Ludroth and the Royal Ludroth can spit globs of water.
  • Poisonous Person: The Subspecies.
  • Rare Random Drop: Quality Sponge in Low Rank, Wyvern Stones in High Rank, and Lrg Wyvern Stones in G Rank.
  • Screw This, I'm Outta Here!: Royal Ludroth might flee if a Great Jaggi is in the area.
  • Underwater Boss Battle: Once you've got it on the ropes, the Royal Ludroth usually makes a beeline for the nearest body of water. The Purple Ludroth averts this, as it can only be fought on land.
  • Wake-Up Call Boss: The Purple Ludroth is the first High Rank boss you fight in 3 Ultimate's Offline mode, and must be defeated to unlock any other High Rank quests. Although its poison can be negated with the proper skill points, the Purple Ludroth still hurts a lot more and takes more punishment than Low Rank monsters, which means that someone who thinks they can just Leeroy Jenkins it is going to be spamming Mega Potions and/or seeing "You fainted" very fast.

Gobul (Chanagaburu)

Lantern Fish Wyvern

https://static.tvtropes.org/pmwiki/pub/images/monster_hunter_gobul_5775.png

Appearances:
Monster Hunter 3, 3 Ultimate

A fish-like Leviathan that hides in the silt at the bottom of lakes and rivers, where it waits to ambush prey using either a glowing lure or plant-like whiskers. It is capable of moving on land as well as underwater (though not very well). The only known variant is one in Explore with a disturbing resemblance to Charlotte.


  • Achilles' Heel: Fishing it out at the beginning of a quest gives you time to attack it without any resistance, making the battle easier.
  • Alluring Anglerfish: Not only can it lure prey, it also can emit a blinding flash of light to stun enemies.
  • Beware My Stinger Tail: About halfway down the tail is a cluster of paralyzing spikes.
  • Chest Monster: Masquerades as an underwater gathering point, though it isn't likely to fool anybody given both its whiskers being lighter in color than normal points and the stream of bubbles emerging from them.
  • Lightning Bruiser: When submerged, it starts using stronger attacks and gains a boost in agility.
  • Mighty Glacier: It hits hard, but is slow and clumsy on land. However, it can get past its speed disadvantage by going underwater, as explained above.
  • Mix-and-Match Critters: It has spikes and can inflate itself like a puffer fish, it has an anglerfish's lure, and its face and ability to bury itself is similar to a stargazer.
  • More Teeth than the Osmond Family
  • The Paralyzer: A single swing from its tail will paralyze anyone it hits.
  • Painful Pointy Pufferfish: Gobul can swell and extend spines from its back, making it greatly resemble a porcupine fish, albeit one with teeth and a lure.
  • Punny Name: "Gobul" can be pronounced like "Gobble", which is certainly what it does.
  • Schmuck Bait: You can try to harvest its whiskers when it hasn't noticed you. Doing so gets a body-ful of paralyzing spikes.
  • Spikes of Doom: It's covered with spikes like a pufferfish.
  • The Spook: Adult Gobul. The ones encountered ingame are adolescents, not fully developed; the adults live out at sea, and nothing is known about them.
  • Required Secondary Powers: If it wasn't immune to Flash Bombs, it would blind itself every time it used its flash attack.
  • Underwater Boss Battle
  • Vacuum Mouth: While underwater, it can form a whirlpool that will drag anyone that gets caught in it into its gaping mouth.

Lagiacrus (variants: Ivory Lagiacrus, Abyssal Lagiacrus)

Lord of the Seas (White Sea Wyvern, Dark Sea Wyvern)

https://static.tvtropes.org/pmwiki/pub/images/lagiacrus.png
Ivory Lagiacrus 
Abyssal Lagiacrus 

Appearances:
Nominate subspecies:
Monster Hunter 3, 3 Ultimate
Generations, Generations Ultimate
Ivory subspecies:
3 Ultimate
Abyssal rare species:
3 Ultimate

A Leviathan blamed for a series of earthquakes around Moga Village. Spending most of its time underwater, the Lagiacrus only comes to the surface to sunbathe. 3 Ultimate introduces both an Ivory-scaled subspecies that fights primarily on land, and a bio-luminescent Abyssal Lagiacrus that lives in the same Underwater Ruins as Ceadeus.


  • Achilles' Heel: Breaking the spikes on its back will weaken its electric attacks.
  • Bonus Boss: Abyssal Lagiacrus is one of three monsters that does not need to be defeated to fight Hallowed Jhen Mohran.
  • Breath Weapon: Spits balls of lightning at you.
  • Chain Lightning: Generations Lagiacrus can spit lightning balls that form long arcs of electricity when they hit the ground.
  • Contractual Boss Immunity: Abyssal Lagiacrus cannot be captured because traps cannot be set in its arena.
  • Dark Is Evil: Abyssal Lagiacrus resides in the depths of the sea and is black. While not evil, its color scheme indicates that its the stronger version yet.
  • Discard and Draw: In Generations, it loses its superior water mobility but gains a truly spectacular array of electrical attacks.
  • Disc-One Final Boss: Of 3.
  • Final Boss: Ivory Lagiacrus, for the Village Quests in 3 Ultimate.
  • Final Boss Preview/Hopeless Boss Fight: An early mission to hunt Epioth guts gets interrupted by the Lagiacrus. Even if you were good enough to survive fighting it with your early equipment, it's invulnerable and won't die.
  • Foil: To Rathalos.
    • Lagiacrus is the Lord of the Seas while Rathalos is the King of the Skies. This translates to Lagiacrus being mainly an underwater boss while Rathalos fights in the air.
    • Both were Mascots in the games that introduced them.
    • Neither one has a Leitmotif despite being flagship monstersnote note .
    • Both are weak to each other's elemental powers, and even have a strong Lightning/Fire Juxtaposition.
    • Both have a subspecies which inhabit the same areas as them and a rare species that share habitats with Elder Dragons.
    • Both are the only old flagship monsters that can be fought in 3U's Low Rank quests.
  • Hard Head: The heads of the Ivory and Abyssal Lagiacrus take minimal damage and will deflect cutting weapons that hit them.
  • Kill It with Fire: Lagiacrus is weakest to fire damage.
  • Lightning Bruiser: Powerful, durable, and quick, the Lagiacrus is an apex predator for a reason. Even on land, it retains some of its speed. It also uses lightning attacks.
  • Making a Splash: The Abyssal Lagiarus can create whirlpools to attack hunters.
  • Mascot: Of 3.
  • Mix-and-Match Critters: It has the head and body shape of a crocodile, the hood of a cobra, and the conductivity of an electric eel.
  • Moveset Clone: Shares a lot of its underwater attacks with Royal Ludroth and several of its land physical attacks with Agnaktor.
  • Never Smile at a Crocodile: Electric organs and cobra hood aside, it has a lot in common with crocodiles, and is a highly aggressive monster.
  • No Pronunciation Guide: Is it pronounced "La-jye-a-crus" or "La-gee-a-crus"? If it's any clue, however, the Japanese name is "Ragiakurusu", suggesting the latter.
  • Our Dragons Are Different: A mix of various real life creatures to resemble an Asian Dragon, but with a western touch.
  • Rare Random Drop: Lagiacrus Plates in Low Rank, Lagiacrus Sapphires in High Rank, and Lagiacrus Mantles in G Rank. Abyssal Lagiacrus has its own special rare carve, A. Lagi Dynamo.
  • Red Baron:
    • The Lord of the Seas.
    • The Ivory Lagiacrus, known for its adeptness on land and sea, is known as the Ruler of Two Realms.
  • Red Eyes, Take Warning: Well, orange eyes for vanilla and Ivory Lagiacrus. Abyssal Lagiacrus plays the trope completely straight, though.
  • Red Herring: Turns out the earthquake is all Ceadeus's doing.
  • Shock and Awe: It can electrify the area around it.
  • Spikes of Doom: The spikes at its back which act as its electrical power source.
  • The Rival: The first monster shown to compete with Rathalos for food, as seen in Tri's opening. Things didn't get beyond growls though.
  • True Final Boss: Abyssal Lagiacrus in Tri G and 3 Ultimate is the very last new monster in online mode, right at the end of G Rank.
  • Underwater Boss Battle: Especially with Abyssal.
  • Unexplained Recovery: The Lagiacrus from the "Trial of the Sea Dragon" urgent quest in 3 and 3U will return in "Fell The Lagiacrus" healed and unwounded, even if you severed its tail or broke its body parts.
  • The Worf Effect: Is confirmed to be one of Nakarkos' many prey items in Generations.

Uroktor / Agnaktor (variant: Glacial Agnaktor)

Denizen of the Molten Deep, Crimson Armor (Freeze Pike Wyvern)

https://static.tvtropes.org/pmwiki/pub/images/monster_hunter_uroktor_agnaktor_9100.png
Glacial Agnaktor 

Appearances:
Juvenile/adult nominate subspecies:
Monster Hunter 3, Portable 3rd, 3 Ultimate
Generations, Generations Ultimate
Glacial subspecies:
Portable 3rd, 3 Ultimate

Magma-dwelling Leviathans with an axe-like beak. The Agnaktor, the adult form, is usually covered in layers of lava on its limbs, beak, spine, tail, and chest, which cools over time, forming a hard shell of armor. Portable 3rd introduce a blue-colored subspecies that lives in cold areas and is covered in ice.


  • Breath Weapon: A laser-like Heat beam. The subspecies prefers a blast of ice shards and extremely cold water.
  • Fast Tunnelling: Used by both the regular and subspecies variant. The regular Agnaktor's magma armor will be softened by this, while the Glacial Agnaktor's ice armor is frozen by this.
  • Fire/Water Juxtaposition: The regular Agnaktor uses Fire while the Glacial Agnaktor uses Water and Ice.
  • Magma Man/Playing with Fire: the regular Agnaktor.
  • Moveset Clone: Shares several of its physical attacks with Lagiacrus, who has the same body shape as Agnaktor.
  • Glass Cannon/Stone Wall: The standard and Glacial Agnaktors, respectively. Prolonged exposure to the elements turn normal Agnaktors into Stone Walls and Glacial Agnaktors into Glass Cannons. Burrowing restores the initial state of their armor.
  • An Ice Person: The Glacial Agnaktor.
  • Lead the Target: In High-rank and G-rank, they will aim their slide attack in the direction you are headed.
  • Making a Splash: Glacial Agnaktor's beam attack does water damage and inflicts Waterblight. Some Glacial Agnaktor weapons are water element instead of ice element, such as the Switch Axe and the Gunlance.
  • Religious and Mythological Theme Naming: It's named after Agni, the Hindu fire god, and the Aztec god Quetzalcoatl.
  • Roar Before Beating: While all large monsters in this game do this in some form, Agnaktors are notable for the eerily bird-like beak-clattering they perform while charging their element beams.
  • Tactical Suicide Boss: An Agnaktor will commonly dig into the ground to attack you. The drawback is that its hard magma armor melts once it's done, making it prone to breaking. The Glacial Agnaktor has the opposite problem: its ice melts due to prolonged exposure to the elements, so it digs to restore the makeshift armor.
  • Tunnel King
  • Wave Motion Gun: The breath attacks look like goddamn laser beams.
  • Weaksauce Weakness: Normally, nobody in their right might would consider using a fire weapon against a fire-based wyvern that lives in fiery volcano and can shoot beams of fire from its mouth... except even small amounts of fire damage can soften their armor, meaning that a weapon with inconsequentially low fire damage and very good raw damage many times better than a pure raw weapon or a weapon with middling water damage. With Glacial Agnaktor, however, using a fire weapon becomes a straight-up Logical Weakness, both softening its armor and doing high damage to it.
  • The Worf Effect:
    • An unlockable FMV features the Agnaktor taking on a Brachydios...only to be knocked down by a couple splashes of slime, and then finished off brutally with an explosive punch from the Brachydios.
    • Generations confirms that it is one of the many apex predators who have fallen prey to Nakarkos.

Nibelsnarf (Hapurubokka)

Glutton of the Sands

https://static.tvtropes.org/pmwiki/pub/images/monster_hunter_hapurubokka_2146.png

Appearances:
Portable 3rd, 3 Ultimate
Generations, Generations Ultimate

Desert-dwelling Leviathans that prey on Rhenoplos. They primarily attack using powerful bites, sand-blowing from their gills, surprise underground attacks, and a powerful sand vortex.


  • Achilles' Heel: It can be tricked into eating bombs when using some attacks. Doing so will stun it and allow you to fish it out of the sand, making it more vulnerable to damage.
  • Attack Its Weak Point: Its uvula is particularly vulnerable to damage.
  • Blow You Away: One of its attacks is a sand-blast from its gills against Hunters attacking it from behind.
  • Breath Weapon: Absorbs sand, then fires a powerful wind vortex.
  • Dishing Out Dirt: It can attack hunters by blasting sand at them.
  • Eyes Do Not Belong There: Its eyes are on top of its head, which is useful when sailing the sands, not unlike a flounder fish.
  • Feed It a Bomb: Players can trick the Nibelsnarf into eating a bomb during some of its attacks.
  • Fishing Minigame: After having a bomb explode in its mouth, or any time it is significantly staggered, the puny Hunter can fish it out to make it even more vulnerable.
  • Hungry Menace: The reason why it attacks is because it has a huge appetite.
  • Improbable Use of a Weapon: The weapons and armor made of Nibelsnarf parts have a modern military theme to them, but not all of those weapons are necessarily used in their intended method. For example, the Type 43 Dragonlance is a missile refitted to be a lance, and the Type 42 Shellbuster is a massive grenade on a stick used as a hammer. This may have something to do with the loss of human civilization in the distant past detailed in some of the lore.
  • Making a Splash: Its sand tunnel beam somehow causes Waterblight (increased stamina consumption).
  • More Teeth than the Osmond Family
  • Never Smile at a Crocodile: Sans the the sand-swimming and sand-blasting, of course, Nibelsnarf has a lot in common with a croc.
  • Punny Name: Like the Gobul before it. Its name calls to mind the words "Nibble" and "Snarf", both of which pertain to eating.
  • Sand Is Water: It even has gills to expel sand out of.
  • Suspiciously Similar Substitute: For lack of underwater combat in Portable 3rd, the Nibelsnarf fills in the role of the Gobul. Averted in 3 Ultimate where they both appear.

     Brute Wyverns 

Barroth (Boruborosu) (variant: Jade Barroth)

Landslide Wyvern (Ice Crushing Wyvern)

https://static.tvtropes.org/pmwiki/pub/images/mhw_barroth_render_001.png
Jade Barroth 

Appearances:
Nominate subspecies:
Monster Hunter 3, Portable 3rd, 3 Ultimate
Generations Ultimate
Monster Hunter: World
Jade subspecies:
Portable 3rd, 3 Ultimate

The first Brute Wyvern encountered in the Monster Hunter universe. The Barroth lives in the Sandy Plains and rolls around in mud to keep cool. When provoked, it attacks with body slams and tail spins. It is also capable of utilizing the mud coating its body as a weapon. Rolling around and shaking off, much like a dog, it flings mud in all directions, covering any unlucky hunter nearby and severely limiting his or her movement. Portable 3rd introduces a tundra-dwelling Subspecies that covers Hunters in heavy snow instead.


  • All Animals Are Dogs: The way Barroth rolls around on its back to cover itself in mud looks very much like a playful dog, and it’s every bit as endearing.
  • Barrier Change Boss:
    • The standard Barroth is this when it comes to elemental damage. It's normally weak to Fire and immune to Water, but it can roll in mud, which nullifies its Fire weakness at the cost of making it vulnerable to Water. However, it also has a secondary weakness to Ice regardless of what state its mud armor is in.
    • Jade Barroth downplays this: It's weakest to Fire when the snow armor is on, and weakest to Thunder when the snow armor is off, but remains vulnerable to both elements either way.
  • Bullfight Boss: Races towards a target at long distances, which will send someone flying if they're caught. At high and G-rank, they slightly home in on their target when charging.
  • Covered in Mud: Mud acts as its armor and special attack. Barroths will make a beeline for a river and just roll around in it to reapply the goop.
  • Damn You, Muscle Memory!: Whenever a monster charges at a hunter, players will instinctively avoid it by running to the side since charging monsters move faster than the hunters can. However, the Jade Barroth can make a u-turn in its charges, enabling it to hit people that run to the side. This means the easiest way to avoid it is to actually invoke 1-Dimensional Thinking and run directly away from it.
  • Dishing Out Dirt: The standard Barroth can use mud to attack hunters.
  • Fire/Water Juxtaposition: The Water to Uragaan's fire in World, both being Brute Wyverns who fight a Piscine Wyvern over territory.
  • Hard Head: Barroths are the first creature in a hunter's career where bladed weapons will just bounce off of a monster's head.
  • An Ice Person: The Subspecies.
  • Kill It with Fire: When not covered in mud, the regular Barroth's main weakness is Fire. Fire is the Jade Barroth's main weakness when it's covered in snow.
  • Kill It with Ice: The regular Barroth is weak to Ice, regardless of whether it's covered in mud or not.
  • Kill It with Water: When covered in mud, the regular Barroth's main weakness is Water.
  • Meaningful Name: "Barro" is the Spanish word for mud.
  • Playing with Fire: Barroth EX in Stories can breathe fire thanks to implanted Flame Sacs it received during its modification process.
  • The Rival: They fight Jyratodus over mud territory in World
  • Stock Animal Diet: Feeds on ants.
  • Stone Wall:
    • Almost literally, as mud hardens into stone when it touches the Barroth's skin. This has to be broken in order to break the monster's limbs. In exchange for this durability, its attacks are lacking in power in comparison to many other monsters of its rank.
    • Barroth's Stories incarnation has HP and Defense bases of 5, but an Attack base of 1.
  • Wake-Up Call Boss: With a tough hide that can only be reliably damaged by weapons with at least green sharpness (which most players will be unlikely to have at this point in the game without some pretty extensive farming), an attack that can cover you in mud (rendering you unable to attack and use items while slowing you down), and a much more aggressive combat style than previous large monsters, Barroth comes as a big shock to anyone who's been breezing through the game thus far. Oh, and you're required to take him down before you can unlock the four-star quests.
  • The Worf Effect: Although a powerful monster and Wake-Up Call Boss to new Hunters, it is outmatched by Diablos in World. As well as this, one was killed by Nergigante to show how formidable the Elder Dragon is, as the body was found impaled with many of Nergigante's spikes.

Uragaan (Uragankin) (variants: Steel Uragaan, Crystalbeard Uragaan)

Burst Hammer Wyvern (Steel Hammer Wyvern)

https://static.tvtropes.org/pmwiki/pub/images/mhw_uragaan_render_001_2.png
Steel Uragaan 
Crystalbeard Uragaan 

Appearances:
Nominate subspecies:
Monster Hunter 3, Portable 3rd, 3 Ultimate
Generations, Generations Ultimate
Monster Hunter: World
Steel subspecies:
Portable 3rd, 3 Ultimate
Crystalbeard deviant:
Generations, Generations Ultimate

A volcano-dwelling Brute Wyvern covered in ores extracted from the rocks it eats. It attacks with slamming its massive jaw onto the ground (which can cause volcanic rocks to explode) and a few fire-elemental attacks. Portable 3rd introduces a Subspecies made of steel. Generations adds the deviant Crystalbeard Uragaan. A purple-and-orange Halloween-themed variant with a Jack-O-Lantern chin appears in Explore.


  • Achilles' Heel: Breaking its chin reveals a soft, fleshy weak point, making it easier to defeat. That said, getting there can take a while due to how durable its rocky exterior is.
  • Attack Its Weak Point: Its chin is hard to break, but will take high damage once broken.
  • Canon Immigrant: It was introduced to the Frontier series in Frontier G9 as a monster hailing from the main series. This contrasts with the Hypnocatrice and Lavasioth, who were first introduced in Frontier but later became part of the main series.
  • Eat Dirt, Cheap: Commonly seen eating rocks.
  • Extra-ore-dinary: The Subspecies.
  • Fartillery: Like the Conga line, the Steel Uragaan releases a stinking smoke that inflicts "Soiled" on any unlucky Hunter.
  • Fire/Water Juxtaposition: The Fire to Barroth's water in World.
  • Force and Finesse: The Force to the Radobaan's Finesse; while Uragaan is heavily reliant on brute force, utilizing multiple chin slams, body checks, and straightforward rolls, Radobaan is much more acrobatic in comparison, utilizing chin swipes, chin drags followed up with quick rolls, and spinning around like a top.
  • Gonk: In contrast to most Brute Wyverns with dinosaurian faces that look sleek, intimidating or both, the Uragaan has a very ugly face with flat teeth and a huge chin that only a mother would love.
  • Hard Head: Its chin is one of his hardest spots and will deflect bladed weapons. Subverted that if you do manage to break the chin (thus exposing the soft flesh inside), it will become its weakest spot.
  • Lantern Jaw of Justice: More like a searchlight, considering its size. Also not particularly just (hey, it's an animal!).
  • Mighty Glacier: Uragaan is very slow in both movement and attack speed unless it's rolling, but makes up for it with its incredible durability and powerful attacks.
  • Oh, Crap!: The teaser at the end of the World: Iceborne Glavenus trailer shows an injured Uragaan covered in green slime, and even with its limited expressions, the poor thing is obviously terrified before the slime detonates.
  • Playing with Fire: Can throw volcanic rocks with its tail, which act as fiery bombs. They can be set off by hunters' attacks, but won't affect the Uragaan at all. In addition, it can emit a fiery gas from its body much like the Gravios.
  • Pintsized Powerhouse: The Phantom Uragaan is smaller than a Jaggi but still hits just as hard as its larger counterpart.
  • Rolling Attack: Curls up into a wheel and attempts to steamroll over the hunter.
  • Rare Random Drop: Uragaan Marrow in Low Rank, Uragaan Rubies in High Rank, and Uragaan Palliums in G Rank.
  • The Rival: They fight Lavasioth over territory. There's no turf wars between the two, however.
  • Schmuck Bait: The gems the Crystalbeard Uragaan sometimes launches from its tail can be mined, allowing hunters to get items like Treasure Nuggets, which sell for 10,000 Zenny apiece. The catch? Those gems can release sleep gas without warning, meaning if you're not immune to sleep or have any Energy Drinks handy, you'll end up in really hot water.
  • Shockwave Stomp: With its jaw rather than its feet.
  • Standard Status Effects: When calm, the regular and Crystalbeard Uragaan can release a gas that causes sleep. The gems the Crystalbeard Uragaan drops can also cause sleep.
  • Stone Wall: It coats its jaw in melted ore, and is covered in yet more metal. Uragaans are tough for a reason. In exchange for this durability, many of its attacks are slow and telegraphed, limiting its offensive capabilities despite it having high attack power.
  • Suspiciously Similar Substitute: To Gravios/Basarios. Monsters that are slow and heavy-hitting, with thick armor that makes them tanky, and with sleep and Fireblight.
  • Tragic Monster: A legend in Portable 3rd describes it as once being a heroic hunter from Yukumo Village. According to the legend, the hunter became trapped in a volcano after attempting to save a Felyne in danger, and when he asked the Guild for assistance, they refused to help him and left him for dead, claiming that trying to save him would be too dangerous. Furious with them for letting him suffer, he swore revenge, and the volcano gradually morphed him into a monster before he eventually committed suicide. His spirit now lives on inside the ornery beast that shares his namesake.
  • Vendor Trash: The Treasure Nuggets that can be mined from Crystalbeard Uragaan are only used for selling or as general upgrade material.
  • The Worf Effect: Confirmed to be one of the many monsters that Nakarkos eats in Generations. It is also used to re-introduce Brachydios by getting blown up in a cinematic for Iceborne.

Deviljho (Eviljho) (variant: Savage Deviljho (Rage-eating Eviljho))

The Great Devourer (Fear Violence Wyvern), the World Eater

https://static.tvtropes.org/pmwiki/pub/images/mhw_deviljho_render_001.png
Savage Deviljho 

Appearances:
Nominate subspecies:
Monster Hunter 3, Portable 3rd, 3 Ultimate
Monster Hunter 4, 4 Ultimate, Generations, Generations Ultimate
Monster Hunter: World ver. 2
Savage variant:
3 Ultimate
Monster Hunter 4, 4 Ultimate, Generations, Generations Ultimate
World: Iceborne

A large Brute Wyvern that's essentially the games' answer to Godzilla. A Kaiju resembling a monstrous Tyrannosaurus rex with teeth and spikes all over, it wanders from place to place, devastating any place it goes to sate its hunger. Infamously strong and fast. Only appears in High-Rank quests... whether you're hunting for one or not. 3 Ultimate introduces a form that is perpetually hungry, sporting a Dragonblight haze over its head when angered and an even more ferocious battle style. Explore features a variant with no skin, much like the Colossal Titan.


  • Achilles' Heel: Deviljho's overpowering metabolism will actually cause it to become exhausted from hunger if a hunter fights it for a few minutes. This is the right time to give it some drugged meat, and make it fall asleep for a little while; Deviljho is one of the few monsters that will actively seek out drugged bait meat during a fight. Hyper Deviljho lacks this weakness, being immune to exhaustion like other Hyper monsters, which makes it one of the most dangerous Hyper monsters in Generations and Generations Ultimate.
  • Always a Bigger Fish: A common danger of high-rank quests is a Deviljho appearing out of nowhere. This can happen even if you're hunting another Deviljho already! This became its main shtick in World, where Deviljho has a turf war with older apex monsters Rathalos and Diablos and wins, while also trouncing newcomers Legiana and Odogaron, the latter of which is treated as no different than a Great Jagras despite being able to best the bigger Rabodaan. Only fellow invader Bazelgeuse is able to fight him to a draw.
  • American Kirby Is Hardcore: The Japanese version calls it Eviljho. Seems like someone on the localization team wanted to make it sound more menacing than it already is.
  • Anti-Magic: Deviljho weapons have a high Elderseal level, which increases the rate at which you can stop an Elder Dragon from using its powers. Likewise, it can also inflict Dragonblight on victims.
  • Arm Cannon: The Insurgent's Bow you make in World from its parts takes this form, instead of a standard Great Bow. It's a small weapon that fits over the Hunter's forearm, making it a Type-II version of this trope.
  • Ascended Meme: His Fan Nickname of "pickle" gains this status in World, which features a number of pickle puns.
  • Attack! Attack! Attack!: Its basic strategy is to just beat you into the ground until you're dead, giving you no room to breathe. Fatigue and hunger are really the only reasons it stops its onslaught. Sometimes it'll even signal that it's about to leave the area, walk a short distance away...and then turn around and resume killing you.
  • Autocannibalism: If no food is available, it will eat its own severed tail, which can make harvesting from it difficult.
  • Background Music Override: Its Leitmotif overrides any and all other currently-playing background music in the area. The only exception are the Deviants in Generations.
  • Beam-O-War: The Savage Deviljho has one against various Elder DragonsNote  that results in an explosion that deals heavy damage to both monsters.
  • Big Eater: To put it mildly. It will eat any poisoned, drugged, or tinged meat you place, although they will only work once.
  • Blood Knight: Deviljho does not care what it’s up against, what condition its body is in, or how powerful its opponent is. If it sees something moving, it’s going to start a fight, and (at least according to the lore) will not abandon the fight until either Deviljho or its opponent can no longer move.
  • Body Horror: It has teeth growing through its skin, and when it's enraged, its muscles bulge and tear open old wounds.
  • Bonus Boss: Savage Deviljho does not need to be defeated to fight Hallowed Jhen Mohran.
  • Boulder Bludgeon: Deviljho can launch a boulder out of the ground by shoveling it out with its jaw. The boulder can even do elemental damage depending on the terrain.
  • Breakout Character: Deviljho proved to be wildly popular, and has thus appeared in every single main-series and spinoff game since its introduction, even being added to World via DLC.
  • Breath Weapon: Its feared Dragon Breath. Huge damage and Dragonblight.
  • Call-Back: The introductory trailer for it in Monster Hunter: World is a call-back to its first appearance in Tri.
  • Cannibalism Superpower: The Savage Deviljho is stated to have reached this form by having devoured enough of its own kind to absorb their power and live well past the species' usually short lifespan.
  • Canon Immigrant: It was introduced to the Frontier MMO, which mostly features original monsters, in the G8 update.
  • Covered with Scars: Especially obvious when it Turns Red.
  • Curb-Stomp Battle: In World, Deviljho crushes all the monsters that it engaged in Turf War with impunity while the smaller monsters that do not have a Turf War are instead picked up, trashed around and used as a bludgeon. Only Bazelgeuse is able to fight it to a draw, using its explosive scales to get Deviljho off of it when it tries to rip its throat off.
  • Damage-Increasing Debuff: The saliva it secretes inflicts Defense Down, making its already powerful attacks into potential One-Hit Kills.
  • Damage-Sponge Boss: It hits astoundingly hard compared to most monsters in the mission tier and it has a ton of health.
  • Dinosaurs Are Dragons: The sole Brute Wyvern to have Dragon elemental Damage, something generally reserved for Elder Dragons.
  • Dragons Are Demonic: It's one of the largest, most monstrous and most aggressive Brute Wyverns, uses Dragon elemental attacks, and resembles a grotesque, horrifying version of Tyrannosaurus rex.
  • The Dreaded: Both In-Universe and by players.
    • In-universe, Deviljho is considered to be as dangerous as an Elder Dragon, as it's one of the few monsters with a six star danger rating that isn't an Elder Dragon.
    • The first time you meet it in 3 Ultimate's High Rank village quests, the Guild Sweetheart is rendered completely horrified and tells you to run for safety until it roams elsewhere.
    • In 4 Ultimate, many of the High Rank Caravan quests with unstable environments usually have the Seregios as an invader, but the story quest involving the Frenzied Deviljho takes place in a stable environment, meaning no outside monsters can interfere. It certainly says something when even a territory-stealing wyvern is afraid of you!
    • In World, the higher ups in Astera take Deviljho extremely seriously, forbidding anyone who isn't a hunter from entering the Ancient Forest proper once its presence is known. In actual gameplay, any monster unfortunate enough to come across Deviljho that isn't Bazelgeuse is made to look like a joke compared to it, and not even Bazelgeuse gets away before getting thrown around like a ragdoll and then pinned to the ground, with Jho trying to rip its throat out. The smaller monsters don't even get a fighting chance as Jho just picks them up in its mouth and thrashes them about, even using them as an improvised bludgeon.
  • Dressed Like a Dominatrix: Female G/Master Rank Armor made from Deviljho parts tend to invoke this, most notably with a corset.
  • Drop-In Nemesis: The most infamous of the powerful invader monsters (even though Rajang came first). You’re merrily hunting in High Rank, trying to figure out why a monster is suddenly putting up more of a fight, and then, out of nowhere, this angry, ravening hellbeast appears to make your life miserable.
  • Dub Name Change: Is known as "Eviljho" in the Japanese version.
  • Dummied Out: Savage Deviljho had a monster icon, but it wasn't used in-game. This image is from a magazine scan. However, this icon is the inspiration for the Savage Deviljho's icon in Monster Hunter 4.
  • Dynamic Entry: Deviljho's preferred mode of arrival when invading an unstable environment is to emerge from the ground like an unholy beast from Hell while roaring. If it's already there, it will angrily trample its way onto the scene from off-screen and let out a deafening roar when it sets eyes on you.
  • Establishing Character Moment: In 3 Ultimate, it makes its formal debut by crashing an otherwise pathetically easy Jaggia-hunting quest and tearing apart a Great Jaggi, followed by the Guild Sweetheart urging you to run like hell.
  • Everything's Better with Dinosaurs: More like Everything's Three Billion Times Worse With Dinosaurs, as you do not want this fellow showing up to ruin your day unless you're specifically trying to hunt it.
  • Expy:
    • Its massive size and general body build invoke the King of Monsters. The Savage form further invokes the Big G's meltdown sequence from Godzilla vs. Destoroyah. Its massive chin resembles Zilla's as well.
    • Deviljho's constant, destructive appetite, massive size, and colossal toughness are pretty close to the Tarrasque, the main difference being that the Deviljho lacks the bony plates and massive horns. Both also make their appearance by bursting out of the ground and going after the largest thing available. Late-game players of both Monster Hunter and D&D even gauge how powerful they are by how quickly/many of their respective monsters they can defeat.
  • Extreme Omnivore: Will try to eat anything; meat, Herbivores, Hunters, Wyverns, other Deviljhos, or even its own severed tail.note 
  • Fake Difficulty: Not necessarily with normal Jho, but definitely with two variants below:
    • Hyper Deviljho. You know how Deviljho's weakness is how it tires out quickly? Hyper Monsters don't get tired. Couple this with even stronger attacks, a near-One-Hit KO dragonbreath, and more health than Nakarkos, and you've got one really nasty monster. There's a good reason it's DLC-exclusive in Generations.
    • Tempered Deviljho is the World equivalent of Hyper Jho. While it can tire out unlike its Generations counterpart, it receives various buffs to compensate such as being harder to topple and still being to attack while pitfalled. And unlike other tempered monsters, even the Elder Dragons, it gains a significant boost to its durability.
  • Fast Ball Special: In World, any small monster that Deviljho grabs in its jaw can be thrown at Hunters from a distance. Needless to say, being hit by a monster thrown at high speed will badly hurt both the Hunter and said thrown monster.
  • From Bad to Worse:
    • The "World Eater" mission, in which you must hunt a Deviljho twice as big as normal. There is also the possibility, now matter how low and unlikely it is, that there is a "World Eater" class Savage Deviljho out there. And while 4 Ultimate was merciful enough not to throw one at you, a Frenzied, or worse, Apex World Eater.
    • Generally speaking, any High-Rank quest in the third generation gets worse when a Deviljho shows up.
  • Gameplay and Story Segregation:
    • It doesn't appear in any Elder Dragon quests even though it is stated that Deviljho is strong enough to fight one and live. Even in World, where the only monster that fights an Elder Dragon is the Odogaron, which loses even harder to the latter than it does to the former. Finally averted in Iceborne with the Savage Deviljho, who does appear in some quests with Elder Dragons like Velkhana and can get into Turf Wars with them.
    • According to the lore, Deviljho has absolutely no sense of self-preservation, and is biologically programmed to never, EVER walk away from a fight so long as it or its opponent is still standing. In-game, Deviljho will of course retreat and start limping when it’s near death. Again averted in Iceborne with Savage, who will never leave you alone and chases you all over the map.
  • Geo Effects: In World, when it scoops at the ground and launches rocks at you, they might take on elemental properties relevant to where it launched the rocks. In the water, you'll suffer water damage and become waterblighted, in a volcanic area you'll take fire damage and be set on fire, etc.
  • Giant Space Flea from Nowhere:
    • So you're hunting High Rank monsters, things are going smoothly, when, all of a sudden... a massive pickle enters the area and all hell breaks loose. The explanation being that Deviljho is a nomadic monster that will go wherever it can find food. In its first appearance in Tri, the Guildmaster notes Deviljho's High-Rank appearances is a mystery because it keeps eating the researchers sent out, researchers who otherwise can observe Rathian-Rathalos pairs or raging Diablos!
    • Also happens in G Rank quests, sometimes in the form of Savage Deviljho.
  • Glass Cannon: Savage Jho is less durable than its normal counterpart and is weak to every element, but makes up for it by being a lot more powerful.
  • Gold-Colored Superiority:
    • The Starving Deviljho is a gold-colored Savage Deviljho with a 360 dragonbreath spin and an explosive Dragon-elemental ground stomp attack. So far, it's only in Frontier G.
    • The Tempered version in World comes with a luster in its hide that makes it appear almost golden. And it will utterly demolish the unprepared.
  • Green and Mean: Its general body shape and colour makes it look like a giant pickle on legs. An angry, raging pickle at that.
  • Grievous Harm with a Body: It can use smaller boss monstersnote  as weapons in World, picking them up with its mouth and swinging them around in order to wallop hunters.
  • Hell Is That Noise: Deviljho's roar and theme are perfectly designed to induce an Oh, Crap! reaction in players. The roar deserves special mention as many have found that it sounds less like a dinosaur roar and more like a bomb going off.
  • Hopeless Boss Fight: Essentially what this pickle is when you first run into it with Low-Rank armor and weaponry while fighting a three/four star monster such as a Great Jaggi or Gendrome, due to the sheer amount of HP and damage it has.
  • Horror Hunger: Will eat any meat if finds due to its constant state of starvation. This includes hunters, other giant monsters (including Elder Dragons), and its own lopped-off body parts.
  • Hungry Menace: Deviljho's high internal temperature causes it to be perpetually and very uncomfortably hungry, driving it to eat whatever it can bite into.
  • Hyperactive Metabolism: Its high internal temperature is due to an incredibly fast metabolism. This accounts both for how quickly it can heal if fed, as well as why it is always hungry.
  • It Can Think: World demonstrates that in spite of being motivated solely by hunger and using fairly simple attacks, Deviljho is actually more intelligent than many give it credit for; it notably adjusts its aim when throwing boulders at aerial targets, continues attacking even when pitfalled, and uses surprisingly clever tactics in its turf wars (such as grabbing Diablos by the horn and snapping it off).
  • The Juggernaut: In World some of the more basic things that slowed Deviljho down before don't work anywhere near as well anymore. When toppled by anything short of a mounted finisher it tends to get up much faster than most monsters and if you try to give yourself an opening with a pitfall trap he will thrash about and actively snap at you making getting at its head during one impractical; it's even worse when he's enraged as he'll also use his breath repeatedly. Iceborne takes it one further, as Savage Deviljho is able to fight Elder Dragons to a draw in turf war. Even Ruiner Nergigante has been shown to tie with Savage Deviljho in a turf war. With Savage Deviljho able to lift and slam Ruiner Nergigante in a brief struggle before Ruiner retaliates by slamming Savage into the ground. With both taking damage from each other.
  • Kaiju: Not only is it one big homage to the most famous kaiju of all, but it fits this trope to a T in its own right, being gigantic, territorial to the point of picking fights with other giant monsters, and destroying everything that lies in its wake. Hell, it even has the musical theme to boot! Iceborne even gives it turf wars against Rajang, giving the New World its own version of King Kong vs. Godzilla.
  • Leitmotif: Ravenous Demon. Fittingly, the tune isn't bombastically epic, but crushingly brutal. It was given an update in World.
  • Lightning Bruiser: It's very resilient, extremely powerful, and surprisingly fast for its size.
  • Mix-and-Match Critters: It has the body and limbs of a Tyrannosaurus and the head, neck and spikes of a crocodile. Its bloated tail also resembles a crocodile's more than a dinosaur's, or even a sea cucumber.
  • More Teeth than the Osmond Family: Those spikes coming out of its jaw aren’t just bone. They’re more teeth.
  • Moveset Clone: To the Great Jaggi of all things. In World he borrows several moves from Anjanath instead.
  • Ms. Fanservice: Often the case with the female armor crafted from its parts. The HR beta chest piece in World is basically a cropped jacket that combines Bare Your Midriff with plenty of cleavage and the MR version is a low-cut corset. To top it off: the cups of all chest pieces inexplicably jiggle.
  • Names to Run Away from Really Fast: As if you needed any more incentive to run from this unholy ruiner-of-your-day, they named it Deviljho. And that's before getting into Savage Deviljho.
  • Never Smile at a Crocodile: It has some crocodilian features (mostly in the face, spines and tail) and is overall not a very pleasant specimen.
  • No Pronunciation Guide: Is it pronounced "devil-ho" or "devil-jo"? World, which has actual voice acting, finally confirms it to be the latter.
  • Not Zilla: Big, green, mean, hugely destructive, has a Breath Weapon, and tends to pick fights with other wyverns.
  • Our Dragons Are Different: While Brute Wyverns can already loosely be considered "dragons",note  the Deviljho is basically an Elder Dragon in all but biological classification, right down to using the Dragon element, and looks more like a demonic dinosaur than any classical depiction of dragons or wyverns.
  • Rare Random Drop: Deviljho Gems in High Rank and Deviljho Crooks in G Rank.
  • Red and Black and Evil All Over: In Iceborne, Savage Deviljho's skin becomes dark enough to nearly look black, which makes it look even more hellish when combined with its glowing red wounds.
  • Red Baron: The World Eater in World as the Commander says.
  • Red Eyes, Take Warning: In case you needed another sign of how dangerous this monster is. The Savage Deviljho's even glows when it's enraged.
  • The Rival: In World, the Deviljho meets its match with the equally invasive Bazelgeuse. An epic turf war ensues where they both take massive amounts of damage while duking it out.
  • Set a Mook to Kill a Mook: Deviljho's tendency to eat anything it can find means it will also attack anything it can find — including other monsters if it doesn't see any players.
  • Shockwave Stomp: Its stomps are so powerful they create tremors.
  • Stronger with Age: Apparently, a Savage Deviljho is a Deviljho that has lived for a very long time.
  • Super-Persistent Predator: Deviljho is biologically programmed (though not game-ly programmed) to never walk away from a fight. In World, it’ll keep attacking even when it’s stuck in a pitfall; it cares more about killing you than it does about escaping.
    • Savage Deviljho in World plays this trope even straighter; while it can be distracted by other large monsters, it will still stay permanently enraged until its death, and follow you everywhere. There is no running from Savage Deviljho.
    • Interestingly enough, players in World: Iceborne can use this to their advantage. For some reason or another, Savage Deviljho will prefer to attack other monsters over players. This means players can use it to actually help make their hunts easier. It's even earned it the nickname "Devilbro."
  • Suspiciously Similar Substitute: Served as a minor one to Tigrex in Tri, both being simple, yet deadly and aggressive Dinosaur-like Dragons who have a weakness of tiring easily. Averted when Tigrex returned in Portable 3rd.
  • Temporary Online Content: Can no longer be fought in Tri due to the servers shutting down.
  • Turns Red: When enraged, its muscles swell up greatly, exposing old wounds. The Savage Deviljho starts in this state, and when it gets angry, it forms a Dragonblight haze over its head and gains burning red eyes. As if it weren't terrifying enough already...
  • Tyrannosaurus rex: It looks like a hideous version of the T. rex, right down to the tiny, two-clawed forelimbs, though its head and neck more like a cross between Godzilla and a crocodilian, especially when compared to Tigrex and Anjanath. Its Switch Axe is even called "Tyrannos", and one of its many turf wars is with the Triceratops-like Diablos.
  • Unskilled, but Strong: Its moveset is quite simple compared to other monsters of its threat level, consisting mainly of bites, tail sweeps, dragonbreath, and stomps. However, it's so damn big and strong that those four moves are all it needs to wreck everything in its way. It even extends to its weapons in World, all of them having a very solid raw damage, high Dragon elemental damage, and a high Elderseal value in exchange for a significant affinity penalty.
  • Unstoppable Rage: Savage Deviljho is forever enraged, and in Iceborne this is especially true; it will never leave you alone, chasing you anywhere across the map and always being considered in its rage state.
  • Up to Eleven: Vanilla 'Jho's rage mode? That's Savage Deviljho's default state, and it has its own rage mode on top of that.
  • The Usurper: In World, all of the common apex predators fall before this massive pickle via defeat in turf wars.
  • The Worf Effect: Subjected all the apex predators in the base version of World, aside from Bazelgeuse, with this. Winds up on the receiving end of it though at the hands of the Greatest Jagras in its Event quest, and also is fended off by Yian Garuga in Iceborne.
  • Wrestler in All of Us: How do you win a turf war against a Diablos? Grab him by the horn, followed by suplexing him. And the belt worn on Deviljho armor resembles a wrestling trophy belt; more noticeable on the male Blademaster armor, as well as the ones in World. The outfit you can make for your Palico however, can turn it into a Masked Luchador.

Duramboros (Doboruberuku) (variant: Rust Duramboros)

The Moving Mountain, Tail Hammer Wyvern (Axe Tail Wyvern)

https://static.tvtropes.org/pmwiki/pub/images/monster_hunter_doboruberuku_9966.png
Rust Duramboros 

Appearances:
Nominate subspecies:
Portable 3rd, 3 Ultimate
Generations, Generations Ultimate
Rust subspecies:
3 Ultimate

A massive bovid Brute Wyvern with horns, a rocky spine which can be mined for ore, and a huge tail it uses as a hammer. A desert-dwelling subspecies is introduced in 3 Ultimate.


  • Achilles' Heel: It's vulnerable to poison, and Pitfall Traps, Insect Glaive, and Aerial Style can be used to make its humps more accessible.
  • Acrofatic: With clever application of its tail swing, it can take into the air and try to land on you. Justified, as most of the time it's rather slow and is only agile when it uses its tail.
  • A Load of Bull: Resembles a wild bull.
  • Attack Its Weak Point: The humps on Duramboros' back are hard to reach, but once broken, they will take tremendous damage.
  • Damage-Sponge Boss: Unlike other bosses of its size, who have really tough defenses, Duramboros instead has a massive pool of HP to get by with.
  • Dire Beast: The Rust Duramboros has a variant that is many times larger than it already is. Keep in mind, the Rust Duramboros is already the size of a small house. The giant-sized variant is bigger than Akantor. Its tailcase alone is as big as a Rathalos. In any other game, this would be a Colossus Climb fight.
  • Hair-Trigger Temper: Is known for smashing and eating tree trunks, in a very wild fashion.
  • Herbivores Are Friendly: Averted, it's quite mean-tempered.
  • Mighty Glacier: It's one of the slowest Brute Wyverns in the series, but makes up for it with its massive HP pool.
  • Planimal: Sort of. Regular Duramboros does have a thick layer of moss around its body, but it's less of a case of Duramboros actually being part plant, and more of a case of it not being arsed (or possibly not able) to remove it as it grows.
  • Rare Random Drop: Duram Tail Bones in Low Rank, Duram Sacrums in High Rank, and Durambolite in G Rank.
  • Spin Attack: Its signature move is using its massive tail in a hammer toss: it starts spinning, which can hit hunters on the edge of its spin repeatedly with its wide breadth, before throwing the tail up and slamming down with its entire massive body in an immense, tremor-causing slam.
  • Stock Animal Diet: They usually eat fallen tree trunks.
  • Tactical Suicide Boss: If a hunter successfully staggers its feet as it spins, or if it's exhausted as it starts the attack, the Duramboros will fall over and flail for a short while. Being knocked over on its side is the only way for non-ranged / non-aerial weapons to hit the immense weakpoint of the humps on its back without using a Pitfall Trap.

Brachydios (Bracchidios) (variant: Raging Brachydios)

Crushing Wyvern

https://static.tvtropes.org/pmwiki/pub/images/mhwi_brachydios_render_001_5.png
Raging Brachydios 

Appearances:
Nominate subspecies:
3 Ultimate
Monster Hunter 4, 4 Ultimate, Generations, Generations Ultimate
World: Iceborne
Raging variant:
4 Ultimate, Generations Ultimate

A Brute Wyvern with long arms whose forearms and horn are covered in an explosive slime mold, that it has a symbiotic relationship with. 4 Ultimate added the Raging Brachydios variant with a separate Icon, yet it does not have a separate name in-game from an ordinary Brachydios, much like the Savage Deviljho in 3 Ultimate. Explore features two variant, one that looks like Unit 01 and another that has Ice powers.


  • The Ageless: Raging Brachydios has the Immortal Reactor, which reacts with Ingle Isle super-slime and continually rejuvenates its body, rendering it biologically immortal.
  • Blob Monster: Not exactly a slime, but Brachydios has a symbiotic relationship with an explosive slime mold. It’s a thin layer over Brachy’s entire body, but the mold is concentrated on its horn and arms.
  • Canon Immigrant: Like Zinogre and Deviljho, it appears in Frontier G8. This contrasts the situation of the Hypnocatrice and Lavasioth, who originated in Frontier before being introduced to the main games.
  • Delinquent Hair: The crest atop its head is reminiscent of a rather long pompadour.
  • Good Old Fisticuffs: Brachy fights like a boxer, dodging and weaving around attacks and expertly placing its punches where they’ll do the most damage.
  • Hair-Trigger Explosive: The Raging variant's slime is so volatile that hitting its head, arms, or tail a few times will cause an explosion that damages anyone unlucky enough to be nearby. Both variants will also prime their slime to explode immediately upon impact when enraged.
  • Having a Blast: The slime mold that Brachydios pals around with spreads its spores by exploding.
  • Helpful Mook: Of the accidental kind. Although friendly fire is present in the games, it's rarely very noticeable just because of how damage is calculated and applied when one monster's attacks accidentally hit the latter. Brachydios's explosions, however, are considerably more damaging to other monsters as seen here. Granted, there are other moves that are more damaging to other monsters, such as Rajang's electricity beam, but Brachydios's slime explosions play a part in nearly every move it can do, making it an ideal assistant in taking down other tough enemies.
  • Hitbox Dissonance: Ironically, the leap attack is more dangerous to the people beside him when he jumps, because you take full damage from the liftoff part of the attack too.
  • An Ice Person: The Iceblast Brachydios in Explore can cover the ground in ice and summon explosive icicles.
  • In a Single Bound: Brachydios can make some incredible leaps.
  • Leitmotif: Brave Icon. A new version of it plays in Iceborne
  • Lightning Bruiser: It's surprisingly nimble for its size, has the health you'd expect a strong monster to have, and its explosions pack quite a punch. Combined with its skill in combat, it’s something that most monsters generally don’t walk away from intact. Watch its ecology video as it tears an Agnaktor apart with its punches and slime.
  • Mascot: Of the Japanese version of 3 Ultimate.
  • Meaningful Name: "Brachydios" is likely a synthesis of the Latin root word "brachio-," arm, and "dios," largely associated with gods and the supernatural. "Dios" is also just the Spanish word for "god" or "deity." So...Arm God.
  • Mighty Glacier: Raging Brachydios deals much more damage than the normal variant, but moves much slower as well.
  • Old Master: Raging Brachy is an ancient and powerful specimen that's traveled to Ingle Isle to collect a supercharged version of its symbiotic slime mold, and this extra-powerful mold is both more active in protecting the Brachy, and makes it biologically immortal.
  • Parental Neglect: Brachydios tolerate the presence of their offspring, but won’t actively look after them, not even batting an eye when the soft-shelled youngsters accidentally blow themselves up trying to copy their parents.
  • Playing Against Type: Invoked by Word of God, which indicates that Brachydios was given developed arms and a punch-based fighting style in order to break Brute Wyverns out of the stereotype of being basic charge-happy creatures.
  • Power Fist: Word of God says that those are actually talons covered beneath slime, which become visible once they are broken.
  • Rare Random Drop: Brach Marrow in Low Rank, Brach Gems in High Rank, and Brach Pallium in G Rank. Raging Brachydios has its own unique rare carve, the Immortal Reactor.
  • Required Secondary Powers: Brachydios is the only monster that resists explosive damage, to the point where explosions just deal Scratch Damage to it. If it didn't, it would easily kill itself with its own explosions. However, this isn’t a trait it’s born with; juvenile Brachydios don’t have a shell hard enough to resist explosions, and will sometimes kill themselves by accident trying to copy their parents.
  • Ridiculously Cute Critter: One of the All There in the Manual variety. Baby Brachydios are, for lack of a better term, frigging adorable.
  • Strong and Skilled: Brachy’s physical prowess and symbiotic relationship with explosive slime mold are combined with actually being a highly intelligent and skilled fighter, resulting in a monster that’s simply too good at what it does to be challenged by things that aren’t Elder Dragons.
  • Super Speed: In G-Rank starting with 4 Ultimate, Brachydios can "boxer sprint" at a frightening pace to catch up to you. You could be on the other side of the stage and stop to drink a potion, and Brachydios will be right in front of you before you're done drinking.
  • Turns Red: When Brachydios enters Rage Mode, the slime on its body turns Yellow, and skips straight to exploding when it hits the ground. Taken more literally with the Evangelion Brachydios. The Green parts of its body turn red, a halo appears over its back, and its (previously missing) tail mace suddenly grows back glowing red. In addition to the usual Rage Mode blasting, it also gains an A.T. Field.
  • Uniqueness Decay: In 3 Ultimate, it's the only monster that can cause Slimeblight, and most Slime weapons are made from its parts. In later games, Slime got renamed to Blast, there are more monsters that can inflict Blastblight, and there's a wider variety of Blast-elemental weapons.
  • The Worf Effect: As confirmed by one of the skulls Nakarkos uses, it is one of its many prey items in Generations.
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    Fanged Wyverns 

Zinogre (variants: Stygian Zinogre, Thunderlord Zinogre)

The Living Thunderstorm, The Usurper (Emperor of Hell)

https://static.tvtropes.org/pmwiki/pub/images/mhwi_zinogre_render_001.png
Stygian Zinogre 
Thunderlord Zinogre 

Appearances:
Nominate subspecies:
Portable 3rd, 3 Ultimate
Monster Hunter 4, 4 Ultimate, Generations, Generations Ultimate
World: Iceborne
Stygian subspecies:
3 Ultimate
Monster Hunter 4, 4 Ultimate
Thunderlord deviant:
Generations, Generations Ultimate

A blue lupine monstrosity which can generate electricity and followed around by a horde of Mega Thunderbugs, otherwise known as Fulgurbugs. It tears apart foes using claw swipes, acrobatic moves, and a Rage Mode it can charge all by itself. 3 Ultimate introduces a black-gray-red-scaled Subspecies with the Dragon element and a new ability to use Mega Thunderbugs to attack Hunters. Generations adds the deviant Thunderlord Zinogre, who can shoot yellow electric attacks a la Rajang.


  • Animal Jingoism: The wolf to Mizutsune's fox, as highlighted in the opening of Generations.
  • Autobots, Rock Out!: The Zinogre's theme is one of the very few themes in Monster Hunter that contains the sounds of, appropriately, an electric guitar. Better yet, hunting horns that can be fashioned from Zinogre parts also look like said instrument.
  • Bizarre Alien Biology: Downplayed, but worth discussing, especially given the graphical updates in World. In its past appearances, the patterns on the backs of its spikes simply looked odd and out of place thanks to the lack of proper detail. However, come Iceborne, we can finally see them for what they are: built-in Thunderbug hives. These, combined with its Thunder organs that absorb electricity rather than generating it, allow Zinogre a unique and well-explained arsenal of Thunder attacks.
  • Breakout Character: Zinogre's popularity has caused it to appear in many spinoffs such as Frontier and Online, gain multiple variants, and get hyped up whenever it makes a new appearance in general. It was one of the most requested monsters for Iceborne, and lo and behold, it was the final monster announced for the expansion prior to its release.
  • Canis Major: This wolf is as big as a truck.
  • Canon Immigrant: It makes a debut appearance in Frontier G8 as a monster hailing from the main series, contrasting Unite's Lavasioth and Hypnocatrice who are Canon Foreigners hailing from Frontier.
  • Counter Attack: Don't be too aggressive when attacking a toppled G Rank Zinogre, as it will perform a spin kick right after getting up.
  • Dance Battler: Zinogre is one of the most acrobatic monsters across the series, and its attacks greatly resemble breakdancing moves.
  • Disc-One Final Boss: Of Portable 3rd.
  • Dragons Are Demonic: Stygian Zinogre mixes this trope along with Hellhound.
  • The Dragonslayer: Many of Stygian Zinogre's carves and weapons are described as being feared by dragons. This is integrated into the gameplay, too; while most monsters that use the dragon element are also weak to it, Stygian Zinogre takes no damage from the dragon element at all, its weapons deal dragon elemental damage, and its armor is tremendously resistant to dragon attacks.
  • The Dreaded: As demonstrated in its ecology video, its presence alone is so intimidating that even an Arzuros had to drop its honey and bail at the first sight of this fearsome wolf-like creature.
  • Everything Is Better With Spinning: Uses backflips to crush hunters with its tail, performs breakdancer-style handstand attacks, and launches projectiles using somersaults.
  • Feed It with Fire: Stygian Zinogre will charge up faster if you hit it with a Dragon-element weapon.
  • Flunky Boss:
    • Zinogre are never seen without a cadre of Thunderbugs, while the Stygian Zinogre hosts Dracophage Bugs. Both insects are used to charge the Zinogre, as projectiles fired out in wide arcs or as delayed aimed shots, and can be caught as as loot. Zinogre's symbiois with Thunderbugs is because the latter are the main prey of Gargwas... and Gargwas happen to be Zinogre’s favorite meal. So the symbiotic relationship between Zinogre and the Thunderbugs isn’t solely for Zinogre’s benefit; the Thunderbugs themselves are safe from predation, and if any Gargwa IS dumb enough to try eating Thunderbugs that are close to a Zinogre, it’s the Gargwa that’s likely to be eaten instead.
    • In G-Rank in 4U, Stygnian Zinogre will release Dracophage Bugs with every significant movement of its body when in full rage. Apex Zinogre picks up the same trick, but the Apex-affected Fulgurbugs change to continuously homing in on a hunter for several seconds. Since in fourth generation Zinogre is fond of long combos with notable ending lag, the bugs effectively become constant cover fire.
  • Force and Finesse:
    • Zinogre's attacks demonstrate its power and ferocity, in contrast to Mizutsune's speed and grace.
    • It's the finesse to Rajang's force however, being far more controlled than the gorilla, but not as strong. As far as weapons go, Zinogre weapons have average raw, but superb elemental and neutral affinity while Rajang's weapons have superb raw, but poor elemental and negative affinity.
  • Glass Cannon: When fully charged they're faster and deal more damage, but more vulnerable as well.
  • Gold-Colored Superiority: One of Zinogre's color is gold, fitting as it is currently the strongest Fanged Wyvern. Thunderlord Zinogre is this for the species as a whole as it is much stronger than a normal one.
  • Golden Super Mode: Thunderlord Zinogre can charge up even further, turning its body and electricity golden. In this state, its forearms become tougher and some its attacks are guaranteed stuns.
  • Green and Mean: The Thunderlord deviant.
  • Hellhound: Word of God says the Stygian Zinogre was designed to have the presence and attitude of one.
  • The Immune: In a departure from other monsters that use the Dragon element, Stygian Zinogre is completely immune to the Dragon element on account of the element not being its own properly, but rather supplied by the Dracophage Bugs drawn to it because it eats Dragonfell Berries. Rather tellingly, when it has fully charged up, any elemental damage to its back (where the bugs are primarily focused) is completely negated.
  • In a Single Bound: It was acrobatic already, but when Generations gave it a habitat with cliffs for area transitions, it handled them by leaping skyward.
  • Irony: Despite its title as The Usurper, Zinogre itself had its territory usurped from it by Amatsu.
  • Leitmotif: Sparkling Blue Light.
  • Lightning Bruiser: It's strong and VERY agile, able to even do spinning moves on one hand similar to a breakdancer. It also has above average HP as well. And it also uses lightning!
  • Logical Weakness: Both the regular and Stygian versions use insects to charge up their power (Fulgurbugs for vanilla, Dracophage Bugs for Stygian), so using a simple bug net to catch them off its back while it's tripped simultaneously decreases its charge while netting you some bugs.
  • Mascot: Of Portable 3rd.
  • Mix-and-Match Critters: It is equal parts dragon (the hide and the majesty) and wolf (overall look).
  • Ms. Fanservice: Not the monster, but surprisingly, the female armor made from it parts. Male Zinogre armor looks exactly like what one would expect, being a full armor resembling the wolf, but the female armor shows the midriff and some leg/thigh.
  • Nice Job Breaking It, Hero!: Using a shock trap on a Zinogre will cause it to be fully charged when it breaks free. And in the case of a charged Zinogre...
  • No-Sell: Using shock traps on a charged Zinogre is pointless, as they will just destroy the trap and not even get slowed down. Averted with Stygian Zinogre, since it uses dragon-type attacks and thus is vulnerable to shock traps; it charges up faster whenever it gets hit by Dragon-element attacks instead.
  • Noble Wolf: Zinogre inspires a sense of awe with its large stature and tendency to make slow walks, but it's still a very dangerous monster.
  • Our Dragons Are Different: While Zinogre is mainly based on a wolf, it has scaly reptilian skin to remind you that it's a Fanged Wyvern, not a Fanged Beast. Stygian Zinogre drops the pretense and uses Dragon elemental attacks.
  • Precious Puppies: Juvenile Zinogre are fluffier than the adults, to help them get used to harboring Thunderbugs.
  • Rare Random Drop:
    • Zinogre has Zinogre Plates in Low Rank, Zinogre Jaspers in High Rank, and Zinogre Skymeralds in G Rank.
    • Stygian Zinogre has S. Zinogre Umbrages in High Rank and S. Zinogre Skymeralds in G Rank.
  • Red and Black and Evil All Over: The subspecies.
  • Savage Wolves: It's quite vicious in battle, and even has a pin attack where it eats the hunter alive.
  • Shock and Awe: The normal species.
  • Shout-Out:
  • The Slow Walk: They occasionally start walking menacingly towards the player, and the Stygian Zinogre summons thunderbolts around itself as it walks.
  • Spikes of Doom: Generates these on its feet and spine when provoked.
  • Stance System: The Thunderlord deviant has two different levels of charge, each filling a different niche; the first level of charge emphasizes speed and aggression over power, and the second level of charge emphasizes power and range over speed. It can shift between these phases by building up power (the second charge) or releasing it with a supernova-like explosion (the first charge).
  • Stock Animal Diet: It feeds on Gargwas, incidentally protecting the Thunderbugs it’s symbiotic with.
  • Suspiciously Similar Substitute:
    • For lack of underwater combat in Portable 3rd, the Zinogre fills in the role of the Lagiacrus. Averted in 3 Ultimate where they both appear.
    • In the third generation overall, he's this to Rajang, both Berserker-esque monsters who have a Super Mode involving Lightning reminiscent of Saiyans in Dragon Ball Z, in addition to both monster based off of the Raiju. Like with Lagiacrus, this would be averted later, as both monsters show up in 4.
  • Turns Red: Zinogre are unique in that they can charge up their own Rage Mode by summoning Mega Thunderbugs. Once it is sufficiently charged, they summon forth a thunderbolt to energize them, giving them the ability to generate lightning. On top of that, Zinogre has a traditional rage mode that can only be activated when fully charged, in which it glows blue for regular Zinogre and red for Stygian. Thunderlord Zinogre is in its charged state by default, and can charge up even further.
  • Uniqueness Decay: From its debut and up through the various entries of the 4th generation Zinogre was part of the set of monsters with the distinction of being the only members of their class, Fanged Wyvern specifically in this case. World would go on to add several new monsters to the classification all at once, including two which would essentially split the makeup of Zinogre itself (Tobi-Kadachi gets its element typing while Odogaron gets its canine features and strength). Now the distinction of being the only member of your class currently belongs to Nerscylla (Temnoceran).
  • Unstoppable Rage: Once Zinogre becomes fully charged, it will stay that way until players stagger it enough times. While this means players can't wait for it to calm down like most monsters, it also means that Zinogre can be forced out of its second rage mode if it's staggered enough.
  • The Usurper: Where the Stygian Zinogre carries The Dragonslayer as a primary theme in the weaponry and armor that can be crafted from it, this is the theme of the standard Zinogre. Likely to posit it as a direct rival to the Rathalos and Rathian, the King and Queen respectively, both of whom share a harsh weakness to lightning (as well as Dragon). Fittingly, every first-tier Zinogre weapon has "Usurper's" in their name (Usurper's Storm, Usurper's Boltslicer, Usurper's Crime, etc.).
  • Wrong Genre Savvy: Anyone who thinks that Stygian Zinogre must be weak to the Dragon element just because it controls it is going to be in for a big surprise.
  • Yellow Lightning, Blue Lightning: It creates bright blue lightning with yellow cores. It's even colored Blue And Yellow to let you know that it's electric to boot. Thunderlord Zinogre uses green and later gold lightning. Stygian Zinogre uses Dragon-elemental lightning that's red and black.
  • Youkai: Much like the Rajang, it's based on the Raiju. It's a Thunder-type monster, can appear like a ball of Thunder/Fire, has yellow and blue fur, and looks like one of the described forms of a Raiju, namely as a Wolf.

     Elder Dragons 

Ceadeus (Nabarudeusu) (variant: Goldbeard Ceadeus)

Moon in the Water (Surpasser of Gods)

https://static.tvtropes.org/pmwiki/pub/images/monster_hunter_ceadeus_5031.png
Goldbeard Ceadeus 

Appearances:
Nominate subspecies:
Monster Hunter 3, 3 Ultimate
Goldbeard subspecies:
3 Ultimate

An enormous, whale-like Elder Dragon with a pair of massive horns, one of which is larger and covering its eye. It is the true cause of Moga's earthquakes, striking its head on the rocks to alleviate its eye pain. 3 Ultimate introduces an older, golden subspecies, now with both eyes covered by horns.


  • Badass Beard: The mane is shaped like one.
  • Breath Weapon: Borders on being an out-and-out Wave Motion Gun, wherein Ceadeus takes the "wave" part literally, sucking in a massive amount of water and blasting it back out at you like a geyser on steroids.
  • Colossus Climb: While it's certainly big enough, the entire fight is spent underwater, so you're swimming around it instead of climbing it.
  • Contractual Boss Immunity: Is not vulnerable to any status effects. He also can't be captured.
  • Cowardly Boss: When you can fight Ceadeus freely — as in during a non-Urgent Quest — you don't have to kill it, and chances are you won't, as it flees after 30 minutes. It usually takes two or three hunts to finally kill.
  • Damage-Sponge Boss: Goldbeard Ceadeus is a different story; it doesn't carry over any damage sustained between non-abandoned attempts, so you must kill it in less than 50 minutes. If you don't have the best possible weapons, this limit is very pressing.
  • Death from Above: One of Goldbeard Ceadeus's deadliest attacks is swimming up to the top of the arena and firing a water beam aimed directly at you. Only use of a Farcaster will let you avoid it in solo.
  • Disc-One Final Boss:
    • Of 3 Ultimate's Moga Village. Beating him will unlock the high rank chapters, which in total have more quests than the low rank ones.
    • Goldbeard Ceadeus appears as part of the Urgent Quest needed to unlock G Rank quests.
  • Dragons Are Divine: Ceadeus is visually striking and dazzling to behold, all golds and whites, with a surprising grace for its immense size. Sure, it’s a territorial animal, but it’s truly a majestic creature.
  • Eye Scream: Trying to alleviate the pain of one horn overgrowing over an eye is the true reason for Moga's earthquakes. Goldbeard has it worse; both of its eyes have been covered by the horns.
  • Final Boss: Of 3's main storyline.
  • Gentle Giant: Surprisingly, despite being the final boss of 3. It's by far the least aggressive monster through the entirety of the main campaign, at least until it gets enraged and phase 2 begins.
  • Gold-Colored Superiority: Goldbeard Ceadeus is much more of a threat than regular Ceadeus.
  • Hitbox Dissonance: Any attack Ceadeus does that isn't a Tail Slap or the water cannon turns its entire body into a hitbox. If it's aiming for you, chances are you'll be hit by the horns more than anything else.
  • Leitmotif: Lunar Abyss and Moonquake.
  • Making a Splash: Though it can also inflict Dragon-type damage, Ceadeus primarily attacks with a huge water current.
  • Mighty Glacier: It has large amounts of health and hits hard, but moves slowly.
  • Mix-and-Match Critters: A combination of a humpback whale, a serpent, a goat, and a water buffalo. Or a Kaiju version of Capricorn.
  • Moveset Clone: Shares a lot of its physical attacks with Lagiacrus (and by extension, Royal Ludroth).
  • Non-Malicious Monster: Ceadeus is only causing problems by accident, in an attempt to alleviate its discomfort with its overgrown horn. It barely notices the Hunters slowly poking it to death, and until the final phase it couldn’t care less about them. Averted with Goldbeard; it’s crankier and more aggressive than the base species, and more likely to attack without provocation.
  • Nonstandard Game Over: In the Urgent Quest for the main storyline, you must break Ceadeus' furry mane before it gets to the end of Area 2, or you will fail the mission. In the battle's second phase during the Urgent Quest, you must also break Ceadeus' horns within the mission time limit, or you will again fail. However, any damage it's sustained will carry over to subsequent attempts until it's killed, downplaying this trope.
  • No Pronunciation Guide: Its name can be pronounced as "see-deus", "say-a-deus", "che-a-deus", or, if you want to go with the original Latin, "kay-a-deus". "See-deus" appears to be the intended pronunciation, however. note 
  • Oh, Crap!: Cha-Cha evidently had this reaction once he found Ceadeus on his solo expedition to the Underwater Ruins, as does Moga Village when they realize what's really causing the earthquakes.
  • Power Glows: It's not immediately obvious, but the entire body of the Ceadeus glows a faint bluish white, as shown in the "Everyone So Big-Big!" video. Overlaps with Bioluminescence Is Cool once the creature goes into Rage Mode and the scutes on its underbelly light up. There's a good reason this thing is called "The Moon In The Water", after all.
  • Rare Random Drop: Deep Dragongems for Ceadeus and Dark Dragongems for Goldbeard Ceadeus.
  • Sequential Boss: Vanilla Ceadeus in offline mode has two phases. In the first, it's on rails and treats you like no more than an annoying fly as you swim around to damage it. In its second phase — when it reaches Area 3 — it's notably more pissed off and decides to stop taking your shit. Goldbeard Ceadeus, on the other hand, immediately engages you in Area 3 at the start of the quest.
  • Stone Wall: Vanilla Ceadeus is mostly passive during the first phase of the battle with it, and will rarely attack you directly unless you anger it. However, it may occasionally attack you deliberately in the first two areas of the Underwater Ruin, even when it's not enraged.
  • Sucking-In Lines: Sucking in water really, but it doesn't make the following attack any less devastating.
  • Suspiciously Similar Substitute: To Lao-Shan Lung. Both are colossal Elder Dragons fought as they advance through their respective stages, all while the creature barely pays you any mind. The path taken in both fights are mirrors of each other though: with hunters attempting to divert Lao away from a fortress while in contrast trying to drive Ceadeus back to its nest.
  • Tail Slap: And considering the size of its tail, it's no joke.
  • Time-Limit Boss: Whereas vanilla Ceadeus plays with the trope (as long as you get past the first phase at least once, you can continuously retry the fight from the second phase if time runs out), it's played straight with Goldbeard Ceadeus. Players who think it will carry over damage from failed attempts are in for a rude awakening, as its entire health must be depleted in one go. On the plus side, you can bring along a full party instead of taking it on alone, but if you're playing the 3DS version but don't have the packet relay tool for WiiU or have local hunting buddies, well...
  • Tiny-Headed Behemoth: Its head is disproportionately small compared to its long body.
  • Underwater Boss Battle: Ceadeus can only be found and fought in the Underwater Ruins, so its battle is of this type. The involved quest even requires you to equip either Cha-Cha or Kayamba with the Ancient Mask (which provides oxygen refills periodically) before starting it.
  • Villain Decay: It went from being a 6-star monster in Tri to a 5-star monster in 3U. The Goldbeard subspecies has a 6 star rating, however.

Jhen Mohran (variant: Hallowed Jhen Mohran)

Crest Mountain Dragon (Soul Mountain Dragon)

https://static.tvtropes.org/pmwiki/pub/images/monster_hunter_jhen_mohran_1856.png
Hallowed Jhen Mohran 

Appearances:
Nominate subspecies:
Monster Hunter 3, Portable 3rd, 3 Ultimate
Hallowed subspecies:
3 Ultimate

A colossal Elder Dragon, the Jhen Mohran swims through the sands of the Great Desert like a whale travels through the ocean. Its massive size requires the use of sand-ships armed with cannons and ballista to bring it down. It first shows up in a high-ranking Event Quest. 3 Ultimate introduces a purple-spined subspecies with a more aggressive stance.


  • Achilles' Heel: The Dragonator is very effective in dishing considerable damage, but suffers from a slow charging rate, so the player must be really tactical as to when to use it.
  • Acrofatic: Despite its size, it can breach over the Sandship.
  • Advancing Boss of Doom: In the second phase.
  • Attack Its Weak Point: It has two cracked sections on its back that can be destroyed, and its tongue is highly weak to damage if you manage to knock it over.
  • Background Boss: Played with — straight in some segments of the first half, where you had to shoot at it from afar with cannonballs, ballistae, and harpoons, as well as the occasional Dragonator. Subverted in both other parts of the first half, when you can attack the Jhen Mohran's spines, and the entirety of the second half, where you can run up to it and directly attack it (though you can still use the Sandship weapons if you so choose).
  • The Bad Guy Wins: In Tri, the online Loc Lac City would be hit with a several-day sandstorm every few weeks, heralding the appearance and assault of the Jhen Mohran (and providing quests to fight the High Rank Jhen). The sandstorms appeared and lasted for the week before the servers shut down and Loc Lac became unavailable — leaving the implication that the migration of moving mountains successfully destroyed the city.
  • Bonus Boss: Hallowed Jhen Mohran can only be encountered after defeating (slaying or capturing; repelling doesn't count) every large monster except Abyssal Lagiacrus, Lucent Nargacuga, and Savage Deviljho.
  • Colossus Climb: You can jump on its back to attack it, or to mine minerals off of it.
  • Damage-Sponge Boss: It has so much HP that unless you manage to land the Dragonator in the first phase and attack constantly in the second, you will not kill it solo.
  • Damn You, Muscle Memory!: Unless brought into the fight by a friend, many players will probably have fought Ceadeus before Jhen, and will thus think the Sandship's Dragonator is the same as the one in the Underwater Ruins, being a row of spikes that would logically come out of the side of the Sandship. It isn't; this Dragonator is a drill on the front of the ship that is only to be used when Jhen tries to ram the ship head-on in the first phase, and to plow into its gut if it gets too close to the Sandship in the second phase.
  • Difficulty Spike: The Jhen Mohran village quest in 3 Ultimate is part of the seven-star tier, but is so tough that most players recommend putting it off until the player has progressed well into G-rank. It's an enemy you were once expected to fight with up to four other players, solo, and the mechanics can be confusing for new players. Fortunately, merely repelling Jhen Mohran counts the mission as complete, and it's optional unless you want to fight Alatreon.
  • Dishing Out Dirt: Similar to Nibelsnarf, Hallowed Jhen Mohran can absorb a large amount of sand with its large mouth and then proceed to shoot it in the form of a horizontal hurricane. It deals a lot of damage, both to the hunters and to the sandship.
  • Dragons Are Divine: Hallowed Jhen Mohran.
  • Escort Mission: You have to stop some of Jhen's attacks because they actually damage the Sandship; allowing it to be destroyed results in a quest failure.
  • Fangs Are Evil: And boy, are they big (minus the "evil" part; it's an animal, after all).
  • Flunky Boss: Delex follow it and will attack the player if they get the chance.
  • Gimmick Level: The fight with Jhen Mohran proceeds much differently than normal large monster fights, to say the least.
  • Hold the Line: If the time limit runs out, it will leave (i.e. get repelled, as the quest requirement is "Slay a Jhen Mohran or repel it") and the quest will be counted as completed anyways. Don't think you can just dillydally, though, as it will continously advance towards and attack the Dragonship if left unchecked.
  • Leitmotif: The Ridge Floating in the Sandsea and Assaulted Great Gong, also shared with Dah'ren Mohran.
  • Mighty Glacier: It moves sluggishly and uses slow attacks that have massive tells, but they hit hard and wide, and it has the durability of a moving mountain.
  • Mix-and-Match Critters: Jhen Mohran is what happens when you cross a crocodile, a shark, and a whale and give it two narwhal tusks.
  • Non-Standard Game Over: If it destroys the Dragonship, QUEST FAILED.
  • Purple Is Powerful: Hallowed Jhen Mohran has a purplish tint and is one of the game's strongest monsters.
  • Rare Random Drop: Earth Dragongems in High Rank and Earth Dragonsphires in G Rank, shared with Dah'ren Mohran.
  • Readings Are Off the Scale: Like the Ceadeus family, it's so big that it has no in-game length measurement. Officially, it's about 110 meters long.
  • Red Oni, Blue Oni: The blue to Dah’ren Mohran’s red. Dah’ren is irritable and aggressive, while Jhen is a very peaceful creature.
  • Sand Is Water: Despite its massive size, it can swim through the sand as easily as a whale in seawater.
  • Sequential Boss: Two phases. The first is a Sandship chase, and the second is a land-based fight.
  • Temporary Online Content: Can no longer be fought in Tri due to the online servers shutting down.

Alatreon (Arubatorion)

The Brilliant Darkness, King of Darkness, Glittering Black Dragon

https://static.tvtropes.org/pmwiki/pub/images/monster_hunter_alatreon_6841.png

Appearances:
Monster Hunter 3, Portable 3rd, 3 Ultimate
Generations, Generations Ultimate

An immense flying Elder Dragon whose scales are said to shred anything they touch. They are considered living natural disasters whose very presence can affect the weather. It resides in a large caldera called the "Sacred Land", often destroying ships that pass by.


  • Achilles' Heel: In Tri, it will only start flying after charging its horns with electricity, and staggering the head will prevent it from ascending: destroying the horns entirely prevents it from accessing its flight mode. It is weak to sleep and paralysis ailments as well.
  • All Your Powers Combined: Subverted. Alatreon may have access to all elements except Water, but it cannot use them all at the same time; it may only use Dragon and Fire while on the ground and Ice and Electricity for a fixed while when flying.
  • Animalistic Abomination: While far tamer than most monsters that are this trope, its ability to use multiple elements make it stick out like a sore thumb.
  • Barrier Change Boss: Alatreon's weaknesses change when it changes which elements it can use.
  • Dark Is Evil: It's a malevolent territorial dragon completely coated in black scales and plating...
  • Dark Is Not Evil: Since it's mostly an animal, it's not actually evil.
  • Death from Above: It can summon either ice rain or thunderbolt rain.
  • Dragons Are Demonic: It’s the Blazing Black Dragon, it has a truly monstrous appearance, it lives in basically Hell, and is as apocalyptic as Fatalis or Dire Miralis.
  • The Dreaded: Even by Elder Dragon Standards, Alatreon is feared; its on the same level as Fatalis and Dire Miralis.
  • Elemental Powers: Alatreon gets four of them — Fire, Ice, Thunder, and Dragon.
  • Final Boss: Of online mode in Tri.
  • Fire, Ice, Lightning: Its main arsenal of elements.
  • Kill It with Water: It's weak to water in all states, though it takes significantly more damage from ice while using fire and dragon, and dragon while using lightning and ice.
  • Leitmotif: Battle / Alatreon.
  • Lightning Bruiser: It hits hard, moves fast, and has decent durability.
  • Moveset Clone: Many of its attacks resemble those of Kushala Daora.
  • Nothing Is Scarier: The icon for this monster is simply a giant question mark.
  • Person of Mass Destruction: It's described as a living natural disaster.
  • Power Incontinence: Alatreon has very little control over its elemental power; it can’t stop its scales from pumping out elements, it can only channel them. It changes elements based on whichever one it’s currently overloaded on, and it causes freak storms just by being in the area.
  • Purple Is the New Black: It's described as having black color, but look (too) closely and it's actually a very dark purple. This is reflected by its carves having purple icons.
  • Purple Is Powerful: One of the strongest Elder Dragons.
  • Rare Random Drop: Azure Dragongems in High Rank and Azure Dragonsphires in G Rank.
  • Stance System: Starting from Portable 3rd, if Alatreon is grounded mid-flight (whether automatically after certain attacks or when forced to by the Ballista Binder or disabling statuses), it will still be unable to use Fire or Dragon attacks, but gains a few unique Thunder attacks. It's directly linked to purposefully flying and landing, as its flight mode ending while grounded will cause it to fly up and land to re-access its Fire and Dragon attacks.
  • Suspicious Videogame Generosity: Alatreon can use every element at its disposal save for Water. This is immensely helpful for users with a Mixed Set (which oftentimes have poor elemental resistance across the board) since at best you can eat food to raise defense for every element except Water.
  • Temporary Online Content: Can no longer be fought in Tri due to the online servers shutting down.
  • True Final Boss:
    • Of 3 Ultimate's offline mode — yes, you have to fight it solo this time.
    • Excluding Deviants, it's the last monster the player can unlock to fight in Generations.

Amatsu (Amatsu Magatsuchi)

Heaven's Catastrophe, Storm Dragon

https://static.tvtropes.org/pmwiki/pub/images/amatsumagatsuchi_9958.png

Appearances:
Portable 3rd
Generations, Generations Ultimate

A beautiful but dangerous Elder Dragon which spends most of its time airborne. It is said to have the ability to control wind and rain, as evidenced by being surrounded by storm clouds.


  • Blow You Away: Some of its attacks include wind blasts and tornadoes.
  • Canon Immigrant: It was introduced to the Frontier series in Frontier Z as a monster hailing from the main series. This contrasts with the Hypnocatrice and Lavasioth, who were first introduced in Frontier but later became part of the main series.
  • Death from Above: One of its most lethal attacks involves flying high into the air before sweeping the ground beneath it with powerful water beams similar to Plesioth's.
  • Dragons Are Divine: While it’s as aggressively territorial as any monster, its graceful movements, elegant physiology and beautiful colors make it a far more majestic and wondrous creature than, say, Dire Miralis.
  • Final Boss: Of Portable 3rd.
  • Glass Cannon: While by no means lacking in the health department (in fact surpassing Akantor, Ukanlos, and Alatreon in Generations) and also possessing immensely damaging attacks, Amatsu is much more reliant on simply staying out of reach for melee users and letting its wind aura deflect ranged attacks. However, unlike all of them, Amatsu's head is much more easily accessible, especially for players good at dragging it out of the air, making it far easier to kill it quickly.
  • Gold and White Are Divine: Fitting its nature, Amatsu is primarily white and gold, with silver accenting.
  • Impossibly Graceful Giant: Amatsu moves with much greater speed and grace than one would expect from its scale (it’s of a size with Akantor and Ukanlos), which only adds to its beauty.
  • Leitmotif: Two themes which change as the fight progresses.
  • Making a Splash: It can fire high pressure water jets.
  • Meaningful Name: Amatsumagatsuchi is an ominous Shinto-based name: Amatsu means heavenly, a term reserved for Amaterasu and the like, referring to the storms it brings, while Magatsuchi refers to a pair of disaster kami, the dangers to civilization most Elder Dragons bring. As such, its common title translation is "Heaven's Catastrophe".
  • Moveset Clone: Many of its attacks resemble those of Leviathans underwater, using the skeleton in the first game past the introduction of swimming to remove swimming.
  • No Ontological Inertia: The arena where the fight against Amatsu takes place is surrounded by a storm. Defeating Amatsu causes the storm around the Sacred Mountain to instantly vanish.
  • Rare Random Drop: Heavenly Dragongems in High Rank and Heavenly Dragonsphires in G Rank.
  • Suspiciously Similar Substitute: For Ceadeus in Portable 3rd, being a white-colored Elder Dragon that uses Water. Unlike the other substitutes from Portable 3rd, Amatsu does not appear alongside Ceadeus in 3 Ultimate.
  • The Rival: It has an intense rivalry with the Zinogres due to it forcing them out of their territory.
  • The Usurper: It forced the Zinogres out of their natural habitat and claimed it as its own, causing them to go into the Misty Peaks.

Dire Miralis (Guran Miraosu)

Lord of Hell Fire and Calamity

https://static.tvtropes.org/pmwiki/pub/images/monster_hunter_dire_miralis_9493.png

Appearances:
3 Ultimate

A serpentine semi-aquatic Elder Dragon covered in rock-like armor with various "plumes" all over its body, from which it can fire balls of lava at its prey.


  • Animalistic Abomination: While monsters with exotic designs viewed with fear and confusion in the series are nothing new, the Dire Miralis seems to act and appear as if it's from another world and any descriptions of it describe it as more of a malicious force or the devil himself.
  • Apocalypse How: Dire Miralis is one of the most rampantly destructive Elder Dragons in existence, being a First-Class Dangerous Monster like Fatalis and Alatreon. It has shoulder-mounted volcano cannons, it’s known to venture out to islands and sink them, and even when it doesn’t actively do anything, it still has a body so superheated that it boils the ocean it walks in.
  • Attack Its Weak Point: The swirling magma blots on its body — not including the spots where magma come out of — are where you should ideally hit it. Even after their part is broken and their glowing stops, they're still completely vulnerable.
  • Beat Still, My Heart: One of the items you can carve/loot from it is its heart, which is stated in is description to still be beating even after Dire Miralis is dead. Fittingly, its name is "Immortal Heart".
  • Cognizant Limbs: Sort of. The wings don't really attack, but they revive themselves after being broken whenever Dire Miralis goes into rage mode. Breaking the arms they're attached to, however, shuts them down permanently.
  • Combat Pragmatist:
    • The fireballs it launches like an impromptu meteor shower during the introduction cutscene are an actual attack, falling on you right after it's finished playing, and there is always one that lands right in front of you in case you try running straight at the dragon. And yes, the meteors still fall even if you skip the cutscene.
    • The double Snap n' Drag attack. It obnoxiously waits on using the second one specifically to run out your Mercy Invincibility, letting it hit you twice in succession.
  • Death from Above: It can shoot meteors upwards from its wing which later rain at you.
  • Dragons Are Demonic: “The devil prophesied to destroy the world,” Dire Miralis is a powerful, terrifying, and destructive force that contrasts sharply with the likes of Amatsu.
  • Final Boss: Takes over the spot for Alatreon in 3 Ultimate's Online mode.
  • From a Single Cell: Dire Miralis can grow back from the Immortal Heart.
  • Hellish Pupils: Um, yes?
    Miralis Evil Eye description: "The ominous eye of a Dire Miralis. Often the last thing a foolhardy hunter will ever witness."
  • Leitmotif: Battle / Dire Miralis.
  • Magma Man: It has magma coursing through its body.
  • Meaningful Name: The un-upgraded forms of all the Dire Miralis weapons have "Megiddo" in their name. As in Tel Megiddo, the source of the word Armageddon.
  • Mighty Glacier: It has large amounts of health and powerful attacks, but moves slowly.
  • My Blood Runs Hot: Dire Miralis’ body is so superheated that the ocean it calls home, the Tainted Sea, is completely devoid of life because when Dire Miralis stepped in, everything in it was BOILED TO DEATH.
  • Names to Run Away from Really Fast:
    • It has "Dire" in its name, which should say enough about the monster's power.
    • The quest in 3U's online mode to kill it is "The Black Flame of Calamity." That should tell you a bit about what you're about to be fighting.
  • Nigh Invulnerable: At half HP, its body becomes super-tough, deflecting weapons with even purple (i.e. max) sharpness. Its regular weak points are still fair game, though.
  • Nothing Is Scarier: Its icon is a big question mark.
  • Person of Mass Destruction: Literally boils oceans by walking through them, and is known to venture out and SINK ISLANDS.
  • Playing with Fire: Fireballs, meteor showers, and miniature Fantastic Nukes, oh my!
  • Power Glows: Aside from the obvious, glowing parts signify them being not yet broken. They also glow brighter when Dire Miralis is enraged.
  • Power Incontinence: Globs of magma spew out of it whenever it does anything. This can be stopped by breaking the parts that spews them, though.
  • Ramming Always Works: When on all fours, it can do a "Snap n' Drag" lunge at you twice in succession.
  • Rare Random Drop: Dire Dragongems.
  • Satanic Archetype: Its entry in the Monster Notes describes it as "the devil prophesied to destroy the world", and its introduction certainly gives off a sense of entering Hell, plus a Leitmotif full of Ominous Latin Chanting.
  • Shockwave Stomp: More of a Shockwave Body Slam, but still.
  • Single Specimen Species: There’s only one Dire Miralis in existence. Thank goodness.
  • Suspiciously Similar Substitute: To Fatalis, specifically Crimson. Justified in that the two species are probably related; Dire Miralis’ frame is very similar to Fatalis.
  • Tail Slap: With a tail as long and nearly as wide as its body, the simple act of turning around is enough to send what is essentially a wall of cooled magma into your face.
  • Underwater Boss Battle: It periodically switches between this and walking on land.
  • Walk, Don't Swim: While Miralis is semi-aquatic, it can't swim; it's simply too big and too heavy. Like Zorah Magdaros two generations later, it simply wades through the sea.
  • Walking Wasteland: Again, the Tainted Sea was completely depopulated just by Dire Miralis walking through it.
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