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Characters / Monster Hunter Fourth Generation Monsters

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Monsters that premiered in the fourth generation of games (Monster Hunter 4, Monster Hunter 4 Ultimate, Monster Hunter Generations, and Monster Hunter Generations Ultimate). Japanese names are noted in italics; if the English name is identical to the Japanese or is an accurate translation, the Japanese will not be listed.

Main Index | Civilization | Main Series Monsters | First Generation Monsters | Second Generation Monsters | Third Generation Monsters | Fourth Generation Monsters | Fifth Generation Monsters | Frontier Monsters
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    Herbivores 

Larinoth (Rimosetosu)

https://static.tvtropes.org/pmwiki/pub/images/mhgen_larinoth_render_001.png

Appearances:
Generations, Generations Ultimate

Sauropod-like monsters introduced in Generations. They are the largest Herbivores in the series, and are well known for a unique sound they produce.


Moofah

https://static.tvtropes.org/pmwiki/pub/images/mhgen_moofah_render_001.png

Appearances:
Generations, Generations Ultimate

Sheep/alpaca-like monsters introduced in Generations. They are employed in Bherna Village as pack mules, and smaller ones can be raised as household pets. Wild ones can be sheared with cutting weapons, allowing hunters to gain their fur without killing them.


  • Blinding Bangs: Their eyes are concealed by their wool.
  • Cruelty Is the Only Option: The only way to get some of the wild Moofahs' drops is to attack them with cutting weapons. You don't have to actually kill the Moofah, but it's still a bit harsh that you have to hit it like you would any other small monster, especially since you encounter the domesticated type of Moofah first.
  • Herbivores Are Friendly: Unless when attacked.
  • Ridiculously Cute Critter: There's a baby Moofah in Bherna Village that you can pet and bring into your house, similar to Poogies in other villages.
  • Video Game Caring Potential:
    • The domesticated Moofahs in Bherna Village can be petted until they grow extra-affectionate for you. Petting a Moofah also gets you one of their fleeceballs, but it only works once between quests.
    • You encounter Moofy the baby Moofah by the Bherna Village market, but if you pet her correctly, she'll come live with you.

    Neopterons 

Konchu (Kunchu)

https://static.tvtropes.org/pmwiki/pub/images/rsz_l_5205fe0ed07eb_3800.png

Appearances:
Monster Hunter 4, 4 Ultimate, Generations, Generations Ultimate

A new type of Neopteron introduced in Monster Hunter 4, Konchu are pill bug-like monsters. Unlike most other small Neopterons, Konchu don't break into pieces once killed and can be carved for materials.


  • Armor Is Useless: Their shells can only block one hit before the Konchu is left vulnerable. It's also useless against their predator the Yian Kut-Ku, who just swallows them whole.
  • Improvised Armour: Konchu can attach themselves to larger monsters, deflecting any attacks that hit them. They're said to be using their fangs to leech blood from the large monster while doing so.
  • Rolling Attack: They curl up into a ball to attack and defend. They can even steer while rolling.
  • Stone Wall: Konchu have fairly strong defenses when standing upright or latching onto a larger monster, having a tough shell that can deflect most attacks. However, their attacks are weak, and they can be rendered vulnerable after blocking an attack, limiting their offensive capabilities.
  • Wall Crawl: Like Altaroth, Konchu can also climb on walls.
  • Weaksauce Weakness: The Konchu's shell can deflect nearly any attack, but the impact leaves them exposed afterward. The easiest way for most weapons to kill a Konchu is to kick it first, since the kick can never be deflected.
  • Zerg Rush: They tend to rush enemies in a swarm.

Seltas (Aruserutasu) (variant: Desert Seltas) / Seltas Queen (Generuserutasu) (variant: Desert Seltas Queen)

Piercing Beetle (Axe Beetle) / Heavy Beetle (Cannon Beetle)

https://static.tvtropes.org/pmwiki/pub/images/rsz_generu_4416.png

Appearances:
Nominate subspecies:
Monster Hunter 4, 4 Ultimate, Generations, Generations Ultimate
Desert subspecies:
4 Ultimate

The first true Neopteron bosses in the series, the male Seltas is a large flying insect while the female Seltas Queen is a scorpion-like behemoth. The female uses pheromones to control the male. 4 Ultimate introduces a desert-dwelling subspecies for both of them.


  • Bad Boss:
    • The Seltas Queen does not treat the Seltas very well. Not only does she forcefully subjugate the male using pheromones and her tail, if she gets hungry, she'll eat him.
    • The Desert Seltas Queen can shoot the male forward at high speeds, dealing huge damage to hunters, but causing the Desert Seltas to shatter into pieces when he runs into a wall. Fortunately for her, she can always summon a new Desert Seltas ally at will.
  • Beware My Stinger Tail: The Seltas Queen has a a long pincer tail that she uses to capture Seltas and attack hunters.
  • Big Creepy-Crawlies: Seltas is about the size of a small car while the Seltas Queen is as big as a tank.
  • Bizarre Sexual Dimorphism: The male Seltas is a large flying insect while the female Seltas Queen looks like a giant scorpion.
  • Combining Mecha: Played with. While not mechanical in any sense, its machine-like aesthetic, mechanical noises and the ability to become stronger by fusing with its male counterpart make the Queen appear like a mecha villain from a Super Robot anime. The armor sets you can make out of the creatures even visually lampshade this (see the Shout Out page).
  • Dual Boss: While Seltas can be fought by itself, the Seltas Queen will always fight with her male counterpart supporting her.
  • Enemy Summoner: Seltas will spawn endlessly in hunts against a Seltas Queen. The Desert Seltas Queen can just pull a Desert Seltas out of the ground if she shattered one.
  • Fastball Special: The Desert Seltas Queen can fire her water blast at the Desert Seltas at point blank range, launching him at high speeds. This causes the Desert Seltas to shatter when he hits a wall or the ground.
  • Flight: Seltas is a very capable flier that can even lift its female counterpart into the air for short periods.
  • Fragile Speedster: The male Seltas is pretty quick, but it's rather fragile for a boss monster.
  • Grievous Harm with a Body: If you do not escape from her pin attack fast enough, the Desert Queen will use you as ammunition for the missile attack. Fortunately, you will not splatter like the Seltas does, but it's still gonna hurt.
  • I'm a Humanitarian: Seltas Queen is perfectly willing to kill and eat the Seltas accompanying her should she get low on stamina.
  • Japanese Beetle Brothers: Seltas has one large horn like a Rhinoceros Beetle, while Desert Seltas has two horns like a Stag Beetle.
  • Lightning Bruiser: When the Seltas and the Seltas Queen fuse together, you get a monster that is powerful, durable, and fast.
  • Making a Splash: The Seltas Queen can fire blasts of water from her mouth. The windup leaves her momentarily vulnerable, but the blasts hurt, and come out with so much force that the massive Seltas Queen is sent skidding backward.
  • Metronomic Man Mashing: The Seltas Queen kills the Seltas by grabbing him with her tail and smashing him on the ground multiple times before eating him.
  • Mighty Glacier: The Seltas Queen is very sturdy and has some powerful attacks, but she's pretty slow by herself.
  • More Deadly Than the Male: The female is definitely the more dangerous monster in this pairing by herself. On the other hand, she's much less threatening without the support of her Seltas minion.
  • Not Enough to Bury: The Desert Seltas will shatter into pieces if the Queen launches him. Since there's No Body Left Behind, the Queen can just pull another Desert Seltas out of the ground instead of having to wait for another one to spawn.
  • Pintsized Powerhouse: Seltas is by no means small, but compared to the Seltas Queen, it's clear there's a huge difference in weight. That won't stop it from actually lifting her into the air for a while.
  • Rare Random Drop: Seltas Queen has, in 4 Ultimate, S.Queen Extract in Low Rank, S.Queen Concentrate in High Rank, and D.S.Queen Extract in G Rank. Generations and Generations Ultimate skip S.Queen Concentrate.
  • Standard Status Effects:
    • When it's by itself, the globs the Seltas shoots will lower the defense of anyone it hits. If it's paired with a Seltas Queen, they instead empty your stamina gauge. As a Seltas will pair and unpair with his Queen occasionally during the battle, the hunter has to be prepared to deal with both.
    • The Seltas Queen can cause the Soiled status with her pheromones, and is guaranteed to stun anyone that gets hit by her water blast.
    • The Desert Seltas can inflict Paralysis with the globs it launches. Unlike the regular Seltas, this doesn't change if he's paired with a Desert Seltas Queen, presumably because there's not much he could inflict that's worse than paralyzing a hunter for the Queen to smash.
  • Tank Goodness/Spider Tank: The Seltas Queen has a tank motif in her design, with her huge, bulky body and her water cannon, which is fired like a tank's cannon.
  • Tiny Guy, Huge Girl: The Seltas Queen is much larger than her mate.
  • Warm-Up Boss: The Seltas on his own is unlikely to cause much trouble for even a new player. Subverted with the Desert Seltas in G-rank, as while it may help players ease into G-rank, the quests it appears in also have a chance to spawn an Apex Rajang as an "intruder" monster.
  • Weaponized Exhaust: The Queen can generate damaging blasts of pheromone-laden steam from its abdominal vents, which it uses to summon male Seltas. Getting hit by this steam results in the Soiled status, which temporarily prevents a player from using most items.

Ahtal-Ka (Atoraru Ka)

Pavilion Mantis, Empress of Ruins

https://static.tvtropes.org/pmwiki/pub/images/mhxx_atoraru_ka_render_001.png

Appearances:
Generations Ultimate

Large, golden mantis-like monsters that build giant, mobile nests known as Ahtal-Neset out of debris claimed from the cities and fortresses they raid. The second true Neopteron boss and the Final Boss of online mode in Generations Ultimate.


  • Admiring the Abomination: The subject of this. Ahtal-Ka is so rare that when Hunters are slain by it, the dead Hunters inspire actual jealousy because they at least got to see this almost-mythical walking treasure.
  • All Webbed Up: Can inflict webbed status.
  • Always Female: Not the species as a whole, but the ones found in Generations Ultimate are all female.
  • Attack Its Weak Point: The Ahtal-Neset has orange cocoons on its back that are vulnerable to damage. They can be accessed by destroying the mecha's orange toes, which makes it fall over and allows it to be boarded.
  • Bamboo Technology: The Ahtal-Neset is a Humongous Mecha built with nothing more than stolen fortifications and siege weapons, all held together by Ahtal-Ka’s web.
  • Big Creepy-Crawlies: It's about the size of a small car.
  • Build Like an Egyptian: Ahtal-Ka has a very prominent Egyptian motif. The monster's name sounds vaguely Egyptian, it has a structure like a pharaoh's headdress, its theme sounds Egyptian, it inhabits deserts, and its weapons refer to figures from Egyptian mythology.
  • Colossus Climb: The Ahtal-Neset can be climbed on to attack its weak points and gather materials.
  • The Dreaded: It's an Elder Dragon-level threat due to its mecha.
  • Final Boss: Of Generations Ultimate's online mode. It's notable for being the first Neopteron to be a final boss, and the third final boss that isn't an Elder Dragon, after Akantor and Ukanlos.
  • Foil: To Nakarkos. Both are final bosses that weaponize the remains of dead living beings, but contrast greatly in what they are, how they're fought, and how they live.
    • While Nakarkos fights by weaponizing the remains of various dead monsters that he slays, Ahtal-Ka instead weaponizes the remains of human civilizations that she finds.
    • Nakarkos is grouped within the Elder Dragons, powerful beasts associated with great danger and disaster, while Ahtal-Ka is grouped within Neopterons, insects associated with being little more than minor annoyances.
    • Nakarkos resides in the deep, wet Wyvern's End which hunters jump into from a cliff, Ahtal-Ka resides in the dry desert-like Forlorn Citadel where players go up to from an underground mine.
    • While every bit as powerful as one would imagined, Nakarkos is eventually revealed in battle to not be as supernatural as it seems, while Ahtal-Ka is soon revealed in battle to be far more than a simple bug.
    • Nakarkos has two long phases, while Ahtal-Ka has five relatively shorter phases.
  • Gadgeteer Genius: Being able to build giant mechanical monsters with nothing but webbing and debris qualify them as this.
  • Glowing Eyes of Doom: Its eyes glow bright red when it's enraged.
  • Gold-Colored Superiority: It is by far the most dangerous Neopteron in the series and is a brilliant golden color.
  • Gold Makes Everything Shiny: Males of the species are naturally golden, and the normally brown females can acquire this golden hue by eating them. This makes the females more attractive to the males, allowing them to get an easier meal.
  • Humongous Mecha: Utilizes a giant mechanical dragon made of debris in battle, called the Ahtal-Neset.
  • I'm a Humanitarian: Similar to real-life mantises, the females cannibalize the males.
  • Impaled with Extreme Prejudice: One of Ahtal-Ka’s most effective weapons is everyone’s favorite monster-destroying harpoon, the Dragonator. She’s got quite the collection from her raids, and in the final phase, she can hurl FIVE AT ONCE at you. Hope you’re good at dodging!
  • Improvised Weapon: It can attack hunters by swinging debris at them, and it can even build giant mechanical dragons with it.
  • It Can Think: It’s not just the smartest Neopteron, as there really isn’t much competition. It’s one of the most intelligent monsters period, taking tool use to an entirely new level.
  • Load-Bearing Boss: The Forlorn Citadel collapses once it dies.
  • Mighty Roar: Its roar is loud enough to immobilize hunters.
  • One-Mantis Army: The Ahtal-Neset is cobbled together from the remains of fortifications that Ahtal-Ka stormed. At least one was occupied by a literal army.
  • Piñata Enemy: Ahtal-Ka materials sell for huge sums of money (11,000 zenny apiece at the least), while the Ahtal-Neset can be mined and gathered for high-value Charms, rare ores, and even Golden Eggs, and Ahtal-Ka is a fairly easy fight.
  • Pintsize Powerhouse: Ahtal-Ka is relatively tiny for an Elder Dragon-level threat (the smallest Final Boss in the series in fact), but it's on par with the strongest Elder Dragons, being able to use human technology as blunt weapons and summon a Humongous Mecha made of said technology.
  • Person of Mass Destruction: While Ahtal-Ka itself isn’t as destructive as, say, Fatalis, it’s the Ahtal-Neset that’s the real danger.
  • Purple Is Powerful: Ahtal-Ka has several purple markings on its body.
  • Rare Random Drop: Ahtal-Ka Alluring Gems.
  • Rolling Attack: In the final phase, Ahtal-Ka wields a giant waterwheel, which she occasionally rolls at you.
  • Sequential Boss: There are five phases in its fight. In the odd number phases, Ahtal-Ka itself is fought, while in the even number phases, its Humongous Mecha is fought.
  • Slaying Mantis: It's modeled after praying mantises, and it's been known to raid fortresses and defeat entire armies with the aid of its mecha.
  • Super Strength: Ahtal-Ka can, with the help of her web, weaponize objects many times her size and weight.
  • Too Dumb to Live: Males of the species are described as being attracted to the females' golden hues, even though these hues indicate that they've killed and eaten many males. From an evolutionary standpoint, however, this actually makes perfect sense, as a golden female must A) have survived long enough to mate with many males (an accomplishment, considering the species' noted rarity) and B) have been skilled and powerful enough to subdue and kill all these males. In other words, it's a perfect female to pass on the species' genes.

    Bird Wyverns 

Theropod Bird Wyverns

Maccao / Great Maccao (Dosumakkao)

https://static.tvtropes.org/pmwiki/pub/images/mhx_maccau_and_great_maccau_render_001.png

Appearances:
Generations, Generations Ultimate

Introduced in Generations, these feathered Theropod Bird Wyverns have powerful legs and brightly colored plumage.


  • Achilles' Heel:
    • Great Maccao's abilities will become severely limited if you damage his tail, as he relies on it for both offense and movement.
    • Hitting him in mid-jump will topple him, allowing you to wail on him until he gets up.
  • Book-Ends: It's the first boss in Generations. You will eventually fight Glavenus, the last monster in the single player campaign, in the exact same map. Both monsters also debuted in Generations, and have an ingame reward for defeating both for the first time.
  • Boxing Kangaroo: Were designed with this in mind.
  • Dirty Coward: Great Maccao rarely tries to help his pack escape from danger, and he would rather run from a fight than help his pack take down an enemy. Likewise, the Maccao would rather run from danger than fight alongside their leader, and will not come to his aid if he's low on health. This is in contrast to the Jaggis, who are a species of Fearless Fools prone to picking fights they can't win.
  • Extremity Extremist: Most of the Great Maccao's attacks are kicks, with the occasional punch and tail slam.
  • Feathered Fiend: Raptor-based Bird Wyverns with feathers.
  • Flunky Boss: Great Maccao can call for reinforcements just like the other Theropod Bird Wyverns. It has no command over them, though.
  • Foil: To the Jaggi line. Both species consist of weak, non-elemental raptors led by a larger alpha male who serves as a Warm-Up Boss, but while the Jaggis are Fearless Fools, the Maccaos are Dirty Cowards.
  • Fragile Speedster: They move fast, but can't take much punishment.
  • Glass Cannon: Great Maccao has powerful attacks, but doesn't have a lot of health.
  • In a Single Bound: The Great Maccao can use its tail to aide it in jumping very far.
  • King Mook: The Great Maccao.
  • Raptor Attack: For the first time actual feathered raptors!
  • Rare Random Drop: Bird Wyvern Gems in High Rank and Fey Wyvern Gems in G Rank.
  • Spiritual Successor: Took the Great Jaggi's position as the first large boss and the training dummy in tutorial maps.
  • Wake-Up Call Boss: The Great Maccao is surprisingly hard-hitting for an entry-level monster, and it also teaches you to understand monster tells; hitting it in mid-jump carries the risk of eating dirt, but a successful hit will topple it.

True Bird Wyverns

Malfestio (Hororohoruru) (variant: Nightcloak Malfestio)

https://static.tvtropes.org/pmwiki/pub/images/mhx_hororohoruru_render_001.png

Appearances:
Nominate subspecies:
Generations, Generations Ultimate
Nightcloak deviant:
Generations Ultimate

An owl-like Bird Wyvern with characteristics of a jester. Its scales can put hunters in a state of confusion, which reverses the analog controls for hunters so they can't move properly. Generations Ultimate introduces a Deviant of it that takes a few pages from Chameleos's book.


  • Abnormal Limb Rotation Range: Owls being able to turn their heads 180 degrees might be Truth in Television, but it still looks slightly disturbing to see the Mafestio put it practice, turning its head to see you behind it before bringing the rest of its body around.
  • Achilles' Heel: Nightcloak Malfestio can't go completely cloaked if its head is been wounded.
  • Feathered Fiend: It's one of the most bird-like Bird Wyverns in the series, and just as violent as the rest of them.
  • Gradual Grinder: Not particularly powerful, but it can utilize a combination of sleep, confusion, and stun, allowing it to effectively whittle down a hunter's remaining health unless they can get around it.
  • Interface Screw: Its scales cause the Confusion status, which reverses your controls.
  • Invisibility: Nightcloak Malfestio can turn invisible.
  • Monster Clown: Its ear tufts resemble a jester's cap and its face has a mask-like appearance. It even has bewitching colors that fit the jester theme, and its armor is modeled after the European Whiteface. It's also aggressive (but not evil, it's an animal after all).
  • Ominous Owl: It's an aggressive owl that harasses hunters with sleep and confusion.
  • One Steve Limit: Averted with the Confusion status it inflicts, which shares its name with the signature status ailment of the Frontier-exclusive Poborubarumu.
  • Rare Random Drop: Malfestio Goldfeathers in High Rank and Malfestio Goldfeathers+ in G Rank.
  • Red Eyes, Take Warning: Its eyes are red.
  • Sdrawkcab Speech: One of the quest descriptions is written in reverse for the first half of it, reflecting the reversed movements that Malfestio can inflict through Confusion status.
  • Standard Status Effects: It can inflict sleep and confusion onto hunters.
  • Suspiciously Similar Substitute: To Qurupeco, being a Bird Wyvern that utilizes various status effects. It doesn't call other monsters, however.
  • Turns Red: When enraged, it will reveal hidden claws and use them to attack. Also happens literally, when its ear tufts stand up and reveal a red interior.
  • Video Game Stealing: Nightcloak Malfestio can steal items which, like Gypceros and Chameleos, can never be retrieved.
  • Wake-Up Call Boss: It utilizes a nasty combination of sleep and confusion, which immobilize you and reverse your controls, respectively, and is very likely to stun hunters affected by these conditions due to its quick attacks, effectively turning them into sitting ducks if they can't get around it. The battle with it stresses the importance of bringing appropriate items with you when hunting (Bitterbugs and Energy Drinks in this case), because the monster can easily put you into a Cycle of Hurting if you don't.

    Flying Wyverns 

True Wyverns

Seregios (Selregios)

Seer of Swords, Thousand Blade Wyvern

https://static.tvtropes.org/pmwiki/pub/images/seregios-official-render_9500.png

Appearances:
4 Ultimate, Generations, Generations Ultimate

A bird-like Flying Wyvern with golden scales that point forward, and a fighting style unique among Flying Wyverns. Unusually for the monsters of this series, Seregios has zygodactyl feet like some birds (two toes facing forward, two toes facing backward) which aid it in its powerful leg strikes. When enraged, it is able to swivel each of its scales individually and fire them at unlucky hunters, causing them to bleed. It is the flagship monster of 4 Ultimate.


  • Absurdly Sharp Blade: The monster's scales are this, immediately causing bleeding in any hunter that they hit.
  • Achilles' Heel: For a creature who loves attacking with kicks, its legs are actually its second weakest body partnote . Hitting the legs long enough will allow hunters to topple the monster repeatedly and with far greater frequency than many other wyverns, leaving them open to further attacks.
  • Audible Sharpness: Seregios' razor scales produce an eerie whistling sound during high speed flight, almost like a falling artillery shell. The Insect Glaive made out of its parts even produces the same noise.
  • Canon Immigrant: It was introduced to the Frontier series in Frontier Z. This is in contrast to Hypnocatrice and Lavasioth, who were exclusive to Frontier prior to their appearance in Freedom Unite.
  • Catch-22 Dilemma: The Seregios armor sets grant Negate Bleeding...but the only monster in 4 Ultimate that causes bleeding is Seregios itself, so being able to nullify Bleeding (at least without charms or gems) requires farming the only monster capable of it. Averted in Generations, where other monsters such as the Shogun Ceanataur and Silverwind Nargacuga can also cause Bleeding status and by the Uragaan and Seregios armor, as it is now the Uragaan armor that grants Negate Bleeding, while Regios armor does not in Generations.
  • Dance Battler: Many of its attacks make it look as though it is dancing. The quest that pits you against it is even called "Dance of a Thousand Blades".
  • Death of a Thousand Cuts: Its preferred combat tactic. It doesn't have many highly damaging moves, but makes up for it in agility, unique movement-damaging status effect, and sheer attack rate. One of its quests is even named after this trope word-for-word.
  • Establishing Character Moment: It makes its introduction by chasing a Rathian that you're supposed to capture away from her nest, prompting a quest failure.
  • Extremity Extremist: Prefers using its legs and claws to kick its victims repeatedly.
  • Flechette Storm: Its long range attack consists of flinging barrages of detachable razor scales at its opponents using its neck or tail.
  • Foil: To Deviljho, surprisingly. Both are invasive species that tend to crash an ecosystem when least expected, but have notable differences:
    • Jho is a land-bound Lightning Bruiser whose aggression is driven by an insatiable hunger and little besides, while Seregios is a flying Fragile Speedster who methodically takes control of other monsters' territories for itself.
    • Whereas Jho blindly attacks anything in sight with overwhelming force and powerful swings, Seregios purposefully targets only the biggest threats using acrobatic maneuvers and Cherry Tapping.
    • While Jho is a voluntarily nomadic species that is always on the hunt for food supplies, Seregios and its kin were forced out of their natural habitat.
    • Deviljho's roar sounds like a large explosion, while Seregios' scales whistle in mid-flight like artillery shells.
  • Fragile Speedster: Is highly agile, but doesn't have a lot of health.
  • Glass Cannon: Is highly aggressive and damaging, but doesn't have a lot of health and unlike many other animals with difficult-to-reach weak spots, Seregios's weakest points are its belly and feet.
  • Gradual Grinder: Seregios doesn't have a lot of highly damaging attacks, but makes up for it by inducing the Bleeding effect, which damages hunters if they attack, block, dodge, or run.
  • Grievous Harm with a Body: Can pick up fallen Hunters and throw them at their fellow players in mid flight.
  • Hell Is That Noise: In addition to the whistling sound it makes during flight (see above), it can also erect and rattle its scales in a threatening display, similar to Najarala. During battle, this is your sign that it's about to roar or fling its razor scales at you.
  • Leitmotif: Battle / Seregios.
  • Lightning Bruiser: As a Monstie, Seregios has an impressive Health stat of 5/5 and above-average Attack, Defense, and Agility stats of 4/5.
  • Mascot: Of the Japanese and European release of 4 Ultimate.
  • Not So Different: An aggressive being wielding blades and long-range weaponry that purposely targets the biggest threat in the area in spite of having far less health, fights it by using multiple weak strikes and maneuverability until its target's finally dead. Basically, it's what it'd be like to fight a hunter.
  • O.O.C. Is Serious Business: Seregios usually fight to the death over territory, meaning something really nasty must have caused this normally fearless monster to run without a fight. It turns out the Seregios were fleeing from an Apex Seregios, who's so powerful it can slaughter a regular Seregios in seconds.
  • Rare Random Drop: Seregios Dissenters in High Rank and Seregios Lenses in G Rank.
  • Red Baron: The Thousand-Blade Wyvern.
  • The Rival: Was created to be this to Rathalos.
  • Standard Status Effects: It can cause the Bleeding status, which damages hunters if they attack, block, dodge, or run.
  • Stuff Blowing Up: The razor scales act like delayed sticky charges, lodging themselves in victims and detonating a fraction of a second later. This allows frantic dodging to avoid the second hit and the status effect. The followup explosions are also dangerous if blocked with a shield, as they'll rapidly drain the stamina bar and leave the hunter exposed.
  • True Final Boss: Barring the White Fatalis, an Apex Seregios is the last monster fought in the final Boss Rush for the online content of 4 Ultimate.
  • Typhoid Mary: One of them is revealed to be one of the new sources of the Frenzy Virus after Shagaru Magala's death, having contracted the strain and subsequently becoming immune to its effects while remaining a disease vector.
  • Uniqueness Decay: In 4 Ultimate, it's the only monster that can inflict Bleeding status. In Generations, Shogun Ceanataur and Silverwind Nargacuga can do the same, as can Odogaron in World.
  • The Usurper: Has a habit of challenging most apex predators in any given ecosystem, with the intent of taking over the top spot for themselves. This is a major plot point in 4U's High Rank caravan quests, once they start appearing out of nowhere and attacking your designated targets.
  • The Worf Effect: Seregios wyverns began invading other ecosystems because they had been forced out of their native habitat by an "Apex" member of their own species, a virus-infected individual that has grown stronger instead of weaker from the infection. A normal Seregios is even shown getting killed by the Apex wyvern in a cutscene.

Astalos (Raizekusu) (variant: Boltreaver Astalos)

Electric Wyvern, Lightning Rebel

https://static.tvtropes.org/pmwiki/pub/images/raizex.png

Appearances:
Nominate subspecies:
Generations, Generations Ultimate
Boltreaver deviant:
Generations Ultimate

An electric Flying Wyvern that inhabits the Forest and Hills. It is one of the four flagship monsters representing Generations. Unlike most Flying Wyverns, its wings resemble those of an insect (a glasswing butterfly's, to be exact). Generations Ultimate introduces the blue-bolt Boltreaver deviant.


  • Always Male: Not the species as a whole, but the ones found in Generations are all male.
  • Ax-Crazy: Astalos is erratic, twitchy, and INCREDIBLY aggressive. If it sees something, that something is dead. It can’t even be trusted with its own offspring, because it’ll eat them.
  • Beware My Stinger Tail: The tip of its tail is shaped like a pair of scissors, which paralyzes anyone that gets hit by it.
  • Big Creepy-Crawlies: While not an insect, it's very insectoid in terms of appearance. For instance, its horn resembles that of a treehopper. Its armor set in particular emphasizes its insectoid properties moreso than its draconic ones, and the Palico set from it doesn't even bother with the pretense and is basically a miniaturized Kamen Rider.
  • Blown Across the Room: A direct hit from its Breath Weapon will send the victim flying a vast distance.
  • Breath Weapon: It can spit a powerful ball of electricity that sends anyone that gets hit flying. It can also fire it at the ground to creates pillars of lightning that move in a zigzag.
  • Curb-Stomp Battle: It ravages a curious Velocidrome in a few seconds.
  • Final Boss Preview: Like the other Fated Four, you're introduced to it in a lower-rank mission before you get the chance to fight it in a higher rank. However, you can kill it, so it isn't a Hopeless Boss Fight, though it you don't get quest rewards for defeating it.
  • Glass Cannon: It hits hard and fast, but it isn't especially durable. The challenge comes from its sheer aggression. This is taken further when it charges up its body parts, as they dish out more damage but become more vulnerable in this state.
  • Green and Mean: It's green, and it's remarkably aggressive and violent by Flying Wyvern standards. It even has a habit of trying to kill anything on sight.
  • I'm a Humanitarian: It doesn't hesitate to eat its own kind even when young, and it has been known to cannibalize its young by accident due to it mistaking them for Neopterons.
  • Kaizo Trap: Its head can knock you about in its death throes. This can hurt you if it's not the last monster in the quest.
  • The Lancer: It's described as being the knight of the Fated Four.
  • Leitmotif: Lightning Rebel
  • Luke Nounverber: The Deviant's name, Boltreaver Astalos.
  • Magnetism Manipulation: The Boltreaver deviant can create a black hole-like thunder ball that has a magnetic effect on opponents, dragging them closer to it if they're nearby.
  • Mascot: It's one of the four flagship monsters of Generations.
  • My Name Is ???: When introduced in its first non-target appearance. Same goes for the rest of the Fated Four.
  • Nice Job Breaking It, Hero!: Like Zinogre before it, Astalos can become fully charged if caught in a Shock Trap. However, getting caught in said trap while one or more of its parts are charged will cause it to lose its charge.
  • Psycho Electro: While not evil (it's an animal, after all), it's remarkably murderous, trying to kill anything it sees.
  • Punched Across the Room: A direct hit from its wings will send hunters flying a far distance.
  • Rare Random Drop: Astalos Plates in Low Rank, Astalos Electrogems in High Rank, and Astalos Mantles in G Rank.
  • Red Eyes, Take Warning: Its eyes are red, and it's quite aggressive towards hunters.
  • Shock and Awe: Its main element of damage is Thunder.
  • Sickly Green Glow: Its lightning is yellow-green.
  • Standard Status Effects: When airborne, it can paralyze people by hitting them with its scissor tail.
  • Status Buff: All of its body parts can go into a charged state. The range and power of its attacks will be increased during this state, but the charged parts become less durable as a result. The Boltreaver deviant always starts out at full charge, and has a second level of charge that further increases its power.
  • Yellow Lightning, Blue Lightning: It uses yellow-green lightning. The Boltreaver deviant's lightning turns blue when fully charged.
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    Fanged Beasts 

Primate Fanged Beasts

Kecha Wacha (variant: Ash Kecha Wacha)

Strange Monkey Fox (White Monkey Fox)

https://static.tvtropes.org/pmwiki/pub/images/rsz_l_5205fe0f0a406_9999.png

Appearances:
Nominate subspecies:
Monster Hunter 4, 4 Ultimate, Generations, Generations Ultimate
Ash subspecies:
4 Ultimate

A monkey-like Primate Fanged Beast that shows up in one of the first two trailers for Monster Hunter 4. It has a large claw on each fore-limb that are used to swing through the forest-like areas it seems to inhabit, and its ears can fold over its face to form a mask.


  • Ceiling Cling: Shown in the trailer to hang down infront of the hunter similar to Spiderman.
  • Everything Is Better With Monkeys: It's a monkey with an elephant-like trunk, hook claws, and large ears.
  • Hooks and Crooks: Its hook-like primary fore-claws.
  • Jack-of-All-Stats: It is fairly balanced in terms of stats, having average health, attack power, defenses, and speed overall.
  • Making a Splash: The regular species can shoot mucus out of its trunk, which is treated as a water attack.
  • Mask Power: When it gets angry, it folds its ears over its face as a makeshift mask. This becomes troublesome with the subspecies, as the folds of Ash Kecha Wacha's ears are armoured enough to make even purple sharpness bounce off.
  • Mix-and-Match Critters: Part squirrel monkey, part flying squirrel, part elephant.
  • No-Sell: It's immune to Flash Bombs and Sonic Bombs while its ears are folded over its face.
  • Not Quite Flight: It has a membrane of skin around its arms and legs that enable it to glide like a flying squirrel.
  • Playing with Fire: Ash Kecha Wacha spits fire instead of water.
  • Prehensile Tail: Can use its tail to hang from ceilings, which is an indicator that it's getting ready to use an upside-down spin attack.
  • Warmup Boss: Of 4/4U. This is the first large monster fought after the gathering/slaying quests and Great Jaggi. It also eases hunters into the vine and web climbing mechanics that will be tested when fighting the Nerscylla a few missions later; unlike Nerscylla, Kecha Wacha's paws can be attacked while it is clinging to the underside of webs and vine nets. In Generations it's one of the first new large monsters in High Rank along with Seltas, and even with the increased damage and health it isn't that much more of a fight.

Proboscidean Fanged Beasts

Gammoth (variant: Elderfrost Gammoth)

Giant Beast, Behemoth, Immovable Mountain God

https://static.tvtropes.org/pmwiki/pub/images/mhx_gamuto_render_001.png

Appearances:
Nominate subspecies:
Generations, Generations Ultimate
Elderfrost deviant:
Generations Ultimate

A mammoth-like Fanged Beast introduced in Generations. It is by far the largest Fanged Beast to date. It can sometimes be found with its legs encased in snow, which it uses for both offense and defense. Generations Ultimate introduces the Elderfrost deviant.


  • Achilles' Heel: Breaking its legs will knock it over and prevent it from encasing them in snow, making it easier to damage.
  • Always Female: Not the species as a whole, but the ones fought in Generations are all female.
  • An Ice Person: Its primary element of damage is ice, plus it can Snowman you.
  • Area of Effect: The Elderfrost deviant specializes in this, utilizing ice with wider range and power than that of the regular version's snow.
  • Ascended Meme: The "Popodrome" jokes has been around since Freedom 2 days (to the point that some people actually edit the game to make a giant-sized Popo). Cue 2 generations later...
  • Ass Kicks You: G-Rank Gammoth and the Elderfrost deviant may attempt to sit on hunters that are standing behind them.
  • Attack Its Weak Point: Its trunk and tusks take more damage than the rest of its body.
  • The Big Guy: It's described as being the champion of the Fated Four.
  • Blow You Away: Some of its attacks involve exhaling massive amounts of air or snow. It can also inhale enough air to create a vacuum that sucks hunters towards it.
  • Covered in Mud: If you get hit by the snow it blows from its trunk, you'll be afflicted with the Snowman status.
  • Fun Size: An event quest in Generations pits you against a Gammoth the size of a horse. Keep in mind normal Gammoth are as tall as a three-story building.
  • Genius Bruiser: It's described as being highly intelligent. This is reflected in its fighting style, where it encases its legs in snow to prevent hunters from taking advantage of its Achilles' Heel and uses it to extend the range of its stomping attacks to ensure that targets are less likely to make it out alive.
  • Herbivores Are Friendly: Averted, it's very territorial.
  • Honorable Elephant: Much like Zinogre, it evokes the image of a grand, noble beast, but is still very dangerous.
  • Improvised Armour: The snow covering its legs protects them from damage, and Gammoth can shatter it while stomping to extend the range of its attacks.
  • Instant Armor: It can encase its legs with snow by blowing it over them. The Elderfrost version takes this further by encasing its legs in ice, which provides stronger defense than the snow does.
  • Kaizo Trap: Subverted. When slain, it falls down and causes a tremor, temporarily stunning hunters but doesn't deal damage. However, said tremor can still cost unlucky hunters if the quest isn't over.
  • Leitmotif: The Unshakable Mountain God
  • Mascot: It is one of the four flagship monsters of Generations.
  • Mighty Glacier: It's big, it's slow, and it hits like a mountain.
  • Never Mess with Granny: Elderfrost Gammoth is an elderly female Gammoth in a world where monsters become Stronger with Age.
  • Nice Hat: The female Gammoth Blademaster armor has an obscenely cute one for a helmet.
  • Pint-Sized Powerhouse: The special event Gammoth is a fifth of the size but 100% of the power of a normal High Rank Gammoth.
  • Primary-Color Champion: The "champion" of the Fated Four with fur covering its huge body that is mostly bluish, with white and red on its trunk, legs, back and underside.
  • Rare Random Drop: Gammoth Scalps in Low Rank, Gammoth Ice Orbs in High Rank, and Gammoth Palliums in G Rank.
  • Shockwave Stomp: Some of its stomps are strong enough to shatter the ground beneath it and create tremors. Its ultimate attack has it rear up on its hind legs before smashing the ground with all of its legs with incredible force.
  • The Smurfette Principle: Not the species as a whole, but compared to the rest of the Fated Four, Gammoth is the only female. Doubly amusing since Mizutsune is the one described as "the female of the Fated four" in promotional materials.
  • That's No Moon!: In Gammoth's introduction video, a troop of Blangos takes refuge inside a cave... and then the cave starts moving.
  • Took a Level in Badass: When young, it is deathly afraid of Tigrex, and tends to hide from it whenever it can. When it grows up, however, it becomes stronger and replaces said fear with rage towards Tigrex.

     Leviathans 

Mizutsune (Tamamitsune) (variant: Soulseer Mizutsune)

Bubble Fox Wyvern, The Bewitching Dance

https://static.tvtropes.org/pmwiki/pub/images/mhx_unnamed_mhx_monster_6_render_001.png

Appearances:
Nominate subspecies:
Generations, Generations Ultimate
Soulseer Deviant
Generations Ultimate

A Leviathan adorned with many fin-like appendages. As a leviathan, it bears aquatic traits and is able to swim in water. However, unlike most leviathan's, it possess limbs that allow it to 'dance' around land terrain with ease. Its underbelly is covered in fur, which is soaked with a special soapy substance that allows it to slide across land. Generations Ultimate introduces the deviant Soulseer Mizutsune, whose disability only made it stronger.


  • Achilles' Heel: If the player does sufficient damage to it while it's sliding around or using its water beam, it will slip on its bubbly secretions and fall over, dropping a shiny in the process.
  • Always Male: Not the species as a whole, but the ones found in Generations are all male.
  • Beware the Nice Ones: It's normally pacifistic, but has been known to go berserk during the mating season.
  • Bubble Gun: Some of its attacks involve spitting bubbles, which do little damage but can make a hunter slide around if they're hit by too many in a short period of time.
  • The Chick: It's described as being the 'female' of the Fated Four, although the developers mentioning that the ones encountered in the series are exclusively male.
  • Dance Battler: More than any other monster so far, its Leitmotif emphasizes this nature. It moves with grace and slides around effortlessly thanks to its bubbly secretions.
  • Disability Superpower: To compensate for being blind, Soulseer Mizutsune developed the ability to sense things through his bubbles and added fiery bubbles to his arsenal.
  • Eye Scream: The Soulseer deviant has its eyes gouged out, rendering it blind. It can gain the ability to see you if you have the Bubbles status, though.
  • Fireball Eyeballs: Soulseer Mizutsune's left eye blazes with a blue flame when it's enraged.
  • Fragile Speedster: Of the Fated Four, it is the least difficult to take down. Much of the challenge comes from simply trying to land hits on it while it dances around the field as its near constant movement makes for a hard target, and doing this while avoiding getting fully Bubbled. Most of its attacks aren't terribly damaging and some of its bubbles are even helpful, see Helpful Mook below.
  • Glass Cannon: The Soulseer deviant is noticeably slower than normal Mizutsune, and its claws and tail take and deal more damage when they are covered in red bubbles.
  • Handicapped Badass: The Soulseer deviant is blind, but can still put up a fight.
  • Hair-Trigger Temper: Mizutsune gets enraged very easily. While the deviant is more placid at first, if you get hit by one of its bubbles, it immediately flies into a rage.
  • Helpful Mook: Accidentally Assisting type. On occasion, Mizutsune will launch green bubbles that heal hunters, or red bubbles that give them an attack boost.
  • Irony: Despite being described as the female of the Fated Four, all of the Mizutsune encountered in game are male.
  • Making a Splash: Its main element of damage is Water.
  • Leitmotif: Bewitching Dance
  • Mascot: It is one of four flagship monsters introduced in Generations.
  • Mix-and-Match Critters: It has characteristics of a snake, a koi and a fox.
  • Our Dragons Are Different: Due to Mizutsune's Mix-and-Match Critters status, it resembles an Eastern Dragon, with a long, serpentine body and elongated nose.
  • Playing with Fire: The Soulseer deviant can shoot explosive blue bubbles at hunters when enraged.
  • Power-Up Food: Soulseer Mizutsune apparently obtained the ability to shoot fiery bubbles by eating a lot of Burst Arowanas.
  • Rare Random Drop: Mizutsune Plates in Low Rank, Mizutsune Water Orbs in High Rank, and Mizutsune Pallium in G Rank.
  • Standard Status Effects: It can cause a status called "Bubble" that lowers the hunter's traction. While getting hit once grants the effects of Evasion+1 and Constitution+1, getting hit twice causes the hunter to slip and slide, making it harder to move and preventing the hunter from attacking.
  • Status Buff: The Soulseer deviant can apply red bubbles to it claws and tail to give them a power boost in exchange for durability.
  • Stock Animal Diet: Mizutsune feeds primarily on fish.
  • Technical Pacifist: It usually leaves other monsters alone unless provoked.
  • Turns Red: Literally. Like most monsters, Mizutsune has a rage mode, however, during said rage mode the large fins on its back turn bright red.

     Brute Wyverns 

Glavenus (Dinovaldo) (variant: Hellblade Glavenus)

The Cutting Wyvern (Burning Blade)

https://static.tvtropes.org/pmwiki/pub/images/mhx_dinovaldo_render_001.png

Appearances:
Generations, Generations Ultimate
World: Iceborne

A Brute Wyvern with a powerful blade-like tail. It has the explosive deviant Hellblade Glavenus.


  • Achilles' Heel: If the player attacks its head enough while its throat is glowing, the molten rock in its mouth will explode, dropping a shiny, knocking it over, and temporarily disabling its Breath Weapon. The same applies to the Hellblade Glavenus if the player attacks its head or tail enough while they're explosive. Similarly, their tails, while heated, sustain just as much damage as their heads do.
  • Always Male: Not the species as a whole, but the ones found in Generations are all male.
  • BFS: Its tail. The "blade" part of Glavenus's tail is about as long as a Great Jaggi.
  • Book-Ends: It's the Final Boss int the same map that you fought the Great Maccao, your first monster in the single player campaign. Both monsters also debuted in Generations and you get an ingame achievement for beating them the first time.
  • Breath Weapon: It's able to breath fire projectiles of molten rock from its mouth.
  • Charged Attack: When Glavenus puts its tail in its mouth from its left side, either attack it enough to knock it out of that or run away. What it's doing is a prelude to a massive Spin Attack.
  • Confusion Fu: Glavenus fights much differently than any other Brute Wyvern in the series, barring Brachydios, and has a very wide range of attacks it uses. Players expecting to fight another charge-happy Brute Wyvern when fighting Glavenus are in for a surprise.
  • Combat Pragmatist: Before doing its tail slam attack it sometimes tries to obscure the hunters' vision by spitting its explosive fireball near them.
  • Dinosaurs Are Dragons: One that breathes fire.
  • Everything's Better with Spinning: One of Glavenus's attacks is a single spin backflip landing in a tail slam. Its Charged Attack of holding its tail-sword in its mouth also results in it doing a several turn spin with its tail.
  • Expy: Its concept was a land-based Rathalos. It's also very similar to Frontier's Abiorugu in terms of design and abilities, being a jungle-dwelling, fire-breathing Brute Wyvern with a sword for a tail, though its fighting style is notably different.
  • Final Boss: Of the single player campaign for Generations.
  • Genius Bruiser: It's said to be the smartest Brute Wyvern in the series. This is reflected in a promotional video for Generations where it blocks Bowgun shots with its blade-like tail, as well as in-game, where Glavenus uses much more complex attacks than other Brute Wyverns.
  • Having a Blast: The Hellblade Glavenus can create explosions from its head and tail, and can inflict Blastblight.
  • Hot Blade: When its tail glows red, the range and power of its tail-based attacks reach their highest point. However, not only does the tail receive more damage in this state, it's also the only time its tail can be cut off.
  • Impossibly Graceful Giant: An on-average 90-foot long dinosaur doing high jumps and flips is unusual to say the least.
  • Kaizo Trap: When Glavenus' tail is severed, it actually deals damage to hunters when it lands.
  • The Last of These Is Not Like the Others: Brute Wyverns are usually Mighty Glaciers or Stone Walls, with even Deviljho and Brachydios being only just faster. Glavenus is a lot faster, but is also a Glass Cannon in comparison.
  • The Leader: It's described as being the leader of the Fated Four.
  • Leitmotif: Scorching Blade
  • Lightning Bruiser:
    • Especially compared to the other Fated Four. Astalos is a Glass Cannon, Mizutsune is a Fragile Speedster, and Gammoth is a Mighty Glacier. Glavenus is one of the fastest Brute Wyverns in the series (if not the fastest), hits like a truck, is fairly durable, and has a wide variety of attacks. And in regards to other Brute Wyverns... Some unlucky players hunting in High-Rank of Generations have had a Deviljho show up during a High Rank hunt for Glavenus. High-Rank Glavenus will routinely win that fight. Worth noting that its health is actually the lowest of the Fated Four on average, with its throat and tail while heated being some of the most fragile targets in the game... except Glavenus's stagger limits are considerably higher than the only-slightly-sturdier Astalos and Mizutsune, and combined with its size, speed, and aggression, most players will never realize that.
    • As a Monstie, Glavenus has an impressive Health stat of 5/5 and above-average Attack, Defense, and Agility stats of 4/5.
  • Mascot: For the first time in the series, Glavenus is one of four Monsters that are the Flagship Monster for cross. Capcom has referred to them as the "Fated Four" in the West, and the Elite Four in the Japanese versions. However, of them, Glavenus seems to be the one getting the most screentime, being the first to get a Deviant and the first (and currently only one) to be in Monster Hunter Stories and World.
  • Meaningful Name:
    • Its Japanese name Dinovaldo is a reference to Dinosaur (), Nova (), and Halberd (). It's essentially a Carnotaurus with a sword for a tail.
    • Its English name is instead a combination of gladio (Latin for sword), fervens (Latin for burning), and saurus.
  • Not So Different: Glavenus moves quickly when not attacking, dodges frequently, relies on positioning and timing, its tail requires frequent polishing to work at its best, and its strongest attack is a Charged Attack. Sounds like a Great Sword user, doesn't it?
  • Playing with Fire: Glavenus is also able to breath fire projectiles from its mouth, as well as send blasts of fire (that explode) from swinging its tail.
  • Primary-Color Champion: Fittingly, the monster described as The Leader of the Fated Four (ie: The Hero) is primarily red, with blue highlights and a yellow underbelly.
  • Rare Random Drop: Glavenus Plates in Low Rank, Glavenus Fire Orbs in High Rank, and Glavenus Pallium in G Rank.
  • Red and Black and Evil All Over: Hellblade Glavenus trades the blues and cream/yellows for blacks. Subverted in that it's not evil, just a very aggressive animal.
  • Spin Attack: Its most powerful attack is a massive spinning attack, and if it's in a smaller zone, there's no way to avoid it because of how long its tail is. The Hellblade Glavenus can even do it twice in a row. A less notable example is it doing a friggin' backflip tail slam, sometimes twice in succession.
  • Status Buff:
    • It can sharpen its tail in its mouth, which grants it the ability to make explosions. These explosions increase the range and power of some of its attacks.
    • The Hellblade Glavenus can imbue its head or tail with the Blast element by filling its mouth with explosive powder, or applying explosive powder to its tail.
  • Stock Dinosaurs: Is based on a Carnotaurus.
  • Stuff Blowing Up: Glavenus is able to sharpen its blade-like tail in its mouth to give itself powerful fiery explosions with its tail. These explosions not only give Glavenus much greater range with some of its attacks but also makes them more powerful. Additionally, its Breath Weapon has the ability to fire balls of molten rock that explode after a couple seconds. Hellblade Glavenus goes one step further by using Blastblight-inflicting attacks and even more explosions.
  • Sword Drag: Some of its attacks and its roar have it scrape its tail across the ground, creating a burst of fire. If it does this enough times before its tail gets rusted, its tail will become a Hot Blade.
  • Tail Slap: More like "Tail Broadsword", and it hurts, a lot.
  • The Blade Always Lands Pointy End In: When the blade-like tail is severed, it lands with the tip embedded in the ground. It even damages anyone that's in the way.
  • Wake-Up Call Boss: In regards to the Fated Four. Astalos is a relatively simple Glass Cannon Flying Wyvern, Gammoth is a Mighty Glacier and Mizutsune is a Fragile Speedster; all of them have relatively simple fights. Glavenus however is much, much more complex in terms of fight mechanics and is fast, durable, and hits like a truck.
  • The Worf Effect: Is confirmed to be one of the many monsters Nakarkos consumes in Generations. And unlike many examples of this trope throughout the series (newly-introduced monster wipes out a monster introduced in a previous game), both Glavenus and Nakarkos were introduced within the same game.

    Temnoceran 

Nerscylla (Nelskyura) (variant: Shrouded Nerscylla)

Shadow Spider (Corpse Spider)

https://static.tvtropes.org/pmwiki/pub/images/rsz_neer_1354.png

Appearances:
Nominate subspecies:
Monster Hunter 4, 4 Ultimate, Generations Ultimate
Shrouded subspecies:
4 Ultimate

A species of giant spiders that love to wear the skin and body parts of their prey. Gypceros is their favorite prey, which allows them to use poison in their attacks. The subspecies prefers to feed on Khezu instead, giving them the ability to paralyze foes.


  • Absurdly Sharp Blade: Weapons crafted from Nerscylla parts tend to have higher Sharpness levels than most other weapons of their respective Rarities.
  • Building Swing: Of a sort. They can use their webbing threads to swing around, but the threads don't necessarily have to be connected to anything: this is especially obvious with the Shrouded subspecies, as it will chain together several swings in the middle of the open desert.
  • Dig Attack: Shrouded Nerscylla can dig underground and attack with its venomous pincers from below.
  • Faster Than They Look: Don't let its massive size fool you. The Square-Cube Law hasn't slowed down this spider at all.
  • Fragile Speedster: As a monster with a four star danger rating, Nerscylla doesn't have an awful lot of durability. However, it packs many quick attacks, is very agile, and can cause three kinds of status effects, making it a very tough target to hunt.
  • Giant Spider: It's the size of a truck.
  • It Can Think: They wear the hides of their prey out of awareness of their own elemental weaknesses, which suggests that they're more intelligent than they seem.
  • Moveset Clone: It has the same animations on the ground as Seltas.
  • Nemean Skinning: Regular Nerscylla wears Gypceros hides, while Shrouded Nerscylla wears Khezu hides. In both cases, Nerscylla wears these hides to cover for an elemental weakness.
  • The Paralyzer: Shrouded can paralyze you with its back spikes.
  • Shear Menace: Nerscylla has large scissor-like mandibles (extended out with a Sickening "Crunch!") that can inflict poison.
  • Spikes of Doom: The spikes on their back can either poison or paralyze you depending on the species.
  • Spiteful A.I.: Get put to sleep by Nerscylla and it will stand over you and wait for you to wake up before hitting you with its poison shears.
  • Standard Status Effects: It can inflict poison (deadly poison in High Rank onward), sleep (Low Rank only in 4U but any rank in GU), and a unique web-bound effect. The subspecies has yellow spines on its back that can cause paralysis.
  • Trademark Favorite Food: The standard ones love to eat Gypceros while the subspecies prefers Khezu.
  • Wake-Up Call Boss: Of 4 Ultimate and Generations Ultimate. Its mobility, reach and array of status effects is unlike anything the player has seen by the time they fight it, and it forces the player to use the new vertical elements of the game in order to keep up with it. In the Gathering Hall and the Soaratorium, the first rank-up Urgent Quest has you hunting a Nerscylla.

     Amphibians 

Tetsucabra (variants: Berserk Tetsucabra, Drilltusk Tetsucabra)

Demon Frog (Wild Demon Frog)

https://static.tvtropes.org/pmwiki/pub/images/rsz_l_5205fe109b425_8322.png

Appearances:
Nominate subspecies:
Monster Hunter 4, 4 Ultimate, Generations, Generations Ultimate
Berserk subspecies:
4 Ultimate
Drilltusk deviant:
Generations, Generations Ultimate

Ill-tempered Amphibians who resemble frogs, their powerful tusks allow them to dig massive boulders out of the soil for them to use as weapons against hunters. 4 Ultimate introduces a subspecies who are not only stronger, but can also detonate the rocks they dig out of the ground. Generations adds the deviant Drilltusk Tetsucabra, which can carry larger rocks to attack hunters with.


  • Achilles' Heel: When under stress (ex. holding boulders with its jaws), Tetsucabra's tail becomes soft and squishy, turning it into a weak point until it gets damaged enough or the stress wears off.
  • Attack Its Weak Point: Its tail becomes soft and squishy when under stress.
  • Dishing Out Dirt: Some of its attacks involve picking up boulders and smashing them.
  • Fangs Are Evil: Its large tusks help it dig up and carry large boulders. Subverted since it's not evil, just aggressive.
  • Glass Cannon: Although it has high health for its rank and powerful attacks, Tetsucabra has lacking defenses on many of its body parts, and can be rendered vulnerable (the legs) or weaker (the fangs) if they get broken. This is taken further when using strenuous attacks such as tearing boulders out of the ground; these attacks do more damage and have greater range than its standard ones, but make its tail more vulnerable to damage, allowing hunters to dispatch it quicker.
  • In a Single Bound: Being a frog, it can make some impressive jumps.
  • Logical Weakness: The Tetsucabra uses its tusks to tear large boulders out of the ground and carry them, so breaking them naturally makes it harder for it to do just that. It can still dig up rocks, but the size and number of the boulders are drastically reduced.
  • Made of Explodium: The boulders used by the Berserk Tetsucabra always explode, no matter where it digs for them.
  • Names to Run Away from Really Fast: The Berserk subspecies.
  • Pintsized Powerhouse: The Fun Size version of Tetsucabra that appears in the Event Quest "A Lost Civilization". Sure, it's a third of the size of the average Tetsucabra, but if you don't take it seriously, it will destroy you.
  • Shockwave Stomp: Its jumps cause tremors when it lands. In G-rank, its side stomp is powerful enough to shatter the ground, greatly increasing the attack's range. Drilltusk Tetsucabra has an especially powerful jump.
  • Wake-Up Call Boss: In Generations, the Tetsucabra is the target of the three-star offline Urgent Quest. It's only the second large monster that isn't a King Mook (the first is Arzuros), it's the first with a roar, it has more armored spots, more health, and hits harder than previous enemies, and its tactics are much different than previous bosses.
  • Wrestler in All of Us: Word of God says the Tetsucabra is based on sumo wrestlers, which is most evident in its side stomp move. G-Rank Drilltusk Tetsucabra can suplex its boulder for serious damage, though this leaves it vulnerable.

Zamite (Sukuagiru) / Zamtrios (Zaboazagil) (variant: Tigerstripe Zamtrios)

Monster Shark (Tiger Shark)

https://static.tvtropes.org/pmwiki/pub/images/sukuagiru_2725.png

Appearances:
Nominate subspecies:
Monster Hunter 4, 4 Ultimate, Generations, Generations Ultimate
Tigerstripe subspecies:
4 Ultimate

Large, shark-like Amphibians who roam the tundra, can armor themselves in ice, and have the distinct ability of inflating their own bodies. 4 Ultimate introduces a subspecies with stripes like those of a tiger who roams the desert.


  • Achilles' Heel: During its inflation mode, its belly becomes one massive weak point, although one that is slightly dangerous to attack due to the wide-ranged attacks in that mode.
  • Acrofatic: When inflated, what it loses in speed, it gains in an impressive ability to jump, which it then weaponizes to crush unfortunate Hunters.
  • Attack Its Weak Point: Its belly is vulnerable to damage in all of its forms, though it can be hard to access when it's not inflated due to the creature's quadrupedal stance.
  • Balloon Belly: Can inflate its stomach at will. The subspecies has greater control over this ability and will inflate and deflate rapidly to switch attacking modes; the basic Zamtrios switches modes far less frequently.
  • Breath Weapon:
    • The larger Zamites can spit globs of water.
    • The regular Zamtrios can fire a torrent of icy water from its mouth and balls of ice.
    • The Tigerstripe Zamtrios fires a torrent of regular water and balls of paralyzing fluid.
  • Covered in Mud: The regular Zamtrios can spit balls of ice that cause anyone that get hit to get the Snowman status.
  • Dig Attack: It can sometimes burrow into the ground/underwater and then drill up under a Hunter's feet. It's particularly aggravating because right before it emerges, it creates tremors that disrupt Hunters, which lowers their chances of getting out of the way.
  • Fat Bastard: When it begins to inflate its stomach, it turns into this. Bonus points for being able to use the stomach as a springboard to crush its victims with.
  • Glass Cannon: When inflated, Zamtrios' attacks become stronger and have wider range, but it becomes slower and has a much more accessible weak point in exchange for this newfound power.
  • Ground Pound: The Tigerstripe subspecies can do this while inflated, jumping up into the air and dealing huge damage and knockback to the poor hunter(s) it lands on.
  • An Ice Person: Well, Frog-Shark in it's case.
  • In a Single Bound: The Tigerstripe Zamtrios can bounce while it's inflated to perform massive jumps.
  • Instant Armor: It's rage mode.
  • Land Shark: It resembles a shark, can swim through ice, and is perfectly capable of walking on land.
  • Large and in Charge: Can bloat itself to extreme degrees, and has command over its smaller Zamite cousins.
  • Lightning Bruiser: It has above average health, strong attacks, and is fairly fast. This is taken further when the standard version gets enraged; in addition to moving faster and using stronger attacks, it develops icy armor that increases the defenses of the parts it covers.
  • Making a Splash: Tigerstripe Zamtrios uses a powerful Water beam.
  • Mix-and-Match Critters: A frog and a shark.
  • No-Sell: When Zamtrios goes into its Rage Mode, its frozen armor makes it all but immune to damage, causing melee weapons to bounce off. With a strong enough weapon, however, you can actually break off portions of the armor with repeated hits. The Tigerstripe subspecies thankfully, cannot do this. In addition the Zamtrios cannot be mounted while inflated, which is especially frustrating in the case of the Tigerstripe Zamtrios as it switches in and out of the inflated form much more rapidly than the regular version.
  • Rolling Attack: While inflated, it will sometimes jump back and roll forwards in an attempt to flatten Hunters under its massive weight. The Tigerstripe subspecies in particular loves abusing this.
  • Standard Status Effect: The Tigerstripe subspecies can paralyze you with its paralyzing globs.
  • Stone Wall: As a Monstie, Zamtrios's Stories incarnation has above-average Health and Defense stats of 4/5, but its Attack stat is a below-average 2/5.
  • Suspiciously Similar Substitute:
    • Remember the Glacial Agnaktor? Hope so, because Zamtrios' rage mechanicnote  is near-exactly the same. It can also use a similar ice-water beam. Fortunately the ice is a lot easier to break this time around.
    • In a subsequent twist, the Tigerstripe Zamtrios subspecies takes more from the vanilla Agnaktor by emphasizing offense, in this case to the point of entirely abandoning armor and emphasizing its more frail (but now extremely devastating) inflated state.
    • The small Zamite is this to the Giggi, being the juvenile version of a large monster that lives in cold regions, and attacking by latching onto a hunter and draining their blood. Unlike Giggi, though, the baby Zamites will rapidly develop into full-grown Zamite once they've got a decent taste of blood.
  • Threatening Shark: It even has its dorsal fin exposed like a shark's while moving underground.
  • Wave Motion Gun: Its ice breath, which it can also sweep around in front of it much like the Agnaktor. The Tigerstripe variant replaces this with a devastating water cannon, which also inflicts Waterblight on contact.
  • Vampiric Draining: Small Zamites attack by latching onto a hunter and draining their blood, much like a Giggi. Larger Zamites drop this for more conventional attacks.
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    Snake Wyverns 

Najarala (Garara Ajara) (variant: Tidal Najarala)

Wing Snake Wyvern (Water Snake Wyvern)

https://static.tvtropes.org/pmwiki/pub/images/rsz_ajar_4902.png

Appearances:
Nominate subspecies:
Monster Hunter 4, 4 Ultimate, Generations, Generations Ultimate
Tidal subspecies:
4 Ultimate

Large, serpentine monsters resembling rattlesnakes who are able to paralyze hunters as they coil around them in order to leave them trapped. 4 Ultimate introduces a subspecies who can spit water globules as well as use its own scales to fend hunters off.


  • Camera Screw: Once it begins to constrict a target, the game camera then zooms out and moves upward. This effect can be confusing at first, leading to first time victims getting crushed and stunned. This can also occur if players get stuck between its body in its default pose.
  • Character Select Forcing: The Insect Glaive effectively renders the Najarala's constriction attack useless since you can just use its pole vault to jump over it. Downplayed in Generations, where all other weapons can do the same in Aerial Style.
  • Faster Than They Look: Najarala can move shockingly fast despite its massive size.
  • Gradual Grinder: Many of its attacks aren't particularly damaging, but it makes up for it with its fast movements, consistent chip damage through its constriction attacks, and scales that it can detonate by roaring or rattling its back scales, stunning anyone that gets caught in the blasts.
  • Lightning Bruiser: It's as fast as it is large.
  • Make Me Wanna Shout: While its Mighty Roar doesn’t inflict damage on its own, the vibrations will cause its scattered scales to explode.
  • Making a Splash: This is kind of the Tidal Najarala's thing.
  • Mix-and-Match Critters: Has elements of various reptiles, particularly snakes and lizards.
  • Pinball Projectile: Tidal Najarala can use its flung scales to reflect its water blasts at odd angles, unlike the regular species which detonates the scales instead.
  • Rare Random Drop: Najarala Marrow and Chilling Beak in Low Rank, Najarala Medullas in High Rank, and Heart-stopping Beak in G Rank.
  • Snakes Are Sinister: From the way it quickly slithers around and under the battlefield to its disorienting constriction attacks, Najarala has the potential to make you fear snakes even if you don't already.
  • Standard Status Effects: Its bite can cause paralysis while its scales are guaranteed to stun hunters if they get caught in their explosions.
  • Stuff Blowing Up: The regular species can fling the scales off of its tail rattler at targets, which it will then detonate by roaring or rattling its back scales. Making matters worse is that the rattler scales are still resonating with noise, which can stun anybody in their vicinity even if they weren't directly hit unless they have the Earplug skill.
  • Tunnel King: Can burrow underground and strike at its target's flanks repeatedly.
  • Unexpected Character: Of all the monsters to receive an Apex form in 4 Ultimate, Tidal Najarala was the least expected by far, for several reasons.note 
  • Weaksauce Weakness: Najarala's scales will deflect weapons that hit them, but they also break in one hit, meaning the easiest way to destroy them for most weapons is to kick them, since the kick can't be deflected.

    ??? 

Gore Magala (variant: Chaotic Gore Magala)

Black Eclipse Wyvern

https://static.tvtropes.org/pmwiki/pub/images/3b09f642328b865e4906428f57e7d6e5.png
"Frenzy Mode" 
Chaotic Gore Magala 

Appearances:
Nominate subspecies:
Monster Hunter 4, 4 Ultimate, Generations, Generations Ultimate
Chaotic variant:
4 Ultimate, Generations Ultimate

The flagship monster of 4. A very unique wyvern that shares traits of elder dragons. It is infamous for causing the "Frenzy Virus", a virus that weakens hunters but has a strength-enhancing zombifying effect on other monsters. It is the juvenile form of the Elder Dragon, Shagaru Magara. Appropriately, the "Chaotic" variant is a Magala that was halfway through its molting process, but was interrupted somehow and is left in an unstable state.


  • All Your Powers Combined: Chaotic Gore Magala's moveset is a combination of Gore's and Shagaru's.
  • And I Must Scream: Chaotic Gore is a Gore that fails to molt into Shagaru and is in a state of constant pain because of it.
  • Animalistic Abomination: It looks, acts, and sounds utterly alien, and has destructive powers unlike anything else in the series, but it still has a recognizable form. Chaotic Gore is even worse; interrupted while molting into Shagaru, it’s incomplete and forced to live an agonized, cursed half-life. Imagine a butterfly being half-caterpillar; that’s how much of a freak Chaotic Gore Magala is.
  • Badass Cape: Its wings flow like a cape when not in use.
  • Big Bad: Of Monster Hunter 4.
  • Bizarre Alien Senses: Gore Magala senses its surroundings by spreading its scales around the area. Unfortunately, those scales have adverse effects on humans and other monsters.
  • Breath Weapon: Can fire balls of Frenzy Virus and Frenzy explosions out of its mouth.
  • Canon Immigrant: It was introduced to the Frontier series in Frontier Z. This is in contrast to Hypnocatrice and Lavasioth, who were exclusive to Frontier prior to their appearance in Freedom Unite.
  • Cape Wings: Its wings resemble a cape when they're not being used.
  • Dark Is Not Evil: Pitch Black and also antagonistic, but not evil, being an animal and all.
  • Do Well, but Not Perfect: If you're planning to farm for feelers you better not go crazy with your attacks even, and especially, if you're already familiar with its moveset, lest it dies before those feelers pop out. Or worse, the feelers do pop out but it dies before you can break them.
  • The Dreaded: The Chaotic Gore Magala is so feared that every monster will instantly flee if it appears in the area. Makes sense, as the Chaotic Gore Magala is almost Shagaru Magala, an Elder Dragon.
  • Expy: Looks and acts a lot like the ferocious Nargacuga.
  • Eyeless Face: The Gore Magala doesn't have any (visible) eyes. Its eyesight is in fact very poor, thus why it has its Bizarre Alien Senses.
  • Eyes Do Not Belong There: Several of the weapons forged from Gore Magala have visible eyes built in, some of them turn to look in a single direction.
  • Fate Worse than Death: Chaotic Gore Magala is a Gore that was interrupted during its molting, and is left in an agonized, Frenzied state where it’ll burn itself out after a few days, but not before wreaking havoc on its surroundings.
  • Foreshadowing: Deal enough damage to a Gore Magala, and it'll start showing white patches on its skin to indicate damage. This is because its black "skin" is actually an outer coat that it matures in.
  • Gratuitous Foreign Language: All the Gore Magala weapons are named with this. The Japanese version used Gratuitous English in the format of "(word in katakana 1)of(word in katakana 2)", while the English version uses Gratuitous German, switching over to Gratuitous French at a certain point. Befitting of its nature, Chaotic Gore Magala weapons are named with both German and French.
  • Handicapped Badass: The fact that it's nearly blind is reflected. At the beginning of the fight, before it's really spread any dust, it'll typically fire off its shots and swing in places that are only tangentially related to your position, let alone near them. During that phase, you can get away with some outrageously reckless tactics, and in fact, it's often recommended that you plant yourself directly underneath its belly and wail on it with impunity. After some more of the dust has spread, though, it stops being clueless and starts fighting back a bit better. Once the eclipse happens and its antennae unfurl, people typically refer to this as its 'frenzy mode' on account of its sudden surge in accuracy and lethality, but that's not entirely correct. The only thing that's changed is that it can see you now.
  • Hoist by His Own Petard: If an infected player deals enough damage, they'll purge the virus and gain a temporary Status Buff that makes them immune to infection and boosts their affinity, increasing their chance of landing Critical Hits.
    • The Chaotic Gore Magala weapons are centered around this. Initially they have a negative affinity modifier along with a smaller positive one. However, if the player purges the virus that negative is added to the positive and thus the chance for Critical Hits skyrockets
  • Leitmotif: The Cloak that Conceals the Light play when fighting the standard Gore Magala, while a separate theme plays when fighting the half-molted Chaotic Gore Magala. Fittingly, this theme is a combination of Gore Magala and Shagaru Magala's themes.
  • Lightning Bruiser: It has the strength and speed to put it up against many other late-game monsters, despite being in a juvenile state.
  • Mascot: Of Monster Hunter 4 and the American release of Monster Hunter 4 Ultimate. It also represents the Monster Hunter franchise as a whole in Sonic the Hedgehog/Mega Man: Worlds Unite.
  • Mercy Kill: Basically when you kill a Chaotic Gore you're freeing it from the constant pain caused by the failed molt.
  • Multi-Armed and Dangerous: Its wings can also function as arms, which it uses for both mobility and offensive purposes.
  • Ninja Pirate Zombie Robot: Has traits of several types of wyverns and Elder Dragons, making it a class of monster previously unseen.
  • No Biological Sex: It's genderless.
  • No-Sell: Immune to flash bombs due to not having normal eyes.
  • Only Mostly Dead: The Gore Magala that is the Big Bad in 4's story mode is fought and defeated three-quarters of the way through, but it turns out it didn't quite kick the bucket - it had just enough life left to finish its molt and revive in its adult state as the Shagaru Magala.
  • Power Incontinence: The Chaotic Gore Magala was left in a half-molted state due to suffering severe physical trauma or another major interruption of some kind during the process, rendering its transformation unfinished. As a result, not only is it highly aggressive compared to a regular Gore, but its lifespan is drastically cut short like a regular Frenzied monster.
  • Prongs of Poseidon: The lance weapon crafted from Gore Magala is a trident with some of the Magala's wing hanging off of it like a battle standard. The Evil Weapon vibe fills the Type 2, Evil variant of the trope.
  • Rare Random Drop: Gore Magala Plates in Low Rank, Gore Magala Nyctgems in High Rank, and Gore Magala Mantles in G Rank. Chaotic Gore Magala has its own unique rare carve, the Contrary Scale.
  • Recurring Boss: Appears multiple times throughout the single player of 4. It's even fought as the final boss, Shagaru Magala.
  • Stance System: The Chaotic Gore Magala is unique in that it can switch between two different fighting styles whenever it wants. When its wings are at rest, it fights like a calm Gore Magala. When it's actively using its wings like an enraged Gore Magala, it can use Shagaru Magala's attacks.
  • Unstoppable Rage: Unlike most monsters, Gore Magala will not tire out when it becomes enraged. It can only revert from this state if the player deals enough damage to its head.
  • The Virus: Can infect both hunters and monsters with the "Frenzy Virus" through it's fur and breath. For hunters, the virus can drastically cripple them, causing effects such as negating red health regeneration. In monsters, it has a zombie-like effect that makes their appearance change and makes their actions more unpredictable, as well as driving them completely berserk. A number of missions involve fighting Frenzy Virus infected monsters.
  • Total Eclipse of the Plot: It's in its title up there. It invokes eclipse imagery. As it fights you, it spreads its dust everywhere. After a certain amount, the eclipse happens and the area abruptly darkens, signifying its frenzy mode.
  • Zombie Apocalypse: Essentially what the Frenzy Virus devolves into: mindlessly insane monsters swarming the world and causing chaos until they just drop dead, spreading the virus as they go.

     Elder Dragons 

Dah'ren Mohran

The Living Battleship, Huge Mountain Dragon

https://static.tvtropes.org/pmwiki/pub/images/daren_mohran_4949.png

Appearances:
Monster Hunter 4, 4 Ultimate

A colossal Elder Dragon who greatly resembles Jhen Mohran, the Dah'ren Mohran also swims through the sands of the Great Desert like a whale travels through the ocean. Its massive size requires the use of sand-ships armed with cannons and ballista to bring it down.


  • Advancing Boss of Doom: In the second phase.
  • Colossus Climb: You can jump on its back to attack it, or to mine minerals off of it. Unlike Jhen, you can also climb onto its arms after they're wounded.
  • Damage-Sponge Boss: Like Jhen Mohran before it, Dah'ren Mohran has a massive health pool befitting a creature of its size.
  • Death by Cameo: Appears in a cutscene of Marvel vs. Capcom: Infinite, and is handily brought down by Hulk and Ryu.
  • Do Well, but Not Perfect: If you kill it too fast in the second phase, its body will be out of the hunters' boundary of movement when it collapses, and you might be able to carve only its main body or worse won't be able to carve it at all. This is possible with a party of four constantly wailing on it. Its G-rank incarnation starts in front of the ship instead of all the way in the back, which means while the ship is in immediate danger of taking hits, at least you're less likely to stagger it so hard that you can't carve it.
  • Escort Mission: Just like with Jhen, you have to stop Dah'ren's attacks before they damage the Dragonship.
  • Gimmick Level: The fight with Dah'ren Mohran proceeds much differently than normal monster fights.
  • Glass Cannon: Dah'ren Mohran isn't as resilient as Jhen Mohran, but makes up for it by being more aggressive.
  • Guide Dang It!: During the first phase of combat, Dah'ren will sometimes extend its arms in a way that makes it look like you can climb them up to its back. You can do this, but the arms need to be broken first. There is nothing anywhere in the game indicating this. Bothersome if you're soloing the monster, as you probably won't have the damage output to break its arms in the first phase.
  • Justified Tutorial: It attacks the Dragonship you're riding at the beginning of the game, which immediately forces a crash course in "Controls 101" in order to drive it away.
  • Leitmotif: The Ridge Floating in the Sandsea and Assaulted Great Gong, also shared with Jhen Mohran.
  • Mighty Glacier: It's slow to move and attack, but makes up for it with powerful attacks that cover a wide area and a massive health pool.
  • Non-Malicious Monster: Averted. In contrast to Jhen, Dah’ren is actively aggressive and will attack anything big enough to be noticed by it.
  • Non-Standard Game Over: If it destroys the Dragonship, QUEST FAILED.
  • Pūnct'uatìon Sh'akër: Only in the English name.
  • Rare Random Drop: Earth Dragongems in Low and High Rank and Earth Dragonsphires in G Rank, shared with Jhen Mohran.
  • Red Oni, Blue Oni: The red to Jhen Mohran’s blue. While Jhen is normally calm and peaceful, Dah’ren is violent and aggressive.
  • Sequential Boss: Two phases. The first is a Sandship chase, and the second is a land-based fight.
  • Suspiciously Similar Substitute: The fight with Dah'ren is almost, if not completely, identical to the fight with Jhen.
  • This Is a Drill: It has a gigantic drill-like horn on its face.
  • The Worf Effect: Appears as a Cutscene Boss in Marvel vs. Capcom: Infinite. Ryu and Hulk bring it down in less than a minute.
  • Worf Had the Flu: A rare case of this trope being used AGAINST the player. The Dah'ren fought at the beginning of the game is pretty easily warded off, and in fact flinches from nothing more than two cannonballs. However, even a passing glance and familiarity with the overall design makes it clear that particular one is severely injured, with every possible part of its body damaged already.

Shagaru Magala (Shagal Magala)

Heaven's Wheel, The Dragon that Circles the Heavens

https://static.tvtropes.org/pmwiki/pub/images/shagaru_magara_6821.png

Appearances:
Monster Hunter 4, 4 Ultimate, Generations, Generations Ultimate

The Final Boss of low-rank single player in 4 and the adult form of the Gore Magala.


  • All Myths Are True: Cathar suffered a long time ago due to the local monsters all going berserk for unknown reasons. By the events of 4, it happens again, and this time the cause is clearly identified to be Shagaru Magala's frenzy virus.
  • The Berserker: In a near constant rage mode, making it very unpredictable and powerful. However, it still acts calm and calculating in this state. If that weren't enough, it gets a rage mode on top of that.
  • Canon Immigrant: It was introduced to the Frontier series as of Frontier Z. This is in contrast to Hypnocatrice and Lavasioth, who were originally exclusive to Frontier before being introduced to the main series.
  • Cardboard Prison: Shagaru Magala was reportedly sealed in the Sanctuary to stop The Virus from spreading. While it does stop, it's not because the seal is intact, it's actually because it simply left through the open areas of the Sanctuary's mountain. It returns when it's done molting - by breaking the seal down anyway, and continues to spread the virus.
  • Disc-One Final Boss: Demoted to this in 4U.
  • Final Boss: Of the single player in 4.
  • Hoistby His Own Petard: Taken farther than when you fight its younger form. In addition to being able to reverse the frenzy virus for a power boost, now that it's a true Elder Dragon it's similarly weak to dragon attacks. And since its young form was already close to that status, weapons made from defeating it give you dragon element attacks rather early in comparison to other dragon weapons.
  • Kill It with Fire: Its weakest to fire.
  • Leitmotif: Reincarnation of Light and Darkness.
  • Light 'em Up: Its Frontier Z incarnation uses the Light element in battle.
  • Light Is Not Good: Resembles a star with its wings out and looks almost angelic in appearance. However, it is quite ferocious, even more than its dark juvenile form, and still keeps its dangerous virus breath.
  • Lightning Bruiser: It moves quickly, hits hard, and has good durability.
  • No Biological Sex: It's genderless, and reproduces asexually.
  • No Ontological Inertia: The arena where the fight against Shagaru takes place is surrounded by dark clouds. Defeating Shagaru causes the clouds over the Sanctuary to instantly vanish.
  • Our Angels Are Different: The armor forged from the Shagaru Magala greatly resemble that of an angel.
  • Rare Random Drop: S.Magala Plates in Low Rank, S.Magala Phosgems in High Rank, and S.Magala Mantles in G Rank.
  • Signature Move: Or Status, rather; much like its prior form, the Frenzy Virus becomes a status exclusive to itself and Gore Magala in Generations.
  • Spell My Name with a "The": In the Japanese version, weapons crafted from its drops begin with a "THE" in Roman script followed by Gratuitous English in katakana.
  • Stuff Blowing Up: Half of its attacks involve this. This includes exploding breath, exploding gas mines that spray out damaging gas orbs, and when it enters rage, it can cause marked areas around it to spontaneously detonate. You leveled up a Guild Quest where you hunt it to high enough levels? The marked areas never stop appearing. Never. They keep spawning even when the monster is SLEEPING.
  • Tranquil Fury: As stated in The Berserker. It's near-constantly in its rage mode, but still is very calculating and calm despite of it.
  • True Final Boss: In the campaign mode for Generations, its the last true monster for the post-game, prior to various high rank quests there.
  • Turns Red: Perma-rage aside, its Frontier Z incarnation adds a second rage mode whereupon it builds up Frenzy Virus energy before unleashing it in a massive blast, causing it to transform and gain a gold and blue appearance with white-trimmed wings and armor-like horns. If you thought Shagaru was already hyper-aggressive, hitting this state makes all of its attacks evolve to dangerous forms and causes its ferocity to skyrocket.
  • The Virus: Like its juvenile form, it can also spread the "Frenzy Virus", only much faster. Attacks that release the virus can even cause explosions where they permeate.
  • Unstoppable Rage: Again, near constant rage mode. In short, this thing is even more ill-tempered than the Deviljho.
  • Villain Decay: Inverted of sorts; rather than being demoted, Shagaru Magala stays a 6 star monster while the other Elder Dragons, save for Kirin, are promoted to 7 or 8 star.
  • Walking Spoiler: A major plot twist in 4's Caravan campaign is that the Gore Magala turns out to be only an immature Shagaru Magala. You're not supposed to know it exists until you're well into 5-star quests.

Dalamadur (Dara Amadyura) (variant: Shah Dalamadur)

The Eternal Emperor, Serpent King Dragon (Snake Emperor Dragon)

https://static.tvtropes.org/pmwiki/pub/images/dara_amadyura_3305.png

Appearances:
Nominate subspecies:
Monster Hunter 4, 4 Ultimate
Shah subspecies:
4 Ultimate

One of the largest monsters in the main series, Dalamadur is a titanic Elder Dragon who makes its lair at Speartip Crag. Its numerous hook-like spines may help it navigate the treacherous terrain, as they may provide a more secure grip than it could generate with its claws and body alone. Local rumors suggest that the falling debris that is common in Heaven's Mount is the result of Dalamadur's burrowing.


  • All Myths Are True: According to the Guildmaster, there are countless myths and fairy tales in the Monster Hunter world that involve a massive snake creature; in fact part of the reason he founded the guild was in pursuit of it. Sure enough, come however many years old the Guildmaster is later and when we get 4, Dalamadur makes its presence known.
  • Bilingual Bonus: Shah is a Persian/Iranian term meaning "king" or "emperor". Hence: Emperor Dalamadur.
  • Boss Arena Urgency: Dalamadur destroys parts of the area throughout the fight, increasingly limiting the hunters' movement. The last and most notable area destruction occurs halfway through the fight, where it will coil around and rip off roughly half the playable arena.
  • Creation Myth: The descriptions of the weapons made from Shah Dalamadur's parts tell a story of how it created the world.
    Dreaming Dalamadur (Great Sword) description: "With the first daybreak, Shah Dalamadur defined the earth by drawing the horizon."
    Clouded Dalamadur (Long Sword) description: "As sunshine came a second time, Shah Dalamadur created the fields with its feathery rays."
    Bescaled Dalamadur (Sword and Shield) description: "Third came twilight, and Shah Dalamadur parted the golden waves and created land."
  • Colossus Climb: When it coils around the mountain peak, hunters can climb on it to attack or carve its weak spots.
  • Contractual Boss Immunity: Is unaffected by status conditions.
  • Damage-Sponge Boss: Befitting the single largest monster in the game, it has more health than almost any other monster in the game. Gogmazios is the only monster that exceeds Dalamadur in that regard.
  • Dark Reprise: The theme for its second phase is a much more chaotic tune with parts of Monster Hunter 4's victory theme spliced in.
  • Death from Above: It can rain down flaming blue meteorites as a method of attack. On rare occasions, one of these meteorites may become lodged in the ground instead of breaking on impact, allowing Hunters to mine it to get rare Shattered Omen materials needed to craft the Yukumo armor set.
  • Department of Redundancy Department: Shah Dalamadur's title combined with it's Bilingual Bonus name becomes this.
  • Final Boss: Of 4's online mode.
  • Giant Corpse World: The Rotten Vale in Monster Hunter World is an entire zone where all manner of beasts, including elder dragons, go to die. The entire layout of the map is comprised of not just one, but two Dalamadur corpses, many times bigger than even the Shah Dalamadur fought in 4U.
  • Hitbox Dissonance: Actually played in the player's favor for once. Not only are Hunters able to clip straight through most of its body, its hurtbox registers hits dealt to the air about a meter and a half away from its body.
  • Leitmotif: Those Who Redeem One Thousand Blades plays at the start of the battle, and switches to Those Who Withstand Indignation when enough damage is done.
  • Lightning Bruiser: Dalamadur is rather fast for its size in addition to having a massive health pool and powerful attacks at its disposal, and can scale the area around it in seconds. While many of its attacks are slow, its massiveness allows them to easily cover large areas.
  • Meaningful Name: According to Word of God, the Japanese name "Dara Amadyura" is a Romanization of the Babylonian word for "Armor" and the Aramaic "Magdala" meaning "Tower", while the localized "Dalamadur" is a combination of the Hebrew word for "Serpent" and "Magdala". So, "Armor(ed) Tower" or "Tower(ing) Serpent". See here for the explanation.
  • The Paralyzer: Doesn't rely on them to the degree that most monsters do, but it will occasionally flick its snakelike tongue. Anyone tagged by the tongue will find themselves enjoying a brief spell of paralysis.
  • Playing with Fire: Dalamadur's main means of combat include launching meteor-like blue fireballs from the sky ala Dire Miralis. It can also let out a tremendous fire breath akin to Ceadeus' own breath weapon, large enough to engulf a great part of the map. Shah Dalamadur can temporarily turn the ground super-hot with its claws, draining the health of any hunter standing on it until it cools off.
  • Power Glows: Dalamadur's chest periodically glows intensely, and when it does, it will actually hurt hunters who stay too close to it. Having the Heat Cancel skill negates the damage.
  • Purple Prose: Dear gods, the Flavor Text for items made from Dalamadur parts aren't just purple, they're violet.
    Caudalbone Crook (Heavy Bowgun) description: "O hero, let thy boldness and timidity before the snake's gaze be healed by joy."
    Swordscale Shard (Great Sword) description: "O hero, let thy rapture and fear of the snake's savagery be healed by solace."
    Rebellion Mail (Blademaster Chest) description: "Speak now thy desire; the creator shall guard thee with a thousand swords."
  • Our Dragons Are Different: Dalamadur's serpentine body with two front limbs makes it resemble the lindworms from Northern European mythology
  • Rare Random Drop: Skyblade Gems in High Rank and Skyblade Dragonsphires in G Rank.
  • Reptiles Are Abhorrent: It's a titanic snake dragon. And it wants to kill you.
  • Turns Red: Literally; Dalamadur's face will start glowing red in a few places when enraged, and its attack power will increase. The battle music also changes to fit the first time it enters rage mode.
  • Wave Motion Gun: Its breath attack is a massive beam it spews from its mouth that cuts through terrain like it never existed. It's particularly difficult to avoid on a moment's notice and can deal a substantially large amount of damage if it hits.
  • Ye Olde Butcherede Englishe: While the descriptions for the Dalamadur weapons have slight hints of this, the descriptions for the armor play this completely straight.

Gogmazios

Giant Halberd Dragon

https://static.tvtropes.org/pmwiki/pub/images/3b660427fd6a6a4ccfd5adbbd72f2ead.png

Appearances:
4 Ultimate

The Final Boss of multiplayer in 4 Ultimate, it is a massive dragon that is constantly dripping some kind of black tar-like substance.


  • Animalistic Abomination: Monsters that defy reality aren't new to the Monster Hunter series, but Gogmazios still stands out like a sore thumb. It has six limbs like Gore and Shagaru Magala, resembles a Dracolich, can somehow fly despite its size and bizarre body structure, basically sweats oil/tar... the list goes on. Simply put, absolutely nothing about Gogmazios is of this world; it's less of an animal and more like a malicious force of nature.
  • Break Out the Museum Piece: Somewhere in Dundorma's early history, Gogmazios attacked the city's black powder stores and somehow managed to steal the world's very first Dragonator, which to this day is still lodged into its back. Dislodging that Dragonator allows you to use it once, but it falls apart afterwards.
  • Burning with Anger: Downplayed. While it doesn't catch on fire, during the second phase, Gogmazios becomes so furious it actually causes the tar on its body to evaporate.
  • Damage-Sponge Boss: Has more health than even Dalamadur.
  • Dark Is Not Evil: It's pitch black; while it may not actually be evil, it's definitely very dangerous and should not be taken lightly.
  • Death from Above: Getting it to its second phase will cause Gogmazios to briefly take to the sky and either target a specific spot with its exploding tar beam, or carpet bomb the whole place by sweeping the beam in a wide circle.
  • Dracolich: It certainly gives off the impression of one.
  • Eat Dirt, Cheap: It eats sulfur. Since this material isn’t exactly common in nature, it raids cities for their gunpowder stores.
  • Final Boss: Of 4 Ultimate's online mode.
  • Frickin' Laser Beams: Made of tar.
  • Giant Flyer: The largest flying monster in the series in fact. While the tar caked on its wings usually prevents Gogmazios from flying, during the second phase, the tar on its body evaporates, enabling Gogmazios to fly.
  • In a Single Bound: This is how Gogmazios prefers to move around the Battlequarters, which is surprising for a creature its size. It is also incredibly deadly if it happens to land on a hunter following a jump.
  • It Only Works Once: The Dragonator in its back can be dislodged for one-time use, then it falls apart afterwards.
  • Leitmotif: Battle / Gogmazios(phase 1) and Battle / Gogmazios(phase 2). They sound less like epic boss fight music and more like a horror film and an apocalyptic score respectively.
  • Lightning Bruiser: It is capable of some impressively nimble hops, gallops and jumps despite its size. While a number of its attacks have fairly slow windups, it's sheer size allows it to attack over an enormous area with ease.
  • Moveset Clone: The animations for its physical attacks are the same as Shagaru Magala.
  • Nonindicative Name: Its title is "Giant Halberd Dragon". The "Non-Indicative" part comes from the fact that there is nothing on it shaped anything remotely like a halberd, unless you count the Dragonator lodged in its torso.
  • Non-Malicious Monster: Despite its bizarre, alien appearance and abilities, it’s still an animal, and when it appears in-game, it’s just woken up from decades-long hibernation and it’s starving. The only reason Hunters fight it is because of its unusual diet, and the fact that it can only get enough to eat by attacking major settlements.
  • Our Dragons Are Different: Even compared to the other Elder Dragons.
  • Playing with Fire: The exploding tar inflicts Fireblight, as a result of its sole diet of sulfur.
  • Rare Random Drop: Wartorn Dragonsphires.
  • The Spook: In a world where even the most outlandish monsters have some kind of origin and explanation for their actions, no one knows anything about Gogmazios, the only explanation that gives even a hint to this thing's existence are some old obscure legends on how some gunpower warehouses were found mysteriously raided with the only clue being an oily substance left behind. An interview explains that it spends most of its time hibernating underground, only emerging to feed and that on one occasion completely decimated a village such that there were literally no survivors left to actually report its existence.
  • Sticky Situation: Getting covered in its tar renders hunters immobile until they can pull themselves out of the sticky gob, which can be very fatal if Gogmazios follows up with an attack.
  • Stuff Blowing Up: Its most lethal attack is a stream of burning tar that explodes after a few seconds. Once it's enraged, even the tar dripping from its body will spontaneously combust, making traversing the battlequarters much trickier. And it occasionally will fly into the air and shoot a beam that creates a massive explosion. It is to the extreme with the event version, where its tar always explodes shortly after hitting the ground, forcing you to constantly keep an eye out.
  • Undead Author: This trope being averted is why nothing is known about Gogmazios; it literally doesn’t leave any survivors to report it.
  • Wave Motion Gun: Its most powerful attack is to fire a beam that produces a massive explosion. Additionally, it can also launch a beam-like stream of tar.

Nakarkos (Osutogaroa)

Corpse Dragon, Bewitching Spirit of the Abyss

https://static.tvtropes.org/pmwiki/pub/images/mhx_osutogaroa_render_003.png

Appearances:
Generations, Generations Ultimate

A mysterious and massive twin-headed Elder Dragon that consumes all that stands before it and is armored in the bones of its victims. It attacks by weaponizing the mucus harbored within its body.


  • Achilles' Heel: If both its head-like appendages are forced to retreat before the other can recover, it will fall over, allowing hunters to attack the rainbow-colored patch on its back (both phases) or place Anti-Dragon Bombs on it (the second phase). The nonstandard skulls can also be removed with a well-placed Sonic Bomb.
  • Animalistic Abomination: This thing can barely be called a dragon. It bears a strong resemblance to a cuttlefish, but it’s intelligent and powerful enough to fully warrant the Elder Dragon title.
  • Animal Jingoism: The squid-like Nakarkos has one major enemy: the whale-like Ceadeus. Sperm whales eat giant squids.
  • Attack Its Weak Point: It has a rainbow-colored patch on its back that takes a high amount of damage when struck. The patch can be accessed by knocking it over. Its mouth also takes extra damage, but it'll counterattack by drawing back and slamming its helmet on the ground, and its mouth is usually surrounded with noxious gas.
  • Breath Weapon: When it's running out of options to fight off threats in its second form, it'll start charging a massive amount of dragon element in its mouth. If it isn't stopped by throwing a tranq bomb into its mouth, then it will fire off all the energy in a single, massive beam attack.
  • Cognizant Limbs: Downplayed. While the heads can be targeted separately from the body and will temporarily retreat if they take enough damage, all of the parts share the same health pool due to being all part of the same monster.
  • Covered in Gunge: Its signature mucus status covers Hunters in sticky blue slime.
  • Damage-Sponge Boss: Befitting the largest monster in Generations, it has the largest health pool out of all of them. The one found in the "Harbinger of Death" event quest takes this even further, having a health pool that's nearly twice as high as the ordinary High-Rank version's.
  • Deadly Gas: Nakarkos is shrouded in blue gas that deals damage and inflicts mucus status. It temporarily goes away if you destroy the armor on one of its tentacles, or when it's charging its Breath Weapon.
  • Dem Bones: Its 1st form. Its 2nd form shows that it's actually using the bones as armor.
  • Disc-One Final Boss: In Generations Ultimate, High Rank Nakarkos becomes this due to the addition of G Rank.
  • Everything's Squishier with Cephalopods: Its 2nd (and true) form.
  • Extreme Omnivore: Some of the things it's confirmed to have eaten are airships and many apex predators such as Glavenus and Lagiacrus. Surprisingly, it didn't eat the corpse of the Shen Gaoren it killed in the Jurassic Frontier.
  • Final Boss: Comes back for round two at the end of High Rank in Generations.
  • Final Boss Preview: Is the target for the Urgent Quest needed for High Rank access in Generations. However, you only have to fight its first phase and damage it enough to make it retreat.
  • Foil: To Yama Tsukami. They're both powerful cephalopod Elder Dragons that act as the final boss of online mode, but while Yama Tsukami flies through the air, is found in very high places, and is covered in plants, a symbol of life, Nakarkos swims through water in a deep subterranean arena and is covered in bones, a symbol of death.
  • Hungry Menace: Even more so than the Deviljho. Unlike Deviljho, however, it’s not in a constant state of starvation; it just really, really likes eating.
  • Improvised Armour: It protects itself by covering its body with bones at the Wyvern’s End.
  • Irony: Most of the prey that Nakarkos killed were Fire/Blast Elemental (Glavenus, Rathalos, Agnaktor, and Brachydios)...yet fire is particularly effective it. It also uses Dragon power to attack, despite that being its greatest weakness.
  • It Can Think: It uses the bones of other monsters as weapons. And it’s not just getting lucky; it makes full use of its prey’s abilities. Beyond this, it’s systematic in its ecosystem-eating; it roams far and wide, leaving the area closest to its lair for last so it flourishes.
  • Kill It with Fire: It's weak to the Fire element.
  • Meaningful Name:
    • Its English name is composed of nautilus, carcass, and nekros (Greek for death).
    • Its Japanese name, Osutogaroa, is composed of osteo (combining form of osteon, which is Greek for bone) and Tangaroa (the Maori sea god). So... Bony Sea God.
  • Multiple Head Case: Subverted. It looks like the Nakarkos is a massive hydra with two heads in its first fight. The second fight with it reveals that it's actually a cuttlefish-like monster with two massive head-like appendages.
  • Not So Different: A creature with notably high intelligence brazenly armoring itself within and weaponizing the potent corpses of its prey, fighting vastly different beings who use the same strategy.
  • Obsessed with Food: Unlike, say, Deviljho, Nakarkos doesn’t eat constantly because it’s starving; it’s just a greedy glutton that enjoys eating.
  • Our Dragons Are Different: It's a dragon with traits of a cuttlefish that covers itself in the bones of its victims.
  • Powerful, but Inaccurate: Its huge Dragon beam is a near One-Hit Kill, but very easy to avoid if you know what you're doing and takes forever to charge. Alternatively, you can interrupt it with some Tranq Bombs.
  • Rare Random Drop: Nakarkos Soul Orbs in High Rank and Nakarkos SecretSoulOrbs in G Rank
  • Sticky Situation: It can release a blue mucus that, when you preform a roll after being covered in it, causes bones to stick to your body, giving you something similar to the Snowman status. This is also how it hunts; its mucus completely shuts down basically everything that its eventual meal could do to survive. Unable to move, unable to fight back, unable to even open its mouth, it’s easy pickings for Nakarkos.
  • Swiss Army Appendage: It covers its two massive tentacles with the preserved bones of the monsters it kills, allowing it to use some of the attacks of those monsters. Some examples include the Lagiacrus' lightning ball, the Uragaan's chin slam, the Brachydios' slime, and the Glavenus's explosive tail slam.
  • Wave Motion Gun: Its 'heads' can fire these using the Dragon element, while the real head can fire a huge one. When the main body dies, the cutscene afterwards showing it firing off a gigantic blast that takes out the entire ceiling.

Valstrax (Valphalk)

Sky Comet Dragon, Argent Comet

https://static.tvtropes.org/pmwiki/pub/images/rsz_mhxx_barufaruku_render_001.png

Appearances:
Generations Ultimate

One of the two flagship monsters of Generations Ultimate. Valstrax is a jet-like dragon whose turbine-like wings allow it to move at supersonic speeds, and was virtually unknown to exist for a long period of time due to living in high altitudes and appearing only as a red light.


  • Accidental Murder: Valstrax is almost completely oblivious to its surroundings while flying (it can lock onto food and avoid mountains, but that’s about it). Because of this, it zooms right through Guild airships and other flying monsters, and it just keeps on going, not really noticing that it just hit something.
  • Attack Its Weakpoint: Dealing enough damage to its chest while it's sucking in air will cause an explosion that knocks Valstrax over while dropping a shiny.
  • "Awesome McCool" Name: One of its official titles is "Despair on Mercurical Wings".
  • Bizarre Alien Biology:
    • Valstrax’s chest cavity works similarly to an airplane engine’s intake vent. The air is pressurized in Valstrax’s body, moved to its wings, and ignited via Dragon energy. While this is an excellent example of Monster Hunter’s preference for biology over magic, it’s still fairly outlandish biology.
    • Its wings are unlike anything else in the Monster Hunter world, as they're capable of drastically changing shape and position for different purposes, such as taking the form of a long pole arm to attack distant enemies. And that's on top of them functioning as both organic jet engines and Shoulder Cannons.
  • Cool Plane: Was designed with jets in mind.
  • Cool Sword: Can use its wings like blades.
  • Death from Above: One of its signature moves consists of launching into the air, orbiting the current area, and then crashing back down for massive damage. Which can easily come off as a Jump Scare if you thought it was moving to another area.
  • Dynamic Entry: If seen as a red comet in the sky during a random stroll, chances are, it's already blasting down to seriously bring the hurt via a large explosion when it slams to the ground.
  • Failed a Spot Check: Because it’s so bloody fast, Valstrax is essentially blind to anything that’s not food or a mountain while flying. This is the main threat it poses: it just plain doesn’t notice the airships and other monsters that it smashes through.
  • Hopeless Boss Fight: It shows up uninvited following a Gravios-hunting quest and is way tougher than the monster you just fought. You're encouraged to immediately return to the village, but even if you stick around and continue to fight, all you can do is repel it.
  • Lightning Bruiser: It's fast, has powerful, wide-ranging attacks, and is more durable than it looks.
  • Long-Range Fighter: Valstrax excels at long range combat thanks to the massive reach of its wings and its projectiles.
  • Macross Missile Massacre: It can fire the Dragon element from its wings like missiles.
  • Mascot: Of Generations Ultimate, alongside the Bloodbath Diablos.
  • Obliviously Evil: Valstrax’s Super Speed unfortunately does NOT come with accelerated information processing, and it doesn’t really notice the airships/other flying monsters in smashes into (and through).
  • Our Dragons Are Different: Resembles a falcon. Quite fitting as it's the fastest Elder Dragon.
  • Rare Random Drop: Red Dragon Mindstones in High Rank and Ruby Dragon Mindstones in G Rank.
  • Razor Wings: It can use its wings to stab distant enemies by shifting them into the shape of a pole arm.
  • Red Baron: It's frequently referred to as the Argent Comet.
  • Required Secondary Powers: Both averted and played straight; as noted, Valstrax doesn't have the accelerated reactions to match its top speeds barring specific circumstances (hunting and collisions with mountains), this can be seen to a small degree while fighting it; by the time Valstrax puts the brakes on its high-speed forward charge attack, it'll be well past wherever its target was even standing. It does, however, have the durability to survive its super-acceleration and super-deceleration, otherwise Round the World would immediately kill it.
  • Shell-Shock Silence: Getting too close to the explosion Valstrax creates when it dive-bombs will mute the sound for a few seconds, complete with a high-pitched hum.
  • Shoulder Cannon: Its wings can also function as these, firing blasts of Dragon Energy at Hunters.
  • Signature Move: Round the World. Valstrax zooms into the sky, rings around the zone in its comet appearance, and then careens into you at, well, the speed of sound.
  • Stance System: It can point its wings both forward and backwards. Pointing them forward allows it to fire Dragon-elemental missiles at opponents while pointing them backwards allows it to fly at opponents at supersonic speed.
  • Super Speed: It is the fastest flying monster known thus far, and moves so quickly that it sends airships crashing to the ground because the pilots who encounter it can't react in time (or rather, Valstrax can’t).
  • Too Fast to Stop: The main threat Valstrax poses is that it has a nasty tendency to crash into other flying monsters (killing them instantly) or Hunter’s Guild airships (instantly destroying them), simply because it didn’t notice them.

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