The Monster Hunter Frontier series held many monsters not found in the main series, and as such they are kept separate from the main monsters page to keep it from getting any bigger than it needs to be. Subspecies are listed together with their main species.
If you don't see a monster listed here, it's most likely a monster that debuted in the main series, in which case you can find it here.
Additionally: Some of the names in this page use an unofficial English translation of its official Japanese Name. The name is obtained either by using Japanese translating programs or through previous existing English equivalent terms in the game. The names will be used until Capcom reveals the official English names for them.
Lastly, these monsters, save for three, cannot be fought anymore due to the servers shut down in December 2019.
Companions
Halk
- Appearances: Frontier
First introduced in Frontier Forward 2, Halks are small, tamable Flying Wyverns that can be trained to aid Hunters during quests, much like the Palicoes from the main series.
- Attack Animal: They serve as this to Mezeporta hunters, attacking anything on their masters' command.
- Breath Weapon: Their primary method of attack (also see Elemental Powers below).
- Divergent Character Evolution: Literally played out. Halks will eventually change in appearance, coloration and abilities depending on how you train and feed them, much like the Insect Glaive's Neopteron.
- Elemental Powers: Halks can be customized to use elemental breath weapons and defenses depending on the type of food they are regularly given.
- Energy Weapon: Their breath attacks manifest as long, narrow beams of energy.
- Familiar: Serves as a non-magical version to hunters, basically being a wyvern version of a falconer's bird.
- Flight: They're almost always hovering in the air and only come down when attacking, or after receiving a powerful blow that knocks them out of the sky. They can even be commanded to airlift their hunter handlers towards different areas of the map by using special items.
- Made of Iron: Like the Felyne Comrades / Palicoes, they can't truly die; they'll just go out of commission for a while until they recover.
- Status Effects: In addition to possessing elemental breath attacks, they can also be customized to use Poison, Paralysis and/or Sleep-based moves.
Lynians
Uruki
Chimpanzee-like creatures that inhabit the Flowery Field. Unlike many monsters, they like hunters, and will cooperate with them to bring down large monsters.
- Brats with Slingshots: While not exactly children, they use slingshots as weapons.
- Combat Medic: They help hunters by healing them as well as attacking large monsters.
- Item Caddy: They will carve fallen monsters and drop a shiny for hunters to collect when quests are completed.
- Man-Eating Plant: They protect themselves by growing these around their territory. Unfortunately for them, these plants are also the favorite food of Forokururu, which puts their livelihoods in danger whenever the Bird Wyvern appears.
- Martial Pacifist: They prefer to avoid conflict, but will relentlessly attack any large monsters that invade their territory.
- Mix-and-Match Critters: They have the faces of owls (minus the beaks) and the bodies of chimpanzees.
- Non-Malicious Monster: They only attack when provoked, and are friendly towards hunters.
- Throw Down the Bomblet: They also attack by using acorn bombs.
Herbivores
Erupe
Goat-like creatures who inhabit the Highland, Erupe are skittish, and are wary of large monsters. That said, they are friendly, and are curious towards hunters. Perform an action in front of them, and they will mimic it.
- Eat Dirt, Cheap: They have been known to eat rocks.
- Extreme Omnigoat: They have been known to eat anything near their mouths, such as rocks.
- Fragile Speedster: They're fast, but like all Herbivores they go down quickly.
- Herbivores Are Friendly: They are friendly towards hunters, and will play with them by mimicking their actions.
Burukku
Bison-like creatures that inhabit the Highland, Burukku are friendly, but are also tempermental, and will attack anyone who provokes them without fear. They often seek out Gurenzeburu for protection, and they have been known to protect it from attackers.
- Badass Adorable: The babies can fight.
- Beware the Nice Ones: They're normally friendly, but if you provoke them, they become faster, stronger Bullfangos.
- Herbivores Are Friendly: Unless when attacked.
- Kill It with Ice: Ice is the only element that does major damage to them.
- Lightning Bruiser: At least when compared to other Herbivores.
- Mama Bear: Attack the babies, and the adults will charge at you.
Bird Wyverns
Hypnocatrice / Breeding Season Hypnocatrice / Silver Hypnocatrice / Gold Hypnocatrice / Zenith Hypnocatrice / Farunokku
Sleeper Bird / Blue Sleep Bird / Pale Sleep Bird / Gold Sleep Bird/ Thunder Bird
Appearances (Breeding Season): Frontier 1.5 onwards
Appearances (Silver): Frontier 3.0 onwards
Appearances (Gold): Online
Appearances (Zenith): Frontier Z onwards
Appearances (Farunokku): Frontier G onwards
A relatively small True Bird Wyvern which actually looks more like a bird than others of its subtype. Sporting orange feathers and and a nasty narcotic spit, Hypnocatrices are relatively pacifistic unless provoked. Frontier 1.5 features a purple-feathered subtype, Frontier 3.0 a silver-plumed subtype, and Frontier Z would release Zenith Hypnocatrice, an older far more violent individual that causes Deep Sleep status uses songs to cause nightmares, each stronger than the last. Online would release a gold-plumed Lone species. An even stronger relative with green skin and yellow feathers named Farunokku was introduced in Frontier G.
- Canon Immigrant: One of three monsters from Frontier to have appeared in the main console series, alongside Lavasioth and Espinas.
- Dance Battler: All of them attack in a jumpy, erratic dance-like fashion.
- Breath Weapon: It has a spit attack that causes drowsiness. It can also spray sleeping gas in front of it while flying backwards.
- Disco Dan: Farunokku's armor gives hunters this appearance.
- Feathered Fiend: They're covered in feathers, and will become aggressive upon provocation.
- Instant Sedation: Its spit attack can instantly put victims to sleep.
- Leitmotif: Farunokku gets a theme to itself in Monster Hunter Online.
- Lightning Bruiser: Despite its unassuming looks, it is capable of darting across the battlefield in a few hops, each of which can dish out tremendous damage to any hunter foolish enough to stand in its way.
- Subsystem Damage: Damaging Zenith Hypnocatrices beak prevents it from using its nightmare inducing songs.
- Technical Pacifist: Hypnocatrice isn't very aggressive or territorial, and would rather sedate its attackers and run away instead of killing them.
Forokururu (Folokurul?)
Flower Phoenix Bird
A colorful Bird Wyvern that resides in the Flower Field. By sucking the nectar of various flowers, it can use a wide range of abilities. So far, it is the only monster capable of inflicting the Dark status.
- Arch-Enemy: It serves as this to the Uruki as it feeds on the plants they use for self-defense.
- Cowardly Lion: While normally timid, it overcomes its fear when it feeds on nectar, which is due to it gaining new abilities from it.
- Feathered Fiend: Most of its body is covered in feathers, and while normally timid, it becomes aggressive after feeding on nectar.
- Healing Shiv: If it sucks up green nectar, it can heal hunters.
- Interface Screw: Can cause the screen to turn black if it inflicts the Dark status on you.
- Leitmotif: Battle / Forokururu
- Playing with Fire: If it sucks up red nectar, it can use fire-based attacks.
- Status Effects: Can inflict the Poison, Paralysis, Sleep, and Soiled effects onto you.
Torridcless
Shining Thunder Bird
A phoenix-like Bird Wyvern introduced in Frontier G9. Toridcless can gather solar energy and convert it into lightning. It is said to be both mild-mannered and arrogant. Frontier Z introduces an older Zenith which can fire laser beams and has sharp claws on its wings.
- Energy Weapon: The Zenith Toridcless can fire laser beams.
- Feathered Fiend: When engaged in battle. It's otherwise said to be mild-mannered.
- Kill It with Water: Its main weakness is Water.
- Light 'em Up: It can emit powerful flashes similar to Gypceros.
- Noble Bird of Prey: It's very similar to a hawk, and it's a powerful, majestic creature.
- The Fighting Narcissist: It's said to be arrogant in battle due to its colorful fighting style.
- The Power of the Sun: It gets its electric powers from solar energy.
- Shock and Awe: It converts solar energy into lightning, and uses it to bring down foes.
- Toothy Bird: Has prominent fangs despite being a Bird Wyvern.
Flying Wyverns
Unknown
Black Flying Wyvern
A mysterious Flying Wyvern introduced in Frontier Forward 1.0. Due to there being no information whatsoever regarding its existence, the Guild has classified it as an "Unknown" species. It bears semblance to a Rathian, although it has minor design differences when looked at closely.
- All Your Powers Combined: It can use the moves commonly used by other monsters, such as the hipcheck, Gravios' fart and fire beam, Monoblos' roar and tail smash, Nargacuga's spikeshot, and more.
- Animalistic Abomination: Has shades of this. While it outwardly resembles a Rath-species wyvern, its abilities far surpass anything other flying wyverns possess, and its demonic appearance is otherwordly.
- Blow You Away: The Supremacy version can generate a large tornado of black wind, which is strong enough to rip out chunks of stone from the surroundings and drop them on hunters.
- Casting a Shadow: The Supremacy version can create Dragon-element storms that darken the area.
- Dark Is Evil: It's jet black with crimson spikes, and the Supremacy version can create dark storms. It's also highly aggressive.
- Dishing Out Dirt: Can throw boulders once it reaches its fourth Rage Mode.
- Interface Screw: The Supremacy version can create a Dragon element storm that turns the screen pitch black. The only thing visible during this is its eyes.
- Leitmotif: Battle / Unknown (Black Flying Wyvern). The Supremacy version has its own theme.
- No-Sell: At the last level of rage, it becomes immune to all status ailments and most elements.
- Nothing Is Scarier: The Guild has classified this creature as an "Unknown" due to there being absolutely no information about it in the records, which makes it even more frightening.
- Playing with Fire: Its main method of attack is spewing fireballs and fiery beams at hunters.
- Stone Wall: It starts off slow and sluggish to attack, and is somewhat peaceful. Once it becomes enraged...
- Poisonous Person: Its tail is loaded with venom.
- Red and Black and Evil All Over: Though it's unclear if it's evil or not, it certainly is vicious.
- Red Eyes, Take Warning: During its last few Rage Mode stages, its eyes will begin glowing bright red, similar to Nargacuga.
- Unstoppable Rage: It has a total of five different Rage Modes, which increases to six and seven in its Supremacy and Solstice War incarnations respectively, each with an increasing amount of power. Once it enters them, it won't exit them until you kill or repel it.
Zerureusu (Zelureus?)
Bright Field Wyvern
A Burst species of Rathalos. Little is known about this monster, other than that it resides in the Tower and uses the Light element. It bears semblance to a Rathalos, but has minor design differences when looked at closely. It has a red Peerless variant that trades its defensive abilities for more offense.
- Adaptive Armor: Over the fight, Zerureusu will crystallize parts of its body depending on which damage type it's taking the most of, removing the biggest weak points of said damage type. However, it can only do this to one body part at a time. The Sparkling Zerureusu notably loses this ability in favor of more attack power.
- Death from Above: It can dive bomb hunters, and can make light rain from the sky.
- Leitmotif: Zerureusu has two themes that change as the battle progresses.
- Light 'em Up: Zerureusu can use the Light element, which is a combination of Fire and Thunder.
- Light Is Not Good: It's white and blue, and can control light. It's also highly aggressive.
- No-Sell: It is immune to Shock Traps.
- Red Eyes, Take Warning: Its eyes glow red.
- Wave-Motion Gun: It can fire a beam of light from its mouth.
- Spikes of Doom: It can shoot spikes at you.
Espinas / Flaming Espinas / Espinas Rare Species / Zenith Espinas / Meraginasu
Forbidden Venom, Thorn Wyvern / Passionate Poisoner, Brown Thorn Wyvern / White Thorn Wyvern / Black Drill Wyvern
Blending into its environment.
And if any should appear to disturb its peaceful slumber...
They will soon find out
That this mistake will cost them their lives.
A thorny Flying Wyvern first introduced in Frontier Season 2, Espinas is unusually passive; it is often found sleeping, and even when disturbed, it barely responds to attacks. However, if enough damage is dealt, it becomes a lot more brutal, using quick charges and toxic fireballs to defend itself. Frontier Season 2.5 introduces a brown subspecies with orange spikes that resides in the Tower and Gorge, and Frontier Season 5 introduces a white subspecies with purple spikes that resides in the Great Forest Peak, and Frontier Z introduces an older Zenith with much larger spikes and vines growing on it, each stronger than the last. Frontier G3 introduces an even stronger Burst species with black scales and orange spikes named Meraginasu. It later made its debut in the mainline game series in Monster Hunter Rise: Sunbreak, with the second Title Update reintroducing its subspecies (now dubbed the Flaming Espinas).
- Adaptational Self-Defense: In Frontier, it continues to ignore you after waking up until you continue to hit it. In Sunbreak it becomes immediately hostile upon waking up, though it may still take a few more hits to get it to enrage.
- Badass Longcoat: As seen in the showcase for its armor in Sunbreak, the Espinas set is designed to basically be a green version of Dante's coat.
- Beware the Nice Ones: The Espinas is, for a wyvern, a real Gentle Giant. Not only is it one of the few monsters which will it not attack you on sight, but it will continue to ignore you as you attack it. It'll just sleep and walk around minding its own business, only hurting you if you get too close to its feet or tail as it moves around. However, keep hitting it and it will go berserk and wail on you with lots of powerful and swift attacks. After a few minutes of being left alone, it will calm back down. According to Word of God, it's capable of defeating Elder Dragons, and is listed as an Elder Dragon-level monster due to its sheer power. Sunbreak demonstrates this by having it tie with Kushala Daora, an Elder Dragon, in a Turf War.
- Bootstrapped Leitmotif: While Espinas didn't have a unique theme in Frontier, in Sunbreak it gets a remixed version of the Great Forest's battle music as its theme, specifically the High Rank version in Frontier.
- Canon Immigrant: With its appearance in Monster Hunter Rise: Sunbreak Espinas is one of three Frontier monsters to appear in the mainline series, alongside Lavasioth and Hypnocatrice. Notably, it's the first monster exclusively designed for the former (the other two were planned for both and just launched in Frontier first) to cross over, as well as the first one to have a subspecies in the mainline games.
- Casting a Shadow: Meraginasu uses the Darkness element, which is a combination of Ice and Dragon.
- Damage Over Time: Its breath attacks apply both Fireblight and Poison as well as paralyzing you, which can leave you in almost as much pain as an actual attack from the monster itself. Zenith Espinas' poison deals even more damage; while its physical strikes aren't very threatening to endgame hunters, you're hemorrhaging health every time one of its fire attacks hits you.
- Did You Just Punch Out Cthulhu?: In lore, Espinas has achieved infamy for successfully driving off an unknown Elder Dragon (strongly believed to be Kushala Daora) in a battle over territory. In Monster Hunter Rise: Sunbreak, Espinas has a Turf War with Kushala Daora and has a chance of leaving it in a Wyvern Riding state. The Flaming Subspecies is also shown defeating a Teostra in its intro.
- Disability Immunity: Meraginasu is blind, and thus is immune to Flash Bombs.
- Discard and Draw: Flaming Espinas in Sunbreak no longer inflicts Paralysis, but instead its fireballs apply Defense Down, changing its focus from Damage Over Time to burst damage.
- Glass Cannon: When enraged, they trade their amazingly high defense for offense.
- Gratuitous Spanish: Espina means "thorn" in Spanish. So, basically, its name is Thorns.
- Hair-Trigger Temper: The stronger variations of Espinas are easier to wake up and quicker to anger than the base model.
- Lazy Bum: Because Espinas is perfectly adapted to hunt with no effort, it spends most of its time asleep and even when it is woken up by persistent aggressors it barely makes an effort to defend itself until it's properly pissed.
- Leitmotif:
- Meraginasu has Battle / Meraginasu.
- In Monster Hunter Online, both Espinas and Meraginasu get new themes, with Meraginasu's theme kicking into Autobots, Rock Out! territory.
- In Sunbreak, Espinas' battle theme is Endless Maze - Jungle, a remix of the High Rank Great Forest theme from Frontier.
- Limit Break: Sunbreak gives the Flaming variant one. After enough time has passed in its rage state, it will rear up in its legs, spread its wings, and charge up a toxic nova attack that will leave you poisoned, fireblighted, and with less defense than before if it didn't cart you. While charging up the attack, Flaming Espinas will move significantly slower if significantly more persistently to whoever has the most aggro, thus giving you enough time to get out of range.
- Man of Kryptonite: Its abilities basically make it a natural counter to Kushala Daora. Its entire body is covered with thorns filled with potent poison that weaken Kushala Daora's wind and its sheer weight and hardiness means that same wind won't be able to stop its charges and blow it down.
- No-Sell: Meraginasu is immune to Flash Bombs due to it being blind. It is also immune to Sonic Bombs due to them having a different sound frequency.
- Playing with Fire: It uses poisonous fireballs to defend itself.
- Poisonous Person: Its spikes and fireballs are toxic.
- Poisoned Weapons: Flaming Espinas weapons are unique in that they have a hidden Poison damage counter next to their Fire damage counter. The only downside is that it can't be boosted by skills like Buildup Boost or Poison Attack.
- Schmuck Bait: In Sunbreak, any Espinas that are the quest's target will usually be found napping in their nest rather than roaming around. Any enterprising blademasters who see a free opportunity to deal some good damage to its tail will instead find themselves being smacked around by the Espinas unconsciously swatting its tail in its sleep. Note that this doesn't make it completely impossible to setup an opening attack on its tail and it doesn't exhibit this behavior if its forcefully put to sleep.
- Series Mascot: It's considered the flagship monster of Frontier as a whole, and is thus far the only Frontier-original monster note to appear in the main series.
- Something about a Rose: It's essentially a rose in wyvern form, with an overall green body and thorns tipped with purple. Zenith Espinas takes the comparison further and makes its horn the color of petals rather than thorns.
- Status Effects: Its physical attacks inflict poison and its fireballs inflict poison, Fireblight, and paralysis. The Flaming subspecies substitutes paralysis for Defense Down, while the Rare Species has all four at once.
- Stone Wall: They have high defense, and will not attack. That is, until they get enraged. This isn't merely Competitive Balance either; Espinas canonically has an absurdly durable shell and feels so safe and confident that it doesn't bother fighting back until its annoyance turns to fury. Even Elder Dragons have a hard time against Espinas.
- Volcanic Veins: The Flaming Espinas sports these when enraged.
- Wins by Doing Absolutely Nothing: Its canonical hunting strategy. Espinas’ hide is too solid for most things to truly threaten it, so it spends most of its time asleep. However, its spines are also filled with lethal paralytic venom, so it usually wakes up to a free meal of whatever unfortunate creatures touched it.
- You Won't Like Me When I'm Angry: Normally, Espinas is fairly docile, spending most of its time taking a nap anywhere that catches its fancy. When it wakes up, however, it's usually because it's pissed. When that happens, any creatures that were bold enough to wake it up either get gored on its spikes and horn or get hit with a toxic fireball.
Berukyurosu / Doragyurosu / Zenith Doragyurosu (Berkuros?/Draguros?)
Dance Thunder Wyvern / Dark Thunder Wyvern
A Flying Wyvern first introduced in Frontier Season 4, it is characterized by its long quills and electric attacks. It is also highly intelligent, able to learn the attack patterns of hunters and counter them. Season 8 introduces a white-haired subspecies that can use the Dragon element, named Doragyurosu and Frontier Z introduces a much larger, older Zenith that has mastered the Dragon element and has a larger horn.
- Artificial Brilliance: Berukyurosu can learn the attack patterns of hunters, and will either counter them or attack and evade accordingly. It will also change its behavior depending on what weapon is used. For instance, if a hunter uses a Sword and Shield or Dual Swords against them, it will unleash roaming electric balls to interrupt their attacks. This reflects its ecology, which refers to it as a highly intelligent and adaptable creature.
- Combat Tentacles: Their quill-like appendages can be used to strike hunters from afar.
- Dishing Out Dirt: Doragyurosu can use its quills to pull boulders out of the ground and fling them at foes.
- Genius Bruiser: Berukyurosu is highly intelligent and adaptive, being able to learn hunters' attack patterns and counter them, and is also very powerful, having electrical powers comparable to those of Rajang.
- Glass Cannon: Doragyurosu isn't as sturdy as Berukyurosu, but its strength is more pronounced.
- Kill It with Fire: Doragyurosu's main weakness is Fire.
- Kill It with Ice: Berukyurosu's main weakness is Ice.
- Know When to Fold Them: Berukyurosu has been known to run away when confronted by threats it can't handle, as shown when it got ambushed by an opposing Dyuragaua in a trailer for Frontier Season 8.
- Leitmotif: Berukyurosu (And oddly not Doragyurosu) gets a theme to itself in Monster Hunter Online.
- Lightning Bruiser: Berukyurosu moves quickly, has powerful attacks, and is equipped with a hard shell that's handy for defense.
- Not Quite Dead: The Phantom and Supremacy Doragyurosu appear to die when enough damage is dealt, but rise again with newfound power, starting the real battle.
- Playing Possum: The Phantom and Supremacy Doragyurosu will feign death before revealing their abilities.
- Power Incontinence: if Berukyurosu's horn is broken along with its back and wings, it will lose control of its power and injure itself. Doragyurosu doesn't have this drawback.
- Suicide Attack: Berukyurosu will occasionally engage in suicide blowouts when near death. This is bad if you're planning on capturing it.
- Our Dragons Are Different: Doragyurosu.
- The Dreaded: Phantom and Supremacy Doragyurosu are feared both in-universe and by Frontier players due to their immense power. In fact, the latter is said to be so powerful that it can instantly kill most large monsters with ease.
- Turns Red:
- Their hair turns orange when enraged.
- There is a rare chance to meet a Hardcore Doragyurosu locked in Rage Mode known as the Phantom Doragyurosu.
- The Supremacy Doragyurosu is a more literal spin on this trope, as it turns red from rage due to burning its own skin. It's also unbelievably powerful, even stronger than the Phantom Doragyurosu, who's pretty powerful in its own right. This thing is feared for a reason.
- The Worf Effect: A Berukyurosu was forced to flee following a one-sided battle with the Dyuragaua in a trailer for Frontier Season 8.
Gurenzeburu (Grenzebull?)
Barbarian Wyvern
A Flying Wyvern first introduced in Frontier Season 9, Gurenzeburu inhabits the Highland. It primarily uses its horn and water blasts to attack. Despite its reputation as a violent brute, it has been known to protect the Highland's herbivores from predators.
- Blood Knight: It is remarkably violent, so much that the Guild nicknamed it Banryu (Barbaric Dragon).
- Bruiser with a Soft Center: It may be vicious, but it peacefully coexists with the herbivores in the Highland and will protect them from predators.
- Gasshole: Can release a paralyzing gas if it suffers paralysis itself.
- Hoist by His Own Petard: It can't use the paralyzing gas unless you paralyze it yourself.
- Improvised Lightning Rod: At HR 100, it can sling the spikes on its tail as traps for hunters. When a storm is present, they attract lightning from above, which can potentially kill the target in a single hit. This attack alone has lead to many quest failures.
- Land Mine Goes "Click!": The spikes become land mines if a storm isn't brewing.
- Making a Splash: Uses water beams in battle.
- Names to Run Away from Really Fast: Its title is the Barbarian Wyvern.
- Rhino Rampage: It can charge at hunters like a rhinoceros.
- Status Effects: Can paralyze and stun hunters.
- Wave-Motion Gun: Can fire water beams.
Anorupatisu (Anorpathis?) / Zenith Anorupatisu
Violent Saw Wyvern
A Flying Wyvern with characteristics of a carpenter shark, Anorupatisu uses its long, barbed horn to help it swim through thick ice. It primarily attacks by gouging opponents with its horn and blasting them with ice. When low on health, it uses the Dragon element to enhance its attacks. Frontier Z introduces an older Zenith with a much more developed horn and better control over Dragon and Ice elements.
- An Ice Person: It can attack hunters by spitting ice at them.
- Die or Fly: Can utilize the Dragon element when low on health.
- Names to Run Away from Really Fast: Its title is the Violent Saw Wyvern.
- Threatening Shark: It has some characteristics of a carpenter shark, such as the tail and the long, barbed horn.
- Our Dragons Are Different: It's a Dragon-elemental wyvern that shares traits with carpenter sharks.
- The Rival: Is implied to be this to Pokaradon, as Frontier G's second trailer shows it fighting one.
Pariapuria
Swallowing Wyvern
An amphibious Flying Wyvern that primarily attacks by regurgitating food. It is gluttonous, gorging itself until it pukes. Unlike many monsters, it does not have a Rage Mode. Its saliva determines what kind of meat it wants; white means Raw, purple means Poisoned, blue means Drugged, and yellow means Tainted. Feeding it the right type of meat will make it stop attacking, making it easier to hunt. However, it will become more aggressive if fed the wrong type of meat.
- Achilles' Heel: Feeding it the right kind of meat will make it calm down and stop attacking, making it easier to hunt.
- Berserk Button:
- Feeding it the wrong type of meat will make it throw a temper tantrum and violently thrash about.
- It also does not like being attacked when its belly is full, as doing so will make it unable to digest the food it ate. Making it flinch in this state will make it puke on you in retaliation.
- Acquired Poison Immunity: It is immune to the Poison, Paralysis and Sleep conditions due to it eating large amounts of toxic food.
- Big Eater: Its defining trait is its gluttony, with it constantly eating everything in sight until it vomits.
- Extreme Omnivore: They will eat anything they can find.
- Fartillery: The Thirsty variant introduced in Frontier G9 can propel itself forward by farting.
- Color-Coded for Your Convenience: The colour of its saliva determines what kind of meat it wants; blue means Drugged, yellow means Tainted, purple means Poisoned, and white means Raw.
- Crouching Moron, Hidden Badass: It is considered to be weak for its rank, and the battle becomes a complete joke if it's fed the right meat, since it doesn't even attack; it just walks around, letting you hit. Even the Hardcore version is weak when compared to the others. Despite this, it can be a credible threat at times; some have been found with Gold Rajang pelts in their stomachs, of all things.
- Making a Splash: Its barf attacks deal Water damage.
- Mighty Glacier: It hits hard, but is very slow.
- Nightmare Face: Supremacy Pariapuria looks pretty unsettling, to say the least.◊
- Status Effects: Depending on what kind of meat it ate, Pariapuria's puke can inflict either the Poison, Paralysis, or Sleep effects, as well as the Soiled effect. It can also throw boulders that stun whoever they hit.
- Took a Level in Badass:
- While it is weak for its rank, the Hardcore version is certainly an improvement of the original; it is harder to trick into eating meat, can use barf attacks without having to be fed, and gains two new suction attacks that can overwhelm unsuspecting hunters.
- Thought regular Pariapuria and the Hardcore version were too easy? Try fighting the Supremacy version. Not only does it gain an insane boost to its power and speed, it also receives four new attacks that will wreck unprepared hunters: a sliding side bite that throws rocks around followed by a powerful charge, a barf beam that sucks in nearby hunters followed by a giant slime ball, jumping into the air, producing wind that will knock you over, then slamming down onto you, and a near death flying attack that is surprisingly fast and powerful.
- Vomit Indiscretion Shot: This occurs whenever it uses barf attacks.
- Warm-Up Boss: Pariapuria serves as an introduction to unique mechanics found in high-level monsters; while it is large and hits hard, it is very slow, lacks range outside of its boulder throw and barf attack, has no Rage Mode (though it does get angry if fed the wrong meat), and can be rendered a non-threat by feeding it the meat it wants. The colour of its saliva easily determines what kind of meat it wants as well; blue means Drugged, yellow means Tainted, purple means Poisoned, and white means Raw. The Hardcore and Supremacy versions aren't so easy to beat, however.
Dyuragaua / Mi Ru
Ice Fox Wyvern / Black Fox Wyvern
Appearances (Mi Ru): Frontier G2 onwards
A fox-like Flying Wyvern with control over ice, Dyuragaua was a recently discovered species seen residing in an hidden area of the Tower called the Nest Hole, suggesting that it had avoided human contact for a long time. Frontier G2 introduces an even stronger relative with black skin and white crystals covering its body named Mi Ru, who has the unique ability to alter its physiology to take on forms with different abilities. Frontier Z added a Peerless variant of Mi Ru with further mastery of its transformation abilities.
- Achilles' Heel: Dyuragaua takes an incredible amount of damage from poison, and the damage it takes from poisoning doubles in HR 100 Gou. However, its resistance to poison skyrockets every time it is inflicted.
- Asian Fox Spirit: They are based on the kitsune of Japanese folklore. Mi Ru takes this further with its ability to change forms.
- Butt-Monkey: When Frontier was shutting down, Capcom released data of the most hunted monsters, and Dyuragaua was in first place. Dyuragaua is this trope because Akura Vashimu, Espinas and Hypnocatrice came BEFORE Dyuragaua was released, and Gogomoa is the tutorial monster, meant to help new hunters ease into Frontier, yet Dyuragaua was hunted far more than them. It also was a frequent victim of new weapons and content releases in the trailers for the updates.
- Canon Foreigner: Dyuragaua appeared in the Chinese-only Monster Hunter Online, albeit slightly weaker, due to how Online wasn't as frantic as Frontier.
- Counter-Attack: When Dyuragaua jumps back with its tail in the air and one arm in front of it, it will wait for hunters to attack it. Doing so will make it strike back, knocking out the unfortunate hunter.
- Leitmotif: Battle / Dyuragaua. It also gets a new theme in Monster Hunter Online.
- Lightning Bruiser: Mi-Ru has multiple forms, and can go into many different forms during its fight. However, Mi-Ru has a final form that gives it all of the benefits of the other forms it has.
- Mighty Glacier: Dyuragaua is this, as while it has some speed, in comparison to the other flightless Flying Wyverns (Tigrex, Nargacuga, Barioth), it is outclassed. However, in contrast to Barioth, who can control ice, but only by shooting it out as a tornado, and as a part of its tail attack, Dyuragaua seems to have more mastery over ice, coating itself in ice as armor.
- No-Sell: Mi Ru will not take elemental damage in its normal form.
- Playing with Fire: Mi Ru when it transforms into forms that utilize its fire element.
- Puzzle Boss: Mi Ru is weak to all the elements, but only to certain elements on certain parts of the body. Fire only works on the forearms, Water on the rear legs, Thunder on the back, Ice on the belly, and Dragon on the tail.
- Status Effects: Dyuragaua can put hunters to sleep and inflict a Suspiciously Similar Substitute to Iceblight known as Frostbite onto them, while Mi Ru can crystallize hunters. Both of them can stun hunters as well.
- Suspiciously Similar Substitute: Dyuragaua was one to both Nargacuga and Barioth. Became less of an issue when both were introduced to Frontier later on.
- One-Hit Kill: Mi Ru's double smash attack in its power form can be this if you don't have quake resistance; the first smash will catch and stun hunters without the skill, and the second smash will finish off the helpless target.
- One-Winged Angel: Downplayed, but when Mi-Ru is enraged or close to death, it uses the muscles in its body to change into its final form. However, in comparison to most examples, it can do this at any time during the fight, but the chances of it happening increase as the fight goes on.
- Voluntary Shapeshifter: Mi Ru can change its shape at will, giving it increased strength, speed, area-of-effect damage, and/or range. It has a final form as well, that uses all of its previous forms benefits and abilities in order to go all out.
Odibatorasu
Cannon Rock Wyvern
The sandy counterpart of Akantor and Ukanlos, Odibatorasu first appeared in Monster Hunter Frontier Forward 5. It is a massive, flightless Flying Wyvern that expels sand from the cannon-like structure on its back to attack hunters.
- Acrofatic: It can leap pretty far despite its girth.
- Backpack Cannon: Has a large cannon-like structure on its back that expels sand.
- Call-Forward: In Portable 3rd, there was a book that described a close relative of Ukanlos called the Third God that lived in a desert. Come Frontier Forward 5, and we have Odibatorasu, a desert-faring relative of Akantor and Ukanlos who is also known as the Sand God.
- Dishing Out Dirt: Fires large balls of sand from its Backpack Cannon and sandy beams from its mouth.
- Leitmotif: Battle / Odibatorasu
- Mighty Glacier: The normal variant is both immensely powerful and durable, but moves slowly. Its Supermacy version, on the other hand...
- Lightning Bruiser: Its Supremacy version has incredibly painful attacks, can take hits like a champ, and is surprisingly nimble for its size.
- Non-Indicative Name: It is flightless despite being classified as a Flying Wyvern.
Hyujikiki / Zenith Hyujikiki
Needle Wyvern
A jackal-like Flying Wyvern first introduced in Frontier G, Hyujikiki primarily attacks by flinging spikes and shooting blasts of wind. When near death, an electrical aura surrounds it and its spikes gain the ability to poison, paralyze and tranquilize hunters all at once. Frontier Z introduces an older Zenith that gained sharp silver spines that can cause bleed and gold fur but loses the ability to poison and sleep.
- All Your Powers Combined: When low on health, it can utilize the three main Status Effects: Poison, Paralysis, and Sleep.
- Blow You Away: One of its primary methods of attack is spitting gusts of wind at the hunter.
- Die or Fly: When low on health, its venom activates, and its spikes gain the ability to inflict the Poison, Paralysis, and Sleep conditions all at once.
- Discard and Draw: The Zenith version loses all of its statuses in exchange for inflicting Heavy Bleed with its spikes, and the embedded spikes also act as Improvised Lightning Rods.
- Improvised Lightning Rod: Zenith Hyujikiki's spikes are metallic, so having them embedded in you is a recipe for getting zapped in the stormy Highlands.
- Leitmotif: Battle / Hyujikiki
- Lightning Bruiser: It's very fast and powerful, and has good durability.
- Poisonous Person: Its spikes get their ability to poison, paralyze and tranquilize hunters from venom found inside its body. The venom doesn't become active until its health is low, though.
- Spikes of Doom: It's covered in spikes, and it can fling them at hunters.
- Status Effects: When near death, its spikes can inflict the Poison, Paralysis, and Sleep conditions all at once.
- Suspiciously Similar Substitute: Its attacks and movements are reminiscent of Nargacuga's and Sand Barioth's.
- Turns Red: Literally; its spikes turn red when enraged. They also grow longer.
Poborubarumu (Pobolbarm?)
Creation Sound Wyvern
A whale-like Flying Wyvern introduced in Frontier G6, Poborubarumu primarily attacks by using weaponized sound. It can also use sound to heal itself, increase its physical strength, and harden its body to defend itself. These sounds have strange effects on hunters, making them go into a state of delirium. It is highly territorial, even going as far as to start territorial wars with other monsters. This monster is the very reason Hyujikiki developed its spikes.
- An Ice Person/Making a Splash: It uses the Kanade element, which is a combination of Water and Ice.
- Brown Note: Its sounds inflict the Confusion status, which immobilizes hunters and makes them randomly do the Laughter, Dance or Ballerina gestures.
- Dreadful Musician: Hunters are often requested to hunt it because of the horrible music it makes. Its music is so bad that it can even drive its listeners insane.
- Extreme Omnivore: It will eat anything it can fit into its large mouth.
- Hell Is That Noise: Small monsters have been known to run when they hear the horrid noises it makes, as they're a sign it's going to eat them. Humans also despise the noises; they are so horrible that they are the main reason hunters are requested to hunt it.
- Informed Attribute: Not Poborubarumu itself, but the barnacle attached to its tail; the barnacle is described as being parasitic (and is even known as the Hollow Parasite) despite being helpful towards the monster, even though parasites benefit from symbiotic relationships at the expense of their hosts. It even heals the monster when in effect, indicating that their relationship is more mutualistic than the barnacle's description makes it out to be.
- Magic Dance: Its dances determine what kind of sound it will play; it will use its head to play the power buffing sound, its arms to play the defense boosting sound, and its tail to play the healing sound. At G Rank, it will use all three parts at once, providing all three buffs at the same time.
- Magic Music: It can produce sounds that increase its power and defense as well as healing it.
- Mighty Glacier: Not particularly fast, but it hits hard.
- More Teeth than the Osmond Family: Both its jaws and the inside of its mouth contain clusters of sharp teeth.
- No Cure for Evil: Averted, it has a healing dance.
- Shockwave Stomp: Its stomps cause shockwaves, complete with damaging rupture lines.
- The Dreaded: You know you're feared when even a fearsome predator like Hyujikiki has to develop deadly spikes in order to protect itself from you.
- The Symbiote: It has a drum-like barnacle attached to its tail that allows it to play healing music.
Varusaburosu (Valsablos?)
Flame Horn Wyvern
A rare Burst Species. Covered in red scaled, this two-horned Flying Wyvern very similar to the main series's Diablos who dwells the Battleground and uses the Fire element against the hunters.
- In a Single Bound: Varusaburosu has a jumping stomp similar to Deviljho, which it follows up with a shoulder charge.
- Leitmotif: A Pair of Blazing Horns / Varusaburosu.
- Magma Man: Varusaburosu's orange glowing body parts invokes this.
- Mighty Roar: One similar to its Diablos and Monoblos's cousins. Varusaburosu's roar even causes the ground underneath to erupt.
- Playing with Fire: Varusaborusu has several Fire-element abilities, owing to having adapted to its volcanic habitat. These include erupting lava gouts similar to Akantor, explosive shockwaves, a flaming dash attack and a massive wave of fire that expands outwards.
- Power Glows: Varusaburosu's horns and plates glow yellow orange, which intensifies to bright purple when it eats volcanic cacti.
- Power-Up Food: Varusaburosu's favorite food, a volcanic cactus pear, causes it to instantly enter Rage Mode and gives it new attacks when eaten. Players must therefore keep the cactus pears away from it as long as possible, which can be done by picking it up and kicking it towards different parts of the battleground.
- Shockwave Stomp: Varusaburosu has several variants, including one with its tail that causes magma to spew forth from the ground.
- Stock Animal Diet: Varusaburosu is especially fond of a cactus species that grows in volcanic regions, which becomes a major mechanic in the battle against him.
- Tunnel King: Like the Diablos, it can dig through the ground quite easily. It even creates a burning rupture line when he does so, which doubles as an attack.
Gureadomosu (Gredmoth?)
Water Fortress Wyvern
A massive Flying Wyvern, believed to be the Origin species of the main series's Gravios with control over the Water element, said to be an ancient species who primarily inhabits underground desert lakes, but has recently resurfaced in search of new water sources.
- Contractual Boss Immunity: It cannot be captured.
- Making a Splash: Shoots torrents of water from the tubes found on its tail and wings.
- Planimal: Part-wyvern, part-moss.
Diorekkusu(Diorex?)
Thunder Roaring Wyvern
A closely related Burst species of the main series's Tigrex who lives at the highest point of the Great Forest, notable for being able to use Thunder element powers.
- Glass Cannon: Diorekkusu isn't as resilient as regular Tigrex due to having a softer shell, but makes up for it with its enhanced strength and powerful electric attacks. It can take this further through the use of its electric powers; by charging electricity through its body, it increases its power and speed at the cost of defense. That said, it can use magnetism to attract ores to form body armor, which fixes the issue.
- Leitmotif: Battle / Diorekkusu
- Lightning Bruiser: A Diorekkusu with its armor intact is quick, strong, and tough. When the armor is destroyed or worn down by charging electricity through its body, it becomes a Glass Cannon.
- Shock and Awe/ Magnetism Manipulation: Utilizes electricity and magnetism in battle.
Egyurasu(Egyurath?)
Soldier-like Flying Wyverns introduced in Frontier. They act as servants for the Guanzorumu.
- Airborne Mook: They spend most of their time in the air.
- Cowardly Lion: Are generally timid, but will swarm anything that threatens their leader.
- Lightning Bruiser: They move swiftly, hit hard for small monsters, and can take a lot of punishment.
- Made of Iron: They're very durable, being able to take all kinds of punishment without dying. Unfortunately for them, this durability doesn't extend to the cutscene where Guanzorumu eats one of them to boost its own strength.
- Mook: They serve as soldiers for the Guanzorumu.
- One-Hit Kill: They can kill hunters in a single hit by picking them up and dropping them into a Bottomless Pit.
- Playing with Fire: They use fire attacks.
- Screw This, I'm Outta Here: They will flee when Guanzorumu reaches its second phase. Justified, as it devours one of them prior to it, and the rest would have been next had they stayed put.
- Slave Mook: They're forced to fight by the Guanzorumu against their will.
Zenaserisu(Zenaserith?)
Crackling Water Wyvern
A bat-like Flying Wyvern covered in unique blades called Condensed Blades that allow it to spray foes with water from any given direction. Like Doragyurosu before it, it can use its tentacles to rip the earth apart and fling boulders at enemies.
- Bat Out of Hell: It has a bat-like design and is a highly aggressive creature.
- Combat Tentacles: It can use its tentacles to grab hunters and pull boulders out of the ground.
- Dishing Out Dirt: It can use its tentacles to pull boulders out of the ground and fling them at hunters.
- Glass Cannon: Although it has a large health pool and has highly damaging attacks, its defenses are frail.
- Making a Splash: It can use water attacks.
- Spikes of Doom: Its whole body is covered in Condensed Blades that allow it to spray enemies with water from any direction.
Bogabadorumu (Bogbadorm?)
Explosive Mist Wyvern
A giant, whale-like Flying Wyvern whose body is covered in tubes that release explosive gas. It is the first Zenith monster that isn't a stronger variant of a pre-existing monster. The Bombardier Bogabadorumu is a Peerless variant with increased strength and more explosive gas.
- Fat Bastard: While not evil (it's an animal, after all), it's very ill-tempered, and has a girthy frame to go with it.
- Ground Punch: Some of its attacks involve it slamming the ground in front of it with its arms, which produces explosions.
- Logical Weakness: The tubes on its arms and tail release volatile mist that produces massive explosions. Naturally, breaking the former and severing the latter will prevent them from producing the mist.
- Mighty Glacier: It's sluggish, but has a massive health pool and devastating attacks.
- Moveset Clone: Shares some of its animations with Keoaruboru, Akantor and Odibatorasu.
- Stout Strength: It has quite the belly (Better seen when it's knocked over, or when it's roaring.), yet is one of the more powerful monsters on every map it shows up on, to the point where it has the "Giant Flightless Flying Wyvern" animation set. (Monsters like Akantor, Ukanlos and Odibatorasu have these animations.)
- Stuff Blowing Up: The tubes on its arms and tail release explosive gas that inflicts Blastblight upon contact.
Piscine Wyverns
Lavasioth / Red Lavasioth / Aruganosu(Arganoth?) / Goruganosu(Golganoth?)
Lava Wyvern / Crimson Lava Wyvern / Silver Piscine Wyvern / Gold Piscine Wyvern
Appearances (Red): Frontier 1.5 onwards
Appearances (Aruganosu and Goruganosu): Frontier Forward 5 onwards
A magma-swimming Piscine Wyvern that, unsurprisingly, lives in volcanic fields. It looks like a crossbreed between a coelacanth and a Plesioth. Fiery and aggressive, Lavasioth is a hot-headed predator that would crush its adversary and melt them down. Frontier 1.5 introduces a more powerful red-scaled version (actually females during mating season). Frontier Forward 5 introduces two even stronger relatives named Aruganosu and Goruganosu.
- Blood Knight: Unusually for Piscine Wyverns in World, Lavasioth is very quick to be hostile similar to Legiana, Bazelegeuse and Nergigante. Beotodus and Jyuratodus don't get as easily irate as Lavasioth does, though this can be justified due to the Elder's Recess being a battleground for many species, especially with Lavasioth's rivalry with Uragaan.
- Canon Immigrant: One of three monsters from Frontier to have appeared in the main console series, alongside Hypnocatrice and Espinas.
- Charged Attack: In World it has a charged magma ball attack. Getting hit by it can easily one-shot a Hunter.
- Color-Coded Characters: Aruganosu is silver while Goruganosu is gold.
- Cutscene Power to the Max: Its intro in Freedom Unite shows it instantly killing an Apceros and a Vespoid with a magma ball and a tail swipe, respectively. Both creatures don't die as easily to these attacks in-game as they do in said intro.
- Determinator: Just like the Tigrex, it just won't give up after its ground-swim misses you. It simply turns around and makes an even faster dash for you.
- Dual Boss: Aruganosu and Goruganosu are never seen without each other, and can work together to pull off devastating tag moves. Although it's less "tag team" and more "you're caught between them"...
- Hair-Trigger Temper: In World, Lavasioth is almost hostile on sight, giving hunters little time to avoid it.
- Lava Is Boiling Kool-Aid: For it, at least. It's completely unfazed by swimming through or even drinking lava.
- Mighty Glacier: Have good strength and durability, but are lacking in speed.
- Playing with Fire: Lavasioth and Red Lavasioth spend their entire lives in volcanoes, and their superheated magma attacks apply Fireblight.
- Red Oni, Blue Oni: The Red Oni To Jyuratodus' Blue Oni in World. Lavasioth are hostile on sight and will attack unprovoked, while Jyuratodus will only attack once provoked. Lavasioth is also the fire to Jyuratodus's water.
- Rivals Team Up: Downplayed by Aruganosu and Goruganosu. You always fight both of them at the same time, but they're not truly working together to fight you. In fact, they barely pay attention to the Hunters trying to kill them, since they're preoccupied with trying to kill each other.
- Status Effects: Aruganosu can paralyze you, and Goruganosu can put you to sleep.
- Stock Animal Diet: Lavasioth primarily preys on Vespoids.
- Suspiciously Similar Substitute: World's incarnation of Lavasioth has an armor mechanic, similar to Agnaktor.
Carapaceons
Akura Vashimu / Akura Jebia / Zenith Akura Vashimu
Tail Crystal Scorpion
Enourmous scorpion-like crustaceans covered in crystals. Frontier Z would introduce an older Zenith with much larger crystals.
- All-Natural Gem Polish: Their bodies are coated in crystals.
- Auto Cannibalism: They will eat their own severed tails to regain stamina.
- Bloody Murder: If Akura Jebia's tail is cut off, it can shoot crystallized blood at hunters.
- Drunken Master: They have an attack in which they will swipe at hunters in a drunken manner before falling down. They will only do this when their tails have been cut off.
- No-Sell: They are immune to all status effects with the exception of K.O. They also take no elemental damage unless struck on the tail. At HR 100, the tail becomes immune to the elements as well.
- Scary Scorpions: Subverted; while they resemble scorpions, they're actually crustaceans. They're still dangerous due to utilizing weaponized crystals and sheer power, though.
- Status Effects: They can inflict Paralysis and Crystallization.
- Stuff Blowing Up: If you don't shake off the crystals they cover you in, they will explode. Furthermore, the geodes they produce from their tails will explode after a short while.
- The Worf Effect: In a trailer for Forward 5, an Akura Vashimu gets devoured by an Odibatorasu in a matter of seconds.
Taikun Zamuza / Zenith Taikun Zamuza
Multi-Shell Crab
Resembling nothing so much as a misshapen mass of rock and coral, the Taikun Zamuza's not actually real, bright orange shell can be revealed as you break away its outer covering. It doesn't appreciate this though, and will attempt to cut down the hunter with its bladed left pincer, or smash them to smithereens with its hammer-like right pincer. When all of its armor is broken off, it reveals its true form, which is dramatically different from its previous forms; its movements and attacks get faster, it turns blue, loses its tail, replaces its hammer arm with a drill arm, and gains the ability to use Thunder attacks. Frontier ZZ would introduce an older Zenith that starts in phase 2 with a much larger right claw and a pincer for a left claw.
- Armor Is Useless: while it's not useless in terms of protecting it from damage, it is useless in that it doesn't like to stay on.
- Glass Cannon: Its third phase is very fast and powerful, but has poor defenses.
- Leitmotif: Has three different themes that change as the battle progresses. Monster Hunter Online gave it two other themes, with one when its calmer, and then another one when it is enraged.
- Mighty Glacier: The first two phases.
- Poisonous Person: Its third phase can spit poison blobs to attack hunters. The first two phases can also use poison attacks, though it's uncommon.
- Shed Armor, Gain Speed: Its movements and attacks get faster when it loses its rocky layers and has its shell broken.
- Shock and Awe: Its third phase uses electric attacks.
- Smoke Out: The broken-off pieces of Zamuza's camouflage emit an acrid black smoke that blinds players if it gets too thick.
- This Is a Drill: Its third phase utilizes a drill arm in place of the previous phases' hammer arm.
Kusubami
Scorpion-like monsters that reside in the White Lake.
- Poisonous Person: Can spit poison at hunters.
- Ridiculously Cute Critter: It's a scorpion-like crustacean that has the face of a jumping spider.
- Scary Scorpions: Subverted; despite what appearances would suggest, they're actually crustaceans. That said, they can still be a threat due to being poisonous and relentless in their pursuit of anyone who draws near.
Fanged Beasts
Kamu Orugaron / Nono Orugaron / Midogaron / Zenith Midogaron
Male Sound Wolf / Female Sound Wolf / Explosion Wolf
A pair of giant wolves first introduced in Frontier Season 6, Kamu and Nono Orugaron work together as a team to bring down prey and opponent alike. Frontier G introduces a mutation of Kamu with red hair and the ability to use fire attacks, named Midogaron. Midogaron has the unique behavior of attacking the hunter who initiated the hunt, sometimes chasing after them relentlessly even when other hunters are attacking it. Frontier Z Midogaron would get an older Zenith that has a different color scheme and is much, much faster.
- An Ice Person: Kamu and Nono Orugaron can use ice attacks, but only in G rank.
- Battle Couple: Kamu and Nono Orugaron are a mated pair that usually fight together.
- Berserk Button:
- Hardcore Kamu and Nono Orugaron will go into Rage Mode if their partner is sufficiently damaged.
- Killing one of the Hardcore Orugarons will enrage the other, giving it a power/speed boost.
- Getting hit with a Flash Bomb will make them go into a mad rage. It won't blind them, however.
- Canis Major: Both of them are giant wolves the size of a car.
- Blow You Away: Kamu and Nono Orugaron's primary means of attacking.
- Dance Battler: They appear to breakdance when using some attacks.
- Flash Step: Midogaron is so fast that he appears to teleport when he runs.
- I Work Alone: Midogaron is solitary. Unlike many other examples of this trope, he's actually quite dangerous.
- Kill It with Ice: Midogaron's main weakness is ice.
- Kill It with Water: The Orugarons' main weakness is water.
- Kill One, Others Get Stronger: If one of the Hardcore Orugarons die, the other will receive a boost to their power and speed.
- Leitmotif: Battle / Nono Orugaron & Kamu Orugaron They also get a different theme in Monster Hunter Online
- Lightning Bruiser: If you kill one of the Hardcore Orugarons, the other will receive a boost to its power and speed.
- Make Me Wanna Shout: They can unleash some pretty damaging roars.
- Muscles Are Meaningful: The Hardcore versions have more muscle mass than the originals to show how much more dangerous they are.
- Muscles Are Meaningless: Being wolves, they're not very bulky. However, their power is are not to be underestimated. Zigzagged with the Hardcore versions; the originals actually hit harder than their HC variants despite having less muscle mass, but the latter are much more dangerous due to them attacking twice as fast as the former.
- Pale Females, Dark Males: Kamu is black while Nono is white.
- Playing with Fire: Midogaron and Zenith Midogaron wield fire attacks instead of sound.
- Savage Wolves: They are all highly aggressive and dangerous.
- Super-Persistent Predator: Midogaron will always go for the hunter that initiated the quest to hunt it, even if other hunters are attacking it. This is because it sees that particular hunter as the leader, and wants to kill them in order to confuse and demoralize the team.
- Turns Red: Literally; Midogaron's stripes go from white to red when it's enraged.
Gogomoa / Kokomoa
Jumping Cardinal Beast
A literal spider monkey that resides in the Tide Island, Gogomoa primarily attacks by shooting webs a la Spiderman. The baby that it carries around is named Kokomoa. Hunters can attack Kokomoa to enrage Gogomoa, which doubles its attack speed but makes it more susceptible to damage, allowing much faster kills.
- Achilles' Heel: Gogomoa's defenses drop significantly if Kokomoa receives enough damage to make it flee, making it easier to take out despite the greater aggression that results from it.
- Glass Cannon: Especially when Kokomoa is harmed enough.
- Hoist by His Own Petard: One of its signature attacks is shooting webs from its hands, then using them like a slingshot, sending itself flying towards the hunter. If the hunter destroys the webs before it can launch itself, it will fall over, leaving it vulnerable to attack.
- Improbable Infant Survival: Kokomoa doesn't die, but instead flees by digging underground when damaged enough.
- Joke Character: As an April Fool's joke, Capcom released a quest that involved hunting a purple Gogomoa with the producer's face on it. Its attacks include using a Gunlance to produce fireworks which spell out, "Thank you for your continued help!" in kanji, landing on its rear to make copies of Frontier G7 fall from the sky, and using its claw attack to throw confetti. See it for yourself.
- Mama Bear: If Kokomoa is damaged enough, Gogomoa will go into a state of rage. This is actually a good thing because, as mentioned above, it makes hunts end much faster than they normally would due to its defenses dropping significantly.
- Pun: It's a monkey with the ability to shoot webs. It's a literal spider monkey!
- Status Effects: The coconuts Gogomoa throw can poison hunters and put them to sleep.
- Warm-Up Boss: The Low-Rank version is designed to be a tutorial for new players, having slow, telegraphed attacks despite moving quickly, weak defenses, and an exploitable weakness in the form of Kokomoa. The High-Rank and Gou versions avert this trope by having greater attack speed, power, and aggression along with new attacks.
Gougarf
Fighting Beast
A pair of dog-like Hominidae Fanged Beasts that can manipulate magnetism. Lolo Gougarf and Ray Gougarf are rarely seen without each other, and can team up to perform powerful tag moves. Unlike other monster duos, whose relationships are male and female, they are distinguished from each other through genes; Ray possesses the dominant gene while Lolo possesses the recessive gene.
- Bash Brothers: It may be implied to be a literal case. Ray and Lolo have excellent teamwork, doing all sorts of maneuvers that most monsters wouldn't think of, like throwing one into a hunter, or jumping up in sync to do a powerful magnetic slam on the ground.
- Blood Knight: Lolo loves to fight, and will challenge anything in the same area to a brawl.
- Color-Coded Characters: Lolo has red fur while Ray's is blue.
- Despair Event Horizon: Ray will give up the fight, and will no longer go enraged if Lolo dies or is captured.
- Determinator: Lolo will stay in the area and continue fighting until it dies if Ray gets killed or captured.
- Dual Boss: They are rarely seen without each other, and can attack in unison to overwhelm their opponents.
- Foil: They serve as this to each other.
- Lolo is red while Ray is blue.
- Lolo is the result of a recessive gene while Ray is the result of a dominant gene.
- Lolo is highly aggressive and will challenge anything in the area. Ray, on the other hand, is docile and prefers to avoid conflict whenever possible.
- Lolo will be unable to exit Rage Mode if Ray dies or is captured. Ray, however, will be unable to enter Rage Mode if Lolo dies or is captured.
- If Ray dies or is captured, Lolo will stay in the area and fight to the death. Ray will simply run away if Lolo dies or is captured.
- Friendly Fire: If Ko'ed, the Gougarfs will unintentionally attack each other. Fortunately for them, Lolo can snap Ray out of its confusion by issuing a command.
- Kill It with Fire: Ray's main weakness is fire.
- Kill It with Water: Lolo's main weakness is water.
- Kill One, Others Get Stronger: Zig-zagged. If Ray dies or gets captured, Lolo will simply flee from the fight instead. However, if Lolo dies/gets captured first, Ray will stay in Rage Mode for the rest of the fight and refuse to flee the current area.
- Know When to Fold Them: Ray will flee if Lolo gets killed or is captured.
- Lightning Bruiser: They move swiftly, can take a lot of punishment, and can do a great deal of damage.
- Magnetism Manipulation: The Gougarfs can use magnetism to pull in or repel foes.
- Mix-and-Match Critters: Combine a bulldog and a gorilla, and you get Lolo. Replace the bulldog with a wolf, and you get Ray.
- Red Oni, Blue Oni: Lolo is aggressive and loves to battle while Ray is docile and prefers to avoid conflict. They're even color coded!
- Reluctant Warrior: Ray is docile and would rather avoid fights than take part in them, but often gets dragged into them due to Lolo's aggressive nature.
- The Power of Friendship: Without one, the other is average. Together, they make a formidable threat.
- Unstoppable Rage: Lolo will be in a constant state of rage if Ray dies or is captured.
- Wrestler in All of Us: They perform some wrestling techniques in unison, like a double lariat.
Voljang
Crimson Lotus Lion
The Origin species of Rajang that resides in volcanic areas. Unlike its more frail relative, it is covered in a rough hide, and has fiery ore on its legs and tail that act as flints.
- Killer Gorilla: Has a gorilla-like structure, and is a dangerous creature to be around.
- Lightning Bruiser: It hits like a truck, has tough defenses, and moves quickly.
- Playing with Fire: It can use fire attacks by igniting the ore on its legs and tail. This is taken further when it's enraged, where it releases fire with its whole body and can use fire with almost any attack it uses.
- Stout Strength: Like Rajang before it, it has a stocky build and powerful attacks.
- Turns Red: It can freely release fire with almost any attack when enraged.
Leviathans
Kuarusepusu(Cuarceps?)
Crystal Wyvern
The first Leviathan appearing in Frontier. It is mostly found in highlands and deserts and is unique in that its attacks are affected by the weather. During battle it scatters crystals all around it that either explode or call lightning.
- Having a Blast/Playing with Fire: During sunny weather.
- Light 'em Up: Sometimes uses a move that causes a similar effect as a flash grenade, except on the player.
- More Teeth than the Osmond Family: Not only does it have normal teeth inside its mouth, its crystal growths essentially form a second set on the outside.
- Power Glows: Its crystals have a prominent glow.
- Shock and Awe: When it's stormy, it uses many electric attacks.
- Wave-Motion Gun: Can shoot a fiery beam from its mouth.
- Weather Manipulation: Has the ability to change the weather with its roars.
Poka / Pokara / Pokaradon
Frozen Sea Beast
Walrus-like Leviathans that inhabit the Polar Sea. The pups are known as Poka, the adult females are called Pokara, and the large alpha male that controls the females is known as Pokaradon. They are the first mammalian Leviathans introduced in the series.
- An Ice Person/Making a Splash: Their main method of attack is spitting frigid water at foes.
- Bizarre Sexual Dimorphism: Like the Great Jaggi and the Royal Ludroth, Pokaradon is several times larger than the females.
- Children Are Innocent: Poka will not attack hunters, and are sociable towards them.
- King Mook: Pokaradon, since the smaller Pokara are his mates and the even-smaller Poka are his children.
- Non-Malicious Monster: Pokaradon usually doesn't attack, and prefers to look after its own kind. However, if you even think of laying a finger on the females or the pups, well... there's a good reason that it's only avaiable to fight from G-Rank onwards.
- Papa Wolf: Pokaradon will NOT tolerate anyone attacking his harem, and will fight to the bitter end just to ensure they're all safe, be it monster or hunter. It's even the reason it's a G-Rank only monster to begin with because of how aggressive it can get.
- Suspiciously Similar Substitute: To the Ludroth line as monsters that make up harems that are led by a larger alpha male. Pokaradon even uses many of Royal Ludroth's attacks.
- Trap Master: Pokaradon is one of the few monsters in Frontier who can dig out pitfalls that trap you, and will immediately pounce on any trapped Hunters.
- The Unintelligible: Poka will try to speak to hunters, but any hunter they talk to will have no idea what they're saying.
Barlagual / Zenith Barlagual
Blood Eating Wyvern
A Leviathan with characteristics of a lamprey, Barlagual is an invasive species that hails from the sea. It uses its long tongue to drain the body fluids of Raptorial Bird Wyverns and hunters alike, and by doing so, it can temporarily gain certain attributes; for example, if it drains an Iodrome's blood, it can use poison attacks. When enough time passes, they will revert to using water attacks. Frontier ZZ introduced an older Zenith that has a much more developed head and larger size.
- Bloody Murder: If it drains the blood of a Velocidrome or a hunter, it will use their blood as a weapon. Getting hit by it will reduce your weapon's sharpness.
- Camera Abuse: Blood will splash on the camera screen if it pins a hunter down and starts extracting their body fluids.
- Half the Man He Used to Be: Doesn't apply to it, but rather to the monsters around it; any unfortunate Mook struck with its flail-like tongue will be bisected.
- Epic Flail: It can use its tongue as a flail.
- Gorn: Expect to see a lot of blood when it appears.
- Lamprey Mouth: Unlike most creatures that have this, it's not its actual mouth. No, this thing's Lamprey Mouth is on the end of its frigging tongue!
- Making a Splash: If it hasn't preyed on anything, or enough time passes after it drains the body fluids of its prey, it will use water attacks.
- Meaningful Name: Its name is a combination of the Latin word barbarous/barubarusu(バルバルス) (meaning "savage") and the Spanish word lagartija/ragarutiha(ラガルティハ) (meaning "lizard"). So... Savage Lizard.
- Multipurpose Tongue: Its tongue is used for both feeding and attacking.
- Overdrawn at the Blood Bank: This occurs whenever it uses blood attacks. Furthermore, if you interrupt it while it's feeding, its mouth will bleed heavily.
- Overly-Long Tongue: Which it uses to feed off its prey's bodily fluids.
- Status Effects: It can poison hunters if it drains an Iodrome and paralyze them if it drains a Gendrome.
- Stock Animal Diet: Its favorite food is Raptorial Bird Wyverns.
- Vampiric Draining: It uses its tongue to drain the body fluids of its prey.
Brute Wyverns
Abiorugu(Abioroog?) / Giaorugu(Gyaoroog?) / Zenith Giaorugu
Hunting Wyvern / Ice Fierce-looking Wyvern
A Brute Wyvern first introduced in Frontier Forward 5, Abiorugu is nomadic, moving from one place to another in search of food. Frontier G2 adds a blue subspecies with yellow spikes that inhabits polar regions named Gearorg. Frontier Z introduces an older Zenith with a much more developed tail.
- BFS: Gearorg can form a giant ice blade on its tail.
- Big Eater: Similar to Deviljho, their appetites are huge enough to threaten whole ecosystems.
- Dual Boss: They can be found working in pairs.
- Hungry Menace: They can destroy entire ecosystems with their hunger.
- Leitmotif: Battle / Abiorugu
- Lightning Bruiser: They hit hard, move quickly, and can take a lot of punishment.
- Spikes of Doom: Their tails have spikes that they can launch at hunters.
- Suspiciously Similar Substitute: To the Deviljho line as ravenous nomads that can destroy entire ecosystems with their hunger. This has been downplayed due to Deviljho appearing in Frontier as of Frontier G8.
- Gearorg is also one of these to Uragaan due to using many of the same attacks it does. Like Deviljho before it, this has been downplayed due to Uragaan appearing in Frontier as of Frontier G9.
- Turns Red: The tips of Abiorugu's back plates turn red when it's enraged.
Gasurabazura / Zenith Gasurabazura
Angry Appearance Wyvern
A desert-dwelling Brute Wyvern introduced in Frontier G8, Gasurabazura resides in the White Lake. In ancient times, its ancestors were aquatic, thriving in the lake before droughts dried it up. These droughts forced it to become terrestrial, making it what it is today. Frontier Z introduces an older Zenith with much more developed fins and more potent poison.
- Combat Pragmatist: One of its attacks involves creating a sand pillar with pits around it. It will try to get you to focus on it so you don't notice the pits and fall into them by accident. If you fall into the pits, it will shift its attention to you and proceed to attack you while you're unable to defend yourself.
- Dishing Out Dirt: Its attacks include flinging sand, creating earthquakes, and making sand traps.
- Poisonous Person: Mainly uses poison attacks when calm.
- Sand Is Water: Appears to "swim" through its sandy domain with ease.
- Stock Animal Diet: Its favorite food is Kusubami.
- Stance System: When calm, its mainly utilizes poison attacks and has flattened limbs, and when enraged, its forelimbs and tail will grow greatly, and it will focus on brute strength instead.
- Trap Master: While it is capable of direct combat, it has a little trick it can utilize; its ability to make sand traps. One of its attacks involves creating a sand pillar and jumping off it to attack you. Pits will appear around the pillar, trapping anyone who falls in them. The point of this attack is to trick you into focusing on it so you don't notice the pits and fall into them by accident, allowing it to attack you while you're in a state of helplessness.
- Turns Red: When enraged its front claws swell and previously hidden fins flare out.
Elder Dragons
Rukodiora / Rebidiora / Zenith Rukodiora
Magnetic Dragon / Pole Dragon / Thunder Pole Dragon
Appearances (Rukodiora): Frontier Z onwards
Appearances (Rebidiora): Frontier G2 onwards
A magnetic Elder Dragon first introduced in Frontier Forward 1, Rukodiora is constantly found laying siege to the Interceptor's Base. Frontier G2 adds a variant with purple scales and weaponized electricity named Rebidiora. Frontier Z introduces an older Zenith with differently shaped horns and wings and stronger control over magnetism.
- Cutscene Power to the Max: Rebidiora's introductory scene shows it taking control of debris like Rukodiora despite being unable to do this in-game. It can use an electric orb to fling debris around, however.
- Dishing Out Dirt: Rukodiora can take control of boulders and other kinds of debris and use them as weapons or shields. Rebidiora cannot take control of debris, but instead uses a thunder orb that collects and throws stuff.
- Leitmotif: Battle / Rebidiora
- Magnetism Manipulation: They can use magnetism to push and pull hunters at will. Rukodiora can also use its magnetic abilities to take control of debris, using it for both offense and defense.
- No-Sell: Downplayed with Rukodiora; while it can be paralyzed, it can drag itself around instead of being completely immobile like other monsters who are affected by paralysis.
- Shock and Awe: Rebidiora. Rukodiora also has control over electricity, but it doesn't it as a weapon; it uses it to generate its magnetic abilities.
- The Paralyzer: Touching Rukodiora's wings will make one's hand go numb.
- Wave-Motion Gun: Can fire a Dragon Element magnetic beam to attack hunters.
Shantien (Xiang Tien)
Heavenly Flying Dragon
An airborne Elder Dragon first introduced in Frontier G that can wield Water and Thunder simultaneously to stir up thunderstorms. You are sent out to research and hunt it, and it attacks you out of territorial behavior. Frontier G2 adds a second stage of the fight where it destroys the Large Exploration Ship you fight it on and sends you into an unknown volcanic area, where you must fight it to the death while it is at full power.
- Achilles' Heel: Sonic Bombs will knock it out of the air, and can be used to remove its flame aura in the second phase.
- Arch-Enemy: It fiercely fights with Disufiroa over territory, although it has lost to it at least once in the past. Fittingly, both Disufiroa and Shantien are weak to each others' elements.
- Blow You Away: It keeps itself afloat through the production of compressed air in its body.
- Glass Cannon: Shantien in its first phase is powerful, but has low speed and health. As the battle progresses...
- Leitmotif: Has four battle themes for each stage of the battle: The Azure Dragon's Advent for the first phase, The Azure Dragon Soars to the Heavens for the second, Storm Preceding the Verge of Death for the third, and Imperial Wrath of the Azure Dragon for the final phase added in G2.
- Hoist by His Own Petard: Shantien's final phase is basically weakening its body and angering it into using stronger moves, until the point where it uses an attack so powerful that the backlash instantly kills it.
- Making a Splash: Utilizes water beams in battle.
- One-Hit Kill: Its lava-thunder combo.
- Playing with Fire: In the final phase, Shantien is fought in a volcanic region and begins using fire attacks.
- Power Dyes Your Hair: Shantien's hair turns gold in its final phase.
- Sequential Boss: Two phases. The first is a battle on the Large Exploration Ship, and the second is an all-out fight to the death in an unknown volcanic area.
- Suicide Attack: When defeated after reaching its final phase, it will try to kill the opposing hunter(s) one last time with electricity before biting the dust. Fortunately for you, the display is limited to a cutscene, killing the monster and doing no damage, which results in your victory.
- Shock and Awe: Can summon lightning to strike down hunters.
- Suspiciously Similar Substitute: To Amatsu as a serpentine dragon that controls storms, although Amatsu itself would later be added to Frontier as well. This is especially obvious during the first phase.
- Took a Level in Badass: Frontier G2 adds a second phase where it destroys the Large Exploration Ship and sends it crashing into an unmapped volcanic area. Here, Shantien becomes a lot more deadly; it gains a major boost in power, durability, and speed and the ability to use fire attacks. It also gains a particularly devastating new attack: a lava burst that launches hunters in the air followed by a lightning blast. It covers a wide area, is difficult to evade and will instantly kill any unfortunate hunter caught in it. This move alone has led to many quest failures.
- One-Hit Kill: Its lava thunder combo.
- Weather Manipulation: It can summon thunderstorms.
- The Worf Effect: According to supplementary material, it was defeated by Disufiroa in the past.
Disufiroa (Dhisfiroa?)
Frozen Seraphim Dragon
A powerful Elder Dragon that resides in the World's End. Its overall shape and behavior is highly similar to Alatreon. Its weapons possess a unique element called Frozen Seraphim, which is a combination of the three elements it uses: Fire, Ice, and Dragon.
- An Ice Person: Can shoot icy beams from its mouth, and periodically summons large pillars of ice during the battle with it.
- Arch-Enemy: It is fierce enemies with Shantien, which it has defeated in the past to gain territory.
- Came Back Strong: The "Solstice War" version fought at the highest rank can resurrect itself from its otherwise fatal freezing end for a third and harder phase.
- Energy Weapon: It can shoot beams of Ice, Fire, and Dragon alike.
- Leitmotif: Donned in Blizzard and Flame, which changes to Frozen Embers in the Crimson Moon in the second phase. It also has a unique third theme that only plays during the third phase exclusive to its strongest incarnation.
- Lightning Bruiser: It can hit you as hard as any other endgame monster, and is deceivingly fast, capable of whooping your ass and carting you 3 times with that combo.
- Made of Iron: It's a very durable monster even by Frontier standards, being able to take all kinds of punishment before biting the dust, and becomes more durable every time you fight it. Its Lv. 9999 form is so durable that only Laviente and Duremudira can contend with it in terms of toughness.
- Religious and Mythological Theme Naming: The origin of its name comes from Dis/Pluto, and its home, the World's End, refers to the god being the ruler of Tartarus and the dwarf planet formerly being known as the last planet in the system. Likewise, its armor is based on Ox-Head and Horse-Face, the two guardians of the Underworld in Chinese mythology.
- Person of Mass Destruction: Much like the Alatreon it is seemingly based on, who is already considered a living natural disaster, Disufiroa's mere presence is implied to cause such extreme temperature fluctuations that any biome it chooses to live in turns into a barren wasteland where only it can live safely.
- Playing with Fire: Can shoot fiery beams from its mouth, and periodically summons large pillars of fire during the battle with it.
- Power Incontinence: Its control over fire and ice is highly unstable, and if it doesn't maintain control of its power, this instability will result in its death. As seen in its death animation, its most common cause of death is loss of its ice control, though some particularly strong individuals are able to overcome it. The instability is great enough that the World's End it inhabits was rendered inhospitable as a side effect of its powers' backlash.
- Purple Is Powerful: The Solstice War Disufiroa's markings, wings, and chest spikes will turn purple and orange during the final phase of the battle with it.
- SNK Boss: Disufiroa is incredibly durable, utilizes many Area of Effect attacks and One-Hit Kill moves, has two states of rage, needs to be killed in under 25 minutes despite said durability, and becomes stronger every time you fight it, on top of getting a third phase at the highest difficulty. It can become nigh-unbeatable if players aren't prepared for it as a result of these traits. When Frontier was about to close down its servers, Capcom released statistics that showed that Disufiroa ranked #4 in the list of monsters that carted/bodied the most Hunters throughout the game's history.
- Strong and Skilled: Tremendously powerful in terms of brute strength and elemental might, but also notably clever in the ways that it uses its elements, its most notable example being using a massive ice spire to refract its Dragon beam into an omnidirectional spread. Notably, compared to its "relative" Alatreon, Disufiroa controls only three elements instead of five, but wields them with far more mastery than Alatreon's notoriously uncontrolled power.
- Suspiciously Similar Substitute: To the Alatreon line as notoriously powerful dragons that can use multiple elements, and are considered living natural disasters due to their unstable power. It's likely that Disufiroa is actually an evolutionary relative of Alatreon given their extremely similar appearances and powers.
- White and Red and Eerie All Over: As if its calamitous elemental powers and frightening durability weren't cause for concern, its jagged bone-white scales and crimson underbelly give it a truly menacing, ethereal vibe.
- World's Strongest Man: Is considered the most powerful monster faced by Mezeportan Hunters. In fact, due to its extreme tenacity and greater mastery over its elements, it's considered just as much of a threat as Alatreon if not moreso, though it's unknown if it surpasses the Fatalis line in power.
Inagami / Zenith Inagami
Elegant Elderly Dragon
A mammalian Elder Dragon with the ability to take control over bamboo, Inagami inhabits the Bamboo Forest. It is able to ooze a strange substance that heals wounds and hardens them. Once at peace with the village within the forest, it became violent after the villagers took advantage of its power in an attempt to grow their crops during a bad harvest season. By abusing its power, they broke their peace with it, and it promptly destroyed the village it peacefully coexisted with for hundreds of years as punishment. Since then, it has been aggressive towards any intruders that enter the forest, and was even responsible for the disappearance of a research team. Frontier Z introduces an older Zenith that has a blooming, glowing tail and white fur, along with a much stronger sedative gas.
- Bamboo Technology: It can make bamboo into weapons and artificial wings.
- Berserk Button: People taking advantage of its power, as the villagers soon found out. It also despises intruders.
- Breath Weapon: It can fire a white gas from its mouth that puts hunters to sleep.
- The Dog Bites Back: It destroyed a nearby village after the villagers abused its power so they would have an abundant amount of crops during a poor harvest season.
- Expy: It was based on an old concept of Kirin. It even uses the Kirin base skeleton.
- Green Thumb: It can control bamboo.
- Hidden Depths: It wasn't always violent; it was once a peaceful Elder Dragon who became violent as a result of a village taking advantage of its power.
- Leitmotif: Javon Dance.
- Mistreatment-Induced Betrayal: Turned on the villagers it shared its home with after they took advantage of its power.
- Non-Malicious Monster: Started off as this towards the villagers. However, after the aforementioned Mistreatment-Induced Betrayal, it destroyed the village in a fit of rage, and now drives off intruders from entering the forest it calls home.
- Stone Wall: Under the effects of the healing substance, the covered part is healed and hardened, but also becomes weighed down and loses some of its effects.
Garuba Daora
Gold Dust Dragon
A golden Burst species of the main series's Kushala Daora who uses the Wind element, a combination of Thunder and Ice, and is able to manipulate crystals in order to combat the hunters.
- All Myths Are True: Garuba Daora was once thought to be a myth due to the golden dust surrounding it blocking the vision of anyone who saw it. It wasn't confirmed to exist until the female Guild Master saw one attacking the Large Exploration Ship.
- Blow You Away: Garuba Daora uses the Wind element, which is a combination of Thunder and Ice.
- Chrome Champion: Garuba Daora is gold-plated.
- Expy: Remember Aruganosu and Goruganosu's ability to make Ice-Thunder storms? Because Garuba Daora has a similar ability in the form of the Wind element.
- Gemstone Assault: Garuba Daora can manipulate crystals at will, using them as weapons and shields.
Harudomerugu (Haldomerg?) / Zenith Harudomerugu
Silver Controlling Dragon
A recently discovered Elder Dragon with the ability to control liquid metal, Harudomerugu was thought to be a near legend until their discovery. Until recently, they were rare, but reports of them residing in the Snowy Mountains and attacking the Interceptor's Base have popped up as of now. It is considered to be unusually smart when compared to other Elder Dragons. Frontier ZZ introduced a much stronger and older Zenith with a slightly different color scheme and better control over metal.
- Achilles' Heel: If it uses its liquid metal too much, it will lose control of it and its body will become exposed, leaving it more vulnerable to damage. It can regain control over its powers, though.
- All Myths Are True: It was thought to be a legend until its recent discovery.
- Cool Sword: It can use liquid metal to make swords and stab hunters with them.
- Deadly Disc: It can form saw blades out of liquid metal and send them flying towards hunters.
- Extra-ore-dinary: It can use liquid metal as a weapon and a tool.
- Genius Bruiser: Not only is it very powerful, it is capable of forging weapons from liquid metal and using them in battle. As a result, it's considered to be one of the smartest Elder Dragons in existence.
- Leitmotif: Ten Thousand Shredding Silver Blades.
- Magnetism Manipulation: It uses a special type of magnetism called superparamagnetism to control liquid metal.
- Non-Indicative Name: Its title, "Silver Controlling Dragon", seems like this at first as it controls mercury. However, one common name for Mercury? Quicksilver.
- Rolling Attack: It can morph itself into a ball of liquid metal and zoom across the area, damaging anyone it makes contact with.
- Spike Shooter: It can attack hunters by shooting metal spikes out of the ground.
- Wings Do Nothing: It's actually flightless in its natural state, requiring liquid metal over its useless wings to be able to fly.
Yama Kurai
Floating Peak Dragon
An ancient, poisonous Origin species of the main series's Yama Tsukami.
- Blow You Away: It can create tornadoes to attack hunters.
- Green Thumb: Plants grow easily on its body due to abundant nutrients found in its body, and it may plant explosive trees during the battle with it.
- Hoist by His Own Petard: During the battle with it, it'll drop seeds that will grow into explosive trees over time. Attacking the seeds will cause them to burst into trees right away, which will knock it out of the sky if it is right above them, leaving it vulnerable to attack.
- Poisonous Person: Yama Kurai is able to produce a substance that contains different types of poisons.
- Status Effects: Yama Kurai can inflict sleep, poison, and paralysis onto hunters.
- Swallowed Whole: Like Yama Tsukami, it can suck up hunters and eat them, killing them instantly unless another hunter saves them using Lifepowder.
- Technicolor Eyes: Yama Kurai has gold eyes. It's theorized that the toxins in its body are partly responsible for it.
Toa Tesukatora
Frozen King Dragon
An Origin species of Teostra and Lunastra that resides in cold areas. It was discovered to be the cause of exceptionally violent blizzards that occurred every year in the Snowy Mountains.
- An Ice Person: It has an arsenal of ice attacks.
- Fire/Water Juxtaposition: It uses ice while its relatives Teostra and Lunastra use fire.
- Having a Blast: It can emit a combustible powder that it spreads by spreading its wings, shaking its horns, and making quakes.
- King of Beasts: Like its fiery relatives, it is based on lions.
- Our Dragons Are Different: It's a lion dragon that can breathe ice and create explosions.
- Turns Red: It will create a blizzard that slowly freezes hunters that aren't in motion when enraged.
Guanzorumu (Guan Zorm?) / Ruler Guanzorumu
Emperor Conqueror Dragon
A king-like Elder Dragon that resides in the Cloud Viewing Fortress. It rules over small Flying Wyverns known as Egyurasu, who view it as their undisputed leader. It has two different forms, one of which allows it to use the Fire element and control the Egyurasu, while the other allows it to use the Dragon element and use more destructive attacks. Ruler Guanzorumu is a white and gold Peerless variant that can use both Fire and Dragon simultaneously as a golden flame, and commands special Egyurasu that are braver, stronger, and can use their own golden flames.
- Bad Boss: Not only does it force the Egyurasu to fight against their will, it'll eat one them before going into its second phase. The rest will flee as a result, not wanting to be next.
- Blow You Away: The flap of its wings can produce gales with the strongest wind strength in Frontier, with its wind being capable of sending hunters flying across the area. Its wind is so strong that even the Violent Wind Breaker (level 4 wind resistance) skill won't negate it.
- Empathic Environment: Its surroundings become engulfed in a massive storm when it becomes enraged. It's unknown whether this is actual Weather Manipulation or just for dramatic effect.
- The Emperor: Was designed with this in mind. It's even in its title.
- Flunky Boss: Is aided by Egyurasu in battle, which it can command to harass hunters or set them up for one of its own attacks, although they'll flee the moment Guanzorumu enters its second phase. The Ruler variant will be supported by stronger Egyurasu for the entire fight.
- Leitmotif: Dragon of the Imperial Throne for phase 1, Contesting the Outraged Dragon of Blackened Vermillion for phase 2. The Ruler version instead has The Pinnacle Governing Dragon.
- Lightning Bruiser: Extremely strong and durable, possesses destructive breath abilities, and is surprisingly fast for its size. Even for an Elder Dragon, its physicality is considered exceptional, to the point where almost all its attacks can cause destructive gales and tremors once it gets angry enough.
- Mighty Roar: It has the loudest roar in the Frontier series, and much like Tigrex, it's forceful enough to cause physical damage and knockback. It's so loud that even the Super High Grade Earplugs (level 3 Earplugs) skill is useless against it.
- Playing with Fire: Its first form can breathe fire. Its Ruler variant will instead use golden flames that have properties of both the Fire and Dragon elements.
- Sequential Boss: It has two different forms, starting out with the first form and shifting into the second form once sufficiently damaged. The first one focuses on using the Fire element and controlling its minions while the second one focuses on using the Dragon element and using more powerful attacks. The Ruler variant instead combines these two into one phase, using a special gold flame that combines the two elements while also commanding the Egyurasu.
- Unstoppable Rage: An enraged Guanzorumu will attack with so much power and aggression that it tends to indiscriminately decimate everything in its surroundings until it calms down, to the point where its own servants will flee once they see it getting mad.
- You Have Outlived Your Usefulness: The newfound power it gains in its second phase comes from sacrificing its minions in battle, hence why it devours one of them before going into said phase.
Duremudira (Dremdira?) / Arrogant Duremudira
Emperor Ice Dragon, The Guard of the Sky Corridor
Originally possessing no official classification, Duremudira is a powerful and mysterious Elder Dragon with control over Ice. Little is known about it aside from the fact that it guards the Sky Corridor, and that it can inflict the rare Corrupted Poison condition, which drains your health and lowers your defense at the same time. The Arrogant Duremudira is an Peerless variant that is more aggressive and trades its ice powers for Thunder.
- Angry Guard Dog: While a monster and not a dog, it serves this purpose for the long-dead Ancient Civilization, guarding the Sky Corridor with extreme ferocity.
- An Ice Person: It can manipulate ice at will, being able to freeze entire rooms with it and make large icicles rain down from the ceiling.
- Came Back Strong: If Duremudira is fought in the Second District of the Sky Corridor, after you seemingly slay it, it will suddenly get back up and attack again with even more ferocity until you put it down for good.
- The Dreaded: The Guild only lets hunters fight it for a very limited amount of time due to how aggressive and dangerous it is. Further adding to the dread is that you will lose time if you faint, and it is rather easy to faint when going up against it due to its sheer power as well as the Frostbite and Corrupted Poison ailments it inflicts.
- Leitmotif: Locked Within the Ice Prison, changing to Incarnation of Ice and Destruction in its 2nd District-exclusive final phase. The Arrogant Duremudira doesn't have extra phases and will play the former for the whole fight.
- Lightning Bruiser: Incredibly fast, powerful, and durable, the Duremudira is a force to be reckoned with in battle.
- No-Sell: It is immune to every status effect except Stun.
- Person of Mass Destruction: Duremudira's power is said to rival that of Disufiroa and might be equal in power to the First-Class Elder Dragon, despite not outwardly sharing Disufiroa's ability to devastate biomes by existing.
- Poison Is Corrosive: It utilizes a rare poison called Corrupted Poison that halves its victims' defenses in addition to draining their health.
- Poisonous Person: When enraged, it utilizes a rare toxin called Corrosive Poison that quickly drains hunters' health in addition to cutting their defenses in half.
- Shock and Awe: Frontier Z introduces a Peerless "Arrogant" variant that swaps its Ice element for Thunder.
- Suspiciously Similar Substitute: To the main series' Gore Magala; see here◊. Though it ultimately was averted when Gore Magala was added to the game.
Keoaruboru (Kearbol?)
Blazing Peak Dragon
A massive Elder Dragon who lays siege on the Interceptor's Base time and time again, and was the very reason it was built. It can build up heat over time, and when the process is complete, it will lay waste to the area around it with powerful Fire attacks.
- The Dreaded: It's the main reason the Interceptor's Base was built in the first place, and it's said to be so powerful that it can cause mass destruction in seconds and destroy said base with a single attack if left unchecked.
- Escort Mission: You have to prevent it from using some attacks as they actually damage the Interceptor's Base. If it succeeds in destroying the base, you'll fail the quest.
- Glass Cannon: It has powerful attacks that can devastate the area around it, but is rather fragile for a Giant class monster, having lower health than the majority of them.
- Kill It with Ice: It's vulnerable to the Ice element.
- Leitmotif: Keoaruboru is an interesting case, as its theme is also the Interceptor Base's theme. However, it also has another theme that plays once it goes into its next phase, War Song on the Peak of the Flaming Ambush.
- Moveset Clone: It shares its animations with Akantor and Odibatorasu.
- Playing with Fire: Its body stores heat, and it can unleash highly destructive fiery blasts if its tail and arms heat up completely. Hunters can slow this process down by attacking those parts.
- The Spook: There are no records, myths, or legends about this thing. It just suddenly showed up in the Interceptor's Base suddenly destroying everything, and you have to stop it.
- Stance System: It has three phases with an increasing amount of power: Normal, Scorching, and Thermal Runaway/Overheating. It starts out in the first phase but will go into the other two phases if it builds up enough heat, and can be brought back into the first phase by sufficiently damaging its arms and tail, slowing down the heating process.
- Turns Red: When Keoaruboru goes into its next phase, its body heats up to the point where it will mainly be in scorching mode, even after its heated parts are shut off. It also lose its pupils until its death.
- Volcanic Veins: Has some on its chest, though it goes from red to flaming orange when it goes into his other phases.
Eruzerion (Erzelion?) / Burning Freezing Eruzerion
Burning Zero Dragon
A strange, horned lupine Elder Dragon with highly unusual elemental abilities. The left side of its body is shrouded in fire while the right side is covered in ice, letting it use both elements in tandem. Burning Freezing Eruzerion is a Peerless variant that is much stronger and has further mastery over its elements, including the ability to inflict Extreme statuses.
- An Ice Person: It can use icy beams and stomps to freeze hunters in place.
- Fire/Water Juxtaposition: It can use both fire and ice at the same time, not to mention being covered in exactly half and half of each.
- Guest Fighter: Eruzerion appeared in Phantasy Star Online 2 as a guest boss until the Mid-May 2019 update when it was removed.
- Kill It with Fire: Its right side is weak to the Fire element.
- Kill It with Ice: Its left side is weak to the Ice element.
- Leitmotif: Its theme has two phases as the fight progresses. Round Dance of Fire and Ice and The Burning Zero Enrages. The latter immediately plays when fighting Burning Freezing Eruzerion.
- Milestone Celebration: Eruzerion is a strange case of this, as it represents 10 years of Monster Hunter Frontier. When the milestone was announced, Eruzerion's horns represented the logo for the celebration.
- Moveset Clone: Downplayed, since it only shares animations, not attacks. However, for a long time it held the honor of the only monster that shared Zinogre's animation/skeleton.
- Nintendo Hard: Burning Freezing Eruzerion was an extreme individual monster, and was the equivalent to arch-tempered monsters in Monster Hunter Frontier. Players could choose to repel it (Which was the easier choice), that yielded less rewards, or slay the monster, in which you receive all the rewards that came with the monster. However, when the game was shutting down, Capcom released data on the monsters that had the most faints fighting it. Burning Freezing Eruzerion came in 1st place, over Disufiroa (in itself a SNK Boss capable of an instant Total Party Wipe), making it this trope.
- Playing with Fire: It can set hunters ablaze with fiery tornadoes and fireballs.
- Shaped Like Itself: Burning Freezing Eruzerion is the more powerful variation of the monster, even though that's already an apt description for the normal one.
- Shout-Out: Eruzerion’s ability to simultaneously control ice and fire through different colored halves of its body is similar to Gill from Street Fighter and identical to Shoto Todoroki from My Hero Academia.
- The Spook: No one knows where Eruzerion came from, and no pre-existing information exists about it. It was recently found atop the Tower, and the hunters have to go fight it to gather information.
- Tranquil Fury: It's said to be simultaneously calm and passionate, and this is even reflected in its theme that plays throughout the fight. Both of its themes have very passionate, yet oddly tranquil moments, almost making it seem like Eruzerion is a Dance Battler.
Unclassified
These monsters do not possess an official classification, and because of this, they cannot be put together with the others.
Laviente / Violent Laviente / Berserk Laviente
Great Crag Wyvern
Appearances (Violent): Frontier Forward 1
Appearances (Berserk): Frontier G9
An unclassified serpent who's very size is enormous, with most monsters barely the size of its head at best. Hunters need to band into large groups to have any hope of scratching this beast, let alone killing it.
- Big Eater: Laviente are quite gluttonous creatures and once they are hungry they will devour anything in their wake. Their life cycles consist on consuming as much food as they can and then going on long periods of slumber. In fact, Lavientes only wake up naturally when they have run out of food and they are beginning to starve, which is the origin behind the Violent Laviente, a Laviente who recently woke up feeling a bit peckish and the Berserk Laviente, an ancient Laviente who hasn't eaten in forever and is seriously hangry.
- Damage-Sponge Boss: Its health is naturally proportional to its size.
- Dishing Out Dirt: A few of its attacks involve raining boulders on enemies and causing spikes to burst out of the ground.
- Don't Wake the Sleeper: The Laviente of Solitude Island awakened from its hibernation due to the explosion of the island's volcano, the first thing the creature did was going on a ravenous rampage and devouring all the poor creatures that got caught up in its way.
- Marathon Boss: Even with 24-32 players joining the hunt, the entire series of quests can take upwards of 3 hours to finish.
- Made of Explodium: It can release a combustable powder a la Teostra.
- Person of Mass Destruction: Solitude Island is a paradise where fauna and flora are abundant, or at least it used to be that way, when Laviente woke up from its slumber it devoured most of its inhabitants (the rest of them were taken out by the volcano).
- Playing with Fire: It can shoot gigantic fireballs at hunters.
- Swallowed Whole: The Berserk variant can launch you in the air, then swallow you for a One-Hit Kill.
- Shock and Awe: Laviente is capable of covering its body with electric currents that can paralyze or stun foes.
- Taxonomic Term Confusion: The only monster to be completely Unclassified, in contrast to other anomalous creatures. You'd think that a massive snake that can devour an entire island's population and ecosystem would be classified as an Elder Dragon, but nope! The reason? It's blood isn't similar to any elder dragon known to the Guild, not even Dalamadurnote .
- Zerg Rush: Not Laviente, but the Hunters going up against it, as hunting it is a server-wide quest involving up to 32 players attacking at once. During an event that went on from September 11, 2013-September 18, 2013, the joining limit was up to 100 players against an extremely powerful Violent Laviente.