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Characters / Monster Hunter Frontier Monsters

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The Monster Hunter Frontier series held many monsters not found in the main series, and as such they are kept separate from the main monsters page to keep it from getting any bigger than it needs to be. Subspecies are listed together with their main species.

If you don't see a monster listed here, it's most likely a monster that debuted in the main series, in which case you can find it here.

Additionally: Some of the names in this page use an unofficial English translation of its official Japanese Name. The name is obtained either by using Japanese translating programs or through previous existing English equivalent terms in the game. The names will be used until Capcom reveals the official English names for them.

Lastly, these monsters, save for three, cannot be fought anymore due to the servers shut down in December 2019.

Main Index | Civilization | Hunters | Main Series Monsters | First Generation Monsters (Fatalis) | Second Generation Monsters | Third Generation Monsters | Fourth Generation Monsters | Fifth Generation Monsters (World & Iceborne | Rise & Sunbreak) | Frontier Monsters | Online Monsters


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Companions

    Halk 

Halk

https://static.tvtropes.org/pmwiki/pub/images/a5c1657740a3f124fbb1743015bbe5f2.png
Appearances: Frontier

First introduced in Frontier Forward 2, Halks are small, tamable Flying Wyverns that can be trained to aid Hunters during quests, much like the Palicoes from the main series.


  • Attack Animal: They serve as this to Mezeporta hunters, attacking anything on their masters' command.
  • Breath Weapon: Their primary method of attack (also see Elemental Powers below).
  • Divergent Character Evolution: Literally played out. Halks will eventually change in appearance, coloration and abilities depending on how you train and feed them, much like the Insect Glaive's Neopteron.
  • Elemental Powers: Halks can be customized to use elemental breath weapons and defenses depending on the type of food they are regularly given.
  • Energy Weapon: Their breath attacks manifest as long, narrow beams of energy.
  • Familiar: Serves as a non-magical version to hunters, basically being a wyvern version of a falconer's bird.
  • Flight: They're almost always hovering in the air and only come down when attacking, or after receiving a powerful blow that knocks them out of the sky. They can even be commanded to airlift their hunter handlers towards different areas of the map by using special items.
  • Made of Iron: Like the Felyne Comrades / Palicoes, they can't truly die; they'll just go out of commission for a while until they recover.
  • Status Effects: In addition to possessing elemental breath attacks, they can also be customized to use Poison, Paralysis and/or Sleep-based moves.

Lynians

    Uruki 

Uruki

https://static.tvtropes.org/pmwiki/pub/images/8d45212e6486c705ab93b994c276ad18.png
Appearances: Frontier G Genuine onwards

Chimpanzee-like creatures that inhabit the Flowery Field. Unlike many monsters, they like hunters, and will cooperate with them to bring down large monsters.


  • Brats with Slingshots: While not exactly children, they use slingshots as weapons.
  • Combat Medic: They help hunters by healing them as well as attacking large monsters.
  • Item Caddy: They will carve fallen monsters and drop a shiny for hunters to collect when quests are completed.
  • Man-Eating Plant: They protect themselves by growing these around their territory. Unfortunately for them, these plants are also the favorite food of Forokururu, which puts their livelihoods in danger whenever the Bird Wyvern appears.
  • Martial Pacifist: They prefer to avoid conflict, but will relentlessly attack any large monsters that invade their territory.
  • Mix-and-Match Critters: They have the faces of owls (minus the beaks) and the bodies of chimpanzees.
  • Non-Malicious Monster: They only attack when provoked, and are friendly towards hunters.
  • Throw Down the Bomblet: They also attack by using acorn bombs.

Herbivores

    Erupe 

Erupe

https://static.tvtropes.org/pmwiki/pub/images/1dc8b7ff43be1a7c77924cc273d0682b.png
Appearances: Frontier Season 9 onwards

Goat-like creatures who inhabit the Highland, Erupe are skittish, and are wary of large monsters. That said, they are friendly, and are curious towards hunters. Perform an action in front of them, and they will mimic it.


    Burukku 

Burukku

https://static.tvtropes.org/pmwiki/pub/images/3cdfc139fd29ef718316384e1c00c61e.png
Appearances: Frontier Forward 9 onwards

Bison-like creatures that inhabit the Highland, Burukku are friendly, but are also tempermental, and will attack anyone who provokes them without fear. They often seek out Gurenzeburu for protection, and they have been known to protect it from attackers.


Bird Wyverns

    Hypnocatrice 

Hypnocatrice / Breeding Season Hypnocatrice / Silver Hypnocatrice / Gold Hypnocatrice / Zenith Hypnocatrice / Farunokku

Sleeper Bird / Blue Sleep Bird / Pale Sleep Bird / Gold Sleep Bird/ Thunder Bird

https://static.tvtropes.org/pmwiki/pub/images/monster_hunter_hypnocatrice_7600.png
Breeding Season Hypnocatrice
Silver Hypnocatrice
Gold Hypnocatrice
Zenith Hypnocatrice
Farunokku
Appearances (Normal): Frontier 1.0 onwards / Freedom Unite
Appearances (Breeding Season): Frontier 1.5 onwards
Appearances (Silver): Frontier 3.0 onwards
Appearances (Gold): Online
Appearances (Zenith): Frontier Z onwards
Appearances (Farunokku): Frontier G onwards

A relatively small True Bird Wyvern which actually looks more like a bird than others of its subtype. Sporting orange feathers and and a nasty narcotic spit, Hypnocatrices are relatively pacifistic unless provoked. Frontier 1.5 features a purple-feathered subtype, Frontier 3.0 a silver-plumed subtype, and Frontier Z would release Zenith Hypnocatrice, an older far more violent individual that causes Deep Sleep status uses songs to cause nightmares, each stronger than the last. Online would release a gold-plumed Lone species. An even stronger relative with green skin and yellow feathers named Farunokku was introduced in Frontier G.


  • Canon Immigrant: One of three monsters from Frontier to have appeared in the main console series, alongside Lavasioth and Espinas.
  • Dance Battler: All of them attack in a jumpy, erratic dance-like fashion.
  • Breath Weapon: It has a spit attack that causes drowsiness. It can also spray sleeping gas in front of it while flying backwards.
  • Disco Dan: Farunokku's armor gives hunters this appearance.
  • Feathered Fiend: They're covered in feathers, and will become aggressive upon provocation.
  • Instant Sedation: Its spit attack can instantly put victims to sleep.
  • Leitmotif: Farunokku gets a theme to itself in Monster Hunter Online.
  • Lightning Bruiser: Despite its unassuming looks, it is capable of darting across the battlefield in a few hops, each of which can dish out tremendous damage to any hunter foolish enough to stand in its way.
  • Subsystem Damage: Damaging Zenith Hypnocatrices beak prevents it from using its nightmare inducing songs.
  • Technical Pacifist: Hypnocatrice isn't very aggressive or territorial, and would rather sedate its attackers and run away instead of killing them.

    Forokururu 

Forokururu (Folokurul?)

Flower Phoenix Bird

https://static.tvtropes.org/pmwiki/pub/images/4210613805aa123cfd7f18b0a52ffa26.png
Appearances: Frontier G Genuine onwards

A colorful Bird Wyvern that resides in the Flower Field. By sucking the nectar of various flowers, it can use a wide range of abilities. So far, it is the only monster capable of inflicting the Dark status.


  • Arch-Enemy: It serves as this to the Uruki as it feeds on the plants they use for self-defense.
  • Cowardly Lion: While normally timid, it overcomes its fear when it feeds on nectar, which is due to it gaining new abilities from it.
  • Feathered Fiend: Most of its body is covered in feathers, and while normally timid, it becomes aggressive after feeding on nectar.
  • Healing Shiv: If it sucks up green nectar, it can heal hunters.
  • Interface Screw: Can cause the screen to turn black if it inflicts the Dark status on you.
  • Leitmotif: Battle / Forokururu
  • Playing with Fire: If it sucks up red nectar, it can use fire-based attacks.
  • Status Effects: Can inflict the Poison, Paralysis, Sleep, and Soiled effects onto you.

    Torridcless 

Torridcless

Shining Thunder Bird

https://static.tvtropes.org/pmwiki/pub/images/frontiergen_toridcless_render_001.png
Zenith Toridcless
Appearances: Frontier G9 onwards
Appearances(Zenith): Frontier Z onwards

A phoenix-like Bird Wyvern introduced in Frontier G9. Toridcless can gather solar energy and convert it into lightning. It is said to be both mild-mannered and arrogant. Frontier Z introduces an older Zenith which can fire laser beams and has sharp claws on its wings.


Flying Wyverns

    Unknown 

Unknown

Black Flying Wyvern

https://static.tvtropes.org/pmwiki/pub/images/1401f12ffb5b82d7fb220115f193ccd5.png
Solstice War Unknown
Appearances: Frontier Forward 1 onwards

A mysterious Flying Wyvern introduced in Frontier Forward 1.0. Due to there being no information whatsoever regarding its existence, the Guild has classified it as an "Unknown" species. It bears semblance to a Rathian, although it has minor design differences when looked at closely.


    Zerureusu 

Zerureusu (Zelureus?)

Bright Field Wyvern

https://static.tvtropes.org/pmwiki/pub/images/1f64340f19015e2a4e39bf6a70cc9729.png
Sparkling Zerureusu

Appearances: Frontier G3 onwards

A Burst species of Rathalos. Little is known about this monster, other than that it resides in the Tower and uses the Light element. It bears semblance to a Rathalos, but has minor design differences when looked at closely. It has a red Peerless variant that trades its defensive abilities for more offense.


    Espinas 

Espinas / Flaming Espinas / Espinas Rare Species / Zenith Espinas / Meraginasu

Forbidden Venom, Thorn Wyvern / Passionate Poisoner, Brown Thorn Wyvern / White Thorn Wyvern / Black Drill Wyvern

https://static.tvtropes.org/pmwiki/pub/images/espinas_sunbreak.png
Flaming Espinas
Espinas Rare Species
Zenith Espinas
Meraginasu
Appearances (Espinas): Frontier Season 2 onwards, Online, Rise: Sunbreak.
Appearances (Flaming): Frontier Season 2.5 onwards, Rise: Sunbreak.
Appearances (Rare Species): Frontier Season 5 onwards
Appearances (Zenith): Frontier Z onwards
Appearances (Meraginasu): Frontier G3 onwards

This is where it dwells, quietly.
Blending into its environment.
And if any should appear to disturb its peaceful slumber...
They will soon find out
That this mistake will cost them their lives.

A thorny Flying Wyvern first introduced in Frontier Season 2, Espinas is unusually passive; it is often found sleeping, and even when disturbed, it barely responds to attacks. However, if enough damage is dealt, it becomes a lot more brutal, using quick charges and toxic fireballs to defend itself. Frontier Season 2.5 introduces a brown subspecies with orange spikes that resides in the Tower and Gorge, and Frontier Season 5 introduces a white subspecies with purple spikes that resides in the Great Forest Peak, and Frontier Z introduces an older Zenith with much larger spikes and vines growing on it, each stronger than the last. Frontier G3 introduces an even stronger Burst species with black scales and orange spikes named Meraginasu. It later made its debut in the mainline game series in Monster Hunter Rise: Sunbreak, with the second Title Update reintroducing its subspecies (now dubbed the Flaming Espinas).


  • Adaptational Self-Defense: In Frontier, it continues to ignore you after waking up until you continue to hit it. In Sunbreak it becomes immediately hostile upon waking up, though it may still take a few more hits to get it to enrage.
  • Badass Longcoat: As seen in the showcase for its armor in Sunbreak, the Espinas set is designed to basically be a green version of Dante's coat.
  • Beware the Nice Ones: The Espinas is, for a wyvern, a real Gentle Giant. Not only is it one of the few monsters which will it not attack you on sight, but it will continue to ignore you as you attack it. It'll just sleep and walk around minding its own business, only hurting you if you get too close to its feet or tail as it moves around. However, keep hitting it and it will go berserk and wail on you with lots of powerful and swift attacks. After a few minutes of being left alone, it will calm back down. According to Word of God, it's capable of defeating Elder Dragons, and is listed as an Elder Dragon-level monster due to its sheer power. Sunbreak demonstrates this by having it tie with Kushala Daora, an Elder Dragon, in a Turf War.
  • Bootstrapped Leitmotif: While Espinas didn't have a unique theme in Frontier, in Sunbreak it gets a remixed version of the Great Forest's battle music as its theme, specifically the High Rank version in Frontier.
  • Canon Immigrant: With its appearance in Monster Hunter Rise: Sunbreak Espinas is one of three Frontier monsters to appear in the mainline series, alongside Lavasioth and Hypnocatrice. Notably, it's the first monster exclusively designed for the former (the other two were planned for both and just launched in Frontier first) to cross over, as well as the first one to have a subspecies in the mainline games.
  • Casting a Shadow: Meraginasu uses the Darkness element, which is a combination of Ice and Dragon.
  • Damage Over Time: Its breath attacks apply both Fireblight and Poison as well as paralyzing you, which can leave you in almost as much pain as an actual attack from the monster itself. Zenith Espinas' poison deals even more damage; while its physical strikes aren't very threatening to endgame hunters, you're hemorrhaging health every time one of its fire attacks hits you.
  • Did You Just Punch Out Cthulhu?: In lore, Espinas has achieved infamy for successfully driving off an unknown Elder Dragon (strongly believed to be Kushala Daora) in a battle over territory. In Monster Hunter Rise: Sunbreak, Espinas has a Turf War with Kushala Daora and has a chance of leaving it in a Wyvern Riding state. The Flaming Subspecies is also shown defeating a Teostra in its intro.
  • Disability Immunity: Meraginasu is blind, and thus is immune to Flash Bombs.
  • Discard and Draw: Flaming Espinas in Sunbreak no longer inflicts Paralysis, but instead its fireballs apply Defense Down, changing its focus from Damage Over Time to burst damage.
  • Glass Cannon: When enraged, they trade their amazingly high defense for offense.
  • Gratuitous Spanish: Espina means "thorn" in Spanish. So, basically, its name is Thorns.
  • Hair-Trigger Temper: The stronger variations of Espinas are easier to wake up and quicker to anger than the base model.
  • Lazy Bum: Because Espinas is perfectly adapted to hunt with no effort, it spends most of its time asleep and even when it is woken up by persistent aggressors it barely makes an effort to defend itself until it's properly pissed.
  • Leitmotif:
  • Limit Break: Sunbreak gives the Flaming variant one. After enough time has passed in its rage state, it will rear up in its legs, spread its wings, and charge up a toxic nova attack that will leave you poisoned, fireblighted, and with less defense than before if it didn't cart you. While charging up the attack, Flaming Espinas will move significantly slower if significantly more persistently to whoever has the most aggro, thus giving you enough time to get out of range.
  • Man of Kryptonite: Its abilities basically make it a natural counter to Kushala Daora. Its entire body is covered with thorns filled with potent poison that weaken Kushala Daora's wind and its sheer weight and hardiness means that same wind won't be able to stop its charges and blow it down.
  • No-Sell: Meraginasu is immune to Flash Bombs due to it being blind. It is also immune to Sonic Bombs due to them having a different sound frequency.
  • Playing with Fire: It uses poisonous fireballs to defend itself.
  • Poisonous Person: Its spikes and fireballs are toxic.
  • Poisoned Weapons: Flaming Espinas weapons are unique in that they have a hidden Poison damage counter next to their Fire damage counter. The only downside is that it can't be boosted by skills like Buildup Boost or Poison Attack.
  • Schmuck Bait: In Sunbreak, any Espinas that are the quest's target will usually be found napping in their nest rather than roaming around. Any enterprising blademasters who see a free opportunity to deal some good damage to its tail will instead find themselves being smacked around by the Espinas unconsciously swatting its tail in its sleep. Note that this doesn't make it completely impossible to setup an opening attack on its tail and it doesn't exhibit this behavior if its forcefully put to sleep.
  • Series Mascot: It's considered the flagship monster of Frontier as a whole, and is thus far the only Frontier-original monster note  to appear in the main series.
  • Something about a Rose: It's essentially a rose in wyvern form, with an overall green body and thorns tipped with purple. Zenith Espinas takes the comparison further and makes its horn the color of petals rather than thorns.
  • Status Effects: Its physical attacks inflict poison and its fireballs inflict poison, Fireblight, and paralysis. The Flaming subspecies substitutes paralysis for Defense Down, while the Rare Species has all four at once.
  • Stone Wall: They have high defense, and will not attack. That is, until they get enraged. This isn't merely Competitive Balance either; Espinas canonically has an absurdly durable shell and feels so safe and confident that it doesn't bother fighting back until its annoyance turns to fury. Even Elder Dragons have a hard time against Espinas.
  • Volcanic Veins: The Flaming Espinas sports these when enraged.
  • Wins by Doing Absolutely Nothing: Its canonical hunting strategy. Espinas’ hide is too solid for most things to truly threaten it, so it spends most of its time asleep. However, its spines are also filled with lethal paralytic venom, so it usually wakes up to a free meal of whatever unfortunate creatures touched it.
  • You Won't Like Me When I'm Angry: Normally, Espinas is fairly docile, spending most of its time taking a nap anywhere that catches its fancy. When it wakes up, however, it's usually because it's pissed. When that happens, any creatures that were bold enough to wake it up either get gored on its spikes and horn or get hit with a toxic fireball.

    Berukyurosu / Doragyurosu 

Berukyurosu / Doragyurosu / Zenith Doragyurosu (Berkuros?/Draguros?)

Dance Thunder Wyvern / Dark Thunder Wyvern

https://static.tvtropes.org/pmwiki/pub/images/ae40de6ba2631b197df047270540015c.png
Doragyurosu
Zenith Doragyurosu

Appearances (Berukyurosu): Frontier Season 4 onwards
Appearances (Doragyurosu): Frontier Season 8 onwards
Appearances (Zenith Doragyurosu): Frontier Z onwards

A Flying Wyvern first introduced in Frontier Season 4, it is characterized by its long quills and electric attacks. It is also highly intelligent, able to learn the attack patterns of hunters and counter them. Season 8 introduces a white-haired subspecies that can use the Dragon element, named Doragyurosu and Frontier Z introduces a much larger, older Zenith that has mastered the Dragon element and has a larger horn.


    Gurenzeburu 

Gurenzeburu (Grenzebull?)

Barbarian Wyvern

https://static.tvtropes.org/pmwiki/pub/images/bad7c1abea6378d183ef5fcfc0829e4f.png
Appearances: Frontier Season 9 onwards

A Flying Wyvern first introduced in Frontier Season 9, Gurenzeburu inhabits the Highland. It primarily uses its horn and water blasts to attack. Despite its reputation as a violent brute, it has been known to protect the Highland's herbivores from predators.


    Anorupatisu 

Anorupatisu (Anorpathis?) / Zenith Anorupatisu

Violent Saw Wyvern

https://static.tvtropes.org/pmwiki/pub/images/8002886c776ad2e2705027e193227856.png
Zenith Anorupatisu
Appearances: Frontier G2 onwards
Appearances (Zenith): Frontier Z onwards

A Flying Wyvern with characteristics of a carpenter shark, Anorupatisu uses its long, barbed horn to help it swim through thick ice. It primarily attacks by gouging opponents with its horn and blasting them with ice. When low on health, it uses the Dragon element to enhance its attacks. Frontier Z introduces an older Zenith with a much more developed horn and better control over Dragon and Ice elements.


    Pariapuria 

Pariapuria

Swallowing Wyvern

https://static.tvtropes.org/pmwiki/pub/images/a5db70c52ccaa732c61bc2068def4a90.png
Thirsty Pariapuria

Appearances: Frontier Season 5 onwards

An amphibious Flying Wyvern that primarily attacks by regurgitating food. It is gluttonous, gorging itself until it pukes. Unlike many monsters, it does not have a Rage Mode. Its saliva determines what kind of meat it wants; white means Raw, purple means Poisoned, blue means Drugged, and yellow means Tainted. Feeding it the right type of meat will make it stop attacking, making it easier to hunt. However, it will become more aggressive if fed the wrong type of meat.


  • Achilles' Heel: Feeding it the right kind of meat will make it calm down and stop attacking, making it easier to hunt.
  • Berserk Button:
    • Feeding it the wrong type of meat will make it throw a temper tantrum and violently thrash about.
    • It also does not like being attacked when its belly is full, as doing so will make it unable to digest the food it ate. Making it flinch in this state will make it puke on you in retaliation.
  • Acquired Poison Immunity: It is immune to the Poison, Paralysis and Sleep conditions due to it eating large amounts of toxic food.
  • Big Eater: Its defining trait is its gluttony, with it constantly eating everything in sight until it vomits.
  • Extreme Omnivore: They will eat anything they can find.
  • Fartillery: The Thirsty variant introduced in Frontier G9 can propel itself forward by farting.
  • Color-Coded for Your Convenience: The colour of its saliva determines what kind of meat it wants; blue means Drugged, yellow means Tainted, purple means Poisoned, and white means Raw.
  • Crouching Moron, Hidden Badass: It is considered to be weak for its rank, and the battle becomes a complete joke if it's fed the right meat, since it doesn't even attack; it just walks around, letting you hit. Even the Hardcore version is weak when compared to the others. Despite this, it can be a credible threat at times; some have been found with Gold Rajang pelts in their stomachs, of all things.
  • Making a Splash: Its barf attacks deal Water damage.
  • Mighty Glacier: It hits hard, but is very slow.
  • Nightmare Face: Supremacy Pariapuria looks pretty unsettling, to say the least.
  • Status Effects: Depending on what kind of meat it ate, Pariapuria's puke can inflict either the Poison, Paralysis, or Sleep effects, as well as the Soiled effect. It can also throw boulders that stun whoever they hit.
  • Took a Level in Badass:
    • While it is weak for its rank, the Hardcore version is certainly an improvement of the original; it is harder to trick into eating meat, can use barf attacks without having to be fed, and gains two new suction attacks that can overwhelm unsuspecting hunters.
    • Thought regular Pariapuria and the Hardcore version were too easy? Try fighting the Supremacy version. Not only does it gain an insane boost to its power and speed, it also receives four new attacks that will wreck unprepared hunters: a sliding side bite that throws rocks around followed by a powerful charge, a barf beam that sucks in nearby hunters followed by a giant slime ball, jumping into the air, producing wind that will knock you over, then slamming down onto you, and a near death flying attack that is surprisingly fast and powerful.
  • Vomit Indiscretion Shot: This occurs whenever it uses barf attacks.
  • Warm-Up Boss: Pariapuria serves as an introduction to unique mechanics found in high-level monsters; while it is large and hits hard, it is very slow, lacks range outside of its boulder throw and barf attack, has no Rage Mode (though it does get angry if fed the wrong meat), and can be rendered a non-threat by feeding it the meat it wants. The colour of its saliva easily determines what kind of meat it wants as well; blue means Drugged, yellow means Tainted, purple means Poisoned, and white means Raw. The Hardcore and Supremacy versions aren't so easy to beat, however.

    Dyuragaua / Mi Ru 

Dyuragaua / Mi Ru

Ice Fox Wyvern / Black Fox Wyvern

https://static.tvtropes.org/pmwiki/pub/images/96752981a4ed917229856260a7f04f79.png
Mi Ru
Mysterious Mi Ru

Appearances (Dyuragaua): Frontier Season 8 onwards
Appearances (Mi Ru): Frontier G2 onwards

A fox-like Flying Wyvern with control over ice, Dyuragaua was a recently discovered species seen residing in an hidden area of the Tower called the Nest Hole, suggesting that it had avoided human contact for a long time. Frontier G2 introduces an even stronger relative with black skin and white crystals covering its body named Mi Ru, who has the unique ability to alter its physiology to take on forms with different abilities. Frontier Z added a Peerless variant of Mi Ru with further mastery of its transformation abilities.


  • Achilles' Heel: Dyuragaua takes an incredible amount of damage from poison, and the damage it takes from poisoning doubles in HR 100 Gou. However, its resistance to poison skyrockets every time it is inflicted.
  • Asian Fox Spirit: They are based on the kitsune of Japanese folklore. Mi Ru takes this further with its ability to change forms.
  • Butt-Monkey: When Frontier was shutting down, Capcom released data of the most hunted monsters, and Dyuragaua was in first place. Dyuragaua is this trope because Akura Vashimu, Espinas and Hypnocatrice came BEFORE Dyuragaua was released, and Gogomoa is the tutorial monster, meant to help new hunters ease into Frontier, yet Dyuragaua was hunted far more than them. It also was a frequent victim of new weapons and content releases in the trailers for the updates.
  • Canon Foreigner: Dyuragaua appeared in the Chinese-only Monster Hunter Online, albeit slightly weaker, due to how Online wasn't as frantic as Frontier.
  • Counter-Attack: When Dyuragaua jumps back with its tail in the air and one arm in front of it, it will wait for hunters to attack it. Doing so will make it strike back, knocking out the unfortunate hunter.
  • Leitmotif: Battle / Dyuragaua. It also gets a new theme in Monster Hunter Online.
  • Lightning Bruiser: Mi-Ru has multiple forms, and can go into many different forms during its fight. However, Mi-Ru has a final form that gives it all of the benefits of the other forms it has.
  • Mighty Glacier: Dyuragaua is this, as while it has some speed, in comparison to the other flightless Flying Wyverns (Tigrex, Nargacuga, Barioth), it is outclassed. However, in contrast to Barioth, who can control ice, but only by shooting it out as a tornado, and as a part of its tail attack, Dyuragaua seems to have more mastery over ice, coating itself in ice as armor.
  • No-Sell: Mi Ru will not take elemental damage in its normal form.
  • Playing with Fire: Mi Ru when it transforms into forms that utilize its fire element.
  • Puzzle Boss: Mi Ru is weak to all the elements, but only to certain elements on certain parts of the body. Fire only works on the forearms, Water on the rear legs, Thunder on the back, Ice on the belly, and Dragon on the tail.
  • Status Effects: Dyuragaua can put hunters to sleep and inflict a Suspiciously Similar Substitute to Iceblight known as Frostbite onto them, while Mi Ru can crystallize hunters. Both of them can stun hunters as well.
  • Suspiciously Similar Substitute: Dyuragaua was one to both Nargacuga and Barioth. Became less of an issue when both were introduced to Frontier later on.
  • One-Hit Kill: Mi Ru's double smash attack in its power form can be this if you don't have quake resistance; the first smash will catch and stun hunters without the skill, and the second smash will finish off the helpless target.
  • One-Winged Angel: Downplayed, but when Mi-Ru is enraged or close to death, it uses the muscles in its body to change into its final form. However, in comparison to most examples, it can do this at any time during the fight, but the chances of it happening increase as the fight goes on.
  • Voluntary Shapeshifter: Mi Ru can change its shape at will, giving it increased strength, speed, area-of-effect damage, and/or range. It has a final form as well, that uses all of its previous forms benefits and abilities in order to go all out.

    Odibatorasu 

Odibatorasu

Cannon Rock Wyvern

https://static.tvtropes.org/pmwiki/pub/images/82e91edfcaf12e986b091541ab6abbf3.png
Appearances: Frontier Forward 5 onwards

The sandy counterpart of Akantor and Ukanlos, Odibatorasu first appeared in Monster Hunter Frontier Forward 5. It is a massive, flightless Flying Wyvern that expels sand from the cannon-like structure on its back to attack hunters.


  • Acrofatic: It can leap pretty far despite its girth.
  • Backpack Cannon: Has a large cannon-like structure on its back that expels sand.
  • Call-Forward: In Portable 3rd, there was a book that described a close relative of Ukanlos called the Third God that lived in a desert. Come Frontier Forward 5, and we have Odibatorasu, a desert-faring relative of Akantor and Ukanlos who is also known as the Sand God.
  • Dishing Out Dirt: Fires large balls of sand from its Backpack Cannon and sandy beams from its mouth.
  • Leitmotif: Battle / Odibatorasu
  • Mighty Glacier: The normal variant is both immensely powerful and durable, but moves slowly. Its Supermacy version, on the other hand...
  • Non-Indicative Name: It is flightless despite being classified as a Flying Wyvern.

    Hyujikiki 

Hyujikiki / Zenith Hyujikiki

Needle Wyvern

https://static.tvtropes.org/pmwiki/pub/images/de6dbefd6b2d37192f82b30bd2b1a7b5.png
Zenith Hyujikiki
Appearances: Frontier G onwards
Appearances (Zenith): Frontier Z onwards

A jackal-like Flying Wyvern first introduced in Frontier G, Hyujikiki primarily attacks by flinging spikes and shooting blasts of wind. When near death, an electrical aura surrounds it and its spikes gain the ability to poison, paralyze and tranquilize hunters all at once. Frontier Z introduces an older Zenith that gained sharp silver spines that can cause bleed and gold fur but loses the ability to poison and sleep.


    Poborubarumu 

Poborubarumu (Pobolbarm?)

Creation Sound Wyvern

https://static.tvtropes.org/pmwiki/pub/images/ed487b31986c439e90286ebdfd03e913.png
Appearances: Frontier G6 onwards

A whale-like Flying Wyvern introduced in Frontier G6, Poborubarumu primarily attacks by using weaponized sound. It can also use sound to heal itself, increase its physical strength, and harden its body to defend itself. These sounds have strange effects on hunters, making them go into a state of delirium. It is highly territorial, even going as far as to start territorial wars with other monsters. This monster is the very reason Hyujikiki developed its spikes.


  • An Ice Person/Making a Splash: It uses the Kanade element, which is a combination of Water and Ice.
  • Brown Note: Its sounds inflict the Confusion status, which immobilizes hunters and makes them randomly do the Laughter, Dance or Ballerina gestures.
  • Dreadful Musician: Hunters are often requested to hunt it because of the horrible music it makes. Its music is so bad that it can even drive its listeners insane.
  • Extreme Omnivore: It will eat anything it can fit into its large mouth.
  • Hell Is That Noise: Small monsters have been known to run when they hear the horrid noises it makes, as they're a sign it's going to eat them. Humans also despise the noises; they are so horrible that they are the main reason hunters are requested to hunt it.
  • Informed Attribute: Not Poborubarumu itself, but the barnacle attached to its tail; the barnacle is described as being parasitic (and is even known as the Hollow Parasite) despite being helpful towards the monster, even though parasites benefit from symbiotic relationships at the expense of their hosts. It even heals the monster when in effect, indicating that their relationship is more mutualistic than the barnacle's description makes it out to be.
  • Magic Dance: Its dances determine what kind of sound it will play; it will use its head to play the power buffing sound, its arms to play the defense boosting sound, and its tail to play the healing sound. At G Rank, it will use all three parts at once, providing all three buffs at the same time.
  • Magic Music: It can produce sounds that increase its power and defense as well as healing it.
  • Mighty Glacier: Not particularly fast, but it hits hard.
  • More Teeth than the Osmond Family: Both its jaws and the inside of its mouth contain clusters of sharp teeth.
  • No Cure for Evil: Averted, it has a healing dance.
  • Shockwave Stomp: Its stomps cause shockwaves, complete with damaging rupture lines.
  • The Dreaded: You know you're feared when even a fearsome predator like Hyujikiki has to develop deadly spikes in order to protect itself from you.
  • The Symbiote: It has a drum-like barnacle attached to its tail that allows it to play healing music.

    Varusaburosu 

Varusaburosu (Valsablos?)

Flame Horn Wyvern

https://static.tvtropes.org/pmwiki/pub/images/varudiablos.png
Appearances: Frontier G6 onwards

A rare Burst Species. Covered in red scaled, this two-horned Flying Wyvern very similar to the main series's Diablos who dwells the Battleground and uses the Fire element against the hunters.


  • In a Single Bound: Varusaburosu has a jumping stomp similar to Deviljho, which it follows up with a shoulder charge.
  • Leitmotif: A Pair of Blazing Horns / Varusaburosu.
  • Magma Man: Varusaburosu's orange glowing body parts invokes this.
  • Mighty Roar: One similar to its Diablos and Monoblos's cousins. Varusaburosu's roar even causes the ground underneath to erupt.
  • Playing with Fire: Varusaborusu has several Fire-element abilities, owing to having adapted to its volcanic habitat. These include erupting lava gouts similar to Akantor, explosive shockwaves, a flaming dash attack and a massive wave of fire that expands outwards.
  • Power Glows: Varusaburosu's horns and plates glow yellow orange, which intensifies to bright purple when it eats volcanic cacti.
  • Power-Up Food: Varusaburosu's favorite food, a volcanic cactus pear, causes it to instantly enter Rage Mode and gives it new attacks when eaten. Players must therefore keep the cactus pears away from it as long as possible, which can be done by picking it up and kicking it towards different parts of the battleground.
  • Shockwave Stomp: Varusaburosu has several variants, including one with its tail that causes magma to spew forth from the ground.
  • Stock Animal Diet: Varusaburosu is especially fond of a cactus species that grows in volcanic regions, which becomes a major mechanic in the battle against him.
  • Tunnel King: Like the Diablos, it can dig through the ground quite easily. It even creates a burning rupture line when he does so, which doubles as an attack.

    Gureadomosu 

Gureadomosu (Gredmoth?)

Water Fortress Wyvern

https://static.tvtropes.org/pmwiki/pub/images/gureadomosu.png
Appearances: Frontier G7

A massive Flying Wyvern, believed to be the Origin species of the main series's Gravios with control over the Water element, said to be an ancient species who primarily inhabits underground desert lakes, but has recently resurfaced in search of new water sources.


    Diorekkusu 

Diorekkusu(Diorex?)

Thunder Roaring Wyvern

https://static.tvtropes.org/pmwiki/pub/images/diorekkusu.png
Appearances: Frontier G Genuine onwards

A closely related Burst species of the main series's Tigrex who lives at the highest point of the Great Forest, notable for being able to use Thunder element powers.


  • Glass Cannon: Diorekkusu isn't as resilient as regular Tigrex due to having a softer shell, but makes up for it with its enhanced strength and powerful electric attacks. It can take this further through the use of its electric powers; by charging electricity through its body, it increases its power and speed at the cost of defense. That said, it can use magnetism to attract ores to form body armor, which fixes the issue.
  • Leitmotif: Battle / Diorekkusu
  • Lightning Bruiser: A Diorekkusu with its armor intact is quick, strong, and tough. When the armor is destroyed or worn down by charging electricity through its body, it becomes a Glass Cannon.
  • Shock and Awe/ Magnetism Manipulation: Utilizes electricity and magnetism in battle.

    Egyurasu 

Egyurasu(Egyurath?)

https://static.tvtropes.org/pmwiki/pub/images/frontiergen_egyurasu_render_001.png
Appearances: Frontier G10

Soldier-like Flying Wyverns introduced in Frontier. They act as servants for the Guanzorumu.


    Zenaserisu 

Zenaserisu(Zenaserith?)

Crackling Water Wyvern

https://static.tvtropes.org/pmwiki/pub/images/frontiergen_zenaserisu_render_001.png
Appearances: Frontier Z

A bat-like Flying Wyvern covered in unique blades called Condensed Blades that allow it to spray foes with water from any given direction. Like Doragyurosu before it, it can use its tentacles to rip the earth apart and fling boulders at enemies.


  • Bat Out of Hell: It has a bat-like design and is a highly aggressive creature.
  • Combat Tentacles: It can use its tentacles to grab hunters and pull boulders out of the ground.
  • Dishing Out Dirt: It can use its tentacles to pull boulders out of the ground and fling them at hunters.
  • Glass Cannon: Although it has a large health pool and has highly damaging attacks, its defenses are frail.
  • Making a Splash: It can use water attacks.
  • Spikes of Doom: Its whole body is covered in Condensed Blades that allow it to spray enemies with water from any direction.

    Bogabadorumu 

Bogabadorumu (Bogbadorm?)

Explosive Mist Wyvern

https://static.tvtropes.org/pmwiki/pub/images/output_onlinepngtools_14.png
Bombardier Bogabadorumu
Appearances: Frontier ZZ

A giant, whale-like Flying Wyvern whose body is covered in tubes that release explosive gas. It is the first Zenith monster that isn't a stronger variant of a pre-existing monster. The Bombardier Bogabadorumu is a Peerless variant with increased strength and more explosive gas.


  • Fat Bastard: While not evil (it's an animal, after all), it's very ill-tempered, and has a girthy frame to go with it.
  • Ground Punch: Some of its attacks involve it slamming the ground in front of it with its arms, which produces explosions.
  • Logical Weakness: The tubes on its arms and tail release volatile mist that produces massive explosions. Naturally, breaking the former and severing the latter will prevent them from producing the mist.
  • Mighty Glacier: It's sluggish, but has a massive health pool and devastating attacks.
  • Moveset Clone: Shares some of its animations with Keoaruboru, Akantor and Odibatorasu.
  • Stout Strength: It has quite the belly (Better seen when it's knocked over, or when it's roaring.), yet is one of the more powerful monsters on every map it shows up on, to the point where it has the "Giant Flightless Flying Wyvern" animation set. (Monsters like Akantor, Ukanlos and Odibatorasu have these animations.)
  • Stuff Blowing Up: The tubes on its arms and tail release explosive gas that inflicts Blastblight upon contact.

Piscine Wyverns

    Lavasioth 

Lavasioth / Red Lavasioth / Aruganosu(Arganoth?) / Goruganosu(Golganoth?)

Lava Wyvern / Crimson Lava Wyvern / Silver Piscine Wyvern / Gold Piscine Wyvern

https://static.tvtropes.org/pmwiki/pub/images/mhw_lavasioth_render_001.png
Red Lavasioth
Aruganosu
Goruganosu
Appearances (Normal): Frontier 1.0 onwards / 2 / Freedom 2 / Freedom Unite / Generations / XX / World
Appearances (Red): Frontier 1.5 onwards
Appearances (Aruganosu and Goruganosu): Frontier Forward 5 onwards

A magma-swimming Piscine Wyvern that, unsurprisingly, lives in volcanic fields. It looks like a crossbreed between a coelacanth and a Plesioth. Fiery and aggressive, Lavasioth is a hot-headed predator that would crush its adversary and melt them down. Frontier 1.5 introduces a more powerful red-scaled version (actually females during mating season). Frontier Forward 5 introduces two even stronger relatives named Aruganosu and Goruganosu.


  • Blood Knight: Unusually for Piscine Wyverns in World, Lavasioth is very quick to be hostile similar to Legiana, Bazelegeuse and Nergigante. Beotodus and Jyuratodus don't get as easily irate as Lavasioth does, though this can be justified due to the Elder's Recess being a battleground for many species, especially with Lavasioth's rivalry with Uragaan.
  • Canon Immigrant: One of three monsters from Frontier to have appeared in the main console series, alongside Hypnocatrice and Espinas.
  • Charged Attack: In World it has a charged magma ball attack. Getting hit by it can easily one-shot a Hunter.
  • Color-Coded Characters: Aruganosu is silver while Goruganosu is gold.
  • Cutscene Power to the Max: Its intro in Freedom Unite shows it instantly killing an Apceros and a Vespoid with a magma ball and a tail swipe, respectively. Both creatures don't die as easily to these attacks in-game as they do in said intro.
  • Determinator: Just like the Tigrex, it just won't give up after its ground-swim misses you. It simply turns around and makes an even faster dash for you.
  • Dual Boss: Aruganosu and Goruganosu are never seen without each other, and can work together to pull off devastating tag moves. Although it's less "tag team" and more "you're caught between them"...
  • Hair-Trigger Temper: In World, Lavasioth is almost hostile on sight, giving hunters little time to avoid it.
  • Lava Is Boiling Kool-Aid: For it, at least. It's completely unfazed by swimming through or even drinking lava.
  • Mighty Glacier: Have good strength and durability, but are lacking in speed.
  • Playing with Fire: Lavasioth and Red Lavasioth spend their entire lives in volcanoes, and their superheated magma attacks apply Fireblight.
  • Red Oni, Blue Oni: The Red Oni To Jyuratodus' Blue Oni in World. Lavasioth are hostile on sight and will attack unprovoked, while Jyuratodus will only attack once provoked. Lavasioth is also the fire to Jyuratodus's water.
  • Rivals Team Up: Downplayed by Aruganosu and Goruganosu. You always fight both of them at the same time, but they're not truly working together to fight you. In fact, they barely pay attention to the Hunters trying to kill them, since they're preoccupied with trying to kill each other.
  • Status Effects: Aruganosu can paralyze you, and Goruganosu can put you to sleep.
  • Stock Animal Diet: Lavasioth primarily preys on Vespoids.
  • Suspiciously Similar Substitute: World's incarnation of Lavasioth has an armor mechanic, similar to Agnaktor.

Carapaceons

    Akura Vashimu / Akura Jebia 

Akura Vashimu / Akura Jebia / Zenith Akura Vashimu

Tail Crystal Scorpion

https://static.tvtropes.org/pmwiki/pub/images/output_onlinepngtools_32_0.png
Akura Jebia
Zenith Akura Vashimuh
Appearances(Vashimu): Frontier
Appearances(Zenith): Frontier Z
Appearances(Jebia): Frontier Season 3.5

Enourmous scorpion-like crustaceans covered in crystals. Frontier Z would introduce an older Zenith with much larger crystals.


  • All-Natural Gem Polish: Their bodies are coated in crystals.
  • Auto Cannibalism: They will eat their own severed tails to regain stamina.
  • Bloody Murder: If Akura Jebia's tail is cut off, it can shoot crystallized blood at hunters.
  • Drunken Master: They have an attack in which they will swipe at hunters in a drunken manner before falling down. They will only do this when their tails have been cut off.
  • No-Sell: They are immune to all status effects with the exception of K.O. They also take no elemental damage unless struck on the tail. At HR 100, the tail becomes immune to the elements as well.
  • Scary Scorpions: Subverted; while they resemble scorpions, they're actually crustaceans. They're still dangerous due to utilizing weaponized crystals and sheer power, though.
  • Status Effects: They can inflict Paralysis and Crystallization.
  • Stuff Blowing Up: If you don't shake off the crystals they cover you in, they will explode. Furthermore, the geodes they produce from their tails will explode after a short while.
  • The Worf Effect: In a trailer for Forward 5, an Akura Vashimu gets devoured by an Odibatorasu in a matter of seconds.

    Taikun Zamuza 

Taikun Zamuza / Zenith Taikun Zamuza

Multi-Shell Crab

https://static.tvtropes.org/pmwiki/pub/images/taikun_zamuza_1257.png
Zenith Taikun Zamuza
Appearances: Frontier
Appearances(Zenith): Frontier ZZ

Resembling nothing so much as a misshapen mass of rock and coral, the Taikun Zamuza's not actually real, bright orange shell can be revealed as you break away its outer covering. It doesn't appreciate this though, and will attempt to cut down the hunter with its bladed left pincer, or smash them to smithereens with its hammer-like right pincer. When all of its armor is broken off, it reveals its true form, which is dramatically different from its previous forms; its movements and attacks get faster, it turns blue, loses its tail, replaces its hammer arm with a drill arm, and gains the ability to use Thunder attacks. Frontier ZZ would introduce an older Zenith that starts in phase 2 with a much larger right claw and a pincer for a left claw.


    Kusubami 

Kusubami

https://static.tvtropes.org/pmwiki/pub/images/frontiergen_kusubami_render_001.png
Appearances: Frontier G8

Scorpion-like monsters that reside in the White Lake.


  • Poisonous Person: Can spit poison at hunters.
  • Ridiculously Cute Critter: It's a scorpion-like crustacean that has the face of a jumping spider.
  • Scary Scorpions: Subverted; despite what appearances would suggest, they're actually crustaceans. That said, they can still be a threat due to being poisonous and relentless in their pursuit of anyone who draws near.

Fanged Beasts

    Kamu Orugaron / Nono Orugaron 

Kamu Orugaron / Nono Orugaron / Midogaron / Zenith Midogaron

Male Sound Wolf / Female Sound Wolf / Explosion Wolf

https://static.tvtropes.org/pmwiki/pub/images/667f888c76b938658bb9417b6e87737d.png
https://static.tvtropes.org/pmwiki/pub/images/6674a01f065634d63b4896590a02781e.png
Midogaron
Zenith Midogaron
Appearances (Orugaron): Frontier Season 6 onwards
Appearances (Midogaron): Frontier G onwards
Appearances (Zenith Midogaron): Frontier Z onwards

A pair of giant wolves first introduced in Frontier Season 6, Kamu and Nono Orugaron work together as a team to bring down prey and opponent alike. Frontier G introduces a mutation of Kamu with red hair and the ability to use fire attacks, named Midogaron. Midogaron has the unique behavior of attacking the hunter who initiated the hunt, sometimes chasing after them relentlessly even when other hunters are attacking it. Frontier Z Midogaron would get an older Zenith that has a different color scheme and is much, much faster.


    Gogomoa / Kokomoa 

Gogomoa / Kokomoa

Jumping Cardinal Beast

https://static.tvtropes.org/pmwiki/pub/images/output_onlinepngtools_8_5.png
Appearances: Frontier Forward 2 onwards

A literal spider monkey that resides in the Tide Island, Gogomoa primarily attacks by shooting webs a la Spiderman. The baby that it carries around is named Kokomoa. Hunters can attack Kokomoa to enrage Gogomoa, which doubles its attack speed but makes it more susceptible to damage, allowing much faster kills.


  • Achilles' Heel: Gogomoa's defenses drop significantly if Kokomoa receives enough damage to make it flee, making it easier to take out despite the greater aggression that results from it.
  • Glass Cannon: Especially when Kokomoa is harmed enough.
  • Hoist by His Own Petard: One of its signature attacks is shooting webs from its hands, then using them like a slingshot, sending itself flying towards the hunter. If the hunter destroys the webs before it can launch itself, it will fall over, leaving it vulnerable to attack.
  • Improbable Infant Survival: Kokomoa doesn't die, but instead flees by digging underground when damaged enough.
  • Joke Character: As an April Fool's joke, Capcom released a quest that involved hunting a purple Gogomoa with the producer's face on it. Its attacks include using a Gunlance to produce fireworks which spell out, "Thank you for your continued help!" in kanji, landing on its rear to make copies of Frontier G7 fall from the sky, and using its claw attack to throw confetti. See it for yourself.
  • Mama Bear: If Kokomoa is damaged enough, Gogomoa will go into a state of rage. This is actually a good thing because, as mentioned above, it makes hunts end much faster than they normally would due to its defenses dropping significantly.
  • Pun: It's a monkey with the ability to shoot webs. It's a literal spider monkey!
  • Status Effects: The coconuts Gogomoa throw can poison hunters and put them to sleep.
  • Warm-Up Boss: The Low-Rank version is designed to be a tutorial for new players, having slow, telegraphed attacks despite moving quickly, weak defenses, and an exploitable weakness in the form of Kokomoa. The High-Rank and Gou versions avert this trope by having greater attack speed, power, and aggression along with new attacks.

    Gougarf 

Gougarf

Fighting Beast

https://static.tvtropes.org/pmwiki/pub/images/3e1b6190725afcfd777ed2c2516b9fab.png
Appearances: Frontier G2 onwards

A pair of dog-like Hominidae Fanged Beasts that can manipulate magnetism. Lolo Gougarf and Ray Gougarf are rarely seen without each other, and can team up to perform powerful tag moves. Unlike other monster duos, whose relationships are male and female, they are distinguished from each other through genes; Ray possesses the dominant gene while Lolo possesses the recessive gene.


    Voljang 

Voljang

Crimson Lotus Lion

https://static.tvtropes.org/pmwiki/pub/images/frontiergen_voljang_render_001.png
Appearances: Frontier G10

The Origin species of Rajang that resides in volcanic areas. Unlike its more frail relative, it is covered in a rough hide, and has fiery ore on its legs and tail that act as flints.


  • Killer Gorilla: Has a gorilla-like structure, and is a dangerous creature to be around.
  • Lightning Bruiser: It hits like a truck, has tough defenses, and moves quickly.
  • Playing with Fire: It can use fire attacks by igniting the ore on its legs and tail. This is taken further when it's enraged, where it releases fire with its whole body and can use fire with almost any attack it uses.
  • Stout Strength: Like Rajang before it, it has a stocky build and powerful attacks.
  • Turns Red: It can freely release fire with almost any attack when enraged.

Leviathans

    Kuarusepusu 

Kuarusepusu(Cuarceps?)

Crystal Wyvern

https://static.tvtropes.org/pmwiki/pub/images/rsz_kuarusepusu_6464.png
Appearances: Frontier Forward 4

The first Leviathan appearing in Frontier. It is mostly found in highlands and deserts and is unique in that its attacks are affected by the weather. During battle it scatters crystals all around it that either explode or call lightning.


    Poka / Pokara / Pokaradon 

Poka / Pokara / Pokaradon

Frozen Sea Beast

https://static.tvtropes.org/pmwiki/pub/images/9bdf376c7825fdc34e66879b57ad2334.png
https://static.tvtropes.org/pmwiki/pub/images/output_onlinepngtools_14_6.png
Appearances: Frontier G onwards

Walrus-like Leviathans that inhabit the Polar Sea. The pups are known as Poka, the adult females are called Pokara, and the large alpha male that controls the females is known as Pokaradon. They are the first mammalian Leviathans introduced in the series.


    Barlagual 

Barlagual / Zenith Barlagual

Blood Eating Wyvern

https://static.tvtropes.org/pmwiki/pub/images/724ba0c08bd29c31d4a35eaa02e4f6aa.png
Zenith Barlagual
Appearances: Frontier G3 onwards
Appearances(Zenith): Frontier ZZ onwards

A Leviathan with characteristics of a lamprey, Barlagual is an invasive species that hails from the sea. It uses its long tongue to drain the body fluids of Raptorial Bird Wyverns and hunters alike, and by doing so, it can temporarily gain certain attributes; for example, if it drains an Iodrome's blood, it can use poison attacks. When enough time passes, they will revert to using water attacks. Frontier ZZ introduced an older Zenith that has a much more developed head and larger size.


  • Bloody Murder: If it drains the blood of a Velocidrome or a hunter, it will use their blood as a weapon. Getting hit by it will reduce your weapon's sharpness.
  • Camera Abuse: Blood will splash on the camera screen if it pins a hunter down and starts extracting their body fluids.
  • Half the Man He Used to Be: Doesn't apply to it, but rather to the monsters around it; any unfortunate Mook struck with its flail-like tongue will be bisected.
  • Epic Flail: It can use its tongue as a flail.
  • Gorn: Expect to see a lot of blood when it appears.
  • Lamprey Mouth: Unlike most creatures that have this, it's not its actual mouth. No, this thing's Lamprey Mouth is on the end of its frigging tongue!
  • Making a Splash: If it hasn't preyed on anything, or enough time passes after it drains the body fluids of its prey, it will use water attacks.
  • Meaningful Name: Its name is a combination of the Latin word barbarous/barubarusu(バルバルス) (meaning "savage") and the Spanish word lagartija/ragarutiha(ラガルティハ) (meaning "lizard"). So... Savage Lizard.
  • Multipurpose Tongue: Its tongue is used for both feeding and attacking.
  • Overdrawn at the Blood Bank: This occurs whenever it uses blood attacks. Furthermore, if you interrupt it while it's feeding, its mouth will bleed heavily.
  • Overly-Long Tongue: Which it uses to feed off its prey's bodily fluids.
  • Status Effects: It can poison hunters if it drains an Iodrome and paralyze them if it drains a Gendrome.
  • Stock Animal Diet: Its favorite food is Raptorial Bird Wyverns.
  • Vampiric Draining: It uses its tongue to drain the body fluids of its prey.

Brute Wyverns

    Abiorugu / Giaorugu 

Abiorugu(Abioroog?) / Giaorugu(Gyaoroog?) / Zenith Giaorugu

Hunting Wyvern / Ice Fierce-looking Wyvern

https://static.tvtropes.org/pmwiki/pub/images/645fbcb18d94e0412b0dee72d20abfbf.png
Giaorugu
Zenith Giaorugu
Appearances (Abiorugu): Frontier Forward 3 onwards
Appearances (Giaorugu): Frontier G2 onwards
Appearances (Zenith Giaorugu): Frontier Z onwards

A Brute Wyvern first introduced in Frontier Forward 5, Abiorugu is nomadic, moving from one place to another in search of food. Frontier G2 adds a blue subspecies with yellow spikes that inhabits polar regions named Gearorg. Frontier Z introduces an older Zenith with a much more developed tail.


  • BFS: Gearorg can form a giant ice blade on its tail.
  • Big Eater: Similar to Deviljho, their appetites are huge enough to threaten whole ecosystems.
  • Dual Boss: They can be found working in pairs.
  • Hungry Menace: They can destroy entire ecosystems with their hunger.
  • Leitmotif: Battle / Abiorugu
  • Lightning Bruiser: They hit hard, move quickly, and can take a lot of punishment.
  • Spikes of Doom: Their tails have spikes that they can launch at hunters.
  • Suspiciously Similar Substitute: To the Deviljho line as ravenous nomads that can destroy entire ecosystems with their hunger. This has been downplayed due to Deviljho appearing in Frontier as of Frontier G8.
    • Gearorg is also one of these to Uragaan due to using many of the same attacks it does. Like Deviljho before it, this has been downplayed due to Uragaan appearing in Frontier as of Frontier G9.
  • Turns Red: The tips of Abiorugu's back plates turn red when it's enraged.

    Gasurabazura 

Gasurabazura / Zenith Gasurabazura

Angry Appearance Wyvern

https://static.tvtropes.org/pmwiki/pub/images/dab9329d1bbab16f810513de1b24101a.png
Zenith Gasurabazura
Appearances: Frontier G8
Appearances(Zenith): Frontier Z

A desert-dwelling Brute Wyvern introduced in Frontier G8, Gasurabazura resides in the White Lake. In ancient times, its ancestors were aquatic, thriving in the lake before droughts dried it up. These droughts forced it to become terrestrial, making it what it is today. Frontier Z introduces an older Zenith with much more developed fins and more potent poison.


Elder Dragons

    Rukodiora / Rebidiora 

Rukodiora / Rebidiora / Zenith Rukodiora

Magnetic Dragon / Pole Dragon / Thunder Pole Dragon

https://static.tvtropes.org/pmwiki/pub/images/83fc3fe1e3d495d048eda370238fa231.png
Zenith Rukodiora
Rebidiora
Appearances (Rukodiora): Frontier Forward 1 onwards
Appearances (Rukodiora): Frontier Z onwards
Appearances (Rebidiora): Frontier G2 onwards

A magnetic Elder Dragon first introduced in Frontier Forward 1, Rukodiora is constantly found laying siege to the Interceptor's Base. Frontier G2 adds a variant with purple scales and weaponized electricity named Rebidiora. Frontier Z introduces an older Zenith with differently shaped horns and wings and stronger control over magnetism.


  • Cutscene Power to the Max: Rebidiora's introductory scene shows it taking control of debris like Rukodiora despite being unable to do this in-game. It can use an electric orb to fling debris around, however.
  • Dishing Out Dirt: Rukodiora can take control of boulders and other kinds of debris and use them as weapons or shields. Rebidiora cannot take control of debris, but instead uses a thunder orb that collects and throws stuff.
  • Leitmotif: Battle / Rebidiora
  • Magnetism Manipulation: They can use magnetism to push and pull hunters at will. Rukodiora can also use its magnetic abilities to take control of debris, using it for both offense and defense.
  • No-Sell: Downplayed with Rukodiora; while it can be paralyzed, it can drag itself around instead of being completely immobile like other monsters who are affected by paralysis.
  • Shock and Awe: Rebidiora. Rukodiora also has control over electricity, but it doesn't it as a weapon; it uses it to generate its magnetic abilities.
  • The Paralyzer: Touching Rukodiora's wings will make one's hand go numb.
  • Wave-Motion Gun: Can fire a Dragon Element magnetic beam to attack hunters.

    Shantien 

Shantien (Xiang Tien)

Heavenly Flying Dragon

https://static.tvtropes.org/pmwiki/pub/images/b69cb25c2616129ebae7f08492b724ef.png
Final Phase

Appearances: Frontier G onwards

An airborne Elder Dragon first introduced in Frontier G that can wield Water and Thunder simultaneously to stir up thunderstorms. You are sent out to research and hunt it, and it attacks you out of territorial behavior. Frontier G2 adds a second stage of the fight where it destroys the Large Exploration Ship you fight it on and sends you into an unknown volcanic area, where you must fight it to the death while it is at full power.


    Disufiroa 

Disufiroa (Dhisfiroa?)

Frozen Seraphim Dragon

https://static.tvtropes.org/pmwiki/pub/images/4ea251215aa585365ae35713f5be5915.png
Solstice War Disufiroa

Appearances: Frontier G2 onwards

A powerful Elder Dragon that resides in the World's End. Its overall shape and behavior is highly similar to Alatreon. Its weapons possess a unique element called Frozen Seraphim, which is a combination of the three elements it uses: Fire, Ice, and Dragon.


  • An Ice Person: Can shoot icy beams from its mouth, and periodically summons large pillars of ice during the battle with it.
  • Arch-Enemy: It is fierce enemies with Shantien, which it has defeated in the past to gain territory.
  • Came Back Strong: The "Solstice War" version fought at the highest rank can resurrect itself from its otherwise fatal freezing end for a third and harder phase.
  • Energy Weapon: It can shoot beams of Ice, Fire, and Dragon alike.
  • Leitmotif: Donned in Blizzard and Flame, which changes to Frozen Embers in the Crimson Moon in the second phase. It also has a unique third theme that only plays during the third phase exclusive to its strongest incarnation.
  • Lightning Bruiser: It can hit you as hard as any other endgame monster, and is deceivingly fast, capable of whooping your ass and carting you 3 times with that combo.
  • Made of Iron: It's a very durable monster even by Frontier standards, being able to take all kinds of punishment before biting the dust, and becomes more durable every time you fight it. Its Lv. 9999 form is so durable that only Laviente and Duremudira can contend with it in terms of toughness.
  • Religious and Mythological Theme Naming: The origin of its name comes from Dis/Pluto, and its home, the World's End, refers to the god being the ruler of Tartarus and the dwarf planet formerly being known as the last planet in the system. Likewise, its armor is based on Ox-Head and Horse-Face, the two guardians of the Underworld in Chinese mythology.
  • Person of Mass Destruction: Much like the Alatreon it is seemingly based on, who is already considered a living natural disaster, Disufiroa's mere presence is implied to cause such extreme temperature fluctuations that any biome it chooses to live in turns into a barren wasteland where only it can live safely.
  • Playing with Fire: Can shoot fiery beams from its mouth, and periodically summons large pillars of fire during the battle with it.
  • Power Incontinence: Its control over fire and ice is highly unstable, and if it doesn't maintain control of its power, this instability will result in its death. As seen in its death animation, its most common cause of death is loss of its ice control, though some particularly strong individuals are able to overcome it. The instability is great enough that the World's End it inhabits was rendered inhospitable as a side effect of its powers' backlash.
  • Purple Is Powerful: The Solstice War Disufiroa's markings, wings, and chest spikes will turn purple and orange during the final phase of the battle with it.
  • SNK Boss: Disufiroa is incredibly durable, utilizes many Area of Effect attacks and One-Hit Kill moves, has two states of rage, needs to be killed in under 25 minutes despite said durability, and becomes stronger every time you fight it, on top of getting a third phase at the highest difficulty. It can become nigh-unbeatable if players aren't prepared for it as a result of these traits. When Frontier was about to close down its servers, Capcom released statistics that showed that Disufiroa ranked #4 in the list of monsters that carted/bodied the most Hunters throughout the game's history.
  • Strong and Skilled: Tremendously powerful in terms of brute strength and elemental might, but also notably clever in the ways that it uses its elements, its most notable example being using a massive ice spire to refract its Dragon beam into an omnidirectional spread. Notably, compared to its "relative" Alatreon, Disufiroa controls only three elements instead of five, but wields them with far more mastery than Alatreon's notoriously uncontrolled power.
  • Suspiciously Similar Substitute: To the Alatreon line as notoriously powerful dragons that can use multiple elements, and are considered living natural disasters due to their unstable power. It's likely that Disufiroa is actually an evolutionary relative of Alatreon given their extremely similar appearances and powers.
  • White and Red and Eerie All Over: As if its calamitous elemental powers and frightening durability weren't cause for concern, its jagged bone-white scales and crimson underbelly give it a truly menacing, ethereal vibe.
  • World's Strongest Man: Is considered the most powerful monster faced by Mezeportan Hunters. In fact, due to its extreme tenacity and greater mastery over its elements, it's considered just as much of a threat as Alatreon if not moreso, though it's unknown if it surpasses the Fatalis line in power.

    Inagami 

Inagami / Zenith Inagami

Elegant Elderly Dragon

https://static.tvtropes.org/pmwiki/pub/images/55b57330cdb778fdc8af1a6eec9671e7.png
Zenith Inagami
Appearances: Frontier G5 onwards
Appearances (Zenith): Frontier Z onwards

A mammalian Elder Dragon with the ability to take control over bamboo, Inagami inhabits the Bamboo Forest. It is able to ooze a strange substance that heals wounds and hardens them. Once at peace with the village within the forest, it became violent after the villagers took advantage of its power in an attempt to grow their crops during a bad harvest season. By abusing its power, they broke their peace with it, and it promptly destroyed the village it peacefully coexisted with for hundreds of years as punishment. Since then, it has been aggressive towards any intruders that enter the forest, and was even responsible for the disappearance of a research team. Frontier Z introduces an older Zenith that has a blooming, glowing tail and white fur, along with a much stronger sedative gas.


  • Bamboo Technology: It can make bamboo into weapons and artificial wings.
  • Berserk Button: People taking advantage of its power, as the villagers soon found out. It also despises intruders.
  • Breath Weapon: It can fire a white gas from its mouth that puts hunters to sleep.
  • The Dog Bites Back: It destroyed a nearby village after the villagers abused its power so they would have an abundant amount of crops during a poor harvest season.
  • Expy: It was based on an old concept of Kirin. It even uses the Kirin base skeleton.
  • Green Thumb: It can control bamboo.
  • Hidden Depths: It wasn't always violent; it was once a peaceful Elder Dragon who became violent as a result of a village taking advantage of its power.
  • Leitmotif: Javon Dance.
  • Mistreatment-Induced Betrayal: Turned on the villagers it shared its home with after they took advantage of its power.
  • Non-Malicious Monster: Started off as this towards the villagers. However, after the aforementioned Mistreatment-Induced Betrayal, it destroyed the village in a fit of rage, and now drives off intruders from entering the forest it calls home.
  • Stone Wall: Under the effects of the healing substance, the covered part is healed and hardened, but also becomes weighed down and loses some of its effects.

    Garuba Daora 

Garuba Daora

Gold Dust Dragon

https://static.tvtropes.org/pmwiki/pub/images/garuba_daora.png
Appearances: Frontier G5 onwards

A golden Burst species of the main series's Kushala Daora who uses the Wind element, a combination of Thunder and Ice, and is able to manipulate crystals in order to combat the hunters.


  • All Myths Are True: Garuba Daora was once thought to be a myth due to the golden dust surrounding it blocking the vision of anyone who saw it. It wasn't confirmed to exist until the female Guild Master saw one attacking the Large Exploration Ship.
  • Blow You Away: Garuba Daora uses the Wind element, which is a combination of Thunder and Ice.
  • Chrome Champion: Garuba Daora is gold-plated.
  • Expy: Remember Aruganosu and Goruganosu's ability to make Ice-Thunder storms? Because Garuba Daora has a similar ability in the form of the Wind element.
  • Gemstone Assault: Garuba Daora can manipulate crystals at will, using them as weapons and shields.

    Harudomerugu 

Harudomerugu (Haldomerg?) / Zenith Harudomerugu

Silver Controlling Dragon

https://static.tvtropes.org/pmwiki/pub/images/output_onlinepngtools_10.png
Zenith Harudomerugu
Appearances: Frontier G7

A recently discovered Elder Dragon with the ability to control liquid metal, Harudomerugu was thought to be a near legend until their discovery. Until recently, they were rare, but reports of them residing in the Snowy Mountains and attacking the Interceptor's Base have popped up as of now. It is considered to be unusually smart when compared to other Elder Dragons. Frontier ZZ introduced a much stronger and older Zenith with a slightly different color scheme and better control over metal.


  • Achilles' Heel: If it uses its liquid metal too much, it will lose control of it and its body will become exposed, leaving it more vulnerable to damage. It can regain control over its powers, though.
  • All Myths Are True: It was thought to be a legend until its recent discovery.
  • Cool Sword: It can use liquid metal to make swords and stab hunters with them.
  • Deadly Disc: It can form saw blades out of liquid metal and send them flying towards hunters.
  • Extra-ore-dinary: It can use liquid metal as a weapon and a tool.
  • Genius Bruiser: Not only is it very powerful, it is capable of forging weapons from liquid metal and using them in battle. As a result, it's considered to be one of the smartest Elder Dragons in existence.
  • Leitmotif: Ten Thousand Shredding Silver Blades.
  • Magnetism Manipulation: It uses a special type of magnetism called superparamagnetism to control liquid metal.
  • Non-Indicative Name: Its title, "Silver Controlling Dragon", seems like this at first as it controls mercury. However, one common name for Mercury? Quicksilver.
  • Rolling Attack: It can morph itself into a ball of liquid metal and zoom across the area, damaging anyone it makes contact with.
  • Spike Shooter: It can attack hunters by shooting metal spikes out of the ground.
  • Wings Do Nothing: It's actually flightless in its natural state, requiring liquid metal over its useless wings to be able to fly.

    Yama Kurai 

Yama Kurai

Floating Peak Dragon

https://static.tvtropes.org/pmwiki/pub/images/yama_kurai.png
Appearances: Frontier G8

An ancient, poisonous Origin species of the main series's Yama Tsukami.


  • Blow You Away: It can create tornadoes to attack hunters.
  • Green Thumb: Plants grow easily on its body due to abundant nutrients found in its body, and it may plant explosive trees during the battle with it.
  • Hoist by His Own Petard: During the battle with it, it'll drop seeds that will grow into explosive trees over time. Attacking the seeds will cause them to burst into trees right away, which will knock it out of the sky if it is right above them, leaving it vulnerable to attack.
  • Poisonous Person: Yama Kurai is able to produce a substance that contains different types of poisons.
  • Status Effects: Yama Kurai can inflict sleep, poison, and paralysis onto hunters.
  • Swallowed Whole: Like Yama Tsukami, it can suck up hunters and eat them, killing them instantly unless another hunter saves them using Lifepowder.
  • Technicolor Eyes: Yama Kurai has gold eyes. It's theorized that the toxins in its body are partly responsible for it.

    Toa Tesukatora 

Toa Tesukatora

Frozen King Dragon

https://static.tvtropes.org/pmwiki/pub/images/frontiergen_toa_tesukatora_render_001.png
Appearances: Frontier G9

An Origin species of Teostra and Lunastra that resides in cold areas. It was discovered to be the cause of exceptionally violent blizzards that occurred every year in the Snowy Mountains.


  • An Ice Person: It has an arsenal of ice attacks.
  • Fire/Water Juxtaposition: It uses ice while its relatives Teostra and Lunastra use fire.
  • Having a Blast: It can emit a combustible powder that it spreads by spreading its wings, shaking its horns, and making quakes.
  • King of Beasts: Like its fiery relatives, it is based on lions.
  • Our Dragons Are Different: It's a lion dragon that can breathe ice and create explosions.
  • Turns Red: It will create a blizzard that slowly freezes hunters that aren't in motion when enraged.

    Guanzorumu 

Guanzorumu (Guan Zorm?) / Ruler Guanzorumu

Emperor Conqueror Dragon

https://static.tvtropes.org/pmwiki/pub/images/frontiergen_guanzorumu_render_001.png
Ruler Guanzorumu
Appearances: Frontier G10

A king-like Elder Dragon that resides in the Cloud Viewing Fortress. It rules over small Flying Wyverns known as Egyurasu, who view it as their undisputed leader. It has two different forms, one of which allows it to use the Fire element and control the Egyurasu, while the other allows it to use the Dragon element and use more destructive attacks. Ruler Guanzorumu is a white and gold Peerless variant that can use both Fire and Dragon simultaneously as a golden flame, and commands special Egyurasu that are braver, stronger, and can use their own golden flames.


  • Bad Boss: Not only does it force the Egyurasu to fight against their will, it'll eat one them before going into its second phase. The rest will flee as a result, not wanting to be next.
  • Blow You Away: The flap of its wings can produce gales with the strongest wind strength in Frontier, with its wind being capable of sending hunters flying across the area. Its wind is so strong that even the Violent Wind Breaker (level 4 wind resistance) skill won't negate it.
  • Empathic Environment: Its surroundings become engulfed in a massive storm when it becomes enraged. It's unknown whether this is actual Weather Manipulation or just for dramatic effect.
  • The Emperor: Was designed with this in mind. It's even in its title.
  • Flunky Boss: Is aided by Egyurasu in battle, which it can command to harass hunters or set them up for one of its own attacks, although they'll flee the moment Guanzorumu enters its second phase. The Ruler variant will be supported by stronger Egyurasu for the entire fight.
  • Leitmotif: Dragon of the Imperial Throne for phase 1, Contesting the Outraged Dragon of Blackened Vermillion for phase 2. The Ruler version instead has The Pinnacle Governing Dragon.
  • Lightning Bruiser: Extremely strong and durable, possesses destructive breath abilities, and is surprisingly fast for its size. Even for an Elder Dragon, its physicality is considered exceptional, to the point where almost all its attacks can cause destructive gales and tremors once it gets angry enough.
  • Mighty Roar: It has the loudest roar in the Frontier series, and much like Tigrex, it's forceful enough to cause physical damage and knockback. It's so loud that even the Super High Grade Earplugs (level 3 Earplugs) skill is useless against it.
  • Playing with Fire: Its first form can breathe fire. Its Ruler variant will instead use golden flames that have properties of both the Fire and Dragon elements.
  • Sequential Boss: It has two different forms, starting out with the first form and shifting into the second form once sufficiently damaged. The first one focuses on using the Fire element and controlling its minions while the second one focuses on using the Dragon element and using more powerful attacks. The Ruler variant instead combines these two into one phase, using a special gold flame that combines the two elements while also commanding the Egyurasu.
  • Unstoppable Rage: An enraged Guanzorumu will attack with so much power and aggression that it tends to indiscriminately decimate everything in its surroundings until it calms down, to the point where its own servants will flee once they see it getting mad.
  • You Have Outlived Your Usefulness: The newfound power it gains in its second phase comes from sacrificing its minions in battle, hence why it devours one of them before going into said phase.

    Duremudira 

Duremudira (Dremdira?) / Arrogant Duremudira

Emperor Ice Dragon, The Guard of the Sky Corridor

https://static.tvtropes.org/pmwiki/pub/images/ac144031ce62cfe489b15438f0d88f53.png
Arrogant Duremudira
Appearances: Frontier G6

Originally possessing no official classification, Duremudira is a powerful and mysterious Elder Dragon with control over Ice. Little is known about it aside from the fact that it guards the Sky Corridor, and that it can inflict the rare Corrupted Poison condition, which drains your health and lowers your defense at the same time. The Arrogant Duremudira is an Peerless variant that is more aggressive and trades its ice powers for Thunder.


  • Angry Guard Dog: While a monster and not a dog, it serves this purpose for the long-dead Ancient Civilization, guarding the Sky Corridor with extreme ferocity.
  • An Ice Person: It can manipulate ice at will, being able to freeze entire rooms with it and make large icicles rain down from the ceiling.
  • Came Back Strong: If Duremudira is fought in the Second District of the Sky Corridor, after you seemingly slay it, it will suddenly get back up and attack again with even more ferocity until you put it down for good.
  • The Dreaded: The Guild only lets hunters fight it for a very limited amount of time due to how aggressive and dangerous it is. Further adding to the dread is that you will lose time if you faint, and it is rather easy to faint when going up against it due to its sheer power as well as the Frostbite and Corrupted Poison ailments it inflicts.
  • Leitmotif: Locked Within the Ice Prison, changing to Incarnation of Ice and Destruction in its 2nd District-exclusive final phase. The Arrogant Duremudira doesn't have extra phases and will play the former for the whole fight.
  • Lightning Bruiser: Incredibly fast, powerful, and durable, the Duremudira is a force to be reckoned with in battle.
  • No-Sell: It is immune to every status effect except Stun.
  • Person of Mass Destruction: Duremudira's power is said to rival that of Disufiroa and might be equal in power to the First-Class Elder Dragon, despite not outwardly sharing Disufiroa's ability to devastate biomes by existing.
  • Poison Is Corrosive: It utilizes a rare poison called Corrupted Poison that halves its victims' defenses in addition to draining their health.
  • Poisonous Person: When enraged, it utilizes a rare toxin called Corrosive Poison that quickly drains hunters' health in addition to cutting their defenses in half.
  • Shock and Awe: Frontier Z introduces a Peerless "Arrogant" variant that swaps its Ice element for Thunder.
  • Suspiciously Similar Substitute: To the main series' Gore Magala; see here. Though it ultimately was averted when Gore Magala was added to the game.

    Keoaruboru 

Keoaruboru (Kearbol?)

Blazing Peak Dragon

https://static.tvtropes.org/pmwiki/pub/images/frontiergen_keoaruboru_render_001.png
Appearances: Frontier Z

A massive Elder Dragon who lays siege on the Interceptor's Base time and time again, and was the very reason it was built. It can build up heat over time, and when the process is complete, it will lay waste to the area around it with powerful Fire attacks.


  • The Dreaded: It's the main reason the Interceptor's Base was built in the first place, and it's said to be so powerful that it can cause mass destruction in seconds and destroy said base with a single attack if left unchecked.
  • Escort Mission: You have to prevent it from using some attacks as they actually damage the Interceptor's Base. If it succeeds in destroying the base, you'll fail the quest.
  • Glass Cannon: It has powerful attacks that can devastate the area around it, but is rather fragile for a Giant class monster, having lower health than the majority of them.
  • Kill It with Ice: It's vulnerable to the Ice element.
  • Leitmotif: Keoaruboru is an interesting case, as its theme is also the Interceptor Base's theme. However, it also has another theme that plays once it goes into its next phase, War Song on the Peak of the Flaming Ambush.
  • Moveset Clone: It shares its animations with Akantor and Odibatorasu.
  • Playing with Fire: Its body stores heat, and it can unleash highly destructive fiery blasts if its tail and arms heat up completely. Hunters can slow this process down by attacking those parts.
  • The Spook: There are no records, myths, or legends about this thing. It just suddenly showed up in the Interceptor's Base suddenly destroying everything, and you have to stop it.
  • Stance System: It has three phases with an increasing amount of power: Normal, Scorching, and Thermal Runaway/Overheating. It starts out in the first phase but will go into the other two phases if it builds up enough heat, and can be brought back into the first phase by sufficiently damaging its arms and tail, slowing down the heating process.
  • Turns Red: When Keoaruboru goes into its next phase, its body heats up to the point where it will mainly be in scorching mode, even after its heated parts are shut off. It also lose its pupils until its death.
  • Volcanic Veins: Has some on its chest, though it goes from red to flaming orange when it goes into his other phases.

    Eruzerion 

Eruzerion (Erzelion?) / Burning Freezing Eruzerion

Burning Zero Dragon

https://static.tvtropes.org/pmwiki/pub/images/frontiergen_eruzerion_render_001.jpg
Burning Freezing Eruzerion
Appearances: Frontier Z

A strange, horned lupine Elder Dragon with highly unusual elemental abilities. The left side of its body is shrouded in fire while the right side is covered in ice, letting it use both elements in tandem. Burning Freezing Eruzerion is a Peerless variant that is much stronger and has further mastery over its elements, including the ability to inflict Extreme statuses.


  • An Ice Person: It can use icy beams and stomps to freeze hunters in place.
  • Fire/Water Juxtaposition: It can use both fire and ice at the same time, not to mention being covered in exactly half and half of each.
  • Guest Fighter: Eruzerion appeared in Phantasy Star Online 2 as a guest boss until the Mid-May 2019 update when it was removed.
  • Kill It with Fire: Its right side is weak to the Fire element.
  • Kill It with Ice: Its left side is weak to the Ice element.
  • Leitmotif: Its theme has two phases as the fight progresses. Round Dance of Fire and Ice and The Burning Zero Enrages. The latter immediately plays when fighting Burning Freezing Eruzerion.
  • Milestone Celebration: Eruzerion is a strange case of this, as it represents 10 years of Monster Hunter Frontier. When the milestone was announced, Eruzerion's horns represented the logo for the celebration.
  • Moveset Clone: Downplayed, since it only shares animations, not attacks. However, for a long time it held the honor of the only monster that shared Zinogre's animation/skeleton.
  • Nintendo Hard: Burning Freezing Eruzerion was an extreme individual monster, and was the equivalent to arch-tempered monsters in Monster Hunter Frontier. Players could choose to repel it (Which was the easier choice), that yielded less rewards, or slay the monster, in which you receive all the rewards that came with the monster. However, when the game was shutting down, Capcom released data on the monsters that had the most faints fighting it. Burning Freezing Eruzerion came in 1st place, over Disufiroa (in itself a SNK Boss capable of an instant Total Party Wipe), making it this trope.
  • Playing with Fire: It can set hunters ablaze with fiery tornadoes and fireballs.
  • Shaped Like Itself: Burning Freezing Eruzerion is the more powerful variation of the monster, even though that's already an apt description for the normal one.
  • Shout-Out: Eruzerion’s ability to simultaneously control ice and fire through different colored halves of its body is similar to Gill from Street Fighter and identical to Shoto Todoroki from My Hero Academia.
  • The Spook: No one knows where Eruzerion came from, and no pre-existing information exists about it. It was recently found atop the Tower, and the hunters have to go fight it to gather information.
  • Tranquil Fury: It's said to be simultaneously calm and passionate, and this is even reflected in its theme that plays throughout the fight. Both of its themes have very passionate, yet oddly tranquil moments, almost making it seem like Eruzerion is a Dance Battler.

Unclassified

These monsters do not possess an official classification, and because of this, they cannot be put together with the others.

    Laviente 

Laviente / Violent Laviente / Berserk Laviente

Great Crag Wyvern

https://static.tvtropes.org/pmwiki/pub/images/raviente2_-_copy_1305.png
Violent Laviente
Berserk Laviente
Appearances (Normal): Frontier 7.0
Appearances (Violent): Frontier Forward 1
Appearances (Berserk): Frontier G9

An unclassified serpent who's very size is enormous, with most monsters barely the size of its head at best. Hunters need to band into large groups to have any hope of scratching this beast, let alone killing it.


  • Big Eater: Laviente are quite gluttonous creatures and once they are hungry they will devour anything in their wake. Their life cycles consist on consuming as much food as they can and then going on long periods of slumber. In fact, Lavientes only wake up naturally when they have run out of food and they are beginning to starve, which is the origin behind the Violent Laviente, a Laviente who recently woke up feeling a bit peckish and the Berserk Laviente, an ancient Laviente who hasn't eaten in forever and is seriously hangry.
  • Damage-Sponge Boss: Its health is naturally proportional to its size.
  • Dishing Out Dirt: A few of its attacks involve raining boulders on enemies and causing spikes to burst out of the ground.
  • Don't Wake the Sleeper: The Laviente of Solitude Island awakened from its hibernation due to the explosion of the island's volcano, the first thing the creature did was going on a ravenous rampage and devouring all the poor creatures that got caught up in its way.
  • Marathon Boss: Even with 24-32 players joining the hunt, the entire series of quests can take upwards of 3 hours to finish.
  • Made of Explodium: It can release a combustable powder a la Teostra.
  • Person of Mass Destruction: Solitude Island is a paradise where fauna and flora are abundant, or at least it used to be that way, when Laviente woke up from its slumber it devoured most of its inhabitants (the rest of them were taken out by the volcano).
  • Playing with Fire: It can shoot gigantic fireballs at hunters.
  • Swallowed Whole: The Berserk variant can launch you in the air, then swallow you for a One-Hit Kill.
  • Shock and Awe: Laviente is capable of covering its body with electric currents that can paralyze or stun foes.
  • Taxonomic Term Confusion: The only monster to be completely Unclassified, in contrast to other anomalous creatures. You'd think that a massive snake that can devour an entire island's population and ecosystem would be classified as an Elder Dragon, but nope! The reason? It's blood isn't similar to any elder dragon known to the Guild, not even Dalamadurnote .
  • Zerg Rush: Not Laviente, but the Hunters going up against it, as hunting it is a server-wide quest involving up to 32 players attacking at once. During an event that went on from September 11, 2013-September 18, 2013, the joining limit was up to 100 players against an extremely powerful Violent Laviente.


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