Follow TV Tropes

Following

Characters / Monster Hunter Second Generation Monsters

Go To

Monsters that premiered in the second generation of games (Monster Hunter 2, Monster Hunter Freedom 2, and Monster Hunter Freedom Unite). Japanese names are noted in italics; if the English name is identical to the Japanese or is an accurate translation, the Japanese will not be listed.

If you're looking for Hypnocatrice and Lavasioth, both of which debuted in the main series in Monster Hunter Freedom Unite, they can be found on the Frontier monsters page here, as they technically appeared in Frontier first.

Advertisement:

Main Index | Civilization | Main Series Monsters | First Generation Monsters | Second Generation Monsters | Third Generation Monsters | Fourth Generation Monsters | Fifth Generation Monsters | Frontier Monsters


    open/close all folders 

    Herbivores 

Popo

https://static.tvtropes.org/pmwiki/pub/images/mhwi_popo_render_001_0.png

Appearances:
Monster Hunter 2, Freedom 2, Freedom Unite
Monster Hunter 3, Portable 3rd, 3 Ultimate
Monster Hunter 4, 4 Ultimate, Generations, Generations Ultimate
World: Iceborne

Mammoth-like herbivores that prowl the snowy mountains. Very territorial, they frequently appear in herds and tend to run at the sign of trouble — usually in the form of Tigrexes and Barioths.


Anteka (Gaushika)

https://static.tvtropes.org/pmwiki/pub/images/monster_hunter_anteka_2851.png

Appearances:
Monster Hunter 2, Freedom 2, Freedom Unite
Portable 3rd, 3 Ultimate
Generations, Generations Ultimate
World: Iceborne

Elk-like creatures who are the mountainous counterpart to lowland-dwelling Kelbis.




    Neopterons 

Great Thunderbug

https://static.tvtropes.org/pmwiki/pub/images/monster_hunter_great_thunderbug_587.png

Appearances:
Monster Hunter 2, Freedom 2, Freedom Unite
Generations Ultimate

Neopterons resembling simple orbs of light.


  • Action Bomb: Yama Tsukami releases a type of Thunderbug that can explode.
  • Shock and Awe: They're called Thunderbugs for a reason.




Advertisement:

    Bird Wyverns 

Giaprey (Gianosu) / Giadrome (Dosugianosu)

The Carnivorous Leader

https://static.tvtropes.org/pmwiki/pub/images/monster_hunter_giaprey_giadrome_8406.png

Appearances:
Monster Hunter 2, Freedom 2, Freedom Unite
Generations (Giaprey only), Generations Ultimate

A second-generation breed of Theropod Bird Wyverns which make cold, high-altitude locations their abode, distinguishable by their crystal-blue scales with sky-blue stripes and a nasty spit which can cover the victim in ice, rendering any action but movement nigh-impossible so long as he/she is stuck. Some herds are led by a larger alpha male with a more prominent turquoise crest.


    Flying Wyverns 

Pseudo Flying Wyverns

Tigrex (variants: Brute Tigrex, Molten Tigrex, Grimclaw Tigrex)

Absolute Power, Roaring Wyvern (Black Roaring Wyvern, Great Roaring Wyvern)

https://static.tvtropes.org/pmwiki/pub/images/mhwi_tigrex_render_001.png
Brute Tigrex 
Molten Tigrex 
Grimclaw Tigrex 

Appearances:
Nominate subspecies:
Freedom 2, Freedom Unite
Portable 3rd
Monster Hunter 4, 4 Ultimate, Generations, Generations Ultimate
World: Iceborne
Brute subspecies:
Portable 3rd
Monster Hunter 4, 4 Ultimate
Monster Hunter World: Iceborne
Molten rare species:
Monster Hunter 4, 4 Ultimate
Grimclaw deviant:
Generations, Generations Ultimate''

Menacing snowy peaks and hot deserts alike, the nomadic Tigrex is dreaded for its primal nature, sheer aggression, and a roar that can actually damage any unlucky Hunter. Distinguishable by its orange scales with turquoise stripes, the Tigrex first haunted the mountains of Pokke before moving on to other grounds, such as the desert and the area around Yukumo. Portable 3rd introduces a black-scaled Subspecies with golden stripes, with twice the aggression as its cousin and has since adapted to volcanoes. 4 gives us an even meaner version with red scales and black stripes that generates explosive powder. Generations adds the deviant Grimclaw Tigrex.


  • Achilles' Heel: They tire out a lot faster than most monsters. This is the perfect chance to plant a tinged meat.
  • Animal Motif: Tigers, if the name, stripes, and savage behavior wasn't enough of an indication.
  • The Berserker: Once they get angry, they'll attack relentlessly. Also, whenever a player mounts it, the Tigrex goes absolutely bananas rolling all over the place instead of standing on the spot trying to shake the hunter off like most other monsters.
  • Blow You Away: No, it’s not Wind from Beneath My Wings. Tigrex’s incredibly Mighty Roar deals damage because it’s using its massive lungs as a pressurized air cannon, filling them with air and then contracting them in an instant.
  • Body Horror: Molten Tigrex is almost as bad as Deviljho when it’s enraged; once it gets mad, its muscles bulge out between its scales. Having its raw muscles on display does mean it’s easier to harm, but considering it's, well, a super-powerful and berserk Tigrex, it’s not something you really want to be near.
  • Boulder Bludgeon: Tigrex can slide its claw across the ground to launch multiple boulders, and is the only ranged attack in its arsenal.
  • Cat-like Dragons: Downplayed, it has the ears, posture and gait of a tiger, but is otherwise completely reptilian.
  • The Cameo: In Metal Gear Solid: Peace Walker along with Rathalos.
  • Confusion Fu: Tigrex is a fast and flaily monster with very little warning for its attacks. It can cancel out of its charge with a quick backstep, suddenly leap at you, and quickly scramble to turn around after missing with its charge.
  • Determinator: It's not going to simply stop after its dash attack misses you — it will turn around and try again.
  • Dinosaurs Are Dragons: Essentially a T-Rex with a wyvern's body.
  • Foil:
    • Tigrex has a noticable tiger motif to contrast Yian Garuga's subtle wolf and Rathalos' subtle lion motifs.
    • While Nargacuga's feline properties are more dominant, Tigrex's draconic/dinosaurian traits are more dominant.
  • Force and Finesse: Tigrex favor brutish charging over the methodical fighting style of the Nargacuga.
  • Glass Cannon:
    • Their defense drops considerably when enraged.
    • Brute Tigrex exchanges the physical resilience of its regular kin for stronger attacks and an even stronger pair of lungs.
    • Despite its immensity and power, Molten Tigrex has relatively low amounts of health, at least when compared to other colossal-class monsters like Akantor and Ukanlos, and when entering its second rage mode, some of its normally hard parts (such as its head and wings) will drastically soften and become weak spots.
  • Ground Punch: One of Grimclaw Tigrex's favorite and deadliest moves. It also summons pillars of energy or steam around the site of the blast.
  • Hair-Trigger Temper: The amount of damage it takes to enrage a Tigrex decreases as the fight goes on, up to the point where only a couple of hits will be enough to send it into a rage by the time it's close to death.
  • Hard Head: Non-enraged Molten Tigrex's head is very tough and requires white sharpness just to not bounce; however when it enters its second rage, the head will drastically soften and become a weak spot.
  • Having a Blast: Molten Tigrex can cause the blast ailment.
  • Interface Screw: Tigrex's aforementioned tendency to freak out when mounted causes problems if mounted too near a zone border; it will occasionally flail its way over the zone boundary, causing the hunter to disappear from its back and wind up in the next zone as a result.
  • Leitmotif: In the second and third generations, it was The Raging Tigrex!. In the fourth generation, it's Roaring Dragon Bares Its Fangs. In the fifth generation, it gets another remix.
  • Lightning Bruiser:
    • Tigrex has the brute strength to wrestle down a Diablos, the toughness to walk away from just about anything and fight another day, and while its turning is... less than graceful (its attempts at drifting tend more toward desperately scrabbling for purchase), its powerful legs can carry it at an impressive speed.
    • The Molten Tigrex starts off very slow and partially docile, but very powerful nonetheless. Get it angry twice, and it will begin thrashing like mad all over the place while spreading clouds of explosive powder. It is fitting that the Molten Tigrex was designed with a steam locomotive motif in mind.
  • Made of Iron: We know these monsters are tough, but Peace Walker drives this home by having Tigrex capable of taking several RPG shots to the face before it goes down.
  • Make Me Wanna Shout: Unlike most monsters, Tigrex’s Mighty Roar actually deals damage to you if you’re close enough. Ironically, this roar's area-of-effect for deafening you is much smaller than most wyverns. The subspecies even turn their roars into their signature weapons, generating visible shockwaves with each scream.
  • Mascot: Of Freedom 2.
  • Meaningful Name: Its name is a combination of "tigre", the Spanish word for "tiger", and "teerex", as in the abbreviation for Tyrannosaurus Rex. The combination of those two animals is exactly what it resembles.
  • Mix-and-Match Critters: What do you get when you cross-breed a dragon, a tiger, and a T. rex? A 22-meter-long embodiment of raw power, sheer ferocity, and an incredibly foul temperament.
  • Names to Run Away from Really Fast: Grimclaw Tigrex. "Even veteran hunters shudder at its name."
  • Nerf: Unlike most Deviants in Generations, who are considered significantly stronger than their subspecies and rare species, Grimclaw is actually considered easier than Molten Tigrex, due to lacking Blast element and instead utilizing tremor, which, while still a threat in its own right, is a lot less dangerous than the added damage from blast.
  • Ninja Pirate Zombie Robot: It's a predatory dragon/wyvern with a T. rex head and a tiger's body! And it can glide!
  • No Pronunciation Guide: Is it pronounced "Tee-grex" or "Tie-grex"? The Japanese spelling is "Tigarekkusu", suggesting the former—which the English voice track in World: Iceborne goes with—but Kazuhira Miller uses the latter.
  • Not So Similar: An enforced decision during the development, as they didn't want the monster to be "Diablos, but a carnivore"; one way was making it quadrupedal rather than a bipedal monster.
  • Our Dragons Are Different: This wyvern has a T. rex head and turquoise tiger stripes.
  • Panthera Awesome: It has characteristics of a tiger: stripes, ferocity, pouncing as a major form of attack and highly territorial.
  • Ramming Always Works: Tigrex does have other attacks, but it’s best known for simply charging at you full-pelt and letting Collision Damage decide the matter.
  • Rare Random Drop: Tigrex Scalps in Low Rank, Tigrex Maws in High Rank, and Tigrex Mantles in G Rank. Molten Tigrex has its own additional rare carves: Pulsating Blastheart in High Rank and Dire Blastheart in G Rank.
  • Red and Black and Evil All Over: The rare species, Molten Tigrex.
  • Red Eyes, Take Warning: When it Turns Red, its eyes become red. Caution is advised, because one of the most aggressive monsters around has just officially gotten ticked off at you.
  • Stock Animal Diet: Often seen eating Popos in the snowy areas.
  • Stuff Blowing Up: The Molten species in 4, when enraged, generates exploding powder with everything it does. Being hit by it gives you Blastblight, an ailment that is a Suspiciously Similar Substitute to Slimeblight.
  • Super-Persistent Predator: If Tigrex can be described in a single word, that word is relentless. It is possible to stop its charge with a solid smack to the face, but it’s not unheard of for Tigrex to immediately begin another charge after recovering, at which point you’ll be too close to do anything besides accept your fate.
  • Tiger Vs Dragon: Serves as the Tiger to Rathalos' Dragon; an interesting case as both are actually dragons with a big cat motif, but Tigrex's tiger motif is very obvious and is a physical powerhouse of a monster, while Rathalos' lion motif is not only rather subtle in comparison, the latter fights more like a classical dragon with aerial fireballs.
  • Took a Level in Badass:
    • Frontier 9.0 and Portable 3rd add more danger to this already powerful Wyvern in the form of a 180-degree tail brush, leaping attacks, a 720-degree spin, and a triple bite.
    • 4 gave it a Rare/Molten species that is twice the regular size, spreads explosive powder, and has two rage modes. It's also one of the few monsters in the game with a six star danger rating, a rating that is normally reserved for Elder Dragons.
  • Tron Lines: When Molten and Grimclaw are enraged, several glowing lines appear in some of their body parts, such as head, wingarms, and tail.
  • Turns Red: Literally. Veins on its head and arms turn bright red when it's enraged.
  • Tyrannosaurus rex: Its head is shaped like one.
  • Volcanic Veins: Grimclaw Tigrex's head and wings glow with bright blue veins, which change to red (and also appear on its chest) when it, well, Turns Red.
  • When All You Have Is a Hammer...: The Tigrex relies mostly on its hard-hitting swipes and physical attacks, with limited long-range options; most hunters who fight it enough learn quickly that it doesn't need those to close the gap between you and it — its sheer brute force, deafening roar, and lightning-quick reactions are more than enough.
  • Wings Do Nothing: It uses them as legs instead, only flying when moving from area to area.
  • The Worf Effect: To show just how powerful Gore Magala is, the opening of 4 Ultimate shows the Tigrex get overpowered by Gore Magala, who proceeds to kill it with a Neck Snap.

Nargacuga (variants: Green Nargacuga, Lucent Nargacuga, Silverwind Nargacuga)

The Ever-Present Shadow, The Assassin, Swift Wyvern (Green Swift Wyvern, Moon Swift Wyvern)

https://static.tvtropes.org/pmwiki/pub/images/mhwi_nargacuga_render_001.png
Green Nargacuga 
Lucent Nargacuga 
Silverwind Nargacuga 

Appearances:
Nominate subspecies:
Freedom Unite
Portable 3rd, 3 Ultimate
Generations, Generations Ultimate
World: Iceborne
Green subspecies:
Portable 3rd, 3 Ultimate
Lucent rare species:
3 Ultimate
Silverwind deviant:
Generations, Generations Ultimate

A black panther-like Wyvern commonly found in jungles. Where the Tigrex specializes in its power and ferocity, the Nargacuga relies on its speed and agility to tear down any opposition. Portable 3rd introduces a green-scaled Subspecies, and 3 Ultimate a metallic lucent form, each increasingly more dangerous than the last, especially when enraged. Generations adds the deviant Silverwind Nargacuga, who can shoot curved beams with every tail swing.


  • Achilles' Heel: In Portable 3rd and 3U, breaking its wings will cause it to lose its footing and fall to the ground, leaving it vulnerable to attacks. It can also be stunned with Sonic Bombs.
  • Bat Out of Hell: Its wings, ears, and nocturnal lifestyle make it resemble a bat.
  • Berserk Button: It will go into Rage Mode if hit with a Sonic Bomb.
  • Beware My Stinger Tail: Especially when enraged.
  • Blood Knight: Nargacuga enjoys the thrill of the hunt and battle.
  • Cat-like Dragons: A wyvern that strongly resembles a panther in its appearance, its fur, and the way it moves.
  • Eye Scream: Dealing enough damage to the head will place a huge scar over one of Nargacuga's eyes, removing its glowing trail in rage mode.
  • Foil: While Tigrex's draconic traits are dominant, Nargacuga's feline traits are moreso.
  • Force and Finesse: Nargacuga are far more methodical and faster than the Tigrex, which favors simplistic, yet more powerful charging and swiping.
  • Glowing Eyes of Doom: The variety that leaves after-trails — the sign that it is angry. After breaking the head, they'll only show up on one eye rather than both.
  • Invisibility: The Lucent subspecies is capable of turning totally invisible, without even a flicker to its name. The only indications of its location are the dust clouds it leaves in its tread, and its glowing eye-trails when enraged.
  • Leitmotif: Battle / Nargacuga from the second to fourth generations. Iceborne gives it a remixed version.
  • Mascot: Of Freedom Unite.
  • Mix-and-Match Critters: Like its cousin the Tigrex, the Nargacuga seems to be a mix between a dragon, a panther, and a bat. Combining these three together will create the embodiment of stealth and speed.
  • Ms. Fanservice: And Mr. Fanservice, usually enough. Not the monster itself, of course, but its armor sets are quite revealing on both genders. While not to the same extent as the female Kirin armor, the female armor it provides tends to be featured a lot in fanart.
  • Ninja: Both Alpha and Beta versions of the Nargacuga Armor definitely invoke a ninja/shinobi theme, using overall dark colors, a facial mask to cover the player character's face, and wearing the netted undershirt along with light armor and baggy pants.
  • Panthera Awesome: Has characteristics of a panther: black, lustrous fur that gives it camouflage, stalking behavior and a high-pitched growl.
  • Poisonous Person: The Lucent subspecies fires poisonous tail spikes.
  • Rare Random Drop: Nargacuga Marrow in Low Rank, Nargacuga Medullas in High Rank, and Nargacuga Mantles in G Rank. Lucent Nargacuga has its own special rare carve, Cloudy Moonshard.
  • Razor Wind: The Silverwind Nargacuga can fire off crescent-shaped wind projectiles with its tail attacks.
  • Razor Wings: The two blade-like projections of the Nargacuga's wingarms are not just for show. The correlating part is actually called a cutwing, to hammer in the idea.
  • Retractable Weapon: Its tail extends when it does its tail slam attack.
  • Spikes of Doom:
    • When enraged, its tail generates spikes, which can deal extra damage, but also becomes prone to breaking.
    • The Lucent subspecies is capable of firing these spikes with every movement of its tail, but has to manually unfurl them first. The base Nargacuga gains the ability to shoot these spikes as well in Iceborne.
  • Standard Status Effects: The Silverwind Nargacuga can inflict Bleeding.
    • As of World: Iceborne, the standard Nargacuga can inflict Bleeding as well.
  • Stock Animal Diet: They love to eat Kelbi.
  • Tail Slap:
    • In addition to the standard tail-spin, Nargacuga can swing its tail in front of it, and do a powerful tail-slam.
    • Both subspecies and the Deviant can do the tail-spin and tail-slam twice in a row, or follow up a tail-slam with a tail-spin.
  • Theme Naming: In 3U, its endgame weapons are named after major stars in constellations.
  • Turns Red: Like all other Wyverns, though special mention goes to the Green and Lucent forms, each with a Rage Mode that is even more powerful than the last.
  • Weak, but Skilled: It’s not the hardiest or strongest of monsters in its class, but it’s incredibly agile and is almost as much of a savant in combat as the likes of Brachydios.
  • Whip It Good: Its tail both resembles — and is used like — a leather bullwhip.

Akantor

Tyrant of Fire, The Black God

https://static.tvtropes.org/pmwiki/pub/images/akantor_3109.png

Appearances:
Freedom 2, Freedom Unite
Portable 3rd
Monster Hunter 4, 4 Ultimate, Generations, Generations Ultimate

A gigantic, armored Wyvern that is most at home in volcanic areas.


  • Achilles' Heel: Breaking its stomach makes the rest of its body more vulnerable to damage.
  • Blow You Away: The Sonic Blast, a devastating wind tunnel attack of terrifying range and power. It's only effective if a Hunter is too far away from it, but when it hits, it hits hard, and survivors also get Severe Dragonblight. This is the attack that destroyed the Felyne Elder's boat in 4U, stranding her on Cheeko Sands and apparently killing her husband.
  • Damage-Increasing Debuff: It can inflict a severe form of Defense Down. If you didn't think to bring Adamant Seeds or other means of clearing Defense Down, enjoy getting carted in 1-2 hits!
  • Dig Attack: It can burrow underground and reappear elsewhere. Although it is used offensively, it is more often used to put a fair distance between itself and Hunters to make the Hunters easy targets for its devastating Sonic Blast attack.
  • The Dreaded: One of two Flying Wyverns that are on par with Elder Dragons in terms of power. The other is Uklanlos.
  • Fangs Are Evil: Sports two prominent tusks on its lower jaw (minus the "evil" part; it's an animal, after all).
  • Final Boss: Of Freedom 2, and of 4U's "Cowardly Palico" sidequest chain.
  • Geo Effects: In 4U, it can cause certain parts of Ingle Isle to rise and fall when it uses certain attacks. Indented areas generate hot spots that damage Hunters who stand on it, but in exchange, give hunters elevated locations from which to make mounting attempts.
  • Leitmotif: Tyrant of Hellfire.
  • Make Me Wanna Shout: Like Tigrex, standing too close to it will hurt Hunters a lot. If you're unlucky enough, it can even be a One-Hit Kill.
  • Mighty Glacier: It's pretty slow compared to the other Pseudo Flying Wyverns, but it has the power and defenses to make up for it.
  • Non-Indicative Name: Classified as a Flying Wyvern despite being, well, flightless. Curiously, it wasn't reclassified even in Portable 3rd, even with the Fanged Wyvern class introduction. It still has some classical physiological features of a Flying Wyvern, such as small hind legs and over-sized front limbs. Additionally, one of its digits on its front feet point upwards and backwards, suggesting that it might have had wings in the past, but has since lost them as an evolutionary trade-off for its size.
  • No-Sell: Immune to traps due to the massive size.
  • Playing with Fire: Its roar causes plumes of lava to erupt from the ground.
  • Rare Random Drop: Akantor Gems in High Rank and Conquest Spheres in G Rank.
  • Red Oni, Blue Oni: The red to Ukanlos' blue, as reinforced by their in-game title "Twin Walls".
  • Spikes of Doom: The spikes on its back, said to be able to easily scar rocks.
  • Tail Slap: A swing from its massive tail is deadly.
  • Vocal Dissonance: For such a huge beast, its voice is surprisingly high-pitched, with the most notable example being the sound it makes when flinched.
  • Wave Motion Gun: Its Sonic Blast attack. Interestingly, it's nigh-useless at point-blank range.
  • Worm Sign: After burrowing into the ground, a series of lava geysers will erupt around the spot it chooses to resurface from for a few secondsnote . In 4U, it also leaves a glowing white hot crack in the direction it travels in while underground.

Ukanlos (Ukamurubasu)

Tyrant of Ice, The White God

https://static.tvtropes.org/pmwiki/pub/images/ukanlos_4128.png

Appearances:
Freedom Unite
Portable 3rd
4 Ultimate, Generations, Generations Ultimate

The Akantor's icy counterpart and final boss of Freedom Unite, the Ukanlos is another gigantic Pseudo Flying Wyvern that breathes blizzards and freezes all but the most skilled of Hunters.


  • Achilles' Heel: Breaking its stomach makes its entire body more vulnerable to damage. This also makes its front arms soft enough for green sharpness weapons to attack without bouncing off.
  • Acrofatic: Able to leap a great distance despite its massive bulk.
  • An Ice Person: It can fire an icy beam that launches ice chunks. If hit by the beam, you'll die. If struck by the ice chunks, you'll take major damage and get inflicted with the Snowman status instead. If you're not able to get out in a hurry, this usually has about the same effect.
  • Covered in Mud: Both its freeze beam and the ice boulders which it throws with its shovel chin can inflict the Snowman status on Hunters and Palicoes, greatly hindering their movement.
  • Dig Attack: Similar to Akantor, it can also burrow underground. The main difference is that it will partially resurface to use its swim attack most of the time.
  • The Dreaded: One of two Flying Wyverns that are on par with Elder Dragons in terms of power. The other is Akantor.
  • Final Boss: Of Freedom Unite.
  • Geo Effects: In 4U, its roar and belly flop attacks can cause portions of the Polar Field's landmass to shift up or down, similar to Akantor's effects on Ingle Isle.
  • Land Shark: Can use a swim attack after digging through the ground, in which only its dorsal plates are visible. It can also track its targets during this move, making it very difficult to avoid.
  • Lantern Jaw of Justice: More like a spade, which it uses to dig through heavy snow.
  • Leitmotif: Absolute Zero.
  • Mighty Glacier: Both literally and figuratively.
  • Non-Indicative Name: Classified as a Flying Wyvern despite being, well, flightless. Like with Akantor, it wasn't reclassified even after being reintroduced in Portable 3rd.
  • No-Sell: Like Akantor, he's immune to traps.
  • Rare Random Drop: Ukanlos Gems in High Rank and Ukanlos Stones in G Rank.
  • Red Oni, Blue Oni: The blue to Akantor's red, as reinforced by their in-game title "Twin Walls".
  • The Slow Walk: A variation: Ukanlos's trademark tunneling attack is a rather slow chase to slice a hunter with its fin peeking out of the ice. Because of the Ukanlos's immense size and the move's very accurate turning, this slow movement ends up requiring substantial effort needed to dodge it.
  • Tunnel King: It just absolutely loves tunneling (technically digging into the iceberg and swimming) around and chasing you.
  • Wave Motion Gun: Fires a freezing beam.

    Carapaceons 

Hermitaur (Yaozami) / Daimyo Hermitaur (Daimyo Zazami) (variants: Plum Daimyo Hermitaur, Stonefist Hermitaur (Spearbreaker Daimyo Zazami))

The Ultimate Shield (Daimyo of Sengoku Fame)

https://static.tvtropes.org/pmwiki/pub/images/daimyo_hermitaur_8357.png
Plum Daimyo Hermitaur 
Stonefist Hermitaur 

Appearances:
Juvenile/adult nominate subspecies:
Monster Hunter 2, Freedom 2, Freedom Unite
4 Ultimate, Generations, Generations Ultimate
Plum subspecies:
Freedom Unite
4 Ultimate
Stonefist deviant:
Generations, Generations Ultimate

Red Carapaceons that resemble hermit crabs. They inhabit deserts and forests, preferably where there's water nearby. Upon reaching adulthod, Hermitaurs ditch their own shells in favor of Monoblos skulls and become Daimyo Hermitaurs. Freedom Unite introduces a violet-shelled Subspecies that instead uses Diablos skulls. Generations adds the deviant Stonefist Hermitaur, who has a tougher claw.


  • Achilles' Heel: Using a Barrel Bomb or Sonic Bomb when Daimyo Hermitaur retreats into its shell will topple it, making it easier to damage.
  • Counter Attack: In 4U, Daimyo Hermitaur and its subspecies gain the ability to fake out Hunters by first blocking with their claws and hiding within its shell, then unleashing a torrent of water afterwards. This can usually be predicted by watching the monster's behavior; when they're doing the fake-out version, they'll aggressively turn to keep the hunter in their sights while guarding.
  • Desert Skull: A cutscene shows Feylnes coming across a Monoblos skull, only to find that a Hermitaur has already claimed it.
  • Dig Attack: Daimyo Hermitaur can dig into the ground and pop up beneath hunters shell-first multiple times before properly resurfacing. They'll also occasionally try to dive on a hunter from underground for a pin attack.
  • Fast Tunnelling: To the point where it practically teleports underground.
  • Gameplay and Story Segregation: In the lore, Daimyo Hermitaurs are described as all but oblivious to the world around them, only turning hostile when attacked first. In actual gameplay, this is mostly regulated to a short while of continuing to find edible bits in the sand once the hunter is detected until they exercise the same aggression as any other boss monster.
  • Giant Enemy Crab: Giant flailing water-shooting enemy crabs that can cut rock. In fact, the Daimyo Hermitaur's first mission in Freedom Unite is called this word for word. Stonefist Hermitaur is easily twice as large as Daimyo Hermitaur.
  • In a Single Bound: Daimyo Hermitaur is capable of jumping astoundingly high, in an attempt to land on an unfortunate hunter.
  • Luckily, My Shield Will Protect Me: If Daimyo Hermitaur retreats into its shell, arrows will bounce off it and melee attacks will be deflected, ESP notwithstanding. Using a Barrel Bomb or a Sonic Bomb will make it come out of its shell, however.
  • Making a Splash: It can shoot a foamy water spray from its mouth.
  • Mighty Glacier: Daimyo Hermitaur is relatively slow, but hits hard, has a considerable amount of health, and has a sturdy shell it can use to deflect attacks.
  • Palette Swap: Hermitaurs share the same body design as Ceanataurs, except colored red and with big, meaty claws.
  • Red and Black and Evil All Over: Stonefist Hermitaur has a dark purple-and-red color scheme and is a lot more aggressive (but no more evil) than your average Daimyo Hermitaur.
  • Red Oni, Blue Oni: Inverted with the Shogun Ceanataur; The Shogun is the red to Damiyo's blue, the former favoring offense to the latter's defense. Played straight with the subspecies.
  • The Right Hand of Doom: Stonefist Hermitaur's left pincer has grown to a massive size. It is impenetrable and reflects shots, but toppling Stonefist will temporarily weaken the pincer.
  • Shoryuken: Stonefist Hermitaur can perform a variation of this using the horn on its shell.
  • Skeletons in the Coat Closet: Daimyo Hermitaurs use Monoblos skulls for shells, while their Plum counterparts use Diablos skulls.
  • Tank Controls: As suiting a four-legged crab, the model is unique in having different attacks based off the position of the hunter relative to the direction the Daimyo Hermitaur is facing in. This includes its unique and somewhat silly backdash charge to ram its horned shell into hunters. While the regular species moves in straight lines, the subspecies moves in a circular pattern.
  • Unstoppable Force Meets Immovable Object: The Stonefist Hermitaur is the immovable object to the Rustrazor Ceanataur's unstoppable force. This is more evident by its Japanese title Spearbreaker.

Ceanataur (Gamizami) / Shogun Ceanataur (Shogun Gizami) (variants: Terra Shogun Ceanataur, Rustrazor Ceanataur (Armor Shredder Shogun Gizami))

Blue Sickle, Blood Stained Blades

https://static.tvtropes.org/pmwiki/pub/images/shogun_ceanataur.png
Terra Shogun Ceanataur 
Rustrazor Ceanataur 

Appearances:
Juvenile/adult nominate subspecies:
Monster Hunter 2, Freedom 2, Freedom Unite
Generations, Generations Ultimate
Terra subspecies:
Freedom Unite
Rustrazor deviant:
Generations Ultimate

Blue hermit crab-like Carapaceons that make the volcanoes and swamps their home. Once they reach maturity, they, like the Hermitaurs, shed their own shell in favor of a Gravios skull as the Shogun Ceanataur. Freedom Unite introduces a black-shelled Subspecies which wears a Black Gravios skull. Generations Ultimate introduces a deviant that wears a Glavenus skull known as the Rustrazor Ceanataur.


  • Absurdly Sharp Blade: Its scythe pincers are described as being able to cut cleanly through bedrock. True to the description, Blademaster weapons made out of its parts tend to have natural Purple sharpness, the highest sharpness level in the console series.
  • Armor-Piercing Attack: The Rustrazor deviant's lore describes it as being able to tear through any armor with ease thanks to it sharpening its claws on the Glavenus skull it wears, rendering armor useless against its attacks. Fittingly, it can inflict Defense Down with some of its attacks.
  • Audible Sharpness: When it enters rage mode and extends its scythe pincers.
  • Berserk Button: The Shogun Ceanataur will be fixed in a state of permanent rage if you break either of its claws. This is no longer the case in Generations.
  • Ceiling Cling: Unlike the Daimyo Hermitaur, Shogun Ceanataur can leap onto and crawl around ceilings. It can then proceed to snipe Hunters with its water beam or drop down on them from this position.
  • Dig Attack: Like its relative Daimyo Hermitaur, Shogun Ceanataur can burrow underground and attack from beneath by clawing with its scythelike pincers.
  • Fantastic Drug: The Rustrazor is addicted to sharpening its claws on its Glavenus skull. The fact that “withdrawal” means its claws rusting helps nothing.
  • Frickin' Laser Beams: Its water jet attack manifests as a thin beam, more akin to Plesioth's water jet than the Daimyo Hermitaur's foamy water spray.
  • Giant Enemy Crab: About as big as a Daimyo Hermitaur.
  • Glass Cannon: The regular species. The Subspecies lean towards being Lightning Bruisers.
  • It Can Think: Shogun Ceanataur’s intelligence isn’t readily apparent, but Rustrazor was able to recognize the potential of a Glavenus skull (perhaps after seeing a living Glavenus) and learn how to use one itself.
  • Making a Splash: Only if they're wearing the Gravios shell, though, as it has a mouth through which the crab's water-spewing abdomen can protrude.
  • Mix-and-Match Critters: A hermit crab with the head of a shrimp and arms of a praying mantis.
  • Palette Swap: Ceanataurs share the same body design as Hermitaurs, except colored blue and with thin, sickle-like claws. Not the case with Shogun, as its design and fighting style differ significantly from the Daimyo.
  • Poisonous Person: Ceanataurs will occasionally spit poison at you. The Shoguns didn't get this back until the Hardcore versions in Frontier.
  • Red Oni, Blue Oni: Inverted with the Damiyo Hermitaur; the Shogun is the red to Damiyo's blue, the former favoring offense to the latter's defense. Played straight with the subspecies.
  • Retractable Weapon: Its scythe-pincers are usually folded, but it will extend them when enraged, drastically improving its attack reach.
  • Serrated Blade of Pain: Its pincers have serrated edges on the bottom, while the Rustrazor has these edges on the tops of its pincers as well.
  • Sinister Scythe: Its pincers resemble giant sickles, as per its title. The Long Sword made out of its parts also resembles a scythe.
  • Skeletons in the Coat Closet: Shogun Ceanataurs hide inside Gravios Skulls; their Terra counterparts use Black Gravios skulls. Note that the regular Shogun's shell can be either a Gravios skull, an unknown wyvern's skull, or a giant conch shell, and if broken, the Shogun will tunnel away and fetch a new one. Terra Shoguns never change shells. The Rustrazor deviant wears a Glavenus skull.
  • Stance System: The Rustrazor deviant alternates between two different fighting styles depending on what skull it wears. When it wears a Gravios skull, it focuses more on ranged attacks. When it wears a Glavenus skull, it focuses more on melee attacks.
  • Standard Status Effects: In Generations, it can inflict Bleeding if it lands enough hits with its claws.
  • Status Buff: The Rustrazor deviant can sharpen its claws on the Glavenus skull it wears, which increases the damage they do.
  • Tank Controls: In a similar fashion to the Daimyo Hermitaur as a four-legged crab, though with a quick and unique outstretched-claw spinning attack to abuse anticipated attack angles.
  • Unstoppable Force Meets Immovable Object: The Rustrazor Ceanataur is the unstoppable force to the Stonefist Hermitaur's immovable object. This is more clear in its Japanese title Armor Shredder.
  • Urine Trouble: The water it spews from its abdomen is actually urine.

Shen Gaoren

The Walking Fortress

https://static.tvtropes.org/pmwiki/pub/images/monster_hunter_shen_gaoren_2548.png

Appearances:
Monster Hunter 2, Freedom 2, Freedom Unite

Gigantic Carapaceons with absurdly long legs and a Lao Shan-Lung skull for a shell.


  • Achilles' Heel: Literally played straight: each of its long legs are quite soft and vulnerable, so attacking them repeatedly will eventually cause the monster to come crashing down in a heap — which then exposes two more of its weakspotsnote . It is also incredibly weak to Fire and Dragon elements.
  • The Dreaded: Shen Gaoren is an Elder Dragon-level threat.
  • Giant Enemy Crab: The greatest one amongst the Carapaceons.
  • Hold the Line: Missions pitting you against it would always have you either driving it away or killing it before it breaches the last defensive barrier to Dundorma.
  • Kaizo Trap: Hunters attempting to topple it need to make sure that absolutely no one is standing under its body when it falls, or else it may end up dealing severe damage or outright carting a hapless Hunter once it hits the ground.
  • Leitmotif: Two themes which play in the first and second parts of the fight, respectively.
  • Mix-and-Match Critters: A combination of a hermit crab and the Japanese Spider Crab.
  • Non-Malicious Monster: Much like Lao-Shan Lung, Shen isn’t really aggressive or predatory, it’s just too big to not be a problem by moving.
  • Rare Random Drop: Heavenly Gaoren Shell in G Rank.
  • Shockwave Stomp: Each footstep it takes causes a small earthquake, which greatly disrupts melee combat and can cause Hunters standing under its body to flinch and become vulnerable to being stepped on. It will also occasionally go on a stomping frenzy for a few seconds.
  • Skeletons in the Coat Closet: It's so big that it has to use a Lao Shan Lung skull as its shell.
  • Stone Wall: Except for its legs and face, much of its body is nigh-impenetrable. In exchange for this durability, it rarely attacks.
  • Wave Motion Gun: It can fire a huge blast of volatile acid from the back of its head after opening its shell, which can become a One-Hit Kill if hunters aren't careful enough to avoid it.
  • The Worf Effect: The Lao-Shan Lung skull Nakarkos wears is confirmed to be from a Shen Gaoren it killed. The corpse can be found in the Jurassic Frontier.

    Fanged Beasts 

Primate Fanged Beasts

Conga / Congalala (Babakonga) / Emerald Congalala

The Mischief-Maker, Jungle Outlaw

https://static.tvtropes.org/pmwiki/pub/images/conga_7452.png
Emerald Congalala 

Appearances:
Conga and Congalala:
Monster Hunter 2, Freedom 2, Freedom Unite
Monster Hunter 4, 4 Ultimate, Generations Ultimate
Emerald subspecies:
Freedom Unite
Monster Hunter 4, 4 Ultimate

Medium-sized, pink-furred, gorilla-like Fanged Beasts that inhabit jungles and swamps. Using body slams, dashes, and farts, Congas are not to be underestimated despite their massive girth, let alone their adult forms, which can now hurl their own excrement onto you and sports a potentially fatal triple claw swipe before dropping itself on the ground, which can unbalance nearby Hunters. Freedom Unite introduces a green-furred Subspecies that's even gassier.


  • Achilles' Heel: Congalala and its subspecies get exhausted quickly compared to most other monsters, leaving them vulnerable to Drugged, Tinged, and Poisoned Meat. It can get around this by eating the mushrooms and ore it carries around in its tail, though.
  • Acrofatic: Despite its girth, Congalala can move surprisingly quickly and make large jumps.
  • Badass Beard: The Emerald Congalala sports one. The regular Congalala has a small goatee.
  • Balloon Belly: Will flex its belly on occasion, puffing it out to deflect attacks before doing a body-slam.
  • Belly Flop Crushing: One of its attacks involves jumping in the air and landing on its stomach.
  • Breath Weapon: After eating something, it can exhale a stream of gas that varies depending on what it ate.
  • Divergent Character Evolution: In-game lore tells that Emerald Congalalas are basically Congas that ate way too many plants.
  • Dung Fu: Besides farting, Congalalas can hurl their own shit on you. Same status ailment, but twice as disgusting.
  • Eat Dirt, Cheap: Sometimes holds a chunk of mineral rock in its tail instead of a mushroom. When eaten, it will give the Congalala Sleep status attacks.
  • Everything's Better with Monkeys: It has the body of a gorilla and a prehensile monkey tail.
  • Extreme Omnivore: Congalala can eat any mushroom without ill effect, including mushrooms that cause poisoning and paralysis.
  • Fartillery: Not only is it disgusting, it also causes the "Soiled" status, disabling your capability to use healing items. The Emerald Congalala is even gassier, farting after more of its attacks and even having a super fart that will send you flying.
  • Fat Bastard: Fat and extremely ill tempered.
  • Gasshole: Besides farting and dung-hurling (which causes "Soiled"), Congalalas can also use their breath to cause other status ailments. Whichever food it holds in its tail will indicate the kind of ailment one should expect.
  • Green and Mean: Emerald Congalala.
  • Ground Punch: They can occasionally rear up and slam their fists to the ground, creating a small quake.
  • In a Single Bound: It can literally leap from one area to the next, like it was shot out of a cannon.
  • Jack-of-All-Stats: Congalala and its subspecies are well-balanced in Stories. Both have a Health and Speed rating of 3/5, but while the former leans slightly more towards defense than offense, having a below average Attack stat of 2/5 and an above average Defense stat of 4/5, the subspecies falls squarely in the middle, with both its Attack and Defense stats being a moderate 3/5.
  • Mix-and-Match Critters: Basically a pink gorilla with a gray underbelly and a hippo's face.
  • Playing with Fire: When it eats a Nitroshroom, it gains a flaming breath attack. 4 Ultimate replaces the fire with explosive powder that can inflict Blastblight.
  • Power-Up Food:
    • Congalala's Breath Weapon changes depending on what kind of food it eats.
    • One event quest in 4 Ultimate involves hunting a Congalala and an Emerald Congalala that start off smaller than you. Both of them carry a Super Mushroom that causes them to grow huge after eating it, complete with the classic sound effect.
  • Prehensile Tail: Its tail is usually busy holding a mushroom or stone for the creature to snack on later, but when said objects have either been eaten or dislodgednote , it then uses its tail to pluck and hurl fresh dung at its opponents straight out of its hindquarters.
  • Real Men Wear Pink: Its pink fur is incorporated into both male and female armor sets.
  • Solid Gold Poop: The Emerald Congalala's gas can be used as airship fuel. The Territorial Dung they throw can be traded in for a significant amount of currency points.
  • Standard Status Effects: Besides its signature Soiled status effect, it can also cause poison or paralysis depending on what it ate.
  • Toilet Humor: Between the dung-tossing and the farting? Absolutely, although the Soiled status isn't likely to make anyone laugh.
  • Turns Red: Visually, the Congalala's face and buttcheeks literally turn red when enraged.
  • Wake-Up Call Boss: In 4, you're introduced to Frenzied monsters by way of a Congalala giving in to it.
  • Wolverine Claws: It has very long claws on its hands that it uses in attacks.

Blango / Blangonga (Dodoburango) (variant: Copper Blangonga)

Ruler of the Snow (Wild Monk of the Dunes)

https://static.tvtropes.org/pmwiki/pub/images/blangonga.png
Copper Blangonga 

Appearances:
Blango and Blangonga:
Monster Hunter 2, Freedom 2, Freedom Unite
Generations, Generations Ultimate
Copper subspecies:
Freedom Unite

White-furred, baboon-like Fanged Beasts inhabiting snowy peaks. Weak on their own, Blangos receive a power boost in the presence of an alpha male, which sports vicious jumping skills. Freedom Unite introduces a copper-furred, desert-dwelling Subspecies.


  • Achilles' Heel: Breaking the Blangonga's fangs will negate its roar and make the Blangos stop assisting it, making it easier to defeat.
  • An Ice Person: The Blangonga's preferred combat style.
  • Barehanded Blade Block: In the opening of Monster Hunter 2, a Blangonga manages to do this with one hand against a great sword.
  • Boulder Bludgeon: The Copper subspecies hurls rocks instead of ice.
  • Dig Attack: It can dig underground before emerging beneath a hunter.
  • Everything's Better with Monkeys: It's basically a gorilla mixed with a baboon the size of a rhino.
  • Fangs Are Evil: Blangongas sport a pair. Break them and their roar won't be much trouble anymore.
  • Flunky Boss: Blangongas can call Blangos when in trouble. This will fail if its fangs are broken, as the Blangos see them as a sign of leadership.
  • Glass Cannon: It hits really hard, but it's not particularly durable.
  • Ground Punch: They can occasionally rear up and slam their fists to the ground, creating a small quake.
  • Hyper-Destructive Bouncing Ball: On occasion, the Copper subspecies throws a massive boulder that bounces around the battlefield. Borders on That One Attack due to its curving trajectory.
  • In a Single Bound: It travels to different areas by making massive jumps.
  • Killer Gorilla: Gorilla/baboon hybrid, but the point is the same. Blangonga is notorious not for being a difficult fight, but an incredibly annoying one due to its agility and damage output.
  • Kill It with Fire: The standard Blangonga's main weakness is Fire, and it was required to break its fangs prior to the fourth generation.
  • Kill It with Ice: The Copper Blangonga's main weakness is Ice, and you need to use it if you want to break its fangs.
  • Lightning Bruiser: The Copper Blangonga hits hard, moves quickly, and has a notably tougher hide than its vanilla counterpart does.
  • Mighty Roar: For a Fanged Beast, the Blangonga's roar can actually stop Hunters in their tracks. Breaking their fangs, fortunately, will permanently destroy this ability.
  • Misplaced Wildlife: They can be found in snowy, mountainous areas despite being baboons.
  • No-Sell: The Copper subspecies is notorious for having a rock-hard lower body that can deflect most attacks, which is bad news for inexperienced Hunters who have gotten used to targeting the regular Blangonga's hind legs.
  • Stout Strength: Has a stocky build, but is quite powerful.
  • Top-Heavy Guy: Its hind legs are smaller than and not as well developed as its forelimbs.
  • Turns Red: When Blangongas go into Rage Mode, so do the Blangos!
  • Wake-Up Call Boss: In Generations, Blangonga is this for those who took on the Hub quests before the village quests. It's much faster and harder-hitting than previous monsters and is a flunky boss whose flunkies are surprisingly tough.
  • Wrestler in All of Us: The Blangongas are very fond of using a Clothesline to close the distance.

Rajang (variant: Furious Rajang)

Child of Destruction, The Golden Lion (Great Golden Beast)

https://static.tvtropes.org/pmwiki/pub/images/mhwi_rajang_render_001_7.png
Furious Rajang 

Appearances:
Nominate subspecies:
Monster Hunter 2, Freedom 2, Freedom Unite
Monster Hunter 4, 4 Ultimate, Generations, Generations Ultimate
Monster Hunter World: Iceborne
Furious variant:
Freedom Unite
Monster Hunter 4, 4 Ultimate, Generations, Generations Ultimate

A powerful Primate Fanged Beast with a pair of large horns and control over electricity. Normally solitary, the Rajang is a creature so powerful few have ever met it, let alone survived through it to tell the tale, especially once it activates its Rage Mode, in which its hair turns gold and becomes even more powerful. Freedom Unite introduces a variant that's permanently enraged, with another rage mode on top of that.


  • Achilles' Heel: For a creature so unbelievably strong, Rajang has a couple of weaknesses:
    • Observant players will note that its hind legs aren't as well developed as its forelimbs...
    • In a nod to Dragon Ball, breaking its tail will render it unable to transform into its enraged state. Unfortunately, this doesn't apply to Furious Rajang, who already has its tail cut off.
    • It has less HP and takes more damage from attacks than most monsters in its danger category, meaning it goes down surprisingly quickly.
  • Blood Knight: It has the most amount of turf wars, indicating this, even against weaker monsters.
  • Boulder Bludgeon: The 4th generation games gave it the ability to rip chunks of rock out of the ground and throw them at hunters. The Apex Rajang can rip out a piece of terrain ten times larger than it to throw at hunters... which fortunately is too large for it to adjust the angle of its toss.
  • Added Alliterative Appeal: One of Furious Rajang's materials is called Ghoulish Gold Gorer.
  • Counter Attack: Starting with Iceborne, if an attack sends Rajang into a wall, Rajang can place its arm on the wall to steady itself before leaping at the hunter to counter attack.
  • Dance Battler: With an array of moves that include backflips, 720 degree spins, reverse leaps, somersaulting roll attacks, hopping zigzag rushes, and Rapid-Fire Fisticuffs, Rajang evokes the image of an acrobatic martial artist more than it does a mindless animal.
  • The Dreaded: Similar to Deviljho, both In-Universe and by players. It has a six star danger rating, something that's usually reserved for Elder Dragons. Frontier even reveals that Kirin horns are one of its favorite foods.
  • Establishing Character Moment: Reintroduces itself in Iceborne by way of killing a Kirin and eating its horn.
  • Everything's Better with Monkeys: A monkey who can go Super Saiyan.
  • Force and Finesse: It's the force to Zinogre's finesse, being far less controlled than the wolf, but much stronger. As far as weapons go, Zinogre weapons have average raw, but superb elemental and neutral affinity while Rajang's weapons have superb raw, but poor elemental and negative affinity.
  • Fury-Fueled Foolishness: It becomes this when it gets angry due to being blinded by rage, which is shown by it becoming unable to jump straight out of Pitfall Traps like it can while calm.
  • Gameplay and Story Segregation: Rajang are strong enough to fight Elder Dragons, and its favorite prey are Kirin, but like the Deviljho, will not show up even in Elder Dragon quests. Averted as of Iceborne, where its introductory scene has it manhandling a Kirin, snapping its horn off, and snacking on it before turning its attention to you. In addition, Rajang can engage in turf wars with Elder Dragons.
  • Genius Bruiser: Word of God confirms that it is highly intelligent while calm, even having the ability to jump straight out of Pitfall Traps.
  • Glass Cannon: Strikes hard and fast, but Rajang goes down very quickly compared to other endgame monsters. Its entire body is one giant weak point and it is susceptible to traps (pitfall traps in particular can keep it in place for 18 seconds on their first use, although they only work while it is enraged), making it the target of choice for level 140 Guild Quests in 4U.
  • Gold-Colored Superiority: Furious Rajang's fur is golden to begin with, unlike the base version whose fur is naturally black and only turns gold in rage mode. Subverted in 4 Ultimate and Generations due to Apex Rajang and Hyper Rajang, both of which are more powerful but have black fur when not enraged, just like vanilla Rajang.
  • Golden Super Mode: When enraged, Rajang’s fur stands on end and turns gold.
  • Good Old Fisticuffs: Its trademark "Dempsey Roll" attack, wherein it stands on its hind legs and does a rushing series of hooks with its forelimbs. Typically the cause of death for players not used to fighting Rajang, as it comes out quickly and with little warning, and covers a very wide area.
  • Ground Punch: They can occasionally rear up and slam their fists to the ground, creating a small quake. In Frontier, it can send out damaging rupture lines in multiple directions.
  • Hopeless Boss Fight: Apex Rajang in 4 Ultimate is especially infamous amongst Apex Monsters due to its ability to intrude on even the earliest G-Rank quests. At that point, you don't have the Drive Wystone required to successfully damage it.
  • In a Single Bound: Much like Congalala, it can make incredible leaps when traveling from one area to another.
  • Killer Gorilla: Especially compared to the Congalala; It's Super Strength alone makes it on par with various Elder Dragons in terms of overall danger.
  • Kill It with Ice: Its main weakness is Ice, which is required to cut its tail before the fourth generation.
  • Leitmotif: Golden Mane. It gets a new arrangement in Iceborne.
  • Lightning Bruiser: It's fairly durable, extremely agile, and incredibly strong.
  • Metronomic Man Mashing: In its turf wars against Flying Wyverns (and Coral Pukei-Pukei), Rajang will grab the monster by its tail and slam it onto the ground twice.
  • Mix-and-Match Critters: A cross between a gorilla, a mountain goat, and a monkey with hair that resembles a Lion's mane when enraged. It also greatly resembles a minotaur.
  • No-Sell:
    • Rajang will not leave if you throw a Dung Bomb at it, even if you have a skill that normally ensures it will work. You can still use dung bombs to escape from its pin attack, though.
    • Pit Traps will not work on a Rajang unless it's enraged.
    • And as of Iceborne, If it's arms are powered up, it will straight-up rip Shock Traps out of the ground and destroy them.
    • A Double Subversion: You cannot grapple onto Rajang's head with the Clutch Claw. Fortunately, you can still Flinch Shot it from the arm. On the other hand, when you try to grapple onto Rajang, there's a chance it will simply grab you and pull you right off. it has opposible thumbs, after all.
  • Pintsized Powerhouse: A lot smaller than most monsters of its threat class, but still very powerful in spite of it.
  • Power Dyes Your Hair: When it becomes enraged, most of its fur turns gold.
  • Primal Chest-Pound: It does this when it uses its Status Buff.
  • Punched Across the Room: In Monster Hunter 4, Rajang's punches gain ridiculous knockback in rage mode. Rajang itself is also on the receiving end of this in Iceborne from Ruiner Nergigante during turf wars.
  • Rare Random Drop: Furious Rajang has Rajang Nerves in High Rank and Rajang Hearts in G Rank.
  • Red Eyes, Take Warning: Those blood-red eyes may be the last thing you ever see.
  • Rolling Attack: Can use an aimed rolling dive bomb after jumping into the air. Furious Rajang in 4U can perform it three times in a row, adjusting its aim with each rebound, with the third roll a guaranteed hit unless the victim rolls out of the way quickly. Or you can just move towards the Rajang's shadow as soon as it finishes the second roll.
  • Shockwave Stomp: More like shockwave body slam and shockwave Ground Punch. Frontier G's Rajang can even send out damaging rupture lines with them.
  • Shout-Out:
    • Its overall appearance recalls the Dragon Ball series' Saiyans, a race of Human Aliens who turn into Oozarus — berserker monkeys — at the sight of the moon. Its power loss once its tail gets cut off also alludes to Son Goku and other Saiyans losing their Oozaru mode once their tail is cut off. Finally, its hair turning gold once it goes into Rage Mode recalls their Super Saiyan power boost. The Furious Rajang even has another Super Mode that looks like Super Saiyan 2.
    • 4th gen Rajang can use a move that toughens its arms up in a similar fashion to Bushoshoku Haki.
    • The Rolling Attack is highly similar to the Blanka Ball, and Rajang's Turf War with Ruiner Nergigante in Iceborne has it deliver a Shoryuken straight to the dragon's chin.
  • Sphere of Destruction: Sometimes backflips into the air and shoots a lightning ball at the spot where it stood. The Red Rajang in Frontier G can also charge up a large sphere (similar to Son Goku's Genki Dama/Spirit Bomb) and detonate it across a wide radius, instantly killing anyone caught in the blast regardless of health.
  • Status Buff: In the fourth generation, when it's enraged, it can use a move that toughens its arms up, causing every weapon below purple sharpness to bounce off its arms. Since the Furious Rajang is always enraged, it can do this whenever it wants.
  • Super Strength: Rajang is unbelievably strong, and is often estimated to be (at least in physical capabilities) one of the brawniest monsters in the franchise. Its boulder-toss exemplifies this trait; rock gets very heavy very quickly, and Rajang chucks it at you like it ain’t no thing. In Iceborne it has a turf war against Rathalos in which it jumps up and grabs the airborne wyvern by the tail, slamming it down and around like a ragdoll despite the Rathalos being twice its size.
  • Top-Heavy Guy: Its hind legs are smaller than and not as well developed as its forelimbs.
  • Turns Red:
    • Like all boss monsters, though special mention goes to it, for whenever it does, its dark brown hair turns gold, not unlike a few characters in a certain super-popular manga and anime series. This is the Furious Rajang's default state, and when it becomes enraged, its fur becomes even spikier and electricity will crackle in its fur.
    • In Frontier, when hunting a Hardcore mode "Golden Rajang" — which is basically Rajang locked in Rage Mode, going berserk after just a few attacks — there's a rare chance that it will have a red aura, putting a more literal spin on the trope. Pray to God that you never meet it, because the successful hunt rate for a Red Rajang out of the 270,000+ tries is 5.8%. And there's an Event Quest in Frontier G8 where you fight two Red Rajangs AT THE SAME TIME.
  • Uniqueness Decay: Inverted in World, as it is currently the only Fanged Beast in a game mostly full of wyverns.
  • Wave Motion Gun: Made of lightning.
  • Youkai: It's one of the few Monsters that is specifically based on a Youkai, in this case a Raiju. It's a Thunder-type monster, can appear like a ball of Thunder/Fire, has yellow and black fur, and looks like any of the described forms of a Raiju, namely as a Monkey. It has only one tail and can be cut to make it lose power. It may also be partially based on Oni, due to the horns, the muscular built, and a lot of its weapons are based on Kanabo (studded/spiked clubs), a weapon commonly associated with Oni.

    Snake Wyverns 

Remobra (Gaburasu)

https://static.tvtropes.org/pmwiki/pub/images/remobra_3009.png

Appearances:
Monster Hunter 2, Freedom 2, Freedom Unite
Monster Hunter 4, 4 Ultimate, Generations, Generations Ultimate

Serpentine wyverns that mostly serve as annoyances on missions hosted in damp areas. Scavengers by nature, Remobra are frequently seen in the presence of Elder Dragons.


  • Airborne Mook: They use their ability to fly to stay out of hunters' reach.
  • Attention Deficit... Ooh, Shiny!: They're such opportunistic scavengers that if any monster is killed, they will stop what they're doing and immediately feast on it, even if they were attacking you seconds ago.
  • Breath Weapon: Spits out a venom which, while not too potent, may still prove to be an annoyance, especially if fighting larger monsters.
  • I'm a Humanitarian: If a Remobra is killed, the other Remobra will eat it just as readily as any other monster.
  • Poisonous Person: Its spit can cause poisoning.
  • Portent of Doom: In-game lore describes them as this, owing to being frequently seen alongside Elder Dragons. Gameplay-wise, this translates to them being one of the few species of monsters to be present if an Elder Dragon is on the map.
  • Red and Black and Evil All Over: It's black with red markings, and is an aggressive Portent of Doom.
  • Retcon: They were originally classified as Flying Wyverns before the Snake Wyverns were introduced. Their entry in the Hunter's Notes points this out.
Advertisement:

     Elder Dragons 

Chameleos (Oonazuchi)

The Elder Dragon of Mist

https://static.tvtropes.org/pmwiki/pub/images/chameleos_4251.png

Appearances:
Monster Hunter 2, Freedom 2, Freedom Unite
4 Ultimate, Generations, Generations Ultimate

A large purple chameleon-like Elder Dragon that uses its camouflage to blend in with its natural habitat: the forests, jungles, and swamps.


  • Achilles' Heel: Throwing a Smoke Bomb against it temporarily disables its camouflage. This no longer works as of 4 Ultimate, but breaking the horn still ruins the ability.
  • Breath Weapon: Besides its poison breath, it can also fire a stream of mist that's surprisingly powerful. When it's enraged, its ultimate attack involves spewing mist with incredible force as it walks and twists its body, dealing an obscene amount of damage to anyone that gets hit.
  • The Computer Is a Cheating Bastard: While Chameleos in 4 Ultimate is notably watered down, its invisibility mechanic gets a new niche: it warps around the area when its smoke is out. Breaking its horn renders it visible and shows it's actually flying from point A to point B, but it is also notably slower, whereas while fully invisible it covers distances that it shouldn't be able to cover so quickly.
  • Counter Attack: In 4 Ultimate, Chameleos will occasionally respond to taking damage by interrupting its current action with a quick backwards step, and attacking the player who damaged it, either with the mist breath if they're close or the poison spit if they're far away.
  • Damn You, Muscle Memory!: Many Elder Dragons, including Chameleos, can't have their tails cut off until their health is low enough, while their other parts can be broken normally. For Chameleos, this is no longer the case in 4 Ultimate; in fact, it's backwards. The tail can be cut off normally while its horn can only be broken when it's low on health. Cutting off the tail won't disable its camouflage anymore either.
  • Gasshole: The poison spit attack is accompanied with what is unmistakably a burping sound.
  • Gradual Grinder: Especially so in the second generation, where most of its playstyle involved wearing you down via status ailments rather than heavy-hitting moves. Poison, Fatigue, and Item Theft would all gradually weaken hunters and cost them items either directly or indirectly, while turning invisible gives it a chance to run down the clock—a Hunter has little chance of finding it if it hadn't been paintball-tagged.
  • Hollywood Chameleon: The reason for many of its tropes.
  • Invisibility: Its theme is being almost totally invisible for the majority of the fight. Cutting off the tail (before 4 Ultimate) or breaking its horn, though, permanently disables this ability.
  • Invisibility Flicker: Earlier games have it do this on a regular basis. 4 Ultimate only uses the flicker when it's moving from spot to spot when enraged.
  • It Can Think: Chameleos essentially uses psychological warfare, with its entire strategy revolving around making its enemies completely tired of its shenanigans.
  • Kill It with Fire: Its main weakness is fire.
  • Leitmotif: Deep Forest Illusion.
  • Lightning Bruiser: It can move pretty fast when not camouflaged.
  • Martial Pacifist: It's said to be a peaceful monster who avoids conflict whenever it can, but will fight if it has to.
  • Mix-and-Match Critters: A combination of a chameleon, an uroplatus, and a dragon.
  • Nerf: In the early games, Chameleos was invisible nigh-perpetually, only becoming visible during a select few attacks or when afflicted with certain status ailments. The invisibility mechanic is made much less frustrating in 4 Ultimate, with Chameleos only becoming invisible when enraged and always being visible when attacking. Generations additionally gave it a weakness to Thunder.
  • Overly Long Tongue: As with a regular chameleon, its tongue is long, elastic, and sticky.
  • Poisonous Person: It has several moves that involve spewing poisonous gasses at you. These poison clouds stick around for half a minute, damaging anyone that touches them.
  • Put on a Bus: Chameleos was replaced by Vaal Hazak in World.
  • Rage Quit: Its entire in-universe strategy is to make its enemies do this; it knows how frustrated Hunters get when they keep getting poisoned and robbed while Chameleos darts around erratically and invisibly, and it hopes that frustration is enough to make them give up fighting it.
  • Rare Random Drop: Chameleos Gems in High Rank and Lrg Elder Dragon Gems in G Rank.
  • Silly Walk: Its regular walking animation has it always hesitating on its steps and looking generally confused. This is reflective of chameleons in real life.
  • Smoke Out: In 4 Ultimate, it creates a fog from its breath that hinders with both sight and hearing, even damping its own leitmotif.
  • Tail Slap: Chameleos has two attacks of this type, although one is more passive than the other. The first one is the Chameleos flapping its tail up and down twice to manipulate its poison clouds, but it's more likely to blow a hunter back than hurt him or her. The second, however, is a single powerful slam to crush any hunter that's too close to its tail.
  • Trap Master: Starting with 4 Ultimate, its strategy revolves around spreading poisonous clouds that damage anyone that touches them. Even someone that's immune to poison will lose health very quickly if they don't avoid them, effectively allowing Chameleos to restrict the hunter's movement.
  • Troll: Chameleos doesn’t just swipe your items because it’s a thief. It KNOWS that Hunters will get frustrated with this thing constantly stealing their belongings; its entire strategy is to make its enemies sick of its shenanigans and give up fighting it.
  • Video Game Stealing: It can steal items from hunters with its tongue lash. Like with the Gypceros, these items cannot be retrieved.
  • Visible Invisibility: Once its horn or its tail (pre-4 Ultimate) are gone, parts of Chameleos' body (or all of it, if both are gone) become a transparent silhouette whenever it tries to turn invisible.
  • Wind from Beneath My Wings: Chameleos can flap its wings to change the positions of its poison gas clouds.

Teostra (Teo Texkator) / Lunastra (Nana Tesukatori)

Flame King Dragon / Empress of Flame

https://static.tvtropes.org/pmwiki/pub/images/mhw_teostra_render_001_2.png
Teostra
https://static.tvtropes.org/pmwiki/pub/images/mhw_lunastra_render_001.png
Lunastra

Appearances:
Teostra:
Monster Hunter 2, Freedom 2, Freedom Unite
Monster Hunter 4, 4 Ultimate, Generations, Generations Ultimate
Monster Hunter: World
Lunastra:
Monster Hunter 2, Freedom 2, Freedom Unite
Monster Hunter: World ver. 4

A pair of leonine Elder Dragons with highly distinct appearances: the male Teostra is colored red and has two long horns, while the female Lunastra is colored blue and has a pair of crown-like protrusions on its head.


  • Achilles' Heel:
    • Breaking their horns will nullify their flame aura, making them easier to deal with. In World, it's Elderseal, which suppresses Teostra's flame aura and delays its supernova.
    • Flash Pods in World are the easiest way to stop a Teostra from getting its supernova off right on the spot and in normal situations. Tempered Teostra however, was given the same buff as all Tempered monsters, where it gains an immunity if done too many times, meaning you'll have to evade any further supernovas the old fashioned way.
  • Aw, Look! They Really Do Love Each Other: It was stated that the two were rarely seen together. Considering that they have a combination attack in World, this is certainly the case.
  • Battle Aura: Both creatures are wreathed in a fiery aura that slowly damages any Hunter who strays too close. Breaking the horns disables the aura.
  • Battle Couple: For the first time ever, thanks to World allowing for multiple Elder Dragons on one map — the duo can fight as a pair. When they do however, getting them both pissed off together is a terrible idea.
  • Berserk Button: As Nergigante learned the hard way, assaulting Teostra is a good way to invoke Lunastra's ire. Additionally, using flash pods on Lunastra in World can potentially anger her enough to prompt a supernova in response.
  • Breath Weapon: A flamethrower attack that increases in size when enraged. In 4U, Rage Mode replaces the flamethrower with a stream of explosive powder.
  • The Bus Came Back: After having been basically retired for nearly a decade, Lunastra finally makes her return in World.
  • Cat-like Dragons: They're Elder Dragons shaped like enormous, reptilian winged lions.
  • Combination Attack: In World, Teostra and Lunastra have a special "bond" ability, similar to the turf wars between other monsters. However, instead of a fight, it’s a Mating Dance that culminates in... well... supernova plus supernova equals Total Party Kill.
  • Divergent Character Evolution: In the second generation, Lunastra was essentially just the offline reskin of the online-only Teostra. When she was finally added back to the series in World, she was made distinct from her mate in several ways. Instead of blastblight and fireballs, Lunastra carpets the ground in persistent blue flames that cause steady environmental heat damage and will splash out smaller flames if struck by a fire-element attack. Her double supernova causes causes a rapid health drain for any hunter caught in its massive area of effect; even the fireproof mantle is only partially effective, and the damage can also overpower gradual healing effects. Lunastra is resistant to flash pods, unlike Teostra. Finally, she has her own variation of Teostra's theme that sounds somewhat softer and more feminine while still exhibiting power and authority.
  • The Dreaded: Even for an Elder Dragon, Teostra are so hostile and brutal that authorities keep tabs on their movements. World mentions the only reason Teostra aren't responsible for more casualties is thanks to its habitat being inhospitable to start with.
  • Eat Dirt, Cheap: Their fiery power comes largely from eating coal.
  • Elegant Gothic Lolita: Both armor sets on female hunters invoke this.
  • Fangs Are Evil: Both of them sport prominent fangs, and are known for being violently territorial (minus the "evil" part; they're animals, after all).
  • Fiery Lion: They're leonine Elder Dragons with fiery manes and fire as their primary element.
  • Foil: To Rathalos and Rathian.
    • Rathalos/Rathian are commonly seen together, but lack any specially coordinated attacks when attacking the same target. In contrast, Teostra/Lunastra are almost never seen together, but do possess a special "bonding", combining their Supernovas together.
    • Teostra has blastblight alongside fire and Lunastra creates environmental hazards that can trigger chain reactions for massive burst damage; Rathalos and Rathian use poison to apply damage over time.
    • While Rathalos and Rathian fit the classical description of Wyverns, Teostra/Lunastra have a strong Lion Motif and are more similar to a Manticore in appearance.
  • Having a Blast: Occasionally emits a combustible powder which they spread with their wings, then detonate by gnashing their teeth like a flint. Fortunately, the sparks are color-coded so the Hunter knows its area of effect: red sparks mean the explosions will occur around the creatures; yellow ones mean the powder will explode further out. In 4U, Teostra gains the ability to release this explosive powder during its other attacks while enraged.
  • Kill It with Ice: Lunastra's main weakness is ice.
  • Kill It with Water: Teostra's main weakness is water. In addition, striking any of Lunastra's non-empowered flame patches with a water-element weapon/projectile or throwing a Crystalburst at one destroys that patch.
  • Leitmotif: Emperor of Flame, shared between both of them. The theme was given a remaster with Teostra's appearance in Monster Hunter World, while Lunastra got a different arrangement.
  • Lightning Bruiser: They possess good speed, good durability, and powerful attacks.
  • Limit Break: When Teostra becomes fully enraged, he charges up power and unleashing a devastating explosion. Wearing armor made from him will also grant a limit break of sorts to the player via the Latent Power ability, which substantially buffs the Hunter after they sustain significant damage.
  • Mating Dance: During their bond, Teostra and Lunastra will fly gracefully around each other, showering the area in their powder and looking really pretty doing so. This being the Fire Dragons, though, the dance culminates in the biggest attack in World (other than Behemoth’s Ecliptic Meteor): an enormous combined Fire Dragon supernova that fills the zone and is almost guaranteed to one-shot everything in it.
  • More Deadly Than the Male: Averted in the second gen games (she was actually weaker there, while Teostra was the stronger one), but played straight with Lunastra in World, as evidenced by how, even though she still can't match Nergigante, still fares better and at least gets off a supernova before being slammed around.
    • Also reflected in game in World, where Lunastra is generally seen as being harder than Teostra.
  • No-Sell: Their flame aura will deflect all kinds of arrows and normal bullets. Breaking their horns will nullify this ability.
    • Lunastra can't be knocked out of her supernova with flash pods like her mate, worse still, ill-timed flash pods can actually get her to launch into a supernova as a reflex.
  • One-Gender Race: Subverted. Teostra and Lunastra and males and females of the same species, but sexually dimorphic enough to warrant separate names.
  • Our Dragons Are Different: These are lion dragons that can breathe fire and create explosions, though they seem to have more in common with manticores than dragons.
  • Playing with Fire: Both of them have an arsenal of fire attacks. In 4U, Teostra replaces the Fire element with Blastblight when enraged.
  • Powder Trail: An observant hunter might notice that in 4U there's an airborne trail left when an enraged G-Rank Teostra leaps back and produces an immense cloud of explosive dust... a trail that the Teostra can use to ignite the entire cloud from a distance.
  • Put on a Bus: Lunastra was retired early; Her Armor still appears in 4U and Generations Ultimate, curiously. She finally makes her return 9 years later in Monster Hunter: World.
  • Rare Random Drop: Fire Dragon Gems in High Rank (Teostra Gems in 4) and Lrg Elder Dragon Gems in G Rank.
  • Red Oni, Blue Oni: Played straight in the second generation games, inverted in World, Lunastra is the aggresive red to Teostra's passive blue.
  • Retcon: Back in the second generation, Lunastra was stated to be the weaker and more docile of the two. This is reversed in World, where, Lunastra is now the more aggressive.
  • Sphere of Destruction: Teostra flies up briefly before unleashing a giant spherical blast of fire. This supernova deals tremendous damage in a large radius and is guaranteed to stun anybody who manages to survive the explosion. His Combination Attack with Lunastra in World is even bigger.
  • Tail Slap: Stick too close to the Teostra's rear end and it will try to sweep you away with a double tail slap. With the addition of Blastblight, this attack will also leave behind some explosive dust while it's enraged.
  • Technicolor Fire: Lunastra's attacks in World will leave behind trails of blue flame.
  • Time Bomb: In the fourth generation, the Teostra's rage mode disperses his flame aura to light up the entire area as it spreads explosive powder with most of his attacks. The rage can be prematurely cut-off through KOs, sleep, paralysis, successful mounts, or just sufficient damage to the head. It lasts a fixed 100 seconds, and if it's not cut-off before it ends...
  • Took a Level in Badass: In her first appearance, Lunastra was functionally just a weaker, solo-only Teostra typically fought in lower-level quests than her male counterpart. Come her triumphant return in World, however, she's treated as the stronger and more aggresive of the two.
  • True Blue Femininity: Lunastra is blue and female.
  • Violently Protective Girlfriend: Lunastra is introduced in World by protecting her mate from Nergigante, and she'll gladly jump your ass if you attack him while she's around.
  • The Worf Effect: Teostra and Lunastra individually suffer this against Nergigante in World, though they at least manages to do inflict some damage back in retaliation. When the two are together in their introductory quest, Nergigante thinks better about fighting two at once and cancels his hunt against the formerly-lone Teostra.

Kushala Daora (variant: Rusted Kushala Daora)

The Frozen Dictator, The Elder Dragon of Steel

https://static.tvtropes.org/pmwiki/pub/images/mhw_kushala_daora_render_001.png
Rusted Kushala Daora 

Appearances:
Nominate subspecies:
Monster Hunter 2, Freedom 2, Freedom Unite
Monster Hunter 4, 4 Ultimate, Generations, Generations Ultimate
Monster Hunter: World
Rusted variant:
Monster Hunter 2, Freedom 2, Freedom Unite
4 Ultimate

A powerful Elder Dragon covered in silvery metal plates which it sheds periodically. Kushala Daoras tend to be highly aggressive, attacking towns on occasion, but it can also defend itself fiercely with a windy barrier surrounding its body, rendering it immune to projectiles. An older variant also exists, whose old skin hasn't yet been shed, giving it a rusty look.


  • Achilles' Heel:
    • In the 2nd generation games, breaking its horn or cutting off its tail would completely nullify its ability to make wind barriers, making it easier to deal with. The barrier no longer disappears as of 4 Ultimate, but it does get weakened.
    • Poison will also weaken its wind barrier.
    • As of World, along with all other Elder Dragons — poison no longer has the ability to weaken barriers — something given to the new Elderseal effect; however, as a nod to what came before, Kushala Daora still carries a strong weakness to it regardless.
    • Since it has a regular habit of staying airborne, you can ground it repeatedly by launching a flash pod right in its face whenever it flies to the sky. Moreover, you can carry up to 3 Flash Pods and 10 Flashbugs, which can be used for crafting Flash Pods right on the field. In other words, each person can flash it for up to 13 times during battle, and there's no limit for how many Flash Pods and Flashbugs you can store in your camps. You can even grow Flashbugs in Astera. However, Tempered Kushala would become gradually resistant to Flash Pod for each time you use it until it becomes completely immune to Flash Pods.
  • Animal Motifs: If a monster's weapons have some sort of animal embellishment they tend to stick to one animal, such as Teostra's lion ornamentation. Kushala Daora's weapons uniquely feature a wide variety of animals, although it's still one per weapon—for instance, a light bowgun based on a hornet, a charge blade based on a tortoise, and a bow based on a seahorse.
  • Battle in the Rain: In Dos, Freedom 2, and Unite, Daora was notorious for worsening the weather of almost any zone it inhabits, barring the Desert and Town (Dundorma) maps. In particular, the Jungle and Swamp get heavy rainfalls while the Snowy Mountains experience strong blizzards, both of which disable the use of Barrel Bombs note . This becomes a plot point during the Dundorma crisis in 4 Ultimate, necessitating the acquisition of a water-resistant flammable fuel for the Demolisher anti-dragon cannon to work in adverse weather conditions.
  • Blow You Away: Possesses a powerful wind barrier that can topple anybody who manages to get close enough, in addition to its wind-based breath attacks.
  • Breath Weapon: Can shoot wind bullets and concentrated streams of frigid air from its mouth. In 4U, it borrows Barioth's ability to spit tornadoes.
  • Call-Back: Kushala's theme in World contains a snippet of the main theme from Dos.
  • Chrome Champion: Kushala's scales and skin aren't simply "metallic-looking"; they're made of an organic metal which rusts over time. It also happens to be one of its main causes of natural death: According to the Monster Hunter Illustrations concept art book, its limbs and soft tissues will slowly transform into the same organic metal as it grows older, interfering with its normal biological functions and eventually causing it to perish.
  • Covered in Mud: If Kushala Daora is fought in a snowy environment, its wind blasts cause anyone that gets hit to get the Snowman status.
  • Developers' Foresight:
    • In World, Kushala Daora will never go to the volcanic areas of Elder's Recess on its own. However, if you lure it near lava using the Challenger Mantle, its tornadoes can catch fire. (They don't gain a fire element, though.)
    • Should Lunastra be on the map, her patches of blue fire can be picked up by tornadoes as well. These can be immediately cleared by hitting it with a Crystalburst.
  • The Dreaded: In 4U, the Rusted Kushala Daora is this for all of Dundorma, primarily because the town is still recovering from a recent Elder Dragon attack, and a second one so soon would potentially wipe Dundorma off the map. Much of the postgame involves helping the town rebuild in order to defend itself from the imminent Elder Dragon.
  • Early-Bird Cameo: The Arch-Tempered version showed up several weeks before its special event quest as a Helpful Mook for Arch-Tempered Teostra.
  • Final Boss: Rusted Kushala Daora serves as this in 4 Ultimate's offline mode, though really it's more of a Cutscene Boss serving as a tutorial for how the Battlequarters works. He isn't given a proper fight until late in online mode.
  • Good Scars, Evil Scars: The Rusted Kushala Daora in 4U has a particular silver scar over over its right eye. The Master of Defense caused the scar when he protected the then-young Ace Commander from it, though it cost him his career as a Hunter. In return, the Daora left a scar on the Master's face, opposite of where its own mark is.
  • An Ice Person: If it's fought in a snowy area, its wind attacks gain the ice element and the ability to inflict the Snowman status.
  • Kill It with Water: The Rusted version is weak to Water attacks.
  • Leitmotif:
  • Lightning Bruiser: It can move fast, use powerful attacks, and has a metallic body that makes it very sturdy.
  • Mascot: Of 2, making it the first Elder Dragon to grace a game cover.
  • No-Sell: Its wind barrier can deflect bullets and arrows, and knock you off your feet if you get too close. Poisoning it removed this barrier temporarily, while breaking its horn negated it permanently.note 
  • Non-Malicious Monster: Outside the initial story quest, it's much more easy going in World. It'll even sit down and quietly watch you intermittently if you don't attack it.
  • Our Dragons Are Different: Greatly resembles the metallic dragons from Dungeons & Dragons.
  • Rare Random Drop: Daora Gems in High Rank and Lrg Elder Dragon Gems in G Rank.
  • Recurring Boss:
    • In a meta sense. The Kushala Daora that shows up in the Frozen Seaway to attack Cathar in 4 is reportedly the same Kushala Daora that attacked Jumbo Village and Pokke Village in dos and Freedom Unite, respectively.
    • The Rusted Kushala Daora fought in 4U's multiplayer. Prior to fighting it, everything, even Gogmazios, was killable in a single battle even for a solo Hunter. The Rusted Kushala Daora however is fought multiple times to wear down its health, being fought first in the Polar Fields before being weak enough to be driven to the Battlequarters for the final fights. For a single player, you can expect to have to fight it upwards of four times just for one kill.
  • Removable Shell: Periodically sheds its metallic plating.
  • The Worf Effect: Suffers this against Nergigante in World, though it does do decent damage back.

Yama Tsukami

Floating Disaster, Floating Peak Dragon

https://static.tvtropes.org/pmwiki/pub/images/monster_hunter_yama_tsukami_8720.png

Appearances:
Monster Hunter 2, Freedom Unite

One of the largest monsters in the Monster Hunter universe, the Yama Tsukami resembles a giant octopus with grass and earth growing on it. It attacks by flailing its tentacles and summoning Mega Thunderbugs.


  • Animalistic Abomination: It's very bizarre, being a large, cephalopod-like dragon that's covered in foliage and capable of flight, but still has a recognizable form.
  • Balloon Belly: Its body is essentially a living helium balloon; attacking it long enough even causes it to deflate and fall temporarily until it can restore its lighter-than-air gases.
  • Big Eater: It eats entire forests and lakes — as well as anything living in them — in a single gulp. It's no wonder that it's classified as an Elder Dragon when it can raze entire environments in a single feeding session — even the Deviljho's infamous Horror Hunger can only drive the extinction of individual species.
  • Everything's Better with Spinning: Has a highly damaging tentacle spin attack, which requires crouching to avoid. Alternatively, you can sharpen your weapon just as it lowers its body to hit you.
  • Extreme Omnivore: It feeds by sucking up everything below it in one gulp. While it mostly tries to eat whole forests and lakes, it often ends up eating every living thing that was unfortunate enough to be there at the time. It also isn't picky about whether or not it ends up eating civilized settlements and its residents either, which is where the missions to hunt it come in. Yama is less "omnivorous" and more "literally does not care what ends up in its gob".
  • Final Boss: Of 2's online mode.
  • Foil: To Nakarkos. They're both powerful cephalopod Elder Dragons who act as the final boss of online mode, but while Nakarkos swims in water in a deep subterranean arena and is covered in bones, a symbol of death, Yama Tsukami flies through the air, is found in high places, and is covered in foliage, a symbol of life.
  • Flunky Boss: Can summon Mega Thunderbugs.
  • Flying Seafood Special: Well, “floating” is more accurate. Yama doesn’t have much control over where it’s going, so it’s just being carried along the breeze.
  • Kill It with Ice: It's weak to the Ice element.
  • Leitmotif: Battle / Yama Tsukami.
  • Living Gasbag: The junk in its belly that it can't digest rots and releases gases that turn it into one of these. If you do enough damage to it, then it'll actually lose some of its gas and drop down, allowing you to get some free hits.
  • Meaningful Name: In Japanese, "Yama" is mountain, "tsuchi" soil, and "tsuka" is hillock, and "kami" Shinto venerated nature spirits. Altogether, "mountain soil spirit" fits the mossy floating head described as "a bite of earth, a drink of forest".
  • Mighty Glacier: While its attacks deal quite a lot of damage, virtually every one of Yama's attacks is clearly telegraphed and easily avoidable even if you have the reaction time of a dead cow.
  • Mix-and-Match Critters: A free-floating octopus-plant-balloon-dragon-thingy with More Teeth than the Osmond Family.
  • No-Sell: When fought at HR 100 in Frontier, Yama Tsukami gains a red aura field that negates all attacks from ranged weapons unless they hit it while it's in the middle of an action. This can be bypassed with the Super Pierce Crouch sigil.
  • More Teeth than the Osmond Family: Despite being a giant octopus, it has a large mouth filled with disturbingly human-like molars, and past those its gullet is a circle of Sarlaac-like teeth.
  • Obliviously Evil: Yama Tsukami is the most simultaneously destructive and peaceful monster in existence. While it tends to vacuum up EVERYTHING below it, it’s not truly aggressive. It’s just going where the wind carries it, and sometimes the wind carries it over a village.
  • Our Monsters Are Weird: According to RageGamingVideos, the Guild's response to learning of Yama was essentially "So what you're telling me, there is a floati—no wings, no wings—there's a floating monster, that's got like, multiple tentacles, it's absolutely giant, capable of Hoovering up the land itself—it's apparently eating soil, it's attracted to only the most fertile soil, in fact it's incredibly octopus-like, yet has seemingly, the world's freakiest human teeth that's just so uncannily aaagh! And, it seems to hatch and breed literal insects inside its body, while having its own entire micro-ecosystem atop its back, and, it just goes where the breeze takes it... and... this is the first time we've seen one."
  • Planimal: While not strictly a plant/animal hybrid, Yama does have plants literally growing out of its back. The “living mountain” moniker is no exaggeration.
  • Swallowed Whole: Sometimes creates a vortex with its mouth and sweeps it across the arena. Hunters who get caught in the funnel are sucked into the creature, then chewed up and spat out. Anyone unfortunate enough to get hit by this move gets instantly carted back to camp.note 
Top

How well does it match the trope?

Example of:

/

Media sources:

/

Report