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Characters / Monster Hunter Main Series Monsters

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This page lists the general information of each monster type.

Main Index | Civilization | Main Series Monsters | First Generation Monsters | Second Generation Monsters | Third Generation Monsters | Fourth Generation Monsters | Fifth Generation Monsters | Frontier Monsters


Herbivores

Timid creatures that, as their name and (relative) docility suggests, stand at the bottom of the food chain.
  • Herbivores Are Friendly: Most of them won't attack unless the player attacks them first, although there are a few exceptions.
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Neopterons

Insectoid creatures that easily break when killed, making it hard to carve parts off them unless one uses poison-laden weapons or items; on the upside, their parts make for very sharp weapons, making these extremely valuable. 4 turns the tables with the new Insect Glaive weapon, which comes with a "Kinsect" that fights on your side. Notable Neopterons include Seltas Queen, Ahtal-Ka, and the Online-exclusive Lightenna.
  • Anti-Frustration Features: They don't always break from normal attacks in World. Using low-damage weapons like Slinger ammo and the Normal Ammo 1 for Light Bowguns makes them break less often. There is also an armor skill that reduces the chance of breaking, up to making them never break.
  • Big Creepy-Crawlies: The smallest ones are about the size of a dog, while the biggest ones are the size of a tank.
  • More Deadly Than the Male: Both the major Neopteron bosses are female.

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Bird Wyverns

A loose grouping of bipedal wyverns divided into two sub-types: True Bird Wyverns, which sport a beak and functional wings with a chicken-like combat style; and Theropod Bird Wyverns, which, though resembling velociraptors more than actual birds, share the same skeletal structure as the True subtypes. Notable Bird Wyverns include Great Jaggi, Yian Kut-Ku, and Malfestio.
  • Feathered Dragons: Many are prominently feathered as a result of their strong resemblance to birds and other theropod dinosaurs, and some — such as the owl-like Malfestio and the flightless Gargwa — are more like actual birds than anything else.
  • Fragile Speedster: Most of the Theropod Bird Wyverns are fast and agile, but are frailer than most other monsters.
  • Non-Standard Character Design: Initially, Theropod Bird Wyverns were the oddballs amongst the rest of the creatures that could be hunted, as they had no breakable parts and would not limp when near death. This was rectified from Tri onwards, where it became possible to break their head crests and would start limping when on their last legs.
  • Raptor Attack: The Theropod Bird Wyverns look like dromaesaurid raptors, although most of them are featherless.
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  • Wake-Up Call Boss: Yian Garuga for being the most aggressive, Qurupeco for his ability to call stronger bosses, and Malfestio for his status ailments.
  • Warm-Up Boss: Some of the earliest bosses you face.

Flying Wyverns

The most recognizable creatures of the Monster Hunter franchise belong to this classification — every aspiring Hunter's "baptism of fire", so to speak. As the name implies, Flying Wyverns have wings attached to their forelimbs. They are divided into two subtypes: the mostly bipedal "True Flying Wyverns" and "Pseudo Flying Wyverns", which typically use their forelimbs in quadrupedal locomotion. Most Flying Wyverns are boss monsters, although there are a few exceptions. Notable Flying Wyverns include Rathalos, Diablos, and Tigrex.
  • Giant Flyer: It's even in their classification. This is subverted by certain species, however, who prefer to travel by other means, especially Gravios and Basarios, who are too heavy to fly for long periods, or Ukanlos and Akantor who are both wingless.
  • Non-Indicative Name: Some Flying Wyverns such as Diablos rarely fly, while others don't fly at all. This isn't the case in Japanese where they're simply called True Wyverns.
  • Our Dragons Are Different: Most of them resemble standard wyverns.
  • Sliding Scale of Villain Threat: Stronger Flying Wyverns such as Rathalos and Diablos are apex predators while weaker ones such as Khezu are only slightly stronger than most Bird Wyverns.
  • Wake-Up Call Boss: The moment you start fighting some of these, the game really begins.

Piscine Wyverns

A species of wyverns that are, as their name suggests, fish-like, being able to swim through water, sand or even magma. They also bear side fins which help them with movement and tail fins that aid them in navigating their habitat. Notable Piscine Wyverns include Plesioth, Cephadrome, and Jyuratodus.
  • The Rival: In World, both of the Piscine Wyverns are this towards Brute Wyverns.
  • Threatening Shark: Most Piscine Wyverns have a strong shark motif.

Carapaceons

Crustacean-like creatures introduced in the second generation, featuring hard shells and exoskeletons, making them very tough enemies to defeat without green-sharpness weapons or higher. Daimyo Hermitaur, Shogun Ceanataur and Shen Gaoren are the only main-series Carapeceons so far. Some Carapaceons from the Frontier and Online spinoffs resemble scorpions or spiders.

Fanged Beasts

Introduced in the second generation, Fanged Beasts are mammalian creatures that mostly operate with their limbs and are incapable of true flight. This type is divided into four subtypes: Primates, Artiodactyls (ungulates), the Ursids (bears) and the Frontier-exclusive Canids. They were previously called Primatius before Freedom Unite, and Pelagus before 3 Ultimate. Notable Fanged Beasts include Rajang, Arzuros, and Gammoth.
  • Animal Stereotypes: Tend to act like wild versions of their real life counterparts.
  • Jack-of-All-Stats: The Ursid Fanged Beasts are roughly balanced in terms of stats, having average health, power, speed, and defenses overall.
  • Mix-and-Match Critters: Most of them tend to be a combination of various real life creatures, such as the Rajang being a Monkey/Bull hybrid.

Leviathans

A new species of monsters introduced in the third generation, Leviathans are creatures differentiated from Piscine Wyverns by longer bodies and a crocodilian appearance. Leviathans cannot fly, and are well-adapted to fluid habitats, such as freshwater, sub-glacial water, sand, or even magma. Notable Leviathans include Ludroth, Lagiacrus, and Mizutsune.
  • Sea Monster: Many of them thrive in seawater and have crocodilian or piscine characteristics.

Brute Wyverns

Introduced in the third generation, Brute Wyverns are essentially theropod dinosaurs in terms of build. Despite their immense size and slow movement, they can still be a challenge due to their tough hides and devastating attacks, which can include tail sweeps and aggressive charges. Notable Brute Wyverns include Deviljho, Brachydios, and Glavenus.
  • The Brute: Many of them tend to charge head-on and are quite massive in size and damage. In the third and fourth generation, they also tend to be only second to Elder Dragons and certain Flying Wyverns in terms of strength and size.
  • Dinosaurs Are Dragons: A lot of Brute Wyverns have draconian features such as fire-breathing. Especially notable with Deviljho as it's a dragon-elemental monster.
  • Mighty Glacier: Most of them are durable and hit hard, but are slower compared to most other monsters.
  • Unskilled, but Strong: Their one strategy? Attack! Attack! Attack!. It works well.

Fanged Wyverns

Reptilian monsters first introduced in Portable 3rd. In the third and fourth generations, the only introduced species was the lupine Zinogre. The fifth generation introduces the iguana-like Great Jagras, the serpent-squirrel Tobi-Kadachi, pack-hunter Great Girros, explosive Dodogama, and flesh-dog Odogaron.
  • Fragile Speedster: Most of them are relatively fast, but not too durable.
  • Mix-and-Match Critters: They're still very reptilian, but Zinogre, Tobi-Kadachi, and Odogaron have noticeable mammalian features.
  • Warm-Up Boss: In World, most of the newer ones share this spot with Bird Wyverns.

Temnoceran

A class of monster first introduced in Monster Hunter 4. This class is characterized by its spider-like characteristics, which include eight limbs and the ability to produce silk. This class includes as of now only one type of monster, the Nerscylla and its subspecies.
  • Giant Spider: They have spider-like characteristics and can reach up to the size of a tank.

Amphibians

Amphibious monsters introduced in the fourth generation. Tetsucabra and Zamtrios are the only Amphibians so far.

Snake Wyvern

Serpentine wyverns introduced in the fourth generation. Najarala and Remobra are the only major Snake Wyverns introduced so far.

???

Introduced in the fourth generation, these monsters belong to an as-of-yet unknown class within the context of the game. Unlike the Unclassified class, these monsters are of an unknown type in-universe and not because their classification is not informed. Gore Magala is the only species in this set, although Frontier's Laviente and Duremudira are in a similar class, and the Unknown Black Flying Wyvern has more in common with this class.

Relict

Spiritual creatures from another world. Only Leshen and Ancient Leshen can be counted amongst their number.

Elder Dragons

Standing at the top of the heap are the Elder Dragons. Despite the name, they are actually a loose grouping of creatures of varying physiology, only bound together by their longevity and power. Elder Dragons are infamous for their rarity and strength, and some require specialized fighting techniques. Notable Elder Dragons include Kirin, Fatalis, and Teostra.
  • Animalistic Abomination: Some of the stronger Elder Dragons, such as Gogmazios and Dire Miralis, are often closer to demonic forces of nature than dragons.
  • Contractual Boss Immunity: Elder Dragons are immune to traps; you must slay or repel them to defeat them. The really big ones are also immune to status effects and mounting.
  • The Dreaded: Whenever an Elder Dragon decides to invade a particular zone, almost every other native species within that area packs up and leaves, making entire maps look like an outright ghost town. Probably the only ones who are sure to remain are Remobras, Neopterons, and Melynxes... and as of World, other Elder Dragons.
  • Elemental Rock–Paper–Scissors: Three recurring Elder Dragons are known for forming an elemental weakness triangle with one another:
    • Teostra uses fire attacks, which Chameleos is weak to.
    • Chameleos breathes poison, which Kushala Daora is not only vulnerable to, but also causes some of its powers to be disabled.
    • Kushala uses ice attacks, which Teostra is weak to.
  • Hold the Line: The victory condition for several of these monsters is "Slay a ____ or repel it". In such cases, if you can't deal enough damage to kill the target, but manage to prevent them from destroying whatever they're after (such as the Sandship in the Mohran fights) or fulfill some other sort of monster-specific condition (such as breaking off one of the Ceadeus's horns, or dealing a minimum amount of total damage within the time allotment), they'll grow impatient and leave in defeat. On the other hand, failing to fulfill the victory conditions results in a Non-Standard Game Over.
  • Kaiju: Most of the Elder Dragons are incredibly large, and tend to have the usual associations with Kaiju.
  • Leitmotif: Every Elder Dragon except Kirin has its own unique battle theme.
  • No-Sell: They're immune to traps, so you can't capture them for rare parts.
  • Non-Indicative Name: This is less a category of dragons and more a category of monsters that defy categorization. Many do have a resemblance to your typical dragon, but there are also elders like Teostra, which looks like a chimera or manticore, and Kirin, a scaly-skinned unicorn. The Head Ecologist in World lampshades this—after gathering data on Nergigante (which actually is fairly draconic) he says, paraphrased, that since they can't group it with anything else it's going to be tossed onto the "elder dragon" pile.
  • Person of Mass Destruction: One thing that the Elder Dragons all have in common is their immense power, with characters noting their potential to destroy entire nations and ecosystems. Even the ones that are about the same size as your standard wyvern can summon storms (Kushala Daora and Amatsu) or eclipse the sun and throw every animal nearby into undirected rage (Shagaru Magala). One elder, Alatreon, is even described as a living natural disaster.
  • Readings Are Off the Scale: The games flat-out don't disclose the lengths of certain species, most likely because many of the Elder Dragons are ridiculously huge. A video released for the series' 10th anniversary finally discloses some of them, however. World now gives a size for the bigger ones, with Zorah Magadros measuring at a whopping 250 meters.
  • Violence Is the Only Option: Because Elder Dragons are immune to traps, you can’t capture them. All you can do is beat them up until they either leave, assuming that they can be repelled, or die.

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