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Good Luck Charm

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"Find a penny, pick it up, and all that day you'll have good luck."
— Old Saying
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A Good Luck Charm is an item that brings you good luck, or is believed to do so. These are very common in folklore; the most common examples are a four leaved clover, a rabbit's foot, and a horseshoe (hung upside down so that the luck won't pour out). In video games, expect an item like this to improve your Luck Stat.

Supertrope of Four-Leaf Clover and Lucky Rabbit's Foot. Contrast with Bad Luck Charm.


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Examples:

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     Anime and Manga 
  • Discussed in The Zashiki Warashi Of The Intellectual Village. The titular character Yukari is a type of spirit said to bring good luck to any house where it dwells. Conversely losing a zashiki warashi is said to bring bad luck to the house. However it's explained that Yukari doesn't bring good or bad luck; rather she seeks out households experiencing good fortune and dwells there until they begin to decline, at which time she departs.

    Comic Books 

    Film 
  • The Dead Pool. Quan's tattoos, which his grandfather insisted he get after hearing he was Harry Callahan's partner. Harry tells him a bulletproof vest would be more practical. Fortunately Quan's grandfather also told him, "When your partner gives you advice, take it." The vest saves Quan's life.
  • Deewaar: Vijay's dockworker identification badge. His badge number is 786, which one of his co-workers points out is a lucky number in Islam as it represents Bismillah ("In the name of God"). The badge saves Vijay's life twice (First, it saves him by stopping the bullet when he's shot by one of Samant's men while stealing the gold back. Later, it saves him when Samant's men try to assassinate him. Anita notices that he left it on the bar counter, and rushes after him to return it. She drops it and they both go to pick it up right when Samant's men fire, causing the shots to miss them both.), and when he eventually loses it, he dies shortly thereafter.
  • "Lucky" Garnett's lucky quarter in Swing Time. His friend "Pop" seems to take it more seriously than Lucky himself does, since Lucky is willing to have it changed so Pop can buy cigarettes.
  • Uncut Gems: The uncut black opal that drives the plot is suggested to be one by Kevin Garnett. The movie leaves it ambiguous if the gem is really magical or not; nothing explicitly supernatural happens, but Garnett plays the best basketball games of his life while he has it, while Howard has some incredible luck before selling it. And the second he does sell it, his newest scheme blows up in his face in the worst way possible.
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    Literature 
  • Felix Felicis potion from the Harry Potter series.
  • In Skies Unbroken there's an entire religion venerating Lady Luck, of which the protagonist is a follower. He carries a coin as his Good Luck Charm, as is the custom. Also, northern Ossporians believe a ship needs a good-luck cat, which Kor considers rubbish.
  • Big Nate of all things has this in the form of a broken-off foot from an action figure. It's left ambiguous whether the charm is genuine or a combination of psychosomatics and coincidence.

    Live-Action TV 
  • Grimm: In a world of Were-Beastmen, there's an old myth about tearing off the foot of some humble were-rabbit and using it as an extremely potent fertility charm. Unfortunately, the rich couple who sponsored the mercenary to hunt down innocent were-rabbits and hacksaw their feet didn't realize that he proceeded to murder them violently soon after.
  • In Robot Wars, Diotoir was a robot known for being coated in red and black polka dot fur. Strips of this fur would often be seen tacked onto other robots as lucky charms, either as Battle Trophies or as gifts from the team (Team Diotoir were known for assisting other teams with their own mechanical problems). Diotoir itself wasn't always so lucky.
  • In Supernatural Sam Winchester finds a lucky rabbit's foot that endows its owner with good luck until the owner loses it (and they always lose it). At which point they get lethally bad luck.
  • Devin's headband in The Kicks. Her team back in Connecticut got it for her after an injury and she made a quick recovery. In "Head Games", she loses it and The Kicks get her a new one, which she decides is just as lucky.
  • Played with in one episode of How I Met Your Mother in which Ted describes a series of Disaster Dominoes all tracing back to when he stopped to pick up a "lucky" penny and culminating in missing the interview for an amazing dream job. Seems like the trope has been subverted but he concludes in the narration that since that dream job would have required moving to another city a few months later, it would have prevented him meeting the titular mother, so it really was a pretty lucky penny after all!
  • The Partridge Family: In "Everything You Wanted to Know About Sex... but Couldn't Pronounce," the three youngest kids each give Keith a good luck charm the morning before he takes a test that will determine if he'll be allowed to graduate or not.
  • The Army Game: In "Snudge and Jimmy O'Goblin", Dooley buys a good luck charm called Jimmy O'Goblin. After Snudge confiscates, he experiences a run of good luck, so Hut 29 embark on scheme to make Snudge believe that he is cursed so he will get rid of Jimmy O'Goblin so Dooley can reclaim it.

    Music 
  • In Marginal #4, L has his "omamori marimo", which he's quick to talk about in interviews and other supplementary material. Atom has his lucky underwear. When they discovered that Rui has a stuffed animal in his room in the anime, they thought this might be the reason, but it turns out not to be the case.

    Tabletop Games 

    Video Games 
  • In A Tale of Two Kingdoms, to win a gambling game you need to find a horseshoe for luck first.
  • The Legend of Kyrandia also has a horseshoe as lucky charm (and magnet) which is a component in one of the potions.
  • Terraria: Has an item called the Lucky Horseshoe which looks like a traditional good luck charm. However instead of affecting luck in the game it negates fall damage.
  • In Star Ocean: The Second Story, being the Born Unlucky character of the cast, Ashton Anchors likes to collect lucky charms, especially after having been possessed the two dragons on his back.
  • Resident Evil 2 has Sherry's gold locket which subverts the crap out of this trope. It secretly contains a sample of the G Virus, which is the reason the Tyrant T-103 Type is hunting her down.
  • In Dragon Age: Inquisition, ex-Templar Cullen shows a romanced female Inquisitor a coin given to him as a good-luck charm by his brother when he left to join the Templars - the only thing his brother had in his pocket at the time, Cullen recalls wryly. Although Templars are not allowed to carry such charms, since they're expected to rely entirely on their faith, he nevertheless kept the coin with him through all of his experiences in the previous two games, and muses that for whatever reason he survived when he should have died twice over. He then attempts to give the coin to the Inquisitor, if she'll accept it.
  • In Super Mario 64 DS, this is the in-game justification for Mario taking more damage without his hat. One of the toads mentions that Mario's hat is special, and bad luck will befall him should he lose it.
  • In Darkest Dungeon, the Highwayman can give his "lucky coin" to a teammate to reduce their stress. Given that he can do this, potentially, in every Medium or longer dungeon he goes to, it's likely that he's just pretending it has some significance, in order to cheer up his allies.

     Visual Novel  
  • In Apollo Justice: Ace Attorney, Vera Misham was given by Kristoph Gavin a bottle of nail polish she considers as a good luck charm and a Security Blanket. However, he had ulterior motives in making her that gift: as she made a forgery for him and he planned to Leave No Witnesses, he put poison in the bottle knowing that, whenever she feels nervous, such as getting out of her home, she instinctively bit her nails and thus would ingest the poison.
  • In Ikemen Sengoku, Nobunaga Oda becomes convinced that the female main character is a good luck charm after she saves him from an assassination attempt and he gives her a job at his castle to keep her by his side. The MC, for her part, is not too happy about being treated as a lucky charm since it often involves her being forced to accompany Nobunaga and his other warlords to battles.

    Webcomics 
  • Mindmistress: Mindmistress designed but never built this luck charm. When it is colorful, it brings good luck, but if it goes gray... it brings bad luck. She refused to make it because she could not stop it from flipping modes. However her design was stolen and used. The user had massive good luck, till it turned gray. He kept wearing it for a full month, casing a massive bad luck storm for him. Page where she explains it.
  • Outsider: Played with. The diral-seii is part of a coming of age ceremony in some Loroi cultures. It is a talisman meant to give good luck to the True Companions of the person who bears it... by taking the luck from the bearer. The bearer will eventually die since they don't have enough luck, at which point it is passed on to the next in line and the process repeats. Beryl is quick to dismiss this as a minor cultural holdover from more primitive days, and tells Alex not to think that the Loroi actually believe in that sort of thing.

    Web Video 

    Western Animation 
  • In the Ready Jet Go! episode “Magnet, PI", it is revealed that Mitchell has a lucky magnet hidden under his jacket.

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