Not to be confused with the game show
An index of tropes dealing with luck and fortune.
Compare with Probability Tropes, which are about the statistical side of things.
Tropes
Related indexes:
- 13 Is Unlucky: The number thirteen associated with bad luck.
- Bad Luck Charm: An item is deemed as being unlucky.
- Bad Luck Mitigation Mechanic: A game overrides an unmerciful Random Number God as a reward for persistence.
- Beginner's Luck: The new guy will do better than the experienced guy because of luck.
- Born Lucky: Someone is naturally lucky.
- Born Unlucky: Someone is naturally unlucky.
- Butt-Monkey: Bad things keep happening to this person for some reason, (usually) so that we can laugh at their expense.
- Chain Letter: Bad luck is attributed to a chain letter.
- Chance Activation: Someone luckily (or unluckily) activates a plot device.
- Coincidental Dodge: Someone escapes being attacked or killed because they just happened to move out of the way without noticing.
- Cosmic Plaything: Someone is so unlucky, it seems like some cosmic force is picking on him.
- Dice Roll Death: Bad luck or random chance means you die.
- Doom Magnet: Someone has bad luck follow him and those he meets.
- Drawing Straws: Picking straws out of a bundle, usually to decide who has to do something.
- Fixing the Game: It's not gambling if you cheat.
- The Fool: A Too Dumb to Live character whose incredible luck prevents their stupid blunders from actually harming them.
- Four-Leaf Clover: Four leaf clovers associated with good luck.
- The Gambler: He's got a gambling theme going, and is often very lucky because of it.
- Ghost Leg Lottery: An East Asian lottery format for assigning things (such as chores or prizes) to entities (usually people).
- Good Luck Charm: An item is deemed as being lucky.
- "Good Luck" Gesture: A hand gesture used to gain good luck or avoid bad luck.
- Haplessly Hiding: A character makes themselves hidden, only to find themselves at the receiving end of humiliating humor or harmful suffering.
- Heads or Tails?: Luck dictates what will happen through a flipping a coin.
- Idiot Hero: When The Hero gets thing done by simply being lucky rather than smart or skilled.
- The Jinx: He's a walking bad luck charm.
- Karmic Butt-Monkey: A character whose constant bad luck is very much deserved.
- Lady Luck: Luck personified.
- Lifesaving Misfortune: A case of bad luck preventing someone's possible death.
- Lottery of Doom: Where to be lucky is to lose.
- Luck-Based Mission: Victory depends on luck, not skill.
- Luck Manipulation Mechanic: Game mechanics that let you re-attempt chance based elements to get a better result.
- Luck Stat: A measure of how lucky a character is... whatever that means.
- Lucky Rabbit's Foot: Rabbit's feet or rabbits associated with luck.
- Lucky Seven: The number 7 is associated with good fortune.
- The Magic Poker Equation: The more skilled you are at cards, the luckier you are in what hands you get.
- Moral Luck: Praising or blaming a character for an action, the outcome of which depended primarily on random chance.
- Million to One Chance: Luck will guarantee something unlikely happens, no matter the odds against it.
- Misfortune Cookie: A fortune cookie fortells doom or bad luck for the person who opens it.
- Not My Lucky Day: A would-be lucky character misses the opportunity.
- Paranormal Gambling Advantage: "Making your own luck" in games of chance through either paranormally knowing the outcome or affecting it.
- Professional Gambler: Someone who regularly deals with luck and probabilities.
- Random Drop Booster: Improves your luck with getting Random Drop items.
- Random Number God: How do you try to influence your luck?
- Right for the Wrong Reasons: When you reach the right answer only by sheer luck.
- Russian Roulette: A hard way to test one's luck.
- Saved by the Punishment: When a character receives a punishment that saves them from danger.
- Serendipitous Survival: Luck keeps you from being where you would have died.
- Superstition Episode: A character does something considered unlucky and has bad luck for the rest of the episode.
- Two-Headed Coin: A way to make one's own luck.
- Unintentionally Karmic: The Nice Guy didn't mean to bring bad luck upon someone, but it’s okay because the someone deserved to suffer anyway.
- Unluckily Lucky: Their luck saves them from constant misfortune.
- Walking Disaster Area: So unlucky that disasters follow in his wake.
- Winds of Destiny, Change!: Changing luck as a superpower.