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Characters / Hilda

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The many wonderful characters from the world of Hilda.

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Click here for her other appearance (spoilers). 
Voiced by: Bella Ramsey
"Such is the life of an adventurer."
A blue-haired, adventure-loving girl who fears nothing and enjoys exploring the wonderful, supernatural world around her even in the face of danger.
  • Action Girl: Hilda is someone who isn't afraid to leap into the thick of things and prefers to pick up a sword to fight her problems head on. However this attitude also doesn't make her a good candidate for a witch, that focuses on applying knowledge and deductive reasoning.
  • Adaptational Nice Guy: Hilda is more of a Jerk with a Heart of Gold in the comics, being easily annoyed when things don't go her way, and downright confrontational with her mother. She's not a bad person deep down, though. While she still has her questionable moments, the show's portrayal of Hilda is much nicer, and a saint compared to her comic counterpart. The novelization tie-ins bring her more negative traits back, and even cranks them up a little; Alfur notably called her a big bully in "Hilda and the Hidden People". However, in Season 2, Hilda acts more ornery, especially towards her mum.
  • Aesop Amnesia: In "The Fifty Year Night", Hilda learned a very valuable lesson about the consequences of one's actions, and respecting her Mother's wishes. In "The Stone Forest", Hilda forgets all of this, and gets into an argument with her Mother, and decides to sneak out. This leads to the events of the aforementioned episode.
  • All-Loving Hero: Hilda is a good-natured young girl who does all that she can to help those in need. Be it her Mother Johanna, her friends David and Frida, and any mystical creature that Hilda befriends, she will do anything to help them.
  • And Then John Was a Zombie: Season two ends with Hilda transformed into a troll.
  • Artsy Beret: Wears a black beret as part of her usual attire, and she likes to draw the fantastical creatures around her.
  • Bait-and-Switch: Season 1 set up the possibility that Hilda might become a witch, but Season 2 revealed that Hilda doesn't have the right temperament to become one, and she instead becomes Frida's familiar.
  • Baleful Polymorph: Is turned into a troll against her will at the end of the season two finale.
  • Be Careful What You Wish For:
    • In "The Tide Mice", Hilda uses a spell to make sure that David and her mother achieve their goals. However, she never read the whole thing, and ends up finding out that the Tide Mice are actually part of a spell to steal the souls of the people they grant the wishes of.
    • In the Season 2 finale, Hilda has a bad argument with her mom that makes her wish she was a troll so she could live free in the wilds. She is turned into one against her will by the of the episode.
  • Berserk Button:
    • Hurting magical creatures. She will always call out people who do so without cause.
    • Being restricted. She hates losing her independence, and can be irritable at others stopping her from doing what she wants. She starts to lie to her mother to avoid that in season 2. Eventually, her mother catches her in a lie and grounds her, which strains their relationship. In the season 2 finale, Johanna tries to stop her from going to Frida's, which strains it even more and kicks off the conflict of the episode.
  • Blue Is Heroic: She has blue hair, and is the hero of the show.
  • Bold Explorer: Insatiably intrepid.
  • Break the Cutie: Hilda lets it out when she has to let Twig go. He comes back eventually.
  • Broken Pedestal: Let's just say the admiration she had for Victoria Van Gale goes out the window once she sees her darker colors.
  • Brutal Honesty: She doesn't mince words when she tells her classmates and teacher that the "Troll Protocol" they practice would do no good in an actual troll attack.
  • Character Check: As noted in Adaptational Nice Guy, Hilda in season one is nicer than her comic counterpart, who was a mouthy brat. Season two fixes this by having her take a few levels in jerkass, becoming more aggressive and treating her mother like a nuisance at certain points.
  • Character Development/Dynamic Character:
    • She starts out as a constantly agreeable if single-minded girl who just wants to live an isolated life in the wilderness adventuring. She later realizes the need for her to move to Trollberg, both for the good of her and her mum and for the sake of magical creatures like the elves. Although reluctant at first, she comes to see Trollberg as a home as well.
    • In season 2, she reveals a more ornery side when she doesn't get what she wants. She starts to lie to her mother to keep her independence, and lashes out when she's caught and grounded. However, she also shows angst about whether or not she's a bad girl, and will eventually try to patch things up with her mother whenever it goes sour.
  • Characterization Marches On: In the first two episodes, she makes a big deal about having a sketchbook and drawing magical figures, but she doesn't do anything of the sort once she moves to Trolberg and it's not mentioned again till Chapter 13, where she uses her sketchbook to make a quick drawing of Tontu. This despite finding many creatures to draw in Trolberg.
  • Child of Two Worlds: Though not literally (probably), Hilda feels torn between the world of humans and the supernatural.
  • Chronic Hero Syndrome: Hilda loves trying to help people and will go to great lengths to do so. The downside to this though is Hilda often gets into situations well over her head and has a very hard time asking for help herself.
  • Constantly Curious: She is always curious about the magical world around her, sometimes to her own detriment.
  • Country Mouse: While very plucky and social, she still loved growing up in the wilderness and has trouble adapting to city life.
  • Cry Cute: Even though it's rare, she is pretty adorable when she sheds a few tears.
  • Cute Monster Girl: Despite being turned into a Troll, Hilda still resembles the adorable young adventurer we all know.
  • Didn't Think This Through: Tends to leap before she looks. Especially in "The Tide Mice," where she casts a spell to help David and her mum with their ambitions without reading the footnote, side effects, or means to break the spell.
    • This is also what causes a rift between her and her mother in the mid-point of season two: she lies about having scout activities to hide the fact she's heading to deal with the kraken, unaware that Johanna can just call Raven Leader and ask about it.
  • Disappeared Dad: Her father is never seen or mentioned, and it's outright stated in episode 11 that her mother is single. Luke Pearson confirms her father is still around, but doesn't live with them.
  • Ditzy Genius: While she is highly intelligent, she also tends to be socially-awkward and impulsive.
  • Digging Yourself Deeper: She finds herself doing this during the season two mid-point, since rather than come clean about what she was doing, even if her mother would get worried, she tries to uphold to lie, causing Johanna to ground her.
  • Don't Tell Mama: If her Mum doesn't find out Hilda's going on an adventure, she always tries to make sure she stays in the dark, mostly to stop her from worrying for her. This gets Deconstructed in the middle of season two, when Johanna finally grows sick of being Locked Out of the Loop regarding Hilda's adventures and grounds her as a result.
  • Don't You Dare Pity Me!: At the end of "The Deerfox", after Hilda had to let Twig go off with his family, she starts to lement that her old house was gone, having to leave the wilderness, and never getting to see her pet deerfox again, Johanna tried to comfort her daughter, but Hilda shrugged her off and begins to breakdown in tears. Luckily, Twig decided to stay with Hilda.
  • Establishing Character Moment: Hilda finds a troll rock and hangs a bell on its nose for safety, then sketches it until nightfall, at which point it comes to life and chases her back to her house. Once she realizes the troll is only trying to get the bell off, she gently unties it and gets her sketchbook back as thanks. We can already tell that Hilda is a smart, resourceful girl with a deep understanding and respect for the supernatural creatures around her, with a curiosity and overconfidence in her own abilities that can sometimes get her into trouble.
  • Evil Costume Switch: Well, not evil, but more like Jerkass. In the Stone Forest episode, she has switched out her beret, scarf, and skirt in favor of a ponytail, a turtleneck, and pants. By this point, her relationship with her mother has been strained, and she acts more snappish and rude towards her.
  • Failed a Spot Check: At the end of "The Tide Mice", after Hilda undid the spell to free David and her Mom from having their souls taken, she forgot to feed the Tide Mice a piece of bread. This would come to bite her in "The Jorts Incident" where the Tide Mice placed themselves on top of a random delivery man, then overtaking the Jorts factory. Thus, Hilda and her friends had to capture all of the Tide Mice before all of the factory employees get their souls taken.
  • Fatal Flaw:
    • Overconfidence. She's genuinely brave, clever, and talented, but she often gets herself in unnecessary trouble due to her belief that she can handle anything. Aside from her Establishing Character Moment, this bites her in the butt hard (and almost costs her friendship with Frida) in "The Ghost," where she insists she can fulfill her promise to Frida to fix the situation of her bedroom despite increasing evidence that even her best abilities might not be enough in this situation. She also has a hard time not only accepting she needs help, but also asking for it: from the thunderbird incident, to "The Ghost" mentioned above, she'd be able to deal with her problems more easily if she swallowed her pride and asked for a hand.
    • Independence. She dislikes rules and restrictions, and initially doesn't think she needs other human friends. In Season 2 she starts to lie to her mother so that she can do what she wants, and when she's caught and grounded, she chalks it up to her mother doing "what parents are supposed to do."
  • Fish out of Water: She is not exactly at home in Trolberg, thinking that all streets and houses look the same. It takes her a while to adapt to it.
  • "Freaky Friday" Flip: She undergoes a combination of this and Baleful Polymorph in the Season 2 finale, where she's turned into a troll version of herself after being swapped out with a now partially humanized troll child.
  • Friendless Background: It's not given much attention, but since she spent most of her time on the wilderness, the only real friends she really had were her Mum and Twig. In fact, the first thing her Mum has her do once they've moved to Trolberg is try to make some friends.
  • Friend to All Living Things: She easily makes friends because of her caring heart. There really doesn't seem to be a creature alive that she can't befriend, except the Marra.
  • Girlish Pigtails: Chapter 9 of Season 2 shows that she used to wear her hair in pigtails when she was younger.
  • Going to Give It More Energy: In season 2, when she can't stop Erik's automated bell-ringing system from happening, she instead turns up the volume loud enough that the central tower's bell gets thrown clear out of the tower.
  • Heroic BSoD: In "The Storm", she's shown having fallen into one after her falling out with Frida. She snaps out of it once said episode's plot gets going, though.
  • Heroes Prefer Swords: Picks up a sword to fight against a monster during her trip with Frida and Kaisa, and she even tries to bring it along before Kaisa shoots down the idea.
  • I Don't Know Mortal Kombat: Despite being a great adventurer, who has lived most of her life in the forest, she cannot get any badges during her first year as a Sparrow Scout.
  • Interspecies Friendship: Has more of these than human friendships, basically: Twig, Alfur, the Thunderbird, Tontu, the list goes on and on.
  • It's All My Fault: Hilda has a tendency to blame herself for incidents that she may have had a hand in causing. Such as in "The Jorts Incident", where Hilda feels responsible for the Tide Mice nearly taking over the Jorts factory.
  • Jerkass Realization: After seeing her mom breakdown in tears during their adventure in the Stone Forest, Hilda then realizes how stuborn she had become.
  • Laser-Guided Karma: Whenever Hilda goes on an adventure and her mother doesn't find out about it, she prefers to keep her in the dark rather than tell her the truth. This comes back to bite her in the season two mid-point, as Johanna grounds her for her inability to be honest with her for once.
  • Morphic Resonance: Once Hilda was transformed into a Troll, she still somewhat resembles her normal self, but with grey, stone-like skin, bigger feet, a longer nose, and Troll teeth.
  • Nature Lover: She loves life in the wilderness, and doesn't want to live in Trolberg at first precisely because it's more urban look is the exact opposite of what she's used to.
  • Nice Girl: She is sweet and amiable; if she sees someone in need of help nothing is going to stop her. That said, she's got her own rough spots.
  • Never Bareheaded: She's almost never seen without something on her head, be it her classic beret or something else.
  • Nice Hat: Her beret, and her winter hat.
  • Nice Shoes: Hilda is almost never seen without her big red boots. She also has similar-looking boots for her winter attire and school uniform.
  • No Good Deed Goes Unpunished: At the end of "The Beast of Cauldron Island", after Hilda managed to prove the Lindworms's innocence, and reuniting the baby Krakens with their mother, her mother found out that she lied to her about where she was. This leads to Hilda's mother having no choice but to punish her.
  • Not Afraid to Die: Zigzagged. In the first comic, after she gets lost in the woods, she's more upset over the possibly of dying without anyone know how it happened than actually dying, but she showed more fear towards the idea of dying when dealing with her other near-death-experiences.
Hilda: There's no point in dying if no one knows how it happened.
  • Plucky Girl: Very much so!
  • Primary-Color Champion: She's the heroine of the series, and her casual look has all three primary colors in its palette: a red sweater, a yellow scarf, and blue skirt.
  • Puppy-Dog Eyes: What she uses to try and talk her mum out of moving. She even pulls Twig up to her cheek for bonus cuteness!
  • Red Is Heroic: She wears red, and is the hero of the series.
  • Sacrificed Basic Skill for Awesome Training: Hilda can ride a Woff, but not a bicycle. One could also argue that her ability to deal with the supernatural came at the expense of people skills.
  • School Is for Losers: Kind of. Much like a lot of real-world children who take up an interest thinking they can immediately do all sorts of cool things, once Hilda finds out how much studying and schoolwork it takes to become a witch her interest in being one falls like a rock.
  • Screw the Rules, I'm Doing What's Right!: She will do the right thing and help whoever is in need, regardless of what anyone else thinks. Her insistence on helping Tontu in spite of her mother's wishes ultimately ends up solving the conflict caused in "The Black Hound". Prior to that, in "The Storm" her insistence on aiding Victoria Van Gale despite Johanna's orders for her to stay indoors ends up saving the entire city.
  • Skirt over Slacks: Hilda pretty much always wears a skirt over a pair of leggings, whether she's wearing her regular clothes, her Sparrow Scouts uniform, or her school uniform. Only her pyjamas do not include a skirt.
  • Socially Awkward Hero: Is confused about how exactly to interact with kids her own age when she first moves to Trolberg, since she and her mother spent most of their lives living alone in the wilderness. She gets better with time, though.
  • Spoiled Brat: Her adventures and freedom in the outskirts before the series began can make her entitled to do as she wants at times, which comes to conflict with her mother more than once, especially in season 2.
  • Title Character: She's the "Hilda" the show's named after.
  • Tomboyish Ponytail: Wears her hair like this while still living in the wilderness, and sometimes dons it like this when she's not letting it down.
  • Took a Level in Jerkass: Takes a slight one in season 2, in that she begins to treat her mother as more and more of a hindrance to her adventures. This exacerbates when she lies to her, causing her mother to take more issue with her acting independently and ground her. Hilda rudely lashes out in turn.
  • Trademark Favorite Food: Hilda is shown to like eating cucumber sandwiches.
  • Waking Up Elsewhere: At the end of "The Stone Forest", Hilda wakes up to realize that she had been brought back to the titular forest. This is also where Hilda discovers that she was turned into a Troll.
  • Weirdness Magnet: Frida and David both mention that before Hilda showed up they never had adventures like they do now, whether that's a good or bad thing depends on how they are feeling. Some of this can be chalked up to Hilda's constant need to explore and help people, but heck the girl can't even be grounded inside her own house without nearly breaking the very fabric of reality.
  • Why Did It Have to Be Snakes?: Scared of bicycles because she never learned to ride them.
  • You Are Grounded: Once her Mum discovers she lied to her for the umptenth time, Hilda gets grounded until new notice.
  • You Gotta Have Blue Hair: It also makes her stand out since she's the only human character in the series with abnormal hair color.

Hilda's loyal deerfox companion.
  • Action Pet: He'll spring to Hilda's protection when she is in danger, whether the threat is an eagle, a wolf, or even a troll.
  • All Animals Are Dogs: Acts much more like a dog than a deer. Justified because dogs and foxes are both canines.
  • Androcles' Lion: A flashback reveals that Hilda first met Twig when she rescued him while he was trapped under a pile of rocks. He repaid the favor by saving her from falling off a cliff, sacrificing his chance at being with the rest of his kind.
  • Animal Companion: He is Hilda's best friend and fierce protector.
  • Badass Adorable: He may be cute, but he can make good use of his teeth and antlers when he needs to. "The Deerfox" reminds viewers that he is a predator, as he tries to hunt a rabbit when he goes hungry in the woods (though it manages to escape).
  • Black Bead Eyes: He's drawn with these.
  • Cowardly Lion: He's suitably wary of dangerous creatures most of the time, but he becomes fearless when Hilda is threatened, willing to attack opponents orders of magnitude larger than him.
  • Cunning Like a Fox: Is part fox.
  • Evil-Detecting Dog: A few times, like with the Marra.
  • Heroic Dog: He's part fox (a canine like dogs) and a loyal friend and protector to Hilda.
  • I Choose to Stay: He has a chance to return to his parents in the alternate dimension deerfoxes come from, but decides to stay with Hilda instead.
  • The Marvelous Deer: He's part deer.
  • Mix-and-Match Critters: He is a cross between a deer and a fox, making him a deerfox.
  • Ridiculously Cute Critter: Just look at him! The Wood Man gets him to wear a little scarf in "The Draugen", for no reason other than it being adorable.
  • Team Pet: Of the main cast.
  • Undying Loyalty: Towards Hilda.
  • Unusual Pets for Unusual People: Twig is a rare creature within the show, and Frida reacts with amazement when she sees him for the first time. As such, he's a perfect pet for a wilderness native like Hilda. In fact, "The Deerfox" reveals that no one knows much about his species.
  • Unusually Uninteresting Sight: Supposedly, Deerfoxes are extremely rare, to the point that some people even doubt they exist, yet the amount of times that somebody reacts surprised to see Twig can be counted on one hand.

Voiced by: Daisy Haggard

Hilda's graphic artist mother.

  • Action Survivor: She lacks the experience her daughter has in dealing with the supernatural, but she's still able to hold her own. Notably, despite being a non-combatant, she's instrumental to their escape during "The Stone Forest."
  • Adaptational Personality Change: In the comics, Johanna was a borderline Nervous Wreck who (understandably) showed great caution about Hilda's safety. In the original Bird Parade story, she refused to let Hilda go out in the city on her own, and more than willing to put her foot down if necessary. It's also strongly implied she hates the city. In the Netflix series, Johanna sees the city much like Hilda sees the woods, is far more trustful of her daughter's ability to take care of herself, and is much more outgoing, though there are instances where she reverts to her original personality.
    • It borders on Composite Character as more than a few of Hilda's lines and observations from the comic are instead given to Johanna.
    • Season 2 restores much of her weariness towards Hilda's excursions, though overall they're still on better terms than they are in the comics. The main difference between the comic version and cartoon version of Johanna is that for comic Johanna, Hilda even leaving the house was stressful for her, whereas cartoon Johanna is more upset that Hilda is keeping secrets and lying to her.
  • Adult Fear: Completely terrified of some of the stuff that Hilda goes through, including facing off against a Marra, getting lost in the woods, etc. There's also her struggle with finding new work in Trolberg. This creates a breaking point in season 2 when Hilda continuously lies about her location, culminating on Johanna grounding her when she is caught in a lie.
  • Adults Are Useless: Zig-Zagged; sometimes she'll be unaware of Hilda's adventures, while other times she'll be right there with her. In season 2, she takes issue with being ignorant of what Hilda's doing, particularly because Hilda starts to lie to her.
  • Anger Born of Worry: After discovering Hilda lied regarding having scout activities, when she was actually dealing with the kraken, she has finally had enough and chides her before grounding her.
  • City Mouse: In the Netflix series, she grew up in Trolberg and loves the city while she never quite liked living in the country.
  • Good Parents: She is an excellent mother to Hilda and she has her own character outside of being Hilda's mum at the same time. That said, she's not perfect.
  • Go to Your Room!: Yells this to Hilda after an attempt to play a game devolves into an argument.
  • Heroic BSoD: In "The Stone Forest", she's sent into a brief one after the loss of their guide, believing that it could be ages until they escape the eponymous location - if they even can.
  • Jerkass Has a Point: Her acts of Tough Love toward Hilda were not without merit, not just because Hilda lied to her and kept her Locked Out of the Loop, but it's worth remembering that in many of Hilda's prior adventures, Johanna has done her best to be helpful, patient, and reasonable to her daughter, even when things go miles past her comfort zone. From her perspective, Hilda's lies were not only a huge betrayal of trust, but were utterly needless in hindsight.
  • Mama Bear: Nothing is going to stop her from protecting her daughter, not even a troll.
  • My Beloved Smother: Though her overprotectiveness is justified considering the supernatural forces going around.
    • She's self-aware enough to be wary of becoming this trope, having a minor breakdown in her car and questioning whether she is the kind of mother she herself would want.
  • Named by the Adaptation: In the graphic novel Hilda's mother's name had not been revealed, but in the Netflix series episode 5 reveals that her name is Johanna. Still no last name though.
  • Parents as People: She's a good mother who only wants the best for Hilda, but she's also a single parent with an unsteady career and an adventurous daughter who's more comfortable in the wilderness surrounded by monsters than in society.
  • Reasonable Authority Figure: In the Netflix series, she trusts Hilda's judgment and ability to take care of herself.
  • Refuge in Audacity: Name another person in the show who stared down a troll and lived to tell the tale.
  • Say My Name: Tends to shout Hilda's name whenever she sees her in danger. Which is often.
  • Starving Artist: A graphic designer who struggles to support both herself and her daughter.
  • Struggling Single Mother: You better believe it. Not only does she have to deal with moving back to Trolberg after living in the wilderness for so long, but she also has to deal with her daughter growing increasingly rowdy and constantly heading off to dangerous, supernatural adventures without telling her.
  • Took a Level in Cynic: Downplayed. For most of Season 2, Johanna began to question the whereabouts of her daughter and becoming increasingly worried about her constant adventuring. Johanna also began to wonder if she was being a good mother or not.
  • Tough Love: At the end of "The Beast of Cauldron Island", after finding out that Hilda lied to her, Johanna had no choice but to punish her daughter. Even Johanna felt unsure if it was the right thing to do. In "The Stone Forest", after both her and Hilda had an argument, Johanna told Hilda to go to her room, and felt bad about it.
  • Waiting for a Break: She takes a job at a hardware store in order to make ends meet.
  • Was Too Hard on Her: In "The Fifty Year Night", Johanna begins to question whether or not punishing Hilda was the right thing to do.
  • What Were You Thinking?: Yells this at Hilda after the Tide Mice are seemingly dealt with.

Voiced by: Rasmus Hardiker
"I'm a writer rather than a fighter."

An elf that approaches Hilda to try to solve the conflict between her family and the elves in a peaceful way. He's very agreeable and always makes sure to look out for everyone he cares for, no matter the outcome.

  • Alliterative Name: He's a member of the Aldric family, which would make him Alfur Aldric.
  • Apologetic Attacker: The few times he's really been forced to fight back, he usually apologizes soon after, due to him being super polite.
  • Ascended Extra: He has a much larger role in the animated series. In the graphic novels, he only appeared in "Hilda and the Midnight Giant", and never moved to Trolberg with her.
  • A Dog Named "Dog": Álfr is Old Norse for 'elf'.
  • Birds of a Feather: With Frida, sharing a love for studying, academic achievements and paperwork. They quickly befriend each other once they start interacting during "The Lost Clan".
  • Colossus Climb: He generally travels with Hilda and other humans by clinging to their ears and shoulders, or by jumping into the palm of their hands.
  • A Day in the Limelight: The Season 2 episode "The Replacement" focuses on him.
  • Fairy Companion: To Hilda and her friends.
  • The Herald: He becomes this to Hilda early on, leading her on her journey to the elf king.
  • Kindhearted Cat Lover: Season 2 reveals he owns a nitten named Peppercorn.
  • Master of Unlocking: He's small enough to fit inside a lock, which leads to Hilda and friends relying on him whenever a door needs opening.
  • My Species Doth Protest Too Much: While he loves paperwork as much as the next elf, he doesn't agree with their unfair eviction of Hilda and her mum.
  • Nice Guy: Is genuinely friendly and helpful, to the point that he's the only elf who tries to help Hilda and her mom stay home when the elves try to evict them.
  • Non-Action Guy: His character quote isn't a joke; he'd rather de-escalate the situation peacefully than get into fights. Season 2 does see him get into a combatitive situation or two, but he does not seem to enjoy it.
  • Rattling Off Legal: Alfur does this verbally after giving Hilda some words of reassurance. Apparently all elves do this in case the person they're reassuring fails.
  • Spell My Name with an "S": Tropers could be forgiven for thinking his name is spelled "Alpha" due to British enunciation.
  • Token Heroic Orc: Downplayed. The elves aren't evil, they just operate on Blue-and-Orange Morality, but Alfur is the only one who comes to Hilda and her mother's defense when the Little People decide to evict them.

Voiced by: Oliver Nelson

A strange, laid-back boy who befriends Hilda when she moves to the city. David's a bit of a coward and somehow always has a bug on him somewhere.

  • Ascended Extra: In the graphic novels, he was only a minor supporting character in "Hilda and the Black Hound", and had just 2 cameos in "Hilda and the Stone Forest". The animated series turns him into one of the three main characters and gives him a much more developed personality and character.
  • Attention Deficit... Ooh, Shiny!: Gets distracted from holding a rope by a cool-looking rock.
  • Author Avatar: Resembles the comic author Luke Pearson.
  • Beware the Nice Ones: He has very little time for selfishness, laziness and cruelty, especially after hanging around with Hilda and gaining more confidence in himself. He's surprisingly harsh with Victoria Van Gale, the Marra and Frida when they offend him with their attitudes and actions, and can even get quite short with Hilda sometimes when he feels she's dragging them into danger without good reason.
  • Black Bead Eyes: Has these eyes.
  • Catchphrase: Oh, cruddlesticks!: used whenever he realizes he's in trouble or encounters something scary/unexpected.
  • Companion Cube: He has two in the forms of stuffed animals: a bear named Roarin and a giraffe named Bertrand, who both get an apology when he throws them out of bed.
  • Cowardly Lion: He's very vocal about his fears, but will reluctantly face them when need be.
  • Death Is Cheap: He is killed twice in "The Eternal Warriors" via decapitation, luckily he is revived both times by Sigurd.
  • Early-Bird Cameo: Along with Frida, he talks with Hilda briefly in Chapter Two, and gets a scene on the Sparrow Scout's float in Chapter Three.
  • Failed a Spot Check: Doesn't notice the rock in his collection growing larger (or coming to life) every night.
  • Friend to Bugs: Averted, despite always having a bug on him somewhere, he has no love for them. Ironically, in episode 13, he's still rewarded with the "Friend to Insects" badge.
  • Hidden Depths: Whoever thought such a strange and cowardly boy was such a beautiful singer?
  • Jerkass Has a Point: In "The Ghost." While he's very rude about suggesting Frida learn to clean her own room instead of trying to get the ghost who always did it to resume, by the end of the episode, even Hilda admits he's not wrong.
  • Literal Metaphor: Last year when he auditioned for the talent show he didn't even make it on the stage. Literally—right as he cleared the stairs he knocked over a bunch of stuff that led to the curtains being torn down. This year he managed to make it on the stage—before inhaling a bug and knocking down a bunch of stuff again.
  • Literal-Minded: Tends to take the most literal interpretation of any statement.
  • Lovable Coward: He tends to be the first to run away or voice doubt about an adventure. Still he usually tags along anyway.
  • Mythology Gag: The reason insects get stuck on him? In the comics he was looking for a specific insect to earn a Sparrow Scout badge, the story ending with several insects stuck to him. The joke is lost in adaptation.
  • Nervous Wreck: He's usually the one in the group who is the most nervous or concerned about their adventures or the one who doesn't want to be involved in their situations.
  • Off with His Head!: At the climax of The Eternal Warriors, David gets decapitated by one of Viking's weapons. He gets better by the end though.
  • OOC Is Serious Business:
    • Frida is aptly shamed when he actually gets angry at her and tells her off for hanging out with the same girls that gave him nightmares and are bullies. It's his refusal to accept her help when packing that makes her swallow her pride and apologize.
    • In the episode "The Eternal Warriors", David acting like a Fearless Fool clues Hilda and Frida into the fact that he isn't quite himself.
  • Precocious Crush: In "The Jorts Incident", he seems to have gained a small one on Kaisa.
  • Running Gag: People pointing out that he has a bug in him.
  • Stating the Simple Solution: In "The Ghost," he suggests Frida learn to clean her own room after the ghost that always did it quits, but Frida isn't keen on the idea and Hilda doesn't want to give up because she promised Frida she'd resolve the issue.
  • The One Guy: In his group with Hilda and Frida, he is the only male.
  • Walking Disaster Area: When auditioning for the talent show, he'll crash into every breakable thing, tear down the curtains, and literally bring down the curtains.

Voiced by: Ameerah Falzon-Ojo

A strong minded girl who befriends Hilda when she moves to the city. Frida is very intelligent but tends to over think things.

  • The Ace: Frida is the top Sparrow Scout with the most badges.
  • Ascended Extra: Like David, she was only a minor character in the Graphic Novels, with some small roles in "Hilda and the Black Hound" and "Hilda and the Stone Forest". Here, she is one of the three main characters.
  • Berserk Button: Presumed slights against her perfectionism drive her into a rage.
  • Birds of a Feather: With Alfur. They both love studying and paperwork, quickly hitting off when they meet each other in "The Lost Clan".
  • Broken Ace: She puts so much stock on being perfect that the revelation that she isn't utterly crushes her, to the point that she drives both her friends away and forfeits the election for student council president.
  • Control Freak: Frida has a plan of action always ready to go, and woe to anyone who deviates.
  • Early-Bird Cameo: Along with David, she talks with Hilda briefly in Chapter Two, and gets a scene on the Sparrow Scout's float in Chapter Three.
  • Fatal Flaw: Though she is a master planner, she tends to fall to pieces as soon as one thing doesn't go to plan (See For Want of a Nail and Leeroy Jenkins below).
  • For Want of a Nail: Discussed. Learning that rooms don't just clean themselves make her question her entire life, as she realizes not having to take time to clean her room every day left her plenty of time to study and pursue extracurricular activities. She wonders who and what she would be like if she'd had to spend so much time learning to clean her room every day like everyone else.
  • Jerkass Realization: She realizes that hanging out with the marra was a bad idea, especially when they push her toward the maw of the Black Hound and vanish. Hilda and David help her get away and Hilda sacrifices her snacks to distract the Hound, so they can get to safety. This, plus David still being angry at her, motivates Frida to apologize. She also meekly asks Hilda for a ride since her parents didn't know she was out in the woods.
  • Leeroy Jenkins: Jumps into the Vittra tunnel after her stolen sash, with no plan for getting back out again.
  • Locked Out of the Loop: Assumed all rooms just cleaned themselves since hers seemed to and no one ever brought it up. She later needs to be brought up to speed about Tontu.
    • Later in "The Windmill", she has no idea who Victoria Van Gale is due to not being present during the events of "The Storm".
  • Loss of Identity: Frida suffers a big one after she realizes she's not as clean and organized as she thought.
  • OOC Is Serious Business: When Frida decides to skip the Sparrow Scout's camping trip, Hilda and David know something is really wrong.
  • The Perfectionist: Thanks to pressure from her parents, she always likes to be perfect and gets frustrated when she isn't.
  • The Pig-Pen: Is distraught to learn she's really this, since a ghost secretly cleaned her room while she slept all her life so she never had to learn to be clean and organized except with school and Sparrow Scouting.
  • Schedule Fanatic: As shown in episode 4, she is precise about staying on schedule.
  • Training the Gift of Magic: Played With a bit, in the setting anyone can use magic, but being a witch here is more about studying and seeking knowledge. This makes Frida who loves learning and studying, an ideal canidate to become a witch, and she becomes Tildy's newest apprentice.
  • Wrestler in All of Us: She is very proud of her wrestling badge.

    Tontu (Alpha)
A wearisome Nisse who lives in Hilda's home.
  • Ascended Extra: Appears during the final episode of the first season, and becomes a recurring cast member thanks to it.
  • Deadpan Snarker: He may not have a visible mouth, but don't think he can't speak his mind (no matter how blunt it may be) in spite of that.
  • The Faceless: Other than his nose, most of his facial features are permanently hidden under his fur.
  • Food as Bribe: He refuses to let Hilda keep her stuff in his negative space... but Johanna can do so if she pleases, because she provides Tontu with lovely pancakes.
  • Gag Nose: One that sticks out from his furry head.
  • Jerk with a Heart of Gold: Underneath all the snark and cynicism, he's a good-natured guy and a valued member of Hilda's family.
  • Mundane Utility: He agrees to let Johanna use Nowhere Space as an extra storage room.
  • Running Gag: Through season 2, Tontu constantly tells Hilda that he won't let her use the Nowhere Space as her personal instant-travel system, but he always ends up yielding to her request for one reason or another.


    Kaisa the Librarian
Voiced by: Kaisa Hammarlund
A mysterious librarian who seems to have knowledge and connection with the supernatural of Trolberg. Season two reveals she is a witch with a special title called Keeper of the Books and is responsible for all the books in the Witch's Tower.

  • Ascended Extra: In season two she gets an episode dedicated to her and becomes an occasional adventure companion in other episodes.
  • Blue-Collar Warlock: She looks more like a gothic cosplayer of a witch rather than the stereotypical witch, and she works at the Trolberg library.
  • Canon Foreigner: She does not appear in any of the graphic novels, but is exclusive to the series.
  • Dark Is Not Evil: Her normal attire consists of several shades of black and grey, but she's always helpful when Hilda and friends need her assistance.
  • Encyclopaedic Knowledge: Appears to have memorized the exact location of every grave in Trolberg, though she pretends otherwise.
  • Establishing Character Moment: Drops a book that's about the exact issue Hilda and friends are dealing with, then leaves soon after, quickly establishing she's a mysterious and knowledgeable individual.
  • Everyone Calls Her Barkeep: Is only ever called “Librarian”. Averted in season 2, where her real name is revealed to be Kaisa.
  • Goth Girls Know Magic: She has a goth-y outlook and is implied (and outright stated in Season 2) to be a witch of some sort, carrying around tools to be used to summon the dead, protecting a section of the library full of grimoires and having a large knowledge of the supernatural.
  • Inept Mage: Season 2 shows that she's not very good at magic and has a hard time memorizing spells if she doesn't have a book to look at. This causes her to feel ashamed and unable to face her old teacher, feeling that she had failed her.
  • Keeper of Forbidden Knowledge: Guards the hidden section of the library where the spellbooks are kept.
  • Magic Librarian: Season 2 reveals she is a witch. She works at the city's library and shows an impressive amount of knowledge about the supernatural, even offering Hilda a book about the exact subject of what they're looking for.
  • Misplaced Accent: Inverted; of all the characters in the setting, she's the only one who speaks in an accent appropriate of the Norse by Norsewest setting. Almost everyone else speaks in one of various UK accents.
  • Multicolored Hair: She has purple and black hair.
  • Older Than They Look: No one draws attention to it, but she appears to be in her early twenties at the oldest. Yet a plot point revolves around her checking out an overdue library book "thirty years ago." Meaning she's at least in her fifties.
  • Perky Goth: Despite her goth-y outlook, she is generally nice and sweet to the kids that come to the library, and most helpful to them.
  • Reasonable Authority Figure: She gladly helps Hilda whenever she needs, and is cross, but firm, when Hilda finds the secret section of the library, which is full of supernatural books.

    Victoria Van Gale
A meteorologist that lives on the outskirts of Trolberg. Hilda is a big fan of hers due to her impressive precision during weather forecast.
  • Alliterative Name
  • Affably Evil: At first glance, Victoria comes off as a nice, if somewhat eccentric woman. She clearly loves her work and research, and will gladly give a tour of her Weather Station to everybody who visits. She can also be somewhat clumsy. Nevertheless, she she isn't above doing morally questionable things to achieve her goals, like abducting a baby Weather Spirit.
  • Bad Liar: When her experiments go wrong, she just keeps telling people that everything is fine over her radio program. When hiding her secret lab, she claims it's her bedroom and she hasn't tidied.
  • Broken Pedestal: Hilda is a big fan and listens to her broadcasts every day. She also refuses to believe David when he suggests Victoria might be a bit of a mad scientist. After finding out that Victoria kidnapped a small child, lied to everyone and put the entire city in danger, it's likely Hilda's impression of the woman has changed slightly.
  • Canon Foreigner: She has no counterpart in the comic books and is an exclusive addition from the Netflix series.
  • Early-Bird Cameo: Her station can be seen in the opening of Chapter One, and she is briefly hard on the radio in Chapter 7.
  • Even Evil Has Loved Ones: Despite her Mad Scientist nature, she genuinely seems to care for the wildlife who come to her, and her artificial Nisse.
  • Evil Counterpart: Like Hilda, she boldly seeks out the supernatural, but while Hilda seeks to work with and be in peace with magical creatures, Victoria is willing to use them for her own purposes regardless of the consequences.
  • Ignored Epiphany: Her apparent reformation in "The Windmill" turns out to be flimsy, as she once again attempts to interfere with things she clearly has no control over — only this time, she nearly ends up getting all of Trolberg sucked into The Nowhere Space.
  • Friend to All Living Things: The Season 2 episode "The Windmill" reveals that after the destruction of her weather station, she escaped to the woods and started living there. The animals of the forest really seem to love her, because they willingly flock to her.
  • Genius Ditz: Tends to be scatter - brained and disorganized, but can predict weather changes down to the second.
  • For Science!: Why she captures a weather spirit child, and later on why she tries to open up the Nowhere Space.
  • Mad Scientist: David even calls her such.
  • Meaningful Name: A gale is a term for windy weather.
  • Muggle with a Degree in Magic: The episode "The Windmill" shows her that she is versed enough in Old Magic to conjure the power to make an artificial Nisse. And combined with her science background in meteorology, she can even jury rig a Magitek device to open a gateway to Nowhere Space.
  • Put on a Bus: She survives the destruction of her weather station, but does not appear for the rest of the season.
    • At the end of the Season 2 episode "The Windmill", she is trapped in Nowhere Space with no way out, leaving her absent for the rest of the season.
  • Sufficiently Analyzed Magic: It is her attempt to achieve this that leads Victoria to study weather spirits.
  • Weather-Control Machine: Her weather station doubles as one.
  • Well-Intentioned Extremist: In the most literal form of the trope, Victoria's various experiments have the end goal of helping people and making the world a better place, but there is no limit on what she will do to achive that goal.
    • In Season 1, she nearly destroys Trolberg in a sever storm in her attempts to control weather spirits, not to mention the fact she kidnapped a child to do so.
    • In Season 2, in order to curb overpopulation she rips a hole into Nowhere Space with black magic and technology. It ofcourse, goes wrong and risks sucking all of Trolberg into nowhere space like a miniture black hole.
  • Would Hurt a Child: Kidnaps a child Weather Spirit to try to manipulate them.

A neighbourhood kid of Trolberg who enjoys pranks. He and his group of friends were befriended by Hilda before she met Frida and David.
  • Adaptational Jerkass: Trevor wasn't actually that bad in the original graphic novel. Inexcusable treatment of animals aside, he was pretty friendly to Hilda and showed concern for her a few times. He became a more villainous figure in the cartoon, with an extended storyline involving trying to prove Raven could speak at any cost, showing a deeply insecure side in the process. In the novelization, Trevor was stripped of any sympathetic qualities and became much more manipulative, mean-spirited and even violent, tricking Johanna into giving him the Raven and threatening to drown Raven at one point.
  • Arc Villain: He becomes this when he captures the Great Raven to prove to his friends that it can talk.
  • Ascended Extra: He was a pretty minor character in the graphic novel, but when the comic was adapted to an episode, the later half of the storyline was rewritten to make Trevor the main antagonist of it. In the novelization, he became the overarching villain of the book.
  • The Cassandra:
    • Trevor was the only one besides Hilda to hear the Raven speak, and spends the rest of the episode trying to prove himself to his friends.
    • Based on his appearance in Chapter 5, where he jumps at the chance to accuse Hilda of being a witch, he has continued to do this.
  • Disappeared Dad: His mom is seen sleeping alone in "Chapter 10: The Yule Lads", and no word is ever said about his father.
  • Gang of Bullies: He leads a clique of bullies who enjoy harassing Hilda, David, and Frida.
  • Kick the Dog: Enjoys throwing rocks at birds.
  • Kids Are Cruel:
    • Downplayed. While Trevor and his friends may be somewhat mischievous and have an extreme idea of fun, they aren't needlessly cruel, at least beyond what normal kids would get up to (although throwing rocks at birds is a bit much for that age).
    • Played straight in the novel Hilda and the Great Parade, where he's a mean-spirited bully at his best.
  • Named by the Adaptation: He is never called by name in "Hilda and the Bird Parade".
  • Unwitting Instigator of Doom: Causes the Great Raven to forget his identity, thus risking that the raven won't appear during the Bird Parade; something the people of Trolberg believe will cause a year of bad fortune.

    Ms. Enid Hallgrim 
A teacher at the Ahlberg School. Hilda, Frida and David are in her class.
  • Canon Foreigner: She does not appear in any of the graphic novels, but is exclusive to the series.
  • Dark-Skinned Blond: Taken a step further (most likely due to her age); she is dark skinned but has white hair.
  • Miniature Senior Citizens: She is an elderly woman, and notably smaller than most other adults (in fact, she is only a bit taller than the kids in her class)
  • Stern Teacher: She has low tolerance for kids stepping out of line, and isn't above being biased towards kids she thinks are trouble makers, like Hilda. But when she sees Hilda face a troll, she warms up to the girl.

    Principal Magnusson 
The principal of the Ahlberg School.
  • Canon Foreigner: He does not appear in any of the graphic novels, but is exclusive to the series.
  • Manchild: He's quite eccentric, to say the least.
  • Skewed Priorities: In "Chapter 5", during the parents night, he only has eyes for the upcomming unveiling of a statue of Edmund Ahlberg, his idol. And when the troll attacking the school destroys the statue, he considers it an epic disaster.

    Raven Leader 
The head scoutmistress of the Sparrow Scouts.
  • Adults Are Useless: Subverted. She's always on the ball as a Sparrow Scout Leader. When Hilda and David inform her the Black Hound is in the woods, she immediately schedules an evacuation.
  • Everybody Calls Him "Barkeep": She is always adressed by her title, Raven Leader. Her real name is thus unknown.
  • Properly Paranoid: She tells everyone to stay in groups and not stray during the annual camping trip. That's because there are things in the wood like bullying marra and the Black Hound.
  • Reasonable Authority Figure: She doesn't punish Hilda for wandering off twice with David during the camping trip, especially since the second time the kids tell her the Black Hound is in the woods. She definitely appreciates hearing the information. When Hilda tries to leave a third time to warn Tontu, however, Scout Leader Raven gets angry, stops her, and tells Hilda she'll be banned from camping trips because it's dangerous to wander off alone.

    Erik Ahlberg 
Voiced by: John Hopkins
The new head of the Trolberg safety patrol, and a descendant of Edmund Ahlberg.
  • Adaptational Early Appearance: In the graphic novels, Erik Ahlberg only appeared in the final book, "Hilda and the Mountain King". In the animated series, he is introduced in the first episode of season 2, even before the events from "Hilda and the Stone Forest".
  • Adaptational Jerkass: In the graphic novel he already had quite some flaws, like being impulsive and short-sighted, but in the end he truly wanted to keep Trolberg and its citizens safe and was simply taking his job too seriously. In the animated series, he is an arrogant Glory Hound that cares more about making a name for himself than actually helping the city.
  • Badass Cape: Subverted; he may have a fancy cape, but he's decidedly not very badass at all. When he gets turned into a bug by Frida, the markings on his upper body and the wings on his back resemble his cape a little.
  • Baleful Polymorph: Frida accidentally turns him into a bug during "The Stone Forest". He doesn't particularly seem to notice or care.
  • Bald of Evil: Is balding under his hat.
  • Famous Ancestor: A descendant of Edmund Ahlberg, one of Trolberg's heroes, and feels a drive to live up to his ancestor's legacy.
  • General Ripper: He is obsessed with Trolls, especially in the animated series and novelization. In the tie-in Novels, Hilda actually lampshades how Erik blames every problem he encounters on Trolls, no matter what.
  • Glory Hound: Seeks to become famous like his ancestor was. He even puts his arm in a sling at the end of episode one of season 2, despite not seeming to have been meaningfully injured at all, just to garner sympathy, and even swipes a remote from a reporter's hand when he's being interviewed on TV.
  • Hate Sink: He's not very likeable at all.
  • Jerkass: Loudmouthed, self-assured to a farcical degree, and uninterested in what others have to say no matter how legitimate it may be.
  • Lantern Jaw of Justice: Subverted Trope. He's got quite a chin, but he's an incompetently smug douchebag.
  • Miles Gloriosus: One thing's for sure: he cares more about looking like a hero than actually being one.
  • Nice Job Breaking It, Hero!: Ahlberg's bell system and other safety improvements often cause the very problems they were put in place to prevent.
  • Not-So-Well-Intentioned Extremist: Quickly proves himself this; while he does occasionally point out legitimate security concerns, like Vittra tunnels running under the wall being a way that trolls could get into the city, he's a Glory Hound who, in his debut episode, nearly gets himself and Hilda killed by a troll because he keeps ringing a bell despite having read Hilda's essay and thus knowing that trolls are more annoyed than scared of bells.
  • Safety Worst: When he's not being a Glory Seeker, he often delves into this, for example, he gives the Sparrow Scout leader a very heavy book of his "updated" troll protocols, and his plan to automate the bell towers would have them ringing hourly, even during the day when trolls are stone.

    Gerda Gustav 
Voiced by: Lucy Montgomery
Eric Ahlberg's right-hand woman and fellow member of the Trolberg safety patrol.
  • Alliterative Name: Gerda Gustav.
  • Beleaguered Assistant: To Ahlberg. "The Replacement" implies she doesn't actually like him that much, a feeling which only grows stronger during "The Stone Forest".
  • Broken Pedestal: The events of "The Stone Forest" put a dent in her respect and confidence in Ahlberg, particularly when he attempts to take credit for "rescuing" David and Frida.
  • Hyper-Competent Sidekick: Usually does all the work while Ahlberg prances around, swinging bells.
  • Misplaced Accent: She has a noticeable German accent, which sticks out amongst the mostly British accents of the main cast.
  • Reasonable Authority Figure: While she is a little too willing to follow along with Ahlberg's quest for glory we do see she is genuinely just trying to help people, and unlike him, she is willing to stop and listen to gain a better understanding of the situation.
  • Satellite Character: Barring the final two episodes of Season 2, she doesn't get a whole lot of development apart from being Ahlberg's associate. In fact, "Chapter 12: The Replacement" is the only time she's ever seen without him.
  • Women Are Wiser: She is shown to be far more level-headed and rational than Ahlberg.

    The Bellkeeper 
A man in charge of manning one of Trolberg's bell towers.
  • Badass Beard: He has a full beard, and is one of the most competent adults in the main cast.
  • Reasonable Authority Figure: He isn't too pleased about Ahlberg's new policies, and understands that they're very unnecessary.
  • Token Good Teammate: He's (initially) one of the only safety patrol members we see who thinks Ahlberg is full of it, and he isn't very happy with the new bell-ringing policies he's put around Trolberg. Thus, he tries to help Hilda disable the giant bell tower when Ahlberg sets all the bells around town to ring.
  • You Gotta Have Blue Hair: He has faint blue streaks in his hair.

    Matilda "Tildy" Pilqvist 
A kindly old lady who turns out to be a witch.
  • The Archmage: She's even titled the Arch-Sorceress, and she lives up to the title just about any time she uses magic. Even closing up a gate to the Void of No Return and temporarily freezing a Time Worm are effortless feats for her.
  • Ascended Extra: Goes from an extremely minor character in "The Bird Parade" to a recurring character in Season 2.
  • Bait-and-Switch: Lives behind a labyrinth full of magical perils, has a number of intimidating monikers, and overall has some decent buildup as a force to be reckoned with. Would you ever expect someone like that to turn out to be a sweet old lady?
  • Beware the Nice Ones: She's a kind old lady who'd invite strangers to join her for tea and board games... but she also happens to be among the most powerful witches of all time.
  • Cool Old Lady: Who would have thought this old lady is actually a powerful witch?
  • I Was Quite the Looker: An old portrait of her shown in The Witch and her younger self depicted in The Fifty Year Night shows that Tildy was a rather beautiful young woman.
  • In-Series Nickname: Insists most people call her "Tildy".
  • Never Mess with Granny: Despite her old age, she is still a very powerful witch you don't want to anger.
  • Power Floats: She sometimes gets around by floating above the ground.
  • Reasonable Authority Figure: Is pretty smart and sensible, which is good when she has to deal with the three younger witches, who are not as smart and sensible as her.
  • Try to Fit THAT on a Business Card!: Though she's a kindly old lady, she has numerous intimidating titles, including Enchanter of Livelihoods, Grand Alchemist of the Dark Communion of Halgar, First Blood Sister of the order of the Black Candle, and another title that starts with "Tormentor of the".

Magical Creatures

Introduced in Season 1

    The Elves 
A society of tiny elves that live around the house that Hilda's grandfather built with one thing in common; they're obsessed with paperwork.
  • Can't Argue with Elves: They have paperwork!
  • Complexity Addiction: Downplayed, but their processes are full of paperwork and bureaucracy. It's revealed in "The Lost Clan" that they are much better now than before, when people were exiled by presenting unfinished paperwork to the king.
  • Inherent in the System: The reason it takes so long for Hilda to reach an agreement with the elves is that no one person is actually responsible for the war. The Prime Minister only suggested it to get elected and the King only goes along with it because all the paperwork was properly filed.
  • Insane Troll Logic: Decide to evict Hilda and her mum for stomping around their county. They only did that because they couldn't see the elves? They should have filled out the proper paperwork! They didn't because they didn't even know the elves were there because they couldn't see them? They should have asked! They didn't ask because they didn't know there was any need for paperwork because they didn't know the elves were there because they couldn't see them? Nonsense! The paperwork was all laid out and not that difficult to find.
  • Invisible to Normals: Or to be more specific, to anyone who hasn't filled out the proper paperwork.
  • Jerkass Has a Point: When two giants unwittingly step on Hilda and her mum's house, Hilda realizes how the elves feel with her and her mum unwittingly stepping on their houses all the time (even if they can't see or touch them), prompting her to agree to move to Trolberg.
  • Leaning on the Fourth Wall: The Running Gag where they point out they don't even have hands, which is true due to the stick figure animation style of their limbs.
  • Lilliputian Warriors: Especially when they ride rabbits.
  • Magic A Is Magic A: Exaggerated, and Played for Laughs. Almost everything magical about them is done through magically binding contracts...and lots of them!
  • Medieval Stasis: Averted. The elves have advanced greatly since the time when the lost clan was banished. Despite the fact that they still fight with spears and wear very old-fashioned clothes, their architecture and government is comparatively modern. They even seem to have implemented a level of representative democracy.
  • Obstructive Bureaucrat: Elves love paperwork and create any kind of situation where they might be necessary just because. They even send Alfur to make reports on human for no reason other than they want to receive more paperwork.
  • Running Gag:
    "My hands are tied! And I don't even have hands!"
  • Serious Business: Paperwork and procedure. They used to be much worse about it, with unfinished paperwork presented before the king being considered treason.
  • Unstoppable Mailman: Rather in keeping with their deep respect for paperwork, the elfin courier relay won't let anything stop them making a delivery, whether a freezing Scandinavian snowstorm or the letter being addressed only to 'Mum'.

    Wood Man
Voiced by: Ako Mitchell

A strange humanoid made out of wood that comes and goes from Hilda's house as he pleases. Although not harmful, he is pretty unpleasant.

  • Adaptational Jerkass: While both the cartoon and the books have the Wood Man walking into Hilda's house, in the former he's a bit more rude, making snide remarks and slamming the door in Hilda's face. In the graphic novel, he was much calmer, quieter and more polite.
  • A Dog Named "Dog": Presumably, "Wood Man" is what his species is called
  • Ambiguous Situation: It's not clear if he's a bit of a jerk due to Blue-and-Orange Morality of his species, or this is just the way he is as an individual.
  • An Odd Place to Sleep: When Hilda remarks that they may need to stop for the night soon, he lays down on the forest floor.
  • Arboreal Abode: He lives in a two story house build around, and inside, a hollow tree.
  • Blue-and-Orange Morality: Possibly. He brings Hilda and her mother plenty of firewood, but never knocks, makes himself at home (though he'll leave when told), and is pretty standoffish. He'll also help Hilda in a very roundabout way but in his own time and on his own terms, and reveals at the end of Season 1 that he considers Hilda a very dear friend despite never being very nice or polite to her.
  • Brutal Honesty: Couldn't care less what Hilda or anyone else thinks of him.
  • Deadpan Snarker: And how. Nearly every line of his seems to be some sort of sarcastic aside, as a result of his Brutal Honesty and his status as The Blank making it hard to tell exactly how honest he's being.
  • Exact Words: When he steals from the Draugen in Season 2. Hilda says she thought they were going to help the Draugen. Woodman points out that SHE said they were going to help them, HE only said they were going to find them.
  • Frozen Face: Being made of wood, his face never changes and expressions are totally unreadable. His mouth doesn't even move when he talks.
  • Jerk with a Heart of Gold: He's not very nice or polite, but he is capable of showing he cares.
  • Losing Your Head: His head already floats inexplicably above his body, but "The Beast of Cauldron Island" shows that he can survive getting his head and body completely separated.
  • Lost Him in a Card Game: With Hilda.
  • Manipulative Bastard: He loses Hilda in a card game, but on purpose so that Hilda would be taken to a giants lair where some of Wood Man's stuff was. If he's to be believed, he also purposefully lost his rope ladder at least weeks ago in preparation.
  • Non-Answer: When "reclaiming" a crown from the forest giant:
    Hilda: You lost that crown?
    Wood Man: I would prefer not to lie to you.
  • No-Neck Chump: Literally; he lacks any semblance of a neck and his head just sort of levitates above his torso as a result, and yet he can eat, drink and speak just fine, being supernatural.. No explanation is given in any of the official Hilda media. An unofficial comic on Luke Pearson's DeviantArt account however shows his head literally detaching after he laughed too hard when Hilda tickled him.
  • Pet the Dog: For all his prickly behavior, he gives Hilda a nice speech about how you never really leave your homes behind and encourages her to visit.
  • Running Gag: Walking into people's homes without knocking.
  • Shout-Out: He shares a significant similarity in design to the Dekus from The Legend of Zelda.
  • The Thing That Would Not Leave: Averted. While he has a habit of letting himself into Hilda's house, he only ever seems to stay long enough to warm himself by the fire. Neither Hilda nor Johanna really mind they just wish he would knock first.

"It has been a long time since I was here."

The last giant on the valley. After a long time of watching over the world from the highest mountain, he is now looking for a friend who promised to meet with him.

  • Attack of the 50-Foot Whatever: He's an ancient giant, much bigger than modern giants, and can stomp over Hilda's house easily.
  • Gentle Giant: Despite his size and overall creepiness factor, Jorgen is very sweet to Hilda and even saves her life near the end of Midnight Giant.
  • History Repeats: Discussed. The ancient giants once populated the earth, but when humans arrived and resented the giants for accidentally stepping on their homes all the time, eventually it became clear the world had become too small for them and they left. As Jorgan and his girlfriend leave and accidentally step on Hilda and her mum's house in the process, Hilda realizes how the elves feel with her and her mum stepping on their houses all the time too, realizes the valley is no longer a place for them either, and they leave for Trolberg.
  • In a Single Bound: At the end of "The Midnight Giant", he and his beloved jump off the planet together into space. According to Wood Man, this was a way that the giants moved away.
  • I Will Wait for You: Agreed to meet his girlfriend in the valley where Hilda and her mum at midnight four thousand years ago. Even though his love didn't show, he's been coming back every midnight since.
  • Last of His Kind: Returns to the valley after thousands of years to find that his friends have gone.
  • Our Giants Are Bigger: Of an ancient race driven from the earth ages ago.
  • Put on a Bus: At the end of "Midnight Giant", he and his girlfriend, having found each other, decide to leave to find the other ancient giants. As Wood Man predicted, they take a big jump and leave Earth to space.
  • Shout-Out: His design is reminiscent of the various Colossi in Shadow of the Colossus, especially Gaius, with his incredible height, covering of fur, tiny blue eyes, and stone nose/mouth. The way Hilda uses said hair to climb him, as one does in Shadow of the Colossus, only makes the similarity that much more uncanny.
  • Stealthy Colossus: He is quite silent while moving, and can disappear from Hilda's field of vision as soon as she gets distracted.

    The Great Raven
Click here to see his true formnote 
Voiced by: Cory English

A giant Thunderbird that long ago was mistaken by Trolberg’s ancestries to be a sign of good luck from the Gods, resulting in him becoming a local legend among the town.

  • Absentee Actor: Save for a cameo in "The Replacement", he sits out the entirety of Season 2. There is a deleted scene from the first episode where he briefly appears, only to announce he's leaving Trolberg for a while and telling Hilda he'll see her at next year's parade. This means he is effectively Adapted Out of "Hilda and the Stone Forest", as he played a major role in the comic.
  • Artistic License – Animal Care: He's shown drinking hot cocoa in Episode 10, despite chocolate being poisonous to birds. Possibly justified in that he's supernatural.
  • Beware the Silly Ones: The Raven himself has some Cloudcuckoolander moments, being a spirit and all. Be that as it may, he will fight ferociously to protect his friends, and can easily hold his own against the Forest Giant.
  • Dark Is Not Evil: He is a giant black raven, but is overall very nice and helpful to Hilda, and one of her most recurring allies.
  • Deadpan Snarker: Is shown to have shades of this in Episode 10, mostly in part to Victoria's shady behavior.
  • Delayed "Oh, Crap!": When he's explaining to Alfur what cats are, he's more interested in the fact he remembers them than the danger they represent.
  • Easy Amnesia: All it took to make him completely forget who or what he is, was a stone to the head. And all it takes for him to regain his memories is seeing a newspaper article about the Bird Parade (graphic novels)/Hilda telling him who he is (Animated series). In the novelization, it takes a bit more effort, with Hilda giving him blue nettle to stimulate his brain.
  • Fake Ultimate Hero: The people of Trolberg believe he is a messenger of the Gods that bestows good luck during the Bird Parade. Raven insists its just a coincidence but feels obligated to go to the parade each year to keep up morale.
  • Feather Fingers: His wing feathers sometimes function as fingers.
  • Giant Flyer: His "Great Raven" form, which has a comparable size to the largest pterosaurs.
  • Identity Amnesia: "The Bird Parade" narrates the fact that he has fully forgotten who he is, except for a few snipets of information. Hilda tries to bring his memories back.
  • Leaning on the Fourth Wall: When Raven forgets how to fly due to amnesia, he believes he can't walk because he has these tiny stick feet. Alfur points out that he has stick feet too and he can walk just fine.
  • Misplaced Accent: He speaks with an American accent. Of course, he's from Native-American mythology.
  • Misplaced Wildlife: A mythical example. The Thunderbird is a creature from Native American legends, yet he lives in Scandanavia for some reason. Then again, he can fly.
  • Running Gag: He can't remember Hilda's name and refers to her by several wrong names during "The Bird Parade".
  • Shock and Awe: He's a thunderbird and is capable of shooting lightning.
  • Sizeshifter: He can change sizes between the huge "Great Raven", which is implied to be his true form, and taking the form of a small raven that he uses for his everyday life.
  • Thunderbird: His true form, normally hidden by his sizeshifting. He can speak and shoot lightning from his wings, and at his full size he's big enough to carry at least two human children on his back. The citizens of Trolberg mistakingly believe him to be the messenger of a god worshipped in older times, and that he brings good luck.
  • Toothy Bird: Not only does he show teeth, but his beak is drawn as looking more like a snout.
  • Unexplained Accent: He speaks with a distinctly American dialect despite having lived in the decidedly-not-American Trollberg for who knows how long.

A species of subterranean plant creatures that hibernate near the ground once a year to catch sunlight.
  • Ascended Extra: In the comics, a single vittra has a brief scene in "Hilda and the Black Hound" that is part of a montage of Hilda trying and failing to earn Sparrow Scout badges, and a few of them make a cameo on a single panel in "Hilda and the Stone Forest". In the show they get a whole episode devoted to them, in particular the Vittra Hilda accidently wakes up.
  • Deep Sleep: It's remarked that not much can wake a sleeping Vittra. The one that Hilda and her friends encounter only wakes up because they accidentally drove a stake into his head.
  • Early-Bird Cameo: The Vittra's first appearance was in a montage in The Stone Forest
  • Jerkass: The Vittra that wakes up and attacks the Sparrow Scouts is verbally abusive and rude. More than a little justified because they took most of his friends away to be mulched. What isn't justified is his being rude to a random Vittra child who comes up to him.
  • Jerkass Has a Point: Despite his general unpleasant demeanor, the Vittra that fights Frida correctly points out that his friends could have been killed by her actions, even if she didn't know what she was doing.
  • No Celebrities Were Harmed: The main Vittra Hilda interacts with has a voice like Gilbert Gottfried.
  • Plant Person: They're basically root people with a single plant on their heads that stick out of the ground during hibernation to collect sunlight via photosynthesis.
  • Signature Scent: Vittra have a distinct stench compared to moldy onions and rotten turnip.
  • Under Ground City: The Vittra live in one, though it's really more of a burrow or a Tunnel Network than a city.

Fearsome monsters that rove the country side, by day they are just large oddly shaped rocks but when night comes you better be as far away as possible. They are the main reason Trolberg has a wall surrounding it.
  • Always Chaotic Evil: Subverted, as every troll introduced has had a legit reason for going after the main characters.
  • Androcles' Lion: One early on returns Hilda's journal to her after she helps remove the bell tied to its nose. See Gag Nose.
  • Creepy Shadowed Undereyes: For a pretty intimidating expression.
  • The Dreaded: So much so that the citizens of Trolberg had to build a wall to keep themselves safe.
  • Gag Nose: Troll noses are so long that the troll themselves cannot reach the end of them.
  • I'm a Humanitarian: Though it's never actually witnessed.
  • Knight of Cerebus: Despite the Gag Nose, the threat they pose is still taken seriously by both the series and most human characters, and their presence is followed by an intimidating leitmotif. Even Hilda shows at least a reasonable level of caution around them.
  • Mama Bear: In Chapter 5, a troll digs under the Trolberg wall with her bare hands and charges into the heart of hostile human territory in order to get her baby back.
  • Multiple Head Case: The bully troll has two heads and is significantly larger than the others.
  • Smash the Symbol: A troll objects to the brand new statue of a troll slayer, and smashes it on its way out of Trolberg.
  • Taken for Granite: Trolls are turned to stone by sunlight, but return to normal at night, or in a darkened room.
  • Token Evil Teammate: The two-headed troll from Season 2 bullies and steals food and treasure from his fellow trolls with zero provocation.

    Rat King
An entity composed of multiple talking rats. It is addicted to secrets and willingly trade secrets with anyone.
  • Absurdly Spacious Sewer: Makes their home in one.
  • Canon Foreigner: While the Rat King is mentioned in "Hilda and the Bird Parade", he does not actually appear in that story or any of the other comics. The closest thing we get there is 3 white mice whose shadows Hilda and Raven mistake for the Rat King.
  • Dark Is Not Evil: A giant black mass of rats with glowing red eyes, who just loves trading secrets.
  • Gossipy Hens: A whole host of them.
  • Hive Mind: They appear to be this. Either that, or they are incredibly coordinated.
  • Knowledge Broker: Acts as one for the city of Trolberg, sharing secrets with anyone willing to trade.
  • Rat King: Exactly What It Says on the Tin
  • Red Eyes, Take Warning: Subverted. The kids are terrified when a black mass of rats with thousands of glowing red eyes approach them in the dark, but it turns out the Rat King just wants to trade juicy secrets.
  • Voice of the Legion: All the rats talk as one.
  • Wild Card: The Rat King is neither good nor evil, it merely likes to trade in secrets and will do so with anyone. He had helped both Hilda and the Marra during "The Nightmare Spirit".
  • The Worm That Walks: The Rat King is a sentient colony of rats that speak and move as one entity
  • You Dirty Rat!: Subverted. While it's a mass made up of talking rats, it just likes to trade secrets with anyone.

    The Marra

A spirit that takes the form of a teenage girl and gives David nightmares.

  • Always Female: The Marra always look like teenage girls.
  • Ambiguously Human: The Marra look human enough, but they can turn into black smoke at will, their eyes glow while using their powers, they can turn dreams into nightmares, and they feed off the fear felt from said nightmares. This trope, in fact, is a pretty big factor for the trope underneath.
  • Ambiguous Situation: Are the Marra teenage girls with special powers, or are they spirits that just look like teenagers? There's plenty of evidence for both: while the book that Hilda finds in the library says they are spirits, the Marras themselves imply they can turn Frida into one of them. In a later episode, one of them is shown to live like a normal teenage girl during the morning and even has apparently normal parents.
  • Bad Powers, Bad People: They practice Your Worst Nightmare alongside an array of unpleasent powers, and they're nasty pieces of work when they show their true colors.
  • The Bully: Once they find a suitable victim, they'll turn their dreams into nightmares and feed off their fear without a second thought.
  • Berserk Button: If the Marra that bothered David is of any indication, they really don't like their ability to give people nightmares be put into question.
  • The Corrupter: While it's not clear if they can actually turn someone into a Marra, they still convince Frida to join their circle in hopes of turning her into one of them.
  • Canon Foreigner: They do not appear in any of the graphic novels, and are exclusive to the Netflix series.
  • Dream Weaver: They can turn people's dreams into nightmares.
  • Emotion Eater: It's implied they feed on the fear their nightmares cause, as seen when Frida attends a meeting and a marra that's sharing a story about her latest nightmare victim emits glowing green plasma that the others consume.
  • Fair Weather Friend: They allow Frida into their circle, but throw her to the wolves the second things start going badly.
  • Glowing Eyes of Doom: When using their powers, their eyes glow green.
  • Green and Mean: Although the girls look normal, all of their powers are green colored and even their eyes glow green when using their powers, and they are some, if not the, most malicious being that Hilda faces off against.
  • Hand-Hiding Sleeves: The first Marra that Hilda encounters, as seen above, wears a large black sweater with sleeves that go past her hands. This, along with her scarf and twin tails, give off a ghostly effect when she's floating.
  • Humanoid Abomination: They resemble teenage girls, but can turn into black smoke, their eyes glow, and their modus operandi involves giving people's nightmares in order to feed off their fear.
  • It Amused Me: Part of the reason they enjoy giving people nightmares, besides to eat from their fear, is because it's just so fun for them. This is the reason why the Marra that was bothering David decides to leave him and Hilda alone: because the latter isn't as fun since she's asking for the nightmares.
  • Jerkass: Beyond the fact they get their powers from terrorizing others in their sleep, they're generally pretty unpleasant.
  • Lack of Empathy: Once a Marra decides to give you nightmares, your mental health and etc. won't mean squat to them.
  • Logical Weakness: The Marra might be masters of giving people nightmares, but they can only do this if the person in question is asleep. If the person is awake, the most they can do is wait for the window of opportunity to open again.
  • Meaningful Name: "Marra" seemingly comes from "Mare," a Germanic creature said to give people nightmares, which describes the Marra's MO pretty well.
  • Mind Rape: They are capable of giving unsuspecting victims horriffic nightmares.
  • No Name Given: Aside from Kelly, none of the Marra are named, including the twin-tailed one who first appears and is the character image.
  • Not So Above It All: We briefly see a softer side of Kelly when her mother is about to donate her old stuffed animal.
  • The Sociopath: They walk among normal humans during the day, but once night comes, they invade someone's home to give them nightmares so they can feed off their fear, with their preferred people being those who give no resistance. And as shown with Frida, they'll only become friends with you if they can get something out of you, and they'll ditch you to fend for yourself without bathing an eye.
  • Spider Swarm: The Marra in the character image summons one early on in Hilda's dream, in an unsuccessful attempt to prey on a basic fear.
  • Super Empowering: They imply that they can turn others into Marra. Whether they can actually do this or they just said that to catch Frida's interest isn't made clear.
  • Super Smoke: Marra can turn into wisps of smoke, which they usually use to slip into keyholes or other small spaces.
  • Our Spirits Are Different: They're at least called spirits in the book they're mentioned, and they take the form of teenage girls who feed off the fear from nightmares they give to people.
  • Teens Are Monsters: They look like teen girls, and their favorite activity is to find some unlucky person to turn their dreams into nightmares so they can feed off their fear.
  • Token Evil Teammate: Unlike Trolberg's other supernatural residents, they're seemingly the only ones who are consciously and joyfully evil. In the novelization, Hilda actually counted on the Marra to be another Non-Malicious Monster who didn't know how much missery she was causing, and was quite shocked to learn about the Marra's true nature.
  • Toxic Friend Influence: Their relationship with Frida, which is clearly built on peer pressure, with the ultimate goal of making her another Marra.
  • They Look Just Like Everyone Else!: Unlike basically every other magical creature, both in and out of Trolberg, the Marra don't stand out from humans whatsoever. Even when they show their true colors at night, they remain humanoid, only gaining Glowing Eyes of Doom and an array of supernatural powers.
  • Weaksauce Weakness: They can be rendered more or less powerless by a leather belt.
  • Weaker in the Real World: While in a person's dreamworld, there's next to nothing a Marra can't do, but during the day, while acting like normal teenagers, the most they can do is their Super Smoke powers to get around.
  • You Got Spunk: The reason the Marra decide to leave Hilda and David alone. She agreed to give Hilda nightmares in exchange for leaving David alone, but quit on Hilda after one night because "it's no fun giving nightmares to someone brave enough to ask for them."
  • Your Worst Nightmare: Their specialty: as long as they know what a person fears, they can turn even the nicest of dreams into an absolute nightmare.

    The Lost Clan 
A group of elves, descendants of the Bragga family that was exiled years ago. Much more savage and averse to paperwork, Alfur want to try to end their exile.
  • Alliterative Name: The leader of the clan is named Bartell, a member of the Bragga family.
  • Ascended Extra: They have quite a few appearances in Season 2.
  • Blood Knight: Played for laughs; Bartell really wants "COMBAT!" to be the answer to his clan's problems, mainly in Season 2.
  • Canon Foreigner: They do not appear in any of the graphic novels, but are exclusive to the series.
  • Didn't Think This Through: Capture David as a hostage, then stand around awkwardly when they realize they don't know what to do with him since they've never had a hostage before.
  • Disproportionate Retribution: They were exiled as a result of forgetting to sign thrice the document they were making. At the time, presenting an unfinished document to the king was treason.
  • Hidden Elf Village: Even by elf standards! They're in a fairly secluded location by the Trolberg wall where even humans rarely venture, unseen by humans and other elves alike.
  • I Choose to Stay: Once the contract has been made null, they are free to come back to the Northern Counties, however, they've been living so long within the walls, they decide they might as well stay there, since that is their new home. They give No Elf's Land to Alfur's family, as a result.
  • I Gave My Word: Due to their aversion to paperwork, they honor agreements by keeping their word... and COMBAT!
  • Know When to Fold 'Em: Don't even attempt to fight the Kraken when it emerges and refuse to when prompted.
  • Medieval Stasis: Justified. As they have been cut off from all other elves and as such did not enjoy the advances that allowed their cousins in the northern counties to avert this trope.
  • Never Mess with Granny: One of their strongest warriors seems to be an old rabbit-rider woman named Agnes, she has so far been undefeated in their equivalent of jousting.
  • No Sense of Personal Space: After the Lost Clan befriend Hilda and co., Bartell is a little bit touchy-feely towards Alfur, who doesn't seem to like it all that much.
  • Perma-Shave: Averted. Many of these elves have beards.
  • Proud Warrior Race Guy: They have adopted a system based much more around ritual combat than paperwork.
  • Violent Glaswegian: They've all got Scottish accents, and tempers to match.

    Water Spirit
A spirit made out of water. It can lead people through bodies of water.


A species of anti-social dragon that fled from the area during the city's construction. Their fire can null any elf's contract. The last one of them nearby lives on a small island in the city's coast and cares for her garden.

  • Ambiguous Situation: The lindworm that Hilda and Frida meet says that she has social anxiety. It's ambiguous whether the entire species has a degree of this and thus is so anti-social or if that's her own private trait.
  • Canon Foreigner: She does not appear in any of the graphic novels, but is exclusive to the series.
  • Caring Gardener: Downplayed. She was incredibly angry and was even willing to eat Frida and Hilda, but once she was shown city flowers, she backed down and was incredibly kind and polite to them.
  • Cue the Flying Pigs: Alfur claims that the "null if burned by a lindworm" clause in elf contracts is equivalent to "when cows fly."
    Frida: Don't you mean when pigs fly?
    Alfur: No, that happens with surprising regularity.
  • Dragon Hoard: Discussed. The Lindworm prefers the treasures of the earth to silver and gold. Her hoard is not a pile of treasure, but her garden.
  • Fighting Irish: Has a heavy Gaelic accent, and is quite the hot head.
  • Know When to Fold 'Em: Refuses to even attempt to fight the Kraken when it emerges, opting instead to get everyone off its back.
  • Non-Indicative Name: Despite the name Lindworm, they are actually a kind of dragon. Frida lampshades that she was expecting to find some sort of small worm. note 
  • Our Dragons Are Different: She resembles the most common depiction of a lindworm, namely having a serpentine body and no hind legs.
  • Playing with Fire: They're capable of releasing fire at will. Elf contracts have a special clause to be null if they are to ever be burnt by that fire.
  • Technicolor Fire: The fire the species release are blue.
  • Would Hurt a Child: Angry out of her mind with another group coming by to try to get away from an elf's contract, she threatens to eat Frida and Hilda and make them an example.

    Tide Mice 
Magical mice summoned by witches for people to grant them good luck, but eventually take the people's souls and give them to the witch.
  • Curse Escape Clause: The tide mice enchantment comes with a 30 day trial period in which the enchanter can still decide to return the enchanted tide mice, and not get the souls of the people the tide mice were given to.
  • Eek, a Mouse!!: They cause panic among the entire audience at the Warbler concert once they become visible to everybody.
  • Exact Words: The instructions for breaking the enchantment says don't forget to feed the disenchanted tide mice a morsel of bread, or they will never leave you in peace. Not to remember to feed them, but specifically explains not to forget. Though Hilda ultimately remembers to feed them bread, she admits that she forgot the step for a minute. The act of forgetting results in them following her home and eventually taking over a snack food company in Season 2's "The Jorts Incident".
  • Explosive Breeder: In "The Jorts Incident", they find numerous hosts (the employees of the snack food company) and multiply rapidly as a result. Hilda and her friends end up having to use vacuum cleaners to capture all the mice.
  • Glowing Eyes: They have these. As time goes on, the people who were given the mice also develop these periodically, as does the enchanter.
  • Invisible to Normals: Until the ritual for breaking the enchantment is initiated, the mice are invisible to everybody except the enchanter.
  • Ritual Magic: They are summoned using a magical ritual.

Ghosts of deceased humans that can be awoken by a ritual, but can also come out at night of their own accord.
  • Animate Dead: How they are most commonly encountered. Interestingly, once one has been summoned they can wake up other ghosts themselves.
  • Celestial Deadline: Must return to their graves before sunrise.
  • Creepy Cemetery: Most commonly found in one, naturally.
  • Dem Bones: Have shades of this due to containing the remains of their skeletons from when they were alive.
  • Detachment Combat: Able to do this with parts of their skeletons.
  • Flight: Seem to be capable of it.
  • Fog Feet: Played with, they appear to sometimes have these but they usually have distinct legs.
  • Ghostly Glide: Generally prefer this to walking, but they alternate.
  • Intangibility: Can pass through walls and other objects. Interestingly this does not apply to their bones.
  • Our Ghosts Are Different: Ghosts with blue spectral bodies that still contain their skeletons which they can move independently, settle their disputes with wrestling, and must return their bones to their graves before sunrise.
  • Rise from Your Grave: How they tend to emerge when awakened.
  • Wrestler in All of Us: Apparently they resolve most disputes with a wrestling match.

    Weather Spirits
Spirits that control the weather and are shaped like clouds. They like debating over anything and once many get together, they create an unprecedented storm.
  • Ascended Extra: In the graphic novels, they only get 2 cameos of one panel each. In the series, they are the driving force behind the events in "Chapter 10", and get more development as characters.
  • Attention Deficit... Ooh, Shiny!: They got distracted on their way to Victoria Van Gale by getting into a huge argument with each other, and during said argument they'd frequently get so angry they forget whatever point they were trying to make. (And it turns out the reason they were going there in the first place was because she kidnapped a young weather spirit.)
  • Cumulonemesis: They are living, sentient clouds, and can get quite violent if provoked, causing severe storms.
  • Does This Remind You of Anything?: They're essentially a comment section or a thread on an internet chatroom when fighting. They're constantly at each other throats, to the point some have even forgotten the point they were trying to make. Hilda calls herself their moderator when she finally goes to try to alleviate the situation.
  • Skewed Priorities: Got distracted rushing to rescue a wind spirit child to get into a huge (and petty) argument with each other.
  • Solid Clouds: They either are this when they want to be, or when Toon Physics are being Played for Drama. Hilda is able to climb to the top of one before promptly falling right through.
  • Weather Manipulation: Or rather, they are the weather. Regardless they have clear and total control over the snows, the winds, and the storms.

    The House in the Woods

A mysterious, sentient house. It wants the people who get inside it to never leave and for that, creates whatever they desire. It also can morph into a confusing labyrinth to make sure that the people inside it never leave.

  • Ambiguously Evil: The house is unwilling to let anyone leave at first and creates a maze to keep Hilda and Wood Man from finding an exit, but it keeps them well and healthy as much as it cans and when Hilda asks for it, fed up of it, it releases them. It's not clear whether it is just a lonely being trying to have someone to care for and gives up when Hilda refuses to be that someone or was trying to keep them prisoners and Hilda found a loophole by asking to go back home and the house had to give it to her.
  • Bigger on the Inside: In the default state the interior and exterior dimensions match, but the House can easily increase it's internal dimensions as it sees fit.
  • Bizarrchitecture: The interior briefly becomes this when Hilda and the Wood Man realize something is wrong.
  • Canon Foreigner: The house does not appear in any of the graphic novels, but is exclusive to the series.
  • Eldritch Location: As both tropes directly above and below this one provide.
  • Genius Loci: The house is aware of everything happening inside it and can change its insides freely.
  • Gilded Cage: The house offers to whoever is inside whatever they want and satisfies their every desire, but it will fight to keep them there and not let them leave.
  • Outside-Context Problem: The cabin is as of yet the only episode focus that isn't explicitly stated to be a spirit of some kind, and it's not even clear what it really is. This is never touched upon by the time Hilda is back home and the episode is over.
  • Scooby-Dooby Doors: When the Wood Man tries to escape via the window, he falls down the chimney, into the same room he just left.
  • Telepathy: The house seems to be able to read victim's mind, as it is able to put pictures of Hilda and Wood Man's relatives and favorite objects onto one of the corridor's wall while they're trying to escape the labyrinth that the house created for them.
  • Wishplosion: Hilda manages to escape the house by having everyone in it wish for as much as possible as quickly as they can think of it, before wishing to go home, opening a portal to her apartment in Trolberg. However, it's left unclear whether the house was left too overwhelmed by the wishes to realize it was setting them free, or if it just decided that it wasn't worth the trouble of keeping them.
  • Yandere: Not of a romantic type; it wants to have someone living inside it and will cater to their every wish, but the problem is that once it has Hilda and her friends it is adamant on not letting them go. It's not known if it wanted the company or something more sinister. See Ambiguously Evil.

A species of gnomes that live in the negative spaces of houses. There is one for each house and they're very territorial.
  • All There in the Manual: Hilda and the Midnight Giant briefly mentions that Nisse are related to Trolls and Giants.
  • Berserk Button: Just the sight of another Nisse in their territory is enough to send them into a violent rage.
  • Dangerous Forbidden Technique: For Nisse it's going into the Nowhere Space of the outside. It's so huge you will probably never get out and even if you do there's no telling where you might end up.
  • Does This Remind You of Anything?: They are essentially treated as homeless people by the people of Trolberg, and the ones that are homeless are essentially a thinly veiled metaphor for the issue.
  • Fantastic Racism: They are generally believed to be thieves and people had been kicking them out of their houses recently.
  • House Fey: They live unseen in every house, doing small favours for the people who live there and snatching up lost or discarded items. They're bound to obey the owners of the house when asked to leave. In season 2, Joanna and her house Nisse have become closer, and Tontu stores some of her stuff on his hammerspace, which frees up space and helps keep the house clean.
  • Loners Are Freaks: Most Nisse live alone in a single house, and most humans tend to distrust the Nisse they find.
  • My Species Doth Protest Too Much: Strange as it sounds, this seems to be a hat for the Nisse. They are so territorial and solitary that they automatically assume that all other Nisse are liars and cheats, and that they a Token Heroic Orc.
  • Planet of Steves: They are all named Tontu. Also (nearly) an instance of A Dog Named "Dog" - tonttu is Finnish for elf or gnome.
  • Pocket Dimension: They nest in one made of the sum total of unused space in a building known as a Nowhere Space. They can enter and leave it from wherever the unused space starts like underneath furniture or spots on shelves that can't be reached or seen.
  • What Happened to the Mouse?: The Nisse Hilda befriended gets a new home, but what about all the other homeless Nisse?

    The Black Hound
A gigantic beast also known as 'Barghest', that takes the shape of a big black dog. It starts to scare the city as soon as it appears.
  • Adaptational Late Appearance: In the graphic novel, he makes his debut in the same story where Hilda joins the Sparrow Scouts. Hilda and Johanna catch a glimpse of him while driving home after Hilda's initiation ceremony. In the series, he's absent in Episode 4 (which adapts Hilda joining the scouts), and doesn't properly appear till episode 12.
  • Canis Major: As the name implies, it is an enormous black dog that suddenly appears in Trolberg.
  • Dark Is Not Evil: Despite being a large, terrifying-looking black creature, it ultimately turns out to be more or less a Big Friendly Dog.
  • The Dreaded: His appearance at the city causes alarm.
  • Final Boss: Subverted. It seems that the Black Hound is the final creature that must be dealt with before the season one ends and he is by far the most menacing-looking one. It turns out to just be a big lost dog and Hilda tries to free it to the wilderness.
  • Fluffy the Terrible: His true name is revealed to be Jellybean. It's also revealed he is not evil at all.
  • Getting Eaten Is Harmless: He did actually eat three people, but they appear to be none the worse for wear when he vomits them up.
  • Glowing Eyes of Doom: Whenever it appears in darkness its eyes glow bright yellow, giving off a demonic appearance.
  • Good All Along: The Black Hound is far from the beast many consider it to be. It ends up being more or less a giant puppy looking for its lost owner and when Hilda realizes this, she tries to release it.
  • Hellhound: Alfur theorizes that he might be a Barghest.
  • Horrifying the Horror: Even the Marra are afraid of him.
  • I Will Find You:He spent his entire life traversing the Nowhere Spaces trying to find his way back to his owner. By the time he finally found him, they were both fully grown.
  • Misplaced Wildlife: Like the Great Raven, he's also a mythical example. Barghests are from Scotland, not Scandanavia.
  • Stealthy Colossus: He has the ability to enter Nowhere Spaces, as he was taught by a Nisse before. As such, despite his size, he is able to show up and disappear just as quickly.
  • Unwitting Instigator of Doom: Because he's so big he absolutely wrecks any room whose Nowhere Space he uses and is gone so quickly that any resident Nisse are wrongfully blamed and banished.

Introduced in Season 2

    The Two-Headed Troll 
A hulking, powerful Troll with two heads.
  • Adaptational Early Appearance: In the graphic novels, The Two-Headed Troll was introduced in "Hilda and the Stone Forest". Here, he debuts in the first episode of the second season, "The Troll Circle".
  • The Bully: One of the stronger trolls, it takes things from other trolls and hordes it for itself.
  • Multiple Head Case: As his name implies, this Troll was apparently born with two heads.

Spirits of sailors who died lost at sea who now crew a ghost ship off the coast of Trolberg.
  • Dem Bones: Have shades of this, due to containing the remains of their skeletons from when they were alive.
  • Ghostly Glide: Seem to prefer this to walking, though they can do both.
  • Ghost Pirate: A whole crew of them, no less!
  • Ghost Ship: Reside upon and serve as the crew of one.
  • Healthy in Heaven: Averted, several Draugen appear to have retained major injuries in their astral forms. One of them is even carrying his own head.
  • No Ontological Inertia: When all the Draugen become normal ghosts and return to the afterlife with their loved ones, their ship collapses into a puddle of green ectoplasm.
  • Ominous Fog: Enforced, they prefer to appear during appropriately spooky weather.
  • Our Ghosts Are Different: Green ghosts that carry their skeletons around inside their astral forms, have glowing orange eyes and mouths, and are connected to a ghost ship that turns out to be entirely ectoplasmic in nature.
  • Palette Swap: A greenish variation of the normal blue ghost design. This is significant: When the Draugen reunite with the ghosts of their loved ones, their green auras turn blue to signify they've become land-dwelling ghosts again.
  • Skeleton Motif: There's a skull and crossbones painted on part of their ship, and the signal flare they shoot explodes into a skull shape. Justified by their skeletal appearence and pirate attributes.
  • Running Gag: Nicholas' obsession with the rules and traditions of the Draugen, as well as Abigail's habit of drinking weird things.
  • Unishment: Technically cursed to roam the seas forever, but they enjoy being immortal sailors so nobody minds. Subverted when they meet the ghosts of their loved ones, they choose to stay on land and become normal ghosts again.

The Council of Three
An entire society of witches living and working in the witches' tower under the library.
  • Running Gag: Their obsession with throwing people into voids.
  • The Weird Sisters: The three witches that oversee their society fit this role.
  • Witch Species: Averted, in this setting almost anyone can do magic, what sets witches apart from everyone else is that they are more about studying magic and obtaining knowledge. This ends up being the reason Hilda can't become a witch, she likes using magic sure, but sitting down and spending hours a day studying a single spell? No thank you.

A lava creature encountered in Tildy's maze. Apparently works as a landscaper.
  • Good All Along: Is mistaken for a guardian monster by Hilda and Frida while Kaisa stays behind to "hold him off", but ultimately turns out to be friendly and only wanted to play board games.
  • Living Lava: Underneath his "skin" appears to be molten lava.
  • Mundane Utility: Apparently uses his fire powers to make sculptures for Tildy's ice garden.
  • Rock Monster: Takes the appearence of a humanoid rock creature with glowing orange cracks.

    Void of No Return
An eldritch abomination that lives in or might possibly be the void underneath the witches' tower under the library.
  • Ambiguous Situation: Either lives inside of the void beneath the tower, or is the void itself.
  • Canon Foreigner: Does not appear in the graphic novels and was created for the animated series.
  • Cognizant Limbs: Appears to be composed of these.
  • Dark Is Evil: A shadowy tentacle monster that lives in an endless void and eats people.
  • The Dreaded: The threat of being thrown into its domain is a serious punishment for witches. The creature itself is feared by the Council of Three, motivating their desire to find any reason to throw someone into it.
  • Eldritch Abomination: Mainly manifests as a multitude of giant shadowy tentacle hands that feature an eye on the back and a mouth on the palm. We never see what these arms are attached to.
  • Eldritch Location: The void it resides in qualifies. Doubly so if the creature actually is the void itself.
  • Fed to the Beast: Apparently a standard punishment in the witch world.
  • Human Sacrifice: Seems to require these to be held at bay if the Council of Three's actions are any indication.
  • Knight of Cerebus: So far one of the only threatening creatures in the series to be played completely straight and not possess a softer side or the capacity to be reasoned with. It also has an implied bodycount, and when it takes the witch responsible for opening the portal to its realm he is never seen again.
  • Would Hurt a Child: Doesn't particularly care that two of the people thrown into it are children, it just wants to eat.

    Viking Clans 
A pair of Viking clans that have spent years in a never-ending fight for an amulet, getting killed and revived every night.
  • Death Is Cheap: Whenever they die, they are brought back to life by Sigurd.
  • Deliberate Values Dissonance: Unlike the kids, they find it hilarious to learn that they were tricked into killing each other over and over.
  • Fearless Fool: Whoever owns the amulet gains its power to lose all their fear. However, no longer having fear also makes them reckless and encourages them to adopt less strategic thinking, to the point their enemies can easily win (and it is implied that the team clan without the amulet is the winner more often than not) by simply employing tactics and strategy against their opponent. Sigurd downright says that he has no reason to want the amulet back because it makes the owner into an idiot.
  • Forever War: The two clans were locked in an endless cycle of killing each other each day only to be brought back to life by Sigurd each night. The whole thing is an allusion to the einherjar of Valhalla, who fight to the death each day only to resurrect for more fighting tomorrow.
  • Power Glows: Their weapons glow. Interestingly enough, anyone who is injured by their weapons has their wounds glow.
  • Proud Warrior Race: They're vikings, historically known to be an example of this trope in real life. They find all battle glorious, and consider it shameful to be resurrected from death by combat.

Hilda: Swamp Man! We need your help, Swamp Man!
Sigurd: It's Sigurd. You wouldn't like it if I called you flesh girl.
A swamp being that made the two Viking clans fight each other for eternity as revenge for stealing his amulet.
  • Blinding Bangs: The moss-looking stuff on his head covers up his eyes, but he can see just fine.
  • Blue-and-Orange Morality: He finds it amusing to trap the Vikings in a perpetual cycle of dying and reviving every night for stealing his amulet, gets annoyed when the understandably unnerved Hilda and Frida tell him to stop and is only mildly exasperated when he has to behead David to revive him properly.
  • Deadpan Snarker: "The face goes in front. It’s not that hard."
  • The Fair Folk: Whatever he is, he thought good payback for stealing something he doesn't even want was tricking the perpetrators into killing each other endlessly, as a prank.
  • It Amused Me: The reason he keeps bringing the Vikings back to life.
  • Lean and Mean: Subverted. He's quite tall and thin, and not to mention he continuously keeps the Viking clans fighting forever, but Hilda and Frida easily manage to talk him out of it. He seems like he's not really that bad of a guy.
  • Named After Someone Famous: Sigurd was a legendary hero in Norse Mythology, known for slaying the dragon Fafnir.

    Artificial Nisse
An animate doll-like construct that visually resembles a Nisse. Built by Victoria Van Gale to be her assistant.
  • Creating Life: The end result of Victoria's attempt at this.
  • Frankenstein's Monster: An allusion to this, as a cobbled-together creature built by a mad scientist.
  • Old Magic: The spell used to animate it is explicitly stated to be this by Tontu.
  • The Speechless: Doesn't have any physical anatomy that would allow for speech.
  • Stalker Without a Crush: Spies on David and Hilda through their bedroom window.
  • Toy Disguise: Does this when Hilda and David first discover Victoria's secret room.
  • Wall Crawl: Capable of this, and seems to prefer it to other forms of moving.

A baby Troll who befriends Hilda and Johanna in the Stone Forest.
  • Adaptational Early Appearance: Baba makes her first appearance in the series in "The Old Bells of Trolberg", while in the graphic novels, she wouldn't show up until main Stone Forest storyline.
  • Black Bead Eyes: When Baba was turned into a human, her eyes were change from glowing white, to simple black dots.
  • Charlie Brown Baldness: When Baba was turned into a human, she still doesn't have a single piece of hair on her head.
  • Cute Monster Girl: Despite being a baby Troll, Baba is rather quite adorable.
  • Foil: To the Troll Baby from season one's "The Troll Rock". While the Troll Baby was shown to be quite violent and destructive, Baba is more calm and cheerful.
  • Morphic Resonance: When Baba was turned into a human, she still resembled her original Troll self, just with human skin and teeth.
  • Oblivious Transformation: It is all but implied that Baba has no idea that she was turned into a human.

    Baba's Mom 
A Troll mother who befriends Hilda and Johanna in the Stone Forest.
  • Adaptational Early Appearance: In the graphic novels, the Troll Mother debuted in "Hilda and the Stone Forest". In the series, she first appears in "The Old Bells of Trolberg".

Click here to see the mothernote 

Huge sea monsters that live in the bay of Trollberg. They awaken when the Safety Patrol rings an old underwater bell.

  • Arrow Catch: The Mother Kraken grabs a harpoon Ahlberg shot at it out of the air and crushes it.
  • Awakening the Sleeping Giant: What Ahlberg's bell did to them.
  • Extra Eyes: They each have at least a dozen.
  • He Was Right There All Along: Cauldron Island was the sleeping Mother Kraken's shell the entire time.
  • Horrifying the Horror: The Lindworm and Lost Clan refuse to even humor the idea of fighting them.
  • Kraken and Leviathan: Duh. It's in the name.
  • Monster Is a Mommy: The Kraken that lives under the island has several smaller offspring she feeds wrecked ships to.
  • Non-Malicious Monster: The Kraken only sinks ships to feed the wood to its babies, and only fully emerges after getting shot with a harpoon. When Frida uses magic to tell them about the sunken wooden pirate ships further out in the ocean, they all head there instead of resuming their attack on the harbor, and one of the babies even returns Wood Man's body.
  • Picky Eater: The baby Krakens only eat wood.
  • That's No Moon!: Cauldron Island is revealed to be the back of the monster itself.
  • Turtle Island: The Mother Kraken is revealed to be Cauldron Island itself, her rocky shell making up its appearence.

    Time Worm
A giant creature capable of freely traveling through time.
  • Alternate Self: Exists only to consume and therefore erase these.
  • Clock Roaches: Time worms exist to correct for temporal paradoxes by eating any temporal duplicates that wouldn't exist in new timelines.
  • Hero Killer: Manages to eat two temporal duplicates of Hilda and Alfur, as well as nine Mr. Ostenfelds and one Tildy.
  • Implacable Man: Can't be stopped by walls, furniture, or even its target travelling to a different time period. Even a freezing spell from an extremely powerful witch can't hold it for more than a couple minutes.
  • Invincible Villain: Not necessarily evil, but the only way to save yourself from it requires sacrificing another timeline's duplicates to it.
  • Knight of Cerebus: An unstoppable monster that kills multiple incarnations of the main character onscreen, and only leaves after erasing a version of the timeline where Tildy and Mr. Ostenfeld got to lead a happy life together.
  • No Ontological Inertia: Enforces this when the time-travel magazine is destroyed by the alternate Tildy and Mr. Ostenfeld, erasing the altered timeline Hilda created.
  • Outside-Context Problem: For Hilda and the multiple Mr. Ostenfelds anyway. Subverted in the case of Tildy, who knows what it is and what has to be done to stop it.
  • Super-Persistent Predator: Can chase its designated targets through time itself, only stopping if its targets change or it has eaten them all.
  • Temporal Paradox: Cleans these up by consuming versions of people time travel nullifies the existence of.
  • Thinking Up Portals: Opens portals through space and time as it moves.

Other members of Twig's species, who reside in a mystical realm accessed through an Aurora Borealis.
  • All Animals Are Dogs: They howl like wolves to call the light bridges down.
  • Another Dimension: Where they appear to reside.
  • Fantastic Foxes: Half fox, and quite supernatural.
  • Hard Light: What the bridges in their realm appear to be made of. They seem to have an ability to call them at will.
  • The Marvelous Deer: Part deer and seemingly mystical in nature.
  • Mix-and-Match Creatures: A combination between deer (possibly reindeer as both sexes appear to have antlers) and arctic foxes.
  • Shrouded in Myth: According to Wood Man, they are only really known about in folktales, with some scientists unconvinced they exist.
  • Wintry Auroral Sky: What their habitat and the entrance to it resembles.

    Yule Lads
The red one is Kertasnikir.
Voiced by: Andy Serkis (Kertasnikir)
A group of 13 diminutive tricksters working under Gryla.
  • Bad Santa: Based loosely on the figures from Icelandic folklore.
  • Bilingual Bonus: "Kertasnikir" is Icelandic for "candle-stealer," appropriate as he eats candles. Most of the other lads are not named in the show (the only other names we learn are Pvorusleikir, Ketkrokur and Stekkjarsaur), but have similarly descriptive names in the folk tales.
  • Black-and-White Insanity: They recognize any kind of misdemeanor to be enough to make someone naughty on their book, and is enough to punish them for it. Justified, since they themselves don't want to be eaten and are positively desperate for substitute victims.
  • Face Framed in Shadow: A trait the Yule Lads seem to have in common is that there is a little black spot underneath their hats. They still have visible eyes, however.
  • Law of Chromatic Superiority: Kertasnikir is the only Yule Lad that dresses in red, and is the leader of the group.
  • Non-Indicative Name: Subverted. At first, only seven lads appear, making Hilda and her friends wonder why they call themselves the 13 Yule Lads. It turns out that except for Kertasnikir, they work in shifts with other six identical Yule Lads.
  • Trapped in Villainy: They aren't happy with their work of kidnapping people, however, if they stop, Gryla will eat them instead, so they are forced to act as her lackeys.
  • Unrelated in the Adaptation: Usually depicted as Grylla's sons, here they're just naughty children she kidnapped and forced to work for her.
  • Was Once a Man: They used to be human children that offered to work for Gryla in return for her not eating them.
  • Would Hurt a Child: They willingly kidnap naughty children to feed to Gryla.

An ogre who eats naughty kids.
  • Child Eater: According to the myths and legends, yes.
  • The Faceless: It is said that few have ever seen her face. Even when the audience finally gets a good look at her, her face is shown to be mostly hidden underneath a mask, with only her left eye visible.
  • Horrifying the Horror: Even trolls keep a low profile when she's around.
  • Karma Houdini: Is dealt with as bloodlessly as any other monster, despite being a known Child Eater.
  • The Krampus: An analog, based on similar traditions to the Yule Lads, being a monstrous cautionary tale against naughty children for a festive winter holiday.
  • Unrelated in the Adaptation: The Yule Lads are children she kidnapped rather than her own sons, her husband Leppaludi is also totally absent from the show.


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