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Voiced by: Bella Ramsey
A fearless, adventure-loving girl who enjoys exploring the wonderful, supernatural world around her even in the face of danger.
  • Adaptational Nice Guy: Hilda is more of a brat in the comics, easily annoyed when things don't go her way, and downright confrontational with her mother. Notably, even Alfur outright called her a big bully. She's not a bad person deep down, though. While she still has her questionable moments in the show, cartoon Hilda is much more of a Nice Girl, and a saint compared to her comic counterpart.
  • Be Careful What You Wish For: In "The Tide Mice", Hilda uses a spell to make sure that David and her mother achieve their goals. However, she never read the whole thing, and ends up finding out that the Tide Mice are actually part of a spell to steal the souls of the people they grant the wishes of.
  • Blue Is Heroic: She has blue hair, and is the hero of the show.
  • Bold Explorer: Insatiably intrepid.
  • Characterization Marches On: In the first two episodes, she makes a big deal about having a sketchbook and drawing magical figures, but she doesn't do anything of the sort once she moves to Trolberg and it's not mentioned again till Chapter 13, where she uses her sketchbook to make a quick drawing of Tontu. This despite finding many creatures to draw in Trolberg.
  • Child of Two Worlds: Though not literally (probably), Hilda feels torn between the world of humans and the supernatural.
  • Constantly Curious: She is always curious about the magical world around her.
  • Country Mouse: While very plucky and social, she still loved growing up in the wilderness and has trouble adapting to city life.
  • Cry Cute: Hilda cries like this.
  • Didn't Think This Through: Tends to leap before she looks. Especially in "The Tide Mice," where she casts a spell to help David and her mum with their ambitions without reading the footnote, side effects, or means to break the spell.
  • Disappeared Dad: Her father is never seen or mentioned, and it's outright stated in episode 11 that her mother is single. Luke Pearson confirms her father is still around, but doesn't live with them.
  • Ditzy Genius: While she is highly intelligent, she also tends to be socially-awkward and impulsive.
  • Establishing Character Moment: Hilda finds a troll rock and hangs a bell on its nose for safety, then sketches it until nightfall, at which point it comes to life and chases her back to her house. Once she realizes the troll is only trying to get the bell off, she gently unties it and gets her sketchbook back as thanks. We can already tell that Hilda is a smart, resourceful girl with a deep understanding and respect for the supernatural creatures around her, with a curiosity and overconfidence in her own abilities that can sometimes get her into trouble.
  • Fatal Flaw: Overconfidence. She's genuinely brave, clever, and talented, but she often gets herself in unnecessary trouble due to her belief that she can handle anything. Aside from her Establishing Character Moment, this bites her in the butt hard (and almost costs her friendship with Frida) in "The Ghost," where she insists she can fulfill her promise to Frida to fix the situation of her bedroom despite increasing evidence that even her best abilities might not be enough in this situation.
  • Fish out of Water: She is not exactly at home in Trolberg, thinking that all streets and houses look the same. It takes her a while to adapt to it.
  • Friend to All Living Things: She easily makes friends because of her caring heart. There really doesn't seem to be a creature alive that she can't befriend, except the marra.
  • I Don't Know Mortal Kombat: Despite being a great adventurer, who has lived most of her life in the forest, she can not get any badges during her first year as a Sparrow Scout.
  • Nature Lover: She loves life in the wilderness, and doesn't want to live in Trolberg at first.
  • Nice Girl: She is sweet and amiable; if she sees someone in need of help nothing is going to stop her.
  • Nice Hat: Her beret, and her winter hat.
  • Nice Shoes: Her big red boots.
  • Not Afraid to Die: Zigzagged. In the first comic, after she gets lost in the woods, she's more upset over the possibly of dying without anyone know how it happened than actually dying, but she showed more fear towards the idea of dying when dealing with her other near-death-experiences.
Hilda: There's no point in dying if no one knows how it happened.


Hilda's loyal deerfox companion.

Voiced by: Daisy Haggard

Hilda's graphic artist mother.

  • Adaptational Personality Change: In the comics Johanna was a rather large worrier who refused to let Hilda go out in the city on her own, it's strongly implied she hates the city. In the Netflix series however Johanna sees the city much like Hilda sees the woods, and is far more trustful of her daughter's ability to take care of herself.
    • It borders on Composite Character as more then a few of Hilda's lines and observations from the comic are instead given to Johanna
  • Adult Fear: Completely terrified of some of the stuff that Hilda goes through, including facing off against a Marra, getting lost in the woods, etc.
  • Adults Are Useless: Heavily averted, Johanna is usually very helpful to Hilda's adventures.
  • City Mouse: In the Netflix series, she grew up in Trolberg and loves the city while she never quite liked living in the country.
  • Good Parents: She is an excellent mother to Hilda and she has her own character outside of being Hilda's mum at the same time.
  • Named by the Adaptation: In the graphic novel Hilda's mother's name had not been revealed, but in the Netflix series episode 5 reveals that her name is Johanna. Still no last name though.
  • Overprotective Mom: Though justified considering the supernatural forces going around.
  • Reasonable Authority Figure: In the Netflix series, she trusts Hilda's judgment and ability to take care of herself.
  • Starving Artist: A graphic designer who struggles to support both herself and her daughter.
  • Waiting for a Break: She takes a job at a hardware store in order to make ends meet.

Voiced by: Rasmus Hardiker

"I'm a writer rather than a fighter."

An elf that approaches Hilda to try to solve the conflict between her family and the elves in a peaceful way. He's very agreeable and always makes sure to look out for everyone he cares for, no matter the outcome.

  • Actual Pacifist: His character quote isn't a joke; the most violent thing he ever does to another living thing is to push Trevor's mouth around a little as a distraction.
  • Adorkable: He comes off as this due to his love of paperwork.
  • A Dog Named "Dog": Álfr is Old Norse for 'elf'.
  • Birds of a Feather: With Frida, sharing a love for studying, academic achievements and paperwork. They quickly befriend each other once they start interacting during "The Lost Clan".
  • Colossus Climb: He generally travels with Hilda and other humans by clinging to their ears and shoulders, or by jumping into the palm of their hands.
  • Fairy Companion: To Hilda and her friends.
  • The Herald: He becomes this to Hilda early on, leading her on her journey to the elf king.
  • Master of Unlocking: He's small enough to fit inside a lock, which leads to Hilda and friends relying on him whenever a door needs opening.
  • My Species Doth Protest Too Much: While he loves paperwork as much as the next elf, he doesn't agree with their unfair eviction of Hilda and her mum.
  • Nice Guy: Is genuinely friendly and helpful, to the point that he's the only elf who tries to help Hilda and her mom stay home when the elves try to evict them.
  • Rattling Off Legal: Alfur does this verbally after giving Hilda some words of reassurance. Apparently all elves do this in case the person they're reassuring fails.
  • Spell My Name with an "S": Tropers could be forgiven for thinking his name is spelled "Alpha" due to British enunciation.
  • Token Heroic Orc: Downplayed. The elves aren't evil, they just operate on Blue and Orange Morality, but Alfur is the only one who comes to Hilda and her mother's defense when the Little People decide to evict them.

Voiced by: Oliver Nelson

A strange, laid-back boy who befriends Hilda when she moves to the city. David's a bit of a coward and somehow always has a bug on him somewhere.

  • Ascended Extra: Gets more focus in the series than in the comic.
  • Attention Deficit... Ooh, Shiny!: Gets distracted from holding a rope by a cool-looking rock.
  • Author Avatar: Resembles the comic author Luke Pearson.
  • Beware the Nice Ones: He has very little time for selfishness, laziness and cruelty, especially after hanging around with Hilda and gaining more confidence in himself. He's surprisingly harsh with Victoria Van Gale, the Marra and Frida when they offend him with their attitudes and actions, and can even get quite short with Hilda sometimes when he feels she's dragging them into danger without good reason.
  • Black Bead Eyes: Has these eyes.
  • Catchphrase: Oh, Cruddlesticks!: used whenever he realizes he's in trouble or encounters something scary/unexpected.
  • Companion Cube: He has two in the forms of stuffed animals: a bear named Roarin and a giraffe named Bertrand, who both get an apology when he throws them out of bed.
  • Cowardly Lion: He's very vocal about his fears, but will reluctantly face them when need be.
  • Early-Bird Cameo: Along with Frida, he talks with Hilda briefly in Chapter Two, and gets a scene on the Sparrow Scout's float in Chapter Three.
  • Failed a Spot Check: Doesn't notice the rock in his collection growing larger (or coming to life) every night.
  • Friend to Bugs: Averted, despite always having a bug on him somewhere, he has no love for them. Ironically, in episode 13, he's still rewarded with the "Friend to Insects" badge.
  • Hidden Depths: Whoever thought such a strange and cowardly boy was such a beautiful singer?
  • Jerkass Has a Point: In "The Ghost." While he's very rude about suggesting Frida learn to clean her own room instead of trying to get the ghost who always did it to resume, by the end of the episode, even Hilda admits he's not wrong.
  • Literal Metaphor: Last year when he auditioned for the talent show he didn't even make it on the stage. Literally—right as he cleared the stairs he knocked over a bunch of stuff that led to the curtains being torn down. This year he managed to make it on the stage—before inhaling a bug and knocking down a bunch of stuff again.
  • Literal-Minded: Tends to take the most literal interpretation of any statement.
  • Lovable Coward: He tends to be the first to run away or voice doubt about an adventure. Still he usually tags along anyway.
  • Mythology Gag: The reason insects get stuck on him? In the comics he was looking for a specific insect to earn a Sparrow Scout badge, the story ending with several insects stuck to him. The joke is lost in adaptation.
  • O.O.C. Is Serious Business: Frida is aptly shamed when he actually gets angry at her and tells her off for hanging out with the same girls that gave him nightmares and are bullies. It's his refusal to accept her help when packing that makes her swallow her pride and apologize.
  • Running Gag: People pointing out that he has a bug in him.
  • Stating the Simple Solution: In "The Ghost," he suggests Frida learn to clean her own room after the ghost that always did it quits, but Frida isn't keen on the idea and Hilda doesn't want to give up because she promised Frida she'd resolve the issue.
  • The One Guy: In his group with Hilda and Frida, he is the only male.
  • Walking Disaster Area: When auditioning for the talent show, he'll crash into every breakable thing, tear down the curtains, and literally bring down the curtains.

Voiced by: Ameerah Falzon-Ojo

A strong minded girl who befriends Hilda when she moves to the city. Frida is very intelligent but tends to over think things.

  • The Ace: Frida is the top Sparrow Scout with the most badges.
  • Ascended Extra: Gets more focus in the series than in the comic.
  • Berserk Button: Presumed slights against her perfectionism drive her into a rage.
  • Birds of a Feather: With Alfur. They both love studying and paperwork, quickly hitting off when they meet each other in "The Lost Clan".
  • Black Best Friend: To Hilda and David.
  • Broken Ace: She puts so much stock on being perfect that the revelation that she isn't utterly crushes her, to the point that she drives both her friends away and forfeits the election for student council president.
  • Control Freak: Frida has a plan of action always ready to go, and woe to anyone who deviates.
  • Early-Bird Cameo: Along with David, she talks with Hilda briefly in Chapter Two, and gets a scene on the Sparrow Scout's float in Chapter Three.
  • Fatal Flaw: Though she is a master planner, she tends to fall to pieces as soon as one thing doesn't go to plan (See For Want of a Nail and Leeroy Jenkins below).
  • For Want of a Nail: Discussed. Learning that rooms don't just clean themselves make her question her entire life, as she realizes not having to take time to clean her room every day left her plenty of time to study and pursue extracurricular activities. She wonders who and what she would be like if she'd had to spend so much time learning to clean her room every day like everyone else.
  • Jerkass Realization: She realizes that hanging out with the marra was a bad idea, especially when they push her toward the maw of the Black Hound and vanish. Hilda and David help her get away and Hilda sacrifices her snacks to distract the Hound, so they can get to safety. This, plus David still being angry at her, motivates Frida to apologize. She also meekly asks Hilda for a ride since her parents didn't know she was out in the woods.
  • Leeroy Jenkins: Jumps into the Vittra tunnel after her stolen sash, with no plan for getting back out again.
  • Locked Out of the Loop: Assumed all rooms just cleaned themselves since hers seemed to and no one ever brought it up. She later needs to be brought up to speed about Tontu.
  • Loss of Identity: Frida suffers a big one after she realizes she's not as clean and organized as she thought.
  • O.O.C. Is Serious Business: When Frida decides to skip the Sparrow Scout's camping trip, Hilda and David know something is really wrong.
  • The Perfectionist: Thanks to pressure from her parents, she always likes to be perfect and gets frustrated when she isn't.
  • The Pig Pen: Is distraught to learn she's really this, since a ghost secretly cleaned her room while she slept all her life so she never had to learn to be clean and organized except with school and Sparrow Scouting.
  • Schedule Fanatic: As shown in episode 4, she is precise about staying on schedule.
  • Wrestler in All of Us: She is very proud of her wrestling badge.


    The Librarian
A mysterious librarian who seems to have knowledge and connection with the supernatural of Trolberg.
  • Encyclopaedic Knowledge: Appears to have memorized the exact location of every grave in Trolberg, though she pretends otherwise.
  • Everyone Calls Her Barkeep: Is only ever called “Librarian”.
  • Goth Girls Know Magic: She has a goth-y outlook and is implied to be a witch of some sort, carrying around tools to be used to summon the dead, protecting a section of the library full of grimoires and having a large knowledge of the supernatural.
  • Keeper of Forbidden Knowledge: Guards the hidden section of the library where the spellbooks are kept.
  • Magic Librarian: It's implied that she is some sort of witch. She works at the city's library and shows an impressive amount of knowledge about the supernatural, even offering Hilda a book about the exact subject of what they're looking for.
  • Misplaced Accent: Inverted, of all the characters in the setting, she's the only one who speaks in an accent appropriate of the Norse by Norsewest setting. Almost everyone else speaks in one of various UK accents.
  • Multicolored Hair: She has purple and black hair
  • Perky Goth: Despite her goth-y outlook, she is generally nice and sweet to the kids that come to the library, and most helpful to them.
  • Reasonable Authority Figure: She gladly helps Hilda whenever she needs, and is cross, but firm, when Hilda finds the secret section of the library, which is full of supernatural books.
  • Witch Classic

    Victoria Van Gale
A meteorologist that lives on the outskirts of Trolberg. Hilda is a big fan of hers due to her impressive precision during weather forecast.
  • Alliterative Name
  • Affably Evil: At first glance, Victoria comes off as a nice, if somewhat eccentric woman. She clearly loves her work and research, and will gladly give a tour of her Weather Station to everybody who visits. She can also be somewhat clumsy. Nevertheless, she she isn't above doing morally questionable things to achieve her goals, like abducting a baby Weather Spirit.
  • Bad Liar: When her experiments go wrong, she just keeps telling people that everything is fine over her radio program. When hiding her secret lab, she claims it's her bedroom and she hasn't tidied.
  • Broken Pedestal: Hilda is a big fan and listens to her broadcasts every day. She also refuses to believe David when he suggests Victoria might be a bit of a mad scientist. After finding out that Victoria kidnapped a small child, lied to everyone and put the entire city in danger, it's likely Hilda's impression of the woman has changed slightly.
  • Canon Foreigner: She has no counterpart in the comic books and is an exclusive addition from the Netflix series.
  • Early-Bird Cameo: Her station can be seen in the opening of Chapter One, and she is briefly hard on the radio in Chapter 7.
  • Evil Counterpart: Like Hilda, she boldly seeks out the supernatural, but while Hilda seeks to work with and be in peace with magical creatures, Victoria is willing to use them for her own purposes regardless of the consequences.
  • Genius Ditz: Tends to be scatter - brained and disorganized, but can predict weather changes down to the second.
  • For Science!: Why she captures a weather spirit child.
  • Mad Scientist: David even calls her such.
  • Meaningful Name: A gale is a term for windy weather.
  • Put on a Bus: She survives the destruction of her weather station, but does not appear for the rest of the season.
  • Sufficiently Analyzed Magic: It is her attempt to achieve this that leads Victoria to study weather spirits.
  • Weather-Control Machine: Her weather station doubles as one.
  • Would Hurt a Child: Kidnaps a child Weather Spirit to try to manipulate them.

A neighbourhood kid of Trolberg who enjoys pranks. He and his group of friends were befriended by Hilda before she met Frida and David.
  • Adaptational Jerkass: Trevor wasn't actually that bad in the original graphic novel. Inexcusable treatment of animals aside, he was pretty friendly to Hilda and showed concern for her a few times. He became a more villainous figure in the cartoon, with an extended storyline involving trying to prove Raven could speak at any cost, showing a deeply insecure side in the process. In the novelization, Trevor was stripped of any sympathetic qualities and became much more manipulative, mean-spirited and even violent, threatening to drown Raven at one point.
  • Arc Villain: He becomes this when he captures the Great Raven to prove to his friends that it can talk.
  • Ascended Extra: He was a pretty minor character in the graphic novel, but when the comic was adapted to an episode, the later half of the storyline was rewritten to make Trevor the main antagonist of it. In the novelization, he became the overarching villain.
  • The Cassandra: Trevor was the only one besides Hilda to hear the Raven speak, and spends the rest of the episode trying to prove himself to his friends.
    • Based on his appearance in Chapter 5, where he jumps at the chance to accuse Hilda of being a witch, he has continued to do this.
  • Kick the Dog: Enjoys throwing rocks at birds.
  • Kids Are Cruel: Downplayed. While Trevor and his friends may be somewhat mischievous and have an extreme idea of fun, they aren't needlessly cruel, at least beyond what normal kids would get up to (although throwing rocks at birds is a bit much for that age).
    • Played straight in the novel Hilda and the Great Parade, where he's a mean-spirited bully at his best.
  • Unwitting Instigator of Doom: Causes the Great Raven to forget his identity, which the people of Trolberg believe will cause a year of bad fortune.

    Ms. Hallgrim 
A teacher at the Ahlberg School. Hilda, Frida and David are in her class
  • Dark-Skinned Blond: Taken a step further (most likely due to her age); she is dark skinned but has white hair.
  • Miniature Senior Citizens: She is an elderly woman, and notably smaller than most other adults (in fact, she is only a bit taller than the kids in her class)
  • Stern Teacher: She has low tolerance for kids stepping out of line, and isn't above being biased towards kids she thinks are trouble makers, like Hilda. But when she sees Hilda face a troll, she warms up to the girl.

    Principal Magnusson 
The principal of the Ahlberg School
  • Manchild: He's quite eccentric, to say the least.
  • Skewed Priorities: In "Chapter 5", during the parents night, he only has eyes for the upcomming unveiling of a statue of Edmund Ahlberg, his idol. And when the troll attacking the school destroys the statue, he considers it an epic disaster.

     Raven Leader 
  • Adults Are Useless: Subverted. She's always on the ball as a Sparrow Scout Leader. When Hilda and David inform her the Black Hound is in the woods, she immediately schedules an evacuation.
  • Everybody Calls Him "Barkeep": She is always adressed by her title, Raven Leader. Her real name is thus unknown.
  • Properly Paranoid: She tells everyone to stay in groups and not stray during the annual camping trip. That's because there are things in the wood like bullying marra and the Black Hound.
  • Reasonable Authority Figure: She doesn't punish Hilda for wandering off twice with David during the camping trip, especially since the second time the kids tell her the Black Hound is in the woods. She definitely appreciates hearing the information. When Hilda tries to leave a third time to warn Tontu, however, Scout Leader Raven gets angry, stops her, and tells Hilda she'll be banned from camping trips because it's dangerous to wander off alone.

Magical Creatures

    The Elves 
A society of tiny elves that live around the house that Hilda's grandfather built with one thing in common; they're obsessed with paperwork.
  • Can't Argue with Elves: They have paperwork!
  • Complexity Addiction: Downplayed, but their processes are full of paperwork and bureaucracy. It's revealed in "The Lost Clan" that they are much better now than before, when people were exiled by presenting unfinished paperwork to the king.
  • Inherent in the System: The reason it takes so long for Hilda to reach an agreement with the elves is that no one person is actually responsible for the war. The Prime Minister only suggested it to get elected and the King only goes along with it because all the paperwork was properly filed.
  • Insane Troll Logic: Decide to evict Hilda and her mum for stomping around their county. They only did that because they couldn't see the elves? They should have filled out the proper paperwork! They didn't because they didn't even know the elves were there because they couldn't see them? They should have asked! They didn't ask because they didn't know there was any need for paperwork because they didn't know the elves were there because they couldn't see them? Nonsense! The paperwork was all laid out and not that difficult to find.
  • Invisible to Normals: Or to be more specific, to anyone who hasn't filled out the proper paperwork.
  • Jerkass Has a Point: When two giants unwittingly step on Hilda and her mum's house, Hilda realizes how the elves feel with her and her mum unwittingly stepping on their houses all the time (even if they can't see or touch them), prompting her to agree to move to Trolberg.
  • Leaning on the Fourth Wall: The Running Gag where they point out they don't even have hands, which is true due to the stick figure animation style of their limbs.
  • Lilliputian Warriors: Especially when they ride rabbits.
  • Magic A Is Magic A: Exaggerated, and Played for Laughs. Almost everything magical about them is done through magically binding contracts...and lots of them!
  • Medieval Stasis: Averted. The elves have advanced greatly since the time when the lost clan was banished. Despite the fact that they still fight with spears, their architecture and government is comparatively modern. They even seem to have implemented a level of representative democracy.
  • Obstructive Bureaucrat: Elves love paperwork and create any kind of situation where they might be necessary just because. They even send Alfur to make reports on human for no reason other than they want to receive more paperwork.
  • Our Elves Are Better: Of the smaller variety.
  • Running Gag:
    "My hands are tied! And I don't even have hands!"
  • Serious Business: Paperwork and procedure. They used to be much worse about it, with unfinished paperwork presented before the king being considered treason.
  • Unstoppable Mailman: Rather in keeping with their deep respect for paperwork, the elfin courier relay won't let anything stop them making a delivery, whether a freezing Scandinavian snowstorm or the letter being addressed only to 'Mum'.

    Wood Man
Voiced by: Ako Mitchell

A strange humanoid made out of wood that comes and goes from Hilda's house as he pleases. Although not harmful, he is pretty unpleasant.

  • Adaptational Jerkass: While both the cartoon and the books have the Wood Man walking into Hilda's house, in the former he's a bit more rude, making snide remarks and slamming the door in Hilda's face. In the graphic novel, he was much calmer, quieter and more polite. This is mitigated somewhat by his bringing Hilda and her mum wood for the fire, which he didn't in the comics.
  • Ambiguous Situation: It's not clear if he's a bit of a jerk due to Blue and Orange Morality of his species, or this is just the way he is as an individual.
  • An Odd Place to Sleep: When Hilda remarks that they may need to stop for the night soon, he lays down on the forest floor.
  • Arboreal Abode: He lives in a two story house build around, and inside, a hollow tree.
  • Blue and Orange Morality: Possibly. He brings Hilda and her mother plenty of firewood, but never knocks, makes himself at home (though he'll leave when told), and is pretty standoffish. He'll also help Hilda in a very roundabout way but in his own time and on his own terms, and reveals at the end of the season that he considers Hilda a very dear friend despite never being very nice or polite to her.
  • Brutal Honesty: Couldn't care less what Hilda or anyone else thinks of him.
  • Deadpan Snarker: And how. Nearly every line of his seems to be some sort of sarcastic aside, as a result of his Brutal Honesty and his status as The Blank making it hard to tell exactly how honest he's being.
  • Drink Order: Enjoys drinking dirt tea, which is Exactly What It Says on the Tin.
  • Frozen Face: Being made of wood, his face never changes and expressions are totally unreadable. His mouth doesn't even move when he talks.
  • Jerk with a Heart of Gold: He's not very nice or polite, but he is capable of showing he cares.
  • Lost Him in a Card Game: With Hilda.
  • Manipulative Bastard: He loses Hilda in a card game, but on purpose so that Hilda would be taken to a giants lair where some of Wood Guy's stuff was. If he's to be believed, he also purposefully lost his rope ladder at least weeks ago in preparation.
  • Non-Answer: When "reclaiming" a crown from the forest giant:
    Hilda: You lost that crown?
    Wood Man: I would prefer not to lie to you.
  • No-Neck Chump: Literally; he lacks any semblance of a neck and his head just sort of levitates above his torso as a result ( there is a time his head literally detached after he laughed so hard when Hilda tickles him in the comics ), and yet he can eat, drink and speak just fine, being supernatural.
  • Pet the Dog: For all his prickly behavior, he gives Hilda a nice speech about how you never really leave your homes behind and encourages her to visit.
  • Running Gag: Walking into people's homes without knocking.
  • Shout-Out: He shares a significant similarity in design to the Dekus from The Legend of Zelda.
  • The Thing That Would Not Leave: Averted. While he has a habit of letting himself into Hilda's house, he only ever seems to stay long enough to warm himself by the fire. Neither Hilda nor Johanna really mind they just wish he would knock first.


"It has been a long time since I was here."

The last giant on the valley. After a long time of watching over the world from the highest mountain, he is now looking for a friend who promised to meet with him.

  • Attack of the 50-Foot Whatever: He's an ancient giant, much bigger than modern giants, and can stomp over Hilda's house easily.
  • Gentle Giant: Despite his size and overall creepiness factor, Jorgen is very sweet to Hilda and even saves her life near the end of Midnight Giant.
  • History Repeats: Discussed. The ancient giants once populated the earth, but when humans arrived and resented the giants for accidentally stepping on their homes all the time, eventually it became clear the world had become too small for them and they left. As Jorgan and his girlfriend leave and accidentally step on Hilda and her mum's house in the process, Hilda realizes how the elves feel with her and her mum stepping on their houses all the time too, realizes the valley is no longer a place for them either, and they leave for Trolberg.
  • In a Single Bound: At the end of "The Midnight Giant", he and his beloved jump off the planet together into space. According to Wood Guy, this was a way that the giants moved away.
  • I Will Wait for You: Agreed to meet his girlfriend in the valley where Hilda and her mum at midnight four thousand years ago. Even though his love didn't show, he's been coming back every midnight since.
  • Last of His Kind: Returns to the valley after thousands of years to find that his friends have gone.
  • Our Giants Are Bigger: Of an ancient race driven from the earth ages ago.
  • Put on a Bus: At the end of "Midnight Giant", he and his girlfriend, having found each other, decide to leave to find the other ancient giants. As Wood Man predicted, they take a big jump and leave Earth to space.
  • Shout-Out: His design is reminiscent of the various Colossi in Shadow of the Colossus, especially Gaius, with his incredible height, covering of fur, tiny blue eyes, and stone nose/mouth. The way Hilda uses said hair to climb him, as one does in Shadow of the Colossus, only makes the similarity that much more uncanny.
  • Stealthy Colossus: He is quite silent while moving, and can disappear from Hilda's field of vision as soon as she gets distracted.

    The Great Raven
Click here to see his true formnote 

A giant thunderbird that long ago was mistaken by Trolberg’s ancestries to be a sign of good luck from the Gods, resulting in him becoming a local legend among the town.

  • Artistic License – Animal Care: He's shown drinking hot cocoa in Episode 10, despite chocolate being poisonous to birds. Possibly justified in that he's supernatural.
  • Beware the Silly Ones: The Raven himself has some Cloudcuckoolander moments, being a spirit and all. Be that as it may, he will fight ferociously to protect his friends, and can easily hold his own against the Forest Giant.
  • Dark Is Not Evil: He is a giant black raven, but is overall very nice and helpful to Hilda, and one of her most recurring allies.
  • Delayed "Oh, Crap!": When he's explaining to Alfur what cats are, he's more interested in the fact he remembers them than the danger they represent.
  • Fake Ultimate Hero: The people of Trolberg believe he is a messenger of the Gods that bestows good luck during the Bird Parade. Raven insists its just a coincidence but feels obligated to go to the parade each year to keep up morale.
  • Feather Fingers: His wing feathers sometimes function as fingers.
  • Giant Flyer: His "Great Raven" form, which has a comparable size to the largest pterosaurs.
  • Identity Amnesia: "The Bird Parade" narrates the fact that he has fully forgotten who he is, except for a few snipets of information. Hilda tries to bring his memories back.
  • Leaning on the Fourth Wall: When Raven forgets how to fly due to amnesia, he believes he can't walk because he has these tiny stick feet. Alfur points out that he has stick feet too and he can walk just fine.
  • Misplaced Accent: He speaks with an American accent. Of course, he's from Native-American mythology.
  • Misplaced Wildlife: A mythical example. The Thunderbird is a creature from Native American legends, yet he lives in Scandanavia for some reason. Then again, he can fly.
  • Running Gag: He can't remember Hilda's name and refers to her by several wrong names during "The Bird Parade".
  • Shock and Awe: He's a thunderbird and is capable of shooting lightning.
  • Size Shifter: He can change sizes between the huge "Great Raven", which is implied to be his true form, and taking the form of a small raven that he uses for his everyday life.
  • Toothy Bird: Not only does he show teeth, but his beak is drawn as looking more like a snout.

A species of subterranean plant creatures that hibernate near the ground once a year to catch sunlight.
  • Ascended Extra: In the comics the Vittra has only one scene that is part of a montage of Hilda trying and failing to earn Sparrow Scout badges. In the show he gets a whole episode devoted to him.
  • Deep Sleep: It's remarked that not much can wake a sleeping Vitra. The one that Hilda and her friends encounter only wakes up because they accidentally drove a stake into his head.
  • Early-Bird Cameo: The Vittra's first appearance was in a montage in The Stone Forest
  • Jerkass: The Vitra that wakes up and attacks the Sparrow Scouts is verbally abusive and rude. More than a little justified because they took most of his friends away to be mulched. What isn't justified is his being rude to a random Vitra child who comes up to him.
  • Jerkass Has a Point: Despite his general unpleasant demeanor, the Vittra that fights Frida correctly points out that his friends could have been killed by her actions, even if she didn't know what she was doing.
  • Plant Person: They're basically root people with a single plant on their heads that stick out of the ground during hibernation to collect sunlight via photosynthesis.
  • Signature Scent: Vitra have a distinct stench compared to moldy onions and rotten turnip.
  • Under Ground City: The Vittra live in one, though it's really more of a burrow or a Tunnel Network than a city.

Fearsome monsters that rove the country side, by day they are just large oddly shaped rocks but when night comes you better be as far away as possible. They are the main reason Trolberg has a wall surrounding it.

  • Always Chaotic Evil: Subverted, as every troll introduced has had a legit reason for going after the main characters.
  • Androcles' Lion: One early on returns Hilda's journal to her after she helps remove the bell tied to its nose. See Gag Nose.
  • Creepy Shadowed Undereyes: For a pretty intimidating expression.
  • The Dreaded: So much so that the citizens of Trolberg had to build a wall to keep themselves safe.
  • Gag Nose: Troll noses are so long that the troll themselves cannot reach the end of them.
  • I'm a Humanitarian: Though it's never actually witnessed.
  • Knight of Cerebus: Despite the Gag Nose, the threat they pose is still taken seriously by both the series and most human characters, and their presence is followed by an intimidating leitmotif. Even Hilda shows at least a reasonable level of caution around them.
  • Mama Bear: In Chapter 5, a troll digs under the Trolberg wall with her bare hands and charges into the heart of hostile human territory in order to get her baby back.
  • Smash the Symbol: A troll objects to the brand new statue of a troll slayer, and smashes it on its way out of Trolberg.
  • Taken for Granite: Trolls are turned to stone by sunlight, but return to normal at night, or in a darkened room.

    Rat King
An entity composed of multiple talking rats. It is addicted to secrets and willingly trade secrets with anyone.

  • Absurdly Spacious Sewer: Makes their home in one.
  • Dark Is Not Evil: A giant black mass of rats with glowing red eyes, who just loves trading secrets.
  • Gossipy Hens: A whole host of them.
  • Hive Mind: They appear to be this. Either that, or they are incredibly coordinated.
  • Knowledge Broker: Acts as one for the city of Trolberg, sharing secrets with anyone willing to trade.
  • Rat King: Exactly What It Says on the Tin
  • Red Eyes, Take Warning: Subverted. The kids are terrified when a black mass of rats with thousands of glowing red eyes approach them in the dark, but it turns out the Rat King just wants to trade juicy secrets.
  • Voice of the Legion: All the rats talk as one.
  • Wild Card: The Rat King is neither good nor evil, it merely likes to trade in secrets and will do so with anyone. He had helped both Hilda and the Marra during "The Nightmare Spirit".
  • You Dirty Rat!: Subverted. While it's a mass made up of talking rats, it just likes to trade secrets with anyone.

    The Marra

A spirit that takes the form of a teenage girl and gives David nightmares.

  • Ambiguous Situation: Are the Marra teenage girls with special powers or are they spirits that just look like teenagers. Plenty of evidence for both: while the book that Hilda finds in the library says they are spirits, but the Marras themselves imply they can turn Frida in one of them, and one of them seems to live like a normal teenage girl during the morning and even has apparently normal parents.
  • Dream Weaver: The can turn people's dreams into nightmares.
  • Emotion Eater: It's implied they feed on the fear their nightmares cause, as seen when Frida attends a meeting and a marra that's sharing a story about her latest nightmare victim emits glowing green plasma that the others consume.
  • Fair Weather Friend: They allow Frida into their circle, but throw her to the wolves the second things start going badly.
  • Glowing Eyes of Doom: When using their powers their eyes glow green.
  • Green and Mean: Although the girls looks normal, all of their powers are green colored and even their eyes glow green when using their powers, and they are some, if not the, most malicious being that Hilda faces off against.
  • Hand-Hiding Sleeves: The first Marra that Hilda encounters, as seen above, wears a large black sweater with sleeves that go past her hands. This, along with her scarf and twin tails, give off a ghostly effect when she's floating.
  • No Name Given: Aside from Kelly, none of the Marra are named, including the twin-tailed one who first appears and is the character image.
  • Not So Above It All: We briefly see a softer side of Kelly when her mother is about to donate her old stuffed animal.
  • Spider Swarm: She summons one early on in Hilda's dream, in an unsuccessful attempt to prey on a basic fear.
  • Super Empowering: They imply that they can turn others into Marra.
  • Super Smoke: Marra can turn into wisps of smoke, which they usually use to slip into keyholes or other small spaces.
  • Teens Are Monsters: They look like teen girls. Possibly they are teenagers.
  • Token Evil Teammate: Unlike Trolberg's other supernatural residents, they're seemingly the only ones who are consciously and joyfully evil.
  • Toxic Friend Influence: Their relationship with Frida, which is clearly built on peer pressure, with the ultimate goal of making her another Marra.
  • Weaksauce Weakness: They can be rendered more or less powerless by a leather belt.
  • You Got Spunk: The reason the Marra decide to leave Hilda and David alone. She agreed to give Hilda nightmares in exchange for leaving David alone, but quit on Hilda after one night because "it's no fun giving nightmares to someone brave enough to ask for them"

    The Lost Clan 
A group of elves, descendants of a family that was exiled years ago. Much more savage and averse to paperwork, Alfur want to try to end their exile.
  • Didn't Think This Through: Capture David as a hostage, then stand around awkwardly when they realize they don't know what to do with him since they've never had a hostage before.
  • Disproportionate Retribution: They were exiled as a result of forgetting to sign thrice the document they were making. At the time, presenting an unfinished document to the king was treason.
  • Hidden Elf Village: Even by elf standards! They're in a fairly secluded location by the Trolberg wall where even humans rarely venture, unseen by humans and other elves alike.
  • I Choose to Stay: Once the contract has been made null, they are free to come back to the Northern Counties, however, they've been living so long within the walls, they decide they might as well stay there, since that is their new home. They give No Elf's Land to Alfur's family, as a result.
  • I Gave My Word: Due to their aversion to paperwork, they honor agreements by keeping their word... and COMBAT!
  • Medieval Stasis: Justified. As they have been cut off from all other elves and as such did not enjoy the advances that allowed their cousins in the northern counties to avert this trope.
  • Never Mess with Granny: One of their strongest warriors seems to be an old rabbit-rider woman, she has so far been undefeated in their equivalent of jousting.
  • Perma-Shave: Averted. Many of these elves have beards.
  • Proud Warrior Race Guy: They have adopted a system based much more around ritual combat than paperwork.
  • Violent Glaswegian: They've all got Scottish accents, and tempers to match.

    Water Spirit 
A spirit that is made out of water. It can lead people through bodies of water.


A species of anti-social dragon that fled from the area during the city's construction. Their fire can null any elf's contract. The last one of them nearby lives on a small island in the city's coast and cares for her garden.

  • Ambiguous Situation: The lindworm that Hilda and Frida meet says that she has social anxiety. It's ambiguous whether the entire species has a degree of this and thus is so anti-social or if that's her own private trait.
  • Caring Gardener: Downplayed. She was incredibly angry and was even willing to eat Frida and Hilda, but once she was shown city flowers, she backed down and was incredibly kind and polite to them.
  • Cue the Flying Pigs: Alfur claims that the "null if burned by a lindworm" clause in elf contracts is equivalent to "when cows fly."
    Frida: Don't you mean when pigs fly?
    Alfur: No, that happens with surprising regularity.
  • Dragon Hoard: Discussed. The Lindworm prefers the treasures of the earth to silver and gold. Her hoard is not a pile of treasure, but her garden.
  • Fighting Irish: Has a heavy Gaelic accent, and is quite the hot head.
  • Non-Indicative Name: Despite the name Lindworm, they are actually a kind of dragon. Frida lampshades that she was expecting to find some sort of small worm.
  • Our Dragons Are Different: She resembles the most common depiction of a lindworm, namely having a serpentine body and no hind legs.
  • Playing with Fire: They're capable of releasing fire at will. Elf contracts have a special clause to be null if they are to ever be burnt by that fire.
  • Technicolor Fire: The fire the species release are blue.
  • Would Hurt a Child: Angry out of her mind with another group coming by to try to get away from an elf's contract, she threatens to eat Frida and Hilda and make them an example.

    Weather Spirits
Spirits that control the weather and are shaped like clouds. They like debating over anything and once many get together, they create an unprecedented storm.
  • Attention Deficit... Ooh, Shiny!: They got distracted on their way to Victoria Van Gale by getting into a huge argument with each other, and during said argument they'd frequently get so angry they forget whatever point they were trying to make. (And it turns out the reason they were going there in the first place was because she kidnapped a young weather spirit.)
  • Cumulonemesis: They are living, sentient clouds, and can get quite violent if provoked, causing severe storms.
  • Does This Remind You of Anything?: They're essentially a comment section or a thread on an internet chatroom when fighting. They're constantly at each other throats, to the point some have even forgotten the point they were trying to make. Hilda calls herself their moderator when she finally goes to try to alleviate the situation.
  • Skewed Priorities: Got distracted rushing to rescue a wind spirit child to get into a huge (and petty) argument with each other.
  • Solid Clouds: They either are this when they want to be, or when Toon Physics are being Played for Drama. Hilda is able to climb to the top of one before promptly falling right through.
  • Weather Manipulation: Or rather, they are the weather. Regardless they have clear and total control over the snows, the winds, and the storms.

    The House in the Woods

A mysterious magical house. It wants the people who get inside it to never leave and for that, creates whatever they desire. It also can morph into a confusing labyrinth to make people never leave.

  • Ambiguously Evil: The house is unwilling to let anyone leave at first and creates a maze to keep Hilda and Wood Man from finding an exit, but it keeps them well and healthy as much as it cans and when Hilda asks for it, fed up of it, it releases them. It's not clear whether it is just a lonely being trying to have someone to care for and gives up when Hilda refuses to be that someone or was trying to keep them prisoners and Hilda found a loophole by asking to go back home and the house had to give it to her.
  • Bigger on the Inside: In the default state the interior and exterior dimensions match, but the House can easily increase it's internal dimensions as it sees fit.
  • Bizarrchitecture: The interior briefly becomes this when Hilda and the Wood Man realize something is wrong.
  • Eldritch Location: As both tropes directly above and below this one provide.
  • Genius Loci: The house is aware of everything happening inside it and can change its insides freely.
  • Gilded Cage: The house offers to whoever is inside whatever they want and satisfies their every desire, but it will fight to keep them there and not let them leave.
  • Outside-Context Problem: The cabin is as of yet the only episode focus that isn't explicitly stated to be a spirit of some kind, and it's not even clear what it really is. This is never touched upon by the time Hilda is back home and the episode is over.
  • Scooby-Dooby Doors: When the Wood Man tries to escape via the window, he falls down the chimney, into the same room he just left.
  • Wishplosion: Hilda manages to escape the house by having everyone in it wish for as much as possible as quickly as they can think of it, before wishing to go home, opening a portal to her apartment in Trolberg. However, it's left unclear whether the house was left too overwhelmed by the wishes to realize it was setting them free, or if it just decided that it wasn't worth the trouble of keeping them.
  • Yandere: Not of a romantic type; it wants to have someone living inside it and will cater to their every wish, but the problem is that once it has Hilda and her friends it is adamant on not letting them go. It's not known if it wanted the company or something more sinister. See Ambiguously Evil.

A species of gnomes that live in the negative spaces of houses. There is one for each house and they're very territorial.
  • All There in the Manual: Hilda and the Midnight Giant briefly mentions that Nisse are related to Trolls and Giants.
  • Berserk Button: Just the sight of another Nisse in their territory is enough to send them into a violent rage.
  • Dangerous Forbidden Technique: For Nisse it's going into the Nowhere Space of the outside. It's so huge you will probably never get out and even if you do there's no telling where you might end up.
  • Does This Remind You of Anything?: They are essentially treated as homeless people by the people of Trolberg, and the ones that are homeless are essentially a thinly veiled metaphor for the issue.
  • Fantastic Racism: They are generally believed to be thieves and people had been kicking them out of their houses recently.
  • House Fey: They live unseen in every house, doing small favours for the people who live there and snatching up lost or discarded items. They're bound to obey the owners of the house when asked to leave.
  • Loners Are Freaks: Most Nisse live alone in a single house, and most humans tend to distrust the Nisse they find.
  • My Species Doth Protest Too Much: Strange as it sounds, this seems to be a hat for the Nisse. They are so territorial and solitary that they automatically assume that all other Nisse are liars and cheats, and that they a Token Heroic Orc.
  • Planet of Steves: They are all named Tontu. Also (nearly) an instance of A Dog Named "Dog" - tonttu is Finnish for elf or gnome.
  • Pocket Dimension: They nest in one made of the sum total of unused space in a building known as a Nowhere Space. They can enter and leave it from wherever the unused space starts like underneath furniture or spots on shelves that can't be reached or seen.
  • What Happened to the Mouse?: The Nisse Hilda befriended gets a new home, but what about all the other homeless Nisse?

    The Black Hound
A gigantic beast also known as 'Barghest', that takes the shape of a big black dog. It starts to scare the city as soon as it appears.
  • Adaptational Late Appearance: In the graphic novel, he makes his debut in the same story where Hilda joins the Sparrow Scouts. Hilda and Johanna catch a glimpse of him while driving home after Hilda's initiation ceremony. In the series, he's absent in Episode 4 (which adapts Hilda joining the scouts), and doesn't properly appear till episode 12.
  • Canis Major: As the name implies, it is an enormous black dog that suddenly appears in Trolberg.
  • Dark Is Not Evil: Despite being a large, terrifying-looking black creature, it ultimately turns out to be more or less a Big, Friendly Dog.
  • The Dreaded: His appearance at the city causes alarm.
  • Final Boss: Subverted. It seems that the Black Hound is the final creature that must be dealt with before the season one ends and he is by far the most menacing-looking one. It turns out to just be a big lost dog and Hilda tries to free it to the wilderness.
  • Fluffy the Terrible: His true name is revealed to be Jellybean. It's also revealed he is not evil at all.
  • Getting Eaten Is Harmless: He did actually eat three people, but they appear to be none the worse for wear when he vomits them up.
  • Glowing Eyes of Doom: Whenever it appears in darkness its eyes glow bright yellow, giving off a demonic appearance.
  • Good All Along: The Black Hound is far from the beast many consider it to be. It ends up being more or less a giant puppy looking for its lost owner and when Hilda realizes this, she tries to release it.
  • Hellhound: Alfur theorizes that he might be a Barghest.
  • Horrifying the Horror: Even the Marra are afraid of him.
  • I Will Find You:He spent his entire life traversing the Nowhere Spaces trying to find his way back to his owner. By the time he finally found him, they were both fully grown.
  • Misplaced Wildlife: Like the Great Raven, he's also a mythical example. Barghests are from Scotland, not Scandanavia.
  • Stealthy Colossus: He has the ability to enter Nowhere Spaces, as he was taught by a Nisse before. As such, despite his size, he is able to show up and disappear just as quickly.
  • Unwitting Instigator of Doom: Because he's so big he absolutely wrecks any room whose Nowhere Space he uses and is gone so quickly that any resident Nisse are wrongfully blamed and banished.

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