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    Altria Pendragon (Lancer) 
https://static.tvtropes.org/pmwiki/pub/images/fgo_lancer_artoria_1.jpg
The Lion King
Second Ascension 
Third Ascension 
Final Ascension 
Formal Outfit 
April Fool's 
Rarity: SSR (5*)
ID: No. 119
Command Cards: QQABB; (B)
Alignment: Lawful Good
Attribute: Heaven
Origin: England (Arthurian Mythology)
First appearance: Fate/stay night (as Saber)
Background development: Kinoko Nasu and Hikaru Sakurai
Illustrated by: Akira Ishida
Voiced by: Ayako Kawasumi
Live actor: Yu Takahashi

"I shall answer your call. I am your Servant, Lancer. With this lance, I will be your strength."

A possible version of Altria Pendragon, drawn from an alternative history where she chose not to discard the holy spear Rhongonmyniad in favour of Excalibur. The nature of Rhongonmyiad is such that prolonged exposure mutates the body and soul of its wielder, eventually stripping them of humanity and transforming them into a Divine Spirit. However, this Altria has only held Rhongonmyiad for ten years, so while her body has matured and her mind has been tempered, her heart and ideals are still intact.


  • Alternate Self: A point is made that this version of Altria, while the closest to the Lion King of them all, is her own person and not the Divine Spirit.
  • Armor Is Useless: As she ascends she loses more of her armor, though nowhere near as much as her Alter self. She actually comments on it in her My Room lines, stating that she prefers the freedom of movement she gets in exchange for loss of protection. In contrast to her Alter counterpart and Saber Alter, Altria Lancer plays it straight, as her HP stat is one of the highest in the game, and it is even slightly higher than her Saber counterpart's.
  • Armor-Piercing Attack: Her version of Rhongomyniad ignores Invincibility to hit as an AoE, so if you were trusting Jeanne with her NP to protect the party during her boss battle in Camelot, be prepared to be in for a very rude awakening.
  • Bling of War: Her "Heroic Spirit Formal Dress" Craft Essence image for the 2nd Anniversary Memorial Quest shows her wearing a dark-blue officer's uniform complete with a blue-and-white cape and a Royal Rapier.
  • Breast Plate: Surprisingly averted for both her and Alter. Both of their cuirasses are roomy enough to cover everything without restricting their ability to breathe, and even incorporate sloped armor that would presumably deflect enemy weapons while on the charge.
  • Buxom Is Better: Just like her Alter version, Rhongomyniad makes her age and grow... especially at certain parts.
  • Cleavage Window: Her third ascension onward features this. Compare and contrast with her Alter counterpart below.
  • Cool Crown: Seems to have a golden diadem with a cross embedded in her hair.
  • Cool Helmet: Her initial artwork features a lion-themed helmet with a large mane. She loses said helmet as part of her ascensions.
  • Cool Horse: Like her Alter counterpart below, she rides a horse into battle, despite being a Lancer and not a Rider. Unlike her Alter counterpart, it is Dun Stallion.
  • Death from Above: Her version of using Rhongomyniad as her NP has her fly into the air before coming down like an exploding golden comet.
  • Defrosting Ice Queen: The relationship between you and her is greatly expanded in her Interlude, where she initially maintains a strict Master-Servant bond and is hesitant to establish a close relationship with the player due to her mentality being closer to that of a god's and her own feelings about her lack of humanity, not to mention hearing what happened with the Lion King in Camelot from Roman worsens the gap further. It's bad enough that Merlin directly intervenes by sending the Protagonist into her dreams along with Fionn mac Cumhaill, Romulus, Gilgamesh, and Ozymandias to fight her, in order for him to have a honest one-on-one talk with her. Her battle and conversation with Romulus reveals that she honestly wants to be liked by the Protagonist, and this is proof that she's still very human.
  • Double Unlock: She can only be summoned from the gacha after beating the Sixth Singularity: Divine Realm of the Round Table Camelot.
  • Fanservice: Akira Ishida, the artist and designer of Lancer Altria and her alter version, stated on his twitter that her third Ascension was designed solely to be a nice bonus for players and the second one should be considered her "default" version.
  • Fashionable Asymmetry: At her Second Ascension (though it's hard to see in her card art from the angle and doesn't show up in her sprite save during certain attack animations), she has removed the armor on her right shoulder.
  • Gag Boobs: Like her Alter counterpart, Altria is far more buxom as a Lancer than she is as a Saber. According to Ishida on his twitter, Takeuchi was responsible for this direction.
  • Good Counterpart: Effectively what she is meant to be to the villainous Lion King of the Camelot Singularity. She hasn't held the lance as long, so she retains enough of her humanity to still be Lawful Good.
  • Hair of Gold, Heart of Gold: In contrast to the antagonistic Lion King, this Altria has held onto her humanity and empathy.
  • Hotter and Sexier: Lancer Altria is physically older, bustier and shows off more cleavage and leg then her Saber version.
  • Innocent Fanservice Girl: She seems to be unaware of how colossal her breasts are and why the protagonist might be staring at her chest after her third ascension.
    "Master, has something you been bothering you since earlier? Oh, it’s about my appearance. You don’t know where to look? ...Why?"
  • Jousting Lance: Her spear Rhongomyniad is fittingly shaped like a knight's lance, which certainly fits the class name better than some of the other spears seen across the franchise.
  • Lack of Empathy: She notes in her Interlude that her mindset is closer to a god's than a human's, and as a result it is impossible for her to truly connect with other humans. However, as said Interlude goes on it's averted as she comes to realize that she can connect with them and it's her own guilt and reluctance to try that is preventing her from doing so.
  • Leotard of Power: Like her Alter counterpart, she's actually wearing an one-piece underneath her armor. It is much more noticeable in her final ascension.
  • Light 'em Up: Rhongomyniad can unleash blinding light for attacks. She unleashes a beam of energy for her Extra Attack while her NP itself has her charging down from on high before smashing into the ground in an explosion of light.
  • Morph Weapon: It has been slowly shown since its first appearance that Rhongomyniad can assume a variety of different forms and functions. This includes the default Lance form, its Tower form from the Camelot Singularity and Lady Reines Case Files event, the rapier in her Ceremonial Outfit Craft Essence, all the forms of Add that Gray has shown so far, and the giant laser-firing machine that Mnemosyne used, and as a parasol that doubles as a sword/rapier, small spear and a type of wand in her Swimsuit Ruler form. And there also the in-game speculation that Rhongomyniad is what allows Ruler Altira to fire a Wave Motion Gun bombardment with her Ehangwen Noble Phantasm, though she keeps quiet about those details.
  • Non-Indicative Name: Her white horse is named Dun Stallion, for the beastly Dun Cow of English folklore... which was called such because it had a dun (i.e. faded brown) coat.
  • Obliviously Beautiful: Her ascension lines suggest she's oblivious to how huge her breasts are and why the protagonist might be staring at her chest after her third ascension.
  • Older and Wiser: In a sense. In her profile, Lancer Altria is implied to be the same chronological age as normal Altria (her having aged normally due to using Rhongomyniad as her main weapon instead of Caliburn or Excalibur), but she comes off as being more mature in demeanor compared to her younger-looking self.
  • Power Glows: As she ascends, Rhongomyniad begins to shine with a golden light before it becomes wreathed in it.
  • Semi-Divine: While she doesn't have the Divinity skill, it's noted that the ten years she held onto Rhongomyniad have tempered her existence to one closer to a god's than a mortal's, but she still has her humanity, unlike the Lion King.
  • Stone Wall: Just like her Saber version, this Altria has incredibly high HP but mostly average attack, but her Mana Burst and Charisma skills let her deal impressive damage.
  • Transhuman Treachery: She thinks this will ultimately happen to her, but her Interlude shows that unlike the Lion King she still has her humanity, as evidenced by the care she has for the protagonist.
  • White Stallion: She rides a magnificent white horse, Dun Stallion, unlike her Alter counterpart who rides a black horse.

    Altria Pendragon (Lancer Alter) 
https://static.tvtropes.org/pmwiki/pub/images/fgo_lancer_artoria_alter_1.jpg
The Storm King
Second Ascension 
Third Ascension 
Final Ascension 
Formal Outfit 
Traveling Outfit 
April Fool's 
Rarity: SR (4*)
ID: No. 78
Command Cards: QQABB; (B)
Alignment: Lawful Good
Attribute: Heaven
Origin: England (Arthurian Mythology)
First appearance: Fate/stay night (as Saber "Alter")
Background development: Kinoko Nasu and Hikaru Sakurai
Illustrated by: Akira Ishida
Voiced by: Ayako Kawasumi

"Lancer, Altria. I have been summoned upon your request. Just as my beloved horse can swallow the thunder clouds, my spear will break through every rampart. I will crush everything that stands in your way."

An alternative version of Altria Pendragon (Lancer). Altria Pendragon is a Heroic Spirit who once became corrupted by "All The Evils In The World" in another timeline. This curse has stained her across time and space, resulting in the "possibility" of this corrupted Lancer version being born, and even defiling the once-holy spear Rhongomyniad with its colours.

This is an Altria who grasped Rhongomyniad and accepted the title of "King of Storms", sincerely believing it was the duty of a hero to be hated and scorned for doing "the right thing", even if the most logical path to prosperity necessitated death and despair. In the same manner as Saber Alter, the curse of "All The Evils In The World" has manifested her inner doubts and contradictions into the form of a dark and heartless tyrant who will destroy anything that stands in her way.

She debuted as an antagonist in the Fourth Singularity: The Mist City London. She also appears in Garden of Order as an exposition guide.


  • All Just a Dream: Interestingly, she has a lot of dialogue related to dreams, and at times seems to wonder if she herself is naught but a dream made manifest, likely referencing her own unique circumstances even among Altrias.
  • Anti-Hero: Despite her alignment being Lawful Good, she shares her Saber-self's beliefs that it's a hero's duty to be hated and shunned and states that she'll crush anyone who stands against her and the protagonist, no matter who they are.
  • Armor Is Useless: As she ascends, she loses more and more of her armor. And with her it's to much more of an extent than the other Lancer version. Subverted, as like her Saber counterpart, this Altria also has average HP for her rarity.
  • Armor-Piercing Attack: Her version of Rhongomyniad is an AoE that ignores enemy defense.
  • Art Evolution: She received some alteration to her third ascension art and sprite to cover more of her breasts.
  • Badass Boast: Delivers one immediately upon being summoned.
    "Just as my beloved horse can swallow the thunder clouds, my spear will break through every rampart. I will crush everything that stands in your way."
    • She has another one during the Garden of Order event.
      "I am the King of Storms, the Wild Hunt itself! All those who witness my face shall become my servants. My limbs, my offerings... cry as you gather under me. Be crimson as velvet, fit to decorate my hooves. This tower here is my castle. Here I go, human! Resist your fate with all your might!"
  • Big Eater: Just like her younger Saber self, she loves herself some junk food.
  • Black Knight: Early on, her full body armor and helmet definitely invoke this. And then she takes them off.
  • Blood Knight: She's eager to fight the copy of herself that appears in her Interlude, stating that she wants nothing less than to fight an opponent capable of forcing her to go all-out.
  • Blow You Away: She uses Rhongomyniad to create a gigantic tornado which she then launches on the enemy.
  • Breast Expansion: Her profile half-jokingly suggests that Rhongomyniad either caused her to age to adulthood, or only caused her breasts to grow.
  • Breast Plate: Surprisingly averted for both her and the uncorrupted Altria. Both of their cuirasses are roomy enough to cover everything without restricting their ability to breathe, and even incorporate sloped armor that would presumably deflect enemy weapons while on the charge.
  • Buxom Is Better: Her biography notes that "one certain part" of her anatomy differs from her normal incarnations', and posits that Rhongomyniad somehow interferes somewhat with her blessing of agelessness and/or the excess magical energy of her spear are directed to... certain body parts.
  • Cleavage Window: Just like her non-Alter counterpart, she has this, but instead of showing off her cleavage, it reveals her Underboobs quite nicely.
  • Cool Crown: Like her unaltered counterpart above, she seems to have a diadem of some sort embedded in her hair. For Alter, it takes the form of black spikes that look like horns.
  • Cool Helmet: She has a dragon-themed helmet in her initial artwork, though she removes it in her subsequent ascensions.
  • Cool Horse: Despite being summoned in the Lancer Class, Altria fights while mounted on a black horse.note  This would be a case of Truth in Television, considering medieval arms teach that the power of a jousting lance relies specifically on the speed of the charge of the user's horse, and Rhongomyniad, unlike other Lancers' weapons, is actually a lance, not a spear, which can be used on foot. Humorously, in the Garden of Order event Shiki is left utterly befuddled by the fact that she's still riding that horse indoors and in the middle of the apartment hallway.
  • Critical Hit Class: Her Blessings From the End of the World skill gives her the full package of increasing her critical star absorption and critical damage for one turn while also generating critical stars. Combined with a few good star generators on the team for support, and she can crit the enemy into submission.
  • Dark Is Not Evil: Sort of literally given that her alignment listed in the profile is Lawful Good. And despite her having some of Saber Alter's beliefs (such as not caring whether she is shunned by people), and acting quite cold, she doesn't seem to be particularly violent or ruthless against those who didn't deserve it.
  • Declaration of Protection: Claims that her spear now belongs to the protagonist.
  • Defrosting Ice Queen: Similarly to her Saber self, she starts off very cold to the protagonist, and while she doesn't warm up quite as much, she does come to see the protagonist as a worthy Master and pledges her lance to their side. Also, during the Valentine's event, she noticeably blushes while giving away her chocolate and practically shouts at the protagonist not to question it.
  • Double Unlock: She can only be summoned after completing London.
  • Dragon Knight: By her third Ascension, her armor gains a pointed tail, a cape that vaguely looks like wings, her remaining arm and leg armor look like scaled and clawed limbs, and the armor on her head looks like horns.
  • Dragon Their Feet: She's summoned after Tesla's defeat by his remaining lightning and the demonic fog combining together. Zouken and Tesla are dead by this point, but Tesla's lightning carried over the effects of Zouken's summoning ritual, resulting in inflicting her with Mad Enhancement as well and thus preventing her from being reasoned out of trying to destroy London.
  • Early-Bird Cameo: In a sense, for the vanilla Altria Lancer, who was released with the Camelot chapter.note 
  • Elemental Embodiment: This version of Altria is one who did everything she could to avoid becoming the Goddess Rhongonmyniad (even drawing upon her distant connection to the corrupted Grail). She succeeded by becoming leader of the Wild Hunt, a collection of Fairies and ghosts that are a personification of storms and thunder, taking on the forms of anything from hounds to soldiers and monsters.
  • Evil Makeover: Is an older, Alter counterpart to Altria in the Lancer class. Despite this, she's actually not that evil.
  • Fanservice Pack: Stage 1 has gender-hiding, all-covering armor. After stage 2? Not so much.
  • Fluffy the Terrible. Not her, but her spear. It's a pillar that holds the world together and can distort the laws of physics. Its nickname is Rhon.
  • Freaky Fashion, Mild Mind: Dresses like a cross between Darth Vader and Queen Beryl despite being Lawful Good.
  • Gag Boobs: Fans joked that she must always be riding Llamrei because her boobs are too heavy for her lower body proportions. They're so huge that even Shiki comments on them during the "Garden of Order" event, and during the "Go West" when she's playing the Ox-Demon King, the protagonist wonders if she should have been called the Cow-Demon King.
    Shiki: If we keep looking at those things, it'll mess up our sense of scale!
  • Gate Guardian: In the Garden of Order event, she stands in the protagonist's way not because she's been driven insane (in fact, she's one of the few immune to it), but because she wants to test the heroes to make sure they're strong enough to keep going up.
  • Good Counterpart: Like her vanilla Lancer counterpart, she is this compared to the Lion King. While normal Altria Lancer had not had Rhongomyniad long enough to be assimilated with it, this version of Altria willingly uses her connection to the dark side of the Holy Grail to cause an Alteration in order to reject Rhongomyniad's influence on her mind.
  • Has a Type: Being paired with Nightingale in the Go West Event and her game material profile noting her close relationship with Francis Drake has led fans to joke that she has a thing for women with pink hair.
  • Horned Humanoid: The remaining armor on her head after removing her helmet invokes this appearance.
  • Hotter and Sexier: Definitely compared to her younger version(s).
  • Irony: Up until Iskandar's release, she was the only servant to be permanently mounted but is a Lancer, not a Rider. She even rides it in all dialogue, even in My Room.
  • Jousting Lance: Her spear Rhongomyniad is fittingly shaped like a knight's lance, which certainly fits the class name better than some of the other spears seen across the franchise.
  • Leotard of Power: She's wearing an one-piece with a massive cut in the middle, revealing her underboob. It becomes much more noticeable at her last ascension.
  • Ms. Fanservice: Stage 1, not so much. After Stage 1? Definitely so.
  • My Eyes Are Up Here: Said word-for-word when she's introduced in "Sanzang Coming to the West", where she plays the role of the Ox-Demon King. Kinda had to, since she's in her Stage 3 outfit.
  • Non-Indicative Name: Averted. Just like her normal counterpart, she uses an actual lance as opposed to just a spear.
  • Obviously Evil: Subverted. She's Lawful Good, but her black dragon armor and her cold demeanor usually make people assume she's a straight-up villain, which gets Played for Laughs in the Garden of Order event when the heroes assume she's the mastermind of the haunted building drawing Servants in when in reality she's one of the only ones still sane (and fully helpful to the party).
  • Older Alter Ego: Serves as this to her Saber counterpart. She'd clearly have a hard time of pretending she's a male as a fully-grown woman.
  • Other Me Annoys Me: She can't stand Arthur because she considers him a true wielder of the holy sword of the planet, yet considers him a novice for restraining its power with the Thirteen Seals when she thinks he should be releasing them constantly. She understands though that such a powerful weapon shouldn't be used at full power repeatedly.
  • Our Ghosts Are Different: While the Servants as a whole are ghosts, this version of Altria got a special mention. From her claims in "Garden of Order", the legend that made up her Servant image is not the King Arthur who pulled the sword from the stone and was gifted Excalibur by the Lady of the Lake, but the legend that King Arthur is a participant of the Wild Hunt after death, just like Francis Drake. During the Final Singularity: The Grand Temple of Time Solomon, she even refers to herself as "the million-to-one possibility of King Arthur".
  • Power Glows: As she ascends, Rhongomyniad begins to glow red before it becomes wreathed in spiraling red-white energy.
  • Power Nullifier: Her Noble Phantasm has a 60% chance of sealing all the enemy's NPs for one turn.
  • The Quiet One: Rarely emotes compared to the other Altrias and tends to speak in short sentences even at higher bond levels.
  • Readings Are Off the Scale: Rhongonmyniad gets upgraded to EX-rank after completing her interlude despite it still being sealed under the same restraints as Arthur's Excalibur.
  • Red Baron: "King of Storms" and "Leader of The Wild Hunt."
  • Self-Deprecation: She doesn't seem to have a very high opinion of herself, and when asked for what she hates in My Room:
    "I... What can I do... with this spear..."
  • She Is All Grown Up: Rhongomyniad had so much magical energy it functioned as a growth stimulator. She is now rather noticeably female. Also, ignoring her breasts becoming utterly massive, it seems to be implied that she's much taller than her 15-year-old 154cmnote  height, going by her size compared to Llamrei's size. It was eventually revealed that her height is 171cmnote , which means that she is indeed taller than her younger self.
  • Spikes of Villainy: Altria's armor seems to be an interesting amalgam of Lancelot's Berserker armor with Gilgamesh's patterns (with the latter, stripped-off stages looking surprisingly similar in structure to Shielder's), while the lance she carries looks like a spiked version of Ea.
  • Stripperiffic: That's the best that can be said of her Stage 3 "armor".
  • This Is a Drill: Rhongomyniad spins. A lot.
  • Threshold Guardian: She views herself as a obstacle for heroes to overcome.
  • Tin Tyrant: In her Stage 1 she wears a draconic suit of armor with Glowing Eyes of Doom.
  • Token Good Teammate: Sort of. While still considered an Alter, her alignment is still listed as Lawful Good.
  • Victoria's Secret Compartment: During the Valentine's Day event, she apparently "found" her chocolate... in between her boobs. And the chocolate in question is a white-chocolate mini-version of her lance...
  • Wave Motion Sword: Considering the massive power Excalibur packs in most of her configurations, it was probably unsurprising that the lance Altria carriesnote  also has this attribute too.

    Bradamante 
https://static.tvtropes.org/pmwiki/pub/images/bradamantestage1.png
Knight of White Feathers
Second Ascension 
Third Ascension 
Final Ascension 
Festive Outfit 
April Fool's 
Rarity: SSR (5*)
ID: 232
Command Cards: QQAAB; (Q)
Alignment: Lawful Good
Attribute: Earth
Origin: France (9th century)
First appearance: Fate/Grand Order
Illustrated by: saitom
Voiced by: Chitose Morinaga

"One of Charlemagne's Twelve Paladins, the Knight of White Feathers, Bradamante. I have been summoned as a Lancer. On behalf of the Great King, I shall execute justice!"

One of the Twelve Paladins of Charlemagne and cousin to Roland and Astolfo, originating from Orlando Furioso. Bradamante fell in love with the Saracen Ruggiero but refused to marry him until he converted from Islam to Christianity. After several adventures, including an encounter with Merlin (or his apprentice in some versions of the tale) and rescuing Ruggiero from the evil witch Alcina, the two were wed. Astolfo gifted her his lance Trap of Argalia after he was done with it, and she in turn gave him her Hippogriff.

She made her debut in the Christmas 2018 event.


  • Adorkable: Have some shades of this, especially in regards to Merlin and the Knights of the Round Table.
  • Affectionate Nickname: Refers to Astolfo as "A-chan."
  • All There in the Manual: According to Apocrypha Material, Astolfo gave Bradamante his lance, Trap of Argalia. She doesn't use it here though.
  • Anti-Magic: The ring given to her by Merlin is a Noble Phantasm with a passive magic resistance, and when activated it applies it to the whole party. It can also turn her invisible. She cherishes it because it used to belong to Angelica, a princess who was (eventually) a friend of the paladins.
  • Badass Arm-Fold: Crosses her arms as she activates her Noble Phantasm.
  • Cloud Cuckoolander: Apparently runs in the family. She thinks Fou is her husband reincarnated, for example. Like all the Paladins, having her legend touched by the utter insanity of Orlando Furioso has made her a bit... loopy.
  • Coat Cape: While she wears her coat normally in her second ascension, it's worn like this in her third.
  • Even the Girls Want Her: She is the sixth female servant with the Brynhild's Beloved trait (technically the fifth if you count Ushiwakamaru and her swimsuit version as one character). Like Qin Liangyu before her, she isn't a Gender Flip Servant.
  • Famous Ancestor: She is descended from Hektor. So is Ruggiero, but Hektor lived so long before them that they're distant enough that it's not incest.
  • Fangirl: Of Merlin, for helping her out to save Ruggiero from his stepfather. This also extends to Arthur and the Round Table, all of which she freaks out at in My Room. And then there's her ancestor, Hektor.
  • Genki Girl: Cheerful and chippy, just like her cousin Astolfo.
  • Girlish Pigtails: She ties her Rapunzel Hair into this style, which still causes it to fall past her waist to around her knees.
  • Gratuitous French: She is the second Servant who says "D'accord" in battle, after Napoleon.
  • Happily Married: To Ruggiero. In My Room she talks about how much she loves him.
  • Historical Hero Upgrade: In Real Life she was only mentioned to be a knight and not one of The Twelve Paladins like she is here. However all Twelve were never specifically named. Her husband Ruggiero even has more heroic feats than her, as Bradamante is mostly known for her forbidden romance.
  • Holy Halo: She sports a two-ringed halo above her head in Stage 3.
  • Kick Chick: Couples her shield and spear attacks with kicks.
  • The Knights Who Say "Squee!": Becomes very excited if a player has a member of the Knights of the Round Table, King Arthur, Merlin or Hektor. She even asked if its possible to get an autograph from Arthur.
  • Leotard of Power: The best way to describe what she's wearing in Stage 1. Gets happily lampshaded when how good she looks in a leotard is one of the main reasons Quetzalcoatl picks her as her tag-wrestling partner.
  • Light 'em Up: She fires green-colored bolts of light from her spear and shield.
  • Male Gaze: Her Noble Phantasm animation has a shot focusing on her butt and crotch.
  • Mechanically Unusual Fighter: As she herself admits, she is a Lancer without a lance Noble Phantasm. Her lance is just a weapon, the Noble Phantasm is her shield. It's possible that it is the Trap of Argalia, considering that she got it from Astolfo when he borrowed her Hippogriff, but if it is she has no idea it has special powers.
  • Ms. Fanservice: Wears basically a swimsuit in her first and third ascensions, strips and shows off her ass during her Noble Phantasm, and gets a dramatic increase in bust size for her final ascension. Her 170cm height is also tall enough to qualify, just a bit short of being full-blown Statuesque Stunner.
  • The Nose Knows: During Santa Samba Night event, she somehow picks up Ruggiero's scent from Astolfo's Hippogriff, possibly because it was used to carry Ruggerio away from her at least once in Orlando Furioso.
  • Our Gryphons Are Different: Astolfo's Hippogriff once belonged to her, she won it along with her shield after defeating Atlante. It's mentioned that if she's summoned as a Rider, she would have it as a Noble Phantasm. She feels kinda lonely without it, though as long as Astolfo takes good care of it she's somewhat okay with the situation.
  • Shield Bash: Her Noble Phantasm is "Bouclier d'Atlante: The Gleaming Enchanted Escutcheon that is Dazzlingly Beautiful", a shield that originally belonged to Atlante, her husband Ruggerio's sorcerous wicked stepfather. She uses it to ram her targets for some attacks as well as the finishing touch of her NP.
  • Square Race, Round Class: She's in the Lancer class, but her spear is (probably) just a normal spear while her actual Noble Phantasm is her shield. However, she fights using said spear, versus Mash using her shield as a weapon, so she is classified as a Lancer because she fights like one.
  • Star-Crossed Lovers: She's always searching for Ruggiero, though as she says in her bond lines she's willing to put that search temporarily aside to save people as per her paladin duties. Her profile states that since her legend is based off of her never-ending search for Ruggiero, she is destined to never reunite with him despite the two of them obtaining their happy ending in life.
  • Stone Wall: She has a magic shield, a ring that gives her more passive defenses, high endurance, and is hard-headed in general. Even her gameplay stats are heavily slanted towards HP over Attack. If she goes down in battle she laments that being tough is supposed to be the one thing she's good at.
  • Stripperiffic: At Stage 3, she switches her Stage 2 coat into a Coat Cape, but it's clear she is wearing basically a bikini under it and she doesn't put anything else on to cover it aside from some extra armor around her hips, which seem to be there for emphasis rather than protection.
  • Wave Motion Sword: She fires a massive beam of energy from her spear for the first half of her NP.

    Brynhild 
https://static.tvtropes.org/pmwiki/pub/images/fgo_lancer_brynhildr_1.jpg
The Love-Burdened Valkyrie
Second Ascension 
Third Ascension 
Final Ascension 
Traveling Outfit 
April Fool's 
Rarity: SSR (5*)
ID: No. 88
Command Cards: QQABB; (B)
Alignment: Neutral Good
Attribute: Heaven
Origin: Scandinavia (Norse Mythology, The Saga of the Volsungs, The Ring of the Nibelung)
First appearance: Fate/Prototype: Fragments of Sky Silver
Background development: Hikaru Sakurai
Illustrated by: Shirow Miwa
Voiced by: Mamiko Noto

"Brynhild... My Class is... Lancer. Please don't be kind with me, Master."

Eldest valkyrie and tragic daughter of Odin from Norse mythology, regarded in the same light as Sigrdrífa of the Volsunga Saga. She is also similarly portrayed as a Valkyrie who fell in love with Sigurd in the Sigrdrífumál and the "Helreið Brynhildar" from Elder Edda. When she was a Divine Spirit, she behaved like a doll with a weak sense of self; she gained a human nature and personality when she met Sigurd after a wrathful Odin sent her to Earth.

Compassionate and full of affection, she thoroughly devotes herself to the person she came to love. Tragedy got in the way of her love and time as a wife with Sigurd. Although she never stopped loving him more than anyone else, she came to embrace her killing intent at the end of a cursed tragic fate, eventually killing him and burning herself to ashes.

She was put in the gacha for a limited time as part of the 5 Million Downloads Campaign. She also features as the Arc Villain of the third Nero Fest and later Lostbelt #2: Götterdämmerung.


  • Abhorrent Admirer: Jeanne Alter created a fake Brynhild so that she could have a female friend, but screwed up and got a super clingy lesbian Brynhild instead who immediately latched on to her. She's not amused by her new fan.
  • Apologetic Attacker: Sometimes apologizes when attacking and promises to make her foes' death as quick and painless as possible if they don't move.
  • Art Evolution: Received an animation update with the release of Lostbelt #2: Götterdämmerung.
  • Balance Buff: Her second Interlude buffed her third skill to increase its critical star absorption from a maximum of 600% to 3000% (putting it on par with Lancelot and Raikou's Eternal Arms Mastership skill) and giving it a critical damage buff on top of that. This essentially means she can turn herself or any member of the party (even a Berserker) into a critical hit machine for three turns.
  • Battle Couple: With the arrival of Sigurd, Brynhild can be this with him for many reasons:
    • If they have been summoned, Brynhild managed to resist her urge to kill Sigurd and stated that no matter what, both of them won't hurt the Master. Both.
    • During Lostbelt #2, Brynhild eventually fights side-by-side with Sigurd, dealing the killing blow on Surtr together.
    • Brynhild's third skill compliments well with Sigurd, giving him a much needed Critical Star Absorption, and after her Interlude, further boosts Sigurd's Critical Hit strength. Sigurd's BBAAQ deck also links well with Brynhild's BBAQQ deck, meaning that they can perform any chains with just the two of them. Additionally, both of them have single-target Buster NP with Buster enhancement skill, meaning that they can easily chain their NP for massive damage to one enemy (and both can still benefit together from the presence of a Buster support like Merlin).
  • Beware the Nice Ones: A strange example. As mentioned above, she's exceedingly kind to the point that she apologizes when killing her foes and tries to quickly end their suffering. However, the nicer you are to her back, the more unstable she becomes due to her memories of Sigurd, which will eventually make her snap and kill you. She's also a rather powerful Lancer and a former goddess who can easily No-Sell modern magecraft through her Primordial Rune and casually burns away all of Arash's arrows. She can even wipe out all of Tokyo if she has enough mana to fuel her second Noble Phantasm, Brynhild Komedia.
  • BFS: Spear version. Her weapon is absolutely HUGE. Its blade is thicker at its thickest point than her body is wide! And then it actually gets bigger when she uses her Noble Phantasm.
  • Bi the Way: While the majority of Servants who are weak to Brynhild's Noble Phantasm are male, there are a few females who also possess the Brynhild's Beloved trait, a hidden trait given to Servants who are essentially Brynhild's type.
  • Broken Bird: Brynhild's tragedy and being stuck with it due to her legends left such a huge scar in her psyche that she defaults to trying to be as robotic and emotionless as possible.
  • Critical Hit Class: Her supporting skillset revolves around critical hit manipulation, including for herself if Hero's Assistant is applied on her. When upgraded, Hero's Assistant gives a massive 3000% Critical Star Absorption buff, a high enough buff to let even Berserkers absorb Critical Stars well, while increasing critical damage by up to 40%. Her Noble Phantasm adds a 50% Critical Star generation buff to all allies for three turns. Even her defensive skill, Primordial Rune, reduces an enemy's Critical chance by 50% for 3 turns.
  • Cute and Psycho: She's usually okay, if perhaps kind of robotic and awkward. However, if she falls in love with someone, she'll have increasingly intense urges to kill them. And she falls in love easily.
  • Damsel in Distress: She's asked by Nursery Rhyme to play the role of one in Artemis and Orion's third Interlude and is disappointed that her savior isn't Sigurd.
  • Decomposite Character: Similar to how Siegfried and Sigurd are separate characters, she doesn't seem to share any connection to Brünnhilde from the Nibelungenlied.
  • Defrosting Ice Queen: It's actually integrated in her in-game Bond Point system. Servants gain bond levels at varying rates depending on their personalities. Someone inclined to like you will gain bond levels quickly, only requiring ~15,000 points to reach 5. More taciturn characters may require 25-30k total. She requires 6,000 for her first level, a staggering twenty-four thousand points for her second bond level, fifteen thousand (or as much as other Servants requires total) for her third... and then, on quietly deciding she actually likes you, requires a measly 2,500 points each for levels 4 and 5. The only other person with this high level of cumulative Bond Point requirement? Both adult versions of Jeanne d'Arc Alter.
  • Early-Bird Cameo: Her design was first revealed in a F/GO magazine, before her physical appearance in Fate/Prototype: Fragments of Sky Silver.
  • The Eeyore: Due to being the absolute champion of Lancer suffering, she is never happy. She even pleads with you to not be nice to her or else she might end up killing you.
  • Everything's Better with Spinning: After her animation update, she twirls her spear around when activating skills and before using her Noble Phantasm, or spins around herself when attacking.
  • Fangirl: Due to her abundant ability to fall in love with heroes, she is this towards pretty much all Servants, especially to Sigurd.
  • Foreshadowing: Her Valentine's gift was a pair of chocolate glasses. Which makes sense now that we know Sigurd wears glasses.
  • Hailfire Peaks: Unique in that she's a person with symbolism of both ice and fire, rather than a place. To Brynhild, fire is her mania and ice is her self-control.
  • Hair Decorations: Has purple feather-like laurels.
  • Has a Type: There's a hidden trait in the game known as Brynhildr's Beloved, which is used to add bonus damage to her NP. All of them are what she considers righteous warriors worthy of entering Valhalla, though it's not entirely clear what she's looking for. Early in the game, the vast majority of targets being male implied she was (mostly) heterosexual excluding the Gonk-ish ones, but as the game continued the gender balance for new Beloved Servants has become more even.
  • Heroic RRoD: If she uses her Primal Rune ability to the fullest with her reduced divinity, she'll self destruct soon afterward.
  • Heroic Safe Mode: Her Interlude reveals that she has one so she can stop herself from murdering those she loves.
  • Ice Queen: During her NP Interlude, she's been acting colder and more mechanical than usual, causing the protagonist to worry. It turns out this is a conscious defense mechanism as she tries to keep her desire to murder them in check by suppressing all her emotions. The point of the Interlude is getting her to accept her feelings, but at the end she thanks the protagonist and continues to act aloof and distant, even if slightly less than before. After all, even if the protagonist trusts her, she's not stupid. She knows she's cursed to kill them if she grows too attached.
  • Instant Runes: Holds a B-rank for her Primordial Rune skill, and uses the very same runes as Scáthach and Cú Chulainn.
  • Lightning Bruiser: Her lowest physical stat is her "B+"-ranked Strength, which is higher than most Servants' highest stat.
  • Long Hair Is Feminine: Her long hair gives emphasis to her (seemingly) delicate, feminine beauty.
  • Love Hurts:
    • She's destined to always joyfully pursue love, even though she knows from experience that it will only end in tragedy.
    • Due to the way Servants work, falling in love too easily and causing the death of her loved ones are practically a part of her being. The more she likes someone, the more she will fall in love with them; the more in love she is, the more she will start to associate them with Sigurd; and the more they remind her of Sigurd, the more she's likely to snap and kill them.
    • Mocked in the Da Vinci event, where the fake Brynhild is a masochist who loves it when Jeanne hurts her and talks about how love is painful.
  • Multicolored Hair: She's got Mystical White Hair with teal accents.
  • Muscles Are Meaningless: Again, she's very thin, but has "B+"-ranked Strength.
  • Mythology Gag:
    • For those not familiar with The Saga of the Volsungs and The Ring of the Nibelung, Brynhild had a tangled romantic history with the Völsunga Saga and Der Ring des Nibelungen hero Sigurd, the basis of the Nibelungenlied hero Siegfried, the latter also a Servant within the game. She is explicitly involved in Sigurd's death, both in the Völsunga Saga and in Wagner's opera as well (even within Brynhild Romantia's profile); it says a lot when she is precisely granted one of the biggest boosts when fighting against Siegfried. It is nevertheless quite ironic that despite this she is summoned into the Lancer class, where she would be weak against him. Furthermore, in My Room, she comments on Siegfried because he reminds her of Sigurd.
    • She also has a remark for Arthur due to her troubled time with him in Fragments of Sky Silver.
    "Arthur-sama, you're so gentle... I can't..."
  • The Nose Knows: When she meets Altera, she angrily attacks her because she can smell Sigurd's scent on her, so she concludes Altera slept with him. Eventually, Altera, Mash, and the Protagonist figure out this is because Altera has Siegfried's scent on her, which Brynhild mistook for Sigurd's. And the reason why Altera has Siegfried's scent is because she had married Siegfried's wife Kriemhild. Given the amount of time that had passed since then, Brynhild's nose is powerful indeed.
  • Onee-sama: As the beautiful and serene Eldest Valkyrie, she's highly regarded by the Servant Valkyrie (Ortlinde, Hildr and Thrud) who refer to her as "Eldest Sister"... and they don't take her relations with Sigurd well. Previously, though, this was Played for Laughs in "Da Vinci and the 7 Counterfeit Heroic Spirits" where the fake Brynhild refers to Jeanne Alter as this, despite Jeanne Alter not fitting the personality trait.
  • Perpetual Frowner: Her default expression is a sad frown, and she only smiles very rarely.
  • Playing with Fire: Has Mana Burst (Flames) as a Personal Skill and for her Extra Attack unleashes blue flames in a flamethrower-like fashion. Her suppressed side is represented as a crazy version of herself who tries to burn everything in her mental landscape.
  • Power Floats: Constantly does this after her animation update.
  • The Power of Love: She grows more powerful the more she is in love.
  • Purple Is Powerful: Her main color scheme is purple, black, and white.
  • Rei Ayanami Expy: Brynhild has many traits associated with the trope like not being human, having unnatural hair, lacking emotions before meeting Sigurd, and having very pale skin.
  • Reluctant Psycho: She doesn't want to be a yandere. Her murderous impulses are something she can't stop due to it being part of her own legend and, if what Scáthach-Skaði says is true, a curse from Odin himself.
  • Replacement Goldfish: She loves Sigurd and her attraction to other people is rooted in her affections for him. Siegfried, since he has a similar origin to Sigurd, is especially likely to be loved (and attacked) by her. She also has a worrying tendency to view her master as this as well. She forbids herself from falling in love with these people, except Sigurd.
  • Sailor Fuku: Her dress is essentially an armored version of this.
  • Semi-Divine: Formerly a valkyrie, she defied her father Odin by defeating a champion he had blessed and promised victory, thus her rank is only E.
  • Serial Romeo: She's cursed to not only kill the person she loves, but also to fall in love easily: The number of people with Brynhildr's Beloved in Chaldea alone numbers in the dozens. However, the vast majority of these are only because of said curse. She only truly loves Sigurd and, to a lesser extent, Arthur.
  • Sexy Spectacles: Her "Heroic Spirit Traveling Outfit" Craft Essence has her sporting a nice pair of these.
  • Situational Sword: Her NP deals bonus damage to the hidden Brynhild's Beloved trait. The enemies tagged with this trait are all Servants Brynhild personally considers righteous and heroic and are all implied to be warriors qualified for Valhalla. Since it's based on her (or maybe Odin's) personal preferences, the list is more or less arbitrary and needs to be looked up in advance.
  • Spell My Name with an "S": While she's named Brynhild in Grand Order, the correct name for her is Brynhildr. Her name has also been rendered as Brunhild, Brünnhilde or even Sigrdrífa.
  • Star-Crossed Lovers: The more she loves someone, the more of a compulsion she feels to kill them. With Sigurd in particular her My Room lines make it clear that she doesn't think she can hold back, only promising that she'll try to keep the rest of Chaldea out of it.
  • Tattoo as Character Type: She has black spiky tattoos across her upper thighs.
  • Throw the Dog a Bone: If anything, after her lifetime of suffering and being referred as "Lancer with worst luck", being summoned into Chaldea might as well be the best thing that could happen to Brynhild. Her Master (the Chaldean Master/Protagonist) is extremely supportive to her problems and treats her well, she gets to fight for the good of mankind, and by the time Sigurd came in, he has already figured out a way to counter her curse and prove their love at the same time (just survive her attempts to murder him), and they can become a Battle Couple in defending mankind. As opposed to what happened in her history and Fate/Prototype Fragments, this is a happy time for Brynhild.
  • When She Smiles: Due to her constant melancholy, Brynhild has never smiled... until Lostbelt #2, as she's about to die together with Sigurd, she lets out a genuinely beautiful one.
  • World's Most Beautiful Woman: Described as an "incarnation of beauty" and possessing such gorgeous looks that they could only possibly belong to a goddess.
  • Yandere:
    • One of the first and most famous examples, but also weaponised. Her lance becomes heavier and more powerful the more she loves the target. She loves nature, the world and all people to a certain extent, but against heroes, who can swiftly evoke powerful feelings in her, it becomes extremely powerful. Even if Sigurd was summoned before her she will point her spear towards him as both herself and her Noble Phantasm ended up being given a definition of "something that kills Sigurd", giving a meaning to If I Can't Have You... due to her tragic tale with him.
    • Played terrifyingly straight with her Bond Rank 5 dialogue with the protagonist, in which one hopes they ran out of there quick.
    • Altera's second Interlude shows how much she can react by proxy, with her attacking Altera as she's the second lover of the woman who married Siegfried, who reminds her of Sigurd the most.
  • You Gotta Have Blue Hair: Her hair is white and teal.
  • You Remind Me of X: Comments in My Room that Siegfried and EMIYA remind her of Sigurd greatly, which isn't great news for them since the heroes who remind her of Sigurd the most tend to be the ones first killed by her. Fittingly enough, both of them also have the "Brynhild's Beloved" trait.
  • Zettai Ryouiki: Leg armor aside, she has the Grade B combination of over-the-knee stockings with a mini-skirt.

    Cú Chulainn 
https://static.tvtropes.org/pmwiki/pub/images/fgo_lancer_cu_chulainn_1.jpg
The Hound of Culann
Second Ascension 
Third Ascension 
Final Ascension 
April Fool's 
Rarity: R (3*)
ID: No. 17
Command Cards: QQABB; (Q)
Alignment: Lawful Neutral
Attribute: Heaven
Origin: Ireland (Celtic Mythology, Ulster Cycle)
First appearance: Fate/stay night
Background development: Kinoko Nasu
Illustrated by: Takashi Takeuchi
Voiced by: Nobutoshi Canna

"Lancer-class Servant! I have been summoned and come at your request. Let's take this easy, Master!"

A heroic demigod born as Setanta to Lugh, god of the sun, and Deichtine, younger sister of King Conchobar mac Nessa. As a child, he killed the fierce watchdog of the merchant Culann in self-defense, and renamed himself Cú Chulainn — "Culann's Savage Dog" — after offering to take the hound's place until a replacement could be reared. Upon reaching adulthood he became a Knight of the Red Branch, tasked with protecting the King of Ulster, even as he trained himself in sword and sorcery in the Land of Shadows under the tutelage of its lord, the warrior-witch Scáthach. He's perhaps best known for defending Ulster single-handedly against the armies of Queen Medb of Connacht at the age of seventeen, after the Ulstermen were disabled by a curse that caused them to suffer from labor pains.

He debuted as Kotomine Kirei's Servant in Fate/stay night. He also appeared in Fate/EXTRA as Tohsaka Rin's Servant, and had a cameo in Fate/kaleid liner PRISMA☆ILLYA. He is one of your Servants in the tutorial.


  • The Ace: He's considered the greatest Celtic warrior, equal to Herakles or Artoria when on his home ground. Apart from his fighting ability, he's also known to be a master survivalist, athlete, cook, and has numerous other talents hinted at. He even has enough magical ability to qualify for the Caster class and replicate one of Scáthach's Noble Phantasms with magic alone, though he generally won't use it because it would piss her off.
  • Always Accurate Attack: Gáe Bolg: The Barbed Spear that Pierces with Death reverses causality so that the cause is "the heart is pierced" and the effect is "the spear is thrust". Hence, once this Noble Phantasm is activated becomes a given that the target's heart is going to be pierced while the thrust is a mere formality afterward. The only ways to dodge this attack are to have enough luck or divine protection (read: Plot Armor) to bend fate and steer the spear into a less lethal area, to never enter his striking range at all, or to be outright incapable of being killed, as the spear can't pierce the heart of something whose fate it is to never die (as shown in Scáthach's Interlude). In-game, it only ignores evasion buffs after his Rank Up Quest.
  • Always Someone Better: If you've summoned Scáthach, he'll complain about how much stronger she's gotten and how she's dual wielding Gáe Bolgs, making him feel kind of useless by comparison.
    "Hey, Master. Scáthach may be my teacher, but... what is this?! Is she stronger than the time she last ruled the castle? I mean, she's dual wielding Gáe Bolgs! What's the point of me being here?!"
  • Animal Eyes: Has bright red eyes with vertically-slitted pupils, accentuating his violent nature.
  • Animal Motif: Dogs, as his name would suggest.
  • Annoying Arrows: His Protection From Arrows skill reduces most ranged attacks to this, as he's instinctively able to swat them aside without an issue even if he can't see where they're coming from. This manifests in-game as a 3-hit dodge, making him exceptionally durable.
  • Anti-Hero: He was an outright villain in Fate Stay Night and his profile notes that he really hasn't changed and is completely ruthless while "on the job."
  • Art Evolution: As part of the 8 Million Downloads Campaign, he got a new sprite, making him look more feral as well as a complete revamp of his animations.
  • The Atoner: In one of his later Bond conversations he reveals that he regrets not keeping all of his promises in life and hopes to be more reliable this time around.
    "I knew three... No, four women, you know. There was my master, the princess, the goddess of death, and the queen of an enemy nation. I couldn't keep all my promises to them. So, this time, I hope I can become more dependable."
  • Back from the Dead: His Battle Continuation skill takes the form of resurrecting him after receiving a lethal hit.
  • Balance Buff: His Rank Up Quest increases the damage of his Noble Phantasm and gives it the ability to ignore evasion buffs, making it more accurate to the lore.
  • Bare Your Midriff: In his stage two card, cementing his status as Mr. Fanservice in case his super tight full-body spandex wasn't enough.
  • Be Careful What You Wish For: He wanted to die a legend who would be remembered throughout the ages, but he was so powerful that his enemies had to resort to treachery that forced him to break several of his most sacred vows to make him vulnerable to assassination.
  • Blood Knight: He doesn't have a wish, he just likes to fight.
  • Boring, but Practical: Considered one of the best 3* Servants with his awesome durability, skills that help said durability, and single-target NP which can be easily increased in level since he's so readily available. He's also decent in terms of Health and Attack, meaning that with a bit of work and a good Craft Essence he can be a very potent fighter as well. He's often seen as a mainstay Lancer to players that don't have 5* Lancers, and even then many players would still use him due to how some of the other Lancers are gameplay wise.
  • Brutal Honesty:
    "If you have something to say just say it. Don't hold any regrets."
  • Butt-Monkey: The Chaldea Summoning System "reunites" him with many friends and foes from both previous Holy Grail Wars and his own myth who he wouldn't have minded never seeing again under any circumstance. What's more, it summoning different versions of him winds up dividing his strength and powers among his counterparts, making him weaker than he ought to be if he alone had been called forth.
  • Call-Back:
    • He rants about "that red Archer" (EMIYA), annoyed that an Archer like him fights on the front lines like a warrior.
    • He recognizes everyone from the Fifth Holy Grail War, though he has nothing to say to Kojirou.
    • His new attack animations are based on ufotable's depiction of him in the UBW anime (like using his spear as a pole vault for a long jump). His Brave Chain is also finished with a version of Gáe Bolg: Soaring Spear that Strikes with Death.
  • The Cameo: Cú is always included in Fuyuki banners during Singularity Summoning Campaigns, despite the fact that he never appeared in said Singularity as a Lancer. However, he did show up as one of the three Servants featured in the tutorial battle.
  • Died Standing Up: He tied himself to a standing rock using his own intestines as rope as he was dying from several fatal injuries so he could make his enemies still think he was alive. This is the source of his Battle Continuation ability, which allows him to keep fighting when grievously wounded. In gameplay, this lets him revive from one fatal attack.
  • Extreme Omnivore: Cú Chulainn considers every animal that isn't a dog to be a viable food source, including a chimera, and is cheerfully unconcerned with the possibility of food poisoning.
    "Sure you can eat it. You can eat anything as long as it's got muscle. Just make sure it's cooked, and you're set. Well, if it's rotten and gives me the runs after it's sterilized, I'll deal with it then."
  • Fighting Irish: One of the ur-examples. He's to Celtic mythology what Achilles is to Greek mythology, and he's about twenty different flavors of badass in battle. And he loves a good fight.
  • Full-Name Basis: When not referred to by his childhood name Setanta or by his class, he's almost always called by his full name by other characters, even by people close to him. Only Medb occassionally calls him or his Alter "Cú-chan", but even she would address him by his full name when she's not talking directly to him.
  • Gameplay and Story Segregation: Gáe Bolg is supposed to be an Always Accurate Attack, but can be thwarted in-game by applying evasion before being hit. His Rank Up Quest finally averts this, as Cú now applies Ignore Evade to himself before throwing his spear.
  • Half-Human Hybrid: He's the son a mortal woman, Deichtine, the younger sister of King Conchobar mac Nessa, and the Sun God Lugh "The Long-Handed" of the Tuatha Dé Danann, who passed down most of his ace-like qualities to him. Since Lugh himself was also half Fomoriannote , Cú Chulainn also inherited something from them as well — namely, the Warp Spasm, which in myth was a rather gruesome form of Hulking Out. While we don't know how it looks in the Nasuverse, in myth it involved his eyes popping out, his knees reversing and so on. This allows him to qualify for the Berserker class, though we've never seen him in that class unaltered. Which is probably for the best.
  • I Ate WHAT?!: During his Interlude, he suggests butchering a slain chimera for food, and makes what Mash says is a very good stew out of it... and only then stops to wonder if chimera qualifies as dog flesh per his taboo. When nobody is able to give a clear answer, he panics and abandons the meal.
  • I Call It "Vera": Subverted. Whether out of respect for the weapon or due to a lack of imagination, he never thought to give his Gáe Bolg a unique name and is briefly flustered when Scáthach reveals that it's a type of spear, not one unique to Cú.
  • Instant Runes: In his updated skill animation, he uses runes to activate his skills.
  • Jack-of-All-Trades: He has the skills for almost any conceivable situation. He's a master fisherman, hunter, survivalist, cook (though EMIYA still beats him in this regard), athlete, and spearman. He's also skilled enough in the use of runes to qualify for Caster. It helps that he's the son of Lugh, who is known as the god of skill and talent (among other things) in Celtic mythology that the Romans compared to Mercury, another Jack-of-All-Trades.
  • Knight In Sour Armor: Notably more high-strung and churlish than his younger and more relaxed Proto self.
  • Meaningful Rename: In penance for killing Culann's old hound, Sétanta changed his name to Cú Chulainn until a replacement hound could be raised, though he never changed it back.
  • Modest Royalty: Cú was a prince of Ulster as well as its greatest hero. However, his profile notes that he dislikes noble titles and ornamentation and thus doesn't look the part.
  • My Master, Right or Wrong: Like any good dog, Cú will follow his Master's orders whether he likes them or not, and his profile notes that he would have little trouble killing innocent civilians if the job required it. He even lists "unreasonable orders" as one of his likes.
  • Nerf: During Scáthach's Interlude, it's revealed that when Servants are summoned into other Classes, their overall power is divided appropriately, so the existence of his different iterations causes his strength to regress. It can be built up again via training, however.
  • No Pronunciation Guide: "Cú Chulainn" is properly pronounced as "Coo Kullan" or "Coo Hullan", depending where in Ireland you are. Repeat after me.
  • One-Hit Kill: His Noble Phantasm, Gáe Bolg: Barbed Spear that Pierces with Death has a chance to inflict instant death on the enemy. However, the odds of it working on even minibosses is very low. Fortunately, the chance of instant death increases as an Overcharge effect.
  • One-Man Army: In life, he was the only person able to fight for Ulster due to a geas on the male populace that he avoided via loophole. And he won the war against the armies of Queen Medb, largely by himself before his 20th birthday, killing thousands of other battle-hardened badasses per day and winning every duel he came upon. In-game, he's a very popular candidate for grailing due to how much benefit low rarity Servants get from grailing compared to four or five star Servants, and as a result it's quite common for people to run "Cú Solos", in which he's taken into battle against a boss with only two other weak Servants for company that will die off quickly (oftentimes a Level 1 St. Georgios), leaving him to take on the trash mobs and the boss alone.
  • Only I Can Kill Her: Scáthach has singled him out as the one person who may have the potential to kill her.
  • Red Baron: "Hound of Culann". Also doubles as Exactly What It Says on the Tin and A Dog Named "Dog", as Cú Chulainn is literally Gaelic for "Culann's Hound". He's also known as "Ireland's Child of Light", due to being the son of the Celtic Sun God, who was often equated to Apollo and Hermes/Mercury in the Greco-Roman Pantheon (which in turn is primarily the fault of Caesar's account of the Gallic Wars).
  • Red Eyes, Take Warning: With him, it's showing his divinity.
  • Semi-Divine: Divinity Rank B, being the son of Lugh.
  • Sensual Spandex: A nod to how Celtic warriors went into battle wearing nothing but body paint.
  • Simple, yet Awesome: He has very straightforward kit for a 3* Lancer, as his 3 attack Evade, guts, and a self-heal that remove debuffs combined with a single-target Noble Phantasm makes him a solid choice for a strong Lancer for those who aren't able to pull higher rarity Lancers. A grailed level 100 Cu can outperform even some of his higher rarity 4-5* counterparts.
  • Slasher Smile: Appears sometimes, commonly seen during his first Interlude.
  • Stone Wall: His base stats and overall damage are gimped by his low rarity, but he has a self-revival, a three-time dodge skill, and a small self-heal that also removes status effects and restores any lowered stat in battle, all on reasonably low cooldowns. As a result, when used correctly he can last a very long time, while dealing consistent damage thanks to his powerful single-target NP and ability to pump out Quick-card combos despite his average attack. This is especially true if you decide to use Palingenesis on him, as a Level 100 Cú is one of the hardest Servants to kill in the game, being able to take on nearly any major non-Saber boss single-handedly with proper Master support.
  • Super Reflexes: His Protection From Arrows skill gives him the ability to dodge or parry almost any projectile-based attack that he can see coming, though it doesn't protect from explosions or the rather vague 'great Noble Phantasm'. Apparently he can even pull it off while stationary. In gameplay, this is probably the best dodge skill in the game because it works for three hits rather than just lasting one turn, meaning you don't have to worry about the timing so much. And thanks to Gameplay and Story Segregation it works on any attack that doesn't have pierce invincibility/ignore evasion attached.
  • Supreme Chef: As it turns out, Cú Chulainn is a surprisingly good cook and manages to make a delicious meal out of a chimera carcass in his first interlude.
  • The Three Faces of Adam: His alternate versions are modeled after this:
    • His younger Prototype self is defined by his warrior feats against the near infinite armies of Connacht as well as his search of a place for himself, making him the Hunter.
    • His Caster self is the Prophet, preferring to watch the story unfold and acting as a guide to his Master when needed.
    • His Alter is the Lord, a what-if scenario where he's Medb's ideal man and a king who changes his land to fit his ideals, for better or worse.
  • Too Cool to Live: Invoked. Chulainn literally traded his lifespan for glory, preferring to die young as a legend rather than live a long but unremarkable life. As a result, he died before he even turned thirty. This fate is alluded to in his bond CE, Shooting Star of Prophesy.
  • Victory by Endurance: Despite his legend, he's known as a "cockroach" in gameplay by the fandom, in that he just won't die due to the nature of his skillset. Hilarious in Hindsight given his reputation for always dying in the franchise.
  • Walking Shirtless Scene: His First and Second Ascensions remove his front body armor, exposing red tattoos and leaving his pecs, abs, and one of his shoulders bare.
  • Warrior Prince: His mother was King Conchobar's sister and his father was the king of the Tuatha Dé Danann, making him this.
  • You Gotta Have Blue Hair: Like most Nasuverse characters, his unnatural blue hair is a hint that he's not fully human. In fact, he's believed to be the mortal incarnation of Lugh, who is also his father.

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    Cú Chulainn (Prototype) 
https://static.tvtropes.org/pmwiki/pub/images/fgo_lancer_cu_chulainn_prototype_1.jpg
The (Prototype) Hound of Culann
Second Ascension 
Third Ascension 
Final Ascension 
April Fool's 
Rarity: R (3*)
ID: No. 20
Command Cards: QQABB; (Q)
Alignment: Lawful Neutral
Attribute: Heaven
Origin: Ireland (Celtic Mythology, Ulster Cycle)
First appearance: Fate/Prototype
Background development: Kinoko Nasu & Hikaru Sakurai
Illustrated by: Nakahara
Voiced by: Kazuya Nakai

"I am Cú Chulainn from Ulster, a Lancer-class Servant. Nice to meet you!"

The Child of Light with the blood of the sun god Lugh, his alias is Hound of Culann. He is almost the same as the Lancer with an identical true name but he's more youthful than his counterpart. He doesn't talk which is better between justice and villainy, but he prefers justice as he's not mature enough to understand things like the world's unreasonableness and the equal value of good and evil.

He is also a beastmaster and his compatibility with dogs is excellent.


  • Alternate Universe: The version of Cú Chulainn from Fate/Prototype. However, his profile states that he's just a younger version of the regular Cú Chulainn.
  • Animal Motif: Again, dogs.
  • Balance Buff: His Beast Killer skill received an upgrade in damage done to Beast trait enemies and a new star absorption effect.
  • Beast Master: He is noted to be a beast-master with excellent compatibility with dogs and he has a Beast Killer skill which is effective against enemies with the Beast trait, not the Beast class or attribute.
  • Blasphemous Boast: He offers to slay a god, if needed. Seeing as his teacher is Scáthach, he might not be merely boasting.
  • Blood Knight: Just like his older self. He's thrilled at the chance to fight an endless army in his Interlude, even if it is All Just a Dream.
  • Characterization Marches On: His Prototype incarnation was essentially the same as the final product version of Cu, with some minor differences in personality being the different characters causing different reactions from him. Here in Grand Order, he is characterized as being younger and more energetic than his final counterpart, which helps with the reimagining as the younger form of Cu instead of the original design for him.
  • Critical Hit Class: His Rune Spell skill increases his critical damage by up to 45% for 3 turns, while his upgraded Beast Slayer skill increases his Critical Star absorption for 3 turns as well. Since both skills have only a 5-turn cooldown, he has high uptime and damage as long as he actually gets Critical Stars somehow.
  • Divergent Character Evolution: In his original design he was basically the same as his finalized appearance, with some of his personality being a bit different. Thus when put into Grand Order, to distinguish them gameplay wise, Prototype Cu is more offensive focused, with a clear role being aimed at hunting down enemies with the "Beast", in addition to having a critical damage increase skill and lacking a Guts skill.
  • Half-Human Hybrid: The offspring of a mortal woman, Deichtine, the younger sister of King Conchobar mac Nessa, and the Sun God Lugh.
  • Hufflepuff House: He's the only Servant in the game without a role in the plot in the story or in events. His only appearance outside his own Interlude is his cameo in Arthur's Trial Quest and Arthur's Interlude.
  • Law of Chromatic Superiority: In contrast to the FSN Cú Chulainn, his spear Gáe Bolg Origin appears as green in his initial stages, only becoming red after ascending through Stage 3 and 4.note 
  • Meaningful Rename: In penance for killing Culann's old hound, Sétanta changed his name to Cú Chulainn until a replacement hound could be raised (though he never changed it back).
  • Mythology Gag:
    • In My Room, he talks briefly about his Master from Fate/Prototype (although he doesn't mention her name directly) and how she reminds him of Scáthach.
    • He's treated as being the "younger" form of Cu instead of simply being an alternate version of him. This matches how he was the early design for him, making this Cu "younger" in terms of usage since he only started being used in works after the release of Fate/Stay Night.
  • No Doubt the Years Have Changed Me: One of his My Room lines has him mention how only a few years can turn someone into a completely different person, with him clearly referring to the differences between himself and his older FSN self.
  • No Pronunciation Guide: "Cú Chulainn" is properly pronounced as "Coo Kullan" or "Coo Hullan", depending on where in Ireland you are. Repeat after me.
  • Red Baron: Hound of Culann. Also doubles as Exactly What It Says on the Tin and A Dog Named "Dog", as Cú Chulainn is literally Gaelic for "Culann's Hound".
  • Red Eyes, Take Warning: With him, it's showing his divinity.
  • Semi-Divine: He's a demigod.
  • Situational Sword: His third skill, Beast Slayer, increases his damage against the Beast trait. Since it's so situational, it gets a high value and also increases his star absorption after a Rank Up Quest.
  • Super Prototype: Subverted. His parameters are all higher than his older self, with the exception of endurance, which is the same. It's mentioned that this is just a result of this version of him being younger and more energetic, and doesn't necessarily mean he's more powerful than his counterpart. This is later confirmed in his Interlude when he faces off with his older self and finds they're evenly matched.
  • Vocal Dissonance: A bit of an odd example. He has a very deep voice, courtesy of Kazuya Nakai, which isn't out of place given that he's a young adult. What's odd is that his voice is much deeper than his FSN self despite being a younger version of him.
  • You Gotta Have Blue Hair: His hair is blue.

    Diarmuid Ua Duibhne 
https://static.tvtropes.org/pmwiki/pub/images/fgo_lancer_diarmuid_1.jpg
Diarmuid of the Love Spot
Second Ascension 
Third Ascension 
Final Ascension 
April Fool's 
Rarity: R (3*)
ID: No. 71
Command Cards: QQAAB; (Q)
Alignment: Lawful Neutral
Attribute: Earth
Origin: Ireland (Celtic Mythology, Fenian Cycle)
First appearance: Fate/Zero
Background development: Kinoko Nasu & Gen Urobuchi
Illustrated by: Mata
Voiced by: Hikaru Midorikawa

"I am the first spear of the Knights of Fianna, Diarmuid Ua Duibhne. I have arrived. I am now a Servant who serves you."

The first warrior of the Knights of Fianna with a love spot, making many women fall in love with him, which eventually led to an encounter with Gráinne, betrothed to Fionn mac Cumhaill. Gráinne placed a geis upon him to run away with her after falling in love with him at her wedding. They were pursued relentlessly by Fionn, but after much blood was shed, he recognized their marriage, granted Diarmuid a proper title and land, and welcomed them back as subjects.

Sometime later while hunting with Fionn, Diarmuid was fatally injured by a Demon Boar, the reincarnation of his half-brother. Fionn, who had the ability to transform spring water into a powerful healing agent, was with him, so he had no fear of death. However, Fionn's hatred and envy led to delaying the water, and thus Diarmuid succumbed to his wound.

He debuted as part of the Scáthach gacha and trial quest. He also appears as an antagonist in the Fifth Singularity: North American Myth War E Pluribus Unum, and as a major ally in the Accel Zero Order crossover event.


  • Beauty Mark: And it's special to boot.
  • Beleaguered Assistant: To Fionn whenever they show up together. He's still loyal to his old commander, but he does have to put up with a lot of crap from him and frequently feels the need to assure others that Fionn isn't really as bad as he comes across.
    Fionn: All kinds of slightly troublesome incidents might occur! Polygamy, swinging, and orgies, to name a few! ... Don't you think so, Diarmuid?
    Diarmuid: Yes. As expected from my liege... You really understand your... self well. Really keen observation.
  • Biseinen: His card's art is very pretty. His third Ascension art even has Bishie Sparkles.
  • Celibate Hero: Though Grainne was almost literally throwing herself at him, he refused to touch her while she remained Fionn's bride to be. Only after Fionn approved their relationship did he sleep with her.
  • Chick Magnet: His Love Spot compels women to fall in love with him.
  • The Comically Serious: With or without Fionn, Diarmuid gravitates towards this role when he (frequently) appears in a silly event. For example, during his Valentine's Day return gift, he thinks that the protagonist gave chocolate solely to Diarmuid and worries about the implications if word gets to his king (even if the protagonist is a male or otherwise giving "friendship chocolate"). He then declares that he will finish the chocolate given to him alone, even if it means giving his life, and he'd protect it against a fierce battle with all his being.
  • Continuity Nod: His Stage 1 outfit is the same outfit he wore for most of Fate/Zero, while his Stage 3-4 outfit is the same kit he carries from his flashbacks with Grainne. He thus stands in visible contrast to most other Servants in the game who get newer and more outlandish outfits with each ascension.
  • Cursed with Awesome: His Love Spot, which ultimately caused his death.
  • Dual Boss: With Fionn in America, just like good ol' days. Fionn likes to joke about his past betrayals, making Diarmuid uncomfortable.
  • Dual Wielding: He wields Gáe Buidhe and Gáe Dearg.
  • Master of None: In contrast to most other Lancers. Currently, they are divided according to their functions, where they either 1) sweep all enemiesnote ; 2) deal high-numbers damage to a single enemynote ; or 3) serve as a tank that either soaks up damage or deals status effectsnote . Diarmuid's design and skills, theoretically, tries to combine all of them in an affordable package, with him being capable of quickly eliminating enemy units with his basic attacks. The execution in gameplay, however, results in him being a serviceable, but not overall strong unit.
  • Mythology Gag:
    • Comments about Altria, Fionn and Iskander if set to My Room. He's proud to fight with Altria and Fionn again, and is shocked at how different Young Iskander is from the one he knew.
    • In "Chaldea Summer Memory," Blackbeard goes on a rant about how his wish to participate in the event has been trampled and curses the protagonists as he lays dying, all of which is a humorous homage to Diarmuid's death in Fate/Zero. After he disappears, Diarmuid comments that he suddenly relates to the pirate.
    • A second gag occurs in the same summer event when he gets killed again by a demonic boar as per his legend.
  • No Pronunciation Guide: He's Celtic, after all. In-series, it's pronounced something like "Deer-mood" or "Dee-are-mood" O'Deena", but the correct pronunciation is "Diarmid O'Dyna".
  • Paralyzing Fear of Sexuality: The one chink in his Straight Man armor. After a lifetime of having women fall madly in love with him upon seeing his Beauty Mark, and even more misadventures with women after becoming a Servant, he is adamantly against romantic relationships, to the point of battling his Master to prevent them getting any Valentine's chocolate, which he regards as dangerous. He also joins the "Magical Gentlemen" during the second, silly part of the Prisma Illya event, on the grounds that grown-up women are scary and innocent magical girls won't try to force themselves on him.
  • Poisoned Weapons: Functionally, his Noble Phantasm attacks with Gáe Buidhe and Gáe Dearg inflict poison and dispel buffs on a single enemy.
  • Sadistic Choice: Grainne wanted him to elope with her and he refused, citing among other things that Fionn would likely kill him. Grainne proceeded to put a geis on him to make him take her away, putting him between a rock and a hard place. His fellow Fianna encouraged him to do as she asked; while Fionn might kill him, the geis was guaranteed to ruin him if he broke it.
  • Sensual Spandex: Just like Cú Chulainn, a nod to how Celtic warriors went into combat wearing nothing but body paint.
  • Straight Man and Wise Guy: Whenever his relationship with Fionn is portrayed more casually when they're together, he's the Straight Man to Fionn's Wise Guy. Fionn will be saying flowery, poetic lines or flirt with the ladies, and Diarmuid has to put up with him. For example, from an otherwise serious moment in the final singularity:
    [in much larger font] "My lord! Just this once, restrain yourself! ... The fate of the world hangs in the balance!"
  • Taking You with Me: In Billy the Kid's Interlude, Diarmuid is a summoned Servant ally defending the town with the party; he uses the last of his power after being mortally injured to use his Noble Phantasm to take out a chimera.
  • Talking Is a Free Action: Averted. In his story debut, he tries to introduce himself to the protagonists, only to be shot mid-sentence by Nightingale.
  • Trailers Always Lie: This has happened for him twice. Though he was featured in the trailer, he doesn't show up anywhere in "Garden of Order". The America PV has him holding his swords, implying his Saber incarnation would be part of the storyline, but only his Lancer incarnation shows up.
  • Walking Shirtless Scene: In his second ascension artwork, although he retains the lower section of his tights, somewhat similar to Cú Chulainn's second ascension.

    Elisabeth Báthory 
https://static.tvtropes.org/pmwiki/pub/images/fgo_lancer_elizabeth_1.jpg
Countess of Blood
Second Ascension 
Third Ascension 
Final Ascension 
April Fool's 
Rarity: SR (4*)
ID: No. 18
Command Cards: QQABB; (B)
Alignment: Chaotic Evil
Attribute: Human
Origin: Hungary (17th century)
First appearance: Fate/EXTRA CCC
Background development: Kinoko Nasu
Illustrated by: Arco Wada
Voiced by: Rumi Ookubo

"Are you the new manager? Nice to meet you and please take care of me<3"

The Countess of Blood and the most infamous female serial killer in European history. In life, Elisabeth was a noblewoman who tortured and murdered hundreds of young women and bathed in their blood under the belief it would grant her eternal youth. A haughty and immature young girl who wishes to be loved forevermore and is willing to do whatever it takes: it's no surprise that after being summoned as a Heroic Spirit, she began to dream of becoming the ultimate Idol Singer.

Raised as a noblewoman, she has little sense of common morality and believes all exist to serve at her whims. To this Elisabeth, she is persecuted for reasons she cannot understand despite her best intentions and pure-hearted wish to be loved. At least as a Servant she is trying to turn over a new leaf by focusing on her idol career. If Elisabeth were to consider herself an irredeemable monster, she would be summoned as a different Servant: the sadistic vampire calling herself "Carmilla".

She appears as an ally in the Singularities Orleans and E Pluribus Unum, and as an NPC in Septem. Multiple variations of her show up in Halloween events.


  • Adaptational Heroism: This version of Elisabeth is not nearly as much of a villain as she was in CCC, likely due to her popularity and some retained character development. However, as Extella shows, she's still not really a good or trustworthy person by any stretch of the imagination, but apart from Carmilla no hints of her darker self ever show up in FGO.
  • Ambiguous Innocence: In her original backstory, she's like a little girl who dreams of happy fantasy romance, but she's also an insane butcher because she doesn't truly understand the pain of others at all. For her, being a noble means the people exist for her benefit and she can do whatever she pleases to them. To do anything else would be failing her duty! This element is somewhat toned down in F/GO, because she remembers her experiences in the Moon Cell, but shades of it still crop up (particularly when anyone gets in the way of her performances).
  • Animal Motifs: Dragons. She positively compares herself to a dragon, but other characters are quick to diminish it into an association with lizards. In life, her family crest had a dragon on it and there were rumors that she had dragon's blood.
  • Art Evolution: For the Fate/EXTRA CCC event, she gets new animations which take elements from her CCC and Extella animations.
  • The Atoner: Mentioned in Adaptational Heroism, she doesn't want to be a villain. But she doesn't know how, hence a lot of Hero with an F in Good antics, but fortunately those antics lack malice or actual threat.
  • Attention Whore: Her obsession with idol life is because of this. After being outed as the serial killer bathed in her victims' blood, Elisabeth Báthory was house-arrested in her castle. Her windows were sealed because she was always wailing non-stop for the attention of her wardens and she died of loneliness.
  • Balance Buff: Her first Rank Up Quest buffed her weak Charisma skill into Sadist's Charisma, which increases the base effect of the ability up to a maximum of 20% and then adds an additional 20% to any female party member besides herself. Her second Rank Up Quest gives her NP an increase in damage while adding both a defense-ignoring property and reducing the enemy party's chance for buff success by 20% for 3 turns.
  • Beware the Silly Ones: She's a ditzy idiot, but she's actually pretty potent under the right circumstances.
  • Bilingual Bonus: Her Noble Phantasm's name, Báthory Erzsébet, looks like the creators screwed up and used Japanese name order. However, in addition to using the Hungarian spelling of her name, they actually used the correct order; Hungary is one of the few Western cultures to put the family name first.
  • Blood Bath: She gains strength by bathing in the blood of sacrifices, which actually makes her a surprisingly powerful Servant. However, she's avoiding use of this ability in the present.
  • Blue and Orange Morality: Because of the combination of her upbringing and mental illness, she honestly doesn’t see her actions as wrong. As a noble, the lives of the peasants that she tortured and whose blood she drained for her bath meant nothing as peasants were nothing more but cattle for her to slaughter. Her Character Development is all about trying to fully understand exactly why those acts were wrong and how to better herself over it.
  • Breakout Character: Of Fate/EXTRA CCC, seeing as she becomes one of the stars of Orleans and America, shows up in Rome for a bit, has five alternate versions as Servants (Carmilla, Caster, her "Brave", and her two Alter Ego versions from events) and has a major role in most Halloween events.
  • Brown Note: Her NP has her sound-based dragon breath attack amplified by castle-sized speakers. It's described as terrifying by those who hear it.
  • Call-Back:
    • Her final outfit has several pigs and squirrels on her hat, which is what she called Male and Female Hakuno respectively.
    • Her Valentine's Day Chocolate (Craft Essence) is a container shaped as a red octopus, which she thought was Hakuno's favorite food.
    • Her tendency to pop in storylines without rhyme and reason to serve as extra muscle mirrors her contribution to the plot of CCC. Likewise, her Battle Continuation is an in-joke riffing on her status as a Recurring Boss in CCC.
      "It's not embarrassing to keep coming back over and over! It's just the Battle Continuation skill, okay?!"
    • Her line for Caster Gilgamesh has her disparage him for being scandalously almost nude, a reference to how she was taken aback by Gilgamesh's AUO Castoff in CCC.
  • Character Development: This Elisabeth is obviously from after Fate/EXTRA CCC; while she's still vain and has a repulsive sense of beauty, she's notably conscious of avoiding the more evil actions and trying hard to be more moderate with her own impulses. She's also not as selfish, savage, and backstabbing as she was at the beginning of CCC and has a lot of respect for a certain Master, and she decorates herself with things she identifies them with.
  • Damsel in Distress: She spends the latter half of the third Halloween event "Demonic Climb - Himeji Castle War" captured by Osakabehime and Mecha Eli-chan Mk. II. It's alarming enough that every event NPC, including former villains but excluding Cleopatra (who is upset at being excluded), joins the party against the duo... but, again, only the protagonist really does it for Elisabeth. Lampshaded as well.
    "I feel like... like... like a damsel in distress!"
  • Dragon Ancestry: Because the Báthory family were associated with Dragons, Elisabeth as a Servant was infused with dragon genes and gained Draconic features.
  • Dreadful Musician: Her songs are hilariously off-beat and off-key, sounding almost like she can't decide if it's a song or a poem. Not that her Noble Phantasm needs her to be an expert in singing; as long as her voice is loud enough, her voice can be weaponized. However, the third Halloween event reveals that her singing voice changes depending on who she's singing for. When she sings for her own gratification, it's something truly terrifying. But when she sings for someone else's sake, it's actually very good, to the point it gives stat boosts.
  • Dual Boss: Alongside Kiyohime in France.
  • Flight: Though the wings seem rather thin and weak, to the surprise of Mecha Eli-chan her wings actually are strong enough to let her fly, even if she's carrying another Servant. She's one of only a few Servants who are capable of flying.
  • The Friend Nobody Likes: By the start of the second Halloween event, Chaldea has learned its lesson helping any version of Elisabeth with Halloween idol concerts. Dr. Roman has to order the staff to assume rugby positions to force the Master, Mash, and Fou into the rayshift coffins to clean up the Halloween Singularity. Only the protagonist shares her genuine enthusiasm in saving the day; the rest of the party just want to get it done with to restore the holiday, and everyone tries to avoid her singing. This continues into the third Halloween event; the entire Servant roster in Chaldea has disappeared into spirit form just to avoid invitations, leaving only the unaware newcomer Assassin of Shinjuku to help out. Even the protagonist zigzags between liking her and wanting to stay away; eventually, they are forced into the event again, but despite their reluctance even other characters recognize that they do truly like Elisabeth.
    Mash: "Since Senpai went so far as to master advanced ninja techniques just to get out of this, maybe forcing [them] to do it in the first place is...?"
  • Frilly Upgrade: Her final ascension design gets so ridiculously frilly and pink (including a gigantic, bright pink hat covered in plushies) that it almost seems parodic.
  • Future Me Scares Me: An odd case concerning Carmilla; Carmilla is "her", influenced by the legend that sprung up around her later, in the same way Vlad Tepes is influenced by his Legend of Dracula Noble Phantasm, both older and more obsessed with blood and her own beauty. Thanks especially to Liz's post-CCC Character Development, Carmilla's behavior disgusts Liz, who hates the idea that she might eventually become this other woman (Carmilla doing things that Liz would've had trouble stomaching, even at her lowest in CCC, doesn't help).
  • Good Wings, Evil Wings: While only rarely shown since she seems to possess the ability to bring them out at will, she has black dragon wings.
  • Guest-Star Party Member: She's one of the various allies appearing in the Singularities Orleans and E Pluribus Unum.
  • Hijacked by Ganon: After the supposed end of the "Elisabeth Halloween trilogy" as the following Halloween event focuses on Oniland, she still managed to have a major role as the true identity of Oni King Shura. However, it turns out that Elisabeth herself isn't the true mastermind of the Singularity after all and is being played as well.
  • Horned Humanoid: The Innocent Monster skill transforms the user's appearance based on how they've been recorded or are thought of in the present. For some reason, for her this manifests as growing a long tail, wings and asymmetrical horns, the latter two of which she can summon at will and covers with a silly hat in her third ascension respectively. This appears to be related to her family having some dragon ancestry in it.
  • Idol Singer: She introduces herself as an "Idol" Servant. Unfortunately, despite her excellent voice, she happens to be tone deaf. On top of that, her lung capacity is so great that her voice can be used as a weapon.
  • Image Song: "AKOGARE∞TION". In a subversion of her in-story tone-deafness, it's... not bad.
  • Leitmotif: Her leitmotif, "sha la la", from Fate/EXTRA CCC plays when she first appears in America. Her seiyuu did the vocal effects in the song, so she's singing along to the tune of her voice in the song. Her other theme, "Fresh Blood Demoness", plays when she uses her Noble Phantasm.
  • Little Bit Beastly: While at first one might think she looks like a horny devil, her horns, wings and tail are actually those of a dragon.
  • Magic Music: Her "singing" can be used offensively and support-wise; in its off-kilter form, the sheer blowback and ear-splitting horribleness can hurt her enemies, but on the rare occasions she can actually sing well, it translates to giving her allies a Status Buff.
  • Make Me Wanna Shout: Since she has the lungs of a dragon, her scream is an attack and a skill, Dragon's Breath. Báthory Erzsébet: Fresh Blood Demoness is an amplifier shaped like her castle that makes this even worse.
  • Master of None: She tries to fulfill multiple roles as a star idol, but she has difficulty doing any of them particularly well compared to specialists. She has a hodgepodge of card types — two Quick cards so she can generate some critical stars, one Arts card with a Territory Domain passive for NP generation, and two Buster cards so she can NP-B-B chain for decent damage — but this generalist deck makes her tough to use in, say, a dedicated Buster team where most of her cards are. She still has a niche as a support with her party buffs (which can total to a staggering +60% attack bonus against a single target via her 20% defense debuff, with a +40% total attack buff for a female damage dealer), and she does decent Noble Phantasm damage despite few of these buffs directly helping her AoE damage, but employing her in one role or the other leaves some skill effects unused.
  • The Nicknamer: She tends to refer to the player as "Puppy", Mash as "Deerlet", and Osakabehime as "Batty". Compare to Extra and Extella where she referred to male Hakuno as "Piggy" and female Hakuno as "Squirrel." She's less pleased when the tables are turned on her in "Super☆Ghouls 'n Pumpkins" when this form is nicknamed "Lancerbeth" and her Caster form as "Casteli".
  • Ninja Pirate Zombie Robot: Like her CCC comrade Tamamo Cat, she's an amalgamation of themes, with her most prominent ones being a vampiric dragon girl idol singer. Lampshaded by Mash in "Super☆Ghouls 'n Pumpkins" while Liz is in her Brave form (thus also adding "Dragon Quest Parody Warrior" to the growing list).
    Mash: "Noblewoman, vampire, serial killer, bat wings, dragon horns, idol, dragon girl. Isn't that too much too?"
  • Odd Friendship: With Nero Bride; the two become comrades in America despite their bickering and she's the most distraught after hearing what happened to Nero Bride after the failed assassination. She even demands that the protagonist avenge Bride by taking down Cu Alter. (Not to mention their shared hobbies and their obliviousness that they suck at said hobbies).
  • Our Dragons Are Different: Her horns, wings and tail are actually those of a dragon. She also has the Dragon's Breath skill. This is the result of the "Innocent Monster" skill, which transforms her physical appearance based on the conception that others had seen of her in real life. Elisabeth Báthory was often rumored to have mixed her own blood with that of a dragon, and her family crest also bore the mark of a dragon.
  • Pointy Ears: Presumably a result of her dragon blood and "Innocent Monster" skill, though they're admittedly less noticeable compared to her other draconic features.
  • The Power of Blood: She requires gallons of blood daily in order to bathe in it. It's also how she can increase her power... in theory. In Grand Order, she does seem to be making do without.
  • The Power of Rock: With a little guidance, her singing turns out pretty well instead of the usual cacophony of sounds and provides buffs for the party for the Final Battle of "Great Battle at Himeji Castle".
  • Red Baron: Countess of Blood.
  • Rousing Speech: She, of all people, gives one in America to the other Servants in the diversionary North Army to Hold the Line against 28 Demon Pillars summoned by Medb using Clan Calatin as the base.
  • Smarter Than You Look: She's actually an avid reader and surprised the Assassin of Shinjuku by knowing the origins of the word robot from "Rossum's Universal Robots."
  • Speak of the Devil: Robin Hood summoned her in America just by blurting her name out by accident. She mentions that she will appear to anyone who speaks her name. Lampshaded by the protagonist who remembers her from Orleans and Rome.
  • Spell My Name with an "S": The historical figure who Elisabeth is based on was named Elizabeth Báthory, but the English translation of the game spells her name with an S instead of a Z.
  • Stepford Smiler: Despite her current happiness being genuine, Garden of Order implies it's at least partially a coping mechanism she hides her inner issues behind. Mephistopheles describes it as just part of her upbringing as a noble where she'd have to disguise her pain from the world and always show a strong face regardless of how humiliated she became.
  • Starter Mon: In addition to Mash, Elisabeth is one of the ten (now 14) available 4* Servants that can be summoned from the Starter Summon. Among the ten, she was the only 4* Lancer. In JP as of July 3rd, 2019, she is joined by fellow 4* Lancer Pārvatī.
  • Support Party Member: She's more built to be support than a direct attacker, which causes some players to overlook her. Her Noble Phantasm is weak and has a bad secondary effect, mediocre NP gain in the first place and has only an average attack with no particularly outstanding skills like crit buff or high star generation. However, she can provide up to 40% attack to party members, a somewhat rare targeted defense drop skill, and her Bond CE provides HP regeneration per turn for the party. Further, she's reasonably bulky and possesses Battle Continuation. She's solid support, if perhaps underwhelming.
  • Tail Slap: During her extra attack she turns around and begins slamming the enemy with her tail rather than using her spear. But this move causes her to have a Panty Shot, so she's kind of embarrassed by it.
  • Theme Music Powerup: As part of the Fate/EXTRA CCC crossover, her theme song now plays when she uses her NP.
  • Upgrade vs. Prototype Fight: A very, very weird, non-robot case of this. In the game's medieval France segment, Elisabeth faces off against Carmilla, who was based on her own legend.
  • Vain Sorceress: While not a Caster, she’s close enough with her constant fear for her beauty. It seems the reason why she fears romance is because marriage through love equals getting pregnant equals having bloated stomach, which is a big no-no for her. It's all possibly informed by the weird family situation she had in life.
  • Walking Techbane: Subverted. She thinks she's this trope because karaoke machines explode the second she touches them, but everyone else recognizes the true reason this is happening. At the end of the third Halloween event, when she's sympathizing with Osakabehime:
    "No, she didn't [do anything wrong]! This happens to me ALL THE TIME! I can't even begin to count all the karaoke machines that practically explode the second I touch them."
  • Weight Woe: Exaggerated. In a potentially life or death situation at the end of the third Halloween event, she loudly contrasts herself with Osakabehime (who doesn't care about a bit of weight as a Hikikomori).
    "I'd be DEVASTATED if I put on so much as an extra pound."
  • What the Hell, Hero?: She angrily calls out Rama in America for exiling his wife Sita in order to satisfy his people, calling him the worst. Rama can only sadly agree with her.
  • Why Did It Have to Be Snakes?: She's claustrophobic because she died in house arrest. Her wardens became so annoyed at her wailing, they sealed off her windows and only left a small slit to push her food in.
  • Wolverine Publicity: In much the same the same way Nero has become the face of the EXTRA series, Elisabeth has more or less become her Number Two, particularly in CCC-related events, displacing Tamamo even further. Though ironically, in the CCC crossover itself, she got Demoted to Extra.
  • You Gotta Have Blue Hair: It's pink for starters, and as Carmilla shows it eventually turns white.

    Enkidu 
https://static.tvtropes.org/pmwiki/pub/images/fgo_lancer_enkidu_1.jpg
The Chain of the Heavens
Second Ascension 
Third Ascension 
Final Ascension 
April Fool's 
Rarity: SSR (5*)
ID: No. 143
Command Cards: QQQAB; (B)
Alignment: True Neutral
Attribute: Heaven
Origin: Iraq (The Epic of Gilgamesh)
First appearance: Fate/strange fake (as "False Lancer")
Background development: Kinoko Nasu, Ryougo Narita & Hikaru Sakurai
Illustrated by: Shizuki Morii
Voiced by: Yuu Kobayashi (Japanese), Marianne Miller (English)
Live actor: Shōgo Yamazaki

"Servant, Lancer. Enkidu. Your call has activated me. Please use me as you wish. Mercy is unnecessary, Master."

A sentient weapon created by ancient Mesopotamian gods out of clay, gifted with the ability to change appearances in accordance with its circumstances. When it entered the realm of mortals, it met a divine harlot named Shamhat and eventually took her shape as its basic form. They were the greatest match and later only friend of Gilgamesh, the demigod King of Uruk, and went on many adventures with him until they were struck with divine punishment for killing Gugalanna, driving Gilgamesh's (ultimately futile) quest for immortality.

They were introduced in the Seventh Singularity: Absolute Demonic Front Babylonia as a Posthumous Character. They also appear during the second Summer 2017 event's latter half, "Death Jail Summer Escape".


  • Ambiguous Situation: Enkidu's identity during "Dead Jail Summer Escape" suddenly takes a sharp turn when they start to talk with Gorgon when the prison is starting to collapse. They mention stuff that only would make sense for Kingu to say rather than Enkidu and Gorgon herself suddenly gets flashes of a different side of Enkidu. So was "Enkidu" really them the entire time or Kingu? Or is it both of them at the same time?
  • Artificial Human: Enkidu is essentially a human-shaped weapon created from clay by the gods. This is greatly emphasized by how Enkidu often uses terms for themself as though they're a robot or a computer, like saying they've been "activated" when summoned or that they're "shutting down" when defeated.
  • Balance Buff:
    • Enkidu's Presence Detection A+ was buffed to Presence Detection A++ to now provide a one turn Evade. Thanks to this, Enkidu is much better at surviving than before, fitting their role as a defensive Lancer.
    • Enkidu's Noble Phantasm was buffed via Interlude to now, in addition to the raw damage and Defense down debuff being buffed, also does extra damage to enemies with the Threat to Humanity attribute. Only around five playable Servants have this trait, but it does give Enkidu great usage in Act 2's main story as the Final Boss of each Lostbelt has the trait, helping Enkidu provide extra support to the rather strong bosses encountered there.
  • Bifauxnen: It's a little complicated. Enkidu is technically a genderless mass of clay, but bears the likeness of the divine harlot Shamhat.
  • Big Eater: According to the Chaldea Face comic and the original myth, Enkidu was so enraptured by their first taste of human food that that they guzzled seven vases giant vases of beer and ate so much akaru (a form of bread made from wheat flour, honey, and salt that's baked in beer foam) that the serving maidens fainted from surprise and alarm.
  • Bookworm: In "Death Jail Summer Escape," they're content with being a prisoner because they're supplied with plenty of books to read, especially the book of gods.
  • Breakout Character: The only Servant from Fate/strange fake in Grand Order to date.
  • Broken Angel: They view themselves as this, as they have deviated quite significantly from their original role given by the gods. This doesn't upset them, however, as they feel being repurposed as Chaldea's tool is just as good.
  • Canon Immigrant: Debuted in Fate/strange fake as part of an April Fools' joke, then Urobuchi and Nasu took elements of their design for Gilgamesh's flashbacks in the Fate/Zero manga and Fate/EXTRA CCC, and is now fully integrated into canon with Fate/strange fake's official release and this.
  • Chain Pain: They attack using themself since they're literally the Chain of Heaven.
  • Critical Hit Class: Enkidu's 3 Quick cards allows them to rack up enough stars to a level that many Assassins would kill for (one of their skills even buffs up their cards at random to cause more output). They could then either use these stars for themself and allow them to hit harder, or let another unit (such as well-known off-loaders Anne and Mary, Nobunaga or even Gilgamesh himself) use them. Design wise, it really shows off why they and Gilgamesh would get along: they have extremely complementary play-styles!
  • Dead All Along: Enkidu has been dead since before the Babylonia chapter began. The one seen in the story is actually Kingu, the son-husband of Tiamat, acting as a spy on her behalf.
  • Deader Than Dead: While they can be summoned as a Servant, their living form in the Babylonia arc was this: technically not being alive (being an animated pile of mud) meant that their soul did not go to the underworld, preventing resurrection by simply going down there and fetching them out (like you do with Gilgamesh midway through the chapter).
  • Does Not Like Shoes: Enkidu is always seen barefoot.
  • Face–Heel Turn: They side with the Goddesses against humanity, though they claim they were always a tool of the gods so they're on the same side they've always been. This is revealed to be a lie, as he's not really Enkidu.
  • Friend to All Living Things: They were friends with all the creatures of the forest in their original form.
  • Gameplay and Story Integration: Their stats build, Quick cards, skills which allow them to hit harder and heal themself, plus their single-target Noble Phantasm really goes out of its way to show how Gilgamesh would eventually come around to them: it complements his own play-style as a Servant, and Enkidu's single-target Enuma Elish is definitely more than enough to pin him down. Indeed, almost any player who has Enkidu rarely resists the temptation of bringing down any enemy Gilgamesh with them.
  • Healing Factor: Notably has the strongest self heal in the game, Perfect Form, with a basic 5k minimum worth of healing and a whooping 10k heal at max. Of course, the downside is its 10-turns cooldown...
  • Human Weapon: They are a creation of the gods, meant to be their instrument. As seen in their Noble Phantasm, they qualify for the Lancer class not by having a spear, but by being a spear.
  • Long-Haired Pretty Boy: Although they are of unknown gender. They were originally a divine monster of mud with antlers and no mind of their own, but after being in the care of the divine harlot Shamhat, they took on her appearance.
  • Manipulative Bastard: The reason they were locked up in maximum security and solitary confinement in "Death Jail Summer Escape" is because Medb pegged them as the type who would cause and mastermind unrest in her kingdom without ever getting directly involved just because. They admit they might have done so if the mood struck them.
  • Master of All: Their stat line is A across the board, though they can raise specific stats by lowering others at will. This ability is referenced in their first skill that randomly increases their Quick or Arts cards. Otherwise subverted in-game — due to the nature of their kit and double-edged QQQAB deck, the only two consistent roles they can have is as a star generator and self-sustaining tank with anti-divine crowd control, as their damage is not that amazing and NP gain is pretty bad, all things considered.
  • Nerf: Lorewise, their Transfiguration skill has been downplayed a little bit compared to their original appearance in Strange Fake. Instead of having A-ranked stats across the board, Enkidu now only has enough "stat points" to make their stats B across the board. To bump up one of their stats to A, they now have to rank down a different stat.
  • No Biological Sex: Enkidu is a shapeshifting lump of clay built by the gods to be a weapon. Their appearance is based off of Shamhat, a temple prostitute. For Valentine's Day, like their fellow undetermined gender Servants d'Eon and Astolfo, they can give a Valentine gift (a feature for females) and receive chocolate from the protagonist (a feature for males). They do not benefit from skills benefiting either gender, such as Tamamo Lancer's star generation buff or Liz's Sadist Charisma. In game, Enkidu is usually refereed to by name to get around this, though when being used by Kingu, the characters lean towards masculine pronouns after the reveal.
  • Only Friend: Enkidu is the sole person Gilgamesh recognizes as a friend and equal.
  • Rapunzel Hair: It becomes much longer from their second stage onward.
  • Shapeshifter: They can take essentially any form they want to, and can even become a limited wish-granting device like the Holy Grail. This form is in fact the appearance of the harlot Shamhat.
  • Situational Sword:
    • Their NP carries a stun, but it only works against Divine enemies.
    • After the upgrade on their NP, they deal additional 200% damage against Threat to Humanity enemies.
  • Stone Wall: Their damage potential is a bit of a letdown, having the third lowest attack of their rarity, but they have the fourth biggest HP among all Lancers, and with a skill that can be boosted to heal up to 70% of their max grailed health, Enkidu is pretty godly at soaking up damage. The fact their NP stuns Divine Servants means they also can survive extra turns in the right situation.
  • Storm of Blades: Age of Babylon: The Wisdom of the Citizens, a Noble Phantasm that previously went nameless before their Interlude, allows them to create weapons from the ground at a rate where it can rival Gate of Babylon. It is most notable on their second Quick animation.
  • Technicolor Eyes: Enkidu normally has blue (or gold) eyes, while Kingu has purple.
  • Visible Silence: They visibly show absolutely no reaction to certain Servants (Frankenstein's Monster, Brynhild, Kato Danzo and Nezha), and very particularly not empathic behavior or anything.
  • Wave Motion Gun: Enuma Elish: O Mortals, Let Us Restrain the Gods Above. It forcibly channels the power of both Gaia and Alaya's Counter Forces to fire off a massive spear-shaped beam so powerful that it can match Gilgamesh's own Enuma Elish under the right conditions. This is the reason Enkidu is Lancer-class.
  • You Gotta Have Blue Hair: They obtained long green hair after taking human form.

    Ereshkigal 
https://static.tvtropes.org/pmwiki/pub/images/303200a.png
The (Red) Angel of Underworld
Second Ascension 
Third Ascension 
Final Ascension 
Festive Outfit 
Traveling Outfit 
April Fool's 
Rarity: SSR (5*)
ID: No. 196
Command Cards: QQABB; (B)
Alignment: Chaotic Evil
Attribute: Earth
Origin: Ereshkigal: Iraq (Mesopotamian Mythology), Rin: Japan (Original Creation)
First appearance: Fate/stay night (as "Tohsaka Rin"), Fate/EXTRA ("Blonde Rin")
Background development: Kinoko Nasu
Illustrated by: Shizuki Morii
Voiced by: Kana Ueda
Live actor: Umino Kawamura

"Servant. Lancer. Mistress of the nether world, Ereshkigal. I came up to summon. It is against my will to lend power to one individual, but I'll give you a hand anyway as you've called me. Be grateful! ……I wonder why you are silent! What? I am a fine goddess!"

The sister of Ishtar and the goddess who rules the underworld, Kur, in Sumerian lore. She is the one who passes the laws and rules that dictate the underworld. A fearsome ruler who freely handles a cage much like a spear, impaling enemies, locking up souls, and generating lightning. Just like Ishtar, she manifests with aspects of Tohsaka Rin's appearance and personality. While her choice of words is roughly the same as Ishtar’s, her expressions are more of an elegant rich lady.

She appears in the Seventh Singularity: Absolute Demonic Front Babylonia as an antagonist-come-ally. She made her playable debut as a Lancer for the Christmas 2017 event, "Merry Christmas in the Underworld".


  • Adorkable:
    • She wants to be a hardass death goddess, but her enormous crush on the protagonist leads to her having a wealth of moments where she's both adorable and pretty silly. She notably has even more "goofy" expressions than Ishtar does, and her "delight" expression, for example, features twinkling happiness stars.
    • As a playable Servant, she can't help but trip over her own silliness as early as her initial summoning, and her My Room lines can show off even more goofy facial expressions than she had during Babylonia.
  • Anti-Magic:
    • In the hard version of her boss fight in Babylonia, she will use a skill that locks all skills and NP every single turn. It has a good chance of missing, though.
    • Her playable version, like a decent number of other goddess Servants, pairs Magic Resistance with Goddess Core for her passive skills, giving her a hefty 35% passive debuff resistance. Her actual magic resistance skill notes that the effective rank has been lowered due to how surrounded with death she is.
  • Back for the Finale: Joins the protagonist in the battle within Solomon's Temple, like almost every other Servant. Also meta-true for her playable debut, as Netherworld Merry Christmas was the final event of Grand Order/Epic of Remnant before the game moved to part 2 of the main story.
  • Because You Were Nice to Me: Ultimately this is what has her sway to the side of the heroes in Babylonia. The protagonist's kind hearted personality despite everything Ishtar, and by extension herself, had done to the people of Uruk and them made her switch to fighting for their cause. This is noticeable in your first interactions with her, where after freeing her from being tied up, she's willing to help let you escape minions from the Underworld, specifically because you were nice to her. With her backstory and how lonely she was, she was not expecting a human of all people to be as nice to her as you were.
  • Better as Friends: Despite her obvious massive crush, she refrains from flirting with the protagonist in My Room lines because she wants to be their friend and to keep them safe, especially because she's afraid that a more direct relationship between a mortal human and a goddess of the underworld could have dire consequences for the protagonist. It probably doesn't help that her natural state free of Tohsaka Rin's influence is that of a yandere.
  • Beware the Nice Ones: She's goofy and well meaning even if she tries to act tough, but when Nergal pissed her off she trashed him so hard that he couldn't even leave without forking over half of his divine portfolio. Unfortunately, he left his disease abilities in the underworld instead of the sun powers she was aiming for, so the underworld just became even worse. Notably, while he isn't her husband in this continuity, he was a pretty potent god in his own right and was also the king of the underworld. She happens to be invincible in the underworld, so even Quetzalcoatl got offscreened before you even have a chance to meet her in the Christmas event.
  • BFS: By her third Ascension, her "lance" is more like two swords attached at the hilts and connected with ring-like attachments both around the hilt and the blades themselves.
  • Breakout Character: Pretty much tied with Jeanne Alter for being F/GO's biggest example of the trope. She was originally not supposed to be in the game and only made it in because her design was popular among the writing staff. However, even then she wasn't supposed to be unplayable with no ingame battle sprite and simply proved so incredibly popular that DelightWorks indicated they would add her when they could, eventually making her the star of next year's Christmas event. When she was announced as playable, she immediately became the top national Twitter trend in all of Japan, and a misspelled version of her name was also trending. And the actual total tweet count went much higher than what is pictured here.
  • The Chains of Commanding: The essential core of Ereshkigal's character struggle. As the Sumerian-Babylonian Goddess of the Underworld and the Dead, she strongly feels she has an absolute responsibility to maintain Kur and its function, and to ensure it runs as well and as grandly as is possible for her to do so; this is not only the charge laid upon her by the other gods, it is the role that humanity expects and needs her to fulfill. As a result, though, she feels that any feelings or opinions she has must come a distant second, at best, to her duty; she joins the Three Goddess Alliance during the Seventh Singularity: Absolute Demonic Front Babylonia because she convinces herself, despite liking living humanity more, that doing so is in the best interest of Kur and thus her responsibility. It is her meeting the protagonist and her relationship with them that begins to show her that there may be more room for nuance and feeling in her function and duties than she first thought.
  • Dark Is Not Evil:
    • Despite being the actual member of the Goddess alliance (unlike Ishtar), despite dressing in darker clothing with bone ornaments and saying she wants humanity to reside in Kur, the protagonist and Gilgamesh both know she's only obeying her duty as the ruler of the underworld and prefers the living humanity over the dead. And she really wants the underworld to be a nice place to live, but she lacks the ability to make it the way she wants it to be.
    • Funnily enough, her profile does list her as being Chaotic Evil, but much like Hassan of the Cursed Arm and Old Man of the Mountain, her actual behavior both in story and as a playable character is leagues away from what most people would consider appropriate for that classification. Her Extra Profile entry even mentions that being considered evil has its place when dealing with mortals, so her being listed as Chaotic Evil seems more because she has to be somewhat evil as the Goddess of the Underworld.
  • Everything's Better with Dinosaurs: Her two Buster attacks has her summoning the heads' of a Tyrannosaurus Rex and a Triceratops.
  • Everything's Better with Spinning: The beginning of her Noble Phantasm involves an extended twirling flourish of her spear in order to "charge" it.
  • Evil Is Cold: Despite her behavior, her alignment is Chaotic Evil presumably thanks to her job as a goddess of the underworld and her normal self's yandere traits. She says at one point that she'd like to hold the protagonist's hand and asks them not to mind how cold her skin is.
  • Fashionable Asymmetry: Wears one thigh-high stocking on her left leg.
  • For Doom the Bell Tolls: A variant. She "rings" one of her little soul cages like a bell for her Buster attacks, and the result are large ghostly dinosaur skeletons erupting from the ground to try and eat her target.
  • Freeze-Frame Bonus: At certain chances during her Noble Phantasm animation, King Hassan or Summer Nitocris (in Medjed form) or both at once may appear, due to their affinity with the Underworld which Ereshkigal is a goddess of.
  • Glamour Failure: While assuming Ishtar's identity, when she sneezes it breaks the glamour and her hair turns golden.
  • God in Human Form: Like Ishtar, she's borrowing Tohsaka's body. Sort of. This causes them to view each other as being the same person as themselves to a certain extent. It also mellows out her more possessive and yandere qualities.
  • Grand Theft Me: She and Ishtar were both summoned at the same time in Babylonia before the protagonist arrived. As a result they both share different aspects of their host Rin's character. More amusingly, she also borrows Ishtar's body at night so she can talk to the protagonist while pretending to be her sister.
  • Heel–Face Turn: Performs one in steps over the course of Babylonia, especially once she begins to develop some serious romantic feelings for the protagonist.
  • Heroic Sacrifice: Helps drag Tiamat down into her own domain and buffs the protagonist's party for their battle against Tiamat, sacrificing her existence as a Servant, and perhaps a Goddess, in the process. At the very least it would be a Death of Personality as a different Ereshkigal would replace her.
  • Hidden Heart of Gold: She tries to cultivate the image of a cold, uncaring goddess of the underworld, holding dominion over death and the souls of men, because that's what she thinks someone in her role should be (and thinks it's what people expect her to be). In actuality, though, she's really kind, caring and sincere (not to mention a bit of a goofball).
  • Home Field Advantage:
    • As the Queen of the Underworld, she's invincible while inside it despite only being about mid-tier when it comes to the Mesopotamian deity power-rankings. Even better, other gods and spirits find their powers sapped while in the Underworld with only living beings unaffected (though that's what her undead servants are for). Since she usually never leaves, it's difficult to deal with her. Gilgamesh notes in Babylonia that between Ereshkigal and Ishtar the latter is more powerful under normal circumstances, but Ereshkigal while in the Underworld could easily best her.
    • Her Noble Phantasm isn't as powerful as Ishtar's, but in exchange it changes the battlefield into one more suitable for herself (which manifests as an additional interaction with her "Protection of the Netherworld" skill).
  • How Do I Shot Web?: Nergal (under a different name) actually did give partial domain over the sun to her as well as a spear. However, since she'd never seen the sun before she couldn't use either until Babylonia. As such, her spear is only really usable for the event/playable Ereshkigal because she shares the same Saint Graph.
  • Improbable Weapon: Her unique Mana Burst skill is called Mana Burst (Cage), which allows her to convert her magical energy into the giant cages she traps souls in as a means of attack.
  • In the Hood: During early parts of "Merry Christmas in the Underworld", Ereshkigal sports a hooded variant of her famous cloak during a flashback to when she was still building Kur and began to realize the world was moving away from the Age of Gods.
  • Jack-of-All-Trades: She can play a lot of roles reasonably well, though she doesn't excel at any of them. Her high health and invulnerability skill make her quite tanky, and she has a great NP charge + Buster up skill plus a reasonably powerful AOE NP to make her a decent attacker. Finally, she has a skill to increase party defense, max health and NP generation for both offensive and defensive support. Her Noble Phantasm also applies a 20% attack buff for three turns each time it's used so long as you used her third skill first, meaning she can add from 20-60%~ attack to the party with good luck and support.
  • Lethal Chef: Her Valentine's Day gift implies that she hasn't inherited her host's cooking ability. It took her a month of hard work to make a chocolate that looked good but only tasted okay. She thinks it'll take some time to make another edible sample.
  • Limit Break: Two of her skills help her boost her NP gauge in some way, and although she has only one Arts card, she has Territory Creation A+, meaning her Arts card gets a 11% bonus to performance. When her skills are combined with an Arts, Quick, Quick chain, she can get her NP out relatively easily quickly.
  • Love at First Sight: Pretty close to it. Initially, Ereshkigal shares Ishtar's form to learn more about her opponent, the Chaldean Master, out of curiosity and cautious necessity than anything, and engages them in a conversation. By the end of that long talk, Ereshkigal is heels over head over heels in love with the protagonist because of their earnest desire to save humanity and their inherent kindness, and her narrative arc from then on in Babylonia is Ereshkigal struggling to come to terms with what she's feeling, as she's never experienced an emotion of this sort and this intensity for someone before.
  • Luminescent Blush: Frequently when she's feeling embarrassed (which is very, very often).
  • Mayfly–December Romance: Particularly once she comes to Chaldea as a playable character, it's heavily implied that this is one of the reasons she's hesitant to try to take her relationship with the protagonist beyond friendship - they are a mortal human and she is a Goddess of the Dead, and she already seems worried about the possibility of the protagonist's mortality and has to stop herself from suggesting or considering foolish options to the "problem".
  • Mighty Glacier: In-lore, her fighting style is this. Her Agility is subpar for the speedy Lancer class, but her ability to transform any battlefield into an extension of Kur makes her borderline unbeatable within its confines due to being able to flex her authority over anyone inside. Case in point, she was able to strip Ishtar of most of her power during Babylonia and thrashed Quetzalcoatl when the latter invaded it during the Christmas event.
  • Morph Weapon: Her lance transforms into various pointy attacking implements for her attacks, with most of them actually being ranged attacks of various kinds; she only uses it in a "traditional" sense in one permutation of her Arts card. By her third Ascension, it's normal form doesn't resemble a lance so much as two swords attached at the hilts with two ring handles.
  • Mundane Luxury: Because the Netherworld is a barren wasteland full of the dead, she really likes the surface's gentle breeze and running water stream. Her Bond CE shows that her happiest moment is when the heroes were trapping Tiamat in the Netherworld to prevent her Chaos Tide from spreading, Merlin's Fertile Feet filled the Netherworld with flowers. Though ephemeral, just like the protagonist's contract with her, it was nevertheless beautiful.
  • Mythology Gag: Ereshkigal and Ishtar are identical beyond blonde hair and different outfits due to using Rin's body. In the Fate/Extra Universe, EXTRA Tohsaka Rin and her relative/namesake, the FSN Tohsaka Rin, look exactly the same beyond blonde hair and different outfits.
  • Non-Linear Character: Like her sister, Ereshkigal will talk to you from a different order of events than how you experienced them chronologically. In this case, when she appears in Solomon's Temple with the other Servants, she comments on how yes, she was going to be erased by falling into the Abyss. But then stuff happened with the main character and now she has her own spirit origin. But you're going to have to save her some day because you haven't done it yet. During the 3rd Christmas Event.
  • Odd Friendship: With Enkidu, given that her sister is someone he loathes. They get along pretty well and spent time together in the Underworld, appreciating the time Enkidu tried in vain to plant flowers.
  • Other Me Annoys Me: She pities you if you have Ishtar with you because while they're both prone to screw ups, Ishtar's tend to be particularly disastrous. Ishtar in turn is outright jealous and doesn't want you talking to her. My Room dialogue with Space Ishtar confirms that she and Ishtar were originally one goddess split in two.
  • Our Ghosts Are Different: Her boss form is a ghost monster, though that's not her true appearance. When Babylonia was first released, DelightWorks simply didn't have time to make a true Servant-level sprite for her.
  • Physical God: She's the goddess of the underworld has boasts high stats all-around outside of her D in Agility. She boasts similar skills to her sister, Ishtar, but trades raw firepower for the ability to transform the battlefield into an extension of Kur, in which she has full authority to grant herself a massive Home Field Advantage.
  • Power Makes Your Hair Grow: Her third Ascension gives her much more luscious hair that, were it not flowing in some imaginary wind, would go down to her knees.
  • Promoted to Playable: When she was originally introduced to the game, she wasn't intended to be made into a playable character (she didn't even exist in earlier drafts of Babylonia's story and only came about because Nasu himself didn't want Morii's blonde beta concept of Ishtar to go to waste), but the sheer amount of fan love for her convinced DelightWorks that a playable version would be worthwhile, which resulted in the playable Ereshkigal we have today.
  • Random Number God: Her first skill can place her at the mercy of the RNG - while the invulnerable effect always works, even at max level the debuff immunity, buff-strip immunity and death immunity each have a 20% chance of not firing.
  • Red Eyes, Take Warning: Just like her sister, which denotes her status as a divine. They're a bit of a brighter shade of red than Ishtar's, however. Like Ishtar, the trope is also subverted since her eyes turning gold is the real warning that she's going to get serious.
  • She's Got Legs: Just like her sister, as per usual for Rin.
  • Shock and Awe: Charging up her NP attack generates visible arcs of electricity around her. Her Extra attack features a bit as well, and in her second Ascension her weapon is visibly covered in lightning.
  • Sibling Rivalry: She has a rather severe one with Ishtar. She even ropes the poor protagonist into it, as the trials she sets for them to tackle are questions about which of the two is better (and most of the time, choosing Ereshkigal over Ishtar gives you an easier battle). She also cites Ishtar as her dislike in her My Room lines.
  • Stone Wall: She's got incredibly high HP (16,065 at max, just shy of Jeanne's 16,500) but her attack is the lowest among all 5* Lancers, and low in general for a 5*. Her third skill increases her max HP (alongside everybody in the party) alongside buffing the parties defense, NP gain, and HP, her first skill provides her guaranteed invulnerability with a chance of debuff immunity, buff-strip immunity and/or death immunity for one turn, though her second skill does at least give her a Buster buff to help her damage.
  • Supernatural Gold Eyes: Not as often as Ishtar, but when she gets serious they will turn gold to denote her power.
  • Support Party Member: While Ereshkigal can be a strong offensive Lancer, her strength lies in being able to support her allies with her combo of Protection of the Underworld, and her Noble Phantasm Kur Kigal Irkalla. When comboed, she provides the party with defense, NP Generation, an increase to their max HP, and a flat attack buff.
  • Tsundere:
    • Like Rin, and like Ishtar. A lot more obviously than either of them, even, due to loneliness, her resulting gigantic crush on the protagonist and her desperate attempts to look evil and uncaring.
    • The playable Ereshkigal has plenty of this going on too, of course, but she has a bit more trouble actually maintaining her "tsun" facade for, shall we say, reasons & tendencies.
  • The Glorious War of Sisterly Rivalry: Ultimately what her relationship with her sister boils down to, with Ishtar being the glamorous but rash sister, while Ereshkigal is the socially awkward but more conventionally wise sister. This leads to spats between the two as they are very quick to point out the other's flaws.
  • Wistful Amnesia: For the third Christmas event she shows up with most of her memories purged but eventually shows vague memories of the protagonist and their group. With the help of Dumuzid she regains them fully. The Throne is outside time, so from her perspective this happens before Solomon, explaining why she showed up there with an intact memory.
  • Yandere: In her fourth bond line she considers taking the protagonist to the underworld and locking them up to keep them safe, but by bond five she apologizes and says she could never do that. That she stops before doing it is part of Tohsaka's good influence on her.
  • Zettai Ryouiki: Grade S.

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    Fionn mac Cumhaill 
https://static.tvtropes.org/pmwiki/pub/images/fgo_lancer_fionn_1.jpg
Lord of the Knights of Fianna
Second Ascension 
Third Ascension 
Final Ascension 
April Fool's 
Rarity: SR (4*)
ID: No. 87
Command Cards: QQAAB; (A)
Alignment: True Neutral
Attribute: Heaven
Origin: Ireland (Celtic Mythology, Fenian Cycle)
First appearance: Fate/Zero (Diarmuid's flashback)
Background development: Hikaru Sakurai
Illustrated by: Daisuke Moriyama
Voiced by: Shin-ichiro Miki

"Erin's Savior. The captain of the glorious Knights of Fianna. The man who rose to victory over Nuadha. ...Fionn mac Cumhaill is here. I'm counting on you, Master."

Fionn mac Cumhaill was the unparalleled leader of the Knights of Fianna, an almighty group of knights. He was a great hero and warrior who gained control over healing water from the oil of the Salmon of Knowledge. He was betrothed to Gráinne and they put on a large banquet to celebrate the occasion. His loyal knights including Diarmuid, were all in attendance. Gráinne begged Diarmuid to take her away from there, the two ran away together, and Fionn, filled with jealousy and resentment, mobilized all of his resources to hunt them down. After Diarmuid fought through all of the obstacles, Fionn was the one most heartbroken by the futility of the sacrifice, so he decided to recognize their marriage. Though Diarmuid wished for reconciliation, Fionn could not let go of bitter jealousy over the affair.

While hunting one day, Diarmuid was gored by a wild boar's fangs, but felt no fear due to there being a well of spring water nine steps away from which Fionn could produce healing water. Despite him being on the verge of death, Fionn could not forget his anger, so he managed to spill water from his hands during the first two attempts to bring Diarmuid the water. As of his third attempt to scoop water, Diarmuid passed away from his wound.

He was put in the game as part of the 5 Million Downloads Campaign and appears as an antagonist in the Fifth Singularity: North American Myth War E Pluribus Unum. He also appears in the Moonlight/Lostroom OVA.


  • Adaptation Dye-Job: Blonde, in contrast to his black-haired Fate/Zero design. However, it is to note that he was rather famous for his blond hair (Fionn literally means "blond") until it turned gray after some trouble with a goddess; the older Fionn seen in Fate/Zero might come from this event.
  • Affectionate Parody: To Altria and Scáthach as he's a famed European warrior king and godslayer who is monumentally lamer than someone with such a reputation ought to be. This was emphasized in Artoria Lancer's interlude, where he shows up when the protagonist was expecting a very different blond-haired, blue-eyed king from the British isles.
  • Anti-Magic: An effect of his Noble Phantasm increases his resistance to mental debuffs.
  • Ascended Fanboy: The America Singularity gives him a unique opportunity to fight against and work alongside Scáthach and (a version of) Cú, two of his childhood heroes.
  • Awesome, but Impractical: Played for Laughs with his other Noble Phantasm, the Salmon of Knowledge. The fat of that salmon was burned into his thumb's skin and allows him to look into past, present, and future. In order to use it use it, he needs to suck on his thumb like a pacifier, looking utterly ridiculous in the process. As result, those who saw him use it could never take him seriously anymore.
  • Awesome Mc Coolname: His name, pronounced as Finn McCool.
  • Balance Buff: Apart from a basic NP upgrade, he's has two notably buffs.
    • His version of the much-derided Clairvoyance was upgraded to give a party wide star gen buff at the acceptable level of 50% at max rank plus a 10-30% NP gain buff, which made him much more useful as a support Servant, though not enough to overcome his other flaws.
    • For the New Year's 2019 event, his Trouble With Women skill was upgraded to Magnificent Free Spirit, which reduced the cooldown by three turns and added a 20-30% self NP charge. With it, he's legitimately good in Arts teams or for farming.
  • The Cameo: He has a blink-and-you-miss-it appearance in the Fate/Apocrypha anime as Darnic's Servant during the Third Holy Grail War.
  • Casanova Wannabe: He's a pretty boy that's a lot less popular with women than he thinks he is, never accepting that his various troubles with them are the fault of his own personality. Not even Medb wants anything to do with him and all her abilities basically involve around having as much sex as possible. The best reaction a woman gives to his flirting is Mash in America, and that's because she's so inexperienced with romance that didn't even realize what he meant before becoming flustered upon the protagonist's explanation.
  • The Chains of Commanding: Admits this upon his defeat in America to Diarmuid that this was part of the reason he was so jealous of his knight when they were alive, and why he enjoys being summoned as a Servant, since he can just focus on the thrill of the fight.
    "When I was alive, I became more and more tainted. The glimmer in my eyes wallowed within politics. The treasure, power, and duty I won tied me down more and more. It was painful. So painful, yet I couldn't let it go. I fear that's why I envied you so much, as you were trying to die for your love."
  • Dual Boss: With Diarmuid in America.
  • Everyone Has Standards: He's a huge flirt, but it turns out he's no more interested in Medb than she is in him. All he does when they finally have a chance to speak is talk about how awesome his wife is, much to her irritation.
  • A Father to His Men: Even though he likes to joke about Diarmuid's past betrayal, Fionn makes it clear that he does not carry ill will towards him. In fact, he's very pleasant to fight alongside Diarmuid and he even provides healing for him.
  • The Gadfly: In America, he likes to mention Diarmuid's past mistakes and his betrayals to Diarmuid often. He also proposes to Mash, who's confused at first before becoming embarrassed once the protagonist explains what he meant.
  • Graceful Loser: His reaction to being rejected by Mash is bliss that at least he gets a definitive answer about his proposal rather than being given none at all.
  • Green-Eyed Monster: As stated within The Chains of Commanding, this is why Fionn became envious with Diarmuid and eventually led to the latter's death, in addition of his wife attempting to dump him for Diarmuid: Being the King means Fionn had to contend with the politics and becoming a Slave to PR, where Diarmuid, being the Knight, could be free to pursue battles or anything else as long as it's within the code of chivalry.
  • Hidden Depths: In his interlude, he suggests he has a deeper understanding of the source of the "hand" enemies that are usually used to farm Experience Point Embers, but is holding off on it for the moment.
  • Incredibly Lame Pun: For his return gift (a live salmon in a tank) on Valentine's Day:
    "Yes, indeed it is! Salmon! Remember, this fish is not for... salmon else."
  • I Was Quite a Looker: Appears as his younger form, contrasting with his Fate/Zero appearance.
  • Identical Stranger: Fionn's facial structure (and somewhat-smug demeanor in his artwork) is oddly reminiscent of Kayneth "El-Melloi" Archibald—who eventually becomes Diarmuid's Master in the 4th Holy Grail War. This has not gone unnoticed by the fanbase.
  • Long-Haired Pretty Boy: It goes down to his waist.
  • Magic Knight: Literally. He's the leader of a knightly order and has mastered "magic and wisdom." As an Servant, his Lancer form has the Magecraft Skill at Rank B, specializing in druid magecraft and has many types of spells that can be used in combat, but not direct combat. One of his dialogue examples in his profile in the Fate/Grand Order Material Book III stated that he can be summoned in the Caster class, and as a Caster, he would be able to show more of his third Noble Phantasm's power.
  • Making a Splash: His Noble Phantasm, Mac an Luin: Undefeated Violet Flower, is definitely going for this aesthetic. The immunity to debuffs it grants him might come from the fact that water scooped in his hands gets imbued with healing properties.
  • Master of None: Started as one but averted over time. Fionn's skillset was originally very weak. Clairvoyance is one of the worst skills in the game without a high-hitcount NP, and even with it is pretty poor. His second skill is very strong on paper, due to being a dodge and taunt combination which allows him to nullify single-target attacks and debuff skills for his whole team when used in combination with the debuff immunity from his NP, but the dodge is not guaranteed until max level and it has a monstrously long cooldown, making it unreliable and hard to use regularly even with help from Tamamo. His third skill is essentially just a slightly-weaker Arts version of Mana Burst, which is decent but hardly saves the rest of his kit. Fionn's only saving grace was his NP, which has a decent amount of refill, especially in conjunction with Magecraft, but even this was tempered by his rather horrendous NP generation stats. After numerous Balance Buffs, Fionn's Clairvoyance now goes a long way towards fixing his base NP gen, while also making his NP refill much more reliable, his second skill got an absurd 3 turn cooldown cut on top of adding an NP battery effect, turning it from an awkwardly long cooldown skill into an overloaded multi-purpose skill that can be used as a simultaneous offensive and defensive boost. Fionn's NP gen stats is pretty much the only thing stopping him from being ridiculously reliable at spamming NP, giving him a very strong niche while also having a stronger base skill effects compared to standard NP spammers. The metagame shifting away from single-target burst damage and towards multi-target sustained damage also played to his strengths.
  • The Mind Is a Plaything of the Body: It's noted in his Interlude that he acts more immature due to being summoned in the younger form of his prime despite having all the memories of his life, ala Alexander still being more childish despite having his adult self's memories. Mash herself states that this is also part of his Never My Fault tendencies; despite knowing of his more unsavory moments, Fionn treats them as if they were the fault of someone else (i.e. seeing his older self as a separate person).
  • Mythology Gag:
    • Diarmuid will comment on him in My Room, and vice-versa. They don't really hold any grudges against each other for what they've done.
    • He remembers all the events of his life with Diarmuid despite being summoned in his younger form, creating some uncomfortable conversations in America.
  • Never My Fault: He's spent quite a bit of time ruminating on his failed relationships with women but never considered that it might be his own fault. Averted with regard to his troubled relationship with Diarmuid, though, which might be why they presently get along. if you reach a higher Bond Level with him, he admits to have done plenty of mistakes in life, and his conflict with Diarmuid is something he won't talk about, considering how boastful he is most of the time, and the shame evident in his voice, it's quite clear that he doesn't think himself innocent in that affair.
  • No Pronunciation Guide: It's pronounced "cool", not "cum hail", as much as you might want to say that due to him being a Master of None.
  • Phallic Weapon: His lance is possibly the most phallic weapon in the entire franchise; much is said about its great length, the vein-like vine carvings typical of Celtic spears are all concentrated around its "head", and his Noble Phantasm involves blasting a huge torrent of water from the weapon's tip. And remember, it's pronounced "cool", not "cum hail".
  • Sadly Mythtaken: Mac an Luin was his favorite sword, but due to this trope when he's summoned as a Lancer it gets fused with the spear he used to slay the divine spirit Aillen.
  • Seers: Possesses a Clairvoyance skill, and is extremely intelligent from being subjected to divine objects twice in his life, each boosting his intellect.
  • Straight Man and Wise Guy: Whenever his relationship with Diarmuid is portrayed more casually when they're together, he's the Wise Guy to Diarmuid's Straight Man. Diarmuid just has to rein Fionn in whenever he goes on long tangents.
  • Superpower Lottery: Fionn is hyped up as "unparallelled under the heavens", and it shows in his lore skillset. With really high stats across the board, and his mastery of physical combat, magecraft, and wisdom Fionn is noted to have a lot of ability and Noble Phantasm, and is able to be summoned in Lancer, Saber, and Caster class. A good illustration on how much he won the lottery is ironically the note about the limitation of his Lancer class. As a Lancer, Fionn is noted to many fewer Noble Phantasm and skills than he would normally have, and even with it he maintains three of his Noble Phantasms, including his A+ Rank Spear. In the story proper each of Fionn's appearance deliberately avoid mention of his prowess or play it in a joking fashion until the Daily Report of the Sparrow's Inn event.
  • Warts and All: One of the straightest examples in the game. Fionn was a great warrior who slew gods and dangerous magical beasts, a wise and capable king, a brilliant sorcerer... and he was also kind of annoying and kind of a loser despite it all.
  • Wave Motion Gun: His spear acts as one during his Noble Phantasm, shooting out a laser beam from its tip.


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