Three Knight Classes: Sabers (A-F | G-M | N-Z) | Archers (A-C | D-M | N-Z) | Lancers (A-F | G-M | N-Z)
Four Cavalry Classes: Riders (A-F | G-M | N-Z) | Casters (A-F | G-M | Merlin | N-Z) | Assassins (A-F | G-M | N-Z) | Berserkers (A-F | G-M | Morgan | N-Z)
Extra Classes: Rulers | Avengers | Moon Cancers | Alter Egos | Foreigners | Pretenders
Unplayable and Arcade Exclusive: Unplayable (Beasts | Beast I) | Arcade Exclusive
Other Notable Characters: Chaldea Security Organization (Protagonist | Mash Kyrielight) | Villains (Observer on Timeless Temple Villains | Epic of Remnant Villains | Cosmos in the Lostbelt Villains (Crypters | Foreign God and Forces | Lostbelt Kings) | Event Villains | Interlude Villains) | Other Characters
ID: No. 119
Command Cards: QQABB; (B)
Alignment: Lawful Good
Origin: England (Arthurian Legend)
First appearance: Fate/stay night (as Saber)
Background development: Kinoko Nasu and Hikaru Sakurai
Illustrated by: Akira Ishida
Voiced by: Ayako Kawasumi
Live actor: Yu Takahashi
A possible version of Altria Pendragon, drawn from an alternative history where she chose not to discard the holy spear Rhongomyniad in favour of Excalibur. The nature of Rhongomyiad is such that prolonged exposure mutates the body and soul of its wielder, eventually stripping them of humanity and transforming them into a Divine Spirit. However, this Altria has only held Rhongomyiad for ten years, so while her body has matured and her mind has been tempered, her heart and ideals are still intact.
- 11th-Hour Ranger: She appears at the climax of Tristan's interlude to beat some sense into him.
- Alternate Self: A point is made that this version of Altria, while the closest to the Lion King of them all, is her own person and not the Divine Spirit.
- Animation Bump: With the release of "Holy Grail Front ~My Super Camelot 2021~", Altria (Lancer) and three of the Knights of the Round Table received animation renewals. The same goes for the Lion King Goddess Rhongomyniad who shares the same animations as Altria (Lancer).
- Armor Is Useless: As she ascends she loses more of her armor, though nowhere near as much as her Alter self. She actually comments on it in her My Room lines, stating that she prefers the freedom of movement she gets in exchange for loss of protection. In contrast to her Alter counterpart and Saber Alter, Altria Lancer plays it straight, as her HP stat is one of the highest in the game, and it is even slightly higher than her Saber counterpart's.
- Armor-Piercing Attack: Her version of Rhongomyniad ignores Invincibility to hit as an AoE, so if you were trusting Jeanne with her NP to protect the party during her boss battle in Camelot, be prepared to be in for a very rude awakening.
- Art Evolution: Her spear, Rhongomyniad was given its final design, looking very different from its other appearances in the various TV series. In Studio DEEN's Fate/stay night, Rhongomyniad looked like an ordinary lance; in ufotable's Fate/Zero and Fate/stay night: Unlimited Blade Works, it looked like an ordinary spear. It wasn't until A-1 Picture's Fate/Apocrypha series that it would be depicted in its proper form.
- Balance Buff: Her Mana Burst A was buffed as part of the release "Holy Grail Front ~My Super Camelot 2021~" to Torrent of Light A+. It adds a damage against Chaotic enemies, and an additional modifier against Evil-aligned enemies. This means if she happens to fight any Chaotic Evil Archers or Berserkers, she can get a whopping 100% damage buff for one turn, and since this would likely be used for her NP, this means if she gets a NP Buster Brave Chain, she can deal insanely high damage.
- Bling of War: Her "Heroic Spirit Formal Dress" Craft Essence image for the 2nd Anniversary Memorial Quest shows her wearing a dark-blue officer's uniform complete with a blue-and-white cape and a Royal Rapier.
- Breast Plate: Surprisingly averted for both her and Alter. Both of their cuirasses are roomy enough to cover everything without restricting their ability to breathe, and even incorporate sloped armor that would presumably deflect enemy weapons while on the charge.
- Buxom Is Better: Just like her Alter version, Rhongomyniad makes her age and grow... especially at certain parts.
- Cleavage Window: Her third ascension onward features this. Compare and contrast with her Alter counterpart below.
- Cool Crown: Seems to have a golden diadem with a cross embedded in her hair.
- Cool Helmet: Her initial artwork features a lion-themed helmet with a large mane. She loses said helmet as part of her Ascensions.
- Cool Horse: Like her Alter counterpart below, she rides a horse into battle, despite being a Lancer and not a Rider. Unlike her Alter counterpart, it is Dun Stallion. Ironically, this makes her (along with her Alter counterpart) the ONLY 'Lancer' who actually fits the terms technical definition; a mounted warrior who carries a lance.
- Death from Above: Her version of using Rhongomyniad as her NP has her fly into the air before coming down like an exploding golden comet.
- Defrosting Ice Queen: The relationship between you and her is greatly expanded in her Interlude, where she initially maintains a strict Master-Servant bond and is hesitant to establish a close relationship with the player due to her mentality being closer to that of a god's and her own feelings about her lack of humanity, not to mention hearing what happened with the Lion King in Camelot from Roman worsens the gap further. It's bad enough that Merlin directly intervenes by sending the Protagonist into her dreams along with Fionn mac Cumhaill, Romulus, Gilgamesh, and Ozymandias to fight her, in order for them to have a honest one-on-one talk with her. Her battle and conversation with Romulus reveals that she honestly wants to be liked by the Protagonist, and this is proof that she's still very human.
- Divergent Character Evolution: Although she was designed first, her Alter counterpart was released two story chapters earlier than her. Appearance-wise, Altria Lancer appears as a lighter version of her Alter counterpart, but they differ from each other by the gameplay designs of their Noble Phantasms and Protection of World's End skill. Altria Alter's NP ignores DEF buffs, inflicts Curse and can seal the enemies' NPs, whereas Altria's NP ignores Invincibility and recharges her NP Gauge by at least 20%. Altria Alter's Protection of World's End A is entirely about powerful Critical Hits, but Altria's Protection of World's End EX charges her NP Gauge by 30-50% and removes all of her Debuffs, making her a very spam-friendly AoE Lancer. Additionally, both of their Mana Burst skills have been buffed as new skills; Altria Alter's Breath of Red Dragon EX buffs her Buster cards for 3 hits for 3 turns and charges her NP Gauge by 20%, whereas Altria's Torrent of Light A+ gives her Special Attacks against Chatoic enemies and Evil-aligned enemies for 1 turn.
- Double Unlock: She can only be summoned from the story gacha after beating the "Sixth Singularity: Divine Realm of the Round Table: Camelot".
- Emotional Maturity Is Physical Maturity: In her profile, Lancer Altria is implied to be the same chronological age as normal Altria (her having aged normally due to using Rhongomyniad as her main weapon instead of Caliburn or Excalibur), but she comes off as being more mature in demeanor compared to her younger-looking self.
- Fanservice: Akira Ishida, the artist and designer of Lancer Altria and her alter version, stated on his twitter that her Third Ascension was designed solely to be a nice bonus for players and the second one should be considered her "default" version.
- Fashionable Asymmetry: At her Second Ascension (though it's hard to see in her card art from the angle and doesn't show up in her sprite save during certain attack animations), she has removed the armor on her right shoulder.
- Good Counterpart: Effectively what she is meant to be to the villainous Lion King of the Camelot Singularity. She hasn't held the lance as long, so she retains enough of her humanity to still be Lawful Good.
- Hair of Gold, Heart of Gold: In contrast to the antagonistic Lion King, this Altria has held onto her humanity and empathy.
- Hotter and Sexier: Lancer Altria is physically older, bustier and shows off more cleavage and leg then her Saber version.
- Innocent Fanservice Girl: She seems to be unaware of how colossal her breasts are and why the protagonist might be staring at her chest after her Third Ascension."Master, has something you been bothering you since earlier? Oh, its about my appearance. You dont know where to look? ...Why?"
- Jousting Lance: Her spear Rhongomyniad is fittingly shaped like a knight's lance, which certainly fits the class name better than most of the other spears seen across the franchise.
- Lack of Empathy: She notes in her Interlude that her mindset is closer to a god's than a human's, and as a result it is impossible for her to truly connect with other humans. However, as said Interlude goes on it's averted as she comes to realize that she can connect with them and it's her own guilt and reluctance to try that is preventing her from doing so.
- Leotard of Power: Like her Alter counterpart, she's actually wearing an one-piece underneath her armor. It is much more noticeable in her final ascension.
- Light 'em Up: Rhongomyniad can unleash blinding light for attacks. She unleashes a beam of energy for her Extra Attack while her NP itself has her charging down from on high before smashing into the ground in an explosion of light.
- Morph Weapon: It has been slowly shown since its first appearance that Rhongomyniad can assume a variety of different forms and functions. This includes the default Lance form, its Tower form from the Camelot Singularity and Lady Reines Case Files event, the rapier in her Ceremonial Outfit Craft Essence, all the forms of Add that Gray has shown so far, and the giant laser-firing machine that Mnemosyne used, and as a parasol that doubles as a sword/rapier, small spear and a type of wand in her Swimsuit Ruler form. And there also the in-game speculation that Rhongomyniad is what allows Ruler Altira to fire a Wave-Motion Gun bombardment with her Ehangwen Noble Phantasm, though she keeps quiet about those details.
- Non-Indicative Name: Her white horse is named Dun Stallion, for the beastly Dun Cow of English folklore... which was called such because it had a dun (i.e. faded brown) coat.
- Obliviously Beautiful: Her Ascension lines suggest she's oblivious to how huge her breasts are and why the protagonist might be staring at her chest after her Third Ascension. Though, her Ruler form is later shown to have Big-Breast Pride.
- Power Glows: As she ascends, Rhongomyniad begins to shine with a golden light before it becomes wreathed in it.
- Royal Rapier: Carries one in her Formal Attire, presumably a compacted form of Rhongomyniad.
- Semi-Divine: While she doesn't have the Divinity skill, it's noted that the ten years she held onto Rhongomyniad have tempered her existence to one closer to a god's than a mortal's, but she still has her humanity, unlike the Lion King.
- Situational Sword: The buff on her Mana Burst A to Torrent of Light A+ gives her two Special Attacks, one against [Chaotic] enemies and one against [Evil] enemies, each for 30-50% for one turn. Servants that fall under both categories and are weak to Lancers are Archer of Shinjuku, Asterios, Atalante Alter, Caligula, Cú Chulainn Alter, EMIYA Alter, Mr. Hyde, Ibaraki-Douji, Kiyohime, Lu Bu Fengxiang, Salome and Vlad III (Apocrypha).
- Stone Wall: Just like her Saber version, this Altria has incredibly high HP, but mostly low to average ATK, but her Mana Burst and Charisma skills let her deal impressive damage. With the buff to her Mana Burst skill, she's closer to Mighty Glacier territory.
- Transhuman Treachery: She thinks this will ultimately happen to her, but her Interlude shows that unlike the Lion King she still has her humanity, as evidenced by the care she has for the protagonist.
- Wave Motion Sword: Well, spear. But as demonstrated by her Evil Counterpart, the Lion King, Rhongomyniad can fire a beam powerful enough to affect Chaldea's systems from across space and time. And as shown in Olympus, it can even reach across universes to strike a target after it's launched out of the sixth Lostbelt into the fifth.
- White Stallion: She rides a magnificent white horse, Dun Stallion, unlike her Alter counterpart who rides a black horse.
ID: No. 78
Command Cards: QQABB; (B)
Alignment: Lawful Good
Origin: England (Arthurian Legend)
First appearance: Fate/stay night (as Saber "Alter")
Background development: Kinoko Nasu and Hikaru Sakurai
Illustrated by: Akira Ishida
Voiced by: Ayako Kawasumi
An alternative version of Altria Pendragon (Lancer). Altria Pendragon is a Heroic Spirit who once became corrupted by the curse of the Holy Grail in another timeline. This curse has stained her across time and space, resulting in the "possibility" of this corrupted Lancer version being born, and even defiling the once-holy spear Rhongomyniad with its colours.
This is an Altria who grasped Rhongomyniad and accepted the title of "King of Storms", the leader of the Wild Hunt, sincerely believing it was the duty of a hero to be hated and scorned for doing "the right thing", even if the most logical path to prosperity necessitated death and despair. In the same manner as Saber Alter, the Holy Grail's curse has manifested her inner doubts and contradictions into the form of a dark and heartless tyrant who will destroy anything that stands in her way.
She debuted as an antagonist in the Fourth Singularity: The Mist City, London. She also appears in Garden of Order as an exposition guide.
- All Just a Dream: Interestingly, she has a lot of dialogue related to dreams, and at times seems to wonder if she herself is naught but a dream made manifest, likely referencing her own unique circumstances even among Altrias.
- Anti-Hero: Despite her alignment being Lawful Good, she shares her Saber-self's beliefs that it's a hero's duty to be hated and shunned and states that she'll crush anyone who stands against her and the protagonist, no matter who they are.
- Armor Is Useless: As she ascends, she loses more and more of her armor. And with her it's to much more of an extent than the other Lancer version. Subverted, as like her Saber counterpart, this Altria also has average HP for her rarity.
- Armor-Piercing Attack: Her version of Rhongomyniad is an AoE that ignores the enemies' DEF.
- Art Evolution: She received some alteration to her Third Ascension art and sprite to cover more of her breasts.
- Badass Boast:
- Delivers one immediately upon being summoned."Just as my beloved horse can swallow the thunder clouds, my spear will break through every rampart. I will crush everything that stands in your way."
- She has another one during the Garden of Order event."I am the King of Storms, the wild hunt itself! All those who witness my face shall become my servants. My limbs, my offerings... cry as you gather under me. Be crimson as velvet, fit to decorate my hooves. This tower here is my castle. Here I go, human! Resist your fate with all your might!"
- Delivers one immediately upon being summoned.
- Balance Buff: Her Mana Burst A+ was buffed during the Rank Up Campaign 13 into Breath of Red Dragon EX, which gives her original one-turn Buster buff three uses for three turns, and provides a flat 20% NP charge. Having not been buffed since her NP upgrade Interlude, this greatly increased her attack power and got her out of her Crutch Character role she had been saddled with for a long time.
- Big Eater: Just like her younger Saber self, she loves herself some junk food.
- Black Knight: Early on, her full body armor and helmet definitely invoke this. And then she takes them off.
- Blood Knight: She's eager to fight the copy of herself that appears in her Interlude, stating that she wants nothing less than to fight an opponent capable of forcing her to go all-out.
- Blow You Away: She uses Rhongomyniad to create a gigantic tornado which she then launches on the enemy.
- Breast Expansion: Her profile half-jokingly suggests that Rhongomyniad either caused her to age to adulthood, or only caused her breasts to grow.
- Breast Plate: Surprisingly averted for both her and the uncorrupted Altria. Both of their cuirasses are roomy enough to cover everything without restricting their ability to breathe, and even incorporate sloped armor that would presumably deflect enemy weapons while on the charge.
- Buxom Is Better: Her biography notes that "one certain part" of her anatomy differs from her normal incarnations', and posits that Rhongomyniad somehow interferes somewhat with her blessing of agelessness and/or the excess magical energy of her spear are directed to... certain body parts.
- Cleavage Window: Just like her non-Alter counterpart, she has this, but instead of showing off her cleavage, it reveals her Underboobs quite nicely.
- Cool Crown: Like her unaltered counterpart above, she seems to have a diadem of some sort embedded in her hair. For Alter, it takes the form of black spikes that look like horns.
- Cool Helmet: She has a dragon-themed helmet in her initial artwork, though she removes it in her subsequent ascensions.
- Cool Horse: Despite being summoned in the Lancer Class, Altria fights while mounted on a black horse.note This would be a case of Truth in Television, considering medieval arms teach that the power of a jousting lance relies specifically on the speed of the charge of the user's horse, and Rhongomyniad, unlike other Lancers' weapons, is actually a lance, not a spear, which can be used on foot. Humorously, in the Garden of Order event Shiki is left utterly befuddled by the fact that she's still riding that horse indoors and in the middle of the apartment hallway.
- Critical Hit Class: Her Protection of World's End A gives her the full package of increasing her Critical Star Gather Rate and Critical Strength for one turn while also dropping Critical Stars. Combined with a few good star generators on the team for support, and she can crit the enemy into submission.
- Crutch Character: At the time of her release, she was the second AOE Buster Lancer, but unlike Elisbeth who had weak NP damage and role, Altria Lancer Alter's powerful third skill and NP made her the top dog for farming, and she was highly coveted for that niche for a long time. However, she began to be pushed aside as more of that niche came out, and Elisabeth would be buffed to have a role she could fill, which combined with Lancer Alter's story lock status, caused her to be left behind as time went on, especially with the lack of buffs to her kit leaving her once unique third skill the only real use for her.
- Dark Is Not Evil: Sort of literally given that her alignment listed in the profile is Lawful Good. And despite her having some of Saber Alter's beliefs (such as not caring whether she is shunned by people), and acting quite cold, she doesn't seem to be particularly violent or ruthless against those who didn't deserve it. She's still repeatedly used as an antagonist, though.
- Darker and Edgier: Despite being released first, she was, in fact, designed after Altria Lancer, so Altria Lancer Alter's design is based off her vanilla counterpart, but given the alterations typical to Alter Servants.
- Declaration of Protection: Claims that her spear now belongs to the protagonist.
- Defrosting Ice Queen: Similarly to her Saber self, she starts off very cold to the protagonist, and while she doesn't warm up quite as much, she does come to see the protagonist as a worthy Master and pledges her lance to their side. Also, during the Valentine's event, she noticeably blushes while giving away her chocolate and practically shouts at the protagonist not to question it.
- Does This Remind You of Anything?: A candy shaped like her spear gets stuck between her breasts in her Valentine's interlude, a seemingly jocular reference to paizuri.
- Double Unlock: She can only be summoned after completing London.
- Dragon Knight: By her third Ascension, her armor gains a pointed tail, a cape that vaguely looks like wings, her remaining arm and leg armor look like scaled and clawed limbs, and the armor on her head looks like horns.
- Dragon Their Feet: She's summoned after Tesla's defeat by his remaining lightning and the demonic fog combining together. Makiri Zolgen and Tesla are dead by this point, but Tesla's lightning carried over the effects of Makini's summoning ritual, resulting in inflicting her with Mad Enhancement as well and thus preventing her from being reasoned out of trying to destroy London.
- Dropped a Bridge on Him: She was one of the members of the God Destroyer Alliance that was summoned by the Counter Force in the Fifth Lostbelt. However, of all of the members we get to see, she is the only one seen posthumously with no showcase of her actually fighting against the machine gods, with her seemingly being there so that she can be written out of the "Cosmos in the Lostbelt" arc.
- Early-Bird Cameo: In a sense, for the vanilla Altria Lancer, who was released with the Camelot chapter.note To be more specific, her profile talks more about Rhongomyniad than about Lancer Alter, which wouldn't become too relevant until the release of Camelot.
- Elemental Embodiment: This version of Altria is one who did everything she could to avoid becoming the Goddess Rhongomyniad (even drawing upon her distant connection to the corrupted Grail). She succeeded by becoming leader of the Wild Hunt, a collection of Fairies and ghosts that are a personification of storms and thunder, taking on the forms of anything from hounds to soldiers and monsters.
- Evil Makeover: Is an older, Alter counterpart to Altria in the Lancer class. Despite this, she's actually not that evil.
- Fanservice Pack: First ascension has gender-hiding, all-covering armor. After second ascension? Not so much.
- Fluffy the Terrible. Not her, but her spear. It's a pillar that holds the world together and can distort the laws of physics. Its nickname is Rhon.
- Foreshadowing: At the beginning of the "Fourth Singularity: The Mist City, London", Mordred mentions that London is one of Altria's legacies she left behind. Despite being known as the Treacherous Knight, Mordred fights for the protection of London, so it's not far-fetched to see that she would fight a version of Altria, who would try to destroy London.
- Freaky Fashion, Mild Mind: Dresses like a cross between Darth Vader and Queen Beryl despite being Lawful Good.
- Gag Boobs: Fans joked that she must always be riding Llamrei because her boobs are too heavy for her lower body proportions. They're so huge that even Shiki comments on them during the "Garden of Order" event, and during the "Go West" when she's playing the Ox-Demon King, the protagonist wonders if she should have been called the Cow-Demon King.Shiki: If we keep looking at those things, it'll mess up our sense of scale!
- Gate Guardian: In the Garden of Order event, she stands in the protagonist's way not because she's been driven insane (in fact, she's one of the few immune to it), but because she wants to test the heroes to make sure they're strong enough to keep going up.
- Good Counterpart: Like her vanilla Lancer counterpart, she is this compared to the Lion King. While normal Altria Lancer had not had Rhongomyniad long enough to be assimilated with it, this version of Altria willingly uses her connection to the dark side of the Holy Grail to cause an Alteration in order to reject Rhongomyniad's influence on her mind.
- Horned Humanoid: The remaining armor on her head after removing her helmet invokes this appearance.
- Hotter and Sexier: Definitely compared to her younger version(s).
- Irony: Up until Iskandar's release, she was the only Servant to be permanently mounted, but is a Lancer, not a Rider. She even rides it in all dialogue scenes, even in My Room.
- Jousting Lance: Her spear Rhongomyniad is fittingly shaped like a knight's lance, which certainly fits the class name better than some of the other spears seen across the franchise.
- Leotard of Power: She's wearing an one-piece with a massive cut in the middle, revealing her underboob. It becomes much more noticeable at her Final Ascension.
- Mighty Glacier: Like her Saber version, she has very high ATK for her class and rarity and a very high damage output, but for a long time she had no charge skill to fill up her NP Gauge. This is even more glaring in her case, as her version of Protection of World's End does not charge her NP Gauge, while Altria Lancer's and Gray's do. While the skill does help her landing Critical Hits with her one and only Arts card, players focus more on her Buster Critical Hits than her Arts Critical Hits. Her one Arts card also makes it difficult for her to perform Arts Chains. Luckily for her, like her Saber version, Altria Lancer Alter got a skill buff that also gives her a 20% NP Charge.
- Ms. Fanservice: First ascension, not so much. After first ascension? Definitely so.
- My Eyes Are Up Here: Said word-for-word when she's introduced in "Sanzang Coming to the West", where she plays the role of the Ox-Demon King. Kinda had to, since she's in her third ascension outfit.
- Mysterious Past: Due to her being a combination of two separate alternate takes on the base Altria, it's never really addressed how that came to be other than she's so far outside normal expectations that even her interludes don't address her origins at all. All that we know are the base facts: she claimed Rhongomyniad, but then corrupted herself with Grail mud to keep from later becoming Rhongomyniad herself. What circumstances arose that allowed her to access Grail mud is never even hinted at.
- Non-Indicative Name: Averted. Just like her normal counterpart, she uses an actual lance as opposed to just a spear.
- Obviously Evil: Subverted. She's Lawful Good, but her black dragon armor and her cold demeanor usually make people assume she's a straight-up villain, which gets Played for Laughs in the Garden of Order event when the heroes assume she's the mastermind of the haunted building drawing Servants in when in reality she's one of the only ones still sane (and fully helpful to the party).
- Older Alter Ego: Serves as this to her Saber counterpart. She'd clearly have a hard time of pretending she's a male as a fully-grown woman.
- Other Me Annoys Me: She can't stand Arthur because she considers him a true wielder of the holy sword of the planet, yet considers him a novice for restraining its power with the Thirteen Seals when she thinks he should be releasing them constantly. She understands though that such a powerful weapon shouldn't be used at full power repeatedly.
- Our Ghosts Are Different: While the Servants as a whole are ghosts, this version of Altria got a special mention. From her claims in "the Garden of Order", the legend that made up her Servant image is not the King Arthur who pulled the sword from the stone and was given Excalibur by the Lady of the Lake, but the legend that King Arthur is a participant of the Wild Hunt after death, just like Francis Drake. During the Final Singularity: The Grand Temple of Time Solomon, she even refers to herself as "the million-to-one possibility of King Arthur".
- Pervert Revenge Mode: During the Setsubun event, Llamrei is about to kick the hell out of Raikou's horse Kyogoku for his open and strange perversion for human women, particularly when he requests Dun Stallion to let Raikou ride him, in hope that her breasts may grow even bigger and that Kyogoku could stare at her breasts without the trouble of carrying her on his own back.
- Power Glows: As she ascends, Rhongomyniad begins to glow red before it becomes wreathed in spiraling red-white energy.
- Power Nullifier: Her Noble Phantasm has a 60% chance of sealing all the enemy's NPs for one turn.
- The Quiet One: Rarely emotes compared to the other Altrias and tends to speak in short sentences even at higher bond levels.
- Readings Are Off the Scale: Rhongomyniad gets upgraded to EX-rank after completing her interlude despite it still being sealed under the same restraints as Arthur's Excalibur.
- Red Baron: "Storm King" and "Leader of The Wild Hunt".
- Samus Is a Girl: Her steed Llamrei is revealed to be female during the Setsubun event, which causes some confusion from the other (male) horses when they're all staying in the same hot spring.
- Self-Deprecation: She doesn't seem to have a very high opinion of herself, and when asked for what she hates in My Room:"I... What can I do... with this spear..."
- She Is All Grown Up: Rhongomyniad had so much magical energy it functioned as a growth stimulator. She is now rather noticeably female. Also, ignoring her breasts becoming utterly massive, it seems to be implied that she's much taller than her 15-year-old 154cmnote height, going by her size compared to Llamrei's size. It was eventually revealed that her height is 171cmnote , which means that she is indeed taller than her younger self.
- Spikes of Villainy: Altria's armor seems to be an interesting amalgam of Lancelot's Berserker armor with Gilgamesh's patterns (with the latter, stripped-off stages looking surprisingly similar in structure to Shielder's), while the lance she carries looks like a spiked version of Ea.
- Stripperiffic: That's the best that can be said of her Stage 3 "armor".
- The Wild Hunt: Supplementary material from the creators and a few of her lines, reveals that she is a version of Altria that embodies the idea that King Arthur would not pass into heaven, instead becoming one with the Wild Hunt as the King of Storms. This was one of many attempts to prevent herself from becoming the Goddess Rhongomyniad.
- This Is a Drill: Rhongomyniad spins. A lot.
- Threshold Guardian: She views herself as a obstacle for heroes to overcome.
- Tin Tyrant: In her Stage 1 she wears a draconic suit of armor with Glowing Eyes of Doom.
- Token Good Teammate: Sort of. While still considered an Alter, her alignment is still listed as Lawful Good.
- Victoria's Secret Compartment: During the Valentine's Day event, she apparently "found" her chocolate... in between her boobs. And the chocolate in question is a white-chocolate mini-version of her lance...
- Wave Motion Sword: Considering the massive power Excalibur packs in most of her configurations, it was probably unsurprising that the lance Altria carriesnote also has this attribute.
Command Cards: QQAAB; (Q)
Alignment: Lawful Good
Origin: France (9th century)
First appearance: Fate/Grand Order
Background development: Hikaru Sakurai
Illustrated by: saitom
Voiced by: Chitose Morinaga
One of the Twelve Paladins of Charlemagne and cousin to Roland and Astolfo, originating from Orlando Furioso. Bradamante fell in love with the Saracen Ruggiero but refused to marry him until he converted from Islam to Christianity. After several adventures, including an encounter with Merlin (or his apprentice in some versions of the tale) and rescuing Ruggiero from the evil witch Alcina, the two were wed. Astolfo gifted her his lance Trap of Argalia after he was done with it, and she in turn gave him her Hippogriff.
She made her debut in the fourth Christmas event, "Samba Night, Holy Night ~The Snowy Ruins and the Girl Knight~" as one of the two main allies and protagonists, forming with Quetzalcoatl (Samba/Santa) the lucha tag team "The Quetzal Sisters". Her first appearance in the main story is in "Parting Memory Manifestation Realms, Traum" as an antagonist.
- Accidental Misnaming: Quetzalcoatl (Samba/Santa) mistakes her name as "Bradaman" twice. It eventually sticks as her stage name.
- Affectionate Nickname: Refers to Astolfo as "A-chan"note .
- All There in the Manual: According to Apocrypha Material, Astolfo gave Bradamante his lance, Trap of Argalia. She doesn't use it here though.
- Aluminum Christmas Trees: While she's usually depicted with Boyish Short Hair in her other iterations, she did formerly fight with hair as long and beautiful as shown in-game, only to have it cut off by surgeons so they could attend to a head wound she received in battle.
- Anti-Magic: The ring given to her by Merlin is a Noble Phantasm with a passive magic resistance, and when activated it applies it to the whole party. It can also turn her invisible. She cherishes it because it used to belong to Angelica, a princess who was (eventually) a friend of the paladins.
- Badass Arm-Fold: Crosses her arms as she activates her Noble Phantasm.
- Big Brother Worship: She views her eldest brother Rinaldo as a paragon of knightliness that Roland could learn from, even though the two shared many of the same flaws sans Roland's predilection towards going berserk and stripping.
- Breaking Old Trends: Bradamante is the first SSR Lancer with more than one Arts card, which starts a trend of new SSR Lancers who also would gain two Arts cards (Romulus-Quirinus and Vritra).
- Cloud Cuckoolander: At first she seems to be saner than the Paladins that came before her, but she can get, as Astolfo puts it, "stupid" at times, especially when it comes to Ruggiero such as thinking that Fou is Ruggiero's reincarnation, or her trying to sniff Hippogriff to find a scent of Ruggiero or thinking that Alter Santa is Merlin in disguise. Being a character who came from the utter insanity that is Orlando Furioso, it is to be expected.
- Coat Cape: While she wears her coat normally in her Second Ascension, it's worn like this in her Third.
- Combat Pragmatist: Like her fellow Paladins, she's more than willing to fight dirty to win the peace, going so far as to remorselessly spam the blinding effects of her shield whose original owner (her lover, Ruggiero) tossed away specifically because it was an unfair tactic.
- Cute, but Cacophonic: She has a very squeaky and high-pitched voice, rivaling even Assassin of the Nightless City.
- De-power: She had a good portion of her strength stolen and fed to the Christmas Grail by Black Quetzal Mask before the party encounters her during her debut event, which reduced her from her original Second Ascension down to her First. Part of her goal during the event is to get her power back and kick Black Quetzal Mask's ass for it.
- Does Not Like Magic: She admits she usually dislikes mages due to her struggles against them during her travels, with Merlin and the protagonist as the exceptions.
- Even the Girls Want Her: She is the sixth female servant with the Brynhild's Beloved trait (technically the fifth if you count Ushiwakamaru and her swimsuit version as one character). Like Qin Liangyu before her, she isn't a Historical Gender Flip Servant.
- Famous Ancestor: She is descended from Hektor. So is Ruggiero, but Hektor lived so long before them that they're distant enough that it's not incest.
- Fangirl: Of Merlin, for helping her out to save Ruggiero from his stepfather. This also extends to Arthur and the Round Table, all of which she freaks out at in My Room. And then there's her ancestor, Hektor.
- Gameplay and Story Integration: Due to both being a Lancer and not having access to her hippogriff for most of her stories (as it would've made finding Ruggiero too easy for the purposes of their plots), she does not possess the Riding passive skill.
- Genki Girl: Cheerful and chippy, just like her cousin Astolfo.
- Girlish Pigtails: She ties her hair into this style, which still causes it to fall past her waist to around her knees. They fit with her Genki Girl personality.
- Good Is Dumb: During "Christmas 2018: Samba Night, Holy Night", she fails to see through Martha's disguise as Quetzal Mask. The characters think because she's too innocent to notice.
- Gratuitous French: She is the second Servant who says "D'accord" in battle, after Napoleon.
- Happily Married: To Ruggiero. In My Room she talks about how much she loves him.
- Hearing Voices: Occasionally, Merlin sends her a spoken message or two through telepathy, leaving the bewildered lancer utterly baffled and asking out loud if anyone else heard that.
- Historical Hero Upgrade: In Real Life she was only mentioned to be a knight and not one of The Twelve Paladins like she is here. However all Twelve were never specifically named. Her husband Ruggiero even has more heroic feats than her, as Bradamante is mostly known for her forbidden romance.
- Holy Halo: She sports a two-ringed halo above her head in third ascension.
- Kick Chick: Couples her shield and spear attacks with kicks.
- The Knights Who Say "Squee!": Becomes very excited if a player has a member of the Knights of the Round Table, King Arthur, Merlin or Hektor. She even asked if it's possible to get an autograph from Arthur. Although when Hektor assumed if she wanted an autograph, she chews on him for losing his gear instead, even though he's not at fault because he lost his gear after he died.
- Leotard of Power: The best way to describe what she's wearing in first ascension. Gets happily lampshaded when how good she looks in a leotard is one of the main reasons Quetzalcoatl picks her as her tag-wrestling partner.
- Light 'em Up: She fires green-colored bolts of light from her spear and shield.
- Male Gaze: Her Noble Phantasm animation has a shot focusing on her butt and crotch. Lampshaded in her April Fool's art which shows her posing in the chibi art style with her behind on display. Even Ivan the Terrible compliments on her "shapely rear end". In the pilot of Fate/Grand Carnival, her butt and crotch are highlighted as well.
- Missed Him by That Much: It's heavily implied by the end of the Christmas Samba event that Ruggierio was one of the participants in the tournament, but he and Bradamante never did get to see each other.
- Mechanically Unusual Fighter: As she herself admits, she is a Lancer without a lance Noble Phantasm. Her lance is just a weapon, and her real Noble Phantasm is her shield. It's possible that it is the Trap of Argalia, considering that she got it from Astolfo when he borrowed her Hippogriff, but if it is she has no idea it has special powers.
- Ms. Fanservice: Wears basically a swimsuit in her First and Third Ascensions, strips and shows off her ass during her Noble Phantasm, and gets a dramatic increase in bust size for her Final Ascension. Her 170cm height is also tall enough to qualify, just a bit short of being a full-blown Statuesque Stunner.
- The Nose Knows: During the "Christmas 2018: Samba Night, Holy Night" event, she somehow picks up Ruggiero's scent from Astolfo's Hippogriff, possibly because it was used to carry Ruggerio away from her at least once in Orlando Furioso. She can also smell Fou's and Fujimaru's association with Merlin.
- Ninja Pirate Zombie Robot: At the end of her debut event, she takes on the properties of Santa thanks to the combined powers of all of the previous Santas in the event, becoming a Paladin-Lucha Wrestler-Santa Claus.
- Our Gryphons Are Different: Astolfo's Hippogriff once belonged to her, she won it along with her shield after defeating the evil witch Atlante (not to be confused with Atalante). It's mentioned that if she's summoned as a Rider, she would have it as a Noble Phantasm. She feels kinda lonely without it, though as long as Astolfo takes good care of it she's somewhat okay with the situation.
- The Paladin: She tries to live up with the code of chivalry and doing good deeds and being generally a good girl. Additionally, she does utilize the power of light. Just about the only Paladin thing she missed is having healing spells.
- Pre-Asskicking One-Liner: In the final fight of her debut Christmas event. she, as Santa Claus, defeats Black Quetzal Mask while shouting "Merry Christmas!"
- Ring of Power: Her Bond CE is her Noble Phantasm "Angelica Cathay: Resplendent is the Beautiful Princess' Ring", gives her Anti-Magic and can turn her Invisible in lore while in gameplay when equipped it gives her party increased NP gain rate and NP damage. It originally belong to Angelica the princess of Cathay (a historical name for China) whom her brother Rinaldo and her cousin Roland tried to woo.
- Shield Bash: Her Noble Phantasm is "Bouclier d'Atlante: The Gleaming Enchanted Escutcheon that is Dazzlingly Beautiful", a shield that originally belonged to Atlante, her husband Ruggerio's sorcerous wicked stepfather. She uses it to ram her targets for some attacks as well as the finishing touch of her NP.
- Square Race, Round Class: She's in the Lancer class, but her spear is (probably) just a normal spear while her actual Noble Phantasm is her shield. However, she fights using said spear, versus Mash using her shield as a weapon, so she is classified as a Lancer because she fights like one.
- Stage Name: "Bradaman" has become her lucha name after Quetzalcoatl (Samba/Santa) mispronounces her name twice.
- Star-Crossed Lovers: She's always searching for Ruggiero, though as she says in her bond lines she's willing to put that search temporarily aside to save people as per her paladin duties. Her profile states that since her legend is based off of her never-ending search for Ruggiero, she is destined to never reunite with him despite the two of them obtaining their happy ending in life.
- Stone Wall: She has a magic shield, a ring that gives her more passive defenses, high endurance, and is hard-headed in general. Even her gameplay stats are heavily slanted towards HP over ATK, and while her first skill gives her an Arts and Quick boost alongside her NP Overcharge increasing NP Damage, her second skill gives her Guts and a DEF Up, her third skill clears debuffs, and her NP both reduces the enemy party's Crit Chance and has a chance to Stun each individual member for a turn. If she goes down in battle she laments that being tough is supposed to be the one thing she's good at.
- Stripperiffic: At Third Ascension, she switches her Second Ascension coat into a Coat Cape, but it's clear she is wearing basically a bikini under it and she doesn't put anything else on to cover it aside from some extra armor around her hips, which seem to be there for emphasis rather than protection.
- Wave Motion Sword: She fires a massive beam of energy from her spear for the first half of her NP.
ID: No. 88
Command Cards: QQABB; (B)
Alignment: Neutral Good
Origin: Scandinavia (Norse Mythology, The Saga of the Volsungs, The Ring of the Nibelung)
First appearance: Fate/Prototype: Fragments of Sky Silver
Background development: Hikaru Sakurai
Illustrated by: Shirow Miwa
Voiced by: Mamiko Noto
Eldest valkyrie and tragic daughter of Odin from Norse mythology, regarded in the same light as Sigrdrífa of the Volsunga Saga. She is also similarly portrayed as a Valkyrie who fell in love with Sigurd in the Sigrdrífumál and the "Helreið Brynhildar" from Elder Edda. When she was a Divine Spirit, she behaved like a doll with a weak sense of self; she gained a human nature and personality when she met Sigurd after a wrathful Odin sent her to Earth.
Compassionate and full of affection, she thoroughly devotes herself to the person she came to love. Tragedy got in the way of her love and time as a wife with Sigurd. Although she never stopped loving him more than anyone else, she came to embrace her killing intent at the end of a cursed tragic fate, eventually killing him and burning herself to ashes.
She was put in the gacha for a limited time as part of the 5 Million Downloads Campaign. She also features as the Arc Villain of the third Nero Fest and later one of the major allies in Lostbelt #2: Götterdämmerung.
- Abhorrent Admirer: Jeanne Alter created a fake Brynhild so that she could have a female friend, but screwed up and got a super clingy lesbian Brynhild instead who immediately latched on to her. She's not amused by her new fan.
- Apologetic Attacker: Sometimes apologizes when attacking and promises to make her foes' death as quick and painless as possible if they don't move.
- Art Evolution: Received an animation update with the release of Lostbelt #2: Götterdämmerung.
- Balance Buff:
- Her second Interlude buffed her third skill to increase her C. Star Gather Rate from a maximum of 600% to 3000% (putting it on par with Lancelot and Raikou's Eternal Arms Mastership skill) and giving her a Critical Strength buff on top of that. This essentially means she can turn herself or any member of the party (even a Berserker) into a critical hit machine for three turns.
- She received a Rank Up Quest as part of the lead-up to the Fifth Anniversary to her Primeval Rune skill that added a 20-30% self-battery. This noticeably makes Bryn the first SSR single-target Lancer to have such a battery (and technically the second ST Lancer to have an NP battery at all after Gareth, whose own version only goes up to 20%).
- Battle Couple: With the arrival of Sigurd, Brynhild can be this with him for many reasons:
- If they have been summoned, Brynhild managed to resist her urge to kill Sigurd and stated that no matter what, both of them won't hurt the Master. Both.
- During Lostbelt #2, Brynhild eventually fights side-by-side with Sigurd, dealing the killing blow on Surtr together.
- Brynhild's third skill complements well with Sigurd, giving him a much needed Critical Star Gather Rate buff, and after her Interlude, further boosts Sigurd's Critical Strength. Sigurd's BBAAQ deck also links well with Brynhild's BBAQQ deck, meaning that they can perform any chains with just the two of them. Additionally, both of them have single-target Buster NP with Buster enhancement skill, meaning that they can easily chain their NP for massive damage to one enemy (and both can still benefit together from the presence of a Buster support like Merlin).
- Beware the Nice Ones: A strange example. As mentioned above, she's exceedingly kind to the point that she apologizes when killing her foes and tries to quickly end their suffering. However, the nicer you are to her back, the more unstable she becomes due to her memories of Sigurd, which will eventually make her snap and kill you. She's also a rather powerful Lancer and a former goddess who can easily No-Sell modern magecraft through her Primordial Rune and casually burns away all of Arash's arrows. She can even wipe out all of Tokyo if she has enough mana to fuel her second Noble Phantasm, Brynhild Komedia.
- Blue Is Heroic: Zigzagged. She's a kind and compassionate woman at heart who willingly agrees to fight for humanity even if it means battling her own sisters. However, get her to fall in love with you, and she becomes a vicious Yandere who will try to murder you for being Sigurd or his reincarnation.
- BFS: Spear version. Her weapon is absolutely HUGE. Its blade is thicker at its thickest point than her body is wide! And then it actually gets bigger when she uses her Noble Phantasm.
- Boobs of Steel: She has a large chest, and likewise, she is easily the most powerful of all Valkyries (and the one who has a Buster-based deck when her sisters are Quick-based) and possesses exceptionally powerful Noble Phantasms.
- Broken Bird: Brynhild's tragedy and being stuck with it due to her legends left such a huge scar in her psyche that she defaults to trying to be as robotic and emotionless as possible.
- Critical Hit Class: Her supporting skillset revolves around critical hit manipulation, including for herself if Hero's Assistant is applied on her. When upgraded, Hero's Assistant gives a massive 3000% Critical Star Gather Rate buff, a high enough buff to let even Berserkers gather Critical Stars well, while increasing Critical Strength by up to 40%. Her Noble Phantasm adds a 50% Critical Star Drop Rate buff to all allies for three turns. Even her defensive skill, Primordial Rune, reduces an enemy's Critical chance by 50% for 3 turns.
- Cursed with Awesome: In the Scandinavian Lostbelt, Brynhild is severely wounded by an enemy to the extent that her fractured Saint Graph is only held together by Ortlinde and Skadi's healing runes and ultimately results in her dying after she expends too much energy fighting Surtr. However, the same fractured Saint Graph also weakens her compulsion to murder anyone she loves, which allows her to spend time beside her beloved Sigurd without being driven into a murderous frenzy.
- Cute and Psycho: She's usually okay if perhaps kind of robotic and awkward. However, if she falls in love with someone, she'll have increasingly intense urges to kill them. And she falls in love easily.
- Damsel in Distress: She's asked by Nursery Rhyme to play the role of one in Artemis and Orion's third Interlude and is disappointed that her savior isn't Sigurd.
- Decomposite Character: Similar to how Siegfried and Sigurd are separate characters, she doesn't seem to share any connection to Brünnhilde from the Nibelungenlied.
- Defrosting Ice Queen: It's actually integrated into her in-game Bond Point system. Servants gain bond levels at varying rates depending on their personalities. Someone inclined to like you will gain bond levels quickly, only requiring ~15,000 points to reach 5. More taciturn characters may require 25-30k total. She requires 6,000 for her first level, a staggering twenty-four thousand points for her second bond level, fifteen thousand (or as much as other Servants requires total) for her third... and then, on quietly deciding she actually likes you, requires a measly 2,500 points each for levels 4 and 5. The only other person with this high level of cumulative Bond Point requirement? Both adult versions of Jeanne d'Arc Alter.
- Don't Fear The Reaper: Downplayed. In life, she was one of the Valkyries who selected which souls to bring to Valhalla. During this time, she was cold and calculating in her duties, but she possessed a soft spot for her younger sisters. She gained a human heart and compassion after being exiled by Odin and rescued by Sigurd.
- Early-Bird Cameo: Her design was first revealed in a F/GO magazine, before her physical appearance in Fate/Prototype: Fragments of Sky Silver.
- The Eeyore: Due to being the absolute champion of Lancer suffering, she is never happy. She even pleads with you to not be nice to her or else she might end up killing you.
- Fangirl: Due to her abundant ability to fall in love with heroes, she is this towards pretty much all Servants, especially to Sigurd.
- Her Valentine's gift was a pair of chocolate glasses. Which makes sense now that we know Sigurd wears glasses.
- Brynhild's second Interlude, released a few months before the second Lostbelt, heavily hints at the contents of said Lostbelt by not only once again delving into her relationship with Sigurd, but also noting the contradiction of her legend is tied in part to Altera, who reigned in the fifth century when Ragnarok most likely happened around 1000 B.C. with the supposed eruption of Mt. Katla that started the chain of events that wiped away the Norse pantheon and the giants and the destruction of the "texture" in that part of the world.
- Gameplay and Story Integration: Brynhildr's kit makes up for many of her lover Sigurd's shortcomings, namely his poor ability to attract crit stars to himself, with her Hero's Bridesmaid skill. Her Lancer-class also covers his weakness to Archers, and their mutual Buster-focused skillsets can lead to devastatingly powerful Buster crits and Noble Phantasm chains.
- Hailfire Peaks: Unique in that she's a person with the symbolism of both ice and fire, rather than a place. To Brynhild, fire is her mania and ice is her self-control.
- Has a Type: There's a hidden trait in the game known as Brynhildr's Beloved, which is used to add bonus damage to her NP. All of them are what she considers righteous warriors worthy of entering Valhalla, though it's not entirely clear what she's looking for. Early in the game, the vast majority of targets being male implied she was (mostly) heterosexual excluding the Gonk-ish ones, but as the game continued the gender balance for new Beloved Servants has become more even.
- Head-Turning Beauty: Brynhild is considered drop-dead gorgeous as a former goddess, so much so that the coldly distant Sigurd instantly falls in love with her despite his assurances that he wouldn't. Napoleon is inspired to repeatedly flirt with her because of this.
- Heroic RRoD: If she uses her Primal Rune ability to the fullest with her reduced divinity, she'll self destruct soon afterward.
- Heroic Safe Mode: Her Interlude reveals that she has one so she can stop herself from murdering those she loves.
- I Am Not Left-Handed: Her most powerful and deadly Noble Phantasm requires her to love her target, but she still has exceptional fighting skills and powerful runes she can fall back on if she happens to fight an enemy that she hates such as Surtr.
- Ice Queen: During her NP Interlude, she's been acting colder and more mechanical than usual, causing the protagonist to worry. It turns out this is a conscious defense mechanism as she tries to keep her desire to murder them in check by suppressing all her emotions. The point of the Interlude is getting her to accept her feelings, but in the end, she thanks the protagonist and continues to act aloof and distant, even if slightly less than before. After all, even if the protagonist trusts her, she's not stupid. She knows she's cursed to kill them if she grows too attached.
- Instant Runes: Holds a B-rank for her Primordial Rune skill, and uses the very same runes as Scáthach and Cú Chulainn.
- Kill the Ones You Love:
- Embodied by her Noble Phantasm, Brynhild Romantia. Her spear grows in size and power the more she loves her target, reaching its absolute peak when used against Sigurd. In this state, it can even slay the goddess of Nibelheim, Hel, and can be described as "a Noble Phantasm that kills Sigurd". That's why its failure to hit Sigurd in the second Lostbelt is treated by everyone watching, especially Brynhild herself, as a Beyond the Impossible moment before he reveals he's actually Surtr possessing Sigurd, and thus it's not the guaranteed kill it should be.
- During the Scandinavian Lostbelt, she is forced to fight three of her own sisters as they wish to maintain the Lostbelt. Thrud and Hildr commit Suicide by Cop on the end of Brynhild's spear because of their inability to handle the raging feelings of envy and longing in their hearts.
- Lightning Bruiser: Her lowest physical stat is her "B+"-ranked Strength, which is higher than most Servants' highest stat.
- Long Hair Is Feminine: Her long hair gives emphasis to her (seemingly) delicate, feminine beauty.
- Love Hurts:
- She's destined to always joyfully pursue love, even though she knows from experience that it will only end in tragedy.
- Due to the way Servants work, falling in love too easily and causing the death of her loved ones are practically a part of her being. The more she likes someone, the more she will fall in love with them; the more in love she is, the more she will start to associate them with Sigurd; and the more they remind her of Sigurd, the more she's likely to snap and kill them.
- Mocked in the Da Vinci event, where the fake Brynhild is a masochist who loves it when Jeanne hurts her and talks about how love is painful.
- Magic Knight: In addition to being a master of the spear and a former goddess of war, she was personally taught to use Primordial Runes by her father Odin. Because of this, she also utilizes them to devastating effect in combat, drawing Instant Runes to unleash powerful torrents of flame, messing with the senses of others, and setting up barriers. She also taught these to her lover Sigurd, making him one too.
- Master of Illusion: She can cast a "reality distortion" rune that messes with the senses and make others perceive things that aren't there, though a sufficiently powerful being can resist or even No-Sell it. She first uses it to make Napoleon fall head-first into a pile of snow. She uses it more seriously at the climax of the fight with Surtr where the dying giant attempts a Taking You with Me on the protagonist with a death rune, fooling him in his weakened state into missing.
- Muscles Are Meaningless: Again, she's very thin, but has "B+"-ranked Strength.
- Mystical White Hair: Her hair is snow white on top of her being a powerful user of Primordial Runes.
- Nice Girl: When she isn't suffering from a psychotic breakdown, Brynhild is kind, compassionate, and great with children, exactly the kind of person you'd want to escort you to Valhalla.
- The Nose Knows: When she meets Altera, she angrily attacks her because she can smell Sigurd's scent on her, so she concludes Altera slept with him. Eventually, Altera, Mash, and the Protagonist figure out this is because Altera has Siegfried's scent on her, which Brynhild mistook for Sigurd's. And the reason why Altera has Siegfried's scent is because she had married Siegfried's wife Kriemhild. Given the amount of time that had passed since then, Brynhild's nose is powerful indeed.
- Older Is Better: Brynhild is the first and greatest of the Valkyries, having been molded to be the closest to the gods themselves. Because of this, she's considered one of the three goddesses present in the Lostbelt, alongside Scathach-Skadi and Sitonai. Even when three of her sisters, who have existed for thousands of years and given pseudo-Gungnirs by Odin himself, face her at once, Brynhild repels all of them on her lonesome despite admitting they're fighting better than their "specs" would suggest them capable of.
- Onee-sama: As the beautiful and serene Eldest Valkyrie, she's highly regarded by the Servant Valkyrie (Ortlinde, Hildr, and Thrud) who refer to her as "Eldest Sister"... and they don't take her relations with Sigurd well. Previously, though, this was Played for Laughs in "Da Vinci and the 7 Counterfeit Heroic Spirits" where the fake Brynhild refers to Jeanne Alter as this, despite Jeanne Alter not fitting the personality trait.
- Perpetual Frowner: Her default expression is a sad frown, and she only smiles very rarely.
- Playing with Fire: Has Mana Burst (Flames) as a Personal Skill and for her Extra Attack unleashes blue flames in a flamethrower-like fashion. Her suppressed side is represented as a crazy version of herself who tries to burn everything in her mental landscape.
- Power Floats: Constantly does this after her animation update.
- The Power of Love: She grows more powerful the more she is in love.
- Purple Is Powerful: Her main color scheme is purple, black, and white.
- Rei Ayanami Expy: Brynhild has many traits associated with the trope like not being human, having unnatural hair, lacking emotions before meeting Sigurd, and having very pale skin.
- Reluctant Psycho: She doesn't want to be a yandere. Her murderous impulses are something she can't stop due to it being part of her own legend and, if what Scáthach-Skaði says is true, a curse from Odin himself.
- Replacement Goldfish: She loves Sigurd and her attraction to other people is rooted in her affection for him. Siegfried, since he has a similar origin to Sigurd, is especially likely to be loved (and attacked) by her. She also has a worrying tendency to view her master as this as well. She forbids herself from falling in love with these people, except Sigurd. The only possible exception to this is Arthur, due to the events surrounding their interactions in Fragments of Sky Silver.
- Roaring Rampage of Revenge: When Brynhild realized that Sigurd lost his memories due to another woman wanting him herself, she lost it. She killed Sigurd and his new beloved's family and followers due to not knowing who stole his memories. She admits she might have killed children too in her rage.
- Rogue Drone: Originally she was like all of the other Valkyries, part of a Hive Mind with very little in the way of emotions. When Sigurd saved her from the flaming castle Odin had locked her away in for aiding a wrong warrior, she gained a human heart and started to feel true love.
- Sailor Fuku: Her dress is essentially an armored version of this.
- Satellite Love Interest: Justified. Her entire character is centered on her longing for Sigurd since her very lore is about her forbidden romance with him. As her nature as a Servant, this manifests in her Yandere elements, as she essentially under a semi-curse that makes her follow her myth should someone resemble Sigurd in any way. Despite that, she gets plenty of chances to show off her character before and after Sigurd is introduced, making this Downplayed in terms of her usage in the game.
- Semi-Divine: Formerly a valkyrie, she defied her father Odin by defeating a champion he had blessed and promised victory, thus her rank is only E.
- Serial Romeo: She's cursed to not only kill the person she loves but also to fall in love easily: The number of people with Brynhildr's Beloved in Chaldea alone numbers in the dozens. However, the vast majority of these are only because of said curse. She only truly loves Sigurd and, to a lesser extent, Arthur.
- Sickeningly Sweethearts: When Brynhild does manage to curb her fits of madness trying to kill Sigurd, she and Sigurd are a very sweet and loving couple that dote on the other.
- Situational Sword: Her NP deals bonus damage to the hidden Brynhild's Beloved trait. The enemies tagged with this trait are all Servants Brynhild personally considers righteous and heroic and are all implied to be warriors qualified for Valhalla. Since it's based on her (or maybe Odin's) personal preferences, the list is more or less arbitrary and needs to be looked up in advance.
- Spectacular Spinning: After her animation update, she twirls her spear around when activating skills and before using her Noble Phantasm, or spins around herself when attacking.
- Spell My Name with an S: While she's named Brynhild in Grand Order, the correct name for her is Brynhildr. Her name has also been rendered as Brunhild, Brünnhilde or even Sigrdrífa.
- Square Race, Round Class: An In-Universe example. While she qualifies as a Lancer without trouble, the Yandere side of her causes her to lose control and go into a berserk state not unlike a Berserker would. She acknowledges this when discussing fighting Sigurd, warning the protagonist that if she gets near, she may as well be a Berserker at that point.
- Star-Crossed Lovers: The more she loves someone, the more of a compulsion she feels to kill them. With Sigurd in particular her My Room lines make it clear that she doesn't think she can hold back, only promising that she'll try to keep the rest of Chaldea out of it.
- Tattoo as Character Type: She has black spiky tattoos across her upper thighs.
- However, due to how the marks disappear in outfits where she's not wearing anything on her legs, this might just be due to some fancy stockings.
- Throw the Dog a Bone: If anything, after her lifetime of suffering and being referred to as "Lancer with worst luck", being summoned into Chaldea might as well be the best thing that could happen to Brynhild. Her Master (the Chaldean Master/Protagonist) is extremely supportive of her problems and treats her well, she gets to fight for the good of mankind, and by the time Sigurd came in, he has already figured out a way to counter her curse and prove their love at the same time (just survive her attempts to murder him), and they can become a Battle Couple in defending mankind. As opposed to what happened in her history and Fate/Prototype: Fragments of Sky Silver, this is a happy time for Brynhild.
- Together in Death: After murdering Sigurd in a fit of rage in life, she turned her spear on herself out of sheer despair. In the Scandinavian Lostbelt, she dies alongside Sigurd, but this time they go out on a happy note, as they fought together to defeat Surtr.
- Unstoppable Rage: In the second Lostbelt, when she realizes her beloved Sigurd has been possessed by Surtr with the fire giant making a mockery of his name and abilities, especially by using the Flaming Sword Sigurd himself never desired to use Gram for, it marks the first time Brynhild has been shown genuinely angry at someone rather than her usual melancholy or Yandere-induced madness.
- Weapon of X-Slaying: Her Noble Phantasm, and by extension of Brynhild herself, is considered the ultimate anti-Sigurd weapon, as she's fated to reenact her murder of Sigurd should they ever cross paths.
- When She Smiles: Due to her constant melancholy, Brynhild has almost never fully smiled, at best only managing a small one until Lostbelt #2, as she's about to die together with Sigurd, she lets out a genuinely beautiful one.
- World's Most Beautiful Woman: Described as an "incarnation of beauty" and possessing such gorgeous looks that they could only possibly belong to a goddess.
- One of the first and most famous examples, but also weaponized. Her lance becomes heavier and more powerful the more she loves the target. She loves nature, the world, and all people to a certain extent, but against heroes, who can swiftly evoke powerful feelings in her, it becomes extremely powerful. Even if Sigurd was summoned before her she will point her spear towards him as both herself and her Noble Phantasm ended up being given a definition of "something that kills Sigurd", giving meaning to If I Can't Have You due to her tragic tale with him.
- Played straight with her Bond Rank 5 dialogue with the protagonist, in which one hopes they ran out of there quickly."Please don't be kind to me... Master... Master? No, you... Ohh, YOU. Are you... Sigurd? Yes, I can't believe it... you are you Sigurd reborn... in that case, I must love you... I must kill you..."
- Altera's second Interlude shows how much she can react by proxy, with her attacking Altera as she's said to be the second lover of the woman who married Siegfried, who reminds her of Sigurd the most. Brynhild's own second Interlude puts an extra spin on this by noting that according to some legends, Brynhild and Altera are family, specifically that Brynhild is the younger sister of King Atli, believed to be based on Attila the Hun. Odin also created the Valkyries from the remains of Sefar, making Brynhild a part of Altera's family in more ways than one.
- You Remind Me of X: Comments in My Room that Siegfried and EMIYA remind her of Sigurd greatly, which isn't great news for them since the heroes who remind her of Sigurd the most tend to be the ones first killed by her. Fittingly enough, both of them also have the "Brynhild's Beloved" trait.
ID: No. 279
Command Cards: QQABB; (B)
Alignment: Neutral Evil
First appearance: Fate/Grand Order
Background development: Hikaru Sakurai
Illustrated by: Azusa
Voiced by: Mikako Komatsu
Caenis used to be a normal yet beautiful woman until one day she was abducted and raped by Poseidon. Poseidon offered her one wish for compensation and the distraught Caenis used the wish to transform into a man so that she might never be wronged again, which Poseidon granted while also giving her impenetrable skin. Changing his name to Caeneus, he went on to become a warrior, a member of the Argonauts and later a tyrant king. He eventually "died" when centaurs piled lumber above him to drive him into the Underworld.
There is some argument made about if Caenis actually transformed into a man thanks to Poseidon. Some say that Caenis transformed into a golden bird and flew away upon dying, while others say that Caenis left behind a female corpse. Regardless of what Caenis' gender actually is, they are a warrior who possesses a great deal of resentment for what had happened to them. Threat Caenis well and they will obey, but be prepared if something starts to annoy them.
They are one of the Servants belonging to Kirschtaria Wodime, appearing ever since the first Lostbelt. They became playable in the first summoning campaign for Olympus.
- Amazonian Beauty: They're quite built and an extremely strong warrior, and this does nothing to detract from their beauty.
- Ambiguous Gender Identity: Being a character who was born female and later transformed into a man but manifesting in a female body, Caenis' gender is probably questioned more than any other character. Caenis for their part seems to identify as female because of their current body, though it later turns out that they have some issues with being summoned as Caenis rather than Caeneus due to having bad memories associated with their Caenis identity. In-gameplay, Caenis is listed with "Gender Caenis Servant" trait, making them genderless for most interactions but allowing them to be charmed by Phantom's Siren Song. Caenis will only be able to receive chocolate from the player and give them a Return Gift in exchange, but Caenis won't give you Valentine's chocolate like female Servants do. Later on, Caenis just happened to be the first "Gender: Unknown" Servant to get a swimsuit. But after that, they just happened to appear in one of Craft Essences in "White Day Spectacles" (that year's Chaldea Boys Collection). For the most part, most characters refer to Caenis with feminine pronouns, while Wodime, likely out of respect for them or a desire to be cordial, uses maculine pronouns.
- Arch-Enemy: They absolutely hate Poseidon for what he did to them. They're even glad when they're told that Chaldea defeated Poseidon in Atlantis. In fact, their hatred for him even extends to other ocean deities, as they throw shade at Scáthach-Skadi in the Norse Lostbelt for being married in Proper Human History to the Norse god of the seas.Caenis: Something about Poseidon? I'm not going to talk about him. Why would I need to talk about that piece of shit? Huh? He and I must have some sort of special relationship if I received his protection and trident? HAHAHAHAHAHAHA. If you don't want me to kill you, shut your damn mouth.
- Armor Is Useless: Justified by their Nigh-Invulnerability, but played with in their Ascensions. They start out covered, but with more of a leotard-esque clothing. They strip most of that off with their Second Ascension and put on armor on their arms and legs combined with their shield, but leaving most of their torso and chest uncovered. Their Third Ascension actually has them putting more armor on to better cover their legs and arms and even a bit on their chest, but a good portion of their midriff, cleavage and inner thighs are still exposed.
- Balance Buff: Their first Interlude changes their "Pillaging Spear" skill into "Halberd of Usurpation", which adds both a flat 20% NP Charge and generates 5~15 Critical Stars per turn for three turns.
- Beauty Is Never Tarnished: Averted following their clash with Orion in Atlantis; they have a unique portrait in which they're covered with bloody wounds.
- The Berserker: Caenis has EX-rank Mad Enhancement, which is unusual for a non-Berserker Servant. They normally can be reasoned with but if their anger exceeds a certain point, mutual understanding becomes impossible and they will attempt to murder the Master to end their manifestation.
- Berserk Button: Anything that shows pity for what happened to them, as well as comparing them to being a god's lackey. Jason smashes on the latter very hard.
- Birds of a Feather: If you've managed to summon both them and Mordred, Caenis reveals they regularly use the simulator alongside Mordred. Both of them are rather crass and rude Servants on the surface that hide deeper emotional issues that partially involve their gender, as well as Servants that hold great respect for their masters and can be surprisingly friendly if you grow close to them.
- Bling of War: Their Third Ascension has them swap out their white clothing for golden armor, crown, shield and trident.
- Bullet Catch: In "Lostbelt No. 2: The Eternal Icy Fire Century, Götterdämmerung", this is taken up to eleven when Caenis catches a near point-blank cannonball shot from Napoleon with their bare hands.
- Chronic Backstabbing Disorder: As Kirschtaria's Servant, they aid him, albeit begrudgingly, after he defeated them. But after he decides to have them offed, they end up helping Chaldea to honor the Sacred Hospitality given to them by Goredolf. They then switch back to Kirschtaria's side out of respect for his mission (though Caenis did tell Chaldea that after they repay their debt, they'll go back to being enemies with them). Even when summoned by Chaldea, Caenis threatens to kill their Master if they dare to bring up Poseidon or any moments of vulnerability.
- Commander Contrarian: They were forced to become Kirschtaria's Servant because he defeated them. While they hate Proper Human History, they're not fond of Olympus either and don't enjoy working with Odysseus. The only reason they're cooperating with Kirschtaria is due to their contract. They even warn him about Koyanskaya due to the potential danger she posed and she must be dealt with immediately but Kirschtaria tells them they'll deal with her soon.
- The Confidant: Ironically, they were this for Wodime. Wodime knew that of all the Servants in the Lostbelt, even of the ones he summoned, Caenis was the sole Servant who he felt he could be truthful towards, and despite their rough nature, Caenis respects him for that.
- Contralto of Danger: They have a very deep voice, a pitch you normally don't hear from Mikako Komatsu. They abandon this during their Bond Lv. 4 Line, implying it's a conscious effort on their part to sound more imposing.
- Critical Hit Class: Their NP provides them with a crit damage buff, and between two of their skills giving them raw damage buffs, Caenis' main strength is using Pillaging Spear with their NP to deal strong crit damage that gets stronger as they hit the enemy more.
- Deity of Human Origin: The source of their status as a Divine Spirit. They admit they were born fully human, but due to Poseidon giving them both his trident and part of his divine Authority they have ascended to the level of a god. Their Profile notes that as they rise through their Ascensions, their Core of the Sea God and Poseidon's Blessing change their Spirit Origin to that of a Divine Spirit Servant.
- Dimensional Traveler: As Poseidon is the god of the seas, Caenis can use his Authority to cross across borders, which include the borders between Lostbelts.
- Double Unlock: Completing Lostbelt No. 5 Part II: Olympus makes them available in the Story Summon banner.
- Don't You Dare Pity Me!: Their Bond 5 is them essentially tolerating the Master's honest curiosity into their past and who they are, but they won't tolerate their or anyone else's sympathy for their past.
- The Dragon: Essentially serves as Kirschtaria's number two over the course of Cosmos in the Lostbelt.
- Evil Laugh: Belts out an impressive one in their trailer after revealing they're not a Heroic Spirit, but a Divine Spirit.
- Female Misogynist: Despite the fact that they are still (at least physically) a woman, they seem to despise the members of the feminine gender, even insulting their Master for giving them orders on account of Ophelia's concerns. They even threaten to make Anastasia "their woman" in front of Kadoc after musing about how "cute" it is to see a Master and Servant couple, despite their past involving that very same trauma. Their behaviour is later revealed to be a result of a deep-seated self loathing over their Dark and Troubled Past.
- Foil: In some ways to Mordred. Despite both of them on the surface being able to be summed up as short tempered tomboys (With certain Ambiguous Gender Identity elements... although, far less severe in Mordred's case who identifies as a woman, but doesn't want to be stereotypically treated like one.), Mordred is extremely loyal despite her "Knight of Treachery" title, and is rather innocent in romantic matters due to mentally being young, whereas Caenis has a Chronic Backstabbing Disorder, and has no qualms about threatening to "have their way" with women in front of their lovers. Despite the differences however, My Room dialogue seems to imply that the two become Birds of a Feather upon meeting, and fight in simulator sometimes.
- Freudian Excuse: Most of Caenis' volatile and unstable behavior can be traced back to their Dark and Troubled Past of being raped by Poseidon. While they took out their frustrations in life by becoming the Tyrant King Caeneus, being summoned as Caenis has left them with a large amount of emotional baggage. Their Bond 4 Line has them actually begin to question who they are anymore, and everything points to them just wanting to finally be free of what they suffered thanks to Poseidon.Caenis (Stage 3 Ascension using NP): 'I am free! The sea...the land...none of those can hold me down! Behold! Lapithae Caeneus!''
- Gameplay and Story Segregation: Despite being famous for their Nigh-Invulnerability in a manner akin to the much more famous Achilles, Caenis lacks any kind of invincibility or hard defensive tool in their kit. Instead, their invincibility acts as a three-turn damage reduction that lasts for three attacks along with a Guts effect.
- Gender Flip: According to Greek myth, Caenis was transformed by Poseidon into a man named Caeneus and achieved their feats of strength in that form. However, in their profile it's stated to be uncertain whether or not that actually happened to them. While they have been summoned in their female form as Caenis, in terms of gameplay they're listed as genderless due to the ambiguity.
- Gold-Colored Superiority: Upon reaching Third Ascension, they put on Poseidon's golden armor and take up his trident, referring to this form as them "at [their] most serious". Given that it's the armor and weapon of one of the most powerful Olympian gods, it's definitely not just for show.
- He-Man Woman Hater: Caenis is not the most compassionate to women, so much so that they seem to despise the members of their past gender, even insulting their Master for giving them orders on account of Ophelia's concerns. They even threaten to make Anastasia "their woman" in front of Kadoc after musing about how "cute" it is to see a Master and Servant couple, despite their past involving that very same trauma.
- He Who Fights Monsters: Caenis was once a kind girl who was raped by Poseidon. After getting his trident, being turned into a man and having part of his authority of the Seas, they're all too happy to be as violent and do the same actions they suffered as a woman unto everyone else.
- History Repeats: In life, they were an Argonaut who sailed under Jason, a blonde, charismatic, visionary leader. As a Servant, they work for Kirschtaria Wodime, a blonde, charismatic, visionary leader.
- Home Field Advantage: In-lore, Affections of the Sea God renders Caenis invulnerable so long as they're near or standing on the sea (though a boat works too).
- They're a Divine Spirit and yet, they hate Olympus. Jason calls them out on their hypocrisy of working with the Olympian Gods despite their hatred of them. Downplayed later on. They still hate Olympus and the Gods, and are only working with them due to being defeated by Wodime and having to make a contract with him. Despite this though and even after Wodime is killed, they still face Chaldea one last time in his name out of respect for him and his conviction.
- Given their backstory, of being raped by Poseidon and traumatized by the experience, it is extremely hypocritical of them to threaten to "take Lostbelt Anastasia for themself in front of Kadoc" after seeing them care for each other. And fact of them being a tyrant king in life, also bears implications of them possibly engaging in such activities with their past subjects...
- They're all too happy to Kick the Dog and taunt the hell out of the people, such as insulting Hercules and wondering why he'd bother saving Jason to Jason's face. Jason's retort about Caenis serving the Gods as their "bitch" showcases they can't take it being turned back onto them.
- I Am Not Pretty: They're still not happy about being summoned as Caenis rather than Caeneus, so they're rather perplexed and insulted when you treat them like a girl, to the point they initially think you're mocking them and threaten to kill you.Caenis: Huh? I looked feminine? Me? There must be some mistake. Hahahaha. You say the funniest shit. I dare you to try saying that again. I'll slit your throat before you get a word out. ...Hm? That wasn't a joke? I see. Well, yeah...it must be some holdover from Caenis. Yeah, I know my True Name is Caenis, but...sheesh, this is going to be annoying. What's with that face? Hey. I'm talking to you. You can pry or imagine as much as you want, but never give me your sympathy, Master. If someone close to me did that...I might accidentally kill them..
- I Hate Past Me: Caenis is hostile to Anastasia because Anastasia reminds them of their past self as they state they hate "a woman that can't do a damn thing for herself getting fawned over all the time," while their Bond Lines express confusion and emotional baggage over being summoned as Caenis rather than Caeneus.
- Jerk with a Heart of Gold: When introduced, they appeared to be a flat-out jerkass, since they hate and insult literally everyone, including their colleagues and Master, yet expect those same people to heap praise and reverence upon them; as you might expect, no one does, and Castor and Pollux are downright delighted to be rid of them when Kirschtaria orders them to "take care of them". After being saved by Goredolf and taken in by Chaldea however, they begin demonstrating more likable traits, including a sense of respect and loyalty. Even after their Master has been killed and the Lostbelt is collapsing, they still decide to fight Chaldea as the Post-Final Boss simply out of respect for Wodime, and takes their loss with grace. Their summonable self furthers this, showing them as rather crass and rude, but not without a sense of loyalty and camaraderie with both their Master and the other Servants, to the point of being almost delighted to be summoned by the protagonist should they have cleared Olympus before summoning. They even have the Brynhild's Beloved trait.
- The Lad-ette: Caenis has the personality of a man, but the attractive body of a woman and wears Stripperific clothing for most of the time. Their illustrator Azusa also gives Caenis a very revealing casual attire.
- Lightning Bruiser: Lore-wise, Caenis possesses an A Rank in Strength and Agility and a respectable B+ in Endurance even without factoring in their Nigh-Invulnerable Noble Phantasm.
- Little Bit Beastly: They have a pair of white animal ears on their head which can move in accordance to her emotions. The animal traits are attributed as being a side effect of their Noble Phantasm going out of control and the ears might be horse ears based on Poseidon also being a god of horses.
- Logical Weakness: Within the Atlantis chapter, they are basically immune to all attacks out in the water due to them having Poseidon's blessing. However, if you attack them while having a core of the Sea God himself, it basically gets rid of their immunity to your attacks. Jason and Super Orion used this to their advantage.
- Loss of Identity: After being raped by Poseidon in life, they became the Tyrant King Caeneus till the day they died. Being summoned as Caenis however has left them with some emotional baggage, to the point they find it hard to even see themself as Caenis. While they try to invoke That Man Is Dead in regards to the Caenis identity, yet still can't reconcile any feelings they associated with Caenis now that they're feeling them again.Caenis: A long, long time ago, I loved watching the sea. But one day, at the shore... ...No, it's nothing. The woman from Thessaly named Caenis...died on that day. And that was when Caeneus, at times called a tyrant, at times a hero, was born. Yet how...and why...did I manifest under the name of Caenis? Why...?
- Lovely Angels: Despite their combative and Jerkass attitude, Caenis finds themself getting closer to Miyamoto Musashi during the events of Olympus as they both end up Chaldea's main hitters, even at one point catching themelf admiring Musashi's style and attitude flipping from compassionate to joking while fighting Olympus soldiers, and then chastising themself with a small blush.
- Making a Splash: Due to possessing the Authorities of Poseidon, they're able to attack with torrents of water from their spear and simply by shouting. In addition, they have a second Noble Phantasm, Poseidon Maelstrom: The Sea God, Great Raging Tidal Wave, in which they generate an enormous tidal wave that will crush anything with incredible water pressure, be they on the sea, ground, or air.
- Mystical White Hair: They claim to be a Divine Spirit, and the snow-white hair certainly sticks out.
- Nigh-Invulnerability: One of their Noble Phantasms, Blessing of the Sea God, is the blessing of Poseidon they received that makes them invincible as long as they are fighting on the sea. The only way to get around it is to have Poseidon's blessing yourself, which Jason figures out after getting few stabs in while holding Poseidon's core, after which he gives the core to Orion who is already blessed by Poseidon to fully bring them down. In-game, it's a skill that gives them Guts and reduces oncoming damage by up to 3000 for 3 attacks, both lasting for three turns.
- The Only One Allowed to Defeat You: The reason why Caenis goes on an one-person hunt for Chaldeans when they're not ordered to do so. They know that Kirschtaria is only expecting to fight two more times before his plan is complete, with one of the fights being already reserved. When they hear that Kirschtaria is planning on defeating Chaldea with his own powers, they realise that he seemingly isn't thinking of fighting Caenis along the way to victory, something that Caenis wants to happen. So they go after Chaldea not because they think that they can defeat Kirschtaria, but because they want him to fight them instead.
- Ore Onna: They use "ore" as their personal pronoun, most likely since they may or may not have been a genderbent man in the past.
- Out-of-Character Moment: Their fourth Bond line has them get unusually quiet as they reminisce on the person they used to be before being raped by Poseidon. During this time, their voice becomes softer and higher, much more like a maiden than the aggressively masculine Ore Onna that makes up their Caeneus persona.
- The Power of Hate: Their Profile notes their anger is intense enough to belong to an Avenger, though they usually keeps it bubbling under the surface.
- Post-Final Boss: Of Olympus. By the time you face them, they've snuck aboard the Shadow Border to face off against you and your team in their Third Ascension form, but Olympus has fallen, the Tree of Emptiness Atlas/Magellan has fulfilled its purpose, the Lostbelt is being pruned, and their master is dead. They simply fight out of respect for Wodime, and takes their loss with grace.
- Power Tattoo: Has noticeable red lines running along their body.
- Prongs of Poseidon: Their Third Ascension has them trade out their spear for Poseidon's golden trident.
- Pronoun Trouble: Kirschtaria and Caenis themself are only two people who really use masculine pronouns to refer to them, with every other character instead using feminine pronouns. The narration uses gender-neutral pronouns when talking about the current-day Caenis, albeit there is one section in Olympus where it instead uses "she/he" pronouns. Caenis doesn't seem to really care what you call them as long as you don't imply that they're merely a girl.
- Rape as Drama: Their current personality is a result of their resolve to Never Be Hurt Again after being raped by Poseidon. This is why they asked to be changed into the invincible male warrior, Caeneus, becoming both a tyrant and a hero to mask the pain their felt from being sullied.
- Red Eyes, Take Warning: Their eyes turn red whenever they get angry or serious, as shown in their Final Ascension art.
- Sacred Hospitality: Being a hero from Ancient Greece, they honor this regardless of their rash, brutal behavior. It ultimately saves Goredolf and all of Chaldea, as they were impressed by his willingness to stand his ground and offer them a buttery croissant instead of pointlessly fleeing for his life. They then agree to hear him out and ultimately aid Chaldea against the rest of the Olympian Gods.
- Screw This, I'm Outta Here: One of their My Room lines reveals that they're very uneasy (though not hostile) towards Saint Martha, apparently because she was 'too noisy' like giving them too many sermons, which may happen a lot due to Caenis' own unruly attitude, and they keep on trying to find a way to slip and run away whenever Martha's present.
- Semi-Divine: They are close to being a Divine Spirit as they possess many of Poseidon's Authorities within thmself.
- Shaped Like Itself: Caenis has a special trait that is simply called "Caenis". This is seemingly just to deal with their Ambiguous Gender Identity situation, as certain things that shouldn't work on them due to their Gender Unknown trait do work on them.
- Shield Bash: They slam their shield into their opponent in a punching motion to damage them.
- Shock and Awe: In the Cosmos in the Lostbelt opening, they're shown firing lightning out of their spear, and in their boss battle in Atlantis, the last strike of their Extra Attack has them calling down a lightning bolt from the sky.
- Short Hair with Tail: Their initial hairstyle is this, with later Ascensions having them unwrap their tied hair tail.
- Signature Mon: To Kirschtaria Wodime, who happens to have more than one Servant under his command. Caenis serves as Kirschtaria's envoy and they also have a closer bond with him than his other Servants do.
- Sore Loser: Did not take the news of Chaldea managing to survive Wodime's blow in the start of Atlantis very well. They also refuse to admit defeat after the boss battle where you actually have to defeat them within the same chapter. In fact, during said boss battle, they're so upset at Orion for finding a way to defeat them to the point where they place a Taunt on him during the battle.
- Stripperific: Their outfit from their Second Ascension onwards doesn't leave much to the imagination. If you have them in their Second or Third Ascension and Mandricardo, he admits he has trouble knowing where to look.
- Sweet Tooth: Their Profile makes mention that they like sweets and would quite enjoy the topic of snacks if it comes up.
- Teeth-Clenched Teamwork: They do not like the Dioscuri Twins and the feeling is mutual. But since they are all Kirschtaria's Servants, they have no choice but to tolerate each other.
- That Man Is Dead: Caenis mentally separates who they were before they were raped by Poseidon and after, even going so far to say in their Bond Lines that the woman named Caenis died the day she was raped. After talking in a more demure voice in their fourth bond line, they say that's probably all that's left of Caenis.
- Tomboy: A side-effect of one of their legends being a woman turned into a man. They're hypermasculine enough that they could be best buds with Mordred.
- Trailers Always Spoil: After their apparent ambiguous death in Atlantis, the trailer for Olympus shows them alive and well, though obviously not revealing how they survived.
- Undignified Death: Losing to the Chaldea crew, fatally wounded by Orion, and being finished off both physically and mentally by the Dioscuri twins because they became useless in Kirschtaria's eyes thanks to their defeat... definitely not the way Caenis imagined on dying considering their battle-hungry and proud, bombastic attitude. Subverted in that they survived the experience.
- Undying Loyalty: Despite the events of Atlantis and working with Chaldea for parts of Olympus, they ultimately decide to honor the dead Kirschtaria at the end of Olympus by battling Chaldea one last time even if it would result in their death.
- Ungrateful Bastard: Subverted. After Goredolf saves their life, Caenis was all ready to kill him. It takes Goredolf telling them that Chaldea had defeated Lostbelt Poseidon to make them at least give him give minutes to decide his next action, and them accepting Chaldea's hospitality for them to finally join them.
- Villainous Breakdown: Suffers one in Atlantis when they're beaten by Chaldea and Jason points out they're going to disappear like all the Heroic Spirits they're beaten thus far.Caenis: Just like them? I'm nothing like them! I'm nothing like any of you bastards! I'm Caenis, I'm a damned Divine Spirit! I'm the one who'll be taking revenge on the gods! I'm Kirschtaria Wodime's Servant!
- Wreathed in Flames: Caenis' Noble Phantasm is covering themself in flames in the form of a large bird before ramming themself into their targets.
- You Are What You Hate: They hate Poseidon for raping them and effectively using them like an object, yet it's all but outright stated they invited many of the same injustices on others with the blessings he gave them in recompense, becoming a self-proclaimed tyrant king unable to come to terms with their own self-loathing and deeper issues.
- You Got Spunk!: They admit they like Kadoc's lip in "Lostbelt No. 1: Permafrost Empire, Anastasia" and even muse that they wouldn't mind taking him for a spin.
- You Have Outlived Your Usefulness: After they lost to the Chaldea crew and are fatally wounded by Orion in the first part of Atlantis, the Dioscuri Twins take it upon themselves to finish them off on Kirschtaria's orders, concluding they were too incompetent to be of any more use.
ID: No. 17
Command Cards: QQABB; (Q)
Alignment: Lawful Neutral
Origin: Ireland (Celtic Mythology, Ulster Cycle)
First appearance: Fate/stay night
Background development: Kinoko Nasu
Illustrated by: Takashi Takeuchi
Voiced by: Nobutoshi Canna, Tony Oliver (Fate/Grand Carnival) (English)
A heroic demigod born as Setanta to Lugh, god of the sun, and Deichtine, younger sister of King Conchobar mac Nessa. As a child, he killed the fierce watchdog of the merchant Culann in self-defense, and renamed himself Cú Chulainn — "Culann's Savage Dog" — after offering to take the hound's place until a replacement could be reared. Upon reaching adulthood he became a Knight of the Red Branch, tasked with protecting the King of Ulster, even as he trained himself in sword and sorcery in the Land of Shadows under the tutelage of its lord, the warrior-witch Scáthach. He's perhaps best known for defending Ulster single-handedly against the armies of Queen Medb of Connacht at the age of seventeen, after the Ulstermen were disabled by a curse that caused them to suffer from labor pains.
He debuted as Kotomine Kirei's Servant in Fate/stay night. He also appeared in Fate/EXTRA as Tohsaka Rin's Servant, and had a cameo in Fate/kaleid liner PRISMA☆ILLYA. He is one of your Servants in the tutorial.
- The Ace: He's considered the greatest Celtic warrior, equal to Herakles or Altria when on his home ground. Apart from his fighting ability, he's also known to be a master survivalist, athlete, cook, and has numerous other talents hinted at. He even has enough magical ability to qualify for the Caster class and replicate one of Scáthach's Noble Phantasms with magic alone, though he generally won't use it because it would piss her off.
- Always Accurate Attack: Gáe Bolg: The Barbed Spear that Pierces with Death reverses causality so that the cause is "the heart is pierced" and the effect is "the spear is thrust". Hence, once this Noble Phantasm is activated becomes a given that the target's heart is going to be pierced while the thrust is a mere formality afterward. The only ways to dodge this attack are to have enough luck or divine protection (read: Plot Armor) to bend fate and steer the spear into a less lethal area, to never enter his striking range at all, or to be outright incapable of being killed, as the spear can't pierce the heart of something whose fate it is to never die (as shown in Scáthach's Interlude). In-game, it only ignores evasion buffs after his Rank Up Quest.
- Always Someone Better: If you've summoned Scáthach, he'll complain about how much stronger she's gotten and how she's dual wielding Gáe Bolgs, making him feel kind of useless by comparison."Hey, Master. Scáthach may be my teacher, but... what is this?! Is she stronger than the time she last ruled the castle? I mean, she's dual wielding Gáe Bolgs! What's the point of me being here?!"
- Animal Eyes: Has bright red eyes with vertically-slitted pupils, accentuating his violent nature.
- Animal Motif: Dogs, as his name would suggest.
- Annoying Arrows: His Protection From Arrows skill reduces most ranged attacks to this, as he's instinctively able to swat them aside without an issue even if he can't see where they're coming from. This manifests in-game as a 3-hit dodge, making him exceptionally durable.
- Anti-Hero: His role in much of Fate/stay night was murdering innocent people simply because his master told him to and his profile notes that he really hasn't changed and is completely ruthless while "on the job."
- Art Evolution: As part of the 8 Million Downloads Campaign, he got a new sprite, making him look more feral as well as a complete revamp of his animations.
- The Atoner: In one of his later Bond conversations he reveals that he regrets not keeping all of his promises in life and hopes to be more reliable this time around."I knew three... No, four women, you know. There was my master, the princess, the goddess of death, and the queen of an enemy nation. I couldn't keep all my promises to them. So, this time, I hope I can become more dependable."
- Back from the Dead: His Battle Continuation skill takes the form of resurrecting him after receiving a lethal hit.
- Balance Buff:
- His first Rank Up Quest increases the damage of his Noble Phantasm and gives it the ability to ignore evasion buffs, making it more accurate to the lore.
- His second Rank Up Quest buffs his Battle Continuation A to Shoal of Four Branches A (AKA Ath nGabla) by lowering a turn off cooldown and giving it a scaling Attack buff from 20%-50% depending on how low his HP is for three turns. As Cú is one of, if not the, ultimate Stone Wall Servants in the game, he's all but guaranteed to be able to survive long enough to get multiple usages out of this as well as fixing the issue of his low ATK.
- Bare Your Midriff: In his stage two card, cementing his status as Mr. Fanservice in case his super tight full-body spandex wasn't enough.
- Be Careful What You Wish For: He wanted to die a legend who would be remembered throughout the ages, but he was so powerful that his enemies had to resort to treachery that forced him to break several of his most sacred vows to make him vulnerable to assassination.
- Blood Knight: He doesn't have a wish, he just likes to fight.
- Boring, but Practical: Considered one of the best 3* Servants with his awesome durability, skills that help said durability, and single-target NP which can be easily increased in level since he's so readily available. He's also decent in terms of HP and ATK, meaning that with a bit of work and a good Craft Essence he can be a very potent fighter as well. He's often seen as a mainstay Lancer to players that don't have 5* Lancers, and even then many players would still use him due to how some of the other Lancers are gameplay wise.
- Brutal Honesty:"If you have something to say just say it. Don't hold any regrets."
- Butt-Monkey: The Chaldea Summoning System "reunites" him with many friends and foes from both previous Holy Grail Wars and his own myth who he wouldn't have minded never seeing again under any circumstance. What's more, it summoning different versions of him winds up dividing his strength and powers among his counterparts, making him weaker than he ought to be if he alone had been called forth.
- He rants about "that red Archer" (EMIYA), annoyed that an Archer like him fights on the front lines like a warrior.
- He recognizes everyone from the Fifth Holy Grail War, though he has nothing to say to Kojirou.
- His new attack animations are based on ufotable's depiction of him in the UBW anime (like using his spear as a pole vault for a long jump). His Brave Chain is also finished with a version of Gáe Bolg: Soaring Spear that Strikes with Death.
- The Cameo: Cú Chulainn is always included in Fuyuki banners during Singularity Summoning Campaigns, despite the fact that he never appeared in said Singularity as a Lancer. However, he did show up as one of the three Servants featured in the tutorial battle.
- Died Standing Up: He tied himself to a standing rock using his own intestines as rope as he was dying from several fatal injuries so he could make his enemies still think he was alive. This is the source of his Battle Continuation ability, which allows him to keep fighting when grievously wounded. In gameplay, this lets him revive from one fatal attack.
- Extreme Omnivore: Cú Chulainn considers every animal that isn't a dog to be a viable food source, including a chimera, and is cheerfully unconcerned with the possibility of food poisoning."Sure you can eat it. You can eat anything as long as it's got muscle. Just make sure it's cooked, and you're set. Well, if it's rotten and gives me the runs after it's sterilized, I'll deal with it then."
- Fighting Irish: One of the ur-examples. He's to Celtic mythology what Achilles is to Greek mythology, and he's about twenty different flavors of badass in battle. And he loves a good fight.
- Full-Name Basis: When not referred to by his childhood name Sétanta or by his class, he's almost always called by his full name by other characters, even by people close to him. Only Medb occasionally calls him or his Alter "Cú-chan", but even she would address him by his full name when she's not talking directly to him.
- Gameplay and Story Segregation: Gáe Bolg is supposed to be an Always Accurate Attack, but can be thwarted in-game by applying evasion before being hit. His Rank Up Quest finally averts this, as Cú Chulainn now applies Ignore Evade to himself before throwing his spear.
- Half-Human Hybrid: He's the son a mortal woman, Deichtine, the younger sister of King Conchobar mac Nessa, and the Sun God Lugh "The Long-Handed" of the Tuatha Dé Danann, who passed down most of his ace-like qualities to him. Since Lugh himself was also half Fomoriannote , Cú Chulainn also inherited something from them as well — namely, the Warp Spasm, which in myth was a rather gruesome form of Hulking Out. While we don't know how it looks in the Nasuverse, in myth it involved his eyes popping out, his knees reversing and so on. This allows him to qualify for the Berserker class, though we've never seen him in that class unaltered. Which is probably for the best.
- I Call It "Vera": Subverted. Whether out of respect for the weapon or due to a lack of imagination, he never thought to give his Gáe Bolg a unique name and is briefly flustered when Scáthach reveals that it's a type of spear, not one unique to Cú Chulainn.
- Instant Runes: In his updated skill animation, he uses runes to activate his skills.
- Jack-of-All-Trades: He has the skills for almost any conceivable situation. He's a master fisherman, hunter, survivalist, cook (though EMIYA still beats him in this regard), athlete, and spearman. He's also skilled enough in the use of runes to qualify for Caster. It helps that he's the son of Lugh, who is known as the god of skill and talent (among other things) in Celtic mythology that the Romans compared to Mercury, another Jack-of-All-Trades.
- Knight in Sour Armor: Notably more high-strung and churlish than his younger and more relaxed Prototype self.
- Magic Knight. Despite his preference for Gae Bolg, Cú is just as proficient in Runic Magic as he is with a spear, with his particular brand being exceptionally strong. His proficiency only shows up in his skill animations and is referenced in his Ath nGabla skill.
- Meaningful Rename: In penance for killing Culann's old hound, Sétanta changed his name to Cú Chulainn until a replacement hound could be raised, though he never changed it back.
- Modest Royalty: Cú Chulainn was a prince of Ulster as well as its greatest hero. However, his profile notes that he dislikes noble titles and ornamentation and thus doesn't look the part.
- My Master, Right or Wrong: Like any good dog, Cú Chulainn will follow his Master's orders whether he likes them or not, and his profile notes that he would have little trouble killing innocent civilians if the job required it. He even lists "unreasonable orders" as one of his likes.
- Nerf: During Scáthach's Interlude, it's revealed that when Servants are summoned into other Classes, their overall power is divided appropriately, so the existence of his different iterations causes his strength to regress. It can be built up again via training, however. Curiously this doesn't appear to be much of an issue for other servants, like the multiple different versions of Altria, so the division of his power may be unique to Cú, which would make sense considering his status as a Butt-Monkey.
- No Pronunciation Guide: "Cú Chulainn" is properly pronounced as "Coo Kullan" or "Coo Hullan", depending where in Ireland you are. Repeat after me.
- One-Hit Kill: His Noble Phantasm, Gáe Bolg: Barbed Spear that Pierces with Death has a chance to inflict instant death on the enemy. However, the odds of it working on even minibosses is very low. Fortunately, the chance of instant death increases as an Overcharge effect.
- One-Man Army: In life, he was the only person able to fight for Ulster due to a geas on the male populace that he avoided via loophole. And he won the war against the armies of Queen Medb, largely by himself before his 20th birthday, killing thousands of other battle-hardened badasses per day and winning every duel he came upon. In-game, he's a very popular candidate for grailing due to how much benefit low rarity Servants get from grailing compared to four or five star Servants, and as a result it's quite common for people to run "Cú Chulainn Solos", in which he's taken into battle against a boss with only two other weak Servants for company that will die off quickly (oftentimes a Level 1 St. Georgios), leaving him to take on the trash mobs and the boss alone.
- Only I Can Kill Her: Scáthach has singled him out as the one person who may have the potential to kill her.
- Other Me Annoys Me: He has no voice lines for his Caster self, but he makes his thoughts clear in Scáthach's first interlude."Ew. I was a Caster somewhere?"
- Red Baron: "Hound of Culann". Also doubles as Exactly What It Says on the Tin and A Dog Named "Dog", as Cú Chulainn is literally Gaelic for "Culann's Hound". He's also known as "Ireland's Child of Light", due to being the son of the Celtic Sun God, who was often equated to Apollo and Hermes/Mercury in the Greco-Roman Pantheon (which in turn is primarily the fault of Caesar's account of the Gallic Wars).
- Red Eyes, Take Warning: With him, it's showing his divinity.
- Screw This, I'm Outta Here: Humorously, it's implied in the 3rd GUDAGUDA second part prologue that Cú, recognizing that he was going to get dragged into another GUDAGUDA event, instead tricked fellow Lancer Li Shuwen into taking his place, hence why he is the only regularly appearing GUDAGUDA Servant to not be a bonus Servant.
- Semi-Divine: Divinity Rank B, being the son of Lugh.
- Simple, yet Awesome: He has very straightforward kit for a 3* Lancer, as his 3-hit Evade, guts, and a self-heal that remove debuffs combined with a single-target Noble Phantasm makes him a solid choice for a strong Lancer for those who aren't able to pull higher rarity Lancers. A grailed level 100 Cú Chulainn can outperform even some of his higher rarity 4-5* counterparts.
- Slasher Smile: Appears sometimes, commonly seen during his first Interlude.
- Stone Wall: His base stats and overall damage are gimped by his low rarity, but he has a self-revival, a three-time dodge skill, and a small self-heal that also removes status effects and restores any lowered stat in battle, all on reasonably low cooldowns. As a result, when used correctly he can last a very long time, while dealing consistent damage thanks to his powerful single-target NP and ability to pump out Quick-card combos despite his average ATK. This is especially true if you decide to use Palingenesis on him, as a Level 100 Cú Chulainn is one of the hardest Servants to kill in the game, being able to take on nearly any major non-Saber boss single-handedly with proper Master support.
- Super Reflexes: His Protection From Arrows skill gives him the ability to dodge or parry almost any projectile-based attack that he can see coming, though it doesn't protect from explosions or the rather vague 'great Noble Phantasm'. Apparently he can even pull it off while stationary. In gameplay, this is probably the best dodge skill in the game because it works for three hits rather than just lasting one turn, meaning you don't have to worry about the timing so much. And thanks to Gameplay and Story Segregation it works on any attack that doesn't have Ignore Invincibility/Sure Hit attached.
- Supreme Chef: As it turns out, Cú Chulainn is a surprisingly good cook and manages to make a delicious meal out of a chimera carcass in his first interlude.
- The Three Faces of Adam: His alternate versions are modeled after this:
- His younger Prototype self is defined by his warrior feats against the near infinite armies of Connacht as well as his search of a place for himself, making him the Hunter.
- His Caster self is the Prophet, preferring to watch the story unfold and acting as a guide to his Master when needed.
- His Alter is the Lord, a what-if scenario where he's Medb's ideal man and a king who changes his land to fit his ideals, for better or worse.
- Too Cool to Live: Invoked. Cú Chulainn literally traded his lifespan for glory, preferring to die young as a legend rather than live a long but unremarkable life. As a result, he died before he even turned thirty. This fate is alluded to in his bond CE, Shooting Star of Prophecy.
- Victory by Endurance: Despite his legend, he's known as a "cockroach" in gameplay by the fandom, in that he just won't die due to the nature of his skillset. Hilarious in Hindsight given his reputation for always dying in the franchise.
- Walking Shirtless Scene: His Second Ascension removes his front body armor, exposing red tattoos and leaving his pecs, abs, and one of his shoulders bare.
- Warrior Prince: His mother was King Conchobar's sister and his father was the king of the Tuatha Dé Danann, making him this.
ID: No. 20
Command Cards: QQABB; (Q)
Alignment: Lawful Neutral
Origin: Ireland (Celtic Mythology, Ulster Cycle)
First appearance: Fate/Prototype
Background development: Kinoko Nasu & Hikaru Sakurai
Illustrated by: Nakahara
Voiced by: Kazuya Nakai
The Child of Light with the blood of the sun god Lugh, his alias is Hound of Culann. He is almost the same as the Lancer with an identical true name but he's more youthful than his counterpart. He doesn't talk about which is better between justice and villainy, but he prefers justice as he's not mature enough to understand things like the world's unreasonableness and the equal value of good and evil.
He is also a beastmaster and his compatibility with dogs is excellent.
- Alternate Universe: The version of Cú Chulainn from Fate/Prototype. However, his profile states that he's just a younger version of the regular Cú Chulainn.
- Animal Motif: Again, dogs.
- Balance Buff:
- His Beast Killer skill received an upgrade in damage done to Beast-trait enemies and a new Critical Star Gather Rate buff.
- His NP received a Rank Up Quest for the 6th Anniversary that not only buffs the damage, but gives him a one-turn pre-activated 20% Quick buff to further increase its damage alongside Ignore DEF.
- The Beastmaster: He is noted to be a beast-master with excellent compatibility with dogs and he has a Beast Killer skill which is effective against enemies with the Wild Beast trait.
- Blasphemous Boast: He offers to slay a god, if needed. Seeing as his teacher is Scáthach, he might not be merely boasting.
- Blood Knight: Just like his older self. He's thrilled at the chance to fight an endless army in his Interlude, even if it is All Just a Dream.
- Characterization Marches On: His Prototype incarnation was essentially the same as the final product version of Cú Chulainn, with some minor differences in personality being the different characters causing different reactions from him. Here in Grand Order, he is characterized as being younger and more energetic than his final counterpart, which helps with the reimagining as the younger form of Cú Chulainn instead of the original design for him.
- Critical Hit Class: His Rune Spell skill increases his Critical Strength by up to 45% for 3 turns, while his upgraded Beast Slayer skill increases his Critical Star Gather Rate for 3 turns as well. Since both skills have only a 5-turn cooldown, he has high uptime and damage as long as he actually gets Critical Stars somehow.
- Divergent Character Evolution: In his original design he was basically the same as his finalized appearance, with some of his personality being a bit different. Thus when put into Grand Order, to distinguish them gameplay wise, Prototype's Cú Chulainn is more offensive focused, with a clear role being aimed at hunting down enemies with the "Beast", in addition to having a Critical Strength increase skill and lacking a Guts skill.
- Full-Name Basis: Like his stay night counterpart, the Prototype version is also generally referred to by his full name.
- Half-Human Hybrid: The offspring of a mortal woman, Deichtine, the younger sister of King Conchobar mac Nessa, and the Sun God Lugh.
- Hufflepuff House: He's the only Servant in the game without a role in the plot in the story or in events. His only appearance outside his own Interlude is his cameo in Arthur's Trial Quest, Arthur's Interlude and the second Nero Fest.
- Law of Chromatic Superiority: In contrast to the FSN Cú Chulainn, his spear Gáe Bolg Origin appears as green in his initial stages, only becoming red after ascending through Stage 3 and 4.note
- Meaningful Rename: In penance for killing Culann's old hound, Sétanta changed his name to Cú Chulainn until a replacement hound could be raised (though he never changed it back).
- No Doubt the Years Have Changed Me: One of his My Room lines has him mention how only a few years can turn someone into a completely different person, with him clearly referring to the differences between himself and his older FSN self.
- No Pronunciation Guide: "Cú Chulainn" is properly pronounced as "Coo Kullan" or "Coo Hullan", depending on where in Ireland you are. Repeat after me.
- Red Baron: Hound of Culann. Also doubles as Exactly What It Says on the Tin and A Dog Named "Dog", as Cú Chulainn is literally Gaelic for "Culann's Hound".
- Red Eyes, Take Warning: With him, it's showing his divinity.
- Semi-Divine: He's a demigod.
- Situational Sword: His third skill, Beast Slayer, increases his damage against the Beast trait. Since it's so situational, it gets a high value and also increases his C. Star Gather Rate after a Rank Up Quest.
- Super Prototype: Subverted. His parameters are all higher than his older self, with the exception of endurance, which is the same. It's mentioned that this is just a result of this version of him being younger and more energetic, and doesn't necessarily mean he's more powerful than his counterpart. This is later confirmed in his Interlude when he faces off with his older self and finds they're evenly matched.
- Vocal Dissonance: A bit of an odd example. He has a very deep voice, courtesy of Kazuya Nakai, which isn't out of place given that he's a young adult. What's odd is that his voice is much deeper than his FSN self despite being a younger version of him.
ID: No. 71
Command Cards: QQAAB; (Q)
Alignment: Lawful Neutral
Origin: Ireland (Celtic Mythology, Fenian Cycle)
First appearance: Fate/Zero
Background development: Kinoko Nasu & Gen Urobuchi
Illustrated by: Mata
Voiced by: Hikaru Midorikawa
The first warrior of the Knights of Fianna with a love spot, making many women fall in love with him, which eventually led to an encounter with Gráinne, betrothed to Fionn mac Cumhaill. Gráinne placed a geis upon him to run away with her after falling in love with him at her wedding. They were pursued relentlessly by Fionn, but after much blood was shed, he recognized their marriage, granted Diarmuid a proper title and land, and welcomed them back as subjects.
Sometime later while hunting with Fionn, Diarmuid was fatally injured by a Demon Boar, the reincarnation of his half-brother. Fionn, who had the ability to transform spring water into a powerful healing agent, was with him, so he had no fear of death. However, Fionn's hatred and envy led to delaying the water, and thus Diarmuid succumbed to his wound.
He debuted as part of the Scáthach gacha and trial quest. He also appears as an antagonist in the Fifth Singularity: North American Myth War E Pluribus Unum, and as a major ally in the Accel Zero Order crossover event.
- Beleaguered Assistant: To Fionn whenever they show up together. He's still loyal to his old commander, but he does have to put up with a lot of crap from him and frequently feels the need to assure others that Fionn isn't really as bad as he comes across.Fionn: All kinds of slightly troublesome incidents might occur! Polygamy, swinging, and orgies, to name a few! ... Don't you think so, Diarmuid?Diarmuid: Yes. As expected from my liege... You really understand your... self well. Really keen observation.
- Celibate Hero: Though Grainne was almost literally throwing herself at him, he refused to touch her while she remained Fionn's bride to be. Only after Fionn approved their relationship did he sleep with her.
- Chick Magnet: His Love Spot compels women to fall in love with him.
- The Comically Serious: With or without Fionn, Diarmuid gravitates towards this role when he (frequently) appears in a silly event. For example, during his Valentine's Day return gift, he thinks that the protagonist gave chocolate solely to Diarmuid and worries about the implications if word gets to his king (even if the protagonist is a male or otherwise giving "friendship chocolate"). He then declares that he will finish the chocolate given to him alone, even if it means giving his life, and he'd protect it against a fierce battle with all his being.
- Continuity Nod: His first ascension outfit is the same outfit he wore for most of Fate/Zero, while his third and final ascension outfit is the same kit he carries from his flashbacks with Grainne. He thus stands in visible contrast to most other Servants in the game who get newer and more outlandish outfits with each ascension.
- Cursed with Awesome: His Love Spot, which ultimately caused his death.
- Dual Boss: With Fionn in the "Fifth Singularity: North American Myth War: E Pluribus Unum", just like good ol' days. Fionn likes to joke about his past betrayals, making Diarmuid uncomfortable.
- Dual Wielding: He wields Gáe Buidhe and Gáe Dearg.
- Master of None: In contrast to most other Lancers. Currently, they are divided according to their functions, where they either 1) sweep all enemiesnote ; 2) deal high-numbers damage to a single enemynote ; or 3) serve as a tank that either soaks up damage or deals status effectsnote . Diarmuid's design and skills, theoretically, tries to combine all of them in an affordable package, with him being capable of quickly eliminating enemy units with his basic attacks. The execution in gameplay, however, results in him being a serviceable, but not overall strong unit.
- No Pronunciation Guide: He's Celtic, after all. In-series, it's pronounced something like "Deer-mood" or "Dee-are-mood" O'Deena", but the correct pronunciation is "Diarmid O'Dyna".
- Paralyzing Fear of Sexuality: The one chink in his Straight Man armor. After a lifetime of having women fall madly in love with him upon seeing his mole, and even more misadventures with women after becoming a Servant, he is adamantly against romantic relationships, to the point of battling his Master to prevent them getting any Valentine's chocolate, which he regards as dangerous. He also joins the "Magical Gentlemen" during the second, silly part of the Prisma Illya event, on the grounds that grown-up women are scary and innocent magical girls won't try to force themselves on him.
- Poisoned Weapons: Functionally, his Noble Phantasm attacks with Gáe Buidhe and Gáe Dearg inflict poison and dispel buffs on a single enemy.
- Sadistic Choice: Grainne wanted him to elope with her and he refused, citing among other things that Fionn would likely kill him. Grainne proceeded to put a geis on him to make him take her away, putting him between a rock and a hard place. His fellow Fianna encouraged him to do as she asked; while Fionn might kill him, the geis was guaranteed to ruin him if he broke it.
- Sensual Spandex: Just like Cú Chulainn, a nod to how Celtic warriors went into combat wearing nothing but body paint.
- Straight Man and Wise Guy: Whenever his relationship with Fionn is portrayed more casually when they're together, he's the Straight Man to Fionn's Wise Guy. Fionn will be saying flowery, poetic lines or flirt with the ladies, and Diarmuid has to put up with him. For example, from an otherwise serious moment in the final singularity:[in much larger font] "My lord! Just this once, restrain yourself! ... The fate of the world hangs in the balance!"
- Taking You with Me: In Billy the Kid's Interlude, Diarmuid is a summoned Servant ally defending the town with the party; he uses the last of his power after being mortally injured to use his Noble Phantasm to take out a chimera.
- Talking Is a Free Action: Averted. In his story debut, he tries to introduce himself to the protagonists, only to be shot mid-sentence by Nightingale.
- Trailers Always Lie: This has happened for him twice. Though he was featured in the trailer, he doesn't show up anywhere in "Garden of Order". The PV of the "Fifth Singularity: North American Myth War: E Pluribus Unum" has him holding his swords, implying his Saber incarnation would be part of the storyline, but only his Lancer incarnation shows up.
- Walking Shirtless Scene: In his Second Ascension, although he retains the lower section of his tights, somewhat similar to Cú Chulainn's Second Ascension. In Fate/Grand Order's cutscenes, he shows up almost exclusively in his Second Ascension.
Command Cards: QQABB; (Q)
Alignment: Lawful Good (Don Quixote) & Chaotic Neutral (Sancho)
First appearance: Fate/Grand Order
Illustrated by: Ryota Murayama
Voiced by: Nobuo Tobita (Don Quixote) & Satomi Arai (Sancho)
Sancho: His grace's Class is Lancer. Oh, and I'm Sancho Panza, his grace's squire. My official name is a lot longer, so I'd appreciate it if you stuck to simply Sancho.
Quixote: Master, my señor, would you kindly show me to the enemy I must defeat? Hurry, hurry, hurry!
Sancho: My apologies. The summon left his grace in really high spirits.
If you were to ask him who he is, Don Quixote would tell you that he is a chivalrous knight who is adventuring to gain honor and glory by saving damsels in distress and defeating beasts and evildoers. But if you were to look for the truth, you'd find out that the man named Alonso Quijano is a guy who read so many novels about chivalry that he lost his mind, making him think that he was a character of a novel, leading him to many misadventures as he tried to achieve knighthood, dragging many characters such as the farmboy Sancho Panza into his tale.
While Don Quixote did return back to his senses and died as a sane man, his manifestation as a Servant has given him a new chance of achieving his dreams. Even if his pot-bellied squire is replaced with a horse-trait maiden who still carries the name of Sancho, he is ready to face any trial in the name of Princess Dulcinea. But this time, will he have the courage to face the reality of his knighthood?
The two debuted in "Parting Memory Manifestation Realms, Traum", with Don Quixote being the leader of Via Regia Realm by disguising himself as Karl der Große.
- Actor Allusion: Their actors are an allusion to Mobile Suit Zeta Gundam with Satomi Arai once again playing a Love Martyr for Nobuo Tobita's character.
- Anthropomorphic Personification: Beyond being a Phantom Spirit of all of Don Quixote's supporting characters, Sancho is also the manifestation of the cruel reality he had to face when he was suffering from almost fatal fever. She feels horrible for making him suffer at the end of his journey, and her encouraging him so much seems to be so that he can hopefully face reality not as a sickly old man, but as an actual knight.
- Anti-Magic: His second Noble Phantasm, Triste Suape Alonso Quijano: Ah, This Cruel Yet Kind Reality, warps the world around him into boring and mundane realism when used, which does quite the number on anything supernatural. Including himself, since he's a Servant, though he can at least turn it off before he fades away. This skill actually destroys Traum.
- Awesome, but Impractical: His Noble Phantasm can nullify any form of magecraft, including ones that can nullify Master-Servant contracts. This would make him extremely valuable in Holy Grail wars....if it weren't for how Quixote would eventually disappear if his Noble Phantasm is used too many times.
- Bespectacled Cutie: Sancho sports a pair of half-moon glasses regardless of the Ascension.
- Chekhov's Gunman: He was mentioned obliquely as an old man Servant who decided that he couldn't stay in the Atlantic Lostbelt any longer and fled in a Famitsu interview by Nasu discussing the Servants summoned to the fifth Lostbelt two years prior to his debut.
- Clingy Jealous Girl: Sancho does not like it if Don Quixote starts to think anyone else but her is Dulcinea, and will step in if he starts to offer his chivalry to someone else such as Marie Antoinette.
- Cloudcuckoolander's Minder:
- Downplayed with Sancho. She acts as Don Quixote's maid who tries to stop him from doing anything dumb, but she is completely on-board with his quest to being a knight. She is just concerned in him doing the same mistakes he had done in the past.
- Additionally, she was the one who made the decision to run in Atlantis, though Quixote thinks it was him. He just automatically assumes any decision she makes is a decision he makes.
- Composite Character: He is accompanied by a strange horse-eared girl who answers to the name of Sancho; but rather than the franchise's classic Gender Flip, she turns out to be a gestalt of Don Quixote's supporting cast, including Sancho, but also his supposed "princess" Dulcinea, Altisidora the prankster girl, and even his horse Rocinante. All of their traits come up in one way or another. Interestingly, none of this seems to register to the old man, so he's confused why Sancho is flattered by his Grail wish to have the world acknowledge Dulcinea's beauty, or she's relieved that her Rocinante elements are limited to her Little Bit Beastly traits after seeing Red Hare. The fact that she turns into Rocinante during their Noble Phantasm doesn't click. As far as he's concerned, he only sees his squire Sancho. It's shown in the main story that he is actually capable of noticing who Sancho comprises when push comes to shove as Quixote finds the idea of the person who is both Sancho and Dulcinea sacrificing herself for him to be emotionally devastating.
- The Dividual: Don Quixote and Sancho are together as dual Servants, but there is a catch to their manifestation. Travelling Attendant means that Sancho will die if Don Quixote goes down, but Don Quixote will not be affected if Sancho dies.
- Double Unlock: He can only be summoned in the regular story summon gacha after beating Traum.
- Gold-Colored Superiority: Played with. His First Ascension and Noble Phantasm has him wearing a glittering golden armor to showcase his idea of being the Knight in Shining Armor. This is, of course, all part of his imagination as his Second Ascension has him losing his golden armor for more mundane steel armor, and Third Ascension has him wearing worn-out armor.
- Lap Pillow: Sancho lets Don Quixote rest on her lap in their Final Ascension.
- Leaning on the Fourth Wall: Their Likes lines have Sancho commenting that a novel based on Don Quixote's eccentricities would probably be a bestseller, and Don Quixote telling her to knock it off.
- Lighter and Softer: While the events of the book happened, some of the more ignorant cruelties did not, and according to his profile, while he did finally face reality after being sick, it was not his deathbed, and he lived as an old man after.
- Little Bit Beastly: Sancho has horse ears and a braided tail, representing Rocinante's part in her composite. She's relieved that's all of Rocinante she has on her after seeing fellow Composite Character horse Red Hare. Don Quixote doesn't understand because he doesn't notice those traits, naturally, even when she outright says she's part Rocinante, but he's happy for her nonetheless.
- The Man Behind the Curtain: The Via Regia Realm is, as far as most people know, headed by Karl the Great himself, not Spain's dopiest knight. He pulls it off by spending all of his official appearances sitting behind a curtain, wearing a facsimile of Karl's Fate/Extella Link crown, and saying kingly-sounding short phrases while Sancho does most of the talking. Granted, it helps that the Paladins are in on the joke.
- Miniature Senior Citizens: In total contrast to most depictions of Don Quixote being a tall but skinny elderly guy, Fate depicts him as being the size and shape of a dwarf. His profile implies that his standard depiction is because he's had himself recorded as being taller than he actually is. With Sancho as a woman with average build, it serves as an amusing inversion of the tall spindly Don Quixote and short paunchy Sancho usually seen in depictions.
- Mr. Imagination: A big part of Don Quixote's identity as a Servant is his ability to become the knight he always dreamed himself being, going on grand adventures for Princess Dulcinea to fight off giants and such, making his vision of the real world blurry. He cannot become insane like he was being affected by Mad Enhancement, but he will become incredibly reckless. He can however return back to reality and revert down to being just an old man, but with Sancho's encouragement, he is able to face the giant known as "Reality" as an elderly knight.
- My Greatest Failure: Fleeing from Atlantis still weighs heavily on him. Not only because he let everyone down, but because he ran away from everything he ever wanted. He was in a land of magic and wonders, summoned alongside knights and heroes to fight monsters; and yet, he wussed out and ran away from his own dream. He suffers from it greatly, to the point that when Sancho attempts to get him to give up on a losing battle and once again defect, he instead practically snaps, loudly announces his allegiance to the Human Order in the middle of the enemy camp, and challenges Constantine to single combat. He only survives the ensuing Curb-Stomp Battle because Charlemagne saves his life out of respect for his gumption.
- No Mere Windmill: One of his most famous literary mishaps is jousting at windmills, which he mistook for giants to be fought. However as a Servant, he actually can go up against actual giants and utilize his jousting skills properly against them. His Noble Phantasm, which features him riding on his steed Rocinante with his jousting lance, deals greater damage to enemies with the Giant trait.
- Princess Classic: The Dulcinea trait of Sancho comes to the fore in the Third Ascension, where she trades her maid outfit for a princess dress. Amusingly, this also corresponds with Don Quixote's armor at its shabbiest.
- The Reliable One: Sancho is the one who does most of the actual running of their Via Regia Realm, since the other options are all quirky knights, and she's got her head screwed on right to smoothly maintain the facade of Karl for their subjects.
- Remember the New Guy?: Don Quixote was present in the Atlantis Lostbelt as a part of the army of Servants summoned by Alaya, but isn't actually encountered until Traum. Justified, in that he left the Lostbelt before Chaldea arrived, and pretty much anyone who knew he was there either was long-dead or didn't perceive his retreat as important in the grand scheme of things.
- Screw This, I'm Outta Here: He was one of the many Servants summoned by Alaya to fight against the Olympian forces in Atlantis. But after seeing all of the genuine heroes get defeated one by one, he decided to bail out and escape the Lostbelt to save his own life, eventually ending up in Traum.
- Significant Wardrobe Shift: Don Quixote's armor changes to reflect his mindset and Sancho's dress changes to reflect which character she's hewing to most with every Ascension.
- Smarter Than You Look: For a moment Kadoc is actually concerned that Sancho's competence doesn't seem to come from the combined cast of Don Quixote. But then he realizes it's not his job to think and leaves that as a problem for Chaldea.
- Tired of Running: He ran from Atlantis and has regretted it ever since. This is why he refuses to run from Constantine despite being vastly outmatched, because he wont betray his chivalric code again. Sancho believes that she's the only one at fault and wishes it wouldn't bear down on him so heavily.
- Undying Loyalty: Sancho only recognizes Don Quixote as her master even if the latter pledges loyalty to someone else. Their defeat lines have her declaring that their fates are shared, and that she'll follow him to the depths of hell.
- World's Most Beautiful Woman: Invoked. Sancho being part Dulcinea means she's a very beautiful woman, and is protective of her status as this trope in the eyes of her lord. Therefore, she gets jealous when he seems to want to fight for Marie Antoinette's honor, and she's flattered that his wish for the Grail is to have the world acknowledge Dulcinea's beauty, therefore technically hers, as being beyond compare. Ironically, since he seems oblivious to every non-Sancho trait of hers, Don Quixote doesn't notice that the ideal beauty that he constantly proclaims to the world is right there faithfully at his side, finally physically incarnated rather than a mere figment of his imagination.
- Your Mind Makes It Real: Don Quixote still carries the same delusions that he was renowned for in his life, but as a Servant and with "Sancho´s" immense support, those delusions are no mere delusions anymore, and fully capable of destroying the enemy on the receiving end of them in reality as well.
ID: No. 18
Command Cards: QQABB; (B)
Alignment: Chaotic Evil
Origin: Hungary (17th century)
First appearance: Fate/EXTRA CCC
Background development: Kinoko Nasu
Illustrated by: Arco Wada
Voiced by: Rumi Ookubo (Japanese), Brittany Lauda (English, Fate/Grand Carnival)
The Countess of Blood and the most infamous female serial killer in European history. In life, Elisabeth was a noblewoman who tortured and murdered hundreds of young women and bathed in their blood under the belief it would grant her eternal youth. A haughty and immature young girl who wishes to be loved forevermore and is willing to do whatever it takes: it's no surprise that after being summoned as a Heroic Spirit, she began to dream of becoming the ultimate Idol Singer.
Raised as a noblewoman, she has little sense of common morality and believes all exist to serve at her whims. To this Elisabeth, she is persecuted for reasons she cannot understand despite her best intentions and pure-hearted wish to be loved. At least as a Servant she is trying to turn over a new leaf by focusing on her idol career. If Elisabeth were to consider herself an irredeemable monster, she would be summoned as a different Servant: the sadistic vampire calling herself "Carmilla".
She appears as an ally in the "First Singularity: Hundred Years' War of the Evil Dragons: Orleans" and the "Fifth Singularity: North American Myth War: E Pluribus Unum", and as an NPC in the "Second Singularity: Eternal Madness Empire: Septem". Multiple variations of her show up in Halloween events.
- Adaptational Heroism: This version of Elisabeth is not nearly as much of a villain as she was in CCC, likely due to her popularity and some retained character development. However, as EXTELLA shows, she's still not really a good or trustworthy person by any stretch of the imagination, but apart from Carmilla no hints of her darker self ever show up in FGO.
- Affably Evil: She's still into torturing both her enemies and friends (if she didn't, she says she'd be a hypocrite), but with so many other Servants to keep her backstabbing serial killer tendencies in check, her underlying pleasantness manages to shine forth more often than not.
- Ambiguous Innocence: In her original backstory, she's like a little girl who dreams of happy fantasy romance, but she's also an insane butcher because she doesn't truly understand the pain of others at all. For her, being a noble means the people exist for her benefit and she can do whatever she pleases to them. To do anything else would be failing her duty! This element is somewhat toned down in F/GO, because she remembers her experiences in the Moon Cell, but shades of it still crop up (particularly when anyone gets in the way of her performances).
- Animal Motifs: Dragons. She positively compares herself to a dragon, but other characters are quick to diminish it into an association with lizards. In life, her family crest had a dragon on it and there were rumors that she had dragon's blood.
- Art Evolution: For the Fate/EXTRA CCC event, she gets new animations which take elements from her CCC and EXTELLA animations.
- The Atoner: Mentioned in Adaptational Heroism, she doesn't want to be a villain. But she doesn't know how, hence a lot of Hero with an F in Good antics, but fortunately those antics lack malice or actual threat.
- Attention Whore: Her obsession with idol life is because of this. After being outed as the serial killer bathed in her victims' blood, Elisabeth Báthory was house-arrested in her castle. Her windows were sealed because she was always wailing non-stop for the attention of her wardens and she died of loneliness.
- Balance Buff:
- Her first Rank Up Quest buffed her weak Charisma skill into Sadistic Charisma, which increases the base effect of the ability up to a maximum of 20% and then adds an additional 20% to any female party member besides herself. Her second Rank Up Quest gives her NP an increase in damage while adding both a DEF-ignoring property and reducing the enemy party's chance for buff success by 20% for 3 turns.
- During the 2021 Halloween trilogy event, she receives another Rank Up Quest replacing her "Torture Technique A" for "Night in Cjeste B", which now affects all enemies on the field in addition to gaining a buff removal and one turn skill seal.
- Beware the Silly Ones: She's a ditzy idiot, but she's actually pretty potent under the right circumstances.
- Bilingual Bonus: Her Noble Phantasm's name, Báthory Erzsébet, looks like the creators screwed up and used Japanese name order. However, in addition to using the Hungarian spelling of her name, they actually used the correct order; Hungary is one of the few Western cultures to put the family name first.
- Blood Bath: She gains strength by bathing in the blood of sacrifices, which actually makes her a surprisingly powerful Servant. However, she's avoiding use of this ability in the present.
- Blue-and-Orange Morality: Because of the combination of her upbringing and mental illness, she honestly doesnt see her actions as wrong. As a noble, the lives of the peasants that she tortured and whose blood she drained for her bath meant nothing as peasants were nothing more but cattle for her to slaughter. Her Character Development is all about trying to fully understand exactly why those acts were wrong and how to better herself over it.
- Breakout Character: Of Fate/EXTRA CCC, seeing as she becomes one of the stars of the "First Singularity: Hundred Years' War of the Evil Dragons: Orleans" and the "Fifth Singularity: North American Myth War: E Pluribus Unum", shows up in the "Second Singularity: Eternal Madness Empire: Septem" for a bit, has five alternate versions as Servants (Carmilla, Caster, her "Brave", and her two Alter Ego versions from events) and has a major role in most Halloween events.
- Brown Note: Her NP has her sound-based dragon Breath Weapon amplified by castle-sized speakers. It's described as terrifying by those who hear it.
- Her final outfit has several pigs and squirrels on her hat, which is what she called Male and Female Hakuno respectively.
- Her Valentine's Day Chocolate (Craft Essence) is a container shaped as a red octopus, which she thought was Hakuno's favorite food.
- Her tendency to pop in storylines without rhyme and reason to serve as extra muscle mirrors her contribution to the plot of CCC. Likewise, her Battle Continuation is an in-joke riffing on her status as a Recurring Boss in CCC."It's not embarrassing to keep coming back over and over! It's just the Battle Continuation skill, okay?!"
- Her line for Caster Gilgamesh has her disparage him for being scandalously almost nude, a reference to how she was taken aback by Gilgamesh's AUO Castoff in CCC.
- Character Development: This Elisabeth is obviously from after Fate/EXTRA CCC; while she's still vain and has a repulsive sense of beauty, she's notably conscious of avoiding the more evil actions and trying hard to be more moderate with her own impulses. She's also not as selfish, savage, and backstabbing as she was at the beginning of CCC and has a lot of respect for a certain Master, and she decorates herself with things she identifies them with.
- Damsel in Distress: She spends the latter half of the third Halloween event "Demonic Climb - Himeji Castle War" captured by Osakabehime and Mecha Eli-chan Mk. II. It's alarming enough that every event NPC, including former villains but excluding Cleopatra (who is upset at being excluded), joins the party against the duo... but, again, only the protagonist really does it for Elisabeth. Lampshaded as well."I feel like... like... like a damsel in distress!"
- Dragon Ancestry: Because the Báthory family were associated with Dragons, Elisabeth as a Servant was infused with dragon genes and gained Draconic features.
- Dreadful Musician: Her songs are hilariously off-beat and off-key, sounding almost like she can't decide if it's a song or a poem. Not that her Noble Phantasm needs her to be an expert in singing; as long as her voice is loud enough, her voice can be weaponized. However, the third Halloween event reveals that her singing voice changes depending on who she's singing for. When she sings for her own gratification, it's something truly terrifying. But when she sings for someone else's sake, it's actually very good, to the point it gives stat boosts.
- Dual Boss: Alongside Kiyohime in the "First Singularity: Hundred Years' War of the Evil Dragons: Orleans".
- Flight: Though the wings seem rather thin and weak, to the surprise of Mecha Eli-chan her wings actually are strong enough to let her fly, even if she's carrying another Servant. She's one of only a few Servants who are capable of flying.
- The Friend Nobody Likes: By the start of the second Halloween event, Chaldea has learned its lesson helping any version of Elisabeth with Halloween idol concerts. Dr. Roman has to order the staff to assume rugby positions to force the Master, Mash, and Fou into the rayshift coffins to clean up the Halloween Singularity. Only the protagonist shares her genuine enthusiasm in saving the day; the rest of the party just want to get it over with to restore the holiday, and everyone tries to avoid her singing. This continues into the third Halloween event; the entire Servant roster in Chaldea has disappeared into spirit form just to avoid invitations, leaving only the unaware newcomer Assassin of Shinjuku to help out. Even the protagonist zigzags between liking her and wanting to stay away; eventually, they are forced into the event again, but despite their reluctance even other characters recognize that they do truly like Elisabeth.Mash: "Since Senpai went so far as to master advanced ninja techniques just to get out of this, maybe forcing [them] to do it in the first place is...?"
- Frilly Upgrade: Her Final Ascension design gets so ridiculously frilly and pink (including a gigantic, bright pink hat covered in plushies) that it almost seems parodic.
- Future Me Scares Me: An odd case concerning Carmilla; Carmilla is "her", influenced by the legend that sprung up around her later, in the same way Vlad Tepes is influenced by his Legend of Dracula Noble Phantasm, both older and more obsessed with blood and her own beauty. Thanks especially to Elisabeth's post-CCC Character Development, Carmilla's behavior disgusts Elisabeth, who hates the idea that she might eventually become this other woman (Carmilla doing things that Elisabeth would've had trouble stomaching, even at her lowest in CCC, doesn't help).
- Genius Ditz: She's usually just a ditz, completely clueless on why people flee from her singing, bumbling into dangerous situations for the protagonist to save her from, and not actually that good at being a noblewoman with land to rule over. But she's actually an avid reader with good diction and charisma, and surprised the Assassin of Shinjuku by knowing the origins of the word robot from "Rossum's Universal Robots." She's also less ditzy than Osakabehime, as the latter lets her come up with a plan to separate Himeji Castle and Csejte Castle after Elisabeth boasts of her super-high INT stat, but she completely fails despite thinking that "a single day should suffice for QED."
- Good Wings, Evil Wings: While only rarely shown since she seems to possess the ability to bring them out at will, she has black dragon wings.
- Guest-Star Party Member: She's one of the various allies appearing in the Singularities Orleans and E Pluribus Unum.
- Hijacked by Ganon: After the supposed end of the "Csejte Halloween trilogy" as the following Halloween event focuses on Oniland, she still managed to have a major role as the true identity of Great Oni Vermilion Dragon. However, it turns out that Elisabeth herself isn't the true mastermind of the Singularity after all and is being played as well.
- Horned Humanoid: The Innocent Monster skill transforms the user's appearance based on how they've been recorded or are thought of in the present. For some reason, for her this manifests as growing a long tail, wings and asymmetrical horns, the latter two of which she can summon at will and covers with a silly hat in her third ascension respectively. This appears to be related to her family having some dragon ancestry in it.
- Idol Singer: She introduces herself as an "Idol" Servant. Unfortunately, despite her excellent voice, she happens to be tone deaf. On top of that, her lung capacity is so great that her voice can be used as a weapon.
- Image Song: "AKOGARE∞TION". In a subversion of her in-story tone-deafness, it's... not bad.
- In-Series Nickname: Eli-chan/Elly and Elisa.
- Leitmotif: Her leitmotif, "sha la la", from Fate/EXTRA CCC plays when she first appears in the "Fifth Singularity: North American Myth War: E Pluribus Unum". Her seiyuu did the vocal effects in the song, so she's singing along to the tune of her voice in the song. Her other theme, "Fresh Blood Demoness", plays when she uses her Noble Phantasm.
- Little Bit Beastly: While at first one might think she looks like a horny devil, her horns, wings and tail are actually those of a dragon.
- Magic Music: Her "singing" can be used offensively and support-wise; in its off-kilter form, the sheer blowback and ear-splitting horribleness can hurt her enemies, but on the rare occasions she can actually sing well, it translates to giving her allies a Status Buff.
- Magnetic Hero: She manages to easily attract and befriend a multitude of similarly vain, self-obsessed, and murderous women like Kiyohime, Nitocris, and Nero.
- Make Me Wanna Shout: Since she has the lungs of a dragon, her scream is an attack and a skill, Dragon's Breath. Báthory Erzsébet: Fresh Blood Demoness is an amplifier shaped like her castle that makes this even worse.
- Master of None: She tries to fulfill multiple roles as a star idol, but she has difficulty doing any of them particularly well compared to specialists. She has a hodgepodge of card types — two Quick cards so she can drop some Critical Stars, one Arts card with a Territory Domain passive for NP Gain, and two Buster cards so she can NP-B-B chain for decent damage — but this generalist deck makes her tough to use in, say, a dedicated Buster team where most of her cards are. She still has a niche as a support with her party buffs (which can total to a staggering +60% ATK bonus against a single target via her 20% DEF debuff, with a +40% total ATK buff for a female damage dealer), and she does decent Noble Phantasm damage despite few of these buffs directly helping her AoE damage, but employing her in one role or the other leaves some skill effects unused.
- The Nicknamer: She tends to refer to the player as "Puppy", Mash as "Deerlet", and Osakabehime as "Batty". Compare to EXTRA and EXTELLA where she referred to male Hakuno as "Piggy" and female Hakuno as "Squirrel." She's less pleased when the tables are turned on her in "Super☆Ghouls 'n Pumpkins" when this form is nicknamed "Lancerbeth" and her Caster form as "Casteli".
- Ninja Pirate Zombie Robot: Like her CCC comrade Tamamo Cat, she's an amalgamation of themes, with her most prominent ones being a vampiric dragon girl idol singer. Lampshaded by Mash in "Super☆Ghouls 'n Pumpkins" while Elisabeth is in her Brave form (thus also adding "Dragon Quest Parody Warrior" to the growing list).Mash: "Noblewoman, vampire, serial killer, bat wings, dragon horns, idol, dragon girl. Isn't that too much too?"
- Odd Friendship: With Nero Bride; the two become comrades in the "Fifth Singularity: North American Myth War: E Pluribus Unum" despite their bickering and she's the most distraught after hearing what happened to Nero Bride after the failed assassination. She even demands that the protagonist avenge Nero Bride by taking down Cú Chulainn Alter. (Not to mention their shared hobbies and their obliviousness that they suck at said hobbies).
- Our Dragons Are Different: Her horns, wings and tail are actually those of a dragon. She also has the Dragon's Breath skill. This is the result of the "Innocent Monster" skill, which transforms her physical appearance based on the conception that others had seen of her in real life. Elisabeth Báthory was often rumored to have mixed her own blood with that of a dragon, and her family crest also bore the mark of a dragon.
- Pointy Ears: Presumably a result of her dragon blood and "Innocent Monster" skill, though they're admittedly less noticeable compared to her other draconic features.
- The Power of Blood: She requires gallons of blood daily in order to bathe in it. It's also how she can increase her power... in theory. In Grand Order, she does seem to be making do without.
- The Power of Rock: With a little guidance, her singing turns out pretty well instead of the usual cacophony of sounds and provides buffs for the party for the Final Battle of "Great Battle at Himeji Castle".
- Red Baron: Countess of Blood.
- Rousing Speech: She, of all people, gives one in the "Fifth Singularity: North American Myth War: E Pluribus Unum" to the other Servants in the diversionary North Army to Hold the Line against 28 Demon Pillars summoned by Medb using Clan Calatin as the base.
- Speak of the Devil: Robin Hood summoned her in the "Fifth Singularity: North American Myth War: E Pluribus Unum" just by blurting her name out by accident. She mentions that she will appear to anyone who speaks her name. Lampshaded by the protagonist who remembers her from the "First Singularity: Hundred Years' War of the Evil Dragons: Orleans" and the "Second Singularity: Eternal Madness Empire: Septem".
- Spell My Name with an S: The historical figure who Elisabeth is based on was named Elizabeth Báthory, but the English translation of the game spells her name with an S instead of a Z. In Fate/EXTELLA (LINK), her name is also spelled with a Z, but without the acute accent above the A in Báthory.
- Stepford Smiler: Despite her current happiness being genuine, Garden of Order implies it's at least partially a coping mechanism she hides her inner issues behind. Mephistopheles describes it as just part of her upbringing as a noble where she'd have to disguise her pain from the world and always show a strong face regardless of how humiliated she became.
- Starter Mon: In addition to Mash, Elisabeth is one of the ten (now 14) available 4* Servants that can be summoned from the Starter Summon. Among the ten, she was the only 4* Lancer. In JP as of July 3rd, 2019, she has been joined by fellow 4* Lancer Pārvatī.
- Support Party Member: She's more built to be support than a direct attacker, which causes some players to overlook her. Her Noble Phantasm is weak and has a bad secondary effect, mediocre NP Gain in the first place and has only an average ATK with no particularly outstanding skills like crit buff or high Critical Star Drop Rate. However, she can provide up to 40% ATK to party members, a somewhat rare targeted DEF Down skill, and her Bond CE provides HP regeneration per turn for the party. Further, she's reasonably bulky and possesses Battle Continuation. She's solid support, if perhaps underwhelming.
- Tail Slap: During her Extra Attack she turns around and begins slamming the enemy with her tail rather than using her spear. But this move causes her to have a Panty Shot, so she's kind of embarrassed by it.
- Theme Music Powerup: As part of the Fate/EXTRA CCC crossover, her theme song now plays when she uses her NP.
- Unreliable Narrator: In the third Halloween event, she and Osakabehime both tell exaggerated stories of how they got kicked out of Csejte Pyramid Himeji Castle that piece together into a coherent story. In Elisabeth's version of events, Mecha Eli-chan is a Machine Monotone Card-Carrying Villain with an Evil Laugh who gloats to the pair that Csejte Castle will be a base from which to expand a mechanical empire, and that Elisabeth herself is cute. The real Mecha Eli-chan arrives to correct these points, with emphasis on the latter.Mash: "...While I believe several parts of that story were completely fabricated, I at least have a better grasp of the situation now."
- Upgrade vs. Prototype Fight: A very, very weird, non-robot case of this. In the "First Singularity: Hundred Years' War of the Evil Dragons: Orleans", Elisabeth faces off against Carmilla, who was based on her own legend. Although downplayed, since Carmilla is actually Elisabeth as an adult, but under a different name and influenced by the legend of her namesake.
- Vain Sorceress: While not a Caster, shes close enough with her constant fear for her beauty. It seems the reason why she fears romance is because marriage through love equals getting pregnant equals having bloated stomach, which is a big no-no for her. It's all possibly informed by the weird family situation she had in life.
- Walking Techbane: Subverted. She thinks she's this trope because karaoke machines explode the second she touches them, but everyone else recognizes the true reason this is happening. At the end of the third Halloween event, when she's sympathizing with Osakabehime:"No, she didn't [do anything wrong]! This happens to me ALL THE TIME! I can't even begin to count all the karaoke machines that practically explode the second I touch them."
- Weight Woe: Exaggerated. In a potentially life or death situation at the end of the third Halloween event, she loudly contrasts herself with Osakabehime (who doesn't care about a bit of weight as a Hikikomori)."I'd be DEVASTATED if I put on so much as an extra pound."
- What the Hell, Hero?: She angrily calls out Rama in the "Fifth Singularity: North American Myth War: E Pluribus Unum" for exiling his wife Sita in order to satisfy his people, calling him the worst. Rama can only sadly agree with her.
- Why Did It Have to Be Snakes?: She's claustrophobic because she died in house arrest. Her wardens became so annoyed at her wailing, they sealed off her windows and only left a small slit to push her food in.
- Wolverine Publicity: In much the same the same way Nero has become the face of the EXTRA series, Elisabeth has more or less become her Number Two, particularly in CCC-related events, displacing Tamamo even further. Though ironically, in the CCC crossover itself, she got Demoted to Extra.
ID: No. 143
Command Cards: QQQAB; (B)
Alignment: True Neutral
Origin: Iraq (The Epic of Gilgamesh)
First appearance: Fate/strange fake (as "False Lancer")
Background development: Kinoko Nasu, Ryougo Narita & Hikaru Sakurai
Illustrated by: Shizuki Morii
Voiced by: Yuu Kobayashi (Japanese), Marin Miller (English)
Live actor: Shōgo Yamazaki
A sentient weapon created by ancient Mesopotamian gods out of clay, gifted with the ability to change appearances in accordance with its circumstances. When it entered the realm of mortals, it met a divine harlot named Shamhat and eventually took her shape as its basic form. They were the greatest match and later only friend of Gilgamesh, the demigod King of Uruk, and went on many adventures with him until they were struck with divine punishment for killing Gugalanna, driving Gilgamesh's (ultimately futile) quest for immortality.
They were introduced in the Seventh Singularity: Absolute Demonic Front Babylonia as a Posthumous Character. They also appear during the second Summer 2017 event's latter half, "Death Jail Summer Escape".
- Adaptation Dye-Job: In the game, Enkidu's eyes are blue in their first and second ascension, but in the Babylonia anime adaption and Fate/Strange Fake 2020 TVCM, their eyes are green.
- A.I. Is a Crapshoot: He was created to humble and make the arrogant king Gilgamesh kowtow to the gods. Instead, he became his greatest ally, and in death, a bottomless source of inspiration for the king.
- Alternate Self: According to their interlude, Enkidu does not believe that Kingu was necessarily a different entity from themself. Of course, Enkidu doesn't believe that Enkidu is a separate entity to begin with.
- Ambiguous Situation: Enkidu's identity during "Dead Jail Summer Escape" suddenly takes a sharp turn when they start to talk with Gorgon when the prison is starting to collapse. They mention stuff that only would make sense for Kingu to say rather than Enkidu and Gorgon herself suddenly gets flashes of a different side of Enkidu. So was "Enkidu" really them the entire time or Kingu? Or is it both of them at the same time? This gets taken to a whole other level with his first Interlude, where Enkidu reveals the best way to describe their body and soul/mind would be in comparison to hardware and software respectively. The hardware (body) is always the same, but Enkidu can upload new "software" at will to control it and compares Kingu using their body in such terms, and at the conclusion of the Interlude even mentions that now that they've absorbed Kingu's fragment, there is a chance Kingu can manifest within them.
- Artificial Human: Enkidu is essentially a human-shaped weapon created from clay by the gods. This is greatly emphasized by how Enkidu often uses terms for themself as though they're a robot or a computer, like saying they've been "activated" when summoned or that they're "shutting down" when defeated. They even compare their very mind/soul to "software" that can be installed into their body/"hardware" at will, which is how they're able to merge with the remnant of Kingu in their Interlude and pick up some of his traits and memories.
- Balance Buff:
- Enkidu's Presence Detection A+ was buffed to Presence Detection A++ to now provide a one turn Evade. Thanks to this, Enkidu is much better at surviving than before, fitting their role as a defensive Lancer.
- Enkidu's Noble Phantasm was buffed via their second Interlude to now, in addition to the raw damage and DEF Down debuff being buffed, also do extra damage to enemies with the Threat to Humanity attribute. There are not a lot of Servants with this Trait, but many story bosses in the Lostbelt chapters do, making Enkidu a great offensive unit for those fights, especially if the enemy also happens to have the Divine Trait.
- Bifauxnen: It's a little complicated. Enkidu is technically a genderless mass of clay, but bears the likeness of the divine harlot Shamhat.
- Big Eater: According to the Chaldea Face comic and the original myth, Enkidu was so enraptured by their first taste of human food that they guzzled seven giant vases of beer and ate so much akaru (a form of bread made from wheat flour, honey, and salt that's baked in beer foam) that the serving maidens fainted from surprise and alarm.
- Blood Knight: Though they don't look it at first, Enkidu enjoys a good fight. In their second Interlude, they admit (after just stopping a fight to the death with Mordred they accidentially caused) that the three-day, three-night battle they had with Gilgamesh in their legend was something he still looks back on fondly and wonders if they should reenact it in the simulator.
- Bookworm: In "Death Jail Summer Escape," they're content with being a prisoner because they're supplied with plenty of books to read, especially the book of gods.
- Breakout Character: The only Servant from Fate/strange fake in Grand Order to date.
- Broken Angel: They view themselves as this, as they have deviated quite significantly from their original role given by the gods. This doesn't upset them, however, as they feel being repurposed as Chaldea's tool is just as good.
- Canon Immigrant: Debuted in Fate/strange fake as part of an April Fools' joke, then Urobuchi and Nasu took elements of their design for Gilgamesh's flashbacks in the Fate/Zero manga and Fate/EXTRA CCC, and is now fully integrated into canon with Fate/strange fake's official release and this.
- Chain Pain: They attack using themself since they're literally the Chain of Heaven.
- Combat Pragmatist: Unlike Gilgamesh or Kingu, Enkidu isn't one for chitchat, ego stroking, rules of engagement, or shadowboxing when he's in a serious fight. The Solomon Singularity animated adaptation shows this best, as rather than using his more fanciful abilities like shapeshifting or weapon creation, he assaults Goetia with ambushes, gratuitous use of his chains so that his allies can get free hits in, and even weaponizes the debris strewn about the battlefield.
- Critical Hit Class: Enkidu's 3 Quick cards allows them to rack up enough stars to a level that many Assassins would kill for (one of their skills even buffs up their cards at random to cause more output). They could then either use these stars for themself and allow them to hit harder, or let another unit (such as well-known off-loaders Anne and Mary, Nobunaga or even Gilgamesh himself) use them. Design wise, it really shows off why they and Gilgamesh would get along: they have extremely complementary play-styles!
- Dead All Along: Enkidu has been dead since before the Babylonia chapter began. The one seen in the story is actually Kingu, the son-husband of Tiamat, acting as a spy on her behalf.
- Deader than Dead: While they can be summoned as a Servant, their living form in the Babylonia arc was this: technically not being alive (being an animated pile of mud) meant that their soul did not go to the underworld, preventing resurrection by simply going down there and fetching them out (like you do with Gilgamesh midway through the chapter).
- Does Not Like Shoes: Enkidu is always seen barefoot.
- FaceHeel Turn: They side with the Goddesses against humanity, though they claim they were always a tool of the gods so they're on the same side they've always been. This is revealed to be a lie, as it's not really Enkidu, but rather Kingu who is possessing their corpse.
- Foil: Their fighting style is extraordinarily agile and acrobatic, which contrasts heavily with Gilgamesh's which isn't remotely like that.
- Friend to All Living Things: They were friends with all the creatures of the forest in their original form.
- Fusion Dance: At the end of their interlude, they mention that Kingu from Babylonia has successfully merged with them at the Throne of Heroes. Reasoning that Kingu's journey and ultimate sacrifice meant this his actions were worthy of legend, and that the legend of Enkidu was his as well, just as much as it is for the original. Enkidu even makes it a point that it's possible someone would be able to summon Kingu somewhere down the line.
- Gameplay and Story Integration: Their stats build, Quick cards, skills which allow them to hit harder and heal themself, plus their single-target Noble Phantasm really goes out of its way to show how Gilgamesh would eventually come around to them: it complements his own play-style as a Servant, and Enkidu's single-target Enuma Elish is definitely more than enough to pin him down. Indeed, almost any player who has Enkidu rarely resists the temptation of bringing down any enemy Gilgamesh with them.
- Healing Factor: Notably has the strongest self heal in the game, Perfect Form, with a basic 5k minimum worth of healing and a whooping 10k heal at max. Of course, the downside is its 10-turns cooldown.
- Human Weapon: They are a creation of the gods, meant to be their instrument. As seen in their Noble Phantasm, they qualify for the Lancer class not by having a spear, but by being a spear.
- I Want My Beloved to Be Happy: During their Interlude, Enkidu comments on how if Gilgamesh were to go everywhere there is to go on Earth, he'll go to space. Enkidu says that they couldn't follow Gilgamesh were he to do so, but they would give their blessing to any companion who could do so.
- Innocently Insensitive: Though they would never intentionally insult anyone aside from Ishtar, Enkidu's mouth tends to accidentially throw out statements that piss people off. In their second Interlude, a geniune query to Mordred about how she feels about destroying Camelot, ruining her father's works, and what drives her now that her "sole purpose" as created by Morgan le Fay is over pisses her off so much she silently tries to flat-out murder them in a blind rage.
- The Lancer: Class aside, they are one of the very first in heroic myth.
- Long-Haired Pretty Boy: Although they are of unknown gender. They were originally a divine monster of mud with antlers and no mind of their own, but after being in the care of the divine harlot Shamhat, they took on her appearance.
- Manipulative Bastard: The reason they were locked up in maximum security and solitary confinement in "Death Jail Summer Escape" is because Medb pegged them as the type who would cause and mastermind unrest in her kingdom without ever getting directly involved just because. They admit they might have done so if the mood struck them.
- Master of All: Their stat line is A across the board, though they can raise specific stats by lowering others at will. This ability is referenced in their first skill that randomly increases their Quick or Arts cards. Otherwise subverted in-game — due to the nature of their kit and double-edged QQQAB deck, the only two consistent roles they can have is as a star generator and self-sustaining tank with anti-divine crowd control, as their damage is not that amazing and NP gain is pretty bad, all things considered.
- Nerf: Lorewise, their Transfiguration skill has been downplayed a little bit compared to their original appearance in Strange Fake. Instead of having A-ranked stats across the board, Enkidu now only has enough "stat points" to make their stats B across the board. To bump up one of their stats to A, they now have to rank down a different stat.
- No Biological Sex: Enkidu is a shapeshifting lump of clay built by the gods to be a weapon. Their appearance is based off of Shamhat, a temple prostitute. For Valentine's Day, like their fellow undetermined gender Servants d'Eon and Astolfo, they can give a Valentine gift (a feature for females) and receive chocolate from the protagonist (a feature for males) and they appear as a CE alongside other male characters in the Chaldea Boys Collection. They do not benefit from skills benefiting either gender save for the skill Gentlemans Love which heals female allies. In game, Enkidu is usually referred to by name to get around this, though when being used by Kingu, the characters lean towards masculine pronouns after the reveal.
- Only Friend: Enkidu is the sole person Gilgamesh recognizes as a friend and equal. According to Nasu, even if Gilgamesh were to meet someone worthy of his respect, he would never call them a friend due to his fixation on Enkidu, something that Enkidu considers to be a curse.
- Shapeshifter: They can take essentially any form they want to, and can even become a limited wish-granting device like the Holy Grail. This form is in fact the appearance of the harlot Shamhat.
- Situational Sword:
- Their NP carries a stun, but it only works against Divine enemies.
- After the upgrade on their NP, they deal additional 200% damage against Threat to Humanity enemies.
- Stone Wall: Their damage potential is a bit of a letdown, having the third lowest ATK of their rarity, but they have the fourth biggest HP among all Lancers, and with a skill that can be boosted to heal up to 70% of their max grailed health, Enkidu is pretty godly at soaking up damage. The fact their NP stuns Divine Servants means they also can survive extra turns in the right situation.
- Storm of Blades: Age of Babylon: The Wisdom of the Citizens, a Noble Phantasm that previously went nameless before their Interlude, allows them to create weapons from the ground at a rate where it can rival Gate of Babylon. It is most notable on their second Quick animation.
- Technicolor Eyes: Enkidu normally has blue (or gold) eyes, while Kingu has purple.
- Visible Silence: They visibly show absolutely no reaction to certain Servants (Frankenstein's Monster, Brynhild, Kato Danzo and Nezha), and very particularly not empathic behavior or anything.
- Wave-Motion Gun: Enuma Elish: O Mortals, Let Us Restrain the Gods Above. It forcibly channels the power of both Gaia and Alaya's Counter Forces to fire off a massive spear-shaped beam so powerful that it can match Gilgamesh's own Enuma Elish under the right conditions. This is the reason Enkidu is Lancer-class.
- Wild Card: Suspected to be this in both "Death Jail Summer Escape" and "Battle in New York 2019". In the former, Medb locks Enkidu up because she took one look at them and thought they'd be the type who'd cause unrest in her kingdom just because they could, which Enkidu themself admits isn't implausible. In the latter, Gilgamesh says he initially wanted to form a team with Enkidu, but decided not to because he felt Enkidu would backstab him at a critical moment because they thought it would be interesting to do so, which says a lot considering Gilgamesh knows Enkidu better than anyone.
ID: No. 196
Command Cards: QQABB; (B)
Alignment: Chaotic Evil
Origin: Ereshkigal: Iraq (Mesopotamian Mythology), Rin: Japan (original creation)
First appearance: Fate/stay night (as "Tohsaka Rin"), Fate/EXTRA ("Blonde Rin")
Background development: Kinoko Nasu
Illustrated by: Shizuki Morii
Voiced by: Kana Ueda (Japanese), Mela Lee (English)
Live actor: Umino Kawamura
The sister of Ishtar and the goddess who rules the underworld, Kur, in Sumerian lore. She is the one who passes the laws and rules that dictate the underworld. A fearsome ruler who freely handles a cage much like a spear, impaling enemies, locking up souls, and generating lightning. Just like Ishtar, she manifests with aspects of Tohsaka Rin's appearance and personality. While her choice of words is roughly the same as Ishtars, her expressions are more of an elegant rich lady.
She appears in the Seventh Singularity: Absolute Demonic Front Babylonia as an antagonist-come-ally. She made her playable debut as a Lancer for the Christmas 2017 event, "Merry Christmas in the Underworld". Afterwards, she features as an ally in "Sea Monster Crisis".
- Animorphism: After allowing Dumuzid to leave the Underworld, she gained a portion of his Authority, similar to what happened with Nergal. She was hoping to gain his Authority over sheep, so she could use their wool to warm the souls in Kur, but instead Dumuzid left her with his ability to transform into serpents and antelope. Ereshkigal was not happy gaining a second Authority that doesn't help her improve the Underworld.
- In the hard version of her boss fight in Babylonia, she will use a skill that locks all skills and NP every single turn. It has a good chance of missing, though.
- Her playable version, like a decent number of other goddess Servants, pairs Magic Resistance with Goddess Core for her passive skills, giving her a hefty 35% passive debuff resistance. Her actual magic resistance skill notes that the effective rank has been lowered due to how surrounded with death she is.
- Anti-Villain: Like underworld deities of other cultures, she serves as the "antagonist" of a number of myths relating to escaping the underworld/cheating death.
- Back for the Finale: Joins the protagonist in the battle within Solomon's Temple, like almost every other Servant. Also meta-true for her playable debut, as Netherworld Merry Christmas was the final event of Grand Order/Epic of Remnant before the game moved to part 2 of the main story.
- Badass Adorable: She's a blubbering dork when it comes to anything intimate and her terrible attempts at being a cold, unfeeling death goddess make her more endearing than scary. Of course, almost any Servant or god choosing to fight her in her domain is in for a major asskicking.
- Balance Buff: Her NP was buffed via Rank Up Quest for the 6th Anniversary to not only increase the base damage, but adds a 150% Extra Damage bonus against enemies with the Earth attribute and, if Blessing of Kur is activated, three-turn party-wide Instant Kill Immunity and 20% Critical Hit Chance Resistance buffs. This not only helps bolster her damage, but allows her to fill niches in Challenge quests where there are a lot of Instant Death effects.
- Because You Were Nice to Me: Ultimately this is what has her sway to the side of the heroes in Babylonia. The protagonist's kind hearted personality despite everything Ishtar, and by extension herself, had done to the people of Uruk and them made her switch to fighting for their cause. This is noticeable in your first interactions with her, where after freeing her from being tied up, she's willing to help let you escape minions from the Underworld, specifically because you were nice to her. With her backstory and how lonely she was, she was not expecting a human of all people to be as nice to her as you were.
- Better as Friends: Despite her obvious massive crush, she refrains from flirting with the protagonist in My Room lines because she wants to be their friend and to keep them safe, especially because she's afraid that a more direct relationship between a mortal human and a goddess of the underworld could have dire consequences for the protagonist. It probably doesn't help that her natural state free of Rin's influence is that of a yandere.
- Beware the Nice Ones: She's goofy and well meaning even if she tries to act tough, but when Nergal pissed her off she trashed him so hard that he couldn't even leave without forking over half of his divine portfolio. Unfortunately, he left his disease abilities in the underworld instead of the sun powers she was aiming for, so the underworld just became even worse. Notably, while he isn't her husband in this continuity, he was a pretty potent god in his own right and was also the king of the underworld. She happens to be invincible in the underworld, so even Quetzalcoatl got offscreened before you even have a chance to meet her in the Christmas event.
- BFS: By her third Ascension, her "lance" is more like two swords attached at the hilts and connected with ring-like attachments both around the hilt and the blades themselves.
- Breakout Character: Pretty much tied with Jeanne Alter for being F/GO's biggest example of the trope. She was originally not supposed to be in the game and only made it in because her design was popular among the writing staff. However, even then she wasn't supposed to be unplayable with no ingame battle sprite and simply proved so incredibly popular that DelightWorks indicated they would add her when they could, eventually making her the star of next year's Christmas event. When she was announced as playable, she immediately became the top national Twitter trend◊ in all of Japan, and a misspelled version of her name was also trending. And the actual total tweet count went much higher than what is pictured here.
- The Chains of Commanding: The essential core of Ereshkigal's character struggle. As the Sumerian-Babylonian Goddess of the Underworld and the Dead, she strongly feels she has an absolute responsibility to maintain Kur and its function, and to ensure it runs as well and as grandly as is possible for her to do so; this is not only the charge laid upon her by the other gods, it is the role that humanity expects and needs her to fulfill. As a result, though, she feels that any feelings or opinions she has must come a distant second, at best, to her duty; she joins the Three Goddess Alliance during the Seventh Singularity: Absolute Demonic Front Babylonia because she convinces herself, despite liking living humanity more, that doing so is in the best interest of Kur and thus her responsibility. It is her meeting the protagonist and her relationship with them that begins to show her that there may be more room for nuance and feeling in her function and duties than she first thought.
- Christmas Miracle: Ereshkigal did not have a Servant Spirit Origin of her own. In Babylonia, she was co-possessing Rin's body with Ishtar. (Her blonde hair was the result of Rin's body having two divinities within her) Back in the Underworld her "true" form is a variant of the Giant Ghost enemy given the illusion of the Ereshkigal that Ritsuka had met. Through a combination of learning the true nature of her affinity to the Sun, Altera the Santa Claus, and the Water of Life that Dumuzid mixed with Ereshkigal's memories of Ritsuka, she was given her own Spirit Origin.
- Dark Is Not Evil:
- Despite being the actual member of the Goddess alliance (unlike Ishtar), despite dressing in darker clothing with bone ornaments and saying she wants humanity to reside in Kur, the protagonist and Gilgamesh both know she's only obeying her duty as the ruler of the underworld and prefers the living humanity over the dead. And she really wants the underworld to be a nice place to live, but she lacks the ability to make it the way she wants it to be.
- Funnily enough, her profile does list her as being Chaotic Evil, but much like Hassan of the Cursed Arm and Old Man of the Mountain, her actual behavior both in story and as a playable character is leagues away from what most people would consider appropriate for that classification. Her Extra Profile entry even mentions that being considered evil has its place when dealing with mortals, so her being listed as Chaotic Evil seems more because she has to be somewhat evil as the Goddess of the Underworld.
- Death by Adaptation: At the end of the Babylonia singularity in game, she leaves to go be executed. In the anime, she dies in Ishtar's arms with No Body Left Behind. Though as a goddess she can't die permanently as long as Chaldea remembers her.
- Decomposite Character: Her Materials imply that she is one half split off from the goddess Inanna with Ishtar being the other half. Space Ishtar's My Room dialogue confirms this.
- Don't Fear The Reaper: She doesn't reap per se, but once a soul appears in the underworld she explains the rules, guides them to cages to stabilize their existence and explain their options. We see her being dramatic with one soul but dialing back when she sees she was scaring them.
- Everything's Better with Dinosaurs: Her two Buster attacks has her summoning the heads' of a Tyrannosaurus Rex and a Triceratops.
- Evil Is Cold: Despite her behavior, her alignment is Chaotic Evil presumably thanks to her job as a goddess of the underworld and her normal self's yandere traits. She says at one point that she'd like to hold the protagonist's hand and asks them not to mind how cold her skin is.
- Fashionable Asymmetry: Wears one thigh-high stocking on her right leg.
- Foolish Sibling, Responsible Sibling: Ereshkigal is the responsible to Isthar's foolish, with Ereshkigal being a gloomy workaholic who wishes she could socialize while Ishtar is a socialite type who likes to bend the rules involving her responsibilities. Ishtar tries to get Ereskigal to forget her duties and have fun once in a while, and Ereshkigal wants Ishtar to treat her role more seriously since Goddesses shouldn't be so impulsive.
- For Doom the Bell Tolls: A variant. She "rings" one of her little soul cages like a bell for her Buster attacks, and the result are large ghostly dinosaur skeletons erupting from the ground to try and eat her target.
- Freeze-Frame Bonus: At certain chances during her Noble Phantasm animation, King Hassan or Summer Nitocris (in Medjed form) or both at once may appear, due to their affinity with the Underworld which Ereshkigal is a goddess of.
- Friendless Background: The third Christmas event revealed that since she existed, she's been alone tending to the underworld without anyone to talk to her.
- Glamour Failure: While assuming Ishtar's identity, when she sneezes it breaks the glamour and her hair turns golden.
- The Glorious War of Sisterly Rivalry: Ultimately what her relationship with her sister boils down to, with Ishtar being the glamorous but rash sister, while Ereshkigal is the socially awkward but more conventionally wise sister. This leads to spats between the two as they are very quick to point out the other's flaws.
- God in Human Form: Like Ishtar, she's borrowing Tohsaka's body. Sort of. This causes them to view each other as being the same person as themselves to a certain extent. It also mellows out her more possessive and yandere qualities.
- God Needs Prayer Badly: She can't completely die as long as Chaldea remembers her. Her Sumerian Fever curse attacks Chaldea during her Christmas Event for this reason.
- Grand Theft Me: She and Ishtar were both summoned at the same time in Babylonia before the protagonist arrived. As a result they both share different aspects of their host Rin's character. More amusingly, she also borrows Ishtar's body at night so she can talk to the protagonist while pretending to be her sister.
- HeelFace Turn: Performs one in steps over the course of Babylonia, especially once she begins to develop some serious romantic feelings for the protagonist.
- Heroic Sacrifice: Helps drag Tiamat down into her own domain and buffs the protagonist's party for their battle against Tiamat, sacrificing her existence as a Servant, and perhaps a Goddess, in the process. At the very least it would be a Death of Personality as a different Ereshkigal would replace her.
- Hidden Heart of Gold: She tries to cultivate the image of a cold, uncaring goddess of the underworld, holding dominion over death and the souls of men, because that's what she thinks someone in her role should be (and thinks it's what people expect her to be). In actuality, though, she's really kind, caring and sincere (not to mention a bit of a goofball).
- Historical Badass Upgrade: In the original myth, Nergal is able to overpower Ereshkigal once he reaches her throne by leaving his demons by the gates, forcing her to offer him to become his wife and give him half of her power but he has to leave Kur for six months, which he did with his fourteen demons. In Fate, however, Nergal is left powerless once he finally reaches Ereshkigal so it is she who demands to have half of Nergal's Authority and that he spends half of every year in Kur in repentance, which he does while leaving his 14 demons at Ereshkigal's care as they represent his Authority over diseases.
- Home Field Advantage:
- As the Queen of the Underworld, she's invincible while inside it despite only being about mid-tier when it comes to the Mesopotamian deity power-rankings. Even better, other gods and spirits find their powers sapped while in the Underworld with only living beings unaffected (though that's what her undead servants are for). Since she usually never leaves, it's difficult to deal with her. Gilgamesh notes in Babylonia that between Ereshkigal and Ishtar the latter is more powerful under normal circumstances, but Ereshkigal while in the Underworld could easily best her.
- Her Noble Phantasm isn't as powerful as Ishtar's, but in exchange it changes the battlefield into one more suitable for herself (which manifests as an additional interaction with her "Protection of the Netherworld" skill).
- Hopeless Boss Fight: Shows up in Chapter 4 of "Merry Christmas In The Underworld", having demolished Quetzalcoatl before they got there. Even cheesing the fight with the usual methods won't get her first health bar with 480k HP down fast enough thanks to her passive damage resistance buff against everything, she has 3 break bars (and therefore four total health bars), and after 5 rounds the battle is over.
- How Do I Shot Web?: Nergal (under a different name) actually did give partial domain over the sun to her as well as a spear. However, since she'd never seen the sun before she couldn't use either until Babylonia. As such, her spear is only really usable for the event/playable Ereshkigal because she shares the same Saint Graph.
- Improbable Weapon: Her unique Mana Burst skill is called Mana Burst (Cage), which allows her to convert her magical energy into the giant cages she traps souls in as a means of attack.
- In the Hood: During early parts of "Merry Christmas in the Underworld", Ereshkigal sports a hooded variant◊ of her famous cloak during a flashback to when she was still building Kur and began to realize the world was moving away from the Age of Gods.
- Jack-of-All-Trades: She can play a lot of roles reasonably well, though she doesn't excel at any of them. Her high health and invulnerability skill make her quite tanky, and she has a great NP charge + Buster up skill plus a reasonably powerful AoE NP to make her a decent attacker. Finally, she has a skill to increase the party's DEF, max HP and NP Gain for both offensive and defensive support. Her Noble Phantasm also applies a 20% ATK buff for three turns each time it's used so long as you used her third skill first, meaning she can add from 20-60%~ ATK to the party with good luck and support.
- Last-Second Word Swap: When you ask her about her likes in My Room, she starts sparkling and is about to excitedly blurt something out (likely involving her crush on the protagonist), only to catch herself in that instant between ruining her image and revealing everything, instead giving an incredibly unconvincing excuse.
- Lethal Chef: Her Valentine's Day gift implies that she hasn't inherited her host's cooking ability. It took her a month of hard work to make a chocolate that looked good but only tasted okay. She thinks it'll take some time to make another edible sample.
- Limit Break: Two of her skills help her boost her NP gauge in some way, and although she has only one Arts card, she has Territory Creation A+, meaning her Arts card gets a 11% bonus to performance. When her skills are combined with an Arts, Quick, Quick chain, she can get her NP out relatively easily quickly.
- Long-Range Fighter: Almost all of her attacks are exclusively long-ranged attacks. Only one of her two Arts attack animations have her fly close towards the opponent.
- Love at First Sight: Pretty close to it. Initially, Ereshkigal shares Ishtar's form to learn more about her opponent, the Chaldean Master, out of curiosity and cautious necessity than anything, and engages them in a conversation. By the end of that long talk, Ereshkigal is heels over head over heels in love with the protagonist because of their earnest desire to save humanity and their inherent kindness, and her narrative arc from then on in Babylonia is Ereshkigal struggling to come to terms with what she's feeling, as she's never experienced an emotion of this sort and this intensity for someone before.
- Luminescent Blush: Frequently when she's feeling embarrassed (which is very, very often).
- MayflyDecember Romance: Particularly once she comes to Chaldea as a playable character, it's heavily implied that this is one of the reasons she's hesitant to try to take her relationship with the protagonist beyond friendship - they are a mortal human and she is a Goddess of the Dead, and she already seems worried about the possibility of the protagonist's mortality and has to stop herself from suggesting or considering foolish solutions to the "problem".
- Mighty Glacier: In-lore, her fighting style is this. Her Agility is subpar for the speedy Lancer class, but her ability to transform any battlefield into an extension of Kur makes her borderline unbeatable within its confines due to being able to flex her authority over anyone inside. Case in point, she was able to strip Ishtar of most of her power during Babylonia and thrashed Quetzalcoatl when the latter invaded it during the Christmas event.
- Morph Weapon: Her lance transforms into various pointy attacking implements for her attacks, with most of them actually being ranged attacks of various kinds; she only uses it in a "traditional" sense in one permutation of her Arts card. By her third Ascension, its normal form doesn't resemble a lance so much as two swords attached at the hilts with two ring handles.
- Mundane Luxury: Because the Netherworld is a barren wasteland full of the dead, she really likes the surface's gentle breeze and running water stream. Her Bond CE shows that her happiest moment is when the heroes were trapping Tiamat in the Netherworld to prevent her Chaos Tide from spreading, Merlin's Fertile Feet filled the Netherworld with flowers. Though ephemeral, just like the protagonist's contract with her, it was nevertheless beautiful.
- Mythology Gag: Her being a blonde alternative to the brunette Ishtar is a reference to Fate/EXTRA, where that version of Rin is brunette in the Moon Cell but blonde on Earth.
- Nice Girl: In polar opposites to her sister's Jerk with a Heart of Gold personality, Ereshkigal is much shy, kind and supportive to Fujimaru after he gains her trust as she drops her tough front to open up to him.
- Non-Linear Character: Like her sister, Ereshkigal will talk to you from a different order of events than how you experienced them chronologically. In this case, when she appears in Solomon's Temple with the other Servants, she comments on how yes, she was going to be erased by falling into the Abyss, but then stuff happened with the main character and now she has her own spirit origin. These events end up being the third Christmas event, and she refuses to explain in detail because it hadn't happened yet.*
- The Oath-Breaker: The 3rd Christmas event reveals her helping the protagonist almost destroyed her because she long ago made an oath to use all her power for the underworld and not for a single living person or she would explode on the spot.
- Oathbound Power: Caster Gilgamesh explains that part of what made her invincible is her oath that she would only use her authority for Kur and not for humanity with the punishment being her death should she break it.
- Odd Friendship: With Enkidu, given that her sister is someone he loathes. They get along pretty well and spent time together in the Underworld, appreciating the time Enkidu tried in vain to plant flowers.
- Other Me Annoys Me: She pities you if you have Ishtar with you because while they're both prone to screw ups, Ishtar's tend to be particularly disastrous. Ishtar in turn is outright jealous and doesn't want you talking to her. My Room dialogue with Space Ishtar confirms that she and Ishtar were originally one goddess split in two.
- Orphean Rescue: The third Christmas event has the protagonist going to Ereshkigal's underworld to save her (and stop her Sumerian Fever curse).
- Our Ghosts Are Different: Her boss form is a ghost monster, though that's not her true appearance. When Babylonia was first released, DelightWorks simply didn't have time to make a true Servant-level sprite for her.
- Physical God: She's the goddess of the underworld has boasts high stats all-around outside of her D in Agility. She boasts similar skills to her sister, Ishtar, but trades raw firepower for the ability to transform the battlefield into an extension of Kur, in which she has full authority to grant herself a massive Home Field Advantage.
- Plaguemaster: After getting Nergal to surrender to her, she gained half of his Authority. However, he tricked Ereshkigal by giving her his Authority over diseases instead of his Authority over the sun as she had hoped for. Or so she thought.
- Power Makes Your Hair Grow: Her third Ascension gives her much more luscious hair that, were it not flowing in some imaginary wind, would go down to her knees.
- Promoted to Playable: When she was originally introduced to the game, she wasn't intended to be made into a playable character (she didn't even exist in earlier drafts of Babylonia's story and only came about because Nasu himself didn't want Morii's blonde beta concept of Ishtar to go to waste), but the sheer amount of fan love for her convinced DelightWorks that a playable version would be worthwhile, which resulted in the playable Ereshkigal we have today.
- Psychopomp: Christmas showed how her underworld works. Her cages stabilize a spirit's existence and they dream. They can stay for as long as they like, but if they want to, they can let go of their regrets and sink into the Abyss and dissolve. Ereshkigal doesn't indicate that this is a bad thing so presumably they are returning to the cycle of Reincarnation.
- Random Number God: Her first skill can place her at the mercy of the RNG - while the invulnerable effect always works, even at max level the debuff immunity, buff-strip immunity and death immunity each have a 20% chance of not firing.
- Red Eyes, Take Warning: Just like her sister, which denotes her status as a divine. They're a bit of a brighter shade of red than Ishtar's, however. Like Ishtar, the trope is also subverted since her eyes turning gold is the real warning that she's going to get serious.
- She's Got Legs: Just like her sister, as per usual for Rin. Downplayed in her third ascension outfit, however, as she wears a skirt that hides most of her upper legs.
- Shock and Awe: Charging up her NP attack generates visible arcs of electricity around her. Her Extra Attack features a bit as well, and in her Second Ascension her weapon is visibly covered in lightning.
- Sibling Rivalry: She has a rather severe one with Ishtar. She even ropes the poor protagonist into it, as the trials she sets for them to tackle are questions about which of the two is better (and most of the time, choosing Ereshkigal over Ishtar gives you an easier battle). She also cites Ishtar as her dislike in her My Room lines.
- Sibling Yin-Yang: Pointed out by her description, she's the "Red Angel of the Underworld" compared to Ishtar's "Red Devil of Venus."
- Spectacular Spinning: The beginning of her Noble Phantasm involves an extended twirling flourish of her spear in order to "charge" it.
- Stone Wall: She's got incredibly high HP (16,065 at max, just shy of Jeanne's 16,500) but her ATK is the lowest among all 5* Lancers, and low in general for a 5*. Her third skill increases her max HP (alongside everybody in the party) alongside buffing the party's DEF, NP gain, and HP, her first skill provides her guaranteed invulnerability with a chance of debuff immunity, buff-strip immunity and/or death immunity for one turn, though her second skill does at least give her a Buster buff to help her damage.
- Supernatural Gold Eyes: Not as often as Ishtar, but when she gets serious they will turn gold to denote her power.
- Support Party Member: While Ereshkigal can be a strong offensive Lancer, her strength lies in being able to support her allies with her combo of Protection of the Underworld, and her Noble Phantasm Kur Kigal Irkalla. When comboed, she provides the party with DEF, NP Gain, an increase to their max HP, and a flat ATK buff.
- Like Rin, and like Ishtar. A lot more obviously than either of them, even, due to loneliness, her resulting gigantic crush on the protagonist and her desperate attempts to look evil and uncaring.
- The playable Ereshkigal has plenty of this going on too, of course, but she has a bit more trouble actually maintaining her "tsun" facade for, shall we say, reasons & tendencies.
- Wants a Prize for Basic Decency: A variation of this. Part of her problem as the Goddess of the Underworld is that, despite doing her job well and without complaint, she never received any recognition or praise for doing so, something she expresses as being hurtful and unfair. Gilgamesh calls her out on this, pointing out that she shouldn't be praised for doing a job she chose to do, and if the player choices to sympathize with Ereshkigal, the fight becomes harder. Instead, if you admonish her, the choice boils down to the protagonist essentially telling her that it would be a slap to her honor as a Goddess to praise her for essentially just "doing your job".
- Wistful Amnesia: For the third Christmas event she shows up with most of her memories purged but eventually shows vague memories of the protagonist and their group. With the help of Dumuzid she regains them fully. The Throne is outside time, so from her perspective this happens before Solomon, explaining why she showed up there with an intact memory.
- The Woman Wearing the Queenly Mask: Caster Gilgamesh refers to her as the only Sumerian deity who would put her duty as ruler above all else, including her own desires, and would only act on the latter if they would benefit the Underworld. This made her the best choice of a ruler of the Underworld and under her watch the Underworld is actually a decent place to spend one's afterlife, but it also meant she was always struggling to reconcile her desires with her duties. Meeting and falling in love with the protagonist in Babylonia effectively shattered that mask when she chose to aid them despite knowing doing so would mean breaking the very oaths she bound herself by for millennia.
- Yandere: In her fourth bond line she considers taking the protagonist to the underworld and locking them up to keep them safe, but by bond five she apologizes and says she could never do that. That she stops before doing it is part of Tohsaka's good influence on her.
ID: No. 87
Command Cards: QQAAB; (A)
Alignment: True Neutral
Origin: Ireland (Celtic Mythology, Fenian Cycle)
First appearance: Fate/Zero (Diarmuid's flashback)
Background development: Hikaru Sakurai
Illustrated by: Daisuke Moriyama
Voiced by: Shin-ichiro Miki
Fionn mac Cumhaill was the unparalleled leader of the Knights of Fianna, an almighty group of knights. He was a great hero and warrior who gained control over healing water from the oil of the Salmon of Knowledge. He was betrothed to Gráinne and they put on a large banquet to celebrate the occasion. His loyal knights including Diarmuid, were all in attendance. Gráinne begged Diarmuid to take her away from there, the two ran away together, and Fionn, filled with jealousy and resentment, mobilized all of his resources to hunt them down. After Diarmuid fought through all of the obstacles, Fionn was the one most heartbroken by the futility of the sacrifice, so he decided to recognize their marriage. Though Diarmuid wished for reconciliation, Fionn could not let go of bitter jealousy over the affair.
While hunting one day, Diarmuid was gored by a wild boar's fangs, but felt no fear due to there being a well of spring water nine steps away from which Fionn could produce healing water. Despite him being on the verge of death, Fionn could not forget his anger, so he managed to spill water from his hands during the first two attempts to bring Diarmuid the water. As of his third attempt to scoop water, Diarmuid passed away from his wound.
He was put in the game as part of the 5 Million Downloads Campaign and appears as an antagonist in the "Fifth Singularity: North American Myth War: E Pluribus Unum". He also appears in the MOONLIGHT/LOSTROOM OVA and a minor role in the first summer event. He has a major ally role in the "Sparrow's Inn Daily Report - Records of the Enma-tei's Prosperity" event.
- Adaptation Dye-Job: Blonde, in contrast to his black-haired Fate/Zero design. However, it is to note that he was rather famous for his blond hair (Fionn literally means "blond") until it turned gray after some trouble with a goddess; the older Fionn seen in Fate/Zero might come from this event.
- Affectionate Parody: To Altria and Scáthach as he's a famed European warrior king and godslayer who is monumentally lamer than someone with such a reputation ought to be. This was emphasized in Altria Lancer's interlude, where he shows up when the protagonist was expecting a very different blond-haired, blue-eyed king from the British isles.
- Animation Bump: He received an animation renewal for the 19 Million Download event.
- Anti-Magic: An effect of his Noble Phantasm increases his resistance to mental debuffs.
- Ascended Fanboy: The the "Fifth Singularity: North American Myth War: E Pluribus Unum" gives him a unique opportunity to fight against and work alongside Scáthach and (a version of) Cú Chulainn, two of his childhood heroes.
- Awesome, but Impractical: Played for Laughs with his other Noble Phantasm, the Salmon of Knowledge. The fat of that salmon was burned into his thumb's skin and allows him to look into past, present, and future. In order to use it, he needs to suck on his thumb like a pacifier, looking utterly ridiculous in the process. As result, those who saw him use it could never take him seriously anymore.
- Badass Boast: He often boasts about his past accomplishes, and he tries to be humble about it. Every time he ascends, he will say what type of strong enemy he is capable of killing now.
- Balance Buff: Apart from a basic NP upgrade, he's has two notable buffs.
- His version of the much-derided Clairvoyance was upgraded to give a party wide C. Star Drop Rate Up at the acceptable level of 50% at max rank plus a 10-30% NP Gain Up, which made him much more useful as a support Servant, though not enough to overcome his other flaws.
- For the New Year's 2019 event, his Trouble With Women skill was upgraded to Magnificent Free Spirit, which reduced the cooldown by three turns and added a 20-30% self NP charge. With it, he's legitimately good in Arts teams or for farming.
- The Cameo:
- He has a blink-and-you-miss-it appearance in the Fate/Apocrypha anime as Darnic's Servant during the Third Holy Grail War, which the manga would later repeat. Amakusa has a few lines for him in My Room since they fought each other in the Third.
- He also appears in Fate/EXTRA CCC FoxTail as an opponent Kazuhito and Suzuka Gozen are going to face in the Moon Cell Holy Grail War. He comes to their aid due to his chivalric pride and desire to flirt with Suzuka after seeing her collapse while fighting one of the Moon Cell's antiviruses, and ultimately they never even battle as Suzuka is too exhausted from using her third Noble Phantasm against Raikou to acquire the triggers needed to advance to the next battle.
- Casanova Wannabe: He's a pretty boy who's a lot less popular with women than he thinks he is, never accepting that his various troubles with them are the fault of his own personality. Not even Medb wants anything to do with him and all her abilities basically involve around having as much sex as possible. The best reaction a woman gives to his flirting is Mash during the "Fifth Singularity: North American Myth War: E Pluribus Unum", and that's because she's so inexperienced with romance that she didn't even realize what he meant before becoming flustered upon the protagonist's explanation.
- The Chains of Commanding: Admits this upon his defeat in the "Fifth Singularity: North American Myth War: E Pluribus Unum" to Diarmuid that this was part of the reason he was so jealous of his knight when they were alive, and why he enjoys being summoned as a Servant, since he can just focus on the thrill of the fight."When I was alive, I became more and more tainted. The glimmer in my eyes wallowed within politics. The treasure, power, and duty I won tied me down more and more. It was painful. So painful, yet I couldn't let it go. I fear that's why I envied you so much, as you were trying to die for your love."
- Competence Zone: Fionn is this to a tee in the "Sparrow Inn" New Year Event. He's the one strategizing and planning how Chaldea deals with making the Inn better, as well as seeing through the deception by the Bamboo Cutter.
- Crouching Moron, Hidden Badass: He's so full of himself that even his attempts to be humble come across as bragging, on top of being a hopeless flirt. It's easy to forget that he's squarely in the "Great Hero"-class of Servants reserved for the best of the best, including other top-tier Servants like Altria, Heracles, Arash and Cú Chulainn. When he does get serious, he proves to be as wise and powerful as he boasts he is even though he's not even in his best class.
- Day in the Limelight: He's one of the leading Servants of the Enma-tei New Year event. After causing the story's troubles by raiding Enma-tei's tribute hall in delirious hunger, he's one of the Servants most responsible for getting Chaldea out of the mess he made, showing his cleverness, kindness, and multi-talented nature missing from his previous depictions in the story.
- Dual Boss: With Diarmuid in the "Fifth Singularity: North American Myth War: E Pluribus Unum".
- Embarrassing Superpower: The Salmon of Knowledge gives Fionn impeccable divination ability, but in order to use it he needs to bite his thumb where the fat of the rainbow-scaled salmon burned into his flesh while he was prepping it for his master, which gave him its knowledge instead. Which wouldn't be so bad, if it didn't look like he was sucking his thumb like a baby. His master even pointed out even if he was peeved at Fionn accidentally getting the salmon's knowledge over him (which he wasn't and in fact was actually proud of him), he would not envy the ridicule Fionn would have to suffer in order to use it.
- Everyone Has Standards: He's a huge flirt, but it turns out he's no more interested in Medb than she is in him. All he does when they finally have a chance to speak is talk about how awesome his wife is, much to her irritation.
- Falling into the Cockpit: Not that he didn't already have a whole life of adventure before and ahead of him when it happened, but it should be noted that in Myth, his master caught the Salmon of Wisdom within minutes of meeting Fionn after having fished for it his whole life, only for Fionn to accidentally gain it's wisdom when he burned his thumb on the Salmon's melting fat when he checked to see if it was done, sticking his thumb in his mouth to soothe the burn, and suddenly understanding a lot of things he didn't before.
- A Father to His Men: Even though he likes to joke about Diarmuid's past betrayal, Fionn makes it clear that he does not carry ill will towards him. In fact, he's very pleasant to fight alongside Diarmuid and he even provides healing for him.
- Forgot Flanders Could Do That: His major role in the "Sparrow's Inn Daily Report - Records of the Enma-tei's Prosperity" event is almost entirely devoted to showing that, for all that he's kind of an annoying loser despite being a wise and skillful warrior and king, he's also, you know, a wise and skillful warrior and king, with less comedy relief and more intelligent leadership. His friendship with Diarmuid is also less fraught than it was before, and more strictly-positive. This coincided with getting a powerful and useful upgrade to his second skill that, combined with a shift in the metagame towards his strengths, made him from one of the worst-regarded Lancers in the game to one of the best.
- Full-Name Basis: When Diarmuid doesn't address him with some form of title, he calls him by his full name. Throughout a large portion of "Sparrow's Inn Daily Report - Records of the Enma-tei's Prosperity", he's exclusively referred to by his full name, until the later half of the event where they shorten it to just "Fionn" again.
- The Gadfly: In the "Fifth Singularity: North American Myth War: E Pluribus Unum", he likes to mention Diarmuid's past mistakes and his betrayals to Diarmuid often. He also proposes to Mash, who's confused at first before becoming embarrassed once the protagonist explains what he meant.
- Graceful Loser: His reaction to being rejected by Mash is bliss that at least he gets a definitive answer about his proposal rather than being given none at all.
- Green-Eyed Monster: As stated within The Chains of Commanding, this is why Fionn became envious with Diarmuid and eventually led to the latter's death, in addition of his wife attempting to dump him for Diarmuid: Being the King means Fionn had to contend with the politics and becoming a Slave to PR, where Diarmuid, being the Knight, could be free to pursue battles or anything else as long as it's within the code of chivalry.
- Hidden Depths: In his interlude, he suggests he has a deeper understanding of the source of the "Hand" enemies that are usually used to farm Experience Point Embers, but is holding off on it for the moment. While he himself never gets around explaining them, Olympus reveals that the Hands are modelled after Prometheus, representing him giving fire and wisdom to humanity.
- Humble Hero: Subverted. Fionn is a humble brag. He loves to boast about his accomplishments, his Knights of Fianna and his own beauty, but he tries to make his boasts sound as humble as possible, usually with fail. Even Goredolf calls him out on this.
- Incredibly Lame Pun: For his return gift (a live salmon in a tank) on Valentine's Day:"Yes, indeed it is! Salmon! Remember, this fish is not for... salmon else."
- I Was Quite a Looker: Appears as his younger form, contrasting with his Fate/Zero appearance.
- Identical Stranger: Fionn's facial structure (and somewhat-smug demeanor in his artwork) is oddly reminiscent of Kayneth "El-Melloi" Archibald—who eventually becomes Diarmuid's Master in the 4th Holy Grail War. This has not gone unnoticed by the fanbase.
- Long-Haired Pretty Boy: It goes down to his waist.
- Magic Knight: Literally. He's the leader of a knightly order and has mastered "magic and wisdom". As a Servant, his Lancer form has the Magecraft Skill at Rank B, specializing in druid magecraft and has many types of spells that can be used in combat, but not direct combat. One of his dialogue examples in his profile in the Fate/Grand Order Material Book III stated that he can be summoned in the Caster class, and as a Caster, he would be able to show more of his third Noble Phantasm's power.
- Making a Splash: His Noble Phantasm, Mac an Luin: Undefeated Violet Flower, is definitely going for this aesthetic. The immunity to debuffs it grants him might come from the fact that water scooped in his hands gets imbued with healing properties. His Animation Bump also has him use water in his regular attacks as well.
- Master of None: Started as one, but averted over time. Fionn's skillset was originally very weak. Clairvoyance is one of the worst skills in the game without a high-hitcount NP, and even with it is pretty poor. His second skill is very strong on paper, due to being a combination of Evade and Target Focus which allows him to nullify single-target attacks and debuff skills for his whole team when used in combination with the Debuff Immunity from his NP, but the Evade is not guaranteed until max level and it has a monstrously long cooldown, making it unreliable and hard to use regularly even with help from Tamamo. His third skill is essentially just a slightly-weaker Arts version of Mana Burst, which is decent but hardly saves the rest of his kit. Fionn's only saving grace was his NP, which has a decent amount of refill, especially in conjunction with Magecraft, but even this was tempered by his rather horrendous NP Gain stats. After numerous Balance Buffs, Fionn's Clairvoyance now goes a long way towards fixing his base NP Gain, while also making his NP refill much more reliable, his second skill got an absurd 3-turn cooldown cut on top of adding an NP battery effect, turning it from an awkwardly long cooldown skill into an overloaded multi-purpose skill that can be used as a simultaneous offensive and defensive boost. Fionn's overall NP Gain is pretty much the only thing stopping him from being ridiculously reliable at spamming NP, giving him a very strong niche while also having a stronger base skill effects compared to standard NP spammers. The metagame shifting away from single-target burst damage and towards multi-target sustained damage also played to his strengths.
- The Mind Is a Plaything of the Body: It's noted in his Interlude that he acts more immature due to being summoned in the younger form of his prime despite having all the memories of his life, ala Alexander still being more childish despite having his adult self's memories. Mash herself states that this is also part of his Never My Fault tendencies; despite knowing of his more unsavory moments, Fionn treats them as if they were the fault of someone else (i.e. seeing his older self as a separate person).
- Never My Fault: He's spent quite a bit of time ruminating on his failed relationships with women but never considered that it might be his own fault. Averted with regard to his troubled relationship with Diarmuid, though, which might be why they presently get along. if you reach a higher Bond Level with him, he admits to have done plenty of mistakes in life, and his conflict with Diarmuid is something he won't talk about, considering how boastful he is most of the time, and the shame evident in his voice, it's quite clear that he doesn't think himself innocent in that affair.
- No Pronunciation Guide: It's pronounced "cool", not "cum hail", as much as you might want to say that due to him being a Master of None. Overall, his name is supposedly to be read as "Finn McCool".
- Phallic Weapon: His lance is possibly the most phallic weapon in the entire franchise; much is said about its great length, the vein-like vine carvings typical of Celtic spears are all concentrated around its "head", and his Noble Phantasm involves blasting a huge torrent of water from the weapon's tip while holding the lance out at waist-level. And remember, it's pronounced "cool", not "cum hail".
- Power Glows: When he uses the full power of the Salmon of Knowledge, he outrights starts to glow as he uses it in conjecture with his Clarivoyance.
- Real Men Can Cook: He reveals in "Sparrow's Inn Daily Report - Records of the Enma-tei's Prosperity" that he's actually quite skilled with prepping and cooking fish and meat, though he doesn't like to brag about it because the circumstances under which he acquired these skills are a bit of a sore point for him since they were supposed to go to someone close to him and it's one of his regrets.
- Sadly Mythtaken: Mac an Luin was his favorite sword, but due to this trope when he's summoned as a Lancer it gets fused with the spear he used to slay the Divine Spirit Aillen.
- Seers: Possesses a Clairvoyance skill, and is extremely intelligent from being subjected to divine objects twice in his life, each boosting his intellect.
- Sherlock Scan: He can do this with his Clairvoyance skill and his Salmon of Knowledge, combining them in order to let him accurately recreate a crime scene, even if the crime scene is simply a recreation and centuries after the fact.
- Spotting the Thread: He's the first to realize that the Bamboo Cutter's priceless five treasures are a sham, as Princess Kaguya never received them as they were intended to be impossible tasks to begin with. Because of this, he begins planning a way to expose the Bamboo Cutter in front of Beni-Enma with the help of Kiyohime's lie-detecting abilities.
- Straight Man and Wise Guy: Whenever his relationship with Diarmuid is portrayed more casually when they're together, he's the Wise Guy to Diarmuid's Straight Man. Diarmuid just has to rein Fionn in whenever he goes on long tangents.
- Superpower Lottery: Fionn is hyped up as "unparallelled under the heavens", and it shows in his lore skillset. With really high stats across the board, and his mastery of physical combat, magecraft, and wisdom Fionn is noted to have a lot of ability and Noble Phantasm, and is able to be summoned in Lancer, Saber, and Caster class. A good illustration on how much he won the lottery is ironically the note about the limitation of his Lancer class. As a Lancer, Fionn is noted to have fewer Noble Phantasm and skills than he would normally would, and even with it he maintains three of his Noble Phantasms, including his A+ Rank Spear. In the story proper each of Fionn's appearance deliberately avoid mention of his prowess or play it in a joking fashion until the Daily Report of the Sparrow's Inn event.
- Talkative Loon: He really likes talk a lot
- Warts and All: One of the straightest examples in the game. Fionn was a great warrior who slew gods and dangerous magical beasts, a wise and capable king, a brilliant sorcerer... and he was also kind of annoying and kind of a loser despite it all.
- Wave-Motion Gun: His spear acts as one during his Noble Phantasm, shooting out a laser beam from its tip.