Three Knight Classes: Sabers (A-F | G-M | N-Z) | Archers (A-C | D-M | N-Z) | Lancers (A-F | G-M | N-Z)
Four Cavalry Classes: Riders (A-F | G-M | N-Z) | Casters (A-F | G-M | N-Z) | Assassins (A-F | G-M | N-Z) | Berserkers (A-F | G-M | N-Z)
Other Classes: Extra (Rulers | Avengers | Moon Cancers | Alter Egos | Foreigners) | Beasts
Unplayable and Arcade Exclusive: (Unclassed | Arcade Exclusive)
Other Notable Characters: Chaldea Security Organization | Villains (Observer on Timeless Temple Villains | Epic of Remnant Villains | Cosmos in the Lostbelt Villains | Crypters | Foreign God and Forces | Lostbelt Kings | Event Villains | Interlude Villains) | Other Characters
Command Cards: QAAAB
Alignment: Neutral Good
Origin: Faerie British Isles (Arthurian Mythology)
First appearance: Fate/stay night (as Saber)
Illustrated by: Takashi Takeuchi
Voiced by: Ayako Kawasumi
A version of Altria native to the British Lostbelt who, instead of drawing the Sword of Selection, was chosen by the Staff of Selection. Even with taking a different path in life, she still shows the same characteristics what Altria used to show in her youth. She will one day reach her conclusion, but currently she is still in middle of her journey to reach Camelot.
First appearing in the 2nd opening for Cosmos in the Lostbelt, she made her official debut in the game for the fifth anniversary. She serves as the major ally in Lostbelt No. 6: Avalon le Fae.
- A-Cup Angst: Some things never change. Altria Caster is unhappy with her slim, short, and petite figure, and has My Room lines where she rants about how envious she is towards Faerie Gawain's body and expresses hope that she will grow up looking like Morgan. Given how Morgan in her youth was identical to Altria Caster and is fairly tall and curvy herself in the present day, she probably would have gotten the body she wanted had she been allowed to fully mature.
- All the Other Reindeer: Her life is laden with this. Because she was born as an Avalon Le Fey, a Fairy of Paradise that isn't of any of the Six Fairy Clans and sent to save them, when she was taken in by her village, they pretty much decided to treat her like a human and threw her into a barn, where she pretty much grew up in. Even though Ector offers her anything from his shop to help her, she refuses because anything precious she owns would be taken away by the other Fairies. After awhile, the fairies give her a "Test" to see if she is the Child of Prophecy. That test? "Kill Ector". She doesn't, but she's still treated badly and locked up, threatened to be thrown to Woodwose. They even thought of selling her from the get-go because they would be paid big for selling an Avalon Le Fey. Include the events of the Lostbelt, and you see her life pretty much sucks partly because she was born to save the fairies who don't want to be saved.
- Alternate Self:
- Caster Altria comes from the British Lostbelt where she trained in magic, in contrast to her mainline counterpart who didn't have the patience for it and stuck with swordsmanship. She also lacks the Dragon Ancestry that every Altria form normally has, implying that she either lost it, or that she was born without it. Her comment regarding Queen Medb implies she has connections to Fairies, but to what extent is unclear.
- After using all of her power to blast Cernunnos with Excalibur's power, Altria Caster we get to know through Avalon le Fae disappears as her body is sent to Avalon where she will fall into deep slumber. The summonable version of her, also known as Altria Avalon, is the materialized concept of the "Knight of the Holy Sword" which she left behind who has all of the memories, experience and willpower of the original Altria Caster. This version of her sticks around for the Final Battle with Oberon Vortigern.
- Ambiguously Human: She does not have the Hominidae trait. Servants who lack this either were never human or else lost their humanity before they became Servants such as Oni, Valkyrie, Robots, Programs, Grecian Monsters, etc. Alongside her lacking the Dragon Traitnote , it's heavily implied that this Altria was either not born naturally like her normal incarnations, lost her humanity somehow, or is not human but something else. The Avalon le Fae update has added the Fae trait to her, implying that she is actually related to The Fair Folk in some way. It's later revealed the reason for this is that she was created by Gaia, as an alternate version of Morgan, with Altria's spirit core, in hopes of restoring the proper order that Morgan abandoned in her Cynicism Catalyst as her replacement, explaining why she lacks the 'Dragon' trait and instead has the 'Fae' trait.
- Animation Bump: A small example. After completing Avalon le Fae, Altria's Third Ascension gains a new skill casting animation alongside her existing ones.
- Badass Adorable: She's even cuter than her Saber counterpart, and is just as much of a badass, albeit with powerful magic instead.
- Badass Cape: Like her alternate counterpart's knights, she dons a cool cape in her Second Ascension, only to lose it for a Badass Longcoat in her Third Ascension.
- Balance Buff: After completing Lostbelt No. 6: Avalon le Fae, she gets the Fae Trait, two of her skills are renamed but don't receive any new effects gameplay-wise ("Protection of Vivian A" to "Fae of Avalon A" and "Caliburn: Sword of Selection EX" to "Sword Creation EX"), and gets a new Passive aka Morgan's "Eyes of the Faerie" that decreases Critical Hit Chance by 20% against her.
- Bearer of Bad News: She tells the protagonist that the path they're walking on leads to ruin and that she'll ring the Six Bells for their sake. However, she doesn't even seem to realize she said such a thing.
- Because You Were Nice to Me: Altria's Undying Loyalty to the Protagonist lies in this trope, since as mentioned below, they're the first person to treat her as a normal person instead of The Chosen One.
- Benevolent Mage Ruler: Clearly styled as one in her Third Ascension. She's visibly older than she was in her first two Ascensions, and she also wears a crown as well as a coat that's very similar to Merlin's. This all comes with the irony that she never did become the ruler of Camelot in Faerie Britain.
- Berserk Button: Merlin manages to be this for her in her Third Ascension form. He apparently shoved Fou onto her and then left everything for her to do, which pissed her off so much that she developed a spell to kill him at least once.Altria: Merlin? My magecraft teacher, the one who pushed Cath Palug to me against my will and said "Sorry, I leave it to you" upon leaving, that Merlin? Uhn, the one here is a bit different. In any case, please inform him that "I will decapitate him the next time we meet each other". I have figured out a magecraft to deal with those who are unable to die. I think if that person was to die at least once, he would have no choice but to change his nature.
- Beware the Nice Ones: Altria is a cheerful and friendly girl, but the few moments she gets completely pissed off are downright terrifying. Faerie Knight Gawain/Barghest unknowingly provokes Altria's wrath while burning down Oberon's forest (though Altria loses her nerve a bit when revealing Barghest's True Name and stripping her of Gawain's powers doesn't actually defeat the Faerie Knight like she thought it would), and Aurora provokes her again by murdering Knocknarea, one of Altria's closest friends, during her coronation.
- Birds of a Feather: The protagonist quickly connects with Altria Caster as two people who had an impossible duty thrust onto them.
- Blade on a Stick: She wields Marmyadose, a massive BFS on a long handle, in her third ascension.
- BFS: She has access to Marmyadose, a legendary blade forged by Hephaestus and previously owned by Heracles. It is said to be even stronger than Excalibur, to the point that Altria could lend the latter to Gawain with little concern that doing so would diminish its power.
- Boom Stick: She can fire blasts of magic from the tip of Chastiefol.
- Broke Your Arm Punching Out Cthulhu: She uses all of the energy and armaments Morgan prepared for 2000 years against Cernunnos. It's enough to expose the god's core to the Black Barrel Replica, but the strain is too much for Altria who fades away immediately after she's finished attacking.
- Broken Pedestal: Merlin has become this for her with her younger forms being amazed at how Merlin hasn't changed at all if you have him compared to her Third Ascension form wanting to kill him for leaving her alone.
- Call-Back: Her third ascension takes design cues from both her Saber and Lancer iterations with a bit of Merlin (both normal and the prototype form) thrown in.
- Character Title: She along with her predecessor Morgan are the Avalon le Fae, fairies born from the land of Avalon itself to save Britain by correcting the repercussions of the Six Fairies' sins.
- Child Mage: She's the same age as Saber Lily for her first two Ascensions, as shown by the way she carries herself and her higher-pitched voice. This is an important plot point in Avalon le Fae as her age checks off one of the criteria required to be the "Child of Prophecy" destined to save Britain.
- The Chosen One: She is the Child of Prophecy who is meant to overthrow Morgan. She's also the second Avalon le Fae after Morgan, who are meant to correct the sins of the fairies.
- Conditioned to Accept Horror: Her childhood is implied to be the fundamental point of difference between Altria and Morgan as the latter had a warm and loving childhood under the Rain clan, which let Vivian/Morgan believe that she should try to ignore her duty if everyone could be happy like her. Conversely, Altria has no illusion about trying to preserve Faerie Britain after living in horrible conditions and being brutally bullied by faeries from day 1 there for years on end. Thus her biggest concern about the pilgrimage is whether she could pull it off, not whether she needs to do it.
- Cool Horse: Her profile mentions that she possesses the Lightning Flash Spumador, one of her horses in myths. We don't see it, though.
- Cool Sword: She has Marmyadose, a BFS Blade on a Stick even more powerful than Excalibur, and Carnwennan, which manifests as a series of javelin-like dagger-spears that attack enemies on her command, can fire Frickin' Laser Beams, can manifest shadowy portals that they can enternote to attack targets from solid surfaces like the ground, and can even reform themselves when shattered. Considering the use of singular name for a set of objects, the javelins' ability to reform instantly upon being destroyed, and their ability to multiplynote , it is implied that the javelin-daggers themselves are not Carnwennan and are merely creations of Carnwennan's power.
- Critical Hit Class: Her Independent Magic passive gives additional critical damage for her Arts cards.
- Discard and Draw: Loses her staff in her later ascensions, but it's replaced by a huge, enchanted glaive.
- Distaff Counterpart: Shes this to her mentor, Merlin, who in her universe trained her in magecraft rather than swordsmanship. Her design(s) take various visual cues from him, particularly seen in her staff and third Ascension outfit. In terms of combat, shes a Magic Knight like him, preferring to hit things rather than rely solely on magic. Her first Noble Phantasm depicts her in an Avalon-like place, with her second Noble Phantasm being called "Round of Avalon". Lastly, her profile states that she acquired Merlins Charisma skill.
- Dragon Ancestry: Averted. Curiously she does not have the Dragon Trait like every other Altria variant.
- Dual Age Modes: Her first two Ascensions feature her as a young initiate, while her last two depict her looking more mature and with a crown though her third Ascension onward states she's only a year older or had a change of mind.
- Early-Bird Cameo: She briefly appeared in the second opening of Part 2 before her identity was officially revealed in the 5th Anniversary. Her release also served as a very early cameo before her official debut in the main story, coming out nearly a year after her banner finished. To put into perspective, her profile is not locked away with story progression, but clearing Avalon le Fae gives it a major rewrite to fill in the info that was originally missing from it.
- Facial Markings: On her third ascension, she has 4 yellow diamonds in a symmetrical star pattern on her forehead; which is the same pattern in her Instant Runes for her Noble Phantasm.
- Fantastic Racism: Not her, but she suffers this plenty. As an Avalon Le Fey, she was destined to save the Fairies of the British Lostbelt. However, they hate the idea of being looked down on and as such, from the moment she came to the village she was born in, she was treated badly.
- Farm Girl: She grew up in the backwater village Tintagel. Her first Ascension reflects this, as her clothes are more suited for a farmhand than a mage. The boots in particular are meant to protect her feet from pests that would bite her, something Faerie Tristan mocks her for.
- Flying Weapon: The Marmyadose is shown to float by her third ascension.
- Foil: The events of Lostbelt No. 6 make it clear that besides being born for a specific purpose and sharing her name and face, Caster is almost the exact opposite of her regular Saber self. Saber knew that taking up the Sword of Selection and the mantle of King Arthur would lead to a road filled with hardships and inevitable failure, but even so she welcomed it if it meant being able to make her people happy for a time being. Caster on the other hand had the Staff of Selection foisted on her when she was born, and does not care one bit about her purpose or the people. Saber in the Fate route of Fate/stay night basically had to be dragged kicking and screaming into finally relinquishing the burden of her crown, while Caster wants nothing more than to be a normal girl and only goes along with her purpose because she's too afraid of disappointing her new friends.
- Future Me Scares Me: She's frightened of her Alter selves and intimidated by her older, kingly counterparts.
- Foreshadowing: Some of her My Room dialogue is actually foreshadowing for parts of the Sixth Lostbelt's story.
- Her line for Medb mentions that she knows a fairy very similar to her, which is why she finds Medb to be so jarring when she looks at her. In Avalon le Fae, Altria is friends with the fairy Knocknarea, who on a physical level, is basically Medb in a different outfit.
- She frequently mentions bells tolling in several lines. As the Avalon le Fae and Child of Prophecy, she is required to ring six bells, which will lead to Fairy Britain's destruction.
- She explicitly remembers travelling around Britain with the protagonist in her third Ascension, even if it hasn't happened for the latter yet.
- Girliness Upgrade: Compared to her Saber and Lancer counterparts, Caster Altria's outfits are considerably more feminine. Much of her Saber counterpart's armor is replaced with flowing robes and tights, while her hair is much longer and pinned with a bow rather than the usual Prim and Proper Bun.
- Gratuitous French: She refers to her staff as "Chastiefol", meaning "Fool Punisher".note
- Height Angst: Her wish for the Grail would be to make herself taller.
- Heroic Self-Deprecation: Played for Drama in the British Lostbelt. Artoria genuinely doesnt want to be the chosen one and fight Morgan because she doesnt have the confidence to face her. Unfortunately, the protagonist unintentionally performing some of the acts detailed in the prophecy only increases her lack of self esteem.
- Humble Hero: Despite her prodigious magical abilities, Altria refers to herself as a "village girl who can be found anywhere" and teases the protagonist for thinking of her as some kind of honor student.
- I Just Want to Be Normal: Altria Caster would like nothing more than to lay down her Staff and just live as an ordinary girl. Right before the final battle with Cernunnos, she admits that the happiest memory in her life was the 11th day in Gloucester with the protagonist. For a short, sweet time, she was just a girl walking down the street with someone she loved and nothing more.
- It Sucks to Be the Chosen One: She probably has it even worse than the regular Altria considering that not only does she have to somehow defeat someone who is infinitely more powerful than her, but she also has to sacrifice her life to forge Excalibur. Meanwhile, the faeries whose sins she's supposed to correct hate her for being born of Avalon and not the corrupted Faerie Britain, and take every chance to ostracize and bully her, leaving her an emotional wreck with deep self-loathing. No one loves her, no one cares for her other than her purpose as the Child of Prophecy. It's no wonder she dithers about her purpose as much as possible.
- Kick Chick: She prefers to kick her opponent when she gets up close and personal between swings of Chastiefol.
- Knife Nut: She occasionally attacks using her dagger.
- Light 'em Up: Her attack animations heavily feature beams and waves of blue light. Her Third Ascension in particular rains beams from the sky to bombard her foes.
- Magic Knight: Despite training in the path of magic rather than a swordsman, Altria still isn't afraid to get up close and personal, whether it's kicking people and whacking them with her staff, or donning a set of armor and taking a swipe at them with Marmyadose. This brings her closer to her mentor, who is also shown to be a magic knight.
- Magic Staff: Wields the Staff of Selection that takes visual cues from this worlds version of Merlin and Merlin (Prototype)s in her first two ascensions before trading it out for Marmyadose in Third Ascension. It's the same one Morgan has in her Bond CE, forshadowing the connection between the two of them.
- Mythology Gag: Ever since her first appearance, it's been stated that Altria had potential to be a Caster, but that due to finding it unfitting for a ruler, and not having the patience to learn it, she never invested into it.
- Non-Standard Character Design: While the main artwork for her is a standard Saberface, her April Fool's artwork is unique that unlike all other Altria variants, this version of her is actually smiling rather than the stoic face that the various Altria variants have.
- Noodle Incident: Altria Caster in Third Ascension says that she wants to kill Merlin due to her world's Merlin having dropped Cath Palug into her care and then vanishing. As we find out playing her chapter, her world's "Merlin" was actually Oberon pretending to be Merlin, and the closest thing she gets to interacting with Cath Palug is Proper Human History's Merlin using him to communicate with Chaldea, leaving the whole interaction either unexplained or as an artifact to the original script of the chapter before Oberon caused it to be rewritten.
- No-Sell: Her Noble Phantasm grants the Anti-Purge Defense buff to the whole party, and it is distinct from the Invincibility buff in that it acts as a truly perfect defense, ignoring Pierce Invincibility buffs completely. The Overcharge increases the number of attacks the barrier can block, up to 5 at maximum.
- Not Too Dead to Save the Day: Despite dying after using up all of her and Morgan's accumulated energy against Cernunnos, Altria Caster pulls Caster Gilgamesh's trick from Babylonia and resummons herself as Altria Avalon for the Final Battle with Oberon Vortigern and saving Chaldea after he swallows the Storm Border whole in his Vile King form.
- Only One Name: Unlike the other versions of Altria, she does not carry the "Pendragon" epithet and is simply called "Altria Caster" or even just "Altria" in-battle as she hasn't been crowned king yet. This is ultimately subverted as "Caster" IS her surname, as she got her surname from her hometown of Tintagel.
- Only the Chosen May Wield: The key point of divergence between this Altria and her Saber version is that she was chosen by the Staff of Selection rather than the Sword of Selection, becoming a mage instead of a knight.
- Power Creep: At a glance, she mostly outperforms Tamamo as the premier Arts support servant, only lacking healing.
- Power Floats: She floats a bit above the ground in her Third Ascension sprite.
- Rage Against the Mentor: Unlike Altria (Saber) who bears no grudges against Merlin despite all the grievances he caused her in life, and Altria (Lancer) who at worst seems mildly annoyed at him, this version of Altria hates the Merlin from her universe for abandoning her enough to plan to kill for him over it.
- Rapunzel Hair: By Third Ascension, her hair is so long that it reaches her hips even when pinned by a bow.
- Redeeming Replacement: She is this to Morgan, who abandoned her duty as the Avalon le Fae to save Britain by correcting the fae's mistakes in favour of keeping the kingdom sufficently stable for as long as possible.
- Situational Sword: Her third skill, Sword of Selection, also grants a 50% damage boost against enemies with the Threat Against Humanity trait, which would be the Trees of Emptiness and all Foreigners except for Voyager and Mysterious Heroine XX.
- Stepford Smiler: Like you wouldn't believe. She's the Depressed type, and like her predecssor Morgan is implied to suffer from clinical depression from all the abuse the faeries put her through. For starters, she puts on a cheery smile and acts dependable because she is terrified of letting everyone down. The reason the protagonist meets her in Cornwall is because she went to the Nameless Forest nearby in hopes that it would take away all her memories, in essence committing suicide. One of the trials of the Avalon le Fae representing spring is offering up happy memories. When Altria tries to do so nothing happens because she literally does not have any happy memories whatsoever.
- Support Party Member: In terms of raw offense, Altria completely unseats Tamamo as the premier Arts support. In addition to being able to provide effectively a 50% Arts Mana Burst for three turns, she can also potentially provide a 70% Attack bonusnote to the entire party with her Noble Phantasm and Charisma of Hope skill. Two of her skills affect the entire team, providing NP Charge and NP gain boosting, while also providing complete invulnerability with her Noble Phantasm while clearing debuffs. Tamamo is superior in defensive/stalling teams though, since Altria can't provide any healing, which is where they differ. This also means that they synergize together perfectly, as they can each cover for the other's weaknesses while making their kits more consistent.
- Sweet Tooth: When asked for her likes, she says chocolates, which she wasn't able to eat often because sweets are a luxury for the upper classes only, not a lower class farm girl like her. She also plans to offer a cheesecake to Medb.
- Thematic Theme Tune: The second Cosmos in the Lostbelt opening song "Yakudou" was written with her in mind, though the context for the lyrics come only after completing all of Lostbelt No. 6.
- Theme Music Power-Up: Her NP has unique BGM titled "Land of Hope", which is later revealed in Avalon le Fae to be the theme of the realm Avalon itself, indicating that it's to show a connection between Altria and her duty as Avalon le Fae.
- Tomboy: Despite her Girliness Upgrade, even her older Third Ascension version refers to herself as such, while her younger version doesn't hesitate to get physical in combat.
- Took a Level in Badass: She starts off as incredibly weak especially compared to the fairies of the Lostbelt who are on par with a Servant on average. But each time she rings a bell, the number of Fairy Patterns she has (Magic Circuit equivalent for fairies) increases dramatically. By the time she's finished ringing all six bells, she's jumped all the way from level 80 to 120.
- Undying Loyalty: After spending much of Lostbelt No. 6 fulfilling her roles as the Child of Prophecy and the second Avalon le Fae simply because everyone expects her to do so. Her desire to help the protagonist is so strong that it creates Altria Avalon who vows that as the embodiment of the Holy Sword Excalibur, she will always be in their hands as needed until the end of time.
- Vagueness Is Coming: Her Bond level 5 line refers to the ringing of six bells being linked to destruction and the protagonist. She herself has no idea why she's telling the protagonist of such an event.
- Wrecked Weapon: Subverted. Her Third Ascension's Extra Attack has her impale her foes on Carnwennan before breaking them all in half with Marmyadose. They reappear unharmed once she teleports back to her original position though.
- You Remind Me of X: She mentions that Medb reminds her of a fairy she knows in terms of personality and tone to the point that it's a bit off-putting.
ID: No. 201
Command Cards: QAAAB; (A)
Alignment: True Neutral
Origin: Russia (20th Century)
First appearance: Fate/Grand Order
Background development: Yuuichirou Higashide
Illustrated by: sime
Voiced by: Yumi Hara
Anastasia Nikolaevna Romanova is the daughter of Tsar Nicholas II, who reigned as autocratic ruler of Russia during World War One. Due to a number of factors including Nicholas II's feckless handling of the war and the public's distrust of Grigori Rasputin, her family was overthrown by the Bolshevik faction during Red October and placed under house arrest in the city of Yekaterinberg in Siberia. A year later, the 17-year-old Anastasia was executed in secret along with the rest of her family by Bolshevik troops. Some people believed that she survived the execution but DNA testing have disproven the theories about her survival.
In this universe, the Romanova family were Magi, who kept the terrible creature known as Viy as a familiar, to spy and kill on their behalf. Anastasia made a contract with him in the moments before her death, whereupon he took the guise of her doll and eventually cursed her murderers.
For the version summoned by Kadoc Zemlupus, see here.
- Alternate Self: The Anastasia whom Kadoc summons in his Lostbelt is treated as a different entity than the one the protagonist can summon, dubbed "Grand Duchess". Once the Lostbelt is complete, the protagonist's Anastasia comments about this and apologizes for what "she" did. The ServaFes and Enma-tei events, and later her interlude, confirmed that not only was she summoned by Chaldea even before Part 2 started, she actually started having prophetic nightmares about her other incarnation weeks before the fateful December 26th.
- And I Must Scream: During Kadoc's dream sequence where he sees her original death at the hands of the Russian soldiers, it's shown that due to her contract with Viy, she was conscious enough to be aware of how they cut her body apart, burned it, and buried it even after they originally killed her.
- Badass Adorable: Died at the age of 17 and summoned as a Servant at that very age. Despite her cold yet dignified outlook, Anastasia is still very dorky and cute and yet at the same time would freeze and shatter her enemies without mercy.
- Big Fancy Castle: Her second Noble Phantasm, Sumerki Kreml': Afterglow, Fortress of Cursed Blood, is a Fortress Noble Phantasm that lets her summon one of these. Only those she allows to come in can enter, while everyone else must brave the castle's defenses. It's the reason she has EX rank Territory Creation, but it only appears in her profile so far.
- Black Mage: Her skillset is designed to let her dish out lots of damage with her Noble Phantasm and fire it off as quickly as possible, having a Mana Burst-like skill for Arts, Charisma, and an NP battery that fills 50% of her NP gauge.
- Broken Bird: Having lived through and died in the Russian Revolution, Anastasia's original lively disposition has been replaced with a bitter, misanthropic one. While it's possible to earn her trust and make parts of her original persona come through, she keeps up her aloof exterior to Never Be Hurt Again.
- Cool Crown: Her doll has a small imperial hooped crown. In her third ascension sprite, she also gets a Russian style tiara.
- Creepy Doll: Viy is to be bound to the doll she carries around, leading her to tell people to say hi to that doll without realizing how weird this makes her look. She makes another one during Valentine's Day, and gives it to the protagonist with the dual purpose of protecting and pranking them.
- Dark Is Not Evil: Despite being a Living Shadow with terrifying power over ice and cold, Viy doesn't seem openly malevolent. Indeed, it seems completely loyal to Anastasia, who demonstrates perfect control over it as a Servant, and the most malevolent thing it's done both in Anastasia's life and its original story is to avenge the death of its shaman.
- Defrosting Ice Queen: Due to her sheltered upbringing (and lingering resentment and fear over her betrayal and murder), she acts cold and haughty with strangers but cheerful and mischievous among family and friends. Throughout her Bond lines the playable Anastasia goes from telling the protagonist to not even touch her to offering a tea she made herself and becoming very friendly with them. By Bond 5 she's outright frantic for them to never leave her because she can't deal with separation anymore.
- Die or Fly: Anastasia always had the potential to contract with Viy throughout her life, but Viy never actually answered her call until the moment she was being executed - a parallel to the literary source, where Viy responds to fear. While this didn't save Anastasia, it avenged her death upon her killers, and allowed her to ascend to the rank of Heroic Spirit as Viy was now bound to her in death.
- Direct Line to the Author: Addressed by her profile, which explains that, strictly speaking, the Viy bound to Anastasia isn't the same fictional elemental that featured in Nikolai Gogol's fictional story. However, it is most likely the entity that inspired Gogol, and is also likely the same monster that appeared in similar stories of Slavic folklore.
- Disproportionate Retribution: In Summer 2020 event, her response of someone witnessing her antics of making sounds towards an electric fan is to murder all witnesses.
- Doesn't Like Guns: Understandable, considering that she and her family were executed via firing squad with them.
- Dying Curse: In her original life after her death, Viy took revenge on the soldiers who killed her by torturing their every waking moment with anxiety and fear for the rest of their days.
- Exposed to the Elements: Inverted. Due to hailing from Russia, Anastasia dresses in a heavy ballgown and a thick furred cape. So she's sweltering while visiting Hawaii in the third Summer event, yelling "GODDAMN HOT!" before disappearing out of sight. She's still suffering even at a mountain resort in the fifth Summer event.
- Gratuitous English: Had a cameo during the 2018 Summer Event (set in Hawaii) solely to pop up and, in a very out of character moment, yell "GODDAMN HOT!!" in English. She pops up again in Saber Wars II to yell "GODDAMN COLD!!"
- Guardian Entity: A shadowy being whom she refers to as Viy accompanies her and she orders it to attack both for her normal attacks and as part of her Noble Phantasm. She notably gets referred to as a shaman for her contract with a supernatural spirit.
- Hard-Drinking Party Girl: She mentions in Enma-tei that she wanted to drink sake all day at the inn suite while watching geishas.
- Hime Cut: One side covers her eye, overall she's pretty much the princess.
- Hidden Buxom: Downplayed. Her regal clothes certainly did well enough to hide her body shape which is more revealed in her Festive outfit... which is actually slightly above average for someone her age (there are more Servants that had it bigger than her), but she is definitely not flat-chested. Eventually played straight when Anastasia's first official figure showed that even her Festive outfit is suppressing her and she is in fact well above average for someone her age. It helps that for the most part, she's putting the Viy doll right in front of her chest, so there are more layers to cover her size than her clothes. And when she gets her Summer outfit, Viy is no longer covering that part and she does show that she has above average size beneath those fancy clothes.
- Historical In-Joke: Her taking selfies during the 2018 (2020 in NA) summer event is a reference to the fact she is one of the first teenagers to ever take a selfie.
- An Ice Person: Fittingly, she controls ice and uses it in all of her attacks. Her noble phantasm animation has Viy freezing enemies with its stare before shattering the ice.
- Icy Blue Eyes: Her blue eyes giver her the impression of being as cold as the ice she produces.
- Irony: Anastasia Doesn't Like Guns due to what they did to her and her family, yet the final material to level up her skills to Level 9 are the Mystical Bullets, and she requires a whoopin' 72 of them for each skill. This means you need to give her 216 Mystical Bullets if you want her at her strongest. Somebody at DelightWorks clearly has a dark sense of humor.
- Killer Rabbit: Played with. Viy when not in battle takes the form of Anastasia's doll, but only Anastasia actually thinks it's adorable. Everyone else is rather unsettled by it, with Goredolf outright calling it a bottle of nitroglycerine waiting to go off.
- Living Shadow: Viy appears to be linked in some way to Anastasia's shadow, as it starts out looking like it before it expands into a being with long limbs, pointy earsnote , and shining blue eyes.
- Logical Weakness: When Anastasia appears in the third summer event which takes place in Hawaii, she's completely sweltering because of her heavy clothes and how different it is from Russia. Which is unfortunate because she wants to enjoy her summer vacation.
- Morality Pet: The playable Ivan expresses fondness for Anastasia if you have both, seeing her akin to a daughter, though he admits that she probably doesn't like be treated that way.
- Mundane Utility:
- She has an entire skill dedicated to her ability to use her link to a powerful spiritual being to pull all kinds of pranks.
- During the Holy Samba Night event, it's revealed she uses her ice Magecraft to keep herself cool while dealing with hot temperatures, as well as to freeze the ground at her feet at a whim in order to reduce friction and let her skate and speed around.
- Muscles Are Meaningless:
- Played for laughs during the Holy Samba Night event. While physically weak-looking with E-rank Strength to boot, it doesn't stop her from participating in a wrestling match, and she even lifts Ivan the Terrible on her shoulders and charges at high speed when they use their ultimate move Mammoth Tusk Train. That's right, she lifts up a more than 5-meter tall and more than 2.5-metric-ton heavy Ivannote
- During Enma-tei, after getting hit in the face with a mudball by one of the demonic monkeys, she scoops the mud back together while putting a gem inside and underhand throws it with enough force to make the monkey go flying in a corkscrew.
- Mystical White Hair: The kind of platinum-blonde hair that tends to be associated with ice magic. This can also be considered a case of Adaptational Dye-Job, as the historical Anastasia had dark hair◊.
- Nice Girl: Anastasia is shown to be affectionate once her bond is maxed out, she even help calm Ereshkigal in the 5th anniversary CM alongside Nitocris.
- Not Herself: Kadoc summoning her in the Lostbelt inadvertently twisted Anastasia's summoning, resulting in an Anastasia with a nastier personality who is also missing most of her memories in exchange for greater power. While Lostbelt Anastasia admits she doesn't mind this, in her interlude, the normal Anastasia comes into contact with her Lostbelt counterpart in a dream, and proceeds to frantically reject her."This isnt me! It's wrong, wrongwrongwrongwrongwrong!"
- Only One Name: She's simply called "Anastasia" on her Saint Graph and Spirit Origin List entry. However, her profile as well as the story mention her full name.
- Pimped-Out Cape: Her blue royal cape is trimmed with ermine, and the ermine is decorated with gold studs.
- Pimped-Out Dress: Her white gown has several trimmings, and was cut in very fancy ways.
- Please Don't Leave Me: Essentially what her playable self asks of the protagonist in her 5th Bond line. Begging for them not to let go of her hand, and to stay in her sight; and telling them that she does not want to lose anything else.
- The Prankster: One of the skills she gets from Viy is Schwipsig (her childhood nickname, meaning "little devil") which gives her small prank-level Marble Phantasms that are on par with simple pranks like moving other people's possessions to her hand or creating small cracks for people to trip on. This is also demonstrated in her Valentine event, where she gave a Viy doll to the protagonist which came to life and wrecked the protagonist's room while fighting a nearby Mini-Cú. Not exactly her plan, but she's amused nonetheless.
- Pretty in Mink: Her cape and dress sleeves are trimmed with white ermine, and she later gets an ermine wrap.
- Pretty Princess Powerhouse: She is the Grand Duchess of Russianote and is surprisingly powerful thanks to her family's shamanistic magecraft.
- Proper Lady: Her base personality, despite being 17 years old, starting from the usage of 'watakushi' as her personal pronoun to her mannerisms once she defrosted, such as making tea and being overall polite.
- Redemption Demotion: As a playable Servant, her Noble Phantasm is much weaker than the one she uses in the prologue earlier, as it reduces the enemy's defense and seals their skills instead of lowering their maximum HP to 1 and cursing them. Played with, as it turns out her enemy version faced in the first Lostbelt also behaves similarly to the playable one. Justified as the one fought in the Lostbelt was twisted by Kadoc, making her more akin to the inhabitants than her usual self.
- Rich in Dollars, Poor in Sense: For the protagonist's birthday, she tries to gift them the Romanov family's Fabergé egg (which she also claims is worth more money than the Holy Grail) and is taken aback when the protagonist clearly doesn't know what to do with it.
- Sealed Evil in a Teddy Bear: Viy seems to be usually contained in Anastasia's doll as she also calls it "Viy".
- Sheltered Aristocrat: Having been raised as royalty for her short life, Anastasia can sometimes come off as Innocently Insensitive to the less-privileged, such as attempting to gift the protagonist with a Fabergé egg for their birthday (even calling it "her family's Easter egg"). Despite this, however, she's really sweet when it comes down to it, and her aloof and imperious side comes from the trauma of Red October rather than how she was raised. She even acknowledges that she can unintentionally come off as spoiled, and resolves to keep that side of herself in check."People used to kneel before me. So, I may display inappropriate attitudes as a Servant, but I will do my best."
- Silk Hiding Steel: A quiet, lonely princess holding a doll, who has EX Rank Territory Creation, an EX Rank Noble Phantasm, and the sheer destructive power that comes with both. And various events show she's not afraid to get down and dirty when she's motivated enough.
- Spam Attack: While true of most Casters, Anastasia has a very high NP gain rate, an Arts buff, and a flat NP charge, and with her triple Arts deck and an Arts NP, she is very easily capable of spamming her NP back to back with only mild support or the right CE. This ends up ironically working against her during the final fight with her; she hits reasonably hard but her attacks have a lot of hits, resulting in her helping charge your gauge quicker.
- Sugar-and-Ice Personality: Her cold and distant attitude tends to crack and show a more playful side the longer you know her.
- Tragic Keepsake: Her Bond CE is pictures of her and her sisters, from happier times before they were all killed by soldiers.
- Tragic Ice Character: She was tragically killed alongside her family. The narrative portrays her as an innocent victim of the Russian uprising. As a Servant, she has the ability to control ice.
- Tranquil Fury: When she gets hit in the face by a mudball thrown by a demonic monkey in Enma-tei, her face barely changes from its usual stoic expression while the temperature in the room starts dropping and she almost casually remarks about how she always pays her debts back a hundred-million-fold by throwing the mudball back with a jewel stuffed inside and telling the Master and crew to help her kill them all.
- Unskilled, but Strong: Lore-wise, Anastasia was not trained really at all as a Magus. She had the aptitude for it per the Romanova contract with Viy, but she was killed before she could be trained in the art and her contract with Viy appeared at the literal last minute of her life.
- Vocal Dissonance: Anastasia is 17 years old and looks very young. Yet her voice is deep enough to pass like she's a more mature lady.
- Why Did It Have to Be Snakes?: In Enma-Tei, she observes the inn and notes there is quite a lot of the color red in the decor. When asked if she dislikes it, she replies that while she doesn't really care for red, she notes that there's a difference between "rose-red and bloodred" and she can get past it.
- Winter Royal Lady: As a Servant, she can be described as the Siberian winter contained by a Russian princess.
ID: No. 249
Command Cards: QAAAB; (A)
Alignment: True Neutral
Origin: Greece (Greek Mythology)
First appearance: Fate/Grand Order
Background development: Hazuki Minase
Illustrated by: Taho
Voiced by: Ryota Suzuki
The Greek god of medicine and Apollo's son, he is famous for his various exploits in the realm of healing and curing to the point he once attempted to revive the dead. He first appears as an antagonist and one of God Arjuna's four Lōkapāla in "Lostbelt No. 4: Saṃsāra of Genesis and Terminus, Yuga Kshetra".
- Alternate Self: By Narita's own words, Asclepius here is not really meant to be the same Asclepius as one of Watcher's shadows in Fate/strange fake, as the shadows have different personalities and appearances from their Heroic Spirit forms. He simplifies it by saying to think of the situation like the situation with Assassin Jack and Berserker Jack.
- Arch Nemesis Dad:
- To say Asclepius hates his father, Apollo, would be an understatement. Burning his Mother to death for a perceived slightnote while nearly killing him within the womb, abandoning him entirely while left to be raised by Chiron and his constant shameless actions all make Asclepius violently angry if he sees Apollo and by association, Paris, as seen in one of his interludes.
- His character materials implies he sees his Grandfather Zeus as someone he might actually hate even more for striking him down for trying to advance medicine and conquer death.
- Attack Animal: His main method of attacking is to command an armored spiritual snake to do the fighting for him.
- Badass Boast: Two of his three lines for his Resurrection Fraught Hades Noble Phantasm have him lament that it's just a pale imitation of the "true" resurrection medicine he made in life, but the third seems to be a window unto the past:
- "Ahahahahaha! Look on, you gods of the Underworld! Your time is done! Human beings have conquered death!"
- Back from the Dead:
- In life, he was able to create a medicine which could resurrect both humans and demigods, using it to revive Hippolytus and Glaucus. However, the ingredients used for the medicine include the blood of the Gorgon, refined divine power from the likes of Artemis or Athena and a bunch of other ingredients he doesn't have access to. Because of this, he does not have the ability to truly replicate the medicine as a Servant, with the Noble Phantasm he uses in the game being a cheap imitation of the real resurrection medicine. In gameplay, his NP grants his allies Guts, plus a heal-over-time effect to further capitalize on it.
- Following his defeat at Chaldea's hands, he used one of his tinctures to revive himself from his fatal wound while restoring himself to his original state. His restored clarity gives him enough time to rush to the Tree of Emptiness and hold off Ashiya Douman, allowing Chaldea to defeat Ashwattaman and Peperoncino as well as cut down the tree.
- Resurrection Fraught Hades is listed on his Noble Phantasm page twice, first for the C-Ranked Anti-Personnel version he uses in-game and is marbled with a laundry list of restrictions, and then again for the EX-Ranked Anti-World version he made in life. It's noted that the latter was still incomplete, unstable, and probably not reliable before Zeus snuffed him out, but even with all that it still had the potential to totally destroy the order of the world.
- Beautiful All Along: The protagonist is apparently stunned speechless when he finally takes off his mask. Asclepius just gets annoyed with the staring and wonders if they've come down with a cold.
- Birds of a Feather: In his character materials, Asclepius praises Tesla for challenging the Gods and trivializing Zeus's lightning; relating to him as they are both considered 'Mad Scientists'. He works harmoniously with fellow medical practitioners Nightingale, Sanson, and Paracelsus as well, appreciating them for their valuable medical assistance.
- Bishōnen: Asclepius turns out to be quite the handsome man underneath that mask.
- Brainwashed and Crazy: Thanks to Douman, he's brainwashed before being implanted with Yama of the many Hindu Gods that exist within Arjuna Over Gods, becoming one of the Lostbelt King's Divine Generals.
- Changing of the Guard: His Interlude focuses on how he takes over Chaldea's medical office for Cosmos in the Lostbelt and subsequently learning about Dr. Roman's struggles as his predecessor to get an idea of what he's in for.
- Consummate Professional:
- He is always a doctor first and foremost, and will do his absolute best to heal anyone at Chaldea, even if they were the Gods he hates or people closely associated with them.
- In "Lostbelt No. 4: Saṃsāra of Genesis and Terminus, Yuga Kshetra", he stops in the middle of his battle with Chaldea to tend to a young boy who scraped his knee while trying to flee from the fighting. He calmly and carefully treats the boy while praising him for being a good patient and following directions. Once the boy is clear, Asclepius turns around and resumes his fight with Chaldea.
- Cool Mask: He wears a mask that covers the lower half of his face which looks like a bird's beak or a plague doctor outfit for his First Ascension, while for his Second Ascension he wears a small gas mask that also looks like a surgical mask.
- Deity of Human Origin: He was the demigod son of Apollo who later became the god of medicine following his death at the hands of his grandfather Zeus. He hates being called the god of medicine and just considers himself a doctor.
- Double Unlock: Clearing "Lostbelt No. 4: Saṃsāra of Genesis and Terminus, Yuga Kshetra" makes him summonable from the Story Summon banner.
- Dr. Jerk:
- He's too much of a professional not to have good bedside manner to start with, but he quickly turns very snarky and bitter if his orders go unheeded because he hates patients who don't follow doctor's orders."A patient that replies, a patient that doesnt listen to what the doctor is saying, a patient that makes their own decisions... Ah, they make me angry."
- His original appearance in "Lostbelt No. 4: Saṃsāra of Genesis and Terminus, Yuga Kshetra" jacks this up several notches due to Arjuna Alter implanting Asclepius with the god of the dead and removing his memories of why he decided to research medicine. As a result, he callously neglects to inform a town of an oncoming plague so he can use it as a petri dish to test new medicines, only to become annoyed when he discovers that said town had been treated by another mysterious doctor before he arrived.
- He's too much of a professional not to have good bedside manner to start with, but he quickly turns very snarky and bitter if his orders go unheeded because he hates patients who don't follow doctor's orders.
- Dressed to Heal: His First and Second Ascensions resemble a medieval Plague Doctor and a 20th century surgeon respectively, while his Third Ascension makes him look like a modern day doctor.
- Elite Four: In "Lostbelt No. 4: Saṃsāra of Genesis and Terminus, Yuga Kshetra", he is one of God Arjuna's four Lōkapāla, alongside Nezha, Tell and Aśvatthāman.
- Even Evil Has Standards: When he is a Lōkapāla in "Lostbelt No. 4: Saṃsāra of Genesis and Terminus", he is willing to let people be infected and killed by a plague, so he can study them later. But he would never cause a plague himself because as a doctor he wants to cure diseases, not create new ones, and insists on providing immediate first-response medical care to a civilian caught in the crossfire with no strings attached. He also makes a point that no death will be in vain as long it is in the name of advancing medicine.
- For Science!: He's primarily motivated to advance the field of medicine. It gets worse when he is a Lōkapāla in "Lostbelt No. 4: Saṃsāra of Genesis and Terminus", where he does not mind letting people die if he can study their corpses later, so long as he does not believe he can treat them anyway.
- A God I Am Not: Asclepius does not like being called or considered the god of medicine, and in general hates the gods.
- Good Colors, Evil Colors: Played straight in "Lostbelt No. 4: Saṃsāra of Genesis and Terminus, Yuga Kshetra". He wears his black and sinister clothes of his First Ascension when working as one of God Arjuna's Lōkapāla. After he has resurrected himself from the dead to fix his Spirit Origin, he wears his white and friendlier clothes of his Third Ascension and directly opposes Ashiya Douman who has been guiding God Arjuna.
- Hand-Hiding Sleeves: His sleeves are very long which hides his hands in his First and Third Ascension.
- Healer God: Asclepius, the Greek god of medicine, can be summoned as a Servant in his previously mortal form. As such, he cannot bring people back from the dead as in the myth, but is still capable of prodigious feats of healing.
- Hoist by His Own Petard: In "Lostbelt No. 4: Saṃsāra of Genesis and Terminus, Yuga Kshetra", by asking God Arjuna for another Divine Spirit to be added into his Spirit Origin, he ended up boosting his healing abilities beyond his own ability to handle them, causing his Spirit Origin to overload under the strain and leaving him open to a lethal attack.
- I'm Not Pretty: If his Third Ascension dialogue is anything to go by."... What? My face isn't that strange, is it? Don't bother with such trivial matters. You better not be coming down with something."
- In the Hood: His face is hidden by a hood for his First Ascension. He replaces it with a surgical cap before finally doing away with it entirely.
- Irony: The two Divine Spirits granted to him by God Arjuna, Yama and Varuna, give him the power to raise the dead and enhance his healing prowness to actual god levels, both things that he was most known for or desired to do in life. In taking both of these on while his own body still hadn't fully recovered from his previous battle with Chaldea, however, he seals his own defeat because he can't handle it all on top of his own Divinity.
- Jerk with a Heart of Gold:
- He's rude, callous, and single-mindedly obsessed with improving his medicinal skills. But when he has a patient, he'll see to it that they will be healthy again no matter what.
- On Valentine's Day, he forces the protagonist to take a variety of chocolate supplements that will leave them in perfect health after getting chocolates from them. Afterward, he realizes that he committed a social slight by neglecting to tell them how delicious the chocolates he received were and properly thanks them for it. He's then irritated at the protagonist's surprise at him saying thank you.
- Asclepius' devotion to treating the injured and sick is so profound that he stops his battle with Chaldea to treat a young boy who scraped his knee. He then commends the boy for listening to and trusting a doctor before sending him to safety.
- Magitek: His famous rod is a hybrid of technology and magic, looking anachronistically futuristic for his time. The snake in particular moves on its own according to Asclepius' command. This is yet another hint to the Greek gods' origins as spaceships from another universe.
- Making a Splash: He gets a second Divinity implanted in him by God Arjuna in the form of Varuna, the Hindu god of water and healing. This allows him to perform Super Empowering on his sacred beasts by granting them a Healing Factor through blessed water.
- The Medic: His skillset is primarily built around healing and preventing enemies from doing more damage to the party through his party-wide heals, HP regen, debuff immunity, debuff clears, and Guts.
- Minored In Ass Kicking: He's a healer first and foremost, but that doesn't mean he's a pushover and can hold his own in a fight as well as any other Servant. He even defeats Ashiya Douman in single combat, saving Chaldea and allowing the heroes to cut down the Tree of Emptiness.
- Momma's Boy: His last words in "Lostbelt No. 4: Saṃsāra of Genesis and Terminus, Yuga Kshetra" reveal that Asclepius became obsessed with medicine and conquering death in hopes of reuniting with his mother, who was killed by the Greek gods before he could ever lay eyes on her. This also adds fuel to his already burning hatred for the gods, who impeded his work and struck him down.
- Motive Decay: While he originally started advancing medicine in the hopes of reviving his dead mother, over time the betterment of medicine became the goal in and of itself.For some reason, I suddenly remembered when someone asked me why I cared so much about advancing medicine. What is it that drives me to pursue it to the exclusion of everything else?
Asclepius: Hell if I know. I forgot that sort of thing a long time ago.
- Mystical White Hair: He has white hair and is the god of medicine who once revived the dead.
- Nay-Theist: Asclepius hates the entire Greek Pantheon outside of his aunt Artemis, who helped him with his dream to conquer death. The two Gods he absolutely despises the most are his father Apollo and his grandfather Zeus. Zeus in particular struck him down for trying to defy the natural order of life and death and he continues to hate them and the very concept of the Gods for trying to control humanity. He does not mind having Indian gods fused into his Spirit Origin if it helps him getting closer to his goal, though.
- Necromancer: Thanks to being given Yama, Hindu god of death by God Arjuna, he has command over a regenerating undead army in "Lostbelt No. 4: Saṃsāra of Genesis and Terminus, Yuga Kshetra".
- No Good Deed Goes Unpunished: Him creating a medicine that can bring back the dead was not seen favourably by Hades, the king of the Underworld, who asked Zeus to do something about it since he himself couldn't do anything about it. Zeus then proceed to smite Asclepius with lightning, which tragically happened after he had promised Artemis that he was going to bring Orion back to life.
- The Nose Knows: He can tell his father Apollo's presence from Paris with his smell alone.
- Omnidisciplinary Scientist: As the god of medicine, he's a master of every kind of medicine, including pharmaceuticals, general checkups, and surgery. If the description for his skill, God of Medicine, is to be believed, Asclepius invented modern clinical care.
- Plague Doctor: His First Ascension outfit is modeled after one.
- Serpent of Immortality: Naturally, since he's one of the sources of the imagery to begin with. His weapon of choice is an asklepian with a magitech serpent, and the robe of his Third Ascension is designed to resemble shedding snakeskin.
- Spanner in the Works: In "Lostbelt No. 4: Saṃsāra of Genesis and Terminus, Yuga Kshetra", he revives himself from a lethal wound and rushes to the Tree of Emptiness Spiral to take down Ashiya Douman, successfully defeating him (albeit only managing to destroy one of his shikigamis). This prevents Douman from joining Pepe's fight against Chaldea, securing the heroes' victory.
- Spell My Name with an "S": Asclepius versus Asklepios. The localization uses the former, but the katakana lean more towards the latter.
- The Smart Guy: Of the Argonauts.
- Stone Wall: His job is keeping his teammates alive through extensive healing abilities, debuff clear and immunity, and NP sealing. He also has the second-highest HP of all 3* Casters, but his attack is on the low-end as a tradeoff, so he won't be contributing much to the team's damage output aside from increasing their Noble Phantasms' charge rate.
- Support Party Member: He joins Andersen as a low-rarity support Caster of surpassing potency, with his kit essentially being a cherry-picked mixture of the best parts of several higher-rarity Servants'. In particular, he has an impressive low cooldown healing and debuff resistance buff, an enemy NP seal and party wide NP generation buff, and a flat NP boost and debuff removal. Essentially, he's a Medea Lily / Merlin hybrid with lower rarity than either.
- Surpassed the Teacher: While he studied medicine under Chiron, he soon surpassed his teacher in healing and saving lives.
- Surrounded by Idiots: He can't tolerate patients who disregard his medical advice. Idiot gods are included in his list of things he hates as well because he can't treat their stupidity.
- Tempting Fate: If his Badass Boast Noble Phantasm line is any indication, he told the cthonic gods of the underworld that they were obsolete, and that through his resurrection medicine human beings had conquered death. He was shortly after struck down by Zeus to prevent him totally upending the order of the world, partially in response to said gods' complaints.
- Weapons of Their Trade: He uses his medical scalpels for both melee combat and as throwing knives.
- Well-Intentioned Extremist: His depiction in "Lostbelt No. 4: Saṃsāra of Genesis and Terminus, Yuga Kshetra" is this. He's more than willing to let an entire town succumb to a plague so he can use it as a petri dish to perfect new medicines and treatments. But his apathy toward the plight of others belies how he's legitimately working to hone his skills as a doctor, even breaking off from the fighting to treat a young boy caught in the crossfire. Yet, he'd never go this far if not for the brainwashing forced upon him by God Arjuna and Douman making him forget why he's so obssessed with research in the first place. When he reappears as his normal self, he's far more heroic, staking his life to kill Douman and preventing him from joining Peperoncino's and Aśvatthāman's efforts to guard the Tree of Emptiness.
ID: No. 203
Command Cards: QAAAB; (B)
Alignment: Lawful Neutral
Origin: Spain (12th Century)
First appearance: Fate/Apocrypha (as Caster of Black)
Background development: Yuuichiro Higashide (with Kiyomune Miwa as background investigator)
Illustrated by: Ototsugu Konoe
Voiced by: Mitsuru Miyamoto
Avicebron, also known as Solomon ibn Gabirol, is a twelfth-century poet and philosopher. He was born in Malaga, Spain, and was the father of an entire thaumaturgical system, Kabbalah, and a starting point of the process leading up to the European Renaissance by bringing Greco-Arabic and Jewish lore and enlightenment to the cultural circles of Europe. He is recognized as a "hero" for his influence on world history and thaumaturgy.
He suffered from many illnesses during his life and spent his days with almost zero contact with other humans. He even purposefully created maid-type golems to take care of the housework in order to maintain his isolation.
He appears in "Lostbelt No. 1: Permafrost Empire, Anastasia" as the main ally where he's summoned by the protagonist.
- Ace Custom: His golems are visually distinct from those encountered in Part 1 and Epic of Remnant.
- Adaptational Badass: In Apocrypha, he was limited in ability to being only able to make golems. While that wouldn't be so bad considering his skill and ingenuity with them, he could only make golems using incredibly old jewels and parchments that would make creating even a small attack group bankrupt any magus that summons him. He was only able to be used to his full potential because Yggdmillennia had the funds to get his materials, and even then he could only make thirty in a day. On top of that, he couldn't call upon his Noble Phantasm because in life it wasn't finished, meaning it's incomplete as a Servant and he has to build it which is a hassle itself. In the game, he can make golems out of anything and do it instantly (with the downside of their being incredibly low quality and not lasting long, and at least partly due to Chaldea operating in magic-rich environments like the Singularities and Lostbelts that have high-quality golem materials everywhere), and he even can build his Noble Phantasm instantly with just a core and good enough materials, as since he built it once, it now exists on record as "Complete".
- Admiring the Abomination: In relation to Frankenstein, not to Fran herself, but to her creator: Dr. Victor Frankenstein. My Room dialogue has him state that Fran is the closest thing to the original woman, saying her creator sought to create Eve just as Avicebron sought to create Adam. The trope comes into effect when he believes that Victor was a genius, despite his mistreatment of Fran and her sister, Eve.
- Artificial Limbs: Based on his design and character material, it's possible that all of his limbs are artificial: he was murdered by a fellow poet jealous of his talent, who cut off his arms and legs before burying him under a fig tree, and this carried over into his Servant form. Note the metal hip joints. The second pair of arms he gets from his third ascension are also apparently artificial. According to Konoe, the limbs are made out of organic components.
- Artistic License History: While the real Solomon ibn Gabirol's works are often referenced by Kabbalists, he was in no way the founder of Kabbalah, which has its roots centuries before his birth. Also, there is exactly one story in which he creates one golem, but Fate would have you believe his mastery of golem-crafting is the main thing he's known for.
- The Atoner: Part of the reason why he decided to become the core of Adam was because beforehand, he did the same to his previous Master, Roche, and Avicebron didn't want to repeat the same mistake that shamed him even throughout the Throne of Heroes.
- Badass Cape: It's actually two capes that hang off of one shoulder each.
- Badass Fingersnap: As a Magical Gesture. You hear him doing it every time he summons a golem in story. (He comments it only looks easy, but getting there was hard.)
- Bait-and-Switch: Anyone who watched Fate/Apocrypha before the first Lostbelt is likely to immensely distrust Avicebron once the protagonist summons him during the story. Then Kadoc tries to make a deal with him in exchange for help completing Adam, seemingly justifying their fears. In reality Avicebron only pretends to go with it to get vital information on Ivan the Terrible.
- Balance Buff: His Interlude not only boosts his NP damage, but also boosts the NP Damage buff from his Overcharge from 10~30% to 20~40%, meaning he hits noticeably harder.
- Boke and Tsukkomi Routine: He has been this with the fellow Apocrypha Caster Shakespeare during "Inheritance of Glory" with him as the Straight Man who always comments about anything Shakespeare says.
- Chekhov's Gun: When it's brought up, he dismisses the idea of making golems out of snow as being too unstable. Naturally he later ends up building one on the fly to solve a dangerous situation.
- Cool Mask: Never seen without it — most likely to hide his skin disease. It gets horns on his third Ascension. The mask also prevents him from having more than one facial expression per Ascension.
- Deadpan Snarker: He has his moments, especially in "Inheritance of Glory."Avicebron: *facing down the simulation of Karna* I suppose we have no choice but for me to take the field. Shakespeare, you will be the next sacrifice after the five seconds it takes him to kill me.
- Difficult, but Awesome: From a gameplay perspective, Avicebron can be a bit of a challenge for players to get a handle on compared to a lot of his 3-star counterparts, especially if a player doesn't have a taunt CE to give him. His first two skills are attack oriented, the first being a sizable buff to his Arts/Buster damage and the second being a large NP battery. However, Avicebron has one of the lowest ATK stats in for all of the 3* and his NP damage is an un-upgraded AOE so he generally won't get much use as a farmer outside of lighter situations. The third skill, meanwhile, offers an incredible 2 hit (3 hit when max leveled) Invincibility for all of the party members on the field along with a sizable heal. The catch? It only triggers when Avicebron dies. Thus, to truly take advantage of him, a player has to actively factor in and even purposefully plan for his demise, as well as other factors like how to get the most out of his first two skills while he is on the field. When used correctly though, Avicebron can be extremely useful for challenge quests, particularly if there are multiple enemies with different NP gauges.
- Ditzy Genius: Avicebron is an absolute genius who invented the thaumaturgic school involving golems, but lacks the ability to communicate properly with other humans due to his obsessions and general misanthropy, meaning he never got to interact much with other people.
- Double Agent: He pretends to switch over to Kadoc's side to scout the enemy territory, discovering just how powerful Ivan the Terrible is in the process.
- Foil: To the first Guest Servant we encounter in the game, Cú Chulainn. Like him, he is a 3* Caster with an AoE Noble Phantasm, dependent on the deployment of a massive gigantic familiar (Wicker Man and Adam, respectively). Unlike Cú Chulainn, however (who is by nature a front-line fighter — and thus worked as a Red Mage for most of his active time), Avicebron is no question a Squishy Wizard, whose fighting is pretty dependent on his golems. He shines more when he assists the protagonist with his resources, intelligence and cunning.
- Gameplay and Story Segregation: His Servant stats say he's a Squishy Mage, having an E ranked Endurance, while having a fairly good A rank in Magic, which, in most cases for Casters, translates to their attack potency. In-game however, he has the second highest HP of all the 3* Casters, and has one of the lowest ATK for the 3* pool.
- Heroic Sacrifice: He sacrifices himself to become the core of "Adam" and gives the protagonist full control over it, trusting them to be able to beat Ivan.
- Humble Hero: He's the greatest golem maker in human history whose skills were enough to make him a Servant, but Avicebron doesn't consider himself any better than a regular person."No, there is nothing particularly special about me. I am just a simple scholar and golem keeper. A perfectly ordinary human, as you might find anywhere in the world."
- Lost Technology: Magical example. His golems and the ability to mass produce on the scale he does is something no modern human Magus could ever achieve.
- Make Me Wanna Shout: His Noble Phantasm has him summoning "Adam", who delivers a shout powerful enough to tear the ground up and damage the enemies.
- Multi-Armed and Dangerous: His third Ascension gives him an extra set of arms, presumably prosthetic as they're covered in the same armor as his first pair.
- My Greatest Failure: He considers sacrificing Roche to power up Adam to be the single worst thing he has ever done as it tramples over his own morals, and even if he can't remember it that well, he still considers it an atrocity that will forever wound his Saint Graph.
- My Death Is Just the Beginning: His third Skill, Fig Tree of Tranquillity, grants his allies Invincibility and heals them if he is killed while the delayed buff is active, based on the accounts that the fig tree he was buried under after being murdered bore wonderful fruits, eventually leading people to discover his corpse and thus expose his murder.
- No Social Skills: He prefers working with golems because he's terrible at interacting with people. As a Servant, he does know this is a pretty bad flaw that could be a potential detriment to his Master's success, so he's trying his best to improve.
- Not His Sled: Given his actions during his home series, players are initially wary that he will attempt to do to the Protagonist what he did to Roche to summon his Noble Phantasm. Instead, Avicebron uses himself as the core.
- Not So Stoic: Not that it's obvious, but his genius at golem-making hides an incredibly playful mind which prompts him to geek out when encountering a cave filled with high quality minerals suitable for golem construction, as well as attempt to make the Shadow Border...much cooler in the process of repairing it, only to be shot down by an incredulous Holmes.Avicebron: ...Shall we add a drill while we're at it?
Holmes: No, no need for that. You can leave the paint as it is too.
Avicebron: ...What if we make the front into a fork shape...?
Holmes: (smiling) ABSOLUTELY NOT.
- Plot Tailored to the Party: Him being summoned in the first Lostbelt is one of the best things that happens to Chaldea since as a Caster, his mana consumption won't strain the protagonist and he can establish a Workshop for the protagonist to utilize their already recorded Saint Graphs, his golems are a versatile force unaffected by the harsh cold that can be used for labor or combat which he can instantly summon with his magecraft, the environment of the Russian Lostbelt is ripe with high-quality material to make golems out of, his expertise allows him to help da Vinci with fixing the Shadow Border, and Adam can go toe-to-toe with Ivan's mammoth. It's implied that the World had a hand in nudging the summoning process towards him, as it knew that he would be one of the best Servants for the protagonist.
- Religion Is Magic: Kabbalah, which is Hebrew for "Tradition", a school of magic he invented that is still used to this day by a large amount of magi including Aozaki Touko.
- Shorter Means Smarter: A brilliant man to be sure, but without his footwear augmenting his height, he's shorter than Abigail Williams, a Servant who is just a child. Even while wearing them, he's just shy of being 5'3.
- Shoulders of Doom: His cape has spikes jutting outward where his shoulders would be located. They get bigger with every ascension.
- Snowlems: While he usually makes golems out of rocks, earth or any similar material, he can also create golems made of snow, though is reluctant to do so, pointing out snow's structure is difficult to accumulate and maintain, and while they would be difficult to destroy given how they could reassemble from surrounding snow, the average core he uses for golem-making would be incapable of the costs. Even using a higher-tier core would only result in golems that, while nigh-impossible to destroy, would otherwise be exceptionally weak. Though he does admit ice golems would provide a better trade-off. However, he once made one and nearly assassinated Anastasia with it if only Kadoc hadn't saved her in time.
- The Stoic: He's serious for most of the time.
- Summon Magic: All his attacks involve summoning golems which perform his combos (if any) for him. His Noble Phantasm summons Adam, his ultimate creation.
- When All You Have is a Hammer : As he likes to remind people, the only thing he can do is create and command golems. However, the golems he can create are extremely varied in functions, being able to be used for combat, manual labour, transport, surveillance, etc.
Queen of Sheba
ID: No. 194
Command Cards: QAABB; (A)
Alignment: Neutral Good
Origin: East Africa, South-West Arabia (The Bible)
First Appearance: Fate/Grand Order
Background development: Meteo Hoshizora
Illustrated by: Itsuwa Katou
Voiced by: Satomi Sato
This Queen appears in the Book of Kings of the Old Testament and the New Testament from The Bible.
In Ethiopia, one of the proposed sites for the Kingdom, there is a magnificent nation-founding tale - the Queen and King Solomon united in marriage and she became mother of the kingdom.
Despite being an indefinite existence much like a mirage, the Queen of Sheba left many folk tales on how she was a peerless beauty not outdone by King Solomons majestic figure. She also left many legends in various places of a physical appearance far removed from humans.
She debuted during the fourth Epic of Remnant, Salem, initially amnesiac but later as an ally.
- Adaptational Modesty: She wears period-appropriate conservative dress as Tituba in the manga adaptation of Salem, unlike the game where her artwork was the same while brainwashed in that role.
- Ambiguously Jewish: The question of the Queen of Sheba's Judaism is actually a topic of contention among many scholars in real-life. Historically, she definitely wasn't born Jewish, and as Solomon is known to have had a bit of a habit of marrying pagan women (see Shiksa Goddess below), many believe she wasn't by the time they married, either. At the same time, the Jewish community of Ethiopia traces their cultural lineage back to her, with much of their cultural ethos revolving around the idea that the Queen of Sheba did convert to Judaism at some point during or shortly after her marriage to Solomon and sought to bring Jewish wisdom back in Africa.
- The Archmage: She's an incredibly powerful magus from the Age of Gods in the same league as Medea and Circe as well as an intellectual equal to Solomon and his God-given wisdom. Her efforts made it possible for Chaldea to stop Raum by slowing down the flow of time long enough for the heroes to arrive and resolve the singularity. She was even able to bring herself back from the dead after she was destroyed as a ghoul, but she would have faded away had the protagonist not forged a contract with her in time.
- Becoming the Mask: She has a soft spot for Abigail from her time taking care for her as Tituba, despite it being a role involuntarily thrust upon her by the Pseudo-Singularity's mastermind.
- Blow You Away: Her main method of attacks as a boss, and as a playable Servant she can fire off whirlwinds from the incense burner with most of her attacks.
- Boxing Battler: Her Djinns attack the enemy with boxing gloves in her Noble Phantasm. One of her attacks also has her attacking the enemy with boxing gloves made from the smoke from her lamp.
- Corrupt Corporate Executive: Played for Laughs in the third Summer event. Compared to her normal self, she's much more aggressive with making money while working as Caster Gilgamesh's secretary. Taking such actions like hiding away money or making Gilgamesh sign a contract that has him shoulder all the burden while splitting half of the profit with her.
- Critical Hit Class: While she lacks an innate star absorption ability, her second skill gives her a hefty crit damage buff (maxed out at a 100% crit damage buff), and with her third skill buffing her Arts and Buster cards, she is designed to be a heavy hitting crit Caster.
- Cuteness Proximity: Sheba adores camels to the point her first interlude is about creating a business that could shoulder the costs of having camels in Chaldea despite being located in Antarctica. She also found Tarasque adorable when she met with Saint Martha in the same interlude.
- Doppelgänger Attack: One of her moves lets her create a copy of herself that attacks in tandem before disappearing in a puff of smoke.
- Double Unlock: She can only be rolled from the permanent story gacha after Salem.
- Dramatic Irony: Her appearance is shown, front-and-center, in a play the characters perform in Salem, making Tituba's true identity clear to the audience early on... but not only do the characters not see what the audience sees on the other end of the framing device, Tituba has a kind of glamour about her that makes her appearance hard to remember.
- Everyone Can See It: She quite obviously harbors a crush on Solomon, although despite her profile stating that one of the stories about Sheba mentions her marrying Solomon, it is kept rather ambiguous if they actually married in the FGO universe or if her crush is caused by her Spirit Origin being affected by that story. If you have David, she mentions that he told her it was okay to call him her father in law, implying that there was at least some assumption of marriage.
- Expressive Ears: Her ears droop when she gets sad, though this is only described in narration.
- Fantastic Arousal: By her own admission, her ears are quite sensitive. She very much sounds and looks as though she likes it. A lot. The protagonist later takes advantage of this during the Valentines 2018 event as punishment for playing an unwinnable game with them with a heavy petting session the likes of which she knows she won't be able to stand up from afterwards.
- Foreshadowing: Her appearing in the series has been rather subtly foreshadowed:
- It's revealed that the SHEBA, the machine Chaldea uses to observe specific points in time, was named after her. This also foreshadows that Sheba is a seer that can see the future. At the beginning of Salem as Chaldea prepares to venture into the Pseudo-Singularity, da Vinci notes that SHEBA has been particularly helpful for observing Salem despite usually having a weaker presence in present-day space-time.
- One image from the opening of the game◊, showing a decrepit ruin, is based off of a painting called ''The Visit of the Queen of Sheba to King Solomon''◊. Fittingly, King Solomon also appears in the game.
- Friendly Tickle Torture: Her fourth bond line reveals she's very ticklish. She attributes it to her heritage as part djinn. She also seems very okay with letting the protagonist tickle her as much as they like, though once her true name is revealed she does warn that it's only free for so long.
- Genie in a Bottle: Her primary weapon is an incense burner that can create puffs of Super Smoke and summon little genie-like creatures to do battle with her Noble Phantasm. Fitting her connection with djinni in Islamic lore, it's shaped like the "classic" genie lamp from Aladdin.
- Half-Human Hybrid: She is half-djinn, which gives her a natural resistance to the Demon Pillars's powers and of course those jackal-like ears of hers. She also has horns and a fluffy tail, as well as other magical powers.
- The High Queen: Played with. She is incredibly beautiful, a skilled ruler, notoriously wise, and respected by all... but also a cheerful, bubbly dork most of the time. Her Charisma has a negative modifier on it, simply because while the charisma is there, it doesn't come naturally and she has to force herself to act like a "real" queen.
- Honest Corporate Executive: While she is a ruthless capitalist, she prizes free and fair trade rather than swindling people out of money. One of her abilities actually makes deceit and cheating on deals impossible within a bounded space. And she knows some things are more important than money, principally bonds of love and friendship between human beings that nothing can buy or sell. And camels.
- Killer Rabbit: Her three djinni take the form of small, fluffy bunny things, that have the ability to ask "difficult questions (physical)". Those difficult questions turn out to involve putting on knuckle dusters and brutally smacking the opposition.
- King Incognito: She's first introduced as Tituba, the South American slave who was accused of witchcraft during the Salem Witch Trials.
- Kung-Fu Wizard: While she mostly fights from a distance with her lamp, several of her attack animations show her getting in close to pummel the enemy with kicks and boxing glove punches.
- Little Bit Beastly: Has a pair of large and pointed black ears which she originally hid when she was disguised as Tituba in Salem. Concept art◊ shows she also has a black bushy tail.
- Luminescent Blush: The first crack in her hard-nosed merchant persona came when she asked Mata Hari for information about Dr. Roman's time as a human being while blushing adorably.
- Magical Eye: Her Eyes of the Elementals form a Bounded Field for secure and fair negotiation. They're good for product appraisal, and never miss questionable moves from enemies.
- Mundane Utility: Sheba's abilities as The Archmage allow her to twist cause and effect to her advantage, an ability on the level of a Noble Phantasm or even a god's Authority. She uses it to... create a printer that can print comic books instantly as part of a get-rich-quick scheme she has with the amnesiac Gilgamesh.
- Ms. Fanservice: She's basically wearing a bikini dancer outfit the entire time! She's quite well-endowed, as well.
- Mysterious Past: While we do know generally where does she come from, and that she once tested Solomon's wisdom in the past. A lot of other details in Sheba's backstory, including her real name ("Queen of Sheba" is simply the name she is remembered by, and she refuses to reveal her real one without a substantial payment...) are shrouded in mystery. For example it is unknown what exactly her relationship with Solomon was, as while she seems to harbor a crush on him, it doesn't appear as if she married him as it's mentioned as just Ethiopian folklore in her profile. The exact location of the country she used to rule also remains a mystery. It appears that a possible explanation for all this is that she might be an amalgamation of various stories about the Queen of Sheba (having animal ears for example, but having normal human feet, rather than hooves like how another story described her), so it's possible that her crush is caused by the narrative of the marriage, even though it's ambiguous if it ever actually happened.
- The Nondescript: Tituba in Salem is under such magic, making it hard for any of the characters to remember exactly what she looks like. This goes a long way to explaining why her exotic beauty and risque clothing don't kick up more of a stir among the prudish Puritans.
- Numerical Theme Naming: Her Djinn are named One, Two, and Three in hebrew.
- Odd Friendship: Both versions of Gilgamesh tolerate her enough to form a business partnership for the latter half of 2018, appearing together in "ServaFes", "Battle in New York", and the Winter 2018 promotional campaign; Gilgamesh's nigh-infinite wealth combined with Sheba's business acumen makes them an economic force not to be reckoned with. However, by the next summer event, Gil broke it off in favor of Gao Changgong.
- Only in It for the Money: Charges basically everyone with something for her services and her Interlude is about her trying to figure out how to invest in Chaldea's resources to make maximum profit. Also gets along very well with the bling-loving Ishtar. According to herself there's only two things she'll put over profit: true bonds that no money can buy, and camels. She thinks camels are super cute. (According to her Material VI profile, it's specifically dromedaries she likes; she doesn't like batricians. After all, bactrian camels are native to a completely different part of the world.)
- Only Known by Their Nickname: She asks to be referred to as Sheba as she doesn't want to give out her real name. Mash chooses not to reveal to her that while she is famous, almost everything about her, including her name, has faded away with time. Her Fate/Grand Order Material VI profile states that she only gives her actual name to those who are willing to pay her for it.note
- Punny Name: A coincidental example. She's first introduced as "Tituba" before her true identity is revealed. Guess what her most obvious physical attribute is.
- Rapunzel Hair: It's a giant curly mass of grey-purple hair that extends past her waist.
- Red Mage: Two of her skills help out the party's damage, one to buff attack and one to buff Arts and Buster card. And while she's no great shakes at generating stars and has her class's star weight, a lucky or properly-built team can get a lot of mileage out of that second skill's massive critical damage buff. Combined with her Single Target Noble Phantasm backed with a really good NP generation of her cards to enable Spam Attacks, she is a decent offensive Caster while maintaining a respectable ability to support Arts and Buster oriented teams.
- Seers: In Salem, Mata Hari figures out that she can see the future since she arrived just in time to save Mash and later the protagonist group, reasoning that's why the SHEBA machine was named after her. In her Material VI profile, she has future clairvoyance from her djinn bloodline, but it's not one of her skills or her Noble Phantasm. She dislikes predicting the future of people she knows, and she also notes that her visions aren't set in stone; even having knowledge of a potential future can cause it to change, which is partially why she's reluctant to divulge certain tidbits to the heroes in Salem.
- Shiksa Goddess: Well, Solomon certainly thought so anyway. Her home country is described as being either in Arabia or Africa.
- Spontaneous Weapon Creation: Uses the smoke from her lamp-shaped incense burner to form various weapons, from boxing gloves she pounds the enemy with before shooting them off to a massive hammer.
- Stripperific: Starts off wearing what could be described as a bikini/dancer outfit. She gets a cape with a hood in later Ascensions... but conveniently left open in the front to keep showing off her generous assets.
- Statuesque Stunner: She stands at 173 cm, taller than the statue-making stunner Medusa.
- Super Smoke: Most of her attacks have her conjuring smoke out of her incense burner and using it to attack directly or form vague weapon shapes to do it as well.
- Synchronization: Her interlude reveals that she unintentionally syncs with the SHEBA machine due her ability to see the future. The machine acts up when she has extreme emotions such as depression that she can't have any pet camels or annoyance at David.
- Underboobs: Upon hitting her Third Ascension, her bikini top changes its appearance to display the bottom portion of her bust.
- Unknown Rival: Sheba apparently considers David her rival, as shown in her Interlude, while David is completely oblivious. He originally wanted to hit on her, but changed his mind when he met her saying that while she is beautiful, she's not his type, annoying her. She's further annoyed that he seems to consider her his daughter-in-law.
- Villain Respect: Apparently, the only human being Goetia ever trusted. After all, if Solomon is Goetia's father, Sheba, his intellectual equal (and possible lover), is rather like its stepmother. Perhaps this is why Flauros named the Near-Future Observation Lens after her.
- Walking Spoiler: Unlike Servants with hidden names in other Pseudo-Singularities, it's almost impossible to talk about her as either the Caster of Midrash or the Queen of Sheba without dropping the spoiler that she's a significant character in Salem. The only real reason she has a hidden name is for the benefit of those who draw on her banner without having played Salem at all; in the story, she's introduced as the Caster of Midrash and then revealed as the Queen of Sheba in the same fight, and her participation and arrival in Salem at all is a spoiler.
- Wingding Eyes: While her eyes already sparkle with her pupils turning into a cross shape whenever she's excitedly talking about money, her April Fools' art throws out subtlety and has yen signs in her eyes.
ID: No. 169
Command Cards: QAAAB; (A)
Alignment: Lawful Neutral
Origin: Literature (Arabian Nights)
First Appearance: Fate/Grand Order
Background development: Hazuki Minase
Illustrated by: Namaniku ATK
Voiced by: Kikuko Inoue
Scheherazade is one of the main characters of One Thousand and One Nights, a famous collection of Arabian folk tales. The Framing Device of the collection opens with King Shahryar deciding that all women are unfaithful and untrustworthy; in his bitterness, he began to repeatedly marry himself to virgin women only to kill them on the night of consummation so they could never betray him. Scheherazade (the daughter of a vizier) decided to stop these wrongdoings by marrying King Shahryar herself, then distracting him from his murderous intent by spending each night within their bedchambers entrancing him with a story from folklore. Scheherazade would always time her storytelling so that dawn broke just before she finished, forcing King Shahryar to postpone her execution by one day just to see how it ended. This continued for one thousand and one nights until Scheherazade claimed she had no more stories to tell, but by this time, King Shahryar had genuinely fallen in love with her and made Scheherazade his queen; thus with eloquence and patience she had won her life and that of every virgin woman in the kingdom.
As a character from fiction, it is unclear whether this Servant is a manifested embodiment of the concept of "the hero of storytelling", or a real person whose life most closely resembled the story of Scheherazade and thus was summoned by the Throne of Heroes to play that role.
She makes her debut in the Agartha chapter of Epic of Remnant as a hidden major antagonist. She is Nitocris' teammate in the second Summer event, "Dead Heat Summer Race / Death Jail Summer Escape," as part of team "Desert Beauty". She went on to become an antagonist-turned-ally in the Ooku event as well.
- Adaptational Wimp: No more is the famous steel-nerved girl who sacrificed herself appeasing a murderous king's paranoia by her eloquence and patience alone - what remains is this Nervous Wreck of a woman who fears death so much she'd rather ignore humanity's call for help than die once again in the process. She reveals more of her positive qualities as the Agartha chapter and the Ooku event go on, such as her patience, calm calculation, and ultimately her ability to work under pressure, but at her core, she's still been fundamentally broken by her ordeal in life.
- Ain't Too Proud to Beg: She begs for mercy after Wu Zetian's defeat in a very humiliating manner. She has even taught herself multiple different ways to beg for her life which include the Japanese dogeza and one from African tribes which looks a lot like Romulus' pose (opening your mouth and raising both hands high up at an angle).
- "Arabian Nights" Days: Well... yeah. She's from the Trope Maker, not to mention the Trope Namer.
- Arc Villain: For a majority of Agartha's story, she's been working together with Phenex to weaken magic to destroy the Servant summoning system, so she can no longer be summoned as a Servant from the Throne.
- The Atoner: Even as early as the 2nd Summer event, Scheherazade has realized that her being an Arc Villain of Agartha was a wrong thing to do and decided to team up with Nitocris to make amends for the protagonist about Agartha.
- Balance Buff:
- Her first Rank Up Quest gives her an NP upgrade while also giving the enemy party a 50% Debuff Resist Reduction for 1 time and 3 turns. This synergies with her skillset to make her a better staller and makes her a great support for debuff-oriented strategies. Her NP's increased damage alongside the NP Strength buff beforehand makes her damage output decent, and increases by at least 200% if she's fighting King-trait enemies (Ouch.).
- She also received an upgrade to her third skill via her Interlude, which grants her entire party the Guts status, sharing Irisviel's niche and making her a much more serviceable support.
- Her second Rank Up Quest, released during the Tokugawa Labyrinth rerun, buffs Storyteller EX to Arabian Nights Storyteller EX by adding a self NP charge of 30% at max rank. This makes her much better at spamming her NP and of course letting her use its useful stalling and damaging options more frequently.
- Bedlah Babe: Her stage 1 outfit in a nutshell. Stage 2 is still this, but a bit... less covering.
- Brainwashed and Crazy: During the Ooku event, Kama brainwashed her and Mata Hari to serve Goredolf and the protagonist some alcohol in order for them to break one of the five precepts in Buddhism.
- Broken Bird: That clever, steel-nerved girl and master manipulator who decided to do the right thing and stop her king's wrongdoing was brave at first... but after one thousand and one nights of being inches from the headsman's axe, she's been irrevocably damaged by the experience. This is why she was vulnerable to Phenex's manipulations to begin with.
- Character Development: At the end of her chapter, she finally sees Phenex's manipulations for what they are, refusing to fuse with it and be used as a mana battery to make its plan go through and abandoning their plot after hearing Fergus's stumbling Kirk Summation. During her Interlude where she reenacts the first Grand Order, she gains a better outlook as a Servant after seeing and greatly respecting Romani Archaman / Solomon's self-sacrifice at the Time Temple. Finally, in the Ōoku Labyrinth event, she joins the group to save everyone from the labyrinth because she hates the idea of losing all the friends she's made at Chaldea just as much as dying.
- Death Seeker: Telling stories every night to stave off her death has given her severe thanatophobia, and she loathes the Servant system as it means she has to experience more than one death, so she agreed to work together with Phenex to destroy it so she can rest in peace.
- Defrosting Ice Queen: She spends most of her lower bond levels afraid that the protagonist might get her killed, so she keeps her distance. At high bond levels, she's realized that the protagonist doesn't want her to die either, so she treats them warmly, and fears death even more because it would separate her from the "good king" who gave her nothing but kindness.
- Dirty Coward: After the player defeats Wu Zetian, she begins begging for mercy and to join you so that she won't have to die. This is an exaggeration because she's manipulating the protagonist by being too pathetic to kill, but her actual motives make it clear that she is terrified of death and will do anything to avoid it. Including wiping herself from existence entirely.
- Disappointed by the Motive: Mash thinks her motive is worse than Goetia's, who was at least a Well-Intentioned Extremist. Scheherazade's actions are just to avoid her own selfish fears.
- Does Not Like Men: Downplayed. She never explicitly states she hates men, but Fergus points out in Agartha that the pseudo-singularity was a product of her Noble Phantasm and she ended up making her "story's setting" a Lady Land where men are subjugated (Columbus, though her intended Villain Protagonist, could have honestly cared less if he was ruling male or female slaves). He posits that subconsciously she equates men with death due to the mad tyrant she feared in life holding her life in his hands for so long, and her own surprise implies even she wasn't aware of this. She doesn't deny it either.
- The Dog Was the Mastermind: She houses the Demon Pillar of the Agartha Pseudo-Singularity, and everyone except Holmes (who verbally deduces this conclusion) is blindsided by this, complete with a shocked Reaction Shot from each person. Indeed, Holmes explained it by simple process of elimination — the party had already defeated every other non-Chaldean-native Servant to finally narrow it down to Scheherazade, and they hadn't even considered her as a possibility over the queens, Columbus, or Megalos.
- Drives Like Crazy: Inverted, as her fear of death makes her incredibly cautious and slow when it comes to driving as seen at the end of the "Dead Heat Summer Race" PV as her car chugs slowly across the racetrack.
- Easily Forgiven: Her interlude reveals that she tried to apologize to both Francis Drake and Heracles for abducting and manipulating their Spirit Origins in Agartha. Drake forgives Scheherazade right away as she admits she doesn't even remember what Scheherazade did to her while Heracles flat out ignores her.
- Fallen Hero: In her lifetime, she started out putting her life on the line to try to get her king to stop marrying and murdering women simply because she thought he was being unjust, but, by the end, was simply desperate to stay alive herself. This is why she is summonable in a Grand Order in the first place: while, for the most part, she prioritizes her own survival, there is still a tiny part of her that is willing to risk her life doing the right thing.
- Friend to All Children: She enjoys telling stories to the younger Servants, since they help her remember the simple pleasure of storytelling divorced from the ordeal of survival it became in her lifetime. She's especially fond of Nursery Rhyme, who is, of course, literally composed of children's stories.
- Giant Flyer: The Roc. Where most of her summoned beings come out as cartoony Super-Deformed characters, it instead appears as a gigantic bird big enough to dwarf castles.
- Innocently Insensitive: When she hears of Romani aka Solomon managing to erase himself from the Throne of Heroes, she says that she envies him, which greatly angers the protagonist and hurts Mash deeply. However, it's highly likely she was not told the full story due to getting her information from Phenex. Her Interlude later has her go through the Singularities in Timeless Temple, wanting to understand Romani better and why he did what he did, and sincerely apologizes to the protagonist for what she said in Agartha, as well as gaining a better outlook about herself.
- Irony: Scheherazade has the weird tendency to attract and befriend female monarchs, whom she is normally mortally afraid to and her Noble Phantasm is especially strong against them because of its Anti-King properties. This is especially true with Nitocris, who changes from the Caster-class to the Assassin-class in her Summer version, making her even more weaker vulnerable than usual. This is lampshaded by the developers, since Nitocris Summer is one of the bosses of Scheherazade's Rank Up Quest.
- Magic Staff: Hers has a scroll rolled up on it, as part of her association with stories and tales. Her final ascensions upgrade it to some kind of multi-chambered scroll launcher.
- Man of Kryptonite: Because her legend involved constantly avoiding death at the hands of a tyrant, no one who she views as a "king" or even some form of royalty/aristocracy in general can effectively fight her because her body will instinctively move in the right way to dodge or counter their attacks, and her own attacks gain effectiveness against them. This is why gameplay-wise her Anti-Hero skill and her Noble Phantasm reduce damage from and do more damage to those with the [King] trait (respectively), and why during her final boss fight in Agartha she has the unremovable skill "The Extremity of a Thousand-and-One Nights", which reduces damage from Servants with the [King] trait.
- Master of None: She was this at first. She was often panned by players for her bizarre statline and relatively mediocre skill set on release. She has the second lowest attack of any SSR (with the Caster damage modifier making it even lower than what is shown), but her skills and NP indicated she's supposed to be a damage Servant. Her NP itself has bonus damage against a trait that, while fairly common, isn't too plenty on Assassins and Berserkers. Her other skills do have effects that promote stalling, but in cases like that you'd be better off bringing someone like Tamamo. As a result, she was a little weaker compared to the usual Caster. The buffs from her Rank Up Quest to increase her NP damage and give the enemy party a 50% Debuff Resist Reduction for 1 time and 3 turns were designed to make her a better staller for her skills and those of the party, improving her niche. Her Interlude grants her party-wide Guts, which is a niche only shared by Irisviel and Asclepius, and makes her a much better Servant to use in her own way. And with the release of the fantastically powerful Altria Caster, she became one of the best NP looping Casters in the game.
- Meaningful Rename: For the second Summer event, to avoid spoiling her True Name for anyone who hasn't finished the Pseudo-Singularity II: Agartha, she's referred to as the "Caster of Storytelling". In her race-winning cutscenes with Nitocris, Nitocris gives her such a glowing compliment that from that point forward, she's renamed "Partner Caster".Nitocris: "You are NO MERE storyteller! You're a wonderful partner, who has stood by me this entire time. In the name of the pharaohs, I commend you."
- Mental World: Her NP, Alf Layla wa-Layla: One Thousand and One Nights, is a Reality Marble which is defined as her recited story. It allows for the materialization of a story by overwhelming the sense and reality of the world with her narration, summoning the characters, tools, spirits and so forth from One Thousand and One Nights. It also specifically targets Kings or those who are close enough to be considered a King by her (like other kinds of monarchs or princes).
- The Minion Master: She can summon the characters from her stories to do battle or perform tasks for her. She uses this during the Ooku event to steal the necessary items the party needs to unlock the doors on the fourth level and thus minimize the breaking of the fourth precept against stealing, as they're stealing by proxy rather than themselves.
- Mortality Phobia: Constantly fearing for her life each night, while the only thing separating her from the executioner's ax was the whim of a tyrant, has made her a very high-strung thanatophobic, being more afraid of dying than death itself. She has apparently memorized several obscure ways to properly beg for her life across many cultures to facilitate this. During the second summer event, she recites numerous meticulous things she does in Chaldea to avoid death, including checking the street ten times before crossing, cutting her steaks into tiny pieces to avoid choking, and testing said steaks with a personal thermometer to ensure it's been well-cooked to kill off bacteria.
- Ms. Fanservice: As a classic Heroic Seductress who charmed the king with both her body and wit, though it helps that she's also ridiculously curvy. Her materials profile mentions that, in her nightly brushes with death, her only weapons were her stories and her prostitute-like figure, and that, if her master prioritizes her survival, she will freely offer her body to them just as she once did for her king.
- Narrator: The in-universe narrator of the various Arabian folk stories in the Arabian Nights which translates into one of her skills as a Servant.
- Positive Friend Influence: Although their relationship began on mercenary terms in a silly summer event, with Nitocris promising her a magical amulet of safety in exchange for her aid during a race, Scheherazade and Nitocris become good friends over time, and good influences on one another. Scheherazade's judgement of Nitocris as a good king and a fine pharaoh helps her to become less insecure and more confident in herself, while Nitocris's friendship and bravery helps Scheherazade to grow as a person and overcome her despair.
- Punny Name: She chose Laputa as the name of the floating continent she will crash into the earth as it can also mean "La Puta", which is Spanish for "The Whore". A name she feels fits perfectly.
- Rapunzel Hair: It starts out ending at past her waist, but by her third Ascension it extends past her knees with ease.
- Reality Warper: With a power boost from Phenex she is able to use her Noble Phantasm to create the Agartha singularity and modify the various Servants within as she wished.
- Retcon: She reveals in Agartha that due to stories being added to One Thousand and One Nights after her death, any story or myth she reads about can be made manifested by her using her Noble Phantasm. All she needs is a power source so that she can even manifest multiple stories she has read, which she has done in Agartha with Phenex's aid.
- Semantic Superpower: Her Man of Kryptonite defense against any "King" is extremely broad, perhaps extending to anyone she considers a tyrant. During Agartha's story, Astolfo even worries about not being able to damage her since he's a prince of England. On one hand, Astolfo is proven wrong in gameplay since he lacks the King trait, but meanwhile other Servants are labeled Kings in the game if they have officially ruled over anything non-democratically at all — emperors, queens, even Japanese feudal lords (Nobunaga).
- Situational Sword: Her NP does increased damage against those with the "King" trait in-game. Unfortunately for her, while it's a fairly common trait, only fourteennote of those Servants are actually Assassins or Berserkers, and their are only a handful of other enemiesnote who are weak to Casters. But when she does face them, however, let's just say her damage more than compensates for her low ATK.
- Spam Attack: Her NP has a hit-count of 5 per enemy, and with her Territory Creation A++, her own Arts buff and her Noble Phantasm's NP Strength buff, she has a very high loop potential, especially with proper support.
- Spared by the Adaptation: It's noted in her profile that some modern interpretations of One Thousand and One Nights have her give birth to three children and teach her husband the virtues of patience, but unfortunately this didn't happen to the Heroic Spirit recorded in the Throne. While she seemingly wasn't ultimately killed, as other materials state that she did ultimately achieve her goal of stopping the sultan's wrongdoing, she was utterly traumatized and broken by the experience.
- Squishy Wizard: While her stories coming to life can have some amazing powers, she herself isn't actually that powerful in combat, to the point that when summoned she honestly questions the choice, and calls herself more suited to a bedroom than a battlefield.
- Stone Wall: She has the highest HP among all Casters, a 20-40% DEF buff, a pretty good Guts skill, and post-upgrade can guarantee both an NP drain and a full party charm against Male enemies. But she has the second lowest ATK of all 5* Servants, which is further gimped down by her class's 0.9x damage modifier, which means she has effectively the lowest ATK of her rarity. To counteract her low damage, she has a 10~30% Arts buff plus a 20% NP Strength buff, the latter being installed in her NP plus it deals 200~300% extra damage against enemies with the King trait. She also has a very high loop potential with her NP, allowing her to spam it relatively easy.
- The Storyteller: The most famous of all, with one thousand and one to tell. If she gets a hold of other stories, she could tell those too. She herself notes that she never told some of the stories attributed to her, yet she was able to add them to her repertoire during her singularity.
- The Strategist: Due to her non-combatant status, she works as a strategist in Agartha, giving the person she's working for tactics to utilize against other factions. She also expertly manipulates the entire situation to arrive at the conclusion she wanted, and managed to come within a hair's breadth of victory.
- Stripperiffic: In her first and second ascension, she has the standard Bedlah Babe outfit seen in most "Arabian Nights" Days, but once she hits third... well, let's just say it ends up being basically a bikini and jewelry at best.
- Summon Magic: Similarly to Nursery Rhyme, she lacks any kind of fighting ability and relies on bringing to life the characters of her thousand and one stories.
- Took a Level in Badass: When she was first released, she was greatly panned and dismissed as a terrible Servant due to her very low ATK and relatively mediocre skills, but her Rank Up Quest and her Interlude have worked to make her a much more viable Servant in gameplay, thanks to her boosted damage potential with her NP, and gaining Irisviel's ability to provide Guts for the whole party. The trope also applies story-wise in her Interlude, where she sees the sacrifice of Dr. Romani as Solomon, and as a result comes to greatly respect the protagonist and her own self-worth as a Servant. It happens again in the Tokugawa Labyrinth event, where she willingly risks her life to save her friends, because the thought of losing them would hurt even more than her own death.
- To Unmasque the World: Her plan ultimately is to Colony Drop a fictional Floating Continent into a real city to prove to the masses that Mystics do exist. Doing so would eventually make the Mystic part of the everyday norm, weakening the magecraft of Servant Summoning to the point of non-functionality, meaning that she will never have to be summoned again, and thus never have to risk dying again.
- Victoria's Secret Compartment: She stores story scrolls in her cleavage, as seen in her NP animation.
ID: No. 192
Command Cards: QAAAB; (B)
Alignment: Chaotic Neutral
Origin: Aeaea (Classical Mythology)
First Appearance: Fate/Grand Order
Background development: Meteo Hoshizora
Illustrated by: Hidari
Voiced by: Himika Akaneya
The witch of temptation and depravity who presides over love and the moon from the mythology of Homer's epic, The Odyssey. Although she shows a warm welcome to the men visiting her island by entertaining them with a feast, she turned them into lions, wolves, and pigs when bored with them.
The hero Odysseus stopped by Aeaea Island on his way back to his homeland and was offered poisoned wheat porridge by Circe, but she took a liking to him in the end as a result of breaking her magic with the divine protection of Hermes. When Odysseus departed, she advised him on how to avoid hardships on his travels.
Medea's senior as a disciple of the Goddess Hecate, she appears in Salem as an ally, and is the main character for the "Aeaean Spring Breeze" White Day event.
- Absolute Cleavage: Her clothes have a very obvious opening between her breasts, and it's clear she's not wearing anything under it.
- Adaptational Badass: In myth, she cowers before Odysseus after he proves himself immune to her poisoned banquet with Hermes' protection. Here, she's more than capable of holding her own even without resorting to poison, throwing out Frickin' Laser Beams, whirlwinds, and giant wolf heads to tear her foes to shreds.
- The Archmage: She's a magus from the Age of Gods who taught Medea everything she knew. As a result, she's able to pull a fast one over her niece, who Roman calls one of the greatest magi in history, and take her place in Salem. Circe is particularly proud of her abilities, insisting that everyone call her the "Queen Witch". She ultimately backs it up in the finale of the singularity, as only through her and the Queen of Sheba's efforts is humanity saved from the wrath of Abigail and Sut-Typhon.
- Artistic License History: Her favourite food, kykeon, is described in-game as an oat porridge. The real kykeon was a ritual drink made of oats, barley or other suspended in wine, drunk to celebrate the end of a fast, although some modern recreations of it does appear to have the consistency of porridge.
- Attention Whore: She loves being praised and smugly asks for it whenever she gets to show off her witchcraft.
- Badass Boast: Circe isn't just any witch, she's the Queen Witch.
- Balance Buff: She receives a Rank Up Quest for the 6th Anniversary that buffs her NP to increase its damage and removes all the enemy's offensive buffs.
- Baleful Polymorph: Her Noble Phantasm has a unique debuff that turns enemies into helpless pigs. She also tries pulling a fast one on you by feeding you chocolates that would turn you into a pig as a prank. Unfortunately for her, her two guinea pigs, Vlad III and Charles Babbage, run out as giant boars, ruining her prank.
- Blow You Away: One of her Arts attack animations has her summoning a tornado to engulf her foes.
- Bring It: Even when confronted with the constantly rising power of Abigail and the Outer God, Circe is completely unfazed and offers to school her in a battle of witchcraft. Later on, she barely flinches when Sheba asks her to help take on the mental suffering and anguish the Outer God wishes to inflict on all of humanity, only asking Chaldea to hurry it up to get the battle over with.
- Buffy Speak: One of her childlike quirks is calling Nezha's ability to fly around with fire in Salem as a "thing"."Slow down! You'll set the floor on fire with those fire skate... rocket booster... things!"
- But She Sounds Beautiful: According to her Materials, she'll stutter and deny being Alcione to the Paladins, because clearly that woman had a superb figure. She'll then get upset if the Paladins agree.
- Call-Back: The designs on her wings inspired the designs on Medea's cloak when it billows out when she's flying in the original Fate/stay night.
- Energy Weapon: One of her Arts animations has her concentrate her magical power in an array of magical circles at the tip of her staff before firing off a single massive beam surrounded by smaller beams, which stands in contrast to her niece's choice to rain down a barrage of multiple beams from different directions.
- Femme Fatale: An alluring and beautiful woman who would lure sailors into her palace, only to turn them into pigs once they feasted.
- Gratuitous English: Has a strange fondness for the word "piglet", and just keeps using it instead of more expected Japanese equivalents.
- Hates Being Alone: She has significant abandonment issues; in her summon line, she declares she won't let the protagonist (read: her) be lonely any more, in one of her conversation lines she flips from demanding the protagonist just go and leave her behind to pleading that they take her along, and in her Bond Level 4 line, she says she'll do anything so long as the protagonist stays with her.
- Hellhound: Her Extra Attack has her using a chalice to summon the dog-headed tentacles of Scylla to chomp on the foe.
- Historical In-Joke: Her appearance of having "a head of a woman, two legs, and wings" matches the description of a creature which Tituba says that fellow accused Sarah Osborne had in her possession during the historic Salem Witch Trials.
- Historical Villain Downgrade: Her portrayal here still includes her Vain Sorceress and Femme Fatale aspects from the original myths about her, but she's made more sympathetic and likable by emphasizing the fact she was often forced to live alone for most of her life, and suffers from abandonment issues. So while she still wasn't a very good person, she's more pitiable then anything.
- Important Haircut: Gives herself a haircut (by going back to her first ascension) at the end of "Aeaean Spring Breeze" to symbolize finally letting Odysseus go.
- Insistent Terminology: She's not just a witch, she's the Queen Witch.
- Instant Runes: Unlike Medea, she forms one large magic circle surrounded by smaller circles at the end of her staff rather than all around her, but the designs are otherwise identical.
- Ma'am Shock: While she's Older Than She Looks, she's desperately trying to get Medea Lily and Asterios to stop calling her "auntie" (even though she really is their aunt). However, she'll put up with it from Asterios in private, just so long as he stops doing it in public.
- Magic Staff: Wields an ornate one in combat.
- Meaningful Name: It means "bird of prey", and now she has actual hawk wings.
- Multicolored Hair: It starts out just pink, but it gains orange hues as she ascends.
- Nice Shoes: Six-inch platform sandals which she can perch on rather like a bird (get it?), strapped in a Greek style. They get a fair bit of focus in her final ascension. One sailor in Salem suspects that she's wearing them to look taller.
- No Pronunciation Guide: Although many Anglophones pronounce her name "Seer-sei" or "Sir-see", that actually isn't correct; the Cs are meant to be hard, and the proper Greek pronunciation is "Keer-keh". The pronunciation and spelling of her name in Japanese reflects this.
- Older Than She Looks: A Running Gag in Salem is that everyone thinks she's the child actor for the Chaldeans' troupe (one sailor even thinks that she's the adult Medea's daughter, when in reality Medea's her niece), possibly including the protagonist if they want to tease her. Not helping matters is that she also doesn't want to be too old and hates being called auntie.
- One-Note Cook: She makes great oat porridge that completely redefines Mash's appreciation of it... but nothing else. Nezha and Medea grumble about how boring it is to eat porridge every day and Mash goes out with Robin to catch rabbits to have something else to eat. In Medb's second Interlude, she manages to both show off how impressive her skills are while simultaneously revealing she's also insecure about how it's really the only thing she can do well, as well as how she can't bring herself to start from the ground up with a new food.
- Pointy Ears: Assuming the wings didn't give away her nonhuman nature, her ears point out like a Hylian.
- Power Makes Your Hair Grow: In her initial appearance her hair is in a short bob, but in her second ascension it's grown past her waist. In terms of story however, she usually wears it long and only gets an Important Haircut after finally moving on from her one-sided love for Odysseus.
- Ready For Love Making: Some of her lines, including the ones about spending time alone during your birthday, imply that she is okay being with the protagonist.
- Sacred Hospitality: Despite being from Ancient Greece, she averts this in her legend, having lured in sailors with promises of food, wine, and sex, only to curse them into becoming pigs for her amusement.
- Shock and Awe: Can emit lightning from her staff.
- Spot the Imposter: She is disguised as Medea at the beginning of the Salem chapter until the incident with Tituba where she has to reveal herself. Sanson is already suspicious towards her before her reveal, and many characters like Mata Hari and Mash note how surprising it is for "Medea" to suddenly have a change of heart overnight to join the Pseudo-Singularity and work so hard to "restore communications" (when she was actively jamming them).
- Tampering with Food and Drink: Circe's MO and what she's most famous for. Her skill at brewing potions is so great that they'll straight up bypass most forms of Poison and Magic Resistance, and she would've transformed the protagonist into a pig on Valentine's Day as a prank if not for a polymorphed Vlad and Babbage running out and ruining the surprise.
- Technicolor Eyes: The top half of them are pink, but they transition to a sky-blue near the bottom.
- Trademark Favorite Food: She adores kykeon to the point that Medea reminisces they would have it for all three meals when Medea was training with her.
- Trauma Button: Her reaction to Odysseus' wife Penelope (as yet unimplemented in FGO) is to lie in a fetal position in a room's corner, mumbling unintelligibly and trembling.
- Vain Sorceress: She looks a good deal younger than Medea and is very sensitive about her age, to the point that the protagonist joking that she's actually Hestia, the goddess of the hearth, in Salem immediately sends her into a tizzy about being compared to a "virgin" goddess. There's a certain number of points where teasing her young appearance is an option, and meanwhile she's battling the other extreme of age and hates being called auntie even when it's literally accurate for Medea and Asterios.
- Walking Spoiler: Unlike Servants with hidden names in other Pseudo-Singularities, it's almost impossible to talk about her as either the Caster of Okeanos or Circe without dropping the spoiler that she's a significant character in Salem. The only real reason she has a hidden name is for the benefit of those who draw on her banner without having played Salem at all; in the story, she's introduced as the Caster of Okeanos and then revealed as Circe almost immediately, and her participation in Salem at all is an early spoiler.
- Winged Humanoid: Has large black wings that fold against her arms like sleeves. The inside of the wings, however, are covered in magic circles.
- You Gotta Have Blue Hair: Pink, and she throws in some orange for good measure in later ascensions.
ID: No. 80
Command Cards: QAABB; (B)
Alignment: Chaotic Neutral
Origin: England (19th century)
First Appearance: Fate/Grand Order
Background development: Hikaru Sakurai
Illustrated by: I-IV
Voiced by: Tetsu Inada
A mathematician and scientist who is known as the Father of the Computer in most of the world for creating the two prototype computers, the Difference Engine and Analytical Engine. In reality, his real passion was in revolutionizing the world with the power of steam-powered engines. However, his dream never came true as he died halfway through his research, leaving behind half-finished machines. Being summoned as a Servant, his dream, the Dimension of Steam, has become a Reality Marble that he keeps in his heart that powers the giant mechanical armor that is proof of the world he wants to create.
He's an antagonist in London. He's on team "Electric Steam feat. Papa" with Frankenstein and Archer of Shinjuku for the second Summer event, "Dead Heat Summer Race / Death Jail Summer Escape." He also appears in "Hell Realm Mandala, Heiankyo" as the Servant of Murasaki Shikibu.
- 100% Adoration Rating: He is much beloved by his historical peers and is regarded as a true genius who perished far too soon to realise his full potential. In Chaldea, he is a well-respected intellectual who can be relied upon to deal with technical issues beyond his beloved steam-powered devices.
- Artistic License History: Sure, Babbage did built some steam-powered machines during his time, but the game treats it like that was the main focus of his research to the point of wanting to create the Dimension of Steam, whereas his title as the Father of the Computer is just something he is most known for.
- Balance Buff:
- His first Rank Up Quest upgraded Mechanized Armor EX to increase the ATK scaling from 15~25% to 20~40%.
- His second Rank Up Quest upgraded Overload D to Steam Engine Output Rising B, increasing the NP Damage buff's duration from one to three turns while also adding a one-turn Crit Damage buff and dropping 20~30 Crit Stars.
- Bishōnen: He has the cute nerdy look as a human.
- Carry a Big Stick: After his First Ascension, he switches out his jagged sword for a ground boring machine bit combined with gears extracted from the Difference Engine that's almost the same size as him.
- Cyber Cyclops: He has a single red eye.
- Final Speech: Has a Rousing Speech for Murasaki to never give up on her dream of writing Tale of Genji after he's defeated in "Hell Realm Mandala, Heiankyo". It's so rousing it shocks Kintoki that he doesn't have a dream like that.
- Forced into Evil: According to Frankenstein's Monster, Babbage is not the kind of person who would willingly help create the Demonic Fog and destroy London, leading Mordred to the conclusion that someone must have forced him to do it. As it turns out, that's exactly what's going on. Solomon forced him to help out. After he's defeated, he admits that destroying human history is something that he would never want.
- In-Series Nickname: He calls himself the King of Steam.
- Involuntary Battle to the Death: He decides that he doesn't want to fight the party. A Command Seal from Makiri Zolgen forces him to battle you.
- Jack-of-All-Trades: From a gameplay perspective, Babbage has become this for the 1-3 star Casters after his excellent second Balance Buff. With his upgraded 3rd skill, he does a lot of damage with his AOE NP, only being outdamaged by Chen Gong (who has a single-target damage modifier on his NP) and Geronimo with his arts buff active. However, unlike Chen, Babbage won't sacrifice a teammate to kill the enemy and unlike Geronimo, Babbage's attack up skills and NP damage up skills last for more than one turn. In addition, because Babbage's upgraded 3rd skill generates 30 stars at max level and his first skill comes with star absorb, Babbage can often land several strong critical hits against one enemy. It's to the point where with his skills active, Babbage is dealing more single-target damage than any other low-rarity Caster (even Medea due to her being stuck with an AOE damage modifier on her NP). His first skill also increases his NP gen for 3 turns which coupled with his high NP gen per hit makes it fairly easy for him to loop his NP and still take advantage of his skills being activated. Finally, as if that wasn't enough, Babbage's third skill actually allows him to serve as a support unit for his teammates as well since the 30 stars is only on a 5 turn cooldown, whereas other instant crit star skills like Instincts/upgraded Instincts generate fewer stars with a similar cooldown. Even Mozart's third skill which generates a whopping 50 stars at max level is stuck on a 6 turn cooldown. As a result, you have a unit that can pretty easily slot into several different roles.
- Mad Scientist: Not mad as much as obsessed. His love for the potential of Steampunk is so great, it not only manifests as a Reality Marble, Dimension of Steam: Glorious World of Fiery Desolation, but even a Personal Skill, Single-Mindedness. Even EMIYA, who has a really similar concept, does not go that far in his love of swords. Though Babbage did eventually admit that today's world of electricity brought about by Tesla isn't half bad either.
- Magic Knight: His deck is the standard Saber deck of QAABB. What's more, he has a self-buff that increases his damage output. While it normally lasts one turn, a later Rank Up Quest makes this last for a more respectable 3 turns, increasing his damage output.
- Magitek: His machinery and steam is powered by his magic.
- Mecha-Mooks: Helter Skelters, smaller, autonomous versions of his own mech. Since Babbage himself is already a Cyber Cyclops, they instead have no visible eyes at all. Interestingly, as they are only club-wielding robots rather than a scientist summoning a mech through his Reality Marble, the game classifies them as Saber rather than Caster.
- Mental World: Actually, his armor (and steam surrounding him) is a part of his Reality Marble.
- Mini-Mecha: A mech that's slightly larger than a human due to the hat/helmet part of his head.
- One-Letter Name: He used B as a codename to keep his identity a secret from Mordred and co.
- One-Man Army: In a literal sense. Not only is he, like all Servants, this relative to ordinary humans, but his Reality Marble allows him to spawn immense numbers of his robotic minions.
- Paradox Person: In "Lady Reines's Case Files", he sees him being the king of Patchwork Brilliant Steam be kind of this. He became a Heroic Spirit because he failed to realize the dream of a steam-powered world akin to the dream world he is part of. If such a world would actually exist, he would cease to exist. As such, a Servant version of him existing in a steampunk world he had envisioned makes no logical sense.
- Parental Substitute: He was a father figure to his disciple, the First Programmer Ada Lovelace, because her father Lord Byron was emotionally distant and abusive. The reason why Babbage balks against harming Fran is because both Lovelace and Fran are similar in that regard.
- Pet the Dog: In the London singularity, he's revealed to have been a colleague of Victor Frankenstein and it's heavily implied that he was one of the only people in the world to treat Frankenstein's Monster kindly. He's fully willing to back down after speaking to her and when Makiri's Command Spell forces him to fight, he yells at Fran to run away.
- Squishy Wizard: The series's ultimate aversion. He's a Caster with B++ Strength and Endurance, which means his mech can in the right conditions overpower just about anyone in melee.note Even in Grand Order's gameplay, he's more of a Stone Wall, turning into a Mighty Glacier with his second skill. He was also the first Caster to break the trend of having a QAAAB command deck, instead opting for the "Saber deck" of QAABB, a spread which for Casters is still mostly restricted to the Magic Knight type.
- Steampunk: Loves it. His mech belches more and more steam with ascensions, and his Noble Phantasm is Dimension of Steam. His wish is to create a world that utilizes it to its full potential.
- Toku: His interlude is this inside his reality marble, with him as the hero. GO, STEAM KING BABBAGE AND SAVE THE DAY!
- Transforming Mecha: To participate in the "Dead Heat Summer Race", Archer of Shinjuku modified Babbage into being able to transform into a vehicle for Fran to drive and hypnotized him to forget about his tampering until the time came to reveal it.
- Was Once a Man: He's essentially fused with his Noble Phantasm. He's never seen outside his mechanical armor because without it he has no body.
ID: No. 319
Command Cards: QAAAB; (A)
Alignment: Chaotic Summer
Origin: France (18th century)
First appearance: Fate/Grand Order
Illustrated by: Takao Aotsuki
Voiced by: Yui Horie
She appears during the sixth Summer event.
- Achilles' Heel: Any servant that resists Skill Seal tends to throw off some of Charlotte's damage potential, and those that are downright immune to it makes her damage per turn tank hard.
- Breaking Old Trends: She's the first Bronze servant to get a Summer variation of themselves and getting promoted to a 4-star at the same time.
- Damage-Increasing Debuff: Her Noble Phantasm (as well has her Max Bond CE) turns Skill Seal into this as it does bonus damage against those inflicted with it. To work towards that, Ludicrous Show Planning inflicts Skill Seal to one enemy whereas Illusionist (False) inflicts Confuse to all enemies which has a chance of inflicting Skill Seal every turn.
- Heroic Self-Deprecation: She doesn't have it as bad as her Assassin self, but she still doesn't have much confidence in herself.
- Inept Mage: She is essentially "a Caster who is not a Caster". She can manifest magical tools with her Magic Goods Creator and create artificial life with ether, but her magic shows are her utilizing skill and illusions rather than using magecraft. And she is not even that good of a stage magician yet, with her relying on her enigmatic angel to enforce Willing Suspension of Disbelief to the audience.
- Magicians Are Wizards: Subverted, surprisingly enough. While her being a Caster stage magician might suggest this, she basically has no magecraft knowledge and is simply utilizing techniques taught to her by Moriarty and Chiron. However, this trope's pervasiveness in common perceptions may still be the cause of her changing class to Caster.
- Odd Friendship: Their My Room lines and a sidequest reveal that she and Anastasia are actually good friends despite her being a commoner and the latter being royalty, with Charlotte saying they have similar interests.
- Stage Magician: Her overall character is based around her suddenly changing into a stage magician, with her animations involving various magic acts and her Third Ascension having her wearing a stage uniform.
- Took a Level in Badass: Back as an Assassin, Corday was a solid but greatly overshadowed Servant due to being a Bronze-rarity Servant and falling into a niche that many others can fulfill much better than her. As a Caster, however, she gets a significant boost in rarity thus giving her much better stats, but she carries her ST Arts niche with her, something that only one Servant (Caster of Midrash) competes her with in the Caster class. In story, she not only receives a boost towards her Luck stat from B+ to A, she gets access to a more powerful Noble Phantasm, and her NP stat gets a massive raise from D to A.
ID: No. 258
Command Cards: QAAAB; (A)
Alignment: Chaotic Good
Origin: China (2nd century)
First Appearance: Fate/Extellanote
Illustrated by: Arco Wada
Voiced by: Mitsuaki Madono
Chen Gong was a brilliant man looking for a hero that would bring peace during the Three Kingdoms era. At first, he was interested in Cao Cao, but was appalled at his willingness to betray the world rather than having it betray him. He eventually was drawn to Lu Bu and became his strategist, through hard and good times, until Lu Bu's final battle at Xiapi, where Chen Gong was captured and executed together with his lord by the aforementioned Cao Cao.
He debuted in Lostbelt #3 SIN, appearing along with Red Hare to help Chaldea. In the 4th Anniversary Event, he was promoted into a 2-Star Caster.
- Action Bomb: His Extra Attack has him summoning Lu Bu to attack the enemy, then uses his magic to make him explode, dealing more damage. His NP's true nature is also this, sacrificing one of his allies as the "bomb" while disguising it as a powerful arrow shot; it's even described as "Stella with another person's life" in his profile.
- Bad Boss: His favourite strategy when dealing with large armies is strengthening your best man with magic so that they can take out the strongest target and then letting the magic blow them up and take other soldiers with them, leaving only a small amount of soldiers to skirmish. This is reflected by having his NP kill one of his allies after use (either the first party member in the row or the second one if he's first in the line).
- Blood Knight: In a variant, he loves battles because he likes using his cunning and strategic mind to the fullest. Though in one of his My Room lines, he would occasionally cross swords with footsoldiers whenever he feels like it."...That is an unnecessary concern. I run around at the battlefield because I like it, and cross swords with ordinary soldiers because I like it..."
- Difficult, but Awesome: Chen Gongs skills are... not exactly straightforward. Not only can his first skill really screw up a team member who is not prepared to be marked for attacks, but his Noble Phantasm can outright kill a servant who is at full health! The demerit will always kill the one at the most front, if he's in that position then it will be the one behind him. Using him requires good planning, including which servants to pair up with him (thanks to his third skills situational effect, which only works on Berserkers, a class that is also inherently Difficult but Awesome) and deciding the appropriate moments to fire his Noble Phantasm. Used well however, and he provides a very versatile support that can give a powerful, team-wide defense buff similar to the one given by fellow Three Kingdoms strategists Zhuge Liang and Sima Yi, a taunt effect that can combo very well with servants with evasion and invincibility on their kit and a Noble Phantasm that can deal incredible team-wide damage and sacrifice servants who are either on their last legs, or supports who have given out all buffs and are now sitting ducks on the team, replacing them with another support from the backline and/or those with effect-on-death skills or Craft Essences, including Guts - the latter can potentially make him sacrifice the same servant at least twice to allow him use his NP more often.
- Early-Bird Cameo: Like Da Vinci, he appears in mainline story chapters and events before actually being playable.
- Even Evil Has Standards: While he is an aggressive and ruthless strategist who sacrifices his own allies without concern for anything but the PR, Chen Gong firmly believes in making distinctions between combatants and non-combatants, and Would Not Shoot a Civilian. This is the reason for his bitter break-up with Cao Cao.
- Explosive Overclocking: How Two-Pronged Formation is supposed to work. Chen Gong overcharges an ally with Mana to boost their capabilities to the point that they explode.
- The Friend Nobody Likes: The 4th Summer Event (released less than a month after he was Promoted to Playable) shows that Chen Gong was quick to gather a nasty reputation among the Chaldea cast as the guy who blows up his allies.
- Gadgeteer Genius: In his own time, his engineering was ridiculed because, as an heir of the original Xia civilization, his gadgets could only be used by someone with magical abilities, and so looked useless. But then he met Lu Bu, whose mechanical body was full of lightning.
- Gameplay and Story Integration: It's perhaps unsurprising that him and Lu Bu synergize very well in gameplay. His third skill in particular is a buster buff, a crit buff, and an NP buff, of which the latter two only work on Berserkers: the absolute perfect thing for a somewhat fragile Berserker with a triple-Buster deck and a star gathering ability, like Lu Bu.
- Identical Stranger: They were not kidding when they said Rani VIII reminds Lu Bu of him: they're basically workable Gender Flipped, Age Lifted versions of each other.
- Informed Attribute: Despite being Chaotic Good, he's described as cruel enough to make Lu Bu take pause.
- Irony: For a guy who's favourite military strategy is to sacrifice his own men for greater good, he himself is one of best solo enablers out there. His Noble Phantasm can kill the third party member on turn 1 and Chen Gong himself can be disposed off by either equipping a Max Limit Broken 500-Year Obsession onto the third party member to make a level 1 Chen Gong die from the applied Curse damage or have Chen Gong use Scapegoat on himself to have the enemy wipe him out right away, meaning that one can start the solo run on turn 1.
- Kung-Fu Wizard: Downplayed. Chen is not exactly a close-quarters mage like Babbage or a sword-slinging one like Merlin, but he does show some proficiency with melee attacks in his quick animation, where he slashes the enemy skillfully with a pair of short swords. Otherwise he prefers to stay back and let his summons and arrows do the work. His profile mentions that he used to be an expert with a bow but a mere bow cannot overtake a kingdom so he threw it aside and focused on studying tactics and strategies. In the gameplay, he has above-average HP for his class, and his second skill can give him a fairly good damage reduction, but having only 2 stars and a lack of other defensive measures keep him from being a true tanky caster.
- Lethal Joke Character: On paper, his basic design sounds ridiculous in terms of tradeoffs, requiring you to sacrifice a party member every time he uses his NP. In reality, this gives him at least three different potent uses: Support, potent spammable damage and avoiding certain party required members.
- First, as a support unit, he can clear the field of any support units that have dropped their buffs and serve no further purpose. With a nifty little 10% party NP charge to go along with it, it's very possible for a player to drop at least four Servants worth of buffs onto one Servant, making an extremely powerful one turn nuke. This is specialized for use on Berserkers, but doesn't have to be used on one.
- Second, his NP deals twice the damage a normal AoE NP would and is easy to get to NP5 as a mere common rarity Servant. Even an SSR Caster with absolutely maximized abilities (max grails, max gold Fous, NP5 and post NP interlude) would only be on par with him in that regard, and only until you realize the additional bonus Chen Gong has going for him: Every time he uses his NP, the next round he has a new support unit ready to drop more buffs on him, meaning he will quickly outstrip them. And as a lower rarity Servant, he both costs less to use and scales better with the flat attack bonus from equipping Craft Essences.
- Finally, even at level one he can be valuable: If you're forced to frontline units for a story chapter that you'd really rather not be using, he can help you there. First place his taunt on himself, use his NP to get rid of the unit you want to go away and then next turn both units will be off the field, thus freeing you up to fight with your preferred strategy with your remaining Servants.
- Make It Look Like an Accident: His Noble Phantasm looks like he is using a bow to fire off an explosive arrow that just ends up taking down one of his allies in the explosion. What he is really doing is implanting one of his allies with Magic Circuits to temporarily power them up while also turning them into an Action Bomb and then using an illusionary technique to camouflage the scene to make it look like the enemies blow up due to his archery skills to not demoralise his allies.
- Making a Splash: One of his arts attacks has him summon a Tidal Wave to engulf his enemies.
- Necessarily Evil: For him, at least, this is how his sacrifices work as a whole. The ally who dies after the use of his Noble Phantasm? A sad, but necessary death to achieve victory. One of the reasons he fires the arrow from his bow to mask the true nature of his Noble Phantasm is that he knows not everyone will approve of his methods, so he tries to hide it as an accidental death instead of the pseudo living-battery that those under its effects are transformed into. Although according to Red Hare, "necessarily" is subjective since Chen Gong is pretty eager for any excuse to turn someone into a bomb.
- Nice Hat: A fancy, black and gold one, fiting of a brilliant strategist such as him.
- Not the Intended Use: As mentioned under Difficult, but Awesome, Chen Gong's skillset and Noble Phantasm can cover a really wide scope of usage, to the point that this is all but inevitable to occur when using him to his fullest potential. The most glaring example of this trope, however, is the usage of level 1 Chen Gong with Kaleidoscope. By filling Chen Gong's Noble Phantasm gauge (with battery skills from Mystic Code or servants such as Zhuge Liang, or simply having Max Limit Break Kaleidoscope) and casting Scapegoat on himself, player can stack damage boosting skills from 2 support, switch one for Chen Gong in the backline, sacrifice one of the support, force the enemy to attack level 1 Chen Gong, likely killing him off in one attack which would forcibly end the turn, and then allows you to send out 2 new support into the field essentially allowing a quick usage of 4 separate support servant to boost one damage dealer to insane heights. This can further be extended by using on-death Craft Essence on the sacrificed support. In general, unit death manipulation, and taunts are the major source of non-intended usage of Servants in this game and those are exactly what Chen Gong's skillset are filled with.
- Playing with Fire: One of his Arts attacks creates a blast of fire at the target's location.
- Precursors: In the Nasuverse, the Xia dynasty were an advanced society whose technological power required magic and Mystery to use. Chen Gong was an heir and descendent of that oldest Chinese civilization, hence his unusual appearance unlike any modern race of men, and he struggled for much of his life to find anyone capable of using his powerful, advanced technology... until he met Lu Bu.
- Rain of Arrows: One of his Arts attacks has him command off-screen archers to fire multiple arrows towards his target.
- Red Mage: His Personal Skills are mostly Support-based, with effects such as a targettable Taunt, a party-wide defensive buff, and a Buster buff with extra effects if used on Berserkers. But at the same time, his Noble Phantasm is an AoE attack with damage modifiers on par with Arash's suicidal Noble Phantasm.
- Siege Engines: His Buster attacks involves the use of a catapult and a battering ram.
- Straight Man: Primarily with Red Hare as Chen Gong has to keep Red Hare's spurts of wacky behavior in check.
- The Strategist: It was his job back when he was still alive, after all. He not only was a strategist for Lu Bu in the traditional sense, but he also helped in keeping his betrayal-hungry desires in check. Although according to him in SIN, most of his strategies involved charging straight into enemy lines while having the odd hare-brained scheme to keep Lu Bu on his toes. By the nature of his skills and NP, you will become one too when you want to use the wide array of potentials behind them.
- Support Party Member: Chen Gong's overall kit seems to be designed to help out Lu Bu and other Berserkers. Scapegoat allows him to draw aggro away from the main attacker while providing Critical Stars for him to use, Tactician's Advice buffs the party's Defense and decreases damage taken while charging everyone's NP gauge a little, and Tactician's Cherished Desire increases Buster Card effectiveness for one turn to selected target and further increases Max HP and Critical Strength if the target is a Berserker. And if an ally has exhausted their worth in the field, Chen Gong can just get rid of them to bring in the next person.
- Team Killer: His NP, Jǐjiǎo Yīzhèn: Two-Pronged Formation, results in him sacrificing another Servant on your team. Yes, not even someone immune to Instant Death (such as King Hassan) is immune to the NP's effect. Additionally, if his NP is not available, he also has the Scapegoat skill (inflict Taunt to an ally), formerly only available on Assassin Emiya.
- Undying Loyalty: Ironically for someone who has an entire Noble Phantasm dedicated to screwing up his own allies, Chen Gong was completely loyal to Lu Bu until the bitter end. The only reason he betrayed Cao Cao was his increased disgust with his actions and it wasnt so much of a betrayal as it was him "changing sides". In fact, in SIN he outright states that the reason he and Red Hare are trying to kill the protagonist is because their loyalty to Lu Bu is such they would only willingly serve someone strong enough to survive their attempts.
- Would Not Shoot a Civilian: Despite his ruthlessness, Chen Gong strictly observes the separation of soldier and civilian, and broke ties with Cao Cao when he realized he did not.
ID: No. 38
Command Cards: QAAAB; (B)
Alignment: Lawful Neutral
Origin: Ireland (Celtic Mythology, Ulster Cycle)
First appearance: Fate/stay night (as Lancer)
Background development: Hikaru Sakurai
Illustrated by: Mata
Voiced by: Nobutoshi Canna (Japanese), Tony Oliver (-First Order- anime) (English)
A hero from the Ulster Cycle of Celtic mythology, Ulsters greatest warrior, and one of the Red Branch Knights. While he is best known for being the champion that wielded the demonic spear he received from Scathach, the Witch of Dún Scáith, she also trained him in Norse magics. Hence, he is said to have also been an adept of rune magic.
He appears as the only ally in Fuyuki, both in game and the First Order anime and is the reward Servant of this chapter. He later returns in Avalon le Fae as an ally.
- '80s Hair: Unlike his Lancer incarnation, he doesn't keep his hair in a wolf's tail, which really shows off his impressive mullet in his second ascension onwards.
- Adaptational Badass: In game he certainly isn't a weak Servant by many means but he lacks raw power compared to other Servants in the Caster class, and is seen by many as being not worth using compared to fellow lower star rank Casters Medea and Andersen. In the First Order adaptation however, his skills and power are much more noticeable, and he is able to almost completely solo the corrupted Servants without much trouble. Case in point he defeats Archer on his own, defeated both Assassin and Rider off-screen, and more or less has the fight against both Lancer and Saber handled with some help from Mash.
- Alternate Universe: Appears as Caster in the game's Fuyuki segment, replacing Medea as the Caster of the events of Fate/stay night.
- Ambiguous Situation: Sétanta's profile claims that Cú Chulainn cannot be summoned without either Gáe Bolg or the "Martial Arts Disciplining in the Shadow Country" skill due to how interwoven it is to his legend, yet his Caster version lacks either skill, which indicates that there's something strange behind his existence. Lostbelt 6 clarifies why.
- Animation Bump: His sprite and combat animations were updated with the release of Lostbelt 6, with his attacks modeled after his appearance in the Fate/Grand Order: First Order OVA.
- Artistic License Linguistics: Cú Chulainn's script of choice was changed from the Irish ogham (which he used in the original Ulster Cycle) to the Armamen runes of German mysticism, presumably because the latter are more recognizable and just look cooler. This is explained in-universe as Scáthach determining that since Irish runes take more time to take effect, Norse runes would be more useful to a frontline fighter like him. Avalon Le Fae also acknowledges this and it is revealed that this version of Cu is in reality a a Pseudo-Servant of Odin.
- Balance Buff:
- His NP recieved a buff that increased his Buster performance by 20% for three turns on top of increasing the damage of it. This fixes the issue he had where his one Buster card would hit weakly, so now when he does an NP chain, he can throw in an Arts card and end with a Buster card to do better damage.
- Rune Magic was buffed into Primordial Rune, which added a flat NP gain to it, that maxes at 30% at max level. This helps buffs his usage since it makes him very good at generating his NP, and when given a Craft Essence that gives him starting NP, he can throw an NP out right away.
- With the release of Lostbelt 6 Part II, he received a third buff (via the main story no less) to his Disengage skill, turning into At the Fountain. In addition to curing his debuffs and healing him for up to 1500, it now adds a 30% Atk up for 3 turns. At the end of the turn it was activated, a second skill named Sacrifice at the World Tree activates, triggering effects by the following order: it gives him Guts, kills him immediately after doing so, gets revived by Guts for 1000-3000 HP depending on skill level, and gives him 80%(!) charge on his NP gauge. The attack buff is still active throughout all this. This allows him to basically instantly fire his NP (for example, he can use Primordial Rune to fill in the rest of his gauge), at the potential cost of lowering his health by an obscene number, depending on when it activates.
- Beyond the Impossible: With the inclusion of the Saber-Class Sétanta in Arcade, it's revealed that any manifested version of Cú Chulainn would either possesses Gáe Bolg or the Skill "Martial Arts Disciplining in the Shadow Country". The fact that this Caster version has neither is specifically noted as being essentially impossible in Sétanta's skill description, implying that something is a bit off with this version of Cu.
- Blatant Lies: In one of his My Room lines, the protagonist asks him to teach them rune magic. After a long unenthusiastic pause, he claims that he'll teach them "Later. Yeah, later."
- Body Double: If the First Order anime is any indication, he can summon part of his Wicker Man Noble Phantasm and fashion it into the form of a wooden double that he trade places with. It's how he traps and defeats the corrupted EMIYA.
- The Bus Came Back: Having previously only been part of the prologue chapter, he returns to the main story after a six year absence in Lostbelt 6: Avalon le Fae.
- Cast from Hit Points: The upgrade to his third skill gives Cú Chulainn 80% NP Charge at the end of the turn the skill is used... but in a roundabout way, as he first gives him Guts and Guts-Triggered Buff and then immediately kills himself to trigger the Guts, reviving him with 1000-3000HP. This means that unless he is near death at the end of the turn, he is going to be left with moderately low health to get the NP Charge.
- Chivalrous Pervert:
- In the anime adaptation, he compliments Mash for her courage in fighting the corrupted Lancer Medusa while simultaneously spending a bit too long with a hand on her shoulder and stating flat-out she has a nice body.
- In the game, he accuses the shadow Assassin of staring at Mash's behind, then remarks that it's a nice view. The player has the option of reacting to this with "Yep. He's a pervert."
- Combat Pragmatist: In First Order, he's not afraid to play dirty when fighting the other corrupted Servants. He traps Medusa Alter with surprise backup from Mash before setting her on fire, neutralizes the threat of EMIYA's Broken Phantasms by using what he knows about him already to set up a copy of Scathach's Gate of Skye beforehand, uses a stone he pilfered from Olga to blind EMIYA before using a Body Double with his Wicker Man Noble Phantasm to defeat him, and finishes off Saber Alter while she's charging a second Excalibur Morgan to finish the heroes with the full form of said Noble Phantasm. He also tells the heroes to not go looking for the corrupted Berserker since he's not protecting the Grail and he won't attack unless they go out their way to find him.
- Composite Character: In "Lostbelt No. 6: Fairy Realm of the Round Table, Avalon le Fae" it is revealed that he is an Odin Pseudo-Servant, and has been ever since Chaldea first met him in Fuyuki. That said, Cu Chulainn's personality is the one in charge.
- Crutch Character: Downplayed, since like other old Servants he's had some generous Balance Buffs over time to keep up with Powercreep, and is on par with others with sufficient investment. However, as the very first Servant gifted to players as a quest reward, he is a well-known crutch who is often discarded as soon as another 3* Caster is summoned. As a story-locked Servant, it's difficult to upgrade his Noble Phantasm past NP1; some of his direct competition, such as Paracelsus and Charles Babbage (fellow AoE 3* Casters) can max their NP power from simple Friend Point Summons. While the latter two Servants get midlevel upgrades to their skillsets via Interludes, Cu's upgrades are locked behind Rank Up Quests, which require a fully ascended Servant. Without his Rank Up Quests, he respectively lacks Paracelsus' convenience for farming and Babbage's sheer power. He also has to contend with Medea, who is incredibly easy to use, and has a very good kit for a 3 star Caster, to the point where she is considered a mainstay by players. However, he has something that none of them do - the sheer ability to survive.
- Does Not Like Shoes: He only wears foot wraps. However, one Lostbelt 6 trailer gives him shoes.
- Double Unlock: He can only be summoned from the story gacha after completing Fuyuki.
- Druid: As a Caster, he takes on the role of a druid, a Celtic mage specializing in nature magic. He explains in his interlude that due to him using Norse runes instead of Celtic magic, he isn't a proper druid, but his Noble Phantasm, Wicker Man, qualifies him as one.
- Emissary from the Divine: Avalon of the Fae reveals that he's acting in Odin's stead to help out Chaldea. Odin even gave him a number of abilities and even part of his Authority as a god to help out, though Cú isn't too pleased because he hates his class and thinks there are others more fitting for the role.
- Eye Scream: When Chaldea is heading to face Cernunnos, Cú Chulainn deploys a sanctuary around Storm Border to fend off the cursed hands, but the curses are absorbed into Cú, causing his left eye to explode. Though this doesn't really bother him as he is a Pseudo-Servant to Odin, with him wrapping a cloth around his head to cover his eye.
- Fantastic Nuke: One of his two Noble Phantasms, Ochd Deug Odin: Great God Carved Seal, which is only mentioned in the first game material book. He activates it by invoking all 18 of his primal runes at the same time to release a massive Anti-Fortress level magic attack.
- Foreshadowing: There are numerous hints since the beginning that points to Caster Cu being somehow connected to Odin. The hints gets blatant after his animation update and new voice lines, and outright confirmed in part 2 of Avalon of Fae:
- He never actually gives his True Name until The Reveal at Lostbelt 6 part 2.
- He has many nods to Odin in his updated animations and battle quotes, such as summoning two wolves, his Instant Runes occasionally turning into a Valknut (a symbol representing Odin according to some scholars), making references to "a noose around his neck" or "crows and wolves", and his newest buffed skill being called "At the Fountain" and "Sacrifice to the World Tree". The wolves also appear in his final ascension art, which might alludes to Odin's wolves, Geri and Freki.
- His unused Noble Phantasm from FGO material, Ochd Deug Odin, where its usage is restricted by Odin.
- He somehow knows about the Lostbelts much, much earlier than any other servant, mentioning it in his valentine return gift scene, though at the time just vaugly referencing the mess *after* the Incineration of Humanity. Odin recruited him specifically to deal with the 6th Lostbelt.
- Sigurd's line from FGO Material towards him:Sigurd: You're Cu Chulainn, right? .....Hmm......?
- Setanta's profile from the Arcade, which specifies that no Cu Chulainn could ever be summoned without Gae Bolg or Martial Arts Disciplining in the Shadow Country. Caster reveals in the Lostbelt that Odin placed him into his class.
- Some of his new lines with the Lostbelt 6 update have him talking to Sigurd, Brynhild and Scathach-Skadi: specifically, he asks Sigurd not to look at him through his glasses, calls Scathach-Skadi "Lostbelt Skadi" and goes to thank her for something, and in regards to Brynhild he makes a comment about fate and/or Karma. He also has a line towards regular Scathach, in which she accuses him of using his runes differently from what she taught him.
- One of his attacks after the animation update has him throwing a spear made out of light that curves back at the opponent which then explodes into a pillar of light, an attack that doesn't fit the depiction of Gáe Bolg but does fit Gáe Bolg's Super Prototype Gungnir.
- During the 4th Anniversary Singularity F Memorial Quest, he is only called 'Caster' during his boss fight, despite every other Memorial Quest using the True Names of the Servants.
- Gameplay and Story Segregation: In-lore, Cú Chulainn is a formidable Caster despite his preference for the spear, as the Primordial Runes are magecraft from the Age of Gods capable of burning down entire castles with a single rune. Due to being released near the beginning of the game's life and being put as a measly Rare Servant, Caster Cú has a basic kit that suffered from severe Power Creep over the years.
- Geometric Magic: He uses Rune Magic, just like his Lancer counterpart.
- Golem: What his Noble Phantasm, Wicker Man: Cage of Scorching, Consuming Flames basically boils down to.
- Green Thumb: As sage of the forest, he employs wood in his attacks, including the giant Wicker Man.
- Guest-Star Party Member: During the Fuyuki City segment of the game, and much later in Lostbelt 6.
- Half-Human Hybrid: The offspring of Deichtine (the mortal younger sister of King Conchobar mac Nessa) and the Sun God Lugh.
- In the Hood: In his first stage.
- Instant Runes: The nature of his magic. In First Order, he even chides Medusa Alter for thinking all she would have to do to beat him was keep in close and attack before he could cast, right before launching a fire blast almost instantly in her face and her with almost no time to dodge due to her own closeness.
- Magic Staff: His Weapon of Choice which he uses like his spear if forced to engage in melee.
- Magikarp Power: The most extreme case in the entire game. When you first receive him, he's alright, however other 3* Casters overshadow him in usability, although he had a niche in survivability. Later on, he would receive two Strengthening Quests, which would give an NP charge on his first skill, and a boost in power for his NP, both welcome, but nothing that would make him terribly amazing. It's only when you complete a section in the sixth chapter of the second part of the game where he manages to truly shine. His third skill gets upgraded so that he gets both an attack buff and an 80% NP charge on the next turn, at the cost of lowering his HP down to a small amount. This greatly enhances his offensive power as it means he can use his NP two turns in a row with the right CE and support. And with two Koyanskayas in the party, he can use his NP three turns in a row - or even four, as showcased here (pay attention to his cooldowns) - with any CE, and (if he has a maxed-out Mana Loading Append skill) any mystic code, making him an incredibly powerful offensive 3* Caster.
- Meaningful Rename: In penance for killing Culann's old hound, Sétanta changed his name to Cú Chulainn until a replacement hound could be raised (though he never changed it back).
- Mighty Glacier: With sufficient investment, he's a bulky Caster who does good AoE Noble Phantasm damage, but much of his power is tied to his NP, especially the slew of secondary effects (three turns of a 20% Buster buff and three turns of a scaling defense debuff against enemies based on Overcharge, maxing at 30%). He's difficult to kill with his trademark hit-based Evasion coupled with a self-heal and debuff resistance and removal, but until the first NP fires he's practically firing blanks, even with his critical damage buff (keeping in mind he has no absorption or generation) and a 30% NP Charge at higher levels.
- Non-Standard Skill Learning: With the release of Lostbelt 6 Part 2, completion of the Orkney Chapter results in Cú Chulainn recieving a buff to his Disengage skill. Notably, this makes him the first unit other than Mash to recieve a genuine strengthening in the story itself (unlike Musashi who only recieved an animation update to her NP but didn't alter any of the in-game effects on it with the completion of Shimosa).
- No Pronunciation Guide: "Cú Chulainn" is properly pronounced as "Coo Kullan" or "Coo Hullan", depending where in Ireland you are. Repeat after me.
- Offscreen Moment of Awesome: In the First Order animation, he's already defeated the corrupted Assassin and Rider by the time the heroes show up.
- Oh, Crap!: In one of his updated voice lines, he deflects Scathach's accusation that he's not using runes the way she taught him by asking her if she's going senile... and then realizes that he just pressed her Berserk Button.Cu Chulainn: (*Beat*) Wait, that was a joke. I WAS JOKING. DON'T GO KICKING THAT SPEAR!
- Out of Focus: Even though he is the main helper of the Fuyuki chapter, he is generally not counted as being one of the main helpers of the Singularities. He also rarely appears in events and such to the point that he is one of few Servants who appeared in the story who doesn't appear in Final Singularity. He is also notable for not having any specific rate-ups until the release of Avalon le Fae.
- Playing with Fire: His main form of attack is shooting fireballs with his ansuz rune, his staff is sometimes alight with fire and Wicker Man is used to engulf enemies in a huge column of fire.
- Rapunzel Hair: It reaches his hips.
- Red Baron: Prince of Light, also the Hound of Culann. Also doubles as Exactly What It Says on the Tin and A Dog Named "Dog" as Cú Chulainn is literally Gaelic for "Culann's Hound".
- Red Eyes, Take Warning: With him, it's showing his divinity.
- Ripple Effect-Proof Memory: Servants aren't supposed to be able to remember individual summonings outside of vague recollections even in ideal circumstances, but he clearly remembers the events of Singularity F when you get him as a Servant (see his quote at the top up there) and when meeting Chaldea again in Lostbelt 6. It's explained as Odin's powers letting him do so.
- Semi-Divine: He's a Demigod.
- Shirtless Scene: He has one in the anime adaptation after losing his robe and shirt during his fight with the corrupted EMIYA.
- Shoulders of Doom: By Stage 3 and 4, he also integrates the metal pauldrons he wears as a Lancer—somewhat offsetting his quite-feminine Caster outfit.
- Sink-or-Swim Mentor: He helps Mash master her Noble Phantasm by throwing Wicker Men at her to see if she can survive or not. In the anime, Olga Marie and Fujimaru stop him, so he simply tells her she'll figure it out on instinct once she ends up in life-threatening danger like when facing down Saber Alter's Excalibur Morgan.
- Square Race, Round Class: Well, a Square Character in this case. Cu's aggressive, battle hungry attitude makes him a perfect candidate for a frontline knight class like Lancer as he loves engaging in melee, which is generally something a Caster would want to avoid in most situations due to their low physical stats. Because of this disparity, he doesn't like being summoned as a Caster, despite being a dangerously effective one.
- Squishy Wizard: Subverted. He's got a D rank in endurance and an E rank in strength, which is pretty much par for the course when it comes to the Caster class. However, he can use his runes to temporarily boost any of his parameters all the way up to A rank if he needs to.
- Status Infliction Attack: His Noble Phantasm, on top of the damage it deals, it gives all enemies a 10-turn Burn status and 3-turn defense debuff.
- Summon Magic:
- His Noble Phantasm Wicker Man summons the creature in question.
- After his animation update, he'll sometimes summon his wolf familiars in his Art attacks.
- Superheroes Wear Capes: While by no means a "superhero" in this continuity, by his Stage 3 and 4 ascensions he integrates one on his Caster's robe. It kind of makes him look quite more masculine too.
- Throw the Dog a Bone: In contrast with his role in Fate/Stay Night, First Order has him fight without anything holding him back, and it's a whole new story: before the main characters arrive, he avoided the corruption and already defeated the corrupted Rider Darius and Hassan of the Cursed Arm, saves Mash from Lancer Medusa and with her help defeats her, then took down EMIYA in a one-on-one fight and used his Noble Phantasm, Wicker Man to land the finishing blow on Saber Alter.
- You Gotta Have Blue Hair: He has dark blue hair.
ID: No. 111
Command Cards: QAAAB; (A)
Alignment: Chaotic Good
Origin: Germany (Original creation)
First appearance: Fate/Zero (as "Irisviel von Einzbern")
Background development: Hikaru Sakurai
Illustrated by: Sima Udon
Voiced by: Sayaka Ohara
This homunculus created as host of the Holy Grail. She split off from the Greater Grail and became a Servant to protect Emiya Kiritsugu, a lone Guardian and her husband during her mortal life, who is cursed by fate to be a Servant. Unlike the Fuyuki Holy Grail tainted by Angra Mainyu, she is instead deeply colored by her mortal life as Irisviel von Einzbern, wife of Kiritsugu and mother to Illyasviel. Her love, bonded with the Holy Grail, allows the temporary granting of her sincere and pure wish. This is not a function of hers as a wish-granting device, but merely her very nature sublimated into a Noble Phantasm.
She appeared as a Master in "Fate/Accel Zero Order" part 1 and a Servant in part 2.
- Absolute Cleavage: Her clothes are incredibly revealing in both card artwork and portrait since she's facing towards the player, exposing much of her body. Her in-game sprite retains her bra and isn't as exposing since she's facing towards the side.
- Bare Your Midriff: Her dress exposes her bellybutton... and a lot more.
- Crippling Overspecialization: She serves the same role as Medea Lily, but with worse heals, NP gain, and inability to remove debuffs meaning if you have both you'd generally want Medea. However, there is one niche she has that no one else can really fill: Her NP has a party guts effect attached to it, which makes her useful for certain challenge quests, which often carry annoying gimmicks.
- Dub Name Change: Her Saint Graph's name for the English server is Irisviel (Holy Grail).
- Ghost Memory: She remembers the events of Fate/Zero, and acts as if she lived through them, despite coming from the very divergent what-if timeline of "Accel Zero Order". This seems to be a feature of her unique existence as a Grail conduit plugged into the Root who then was turned into a Servant.
- In-Series Nickname: "Iri".
- For Want of a Nail: Her existence in this in "Fate/Accel Zero Order". In this singularity, the Einzberns mastered their art of Homunculi a generation early. Thus they didn't need a protector for Irisviel (Kiritsugu), who suffered the final result of his ideal without her to save him, and the Einzberns didn't need her to have a child (Illya).
- The Medic: Her gameplay role is heavily oriented towards healing with her skills and her NP, which gives the party HP regen and Guts. It does kind of require that her teammates should take the hits, as her base stats aren't fully durable.
- Ms. Fanservice: Hoo boy. Aside from being an incredibly beautiful and curvaceous woman, her final ascension dress combines Absolute Cleavage and Bare Your Midriff in a way that exposes everything between her navel and breasts, a cutout under her navel that reaches dangerously low, a hemline with side splits that hardly covers her thighs, and enough Under Boobs to leave nearly half her breasts uncovered. And to top it all off, Irisviel is one of the very few female Servant to have the buldge of her nipples plainly visible through her clothes.
- Mystical White Hair: One of several visual signs that she's a Einzbern homunculus.
- Physical God: She possesses Goddess Divine Core rank C, as while she is not a genuine deity she is an existence close to one.
- The Power of Love: Her Noble Phantasm Song of the Grail and Personal Skill Resolute Devotion run on this. She's also the source of Assassin EMIYA's Affection of the Grail skill.
- Shipper on Deck: After learning cooking and baking from Boudica, Tamamo Cat, Shiki, Raikou and EMIYA, she made a Valentine's chocolate cake for the protagonist which he/she can share with Mash. The cake has little figures of Kiritsugu and Illya as decoration, so it's obvious that she doesn't harbor any romantic feelings towards her Master.
- Spared by the Adaptation: The event basically Set Right What Once Went Wrong. Instead of dying, Irisviel leaves to Chaldea with the group.
- Storm of Blades: Her Arts attack has her create wireframe swords which fly at the enemy, just like the ones her daughter made in the Unlimited Blade Works anime.
- Stripperiffic: Her final Ascension card art.
- Support Party Member: She's one of the better healers in the game, as her skillset is all about keeping your party alive by providing heals. Her Noble Phantasm also provides all party members with a Guts buff which automatically revives them when they die.
- This Looks Like a Job for Aquaman: Her party wide Guts is incredibly useful against bosses that have Herd-Hitting Attack Noble Phantasms that can bypass Invulnerability or Evade. Because of this, she's one of the few servants that can completely trivialize fights such as Nerofest Arash and Nerofest Leonardo Da Vinci challenge quests where they have Noble Phantasms that can bypass Invulnerability (especially for the former where the player will need to survive his Noble Phantasm five times).
- She's also proven to be useful against First Hassan during the Nerofest event, who is considered to be one of the hardest boss fights in Fate/Grand Order history since the player needs to stall him out for several turns in order for him to use up his defense buff stacks and many of his Instant Death effects are amplified (even his own normal attacks), hence bypassing any Invulnerability and Evade defenses when his instant death effect triggers. Irisviel is considered to be the incredibly useful, as not only she has the class advantage against First Hassan, but if she is placed as the leader slot in your party (since the first servant in front of the player's party will be debuffed with a 1 hit taunt), she can easily tank out multiple Noble Phantasms from First Hassan while he consumes his Defense buff stacks (although the player may need to switch out one of their frontline Servants with a single-target offensive Caster such as Illya or Sanzang, to finish First Hassan off). The above was exacerbated even further in the North American version of the Hassan fight, where his targeting became randomized. This meant that now, Iris was pretty much the only way to ensure the party could survive for more than a few turns, since she could provide her Guts protection to everyone.
ID: No. 61
Command Cards: QAAAB; (B)
Alignment: Chaotic Evil
Origin: Hungary (17th century)
First appearance: Fate/EXTRA CCC (as Lancer)
Background development: Kinoko Nasu
Illustrated by: Arco Wada
Voiced by: Rumi Ookubo
Elisabeth Báthory found a Holy Grail one day and made a wish on it. This wish gave her a new class, costume, and Halloween attributes. She's also traded in her spear for a fork as her main weapon.
She is the instigator of the first Halloween event, "The Adventure of Singing Pumpkin Castle," and is the first free Servant from an event. She appears again in the second Halloween event.
- Alternate Self: She's explicitly another version of Elisabeth... who shows up with the original, jointly ruling their castle, at the beginning of the second Halloween event until they merge to create her Brave form.Elisabeth (Lancer): "By the way... Why are there two of us?"
Elisabeth (Caster): "Well, it doesn't really matter. If you ask me, by splitting into two, our idol coefficient's gone up several thousand times. Even my idol frenemy got a bride costume so... That's right! If there are two of her, there should be two of me!"
- Breaking the Fourth Wall: With her Valentine's Day gift (Pumpkin Maiden) cutscene:Elisabeth: "Even if there are more affordable and better 4* Servants in the future, no cheating, okay?
- Breath Weapon: Just like her Lancer counterpart, her NP "Halloween Báthory Erzsébet" uses her sound-based dragon breath, amplified by castle-sized speakers.
- Cute Little Fangs: Being cute, mischievous, and some kind of demon-dragon-witch-vampire thing, of course she's got tiny little fangs!
- Cute Witch: She's a witch in a tutu.
- Did They or Didn't They?: Her birthday quote is somewhat suggestive with the protagonist, mentioning that they're older and she might have to "get even wilder" just for today, whatever that means.
- Friendly Rivalry: She explicitly confirms that her rivalry with Nero is on a friendly basis at the start of "Super☆Ghouls 'n Pumpkins."
- Inept Mage: It's true she's capable of using magic but her profile claimed that she herself does not understand its reasoning at all.
- Lethal Chef: As usual for Liz. Her profile describe Pumpkin Pie she made as a poison.
- Lovable Alpha Bitch: She's notably friendlier compared to her other versions, deciding to treat you as her Master and not an idol manager.
- Master of None: Gameplay-wise, this is her biggest weakness. She tries to cover as much areas as possible with her skills, namely having a crit generation paired with a self heal, a Mana Burst that inflicts Burn, and a Guts skill mixed with a flat gain of eight crit stars. While nice on paper, this makes her very gimmicky because her deck is a Arts deck with one Quick and one Buster card, making her all over the place. Her main strength is her being one of a small number of AoE Buster Casters, but even then Caster Cú can be used for similar results, but with a skill set that fits him better, and the later released Avicebron fills a better role than she can.
- Playing with Fire: Her "Prana Burst: Pumpkin" can burn the enemies.
- The Theme Park Version: Invoked. She doesn't care about the Celtic traditions of the holiday or anything like that, she just wants the fancy fireworks and food for her party.
- Tutu Fancy: It looks a lot like ribbon candy.
- Unskilled, but Strong: Normally summoned as Lancer or Berserker, Elisabeth can be summoned as Caster due to possessing excess magical energy that allow her to perform offensive magic even without having learned any magecraft in particular.
- A Wizard Did It: The Holy Grail allowed her to be in the Caster class and also gave her all the things she needed for the Halloween party.