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Characters / Fate/Grand Order - Assassins G to M

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Flesh of King Arthur
Final Ascension 
April Fool's 
Rarity: SR (4*)
ID: No. 243
Command Cards: QQQAB; (B)
Alignment: Lawful Good
Attribute: Human
Origin: England (original creation)
First appearance: Lord El-Melloi II Case Files
Background development: Makoto Sanda
Illustrated by: Mineji Sakamoto
Voiced by: Reina Ueda (Gray), Daisuke Ono (Add)

"My name is Gray. I am a grave keeper. My situation is slightly different than other normal Servants, and I may cause you some trouble, but please take good care of me...!"

A young girl who acts as an apprentice to Lord El-Melloi II in the Clock Tower. She is constantly seen wearing a cloak to cover her face, as she is ashamed of her appearance. She was born in a village inhabited by a cult who worshipped King Arthur, who wished to bring back the Once and Future King by first giving birth for a fitting host to contain her spirit. She is terrified of the woman she could become, so her being saved by Lord El-Melloi II is what drives her to serve him. Having work in a cemetery, she specializes in Anti-Spirit combat, utilizing the talkative Mystic Code known as Add that will transform into her weapons.

She is the welfare Servant for "Lady Reines' Case Files" event, acting as a supporting character.

  • Ambiguously Related: Her relation with Morgan is made bit muddy due to the reveals about the latter in Fate/Grand Order. It is established that Gray's relation with the Pendragon bloodline is not genetic, but her ancestors instead were imprinted with King Arthur's physical body by Morgan. However, the reveal that Morgan is a proper sister to Altria and not just a half-sister opens the possibility that Morgan actually granted her likeness to Gray. In "Making Christmas Party!", Faerie Knight Tristan is briefly seen glomping Gray from behind, something that she most likely wouldn't do if Gray wasn't really related to Morgan.
  • Ascended Fanboy: She absolutely loses it when she sees you have Iskandar, and is so overcome with joy that she wishes to rush off to let El-Melloi II know, and entrusts herself to the care of the younger Alexander when she discovers they're the same person. It's averted with Altria; she is notably less impressed with her, Lampshading the many different variations of her, and seems rather melancholic if you have Saber Altria, as she shows what her home was working towards.
  • Balance Buff: For the rerun of "Lady Reines' Case Files", Gray's Rhongomyniad is given a Rank Up, where in addition to increasing its base attack, also applies Ignore Invincibility to her attacks and a 10% NP gauge refund.
  • Because You Were Nice to Me: A weird variation. She holds high respect for Lord El-Melloi II because he was one of the few people who didn't like her face, something that makes her happy because it means he doesn't care about her lineage like so many others did. This also transfers to the Protagonist as well, as she is happy they look at her like any other person and are not seeing her as a Saberface like so many others did.
  • Future Me Scares Me: Averted. Although hesitant and unhappy at first, she understands and acknowledges the existence of Lancer Altria, who continued to hold Rhongomyniad, and that she might take her form one day.
  • Glass Cannon: She's tied with Assassin Ushiwakamaru for having the highest attack of all 4* Assassins, and the second lowest HP stat of the same rarity. The result is that she hits very hard and her Buster NP combined with its Overcharge lowering Buster and Quick Resistance makes her a strong AoE Servant, but her only survivability option only protects her from one attack and lasts for one turn, on top of forcing her to waste the Buster and Quick buff that she gets from it.
  • Gratuitous English: She recites, "Gray, Rave, Crave, Deprave. Grave me. Grave for you." in English as a Magical Incantation while unsealing Rhongomyniad.note 
  • Identical Grandson: She's a descendant of the Pendragons and looks just like Altria. She didn't always look like that, though. In "Lady Reines' Case Files", her mere appearance immediately gives the amnesiac protagonist memories of the Lion King.
    • Ultimately subverted as Case Files Material reveals she isn't literally a descendant but rather somewhere in the past her family was magically imprinted with Altria's genetics.
  • Idiot Hair: Due to having the same appearance as Altria, Gray also has her ancestor's iconic ahoge, though it is hidden under her hood most of the time.
  • In the Hood: She prefers to keep the hood on so she doesn't have to acknowledge her face, which is also the justification for her not changing between Ascensions. She does take it off for her final artwork.
  • Ironic Fear: She's afraid of ghosts despite being a gravekeeper and specializing in fighting them. Other typical horror stuff doesn't phase her though, just ghosts.
  • Late-Arrival Spoiler: Her possession of Rhongomyniad, and even her status as a Saberface, are the major spoiler of first volume of Case Files, but are immediately revealed for the player in Grand Order. And albeit not in detail, her profile also spoils her backstory that Case Files doesn't get into until volumes 6 and 7.
  • Limit Break: Her skills and passives encourage her to spam her Noble Phantasm, as she has a flat 10% buff to her NP generation, and although she has one Arts card, she has three Quick cards so she can generate a fair amount thanks to that, on top of having a flat 20% NP charge skill. The Balance Buff she gets from the Case File rerun adds, among other things, an NP charge affect to Rhongomyniad, adding to Gray's play style as this.
  • Magical Incantation: Unlike many others in the game, Gray's incantation is required to undo the seal on Rhongomyniad and unleash its power. Assassin EMIYA takes advantage of this and repeatedly stops her to prevent the protagonist and Reines from slowing Astraea down. The playable version truncates it considerably, offering only half of the incantation to speed things up for gameplay purposes.
    Gray: Gray, Rave, Crave, Deprave. Grave me. Grave for you.
    Add: Pseudo-Personality suspended. Magical energy yield exceeds regulation. Second stage restraint rescinded.
    Gray: O' ancient Mystics, be exterminated. O' sweet mystery, return all to nothingness. Sacred Lance, removing restraints! Rhongo...MYNIAD!
  • Meaningful Name: Her name is Gray, and she's a grey-haired Saberface. That said, despite living in Great Britain and the British spelling being "Grey", the writer Makoto Sanda said that he chose "Gray" because it was closer to the meaning of "Halfway between White and Black."
  • Morph Weapon: Add can transform from his default box-in-a-cage form into a scythe, a tower shield, a halberd, a bow (with arrows), a jet-powered hammer, and a giant bladed boomerang. And that's just the forms she shows in Grand Order. Add also has a greatsword mode meant to imitate Excalibur, but it is rarely used because there is no real reason for Rhongomyniad to take the form of Excalibur beyond the wishes of the Arthur cultists.
  • Only One Name: Any other names she might have are unknown.
  • Reused Character Design: Her resemblance has been frequently noted to look like Altria in-universe and as the latest "Saber-face". This is actually a plot point in her home series as Gray originally didn't resemble her and it was the byproduct of a plan to prepare her as host for Altria's soul. This didn't happen however because Altria would end up summoned into the Fifth Fuyuki Holy Grail War instead.
  • Sinister Scythe: Add's default form in combat is a large ornate scythe.
  • Situational Sword: Her Anti-Spirit Combat skill gives her a bonus damage buff to Undead enemies.
  • Square Race, Round Class: She's only an Assassin because she hides her weapon, Add, from plain sight. She neither fights nor acts like an Assassin in practice, instead acting more like a Knight class such as a Lancer, especially since her Noble Phantasm is King Arthur's invincible lance, Rhongymniad.
  • Talking Is a Free Action: Subverted. In many of her previous battles in her home series, Gray's Magical Incantation to unleash Rhongomyniad goes uninterrupted due to her using it in response to her opponent utilizing their own secret weapon. Here, Assassin EMIYA repeatedly interrupts her before she can undo the seal, forcing the protagonist and Reines to deal with him first so Gray can use Rhongoymniad to throw Astraea off-balance.
  • Talking Weapon: Add is the Mystic Code that transforms into her weapon and loves to yak on and on to annoy people.
  • Unlimited Wardrobe: In her home series Gray changes her outfit with every new story arc, and so befitting that her outfit here in Grand order is also a new one used nowhere else.

    Hassan of the Cursed Arm
Hassan of the Cursed Arm
Second Ascension 
Third Ascension 
Final Ascension 
Formal Outfit 
April Fool's 
Rarity: UC (2*)
ID: No. 40
Command Cards: QQQAB; (Q)
Alignment: Lawful Evil
Attribute: Human
Origin: Persia (11th century)
First appearance: Fate/stay night, Heaven's Feel route (as "True Assassin")
Background development: Kinoko Nasu
Illustrated by: Task Ohna
Voiced by: Tetsu Inada (Japanese), Patrick Seitz (Divine Realm of the Round Table: Camelot) (English)

"Assassin-class Servant. I heard your call from the shadows."

One of the nineteen Hassan-i-Sabbah, the Persian "Old Man of the Mountain" who led an assassination organization originating in the Middle East. While he was a legendary leader who became the origin of the word Assassin, there were nineteen different people who took up the position of Hassan-i-Sabah over many years. Supposedly there are 18 successive generations of the Old Man of the Mountain, and each one is said to be an expert that cultivated a special technique.

An ominous outward appearance produced by a skull mask, a dark robe and a pole-like right arm. The face underneath the skull mask has been scrapped off, so he is faceless. From the moment he succeeded the professional name of "Hassan-i-Sabbah", everything he had until then as an individual was thrown away.

Cursed Arm made his debut in the Heaven's Feel route of Fate/stay night, where he is summoned from the fake Assassin's (Sasaki Kojirou) corpse as "True Assassin", serving as Matou Zouken's Servant. He appears as a major ally in the Sixth Singularity: Divine Realm of the Round Table Camelot, and a corrupted version makes a cameo in the First Order anime.

  • Adaptation Expansion: Holy moly. One of the central foci of the Camelot chapter is to basically be "Hassan of the Cursed Arm: The Backstory Chapter" and it expands on his character enormously. In Fate/stay night, he wasn't really much of a character, appearing in all of one route, and there were questions about how human he even was, due to the odd summoning he received from Zouken, and most other works regarding the original F/SN usually omit to include him. The Camelot chapter, meanwhile, explains his history, his motivations for becoming a Hassan, and what makes him tick as an individual, all in great detail. By the end of it all, he's arguably more three-dimensional as a character than some of his fellow F/SN stars. It even establishes when he was active as a Hassan - during the Ninth Crusade in 1273, the very time period which the Lion King has inserted herself into.
  • Adaptational Heroism: One of the prime examples within FGO. He was a ruthless Punch-Clock Villain in Heaven's Feel, but Grand Order managed to turn him into one of the more heroic Servants.
  • All-Encompassing Mantle: He has one in Stage 1, making the comparison with Batman below quite unsubtle.
  • Animation Bump: The early October 2017 update to promote the F/SN Heaven's Feel: Presage Flower movie included an animation rework for Cursed Arm, and it was one of the most dramatic the game's ever seen. Even as a 2*, he gained a number of incredibly fluid animations inspired by his appearance and fights in the original F/SN visual novel.
  • Badass Transplant: Invoked as part of his backstory, as in his attempt to be special, Cursed Arm managed to slay a demon and transplanted one of its arms and uses it as his current right.
  • Balance Buff:
    • His Throw (Dagger) B was given a Rank-Up Quest that buffed it to Throw/Retrieval A, which now starts off giving two extra stars at level 1 (meaning 5, and this increases with each rank), but also gives him a star regeneration effect as well. This basically means he is capable of getting back, at max rank, 15 stars back for the next turn, effectively giving him his own version of Fragments of 2030 for one turn, making him even better at generating crit stars since he can now essentially refund some for the next turn.
    • His NP was buffed via Rank Up Quest for the 6th Anniversary that buffs its damage and, should he trigger the Instant Death on it, gets two additional buffs: a 20% three-turn ATK buff and an instant 50% NP Charge.
  • Bald of Evil: In his original appearance in F/SN, the trope seemed to apply, but by the end of the F/GO Camelot chapter it's been massively subverted.
  • Beat Still, My Heart: His Noble Phantasm works by cursing the enemy's heart, allowing him to make a perfect replica in his right hand. He then crushes the fake heart, destroying the enemy's real heart. He can also replace the real heart with the fake, allowing him to devour the enemy's heart to boost his intelligence, although he never uses the ability in this manner in F/GO.
  • Berserk Button: He detests disloyalty and those that go rogue to fulfill personal vendettas.
  • Better to Die than Be Killed: In a flashback regarding Shinjuku in Assassin of Shinjuku's interlude, instead of allowing Yan Qing to kill him and thus imitate him perfectly, he decided to kill himself so that the Chaldea crew would have even the slightest advantage against Yan Qing.
  • Boring, but Practical: Cursed Arm (and Jing Ke) tend to be the default options for single target Assassins for those without better options. Cursed Arm's distinguished from competitors as being a simple but reliable Critical Hit Class Servant, even at a low rarity. He generates plenty of Critical Stars, fills up his NP decently quick, is surprisingly tanky thanks to Protection from the Wind, and his Noble Phantasm has a relatively high Instant Death chance if the damage itself doesn't finish off a mob. All of his abilities have a short cooldown and high uptime (his buffs max out with a 3-turn duration on a 5-turn cooldown) so he does well in long or short-term fights. All he needs is Craft Essences that buff his damage, crit star generation, or Quick card effectiveness to succeed.
  • The Cameo: He makes a brief appearance in First Order as Caster Cú Chulainn tells the protagonists what happened during his Holy Grail War, but he's already been dealt with by Caster Cú by the time they arrive.
  • Cannibalism Superpower: Implied with the Rank Up for Zabaniya as it increases Cursed Arm's attack and charges his NP Gauge if he successfully Instant Kills the target, akin to how in Heaven's Feel he would grow stronger and more intelligent as he ate other beings' hearts.
  • Consummate Professional: As both a Servant and as an Assassin, he's a loyal and polite ally.
  • Cool Mask: A (somewhat emotive) skull mask, like many of his fellow Hassans.
  • Covert Pervert: In the limited-time Summer event Craft Essence "Chaldea Lifesavers", he can be seen using Presence Concealment to hide in the water so he can happily leer at Nightingale's underboob.
  • The Cowl: His interlude has him basically going around Rome fighting crimes, especially ones that involve children, Batman style. He might be a professional killer, but Rape, Pillage, and Burn is below him.
  • Creepily Long Arms: In order to become an Old Man of the Mountain, he replaced his right arm with that of a type of demon called a Shaytan, which is so unnaturally long that he normally keeps it closed at the elbow and wrapped up in cloth. He's still a really nice guy.
  • Critical Hit Class: Cursed Arm spits out an excess of Critical Stars and uses them well enough. His A+ Presence concealment and triple Quick deck (and Quick Noble Phantasm) forms the basis of a stable Star generator despite mediocre, launch-era hit counts. His Protection of the Wind skill, which is a 3-hit-based Evasion, also increases his Critical Star generation by up to 30%, while he's encouraged to spam Throw (Dagger) to summon a burst of Stars every four turns (and with his Rank-Up, it's actually two bursts of Stars). Giving him a bit more damage despite his low rarity is a powerful 50% critical damage buff from Self-Modification. Craft Essences like Be Elegant help him generate even more crit stars on top of it.
  • Dangerous Forbidden Technique: As a last resort, Cursed Arm can forcibly remove the source of his moniker and summon the demon Shaytan from it. This results in a soul-devouring, nigh-unstoppable demon that kills and devours everything around it...but Cursed Arm has no control over it and it's highly likely to eat him once it's killed everything else in the vicinity. Only King Hassan's intervention saves him after it finishes devouring Tristian and starts moving towards him next.
  • Dark Is Not Evil: He's one of the main characters of Camelot and is a good guy through and through for the entire chapter. It gets to the point that the player base has begun to seriously question the alignment he's given in his profile.
  • Earn Your Happy Ending: Camelot sees him go through so many trials only to get his happy ending. He's discovered that the Lion King has mounted her attack within the time period which he lived, leading to the death of his past self's wife, and he has to protect and take in the newly-orphaned Rushd. He offers his life to King Hassan in order to gain his aid, per the contract he has with his successors. At the end, however, King Hassan only kills the demon composing Cursed Arm's arm; this "killed" the existence known as Hassan-i Sabbah, but allowed the man underneath to go his own way and live his own life. Cursed Arm assumes his former name - "Hanam" - and happily lives out a new life with Rushd within the singularity.
  • Everyone Has Standards: If you have Gilgamesh, he's practically horrified, saying that you should end your contract with him right away, since Gilgamesh reeks of betrayal.note 
  • Friend to All Children: A definite contrast to his appearance, but he has a soft spot for children and is really quite good with them. His interlude in Rome has him protecting children, Batman-style, in the Christmas 2016 event he gets along quite well with Nursery and Jack, and in the Camelot chapter he's an excellent father-figure to Rushd, the refugee boy. The last one is in no small part because Rushd is the son of Salia, the woman he loved before he left to become the Old Man of the Mountain.
  • I Just Want to Be Normal: King Hassan gives him the chance to live the normal life he wishes for in his home village. This makes him the first person to ever live after giving up the title of Hassan.
  • I Just Want to Be Special: Grand Order expands on his past and reveals he used to be this. A non-exceptional man with little talent who was afraid of dying and being forgotten, he decided to do everything he could to become the next Hassan and leave his mark in history. Harsh training not being enough, he underwent heavy body modifications, culminating in his accepting to carry the arm of the demon Shaytan. Having thrown away the chance to be with the woman he loved, his body, and everything that made him human, he eventually succeeded in becoming Hassan. And then...
  • Infinite Supplies: In lore, averted. Assassin has to manually create new dirks and only carries around forty at a time. While this doesn't carry over in his combat animations, his upgraded skill, Throwing/Retrieval, represents him gathering up his fallen daggers after using them (and so generating critical stars both on the turn the skill is used, and on the following one).
  • Informed Attribute: His Evil alignment. He's had it since Fate/stay night, and while it seemed to apply there, in Grand Order it's almost farcical. In every single appearance he has made in Grand Order, Cursed Arm has been unflinchingly heroic and virtuous; his interlude is basically him being Batman and protecting kids, and all throughout the Camelot chapter he is a steady ally and a good friend once you earn his trust. It's very likely that he just inherited the Lawful Evil alignment from King Hassan, who despite his own nobility can be considered "evil" because his entire existence is devoted to killing; by assuming the Old Man's identity and casting aside his original self, he assumed the Old Man's alignment as well. It's gotten to the point where it's a Meta Twist in Shinjuku that the one who approaches the protagonists is actually antagonistic, and even then that was just Yan Qing trying to infiltrate the group and the real Hassan deliberately uses Zabaniya on himself to sabotage Yan Qing's attempt to copy his personality.
  • Invisibility Cloak: His Presence Concealment skill does exactly what it says, allowing him to go fairly undetected by others, and his is particularly high-ranked. That includes, for example, passing through the boundary field around Shirou's house.
  • Killed Offscreen: He was summoned to Shinjuku, but was killed by Yan Qing before he could meet the heroes. Yan Qing later uses his form to get close to the protagonist in order to abduct them. It's later revealed Cursed Arm killed himself once captured in order to prevent Yan Qing from mimicking him as perfectly as he would have been able to otherwise.
  • Kryptonite-Proof Suit: This Hassan has a high rank in "Protection from Wind", an enchantment he got in life to counteract sandstorms and djinns.
  • Lean and Mean: Although initially obscured by his cloak, after he takes it off, you can see just how thin he is. Subverted once he's shown as a heroic ally in the Camelot Chapter.
  • Legacy Immortality: According to his backstory from F/SN, anyone who becomes leader of the Hashashin takes on the name and persona of Hassan-i-Sabbah. Thus, the True Assassin Heroic Spirit is a compound being made up from the deeds of all the Hassan-i-Sabbahs. Grand Order's Camelot chapter shows that it's a little more complicated than this.
  • Neat Freak: He finds being in clean rooms calming, and happily offers to help keep your room clean. His need to pick up his dirks after he has thrown them has also given him the habit of picking up recyclable trash when he has the time and thus has grown to dislike the fast consumption of today's society.
  • Noble Demon: He's a very kind man, and he demonstrates clear-cut heroics as a Servant of Chaldea, but he's still a killer for hire. His original appearance in F/SN has him follow Zouken as his Servant, and once he reconstructs his incomplete personality by cannibalizing other Servants (long story) he's a lot more professional and less sadistic than his Master. He fights the heroes with the dirtiest tricks in the book, but he refuses to torment the heroes needlessly.
  • Non Fatal Explosion: He reveals in the 2018 Servant Summer Festival that "Protection from Wind" also protects against explosions (as the pressure wave of an explosion is basically just a very sharp gust of wind), after he carried to safety XX's self-destructing suit and returned no worse for wear before explaining said info.
  • Obviously Evil: Subverted Trope. He's unambiguously heroic in pretty much every appearance he has, but he seemingly fits numerous evil tropes to a tee such as Bald of Evil, with his In-Universe Character Alignment almost completely absent. In Pārvatī's trial quest, her residual memories of Cursed Arm from Sakura when he was an antagonist leads to the party attacking him at her insistence, but Cursed Arm's ambiguous statement ("I'm disposing of those that are empty") is clarified post-battle as literally picking up empty bottles and cans to recycle with his gang of reformed thugs.
  • One-Hit Kill: His Noble Phantasm destroys the opponent's heart, killing them instantly. Doesn't work well against targets with high magic resistance in-lore, though. (In gameplay, instant death counts as a debuff, so MR is added to the target's innate debuff resistance, and while Zabaniya can still do good damage, targets with high MR ranks can be annoying difficult to insta-kill).
  • Red Baron: Old Man of the Mountain.
  • Sole Survivor: Of the Hassan trio in the Camelot chapter. He fully expected to die with his fellow Hassans after the demon possessing his arm prepares to finish him off after killing Tristan, but King Hassan saves him.
  • Sure, Let's Go with That: In "The Little Santa Alter", the children ask why he's stopping them from going to the ocean. Visible Silence ensues until the protagonist feeds him a possible reason, which he happily claims for his own.
    Protagonist: [dialogue option] "Could there be other Santas!?"
    Cursed Arm: "Ah ha! Yes, that! ...Hehehe, because the real Santa is right here."
    Jeanne Alter Santa Lily: "Um, that sounded kinda like you just thought of it when Master Reindeer said it."
  • Taking You with Me: After the initial plan to poison Tristan fails during the attack on Camelot, he releases the curse he uses to control Shaytan's arm in a last ditch effort to allow the demon to devour both himself and Tristan. The arm does manage to kill Tristan, but First Hassan steps in before it can kill him too.
  • That Man Is Dead: He states that all who take up the mantle of "Old Man of the Mountain" must cast aside their old identity. At the end of Camelot, released from his duty, he takes up his old name once more: Hanam.
  • Throw the Dog a Bone: In Arcade's Jerusalem Singularity, he managed to save both Rushd and Salia.
  • Vocal Dissonance: He has a very deep and commanding voice for someone so skinny and faceless.
  • Was It Really Worth It?: After he became Hassan he came to realize he was now the nameless nobody he was so afraid of becoming. He even went down in the Hassans' history as the most unremarkable of them all.

    Hassan of the Hundred Personas
The Hundred-Faced Hassan
Second Ascension 
Third Ascension 
Final Ascension 
April Fool's 
Zayed the Base 
Makule the Quick 
Gozul the Strong 
Little Hassan 
Rarity: R (3*)
ID: No. 110
Command Cards: QQAAB; (A)
Alignment: Lawful Evil
Attribute: Human
Origin: Persia (11th century)
First appearance: Fate/Zero
Background development: Kinoko Nasu & Gen Urobuchi
Illustrated by: Task Ohna
Voiced by: Akina Abe

"Now that you have command over the army of shadows, victory is at hand. You can rest easy now, Master."

Hassan of the Hundred Personas is one of the nineteen people to hold the legendary Persian title of "Old Man of the Mountain", Hassan-i-Sabbah, the leader of Hashashins. He was a candidate along with "the Beautiful Assassin", but he was chosen due to their fear of her. Their official reasoning was that even though she copied the eighteen previous "Zabaniya" abilities, she had not produced a miracle of her own.

Their own ability, Delusional Illusion, was unique in that it was the first to be an inborn ability rather than achieved through modifying their body. Instead, they took advantage of their affliction of Dissociative Identity Disorder and acted as an assassin without a true identity. They became the nineteenth in succession and currently the last to have become a candidate for summoning. Their wish to the Grail was ultimately "to be reconstituted as a complete personality."

They debuted in Fate/Zero as the Servant of Kotomine Kirei in the Fourth Holy Grail War, and subsequently they made their game debut with "Fate/Accel Zero Order" and became an ally in the "Sixth Singularity: Divine Realm of the Round Table Camelot". They are a minor antagonist in "Parting Memory Manifestation Realms, Traum".

  • Art Attacker: One of their specialty personas is Dew Painter, who can paint anything in any color, befuddle the enemy through coloring, and magically reconstruct and sculpt things. He's first deployed to fix Blackbeard's figurines in their Interlude, so this is probably a downplayed trope for general combat.
  • Assassin Outclassin': They attempt to ambush the heroes on three different occasions in "Fate/Accel Zero Order" and fail every time before they can even attack. El-Melloi II catches them in his Stone Sentinel Maze the first two times and Assassin EMIYA manages to sense them coming the third time by virtue of simply being the better assassin.
  • The Big Guy: Gozul the Strong has the largest and most muscular frame, and relies on his fists over weapons. He's strong enough to arm wrestle two Berserker-class Servants even before cheating is involved.
  • Blade on a Stick: Zayed the Base carries a spear.
  • Boring, but Practical: Between a Noble Phantasm that turns off enemy crits and, after an upgrade, makes an enemy more susceptible to damage and looping, and a skillset that incorporates a heal for sustain and, potentially, two different skills to boost generation stats, Hundred Personas is one of the best budget boss-killers in the game, and arguably the best in their already-crowded niche of single-target Arts Assassin.
  • Butt-Monkey: Of all the Hassans, Hundred-Faced often ends up the butt of jokes. In "Fate/Accel Zero Order" they're basically suffering through a drawn-out version of their outing from Fate/Zero and are barely a threat to the heroes. In Camelot they find themselves on the wrong end of Cursed Arm's teasing more often than not. They tend to lose bodies pretty quickly if they get a showing, to the point the individual facets take the role of farmable mooks in events, particularly in "Accel Order".
  • Contralto of Danger: Asako sports one of the deepest voices among the female characters.
  • Cool Mask: Wears the typical Hassan bone mask. Though unlike the others, Asako has a face beneath it. Child Assassin's mask is merely her hair decoration.
  • Dance Battler: Subverted. In their Interlude, Zayed the Base is noted for his dancing skills by Nero and Mata Hari who both want to challenge him in a dance contest, despite the fact that dancing is hardly his area of expertise. This is a Mythology Gag to his dance-like dodging in the second episode of the Fate/Zero anime.
  • Didn't See That Coming: Before the assault on the Holy City, they research Tristan's background and put together a plan to use Serenity's Zabaniya to take advantage of the knight's weakness to poison. They learn too late that Tristan's Gift from the Lion King renders him immune to poison, at which point he easily kills both them and Serenity.
  • Difficult, but Awesome: Hundred Personas's third skill is a decent sized heal on a relatively low cooldown, but using it removes all buffs, meaning it requires some finesse and timing to use in a non-counterproductive way. And their second skill, despite having a high randomness factor, offers an 80% chance each to get all three card buffs, plus Evade on a five-turn cooldown.
  • Dub Name Change: A minor case. Literally, their title means "Hundred Faces", but it is localized as "Hundred Personas".
  • The Face: Like in Fate/Zero, Asako acts as the main representative of all hundred personalities, and she's often acting as the de facto leader of the group. While leadership isn't noted to be her specialty, she is one of the few personalities who can communicate with their Master properly, which is likely the reason why she's been handling the task of gathering and coordinating the other personalities.
  • Flight, Strength, Heart: If going by the description for "Library for Hundred Men" Bond Craft Essence, the specialties each personality has tend to vary from useful to situational to really weird.
  • Foreshadowing: Calls out to the Great Founder of the Hashashins after her final self is defeated during the Fate/Accel Zero Order event.
  • Gameplay and Story Integration:
    • Their base stats are middling, they have a difficult time building up their Noble Phantasm gauge despite being an Arts Assassin, but they have a 4000 HP heal and an Evasion on a very short 5-turn cooldown. They won't accomplish much as frontline attackers without support, but they're surprisingly hard to kill — just like their outing in the Fourth War.
    • Their version of Zabaniya is not a killing technique, but instead the ability to turn their multiple personalities into a mob of attackers. As such, they're the only Hassan whose Noble Phantasm doesn't have a chance to inflict instant death.
    • Wide Specialization reflects how varied the Hundred Personas are — with a maximum 80% chance to buff each card type independently (and since their deck has a singular Buster card anyway), there's a significant chance of a noncombatant specialty appearing. At least there's a guaranteed Evasion to reflect their difficulty to kill.
  • Gameplay and Story Segregation: Their being comprised of multiple units supposedly makes them weaker, according to their source material. In-game, however, this makes their version of Zabaniya potentially lethal, as it would hit their single opponent multiple times. See also Irony below.
  • Idiot Hair: One of their personalities, the Child Assassin, has one. She's literally a naive child without any special abilities.
  • In the Hood: Their first ascension art has a hood to emphasize their assassin qualities.
  • Inadequate Inheritor: They're weaker in every way than Zealot from Fate/strange fake, their contemporary. However, Hundred-Faced was picked as the next head of the order because Zealot A. failed to produce her own new technique, the primary qualification, B. thinks more like a warrior than an assassin, C. is, well, a zealot, and D. the other assassins may have feared her. As a result, the new leader ended up being a man with a weaponized mental illness and a diverse but mundane set of skills rather than the strongest member they had had since King Hassan himself. Hassan of the Cursed Arm even spells it out, saying that he can't comprehend how Hundred-Faced could be chosen as the Grandmaster if there's a better candidate in every category.
  • Irony: The Hundred-Faced Hassan had the dubious honor of going down like punks against Iskandar through his Ionioi Hetairoi in Fate/Zero. In this game however, their class provides them advantages against Iskandar—and could be expected to kill him when prepared properly.
  • Jerkass: Nobody likes the Zayed personality because he's such a dick. The group as a whole mentions him by name with surprise when noting that you've secured the loyalty of every splinter of Hundred Personas' fractured mind.
  • Legacy Immortality: The name of Hassan-i-Sabbah was inherited as a way to keep the Hashashin the first Hassan created eternal. But as he was the nineteenth and thus the last Hassan ever, the immortality of Hassan-i-Sabbah ended in his lifetime.
  • Literal Split Personality: Their Zabaniya allows each personality to have a body for their own. They are a conglomerate, but also a group of individuals who don't have any ability to communicate mentally to each other.
  • Loophole Abuse: In their Interlude, Asako justifies intervening in their various personalities' contests with other Servants for information by noting that they're all the same person, so anything she does is just part of the package when challenging them. Funnily enough, the opponents agree with that.
    "We are all one. So, even if someone tickles an opponent's arm, or maybe sticks out a foot to trip a runner in a race... those are all just methods we might employ to win the competition. It is neither cheating not intervention from an outside party. We are, after all, doing these things ourselves."
  • Memory Gambit: Little Hassan's purpose amongst the different personas is that she knows or remembers nothing about being a Hassan, meaning that if Hundred Personas were to get captured, she wouldn't be able to tell anything to interrogators. In Chaldea she has no real purpose, however, as it is very unlikely for Hundred Personas to end up in a situation where she is needed.
  • Me's a Crowd: Their NP Zabaniya: Delusional Illusion manifests the original Hassan's multiple personalities into a total of 100 distinct figures. Several of these appear in his attacks and the NP animation has numerous Assassins mobbing a single target.
  • Not the Intended Use: The "Zayed" and "Asako" facets both suffer a bit from this. Zayed is reputed for his incredible reflexes, but finds himself inadvertently catching attention from other Servants who claim he could put them to work well as a dancer. Asako functions as the effective front-man of the group in coordinating and communicating with the other facets and their Master, but explicitly mentions this isn't what her actual specialization is (and is surprisingly mum on what exactly her specialization is).
  • Pronoun Trouble: While the original Hassan-i-Sabbah was male in life, as a Heroic Spirit this Assassin manifests as numerous figures of both genders without a central personality. The unofficial front-man of the group and the one who appears in the card art is "Asako", a female personality; however the name that's used for their profile is Zayed (for those wondering Zayd is the one adjusting his mask).
  • The Quiet One: Gozul the Strong doesn't talk and communicates through gestures and facial expressions, and Makul the Quick isn't shown talking either. It is also mentioned by Asako that many of them are lacking in communication skills, and the Child Assassin is also a personality of few words.
  • Random Effect Spell: Their Wide Specialization skill has the in-game description "Apply random effects to yourself" with an "all card-types buff" icon. The skill's actual effect is that each card-type buff has a chance of activating for three turns (up to 80% chance for a 30% buff to that type), independently, while giving a guaranteed 1-turn Evasion.
  • Red Baron: Old Man of the Mountain, or the Hundred-Faces.
  • Screw This, I'm Outta Here: Has a skill called Battle Retreat. Lore-wise it is unknown how it differs from Disengage but gameplay-wise it heals them like Disengage but instead of removing debuffs, it instead removes their buffs when used.
  • Shrinking Violet: The Child Assassin has a very shy personality.
  • Sinister Scimitar: Makule the Quick wields a curved sword as their weapon.
  • Sir Not-Appearing-in-This-Trailer: They didn't appear in any promotional material prior to announcement of Fate/Accel Zero Order and were confirmed to be in the event when they were included with the other Fate/Zero' Servants in an advertisement.
  • Sole Survivor: In Billy's interlude, they appear as an ally for a The Magnificent Seven parody (which itself is a Wild West version of Seven Samurai). Along with Billy and Hektor, they're the only survivors with Hundred Personas in particular being down to her last body.
  • Spell My Name with an S: The localization spells Zayed's name exactly like this, not as "Zayd".
  • Stripperiffic: The male Hassan sprites don't exactly differ from Hassan of the Cursed Arm's sprite designs. Asako (who serves as the frontman), however, has an outfit that could charitably be characterized as something no self-respecting Middle-Eastern woman would wear.
  • Super Reflexes: Zayed the Base is incredibly nimble, to the point Mata Hari and Nero are in awe of his "dancing" skills and the latter notes he could avoid security sensors with those moves.
  • Super Speed: Makul the Quick, as his name suggests, is the persona that specializes in hit-and-run tactics and is the fastest of them all. He's so fast that Atalante competes with him in a foot race (which upon cheating is then turned into an obstacle race).
  • Super Strength: Gozul the Strong is the strongest in terms of arm power and can arm wrestle even two Berserkers (Beowulf and Kintoki) at the same time.
  • Token Mini-Moe: The Child Assassin among the Hundred Personas.
  • Tsundere: Asako, oh so much in Camelot, to the point where Cursed Arm Hassan repeatedly calls her out to just say what she's thinking instead of having to attack the party.
  • Worf Had the Flu: El-Melloi II theorizes that Tohsaka Tokiomi may have taken control of them from Kotomine Kirei in a fit of desperation after losing Gilgamesh in "Fate/Accel Zero Order" and didn't know how to properly direct them, which affected their performance enough for Kiritsugu to sense their presence.

    Hassan of the Serenity
Hassan of the Serenity
Second Ascension 
Third Ascension 
Final Ascension 
Poisonous Flower Blooming at Night 
April Fool's 
Rarity: R (3*)
ID: No. 124
Spiritron Dress ID: No. 61note 
Command Cards: QQAAB; (A)
Alignment: Lawful Evil
Attribute: Human
Origin: Persia (11th century)
First appearance: Fate/Prototype: Fragments of Sky Silver
Background development: Hikaru Sakurai
Illustrated by: Nakahara
Voiced by: Sayaka Senbongi (Japanese), Kimberly Woods (Divine Realm of the Round Table: Camelot) (English)

"Everything, everything, everything as you would will it. I will offer all of myself to you. This body, this heart, all of it..."

One of the successive Hassan-i-Sabbah who played the role of "Old Man of the Mountain" for the assassination cult and an expert in poisoning, leading to her alias, Hassan of the Serenity. Based on the Indian myth of the Visha Kanya, everything in her body is poisonous, from hair to skin to mucous membranes. She can also resist most poisons because of this.

She kept creating artificial relationships with her targets that could not be fulfilled as they would eventually die at her hands. Gradually her mind fell apart. She eventually was killed while trying to kill an enemy general, though the exact circumstances of her death are shrouded in mystery. Perhaps he killed her out of suspicion, perhaps she begged him to do it after revealing herself, or perhaps she was killed by someone else while the general wasn't paying attention...

She appears as an ally in the Camelot chapter and minor antagonist in the second Halloween event, "Super☆Ghouls 'n Pumpkins".

  • Accidental Kiss: She ends up in one of these with the protagonist due to having unsteady footing after being unchained from a wall. Her initial reaction is different from the usual instances of this trope since she thinks she killed them due to her Poisonous Person properties, until she realizes that they're immune, leading to the below Luminescent Blush.
  • Action Girl: Despite being built to be a walking honey trap, she can hold her own in a fight and can use her poisonous body to full effect via her NP.
  • Alternate Self: According to her profile in the Fate/Grand Order Material IV, the Hassan of the Serenity that is in Grand Order is that of "different person of sorts" than the Serenity that appear in the Prototype world, and thus, has absolutely no information of the events that occurred in that story. Paracelsus' story about another poisonous girl (herself in Prototype) is brand-new to her, and she's confused about why Arash acts familiar with her.
  • Balance Buff:
    • Her first Rank Up Quest in addition to boosting her NP's damage also doubles the poison effect from 1000 damage over 5 turns to 2000 damage over said turns, and her Interlude improves her second skill by allowing it to generate more stars, apply a poison effect without using her NP of 500 damage for five turns and finally to double the damage dealt to the target by poison. Combined together, she can deal 5000 damage a turn for five turns through poison damage alone, which is 2.5 times what she could do before. This makes it very useful for a limited few encounters built around enemies with high special defense since poison is not subject to mitigation. It's also an extra 25,000 damage, which isn't too shabby either. This makes her fit her niche better as a cost efficient Arts Assassin, and makes her similar in gameplay to Robin Hood, just as an Assassin.
    • Her second Rank Up Quest released during the Grail Live event upgrades Silent Dance to Danse Macabre, which adds a three-turn Arts buff for herself alongside a three-turn buff that drops a stackable 1000 HP Poison debuff on any target she hits with her Arts cards. Comboing this with her other Poison damage buffs and skills makes her Poison damage hit even harder.
  • Becoming the Mask: This happened in her life, no pun intended, with disastrous results. She would fall in love with or be betrothed to someone only for her acts of assassination, and the stress of constantly repeating the process eventually broke her mind due to the conflict of wanting to become the mask and knowing it was impossible.
  • Blessed with Suck: Her body is a powerful weapon given that it naturally produces incredibly potent toxins. Unfortunately, this makes her unable to even touch anyone lest she kill them accidentally. When she does find those she can touch she seems to grow abnormally attached.
  • Call-Back: Her clinging to the protagonist who's immune to her poison mirrors her affections for certain people in Fate/Prototype: Fragments of Sky Silver who had immunities. Though unlike the Serenity summoned in Fragments of Sky Silver, she has trouble coping with the fact that multiple people could withstand her touch.
  • Can't Hold Her Liquor: In Camelot, she gets so drunk the night before the assault on the Holy City that she hallucinates that she's having some kind of romantic encounter with the protagonist. According to Touta, it didn't take much to get her to that point.note 
  • Characterization Marches On: Often part of the "Stalker with a Crush" trio (with Raikou and Kiyohime) in fanworks; although she apologizes for this early behavior in her Interlude and promises to stop.
  • Cool Mask: She wears the typical Hassan bone mask. Though unlike Cursed Arm, she has a face beneath it.
  • Cuddle Bug: Not with most people (for obvious reasons), but when the protagonist is shown to be immune to her poison, she becomes rather... clingy with them.
  • Damage Over Time: With her unique Corroding Poison debuff increasing the effectiveness of Poison, she can be played as an enabler for Poison spamming. Both her Poisoned Blade skill (which applies Corroding Poison) and her Zabaniya Noble Phantasm inflict Poison, and when paired with more Poison-debuffing Servants such as Robin Hood she can wear down certain challenge quests.
  • Does Not Like Shoes: She's barefoot, wearing leggings that expose most of her feet.
  • Grand Theft Me: This happens to her courtesy of King Hassan in order to test the protagonists, which boosts her powers considerably. She spends much of the time back at the village apologizing for it.
  • Heroic Self-Deprecation: Her Dislike line in My Room conversations is herself. It's not hard to see why — other conversations note how hard it is for her to get close to people and how her only ability to serve the Master is killing.
  • I Just Want to Have Friends: Her poisonous abilities have left her incredibly lonely, leading her to latch onto the Protagonist (who is immune to her poison).
  • In Love with the Mark: This happened to her a lot. Constantly falling in love with her assassination targets only to kill them eventually broke her.
  • Kiss of Death: Her preferred method of using her poison is to kiss the target while draining mana from them. The kiss melts the target's brain while filling them with so much bliss they are unable to feel the pain. Her version of Zabaniya has her doing this to the target.
  • Love Confession: At the end of her Interlude, Paracelsus' retelling of her role in Fragments of Sky Silver leads to her admitting to the protagonist that she is devoted to them not just because of their immunity to her poison, but also because of something more. She's not entirely sure if what she feels is love, but she calls it a confession nonetheless (making this one of the few direct confessions that take place outside My Room) as she wants the protagonist to wait for her to assert her feelings and ignore the love of other girls. Kiyohime senses her cue, is much more straightforward in her affection, and ruins the moment though.
  • Luminescent Blush: She gets one in Camelot after learning the protagonist is immune to her poison.
  • Navel-Deep Neckline: Her costume has an opening in the middle that stretches from the neck to the navel. It is deliberate, as her preferred method of killing is by seducing her targets first.
  • Negative Continuity: Even more than usual Servants. According to Paracelsus in her Interlude, anytime she is summoned and becomes happy, she will not allow that memory to be summoned from the Throne, instead letting that version of her "sleep" as a means of showing loyalty.
  • Poisonous Person: Her Noble Phantasm, Zabaniya: Delusional Poison Body, and main schtick, as her entire body is so toxic that touching it is an almost instant death to humans, based on the Visha Kanya ("Poison Girl") from Indian myths. She can even destroy armies just by standing in a cliff, letting her poison spread through the wind. Her Interlude buffs her second skill to amplify her poison damage, making it do as much as 5,000 damage per turn if she combines it with her upgraded NP from her Rank Up Quest.
  • Power Incontinence: Her body produces poison on its own. Just touching people will generally kill them, regardless of whether she wants to or not.
  • Shapeshifter Default Form: Her profile makes explicit mention that the face under her mask as shown in her third Ascension is in fact her real one, not a shapeshifted disguise.
  • Shapeshifting: One of her abilities. She uses this to transform her face and body as needed for her assassination missions.
  • Stripperiffic: She's wearing a backless leotard with cleavage window and skintight leggings because she has to expose as much of her skin as possible to make her poison spread.
  • Suicide Attack: Her Material profile mentions that she has a last resort skill where she bursts and scatters her body everywhere at point-blank range in an attempt to spread her poisonous blood at the target.
  • Truth in Television: Recent studies have shown that a lack of touch from other people can lead to depression, making Serenity's loneliness tragically more realistic.
  • Yandere: Played for laughs in "Super☆Ghouls 'n Pumpkins", where she, Kiyohime, and Raikou form the Yandere trio ("the Always-Sneaking-Into-Master's-Bed Trio") that Elisabeth and friends have to face. She's actually the most subdued of the trio and is okay with "just" physical contact with the protagonist and being in the bed and no further, and mostly goes with the flow of the other two. The Master is no less terrified of her.


    Henry Jekyll & Hyde
The Gentleman with a Nasty Split-Personality
Second Ascension 
Third Ascension 
Final Ascension 
April Fool's 
Rarity: R (3*)
ID: No. 81
Command Cards: QQABB; (B)
Alignment: Lawful Good (Jekyll) & Chaotic Evil (Hyde)
Attribute: Earth
Origin: Literature (The Strange Case of Dr. Jekyll and Mr. Hyde)
First appearance: Fate/Prototype: Fragments of Sky Silver (as Berserker)
Background development: Hikaru Sakurai
Illustrated by: Nakahara
Voiced by: Mamoru Miyano

"My name is Jekyll. I am...different from Hyde."

Dr. Henry Jekyll (and his alternative personality, Mr. Edward Hyde) is a fictional character in Robert Louis Stevenson's 1886 mystery novella, "The Strange Case of Doctor Jekyll and Mr Hyde". Henry Jekyll was a well-respected doctor who spent a great part of his life trying to repress sinful urges that did not befit a man of his stature and social class. This version of Jekyll became convinced of the inherent evil within all humankind and invented an alchemical potion intended to remove or detach the "evil" from a person, using himself as the first test subject.

However, this potion actually transformed him into Edward Hyde, a decadent man without compassion or remorse who could freely indulge in Jekyll's repressed vices. A second dose of the potion reversed the transformation, but as time went by, Hyde grew in power and eventually managed to force transformations without the potion. Their life ended after Jekyll ran out of a key ingredient and committed suicide rather than allow Hyde to live.

As a fictional character, Jekyll and Hyde should not exist within the Throne of Heroes. Perhaps it is due to the unique circumstances of the Grand Order that he can be summoned, or perhaps the Heroic Spirit known as "Jekyll" was based off a real person.

Jekyll's dual-natured existence manifests with his Noble Phantasm, Dangerous Game, a Buster self-buff that transforms Jekyll into the Berserker-class Hyde, which also heals Hyde and permanently increases his Max HP and Buster Card effectiveness, the last effect being strengthened with his Interlude. Their first skill, Monstrous Strength B, increases Jekyll's attack for three turns while also further increasing Hyde's attack for three turns. Their second skill, Panicky Voice A, increases Jekyll's Stun Success Rate for one turn after which it has a slow chance of inflicting Stun for one enemy for one turn, with Hyde also getting an additional Stun Success Rate buff for one turn. Their third skill, Self-Modification D, increases Jekyll's Critical Strength for three turns while further buffing Hyde's Critical Strength for three turns. When upgraded to Self-Alteration B+, the skill significantly increases NP Gauge if used by Jekyll.

He appears in London as an ally, and later in the Moonlight/Lostroom OVA.

  • Achilles' Heel: Buff removal. Remove Hyde's buffs, and he becomes almost completely useless in battle, as he relies on his massive permanent Buster buff to deal significant damage, and his Noble Phantasm can only be used once.
  • Adaptational Attractiveness:
    • Compared to the original novel, where Jekyll was a middle-aged, well-built man and not the Bishōnen we know here; though even there, he was described as a Hot Scientist with a "handsome face" and tall stature, making him basically the Victorian ideal of male conventional attractiveness, so it's less that he was made more attractive and more that he was made attractive in a different way.
    • Hyde, on the other hand, is described as having an appearance that, while not unusual, puts people off in the novella, invocative of some kind of deformity but no one being able to put a finger on exactly what, and he was also incredibly short and scrawny at least initially and had knobby, hairy hands; but here, he looks more Troubled, but Cute (he even calls himself "The idol of killing" in an event). Also, in his previous Fate appearances he was a straight-up werewolf. In regards to the latter, however, the official material book mentions that Hyde only has minor changes here because Jekyll was summoned as an Assassin, and that he assumes his more beastlike form when summoned as a Berserker.
  • Adaptational Heroism: A more sympathetic take on Henry Jekyll: in the original novella his motivations were selfish, as the potion was designed to change his appearance so he could indulge his vices incognito. Henry was fully aware of what Hyde was doing, kept taking the potion even after he trampled a little girl for no reason, and even derived pleasure from Hyde's activities until he accidentally killed someone in anger. It’s also entirely possible, and commonly theorized, that initially there was no split personality at all, and that Hyde only materialized as a separate personality much later (and the fact that he left his will to Hyde also may imply that he was intending to fully live as Hyde at one point). Here, however, Jekyll and Hyde are very much different personalities, and Jekyll may be one of the most sweetest characters in the game. Though the short story, strangely enough, seems to make him go through Character Rerailment, and he tells Holmes outright via letter that he was more concerned about his social status than genuinely doing good.
  • Alchemy Is Magic: Though no Magus, he claims to have used a hint of alchemy in making his elixir.
  • And I Must Scream:
    • The activation of his Noble Phantasm seems to invoke this. It shows Hyde on the other side of a mirrored surface, after which Jekyll switches places with him, only to immediately regret it and start uselessly beating his fists against the surface while Hyde starts cackling to himself.
    • Some of his quotes also give off this impression, showing him losing control of himself for brief moments and letting Hyde through. The fact that he often seems constantly tense adds to it.
  • Anime Hair: When he turns into Hyde, his hair becomes noticeably spikier.
  • Awesome, but Impractical: Very impractical. As Hyde his attack power is through through the roof with a permanent Buster buff maxing out at 80%. Alongside his attack and critical buffs reciving sizable boosts, gaining a stun almost guaranteed to work, and his new Berserker class granting greater damage against almost every other class, Hyde is a true force to be reconked with. Jekyll, however, is horribly pathetic in combat, having a low damage output, poor star generation, and no way to shore up his defenses whatsoever. Even Jekyll himself is aware of it. And even as Hyde, his defenses become even worse due to recieving greater damage from most classes as a Berserker, and all it takes is single debuff to make him revert back to The Load.
  • Balance Buff: He recieved an Interlude that buffs his NP to increase the Max HP and Buster buffs, followed by a Strengthinging that changes Self-Modification D to Self-Alteration B+, which when used as Jekyll gives him up to an 80% NP charge. Combined with maxed out Mana Loading, allows him to switch to Hyde from the beginning.
  • Blood Knight: Hyde. Unlike a lot of his fellow Berserkers, he knows full well of what he’s doing, and enjoys every moment of it, gleefully screaming “Die! Die! Die!” like a kid playing his first First-Person Shooter as he stabs his enemies.
  • Clipped-Wing Angel:
    • In their interlude, you have to choose Hyde as your Guest Servant, but he has neither his trademark Buster Effectiveness buff nor access to his Noble Phantasm, making him far weaker than normally he should be. This is invoked by Past Jekyll who isn't limited by the same handicap, as he wants to lecture Jekyll that becoming Hyde alone doesn't help him accomplish anything and that Jekyll has a duty to fulfill as a Servant. The fight would teach Hyde that he has to cooperate with and rely on his Master and allies to be effective.
    • Hyde can easily lose his buffs via Buff Removals. If that happens to him, there's no way for him to buff his Buster cards with his Noble Phantasm again, making him significantly less effective.
  • Coat Cape: After his first Ascension and onwards.
  • Chick Magnet: If the White Day event is any indication; he got chocolates from seemingly the entire female staff, and when you meet him he’s giving back to one such staffer to give out to her colleagues, which she’s pretty pleased with. It’s easy to see why.
  • Cute and Psycho: Especially by adult male character standards, Henry has a bit more of a cuteness appeal going for him. But, as we all know...
  • Declaration of Protection: Some of his My Room lines have him declare, painfully, that he will protect his Master this time since he failed last time.
  • Driven to Suicide: He committed suicide when he was alive in order to stop Hyde. Or so he claims…
  • Evil Makeover: In Hyde form. In addition to the hairstyle change, his teeth become jagged and his eyes turn into red Tsurime Eyes.
  • Gollum Made Me Do It: If his EX quote, “This isn’t my will!”, is any indication.
  • Hair of Gold, Heart of Gold: As Jekyll, this with his more delicate features and Tareme Eyes gives him a very innocent, gentle appearance befitting of his personality. Of course, it loses this connotation when he becomes Hyde.
  • Heroic Self-Deprecation: Everywhere. Henry has very little self-confidence, and it shows in a lot of his dialogue. This of course contrasts with Hyde’s cocky, arrogant Blood Knight demeanor.
  • Hot-Blooded: Hyde. Basically all of his voiced lines are him screaming, growling, laughing maniacally, two of those, or all at once. From the moment he switches in he’s already going full Incoming Ham.
  • Hyde Plays Jekyll: During his interlude, it turns out that the playable Jekyll in your party was Hyde pretending to be suppressed by Jekyll so he could kill off his real life counterpart.
  • In-Series Nickname:
    • In his short story, he's referred to as "Harry" by Holmes and Watson. This also happens to be the Affectionate Nickname Utterson, his childhood friend and the narrator of the original novel, called him (and as Utterson is shown to still exist in the short story, albeit as a Hero of Another Story, he still presumably is called that by him).
    • Mordred calls him "Beansprout" in reference to his thin frame and general underpowered-ness. This being Mordred, it's mostly affectionate instead of demeaning.
  • It Only Works Once: Hyde does not have a Noble Phantasm of his own, meaning that Jekyll can only use his Noble Phantasm once per battle. Any NP Gauge Hyde gains is rendered useless.
  • Jekyll & Hyde: Obviously.
  • Jerkass: Hyde at his best is merely this.
  • The Load: As Jekyll he's basically worthless in combat and has to rely on his allies to keep him alive while he charges his NP. As Hyde, however...
  • Master of None: Unfortunately, despite his very unique gameplay, he is this. Jekyll as an Assassin is a rather poor combatant, with low stats and damage output. His Buster buff from his Noble Phantasm is tied to his Overcharge level, and since his NP only works once, it requires heavy support and building up enough gauge to attain his maximum damage potential. There's also the prospect of buff removal, which combined with the It Only Works Once aspect of his NP, completely neuters Hyde and renders him helpless to any further incoming attacks.
  • Mechanically Unusual Fighter: He's the first and only servant that has two classes that he can switch to during combat (his default Assassin, and the Berserker class when his Hyde persona takes over). The only way to shift classes is his Noble Phantasm, and It Only Works Once. His active skills are also enhanced under his Hyde Persona, making his skills even more dangerous when his Hyde persona comes out. On a smaller scale, Hyde is the only Berserker in the game who's third Append Skill isn't a Critical Hit Chance Resistance, but instead an attack buff against Riders.
  • Muscles Are Meaningless: Unlike in his first appearance in the series, Jekyll doesn’t become a giant wolf when he becomes Hyde, and retains Jekyll’s light frame for the most part, which stands out a lot in contrast to other Berserkers. Hyde is still a Berserker, with all that entails, and if used well he has the potential to have the highest attack in the game.
  • Nervous Wreck: Jekyll comes across like this at his worst.
  • Nice Guy: A genuine, honest-to-god sweetheart whose favorite thing is, despite his own pessimism, “the good and integrity of humanity”. As long as he’s in Jekyll form, that is.
  • Odd Friendship: Was friends with Sherlock Holmes and Watson when he was alive. His suicide in the short story narrated by Watson is even about how Holmes took it as a personal case. He also becomes friends with Mordred during London despite their clashing personalities.
  • Older than They Look: He looks like a young man, but is said to be much older. The real Dr. Henry Jekyll was said to be in his 50's, and yet this one looks in his 20's tops. That said, the real Mr. Edward Hyde was said to look in his 20's as well, so perhaps it's justified and the serum simply made him look younger when Hyde was created. Though the short story, which is heavily implied to be occurring exactly parallel to the original novella with Utterson doing exactly what he did there, still ages him down, albeit there he’s in his 30’s.
  • The Paralyzer: Aside from his massive damage output, Hyde also has one of the most successful stuns in the game, maxing out at a 135% success rate.
  • Psychopathic Manchild: Hyde, what with the whole hedonistic Blood Knight thing. He speaks in an extremely immature way that invokes a teenage delinquent or a tryhard kid and overall has the emotional maturity of one, at best.
  • Psycho Serum: His Noble Phantasm is the Trope Maker.
  • Properly Paranoid: He's wary of Shinjuku's Archer who casually seeks to be on friendly terms with him in My Room dialogue. Since Moriarty's manipulations lead Jekyll to create Hyde and commit suicide, he has every reason to not like the guy.
  • Quintessential British Gentleman: Though he acts more like a mix between this and a Princely Young Man, leaning more on the latter, due to many Japanese people tending to mix the tropes up.
  • Red Oni, Blue Oni: He's basically this trope embodied in one body; Jekyll is logical, introspective, overthinks to a fault, calm, self-denying, soft-spoken, and reserved, while Hyde is irrational, impulsive, hedonistic, loud, cocky, and is basically constantly manic. Fittingly, Jekyll has milky green eyes, while Hyde has bright red eyes.
  • Scary Teeth: Gets jagged, sharp teeth as Hyde.
  • Secretly Selfish: While Jekyll likes to put up the front of a charming and nice man, it’s hiding someone who puts social niceties and perception first and hides anything that might effect people’s view of him. This is, in fact, why he created Hyde in the first place. He wanted to separate his good and evil halves completely, allowing Hyde to indulge in the vices he couldn’t. In fact, his main motivation was to use Hyde as a convenient vehicle to indulge his every base desire until the consequences finally caught up to the two. As he admits to Holmes, he was far more concerned about his social status than genuinely doing good. So his suicide was less freeing the world of Hyde and more of being unwilling to face the consequences for their actions.
  • Sharp-Dressed Man: As Jekyll, which he loses as his ascensions go up, and whenever he becomes Hyde.
  • Shrinking Violet: His My Room quotes give off this impression, though it’s less because he’s shy and more because he thinks he’ll hurt you and is terrified of the prospect.
  • Split-Personality Takeover: His Noble Phantasm is the elixir that allows him to pull this. And as his third ascension and his interlude shows, Hyde slowly affects Jekyll's persona too.
  • Stance System: His gimmick. Using his Noble Phantasm, the Dangerous Game elixir, he switches back and forth between Jekyll's Assassin and Hyde's Berserker, though in-game It Only Works Once and leaves Jekyll as Hyde for the rest of the fight. Prototype's Jekyll was not an Assassin, but was noted to be so weak as a Servant without Hyde that he naturally acquired the Presence Concealment skill, hence his classing as Assassin in Grand Order.
  • Superpowered Evil Side: How Hyde works in-game upon using their Noble Phantasm: he completely recovers all of Jekyll's health while increasing his max health by up to 6000 at max level post-Interlude, gives a permanent Buster upgrade depending on Overcharge between 40%-80% post-Interlude, adds a bonus effect to each of Jekyll's skills, and finally changes Jekyll's class from Assassin to Berserker in order to achieve maximum damage output.
  • The Team Normal: As Jekyll, he's said to have such low presence as a Servant that he's almost a normal human, and his weapons are, from the looks of things, just mundane knives.
  • They Look Just Like Everyone Else!: Jekyll's Spirit Origin is unique in that until he uses his Noble Phantasm, he never exudes any signs of being a Servant and instead appears and even feels like a normal human to the senses of mages and other Servants.
  • Waistcoat of Style: It becomes more loose as Jekyll ascends, symbolizing Hyde's growing influence on him.

    Jack the Ripper
The Legendary Serial Killer
Second Ascension 
Third Ascension 
Final Ascension 
Travel Journal 
April Fool's 
Rarity: SSR (5*)
ID: No. 75
Command Cards: QQQAB; (Q)
Alignment: Chaotic Evil
Attribute: Earth
Origin: England (19th century)
First appearance: Fate/Apocrypha (as Assassin of Black)
Background development: Yuuichiro Higashide
Illustrated by: Ototsugu Konoe
Voiced by: Sakura Tange

"Assassin, Jack the Ripper. Nice to meet you, Mother."

A serial killer whose name is known all over the world. In spite of the frantic investigations of the Scotland Yard, they butchered five women and then disappeared without ever getting caught. Because the true identity of Jack the Ripper has never been made clear, their shape changes in accordance with which Class it is summoned into. In this case, having manifested as an Assassin, they are an aggregation of children who were not allowed to be born.

She, who was summoned as Assassin, calls herself "Jack the Ripper"; but even she doesn't know if she is really the "true culprit". Although she has memories of killing several women, it is also unknown if they were Jack's victims.

She debuted in the first Christmas event "Almost Weekly Santa Alter," and appears in the London chapter as an antagonist. Later, she goes on to play significant roles in many side events, the first Valentine's event (Chocolate Lady's Commotion") and the second Christmas event ("The Little Santa Alter") most notably, being a major playable ally in the latter.

  • Advertised Extra: Was advertised as a major character of the London singularity and even gets the singularity's introduction scene but is killed halfway through the story and is ultimately unrelated to plot.
  • Age-Inappropriate Dress: Even if she's intended to be a bit older than her appearance suggests, her outfit is unusually skimpy.
  • Alas, Poor Villain: After being defeated by the party in London, her last words are crying out to her Mother before fading away, with Mash watching sadly. Paracelsus himself even offers a word or two afterwards, though he was the one who put her up to dying in the first place.
  • Alternate Self:
  • Ambiguous Innocence: She is genuinely rather innocent of mind in most respects and doesn't really comprehend the impact of her actions, however, she's also a serial killer. Despite this, she's said to get along best with Good aligned Masters and it's noted that she can be guided in a better direction if she attaches to someone with a proper moral compass. But she'll still probably want to cut you open and crawl inside... in her desperate quest to find a mother's warmth.
  • Animation Bump: Received one for the Inheritance of Glory re-run, making her attacks more in-line with her Apocryhpa fighting style. Her arsenal of attacks changes from a series of simple slashes to more advanced slashing strikes, throwing her knives, grabbing her enemy from behind and slitting their throat for her Extra Attack, and a new Noble Phantasm animation that better shows off her Fog of Doom and exceptional agility.
  • Anthropomorphic Personification: This form of Jack the Ripper is an incarnation of the hatred of the abandoned children of Victorian England, who was killed by a group of magi after her legendary murders.
  • Awesome, but Impractical: Her Maria the Ripper Noble Phantasm, which can, in theory, instantly kill the target if the target is female, it is night time, and the weather is misty. If any of these conditions is not met, they only function as a set of D-Rank knives. In practice, even under ideal circumstances it's still basically impossible to pull off against even moderately high tier Servants. However, in terms of gameplay, the instant kill gimmick is fortunately discarded in favor of simply dealing bonus damage against female enemies.
  • Ax-Crazy: During life, she would approach prostitutes and attempt to make them be her mother figure. The exhausted women would generally reject her, in most cases more harshly than necessary. If Jack stumbled across them again, she would cut them apart and then press her face into a piece of their flesh while saying "I'm sorry" over and over again. Apart from the murdering, she also has numerous disassociative traits, an urge to climb back inside her 'mother' with knives if necessary and a lot of other mental baggage.
  • Broken Bird: Was abandoned at an extremely young age in late 19th century London, and lived as a Street Urchin in absolutely horrifying conditions until dying in her mid-to-late teens. It's no wonder she's so screwed up.
  • Cheerful Child: If the person she's latching onto as her mother doesn't reject her, she can be a surprisingly good kid, though prone to violence and sadism. During Inheritance of Glory, Sieg pointed out how much she is different when having the protagonist as her "mommy" compared to the time when she was with Reika.
  • Cloud Cuckoolander:
    • Combined with Cheerful Child above, like a few of the other previously-"sinister" Servants, her time with the Chaldea crew (particularly her friends Nursery Rhyme and Jeanne Lily) has pushed her more in this direction in F/GO post-London. While she still occasionally does things like innocently ask someone if they would mind being dismembered, she at least listens to the inevitable "no" with perfect acceptance and in general gets to be a lot more of a kid, albeit a rather odd one.
    • An excellent example is her Valentine's Day gift: while some of the other chocolates can be elaborate, hers is a perfectly-sculpted replica of a human heart as chocolate. With the note "Dear Mom" attached. This is meant, purely and without irony, as an affectionate gift.
  • Critical Hit Class: Even amongst Assassins, Jack is a monster at getting critical stars with high innate star generation, three Quick cards, and 5 hits on each Quick card. It's easy for her to gain fifty stars with a single Quick chain, all but ensuring that all of your cards will crit the following turn. It wouldn't be a stretch to say that putting Jack on just about any team will guarantee stars all day long and she's the cornerstone of almost any crit team in the game. Even in a post-Merlin meta where Buster cards ruled above all else and Quick cards had faded into obscurity until the arrival of Skadi, Jack was still considered by the player base to be one of the, if not the, best Assassin in the game because the star generation on her Quick cards is just that fucking good.
  • Cute and Psycho: She's a legendary Serial Killer so the "psycho" is a given, but this does little to stop her from being absolutely adorable.
  • Dark and Troubled Past: In her original life of the dominant personality among the amalgam, she suffered Parental Abandonment at an indeterminably very early age, spent her entire life as a Street Urchin, and judging by her young appearance when summoned (Servants are typically summoned at the "prime" of their lives), she died well before reaching adulthood too.
  • Darkness Equals Death: Her Murderer of the Misty Night skill allows her to achieve an unconditional ambush against any opponent during the night, and nighttime is also one of the requirements for her Maria the Ripper Noble Phantasm to cause a One-Hit Kill.
  • Fog of Doom: Jack's Mist Noble Phantasm is enough to kill normal humans, cripple mages and hamper Servants. It's also one of the necessary conditions for her 'Maria the Ripper', letting her inflict a One-Hit Kill with her knives on any female target. She used it during Inheritance of Glory to hide the Servants from Karna, however he easily erased it so much to Jack's annoyance.
  • Freudian Excuse: All Jack wants is to return to the womb. By cutting open random prostitutes until she finds the right one.
  • Friendly Tickle Torture: The first three of her bond lines in My Room build up to this where she's hesitant and not quite understanding what it is the protagonist would like to do, but ultimately trusting her master. In her fourth bond line, when they finally do tickle her, she's absolutely delighted.
  • Gameplay and Story Integration:
    • In gameplay, she and Nursery Rhyme actually do make a really good pair - she can generate lots of crit stars, and Nursery Rhyme has a skill that increases her crit star absorption and critical damage, so Jack is very good at helping make the magic happen. Conversely, Nursery provides a defense down debuff for Maria the Ripper, allowing Jack to spike down people even harder. Jeanne Lily helps complete the set, too, as her NP gives an attack buff to help Jack's NP even further and also has relatively good stargen for Nursery.
    • Also, her not having the Mental Pollution skill from Apocrypha would initially seem to be an opposite example, but it makes sense: one, her Master this time isn't of a capital-E Evil alignment (unlike Reika and Hyouma) and encourages a healthy relationship, and two, the other Servants she's closest to are also of non-Evil alignments and would encourage her sanity. Her Mental Pollution is described in Apocrypha as getting stronger when made to commit Evil acts or influenced by an Evil-aligned Master, so it stands to reason that under opposite conditions, with a non-Evil Master and friends, her Mental Pollution would eventually fade into total dormancy.
  • Gameplay and Story Segregation: While she's one of the most powerful and effective Assassins in terms of gameplay, "Inheritance of Glory" is quick to remind the audience that she was one of the three least powerful Servants in Apocrypha next to Shakespeare and Avicebron.
  • Gender-Blender Name: Jack the Ripper, usually referred to as plain ol' "Jack". Of course, the name is merely one that was assigned by the public rather than given to her at birth, but she still considers it to be hers even if she isn't sure that she's the real serial killer. Though saying anything about her 'birth' would be misleading anyway considering what she is.
  • Girl with Psycho Weapon: Uses four strangely-shaped knives and two butcher's knives as her main weapons, with a bloodstained scalpel for added measure.
  • Good Scars, Evil Scars: Her face has some scars you would normally expect to find in a grizzled war veteran, in case her dark background isn't obvious just yet. It's likely she sutured that one scar on her right cheek herself.
  • Historical Gender Flip: Played with. Jack is one of the possible candidates for Jack the Ripper, mirroring the fact that in real life, Jack the Ripper’s true identity remains unknown and has been attributed to many different people throughout history. She has not actually been confirmed to be the real thing yet, and there exists another, male form of Jack the Ripper in Fate/Strange Fake which lends to the mystery.
  • Humanoid Abomination: She looks and mostly acts like a little girl, if perhaps a deranged one, but she is in fact a Mind Hive of thousands of abandoned children that came to 'life' in Victorian England. Traces of what she really is can be seen at times, especially if given bad influences.
  • Late-Arrival Spoiler: Much like her friend Nursery Rhyme, her appearance here is... a rather big spoiler for Apocrypha. Her true nature is a major mid-story reveal there (early on, while Reika thinks her pronoun usage is strange, it's thought she's just a single person), but since she has a profile and is summonable, her true nature is evident as soon as the player can see her profile, thus ruining the surprise if you watch/read Apocrypha afterward.
  • Malaproper: Subverted Trope. In "The Little Santa Alter", Emiya thinks she meant that Christmas will be something to remember, not that she's threatening to dismember Asterios for not asking for a Christmas gift. He's wrong, and funny enough Jack threatens Jeanne Alter Santa Lily the same way later.
  • Meat Grinder Surgery:
    • She actually is capable of this, true to the police reports, and it's even a skill she possesses. She can enhance any surgery or suturing she does with prana, meaning that despite looking like a rough sewing job, it'll still close a wound and heal just fine. She also does possess a surprising degree of anatomical knowledge (see again: that perfect human heart in chocolate), and three guesses where she got that knowledge.
    • In Grand Order, the... inelegance of her methods would be why her healing skill has such a low base amount, though it scales normally (and cools down rapidly).
  • Odd Friendship: The first real friend she makes is with fellow child/conceptual being Nursery Rhyme. That would be an amalgamate of 80,000 dead children, driven by despair and vengeance, making friends with the anthropomorphic personification of children's stories. They get along surprisingly well, all things considered, even if Jack tends to duck out of Nursery's tea parties more often than not. Later, during "The Little Santa Alter," Jeanne d'Arc Alter Santa Lily joins the circle of friends, and she has her own circumstances that make the friendship simultaneously both bizarre and incredibly touching. Paul Bunyan joins this group dynamic later on.
  • One-Hit Kill: In lore, Jack's Noble Phantasm Maria the Ripper: The Holy Mother of Dismemberment does this if three conditions are met: the victim is female, it is night time, and it is misty (which she can create using her second Noble Phantasm). It activates as a curse that summons the knives within the target's body and rips them open from the inside out, and can only be blocked if the Servant in question has a high enough Magic Resistance to negate the curse. While it doesn't have an instant-kill effect in F/GO, it still deals a ton of damage and, especially with the bonus effect, it's very likely to kill its target.
  • Palette Swap: Before their sprites were made more distinct with updates, her silhouette and posture were distractingly similar to that of Cursed Arm Hassan's, especially when she had her cloak on.
  • Powered by a Forsaken Child: The special ability of her Noble Phantasm Maria the Ripper channels the hatred of the children of 80,000 prostitutes in Victorian London's ghettos who were abandoned back then by their mothers, because they would've cut down on their profit margin.
  • Pronoun Trouble: Tying into her overall confusion as one individual or multiple voices and her Cloud Cuckoolander personality, Jack alternates between referring to herself as "I" or "We", sometimes in the same breath. In her Interlude, when the protagonist's group runs into another Jack the Ripper:
    (Playable Servant): "I don't care. I believe that we are the real one. That one believes that he is us. So, we have no choice but to take him out."
  • Red Baron: The Legendary Serial Killer.
  • Serial Killer: While she was definitely a serial killer in London at the right time even she doesn't know if she's the Jack the Ripper. While she did kill numerous prostitutes, she's not sure if they were the 'right' ones. Therefore, she is only one of numerous possible candidates, though one of the more likely ones.
  • Situational Sword: Maria the Ripper can instantly slice up women from the inside on foggy nights. In this game, this gives her a high power buff against female targets that activates upon using the NP and lasts for the rest of the turn. In lore, it's actually quite difficult to pull off even under perfect conditions, which is why she's still pretty weak.
  • Stealth Insult: She has a tendency to latch onto the women around her as potential mothers with the very notable exception of Mash who Jack blithely acknowledges by name whenever they cross paths.
  • Street Urchin: Her "home" was the filth-ridden, crime-infested slums of Victorian London.
  • Stripperiffic: Her Servant outfit, once she casts off her tattered cloak, consists of a sleeveless, off-shoulder, and backless skintight top with a Cleavage Window (though she has none), bikini underwear, bandages covering her hands and forearms, and a lot of belts on her arms and torso. Those who don't care for said appearance frequently choose to keep her in her non-ascended appearance since the cloak looks pretty cool by itself.
  • Tomboy and Girly Girl: The tomboy to Nursery Rhyme's girly girl, she often makes herself scarce when her friend tries to get her involved in overtly feminine activities.
  • Troubling Unchildlike Behavior: Aside from her Ax-Crazy tendencies, she has an unsettling desire to return to her "mother's" womb. The fact that this still applies even if the protagonist (the mother in question) is male doesn't help.
  • When She Smiles: Jack's default expression is somewhat intense and unnerving, but her innocent and cheerful smile (as shown in Apocryhpa, and occasionally when using one of her skills in Grand Order after her animation update) can only be described as angelic, even if she herself doesn't always meet that description.
  • Which Me?: In Jack's Interlude, the protagonist's group runs into, seemingly, another Jack the Ripper (but male, and with a generic Shadow Servant image).
    Mash: That's... Jack the Ripper?!
    Jack (Playable female Servant): But Jack is us.
  • You Have Outlived Your Usefulness: She discusses this idea with the protagonist at the end of her Interlude. Of course, she's reassured that she won't be simply replaced by someone stronger than her; the protagonist can even reassure her that strength doesn't matter.

    Jing Ke
Attempted Assassin of the Emperor
Second Ascension 
Third Ascension 
Final Ascension 
April Fool's 
Rarity: R (3*)
ID: No. 42
Command Cards: QQQAB; (Q)
Alignment: Chaotic Good
Attribute: Human
Origin: China (3rd century BC)
First appearance: Fate/Grand Order
Background development: Yuuichiro Higashide
Illustrated by: Keitarou Takahashi
Voiced by: Atsuko Tanaka

"My name is Jing Ke, an Assassin-class Servant. I do feel complicated for being summoned after that failure. But let's plan well next time!"

Jing Ke was an assassin that plotted the assassination of the First Emperor of China, and fell one step short of accomplishing it. An individual who could have repainted the history of China, if it weren't for external hindrance. Jing Ke not only made a living out of assassinations, but also was a hedonist individual who loved reading, swordsmanship, chats with her wise friend and - more than anything - alcohol.

Having a present to offer the First Emperor, obtaining a knife dipped in poison meant for assassinations, but just before the time for implementing the plan came, the man who was supposed to support her became unable to move out of fear and Jing Ke had to pursuit the assassination all alone; but maybe due to the Emperor's good luck, she failed to catch him by a narrow margin.

In the story, she appears as an ally in Rome. She is the focus of a short story for the Chaldea Ace magazine, which details her historical confrontation with Qin Shi Huangdi. She later appears in Lostbelt #3: SIN as an ally again.

  • Alternate Character Reading: Her Chinese character name (荊軻) is read in Japanese as "Keika." Some prefer using this name when referring to her as it sounds somewhat comparatively feminine. Altria Alter parodies this trope when she butchers her name as "Jean Kay" during the first Christmas event.
  • Animation Bump: On the release of the third Lostbelt chapter, she received an update to her sprite and animations. Her updated Noble Phantasm is quite beautifully animated for a 3-star servant, too.
  • Balance Buff:
    • She was granted a third skill via Rank-Up Quest, Insolent, which raises the power of her Quick cards and critical hits for a turn. For a raw, one-or-two-turn burst of damage, Jing Ke is a remarkably-serviceable Assassin for anyone without higher rarity ones.
    • "Holy Grail Phantom Thief: Amakusa Shirou and the Slapstick Museum" gives her a Rank Up Quest to upgrade Planning to Kill a Man in Ten Steps, which boosts the Crit Star Generation and gives her the additional buffs of bonus damage against "King" enemies for three turns and a three-turn special damage buff that triggers if she attacks with a Quick card to inflict a 10% Def debuff that lasts for three turns each for five attacks.
  • Boring, but Practical: For players without higher rarity Assassins, Jing Ke is the default choice for single target damage besides Cursed Arm — the tradeoff is sheer damage versus sturdy reliability. Her Noble Phantasm's 1000 self damage debuff means she either needs long-term support or will only survive for short-term fights, but day-to-day questing is focused on the short-term anyway. She'll generate slightly fewer Critical Stars than competitors, but she can consistently absorb them for herself to easily build her Noble Phantasm gauge and unleash a one-turn burst of damage via her Insolent skill — perfect for wiping out a final (Rider) boss at the end of a Rider-filled mission.
  • Characterization Marches On: With her very aloof, distant yet eventually-caring relationship with her Master plus her knife-happy tendencies, she was originally essentially Ryougi Shiki as a Servant. After Shiki herself was featured as a Servant (as seen below), Jing Ke was characterized more as a fatalistic Hard-Drinking Party Girl.
  • Contralto of Danger: She's got one of the downright deepest voices amongst female Servants in the game.
  • Critical Hit Class: Jing Ke produces and uses a Critical Stars well despite low hitcounts on her cards, letting her function as a self-sufficient Assassin damage dealer. Her Restrain and Planning skills last for 3 turns each, and respectively increase Critical Star absorption and generation. Restrain also produces a one-turn burst of Stars, just like her Noble Phantasm. Her final skill, Insolent, sharply increases her Quick card effectiveness and critical damage for one turn.
  • Did They or Didn't They?: Thanks to her Valentine's Day chocolate description, it's implied she and the protagonist recharged their prana through alternate means.
  • Expert Consultant: The reason da Vinci summoned her specifically in SIN is because she's the one with the most experience attempting an assassination on Qin Shi Huangdi given her historic attempt. Jing Ke is pretty eager to try her hand at it again, even if she's not entirely sold on her companions Spartacus and Mordred (though noting to herself they'll at least be more help than Qin Wuyang ever was).
  • Flat "What": Her response to Jeanne Alter Santa Lily revealing that her present in the second Christmas event is a detoxifier to sober her up.
  • For Want of a Nail: She's an assassin infamous enough to become a Heroic Spirit not because she killed her target, but because she ''didn't.'' If she had killed the First Emperor of China like she wanted, she would have changed history in very unpredictable ways, especially with China's prominence as a global superpower in the modern day. However, her notability in history extends from the fact that she was inches away from doing so but failed; in a hypothetical Alternate Timeline where she succeeded, she likely wouldn't be anywhere as famous, since her killing of the emperor would have been taken for granted at best.
  • Glass Cannon: Unlike other lower-rarity Assassins, she possesses no defensive measures at all, not even so much as defensive debuff. In fact, her Noble Phantasm even damages her on use! As a trade-off, she's one of the few Assassins with a means to absorb (and therefore actually use) the Critical Stars they generate, and thus leverages her (buffed) critical hits much more easily.
  • Go Out with a Smile: When she fails to kill the Emperor again in the SIN chapter. Notably, he does give her some major respect for not only almost succeeding in killing him a second time, but also having the peace of mind needed to take her own death with a laugh.
  • Gratuitous Japanese: There are chances she slips into this when she's drunk. On being given the "Be Elegant" Craft Essence in the first Christmas event, she stated that one single look on the man featured (Tokiomi Tohsaka) made her want to stab him "right in the kokoro (heart)".
  • Hard-Drinking Party Girl: Loves alcohol, and when she drinks, she drinks. When she shows up in the first Christmas event completely plastered, her friends imply she's been drinking almost non-stop for ten days. During the second Christmas event, she panics and questions whether life is still worth living after accidentally drinking a detoxifier that not only instantly sobers her up, but makes it so that drinking any more alcohol will actually hurt her. In summary, most of her event appearances have her already plastered, in the process of getting plastered, or showing up with the intent of getting plastered.
  • The Hedonist: Described as such in her character profile.
  • Hidden Depths: During the Records of the Enma-Tei's Prosperity Event, it's revealed that she has Liz's entire "Love is Dracul" performance memorized to the point she can performed it perfectly even when completly plastered.
  • Historical Gender Flip: In history, Jing Ke was a man and a Crown Prince of the Dan of the Yan state. In the Fate universe, however, he is made female.
  • The Kingslayer: She wants to be this, to the point she admits she's got something of an urge to kill kings/emperors/leaders when she's drunk, but she notes self-deprecately she's never really had a good track record considering she's most famous for failing to assasinate an emperor. Her Situational Sword Balance Buff finally lets her act out on that desire in gameplay.
  • One-Hit Kill: Her Noble Phantasm, All I Do Is Kill: Nonreturnable Dagger, has a chance of doing this, besides doing massive damage in addition to the effect.
  • Psycho for Hire: She admits that the only reason she joined Nero in Septem is so she can have a shot at killing the various emperors of the United Roman Empire. That said, unlike most examples she's pretty upfront about it and remains on the protagonist's side even once all the emperors are dead. She even joins up to help fight Altera at the end of the singularity.
  • Reason Why You Suck Speech: She gives several, magnificent ones to Qin Shi Huang in Lostbelt 3. In particular calling him a Hypocrite for thinking Chaldea is the prideful ones when he considers himself the only true human, and for talking about morality when he casually slaughters his citizens just for gaining knowledge, and for keeping humanity shut off from each other and isolated while Proper Human History seeks countless ways to communicate and understand each other.
  • She's Got Legs: Her final ascension artwork is keen to remind you of that.
  • Similar Squad: As noted above, she acts and works quite similar to Shiki. What separates them and makes them both serviceable, however, is that Shiki is best used for Arts teams, while Jing Ke fits well with most Quick/critical-hit teams.
  • Situational Sword: Her Balance Buff "Kill a Man in Ten Steps" gives her bonus damage against [King] type enemies for three turns, fitting with her status as a would-be kingslayer.
  • Spell My Name with an S: Her name is read as 'Keika' in Japanese.
  • Stranger in a Familiar Land: She's heavily perturbed by the vast changes Qin Shi Huang implemented in the third Lostbelt during the 1900 years in-between his original reign and the present. It does bolster her resolve that she was right to attempt the emperor's assassination. She also ends up teaching some of her favorite poems to the village which slightly reduces her melancholia with this foreign China.
  • Taking You with Me: Her Noble Phantasm also has the nasty side effect of reducing her HP, which may somewhat jive with the fact that (in her story) her failure in assassinating Qin Shi Huang also led to her execution. Use her NP at the least optimum moment and she can go as bad as Arash on this end.

Hindu God(dess) of Love
Second Ascension 
Third Ascension 
Final Ascension 
Heroic Spirit Tour 
Dream Portrait 
April Fool's 
Rarity: SSR (5*)
ID: No. 239
Command Cards: QQABB; (Q)
Alignment: Chaotic Evil
Attribute: Heaven
Orgin: Kama: India (Hindu Mythology); Sakura: Japan (original creation)
First Appearance: Fate/stay night (as "Matou Sakura")
Background development: Kinoko Nasu and Hazuki Minase
Illustrated by: ReDrop
Voiced by: Noriko Shitaya

"Sigh... I had no intention of dropping by, but well...things happened... My name is Kama. I am the god of love. But it'd probably be best for you to not consult me on matters of love."

Also called Kamadeva, Kama is the God of love in Hindu Mythology. Even though Kama in the original mythology is male, he has manifested as a woman by possessing a certain girl as a result of her special characteristics, and due to a certain other Pseudo-Servant related to her. Furthermore, Kama should be an Archer because of his sugarcane bow and flower-adorned arrows being able to arouse love and lust in whomever they are shot at and is famous for shooting at Shiva while he was meditating to make him notice Pārvatī. Instead, Kama has manifested as an Assassin-class Servant.

She debuts as the limited servant in the Tokugawa Labyrinth event.

  • Aren't You Going to Ravish Me?: During her interlude, she's disappointed that the protagonist's idea of a date involves cute, chaste things like sharing a juice box or listening to music with the same headphones. She outright asks if they'd rather make out behind a shed instead.
  • Beneath the Mask: While she often acts like a lazy jerk, side materials reveal it's largely a desperate bid for attention. Deep down, Kama just wants someone who loves her even at her worst.
  • Birds of a Feather: Much like her host Sakura, Kama has a lot of self-loathing and is not used to receiving genuine love from others.
  • Bishounen: The male forms shown in her interludes are quite handsome.
  • Blasphemous Boast: Like her Beast III/L incarnation, her line whenever you choose her Noble Phantasm in her Third Ascension is "Bonnô mujin seigan dan". What this line means is "I vow to overcome all worldly desires", and is one of the four Boddhisatva Vows. How it becomes blasphemous is because she's also Mara, the enemy of Buddhism and Boddhisatvas. Her Noble Phantasm is also a single target form of her plan as Beast III/L: incinerating a target's love from them, satisfying all of their desires, and throwing a high chance of charm atop of that is antithetical to Buddhism.
  • Bored with Insanity: She views love as a curse and type of insanity, and she'll invoke Glowing Eyes of Doom when talking about the ultimate fate of those who succumb to her arrows. However by her own admission she has no motivation to followup.
  • Breakout Villain: Like Altria Alter, Dark Sakura was popular enough to appear as a vessel of Kama.
  • Cast from Hit Points: Kama's first skill inflicts a permanent (but not unremovable) Max HP debuff on its target, while overcharging their Noble Phantasm and restoring some of her health in exchange.
  • Celestial Body: By the 3rd Ascension, both Kama's limbs and hair have started reflecting the cosmos, representing Kama becoming Ananga, the formless love that spreads through the cosmos. The reason they're on fire is because Kama became Ananga after being incinerated by Shiva's universe-destroying power.
  • Chekhov's Gunman: She was first mentioned in Pārvatī's skill "Ashes of Kama" and its description, and also mentioned in both Pārvatī and BB's F/GO Material entries.
  • Cupid's Arrow: Kama's bow and arrows evoke love and lust in whomever the arrows are shot at.
  • Foil: To Pārvatī. Pārvatī took Sakura's Lighter and Softer side while Kama takes her Darker and Edgier side. Both are Hindu deities of love, but of different aspects of it. Upon Ascension, Pārvatī gains more clothing while Kama becomes more Stripperific. Their alignments are polar opposites as well.
  • Gender Bender: Is stated to still be a man in the original mythology, yet manifested in the body of Sakura due to her previous connections with Pārvatī. It's also worth noting that Kama was eventually turned into a bodiless spirit after his death at the hands of Shiva, so gender probably wasn't an issue anymore. In-game, Kama is considered female for the most part, but Kama can also be classified as being both male and female in certain events such as her being able to enter both male and female hot springs in the Enma-Tei rerun. Ironically enough, Kama's second interlude shows that she can take on a male form.
  • Hazy-Feel Turn:
    • At the end of Ooku, it is revealed that the reason why Kama is summonable is because Kiara was able to create a bond between Kama/Mara and Chaldea, with her taking the opportunity as a way to stick it to Tsubone by potentially corrupting the Protagonist by nursing them. While Kama mainly lazes around due to being sick of being the God of Love, her Valentine scene shows that she is very capable of relapsing to her Beast side if given the chance.
    • During her interlude, she genuinely helps the protagonist by giving them a much-needed chance to blow off steam with a vivid lucid dream and warns them not to let themselves reach their limits again. She goes on to say that if they do, they might fall to her temptations permanently next time.
      Kama: Be prepared. A troublesome god like me can indeed encourage you to take a step forward, my carefree Master with no sense of danger… but that’s a step down a precipice of corruption you can never climb back from. Don’t forget I’m always watching… Always.
  • Interface Spoiler: While nothing in her profile or her dialogue necessarily spoils the fact that she is Kama/Mara aka Beast III/L until you clear Ooku, her skills raise huge red flags on who she is as not only does she have Independent Manifestation, but her third skill is called Mara Pāpīyas.
  • Last Chance Hit Point: Her second skill grants her a one-time Guts and boosts her attack, and her Guts is not only rare in that it lasts indefinitely until it is triggered, but it's unique in that it's the first that actually scales with level (Blackbeard, who has a similar infinite Guts, only revives with 1 HP).
  • Literal Split Personality: Kama apparently took on the negative aspects of Sakura that Pārvatī rejected.
  • Love Goddess: Was the god of love in Hindu and Buddhist mythology.
  • Love Hurts: How she views her portfolio.
  • Loving Bully: Kama's bratty and rude to the protagonist, but her materials reveal because she secretly wants to see if her Master is willing to stay with her through thick and thin; Kama would just ignore somebody she didn't like, not bully them.
  • Luminescent Blush: Her blushing sprites, seen in her second and third Bond 5 lines, have her face become fairly pink.
  • The Mind Is a Plaything of the Body: In her young first ascension state, she claims that treating her like one of the other child Servants is not appropriate, while simultaneously pouting over the prospect of her cake being taken away.
  • Mystical White Hair: Has white hair evocative of Dark Sakura, and being a God in Human Form, makes said hair color quite meaningful.
  • No-Sell: Kama's unique variant of the "Core of the Goddess" skill, "Core of the Love Goddess", sacrifices the usual debuff resistance for immunity to charm effects. Not that she needs it though, she has Magic Resistance A to give her 20% debuff resistance already.
  • Out with a Bang: Heavily implied to be the end result if you accept her offer for sex in her Valentine's Day event.
  • Pet the Dog: During her interlude, she puts the protagonist into a deep sleep where they can live out all of their childhood fantasies and visions of love in a lucid dream. While this is partially her fooling around and preying on the protagonist with temptations, she also wanted to help them blow off steam, as they were reaching their physical and mental limits from clearing one Lostbelt after another.
  • Playing with Fire: Kama's attacks involving her giant vajra has her igniting it with blue flames. Her limbs are also literally burning blue in her 3rd Ascension, referencing how Shiva incinerated her with his universe-destroying power and implying she's using that very same power for her attacks.
  • Red Eyes, Take Warning: Her eyes evoke Dark Sakura, and she also has the Chaotic Evil alignment.
  • Sadist: People being happy and falling in love disgust her, but she does get a kick out of them falling into ruin afterwards.
  • Scissors Cuts Rock: Her third skill grants her full advantage against Alter Ego class for three turns.
  • Sensible Heroes, Skimpy Villains: She's Chaotic Evil and she shows more skin as she ascends. It's especially obvious in comparison to fellow Sakura pseudo-Servant Pārvatī, who's Lawful Good and much more conservative with her clothing.
  • She's All Grown Up: Invoked with her Ascensions. Her First Ascension has her appear like a little girl, her Second Ascension turns her into a teenager as we know her in stay/night, and her Third and Final Ascension has her become a fully-grown (and barely-dressed, very buxom) woman.
  • Sitcom Arch-Nemesis: Outside her initial event, this is Kama's relationship with both Kiara and especially Parvati, complete with passive-aggressive comments as well as incredibly mundane revenge plots. She once tried to trick Parvati into gaining weight by making a delicious Lemonade that was legitimately harmless outside of its fairly high calorie content.
  • The Slacker: She claims to be a Love God that hates her job, and thus barely puts in any effort into it; same goes for being a Servant — at least until her final ascension, where she tells her Master that they've finally made her get serious. It's a reference to the myth, where "he" was pressured by the other gods (she mentions "power harrassment among gods" in one of her lines) to shoot Shiva, who was busy meditating, with his arrow to notice Pārvatī and make an offspring that could defeat a powerful demon. Shiva got angry at him for breaking his meditation and burned him to ashes, then turned him into Ananga. He/she's been bitter about it ever since, showing her open hatred towards him and Pārvatī.
  • Slasher Smile: She sports a downright wicked one in her Third Ascension's sprite, and whenever she's feeling particularly malicious.
  • The Snark Knight: She'll gleefully snark about everything and everyone. But herself worst of all. There's a strong implication that she's actually entirely incapable of loving herself.
  • Square Race, Round Class: Despite being in the Assassin class, Kama is firmly still an Archer, using a bow and arrows in all her attacks. As a result, Kama lacks the Assassins' Presence Concealment. She also has Riding as a skill, which very few Assassins possess.
  • Stealth Pun: Why is Kama an Assassin exactly? Because Mara's name has roots in Sanskrit word for "killing" or "causing death", and is also used as a name for the Hindu goddess of death.
  • Stripperiffic: Kama's outfit is fairly modest in her first ascension, but as she ascends and grows older in appearance, she loses more clothing. By her third and final ascension, she's just barely covered up.
  • Tactical Rock–Paper–Scissors: Kama's third skill uniquely grants her class advantage against Alter-Egos. Quite fitting as the other half of Beast III, Kiara, is also an Alter Ego, and she has something of a rivalry with her.
  • A Taste of Their Own Medicine: Declining her offer of sex and offering her chocolate in return on Valentine's Day causes her to get absolutely flustered.
  • Theme Music Power-Up: Unique in that it only applies to her third ascension and onwards. This is mainly because her third ascension is closest to her Beast version and the music is a snippet of Kama/Mara's Battle Theme Music.
  • Uniqueness Decay: For about two and a half years, she was the only servant that can provide both an offensive and defensive class advantage against Alter Ego servants. However, once the Pretenders class got introduced, her unique niche as the sole Anti-Alter Ego servant kinda became no more.
  • What Is This Thing You Call "Love"?: Having grown disillusioned with the concept of love, Kama mostly feels despair when she thinks about it nowadays. At Bond 5, her three different forms have unique reactions to how alien it feels to her.
    • Her child form rationalizes her Master's insistence on trying to befriend her as them being a person who is fascinated by disgusting things.
    • Her teenage form feels hot and bothered when she realizes she's receiving love instead of giving it like usual. Naturally, she decides she needs to stab her Master with one of her love arrows in response. She's not concerned with whether or not they'll survive it.
    • Her adult form gets asked what love is, and responds by challenging her Master to answer that question for her, and make her remember why it once felt wonderful to her.
  • Wreathed in Flames: By her Third Ascension, she's surrounded by blue fire that seems to be emitting off her Celestial Body limbs. Judging by Pārvatī's shock and Kama's wording in "Tokugawa's Restoring Labyrinth: Ooku", these flames are the result of Shiva's incineration of Kama's original self that reduced them to ashes, and it's heavily implied the discoloration of her limbs isn't just them turning into the cosmos, but horrific burn scars due to how Kama/Mara's infinite copies that would be "ideal lovers" don't have the flames on their limbs and look distinctly less cracked and damaged than the "real" her.

    Katou "Black Kite" Danzo
The Flying Katou
Second Ascension 
Third Ascension 
Final Ascension 
Travel Journal 
April Fool's 
Rarity: SR (4*)
ID: No. 188
Command Cards: QQABB; (B)
Alignment: True Neutral
Attribute: Earth
Origin: Japan (16th century)
First appearance: Fate/Grand Order
Background development: Hikaru Sakurai
Illustrated by: Makoto Soga
Voiced by: Satomi Akesaka

"Katou Danzo, online. Your input, please, Master. As I am a shinobi, I will obey any order."

A ninja descended from the Fuuma clan, who was active during the late Sengoku period. Her true identity is a karakuri doll manufactured by the sorcerer Kashin Koji, molded with the help of the first Fuuma Kotarou. In life, she slowly began to break down and lose her memories. Because she is summoned in this state, she doesn't remember much about the people in her life anymore.

She appears in "Pseudo-Parallel World: The Stage of Carnage, Shimousa" as an ally and returns in "Realm of Hell Mandala: Heian-kyō" as Chaldea's main Servant ally.

  • Aborted Arc: Her Interlude is ultimately about Douman trying to restore Danzo's memories of Kotarou because he wants to torture Danzou by torturing and killing Kotarou in front of her, something that wouldn't work if she cannot even remember their relation. Come "Realm of Hell Mandala: Heian-kyo", and Kotarou ends up not getting Rayshifted to Heian-kyo in order to protect you while Danzo herself follows you there, meaning that the plotline never comes up again.
  • Amnesiac Resonance: Even with the parts of her memory that contain him literally ripped out of her, courtesy of the Caster of Limbo's "help", she feels a kind of kinship with Kotarou, though she cannot explain it. This is because she was his surrogate mother while alive.
  • Balance Buff: She received a Rank Up Quest for the "Heian Capital" Pre-Release Campaign that not only buffs her NP Damage but gives a three-turn party-wide 20% Buster buff. This greatly helps her damage output as well as her supportive capabilities.
  • Barbie Doll Anatomy: Due to being a karakuri and thus a literal doll.
  • Become a Real Boy: Her profile states that she did not possess free will in her lifetime, and she was just a mechanical doll that just abided by the orders inputted into her — or so she defined herself. But, upon being carved in human history as a Heroic Spirit and manifesting as a Servant, she began to consider that maybe, she might be allowed to think - and have feelings - just like humans. She wants to do so, if she is allowed. There are also hints that, like many other homunculi in the franchise, she did self-actualize in life and has simply forgotten about it; Kotarou describes the woman who raised him as human in all but fact.
  • Birds of a Feather: Danzo feels a strong kinship to other Servants who were artificially created in their past life and wants to interact with them based on that concept. She gets the chance to bath with some of them in "The Tale of Setsubun: Oni Pagoda Festival".
  • Blade Below the Shoulder: They pop out of her arms and look a lot like Kars's.
  • Blow You Away: Her Noble Phantasm, Karakuri Genpou - Dongyuunote , involves creating a whirlwind with her rotating hands.
  • Conflicting Loyalty: During "Pseudo-Parallel World: The Stage of Carnage, Shimousa", she is torn between what she regards as her duty to the Caster of Limbo, who repaired her, and to the heroes, particularly Fuuma Kotarou, who encourage her to self-actualize and share her morality. This is visualized in one narration segment, where she sees the offered hands of both men reaching out to her.
  • Dangerous Forbidden Technique: Her second Noble Phantasm, the cheerfully named Decapitation Black Arts - Moonflower. When activated, she creates a moonflower within her hand that, once she destroys it, will decapitate the target of choice, an act so gruesome that she doesn't like using it at all save in special circumstances. More typically, her body also contains a self-destruct mechanism.
  • Double Unlock: She can only be summoned in the Story Summon Gacha after completing "Pseudo-Parallel World: The Stage of Carnage, Shimousa", otherwise she can only be summoned in class banners and on Pick Up banners.
  • Early-Bird Cameo: Was mentioned back in FGO Material Book 3, as Charles Babbage qualified a then-unnamed Servantnote  as the most beautifully crafted automaton he's ever seen.
  • Even the Girls Want Her: Musashi, at least, clearly has a thing for her.
  • Everybody Knew Already: After much angst all chapter, Katou Danzo finally tries to expose her treachery while the party traverses Onriedo. Turns out, Musashi's sharp sixth sense as a swordswoman caught something off with her immediately, Kotarou figured it out shortly afterwards when she was absent during the hit on the princess, the protagonist sussed it out when she was distressed after the children were kidnapped, and Muramasa right after he met her.
  • Exotic Eye Designs: Her eyes are gold, have a faint glow to them, and her pupils are polygonal.
  • Feel No Pain: Played with. Katou Danzo explains at one point that she does not experience the sensation of physical pain as a living woman would... but, her mental anguish and angst reveals that she is capable of emotional pain.
  • Gratuitous English: "Standby", "Phase Two" and "Evil Wind Death Storm!!" She is part-Fuuma, after all...
  • Friend to All Children: Danzo clearly likes children, and she experiences worriness once Onui and Tasuke are in danger.
  • Has Two Daddies: She considers her "parents" to be Koji Kashin, the mage from the feudal era who built her body, and the first Fuuma Kotarou, who powered her and taught her everything she knows.
  • Heel–Face Door-Slam: In Section 14 of "Pseudo-Parallel World: The Stage of Carnage, Shimousa", Danzo attempts to confess that she has been working for the evil Sorcerer all the time, but everyone knew. After Becoming the Mask, she wants to join the heroes on her own will, but Caster of Limbo actually manipulated her to lure the heroes into his trap. To make things worse, she loses her ability to control her own movements and attacks the heroes. She ends up blowing herself up with a bomb containing a curse that prevents Musashi's eye from healing. However, Kotarou absorbs some of her leftover magical energy to ascend and becomes stronger.
  • Heroic Self-Deprecation: She has little opinion of herself as a sentient being rather than a simple, obsolete automaton, and she's always searching for validation that she's more than a tool. She's objectively as good as or even better than Fuuma Kotarou, her star pupil, at ninja arts, but thinks that she's little more than a sham or plagiarist. She doesn't think she's earned the recognition of being called Kotarou's mother since all she's done is passed down the clan's techniques and praised him. Even as a playable Servant, and therefore summoned in the objective prime of her life, she bemoans being summoned near the end of her life after having fulfilled her duty in her Bond Lv. 5 line. In Kotarou's Interlude, as he hunts down her living form in her final decaying moments, she lays the self-deprecation particularly thick in an internal monologue.
    "I didn't want to be seen. I hated myself, more than anyone else. But without that hatred, I would not be a shinobi. A shinobi first and foremost works from the heart. Without it, I would just be an inanimate object."
  • Highly-Visible Ninja: As pointed out by Muramasa, her outfit immediately gives away her profession. According to Danzou however, there are enough strange looking people wandering around Shimousa that she doesn't stand out too much.
  • Historical Gender Flip: Historically, Katō Danzō was a man. In the Fate universe, he is inexplicably made female. Though that’s not the biggest deviation...
  • Idiot Hair: Has a strand in her Final Ascension art.
  • Lethal Chef: She can make rations that are excellent in terms of nutrition, stamina recovery and pure calories. However, because she has no sense of taste she can't check that herself and the entire Fuuma clan didn't have the heart to tell her how awful her concoctions tasted or how to improve them. She knows it too, but the protagonist had already eaten one before she could warn them that they taste like death.
  • Letting Her Hair Down: From her 3rd Ascension onwards, which reaches down to her waist.
  • Like a Son to Me: She had this relationship with Fuuma Kotarou himself in life, to the point that he calls her "Mother".
  • Magitek: Her body combines karakuri puppet mechanics with magical components, a process equated with Western golem-making or alchemical homunculus construction. Notably, she can pass for a human so well that her face can literally blush.
  • Master of Illusion: Her profile mentions that she has illusionary abilities, and she can give either evasion or invincibility to an ally. In fact, her Noble Phantasm is just an application of the illusion of her swallowing an entire bull.
  • Mercy Kill: After training Kotarou, she asked him to kill her because her memory was in complete shambles and her duty had been fulfilled. He doesn't remember whether he granted her request or not.
  • The Mole: In "Pseudo-Parallel World: The Stage of Carnage, Shimousa", Danzo's silhouette is clearly seen among the ranks of the evil Sorcerer's underlings and she's then soon introduced working for Tajima-no-kami and she eventually joins the heroes' group to fight the Heroic Spirit Swordmasters...while there are several other cutscenes showing her accompanying the Heroic Spirit Swordmasters. She doesn't become a threat to the heroes until in Section 14, when she's acting under Caster of Limbo's control.
  • Off with His Head!: Her second and most dangerous Noble Phantasm Decapitation Black Arts - Moonflower, as revealed in her Interlude, involves creating a moonflower in the palm of her hand that, once it's destroyed, severs the target of her choice's head, which she uses to decapitate the shade of Caster of Limbo. She claims that it's a Dangerous Forbidden Technique that she would never have used otherwise were they not within her memory.
  • Pillars of Moral Character: Her storyline in "Pseudo-Parallel World: The Stage of Carnage, Shimousa". Danzo is torn between her giri and gimu to the Caster of Limbo, who restored her damaged and run-down body, but who she knows is a wicked man who cares nothing for her and treats her like a tool, and her natural ninjo as a good person and her bonds of comradeship with the heroes, especially Kotarou who both treats her like a person and encourages her to see herself as the same, rather than simply a tool or instrument of her master. Cruelly, shortly after she decides to confess herself to the party and side with Kotarou, the Caster of Limbo not only takes over her body and forces her to fight the party, but reveals that the debts she seemingly owed him were an illusion; he desecrated and damaged her memories to manipulate her even as he repaired her. However, as she lies dying, she is able to pass on her power and skill to her forgotten son, Kotarou, and empower him to avenge her on the cruel sorcerer.
  • Reverse Whodunnit: The player is clued in early in Shimousa that she is a spy and a mole planted in the party by the Heroic Spirit Swordmasters, leading to great Dramatic Irony. In theory anyway.
  • Ridiculously Human Robot: Despite being a karakuri who acts more like a robot, she's capable of feeling human emotions and agrees with Kotarou that a true ninja must have a soul. Danzo can blush, feels empathy for people and she can act motherly to children. Two of her My Room lines also show that she likes the wind and would go out for fresh air. Although she cannot eat, she apparently can drink water just fine.
  • Robot Girl: Actually a particularly advanced karakuri automaton, virtually human on the outside except for a few obvious joints, hidden weapons, and some less than anatomically correct details like the ability to spin her wrists 360° at super speed until they create cyclones. She also has some kind of long-range observation device she can fire into the air to survey far-off locations that relays information to her body. Unlike other examples, she's made out of wood, which is why she's more often referred to as a doll rather than a robot. Her computer-like behaviour, programming and aforementioned weaponry, however, give more the impression of a robot.
  • Rocket Punch: One attack lets her shoot off her arms to punch the enemy, though they're attached by chains so she can pull them back on.
  • Shared Family Quirks: Like her son, the playable Kotarou, she has a propensity for speaking Gratuitous English when using her Noble Phantasm.
  • Supernatural Gold Eyes: Her gold eyes showcase her robotic origins quite well.
  • Telescoping Robot: Most of her weapons are built directly into her rather slim frame. Worst offender is probably the large rockets that come out of her back, that even get lampshaded in-story as annoyingly cumbersome to use.
  • Third-Person Person: In typical ninja fashion, she refers to herself using only her given name when speaking to her superiors. The official English translation ignores this, as stereotypical ninja speech quirks would most likely missed on a Western audience.
  • Throw the Dog a Bone: As a result of her interlude, she regains some of her memories of Kotarou, going from calling him quite formally at the beginning to simply calling him by name at the end like she did when he was a child. At the same time, a My Room line was added for him where she's really happy to see how much he's grown.
  • Tin Man: She thinks of herself as an emotionless tool, but this is foolishness. She can blush for God's sake!
  • Villain Override: Ends up having to face the party after spending most of the chapter as an "Pseudo-Parallel World: The Stage of Carnage, Shimousa", due to an override Caster Limbo put in her head.
  • Wistful Amnesia: She's attached to Kotarou because she helped to raise and train him. He considers her to be his mother. She doesn't consciously remember him, however, until after her Interlude.
  • You Are Not Alone: She remarks that she'd like to talk with Babbage or Nursery Rhyme if you have them as she feels a kinship with the former being a robot and the latter having doll parts.


    Kiichi Hougen
Oniichi Hougen
Final Ascension 
April Fool's 
Class: Assassin
Rarity: SR (4*)
ID: No. 304
Command Cards: QQABB; (Q)
Alignment: Chaotic Neutral
Attribute: Earth
Origin: Japan (12 Century)
First Appearance: Fate/Grand Order
Illustrated by: Aoi Ohmori
Voiced by: Ai Kakuma

"Kiichi Hogen, materialized in the Assassin class! Although I would have preferred to be a Lancer but in the end, that's how it turned out. Still, it's great! Anyway, I tried to introduce myself as a Servant who has just been summoned! Hehe~. From now on, I'll be relying on you!"

Kiichi Hougen is an onmyouji from Kurama Temple who taught Ushiwakamaru the arts of war. Some theories say that they were also the Kurama Tengu.

Their silhouette can be clearly identified in the "Upcoming Servants in 2021" segment given during the FGO Project New Year's special and they are the welfare of the "Little Big Tengu" event.

  • Adaptational Attractiveness: Typically depicted as either an Old Master or creepy tengu (or some combination of the two) in illustrations of them.
  • Ambiguous Gender: Hougen's gender is officially classified as unknown because their physical form is freely transformable. That said, it’s explicitly stated that their current body is female.
  • Animal Motif: Crows, obviously, given that she's the Kurama Tengu.
  • Ascended Extra: Like Scáthach and Circe, Hougen is yet another teacher of an existing Servant who has been referenced for years and eventually became playable. Hougen is mentioned in Ushiwakamaru's profile and voice lines.
  • Badass Teacher: They were Ushiwakamaru's teacher, with all the credentials that implies.
  • Big Book of War: They're the keeper of the orginal Six Secret Teachings book, thus their Six Secret Arts of War EX skill.
  • Blade on a Stick: Their main weapon is a red spear.
  • Bokukko: Hougen uses the masculine pronoun and more modern "boku" for herself, despite her archaic speech pattern.
  • Breaking Old Trends:
    • Hougen is the first welfare Servant in the game's 5.5 year lifespan to be an entirely original Servant and not be a variant of an older Servant, from another TYPE-MOON series, or part of a serial event, i.e. GUDAGUDA.
    • Hougen is also the first AoE Quick Assassin with only two Quick cards rather than three.
  • Combat Hand Fan: Their other weapon is a Tengu fan.
  • Cool Mask: Hougen has a dark grey tengu mask that covers half of her face, but she only wears it occasionally.
  • Elemental Powers: In their Noble Phantasm, "Six Secret Teachings and Three Strategies - Noble Demon King's Great Feather Fan", they use their fan to blast the enemy with wind, rain, lightning, and then fire. For their normal attacks, they like to use wind with their fan and fire with their spear.
  • Everybody Knew Already: She doesn't try very hard to hide that she's not human.
  • Historical Gender Flip: Played with. Hougen's profile lists their gender as "-" and notes that they can change appearance, but this woman figure is the one they spend the most time in. The real Hougen was male.
  • Large Ham: Hougen has a rather dramatic way of speech.
  • Mama Bear: Hougen is definitely still not mad at Ushiwakamaru for not only stealing knowledge from the Six Secret Teachings, but also seducing their daughter to get to it and abandoning her training.
  • Mystical White Hair: Hougen is a tengu and has white hair.
  • Noodle Incident: Apparently she and Merlin did something together in life that he doesn't want her to talk about, actually putting his hand over her mouth.
  • Pointy Ears: Hougen has pointy ears, although they are hard to see if you view her from the front.
  • Ready for Lovemaking: In her Final Ascension, she is lounging seductively with her shoes off and some jugs of sake.
  • Signature Laugh: "Kanrakarakara". A loud and boisterous style of laughter usually found only in the voices of heroes from ancient epic texts, most famously in the Chronicle of Yoshitsune.
  • Square Race, Round Class: Despite being classed as an Assassin, her fighting style and Weapon of Choice far more favor being a Lancer, which she herself lampshades in her proper summoning line.
  • Tengu: Complete with a fan and wings, plus wears a beak-shaped mask in their Noble Phantasm. The Kurama Tengu they're said to be is Sōjōbō, the king of all tengu. Making Sōjōbō and Kiichi Hougen the same character is a concept predating Fate, as both were said to have taught Ushiwakamaru.
  • Voluntary Shapeshifting: She can grow wings, turn into and reform from a murder of crows, and casually appear as either male or female.

    Koyanskaya of Light (Cosmos in the Lostbelt Spoilers!)
The Capable and Beautiful Secretary (of Light)
Second Ascension 
Third Ascension 
Final Ascension 
Rarity: SSR (5*)
ID: No. 314
Command Cards: QQABB (B)
Alignment: Lawful Evil
Attribute: Beast
Origin: Russia
First appearance: Fate/Grand Order (Conceptually debuted in Fate/EXTRA CCC)
Illustrated by: Arco Wada
Voiced by: Chiwa Saito

"Thank you very much for the summons ♡. Infiltration, manufacturing, negotiations, sales. To answer all of mankind's needs, on behalf of NFF services, Tamamo Vitch - Koyanskaya / Light has answered the summons. Huh? Why have I come? Shouldn't we be irreconcilable enemies? Yes, that is precisely so. I will never forget that either but this time, I'm here a little ahead of schedule. As such, a beautiful, competent secretary bunny from the future has come! Use poison to suppress poison. You love that sort of thing, don't you?"

Koyanskaya is the founder and top-performing agent of NFF Services, a private military company which became world-renowned within a month of its founding in 2017. She originally offered her services to help Goredolf seize control of Chaldea, only to immediately turn on him and destroy Chaldea on the request of her actual client, the Foreign God.

Full name Tamamo Vitch Koyanskaya, she is a being who is disgusted by humanity, but loves to keep them around, as some things are only fun because they are disgusting (such as vice, business, or games). Koyanskaya finds no greater joy than to build up the hopes of humans, then pull the rug out from under them and watch it turn into despair; her usual tactic is to grant someone's superficial desires (e.g. money, power) while sabotaging their true hopes and wishes (e.g. their ideal self, or dreams for the future).

But that was the old Koyanskaya. When first summoned by the FATE Summoning System between the events of the Sixth and Seventh Lostbelts, Koyanskaya claimed that she had actually been summoned from the future, after she turned over a new leaf and totally became an ally of goodness: hence her new moniker "of Light". Honest!

Now that you've signed a contract with NFF Services, Koyanskaya will gladly be your resident hyper-competent and hyper-sexy personal secretary, who can be trusted to do her very best to support you to the very top. They say that anyone who signs a contract with Koyanskaya is doomed to lose everything and be abandoned at the very end... but this time, she will drag you back up again from the depths of despair and start again, no matter how many times you fall.

As your beautiful and talented secretary, Koyanskaya of Light will blast her enemies away and provide exceptional support to Buster servants. Her first skill, Innovator Bunny A, greatly charges a selected ally's NP gauge and reduces their skill cooldowns by 2 turns, at the cost of 1000 HP from the party. Her second skill, Aptitude for Slaughter (Man) A, greatly buffs a selected ally's damage against enemies with the Human and Man attribute, grants them a buff that charges their NP gauge when attacking with Buster cards, and grants them critical stars. Her third skill, NFF Special A, greatly buffs a selected ally's performance, critical damage, and star absorption with Buster cards. Her Noble Phantasm, Iz Tula Seven Drive, is an AoE Buster attack that drains a charge from all enemies' NP gauge, and slightly charges the party's NP gauge.

Koyanskaya first appeared in the prologue of Cosmos in the Lostbelt as a recurring antagonist. She finally became playable as the 6th Anniversary Servant. For information about her role in the story, see here.

  • Alternate Self: Subverted. She claims to be this for Tamamo-no-Mae as her comments towards Tamamo in "My Room" lines has her state that she is a "Tamamo from another world". In actuality, she's more like somebody who modeled her Spirit Origin after the original Tamamo.
  • Animal Motifs: Bunnies, on top of her Playboy Bunny outfits, her Third Ascension's ears change to be more bunny like and much like Cat, she makes a lot of bunny puns.
  • Anything You Can Do, I Can Do Better:
    • Her entire kit seems to be tailor-made to one-up Tamamo in nearly every respect. Tamamo's Noble Phantasm can reduce the skill cooldowns of allies by 1 turn, Koyanskaya can do so by two turns with one of her skills. Tamamo can use two skills to provide a powerful Arts damage buff and Noble Phantasm damage buff, Koyanskaya can provide Buster, Crit Strength, and Star Weight buffs all on one skill. Koyanskaya can also rapidly charge an ally's Noble Phantasm with a targetable 50% charge skill on par with Scáthach-Skadi and even cause Buster cards to refund 10% of the target's NP gauge. Her Noble Phantasm can also drain NP charge from the entire enemy team, whereas the original Tamamo can only NP drain one target at a time. However, in a nice bit of Gameplay and Story Integration, Koyanskaya's instability and prideful personality means that while she hits hard and provides tons of useful buffs, she wears out of steam rather quickly and has long cooldowns on her skills. This means that Tamamo will outlast her thanks to her better compatibility with servants.
    • According to her profile, not only can she use any human weapon created in the era she's in, but in her hands the weapons become "karmically" more powerful. The power that via the "natural cycle of retributive justice" would take centuries to accrue is unleashed all at once.
  • Blatant Lies: When summoned, she claims to have given up on her plan to become a Beast and undergone a Heel–Face Turn. She's lying on this, and is merely using Chaldea to complete her apotheosis.
  • Cast from Hit Points: Her first skill Innovator Bunny boosts a target's NP gauge by 30 to 50% and decreases skill cooldowns by 2 turns at the cost of the entire party losing 1000 HP.
  • Combat Stilettos: She wears high-heels in all of her ascension art to reflect her nature as The Vamp.
  • Composite Character: Her profile says that she is "An avenger made from an amalgam of ■■■■■■■." Turns out, she is this for all of the animals that died in the Tunguska event.
  • Contrasting Sequel Antagonist: To Twice H. Pieceman, Tamamo's original Master from Fate/Extra. The human Twice is someone who is a victim of war and has seen the worst aspects of war in his quest to stop people fighting one another, while Koyanskaya embodies the many tools humanity has created to wage wars against each other. And while the NPC Twice wants to plunge humanity into Forever War in hopes that it will better humanity as a whole, Koyanskaya is attacking humanity for no better reason than sadistic, misanthropic desires.
  • Difficult, but Awesome: In spite of her fantastic kit intended to assist Buster Servants in using their Noble Phantasms repeatedly, when it comes to farming, actually finding the right Servant for her to support can be tricky. This is due to the fact that Buster Noble Phantasms give zero gauge refund barring a very few exceptions, unlike properly buffed Quick or Arts Noble Phantasms, meaning any team that relies on Koyanskaya for farming, meaning any Servant that farms with her must be able to produce 50% charge on their own.Gameplay Note (lengthy)  Upon finding said Servants though, she can boost their effectiveness to previously unheard of heights, especially since you don't have to worry about how much NP gauge you get from the enemies, meaning that even nodes that deviate from 3/3/3 wave formation aren't a major problem.
  • Exact Words: In her lines on Tamamo no Mae, she denotes that she's only a shadow of Tamamo and to think of herself as "a Tamamo from another world" or "A Tamamo reincarnated in an isekai". Before Tunguska Sanctuary, people thought this was the usual "Even Tamamo's Tails hate her". After the event, it turns out she meant this literally as she's the remnants of the Tunguska Event and all the animals that died during it. Even more fitting is how it occurred because of a meteor, a celestial object that might as well be from another world.
  • Expy: Her NF-79 Tactical Suppression Vehicle that she summons for her Noble Phantasm is very similar to Metal Gear Excelsus. It's just pink.
  • Gameplay and Story Integration: Koyanskaya being a Buster support Servant and an offense-based Assassin seems like an odd mix, but it fits with her general character. She is someone who is capable of fighting on her own as long as she keeps her head cool, but she is also someone who will assist others if it benefits her as well. So her being able to alter between buffing herself to go on offense or dump them on someone else to have them do the dirty work is in-character to her.
  • Glass Cannon: Despite the massive amount of strength she can give to Buster servants, she has very little going for her in terms of defense, especially when compared to Merlin, who offers a party-wide Invulnerability buff from his second skill and having his third skill come with a max HP increase and HP regen from his NP at the expense of a lesser NP charge. The only thing she has that comes close to a defensive skill is draining one tick of NP gauge from the enemy party with her NP.
  • Godhood Seeker: Koyanskaya still desires to apotheosize into a deity even after her plan to ascend into a new Beast was foiled; with her reinventing herself as Ikusatsuwa-no-Oomikami, or the Greater Goddess of Weaponry in her Third Ascension.
  • Gold and White Are Divine: Her Third Ascension has her don an opulent gold-and-white jacket-dress combo to reflect her decision to reinvent herself as Ikusatsuwa-no-Oomikami, or the Greater Goddess of Weaponry.
  • Gratuitous English: Just like Tamamo, Koyanskaya indulges in this from time to time. Notable examples include some of her NP lines ("Standby, slave go!") to her disgruntled reaction at seeing Caster of Limbo again ("UNBELIEVABLE!").
  • Gun Fu: Mainly fights using firearms and a bit of physical combat in her first 2 Ascension forms.
  • Hazy-Feel Turn: Koyanskaya was always the Wild Card of Foreign God's forces, focusing mainly on her Beast agenda and only really helping if asked to or if it's convenient to her to do so, even helping Chaldea if she's in a pinch. As a playable Servant, her plans and personality hasn't necessarily changed, just that she has changed her priorities. For example, when dealing with a client, she normally helps them reach their superficial desires while trampling their essential hopes so that they will reach a point where they will lose everything and fall into despair. But with the Master of Chaldea, she is instead interested on setting them for an infinite loop of rise and fall as her newly-discovered life's purpose.
  • Holy Halo: In her Third Ascension, she has a halo made up of firearms to illustrate her decision to become the Greater Goddess of Weaponry. But her behavior and hobbies thoroughly subvert the "holy" implications of this trope.
  • Humongous Mecha: Her Noble Phantasm, Spirit Cannon - Type-79 Disaster Blasting Shrine, has her using a giant robot to blast the enemy party to bits.
  • I Gave My Word: Thanks to having the Independent Action skill at EX rank as a potential Beast, Koyanskaya doesn't actually need a Master to stay manifested, so there's nothing stopping her from devouring her Master and going on her way. But for all her sadism and cruelty, her one virtue is that she will never go back on her word and keeps her promises and contracts. This includes the Master-Servant contract, so she will abide by its terms to the letter... not that she won't try to drag them into despair anyway.
  • Lesser of Two Evils: Her hatred for humanity and still wanting to become a Beast one day makes it hard to really call her "Light" version of Koyaskaya. But her cold professionalism is contrasted with Koyanskaya of Darkness' bestial nature who follows your contrast due to her nature, but would try to become a Beast if something were to happen to you, and would go beyond just wanting to see humans go extinct.
  • Light Is Not Good: She is called "Koyanskaya of Light", and she's a proud Card-Carrying Villain.
  • Mage Marksman: In her Third Ascension, she transforms herself into a goddess... Greater Goddess of Weaponry, that is. Her combat animations are composed of her summoning different firearms and explosives to shoot and blow her enemies up.
  • Male Gaze: Her Final Ascension artwork features a subdued yet fairly gratuitous shot of her ass.
  • Mistaken Identity: She — like Tamamo — is frequently mistaken for the evil nine-tailed fox Daji, including by Daji's own nemesis.
  • Non-Linear Character: Her My Room has her explaining that she's from the future, and what "Koyanskaya of Light" means is a secret between herself and Master's future self.
  • Odd Job Gods: Her self-proclaimed god title is Ikusautsuwa-no-Oomikami ("Greater Goddess of Weaponry"), a Divine Spirit who encompasses all of the murder tools created by humanity. As such, her appearance is that of a traditional Japanese goddess due to her origins, surrounded by vast arrays of modern firearms.
  • The Red Mage: Her skill set is mainly designed to facilitate Buster-oriented farming but since she herself has a Buster AoE NP and 2 Buster cards in her deck, she's fully capable of dumping all the buffs from her skills on herself before going to town.
  • Playboy Bunny: Her Second Ascension and especially Final Ascension has her wearing a Playboy Bunny outfit, albeit with a shirt and a vest over it. The reason seems to be that the only person she looks up to is Hugh Hefner himself, the founder of Playboy magazine.
  • Purposefully Overpowered: As a Beast candidate like Kiara and Kama as well as the headlining 6th Anniversary Servant, Koyanskaya's kit is deliberately overtuned. She possesses powerful and unrivaled single-target Buster support, trading Merlin's long-term utility and party-wide defensive buffs for an extremely powerful NP battery skill that reduces skill cooldowns by 2 turns as well as a Situational Sword buff that also allows Buster Cards to refund NP charge. In essence, she's the Buster equivalent of Caster Altria designed to bring Buster Servants back into the metagame.
  • Situational Sword: Aptitude for Slaughter (Human) skill gives the targeted party member bonus damage against enemies with the Human-trait and bonus damage against enemies with the Human-attribute. This allows the selected Servant to essentially double tap any human enemies while giving them fair amount of leeway when it comes to non-human enemies such as Servants.
  • Smoke Out: She starts her Noble Phantasm by dropping a smoke bomb to conceal herself before it clears to reveal her Humongous Mecha.
  • Soft-Spoken Sadist: Even while pledging to serve the protagonist, she takes every opportunity to drag them further and further into despair, all while maintaining a chipper, peppy tone. She's blatantly enjoying watching them lose all their relationships while insisting that she will never abandon them, as her favorite hobby is watching people climb back up from rock bottom so they can fall into despondancy again.
  • Square Race, Round Class: Played with. At first glance her fighting style involving guns and explosives and her utilizing motorcycles, helicopters and a weapon-mounted mech make her seem to fit Archer or Rider class instead of the silent and discreet Assassin class. But the reason why she uses any of them in the first place is because her motif as a to-be Beast is utilizing the weapons of the era she is in and amplifying the destructive power so that she will always dominate over humans, which is represented by her having a skill only Assassins or Berserkers would normally have. So her using all those weapons is because she is summoned into the modern era where guns and vehicles are the prime weaponry for her to use.
  • Spy Catsuit: Wears this in her First Ascension as part of her role as an Assassin, even if her skills and combat abilities are anything but.
  • Support Party Member: Her biggest strength is her ability to help Buster servants with her targetable Buster performance card boast within her NFF Special skill that can go up to 50% on par with Merlin. She also can massively help out Buster servants to spam their NPs with a targettable increase to somebody's NP gauge that can go to 50% within her first skill with her second skill allowing them to further increase their NP gauge whenever they do normal attacks on Buster cards. Her Noble Phantasm also increases the party's NP gauge as an Overcharge effect.
  • Villain Respect: Her Third Ascension form mentions holding William Tell in high regard and wishes to give him a medal of honour for being her favourite.
  • Walking Armory: She has the ability to use any weapon developed by humanity in the era she is in. This means that she has an unlimited supply of assault rifles, grenades, pistols, and even a Humongous Mecha. Taken up to eleven in her Third Ascension, as even her Holy Halo is composed of firearms.
  • Walking Spoiler: She's a combination of this trope as well as the Late-Arrival Spoiler trope as just seeing her First Ascension would give serious spoilers to anyone who hasn't been keeping up with the plot of "Cosmos in the Lostbelt", with them not doing that much to hide the various reveals what Koyanskaya has given to us. Her profile doesn't even have any chapter clear requirements due to how long she has been part of the story at that point.

    Li Shuwen
Demon Fist Master
Second Ascension 
Third Ascension 
Final Ascension 
April Fool's 
Rarity: SSR (5*)
ID: No. 235
Spiritron Dress ID: No. 18note  & 19note 
Command Cards: QAABB; (A)
Alignment: Neutral Evil
Attribute: Human
Origin: China (19th century)
First appearance: Fate/EXTRA (young), Fate/KOHA-ACE (as Lancer)
Background development: Yuuichirou Higashide
Illustrated by: Arco Wada
Voiced by: Kunihiko Yasui

"My name is Li Shuwen. I am merely an old man who holds no spear... But I alone should be enough to protect Master. I'll be under your care Master."

The older version of Li Shuwen, the legendary master of Bajiquan. As a young man, he was a master with the spear. In his old age, Li prefered to use his fists. However, in Fate/EXTRA, he was summoned as an Assassin while in his young age, whereas in Fate/KOHA-ACE, he was summoned as a Lancer while in his old age.

He first appears during "Lostbelt No.3: The Synchronized Intellect Nation, SIN", serving as the Captain of the Guard for Qin Shi Huang. He also makes a memorable appearance in "Sparrow's Inn Daily Report - Records of the Enma-tei's Prosperity" event as a playable support Servant in certain quests (as a masseur and as a security guard), later becoming available to summon during the same event.

  • All Chinese People Know Kung-Fu: This trope is emphasized more with this version of Li in comparison to his Lancer self, as he gave up his spear in his old age in favor of Bajiquan.
  • Armor-Piercing Attack: During his and Han Xin's boss battle, one of Han Xin's Tactics (Capture the King) allows him to deal neutral damage against Casters. In addition, his version of the Chinese Martial Arts skill allows him to ignore Invincibility for a turn. Combined with being able to single out enemies with a targetable taunt, you better hope your Merlin/Skadi/Tamamo/Waver has a guts buff active to revive them from the death blow.
  • Authority Equals Asskicking: He's introduced in SIN as Captain of Qin Shi Huang's royal guard, an army of armor-piercing Bare-Fisted Monks, and is enormously stronger than his subordinates.
  • Badass Normal: His story version is not actually a Servant, but the real Li Shuwen, having been kept alive by Qin for all these years. 150 years of martial arts experience means he's still more than capable of fighting Servants with his bare hands.
  • Balance Buff: His second Interlude buffs his NP Damage while also increasing the Instant Death chance on it.
  • Bare-Fisted Monk: Has dropped his spear in favor of just beating the hell out of people with martial arts. He is no less deadly for it, if not stronger without a weapon.
  • Because You Were Nice to Me: Li Shuwen is the furthest thing from an Ungrateful Bastard. In "GUDAGUDA Final Honnoji", he chooses to help Oda Kippoushi fight Chaldea despite being from Chaldea himself because Kippoushi took him when he first arrived to the singularity and gave him food and shelter. As far as he's concerned, he has a debt to pay.
  • Blood Knight: Even in his old age he's just as eager to test himself against anyone, including his younger self if the player has him. In fact, a chance to take a crack at himself in his youth is his personal wish for the Grail.
  • Coat Cape: He wears a long coat on his shoulders like his Lancer version with his Third Ascension.
  • Cool Old Guy: He's an old man compared to his vigorous Lancer counterpart or his Fate/EXTRA version, but he's only suffered a one-rank decrease in his Strength and Endurance. In exchange he gets one-rank increase in Agility, and can kill Servants even as a human, which is more than the vast majority of people in the Nasuverse can say.
  • Cool Shades: He sports round sunglasses for his First Ascension before switching to a more typical pair for his Second Ascension. He takes them off for his Third Ascension.
  • Cool Sword: His Valentine's return gift is a wooden sword he personally made. This is not meant for battle however, yet is handy on warding off ghosts. It also turns out to be popular among boys, particularly Kintoki and Kotarou.
  • Double Unlock: He requires clearing "Lostbelt No.3: The Synchronized Intellect Nation, SIN" to be summonable, though like Sitonai, he was only released several weeks after his Lostbelt as part of an event.
  • The Dragon: To Qin Shi Huang in "Lostbelt No.3: The Synchronized Intellect Nation, SIN". He's the one put in charge of coordinating the defense against Chaldea and picking the warriors to fight them.
  • Finger Poke of Doom: One of his Extra Attack animations has him performing a really gentle one-inch punch which still has enough power to pull off a Delayed Explosion.
  • Fragile Speedster: A+ ranked Agility but D ranked Endurance, yet he doesn't pull his punches.
  • Friend to All Children: In his younger form's Interlude, his Lancer self denies liking children until he had reached old age, but even in that Interlude he goes out of his way to avoid exposing children to bad influences. As an old master, he would teach kids martial arts.
  • The Glasses Come Off: He removes his sunglasses after achieving his third Ascension. After clearing his Interlude, two Simple Spiritron Dresses are unlocked at the Da Vinci Shop, with each Simple Spiritron Dress having his sunglasses removed for each of the other two Ascension sprites. Each Simple Spiritron Dress has to be bought separately and costs 500 Mana Prisms.
  • In Spite of a Nail: Of Qin Shi Huang's generals, him being born in the SIN Lostbelt is most surprising as he would have to be born over 2100 years after it diverted from the Proper Human History.
  • King Mook: The imperial guards of the SIN Lostbelt share his proportions and many of his attack animations since he was the one who taught them martial arts.
  • Limit Break: Like his Lancer counterpart, Old Li is entirely focused around cold-hard burst with the defense reduction from his Noble Phantasm. He has two Arts cards, good NP gain, and a passive that boosts his Arts effectiveness. He's particularly focused on the "finish in one turn" aspect, as all of his damage-boosting skills last only one turn, forcing him to make the best of it or lose out on potential damage.
  • Long-Lived: The Lostbelt version of him refused to be put into cryostasis and instead insisted to keep on working next to Qin Shi Huang, meaning that by the time you meet him he is over 150 years old, with him still able to kick serious ass thanks to sage arts he was taught by the emperor. Unfortunately for him, he starts to feel his age by the time he engages you, causing him to eventually lose due to lack of stamina from his youth.
  • Martial Arts and Crafts: He somehow used his martial arts skills for massage purposes in the New Year 2019 event, as he stepped up as a security guard and massage expert for Beni-Enma's inn.
  • Miserable Massage: He is able to use his skills to give an excruciatingly painful but effective massage to even the toughest clients while working at Enma-tei. It even works on an elemental like Yu Mei-ren, who complained that not even Beni-Enma's sparrows could knead the tightness out of her immortal body. But the experience is so awful that she ends up fighting him while trying to get away.
  • No Name Given: He's only referred to as "Captain of the Guard" throughout all of "Lostbelt No. 3: The Synchronized Intellect Nation, SIN".
  • Old Master: Aside from a slight drop in some of his Parameters, Li is more than capable of kicking ass despite his seeming advanced age. He even has a passive skill called Veteran which increases his Arts cards performance and crit star generation.
  • Older and Wiser: Old Li Shuwen is much less intense and practical as an old man, who has a deep soft spot for children and family. He spends his time less focused on combat, and would rather educate the next generation outside of a few choice dream matches like fighting his younger self. Even his motivation toward his Master has changed greatly, going from someone he would see as an Equal or superior in his younger days, to more like his own Grandchild that he would be willing to die for if their cause has meaning.
  • One-Hit Kill: He possesses the same "No Second Strike" Noble Phantasm as his younger self, allowing him to potentially (but rarely) kill his target in one hit.
  • Peaceful in Death: Despite failing to stop Chaldea in "Lostbelt No. 3: The Synchronized Intellect Nation, SIN" and dying from his injuries, Li passes away content with his life of service to the emperor and the battles he fought in his name. Han Xin even lampshades by noting he looks more like he's sleeping than anything.
  • Self-Deprecation: He refers multiple times to his old age, either as an insult to himself about how much he can do or to his enemies about their loss against an old geezer like him. It also slips into Heroic Self-Deprecation, as he doesn't believe he is worthy of being among other Servants despite being able to fight them. But he still is thankful for being able to meet people like his younger Lancer self or fellow martial artist Yan Qing, the former being his wish to fight and the latter he considers a great honour to meet, as well as being amused by the novelty of such meetings.
  • Silver Fox: Despite being visibly older than his Lancer version, no one will say he isn't easy on the eyes, if not just as much as his younger version.
  • Weak, but Skilled: Old Man Li feels his age to the point of having a rank down to his Strength and Endurance as a result. But the Assassin class container has made him even faster, and it's at this age that he reached the pinnacle of his skill, making him even more deadly than his more vigorous younger self. It's these skills that allow him to fight Servants even as a normal human.
  • You Are Already Dead: He possesses the same Noble Phantasm as his Lancer counterpart, giving him a chance to instantly kill his target. It functions the same way too: engulfing his foe's internal systems with chi so they stop working properly.

    Mata Hari
Woman with Eyes of the Day
Second Ascension 
Third Ascension 
Final Ascension 
April Fool's 
Rarity: C (1*)
ID: No. 45
Command Cards: QQQAB; (A)
Alignment: Chaotic Neutral
Attribute: Human
Origin: Netherlands (20th century)
First appearance: Fate/Grand Order
Background development: Yuuichiro Higashide
Illustrated by: Hirokazu Koyama
Voiced by: Risa Taneda

"Assassin-class Servant. I go by the name of Mata Hari. Nice to meet you."

Mata Hari was a woman spy active in the underworld, and was one of the more odder people in her line of work. A strip dancer, her legs continued to bewitch military officers until the day she was executed as a spy. Thinking back, the starting point of Mata Hari's life stumbled on a hole that she was helpless to do anything about. Her father lead the company he managed into bankruptcy and repeatedly had extramarital affairs. Her mother fell ill from worries and finally died when Mata Hari was around fourteen. Even her married life ended in failure due to her husband's habits of violence, alcoholism and infidelity.

So for her, who wasted most of her youth to the selfish desires of men, to become a spy who made sport out of men was something that suited her nature to a frightening degree—even if what awaited in the end was an execution.

She tends to cameo in events and plays a reasonably notable role during the second Halloween event, "Super☆Ghouls 'n Pumpkins". She made her first appearance in the main story as an ally in Salem. She would eventually become an antagonist-turned-ally in the Ooku event as well.

  • Badass Normal: In comparison to other Servants, as she doesn't even possess Class Skills. Then again, her Personal Skill, Information Gathering, obscures which side she is on, making her seem like an ally even to enemies.
  • Balance Buff: Her Espionage skill gets an upgrade as part of the 6th anniversary strenthenings. Now called The Sun Sets on Vincennes, her Crit Star Generation rate has improved drastically from a measly 30% to a huge 100% and now applies to the entire party for 3 turns. She also gives a party wide 50% Crit Damage buff for 3 turns as well.
  • The Bartender: She shows up in "Super☆Ghouls 'n Pumpkins" as a barmaid, giving Brave Liz shelter after she was kicked out by Cleopatra.
  • Belly Dancer: Her general aesthetic.
  • Brainwashed and Crazy: During the Ooku event, Kama brainwashed her and Scheherazade to serve Goredolf and the protagonist some alcohol in order for them to break one of the five precepts in Buddhism.
  • Death Faked for You: In Salem, she is accused of being a succubus and sentenced to death by hanging. However Circe foresees this so she makes Mata Hari drink a potion which induces a pseudo-death state and employ other parlor tricks so she can get away safely.
  • Even the Girls Want Her: Unlike most Noble Phantasms like it, Mata Hari's charms both men and women, though it doesn't discriminate against monsters either.
  • Everyone Calls Him "Barkeep": Although Mata Hari is considered her True Name as a Servant, her actual name was Margaretha Geertruida MacLeod, with Mata Hari being her far more well-known stage name as she got around the conservative outlook of the times by claiming that her dances were derived from ancient Middle Eastern rituals.
  • Favors for the Sexy: How she did her work in life. Her entire fighting style as a Servant revolves around this, charming men and women alike to do her bidding as she herself is a terrible fighter.
  • Femme Fatale Spy: As in her original legend.
  • Full-Name Basis: She is always referred to as Mata Hari.
  • Gainaxing: She is incredibly bouncy.
  • Genki Girl: In many events where she tends to feature, she tends to provide some levity and light-heartedness around her. It even translates to her role in the "Super☆Ghouls 'n Pumpkins," where she serves as the friendly barmaid your party meets during their adventure.
  • Gut Feeling: Mata Hari is shown to have an incredibly good eye at judging someone's character in the Salem chapter, sizing people up before voicing her concerns. This might have to do with the fact she was an Actress in life, and can simply tell when someone is acting rather than being genuine.
  • Highly-Visible Ninja: She has no innate Presence Concealment, but she does have a very high Espionage skill that prevents her foes from recognizing her as an enemy so long as her master doesn't rat her out.
  • Historical Beauty Upgrade: The real Mata Hari was certainly pleasing to the eye, but she wasn't nearly as buxom as she's depicted as a Servant.
  • Honey Trap: One of the most famous.
  • I Just Want to Be Loved: Her wish to the Grail would be for someone to love her and a happy family.
  • It's All Junk: Her personal 10 star Craft Essence is the jewelries she gained through her seduction of WWI military officers. The Craft Essence is called "Worthless Treasure", as riches and luxury is not what she's after.
    "Although it's necessary in order to live, I still have this slightest feeling. What I don't need, it keeps on increasing forever. What I need the most, it abandons me."
  • Joke Character: Her stats are abysmal as a Common Servant, she comes with no passive skills, and her active ones pre-Rank-Up quest aren't really good (especially Espionage). She's also painfully aware of it and has practically given up on ever seeing her wish granted (which is extra depressing when said wish is just to be happy for once in her life).
  • Laser-Guided Karma: Her career as a Femme Fatale Spy is said as karma's punishment because men had done so much wrong on her. Men had brought her many sufferings, so she brought them ruin. Even though she's not exactly malicious toward men herself, her very presence is anathema for them because karma is backing her up.
  • Lethal Joke Character:
    • Her iteration as an enemy Servant in the GUDAGUDA Honnoji Event, is no pushover, being high-leveled plus her Noble Phantasm almost always paralyzing all enemy Servants—especially if they are male.
    • Also, hilariously, she can be good against the final boss of the first storyline. Her third skill is an opposing skill seal, which prevents the boss from using its wombo-combo skill buffs that give it tons of damage and evasion/invuln pierce, and she's one of the only characters who gets such a skill. Bring along some protection as well, and she's a key to beating the boss, and in many ways is the easiest to obtain (being basically free). And then, on top of that, since she's an Assassin she does get the bonus damage against him...
    • Despite her relatively poor individual performance, she does have a niche as a surprisingly nasty debuffer with some of the strongest debuffs to enemy Defense in the game (up to a whooping 80% at maximum) with her second and third skills and her Noble Phantasm. She's sometimes compared to the higher-rarity support Assassin Stheno favorably, since they both effectively offer a 3-turn, +40% skill-based damage buff for the team (since defense debuffs are just inverted attack buffs), but Mata Hari's debuffs are non-conditional.
    • And with her 6th Anniversary Rank Up to her first skill, she's a cheap, yet effective support in parties thanks to offering up to a 100% star generation rate and a 50% critical damage buff to the whole party.
  • Let's You and Him Fight: Seems to reference this trope upon entering combat, given how her role as a Femme Fatale made men turn on each other instead of her.
    "Oh dear, it's a fight... I don't really want to... how about you all kill each other instead?"
  • Magikarp Power: Her Rank-Up Quest adding a second debuff greatly increased her viability. Before, she was just a Joke Character since a +20% damage buff from skills was common. A +40% total damage buff is uncommon, she has another debuff in her Noble Phantasm, and she was much easier to obtain than other "damage support" Servants, especially those who didn't need to waste a card in one turn boss kill scenarios such as the Demon Pillar raid event.
  • Mass Hypnosis: The effect of her Noble Phantasm, Mata Hari: The Girl Who Has Sunny Eyes, turning anyone that witnesses her dance into her puppet.
  • The Matchmaker: She attempts to act as a wingman for Summer Mordred and Qin Liangyu in their Valentine's Day scenes, but only succeeds in embarrassing them both.
  • Min-Maxing: In a sense. In exchange for having abysmal Strength, Endurance, Agility, Mana, and Luck, and outright discarding the Presence Concealment Class Skill of Assassins (thus making her all but useless in combat), she gained an A++ Rank in the Espionage Skill, making it so almost everyone automatically assumes she’s on their side. Coupled with her Pheromone skill and her eponymous A rank Noble Phantasm that lets her manipulate pretty much anyone including Servants under certain circumstances, and she can be extremely effective despite her apparent weakness.
  • Ms. Fanservice: Perhaps the biggest example, just look at the picture. It's used against her in Salem as she attracts an unwanted admirer and rejects him, which gives Hopkins the leverage to accuse her of being a succubus come to bring the men of Salem into sin. Also, in her Arcade appearance, the cameras started giving shots to her curvy ass and boobs to show that she's charming her enemies that way.
  • Plucky Girl: Noted as being aware of her weakness as a Heroic Spirit, but making up for it in sheer determination. She also doesn't let any of her rather awful backstory show in her bright smile, and in her flashback to the trial in Salem is Defiant to the End.
  • Series Mascot: A minor example, since she's not the face of the game itself, but from her debut until the 4th anniversary, Mata Hari was the face of the Friend Point Summon banner. No matter who was rotated in and out of the screen of the banner, Mata Hari was alway in the center. But since the 4th anniversary, Mata Hari has been replaced by Charlotte Corday.
  • Shipper on Deck: During the Valentine's event, she tricks Swimsuit Mordred into initiating a pocky game with you, and even shows up to cheer Mordred on.
  • Smells Sexy: Essentially the function of her Pheromone skill.
  • Stripperiffic: Again, look at the picture. It helps that she basically was one in Real Life.
  • Support Party Member: She specializes in plastering enemies with DEF Debuffs and Charms (including a rare one that affects any gender in her Noble Phantasm), with additional options for Skill Seal, an ATK Debuff on her NP, and some Critical Star Drop Rate.
  • The Tease: Towards her enemies and allies alike, though for the latter she won't use the supernatural part of her charms.
  • This Looks Like a Job for Aquaman: An In-Universe example that isn't related to gameplay. During the Ooku event, the protagonist must be intoxicated to proceed through the third floor or else they'll get a massive headache throughout the rest of the floor. In order for them not to actually drink alchohol, Mata Hari manages to use her noble phantasm to make the protagonist feel the effects of being intoxicated without actually being drunk. Her ability also is a major reason why Chaldea even manages to win in the end, as without her, they couldn't have used Kasuga-no-Tsubone to turn Mara's plane against her, as it required Mata Hari to use her powers to make Tsubone essentially believe she could turn the area against her.
  • Trauma Conga Line: During her flashbacks to her life in Salem, the game shows how the real life Margaretha Geertruida Zelle went from an abusive childhood into an abusive marriage, had two of her children die, was either condescended to or rejected by the world of the Parisian theater, and was ultimately executed as a spy and a scapegoat for French military failures.
  • Weak, but Skilled: Every stat besides Luck and her Noble Phantasm is E-ranked, but under ideal circumstances she's able to use her charms to turn her foes against each other without ever lifting a finger. Unfortunately, many Servants have some resistance to charm skills, which makes this far less practical in an actual Holy Grail War. In the story, Mata Hari is more or less useless in battle, but her intelligence gathering skills and her ability to charm people make her super reliable for figuring things out, and in both Salem and the Ooku event, she's instrumental in Chaldean's victory.
  • Who Wants to Live Forever?: Her wish was going to be for immortality, but she started to have second thoughts.
  • World's Most Beautiful Woman: Was considered the most desirable woman in Paris, if not the world, when she was alive. So much so that the firing squad who executed her had to be blindfolded, as her executioners would otherwise be too entranced by her beauty to pull the trigger.

    Mysterious Heroine X
Ultimate Anti-Saber Weapon
Second Ascension 
Third Ascension 
Final Ascension 
Mysterious Heroine Z 
Travel Journal 
April Fool's 
Rarity: SSR (5*)
ID: No. 86
Spiritron Dress ID: No. 30note 
Command Cards: QQAAB; (Q)
Alignment: Chaotic Good
Attribute: Star
Origin: Servant Universe (or so she claims, which is actually the truth)
First appearance: Back Alley Satsuki - Chapter Heroine Sanctuary (Type-Moon April Fools 2013)
Background development: Kinoko Nasu
Illustrated by: BUNBUN
Voiced by: Ayako Kawasumi

"...The code name is Heroine X. I am a Servant summoned in response to the recent social problems involving an increasing number of Sabers. It is nice to meet you."

A Long Time In The Future, In A Galaxy Far, Far, Away, the universe has become overpopulated by Saber Expies. The evil Saber Empire has driven Lancers to extinction, and Archers are locked up as criminals. Thus, a mysterious young heroine takes up a laser sword and travels through time to exterminate the Saber population and prevent this Bad Future from coming to pass. She is not Altria in a hat.

She claims to be the Ultimate Anti-Saber Decisive Weapon, and the definitive version of the Saber class (though she is an Assassin). Although she originally intended to violently murder anyone who looks like Saber, she is touched by the innocence of Saber Lily and instead decides to violently murder anyone who looks like Saber except for Saber Lily. Her arch-enemy is the Golden Great Emperor, Cosmo Gilgames.

Mysterious Heroine X, who is definitely not Altria, is dedicated to eradicating all wicked(?) and evil(?) Sabers and Saberfaces from this universe! Her first skill, Fire Support EX, carries a chance to Stun all enemies on the next turn. When upgraded to Fire Support XEX EX, it also debuffs all enemies' Defense. Her second skill, Instinct C+, grants her critical stars. When upgraded to Star of Saber C++, she gains more stars and also gains Invincibility for a turn. Her third skill, Galaxy Meteor Sword C, greatly buffs her star generation and damage dealt against Saber class enemies. When upgraded to Galaxy Meteor Sword XEX A, it also buffs her Attack. Her Noble Phantasm, Secret Calibur, is a single target Quick attack that greatly damages an enemy with the Saberface trait, with an upgrade increasing the damage dealt.

She debuted as an ally and limited-time Servant during "Saber Wars". She pops up here and there during other events, and is Nobunaga's teammate for the second Summer event, "Dead Heat Summer Race / Death Jail Summer Escape". She returns as an ally again in "Saber Wars II".

  • Ace Pilot: Her EX-rank Riding combines with her specialty in piloting spaceships means she can somehow made a spaceship without warp function able to go into warp.
  • Ax-Crazy: She's obsessed with killing Sabers and Saberfaces, which takes most of her character. In "Dead Heat Summer Race", she wants to run over Sabers with her vehicles, regardless whether they are participants or part of the audience.
  • Balance Buff:
    • Besides her fairly early Interlude upgrade to her Noble Phantasm, she also gets a Rank Up Quest to upgrade her terribly undertuned Intuition skill to Star of Saber, increasing the amount of Critical Stars she gets and also giving her a turn of Invulnerability on a short cooldown.
    • During the 4th Anniversary of the game, she received another Rank Up Quest to Fire Support, decreasing cooldown by a turn and adding a 3-turn, up to 20% DEF debuff on all enemies. Coupled with her Riding EX, she now does high Noble Phantasm Assassin-based damage against anything, even non-Saberfaces.
    • As a part of Saber Wars II, her Galaxy Meteor Sword now gives a power increase on top of it's Anti-Saber effects, finally ridding her of all the baggage of her original skill set. This also marks MHX as the first Servant in the game to receive a skill upgrade for all of their skills and NP.
  • Batter Up!: Apart from her Flynning her 2018 animation updates incorporates baseball moves on her attacks—particularly her Extra Attack. Considering her baseball player-inspired outfit, it kinda works—even if she's really using mechanized versions of her swords.
  • Berserk Button: Put her in radius of a Saber (or in Jeanne's case, even vaguely looking like a Saber-face), and she instantly transforms into a raving, screaming ball of pure, unrestrained fury.
  • Big Damn Heroes: Upon Ashtart Origin's death, Bal Manna was going to fall down and crush the Maanna crew beneath its weight before Heroine X comes into make her triumphant return and slice the shrine into pieces with her newly learned technique.
  • Big Eater: As per usual for Altria. Her revamped skill animations have her chowing down on a cup of noodles, and food is generally enough of a motivator for her to temporarily suspend Saber hunting operations.
  • Blatant Lies: In Saber Wars, she lets it be known that she is 100% a Saber, even though it clearly lists her as an Assassin in the party menu.
  • Coat Cape: Eventually stops wearing her jacket correctly.
  • Crippling Overspecialization:
    • In gameplay, Mysterious Heroine X on release was basically only great against Saberface Sabers, Swimsuit Mordred, her Alter, Berserker Jeanne Alter, and both Santa and Swimsuit Alter. Otherwise, she was easily the worst SSR Assassin and was outperformed by some SRs. Class advantage also worked against her favor, as she only does about 10% more damage after using her skills compared to, say, an Archer versus a Saber, who would also have defensive advantage before using their own skills. Even versus the Riders she'd still perform worse than Jack, who isn't even limited but has a powerful Anti-Female Noble Phantasm anyway. Her only saving grace was her EX-ranked Riding Skill that boost her innate Quick performance which most Quick-oriented Assassins lacked. This trope is finally Subverted after three years since release, as every single one of her skills and her Noble Phantasm has been buffed in four separate instances so that while she excels at stomping Sabers, she's also a good generalist Assassin with sickeningly high Noble Phantasm damage.
    • Story-wise, her EX-ranked Riding Skill. While her skill is otherwise sub-par, she's so good at flying spaceships that she can somehow fly even spaceships not intended for warp travel across the universe as if they had warp drives. During the "Dead Heat Summer Race", she uses this skill as the pilot for Nobunaga's team, since their vehicle is actually a rocket ship. She takes it into the air shortly after the race begins, despite it lacking wings and providing thrust entirely parallel to the ground, and is only swatted back down to earth by Ishtar's insistence the race feature no aerial action.
  • Dangerous Forbidden Technique : Saber Wars II revealed that she can become Mysterious Heroine Z, with a drastically increased power level (capable of destroying a boss and a reactor thought indestructible. She avoids using it or even thinking about it. No explanation is given why "Ultra Heroine Z" was a boss in the first Saber Wars. Possibly a case of Enemy Without.
  • Declaration of Protection: As she Ascends and reaches higher Bond levels, she starts to abandon her self-imposed mission of eliminating Sabers and decides to serve the protagonist loyally as their sword.
  • Decomposite Character: As Servant Universe started to be established as being a real thing, she stopped being just Altria in disguise and becoming a legitimate Alternate Self to the original Altria, albeit one who denies being her in the first place.
  • Dual Wield: She dual wields Excalibur and Excalibur Morgan for her Noble Phantasm Secret Calibur: Unsigned Sword of Victory. Amusingly, during Musashi's trial quest she claims a Saber who dual wields is no true Saber (despite she herself being a Saber in all but Class).
  • Dude, Where's My Respect?: Heroine X ends up foiling Dark Round's plans for good while also losing her friend Heroine X Alter before the start of Saber Wars II and what does she get? A wrecked Stallion II for escaping multiple black holes, no equipment or QP to her name and being stranded in some wasteland planet as an outbreak of fake Sabers start to form. She isn't that bummed out for not getting any reward for stopping the Dark Round Empire, though the whole Fake Saber thing is pissing her off.
  • Eating the Eye Candy: Just like with Mysterious Heroine X Alter, the protagonist has the opportunity to muse on MHX's bloomers and zoom in on them in the ending of X Alter's Trial quest.
  • Enemies List: Her personal Bond CE is a picture of files on several Sabers she plans to eliminate. She's extended her hatred to other Sabers who don't have Altria's face, now trying to kill Ryougi Shiki and Siegfried. In the former case, the fact that she shat a brick upon realizing her opponent would ignore the long-standing rule that comedy characters don't actually die has dissuaded her from picking a fight after the actual event.
  • Flash Step: Her animation update for the "Saber Wars" rerun integrates this, which now causes after-images of her to appear while conducting her multiple attacks.
  • Flynning: Her swordplay is a lot more gratuitously flashy than most swordsmen in the game and feels more like Star Wars lightsaber battles, probably as a reference to the Grand Order event she appeared in being a big reference to the franchise. This was further made elaborate in her animation update that was coupled with the rerun of "Saber Wars".
  • Fourth-Wall Observer: As a joke character, she frequently skirts or even breaks the Fourth Wall. During the second Summer event, she appears in her introductory Team Formation cutscene as a silhouette and explicitly notes her "???" name and "silhouette crap," taking off her disguise just that easily. At the very end of the cutscene, both her and Oda Nobunaga shout at the narrator when he starts a black-and-white preview of what's to come and almost spoils the event.
  • Glowing Eyes: Subtle example: by third ascension, her irises/irides glow like her Tron Lines.
  • Harmless Villain: For all her bark, Mysterious Heroine X never actually kills any Sabers, and all her attempts to do so fail in comedic fashion. The one time she had a Saber utterly in her power, Altria Lily, she couldn't bring herself to actually hurt her and ended up befriending her instead.
  • Heroic Comedic Sociopath: She's Chaotic Good In-Universe, but it really doesn't show; most of her appearances are gags that emphasize her ruthless willingness to hunt anyone who is a Saberface or a Saber with few exceptions. During the second Summer event, one of her motivations to join the race is to hunt down the new Saber Frankenstein and the two Sabers "masquerading" as a Rider and Caster (Altria Alter and Nero), and she also plans to ram their vehicle into the stands to kill as many Sabers as possible and Make It Look Like an Accident. Still, she does show up in the Solomon Singularity to help the protagonist in the main story with (less of) a gag attached out of a seemingly-genuine desire to help humanity. According to her backstory, her various adventures have led to her helping and saving lots of people, but almost always as a by-product of her neverending Saber hunt.
  • Hunter of His Own Kind: She's a Saber-face dedicated to eliminating Saber-faces.
  • Hypocritical Humor: She doesn't like Izo for being an Assassin who fights like a Saber, because that's just wrong. The protagonist is free to point out the obvious flaw there, not that she'll listen. After all, she's a Saber.
  • Idiot Hair: While it's a mainstay of that person she definitely isn't and her clones, hers deserves a special mention for somehow poking through her hat.
  • In-Series Nickname: Her name's shortened to either X or Heroine X in the cutscenes and dialogue.
  • Irony:
    • Although her gimmick is hunting Sabers, her Noble Phantasm only gains bonus damage against enemies with the Saberface trait as opposed to Saber class enemies - the majority of whichnote  are not Sabers.note 
    • In Miyamoto Musashi's Trial Quest, she claims Sabers should wield sword with only one hand and declares Musashi's Dual Wield style as a sin, ironically coming from someone who dual-wields swords herself.
    • For all that she tries to hide that she is Altria, she is perhaps one of more effective Altria servants to go against Altria's arch-enemy Morgan Le Fey as Morgan is a Saberface Berserker servant. Better yet, while her summer version is an Older and Wiser version of Heroine X that stops going after Saberfaces, her summer version basically gets to have to have a full-on class advantage against Morgan since that version of her is a Foreigner class servant.
  • Joke Character: Ultimately Subverted. On one hand, she's a literal joke character, created for TYPE-MOON's 2013 April Fool event, but she's an SSR Servant nonetheless with the stats to back it up. On the other hand, she played this trope straight on release with one of the narrowest skillsets in the entire game and a functionally dead skill against most enemies. It was quite fair to say she was the Joke Character of SSRs, but her limited availability ensured that those who sought her out tended to make conscious excuses to use her out of favoritism, and she wasn't outright bad as a beatstick Assassin; she has decent stats and hitcounts on top of her Riding EX passive skill to boost her Quick card performance overall rather than the Star drop rate buff most Assassins get from Presence Concealment. After three years of buffs, she rids herself of the gameplay definition of this trope as each of her skills has a straightforward effect.
  • Let X Be the Unknown: Her "name". X's also show up a lot in her design.
  • Magikarp Power: While she starts off as the Joke Character of SSRs, she can be upgraded four times to become a powerful generalist Assassin.
  • Muscles Are Meaningless: Still has the slender body type of most expies of Altria, but is effortlessly Dual Wielding greatswords.
  • My Significance Sense Is Tingling:
    • During Frankenstein's Team Formation cutscene during the second Summer event (which is listed above MHX and Nobu's own cutscene, so it's probably chronologically earlier), Frankenstein changes into a Saber at the very end, and one dialogue option from the protagonist is "Oh no. You-Know-Who's going to have a fit!" Sure enough, in a Meanwhile Scene, Heroine X is alerted by "an awful feeling in [her] heart" that a new Saber had been born, and she resolve to rush over at the speed of light and cut them to ribbons, once she's finished breakfast. Destroying Summer Fran is one of her motivations for entering the race.
    • During the second summer event, she attempts to assassinate Medb with a cheese gun, stating that she can't allow Medb the chance to become a Saber in the future. When Medb proceeds to counter the attack, Heroine X then states she has a feeling that Medb might very well end up another swimsuit Saber, which sure enough happens.
  • Odd Friendship:
    • She gets along extremely well with fellow oddball gag character with an off-kilter worldview Oda Nobunaga in "Dead Heat Summer Race". They end up forming by far the silliest team, featuring a grounded rocket as a racecar.
    • One of her best friends is Mysterious Heroine X Alter, an Anti-Anti-Saber Weapon designed to destroy her, but who ended up, with both ignorant of the others' identity, rooming with her in school. She's also a Saberface, aka a target.
    • Saber Lily was just too gosh-darn nice for her to kill despite being a Saberface. X helps train her with no ulterior motive (as Lily reasons out that no version of Altria would be smart enough to repair a spacecraft) and her Positive Friend Influence even leads to X sparing Nero.
  • Oh, Crap!:
    • She's in the last room of the Garden Of Order event, fighting the new Saber; Shiki. As in, the Void who can kill anything, even a Joke Character. She realizes this after challenging her.
    • Happens again to a lesser extent during Musashi's trial quest where she gets the same feeling of extreme danger from Musashi that she got from Void Shiki. Once Musashi uses her Heavenly Eye to destroy the bracelet MHX is using to project her illusion of the battlefield MHX realizes she has absolutely zero defense against it and runs scared.
  • One-Handed Zweihänder: Do remember that she can carry two versions of Excalibur in each hand like they're baseball bats.
  • Only Mostly Dead: After destroying Dark Maanna's Dragon Heart and bleeding out from the fight against Sigurd, Heroine X reunites with Ex in Afterlife Antechamber. But then Ex tells Heroine X that she is still clinging into life and that she isn't ready to die since the universe isn't actually safe yet. So after training Heroine X to make sure that she can save everyone else upon returning, Ex sends her back to the realm of the living.
  • O.O.C. Is Serious Business: After the aforementioned "oh crap" above she starts backtracking on all of her tough talk and even tries to use an emergency warp to turn tail and run like hell.
  • Palette Swap: Her Spiritron Dress is the same outfit of her Palette Swap Ultra Heroine Z, and it even has the same symbol on the cap. The name of her Spiritron Dress, however, is "Mysterious Heroine Z".
  • Paper-Thin Disguise:
    • She can't be Type-Moon's most recognizable character. Saber doesn't wear a hat, and her sword is Excalibur, not "Himitsucalibur" (literally "Secret Calibur")! Her final profile portion outright admits that she's Altria but asks you not to tell her otherwise you'd spoil her perfect disguise.
    • In My Room and her Interludes, she keeps referring to herself as a Saber, not Assassin. You, Mash and Dr. Roman have to remind her that she's in the Assassin class.
  • Permanently Missable Content: Averted. Despite her powerup being directly tied to the Saber Wars II event, if you miss it she does get a unique Strengthening Quest that gives the same one.
  • Ramen Slurp: For some reason, her animation update tied with the rerun of "Saber Wars" has her doing this while using any of her skills.
  • Rank Inflation: You thought EX was as high as ranks went? Say hello to Fire Support X EX EX. And then there is Galactic Meteor Sword XEX, a rank that is outright stated to be a rank above even EX rank.
  • Running Gag: Amusingly, non-Saber Servants she tries to kill in events tend to end up becoming Sabers in future events. First, her attempted assassination Medb in the "Death Jail Summer Escape" (who became a swimsuit Saber in next year's summer event), then killing Katsushika Hokusai during the time loop in the next year's summer event (who became the welfare swimsuit Saber in the next year's event).
  • Scarf of Asskicking: Eventually become her gauntlets in final ascension.
  • Screaming Warrior: She lapses into this in "Saber Wars" when Nero approaches her crashed rocketship incorrectly believing that the alien within is friendly. She's Instantly Proven Wrong as X angrily attacks the Saber.
    "Uoooooohhh! Uaaaaaaaah! Diiiiiiiieeeee! Red oneeeeeee!"
  • Shoo Out the Clowns: While she's technically more serious than Calamity Jane who acts that way on purpose, Heroine X disappears from the plot of "Saber Wars II" once it reaches the Darkest Hour after breaking off from the group to destroy the Dark Maanna's Dragon Heart Reactor and fight the last of the Six Blades of Ashtart, Sigurd, being fatally wounded in the process and leaving dealing with Ashtart Origin to the rest. She does come back at the finale for a Big Damn Heroes though after being sent back by Heroine X Alter from the Afterlife Antechamber.
  • Sore Loser: Much like any version of Altria, though being a gag character she's much more willing to cut and run for a laugh. It's mentioned in "Saber Wars" that after Mash and Lily fight her, Heroine X proclaims she was just holding back and they still need training, and denies all evidence to the contrary (like Mash noting she kept saying "oof" after being hit, and Lily hit her at least a few times in the shin and made her cry tears of pain despite repeatedly saying it doesn't hurt).
  • Square Race, Round Class: She might have become an Assassin thanks to her murderous plotting, but she's still very blatantly a Saber. Her class skills are still Riding and Magic Resistance with no Presence Concealment in sightnote , making for a rather confusing character. And of course there's the brightly glowing magic greatsword that's absolutely not Assassin material. Lampshaded during her brief appearance in Guda Meijin, where she goes on a rant about how a cheap Saberface got to be a 5* Saber (Okita) while she herself was made an Assassin (complete with copying Okita's Incurable Cough of Death).
  • Straight Man: She finds herself in this rare position when partnered with Oda Nobunaga in "Dead Heat Summer Race", as even when spazzing out over her Saber-murdering mindset she can't quite match the exuberance Nobbu is putting out.
  • Stripperific: Starting at third ascension, beyond the Coat Cape and her tight-fitting arm-length gloves, she's showing off as much skin as Mordred in Fate/Apocrypha.
  • Suspiciously Specific Denial:
    • Her introduction in "Saber Wars" has her note that she was holding back on assassinating Altria Lily — after all, she didn't ambush her from the dark, bury land mines, or kidnap anyone important to her... which may be some of her other tactics.
    • She's never met Mordred before ever and has no family issues related to her whatsoever!
  • Sword Beam: Her revamped animations have her shooting an X-shaped beam with her Arts cards.
  • There Can Be Only One: She wants to kill all of Altria's expies, referenced by her Assassin class, and her Noble Phantasm deals extra damage to Saber-faces.
  • This Is for Emphasis, Bitch!: Screams "eat cheese, bitch!" when she tries (and fails) to assassinate Medb with her cheese gun in "Death Jail Summer Escape".
  • Tron Lines: Her final Ascension.
  • Vibroweapon: Based on their effects and the sounds they make, her cybernetic versions of Excalibur and Excalibur Morgan likely fall under here.