Follow TV Tropes

Following

Characters / Fate/Grand Order: Cosmos in the Lostbelt Villains

Go To

    open/close all folders 
    Crypters 

    Foreign God and Forces 

    Lostbelt Kings 

    The True Mastermind (MAJOR SPOILERS) 

Marisbury Animusphere

The founder of the Chaldea Security Organization and the architect behind the creation of the Foreign World, CHALDEAS.

For more information regarding him, see Fate/Grand Order - Chaldea Security Organization

Other Villains

Lostbelt No. 1: Anastasia

    Oprichniki 
https://static.tvtropes.org/pmwiki/pub/images/oprichniki_fgo.png
Slaughter Hunters
"Glory to the Tsar."

In the main history, Oprichnik was the designation given to a member of the Oprichnina, a bodyguard corps established by Tsar Ivan the Terrible to govern a division of Russia from 1565 to 1572.

In the Russian Lostbelt, however, they serve as a secret police that works under Ivan and Anastasia. They appear during "Prologue/December 26, 201X", slaughtering the human staff within Chaldea and capturing the base, and are a major antagonistic force in Anastasia.


  • Animal Motif: Black hounds, despite their masks looking more like owls.
  • Conservation of Ninjutsu: In the Lostbelt Prologue, a small strike team of them are virtually unstoppable, effortlessly massacring Goredolf's army and requiring all of Mash's strength just to fight off a small group of them. By contrast, in Anastasia, where they are far more numerous, while still dangerous, they become much easier to deal with. Subverted slightly in that Mash herself was barely able to fight at the time.
  • The Dreaded: The Yaga fear them for their brutality and lack of discrimination.
  • Dream Apocalypse: Their only purpose is to protect Ivan and his dominion while he is sleeping. Once he wakes up, all of the existing Oprichniki disappear into the wind, except for the ones claimed by Koyanskaya.
  • Faceless Mooks: A bit tougher than your average minion, but nonetheless they exist solely for Chaldea to mow down by the hundreds. Billy the Kid even stops bothering to count how many he's killed near the end of the Lostbelt.
  • Hero Killer: They are responsible for slaughtering many of Chaldea's members, leaving only eleven survivors.
  • Home Field Advantage: Outside of Moscow, their only advantage is their endless and perpetually-replenishing numbers. Within Moscow, just one of them is the equal of a low-ranked Servant, and they are no less numerous.
  • Loss of Identity: They have no faces anymore. Their humanity has bled away, and they remain only as the idea of a secret police force. After all, they're just one of Ivan's Noble Phantasms, and he had no particular connection to them in life beyond the utility they served for him, unlike Iskandar's brotherly bond with his armies.
  • No-Sell: All Oprichniki have passive Mental Debuff Immunity, meaning that they cannot be inflicted with Charm, Confusion or Terror.
  • Secret Police: They serve as this to Ivan, being the eyes and ears that try to track down descent and rebellion.
  • Sword and Gun: Technically an axe and a hand-crossbow, but their weapons of choice are designed to evoke this.
  • We Have Reserves: So long as Ivan the Terrible sleeps, they spawn endlessly, serving the Tsar's will.
  • You Have Outlived Your Usefulness: Anastasia tells them this bluntly when the time comes for her and Kadoc to betray Ivan and ally with Chaldea to kill him, stating that with Ivan's awakening, they've lost all use before cutting several of their numbers down due to being attracted by her seditious remarks.
  • Your Answer to Everything: Their main train of thought on deciding a course of action is "will this aid in destroying the Tsar's enemies?", to which they almost always decide the appropriate course is torture and kill. The only time they deviate from this is when being ordered otherwise, if only because those they deem superiors are those they believe also do the Tsar's will. Salieri even laments they would never think to leave a rebel alive but injured in order to track them back to the main base on their own, such is their compulsion to slaughter those they view as the Tsar's enemies.

    Minotaur 
https://static.tvtropes.org/pmwiki/pub/images/minotauros_2.png
Beast of the Labyrinth
"I'LL KILL YOU...AND...EAT YOU...!"
A version of Asterios who hails from the Atlantic Lostbelt, who threw away his remaining humanity and descended into the man-eating monster of the Labyrinth mankind remembers him as. He was moved to guard the ruins of the Russian Lostbelt instead, and serves as an antagonist in Lostbelt No.1, Anastasia.
To see his original self, see Asterios on Fate/Grand Order: Berserkers - A to F.
  • Alternate Self: He is different from his Proper Human History self as he has been reduced into a man-eating monster. Lostbelt No.5: Atlantis, suggests that he was originally from there before being transported into Russia as the labyrinth in Perse Island is completely devoid of the monster that should be maintaining it.
  • Ax-Crazy: The Minotaur in the first Lostbelt is unhindered by the summonable version's guilt. He's downright eager to kill and eat as many Yaga or people as he can find. The only reason he doesn't kill the protagonist in their first meeting is because he's already eaten almost 80% of the rebel army and doesn't feel like finishing them off then and there.
  • Big Eater: Chaldea assumes Kotomine took most of the rebel Yagas prisoner after his attack on their base, since they found only a few bodies. Kotomine corrects them, as he took only a fifth of the Yagas prisoner; the rest went straight to Minotaur's stomach.
    Minotaur: Hee, hee, hee... scared...? Of course... you're... scared... I'm... gonna... EAT YOU!
  • Bond Villain Stupidity: He comes within inches of eating the protagonist and Billy, but decides that he's too full at the moment. Instead of killing or at least incapacitating them, he just walks off, leaving them free to wander around and escape his labyrinth. Granted, he had little reason to believe they actually could escape and he could hunt them down at his leisure, but he didn't count on the sensitive hearing of a Yaga.
  • The Brute: Kotomine brings him into Russia as a heavy hitter. In terms of accumulated Mystery, no one in Russia except Ivan is capable of matching a monster several thousand years old hailing from the Greek Age of Gods, so he breaks through the Yaga rebels' fortress made up of wood from spirit trees a mere 400 years old.
  • Caps Lock: In contrast to Asterios's all lowercase letters, his in nothing caps, screaming and shouting as well.
  • I Am a Humanitarian: This is the version of Asterios lacks the guilt the playable version has, gleefully eating humans without remorse. In fact, he's directly the reason why the rebel Yagas in Lostbelt No.1 are so low in numbers after the rebel base is attacked.
  • Nice Job Fixing It, Villain: Avicebron was trying to find a way to summon his "Adam" to even the odds against Ivan, but couldn't find any material that was sturdy and potent enough to act as the base for it. Minotaur however provided the perfect solution thanks to his Noble Phantasm, since it is a Reality Marble like effect of trapping them in a magical labyrinth, its materials made for the perfect source for "Adam". Kadoc was aware of this and even offered Avicebron this as part of the deal to join forces with him to take Ivan down.
  • The Power of Love: Memories of his relationship with Euryale in Okeanos carry on to the first Lostbelt, where the alternative Minotaur remembers her in his last moments.
  • Sanity Has Advantages: Losing his humanity makes him much easier to trick than the normal Asterios, who despite his Mad Enhancement is very perceptive of his surroundings and others even if he can't vocalize it well.
  • Unskilled, but Strong: Compared to Asterios. The Minotaur noted to be physically superior, but having given into his bloodlust he acts like a wild animal and lacks the human mind Asterios still possesses and thus also his Hidden Depths. It's even spelled outright the trap the heroes use against him would never work against Asterios because he'd see right through it, but the Minotaur is too blinded by his base instincts to do the same.
  • White Hair, Black Heart: This version plays this straight, as he has completely given into his bloodlust as the Minotaur and delighted to slaughter and devour anything in his path.
  • Visions of Another Self: Before his death, he sees a vision of Euryale smiling at Asterios. He dies wishing someone had looked at him the same way.

Lostbelt No. 2: Götterdämmerung

    Jötnar 
https://static.tvtropes.org/pmwiki/pub/images/jotunnsprite_fgo.png
Bergrisi, the Mountain Giant
https://static.tvtropes.org/pmwiki/pub/images/hrimthurse.png
Jötunn, the Frost Giant
https://static.tvtropes.org/pmwiki/pub/images/muspell.png
Muspel, the Fire Giant

In Norse Mythology, they're a race of giant-like beings that fought or intermingled with the tribes of the Aesir and Vanir, born from the death of Ymir.

In this Scandinavian Lostbelt, after the failure of Ragnarök and the sealing of Surtr, they're controlled by its Lostbelt King, Scáthach-Skadi , their fellow jötnar, and co-exist with humanity. They serve as minor antagonists in Götterdämmerung, and come in three types, Bergrisi, Jötunn, and Muspel


  • Bizarre Alien Senses: They don't really hunt using smell or vision and instead tend to attack anything with a heat signature. Most of them just hibernate until they can sense something warm near them, at which point they wake up to stomp them flat.
  • Chained by Fashion: All of them have limbs bound by chains in some form. Napoleon takes note of this and wonders half-seriously if Scáthach-Skaði or Ophelia had a hand in that and if they're "just into that sort of thing."
  • Eyeless Face: Those masks they wear during the first half? When Surtr frees himself, all of the masks break, and reveal their true monstrous faces which shows the Bergrisi and Jötunn lack eyes. Mash still states she can see their eyes somehow though.
  • Fallen Angel: They were once beings on par with the gods, but the botched Ragnarök's flames twisted them into their current state which Scáthach-Skadi describes is a shadow of their former glory.
  • Law of Chromatic Superiority: The Muspel are considered the strongest of the Jötnar and are red in color.
  • Horror Hunger: According to Scáthach-Skadi, the fires of Ragnarök twisted the surviving giants into their current forms, beings that hunger and consume heat in any form they can find (including the heat of living beings). It's so intense not even she can fully suppress that instinct.
  • Our Giants Are Different: By virtue of being Jötnar. They're not actually giants, they're a race that's very big at about five meters tall, and very monstrous.
  • The Power of Hate: The reason they wish to bring about Ragnarök. They've inherited Ymir's hate, and wish to destroy everything in response to that.
  • Restraining Bolt: The true purpose of the masks are to pacify them and their rage, but once Surtr frees himself, they all break. Even with that, however, Mash points out after fighting the first one its eyes were completely filled with bloodlust and it barely hesitated to try and kill them, indicating the masks simply prevent them from trying to destroy everything around them in a blind rage.
  • Your Size May Vary: In the game, their sprites are about over twice as tall as your Servants. In the Fate/Grand Order 4th Anniversary video, however, we are shown a Muspel that is literally as large as a mountain.

    Surtr 
https://static.tvtropes.org/pmwiki/pub/images/surtr_1.png
King of Muspelheim
Surtr-Fenrir 
April Fools 
Voiced by: Kenjiro Tsuda
"Humans... Gods... Seas, mountains, rivers, sky, beasts, insects, flowers, plants... None of them should exist. I will turn them all to ash!"

A Jötunn (fire giant) who rules over his kind in Muspelheim. Inheriting most of the wrath of the Primordial Titan Ymir, he was destined to appear during Ragnarök to burn away the works of the Nordic Pantheon and bring an end to the Norse Age of Gods, himself included, and pave the way to the Age of Humanity.

This is a different version of Surtr from another forgotten history. In this world, Surtr felt dissatisfied with his mission, and decided that if he was to be a destroyer there would be nothing left after he was done. He devoured the great wolf Fenrir after the latter devoured the sun but before he could kill Odin, which gave the Fire Giant such a power boost that he threatened to expand Ragnarök to the entire world rather than just be contained to Scandinavia. His rampage slayed the Norse Gods, turned the land into a never-ending winter to counter the flames of Muspelheim, and left the Jötunns to roam the world. It was only through Odin's dying efforts that he was sealed away, left to ruminate over his failure to defy his fate before the devastated world he left behind was pruned.

Made his debut in Lostbelt #2, Götterdämmerung as a major antagonist.


  • Abhorrent Admirer: He's in love with Ophelia, but her opinion of him ranges from wariness to outright fear.
  • Anti-Magic: His Mats profile states he has EX-ranked Magic Resistance. But, not only does this allow him to repel basically all types of Magecraft, as a Giant he can actually absorb energy from attacks to convert into magical energy for himself, an ability not too dissimilar to Sefar's. However, unlike Sefar, Surtr has a limit to his absorption; if an attack or Noble Phantasm is strong enough, it can overcome his limit and harm him. This is referenced in-game by one of his skills giving both a Damage Cut and HP regeneration every-time he's attacked, forcing a player to hit him harder than he can heal over.
  • Arc Villain: The main antagonist of the Norse Lostbelt, and the reason why it went to hell and stayed there.
  • Astral Projection: The Surtr that possessed Sigurd is his soul using his connection to Ophelia to escape his prison and leave his body behind.
  • Because You Were Nice to Me: He fell in love with Ophelia when they became connected during their respective first deaths as she sympathized with and reassured him on failing his task of bringing Ragnarök. Of course, he's pretty poor at actually getting this affection across.
  • BFS: Obviously. His Noble Phantasm is Laevatein, a sword that could very well be anywhere from as tall as a building to as large as a mountain and sprouts flames and explosions with its swings.
  • Boom, Headshot!: Napoleon blows off his head with his Noble Phantasm, but Surtr is so powerful he doesn't die from it and is able to regenerate. This does, however, slow him down, and allows Napoleon time to free Ophelia from his control and her to sever her own connection to him.
  • Breath Weapon: Is able to spit fire out of his mouth.
  • Call-Back: His sword resembles Excalibur Galatine, another magical sword with intimate ties to the sun.
  • Cannibalism Superpower: This is the cause of the Lostbelt, as in this version Surtr ate Fenrir and took its Ice powers, slaughtering the gods and causing Ragnarök to spread across the whole world instead of just Scandinavia. He would have left no survivors were it not for Odin's Heroic Sacrifice. He did it again when he ate the Lostbelt's Tree of Emptiness in order to regain the power he lost while trapped in the Sun for 3000 years.
  • Climax Boss: He isn't the Final Boss of Lostbelt #2, but he is the major foe that unites all parties together in order to stop. Chaldea only wins because of various factors allowing them to win, and the real final boss is a Dragon Their Feet.
  • Clipped-Wing Angel:
    • Absorbing Fenrir's power gave him a massive boost in power and is the cause of why the Lostbelt even exists to begin with, but because Surtr wasn't his destined enemy, Odin was able to stand against him better than he would have against the giant wolf.
    • Devouring some of the Fantasy Tree made him even stronger as well, but doing so caused him to develop aspects of Fafnir and begin to transform into one. This plays a key role in his defeat, as thanks to being the one who slew Fafnir, Sigurd's powers work incredibly well on him.
  • Composite Character: In his FGO Material profile, Laevatein is noted being a mix of the flaming sword Surtr himself used, the sun blade wielded by Freyr and the weapon forged by Loki.
  • Destroyer Deity: His entire purpose is to destroy the Nordic Age of the Gods. His Lostbelt version wanted to go even further and destroy absolutely everything. Kirschtaria compares him to a god of destruction.
  • Embodiment of Vice: The Evil Dragon Phenomenon begins transforming him into Fafnir due to his immense greed.
  • Eye Beam: He can shoot lasers out of his eyes.
  • Flaming Hair: He's got a mullet made of fire.
  • Flaming Sword: His Noble Phantasm, Laevatein: The Sword of the Catastrophic Sun, is a gigantic sword made of fire forged by the planet itself in a similar vein to Excalibur, making it a Divine Construct as well. It's reputation as a world-burning sword is well-earned as it possesses the ability to kill anything, including immortals, so long as they have a lifeforce, though it's less effective against beings like Servants as they are just Ether in the form of a person so they don't count as proper life. It takes Heracles summoned by Sitonai and being buffed with defenses from Ortlinde, Scáthach-Skaði, Sigurd, and Brynhild all at once just to block one swing, and even then it's stated to be a losing battle before Napoleon uses the distraction to blow up Surtr's head. In gameplay, he only uses it as his charge attack by using the Noble Phantasm Loptr Lægjarn: Surpass The Sun With Your Shine, Sword Of Flames.
  • Foil: Surtr and Sigurd are the two most prominent Sabers in Lostbelt 2 as well as complete opposites which is exacerbated since Surtr has been possessing Sigurd for most of the Lostbelt.
    • Sigurd is repeated over and over as the greatest Norse hero while Surtr is destined to end the Norse Age of Gods and this version in particular wants to end the world.
    • Sigurd has strong associates with ice due to his Icy Blue Eyes, country of origin, and preference for snowy landscapes, his Final Ascension art even turns Gram a cool blue-green. Surtr is instead strongly connected with fire due to being the King of the Muspel who even defines himself as the fire that will burn the world.
    • They both have strong solar connections with Sigurd's Gram being the demonic sword of the sun while Surtr's body is sealed inside the fake sun that hangs over the Lostbelt.
    • They have differing relationships with Napoleon. Sigurd and Napoleon have a respectful relationship best seen when Napoleon flirts with Brynhild, Sigurd's beloved, Sigurd simply says he can understand Napoleon's feelings but politely says Napoleon can never win Brynhild's heart as it already belongs to him, Napoleon simply laughs it off admitting his loss. In comparison Napoleon and Surtr can never stop Trash Talking each other when they meet when Surtr was possessing Sigurd's body.
    • Sigurd is kind, understanding and loving towards Brynhild despite the fact she not only killed him in life but she's still cursed to do so now. Surtr is instead dismissive, rude and insulting towards Ophelia, even controlling her once he regains his true body. Thus why Sigurd and Brynhild die happily together as a Battle Couple while Ophelia sacrifices her life to stop Surtr when all he can do is scream her name as he dies.
  • Fusion Dance: Later becomes "Surtr-Fenrir" due to him eating Fenrir in the past though he lost that power due to his time trapped in the fake sun. By the second time the party fights him, he regains his former power also starts manifesting traits of Fafnir because of his greed by consuming a Tree of Emptiness.
  • Gameplay and Story Integration: Surtr gaining aspects of Fafnir is reflected in gameplay by gaining the Dragon trait for the final battle, which helpfully renders him more vulnerable to Sigurd's Noble Phantasm.
  • Genius Loci: Surtr explains that the giant sun in the Lostbelt is actually his sealed body. However, he then reveals a fact that no one from our timeline knew: the entire fire realm Muspelheim is Surtr's body and exists solely to destroy the Nine Realms and to be the flame of end.
  • Growing Wings: Although they are unseen in his sprite or artwork, he is said to have grown dragon wings due to gaining an aspect of Fafnir, both from possessing Sigurd's Saint Graph and due to being the strongest source of "Greed" in the Lostbeltnote .
  • Hailfire Peaks: His body turns into this after he becomes Surtr-Fenrir, having gained Fenrir's authority over ice alongside his own command over fire.
  • Hoist by His Own Petard:
    Scáthach-Skadi: His choice to attack this land will prove to be his undoing!
    • It also bears noting that going to such absurd lengths causes him to embody greed itself in the Lostbelt, which causes Fafnir, chain-summoned in some fashion as it always is whenever Siegfried or Sigurd are summoned, to begin manifesting in Surtr, which makes him a lot more vulnerable to a Sirius Light-empowered Sigurd than he otherwise would be.
  • I Cannot Self-Terminate: Ophelia uses a Command Spell to force him to not do any self-harm in Sigurd's Saint Graph as she knows he wants to try to break out of the sun. He lures the unaware protagonists into doing the job for him.
  • An Ice Person: He has an Authority over ice, but doesn't use it offensively in-game, instead using it to toughen his body with an icy shell. In his Mats profile, he has skills that launch blizzards of absolute zero temperatures.
  • Identical Stranger: Shaka has joked in the artist's notes that putting him next to an Ifreeta makes them look like a father and a daughter.
  • Interspecies Romance: He is in love with Ophelia and was reminded by her of his destructive capabilities and wants to burn the whole world in an effort to woo her. Though like with Napoleon she doesn't reciprocate those feelings.
  • Kill the God: He is the God Slayer, the one destined to destroy the Norse Gods, after all. This is reflected in-game by one of his passives dealing extra damage to any Servant with the Divine Trait.
  • Klingon Promotion: Surtr became the sole king of the Jötnar by killing the Bergrisi and Jötunn's kings after he consumed Fenrir and gained it's powers. The title of Lostbelt King is also granted to him after he manipulates Chaldea into freeing him.
  • Made of Evil: Surtr is the remnant of the Original Titan Ymir's wrath. And while his love for Ophelia is genuine, the only way he knows how to express it to her is to burn the world down in her name and without access to his inner thoughts as shown in his death scene remembering his first interaction with Ophelia, it sure as hell doesn't look like "love".
  • My Blood Runs Hot: The blue flames flying over the mountains all over the Lostbelt? That's actually his blood spilled by the Norse gods during Ragnarök.
  • Omnicidal Maniac: Surtr's fate is to end the Norse Age of Gods but this version decided to fight his destiny by trying to kill the entire world.
  • Our Giants Are Bigger: Is a Jötunn fire giant that's kaiju-sized.
  • Physical God: The Jötnar were considered to be equal to the gods, and Surtr more than lives up to it as he slaughtered the entire Norse pantheon save Skadi. Kirschtaria agrees with the assessment.
  • Playing with Fire: Surtr's entire body is made of flames and he is able to shoot fire out of his mouth.
  • Red Baron: The Fiery King of Giants, the God Slayer, the dark one.
  • Say My Name: "Ohhh... OPHELIA!!" His last words are also just him screaming "OPHELIAAAAAAAAAA!!!" as he dies.
  • Screw Destiny: This is the nail that split the Lostbelt from Proper Human History. Surtr was not content with his fate being merely the one to finish Ragnarok and the Norse Age of Gods, but wanted to be the one who would destroy the entire world. His affection towards Ophelia comes from the fact that him encountering her is the first thing in his life that was not destined to happen.
  • Sealed Evil in a Can: Odin sacrificed his life to seal Surtr in the Sun, and once his spirit escapes Sigurd's Saint Graph he starts to break out. Odin's weakened state when he crafted the prison meant it's impossible to break from the inside, but very easy to do so from the outside as his now freed soul does.
  • Stalker with a Crush: He hijacked Sigurd's summoning just to be with Ophelia, and reguarly uses his spirit form to spy on her undetected.
  • Star Killing: As part of his escape from the Lostbelt's Sun he tears a hole through it, leaving it with the perpetual appearance of an eclipse. However, Surtr reveals the true sun had already been devoured by Fenrir before being eaten by Surtr himself.
  • Straw Nihilist: He became this shortly before the botched Ragnarök, reasoning if he's doomed to die no matter what then he'll destroy everything in turn. Notably, finding a new purpose in Ophelia does not change him for the better since he's still hell bent on destroying everything, just for a different purpose now.
  • Suicidal Cosmic Temper Tantrum: This is why he changed for the worse in the Lostbelt. His duty was to end the Norse Age of Gods and himself with it so the Age of Man could start, but Surtr reasoned if he isn't going to live anyways, why should he care one bit what happens afterwards? Why not have some fun and destroy everything?
  • Superpower Lottery: He wins it hard already by being a ludicrously powerful Giant armed with one of the most powerful weapons in the world, it is over 4 million degrees Celsius (which is over 700 times hotter than the surface of the Sun and almost a third as hot as its core), but he becomes truly ridiculous by eating both Fenrir and some of the Lostbelt's Tree of Emptiness, causing him to become a monster capable of reducing the entire planet to ashes by himself. Chaldea's victory against him only came because they had more or less all the major players in the Lostbelt helping them to take him down, and even then, Napoleon, Ophelia, Sigurd, and Brynhild all had to sacrifice themselves to help do so. If not for him gaining traits of Fafnir, thus making him susptible to a Sirius Light powered Sigurd, he'd likely have been nigh-unkillable. While he isn't a Beast, he's one of the most dangerous foes faced in the story period.
  • Taking You with Me: As he's fatally injured, he attempts to inscribe a death rune on the protagonist. Luckily, he's so weak at this point he fell for Brynhild's reality distortion runes and missed.
  • This Cannot Be!: Expresses shock that mere humans and Heroic Spirits could kill him, an incarnation of flame.
  • Top-Heavy Guy: His character model doesn't have any legs. Ditto for his portrait, which goes down to his hips at most. Supplementary materials state that because his boss fight would never show them, his artist was told not to bother designing his lower body.
  • Villain Ball: He's held onto the ball so many times you'd think he loves it, not Ophelia. He could have broken his prison when Ophelia summoned him by immediately committing suicide, but he wastes time bragging and trying to goad her into doing it for him, letting her use a Command Seal so he can't hurt himself. When Chaldea accidentally frees him, he could easily have destroyed the entire Lostbelt, but decided to get even stronger by eating the Tree of Emptiness to regain Fenrir's Authority. Once he does that, he wastes even more time trying to show off to Ophelia by finding a village to plant his sword into the ground, instead of just doing it where the tree was planted. By the time he reaches village 23, everyone else in the Lostbelt has teamed up to kill him, leading to his demise.
  • World's Strongest Man: The strongest being in the Norse Lostbelt even though Scáthach-Skaði is the Lostbelt King. He makes it official when he takes the title from her after his release.
  • Yin-Yang Bomb: In his "Surtr-Fenrir" form, half of his normally fiery body has turned to ice, and he commands dual Authority over ice and fire.
  • Your Answer to Everything: Destroying the world is his go to for any problem he faces because of his existence as Ymir's hatred incarnated. How to express your love? Burn everything down. Feeling an existential crisis? Burn everything down.

Lostbelt No. 3: SIN

    Han Xin 
https://static.tvtropes.org/pmwiki/pub/images/han_xin.png
King of Qi and Chu

A military general who served Liu Bang and is known as one of the Three Heroes of the early Han Dynasty.

He appears in "Lostbelt No. 3: The Synchronized Nation, SIN" as one of the generals serving Qin Shi Huang.


  • Blood Knight: He loves the thrill of tactics and ordering troops around for battle. He was so bloodthirsty that Qin Shi Huang saw fit to seal him away between all wars to prevent Han Xin from stirring up more trouble, though Han Xin doesn't begrudge that choice even if he admits he never thought he'd ever be released from cryo after his final victory against the Aztecs. Even when officially stripped of his role near the end of "Lostbelt No. 3: The Synchronized Nation, SIN", Han Xin rallies up the few troops left to have one final clash with Chaldea, with Chen Gong noting he's giving off bloodlust to rival Lu Bu.
  • Bunny-Ears Lawyer: He has enough eccentricies that Qin Shi Huang outright calls him "too...unusual to be called a genius, tactical or otherwise", but his talents are still sufficient to have earned him a place as one of the Emperor's finest.
  • Character Tic: He has a habit of stuttering when excited or trying to remain dutiful before his Emperor. He drops this habit near the end, when he's relieved from his duties.
  • Evil Counterpart: Throughout the entire game, the story establishes the importance of the protagonist's role as a Master; specifically, how it's their orders that lets even third-rate Servants win against impossible odds. The two fights against Han Xin show just how troublesome it becomes when the enemy has a commander equally as competent.
  • Evil Genius: Han Xin plays this role within Qin Shi Huang's group. He's The Strategist who loves going to war, but he's not much a fighter himself. He's also the only one of the five who you can't personally fight.
  • Fat Bastard: Downplayed. He's got a noticeable gut, and while not evil in the sense of being cruel he's noted once he shows his true Blood Knight colors to be terrifying in a way that Chaldea can't help but be wary of.
  • Mook Commander: He has no combat ability himself, but where he shines is being able to empower the troops under his command.
  • No Place for Me There: Truly believes in the worth of a peaceful world without war or pain, even if it’s one he fundamentally can’t enjoy or truly belong in.
  • Old Retainer: While he's technically quite youthful in appearance, he otherwise fits this as Qin Shi Huang's oldest strategist (as in, he knew Qin Shi Huang back before he obtained immortality) who has served him loyally all this time.
  • Redshirt Army: His mass-produced Tiger Tanks are called "The More The Merrier" specifically calling out a real story accredited to him where he said that the more troops he could command, the better. Unfortunately for him, though, their quality suffers to such a degree that the Proper Human History Servants destroy them effortlessly.
  • The Strategist: In life he was known for his strategies and tactics he employed during warfare, some of which became Chinese idioms. He is subsequently brought out of cryostasis specifically for his strategizing, to utilize all of Qin Shi Huang's military resources against Chaldea. Qin Shi Huang noticeably doesn't refer to him as an Evil Genius, however, as he states he's too "unusual" to be called a genius of any stripe. Chen Gong himself states upon seeing it firsthand that Han Xin's strategic ability is a match for, possibly even better than, Zhuge Liang's.
  • Take That!: He's a parody of wargamers, being a nerdy armchair general who treats war more like a game and endlessly obsesses over strategies.
  • Undying Loyalty: Despite his eccentricies and Blood Knight values, Han Xin is nothing if not loyal to his emperor. He was specifically handpicked by Li Shuwen because of this. As Li Shuwen explains, they're both genuinely grateful to the Emperor that warmongers like themselves can still have a place in a world of peace. Despite being released from service, he fights Chaldea just as much to stop them from threatening Xianyang as it is to get the greatest fight of his life.
  • The Unfought: You never get a chance to personally fight him. However, during the second and third parts of section 15, he plays tactician for a mook army and for Li Shuwen (Assassin) respectively, buffing them with quite annoying skills.

    Imperial Guard 
https://static.tvtropes.org/pmwiki/pub/images/royalguard.png
The elite human force in charge of protecting the capital Xianyang and Qin Shi Huang from danger, led by Li Shuwen (Assassin). They serve as minor antagonists in SIN.
  • Anti-Magic: Their NP removes the target's buffs.
  • Armor-Piercing Attack: They can buff themselves with Ignore Invincibility.
  • Bare-Fisted Monk: They do not rely on weaponry, but merely their own physical abilities, martial arts training, and some level of mystic enhancements strengthening their bodies.
  • Dub Name Change: Their name in Japanese is "Royal Guard".
  • Elite Mooks: More dangerous than the run-of-the-mill robot warriors usually used by SIN and directly responsible for protecting the capital, but not as powerful as the warriors kept in cryogenic freeze.

Chapter 3.5: Ooku

    Matsudaira Nobutsuna 
https://static.tvtropes.org/pmwiki/pub/images/wise_izu.png
Izu the Wise

A Japanese daimyō of the early Edo period, who ruled the Kawagoe Domain. First serving Tokugawa Iemitsu as a page, Nobutsuna was renowned for his sagacity. He was named a rōjū in 1633. Nobutsuna led the shogunal forces to their final victory over the Shimabara Rebellion. His court title was Izu no Kami, which was the origin of his nickname, "Wise Izu".

When Kama arrived to Edo Castle and turned the Ooku into a massive underground labyrinth to act out her plans, he decided to join her side after finding out that she had captured Iemitsu, marking himself as a traitor to the Tokugawa, acting as a patsy to the Hindu god of love by watching Chaldea and sending her words to them through him. He serves as a supporting antagonist in the "Tokugawa Restoration Labyrinth: Ooku" event.


  • Blue-and-Orange Morality: Played with. All his life, Izu defined "right and wrong" by judging what's "right" as whatever would provide the most benefits and what's "wrong" by whatever would cause dire consequences, and thus weighing his choices according. This made him an effective strategist, but also one who was often accused of Lack of Empathy, and he himself honestly questioned the label of "Wise" since by his metric he was just following common sense to the logical conclusion. Plus, he himself was very much capable of empathy, as Tajima-no-kami notes that he did not revel in the bloody victory over the Shimabara Rebellion, but came back looking like a man who had seen hell.
  • Childhood Friend: He was raised alongside Tokugawa Iemitsu to become his closest friend and advisor.
  • Double Agent: Although he makes it seem as though he betrayed the Tokugawas to serve Kama, he's actually been undermining her by scattering the hanafuda cards with anti-Tokugawa power to give the heroes a fighting chance. In fact, his whole plan required him to be seen as a horrible traitor, as his body would then be recognized as someone who had forsaken the Tokugawas, allowing it to be turned an imitation of a Muramasa sword, giving Tajima-no-kami the edge he needs to start cutting down Kama and her clones en masse.
  • The Dragon: He plays this role to Kama. Even though he doesn't pose much of threat towards the heroes, he's the only assistant who sticks around for the entirety of the chapter and Kama will always call him when she needs something to be done.
  • Dragon with an Agenda: A benevolent one; he was secretly undermining Kama's control of the Ooku and deliberately invoked a Zero-Approval Gambit to allow Tajima-no-kami to turn him into a Muramasa blade guaranteed to destroy her.
  • First-Name Basis: When not referring to each other by their titles, him and Tajima-no-kami call each other by their given names with respectful honorifics.
  • Foreshadowing:
    • In the PV for the event, Nobutsuna is shown with his hand covering his face as Kama copies seductively surround him. He is in fact ill, hiding important counter-measures inside of himself, but more than that, was in fact playing all along to create openings in her control over the Tokugawa to allow Chaldea to defeat her once she became Beast III/L.
    • Nobutsuna spent a lot of time trying to convert Tajima-no-kami to Kama's side, but ultimately failed. It turns out that he needed Tajima-no-kami to regain his original form, so the latter can strike him down and take up the anti-Tokugawa katana made out from Nobutsuna's soul.
  • Foil: To BB of the from "Abyssal Cyber Paradise, SE.RA.PH.", as both run around their respective events as the main Arc Villains, but are in fact The Dragon to Beasts with benevolent agendas, secretly working against them to allow the protagonists to defeat them.
  • Hate Sink: His behavior and actions are meant to make him as unsympathetic to the audience as possible and being The Unfought makes it impossible for him to be remembered as a cool boss, and even as a famous strategist, he does almost nothing to back this up, something that Han Xin pulled out successfully in "Lostbelt No. 3: The Synchronized Intellect Nation, SIN" where played up in two very difficult battles. This makes The Reveal of Nobutsuna being Good All Along only even more powerful.
  • I Fight for the Strongest Side!: When Tajima-no-kami confronts Matsudaira for his betrayal of Iemitsu, Matsudaira snidely declares that it's impossible to fight Kama and that it's only natural to swear fealty to the strongest side.
  • Incurable Cough of Death: Even from the very first scene, he's noticeably coughing up blood, which ties into The Reveal that he's Secretly Dying, but not what he's dying of.
  • Informed Ability: Throughout the story, Nobutsuna is praised as strategist known as "Wise Izu", but for most of the story, he doesn't do anything to back up that praise and title. It isn't until the final battle that he proves how worthy he is of his title, having banked on a Zero-Approval Gambit and deceived both sides to successfully help out Chaldea to defeat Beast III/L.
  • Historical Beauty Upgrade: Averted. Much like Tajima-no-kami, Matsudaira is drawn to be close to historical portraits, especially so the two Tokugawa retainers would not look out of place next to one another.
  • Les Collaborateurs: After Kama came to Ooku to take it over and after succeeding on capturing Iemitsu, he willingly came to her side as logically speaking, who would be foolish enough to go against the god of love? As it turns out, he himself would be that fool.
  • Minored In Ass Kicking: Matsudaira is no slouch with a sword, but he flat out admits that his swordsmanship pales before Tajima-no-kami's, and that his real strength lies in his intelligence and cunning.
  • Older Than He Looks: Lampshaded by Kasuga-no-Tsubone, who notes she's certain he looks much younger than he should be. He states it's thanks to his new lord Kama/Mara. Still does nothing for his Incurable Cough of Death, though.
  • Red Baron: He's known as "Izu the Wise" or "Wize Izu" for his intellect and abilities as a strategist, serving both Iemitsu and Ietsuna.
  • The Strategist: He was well known for his wisdom. It's how he earned the name "Izu the Wise". He proves that he earned it by fooling Kama/Mara into thing he's The Starscream, when in actuality he worked under her by order of Tokugawa Iemitsu to screw her over, turning his own organs into countermeasures hidden inside of himself to subvert Kama's control over the Labyrinth.
  • Spanner in the Works: He's been plotting against Kama the entire time, converting his own internal organs into the hanafuda cards that can be used to counteract Kama's Tokugawa-fueled powers. He and Monk Tenkai were also the ones to usher Kasuga-no-Tsubone back to the entrance of Ooku where her soul would be found by Chaldea. If not for his sacrifice and rescue of Kasuga-no-Tsubone's soul, Kama would have definitely won.
  • Thanatos Gambit: His and Tenkai's plan to defeat Kama requires Matsudaira to be cut down by Tajima-no-kami to create a Muramasa blade guaranteed to cut down a Tokugawa.
  • The Unfought: Is never fought in the game, due to being just a man. Also, he was always loyal to Tokugawa Iemitsu, playing traitor to screw Kama/Mara over, helping Chaldea just before he dies.
  • Zero-Approval Gambit: Him siding with Kama/Mara wasn't merely to give him a chance to create countermeasures against her. He needed to do so that he can be seen as a traitor to the Tokugawa clan in order to activate the last of Tenkai's magical spells; turning his own body into a fake Muramasa blade to act as an anti-Tokugawa weapon against her.

    Lynchpin Maidens 
https://static.tvtropes.org/pmwiki/pub/images/lunchpin_maid_portrait.png
Depravity of the Tokugawas


Lostbelt No. 4: Yugakshetra

    Lostbelt Nezha 
https://static.tvtropes.org/pmwiki/pub/images/princenezha.png
Lokapala of the North to South-East
Voiced by: Yui Ogura

A corrupted version of Nezha summoned by God Arjuna in "Lostbelt No. 4: Saṃsāra of Genesis and Terminus, Yuga Kshetra". She serves as one of his four Lōkapāla, ruling the north to south-east of India and given the god of wealth Kubera.


  • Darker and Edgier: Is much more serious than her Proper Human counterpart, even lacking the original's goofy surprise face.
  • Elite Four: In "Lostbelt No. 4: Saṃsāra of Genesis and Terminus, Yuga Kshetra", he is one of God Arjuna's four Lōkapāla, alongside Tell, Asclepius and Aśvatthāman.
  • Glass Cannon: How her boss fight works. She can hit extremely hard thanks to getting some permanent attack/crit damage buffs. However, for every turn, she loses a part of HP, and if the player manages to last for a very long time in her boss fight, she would eventually self-destruct.
  • Fusion Dance: God Arjuna has given her the divinity of the god Kubera, who is technically Nezha's Archnemesis Dad. She struggles a lot to process that she's one with the only person she truly hates and has a suicidal breakdown upon interacting with a more normal Nezha.
  • Killing Your Alternate Self: Kills her Proper Human counterpart without breaking a sweat.
  • Other Me Annoys Me: Reacts very poorly to seeing a version of Nezha that doesn't share her existential crisis.
  • She Is the King: One of her fights is as "Prince" Nezha.
  • Robo Speak: Instead of her normal version's poetic way of speaking, this Nezha tends to talk in the way of "[Subject]: [Opinion]", though she can talk in a normal manner for extended amount of time.
  • Suicide by Cop: She hates having Kubera placed inside of her due to him also being her father, Li Jing due to both of them being regarded as being Bishamonten. But because she doesn't want to kill herself and trying to rebel against God Arjuna would lead her to be reduced to an Empty Shell, she instead fights Chaldea by overclocking her baubei techniques to the point that not even the powers of the god of wealth cannot keep up with it.

    Lokapala 
"God-Generals" in English, they are Servants who were summoned by God Arjuna when he took control of Pepe's contract with Ashwatthama. They're brainwashed by Ashiya Douman and are implanted with a Hindu god, and oversee the Lostbelt. They consist of Lostbelt Nezha, Ashwatthama, Asclepius, and Willaim Tell.
  • Brainwashed and Crazy: Thanks to Douman, all Lokapala were made loyal to Arjuna by making them forget one core aspect of their original motivations.
  • Improbable Aiming Skills: Thanks to being implanted with the god of wind Vayu, William Tell can aim and snipe at incredible range, as shown when he kills the Kali and aims at the protagonist.
  • Necromancer: Thanks to being given the god of the dead Yama and god of water Varuna, Asclepius has command over an army of infinitely regenerating undead.

    Kali 
https://static.tvtropes.org/pmwiki/pub/images/kali_fgo.png
Gandharva of Chaos
Kali Sangha 

A primordial, crocodile-like Eldritch Abomination in Hindu mythology, whose still alive body was used as the foundation of the world.

In Yuga Kurukshetra, it appears as smaller versions of itself to slaughter the humans during the last three days of the Yuga cycle. Those killed will be forgotten and never be reincarnated.


  • Animal Motifs: Crocodiles, as per the myth.
  • The Dividual: In Yuga Kurukshetra, Kali takes the form of hundreds of demonic, purple-skinned crocodiles with red eyes, tusks, six arms, and gemstones across their bodies.
  • Eldritch Abomination: Has hundreds of mouths across its crocodile-like body. Its Kali Sangha form is even worse, as it seems to be made of several smaller Kalis, with it having three heads, and having its arms grasping at its other arms, giving it more reach.
  • Evil Versus Evil: Are in conflict with Arjuna due to technically being loyal to Lakshmibai, fighting against his sacred beasts.
  • One-Steve Limit: Shares their name with the Goddess Kali, who also happens to serve as the Final Boss of Ordeal Call 1.
  • Power Incontinence: They're uncontrollable and antagonistic to Lakshmibai until the moment she realizes she's their source.
  • Teleportation: They can create black pools of a tar-like substance that they can dive into, and then reappear from it anywhere they want.

    Sacred Beasts 

Divine Beasts under the command of God Arjuna and the Lokapala in Yuga Kurukshetra, they are the major enforcers who act to fight against the kali in order to protect the humans...and to kill those humans who have grown rebellious against God Arjuna in order to remove their influence from the Yuga cycle as quickly as possible.


  • Dragons Are Divine: The sole Unique Enemy of the bunch (as in, the only one not a Palette Swap of an existing enemy) is the Mahanaga, a massive white-scaled, red-tipped, and gold-covered Feathered Serpent which has the triple whammy of [Dragon], [Divine], and [Demonic] Traits, and also drops the Genesis Eggs.
  • Gold and White Are Divine: All of them have this coloration and fitting are Divine Beasts who possess the [Divine] Trait.
  • Palette Swap: With the exception of the Mahanaga (which is an entirely new enemy), the rest of them are a Gold and White Are Divine recolors of certain existing enemies.
  • Zerg Rush: Near the end of Yugakshetra, God Arjuna sends all the remaining Sacred Beasts in the Lostbelt at Chaldea to crush them once and for all.

Lostbelt No. 5: Atlantis

    Echidna 
https://static.tvtropes.org/pmwiki/pub/images/echidna_fgo.png
The Mother Of Monsters
The legendary monster that was a mother of monsters from Greek mythology, possessing the body of a snake and head of a human woman.
Within the Atlantic Lostbelt, Echidna is a weapon designed and patterned after data from the Proper Human History. It produces great amounts of monsters to bolster the forces of Odysseus.
  • Adaptational Ugliness: An In-Universe example. Likely due to only being made to be a living Mook Maker, the Echidna of the Atlantic Lostbelt is much more grotesque in comparison to her Proper Human History counterpart who, while still a monstrous snake woman, is much easier on the eyes.
  • Eldritch Abomination: Echidna is the Olympians' Titan counterpart to Tiamat, Mook Maker, and ancient, emotionless alien that partly created the gods themselves when she arrived on Earth. She is a gigantic, albino figure with a vaguely female upper half, though with numerous eyes where they shouldn't be and a crown of horns where her eyes should be. Topped off with a pair of what-would-be feathered wings, only with snakes instead of feathers. And that's not getting into her lower half, the most noticeable feature of which being the giant cephalopod head she has for a stomach that vomits out her birthed monsters.
  • Human Resources: Similar to Composite Deity Gorgon, Echidna needs to be fed humans to produce monsters for Odysseus's army. Feeding her a Servant speeds up the process greatly thanks to their high level of magical energy.
  • Mother Of Monsters: The Trope Namer. In fact, she was created by data from her Proper Human History version, and creates monsters loyal to Lostbelt Odysseus.
  • Related Differently in the Adaptation: In mythology, Echidna is the three Gorgons' sister since their parents are Ceto and Phorcys. Here, she is Medusa's granddaughter since her father is Medusa's son Chrysaor.
  • Too Spicy for Yog-Sothoth: Odysseus feeds her Chiyome who promptly activates her curse, driving Echidna crazy and producing monsters that attack everyone.
  • The Unfought: Chaldea never gets to fight her, as they trick Odysseus into scrambling her functions by feeding her the cursed Chiyome.

    Cerberus 
https://static.tvtropes.org/pmwiki/pub/images/cerberus_3.png
Three-Headed Dog
Prototype Cerberus 
The most famous monster child of Echidna from Greek mythology, the three-headed guard dog of the Underworld that prevented souls from escaping and stopped the living from entering the realm of the dead.
Within the Atlantic Lostbelt, Cerberus is a Demonic Beast created to bolster the Olympian armies by using data from Proper Human History and birthed from their version of Echidna. It can be considered one of the most powerful assets to Odysseus's army.
  • Depending on the Artist: Grand Order uses a fairly typical "three-headed dog" design, but a brief appearance in the earlier Fate/stay night: Heaven's Feel films makes it a grotesque metallic beast with one enormous eyeball per head.
  • Hellhound: The Trope Codifier itself, or rather the Lostbelt version based off its data. Unlike the classic depiction, however, this Cerberus is three massive dog heads wreathed in Hellfire connected by massive metal collars themselves connected by spiked chains.
  • Flawed Prototype: The first Cerberus is explicitly called "Prototype" and looks it, being mostly metallic rather than the flesh of the actual Cerberus and lacking any special specific Klironomia enhancements like the latter ones would.
  • Healing Factor: The one sent to Perse Island is hopped up on Demeter Klironomia, which grants it a powerful regeneration ability that even lets it revive from death as a pseudo Guts. Even Super Orion with his specialty in fighting and killing Wild Beasts and Demonic enemies like it is hard-pressed to land meaningful damage.
  • Making a Splash: The two Cerberus Odysseus uses to try and kill Super Orion are powered up on Poseidon Klironomia, allowing them to move unimpeded through the ocean waters.
  • Person of Mass Destruction: According to an Atlantis Border Guard, Cerberus is strong enough to fight ten thousand ships of their navy without issue.
  • Super-Power Meltdown: By overloading the special Klironomia they've been enhanced with, the Cerberus can be forced to detonate with enough force to destroy a whole island. Lostbelt Odysseus twice tries to use this in an attempt to take down Chaldea, but both times are stopped by Charlotte Corday, the first when she uses her superior Zeus Klironomia to quickly kill the Demeter Klironomia one from destroying Perse Island, and then then when she assasinates Lostbelt Odysseus himself to stop him from detonating the Poseidon Klironomia one.

    Lostbelt Odysseus 
https://static.tvtropes.org/pmwiki/pub/images/odysseus_2.png
Tactician of Steel
"We have come to kill you. There will be no surrender, no offers of amnesty, and no negotiations. We will not stop until we have confirmed that every last one of you is dead."
The Lostbelt version of the Hero of the Odyssey, Odysseus, who serves as the main commander of the Atlantean army, the forces that blocks the way into Olympus. He serves as a major antagonist in Lostbelt No. 5, Atlantis.
  • 24-Hour Armor: Just like his Proper Human History counterpart, the only thing he takes off is his helmet, and that's it.
  • Alternate Self: In the Atlantis Lostbelt, Odysseus never married Penelope, and it's the reason why he’s the way he is now. In fact, he killed the proper Odysseus (and received most of his memories) before Chaldea arrived, though the Proper Human Odysseus refused to share the information of his happy married life. Without any memories of Penelope, he doesn’t have the same will and determination that his Proper Human History counterpart had.
  • Arc Villain: Of Atlantis alongside Lostbelt Artemis and Lostbelt Poseidon though him and Artemis are taken much more as a threat than Poseidon is.
  • Armor of Invincibility: d'Eon's attacks and Noble Phantasm don't even scratch his armor.
  • Badass Cape: Has a very dark, imposing one.
  • The Beastmaster: After Chiyome fuses with Echidna and forces all its birthed monsters to go berserk, Lostbelt Odysseus forcibly brings the last Cerberus to heel himself and takes direct control of it to send it after Chaldea.
  • Cool Helmet: He has a Kamen Rider-inspired helmet, which he wears up in his Second Ascension art, and is wearing it almost for the entirety of Lostbelt No. 5: Atlantis. He puts his helmet on in some of his attacks and skill animations and it is also his Bond Craft Essence.
  • Death by Irony: Lostbelt Odysseus dismisses Charlotte being strengthened by Athena Klironomia as a threat, claiming it was irrelevant. In the end she only pulls killing him off because of the Athena Klironomia buffs (specifically the free skill, which she used to grant herself Battle Continuation) that Odysseus called irrelevant.
  • The Dragon: To Kirschtaria in Lostbelt No. 5: Atlantis, where Odysseus is acting as an important commander of the Atlantean army. Particularly notable considering this Odysseus is not a Heroic Spirit and not under contract with Kirschtaria, but the real deal (or at least the Lostbelt version of him).
  • Empowered Badass Normal: Odysseus has been augmented by the Hades Nanomachines into an immortal warrior serving the gods, and he puts both his brains and brawn to devastating use.
  • Evil Knockoff: Proper Human History Odysseus typically wears the Aegis, a suit of divine armour gifted to him by Athena, when summoned. The vestments of his Lostbelt counterpart, on the other hand, are made from the nanomachine corpse of Hades, which prove to be superior to the Aegis when the two of them clash.
  • Fatal Flaw: His two biggest strategic blunders happen because of his inability to take human emotions and principles into consideration when planning things out. He is completely taken aback when Chiyome, who he fed to the Echidna to fuel her up, fuses with his monster maker to make it go haywire and preventing him from using the monsters it has created. And while he is able to counteract Corday's assassination attempt even when she talked how he knows nothing of love, he did not think that she might attack more than once because he never thought that she might go out her way to acquire an ability that would let her endure after being fatally wounded. He even realizes that the Proper Human History Odysseus only giving him information is to hide how the Proper Human History Servants's greatest strength are their emotions.
  • Gameplay and Story Integration: Being a Rider, he's weak against Assassins. This means that Charlotte Corday is effective against him, which is fitting, considering how she was the one that brought his demise in Atlantis. In addition, her skillset counters his; she has Ignore Invulnerability and her NP ignores DEF.
  • Happily Married: Averted. He has never married unlike Proper Human History Odysseus, and doesn't even receive the memories of his Proper Human History life because that Odysseus kept his memories of her out of spite.
  • The Heavy: The main antagonist of Atlantis, as he pursues Chaldea and the new Argonauts across the archipelago on Zeus's orders.
  • Hero Killer: At the immediate start of Lostbelt No. 5: Atlantis, he kills Sanson and beheads d'Eon. Then there's the fact that as the commander of Atlantean warriors, he is the one who gives Artemis the order to destroy Heracles Island, killing Drake as well. Finally, he ends up killing Charlotte as well even though she pulls a Taking You with Me.
  • Hoist by His Own Petard: He is the one who summoned Charlotte Corday to Atlantis to serve his plans; and naturally, she ends up being the one who kills him. And the very reason Corday was summoned specifically in the first place? He himself speculates it's because the blood of the French Servants Sanson and d'Eon he had just killed acted as the catalyst.
  • Irony: Jason pulls a Trojan Horse against him, by tricking him into capturing Chiyome and then feeding her to Echidna, which causes the machine to go berserk and send Odysseus's plans up shit creek without a paddle.
  • Malevolent Masked Men: Odysseus' identity and face are hidden by his dark armor until he's unmasked later on the Lostbelt.
  • No-Nonsense Nemesis: What makes him so dangerous is that he doesn't screw around and always is as thorough as possible unlike his crew. The Guards Must Be Crazy and think It's Probably Nothing? Check it out anyways before they dismiss the report. No One Could Survive That! and they Never Found the Body? Assume they escaped and send that foolish lackey to comb the sea until he finds conclusive evidence. A chance, however small, that he could be killed in battle? Make sure to having standing orders for what his men are to do, as well as use your last breath to give full reign to your Kill Sat to fire at will.
  • Powered Armor: He dons armor similar to the Aegis, but it is made out of Hades's corpse rather than belonging to Athena.
  • Sculpted Physique: His armor is shaped to follow the contour of his muscles, giving this impression.
  • Spotting the Thread: He quickly notices Caenis's comment about how Woodime plans on fighting twice and their suprise that one of those fights was against Chaldea since the only other people to fight against are the Olympus forces and the Foreign God's minions but his conflict with Chaldea and eventual death stops him from looking deeper into it.
  • Super-Empowering: In Atlantis, the Odysseus who serves as an antagonist to Chaldea is not a Heroic Spirit, but the actual Odysseus who became immortal thanks to the Hades Nanomachines.
  • The Unfought: For most of Lostbelt No. 5: Atlantis, he assumes a commander role and lets his armies of Atlantean warriors and Echidna's monsters do all of the work for him, and when he finally comes face-to-face with Chaldea's crew, he is backstabbed by Charlotte before a true fight can begin (thankfully, as the heroes were already in tatters by that point and probably would have been slaughtered).
  • You Have No Chance to Survive: He makes a phone call to Chaldea telling them that he intends to give no quarter right before calling in an orbital strike from Lostbelt Artemis.

    Lostbelt Artemis 
https://static.tvtropes.org/pmwiki/pub/images/artemis_lostbelt.png
Long Range Interstellar Battlecraft

The Greek Goddess of the Hunt and the Moon, who serves as one of the Olympians, and one of the members of the Administration faction that sided with Zeus in the Olympiamachia. In reality, she, like the rest of the gods, opposed Zeus's complete dictatorship over humanity, and fought against him in the Olympiamachia. After losing but surviving the war, she was brainwashed as punishment.
In truth, she was a creation of the Titans, an Aletheian known as Shooter-Type Interstellar Fighter Craft Artemis, positioned in space as a kinetic bombardment weapon, mercilessly judging and striking down the enemies from the highest skies without opposition.
She serves as one of Atlantis' three defense layers, being the bow that shoots down any who oppose the Gods.


  • Arc Villain: Of Atlantis alongside Lostbelt Odysseus and Lostbelt Poseidon though her and Odysseus are taken much more as a threat than Poseidon is.
  • Dangerous Forbidden Technique: Lostbelt Artemis usually requires several minutes to charge up and fire her arrows and several hours of cooldown between uses before she can fire again safely. Keyword there being "safely" as she can charge and fire multiple consecutive shots all with the same firepower within seconds if she has to, though a shocked da Vinci notes she would have to be burning through her magic circuits to do something like that. It's key to how she killed Heracles by firing two consectutive shots. When Super Orion destroys her protective shielding, Lostbelt Artemis immediately charges and fires a shot within the seconds it takes for Orion to line up and launch the second shot in order to deflect it, then charges and fires two more in quick succession that require Hektor and Mandricardo's Heroic Sacrifices to deflect them and give Apollo the time he needs to turn Paris and himself into an arrow, and finally fires one last salvo in a vain attempt to stop Orion's ultimate technique.
  • Doppelgänger Gets Same Sentiment: This is a bit of Angst for Orion in the Lostbelt, as he knows she's not the same Artemis he fell in love with, but he doesn't want to fight her directly at first despite what she's doing, so he originally attempts to forge a cease-fire truce with her.
  • Early-Bird Cameo: She appears in the background of the playable Artemis's card art years before making her debut.
  • Evil Cannot Comprehend Good: Lostbelt Hephaestus criticizes her and the Olympians that sided with Zeus of this. They have long since forgotten how humans are capable of rising above their weakness as heroes.
  • Go Mad from the Isolation: Sitting alone in space for 10,000 years while the rest of the Olympians stayed in Olympus has not done wonders for her mental state.
  • Gold and White Are Divine: Her robotic body is mostly white with gold accents to reflect her godly power and obscenly strong Noble Phantasm.
  • Graceful Loser: After being critically hit by Orion, finally seeing his love for her, she lets herself shutdown rather than try to repair the damage.
  • Half the Man He Used to Be: Orion's Ortygia Amore Mio vertically splits her in half.
  • Hero Killer: Is directly responsible for killing Heracles before Chaldea arrived plus Drake, half of Lostbelt Hephaestus, and Mandricardo as well as indirectly killing Bartholomew Roberts, Paris, Hektor, and Orion.
  • I Just Want to Be Loved: Deep down, beneath her machine logic, she's desperate for someone, anyone to be there for her after spending so long alone in space. It's why she takes it so personally that her own terminal unit found happiness with Orion while she couldn't that she kills her out of spite.
  • The Juggernaut: It takes Bartholomew burning himself out to get Orion into firing position, Apollo and Paris turning into a Divine Arrow, and Orion himself sacrificing his title as the Grand Archer to bring down Lostbelt Artemis, and even then, she lets herself die then try to repair the damage.
  • Kill Sat: She orbits Earth at 500 km above sea level and is able to fire an Anti-Planet Noble Phantasm on the enemies of the Olympian gods. This has caused her to Go Mad from the Isolation.
  • Mercy Kill: Orion fulfills his promise to Proper Human History Artemis and shoots down Lostbelt Artemis so that she will not suffer from loneliness anymore. Proper Human History Artemis is quite touched and gives her approval in her My Room dialogue, calling the damage inflicted an expression of his love.
  • Mind Rape: According to Adele, Macarios and the A.I. Servants of Olympus, she has the ability to use psychic attacks but since Caligula was effectively a lightning rod for her insanity powers due to the connection of their legends, Artemis without the necessary context assumed all Proper Human History Servants had mental protections and so switched to exclusive use of her orbital lasers instead.
  • Murder the Hypotenuse: The hypotenuse being herself. Orion figures out her first strike against Chaldea wasn't aimed at them or himself, though that was certainly a benefit. She was actually trying to kill Artemis Nano, the terminal unit she sent to observe Orion and subsequently fell in love with him. Lostbelt Artemis grew jealous at her happiness while she was stuck alone in space and killed her out of spite.
  • Planet Killer: The version of her in the Lostbelt is leagues stronger than Proper Human history Artemis, due to the Gods being able to spend the next 14,000 years growing more powerful and advancing their technology rather than diminishing and growing more human. She is so strong that her Kill Sat form possesses the Noble Phantasm Shooting Star Ortygia: You, Gold That Pierces Planets, which has the power to destroy the entire planet, something that da Vinci and Moriarty state is impossible due to the Counter Force limiting, if not outright removing, the destructive potential of such Noble Phantasms.
  • Reassigned to Antarctica: She is forced to stay in space and guard the vortex leading to Olympus as punishment for rebelling against Zeus.
  • Robo Speak: She speaks in blue colored text to emphasize her cold nature. It changes to normal speech after Orion hits her with Ortygia Amore Mio and she experiences the love he has for her.
  • Tsundere: A rather darker take on this. At first she doesn't understand why any version of herself would fall in love with Orion and creates a terminal unit called Artemis Nano to study him and find out why. When that unit falls in love with him and finds happiness, she destroys her in a fit of jealousy and in general starts acting out irrationally all while her machine logic is struggling to understand why she's taking this so personally. As she's dying from Orion's final shot, able to see and feel that love for the first time for herself, she finally admits she really was jealous of her other selves, yet also happy that someone looked at her like that.
  • The Unfought: For most of Lostbelt No. 5: Atlantis, she's a menace that constantly bombards Chaldea, even killing Hercules her own doppelgänger Nano offscreen and Francis Drake and Hephaestus onscreen. In the end, she taken down in a cutscene that has Orion sacrifice himself to destroy her, and she lets herself shutdown after seeing the love he has for her.

    Lostbelt Poseidon 
https://static.tvtropes.org/pmwiki/pub/images/lbposeidon.PNG
Planetary Environment Rennovation Factory Ship

The Greek God of the Seas and Earthquakes, who serves as one of the Olympians. A son of the leaders of the Titans, Cronus and Rhea, like his other siblings he was swallowed by his father, due to Cronus's fear that his children would overthrow him just as he had overthrown his father Uranus. After the youngest child Zeus managed to escaped this fate and had grown up, he caused Cronus to regurgitate his siblings, including Poseidon, and subsequently led them in a war against the Titans in the Titanomachy. After the Titans were defeated, Poseidon received control over the seas.
In truth, he was once an Aletheian called the Planetary Environment Modification Plant-Ship Poseidon, whose purpose was the modification and control of the ocean environments.
He was one of the gods who sided with Zeus during the Olympiamachia, and as a member of the Administration Faction, and serves as one of the Atlantic's three defense layers, being the gatekeeper of the Black Hole that leads to Olympus. In reality, he, like the rest of the gods, opposed Zeus's complete dictatorship over humanity, and fought against him in the Olympiamachia. After losing but surviving the war, he was brainwashed as punishment.


  • Achilles' Heel: Since Drake stole one of his four cores, the barrier that surrounds him has a weakness towards his rear, allowing Chaldea to slip past it, infiltrate his body, and destroy his three remaining cores directly.
  • Arc Villain: Of Atlantis alongside Lostbelt Odysseus and Lostbelt Artemis though the latter two is taken much more as a threat than Poseidon is.
  • Curse: In Atlantis, he traps Drake on Heracles Island by cursing her to die if she ever went out to sea.
  • Deflector Shields: He's surrounded by an ellipsoid barrier generated by his cores.
  • "Fantastic Voyage" Plot: His body is so big that it serves as the second map of Atlantis after Chaldea enters it to destroy him for good.
  • Final Boss: Of Atlantis, with his final core fought alongside Lostbelt Chiron.
  • Flat Character: He doesn't get much screentime compared to the other Olympians, and what little he does is spent mentioning how much he hates Francis Drake. This is mostly because he's gone completely batshit insane by Drake stealing his core.
  • Making a Splash: He is the God of the Seas. In part of his duty of guarding the way to Olympus, he controls the very currents of the ocean, which ensure there's only one path ships can take to reach the gateway to Olympus. This path is watched over by the Atlantis navy.
  • Mechanical Abomination: As a Greek God, his Aletheian form is a massive cross-shaped Cool Ship.
  • Power Nullifier: While Poseidon is most well-known for being the God of the sea, he also has Authority over the land itself. This, combined with how they're in the same class of ship, is why Caenis wielding Poseidon's Authority is able to shut down the blessings granted by Demeter's Authority, including nigh-infinite regeneration and immortality.
  • Post-Final Boss: Played With. From a narrative perspective, while he is the last opponent Chaldea faced within Atlantis, it took a significant less of an effort to take him down than the amount of effort it took Chaldea to take down Lostbelt Odysseus and Lostbelt Artemis in which they are taken much more as a threat than Poseidon is. However, given how Lostbelt Odysseus and Lostbelt Artemis end up being The Unfought, Poseidon ends up being the Final Boss for the player themselves.
  • Prepare to Die: When breaking his final break bar on the last core, all he has left to say is...
    Poseidon: "I'll kill, I'll kill, I'll kill, kill them, kill them, I'll kill, kill them, I'll Kill, I'll kill"
  • Ramming Always Works: He tries to destroy the Storm Border by ramming into it with his shields and massive armored body moving at 100 knots and letting physics do the rest. It's quite effective given even a glancing hit managed to take out one of the Storm Border's engines..
  • Reassigned to Antarctica: He is forced to stay in the Atlantic Ocean and guard the vortex leading to Olympus as punishment for rebelling against Zeus.
  • Sanity Slippage: Losing one of his cores was enough to drive him insane and see everyone as Francis Drake. And that's on top of Zeus' brainwashing.
  • Villainous Breakdown: As he's appropriately literally breaking down and calculating his 0% chance of survival...
    Poseidon: "Time to complete system failure... One hundred seconds. ...D... D-d... Damn you, Chaldea. Damn you, humans. Damn you, Proper Human History...! Body...destroyed... Time to...total shutdown... No... Gods can't die... Gods can't die! Gods can't die!"

Lostbelt No. 5.2: Olympus

    Lostbelt Demeter 
https://static.tvtropes.org/pmwiki/pub/images/demeter_01.png
Goddess of the Harvest
Interstellar Voyage Supply and Production Ship 
Voiced by: Aya Hisakawa

The Greek Goddess of the Harvest, who serves as one of the Olympians.
In truth, she was once an Aletheian called Interstellar Travel Resource Manufactury-Ship Demeter, whose purpose was to provide resources from the planet' surface without restriction to grant citizens the necessary provisions.
She was one of the Gods who sided with Zeus during the Olympiamachia, and serves as a major antagonist in Lostbelt No. 5, Olmypus, as one of the members of the Administration Faction who oversees Olmypus.


  • Almighty Janitor: Lostbelt Hephaestus states that her original duty was recycling waste. She's damn good at it too, as she boasts a 90% efficiency rate and can stretch 1000 years' worth of supplies into 4000 years. Despite this lowly duty, she's still an incredibly dangerous opponent and nigh-unkillable due to her powerful defenses and Healing Factor.
  • And This Is for...: She swears she will defeat Chaldea for the sake of her beloved Persephone. Ashiya Douman snickers that she's doomed to fail then, since Persephone is long dead. The insult flies over her head.
  • Apologetic Attacker: She apologizes to the citizens of Olympus right before she begins her attack.
  • Blow You Away: Her skills as her Aletheian form has a green tornado start flowing around her.
  • The Caretaker: She is one in both mind and function for Olympus. It's by her Klironomia and the Ambrosia she distributes that allows for the citizens of Olympus to maintain their immortality and be unkillable by anything that isn't a God. She also views all the citizens as her children, urging Europa as well to take care of herself given her fusion with Hera.
  • Death is Cheap: Demeter consoles herself during her attack on Olympus by saying even though she's killing many innocent civilians, she can just bring them back to life so it doesn't matter if someone dies. A hallucination of Persephone appears and asks her if she really believes it, since Persephone cannot be brought back like the humans can. Demeter has a massive Freak Out and loses all control from that point on.
  • Dying as Yourself: Her death seems to restore her sanity, let her accept she kill Persephone, and undo Zeus's reprogramming. She seems aware that she's returning to her true self.
  • Empathic Environment: In the trailer for Olympus, Demeter is indoors watching the rain. Demeter herself is not crying, but raindrops on the window reflect her inner grief, and one drop even mimics a tear by falling down her reflection's face.
  • Even Evil Has Loved Ones: She still loves her deceased daughter Persephone deeply and the mere memory of her death is enough to drive her into a crazed breakdown.
  • Face Death with Dignity: After Chaldea kills her, her last words are hoping that everyone, gods and mortals, will find peace together.
  • Forced into Evil: She has it the worst amongst the remaining Olympians, as she's naturally a very kind mother who likes to take care of others and is ill-suited for combat. Zeus's reprogramming and forcing her to kill her own daughter shattered her mind, and being forced to slaughter the citizens she thinks as her own children finishes off what little sanity she has left.
  • Freak Out: Once she remembers that she killed her beloved Persephone.
  • Healing Factor: Her Aletheian form has one, which is powerful enough to keep her alive and start healing her even after Caenis cancels it via Poseidon's Authority and she gets struck with the Seven Link Heroic Spirit Cannon. It takes a fully-charged blast from the Black Barrel Replica upgraded with Poseidon and Artemis Klironomia to overcome it and kill her.
  • Holy Halo: She has one behind her back, but it's a lot fancier than Artemis's own.
  • Hot Goddess: While her choice of clothing is more conservative than Artemis or Aphrodite, Demeter is still a beautiful blond and buxom woman whose robes hug her form to show those curves off.
  • Immortality Inducer: Demeter’s authority manages the well-being of citizens by distributing Ambrosia fruits which gives them pseudo-immortality and Demeter herself can recreate the cities and completely revive the people if anything happens to them.
  • It's the Only Way to Be Sure: Zeus orders her to attack Olympus and destroy Chaldea hiding in the city by systematically leveling the entire city piece by piece, civilian casualties be damned.
  • Madness Mantra: She repeats how sad it is that she's killing people (despite that they can be revived later) and how parting ways is painful. Caenis gets annoyed at her repetitiveness and tells her to say something else for a change.
    JP Translation: "Isn't it sad? Isn't it sad? note  Death is sad. The sadness is over."
    NA Version: "Ahh, how sad. How tragic. Death is so sorrowful. Endings are such misery."
  • Mechanical Abomination: As a Greek God, her true form as an Aletheia is a giant sphere that looks like a sideways Venus-flytrap, with a single eye at the stem and angelic wings on top of it.
  • Nice Girl: She's naturally very kind and thinks of everyone as children she takes care of, and she's regretful of all the evil things she's done even though she's unaware that Zeus forced her to do it.
  • Not the Intended Use: Scream Elusis: Thou Art the Harvest that Reaps the Stars, was originally meant as an expression of her Authority over the Land and tilling fields to aid mortals in their harvest by breaking down organic matter into reusable resources. When forced to use it by Zeus for the purposes of finding Chaldea, it also proves incredibly useful for razing entire cities to the ground and killing people en masse.
  • Offing the Offspring: Kirschtaria reveals to Kadoc that Zeus forced her to kill her daughter, Persephone during the Olympiamachia due to her siding with Hades opposing Zeus. This has since become a rather thorny issue.
  • Repressed Memories: She somehow suppressed the memory that Persephone died, at her own hands no less, in order to continue functioning. It's not quite perfect though, and she remembers at the very worst moment.
  • Sanity Slippage: Persephone is something of a Trauma Button for her. Sometimes she talks as if Persephone's still alive, and the mere thought of her daughter can drive her into a breakdown.
  • The Scream: During her battle with Chaldea, the constant massacre of the citizens of Olympus eventually forces her to remember that she killed Persephone, causing her to shriek and unwittingly activate her Noble Phantasm on her own soldiers.
  • Selective Obliviousness: She deliberately ignores her memory loss and Persephone's death even when Europa, Kirschtaria, and Ashiya Douman try to hint it out to her.
  • Sinister Scythe: She carries around a large golden scythe with a curved sickle blade. Which makes sense as she is the goddess of harvest.
  • Stepford Smiler: Despite her friendly demeanor, deep down she's gone mad with grief over Persephone's death.
  • Suicide Attack: Once she has her Freak Out and Chaldea lands a blow on her, she tries to use her True Name release and destroy herself and take Chaldea with her, even though she's healed the wound. The Black Barrel Replica destroys her before she can finish it.
  • Super-Scream: Her primary form of attacking and Noble Phantasm is Scream Eleusis: Thou Art the Harvest that Reaps the Stars, a massive shockwave that ploughs the earth and destroys entire cities with each usage.
  • Together in Death: She's happy once Chaldea kills her, since it means she can finally reunite with Persephone.
  • Unskilled, but Strong: Demeter really has no sense of strategy or any actual plans. If she is told to eradicate anyone, she just drops into the area and demolishes everything around her with her powers.
  • Villainous Breakdown: At the end of the battle between her, Caenis and Chaldea, Demeter is seen shouting her daughter's name as she loses control.
    "Ah... AAAAGH!!! Persephone... Persephone...! My love..."
  • Western Zodiac: She was sometimes identified with the sign Virgo, with her being the one that popularized the sheaf of grain holding version.

    Lostbelt Aphrodite 
https://static.tvtropes.org/pmwiki/pub/images/aphrodite_01.png
Goddess of Love
Massive Intelligent Life-Form Guidance Terminal/Spiritron Info-Warfare Fighter 
Voiced by: Noriko Hidaka

The Greek Goddess of Love and Beauty, who serves as one of the Olympians.
In truth, she was an Aletheia created by the Titans, called Large-Scale Sapients Education Terminal/Electronic Data Warfare-Type Attack Vessel Aphrodite, whose purpose was the administration and education of sapients inhabiting the planet.
She was one of the Gods who sided with Zeus during the Olympiamachia, and serves as a major antagonist in Lostbelt No. 5, Olympus, as one of the members of the Administration Faction who oversees Olympus.


  • Alternate Self: This is the Lostbelt version of Aphrodite who never lost her Aletheian form and upgraded it over millenia. This is why she's capable of Mind Control on a massive scale.
  • Aw, Look! They Really Do Love Each Other: Despite her many affairs, this version of Aphrodite only ever loved her husband, Hephaestus, and never loved again after she lost him in the Olympiamachia. Before fighting Chaldea, she swears her victory on her husband and her last words before dying is calling out for Hephaestus.
  • Beam Spam: Her normal and Crit attacks in her Aletheian form involve firing multiple blue rays of light from the orbs on her body at the whole party.
  • Berserk Button: Don't disrespect the Olympians in her presence.
  • Blood Knight: She was looking forward to waging war on the other Lostbelts and killing their Kings, but is disappointed Chaldea got to them first.
  • Brainwashed and Crazy: Her sadism and inability to feel love sprung from Zeus' reprogramming of her to serve his whims after he slaughtered the other gods for defying him.
  • Culture Clash: Humanity never flourished as the dominant species in her Lostbelt so the concept of seven malignant Spirit Origins that stand alone as humanity's cancer, the Beasts, is foreign to her. Likewise, Olympus survived Sefar's attack so Greece and Troy never came into existence, and the Trojan War never happened.
  • Death of Personality: While Zeus decided to keep Aphrodite alive in the Olympiamachia, he did this by burning her in a way that it destroyed one half of her, causing her to forget how to actually love anymore.
  • Dramatic Irony: She still mourns for Hephaestus, unaware that half of him is in Olympus and still functioning.
  • Evil Redhead: She has noticeable red hair, and she's an antagonist.
  • Evil Teacher: Her original purpose was to be a massive education satellite for anything considered sapient. She's since turned this ability into psychological attacks and brainwashing the masses.
  • Good Smoking, Evil Smoking: She's picked up smoking cigarettes as a habit thanks to Beryl.
  • Heel Realization: After Demeter's death, she realizes she stopped feeling anything and wonders when the Goddess of Love become a cold-hearted machine.
  • Hero Killer: She wiped out "Team Lightning" consisting of Raikou, Kintoki, Mordred, and Frankenstein by mind controlling them into killing each other.
  • Holy Halo: She has one behind her back, seemingly made out of energy and with the sections shaped like hearts.
  • Hot Goddess: As the goddess of love and beauty, she's a beautiful buxom redhead who wears risqué clothes that don't include a bra.
  • Identical Stranger: Details such as her having an Idiot Hair and Hair Intakes, combined with her being drawn by the same artist, makes her look like a grown-up Nero. It is possibly a nod to how Nero has compared herself to Venus, Aphrodite's Roman counterpart, in the past, with her even calling upon her power in order to fight off Sefar in Fate/Extella.
  • Kneel Before Zod: Showing disrespect to a god is a big no-no for her, and she uses her powers to force Chaldea to kneel before her when they first meet.
  • Magic Music: Her Aletheian form sends out a song that manages to brainwash Kintoki, Mordred, Frankenstein and Raikou into killing each other, brainwash Musashi and Holmes into attacking the party, and even traps the Master in some sort of thrall that forces Edmond Dantes to intervene.
  • Mechanical Abomination: As a Greek God, her true form as an Aletheia is a a winged mecha with orbs on said wings that resembles a giant pair of testicles along with an ovary.
  • Mind Rape: She has a Noble Phantasm called Mind Hack Mycenae: Thou Art the Ardor that Corrupts the Stars, that is capable of unleashing a super wide-scale psychic attack as long as the targets qualify as sapient.
  • Semantic Superpower: Her Authorities over Beauty and Love tend to be seen as something weak or inconsequential, but as Aphrodite explains herself, from love and beauty, humans create worth, values and philosophies. From being able to choose what is seen as beautiful and worthy of love, Aphrodite is capable of revising people's personalities and everything they can sense.
  • Smug Super: As to be expected from one of the more beloved Goddesses of Love, she's incredibly vain and views humans as being far beneath herself and her fellow gods.
  • Split Personality: In the "Akihabara Explosion" event, Proper Human History Artemis meets Proper Human History Aphrodite after the latter was accidentally summoned into the body of a doll modified by Galatea. Artemis remarks that the Aphrodite before her is far from the ruthless, combat-focused Aphrodite Pandemos persona from ages past, asking if she is instead Aphrodite Urania, the side of her embodying pure, noble love.
  • This Cannot Be!: She doesn't take it well when she's defeated in her Aletheian form.
    "No...it can't be! Lies, lies, lies, LIES! I...a god...defeated by mere humans...!"
  • Vapor Wear: Her human avatar isn't wearing a bra.
  • Visual Innuendo: Her Aletheia form can easily be interpreted as pelvis with female reproductive system, referencing the myth where Aphrodite was born from the foam created after Cronos castrated Ouranus. It also represents her associations with sex and lust as the Greek goddess of love.
  • Wave-Motion Gun: Her Extra Attack has her fire a massive AOE blue-white beam of energy.
  • Western Zodiac: Aphrodite and Eros were identified with Pisces when they both transformed to fish to escape Typhon's rampage.
  • Winged Humanoid: Her human avatar has two pairs of feathered wings, the upper pair having human skulls on them. Her Aletheia also has wings, with orbs on them.

    Chaos 
https://static.tvtropes.org/pmwiki/pub/images/lbchaos.png
Colossal Interstellar Mothership/Spherical Space-Time Fortress
The progenitor of the first generation of gods, the Protogenoi, and the primordial void in which everything began.
In truth, they are a Dyson sphere-like mothership created long ago by an already extinct alien civilization from another universe. Entering our universe, they deployed many smaller machines called Aletheia to find a suitable planet to terraform and recreate this alien civilization, as they were incapable of entering our universe itself. The first generation of these machines created their own Aletheia machines called the Twelve Pillars, the next generation. These machines rebelled against the Titans and subsumed them as Chaos' primary fleet in what was later called the Titanomachia, then eventually found Earth and settled down. After human worship changed them from mere machines into gods with their own egos, the Twelve Pillars became the Olympians, forming the Greek pantheon, the original God Concepts, while the initial first-generation fleet became known as the Titans.
  • All Your Powers Combined: They can use all of the Titans and Olympians' abilities or more accurately, as offshoots of Chaos they were each given a weaker copy of one of Chaos's functions.
  • Blue-and-Orange Morality: Chaos is a machine, not a god. They don't care about the ethics of their mission, only that they fulfill their programming.
    "Intelligence and minds... irrelevant. Prosperity... Ruin... Irrelevant."
  • Diabolus ex Machina: They suddenly appears after beating Zeus to fulfill their objective and exists to kill off Ares, Musashi and Grand Lancer Romulus=Quirinus so you can't rely on them anymore for the next battles.
  • The Dreaded: Ares craps himself in fear when he sees Chaos because as an Aletheia originating from them, he knows exactly what they're capable of.
  • Dyson Sphere: Their form is described as such, containing within them a star from their home universe.
  • Even More Omnipotent: To Zeus. Zeus's assimilating of the other Machine Gods' Authority and seizing the Cronus Crown for his own made him a mini-Chaos in scope and power, yet still unable to defy its orders.
  • Evil Counterpart: To Voyager, as a fellow superpowered and sentient space probe, albeit one that's predatory rather than exploratory in nature.
  • Invincible Villain: They're so powerful that Chaldea doesn't even try to fight them directly, especially since they just survived Zeus and used their last remaining shot for the Black Barrel Replica to finish him off, and can only seal it off. If Holmes's assessment is accurate, not even Goetia wielding all the energy he gathered from the Incineration of Humanity can defeat Chaos. In other words, Chaos is more powerful than all the energy in Proper Human History.
  • Man Behind the Man: Turns out Zeus's plan to turn Olympus into a space colony was actually Chaos's orders, which Zeus couldn't deny.
  • Monster Progenitor: They're the origin of all creation and the first gods in the original mythology. In the franchise, all the lesser gods were originally part of them and were deployed to find a planet to terraform.
  • Non-Malicious Monster: The only thing that matters to Chaos is to carry out their mission to find a suitable home planet, even if it means salvaging the remains of Earth to act as fuel so that they can return back to the sea of stars. They don't even seem to realize that Chaldea is even there, and only attacked Ares out of reflex.
  • One-Hit Kill: They vaporize Ares with one beam of starlight that was so fast no one else but Ares and Romulus=Quirinus had any time to react to it. From Chaldea's perspective one second Ares was there and the next he wasn't.
  • Orcus on His Throne: It's content to stay where it is and let its offspring act in its stead. Once Zeus, the last of the Alethia, is destroyed, it finally decides to act and tears open a wormhole to Zeus's location, hijacks Olympus, and starts harvesting Earth's resources.
  • Planet Looters: They were the one to give the directive to Zeus to turn Olympus into a space ark, which Zeus couldn't disobey. When Zeus is destroyed, Chaos resorts to their backup plan of just straight-up consuming every possible physical and abstract resource on Earth to fuel their fleet. From organisms, to life, to electromagnetic signals, to soil, to Mystery, to even abstract concepts; all would be turned into Spiritron to maintain their fleet as they go find another planet to colonize, while leaving Earth in its barren, primordial state with 37% of its mass missing.
  • Power of the Sun: They're able to fire a laser beam of starlight with devastating speed and power, which would become the basis of Apollo's Authority over the sun.
  • Primordial Chaos: They are said chaos in Classical Mythology, and progenitor of the first generation of gods, the Protogenoi.
  • Pronoun Trouble: The characters flip-flop in referring to Chaos as "they/them" and "it". Considering that they are talking about the Primordial Chaos, both of them are perfectly valid.
  • Sealed Evil in a Can: Musashi sacrifices her existence to cut Chaos' link between Olympus and the extra-dimensional void they at the moment.
  • Shadow Archetype: The last hope of a civilization, master of a multitude of powerful Servants that were supposed to save its creators, and eventually the sole survivor of that mission. Chaos is very much a failed, alien version of Chaldea.
  • Top God: The first and mightiest of the machine gods, even though they aren't a true god as they're not worshipped with the Olympians. They're the one forcing Zeus to turn Olympus into a space colony and continue his voyage, as he cannot defy orders from the one he came from long ago.

Chapter 4.5: Imaginary Scramble

    Evil God of Flowers (Spoilers) 
https://static.tvtropes.org/pmwiki/pub/images/imaginaryscramble_map5wboss.png
The Sleeper of Ravermos
https://static.tvtropes.org/pmwiki/pub/images/evil_god_of_the_flower_no_effect_sprite.png
Blooming at the Bottom of the Sea
The Outer God responsible for empowering Van Gogh with her abilities, and implicitly the one responsible for the real Vincent van Gogh's madness and suicide. Heavily implied to be Vulthoom.
It dragged the protagonists into Imaginary Space so that it could descend upon the world by gathering power while striking up an alliance with the Evil God of the Abyss to destroy the world and the Foreign God.
  • Arc Villain: Is the instigator for the incident, and is ultimately the final opponent faced in the main story.
  • Degraded Boss: While the battle sprite is just a remolded version of the Ifreeta enemy, not even an year later after debuting does it get reused in Hunting Quest XI as the "Alraune" enemy.
  • Enemy Civil War: It tries to make an alliance with the Evil God of the Abyss, believing that them being in the same "faction" and Evil God of Flowers allowing Evil God of the Abyss to take control of Hokusai would mean they would be in good terms, in order to gather eldritch energy and descend down the Void Space together. Evil God of the Abyss decides to go solo, leading to Evil God of Flowers to try to gather enough eldritch energy to descend before it does. And then Yang Guifei gets summoned by Chaldea, causing a third Outer God to enter the competition.
  • Faux Affably Evil: It presents itself to Van Gogh and Chaldea with a calm and detached voice, in particular trying to bargain with the latter, but its intentions are anything but benevolent or sincere, given it uses that same tone to try and goad Van Gogh into giving in to its influence.
  • Long Game: By its own admittance, even if everything goes to plan it would still take at least a century before it can finally take over Earth from the Void Sea, and even tries to convince Chaldea to let it be by pointing out they won't even be around to be affected by what it will do to the world.
  • Plant Person: As the name suggests, it has power over nature and specifically flowers. Its form for the map is a massive flower, while it's sprite even resembles an Ifreeta with a floral redesign.
  • Unseen No More: Evil God of Flowers is something of a shock since this time we actually see and fight the Outer God itself, rather than just their Servants.
  • Villainous Breakdown: It can only repeatedly exclaim "Stop it!" as Van Gogh asserts her sense of self and recovers from her Identity Breakdown, as doing so means it can no longer manipulate her fragile mental state into using her Noble Phantasm. It recovers by the time Chaldea confront it and goes back to bargaining, and then, failing that and being defeated, dropping one last message.

Chapter 5.5: Heian-kyō

    Fujiwara no Michinaga 
https://static.tvtropes.org/pmwiki/pub/images/michinaga.png
Minister of the Right

A Japanese nobleman from the Heian period and the Emperor's Minister of the Right. When Caster Limbo took possession of his living self, he convinced Michinaga to host a Holy Grail War for the sake of his clan. He serves as an antagonist in chapter 5.5.


  • Corrupt Politician: Downplayed. He thinks nothing of sacrificing foreigner lives to ensure prosperity for his city (and himself), and Kintoki has to cut himself off from calling him a "rat bastard." However, he doesn't object to the idea that the Imperial Holy Grail War might be the work of villainous forces and that if the Masters were to refuse to fight or the Genji themselves choose to unite in protest, he wouldn't be in any position to force the issue.
  • Even Evil Has Standards: While he doesn't care about foreigners and was more than willing to sacrifice the foreign Casters for the Imperial Holy Grail War, he does ultimately care about his own people and country. For one, once the Genji clan as a whole oppose the whole Imperial Holy Grail War, Fujiwara decides to cut the whole thing short. And once Douman reveals his true colors to him, Fujiwara himself is utterly disgusted at both his actions and motivations, calling Douman a monster repeatedly. He especially is disgusted by Douman's casual admittance that he devoured the Divided Spirits of Itzpapalotl and Chernobog and latter fed them to Naraka Mandala, stating that even gods of foreign lands should not stand for such blasphemy.
  • Forced to Watch: Douman, rather than kill him once he reveals his true colors and plot to Fujiwara, has the Minister of the Left subdued in the Imperial Palace, just so that he give the Minister a front-row seat to his own Evil Plan, and consequently, the end of the Imperial Capital and The End of the World as We Know It.
  • He Knows Too Much: Downplayed. Upon Fujiwara calling off the Imperial Holy Grail War, Douman reveals his treachery to the Minister Of The Left, forcing the traitorous Alter Ego to kill the former's bodyguards and hold the Minister himself captive. Instead of outright killing the Minister Of The Left, Douman gives him a front-row seat to his own Evil Plan.
  • Karma Houdini: Despite his role behind the Imperial Holy Grail War, he doesn't really suffer any lasting consequences and manages to stay in power after everything's over. Murasaki attributes this to his naturally conniving nature that allows him to thrive in politics.
  • Politically Incorrect Villain: The major reason he agrees to the Imperial Holy Grail War is that only the "distant foreigner" Casters would be sacrificed for the 1000-year prosperity of the capital. If it turns out to be a sham, then they only lost time and a few outsiders. And even this has some limits as he's personally disgusted by the desecration of foreign deities.
  • Properly Paranoid: Once Kintoki, the Protagonist, and Danzou tell him about the possibility of the Imperial Holy Grail War being an Evil Plan of sorts, Fujiwara prepares contingencies for this, namely having a team of elite warriors and onmyoji with him in the Imperial Palace. While he does manage to have Douman cornered initially when the latter reveals his treachery, Douman manages to easily break free and subdue Fujiwara himself, thanks to Douman being Crazy-Prepared himself.
  • Reasonable Authority Figure: Initially, he seems like a typical power-hungry and arrogant noble, easily manipulated and all too eager to trust a shady ritual to forge peace in Japan for the cost of only seven "foreign" Casters. However, when Kintoki and the protagonist bring their concerns about Limbo's machinations to him, he doesn't immediately dismiss them, and agrees to listen to reason provided they can give him hard proof or convince the other Masters to stand down. Indeed, when Raikou, head of the Genji, openly begins supporting their suspicions, Michinaga orders the Grail War shut down without hesitation. It's just unfortunate that it caused Limbo himself to run out of patience and take matters into his own hands.
  • Social Darwinist: When the protagonist enters the Imperial Palace claiming to be an apprentice to Kintoki, Michinaga sizes them up and notes with approval that they seem to be made of stern stuff expected of such a position, adding that if they had shown weakness in that moment of appraisal he would have ordered their head to be lopped off.
  • You Monster!: When Douman reveals his treachery to him, Fujiwara loses any respect he had for the man, and repeatedly calls him a heartless monster.

    Hasshoujin 
With Ashiya Douman's initial plan to use the Imperial Holy Grail War to sacrifice seven Servants to his Holy Grail and Pseudo-Tree of Emptiness Naraka Mandala coming up short due to the Master of Chaldea and Sakata Kintoki's interference ending the War with only four Caster Servants dead, he decides to resort to Plan B: Throw aside the disguise of the humble onmyoji and summon Naraka Mandala right away before pulling a repeat of the Heroic Spirit Swordmasters of Shimousa with Heroic Spirits corrupted by his cursed arts to serve as the remaining sacrifices. Just to further the blasphemy on display, he names each of them after the Eight General Gods of Onmyōdō.

They are Saisetsu Tawara Touta, Hyoubi Suzuka Gozen, Saiha Kugamimi-no-Misaka, Saikyou Taira-no-Kagekiyo, Taisai Ibuki-Douji, Daishogun Itzpapalotl, Daion Chernobog, and Ouban Ashiya Douman.


  • Dual Boss: Tawara and Suzuka are fought together, as are Kugamimi and Kagekiyo before the former dies to Shuten and leaves Kagekiyo to fight solo.
  • Not Brainwashed: Ibuki-Douji is the only one of the group who isn't mentally compromised by Douman's summoning, and is more acting out because her capricious divine whim finds it entertaining. Even when absorbed into the Pseudo-Tree of Emptiness, her willpower remains evident enough to directly interfere with Douman once she's intrigued enough by Kintoki's defiance.
  • The Unfought: Itzpapalotl and Chernobog are never fought by the heroes due to being fed directly to Naraka Mandala by Ashiya Douman, alongside himself, to provide the final sacrifices for Naraka Mandala's proper blooming.

Lostbelt No. 6: Avalon le Fae

    The Tam Lin of the Round Table 
https://static.tvtropes.org/pmwiki/pub/images/fairykotr_4.png
Left to right: Gawain, Lancelot, and Tristan
After Morgan became the Ruler of Britain, three faeries were empowered by the names of the actual Round Table Knights and their respective abilities. These three faeries include the likes of Tam Lin Gawain, Tam Lin Tristan, and Tam Lin Lancelot.
  • Anti-Villain: While they initially appear to be ruthless followers of Morgan, the three of them turn out to be some of the best and most moral amidst the Fae, all having at least understandable, even sympathetic reasons for their actions.
    • Gawain only wanted to protect the fae and the humans, but upon Morgan didn't plan hold up her end of the bargain, Gawain began secretly aiding the rebellion and became a major ally of Chaldea. She ultimately only becomes the Black Dog Barghest after hitting the Despair Event Horizon full-stop upon witnessing the faeries of Manchester slaughter and eat the human inhabitants and servants, realizing that Morgan wasn't necessarily wrong in her judgements, and deciding she's gonna kill every single faerie she can while hoping Chaldea can kill her before she becomes a disaster outside of Britain.
    • Lancelot ultimately follows Morgan out of a sense of Undying Loyalty, though not to her, but the one who gave her a name and purpose, Aurora, and truly hates the things she's forced to do. It boils over when she ultimately betrays Morgan for Aurora's schemes, which tears her up inside, and then kills Aurora herself as a Mercy Kill while knowing doing so will revert her back into the White Dragon Albion. She only barely recovers from this thanks to her close friend Percival's Heroic Sacrifice, but, now stuck in her dragon form, ultimately aids Chaldea against Oberon Vortigern.
    • Tristan may seem like a psychopathic monster, but she was deliberately told to act like this after Morgan saved her from repeatedly being killed by the other Fae after they took advantage of her generosity, not wanting to see her adoptive daughter lose her last life. She's then strung along by Beryl, who teaches her magecraft that secretly rots her soul with each use while feeding her insecurities about her mother's love, gets captured by the conspirators, watches her adoptive mother die in front of her because she wouldn't fight back while she was a hostage, and finally is dumped into the Great Pit like trash.
  • Apocalypse Maiden: Played straight for Gawain and Lancelot, but played with for Tristan.
    • Gawain and Lancelot were both born with the intent of becoming two of the Calamities meant to destroy Britain, the Black Dog Barghest and the White Dragon Albion respectively. Both tried to fight against their fates, but couldn't stave off their transformations any longer after pushed to the brink. Barghest can only beg Chaldea to put her down before she causes too much destruction, while Albion required Percival breaking through to her long enough for her to give her life defending Chaldea from Oberon Vortigern.
    • While not intentionally born to be a Calamity, after Baobhan Sith succumbed to her soul-rotting curse she was tossed into the pit that housed the Calamity Cernunnos, with the heavy implication that she was absorbed into and served to awaken Cernunnos. She also inadvertently caused the Calamity of Resurrection in the backstory.
  • Face–Monster Turn: Gawain and Lancelot succumb to corruption and transform into the rampaging Barghest and Albion respectively near the end of the Lostbelt, becoming two of the Six Calamities and needing to be put down. Gawain outright tells Chaldea to kill her before she completely loses it. Tristan instead is implied to be absorbed into Cernunnos and her hatred and cursed soul being the catalyst that causes that particular Calamity to finally rise.
  • The Fair Folk: All three of them are faeries that play antagonistic roles in the story, though compared to the average fae, that doesn't necessarily make them bad people.
  • Fan Disservice: As they reach higher Ascensions, their attire gets skimpier, which loses much of the shift's potential allure given how their minds begin to fray.
  • Hero Killer: Each of them does a lot of damage to the main party and their allies.
    • Tam Lin Gawain butchers and incinerates the first squads of the Round Table Army Chaldea meets, slays Tristan fairly early in the chapter, and later burns down Oberon's forest and everyone in it.
    • Tam Lin Tristan tortures a weakened Boggart, leading to his death.
    • Tam Lin Lancelot is party to the destruction of Londinium and mortally wounds Lostbelt Gareth. She later becomes party to the demise of Lostbelt Percival as well.
  • Historical Gender Flip: Subverted. While the faerie versions of Tristan, Lancelot, and Gawain may appear as gender-flipped versions of those characters at first, these are faeries who were gifted their Spirit Graphs by Morgan.
  • I Know Your True Name: One of the ways to strip them of their Gifted Name is to reveal their True Name out loud. This works only if they know it before hand, as the Gifted Name seals away all memories of the True Name.
  • The Immune: All of them are immune to Mors infection thanks to their gifted Names, making them some of the few capable fighting Mors in the Lostbelt.
  • It Only Works Once: Once a Name is stripped from them, it can never be used again even by a different person.
  • Meaningful Name: Their titles are a reference to the myth of Tam Lin, who was taken by Faeries and later adopted their ways.
  • Monster Knight: What they are compared as even compared to other faeries they're rather monstrous, as they consist of a hellhound, a vampire/succubus, and a dragon.
  • Noble Demon: Make no mistake, whatever mitigating factors might exist for each of them, the Tam Lin are still the personal enforcers of a tyrannical magocracy, and none of their hands are clean. All three of them brutally purge helpless victims on-screen and have done so many times in the backstory.
  • The Psycho Rangers: Morgan created her own faerie Evil Knockoff version of the Knights of the Round Table who are more powerful than their Proper Human History counterparts but also mentally more unstable. That said, only Tristan truly fits the bill as Gawain and Lancelot while brutal enforcers also have many admirers for their powers and reputation as sterling knights.
  • Retired Monster: Essentially what they are, and purposely invoked by Morgan. In an attempt to prevent the Calamities, Morgan had them take up the role of her own Knights of the Round and take on more traditionally knightly appearances and abilities, that way they could resist becoming an Apocalypse Maiden. This can be seen in their ascensions for their playable forms; as they get stronger, they gain their monstrous powers and each one loses the Knight trait as they do so.
  • Sanity Slippage: Happens to each of them over the course of the Sixth Lostbelt. Their playable versions also suffer from this as they reach their higher Ascensions.
  • Square Race, Round Class: None of them are well suited to the abilities granted by their respective knight's Saint Graphs. Gawain is a nocturnal faerie who does poorly in the sun, Tristan favors her magecraft over Failnaught, and Lancelot is so naturally strong that she has nothing but disdain for the peerless swordsmanship of her namesake. There's implications Morgan chose Gawain and Lancelot's names on purpose as to hinder their growth into the Calamities.
  • Teeth-Clenched Teamwork: None of them get along well together. Lancelot wants to be friends with Gawain but Gawain is more interested in proving herself the strongest Tam Lin which is mistaken as hate. As for Tristan, her Jerkass attitude naturally pushes everyone away.
  • Token Good Teammate: Ironically, despite their positions as antagonists and enforcers to Morgan, morally they're among the best the faeries have to offer. Even Tristan Used to Be a Sweet Kid before she went off the deep end. Among them, Gawain fits the bill best, wanting to create a model of equitable coexistence for fairy and human, since Lancelot is too wrapped up in her abusive hero-worshipping relationship with Aurora to care about anything else.
  • Villain with Good Publicity: While Tristan averts this as she's not interested in being "heroic" at all to the faeries, Gawain and Lancelot are admired and feared for their sheer power yet acting to protect the people. It is this very admiration that allows Mash to summon Gawain and Lancelot to help her fight the Calamity of the Beast, as the reputations tied to their Gifted Names created a link to the Throne of Heroes for them to come through with Galahad's shield as the catalyst.
  • War Hero: Gawain and Lancelot were earned their title and Gifted Name by putting down the Caterpillar Wars and the Resurrection Calamity respectively.

    Mors 
https://static.tvtropes.org/pmwiki/pub/images/mors_portrait.png
Remains of Faeries Gone By
The New Mors Strain (Spoilers) 

Black entities who are born when faeries who have lost their purpose decay, existing to pollute the land of faeries as they hunt the living faeries down.


  • Curse: Their true nature. All faeries descended from the six who betrayed Cernunnos are doomed to waste away as punishment for their sins and refusal to repent.
  • Draconic Abomination: The Mors Dragon is a giant Mors who take the form of a standard Dragon enemy.
  • Foreshadowing:
    • Faeries have appeared throughout the franchise before, but the Mors themselves have not. This is because the Mors are a curse affecting most the faeries in this Lostbelt, originating from the six faeries who founded Faerie Britain on their sins.
    • The fact that mors tend to appear as Berserkers and Avengers often acts as a sutble indicator of their nature; both classes share a theme of anger, rage, and madness, all things that Faerie's who lose themselves seem to suffer as they become one, and indicates that whatever creates mors, is something fueled by mindless rage and a desire for revenge.
  • The Immune: Some faeries cannot be infected like the Tam Lin and curiously, Altria Caster and Morgan. In Altria and Morgan's case, this is because they are born from the pure land of Avalon and are not descendants of the six faeries who betrayed Cernunnos and committed the original sin.
  • Inconsistent Spelling: The English localization uses "Mors", while the Material book shows the name can be read as "Moss".
  • Meaningful Name: The Nameless Faerie's Material book profile explains that their name is also read as algae as it's seen as lifeless things clinging onto the land or dead and polluting it, hence the name of "moss".
  • Non-Human Undead: They're fairies turned what are essentially their equivalent of zombies, which humans and Servants are immune to.
  • Our Zombies Are Different: Rather than being caused by a virus, the Mors disease is a curse caused by fairies losing their purpose in life. Humans and Servants are The Immune, while Fang clan fairies can resist getting infected by them. Beryl eventually creates his own artificial Mors strain that can infect humans. In contrast to the original fairy strain, this one causes humans to become a Technically-Living Zombie that's neither alive nor dead, and can spread a Dying Curse upon defeat.
  • The Undead: The effective faerie equivalent since faeries normally have Purpose-Driven Immortality, and they are faeries who have lost that purpose and now mindlessly seek to turn more of their kind into Mors.
  • The Virus: They act like this. It takes a long time for a faerie to decay fully, but once the transformation is complete they can infect any other faerie through mere contact, making even a slight touch a death sentence. Some Faeries took to using Mors flesh to coat their iron weapons, making it even deadlier against faeries. For humans and Servants, touching a Mors is harmless which is why some humans are drafted as soldiers even though faeries are much stronger on average. That is, until Beryl made the Mors poisonous to humans as well through his experiments, making it dangerous for everybody save Servants. However, this backfires when Pepe kills all the Mors humans, absorbs their curses, then tricks Beryl into killing him and passing on the maladies to Beryl himself.
  • Zombie Apocalypse: Their numbers swell immensely whenever a Calamity starts. It also goes the other way, meaning a horde of Mors can cause a Calamity to start, creating a vicious cycle.

    Calamities of Faerie Britain 
https://static.tvtropes.org/pmwiki/pub/images/calamity_of_norwich.png
Calamity of Norwich
Calamity of Norwich Stage 2 
Calamity of the Flame (Spoilers) 
Calamity of the Beast (Spoilers) 
Calamity of the Curse (Spoilers) 
Abyssal Worm (Spoilers) 

Disasters that regularly attack Faerie Britain for an unknown reason since its founding. There are also far more destructive versions called Great Calamities that happen less frequently. The Prophecy states that the "Child of Salvation" must slay six of them to become the true ruler of the Lostbelt. Regular Calamities in order of occurrence are the Caterpillar Wars, the Calamity of Resurrection, the Calamity of Norwich, the Red Calamity of the Flame, and the Black Calamity of the Beast. Great Calamities in order of occurrence are the King of the Mors, the Calamity of the Curse, and the Abyssal Worm.


  • Animalistic Abomination: The Calamity of the Beast is a 40 meters tall Demonic Beast made of Ominous Obsidian Ooze with a body temperature so hot that the air around it is 1000 degrees Celsius. This intense heat spreads firestorms across all of Faerie Britain that generate smoke and lightning the Calamity consumes alongside the energy of all living beings near it to further power up. Gawain even compares it to Cath Palug, the infantile form of Primate Murder.
  • Beast of the Apocalypse: Their modus operandi, massive city, country, or even world-ending threats capable of destroying all life within the Lostbelt. And are capable of crossing over to Proper Human History to do the job there as collateral damage (or in Oberon Vortigern's case, intentionally doing so out of a personal grudge). The Calamity of the Beast is the most literal case of it, being an Animalistic Abomination.
  • Brown Note Being: Lostbelt Gareth faints just by looking at the Calamity of Norwich, while other faeries start panicking and acting irrationally.
  • Conservation of Ninjutsu: Terrifyingly averted. The Calamity of Norwich was just one arm of Cernunnos and took a lot of effort to destroy. He can summon a near infinite number of them at a time, which proves to be impossible to overcome. Narratively, the fight against Cernunnos after Merlin rewound time has a deadline for this exact reason; the moment he summons his forest of arms again is the moment Chaldea's chances of victory goes from slim to none.
  • Dark Reprise: The Calamities of the Flame, Beast, and Curse use remixes of Tam Lin Lancelot, Barghest, and Tristan's boss themes respectively to signify their descent into mindless vehicles of destruction. The Abyssal Worm however uses a remix of the generic "Fairies" theme used throughout the Lostbelt.
  • Disc-One Final Boss: The Calamity of Norwich in this as the final enemy of the Act 1 of the Lostbelt.
  • Dying Curse: As he was dying, the King of the Mors cast one of these on the Fang Clan, the ones most influential in stopping him, claiming that from their ranks another Calamity would rise. That would be the Calamity of the Beast, better known as Barghest. This curse also created the Black Dogs, vicious, cannibalistic faeries that attack others on sight.
  • Eldritch Abomination: The Calamity of Norwich faced before the end of the Act 1 time gate. It's a massive shadow with "arms" of stone with eyes in them. The true nature of Calamity of Norwich is that it is the compressed form of curses spread around by Cernunnos.
  • Foil: To the Beasts of Humanity. Both groups are walking disasters born from their respective races' evils. However, that's where the similarities end. The Beasts are defined by their twisted love for humanity and act as literal manifestations of their evils for them to overcome. Defeating a Beast is by no means easy, but because they're preoccupied with their warped expressions of "love", they often inadvertently leave the Human Order with chances to react and save humanity which wouldn't happen if they'd truly been focused on wiping out the human race. The Calamities on the other hand are born of hatred for the Fae and are driven to exterminate them and raze their cursed timeline from history altogether. This drive to succeed is what allows Oberon Vortigern to play the long game and successfully destroy Faerie Britain despite all efforts to preserve it, and is only barely stopped from propagating that destruction to Proper Human History.
  • Foreshadowing: The Calamity of Norwich is a giant with a furred body, large horns and giant crystallized hands who relies on inflicting Curses upon the attacker while making itself stronger with stacks of Curses, and is described as the hand of something even more terrible. Cernunnos is everything that was previously described except much bulkier, has infinitely more hands, and is even more reliant on Curses both offensively and defensively.
  • Gaia's Vengeance: Faerie Britain was built on Cernunnos's corpse plus killing countless faeries then using their corpses to expand it further. The land is cursed to its last pebble by the hatred of those who died, and the curses build up over time until it overflows and becomes a Calamity which then tries to kill the living faeries and put the land out of its misery. In particular, the King of the Mors and the Abyssal Worm is revealed to be the original Lostbelt Britain consumed by Sefar trying to destroy the Six Faeries and their descendants for betraying Cernunnos, building a land made of corpses where it once stood, and getting away scot free.
    Abyssal Worm: I swear, these faeries are just unbelievable. First, they kill a god and use his body to create a small island to replace the land that disappeared because of their screwup. Then, still not satisfied, they kill uncountable numbers of their own kind to fill in the sea and make an entire landmass from their corpses. Ugh, their sheer audacity and greed is enough to make me sick. Don't you agree, Protagonist? Even as a human, you think they're pretty awful... So imagine how disgusted the original Britain must be with them after it was returned to nothing. No wonder it sent calamities after them to try and wipe them all out.
  • Greater-Scope Villain: While Morgan is the most visible antagonist, the threat of the Calamities constantly hangs over the Lostbelt as much of what she does is for the sake of defending her kingdom from them. Both Chaldea and Morgan want to wrap up the war for the throne as soon as possible since the next Great Calamity is just around the corner. Once Morgan dies off, the Calamities of the Flame, Beast, and Curse become the Big Bad Ensemble with the Abyssal Worm as the mastermind behind their simultaneous rampages.
  • Hero Killer: The King of the Mors killed Wryneck, one of Aesc the Savior's companions and Woodwose's previous incarnation.
  • Hidden in Plain Sight:
    • Chaldea realizes that the Calamities of the Flame and Beast that destroyed the original British Lostbelt must be somewhere in the new Lostworld. They turn out to be Mélusine and Barghest respectively.
    • The Abyssal Worm gets this thrice. He's been walking around as Oberon the whole time, while the infinite void dimension inside the Great Pit that makes up his draconic body is ignored by multiple characters like Aesc and Nemo in favor of Cernunnos's corpse, even Da Vinci and the others ignore his depiction in the old mural in favour of focusing on Cernunnos's existence. Oberon himself lampshades it once he reveals his true identity.
  • In Spite of a Nail:
    • In the original Lostbelt, the Calamities of the Flame and Beast destroyed Faerie Britain in 0 AD. They still emerge in the rewritten Lostworld, just 2000 years later.
    • As revealed by Saber Gareth's Bond Craft Essence, the Proper Human History Britain was also plagued by Calamities, with Sir Ironside the Red Knight being one of the Calamities who tried to take down Camelot.
  • "Instant Death" Radius: The Calamity of the Beast has one thanks to its Magic Eater ability, which by the time Chaldea fights it has grown to the point it would drain a Magus like the Protagonist to death in seconds within a range of 1000 meters. The Protagonist is forced to stay inside the Shadow Border and can only summon two Shadow Servants to aid Mash running out to fight it alone plus some extra help with the special summoning of Gawain and Lancelot.
  • Interface Spoiler: During the fight with the Calamity of Norwich, it's commonly noted along the player base that the Muramasa support you're given actually deals quite a ton of damage or can take care of the whole fight with his set up, especially with his God Slayer EX skill. This is not because of the NP Charge it gives him, but the special attack bonus against Divine and Divine Spirit enemies, which have been established since Salisbury to not exist due to the concept of Gods and Priests not being in the Lostbelt. This implies that a God is indeed present and the cause of the Calamity, which turns out to be Cernunnos.
  • Karmic Death: The King of the Mors was slain by Woodwose, the reincarnation of Wryneck whom the King killed himself.
  • Only Known by Their Nickname: The King of the Mors was only ever referred to by his title, though he did also go by "the Storm King" due to his fixation on destroying the land of Britain with fire and lightning he summoned himself before Morgan herself decreed to never use that title again. His True Name is revealed to be the Lostbelt's Vortigern.
  • Red Alert: Mixed with a Boss Warning Siren, Fight Woosh, and Boss Subtitles, all of the Calamities sans the Calamity of Norwich have similar intros but different ways they are expressed in their fights. All of them begin with a diamond showcasing an image of themselves with their title appearing over it, turning from black to white text, before the background burns up diamond first, shows a second brief diamond image made of flames with a symbol relevant to the Calamity inside and showcases their true name accompanied by the sound of bells.
    • The Calamity of the Flame Albion shows the symbol on Mélusine's mask, has her name glow and whiten the screen, having the sound of high velocity winds racing as you're given the its viewpoint of flying at high speeds through clouds before ascending upwards as it chases the Storm Border.
    • The Calamity of the Beast Barghest shows her Black Dog faerie styled pauldron, has flames arise from the bottom of the screen before they fully consume it, then revealing the boss fight.
    • The Calamity of the Curse Cernunnos shows the red markings that are his eyes and chin, showcases his name fading in ominous purple light as multitudes of black hands reach up to grab at it, before they darken the screen and reveal the boss fight.
    • The Abyssal Worm Oberon Vortigern shows the Pretender class icon and has his name flash on the screen, before it distorts and twists around a black hole opening, giving the image of the player falling into a red ringed abyss.
  • Regularly Scheduled Evil: Regular Calamities happen every 100 years while far more destructive Great Calamities happen every 1000 years. Worse yet, there's nothing preventing multiple Calamities from occurring at the same time.
  • Sanity Has Advantages: Vortigern is easily the most successful of Calamities despite not being the most powerful in a straight fight, as he is the only Calamity to be capable of planning his actions instead of mindlessly rampaging around. This works to devastating effect as Oberon since his 16 years long plan to overthrow Morgan results in Faerie Britain's destruction by two different Calamities and a Great Calamity before his true power is unsealed.
  • Suspiciously Similar Substitute: Given the Lostbelt is dominated by the faeries instead of humanity, and the Calamities rise thanks to the faeries' sins, they appear to almost being identical to the Beasts, being "Evils of the Faeries" instead of "Evils of Humanity".
  • Two Aliases, One Character: The King of the Mors and the Abyssal Worm are in fact both Oberon Vortigern. More accurately, the King of the Mors was what Vortigern manifested as centuries before the present day when he attempted to lead an army of Mors to destroy Faerie Britain and was ultimately defeated by Morgan and her faerie armies. The Abyssal Worm meanwhile is Vortigern's current incarnation now influenced by the identity of Oberon.
  • The Unfought: The King of the Mors was slain by Morgan's army long before the proper events of the story, while the Caterpillar Wars was subdued by Tam Lin Gawain. The Calamity of Resurrection was subdued by undisclosed parties.
  • Zombie Apocalypse: The Calamity of Resurrection, otherwise known as the "Darlington zombie incident", occurred when Lord Grimalkin of Darlington coerced Baobhan Sith into feeding on the blood of corpses until they began to rise again after death. It resulted in the death of Grimalkin and almost all of the city's inhabitants, the destruction of Darlington itself and its relocation to New Darlington, and the newly-appointed Tam Lin Tristan being given lordship of the city.

    Woodwose 
https://static.tvtropes.org/pmwiki/pub/images/woodwose.jpg
Fang Clan Head

One of the six faerie clan heads, leading the Fang clan, and Lord of Oxford. He was once a mighty warrior on the battlefield loyally serving Queen Morgan, but since has retired to take up a career in politics as an advisor to her.


  • All Love Is Unrequited:
    • He has a crush on Aurora, which Oberon exploits by having her invite Woodwose out to a private dinner right before his Round Table Army attacks Norwich so that Woodwose can't send reinforcements. Tam Lin Tristan later snarks that while Norwich was under attack, he was busy getting shot down by Aurora.
    • It's indicated he used to have a crush on Morgan, and still carries a torch for her, but Morgan doesn't have any interest in marriage. Not helping matters is Beryl keeps calling himself Morgan's husband. Ironic considering that his prior incarnation, Wryneck, also had unrequited feelings for Morgan/Aesc.
  • And Then John Was a Zombie: He is one of major faerie characters who get transformed into a Mors after getting stabbed by Morgan. However, his feelings towards Morgan frees him from the Mors' curse and is able to vanish peacefully.
  • Asskicking Leads to Leadership: He's the leader of the Fang Clan because he's the strongest of them, and he even defeated the King of Mors 1000 years ago. Notably, he's the only faerie clan's head who got his position because of his strength in combat, and because of that, he's the only clan's head that can be fought in direct battle. His position as a leader is justified since the Fang Clan's purpose is to defend the other faeries from the Mors or other threats and they have an innate resistance to Mors poison.
  • Astonishingly Appropriate Appearance: Morgan's greatest attack dog, one of her most loyal supporters, and a faerie who craves affection from her (and Aurora) all just so happen to be a faerie that takes the form of a giant bipedal dog.
  • Beat Still, My Heart: After being defeated by Percival, Beryl and Baobhan Sith ambush him with the former taking away his A-Ray core by tricking Baobhan Sith into using a curse that will rot away her soul without the latter's knowledge. Despite this, he manages to survive and make it to Salisbury and then to Camelot itself.
  • The Coats Are Off: When he loses it upon hearing Percival never fought any queen reinforcements, thus implying Morgan intended to pull a Uriah Gambit on him, Woodwose removes his fancy coat and goes into the fight with Chaldea with nothing but the fur covering his body, showing his determination to cast aside propriety and fight with all he has as a beast.
  • Dumb Muscle: Is a very deadly combatant but is also rash, temperamental and easily deceived which results in Aurora tricking him into betraying Morgan.
  • Everyone Has Standards:
    • His introduction paints him as a violent and easily-angered type who can just barely reign in his rage yet also shows his disdain for Baobhan Sith's wanton killings. He also immediately joins the other clan heads' opposition to Beryl's suggestion that Norwich's refugees be sent to the National Slaughterhouse Theatre.
    • Mentioned to be one of the few Fang clan faeries (perhaps the only one) that genuinely regrets his clan's massacre of the Wing clan. His attempts to restrain his clan's more violent nature partly springs from an attempt to prevent such a tragedy from occurring again.
    • Though it initially seems like he ordered the slaughter of the village of Tintagel to find Altria Caster, in reality he showed up after they had already started slaughtering themselves, aghast at the carnage and only giving the orders to put them down both as a Mercy Kill and to keep his own soldiers safe, while still ordering them to spare anyone who looks like they could be the Child of Prophecy.
  • Foil: To Boggart. Woodwose is the lord of the Fang clan and Oxford, but he's a Bad Boss who barely can contain his anger and kills his subjects when he's in a bad mood and when they're in the wrong place at the wrong time. He sees humans as beneath faeries and as nothing more than resources, which is also reflected in his faerie subjects, who also look down on humans, albeit with pity. One of the reasons why Woodwose opened a restaurant is to suppress his and the Fang clan's violent urges. Boggart, on the other hand, is able to control his anger without the need of a restaurant and he even finds the concept of cooking nothing more than a waste of time and good food. The lord of Sheffield treats humans as equals and forbids human slavery, and he doesn't take their lives as granted or disposable, in fact he makes sure that his human soldiers are well-armored and don't have to fight as long as they can boost the faerie soldiers. Woodwose is feared by his subordinates, but Boggart is genuinely loved by his people, part of them being that he doesn't needlessly punish them even if they don't completely obey his orders. This is even reflected in their deaths: Boggart dies in Mash's arms from his injuries as his people watch in grief, while Woodwose dies in Morgan's arms from the finishing blow she herself dealt as her court watches on in shock and hidden disgust.
  • Hair-Trigger Temper: Retiring from the battlefield has not changed his temperament one bit, and he's fond of resorting to violence whenever he's in a bad mood. Many of his onscreen appearances show him getting furious quickly and barely restraining himself.
  • Hidden Depths: He runs a restaurant franchise and has imposed a strict vegetarian diet for himself and the Fang clan. It keeps their violent urges in check, which is why when he goes nuts before his boss fight, he starts ranting about devouring the Chaldeans. This is also implied to be his way of atoning for the Fang clan's extermination of the Wing clan a thousand years prior.
  • Hopeless Boss Fight: The first fight against him is impossible to win, and the battle ends after the party is wiped out or if they survive five turns. Even if by some miracle if he goes down to his last health bar (considering he has high damage reduction, a 30,000 HP heal every turn, and gets an NP damage reduction on top of his first break bar regenerating after it's broken), he gains a unremovable infinite guts buff to prevent his defeat.
  • Ignored Epiphany: He almost catches on that Aurora is disloyal upon realizing Redra Bit, one of her supposed loyal retainers, has joined forces with the heroes, but he denies it by convincing himself the faerie must have gone rogue on his own, citing his odd nature.
  • Kung-Fu Wizard: He's a giant bipedal wolf who fights with both his claws and firing off energy blasts, and is classed as a Caster of all things instead of a Berserker as befits his short fuse. But it makes a kind of sense, since as a faerie A-Ray his strength comes from his immense magical energy rather than physical might.
  • Leave No Survivors: Gives this very command to his soldiers as he orders them to smash through Londinium's defenses and defeat the Round Table Army.
    "Tell the soldiers to show Londinium's inhabitants no mercy. Man, woman, child... makes no difference! Anyone who would spurn Her Majesty's protection after she has kept Britain safe for two thousand years is no more than a common criminal! Kill them all! Don't let a single one of Londinium's residents escape with their lives!"
  • Legacy of Service: His predecessor/"father", Wryneck, was one of of Morgan's oldest retainers and closest allies. When he fell during the Mors War, Woodwose would rise up and defeat the King of the Mors himself.
  • A Lighter Shade of Black: Despite being a villainous and aggressive faerie who is very much on the side of Morgan, the more the story of "Lostbelt No. 6: Avalon le Fae" continues, the more we get to see the more noble side of him, showing that he isn't just a bad guy, but actually has some form of morality in him. Other faeries and clan heads are shown to be much more despicable than him, and a lot of the responsibility of the extermination of Tintagel was lifted off from him when we learn that the villagers themselves were truly responsible for their own destruction.
  • Lightning Bruiser: He displays incredible speed with his melee attacks and his energy blasts, when they crit, are capable of one-shotting your Servants if they don't have class advantage. On his last health bar, he uses a multi Guts buff to stay standing to the very end.
  • Made of Iron: He survived being stabbed multiple times by Percival's Spear of Selection including a fully-released strike which it should be noted would ultimately fatally wound Albion, a beatdown from Chaldea, falling into a river, and getting some of organs ripped out by Tam Lin Tristan, and he forced himself to stay alive and made it back to Camelot with an unhealed gaping wound in his chest.
  • My Blood Runs Hot: Inherited his predecessor Wryneck's special organs that allow a fairy to channel the waste heat of the very planet into strength. During one of his boss battles, he actually uses the Star Lung skill to regrow a Break bar, something no other boss in the game is capable of.
  • Not Me This Time: You'd think that with his bad temper and willigness to slaughter everyone in Londinium, he would have been behind Tintagel's destruction as well. He actually had nothing to with the razing of the town. It was the fairies of Tintagel that destroyed themselves as their arguments on what to do with Altria and their thin winter supplies went over the boiling point and lead to all be driven to mad bloodlust.
  • Nouveau Riche: He dresses fancy and tries to act sophisticated, but cannot hide that he's a crude brute at heart. Tam Lim Tristan notes that he wears cologne but instead of making him smell good, it just clashes with his natural odor and is worse than if he had gone without it.
  • One-Man Army: He's described as being an equal to fellow Fang Clan member and rival Boggart, who himself is described as capable of defeating a thousand faeries in a fight. A thousand years ago, he managed to strike the finishing blow on Vortigern. Keep in mind that at this point, Vortigern was in his prime instead of his somewhat weaker Oberon form and was backed up by an army of Mors. When Chaldea battles him, a vision from Gareth makes it clear if not for her sneak attack, he'd have slaughtered everyone present.
  • Plea of Personal Necessity: As Percival hunts him down with the intent of finishing him off, Woodwose alternates between angrily calling him out for being willing to murder the one who put him in the position to even have the Spear of Selection and screaming that if he dies the Fang Clan are done for and by extension Faerie Britain since they're the best bet against the Mors. He's more right than realizes as the leaderless Fang Clan is demoralized and ultimately ends up in Murian's clutches, who proceeds to kill them all out for her own long-awaited vengeance.
  • Reincarnation: He's the successor of Wryneck, making him effectively Wryneck's reincarnation. His Spirit Origin is so similar to his predecessor that Mash confuses him for Wryneck.
  • Religious and Mythological Theme Naming: In fitting with the theme of faeries and Medieval European Fantasy for the Sixth Lostbelt, Woodwose is named after the wild man of the woods, a mythical figure covered in fur and comparable to the satyr who appeared in medieval European artwork and literature, with "woodwose" being a common Middle English term referring to him.
  • Retired Badass: Just because he hasn't fought in a while (to the point Oberon makes a comment along the lines of Woodwose's threat being diminished) doesn't mean he isn't capable of kicking ass anymore. Despite having "retired" in a sense, he's still considered the strongest Faerie in the land.
  • The Rival: He was this to Boggart, his former companion on the battlefield, over control of the Fang clan. Woodwose won the power struggle, and Boggart fell from grace and became a washed up lord.
  • Sharp-Dressed Man: Wears a snappy black suit to hide his Hair-Trigger Temper. He rips it off once he decides to return to the battlefield.
  • Shoot the Messenger: He kills a human soldier for the crime of delivering bad news. Humans are a rare commodity in his Lostbelt, which speaks volumes about how small his self control is.
  • Tears of Remorse: Sheds these after he and Morgan trade mortal blows, hearing her softly praise him despite it all, and realizing at last Aurora lied to him about her betraying him.
  • Turns Red: Typically, other bosses use a special skill after a Break bar is depleted. What makes him stand out is that during his fight in chapter 15, the number of charges needed for him to use his NP is reduced by one on top of using a special skill after each health bar is depleted. By the time you reach his final health bar, he only needs two charges to activate his NP.
  • Undying Loyalty: The only one of the six clan heads who's truly loyal to Morgan, as the other five are scheming to take her down for their own ends. Unfortunately a bit subverted, as he can be manipulated to work against her.
  • Unwitting Pawn: He's turned into an attack dog against Morgan thanks to Beryl and Aurora gaslighting him into believing that Morgan sent him to die.
  • Uriah Gambit: The victim of one, or so he believes. Morgan orders him to attack Percival's Round Table Army with the promise that she'll send reinforcements. He follows through, but on the day of the battle no reinforcements show up and Woodwose barely escapes with his life. Beryl then tells him that Morgan lied to him, and Aurora claims if she ever claims in the future that she did send reinforcements then she must be lying to him still. In reality, Oberon conspired with Koyanskaya for her to destroy his reinforcements in exchange for the location of Albion's corpse, but Woodwose never finds that out and turns against Morgan.
  • World's Strongest Man: Woodwose is considered the most powerful being in the British Lostbelt, having previously defeated a Great Calamity that even Morgan had trouble with, and is essentially the Faerie equivalent of a True Ancestor in power. Despite claims he has lost his touch, various characters such as Morgan make it clear he's still the strongest Faerie in the Lostbelt. He is only defeated because of a sneak attack that he didn't see coming allowing Percival to use the Spear of Selection to deal a fatal blow; if not for that, he would have slaughtered the heroes. Even then, he endures that on top of getting organs ripped out by Tam Lin Tristan and treks his way to Camelot with only the barest healing from Aurora and Coral, and is the one to first deal a devastating blow on Morgan herself, albeit only because he took her by surprise when he suddenly attacks her.
  • Wound That Will Not Heal: Percival's stab from the Spear of Selection leaves a constantly bleeding wound in Woodwose's chest that his healing won't stop. Coral notes they can do nothing for it even with medicines.
  • You Killed My Father: Averted. Despite Woodwose taking credit for the extermination of Tintagel, Altria doesn't have any desire to take revenge on him. We later learn that Altria was cruelly mistreated by the villagers for 16 years and they were about to sell her out to Woodwose, and the destruction of the village happened because the people of Tintagel started to kill each other and started the fire by themselves, so Woodwose had no choice but to command his soldiers to kill them.

    Spriggan 
https://static.tvtropes.org/pmwiki/pub/images/spriggan_portrait.png
Earth Clan Head

One of the six faerie clan heads, leading the Earth clan, and Lord of Norwich. He is a shrewd opportunist who expresses loyalty to Morgan on the surface, but in reality is only out for himself and will make whatever moves necessary to benefit his position.


  • Achievements in Ignorance: Delaying aging is a difficult feat even for elite mages, who tend to devolve into inhuman mockeries of their former selves over time. Spriggan who came from an ordinary background managed to create a formula of delayed aging with zero side effects just by cobbling together what he had on hand in Faerie Britain.
  • Asshole Victim: While he got crushed under the rubble of his mansion, the game makes it clear that the players are not supposed to feel sad for his death.
  • Be Careful What You Wish For: In a conservation with an unknown figure highly implied to be Oberon, Spriggan admits that he thinks Morgan, while an effective ruler, has just ruled for too long and Faerie Britain needs new leadership to avoid stagnation, preferably someone who can be manipulated. He goes so far as to say he would prefer said ruler to not be very smart, at least politically, to help with said manipulations. Well, he gets just that in Aurora, whose self-centered nature ignoring intelligent pragmatism ends up killing Morgan and Cnoc na Riabh, the two faeries who could have stopped the oncoming Great Calamity, and slandering the reputations of Altria Caster and Chaldea in the eyes of the faeries, which destroys any hope they have of rallying the people. The result is the destruction of all of Faerie Britain.
  • Co-Dragons: He's implied to be this alongside Aurora to Oberon in his plan to dethrone Morgan. While the Child of Prophecy works the rebels outside Camelot to pressure Morgan, the three of them scheme to weaken Morgan's position from the inside. Notably, Oberon tells Aurora in a flashback to play nice with Spriggan as they plot.
  • Death from Above: He's unceremoniously killed off in Act 3 by being crushed under the rubble of his mansion.
  • Didn't See That Coming: For all of his shrewdness and understanding of faeries' capricious natures, even he underestimates just how far some of them will go. He did not expect Aurora to murder Cnoc na Riabh during her coronation simply because she couldn't stand the idea of someone rising in popularity among the masses, despite the fact Cnoc na Riabh was the best option left to leading the faeries against the upcoming Great Calamity.
  • Even Evil Has Standards:
    • He doesn't care what will happen to his constituents when the calamity comes to his city and insists that their "sacrifice" is unavoidable while actively plotting their deaths as part of a real estate scam, but even he immediately rejects Beryl's idea to send the refugees to be playthings for the National Slaughterhouse Theatre.
    • Upon realizing her true nature as someone who will unthinkingly kill even the one faerie in Britain capable of fending off the incoming Calamity just because that person was stealing the spotlight from her, he calls Aurora a monster. He may be a schemer who casually betrays and backstabs those in power for self-gain eventually, but he at least wants there to be a tomorrow to enjoy it in, which requires order, stability, and, most importantly, a working government during a crisis.
  • Evil Old Folks: Spriggan's physical age is at least 55 years old, while his mental age is over 100.
  • Explain, Explain... Oh, Crap!: After fleeing Salisbury in the wake of Cnoc na Riabh's assassination, Spriggan enters into a panic driven rant, accepting that while he himself had plans to have her killed at one point this was not the moment to get rid of her as the Great Calamity is right around the corner and a civil war is the last thing they need. It's only as he muses how blatantly Stupid Evil this act was that he finally realises how petty and short-sighted Aurora really is.
  • Face Death with Dignity: Surprisingly, as the end closes in on him, Spriggan stops ranting about his possessions, composes himself, and smirks as he realizes the true mastermind behind Faerie Britain's downfall is Oberon before his house collapses on top of him.
  • Freudian Excuse Is No Excuse: The fact that he was Made a Slave for decades after wandering into the Lostbelt is the closest thing to an excuse for him being such a selfish prick the story ever gives... but many other characters who were mistreated as badly as him and worse don't turn out like Spriggan, and it's pointed out that Spriggan, the former head of the Earth Clan whose identity he took over, only got to know him after Spriggan, then known by the name Capless, had gained his freedom and actually did treat him as a partner and a friend without caring about his race. Nevertheless, that didn't deter Capless from murdering Spriggan in cold blood, leaving his corpse to rot in his vault castle’s bell tower, and taking over his identity.
  • From Nobody to Nightmare: Spriggan was originally a Japanese human from the Edo period who wandered into the British Lostbelt by accident after viewing a mysterious painting during a trip to Britain. Through hard work and intelligence, he went from a nobody to a powerful leader capable of manipulating events to get what he wants.
  • Graceful Loser: Once he realises that Oberon is the one who outwit him at the end, he regains his bearings and faces death with a smirk as his tower falls over him.
    "All things begin with the smallest of foundations, however they may eventually flourish. A foundation so small, even the tiniest of insects gnawing at it can bring it all crashing down."
  • Hate Sink: Spriggan easily establishes himself as an utterly repugnant piece of shit the moment he's introduced. Even his backstory only serves to make him more detestable than humanized, since, while he was Made a Slave, he also cruelly betrayed and cold-bloodedly murdered the previous head of the Earth Clan to supplant him, despite the fairy genuinely treating him like a friend and partner.
  • Human All Along: Da Vinci brings up the possibility right to his face that Spriggan isn't truly a faerie but a human from Proper Human History that somehow entered the Lostbelt, listing off his inconsistencies compared to most faeries and how he could convincingly fake being a faerie. She admits the one hiccup would be the question of how he's lived a whole century seemingly unaging (something even other magi would have a difficult time of managing), but Spriggan noticeably doesn't confirm or deny her claims. A private flashback confirms her suspicions that he's actually human from around the Edo Period in Japan who somehow wandered into the British Lostbelt, and created a concoction that allowed him to live longer than a human would.
  • Humans Are Bastards: In a Lostworld where most fae have completely psychopathic child-like demeanor, Spriggan reminds us that people like him can just be equally as bad as them at times, which is not helped that unlike most humans in the Lostworld, he isn't a clone of Cernnunos' priest and instead a human who came from Proper Human History, meaning that he had full control of his actions, and only Beryl Gut surpassing him in cruelty. The only difference is that faeries' destructive tendences come from their impulsiveness, whereas Spriggan demonstrates humanity's ability to plan in the long term for their own selfishness.
  • I Have Your Wife: He takes Baobhan Sith hostage against Morgan, leaving her defenseless in her hesitation against his forces once he and Aurora initiate their coup against her. Even then, were it not for Aurora riling up the crowd, Morgan would have survived even this long enough to give him his just desserts.
  • Instantly Proven Wrong: By the end, he's ranting about how his pure iron bell tower can resist any number of Mors and that he'd sooner watch all of Britain burn before giving up his priceless works of art. After one tremor too many, he finally looks out the window to see Barghest in her full Calamity glory tearing Norwich apart, and the sight is enough of a shock to his system to calm him down and note ruefully that he certainly looks foolish just before the tower collapses on his head.
    "...Oh my. ... ...Oh my. Well, that's... a hell of a thing. Don't I look the fool for saying I'd rather see Britain destroyed."
  • It's All About Me: Spriggan is out to preserve his own power first and his life second no matter what, the lives of others meaning nothing if he can maintain and increase these two. The destruction of Norwich by the Calamity meant absolutely nothing to him if it came to pass, as he would have profited by it regardless and uncaring of all the humans and faeries slaughtered.
  • Karmic Death: He happily makes note on how despite how things would be better off if he were killed, the heroes refuse to do so because that'll make them look bad. He fittingly dies without anyone lifting a finger at him, crushed in the rubble of his own luxurious mansion as Barghest mindlessly destroys Norwich.
  • Klingon Promotion: Spriggan, then known as Capless, took over the Earth Clan after locking Spriggan, the previous head, within Norwich's bell tower, although it's neither public knowledge nor Earth Clan policy.
  • A Lighter Shade of Black: Not by much, but Spriggan, despite proving the case he's for Humans Are Bastards with how Machiavellian he is, is still better than Aurora at the end of the story because he's at least receptive to Pragmatic Villainy and has the greater good of Faerie Britain in mind instead of the sheer Stupid Evil that Aurora commits in the name of her vanity that sabotages everything and makes it far easier for Oberon Vortigern to lay waste to the entire Lostbelt. This is highlighted by the way both of them die, with Spriggan snapping out of his crazed rant about art at the sight of Norwich burning and actually being horrified by it to take back his words before his tower crashes over him; in contrast, Aurora does not change her demeanor even as her country is burning around her and instead asks Mélusine to take her out of Lostbelt Britain, which leads to the latter cutting her down.
  • Lust: Not in the sexual way, but Spriggan's love of art has turned into a twisted obsession. Admiring a mysterious painting is seemingly what drew him into Faerie Britain in the first place, and it turns out that his greed for wealth is just a means to the end of gathering all the greatest and rarest artwork Faerie Britain has produced in his treasure vault. One of the last acts of his life is admiring and obsessing over them, ranting about how only he can truly appreciate their full value.
  • Make Way for the New Villains: Just when it seems like when Aurora and him will take Morgan's spot as the Arc Villain for Act 3 after they overthrow the Lostbelt King, they're quickly kicked aside by Cernunnos awakening.
  • Non-Standard Character Design: Despite being the head of the Earth Clan, Spriggan looks nothing like them. Earth Clan faeries are depicted as your standard fantasy dwarves, but Spriggan looks much taller and has more humanoid proportions. You would think he would be Wind faerie without wings, but design wise he looks out of place with the rest of the new characters, notably looking more Eastern in design by comparison. It turns out he's not a faerie at all. He's a human, which explains why he doesn't look anything like an Earth faerie.
  • Normal Fish in a Tiny Pond: Downplayed, in that Spriggan, whatever his many faults, did work hard and endure a fair bit to get to where he is at the start of the story. But as a human among faeries, his natural creativity and ability to draw on concepts like department stores that faeries would never come up with on their own, or to trick the naturally gullible faerie folk into going along with his schemes or helping out with his plans, don't have to be much better than mediocre to gain him great success. Spriggan himself points out that his familiarity with the game of shogi, where captured pieces become resources the player can themselves use and put on the board, gives him an advantage in plotting that no one else in Faerie Britain possesses.
  • Oh, Crap!: The first time he's visibly terrified is when a half-dead Morgan kills all his forces by herself. Were it not for Aurora's untimely allegations, she certainly would have gone for him next. The second time is when Cnoc Na Riabh is poisoned and slandered during her coronation, which results in her death and the outbreak of a civil war right at the worst moment possible.
  • One-Steve Limit: Averted as he shares his name with a recurring type of Living Statue boss monster and the former head of the Earth Clan.
  • Pragmatic Villainy: As much of a slimeball that he is, he does value putting the greater good first, if only because he's rational enough to recognize that only a fool fights in a burning house. He outright calls Aurora a thoughtless monster after she kills Cnoc na Riabh right as the latter was being coronated, not because Spriggan wanted Cnoc na Riabh around forever since he was planning on killing her himself eventually, but because the faeries needed a leader right when the Great Calamity was around the corner.
  • Religious and Mythological Theme Naming: In fitting with the theme of faeries and Medieval European Fantasy for the Sixth Lostbelt, Spriggan is named after the wizened, ugly old men that would selfishly guard old ruins filled with treasure and were generally considered notoriously unpleasant and willing to work mischief.
  • Self-Made Man: For all of his dirty tricks and schemes, one can't deny that Spriggan made it to where he is thanks to his own hard work, intelligence, and determination. Specifically, he built his trust with the members of the Earth clan (eventually becoming its leader), found ways to masquerade as an Earth Clan fairy by researching their biology, created a potion that makes himself live a much longer life, and was able to get Norwich to thrive once it was under his control.
  • Screw This, I'm Outta Here: If nothing else, he's got a keen eye for danger and when to run for it. He beats a hasty exit when Aurora riles up a mob against Morgan with her lies, and again when Cnoc na Riabh is assassinated on her own coronation, triggering a civil war on the eve of the Great Calamity.
  • Shady Real Estate Agent: He knows that Norwich is meant to be destroyed by the upcoming Calamity, so he sells his land at exorbitant prices with the intention of reclaiming it for free once the Calamity flattens the new landowners. When it falls through, he starts plotting to murder them in a purge to get the land back instead.
  • Slimeball: His character in a nutshell. He's obviously not a good guy, but at the same time he straddles the line between outright antagonism and being helpful to whomever he's speaking to so well that they can't actually kill him without looking like a bloodthirsty maniac, even though killing him would be beneficial in the long run. After the battle to take Norwich ends in the heroes' favor, Spriggan shows up mockingly asking if they would like to kill him, before bragging that they can't without making the situation worse for themselves.
  • Smug Snake: He thinks that he is one of the major players in Faerie Britain's story when in reality his only danger comes from his manipulation of politics and he doesn't quite understand the stakes of the fight. Indeed he is so irrelevant in the big picture that his death is unceremonious and sudden once Morgan, and the current order, dies, as if to swat an annoying fly out the way.
  • Token Human: Among the Fairy clan leaders, and by extension Morgan's inner circle, Spriggan is the only human amongst them, having found ways to masquerade himself as an Earth Clan fairy.
  • Trapped in Another World: Spriggan was somehow transported from 19th century PHH Britain into Faerie Britain.
  • Undignified Death: He's unceremoniously crushed to death by the falling rubble of his own mansion as Barghest knocks it over, although he takes it surprisingly well, all things considered.

    Aurora (Spoilers) 
https://static.tvtropes.org/pmwiki/pub/images/aurora_3.png
Wind Clan Head
Voiced by: Satomi Koorogi (Dramalogue)

One of the six faerie clan heads, leading the Wind Clan, and Lady of Salisbury.

At some point in the past, she curried enough favor with Morgan to be invited to take refuge in Camelot in preparation for the coming of the Calamities. When Aurora asked that her citizens likewise share her asylum, the queen shut them all out in response.

On the surface, she is a contented and wise figure beloved by many. Beneath that however, something dark and patient lurks.


  • All Take and No Give: Her relationship with Mélusine boils down to this. Every atrocity that Mélusine committed in her service, no matter how heinous and soul-tearing it was for her, was done to make Aurora happy in hopes that her affection was returned in at least some manner, something that Aurora deliberately never did because she enjoyed the suffering she inflicted on her.
  • Alpha Bitch: Her purpose for existing as a faerie is literally this trope. She has to be the one on top and anyone in her way must die, be disposed of, or crushed, whether they're on her side or not.
  • Asshole Victim: While Mélusine ends up killing her, Aurora had her death coming for her after everything she did within the British Lostbelt.
  • The Bad Guy Wins: Zigzagged. Though not in the way she wanted, she perishes with her grace and position intact. As the last living faerie in Britain, she dies as its most beautiful creature. That being said, she also dies staring at the sky while Mélusine, now the dragon Albion, soars shining across the skies of Faerie Britain as it goes Cosmos Denial, with Aurora acknowledging that at the end of things, it was Mélusine who was truly the most beautiful and shining of the two.
  • Believing Their Own Lies: The reason why she is able to make most faeries follow her words so well is that her special ability as a faerie is to believe whatever is more convenient for her must be the truth and those who don't agree with her must be lying.
  • Bitch in Sheep's Clothing: She appears to be a wise and caring lady, the Only Sane Woman amongst the faerie elite. As it turns out, she's just as ruthless and self-centered as the rest of them and masterminded the conspiracy to dethrone Morgan alongside Spriggan and Oberon as well as to get rid of Cnoc na Riabh and ultimately proves to be the worst of them all.
  • Blatant Lies: Says these all the time. But because the faeries of the British Lostbelt have little experience with detecting deception, she easily gets away with them.
  • Blue-and-Orange Morality: As much of a scumbag she appears to be, the reason why she does anything is that her purpose as a faerie is to be the most beautiful and brilliant faerie of them all. She doesn't know what good and evil are and her lies and plots are just results of her trying to achieve her goal, which is to "shine", meaning to be loved by others. She is simply the perfect faerie to a fault.
  • Can't Take Criticism: Like any good old narcissist, criticizing her is the fastest way to get on her bad side. Remember Halobaromia, the wingless Wind Clan faerie in Cornwall? Turns out he was Aurora's previous assistant before he got into an argument with her that ended in Aurora ripping off his wings and banishing him to Cornwall. And he was the lucky one; when Coral criticizes Aurora for not helping the Salisbury citizens during the Calamaties' rampage, she gets turned into a bug and then accidentally crushed underfoot.
  • Chronic Backstabbing Disorder: Probably one of the worst and most vile cases of this trope, given the sheer number of backstabbings she's done in the Lostbelt alone.
    • She arranges for Chaldea to check in on a human ranch with her soldiers, hiding the fact that Tam Lin Gawain was scheduled to pay it a visit, essentially sending them to die and ultimately costing Tristan his life. This is also a double act of betrayal as she had been supporting the Round Table Army behind the curtains so the death of those that tried to liberate the ranch is also her fault.
    • She presents herself as a potential ally to Chaldea and the Round Table Army, but after the Round Table Army become more popular, she sends out her own army to annihilate all the spare troops and civilians at Londonium to take them down a peg, this also results in Gareth's own death at the hands of Mélusine.
    • She manipulates Woodwose, namely distracting him so he couldn't intervene in the siege on Norwich, then once more after he comes to her for aid after suffering from the Spear of Selection, turning him on Morgan in the process. She also uses his feelings against him for her own sake.
    • She also backstabs Morgan, revealing her past as Aesc the Savior while also distorting the truth of what happened between the Fae and High Queen Eras to turn the remaining entourage of faeries against her and lead to her death.
    • At Cnoc na Riabh's coronation, she passed out poisoned wine to her and Chaldea's entourage, then arranged for loads of rumors and bogus accusations to be levied against the King Clan, Queen Mab and Cnoc na Riabh herself. This tanks the loyalty towards her, weakening her horribly and leading to her death. She then arranges for Chaldea to take the blame for the act.
    • When Coral tries to tell Aurora they must do more than just "Sit around and let everything handle itself", Aurora threatens her with Halobaromia's fate. When we next see Aurora, she's outright turned Coral into a caterpillar and squished her to death.
    • Finally, she backstabs her own supporters and people. She closes Salisbury's gates to anyone calling for aid because "anyone who choses to live outside my clean city must know how to fend for themselves", refusing to open them even as the corpses pile up in her city and her own crowd is killing themselves left and right. And even at the very end, she's entirely willing to let them all die and escape the Lostbelt with Mélusine.
  • Co-Dragons: She's implied to be this alongside Spriggan to Oberon in his plan to dethrone Morgan. While the Child of Prophecy works the rebels outside Camelot to pressure Morgan, the three of them scheme to weaken Morgan's position from the inside. Notably, in a flashback Oberon tells Aurora to play nice with Spriggan as they plot.
  • Color Failure: Her wings turn monochrome as she bleeds out to death.
  • Cruel and Unusual Death: Unfortunate that she hadn't suffered this, but Mélusine notes if she had taken Aurora outside of the Lostbelt, her megalomaniacal nature would be instantly exposed as people generally aren't as dumb and innocent as faeries. This would lead her to lose her Purpose, "to be the best and most loved faerie", as nobody would love her. Mélusine notes that Aurora watching her own brilliance be lost each day would be the worst form of torment for her before she became a Mors.
  • Didn't Think This Through: Someone is getting more popular than her? They need to disappear right now, circumstances be damned. While it's justified as Aurora will literally die if she's not the most beloved faerie, she puts no forethought into why these people might be popular and even necessary for Faerie Britain's future, and has them rubbed out at the moments when they're needed most.
    • The Mirror Clan excels at creating accurate prophecies and just foretold that a Child of Prophecy has been born? Too popular, they have to die now. This is in spite of their foresight being the primary means of predicting and stopping the Calamities.
    • The Round Table Army is gaining ground and has a real shot at defeating Morgan? Too popular, they have to die now. While the main force of the army isn't at Londinium at the time, this results in Londinium's civilian population along with Gareth being slaughtered for no good reason, tanking the Army's morale just days before the final battle.
    • Cnoc na Riabh is about to become a kind Queen of Britain and unite the land against the Great Calamity? Too popular, she has to die now. The infighting that results lets the Great Calamity leave Britain FUBAR.
    • The Child of Prophecy and the Chaldeans seem to have a workable plan that could actually save Faerie Britain? Too popular, they have to die now. This means that not only was Chaldea unable to get any copy of Rhongomyniad in time (though that was also a futile endeavour), but also that their plans to evacuate fairies to Proper Human History was ruined.
    • Uther is about to become a kind King of Britain and unite the land to end the war at last? Too popular, he has to die now. This leads to Aesc becoming Morgan.note 
  • Double Entendre: Aurora throws out a couple in her last few appearances, strongly suggesting that despite her impressive ability to delude herself as well as everyone else she's vaguely aware she's an awful person and tiring of living her life the way she does. She tells Mélusine that the hypothetical faerie looking in the mirror and becoming less and less radiant every day must be horrible and despicable, while her dying thoughts reveal that she is indeed aware that she's aging and fading naturally with time, and the flashback to her fishing Mélusine out of the bog from her perspective suggests that Mélusine is not the disgusting creature whose inner ugliness she dislikes seeing reflected in the water. This also suggests that while she was definitely also insulting Mélusine with veiled descriptions of the disgusting, filthy creature that committed horrible crimes, she was on some level insulting herself in the same way, since she was their ultimate mastermind.
  • Dramatic Irony: She attempts to escape the Calamities' rampage by having Mélusine take her out of the Lostbelt to Proper Human History, except that wouldn't work for more several reasons that she is unaware of besides what Mélusine states. The first is that the Calamities are also capable of escaping to Proper Human History as well, something that should have been obvious if she took five seconds to consider that if she could escape, then so could they. The other reason is that due to the Foreign God's attack, there is no Proper Human History; it's just a blank world, empty of any living beings Aurora needs for sustenance. Ultimately, Mélusine's choice was the correct one for providing the best possible future for her.
  • Evil Counterpart: Wait for it, to SE.RA.PH's Sessyoin Kiara. While both were narcissistic megalomaniacs who ultimately only had love for themselves, Kiara herself actually had redeeming qualities before her fall to evil and indeed the one counterpart that Chaldea faces in SE.RA.PH was originally genuinely kind-hearted, and while the current one is closer to Reformed, but Not Tamed, she's still Affably Evil and loyal at her worst. Aurora on the other hand is a full blown narcissistic sociopath with no redeeming quality and no ability or desire of self-reflection, to the point that she leads to the destruction of her own homeland and people without batting an eye and intends to repeat her act outside of Fairy Britain with no remorse of what she has done all these years.
  • Evil Is Petty
    • Why does she do everything she can to kill Morgan and later Cnoc na Riabh? Why does she cause rampant chaos without caring for who pays the cost, be it her allies and people, Chaldea or Britain itself? Simply because she wants to be the best and most beautiful faerie. Albeit that not being the best fairy will literally kill her... but she never seems to try making herself better or learning from them to make herself into something more lovable rather than killing everyone who threatens to take the crown.
    • On a slightly related note, when her and Woodwose's plan to make a Child of Prophecy deems Percival to be the most likely candidate, she grants him the Spear of Selection that was sealed in the Salisbury Chapel. After one use, the ten year old Percival ages up to a grown young man. Aurora almost immediately kicks him out because he no longer looks like a young boy and thus "Wouldn't count" as a Child of Prophecy.
  • Evil vs. Evil: Against Morgan once all reveals are done. And she's actually worse than Morgan.
  • Face of an Angel, Mind of a Demon: She's as cruel, manipulative, petty, and scheming as she is beautiful. And she's extremely immersed in both.
  • Failure Is the Only Option:
    • Aurora managed to last unbelievably long in Faerie Britain, but she's very clearly designed as an unwinnable arrangement. Her purpose is to be the most beloved faerie, meaning letting rivals surpass her in popularity is tantamount to suicide. And her special ability is to convince herself that the world conveniently bends itself to her needs. This leaves her unable to recognize her guilt in the atrocities she causes to eliminate her rivals, and most self-defeatingly, makes her unable to recognize her need to improve to earn the people's love.
    • Furthermore, her plan to escape to PHH is also hampered by the fact that only the fairies born during the Era of the High Queen can live and thrive outside of the Lostbelt. Aurora has been active for at least 400 years before the Queen's Calendar was implemented, meaning she'd likely get pruned away should she have left the Lostbelt, making her plan to escape Britain's destruction ultimately fruitless.
    • Finally, even if the last fact was not in play and she were to somehow be able to leave Faerie Britain, there's no one outside the British Lostbelt who would be willing to put up with her. The only ones who could have given her a chance was Chaldea, and she burned that bridge throughly after assassinating Cnoc Na Riabh and framing them for the deed.
  • False Flag Operation: She stages a surprise attack on Londinium with her own men and Melusine masquerading as Round Table Army, which results in the deaths of Gareth and the city's entire civilian populace.
  • Fantastic Racism: While her vanity (see It's All About Me) is the reason for a majority of her actions and the consequences thereafter, she also expresses thinly-veiled contempt towards Morgan, Altria Caster and Cnoc na Riabh for the reason that they are faeries explicitly not born of the Six Faeries of the Beginning, and thus not of the same 'race' of faeries as the rest are. As such, she treats them like they are beneath her and should be killed. And she naturally sees humans as little more than cattle and betrays the Round Table Army, having hers kill them while noting how "humans should know their place", going as far as to say Proper Human History is filled with "weak, filthy humans".
  • Foil: In a flashback with her and Oberon, the latter points out that the two of them are polar opposites. While Oberon is cursed to always lie no matter how truthful the statement actually is, everything that Aurora says is deemed as being the truth even to Aurora herself. Not only that, but Oberon is trying to destroy Faerie Britain because he was born to do so, Aurora's actions end up damaging it beyond repair without her even realizing it. Visually, Aurora is dressed in warm, bright colors that makes her look like she's shining, while Oberon Vortigern is dressed in cold, dark colors.
  • Foreshadowing: There's several pieces and hints showcasing she's not as good as she appears to be...
    • As Altria Caster is chatting to the Nameless Fairy about other places she could go to, she briefly recommends Salisbury before rescinding the idea, telling her that the town itself doesn't enjoy Wing Clan fairies with damaged wings, and even briefly mentioning Halobaromia used to be Aurora's aide, who before this point was mentioned to no longer have wings. While subtle, it's still incredibly early foreshadowing of Aurora's true vile nature and Fantastic Racism.
    • Even in Salisbury, where humans are supposed to live freely alongside fairies, they still suffer from Fantastic Racism with even Coral having to at least pretend to look down on humans even though she actually cares about them.
    • When Londinium is being attacked by unknown forces, the contingent protecting the place express surprise to their attackers appearance and why they're attacking, immediately citing them as traitors. Said attackers share the same art as Aurora's soldiers, and Aurora beforehand had expressed while they were aiding the Round Table Army, that Salisbury's Army was still separate. Finally, the soldiers in question are supported by Melusine, who finishes off Gareth.
    • Aurora is also seen chatting through long distance communication to someone who professes loyalty to Morgan but who is truly loyal to Aurora. It's shown later by both Muryan's ball and Albion's Corpse that its really Melusine, whose appearance at Londinium to kill Lostbelt Gareth further cements Aurora's backstabbing nature.
    • Finally, the big revelation of Aurora's two-faced, manipulative nature comes in a flashback, where it's revealed she deliberately drove Woodwose into despair with lies to manipulate him into turning on Morgan. This also slots all the previous forms of relevant information above into place and it sets up her status as the most despicable faerie of all in time for the end game.
  • Good Feels Good: Although it just started as a Photo Op with the Dog, Aurora was surprised to realize that she felt genuinely good about herself rather than just relishing in the envy and adoration of others when she pulled Mélusine out of the bog around Albion's corpse. It doesn't really get her to change her ways, but it does give her an ounce of comfort as she lies dying in the ruins of Faerie Britain and sees Albion flying up in the distance.
  • Go Out with a Smile: She dies looking up at the dragon Albion flying across the sky, and reflecting on how, even if it was just a Photo Op with the Dog, she is glad to have done just one thing in her life for the right reasons.
  • Hate Sink: With her true colors exposed, Aurora turns out to be an utterly horrible and vile bitch, and is easily the worst out of all of the already-nasty faeries. Almost everything spelling out Faerie Britain's doom can be traced back to her in some way, shape or form. This includes in chronological order; spelling out the doom of Aesc's last attempt to unify Britain peacefully through poison and slander, annihilating the Mirror Clan despite how they aid the longevity of the land and faeries, ordering her soldiers to slaughter the civilians left behind at Londinium due to the Round Table Army's popularity, inciting the faeries to kill Morgan through slander and lies, assassinating Cnoc na Riabh by poison and slandering her and Chaldea, and finally leaving everyone who loved her to die and ordering Melusine to take her out of the Lostbelt to avoid death.
  • Head-in-the-Sand Management: Despite her desire to appear as the most radiant faerie, her response to the mass Mors outbreak heralding the rise of the Great Calamity is to essentially shut the gates and leave her people both faerie and human out to dry. When Coral expresses shock and horror at this, she kills her.
  • Impaled with Extreme Prejudice: She finally meets her well-deserved end at the hands of a despair-filled and wrathful Mélusine/Tam Lin Lancelot, after she tries to manipulate her one last time into saving her from the Lostbelt's destruction.
  • Irony: She's a faerie whose purpose is to be "the best and most beloved faerie". How she carries this out can be summed up in this post from reddit below. Naturally, the entire player base hates her, and anyone after reading up on her and how she is here would more than likely hate her too.
    "She’s perfect and the world is supposed to revolve around her. Every time a thing doesn’t work for her it must be fixed. Everyone who gets on her nerves is supposed to be disposed of. Everyone under her care must adore her. As the most perfect and beautiful being, this should be the natural course of this world. This world exists entirely for her sake."
  • It's All About Me: Outright coded into her being, as her "purpose" is to be the most beautiful and brilliant faerie. As such, anyone who might "shine" brighter than her in the eyes of the masses needs to die, regardless of the consequences. And as shown by her reaction to the mass Mors outbreak heralding the Great Calamity, she returns absolutely none of the love and loyalty her people shower her with and would leave them all to suffer and die without a second thought.
  • Karmic Death: She engineers the deaths of Morgan and Cnoc na Riabh in part by tricking their otherwise-loyal subordinates (Woodwose and the King Clan's army respectively) into thinking the worst of them and rebelling at the worst possible time all so that she could "shine" brighter in the eyes of the masses and fulfill her purpose. She dies at the hands of an otherwise-loyal subordinate (Mélusine) rebelling against her because said subordinate knew if she fulfilled Aurora's demand to escape to Proper Human History, she would never be able to "shine" and thus would lose her purpose. She's also killed in an impulsive act by Mélusine, which ends up turning the latter back into Albion and making her begin to wreck Britain beyond repair, which is exactly how Aurora impulsively killed or lead to the deaths of everyone who was more popular than her and how said actions further destroyed Britain. Finally, she dies alone in her mansion, with nobody to attend to her or recognize her as anything anymore.
  • Kick the Dog: To show that not even those who are on her side are immune to her cold-hearted manners, when her trustworthy assistant Coral starts questioning Aurora's orders when it comes to dealing with the Mors outbreak and her previous actions, Aurora cruelly threatens her, then, between story events, simply turns Coral into a caterpillar for questioning her orders and accidentally squishes her.
  • Light Is Not Good: She's clad in white unlike the tyrannical black-robed Morgan and seems to shine with both inner and outer beauty. As it turns out, Morgan is actually the better-natured of the two of them.
  • Make Way for the New Villains: Just when it seems like she and Spriggan will take Morgan's spot as the Arc Villain for Act 3 after they overthrow the Lostbelt King, they're quickly kicked aside by Cernunnos awakening.
  • Manipulative Bitch: Aurora is terrifyingly good at getting others to do what she wants; not even Chaldea ever caught on to the fact that they were being used by her.
  • Metaphorically True: One of the key reasons nobody ever catches on to her true nature is because she knows just what to say and how to say it to get her desired outcome. For example, she's correct that Morgan is Aesc, and has been using the faerie population as fuel for herself for magical energy. She of course neglects to mention how Morgan only became a tyrant after she was pushed over the Despair Event Horizon as a result of the deaths of her comrades, an event that was implied to be instigated by Aurora herself.
  • Mirror Character: Aurora ends up having a large number of similarities to Morgan — that is, the Morgan of Proper Human History. Both are beautiful, manipulative, narcissistic, believe the world revolves around them, had a minion that was loyal to a fault (Mélusine for Aurora, Mordred for Morgan), and ended up destroying Britain beyond repair with their actions. The only reason Aurora isn't the Lostbelt's version of Morgan herself is because she already exists; infact she has more in common with PHH Morgan than Lostbelt Morgan herself does!
  • Narcissist: She wants to be the most beautiful and brilliant faerie of them all, and wants everybody to love her even though she loves nobody but herself. It's enforced for her as well since she literally needs an unending narcissistic supply to stave off the Mors transformation.
  • Pet the Dog: Sure, she claims that her adopting Mélusine was all a way to look good in front of the Mirror Clan handmaidens and she says that she hated fishing Mélusine out of the swamp, but the fact that she showed any compassion towards the most despicable thing in all of Britain is the one thing that wasn't done for her own sake. She treated Mélusine poorly even though she served her, but mainly because she knew that she was more beautiful than what would even wish to be. And while her last moments are cursing Mélusine for showing her off, her last words are words of encouragement as she knew that her raising Mélusine to what she is now was the first and only good thing she had done her entire life.
  • Photo Op with the Dog: Mélusine is uncomfortably aware that every good deed Aurora does is just a means to the end of looking good in front of people and earning their devotion, including fishing her out of the swamp of Albion's corpse.
  • Playing Both Sides: She's aiding Morgan's Forces while at the same time secretly providing intelligence, supplies, and manpower to various rebel groups looking to overthrow the Queen. Of course, she's ultimately doing this for her own selfish purposes and desires.
  • Psychotic Smirk: She flashes one of these once her true colors are revealed, in a manner scarily reminiscent of Sessyoin Kiara.
  • Really 700 Years Old: While faeries can naturally live for a really long time, Aurora tops almost all of the other faeries for having lived over 3,000 years, having survived the Great Calamity in the past. The reason why faeries eventually die is that they will eventually lose their purpose and turn into Mors. But Aurora's purpose is to "remain at the absolute top", so her being the head of the Wind Clan automatically helps her keep her purpose going.
  • Religious and Mythological Theme Naming: In fitting with the theme of faeries and Medieval European Fantasy for the Sixth Lostbelt, Aurora is named after the fairy tale, "The Fairy Aurora" in which three princes seek the Fairy of Dawn's magic water to cure their father's blindness. Notably, she also shares a name with a much-better-natured Disney princess.
  • The Rival: To Morgan. Despite there being three card-carrying rebel groups who are nakedly after her throne, theirs is the ugliest and most personal power struggle.
  • Sadist: As if all her previous acts were not enough to make the reader despise her, in her last moments she reveals that she was actually aware of how much Mélusine craved her love and deliberately denied her the affection she was starving off because she enjoyed the emotional torment that caused in her.
  • Self-Disposing Villain: Aurora spends most of her time outside of Chaldea's sphere of influence to the point that her death has nothing to do with them and is instead inflicted on her by Mélusine realizing how self-defeating Aurora's own wishes are and opts to Mercy Kill her instead.
  • Screw This, I'm Outta Here: Aurora's plan to deal with the Calamities destroying Faerie Britain can be summed in four steps. 1) Shut the gates on her citizens and leave them to die. 2) Pretend nothing is happening outside her house. 3) Get Melusine to take her out to Proper Human History. 4) Enjoy a life where pathetic humans will forever fawn over her. It's a plan doomed to fail for multiple reasons which all end in Aurora rotting away into a Mors, which Melusine notices immediately and thus gives a Mercy Kill to spare Aurora from that fate.
  • Smug Snake: Something Aurora shares with Spriggan but for different reasons, she is so obsessed with killing Morgan and becoming the greatest faerie that she is blind to the scale of the conflict and how utterly vulnerable the entirety of Britain is without her rival, whether it be at the hands of Chaldea, the Foreign God and their disciples, or Cernunnos and Oberon Vortigern, she was doomed to die from the moment she betrayed Morgan. Her final moments spell it out that the reason she's been able to get this far is that faeries in general are dumb and gullible yet innocent, meaning that someone cunning enough could easily manipulate them to get to the top as she did. But if she were to leave Faerie Britain and escape to the real world, she wouldn't be able to keep her facade up due to the megalomaniac tendencies she's ignorant to.
  • The Spymaster: The Wind Clan as a whole has the ability to utilize the air itself to send any kind of messages they want, to mess with information spreading and even listen into anyone's conversations no matter how far they are. Oberon notes in a flashback that there's no one better at espionage work than the Wind Clan, and Aurora uses this ability to send messages across Britain, denounce her rivals or to get vital information that would aid her purpose.
  • Stupid Evil: In spades. As one can see from Did Not Think This Through, Aurora would gladly kill, betray, and harm anyone who dares to cross, dislike, annoy, and most importantly, outshine her, no matter how right they are or how vital they are to Faerie Britain's survival. She's almost singlehandedly responsible for every problem in the Lostbelt save for the Calamities existing, and even then she's responsible for creating the circumstances for them to arise or even cause more damage in the first place. The only reasons she's managed to get so far in Faerie Britain is because she's really good at hiding her true nature and because she has Mélusine to carry out her dirty work for her, but it all ultimately culminates into an unwinnable situation where she dies, loses her purpose and crumbles or even gets pruned. As Spriggan puts it...
    Spriggan: "Why did she kill Cnoc na Riabh now instead of waiting AFTER the damn Great Calamity!? Morgan's history proves beyond a doubt that the faeries need a king to keep them in line! What in the world was she think...ing... No. No, no, no... Don't tell me she...she wasn't thinking at all? She didn't give a single thought to the future, didn't have any designs on rising to power, nor the desire to run this country her own way...? She didn't think about any of that? She killed Cnoc na Riabh solely because she didn't like her!? I can't believe it! How in the world did that monster survive for two thousand years with such an empty head!?"
  • Suspiciously Similar Substitute: To Proper Human History Morgan as an energetic, ambitious, and manipulative faerie matriarch.
  • Unwitting Pawn: Ultimately is one to Vortigern as Oberon, as the sheer pettiness of her actions benefit him greatly in being able to finally annihilate the Lostbelt as he intended in the beginning and come close destroying Proper Human History as well.
  • The Vamp: She ruthlessly exploits Woodwose's attraction to her on multiple occasions. The first time is when she invites him to dinner right before the heroes attack Norwich, ensuring that he won't be able to send reinforcements from Oxford until it's too late. The second time is when Woodwose barely escapes Londinium and Beryl with his life. Aurora then lies to Woodwose that Morgan sent him to die to Percival, and says that the reinforcements Morgan promised never showed up as proof of her claims. Woodwose falls for it hook, line, and sinker, and strikes the first blow against Morgan in the plot that leads to her death.
  • Villain Forgot to Level Grind: Played with in story context. As Aurora views herself the most perfect and radiant being, she sees no real reason nor need to improve herself for she is perfect already. This means she doesn't seek to grow more even when she could earn more love by fulfilling the same niiches her so called "competitors" risk her position over. In lieu of this, she's very good at dragging others down and making them look worse compared to her.
  • Villain with Good Publicity: How she remained so beloved and unpunished for thousands of years. The British Lostbelt even ends without the protagonists ever discovering just how many of Faerie Britain's woes are directly tied to Aurora.
  • Villainous Underdog: By a multitude of metrics, she should pose no real threat to Morgan, but she manages to wear down her inner circle through shrewd diplomatic maneuvering and sustained cunning.
  • Walking Spoiler: She's not the Reasonable Authority Figure she appears to be, but rather the biggest Bitch in Sheep's Clothing in Faerie Britain by far once her true colors are revealed.
  • What You Are in the Dark: When she's alone in her estate and bleeding out, she has a brief moment of holding up her pretenses of being a good fairy, but upon it becoming apparent she's truly alone, she immediately showcases the vile creature she always was. She muses on how lying and scheming weren't crimes but the cost of living, how even showing compassion was a calculated act, her actual revulsion towards Mélusine and how much she enjoyed making her suffer by not returning her affection. But in the process, she also reveals that she does have a smidgeon of self-awareness buries in the ash-heap of self-delusion in her mind, that on some level she knows that she's an awful person the world is better off without, and that she's glad Mélusine is flying high at the end.
  • While Rome Burns: Her plans regarding the new issues of Calamities arising? "Nope, don't assemble an army, don't respond to it, don't even do a thing about it. Just sit down, it will all simply pass by." She gives a message to this extent while trying to have Mélusine take her out of the Lostbelt to escape the Calamities.
  • You Have Outlived Your Usefulness: After her city and followers chant her name as the new High Queen and the Great Calamity starts destroying Faerie Britain, Aurora last plan was to escape her Lostbelt with Mélusine and leave them to their deaths now that they had "fulfilled" their role of loving Aurora.

    Cernunnos (Spoilers) 
https://static.tvtropes.org/pmwiki/pub/images/cernunnos_full.png
The Beast God
Of Flames 
Of Storms 
Of Darkness 

The Celtic deity of the wilderness. In the British Lostbelt, he is the last god in the world, the foundation of the land Faerie Britain stands on, and the source of three of the Six Calamities.

14,000 years ago at the beginning of the Faerie Calendar, better known as 12,000 B.C., a certain Civilization Destroyer seen as a shooting star passed by the Earth. However, in this world the faeries never forged Excalibur as was their duty, and so Sefar rampaged unchecked until the outer Texture of the planet and all life on it were destroyed, leaving behind one massive ocean. The six faeries who neglected their duty emerged from Avalon, saw that the lands they loved so much had vanished and, as a consequence for their slothful behaviour, were barred from ever returning to Avalon. As they began to despair, Cernunnos and his human priestess emerged from the ocean and approached them. Gaia was irate that Sefar had succeeded thanks to the faeries' laziness, and sent Cernunnos from the Reverse Side of the World where he hid during Sefar's rampage to further punish them. However, he was too kind and instead, feeling they were punished enough, befriended them with hopes that they would come around and repent on their own, even letting them live on his body instead of leaving them in the ocean.

This turned out to be the mistake of a lifetime. Still feeling that they are owed new land and sick of hearing the priestess lecturing them about reflecting on their actions, they devised a cunning plan to get everything they wanted in one fell swoop. They pretended to repent and offered Cernunnos wine, who drank it thinking that at last the faeries were repenting, only to discover it was poisoned. Following the deity's death, the Six Fae captured his priestess and cursed her with immortality so they could have a template to clone humans from, tearing her apart into six pieces. Cernunnos's body itself was then used to build the southern half of Britain while the northern half was built on the corpse of the dragon Albion.

But even a kind person has their limits. While his soul is gone, his body remembers and it does not appreciate the fact that he was betrayed by those he went out of his way to save, along with his priestess being unfairly defiled. His hatred for the Six Fae and their descendants begins to build over time as malignant curses, causing them to die out. In fear, they retreat from the Great Pit that his corpse resides in, which lies at the very bottom near the kingdom of Camelot as a testament to the crimes of the faeries, but there may come a day when he will awaken again to take his final revenge on a world that was born of sin and profits from treachery.

He is the true threat lurking in "Lostbelt No. 6: Faerie Round Table Domain, Avalon le Fae", and serves as the main antagonist of Act 3 after Morgan dies and he awakens as the Great Calamity of the Curse.


  • Achilles' Heel: Since a good chunk of how dangerous he is comes from debuffing anyone who hits him, Debuff Resist and Immunity is incredibly useful in the fight. In particular, Super Orion, who aside from being naturally hard-hitting has a three-turn Debuff Immunity from his NP, or the First Hassan who has the Protection of the Faith Skill which gives him perfect Debuff Resist at Level 10 for three turns on top of his durability, can make the fight a fair bit more manageable.
  • Adaptational Abomination: While records of his precise constitution have been lost to time, it’s generally agreed that Cernunnos was a Celtic god associated with forests and various creatures within it, and he’s typically depicted as a type of faun or moderately powerful nature spirit in pop culture, not as a titanic progenitor of nations and monsters.
  • Adorable Abomination: Despite being an undead corpse animated via curses, his main body is notably very fluffy and round with really short legs and really long arms, making it look more like an adorable mascot than anything else. It helps that the abomination part mainly comes in the hundreds upon hundreds of cursed hands he manifests separate from the main body.
    Kinoko Nasu on the original Cernunnos concept: I want him way more cutesy. He might be the greatest ever curse to threaten Britain, but that doesn't mean he has to look all evil and bad.
  • Back from the Dead: After being an undead corpse riddled with curses throughout the entirety of Lostbelt 6, he returns in ServaFes 2023 with him now being restored to his former glory.
  • Barrier Maiden:
    • He's one of these even though he's a world-destroying threat himself. His body sleeps in the Great Pit, plugging up the hole and acting as a lid on its contents, the infinite void of curses. Once he's destroyed, the void emerges as the last Great Calamity and the cause of the planet's collapse, the Abyssal Worm. Morgan was aware of this which is why she chose to leave Cernunnos alone instead of destroying him while he was still inert.
    • The reason that the faeries aren't suffering more Calamities sent by the Original Lostbelt Britain or with more of them turning into Mors is because Cernunnos is constantly taking their sins and curses so they don't suffer from them. Even in death and after betrayal, he still protects the faeries.
  • Boss Remix: His battle theme is an ominous remix of Tam Lin Tristan's theme as the two have a thematic connection of being screwed over by the fae. As Tristan was hurled into the Great Pit at the end of Act 2, preceding Cernunnos' awakening in Act 3, it's also implied that the dying/dead Tristan was absorbed into Cernunnos and responsible for its awakening at long last. This is further supported by Nasu's explained direction on his blog for the music, which is that it's meant for "a girl's happy (dancing) dream" as in experiencing the most exciting moment of their life but only ever in dreams. This wouldn't apply much to Cernunnos but does fit perfectly for Baobhan Sith's wishes to be happy and loved.
  • Boss Subtitles: When he's fought, he's introduced as The Calamity of the Curse: CERNUNNOS in the battle transition screen.
  • Brown Note: A good example. His emergence and friendliness to the ancient fae was so touching to the species, that despite knowing nothing about him, faeries in the present day can feel the love emanating from a mural depicting his meeting with the six faeries.
  • Came Back Strong: A case where both this trope and Came Back Wrong is in play. While the below trope explains that Cernunnos's soul has long since been shattered and his body is no more than a shell, it's also worth mentioning that absorbing Baobhan Sith's accursed soul and her incredible amount of hatred for the faeries had managed to revive his Divine Core, which should've not been possible either. It's also stated by Merlin that while Cernunnos was a pretty strong god initally, the thousands of years spent in the pit accumulating the collective curses of the Fae have caused him to become bloated with power, far beyond what he was iniitally. This results in Cernunnos being literally unstoppable without the Black Barrel. He also gets access to her Fae Vampirism and Grimalkin skills, which he did not have before.
  • Came Back Wrong: Cernunnos's soul is long gone. Its body that sleeps below the land of Faerie Britain is a hollow shell that has been accumulating curses ever since the Fae assassinated it, resulting in the world-sundering thing that emerges from the Great Pit when it finally reanimates.
  • Cassandra Truth: Not him, but his priestess who had been telling the unrepentant faeries to reflect on their actions. When the faeries suddenly switched their tune, the priestess was rightfully suspicious and warned Cernunnos that they were up to something. He ignored the warning, sealing their fates.
  • Cernunnos: Here, he's a huge, antlered and only loosely humanoid being, and the last remaining British deity after the end of the previous world.
  • Climax Boss: He's the toughest boss in the Lostbelt, with the third act building up towards the battle against him. However, his defeat doesn't end the chapter as there's still the mastermind Oberon Vortigern to deal with.
  • Curse: His body emanates extremely powerful curses, and Mash nearly dies just getting near him. It takes the aid of Koyanskaya utilizing her Beast powers just to give Chaldea a fighting chance of survival, and doing so permanently cripples her Spirit Origin and ruins her plans for becoming a Beast. In his boss battle, he likes to give himself stacks of the Curse Layer status affect, which will pass Curse debuffs onto the whole party when attacked.
  • Degraded Boss: During the "Servant Summer Festival 2023" event, Cernunnos' overwhelming boss abilities (and hit points) have been split evenly among the three versions of him encountered during it. Moenunnos has his Damage Over Time stacks (albeit with Burn instead of Curse), Uminunnos has his Stone Wall charge swap manipulation gimmick (again, with Storm Layers instead of Curses), and Yamenunnos has Baobhan's borrowed Skill and NP Seal capabilities but with the NP drain tied to his own NP instead of a Skill. However, each one has a nasty additional trick on top of these. Moenunnos can cast Spreading Fire, and does bonus damage against enemies afflicted with Burn. Servants that attack Umununnos to remove his Storm Layers have their health drained and their defense decreased. Yamenunnos has a high chance of automatically stunning a Servant when they activate their skills, his seals combo with how he has increased defense against debuffed enemies, and he cleanses the three latest buffs of his opponents every two turns.
  • Developer's Foresight:
    • Cernunnos is so massive that he had to be rendered in 3D and you normally only see his "head" in regular gameplay, but in the event of being hit by certain Noble Phantasms that zoom out and/or move the enemy around, players will see that Cernunnos' entire body is fully modelled. This video has some examples, best seen with Kama's NP at the 2:11 mark.
    • For players blessed by the gacha to roll a certain Foreigner Servant, their first instinct to a boss whose main method of damage is Curse debuffs will likely be "throw Van Gogh at it". Sadly, the devs thought of that; Cernunnos also inflicts HP Drain on whoever attacks him, which isn't Curse, so Van Gogh can't save her party from it and will fall over as soon as she takes a swing at the boss.
  • The Dreaded: All faeries instinctively fear him, and avoid going near the Great Pit where he sleeps even though they don't know why they feel uneasy there. He's also the only being Morgan fears; for comparison's sake, she launched only one Rhongomyniad to destroy Olympus, its Tree of Emptiness, and the Foreign God itself. For Cernunnos, she has TWELVE Rhongomyniads aimed at him and ready to fire the moment he starts rousing from his sleep.
  • Extreme Doormat: Despite being a god and able to put the Six Fairies in their place, he instead tried to make them as comfortable as possible after the world came to end (stopping the ocean waves, letting the fairies live on his body, keeping them company, etc). He was even willing to put up with their volatile natures, in the hopes that the Six Fairies would come around eventually and redeem themselves. For all his trouble and patience, he's rewarded with death.
  • Facial Horror: Altria Caster's all-out assault with Morgan's preparations blows off his face, leaving him alive but with his divine core now exposed and free to shoot down with the Black Barrel Replica.
  • The Farmer and the Viper: Cernunnos rose to punish the six faerie clan heads for not forging Excalibur, but decided to befriend and be kind to them instead. He was rewarded with poisoned wine and his priestess being torn apart.
  • Final-Exam Boss: The battle against Cernunnos is very similar to the battle against the Calamity of Norwich, an off-shoot of Cernunnos himself, as he relies on stacking Curses onto himself that has to be removed by attacking him so that the Servant in question can draw in the Curses onto themselves. The only difference is that Cernunnos is much, much harder than Calamity of Norwich.
  • Gameplay and Story Integration: Cernunnos is an incredibly hard fight in universe, even with his curses weakened! The reason he's so hard as a boss is, as explained in an interview with Nasu, it reflects his utter hatred of the fairies for what they've done and the sins they perpetuate, so his difficulty as a boss is matched only by his hatred.
  • Gentle Giant: When he was alive, his immense size and strength were surpassed only by his heart.
  • Giant Corpse World: The southern half of Faerie Britain is built on his body, and grew over time from the faeries killing each other and the resulting corpses being used to build new land. All those who are born of it will inevitably decay into Mors as a result of being descendants of traitors born from a cursed land.
  • Good All Along: The stories of how Faerie Britain was created paints him as a Jerkass God who exploited the six faeries. In reality, he was nothing but friendly to the faeries, and was unjustly betrayed by them.
  • Good Cannot Comprehend Evil: His Fatal Flaw. Like Kirschtaria before him, he was an overly naive Horrible Judge of Character who couldn't understand that some people are incorrigibly self-centered, and ignored the warnings of his priestess when the six faeries had a suspicious change of heart.
  • Healing Factor: He has one so powerful that he can regenerate having his face blown off in six minutes.
  • Invincible Villain: Narrowly averted. When Cernunnos finally awakens in full, the sheer amount of curse it unleashes makes it absolutely impossible for Chaldea to take it on, requiring Koyanskaya to stall it with 5 of her tails just to give everyone room to breathe. Even then, once she flees the Lostbelt and Cernunnos's curse begins to run rampant again, the only reason Chaldea can fight it is because the Lostbelt's instability allows Merlin to rewind time to around 2 hours before he roused from his slumber, giving Chaldea a chance to actually fight it with his curses weakened after Altria Caster completed her mission. Even then, it is noted if Cernunnos didn't already lose his soul since long ago, or had any semblance of consciousness left like Tiamat, then his Authority as a living god could have interfered with time travel and Chaldea wouldn't have stood the tiniest of chances.
  • It Can Think: The Calamity of Norwich, being a part of Cernunnos itself, is described as being able to recognize the defiant Mash as an enemy. Fortunately Cernunnos is not sapient enough to interfere with anything else as stated above, but the fact that he can still recognize beings despite being a corpse is terrifying.
  • Kaiju: Absolutely enormous like every other god in the franchise. He's so tall that he can stand up straight in the Great Pit which is at least 7.5 km deep and still tower 2 km over Camelot.
  • Killer Rabbit: Yes, really. Despite his size, Cernunnos is actually one of the sweetest beings to exist, period. Looking at his old mural invokes feelings of calmness and warmth for witnesses. Nasu has mentioned in an interview that he is not meant to show any "wickedness or terror". Being murdered and betrayed by the fairies brings out the killer in this rabbit; his corpse ripping his victims apart through his manifested cursed hands.
  • Knight of Cerebus: His awakening kicks off the third act of Lostbelt No. 6, marking the point when things go from "messed up but salvageable" to "apocalyptic."
  • Last of Its Kind: The very last god in the world after Sefar destroyed the rest of them, though downplayed in that Cernunnos as an individual is long dead. What's left is his corpse animated by the collected curses of the fae.
  • Leitmotif: His battle theme is a sinister orchestral arrangement of Tristan's, emphasizing her role in awakening Cernunnos and her similarities to his priestess.
  • Lightning Bruiser: He moves slow, but his hand-shaped curses don't. His boss battle is without a doubt the toughest main story boss because of this trope. He's a Berserker with AoE attacks so he'll hit everyone hard save Foreigners, everyone who touches him gets a hefty 1k HP Loss penalty per attack on top of spreading Curse debuffs to the whole party to eat extra HP, and each Curse stack he has boosts his defense while healing him 10k HP every time he gets hit, offsetting the usual Berserker vulnerability when combined with his massive 1.3M HP with four break bars. To put it shortly, defeating him is a long slog of endurance when you have to hit him hard and fast before he demolishes your whole party.
  • Mouth of Sauron: He never actually talked to the six faeries, instead leaving it to his human priestess who communicated on his behalf.
  • Moveset Clone: He can use all of Baobhan Sith's skills thanks to absorbing her into his Divine Core.
  • Multi-Armed and Dangerous: He can summon gigantic arms made of physical curses identical to the Calamity of Norwich. Their numbers are so vast that they resemble a forest from a distance.
  • Outside-Context Problem: Kirschtaria, as a native Englander well versed in Britan's mythology and the lore of the Clock Tower, is the only one who knows the true threat Cernunnos poses. In fact, he considers him a calamity equal to the Foreign God and capable of destroying the planet itself, and ordered Beryl to destroy the British Lostbelt before the competition between the Crypters even began to prevent the mere possibility of Cernunnos from ever becoming a threat.
  • Parrot Pet Position: Had a human perched on his shoulder when he came out of the ocean.
  • Physical God: He is like Tiamat and the Machine Gods of the Greek Lostbelt, a god whose body never died and thus didn't degrade into a Divine Spirit. However, in Cernunnos' case while his body didn't die, his soul did, leaving behind a lifeless husk reanimated by thousands of years worth of built-up curses from the warring and reincarnating faeries.
  • Pivotal Boss: He's so big that his boss battle takes place on the Storm Border as it flies around a 3D model of him.
  • Playing with Fire: With his body seemingly cleansed of its curses, his entire body is wreathed in flames during the rematch in ServaFes 2023. His original curse-based moveset has also been discarded in favor of attacks that focus on applying Burn to his opponents.
  • Please, Don't Leave Me: Cernunnos' Charge Attack is simply called "Don't Go" where he lets out a curse-channeling cry of agony. Exactly who he is crying out to (The Priestess, the Faeries, or Morgan, thanks to Baobhan Sith's influence) is not made clear, though.
  • The Power of Hate: Both played straight and subverted.
    • For being played straight, the curses emanating from his body are stated by Merlin to be a manifestation of his wrath towards the faeries who betrayed him as well as their descendants. This hate is so potent that when Faerie Britain was first founded, some faeries would just drop dead for no reason. The others realized it was because of the curses of Cernunnos, and they tried to expand their land and get away from his corpse as fast as possible, which is why the Great Pit is in the middle of Faerie Britain. A big plot point in Act 3 is appeasing his wrath by having the Avalon le Fae correct the sins of the faeries and complete her mission of forging Excalibur, which would weaken his curses enough for Chaldea to handle in battle. As well, it's part of why he's so explicitly hard as a boss. As Nasu says in an interview, his level of difficulty as a boss is matched by his hatred of the fairies. And as many can attest to by how hard he was, he really hates the fairies.
    • As for the subversion, it's noted in story that Cernunnos doesn't feel so much hate as much as he has righteous anger and the immense grief he suffered from his betrayal and his priestess's defilement, and thus he feels obligated to wipe the faeries out from existence.
  • Powers Do the Fighting: He never physically attacks the Storm Border. Rather, his "hands" and curses do.
  • Red Eyes, Take Warning: As revealed in "Servant Summer Festival 2023", his eyes glow fiercely red when opened, something previously unseen in his previous appearance in Fairy Britain where they remained closed due to being a slumbering corpse at the time.
  • Revenge Is Not Justice: Altria Caster tells him that while she understands his anger at being betrayed after showing nothing but kindness, completely destroying the traitors and their descendants was not the way. There should have been a chance for the faeries to be punished and then atone for their sins.
  • Slept Through the Apocalypse: According to Famitsu interview, Cernunnos was concerned about the upcoming battle against Sefar and decided to retreat to Avalon alongside his Priestess to wait the battle out. When he decided to finally come out as surely the Six Fairies would have finished creating the Holy Sword to defeat Sefar, he was utterly shocked at the destruction it had caused.
  • Suspiciously Similar Substitute: He's the Tiamat of the British Lostbelt, a formerly friendly and nurturing god who was betrayed and then devolved into a monster that will destroy the world. Plot wise he also serves a nearly identical role as the greater threat who lurks in the shadow of a more immediate villain, only to change the situation into a potential apocalypse upon awakening. Notably, the theme when fighting it has similar notes to Tiamat's theme, indicating that the comparison was intentional. In another sense, he is a Beast of Humanity (or "Beast of the Fae", as it were) in all but name, given his love of the faeries and rising due to their sins, something mentioned by the faeries themselves.
  • Super-Toughness: Cernunnos might have hit a new level of this, since it doesn't seem to possess some innate special defensive measures like the Beasts' Nega skills or God Arjuna's self-esteem-dependent invulnerability aside from being a divine corpse reanimated by curses. It survived (albeit heavily damaged from) about a dozen Rhongomyiad strikes, all of Morgan's 2000 years of accumulated energy from the fae, and Altria Caster's Excalibur blast before finally being finished off by a Black Barrel Replica shot right to its now-exposed core. For comparison's sake, a single Rhongomyiad was enough to have the potential of destroying the mountain-sized city of Olympus, its Tree of Emptiness, and possibly the Foreign God all in one swoop and Kirschtaria had to put everything into just barely blocking it, and Olympian Gods took comparatively much less effort to weaken to the point they could be shot down.
  • Tragic Monster: Perhaps the biggest example in all the Nasuverse. Cernunnos was a genuine saint, and for it he was brutally betrayed and reduced to a mindless, soulless monster.
  • Time-Limit Boss: His ability to summon unlimited arms is so powerful that Chaldea has no chance of winning against him once they've appeared, even after the Avalon le Fae weakened his curses by completing her mission. When Merlin rewound time 2 hours back, Chaldea's objective is to finish Cernunnos off before he can summon his arms.
  • Too Good for This Sinful Earth: He was a gentle god who tried to rehabilitate the six faeries with kindness despite being sent to punish them. Unfortunately, faeries will never learn with the carrot, only the stick, and he lost his soul for trusting them.
  • Unperson: Morgan went to great lengths to cover up his existence. The only record of him left is a mural in Londinium, but its inhabitants don't realize its value to the point that they just leave it out in the open without attempting to analyze or preserve it.
  • Verbal Tic: During an interview for the game's 7th Anniversary, Nasu joked that Cernunnos used to talk by peppering his dialogue with parts of his name tacked on to other words back when he was alive.
    "I'm very concernnunos about this dangerous battle, so I'll retreat to Avalon...It's been long enough. The Holy Sword must have already ended the battle. This can't continnunos forever...We're donnunos for."
  • Walking Spoiler: The true threat in the British Lostbelt, and just like Morgan herself, he was actually a good person before he was betrayed by the faeries for their own selfish purposes.

Chapter 6.5: Traum

    The Revenge Realm 
https://static.tvtropes.org/pmwiki/pub/images/revenge_realm_emblem.png

A faction led by Kriemhild that seeks revenge against Proper Human History.


  • Affably Evil: The Rider servant that took the Master of Chaldea to Kriemhild and their cell jail remains nothing but polite to the Master of Chaldea even though his faction is enemies with Chaldea. Many of the servants in this faction are this as well as they like to listen to the protagonist's stories while the servants keep the master in their jail cell.
  • The Power of Hate: Servants in the Revenge Realm were summoned by Subject E when it was feeling extreme hatred towards Proper Human History, causing them to rebel the hardest.
  • Revenge: Their main reason for why they are rebelling against Proper Human History. Though at least for Kriemhild, it isn't that she is specifically trying to get revenge against the world, but rather she wants either the World or Chaldea to summon Siegfried so that she can get her revenge against him.

    The Restoration Realm 
https://static.tvtropes.org/pmwiki/pub/images/restoration_realm_emblem.png

A faction led by Constantine XI that desires to restore Johanna to reality.


  • The Power of Hate: Servants in the Restoration Realm were summoned by Subject E when it was feeling moderate hatred towards Proper Human History, causing them to rebel with less vigor than the Revenge Realm.

    The Cause of the Singularity (Unmarked Spoilers) 

Subject E

https://static.tvtropes.org/pmwiki/pub/images/subjecte.jpg
The alien lifeform who crash landed on Earth and was subsequently tortured by humanity in many cruel experiments for 100 years. In the midst of its pain it called for help from the Foreign God and then summoned many Servants to rebel against Proper Human History as revenge.See Fate/Grand Order: Other Characters for details about it.


Lostbelt No. 7: Nahui Mictlān

    Ocelomeh 
https://static.tvtropes.org/pmwiki/pub/images/ocelomeh_fgo_6.png
Mafia Jaguar Warrior

Strange humanoid gunmen led by Izcalli who attack everyone they see. They first appeared in the Lostbelt alongside Daybit Sem Void, and have been since kidnapping Deinos and stripping their body parts for resources while ritualistically offering their hearts to Tezcatlipoca. Their capital Mexico City lies in the fifth strata of Mictlān.


  • Ambiguously Human: They are indisputably led by humans (or a god possessing a human in Tezcatlipoca's case) but as to whether they themselves are human is hard to discern. Their limbs all emanate strange smoke, said limbs appear to be made of stone, none of them ever take off their masks, Malla seems incapable of applying the same translation field that works on Daybit and Chaldea, the Dinosaur King specifically makes a distinction between Chaldea as humans and the Ocelomeh, and they were only brought about via Tezcatlipoca's arrival in the Lostbelt, which was only a year ago so their arrival is implicitly supernatural on the god's end. The Deinos see humans and Ocelomeh as interchangeable monkeys and Kukulkan can pass herself off as one, so there appears to be some overlap. This turns out to stem from the fact that the Ocelomeh are a variety of ape uplifted by Tezcatlipoca to become a new prime species contender in the Lostbelt and fight the Deinos.
  • Last Stand: After ORT awakens and makes a beeline for the Sun, all able-bodied Ocelomeh pick up their weapons and go off to war against the invincible alien despite the unsurmountable odds. When Vucub is flabbergasted as to why they would do that just because they've been ordered to, one of them finally speaks up: they haven't. They're going to fight not for Izcalli's sake or Tezcatlipoca's worship, but because they love Mictlan as much as the Deinos do and have their own loved ones and children to protect. Most of them go down in the battle, though Mexico City itself is saved by Tenochtitlan's intervention and ORT being diverted by the sun moving.
  • Low Culture, High Tech: They're for the most part at the medieval mesoamerican level, with the main exception being all the guns, received straight from Koyanskaya's NFF Services.
  • The Mafia: They're noted to operate like the mafia with their primary trade being organ theft with some ritual sacrifice on the side.
  • Meaningful Name:
    • Ocelotl (Ocelomeh in plural) means jaguar warrior. These Ocelomeh wear jaguar print shirts, but are not to be confused with the actual Divine Spirit met in Babylonia. Lampshaded in Tlaloc's My Room lines, where she quickly brings up that someone that entertaining doesn't feel like at all like one of Tezcatlipoca's underlings.
    • While most Ocelomeh go unnamed in their debut chapter, one Ocelotl gives his name to Vucub when the priest demands it: Cuauhtemoc. The same name as the last king of the Aztecs in Proper Human History, who succeeded Moctezuma II after the latter's death and fought the Spanish with only a few hundred warriors. That Ocelotl then joins the rest of his people in fighting ORT.
  • Not Evil, Just Misunderstood: They seem like a generic evil race, but they're just doing everything they can to survive and have a better life in the brutal rainforests of Mictlan. Had Daybit and Tezcatlipoca not turned them into their hit squad, there could have been peace between the Ocelomeh and Deinos.
    Cauhtemoc: "Not fight for king. For city. For Mictlan. We want live on in Mictlan. Want become smarter. Want kids to laugh. That's why we fight. Not for god. Fight for our world."
  • Stay in the Kitchen: Their women are noted to have been relegated to only growing crops and child rearing in the villages surrounding Mexico City to support male Ocelomeh.
  • The Unintelligible: Their dialogue is rendered solely in strange pictographs. A few of them do know how to speak the common language, but it's pretty rough.
  • Unwitting Pawn: The Deinos organs they're harvesting for Tezcatlipoca are being used to repair the damage Lostbelt ORT suffered against Camazotz. Once ORT wakes up, the world will be destroyed, including the Ocelomeh who will never get the chance to become the new dominant species. The battle to take the sun to Mexico City makes this clear; it seems like Tezcatlipoca is trying to give them the rights to the sun and a better life, but in reality it's just so that ORT can take its heart back quicker since the sun's initial location in Chichen Itza is further away than Mexico City from ORT's resting place. In fact, the radiation ORT emits ensures that the Ocelomeh will be first victim of their plan to destroy Earth.
  • Uplifted Animal: They're ultimately revealed to be uplifted apes that Tezcatlipoca picked in order to become a new humanity of the Lostbelt.
  • Villainous Valor: Your average Ocelotl isn't much compared to the super lifeform that is the Deino. They make up the difference by having the drive to become the new dominant species even if it means stepping over a mountain of their own dead, unlike the Deinos who have no ambition or desire. They'll even die fighting ORT in a hopeless battle if it means protecting their beloved city.]
  • Worthy Opponent: They consider Vucub this despite being a traitor to his species, because he was the only one who took the Ocelomeh seriously whereas the other Deinos didn't consider them worth their attention.

    The One Who Rules the Planet (MAJOR SPOILER) 

Lostbelt ORT/Type Oort-Cloud/One Radiance Thing

https://static.tvtropes.org/pmwiki/pub/images/ort.jpeg
Ultimate One of the Oort Cloud

The Ultimate One of the Oort Cloud; Ultimate Ones being the designation for the most powerful singular entity of a heavenly body, as well as the vessel of that body's will. In the distant future, the dying Gaia will call out to its siblings in the Solar System to exterminate humanity as revenge for them outliving it on its corpse. ORT responded early, landing in South America in 5000 BC, and fell into a deep slumber awaiting "the promised time" when it will be properly awakened by Gaia's death wails. In Fate timelines, ORT continues to sleep peacefully; however, in the Tsukihime timelines, it is stated it will eventually wriggle towards awakening.

Across all timelines, there have been a few foolish attempts to kill or capture it, all of which have failed without ORT properly awakening (much like how one groggily smashes an alarm clock before going back to sleep). These failed attempts include the 5th Dead Apostle Ancestor (leading to ORT being awarded the seat in absentia), and an expedition of seven of the most powerful mages of the Mage's Association. As a result of these incidents, the Crystal Valley in which ORT resides has been marked as a forbidden land by all power players.

This is not the ORT of Proper Human History, but a Lostbelt recreation. For more information on this monster, see its entry for more details. Be warned for unmarked spoilers.



Top