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Characters / Fate/Grand Order

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This is a page about the characters appearing in the mobile game Fate/Grand Order.

NOTE: Major spoilers (some unmarked) and minor NSFW alert (regarding unit artwork) abound.


Servant Classes

The Heroic Spirits summonable by you, split by class.
  • Sabers
    • A through Mlist 
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    • N through Zlist 
  • Archers
    • A through Mlist 
    • N through Zlist 
  • Lancers
    • A through Mlist 
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    • N through Zlist 
  • Riders
    • A through Mlist 
    • N through Zlist 
  • Casters
    • A through Mlist 
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    • N through Zlist 
  • Assassins
    • A through Mlist 
    • N through Zlist 
  • Berserkers
    • A through Mlist 
    • N through Zlist 
  • Extralist 
    • Rulerslist 
    • Avengerslist 
    • Alter Egoslist 
  • Unclassedlist 
  • Beastslist 

Other Characters

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    Pierre Cauchon 

https://static.tvtropes.org/pmwiki/pub/images/pierrecauchon.png
Bishop of Beauvais

The bishop who tortured and arranged for Jeanne d'Arc to be executed by burning. Appears in the first cutscene of Orleans to be killed by Jeanne Alter.


  • Ain't Too Proud to Beg: Begs Jeanne Alter to not kill him. She responds that asking something of a witch like her is heresy, and burns him to death anyway.
  • Asshole Victim: Even if Jeanne would be willing to save (if not necessarily forgive) him, anyone who knows her, the player included, isn't going to shed tears for this guy.
  • Fate Worse than Death: During Christmas, Jeanne Alter gathers several instances of his ghost and... forces them to play Monopoly.
  • Man on Fire: How Jeanne Alter kills him, for the irony.
  • Pay Evil unto Evil: Though Jeanne Alter at least kills him fairly quickly, while Jeanne was likely in agony for longer.
  • Tears of Fear: Not that they help, as neither Jeanne Alter nor Gilles have any sympathy for him.
  • Ungrateful Bastard: In Jeanne's second Interlude, Mephistopheles creates an illusion of Pierre alongside Jeanne's mother and tries to force her into a Sadistic Choice, stating the ship she and the protagonist are on can only safely take one more person and clearly expecting her to leave the bastard to die. Instead, Jeanne gives up her place to let them both go on safely. The fake Pierre still can't bring himself to thank her and just calls her a witch, which Jeanne notes she would expect nothing less and Mephistopheles states that the real Pierre would have reacted the same way.

    Fafnir 
First appearance: Fate/Apocrypha
https://static.tvtropes.org/pmwiki/pub/images/fafnir_fgo.png
The Evil Dragon

The legendary Evil Dragon which Siegfried slew with Balmung, he appears in Orleans having been summoned by Jeanne Alter in response to the appearance of his killer. He eventually returns in the Fate/Apocrypha crossover event as both Sieg's Noble Phantasm and his true physical appearance.


  • Art Evolution: When Fafnir first appears in-story, he's essentially just the normal "Dragon" enemy with grey-teal scales and a unique glowing Power Tattoo on his chest. Sieg's Noble Phantasm shows he's actually a bit slimmer in body with greyer and spikier scales, a much more noticeably thinner snout, and curvier horns.
  • Ascended Extra: In a sense, since Sieg has essentially become him, he is technically the Main Ally of Inheritence of Glory.
  • Attack of the 50-Foot Whatever: Fafnir is far larger than any wyvern and towers over the majority of Servants, with most of them not even coming up to his knees.
  • The Dragon: Quite literally to Jeanne Alter in Orleans as her greatest source of muscle. The heroes have to go through him before they can enter her castle.
  • Dragons Are Demonic: Fafnir isn't just an evil dragon. It is the Evil Dragon.
  • Legacy Character: There have been at least two Fafnirs, the original one and the one Sieg became. There were likely three in fact, as Sigurd's profile brings up the possibility that the Fafnirs that Siegfried and Sigurd fought were different dragons entirely. In one of Siegfried's interludes he explains that it's possible for Fafnir's offspring to become a new Fafnir if they grow powerful enough.
  • Oh, Crap!: Jeanne Alter notes that Fafnir is actually shaking, presumably in fear, when they come face to face with Siegfried after Jeanne and Georgios remove the curse Jeanne Alter placed on him.
  • Promoted to Playable: In a sense, as Sieg transforms into Fafnir for his Noble Phantasm and outside of his Remote Body is him now.
  • Recurring Boss: Even after being killed again in-story, Fafnir tends to pop up again in events and interludes with varying degrees of importance.

    Grendel 
Origin: Denmark (Beowulf)
First appearance: Fate/Grand Order

A monster famously killed by Beowulf in his legend. Beowulf explains that the reason the poem doesn't describe him in detail is that he is a protean being who can easily alter his form. He appears via chain summoning in Beowulf's interlude.


  • Card-Carrying Villain: Grendel feels that committing evil is exactly what makes him Grendel.
  • I'm a Humanitarian: Done, as Beowulf points out, not because he has any kind of compulsion to. He just enjoys the perversity of butchering and eating people.
  • It Can Think: Unlike most monsters, Grendel isn't fighting and killing for territory or survival— he's fully capable of reason, and enjoys what he does.
  • Me's a Crowd: Grendel can use his powers to split into multiple bodies, leading to several boss fights with multiple foes, all of them Grendel.
  • Scaled Up: During the final battle with his old nemesis, Grendel looks into his memories and takes on the form of the dragon that killed him. It goes about as well for him as this trope usually goes.
  • Shapeshifter Guilt Trip: Grendel likes to use his telepathy in conjunction with shapeshifting to turn into forms that his prey has sentimental attachment to. During their second encounter, he takes on the shapes of Jeanne, Nero, and Drake from the first three Singularities after seeing into the party's memories. However, he also likes to pick forms that are combat-capable, just in case.
  • Telepathy: Beowulf warns Mash and the protagonist that Grendel can peer into their thoughts and memories, and that he will use them to try to manipulate them.
  • Villainous Breakdown: After taking on the form of the dragon that killed Beowulf in life and getting trashed, he reacts with this. Beowulf mocks him, pointing out that the dragon only killed him when he was old and grey, while Grendel, in his true form, was the only monster to give him a fight for his life in his prime.
  • Voluntary Shapeshifter: He can assume the forms of different monsters and even Servants. Beowulf needs Hrunting because it can sniff him out regardless of what form he takes.
  • Wounded Gazelle Gambit: He tries posing as a wounded soldier to get a preemptive attack. Luckily, Beowulf prevents Mash from falling for it.

    Victor Frankenstein 
Origin: Literature (Frankenstein)
First appearance: Fate/Apocrypha
Victor Frankenstein is the creator of the artificial human Frankenstein from Mary Shelly's novel. Desiring to create the Original Human race, he planned to create two beings who would become the progenitors of this race, but seeing "Eve" as a failure and monster he abandoned his work and fled. He is mentioned in London and finally makes an appearance in Frankenstein's two Interludes.
  • Gender Bender: As a result of forcibly taking over Eve's body, though he doesn't seem to mind too much.
  • Grand Theft Me: Pulls this on Eve in Frankenstein's second Interlude, killing her before merging his own soul with her body to take control of it.
  • Killed Offscreen: In London by Mephistopheles. The party is only able to find blown-apart pieces of his body.
  • You Have Failed Me: Pulls this on Eve when Fran defeats her, disgusted that she lost to an apparent "failure".

    Rushd 

https://static.tvtropes.org/pmwiki/pub/images/rushd.png

An NPC in Camelot, he is merely one of many victims of the Lion King's tyranny.


  • Cheerful Child: He's very cheerful and adorable.
  • Disappeared Dad: Left when he was very young.
  • Missing Mom: He was deemed unqualified for the Lion King's city but his mother Salia refused to enter it without him, resulting in her death as she refused to let her child die.
  • Stepford Smiler: He always seems to be rather cheerful, but near the end of Camelot, he tearfully admits to Mash that he always knew his mother was killed, but didn't want to let it show.
  • Tagalong Kid: After fleeing the Lion King and Gawain, the party decides to take him along with them until they can find a shelter for him.

    Siduri 

https://static.tvtropes.org/pmwiki/pub/images/siduri.png
Royal Advisory of Uruk
Stage play actor: Yōko Kadoyama

Gilgamesh’s Royal Advisor and an ally in Babylonia.


  • Beleaguered Assistant: Comments from her and Gilgamesh imply she was very much this to Gil in the past. One can only imagine what she had to put up with from pre-Epic Gilgamesh.
  • Face–Monster Turn: Tiamat’s mud twists her into a Lahmu.
  • Fighting from the Inside: Despite becoming a Lahmu, she retained enough of her humanity to refuse to fight the heroes, even trying to surrender despite the heroes not being able to understand her. She later saves Kingu from the other Lahmu at the cost of her own life because she thinks he's Enkidu and what's left of her mind still cherishes one of Uruk's heroes.
  • Heroic Sacrifice: She's captured while protecting citizens of Uruk from the Lahmu and ends up being transformed into a Lahmu herself.
  • Hypercompetent Sidekick: She's working for the post-Epic Gilgamesh, who is leagues more sensible and professional than the Archer version. She couldn't be expected to stand beside him, serve as his voice of reason, and even direct the running of the kingdom otherwise.
  • Only Sane Man: Stands out as one of the only rational members of the Singularity, constantly reminding her king of what would happen should he do things impulsively.
  • Undying Loyalty: Like all of Uruk, she's unquestionably loyal to Gilgamesh.
  • What the Hell, Hero?: When Gilgamesh left on his journey to find the herb of immortality, Uruk fell into disrepair without him around to run things. Eventually, the entire population got fed up with his absence and left for neighboring cities. When Gilgamesh finally returned, only Siduri was left, and that's only because she wanted a chance to yell at him for leaving first.

    Lavinia Whateley 
https://static.tvtropes.org/pmwiki/pub/images/lavinia.png
Origin: Cthulhu Mythos (The Dunwich Horror)
First appearance: Fate/Grand Order
A creepy, most probably not entirely human girl. She appears in Salem.
  • Adaptational Attractiveness: Lavinia from The Dunwich Horror was 35 at the start of the story, died twelve years later, and was consistently described as ugly and notably deformed. In F/GO, however, Lavinia is now a young girl of comparable age to Abigail (which would make her a pre-teen) and, while she retains the ghostly white skin and hair, her eyes are notably strange even beyond the albinism, she has a (variable-length) horn on her head and her smile is rendered as crooked even when she's genuinely happy, she's ultimately still pretty cute, especially since her very sympathetic portrayal in the story ultimately makes the strange parts of her appearance more like charm points than anything.
  • Ambiguously Human: It's not clear whether she's human as she's unnaturally pale and has a horn growing out of her head. The result is somewhat inhuman looking, if perhaps still Ugly Cute. It may be an indication that her heritage includes Lovecraftian monsters, even if said heritage never actually existed. Also she has supernatural physical abilities but given that she's a creation of Raum, it's hard to say if she naturally has those.
  • Beware the Quiet Ones: Hopkins learns this the hard way. He assumes that a couple of soldiers will be enough to subdue a quiet, scared little waif like Lavinia, but Lavinia kills him in seconds armed with nothing more than a silver ritual knife. And all because he was dumb enough to threaten Abigail.
  • Blood Is the New Black: She ends up drenched in the stuff once she butchers Hopkins and doesn't even bother trying to clean it off for the rest of the scene, only bothering to clean up a bit for her chat with Mash and Robin and subsequent appearance in the final trial - a good twelve to twenty-four hours later.
  • Clap Your Hands If You Believe: Lavinia is actually a completely fictional existence; there was never a person by that name in the "real world", and she only exists because Raum made her manifest.
  • Composite Character: In practice, she's more like a fusion of her book self and her own son, Wilbur, with some elements of other Lovecraft occultists like Joseph Curwen. In the book, Lavinia learned some scraps of knowledge from her father and seems to have had a bit of a hand in her infamous adventure in extradimensional whoopie, but once Wilbur began growing was very lost when it came to the advanced sorcery the elder Whateley was teaching her son and was eventually killed for being useless; F/GO Lavinia, meanwhile, is much more plugged in to the family secrets & practices, knows what their ostensible goals are and can perform ceremonies and commit acts that would've been Wilbur's domain in the book. She also explains that the great Whateley "magecraft" relates to alchemy in the service of contacting and summoning Outer Beings, which wasn't identified as such in Dunwich, but the alchemy of Curwen in Dexter Ward uses almost all the same resource books as the Whateleys do both in print and in game (most notably the Necronomicon) and was powered by Yog-Sothoth. It's also clearly meant to be contrasted against existing Nasuverse alchemists like those of the Atlas Institute (who are certainly dangerous but would largely balk at something as foolhardy as trying to contact Yog-Sothoth) or Chaldea's own Paracelsus.
  • Creepy Shadowed Undereyes: The girl looks like she hasn't slept in days.
  • Died in Your Arms Tonight: There's no specific cut-in art for it, but the narration and posing of the sprites heavily suggest that Abigail was cradling Lavinia as she passed away after the Outer God was chased out of Abbie.
  • Friendship Denial: Earlier in the story of Salem, Abigail is not her friend. No. Don't suggest it. Even when Lavinia is going out of her way to arrange a way for Abigail to seemingly escape Salem, it's definitely not because Abigail is her friend. Definitely. It's revealed to be a little more complicated later on, because Lavinia has some suspicion of the truth that she's there for the purpose of being Abigail's "friend" in the story of Salem, probably replacing Betty Parris or Ann Putnam, and she's genuinely torn on how she really feels about it all. Though unsurprisingly, she ultimately comes to Abbie's aid during the final witch trial.
  • Friendship Trinket:
    • Abigail gave Lavinia one of her teddy bears, Migo. Lavinia also suggested the name originally (because, well, you know). Lavinia doesn't really show it off, though, and tells Abbie at one point that she discarded it. It becomes clear by the end that she's kept it close and cherished it, however.
      • She actually holds Migo in her full-profile art, but her portrait for the VN sections of Salem is cropped in such a way as to avoid showing this.
    • Furthermore, the one ribbon in Lavinia's hair looks suspiciously like one of Abigail's black ribbons.
  • Hime Cut: She actually has something approximating this, though her general disheveled-ness spoils the look.
  • Horned Humanoid: Has a single thin black horn protruding out of her forehead and bangs. It visibly grows in length whenever she's upset.
  • Last Request: She wishes she could see the whales from atop the Commons with Abbie one last time... just before passing away in the courthouse.
  • Luminescent Blush: A hilarious and adorable one - in the rare moments she does so, her "blush" makes it look instead like the shadow from her hair instead extends most of the way down her face. It actually suggests she may be low-level blushing most of the time.
  • Mystical White Hair: She's technically an albino, but her connections to the Cosmic Horror Story of the Cthulhu Mythos means her hair is a mark of more than just a genetic condition.
  • Only Friend: Abigail is the only friend she has in Salem, and she in turn is the only friend Abigail seems to have aside from Tituba. This turns out to be on purpose, because Abigail desired a friend who was lost and lonely and she could help, and Raum roped in the Whateleys so that Lavinia could serve as such, despite them being from several centuries after the witch trials, from a different part of Massachusets, and strictly speaking, fictional.
  • Red Eyes, Take Warning: Justified due to being an albino, but it adds to her creepiness factor.
  • These Are Things Man Was Not Meant to Know: She's a bit of a student of these, naturally. She is specifically knowledgeable about a certain Outer God named Yog-Sothoth. She taught Abigail the ritual that finally cemented Abbie's status as a "witch".
  • Tsundere: A much quieter, more reserved take on the idea, but still ultimately there - she'll deny she's friends with Abigail and doesn't want to get friendly with the Chaldea crew, but ultimately does open up to the latter and in her heart she cares for the former. She's even ultimately glad that the Outer God didn't possess Abbie in the end - despite the fact that it was the closest the Whateleys have ever gotten to fulfilling their mission.
  • Tulpa: It's revealed in Abbie's interlude that Abigail's thoughts and longing to see Lavinia again has manifested a dream construct who knows she is not the real Lavinia but keeps watch over Abigail anyway because of their friendship.

    "Carter" 
https://static.tvtropes.org/pmwiki/pub/images/gentleman_who_travels_through_time_and_space.png
The Gentleman Who Travels Through Time and Space

An NPC in Salem and close friend of Abigail William's parents who took her in after her parents died. He also gives shelter to the protagonists after finding out they're friends with Abigail.


  • Demonic Possession: While in a deep sleep to chase after the God of the Abyss, one of the surviving Demon Pillars, Raum, took possession of his body throughout Salem as Randolph Carter. After Raum's defeat, the Gentleman finally reclaims his body.
  • Dimensional Traveler: After getting his body back, he introduces himself as the "Dimension-travelling Gentleman" and departs with Abigail for parts unknown.
  • Kindhearted Cat Lover: The Gentleman does, however Raum is associated with birds and thus loathes them. It's an red flag that the player hasn't been interacting with the real person. Like his appearance, this trait was inherited from his namesake as Lovecraft famously loved cats of all kinds.
  • No Historical Figures Were Harmed: Fitting for his namesake, he looks awfully similar to H. P. Lovecraft.
  • Non-Standard Character Design: He has a far more realistic appearance compared to other characters in the game. A certain seiyuu had even noticed Carter's uncanny resemblance to him and jokingly made a picture of Carter his twitter banner for a while.
  • Red Eyes, Take Warning: Reading the Necromonicon to Abigail while she's asleep is bad enough, but his eyes are red and literally framed in shadow while doing so.

    David Bluebook 
One of the final remaining humans on Earth after the Alien God's invasion.
  • Apocalyptic Log: His journal provides a look at the now bleached Earth and the slow inevitable death of whatever survivors are left.
  • Badass Biker: He's making his way across the world with nothing but his supplies and a solar-powered motorcycle.
  • Muggle: He doesn't have any awareness that magic exists or of the Earth being incinerated two years ago by Goetia.
  • The Unseen: Has not actually made any appearance on-screen as all of his segments are narrated and seen from his perspective.

    Patxi 

https://static.tvtropes.org/pmwiki/pub/images/patxi.png
Heretical Yaga

A Yaga who serves as Chaldea's guide for the first Lostbelt.


  • The Gunslinger: He provides backup with his rifle in gameplay by occasionally sniping enemies though since Servants are way beyond his repertoire, he does minimal damage to them.
  • Love Is a Weakness: He is unusually attached to his mother despite her senility and the fact that he would be better off without her, due to the way society is structured in this altered Russia, he himself doesn't know why he's willing to go so far to protect her.
  • Memorial Photo: After completing the Lostbelt and excising it from Earth, the Craft Essence given to the player for story completion features him in it as the one proof of evidence of him and the Yaga ever existing.
  • Mr. Exposition: As a native of Kadoc's Lostbelt, he gets Chaldea up to date on the situation there.
  • My Species Doth Protest Too Much: Siding with the protagonists in restoring the proper timeline—at the cost of his people's (and even his own) existence—understandably places him here.
  • Petting Zoo People: He (and by extension, all canine/lupine Yaga seen within the Russian Lostbelt) fall here, as they are clearly built with a similar-to-human body frame despite being visibly bestial.
  • Sacrificial Lion: Despite being a major ally, he ends up dying to protect the protagonist and encourages them to keep fighting for Pan-Human History, telling them that it doesn't matter if he gets erased or not when the Lostbelt is gone because now he knows there's a better world out there.
  • Social Darwinist: Inverted, Patxi is unique among the Yaga in that he doesn’t consider only the strong to have the right to exist, something which leads to him siding with Chaldea over the restoration of the proper Human History.
  • Spell My Name with an "S": It's either Patxi or Patsy.
  • Wolf Man: He's one of the Yaga, a chimeric fusion between magical beast and man. It's noted as a side effect of fusing with animals, he needs to consume a lot more calories to sustain his body.

    Gerda 
https://static.tvtropes.org/pmwiki/pub/images/gerda.png
Maiden of the Flower Garden
A young girl who the protagonists encounter in the second Lostbelt.
  • Damsel in Distress: Is threatened several times by the forces of this Lostbelt like giants and valkyries, requiring the protagonists to get her out of danger.
  • Go Out with a Smile: Rather than falling asleep when the Lostbelt is erased, like Skadi advised her subjects to do, Gerda goes outside wondering what became of her new friends. Remembering Fou, she decides to frolic in the fields one last time, and vanishes along with her world.
  • Ignorance Is Bliss: She can't comprehend a world where she can grow up to be something other than a breeding stock or a giant's meal, but that doesn't mean she's upset about it. She does get apologetic when the topic comes up, and wants to understand the world where her new friends come from, but never gets the chance to.
  • Memorial Photo: Like Patxi before her, she features in the prize Craft Essence you get after defeating the 2nd Lostbelt— the only remaining reminder of her ever existing.
  • Promotion to Parent: As the adults in her village are taken away, Gerda finds herself thrust into the role of taking care of the various children left.
  • Spell My Name with an "S": It's either Gerda, Gerta or Gelda.
  • The Time Traveller's Dilemma: Surtr's defeat leads to the possibility of her growing up past the age of 25 as Skadi no longer has the need to restrain the giants with her energy. Unfortunately Chaldea has to destroy the Lostbelt in order to make way to their destination, so she ultimately is wiped out of existence.

Alternative Title(s): Fate Grand Order Spoilers

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