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ID: No. 256
Command Cards: QQABB; (B)
Alignment: Lawful Good
Origin: England (Arthurian Mythology)
First appearance: Fate/Grand Order
Illustrated by: Necotawawa
Voiced by: Yuki Kuwahara
One of the Knights of the Round Table, and the second-youngest of the "Orkney siblings". In the Sixth Singularity: Divine Realm of the Round Table Camelot, a summoned Gareth sided with the Lion King during the Round Table's initial summoning and invasion of Jerusalem prior to the Singularity truly forming, but just couldn't take the strain of what she was being asked to do and eventually arranged her own death at the hands of her fellows, all of whom keenly feel her loss by the time the player arrives.
Her favored classes were, for years, unknown, but to the absolute shock of many, for the game's fourth anniversary she was finally made playable as a Lancer after being teased as playable during the 2018 summer event.
- All There in the Manual: A good bit of the early information about her came from the "Camelot Zero" prologue Nasu posted on his blog and from the Garden of Avalon novella & drama CD. It wouldn't be until 2019 that she finally had a profile published in the game.
- Animal Motifs: Dogs. The two darker strands of hair on her head bring to mind dog ears, and she is described as akin to a puppy, cute and loyal. Upon wielding her lance, īra lupus, however, she becomes a monster on the battlefield, Altria even comparing her to a "rampaging wolf".
- Armor-Piercing Attack: Her Noble Phantasm ignores invincibility. Prepared properly, it can work as a single-target counterpart to, of all things, Altria's Rhongomyniad (as described above).
- Ascended Fanboy: Gareth's My Room lines reveal that she was originally Lancelot's squire before he and Altria gave her a chance to become a Knight of the Round Table with her idol. She even admits Lancelot is her model of an ideal knight.
- Beauty Is Never Tarnished: Thoroughly averted for the poor Gareth summoned into the Camelot Singularity. The mental weight of her actions had led to serious disfigurement of her usually-gorgeous hands and the toll of not sleeping in such a long time was obvious on her face by the time she chose to sacrifice herself. Given how cute she is as a playable Servant and during ServaFes, one can only imagine what this must've looked like.
- Bling of War: Her armor is extremely shiny and blinged out.
- Blush Sticker: Permanent ones, as seen on her dialogue sprite in the 2018 Servant Summer Festival.
- Boring, but Practical: She essentially is a low-rarity Mash and Leonidas rolled into one, combining Mash's ability to generate aggro and noble phantasm, with Leonidas' surviveability. She's able to gather aggro and increase her NP generation, but unlike most tank servants, she's able to be offensively viable thanks to her Buster deck and attack buff, alongside her NP being able to debuff the enemies defense.
- Circling Birdies: Sees these after she uses her head as one of her Buster attacks.
- Conflicting Loyalty: When alive, she had Undying Loyalty to both Lancelot and Altria. When Lancelot's affair with Guinevere was exposed however and Agravain was killed, Gareth was forced to attend Guinevere's execution, unable to defy her king by refusing to attend, but also unable to bear the thought of having to fight her idol should he mount a rescue. As such, she attended the execution unarmed and unarmored, stating she wasn't there of her free will. When Lancelot arrived, her refusal to fight him earned her a crushed skull at his hands, and she died wondering if Lancelot even realized it was her he had killed, and if he had, whether he'd hesitated at all.
- Cruel and Unusual Death: Gareth's death before becoming a Servant was horrific, as she had her skull literally torn apart at the hands of her former idol and mentor Lancelot, who was too far gone in his berserker rage to even recognize her.
- Cry Cute: If the player has Saber Altria, Gareth will cry out of happiness at being on the same side as her king once again while apologizing that she wasn't present during her king's final battle (because Gareth was already dead).
- Cynicism Catalyst:
- For herself, it was upon learning that Lancelot, her idol, killed Agravain after being exposed for having an affair with Guinevere. When she was ordered to guard Guinevere, she did so armor-less and weaponless, having an overall dead look to her. When Lancelot launched his rescue attempt and attacked her, she offered little resistance as he crushed her skull. It hasn't affected her Undying Loyalty to Lancelot however, as she's managed to return to her cheerful self as a Servant.
- Her sacrificial Servant-death fighting the false Richard I was a literal "Dead Little Sister" type for the surviving Lion Knights in the Camelot singularity, particularly Gawain, who lost what little remained of his former morality on having to drive Excalibur Galatine through his own little sister to slay Richard.
- Death by Irony: In her backstory. In life, she had been approached by Agravain to aid him in exposing Lancelot's affair, but refused to betray Lancelot. Agravain ultimately met his end as a result and she lived, being ordered by Altria to bear witness to Guinevere's execution and prevent Lancelot from launching a rescue. Worse in that she didn't want to fight Lancelot nor attend the execution out of loyalty to Lancelot, only doing so out of loyalty to Altria, and as such attended both unarmored and unarmed. For her troubles, Lancelot proceeded to crush Gareth's skull without a second thought. She utterly idolized Lancelot... and met her death at his hands.
- Early-Bird Cameo: She appeared in the 2018 summer event a year before being available to players.
- Even the Girls Want Her: The sixth female character (and seventh female unit) to have the "Brynhild's Beloved" trait.
- Foil: Both she and Leonidas are the low rarity Buster Tank Lancers who are designed to act as shields against the enemy. Where Gareth becomes unique is her kit and Noble Phantasm: Leonidas is a Stone Wall who puts emphasis on flat tanking thanks to his Noble Phantasm's defensive buffs making him very hard to kill. By contrast, Gareth is more of a Mighty Glacier who wants to throw out Noble Phantasms to damage the enemy as much as she can, while making sure to grab aggro to do so. This makes her offensively more viable at the cost of needing a little more help to survive.
- Gender Flip: Gareth was thought to be a girl because of Agravain's interactions with Sanzang and a certain comment that Bedivere makes toward the end of the Camelot chapter; this was confirmed by Nasu on his blog. The translation makes it outright explicit.
- Glacier Waif: She's a sturdy little thing in full armor, but like her aunt Altria and half-sister Mordred, she has a twiggy physique that belies her strength and toughness.
- Gratuitous Latin: Her Noble Phantasm is īra lupusnote : Rampaging Maiden Wolf. Also a bit of Shown Their Work, as the most widely used language for written texts in her lifetime would have been Latin.
- Hair of Gold, Heart of Gold: Blonde hair? Check. The Heart of the Round Table? Double check.
- The Heart:
- Seems to have been this for a good part of the Round Table - she kept her siblings from fighting like they would otherwise (although she's still noted as having had a somewhat troubled relationship with Agravain for reasons), she seems to have been the nearest thing Mordred had to a friend on the Round Table, she idolized Lancelot and seems to have helped him with some of his earlier problems, and the Lion King's court in the Camelot singularity is clearly an emptier and colder place without her, going by the comments of several of the other knights.
- C Es and semi-official art show the Orkney siblings; Gawain, Gareth and Agravain along with Mordred (who is their half-sibling) as a family unit now that Gareth is around.
- And, in the wider backstory, much like Agravain, her death at Lancelot's hands was a major catalyst for the original, living Round Table falling apart.
- Helmets Are Hardly Heroic: Zigzagged; Gareth gains a helmet in her second ascension but loses it in her third. This seems to have been played straight in her life as she states her third ascension was her armor when she became a Knight of the Round Table. Also deconstructed, as she went without her helmet in protest at Guinevere's execution and had her skull crushed for it.
- Hero-Worshipper: She idolized Lancelot while also being a member of the Round Table herself.
- Knight in Shining Armor:
- Even moreso than Aunt Altria, big bro Gawain or even her idol Lancelot, her armor and overall appearance really leans into this aesthetic and ideal; she might be the most straight-laced example out of all the Round Table knights.
- It's also worth noting that, even when the rest of the Round Table crew have swapped out their armor for more comfortable summer clothes, she remains in her bulky armor, seemingly by choice.
- Like Mother Unlike Daughter: Even moreso than some of her siblings, everything about her seems to be a stark contrast to her duplicitous, seemingly constantly-scheming mother Morgan. Her mother wanted very much to overthrow Altria, even turning Mordred into a Tyke Bomb to do it; Gareth is friendly to a fault, tries her absolute best to be an ideal Knight in Shining Armor and is utterly loyal to Altria.
- Luckily, My Shield Will Protect Me: Carries a jousting shield in her Second Ascension art, but loses it in her Third. All of her in-game sprites depict her with the same shield in battle.
- Mighty Glacier: Mixed with Stone Wall, since she starts out with very low ATK even among 2* Servants and she her skillset is designed for Target Focus. However, Gareth is able to boost her ATK when she gets hit by an enemy and she is able to stack her ATK buffs until she attacks. When used on her NP, she can reach SR-level of NP damage.
- Mix-and-Match Weapon: Her weapon is the Jousting Lance īra lupus, but thanks to enchantments given by Merlin it's also an energy drill, can fire explosive shots like a grenade launcher, and finally can fire a large laser. All in just one form.
- Multicoloured Hair: Has brown streaks of hair on both sides of her head, making it look like she has dog ears.
- Mythology Gag: A few of her My Room lines talk about the original Arthurian Mythology:
- When talking about the Holy Grail she admits that Percival might be worthy of the Holy Grail like Galahad, referencing that Percival was the original Holy Grail knight before Galahad was introduced.
- She tells Tristan that she thinks infidelity is wrong, referencing Tristan and Iseult.
- Older Than They Look: When she tries to buy a Kay x Pelinore yaoi doujin, the vendor says she's not old enough, despite her protests.
- Out, Damned Spot!: It's stated in Camelot/Zero that after killing the Knights of the Round Table who went against the Lion King, Gareth kept washing her hands obsessively after every battle, leading to her fingers becoming disfigured due to the constant washing.
- Pint-Sized Powerhouse: She's tiny next to her brothers, but as a member of the Knights of the Round Table she's considered a powerful Servant.
- Posthumous Character: For the Camelot Singularity. She was the first of the Lion King's loyal knights to die in the Singularity, which happened before Chaldea arrived.
- Promoted to Playable: She was made into a playable servant for the game's 4th anniversary.
- Ring of Power: Has a magical ring which can change colours and thus allow her to change her appearance, which she used to continuously fight in jousting battles without anyone knowing her identity. In-game it is a skill which applies taunt to herself and increases her defense and NP Gain. It is also the subject of her Max Bond CE.
- Squee!: If the player has Saber Lancelot, she is completely overjoyed finding out that he, the knight she is a big Fangirl of, is also in Chaldea.
- Spirited Competitor: Quite a few of her lines are about jousting, and she wants to have a jousting tournament with your Lancers and any of the Paladins of Charlemagne.
- Stone Wall: Joins Georgios in the tailor-made for "tanking" Servants. With a 1-turn taunt plus a MASSIVE bonus defense, a 3 turn guts and a skill that gives her bonus damage after she's struck, she is not only strong at taking hits, but becomes even stronger when doing that.
- Suicide by Cop: By restraining the Richard I imposter, she sacrificed herself to ensure his death. She did this because she couldn't bear the grief of killing her comrades and wished to die because of what she had done to her fellow "disloyal" knights and then the people of Jerusalem. And it's suicide by cop because her older brother had to deal the killing blow to Richard through her.
- Sweet Polly Oliver: Quite like both her aunt and her sister, her armor actually does a solid job at being at least gender-neutral if not outright "masculine". Aside from Bedivere's prior comment, the only giveaways to the player back before she was playable that Gareth was a girl were her Blush Stickers and her family resemblance to Altria and Mordred (the cast of her face being much more similar to them as opposed to, say, Gawain or Agravain). Her playable version completes the joke, of course, by making her unmistakable as a woman when she isn't wearing her armor, just like her relatives.
- Undying Loyalty: No matter what, she remains steadfastly loyal to both Altria and Lancelot. When Agravain approached her in the hopes she would assist him in revealing Lancelot's affair with Guinevere, Gareth refused and left. When Guinevere was sentenced to death and Gareth was ordered to bear witness to it, Gareth admitted she was not there of her own will, and only had attended out of loyalty to Altria. Even after Lancelot killed her, she continues to idolize him and would continue to do so even had Lancelot been aware he was killing her and did so without any hesitation.
- The Unseen: We knew a decent bit about her and her influence on the backstory to the Camelot Singularity is fairly considerable, but she was famous for not having appeared on-camera in a Fate work before or even several years after Camelot, and didn't even have any design sketches or whatnot teased... until she finally popped up with no prior fanfare during the Summer 2018 event, of all places, and then was one of the shock additions to the friend point gacha for the fourth anniversary.
- Use Your Head: One of her Buster attacks is a spontaneous headbutt, which she immediately regrets.
- Walking the Earth: Gareth states her Second Ascension armor is what she wore when she traveled to train.
- Yaoi Fangirl: The screen outright shakes with her excitement at seeing a doujin pairing Pelinore and Kay during ServaFes.
ID: No. 64
Command Cards: QQABB; (B)
Alignment: Lawful Neutral
Origin: Turkey (The Trojan Cycle, The Iliad)
First appearance: Fate/Grand Order
Background development: Yuuichiro Higashide
Illustrated by: BLACK
Voiced by: Kunihiko Yasui
Prince of the city-state of Troy (modern-day Hisarlık, Turkey), which ran afoul of the Greeks after his brother Paris abducted Helen, the Trojan betrothed to King Menelaus of Sparta, whose brother King Agamemnon of Mycenae led the invading Greeks. With his father King Priam too old to fight, Hektor took the mantle as military and political leader of Troy and, defying the expectations of the gods, held off the numerically superior Greeks for ten years before finally falling before his opposing champion, the demigod Achilles.
He debuted as an antagonist in the Third Singularity: Sealed Ends of the Four Seas Okeanos.
- 100% Adoration Rating: As can be seen from his bond CE, all of Troy loves Hektor.
- The Ace: He was the Trojans' greatest general, strongest warrior, and a skilled politician. Ultimately, they were defeated because he wasn't around anymore to see through the Trojan Horse gambit.
- Anti-Villain: While he works for Jason, it's noted he isn't really fond of what he's doing, only doing it because he wishes to fulfil his duty as a soldier.
- The Atoner: Towards the end of his Interlude, he admits the main reason he wants to unlock his Noble Phantasm's true potential is because he wants to make up for what he did under Jason in Okeanos.
- Armor-Piercing Attack: His spear Durindana is famous of being able to pierce through anything, only being stopped by the seventh layer of Rho Aias, which in gameplay is translated as a Noble Phantasm that ignores defense stat. A long spear that is originally a sword, but was modified by Hektor to be a throwing javelin precisely because he could see more use of the unbreakable blade if it has more range. It's more famous as Roland's sword, Durandal.
- Badass Beard: Has a nice goatee, highlighting his image as a Cool Old Guy.
- Bothering by the Book: Hektor doesn't really like Jason or want him to win in Okeanos, so instead he just acts like a good little Servant and does exactly what he's ordered to at every opportunity. Over and over it's shown that if he bothered to correct Jason or act on his own initiative, he would be able to tear your party apart.
- Combat Pragmatist: In Okeanos, his modus operandi is to keep a low profile while people are fighting all around him, before finally ambushing his target while their guard is down or attention is elsewhere. He successfully steals the Grail from Blackbeard by doing this, but is fatally wounded the last time he tries this against Euryale (who had grown wise to his tricks by that point).
- Cool Old Guy: He's definitely trying to cultivate the image, but both his age and his actual coolness (as he's very much the sneaky type) are hard to guess. This is why Jeanne Alter chooses him to be a Love Interest in her event.
- Fashionable Asymmetry: Only his entire right arm seems to be protected by plate armor.
- Gameplay and Story Segregation: Achilles speaks of him as a Worthy Opponent and implies he was one of the only he considered a big enough threat. In game however, Hektor has no chance of winning against Achillies due to his lower rarity and out of date skill set.
- Guile Hero: He's the main reason why the Trojans were capable of holding the Greeks back even though they were surrounded in a siege, outnumbered, and lacked divine blessings. If Achilles wasn't there in the war, the Trojans' victory was assured through the combination of Hektor's capability as a warrior, administrations and tactical genius. He goaded Achilles to lose his own divinity because he knew he couldn't win against Achilles' immortality. In supplemental material, he even left a Dying Clue to the Achilles' Heel on his own body, which gives a new spin to his dying plea for Achilles to return it.
- Heroic Self-Deprecation: He's constantly referring to himself as a 'loser' and an 'old man', having been unable to save Troy.
- Hunk: More noticeable in his Stage 4 artwork, which makes him a nice Foil to his rival Achilles.
- Ideal Hero: Despite his slackened attitude, he's still Hektor. One of the nine worthies and perhaps the noblest character in The Iliad.
- Jack-of-All-Stats: Aside from A rank agility, he's got a B in every single stat. In Apocrypha, Achilles also remarks that he was "a genius, but not a prodigy. A natural, but not a born warrior."
- Know When To Fold Them: His main tactic when dealing with Achilles was retreating. Since he can't physically harm Achilles, it's not really a sign of cowardice.
- Lazy Bum: Doesn't pursue the protagonist on Jason's orders with the excuse that his spear is stuck in Asterios down in the ocean, even though he could probably have done it easily bare-handed.
- The Mole: He was working with Jason to steal Blackbeard's Holy Grail.
- Obfuscating Stupidity: He's much, much more serious and calculating than his constantly laid-back attitude suggests.
- Out of Focus: He appeared in Okeanos, and thats it. He hasn't appeared in any other event or story chapter save Solomon, making his role overall one of the most forgotten characters in the game.
- The Rival: To Achilles, although he claims he doesn't want to pick a fight against Hektor again... until Hektor threw a rock at him.
- Rocket-Powered Weapon: No, really. When he throws his spear for his Noble Phantasm, Durindana: Ultimate Unbroken Spear, the end of the shaft inexplicably bursts into flame like a thruster, and on impact it explodes.
- Smoking Is Cool: In his final artwork, he smokes next to a campfire.
- Taking You with Me: In Billy the Kid's Interlude, Hektor is a summoned Servant ally defending the town with the party; he invokes Durindana to take out as many Celtic soldiers as he can while fighting with Leonidas, but he actually survives the nearly-suicidal attack unlike Leonidas.
- Worthy Opponent: Achilles' main rival, and the feeling is mutual. Hektor himself claims during Okeanos that Achilles was the only man capable of stopping the power of Durindana (for reference, the only other thing capable of doing so was the shield Rho Aias, and even that was nearly fully penetrated). Achilles even created the Duel Field of his Diatrekhōn Astēr Lonkhē, a Noble Phantasm that creates a battlefield where any outside help (such as his own divine gifts) are negated, so they could finally have an honest fight. Though interestingly, both of them refuse to have a rematch.
ID: No. 186
Command Cards: QQQAB; (A)
Alignment: True Neutral
Origin: Japan (17th century)
First appearance: Fate/Grand Order
Illustrated by: Matsuryuu
Voiced by: Daisuke Namikawa
The Houzouin successor was taught the ways of monks and spearmen by the founder of the Houzouin-ryuu spearmanship and became well-versed in the usage of naginatas, spears, and sickles, his most famous weapon of all being his cruciform spear.
He appears as an ally in Epic of Remnant in Shimousa... which sadly doesn't last very long.
- Awesome, but Impractical: In a solo situation or a team built completely around him, Inshun can punch well above his weight class, repeatedly chaining Noble Phantasm uses and critical hits together to deal incredible damage while using his frequent one-hit Evasions to be deceptively tanky. Unfortunately, though, he is still a 3* servant, and as a powerful, low-rarity solo Quick Lancer he competes with the ever-popular and even-easier-to-use Cu Chulainn, meaning that while his kit is fun to utilize, he's not necessarily the best given solution to any one scenario.
- Bald of Awesome: What kind of Buddhist monk would he be if he wasn't bald?
- Blood Knight: Despite the pacifist teachings of Buddhism, he's eager to cross blades with Musashi to test himself when they meet in Shimousa, but decides to hold off at the time, since protecting children comes first.
- Brainwashed and Crazy: In Shimousa, he starts out as your ally alongside Musashi, then stays behind to hold off the Seven Swordmasters so that she, the player, and two children can escape. When you meet him again, he has glowing red eyes, calls himself "Lancer Purgatorio", and is way less friendly than he used to be.
- Celibate Hero: He's sworn to celibacy as a monk, but even he can admire Musashi's beauty.
- Charles Atlas Superpower: No magic or legendary weapons. Just martial arts training, all day, every day. That's all he has to offer. And it brought him very far.
- Clark Kent Outfit: His flowing Buddhist attire hides his incredibly ripped and muscular body.
- Conservation of Ninjutsu: While his Oboro-Urazuki can provide a counter to any attack, he notes that it's significantly less effective when fighting multiple opponents at once.
- Critical Hit Class: His primary offensive gimmick. His skills give him increased Critical Star Drop Rate and Quick performance. His NP gives him a boost to his attack power and critical damage along with a one-time evasion. Once you get his buffs stacked enough, expect him deal crunchy critical hits which also charge his NP faster to buff himself further.
- Fighting from the Inside: After he's corrupted into Lancer Purgatorio, he's only able to beg Musashi and the protagonist to run away and not let him catch them before he falls prey to the Curse of Annihilation.
- First-Name Basis: He is always referred to by his first name, which makes sense, since there were many leaders of the Houzouin-ryu.
- Foil: To Li Shuwen, in a way. They are both martial arts masters who joined the ranks of Heroic Spirits out of sheer skill, but their respective styles are complete opposites: whereas Shuwen refined one hit over and over until he hit absolute perfection, the Houzouin-ryu spearmanship takes the most pride in variety and adapting itself to every situation. Inshun would like a spar with him, but refuses to ask because with their respective level, one or the other would probably end up dead. They are also foils as people, with Shuwen being a brutal killer and Inshun a spiritual man who saw his art as an extension of his vows to the Buddha. Even in gameplay, Shuwen focuses on stacking together single-turn effects for a single round of brutal damage, while Inshun instead relies on sustained performance through chaining together uses of his powerful self-buffing NP.
- Magical Incantation: For his Noble Phantasm:"This is the ultimate pinnacle of the spear. The eleven stances that established an undefeated lifetime, Oboro Urazuki —- now here I come!"
- Magikarp Power: His attack stat is middling compared to more easily obtained Lancers like Cú, but his crits become monstrous after using his Noble Phantasm once or twice. He also has excellent synergy with Scáthach-Skaði, who can help him bypass the "Magikarp" stage and go straight for hard-hitting crit attacks.
- Oxymoronic Being: A deeply-spiritual monk, and also a warrior and killer. His master, the founder of the spear school he perfected, abandoned warfare towards the end of his life, telling him that spearfighting was incompatible with the pursuit of enlightenment. Even Inshun's Bond CE references his struggles in reconciling the twin callings of his heart as both a fighter and a Buddhist.
- Religious Bruiser: He's not very fanatical about it, but Inshun is a man deeply devoted to his faith, and sees the pursuit of perfection within his martial art as a means of polishing his spiritual perfection and discipline as well.
- Status Buff: His NP grants him three-turn attack, star gen, and critical damage buffs; one-hit evasion; and one-turn instant death immunity. With some setup you can stack this benefit several times over, turning him into a great critical attacker.
- Swiss Army Weapon: His profile's first section dedicates a good moment to explain how versatile jumonji yari is: Thrust with it and it acts as a spear. Cut with it, and it becomes a naginata. Draw it back, and it becomes a sickle. No matter how you use it, it will hit its target.
- Walking Shirtless Scene: Takes to removing his robes and goes topless by Stage 4 for some reason, showing off his Heroic Build. (His sprites, however, remain clothed).
- Warrior Monk: He's a devout Buddhist monk and a fearsome spearman.
- Weak, but Skilled: In terms of sheer power he's nothing to write home about, but his raw technique is amazing to the point that Musashi says that any one of his attacks would be considered an ultimate technique for another spearman. His Noble Phantasm is simply the eleven stances of his Oboro-Urazuki style, which are noted to be capable of providing a counter to any possible attack (though he admits to having trouble with taking on multiple opponents at once), even countering the flash flood produced by Shuten-douji's Noble Phantasm simply by stabbing and slashing at it. He's even able to defeat the Saber of Emperio in a one-on-one clash and land a strike through his heart, only failing to kill him because the Seven Swordsmasters' bodies aren't like even normal Servants. Musashi notes that his stance is nigh-perfect, and only stands a chance when fighting him as Lancer Purgatorio because becoming corrupted downgraded his focus and precision.
- We Hardly Knew Ye: He is introduced in Shimousa, leaves the party and becomes a bad guy, and then gets defeated in the span of three Sections, and each of those events happen in a single Section each. Less than a fifth of his debut story Shimousa features him.
- The World's Expert on Getting Killed: Despite how quickly he establishes his credentials for being an incredibly strong new Servant (he also wasn't intending a Heroic Sacrifice, expecting to win consecutive one-on-one duels against each Swordmaster and then rejoining the party once a break in combat had opened up), he's no match for the Swordsmasters enhanced by the Curse of Annihilation; their Establishing Character Moment features their untouchable Healing Factor.
- Wouldn't Hurt a Child: He happily fights to protect children in Shimousa at first from monsters, even performing a Heroic Sacrifice for their sake, but he becomes the exact opposite under The Corruption.
- "X" Marks the Hero: Played straight usually with the X-shaped scar on his bald forehead and him being a decent sort, but subverted hard when he's corrupted into Lancer Purgatorio, with the scar glowing red to emphasize his turn.
ID: No. 217
Command Cards: QQABB; (B)
Alignment: Chaotic Evil
Origin: Japan (8th century)
First appearance: Fate/Grand Order
Illustrated by: Hidari
Voiced by: Nao Touyama
The same old Ibaraki-Douji who has gotten into the summer festival mood. Noticing how other Servants change classes when getting into their summer attires, she tries out a new Saint Graph with some modifications from Shuten-douji to better fit the season.
She debuts in the Servant Summer Festival 2018 event with her staying in this form for the Oniland event.
- Big Eater: Activating one of Ibaraki-Douji's has her taking out two cotton candy and eating them in two bites. There's also her eating after finishing using her Noble Phantasm.
- Critical Hit Class: Overall, this version of Ibaraki trades her defense buff (which led to her surprising tankiness as a Berserker) for a sturdier base class and a one-turn increase in Critical Star absorption and critical damage. Paired with this new skill, her already good Critical Star generation thanks to high hit counts is doubled in this form, and her Noble Phantasm also spits out a ton of Stars based on Overcharge (up to 50 for guaranteed critical hits for a turn).
- Magical Girl: She expresses that she has become one after reaching third Ascension.
- Megaton Punch: Her Noble Phantasm has her conjuring a giant demonic fist to punch her opponent into the sky.
- Mega Twintails: She gains them in her third ascension.
- Multicolored Hair: Her giant twintails start off as her usual blonde before tapering off to pink.
- A Twinkle in the Sky: Her Noble Phantasm launches an enemy up in the air and causes them to explode into fireworks, essentially invoking this trope.
ID: No. 148
Command Cards: QQABB; (B)
Alignment: Chaotic Neutral
Origin: Jaguar Warrior: Mexico (Olmec civilization), Taiga: Japan (Original Creation)
First appearance: Fate/stay night (as "Fujimura Taiga")
Background development: Kinoko Nasu and Hikaru Sakurai
Illustrated by: Takao Aotsuki
Voiced by: Miki Ito (Japanese), Julie Ann Taylor (English)
Jaguars are seen as a symbol of war and death, an existence revered by Central and South American civilizations of all periods. In the Olmec civilization of the Preclassic Period, the jaguar deity was a mixed-blood of human and jaguar... deified in the shape of a jaguar-human.
It is unknown why it attempted to manifest in this world. Maybe it came while being attracted by Quetzalcoatl, maybe it came as if coming out to play, maybe it came while stealing a march on Tezcatlipoca when it tried to come out - a truly intriguing existence.
She appears as an antagonist-turned-ally in the Seventh Singularity: Absolute Demonic Front Babylonia, using the body of Fujimura Taiga as a Pseudo-Servant.
- Absolute Cleavage: Sports this in her fourth ascension, where her suit is open down to her navel.
- Adaptation Dye-Job: Starts out mostly identical as her original FSN counterpart, but her hair slowly turns from light brown to bright orange as she gains power.
- Badass in a Nice Suit: Wears one of these in her later ascensions, looking more like a proper yakuza boss.
- Big Eater: One of Emiya's My Room "Conversation" voicelines has him complain about Jaguar Warrior depleting the food supply in Chaldea, not only having seconds, but also thirds and fourths. In Caster of Midrash's Interlude, Jaguar Warrior is worried about Midrash's business plans messing up Chaldea's food supply and even betrays her over it, sacrificing her payment of three tangerines an hour. In the end, Emiya arrests her for looting Chaldea's pantry in the first place.
- Big "WHAT?!": In her Interlude, she drops a huge "WHAT!?" at the revelation that Sakata Kintoki's blonde hair color is natural, thus stopping her from attacking him for being a delinquent. The text is huge and loads one character at a time with a delay between each letter.
- Breaking the Fourth Wall:
- For her Valentine's Day gift, she flips the script (noting that she is a goddess) and demands gifts from the protagonist. At this point, you're given the option to say "I don't think the game allows that..."
- She chalks up her defeat to fellow Lancer Pārvatī in the latter's debut trial quest to her "fourth star".
- Casting a Shadow: She shows off an out-of-battle Noble Phantasm in Assassin Emiya's Interlude that somehow wraps the party in their own shadow and hides them in darkness (visually in a cutscene, they become black silhouettes) to more easily stalk Emiya.
- Character Exaggeration: She's supposed to be basically Taiga, but she's more like Taiga on crack or perhaps Tiger Dojo Taiga than the real thing.
- Cloudcuckoolander: Given that she is molded after Taiga, a rather ditzy teacher in her home series, Jaguar Warrior definitely counts. She actually possesses a low rank in Mad Enhancement despite being a Lancer.
- Combat Commentator: She will sometimes appear in Quetzalcoatl Samba Santa's Noble Phantasm, narrating the attack with a desk mic.
- Composite Character: Two layers of it. First of all, Jaguar Warrior is one of the Olmec Jaguar God and Tezcatlipoca's Jaguar Nagual. And then there's Jaguar Warrior and Taiga herself: this Servant has Taiga's personality but Jaguar Warrior's set of values.
- Crouching Moron, Hidden Badass: Looks like Taiga in a ridiculous jaguar costume. Acts exactly like that too. Still a fully-fledged Servant, and is actually fast enough to overtake both Mash and Ana at once. Though it gets downplayed in her third ascension, where she trades the costume for a full-blown Yakuza boss outfit and the paw stick for a naginata.
- Dub Name Change: In Japan, her name is Jaguarman, and Jaguar Warriors are her werejaguar minions. This was not carried over into the official sub of the anime, where she is still called Jaguarman.
- Fighting Clown:
- She's absurd looking, yes, but the fact that she has Mad Enhancement (supposedly borne out of being in air-headed Taiga's body) actually compliments Jaguar Warrior's card deck (QQABB), which means she can hit hard with a Buster Brave chain including her Noble Phantasm. Coupled with her low cost, crit-based skills, and ease of raising to NP5, she can reliably serve as a boss-killer that can even reach 4-5 star Servant levels of damage.
- In the anime adaptation, she moves lightning fast in absurd and silly ways to run circles around Mash and Ana while bashing in their defenses with ease. Even while announcing her attacks with Gratuitous English, neither of Chaldea's Servants are able to keep up with her to dodge or do more than defend against her attacks.
- The Fool: Of the six Lancers featured in the Babylonia, Jaguar Warrior is the only one who manages to make it to the end of the Singularity unscathed.
- Fragile Speedster: Absurdly fast, but the rest is not really up to par.
- Giant Hands of Doom: Her Noble Phantasm gets to utilize a massive, energy-based one sprouting from her staff/naginata, which she brings down hard on the target.
- God in Human Form: Jaguar Warrior is a minor divine spirit and therefore probably wouldn't normally be summonable, but it picked a host with the greatest 'wild nature' among people connected to the Holy Grail and ended up with Taiga. Unlike with Ishtar, however, Taiga's personality is dominant, though she doesn't identify as her anymore and speaks to Quetzalcoatl with familiarity.
- Grand Theft Me: Taiga has been possessed by the Divine Spirit Jaguar Warrior. That said, in a manner similar to Zhuge Liang/Waver Velvet, it's Taiga's personality that has the main dominance with Jaguar Warrior's set of values denoting her abilities.
- Hidden Buxom: Her third & fourth ascensions show that she has a sizable chest, something that wasn't apparent in previous Fate stories due to her casual clothes and Takeuchi's art style, with the only official statement saying she was bustier than Altria but not as buxom as Medusa. Her first two ascensions where she wears a tiger suit also hide it. However the EXTRA version was shown as rather curvy with her classic dress hugging her chest considerably.
- Lazy Bum: As the heroes find out when they encounter her again during their second trip to Ur, she's not actually Quetzalcoatl's minion. They just happened to materialize close to each other and Jaguar Warrior has basically been leeching off of the other goddess for a place to stay.
- Little Bit Beastly: Jaguar ears, of course!
- O.O.C. Is Serious Business: She spends most of Babylonia, both as an enemy and ally, serving as the Plucky Comic Relief for the team. But when the group arrives in Ur to see that the lahmu had slaughtered the helpless citizens for fun and sport, it's the only time she's dead serious and goes about slaughtering the enemy with zero humor or levity, even switching to her Mafia Princess look instead of the more go-happy jaguar costume."...I got more serious than I intended to. But no repentance means no forgiveness. No mercy for those evil diablos."
- Mafia Princess: Taiga is the granddaughter of the leader of Fuyuki's yakuza branch, and looks the part in her third ascension.
- Meta Guy: Unlike some parody characters like those from Gudaguda, she doesn't usually outright break the fourth wall... but she definitely thinks she's in some story, and part of her insanity is trying to reference it. In her Interlude, she tries to summon a Commercial Break Cliffhanger, which not only doesn't happen, but it confuses Sakata Kintoki who starts looking around for rolling cameras."What sort of dark past does he hide in his heart!? Find out... after this commercial break!"
- Mythology Gag:
- Jaguar Warrior's existence was first brought up in the final Tiger Dojo segment during which Taiga complains how they cut out a CG where she transforms using God of Babylonia's powers to fight Aŋra Mainiiu, with Illya butting in to say that it is the Jaguar Warrior who does that.
- In the NA version, after Ana suggests killing her to teach her a lesson, she complains about how Servants die when they are killed, a blatant throw-back to the famous bit of dialogue from the 2006 Fate/stay night anime adaptation.
- In the Mythology Gag-filled Pārvatī Trial Quest, Jaguar Warrior manages to sneak in her own reference to a Servant's iconic line:"I ask of you...! Ahhh, I've always wanted to say that line. It feels nice. I KNEW I was the real heroine!"
- Jaguar Warrior's own Interlude is filled with more Mythology Gags. She outright tries to find Servants in Chaldea who somehow have a connection with her (i.e. appearing in either Fate/stay night or Fate/Zero) before being stopped by Ishtar and Emiya (Archer), which lets Pārvatī and Emiya (Assassin) escape from most of her antics unlike Cú Chulainn. When Emiya points out that they're in a burning Fuyuki and not a forest or jungle, Jaguar Warrior says the land is somehow empawering her and if she had a nickname, it'd be the Jaguar of Fuyuki (which "doesn't sound quite right" since as Taiga, it was the Tiger of Fuyuki).
- Nonchalant Dodge: Does this constantly in the anime adaptation to show off how above the level of the heroes she is. It does backfire on her in episode 10, however, when she does it first on Ana throwing her scythe, and again when the scythe stabs into the ground afterwards, but it leaves her open to getting dunked on the head by the spiked weight on the end of its chain seconds later, causing her head to split open and start spewing blood like a geyser.
- Off Screen Moment Of Awesome: Before Fujimaru and Mash arrived at Chaldea, Jaguar Warrior has already killed Amakusa Shirou.
- Pretty in Mink: Wears a big fur-trimmed coat over her suit in her later ascensions.
- Pungeon Master: Her dialogue is sprinkled with Incredibly Lame Pun; for example, she calls herself the Jungle Goddess's "best furriend" and other cat-related puns like "paw-sitively" although in Japanese version, she instead has Verbal Tic which she ends her sentences with "nyaa". She drops this behavior whenever she goes "Yakuza mode" though.
- Red Eyes, Take Warning: Gets these as she ascends.
- Showing Off the New Body: Her third stage ascension dialogue implies this, as she really likes getting to show off in more stylish and flattering clothing (not to mention the Absolute Cleavage).
- Situational Sword: In forest/jungle maps, she gains improved Critical Star Generation and Gathering with her third skill.
- Trademark Favorite Food: Crocodile meat.
ID: No. 141
Command Cards: QQABB; (B)
Alignment: Chaotic Good
Origin: Santaland (self-proclaimed), France (15th century)
First appearance: Fate/Grand Order (as Ruler/Avenger)
Background development: Yuuichirou Higashide
Illustrated by: Takashi Takeuchi
Voiced by: Maaya Sakamoto
Created when Jeanne Alter unknowingly drank Gilgamesh's youth potion, now she's here to spread the joy of Christmas!
There are no records of Jeanne Alter Santa Lily existing anywhere in time since she's a fictional child version of Jeanne Alter, who in turn is a fictional version of the original Jeanne, and the Santa part only came about when she decided to become one.
Her personality is actually closer to the original Jeanne as she can be too serious and inflexible and acts rashly at times. A key difference between the two is Jeanne Alter Santa Lily's tendency to panic and cry when faced with a situation she can't easily resolve. She feels ashamed at the peevishness of the adult Jeanne Alter.
A much younger Santa version of Jeanne Alter who debuted as the free Servant of the second Christmas event, the titular "Little Santa Alter".
- Anguished Declaration of Love: To the protagonist, once her wish to see the sea is fulfilled, allowing her to persist as a Servant. It's even followed by a big, adorable hug.
- Anything You Can Do, I Can Do Better:
- She's the result of Jeanne Alter trying to pull this on Altria Santa Alter, after the latter made a pointed comment to Jeanne Alter at the end of the first Christmas event. Kid-ification aside, Jeanne here has MORE pure white on her outfit, MORE ribbons, MORE cuteness, and MORE jingle bells! Said kid-ification was not quite what Jeanne Alter had in mind, though...
- Her Extra attack involves a red and green low-powered version of Amakusa Shirou's Twin Arm Big Crunch, which was his Noble Phantasm.
- Some of her attack animations are similar to Brynhild's, but with more flair.
- Her Noble Phantasm, La Grâce Fille Noël: Sing Elegantly, For the Christmas also qualifies, as instead of just being her old one again, it's a variant of both the Orleans Jeanne Alter version of La Grondement Du Haine (causing the enemy to be assaulted from above with Christmas trees and a sleigh) and Luminosité Eternelle (which buffs the party with the largest pile of presents ever known).
- Argument of Contradictions: Her argument with Fuuma Kotarou devolves into a back-and-forth of "No, it isn't" and "Yes, it is" concerning what it means to be Santa and what gifts are appropriate for Christmas. It even ends with them both just growling at each other.
- Blue and Orange Morality: Not obvious at first, but it's crucial to her character. Being a pure and innocent variant of a wraith powered by resentment, she's lost the resentment but she still doesn't really understand human joy & happiness, because such things weren't relevant to what she used to be. This is why she stinks at giving people gifts - she only thinks of things with application and use, not what people would actually enjoy. Happily, this begins to fade come the end of her event, once she fulfills a wish of her own and her friends enjoy it even more than they would otherwise because she herself got what she wanted.
- Brick Joke: She was set up at the end of the first Christmas event. Nobody quite expected it to take this form, though.Altria Santa Alter: Who knows, there might be a Jeanne Lily?
- Buffy Speak: She's not quite an adult and has to resort to this sometimes when she's not outright dropping Malapropers. For example, she tries to correct Fuuma Kotarou's grammar:"Yes! Your Noble Phantasm name has, um... A lot of grammatical issues and things."
- Clap Your Hands If You Believe:
Jeanne: So long as she retains that memory of the sea... she'll be able to remain a Servant.
- Jeanne Alter, to start with, was a very specious kind of Heroic Spirit, since she was just an invention of Gilles de Rais' fevered desires for a Jeanne who matches his own feelings. While Jeanne Alter eventually found a certain kind of stability despite being fake (see: the Da Vinci event), Jeanne Alter Santa Lily is a variant of something that never existed in the first place, and as she's abandoned the resentment that helps keep Jeanne Alter coherent, there's even less tying her together conceptually than normal. A large part of the second Christmas event's narrative seems to be helping her really be "Santa", because if she can't at least solidify a purpose, she will all but certainly vanish in a Puff of Logic. This is what various members of the Chaldea Servant crew, most prominently Amaku — excuse us, Santa Island Mask — are trying to prevent.
- It then goes further at the end of her event: It turns out that the Protagonist, who actually masterminded Jeanne Alter Santa Lily's big adventure, and their assistants (Amakusa, Emiya and Jeanne most prominently) weren't trying to get her to be Santa - just the opposite, in fact. As Amakusa says, a kid shouldn't be Santa - Santa has to be brutally, emptily fair, with no wish of their own. No, the point was to get Jeanne Alter Santa Lily to the sea. In life, it was the original Jeanne's wish to see the sea, and she did... at the end of her life, once her fate was decided and she was shipped off for execution. Getting Jeanne Alter Santa Lily to wish for the sea, to fulfill that little dream from Jeanne's childhood in the form of the child who once had that wish, gives Jeanne Alter Santa Lily a tangible link to the legend of the true Jeanne d'Arc while also being something Jeanne could have done but never quite had the chance to after she left that dream behind in Domremy, thus allowing Jeanne Alter Santa Lily to properly exist as a "what if" variant of Jeanne.
- Cleavage Window: For a (supposedly) innocent incarnation of Jeanne Alter, she has the most exposure in her regular outfit out of them all.
- Color Motifs: She's trying to invoke a lot of the purity-related connotations of the color white, as her cape, her trim, her dress, and even her crown are all the purest white.
- Deconstructed Character Archetype: Of the "Fun Personified holiday-themed Servant" present throughout many of the game's events, and variant Servants in general. She's too divergent from the proper Heroic Spirit Jeanne to maintain a proper existence within the strict rules of the setting, and thus risks disappearing in a Puff of Logic if this isn't fixed somehow.
- Ermine Cape Effect: She's trying her absolute darnedest to invoke this, with a literal ermine cape.
- Everything's Better with Spinning: Her attacks and skills involve a lot of spinning flourishes with her spear, and her spear itself... well, see below.
- FaceMonster Turn: A rare, tropeless inversion: it's the evil Jeanne Alter who was transformed into an innocent Santa Lily. This is not without rather serious consequences for her existence that the rest of the Chaldea crew have to address, quickly.
- Family of Choice: She becomes one of a trio of sisters along with original Jeanne and original Jeanne Alter.
- Future Me Scares Me: In the same way Kid Gil dislikes his adult self, Jeanne Alter Santa Lily dislikes her older self's attitude and actions, even calling her adult self stupid in her debut event.
- Gift-Giving Gaffe: While last year's Santa was outright a bit mean with her gifts, this year's Santa is Innocently Insensitive and strives to give gifts that are practical and useful even if it's not fun or against the recipient's interests, such as detoxifying the happily drunk Ushiwakamaru, Jing Ke, and Mata Hari and giving Kotarou an Japanese-English dictionary.
- Gone Horribly Right:
- Jeanne Alter wanted to become a Santa. She got her wish, just not the way she wanted it.
- Jeanne Alter Santa Lily's whole event and existence ends up being a rather convoluted way for the real Jeanne d'Arc to have a "little dream" of hers fulfilled - to see the sea, in a time in her life before her fate was set in stone. This has the nice side effect of giving Jeanne Alter Santa Lily a tangible tie to Jeanne's legend and thus allows her to persist as a Servant.
- Hero-Worshipper: Unlike her adult self, Jeanne Alter Santa Lily looks up to the original Jeanne even call her beautiful and pure when Alter Santa Lily first meets the original.
- Kamehame Hadoken: Her extra attack, where she floats into the air and launches a red and green colored blast of Christmas energy.
- Irony: Applies to her on two levels.
- First, by the end of her event, two parts of her Overly Long Name end up being superfluous; she barely has any connection to Jeanne Alter anymore (aside from technically originating from her as a result of Jeanne Alter chugging a youth potion), and she's not really much of a Santa, and this is on purpose on the part of her caretakers; as Amakusa says, a Santa's life is one of giving up your wishes to fulfill those of others, and no child should live like that.
- Secondly, tying in to the cut ties with Jeanne Alter above, by the end of the event she actually has a stronger connection with the original Jeanne than with the Alter, as she embodies the fulfillment of a wish Jeanne had in her childhood to visit the sea. This connection is even what allows her to continue existing as a Servant.
- A bit of side irony comes from her new friends. In life, Jeanne d'Arc opposed the English; while Jack and Nursery are both technically more conceptual entities than anything, in practice Jeanne Alter Santa Lily's new best friends are basically both English girls.
- Jack-of-All-Stats: Part of what makes her a overall decent free unit, is that she takes the strengths of regular Jeanne and Jeanne Alter, and combines them to create a balanced character compared to the two. At max grail level, she has higher damage than regular Jeanne, in addition to dealing more in certain situations because she has class advantage towards Archers and Berserkers, while having better health than Jeanne Alter. Her Noble Phantasm also invokes this, dealing damage, and also providing buffs/health to the party. Of course, both Jeanne's are better than her at what they do best (tanking and dealing damage, respectively), but a player lacking either can rely on Santa Jeanne to pick up some of the slack.
- Just a Kid: She hates being treated outright as a child (such as being called cute or being given candy), but she acknowledges she's not an adult yet either (and that to varying degrees Adults Are Useless) and she still certainly acts like a child (like almost accepting candy) for others to impose this trope on her. If anything, she'd like to be referred to as just Santa."I'm not a child! I'm Santa! Jeanne d'Arc Alter Santa Lily! Aww, how come everyone calls me a child?"
- Light Is Good: She's pretty much filled with sweetness and light, and is a good person and has a Chaotic Good alignment, as opposed to Alter's Chaotic Evil.
- Malaproper: She still doesn't have the biggest vocabulary as a child despite trying her hardest otherwise. During the third iteration of Nero Fest, she says "logimical" instead of logical. Her adult, non-Santa self loudly corrects her.
- Ninja Pirate Zombie Robot: Alter Santa Lily. Jeanne is, intentionally or otherwise, catching up to Altria in terms of alternate versions in one go.
- Odd Friendship: Our little Santa-girl becomes a third member of the friendship circle of Nursery Rhyme and Jack the Ripper, the former being the anthropomorphic personification of children's stories and the latter being an assassin and murderer who is made up of the spirits of the unborn and unloved children of 19th-century London. They all end up loving each other to bits anyway.
- Overly Long Name: Her official name is Jeanne d'Arc (Alter) (Santa) (Lily). Even in-universe, she has trouble getting the order of her own name right at times. And ironically, two parts of it end up being superfluous - in practice, by the end of her event she's just Jeanne Lily, flat-out.
- Running Gag: She can't say logical. In her introductory event she says logistical instead, and when she joins Nero Fest next year she says logimical.
- Take That, Us: Part of the meta-joke of her is that she's a Ninja Pirate Zombie Robot; she's three alterations at once, and a knowing send-up of the proliferation of alternate versions of the various Fate heroes that have cropped up over the years, especially with the advent of Grand Order.
- Tender Tears: She breaks into these upon having her wish to visit the sea fulfilled, and cries when she thinks she did it more for herself than her new friends, Jack and Nursery Rhyme, making her a failure of a "Santa". The tears continue when those two tell her they're even happier this way than they would otherwise be.
- This Is a Drill: The head of her spear doubles as a drill, and does, of course, spin during certain attacks.
- Tongue Trauma: Bites her tongue when asked to say her full name for a second time fast.
- Unexpected Character: She's even this in-universe. While Caster Gilles planned to help Jeanne Alter one-up Altria Alter, this was not the intended result. Nobody's quite sure what to make of her at first.
- Used to Be a Sweet Kid: Inverted as it was an angsty adult who turned into a sweet kid. However, this creates a paradox since said angsty adult never was a kid in the first place, and this threatens the sweet kid into disappearing into a Puff of Logic. As of the third Nerofest rerun and Salem, she and Jeanne Alter exist independently.
- Why Did It Have to Be Snakes?: She's fine with living enemies, but inorganic beings like automatons really freak her out for some reason.
ID: No. 85
Spiritron Dress ID: No. 20note
Command Cards: QQABB; (B)
Alignment: Lawful Good
Origin: India (Mahabharata)
First appearance: Fate/Apocrypha (as Lancer of Red)
Background development: Kinoko Nasu
Illustrated by: pako
Voiced by: Koji Yusa
One of the main characters in the Hindu epic Mahabharata, where he was renowned for a spirit so selfless and noble that it shamed the gods themselves. Karna was an invulnerable demigod born to Surya (god of the sun) and the mortal woman Kunti. After Kunti abandoned Surya to become the queen of King Kuru, Karna grew up as an honored guest of House Kauravas, who were royal rivals to the household of Kuru. Karna eventually became the champion of House Kauravas and fought against his half-brother Arjuna (son of Kunti and Indra). After a long series of battles between the two half-brothers, Indra intervened by disguising himself as a beggar and having Karna gift the divine armour that granted his invulnerability. Shamed by Karna's unflinching generosity even in the face of such obvious deceit, Indra in return granted Karna a single use of his god-slaying spear Vasavi Shakti. Karna would finally die to Arjuna after being abandoned by his allies and suffering an onslaught of curses; a death he fully accepted without a single grudge against the world.
Karna first appeared in Fate/Apocrypha as "Lancer of Red". He was summoned in Fate/EXTRA CCC as the Lancer-class Servant of Jinako Karigiri, where he was nicknamed "Launcher". In Grand Order, Karna appears in the Fifth Singularity: North American Myth War E Pluribus Unum working with Thomas Edison and Helena Blavatsky as a heroic ally and antagonist. Karna also returns as the main ally in Lostbelt No. 4: Yuga Kshetra. He also appeared in various events such as his debut trial quest from the first New Year's event and during the first summer event, "Chaldea Summer Memory / Heat Odyssey".
- The Ace: He's ridiculously powerful, exceedingly humble and generous, and has Undying Loyalty. Among all the Heroic Spirits that can be summoned into the Grail War, he's one of the top tier Servants, being on par with Gilgamesh, and deemed one of the strongest Heroic Spirits period. He gave his brother a complex because Arjuna couldn't accept that the "bad guy" was actually a better and more noble hero than himself.
- Adaptation Distillation: His Fate/Grand Order stage cards finally combine/streamline his separate and varying character designs between Fate EXTRA and Fate/Apocrypha - in particular, he starts out with his flaming cape from Apocrypha, but after sacrificing his armor to manifest the Vasavi Shakti (a state he's locked into for stage 3) the cape is replaced with the mechanical wing he has in EXTRA (although he doesn't wear the armor).
- Adaptational Heroism: Karna is much more straightforwardly heroic in the Nasuverse compared to the original myth, in which he hated Arjuna for insulting him when he tried to compete in various tests of martial skill despite being a commoner and refused to stop the Attempted Rape of Draupadi at the dice game between the Kauravas and the Pandavas, which is a far cry from the Nasuverse's depiction of Karna as a sharp-tongued All-Loving Hero.
- All-Loving Hero: Quite possibly the kindest Servant of all, really, even if his words reflect otherwise. Even towards Arjuna, who took everything from him and struck him down when his back was turned, he doesn't have a mean bone in his body.
- Always Accurate Attack: In lore, Brahmastra will always follow its target and never miss because it invokes the name of Brahma. In-gameplay, this doesn't get seen much.
- Animation Bump: He got an animation update with the release of Yuga Kshetra. His attacks now closely resemble the way they appeared in the anime adaptation of Fate/Apocrypha and his Noble Phantasm is a full-blown cinematic complete with a close-up.
- Anti-Magic: He has rank C Magic Resistance, making him immune to magecraft with less than two verses of aria. However, due to his invulnerable armor, the effective rank far higher than that, since all magic is reduced to 1/10th of it's original strength before it afflicts him.
- Armor Is Useless: His Stage 3 design has him eschew his armor in favor of permanently wielding the Vasavi Shakti for his standard attacks.
- Awesome, but Impractical: Within the bounds of a Holy Grail War, Karna is one of the most powerful Servants you can possibly summon - if you can deal with his absurd mana consumption rate, that is. It takes an exceptional amount of magical energy for his Master just to avoid being paralyzed whenever he fights, and Karna needs to actively hold back his Noble Phantasms and Mana Burst (Flames) to prevent himself from draining them to death.
- Badass Cape: One made of solar flare no less.
- Balance Buff: Despite his awesome power in lore, Karna was long thought of as an inferior SSR Lancer in game. Then, the Second Anniversary commemoration gave him a much-needed Rank Up Quest that adds an unique debuff reducing enemies' Buster resistance with Vasavi Shakti, so he can deal absurd damage with critical hits after firing it. The quest also increases the damage of his NP, which can be boosted even more if the enemy has Divinity. As of now, Karna sits comfortably in the high SSR character tier.
- Because Destiny Says So: In his trial quest, he says that Bhagavat Gita and the battle between him and Arjuna are fated to happen because Heroic Spirits are slaves to their legend. Even if someone tries to convince them not to fight each other, it will be in vain because of this reason. This comes true in America.
- BFS: His normal spear (the ones he uses in Stages 1 and 2) is quite remarkable, but still regular. Vasavi Shakti, however, is definitely far taller than he is, with a blade the size of a surfboard. It is described lovingly as a work of art more than it is a weapon. In-game, it clips through your entire team if you have him on the third slot. The empowered version he wields in Yuga Kshetra is even way more ostentatious, larger and otherworldly by comparison.
- Bishōnen: Quite ethereally so.
- Blade on a Stick: Utilizes an enormous spear that, when combined with his armor, becomes Vasavi Shakti.
- Blood Knight: He's capable of not falling into it if he has to fulfill an order, but it is made incredibly clear that Karna enjoys the thrill of battle just as much as some of the most bloodthirsty Servants. According to the Mahabharata, it's partially In the Blood, as he wishes to shine as brightly as his father the sun as to not bring shame upon his name.
- Body Horror: He has weird golden growths on his chest along with a gemstone with some sickly veins. This is because his "armor" is actually part of his skin. This therefore means that every time he uses Vasavi Shakti, he is functionally burning off his organic armor away.
- His upgraded form (as possessed by Vishnu and Shiva) is a downplayed but still unsettling one: his Bramastra is now permanently manifested in his left hand—one that now looks like a golden wheel with a gem held together by threads, with his fingers grafted on the rims.
- Born Lucky: Despite all the things that have happened to him, he doesn't believe he has bad luck. On the contrary, his third Ascension has him say that he feels like he might be the luckiest of all Heroic Spirits for having so much of the protagonist's faith placed in him and being entrusted with such valuable Noble Phantasms."I've been blessed. You have so much faith in me and I'm even entrusted with such a precious treasure. I might be the most fortunate of all Heroic Spirits."
- Born Unlucky: Up to Eleven. Even though Karna was unmatched in both martial prowess and nobility, his life was awful, unfair, and dishonorable to the point of him being a Cosmic Plaything. Lampshaded by his Luck rank being D.
- Breakout Character: Of Fate/Apocrypha and Fate/EXTRA CCC.
- Brutal Honesty: Since he has little to no understanding of complex human emotion and the ability to see through the secrets of others, he often ends up insulting people without ever meaning to and in general says things he really shouldn't.
- Call-Back: He has fond memories of Jinako Carigiri, his master from Fate/EXTRA CCC. He even says that his greatest luck is meeting her.
"Master, only be a couch potato in moderation, alright?"
- When in My Room, he mentions her horrible rate at physical activities.
- Early in "Chaldea Summer Memory", he mentions that Jinako must learn from a hermit crab as a movable hikkikomori.
- In the second Nero Fest, he tells Arjuna about the virtual reality he learned from her.
- As Jinako once said that Karna speaks too little, he's trying to open up to the protagonist now.
- Karna's return gift for Valentine's Day is a pair of earrings made from his armor Noble Phantasm, similar to how in CCC, he gives Jinako his golden armor to protect her.
- If you have Ganesha aka Jinako Carigiri, he's confused as he admits in life he had nothing to do with Ganesha but he feels drawn to the Ganesha of Chaldea for some reason which fits as Jinako's lines states that he doesn't recognize her in her current state. He admits he feels Ganesha is something like a naggy elder sister or a dear friend but either way someone that he can't ignore.
- Came Back Strong: After he sacrifices himself to save the party from getting destroyed by Arjuna Alter, Ashwatthama later enters the cube that had been formed by Jinako and spars with a shadow of Karna to bring him back, and strong enough to take on Arjuna Alter.
- Chef of Iron: According to his Interlude, he's actually quite good at making pizza and other flour-based food.
- Critical Hit Class: With his Rank Up Quest, Vasavi Shakti now has an AoE Buster debuff, which means enemies hit by it receive increased damage from Buster attacks, making his main niche dishing out critical Buster attacks.
- Curb-Stomp Battle:
- When you try to fight him in America. For the record, you don't even get an actual in-game battle with him, he simply wipes your entire team out with his Brahmastra, even while holding back with it as to not kill you.
- Likewise in his Interlude, his battle against enemy soldiers is so one-sided, Roman remarks that it could be considered a work of art.
- Deadpan Snarker: According to a line from the Mahabharata, "His teeth are like arrows and swords, and his tongue a spear".
- Death of a Thousand Cuts: He inflicts this in one of his Quick Card animations after his animation update, racing two laps around the opponent before the air is filled with cuts.
- Determinator: A Servant's spiritual core is what allows them to remain in the world, and without it they fade away. As it's linked to the heart and head, damaging or destroying either of those will damage or destroy the spiritual core as well, causing the Servant to die. Karna not only survives having his heart, and thus spiritual core, completely destroyed by Cú Alter's Gouging Spear of Massacre, he is capable of firing a weakened Vasavi Shakti in an attempt to kill Cú, and only dies because he had used too much energy in the attempt. Do remember the fact that Cú Alter's version of Gáe Bolg is said to inflict instant death to everyone in its area of effect, and Karna took it dead on. Carried over from Fate/EXTRA CCC, where he survives for over a week despite having suffered explicitly fatal wounds and not healing from them in the slightest purely because his death would mean his Master would die too.
- Dude, Where's My Respect?: Weaponised. In life many of Karna's deeds went unrecognized for various reasons. As such, his attributes will appear to be a rank lower than their true value unless the onlooker knows his name.
- Eye Beams: Due to mythological anecdotes of Astras being deployable through the eyes of the wielder, Karna can shoot the Brahmastra as a laser beam out of his eyes. This appears in-game as his finisher attack of a Brave Chain, and the source of his "class name", Launcher, at Fate/EXTRA CCC."Weapons are but an opening act. A true hero kills with a stare."
- Gameplay and Story Segregation: Just like Gilgamesh, Karna is weaker than he usually is in this game. It's because most of his Noble Phantasms are unusable (Brahmastra only appears for his Extra Attack, and Brahmastra Kundala only as one of his post-update Buster animations), and one of them is his invulnerable armor. Even Vasavi Shakti can't instant-kill Divine enemies, when in lore it's a sure-kill weapon against gods. This is obviously for balance purposes.
- Glass Cannon: Has the highest attack of all Lancers, Brynhildr has a full 500 points of attack separating her as the second highest, but he has the lowest HP of the 5 star rarity Lancers, being beaten out by even the 4 star Valkyrie. He has no defensive skills save for a NP seal, so he is good at raw damage but won't last as long as others.
- Gold Makes Everything Shiny: While his armor heavily invokes this trope, it's not actually gold, but instead crystallized sunlight forged by his father Surya.
- Guyliner: A dark red to match his cape.
- Hard Light: His impenetrable armor-skin is made of solid sunlight.
- Hero Antagonist: He's a member of the Theosophical Society in the Fifth Singularity: North American Myth War E Pluribus Unum.
- Heroic Sacrifice:
- In America, he gives up his own life in order to stop Cú Chulainn (Alter), using what little life he had left from Cú's surprise attack to use Vasaki Shakti and nearly kill him.
- He uses Kavacha and Kundala in Yuga Kshetra to defend everyone else from getting obliterated by Arjuna Alter.
- Honor Before Reason: This is how he got Vasaki Shakti. Indra wanted to give Arjuna a hand in battle, so he came to Karna disguised as a beggar and asked for his invincible armor as alms. Karna revealed that he was well aware of who the beggar was and why he was there, but gave him the armor anyway as he had sworn to never turn away those who came begging to his door. Shamed, Indra allowed him to use his personal weapon on one occasion afterwards. Interestingly, it's also how he almost missed out on Vasavi Shakti too. He originally wasn't going to ask for anything from Indra as he hadn't decided to be charitable because he expected repayment, and only asked for his spear at the urging of Surya and every other being in Heaven begged him to.
- Hypercompetent Sidekick: His schtick. Having Karna as an ally is both a privilege and an unintended insult on his part as he usually operates under the belief that whoever he has sworn fealty to has done something worthy of his loyalty... and probably needs all the help they can get.
- Implausible Fencing Powers: To the point where his skill alone is said to step into the realm of the gods. Even Siegfried, whose swordsmanship "has transcended mankind", doesn't hold a candle to his ability.
- Impossibly Cool Weapon: Vasavi Shakti◊, the almighty weapon of the Thunder God Indra which he is allowed to use once because Indra felt guilty about exploiting his endless kindness by asking for his armor and earrings.
- Incendiary Exponent: His Mana Burst (Flames) skill imbues all of his weapons with flames.
- Irony: Karna being summoned as a Lancer in this universe makes him, class-wise, advantageous over his brother Arjuna (summoned as an Archer)—who basically screwed him over many times for most of his life. This also doubles as a Mythology Gag with the fact that Arjuna and Karna technically never had a straight man-to-man fight, which by all accounts Karna would've taken with ease.
- Kill the God: His Vasavi Shakti Noble Phantasm is a single-use spear of lightning powerful enough to be considered an "Anti-God" power.
- Living Lie Detector: Karna physically cannot be deceived and can see through the personality and thoughts of others.
- Love Martyr: He has a tendency to overestimate the goodness and virtues of his Masters and allies whose various character failings and glaring defects earn them the contempt of others. Tragically, whenever his faith in them is vindicated, it is usually a posthumous achievement.
- Mismatched Eyes: For some reason, third Ascension transforms his right eye (normally of a blue-green hue) into red—which only happens after he dispenses of his armor and wields Vasavi Shakti.
- Misunderstood Loner with a Heart of Gold: This is actually a superpower of his. He was so isolated from society that he learned to read the personality and thoughts of others.
- Muscles Are Meaningless: Incredibly thin, but still absurdly strong.
- Mythology Gag: In Arjuna's new Interlude, Karna is fought as an Archer because both of them were the best bowmen of their army in the Mahabharata. In fact, Karna's best Class is actually Archer, as it lets him use the Vijaya bow without Vasavi Shakti's one-time limitation.
- Nice Guy: His Interlude shows it in spades. Dr. Roman nonchalantly makes Karna buy bread for him while he's "busy". Because Da Vinci's out of flour, the characters leyshift to France, and find a village terrorized by bandits. Karna decides to help them after being mistaken for a soldier, destroying the raid in such a one-sided battle that it could be considered a work of art. As thanks, Karna asks for merely a single sack of flour (which he also pays for), before heading home and then apologizing to Roman for taking so long.
- No Social Skills: Because he grew up without the love and care of his mother, he never learned the subtle parts of human emotion. In combination with his ability to read people's inner self and see through their lies, he exposes people's secrets and prods at the emotions they want to hide away. Because of this, he was forced to fight a lot of people in life that saw him as "a man who denies and hates everything".
- Not So Above It All:
"HEY YO, CHALDELUXE!"
- The protagonist and Karna have a special handshake and greeting, as revealed in his first Interlude.
"Karna high fives you!"
- He's fond of elephants, as seen in the first summer event.
- The Only One Allowed to Defeat You: Despite his character description (and Karna admits this SHOULD be out of character), this is his and Arjuna in the America arc. Rama even tells the Celts to back off, so Karna can face Arjuna alone.
- Person of Mass Destruction: Simply by extension of the fact that he has a Noble Phantasm that is equivalent to a modern nuclear weapon and can kill a god, as seen in the America trailer when he destroys an entire mountain with only one thrust of his spear. He's also the first Servant in the series to have multiple Anti-Country Noble Phantasms, back when the Anti-World designation was exclusive to Gilgamesh and Excalibur was the next most impressive Noble Phantasm.
- Playing with Fire: Has A-Rank Mana Burst (Flames), which sets all the weapons he wields on fire with the flames of the sun. He can also use this to create enormous pillars of fire around himself to stop attacks. Emphasized after his Animation Bump, as almost all of his attacks cause his spear to erupt in flames or generate waves of fire on impact.
- Power Gives You Wings: He is able to grow giant wings of fire for a few seconds at a time, only limited from having them permanently due to a lack of mana.
- The Power of the Sun: His armor is made of solid sunlight, making it almost impossible to destroy even for gods. His Mana Burst (Flames) also lets him create enormous explosions, and gives his weapon a fiery effect.
- Readings Are Off the Scale: His Noble Phantasm statistic is EX. Vasavi Shakti is aptly described as "The Strongest Spear" in side materials.
- Red Baron: Son of the Sun God, or Hero of Charity.
- Red-Headed Hero: Being possessed by Vishnu and Shiva renders his hair flaming red (even more so than Ashwatthama's). This once again helps to contrast him with Lostbelt King Arjuna Alter, whose hair has been bleached.
- Red Oni, Blue Oni: Despite his powers being associated with the sun, he's the blue oni to Arjuna's red, as he's calmer and rational than his brother.
- Zigzagged a bit in Yuga Kshetra: he definitely seems to be the more emotionally-expressive and empathetic between him and Arjuna Alter (who at the time was suffering from godly detachment). When Karna returns elevated with the powers of Vishnu and Shiva, he is positively scorching—even compared to Arjuna Alter who was already in the middle of a Villainous Breakdown by then.
- The Rival: To Arjuna. It's good natured on his part, less so for his brother.
- Semi-Divine: He is the son of Surya and became one with him as a god after his death, so he has an A-rank in Divinity.
- Shoulders of Doom: Giant floating sun-shaped shoulders that hold his Badass Cape of fire in place.
- Situational Sword: His NP deals bonus damage to enemies with divinity. This isn't very helpful as all divine enemies are Servants, who usually appear either by themselves or alongside mooks. However, his Rank Up Quest helps mitigate this by not only increasing the base damage but also adding in a Buster debuff, which lowers the damage of enemy Buster attacks and NPs and, more importantly, increases the damage his party deals with Buster cards, meaning that the player can still get off potent Buster Brave Chains.
- The Stoic: Karna rarely shows any emotion simply because he perceives things as "valid" and therefore has no reason to react, but in reality he is a kind-hearted and noble man who is always deep in thought.
- Stunned Silence: Essentially what his final Ascension line boils down to."I guess this is what it means to be at a loss for words... Thank you, Master. As long as I have this feeling in my heart, my spear shall never fail."
- Super Mode: He gets powered up by Shiva and Vishnu in the Indian Lostbelt, complete with Super Saiyan God-esque hair color transformations. After beating the chapter players can obtain it as an alternate costume, but that version is purely cosmetic. It is even coined "Super Karna" by Jinako.
- Teeth-Clenched Teamwork: Subverted with Arjuna. If you have Arjuna, he says in My Room that it is a promising alliance, and that as it was his mother's wish for them to fight on the same side, he will do his all to ascertain it comes true. He does, however, note that it will unavoidably lead to conflict, and Arjuna says that while he won't fight him for now, who knows the next time Karna shows his face.
- Too Awesome to Use: Karna's Vasavi Shakti is a spear so powerful it can even kill gods, but Karna has to give up the armor that protects him to activate it and It Only Works Once in the myth. In this game however, he can use it as many times as long as his NP gauge is at 100%.
- Vague Age: In Fate/EXTRA CCC, he claims that Jinako should refer to him as a "younger brother" if she wanted to compare him to a kind of family member, though myth-wise, he was over 110 years old by the time the Kurukshetra War began. It should be noted that Karna was already the elder brother of Arjuna and four other siblings, so that might have had something to do with it.
- Warrior Prince: Though he eventually became The Good King of the city state of Anga.
- White Hair, Black Heart: Subverted. Karna is the embodiment of All-Loving Hero, Undying Loyalty, and Lawful Good. He only appears this way to others at a glance due to his perceived abrasiveness, which stems from his lack of a parental figure as a child to teach him when and when not to say something.
- The Worf Effect: In E Pluribus Unum, to show how deadly Cú Chulainn (Alter) is, Karna gets mortally injured via a thrown Gáe Bolg to the back. When he attempts to retaliate with his Vasavi Shakti before fading away, Cú tanks it - it did nearly kill him, but he was able to use that opportunity to show off the "infinite regeneration" provided by the Grail. However, given that he was already dying, Vasavi Shakti seems to have been weakened to an unclear degree.
ID: No. 134
Command Cards: QQABB; (B)
Alignment: Chaotic Evil
Origin: Literature (The Legend of Anchin and Kiyohime)
First appearance: Fate/Grand Order (as Berserker)
Background development: Yuuichirou Higashide
Illustrated by: BLACK
Voiced by: Risa Taneda
Having been summoned as a Lancer this time around, she uses a naginata. Though she is self-admittedly a second-rate naginata wielder, her killing intent and lack of mercy makes up for this, and rumors are she's unsurpassed by none on the battlefield. Surely summer will pass away in the blink of an eye... under the condition of being locked up somewhere by a Kiyohime overcome with emotion.
She makes her debut during the first summer event, "Chaldea Summer Memory / Heat Odyssey", as a seasonal unit.
- Ax-Crazy: Despite her being a Lancer this time around, she still has the Madness Enhancement EX. This outright means that she's still the same old Yandere Berserker Kiyohime that we all know and you still have to be careful around her, nonetheless.
- Bad Liar: Her attempt to hide her Love Potion-spiked Valentine's Day chocolates. While the chocolates are named "Just Some Ordinary Chocolates", the entire Craft Essence description details that a love potion was used, that she plans to forcefeed the protagonist with the chocolate when they're asleep, and that there was an antidote attached to the gift anyway. She hates lying that much that she can't do it herself.
- Hidden Buxom: As it turns out, her kimono was hiding some perfectly decent material.
- Human Pincushion: If you thought the original version of her myth was bad (i.e. melting down the bell Anchin was hiding inside of)—see it now with spectral naginatas skewering the target inside like a Blackbeard/Lucky Stab toy!
- Kimono Fanservice: She's still wearing her kimono outside her bikini.
- Let's Meet the Meat: As a follow-up to the Dream Sequence in "Chocolate Lady's Commotion" (the first Valentine's Day event, with the original Kiyohime), this version of Kiyohime outright offers to let her Master eat her if they don't find food on the island in "Chaldea Heat Odyssey". Earlier in "Chaldea Summer Memory," the first part of the event, she suggested her tail first.
- Lovable Sex Maniac: This version of Kiyohime is much more obsessed with mating with the protagonist and founding their own family together. She views almost anything as something sexual or is delusional about their imaginary future family.
- Naginatas Are Feminine: She was trained to use naginata for self-defence when she was alive, and since she thinks swimsuits are graceful, she should be using a naginata (as they are graceful as well) to win her Master over.
- Playing with Fire: This time she imbues her attack with flames and even gets to breathe fire!
- Technicolor Fire: Most of the fire she plays with is blue.
- Took a Level in Badass: In a way—which is even reflected by a rarity switch. The regular Kiyohime, as a Berserker, has an AoE Noble Phantasm but is very very squishy (due no less to her class; not even the defense buff skill saves her most days). By becoming a Lancer, Kiyohime manages to channel all of her power into a single-target NP—while retaining her original skills that allow her to cause as much damage as possible (only trading off the defense buff for a very useful enemy debuff). You may even read it as her living up to her dream of being an ideal wife—and sure as hell delivering.
- Walking Swimsuit Scene: Even after the event, this version of her will still be running around in a swimsuit.
- Yamato Nadeshiko: Still the perfect housewife outside of her usual problem, though she lets herself get carried away by the flow of summer and acts more lovey-dovey than her usual dutiful wife attitude. This is the reason she is here as a Lancer: the ideal Japanese housewife of her time required a certain skill with the naginata to defend the house when the husband is away.
- Yandere: She's still the same old Kiyohime. What else did you expect? Also, her original "Stalking" skill (which decreases enemy defense at 24%) is scarily upgraded into the more innocuous-sounding "Pursuer of Love" (decreasing it now at 30%)—which means she can hit and demolish the target way harder. The summer heat makes Kiyohime's internal engine accelerate. No matter where the other party is, she will engage in a super-high-high-speed pursuit to catch them. Even her quotes for selecting attack commands are scarily obsessive:"I!" "Love!" "You!"
ID: No. 21
Command Cards: QQABB; (B)
Alignment: Lawful Neutral
Origin: Greece (4th century BC)
First appearance: Fate/Grand Order
Background development: Yuuichiro Higashide
Illustrated by: Sima Udon
Voiced by: Shin-ichiro Miki (Japanese), Ray Chase (English)
King of Sparta, a city-state on the Peloponnese peninsula in what is now southern Greece known for its strict, compulsory military training regimen for able-bodied males since childhood. He is best known for his last stand at the coastal pass of Thermopylae north of Athens, where he led three hundred of his compatriots to delay the 100,000-strong Persian army. Though a strategic defeat, his sacrifice bought the rest of the Greek armies enough time to mount a counterattack.
He appears in Rome as an antagonist and as an ally in Babylonia.
- Back from the Dead: The version of him that appears in Solomon's Temple is actually the same version of him that fought alongside the heroes in Babylonia instead of a new summon with the same memories. As it turns out, because that version of him died during the Age of Gods, he wound up in the underworld instead of returning to the Throne of Heroes. When Ereshkigal is summoned to the temple, she resurrects him, Ushiwakamaru, and Benkei to help fight the Demon God Pillars.
- Badass Army: Thermopylae Enomotia allows him to summon the spirits of the three hundred Spartans he led to their famous Last Stand against the Persians. While in gameplay this manifests as a powerful Defense buff combined with Taunt, the anime shows the spirits are also capable of fighting alongside Leonidas as a disciplined fighting force as shown with his battle against Gorgon.
- Being Evil Sucks: He's one the Servants in the second Christmas event who stands in the way of Jeanne Alter Santa Lily's party during their quest to see the sea as part of the protagonists plan to make Jeanne Alter Santa Lily a fully fledged Servant. He's not really thrilled about having to bully three little kids though, even if he goes along with it.
- Bling of War: He goes from being a Walking Shirtless Scene to donning shining golden armor shoulder armor and a flaming helmet for his second ascension art. He takes off his helmet and shoulder armor for his third asension.
- Can't Hold His Liquor: After Ushiwakamaru swaps his tea for beer, he's quickly plastered from a single cup and goes on a drunken rant before hitting the ground unconscious.
- Cool Helmet: At first a normal Spartan helmet, it's then turned into a helmet of fire after his first ascension, then he takes it off after his third ascension.
- Determinator: His gimmick. As he is famous for his legendary Last Stand, his entire skill set is based around fighting losing battles. His Personal Skill, Pride of the Rearguard, makes him more and more powerful the direr the situation is, and his Noble Phantasm is also based on holding the line rather than actually attack. In game it makes him a tough party tank.
- Dumb Muscle: Downplayed. His profile states that, being as strong and skilled as a fighter as he is, he's also rather hot-headed. He's also a nerd by Spartan standards due to his belief in the importance of mathematics and calculations when commanding and ruling.
- Fiery Redhead: Literally in the case of his stage two card, where the crest of his helmet is made of flames.
- Frontline General: He prefers leading his soldiers on the frontlines. In Babylonia, the northern front managed to keep Gorgon's army of monsters at bay for months prior to Chaldea's arrival thanks in no small part to his leadership.
- Heroic Build: Holy hell, this dude is ripped. His muscles look like they can give Heracles a run for his money. Though not very visible, he gets even more muscular in the third stage.
- Hot-Blooded: According to him, it's something all Spartans are.
- Idiot Hero: A bit. Despite not being the brightest bulb, he found his fellow Spartans to be idiots themselves.
- Luckily, My Shield Will Protect Me: Like any good spartan, he carries a shield that's necessary for his phalanx maneuver. However, unlike Mash's shield or Rho Aias, it has no special properties or enchantments. It's just a well-made, sturdy shield. Which means that while he's able to deflect Gorgon's heat ray in Babylonia, he can't block her Mystic Eyes of Petrification.
- Mighty Glacier: Rather slow for a Lancer, having only D-rank Agility. He makes up for this by being much more defense oriented than most other Lancers.
- My Species Doth Protest Too Much: While he is a massive Hot-Blooded musclehead by our standards, by Spartan standards he's a freaking nerd, regularly making fun of the City Of Hats he was apparently the only mildly reasonable person in (he even expresses a healthy appreciation for numbers and calculations at one point). Which is probably why he ended up king in the first place. The apple didn't fall very far from the tree, but his design makes his bursts of intelligence all the more impressive.
- No Sense of Personal Space: In Fate/Grand Order - Absolute Demonic Front: Babylonia, he picks up Ritsuka from behind without warning and feels him up all over to gauge his muscle tone. Mash and Ritsuka are understandably flustered about this.
- An Odd Place to Sleep: He understands that a warrior needs to rest well in order to fight at full strength, so he's mastered the art of falling asleep anywhere on command to recharge — even in the middle of a battlefield, apparently.
- Senseless Sacrifice: While he never pulls off one, to die a death without meaning is the one thing he fears above all (even ghosts). The day before the Battle of Thermopylae, he consulted the oracles, who told him that if he went to battle, he would absolutely die. This cleared all doubt in his heart and let him walk into battle with pride, as the oracles only mentioning the death of him and his men meant his beloved Sparta would not fall with him.
- Sophisticated as Hell: A variation on it. His speech patterns are actually very polite (including the use of watashi as his personal pronoun) but his speech itself is either screaming or growling at all times, making for endless hilarity. Special mention to one of his victory lines where he roars about his calculations being correct to a very incredulous Master.
- Stone Wall: His gameplay. He's considered one of the best tanks in game, despite his 2* stats. His faring well against the enemy units of Camelot emphasize his use very well.note
- Taken for Granite: Eats a petrifying gaze for the protagonist's sake in Babylonia, saving them from Tiamat but passing away.
- Token Minority: In addition of Merlin, King Gilgamesh summoned seven other Servants to serve him in Uruk. Leonidas is notably the only one who is not Japanese.note
- Training from Hell: He's a Spartan after all. He seems obsessed with building more and more muscle, his Interlude is about putting the heroes through a boot camp, and his idea of a good daily workout appears to be stripping naked and wrestling with leopards. In Babylonia, he puts the citizens of Uruk through his training, which turns them into soldiers capable of holding the line against a neverending army of monsters.
- Undying Loyalty: Vows to always obey his master. He also has no wish for the grail and is only fighting for their sake.
- Why Did It Have to Be Snakes?: He's scared of ghosts. Gets played for laughs in "Garden of Order", where Servants are going berserk due to the cursed building amplifying the hatred in their hearts, causing said hatred to summon wraiths and undead. He turns out to be immune to the effects, but goes nuts anyway because the second part completely freaks him out.
- You Shall Not Pass!: His Noble Phantasm, Thermopylae Enomotia: Guardian of the Blazing Gates, recreates the conditions of the Battle of Thermopylae, summoning the famed three hundred spartans to hold the line alongside him, increasing in number as the enemy attack's power increases. In-game, it wreathes him in flame, boosting his defense and drawing aggro from opponents for three turns. In the arcade, before this, the spirit of his 300 Spartans AND their shield appear first, readying their shield to recreate the battle before Leonidas bursts into flames.
ID: No. 102
Command Cards: QQAAB; (A)
Alignment: Neutral Evil
Origin: China (19th century)
First appearance: Fate/EXTRA (as Assassin)
Background development: Yuuichiro Higashide and Kinoko Nasu
Illustrated by: Arco Wada
Voiced by: Kunihiko Yasui
Li Shuwen in his physical prime as Lancer. This fabled Chinese martial artist, though born in recent times, left behind many legends. While of course well known as a practitioner of the Eight Extremes Fist (Bajiquan) his skill with a spear is so exquisite that he is eulogized as the God Spear.
Li Shuwen was born in Cangzhou during the final days of the Qing Dynasty. After he started studying Bajiquan, he quickly distinguished himself as an excellent practitioner and began his rise to eventually become one of the most powerful figures in martial arts history. Instead of learning many techniques, he instead refined one to its extreme until he embodied the very ideal of killing in one strike.
He debuted in the Fifth Singularity: North American Myth War E Pluribus Unum, looking for a worthy opponent to fight. He also appears as an ally in "Sanzang's Journey to the West", filling in the role of Sha Wujing and the third GUDAGUDA event, filling in for his then-unreleased old version. He makes a minor appearance in the Moonlight/Lostroom OVA.
- Always Accurate Attack: A master of this, with two skills that ensure his attacks always land... for a single turn each, anyway. Chinese Martial Arts (Liu He Da Qiang) applies Sure Hit to pierce Evasion, but on top of that Juezhao B provides Ignores Invincibility, which includes Evasion too.
- Ascended Fan Boy: He's very happy to help Sanzang in the Journey to the West event, not because he's a pervert like David, but rather because he grew up reading Journey to the West and thus grew very fond of her and the rest of the characters.
- Armor-Piercing Attack: Another attack style that Li Shuwen excels in; Juezhao B ignores invincibility, while his NP ignores DEF buffs and debuffs DEF as well.
- Arrogant Kung-Fu Guy: He really wanted that duel with Scáthach, harassing her a few times and flaunting his power in trying to get her to fight him.
- Astonishingly Appropriate Appearance: His striking red eyeliner (and possibly his pale skin) is likely a reference to the makeup of Chinese opera performers. The real Li Shuwen was sent to train with an opera troupe as a child, though it's said that he resented opera afterwards due to traumatic experiences and didn't pursue the performing arts as an adult.
- Balance Buff: A Rank Up Quest not only increases the damage of his NP, but it also increases the DEF debuff from 20% to 30%.
- Blood Knight: He's fought in E Pluribus Unum, but has no personal stakes in the current conflict and just wanted a good fight. In "Sanzang Coming to the West", he swears to always bring his enemies' head to Sanzang, which disgusts her.
- Charles Atlas Superpower: He reached the point of being capable of becoming a Heroic Spirit by training, training, and more training.
- Continuity Nod: His being summoned as a Lancer pretty much nods to how this was supposedly his best Servant Class, as established in Fate/EXTRA (in contrast to his being an Assassin, and later Berserker in that game).
- Double Unlock: He can only be summoned from the story gacha after beating the Fifth Singularity: North American Myth War E Pluribus Unum.
- Fiery Redhead: He has blazing red hair, which couldn't be a better fit for a Blood Knight with such propensity for violence.
- Foreshadowing: His profile says that he eventually can be summoned in his old age as an Assassin.
- Heroic Build: Not as extreme as some of the burlier servants, but when he bares his skin in his later ascensions it's clear he's got the body you'd expect of a master martial artist.
- Historical Beauty Update: Li Shuwen lacks the extreme beauty of some of his peers, but he still cuts an impressive figure. The real Li Shuwen was said to be of average or unassuming height and build, and the photographs of him that still exist show a very different man than our Lancer.
- Jack-of-All-Stats: Gameplay wise, he fits very well onto most teams because his deck and skills make him very straightforward to use. Arts stall teams? Powerful Arts NP Lancer who can be the main damage dealer. Offensive Arts teams? He can serve as a anti-evasion Servant on top of being able to combo his NP alongside Arts Servants like Saber Lancelot. Crit teams? He has two Quick cards and a skill that boosts his star generation alongside having a crit damage boost. Really the only team he doesn't fit in well are Buster teams because he only has one Buster card, but he still works well with them because his flexibility.
- Ki Attacks: It's always been his trademark, though he deals more in pressure points and flow than straight-up energy beam attacks.
- Logical Weakness: In contrast to Beowulf during the Fifth Singularity: North American Myth War E Pluribus Unum, he trained to fight men, not monsters. Thus while he's able to dodge Beowulf's strikes, he's practically useless against the 28 Demon Pillars that Medb summons when she dies.
- Mechanically Unusual Fighter: He is one of sixnote Arts NP Lancers, and for the longest time, he was the only one with a single-target Noble Phantasm. This makes him very good at generating NP for himself not to unlike a Caster, and he is able to work very well on Arts teams as a result.
- No Shirt, Long Jacket: His final outfit.
- Old Master: Averted for this version of Li Shuwen, who is in his prime. However, his martial arts skill is said to have reached its peak when he was an old man. Assassin Li Shuwen is his old man form.
- One-Hit KO: He is famous for being able to do this. Fittingly, his Noble Phantasm has a chance to automatically kill his target.
- Worthy Opponent: Goes around seeking these and finally settles on Scáthach during E Pluribus Unum. His profile states that more than anyone else, he wants to fight himself in his Old Master state.
ID: No. 146
Command Cards: QQAAB; (Q)
Alignment: Neutral Good
Origin: Greece (Classical Mythology)
First appearance: Fate/stay night (as Rider)
Background development: Hikaru Sakurai
Illustrated by: BLACK
Voiced by: Yuu Asakawa (Japanese), Melissa Fahn (English)
A much younger version of Medusa who has manifested as a Servant and goddess similar to her siblings. Her personality has also changed from her Rider version. Unlike her sisters, who need to rely on someone else to help fight, she's fully capable of taking as many lives as she can.
She appears in the Seventh Singularity: Absolute Demonic Front Babylonia as a major ally. Her corrupted and older version appears in the First Order anime as a villain.
- Animal-Eared Headband: Of the hood variety; the hood of her cloak in her initial outfit appears to have cat ears on it. The hood and cloak disappear in her second and third ascensions.
- Badass Adorable: Medusa Lily is as cute as a button, but also a competent fighter as well.
- Balance Buff:
- Gets a NP upgrade which causes enemies' Quick resistance to be lowered by 30% for 3 turns.
- Her Siren's Song was buffed via Rank Up Quest to now have a better chance of activating on a one-turn reduced cooldown, and lowers the targets Quick Resistance as well. This makes her much more useful as a single target Servant because she now can inflict two Quick debuffs and deal high damage to the target, alongside being able to Charm them more reliably.
- Chain Pain: Like her older version, she utilizes chains for long-ranged attacks. Taken up to eleven in the Babylonia anime adaptation, where she is constantly using it to wrap around enemies or as a rope to swing around the battlefield.
- Deadly Gaze: Caress of the Medusa's description says that it uses Cybele, her Mystic Eyes of Petrification. It has a chance to stun the enemy to reflect this.
- Eye Beams: Her NP, Caress of the Medusa, ends with this.
- Future Me Scares Me: She's wary of humans, but despite this she's an ally in Babylon seemingly because she opposes her older form, Gorgon.
- Gameplay and Story Integration: During the course of Babylonia, Ana is given a wreath of flowers by an old lady she helped. She gains a wreath in the illustration for her fourth ascension.
- Girlish Pigtails: She has them in her final ascension portrait, showcasing how she's still a younger version of Medusa even if she's just as capable of taking lives as her older selves.
- Hair Decorations: In her third ascension, her hairstyle switches to a ponytail that's held up by a black and white bow. In her final ascension, she wears white ribbons instead.
- Interface Spoiler: In Babylonia she goes under the name Ana, and keeps her identity secret for most of the chapter. However, using her in battle clearly shows her Noble Phantasm name: Caress of the Medusa.
- In the Hood: Her first stage has this, she drops it later on.
- Irony: She wields a weapon with the same properties as Harpe, the weapon Perseus used to kill her in her original life.
- Lethal Chef: Implied in Babylonia. At one point, Leonidas asks who's on cooking duty for the night and adds that if it's Ana, then he has somewhere else he needs to be.
- One-Winged Angel: The Gorgon that allies with the protagonist against Tiamat is actually Ana in her adult form.
- Only Known by Their Nickname: She does not give her real name in Babylon, introducing herself only as Ana, which is short for Medousiana. However, the protagonist knew who she was anyway.
- The Quiet One: Compared to her older selves, who aren't exactly chatterboxes themselves, she's much more reserved and quiet, preferring to keep to herself.
- Rapunzel Hair: Just like her adult version. It isn't as obvious in her first ascension, but it become more noticable after that.
- Sinister Scythe: She wields a large purple scythe with a chain. It's never named, but the stated effects match those of Harpe, the weapon that killed her.
- Stone Wall: Has good HP, but low Attack for a 4 star Lancernote , and her skillset somewhat encourages stalling, having a charm skill, an invincibility + Guts skill, as well as having a Noble Phantasm with a high chance to stun the enemy. Unfortunately, her stalling capacity is much weaker than her sisters'note , and her NP gain is much weaker than her sisters' despite having a double Arts and double Quick card setup. That being said, her Stun from her Noble Phantasm isn't restricted to Male enemies as opposed to Euryale's and Stheno's Charm, making her just as competent of a staller like her sisters, even against non-Male Archers and Berserkers. Skadi's release also makes her more useful then before since her ability to help Quick Servants chain loop their Noble Phantasms, when combined with Medusa's ability to reduce Quick resistance, means she can heavily punish enemies with her NP.
- Variable-Length Chain: Her scythe contains a long chain for which she can launch the blade head with, or fight and ensnare with the chains themselves, and within her sleeve is a chained nail to pierce her targets or surrounding with similar to her Rider version's weapons.
ID: No. 181
Command Cards: QQABB; (B)
Alignment: Lawful Good
Origin: Japan (10th century)
First appearance: Fate/Grand Order (as Berserker)
Background development: Hikaru Sakurai
Illustrated by: Raita Honjou
Voiced by: Haruka Tomatsu
In response to summer's advent and to prevent more lewd activities like what happened on an uninhabited tropical island, Raikou has undergone Class change after dedicated prayer to the Gozo Ten-ou! With her motherly insanity inhibited as a Lancer, Raikou has become a dedicated warrior who protects Chaldea from those who would bring it down with immoral behavior.
She appears in the second Summer event as Sanzang's teammate in "Dead Heat Summer Race" as a part of team "Prefect of Public Decency and Monk Sanzang."
- Added Alliterative Appeal: She's so angry at Ishtar and her scandalous race that she descends into alliteration to rant about it."Ishtar... the foreign goddess who salaciously shimmies and shakes, strutting the side streets shamefully showing sinful swaths of skin! ...This cannot stand! I smell decency being flouted!"
- Alternate Company Equivalent: The mythological version. Her father Gozu-Tennoh has been likened to the Shinbutsu-shuugou equivalent of Hinduism's Indra... and thus, they are apparently one and the same. So intense praying to Gozu-Tennoh ended up letting her wield Indra's Vajra. And yes, it also means she's technically Arjuna's half-sister.
- Bare Your Midriff: All three of her stages have her do this. People point out that even in the school uniform, it's still designed to attract everyone's attention, defeating the point of trying not to be lewd.
- Boobs-and-Butt Pose: In her final ascension.
- Catchphrase: "Forbidden, Forbidden!! It's forbidden!!" which is expected to come from a strict discipline enforcer, lampshaded in her profile.
- Cloud Cuckoolander: Because of her personality shift thanks to the class change, she comes across more as this rather than the somewhat disturbing creepiness of her Berserker form; even her Madness Enchancement, while still present, is nerfed from EX to C. She's still a bit obsessed, but now it's with preventing "disorderly" (i.e. lewd) behavior (and yes, the irony should not be lost on you) and she's still not quite as violent about it. Being in Sanzang's company also helps, as they make a very good team, and Sanzang always tends to bring out the best in people.
- Cool Horse: Kyogoku, the steed Raikou rode in her life time. She rides it during the Ishtar Cup, alongside with Sanzang with her horse Bailong. Kyogoku is very loyal to Raikou, but also quite perverted. It gets very motivated by Raikou's swimsuit and her big, bouncy breasts, and Bailong gets annoyed by its attraction to her. Kyogoku is also Lancer Raikou's Bond Craft Essence, boosting the party's Quick and Buster Card Performances.
- Critical Hit Class: This version of Raikou ties together all parts of a Critical Hit Class from the beginning, instead of waiting for a Rank Up Quest to give a critical damage buff to her Berserker form. Not only does she have a critical damage buff tied to her Critical Star Gather skill, her third skill increases the entire party's Critical Star Generation rate for three turns, buffing her intrinsically decent hit counts. Her Noble Phantasm spits out 20 to 40 Stars depending on Overcharge, and it's simple to Spam Attack with it thanks to the best NP generation out of all Lancers and the continual stream of Critical Stars further boosting generation stats.
- Even the Girls Want Her: Even the pure and chaste Sanzang wants her - when she recruits said monk for the race, Sanzang notes how sexy she finds Raikou. And her Summer Catastrophe skill pointedly states that, like Summer Scathach's Beach Crisis skill, it works on everyone, regardless of their "domain of yearning."
- Gag Boobs: Still as huge and firm as her head.
- Glass Cannon: Compared to her Berserker form, she targets one foe instead of many and trades her Mana Burst with Evasion for a studier base class, but this means she's defenseless compared to her new Lancer peers. She still retains her arsenal of passive damage boosts (Divinity, Riding, and a nerfed Madness Enhancement), and now all three of her active skills give some form of damage boost at release. Combined with her potential to Spam Attack her Noble Phantasm with her high NP generation and the Stars she generates with each NP, she has ridiculous damage potential and is considered one of the strongest Servants of her debut Summer event, if not the best.
- Hypocritical Humor: When she and Sanzang win the race, she decides to celebrate this victory for public decency... by shedding her Sailor Fuku in favor of her final ascension swimwear, and happily skipping off to fluster her Master and Kintoki, openly admitting she just wanted to swat at "insects" buzzing around them more than to protect Chaldea's morals.
- Irony: Raikou claims to be the guardian of decency and to her credit, her 'official' sprite is her second ascension form, which is the Sailor Fuku... which still doesn't cover as much as intended (especially her big boobs), and her OTHER stage arts... she's wearing one of the most Stripperiffic swimsuits to grace Chaldea that it's looking like she is a prime material for punishment for indecency that she set up herself.
- Javelin Thrower: She only uses her spear like this when it's out of yo-yo form rather than wield it like a melee weapon the way most Lancers do.
- Katanas Are Just Better: Despite being in the Lancer Class, she still uses her katana, Doujigiri Yasutsuna. The spear only appears in her NP... and, thanks to really awful Japanese puns, in the form of a yo-yo.
- Looks Like She Is Enjoying It: While most Servants grunts or screams when taking damage, her grunts sound more like she is moaning.
- Mask of Sanity: As discussed in her Berserker entry, Raikou's dominant personality trait shifts somewhat depending on the class she's currently manifesting as (which Kintoki explains during her intro in Dead Heat). Lancer shifts this to "the defender of the Heian capital from the shadows", and while she's more stable than her Berserker form, she's still... got her eccentricities.
- Ms. Fanservice: Her actual swimsuit barely covers her chest, and with Raita doing the art as always, it's to be expected. And even in story, a number of characters, including the protagonist, can point out that the Sailor Fuku is not that much of an improvement. Her variation of Beach Flower is Beach Catastrophe at rank EX, which means she's a ticking time-bomb just by strutting around!
- Nice Hat: Now wearing one with a very large veil in her initial stage and her final ascension.
- Nice Shoes: She's definitely got some of the fanciest sandals out of all the summer Servants. She's nobility, after all!
- Not So Above It All: If her team wins the race, Raikou and Sanzang decide that as they managed to keep decency in order they are allowed a break. To which Raikou instantly throws off her black uniform and prepares to tease Kintoki and her Master with her very salacious appearance. When Sanzang points out that walking around Chaldea in her skimpy swimsuit would be indecent, Raikou responds they can just look the other way.
- Rapunzel Hair: Even while tied up, Raikou's hair easily reaches down to the floor.
- Sailor Fuku: One of her outfits, and the one she starts "Dead Heat Summer Race" in, is just straight up one of these. The whole idea is that her Lancer version is when she defended the Heian capital from the shadows of the public eye... which, when she tries to apply the logic to the modern world, she interprets as being the head of a student council disciplinary committee.
- Shock and Awe: She uses purple lightning liberally for her regular attacks and Noble Phantasm. Her NP is Vajra, the weapon of thunder god Indra. To say Arjuna is shocked at seeing his father's weapon is an understatement."That weapon is father's..."
ID: No. 19
Command Cards: QQAAB; (A)
Alignment: Chaotic Good
Origin: Japan (12th century)
First appearance: Fate/Apocrypha material book
Background development: Myougaya and Yuuichirou Higashide
Illustrated by: Shinjirou
Voiced by: Tetsu Inada (Japanese), Chris Tergliafera (English)
A famous warrior-monk who once dueled and disarmed swordsmen from his post in Gojou Bridge in Kyoto, only to lose his 1,000th duel with the samurai Minamoto no Yoshitsune, after which he became her loyal companion. Together they feature in some of the most beloved pieces of literature in Japan, most notable the Gikeiki and The Tale of the Heike.
This Heroic Spirit is actually a completely different individual named Hitachibou Kaison, whose existence has little evidence. He served Yoshitsune like Benkei did, but in cowardice abandoned the two during the battle at Koromogawa no Tate. Feeling guilty for what he did, he took the identity of Benkei to spread his legacy for the remainder of his life to spread the legacy of Benkei's heroism and loyalty.
He appears in Fuyuki as an antagonist and as an ally in Bablyonia.
- Alternate Universe: Appears in the Fuyuki segment of the game, replacing the Lancer of Fate/stay night, Cú Chulainn.
- Back for the Dead: In Babylonia, this happens twice. First, Benkei shows back up after his Despair Event Horizon in Section 9 just to seemingly die in Section 16, fighting alone trying to protect the citizens of Ur against the Lahmu and foreshadowing the arrival of a corrupted Ushiwakamaru. Then, in Section 20, he shows up alive due to Ushiwakamaru's shred of mercy and takes her out with him, dying for real.
- Back from the Dead: The version of him that appears in Solomon's Temple is actually the same version of him that fought alongside the heroes in Babylonia instead of a new summon with the same memories. As it turns out, because that version of him died during the Age of Gods, he wound up in the underworld instead of returning to the Throne of Heroes. When Ereshkigal is summoned to the temple, she resurrects him, Ushiwakamaru, and Leonidas to help fight the Demon God Pillars.
- Bizarre Human Biology: Played for Laughs. He can somehow tuck his head into his shoulders like a turtle to avoid attacks aimed at his head. Even Ushiwakamaru thinks it's weird.
- Cowardly Lion: His cowardice causes most of his woes in Babylonia, but he ultimately fights against demons in his own way.
- Does Not Like Shoes: He is barefoot in all his Ascensions.
- Gameplay and Story Segregation: His concept as a Servant is very broken, with an NP that steals opponent's NP, another NP that drags enemies into the Void, and another NP that manifesting multiple replicas of himself by slicing the space around him with a long blade. In this game however, he's considered one of the worst Servants since his NP does no damage and puts several status effects that other Servants can just do using skills that don't take up one attack.
- Death Seeker: In Babylonia following his Despair Event Horizon, Benkei loses hope in his own abilities to help the protagonists in their goals, and he wanders into the wilderness to seek his end fighting monsters.
- Despair Event Horizon: In Babylonia, Benkei crosses this threshold when Ushiwakamaru charges in to fight Gorgon by herself and apparently dies. He blames himself for what happened, noting that he could have caught up with her and fought alongside her to the death, but he instead hesitated.
- Hoist by His Own Petard: Weaponised Benkei's Eighth Implement Noble Phantasm can steal an opponent's Noble Phantasm and use it against them.
- Identity Impersonator: Not the original Benkei, but rather a man named Hitachibou Kaison, who merely took Benkei's identity after his death.
- Non-Standard Character Design: Looks rather realistic in comparison to most other Servants.
- Not Completely Useless: Similar to Mephisto, Benkei isn't really a viable Servant compared to competitors even within his own niche and rarity (as Georgios and Leonidas exist). Still, as a source of Skill Seal, at max level his Vengeful Spirit Exorcism has a 100% base chance, and would completely negate a certain final boss's one-turn skill that would wipe the entire frontline in the first part of the story. As a bonus, unlike Mephisto or Mata Hari, Benkei's skill is available at level one and not gated by a Rank-Up quest, so newer players can still gamble their way to beating the final boss.
- Power Nullifier: He possesses an exorcism skill that can seal his enemies magecraft, and a skill that emulates an enemy Master's Command Spell to temporarily prevent enemy Servants from using their Noble Phantasms.
- Red Baron: The Warrior Monk.
- Sarcastic Devotee: He has a habit of bringing up Ushiwakamaru's more embarrassing behavior and making her look like an idiot, much to her annoyance. Ushiwakamaru suggests that since she's always ready to attack him for impersonating the real Benkei, that he figures he might as well just say whatever he feels like.
- Stone Wall: Benkei is a debuff-based taunting Servant, with Imposing Stance giving him a turn of taunt and a 60% defense buff. Unfortunately, his debuffs to delay enemies have questionable base accuracy, enemies have their own debuff resistances to account for (upwards of 20% with just passive skills), and the debuffs themselves aren't that impressive (single-turn NP seal, or skill seal, or Stun for two of his skills and his Noble Phantasm respectively).
- The Storyteller: The man ran away as the real Benkei died. As a form of repentance for his cowardice, he decided to spread the tales of Benkei and Yoshitsune far and wide, so the man he left to die could live eternally. As pointed out, his wish (to let the name of Musashibou Benkei be forever remembered) has pretty much already been fulfilled by himself.
- Taking You with Me: In Babylonia, Benkei's last act is to invoke his Noble Phantasm to peal off Tiamat's Authority from a corrupted Ushiwakamaru, causing them both to burn away.
- Walking Armory: As per his legend. From his post on the Gojou Bridge in Kyoto, Benkei dueled with and disarmed all swordsmen who attempted to pass, collecting their swords until he had 999 of them. It was only on his 1000th duel that he lost, to Minamoto no Yoshitsune/Ushiwakamaru (Rider), and swore fealty to Yoshitsune, becoming her retainer.
Spiritron Dress ID: No. 29note
Command Cards: QQAAB; (A)
Alignment: Lawful Good
Origin: SE.RA.PH (Original creation using elements from Greek, Ugaritic, and Hindu mythology)
First appearance: Fate/EXTRA CCC (As Alter Ego)
Illustrated by: Arco Wada
Voiced by: Saori Hayami
The Alter Ego of Desire has come to enjoy summer, as well as to prove that one's strength is equated to one's beauty.
She appeared in the "Lord's Las Vegas Tournament" event as "Lambda".
- Actor Allusion: She praises Martha for having a perfect voice, the joke being both are voiced by Saori Hayami so she's praising herself. She also tells the protagonist to tell Martha to handle Tarasque more gently because she thinks she'll get part of the blame due to the aforementioned aspect they share.
- Aside Glance: She briefly looks at the player while swimming with penguins in her Noble Phantasm.
- Berserk Button: She's furious at Andersen comparing her to a mermaid. She already has a swan motif, adding a mermaid motif to that just over-complicates things!
- Big Eater: After joining the protagonist's party, she is seen eating lots of food, especially deep fried butter, taking advantage of the fact that calories don't affect her slender Servant body.
- Cool Shades: The shades she uses in some talksprites are available as a costume. She wears them when she's first summoned until you reach Bond 3 where she removes them.
- Defrosting Ice Queen: She has two different dialog conversations depending on your bond rank when you hear them. They'll be cold and distant before rank 3, though they're more gentle after that.
- Everything's Better with Penguins: She wears a penguin hoodie for her first and final ascensions, although she denies it being a penguin and claims it is Leviathan. She also summons penguins in battle to attack the enemy.
- The Fighting Narcissist: She's a lot more obsessed with her self-image after becoming a celebrity athlete, expecting praise and accolades from her Master and audience for her fighting.
- Handicapped Badass: She trades her blade-stilts for a more mundane pair of prosthetic feet made for running and swimming.
- Homefield Advantage: She has a skill that imposes the "Waterside" effect on the field which benefits Summer Martha and Jeanne.
- I Know Madden Kombat: Her fighting style as Lancer is like a mix of ice skating and swimming.
- Kraken and Leviathan: She's pretty convinced penguins are a biblical sea monster. She herself has switched her main divine essence from Saraswati's to Leviathan's, giving her new powers, based on ocean water and the Sin of Envy. As a result, she gained "Demonic" trait.
- Leaning on the Fourth Wall: She outright tells you to use your grails on her. She also feels somewhat indebted to Skadi due to "always being in her care", an obvious nod to the Alter Ego original being one of the best partners to the queen of Quick support.
- Making a Splash: More so than her original self as she can also manipulate water like hurling water balls and enclosing enemies in a sphere. It's explained that Leviathan's Authority grants her power over water, especially if it comes from the oceans.
- Mana Drain: This version of Melt Virus absorbs allies' NP gauge to increase her own. It does not take effect if allies have no gauge or if she's the only one in battle.
- Mechanically Unusual Fighter: Her first skill, Swan Lake, has a particular quirk about it. At max level, it gives her a 20% Arts performance buff for five turns, but with a four turn cooldown. It basically means that she can have a permanent Arts buff on her while also being able to stack up the same buff for one extra turn, a feat no other Servant in the game has the ability to do.note
- Ninja Pirate Zombie Robot: This version of Melt has the demonic and dragon traits in addition to her usual Goddess Core because of Leviathan's prominence.
- Non-Indicative Name: She calls herself an Alter Ego, despite her class being Lancer.
- Tsundere: As always, Melt is high-handed and haughty towards others, even as she starts to trust in them. One of her earlier Bond lines has her telling you not to act friendly towards her as she's a diva who can't be seen just interacting with anyone - before quickly adding that it'd be a different matter if they were alone or in a more private setting. If the player has EMIYA, she bashfully asks if the master can put her in the same party as him in his 2nd Ascension Saint Graph before denying that she made such a request.
- Her level up dialogue and most of her My Room Dialogue change upon reaching bond 3; softening her opinion on matters and given a justification for doing so.