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    Altria Pendragon (Archer)
(Beach) King of Knights
Second Ascension 
Third Ascension 
Final Ascension 
April Fool's 
Rarity: SSR (5*)
ID: No. 129
Command Cards: QQAAB; (A)
Alignment: Lawful Good
Attribute: Earth
Origin: England (Arthurian Legend)
First appearance: Fate/stay night (as Saber)
Background development: Kinoko Nasu
Illustrated by: Takashi Takeuchi
Voiced by: Ayako Kawasumi

"G-Good morning! Archer Altria, I have come to answer your summon. This is a class I am not used to, so I don't know if I can be of use. But please take care of me!"

A version of Altria letting loose from her work at Camelot and having fun at the beach, splitting watermelons and having fun with a water gun.

This alternate version of her debuted in the first summer event, "Chaldea Summer Memory"/"Chaldea Heat Odyssey".

  • A-Cup Angst: She appears to be conscious about her bust size especially when compared to the likes of Scáthach.
    "Hmm? You were talking about her body? Well, I won't lose if I have my spear, but how dare you!"
  • Big Eater: As per usual. While at the beach, she is revered by most food stalls as the "king of foods". However, only mashed potatoes are a "no, thank you" (thanks, Gawain).
  • Boobs-and-Butt Pose: Her pose in her card artwork.
  • Character Exaggeration: Altria becomes delirious from hunger while on the island and starts thinking with her stomach, whether in her original outfit during the event (which she quickly changes out of) or this form. She readily agrees to whatever amenity promises food, especially when all three options involve food in some way.
  • Competition Freak: Similar like her Saber self, Altria is quite competitive. She's an active Water Blitz player (a sport that we never get to see), and she gets very competitive with Anne (who amusing shares the same seiyuu as her) for rather trivial things during "Chaldea Summer Memory"/"Chaldea Heat Odyssey".
  • Cuteness Proximity: Altria still loves lions and goes overboard when she meets actual lion headed Edison, grabbing onto his head to snuggle against his fur in Chaldea Heat Odyssey.
  • Does Not Know Her Own Strength: Altria tends to go overboard with things that would not require extreme power.
    • When the Swimsuit Servants go hunting animals (like a deer), Altria immediately attempts to unleash her Excalibur. She tells the Protagonist that she used to do that in her past life and that Agravain praised her with his dead eyes.
    • When she plays the splitting-a-watermelon game, she uses Mana Bursts, which would definitely crush the watermelon even if she misses it, since the shockwave would obliterate it anyway.
  • Fighting Clown: She's a prime example among the Summer versions. Despite her silly concept, this version of Altria Pendragon is arguably the best version in terms of gameplay (particularly in offensive) and one of the best Archers and Arts attackers overall.
  • Making a Splash: Her weapon is a water gun.
  • Ready for Lovemaking: Her Final Ascension artwork suspiciously invokes the pose, as does her quote.
    "There seems to be no more new jackets. Until now we have just been frolicking about, to and fro. But, why don't we spend our time leisurely, just for today? Just the two of us, of course."
  • Rummage Sale Reject: Her third ascension outfit seems to try invoking her regalia as a Saber (Ermine Cape Effect in play, big crown)—and yet she's also wearing a brightly-colored swimsuit and impractical heels. At best, she really looks more like a beauty pageant winner rather than a fighting Servant—which may be the gag.
  • Serious Business: Her reason for becoming an Archer? She enters a water gun fighting tournament and was determined to win it.
  • Situational Sword: Just as Excalibur is a Situational Sword that changed into Excalibur Morgan when wielded by darkness, pumping water magic into it also changes its aspect into Excalibur Vivian.
  • Spam Attack: Her main selling point. Her NP Gain from attacking is absurdly high (and this was after it got buffed), she has a skill that boosts it, two Arts cards, and her NP is also an Arts card with numerous hits. With good support, you can expect her to use her NP every turn during the three turns duration of her Arts buff.
  • Sword and Gun: She wields both Excalibur and a water gun—which is the main reason why she is classified as an Archer this time around.
  • Walking Swimsuit Scene: Even after the event, this version of her will still be running around in swimwear.
  • Walk on Water: She can walk on water thanks to the blessing of the Lady of the Lake. However, as explained in hollow ataraxia, this means that she never needed to learn how to swim, thus making her avoid going for a swim as much as possible because she simply can't.

    Anastasia & Viy (Archer)
Grand Duchess of Shaved Ice
Second Ascension 
Third Ascension 
Final Ascension 
Dream Portrait 
Rarity: SR (4*)
ID: No. 318
Command Cards: QQAAB; (A)
Alignment: Chaotic Summer
Attribute: Human
Origin: Russia (20th Century)
First appearance: Fate/Grand Order
Background development:
Illustrated by: sime
Voiced by: Yumi Hara

"Aloha! Ahem... I have answered your summoning call. I'm Anastasia. I've had a change of clothes, since it's summer. Viy has changed too, so we're all ready for summer. Now, let's have some fun!"

  • Desperately Craves Affection: While her switching out her Grand Duchess persona has made her more cheerful and active, it has also amplified the loneliness she feels without her brother and older sisters, so her trying to get so close to the protagonist seems to be her attempting to stave off the loneliness she is feeling.
  • Distracted by the Sexy: More cute than sexy, but one of her Arts Attack animations has her distract the enemy with her charming smile while Viy drops a bucket of cold water on top of them.
  • Fighting Clown: Of all of the summer Servants, Anastasia fights the most like she is enjoying the summer activities with her animations including stuff like watermelon splitting, Bullet Seed with watermelon seeds, flag racing, the Ice Bucket Challenge and even throwing snowballs, with Viy only occasionally coming in to give her attacks some bulk such as slamming her thrown life ring into the opponent or throwing a giant snowball.
  • Friendly Rivalry: She and Charlotte Corday spend much of their shared screen time in "Chaldea Summer Adventure" competing for the protagonist's attention, but any animosity between them is kept to Passive-Aggressive Kombat.
  • An Ice Person: She still freezes her opponents with Viy's power in her Noble Phantasm, though since it's summer, she turns them into shaved ice instead.
  • Odd Friendship: She and Charlotte Corday actually get along really well, despite their different social statuses. The latter claims it's because they share similar interests.
  • Selfie Fiend: Not to the extent of Saber Medb or Sei Shounagon as she doesn't do it in gameplay, but one sidestory in "Chaldea Summer Adventure" has her and the protagonist go around and take selfies with their friends and some pirates she froze.
  • Spontaneous Weapon Creation: Well, sort of. Her usual Shvibzik skill has been warped into a summer version that effectively lets her project items at will... but only things that she considers "summer-like", hence her new and silly approach to battle. Her profile points out that the skill is powerful on paper, but doesn't exactly lend itself to fighting all that well, with the deadliest thing she can think of being a large griddle.
  • Square Race, Round Class: She's similar to Sei in that most of her ranged attacks consists her and Viv throwing stuff at enemies (as well as using Bullet Seeds) with her Noble Phantasm looking more like a Caster's Noble Phantasm than an Archer's Noble Phantasm (which is ironically Anastasia's original class). This is mainly because her other Noble Phantasm, a block of ice thrown with the help of Viy's Mystic Eyes to always curve at the target, is not properly used in-game.
  • Took a Level in Cheerfulness: Her original Caster self is a Broken Bird with trust issues, and it's not until you get close to her that her more playful side appears, and even then she's still rather gloomy. This version of Anastasia is much happier than her original self and laughs and smiles much more easily. It's even shown in their ascension artwork, as the Caster Anastasia is frowning in all of her artwork while this version is smiling widely in all of hers.

    Anne Bonny & Mary Read (Archer)
Caribbean Free Birds
Second Ascension 
Third Ascension 
Final Ascension 
April Fool's 
Rarity: SR (4*)
ID: No. 131
Command Cards: QAABB; (B)
Alignment: Chaotic Evil (Anne) and Chaotic Neutral (Mary)
Attribute: Human
Origin: Jamaica (18th century)
First appearance: Fate/Grand Order (as Rider)
Background development: Yuuichirou Higashide
Illustrated by: I-IV
Voiced by: Ayako Kawasumi (Anne) and Ai Nonaka (Mary)

Anne: Here Master! This swimsuit... What do you think?
Mary: ...where are you staring, Master? Hmph!

Now in swimsuits, these two female pirates are looking for a comrade they can rely on and fight (and play) with. Their Master of Chaldea suits the bill quite well.

This alternate version of Anne & Mary debuted in the first summer event, "Chaldea Summer Memory/Heat Odyssey".

  • A-Cup Angst: Now that they're wearing swimsuits, it seems Mary has developed this in comparison to Anne.
  • Back from the Dead: Their Pirate's Glory skill gives them a Guts buff that revives them with 1 HP once activated on top of a three-turn ATK buff. Not only does it synergize well with their NP, but once used the Guts has no timed effect (being one of the few skill-based Guts with this distinction) and can only be removed by Buff removal skills, making the revival all but guaranteed.
  • BFS: Mary's. Now she's dual-wielding with something that looks like a gunblade.
  • Blatant Lies: If the player has Blackbeard, they'll shoot at him and claim their fingers slipped.
  • Chained by Fashion: Wear manacles, likely a reference to when they were captured.
  • Covered with Scars: Mary. They're oddly nowhere to be seen in the PV.
  • Desperation Attack: Just like their Rider version, their NP gets stronger the lower their HP is. If combined with the Black Holy Grail CE, it can (theoretically) become one of the strongest single-target attacks in the game. However, it doesn't get the same overcharge benefit as the original version, which means it may not end up doing as much damage.
  • Even the Girls Want Her: Anne's physique is so beautiful it makes both men and women yearn for her. Case in point, Mary.
  • Huge Guy, Tiny Girl: Well, Huge Girl, Tiny Girl in their case. The height difference between them is supposedly only 13 cm/5 inches but it's not too obvious just from looking at them.
  • Improbable Aiming Skills: As it turns out, Anne can pull out some pretty impressive trick shots in closer range, including Pinball Projectile bullets or firing when holding her rifle one-handed and behind her back. Her Buster animation is simply bothering to get into proper firing position.
  • Loophole Abuse: The fact that the two of them are considered one servant is exploited by them in Las Vegas summer event. Anne is part of Okasabehime's team in her Battle Royale events, but because they're one servant, Mary can join the fights as a secret 5th member, as she techinally only counts as an attachment, not a fighter.
  • Love Makes You Dumb: Exploited by the protagonist's team in the Swimsuit Swordmaster event. The one bait they can never resist is their beloved Master, so they quickly get eliminated from the battle royale due to getting drawn out of position and dogpiled by an entire team. They're so lovestruck they don't even realize it's a trap until the protagonist's teammates ambush them.
  • Male Gaze: Anne possesses an A+ rank in the Beach Flower skill, which represents one's tendency to attract the Male Gaze. While Anne Bonny is by no means a famous hero, thanks to her physical beauty, members of both sexes yearn for her.
  • Marshmallow Hell: Anne nearly smothers both the protagonist and Fou in her chest when she freaks out during an earthquake. With Fou it was an accident, but afterwards she realizes being scared is a convenient excuse to hug the protagonist.
  • Mundane Luxury: Their choices of facilities in the "Chaldea Summer Memory," other than the rides that indulge their adrenaline, are those which support an easy excess to fresh water and basic nutrition. They don't care about aesthetic - as long as they can eat, drink, and shower well, they're pretty content.
  • Off-Model: Anne's neck is ridiculously long in their final ascension art.
  • Official Couple: Still clingy with each other, and still consider their Master part of it.
  • Pirate Girl: Both of them are female pirates, easily being two of the most famous Real Life examples. Anne in particular wears a more typical pirate hat with a skull and crossbones on it for all of their ascensions.
  • Pistol-Whipping: With a rifle that huge, it would be a crime to not smack someone with it.
  • Playboy Bunny: Both of their outfits in their third ascension are essentially pirate-themed Playboy bunny outfits, complete with fake rabbit ears.
  • Shameless Fanservice Girl: Hilariously enough, Mary gets more bothered about Anne getting stared at than Anne herself does. And their Bond CE is named "Gone to a Bath" and has their discarded bikini as the illustration.
  • Tsundere: Their profile notes that Mary now acts like this towards her Master, with her tsun side being dominant.
  • Walking Swimsuit Scene: Even after the event, this version of them will still be running around in swimwear. However, their outfits in their third and final ascensions are more pirate-themed Playboy Bunny costumes than actual swimsuits.
  • Why Did It Have to Be Snakes?: The two of them do not handle earthquakes well. They're fine with a ship rocking about but they feel that it happening on solid ground is just too much.

Arash-e Kamangir
Second Ascension 
Third Ascension 
Final Ascension 
Dream Portrait 
April Fool's 
Rarity: C (1*)
ID: No. 16
Command Cards: QAABB; (B)
Alignment: Chaotic Neutral
Attribute: Earth
Origin: Iran (Persian Mythology)
First appearance: Fate/Prototype: Fragments of Sky Silver
Background development: Hikaru Sakurai
Illustrated by: BLACK
Voiced by: Satoshi Tsuruoka (Japanese), Ryan Colt Levy (Divine Realm of the Round Table: Camelot) (English)
Live actor: Shunsuke Nishikawa

"I am Arash, Hero of the East. Nice to meet you!"

A Persian folk hero who brought an end to the sixty-year war between Persia and Turkey while under the service of King Manuchehr, last of the West Asian god-kings.

Arash is an Archer who fully intends to go out in a blaze of glory, taking all the enemies with him. His first skill, Robust Health EX, buffs his Defense and drastically boosts his resistance to Poison. His second skill, Clairvoyance A, slightly buffs his critical star generation. His third skill, Arrow Construction EX, moderately charges his NP gauge and restores his HP. Arash's main claim to fame is his Noble Phantasm, Stella, an AoE Buster attack that notably deals the same damage as a single-target attack, dealing colossal damage to all enemies, at the cost of killing Arash.

He is a Servant during the tutorial and later appears as an ally in the Camelot chapter.

  • Almost Dead Guy: During the Camelot singularity, he ends up taking Lancelot's Arondight Overload, an Anti-Army Noble Phantasm, dead-on and is a bloody mess when he barely makes it back to the village. Knowing that he doesn't have much time left, he decides to use his Noble Phantasm to divert the Lion King's attack, saving the village in the process.
  • The Aloner: Mentions in his interlude that all his life he fought alone to protect people and save the world (or what he knew as the world), partially because no one could match his abilities but also because he always saw himself as apart from humanity, and as such he had to be their lone protector. Not that he hated it, mind, but he does warn the protagonist against thinking they don't have to rely on anyone else to save the world when they have so many ready to help them.
  • Animation Bump: Received an animation update as part of the release of the first Camelot movie, which now shows him wreathing his arrows with mana for increased power, while the animation for his Noble Phantasm shows his body tearing apart into a shower of light as he fires the arrow.
  • Boring, but Practical:
    • His Noble Phantasm is basically a suicide AoE damage that clears off the board. He's also a cheaper alternative to higher-rarity Archers with AoE Noble Phantasms, and there are several Craft Essences and other Servants' skills that can abuse this (such as giving him Guts) if a player doesn't want to lose Arash (as a Bronze Servant, he loses most of his power after an NP anyway, so his death is often treated as a free Order Change).
    • In-lore, this is basically his fighting style. He doesn't have magical portals filled with countless treasures, a bow that will never miss, the ability to mess with causality, or any of the other fancy tricks of his fellow Archers. He's just an incredibly good bowman with great eyesight and an exceptionally sturdy body, yet he's still considered a "Great Hero" on par with the likes of Altria, Heracles, and Sigurd.
  • Butt-Monkey: Even in GUDAGUDA Honnoji, an event filled with Servants treated as disposable, comic cannon fodder, Arash shows up just to take the title. He misfires his Noble Phantasm, not only missing the protagonists, but taking out his own allies on the enemy team.
  • Calling Your Attacks: While he simply shouts "STELLA!" in-game, in the Camelot singularity, he recites a chant before deploying his Noble Phantasm. Also, it is not voiced in-game, but Arash's voice actor HAS recited the chant in several livestream events (the AX one even has him impressively shout "STELLA!" without the microphone).
  • Catapult to Glory: Arash pulls this off, with him included, in the Camelot chapter: The entire crew hold tight onto a clay foundation attached to a huge arrow that he fires to launch everyone toward the enemy. The laws of physics are actively defied with his Noble Phantasm, as he basically becomes a cannon that is shooting a cannonball attached to him for travel.
  • Charles Atlas Superpower: His performance is mostly derived from how good an archer he is and how sturdily his body endures the strain of his techniques. He doesn't have many flashy things going - he simply shoots with a strength that is even beyond the Age of Gods' human limit. Even his Noble Phantasm is just a shot so strong, his inhumanly sturdy body falls apart.
  • Cryptic Conversation: After Arthur's 1st Limited Mission, you bump into Arash. While the protagonist tells him about the encounter, he makes odd references to the world of Fate/Prototype.
  • Dangerous Forbidden Technique: Bordering on Awesome, but Impractical, the offensive power of Stella: The Lone Meteor is remarkable—at the cost of Arash's death immediately after. This is why most players who use him normally deploy him as a damaging opener, and then bring out the hard-hitters in their team afterwards.
  • Earth-Shattering Kaboom: A variation with his Noble Phantasm, Stella: The Lone Meteor. It is a maximum range, long-range attack that literally divides the earth and ends all strife. Said to have divided the land to create the national borders between Persia and Turan, the ultimate arrow's shooting range was 2500 km, but it was said that he lost his life in exchange for this special move exceeding the limits of humans and had his body scattered in all directions.
  • Expy: The reason for the You Remind Me of X? Sir Tristan, one of King Arthur's knights (and an Archer in this game), was originally considered as Archer in Fate/Prototype: Fragments of Sky Silver, but another hero, Arash the Archer, was decided upon.
  • Friendly Sniper: With bow and arrow, he can snipe targets at great distances, and he is a Nice Guy. Even the renowned archer Chiron claims his archery skills are inferior compared to Arash.
  • Gameplay and Story Integration: Arash's Noble Phantasm destroys his spiritual core and uses it to power one mighty attack. As a result, it unavoidably kills him as seen in Prototype when used against Ozymandias and again in Camelot to block an attack from the Lion King. This is highlighted during battles against him in Camelot where he has no NP bar, since using him will take him out of the plot. It also kills him in gameplay not by dealing damage, but by applying the death effect to him at a 500% success rate. To make up for the demerit, it has twice the power of a normal AoE NP and its Overcharge adds bonus damage on top of it. With max level, his interlude completed, and 500% overcharge, it deals 2000% damage!
  • Gameplay and Story Segregation:
    • Arash is a legendary hero. Whether in real-life myth or the game itself, he's compared positively to the likes of Ozymandias, Gilgamesh, Tristan, and other powerful heroes, and many of them look up to him. In the Camelot Singularity, Tristan and the other Knights of the Round Table believe him to be a threat equal to any one of them, even with their Lion King boons, and without him even invoking Stella. In gameplay, he's a pushover because of his Common (1*) rarity statline. His powerful Clairvoyance is a wasted ability that gives Critical Star generation to a character who can barely generate any. He is offensively weak to the point where functionally, he's a walking Noble Phantasm, which does have his legendary strength. Also, players are happy to endlessly suicide him since gameplay death isn't permanent.
    • In Camelot, you have to fight against him alongside Cursed Arm during which he advises him not to use his Noble Phantasm against you for obvious reasons, represented by him not having a charge bar during the battle. However, Arash has been appearing as a story support for few battles before that, meaning that the player has had their chances to have Arash use his Stella to clear out some monsters.
  • Heroic Sacrifice: Uses Stella: The Lone Meteor to stop Lion King's Rhongomyniad from destroying Hassan's village. His bond CE centers around his original, mythical death; every time he's defeated, his allies are greatly healed. From the flavor text, the Seven Great Spirits of Zoroastrianism are so touched by his sacrifice, they honor the people he left behind with their protection.
  • Humble Hero: He thinks little of his own abilities even though he's the single most famous archer in Western Asia. His arrows can tear through walls designed to withstand Anti-Army Noble Phantasms, but he still considers himself a "third-rate Servant".
  • Hunk: His First Ascension shows off his thick, toned arms.
  • Improbable Aiming Skills: Arash's ultimate shot, Stella, can hit someone from a whopping 2,500 km away, effectively making it an intercontinental ballistic missile. Even discounting this, his aim is so steady that Arthur compares his skills to Tristan's, whose magic bow could never miss, while Dr. Roman says a 20 km shot is a mere warm up for Arash.
  • Lethal Joke Character: At launch, Arash was considered to be a joke by the developers. A bronze Archer whose NP kills himself instantly? What use could that be? Eventually he received a crucial buff to his NP which dramatically boosted it's damage and Overcharge effect, turning him into a situationally useful AOE farming Archer. He then received a Rank Up quest that gave him a third skill, Arrow Construction A, which gives him a 30% NP charge and 3000 HP heal at rank 10. While the 3000 HP heal is kind of mediocre considering what his NP does, the NP charge is absolutely nothing to sneeze at, and made farming with him much easier. People also realized that his low cost and suicide NP actually synergized together really well, since it basically allowed him to fire off his extremely strong NP, die, and bring in someone to take his place. Nowadays, most experienced players will cite him as being one of the most useful farmers in the game for players of any level, and he's also found new life in some dangerous challenge quests as a burst damage AOE Archer. Simply put, Arash is capable of doing some incredible things despite his seemingly counter-intuitive NP.
  • Lonely at the Top: In Arash's interlude, Hassan of Serenity theorizes the reason why he had no comrades when he was alive is because no one else in ancient Persia could match his capabilities.
  • Made of Iron: Endurance is his highest stat, and his EX-ranked Personal Skill, Robust Health, seems to augment this further. In Camelot he survives attacks that would normally kill others, like a Grail-blessed Saber Lancelot's Arondight-Overload; falls several hundred feet off the mountain after taking the hit; and manages to climb back up to the village with no rest or aid whatsoever.
  • Magical Incantation: While he can invoke his Noble Phantasm simply by yelling, "STELLA!", he sometimes tacks on a prayer to the gods first.
    "O' holy Lord. O' radiant Lord who grants wisdom, majesty and strength. My heart, my thoughts, and all that I can see. Come, servants of the moon and the stars. My actions, my last moments, my sacred devotion; witness it all. With all my might, I shall release this one arrow... and let my body be crushed upon this place! STELLA!"
  • Master Archer: One of the most famous archers of West Asia, imagined here as a skilled marksman of prodigious strength.
  • Named After Somebody Famous: Inverted: because of his legend, the name Arash is still an incredibly popular name in Iran to this day. In the Camelot singularity, almost all of the villagers are unaware that he's the mythological Arash they've heard of in stories, believing him to be merely a very good archer named after him.
  • Nice Guy: He's famous for bringing peace to warring nations, using all his strength to fight for the people, and he's one of the nicest Servants in the game.
  • Protectorate: He protects one of the Hassans' refugee villages.
  • Rain of Arrows: His trump card is preparing a barrage of 10,000 arrows that he fires all at once to fill the sky. If he didn't bother to adjust his aim, he could slaughter everyone on the streets of nighttime Akihabara in one attack.
  • Required Secondary Powers: He has a high rank in the Clairvoyance skill, which is an obvious necessity for someone whose main trick is shooting arrows for miles. His Clairvoyance is high-ranked enough that he can even use the divination aspect of the skill, such as when he reads Bedivere's mind to learn more about his true nature during Camelot.
  • Simple, yet Awesome: Arash is a 1* Archer, but he's considered to be one of the best budget AoE Archers since his Noble Phantasm is essentially a free Order Change since Arash ends up killing himself with his Noble Phantasm. Additionally, his skills buff his defense, restore HP, and increase his NP gauge, meaning he can survive long enough to fully charge his NP and get the most damage out of it.
  • Shipper on Deck: In one of his new lines that came with his animation update, if Arthur has been summoned then Arash will tease him by asking if anything ever happened with him and Ayaka.
  • Suicide Attack: The effect of his Noble Phantasm, Stella. It deals the highest damage percentage out of all area-of-effect Noble Phantasms in the game, and its overcharge effect amounts to even more damage, but he suffers from a Instant Death debuff right after it's used. This applies to both playable and enemy versions of him.
  • Super Senses: He has A-Rank Clairvoyance, meaning that his eyes are so sharp that he can briefly see into the future as well as accurately aim Stella at a distance of 2,500 km. A 20 km shot is considered a "warm up" for him.note 
  • You Remind Me of X: In Fate/Prototype: Fragments of Sky Silver, he is compared to Tristan, a man whose skill allowed him to easily surpass the limits of a bow as if it was simply natural (funnily enough, it's revealed in this game that Tristan doesn't use an actual bow).


    Archer of Inferno ("Pseudo-Parallel World: Shimousa" Spoilers!) 

Tomoe Gozen
The Thousand Shrines Warrior
Second Ascension 
Third Ascension 
Final Ascension 
Festive Outfit 
Traveling Outfit 
April Fool's 
Rarity: SR (4*)
ID: No. 184
Command Cards: QAABB; (B)
Alignment: True Neutral
Attribute: Earth
Origin: Japan (12th century)
First appearance: Fate/Grand Order
Background development: Hikaru Sakurai
Illustrated by: Shirabi
Voiced by: Hisako Kanemoto

"My name is Tomoe. Others have called me Tomoe Gozen. While my entire being will always belong to Lord Yoshinaka, I am loyal to you now as your Servant."

Beloved concubine and strongest warrior of the famed general, Minamoto no Yoshinaka. A warrior worth thousand warriors who was skilled at using the sword, the bow and the naginata who would ride any horse on any environment and who possessed the strength of an oni that would allow her to rip heads right off. She served him faithfully during the Genpei War until she was ordered to leave her master during the Battle of Awazu. While she did what she was ordered to do, she regrets that she couldn't be with her beloved at the end.

She was one of the Servants summoned by Gilgamesh to defend Uruk, where she died taking the head of the monster Girtablu before the player arrived. Her ghost also appears in Ibaraki's interlude, before her proper appearance in Pseudo-Singularity III: Seven Duels of Swordmasters Shimosa of Epic of Remnant. She also serves as your main companion in the Setsubun 2018 Event.note 

  • Alternate Company Equivalent: Her role in Shimosa is similar to that of Hosokawa Gracia from Makai Tensho. A faithful wife who experiences tension from societal contradictions on what being faithful means.
  • Alternate Self: Fate/Grand Order Materials VI reveal that the Tomoe summoned to Chaldea is different from the Archer of Inferno that appeared in Shimousa. Despite the difference, Tomoe still felt the need to apologize to everyone involved about the ferocity of her other self and the troubles that alternate self brought to Chaldea. In return, she's also not amused with Ashiya Douman/Caster of Limbo for this.
  • Arch-Enemy: These three men of Minamoto clan: Yoritomo, Noriyori, and Yoshitsune. As they were responsible for the death of Yoshinaka, Tomoe heavily dislikes them and implies that her Oni blood may go berserk when they are in sight. Yoshitsune has been around Chaldea as Ushiwakamaru, but Tomoe doesn't recognize her due to Ushiwakamaru being the young Yoshitsune that hasn't done the deed of defeating Yoshinaka. She does find her somehow familiar however. Come her profile in Fate/Grand Order Materials VI, she now knows who Ushiwakamaru is, and declares she must be careful because Yoshitsune is still her enemy.
  • Arrows on Fire: One of her main methods of attack is shooting fire arrows, with her Noble Phantasm having her shoot a massive one.
  • Axe-Crazy: Downplayed. She has Madness Enhancement, but it's at the second lowest rank in the game (E). It's mentioned in her profile that she does have moments of strong anger and rage, but these are rare and not enough to consume her. Notably, in life, after her husband's death, she settled down to become a nun and died peacefully in her sleep. As the Archer of Inferno though, she plays this much more straight.
  • Balance Buff: Her Interlude buffs her Noble Phantasm by increasing its damage, increasing the 20% reduced crit chance from three to five turns, and increasing the Burn damage from 1000 to 2000 per turn over five turns.
  • Be Yourself: The main lesson she learns from Setsubun. At first she attempts to defeat the onis' plan in the name of humanity, until Shuten points out the obvious: a horned, red-eyed woman with super strength and fire abilities is an oni, not a human. It takes a good deal of pep talk (directly from the protagonist, and less directly from Shuten herself) to figure out that she doesn't have any racial responsibilities and is free to fight for people she likes and whatever she thinks is right. Tomoe then embraces both the oni and human parts of herself, rather than feeling she must pick one or another.
    • In Materials VI, she made this comment towards... Taira no Kagekiyo. Who should have been among the Taira clan that the Minamoto, Yoshinaka included, fought. This ended up as a foreshadowing that Kagekiyo would become a Servant, albeit possessing the body of Tomoe's nemesis (Ushiwakamaru).note 
  • Bling of War: Her 2nd ascension armor/yoroi is about as elaborate, colorful and eye-catching as historical period-appropriate versions.
  • Blood Knight: Averted. While Tomoe enjoys violent video games, she doesn't enjoy real life battles in the same way, seeing combat as a last resort.
  • Brought Down to Normal: According to Tomoe herself, she lost her oni horns and tremendous strength shortly after giving birth to her child, with her corpse reportedly being that of a regular human's.
  • Can't Hold His Liquor: If the player has Medb, after revealing her true name she will refuse Medb's offer to drink alcohol because she claims to be weak to it. During the Setsubun event, she reveals she's not very good with alcohol and the main reason she doesn't get drunk is because Shuten intended for Tomoe to reach her.
  • Childhood Friend Romance: Tomoe reveals that she was friends with Yoshinaka since childhood before she married him.
  • Contralto of Danger: Tomoe's voices are considerably in a lower tone compared to the other roles that her voice actress has done outside this game and inside (Helena Blavatsky). The danger comes from the fact that she's a war-oriented oni Servant and has a hellish terrifying appearance (even if it's just her with pure Red Eyes, Take Warning) in her debut as Archer of Inferno.
  • Critical Hit Class: Notably, in addition to her Burn niche, she is an excellent critical-based Archer, with a skill to boost the entire party's star generation and her own weight and a high rank in the critical-boosting Independent Action class skill.
  • A Day in the Limelight: She is the main ally Servant of the Setsubun event.
  • Fashionable Asymmetry: Her begining outfit has her right arm fully covered with armor attached while her left arm has a detached sleeve at the elbow, leaving her shoulder and upper arm bare.
  • Friend to All Children: Her first interlude shows her happily teaching Jack, Alice and Jeanne d'Arc Santa Alter Lily with Mash even saying she's in the Top 5 servants that best manage children.
  • Gamer Chick: One of her My Room lines suggests she's become interested in video games; a lot of her lines in the Setsubun event are about the various "games of video" she plays and the epilogue involves her, the protagonist, and Ibaraki playing an FPS against Osakabehime while Shuten watches. She also mentions she enjoys board games as well. Her profile in Materials VI confirms she likes video games and board games, particularly those involving battles, and she's become gaming pals with the Valkyries. She also makes references to various video games.
    • It's gotten to the point that Euryale refers to the recreation room as "Tomoe's den," and Beni-Enma notes that she's been eating so many modern-day snack foods (heavily implied to have been while gaming) that her palate has gotten dull.
  • Glass Cannon: She can dish out high amounts of damage thanks to her skills giving her all around damage on several fronts, but her HP is one of the lowest of her rarity, to the point where if max ascended, several 3* Servants have more HP then she does. Thankfully her Adrenaline Rush gives her a big boost to her max HP for five turns and applies Guts that can restore her a generous amount of HP.
  • Half-Human Hybrid: Somewhere in her lineage a human and an oni had a child, Shuten wants to know if that relationship worked out, but Tomoe doesn't know as she said her parents and grandparents were shocked by her appearance.
  • Happily Married: She happily talks about her husband in My Room once her identity is revealed.
  • Hellish Pupils: Another sign of her apparent oni ancestry. Her black slit pupils become white on her third Ascension.
  • Horned Humanoid: She has oni horns at her 2nd Ascension, which is explained by her apparently having some oni ancestry.
  • Horrifying the Horror: The Ibaraki summoned by Gilgamesh wanted to partner with Tomoe to terrorize Uruk as fellow oni but Tomoe turned out to be too terrifying for her.
  • Implausible Deniability: If you haven't unlocked her identity for her first two ascensions, she ignores her horns and claims there's nothing there so she won't talk about the thing that clearly isn't on her head.
  • Killed Offscreen: She's already dead by the time you've arrived in Uruk, having killed the enemy commander but also dying in the process.
  • Lady of War: Probably Japan's most famous one, renowned for her beauty, her loyalty, and her sheer ability as a samurai. "Gozen" is in fact the equivalent title of "Lady", making her "Lady Tomoe."
  • Like a Son to Me: She doesn't say this directly, but in the Japanese version, she does say that if the protagonist had met her husband, he would think of them as his child. The English version is a little less specific, saying they'd likely be as close as family, but the sentiment is still there.
  • Lethal Chef: According to Beni-Enma, Tomoe is utterly incompetent in the kitchen. In the Sparrow's Inn Daily Report event, we see her trying to cook under Beni-Enma's tutelage and failing utterly, serving raw ingredients like root vegetables that aren't even cut. She apparently hasn't even gotten the basics of how to heat food properly.
    Beni-Enma: "What exactly is Tomoe? Is she a sad monster who only knows how to uncork heads? She does things like stuff rice balls into other rice balls... Does she not understand the concept of creating side dishes? She forces one to bite into daikon radishes without thinly slicing them first... Does she WANT Lord Yoshinaka's mouth to bleed?"
  • Magical Incantation: Like most of the Servants in the game, she recites one while using her Noble Phantasm.
    "Shoukannon Bosatsu, give me power! The brilliance of the morning sun! On Arorikya Sowaka!!!"
  • Morality Pet: Being part-Oni, she should be more prone to rampaging about, but her love for Yoshinaka helped her seal that part of herself.
  • Ms. Vice Girl: Aside from her understandable hatred for the Minamoto clan, and especially for a half-Oni, she is distinctly kind, polite, loyal and prefers to avoid combat unless necessary.
  • Multi-Melee Master: She would probably make a good Saber, Lancer, or Berserker: a katana, a naginata, and barefisted attacks appear in her animations, alongside her flaming arrows.
  • Mystical White Hair: Her hair is blue-white, and becomes whiter when her Oni blood awakens through ascensions.
  • Naginatas Are Feminine: One of her primary melee weapons is a naginata, and is the one she holds in her idle poses. This strengthens her motif as a Japanese Lady of War.
  • Odd Friendship:
    • With Medb of all people; she gives Tomoe love advice, though it's not really welcomed, hangs out with her on the beach and in the bar, and in general they seem pretty friendly with each other.
    • In a way, also with Yagyu Tajima-no-kami. Aside of being a Shimousa Servant together, Tomoe hangs out with him a lot and her quotes imply that she's trying to impress him as a friend, even naming her Saber form's title after his style (Shinkage-Ryu). Never mind that Yagyu was a civil servant of the Tokugawa, who claimed descent from the Minamoto clan that, as stated above, was responsible for her anguish about losing Yoshinaka.
  • Off with His Head!: She's famous for being able to rip off soldiers' heads in combat.
  • One-Woman Army: Described in her legend as being worth a thousand soldiers all by herself. Her Knowledge of Combat skill is at Rank B to highlight her prowess as an individual warrior.
  • Only Known by Their Nickname: Not as the Archer of Inferno, but as Tomoe Gozen. During the period she lived in, it was considered incredibly rude for someone who was not family to refer to a woman by her given name. Gozen is a generic title given to Ona-mushi, while Tomoe refers to her shoulder armor she wore in combat. Because of this tradition and nickname, the actual name of Tomoe Gozen has been lost to time.
  • Oven Logic: According to Beni-Enma, she is guilty of this, having once attempted to triple the cooking temperature of a ten-minute recipe to get it done in a third of the time.
  • Playing with Fire: Her Noble Phantasm has her launch a gigantic flaming arrow at the enemy, which also inflicts multiple burn debuffs. Most of her gameplay is focused on inflicting burn debuffs and letting the DoT take effect. As Archer of Inferno, Musashi notes that she not only ignites her weapons with fire, but can even do the same with her limbs to become Wreathed in Flames.
  • The Power of Love: The Setsubun event reveals that her Noble Phantasm, On Arorikya Sowaka, contains her eternal love for her lost husband, and that firing an arrow into the brilliance of the morning sun, which she cannot bear to look directly into, represents her grief at his loss, but also her acceptance that they will never meet again.
  • Red Eyes, Take Warning: Her already red eyes become fully red in her appearance as Archer of Inferno in the events of Shimosa, just like almost any other enemy Servant in that chapter. Meanwhile, her naturally red eyes begin to flare and turn inhuman as she ascends.
  • She's Got Legs: A truly weird example. Her legs are covered in all her ascensions, but her first ascension outfit has cutouts on her pants that leave her thighs exposed from the sides and reaches up under her kimono.
  • Super Strength: She has enough physical strength to rip a man's head clean off with her bare hands. Given that it's explicitly mentioned in her profile, it seems to be a move she's fond of using. Her Noble Phantasm animation starts with her pouncing on the enemy and judo-tossing them into the sky, even if they're many times her own size.
  • Survivor's Guilt: She felt extreme guilt for not being allowed to fight and die alongside Yoshinaka, even though it was to protect her. In life, she overcame it and died at peace, but as the Archer of Inferno, her guilt causes her immense anger and rage to manifest, motivating her to burn the world in response.
  • Taking You with Me: While not outright suicidal or a death seeker, she feels that Servants are transient and should not stay around for too long. As a result, she'll sacrifice herself without hesitation in order to kill her opponent, which is how she took out an enemy general in Babylon.
  • Team Mom: It seems implied that Tomoe sees the protagonist as her own child, even noting that Yoshinaka would dote on them much like a father would. There is some gentle ship-tease in the dialogue, but it's nothing compared to the likes of Raikou, and Tomoe still clearly prefers her husband Yoshinaka.
  • Third-Person Person: In typical samurai fashion, she'll do this in place of using proper pronouns when reporting to her supports. It naturally isn't carried over in the English version, since English audiences aren't familiarized with samurai speech quirks.
  • Together in Death: She'd like to meet Yoshinaka once more in some distant afterlife, if possible also with her son Asahina Yoshihide.
  • Undying Loyalty: Even as a Heroic Spirit and even after being made to abandon him, she is still very much devoted to Yoshinaka. In fact, her Noble Phantasm is partly a manifestation of her feelings towards him.note 
  • Unknown Rival: For all her dislike towards Yoshitsune/Ushiwakamaru, the latter is completely unaware of her, since she has no unique lines for Tomoe, not even in her materials or alternate swimsuit form, and not even when Ushiwakamaru is aware of how her grown-up self would act and was frightened at that. Enforced in the Setsubun event, where Benkei moves heaven and earth to keep the two of them oblivious to one another.
  • Weak, but Skilled: Her stats are mediocre, but she's tactically minded, gets a boost from her oni blood, has a skill for fighting well in large confusing melees, and has an extremely versatile set of weapons. As a result, she's quite a bit tougher than she looks on paper.
  • Widow Woman: Many Servants were married in life, but Tomoe's love for her lost husband is a heavily emphasized part of her character.
  • Wrestler in All of Us: She uses some grappling moves, like bone-cracking holds, in her attack animations. Her NP is tossing the enemy into the sky with a wrestling move before shooting it mid-air.

    Archer of Shinjuku ("Pseudo-Singularity I: Shinjuku" Spoilers!) 

James Moriarty
The Napoleon of Crime
Second Ascension 
Third Ascension 
Final Ascension 
Grey Collar 
Heroic Spirit Tour 
April Fool's 
Rarity: 5* (SSR)
ID: No. 156
Spiritron Dress ID: No. 17note 
Command Cards: QAAAB; (B)
Alignment: Chaotic Evil
Attribute: Human
Origin: Literature (Sherlock Holmes)
First appearance: Fate/Grand Order
Background development: Yuuichirou Higashide
Illustrated by: Raita Honjou
Voiced by: Takaya Hashi (Japanese), Kirk Thornton (Fate/Grand Carnival) (English)

"My name is James Moriarty! I am both a professor, and the head of an evil organization! Fwahahahaha! No need to worry. If you leave everything to me, taking over the world once or twice will be child's play!"

James Moriarty is a criminal mastermind who is most famously known as the villainous equal and arch-nemesis of Sherlock Holmes. Appearing to the everyday world as a renowned professor of Mathematics, Moriarty secretly operated as something akin to a "consulting criminal" whose ingenious schemes were (allegedly) felt across the whole of Europe.

As a Servant, Moriarty would usually be summoned under the Caster class. However, as part of his plan to commit "the ultimate crime" of destroying the world, he has absorbed the powers of the Phantom Spirit known as Max: the main character of Der Freischütz who made a Deal with the Devil for a pistol with seven bullets that would always hit their intended target.

Moriarty is first introduced in the first Pseudo-Singularity of Epic of Remnant: "Quarantined Territory of Malice: Shinjuku". Claiming to have split himself into the "good" and "evil" aspects of his being, he acts as both a main ally and the main antagonist. He is Frankenstein and Babbage's teammate in the second Summer event, "Dead Heat Summer Race / Death Jail Summer Escape," as the titular papa of "Electric Steam feat. Papa", and is also the main ally in the Chaldea Boys Collection event "The Old Spider Weaves Its Web". He also plays a role in the third Halloween event.

  • Absurd Phobia: During his amnesia, he had an irrational hatred for deerstalker hats that he couldn't quite explain. Naturally, the reason for this becomes obvious once his identity is revealed.
  • Affably Evil: He appears at first to be a quirky fellow with a gentlemanly streak. And he is, but he's also very much not a good person, even admitting flat-out in "The Old Spider Spins Webs of Memory" that he was morally-bankrupt.
  • Ambiguous Situation: Like Holmes before him, Moriarty openly questions whether or not "James Moriarty" ever existed before abandoning the subject and leaving the question unanswered.
    AM I a fictional character? Or did James Moriarty truly exist at some point? Did the events that make up my past truly happen? ...At this point, that is really notso important a distinction as you might think.
  • Animal Motif: Visually he has a heavy butterfly motif going on, from his cape to wings that pop out of his gun. In his third ascension, he's covered in actual butterflies. Moriarty himself however prefers likening himself to a spider due to his love of ever-sprawling plans, hence the web-themed background of his card and his End of the Spider Thread skill. His cane and shoulder pads are likewise adorned with chameleons.
  • Arc Villain: He serves as this for Shinjuku together with his co-conspirator, the Demon Pillar Bael.
  • Archenemy: Even with amnesia, he instantly recognizes his archenemy when he sees Holmes.
  • Balance Buff:
    • His "End of the Spider Web A++" was buffed in his first Rank-Up Quest to now provide a buff that marks his allies as having the Evil alignment, as well as removing the Critical Star consumption (You still need 10 stars to use the skill, however). This fixes one of the largest weaknesses of his third skill "Evil Charisma", as he can now make his allies receive the double ATK boost that came with it and not be forced to be put into teams with Evil alignment. As a result, he can fit much better onto any team and is considered a much better Servant.
    • With Rank Up Campaign 13, "Freeshooter" receives an upgrade that gives him Ignore DEF for one turn and drops 10-20 Crit Stars. With this, he can effectively activate "End of the Spider Web" at any time he wants. Both of his buffs now make him a relatively powerful Archer.
  • The Bartender: Moriarty has an alternate costume as a bartender, complete with cocktail shaker in hand.
  • Beware the Silly Ones: He's very goofy, but he's also extremely dangerous when he wants to be. He did come up with a plan to destroy the world, after all, even if it was only bait to draw in his real target.
  • BFG: His main weapon is a huge coffin-like contraption (christened "Reichenbach" after the waterfall where he and Holmes had their famous showdown) that can be used as a machine gun, a heavy missile launcher, portable Wave-Motion Gun, and if it comes to it, an oversized flail, in an extreme example of Pistol-Whipping. He never had that one in life; it was generated along with his class change to Archer when his Saint Graph was tampered with by the phantom fusion.
  • Bonus Boss: He is the challenge boss in the third Halloween event where he is fought along with 99 Mass-Produced Mecha Eli-chans. You only need to defeat him to win, though. Similarly, he's the bonus boss of the Slapstick Museum, based on a daydream Moriarty had on how he would have done a heist.
  • Breakout Villain: Actually referenced In-Universe. His very few appearances in the original stories were apparently specifically mandated by Holmes, who asked Watson to downplay or disregard his role while writing their memoirs with Doyle, to avoid making the evil crime lord too infamous.
  • Break Them by Talking: Does this to poor Lancelot in the "Lord's Las Vegas Tournament" Summer Event regarding Gareth's death at his hands.
  • Card-Carrying Villain: He makes no qualms about being a villain. He calls his way the path of evil, and himself the boss of an evil organization. And he offers you the job of The Man Behind the Man.
  • Challenge Seeker: He wants to be the greatest criminal. His plan to destroy the planet is not born of an ulterior motive, but is simply his "ultimate crime", the perfect way to one-up every other villain and go down in infamy as the greatest mastermind. His Bond CE compares his evil nature to a mountain climber in front of Mount Everest, seeking to destroy the world and commit other wicked deeds not so much for the utility they will provide to him as to prove he can actually do it.
  • The Chessmaster: An expert in the field, who quotes evil plotting as his favorite hobby. He loves it both when a plan comes together, and when it doesn't and he has to improvise.
  • Colony Drop: His true motive in Shinjuku is to commit the greatest crime of all - destroying the planet, in this case by using an asteroid, which is why he cut off Shinjuku from human history and turned it into a pseudo-singularity to get around the planet's defensive measures preventing people from doing such a thing. It's also why he befriended the protagonist and fused with the Phantom of The Freeshooter, which gave him the ability to not only turn the meteor into a bullet he could control and aim at the planet, but the properties of said Phantom's NP and the seventh bullet (meant to hit the person closest to him no matter what) would ensure there would be no way to stop or destroy the asteroid and it would hit the target (the building the protagonist is in, and thereby the planet) perfectly.
  • Composite Character: Originally, Moriarty would've been summoned in the Caster class. However, via Bael's Phantom fusion, he merged himself with the Phantom of The Freeshooter, which resulted in him getting the Archer class. Notably, unlike the other Phantom-fused characters, his personality is virtually completely dominant over Max, gaining his abilities without any notable influence.
  • Cool Old Guy: While he is undeniably evil, raising his bond levels reveal he's... actually quite chill for an Evil Genius supervillain bent on destroying the entire planet. Furthermore, should one manage to discover his true name, he will address them with respect and delight, while also inviting them to take over the world with him.
  • *Crack!* "Oh, My Back!": One of his victory quotes has him cracking a joint and screaming hysterically about it. When his team has to make a jump during the "Dead Heat Summer Race", he complains about his bad back. Babbage points out that he makes a dramatic aerial leap before using his Noble Phantasm, and Moriarty complains that his back gives him grief for it every time he does.
    "Ohhh! My waist! I just hurt my waist!"
  • The Cracker: He has hacked into Chaldea's Holodeck trainer, converted Babbage into a car for the "Dead Heat Summer Race" without his knowledge, and hacked 100 copies of Mecha Eli-chan for the Halloween challenge quest later that year.
  • Cuteness Proximity: He's vulnerable to daughter-type characters, a trait Frankenstein exploits by calling him papa to keep him honest during the race. He instantly goes from clearly plotting a double cross to embracing his new daughter's chances for victory. She isn't even the least bit sincere, but he eats it up anyway.
  • A Day in the Limelight: Moriarty headlines his own event, "The Old Spider Spins Webs of Memory", along with a new costume to match.
  • Diabolical Mastermind: Moriarty was one of the first examples of this as the man who once ran London's underworld for thirty years.
  • Didn't See That Coming: Up until five minutes before victory, Moriarty has every detail planned out in Shinjuku. Then:
    • Edmond Dantès and Hans Christian Andersen show up out of nowhere to give the protagonist a glimmer of hope to beat Moriarty after he's been empowered by Sherlock Holmes. Shakespeare and Jeanne d'Arc Alter are also rescued, and this is all before the two writers summon a mass of detectives to further weaken him.
      "I didn't account for you twonote  in my calculations. Especially you, Andersen."
    • At the very end, he did take getting close to the protagonist into his plan, but what he didn't count on was how attached he'd end up growing to them, and how said attachment would ultimately hinder him when the betrayal finally took place.
  • Empowered Badass Normal: He qualifies as a Caster and knew about magic when he was alive, but didn't practice it. As a result, if he were to become a Servant normally his abilities would be pretty weak, especially thanks to Holmes not allowing Watson to write much about him. However, as a result of fusing with the Freeshooter Phantom he gained weaponry and physical ability far above what he was capable of when alive on top of altering his Noble Phantasm to make it more effective.
  • Enemy Mine: He teams up with his arch-nemesis (and several other Servants) to (try and) put a stop to Berserker of El Dorado's rampage in her Interlude, since there will be much trouble for Chaldea if he doesn't.
  • Epic Flail: His Extra Attack animation has him swinging his massive BFG coffin around on a chain before whacking his victim with it.
  • Establishing Character Moment: The very first scene he's on screen he shows just how much of an Affably Evil Large Ham he is, befitting the Napoleon of crime.
    " Unfortunately, though, your rescuer is neither a dapper young gentleman, nor a beautiful young lady. You must content yourself with yours truly: a rather shady-looking old man!"
  • Even Evil Has Loved Ones: Prior to meeting the protagonist, Moriarty had nobody he ever cared about, at best having his rivalry with Holmes. His friendship with the protagonist gave him the one thing he never had; a friend, and someone who he could actually feel like he enjoyed talking to. Heck, even when he seemingly wins in Shinjuku, he held back a little because he felt bad for having to betray them. From there Moriarty will always genuinely do his best to aid the protagonist, although he will constantly try to get him to do more Evil acts while doing so. Moriarty is also incredibly fond of Fran and will always listen to her when she calls him "Papa".
  • Even Evil Has Standards:
    • He's considered to be pure evil and even prides himself on it, but in Shinjuku he finally does run into one thing that's too low for him: his plan to defeat Holmes and the protagonist requires him to genuinely bond with the latter and then try to kill them. Since he's never cared about anyone before in his life he assumes he would be able to do it without a second thought. And he does. However, when asked if he regrets it, it's clear that he does. He could have won the ensuing boss battle but had no taste for it and unconsciously held back as a result.
    • As much as he hates Holmes, he's not completely opposed to teaming up with him if it concerns them both, as demonstrated in Berserker of El Dorado's Interlude, where he teams up with Holmes, Da Vinci, Hector, and the player to try and come up with a plan to stop her before she harms anyone else at Chaldea.
    • On a minor level, he shows conventional parental responsibility for people around him. When he calls for a celebratory drink and the protagonist says that they're still a minor, Moriarty will outright say "Well, it wouldn't be right to coax someone who can't drink into drinking, would it." Then there's his relationship with Frankenstein, where he's overjoyed at the prospect of fatherhood.
  • Evil Cannot Comprehend Good: Having never cared about anyone before, it never occurred to him that when you do it becomes much more difficult to bring yourself to harm them, which is the ultimate cause of his defeat in Shinjuku. He spent the whole chapter bonding with the protagonist and ended up unconsciously going easy on them during the climax. A Played for Laughs example happens when Fran calls him papa, he admits in that moment he felt like he lived a proper life and based on his enthusiasm in their relationship he clearly enjoys the feeling despite priding himself on being evil.
  • Evil Feels Good: He admits that he thoroughly enjoyed his life as a villain.
    "It was grand fun to see people playing into my hands, and even more fun to see them falling into my traps. Watching them stumble off a cliff, or trip on a pebble, or have a vase come crashing down on them, were some of the greatest moments of hilarity I ever witnessed!"
  • Evil Genius: He is a professor by trade, outside of the whole evil crime lord gig. He even tries to teach the protagonist math, science, and how to run an evil empire.
    "...what do you mean, you don't need that [last part]?"
  • Evil Laugh: Pulls an epic one to top off his Noble Phantasm. Unfortunately, this goes away if his true name is learned, where he will say the Phantasm's real title instead, though an update lets you switch between his hidden name lines and true name lines.
  • Evil Mentor: Once he's a member of Chaldea; he's fine with teaching the protagonist his ways even if the protagonist will use the teachings to fight evil. As long as the protagonist has the option to be evil if they wanted.
  • Evil Old Folks: Evil middle-aged folks, to be exact. Fifty-something isn't quite old yet, but he's definitely feeling his age.
  • Failure Is the Only Option: He admits after his defeat upon realizing his feelings for the protagonist caused him to hold back and lose he could have erased said memories and fought with all he had...but if he did so, the seventh bullet would have no one to target and the meteor plan would completely fall through, rendering a victory against the protagonist worthless.
  • Feeling Their Age: He may have the body of a 55-year-old man but his Servant container and Phantom fusion give him the superhuman abilities and arsenal to make up for it. However, his body does still have drawbacks: one of his victory lines has him complain about his back giving out, his idle animation is him dozing off, and in "Dead Heat Summer Race," he complains about how jumping around and exposure to rapid gunfire without protection is bad for his health.
  • From Nobody to Nightmare: As he himself states, he started off as a young boy fascinated by equations and calculations. When he reached adult age and wrote his book "The Dynamics of an Asteroid", he responded to mathematicians burying his work before it could truly take off by deciding he would turn to villainy and prove to the world his equation was correct by using it to wreck destruction on the world.
  • Glass Cannon: All three of his skills have some offensive component, and his defense suffers for it with no defensive measures at all. Instead, he has reliable Critical Hit damage, an Ignore Invincibility buff, fast NP charge and a self NP Strength buff, a party-wide ATK buff, and an additional DEF debuff on his NP.
  • Good Feels Good: He admits that playing the hero in Shinjuku felt better than he ever expected.
  • The Good Guys Always Win: Weaponized by and used against him. As a literary villain, Moriarty is always doomed to lose to his Archenemy Sherlock Holmes and becomes weaker when his schemes are unravelled. He circumvents this by having himself and Bael seal their memories and act like Bael is a Literal Split Personality so that the real Moriarty could get close to Holmes and strike him down when he least expects it, then use the Phantom fusion process to absorb his Saint Graph. It takes Shakespeare and Hans summoning the spirits of 200 phantom detectives in order for the heroes to once again exploit this weakness.
  • Good with Numbers: He's a mathematician by trade, and he turned to crime because he's so good at math that his magnum opus, "The Dynamics of an Asteroid", is so advanced that no other mathematician of the day could possibly prove it, leaving him stuck in a rut until he found his penchant for evil. His ability to calculate ballistics trajectories saves the day during the "Lady Reines Case Files" event, letting him locate the weak point in Mnemosyne's false Rhongomyniad and busting a hole in it to destabilize her and allow Astraea to rejoin the fight, though the sheer amount of effort required damages his Saint Graph enough to send him back to Chaldea.
  • Graceful Loser: With his scheme in Shinjuku thoroughly squashed he departs with an apology to Bael and the protagonist, saying that he finally feels fulfilled.
  • Hidden Depths: Moriarty has a sense of ethics, its just tied to being a villain. He muses that its that pride in being a criminal that made him stand up to Holmes in their fight on the Reichenbach Falls. He also acknowledges that his death is fitting for a villain such as himself. And despite his evil nature he is truly grateful to the Master and is proud to be their Servant.
  • I Hate Past Me: Finds his Younger and Hipper Ruler version of himself to be quite annoying actually.
  • Irony: Moriarty needs extra support to really shine: reliable Critical Star generation for his first and second skill in particular, added defense debuffs to make enemies take more damage, and maybe Arts cards for reliable chaining. The kicker is that his arch-nemesis Sherlock easily provides all three and is thus an excellent companion for him.
  • Large Ham: An absolutely gigantic ham in fact, what with how over-the-top evil he is, especially as he revels in the destruction caused by his Noble Phantasm. One could tell that his voice actor must have had a real blast voicing him. This leads to him being...
  • Laughably Evil: His passion for everything evil combined with his Large Ham tendency makes him a very amusing villain to behold. So much so that it raises the question whether his character was deliberately Played for Laughs or not, since it's very difficult to take him seriously.
  • Law of Disproportionate Response: He has a lot of reasons to hate Sherlock Holmes, but what does he hold as the worst of all in their current situation? That Servant Sherlock gets to be young and pretty while he's stuck as a fifty-something old man (though still not too bad on the eyes himself).
  • Logical Weakness: Because his existence as a Heroic Spirit is tied to the fact that he is one of the most famous literary villains, he has a conceptual weakness that causes him to lose power if someone is able to logically gather information and point out he is the culprit. Much like how Holmes is essentially always going to win, Moriarty will always lose because it's part of his existence as a fictional villain, so when the Protagonist, aided by the created copies of other famous literary detectives, uses this against him, it weakens him enough to be able to defeat him.
  • Macross Missile Massacre: His Noble Phantasm shoots out a ton of missiles and bullets before ending with a miniature Wave-Motion Gun blast.
  • Mad Mathematician: He's a mathematician by trade and a criminal mastermind/supervillain with the goal of destroying the planet. His NP is him using his mathematical abilities to calculate a defense-penetrating attack.
  • The Man Behind the Man:
    • He and Amakusa are behind the ruckus Brynhild made during the third Nero Fest that might have created a singularity. He gets punished by Holmes because of this.
    • Again, he is the one behind all the actions of Osakabe-hime during the third Halloween event, "Demonic Climb - Himeji Castle War", as he taught her everything she needed to carry out her plan. He gets busted at the end of the event's main plot and takes a Rocket Punch from Mecha Eli-chan to the face.
  • Man of Wealth and Taste: Very much a villain, and very much a classy dresser.
  • Manly Facial Hair: A brilliant mastermind, an impressive fighter in spite of his age, and possesses a respectable mustache to sell his gentlemanly air. Osakabehime even calls it "pretty epic."
  • Meet Cute: Discussed and subverted in the beginning, and double-subverted by the end. The protagonist's rayshift into Shinjuku goes awry (again), and a mysterious voice catches them while discussing this trope, complete with mentioning how it's a girl's/boy's (depending on the protagonist's gender) role in what may be a classical, romantic romp through the Singularity. Of course, it's Moriarty, an old man of fifty-something, instead of a cute girl or boy. On the other hand, by the end of the Singularity he reveals that he did intend for a Meet Cute instance in the first place by getting close to the protagonist — he's still an old man, but from his perspective he's grown to be a close friend.
  • Memory Gambit: He loses his memories on purpose as part of his and Bael's scheme in the Shinjuku chapter, one genuinely friendly but amnesiac who serves as a major ally, and one entirely ruthless who plays the role of main villain. They both sealed their memories so that they could act out their roles perfectly, so that Moriarty could get close to both Holmes and the protagonist, the former so that he could backstab Holmes when he least expected it, and the latter so that the 7th bullet of The Freeshooter, which targets the person most important to him, would target the protagonist and ensure the meteor would arrive on target without issue.
  • Mirror Morality Machine: A Rank Up Quest changes his second skill to be able to give party members the "Evil" trait for 3 turns; mostly so because his third skill's ATK buff is double when the target is Evil.
  • Mugshot Montage: After the singularity's resolved, he's revealed to be the true culprit behind the third Halloween event after Osakabehime picks him out from a lineup including Caesar, Paracelsus, and Shakespeare.
  • Mundane Utility: He all but wastes a lion's share of the magic bullets (which promise to always strike true) that came with his fusion as he only has use for the seventh.
  • My Greatest Failure: He once advised a client to manipulate three gangs in his city into destroying each other and taking their riches for himself. Unfortunately, a few miscalculations meant that the gangs' destruction dragged what should have been a prosperous city into ruin instead. This actually didn't bother Moriarty all that much until he was summoned by the protagonist and their good nature rubbed off on him, leaving him looking back at the incident in regret. The "The Old Spider Spins Webs of Memory" Event gives him the chance to fix it properly, even though he knows it amounts to basically All Just a Dream.
  • Necessarily Evil: His Interlude confirms that, despite all his conspiracies and trouble-making, Moriarty really is on the side of humanity. Interestingly enough, he seems to consider that his own role and has shown himself to be very afraid of the prospect of Holmes playing this trope in his stead.
    • He's also shown to use his infamous propensity for hacking the Holodeck training suite to provoke personal growth or conflict between other Servants, as he does in Enkidu's second Interlude, specifically to make them face important traumas and improve parts of their Spirit Origin (in the form of Skill and NP Strengthenings) that Neutral or Good Servants would be morally iffy to put them in. Of course, he also does it in with an air of advancing the cause of Evil, but little has come of that. Yet.
  • Nice Job Fixing It, Villain: Sherlock managed to survive their battle on Reichenbach Falls by using Moriarty's own body to cushion his fall.
  • Not Me This Time:
    • Even while amnesiac during "Lady Reines Case Files" event, the protagonist has the distinct feeling that "M" is up to something despite the latter's assertions that he's not scheming this time. He isn't responsible for anything besides creating the piano-playing automaton, and in fact saves the protagonist by shooting a precise magic bullet into the fake Rhongomyniad, allowing Astraea to rejoin the fight and breaking Mnemosyne's hold over the protagonist.
    • When Murasaki collapses near the beginning of the "Meihousou" event, Moriarty instantly declares that he had no hand in it this time, blurting that he doesn't even have a motive. This is later confirmed by Holmes and Paracelsus, who reveal that the latter had prescribed Murasaki sleeping medicine. Moriarty is indignant that his claims of innocence were so casually dismissed despite being a proud Card-Carrying Villain.
  • Not so Above It All: Would you believe that the Napoleon of Crime would participate in a wacky race?
  • Oh, Crap!: His reaction after he remembers Frankenstein has electricity running freely through her body right before she tries to give him his requested massage.
  • Omnicidal Maniac: Subverted. He claims destroying the planet in order to prove himself the ultimate criminal sounds like something he would do. His actual goal is to defeat Holmes once and for all. He can't destroy the real planet and nothing that happens in Shinjuku really 'matters' apart from the protagonist's fate. Nonetheless, his Noble Phantasm "The Dynamics of an Asteroid: The Ultimate Crime" is said to be the embodiment of his goal of planetary destruction.
  • Over-Enthusiastic Parents: He embraces being Fran's "Papa" during the second Summer event completely, and it even carries over into the third Nero Fest and beyond. Fran herself is barely tolerant, though this way she is able to keep him more or less in check.
  • Parental Substitute: After he joins Fran and Babbage's team in the race event, she starts calling him papa. He is extremely moved.
  • Pervert Dad: ...although he's the one who came up with the bandaged look for Fran's ascended forms (admittedly to get Blackbeard's vote in the beauty competition). Babbage is not amused.
  • Playing Card Motifs: In his card select lines.
    "It's Jack!"
    "Well then, Joker."
  • Power of Friendship: Ironically treated like The Power of Hate is in other stories. He deduced that he needed the power to win but figured that he could resist its "corrupting" influence. He couldn't.
  • Pragmatic Villainy: His "compromise" with having a good Master that he cares for; decided with the "The Old Spider Spins Webs of Memory". He would still be evil, certainly, but he would focus on allowing less destruction.
  • Pyrrhic Victory: Manages to best Holmes like he always wanted, but his new feelings towards the protagonist as the first person he's ever cared for lead to his defeat.
  • Sharp-Dressed Man: Very sharp. He apparently tries to get people to call him "Mr. Dandy".
  • Sherlock Scan: His sharp wit and wealth of knowledge allows him to pull this, ironically. He accurately guesses Altria Alter's identity after seeing her fight, and proceeds to explain his reasoning in detail. In a variation, he isn't actually a detective, and even without his memories he shows distaste towards the profession.
  • Silver Bullet: By merging with the Phantom of The Freeshooter, he also obtained his seven magic bullets. Part of his scheme revolves around the seventh final bullet, which he plans to use by getting close to the protagonist as it will kill whoever he cares the most about. It then manifests as a homing asteroid falling towards Shinjuku.
  • Silver Fox: For a man who looks to be in his fifties, he isn't looking too bad at all. Still pissed that Holmes looks even better, however.
  • Situational Sword: His version of Charisma grants a bonus buff to all Evil-aligned party members except for him (only around a quarter of the Servant pool were of this alignment when he was released). A later Rank Up Quest lets him temporarily turn non-Evil allies Evil via his "End of the Spider Web" skill.
  • Sneaky Spider: He has a spider motif (specifically "spider web that catches butterflies"), and one of his skills is called "End of the Spider's Web" which gives him a massive NP battery, NP Strength buff, and turns all allies Evil for a time (representing the final part of an evil plan right before ultimate victory). He's also a rather cunning gentleman, with an Evil Plan that involves him pretending to be a good guy with amnesia. Fittingly, Moriarty is compared to a spider at the center of a web (with respect to his manipulations) in Holmes canon.
  • Speaks Fluent Animal: Due to his rivalry with Holmes, both of them became animal whisperers which allows them to understand animals. This is also probably the reason why Bael acting as evil Moriarty was able to understand Lobo.
  • Sword Cane: One that also doubles as a rifle.
  • Token Evil Teammate: Post Shinjuku, he's hanging out in Chaldea. He amuses himself by egging on other Servants to cause huge problems but seemingly makes sure things don't get too dangerous. He's dubbed as one of the "Chaldea Four Masterminds" because of this.
  • Undying Loyalty: By the time his Part 2 interlude rolls around Moriarty sincerely admits he's the Masters ride-or-die ally, and while we are not evil, he knows there may come a time where the Master might be viewed as such by even some of their own Servants; wanting us to trust him if that ever comes to pass. Moriarty may be deceptive and try to tempt the protagonist into evil plots but no matter what or who they are as a person, Hero or Villain, he sincerely will protect the Master of Chaldea till the very end to the best of his ability.
  • Villainous Virtues: Despite his manipulative nature, he seems to genuinely value trust. He quickly defends Juliet's innocence during the "Murder at the Kogetsukan" since he has faith her love of the protagonist would ensure she'd never betray them. Come part two he swears to stand by the protagonist no matter what may come.
    Holmes: I must say, though, that I never thought to see the day when a criminal extols the virtues of trust...
  • We Can Rule Together: Reaching bond level 5 after learning his true name will have him gleefully inviting the protagonist to take over the world alongside him.
  • Weight Woe: Hinted at by his 2nd Ascension quote, though only if his true name has been revealed.
    "Oh, I appear to have gained weight! Wahaha!...This is no laughing matter..."
  • What Is This Feeling?: After he's defeated in Shinjuku but before he realizes why he held back during the final battle, he admits he doesn't really understand the reason for the tightness in his chest.
  • Worth It: He claims in "The Old Spider Spins Webs of Memory" that he's satisfied with his life of villainy despite how it ended for two reasons: One because it gave him a rush like nothing else, and the second because if he hadn't he never would have met the protagonist.
  • Worthy Opponent: By the time the Protagonist maxes out their Bond with him, he gives up trying to corrupt them and just asks that they stay as noble as they are.
  • Younger than They Look: Concept art by his artists shows that he could feasibly pass for someone in their late thirties or early forties if he wasn't smirking and scowling all the time.

The Rewarded Hero
Second Ascension 
Third Ascension 
Final Ascension 
Endowed Travel Wear 
Formal Outfit 
Traveling Outfit 
Travel Journal 
April Fool's 
Rarity: SSR (5*)
ID: No. 84
Spiritron Dress ID: No. 36note 
Command Cards: QAAAB; (B)
Alignment: Lawful Neutral
Attribute: Heaven
Origin: India (Mahabharata, The Bhagavad Gita)
First appearance: Fate/Grand Order
Background development: Yuuichiro Higashide
Illustrated by: pako
Voiced by: Nobunaga Shimazaki

"Servant, Archer. I'm Arjuna. Master, please command me as you wish."

Thirdborn of the five Pandava brothers, disciple of the god Krishna, and estranged half-brothersnote  of his own archnemesis Karna, forced to fight each other by unseen forces. Known as the Rewarded Hero, it's rumored that Arjuna harbors a darker side, responsible for various dirty tricks the Pandavas pulled in the Mahabharata.

He debuted for the New Year event gacha with a trial quest, and then appeared as an antagonist and late ally in the "Fifth Singularity: North American Myth War: E Pluribus Unum".

  • The Ace: Described as being so flawless that even Karna could not point any shortcomings out on him. The truth, however, is that he's really a Broken Ace who's devoted himself far too much to maintaining his image and Karna isn't about to rat out on his little brother who he knew was struggling internally with it his whole life.
  • Adaptational Heroism: Not him, but rather his charioteer Krishna, who despite being an avatar of Vishnu was known for being Arjuna's Poisonous Friend in the original mythology. In the Nasuverse, Krishna was never poisonous towards Arjuna and was in fact very moral, but Arjuna's refusal to believe that his own uncouth thoughts came from within led him to delude himself into thinking that Krishna was the one trying to talk him into evil. This eventually led to the creation of a Split Personality who took Krishna's form and name, but was never a true aspect of the divine charioteer.
  • Adaptational Jerkass: Arjuna is sympathetic, but since his rival Karna first appeared in Fate/EXTRA CCC with Adaptational Heroism, he's not as shiny as depicted in the Mahabharata. His "Dark Krishna" aspect came from himself, after all.
  • The Aloner: Arjuna wants to simply be alone, likely so he won't have to maintain his image as an Ideal Hero. An interlude reveals that he just doesn't want anyone to know about his darker personality.
  • Always Someone Better: His main issue with Karna is that Karna effortlessly became the noble hero that people expected him to be, an expectation that Arjuna struggles with, which makes him harbor a slew of grudges towards him. Realizing his own dark thoughts, he further buries his envy toward Karna until it goes on and on to the point where Arjuna can only see himself as Karna's enemy and focuses every effort on opposing Karna despite the fact that it would make him a villain. On the other hand, while he's not as noble as people thought he is, according to Nightingale he's not as bad as he himself thinks. When Cú Alter kills Karna via a backstab, it greatly shakes Arjuna's heart as he can only see such act as evil despite him wanting Karna dead until then. Of course, the complexity of this contradiction confuses him, and he ends up slightly berserk afterward.
  • Animation Bump: He receives new sprites and animations with the release of "Lostbelt No. 4: Saṃsāra of Genesis and Terminus, Yugakshetra".
  • Anti-Hero: Depending on which version of the Mahabharata, arguably even Villain Protagonist. In his and his brothers' battles against former friends and family and their Arch-Enemy the Kauravas, they fell into greater depravity than their enemies ever did all for the sake of victory, and unlike in the original myth, it is Arjuna who pushed them into going through with their borderline Monte Cristo-like Revenge Before Reason.
  • Battle in the Center of the Mind: Arjuna's second interlude concludes with him fighting his own dark side that had become the split personality Krishna. By finally accepting he had dark thoughts, and that he was solely responsible for all the times 'Krishna' urged him to do the underhanded methods to win, he finally conquers himself and grows as a person.
  • Balance Buff:
    • His second Interlude buffs his Clairvoyance skill up to Clairvoyance (Bowman), which not only increases its Critical Star Drop Rate, but also grants him self Debuff Immunity for 5 turns.
    • His Rank Up Quest buffs his Hero of the Endowed skill by adding a flat 10% NP charge every turn for five turns as well as taking two turns off its cooldown. This means by the end of five turns combined with the initial 25% charge on the skill Arjuna can fill three-quarters of his NP ´Gauge without taking into account the NP Gain through attacks or support, allowing him to better spam his NP and putting him on a more even playing field with his fellow 5* Archers, who before this many of them had an NP Charge skill with higher values and much lower cooldowns.
  • Big Damn Heroes: Appears at the end of the "Fifth Singularity: North American Myth War: E Pluribus Unum" destroying 28 Demon God Pillars single-handedly.
  • Born Lucky: The sheer amount of Divine Intervention Arjuna was the receiver of is actually staggering and impossibly long to list here, which is clearly lampshaded by his absurdly high A++ Luck.
  • Born Winner: From the cradle to the grave, Arjuna was always the receiver of gifts, blessings, and love. He grew to resent this since he still has a warrior spirit, but was forced to be The Face of his brothers regardless, to the point where keeping up his reputation while staying true to himself drove him mad and made him blame his own deficiencies on his closest friends and family.
  • Bottomless Magazines: In his home epic, Gandiva came with a set of two quivers that would never run out of arrows. Him having two arrow quivers too elongated and a flat to ever be useful and a huge bow, along with his character design being done by the same artist as Karna was a dead giveaway of his identity in the original Servant trailers from 2015.
  • Breakout Character: Having had passing mentions in relation to Karna ever since his first appearance in CCC, Arjuna finally came into his own with Grand Order and has quickly become a large fan favorite thanks to his design, voice actor, and characterization. His popularity also led to him becoming playable in Fate/Extella Link.
    "Excellent. Perfect! This is indeed Arjuna! Heh heh heh... AH HA HA HA HA HA!"
  • Broken Ace: As someone who was designated to be a great hero from birth, Arjuna was under great pressure to live up to the image of being an Ideal Hero. This had a very negative effect on his psyche, leading him to shove all his dark and unheroic thoughts into a Split Personality under the belief that a perfect hero could not harbor such thoughts.
  • Combat Pragmatist: His ultimate battle with Karna concluded with him mercilessly shooting his armorless back as Karna was trying to pull his chariot out of the Earth Goddess' grasp due to all the cursed Karna had gathered up hitting him at once. In the original myth and as a Servant, this tears him apart from the depths of his guts because he learns shortly after, from his mother, that he just committed fratricide against his far more noble and righteous older brother who he had treated as his Arch-Enemy for his entire life.
  • Character Development: Mostly seen through his 2nd interlude. Arjuna accepts he's only human, and that having dark feelings and doubts are normal. Realizing he doesn't have to hide his thoughts and feelings from his Master, his healthier outlook is reflected in his new final bond line.
  • Defrosting Ice King: For a long time, Arjuna keeps the protagonist at arm's length due to fearing their 'dark side' being seen. After Arjuna's animation update, he has an additional line for Bond 5, and his Grail wish in which he says he's sincerely grateful he's met the protagonist. His only wish now is that he wants to be by their side until the very end, instead of wishing for a world where he'd be left alone forever.
    (About Holy Grail): "I don't have any wish to entrust to the Holy Grail anymore. No, let's see. That I may be until the end with you, Master."
  • Everyone Has Standards: He only aligned himself with Medb so he could get the chance to fight Karna. When Cú Alter backstabs and kills Karna during a duel all parties involved agreed to honor, he flew into a rage at how he would break an honorable duel, and it ends up being what pushes him to eventually turn against Medb and fight to stop the Demon Gods summoned by her.
  • Evil Counterpart: In spite of all his advantages and his own efforts, he's about as nasty and egotistical as people think Karna is.
  • Fantastic Nuke: Pashupata: the Raised Hand of the God of Destruction. His voice actor even lampshades on the New Year's livestream that it's remarkably toned down from the original myth. Even when he reduces it to its "minimum range", he destroys 28 Demon Pillars in one shot with it, albeit at the cost of his own life.
  • Foil: His appearance and personality contrast with his rival and archenemy Karna. Whereas Karna is surrounded with red/black/gold and has pale white skin Arjuna is surrounded in blue and white with brown skin. Karna wears no clothes while Arjuna does, and Karna uses a spear for close range combat while Arjuna uses a bow for long range combat. Finally, Karna is a selfless, honest, and loyal individual; while Arjuna harbors a more dark and hate-filled side that lead him to shoot Karna in the back.
  • Green-Eyed Monster: In his trial quest he even comments that "that man", meaning Karna (due to his memories being jumbled at the time), radiates pure justice and nobility, but that despite that, he wants to destroy every trace of him.
  • Heel–Face Turn: Near the end of the "Fifth Singularity: North American Myth War: E Pluribus Unum", where he helps finish off the 28 Goetia pillars.
  • The Hermit: His wish is eternal solitude.
  • The Hero: Of the Mahabharata. His characterization is an exploration of what being seen as this trope would do to a person. In short, the pressure nearly makes him crack.
  • Heroic BSoD: After Karna dies in the "Fifth Singularity: North American Myth War: E Pluribus Unum" from being impaled by Gáe Bolg in the middle of their duel, he completely shuts off, and you offer to beat the stuffing out of him to help clear his mind.
  • Heroic Sacrifice: Drains the last of his power nuking 28 of Solomon's Demon God Pillars into oblivion with Pashupata in the the "Fifth Singularity: North American Myth War: E Pluribus Unum".
  • I Am Not Left-Handed: He's only using 10% of Gandiva's potential before you do his Interlude.
  • Ideal Hero: Subverted due to the extreme hate that permeates the corners of his mind and his unintentional arrogance. It can be said that he's a deconstruction of what an Ideal Hero is. While he was celebrated by his family and the people as the apex of heroism, Arjuna could not comprehend how a charioteer's son, a close friend of the 'bad guys', could be far more honorable and noble than him despite Karna being a near lifelong chewtoy of the upper classes and gods alike. When he realized his own dark thoughts were unbecoming of a hero, he rejected those thoughts and blamed it on his 'attendant'. The perception of what a so-called "ideal hero" is burdens Arjuna.
  • Insufferable Genius: He's extremely talented, powerful, and courageous, and the problem with that is he knows it. He tries repeatedly to be humble about himself, but the protagonist and Mash repeatedly point out that yes, Arjuna really likes talking about himself and how he's the hottest shit to ever stand beneath the sun.
  • Kick the Son of a Bitch: He is swiftly punished for allying with the Celts and jeopardising the safety of human history for a rematch with Karna. Cú Alter strikes down his distracted rival, robbing Arjuna of his vindication, and abandons the young prince to make his own escape.
  • Large Ham: Usually a rather calm guy, but if he gets too much into what he's doing, he can pull some major overacting. Played for laughs in his interlude, where he gets increasingly chuuni about monster-slaying until he ends up finishing the job by flattening the entire forest.
  • Master Archer: A very skilled bowman, as in myth.
  • Master of None: Despite Arjuna having the second-highest ATK within the Archer-classnote , he's overshadowed by all other Archers of his rarity. This is because of all of them having better kits than him. Several of his peers who have an NP Charge skill like Arjuna often have higher values and much lower cooldowns, which wouldn't be fixed until his Balance Buff took two turns of cooldown off on top of adding an another effective 50% NP Charge over five turns. Additionally, other AoE SSR Archers have access to more buffs or deal extra damage to certain Servants, thus they tend to outdamage Arjuna's NP. (He still outdamages almost all of his competition when special effects aren't applied, save for Napoleon and Ishtar post their NP upgrades). Even Jeanne Summer, whose NP damage is lower than Arjuna's and has no trait bonus, outperforms Arjuna due to her looping potential. Furthermore, only Archer of Shinjuku suffers from the same deck problem Arjuna has: having a QAAAB deck with a Buster Noble Phantasm, which makes it difficult for them to fit in pure Arts or pure Buster teams, but Archer of Shinjuku at least is a single target NP, which means he out damages Arjuna in most cases, and has unique support options. While Arjuna is overall far from being a bad Servant and he will still be good enough for any Master, his other SSR peers are just better than he is, despite being much powerful than most of them lore-wise.
  • Never My Fault: In the Fate universe, all the times that Krishna urged the Pandavas to cheat so they could kill Kaurava's mightiest warriors in the Mahabharata were Arjuna's doing. Because Arjuna couldn't perceive that he was harboring dark thoughts, he blamed it on his 'attendant' named Krishna whispering them to his ear the whole time. In reality, Krishna was actually Arjuna's best friend and his charioteer. Hence, Arjuna tried to blame Krishna (who, while very morally dubious at times, had the excuse of being, you know, God) for all his misdeeds.
  • Nice Guy:
    • He's a genuinely nice and just person, though Mash and the protagonist are quick to point out that he's really self-conceited and unintentionally arrogant.
    • Averted with regards to his darker personality, where he manifests incredible cruelty and jealousy towards his step-brother and rival, Karna.
  • One-Hit Kill: His NP has two chances to proc an instant kill, once for any enemy and then another if an enemy has Divinity. His first Interlude, in addition to buffing its damage, increases the probabilities of said instant kills to take effect.
  • Person of Mass Destruction:
    • His normal arrows cause explosions at 10% of his bow's power, and his Noble Phantasm is easily one of the most powerful we've ever seen, capable of wiping out Demon God Pillars with ease. In killing a few strong enemies in his Interlude, he accidentally turns the enormous forest around you into a desolate waste. He even goes "oops..." afterwards.
    • In the PV for the "Fifth Singularity: North American Myth War: E Pluribus Unum", Arjuna and Karna are both shown attacking each other, and a single attack from each causes a small mountain to explode.
  • Playing with Fire: Has Mana Burst (Flame) as part of Gandiva, his bow from the god of fire, Agni. In his Interlude, he also uses the full power of his bow, named Agni Gandiva, which was revealed in Fate/Grand Order Material III to be his second NP.
  • Pretty Boy: Despite not having the beauty of his two younger brothers, Sahadeva and Nakula, he was so pretty that he was praised for his beauty when a curse from a nymph transformed him into a woman for a year, during which he served as a dance teacher in Chitrasena's court. As a Servant, he is definitely also quite a looker.
  • Red Oni, Blue Oni: Despite the blue and white theme around Arjuna, he's actually the red oni to Karna's blue due to his more egotistical personality and his occasional Large Ham moments. Not to mention, his bow is associated with the Fire God, Agni.
  • Reflecting Laser: One of his updated attack animations has him surround an enemy with a series of magic orbs, which then bounce his shots to hit them repeatedly, creating a Pinball Projectile effect with his lightning arrows.
  • Shock and Awe: He attacks with lightning as arrows. Fitting since he's the son of the god of thunder, Indra.
  • Situational Sword: His NP has a second and much higher chance of instant killing any enemy that has the Divine trait (50% compared to first one's 30%), but since all Divine enemies are either Elite Mooks like Sphinxes or Servants, albeit an ever-growing number, don't expect to see that effect take hold very often. His first Interlude buffs his NP's damage and the probability of said kills to occur (50% and 80% respectively), but said damage boost will likely be what carries the day in any given fight regardless.
  • Smug Super: He is rather fond of singing his own praises, though in his defense he is pretty damn impressive.
  • Spanner in the Works: During the "Fifth Singularity: North American Myth War: E Pluribus Unum", Geronimo's plan to assassinate Queen Medb while Nero (Bride) distracted Cú Chulainn Alter might have succeeded if not for Arjuna. In addition, if Cú Alter hasn't gone and killed Karna in the middle of their fight, he wouldn't have betrayed the celts and Queen Medb might have won the war.
  • Split Personality: His darker traits manifest as one due to his inability to accept them.
  • Superpower Lottery: Is the one and only rival of Karna, Fate/Apocrypha's resident Invincible Villain and Implacable Man, being able to match him in almost all of their battles. This should say something about how powerful Arjuna is, given that almost all of a serious and unrestrained Karna's fights are curb-stomps in his favor. This is on top of having a skill that gives him literally everything he needs to win at any given time, a powerful Mana Burst skill, and two divine Noble Phantasms handed over to him by the gods. Arjuna is so ridiculously overpowered compared to most Servants that he blows Geronimo and Billy the Kid's Noble Phantasms away with his regular arrows while barely even trying. He can also wipe out 28 Demon Pillars at once, even if even one Demon God Pillar is much stronger than most Servants.
  • Teeth-Clenched Teamwork: If you have Karna, Arjuna will remark in one of his My Room lines that while he won't fight him for now, who knows the next time Karna shows his face?
  • Victory Is Boring: In his bond CE, it's explained that this is his mental state before his life went downhill. All his life he was given everything he has, and thus he had never experienced hardship. With no one who can challenge his stacked deck, he grew bored with his wealth. It is implied that he was the one who urged the dice game into betting the Pandava and Kaurava's lives, because he wants to feel the thrill of having his life in danger.
  • Vocal Evolution: Arjuna's has a very proud and arrogant tone, but with his animation renewal, he also got new Battle and My Room lines, which make him sound much more humble by comparison.
  • Worthy Opponent: To Karna, and vice-versa.

    Asagami Fujino
Remaining Sense of Pain
Second Ascension 
Third Ascension 
Final Ascension 
April Fool's 
Rarity: SR (4*)
ID: No. 200
Command Cards: QAABB; (B)
Alignment: Lawful Evil
Attribute: Human
Origin: Japan (original creation)
First appearance: The Garden of Sinners: Remaining Sense of Pain
Background development: Kinoko Nasu
Illustrated by: Takashi Takeuchi
Voiced by: Mamiko Noto

"Hello, young mage. My name is Asagami Fujino. Let's see... my Class is Archer... Is that correct...? The one notable thing about me is that I have this supernatural power that can twist objects, like a magic trick... Do you think... I can be of help to you...?"

Born in the dwindling Asagami clan, Fujino has a supernatural ability, the Mystic Eyes of Distortion. Feared and bullied by her neighbors, her father conscripted a medication to suppress her ability, with her sense of pain dulled as the side effect.

Until one day. After frequently being violated by a band of hoodlums, she was struck in the spine with a metal bat, returning her sense of pain temporarily... and with that, the reawakening of the Mystic Eyes of Distortion. She then went on a murder spree to find and kill the Sole Survivor of her tormentors until she was stopped by Shiki.

A classmate of Kokutou Azaka and acquaintances with Mikiya and Ryougi Shiki, she was added during the "Garden of Order -revival-" event. She appears in the fifth summer event "Servant Summer Camp! ~Chaldea Thriller Night~" and finally gets a second pickup banner with its rerun.

  • Adam Smith Hates Your Guts: Fujino is FGO's poster example of this trope, at least material-wise. All of her Skill Up Materials are of the bronze rarity, which require a much higher quantity of numbers than materials of higher rarities, even if bronze materials are easier to farm. She requires a total of 72x Void's Dust (plus another 16x for her Third Ascension), 108x Evil Bones (plus another 18x for her Second Ascension), 180x Stakes of Wailing Night and 180x Mystic Spinal Fluids.
  • Affably Evil: She's polite towards the protagonist, not barring the fact that she's a mass murderer and serial killer.
  • Afraid of Their Own Strength: She's aware that she's brutally vindictive and can easily go out of control if she feels slighted. She asks her Master avoid such a scenario by keeping her as restrained as much as they can get away with.
  • Ascended Extra: Went from being the basis of a Craft Essence to her own playable unit.
  • Anti-Villain: She killed a lot of people in her backstory, but virtually all of them were her rapists. She didn't involve innocents in her revenge.
  • Balance Buff: Fujino receives a Rank Up Quest during the second week of the rerun of "Servant Summer Camp! ~Chaldea Thriller Night~". Her NP has been upgraded to deal more damage and she also deals Special Attack damage against Super Giant enemies with her NP.
  • Breakout Villain: One for Kara no Kyoukai. She's definitely the most popular and well-liked of Shiki's various opponents, and being voiced by Mamiko Noto doesn't hurt either. This is why she was the one chosen as the second (or third, depending on how you want to count it) playable representative of KnK in the game.
  • Catchphrase: "Twist."
  • Continuity Cameo: Her Fate/Grand Order Material VI profile admits that she basically only appears in this game for those who like her as part of the Kara no Kyoukai "-the Garden of Order-" rerun and will have absolutely no role in the main story whatsoever. To emphasize this further, beyond her obligatory Valentine scene and her being added to Arcade, the first time she appeared in any of the game stories at all was during "Servant Summer Camp! ~Chaldea Thriller Night~" event, over two years after her debut, where she first appeared as a mysterious Stringy-Haired Ghost Girl and later appearing in Part II to have a special Interlude with just her and the player.
  • Defrosting Ice Queen: She's not a cruel kind of icy to you when first summoned, but she is extremely reserved at first and a little unsure of what to make of being a Servant. By the time you hit bond 5, though, she's thrilled to go with you on your various adventures and even fusses a little over making sure you have everything you need.
  • Disability Superpower: The pain from her appendicitis is likely fueling her telekinetic powers, and her third skill references this: it reduces her max HP by 2000 for three turns, but also decreases damage she takes and gives her Guts for an equal amount of time.
  • Dissonant Serenity: She explains her history and frustrations with both versions of Shiki with a soft voice and a smile on her face, and no qualms about how they might try to violently murder each other again.
  • Feel No Pain: She has no ability to feel pain. However, unfortunately for her, this is presented as being entirely a bad thing. She can't tell if she's injured and doesn't even feel the effects of exhaustion. However, they're still there so it isn't even safe for her to play sports because she could easily push herself beyond her limits without realizing it. In fact, she nearly died because she couldn't tell that her appendix had burst. If not for temporarily regaining her sense of pain and running into Ryougi, she would have died without ever noticing.
  • First-Name Basis: She is mostly referred to by her given name in her home series and in her profile, with only a few people calling her by her family name. She also calls Shiki by her given name.
  • Gaia's Vengeance: She's effectively a Counter Guardian, her profile describing her as a temporary Servant whose power was borrowed by Alaya as a "military asset" to combat the incineration of the Human Order.
  • Glass Cannon: Zigzagged. Statwise, she has one of the lowest HP of all 4* Archers (tied with Chloe) and her ATK is as high as a typical 4* Berserker. On the other hand, she happens to be viable as a solo Servant thanks to her third skill that bestows herself Damage Cut and Guts; meaning normal attacks against her will be near single-digit damage and her Guts adds extra protection to compensate for the HP demerit for her third skill. However, her third skill doesn't afford much protection against Noble Phantasms, which means after triggering Guts, she is left with 1 HP and is vulnerable to the next attack or a hit from Poison, Burn or Curse. Her first and second skills amplifies her offensive potential, both Noble Phantasm and Critical Hits, as well.
  • Handicapped Badass: After the events of the third movie, she's effectively blind, but makes up for it with her clairvoyance, which allows her to "see" objects without direct eye contact, thus making her powers more deadly. This is reflected with her own Clairvoyance skill where her attacks can ignore evasion for a limited time.
  • Hidden Buxom: Underneath that school uniform, she's pretty stacked.
  • Lack of Empathy: Shiki claims she has this, which manifests into her murderous tendencies.
  • Last-Name Basis: The protagonist apparently refers to her as "Asagami-san". By Bond Level 5, she asks to be called "Fujino" instead. In her home series, only Shiki calls her by her last name. Shiki (Assassin) continues to call her "Asagami", but Shiki (Saber) calls her "Fujino-san" instead.
    • You get deducted points in her interlude if you chose 'nee-san' instead of Fujino.
  • Laughing Mad: When killing others with her powers, her meek exterior peels away as she sadistically laughs at her victims' pain.
  • Lighter and Softer: The rape and madness in her movie stories don't seem to be an issue here.
  • Madness Mantra: “Twist... TWIST... TWIIIIIST!
  • Magical Eye: Her Mystic Eyes of Distortion are an evolved form of her ancestor's telekinetic abilities. They're also the reason why she's classed as Archer, since they shoot out telekinetic spirals that are invisible to the naked eye, twisting anything that come in contact with them.
  • Mind over Matter: The essential power of her Mystic Eyes of Distortion. So long as it's in her line of sight and she's looking at it, she can distort - "twist" - damn near anything. Not even major structures are safe from her power at full expression, as her NP demonstrates. That said, it isn't quite "natural" telekinesis of the sort used by, say, various X-Men members - it's still a magical effect due to her Mystic Eyes, and she can't do anything to something she can't see. She does gain Clairvoyance in KnK, allowing her to "see" almost anything without the need for her later-crippled eyesight (which Shiki actually complains about, since it makes her completely absurd power-wise), and also has a specialized Clairvoyance skill as a Servant.
  • Ms. Vice Girl: She is still vindictive as she was in The Garden of Sinners, but she's self-aware of it, and asks her master to keep her restrained. Aside from that and her shy, aloof demeanor, she’s very polite and loyal.
  • Multiple Endings: Her special interlude in Summer 5 has a True Ending, Good Ending and a Bad Ending depending on how many points you score. Troll her with bad manners and you'll get sent to the punishment room for a nice twisting. Get seventy Fujinon points and she'll remark that it was almost perfect. A perfect score and she'd want to take you to the afterlife (though she doesn't).
  • Mundane Utility: For her birthday line, she offers to give the protagonist a massage with her powers.
    "Oh, how about a massage? It grabs and twists you from within, leaving you feeling unbelievably refreshed!."
    • She's not kidding with "inside out." During Servant Summer Camp! ~Chaldea Thriller Night~ she twists Fujimaru's organs "to be more effective" while Fujimaru is sleeping. It didn't hurt.
  • Nepotism: Saber Shiki's My Room comments indicate that she "called" Fujino to Chaldea.
  • Nightmare Fetishist: She lists bloody horror movies as a thing she likes. It's no secret that she also likes being a horror movie monster. Likely the reason she's in the Chaldea Thriller Night event.
  • Person of Mass Destruction: The pseudo-telekinetic powers granted by her Mystic Eyes of Distortion are ridiculously powerful; case in point, every time she uses her psychic powers for her NP on the enemy, a suspension bridge collapses, a Call-Back to the climax of the third movie.
  • Rape as Backstory: Fujino discovered her powers after being continually gangraped by a local street gang, who inadvertently reawakened her dormant sense of pain when they struck her spine after getting bored with her lack of reaction.
  • Rare Random Drop: She is currently one of two of the rarest SR/4* Servants in the entire game (the other one is Miyu Edelfelt). She had only a single rate up during the single rerun of the The Garden of Sinners crossover event "the Garden of Order" and didn't appear in the Gacha again until JP's 5th Anniversary GSSR. Her second pickup banner finally arrives on the second week of the rerun of "Servant Summer Camp! ~Chaldea Thriller Night~" on the JP side while on the NA side her second is during the initial run of the event.
  • Readings Are Off the Scale: Her Noble Phantasm, Vijñāpti-mātratā: Mystic Eyes of Distortion, is ranked EX, classified as Anti-World, and according to Word Of God, has the maximum range possible for a Noble Phantasm.
  • Red and Black and Evil All Over: Come Third Ascension, she begins wearing a crimson-and-black kimono ensemble—all while surrounded by pools of blood.
  • Red Eyes, Take Warning: This is her natural eye-color, and she mostly fights with them on. By third Ascension, however, it's traded for the Supernatural Gold Eyes which are a hallmark of her Mystic Eyes of Distortion activating.
  • Soft-Spoken Sadist: She's extremely reserved and demure, but also takes great pleasure in killing others with her powers and calls it "stimulating" when the screen is red in horror movies.
  • Space Master: Downplayed. While her Mystic Eyes allow her to fold space to tear up objects, she isn't quite at the level of twisting space to teleport, redirect attacks or such. However, seeing Abigail's portals makes her speculate if their effect is similar to her Mystic Eyes' twisting and has her wonder if she can potentially also create portals with her Mystic Eyes.
  • Square Race, Round Class: It'd probably take a few guesses for you to figure out she's an Archer—even for a class known for its rather loose qualifications, she stands out for not only not using a bow, but not using a ranged weapon, period, instead relying on her weird spacewarping attacks that certainly look a lot more like what a Caster would use. It does technically add up: Psychic abilities aren't considered the same thing as actual magecraft, and therefore she fits the qualification of "fights with non-spell ranged attacks."
  • Situational Sword: Her upgraded NP can now deal Special Attack damage against Super Giant enemies, making her a great pick against Spriggans, giant demonic boars, Jotunns, Sutr, etc. She also is a good counter against Kingprotea, since Alter Egos deal half damage against the Three Knight Classes.
  • Teeth-Clenched Teamwork: She claims to not hold a grudge against Shiki for trying to murder her in life if you have them both in your party, but immediately follows that statement by saying that she'd have no problems killing someone if they got in her way, saying that it's simply human nature. Saber Shiki's gracefulness pisses Fujino off even more, with Fujino saying that she'd rather be roommates with the Shiki she's familiar with than deal with Saber Shiki.
    [about Assassin Shiki] "So Shiki is also here. She is scary, but I'm a bit relieved because I was a little worried being the only one from my world. Eh? Shiki also smiled when she saw me? ...The two of us once tried to kill each other, but I guess Shiki doesn't dwell on those kinds of things too much. Me? Of course I don't mind either. We try to kill each other the moment we feel the other is in the way. Isn't that what being human is all about?"
    [about Saber Shiki] "That Shiki in a kimono is very feminine. She talks in a gentler manner than the usual Shiki, and she seems kind and calm... I am a bit annoyed. Compared to that Shiki, I would willingly become roommates with the usual Shiki."
  • Theme Music Power-Up: "M19+M20" from Remaining Sense of Pain, plays when she uses her NP.
  • Unnecessary Combat Roll: She performs one in one of her Quick animations to deliver a point-blank blast at her target.
  • Urban Legend: Much like Shiki, she was something of a Mifune City myth (her murders and her collapsing a bridge were a bit hard to totally cover up), which is part of why she can be a Servant. Her own comments imply there might also be a little monkeying around from the Counter Force involved, though.
  • Woobie, Destroyer of Worlds: She's a sadist who takes pleasure in ripping people apart with her powers, but she has also suffered from nearly completely lacking a sense of touch and being continually raped in life.

Rudra Avatāra, Fury Incarnate
Second Ascension 
Third Ascension 
Final Ascension 
Heroic Spirit Tour 
April Fool's 
Rarity: SR (4*)
ID: 248
Command Cards: QQABB; (B)
Alignment: Chaotic Neutral
Attribute: Heaven
Origin: India (Mahabharata)
First appearance: Fate/Grand Order
Background development: Yuuichirou Higashide
Illustrated by: pako
Voiced by: Tatsuhisa Suzuki

"Huh? So you're my Master? You sure look spineless. Whatever. My name's Aśvatthāman. I'm heading out to the battlefield, so follow me."

One of the key players of the Mahabharata, the son of Drona and the Avatar of Shiva that took the side of the Kauravas, whose greatest deed of infamy was slaughtering the family of the Pandavas and rendering Arjuna's daughter-in-law infertile as revenge for the death of his lord, Duryodhana, ending their dynasty before it could even begin.

He appears in "Lostbelt No. 4: Saṃsāra of Genesis and Terminus, Yugakshetra" as the Archer Servant Scandinavia Peperoncino wanted to summon in the first place, but his contract was stolen by God Arjuna who turned him into his first Lōkapāla.

  • Adaptational Badass: The ring he wields is a weapon of Vishnu's that he was never able to lift in the Mahabharata, let alone wield due to his disgraceful acts. Somehow, he was able to turn it into a Noble Phantasm he can use and self-taught himself how to use it.
  • Always Someone Better: His father considered Arjuna to be his best student, and Karna was Duryodhana's most trusted general and friend. Aśvatthāman took it all in stride, though, and only lost his senses during the dark final days of the war.
  • Awesome Mc Cool Name: Played with. Kintoki and Kotarou both think "Aśvatthāman" sounds especially badass, but Aśvatthāman himself doesn't think so compared to their names since his roughly translates to "horse neighing" (though they still think so knowing that).
  • Badass Family: In addition to being basically unstoppable himself, his father was a unmatched warrior who taught the Pandavas in the arts of war. Drona's father in turn was an incredibly revered sage who wrote one of the Vedas, the holy books Hinduism takes it's basis in, and served as a vital councilor for the Pandavas. But wait, because it gets better, as Aśvatthāman's great-grandfather was the sage Brhaspati, who was so wise that all the gods saw him as their guru.
  • Bishounen Line: He gains a wicked suit of armour for his second Ascension only to lose it in his last.
  • Burning with Anger: His flames really tend to shoot out when he's mad, and the madder he gets the more intense they become.
  • Came Back Strong: In "Lostbelt No. 4: Saṃsāra of Genesis and Terminus, Yugakshetra", he sacrifices himself to revive Karna, but after Karna kills God Arjuna, Karna fades away, only for Aśvatthāman to use it to come back in his 3rd Ascension form to fight against Chaldea with his ex-Master, Scandinavia Peperoncino, now boosted with three Command Spells.
  • Dangerous Forbidden Technique: Brahmashirastra: O’ Scorching Light, Manifest the Ocean of Imprisoned Death, is essentially a Fantastic Nuke that will leave the land barren for twelve years. For obvious reasons his father told him to never used it no matter what kind of disaster he encounters, but Aśvatthāman ended up using it anyway after Duryodhana's death, using it to kill the pregnant Uttarā to end Pandavas lineage. It is still a Noble Phantasm he refuses to evoke no matter what.
  • Desperation Attack: The Overcharge effect on his Noble Phantasm increases its base damage the less health Aśvatthāman has, meaning that he wants to get hurt to some extend to buff his overall damage.
  • Double Unlock: Clearing "Lostbelt No. 4: Saṃsāra of Genesis and Terminus, Yugakshetra" allows you to summon him from the Story Summon gacha.
  • Elite Four: In "Lostbelt No. 4: Saṃsāra of Genesis and Terminus, Yugakshetra", he is one of God Arjuna's four Lōkapāla, alongside Nezha, Asclepius and Tell.
  • Fiery Redhead: He has red hair, is hot-tempered and even has fire-related powers.
  • Foreshadowing: As Peperoncino's very compatible Servant, two facts become very apparent: Aśvatthāman is much smarter than he appears and Peperoncino is as dangerous as he claims to be.
  • Friendly Rivalry: He has an Odd Friendship with Karna, who is his opposite in almost every way save for their elemental affinities.
  • From Nobody to Nightmare: He and his father went from being two of the most vocal neutral parties who were trying to stop war from happening to some of the deadliest fighters of that conflict, the both of them racking up obscene bodycounts.
  • Genius Bruiser:
    • Karna warns the protagonist that Aśvatthāman is both a fierce warrior and "coolheaded" in that even as he's furiously charging at his opponent, he's constantly thinking of various ways to win. Indeed, the moment he's freed from God Arjuna's control in the fourth Lostbelt, he immediately comes up with a Zany Scheme to sabotage his old enemy. And it works.
    • In the Mahabharata while Duryodhana lies dying with a crushed throat, he lifts three fingers to Krishna who subconsciously understands that Duryodhana had realized the three causes he did not win the destructive Kurukshetra War. The last and most important of these is that he did not make Aśvatthāman his supreme general ahead of timenote  as this would have given him both the motivation and the position to guarantee victory.
  • Glass Cannon: He has the second highest ATK of all 4* Archers, beaten by Fujino by a mere 50 points, but he has the fourth lowest HP of the same rarity. With two of his skills buffing his damage output in some way and a unique passive skill that buffs his Buster performance, he is tailored made to do high damage to the enemy, even though he does have one defensive buff in the form of a one turn use of invincibility.
  • Heel–Face Revolving Door: In "Lostbelt No. 4: Saṃsāra of Genesis and Terminus, Yugakshetra", he acts as one of God Arjuna's Lōkapāla most of the time because the curse Aśvatthāman got from Krishna is putting him in constant agony and only God Arjuna can lift the curse completely, so Aśvatthāman has no choice, but to obey him. Once Rama takes over the curse from him, Aśvatthāman joins Chaldea to fight and defeat God Arjuna. He even sacrifices himself to make Lakshmi and Jinako/Ganesha travel back through time and uses his Spirit Origin to bring Karna back to the world of the living. However, once God Arjuna is defeated and Karna vanishes, Aśvatthāman goes back to his ex-Master Peperoncino and the two fight together against Chaldea to protect the Tree of Emptiness.
  • Henshin Hero: His Second Ascension has him putting on black armor and a helmet with a flaming crest on top.
  • Hidden Depths: Aśvatthāman at first glance appears as a rage-fueled battle-maniac at best and a complete lunatic lost in said rage at worst, but as the Bond lines reveal, he is surprisingly loyal once you get past his rude attitude and his anger, remains in good terms with Karna and, surprisingly, Arjuna, and his rage turns out to come from a more understandable place than first assumed: the only thing he wanted was to have a fair fight with the Pandavas, but as the Mahabharata unfolds they broke more and more rules and he was left helpless as he watched his family get massacred, when he retaliated that anger turned to himself as well, transforming it into a cycle of hatred towards the Pandavas and hatred towards himself for sinking to their level.
  • Hot-Blooded: Befitting an avatar of Shiva.
  • Large Ham: He's not only very loud, he's also very hammy.
  • Mark of Shame: After his disgraceful murder of several non-combatants, he has been cursed to wander the earth sans his gem, deathless yet in terrible pain, covered in sores so his crime will be apparent to everyone who looks at him.
  • Mechanically Unusual Fighter: His second and third skill are unique in that they deal extra effects when attacking using either Buster or Quick cards. For example, his second skill makes it so his Buster card automatically decreases enemy defense when used. He also is the first Archer in the game with less than two Arts cards, which is even more pronounced with his Buster & Quick orientated skillset.
  • No Indoor Voice: He screams, yells and shouts almost all the time. The only real exception is when he's talking to Pārvatī in My Room, since he's the avatar of her husband.
  • Odd Friendship:
    • Despite their more or less completely opposite demeanors, he and Karna really do get on well, acting like old war buddies around each other.
    • The same goes for Aśvatthāman's relationship with his Master, Pepe. Aśvatthāman is a Screaming Warrior whose rage belies his honorable side whereas Pepe is a genuine Nice Guy with a well-hidden dark side. But they compliment each other well, with Aśvatthāman promising to rage for Pepe's sake while Pepe is able to keep a clear head and lighten the mood while also being unafraid to give decisive orders. Lampshaded by Mash, who is surprised by the chemistry between Master and Servant.
  • Oh, Crap!: When Pārvatī tries getting his attention during her interlude he reflexively blows her off before realizing he's dealing with the wife of Shiva, whom he's an avatar of.
    Aśvatthāman: "Ha? Who the hell do you think you are, interrupting me whem I'm having the time of my - shit."
    Pārvatī: "Hi there, young man. I'm Pārvatī. Wife to Shiva, the one who has so kindly kept you under his protection all this time."
    Aśvatthāman: Ma'am, yes ma'am! Aśvatthāman, at your service!"
  • O.O.C. Is Serious Business: He spends most of his time yelling and picking fights, but whenever he's around Parvati, as shown in her interlude and his voice lines for her, he is unusually deferential to her, apologizing for the state of his body and being self-deprecatory. This is justified however, considering Parvati is the wife of Shiva, who granted him his body and powers, so it makes sense he'd be respectful towards her.
  • Playing with Fire: A majority of his attacks have him emit fire in some way, be it from his weapon or his body.
  • Power Crystal: Due to his father Drona paying respects to Shiva for a great many years before his conception, Aśvatthāman was born with a gemstone embedded in his forehead that gives him control over non-sapient creatures.
  • Rags to Riches: His father was originally an ascetic who was disinterested with material wealth until he saw how poorly Aśvatthāman's fellow children treated him because he was a poor child. Drona then entered the violent and duplicitous world of royal politics purely to give his son a better life.
  • Rings of Death: His weapon is a giant ring bristling with blades that can retract at will, giving it the appearance of Spiked Wheels in most cases. The spikes are seemingly created from the ring rather than be a part of it, considering one of his attacks is kicking some spikes off the ring at his opponent as projectiles, and in the trailer for "Lostbelt No. 4: Saṃsāra of Genesis and Terminus, Yugakshetra", it is shown that the ring can even generate these spikes in the wake of its path if thrown rolling on the ground. The blades can even be created from the sides of the ring instead of just the rim.
  • Screaming Warrior: His battle cries are very enthusiastic and are shouted at the top of his lungs. He also angrily shouts abuse at the player when they issue commands to him during the battle.
  • Screw the Rules, They Broke Them First!: By the time he killed their children, wives, and patriarchs, the Pandavas had already broken The Laws and Customs of War. Indeed, it was only when the gods reminded the Pandavas of this fact that he was given a trial, rather than simply being killed outright for his horrible crime.
  • Spell My Name with an S: The generally accepted (that's with a massive emphasis on generally, mind you, due to the regionality of Hinduism) spelling of his name is Ashwatthama, but in-game he's referred to as "Aśvatthāman".
  • Superpower Lottery: He's a warrior as strong or even stronger than Karna and Arjuna. The summonable version is from the Indian Lostbelt, where he also possesses Sudarshan Chakra Yamaraj, one of the personal weapons of Vishnu or Shiva that he never owned in life. Even while weakened by a curse, he fights Koyanskaya to a standstill, albeit while he possessed sutras to counter her powers and was empowered by having Shiva implanted in him.
  • Super Toughness: He might be a Glass Cannon in gameplay terms, but he has A-rank Endurance, and he's one of the few who can claim to have survived a Vasavi Shakti in-story. Granted, like Cú Chulainn Alter he had to rely on a Healing Factor powered by an incredible source of Mana (aka God Arjuna's contract), but still.
  • The Strategist: A tactician to be precise. One of Aśvatthāman's qualities is him being a good tactician. In "Lostbelt No. 4: Saṃsāra of Genesis and Terminus, Yugakshetra", one of the reason why Rama considers getting Aśvatthāman over to their side but "losing" Rama as a good trade-off is because Aśvatthāman is not only as strong as Karna, but also an excellent tactician. Soon enough, Aśvatthāman divises a plan how to defeat God Arjuna. By sending Lakshmi and Jinako back in time and bringing Karna back to life, with the latter receiving the power of Shiva.
  • The Unfettered: His hate gave him the will to do anything to hurt those who'd slaughtered his friends, represented by his Violation of Chivalry skill.
  • Unstoppable Rage: With a particular emphasis on "unstoppable". He often comments that his rage is unending and always smouldering in the background even at his "calmest".
  • Time Master: As an avatar of Shiva, he has the ability to manipulate time to an extent by relying on that connection. However, it's Awesome, but Impractical because it uses up a massive amount of mana. He was only able to pull off the time-displacement scheme by relying on his connection to God Arjuna providing the energy necessary.
  • "Well Done, Son" Guy: However, unlike most examples, his wish for his father's approval doesn't cause him to do anything too foolish.
  • Worf Had the Flu: He spends most of in "Lostbelt No. 4: Saṃsāra of Genesis and Terminus, Yugakshetra" bound by the curse inflicted upon him by Krishna following his nighttime slaughter of the Pandavas against the rules of war. This leaves him in constant agony, bound to God Arjuna but unable to use his full strength until Rama takes on the curse in his stead.
  • World's Strongest Man: He was this in his home epic, so strong and skilled that no god or man could match him in single combat, but due to his oaths, he was not able to take advantage of it before the Kurukshetra War was more or less over.


The Chaste Huntress
Second Ascension 
Third Ascension 
Final Ascension 
Formal Outfit 
Traveling Outfit 
Travel Journal 
April Fool's 
Rarity: SR (4*)
ID: No. 14
Command Cards: QQAAB; (Q)
Alignment: Neutral Evil
Attribute: Earth
Origin: Greece (Classical Mythology)
First appearance: Fate/Apocrypha (as Archer of Red)
Background development: Yuuichiro Higashide & Jinroku Myougaya
Illustrated by: Rin Kususaga
Voiced by: Saori Hayami (Japanese), Allegra Clark (Fate/Grand Carnival) (English)

"Art thou my Master? Best Regards."

Princess Atalante of Arcadia was abandoned in the mountains immediately after birth, but survived due to the protection of Artemis and was raised by a bear, an animal sacred to said goddess. Upon reaching adulthood Atalante became a peerless adventurer, known for such feats as the slaying of the Calydonian Boar and a brief stint with the Argonauts.

Besides her debuting series, Atalante had a cameo in the Fate/EXTRA manga. She also appears as an antagonist in the "First Singularity: Hundred Years' War of the Evil Dragons: Orleans" as the "Berserk-Archer" summoned by Jeanne Alter, as an ally in the "Third Singularity: Sealed Ends of the Four Seas: Okeanos", as a minor antagonist in "Dead Heat Summer Race", and, of course, has a starring role in Apocrypha: Inheritance of Glory.

  • Aloof Ally: She's rather aloof, distant and cold towards her friends and allies, which can cause some awkward moments. She gradually warms up to her Master, though.
  • Animation Bump: She received a renewal of her battle sprites and animations in a pre-event campaign for the Fate/Apocrypha collaboration event. Her revamped animations are based on her fighting style in F/GO Arcade.
  • Assist Character: Along with Medea Lily and Heracles, she shows up during some of Jason's animations (specifically his Quick attack animation) as well as his NP.
  • The Atoner:
    • When she appears in the "Third Singularity: Sealed Ends of the Four Seas: Okeanos", she's aware of her stint as Berserk-Archer back in the "First Singularity: Hundred Years' War of the Evil Dragons: Orleans". She apologizes for it and hopes that allying with the player will help make up for it.
    • In her second Interlude, she wants to atone for her overly zealous Friend to All Children actions in Apocrypha that turned her mad and hateful enough against Jeanne d'Arc to use her Agrius Metamorphosis, this time by dealing with Jack herself instead of getting enthralled to protect her just because she's a child.
  • Balance Buff: Her Crossing Arcadia received a buff that bumped it up a rank. Now it buffs the parties Quick Card Effectiveness nearly twice as much as it did before. At max level, it gives a whopping 50% buff to the party. Thanks to that, she is incredibly good at buffing Quick teams, and helps give even non-Quick focused Servants a solid buff as well, especially if her Bond CE is equipped as well.
  • Bears Are Bad News: As a huntress Atalante has a general bear motif.
  • Broken Pedestal: Parodied; she's quite mortified when she finally meets Artemis in the "Third Singularity: Sealed Ends of the Four Seas: Okeanos".
  • Cat Girl: While she never was one in life, her Servant form has cat ears and tail which she got from the time she was cursed to turn into a lion in her last days of life. Lions are still just huge cats after all.
  • Chaste Hero: Even as a Servant and having been cursed after trying to break her vow once in her lifetime, she still swears to her Vow of Chastity. She keeps reminding her Master about it, as seen with her Bond lines.
  • Crippling Overspecialization: Related to Critical Hit Class below: Atalante's build is seemingly designed precisely to generate as much stars as possible, soak it up, and fire it back for huge damage. However, her low ATK (even after additional buffing) prevent her from fully utilizing it, to the point that most players prefer using her primarily just as a star generator (through Phoebus Catastrophe), which then could be hoovered up by other Servants that are better-designed at causing Critical Hits (among them Gilgamesh, Nobunaga, and Billy the Kid below). The support she would later receive from Scáthach-Skadi (mainly two of her) allows Atalante to be a formidable looping Quick farmer.
  • Cold Sniper: Atalante specializes in archery and she has an aloof and cold attitude towards her allies.
  • Comedic Sociopathy: She makes an appearance in Jason's NP, but then she kicks him right to the enemy's field before shooting her arrows, causing Jason to hilariously try to not get hit with friendly fire. Dick move, but because Atalante never liked Jason anyway, and Jason is a colossal dick, it became hilarious.
  • Critical Hit Class: Stats-, skills-, and Quick Noble Phantasm-wise, Atalante covers almost all of the classic elements of it. In-game, she was mainly used to support Quick/Critical Hit-based Servants such as Okita or Scáthach since she has a party Quick buff and her NP provides lots of C. Stars for Critical Hits. The arrival of Scáthach-Skadi, however, has shifted Atalante's gameplay to a looping Quick farmer instead.
  • Death from Above: Her Noble Phantasm, Phoebus Catastrophe: The Complaint Message on the Arrows, which calls forth a literal hail of arrows.
  • Defector from Decadence: Was part of the Argonauts in the "Third Singularity: Sealed Ends of the Four Seas: Okeanos", but the moment Jason had the idea to feed a divine soul, particularly Euryale's, to the Ark, Atalante left the Argonauts and teamed up with David, hoping to find someone to stop Jason.
  • Defrosting Ice Queen: Since it's implied that Grand Order takes place after Fate/Apocrypha, while Atalante still puts up a tough attitude, a lot of her dialogues are slightly warmer than how she started out thanks to Achilles' actions to her at the end of her run in Apocrypha.
  • Delicious Distraction: Per her myth, if you drop an apple she will drop everything to go after it. It isn't even restricted to divine golden apples, either; in his Interlude, William Tell beats Atalante in a hunting contest because the player accidentally drops an apple during a snack break.
  • Didn't Think This Through: Played for Laughs during the "Dead Heat Summer Race," when Atalante, in order to defend the freshly planted apple seeds she planted from the racers' vehicles driving right over them, buys landmines from Mephistopheles to blow up and disable the vehicles, which they do. However, as Nitocris quickly points out, the sheer destruction caused by the explosive power of the landmines no doubt ruined the seeds anyways. After a short beat where Atalante is completely silent, she quickly swears revenge against the racers, because had they not raced over the orchard, her landmines would never have detonated and destroyed it.
  • Does Not Like Men: Because she swore to be chaste, she has a slight aversion towards men, though generally she's ambivalent on expressing it. She's also one of the Argonauts, and she agrees with Medea with pretty much the same reason as her that Jason is a scumbag.
  • Fanservice Pack: Inverted. The more she ascends, the more covered she becomes.
  • Fragile Speedster: Textbook example. She has A-ranked Agility and E-ranked Endurance.
  • Friend to All Children: Because she received mercy as a child. This is reinforced in two of her "My Room" quotes.
    "I despise those who abuse children. I pray thou does no such thing."
    "I have but one wish to ask of the Holy Grail. Bring happiness to all children..."
  • Girlish Pigtails: In her First Ascension artwork. She still has them past First Ascension, but the rest of her hair growing out makes them less obvious.
  • Heel–Face Turn: In two ways: She goes from an antagonistic Servant in Fate/Apocrypha to a summonable ally that's also a bit warmer than her old self. Then, she goes from an antagonistic Servant in the "First Singularity: Hundred Years' War of the Evil Dragons: Orleans" to an allied Servant in the "Third Singularity: Sealed Ends of the Four Seas: Okeanos". To hammer this home, she even started out as a member of the enemy team in the Third Singularity, but she has already switched sides by the time we meet her.
  • Irony: Her first story appearance is this. In Fate/Apocrypha, she developed an intense grudge against Jeanne d'Arc due to reasons of child treatment and resorted to use Agrius Metamorphosis, giving her Mad Enhancement. She eventually got over it, sort of, and regretted her actions before her death. In the "First Singularity: Hundred Years' War of the Evil Dragons: Orleans", she was summoned by Jeanne Alter, another version of someone that caused her to go mad, and was then forced to undergo Mad Enhancement just because Jeanne Alter said so.
  • Insane Troll Logic: During the "Dead Heat Summer Race", she opposes the racers for some very bizarre reasons. She's trying to protect a bunch of "innocent children" who are actually a gang of adult delinquents, and she wants to ensure they have a hopeful future by planting an apple orchard... in hot, arid terrain where apples could never grow. And if anybody tries to tell her how ridiculous it is, well, obviously they just hate children! Then subverted when she reveals that she was just playing a role, and she's fully aware of how ludicrous it sounded.
  • It Was a Gift: Her bow was given to her by Artemis and is subsequently her prized possession. Jason recounts how she put him in an armlock that nearly tore his arms out of their sockets after he hid her bow as a prank.
  • Kick Chick: She delivers kicks in close range in F/GO Arcade, which was later incorporated with her new battle animations.
  • Little Bit Beastly: Has cat ears and tail (actually lion).
  • Master Archer: A famed huntress from Greek Mythology who fights with a bow and arrow.
  • Multishot: As part of her Noble Phantasm, she shoots two arrows into the sky which then becomes hundreds arrows when they fall down.
  • Named Weapons: Even though it is not a Noble Phantasm, her bow still has a name: Tauropolos, The Celestial Bow.
  • Nature Hero: She was raised by bears, has animal ears and a tail, and has an animalistic mindset of stealing and hunting food for survival.
  • Not so Above It All: While she is mostly aloof and serious, one F/GO Material Book states that she once had a casual talk with Sasaki Kojirou about Medea which ended with her bursting into laughter.
  • Odd Friendship:
    • She and Medea Lily were crewmates on the Argo, and they have quite the opposite personalities, giving that Atalante is aloof and cold, an active fighter and doesn't like Jason very much, Medea Lily is cheerful, optimistic and she's head all over Jason.
    • With Caster of Okeanos, as they share some love anecdotes to each other. Atalante's aloof attitude makes it look rather difficult to see how they still manage to get along, as seen in Caster of Okeanos's Interlude.
  • Parental Abandonment: She was abandoned and left to die in woods because her father, the King of Arcadia, wanted a son. Fortunately, she was saved by Artemis.
  • Raised by Wolves: Or rather by bears. Because of this, she has the same egotism and view on life and death as an animal, for example considering stealing food from others a natural action to survive.
  • Red Baron: Chaste Huntress.
  • Ship Tease:
    • A little bit with Achilles in both the Apocrypha event and their respective My Room lines towards each other, following on from the teasing in their home series.
    • Surprisingly with her Master regardless of their gender. Her Valentine's gift is essentially a Wacky Marriage Proposal with her giving the protagonist an apple to beat her in a race, which in her myth was the only way to make her break her oath of chastity. Also her Bond 5 line has her reminding her master about her oath of chastity while being touched (Presumably petted), but despite mentioning it, she doesn't actually seem to resist it. Furthermore, her Bond Lv. 10 CE description implies that she would give a golden apple (One she explicitly mentions ended her up in a forced marriage, which when trying to consummate it at the temple caused her to be turned into a lion in the original myth) to her Master, if they needed it.
  • Spell My Name with an S: Is usually called Atalanta, but the English official release spells her name "Atalante", which is closer to the way her Greek name is spelled.note 
  • Starter Mon: As of July 3rd, 2019note , Atalante has now become one of the 14 4* Starter Servants in addition to Mash. She joins EMIYA as one of the two 4* Archers among the 14.
  • Stone Wall: She has the highest HP out of all 4* Archers, at the cost of below average ATK.
  • Take a Third Option: Not her, but the main character has a footrace with her with the options being death if they lose and marriage if they win. They use a Command Seal to force the race to tie.
  • Teeth-Clenched Teamwork: Despite calming down more than her Apocrypha treatment, Atalante still held a grudge against Jeanne for the events at Apocrypha. Fortunately, she managed to temper it better and not let it get in the way of serving the protagonist this time.
  • Too Awesome to Use: She has another Noble Phantasm, Agrius Metamorphosis: The Beast of Divine Punishment, that serves as the basis for her summoning as a Berserker. It is a cursed Noble Phantasm that grants the power of the Monstrous Beast to whoever wears the pelt. Rather than becoming a Monstrous Beast herself, wearing the pelt causes Atalante to become a "Monstrous Human". She can't control herself after use, since the power is so immense. Being regretful at the events at Apocrypha that caused her to do it may also be a reason. Although, during "Inheritance of Glory", she uses it without question for flight purposes and isn't being driven by madness, though she's really embarrassed on how Stripperific she looks, which she never felt in her home series due to being too mad to realize.
  • Took a Level in Kindness: Atalante in Apocrypha was at best very aloof, or at worst angrily spiteful against someone she utterly hates. Since Grand Order takes place after that, she's a lot more warmer this time around while still carrying some of her aloof attitude.
  • Trademark Favorite Food:
    • Apples, to the point of being easily and fatally distracted by them in her legend. Her profile suggests making her an apple pie to get in her good graces, and shown in full during William Tell's Interlude where she's completely loses focus on the hunting competition when she spies a rolling apple dropped by the protagonist and can't stop herself from chasing it.
    • In the Valentine's event she gives a chocolate-covered apple to the player to show her appreciation. Hilariously, judging by her description of it, it doubles both as a Wacky Marriage Proposal and a reference to her legend.note 
      "You're free to use this apple against me in a footrace as well, but... when you do, you'd better prepare yourself. That's what winning against me means."
  • Unusual Ears: Possesses lion ears, which may have to do with the fact that, depending on the version of the myth, she was turned into a lion by either Zeus, Rhea, or Aphrodite after she tried to break her oath of chastity. It's because in ancient greece it was believed that lions can't have sex.
  • Walking Swimsuit Scene: Her appearance in her Heroic Spirit Formal Dress Craft Essence is nothing but a black two-piece bikini and a shawl.

    Attila the San(ta)
The Santa of Sun
Fourth (Final) Ascension 
April Fool's 
Rarity: SR (4*)
ID: No. 197
Command Cards: QQAAB; (Q)
Alignment: Chaotic Good
Attribute: Star
Origin: Eastern Europe (5th century) (claims to be from Finland)
First appearance: Fate/Grand Order (as Saber)
Background development: Kinoko Nasu
Illustrated by: huke
Voiced by: Mamiko Noto

"I am Attila the San(ta). This sheep here is my partner, Zerco. I'm still a newbie Santa, but as you can see, I'm a full-fledged one. I'm counting on you to lead us to the abyss. Achoo.

Look up in the sky. Those who hold Christmas dear to their hearts will be able to see it... the streak of rainbow dashing through the night sky, accompanied by the baa-ing of sheep. And clad in that daring outfit (and seemingly not caring for the cold), it is none other than that beautiful, snow-haired, tan-and-crimson Santa!

The main companion and prize Servant for the third Christmas event, "Merry Christmas in the Netherworld".

  • Alternate Self: According to Ereskigal's My Room, Altera having the Authority granted by Dumuzid has a risk of "awakening the slumbering Saint Graph within her." Which may explain why her personality is a lot closer to the Altera from Fate/Extella.
  • Animal Motifs: The sheep. She got her Santa persona from Dumuzid the Shepherd, and the sheep ended up playing a large role in it. Notably, her entire flock is supposed to be the charge of the Hun horsemen, but due to her Civilization Erasure skill (that transforms things into what she considers the best possible form) they're all sheep, with her main ride being Zerco the court jester.
  • Beast of Battle: Her large sheep mount often rears up to attack the enemy in some of her attack animations.
  • Catch Your Death of Cold: She has a bit of a fever. This may have to do with the fact that having embraced the idea of being a heroic spirit of Christmas she's lost her Natural Body passive and with it the ability to control her body temperature.
  • Cloud Cuckoo Lander: Big time compared to her normal self. Her fever has reduced her decision making skills and her ability to corrode civilization. Her profile quantifies it as such: if Altera is normally 90% warrior and 10% girl then in this form she's 60% girl and 40% warrior, causing her romanticist side to come out.
  • Critical Hit Class: Each of her skills has a secondary effect that buffs critical hits (Critical Star Drop Rate, Critical Strength, and Critical Star Gather Rate respectively), her Noble Phantasm spawns twenty to forty Critical Stars depending on Overcharge, and she has a unique EX rank passive granting 10% Critical Strength plus Riding EX for Quick Card effectiveness and a Quick-leaning deck. Her entire kit besides her passives and her Critical Star Gathering skill can benefit allies as well.
  • Eat the Dog: While she does find sheep to be cute creatures whose wool can be used to create a wide variety of useful garments, she is not so sentimental as to not eat one as she remembers how delicious they were while she was alive.
  • Energy Weapon: Her staff can fire energy blasts, and one of her attacks involves Zerco leaping into the air as she summons laser blasts from space.
  • Horse of a Different Color: She rides a truly enormous sheep like a horse. It also doubles as her sack of presents, via various thing stashed in its fluffy wool. Her skill animation causes several to shake loose.
  • Just for Pun: Name aside, why's Altera riding a sheep? Of course, as she's an alien she must ride a space sheep, doesn't she?
  • Macross Missile Massacre: Her Noble Phantasm, Candy Star Photon Ray, has her turn her sheep into these.
  • Late-Arrival Spoiler: Her profile spoils her true identity as the White Titan, a main plot point of Fate/Extella.
  • Luminescent Blush: While she does have one of these constantly it's because she has a bit of a fever. When she actually blushes in this form she's as red as a tomato.
  • Out of Focus: A very downplayed example. While she is still your main companion for her debut Christmas event, she's not the focal character of the story like the last Santa servants were; that role goes to Ereshkigal. That being said she still plays an important part in the event.
  • Paper-Thin Disguise: Her ascension material? A fake Santa beard. Her entire attempt to play Santa's role amounts to putting it on and going "ho ho ho I'm Santa" in a fake old man voice. No one buys it, but after the previous two Santas no one is truly surprised either. Also a Call-Back to the "All the Statesmen" event where she wore a moustache and insisted she was not Altera but various Wild West heroes.
  • Punny Name:
    • It doesn't translate well, but her name is a pun on both sun and Santa due to the way Japanese is written. She's Altera the Santa instead of Santa Alter like the last two years. Specifically rendering it as "Altera the santa" could be considered a play on Japanese for three, as she's the third Santa and third iteration of Altera following her original version and Larva version from Extella. And then there's her calling her sheep's flight ability as the "Ram-Jet Engine"...
    • Her name is a double pun. Yes, she's Atilla the Hun. But why replace "Santa" with "Sun(ta?)" Because she's helping to bring the Sun to the Underworld.
  • Roboteching: All of her sheep in her Noble Phantasm animation each have their own rainbow trails, making quite the colorful spectacle.
  • Stripperiffic: Her outfit is more daring than her Saber outfit.
  • Wolf in Sheep's Clothing: Almost literally. Altera the Sunta's sheep look like Anti-Cells dressed up.

    Billy the Kid
The Juvenile Rascal King
Second Ascension 
Third Ascension 
Final Ascension 
Dream Portrait 
April Fool's 
Rarity: R (3*)
ID: No. 105
Command Cards: QQAAB; (Q)
Alignment: Chaotic Neutral
Attribute: Human
Origin: America (19th century)
First appearance: Fate/Grand Order
Background development: Yuuichiro Higashide
Illustrated by: Sima Udon
Voiced by: Urara Takano

"Hello! My name is Billy the Kid! Although I am a new Servant, I think I will be useful! Nice to meet you!"

William Henry McCarthy Jr. was an outlaw who has known to be as smart as he is ruthless. He began his career as a twelve-year-old when he killed a man who insulted his mother, and has since descended to a life of theft and protection racketeering. By the time he died at the tender age of twenty-one, his reputation has earned him a very high bounty, his passing so went the age of the outlaws, leading some to believe that "Billy", as he was known, was less a human being than the embodiment of the independent Wild West.

He debuted as an ally in the "Fifth Singularity: North American Myth War: E Pluribus Unum" and reappears as an ally again "Lostbelt No. 1: Permafrost Empire, Anastasia".

  • 11th-Hour Superpower: In "Lostbelt No. 1: Permafrost Empire, Anastasia", he's saddled with the role of a distraction for the Oprichinki while the rest of the heroes rush to rescue Avicebron and Atalante Alter. After fighting his way through hundreds of them, he finds himself exhausted and is nearly killed when one of them moves in while he's reloading. That's when he finally decides to take advantage of the upgrades Da Vinci made on his gun, shooting him to his Third Ascension and tripling his firepower, allowing him to mow them down up to the point that Ivan the Terrible wakes up and dispels the Oprichinki from existence.
  • Affably Evil: Plucky, courteous, brave, and enjoys answering most insults with a bullet to the head of the offending party.
  • Ascended Extra: Billy's debut in the "Fifth Singularity: North American Myth War: E Pluribus Unum" wasn't that much to write about since he's one of the early casualties of Cú Chulainn Alter alongside Geronimo and Nero Bride. In Lostbelt: No. 1: Permafrost Empire, Anastasia", however, his role ends up being much more expanded and vital, including several important Shoot the Dog moments. He also stuck to the end of the Lostbelt.
  • Beneath the Mask: He'd prefer to stay in the shadows and do his own thing, but his infamous reputation gathers lots of attention from everyone. His materials state that his easy smile and careless demeanor are explicitly a front he puts up while judging his Master's character, and he only lets it down around a Master he trusts. He's not the boisterous gunman who likes to duel when the sun is high that they think he is, just a mere cattle thief, doing his deeds at night and a young boy who accidentally killed a man after he slighted Billy's mother. But there's no way to know that from talking to him when he's putting up the act of being a generic Wild West outlaw. He's actually shocked at how much faith the protagonist puts in him in their final Bond conversation and is tongue-tied over the fact.
    "Alrighty then, let me break it down to ya. I'm not some carefree legendary gunman. I like those quiet, lonsome nights. I'm a bit of an outcast. But if you'll still have me, I'll stick around."
  • Beware the Nice Ones:
    • Billy is a polite and pleasant young man who abhors rackets and loves fun, cheerful things. He is also a career criminal who made a legend of himself in the unforgiving and harsh frontier of the Wild West. Underestimating him due to his manner, appearance, or relative youngness as a Heroic Spirit is thus a very bad idea.note 
    • In "Lostbelt No. 1: Permafrost Empire, Anastasia", there are several moments when he guns down his enemies without a moment's hesitation, making him an invaluable ally in that Death World. Unlike Atalante Alter who lets sentimentality sway her away from saving Proper Human History, Billy's ruthlessness means he isn't affected by the implications of destroying the Lostbelt and he remains loyal to his mission and the protagonist till the end. Fittingly enough, he's the one that kills her.
  • Bizarre and Improbable Ballistics: His Noble Phantasm lets him fire three bullets virtually simultaneously so they all strike their target at nearly the same time.
  • Born Lucky: His rank for Luck is B.
  • Boring, but Practical: Billy is renowned for his excellent Critical Hit-based style and fantastic abilities that help facilitate this. His first skill is one of the best Critical Strength buffs in the game, his second is a great NP Charge skill, and his third is a reliable Evade to help his survivability. Coupled with his class bonuses and relative ease of NP 5'ing, and you get a 3* who can hit very, very hard if he lands Critical Hits properly and can fire off his NP fairly frequently. While Billy isn't flashy or impressive like his 5* Archer counterparts, his absurd damage often speaks for itself.
  • Bottomless Magazines: Discussed. Billy mentions numerous times that he has to stop to reload when his six-shooter runs empty. When pitted against the entirety of Ivan the Terrible's Oprinchiki alone, he mentions that he's glad that he has bottomless ammo reserves as a Servant, otherwise he'd be reduced to punching and biting them.
  • Combat Pragmatist: Billy isn't the type to allow enemies time to use their abilities, opting to finish them quickly and efficiently. When Musashi attempts to challenge him to a duel, their natures as pragmatic fighters mean that they're able to read each other's tactics before they even fight.
  • Cool Guns: A Colt M1877 "Thunderer". In his final ascension, it turns into a Hand Cannon covered in glowing red lines that looks more like a revolver version of Cthugha from Demonbane than anything. Da Vinci notes that it's especially well made for a factory built gun, then builds him the upgraded gun in the Lostbelt chapter.
  • Critical Hit Class: He is Quick-centric Archer and have two skills that boosts his Critical Strength as well (one even serves as an Evade). However, his own Critical Star Drop Rate is quite poor, so he needs help from support to make up for it.
  • Escape Artist: Supposedly escaped his first few jailings with relative ease.
  • Fastest Gun in the West: He's to gunslinging what Musashi is to swordsmanship and his Noble Phantasm basically amounts to being the one who shoots first.
  • Fights Like a Normal: He has no special powers or abilities beyond being a damn good gunslinger. He doesn't even truly have a Noble Phantasm, his Thunderer is more appropriately a manifestation of his shooting skill. Aside from that, his gun is just a plain old revolver. In fact, the only thing that keeps him from being a Badass Normal is the fact that he is a Servant, though this enables him to shoot down Servants and other supernatural beings that are Immune to Bullets for other non-Servant gunners.
  • Fragile Speedster: Has a high Agility rank but low Endurance.
  • Funetik Aksent: In the localization, his dialog is written with a bit of a Southern accent.
  • Guile Hero: Was supposedly this in real life.
  • Gun Fu: He shoots while dropping to a knee and even while somersaulting with no loss of accuracy.
  • The Gunslinger: One of the most well-known examples. His profile mentions that in a normal Holy Grail War, he can be summoned into the very rare Gunner class using the Double Summon skill.
  • Hidden Depths: In his first appearances during Part 1, he appears to be a sociable, friendly individual with none of the malice he apparently displayed in his legend and backstory. Come Part 2, he attempts to execute Kadoc because no one else will finish him off, showing a much colder side to his personality than usual. His materials report a story where he convinced a man looking for him to show him his gun without revealing himself, then handed it back having removed the bullets so he could be sure to win the duel they were about to fight.
  • Historical Beauty Upgrade: The real Billy the Kid was not as attractive nor young as this one, though he did die at the young age of 21.
  • Historical Hero Upgrade: The game doesn't shy away from pointing out that he was, in fact, a criminal. At the same time, he's framed as being more of a idealized gunslinger of the west more so than he was in history.
  • Infinite Supplies: Being a Servant nets him infinite ammo, though he still has to reload his six-shooter when his cylinder runs out.
  • It Amused Me: His ultimate wish for the holy Grail? To witness something "fascinating". That's it.
  • The Magnificent Seven Samurai: His Interlude has him form a posse with Leonidas, Hektor, Spartacus, Hassan of the Hundred Personas, Mephistopheles, and Diarmuid to fight the thousand-strong Celtic army of a rogue mage who wishes to take over the Wild West. True to form, only a fraction (Billy, Hassan of the Hundred Personas, and Hektor) of the team make it to the end of the fight.
  • Momma's Boy: He was close enough to his mother that he ended up killing the man who slighted her, starting his career as an outlaw.
  • One-Man Army: In the first Lostbelt he guns down an army of at least a hundred Oprichniki, killing so many of them that he stops bothering to count them.
  • Outlaw: The most famous one of the west.
  • Painting the Medium: His card art is faded to imitate wanted posters from the Wild West.
  • Pragmatic Hero: Best shown in the first Lostbelt, Billy is all for peaceful solutions but he will take morally ambiguous actions if he sees the need to such as wanting to ignore Paxti after he betrayed them and attempting to kill Kadoc before he could use his final trump card.
  • Quick Draw: Really fast shot in general, and his Noble Phantasm, Thunderer, effectively recreates the good old Showdown at High Noon until he somehow manages to shoot three bullets at once.
  • Rewarded as a Traitor Deserves: Advocates for this when Patxi betrays the location of the rebel army's stronghold to the Oprichinki. Even as the protagonist tries to talk him down, Billy notes that the only reason why he hasn't already put a bullet between the traitor's eyes is because of his Master's wishes.
  • Rouge Angles of Satin: When the "Fifth Singularity: North American Myth War: E Pluribus Unum" was first released for North America, Billy's name during battles is rendered as 'Bily'. Notable since his name is written properly everywhere else.
  • Scarf of Asskicking: Dons one for his Third Ascension along with a cowboy hat.
  • Shoot the Dog: He has the unenviable, but crucial role of finishing off major antagonists in "Lostbelt No. 1: Permafrost Empire, Anastasia" who are wounded, but still capable of heavy retaliation as the protagonists can't bring themselves to perform the killing blow on their pitiable opponents. Atalante Alter, who ultimately turned against Chaldea to protect the people of the Lostbelt, and Anastasia who takes the bullet for her Master Kadoc, despite her hatred for guns because she was killed by them in life.
  • Simple, yet Awesome: Billy has a straightforward card and skill set for a Quick-based Archer with critical hit attacks that can hit hard and having an evasion skill to protect himself from powerful Noble Phantasm attacks. Being at a lower rarity, his Noble Phantasm is easy to max out and is often grailed for this reason.
  • Super Reflexes: The true strength behind his Noble Phantasm in lore is this. While his Noble Phantasm is active, he enters a state of extreme focus that lets him perfectly perceive his opponent's position, their weak spots, and the next move they're going to make, allowing him to shoot them down without getting hit in turn. However, it can be bypassed simply by getting out of his effective range (which the materials say is several times larger than it was in life), by hitting him with an undodgeable attack like Gáe Bolg, or just plain being faster and better on the draw (as Arjuna was in the "Fifth Singularity: North American Myth War: E Pluribus Unum"). To put into perspective how good he is, when he and Atalante Alter get into a fight, despite Atalante being powered up by her Alter form and being a powerful Berserker, he manages to outdraw her thanks to her regret making her hesitate.
  • Sweet Tooth: In his Valentine's scene, he happily reminisces on sitting by the campfire with coffee "so full of sugar ya can practically eat it".
  • Vitriolic Best Buds: He and Robin Hood make a good team, except Robin keeps complaining about Billy cribbing his style (and that he should wear more green).
  • Weak, but Skilled: His trade. As a regular human who is a relatively recent Heroic Spirit, his parameters are rather low, but his marksmanship and quick-drawing skills are peerless. His Thunderer: Discordant Thunderclap NP does not come from his gun, but from his skill with said gun, making it an hybrid of a technique like Kojiro's Tsubame Gaeshi and a "true" Noble Phantasm; as such, it has a very low prana cost for its rank and can be spammed easily. His gameplay version is similar, having low stats but three different skills boosting his Critical Hit power.
  • The Worf Effect: Arjuna demonstrates his power by casually shooting down Geronimo's and Billy's Noble Phantasms without even going all out.
  • Young Gun: Billy's Heroic Servant incarnation seems to emphasize "Kid" part to the point that he's shorter than the historical Billy the Kid (the former being 5'2'' and the latter 5'8''). He also started his life of crime earlier; historically, he first killed at man at age 16. Here it's bumped down to 12.

    Calamity Jane
Space☆Cheer Girl
Second Ascension 
Third Ascension 
Final Ascension 
April Fool's 
Rarity: SR (4*)
ID: No. 269
Command Cards: QQAAB; (Q)
Alignment: Chaotic Neutral
Attribute: Human
Origin: America (19th century), Servant Universe
First Appearance: Fate/Grand Order
Background development: Kinoko Nasu & ACPI
Illustrated by: B-suke
Voiced by: Nao Tōyama

"I’m the carefree Archer that came from the Universe, Calamity Jane! Phew phew~♪. They call me “disaster”, but that’s only because there was some bad luck from time to time! At that moment we have to not worry and have fun, Master!"

Martha Jane Canary, better known as Calamity Jane, was an American frontierswoman and professional scout, known for her claim of being an acquaintance of Wild Bill Hickok, and fighting for Native Americans. She is said to have always exhibited kindness and compassion to others, especially to the sick and needy. This facet of her character, contrasted with her daredevil ways, helped make her a noted frontier figure.

However, this is not the Calamity Jane known in the human history but instead the version of her who lives in the Servant Universe. A scout who has been around the block for a really long time, she travels the galaxy while helping others in need, even if her methods are rather blunt and to the point. Nowadays she is a bounty hunter travelling with Space Ishtar who she has nicknamed "Ishtarin".

She made her debut during "Saber Wars II".

  • Alternate Self: This is the version of Calamity Jane from the Servant Universe, the same Joke Character setting that Mysterious Heroine X comes from. She's not the Jane from normal human history.
  • Always Accurate Attack: Her Noble Phantasm, Space Dead Man's Hand, is a recreation of Wild Bill Hickock's death. No matter where she fires her bullet, even if she is standing in front of her opponent, the bullet will swerve until it hits them in the back of the head.
  • Ass Kicks You: One of her attack is a dive towards the enemy butt first.
  • Awesome Mc Cool Name: As far as we know, "Calamity Jane" is her name. Though she thinks the regular universe's Martha Jane Canary also sounds way cool.
  • Bare Your Midriff: In all three Ascensions.
  • Dead Man's Hand: Fittingly, as the supposed ex-wife of Wild Bill Hickock her NP is "Space Dead Man's Hand", a recreation of his death that features the infamous card hand.
  • Even the Girls Want Her: She is the seventhnote  female Servant with "Brynhild's Beloved" trait and the third one after Qin Liangyu and Bradamante who isn't a Historical Gender Flip.
  • False Friend: Played with when it comes to her relationship with Ishtarin, dashed with a bit of Becoming the Mask. She advocated against Professor Tokiomi even attempting to raise and reform the goddess halves, and the reason she took Ishtarin under her wing after Tokiomi's death was more to keep an eye on her and, if Ishtarin showed signs of becoming the goddess of evil, putting herself in the best position to assassinate her. She even cheerfully admits to it when Space Sigurd calls her out. However, she's geniunely glad it never came to that point since she really does like Ishtarin, and Ishtarin admits upon hearing about this and getting over her shock it's completely in-character of her.
  • Good Is Not Soft: Presumably why she's listed as Chaotic Neutral rather than Chaotic Good. She has a heart, but she's fully willing to dirty her hands for her personal beliefs. She was against Professor Tokiomi bringing the two goddesses back from the ruins and if Ishtarin had shown any signs of becoming the goddess of evil she was born to be she would have put a bullet in the back of her head without hesitation. She is happy when she doesn't have to resort to such methods though.
  • The Gunslinger: Like Billy, she's historically part of the Old West gunslinger archetype. Her Dead Man's Hand NP even spins the bullet around and hits the enemy in the back.
  • Handcannon: Her gun has almost a comically large barrel and stock, to the point you would think at first it was a rifle.
  • Marked Bullet: Her bullets have "Bad Luck" engraved on them.
  • Mechanically Unusual Fighter: Her third skill, "O Polar Star, Shine My Way", is unique in that it provides buffs based on the amount of total crit stars generated before it is cast. For example, if used on an ally with at least ten stars, she buffs their crit damage. Should a player get fifty stars, she gives a whooping 6 total buffs: a buff chance increase, crit damage, crit star absorption, Evasion, Ignore Invincibility, and a flat NP boost. Thanks to her high crit star generation, this is very much a possibility.
  • Ms. Fanservice: A classic sexy cowgirl outfit in her first Ascension, followed by two increasingly fancy showgirl outfits.
  • Navel-Deep Neckline: By her Third Ascension, she's wearing a leotard that exposes her entire navel, from her choker to her skirt. It also has no shoulder straps, meaning it just wraps around her back and breasts without falling off, somehow.
  • Obfuscating Stupidity: She actually is pretty intelligent underneath the surface, it's just that using her brain would also mean having to inevitably confront the fact that she's immortal, so instead she just doesn't.
  • Pom-Pom Girl: She sometimes pulls out pom-poms and dances like a cheer girl when casting a skill, and she even punches enemies using them.
  • Purpose-Driven Immortality: She and Space Sigurd were "rewarded" by the Primordial Goddess for being the only survivors who defeated her by being cursed with immortality until the day she rises again. As Ashtart Origin almost casually dismisses it when she revives and remembers Jane, presumably she no longer has this.
  • Red Baron: Calamity Jane is her epithet.
  • Stepford Smiler: The Depressed type. She refers to herself as "carefree" and seems preoccupied with having fun, but this is mainly to avoid having to think about her cursed immortality.
  • Stripperific: Without a doubt. However, given her history with Buffalo Bill's Wild West Show, it makes sense that she would have an eye-catching outfit in her wardrobe somewhere - even though historically, she was a story-teller rather than a daredevil and was known for wearing men's clothing, but things doubtless unfolded differently in the Servant Universe.
  • Who Wants to Live Forever?: She's been cursed with immortality for 2000 years until Ashtart Origin rises again, with the only thing keeping her sane for all these years is her innate cheerfulness.
  • Wingding Eyes: She has at least one expression where her pupils become stars when really excited, and is even called "a literal starry-eyed Archer" by Professor Tokiomi.

Teacher of Heroes
Second Ascension 
Third Ascension 
Final Ascension 
April Fool's 
Rarity: SR (4*)
ID: No. 207
Command Cards: QQAAB; (A)
Alignment: Lawful Good
Attribute: Heaven
Origin: Greece (Classical Mythology)
First appearance: Fate/Apocrypha (as "Archer of Black")
Background development: Yuuichirou Higashide
Illustrated by: Ototsugu Konoe
Voiced by: Shunsuke Takeuchi

"Servant, Archer. Chiron has come at your call. I hope my knowledge will be of some use to you... Either way, I am pleased to meet you. I shall do all i can to aid you."

A centaur known as a great sage among his kind in Greek mythology. He is the son of the Titan Cronus and the deity Philyra, making him a Divine Spirit who would not normally qualify as a Heroic Spirit. He received teachings from the gods such as medicine and music from the sun god Apollo and hunting from the goddess Artemis, and in turn young and immature heroes gathered around him and learned various teachings and fighting techniques under his wing. He mentored numerous famous heroes and happily accepted the role of training and mentoring Achilles for nine years.

Chiron first debuted as "Archer of Black" from Fate/Apocrypha. In Grand Order, he makes his playable debut for the Fate/Apocrypha crossover event, "Inheritance of Glory". He later appears in Lostbelt No. 5: Atlantis as an antagonist.

  • All-Loving Hero: Noble and caring, and noted to have a presence similar to a massive forest, his cool and clean presence engulfing all around him. This doesn't mean he's soft and he will still attack you with lethal force if you're deemed an enemy.
  • Alternate Self: The Chiron faced in the Lostbelt is the Chiron from that world rather than Proper Human History. He even states the Chiron from Proper Human History was summoned and then killed before Chaldea ever appeared.
  • Attack Its Weak Point: Antares Snipe actually has relatively low attack power for a Noble Phantasm of its rank, but it's dangerous because it aims for and homes in directly on the target's weak point for massive damage. In-game, this translates to removing all Defense buffs on thead target (including Evade and Invincibility buffs) before it damages them.
  • Awesomeness by Analysis: His incredible knowledge and extreme perception ability allows him to do everything short of figuring out his enemy's moves before they do.
  • Badass Bookworm: A walking fountain of knowledge on all subjects, and one of the most powerful Servants in Apocrypha. He can even fight Achilles advantageously one-on-one in a fistfight. At least, so long as Achilles limits himself to the style he was taught and not the abilities he developed for himself.
  • Badass Teacher: He taught famous heroes like Achilles, Perseus, and Heracles, among others. One of his skills, Wisdom of the Gods, allows him to teach almost any "heroic skill" to himself or other Servants at A-B rank.
  • Bare-Fisted Monk: Despite being an Archer, half of his combat animations involve him using Pankration, an ancient Greek mixed martial arts style, which he uses to brutal effect against Achilles in their final duel in their home series. In his third ascension, he goes full centaur and instead crushes his foes with his powerful hooves.
  • Combat Clairvoyance: A combination of high ranks in both Eye of the Mind and Clairvoyance.
  • Death by Irony: He's an antagonist in the Atlantis Lostbelt where he has full access to his Divinity, but what ultimately mortally wounds this sublime mentor of heroes is a trap laid out by Jason, his weakest and most infamously wretched student.
  • Death from Above: His Noble Phantasm Antares Snipe fires a shot from the constellation Sagittarius in the sky and hits the target's weak spot without fail.
  • Department of Redundancy Department: Crossed with Gameplay and Story Segregation, one of the in-lore strengths of Antares Snipe is that unlike most Noble Phantasms, Chiron is not required to call out it’s true name to use it, and indeed, one of his in-game NP lines has him state that very fact. Except, that same NP line has him call out the true name anyway, immediately after stating he didn’t need to, making many players question why he bothered with the former statement or if the Japanese voice lines got mixed up.
  • Divergent Character Evolution: While he and Atalante are different characters, they came from the same story, class, and have enough similarities that in terms of combat, the largest differences are their Noble Phantasm's and physical skills. To avoid them both seeming similar in Grand Order, Chiron is a slightly more offensive focused Archer who can provide party wide buffs, compared to Atalante being almost exclusively a crit star generator.
  • Famed In-Story: He is stated to be a powerful Servant, not only because of his wisdom and archery skills but also because he is famed for being associated with the zodiac sign and constellation Sagittarius which grants him "fame power" as long as the constellation exists in the sky.
  • Friendly Sniper: A bowman version. He is kind and friendly, and he is able to snipe targets at great distances with great precision.
  • Final Boss: He, alongside Poseidon's Core, is the last major foe the heroes face off against in Lostbelt 5: Atlantis, as he is protecting said core. Once he is defeated, Chaldea stops the ship, allowing them to enter Olympus and assault Wodime for real.
  • Good Is Not Soft: As kind and gentle as he is, he's definitely no pushover in a fight and chastises Achilles for holding back against him in Fate/Apocrypha. He doesn't go easy on his students when training them, either, judging from the Training from Hell he put Achilles through when Achilles was only eight years old.
  • Immortality Seeker: He wishes to use the Grail to regain the immortality he gave up not necessarily because he wants to live forever, but because it was the only thing he received from his parents.
  • Jack of All Stats: In the lore at least, though he is very humble about it. In the Apocrypha event, as Achilles is hyping him up to the other Servants by talking about all the things he can do, Chiron himself admits that while he has a wide variety of skills he can't beat any of them in their specialties. And that even goes for his archery: he uses Arash as an example of a bowman he couldn't beat. In terms of combat, one of his greatest weaknesses is that while he's very well rounded and has high abilities, he doesn't really have any kind of finishing move.
  • Jack-of-All-Trades: In gameplay, he's capable of providing both powerful offensive support and offensive damage in his own right. Maxed, his second skill provides 15 stars and a three turn 50% party crit buff while his third skill provides a 30% buff to all card types on a six turn cooldown. Making it better is that he has one of only three Noble Phantasms that removes all enemy defensive buffs before damage, meaning it cannot be blocked, evaded or even mitigated unless Chiron himself has his stats lowered.
  • Little Bit Beastly: In his first two ascensions he has a horse's tail as a way to indicate that he's really a centaur. By his third ascension he regains his true centaur form.
  • Master Archer: A master bowman who can hit targets very precisely from very far away.
  • My Country, Right or Wrong: Lostbelt Chiron acknowledges that his world has become stagnant, with nothing to progress towards and nothing to look forward to. But he fights to defend it anyway because he still loves his home.
  • Nice Guy: He's said to be kind and serene, like a forest, and treats his allies with nothing but respect and compassion.
  • Our Centaurs Are Different: Greek centaurs were notable for their brutish behavior, but Chiron was different in that he was much more noble and was also immortal. After his third ascension, he regains his centaur form as opposed to the human body he had in Apocrypha (which was meant to conceal his true identity, since he and Nessus are the only centaurs notable enough to be Heroic Spirits, though it ended up being for naught when Achilles saw him and recognized him instantly).
  • Parental Substitute: It's implied that he was this for Achilles, who had been training under him since he was at least eight years old. Achilles also claims that Chiron is excellent at raising children.
    • Asclepius is the other notable example, having been raised almost entirely by him as well.
  • Semi-Divine: Used to be a Divine Spirit, but he gave up his immortality to die instead of suffering forever from being hit with arrows dipped in a Hydra's blood.
  • Thanatos Gambit: His NP is almost unique among Servants in that (in lore) it can be used even after Chiron himself is dead so long as he prepared it beforehand.
  • Training from Hell: He's a damn good teacher, but that doesn't mean his training is easy. He once forced an eight-year-old Achilles to dodge his arrows for 24 hours while firing hundreds of blunted arrows at a time.
    "It's okay, it'll be fine! If you change the trajectory of ten out of a hundred arrows, you'll naturally avoid all of them! With your god-like speed it's not impossible! And see, the arrowhead is not attached, so if it hits it'll just hurt a lot, that's all! Eh? You don't want the quickest course, you want to do it steadily? I see... I see.... well, I'm more suited to teaching in that style after all, and this type of education is a bit unsavory. But for the sake of situations where there's not much time, let's polish this teaching method too."

    Chloe von Einzbern
Black Illya
Fourth (Final) Ascension (NSFW warning) 
April Fool's 
Rarity: SR (4*)
ID: No. 137
Command Cards: QQAAB; (A)
Alignment: Chaotic Good
Attribute: Heaven
Origin: Original creation
First appearance: Fate/kaleid liner PRISMA☆ILLYA 2wei!!
Background development & illustrated by: Hiroshi Hiroyama
Voiced by: Chiwa Saito

"It seems you took care of me a lot. It'd be rude to say goodbye like this, so I'll return the favor. Yes, I'm sure you'll find me useful. After all, everyone knows the big sister is better at everything."

A clone split off from Illyasviel von Einzbern and later incarnated in the form of a certain blacksmith Heroic Spirit. Both Illya and Chloe claim to be each other's "older sister" and frequently argue over their adopted older brother Shirou's attention. Despite Illya's initial objections, Chloe was admitted into the Einzbern household as her own split twin's "cousin".

She debuted in the Prisma Illya collab event as the free Servant, spending the first part of the event as the unwilling antagonist thanks to the First Lady and the major ally of the second part.

  • Age-Inappropriate Dress: Her outfit is not something you would have a young-looking girl like her wear.
  • Alternate Self: According to Chloe; her original self, Illya and Miyu were sent to their home universe after the Prisma Illya event. She mentions that while she was using the event MacGuffin to go home; part of her wondered what it would be like in Chaldea and speculates that the First Lady brought that part of her to life separately and sent her to Chaldea.
  • Ambiguously Brown: Due to the fact that her body is a construct built on the Archer card styled after EMIYA, she shares EMIYA's tan skin and white hair (though hers is tinged pink).
  • Badass Adorable: She a Literal Split Personality of the Illya from Fate/kaleid liner PRISMA☆ILLYA, wearing EMIYA's signature costume and using his skills. Even EMIYA's bitterness and pragmatism sometimes come through.
  • Balance Buff: Her Kissing Freak was buffed via Interlude to give her a new effect where she buffs the buff success rate of characters with the Illya trait. This doesn't outright help her, but it does give her a niche support role if using Caster Illya or Sitonai, as both characters have a skill that has a buff percentage chance effect.
  • Bow and Sword in Accord: Like EMIYA, she uses Kanshou and Bakuya for melee and a special black bow for ranged attacks.
  • Crutch Character: Chloe is incredibly strong for a Welfare Servant. Her ATK is on the high end for 4* Archers, and her Crit Damage boosts are formidable even compared to some 5* Archers, which both translate into a disgustingly powerful single-target NP. She will still fall off compared to 5* Archers that have been upgraded, but make no mistake; give Chloe Crit Stars and put her in front of a non-Lancer or non-Ruler boss, and she will smash it into next week.
  • Dark-Skinned Blond: It's due to EMIYA being the Heroic Spirit within the Archer Class Card, and Chloe's hair is more of a strawberry blonde.
  • Demonic Possession: Suffers this by the First Lady's hands during the Prisma Illya event, with her eyes turning purple to represent when she takes direct control.
  • Dual Wield: She wields Kanshou and Bakuya, EMIYA's paired swords.
  • Fille Fatale: Her in-series demeanor and actions make her the biggest example of this in the entire Nasuverse.
  • Flower Motifs: The background of her card is decorated with Japanese lily flowers.
  • In-Series Nickname: Kuro (like a cat). Her name, Chloe, came from this.
  • Lampshade Hanging: For her first ascension Chloe pokes fun at the fact that other female servants strip down or change clothes during their own ascensions and teases the protagonist for expecting it from her. In her third ascension she's adamant that she won't take anything off only to briefly consider doing so next time before taking it back. By the final ascension she decides there's no harm in making a one time exception and strips down to her underwear.
  • Lovable Sex Maniac: As usual. Obviously it's not as pronounced in gameplay, but her Interlude demonstrates that she's the same mischievous little devil as always.
  • Meta Guy:
    • She's aware of several of the game mechanics like how a lot of female Servants start to wear less and less with each Ascension and refuses to do the same... at least until her final Ascension where she goes all-out on it.
    • When confronting the Demon Pillar Andromalius, she remarks that magical girls don't fare well against tentacles.
  • One Hero, Hold the Weaksauce: A recurring problem in PRISMA☆ILLYA is that Chloe has a Servant-like body, but no simple source of mana to sustain herself; her seductive methods to get mana via kissing are a survival tactic. In Grand Order however, this is no longer a problem as Chloe has a proper Servant contract that supplies her with mana, so she only resorts to her old habits when she wants a "snack" (or just to screw with people).
  • Power at a Price: If Chloe's Bond is maxed, she'll unlock Sharing of Pain, which when equipped with her on the field will give the whole party a beefy Crit Damage boost in exchange for everyone taking 200 HP of damage every turn.
  • Ready for Lovemaking: Her Stage 4 final artwork suspiciously invokes the pose and a rather suggestive quote.
    "I didn't expect you to go so far... you're really tenacious. All right, just for now. You may look... just a little."
  • Say It with Hearts: The "superficially cute but a bit threatening" variant: she'll add a heart to some fairly inappropriate things, like during her Interlude where she quickly gains a reputation as a kiss-stealing succubus.
    Mash: "Th-that's not right... In fact, it may be criminal!"
    Chloe: "It's fine, it's fine. I won't do anything that would traumatize them ♥"
  • Simultaneous Blade Spam: Her Noble Phantasm is EMIYA's famous Three Wings Crane Realms, throwing two pairs of Kanshou and Bakuya at her foes before appearing from behind with another pair in hand to cut the target down from all directions and leave no room for escape.
  • Stripperiffic: Her version of EMIYA's outfit leaves a lot of skin exposed. And then comes her final ascension, which has her shed the black armor parts of her outfit.
  • Superior Successor: Chloe is one of the best freebie Servants. Depending on one's play style and statistics, she can outperform EMIYA in most situations — primarily due to her skills and card loadout having much more synergy (compared to EMIYA's, which required two Rank Up Quests to access) and being easy to ascend to NP5. That said, it should be noted that their roles in battle are different, with EMIYA serving more as a wave clearer and farmer, and Chloe serving as a powerful boss killer.
  • Synchronization: Her bond CE revealed that she has transferred her Synchronization curse access point to protagonist, allowing her to sense their pain. It's at least strong enough that she is capable of feeling the protagonist's guilty feeling.
  • Theme Music Power-Up: "Shoujo yo, Hoshi ni Nare", a remixed version of "Starlog", her home series' original opening music, plays when she uses her Noble Phantasm.