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Characters / Super Smash Flash 2

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WARNING: Do not add characters exclusive to the pre-Retool roster.
Not pictured: Pichu, Simon, Krystal, Rayman, Waluigi

Information on Super Smash Flash veterans can be found here.

There are 31 playable characters confirmed in Super Smash Flash 2 Beta (counting Sheik and the characters that will be released in Beta), 11 of which are new additions to the roster. The developers divide its characters in two categories: Veterans (which appear in official Smash games) and Newcomers (exclusive to Flash).

Before the Retool, there was a roster set for the game. The differences from the current roster were:

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    Donkey Kong 
Universe: Donkey Kong
Introduced in: v0.8a

  • Accessory-Wearing Cartoon Animal: His trademark tie.
  • Bare-Fisted Monkey: Fights purely with body attacks (with the only exception being his Final Smash, Arcade.
  • Brought to You by the Letter "S": The "DK" on his tie.
  • Charged Attack: Giant Punch can be charged and stored for later smacking.
  • Everything's Better with Spinning: His up-B, Spinning Kong.
  • Hammered into the Ground: His Headbutt drives a grounded opponent into the ground. This gives you a few seconds to rack up damage with impunity, and buried opponents can be knocked away normally with a strong enough move, providing an excellent combo with his Giant Punch.
  • Limit Break: Arcade, in which DK throws giant barrels, referencing the original Donkey Kong.
  • Megaton Punch: His neutral B, Giant Punch. He charges it up and can be stored like Samus' Charge Shot.
  • Meteor Move: Has the most of any character: Headbutt (on an aerial opponent), Down air, and Forward air.
  • Palette Swap: He has one based on his appearance in 64 and Melee.
  • Primal Stance: He's almost constantly standing with his fists on the ground; very appropiate for a gorilla.
  • Rolling Attack: Has one based on his rolling attack from the Donkey Kong Country series.
  • Taking You with Me: His ability to carry opponents with his grab can be used to suicide and KO other players along with himself by walking off the stage or into an horizontal blast line, though it is extremely unreliable and an opponent can easily escape with moderate Button Mashing if they're not at extreme damage, at which point DK may be better off just throwing them away.
  • The Voiceless: His voice is reduced to grunts, screeches, and roars, even when he's perfectly capable of speaking in other games.

Universe: Yoshi's Island
Introduced in: v0.8a

  • Anti-Air: His Egg Throw can only be thrown in an arc. It's very easy to miss on opponents who are up close and on the ground, but those approaching from above better watch out, as it's a particularly powerful projectile.
  • Badass Adorable: It's not hard to view him this way, especially with his cartoon-y voice. The games seem to be sticking to this, as other animal characters such as Donkey Kong and Bowser were upgraded to having a more realistic look and sound, while Yoshi stayed himself. Justified though, as trying to make Yoshi look more realistic would seem very out of character.
  • Balloon Belly: When performing his Egg Lay move, Yoshi briefly bloats up.
  • Big Eater: Yoshi uses his tongue to grab enemies into his mouth and release them as eggs. And yes, he is a male.
  • Creator Cameo: Not exactly by a creator, but Yoshi is voiced by Kazumi Totaka, who composed the Yoshi's Story score.
  • Dinosaurs Are Dragons: His Super Dragon attack has him grow wings and attack via fire-breathing; all these powers he could get in Super Mario World.
  • Ground Pound: His down special, right from his own games.
  • Half-Dressed Cartoon Animal: Saddle and shoes, but that's it.
  • Improbable Weapon User: Eggs, that explode.
  • Let's You and Him Fight: He and Link fight against Mario and Pit in the Subspace Emissary mode, but they later join forces.
  • Lightning Bruiser: His ground speed is high, his air speed is one of the fastest, and possesses attacks that are generally quick and powerful.
  • Limit Break: Super Dragon (which uses the shell abilities from Super Mario World).
  • Meteor Move: His foward air, a strong singular meteor, and his down air, a series of weak, rapid-fire meteors.
  • Multipurpose Tongue: It is used in two different attacks.
  • No Biological Sex: According to the Japanese version of Melee, Yoshis are neither male or female, and produce asexually.
  • No-Sell: Yoshi's double jump has super armor, meaning immunity to knockback. Yoshi still takes full damage, though, so it is mainly just to make getting back on the stage easier.
  • Pokémon Speak: As usual, the only thing he says is "Yoshi!".
  • Rolling Attack: His side special, which makes him charge inside a spining egg. It can be sped up by holding B, but be careful not to go over an edge.
  • Shockwave Stomp: His Ground Pound generates damaging stars on contact with the ground which count as projectiles (meaning they can be reflected).
  • Super Mode: Yoshi's Final Smash can transform Yoshi, a dinosaur, into a fire-breathing dragon with angel wings. It is based off of the Yoshi power ups from Super Mario World.
  • Tail Slap: A few of his attacks utilize this, such as his standard combo.
  • Use Your Head: In many of his attacks.

Universe: MOTHER
Introduced in: v0.7

  • Adaptational Badass: Invoked. In his home game, his PSI abilities are focused more on healing than combat. Paula taught him PK Fire and PK Thunder in preparation for ''Smash'', and Poo taught him the secret of PK Starstorm.
  • The All-American Boy: What he was designed to be, coming from the game that's set in Eagleland.
  • Ash Face: His intro animation has him appearing covered in soot, which is what happens if you collide into something while running up for a PSI Teleport in his home game.
  • Awesome, but Impractical:
    • The only way you're going to hit someone with a fully charged PK Flash is if there are a 3rd or 4th player to keep each other busy, the opponent is incapacitated, or as an edgeguard to catch an opponent returning to the stage.
    • PK Thunder as a recovery move, since it has an extra "step" to the process that, if interrupted (such as the opponent merely jumping into it), will cause Ness to fall to his doom. It also tends to fail horribly in tight vertical corridors or below one-way platforms.
    • PK Starstorm is so segmented with the falling meteors that in at any level higher than casual play it could be very easily dodged with one or two hits at best.
  • Badass Adorable: Admit it, you want to give the boy a hug.
  • Balance Buff: PK Thunder gets two that put it ahead of the official Smash games. First, if Ness presses Shield while controlling the projectile, it'll continue along whatever path it's on, and Ness will immediately cancel his animation and be able to move and attack again, making the projectile a more viable offensive option. Second, hitting a wall or opponent with the projectile no longer puts Ness in a helpless state and allows him to try the move again, reducing the Weaksauce Weakness aspect of his recovery.
  • Batter Up!: His forward smash involves him swinging forward with his bat.
  • Black Bead Eyes
  • Calling Your Attacks: "PK Flash!" "PK Fire!" "PK Thunder!" "PK STARSTORM!!!"
  • Chromatic Arrangement: His three offensive specials in order PK Fire (later side B) is red, PK Thunder (up B) is blue, and PK Flash (new neutral B) is green. Somewhat appropriately, PK Fire is fairly straightforward (The Hero) PK Thunder is an unconventional and highly technical recovery move, or a player guided projectile (The Smart Guy) and PK Flash is slow moving but is one of his most powerful attacks at its maximum (The Big Guy) matching the stereotypes of the trope.
  • Death from Above: PK Starstorm, Poo and Kumatora's move in his home series.
  • Difficult, but Awesome: He has some awkward ways to get his moves to work, and his saving maneuver was the one of the hardest to use. However, he also causes high damage, has incredible jumps, is the only character that can regain health by absorbing enemy attacks, and anyone that can use PK Thunder as a recovery move well had the ability to use one of the most powerful saving maneuvers in the game.
  • Energy Absorption: His down special, PSI Magnet, causes energy attacks to heal him by the amount they should have damaged him, making him the only character who can heal on his own (not counting Mr. Game and Watch).
  • Gratuitous English: Speaks English, but is voiced by a Japanese voice actor. Justified, as he's supposed to be American.
  • Improbable Weapon User: He fights with a baseball bat and a yo-yo.
  • Kid Hero: One of Flash's youngest contenders at about 13 years old.
  • Killer Yo Yo: His up and down smashes have him using his yo-yo.
  • Light 'em Up:
    • PK Flash is a green ball of light that gains power the longer it's on the screen. Hard to hit with, but it's very powerful when done.
    • PK Starstorm is his Final Smash, calling down meteors of light onto the arena with a slight diagonal arc to them.
  • Limit Break: PK Starstorm, a meteor shower that was Prince Poo's Signature Move in EarthBound.
  • Mind over Matter: A few of his regular attacks are PSI-boosted, and he uses this as a means for his double jump.
  • Pintsized Powerhouse
  • Player-Guided Missile: Ness's "PK Thunder" is a fully-steerable bolt of electricity. He also has "PK Flash", which can be guided left or right before detonating it.
  • Primary-Color Champion: Wears a red cap and sneakers along with a blue and yellow striped shirt as his Iconic Outfit.
  • Psychic Powers: He'd hardly represent his home game without them.
  • Playing with Fire: PK Fire is a little lightning bolt that erupts into a small pillar of fire upon impact, which hits the target multiple times and sometimes even locks them in place as a result.
  • Rapid-Fire Fisticuffs: Kicks, his down tilt can be rapidly spammed.
  • Shock and Awe: PK Thunder takes the form of a string of lightning that can either be used to hit something, or to hit Ness himself as a recovery move that also does damage. Literally a Player-Guided Missile.
  • Squishy Wizard: Though he's not entirely fragile for one, he can be hard to use. His unwieldy recovery move doesn't help.
  • Vocal Evolution
  • Weaksauce Weakness: Compared to the official Smash games, it's downplayed. He still needs to hit himself with PK Thunder to recover, but if the projectile hits a wall or an opponent, Ness won't go into helpless state and can use the move again, making this a setback rather than an instant KO.

Universe: Super Mario Bros.
Introduced in: v0.7

Universe: Super Mario Bros.
Introduced in: Beta
Composite Character: Out of all the characters coming in from previous official games, Bowser is most obviously a mix-n-match of his various Smash incarnations. He's got a lot of the agility upgrades from Smash 4, such as a proper running animation, but retains a lot of his slower power moves, like his forward smash being the really slow but really powerful headbutt.

Universe: Fire Emblem
Introduced in: v0.9b

  • Armor-Piercing Attack: Shield Breaker, his neutral B, is a slow charged attack that breaks shields easily, and will always shatter shields when fully charged. Characters with broken shields are briefly stunned and left wide open for punishment. At high percentages, this is deadly.
  • Attention Whore: His dialogue translates to such, a stark contrast to his canon personality. This might be in part due to a Retcon. His personality in the original NES incarnation was incredibly childish and naive, as opposed to the more mature persona he adopted in Shadow Dragon, though at no point was Marth portrayed as cocky.
    "Minna, miteite kure!" ("Everyone, look at me!")
  • Badass Normal: Possibly one of the bests examples in the game. None of his attacks come with any sort of flashy elemental effects; they are just simple sword moves.
  • Bilingual Bonus: Marth's Japanese was kept un-dubbed in 2.
  • Bishōnen: To the point that many people mistake him for a girl.
  • Charged Attack: Shield Breaker, dealing more damage and knockback the longer it's charged and is Marth's strongest non-Final Smash attack when fully charged.
  • Combos: His side-special attack (Dancing Blade) is a 4-part combo attack. The first two swipes are easy enough to do and are fairly weak, but the second two hits require timing and finish off the move.
  • Counter Attack: The aptly-named Counter.
  • Close-Range Combatant: No ranged abilities, just a sword. Best get used to getting into stabbing-range.
  • Damn You, Muscle Memory!: Shield Breaker is designed to exploit this, as most players' immediate response to seeing a slow charged attack is to shield. Doing so against Shield Breaker will wind up with their shield shattered, leaving them stunned.
  • Difficult, but Awesome: Downplayed. While he can fight fine without doing so, hitting opponents with the very tip of his sword makes his attacks hurt all the more.
  • Fingerless Gloves: Seems like a Fire Emblem thing.
  • Grandfather Clause: Despite Fire Emblem: Shadow Dragon and Fire Emblem Awakening being released in the West, Marth still speaks in Japanese in 2 as he always has.
  • Implausible Fencing Powers: Counter can parry (but not deflect) any projectile, no matter if it's a bullet, arrow, missile, or energy blast. However, It Only Works Once per use.
  • Lightning Bruiser: He's got range, power, speed, and good defensive abilities.
  • Limit Break: Critical Hit, involving Marth dashing at somebody and hitting them with a Critical Hit from his home series. Very nearly always a One-Hit Kill.
  • One-Hit Kill: His Final Smash except under the most extraordinary circumstances. Even at zero damage, it will typically send whoever it hits flying clear off the stage and to their death.
  • Out-of-Character Moment: Several of his taunts and win quotes coming from Smash don't match up with his Fire Emblem portrayal.
  • Royals Who Actually Do Something: He's a prince, and a great warrior while he's at it.
  • Weak, but Skilled: His playstyle: His attacks, while fast, are normally weak unless he hits with the tip of his sword. Skilled Marth players know how to take advantage of this for either combos or KO power.
  • You Don't Look Like You: His design from Smash has some pretty substantial differences from his Fire Emblem designs from both before and after; the most obvious difference is his hairstyle. Also, in none of the Smash games does Marth actually carry the Fire Emblem!
  • You Gotta Have Blue Hair: Like most Fire Emblem main characters.

Universe: Wario Land
Introduced in: v0.7

  • Acrofatic: Not only can he fly during his Final Smash, he's incredibly agile otherwise.
  • Adaptational Comic Relief: Downplayed for Wario, whose wackiness is dialed down. Played straight with Wario-Man, however.
  • Ass Kicks You: His back throw has him jabbing his butt into the opponent, while his down aerial is a butt-based ground pound.
  • Badass Biker: Downplayed, in comparison to Brawl and 3DS/Wii U. He doesn't have the Biker outfit anymore, and the only time he can actually ride a bike is while being Wario-Man.
  • Badass Moustache: A highly stylized one, compared to Mario and Luigi's more natural soup-strainers.
  • Brought to You by the Letter "S": The "W" on his helmet/cap.
  • Canon Foreigner: The majority of his moves here, like the Wario Waft and Corkscrew specials.
  • Charged Attack: Wario Waft charges slowly when not being used.
  • Charles Atlas Superpower: While his gut has a lot of girth, his arms are visibly ripped with muscle. A punch from this guy will hurt.
  • Cool Bike: Only if you're using Wario-Man. Though don't use it too much.
  • Close-Range Combatant: He's a very fast and strong fighter that both lacks projectiles and range in most of his physical moves.
  • Clothes Make the Superman: Wario-Man, his Final Smash.
  • Evil Laugh: A trademark of the character.
  • Fartillery: His Wario Waft, which can become an explosive fart after enough time passes.
  • Fat Bastard: His primary trait is his greed, be it for food or money.
  • Flanderization: Partially inverted. His 2 portrayal gives way more importance to Wario Land, ditching his Biker outfit and Wario Bike special while bringing back the Tackle. Because of this, his Toilet Humor character in Smash is less overwhelming.
  • Gasshole: One of his most powerful attacks is farting near an opponent.
  • Groin Attack: His grab and punch, especially on taller characters.
  • Hoist by His Own Petard: In Brawl, be careful not to use the Motorcycle while as Wario-Man, as it goes Too Fast to Stop.
  • Lightning Bruiser: He has a surprising amount of air mobility for a character of his weight, and can hit pretty hard.
  • Limit Break: His Final Smash: Wario-Man. He becomes faster, using an aerial move will keep him aloft, and the Wario Bike becomes insanely fast. Too fast.
  • Power Creep, Power Seep: Wario-Man can fly in his Smash incarnation, while he seemingly couldn't do so in WarioWare .
  • Real Men Wear Pink: The pink pants of his WarioWare outfit & his Wario-Man get up.
  • Signature Move: His signature Shoulder Bash from Wario Land makes an appearance as a side special in 2, after being a forward smash in Brawl and being ditched in 3DS/Wii U.
  • Stout Strength: Shorter and fatter than the Mario Bros., but many times stronger.
  • Super Mode: His Final Smash, Wario-Man, makes his attacks super fast and more powerful. He can even use his aerial attacks to fly! Just don't use his Wario Bike move. It gains so much speed that the risk of an accidental death is very high.
  • Stout Strength: He's rather fat, but also visibly strong with large biceps.
  • Toilet Humor: His Wario Waft attack, in which he farts lethally. He needs to wait for it to charge, though.
  • Too Fast to Stop: When he's Wario-Man, trying to use his motorcycle leads in most case to a self-destruct KO.

    Zero Suit Samus 
Universe: Metroid
Introduced in: v0.9b

  • Adaptational Badass: Samus is the galaxy's biggest badass, but in Metroid games where she's without her power suit, she's at best good at stealth and is only armed with what she calls a "rather useless emergency pistol". In Smash, her pistol becomes a versatile energy whip and she is described as a Super Athlete.
  • Boobs of Steel: Samus is by far the bustiest of Nintendo's female characters, and they do not stop her from having the most physical move set of the female characters in Brawl.
  • Bounty Hunter
  • Charged Attack: Her paralyzer can be charged to increase its time of effect.
  • Cool Starship: Her ship, simply titled "Samus's Starship" or "Gunship". It only shows up on the entrance, unfortunately.
  • Empowered Badass Normal: Stripped of her Power Suit, but she's still got her Chozo blood.
  • Faceship: Her gunship still looks like the Varia Suit's helmet, which provides a connection to regular Samus even though the two are now separate characters.
  • Fragile Speedster: What the Zero Suit lacks in weight, it makes up for in sheer speed and agility — with almost enough reach and power in her aerial attacks to make her a Lightning Bruiser.
  • Kick Chick: Her kicks are even stronger than her whip attacks.
  • Late-Arrival Spoiler: Just in case you didn't know...
  • Latex Space Suit: The Zero Suit, meant to be used inside her Power Suit.
  • Limit Break: Crystal Flash. Unlike in its home series, this move does some serious damage in 2.
  • Ms. Fanservice: In general, what with her Latex Space Suit and generous features.
  • Playing with Fire: Her beam whip can set enemies on fire.
  • Shock and Awe: Her beam whip can also electrocute her opponents.
  • The Stoic: More obvious here than with regular Samus, since you can actually see her face and hear her voice; she remains cool-headed and unemotional throughout the battle and doesn't talk much. When she does, it's confident and condescending.
  • Terse Talker: Her battle quotes are infrequent and very short, which doesn't deviate too much from armored Samus' portrayal as a Heroic Mime.
  • Whip It Good: Zero Suit Samus' Paralyzer has a plasma whip function.

    Mega Man 

Universe: Mega Man
Introduced in: v0.5b


Universe: Pac-Man
Introduced in: Beta

  • Fighting Clown: Similarly to Smash Bros, he fights by summoning other Namco characters.


Universe: Kid Icarus
Introduced in: Beta

Universe: Star Fox
Introduced in: Beta
To be filled in.

Universe: Pokémon
Introduced in: Beta v1.1.0
  • Ascended Extra: Introduced as a Poke Ball Pokemon in Beta before being revealed as a character.
  • Cast from Hit Points: Poor little guy still gets hurt by its own electricity - even when taunting.
  • Critical Status Buff: The all-new "Discharge" mechanic. When Pichu hits 50% damage, its special moves become much more powerful and gain new properties.
  • Fragile Speedster and Glass Cannon: Between its extremely light weight and self-damaging electric attacks, Pichu just can't take a hit. But it's very nimble and can dish out a lot of pain with its electric attacks.
  • Lethal Joke Character: As opposed to its pure Joke Character appearance in Melee.
  • Moveset Clone: Once again, of Pikachu, though not quite to the same degree as in Melee.
  • Resting Recovery: Instead of just crouching like other characters, Pichu naps on the floor, which heals damage...very slowly.
  • Shock and Awe: It's an Electric-type Pokemon, after all.
  • Unexpected Character: Not many people thought the Joke Character Pikachu-clone from Melee who disappeared from the series for the next two games would show up as a playable character here, especially after being shown as a Poke Ball Pokemon, yet here it is.

Universe: Castlevania
Introduced in: Future release
  • An Axe to Grind: Can throw axes in an arc.
  • Battle Boomerang: The crosses he throws return to him after traveling a short distance, giving the potential to hit opponents multiple times.
  • Building Swing: His recovery move has him using the momentum from swinging on a ring to launch himself into the air, a la Super Castlevania IV.
  • Hilarious in Hindsight: Due to how long it takes to create a character in Flash 2 (as well as other sprite based games), Simon was likely in development for a long time, clearly being a character desired by fans to be in a smash game. Jump to Smash Con 2018 where Simon is revealed to be a character in Flash 2's roster......2 days after Smash Ultimate does the exact same thing.
  • Long-Range Fighter: Just about all of his moves involve throwing an item or swinging his whip.
  • Whip It Good: Uses his Vampire Killer whip as his main weapon, although unlike in Ultimate it doesn't appear to be an Epic Flail.


    Ichigo Kurosaki 
Voiced by: Masakazu Morita.
"I'll cut you."

Universe: ''Bleach
Introduced in: v0.1a

The first character programmed into the game and a celebrated newcomer, the Soul Reaper arrives to deal out death.

  • BFS
  • Cool Sword
  • Flash Step: His side-special and double jump animation. He is from the Trope Namer, after all.
  • Grandfather Clause: Along with the other anime characters, it's been made clear that if it wasn't for the fact that he was programmed before the Retool, he wouldn't be in.
  • Laughing Mad: A fully-charged Getsuga Tensho in Bankai form comes with his crazed Hollow laugh. It's very chilling and very satisfying.
  • Lightning Bruiser: All-lightning movements, all-bruiser sword swings.
  • Super Mode: Bankai.
  • Sword Beam: Getsuga Tensho, his signature attack.
  • Teleport Spam: The Flash Step in nearly all of his movements and standard attacks, as he used it that often in the show. This is meant to make him a decisive character in his playstyle - fast movements but slow attacks force and encourage him to take advantage of every opening to strike.

    Son Goku
Voiced by: Sean Schemmel.
"You know you can't beat me!"

Universe: Dragon Ball
Introduced in: v0.7

The Saiyan martial artist crashes in, living to fight! Can he win this strange new tournament? Find out next time, on Dragon Ball Z!

Voiced by: Haley Joel Osment.

Universe: Kingdom Hearts
Introduced in: v0.6

    Black Mage

Universe: Final Fantasy
Introduced in: v0.7


Universe: Bomberman
Introduced in: v0.9a

    Chibi Robo 

Universe: Chibi-Robo!
Introduced in: v0.9b

Voiced by: Darcy Maguire

Universe: Golden Sun
Introduced in: Beta
  • Dishing Out Dirt: He is, after all, a Venus Adept.
  • Friend to All Living Things: His reveal trailer introduced him by healing a flower that Chibi-Robo had grown attached to by using Growth.
  • Giant Hands of Doom: Used for blocking, recovery, and combat.
  • Green Thumb: He can bind people with vines and send them flying by making bamboo erupt from the ground.
  • The Voiceless: Averted. Isaac is the first character that the dev team has needed to hire a voice actor for, as he had too few sound clips in Super Smash Bros. Brawl to use, and they felt that it would be off-putting if he didn't have a voice at all.


Universe: Super Smash Bros.
Introduced in: Beta
  • Batter Up!: His Final Smash, where he gets sweet revenge for all the times he was used in the Home Run Contest.
  • Lethal Joke Character: He has almost no aerial recovery and can only move by hopping, but is described as being incredibly powerful regardless.
  • Rocket Jump: His Up-Special has him using a Bob-omb to blast himself into the air.
  • Sealed Evil in a Can: Is this to Cleodbot, who uploaded his consciousness into Sandbag in an attempt to leak info.
  • Unexpected Character: To say the least. He was originally revealed on April Fools' Day 2016, but then it turned out that the reveal was real.
  • The Voiceless: Justified, since he doesn't have a mouth.

    Bandana Dee 
Universe: Kirby
Introduced in: Beta

Universe: One Piece
Introduced in: Beta
  • Mechanically Unusual Fighter: He's a grappler, a first for the franchise.
  • Rapid-Fire Fisticuffs: His neutral combo ends this way, with him using Gomu Gomu no Gatling.
  • Rubber Man
  • Unexpected Character: A very unusual case. He wasn't on the pre-Retool roster, but when the roster overhaul was revealed, Luffy was highly demanded by many fans due to being the protagonist of an extremely popular Shōnen series, and the only one of the "Shōnen Four" (including Goku, Naruto, and Ichigo) who wasn't in the game yet. At the same time, Luffy also had a large Hatedom in the parts of the fandom that thought three anime characters were more than enough, and it was presumed that no more anime characters were going to be introduced.

Universe: Star Fox
Introduced in: Future release
  • Glass Cannon: While she can dish out a fair amount of damage, her recovery options are fairly limited.
  • Sniper Rifle: Her version of the Blaster is one of these.

Universe: Rayman
Introduced in: Future release

Universe: Wario note 
Introduced in: Future release
To be filled in.